en to la translation catalogue (10490 entries)

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# a11y@cinnamon.org->metadata.json->name
en: Accessibility
la: Pervietas

note: [about]
en: Artificial Intelligence
la: Intellegentia Artificiosa

en: Calculator
la: Calculare

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# calendar@cinnamon.org->metadata.json->name
en: Calendar
la: Calendarium

en: Development
la: Progressus

en: Economy
la: Oeconomia

en: Education
la: Educa

en: File Manager
la: Administrator Plicarum

en: Find
la: Inveni

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label]: id=map
en: Games
la: Ludi

note: [section]: id=geography [topic]: id=..geography
en: Geography
la: Geographia

en: History
la: Paginae Anteriores: Back=Rursus

en: Internet
la: Interrete

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [column] #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [about] #-#-#-#-#  129 (SuperTuxKart)  #-#-#-#-# I18N: ./data/gui/screens/options_audio.stkgui I18N: In the audio options screen
en: Music
la: Musica

note: translators: Print document currently shown in the Print Preview window translators: Title of the print dialog
en: Print
la: Imprime

en: Re_name
la: _Nomen muta

en: Scanning
la: Scansio

en: Security
la: Securitas

note: #-#-#-#-#  74 (MATE Desktop Environment)  #-#-#-#-# Set 'heading' property for plugin #-#-#-#-#  71 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: para/guilabel
en: System
la: Systema

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# * name, stock id          { "NemoHelpSearch", NULL, label, accelerator        N_("Search for files"), NULL, tooltip                   N_("Locate files based on file name and type. Save your searches for later use."), G_CALLBACK (action_nemo_manual_callback) }, na
en: _About
la: _Circa

note: #-#-#-#-#  209 (linuxmint)  #-#-#-#-# Bookmarks menu #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id, label
en: _Add Bookmark
la: Signaculum _Adde

note: name, stock id, label
en: _Back
la: _Rursum

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id, label
en: _Bookmarks
la: _Signacula

note: Help menu
en: _Contents
la: _Sarcinae

note: #-#-#-#-#  209 (linuxmint)  #-#-#-#-# Edit menu #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Copy
la: _Duplica

note: name, stock id, label
en: _Edit Bookmarks...
la: _Signacula muta ...

note: name, stock id, label
en: _Forward
la: _Prorsum

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id, label
en: _Go
la: _I

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id, label
en: _Help
la: _Auxilium

note: Links
en: _Open Link
la: _Ligamen Aperi

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Reload
la: _Iterum lege

en: Unknown MIME Type
la: MIME Genus Incongnuùitum

en: File corrupted
la: Plica corrupta

en: DjVu Documents
la: DjVu Documenta

en: DVI Documents
la: DVI Documenta

en: epub file is invalid or corrupt
la: epub plica mendosa aut corrupta

en: epub Documents
la: epub Documenta

en: Type 1
la: Genus I

en: Type 1C
la: Genus IC

en: Type 3
la: Genus III

en: Type 1 (CID)
la: Genus I (CID)

en: Type 1C (CID)
la: Genus IC (CID)

en: Unknown font type
la: Genus typi incognitum

en: No name
la: Nullum nomen

en: PDF Documents
la: PDF Documenta

en: All Documents
la: Omnia Documenta

en: All Files
la: Omnes Plicae

en: File is not a valid .desktop file
la: Plica .desktop comprobata non est

en: Unrecognized desktop file Version '%s'
la: Versio '%s' plicae scriptorii non comprobata

en: Application does not accept documents on command line
la: Applicatio documenta in linea iussi non accipit

en: Unrecognized launch option: %d
la: Optio iactus non comprobata: %d

en: Can't pass document URIs to a 'Type=Link' desktop entry
la: URI documenti ad situm scriptorii genere 'Type=Link' mitti non potest

en: Not a launchable item
la: Res non pellitura

en: Disable connection to session manager
la: Conexum ad administratorem sessionis veta

en: Specify file containing saved configuration
la: Plicam configurationes servatas continentem indica

en: FILE
la: PLICA

en: Specify session management ID
la: ID administrationis sessionis indica

en: Session management options:
la: Optiones administratrionis sessionis:

en: Show session management options
la: Optiones administratrionis sessionis ostende

en: Print this document
la: Hoc documentum imprime

en: (%d of %d)
la: (%d ex %d)

en: of %d
la: ex %d

en: Finishing…
la: Perficitur …

en: Find:
la: Inveni:

en: Comment
la: Nota

note: #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [item]: id=key [item]: id=key2
en: Key
la: Clavis

en: Insert
la: Insere

note: Chinese constellation, native: Shi Zi Jia Macedonian constellation, native: крст Modern (Chinese) asterism
en: Cross
la: Crux

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [grid]
en: Author:
la: Auctor:

en: Page %s
la: Pagina %s

en: Enter password
la: Tesseram digita

en: _Password:
la: _Tessera:

en: Toolbar
la: Septum instrumentorum

en: Properties
la: Proprietates

en: Fonts
la: Typi

en: Font
la: Typus

en: Page %d
la: Pagina %d

en: Annotations
la: Notae

en: Print…
la: Imprime …

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# grouped-window-list@cinnamon.org->settings- schema.json->thumbnailsPage->title schema.json->thumbnailsSection->title
en: Thumbnails
la: Miniaturae

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id, label
en: _View
la: _Expositio

en: Recents
la: Recentes

note: File menu
en: _Open…
la: _Aperi …

en: _Print…
la: _Imprime …

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator #-#-#-#-#  7 (linuxmint)  #-#-#-#-# Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: _Close
la: _Claude

en: _Find…
la: _Inveni…

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: Zoom _In
la: _Amplifica

en: _First Page
la: _Pagina Prima

en: Go to the first page
la: I ad paginam primam

en: _Last Page
la: _Ultima Pagina

en: Go to the last page
la: I ad paginam ultimam

note: Toolbar-only
en: Leave Fullscreen
la: E Scrinio Pleno Abi

en: Leave fullscreen mode
la: E scrinio pleno abi

en: Start Presentation
la: Repraesentationem Pelle

en: Start a presentation
la: Repraesentationem pelle

note: View Menu
en: _Menubar
la: Septum _indicum

en: Show or hide the menubar
la: Septum indicum ostende aut cela

en: _Toolbar
la: _Septum instrumentorum

en: Show or hide the toolbar
la: Septum instrumentorum ostende aut cela

en: _Fullscreen
la: _Scrinio pleno

en: Pre_sentation
la: _Representatio

en: Run document as a presentation
la: Documentum representationis modo pelle

en: _Go To
la: _I Ad

en: Open in New _Window
la: In Novam _Fenestram Aperi

en: _Save Image As…
la: _Save Image As …

en: Copy _Image
la: _Imaginem Duplica

en: Zoom In
la: Amplificare

en: Zoom Out
la: Minuere

en: Save Image
la: Imaginem Serva

en: %s — Password Required
la: %s - Tessera Petita

en: PAGE
la: PAGINA

en: NUMBER
la: NUMERUS

en: Run xreader in fullscreen mode
la: Scrinio pleno xreader pelle

en: The word or phrase to find in the document
la: Verbum aut locutio invenienda in documento

en: STRING
la: STRINGA

en: [FILE…]
la: [PLICA ...]

en: GEOMETRY
la: GEOMETRIA

en: [FILE...] [+LINE]
la: [PLICA ...] [+LINEA]

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# Add buttons
en: _Cancel
la: _Interrumpe

en: _Save As...
la: _Nomine Serva ...

en: Question
la: Quaestio

note: Translators: "Open Files" is the title of the file chooser window
en: Open Files
la: Plicas Aperi

en: _Replace
la: _Substitue

en: Save As…
la: Nomine Serva …

en: _Revert
la: _Revertere

en: Documents
la: Documenta

en: _OK
la: _Bene

en: _Description
la: _Descriptio

en: All Text Files
la: Omnes Plicae Litterarum

en: _Retry
la: _Retenta

en: %s is a directory.
la: %s non est directorium.

en: %s is not a valid location.
la: %s non est locus ratus.

en: %s is not a regular file.
la: %s non est plica recta.

note: Translators: the access key chosen for this string should be different from other main menu access keys (Open, Edit, View...)
en: D_on't Edit
la: N_oli Mutare

en: S_ave Anyway
la: Utique _Serva

en: D_on't Save
la: N_oli Servare

en: Theme
la: Thema

en: Xed Preferences
la: Praepositiones Xed

en: File: %s
la: Plica: %s

en: Page %N of %Q
la: Pagine %N ex %Q

en: Preparing...
la: Paratur ...

note: gtk_label_set_mnemonic_widget ((GtkLabel *) l, mp->priv->page_entry); We are displaying 'XXX of XXX'. Translators: the "of" from "1 of 19" in print preview.
en: of
la: ex

en: Zoom 1:1
la: Expande I:I

en: Print the document
la: Documentum imprime

en: Page %d of %d
la: Pagina %d ex %d

en: _Select
la: _Elige

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# xrandr@cinnamon.org->metadata.json->name notifications@cinnamon.org->settings-schema.json->section2->description window-list@cinnamon.org->settings-schema.json->section2->description power@cinnamon.org->settings-schema.json->labelinfo->description calendar@cinnamo
en: Display
la: Ostenditor

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 4
la: IV

en: Replace _All
la: _Omnes Substitue

en: Regular expression
la: Expressio regularis

en: Case sensitive
la: Maiusculas e minusculis discerne

en: Create a new document
la: Novum documentum crea

en: Open a document
la: Plicam aperi

en: Save the document
la: Plicam serva

en: Save the document with a new filename
la: Novo nomine plicam serva

en: Save all the documents
la: Omnes serva plicas

en: Close the document
la: Documentum claude

en: Close all the documents
la: Omnia documenta claude

en: Switch to the next document
la: I ad documentum sequens

en: Switch to the previous document
la: I ad documentum antecedens

en: Windows and Panes
la: Fenestrae et Tabulae

en: Go to line
la: I ad lineam

en: Undo and Redo
la: Regredere et Refice

en: Selection
la: Selectio

en: Layout
la: Structura

en: "%s" not found
la: "%s" non invenitur

en: OVR
la: SPR

en: Close document
la: Documentum claude

en: Loading %s
la: %s legitur

en: Saving %s
la: %s servatur

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label] [label]: id=id_label
en: Name:
la: Nomen:

en: MIME Type:
la: MIME Genus:

en: _Search
la: _Quaere

en: _Tools
la: _Instrumenta

en: _Documents
la: _Documenta

note: File menu
en: _New
la: _Nova

en: _Open...
la: _Aperi ...

en: Open a file
la: Plicam aperi

en: About this application
la: De hac applicatione

en: _Keyboard Shortcuts
la: _Claves Ardentes

en: Revert
la: Revertere

en: _Print...
la: _Imprime ...

note: #-#-#-#-#  208  #-#-#-#-# Edit menu #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator name, stock id, label
en: _Undo
la: _Regredere

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Redo
la: _Refice

en: C_ut
la: Se_ca

en: Cut the selection
la: Selectionem seca

en: Copy the selection
la: Selectionem duplica

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Paste
la: _Include

en: Paste the clipboard
la: Latibulum include

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Delete
la: _Erade

en: Delete the selected text
la: Conscriptio electa erade

note: Search menu
en: _Find
la: _Inveni

note: Documents menu
en: _Save All
la: Omnes _Serva

en: Save all open files
la: Plicas apertas omnes serva

en: _Quit
la: _Relinque

en: Quit the program
la: Programma relinque

en: _Statusbar
la: _Septum status

note: Translators: '/ on <remote-share>'
en: / on %s
la: / in %s

note: Translators: %s is a URI
en: Open '%s'
la: '%s' aperi

en: There are unsaved documents
la: Nonnullae plicae non servatae sunt

en: File Name
la: Nomen Plicae

en: Bytes
la: Octeti

en: Words
la: Verba

en: Lines
la: Lineae

en: _Open terminal here
la: _Hic terminale aperi

en: File Browser
la: Navigator Plicarum

en: An error occurred
la: Error evenit

note: #-#-#-#-#  208  #-#-#-#-# Translators: This is the default name of new directories created by the file browser pane. #-#-#-#-#  21 (linuxmint)  #-#-#-#-# localizers: the initial name of a new folder
en: Untitled Folder
la: Directorium sine Titulo

en: Open the parent folder
la: Directorium parens aperi

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Rename...
la: _Nomen muta ...

en: Go to the previous visited location
la: Ad locum antecedentem i

en: Go to the next visited location
la: Ad locum sequentem i

en: button
la: boton

en: Never
la: Numquam

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# printers@cinnamon.org->settings-schema.json->show-icon->options
en: Always
la: Semper

en: XHTML 1.0 - Tags
la: XHTML 1.0 - Pittacia

en: Columns
la: Columnae

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# photoframe@cinnamon.org->settings-schema.json->height->description
en: Height
la: Altitudo

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label]
en: Image
la: Imago

en: Language code
la: Codex linguae

en: List item
la: Res enumera

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [toggle_button]: id=sort_name [toggle_button]: id=sort_0 [label]: id=name [label] [toggle_button]: id=unit_name #-#-#-#-#  129 (SuperTuxKart)  #-#-#-#-# I18N: ./data/gui/dialogs/online/splitscreen_player_dialog.stkgui I18N: Splitscreen player in network #-#-#-
en: Name
la: Nomen

en: OnBlur event
la: OnBlur eventum

en: OnChange event
la: OnChange eventum

en: OnClick event
la: OnClick eventum

en: OnDblClick event
la: OnDblClick eventum

en: OnFocus event
la: OnFocus eventum

en: OnKeyDown event
la: OnKeyDown eventum

en: OnKeyPress event
la: OnKeyPress eventum

en: OnKeyUp event
la: OnKeyUp eventum

en: OnLoad event
la: OnLoad eventum

en: OnMouseDown event
la: OnMouseDown eventum

en: OnMouseMove event
la: OnMouseMove eventum

en: OnMouseOut event
la: OnMouseOut eventum

en: OnMouseOver event
la: OnMouseOver eventum

en: OnMouseUp event
la: OnMouseUp eventum

en: OnReset event
la: OnReset eventum

en: OnSelect event
la: OnSelect eventum

en: OnSubmit event
la: OnSubmit eventum

en: OnUnload event
la: OnUnload eventum

en: Rows
la: Lineae

note: Deprecated since HTML 4.01, not supported in XHTML 1.0 Strict DTD.
en: Script language name
la: Nomen linguae scripti

en: Title
la: Titulus

en: Value
la: Vis

en: Variable or program argument
la: Mutabile aut programmatis parametrum

en: HTML - Tags
la: HTML - Pittacia

en: Background color
la: Color fundi

en: Center
la: Centrum

en: Direction
la: Directio

en: Java applet
la: Miniapplicatio Java

en: Range
la: Iactus

note: Chinese constellation, native: Di Xiu Chinese Medieval constellation, native: Di Xiu Indian Vedic constellation, native: Mūla Japanese Yasui Map constellation, native: TomoBoshi Modern (Chinese) asterism
en: Root
la: Radix

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# clock@cinnamon.org->settings-schema.json->text-color->description
en: Text color
la: Color textus

en: Latex - Tags
la: Latex - Pittacia

en: Brackets ()
la: Unci ()

en: Brackets []
la: Unci []

en: Brackets {}
la: Unci {}

en: Brackets <>
la: Unci <>

en: File input
la: Plica ingressus

en: Greek alpha
la: Alpha graecum

en: Greek beta
la: Beta graecum

en: Greek epsilon
la: Epsilon graecum

en: Greek gamma
la: Gamma graecum

en: Greek lambda
la: Lambda graecum

en: Greek rho
la: Rho graecum

en: Greek tau
la: Tau graecum

en: Item
la: Res

en: Symbol <<
la: Symbolum <<

en: Symbol <=
la: Symbolum <=

en: Symbol >=
la: Symbolum >=

en: Symbol >>
la: Symbolum >>

en: Symbol and
la: Symbolum et

en: Symbol infinity
la: Symbolum infinitum

en: Symbol star
la: Symbolum stella

en: Tags
la: Pittacia

en: XUL - Tags
la: XUL - Pittacia

en: _Larger Text
la: Littera M_aior

en: S_maller Text
la: Littera M_inor

en: _Insert
la: _Insere

en: Operation not supported
la: Operatio non tolerata

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# menu@cinnamon.org->settings-schema.json->menu-icon-size->description
en: Icon size
la: Amplitudo iconum

en: The preferred icon size.
la: Praeposita amplitudo iconum.

en: The string representing the icon.
la: Stringa iconem figurans.

en: Category
la: Genus

en: The default category.
la: Genus praedesignatum.

en: Devices
la: Apparatus

en: Emblems
la: Emblemata

en: Emoji
la: Emotica

en: Mime types
la: Mime typi

en: Choose an icon
la: Iconem elige

en: Browse
la: Naviga

en: Allow Paths
la: Itinera Permitte

en: Whether to allow paths.
la: Si itinera permittuntur.

en: Default Icon
la: Icon praedesignata

en: The icon to use by default
la: Icon si alia non electa

en: Select image file
la: Plica imaginis elige

en: Area where XApp status icons appear
la: Area ubi XApp icon status apparet

en: XApp Status Applet Factory
la: Miniapplicationis XApp Status Officina

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# xapp-status@cinnamon.org->metadata.json->name
en: XApp Status Applet
la: Miniapplicatio XApp Status

en: Show Keyboard Layout
la: Structuram Claviaturae Ostende

en: Input Method
la: Modus Ingressus

en: Touchpad
la: Tabula Tactilis

note: TRANSLATORS: device status TRANSLATORS: VPN status
en: Connected
la: Conexum

en: Screen Reader
la: Scrinii Lector

en: Slow Keys
la: Claves Ignavae

en: Bounce Keys
la: Claves Elasticae

en: Sticky Keys
la: Claves Viscosae

en: Badger
la: Meles

en: Brown bear
la: Ursus

en: Bunny
la: Cuniculus

en: Chamois
la: Rupicapra

en: Deer
la: Cervus

en: Duck
la: Anas

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Babylonian (Seleucid) name for HIP 65477 Egyptian (Dendera) name for HIP 62956 Macedonian constellation, native: лисица
en: Fox
la: Vulpes

en: Marten
la: Martes

en: Reindeer
la: Rangifer

en: Sheep
la: Ovis

en: Wisent
la: Bos indomitus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Wolf, race=wolf
en: Wolf
la: Lupus

en: Mushroom
la: Fungus

en: Pebble
la: Silex

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Skeleton, race=undead
en: Skeleton
la: Ossa

en: Bush
la: Frutex

en: Grass
la: Gramen

en: Dead Tree
la: Arbor mortua

note: [about]
en: Miscellaneous
la: Alia

en: Artifacts
la: Res

note: TRANSLATORS: A category in the editor for placing immovables on the map.
en: Standing Stones
la: Obeliscus

note: #-#-#-#-#  193 (Widelands)  #-#-#-#-# * TRANSLATORS: A world name for the random map generator in the editor #-#-#-#-#  140 (Wesnoth-editor 1.2)  #-#-#-#-# [editor_times]: id=winter
en: Winter
la: Hiems

en: Coal
la: Carbo

en: Fish
la: Piscis

en: Iron
la: Ferrum

en: Water
la: Aqua

note: #-#-#-#-#  162 (wescamp-i 18n)  #-#-#-#-# [terrain_type]: id=lava_overlay #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=lava
en: Lava
la: Saxa Liquefacta

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=snow
en: Snow
la: Nix

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=ice
en: Ice
la: Glacies

en: Collectors
la: Collectores

en: Status for %s
la: Status ludoris %s

en: Autocrat
la: Tyrannus

en: Endless Game
la: Ludus infiniens

en: This is an endless game without rules.
la: Hic est ludus infinitus sine regulis

en: Team %i
la: Societas %i

en: You own more than half of the map’s area.
la: Plus quam dimidiam tabulae terram habes.

en: %s owns more than half of the map’s area.
la: %s habet plus quam dimidia tabulae terra.

en: Territorial Lord
la: Rex territorii

note: TRANSLATORS: Context: 'The game will end in (2 hours and) 30 minutes.'
en: The game will end in %s.
la: In %s ludus finibitur.

en: Congratulations!
la: Congratulamur!

en: You have won this game!
la: Hic ludus vicisti!

en: You are defeated!
la: Victus es!

en: You won
la: Vicisti

en: You are the winner!
la: Victor es!

en: You lost
la: Victus es.

en: You’ve lost this game!
la: In hoc ludo victus es!

note: TRANSLATORS: This is an overview for all players.
en: Player overview:
la: Ludorum rationarium:

en: Wood Gnome
la: Silvanus

en: Trees owned
la: Arbores habitas

note: TRANSLATORS: %1$s = player name, %2$s = x tree(s)
en: %1$s has %2$s at the moment.
la: %1$s habet nunc %2$s.

en: Usage:
la: Usus:

en: Options:
la: Optiones

en: Others:
la: Ceteri:

note: TRANSLATORS: Short for "Not enough space"
en: No Space
la: Spatium nullum

en: Some of your starting buildings didn’t have enough room and weren’t built. You are at a disadvantage with this; consider restarting this map with a fair starting condition.
la: Quidam aedificationes tuae, non satis spatium habentes, aedificantur non erant. Ergo tu incommodium habes; considera initium novum agere ut aequalia conditiones habere.

en: Not enough space
la: Non satis spatium

en: No rocks nearby
la: Nulla saxa in proximo

en: There are no rocks near to your starting position. Therefore, you receive extra resources for bootstrapping your economy.
la: Nulla saxa prope locum initiale tuum sunt. Itaque suscipis materias additas oeconomiae tuae.

en: New Objective
la: Propositum Novum

en: New Objectives
la: Proposita Nova

note: * TRANSLATORS: This is the name of an AI used in the game setup screens
en: No AI
la: AI Nihil

note: * TRANSLATORS: This is the name of an AI used in the game setup screens
en: Normal AI
la: AI Ordinarius

note: * TRANSLATORS: This is the name of an AI used in the game setup screens
en: Weak AI
la: AI Debilis

note: * TRANSLATORS: This is the name of an AI used in the game setup screens
en: Very Weak AI
la: AI Debilissimus

en: true
la: vere

note: * TRANSLATORS: Title for a menu button in the editor. This menu will show/hide building spaces, animals, immovables, resources * TRANSLATORS: Title for a menu button in the game. This menu will building spaces, census, status, etc.
en: Show / Hide
la: Ostende / Occulta

en: Tool size
la: Spatium instrumenti

note: * TRANSLATORS: An entry in the editor's main menu
en: New Random Map
la: Nova tabula fortuita

note: * TRANSLATORS: An entry in the editor's main menu
en: Map Options
la: Optiones tabulae

note: * TRANSLATORS: An entry in the editor's main menu * TRANSLATORS: This is the helptext for an access key combination.
en: Exit Editor
la: Editorem finire

note: * TRANSLATORS: An entry in the editor's tool menu
en: Change height
la: Muta altitudinem

note: * TRANSLATORS: Tooltip for the change height tool in the editor
en: Change the terrain height
la: Muta altitudinem agri

note: * TRANSLATORS: An entry in the editor's tool menu
en: Random height
la: Altitudo fortuita

note: * TRANSLATORS: Tooltip for the random height tool in the editor
en: Set the terrain height to random values
la: Statue altitudinem agri fortuitam

note: * TRANSLATORS: Tooltip for the terrain tool in the editor
en: Change the map’s terrain
la: Muta agrem tabulae

note: * TRANSLATORS: An entry in the editor's tool menu
en: Immovables
la: Immobiles

note: * TRANSLATORS: Tooltip for the immovables tool in the editor
en: Add or remove immovables
la: Adde vel remove immobiles

note: * TRANSLATORS: An entry in the editor's tool menu
en: Animals
la: Animalia

note: * TRANSLATORS: Tooltip for the animals tool in the editor
en: Add or remove animals
la: Adde vel remove animalia

note: #-#-#-#-#  193 (Widelands)  #-#-#-#-# * TRANSLATORS: An entry in the editor's tool menu
en: Resources
la: Materies

note: * TRANSLATORS: Tooltip for the resources tool in the editor
en: Set or change resources
la: Statue vel muta materies

note: * TRANSLATORS: An entry in the editor's tool menu
en: Port spaces
la: Spatia portuum

note: * TRANSLATORS: Tooltip for the port spaces tool in the editor
en: Add or remove port spaces
la: Adde vel remove spatia portuum

note: * TRANSLATORS: An entry in the editor's tool menu
en: Map origin
la: Origo tabulae

note: * TRANSLATORS: Tooltip for the map origin tool in the editor
en: Set the position that will have the coordinates (0, 0). This will be the top-left corner of a generated minimap.
la: Pone positionem cui (0,0) coordinatae erint. Ibi superior sinister angulus tabulae.

note: * TRANSLATORS: An entry in the editor's tool menu
en: Map size
la: Spacium tabulae

note: * TRANSLATORS: Tooltip for the map size tool in the editor
en: Change the map’s size
la: Muta spatium tabulae

note: * TRANSLATORS: An entry in the editor's tool menu
en: Information
la: Nuntiatio

note: * TRANSLATORS: An entry in the editor's show/hide menu to toggle whether building spaces are * shown * TRANSLATORS: An entry in the game's show/hide menu to toggle whether
en: Hide Building Spaces
la: Occulta spatia aedificationem

en: Show Building Spaces
la: Ostende spatia aedificationem

note: * TRANSLATORS: An entry in the editor's show/hide menu to toggle whether the map grid is shown
en: Hide Grid
la: Occulta reticulum

en: Show Grid
la: Ostende reticulum

en: The map has not been saved, do you really want to quit?
la: Tabula non servata est. Num exire vis?

[ctx: author_name]
note: * TRANSLATORS: Map author name when it hasn't been set yet
en: Unknown
la: Ignotum

en: Success
la: Successus

en: Random Player
la: Ludor fortuitus

note: * TRANSLATORS: Editor terrain property: small building plot
en: small
la: parvum

note: * TRANSLATORS: Editor terrain property: medium building plot
en: medium
la: mediocre

note: * TRANSLATORS: Editor terrain property: big building plot
en: big
la: magnum

note: * TRANSLATORS: Editor terrain property: space for a flag
en: flag
la: vexillum

note: * TRANSLATORS: Editor terrain property: mine building plot
en: mine
la: exhaurit

en: Objects
la: Res

en: Players: %u
la: Ludores: %u

en: Author: %s
la: Auctor: %s

note: * TRANSLATORS: Directory name for user maps in map selection
en: My Maps
la: Tabulae meae

en: Authors:
la: Auctores:

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label] [grid]
en: Description:
la: Descriptio:

en: Create Map
la: Tabulam creare

en: Terrain:
la: locus

note: * TRANSLATORS: Amount of resources in the random map generator in the editor
en: Low
la: Pauci

note: * TRANSLATORS: Amount of resources in the random map generator in the editor
en: High
la: Multi

en: Water:
la: Aqua

en: Land:
la: Terra

en: Wasteland:
la: Vastitas

en: Mountains:
la: Montes

en: Map ID:
la: Tabulae ID:

en: Atoll
la: Atollum

note: * TRANSLATORS: Window title. This is shown after a random map has been created in the editor.
en: Random Map
la: Tabula fortuita

en: Computer %u
la: Computratrum %u

note: * TRANSLATORS: A folder that hasn't been given a name yet
en: unnamed
la: innominatum

en: Player Options
la: Optiones ludoris

en: Number of players
la: Numerus ludorum

note: * TRANSLATORS: Default player name, e.g. Player 1
en: Player %u
la: Ludor %u

note: * TRANSLATORS: Header for campaign tribe
en: Tribe
la: Gens

en: Tool Size
la: Magnitudo instrumenti

en: Messages
la: Nuntia

en: yes
la: sane

en: on
la: accendo

en: no
la: non

en: off
la: occludo

en: World
la: Mundus

en: Script
la: Programma

en: Missing starting position
la: Loco primo egeo

en: Widelands could not start the game, because player %u has no starting position.
    You can manually add a starting position with the Widelands Editor to fix this problem.
la: Ludore %u loco primo egente Widelands programma ludum incipere non potuit.
    Widelands editore tu ipse locum primum ad hoc emendum addas.

en: No description defined
la: Descriptio definita non est

note: * TRANSLATORS: An entry in the game's statistics menu
en: Wares
la: Res

note: * TRANSLATORS: Header in production site window if there is more than 1 worker. If you need plural forms here, please let us know.
en: Workers
la: Operarii

note: * TRANSLATORS: An entry in the game's statistics menu
en: Buildings
la: Aedificia

note: [message]: speaker=narrator [option] [set_menu_item]: id=anl_diplomacy
en: Diplomacy
la: Legatio

en: Flags
la: Insignia

en: Objectives
la: Agenda

en: Bluebyte Settlers II Map. No comment defined!
la: Est Tabula ludi Bluebyte Coloniorum II. Commentarium definitum non est!

en: Something went wrong: %s
la: Aliquid male evenit: %s

en: %1$s has left the game (%2$s)
la: %1$s ludum reliquit (%2$s)

en: Unknown user has left the game (%s)
la: Ludor ignotus ludum reliquit (%s)

en: The game has already started.
la: Ludus iam incepit.

en: %s has joined the game
la: %s ad ludum venit.

en: Remove from favorites
la: E praepositis remove

en: %d pixel | %d pixels
la[0]: %d pixel
la[1]: %d pixela

en: Minimize
la: Minime

en: Username:
la: Nomen:

en: Sort by
la: Digere ex

note: [label]: id=version_string [grid]
en: Version:
la: Versio:

en: Name: %s
la: Nomen: %s

note: [unit_type]: id=Shadow, race=undead
en: Shadow
la: Umbra

en: Disable
la: Veta

en: Enable
la: Iube

note: #-#-#-#-#  129 (SuperTuxKart)  #-#-#-#-# I18N: ./data/gui/dialogs/addons_loading.stkgui I18N: Add-on screen action
en: Install
la: Institue

note: #-#-#-#-#  193 (Widelands)  #-#-#-#-# * TRANSLATORS: Header for campaign description #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Description
la: Descriptio

en: Help: %s
la: Adiutorium: %s

en: Join this game
la: Ad hunc ludum advenire

en: Open a new game
la: Ludum novum aperire

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label]
en: Version
la: Versio

en: Reset to default
la: Ad praedesignata reverte

en: Reset all
la: Omnia ad zerum remitte

en: Mouse Scrolling
la: Vagatio Muris

en: Start game
la: Ludum incipere

en: Scenario
la: Scaenarium

en: Show the help window
la: Monstra adiutorii fenestram

en: Online Game Settings
la: Optiones ludi interretialis

en: Nickname:
la: Nomen ludoris:

note: * TRANSLATORS: This string may contain only English letters, numbers, and @ . + - _ characters * and must not be "team".
en: nobody
la: nemo

en: Please enter a nickname!
la: Cognomen indice!

en: Please enter your password!
la: Tesseram indice!

en: New Game
la: Novus ludus

en: Online Game
la: Ludus interretialis

note: I18N: ./data/gui/screens/arenas.stkgui I18N: track group I18N: ./data/gui/screens/easter_egg.stkgui I18N: arena group name I18N: track group name I18N: kart group name
en: Add-Ons
la: Additamenta

note: [grid]
en: Quit the game
la: Ludum exire

en: (no map)
la: (nulla tabula)

en: Close window
la: Fenestram claude

en: Vertical
la: Directum

en: Horizontal
la: Ad libellam

en: Both
la: Utrumque

en: Closed
la: Clausum

en: Human
la: Homo

en: Clients
la: Clientes

en: Your nickname:
la: Nomen tuum:

en: Host
la: Susceptor

en: State
la: Status

[ctx: game_state]
note: * TRANSLATORS: The state of a LAN game can be open, closed or unknown
en: Unknown
la: Ignotum

en: Invalid Address
la: Litterae electronicae inefficaces

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term> #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [button]: id=language [label] [label]: id=translations_language
en: Language
la: Lingua

en: Window Size
la: Spatium fenestrae

en: Tutorial Name
la: Nomen tutorialis

note: #-#-#-#-#  193 (Widelands)  #-#-#-#-# * TRANSLATORS: Label in campaign scenario details if there is more than 1 author. If you need plural forms here, please let us know. * TRANSLATORS: Label in map details if there is more than 1 author. If you need plural forms here, please let us know.
en: Authors
la: Auctores

en: You
la: Tu

en: Forester’s House
la: Casa saltuarii

en: Quarry
la: Lapidicina

note: [item]: id=well
en: Well
la: Pluteus

note: I18N: ./data/gui/screens/main_menu.stkgui I18N: Main menu button
en: Singleplayer
la: Ludere solum

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term> #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [grid] [label] [widget]: id=label
en: Multiplayer
la: Plures Lusores

note: [section]: id=encyclopedia [topic]: id=..encyclopedia
en: Encyclopedia
la: Pandectes

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term> #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [grid] [button]: id=load_movetype [button]: id=ok
en: Load
la: Restituere

en: Toggle Grid
la: Cancellos Variare

note: * TRANSLATORS: An entry in the game's main menu
en: Sound Options
la: Optiones sonorum

en: General Statistics
la: Census generales

en: Ware Statistics
la: Census rerum

en: Building Statistics
la: Census aedificiorum

note: * TRANSLATORS: This is the helptext for an access key combination. * TRANSLATORS: Button tooltip * TRANSLATORS: An entry in the game's main menu
en: Exit Game
la: Ludum finire

en: Destroy building?
la: Aedificium deleatur?

en: Do you really want to destroy this building?
la: Num vis aedifium delere?

en: Dismantle building?
la: Aedificium exarmatur?

en: Do you really want to dismantle this building?
la: Num vis aedificium exarmare?

en: Enhance building?
la: Aedificium cumuletur?

note: * TRANSLATORS: Warning message when player wants to enhance a military building
en: Be careful if the enemy is near!
la: Cave! Inimicus est proximus!

en: Sink the ship?
la: Navis caedeatur?

note: * TRANSLATORS: %s is a ship name
en: Do you really want to sink %s?
la: Num vis navem %s caedeatur?

en: Cancel expedition?
la: Expeditio dimitteatur?

en: Number of soldiers
la: Numerus militum

en: Start attack
la: Impetum incipere

en: Attackers:
la: Oppugnatores:

en: Owned:
la: Occupatum:

en: Show previous building
la: Ostende aedificium praeteritum

en: Show next building
la: Ostende aedificium proximum

en: Small buildings
la: Aedifica parva

en: Medium buildings
la: Aedifica mediocra

en: Big buildings
la: Aedificia magna

note: #-#-#-#-#  136 (Wesnoth Latin 1.2)  #-#-#-#-# [message]: speaker=narrator [option]
en: Mines
la: Metalla

en: Ports
la: Portus

en: Enhance to %s
la: Auge ad %s

en: Destroy
la: Delere

en: Dismantle
la: Exarma

en: Hide work area
la: Regio laborandi non monstra

en: Show work area
la: Monstra regio laborandi

en: Stopped
la: Suppressum

en: Preferably store selected wares here
la: Hic praecipue res electa deponere

en: Do not store selected wares here
la: Noli electas res hic deponere

en: Remove selected wares from here
la: Electas res abhinc deportare

en: Economy options
la: Optiones administrationis

en: Build small building
la: Aedificia parva facere

en: Build medium building
la: Aedificia mediocra facere

en: Build road
la: Viam facere

en: Destroy this flag
la: Hoc insigne delere

en: Send geologist to explore site
la: Geologus ad aream explorandam mittere

en: Destroy a road
la: Viam delere

en: Watch
la: Spectare

en: Build mines
la: Metalla aedificare

en: Build flag
la: Insigne deponere

en: Cancel road
la: Viam faciendam dimittere

en: Build roads
la: Vias facere

en: Invite
la: Invitare

en: Reject
la: Abnuere

en: Show Archive
la: Archivum monstrare

note: * TRANSLATORS: Tooltip in the messages window
en: Center main mapview on location
la: Monstra locum tabulae in mediam fenestram

en: Show Inbox
la: Nuntia nova monstrare

en: Time
la: Tempus

en: You won!
la: Vicisti!

en: You lost.
la: Victus es.

en: Map Name:
la: Nomen tabulae:

en: Military buildings lost
la: Militaria aedificia perdita

en: Military buildings defeated
la: Militaria aedificia victa

en: Civilian buildings lost
la: Civilia aedificia perdita

en: Military
la: Militia

en: PAUSE
la: INTERCAPEDO

en: Game Speed
la: Velocitas ludi

en: Seafaring
la: Navigatio

note: * TRANSLATORS: An entry in the game's statistics menu
en: Soldiers
la: Milites

en: %u new message | %u new messages
la[0]: %u nuntium novum
la[1]: %u nuntia nova

en: Game data error
la: Error datorum ludi

note: * TRANSLATORS: Column title for number of players in map list
en: Pl.
la: Lud.

en: Filename
la: Scatulam nomen

en: Map Name
la: Nomen tabulae

en: Roads
la: Viae

en: Zoom
la: Amplifica

en: Missing
la: Absens

en: Next Level
la: Gradus proximus

en: (vacant)
la: (vacatum)

note: [label]: id=lblMessage
en: Do you really want to delete this game?
la: Itane vis ludum delere?

en: Mode
la: Modus

en: Click soldier to send away
la: Super militem crepe, ut amittatur

note: [grid]
en: Red:
la: Rubra:

note: [grid]
en: Green:
la: Viridis:

en: Wares (total)
la: Res (in summa)

en: Workers (total)
la: Operarii (in summa)

en: Wares in warehouses
la: Res in horreis

en: Workers in warehouses
la: Operarii in horreis

en: Soldiers in training
la: Milites exercentes

en: Follow
la: Sequere

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Blackroot Flour
en: Blackroot Flour is produced in mills out of blackroots. It is used in bakeries to make a tasty bread.
la: E radicis nigrae farina in molis e nigris radicibus facta panis bonus in pistrinis coquitur.

[ctx: ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Pick
en: Picks are used by stonecutters and miners. They are produced by the toolsmith.
la: Lapicidinarii fossoresque dolabris utuntur. Quae a fabre fabricantur.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Milking Tongs
en: Milking tongs are used by the spider breeder to milk the spiders. They are produced by the toolsmith.
la: Forceps lacteus ad araneas lactandas necesse est. Qui fabricatur in fabrica.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Fishing Net
en: The fishing net is used by the fisher and produced by the toolsmith.
la: Rete piscarium ab instrumentorum fabro factum a piscatore utitur.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Buckets
en: Big buckets for the fish breeder – produced by the toolsmith.
la: Situlae magnae ad pisces alendos a fabre fabricatur.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Hunting Bow
en: This bow is used by the Atlantean hunter. It is produced by the toolsmith.
la: Rete piscarium ab instrumentorum fabro factum a piscatore utitur.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Tabard
en: A tabard and a light trident are the basic equipment for young soldiers. Tabards are produced in the weaving mill.
la: Tunica et tridens levis sunt elementaria ferramenta iuvenium militum. Tunicae in textrinum fiunt.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Carrier
en: Carries items along your roads.
la: Res per vias portat.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Woodcutter
en: Fells trees.
la: Arbores caedit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Sawyer
en: Saws logs to produce planks.
la: Lignum ad tabularia ligna facienda serrat.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Forester
en: Plants trees.
la: Arbores colit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Shipwright
en: Works at the shipyard and constructs new ships.
la: In navale laborat ad construendas novas naves.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Fisher
en: The fisher fishes delicious fish.
la: Piscator suaves pisces capit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Fish Breeder
en: Breeds fish.
la: Pisces alit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Hunter
en: The hunter brings fresh, raw meat to the colonists.
la: Venator carnem bonum ad colonos portat.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Smoker
en: Smokes meat and fish.
la: Carnem piscemque fumo siccat.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Farmer
en: Plants and harvests cornfields.
la: Radices nigras serit metitque

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Blackroot Farmer
en: Plants and harvests blackroot.
la: Radices nigras serit metitque

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Baker
en: Bakes bread for workers.
la: Panem laboranti fingit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Geologist
en: Discovers resources for mining.
la: Aquam vel aes ad metalla rimanda invenit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Charcoal Burner
en: Burns coal.
la: Carbo e ligno facit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Toolsmith
en: Produces tools for the workers.
la: Instrumenta pro operis fabricat.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Soldier
en: Defend and Conquer!
la: Defendite et occupate!

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Trainer
en: Trains the soldiers.
la: Milites hic exerceunt.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Weaponsmith
en: Produces weapons for the soldiers.
la: Arma militibus fabricat.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Armorsmith
en: Produces armor for the soldiers.
la: Loricas militium facit.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Scout
en: Scouts like Scotty the scout scouting unscouted areas in a scouty fashion.
la: Exploratores, sicut Explorus explorans explorator, regiones inexploratas exploraverunt modo explorante.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an Atlantean training site: Dungeon, part 1
en: Trains soldiers in ‘Attack’.
la: Milites hic exerceunt.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Meal
en: A meal is made out of pitta bread, strong beer and fish/meat in a big inn. This substantial food is exactly what workers in a deeper mine need.
la: Cena in caupone fit e pita, e cervisia bona, e pane vel pisce. Ea ab operarii altissimorum metallorum amatur!

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Ax
en: The ax is the basic weapon of the Barbarians. All young soldiers are equipped with it.
la: Asciae arma simplicia Barbara sunt. Omnes iuvenes milites eas accipiunt.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Carrier
en: Carries items along your roads.
la: Res per vias portat.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Lumberjack
en: Fells trees.
la: Arbores caedit.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Ranger
en: Plants trees.
la: Arbores colit.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Shipwright
en: Works at the shipyard and constructs new ships.
la: In navale laborat ad construendas novas naves.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Hunter
en: The hunter brings fresh, raw meat to the colonists.
la: Venator carnem bonum ad colonos portat.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Farmer
en: Plants fields.
la: Agros colit.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Innkeeper
en: Produces food for miners.
la: Cibum pro fossoribus metallicis coquit.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Geologist
en: Discovers resources for mining.
la: Aquam vel aes ad metalla rimanda invenit.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Charcoal Burner
en: Burns coal.
la: Carbo e ligno facit.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Blacksmith TRANSLATORS: Helptext for a Barbarian worker: Master Blacksmith
en: Produces weapons for soldiers and tools for workers.
la: Arma militibus et instrumenta operis fabricat.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Soldier
en: Defend and Conquer!
la: Defendite et occupate!

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Trainer
en: Trains the soldiers.
la: Milites hic exerceunt.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Helmsmith
en: Forges helmets for soldiers.
la: Galeas pro militibus fabricat.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Scout
en: Scouts like Scotty the scout scouting unscouted areas in a scouty fashion.
la: Exploratores, sicut Explorus explorans explorator, regiones inexploratas exploraverunt modo explorante.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a Barbarian production site: Hunter's Hut
en: ‘The Art of Hunting’
la: Ars venandi

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a Barbarian production site: Gamekeeper's Hut
en: Barbarian nursery rhyme
la: Barbari

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a Barbarian production site: Bakery
en: Bakes pitta bread for soldiers and miners alike.
la: Panem laboranti fingit.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a Barbarian production site: Ax Workshop
en: Produces axes, sharp axes and broad axes.
la: Textum pro navibus militibusque facit.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a Barbarian training site: Battle Arena, part 1
en: Trains soldiers in ‘Evade’.
la: Milites hic exerceunt.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Flour
en: Flour is produced by the mill out of wheat and is needed in the bakery to produce the tasty Empire bread.
la: E radicis nigrae farina in molis e nigris radicibus facta panis bonus in pistrinis coquitur.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Carrier
en: Carries items along your roads.
la: Res per vias portat.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Lumberjack
en: Fells trees.
la: Arbores caedit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Forester
en: Plants trees.
la: Arbores colit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Shipwright
en: Works at the shipyard and constructs new ships.
la: In navale laborat ad construendas novas naves.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Hunter
en: The hunter brings fresh, raw meat to the colonists.
la: Venator carnem bonum ad colonos portat.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Farmer
en: Plants fields.
la: Agros colit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Baker
en: Bakes bread for workers.
la: Panem laboranti fingit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Innkeeper
en: Produces food for miners.
la: Cibum pro fossoribus metallicis coquit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Geologist
en: Discovers resources for mining.
la: Aquam vel aes ad metalla rimanda invenit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Charcoal Burner
en: Burns coal.
la: Carbo e ligno facit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Toolsmith
en: Produces tools for the workers.
la: Instrumenta pro operis fabricat.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Soldier
en: Defend and Conquer!
la: Defendite et occupate!

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Trainer
en: Trains the soldiers.
la: Milites hic exerceunt.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Weaponsmith
en: Produces weapons for the soldiers.
la: Arma militibus fabricat.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Armorsmith
en: Produces armor for the soldiers.
la: Loricas militium facit.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Scout
en: Scouts like Scotty the scout scouting unscouted areas in a scouty fashion.
la: Exploratores, sicut Explorus explorans explorator, regiones inexploratas exploraverunt modo explorante.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an Empire training site: Arena, part 1 TRANSLATORS: Purpose helptext for an Empire training site: Colosseum, part 1
en: Trains soldiers in ‘Evade’.
la: Milites hic exerceunt.

en: Capacity:
la: Capacitas:

en: Levels
la: Aequare

en: Defense
la: Defensio

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Castle
la: Castellum

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Guardhouse
la: Horreum

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Tower
la: Turris

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: High Tower
la: Turris alta

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Small Tower
la: Turris parva

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Barrier
la: Obex

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fortress
la: Arx

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Tower
la: Turris

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Barrier
la: Obex

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Castle
la: Castellum

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fortress
la: Arx

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Outpost
la: Specula

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Tower
la: Turris

[ctx: building]
note: TRANSLATORS: This is a name used in lists of buildings for buildings under construction
en: Construction Site
la: Area

note: TRANSLATORS: Completed/Skipped/Did not start constructing a ship because ...
en: constructing a ship
la: navem faciens

note: [command]
en: mining
la: fodere

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Armor Smithy
la: Fabrica loricarum

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Bakery
la: Pistrina

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Blackroot Farm
la: Fundus nigrarum radiciorum

note: TRANSLATORS: Completed/Skipped/Did not start planting blackroot because ...
en: planting blackroot
la: radices nigras serit

note: TRANSLATORS: Completed/Skipped/Did not start harvesting blackroot because ...
en: harvesting blackroot
la: radices nigras metit

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Charcoal Kiln
la: Carbonarius

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Coal Mine
la: Metallum carbonis

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Crystal Mine
la: Metallum crystalli

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Farm
la: Fundus

note: TRANSLATORS: Completed/Skipped/Did not start harvesting corn because ...
en: harvesting corn
la: maizum metit

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fish Breeder’s House
la: Casa operarii qui pisces alit

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fisher’s House
la: Casa pistoria

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Forester’s House
la: Casa saltuarii

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Gold Mine
la: Metallum auri

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Horse Farm
la: Equile

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Hunter’s House
la: Casa venatoris

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Mill
la: Molae

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Quarry
la: Lapidicina

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Sawmill
la: Fabrica lignorum tabulariorum

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Scout’s House
la: Casa exploratoris

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Shipyard
la: Navale

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Smelting Works
la: Officina aeraria

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Smokery
la: Fumarium

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Spider Farm
la: Fundus araneus

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Toolsmithy
la: Fabrica fabri instrumentorum

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Weapon Smithy
la: Fabrica armorum

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Weaving Mill
la: Textrinum

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Well
la: Fons

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Woodcutter’s House
la: Casa lignatoris

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Bakery
la: Pistrina

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Big Inn
la: Deversorium

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Brewery
la: Fabrica cervisiae

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Cattle Farm
la: Bubile

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Charcoal Kiln
la: Carbonarius

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Coal Mine
la: Metallum carbonis

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Deep Coal Mine
la: Metallum altius carbonis

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Deeper Coal Mine
la: Metallum altissimum carbonis

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Farm
la: Fundus

note: TRANSLATORS: Completed/Skipped/Did not start planting wheat because ...
en: planting wheat
la: triticum serit

note: TRANSLATORS: Completed/Skipped/Did not start harvesting wheat because ...
en: harvesting wheat
la: triticum metit

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fisher’s Hut
la: Casa piscaria

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Gamekeeper’s Hut
la: Casa saltuarius

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Gold Mine
la: Metallum auri

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Deep Gold Mine
la: Metallum altius aurei aeris

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Deeper Gold Mine
la: Metallum altissimum auri

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Granite Mine
la: Metallum graniti

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Helm Smithy
la: Galearum fabrica

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Hunter’s Hut
la: Casa venatoris

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Inn
la: Taberna

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Lime Kiln
la: Fornix calcaria

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Lumberjack’s Hut
la: Casa lignatoris

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Metal Workshop
la: Fabrica ferraria

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Micro Brewery
la: Fabrica cervisiae parva

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Quarry
la: Lapidicina

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Ranger’s Hut
la: Casa saltuarius

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Scout’s Hut
la: Casa exploratoris

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Shipyard
la: Navale

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Smelting Works
la: Officina aeraria

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Tavern
la: Taberna

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: War Mill
la: Fabrica armorum

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Weaving Mill
la: Textrinum

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Well
la: Fons

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Armor Smithy
la: Fabrica loricarum

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Bakery
la: Pistrina

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Brewery
la: Fabrica cervisiae

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Charcoal Kiln
la: Carbonarius

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Coal Mine
la: Metallum carbonis

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Deep Coal Mine
la: Metallum altius carbonis

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Farm
la: Fundus

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fisher’s House
la: Casa pistoria

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Forester’s House
la: Casa saltuarii

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Gold Mine
la: Metallum auri

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Deep Gold Mine
la: Metallum altius aurei aeris

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Hunter’s House
la: Casa venatoris

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Inn
la: Taberna

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Mill
la: Molae

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Quarry
la: Lapidicina

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Sawmill
la: Fabrica lignorum tabulariorum

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Scout’s House
la: Casa exploratoris

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Shipyard
la: Navale

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Smelting Works
la: Officina aeraria

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Tavern
la: Taberna

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Toolsmithy
la: Fabrica fabri instrumentorum

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Weapon Smithy
la: Fabrica armorum

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Weaving Mill
la: Textrinum

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Well
la: Fons

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Dungeon
la: Carcer

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Labyrinth
la: Labyrinthus

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Battle Arena
la: Arena bellandi

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Training Camp
la: Castra exercendi

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Training Camp
la: Castra exercendi

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Headquarters
la: Principia

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Port
la: Portus

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Warehouse
la: Horreum

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Headquarters
la: Principia

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Port
la: Portus

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Warehouse
la: Horreum

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Headquarters
la: Principia

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Port
la: Portus

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Warehouse
la: Horreum

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Ashes
la: Cinis

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Blackroot Field (harvested)
la: Ager nigrarum radicium messus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Blackroot Field (medium)
la: Ager nigrarum radicium mediocris

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Blackroot Field (ripe)
la: Ager nigrarum radicium parvulus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Blackroot Field (small)
la: Ager nigrarum radicium parvus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Blackroot Field (tiny)
la: Ager nigrarum radicium parvulus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Cornfield (harvested)
la: Ager maizi messus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Cornfield (medium)
la: Ager maizi mediocris

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Cornfield (ripe)
la: Ager maizi parvulus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Cornfield (small)
la: Ager maizi parvus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Cornfield (tiny)
la: Ager maizi parvulus

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Destroyed building
la: Aedificium destructum

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Ship Under Construction
la: Locus navium construendarum

en: Empire
la: Imperium

[ctx: empire_ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Helmet
la: Galea

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Ax
la: Ascia

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Battle Ax
la: Ascia bellandi

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Broad Ax
la: Ascia lata

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Bronze Ax
la: Ascia aeraria

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Beer
la: Cervisia

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Strong Beer
la: Cervisia fortis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Blackroot
la: Radix nigra

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Blackroot Flour
la: Farina nigrae radicis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Blackwood
la: Lignum durum

[ctx: atlanteans_ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Bread
la: Panis

[ctx: barbarians_ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Pitta Bread
la: Panis

[ctx: empire_ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Bread
la: Panis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Buckets
la: Situlae

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Cloth
la: Textum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Coal
la: Carbo

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Corn
la: Maizum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Diamond
la: Adamas

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Felling Ax
la: Ascia cadendi

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Fire Tongs
la: Forceps

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Fish
la: Piscis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Fishing Net
la: Rete piscarium

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Fishing Rod
la: Harundo

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Gold
la: Aurum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Gold Ore
la: Aes aureum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Grout
la: Arenatum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Hammer
la: Malleus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Mask
la: Larva

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Warhelm
la: Galea bellica

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Hook Pole
la: Asser uncinatus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Hunting Bow
la: Arcus venatoris

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Hunting Spear
la: Hasta venatoris

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Iron
la: Ferrum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Iron Ore
la: Aes ferreum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Kitchen Tools
la: Instrumenta culinaria

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Meal
la: Cena

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Meat
la: Caro

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Milking Tongs
la: Forceps lacteus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Pick
la: Dolabra

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Planks
la: Ligna tabularia

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Quartz
la: Crystallum quarzicum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Ration
la: Cibus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Saw
la: Serra

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Scythe
la: Falx

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Advanced Shield
la: Scutum melius

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Steel Shield
la: Scutum chalybis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Shovel
la: Rutila

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Smoked Fish
la: Piscis fumosus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Smoked Meat
la: Caro fumosus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Snack
la: Gustatio

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Spidercloth
la: Araneum textum

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Tabard
la: Tunica

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Golden Tabard
la: Tunica aurea

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Double Trident
la: Tridens geminus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Heavy Double Trident
la: Tridens geminus gravis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Light Trident
la: Tridens levis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Long Trident
la: Tridens longus

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Steel Trident
la: Tridens chalybis

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Water
la: Aqua

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Wheat
la: Triticum

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers descname = pgettext("empire_worker", "Fisher"), animation_directory = dirname, icon = dirname .. "menu.png", vision_range = 2, buildcost = { empire_carrier = 1, fishing_rod = 1 }, programs = { fish = { "findspace=size:any radius:7 resource:
en: Armorsmith
la: Loricarum faber

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Baker
la: Pistor

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Blackroot Farmer
la: Agricola nigrarum radicium

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Builder
la: Architectus

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Carrier
la: Portator

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Charcoal Burner
la: Carbonarius

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Farmer
la: Agricola

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fish Breeder
la: Pisces alens

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
la: Piscator

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Forester
la: Saltuarius

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Geologist
la: Geologus

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Horse
la: Equus

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Horse Breeder
la: Agaso

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Hunter
la: Venator

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Miller
la: Pistor farinarius

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Miner
la: Fossor metallicus

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Sawyer
la: Opera qui lignum secat

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Scout
la: Explorator

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Shipwright
la: Navifex

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Smelter
la: Aerarius

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Smoker
la: Opera qui piscem carnemque fumat

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Soldier
la: Miles

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Spider Breeder
la: Pisces alens

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Stonecutter
la: Lapicida

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Toolsmith
la: Faber instrumentorum

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Trainer
la: Exercitor

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Weaponsmith
la: Faber armorum

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Weaver
la: Textor

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Woodcutter
la: Lignator

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Baker
la: Pistor

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Blacksmith
la: Faber ferrarius

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Master Blacksmith
la: Faber expertus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Brewer
la: Cervisiae coquus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Master Brewer
la: Coquus cervisiae expertus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Builder
la: Architectus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Carrier
la: Portator

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Cattle Breeder
la: Bubulcus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Charcoal Burner
la: Carbonarius

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Farmer
la: Agricola

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
la: Piscator

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Gamekeeper
la: Caupo

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Geologist
la: Geologus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Helmsmith
la: Galearum faber

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Hunter
la: Venator

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Innkeeper
la: Caupo

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Lime-Burner
la: Flagrator calcis

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Lumberjack
la: Lignator

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Miner
la: Fossor metallicus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Chief Miner
la: Fossor metallicus expertus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Master Miner
la: Fossor metallicus peritissimus

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Ox
la: Bos

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Ranger
la: Saltuarius

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Scout
la: Explorator

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Shipwright
la: Navifex

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Smelter
la: Aerarius

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Soldier
la: Miles

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Stonemason
la: Camentarius

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Trainer
la: Exercitor

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Weaver
la: Textor

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Armorsmith
la: Loricarum faber

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Baker
la: Pistor

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Brewer
la: Cervisiae coquus

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Builder
la: Architectus

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Carrier
la: Portator

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Charcoal Burner
la: Carbonarius

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Farmer
la: Agricola

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
la: Piscator

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Forester
la: Saltuarius

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Geologist
la: Geologus

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Hunter
la: Venator

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Innkeeper
la: Caupo

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Lumberjack
la: Lignator

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Miller
la: Pistor farinarius

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Miner
la: Fossor metallicus

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Master Miner
la: Fossor metallicus peritissimus

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Scout
la: Explorator

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Shipwright
la: Navifex

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Smelter
la: Aerarius

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Soldier
la: Miles

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Stonemason
la: Camentarius

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Toolsmith
la: Faber instrumentorum

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Trainer
la: Exercitor

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Weaponsmith
la: Faber armorum

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Weaver
la: Textor

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label]
en: Welcome
la: Salve

en: Welcome to Widelands!
la: Salve ad Widelands ludum!

en: Widelands Development Team
la: Concilium Widelands ludum fingens

en: Check out the Widelands project homepage:
la: Vide nostram paginam domesticam ludi Widelands:

en: Reporting Bugs
la: Emenda nuntiandi

en: Elders
la: Patres

en: Homepage
la: Pagina domestica

en: Coders
la: Scriptores

en: Graphicians
la: Pictores

en: Musicians
la: Musici

en: Maps and Missions
la: Tabulae missusque

en: Campaign Story
la: Fabula contentionis

note: [about]
en: Packagers
la: Actores Facisculorum

en: Documentation, Help and Wiki
la: Documenta, adiutatum, vici

en: Online Help
la: Adiutorium interretialis

en: Be sure to send a geologist to survey sites before building a well or a mine.
la: Ante metalla seu fontis aedificium construenda mitte geologum, ut materies quaerat.

en: Seafaring Tutorial
la: Tutorial navigationis

en: Conclusion
la: Conclusio

en: Congratulations
la: Congratulamur

en: Attack:
la: Impetus:

en: Evade:
la: Vitatio:

en: Enhancing Buildings
la: Aedificia augenda

en: Defeat your Enemy
la: Hostem vince

en: Defeat the Enemy
la: Hostem vince

en: Defeat Your Enemy
la: Hostem vince

en: Defeat the enemy tribe
la: Gentem hostilem vince

en: Welcome to the Widelands Tutorial!
la: Salve ad Widelands ludi tutorialem!

en: Building the Lumberjack
la: De casam lignatoris aedificando

en: Building a Connecting Road
la: Fac viam coniungentem!

en: Waiting for the Lumberjack to Go Up
la: Lignatori praestolari

en: Build a flag to divide the road to the lumberjack
la: Pone insigne, ut viam ad lignatorem ducentem dividas.

en: Build a Flag on the Road
la: Pone insigne in viam

en: Placing Another Flag
la: Insigne alium deponere

en: The Construction Site
la: Ea area

en: Excellent. The lumberjack’s hut is done. A lumberjack will now move in and start chopping down trees, so our log income is secured for now. Now on to the granite.
la: Bene! Casa lignatoris facta! Lignator ibi immgraverit et arbores cadere inceperit, satis ligna trabalia habebimus. Nunc ad granitum.

en: Some Rocks Were Found
la: Nonnulla saxa inventa sunt

en: Getting a Quarry Up
la: De lapidicinarum aedificando

en: Onward to the Quarry
la: Ad lapidicinas

en: Build a quarry next to the rocks
la: Prope saxa lapidicinas aedifica

en: Build a Quarry
la: Lapidicinas aedifica

en: How to Build a Quarry
la: Quomodo lapidicinas aedifices

en: Red building symbols can only hold small buildings and flags.
la: Sola parvae casae insigneque super rubas domus imagines aedificari potest.

en: And finally, the yellow flag symbol only allows for flags.
la: Et ultimum: Flavum insignis signum solum insignia ibi ponere posse indicit.

en: Road Building
la: Viam facere

en: Connect the quarry to the headquarters
la: Lapidicinas cum principiis coniunge

en: Connect Your Construction Site
la: Aream coniunge

en: Close the messages window
la: Nuntiorum fenestram claude

en: Close the Messages Window
la: Nuntiorum fenestram claude

en: Closing Windows
la: De fenestras claudendo

en: Destroy the two quarries
la: Dele duas lapidicinas

en: Messages Arrived!
la: Nuntii advenīunt!

en: Expand your territory
la: Auge tuum territorium

en: Expanding Your Territory!
la: Territorium auge!

en: Your territory has just grown!
la: Territorium modo crevit!

note: #-#-#-#-#  162 (wescamp-i 18n)  #-#-#-#-# [side] [side]: type=Dwarvish Lord, id=Dwarf Chieftain #-#-#-#-#  154 (wescamp-i 18n)  #-#-#-#-# [side]: type=Dark Sorcerer, id=Mordak [side]: type=Dark Sorcerer, id=Rotharik [side]: type=Orcish Warlord, id=Tairach #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# [s
en: Enemies
la: Hostes

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [hint_message] #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [lua]: carryover.get_popup_text_basic
en: Victory
la: Victoria

note: [lua]: carryover.get_popup_text_basic
en: Defeat
la: Clades

note: [hint_message]
en: Recruiting
la: Conscribere

en: Wood Economy
la: Oeconomia ligni

en: Diary of Lutius
la: Diarium Luitii

en: Amalea comes in…
la: Amalea intrat...

en: Protect your colony
la: Coloniam tuam protege

en: Protect Your Colony
la: Coloniam tuam protege

en: Marble
la: Marmor

en: Provide your miners with food
la: Metallici cum cenae provide

en: Food For Your Miners
la: Cenae pro metallicīs tuīs

en: Protect your eastern frontier
la: Tuum finem orientalem protege

en: Protect Your Eastern Frontier
la: Tuum finem orientalem protege

en: Destroy the Barbarian tribe
la: Gentem barbaram everte

en: Destroy the Barbarian Tribe
la: Gentem barbaram everte

en: A New Island
la: Nova insula

en: The Green Forests
la: Silvae virides

en: The Rocks
la: Ea Saxa

en: Wood for the Colony
la: Lignum pro coloniā

en: Stones for the Colony
la: Lapides pro colonia

en: Dangerous Ship Parts
la: Partes navis periculosae

en: Saledus looks unhappy
la: Saledus infelix specie est

en: Marble on the Mountain
la: Marmor in monte

en: Saledus smiles
la: Saledus subridet

en: Further Mountains
la: Plus montium

en: Saledus is excited
la: Saledus commotus est

en: Food for the Miners
la: Cenae pro metallicīs

en: Amalea enters…
la: Amalea intrat...

en: Our New Tavern
la: Nostra taberna nova

en: Amalea smiles
la: Amalea subridet

en: The Barbarians
la: Eī Barbari

en: A Message
la: Nuntius

en: Build a lumberjack’s house
la: Casam lignatoris aedifica

en: Lumberjack’s House
la: Casa lignatoris

en: A Dark Night
la: Nox obscura

en: The Rough Sea
la: Salum asperum

note: TRANSLATORS: Lutius - Diary
en: Finally, the Gods were with us!
la: Tandem dei pro nobis erant!

note: TRANSLATORS: Lutius - Diary
en: We landed on an unknown coast and found peaceful rest under the palm trees growing at the shore. But that is about as good as it gets. The truth is: when I woke up this morning, I saw nothing but sand around us.
la: Ignoto litore navem appulso sub palmis ibi stantibus bene resquiescebamus. Sed hoc est solum bonum. Dicam veritatem: Hodie surgens circa nobis nihl quam saburram vidi.

note: TRANSLATORS: Lutius - Diary
en: It really seems as if we have landed under the only palm trees existing in this far-away sandy desert. I fear we won’t find the help we need to get our ship repaired in good time.
la: Nullae palmae praeter eas, apud quas appuleremus, in hac arensentia esse videntur. Metuo, ne adiuvantes ad naves reficiendas non inveniamus.

en: Young Amalea
la: Amalea iuvenis

note: TRANSLATORS: Amalea
en: Greetings, Lutius! I just met Saledus outside.
la: Salve Luti! Recente Saledum foris vidi.

note: TRANSLATORS: Amalea
en: It is absolutely clear that we need wood to repair our ship. So, I walked through the forest yesterday to look for a nice place for a lumberjack’s house and found one right south of our provisional headquarters.
la: Est apertissimum nos lignum egere, ut naves reficere possumus. Ergo heri per silvas ambulans locum casae lignatoris idoneum inveni. Quae est meridiana principiorum.

en: Thinking About the Future
la: De futuris cogere

en: A Step Forward
la: Progressus

note: TRANSLATORS: Saledus
en: Now we truly can look forward to settling down on another island.
la: Nunc vere insulam aliam colendam expectemus.

en: Safe Peninsula
la: Tuta peninsula

en: Saledus speaks:
la: Saledus dicit:

note: TRANSLATORS: Saledus
en: Sire, you have made this peninsula a very secure place. Now it’s time to move on!
la: Hanc peninsulam tutissimam fecisti. Nunc progredaris!

en: Not yet implemented
la: Non iam perfectum

en: Sorry, this map is not yet implemented.
la: Excuses, sed haec tabula nondum adest.

note: I18N: ./data/gui/screens/addons_screen.stkgui I18N: In the addons screen I18N: ./data/gui/screens/gp_info.stkgui I18N: In the grand prix info screen
en: Tracks
la: Circi

en: a lot of coal
la: multus carbo

en: a lot of iron
la: multum ferrum

en: a lot of gold
la: multum aurum

en: a lot of granite
la: multum granitum

note: #-#-#-#-#  140 (Wesnoth-editor 1.2)  #-#-#-#-# [editor_group]: id=water
en: water
la: aqua

en: nothing was found here
la: nullum invenitum

en: Build two woodcutter’s houses
la: Aedifica duas casas lignatoris

en: Build two forester’s houses
la: Aedifica duas casas saltuarii

en: Build industry and mines
la: Fabricas metallaque aedifica!

en: Build 3 ships to escape from the island
la: Naves tres contrue, ut ex insula effugas

en: Escape From the Island
la: Ex insula effuge

en: Favored by the God
la: A deo fauta

en: Jundlina Writes Down Her Memories
la: Jundlina commentarium suam scribit

en: Loftomor and Sidolus Arrive
la: Loftomor Sidolusque adveniunt

en: Loftomor Speaks
la: Loftomor dicit

en: Sidolus Speaks
la: Sidolus dicit

en: Jundlina is Satisfied
la: Jundlina satisfacta

en: Jundlina’s Memoirs
la: Commentarii Jundlinae

en: Colionder Arrives
la: Coliondor advenit

en: Jundlina Replies
la: Jundlina respondit

en: Colionder is in Thought
la: Coliondor cogitat

en: Jundlina Agrees
la: Jundlina assentitur

en: Jundlina is Reviewing the Reports
la: Jundlina nuntia legit

en: A Man Comes to Jundlina
la: Vir ad Jundlinam venit

en: Jundlina is Angry
la: Jundlina furens

en: Jundlina Received a Letter
la: Jundlina epistolam recepit

en: Jundlina is in Thought
la: Jundlina cogitat

en: Another Building
la: Aedificium alium

en: A Young Man Approaches
la: Iuvenis appropinquat

[ctx: message_short_title]
note: TRANSLATORS: Short message title. Translate as "Lost!" if you don't have enough space.
en: Building lost!
la: Aedificium perditum!

en: We lost a building to the ocean!
la: Aedificium Oceanum āmīsīmus!

en: Rules
la: Regulae

en: Smugglers
la: Clancularii

en: Finish Rewards
la: Finiendi praemia

en: First Island
la: Prima insula

en: 1st to finish
la: primus finiens

en: 2nd to finish
la: secundus finiens

en: 3rd to finish
la: tertius finiens

en: 4th to finish
la: quartus finiens

en: Second Island
la: Secunda insula

en: %1$s was the first to reach Island number %2$i.
la: %1$s primus insulam %2$i numeratam accessit.

en: %1$s was the second to reach Island number %2$i.
la: %1$s secundus insulam %2$i numeratam accessit.

en: %1$s was the third to reach Island number %2$i.
la: %1$s tertius insulam %2$i numeratam accessit.

en: %1$s was the fourth to reach Island number %2$i.
la: %1$s quartus insulam %2$i numeratam accessit.

en: The reward for this feat amounts to:
la: Praemium huius est:

en: %s is now King of the Hill and will win the game in 20 minutes, if nobody takes over the hill before then.
la: %s nunc est rex tumuli and in viginti minutas victor erit, si nullus tumulum occupaverit.

en: %s lost control of the hill.
la: %s tumulum amisit.

en: %1$s has been King of the Hill for %2$s!
la: %1$s est rex tumuli ab %2$s!

en: %s has won the game. Congratulations!
la: %s victor est. Congratulamur!

en: From Nemesis to Genesis
la: A Nemesi ad Genesim

en: A Place to Call Home
la: Locus quam domicilium

en: This Land is Our Land
la: Hic nostrum territorium

en: Nobody
la: Nemo

en: The Strands of Malac’ Mor
la: De Malac'Mor litoribus

en: An Outpost for Exile
la: Specula pro exsilium

en: Warfare
la: Res militaris

en: Checkmate
la: Scacci matti

en: Whether just one of nature’s strangest features or the creation of a mad (and game-hungry) god, this weird battleground awaits two opponents for another confrontation.
la: Utrum sit insolitissima species natura an sit creata a demente (aut ludi avidissimo) deo: Hac insana tabula duo hostes novi pro caedi expectantur.

en: Comet Island
la: Cometae insula

en: A few miles in front of Gerion Coast lies a small unnamed island. Until now, you have not seen any reason to sail there, but yesterday a big fireball came from the sky and touched down in its center. Is this a sign of the Gods? You believe it is and you hope that your tribe will find the treasure of this island before other tribes will follow.
la: Paucos milia passuum a Gerion litore parva insula sita est, cui nomen non est. Abhinc te ibi navare non oportet sed heri magna ignis a caelo veniens media insula inflixit. Divinumne signum? Ita putans speras tuos gazam insulae inventuros antequam alii sequant.

en: Long after a meteor crashed into a couple of mountains, life blossoms in the crater. Two tribes are now fighting for the rich resources.
la: Olim lapis de caelo in has montes cecidit. Nunc vita in cratere florente duo gentes pugnant, ut divitem terram habeant.

en: Elven Forests
la: Alforum saltus

en: Fellowships
la: Sodalitates

en: Finnish Lakes
la: Lacus Finnici

en: These are the beautiful Finnish lands of lakes, rivers, ancient forests and mountains. It is up to you to find a way through these lands.
la: Finnica hic est amoena terra, quae sunt lacus et flumina et silvae antiquae et montes. Nunc a te via invenienda est...

en: Firegames
la: Ludi ignei

en: Is this a test by the Gods or an evil plan by someone else, that you and your tribe woke up on this island among fire and lava? Until now it seems as if you are alone, but no-one knows what might happen if you met an opposing tribe?
la: Probarisne a dis vel aliusne haec invenit? Tu et tui in hac insula inter igne lavaque capti prima luce somno excitati estis. Omnia quieta desertaque esse videntur. Sed incertus, quod fiat, si hostilem gentem videbis.

en: Four Castles
la: Quattuor castelli

en: Four Mountains
la: Montes Quattuor

en: Full Moon
la: Luna plena

en: Glacier Lake
la: Lacus gelidus

en: Golden Peninsula
la: Paeninsula aurea

en: Ice wars
la: Bella glaciei

en: Islands at War
la: Insulae belligerae

en: For centuries, you’ve lived peacefully side by side with the other tribe on the neighboring island. This peace seems to come to an end now – your neighbor has begun to expand.
la: Aetates cum altera gente insulam proximam incolente in pace vivas. Haec pax finita videtur - vicinus terram suam augere incepit.

en: Kings and Queens
la: Reges et reginae

en: Lake of Tranquility
la: Lacus tranquillitatis

en: Last Bastion
la: Arx ultima

en: Last Survivors
la: Superstites ultimi

en: Island Hopping
la: Saltus insulanorum

en: A special tournament in Atlantean culture is the so-called ‘Island Hopping’, where two or more groups try to reach the center island as fast as possible, to be the first erecting a castle on the top of the central mountain.
la: Praecipuum certamen Atlantidensium saepe  etiam "Saltus insulanorum" nominatur. In certamine  duae vel plurae manus celerrime in medio positam insulam pervenire temptant, ut ante alias manus arcem in culmine medii montis aedificent.

en: Mystical Maze
la: Labyrinthus mysticus

en: Rendez-Vous
la: Conventus

en: Riverlands
la: Regio fluviatilis

en: A mystical land, full of different landscapes, which are all crossed by a handful of big rivers.
la: Terra mystica variorum locorum, omnes quorum a nonnullis fluviis magnis perfluuntur.

en: The Green Plateau
la: Viridis planities alta

en: You are standing on an island, crowned by mighty mountains which keep a wonderful and mighty treasure in their middle – The Green Plateau, which is hard to conquer but easy to lose. So, if you want it, be aware of the other clans.
la: In insula stas, cui est altissimi montes. Qui medii servant mirabilem thesaurum - viridem planitiem altam. Ea capienda difficilissima, facilissima perdenda. Si habere vis, hostes perspicias.

en: Four tribes struggle with their nearest neighbor to be the first to reach the mountain of gold that promises riches beyond belief. But can the two remaining ones share the resources wisely?
la: Quattuor tribus temptant quaque ante finitimum suum  montem multo cum auro obsidere, qui mons divitias ingentes offert. Poteruntne prudenter aliae duae tribus fontes communiter uti?

en: Swamp Island
la: Insula paludis

en: It smells like swamp, it looks like swamp and it is a swamp. But it is the place you were born and where you’ve lived your whole life. If you don’t want to lose it, defend it!
la: Paludem redolet, palus videtur, palus est! Tu autem hic natus semper hanc incoluisti. Nisi eam perdidi vis, defende!

en: Swamp Monks
la: Monachi paludis

en: It is said that the old war monks, living in the even older swamps, are the key to control over the whole island.
la: Antiqui militares monachi viventes in multo antiquioribus paludibus claves imperii super hanc insulam esse traduntur.

en: The Big Lake
la: Lacus maximus

en: The Long Way
la: Iter longum

en: Another strange test by the Gods. To reach the other side, there seems to be no other way but to occupy the land of your enemies.
la: Iterum a deis probaris. Ut ad alterum lateris venias, tibi videtur alia via non esse quam terra hostium oppugnanda.

en: The Pass Through the Mountains
la: Transitus per montes

en: In this mountainous area two princes have settled. Now they are expanding their territories, unaware of the fact that they are not alone!
la: In has montes duo reguli vicos condiderunt. Nunc se solum non esse nescientes terras augeunt!

en: The Thaw
la: Frigora solventia

en: Another thaw set in. Three tribes were sheltering from severe winter among majestic mountains. At the time of the solstice they listened to the oracle and went to war. The only survivor will sacrifice his enemies’ treasures on the ancient altar, build there a splendid castle and gain the goodwill and respect of the Gods.
la: Nives iterum solvuntur. Oraculo bruma audito tres gentes, qui a hieme gravissima in magnis montibus perfugium petiverant, bellum inciperunt. Qui solus vicerit, et spolia hostium super ara antiqua sacrificabit et castellum maximum aedificabit, ut dei benevole ad facta videant.

en: Together We’re Strong
la: Coniuncti pervigemus

en: Many beautiful, green islands await the ones brave enough to pass the thousand waves, twinkling in the sun.
la: Multae insulae fructiferae virentesque expectant eis, qui fortissime eant per mille undas in solis splendore nitentes.

en: Two Frontiers
la: Limites duas

en: A multiplayer battle map on a small circle-shaped island.
la: In hac tabula pro nonnullis ludoribus parva insula circuli formae creata est.

en: Wisent Valley
la: Vallum bovium indomitorum

en: It seems as if this magical valley has been inhabited by wisents since the beginning of days. When your tribe came to this place, you were sure that it offered enough space for a peaceful life. But can your tribe live in peace with your neighbors?
la: Perpulchra valles videtur ab inicio dierum a bovis feris incolari.  Cum tribus tua huc venisset, certus eras hunc locum spatium satis magnum pro vitam in pace offerre.  Potestne tribus tua cum finitimis suis in pace vivere?

en: The Forbidden Island
la: Insula interdicta

en: Finally! We have just taken our first step towards victory! Last night, we landed on the forbidden island and defeated the few guards that were watching the north-western part of the island. I am quite sure that none of the other warlords has detected us so far, so we should keep quiet and build up our infrastructure. Soon we will be strong enough to raid their positions.
la: Tandem initium victoris! Nocte antecedente cum in interdictam insulam appuleram, paucos in insulae regione inter septentriones et occasum solis spectante sitos custodes vicimus. Me neminem aliorum ducum nos invenisse credente nos clam imperium erigamus. Mox amplus exercitus nobis satis erit, ut eos aggressuri simus.

en: Capture the Ancient Castle
la: Expugna castellum antiquum

en: Defeat Lanissa and capture the ancient castle.
la: Lanissam vince et antiquissimum castellum occupa.

en: Defeat Erwyn
la: Vince Erwyn

en: Defeat Erwyn. He commands the strongest opposing military force left on this island.
la: Vince Erwyn. Militibus fortissimis haec insulae relictis imperavit.

en: Defeat Jomo
la: Vince Jomo

en: Defeat Jomo. He is taking care of the soldiers’ food supply.
la: Vince Jomo. Militibus copias cibi parat.

en: First Briefing
la: Consilium primum

en: Second Briefing
la: Consilium secundum

en: An Ancient Castle
la: Castellum antiquum

en: Let’s hope that Lanissa – the warlord holding sway over that castle – has not discovered our movements yet. Perhaps we have a chance of conquering that mighty building without a bigger fight! However, it is essential that we capture it. It will be the key to our reign over this island!
la: Speramus, ut Lanissa, quae princeps in castello  imperat, nostris non iam viderit. Si fortunati, magnum aedificium sine caede capiemus. Castellum capiendum est, cum hic locus fuerit principium insulae capiendae.

en: Ancient Castle Captured
la: Castellum antiquum expugnatum

en: Wonderful! Our troops have finally defeated Lanissa and her soldiers. The ancient castle is ours!
la: Magnificum! Lanissa exercituque a nostris copiis victis castellum antiquum nobis est!

en: It is amazing how far one can see from the highest tower of the castle. We can watch the whole island. So now I wonder why Lanissa did not see us and thus did not prepare. Be that as it may, some things will never come to the light of day. The only important issue at the moment are the opposing troops still left. We have discovered enemy positions held by Erwyn to the north and east of the castle. He is known to be a strong warlord and surely commands the strongest warriors. In the south, we caught sight of some food infrastructures guarded by Jomo – a younger warlord – and we should take care of those infrastructures so we can cut off our enemies’ food supply.
la: Nos longe lateque videre posse mirabile est. Totam insulam pervidere possumus! Miror cur Lanissa nos non videns non praeparaverit. Sed sunt ea quae numquam sciemus. Nunc alios hostiles copias non neglegamus. Erwyn ducis milites et in septentrione et in regione occidentis solis spectante vidimus. Eum notum ducem opibus valentem optimas copias habere puto. In meridie pauca aedificia visa quae sunt Jomo minoris ducis et in quis alimentum facitur. Ea deleamus, ut duces alimentum non habent.

en: Another Briefing
la: Consilium novum

en: Erwyn Defeated
la: Erwyn victus

en: Great! Erwyn gave up when he saw his last buildings burning down. That’s one less strong warlord on this island!
la: Magnifice! Erwyn manus dedit, cum ultimum aedificium igne consumptum videret. Numerus reguli uno minutus!

en: Jomo Defeated
la: Jomo victus

en: Great! Jomo gave up when he saw his last buildings burning down. That’s one less warlord on this island!
la: Magnifice! Jomo manus dedit, cum ultimum aedificium igne consumptum videret. Numerus reguli uno minutus!

en: Last Briefing
la: Consilium ultimum

en: Finally! The island is completely ours. Now we just have to defend it better than the warlords did.
la: Tandem insula omnis nostra est! Nunc melius defendamus quam  reguli.

en: Congratulations! You have mastered this scenario. You may play on if you like!
la: Bene factum! Hanc scaenarionem feliciter finivisti. Si vis, ludum continuas.

en: Editor Help
la: Auxilium editoris

note: #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Trees
la: Arbores

en: No trees will grow here.
la: Arbores ibi non crescent.

note: TRANSLATORS: A header in the editor help. Terrains preferred by a type of tree.
en: Preferred terrains
la: Loci praeferrendi

note: [language]
en: Easy
la: Facilis

note: [language]
en: Hard
la: Difficilis

note: [language]
en: Nightmare
la: Horribilis

note: [unit]: type=Great Troll, id=Grol
en: Grol
la: Grolus

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side]: type=Drake Flameheart, id=Kegrid [side]: type=Drake Flameheart, id=Garash [side]: type=Drake Flameheart, id=Merkush #-#-#-#-#  149 (Wesnoth 1.8)  #-#-#-#-# [multiplayer_side]: id=Drakes, type=random, description=<img src='portraits/dra
en: Drakes
la: Draculi

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side]: type=Autumn Shyde, id=Lady Dionli [side]: type=Elvish Champion Kalian, id=Lord Logalmier [side]: type=Elvish Sharpshooter, id=Lord Aryad [side]: type=Elvish Champion, id=Lord Logalmier #-#-#-#-#  154 (wescamp-i 18n)  #-#-#-#-# [side]: 
en: Elves
la: Dryadales

note: #-#-#-#-#  162 (wescamp-i 18n)  #-#-#-#-# [side] [side]: id=King Thurongar, type=Dwarvish Lord [side]: id=Great Leader Darmog, type=Great Troll [side]: id=Melusand, type=Mermaid Diviner #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [side]: type=Commander, id=Konrad [side]: type=Elvish 
en: Allies
la: Socii

note: #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# [side]: type=Fire Dragon, id=Khrakrahs #-#-#-#-#  141 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [leader]: type=Skeletal Dragon, id=Khrakrahs Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign. Male; he's been canon in many version
en: Khrakrahs
la: Cracras

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=SotA Walking Corpse_Rat [unit_type]: id=SotA Soulless_Rat [attack]: type=blade [attack]: type=pierce [attack]: type=cold [variation]
en: bite
la: mordere

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (H.A. Rey) constellation, native: tail
en: tail
la: cauda

note: [attack]: type=fire
en: fire breath
la: aura ignis

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=blade [unit_type]: id=SotA Flying Corpse_Gryphon [unit_type]: id=SotA Soulless_Gryphon [attack]: type=pierce [variation]
en: claws
la: ungues

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=fire
en: lightning
la: fulmen

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=blade [unit_type]: id=SotA Walking Corpse_Wolf [unit_type]: id=SotA Walking Corpse_Spider [unit_type]: id=SotA Flying Corpse_Bat [unit_type]: id=SotA Soulless_Wolf [unit_type]: id=SotA Soulless_Spider [unit_type]: id=SotA Soulless_Bat [att
en: fangs
la: dentes

en: Recruits
la: Tirones

note: [message]: speaker=narrator
en: Death
la: Mors

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=cave_floor [terrain_type]: id=cave_earthy [terrain_type]: id=cave #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [color_range]: id=cave
en: Cave
la: Caverna

en: Fair
la: Mediocris

en: Path
la: Via

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=road [terrain_type]: id=road_clean [terrain_type]: id=road_desert [terrain_type]: id=stone_path [terrain_type]: id=road_icy [terrain_type]: id=flagstones_dark [terrain_type]: id=cave_path
en: Road
la: Via

en: Memory
la: Memoria

en: Rock
la: Saxum

note: [item]: id=lighthouse
en: Lighthouse
la: Pharus

note: [terrain_type]: id=grassland [terrain_type]: id=savanna [terrain_type]: id=grass_dry [terrain_type]: id=leaf_litter
en: Grassland
la: Caespes

note: [terrain_type]: id=windmill
en: Windmill
la: Ventimolina

note: [item]: id=altar
en: Altar
la: Ara

note: I18N: ../stk-assets/tracks/temple/track.xml
en: Temple
la: Templum

en: Tree
la: Arbor

note: Korean constellation, native: YeongDae
en: Observatory
la: Observatorium

note: #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [item_group]: id=items
en: Items
la: Obiecta

note: #-#-#-#-#  129 (SuperTuxKart)  #-#-#-#-# I18N: name of buttons on gamepads
en: Start
la: Incipe

en: Dark
la: Obscurus

note: [topic]: id=movement
en: Movement
la: Motus

note: [skirmisher]: id=distract
en: distract
la: distinet

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Peasant, race=human, gender=male
en: Peasant
la: Rusticus

note: [unit_type]: id=Sergeant, race=human
en: Sergeant
la: Optio

note: [unit_type]: id=Lieutenant, race=human
en: Lieutenant
la: Centurio

note: [unit_type]: id=Grand Marshal, race=human
en: Grand Marshal
la: Imperator

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: Difficulty I18N: ./data/gui/dialogs/select_challenge.stkgui I18N: ./data/gui/screens/online/create_server.stkgui I18N: ./data/gui/screens/race_setup.stkgui
en: Expert
la: Artifex

note: #-#-#-#-#  162 (wescamp-i 18n)  #-#-#-#-# [about] #-#-#-#-#  159 (wescamp-i 18n)  #-#-#-#-# #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# #-#-#-#-#  154 (wescamp-i 18n)  #-#-#-#-# #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# #-#-#-#-#  146 (wescamp-i 18n)  #-#-#-#-# #-#-#-#-#  144 (wescamp-i
en: Campaign Maintenance
la: Conservatio Militiae

note: [campaign]: id=Under_the_Burning_Suns [editor_group]: id=utbs
en: Under the Burning Suns
la: Sub Solibus Ardentibus

note: [campaign]: id=Under_the_Burning_Suns
en: UtBS
la: SSA

note: [campaign]: id=Under_the_Burning_Suns
en: (Expert level, 10 scenarios.)
la: (Ordo peritus, X scaenaria.)

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [unit_type]: id=Fighter, race=human #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [campaign]: id=The_Rise_of_Wesnoth #-#-#-#-#  156 (Battle for Wesnoth 1.3.12+svn)  #-#-#-#-# [campaign]: id=The_Hammer_of_Thursagan #-#-#-#-#  151 (wescamp-
en: Fighter
la: Pugnator

note: #-#-#-#-#  153 (Battle for Wesnoth 1.2.0)  #-#-#-#-# [campaign]: id=Son_of_the_Black-Eye #-#-#-#-#  139 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=Dead_Water
en: Warrior
la: Bellator

note: [entry]
en: And special thanks to everyone else who I forgot to mention.
la: Et multas gratias pro omnibus mei oblitiis agitur.

note: [objective]: condition=win
en: Defeat Xanthos
la: Xanthon vincere

note: [objective]: condition=lose
en: Death of Kaleh
la: Mors Caleii

note: [objective]: condition=lose
en: Death of Nym
la: Mors Nyma

note: [objective]: condition=lose
en: Death of Garak
la: Mors Garaci

note: [objective]: condition=lose
en: Death of Zhul
la: Mors Zulae

note: [value]: type=Quenoth Fighter, gender=male
en: Piyru
la: Pyru

note: [value]: type=Quenoth Scout, gender=male
en: Anioh
la: Anio

note: [event]
en: Eloshi
la: Elosci

note: [event]
en: Raynor
la: Reinor

note: [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror
en: Jorazan
la: Iorazan

note: [event]
en: Ryoko
la: Rioko

note: [event]
en: Yuni
la: Iuni

note: [unit]: type=Cuttle Fish
en: Deep One
la: Altus

note: [event]
en: Pythos
la: Pythus

note: [event]
en: Shea
la: Scea

note: [event]
en: Narn
la: Narnus

note: [event]
en: Jokli
la: Iokli

note: [message]: speaker=narrator [modify_unit]
en: Garak
la: Garacus

note: [object]: id=Travelring
en: Traveler’s Ring
la: Anulus Viatoris

note: [event]
en: Go’hag
la: Gohaggus

note: [unit]: type=Wraith, id=Vengeful Lord
en: Vengeful Lord
la: Dominus Ultor

note: [then]
en: Honor Guard
la: Custos Honoris

note: [unit]: id=Thorn, type=Outlaw, gender=female
en: Thorn
la: Thornus

note: #-#-#-#-#  139 (wescamp-i 18n)  #-#-#-#-# [object]: id=holywater1 #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [item]: id=holy-water [object]
en: Holy Water
la: Aqua Sancta

note: [side]: id=Azkotep, type=Lich
en: Azkotep
la: Azkotepus

note: [objective]: condition=win
en: Defeat Azkotep
la: Azkotepum vincere

note: [objective]: condition=win
en: Defeat Ystara
la: Ystaram vincere

note: [event]
en: Zur
la: Zurus

note: [event]
en: Grak
la: Gracchus

note: [side]: id=Panok, type=Direwolf Rider, type=Goblin Knight
en: Panok
la: Panocchus

note: [side]: id=Turg, type=Orcish Warrior, type=Orcish Warlord
en: Turg
la: Turgus

note: [side]: id=Ug'lok, type=Orcish Warrior, type=Orcish Warlord
en: Ug’lok
la: Uglocchus

note: [event]
en: Orac
la: Oracus

note: [event] name of an enemy unit in water, not a geographic feature
en: Lake Naga
la: Lacus Hydradum

note: [object]: id=SpeedyRing
en: Ring of Speed
la: Anulus Celeritatis

note: [event]
en: Greebo
la: Grebo

note: [object]: id=ColdBlade
en: Cold Blade
la: Ferrum Gelidum

note: [command]
en: Purple Abomination
la: Abominamentum Purpureum

note: [objective]: condition=win
en: Defeat troll leaders
la: Duces Troglodytarum vincere

note: [objective]: condition=win
en: Defeat dwarf leaders
la: Duces nanorum vincere

note: [objective]: condition=lose
en: Death of Fundin
la: Mors Fundini

note: [objective]: condition=lose
en: Death of Nori
la: Mors Nororum

note: [objective]: condition=lose
en: Death of Thungar
la: Mors Thungri

note: [objective]: condition=lose
en: Death of Gnarl
la: Mors Gnarli

note: [unit]: type=Quenoth Flanker
en: Rygar
la: Rygarus

note: [unit]: type=Quenoth Fighter
en: Nantheos
la: Nantheus

note: [event]
en: Dwarf Defender
la: Nanus Defensor

note: [event]
en: Troll Defender
la: Troglodyta Defensor

note: [event]
en: Dwarf Leader
la: Dux Nanorum

note: [event]
en: Troll Leader
la: Dux Troglodytarum

note: [then] [modify_unit]
en: Troll Skirmisher
la: Veles Troglodytarum

note: [else] [modify_unit]
en: Dwarf Skirmisher
la: Veles Nanorum

note: [else]
en: Dwarf Thunderer
la: Nanus Tonans

note: [unit]: type=Dwarvish Explorer, id=Fundin
en: Fundin
la: Fundinus

note: [unit]: type=Troll Warrior, id=Thungar
en: Thungar
la: Thunger

note: [unit]: type=Troll Warrior, id=Gnarl
en: Gnarl
la: Gnarlus

note: [then]
en: Troll Flamecaster
la: Troglodyta Flammiparus

note: [else]
en: Dwarf Grenadier
la: Nanus Bombans

note: [unit]: type=Troll Shaman, id=Thu'lok, role=ally
en: Thu’lok
la: Thulocchus

note: [unit]: type=Troll Whelp, id=Groucho, role=ally
en: Groucho
la: Grouko

note: [unit]: type=Troll Whelp, id=Chico, role=ally
en: Chico
la: Cico

note: [unit]: type=Troll Rocklobber, id=Groo, role=ally
en: Groo
la: Gru

note: [unit]: type=Dwarvish Pathfinder, id=Moin, role=ally
en: Moin
la: Moenus

note: [unit]: type=Dwarvish Berserker, id=Byorn, role=ally
en: Byorn
la: Biornus

note: [unit]: type=Dwarvish Fighter, id=Runin, role=ally
en: Runin
la: Runinus

note: [event]
en: Zurg
la: Zurgus

note: [side]
en: Dwarf Ally
la: Nanus Socius

note: [unit]: type=Troll Whelp, id=Ulg
en: Ulg
la: Ulgus

note: [unit]: type=Troll Shaman, role=Troll High Shaman
en: Troll High Shaman
la: Pontifex Troglodytarum

note: [unit]: id=Troll Brute, type=Troll
en: Troll Brute
la: Troglodyta Brutus

note: [event] [unit]: type=Troll [unit]: type=Troll Rocklobber [unit]: type=Troll Whelp
en: Troll Guard
la: Custos Troglodytarum

note: [unit]: type=Dwarvish Fighter, id=Wounded Dwarf
en: Wounded Dwarf
la: Nanus Vulneratus

note: [message]: speaker=Ro'Sothian
en: Never!
la: Numquam!

note: [unit]: type={ON_DIFFICULTY (Fire Guardian) (Fire Guardian2) (Fire Guardian3)}, role=Guardian Phoenix
en: Guardian Phoenix
la: Phoenix Custodiens

note: [event]
en: Troll Reinforcements
la: Novae Copiae

note: [unit]: type=Great Troll, id=Troll Chieftain
en: Troll Chieftain
la: Princeps Troglodytarum

note: [unit]: type=Troll Shaman, id=High Advisor
en: High Advisor
la: Suasor Prior

note: [event]
en: Dwarf Ghost
la: Phasma Nani

note: [event]
en: Crypt Guardian
la: Custos Sarcophagi

note: [object]: id=Troll Wand
en: Emerald Wand of Poison
la: Virga Smaragdina Viri

note: [side]: type=Dwarvish Lord, id=Dwarf Chieftain
en: Dwarf Chieftain
la: Princeps Nanorum

note: [unit]: type=Dwarvish Steelclad, id=Dwarf Sergeant [event]
en: Dwarf Sergeant
la: Centurio Nanorum

note: [unit]: type=Dwarvish Fighter, id=Vengeful Dwarf
en: Vengeful Dwarf
la: Nanus Ultor

note: [unit]: type=Dwarvish Stalwart, id=East Scout [unit]: type=Dwarvish Stalwart, id=West Scout
en: Dwarf Scout
la: Speculator Nanorum

note: [unit]: type=Troll, id=Grog
en: Grog
la: Grogus

note: [event] [unit]: type=Dwarvish Sentinel [unit]: type=Dwarvish Steelclad [unit]: type=Dwarvish Berserker [unit]: type=Dwarvish Dragonguard
en: Dwarf Guard
la: Custos Nanorum

note: [event]
en: Dwarf Conscript
la: Nanus Tiro

note: [event]
en: Jorgi
la: Iorgi

note: [event]
en: Dwarf High Guard
la: Custos Prior Nanorum

note: [object]: id=DwarvenBelt
en: Dwarven Belt
la: Zona Nanorum

note: [command]
en: Angry Ghost
la: Phasma Irata

note: [side]: id=King Thurongar, type=Dwarvish Lord
en: King Thurongar
la: Rex Thuronger

note: [unit]: type=Dwarvish Stalwart, id=Jarl
en: Jarl
la: Iarlus

note: [message]: id=Kalenz
en: What?!
la: Quid?!

note: [side]: id=Great Leader Darmog, type=Great Troll
en: Great Leader Darmog
la: Dux Magnus Darmogus

note: [unit]: type=Troll, id=Nog
en: Nog
la: Nogus

note: [unit]: type=Troll Shaman, id=Spiritual Advisor [unit]: type=Troll Shaman
en: Spiritual Advisor
la: Suasor Rerum Religionis

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side]: type=Noble Commander, id=Prince Haldric [side]: type=Lieutenant, id=Commander Aethyr [side] [side]: type=Grand Knight, id=King Addroran IX [side]: id=Prince Haldric, type=Noble Commander #-#-#-#-#  154 (wescamp-i 18n)  #-#-#-#-# [side]
en: Humans
la: Homines

note: [side]
en: Human Ally
la: Homo Socius

note: [objective]: condition=win
en: Defeat Sergeant Durstrag
la: Centurionem Durstragum vincere

note: [objective]: condition=lose
en: Death of Grog
la: Mors Grogi

note: [objective]: condition=lose
en: Death of Nog
la: Mors Nogi

note: [objective]: condition=lose
en: Death of Rogrimir
la: Mors Rogrimiris

note: [objective]: condition=lose
en: Death of Jarl
la: Mors Iarli

note: [unit]: type=Troll Rocklobber [unit]: type=Troll Whelp [unit]: type=Troll Shaman, role=avenger
en: Troll Avenger
la: Troglodyta Ultor

note: [unit]: type=Dwarvish Fighter [unit]: type=Dwarvish Thunderguard [unit]: type=Dwarvish Pathfinder, role=avenger
en: Dwarf Avenger
la: Nanus Ultor

note: [event]
en: Bellerin
la: Bellerinus

note: [event]
en: Durth
la: Durthus

note: [event]
en: Othgar
la: Othgarus

note: [message]: speaker=Grüü
en: Yeah!
la: Sane!

note: #-#-#-#-#  162 (wescamp-i 18n)  #-#-#-#-# [event] #-#-#-#-#  137 (wescamp-i 18n)  #-#-#-#-# [side]: type=General, id=Taylor
en: Gate Guard
la: Custos Portae

note: [event]
en: Blessed Kali
la: Kalius Beatus

note: [then]
en: Novice Dani
la: Adsecula Danius

note: [then]
en: Novice Iona
la: Adsecula Iona

note: [then]
en: Novice Pior
la: Adsecula Prior

note: [command]
en: Kromph
la: Gromfus

note: [event]
en: Ancient Guardian
la: Custos Vetus

note: [set_variable] Name of the dark assassin who uses "speaker=Cloaked Figure" when talking
en: Keratur
la: Ceraturus

note: [event] [unit]: type=Divine Avatar, id=Eloh [side] [unit]: type=Divine Incarnation, id=Eloh
en: Eloh
la: Eloha

note: [unit]: type=Human Commander, id=Sergeant Durstrag [event]
en: Sergeant Durstrag
la: Centurio Durstragus

note: [event]
en: Human Guard
la: Custos Humanus

note: [event]
en: Undead Emissary
la: Legatus Inmortuus

note: [unit]: type=Spectre, id=Undead Leader
en: Undead Leader
la: Dux Inmortuum

note: [unit]: type=Dragoon, id=messenger
en: Human Messenger
la: Nuntius Humanus

note: [unit]: type=Merman Netcaster, id=Esanoo
en: Esanoo
la: Esanu

note: [side]: type=Human Commander, id=Darius [side] [side]: type=Shock Trooper, id=Zelgant [side]: type=Javelineer, id=Alastra
en: Human Allies
la: Socii Humani

note: [side]
en: Iron Council
la: Concilium Ferreum

note: [side]: type=Shock Trooper, id=Zelgant
en: Zelgant
la: Zelgantus

note: [objective]: condition=win
en: Defeat Tanstafaal and Eloh
la: Tanstafalum et Eloham vincere

note: [event]
en: Human Scout
la: Speculator Humanus

note: [event]
en: Human Soldier
la: Miles Humanus

note: [unit]: type=Merman Warrior, id=Nuvassa
en: Nuvassa
la: Nuassa

note: [unit]: type=Merman Spearman, id=Yantili
en: Yantili
la: Iantili

note: [unit]: type=Mermaid Priestess, id=Il-tian
en: Il-tian
la: Iltiana

note: [unit]: type=Mermaid Enchantress, id=We-jial
en: We-jial
la: Veiala

note: [event] [unit]: type=Necromancer, id=Hekuba
en: Hekuba
la: Hecuba

note: [unit]: type=Quenoth Champion, id=Tanstafaal
en: Tanstafaal
la: Tanstafalus

note: [message]: speaker=Iliah-Malal
en: No!
la: Hau!

note: [event]
en: Elvish Rebel
la: Dryadalis Rebellis

note: [event]: role=Angry Crab
en: Angry Crab
la: Cancer Iratus

note: [message]: speaker=Kapou'e
en: Thank you.
la: Gratias tibi ago.

note: [unit]: type=Necromancer, id=Zilchis
en: Zilchis
la: Zilcis

note: [event]
en: Arisen Warrior
la: Bellator Reanimatus

note: [side]: id=Melusand, type=Mermaid Diviner
en: Melusand
la: Melusanda

note: [unit]: type=Merman Warrior [unit]: type=Merman Hoplite [unit]: type=Merman Spearman [unit]: type=Merman Entangler
en: Merfolk Guard
la: Custos Nereidum

note: [side]: type=Saurian Oracle, id=Boyicht
en: Boyicht
la: Boeictus

note: [side]: type=Orcish Sovereign, id=Graghht
en: Graghht
la: Gractus

note: [unit]: type=Merman Triton, id=Trapped Merman
en: Trapped Merman
la: Nereid Captus

note: [event]
en: Fanatical Saurian
la: Lacerta Superstitiosa

note: [unit]: type=Naga Myrmidon
en: Naga Leader
la: Dux Hydradum

note: [unit]: type=Merman Triton, id=Grateful Merman
en: Grateful Merman
la: Nereid Gratius

note: [objective]: condition=win
en: Defeat the false Eloh
la: Eloham fictam vincere

note: [objective]: condition=win
en: Defeat Yechnagoth
la: Iecnagothum vincere

note: [unit]: type=Central Body1, id=Yechnagoth [unit]: type=Central Body2, id=Yechnagoth
en: Yechnagoth
la: Iecnagothus

note: [unit_type]: id=Human Commander, race=human
en: Human Commander
la: Imperator Humanus

note: [attack]: type=cold
en: energy ray
la: radius energiae

note: [unit_type]: id=Crawling Horror, race=monster
en: Crawling Horror
la: Horror Repens

note: [unit_type]: id=Pulsing Spire, race=monster
en: Pulsing Spire
la: Conus Palpans

note: [unit_type]: id=Cave Spider
en: Cave Spider
la: Aranea Cavernae

note: [attack]: type=arcane
en: twister
la: vertex

note: [attack]: type=impact
en: sand storm
la: procella pulveris

note: [regenerate]
en: dust recuperation
la: pulvere convalescere

note: [advancement]: id=Dust1
en: a stronger Dust Devil
la: Daemon Pulveris fortior

note: [advancement]: id=Dust2
en: a taller Dust Devil
la: Daemon Pulveris longior

note: [attack]: type=impact
en: smashing frenzy
la: saevitia

note: [unit_type]: id=Ixthala Demon, race=monster
en: Ixthala Demon
la: Daemon Ixthalus

note: [unit_type]: id=Small Mudcrawler
en: Small Mudcrawler
la: Caenirepens Parvus

note: [unit_type]: id=Naga Guardian
en: Naga Guardian
la: Custos Hydradum

note: [unit_type]: id=Naga Hunter, race=naga
en: Naga Hunter
la: Venator Hydradum

note: [unit_type]: id=Dark Assassin Uncloaked, race=quenoth
en: Dark Assassin
la: Sicarius Obscurus

note: [attack]: type=blade
en: dagger
la: sica

note: [attack]: type=blade
en: throwing knives
la: cultri iaciendi

note: [unit_type]: id=Corrupted Quenoth Elf, race=quenoth
en: Corrupted Elf
la: Dryadalis Corruptus

note: [attack]: type=cold
en: magic
la: magicus

note: [unit_type]: id=Divine Avatar, gender=female, race=quenoth
en: female^Divine Avatar
la: Forma Deae

note: [unit_type]: id=Divine Incarnation
en: female^Divine Incarnation
la: Imago Deae

note: [attack]: type=impact
en: bolas
la: Globi

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Swordsman, race=human #-#-#-#-#  150 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=Northern_Rebirth
en: Swordsman
la: Gladiator

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Skirmisher
la: Concursatorius

note: [unit_type]: id=Ranger, race=human
en: Ranger
la: Indagator

note: [unit_type]: id=EGhost
en: Ethereal Ghost
la: Phasma Aetheria

note: [unit_type]: id=ENightgaunt
en: Ethereal Nightgaunt
la: Larva Aetheria

note: [unit_type]: id=EShadow
en: Ethereal Shadow
la: Umbra Aetheria

note: [unit_type]: id=ESpectre
en: Ethereal Spectre
la: Spectrum Aetherium

note: [unit_type]: id=EWraith
en: Ethereal Wraith
la: Lemur Aetherius

note: [unit_type]: id=Spider Lich, race=undead
en: Spider Lich
la: Aranea Mortifuga

note: [leadership]: id=inspire
en: inspire
la: incitat

note: [language]
en: pierce
la: cuspis

en: Kaleh
la: Caleius

en: Nym
la: Nyma

en: Zhul
la: Zula

note: [floating_text]
en: thirst
la: sitis

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=gray_tropical_water [terrain_type]: id=medium_shallow_water [terrain_type]: id=tropical_water [terrain_type]: id=shallow_water
en: Shallow Water
la: Aqua

note: [terrain_type]: id=human_ship
en: Human Ship
la: Navis Hominum

en: Leader
la: Dux

note: [resistance]: id=garak_steadfast [resistance]: id=steadfast
en: female^steadfast
la: constans

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [event] [then]
en: Scorpion
la: Nepa

note: #-#-#-#-#  150 (wescamp-i 18n)  #-#-#-#-# [objective]: condition=win
en: Defeat enemy leaders
la: Duces hostium vincere

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=pierce [attack]: type=fire
en: bow
la: arcus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=pierce
en: thorns
la: spinae

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=pierce
en: longbow
la: arcus longus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: entangle
la: irretire

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: faerie touch
la: tactus Nympharum

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact [attack]: type=arcane
en: fist
la: pugnus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=arcane
en: lightbeam
la: radius lucis

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: mace
la: fustis ferreus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=arcane [attack]: type=impact [unit_type]: id=SotA Walking Corpse_Human [unit_type]: id=SotA Walking Corpse_Dwarf [unit_type]: id=SotA Walking Corpse_Goblin [unit_type]: id=SotA Walking Corpse_Mounted [unit_type]: id=SotA Walking Corpse_Sau
en: touch
la: tactus

note: [attack]: type=arcane
en: faerie fire
la: ignis Nympharum

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=cold
en: chill wave
la: unda gelida

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=arcane #-#-#-#-#  137 (wescamp-i 18n)  #-#-#-#-#
en: shadow wave
la: unda tenebrarum

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=blade
en: axe
la: securis

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: mud glob
la: globus luti

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: sling
la: funda

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=pierce #-#-#-#-#  159 (wescamp-i 18n)  #-#-#-#-# [attack]
en: lance
la: lancea

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: flail
la: flagellum ferreum

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=blade [attack]: type=arcane [attack]: type=fire
en: sword
la: gladius

note: [attack]: type=fire [attack]: type=pierce
en: crossbow
la: scorpio

note: [attack]: type=blade
en: longsword
la: spatha

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: morning star
la: scipio armatus

note: [unit_type]: id=Terraent, race=human [unit_type]: id=Paladin, race=human
en: Paladin
la: Eques Sanctus

note: [attack]: type=blade
en: cleaver
la: dolabra

note: [attack]: type=cold
en: chill tempest
la: procella gelida

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=blade
en: saber
la: acinaces

note: [unit_type]: id=Walking Corpse Shynal, race=undead [unit_type]: id=SotA Walking Corpse_Human [unit_type]: id=SotA Walking Corpse_Dwarf [unit_type]: id=SotA Walking Corpse_Goblin [unit_type]: id=SotA Walking Corpse_Mounted [unit_type]: id=SotA Walking Corpse_Saurian [unit_type]: id=SotA Walking Corps
en: Walking Corpse
la: Cadaver Ambulans

note: [attack]: type=impact
en: club
la: clava

note: [unit_type]: id=SotA Ancient Lich, race=undead [unit_type]: id=Ancient Lich, race=undead
en: Ancient Lich
la: Mortifuga Antiquus

note: [unit_type]: id=Sacrifice, race=human [unit_type]: id=Necromancer, gender=male,female, race=human
en: Necromancer
la: Evocator Mortuum

note: [attack]: type=impact
en: plague staff
la: lituus pestifer

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=pierce [attack]: type=cold
en: curse
la: detestatio

note: [unit_type]: id=SotA Soulless_Human [unit_type]: id=SotA Soulless_Dwarf [unit_type]: id=SotA Soulless_Goblin [unit_type]: id=SotA Soulless_Gryphon [unit_type]: id=SotA Soulless_Mounted [unit_type]: id=SotA Soulless_Saurian [unit_type]: id=SotA Soulless_Swimmer [unit_type]: id=SotA Soulless_Troll [un
en: Soulless
la: Inanimum

note: [attack]: type=blade
en: berserker frenzy
la: insania

note: [attack]: type=pierce
en: dragonstaff
la: scipio draconis

note: [attack]: type=impact
en: hammer
la: malleus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=pierce
en: spear
la: hasta

note: [attack]: type=pierce
en: javelin
la: pilum

note: [attack]: type=blade
en: battle axe
la: bipennis

note: [attack]: type=blade
en: hatchet
la: securicula

note: [attack]: type=pierce
en: thunderstick
la: virga tonitri

note: [unit_type]: id=Dwarvish Rune Lord, race=dwarf [unit_type]: id=Dwarvish Runemaster, race=dwarf
en: Dwarvish Runemaster
la: Pumilio Runipotens

note: [unit_type]: id=Autumn Shyde, race=elf, gender=female [unit_type]: id=Elvish Shyde, race=elf, gender=female
en: female^Elvish Shyde
la: Hamadryas

note: [unit_type]: id=Cavalryman Commander, race=human [unit_type]: id=Cavalryman, race=human
en: Cavalryman
la: Cataphractarius

note: [unit_type]: id=Dragoon Commander, race=human [unit_type]: id=Dragoon, race=human
en: Dragoon
la: Cataphractarius Magnus

note: [unit_type]: id=Cavalier Commander, race=human [unit_type]: id=Cavalier, race=human
en: Cavalier
la: Cataphractarius Nobilis

note: [attack]: type=impact [attack]: type=fire
en: ram
la: arietare

note: [advancement]: id=Bowman [unit_type]: id=Bowman, race=human, gender=male
en: Bowman
la: Sagittarius

note: [unit_type]: id=Blood Bat, race=bats
en: Blood Bat
la: Vespertilio Cruentus

note: [unit_type]: id=Blood Bat, race=bats
en: Blood Bats are so named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims.
la: Vespertiliones Cruenti sic nominant ob ruborem, quem nonnulli ut signum cibi deliciae designant. Bestiae celeres sunt et cruorem pugnatorum exhaurire possunt, quibus partem salutis amissae adipiscantur.

note: [unit_type]: id=Dread Bat, race=bats
en: Dread Bat
la: Vespertilio Tremendus

note: [unit_type]: id=Dread Bat, race=bats
en: The most vicious, predatory, and successful of the Blood Bats become Dread Bats, gaining the ability to drain not merely the blood but the very life energy of their victims.
la: Saevissimus, praedatorissimus et prosperissimus Vespertilionum Cruentorum Vespertilio Tremendi factus est, percipiens non solum cruorem sed etiam vero animam victimae.

note: [unit_type]: id=Vampire Bat, race=bats
en: Vampire Bat
la: Vespertilio Hirudo

note: [unit_type]: id=Boat, race=mechanical
en: Boat
la: Ratis

note: [unit_type]: id=Galleon, race=mechanical
en: Galleon
la: Navis Longa

note: [unit_type]: id=Pirate Galleon, race=mechanical
en: Pirate Galleon
la: Navis Piratica

note: [unit_type]: id=Transport Galleon, race=mechanical
en: Transport Galleon
la: Navis Oneraria

note: [unit_type]: id=Drake Arbiter, race=drake, gender=male,female
en: Drake Arbiter
la: Arbiter Draculeus

note: [attack]: type=blade [attack]: type=pierce
en: halberd
la: tripennis

note: [unit_type]: id=Armageddon Drake, race=drake, gender=male,female
en: Armageddon Drake
la: Draculus Ignipotens

note: [attack]: type=blade
en: battle claws
la: ungues proelii

note: [unit_type]: id=Drake Blademaster, race=drake, gender=male,female
en: Drake Blademaster
la: Rudiarius Draculeus

note: [attack]: type=blade
en: war talon
la: ungues belli

note: [unit_type]: id=Drake Burner, race=drake, gender=male,female
en: Drake Burner
la: Draculus Incendens

note: [unit_type]: id=Drake Clasher, race=drake, gender=male,female
en: Drake Clasher
la: Draculus Concursans

note: [unit_type]: id=Drake Enforcer, race=drake, gender=male,female
en: Drake Enforcer
la: Coercitor Draculeus

note: [attack]: type=pierce [attack]: type=blade
en: trident
la: tridens

note: [unit_type]: id=Drake Fighter, race=drake, gender=male,female
en: Drake Fighter
la: Pugnator Draculeus

note: [attack]: type=blade
en: war blade
la: ferrum belli

note: [unit_type]: id=Fire Drake, race=drake, gender=male,female
en: Fire Drake
la: Draculus Ignis

note: [unit_type]: id=Drake Flameheart, race=drake, gender=male,female
en: Drake Flameheart
la: Draculus Flammicors

note: [unit_type]: id=Drake Flare, race=drake, gender=male,female
en: Drake Flare
la: Flamma Draculea

note: [unit_type]: id=Drake Glider, race=drake, gender=male,female
en: Drake Glider
la: Draculus Labens

note: [attack]: type=impact
en: slam
la: affligere

note: [unit_type]: id=Hurricane Drake, race=drake, gender=male,female
en: Hurricane Drake
la: Draculus Altivolans

note: [unit_type]: id=Inferno Drake, race=drake, gender=male,female
en: Inferno Drake
la: Draculus Fervens

note: [unit_type]: id=Sky Drake, race=drake, gender=male,female
en: Sky Drake
la: Draculus Caeli

note: [unit_type]: id=Drake Thrasher, race=drake, gender=male,female
en: Drake Thrasher
la: Draculus Verberans

note: [unit_type]: id=Drake Warden, race=drake, gender=male,female
en: Drake Warden
la: Praefectus Draculeus

note: [unit_type]: id=Drake Warrior, race=drake, gender=male,female
en: Drake Warrior
la: Bellator Draculeus

note: [attack]: type=fire
en: torch
la: fax

note: [unit_type]: id=Dwarvish Arcanister, race=dwarf
en: Dwarvish Arcanister
la: Pumilio Arcanifer

note: [unit_type]: id=Dwarvish Berserker, race=dwarf
en: Dwarvish Berserker
la: Pumilio Debacchans

note: [unit_type]: id=Dwarvish Dragonguard, race=dwarf
en: Dwarvish Dragonguard
la: Pumilio Draconigena

note: [unit_type]: id=Dwarvish Explorer, race=dwarf
en: Dwarvish Explorer
la: Explorator Pumilus

note: [unit_type]: id=Dwarvish Fighter, race=dwarf
en: Dwarvish Fighter
la: Pugnator Pumilus

note: [unit_type]: id=Dwarvish Guardsman, race=dwarf
en: Dwarvish Guardsman
la: Custos Pumilus

note: [unit_type]: id=Dwarvish Lord, race=dwarf
en: Dwarvish Lord
la: Dominus Pumilus

note: [unit_type]: id=Dwarvish Pathfinder, race=dwarf
en: Dwarvish Pathfinder
la: Indagator Pumilus

note: [unit_type]: id=Dwarvish Runesmith, race=dwarf
en: Dwarvish Runesmith
la: Runifex Pumilus

note: [unit_type]: id=Dwarvish Scout, race=dwarf
en: Dwarvish Scout
la: Speculator Pumilus

note: [unit_type]: id=Dwarvish Sentinel, race=dwarf
en: Dwarvish Sentinel
la: Excubitor Pumilus

note: [unit_type]: id=Dwarvish Stalwart, race=dwarf
en: Dwarvish Stalwart
la: Pumilio Robustus

note: [unit_type]: id=Dwarvish Steelclad, race=dwarf
en: Dwarvish Steelclad
la: Pumilio Ferratus

note: [unit_type]: id=Dwarvish Thunderer, race=dwarf
en: Dwarvish Thunderer
la: Pumilio Tonans

note: [unit_type]: id=Dwarvish Thunderguard, race=dwarf
en: Dwarvish Thunderguard
la: Pumilio Altitonans

note: [unit_type]: id=Dwarvish Ulfserker, race=dwarf
en: Dwarvish Ulfserker
la: Pumilio Bacchans

note: [unit_type]: id=Elvish Archer, race=elf, gender=male,female
en: Elvish Archer
la: Sagittarius Dryadalis

note: [female]: gender=female
en: female^Elvish Archer
la: Sagittaria Dryadalis

note: [unit_type]: id=Elvish Avenger, race=elf, gender=male,female
en: Elvish Avenger
la: Ultor Dryadalis

note: [female]: gender=female
en: female^Elvish Avenger
la: Ultrix Dryadalis

note: [unit_type]: id=Elvish Captain, race=elf
en: Elvish Captain
la: Princeps Dryadalis

note: [unit_type]: id=Elvish Champion, race=elf
en: Elvish Champion
la: Heros Dryadalis

note: [unit_type]: id=Elvish Druid, race=elf, gender=female
en: female^Elvish Druid
la: Druida Dryadalis

note: [unit_type]: id=Elvish Enchantress, race=elf, gender=female
en: female^Elvish Enchantress
la: Praecantrix Nymphis

note: [unit_type]: id=Elvish Fighter, race=elf
en: Elvish Fighter
la: Pugnator Dryadalis

note: [unit_type]: id=Elvish Hero, race=elf
en: Elvish Hero
la: Vindex Dryadalis

note: [unit_type]: id=Elvish High Lord, race=elf
en: Elvish High Lord
la: Optimas Dryadalis

note: [unit_type]: id=Elvish Lady, gender=female, race=elf
en: female^Elvish Lady
la: Domina Dryadalis

note: [unit_type]: id=Elvish Lord, race=elf
en: Elvish Lord
la: Magnas Dryadalis

note: [unit_type]: id=Elvish Marksman, race=elf, gender=male,female
en: Elvish Marksman
la: Dryadalis Arciflorens

note: [female]: gender=female
en: female^Elvish Marksman
la: Dryadalis Arciflorens

note: [unit_type]: id=Elvish Marshal, race=elf
en: Elvish Marshal
la: Imperator Dryadalis

note: [unit_type]: id=Elvish Outrider, race=elf
en: Elvish Outrider
la: Praecursor Dryadalis

note: [unit_type]: id=Elvish Ranger, race=elf, gender=male,female
en: Elvish Ranger
la: Indagator Dryadalis

note: [female]: gender=female
en: female^Elvish Ranger
la: Indagatrix Dryadalis

note: [unit_type]: id=Elvish Rider, race=elf
en: Elvish Rider
la: Eques Dryadalis

note: [unit_type]: id=Elvish Scout, race=elf
en: Elvish Scout
la: Speculator Dryadalis

note: [unit_type]: id=Elvish Shaman, race=elf, gender=female
en: female^Elvish Shaman
la: Haruspica Nymphis

note: [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female
en: Elvish Sharpshooter
la: Dryadalis Arcipotens

note: [female]: gender=female
en: female^Elvish Sharpshooter
la: Dryadalis Arcipotens

note: [unit_type]: id=Elvish Sorceress, race=elf, gender=female
en: female^Elvish Sorceress
la: Saga Nymphis

note: [unit_type]: id=Elvish Sylph, race=elf, gender=female
en: female^Elvish Sylph
la: Vates Nymphis

note: [unit_type]: id=Fog Clearer, race=monster
en: dummy_unit^Fog Clearer
la: Destructor Nebulae

note: [unit_type]: id=Direwolf Rider, race=wolf
en: Direwolf Rider
la: Lupes Dirus

note: [unit_type]: id=Goblin Impaler, race=goblin
en: Goblin Impaler
la: Orculis Infigens

note: [unit_type]: id=Goblin Impaler, race=goblin
en: Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle line. Those who manage to survive their first few battles equip themselves with a long spear to compensate for their short reach, and better armor to guard their diminutive frames.
la: Orces orculibus ut pabulum aciei primi sint utuntur. Qui supersunt nescio quomodo semper se armant ut ita pergant. Hasta maior eos iuvat ut brevia brachia compensent, et armatura melior iuvat ut exiguas formas defendant.

note: [unit_type]: id=Goblin Knight, race=wolf
en: Goblin Knight
la: Robur Lupitum

note: [unit_type]: id=Goblin Pillager, race=wolf
en: Goblin Pillager
la: Expilator Orculis

note: [attack]: type=impact
en: net
la: rete

note: [unit_type]: id=Goblin Rouser, race=goblin
en: Goblin Rouser
la: Concitator Orculis

note: [unit_type]: id=Goblin Spearman, race=goblin
en: Goblin Spearman
la: Hastatus Orculis

note: [unit_type]: id=Wolf Rider, race=wolf
en: Wolf Rider
la: Lupes

note: [unit_type]: id=Gryphon, race=gryphon
en: Gryphon
la: Gryps

note: [unit_type]: id=Gryphon Master, race=gryphon
en: Gryphon Master
la: Magister Grypum

note: [unit_type]: id=Gryphon Rider, race=gryphon
en: Gryphon Rider
la: Eques Grypum

note: [unit_type]: id=Grand Knight, race=human
en: Grand Knight
la: Eques Optimus

note: [unit_type]: id=Knight, race=human
en: Knight
la: Eques Ordinis

note: [unit_type]: id=Lancer, race=human
en: Lancer
la: Contatus Eques

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Horseman, race=human #-#-#-#-#  154 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=Two_Brothers
en: Horseman
la: Eques

note: [unit_type]: id=Duelist, race=human
en: Duelist
la: Lanista

note: [unit_type]: id=Fencer, race=human
en: Fencer
la: Battuens

note: [unit_type]: id=Halberdier, race=human
en: Halberdier
la: Tripennatus

note: [unit_type]: id=Heavy Infantryman, race=human
en: Heavy Infantryman
la: Ferratus

note: [unit_type]: id=Iron Mauler, race=human
en: Iron Mauler
la: Contundens Ferreus

note: [unit_type]: id=Javelineer, race=human
en: Javelineer
la: Pilatus

note: [unit_type]: id=Longbowman, race=human, gender=male
en: Longbowman
la: Sagittarius Maior

note: [unit_type]: id=Master Bowman, race=human, gender=male
en: Master Bowman
la: Sagittarius Potens

note: [unit_type]: id=Master at Arms, race=human
en: Master at Arms
la: Magister Armorum

note: [unit_type]: id=Pikeman, race=human
en: Pikeman
la: Contatus

note: [attack]: type=pierce
en: pike
la: contus

note: [unit_type]: id=Shock Trooper, race=human
en: Shock Trooper
la: Concursans Gravis

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Spearman, race=human #-#-#-#-#  150 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=Northern_Rebirth
en: Spearman
la: Hastatus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Mage, race=human, gender=male,female #-#-#-#-#  138 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=Delfadors_Memoirs
en: Mage
la: Magus

note: [attack]: type=fire
en: missile
la: telum

note: [female]: gender=female
en: female^Mage
la: Saga

note: [unit_type]: id=Arch Mage, race=human, gender=male,female
en: Arch Mage
la: Princeps Magus

note: [attack]: type=fire
en: fireball
la: globus ignis

note: [female]: gender=female
en: female^Arch Mage
la: Princeps Saga

note: [unit_type]: id=Elder Mage, race=human
en: Elder Mage
la: Magus Vetus

note: [female]: gender=female
en: female^Great Mage
la: Saga Magna

note: [unit_type]: id=Red Mage, race=human, gender=male,female
en: Red Mage
la: Magus Ruber

note: [female]: gender=female
en: female^Red Mage
la: Saga Rubra

note: [unit_type]: id=Silver Mage, race=human, gender=male,female
en: Silver Mage
la: Magus Argenteus

note: [female]: gender=female
en: female^Silver Mage
la: Saga Argentea

note: [unit_type]: id=White Mage, race=human, gender=male,female
en: White Mage
la: Magus Albatus

note: [female]: gender=female
en: female^White Mage
la: Saga Albata

note: [unit_type]: id=Mage of Light, race=human, gender=male,female
en: Mage of Light
la: Magus Lucis

note: [female]: gender=female
en: female^Mage of Light
la: Saga Lucis

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Outlaw, race=human, gender=male,female
en: Outlaw
la: Proscriptus

note: [female]: gender=female
en: female^Outlaw
la: Proscripta

note: [unit_type]: id=Assassin, race=human, gender=male,female
en: Assassin
la: Sicarius

note: [female]: gender=female
en: female^Assassin
la: Sicaria

note: [unit_type]: id=Bandit, race=human
en: Bandit
la: Latro

note: [unit_type]: id=Footpad, race=human, gender=male,female
en: Footpad
la: Grassator

note: [female]: gender=female
en: female^Footpad
la: Grassatrix

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Fugitive, race=human, gender=male,female
en: Fugitive
la: Fugitivus

note: [female]: gender=female
en: female^Fugitive
la: Fugitiva

note: [unit_type]: id=Highwayman, race=human
en: Highwayman
la: Latrocinans

note: [unit_type]: id=Rogue, race=human, gender=male,female
en: Rogue
la: Furcifer

note: [female]: gender=female
en: female^Rogue
la: Furcifer

note: [unit_type]: id=Ruffian, race=human
en: Ruffian
la: Nebulo

note: [unit_type]: id=Thief, race=human, gender=male,female
en: Thief
la: Fur

note: [female]: gender=female
en: female^Thief
la: Fur

note: [unit_type]: id=Thug, race=human
en: Thug
la: Brutus

note: [attack]: type=pierce
en: pitchfork
la: furca

note: [unit_type]: id=Royal Warrior, race=human, gender=male
en: Royal Warrior
la: Bellator Regius

note: [unit_type]: id=Woodsman, race=human, gender=male
en: Woodsman
la: Lignator

note: [unit_type]: id=Huntsman, race=human
en: Huntsman
la: Venator

note: [unit_type]: id=Poacher, race=human
en: Poacher
la: Auceps

note: [unit_type]: id=Trapper, race=human
en: Trapper
la: Captor

note: [unit_type]: id=Mermaid Diviner, race=merman, gender=female
en: female^Mermaid Diviner
la: Hariola Nereiis

note: [unit_type]: id=Mermaid Enchantress, race=merman, gender=female
en: female^Mermaid Enchantress
la: Praecantrix Nereiis

note: [attack]: type=impact
en: water spray
la: spuma aquae

note: [unit_type]: id=Merman Entangler, race=merman
en: Merman Entangler
la: Nereid Irretiens

note: [unit_type]: id=Merman Fighter, race=merman
en: Merman Fighter
la: Pugnator Nereidis

note: [unit_type]: id=Merman Hoplite, race=merman
en: Merman Hoplite
la: Hoplomachus Nereidis

note: [unit_type]: id=Merman Hunter, race=merman
en: Merman Hunter
la: Venator Nereidis

note: [unit_type]: id=Mermaid Initiate, race=merman, gender=female
en: female^Mermaid Initiate
la: Mysta Naiadum

note: [unit_type]: id=Merman Javelineer, race=merman
en: Merman Javelineer
la: Pilatus Nereidis

note: [unit_type]: id=Merman Netcaster, race=merman
en: Merman Netcaster
la: Retiarius Nereidis

note: [unit_type]: id=Mermaid Priestess, race=merman, gender=female
en: female^Mermaid Priestess
la: Sacerdos Nereiis

note: [unit_type]: id=Mermaid Siren, race=merman, gender=female
en: Mermaid Siren
la: Siren Nereiis

note: [attack]: type=impact
en: naia touch
la: tactus naiadis

note: [unit_type]: id=Merman Spearman, race=merman
en: Merman Spearman
la: Hastatus Nereidis

note: [unit_type]: id=Merman Triton, race=merman
en: Merman Triton
la: Triton Nereidis

note: [unit_type]: id=Merman Warrior, race=merman
en: Merman Warrior
la: Bellator Nereidis

note: [language]
en: fire
la: igneum

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: tentacle
la: flagellum

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=pierce
en: ink
la: sepia

note: [attack]: type=pierce
en: sting
la: aculeus

note: [unit_type]: id=Fire Dragon, race=monster
en: Fire Dragon
la: Draco Ignis

note: [unit_type]: id=Fire Dragon, race=monster
en: A dragon is a legendary creature, normally seen only in fantastic tales. They are very rare, and were it not for the historical events, the singlehanded destruction of cities and towns that these creatures have wrought, they might be dismissed as mere myth. Legends are very specific about the ravages of dragons; noting their great strength, speed, their preternatural cunning, and above all else, the great fire that burns inside of them.
    
    Battling a dragon is said to be the pinnacle of danger itself, fit only for fools, or the bravest of knights.
la: Dragones sunt bestiae fabulosae. Perrari sunt, et, nisi historia oppidorum urbiumque ab eis solis destructorum, non perscriberentur. Fabulae de devastiones draconum assiduissime describuntur: fortitudinem, celeritatem magnum, calliditatem praeter naturam, praesertimque ignem immensum qui intus ardet.
    
    Draconi pugnare columen periculi esse dicitur, aptum modo stultis aut virilissimis equitum.

note: [attack]: type=fire
en: fire claws
la: ungues ignis

note: [unit_type]: id=Giant Mudcrawler, race=monster
en: Giant Mudcrawler
la: Ingens Caenirepens

note: [unit_type]: id=Giant Rat, race=monster
en: Giant Rat
la: Ingens Mus

note: [unit_type]: id=Giant Scorpion, race=monster
en: Giant Scorpion
la: Ingens Nepa

note: [attack]: type=impact [attack]: type=blade
en: pincers
la: forceps

note: [unit_type]: id=Giant Spider, race=monster
en: Giant Spider
la: Ingens Aranea

note: [attack]: type=impact
en: web
la: aranea

note: [unit_type]: id=Mudcrawler, race=monster
en: Mudcrawler
la: Caenirepens

note: [unit_type]: id=Skeletal Dragon, race=undead
en: Skeletal Dragon
la: Draco Osseus

note: [attack]: type=blade
en: jaw
la: fauces

note: [unit_type]: id=Tentacle of the Deep, race=monster
en: Tentacle of the Deep
la: Flagellum Gurgitis

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [unit_type]: id=Water Serpent, race=monster
en: Water Serpent
la: Hydrus

note: [unit_type]: id=Direwolf, race=wolf
en: Direwolf
la: Lupus Dirus

note: [unit_type]: id=Great Wolf, race=wolf
en: Great Wolf
la: Lupus Magnus

note: [unit_type]: id=Naga Fighter, race=naga, gender=male,female
en: Naga Fighter
la: Pugnator Hydradis

note: [female]: gender=female
en: Nagini Fighter
la: Pugnatrix Hydrada

note: [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female
en: Naga Myrmidon
la: Dimachaeris Hydradis

note: [female]: gender=female
en: Nagini Myrmidon
la: Dimachaeris Hydrada

note: [unit_type]: id=Naga Warrior, race=naga, gender=male,female
en: Naga Warrior
la: Bellator Hydradis

note: [female]: gender=female
en: Nagini Warrior
la: Bellatrix Hydrada

note: [unit_type]: id=Ogre, race=ogre
en: Ogre
la: Semihomo

note: [unit_type]: id=Young Ogre, race=ogre
en: Young Ogre
la: Catulus Semifer

note: [unit_type]: id=Orcish Archer, race=orc
en: Orcish Archer
la: Sagittarius Orcius

note: [unit_type]: id=Orcish Assassin, race=orc
en: Orcish Assassin
la: Sicarius Orcius

note: [unit_type]: id=Orcish Crossbowman, race=orc
en: Orcish Crossbowman
la: Scorpiator Orcius

note: [unit_type]: id=Orcish Grunt, race=orc
en: Orcish Grunt
la: Orx Gregarius

note: [unit_type]: id=Orcish Leader, race=orc
en: Orcish Leader
la: Dux Orcium

note: [language]
en: blade
la: lamina

note: [unit_type]: id=Orcish Ruler, race=orc
en: Orcish Ruler
la: Dominator Orcium

note: [unit_type]: id=Orcish Slayer, race=orc
en: Orcish Slayer
la: Occisor Orcius

note: [unit_type]: id=Orcish Slurbow, race=orc
en: Orcish Slurbow
la: Manuballistor Orcius

note: [unit_type]: id=Orcish Sovereign, race=orc
en: Orcish Sovereign
la: Dynastes Orcium

note: [unit_type]: id=Orcish Warlord, race=orc
en: Orcish Warlord
la: Orx Bellipotens

note: [unit_type]: id=Orcish Warrior, race=orc
en: Orcish Warrior
la: Bellator Orcius

note: [unit_type]: id=Saurian Augur, race=lizard
en: Saurian Augur
la: Augur Lacerteus

note: [unit_type]: id=Saurian Oracle, race=lizard
en: Saurian Oracle
la: Oraculum Lacerteum

note: [unit_type]: id=Saurian Soothsayer, race=lizard
en: Saurian Soothsayer
la: Haruspex Lacerteus

note: [unit_type]: id=Great Troll, race=troll
en: Great Troll
la: Princeps Troglodyta

note: [unit_type]: id=Troll Hero, race=troll
en: Troll Hero
la: Heros Troglodytis

note: [unit_type]: id=Troll Rocklobber, race=troll
en: Troll Rocklobber
la: Funditor Troglodytis

note: [unit_type]: id=Troll, race=troll
en: Troll
la: Troglodyta

note: [unit_type]: id=Troll Shaman, race=troll
en: Troll Shaman
la: Flamen Troglodytis

note: [attack]: type=fire
en: flame blast
la: flamen ignis

note: [unit_type]: id=Troll Warrior, race=troll
en: Troll Warrior
la: Bellator Troglodytis

note: [unit_type]: id=Troll Whelp, race=troll
en: Troll Whelp
la: Catulus Troglodytis

note: [unit_type]: id=Ghast, race=undead
en: Ghast
la: Abominamentum

note: [unit_type]: id=Ghoul, race=undead
en: Ghoul
la: Monstrum

note: [unit_type]: id=Necrophage, race=undead
en: Necrophage
la: Mortivorax

note: [unit_type]: id=Dark Adept, gender=male,female, race=human
en: Dark Adept
la: Adsecula Venefici

note: [female]: gender=female
en: female^Dark Adept
la: Adsecula Venefici

note: [unit_type]: id=Dark Sorcerer, gender=male,female, race=human
en: Dark Sorcerer
la: Veneficus

note: [female]: gender=female
en: Dark Sorceress
la: Venefica

note: [female]: gender=female
en: female^Necromancer
la: Evocatrix Mortuum

note: [unit_type]: id=Banebow, race=undead
en: Banebow
la: Cladiger

note: [unit_type]: id=Bone Shooter, race=undead
en: Bone Shooter
la: Ossium Iaculator

note: [unit_type]: id=Chocobone, race=undead
en: Chocobone
la: Chocobossa

note: [unit_type]: id=Death Knight, race=undead
en: Death Knight
la: Dux Mortuum

note: [unit_type]: id=Deathblade, race=undead
en: Deathblade
la: Mortiferrum

note: [unit_type]: id=Draug, race=undead
en: Draug
la: Vindex Animatus

note: [unit_type]: id=Revenant, race=undead
en: Revenant
la: Miles Osseus

note: [unit_type]: id=Skeleton Archer, race=undead
en: Skeleton Archer
la: Sagittarius Osseus

note: [unit_type]: id=Ghost, race=undead
en: Ghost
la: Phasma

note: [attack]: type=cold
en: wail
la: gemere

note: [unit_type]: id=Nightgaunt, race=undead
en: Nightgaunt
la: Larva

note: [unit_type]: id=Spectre, race=undead
en: Spectre
la: Spectrum

note: [attack]: type=arcane
en: baneblade
la: cladifer

note: [unit_type]: id=Wraith, race=undead
en: Wraith
la: Lemur

note: [unit_type]: id=Ancient Wose, race=wose
en: Ancient Wose
la: Vidanum Vetus

note: #-#-#-#-#  161 (Wesnoth Latin 1.2)  #-#-#-#-# [attack]: type=impact
en: crush
la: calcare

note: [unit_type]: id=Elder Wose, race=wose
en: Elder Wose
la: Grande Vidanum

note: [unit_type]: id=Wose, race=wose
en: Wose
la: Vidanum

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [widget]: id=name [side]: type=Fighter, id=student #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [side]: type=Fighter, id=Konrad [side]: type=Commander, id=Konrad
en: Konrad
la: Conradus

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [widget]: id=name [lua]: wml_actions.select_character [modify_side] #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [side]: type=Princess, id=Li'sar [event] [unit]: id=Li'sar, type=Princess
en: Li’sar
la: Lisaris

note: [objective]: condition=win
en: Destroy a fierce enemy
la: Ferocem hostem delere

note: [objective]: condition=lose
en: Get yourself killed
la: Interfici

note: [message]: speaker=narrator
en: Welcome to Wesnoth!
la: A Vesnote, Salve!

note: [message]: speaker=student
en: Good morning, Delfador! Is it time to attack things?
la: Salve, Delfador! Nuncne ad pugnandum est?

note: [message]: speaker=Delfador
en: Um, well...
la: A, iam...

note: [message]: speaker=student
en: Have you found an orc for me to fight, huh? A troll?
la: Orcemne mihi ad pugnandum invenis, nonne? non troglodytam?

note: [message]: speaker=Delfador
en: Quiet! I will summon an enemy for you...
la: Tace! Tibi hostem arcessam...

note: [message]: speaker=Delfador
en: ... this quintain!
la: ... formam hanc militis!

note: [message]: speaker=student
en: A quintain? You want me to fight a dummy?
la: Formamne militis? Visne me pupam pugnare?

note: [hint_message]
en: Attacking
la: Pugnare

note: [message]: speaker=student
en: Hey! This quintain fights back!
la: Hem! Forma illa militis obsistit!

note: [message]: speaker=Delfador
en: Hmm, perhaps we should have started with a doll.
la: Mmm, fortasse cum pupa incepere debemus.

note: [message]: speaker=student
en: Should I retreat?
la: Pedemne referam?

note: [message]: speaker=Delfador [message]: speaker=Galdrad
en: Good idea!
la: Bene putas!

note: [message]: speaker=Delfador
en: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
la: Vicem infeliciter consumpsisti formam militis pugnando. Id vicem nunc adipisceris.

note: [message]: speaker=student
en: The <i>dummy</i> gets a turn?
la: <i>Pupane</i> vicem adipiscitur?

note: [event] [else]
en: End your turn
la: Fini vicem

note: [message]: speaker=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
la: Heu! Egeo curatione! Modo $student_hp reliqua puncta salutis!

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [hint_message] #-#-#-#-#  136 (Wesnoth Latin 1.2)  #-#-#-#-# [message]: speaker=narrator [option]
en: Villages
la: Viculi

note: [message]: speaker=student
en: I’ll recruit some elves!
la: Conscribam dryadales nunnollos!

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [label] #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=orcish_keep [terrain_type]: id=snow_orcish_keep [terrain_type]: id=human_keep [terrain_type]: id=snow_keep [terrain_type]: id=elven_keep [terrain_type]: id=elven_keep_ruin [terrain_t
en: Keep
la: Arx

note: [event]
en: Move Konrad to the keep
la: Move Conradum ad arcem

note: [event]
en: Move Li’sar to the keep
la: Move Lisarem ad arcem

note: [hint_message]
en: Crowns
la: Coronae

note: [message]: speaker=student
en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
la: Io, modo forma haec militis duos puncta salutis curat! Debeo statim pugnare!

note: [message]: speaker=Delfador
en: Yes, if a unit doesn’t do anything for a turn, it will slowly heal.
la: Ita, si actor nihil pro vice egerit, lente curabit.

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title> #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# #-#-#-#-#  wesnoth-help.wml.pot (PACKAGE VERSION)  #-#-#-#-# [section]: id=traits_section [topic]: id=..traits_section
en: Traits
la: Ingenia

note: [message]: speaker=Delfador
en: Keep attacking with both elves until the quintain is finished!
la: Preme cum ambobus dryadalibus donec forma militis cadit pugnare!

note: [message]: speaker=Delfador
en: Maybe you should recruit another elf?
la: Aliumne dryadalem fortasse conscribas?

note: [hint_message]
en: Unit Descriptions
la: Descriptiones Actorum

note: [hint_message]
en: Protect Your Troops
la: Defende Copias

note: [hint_message]
en: Remember to pull back wounded units into villages and recruit more if needed. Take special care of units with the highest <i>experience points (XP)</i> so they can gain levels and become more powerful.
la: Memora actores vulneratos in viculos retrahere et plures si egeantur conscribere. Praecave actoribus cum plurimis punctis usus (PU), ut ordines adipiscatur et potentior sit!

note: [hint_message]
en: Support
la: Auxilium

note: [hint_message]
en: Each village you control will <i>support</i> one unit for free. After that, each unit costs you one gold per turn.
la: Quisque viculus tentus actorem sine pretium <i>sustinebit</i>, postquam, quisque actor tibi unum aurorum invicem sumptui erit.

note: [hint_message]
en: Advancement
la: Producendum

note: [hint_message]
en: Defenses
la: Defensiones

note: [message]: speaker=second_unit
en: The quintain is destroyed, and I have gained more experience!
la: Forma militis deleta est, et plus usus habeo!

note: [message]: speaker=narrator
en: These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time.
la: Hae pupae tantum pugnant si uno spatio distas. Possis, cum cura, singillitam se interficere.

note: [side]: type=Orcish Warrior, id=Thrag
en: Thrag
la: Thracchus

note: [event]
en: I hope I have a chance to retreat after this!
la: Spero occasinem effugere mihi erit!

note: [event]
en: One lucky attack by an Orcish Grunt, and I’m done for!
la: Si impetus felicis ab Orce Gregario fiet necabor!

note: [objective]: condition=win
en: Defeat the Orc Leader
la: Ducem orcium vincere

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [objective]: condition=lose #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-#
en: Death of Konrad
la: Mors Conradi

note: [objective]: condition=lose
en: Death of Li’sar
la: Mors Lisaris

note: [message]: speaker=student
en: Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
la: Ave Galdrade! Num aliud aliquid, ut me vincant, Delfador creavit? An grecem terriculorum, fortasse?

note: [message]: speaker=student
en: What should I do?
la: Quid faciam?

note: [event]
en: First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.
la: Orcem Gregarium positus in medium fluminis primo ocasus erit. Nobis non curae sit.

note: [event]
en: By then, their leader will have recruited more units to send against us and the real fight will begin.
la: Iam dux actores conscriberit, ut se contra nos mittat, et ita pugna vera incipiet.

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
la: Impetus probabile, itaque, trans flumen est. Illa insula media praecipua est: viculus sibi est pro actoribus curandoris et silva, in qua perbene pugnamus.

note: [section]: id=weapon_specials [topic]: id=..weapon_specials
en: Weapon Specials
la: Praecipua Telorum

note: [topic]: id=income_and_upkeep
en: Income and Upkeep
la: Fructus et Impendium

note: [hint_message]
en: Long-distance Movement
la: Motus Longe

note: [hint_message]
en: You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there.
la: Potes actorem vices nonnullas movere iubere per actor eligitur et destinatum tangitur. Numerus multum vicium fore designabit ante actorem spatium advenit.

note: [hint_message]
en: Tracking Enemy Movement
la: Motus Hostis Sequi

note: [hint_message]
en: You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu.
la: Potes quo hostem attingere potest videre murem super se movendo. Potes vias possibiles alias aliter cum imperio <b>Motus Hostis Proponere</b> a tabula <b>Acta</b> videre.

note: type: Content of: <book><chapter><section><section><title>
en: Zone of Control
la: Zona Imperii

note: [event]
en: Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.
la: Cave! Nunc nox est. Orces <i>nocturni</i> sunt, qui designat impetus iam sui fortiores XXV centesimae et idem infirmiores die esse, quod refert. <i>Diurnus</i> es: fortior die. Dryadales <i>medii</i> sunt: a noctu dieque inmoti.

note: #-#-#-#-#  160 (Battle for Wesnoth 1.2)  #-#-#-#-# [hint_message] #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title> #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# [topic]: id=time_of_day
en: Time of Day
la: Hora

note: [hint_message]
en: Tracking Unused Units
la: Actores Otiosos Sequi

note: [hint_message]
en: You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn.
la: Potes affirmare te omnes actores quidque vicem uti <b>n</b> tangendo ut actorem secundum eligas. Si <b>signum spatii</b> tangis actores electos vicem finitos potes notare, quod te prohibet quominus mox forte tangas. Cum <b>n</b> non actorem novum iam eligat, vicem finire potes.

note: [hint_message]
en: Victory Conditions
la: Leges Victoriae

note: [hint_message]
en: Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader.
la: Memora actores conscribere qui usui tempori sunt. Sagittarii multum contra Gregarios Lupitesque et ducem orcium possunt.

note: [then]
en: Beware of those orcs crossing the river! If they get into the forest they’ll be hard to dislodge!
la: Praecave orces transientes flumen! Si in silva iverint difficiles pulsu erunt!

note: [message]: speaker=Galdrad
en: That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!
la: Actor ille fere nex una (octo puncta usus) ab ordine adepturo! Noli pati mori!

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
la: Dux suus ad viculum hanc movit! Se non, quam putabam, stultus est. Viculus quidque vicem curat et bonam defensionem comparat.

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
la: Actor ille viculum nostrum cepit! Expulsus est; viculus quidque vicem curat et bonam defensionem comparat.

note: [message]: speaker=unit The speaker is female
en: Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!
la: Me ad pugnandum dubius est! Possum hostem cum impetu missili tardare, sed spero, si desum, consilium cepisti!

note: [message]: speaker=Galdrad
en: Losing a healer hurts all the troops! Keep them out of the enemy’s reach!
la: Medica amittens omnes copias laedit! Dista se tactum hostus!

note: [event]
en: Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.
la: Praecave ducem orcium: potest XXXVI puncta damnorum noctu ferire! Pugna die una cum actoribus multis.

note: [unit_type]: id=Fighter, race=human [unit_type]: id=Fighteress, gender=female, race=human
en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
la: Iuvenes audacesque, Pugnatores multum cum gladio possunt et forabiles hostium impetibus sunt. Sed sibi capacitas sunt ut bellatores magni olim fiant.

note: [unit_type]: id=Fighteress, gender=female, race=human
en: female^Fighter
la: Pugnatrix

note: [unit_type]: id=Quintain, race=mechanical
en: Quintain
la: Forma Militis

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
la: Formae Militis utitur ut artis gladiique lanceaeque exerceat. Valde insolitum sit si pugnant.

note: #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [action]: id=button-endturn
en: End Scenario
la: Scaenarium Finire

note: [campaign]: id=The_South_Guard
en: TSG
la: LA

note: [achievement_group]
en: The South Guard
la: Legio Australis

note: [side]
en: South Guard
la: Legio Auster

note: [side] [event]
en: Urza Mathin
la: Urza Mathinus

note: [unit]: id=Deoran, type=Cavalryman Commander
en: Deoran
la: Deoranus

note: #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# [trait]: id=loyal_dummy [trait]: id=loyal #-#-#-#-#  137 (wescamp-i 18n)  #-#-#-#-#
en: loyal
la: fidelis

note: [trait]: id=loyal
en: Zero upkeep
la: Nullum impendium

note: [objective]: condition=win
en: Defeat Urza Mathin
la: Urzam Mathinum vincere

note: [objective]: condition=lose
en: Death of Deoran
la: Mors Deorani

note: [side]: type=Trapper, id=Urza Fastik
en: Urza Fastik
la: Urza Fasticius

note: [side]
en: Westin
la: Vestinium

note: [command]
en: Sir Gerrick
la: Dominus Gerricus

note: [command]
en: Minister Hylas
la: Magister Hylas

note: [side] [event]
en: Urza Nalmath
la: Urza Nalmathus

note: [event]
en: Ithelden
la: Itheldin

note: [event] [unit]: type=Elvish Shyde, id=Ethiliel
en: Ethiliel
la: Ethiliela

note: [event]
en: Talchar
la: Talcar

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title> #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [item]: id=potion-poison [object]: id={ID}
en: Poison
la: Venenum

note: [scenario]: id=04_Choice_in_the_Fog
en: Gruth
la: Gruthus

note: [objective]: condition=win
en: Defeat Urza Afalas
la: Urzam Afalam vincere

note: [unit]
en: Mal M’Brin
la: Malis Mibrinius

note: [objective]: condition=win
en: Defeat Mal M’Brin
la: Malem Mibrinium vincere

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side]: type=Troll Warrior, id=Erart [side]: type=Troll Warrior, id=Raol [side]: type=Troll Warrior, id=Rilg [side]: type=Troll Warrior, id=Gulg #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# [side] [side]: type=Troll Warrior, id=Harohk #-#-#-#-#  
en: Trolls
la: Troglodytae

note: [objective]: condition=lose
en: Death of Ethiliel
la: Mors Ethilielae

note: [message]: speaker=unit
en: Argh!
la: A!

note: [side]
en: Statue
la: Imago

note: [unit_type]: id=King of Wesnoth
en: King of Wesnoth
la: Rex Vesnotei

note: #-#-#-#-#  146 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=LOW, type=hybrid
en: Soldier
la: Miles

note: [campaign]: id=The_Rise_of_Wesnoth [scenario]: id=22_The_Rise_of_Wesnoth
en: The Rise of Wesnoth
la: Ascensio Vesnotei

note: [campaign]: id=The_Rise_of_Wesnoth
en: TRoW
la: AV

note: [scenario]: id=01_A_Summer_of_Storms
en: A Summer of Storms
la: Aestas Procellarum

note: [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric [side]: type=Noble Fighter, id=Prince Haldric [side]: type=Noble Commander, id=Prince Haldric [side]: id=Prince Haldric, type=Noble Commander
en: Prince Haldric
la: Regulus Haldricus

note: [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric
en: Haldric
la: Haldricus

note: [side]: type=Wesfolk Outcast, gender=female, id=Wesfolk Leader
en: Wesfolk Leader
la: Dux Vesigenorum

note: [side]: type=Wesfolk Outcast, gender=female, id=Wesfolk Leader
en: Wesfolk
la: Vesigena

note: [event]
en: King Eldaric IV
la: Rex Eldaricus IV

note: [objective]: condition=win
en: Defeat the Wesfolk Leader
la: Ducem Vesigenarum vincere

note: [objective]: condition=lose
en: Death of Prince Haldric
la: Mors Reguli Haldrici

note: [objective]: condition=lose
en: Death of King Eldaric
la: Mors Regis Eldarici

note: [scenario]: id=02_The_Fall
en: The Fall
la: Autumnus

note: [side]: type=Orcish Warlord, id=Tan-Rarbag
en: Tan-Rarbag
la: Tararbagus

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side]: type=Orcish Warlord, id=Tan-Rarbag [side]: type=Orcish Warrior, id=Tan-Erang [side]: type=Orcish Warlord, id=Tan-Schmog [side]: type=Orcish Warlord, id=Tan-NauVong [side]: type=Orcish Warrior, id=Tan-Vrodis [side]: type=Orcish Warlord,
en: Orcs
la: Orces

note: [side]: type=Orcish Warrior, id=Tan-Erang
en: Tan-Erang
la: Tanerangus

note: [event]
en: Thegwyn
la: Thegvynius

note: [event]
en: Galdred
la: Galdredus

note: [objective]: condition=lose
en: Death of King Eldaric IV
la: Mors Regis Eldarici IV

note: [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type, gender=female [then]
en: Lady Outlaw
la: Domina Proscripta

note: [scenario]: id=03_A_Harrowing_Escape
en: A Harrowing Escape
la: Fuga Horrifera

note: [side]: type=Orcish Warlord, id=Tan-Schmog
en: Tan-Schmog
la: Tansmogus

note: [side]: type=Orcish Warlord, id=Tan-NauVong
en: Tan-NauVong
la: Tanauvongus

note: [event]
en: Snagakhan
la: Snagakhanus

note: [event]
en: Knafakhan
la: Gnafakhanus

note: [event]
en: Hoshnak
la: Hosnacus

note: [event]
en: Gruumogth
la: Grumogthus

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [objective]: condition=win [objectives] #-#-#-#-#  153 (Battle for Wesnoth 1.2.0)  #-#-#-#-# #-#-#-#-#  146 (wescamp-i 18n)  #-#-#-#-# #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# #-#-#-#-#  138 (wescamp-i 18n)  #-#-#-#-#
en: Defeat all enemy leaders
la: Omnes duces hostium vincere

note: [unit]: id=Burin the Lost, type=Dwarvish Steelclad
en: Burin the Lost
la: Burinus Amissus

note: [message]: type=Orcish Slayer
en: Die, human.
la: Homo, morere!

note: [scenario]: id=04a_The_Swamp_of_Esten
en: The Swamp of Esten
la: Palus Esteni

note: [unit]: type=White Mage, id=Minister Edren
en: Minister Edren
la: Magister Edrenius

note: [unit]: type=Knight, id=Sir Ruddry
en: Sir Ruddry
la: Dominus Rudrius

note: [scenario]: id=04b_The_Midlands
en: The Midlands
la: Media

note: [side]: type=Orcish Warrior, id=Tan-Vrodis
en: Tan-Vrodis
la: Tanurodis

note: [side]: type=Orcish Warlord, id=Tan-Bok
en: Tan-Bok
la: Tanbocchus

note: [side]: type=Orcish Warlord, id=Tan-Hogar
en: Tan-Hogar
la: Tanogarus

note: [event]
en: Grilg
la: Grilgus

note: [event]
en: Vrogar
la: Urogarus

note: [unit]: type=Knight, id=Sir Ladoc
en: Sir Ladoc
la: Dominus Ladocus

note: [side]: type=Orcish Warlord, id=Tan-Gralg
en: Tan-Gralg
la: Tangralgus

note: [side]: type=Orcish Warlord, id=Tan-Rugar
en: Tan-Rugar
la: Tarugarius

note: [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
en: Elilmaldur-Rithrandil
la: Elilmaldur Rithrandil

note: [event]
en: Landunwonbam
la: Landunvonba

note: [event]
en: Bolwuldelman
la: Bolvuldelman

note: [event]
en: Wonrunmaldin
la: Vonrunmaldin

note: [objective]: condition=lose
en: Death of Elilmaldur-Rithrandil
la: Mors Elilmalduri Rithrandili

note: [scenario]: id=06_Temple_in_the_Deep
en: Temple in the Deep
la: Templum in Profundo

note: [side]: type=Lich, id=Lich-Lord Lenvan
en: Lich-Lord Lenvan
la: Dominus Mortis Lenvanus

note: [objective]: condition=win
en: Defeat the Lich-Lord
la: Dominum Mortis vincere

note: [side]: type=Wose, id=Talodulborentan
en: Talodulborentan
la: Talodulborentanum

note: [side]: type=Wose, id=Talodulborentan [side]: type=Wose, id=Gullatendronnorbum [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
en: Treefolk
la: Silvigenae

note: [event]
en: Orofarnië
la: Orofarnius

note: [event]
en: Bregalad
la: Bregaladus

note: [unit]: id=Lady Jessene, type=$lady_store.type, gender=female
en: Lady Jessene
la: Domina Iessena

note: [side]: type=Lieutenant, id=Commander Aethyr [case]
en: Commander Aethyr
la: Legatus Aethyrius

note: [side]: type=Orcish Warlord, id=Tan-Vragar
en: Tan-Vragar
la: Tanuragar

note: [side]: type=Orcish Warlord, id=Tan-Burg
en: Tan-Burg
la: Tanburgus

note: [side]: type=Orcish Warlord, id=Ut'Tan-Vrork
en: Ut’Tan-Vrork
la: Uttanurorcus

note: [event]
en: Angry Farmer
la: Agricola Iratus

note: [objective]: condition=win
en: Normal:
la: Mediocris:

note: [message]: speaker=Grüü [message]: role=cannonfodder
en: Why?
la: Cur?

note: [side]: type=Orcish Warlord, id=Ut'Tan-Grilg
en: Ut’Tan-Grilg
la: Uttangrilgus

note: [side]: type=Orcish Warlord, id=Tan-Pulk
en: Tan-Pulk
la: Tampulcus

note: [side]: type=Lich, id=Lich-Lord Caror
en: Lich-Lord Caror
la: Dominus Mortis Caror

note: [event]
en: Rarlg
la: Ralgus

note: [event]
en: Raul-Rarlg
la: Raulralgus

note: [side]: type=Arch Mage, id=Daellyn the Red
en: Daellyn the Red
la: Daellynius Ruber

note: [side]: type=Arch Mage, id=Daellyn the Red [side]: type=Arch Mage, id=Tinry the Red
en: Red Wizards
la: Magi Rubri

note: [side]: type=Arch Mage, id=Tinry the Red
en: Tinry the Red
la: Tinrius Ruber

note: [event]
en: Spider
la: Aranea

note: [message]: speaker=Daellyn the Red [message]: speaker=Tinry the Red
en: Brother!
la: Frater!

note: [side]: type=Grand Knight, id=King Addroran IX
en: King Addroran IX
la: Rex Adoranus IX

note: [scenario]: id=12_A_Final_Spring
en: A Final Spring
la: Ver Ultimum

note: [side]: type=Orcish Warlord, id=Tan-Harak
en: Tan-Harak
la: Tanaracchus

note: [side]: type=Orcish Warlord, id=Tan-Hork
en: Tan-Hork
la: Tanorcus

note: [side]: type=Orcish Warlord, id=Tan-Gulo
en: Tan-Gulo
la: Tangulo

note: [effect]: type=fire
en: ruby of fire
la: gemma ignis

note: [objective]: condition=lose
en: Death of King Addroran IX
la: Mors Regis Adorani IX

note: [objective]: condition=lose
en: Death of Lord Typhon
la: Mors Domini Typhonis

note: [event]
en: Lord Typhon
la: Dominus Typhon

note: [event] [unit_type]: id=Familiar, race=undead
en: Familiar
la: Imago

note: [event] [side]: type=Jevyan Cloaked, id=Lich-Lord Jevyan
en: Lich-Lord Jevyan
la: Dominus Mortis Ievianus

note: [event]
en: Fool Prince
la: Regulus Imprudens

note: [scenario]: id=13_Peoples_in_Decline
en: Peoples in Decline
la: Populi Labentes

note: [side]: type=Drake Flameheart, id=Kegrid
en: Kegrid
la: Kegridus

note: [side]: type=Drake Flameheart, id=Merkush
en: Merkush
la: Mercuscus

note: [event]
en: Bitey the Serpent
la: Mordosus Serpens

note: [scenario]: id=14_Rough_Landing
en: Rough Landing
la: Adventus Horridus

note: [side]: type=Naga Warrior, id=Abraxas [side]: type=Naga Warrior, id=Xamalia [side]: type=Naga Warrior, id=Gaxmail
en: Naga
la: Hydradis

note: [side]: type=Naga Warrior, id=Gaxmail
en: Gaxmail
la: Gaxmailus

note: [case]
en: Chompey the Serpent
la: Rodosus Serpens

note: [case]
en: Scaly the Serpent
la: Squamosus Serpens

note: [scenario]: id=15_A_New_Land
en: A New Land
la: Terra Nova

note: [side]: type=Elvish Champion, id=Eowarar
en: Eowarar
la: Eovarar

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [event] [side]: type=Autumn Shyde, id=Lady Dionli #-#-#-#-#  146 (wescamp-i 18n)  #-#-#-#-# [part]
en: Lady Dionli
la: Domina Dionla

note: [side]: type=Elvish Champion Kalian, id=Lord Logalmier [side]: type=Elvish Champion, id=Lord Logalmier
en: Lord Logalmier
la: Magnas Logalmir

note: [side]: type=Elvish Sharpshooter, id=Lord Aryad
en: Lord Aryad
la: Magnas Aryadus

note: [event]
en: Lord El’Isomithir
la: Magnas Elisomithir

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [scenario]: id=17a_The_Dragon #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Romanian constellation, native: Balaurul
en: The Dragon
la: Draco

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side]: type=Saurian Flanker, id=Irix [side]: type=Saurian Flanker, id=Vriss [side]: type=Saurian Flanker, id=Axiz [side]: type=Saurian Flanker, id=Satras #-#-#-#-#  139 (wescamp-i 18n)  #-#-#-#-# [side]: id=Aglizix, type=Saurian Ambusher, typ
en: Saurians
la: Lacertae

note: [side]: type=Saurian Flanker, id=Vriss
en: Vriss
la: Urissus

note: [side]: type=Saurian Flanker, id=Axiz
en: Axiz
la: Axizus

note: [then]
en: Shek’kahan
la: Secahanus

note: [scenario]: id=17b_Lizard_Beach
en: Lizard Beach
la: Litus Lacertarum

note: [side]: type=Saurian Flanker, id=Tirasch
en: Tirasch
la: Tirascus

note: [side]: type=Saurian Flanker, id=Ssirk
en: Ssirk
la: Ssircus

note: [event]
en: Riaa
la: Ria

note: [scenario]: id=17c_Troll_Hole
en: Troll Hole
la: Latibulum Troglodytis

note: [side]: type=Troll Warrior, id=Erart
en: Erart
la: Erartus

note: [side]: type=Troll Warrior, id=Raol
en: Raol
la: Raolus

note: [side]: type=Troll Warrior, id=Rilg
en: Rilg
la: Rilgus

note: [side]: type=Troll Warrior, id=Gulg
en: Gulg
la: Gulgus

note: [then]
en: Fang
la: Fangus

note: [scenario]: id=17d_Cursed_Isle
en: Cursed Isle
la: Insula Detestata

note: [side]: type=Spectre, id=Isorfilad
en: Isorfilad
la: Isorfiladus

note: [side]: type=Spectre, id=Tinoldor
en: Tinoldor
la: Tinoldorus

note: [event]
en: Midnight Queen
la: Domina Tenebrarum

note: [event]
en: Jessene in Hiding
la: Iessena Celans

note: [side]: type=Orcish Warlord, id=Tan-Erirt
en: Tan-Erirt
la: Tanerirtus

note: [side]: type=Orcish Warlord, id=Tan-Gagar
en: Tan-Gagar
la: Tangagar

note: [side]: type=Troll Warrior, id=Thruf
en: Thruf
la: Thrufus

note: [case]
en: Rabbin
la: Rabinus

note: [case]
en: General Kafka
la: Legatus Cafca

note: [side]: type=Draug, id=General Heravan
en: General Heravan
la: Legatus Haravanus

note: [side]: type=Orcish Warlord, id=Tan-Halg
en: Tan-Halg
la: Tanalgus

note: [side]: type=Orcish Warlord, id=Tan-Rinak
en: Tan-Rinak
la: Tarinacchus

note: [objective]: condition=lose
en: Death of Aethyr
la: Mors Aethyrii

note: [scenario]: id=21_The_Plan
en: The Plan
la: Consilium

note: [message]: speaker=Ragvan [message]: speaker=Kergai
en: Right!
la: Recte!

note: [side]: type=Orcish Warlord, id=Tan-Vragish
en: Tan-Vragish
la: Tanuragisus

note: [side]: type=Orcish Warlord, id=Ut'Tan-Grorag
en: Ut’Tan-Grorag
la: Uttangroragus

note: [side]: type=Orcish Warlord, id=Tan-Erinak
en: Tan-Erinak
la: Tanerinacchus

note: [side]: type=Orcish Warlord, id=Tan-Prodash
en: Tan-Prodash
la: Tamprodascus

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side]: type=Noble Commander, id=Prince Haldric #-#-#-#-#  141 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_H
en: Wesnothians
la: Vesnotienses

note: [message]: role=Scout
en: Sure.
la: Certo.

note: [unit_type]: id=Noble Commander, race=human, gender=male
en: Noble Commander
la: Legatus Nobilis

note: [unit_type]: id=Noble Fighter, race=human, gender=male
en: Noble Fighter
la: Pugnator Nobilis

note: [unit_type]: id=Noble Lord, race=human, gender=male
en: Noble Lord
la: Dominus Nobilis

note: [variation] [unit_type]: id=Lord
en: The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.
la: Duces nobiles multorum militium, Domini fortes praesertim sunt in concursu et periti sunt et cum arcu. Ut Duces, Domini facultates ductus possident et facultatem pugnae vicinorum ex gradibus inferiores augent.

note: [unit_type]: id=Noble Youth, race=human, gender=male
en: Noble Youth
la: Adulescens Nobilis

note: [attack]: type=impact
en: training sword
la: rudis

note: [unit_type]: id=Vampire Lady, gender=female, race=undead
en: female^Vampire Lady
la: Lamia

note: [attack]: type=blade
en: blood kiss
la: suavium sanguinis

note: #-#-#-#-#  158 (Battle for Wesnoth 0.8.8-CVS)  #-#-#-#-# [unit_type]: id=Warrior King #-#-#-#-#  139 (wescamp-i 18n)  #-#-#-#-# [unit_type]: id=Merman Warrior King, race=merman
en: Warrior King
la: Rex Bellator

note: [unit_type]: id=Wesfolk Lady, race=human, gender=female
en: female^Wesfolk Lady
la: Domina Vesigenarum

note: [unit_type]: id=Wesfolk Leader, race=human, gender=female
en: female^Wesfolk Leader
la: Dux Vesigenarum

note: [unit_type]: id=Wesfolk Outcast, race=human, gender=female
en: female^Wesfolk Outcast
la: Profuga Vesigenarum

note: [unit]: type=Walking Corpse
en: A Former Friend
la: Amicus Priscus

en: Browse...
la: Naviga ...

en: About...
la: De...

en: Do you really want to quit?
la: Itane vis exire?

note: [campaign]: id=The_Hammer_of_Thursagan [achievement_group]
en: The Hammer of Thursagan
la: Malleus Thursaganis

note: [campaign]: id=The_Hammer_of_Thursagan
en: THoT
la: MT

note: #-#-#-#-#  156 (Battle for Wesnoth 1.3.12+svn)  #-#-#-#-# [campaign]: id=The_Hammer_of_Thursagan #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=Sceptre_of_Fire
en: Steelclad
la: Ferratus

note: [about]
en: Special Guest Designer
la: Hospes Auctor

note: [about]
en: Brainstorming, playtesting, and spousal support
la: Cogitationes, probare, et auxilium coniugale

note: [scenario]: id=01_At_the_East_Gate
en: At the East Gate
la: In Porta Orientale

note: [part]
en: But the threat from hostile orcs, wild men, and remnant undead was not yet ended. The dwarves kept strong guards on the approaches to Knalga. In the year 550 after the founding of Wesnoth, the captain of the East Gate received a warning that a small band of rogue orcs had been sighted.
la: At nondum comminatio orcium hostilium, hominum ferorum, et inmortuum relictorum finita erat, nani sic aditus ad Gnalgam bene munierant; DL annos a Vesnote condita, centurioni Portae Orientalis renuntiatum est parvam catervam errantem orcium apparuisse.

note: [side] [side]: type=Dwarvish Lord, id=Hamel [side]: type=Orcish Warrior, id=Marth-Tak
en: Alliance
la: Societas

note: [side]: type=Orcish Warrior, id=Bashnark
en: Bashnark
la: Basnarcus

note: [label]
en: East Gate
la: Porta Orientalis

note: [objective]: condition=win
en: Defeat Bashnark
la: Basnarcum vincere

note: [objective]: condition=lose
en: Death of Aiglondur
la: Mors Aeglonduri

note: [message]: speaker=Aiglondur
en: <i>Up axes!</i> We will be the Northern Alliance’s arm today, and kill or scatter these invaders.
la: <i>Tollite secures!</i> Nos hodie lacertus Societatis Boreae erimus, his hostibus interfectis fusisve.

note: [message]: speaker=Bashnark
en: We are the true orcs, not the weaklings who ally with human-worms and stinky-midgets like you. You will be meat for our wolves.
la: Non sumus invalidi socii vermium humanorum et putidorum pumilionum sicut te, sed orces veri. Caro lupis nostris eritis.

note: [scenario]: id=02_Reclaiming_the_Past
en: Reclaiming the Past
la: Praeterita Recipere

note: #-#-#-#-#  156 (Battle for Wesnoth 1.3.12+svn)  #-#-#-#-# [side]: type=Dwarvish Lord, id=Hamel #-#-#-#-#  150 (wescamp-i 18n)  #-#-#-#-# [unit]: type=Dwarvish Lord, id=Hamel [part]
en: Hamel
la: Hamelus

note: [message]: speaker=Aiglondur
en: The Hammer of Thursagan?
la: At Malleus Thursaganis?

note: [message]: speaker=Angarthing
en: That is what is said, my lord Hamel, and it is true. Except this; the Order of Loremasters has given me leave to reveal that the craft secrets were not, actually, quite as lost as we believed.
la: Hoc est quod dicitur, domine mi Hamele, et verum est, nisi hoc; Ordo Doctunorum me permittit ut aperiam arcana artis non omnino tam amissa quam crederamus fuisse.

note: [message]: speaker=Hamel
en: What is this ye say? Nae lost?
la: Quid dicis? Non amissa?

note: [message]: speaker=Angarthing
en: Aye. Ye’ll recall that in repairing the western galleries we cleared a small cave-in hard by where Thursagan himself once had a workshop here, before he left to study in solitude in the further North.
la: Vero. Meministi cum nos porticos occidentes refecisse parvam cavernam casam exemisse pro loco quo ipse Thursaganis olim ante fabricam habuit, quam solus ad in Septentrionalibus studendum exiit

note: [message]: speaker=Hamel
en: And ye found something?
la: Ac aliquid invenisti?

note: [message]: speaker=Angarthing
en: A book. Thursagan’s book, in a secret and locked compartment he must have dug from the living rock himself by unaided runecraft. The cave-in breached it. It has taken us great effort to puzzle out his code. But it might be that, with the book and the Hammer to hand, we could train and initiate runesmiths once more.
la: Quoddam librum, in loculo secreto clausoque, quem unus ex saxis vivis arte runarum pura fodisset, quem caverna casa irrupit. Perdifficile nobis erat litteras obscuratas eius exsolvere. Sed fortasse, libro et malleo praesente, rursus runifices erudire initiareque possumus.

note: [message]: speaker=Hamel
en: And for what cause ha’ I heard naught o’ this?
la: At quare ego de re nihil audiebam?

note: [message]: speaker=Angarthing
en: My lord, the find was very recent. We are still deciphering the book. And there is this: with the Hammer at Kal Kartha and the book here, the question of which holding shall have the training of the new runesmiths in its hands would be... delicate.
la: Mi domine, nuper invenimus. Etiam nunc librum exsolvimus. Ac est alia res: quia Malleus Calcarthae et liber huc est, quaestio sit... gravis, utrum hic an ille runifices novos erudiat.

note: [message]: speaker=Angarthing
en: We feared stirring up a controversy before the book was even properly understood.
la: Timebamus ut ante discordiam agiteremus quam librum etiam recte intellegeremus.

note: [message]: speaker=Hamel
en: I’ll grant that was well thought, even if I am nae entirely pleased to have been kept in the dark. But ye came to me with a request, and I think I ken what it will be.
la: Concedo ut id bene fecistis, non tamen mihi placet ut certior non factus sim. Sed rem petitum venistis, et scio quam res est, puto.

note: [message]: speaker=Angarthing
en: Indeed, Lord Hamel, that is what we came to ask.
la: Vero, Domine Hamele, id est quod petimus.

note: [message]: speaker=Hamel
en: And you spoke my guess, Aiglondur. Are you nae kin of mine?
la: Ac dixisti quod fingebam, Aeglondure. Nonne tu gentis meae est?

note: [message]: speaker=Aiglondur
en: Your great-nephew, my lord.
la: Filius fratris tui sum, mi domine.

note: [message]: speaker=Aiglondur
en: Aye, my Lord Hamel.
la: Aio, mi domine Hamele.

note: [message]: speaker=Aiglondur
en: We must make haste; winter approaches, and travel over the mountains will soon grow dangerous.
la: Festinare oportet; hiemascit, itaque montes transgredi difficile fit.

note: [scenario]: id=03_Strange_Allies
en: Strange Allies
la: Socii Mirabiles

note: [side]: type=Orcish Warrior, id=Marth-Tak
en: Marth-Tak
la: Martax

note: [side]: type=Orcish Slayer, id=Gorthas
en: Invaders
la: Irruentes

note: [objective]: condition=lose
en: Death of Angarthing
la: Mors Angartoris

note: [objective]: condition=lose
en: Death of Marth-Tak
la: Mors Martacis

note: [message]: speaker=Marth-Tak
en: In the name of the Alliance, quit these lands now!
la: Per Societatem, nunc exi hanc regionem!

note: [message]: speaker=Angarthing
en: Now that is a sight still strange to my eyes — an orc fighting for the Northern Alliance.
la: Hoc est aliquid mirabile visu — orcs pro Societate Borea pugnans.

note: [message]: speaker=Marth-Tak
en: You, on the road! Are you of the Northern Alliance or not?
la: Io, viatores! Estisne Societatis Boreae an non?

note: [message]: speaker=Angarthing
en: We are.
la: Sumus

note: [message]: speaker=Marth-Tak
en: Well, then, honor the treaty as I have.
la: Foederi igitur parete sicut ego.

note: [message]: speaker=Angarthing
en: We have failed our duty to the Alliance.
la: Officio Societatis defuimus.

note: [message]: speaker=Kalenz
en: Indeed...
la: Quidem...

note: [message]: speaker=Marth-Tak
en: East, eh? You won’t find many friends in that direction. Travel safely.
la: Adne orientem? Minimos socios in illa regione invenies. Cave tibi.

note: [scenario]: id=04_High_Pass
en: High Pass
la: Angustum Altum

note: [side]: type=Gryphon, id=Kaara
en: Kaara
la: Karra

note: [objective]: condition=win
en: Move Aiglondur to the signpost at the east end of the pass
la: Aeglondurum ad signum in fine orientale angusti movere

note: [message]: speaker=Angarthing
en: Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here.
la: Ecce, Angustum Altum. Apud chartis veteribus, dimidium itineris ad Calcartham fecimus.

note: [message]: speaker=Aiglondur
en: We must push through quickly; there is a vicious storm coming in behind us. Being caught in a blizzard on those heights would be no laughing matter.
la: Ocius transire necesse; est procella mordax ante nos. Nive in illis altis rapi haud ferendum erit.

note: [message]: speaker=Aiglondur
en: It has begun to snow. Move, everyone! To be trapped here would be death.
la: Ningit. Ite omnes! Hic circumventi esse exitium sit.

note: [message]: speaker=Aiglondur
en: We’re snowed in. Our mission has failed, even if we live until the spring.
la: Nive circumiti sumus. Etiam si usque ad verem vivamus, proposito defuimus.

note: [message]: speaker=Aiglondur
en: We’re through the pass!
la: Angustum transiimus!

note: [scenario]: id=05_Fear
en: Fear
la: Metus

note: [message]: speaker=narrator [option]
en: Peasants
la: Rustici

note: [objective]: condition=win
en: Find the inhabitants
la: Incolas invenire

note: [message]: speaker=Angarthing
en: We should be on the outskirts of the settled country around Kal Kartha, but something doesn’t feel right here.
la: Ambitum terrae habitae circa Calcartham inesse debemus, sed nescioquid hic malum videtur.

note: [message]: speaker=Aiglondur
en: It’s too quiet... and I think I smell traces of smoke on the wind.
la: Tam tacitum est... et puto me vestigia fumi in vento odorari.

note: [message]: speaker=Aiglondur
en: Look sharp for the inhabitants here. They might have something to tell us.
la: Odoramini incolas. Fortasse de re aliquid dicant.

note: [scenario]: id=06_Forbidden_Forest
en: Forbidden Forest
la: Silva Vetita

note: #-#-#-#-#  156 (Battle for Wesnoth 1.3.12+svn)  #-#-#-#-# [side]: type=Elvish High Lord, id=Telcherion [side]: type=Elvish Enchantress, id=Iluvarda [side]: type=Ancient Wose, id=Burumardir-Athelorand #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=tropical_forest [terrain_type]: id=rainfo
en: Forest
la: Silva

note: [side]: type=Ancient Wose, id=Burumardir-Athelorand
en: Burumardir-Athelorand
la: Burumardir Athelorand

note: [objective]: condition=win
en: Move both Aiglondur and Angarthing to the eastern signpost
la: Et Aeglondurum et Angartorem ad signum orientalem movere

note: [unit]: type=Elvish Scout, id=Elurin
en: Elurin
la: Elurinus

note: [message]: speaker=Elurin
en: Who disturbs our forest?
la: Quis silvam nostram vexat?

note: [message]: speaker=Aiglondur
en: A delegation of the Northern Alliance, seeking the road through to Kal Kartha.
la: Legatio Societatis Boreae faciat ut Calcartham iter inveniat.

note: [message]: speaker=Elurin
en: We allow few outsiders in our forest paths, and no dwarves since the masked ones began to trouble our eastern margins. No axe-bearers shall come near our trees. Return whence you came!
la: Paucos advenas vias silvestres nostras inire sinimus, neque quid de nanis ex quo personati margines eoas turbare aggressi sunt, neque qui de bipenniferis arbores nostros aggredientur. Redite unde venistis!

note: [message]: speaker=Aiglondur
en: No. We have our duty. We must pass.
la: Non redibimus. Transire necesse est.

note: [message]: speaker=Elurin
en: You shall not pass here.
la: Hic non transibitis.

note: [message]: speaker=Aiglondur
en: Winter comes on our heels, and your forest straddles the only gap in these mountains. You leave us no choice but to fight you.
la: Hiems calcem persequitur, atque silva tua unicum saltum horum montum attingit. Pugnandum est.

note: [message]: speaker=Elurin
en: So be it, then. Yours will not be the first bones to nourish the earth of our forest.
la: Esto. Ossa tua terram silvae nostrae non primum alent.

note: [message]: speaker=Aiglondur
en: Rally on me, everyone. We have better things to do than brawl with elves.
la: Omnes huc convenite. Gravior res est quam cum dryadalibus rixari.

note: [scenario]: id=07_The_Siege_of_Kal_Kartha
en: The Siege of Kal Kartha
la: Obsidio Calcarthae

note: [side]: type=Orcish Warlord, id=Tan-Morgh
en: Tan-Morgh
la: Tan Morgus

note: [side]: type=Orcish Warlord, id=Tan-Garukh
en: Tan-Garukh
la: Tan Garucchus

note: [side]: type=Orcish Warlord, id=Tan-Wagran
en: Tan-Wagran
la: Tan Vagranus

note: [objective]: condition=lose
en: Death of Dulcatulos
la: Mors Dulcatuli

note: [message]: speaker=Movrur
en: Behold! The West Gate of Kal Kartha!
la: Ecce! Portam Occidentis Calcarthae!

note: [message]: speaker=Aiglondur
en: And under siege, I see. There is a mighty host of orcs between us and that gate.
la: Atque obsessam, puto. Est magnus grex orcum inter nos portamque.

note: [message]: speaker=Tan-Morgh
en: Ahhh... more stinky-midgets, come to get killed just like these cowards in their den.
la: Ahhh... plures pumilionum foedorum obitum venerunt sicut hi territi in latibulo.

note: [message]: speaker=Aiglondur
en: Let us bring our kin that orc’s head as a guesting-gift.
la: Feramus gentibus nostris caput illius orcis donum.

note: [message]: speaker=Dulcatulos
en: Kal Kartha shall not fall!
la: Calcartha non deerit!

note: [message]: speaker=Aiglondur
en: Kal Kartha is taken. Our mission has failed.
la: Calcartha capta est. Munere nos defuimus.

note: [message]: speaker=Dulcatulos
en: Well fought, and our thanks; we were sore pressed. You are our honored guests, and I will show you to the best quarters we have myself. Our lord, the runemaster Karrag, will want to have speech with you on the morrow.
la: Bene facitis, et gratias vobis ago; male oppressi sumus. Vos eritis hospites honorati, et ipse vobis optima spatia ostendam. Dominus noster, Carragus runipotens, vos alloqui cras velit.

note: [scenario]: id=08_The_Court_of_Karrag
en: The Court of Karrag
la: Aula Carragi

note: [side]
en: Kal Karthans
la: Calcarthans

note: [unit]: type=Dwarvish Masked Steelclad, id=Magog [unit]: type=Dwarvish Masked Ulfserker, id=Hekyll [unit]: type=Dwarvish Masked Ulfserker, id=Jekyll [unit]: type={TYPE} [side]: type=Dwarvish Masked Lord, id=Dufon [side]: type=Dwarvish Masked Lord, id=Aragoth [side]: type=Dwarvish Masked Lord, id=Dra
en: Masked Dwarf
la: Nanus Personatus

note: [objective]: condition=win
en: Defeat Karrag
la: Carragum vincere

note: [message]: speaker=Karrag
en: Hail, fellow dwarves. All Kal Kartha thanks you for your timely rescue.
la: Avete, connani. Tota Calcartha pro opportune subveniendo gratias agit.

note: [message]: speaker=Aiglondur
en: We are from Knalga; your clans are kin to ours of old. We but did our duty to kin.
la: Gnalgae sumus; gentes tuae consanguinei sunt. Tantum per munus agebamus.

note: [message]: speaker=Angarthing
en: On one condition. You must take off that mask and show your true face. I am a witness.
la: Sub una condicione: tua facies vera ostendenda est — personam tuam tolles. Testis sum.

note: [message]: speaker=Angarthing
en: But the Law must see. A dwarf must put his name and his face behind his deeds. I am a witness.
la: Sed Legi videre necesse est. Nani est se ex nomine et facie aestumare. Testis sum.

note: [message]: speaker=Angarthing
en: The Law speaks. Against him with the eyes to see, no deception can hold. I AM A WITNESS!
la: Lex dicit. Contra quem luminibus quibus lustret, fraus non stare potest. TESTIS SUM!

note: [message]: speaker=Dulcatulos
en: No... no... it is horrible! My lord, how did you come to this?
la: Heu... heu... horrendum est! Mi domine, quid accidit?

note: [message]: speaker=Karrag
en: I lingered for weeks in agony. Only my hatred and the runelore of old sustained me, until I became as I am. I will have revenge; I will destroy the orcs, and the humans, and the elves, and all but the true people!
la: Cruciatus diu morabar. Modo odio et doctrina runarum vetere sustentus sum, donec sic factus. Scelus ulciscar; orces delebo, homines, dryadales et omnes nisi vires veros!

note: [message]: speaker=Karrag
en: And you have sealed your doom. Hundreds of dirtgrubbers have already died to weave a web of blood around the Hammer and the soul of the dwarves. You and your new friends will be the last sacrifices I require to bind the entire dwarvish race to my purpose. TAKE THEM!
la: Et tu iam fata tua implevisti. Milia lutulentorum iam obierunt ut araneum cruentum circum Malleum et animum nanorum texant. Tu amicique novi estis hostiae quibus egeo ut totum genus nanorum ad rem struam. RAPITE!

note: [message]: speaker=narrator
en: Neither side can recruit or recall. You must win with the troops you have.
la: Neutra pars adlegere evocareve potest. Copiis praesentibus vincere necesse est.

note: [message]: speaker=Angarthing
en: Wait... the lich’s apparent death was another illusion. In truth he ran through that doorway behind the throne.
la: Io... mors mortifugae fraus erat. Vero ianuam post solium percucurrit.

note: [message]: speaker=Dulcatulos
en: Then Karrag has fled to the underlevels. None but his masked ones go there any more.
la: Forsitan Carragus ad loca inferiora fuerit. Iam non nulli nisi personati illic eunt.

note: [message]: speaker=Angarthing
en: We must follow. Quickly! It may be his talk of perverting the Hammer was merely mad raving, but we cannot allow the risk that his foul spell might succeed.
la: Sequi opus est. Porro! Fortasse verba Mallei corrumpendi modo dementia vana erant, sed non periculum faciamus ne cantus nefandus successum habeat.

note: [scenario]: id=09_The_Underlevels
en: The Underlevels
la: Loca Inferioria

note: [message]: speaker=Aiglondur
en: Where <i>is</i> Karrag? We can’t have been more than seconds behind him.
la: Ubinam gentium est Carragus? Nonne nos uno passu distabamus?

note: [message]: speaker=Dulcatulos
en: Those are war-drums!
la: Belli tympana sunt!

note: [message]: speaker=Aiglondur
en: Aye. Karrag, calling his troops to battle. Only the Dark Gods know what hellspawn the lich will summon. AXES UP!
la: Aio. Carragus ita copias ad proelium vocat. Modo di tenebricosi sciunt quos Tartari mortifuga arcesset. SECURES TOLLITE!

note: [message]: speaker=Karrag
en: No! No! No! Dirtgrubbers must die! The true people must rule all!
la: Haud! Haud! Haud! Lutulenti moriendi sunt! A veris omnes regendi sunt!

note: [message]: speaker=Aiglondur
en: The ‘true people’ speak through our axes. Die, foul lich.
la: ‘Veri’ securibus nostris dicunt. Moriaris, mortifuga taeter.

note: [side]
en: Aigthaing
la: Aegthaengus

note: [side]
en: Glamdrsol
la: Glamdursol

note: [side]
en: Pelaithil
la: Pelaethil

note: [side]
en: Alaithus
la: Alaethus

note: [message]: speaker=Angarthing
en: Dwarves of Kal Kartha, I speak the Law. Your house is cast down; you have harbored a great evil. Who now will take the burden of cleansing this holding of its taint?
la: Dico, Nani Calcarthae, Legem. Domus tua disiecta est; vos magnum malum tenuistis. Quis iam onus stationem a contagione purgandi accipiet?

note: [message]: speaker=narrator
en: The dwarves of Kal Kartha muttered among themselves and looked at one another uneasily. None stepped forward.
la: Calcarthani quosque conspicientes inter se mussabat. Nemo gradum fecit.

note: [message]: speaker=Dulcatulos
en: Loremaster... None of us is fit to take up the lordship. Karrag fooled us all, made us the tools of his foul scheme.
la: Doctune... Nemo dignus est qui magistratum ingrediatur. Carragus nos omnes fefellit, nos instrumenta consilii foedi fecit.

note: [message]: speaker=Pelias
en: I was told I’d find Aiglondur of Knalga here. I bear a message from Tallin, the Lord Protector of the Alliance.
la: Dicitur me hic Aeglondurum Gnalgae inventurus esse. Nuntium a Talino, Praeside Principe Societatis fero.

note: [message]: speaker=Aiglondur
en: I am he. Speak your message.
la: Ita sum. Dic nuntium.

note: [message]: speaker=Pelias
en: Aiglondur, the Protector dubs you a Lord Companion of the Alliance. He bids you return to Knalga as soon as convenient, for your investiture.
la: Aeglondure, Praeses te Comitem Priorem Societatis facit. Tibi iubet ut Gnalgam, ut commodum est, pro cooptatione redeas.

note: [message]: speaker=Dulcatulos
en: (<i>Wonderingly</i>) A Lord Companion? And kin of ours...
la: (<i>Stupefactus</i>) Comitemne Priorem? Ac gentis nostri...

note: [message]: speaker=Narithil
en: It would be no shame for a Lord Companion to rule this holding, as Hamel does at Knalga.
la: Non vero Comitem Priorem hanc stationem, ut Hamelus Gnalgae, regere dedecet.

note: [message]: speaker=narrator
en: The Kal Karthans looked at each other, and Aiglondur, with dawning hope.
la: Calcarthani spe crescente quosque spectaverunt et Aeglondurum.

note: [message]: speaker=Angarthing
en: It would be fitting. The Loremasters will approve.
la: Deceat. Doctuni eum comprobabunt.

note: [message]: speaker=Aiglondur
en: Pelias, my thanks to the Lord Protector; I will attend him in the spring. But it seems that I have some work to do here first.
la: Pelias, gratias Praesidi Principi ago; ad eum in vere ibo. Sed primo hic factis mihi opus est.

note: [unit_type]: id=Dwarvish Annalist, race=dwarf
en: Dwarvish Annalist
la: Auctor Nanorum

note: [unit_type]: id=Dwarvish Annalist, race=dwarf
en: Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison.
la: Auctores Nanorum annales huius gentis veteris et fortis scribunt. Sunt pauci et vitae ipsae vulgo ceteris Continentis Magni ignotae sunt. Cum facultatibus Testium facultatem, per studium herbarum et metallorum, veneni amovendi coniungunt.

note: [unit_type]: id=Dwarvish Loremaster, race=dwarf
en: Dwarvish Loremaster
la: Doctunus Nanorum

note: [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf
en: Dwarvish Masked Dragonguard
la: Nanus Draconigena Personatus

note: [unit_type]: id=Dwarvish Masked Fighter, race=dwarf
en: Dwarvish Masked Fighter
la: Pugnator Nanorum Personatus

note: [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf
en: Dwarvish Masked Guardsman
la: Custos Nanorum Personatus

note: [unit_type]: id=Dwarvish Masked Lord, race=dwarf
en: Dwarvish Masked Lord
la: Dominus Nanorum Personatus

note: [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf
en: Dwarvish Masked Sentinel
la: Excubitor Nanorum Personatus

note: [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf
en: Dwarvish Masked Stalwart
la: Nanus Robustus Personatus

note: [unit_type]: id=Dwarvish Masked Steelclad, race=dwarf
en: Dwarvish Masked Steelclad
la: Nanus Ferratus Personatus

note: [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf
en: Dwarvish Masked Thunderer
la: Nanus Tonans Personatus

note: [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf
en: Dwarvish Masked Thunderguard
la: Nanus Altitonans Personatus

note: [unit_type]: id=Dwarvish Witness, race=dwarf
en: Dwarvish Witness
la: Testis Nanorum

note: [unit_type]: id=Dwarvish Witness, race=dwarf
en: A Witness functions as the eyes of the dwarves’ history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans.
la: Testes historiae nanorum, doctum profundum, quod numquam cum aliquibus communicant, oculo sunt. Cuius adspectus animo bellatores animat ut sciant facta (et fata) notura esse. Modum pugnandi dissimilem ceteris discunt, quod factum est ut vim nanorum miram in se convertat. Corpus Testis sacer habitur, ita saepe gentibus nanorum legatis sunt.

en: Aiglondur
la: Aeglondurus

en: Angarthing
la: Angartor

en: Dulcatulos
la: Dulcatulus

en: Karrag
la: Carragus

note: [message]: speaker=Aiglondur
en: I fall!
la: Cado!

note: [message]: speaker=Aiglondur
en: Oh no! Without a loremaster we cannot complete our mission!
la: Eheu! Doctuno mortuo propositum conficere non possumus!

note: [message]: speaker=Aiglondur
en: Without Dulcatulos to explain our actions to the Kal Karthans we’ll have to fight them, too. Our mission has failed.
la: Dulcatulo qui facta Calcarthanis explicet mortuo, in se quoque pugnare cogimur. Defuimus.

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=ruin [terrain_type]: id=sunkenruin [terrain_type]: id=swampruin [terrain_type]: id=sand_castle_ruin
en: Ruined Castle
la: Castellum Rutum

note: [campaign]: id=Delfadors_Memoirs
en: Apprentice
la: Discipulus

note: [scenario]: id=04_Leollyn
en: Leollyn
la: Leollus

note: [objective]: condition=lose
en: Death of Delfador
la: Mors Delfadoris

note: #-#-#-#-#  146 (wescamp-i 18n)  #-#-#-#-# [message]: speaker=narrator [part] #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [unit]: id=Kalenz, type=Elvish Lord #-#-#-#-#  138 (wescamp-i 18n)  #-#-#-#-# [side]
en: Kalenz
la: Calens

note: #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [side]: type=Elvish Shyde, id=Chantal
en: Chantal
la: Chantala

note: [terrain_type]: id=void [terrain_type]: id=off_map
en: Void
la: Inanis

note: [trait]: id=aged
en: aged
la: senilis

note: [trait]: id=aged
en: female^aged
la: senilis

note: [scenario]: id=09_Houses_of_the_Dead
en: Houses of the Dead
la: Domus Mortuorum

note: [scenario]: id=09_Houses_of_the_Dead
en: Sythan
la: Sythanus

note: [message]: speaker=Sythan
en: I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.
la: Olim dominos magnos fuei... exercitus duxi! Ilia Malalis promisit med denuo ductusom esse.

note: [leader]: id=Hagha-Tan, type=Orcish Slayer
en: Hagha-Tan
la: Haga Tan

note: [side]: type=Grand Knight, id=Kaylan
en: Sir Kaylan
la: Dominus Ceilanus

note: [message]: speaker=Delfador
en: No! Methor... Don’t die!
la: Hau! Methor... Noli mori!

note: [objective]: condition=win
en: Defeat Eldred
la: Eldredium Vincere

note: [leader]: id=Eldred, type=General
en: Eldred
la: Eldredius

note: [scenario]: id=20_Prince_of_Wesnoth
en: Prince of Wesnoth
la: Regulus Vesnotei

note: [unit_type]: id=Orcish Shaman, race=orc
en: Orcish Shaman
la: Incantator Orcius

note: #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [side]: type=Princess, id=Li'sar [side]: type=General, id=Robryn [side]: type=General, id=Honber [side]: type=General, id=Josephus [side]: type=Orcish Warlord, id=Dwar-Ni [side]: type=General, id=Malatus [side]: type=Orcish Warlord, id=Hali
en: Asheviere
la: Ascuera

note: #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [side]: id=Lionel, type=Death Knight #-#-#-#-#  138 (wescamp-i 18n)  #-#-#-#-# [part]
en: Lionel
la: Lionelus

note: [side]: type=Lord of Elensefar, id=Lord Maddock
en: Lord Maddock
la: Dominus Madocius

en: Iliah-Malal
la: Ilia Malalis

note: [part]
en: Garard II
la: Garardus II

note: [campaign]: id=Two_Brothers
en: A Tale of Two Brothers
la: Fabula Duorum Fratrum

note: [campaign]: id=Two_Brothers
en: AToTB
la: FDF

note: [about]
en: Prose and Story Edits
la: Verba Soluta et Mutationes Fabulae

note: [scenario]: id=01_Rooting_Out_a_Mage
en: Rooting Out a Mage
la: Magum Reperiens

note: [part]
en: There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.
la: Erat vir Baranus nomine artem temptatus dum magus iuvenis, nam ad Scholam Magnam Alduini progressus, et in patria artem magicam usum redivit. Quare populus illum prospicebant ut se adiuvaret et duceret. Etiam arma neglectum avorum invenit in multis domibus pendentes, itaque paganos iussit ea sumere et abluere limareque: fabros Magerhis hastas securesque ceteris facere.

note: [side]: type=Dark Sorcerer, id=Mordak
en: Mordak
la: Mordacchus

note: [event]
en: Alwyn
la: Alvynius

note: [event]
en: Brent
la: Brentus

note: [event]
en: Cadell
la: Cadellus

note: [event]
en: Dannen
la: Dannenus

note: [event]
en: Efran
la: Efranius

note: [event]
en: Faren
la: Farenus

note: [event]
en: Tarek
la: Tarecus

note: [event]
en: Hann
la: Hannus

note: [event]
en: Magrid
la: Magridius

note: [objective]: condition=win
en: Slay Mordak, the evil mage
la: Magum malum Mordacchum occidere

note: [objective]: condition=lose
en: Death of Arvith
la: Mors Arvitii

note: [message]: speaker=Baran
en: Greetings, brother, and welcome home.
la: Te saluto, frater, et domus.

note: [message]: speaker=Arvith
en: Hail.
la: Ave.

note: [message]: speaker=Baran
en: Is that all, Arvith? I understand, but...
la: Tantum est, Arviti? Intellego, sed...

note: [message]: speaker=Arvith
en: You called, and I came; be content with that. What ails Maghre?
la: Vocavisti, et veni; sis contentus. Quid Magehre polluit?

note: [message]: speaker=Baran
en: I can feel Mordak’s foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days’ ride.
la: Possum tactum Mordacchi foedi in canalibus secretis terrae aerisque sentire. Alicubi adhuc boream adest, dicam non magis quam biduum equitandi.

note: [message]: speaker=Arvith
en: All right. I will do this for the village. Can you keep the mage off our backs?
la: Esto. Pro pago agam. Potesne magum resistere?

note: [message]: speaker=Baran
en: I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye, brother?
la: Furtim cum manu spectatorum silvicolarumque optimorum ibo. Dum contra eum consistetis et creata interficietis, tempore Mordacchum ipsum magia vincere conabo. Dextra eris, pars laeva ero... fietne, frater?

note: [message]: speaker=Arvith
en: ... Aye. Just make sure you’re there when we need you.
la: ... Aio. Modo fac ut adsis cum necesse sit.

note: [message]: speaker=Arvith
en: Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!
la: Baranus iam paratus esse debet. Eos persequimini, adseculam distrahite ut Baranus insidiis utatur!

note: [message]: speaker=Arvith
en: Baran has not made his attack!
la: Baranus non impetum fecit!

note: [message]: role=Mercenary
en: Could he have abandoned us?
la: Deseruistine nos?

note: [message]: speaker=Arvith
en: No... No. This is something else. I’m worried about him... but right now it means we have to deal with this Mordak ourselves.
la: Nego... Nego. Non tantum est. Ille mihi curae est... sed nunc signat nos ipsos Mordacchum delere debere.

note: [message]: speaker=Arvith
en: Good work, men! But what has become of my brother?
la: Optime, viri! Sed quid fratri meo accidit?

note: [message]: speaker=unit
en: Worried about him, are you? E-he-he... hergh... gaargh...
la: Nonne anxius es? Hahahae... hergh... gaargh...

note: [message]: speaker=Arvith
en: There’s nothing more to be had from this one; we will have to search for Baran ourselves!
la: Numquam hic dicet; Baranum nos ipsi debemus!

note: [message]: role=Reporter
en: Sir, our scouts report that Baran was seen captured and carried away further north!
la: Domine, spectatores dicunt Baranum captum videri et longe ad septentrionem auferri!

note: [message]: speaker=Arvith
en: That they should dare this! We will give chase at once.
la: Hoc audere! Statim illos fugemus.

note: [message]: speaker=Mordak
en: Your brother’s plan to ambush me has failed. He is our prisoner now.
la: Consilio frater defuit mei capiendi. Iam captivus nostris est.

note: [message]: speaker=Arvith
en: My brother, kidnapped? I have failed you, Baran! And even now Mordak’s forces descend upon the village!
la: Fratremne, captum? Tibi defui, Barane! Etiam nunc copiae Mordacchi in pagum descendunt!

note: [message]: speaker=Arvith
en: I hear these creatures are nigh-immune to our weapons, let us see!
la: Audio has beluas fere tela nostra non sentire, inveniamus!

note: [message]: speaker=second_unit
en: That was not so hard!
la: Facile factu!

note: [scenario]: id=02_The_Chase
en: The Chase
la: Venatio

note: [part]
en: Arvith and his band rode north in search of his missing brother.
la: Arvitius manusque ad boream equitavit fratrem amissum inventum.

note: [side]: type=Elvish Rider, id=Nil-Galion
en: Nil-Galion
la: Nilus Galionis

note: [side]: type=Dark Adept, id=Muff Toras
en: Muff Toras
la: Muffus Toras

note: [objective]: condition=win
en: Fight your way through the woods before the kidnappers escape
la: Pro via per silvas pugnare priusquam abripientes effugere

note: [objective]: condition=win
en: Catch the kidnappers
la: Abripientes capere

note: [message]: speaker=Arvith
en: Come on, men. A stroll through such lovely green woods, what could be finer?
la: Agitedum. Nonne ambulare per tantum amoenum silvam viridem perbene est?

note: [message]: speaker=Nil-Galion
en: You there! Halt and explain yourself.
la: Tu! Siste et te explica.

note: [message]: speaker=Arvith
en: We’re chasing after some men who kidnapped my brother!
la: Persequimur homines qui fratrem meum abripuerunt!

note: [message]: role=Mercenary
en: I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.
la: Gaudeo saltem quod sunt nullae phasmae certandae. Sed dryadales nobis praestent; equi nostri male in his arboribus ibunt.

note: [message]: speaker=Arvith
en: Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.
la: Fu, modo manete in viis; hastati nostri et sagittarii in silvis penitis pugnare possunt. Certavimus viximusque peiores pericula quam illos tirones dare possunt.

note: [message]: speaker=second_unit
en: I see them! There they are!
la: Eos vidi! Ecce hem!

note: [message]: speaker=Arvith
en: Come on, men, let’s catch those kidnappers!
la: Porro, viri, capiamus abripientes!

note: [message]: speaker=unit
en: Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master’s dungeons by now.
la: Ha! Vos me cepisti, sed haudquaquam proderit. Frater amatus misi abhinc unum diem cum dimidio meorum ad boream; tute in carcere eri conclaudetur.

note: [message]: speaker=Arvith
en: My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.
la: Gladius meus ante teum gutturem. Ostende viam ad fratrem, aut humum cruorem effundam.

note: [event]
en: Sithrak
la: Sithracchus

note: [event]
en: Eleben
la: Elebenis

note: [event]
en: Jarlom
la: Iarlon

note: [event]
en: Hamik
la: Hamiccus

note: [event]
en: Xaskanat
la: Xaskanas

note: [event]
en: Katklagad
la: Kataklagadus

note: [message]: speaker=Arvith
en: Bind him and take him with us. If he has played us false, he will die.
la: Illum vincite et nobiscum ducite. Si mentitus est, morietur.

note: [message]: role=Mercenary
en: Captain, what are we riding into? I thought you wanted nothing to do with Baran any more, not since Toen Caric.
la: Dux, quo vademus? Putavi te Baranum videre nolere, ex quo res Toeni Carici.

note: [message]: speaker=Arvith
en: I’m no longer sure. What’s between us remains, but knowing someone else has lain hands on him changes things. Mount up, and let’s get moving.
la: Non iam pro certo habeo. Quod accidit manet, sed, scire alium illi iniustiam agere, res vertet. In equum ascendite, ac pergamus.

note: [message]: speaker=Brena
en: Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?
la: Avete. Brena sum, eques errans. Vos vidi persequentes inmortus foedos pugnantesque. Suntne plures delenda?

note: [message]: speaker=Arvith
en: Aye. We think there’s a nest of them north-east of here. They’ve captured my brother.
la: Aio. Putamus latibulum inter orientem et septentrionem adesse. Isti fratrem meum abripuerunt.

note: [message]: speaker=Brena
en: I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.
la: Magnum istos odi. Vos sequar et vobiscum pugnabo, tua venia.

note: [message]: role=Mercenary
en: He would only slow us down!
la: Tantum nos moretur!

note: [message]: speaker=Arvith
en: It is my place to decide this.
la: Mihi decernendum est.

note: [option]
en: Oh, all right then. Come along with us.
la: Bene, venite nobiscum.

note: [message]: speaker=Brena
en: Thank you. My comrades and I will help you on your noble quest.
la: Tibi gratias ago. Ego et socii te adiuvabunt in militia nobili.

note: [option]
en: I am sorry. We have not the time to spare.
la: Me paenitet. Nullum tempus nobis est.

note: [message]: speaker=Brena
en: Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.
la: Hoc accipe, tunc, quia video te in miltia esse. Socii te adiuvabunt cum vocas.

note: [message]: speaker=narrator
en: You receive 70 pieces of gold!
la: LXX nummos auri accipis!

note: [message]: speaker=Arvith
en: Follow their back trail!
la: Sequemini vestigia!

note: [scenario]: id=03_Guarded_Castle
en: Guarded Castle
la: Castellum Defensum

note: [side]: type=Dark Sorcerer, id=Rotharik
en: Rotharik
la: Rotharicus

note: #-#-#-#-#  154 (wescamp-i 18n)  #-#-#-#-# [unit]: role=Guard, id=Guard_leader, type=Assassin [unit]: role=Guard, type=Bandit [unit]: role=Guard2, id=Guard2_leader, type=Rogue [unit]: role=Guard2, type=Thug [unit]: role=Guard2, type=Bandit #-#-#-#-#  137 (wescamp-i 18n)  #-#-#-#-# [command] Unit name
en: Guard
la: Custos

note: [unit]: id=Knago-Brek, type=Orcish Warrior
en: Knago-Brek
la: Gnago Breccus

note: [unit]: type=Orcish Grunt [unit]: type=Orcish Warrior
en: Castle Guard
la: Custos Castelli

note: [objective]: condition=win
en: Rescue Baran
la: Barano subvenire

note: [objective]: condition=win
en: Kill the dark sorcerer to get the cell key
la: Veneficum occidere ut clavem carpas

note: [objective]: condition=win
en: Move Arvith to the cell with his brother to free him
la: Arvitium ad carcerem movere ut fratrem liberet

note: [objective]: condition=lose
en: Death of Baran
la: Mors Barani

note: [message]: speaker=narrator
en: Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There is movement in the mist.
la: Arvitius suique castellum extra desistunt, aspicientes molem immanem in caligine eminentes. Est motus in nebula.

note: [message]: speaker=Guard_leader
en: Halt! Friend or foe? Give the password.
la: Sisti! Amicusne an inimicus? Tesseram da.

note: [message]: speaker=Arvith
en: The password is
la: Tessera est

note: [message]: speaker=Guard_leader
en: Pass, friend.
la: Praeteri, amice.

note: [message]: speaker=Arvith
en: The adept didn’t lead us astray after all. I’ll keep my word, distasteful as it may be; cut him loose, and let’s be rid of him.
la: Ita adsecula nos non fefellit. Sponso parebo, tamen odiosum; illum solve, et dimitte.

note: [message]: speaker=Guard_leader
en: Wrong! Die!
la: Falsum! Morere!

note: [message]: speaker=Arvith
en: One less braggart orc in the world.
la: Igitur unus mortuus est gloriosus.

note: [message]
en: Captain, what are <i>orcs</i> doing this far south?
la: Dux, quare <i>orces</i> adeo in septentrionalia adsunt?

note: [message]: speaker=Arvith
en: Good question. Perhaps my brother will have found out.
la: Bene dicis. Fortasse frater meus scit.

note: [message]: speaker=Guard2_leader
en: Are you our relief arriving? Does this mean we get to leave here now?
la: Suntne novae copiae nostrum? Possumusne nunc exire?

note: [message]: speaker=Arvith
en: Um, yes. Fine. You can go.
la: Mmm, ita. Bene. Exite.

note: [message]: speaker=Guard2_leader
en: Um, you’re supposed to give the password.
la: Um, debes tesseram dicere.

note: [message]: speaker=Arvith
en: Oh, of course. I had nearly forgotten.
la: O, sane, haud multum afuit quin obliviscerer.

note: [message]: speaker=Guard2_leader
en: Thanks! Irritating little formality, isn’t it?
la: Gratias! Nonne ritiolus molestus est?

note: [message]: speaker=Guard2_leader
en: That’s the wrong password! These aren’t our relief! Get them!
la: Tessera falsa est! Non sunt novae copiae! Hos capite!

note: [message]: speaker=Arvith
en: I think I should better support my men at the front to make sure we can free my brother.
la: Puto me meos in acie adiuvare debere ut certo fratrem meum solvant.

note: [message]: speaker=unit
en: Your hand or Tairach’s, death is still death... (argh)
la: Sive manu tui sive Tairachi, etiam mors est mors... (ah)

note: [message]: speaker=Arvith
en: ‘Tairach’? Who or what is Tairach?
la: ‘Tairachus’? Quis est Tairachus?

note: [message]: speaker=second_unit
en: There’s a key in his robes.
la: Est clavis in vestimento.

note: [message]: speaker=Arvith
en: That may well be the key to the cell they’re holding Baran in! I will take it.
la: Debet clavis carceri ubi Baranum tenent esse! Capiam.

note: [message]: speaker=unit
en: Look what I have found in here! I can count a hundred pieces of gold.
la: Ecce quod hic inveni! Numero centum nummos auri.

note: [message]: speaker=unit
en: Look what I have found in here! I can count fifty pieces of gold.
la: Ecce quod inveni! Numero quinquaginta nummos auri.

note: [message]: speaker=unit
en: I found Baran. He is in this cell.
la: Baranum inveni. Est in hoc clauso.

note: [message]: speaker=Baran
en: It’s good to see you, Arvith.
la: Te videre gaudeo, Arviti.

note: [message]: speaker=Arvith
en: And you too, brother.
la: Et te, frater.

note: [message]: speaker=Baran
en: You must be one of Arvith’s men. Please help me get out of this dungeon.
la: Nonne est unus Arvitii? Amabo, adiuva me ut ex carcere exeam.

note: [message]: speaker=Baran
en: The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.
la: Veneficus damnatus Rotharicus me conclausit trans portam ferream atque magicam. Quae tantum recta clave aperiri potest. Clavis capienda est.

note: [message]: speaker=Baran
en: Thank you for saving me. I... was not certain you would come.
la: Tibi gratias ago quia me servavisti. Non... pro certo habui te venire.

note: [message]: speaker=Arvith
en: Have you no faith in your brother, Baran?
la: Nonne fratro credis, Barane?

note: [message]: speaker=Baran
en: It’s not that. Perhaps I deserved to rot here. I failed you. I failed you again.
la: Non tantum est. Fortasse me decet hic emori. Tibi defui. Iterumque defui.

note: [message]: speaker=Arvith
en: That is as may be. But you are my brother still. And... I never doubted you would have come for me.
la: Fiat. At etiam frater mi es. Ac... numquam dubito quin mihi venires.

note: [message]: speaker=Arvith
en: It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day’s work for the company.
la: Nullum periculum erat, nonnulli dryadalium, unus duove veneficiorum, manus orcium, et nonnulli inmortuum. Vix dies laboris mercennariis.

note: [message]: speaker=Baran
en: Thank you for coming to my aid. Let us return to the village.
la: Gratias ago subvenio. Redeamus ad pagum.

note: [message]: speaker=Rotharik
en: You are too late! Your brother is already dead! Muahahaha...!
la: Seri estis! Iam mortuus est frater! Muhahahae...!

note: [message]: speaker=Arvith
en: Argh!!
la: A!!

note: [scenario]: id=04_Return_to_the_Village
en: Return to the Village
la: Regressus ad Pagum

note: [side]: type=Orcish Warlord, id=Tairach
en: Tairach
la: Tairachus

note: [side]: type=Longbowman, id=Reeve Hoban
en: Reeve Hoban
la: Hobanus Praefectus

note: [objective]: condition=win
en: Find out what is happening in the village
la: Quid accidit in pago aperire

note: [message]: speaker=Arvith
en: There. The village is just across those hills, and already I see men coming to greet us!
la: Ecce. Pagus trans hos colles est, etiam video viros venientes nos salutatum!

note: [message]: speaker=Baran
en: No, they are fleeing from something. We must find out what is happening over there!
la: Non salutatum. Ab aliquo fugiunt. Oportet invenire quid accidit illic!

note: [message]: speaker=Arvith
en: Men! Ready your arms!
la: Viri! Parate arma!

note: [message]: speaker=Baran
en: We should find Reeve Hoban. Maybe he knows what is going on here.
la: Debemus Praefactum Hobanum invenire. Fortasse intellegit quid hic accidit.

note: [message]: speaker=second_unit
en: We’re almost there!
la: Adiacemus!

note: [message]: speaker=Baran
en: That warlord! It’s...
la: Bellipotentem! Est...

note: [message]: speaker=Arvith
en: Yes, I’d know that face anywhere. Especially after what you did to it.
la: Est, sciam alicubi faciem. Praesertim ideo quod illam violavisti.

note: [message]: speaker=Baran
en: The warlord from Toen Caric.
la: Bellipotens a Toeno Carico.

note: [message]: speaker=Tairach
en: You! The mage who scarred me with fire! KILL THEM!
la: Te! Magus me igne vexatus! EOS TRUCIDATE!

note: [message]: speaker=Baran
en: Let’s finish what we started, brother.
la: Finiamus quod incepimus, frater.

note: [message]: speaker=Arvith
en: Aye. I’ll be the right arm, and you’ll be the left. Let’s go!
la: Aio. Dextra ero, et pars laeva eris. Agedum!

note: [message]: speaker=Reeve Hoban
en: I am glad to see you returned.
la: Gaudeo quod redisti.

note: [message]: speaker=Baran
en: No gladder than I am to be here. But what has happened to Maghre?
la: Non magis quam ego vivus. Sed quid Magerhi accidit?

note: [message]: speaker=Reeve Hoban
en: Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.
la: Simulac existis ab orcibus expugnabamus. Dimiduo virum Magerhi cesso, resistere non potuimus.

note: [message]: speaker=Reeve Hoban
en: The orcish warlord aims to enslave us. We will not be able to hold out for much longer.
la: Orx bellipotens nos in servitutem ducere vult. Non poterimus diu resistere.

note: [message]: speaker=Reeve Hoban
en: Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.
la: Praecave, sui feroces et multos occiderunt. Pauci sunt qui arma gerere possint, sed illos mittam te in pugna adiutum.

note: [objective]: condition=win
en: Slay the Orcish Warlord to free the village
la: Orcem Bellipotentem occidere ut pagum liberes

note: [message]: speaker=Arvith
en: It is finished. We’ve defeated him at last. It was good to have you at my side, Baran.
la: Finitum est. Denique vicimus. Mihi conspectus tuus placebat, Barane.

note: [message]: speaker=Baran
en: So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.
la: Tantum perditur. Difficile erit damna orcium et inmortuum purgare. Ac fortasse redibunt.

note: [message]: speaker=Arvith
en: I don’t think we can rescue anyone from these villages. It is too late.
la: Non puto nos aliquem e pagis servare posse. Serum est.

note: [message]: speaker=Baran
en: I was too weak to protect these people. Oh, why did this happen to me?!
la: Nimium debilis fui ut populum defendissem. O, cur mihi accidit?!

note: [scenario]: id=05_Epilogue
en: A Tale of Two Brothers — Epilogue
la: Fabula Duorum Fratrum — Epilogus

en: Arvith
la: Arvitius

note: [message]: speaker=Arvith
en: All is lost now that I am dead...
la: Omnis perit quia morior...

note: [message]: speaker=Baran
en: It is over, I am vanquished.
la: Finitum est, victus sum.

note: [unit]: id=Baran, type=Red Mage
en: Baran
la: Baranus

note: [campaign]: id=Son_of_the_Black-Eye
en: Son of the Black-Eye
la: Filius eius Obtutu Ferocis

note: [campaign]: id=Son_of_the_Black-Eye
en: SotBE
la: FeOF

note: [campaign]: id=Son_of_the_Black-Eye
en: Grunt
la: Miles Gregarius

note: [campaign]: id=Son_of_the_Black-Eye
en: Warlord
la: Bellipotens

note: [campaign]: id=Son_of_the_Black-Eye
en: (Expert level, 18 scenarios.)
la: (Ordo peritus, IIXX scaenaria.)

note: [about]
en: Prose, Grammatical and WML Assistance
la: Grammaticae, Verbis Solutis et VML Auxilium

note: [about]
en: Artwork and Graphics
la: Imagines

note: [scenario]: id=01_End_of_Peace
en: End of Peace
la: Finis Pacis

note: [objective]: condition=win
en: Defeat Alber
la: Alberum vincere

note: [objective]: condition=lose
en: Death of Kapou’e
la: Mors Capui

note: [side]: type=Orcish Leader, id=Kapou'e [side]: id=Kapou'e, type=Orcish Leader [side] [side]: type=Orcish Slayer, id=Rugh [side]: id=Grüü, type=Great Troll [side]: type=General, id=Howgarth III
en: Kapou’e
la: Capuus

note: [part]
en: So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.
la: Rahulis adeo intellegentia et viribus et ducatu Caruni Obtutu Ferocis percussus est ut eum invitet ut Comes Princeps Societatis Boreae fiat. Carunus Obtutu Ferox post multas cogitationes illo consentit. At Carunus et parvus manus suorum in itinere Ostii Pumili — capitis Societatis Boreae — aggressus ad ultimum interfectus est. Erant nulli superstites qui eventum confirment, sed mox plerique orces credebant Societatem Boream ultro illis, ut pacem orcium potentissimo duce occidendo frangant, insidiatam esse.

note: [part]
en: In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.
la: Anno tertio decimo Custoditatis Haugarthii III, successoris Rahulis I, orta est in Septentrionalibus contentio inter gentes orcium et baronias hominum. Qui ob famem colonias in terris orcium condere et orces in colles desertos pellere cogebantur. Pauci gentes Societatis concussae aut terras socias relinquunt aut rebellantes deletae sunt.

note: [part]
en: Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.
la: Alber ipse paucos de antecursoribus duxit ut stationem intra terras orcium statuerent.

note: [part]
en: By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou’e, the son of the Black-Eye.
la: Solis occassu milites eius ad regionem montuosam advenerunt quae sub auctoritate Capui erat, filius Obtutu Ferocis.

note: [message]: speaker=Alber
en: Look, friends! Those orcs don’t imagine they are living their last day. Let’s slay them and claim this land back to our people!
la: Ecce, amici! Isti orces nesciunt se diem ultimum vivere. Occidamus omnes et terram populo nostro reddamus!

note: [message]: speaker=Kapou'e
en: Who is this unlicked whelp? Grunts — kill him and bring me his head!
la: Quis est catulus non delicus? Manipulares — occidite et caput ferte!

note: [message]: speaker=unit
en: Argh! I die! But other humans will come to avenge me, filthy orcs!
la: Eheu! Morior! Sed homines alii venient et vos occident, sordidi orces!

note: [message]: speaker=Kapou'e
en: Oh, just die, human-worm.
la: Fu, iam moriere, vermis humane.

note: [unit]: type=Wolf Rider, id=Vrag
en: Vrag
la: Uragus

note: [message]: speaker=Vrag
en: (<i>Pant</i>) Chief! Chief!
la: (<i>Anhelans</i>) Princeps! Princeps!

note: [message]: speaker=Kapou'e
en: Speak, rider.
la: Dic, lupes.

note: [message]: role=second
en: Uh oh! What should we do, Chief?
la: Attat! Quid faciamus, Princeps?

note: [option]
en: If what you say is true, then there is no way our tribe can face such an army alone.
la: Si vera dicis, nullo modo gens nostra sola tantum exercitum aggredi possunt.

note: [message]: speaker=Vrag
en: Wise decision, Kapou’e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.
la: Bene dicis, Capue. Magnitudine exercitus non ad furandum advenrunt — sed ad bellum nobis inferendum.

note: [message]: speaker=Kapou'e
en: If they want war, then they shall get war!
la: Si bellum volunt, bellum accipient!

note: [message]: speaker=Kapou'e
en: We’ll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.
la: Ad Baragorem in regione gentium liberarum ibimus et auxilium Concili Magni postulabimus. Eis adiuvantibus milites e gentibus liberis legere poterimus et humanos calcare.

note: [message]: role=second
en: But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.
la: At gentes liberae ultra Montes Haggis habitant. Hi montes a nanis troglodytibusque feris vexantur.

note: [option]
en: Bah, humans? No better than goblins. We’ll break them!
la: Fu, homines? Non meliores orculibus sunt. Illos frangemus!

note: [message]: speaker=Kapou'e
en: Prepare for battle, my grunts! We’ll show these humans what happens when you try to steal from Kapou’e, Son of the Black-Eye!
la: Proelium parate, gregarii! Isti humani quid accidit videbunt ubicumque abs Capuo, filio Obtutu ferocis furari temptas!

note: [scenario]: id=02_The_Human_Army
en: The Human Army
la: Exercitus Humanus

note: [objective]: condition=win
en: Defeat Lanbec’h
la: Lambecum vincere

note: [side]: type=General, id=Lanbec'h
en: Lanbec’h
la: Lambecus

note: [part]
en: Refusing to yield to fear, Kapou’e rallied his warriors in preparation for the upcoming battle.
la: Capuus, cum recusaret ne timeat, bellatores suos de proelio veniente adhortatus est.

note: [part]
en: He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec’h led the army himself.
la: Neque frustratus est, nam paucis post diebus bona pars exercitus humani advenerunt. Comes Lambecus, morte generi saepius furens, exercitum ipse ducebat.

note: [message]: speaker=Lanbec'h
en: So this is the bold orc who has dared kill my son-in-law.
la: Igitur ecce orcem temerarium, qui generum meum occidere ausus est.

note: [message]: speaker=Kapou'e
en: And this is that stupid human who dares march against Kapou’e — Son of the Black-Eye!
la: Et ecce humanum stultum qui Capuum — Filium Obtutu Nigri — aggredi audet!

note: [message]: speaker=narrator
en: As Kapou’e saw the hardened troops pour out of the human encampment, he began to have second thoughts.
la: Copiis e castris humanis effundentibus robustis, Capuus dubitabat.

note: [message]: speaker=Kapou'e
en: They are too many and too tough. The few here don’t stand a chance.
la: Exercitus nimis magnus validusque est. Nos pauci superare non possumus.

note: [message]: speaker=Vrag
en: I told you so!
la: Estne ita ut tibi dixi?

note: [message]: speaker=Kapou'e
en: Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?
la: Quae impudentia! Sed tamen vera dicis. Me paenitet non fautores animadvertisse. Sed quid qunc faciamus?

note: [message]: speaker=Vrag [message]: role=Helper
en: We must flee! There is no way we can stand up against such a force.
la: Necesse est fugere! Haud modo tantis viris resistere possumus.

note: [message]: speaker=Kapou'e
en: The Son of the Black-Eye will never ‘flee’. But making a ‘strategic withdrawal’ is another matter.
la: Filius eius Obtutu Ferocis numquam ‘fugiet’. Sed pedem referre alia res est.

note: [message]: speaker=Kapou'e
en: My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.
la: Pater saepe de incantatoribus Magni Concili dicebat, qui Baragorem habitant, in regione gentium liberarum. Auxilium de illos petemus. Si nos adiuvant, forsitan gentibus orcium conciliatis istos humanos calcare poterimus.

note: [message]: role=Helper
en: Yeah, Chief?
la: Quid, Princeps?

note: [message]: speaker=Kapou'e
en: You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.
la: Tu, gentem nostram in via septentrionale congrega. Nos humanis resistent dum perficias.

note: [message]: role=Helper
en: Done.
la: Dictum factum.

note: [message]: speaker=Kapou'e
en: Took you long enough. Let’s go!
la: Cur tamdiu abiit? Agite!

note: [message]: speaker=Kapou'e
en: We’ll be back, you foul mud-sucking humans!
la: Redibimus, humani foedi caenisucores!

note: [message]: speaker=Lanbec'h
en: That’s right, flee, you cowardly orcs! This land is mine!
la: Recte est fugere, ignavi orces! Haec regio mihi est!

note: [message]: speaker=Kapou'e
en: In your dreams, worm. When the time comes you will pay for all this with your life!
la: Quid somnias, vermis? Mox poenas ultimas dabis!

note: [scenario]: id=03_Toward_Mountains_of_Haag
en: Toward Mountains of Haag
la: Ad Montes Haggis

note: [objective]: condition=win
en: Move Kapou’e to the end of the mountains
la: Capuum ad finem montium movere

note: #-#-#-#-#  153 (Battle for Wesnoth 1.2.0)  #-#-#-#-# [objectives] [objective]: condition=win #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-#
en: Defeat the enemy leader
la: Ducem hostis vincere

note: [objective]: condition=lose
en: Death of Grüü
la: Mors Grui

note: [side]: type=Dwarvish Steelclad, id=Kwili
en: Kwili
la: Cuilius

note: [message]: speaker=Kapou'e
en: We have almost crossed the mountains. We’re close to the lands of the free tribes. So far so good.
la: Montes paene transimus. Terris gentium liberarum appropinquamus. Belle adhuc.

note: [message]: speaker=Kapou'e
en: It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?
la: Hic est Capuus, filius Caruni Obtutu Ferocis. Quid cupis, nane?

note: [message]: speaker=Kwili
en: Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our axes in yer blood.
la: Ah, igitur est alia grex sordida orcium? Abi ne secures sanguine tuo lavemus.

note: [message]: speaker=Kapou'e
en: Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just scamper away and hide in a cave or something. We’ll be through here in a few hours.
la: Eho, parvule funge, quia non te occisum venimus abire potes et se in caverna nescioqua celare. Paucis horis abierimus.

note: [message]: role=Helper
en: (<i>Snicker</i>)
la: (<i>Subridet</i>)

note: [message]: speaker=Kwili
en: Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!
la: Insolentia tua peribitis. Pumiliones, facite nemo vivus hunc saltum transeat!

note: [message]: speaker=Kapou'e
en: It looks like we might have to fight them after all.
la: Igitur eis pugnare opus est.

note: [message]: role=Helper
en: Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just bypass them?
la: Io, Princeps, nanis oppido lentis quin eos circumimus?

note: [message]: role=Helper
en: I mean, we could defeat them easily but it would just slow us down.
la: Dico facile esse eos vincere, sed id nos modo tardare.

note: [message]: speaker=unit
en: I’ve never pushed so far. We are crossing the border of the Black-Eye lands.
la: Numquam tam longe progressus sum. Finem terrae Obtutu Ferocis transimus.

note: [unit]: id=Blemaker, type=Troll Warrior
en: Blemaker
la: Blemacer

note: [unit]: id=Grüü, type=Troll Hero [side]: id=Grüü, type=Great Troll
en: Grüü
la: Gruus

note: [unit]: id=Toughkon, type=Troll Whelp
en: Toughkon
la: Durulus

note: [message]: speaker=Blemaker
en: Look! Dwarves are fighting orcs!
la: Ecce! Nani cum orcibus pugnant!

note: [message]: speaker=Grüü
en: Father, we should help them. Orcs are our allies.
la: Pater, illos iuvare debemus. Orces socii nostri sunt.

note: [message]: speaker=Blemaker
en: I don’t know. Orcs have been our allies in the past, but they treat us as fools.
la: In dubio est. Antea orces socii nostri erant, sed nos pro morionibus habent.

note: [message]: speaker=Grüü
en: But, Father, we don’t know what they are seeking there. Between us, we could squash these dwarves.
la: Sed pater, nescimus quod hic quaerunt. Nos hos nanos calcare possumus.

note: [message]: speaker=Blemaker
en: Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.
la: Vera dicis, fili mei. Amicos nostros orces iuvabimus. Sed tu cave... Desperem si quid tibi accidat.

note: [message]: speaker=Grüü
en: Father! Oh no!
la: Pater! Hau!

note: [message]: speaker=Grüü
en: Filthy dwarves! Now I’ll kill you to the last!
la: Nani sordidi! Nunc vos usque ad ultimum occidam!

note: [message]: speaker=unit
en: Oh no, I’m defeated.
la: Eheu, victus sum.

note: [message]: speaker=unit
en: Argh! I die!
la: Ah! Morior!

note: [message]: role=doggie
en: Sounds like fun. All right boys, let’s go!
la: Ludibrio erit. Agedum, comites!

note: [message]: speaker=Grüü
en: Father, I’d like to join them. Would you mind it?
la: Pater, volo eos comitari. Gravarisne?

note: [message]: speaker=Grüü
en: Thanks, father. Don’t worry, I’ll take care of myself.
la: Ago gratias tibi, pater. Noli sollicitari, me ipsum curabo.

note: [message]: speaker=Grüü
en: My father would have come to help you. I would insult his memory not to help you. I come!
la: Pater meus te iuvare venisset. Memoriae eius contumeliam imponam, nisi te iuvem. Venio!

note: [scenario]: id=04_The_Siege_of_Barag_Gor
en: The Siege of Barag Gór
la: Obsidium Baragoris

note: [objective]: condition=lose
en: Death of a Shaman
la: Mors Incantatoris

note: [side]: type=Elvish Marshal, id=Etheliel
en: Etheliel
la: Ethelielis

note: [side]: type=Orcish Slayer, id=Rugh
en: Rugh
la: Rughus

note: [side]: type=Elvish Marshal, id=Hida'tul
en: Hida’tul
la: Hidatulus

note: [side]: type=Elvish Marshal, id=Sammual
en: Sammual
la: Sammualus

note: [event]
en: Pirk
la: Pircus

note: #-#-#-#-#  153 (Battle for Wesnoth 1.2.0)  #-#-#-#-# [event]
en: Gork
la: Gorcus

note: [event]
en: Vraurk
la: Uraucus

note: [message]: speaker=narrator
en: When the party finally reached Barag Gór, they were met with a most startling sight.
la: Cum postremo manus ad Baragorem advenit, aliquid miabile visu conspexerunt.

note: [message]: speaker=Kapou'e
en: What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?
la: Quid?! Baragoris a dryadalibus obsiditur! Illi vidanigenae invalidi potestati nostrae aemper inviderunt, sed quidnam urbem oppugnant?

note: [message]: speaker=Grüü
en: What can you expect, Chief? They’re elves after all.
la: Quid exspectas, Princeps? Dryadales illi sunt.

note: [message]: speaker=Kapou'e
en: Hmmm. $scout.name, go find out what they are up to.
la: Hmmm. $scout.name, i inveni quod faciant.

note: [message]: speaker=Ammon
en: Well...
la: Ita....

note: [message]: speaker=Ammon
en: KILL HIM!!
la: EUM OCCIDI!!

note: [message]: role=Scout
en: Hahaha! If you can!
la: Haehaehae! Si possis!

note: [message]: speaker=Kapou'e
en: Go on, Grüü.
la: Age, Grue.

note: [message]: speaker=Grüü
en: We go and we kill all of them. What do you think?
la: Omnes occidamus. Quid in animo habes?

note: [unit]: id=Jetto, type=Orcish Assassin [message]: speaker=narrator
en: Jetto
la: Ietto

note: [message]: speaker=Grüü
en: Hahaha! Yeah!
la: Haehahae! Sane!

note: [scenario]: id=05_To_the_Harbor_of_Tirigaz
en: To the Harbor of Tirigaz
la: Ad Portum Tirgazi

note: [side]: type=Lich, id=Na-Mana
en: Na-Mana
la: Namana

note: [side]: type=Death Knight, id=Ma-Rana
en: Ma-Rana
la: Marana

note: [message]: speaker=Vraurk
en: Ahhh, I’m so tired. It was a good idea to halt in such a quiet place.
la: Ah, tam defessus sum. Bene erat in loco tam traquillo consistere.

note: [message]: speaker=Grüü
en: It is too quiet. Just plain boring.
la: Nimis tranquillae sunt. Taedii plenae.

note: [message]: speaker=Pirk
en: Shut up, I just heard something.
la: Tace, aliquid modo audivi.

note: [message]: speaker=Kapou'e
en: You’re right. I can see something is moving in these hills. Looks like there are undead there.
la: Vera dicis. Videre possum aliquid in collibus movere. Videntur immortui illic esse.

note: [message]: speaker=Grüü
en: Excellent! It is time for exercise!
la: Euge! Tempus est exercere!

note: [message]: speaker=Vraurk
en: But...
la: At...

note: [message]: speaker=unit
en: Hmmm, what a neat bottle! What is it?
la: Hui, tantam amphoram! Quid est?

note: [message]: speaker=unit
en: It is written H.O.L.Y W.A.T.E.R
la: Scriptum est A.Q.U.A S.A.N.C.T.A

note: [message]: speaker=unit
en: I’m thirsty... <i>Gulp gulp</i>
la: Sitio... <i>(glutit)</i>

note: [message]: speaker=unit
en: Ahhh, that was yummy!
la: Ah, id dulce erat!

note: [message]: speaker=Grüü
en: The day is coming, these night creatures will soon return to the pit.
la: Lucescit, hae creatae noctis mox ad fossem regredientur.

note: [message]: speaker=Pirk
en: Grüü, are you forgetting we are also night creatures?
la: Grue, num dediscit nos quoque creatos noctis?

note: [scenario]: id=06_Black_Flag
en: Black Flag
la: Vexillum Nigrum

note: [side]: type=General, id=Slowhand
en: Slowhand
la: Lentimanus

note: [side]: type=General, id=Harman
en: Harman
la: Harmen

note: [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman
en: Affman
la: Afmen

note: [objective]: condition=win
en: Defeat Slowhand and Harman
la: Lentimanum et Harmen vincere

note: [message]: speaker=Kapou'e
en: Are the shamans safe?
la: Tutine incantatores sunt?

note: [message]: speaker=Grüü
en: I love this strategy, Chief!
la: Amo consilium, Princeps!

note: [message]: speaker=unit
en: Aaaargh! I die!
la: Ah! Morior!

note: [scenario]: id=07_The_Desert_of_Death
en: The Desert of Death
la: Deserta Mortis

note: [side]: type=Assassin, type=Rogue, id=Ar-Dant
en: Ar-Dant
la: Ardans

note: [side]: type=Assassin, type=Rogue, id=Ar-Dant [side] [side]: type=Elvish Champion, id=Thelarion [side]: type=Dwarvish Steelclad, id=Darstang [side]: type=General, id=Earl Lanbec'h [side]: type=General, id=Arthain [side]: type=Lieutenant, id=Hanak [side]: type=Bandit, id=Sagmar [side]: type=General, 
en: Villains
la: Scelesti

note: [message]: speaker=Vraurk
en: But what about Grüü?
la: At quid de Gruo faciamus?

note: [message]: speaker=Grüü
en: (<i>Puke</i>)
la: (<i>Vomere</i>)

note: [message]: speaker=Grüü
en: ... Food...!
la: ... Cibum...!

note: [message]: speaker=Vraurk
en: ... Water...!
la: ... Aquam...!

note: [scenario]: id=08_Silent_Forest
en: Silent Forest
la: Silva Tacita

note: [objective]: condition=win
en: Defeat the elves
la: Dryadales vincere

note: [side]: type=Elvish Sharpshooter, gender=female, id=Lucile
en: Lucile
la: Lucilla

note: [message]: speaker=narrator
en: Some time later...
la: Paucas horas...

note: [message]: speaker=Kapou'e
en: Behead her.
la: Eum decolla

note: [message]: speaker=Kapou'e
en: Behead him.
la: Eam decolla.

note: [message]: speaker=unit
en: Ahhhhh!
la: Heu!

note: [scenario]: id=09_Shan_Taum_the_Smug
en: Shan Taum the Smug
la: Scaunus Taumus se Contentus

note: [objective]: condition=win
en: Survive the Shan Taum menace for 20 turns
la: Minas Scauni Taumi XX vices superesse

note: [objectives]
en: Defeat Shan Taum
la: Scaunum Taumum vincere

note: [side]: type=Orcish Warlord, id=Shan Taum [unit]: type=Orcish Warlord, id=Shan Taum
en: Shan Taum
la: Scaunus Taumus

note: [message]: speaker=Shan Taum
en: Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!
la: Hahahae! Nil es! Ubi est terra tua? Mendicus factus es! Tam miserabilis quam pater es!

note: [message]: speaker=Shan Taum
en: Really? What would you drink with it? Mint cordial?
la: Re vera? Quid ex eo potabis? Liquatamne mentam?

note: [message]: speaker=narrator
en: Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug.
la: Capuus exacerbatus in parem Scaunum Taumum se Contentum impetum dedit.

note: [event]
en: Fabstep
la: Fabgradus

note: [event]
en: Klebar
la: Cleber

note: [event]
en: Echarp
la: Echarpus

note: [message]: speaker=Kapou'e
en: Well, ermmm...
la: Ermmmm....

note: [message]: speaker=Fabstep
en: I know what you want from us but I’m afraid we can’t help you.
la: Scio quid a nobis velis, sed timeo ne te iuvare possimus.

note: [message]: speaker=Grüü
en: Did you hear? There is a battle waiting for us at Prestim!
la: Audistine? Proelium nos exspectat Presti!

note: [message]: speaker=Echarp
en: Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won’t be safe. You are the only one that can help us defend Prestim!
la: Capue, si Preste caesum erit, homines vallum fortem pontis cis flumen habebunt et populus tuus non tutus erit. Unicus tu qui nos adiuvare potes Preste defendendum.

note: [scenario]: id=10_Saving_Inarix
en: Saving Inarix
la: Inaricem Servare

note: [objective]: condition=win
en: Destroy the southern part of the bridge
la: Partem australem pontis delere

note: [side]: type=Dwarvish Steelclad, id=Darstang
en: Darstang
la: Darstangus

note: [event]
en: Plonk
la: Ploncus

note: [message]: speaker=Grüü
en: Ah! They are no match against my hammer.
la: Io! Valde impares malleo meo sunt.

note: [message]: speaker=Plonk
en: Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.
la: Dryadales et Nani cum hominibus in nos sociati sunt et prope castra posuerunt. Mox adveniunt homines. Necesse est pontem australem in flumine evertere.

note: [message]: speaker=Plonk
en: It won’t be that easy! Our enemies are well entrenched.
la: Non erit facile factu! Hostes se bene munierunt.

note: [else]
en: I’m ready, Chief!
la: Paratus sum, Princeps!

note: [message]: speaker=Grüü
en: Bye bye, $unit.name|!
la: Vale, $unit.name|!

note: [message]: speaker=Darstang
en: It won’t be said that Elves were braver than us, everyone attack!
la: Non dicent Dryadales acriores nobis fuisse: omnes oppugnate!

note: [unit]: type=General, id=Earl Lanbec'h [side]: type=General, id=Earl Lanbec'h [side]: type=Grand Marshal, id=Earl Lanbec'h
en: Earl Lanbec’h
la: Comes Lambecus

note: [message]: speaker=Kapou'e
en: It is too late, we are defeated.
la: Serum est, victi sumus.

note: [scenario]: id=11_Clash_of_Armies
en: Clash of Armies
la: Concursus Exercituum

note: [objective]: condition=win
en: Defend Prestim successfully for four days
la: Prestim bene quattuor dies defendere

note: [event]
en: Telamir
la: Telamirus

note: [event]
en: Angthur
la: Angthurus

note: [message]: speaker=Grüü
en: Great! When do they arrive?
la: Eu! Quando advenient?

note: [message]: role=cannonfodder
en: In four days. I fear it will be too late.
la: Quattuor diebus. Timeo ne serum sit.

note: [message]: role=cannonfodder
en: Great.
la: Eu.

note: [unit]: type=Merman Warrior, id=Plouf
en: Plouf
la: Plufus

note: [message]: speaker=Plouf
en: We arrive to honor our alliance, Earl Lanbec’h.
la: Advenimus foedum nostrum honoratum, Comes Lambece.

note: [message]: speaker=Earl Lanbec'h
en: They are too numerous now, RETREAT!
la: Iam nimis crebri sunt, PEDEM REFERTE!

note: [message]: speaker=Kapou'e
en: The Great Horde at last! I was beginning to think they would never come.
la: Ingens Gregem demum! Putabam eos numquam venturos esse.

note: [objective]: condition=lose
en: Death of Al’Brock
la: Mors Albrocchi

note: [objective]: condition=lose
en: Death of Flar’Tar
la: Mors Flarteri

note: [side]: type=General, id=Arthain
en: Arthain
la: Arthaenus

note: [side]: type=Lieutenant, id=Hanak
en: Hanak
la: Hanacus

note: [scenario]: id=13_The_Dwarvish_Stand
en: The Dwarvish Stand
la: Constantia Pumila

note: [side]: type=Bandit, id=Sagmar
en: Sagmar
la: Sagmarus

note: [event]
en: Trithalsul
la: Trithalsulus

note: [scenario]: id=14_Back_Home
en: Back Home
la: Rursus Domum

note: [side]: type=General, id=Georan
en: Georan
la: Georanus

note: [event]
en: Valan
la: Valanus

note: [message]: speaker=Grüü
en: I like this plan, Chief!
la: Amo consilium, Princeps!

note: [message]: speaker=Kapou'e
en: ... Yes, Grüü?
la: ... Quid, Grue?

note: [message]: speaker=second_unit
en: SPEAK!
la: DIC!

note: [message]: speaker=second_unit
en: You lie!
la: Mentiris!

note: [message]: speaker=Thelarion
en: I do not. Their bodies are frozen in the lake just over there.
la: Non mentior. Corpora rigida in illo lacu iacent.

note: [message]: speaker=second_unit
en: What should I do with this one?
la: Quid de hoc faciam?

note: [scenario]: id=15_Civil_War
en: Civil War
la: Bellum Civile

note: [objective]: condition=win
en: Defeat all rebel leaders and...
la: Omnes duces rebellium vincere et...

note: #-#-#-#-#  153 (Battle for Wesnoth 1.2.0)  #-#-#-#-# [side]: type=Orcish Warlord, id=Braga [side]: type=Orcish Warlord, id=Meato [side]: type=Orcish Warlord, id=Ragvan [side]: type=Orcish Warlord, id=Kergai [side]: type=Orcish Warlord, id=Orga [side]: type=Orcish Warrior, id=Knorgh [side]: type=Orci
en: Rebels
la: Rebelles

note: [side]: type=Orcish Warlord, id=Ragvan
en: Ragvan
la: Ragvanius

note: [side]: type=Orcish Warlord, id=Kergai
en: Kergai
la: Cergae

note: [scenario]: id=16_The_Coward
en: The Coward
la: Ignavus Homo

note: [side]: type=Orcish Warrior, id=Knorgh
en: Knorgh
la: Gnorgus

note: [side]: type=Orcish Warrior, id=Nofhug
en: Nofhug
la: Nofugus

note: [message]: speaker=Kapou'e
en: Good morning, Shan Taum!
la: Salve, Scaune Taume!

note: [message]: speaker=Shan Taum
en: LIES! THESE ARE ALL LIES!
la: MENDACIA! OMNIA MENDACIA!

note: [scenario]: id=17_The_Human_Attack
en: The Human Attack
la: Impetus Humanus

note: [objective]: condition=win
en: Hold off the humans
la: Homines detinere

note: [objectives]
en: Defeat Earl Lanbec’h
la: Comitem Lanbecum vincere

note: [message]: speaker=Bruce
en: We have arrived, my lord.
la: Advenimus, mi domine.

note: [unit]: type=General, id=Howgarth III [side]: type=General, id=Howgarth III
en: Howgarth III
la: Haugarthius III

note: [message]: speaker=Kapou'e
en: Messenger, what messenger?
la: Nuntius? Quis nuntius?

note: [scenario]: id=18_Northern_Alliance
en: Northern Alliance
la: Societas Septentrionalis

note: [objective]: condition=win
en: Kill Shan Taum and Earl Lanbec’h
la: Scaunum Taumum et Comitem Lambecum vincere

note: [objective]: condition=lose
en: Death of Howgarth III
la: Mors Haugarthii III

note: [message]: speaker=Grüü
en: YEAH!
la: SANE!

note: [message]: speaker=unit
en: Ouch! This hurts!
la: Eheu! Hoc dolet!

note: [message]: speaker=Kapou'e
en: The Council will never be complete again. This is hopeless.
la: Concilium integrum nusquam dehinc erit. Spes abest.

note: [message]: speaker=unit
en: Argh! I’m done. My people are doomed!
la: Eheu! Finitus sum. Populus damnatur!

note: [message]: speaker=unit
en: Oh no, I am defeated.
la: Eheu, victus sum.

en: Al’Brock
la: Albrocchus

en: Flar’Tar
la: Flarter

note: [note]
en: The Great Horde: upkeep cost of every unit decreased by one.
la: Ingens Grex: impendium cuiusque actoris uno decrescit.

en: Recruit
la: Conscribere

note: [side]: type=Elder Mage, id=Crelanu [part]
en: Crelanu
la: Crelanus

note: [terrain_type]: id=farmer-fence  # AI-animal-proof fences from first scenario [terrain_type]: id=fence [terrain_type]: id=fence_iron
en: Fence
la: Saepes

note: #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# [campaign]: id=Sceptre_of_Fire #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [scenario]: id=17_Sceptre_of_Fire
en: The Sceptre of Fire
la: Sceptrum Ignis

note: [campaign]: id=Sceptre_of_Fire
en: SoF
la: SI

note: [object]: id=object_sceptre
en: Sceptre of Fire
la: Sceptrum Ignis

note: [side]: type=Dwarvish Fighter, id=Rugnur
en: Rugnur
la: Rugnurus

note: #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# [side]: type=Haldric II, id=Haldric II #-#-#-#-#  146 (wescamp-i 18n)  #-#-#-#-# [part]
en: Haldric II
la: Haldricus II

note: [side]: type=Elvish Captain, id=Glildur [side]: type=Elvish Marshal, id=Glildur [unit]: type=Elvish Marshal, id=Glildur
en: Glildur
la: Glildurus

note: [objective]: condition=lose
en: Death of Rugnur
la: Mors Rugnuri

note: [objective]: condition=lose
en: Death of Haldric II
la: Mors Haldrici II

note: [objective]: condition=lose
en: Death of Alanin
la: Mors Alanini

note: [objective]: condition=lose
en: Loss of a caravan
la: Interitus commeatus

note: [unit]: type=Dragoon, id=Alanin [side] [side]: type=Haldric II, id=Haldric II
en: Alanin
la: Alaninus

note: [objective]: condition=lose
en: Death of Baglur
la: Mors Bagluri

note: [unit]: type=Dwarvish Stalwart, id=Baglur
en: Baglur
la: Baglurus

note: [side]: type=Dwarvish Lord, id=Durstorn [unit]: type=Dwarvish Lord, id=Durstorn
en: Durstorn
la: Durstornus

note: [unit]: type=Dwarvish Thunderguard, id=Noiraran
en: Noiraran
la: Noeraranus

note: [unit]: type=Dwarvish Steelclad, id=Kuhnar
en: Kuhnar
la: Cunnarus

note: [objective]: condition=lose
en: Death of Krawg
la: Mors Craugi

note: [unit]: type=Gryphon, id=Krawg
en: Krawg
la: Craugus

note: [unit]: type=Dwarvish Runesmith, id=Kinan    # wmllint: ignore
en: Kinan
la: Kinanus

note: [unit]: type=Dwarvish Runesmith, id=Rynan    # wmllint: ignore
en: Rynan
la: Rynanus

note: [unit]: type=Dwarvish Runesmith, id=Theganli
en: Theganli
la: Theganlius

note: [side]: type=Dwarvish Lord, id=Glonoin
en: Glonoin
la: Glonoenus

note: [objective]: condition=lose
en: Death of Durstorn
la: Mors Durstorni

note: [side]: type=Elvish Captain, id=Kalnar
en: Kalnar
la: Calnarus

note: [animate]
en: <i>Thud!</i>
la: <i>Tax!</i>

note: [unit]: type=Elvish Outrider, id=Asaeri
en: Lord Asaeri
la: Magnas Asaeri

note: [unit]: type=Elvish Outrider, id=Losnin
en: Losnin
la: Losninius

note: [unit]: type=Elvish Outrider, id=Ealin
en: Ealin
la: Ealinus

note: [unit]: type=Elvish Outrider, id=Raesil
en: Raesil
la: Raesillus

note: [unit]: type=Spearman, id=Rolin    # wmllint: ignore
en: Rolin
la: Rolinius

note: [unit]: type=Lieutenant, id=Hadlin   # wmllint: ignore
en: Hadlin
la: Hadlinius

note: #-#-#-#-#  151 (wescamp-i 18n)  #-#-#-#-# [unit]: type=Troll, role=Guardian [unit]: type=Troll Shaman, role=Guardian #-#-#-#-#  137 (wescamp-i 18n)  #-#-#-#-# [side] Book guards
en: Guardian
la: Custos

note: [unit_type]: id=Caravan, race=mechanical
en: Caravan
la: Commeatus

note: [unit_type]: id=Haldric II, race=human
en: King
la: Rex

note: [unit_type]: id=Haldric II, race=human
en: King of Wesnoth.
la: Rex Vesnotei

note: [campaign]: id=Northern_Rebirth
en: Northern Rebirth
la: Renascentia Boreae

note: [campaign]: id=Northern_Rebirth
en: NR
la: RB

note: [campaign]: id=Northern_Rebirth
en: (Expert level, 13 scenarios.)
la: (Ordo peritus, XIII scaenaria.)

note: [side]: type=Orcish Warlord, id=Al'Tar
en: Al’Tar
la: Altarus

note: [side]: type=Orcish Warrior, id=Garrugch
en: Garrugch
la: Garrugchus

note: [objective]: condition=lose
en: Death of Tallin
la: Mors Tallini

note: [unit]: type=Orcish Grunt, id=Khrulg
en: Khrulg
la: Crulgus

note: [side]: type=Troll, id=Knash
en: Knash
la: Gnascus

note: [side]: type=Troll, id=Krog
en: Krog
la: Croggus

note: [side]: type=Troll Warrior, id=Thung
en: Thung
la: Thungus

note: [objective]: condition=win
en: Find the dwarves
la: Nanos invenire

note: [message]: speaker=second_unit
en: Ahhh! Fire!
la: Ah! Ignis!

note: [side]: type=Direwolf Rider, id=Pruol
en: Pruol
la: Pruolus

note: [objective]: condition=lose
en: Death of Hamel
la: Mors Hameli

note: [side]: type=Draug, id=Thorin
en: Thorin
la: Thorinius

note: [side]: type=Draug, id=Herlin
en: Herlin
la: Herlinius

note: [side]: type=Draug, id=Fervin
en: Fervin
la: Fervinius

note: [side]: type=Draug, id=Hellian
en: Hellian
la: Hellianus

note: [side]: type=Death Knight, id=Hettel
en: Hettel
la: Hettelus

note: [side]: type=Death Knight, id=Boblin
en: Boblin
la: Boblinius

note: [option]
en: rod of justice^Take it
la: Cape

note: [object]: id=justice_rod
en: Rod of Justice
la: Virga Iustitiae

note: [effect]: type=fire
en: rod of justice
la: virga iustitiae

note: [option]
en: rod of justice^Leave it
la: Linque

note: [unit]: type=Dwarvish Thunderguard, id=Antolos
en: Antolos
la: Antolus

note: [unit]: type=Dwarvish Fighter, id=Varem
en: Varem
la: Vares

note: [unit]: type=Wraith, id=Abhai
en: Abhai
la: Abhae

note: [side] [side]: type=Dwarvish Lord, id=Stalrag
en: Knalgans
la: Gnalgani

note: [side]: type=Orcish Warlord, id=Drung
en: Drung
la: Drungus

note: [side]: type=Orcish Warlord, id=Poul
en: Poul
la: Pullus

note: [objectives]
en: Defeat Rakshas, if you can...
la: Rascatem vincere, si potes...

note: [side]: type=Dwarvish Lord, id=Stalrag [unit]: type=Dwarvish Lord, id=Stalrag [part]
en: Stalrag
la: Stalragus

note: [side]: type=Ancient Lich, id=Ro'Arthian [unit]: type=Ancient Lich, id=Ro'Arthian [modify_side] [part]
en: Ro’Arthian
la: Roarthion

note: [unit]: type=Lich, id=Ro'Sothian [modify_side]
en: Ro’Sothian
la: Rosothion

note: [side]: type=Orcish Warlord, id=Atul
en: Atul
la: Atulus

note: [objective]: condition=lose
en: Death of Ro’Arthian
la: Mors Roarthionis

note: [objective]: condition=lose
en: Death of Ro’Sothian
la: Mors Rosothionis

note: [message]: speaker=Eryssa
en: Wow!
la: Babae!

note: [message]: speaker=Father Morvin
en: Peace! Peace!
la: Pax! Pax!

note: [side]: type=Troll Rocklobber, id=Oof
en: Oof
la: Ufus

note: [side]
en: Krash
la: Clangor

note: [unit]: type=Drake Burner, id=Singe
en: Singe
la: Singa

note: [unit]: type=Drake Fighter, id=Bak'man
en: Bak’man
la: Bakman

note: [unit]: id=Hidel, type=Elvish Marshal [unit]: type=Elvish Marshal, id=Hidel [part]
en: Hidel
la: Hidelus

note: [unit]: id=Himadrin, type=Elvish Outrider
en: Himadrin
la: Himadrinus

note: [unit]: type=Elvish Avenger, id=Sisal, gender=female [side]: type=Elvish Avenger, gender=female, id=Sisal [modify_side]
en: Sisal
la: Sisala

note: [side]: type=Troll Warrior, id=Gore
en: Gore
la: Cruor

note: [side]: type=Orcish Warlord, id=Carron
en: Carron
la: Carno

note: [side]: type=Orcish Warlord, id=Rash
en: Rash
la: Audax

note: [side]: type=Orcish Warlord, id=Al'Mar
en: Al’Mar
la: Almar

note: [side]: type=Orcish Warlord, id=Ha'Tang
en: Ha’Tang
la: Hatangus

note: [message]: speaker=unit
en: It’s done.
la: Factum est.

note: [side]: type=Orcish Warlord, id=Ha'Tuil
en: Ha’Tuil
la: Hatuil

note: [objective]: condition=win
en: Defeat the orcs
la: Orces vincere

note: [side]: type=Lieutenant, id=Tallin [part]
en: Tallin
la: Tallinus

note: [side]: type=Orcish Warlord, id=Ar'Muff
en: Ar’Muff
la: Armuffus

note: [message]: id=Krash
en: FOR FRIENDSHIP!!
la: PRO AMICITIA!!

note: [message]: id=Ro'Arthian
en: FOR PEACE!!
la: PRO PACE!!

note: [message]: id=Camerin
en: FOR FUN!
la: PRO LUDO!

note: [message]: id=Eryssa,Sisal
en: FOR HIDEL!!
la: PRO HIDELO!!!

note: [message]: role=Supporter
en: FOR DWARVEN DOORS!!
la: PRO NANIPORTIS!!!

en: Camerin
la: Camerinus

note: [part]
en: Father Morvin
la: Pater Morvinus

note: [part]
en: Sister Thera
la: Soror Thera

en: Rakshas
la: Rascas

note: [generic_multiplayer]: id=user_map
en: User Map
la: Charta Lusoris

note: [era]: id=era_heroes
en: Age of Heroes
la: Aetas Heroica

note: [multiplayer_side]: id=Knalgan Alliance, type=random, description=<img src='portraits/dwarves/ulfserker.webp~BG()' align='middle' float='yes'/><clear/>
en: Knalgan Alliance
la: Societas Gnalgae

note: [multiplayer_side]: id=Loyalists, type=random, description=<img src='portraits/humans/grand-knight.webp~BG()' align='middle' float='yes'/><clear/>
en: Loyalists
la: Fideles

note: [multiplayer_side]: id=Northerners, type=random, description=<img src='portraits/orcs/warlord.webp~BG()' align='middle' float='yes'/><clear/>
en: Northerners
la: Septentrionales

note: [multiplayer]: id=multiplayer_Aethermaw
en: 2p — Aethermaw
la: 2l — Fauces Aetheriae

note: [side]
en: teamname^North
la: Septentrio

note: [side]
en: teamname^South
la: Auster

note: [message]: speaker=narrator
en: The Aethermaw growls.
la: Fauces Aetheriae fremunt

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: 2p — Arcanclave Citadel
la: 2l — Arx Arcaniclavi

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson.
la: Iamdudum, multum ante saeculum Haldrici, multum procul a finibus Lintanris orientalibus, plurima gerebantur terribilia bella. Omnes historiae dicunt fuisse magum bellipotentissimum, sausorem optimum et magistrum artium secretarum, qui ab assectatores Intrepidus cluebat. In Arcaniclavo, proelio cum quadem gente saeva veneficorum Caruci nomine sumpto, cum millia eorum ipsum suosque circumdarentur, Intrepidus magia ad elementum terrestre potentem arcessendum usus erat, quod Intrepidum debebat. Elementum, ingentibus saxis ex visceribus orbis terrarum tractatis, moenia et turres magni castelli facile formavit. Cum millia de Carucis frustra arcem Arcaniclavi oppugnantes perierint, Intrepidus suique vicerunt. Regina Cynsauna Prisca Bellatrix post magis quam mille annorum, grege evocatorum de ruinis Arcis Arcaniclavi depulso, regionem praesidium fecit. Fertur multa potentia, reliquias Magni Magi Intrepidi regni, etiam latere, sed amissa in moeniis Arcis Arcaniclavi adamanteis. A Doc Paterson formata.

note: [side]
en: teamname^East
la: Oriens

note: [side]
en: teamname^West
la: Occidens

note: [multiplayer]: id=multiplayer_Basilisk
en: 2p — Caves of the Basilisk
la: 2l — Cavernae Basilisci

note: [multiplayer]: id=multiplayer_Basilisk
en: These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power.
la: Hae cavernae latibulum Basilisci Prioris, nomine Iaxo Neix, fuerunt. Formae lapideae praedae ut monumenta potestatis saevae remanent.

note: [unit]
en: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays forevermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)
la: Obscura hiems flat tam gelide acriter
    Linquete luna, nocte veterrima.
    Hic draculus ausus domum aurum
    Deserere est Basilisci ademptum.
    
    Serum volatus sub nebulis spuit
    Fastidienter, quae didicit ruens,
    Stultus sed acer ad cavernam.
    Fax penita est colubri aestuatus.
    
    Non flamma fervet, nam colubri acrius
    Cor palpitantem personuit: silex
    Sic draculus usque ad medullas
    Perpetuatus adest novatus.
    
    Obscura hiems flat tam gelide acriter
    Anni relinquunt, iam veteres dies.
    Fortis domum atrum draculus nunc
    Hic iacet auri avidus relictus.
    
    (a Flametroopro inscriptum)

note: [side]
en: Xikkrisx
la: Xiccrisx

note: [side]
en: Oxsrrsk
la: Oxsrrsc

note: [unit]
en: Slim of Stature, dexterous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)
la: Figura gracili, manu peritus
    — O Septem Silices Duo et Duo adsunt
    Spes aegras dedit hostibus malignis
    — O Septem Silices Duo et Duo adsunt
    Dexter pernicies draconis arcus
    Hic inter statuas perivit atras
    — O Septem Dryadalis atque quattor
    (a Gauteamo inscriptum)

note: [side]
en: Blum Duk
la: Blum Duc

note: [side]
en: Rah Ihn Mar
la: Rah Ihin Mar

note: [unit]
en: It would seem that no one knows the tale of this brave spider.
    (inscribed by WinnerA)
la: Nemo fabulam huius araneae fortis scire videtur.
    (a Victore inscriptum)

note: [unit]
en: The tale of this unlucky highwayman is yet to be told.
    (inscribed by WinnerB)
la: Non iam ullus fabulam latrocinantis infelicis refert./n(a Victore inscriptum)

note: [unit]
en: A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
    (inscribed by Fynmiir)
la: Hic heros acer Aetatis Aureae Vesnotei, eques et dux hominum magnus ad hoc locum malum excursioni in orces venit. Plures ignari sociorum a creatis foedis interfecti sunt, sed hic acriter pugnabit multos hostes occidens. At heu! Basiliscus foedus eum saxum versit simul ultimum orcium occidebat. Nunc totae reliquiae admonitus fortitudinis et magnitudinis eius stant.
    (a Fynmiir inscriptum)

note: [side]
en: Bramwythl
la: Bramvitla

note: [side]
en: Talael Ryndoc
la: Talael Rendocius

note: [unit]
en: General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another.
la: Legatus Talael Rendocius huc cum Imperatore Aeteco Corrinio in pugna singulare pugnatum venit, sed duo numquam utrumque invenerunt.

note: [side]
en: Aethec Corryn
la: Aetecus Corrinius

note: [unit]
en: Through waves and rocky channels
    blue and white
    she pulled and pushed the tides
    and taught the fishes how to speak to planets
    silver green
    with magic
    running from her spirit into skins of kelp and shells of snails
    a twisting of her tail and hands
    she sent her songs to run on pin-tipped legs about the sands
    and now
    and now the strangest pause
    for years and years
    she hasn’t moved her eyes
    
    (inscribed by MJQ)
la: Per undas fretaque saxosa
    candida caeruleaque
    aestus traxit trusitque
    et pisces stellas errantes adloqui didicit
    viridis et argentea
    arte magica
    currens ex anima in pelles algarum et conchas cochlearum
    manibus caudaque torquente
    carmina misit cursum in harenis pedibus acutis
    iam
    iamque mora mirabilis
    saecula
    oculos non movebat
    
    (a MJQ inscriptum)

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: 2p — Cynsaun Battlefield
la: 2l — Acies Cynsaunae

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW.
la: Provincia Cynsaunica sic vocatur ob Reginam Bellatricem I, quae veneficos a his terris AVC CMLXI depepulit.

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: 2p — Dark Forecast (Survival)
la: 2l — Augurium Obscurum (Supervivendum)

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
    
    Note: You need to use the default map settings for the scenario to work right.
la: Augurium Obscurum scaenarium supervivendum uni aut dorum lusorum est, in quo cum actoribus IA forte creati pugnas. Supervivendo et omnibus aestibus hostis superando vicis. Dum ludis terra ob numen Iovis mutabit.
    
    Nota bene: Necesse est electionibus naturalibus chartae uti.

note: [side]
en: teamname^Revolt
la: Rebellio

note: [side]
en: teamname^Human
la: Humani

note: [then] [objective]: condition=lose
en: Death of your leader
la: Mors ducis

note: [then]
en: Since your team has only one leader, the enemy waves will not be at full strength.
la: Cum tantum unua manui sit, impetus hostis non pro virili parte pugnabunt.

note: [else]
en: Death of both of your team’s leaders
la: Mors amborum ducum manus

note: [else]
en: Since your team has two leaders, the enemy waves will be at full strength.
la: Cum duo duces manui sint, copiae hostis pro virili parte pugnabunt.

note: [objective]: condition=win
en: Survive and defeat all enemy waves
la: Superesse et omnes impetus hostium superare

note: [message]: speaker=narrator
en: Dark Forecast — a random survival scenario
la: Augurium Obscurum — scaenarium fortunae supervivendi

note: [message]: speaker=narrator
en: Your aim is to survive the spawning waves of units and defeat the final archenemies.
    
    The spawning waves are randomly generated and will be different each time Dark Forecast is played.
    
    They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
    
    The weather will also change randomly, affecting the layout of the map.
    
    
    <b>Dark Forecast was made by:</b>
    
    <span color='green'>jb:</span>
    • Map design, spawn groups, and scenario concept
    
    <span color='green'>Rhuvaen:</span>
    • WML implementation
la: Necesse est fluctus apparitos superare et principes hostes ultimos vincere.
    
    Fluctus apparentes passim fluunt et varii erunt cum Augurium Obscurum ludis.
    
    Ad fines boreos, austros et occidentes veniunt — tamen ad fines occidentes venire solent. Fluctus fere recte apparebunt
    
    Tempestas quoque passim vertet, formam chartae mutans.
    
    
    <b>Augurium Obscurum factum est ab:</b>
    
    <span color='green'>jb:</span>
    • Forma, cohortes fluctuum et inventio scaenarii
    
    <span color='green'>Rhuvaene:</span>
    • Usus VML

note: [message]
en: So this is the accursed valley — a land ours for the taking.
la: Igitur haec vallis maledicta est — terra capenda.

note: [message]
en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
la: Incolae feruntur societas nova inter homines atque bestias esse, nec postulatio bene accipietur. Opus est miris huius terrae parati esse.

note: [message]
en: Then let us discover what lies in waiting and teach them not to oppose our claim.
la: Igitur quae latent inveniamus et fac ut no hanc postulationem negent.

note: [lua]: final_spawn
en: The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.
la: Supremi atque potentissimi animalium fere ad manum sunt. Puto, si tempore illos superare, nos victores fore.

note: [lua]: final_spawn
en: The screams and pleas for mercy are finally silenced, as you remove your blood soaked blade from the last of the rebels. There will be no more resistance from the local scum. Your reign has finally earned stability.
la: Gemitus querimoniaeque misericordiae denique silent, ut sanguineum gladium ex ultimum rebellium amoves. Iam non sentina populi resistet; regnum tuum postremo stabilivisti.

note: [lua]: weather_map
en: Clear Weather
la: Serenum

note: [lua]: weather_map
en: Drought
la: Siccitas

note: [lua]: weather_map
en: Heavy Rains
la: Multo Pluit

note: [lua]: weather_map
en: Snowfall
la: Ningit

note: [lua]: weather_map
en: Heavy Snowfall
la: Multo Ningit

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: 2p — Den of Onis
la: 2l — Latibulum Onis

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators.
la: Haec caverna singularis, quae quondam Cella Diabolorum Ridentium vocata est, arx principalis Caruconorum fuit. Qui MD annos genus malum et callidum gentes eas vorando territare solebant, donec omnino ex Irdya evanuerunt. Ex quo tempore multae factiones dominationem in Latibulo Onis petebant, si magica nova arcanaque reperire possit.

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: 2p — Elensefar Courtyard
la: 2l — Areola Ellensepharis

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar.
la: In andronibus et hortis pugnare et in area orientale urbis Ellensepharis semirutae dominari.

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: 2p — Fallenstar Lake
la: 2l — Lacus Stellae Casae

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: Long ago, a great star fell from the heavens, leaving its mark on this coniferous region.
la: Iampridem cecidit stella magna de caelo, cicatricem in hac regione pinorum relinquens.

note: [multiplayer]: id=multiplayer_Hamlets
en: 2p — Hamlets
la: 2l — Vici

note: [multiplayer]: id=multiplayer_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson.
la: Res bellica praedia et pagos simplices regionis traquillae in campum subtile divisum mutat.

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: 2p — Hornshark Island
la: 2l — Insula Squatinicornus

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson.
la: Lusores cum incolis pacisci debent ut in insula insuetissima supersint. A Doc Paterson formata.

note: [unit]: type=Young Ogre
en: Big Baby Bo
la: Ingens Infans Bo

note: [unit]: type=Drake Fighter
en: Rawffus the Dim
la: Rauffus Stultus

note: [unit]: type=Woodsman
en: Clockwork Boy
la: Puer Machinatus

note: [unit]: type=Orcish Leader, id=Neki the Brutal
en: Neki the Brutal
la: Neki Atroces

note: [unit]: type=Elvish Fighter
en: Drowsk Calbeht
la: Drousc Calbeit

note: [unit]: type=Soulless
en: Rzrrt the Dauntless
la: Rzrrtus Intrepidus

note: [unit]: type=Skeleton
en: Sorrek, Chosen of Death
la: Sorrex, Morte Electus

note: [unit]: type=Young Ogre
en: Big Baby Dro
la: Ingens Infans Dro

note: [unit]: type=Drake Fighter
en: Gawffus the Dim
la: Gauffus Stultus

note: [unit]: type=Dwarvish Scout
en: Rublok
la: Rublocus

note: [unit]: type=Dwarvish Scout
en: Ulysses Mantyjuuri
la: Ulixes Mantyiuuri

note: [unit]: type=Orcish Leader
en: Neki the Brute
la: Belua Neki

note: [unit]: type=Soulless
en: Tyxrrn the Dauntless
la: Tyxrrnus Intrepidus

note: [unit]: type=Skeleton
en: Rukhos, Chosen of Death
la: Rukhos, Morte Electus

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: 2p — Howling Ghost Badlands
la: 2l — Regio Lemurum Gemituum

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: Little remains of this once wealthy mining colony, now a haven for raiders and thieves.
la: Sunt paucae reliquiae coloniae fossandi divitis, quae est iam raptoribus et furibus portui.

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: 2p — Sablestone Delta
la: 2l — Delta Saxorum

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers.
la: Duo exercitus ad agros dissimiles maritimosque cum cavernis occultis et fluminibus horridis concurrunt.

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: 2p — Silverhead Crossing
la: 2l — Transitus Argenteus

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map.
la: Lusoribus, si forte in hac charta pugnae singularis cum aciebus multiplicibus vincant, omne genus terrae transire necesse est.

note: [effect]: type=arcane
en: evil eye
la: invidia

note: [trait]: id=remove_hp
en: statue
la: imago

note: [trait]: id=remove_hp
en: This is a sculpture made of stone.
la: Est statua saxea.

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: 2p — Sulla’s Ruins
la: 2l — Parietinae Sullae

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire.
la: Tantum ruinae, glaciesque aquaeque, inundata pelagis et imbre hiemis quassata, in umbra regni olim magni remanent.

note: [side]
en: Statue of Sulla
la: Imago Sullae

note: [unit]: gender=female
en: A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous.
la: Effigies dolata Sullae Magnae, quae quoque vocatur Sulla Iustam, Sulla Tyranna, Imperatrix Turris Mergentis, Domina Glaciarii Ambulantis, Sulla Ustor, Sulla Superba et Sulla Pia.

note: [side]
en: Statue of Lhun-dup
la: Imago Lhuni Dupi

note: [unit]
en: A stone-carved likeness of Lhun-dup, Servant of Sulla.
la: Effigies dolata Lhuni Dupi, Famuli Sullae.

note: [side]
en: Statue of Ri-nzen
la: Imago Rinzeni

note: [unit]
en: A stone-carved likeness of Ri-nzen, Servant of Sulla.
la: Effigies dolata Rinzeni, Famuli Sullae.

note: [side]
en: Statue of Ten-zin
la: Imago Tenzini

note: [unit]
en: A stone-carved likeness of Ten-zin, Servant of Sulla.
la: Effigies dolata Tenzini, Famuli Sullae.

note: [side]
en: Statue of Lo-bsang
la: Imago Lobsangi

note: [unit]
en: A stone-carved likeness of Lo-bsang, Servant of Sulla.
la: Effigies dolata Lobsangi, Famuli Sullae.

note: [multiplayer]: id=multiplayer_The_Freelands
en: 2p — The Freelands
la: 2l — Terrae Liberae

note: [multiplayer]: id=multiplayer_The_Freelands
en: The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders.
la: Terrae Liberae, quae quoque Terra Nullius Regum a populo orientis vocantur inter Solitudines et Regnum Carorafi, sic inter terram invictae legis et invictae saevitae, intersunt. Populus Terrarum Liberarum multa saecula in quos victoriam cupiunt pugnaverunt, de finibus occidentalibus ingentibus bestiis et de finibus orientalibus Carorafianis depulsis.

note: [multiplayer]: id=multiplayer_thousand_stings_garrison
en: 2p — Thousand Stings Garrison
la: 2l — Castellum Mille Aculeorum

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: 2p — Weldyn Channel
la: 2l — Canalis Veldinis

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: This vital supply route has played a key role in many of Wesnoth’s greatest battles.
la: Haec vitalis via commeatuum multa proeliorum Vesnotei maximorum vidit.

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: 3p — Alirok Marsh
la: 3l — Palus Alirocci

note: [multiplayer]: id=multiplayer_Alirok_Marsh [multiplayer]: id=multiplayer_Island_of_the_Horatii [multiplayer]: id=multiplayer_3p_Morituri [multiplayer]: id=multiplayer_Blue_Water_Province [multiplayer]: id=multiplayer_Castle_Hopping_Isle [multiplayer]: id=multiplayer_Clash [multiplayer]: id=multiplay
en:  Recommended setting of 2 gold per village.
la:  Est initium consultum II aurorum pro viculo.

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: Three players come head to head on this water-cut battlefield.
la: Tres lusores comminus in hoc agro aqua secto conveniunt.

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: 3p — Island of the Horatii
la: 3l — Insula Horatiorum

note: [multiplayer]: id=multiplayer_3p_Morituri
en: 3p — Morituri
la: 3l — Morituri

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: 4p — Blue Water Province
la: 4l — Provincia Aquae Caeruleae

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice.
la: Dicitur Provincia Aquae Caeruleae circiter vigenties deleta et refecta esse. Nunc dum exercitus iterum in rivos saxosos et montes nive opertos parvae provinciae conveniunt, vicani vix animadvertere videntur.

note: [side]
en: teamname^Team 1
la: Manus I

note: #-#-#-#-#  149 (Wesnoth 1.8)  #-#-#-#-# [side]
en: teamname^Team 2
la: Manus II

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: 4p — Castle Hopping Isle
la: 4l — Insula Castella Mutandi

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: Hop from castle to castle while fighting over a central isle.
la: Ad castellum ex castello sali ut pro media insula pugnas.

note: [multiplayer]: id=multiplayer_Clash
en: 4p — Clash
la: 4l — Conflictio

note: [multiplayer]: id=multiplayer_Clash
en: Small map for 2 vs. 2.
la: Charta parva pro II con. II.

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: 4p — Hamlets
la: 4l — Vici

note: [multiplayer]: id=multiplayer_Isars_Cross
en: 4p — Isar’s Cross
la: 4l — Crux Isaris

note: [side]
en: teamname^Southwest
la: Inter Occidentem + Austrum

note: [side]
en: teamname^Northeast
la: Inter Orientem + Septentrionem

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: 4p — King of the Hill
la: 4l — Rex Collis

note: [multiplayer]: id=multiplayer_King_of_the_Hill [multiplayer]: id=multiplayer_Siege_Castles
en:  Recommended setting of 2 gold per village and 150 starting gold.
la:  Est initium consultum II aureorum pro viculo et CL incipio.

note: [multiplayer]: id=multiplayer_Loris_River
en: 4p — Loris River
la: 4l — Flumen Loris

note: [side]
en: teamname^Northwest
la: Inter Occidentem + Septentrionem

note: [side]
en: teamname^Southeast
la: Inter Orientem + Austrum

note: [multiplayer]: id=multiplayer_4p_Morituri
en: 4p — Morituri
la: 4l — Morituri

note: [multiplayer]: id=multiplayer_4p_Morituri
en: Who will emerge from the confines of this perilous battlefield?
la: Quis ex finibus huius campi periculosi emergebit?

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: 4p — Paths of Daggers
la: 4l — Viae Sicarum

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en:  Recommended setting of 2 gold per village, 28 villages.
la:  Est initium consultum II aureorum pro viculo, XXVIII viculorum.

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: 4p — Ruins of Terra-Dwelve
la: 4l — Parietinae Duelviterrae

note: [multiplayer]: id=multiplayer_Siege_Castles
en: 4p — Siege Castles
la: 4l — Castella Obsidentes

note: [multiplayer]: id=multiplayer_4p_Underworld
en: 4p — Underworld
la: 4l — Inferna

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: 4p — Xanthe Chaos
la: 4l — Chaos Xanthes

note: [multiplayer]: id=multiplayer_Auction-X
en: 5p — Auction-X
la: 5l — Auctio-X

note: [side]
en: teamname^Center
la: Medium

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: 5p — Forest of Fear
la: 5l — Nemus Metus

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: In this mixed landscape, five armies battle for supremacy.
la: Quinque exercitus in hoc agro vario victum contendunt.

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: 5p — The Wilderlands
la: 5l — Terra Fera

note: [multiplayer]: id=multiplayer_The_Wilderlands [multiplayer]: id=multiplayer_Crusaders_Field
en:  Recommended setting of 1 gold per village.
la:  Est initium consultum uni aurei pro viculo.

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses.
la: Regio vasta desertorum saevorum indomitorumque, cum raris silvis, cavernis, fluviis et ruinis castellorum antiquorum.

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: 6p — Crusaders’ Field
la: 6l — Campus Propugnatorum

note: [multiplayer]: id=multiplayer_Hexcake
en: 6p — Hexcake
la: 6l — Placenta Hexagoni

note: [multiplayer]: id=multiplayer_Hexcake
en: 2 vs. 2 or 3 vs. 3 team game.
la: Ludus manuum: II contra II aut III contra III.

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: 6p — Team Survival
la: 6l — Manus Supervivens

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: Scenario where the objective is to survive for as long as possible.
la: Scaenarium in quo propositum supervivendi quam longissime est.

note: [side]
en: Attacker
la: Pugnator

note: #-#-#-#-#  149 (Wesnoth 1.8)  #-#-#-#-# [side]
en: Defender
la: Defensor

note: [objective]: condition=win
en: Survive all enemy attacks
la: Omnes impetus hostium superare

note: [objective]: condition=lose
en: Death of your team leaders
la: Mors ducum manuum

note: [note]
en: Hint: Learning the enemy spawn points and types helps a lot.
la: Nota bene: Sapientis est fontes impetuum varios discere.

note: [label]
en: Turn 2: Loyalists
la: Vicis 2: Fideles

note: [label]
en: Turn 5: Knalgans
la: Vicis 5: Societas Gnalgae

note: [label]
en: Turn 8: Rebels
la: Vicis 8: Rebelles

note: [label]
en: Turn 11: Northerners
la: Vicis 11: Septentrionales

note: [label]
en: Turn 14: Drakes
la: Vicis 14: Draculi

note: [label]
en: Turn 17: Undead
la: Vicis 17: Immortua

note: [label]
en: Tower of Doom
la: Turris Fati

note: [message]: speaker=narrator
en: Faery
la: Nympha

note: [message]: speaker=narrator
en: You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*
la: Hunc ludum perdis, sed noli timere. Retemptare potes, iterumque iterumque. *Hahahahae*

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: 6p — The Manzivan Traps
la: 6l — Insidiae Manzivae

note: [multiplayer]: id=multiplayer_Volcano
en: 6p — Volcano
la: 6l — Vulcanus

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: 6p — Waterloo Sunset
la: 6l — Solis Occasus Vaterlui

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: 8p — Mokena Prairie
la: 8l — Mokenae Rustica

note: [multiplayer]: id=multiplayer_8p_Morituri
en: 8p — Morituri
la: 8l — Morituri

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: 9p — Merkwuerdigliebe
la: 9l — Merkwuerdigliebe

note: [scenario]: id=multiplayer_Random_Map [multiplayer]: id=multiplayer_Random_Map
en: Random map
la: Charta fortuita

note: [scenario]: id=multiplayer_Random_Map_Desert [multiplayer]: id=multiplayer_Random_Map_Desert
en: Random map (Desert)
la: Charta fortuita (Deserta)

note: [scenario]: id=multiplayer_Random_Map_Marsh [multiplayer]: id=multiplayer_Random_Map_Marsh
en: Random map (Marsh)
la: Charta fortuita (Palus)

note: [scenario]: id=multiplayer_Random_Map_Winter [multiplayer]: id=multiplayer_Random_Map_Winter
en: Random map (Winter)
la: Charta fortuita (Hiems)

note: type: Attribute 'lang' of: <book>
en: en
la: la

note: type: Content of: <book><bookinfo><title>
en: Battle for Wesnoth User&#8217;s Manual
la: Enchiridion Proelii pro Vesnote

note: type: Content of: <book><preface><title>
en: Preface
la: Prooemium

note: type: Content of: <book><chapter><title>
en: Getting Started
la: Incipere

note: type: Content of: <book><chapter><section><title>
en: The World
la: Mundus

note: type: Content of: <book><chapter><section><section><title>
en: The Creatures
la: Creata

note: type: Content of: <book><chapter><section><title>
en: Finding Your Way
la: Viam Invenire

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term> #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [grid]
en: Map Editor
la: Chartographia

note: type: Content of: <book><chapter><section><section><title>
en: Scenarios
la: Scaenaria

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Multiplayer dialog
la: Colloquium Pluribus Lusoribus

note: type: Content of: <book><chapter><section><section><section><title>
en: Join official Server
la: Credentario Publico Adplicare

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><section><title> #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label]
en: Host Networked Game
la: Ludum Reticuli Hospitare

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><section><title> #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [widget]: id=name
en: Local Game
la: Ludus Localis

note: type: Content of: <book><chapter><section><section><title>
en: The Game Screen
la: Quadrum Ludi

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Game Screen
la: Quadrum Ludi

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Menu button
la: Globulus mensae

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Actions button
la: Globulus actionum

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your gold
la: Aurei tui

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your total units
la: Omnes actores tui

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your upkeep
la: Impendium tuum

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your income
la: Fructus tuus

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Current hex type
la: Genus hexagoni praesens

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: End Turn button
la: Globulus Vicem Finiendi

note: type: Content of: <book><chapter><section><section><title>
en: Recruit and Recall
la: Eligere et Evocare

note: type: Content of: <book><chapter><section><section><title>
en: Your Army
la: Exercitus Tuus

note: type: Content of: <book><chapter><section><section><title>
en: Life and Death — Experience
la: Vita et Mors — Usus

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title> #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# [topic]: id=victory_and_defeat
en: Victory and Defeat
la: Victoria et Clades

note: type: Content of: <book><chapter><section><section><title>
en: Save and Load
la: Servare et Restituere

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Recruit dialog
la: Colloquium Conscribendi

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title>
en: Upkeep
la: Impendium

note: type: Content of: <book><chapter><section><section><title>
en: Income
la: Fructus

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><title> #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# [section]: id=units [topic]: id=..units
en: Units
la: Actores

note: type: Content of: <book><chapter><section><section><table><title>
en: Time of the day and damage
la: Hora et damnum

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Turn
la: Vicis

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Day-phase
la: Hora

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Lawful
la: Diurnus

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Chaotic
la: Nocturnus

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Liminal
la: Anceps

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 1
la: I

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 2
la: II

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (morning)
la: Dies (Ante meridiem)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: +25%
la: +XXV%

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: −25%
la: −XXV%

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 3
la: III

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (afternoon)
la: Dies (Post meridiem)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 5
la: V

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (first watch)
la: Nox (prima vigilia)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 6
la: VI

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (second watch)
la: Nox (secunda vigilia)

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Intelligent
la: Doctus

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Quick
la: Celer

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Resilient
la: Robustus

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Dextrous
la: Sollers

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Fearless
la: Intrepidus

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Healthy
la: Sanus

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Loyal
la: Fidelis

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Mechanical
la: Machina

note: type: Content of: <book><chapter><section><section><title>
en: Unit Specialties
la: Facultates Actorum

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Backstab
la: Traicere

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Berserk
la: Saevitia

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Charge
la: Incurrere

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Drain
la: Exhaurire

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Firststrike
la: Primus ictus

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Magical
la: Magicus

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Marksman
la: Perspicax

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Plague
la: Pestilens

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Petrify
la: Transfigere

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title> #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# [section]: id=abilities_section [topic]: id=..abilities_section
en: Abilities
la: Facultates

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Ambush
la: Insidiae

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Concealment
la: Occultatio

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Cures
la: Antidotum

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +4
la: Sanat +IV

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +8
la: Sanat +VIII

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Illuminates
la: Illustrat

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Leadership
la: Ducatus

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Nightstalk
la: Noctivagus

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Regenerates
la: Convalescere

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Steadfast
la: Constans

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Submerge
la: Demergere

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Teleport
la: Praeterire

note: type: Content of: <book><chapter><section><section><title>
en: Experience
la: Usus

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: enemy level
la: ordo hostis

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: kill bonus
la: bonum interficiendi

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: fighting bonus
la: bonum pugnandi

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 8
la: VIII

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 16
la: XVI

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 24
la: XXIV

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 32
la: XXXII

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 40
la: XL

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 48
la: IIL

note: type: Content of: <book><chapter><section><section><title>
en: Recalling units
la: Actores evocare

note: type: Content of: <book><chapter><section><title>
en: Moving
la: Movere

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><title>
en: Orbs
la: Sphaerae

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Orb
la: Sphaera

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Green orb
la: Sphaera viridis

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Yellow orb
la: Sphaera luteola

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Red orb
la: Sphaera rubra

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Blue orb
la: Sphaera caerulea

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: No orb
la: Nulla sphaera

note: type: Content of: <book><chapter><section><title>
en: Fighting
la: Pugnare

note: type: Content of: <book><chapter><section><section><title>
en: Attack types
la: Modi pugnandi

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title>
en: Resistance
la: Firmitas

note: #-#-#-#-#  148 (Battle for Wesnoth 1.3.7+svn)  #-#-#-#-# type: Content of: <book><chapter><section><section><title> #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# [topic]: id=healing
en: Healing
la: Sanare

note: type: Content of: <book><chapter><section><section><title>
en: Regeneration
la: Convalescere

note: type: Content of: <book><chapter><section><section><title>
en: Don&#8217;t waste units
la: Noli actores abuti

note: type: Content of: <book><chapter><section><section><title>
en: Use the terrain
la: Utere terrae

note: type: Content of: <book><chapter><section><section><title>
en: At the start of a scenario
la: In initio scaenarii

note: type: Content of: <book><chapter><section><section><title>
en: During the scenario
la: In scaenario

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Time of day really matters:
la: Hora multo interest:

note: type: Content of: <book><chapter><section><section><title>
en: Winning a scenario
la: Scaenarium vincere

note: type: TH
en: WESNOTH
la: VESNOTES

note: type: TH
en: wesnoth
la: vesnotes

note: type: TH
en: Battle for Wesnoth
la: Proelium pro Vesnote

note: type: SH
en: NAME
la: NOMEN

note: type: SH
en: SYNOPSIS
la: SUMMA

note: type: SH
en: DESCRIPTION
la: EXPOSITIO

note: type: SH
en: OPTIONS
la: ELECTIONES

note: type: Plain text
en: runs the game without music.
la: ludum sine musica agere.

note: type: Plain text
en: runs the game without sounds and music.
la: ludum sine sonitis musicaque agere.

note: type: SH
en: Options for --multiplayer
la: Optiones --pluribus lusoribus

note: type: SH
en: EXIT STATUS
la: STATUS EXITUS

note: type: SH
en: AUTHOR
la: SCRIPTOR

note: type: SH
en: SEE ALSO
la: VIDE QUOQUE

note: type: Plain text
en: The message of the day.
la: Nuntius diei.

note: [campaign]: id=LOW, type=hybrid
en: LoW
la: HFV

note: [campaign]: id=LOW, type=hybrid
en: Legend of Wesmere
la: Heroica Fabella Vesmerei

note: [campaign]: id=LOW, type=hybrid
en: High Lord
la: Optimas

note: [about]
en: Creator and Lead Designer
la: Conditor et Princeps Architectus

note: [entry]
en: Spiros, George and Alexander Alexiou (Santi/fnaek)
la: Spiros, George et Alexander Alexiou (Santi/fnaek)

note: [about]
en: Prose-doctoring and adaptation for mainline
la: Verba soluta et militiam pro militiis primis mutare

note: [about]
en: Additional thanks to
la: Gratiae quoque aguntur

note: [entry]
en: And the rest of the Wesnoth community for feedback,
    criticism, help with WML code and graphics.
la: Et ceteris populi Vesnotei subsidio, iudicio,
    auxilio pro VML lingua et imaginibus.

note: [label]
en: Essarn
la: Essarna

note: [label]
en: River Telfar
la: Flumen Telfaris

note: [label]
en: Telfar Green
la: Campus Telfarius

note: [label]
en: Erethean
la: Eretheanis

note: [label]
en: Northern Shallows
la: Vada Borea

note: [label]
en: Arthen
la: Arthenus

note: [label]
en: Dancer’s Green
la: Campus Saltatoris

note: [label]
en: Brightleaf Wood
la: Nemus Candifolii

note: [label]
en: Ford of Alyas
la: Vadum Alyai

note: [label]
en: Elendor
la: Elender

note: [label]
en: Telionath
la: Telionathus

note: [label]
en: West Tower
la: Turris Occidens

note: [label]
en: North Bridge
la: Pons Septentrionalis

note: [label]
en: North Tower
la: Turris Borea

note: [label]
en: South Bastion
la: Arx Australis

note: [label]
en: East Tower
la: Turris Oriens

note: [label]
en: Ford of Tifranur
la: Vadum Tifranri

note: [label]
en: Karmarth Hills
la: Colles Karfinis

note: [label]
en: Arryn
la: Arryna

note: [label]
en: Westwind Wood
la: Nemus Zephyri

note: [label]
en: Southwind Wood
la: Nemus Austri

note: [scenario]: id=01_The_Uprooting
en: The Uprooting
la: Eradicare

note: [scenario]: id=01_The_Uprooting
en: Chapter One: Flight and Fight
la: Liber I: Fuga Pugnaque

note: [part]
en: The great elven heroes Kalenz and Landar were born in a quiet green wood in Lintanir on the fringes of the Great Northern Forest.
la: Heroes magni Calens et Lander in nemore viride tranquilo in Lintanire, fine Magnae Silvae Boreae nati sunt.

note: [part]
en: Though not of noble birth, Kalenz showed early promise in the arts of his people. His quick intelligence gained him more than usual respect among elders normally inclined to pay little heed to anyone younger than a century old.
la: Calens, etsi sine gente erat, florescuit artibus populi. Calidus plus honorem quam suetum apud patres nanctus est, qui aliquid iunior centum annis neglegere soliti sunt.

note: [part]
en: Landar and Kalenz were friends from childhood. He too attracted the attention of elders, at first because of a knack for mischief and pranks. But there was no real harm in the boy, and his jokes made him popular among the younger elves.
la: Lander et Calens ex pueritia amici erant. Ille quoque a patris animadversus est, primo ob tricas nugasque peritas. Sed vere puer non nocens erat, quia ob rem gratus dryadalibus iuvenioribus.

note: [part]
en: Perhaps the elders sensed that changing times would require more flexible minds; these were the years when humans from the Green Isle were establishing themselves south of the Great River, and the known world was changing more rapidly than it had for a thousand years before.
la: Fortasse patres sentiebant tempora mutantes vires flexibiliores petitura esse; fuit saeculum in quo homines ab Insula Viride australi Magni Fluminis se condebant, et mundus gnotus celerius vertebat, qui mille annos mutavisset.

note: [message]: speaker=second_unit
en: You trifled with the wrong elf!
la: Iniuste ludis!

note: [message]: speaker=second_unit
en: Take that, you orcish scum!
la: Morere, istud caenum!

note: [side]: id=Velon, type=Elvish Captain
en: Velon
la: Velo

note: [side]: id=Tbaran, type=Orcish Warrior
en: T’baran
la: Tibaran

note: [side]: id=Wrulf, type=Orcish Warrior
en: Wrulf
la: Vurulfus

note: [side]: type=Orcish Warrior, id=Qumseh
en: Qumseh
la: Cumsa

note: [side]: type=Orcish Warrior, id=Graur-Tan [side]: type=Orcish Warlord, id=Graur-Tan
en: Graur-Tan
la: Graus Tan

note: [message]: id=Kalenz
en: Orcs are pressing on us from all directions! To arms!
la: Orces nos undique opprimunt! Ad arma!

note: [message]: id=Qumseh
en: Surrender or die, tree-shaggers!
la: Dedite aut cadite, cinaedifolii!

note: [message]: id=Velon
en: They are too many. We have no choice but to submit!
la: Tot sunt. Nobis dedendum est!

note: [message]: id=Kalenz
en: Elves must never surrender to these foul beasts! Who will fight them beside me?
la: Dryadales numquam bestiis putidis dedere debent! Quis mecum pugnabit?

note: [message]: id=Landar
en: We will follow you, Kalenz — but where can we go?
la: Te sequemur, Calens — sed quo eamus?

note: [message]: id=Landar
en: We are surrounded!
la: Circumdati sumus!

note: [message]: id=Kalenz
en: Then we must storm one of the orcs’ outposts to break the encirclement before more enemies arrive!
la: Itaque unus stationum orcium expugnare oportet ut ante obsidionem frangamus quam plures hostium adeant!

note: [message]: id=Anduilas
en: Very well, Kalenz — lead us!
la: Certe, Calens — nos duc!

note: [objective]: condition=win
en: Kill any of the orc leaders
la: Ducem ullum orcium occidere

note: [objective]: condition=win
en: Keep Velon alive
la: Velonem defendere

note: #-#-#-#-#  146 (wescamp-i 18n)  #-#-#-#-# [objective]: condition=lose [objective]: condition=win #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# #-#-#-#-#  138 (wescamp-i 18n)  #-#-#-#-#
en: Death of Kalenz
la: Mors Calentis

note: [objective]: condition=lose
en: Death of Landar
la: Mors Landri

note: [message]: id=Velon
en: We surrender!
la: Dedemus!

note: [message]: id=Graur-Tan
en: Did I mention that we take no prisoners? Die!
la: Nonne dixi nos nullos captivos tenere! Morere!

note: [message]: id=Velon
en: Kalenz was right and I was wrong. Go; join Kalenz while yet you can. I and the remaining elders will cover your retreat as best we may.
la: Calens vera dixit et ego falsa. I; Calentem coniunge dum potes. Patres reliqui et ego cursum tuum quam optime defendemus.

note: [message]: id=Velon
en: Flee, Kalenz... find vengeance for us!
la: Fuge, Calens... ulciscere!

note: [message]: id=Kalenz
en: Velon, I swear on the life of Irdya that I will not let you be forgotten while elves yet draw breath to sing.
la: Velo, me spondeo capite Irdyai te non obliturum esse dum dryadales auram canendi suscipiamus.

note: [message]: id=Velon
en: Swords will aid us more than songs, Kalenz; you saw that before I.
la: Gladii quam carmina usui erunt, Calens; sensisti ante me.

note: [message]: id=Kalenz
en: Swordsmen you shall have, as swiftly as I can find them and return.
la: Gladiatores tibi erunt, tam celeriter quam invenire et redire possum.

note: [message]: race=orc
en: You won’t get very far! After them!
la: Non longe ibitis! Se persequimini!

note: [message]: speaker=unit
en: Curse you, tree-shaggers! We will feed your young to our wolves!
la: Cinaedifolii exsecrabiles! lupos nostros cum catulis vestris alemus!

note: [message]: speaker=second_unit
en: What is this? The orc held plunder!
la: Quid est? Praedas orcibus tentas!

note: [message]: id=Velon
en: Flee, Kalenz... Our hopes ride with you...
la: Fuge, Calens... Spes tecum it...

note: [scenario]: id=02_Hostile_Mountains
en: Hostile Mountains
la: Montes Obvii

note: [part]
en: Kalenz and his band broke out of the orcish encirclement, only to discover that the country on the direct route to the Ka’lian was already swarming with orcs. The raid on Kalenz’s home, it seemed, had been but one small part of a great migration south. There was no choice but to make a detour through territory the elves would rather have avoided...
la: Calens et manus vix obsidionem orcium fracti invenerunt iam ruri in via recta ad Calianem orces influere. Certamen domus Calentis modo parva pars migrationis magnae ad meridiem visum est. Illis nulla optio erat nisi iter per fines flectere, qui dryadales potius sperabant se vitaturos esse...

note: [side]
en: Neutrals
la: Medii

note: [message]: id=Olurf
en: Those stinking trolls ha’ stepped on <i>our</i> land!
la: Troglodytae foedae <i>nostrae</i> terrae instituerunt!

note: [message]: id=Olurf
en: Those lying elves have stepped on <i>our</i> land!
la: Dryadales mendaces <i>nostrae</i> terrae instituerunt!

note: [message]: id=Kalenz
en: Fight to subdue, and do not kill unless you must. We have foes enough as it is without making blood enemies of these dwarves.
la: Pugnate ad subigendum, nolite interficere nisi necesse. Sunt iam satis hostium etiamsi hi pumiliones fatales hostes non sint.

note: [message]: id=Olurf
en: It should be rare sport to watch this... Just be sure not to trespass on our land.
la: Sit ludus rarus id spectare... Sed fac ne in terram nostram invadetis.

note: [message]: id=Olurf
en: Up axes, and death to elves!
la: Tollite secures, et mors ad dryadales!

note: [message]: id=Olurf
en: Up axes, and death to trolls!
la: Tollite secures, et mors ad troglodytas!

note: [message]: id=Olurf
en: Up axes, and kill all the interlopers!
la: Tollite secures, et occidite omnes advenas!

note: [message]: id=Olurf
en: Defend our bounds! Slay all who trespass them!
la: Defendite fines! Necate omnes invadentes!

note: [side]: type=Troll Hero, type=Great Troll, id=Grugl
en: Grugl
la: Grugelius

note: [message]: id=Kalenz
en: I had hoped to avoid these paths... The eastern way is through dwarvish territory and is shorter. I pray the dwarves will grant us safe passage, since the other path is through troll territory...
la: Speraveram me vias vitaturum esse... Via occidentem per fines pumilionum brevior est. Precor ut nani iter tutum nobis dent, cum via alia per fines troglodytarum sit...

note: [message]: id=Olurf
en: Not even in yer dreams, elf. These are dwarvish lands, and troubles we want no part of nip at yer heels. Get out and stay out!
la: Non etiam in somnio, dryadales. Hi fines pumilionum sunt, et curae odibiles calces mordent. Exite et ibi manete!

note: [message]: id=Olurf
en: Bah. More smooth words and trickery, by my beard. We know yer kind... and who needs yer help anyway, weaklings? Leave now, or feel my axe! That same kiss of steel will greet all intruders. Anyone who sets foot on the eastern bank o’ this river will rue the day he was born!
la: Fu. Plures verborum disertorum ac fraudum, barba. Scimus genus tuum... atque cui auxilium tuum opus est, invalidi? Iam discedite, aut tangite securem! Tactus idem ferri omnes irrupmentes salutabit. Quisquis ripae orienti fluminis huius institerit diem natalem dolebit!

note: [message]: id=Landar
en: I cannot see how trolls could be any less friendly.
la: Non intellego quomodo troglodytae minus amicae sint.

note: [message]: id=Kalenz
en: Hmm... Perhaps the dwarves’ intransigence can serve our purpose. Onwards, and no matter what you do, do <i>not</i> step on the eastern bank of the river!
la: Hmm... Fortasse pumiliones constantes nobis usui sint. Agite, et quicquid agetis, <i>nolite</i> insistere ripae orienti fluminis!

note: [objective]: condition=win
en: Kalenz or Landar must reach the signpost
la: Calens Landerve signum attingere debent

note: [objective]: condition=win
en: Defeat Grugl
la: Grugelium vincere

note: [objective]: condition=lose
en: Death of Olurf
la: Mors Olurfii

note: [message]: speaker={SPEAKER_NAME}
en: We made it. Onwards to Wesmere!
la: Adiimus. Agite ad Vesmerem!

note: [message]: id=Olurf
en: Crazy elves! But at least they felled a few trolls before they left.
la: Dryadales insanos! Sed prius saltem paucos troglodytarum ceciderunt quam exierunt.

note: [message]: id=Olurf
en: Crazy elves!
la: Dryadales insanos!

note: [message]: id=Grugl
en: Urgh! Grugl tried to eat dwarves, but choked on their sharp nasty axes.
la: Uh! Grugelius nanos esse adortus est, sed a securibus malis acutis anctus est.

note: [message]: id=Grugl
en: Urgh! Grugl wanted tasty elf-meat, but choked on their nasty pointy spears!
la: Uh! Grugelius carnem dryadalem volebat, sed ab hastis malis acutis anctus est!

note: [scenario]: id=03_Kalian_under_Attack
en: Ka’lian under Attack
la: Calianis Oppugnatus

note: [part]
en: Events at the Ka’lian took an ominous turn before Kalenz and his band could arrive there...
la: Eventa Calianem ominibus inviderunt antequam Calens manusque adire potebant...

note: [message]: speaker=unit
en: Chief, the cursed tree-shaggers are defeating us!
la: Princeps, cinaedifolii damnata nos vincunt!

note: [unit]: type=Orcish Warlord, id=Mutaf-uru
en: Mutaf-uru
la: Mutafus Uru

note: [message]: id=Mutaf-uru
en: Good, you are returned. What news is there?
la: Bene est, adisti. Quid novi?

note: [message]: id=Urudin
en: The elvish scum refused to surrender, Warlord. We have begun the attack, as planned.
la: Caenum dryadale vetant se deditura esse, Bellipotens. Impetum decretum adorti sumus.

note: [message]: id=Mutaf-uru
en: Were you able to breach their citadel?
la: Potis eratis arcem expugnasse?

note: [message]: id=Urudin
en: Yes. We slaughtered them in great numbers.
la: Potis. Plurimos trucidavimus.

note: [message]: id=Urudin
en: No, our attack was repulsed.
la: Non potis, impetus depulsus.

note: [message]: id=Urudin
en: They resisted us fiercely; the battle is not yet done.
la: Ferociter restiterunt; proelium non iam finitur.

note: [message]: id=Mutaf-uru
en: Go, report this news to the warlord Grubr.
la: Agedum, hoc nuntia Grubro bellipotenti.

note: [message]: id=Urudin
en: I obey.
la: Nuntiabo.

note: [message]: id=Mutaf-uru
en: These elves are weak, mere meat for my wolves! Get them!
la: Dryadales debiles sunt, modo carno lupis! Sequimini!

note: [message]: id=Mutaf-uru
en: Cursed tree-shaggers and their filthy bows! We shall await the main army.
la: Cinaedifolia damnata arcosque foedos! Exspectabimus primum exercitum.

note: [objective]: condition=win
en: Defeat all enemy leaders.
la: Omnes duces hostium vincere.

note: [objective]: condition=lose
en: Death of Galtrid
la: Mors Galtridii

note: [objective]: condition=lose
en: Death of Eradion
la: Mors Eradionis

note: [message]: speaker=narrator
en: For days, Kalenz and his small host of followers traveled, moving nearer and yet nearer to the Ka’lian. Thanks to the dense fog and elvish woodscraft, the band was able to evade the orcish hunters. Then, as they were almost arrived at their destination, the north wind blew, and the fog lifted to reveal a grim sight...
la: Calens dies noctesque cum turba sequentium ibant, iam adientes iam adiacentes Calianem, et ob nebulam densam et artem ligneam dryadalium, orcium manus venatores posse evitare. Demum fere attingentibus, Borea flato, nebula diffluens aspectum horriferum aperuit...

note: [message]: id=Kalenz
en: Great hosts of orcs converge on the Ka’lian! But if we fall upon them from behind as they are fully engaged with the defenders, we and they together might yet defeat them.
la: Ingentes catervae in Calianem effundunt! Sed si illos a tergo aggressi erimus cum manus in defensores conserent, nostri suique etiam una vincamus.

note: [message]: id=Galtrid
en: Are you our army’s vanguard? Hurry, for we are sorely pressed here.
la: Antecursoresne estis exercitus? Currite, nam graviter premimur.

note: [message]: id=Kalenz
en: No, we are fleeing an attack on our home in the Lintanir. Time enough for talk later; we must defeat these orcs together, or at least hold them off long enough for the humans to come to our aid.
la: Haudquaquam. Impetum in sedem fugimus. Mox tempus loqui erit; seu opus est una orces superare, seu saltem resistere donec homines nobis subvenient.

note: [message]: id=Galtrid
en: Then you have not heard the ill tidings. King Haldric has broken the treaty. The humans will not come to our aid!
la: Non igitur nuntius malus tibi relatus est. Rex Haldricus foedus fregit. Homines non nobis subvenient!

note: [message]: id=Landar
en: How dare they break the treaty!
la: Etiam audent foedus frangere?

note: [message]: id=Kalenz
en: We have failed to relieve the defenders, and more orcish war-bands are arriving. All is lost!
la: Defuimus defensoribus succedendis atque plures catervarum appropinquant. Omnia perdita!

note: [objective]: condition=win
en: Hold on until turns run out.
la: Donec tempus exit resistere.

note: [message]: id=guard
en: Hist! Someone is sneaking about in the mist.
la: Silete! Nescioquis in nebula repit.

note: [message]: id=Urudin
en: Ho, elves! Hand over the stone and we <i>might</i> not destroy your cute little playhouse, and we <i>might</i> spare you. Or, at the very least, we promise you a quick and painless death.
la: Avete, dryadales! Si lapidem tradideritis <i>non</i> modicam cellam vostram deleamus ac <i>fortasse</i> vobis parcamus, aut saltem vobis mortem sine mora cruceve pollicemur.

note: [message]: id=Galtrid
en: What ‘stone’, foul and clumsy orc? Your lips are not fit even to name the citadel of the Ka’lian, for it has stood since before your kind crawled into sunlight and will endure long after you are forgotten!
la: Quid ‘lapis’, inepte orx ac foede? Non etiam te decet arcem Calianem nominare, nam prius stabat quam genus tuum in lucem repserunt et stabit vobis oblitteris!

note: [message]: id=Urudin
en: We will cram those arrogant words back down your throat before we kill you, wose-spawned worm of an elf!
la: In gutturem verba superba rursum farciemus antequam vos delemus, vermes vosigemini dryadalium!

note: [message]: id=Galtrid
en: To arms, elven-kin! They are many, but our army is returning and surely close at hand. We have but to hold until it arrives!
la: Ad arma, comites dryadales! Etsi plures adsunt, sui revertuntur ac certe in manibus sunt. Tantum opus est resistere dum redeant!

note: [message]: speaker=narrator
en: You will have a different recall list and amount of starting gold than you may be expecting at the beginning of this scenario, as you will not start with Kalenz’s army.
la: Tabulam evocatorum dissimilem et acervum aureorum pro initio habebis quam scaenario incepto expectares, quia non cum exercitu Calentis incipies.

note: [message]: id=Kalenz
en: We won! The Ka’lian is safe!
la: Superavimus! Calianis tuta est!

note: [message]: id=Huraldur
en: The elvish treasury is under attack! They need help desperately!
la: Thesaurus dryadalium oppugnatur! Iam iam auxilio egent!

note: [message]: id=Kalenz
en: Galtrid, your men are weary from long combat. Mine are fresher; I’ll go.
la: Galtridi, copiae tuae defessae pugnando, sed meae recentiores sunt; ego ibo.

note: [message]: id=Huraldur
en: Hurry! We were near overwhelmed as I left.
la: Festina! Haud multum afuimus quin opprimeremer cum discederem.

note: [message]: id=Galtrid
en: Yes, go, Kalenz, I’ll guard the Ka’lian till our army returns from the front.
la: Festina, agedum, Calens, Calianem dum exercitus ab acie redibunt tegam.

note: [scenario]: id=04_The_Elvish_Treasury
en: The Elvish Treasury
la: Thesaurus Dryadalium

note: [scenario]: id=04_The_Elvish_Treasury
en: Chapter Two: The Treasury
la: Liber II: Thesaurus

note: [part]
en: Kalenz and his forces raced to relieve the siege of the Elvish Treasury...
la: Calens suique cucurrerunt obsidium Thesauri Dryadalium fractum...

note: [side]: type=Saurian Ambusher, id=Shurm
en: Shurm
la: Scurmus

note: [side]: type=Saurian Ambusher, id=Trigr
en: Trigr
la: Triger

note: [message]: id=Huraldur
en: And I see the remains of the garrison has been taken prisoner.
la: Et video reliquias praesidii captas esse.

note: [message]: id=Kalenz
en: We must free them and make these saurians pay. Attack and leave no one alive!
la: Liberandae sunt et cogamus lacertas poenas dare. Pugnate et nullo parcite!

note: [message]: role=liberator
en: I will do as you say, sneak in and free them. Wish me good fortune and no discovery!
la: Obrepam et eos liberabo. Beer et non inveniar!

note: [message]: id=Kalenz
en: Go swiftly and silently.
la: I celeriter taciteque.

note: [message]: id=Shurm
en: More elves are coming! Too late, we’ve taken all your gold and we’ll get more gold from the orcs for helping them out!
la: Plures dryadalium veniunt! Serum est, omne auri cepimus ac orcibus iuvando plus adipiscemur!

note: [message]: id=Kalenz
en: You will not live to enjoy it!
la: Non vives ut eis fruaris!

note: [message]: id=Kalenz
en: I accept your service gratefully, for I will need every sword and bow and spell with which to defeat these invaders. There will be time for talk later; now, we must fight.
la: Studium tuum cum gratia accipio, nam omnia ferra et arcus carminaque ad irrumpentes vincendum requiro. Mox tempus loqui; nunc, pugnandum est.

note: [objective]: condition=lose
en: Death of Cleodil
la: Mors Cleodilai

note: [message]: id=Kalenz
en: Without their leaders, the saurians flee in panic. Let us free the treasury’s garrison before they can find it in them to rally and return.
la: Lacertae, pavore, sine ducibus effugiunt. Praesidium liberemus antequam se moventes redire possint.

note: [message]: id=Kalenz
en: We have defeated the saurians and freed the garrison, and that is no small thing... but our gold is gone.
la: Lacertas vicimus et praesidium liberavimus, ac non parvum est... sed aurum nostrum absent.

note: [message]: id=Cleodil
en: The saurians happily carried away the treasury gold, but they had come here looking for something more specific... some individual object they called ‘dastone’. I am sorry, my lord Kalenz, I could not understand their distorted speech very well.
la: Lacertae libenter aurum thesauri abstulerunt, sed huc quoddam inventum venerant... quod ‘lepistam’ vocant. Me paenitet, magnas Calens, non bene sermonem durum intellegere poteram.

note: [message]: id=Kalenz
en: We will hunt down those saurians and retrieve our gold. More, we must teach them that it is lethal folly to raid us, else they will plague us like rats.
la: Istas lacertas captabimus et aurum recipiemus, praeterea certiorem facere debemus nos adoriendum stultitiam fatalem esse, vel nos ut mures vexabunt.

note: [message]: speaker=unit
en: I am ashamed to die at the hands of tree-shaggers!
la: Me paenitet a cinaedifoliis occidi!

note: [message]: speaker=second_unit
en: When you meet your kin in the dry hells, tell them you perished at the hands of Kalenz’s elves!
la: Cum gentem tuum congressus erit, certiorem fac te perisse ob dryadales Calentis!

note: [label]
en: Saurian Treasury
la: Aerarium Lacertarum

note: [scenario]: id=05_The_Saurian_Treasury
en: The Saurian Treasury
la: Aerarium Lacertarum

note: [side]: id=Hraurg, type=Saurian Ambusher
en: Hraurg
la: Hraugus

note: [side]: type=Saurian Ambusher, id=Spahr [side]: type=Saurian Flanker, id=Spahr
en: Spahr
la: Sparhus

note: [message]: id=Kalenz
en: There they are. They have dumped our gold in their own treasury. We must strike quickly and leave with the gold before they can summon their full host.
la: Ecce. Aerarium proprium nostro auro impleverunt. Celeriter aggrediendum est tum cum auro exeundum antequam totas vires arcessant.

note: [message]: id=Cleodil
en: Moving so much gold is no light matter. We will need horses to bear it back home.
la: Non facile est tantum aurum ferre. Equi oneri nobis sint.

note: [message]: id=Hraurg Saurians often hiss their sibilants; do this in your language.
en: The elves have followed ussss! We must hold the gold until reinforcements arrive.
la: Dryadales nos secuti sunt! Opus est aurum tenere dum subsidium adveniunt.

note: [object]
en: Treasure Chest
la: Thesaurus

note: [object]
en: The bearer of this chest is slowed in movement and attack by the same effect as the slow weapon special. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected.
la: Gerulus huius arcae in motu et pugna tardat eodem evento quam tela tardanda. Tardare damnum pugnae dimidio decrescit et impendium motus geminat. Actor tardus post electum exiguam cochleam in descriptione dextra habebit.

note: [message]: speaker=unit
en: We have reached the treasury. Guard me while I bring the pillage home.
la: Aerarium advenimus. Me custodite dum praedam refero.

note: [objective]: condition=win
en: New Objective: Transport the treasure with a rider to the signpost
la: Propositum novum: Ferre thesaurum equite ad signum

note: [message]: speaker=unit
en: Aargh! I shall never see the bright moon’s face again!
la: Ah! Numquam faciem lunai clarai speciam!

note: [message]: id=Kalenz
en: We have recovered our gold; it is well.
la: Aurum nostrum recipimus; bene est.

note: [message]: role=gold_carrier
en: We have recovered much more than our own treasure. These saurians would seem to have taken up robbery as a vocation!
la: Valde plures quam thesaurum proprium recepimus. Furtum vere negotium suum videtur!

note: [message]: id=Spahr
en: They took all our treasure! Quickly, place ambushers on all trails from here to Wesmere. I will give 500 gold to whoever kills their leader. They must not escape.
la: Totum thesauri nostri ceperunt! Agite, insidiatores ponite ad Vesmerem ab hoc loco in viis omnibus. D aureorum occisori ducis dabo. Illis non fugiendum est.

note: [message]: id=Cleodil
en: But the Ka’lian’s gold is the Ka’lian’s. Would you have us divide our forces, some to return it to them while others attempt your thunder-stroke?
la: At Calianis aurum Calianis habet. Debemusne copias diducere, pars ut aurum illis redeant, pars ut bella tonare adoriamur?

note: [message]: id=Kalenz
en: Cleodil’s doubt is wise. Only a foolish commander divides his forces in the presence of superior numbers; to do so is to invite defeat in detail.
la: Dubitare Cleodilai est sapiens. Tantum dux stultus palam maiore copias diducit; hoc facere cladem summam invitat.

note: [message]: id=Cleodil
en: Landar, thoughts that brew in hot blood are seldom well-found.
la: Lander, fulmen est, ubi cum potestate habitat iracundia.

note: [message]: id=Landar
en: It... is so. Again you speak wisdom. Very well; to the Ka’lian!
la: Bene est. Vere sapis. Perbene; ad Calianem eamus!

note: [scenario]: id=06_Acquaintance_in_Need
en: Acquaintance in Need
la: Socius Carens

note: [part]
en: To evade the saurians blocking the eastern approaches to Wesmere, Kalenz and his war-band moved to enter Wesmere Forest from a different direction...
la: Ad lacertas vitandum obvias viis ad Vesmerem in oriente, Calens manusque aliunde silvam aditum profecti sunt...

note: [side]: type=Orcish Warlord, id=Urug-Tar
en: Urug-Tar
la: Urug Tar

note: [side]: type=Troll Warrior, id=Traur
en: Traur
la: Traurus

note: [message]: id=Kalenz
en: What’s this? It appears the orcs have surrounded a dwarvish enclave. And by the sound of the bellowing I hear, I think our old friend, Olurf, is here.
la: Quid est? Orces sedem pumilionum circumdedisse videntur, et tinnitu raucisono quem audio, puto sodalem Olurfium adesse.

note: [message]: id=Olurf
en: You again? Maybe ye were not completely wrong when ye predicted the orcs would attack us. We ha’ been forced from our home and are now surrounded.
la: Ecce! Fortasse non falsa dixebat cum praedixerit orces nos pugnaturos esse. De domu depulsi sumus et nunc cingimur.

note: [message]: id=Cleodil
en: Let us give them aid — it’s clear they need it!
la: Illos sublevemus — certe carent!

note: [message]: id=Landar
en: Help them? They would not even let us pass through their land to avoid the trolls. You remember, Kalenz?
la: Subveniamus? Nonne memoras Calens, se non etiam nos sivisse ut terram ad troglodytas vitandum praeteriremus?

note: [message]: id=Kalenz
en: Our enemy is the orcs, not the dwarves. Besides, the orcs are in our way. Olurf, we cannot let you have all the fun here!
la: Hostis orces est, nec pumiliones. Praeterea orces nos impediunt. Olurfi, noli solus ludere!

note: [message]: id=Olurf
en: For an elf, you think like a dwarf! I think I like you!
la: Dryadalis saltem velut pumilio putas! Socius sis!

note: [message]: id=Olurf
en: whisper^—For an elf...
la: —Saltem dryadalis...

note: [message]: id=Olurf
en: The orcs ha’ been defeated. My lord, we are in your debt.
la: Orces victi sunt. Domine mi, benficium tibi debemus.

note: [message]: id=Kalenz
en: We must put aside our differences and ally against the orcish menace. Olurf, join us!
la: Repugnantiam omittere debemus ut contra orces minantes iungamus. Olurfi, coniunge nobiscum!

note: [message]: id=Olurf
en: Dwarves, ally with elves? I owe ye a debt, but my kin willna’ be happy at the thought.
la: Pumiliones, socii dryadalium? Debitum solutum est, sed gens mea laeta cogitare non erit.

note: [message]: id=Olurf
en: A proper contract for good money? That’s a different matter; I’m sure I can find some o’ my people willing to fight on those terms!
la: Foedusne decens facere tanti? Est alia res; certum habeo me partem populi, quae pugnare his legibus velint, invenire posse!

note: [message]: id=Landar
en: What? Kalenz, are you out of your mind? Surely you will not throw away 400 gold on this scheming mercenary!
la: Quid? Calens, es amens? Num CD aureorum isti latroni asto dimittes?

note: [message]: id=Olurf
en: Where there’s a contract, our honor is involved. We will be there to cover your northern flank or else I will return your gold!
la: Ubi foedus, ibi honor pertinet. Aderimus latus in aquilone tectum aut aureos tui restituam!

note: [message]: id=Cleodil
en: I sense no falsity behind his speech, my lord.
la: Nulla ficta in verbis suis cerno, domine mi.

note: [message]: id=Kalenz
en: I, too, believe him. Dwarves may be... rough... by our standards, but they are not liars. I think he knows that if he does not honor his contract, next time we will not be there to come to his aid.
la: Quoque sibi credo. Pumiliones sint ob mores... asperi, sed non vanidici. Certe si foedus non impleverit, tum illum subventum non aderimus, quod scit.

note: [scenario]: id=07_Elves_Last_Stand
en: Elves’ Last Stand
la: Dryadales Consistentes

note: [part]
en: The journey back to Wesmere was surprisingly uneventful, the orcs having apparently withdrawn to regroup after their defeats. Kalenz and his band returned just in time...
la: Iter ad Vesmerem erat mire quietum, quia apparebat orces post cladem acies restitutum pedem retulisse. Calens catervaque tempore redierunt...

note: [unit]: type=Orcish Warlord, id=Urug-Pir
en: Urug-Pir
la: Urug Pir

note: [message]: race=orc,troll
en: Flee! They have broken us!
la: Effugite! Nos fregerunt!

note: [message]: id=Landar
en: Hunt them down and kill every single one of them!
la: Istos venamini et omnes necate!

note: [message]: id=Cleodil
en: It is not wise to put a wounded foe in a desperate situation; they will but fight harder for it. Break their will and let them flee, so they will spread fear of us among their kind.
la: Non sapientis inimicum saucium in res desperandas ponere; acrius enim pugnabit. Animo fracto fer fugam, ut timorem inter se vulgentur.

note: [message]: id=Kalenz
en: The orcs are not defeated, and our troops and supplies are exhausted. This is the end!
la: Orces non victi sunt et copiae nostrae exhauriuntur. Finis est!

note: [message]: id=Kalenz
en: The orcs have pushed us back to the Ka’lian. There is no way out. We must win here!
la: Ad Calianem ab orcibus depulsi sumus. Est nullus exitus, sic hic nobis vincendum est!

note: [message]: id=Galtrid
en: This is our final stand. If they take the Ka’lian, all is lost!
la: Fortasse hic postremum consistamus. Si Calianem ceperint, omnia perdentur!

note: [message]: id=Landar
en: Galtrid, speak not of defeat. Elvenkind shall rise! Our enemies shall perish in blood and fire!
la: Galtridi, noli dicere de clade. Exsurgent Dryadales! Peribunt cruore et igne hostes!

note: [message]: id=Cleodil
en: It is a dark day indeed when elves must steel themselves with dreams of slaughter.
la: Vere est lumen obscurum cum Dryadalibus somniis caedis durandum est.

note: [message]: id=Urug-Pir
en: We’ll crush those weak elves and I’ll get da stone!
la: Opprimemus istos dryadales debiles et lepistam capiam!

note: [message]: id=El_Isomithir
en: These are hardened orc and troll veterans. Men, prepare for a long, difficult fight...
la: Hi sunt bellatores calentes orcii troglodyticique. Comites, parate ad pugnam longam atque difficillimam...

note: [message]: id=Olurf
en: Did ye think we’d let you have all the fun wi’ the orcs by yerselves?
la: Num putabas nos vos solos cum orcibus ludere sinere?

note: [message]: id=Landar
en: It’s not much of an army he is bringing with him, though.
la: Non autem multus exercitus est quem ducit.

note: [message]: id=Olurf
en: Not much of an army? These are dwarves with mighty axes, each worth three of you and your silly plinking bows!
la: Non multus exercitus? Sunt pumiliones cum magnis securibus, omnis aequus tribus dryadalium et arcubus ridiculis tinnientibusque!

note: [message]: id=Kalenz
en: Olurf, is that all the dwarves you could find? Was the gold not enough?
la: Olurfi, omnesne sunt hi pumilionum, quos invenire poteras? Aureine non satis erant?

note: [message]: id=Olurf
en: They are no’ fighting for gold, they’re here for the fun. I’d ha’ brought a lot more if my men ha’ all kept quiet about helping elves! But the rest o’ my clan should join us in a few days.
la: Non auro pugnant, sed ut ludant. Valde plures duxisse si mei de dryadalibus adiuvandis siluissent! Sed ceteri gentis mei paucis diebus nos coniungant.

note: [message]: id=Landar
en: In a few days? That’s too late! We want our gold back!
la: Paucis diebus? Serum sit! Volumus aureos rediri!

note: [message]: id=Olurf
en: Sure, minus expenses.
la: Certo, sine impendio.

note: [message]: id=Landar
en: What expenses?
la: Quid impendium?

note: [message]: id=Olurf
en: It’s an ancient dwarvish custom to buy the warriors a few drinks before the battle... So minus expenses that’s about even.
la: Est mos antiquus pumilionum duellatoribus ante proelium paucos poculorum emere... ita sine impendio fere aequum est.

note: [message]: id=Landar
en: That explains why they are so reckless in battle...
la: Aperit cur tam audaces in proelio sunt...

note: [message]: id=Galtrid
en: At last! The orcs are defeated.
la: Postremo orces victi sunt.

note: [unit]: type=Orcish Warrior, id=Pirorr
en: Pirorr
la: Piror

note: [message]: id=Pirorr
en: The elves have beaten us and they did not use da stone. Maybe they don’t have it? Great Chief will not like bad news!
la: Dryadales nos vixerunt et non lapidi usi sunt. Fortasse non habent? Nuntium malum non Bellipotenti placebit!

note: [message]: id=Galtrid
en: Kalenz, we are again in your debt. You returned just in time.
la: Calens, iterum beneficium tibi debemus, tempore enim redisti.

note: [message]: id=Kalenz
en: And we have what’s left of the elvish treasury with us!
la: Certe nobis reliquias thesauri dryadalium tenemus!

note: [message]: speaker=narrator [part]
en: Landar
la: Lander

note: [message]: id=Truugl
en: Aargh! I should have stayed in the mountains instead of joining the orcs!
la: A! Non debui cum orcibus coniunxisse sed in montibus mansisse!

note: [message]: id=Kalenz
en: Orcs, death is all you will find in this forest!
la: Orces, modo mortem in hanc silvam invenient!

note: [message]: speaker=unit
en: I die without getting da stone?
la: Moriorne sine lapide adipiscendo?

note: [message]: speaker=second_unit
en: Be grateful, tree-shagger, for I have spared you the pain of seeing your precious citadel burned and razed.
la: Gratiam refer, cinaedifolium, nam in te perpeci, ne mellitam arcem ustam dirutamque videas.

note: [message]: speaker=unit
en: Galtrid, my friend. Do not let my death be in vain. Destroy these foul orcs, and sing for me in the green woods when we have won.
la: Galtridi, mi amice. Nole sinere mortem frustra esse. Dele istos orces impuros, cane mihi in nemore viridi cum vincamus.

note: [message]: id=Galtrid
en: We shall avenge you tenfold!
la: Ulciscemur te decies!

note: [message]: speaker=second_unit
en: Dead he is. Too quick. His screams were sweet.
la: Mortuus est. Nimis cito. Dulcis erat clamos.

note: [message]
en: Let us pursue the orc who murdered $unit.name|!
la: Persequamur orcem qui $unit.name|ium occidit!

note: [message]: id=Galtrid
en: No, don’t leave your formation. An elf was slain by beast. What does it matter which beast it was? We must kill them all.
la: Noli facere, nolite ab signis discedere. Dryadalis bestia interfectus est. Quid interest, utrum haec interfecit an illa? Nobis omnibus moriendum est.

note: [scenario]: id=08_Council_of_Hard_Choices
en: Council of Hard Choices
la: Concilium Difficilium

note: [part]
en: Kalenz, you have won a great victory! Wesmere is safe. But... for what cause have you invited a dwarf to the elvish council? This is most unusual!
la: Calens, magnum vicisti! Vesmeres tuta est. Quam ob causam pumilionum ad concilium dryadalium invitasti? Hoc novissimum est!

note: [part]
en: El’Isomithir
la: Elisomither

note: [part]
en: Legmir
la: Legmirius

note: [part]
en: Those of us who follow Kalenz have shown it can be done. We have been fighting ever since we were forced out of our home country, in all kinds of lands. And, we are willing to die in order to defeat foul orcs!
la: Illi Calentem secuti probaverunt facere posse, nam contendimus post ex patria in omne genus terrai expulsos et mori volumus ut orces foedos superemus!

note: [part]
en: Aftermath
la: Eventum

note: [part]
en: Perhaps you were wiser than I, Landar. Had we divided our forces, we would not be bound to inaction now.
la: Fortasse sapientius fecisti, Lander. Si copias diduxissemus, iam officio non careremur.

note: [part]
en: And our home? How can we free Lintanir without taking the war to the orcs?
la: Et sedes nostra? Quomodo Lintanirem liberemus sine in orces bello inferendo?

note: [part]
en: Cleodil
la: Cleodila

note: [part]
en: Olurf
la: Olurfius

note: [part]
en: And where do we find this mage, if he exists?
la: Et quo magum inveniamus, si vivit?

note: [part]
en: It willna’ be easy. He lives in the mountains of Thoria and he never helps anyone for free. Thoria is very dangerous, especially for elves. Even dwarves and trolls dinna’ go there lightly.
la: Non facile factu est. Montes Toriai habitat et numquam aliquem sine pretio adiuvat. Toria est periculosissima, praesertim dryadalibus. Etiam pumiliones troglodytaeque illoc otiose non eunt.

note: [part]
en: I think I can. But dangerous this will be!
la: Arbitror. Sed hoc periculosum erit!

note: [scenario]: id=09_Bounty_Hunters
en: Bounty Hunters
la: Captatores Praedai

note: [scenario]: id=09_Bounty_Hunters
en: Chapter Three: The Book of Crelanu
la: Liber III: Liber Crelani

note: [part]
en: Believing that Wesmere’s seeming safety might prove a costly illusion, Kalenz, Landar and Olurf left enough troops and resources to guard it strongly before starting off on the long and dangerous trip to the great mage of Thoria. They would soon find that peril was closer than they had reckoned.
la: Calens, credens speciem Vesmerei tutae esse fatales praestigias, satis copiarum ad custodiendum positis, cum Landro Olurfioque ad iter longum atque difficile usque ad magum magnum Toriae profectus est. Mox comperirent magis periculi quam exspectaverant.

note: [side]: type=Saurian Flanker, id=Huurgh
en: Huurgh
la: Hurg

note: [side] [side]: type=Gryphon, id=Gryphon Leader
en: Creatures
la: Animales

note: [args]
en: some experienced warriors
la: aliqui bellatorum peritorum

note: [objective]: condition=win
en: Kalenz crosses the river
la: Calens pontem transgreditur

note: [message]: id=Huurgh
en: Yess! It’s the elves who stole our gold! The bounty is mine!
la: Io! Ecce issstos dryadales qui aurum nostrum abstulerunt! Praeda est mihi!

note: [message]: id=Shhar
en: I saw them first, fool! The bounty is all mine.
la: Primo eos vidi, caudex! Mihi est omnis praeda.

note: [message]: id=Olurf
en: What are they talking about?
la: De quo loquuntur?

note: [message]: id=Kalenz
en: Remember, we are here on a mission. We will fight these saurians if we must, but our mission is to get to Thoria.
la: Memorate officium nobis esse. Ferro cum Lacertis dimicabimus, si necesse sit, sed Toriam attingere officium est.

note: [message]: id=Landar
en: They are far too numerous to risk battle with. Let’s cross the river!
la: Tot sunt ut manus conserere audere non possimus, pontem transeamus!

note: [message]: id=Olurf
en: We can outrun them in the woods and mountains beyond the north shore. But crossing the river without a bridge? We dwarves know water is a very dangerous thing!
la: In silva montibusque ultra ripam boream praeterire possumus, sed pontem transire sine ponte? Ipsi scimus aquam periculosissimam esse!

note: [message]: id=Kalenz
en: You speak my thought, Cleodil. Close in behind me; I’ll guard you from harm myself. Look to your weapons as we cross, all! And be wary.
la: Congruumus concorditer, Cleodila. Ante me mane; ipse te ab iniuria defendam. Curate arma ut transimus, et curate!

note: [message]: speaker=narrator
en: Before Kalenz left the Ka’lian he had ordered $left_behind_kalenz to stay and guard it.
la: Calens, antequam Calianem discedit, $left_behind_kalenz iusserat manuisse custodisseque.

note: [message]: speaker=narrator
en: Before Landar left the Ka’lian he had ordered $left_behind_landar to stay and guard it.
la: Lander, antequam Calianem discedit, $left_behind_landar iusserat manuisse custodisseque.

note: [message]: speaker=unit
en: We made it. Onwards to Thoria!
la: Advenimus. Ad Toriam!

note: [message]: id=Olurf
en: At last!
la: Euge!

note: [message]: id=Landar
en: We’ll need to settle things with these saurians once and for all!
la: Postremo lacertae perficiendae sunt!

note: [message]: id=Cleodil
en: Hasn’t enough blood been shed? I think we can compose matters with them after the threat of the orcs has been met.
la: Nonne erat satis cruoris? Credo nos res cum ilis pacturos esse postquam comminationem orcium perfecta est.

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Sealurr
la: Marelur

note: [message]: speaker=unit
en: The legends are true! Sea creatures are upon us!
la: Fabulae sunt verae! Bestiae maris nobis minantur!

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Kallub
la: Kallubus

note: [message]: speaker=unit
en: They are coming at us from all sides!
la: Undique veniunt!

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Scardeep
la: Alticicatrix

note: [message]: speaker=unit
en: Watch for the serpent!
la: Cave serpentem!

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Kalimar
la: Calimer

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Alkamar
la: Alkamer

note: [scenario]: id=10_Cliffs_of_Thoria
en: Cliffs of Thoria
la: Rupes Toriai

note: [part]
en: Leaving Arkan-Thoria behind, Kalenz and his band ventured into the dangerous mountains of Thoria...
la: Arcantoriam liquentes, Calens manusque montes Toriae ingredi ausi sunt...

note: [side]: type=Troll Warrior, id=Tafrul
en: Tafrul
la: Tafrulus

note: [side]: type=Gryphon, id=Gryphon Leader
en: Gryphon Leader
la: Dux Grypum

note: [objective]: condition=win
en: Reach the signpost with Kalenz
la: Cum Calente signum attingere

note: [message]: id=Landar
en: I can hardly see with all that mist around, but I can sense danger.
la: Vix per istam nebulam videre possum, sed periculum videre.

note: [message]: id=Olurf
en: Told ye it would be no picnic excursion, elf-boy. Are ye lily-livered to continue?
la: Dixi id facile factu non esse, puer. Num nimis timidus es?

note: [message]: id=Kalenz
en: Gentlemen, don’t squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.
la: Viri, nolite altercari. Nunc redire non possumus, at praecavete; mala in regione sentio.

note: [message]: id=Cleodil
en: I, too, feel we are in great danger.
la: Quoque sentio periculum ad manum esse.

note: [message]: id=Kalenz
en: Cleodil, stay close to me. If there is anything real behind this aura of dread, likely your keen senses will find it first and I will want to know what you discover immediately.
la: Cleodila, mane apud me. Si sit vera ante nubem metus, certo acres sensus primus cernent et statim scire volo quid inveneris.

note: [message]: speaker=unit
en: Onwards!
la: Porro!

note: [message]: id=Olurf
en: Yer doing pretty well, elf-boy!
la: Res bene sunt, puero!

note: [message]: id=Cleodil
en: There is some greasy-looking smoke rising ahead of us! Kalenz... my lord... I feel something terribly wrong is happening!
la: Ante nos fumus adipatus aspectu surgit! Calens... domine mi... sentio aliquid malum accidere!

note: [message]: id=Olurf
en: Crelanu’s place should be close now, as I remember. Quickly, this way!
la: Domus Crelani proxima debet, ut memor. Age, huc!

note: [unit]: type=Yeti, id=Krulg
en: Krulg
la: Krulgus

note: [message]: id=Kalenz
en: Watch out!
la: Serva!

note: [message]: speaker=unit
en: It’s... it’s monstrous!
la: Est... est monstruosum!

note: [message]: id=Cleodil
en: I sense no malice in it; we are the interlopers here. Spare it if you can.
la: Sentio nullum malum; nos advenae sumus. Parce eo si potis.

note: [message]: id=Kalenz
en: Do as Cleodil says. We have enemies sufficient without provoking new ones.
la: Parete Cleodilae. Satis hostium nobis sunt sine plures movente.

note: [unit]: type=Yeti, id=Drolg
en: Drolg
la: Drolgus

note: [scenario]: id=11_Battle_of_the_Book
en: Battle of the Book
la: Proelium Libro

note: [part]
en: Quickening their pace, the elves and dwarves raced towards the smoke...
la: Accelerante gradu dryadales pumiliones,
    Ad fumum currunt obscurum...

note: [side]: type=Arch Mage, id=Aquagar
en: Aquagar
la: Aquager

note: [side]: type=Troll Warrior, id=Trigrul
en: Trigrul
la: Trigrulus

note: [message]: id=Crelanu
en: I sense a presence that is not one of Aquagar’s creatures. Who are you, and what is your purpose here?
la: Sentio consectum qui Aquageri non est. Quis es, et quid intendis?

note: [message]: id=Cleodil
en: That, I think, must be the mage of which Olurf spoke. But he is not the one I sensed as we approached this place...
la: Videtur, ut opinor, magus de quo Olurfius dicebat, sed non quem appropinquans sensi...

note: [message]: id=Landar
en: I feel the shadow of destiny on my soul. There is something I am fated to do here, but I know not what.
la: Umbram fati in anima cerno. Res est quam fato necesse est facere, sed nescio quid sit.

note: [message]: id=Kalenz
en: If you are the mage Crelanu, we have come to seek your help.
la: Si magus nomine Crelanus es, venimus auxilium petitum.

note: [message]: id=Crelanu
en: I am Crelanu... but if you want my help you must begin by helping me, for I am besieged here and in no state to aid anyone else.
la: Crelanus sum... sed si opem volunt, me succurrendo inchoare debetis, nam hic circumdor, sic valde alio opem dare non possum.

note: [message]: id=Landar
en: Ahhh. A fight! Perhaps this is my fate. Come, Kalenz, let us make a rescue.
la: Ah, pugnam! Fortasse mihi fatum est. Age, Calens, subveniamus.

note: [objective]: condition=win
en: Defeat Aquagar
la: Aquagerum vincere

note: [objective]: condition=lose
en: Death of Crelanu
la: Mors Crelani

note: [message]: id=Landar
en: Looks like your mage friend is in trouble. There is a horde of drakes attacking him!
la: Amicus tuus magus in luto haedere videtur. Est grex draculorum pugnans!

note: [message]: id=Kalenz
en: Indeed. Before he can aid us, we will have to aid him.
la: Certo. Antequam nobis opem dare potuerit, illum iuvare opus erit.

note: [message]: id=Aquagar
en: Fools! The book will be mine!
la: Stultos! Mihi liber erit!

note: [message]: id=Cleodil
en: There... I sense magic emanating from that stone keep east of the lake. That is where we will find the mage.
la: Illic... sentio venefica e lapidem orientale ab stagno defluere. Est locus quo magum inveniemus.

note: [message]: speaker=unit
en: I die, but I will not go unavenged! Cursed will you be Kalenz! You will never find lasting peace in all your years. You will lose your dearest. And you, Crelanu, your book will bring woe on you and haunt all its future owners to their graves! This will be the price for slaying me, Aquagar, great drake wizard of Morogoth.
la: Morior, sed non ibo inultus! Istud detestor Calentem! Numquam longam pacem in vita invenias, carissimos perdas. Et tu, Crelane, liber tibi calamitates ferat et ad mortem dominos venturos persequatur ut idolon! Hic erit pretium mei necandi, Aquageri, draculi magi magni Morogothi.

note: [message]: id=Olurf
en: Some scary fellow this Aquagar thinks he is! Come now, I think Crelanu owes us some drinks.
la: Quam horribilem homo Aquager ipsum putat! Agedum, puto Crelanum nobis calices debere.

note: [message]: id=Kalenz
en: There goes our last hope!
la: Spes cadit!

note: [scenario]: id=12_Revelations
en: Revelations
la: Declarationes

note: [part]
en: This is Kalenz, leader of the elves. I have brought him here to ask for your advice and your aid in dealing with the orcs.
la: Calens est, dux dryadalium. Huc duxi consilium tuum et auxilium orcium vincendi petitum.

note: [part]
en: Elves, you have fought valiantly and have won a great victory at the forest of Wesmere. Yet the forces ranged against you are not yet defeated. Indeed, they grow stronger every day. You contend against destiny. But for the moment you have diverted the orcs’ attention.
la: Dryadales, fortiter pugnato victoriam magnam in silva Vesmerei rapuistis. Sed copiae contra vos iaculatae nondum vincuntur. Etenim cotidie augescunt. Contra fata contenditis. Sed breve spatium orces distraxistis.

note: [part]
en: What do you mean, ‘diverted their attention’?
la: Qua re orces distraximus?

note: [part]
en: You cannot even imagine it. Why do you suppose orcs came all the way here to attack you?
la: Non etiam fingere potes. Cur arbitraris orces usque ad locum ipsum venisse vos pugnatum?

note: [part]
en: Because they are orcs! Look old man, can you help us beat them or not?
la: Quod orces sunt! Senex, ehodum, nos iuvare potes ut pulsemus an non?

note: [part]
en: You must be Landar. Very brave, but also very brash.
la: Es Lander. Fortissimus, sed quoque audacissimus.

note: [part]
en: Landar is brash, but he does speak plainly why we came here. I do not understand what you are talking about, either. Olurf tells me you are very wise, but only help for a price. We will pay any price within our power; just name it.
la: Lander audax, sed plane dicit quid huc venimus. Non quoque verba tui intellego. Olurfius me refert te sapientissimum esse, sed modo aere dato. Ullum pretium trademus, quod nostra potestas est, modo dic.

note: [part]
en: Are you saying the orcs attacked us looking for something?
la: Dicisne orces qui nos pugnaverunt aliquid quaesivisse?

note: [part]
en: Yes, that is what I am saying.
la: Dico.

note: [part]
en: It’s not a dastone, it’s the stone: They mean the Ruby of Fire...
la: Non lepista est, sed lapis: Gemmam Ignis loquebantur...

note: [part]
en: What’s that, and what does it have to do with us?
la: Quid est, et quid ad nos?

note: [part]
en: It’s the source of your troubles. It is a very powerful magical artifact. The tyrant Haldric has it, but he has fooled the orcs into believing that the elves are hiding it. But now, they suspect they have been fooled. Haldric and his people will pay for his arrogance.
la: Est fons periculorum tui. Est opus potentissimum magicumque, quod Haldricus tyrannus habet, sed orces fefellit ut credant dryadales id abdidisse, nisi iam orces praestigias suspicantur. Haldricus populusque ob superbiam poenas dabunt.

note: [part]
en: So the orcs will, seeking the Ruby, now attack the humans?
la: Orcesne igitur Gemmam sequentes, nunc homines pugnabunt?

note: [part]
en: Yes. But after they win, your people will be next. And after you, the dwarves.
la: Pugnabunt. Sed post victoriam populus tuus sequetur, et post secutum pumiliones.

note: [part]
en: Don’t worry overmuch about us. It is clear you have troubles of your own.
la: Noli tantopere sollicitari. Apparet pericula unica tibi esse.

note: [part]
en: We are grateful for this counsel. But can you help us directly? Is there a way to stop the orcs?
la: Gratias ob concilium agimus. Sed recta nos iuvare potes? Possumus orces impedire?

note: [part]
en: You cannot defeat them with the forces you can now muster. You can only gain time, in the hope that you can use it to grow strong again.
la: Cum copiis quibus iam imperas illos non potes vincere, tantum eos morari, ut fortasse convalescatis.

note: [part]
en: How? Don’t tell me we had to fight the saurians, cross Arkan-Thoria, contend against the river monsters, and fight trolls and yetis to come here for nothing!
la: Quomodo? Num cum lacertis pugnavimus, Arcantoriam tansivimus, adversus feras fluminis contendimus, atque troglodytas ac simios nivis, qui adhuc irriti veniamus!

note: [part]
en: You need to kill their Great Chief and make it look like he was murdered by orcs. That way the orcs will start a civil war for succession, for many yearn to take their Great Chief’s place. You will be safe until a new leader arises strong enough to unite them again.
la: Bellipotentem orcium interficere opus est quasi orcibus necatus esset. Sic duellum civilem coronai capiendi movebunt, nam plures se supponere in regis locum cupiunt. Sospites eritis dum dux novus potens inter se coniungendi surgat.

note: [part]
en: Kill an orcish Great Chieftain? But he’s guarded better than a troll hole!
la: Interficerene Bellipotentem orcium? Sed melius quam latibula troglodytarum custoditur!

note: [part]
en: Indeed, it will not be at all easy. But maybe I can help you...
la: Quidem, haud facile factu erit. Sed fortasse adiuvare possum...

note: [part]
en: But you want something in return...
la: Sed aliquid pro parte vis...

note: [part]
en: It is as you say. These drakes were after my book. This book has all the magic and spells I know in it. They are very powerful, but the one enemy they cannot defeat is old age. The knowledge tempts me to prolong my life by evil and dark means... But this is the work of my life and I can no more destroy it than I could slay my own child. Aquagar is slain, but more will come. One of my allies has betrayed me, and now too many know of this book.
la: Quidem. Isti draculi librum meum petebant. Hic tota rerum, quae scio, magiai habet. Sunt potentissima, sed unus hostis quem superare non possunt senectus est. Scientia me probat ne vitam meam et malo et nigro modo extendam... Sed hac sunt opus vitai ipsius, idcirco vix delere possum quam puerum proprium. Aquager occisus est, sed plures venient. Quidam de sociis meis me dedit, et iam nimis hominum librum sciunt.

note: [part]
en: If you come with us, we will protect you...
la: Si nobiscum veneris, te protegemus...

note: [part]
en: No, my time is done... But the charge I lay on you, Kalenz, is to take my book and keep it from unworthy hands. Find someone to hold it who will not be corrupted by its power. And then find someone worthy not merely to hold it, but to use it!
la: Non veniam, aetas mea transit... Sed librum tibi commendo, Calens, ut clam indignos condas. Pete aliquem qui eum nescius potestatis corrumptelai tenere possit. Tunc pete aliquem dignum non modo tentu, illo sed oesu!

note: [part]
en: If your book is as powerful as you say, why not use it against the orcs?
la: Si liber tam potens est quam dicis, cur ad orces eo non oeteris?

note: [part]
en: Because the book is like the Ruby of Fire. Any fool can use the magic in the book, but only a master can vanquish the lust for power that it will bring out in him. He who fails will turn into something like Haldric, or worse...
la: Quod liber similis Gemmai Ignis est. Ullus asinus magiae in libro uti potest, sed modo magister cupidinem venturam potestatis vincere. Qui deest in Haldricos vertetur aut peiores...

note: [part]
en: Cleodil is pure in heart. Perhaps she can guard your book without being corrupted by its secrets...
la: Cleodila cor purum habet. Fortasse librum sine ab occultis corrupta tueatur...

note: [part]
en: I am sure all these secrets are far beyond my art. My art is the healing kind and I...
la: Certum habeo occulta mihi arte praestare. Mea ars est modus sanandi ac...

note: [part]
en: There is no other option.
la: Nulla est alia optio.

note: [part]
en: Very well, suppose Cleodil accepts the guardianship of your book. How will you then help us slay the orcish Great Chief?
la: Recte, ut Cleodila custodiam libri tui accipiat, quomodo nos iuvabis ut Principem Orcium peremamus?

note: [part]
en: There is a way, but it will be very dangerous. Two of you must enter the orcish camp by stealth and kill the Great Chief. There is a potion that will make you invisible for some time.
la: Est modus, sed periculosissimus. Duo de copiis tuis occulto castra orcium Bellipotentem interfectum inire debent. Est venenum quod vos invisos spatium temporis facient.

note: [part]
en: The elves have legends of such things. I suppose you have this potion, then?
la: Famae sunt apud dryadales de tanta. Opinor te hoc venenum habere?

note: [part]
en: Indeed I do, but it is perilous to use. It is made from the eyes of a powerful undead lich. It will make you invisible, but it is likely also to have undesirable effects, some temporary, some permanent!
la: Admodum, at oeti est periculosum. Oculis mortifugai potentis immortui factum est. Faciet vos invisos, sed fortisan et in tempus adficiat, et in omne tempus!

note: [part]
en: No! This is too dark and dangerous! I fear for you, Kalenz! I... would not see you come to harm.
la: Haud! Hoc est nimis obscurum periculosumque! Timeo, Calens! Non te noceri velim.

note: [part]
en: What undesirable effects?
la: Quomodo adficiet?

note: [part]
en: Your physical strength will decrease, though in return you will be able to use magic more easily and powerfully. Cleodil will show you. But the real danger will be the touch of the lich’s evil nature stealing through your veins. You will need to fight and master this evil in yourself, else you might slowly turn into a lesser demilich yourself. This is why you must take only a small dose and finish the job quickly. Delay and you will fail in your mission; take too large a dose, and you will become as the lich was.
la: Fortitudo corporea minuet, etsi in loco magis facul et magis vi magiae oeti potebit. Cleodila te docebit. Sed periculum verum erit tactus naturai malai mortifugai per venas  repturus. Mala in te decertare domareque tibi opus erit, ne paulatim mortifugula ipse fias. Hoc est cur modo parvum potum potabis et celeriter factum facies. Si moratus eris, deeris; si nimis potus potaveris, sicut tibi factum sicut mortifuga, erit.

note: [part]
en: It is a dark and desperate course you set before me, but I see no other way; we must stop the orcs. As leader I cannot ask my men to run a risk I will not take myself, so I will be one of the two who will go to kill the Great Chief. But I will not compel anyone else to come with me, not at peril of being overwhelmed from within by evil magic. Does anyone volunteer?
la: Cursus, quem ipse prae me posuisti, obscurus et praeceps est, sed non ulla via est; orces impediendi sunt. Me duce meos ut audeant quod audeam ego non, rogare non possum, quare unus erit qui Bellipotentem occidat. Sed aliquid mecum venire non cogam, in praeceps intus magia mala caedis. Ecquis vult?

note: [part]
en: I will come with you. We shall not fail!
la: Tecum veniam. Non defuerimus!

note: [part]
en: This does not seem the wisest of choices.
la: Sapientis non esse videtur illum eligere.

note: [part]
en: Landar may be impetuous, but he is a great fighter and my trusted friend. We should be about our task now, I think. Crelanu, your book will be safe with us. Cleodil will guard it until we find a worthy keeper.
la: Esti Lander bellicosus sit, est pugnator peritus atque amicus fidelis. Puto nos opus sumere debere. Crelane, liber tuus tutus erit. Cleodila custodiet donec custodem dignum inveniemus.

note: [part]
en: Come, I will give you and Landar the potion and show you a safe point to cross the river.
la: Agite, vobis venenu dabo et tunc locum tutum ostendam ut flumen transeatis.

note: [scenario]: id=13_News_from_the_Front
en: News from the Front
la: Nuntius ex Acie

note: [scenario]: id=13_News_from_the_Front
en: Chapter Four: The Alliance
la: Liber IV: <i>Societas</i>

note: [part]
en: With Crelanu’s book in hand, Kalenz and his band began the long journey south to the Ka’lian...
la: Calens copiaeque libro sumpto austrum ad Calianem longum iter coepit...

note: [message]: id=Landar
en: Oh, no, I forgot my dose of Crelanu’s invisibility philter. I’ll go back and get it. I’ll catch up with you later!
la: Eheu, poculi veneni Crelani oblitus sum. Redibo adeptum. Te mox vidiam!

note: [message]: id=Olurf
en: Maybe some of my dwarves can escort you...
la: Fortasse pauci pumilionum meorum te comitentur...

note: [message]: id=Kalenz
en: Go, Landar, but be careful. We need you.
la: I, Lander, sed cave. Te habere necesse est.

note: [message]: speaker=narrator
en: Some weeks later, as Kalenz and his companions were working their way southwards from the high peaks of the Heart Mountains into its foothills...
la: Calens sociique multis post diebus e verticibus Montum Cordis colles ad austrum iter facebant...

note: [unit]: id=Eonihar, type=Elvish Scout
en: Eonihar
la: Aeoniharus

note: [message]: id=Kalenz
en: This means we are safe for the time being, no?
la: Paulisperne igitur securi sumus?

note: [message]: id=Eonihar
en: What’s more, King Haldric is dead. His successor wants to renew the treaty of alliance and has asked for our help.
la: Praeterea Rex Haldricus mortuus est. Heres eius foedus societatis restituere vult et auxilium petit.

note: [message]: id=Landar
en: How convenient! Now they need our help, they come running!
la: Quam commodum! Cum subsidio egent, currunt!

note: [message]: id=Kalenz
en: Landar! You’re back! All is well?
la: Lander! Redisti! Bene es?

note: [message]: id=Landar
en: Yes, I have the philter of invisibility.
la: Bene sum, venenum invisum mihi est.

note: [message]: id=Kalenz
en: We face a difficult choice. I know humans did not help us when the orcs attacked, but the orcs are everybody’s enemy. When humans fall, we’ll be next.
la: Hoc est discrimen. Scio homines non nobis subvenerunt cum orces aggrediebantur, sed orces sunt omnes omnibus hostes. Cum homines cadant, nos ipsi sequentur.

note: [message]: id=Eonihar
en: The orcish forces are encamped south of the Great River, and have surrounded the fortified human settlement at Tath. The humans are sending all their forces there. We need to decide whether we will help them or not.
la: Copiae orcium in austro de Flumine Magno castra posuerunt. Oppidum munitum Tatus circumdederunt. Homines cunctas copias illuc missunt. Opus est decernere utrum eos adiuvabimus an non.

note: [message]: id=Kalenz
en: Go tell the council and the human king that we will be there! Now, let’s hurry!
la: Concilium regemque humanum face certiorem nos ibi adfore! Iam festinemus!

note: [scenario]: id=14_Human_Alliance
en: Human Alliance
la: Societas Humana

note: [part]
en: With the human-elf alliance revived, our heroes hurried to the battlefield...
la: Heroes, foedere inter homines dryadalibusque refecto, ad aciem properavere...

note: [unit]: id=Aldar, type=General [part]
en: Aldar
la: Alder

note: [unit]: type=Orcish Warlord, id=Tan-Grub
en: Tan-Grub
la: Tan Grub

note: [objective]: condition=win
en: Last for the end of turns
la: Vices superare

note: [objective]: condition=lose
en: Death of Aldar
la: Mors Alderi

note: [message]: id=Aldar
en: So it is true! The elves have come to our aid!
la: Itaque verum est! Dryadales nos adiutum venerunt!

note: [message]: id=Olurf
en: Hey! Do I look like an elf?
la: Eho! Dryadalisne videor?

note: [message]: id=Landar
en: I can scarce believe I am fighting besides these betrayers.
la: Vix mihi inter proditoribus pugnanti credere possum.

note: [message]: id=Cleodil
en: We cannot be choosy about our allies when our need is dire.
la: Duri esse non de sociis debemus cum praeceps est.

note: [message]: id=Kalenz
en: Indeed not. Save your anger for our enemies, Landar.
la: Quidem. Parce pro hostibus irae, Lander.

note: [message]: id=Landar
en: I shall. But when our need is not so dire, there must be a reckoning...
la: Parcebo. Sed cum nullum praeceps est, Ulcisci opus erit...

note: [message]: id=Tan-Grub
en: An elven army to the north? And they have dwarves with them? We must defeat them in detail before they combine, which means attacking before our reinforcements arrive. Maybe we can beat the humans before the elves can intervene. Overrun city and castle!
la: Exercitusne dryadalium in septentrione? Et nani secum? Prius omnino istos vincere necesse est quam coniungunt, quare prius pugnaverimus quam novae copiae advenient. Fortasse prius homines depellere possimus quam dryadales nos impedire. Irruite et oppidum et castellum!

note: [message]: speaker=narrator
en: The brazen cry of a war-horn is heard in the distance.
la: Clangor aenus principio procul auribus cornus
    Editus attonitis.

note: [unit]: id=Aldun, type=Horseman
en: Aldun
la: Aldunus

note: [message]: id=Aldun
en: General Aldar has received your message. He asks that you engage the orcish reinforcements from the north, preventing them from joining with their fellows here. Those fresh troops must not be allowed to enter the battle! Our reinforcements should arrive in a few days.
la: Legatus Alder nuntium tuum recepit. Rogat ut vos in novas copias orcium boreorum impetum faciatis ad se prohibendum quin cum illis contubernalibus coniungant. Illas ab acie copias recentes arcere necesse est! Subsidium paucis in diebus veniet.

note: [message]: id=Kalenz
en: Very well... But have you any word of the elvish troops marching to join us? We are too few to defeat the enemy without them.
la: Bene... Atne tibi de dryadalibus appropinquantibus nuntiatum est? Est nimis pauci qui sine se hostem vincant.

note: [message]: id=Aldun
en: We have no news from the Ka’lian.
la: Calianis nil nuntiavit.

note: [message]: id=Galtrid [message]: role=l3_store
en: Kalenz! We come to fight beside you!
la: Calens! Venimus tecum contentum!

note: [message]: id=Kalenz
en: Where is the rest of the elvish army? They were promised and should be here!
la: Ubi est ceteres exercitus dryadalium? Mihi promissum est eos adfore!

note: [message]: id=Eradion
en: The Great Council has decided it was too risky to send troops here. But some of us dissented and have come to fight beside you.
la: Concilium Magnum decrevit res nimium periculosam esse quam ut novae copiae huc mittantur. Sed nonnulli ita dissensere ut tecum statum venerimus.

note: [message]: id=Landar
en: That is well! If the Ka’lian is too fearful or blind to see what is needed, we must do it ourselves.
la: Bene se habet! Si Calianis nimium timida caecave sit quae videamus quo caremus, soli agere necesse est.

note: [message]: id=Cleodil
en: It is not well that we have become so divided as this.
la: Non bene est si nos inter se adeo dissentimus.

note: [message]: id=Kalenz
en: No, it is not. But if we do not defeat these orcs here and now our divisions will all be moot. I will take every sword-arm I can get and be glad of them.
la: Equidem. Sed si iam iam hos orces non vincimus rationes nostrae non referunt. Gaudebo quod quamque dextram quae potis est accipiam.

note: [unit]: type=Paladin, id=Kulrad
en: Kulrad
la: Culradius

note: [message]: id=Kulrad
en: I see foul orcs to be ridden down! Charge!
la: Orces putros premendos video! Irruite!

note: [message]: race=orc
en: More of the cursed horse-pokers!! Run, let’s get out of here!
la: Plures caballicudentium exsecrabilium!! Currite, effugiamus!

note: [message]: speaker=narrator
en: The not-at-all-brazen cry of a war-horn is heard in the distance.
la: Clangor aenus non posthac procul editus cornus.

note: [message]: id=Kalenz
en: Indeed it is not. As always, Cleodil, you speak with the wisdom and care that befits a healer. That is a good reminder for those who must walk the path of steel and warfare, and touches my heart.
la: Quidem non est. Ut solas, Cleodila, sapientia curaque, ut medicam decet, dicis. Quod cui ferri bellique monumentum est, atque cor meum movet.

note: [message]: id=Olurf
en: A good fight against foul enemies. These orcs make a dwarf’s hackles rise; I might even fight them for free, next time.
la: Pugna bona contra foedos hostes. Capilli prae se rigent; fortasse hinc cum orcibus pugnam nullo stipendio.

note: [message]: id=Aldar
en: The King is here! Hail Haldric II, King of Wesnoth!
la: Rex adest! Ave Haldrice II, Rex Vesnotei!

note: [message]: speaker=unit
en: Tath will fall! We have failed!
la: Tatus ruet! Defuimus!

note: [message]: speaker=unit
en: I die? Great Chief never said anything about fighting elves and dwarves!
la: Morior? Bellipotens numquam de dryadalibus nanisque volitantibus dixit!

note: [scenario]: id=15_The_Treaty
en: The Treaty
la: Foedus

note: [part]
en: Friends, today we have won a great victory, though it lost us good men. Let this be the beginning of a new alliance between our people.
la: Amici, hodie victoriam magnam habemus, quamquam viri amissi sunt. Hoc sit incipium societatis novai inter populum nostrum.

note: [part]
en: King Haldric II, I am very pleased to hear these words. We are facing dangerous adversaries. We intend to put an end to this threat and we will welcome any ally against it.
la: Rex Haldrice II, haec verba multum mihi placet. Hostes ferocissimi apparent, idcirco quemque socium accipiemus quod minationem finire volumus.

note: [part]
en: Silence! How dare you talk this way to the King!
la: Sile! Quam turpe tali modo Regem adloqui!

note: [part]
en: Your father had a certain stone, the Ruby of Fire. Do you still have it?
la: Patri tuo erat quadam lapis, nomine Gemma Ignis. Etiam nunc eam habes?

note: [part]
en: How is it that you know about the Ruby of Fire?
la: Quo modo Gemmam Ignis didicisti?

note: [part]
en: We have learned, oh King, that the energy suffusing the Ruby can have evil effects on its wielders. It may well be this was the reason your father grew closed in upon himself. For your own sake and that of your kingdom, we advise you to enclose it in a net or filigree of pure gold charged with the magic of light.
la: Didicimus, o Rex, energiam, quae Gemmam imbuit, gerulum adficere posse. Quare fortasse pater tuus a ceteris distavit. Tibi tua causa atque regni causa suademus ut illam in rete diatretisve aureis magia lucis completis claudas.

note: [part]
en: Yes... this would explain many things. It shall be as you say, and I am grateful for the warning.
la: Quidem... hoc plurimum patefacit. Eveniet ut suadetis, et gratias ob monitionem vobis ago.

note: [part]
en: Now that we have signed the Treaty, let us put it into action. We will take the fight to the orcs before winter falls; we need you to demonstrate against them, drawing them away from the roads north. Can we count on you?
la: Cum Foedus factum est, id efficiamus. Prius in orces bellum intulerimus quam hiems fiet; vobis a viis boreis eos avertentes aggredi necesse est. Tibine credere possumus?

note: [part]
en: I am not sure... My late father did not pay too much attention to military matters, and we have already lost very many men...
la: In dubio est... Pater meus vix res militares animadversit, et iam plurimum virorum perdidimus...

note: [part]
en: I knew it! I always told you we stand alone!
la: Malum. Semper dictitabam nos soli stamus!

note: [scenario]: id=16_The_Chief_Must_Die
en: The Chief Must Die
la: Princeps Occidendus Est

note: [part]
en: With the battle of Tath over, Kalenz and Landar knew the time had come to carry out Crelanu’s dangerous but necessary plan. Meanwhile Cleodil had, reluctantly, been training Kalenz in a selected few of the secrets of Crelanu’s book...
la: Calens Landerque, proelio Tatus debellato, tempus fuisse mentem necesse Crelani atque periculosam efficere, scivere. Interea Cleodila ad paucos delectos secretorum libri Calentem invita exercebat...

note: [part]
en: I have taught you all that I dare. My lord... Kalenz... I pray you come back safely. My heart aches when I think of you going into such danger as this. It is peril not merely to your body, but to the essence of yourself.
la: Te omnia docui quae audeo. Domine mi... Calens... Precor tu tute revertaris. Cor quatit ubi te talem periculum facientem cogito. Praeceps est non modo corpori tuo sed medullae.

note: [part]
en: Cleodil...
la: Cleodila...

note: [part]
en: I do not think I could bear your death. Still less could I bear the corruption of your soul; the grief would ruin me.
la: Non puto me mortem tui ferre posse minus etiam quam corrumptelam animi; curae me ruant.

note: [part]
en: My eyes are open. To the danger, and... to you. You glow like a star in the night, Cleodil. You will be my guide out of darkness.
la: Oculi ad periculum aperti sunt... ad atque te. Micas velut stella noctis, Cleodila. Tu eris lumen e tenebris.

note: [side]: type=Orcish Sovereign, id=Great Chief Brurbar
en: Great Chief Brurbar
la: Bellipotens Brurbarus

note: [side]: type=Orcish Warlord, id=Tamitahan
en: Tamitahan
la: Tamitahanus

note: [side]: id=Khrubar, type=Orcish Warlord
en: Khrubar
la: Cruber

note: [side]: type=Orcish Warlord, id=Gvur
en: Gvur
la: Guer

note: [side]: type=Orcish Warlord, id=Ozul
en: Ozul
la: Ozulus

note: [objective]: condition=win
en: Kill the Orcish Great Chief and Kalenz must reach the signpost
la: Bellipotentem Orcium interficere et Calentem ad signum movere

note: [unit]: type=Goblin Pillager, id=Odrun
en: Odrun
la: Odrum

note: [unit]: type=Goblin Pillager, id=Kardur
en: Kardur
la: Kardurus

note: [unit]: type=Goblin Pillager, id=Kartrog
en: Kartrog
la: Cartrogus

note: [unit]: type=Goblin Knight, id=Sdrul
en: Sdrul
la: Strullus

note: [unit]: type=Direwolf Rider, id=Utrub
en: Utrub
la: Utrubus

note: [unit]: type=Goblin Knight, id=Uhmit
en: Uhmit
la: Umit

note: [unit]: type=Orcish Grunt, id=Grut
en: Grut
la: Grutus

note: [unit]: type=Orcish Grunt, id=Krolru
en: Krolru
la: Crolru

note: [unit]: type=Orcish Crossbowman, id=Erdug
en: Erdug
la: Erduggus

note: [unit]: type=Orcish Warrior, id=Tan-Drur
en: Tan-Drur
la: Tandrer

note: [unit]: type=Orcish Crossbowman, id=Brim
en: Brim
la: Brimus

note: [unit]: type=Orcish Grunt, id=Krud
en: Krud
la: Crudus

note: [unit]: type=Orcish Warrior, id=Krulr
en: Krulr
la: Cruler

note: [unit]: type=Orcish Warrior, id=Draglar
en: Draglar
la: Dragler

note: [unit]: type=Orcish Warrior, id=Qmrun
en: Qmrun
la: Cumrum

note: [unit]: type=Goblin Spearman, id=Sbrak
en: Sbrak
la: Spracchus

note: [unit]: type=Goblin Impaler, id=Ozdul
en: Ozdul
la: Ozdulius

note: [unit]: type=Goblin Impaler, id=Zuzerd
en: Zuzerd
la: Zuzerdus

note: [unit]: type=Orcish Archer, id=Egrok
en: Egrok
la: Egrocchus

note: [unit]: type=Orcish Warrior, id=Muhmr
en: Muhmr
la: Mummer

note: [unit]: type=Orcish Crossbowman, id=Cfrul
en: Cfrul
la: Cifrul

note: [unit]: type=Orcish Crossbowman, id=Irkrul
en: Irkrul
la: Ircrul

note: [unit]: type=Orcish Grunt, id=Cebrun
en: Cebrun
la: Cebrum

note: [unit]: type=Orcish Grunt, id=Arrkud
en: Arrkud
la: Arkudus

note: [unit]: type=Orcish Grunt, id=Gulmod
en: Gulmod
la: Gulmodus

note: [hides]: id=invisible
en: Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent.
la: Actores hostiles hunc videre non possunt, nisi lupites qui eum odorari, si appropinquant. Hinc actores hostiles nisi lupites in hunc impetum non facient. Defensio est ubique octogenae centesimae, nisi in aqae, quo est septuagenae centesimae.

note: [message]: id=Kalenz
en: Here we are at last. Landar, are you sure you want to go through with this?
la: Postremo adsumus. Lander, certum habes te factum efficere velle?

note: [message]: id=Landar
en: Absolutely. Let’s do it!
la: Admodum. Agite!

note: [message]: id=Kalenz
en: We need to kill the Great Chief and get out before the effect of the philter ends. Time to drink it down now!
la: Prius Bellipotentem interficere opus est et exire quam consequentiae veneni finiunt. Tempus est potare!

note: [event]
en: Crelanu’s philter affecting Kalenz
la: Venenum Crelani Calentem adficiens

note: [event]
en: Crelanu’s philter affecting Landar
la: Venenum Crelani Landrum adficiens

note: [message]: id=Kalenz
en: This feels passing strange! Landar, remember to stay far from the wolves —they may be able to smell us.
la: Hoc est multum mirabile! Lander, memora te a lupis longe distare debere — fortasse nos odorari possint.

note: [message]: id=Kalenz
en: The orcish chieftain is dead! Now we must make appear he was slain by an orcish hand!
la: Bellipotens mortuus est! Nunc curare necesse est ut ille ab orce cecidisse videatur!

note: [message]: id=Kalenz
en: We are too late, the potion effects have worn off and we are visible!
la: Seri sumus, consequentiis peritis possumus videri!

note: [message]: id=Kalenz
en: With our ruse revealed, the orcs will attack our forests instead of fighting among themselves.
la: Insidiis apertis, orces potius in silvas nostras impetum facient quam inter se pugnent.

note: [message]: id=Kalenz
en: Done!
la: Factum!

note: [message]: id=Ozul
en: The Great Chief has been murdered! Whoever did it will only get da throne over my dead stinking body!
la: Bellipotens necatus est! Quisque fecit tantum solium me rancente adipiscetur!

note: [message]: id=Tamitahan
en: I am the strongest warlord! I will be Chief!
la: Ego sum fortissimus bellipotens! Ero Princeps!

note: [message]: id=Gvur
en: No way anyone will steal my throne!
la: Haud aliquis solium meum auferet!

note: [message]: id=Khrubar
en: This is my time and I will kill anyone who disputes it!
la: Hoc est meum regnum atque quemque obstet interficiam!

note: [message]: id=Landar
en: The plan is working! Now we will take back what’s ours!
la: Venenum vincit! Nunc quod nobis est recipiamus!

note: [message]: id=Kalenz
en: Softly, Landar. We still have to get out of here...
la: Molliter, Lander. Etiam nunc exire necesse est...

note: [scenario]: id=17_Breaking_the_Siege
en: Breaking the Siege
la: Obsidium Frangere

note: [part]
en: With the orcs embroiled in a civil war, Kalenz seized the chance to take back his beloved home. Reports had been arriving of an enclave of Northern Elves yet holding out against the orcish invaders. It was quickly decided to send a force to their aid. But harsh winter weather descended while it was en route...
la: Calens, inter orces intestino bello fervente, ex istos domus dilectae eximendi facultatem carpsit. Cum nuntiatum sit paucos Dryadalium Boreorum adhuc orcibus irrumpentibus restitisse, celeriter decretum est copias ad subveniendum mitti, sed eis prodeuntibus acer hiems irrupit...

note: [side]: type=Orcish Warlord, id=Kior-Pur
en: Kior-Pur
la: Cior Pur

note: [side]: type=Orcish Warlord, id=Mbiran
en: Mbiran
la: Mabiran

note: [side]: type=Orcish Warlord, id=Tan-Durr
en: Tan-Durr
la: Tandurus

note: [objective]: condition=lose
en: Death of Uradredia
la: Mors Uradrediai

note: [message]: id=Kior-Pur
en: I see troops coming from the south! It must be that our army has beaten these elves and humans and will now help us crush these remaining elves!
la: Copias ex austro venientes video! Nonne exercitus hos dryadales vicerunt? Non homines nos adiuvent ut nos reliquos dryadales frangamus!

note: [message]: id=Uradredia
en: Our defenses are stretched thin. Men, prepare to face another orcish attack!
la: Defensores nostri minutim tetenderunt. Viri, parate ad alium impetum depellendum!

note: [message]: id=Kalenz
en: The North Elves still stand. Prepare for battle!
la: Dryadales Borei etiam nunc stant. Parate ad proelium!

note: [message]: id=Kalenz
en: The North Elves are now free!
la: Dryadales Borei nunc liberi sunt!

note: [message]: id=Uradredia
en: Our thanks to you, Kalenz, son of Kliada. Our troops are at your command.
la: Gratias ago tibi, Calens, fili Cliada. Copiae nostrae praees.

note: [message]: id=Kior-Pur
en: The elves are attacking us! Reserves!
la: Dryadales pugnant! Auxilia!

note: [unit]: type=Direwolf Rider, id=Zhuk
en: Zhuk
la: Zucchus

note: [unit]: type=Direwolf Rider, id=Dran
en: Dran
la: Dranus

note: [unit]: type=Direwolf Rider, id=Hrugt
en: Hrugt
la: Rhugtus

note: [unit]: type=Direwolf Rider, id=Orhtib
en: Orhtib
la: Hortibius

note: [message]: id=Kalenz
en: Before you die, know that you lost in Wesmere, you lost at Tath, you will lose here and that your Great Chief is dead!
la: Ante morte, sci te in Vesmere perdidisse, in Tatu perdidisse, hic perditurum esse et Bellipotens tui mortuus est!

note: [scenario]: id=18_Hour_of_Glory
en: Hour of Glory
la: Hora Gloriai

note: [part]
en: Kalenz, your mission is complete. The orcish Great Chieftain is dead and you have recaptured your home. Yet I sense there is turmoil in your mind...
la: Calens, militia tua finitur. Bellipotens orcium mortuus est et domum tuam recepisti. Sed etiam sentio te tumultum mentis habere...

note: [part]
en: It is indeed as you say, Cleodil. It is that potion that gnaws at me. I cannot enjoy our victories, nor can I rest. I am fighting it every single moment.
la: Equidem, Cleodila. Est venenum quod me rodit. Victoriis nostris fruori non possum, nec quiescere. Eo semper pugno.

note: [part]
en: Crelanu warned us this might occur...
la: Crelanus nos monuit ut res accidant...

note: [part]
en: There was no other choice. Even if we die, it was worth it.
la: Necesse erat. Etiam si moriamur, magni erat.

note: [part]
en: You will not die. You must fight it. I have faith in you Kalenz... beloved... You will overcome and master it. It will be hard and painful, but you will beat the potion. It is Landar who truly concerns me...
la: Non moriere. Necesse est tibi certare. Tibi confido, Calens... deliciae... Superabis et domabis. Res difficilis cruciabilisque erit, at venenum vinces. Est Lander qui mihi curae est...

note: [part]
en: He seems to handle it better than do I...
la: Ferre videtur melius quam ego possum...

note: [part]
en: It does seem so, Kalenz. But I fear things may not be as they seem. Landar’s mind has become dark and clouded to my healing senses.
la: Videatur, Calens, sed timeo ne res modo sic videantur. Mens Landri sensibus meis sanandi caligat.

note: [part]
en: I understand too well what that may portend, beloved, but I do not wish to believe it. Landar is my friend, near as dear to me as you are.
la: Intellego quod portendat, amata, sed nolo eo credere. Lander est amicus, fere mihi tam carus quam tu cara.

note: [part]
en: Some dwarves have been found dead in our camp. Landar is extremely unfriendly towards them, and ill-feeling is growing. I think the dwarves will leave us soon.
la: Aliquos pumilionem mortuos in castra invenimus. Lander magnopere est inimicus secum, et invidia crescet. Puto pumiliones nos relicturos esse.

note: [part]
en: I will try to mend matters between them...
la: Inter illos res restituere adoriar...

note: [part]
en: I see I cannot convince you. Go, do as you must; but be careful Kalenz, for I fear for us all...
la: Video me te convincam. Age, face quod necesse est; sed cave Calens, nam fortunam nostram timeo...

note: [scenario]: id=19_Costly_Revenge
en: Costly Revenge
la: Ultio Pretiosa

note: [scenario]: id=19_Costly_Revenge
en: Chapter Five: Civil War
la: Liber V: Bellum Civile

note: [part]
en: Kalenz... the shydes and druids are not happy with this. The saurians are already beaten, and there is too much hate in Landar’s heart. Something is not right here.
la: Calens... hamadryades et druidae male laetae de re sunt. Lacertae iam victi sunt, atque nimium odii in corde Landri est. Est nescioquod novum.

note: [part]
en: I am not entirely easy with this myself, Cleodil. But there is something to what Landar says; the wide green world must know there is a price, a heavy price for raiding in the forest of Wesmere.
la: Quoque mihi non placet, Cleodila, sed est aliquod bonum in dictis Landri; orbis viridis et latus scire debet pretium gravem esse si quis in silvam Vesmerei invadit.

note: [part]
en: Then you who walk the earth path and carry steel can collect that price. Those on the faerie path will not be with you. Not this time.
la: Quibus igitur in via terrestri ferrum portantibus meatis pretium detur, nam quae in via aetheria volatis tecum non tempore stabunt.

note: [part]
en: We do as we must.
la: Facimus quod necesse.

note: [side]: type=Saurian Flanker, id=Hgyr
en: Hgyr
la: Hugyrus

note: [message]: id=Kalenz
en: That was the last. A bitter day’s work, and no memory to be proud of.
la: Hic fuit ultimus. Acer dies onerum, atque memoria aut superbia non est.

note: [message]: id=Landar
en: A shame we missed the opportunity to rid the forests of dwarves, as well.
la: Me paenitet a pumilionibus silvas purgandi quoque facultatem amisisse.

note: [objective]: condition=win
en: Defeat all enemy units, and destroy all villages
la: Omnes actores hostis vincere et omnes viculos delere

note: [message]: id=Landar
en: Now is our chance to finish them off...
la: Tempus adest quo possumus obtruncare Lacertas...

note: [message]: id=Kalenz
en: I fear this will be a bloodbath...
la: At metuo ne sit pugna cruenta potis...

note: [message]: id=Landar
en: Destroy them, root and branch. Burn out their homes. Let none remain alive!
la: Istos radicitus eradicate. Exuremini domos. Curate nemo vivus liquatur!

note: [message]: speaker=narrator
en: Kalenz is not able to recruit or recall shamans or any of their advancements in this scenario.
la: Calens in hoc scaenario haruspicas vel superiores adlegere vel evocare non potest.

note: [message]
en: These are but eggs and hatchlings.
la: Haec sunt tantum ova pullique.

note: [message]: id=Landar
en: Do not spare them. They will only foul our forests anew when they get their growth.
la: Nolite eis parcere. Modo rursum silvas nostras contaminabunt cum viguerimus.

note: [message]
en: They even shatter our eggs!
la: Etiam ova perfrangunt!

note: [message]: role=Anduilas
en: But... to kill their young? Are we to go that far?
la: Sed... progeniem occidere? Taliane faciamus?

note: [message]: id=Kalenz
en: Stay. You need not have the blood of children on your hands, and I shall not.
la: Mane. Cruorem liberorum habere non tibi opus est, et non mihi.

note: [message]: id=Landar
en: Perhaps you are too tender-minded to do what must be done, but many of us are not.
la: Fortasse nimium tener es quam qui agenda efficiat, sed sunt fortes.

note: [message]: id=Kalenz
en: I will not set elf against elf. But, Landar, I fear you are storing up a dreadful price for yourself.
la: Dryadales hostes dryadalibus non statuam. Sed, Lander, vereor ne poenas dirorum tui luas.

note: [message]: id=Landar
en: Stand aside. I will do what is needful.
la: Siste. Agam quod opus est.

note: [message]
en: Their revenge is terrible! I fear for our kind.
la: Ulciscuntur furiosi! Pro populo nostro metuo.

note: [scenario]: id=20_Council_Ruling
en: Council Ruling
la: Concilii Consultum

note: [part]
en: Galtrid
la: Galtridius

note: [part]
en: If it weren’t for Kalenz and his men, none of us would be here to argue the point today.
la: Si Calens suique non fecerant, nemo nostrum adsit qui hodie rem nobiscum altercentur.

note: [part]
en: I agree. What’s done is done. Let us concentrate on the future, not the past.
la: Congruo tibi. Quid accidit accidit. Quod erit neque fuit animadvertamus.

note: [part]
en: I lay down my burden humbly and gladly. But we need to have a strong army, as the orcs will return!
la: Humilis et laetus onus relinquo. Sed exercitus fortis inveniendus est, orces enim redibunt!

note: [part]
en: Cowards and traitors!
la: Pavorem perfidiamque!

note: [scenario]: id=21_Elvish_Assassins
en: Elvish Assassins
la: Sicarii Dryadales

note: [part]
en: After the council’s decision, Kalenz and Cleodil retired in the North.
la: Calens Cleodilaque, post concilii consultum, in Borea latebant.

note: [part]
en: Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philter had left in Kalenz. The two began to think of having children.
la: Labore belli liberi utroque fruuntur, irrupta copula inter periculum atque mortem creata virente, vix malis reliquiis veneni Crelani parsis, et duo liberos animadvertere incipiunt.

note: [part]
en: But their peace was not to last. In the outer world, the blood tides were rising. And in the heart of Landar, who had once been their friend, evil was not vanquished, but festered and grew...
la: At in orbe externo aestibus cruentis fluctuantibus, pax fuit brevis. Et in corde Landri, qui olim aequus fuit, contaminato mala non victa erant, sed augebant...

note: [message]: speaker=narrator
en: Kalenz begins this scenario in retirement, and is not able to recall his veteran troops.
la: Calens ut emeritus hoc scaenarium incipit, et evocatos compellere non potest.

note: [message]: speaker=unit
en: As you command, my lord.
la: Faciemus, domine.

note: [message]: id=Cleodil
en: You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?
la: Tu nos prodis? Non credere possum! Quomodo dryadale factum est ut tam acriter cum dryadale certet?

note: [message]: id=Kalenz
en: Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!
la: Malum formas diversas sumit, amor. Hodie aliam formam vidimus... et rursum vincere debemus. Para ad mortem, $betrayer|!

note: [message]: role=betrayer
en: Hold, $unit.name|! Now we fight for Landar!
la: Fuge certare, $unit.name|! Nunc pro Landro pugnamus!

note: [message]
en: Hold your hand, $unit.name|! $second_unit.name| is on our side!
la: Fave manui, $unit.name|! $second_unit.name| nobiscum stat!

note: [objective]: condition=win
en: Kalenz reaches the signpost
la: Calens signum attingit

note: [message]: id=Galenor
en: My lord Kalenz, you are in great danger! You must leave here immediately.
la: Domine mi Calens, in periculo magno es! Statim tibi hinc cedere opus est.

note: [message]: id=Crintil
en: Too late! All traitors will die!
la: Nequiquam! Omnes proditores morientur!

note: [message]: id=Oblil
en: Do not listen to this traitor! You have all heard the order!
la: Noli audire istum proditorem! Omnes imperium audisti!

note: [message]: id=Galenor
en: You should try to reach Uradredia and the North Elves. He too, has refused to join Landar. Word is that some troops still loyal to you are heading there.
la: Uradrediam Dryadalesque Borei attingere conari debes. Ille quoque negebat se cum Landro coniuncturum esse. Fama est nonnullos tibi fidelium huc ire.

note: [message]: speaker=unit
en: Now we must fare swiftly to the North Elves!
la: Nunc cito usque ad Dryadales Boreos festinandum est!

note: [scenario]: id=22_Northern_Battle
en: Northern Battle
la: Proelium Boreum

note: [part]
en: It was clear to Kalenz and Cleodil that there would be no sanctuary for them while Landar lived. But during their years in seclusion the fame of their deeds had only grown. Many healers and sorceresses responded to Cleodil’s call, and Kalenz found that recruits came to him as readily as if he were still High Lord in name.
la: Calenti Cleodilaeque apparebat nullum solacium Landro vivo esse. Sed dum illis deviis tempora transeunt, celebritas rerum gestarum modo crescebant, Calente igitur inveniente tirones eo tam libenter quam Optimati appropinquabant, etiam multae medicae et praecantrices vocationi Cleodilae responderunt.

note: [objective]: condition=win
en: Survive for six days
la: Sex dies superesse

note: [message]: id=Kalenz
en: Landar, listen to me! It does not have to come to this. I know about the potion. Let us help!
la: Lander, mihi crede! Non necesse est ut hoc accidat. Venenum nosco. Te adiuvemus!

note: [message]: id=Landar
en: Here is Kalenz. There can be no talk with traitors! Leave none of them alive!
la: Hic est Calens. Proditores adloqui non debemus! Parcite nulli!

note: [message]: id=Landar
en: Things are not going well! Retreat! We will meet again, traitors!
la: Res non bene gerebatur! Se recipite! Iterum obvias erimus, proditores!

note: [message]: id=Landar
en: We have yet to break their defenses! While we are getting weaker, the enemy is getting stronger! Retreat!
la: Iam non praesidia fregemus! Dum minuimus, hostis valescunt! Pedem referte!

note: [message]: id=Kalenz
en: We won!
la: Vicimus!

note: [scenario]: id=23_End_of_War
en: End of War
la: Finis Belli

note: [part]
en: It is said that the battle with the North Elves was the beginning of the end for Landar’s revolt. But civil war smoldered on for many more years, neither side mustering enough strength to achieve a decisive victory. Until, eventually, Landar’s increasingly harsh and arrogant ways drove away many of his followers. After assembling all the troops he could, Kalenz marched against his old friend and now mortal enemy, Landar, in the forest of Gitamoth...
la: Dicitur certamen cum Dryadalibus Boreiis initium finis rebellionis Landri fuisse, nihilominus neutra parte satis quae victoriam gravem haberet valente, bellum civile multos annos ducebant, quoad et acerbitas et superbiaque multos sequentium Landrum advertebant. Tantum copiis arcessitis quantum potis, Calens ad silvam Gitamothae in hostem fatalem et priscum amicum, Landrum, iter fecit...

note: [objective]: condition=win
en: Defeat Landar
la: Landrum vincere

note: [message]: id=Kalenz
en: Landar, let us spill no more elvish blood. Give up. We can help you!
la: Lander, non magis cruoris manent. Se dede. Te iuvare possumus!

note: [message]: id=Landar
en: No! It all ends here!
la: Hau! Omnia hic finientur!

note: [message]: speaker=second_unit
en: Forgive me $unit.name|. I will sing your name in praise under the stars!
la: Mihi ignosce, $unit.name|. Sub astris cum laudis nomen tuum canebo!

note: [message]: speaker=unit
en: We must all pass, $second_unit.name|. Make your song beautiful...
la: Nos omnes transitori sumus, $second_unit.name|. Cura carmina pulchra sit...

note: [message]: speaker=second_unit
en: Forgive me, $unit.name|, this victory brings me no joy.
la: Mihi ignosce, $unit.name|, non gaudeo quod victoria est.

note: [message]: speaker=unit
en: Remember me to the trees, $second_unit.name|.
la: Me memora arboribus, $second_unit.name|.

note: [message]: id=Landar
en: I fall. Perhaps now I can rest!
la: Cado. Iam fortasse quiescere possum!

note: [message]: id=Kalenz
en: I am deeply grieved that it came to this, Landar. You were my best friend. I was blind to what the potion was doing to you. I was fighting it myself!
la: Magnopere me paenitet quod hoc accidit, Lander. Fuisti primus amicorum. Nesciebam quo modo venenum te adficiebat. Hui ipse pugnabam!

note: [message]: id=Landar
en: I know. But you are not at fault, for I did not take just one bottle. I wanted to make sure we could kill the orcish Great Chief, so I went back for a second and drank that one, too. Now I have driven our dwarvish allies away and brought death and disaster to our own people. I have even tried to kill my own friend. I am a disgrace to elven-kind.
la: Scio. Sed haec non tua culpa est, nam non modo unum poculum cepi. Certum scire volebam nos Bellipotentem orcium interficere posse, quare redivi ut iterum bibam. Nunc socios pumiliones inverti et perniciem clademque proprio populo tuli. Etiam amicum meum interficere adortus sum. Ego sum infamia generis dryadalium.

note: [message]: id=Kalenz
en: It was not all your fault. Maybe the curse of Aquagar struck true, or maybe yours was the blood-price fate required of us for victory. Rest well, my friend. Rest well Landar, Hero of the Elves!
la: Haec est non omnino tua culpa. Fortasse maledictio Aquageri evenit, aut pretium cruentum fati victoriai nostrai causa passus es. Bene quiescat, amice. Bene quiescat, Lander, Heros Dryadalium!

note: [part]
en: Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.
la: Plenis cum honoribus Landro sepulto Calens monumentum dignum heroe vero dryadalium condidit.

note: [part]
en: Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.
la: Animas reliquiarum Landrum sequentium perpecit, sed in exsilium Gitamothae expulsi sunt, quae dehinc Silva Tacita vocabatur.

note: [part]
en: As Landar had wiped out the Elvish Council, Kalenz was unanimously chosen as High Lord of the Elves. North and South Elves swore allegiance to him.
la: Cum Lander Concilium Dryadalium deleverit, Calens ad unum, ut Optimas Dryadalium sit, electus, tunc Dryadales Borei et Austri in nomen eius iuvaverunt.

note: [part]
en: When Kalenz felt his work to have been done as well as it might be, he retired with Cleodil to their home in the Forest of Lintanir.
la: Cum Calens senserit laborem tam optime quam potuit finitum esse, cum Cleodila domui in Silva Lintaniris seducti vivebant.

note: [part] "Sundered" is archaic English roughly meaning "torn apart".
en: But Kalenz’s story was not yet over. Aquagar’s curse was fulfilled; prolonged in life by Crelanu’s philter, he outlived not only his beloved but their children. Sundered from his kin by their mortality, fleeing the reflections in their eyes of his lost beloved, he left his home and wandered for many a year across the Great Continent. Oft did he arrive unexpected at times and places when his people were in dire straits, and succor them with wisdom or magic or his bright keen blade.
la: At Calentis non iam abiit, nam maledicta Aqugeri succedit; vita veneno Crelani extensa, non modo amorem sed liberos superfuit, itaque scissus a consanguinitate mortalitate, a speculo luminum coniugisque abhorrens, de domo cessit multos annos Continentem Magnum vagans. Saepe repente venit ubi populus suus in praeceps erat, saepe sapientia magiave vel ferro acri et lucente susinet.

note: [part]
en: To learn of Kalenz’s last and perhaps greatest deeds, and those in which he was most alone, seek ye the tale of Delfador the Great and the fall of the usurping Queen Asheviere.
la: Pete fabulam Delfadoris Magni et casus Reginae Ascuerae usurpantis ut rem gestam discas ultimam Calentis et fortasse optimam, qua solissimus fuit.

note: [leadership]: id=elates_kalenz
en: elates Kalenz
la: delectat Calentem

note: [leadership]: id=elates_kalenz
en: female^elates Kalenz
la: delectat Calentem

note: [leadership]: id=elates_kalenz
en: Through the special bond between Kalenz and Cleodil, she elates him to fight better.
    Adjacent to Cleodil, Kalenz will do 25% more damage in battle.
la: Per copulam unicam inter Calentem Cleodilamque, eum delectat ut ille melius pugnet.
    Calens prope Cleodilam magis damni quarto in pugna dabit.

note: [heals]: id=heals_kalenz
en: heals Kalenz +4
la: sanat Calentem +IV

note: [heals]: id=heals_kalenz
en: female^heals Kalenz +4
la: sanat Calentem +IV

note: [heals]: id=heals_kalenz
en: If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of your turn.
la: Si hamadryas copulam unicam alicui facit illi facultatem sanandi auget. Hoc Cleodilam sinit ut vice incepto magis punctorum sanandi det.

en: Huraldur
la: Huraldurus

en: Laril
la: Larilius

en: Tameril-Isimeril
la: Tameril Isimeril

note: [unit]: id=Bulrod, type=Dwarvish Steelclad
en: Bulrod
la: Bulrodius

note: [unit]: id=Simclon, type=Dwarvish Thunderer
en: Simclon
la: Simclo

note: [unit]: id=Harald, type=Dwarvish Berserker
en: Harald
la: Haraldus

note: [unit]: id=Budrin, type=Dwarvish Berserker
en: Budrin
la: Budrinius

note: [unit]: id=Korbun, type=Dwarvish Scout
en: Korbun
la: Korbum

note: [unit]: id=Merhun, type=Dwarvish Berserker
en: Merhun
la: Merhunus

en: Arkildur
la: Arkilder

note: [message]: speaker=unit
en: Prepare to die, elven witch!
la: Para ad mortem, venefica dryadalis!

note: [message]: id=Kalenz
en: I will slay any who harms her without mercy.
la: Quemque ei noceat trucidabo.

note: [message]: id=Cleodil
en: Nor will you find me an easy foe!
la: Neque invenies me mollem hostem esse!

note: [message]: id=Cleodil
en: I am wounded!
la: Vulnerata sum!

note: [message]: id=Kalenz
en: Cleodil! No! I will aid you.
la: Cleodila! Heu! Te iuvabo.

note: [message]: speaker=unit
en: I am defeated. Now the orcs will destroy us!
la: Victus sum. Nunc orces nos delebunt!

note: [message]: speaker=unit
en: It is finished! I can finally rest!
la: Factum est! Denique quiescam!

note: [message]: speaker=unit
en: Farewell, Kalenz!
la: Vale, Calens!

note: [message]: speaker=Kalenz
en: Nooo! We cannot continue without Landar!
la: Eia! Non sine Landro pergere possumus!

note: [message]: speaker=unit
en: I’m sorry I failed you, Kalenz... my beloved...
la: Me paenitet tibi defuisse, Calens... deliciae...

note: [message]: speaker=Kalenz
en: Nooo! Cleodil! Without you I cannot go on!
la: Heu! Cleodila! Sine te ego pergere non possum!

note: [message]: speaker=unit
en: I go to join my sires in the Halls of Death
la: Eo avos meos in Aulis Mortis adiunctum

note: [message]: speaker=Kalenz
en: I cannot fight the orcs alone! It’s all over!
la: Solus orces non contendere possum! Interii!

note: [message]: speaker=Kalenz
en: Our cause is lost. With Uradredia gone, the North Elves will no longer fight!
la: Causa labitur. Dryadales Borei Uradredia amissa iam non pugnabunt!

note: [message]: speaker=unit
en: I grieve that I have failed you, my lord Kalenz...
la: Doleo me tibi deesse, domine Calens...

note: [message]: speaker=Kalenz
en: Farewell $unit.name. Your loyal service won’t be forgotten.
la: Vale $unit.name. Studii fidelis non obliviscemur.

note: [message]: speaker=unit
en: Oh, no! We are too late...
la: Heu! Seri sumus...

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=deep_water_gray [terrain_type]: id=deep_water_medium [terrain_type]: id=deep_water_tropical [terrain_type]: id=deep_water
en: Deep Water
la: Salum

note: [terrain_type]: id=deep_water_gray
en: Gray Deep Water
la: Salum Pullum

note: [terrain_type]: id=deep_water_medium
en: Medium Deep Water
la: Salum Medium

note: [terrain_type]: id=deep_water_tropical
en: Tropical Deep Water
la: Salum Tropicum

note: [terrain_type]: id=gray_tropical_water
en: Gray Shallow Water
la: Aqua Pulla

note: [terrain_type]: id=medium_shallow_water
en: Medium Shallow Water
la: Aqua Media Pulla

note: [terrain_type]: id=tropical_water
en: Tropical Shallow Water
la: Aqua Tropica

note: [terrain_type]: id=ford
en: Ford
la: Vadum

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=gray_reef [terrain_type]: id=medium_reef [terrain_type]: id=tropical_reef [terrain_type]: id=reef
en: Coastal Reef
la: Cotes

note: [terrain_type]: id=gray_reef
en: Gray Coastal Reef
la: Cautes Pullae

note: [terrain_type]: id=tropical_reef
en: Tropical Coastal Reef
la: Cautes Tropicae

note: [terrain_type]: id=quagmire
en: Muddy Quagmire
la: Limosa

note: [terrain_type]: id=grassland
en: Green Grass
la: Herba Viridis

note: [terrain_type]: id=savanna
en: Semi-dry Grass
la: Herba Semiarida

note: [terrain_type]: id=grass_dry
en: Dry Grass
la: Herba Arida

note: [terrain_type]: id=leaf_litter
en: Leaf Litter
la: Herbae

note: [terrain_type]: id=dirt_dark [terrain_type]: id=dirt [terrain_type]: id=dirt_dry
en: Dirt
la: Humus

note: [terrain_type]: id=dirt_dark
en: Dark Dirt
la: Humus Atra

note: [terrain_type]: id=dirt
en: Regular Dirt
la: Humus

note: [terrain_type]: id=dirt_dry
en: Dry Dirt
la: Humus Arida

note: [terrain_type]: id=road
en: Regular Cobbles
la: Pavimentum

note: [terrain_type]: id=road_clean
en: Clean Gray Cobbles
la: Pavimentum Pullum

note: [terrain_type]: id=stone_path
en: Overgrown Cobbles
la: Pavimentum Incultum

note: [terrain_type]: id=desert
en: Desert Sands
la: Harenae Desertorum

note: [terrain_type]: id=sand_beach
en: Beach Sands
la: Harena Litoralis

note: [terrain_type]: id=sand_rubble
en: Rubble
la: Congeries

note: [terrain_type]: id=flowers_mixed
en: Mixed Flowers
la: Flores Diversi

note: [terrain_type]: id=farm
en: Farmland
la: Ager

note: [terrain_type]: id=mushrooms_small
en: Small Mushrooms
la: Parvi Fungi

note: [terrain_type]: id=mushrooms_farm
en: Mushroom Farm
la: Fundus Fungorum

note: [terrain_type]: id=desert_plants
en: Desert Plants
la: Gramina Desertorum

note: [terrain_type]: id=desert_plants_sans_bones
en: Desert Plants without Bones
la: Gramina Desertorum sine Ossis

note: [terrain_type]: id=campfire
en: Campfire
la: Focus

note: [terrain_type]: id=sand_drifts
en: Stones with Sand Drifts
la: Saxa cum Molibus Harenosis

note: [terrain_type]: id=water-lilies
en: Water Lilies
la: Loti

note: [terrain_type]: id=water-lilies-flower
en: Flowering Water Lilies
la: Loti Florentes

note: [menu]: id=menu-editor-window
en: Window
la: Fenestra

note: [terrain_type]: id=great_tree [terrain_type]: id=great_tree_snowy [terrain_type]: id=great_tree_dead [terrain_type]: id=great_tree_dead_oak
en: Great Tree
la: Magnus Arbor

note: [terrain_type]: id=great_tree_dead
en: Dead Great Tree
la: Magnus Arbor Mortuus

note: [terrain_type]: id=tropical_forest
en: Tropical Forest
la: Silva Tropica

note: [terrain_type]: id=rainforest
en: Rainforest
la: Silva Imbrica

note: [terrain_type]: id=palm_desert_forest
en: Palm Forest
la: Silva Palmarum

note: [terrain_type]: id=palm_forest
en: Dense Palm Forest
la: Silva Palmarum Densa

note: [terrain_type]: id=savanna_forest
en: Savanna
la: Caespes Ferus

note: [terrain_type]: id=pine_forest
en: Pine Forest
la: Silva Pinorum

note: [terrain_type]: id=snow_forest
en: Snowy Pine Forest
la: Silva Nivalis Pinorum

note: [terrain_type]: id=deciduous_forest_summer
en: Summer Deciduous Forest
la: Silva Aestiva Deciduaque

note: [terrain_type]: id=deciduous_forest_fall
en: Fall Deciduous Forest
la: Silva Autumna Deciduaque

note: [terrain_type]: id=deciduous_forest_winter
en: Winter Deciduous Forest
la: Silva Hiberna Deciduaque

note: [terrain_type]: id=deciduous_forest_winter_snow
en: Snowy Deciduous Forest
la: Silva Nivalis Deciduaque

note: [terrain_type]: id=mixed_forest_summer
en: Summer Mixed Forest
la: Silva Aestiva Diversaque

note: [terrain_type]: id=mixed_forest_fall
en: Fall Mixed Forest
la: Silva Autumna Diversaque

note: [terrain_type]: id=mixed_forest_winter
en: Winter Mixed Forest
la: Silva Hiberna Diversaque

note: [terrain_type]: id=mixed_forest_winter_snow
en: Snowy Mixed Forest
la: Silva Nivalis Diversaque

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=hills_regular [terrain_type]: id=hills_dry [terrain_type]: id=snow_hills [terrain_type]: id=hills #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [color_range]: id=hills
en: Hills
la: Colles

note: [terrain_type]: id=hills_regular
en: Regular Hills
la: Colles

note: [terrain_type]: id=hills_dry
en: Dry Hills
la: Colles Aridi

note: [terrain_type]: id=desert_hills
en: Dunes
la: Moles

note: [terrain_type]: id=snow_hills
en: Snow Hills
la: Colles Nivales

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=regular_mountains [terrain_type]: id=dry_mountains [terrain_type]: id=snow_mountains [terrain_type]: id=desert_mountains [terrain_type]: id=cloud [terrain_type]: id=cloud_dry [terrain_type]: id=cloud_snow [terrain_type]: id=cloud_desert [ter
en: Mountains
la: Montes

note: [terrain_type]: id=dry_mountains
en: Dry Mountains
la: Montes Aridi

note: [terrain_type]: id=snow_mountains
en: Snowy Mountains
la: Montes Nivales

note: [terrain_type]: id=wood_floor
en: Wooden Floor
la: Solum Ligneum

note: [terrain_type]: id=wood_floor
en: Basic Wooden Floor
la: Solum Ligneum Rudeque

note: [terrain_type]: id=lit
en: Lit
la: Lucidum

note: [terrain_type]: id=lit
en: Beam of Light
la: Radius Lucis

note: [terrain_type]: id=cave_floor
en: Cave Floor
la: Solum Cavernae

note: [terrain_type]: id=cave_earthy
en: Earthy Cave Floor
la: Solum Cavernae Terrenum

note: [terrain_type]: id=flagstones_dark
en: Dark Flagstones
la: Bipedae Obscurae

note: [terrain_type]: id=cave_path
en: Cave Path
la: Via Cavernae

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=fungus_grove_old [terrain_type]: id=fungus_beam_old [terrain_type]: id=fungus_grove [terrain_type]: id=fungus_beam
en: Mushroom Grove
la: Nemus Fungorum

note: [terrain_type]: id=fungus_beam
en: Lit Mushroom Grove
la: Nemus Fungorum Lucidum

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=rocky_cave [terrain_type]: id=earthy_rocky_cave
en: Rockbound Cave
la: Caverna Saxosa

note: [terrain_type]: id=mine_rails [terrain_type]: id=mine_railsdiag1 [terrain_type]: id=mine_railsdiag2
en: Mine Rail
la: Lamina Fodinae

note: [terrain_type]: id=canyon [terrain_type]: id=chasm_earthy [terrain_type]: id=abyss [terrain_type]: id=lava_chasm
en: Chasm
la: Profundum

note: [terrain_type]: id=canyon
en: Regular Chasm
la: Profundum

note: [terrain_type]: id=chasm_earthy
en: Earthy Chasm
la: Profundum Terrenum

note: [terrain_type]: id=abyss
en: Ethereal Abyss
la: Abyssus Aetherius

note: [terrain_type]: id=lava_chasm
en: Lava Chasm
la: Saxa Liquefacta in Profundo

note: [terrain_type]: id=volcano
en: Volcano
la: Vulcanus

note: [terrain_type]: id=cloud
en: Regular Impassable Mountains
la: Montes Impervii

note: [terrain_type]: id=cloud_snow
en: Snowy Impassable Mountains
la: Montes Impervii Nivalesque

note: [terrain_type]: id=cloud_desert
en: Desert Impassable Mountains
la: Montes Impervii Desertorum

note: [terrain_type]: id=cavewall [terrain_type]: id=cavewall_earthy [terrain_type]: id=cavewall_damaged [terrain_type]: id=cavewall_earthy_hewn
en: Cave Wall
la: Murus Cavernae

note: [terrain_type]: id=cavewall
en: Natural Cave Wall
la: Murus Cavernae Naturalis

note: [terrain_type]: id=cavewall_earthy
en: Natural Earthy Cave Wall
la: Murus Cavernae Terrenus Naturalisque

note: [terrain_type]: id=wall_stone [terrain_type]: id=wall_stone_lit [terrain_type]: id=wall_stone_clean [terrain_type]: id=wall_stone_ancient [terrain_type]: id=wall_stone_damaged
en: Stone Wall
la: Murus Saxosus

note: [terrain_type]: id=wall_stone_lit
en: Lit Stone Wall
la: Murus Saxosus Lucidus

note: [terrain_type]: id=impassable_overlay
en: Impassable Overlay
la: Velamen Impervium

note: [terrain_type]: id=unwalkable_overlay
en: Unwalkable Overlay
la: Velamen Invium

note: [terrain_type]: id=desert_village
en: Adobe Village
la: Viculus Testaceus

note: [terrain_type]: id=desert_village_tent
en: Desert Tent Village
la: Viculus Tentorius Desertorum

note: [terrain_type]: id=camp_village
en: Tent Village
la: Viculus Tentorius

note: [terrain_type]: id=orcish_village
en: Orcish Village
la: Viculus Orcium

note: [terrain_type]: id=orcish_snow_village
en: Snowy Orcish Village
la: Viculus Nivalis Orcium

note: [terrain_type]: id=elven_snow_village
en: Snowy Elven Village
la: Viculus Nivalis Dryadalium

note: [terrain_type]: id=elven_village
en: Elven Village
la: Viculus Dryadalium

note: [terrain_type]: id=human_village
en: Cottage
la: Casa

note: [terrain_type]: id=snow_village
en: Snowy Cottage
la: Casa Nivalis

note: [terrain_type]: id=human_village_ruin
en: Ruined Cottage
la: Casa Ruta

note: [terrain_type]: id=city_village
en: Human City
la: Urbs Hominum

note: [terrain_type]: id=windmill_village
en: Windmill Village
la: Viculus Ventimolineus

note: [terrain_type]: id=city_village_wno
en: Snowy Human City
la: Urbs Hominum Nivalis

note: [terrain_type]: id=city_village_ruin
en: Ruined Human City
la: Urbs Hominum Ruta

note: [terrain_type]: id=hill_village
en: Hill Stone Village
la: Viculus Saxosus Collium

note: [terrain_type]: id=snow-hill_village
en: Snowy Hill Stone Village
la: Viculus Saxosus Nivalisque Collium

note: [terrain_type]: id=hill_village_ruin
en: Ruined Hill Stone Village
la: Viculus Saxosus Rutusque Collium

note: [terrain_type]: id=tropical_forest_village
en: Tropical Village
la: Viculus Tropicus

note: [terrain_type]: id=drake_village
en: Drake Village
la: Viculus Draculeus

note: [terrain_type]: id=underground_village
en: Cave Village
la: Viculus Cavernae

note: [terrain_type]: id=dwarven_village
en: Dwarven Village
la: Viculus Pumilionum

note: [terrain_type]: id=hut_village
en: Hut
la: Casula

note: [terrain_type]: id=hut_snow_village
en: Snowy Hut
la: Casula Nivalis

note: [terrain_type]: id=logcabin_village
en: Log Cabin
la: Casa Lignea

note: [terrain_type]: id=logcabin_snow_village
en: Snowy Log Cabin
la: Casa Lignea Nivalisque

note: [terrain_type]: id=igloo
en: Igloo
la: Casa Nivis

note: [terrain_type]: id=swamp_village
en: Swamp Village
la: Viculus Paludinis

note: [terrain_type]: id=mermen-village
en: Merfolk Village
la: Viculus Nereidum

note: [terrain_type]: id=village_overlay
en: Village Overlay
la: Velamen Viculi

note: [terrain_type]: id=encampment [terrain_type]: id=encampment_ruin [terrain_type]: id=encampment_snow [terrain_type]: id=troll_encampment [terrain_type]: id=aquatic_camp
en: Encampment
la: Castra

note: [terrain_type]: id=encampment_snow
en: Snowy Encampment
la: Castra Nivalia

note: [terrain_type]: id=orcish_fort
en: Orcish Castle
la: Castellum Orcium

note: [terrain_type]: id=snow_orcish_fort
en: Snowy Orcish Castle
la: Castellum Nivale Orcium

note: [terrain_type]: id=human_castle
en: Human Castle
la: Castellum Hominum

note: [terrain_type]: id=snow_castle
en: Snowy Human Castle
la: Castellum Hominum Nivale

note: [terrain_type]: id=dwarven_castle2
en: Dwarven Castle
la: Castellum Pumilionum

note: [terrain_type]: id=ruin
en: Ruined Human Castle
la: Castellum Hominum Rutum

note: [terrain_type]: id=sunkenruin
en: Sunken Human Ruin
la: Parietinae Hominum Demersae

note: [terrain_type]: id=swampruin
en: Swamp Human Ruin
la: Parietinae Paludis Hominum

note: [terrain_type]: id=sand_castle
en: Desert Castle
la: Castellum Desertorum

note: [terrain_type]: id=sand_castle_ruin
en: Ruined Desert Castle
la: Castellum Rutum Desertorum

note: [terrain_type]: id=encampment_keep [terrain_type]: id=encampment_keep_tall [terrain_type]: id=encampment_snow_keep [terrain_type]: id=merman_campkeep [terrain_type]: id=troll_campkeep
en: Encampment Keep
la: Arx Castrorum

note: [terrain_type]: id=encampment_keep_tall
en: Tall Encampment Keep
la: Longa Arx Castrorum

note: [terrain_type]: id=encampment_snow_keep
en: Snowy Encampment Keep
la: Arx Castrorum Nivalis

note: [terrain_type]: id=orcish_keep
en: Orcish Keep
la: Arx Castelli Orcium

note: [terrain_type]: id=snow_orcish_keep
en: Snowy Orcish Keep
la: Arx Castelli Nivalis Orcium

note: [terrain_type]: id=human_keep
en: Human Castle Keep
la: Arx Castelli Hominum

note: [terrain_type]: id=snow_keep
en: Snowy Human Castle Keep
la: Arx Castelli Nivalis Hominum

note: [terrain_type]: id=elven_keep
en: Elven Castle Keep
la: Arx Castelli Dryadalium

note: [terrain_type]: id=dwarven_keep2
en: Dwarven Castle Keep
la: Arx Castelli Pumilionum

note: [terrain_type]: id=ruined_keep [terrain_type]: id=sunken_keep [terrain_type]: id=swamp_keep [terrain_type]: id=desert_keep_ruined
en: Ruined Keep
la: Arx Ruta

note: [terrain_type]: id=ruined_keep
en: Ruined Human Castle Keep
la: Arx Castelli Hominum Ruta

note: [terrain_type]: id=sunken_keep
en: Sunken Human Castle Keep
la: Arx Castelli Hominum Demersa

note: [terrain_type]: id=swamp_keep
en: Swamp Human Castle Keep
la: Arx Castelli Hominum Paludinis

note: [terrain_type]: id=desert_keep
en: Desert Keep
la: Arx Desertorum

note: [terrain_type]: id=desert_keep_ruined
en: Ruined Desert Keep
la: Arx Ruta Desertorum

note: [terrain_type]: id=castle_overlay
en: Castle Overlay
la: Velamen Castelli

note: [terrain_type]: id=keep_overlay
en: Keep Overlay
la: Velamen Arcis

note: [terrain_type]: id=bridge [terrain_type]: id=bridgediag1 [terrain_type]: id=bridgediag2
en: Wooden Bridge
la: Pons Ligneus

note: [terrain_type]: id=rotbridge [terrain_type]: id=rotbridgediag1 [terrain_type]: id=rotbridgediag2
en: Rotting Bridge
la: Pons Putridus

note: [terrain_type]: id=stone_bridge [terrain_type]: id=stone_bridgediag1 [terrain_type]: id=stone_bridgediag2
en: Basic Stone Bridge
la: Pons Lapideus

note: [terrain_type]: id=bridgechasm [terrain_type]: id=bridgechasmdiag1 [terrain_type]: id=bridgechasmdiag2
en: Cave Chasm Bridge
la: Pons Profundi Cavernae

note: [terrain_type]: id=hangingbridgediag1 [terrain_type]: id=hangingbridgediag2 [terrain_type]: id=hangingbridge
en: Hanging Bridge
la: Pons Pendens

note: [terrain_type]: id=stonechasmbridgediag1 [terrain_type]: id=stonechasmbridgediag2 [terrain_type]: id=stonechasmbridge
en: Stone Chasm Bridge
la: Pons Profundi Saxosi

note: [terrain_type]: id=plankbridgediag1 [terrain_type]: id=plankbridgediag2 [terrain_type]: id=plankbridge
en: Plank Bridge
la: Pons Trabium

note: [terrain_type]: id=off_map
en: Off Map
la: Praeter Chartam

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [terrain_type]: id=shroud [toggle_button]: id=shroud [toggle_button]: id=sort_7 #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=shroud
en: Shroud
la: Absconsus

note: [terrain_type]: id=rails
en: Rails
la: Laminae

note: [button]: id=reset_option_values [button]: id=revert_to_defaults [button]: id=reset_timer_defaults [button]: id=btn_reset_hotkeys [button]: id=reachmap_defaults [button]: id=orb_defaults
en: Defaults
la: Solita

note: [button]: id=next_tip
en: Show next tip of the day
la: Consilium secundum diei ostendere

note: [button]: id=language
en: Change the language
la: Linguam mutare

note: [grid]
en: Start a new single player campaign
la: Militiam novam incipere

note: [grid]
en: Load a saved game
la: Servata restituere

note: I18N: ./data/gui/screens/main_menu.stkgui I18N: In the main screen I18N: ./data/gui/screens/online/profile_achievements_tab.stkgui I18N: Section in the profile screen
en: Achievements
la: Praemii

note: [grid]
en: Start the map editor
la: Chartographiam incipere

note: [label]
en: You will now connect to a server to download add-ons.
la: Nunc ad servatrum applicabis ut appendices arcessas.

note: [button]: id=remove_addons [label]
en: Remove Add-ons
la: Appendices Delere

note: [label]
en: Downloads:
la: Arcessiti:

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [scroll_label]: id=description
en: No description available.
la: Nulla descriptio ad manum.

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=dependencies
en: addon_dependencies^None
la: Nulla

note: [label] [label]: id=translations_label
en: Translations:
la: Translationes:

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=translations
en: translations^None
la: Nihil

en: Add-ons Manager
la: Moderator Appendicum

note: settings-example@cinnamon.org->settings-schema.json->section0->title
en: Info
la: Informationes

note: [scroll_label]
en: Choose the add-ons you want to remove.
la: Amabo appendices delendas eligere

en: Total damage
la: Totum damnum

note: [label]
en: Play a Campaign
la: Militiam Ludere

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Chat Log
la: Colloquium

note: [label]
en: Page:
la: Pagina:

note: [slider]: id=page_number
en: Last
la: Ultima

note: [button]: id=copy_ [button]: id=copy
en: filesystem^Copy
la: Iterare

note: [grid]
en: Blue:
la: Caerulea:

note: [button]: id=new
en: New ToD
la: Hora Nova

note: [button]: id=delete
en: Delete ToD
la: Horam Delere

note: [label]
en: Would you like to apply the changes?
la: Visne mutationibus aptare?

note: [label]: id=title
en: Place Label
la: Titulum Ponere

note: [label]
en: Label:
la: Titulus:

note: [toggle_button]: id=team_only_toggle
en: Team only
la: Manui solae

note: [toggle_button]: id=immutable_toggle
en: Immutable
la: Incommutabile

note: [toggle_button]: id=visible_fog_toggle
en: Visible in fog
la: In nebula visibilis

note: [toggle_button]: id=visible_shroud_toggle
en: Visible in shroud
la: In absconso visibilis

en: Title:
la: Titulus:

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [toggle_button]: id=fog
en: Fog of war
la: Nebula belli

note: [label]
en: Gender:
la: Sexus:

en: Movement Costs:
la: Pretium Motus:

note: [button]: id=ok
en: Generate
la: Generare

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Resize Map
la: Magnitudinem Chartae Mutare

note: [label]
en: New width:
la: Amplitudo nova:

note: [label]
en: Old width:
la: Amplitudo prisca:

note: [label]
en: New height:
la: Altitudo nova:

note: [label]
en: Old height:
la: Altitudo prisca:

note: [toggle_button]: id=copy_edge_terrain
en: Copy edge terrain
la: Marginem terrae exscribere

note: [button]: id=new_dir [label]: id=title
en: New Folder
la: Collectorium Novum

note: [label]
en: Formula debugger
la: Formulae emendator

note: [label]: id=state
en: state
la: status

note: [label]
en: Call stack
la: Acervum arcessere

note: [button]: id=stepout
en: Step out
la: Exsistere

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label]: id=lblTitle
en: Delete Save
la: Servatum Delere

note: [toggle_button]: id=dont_ask_again [toggle_button]: id=do_not_show_again
en: Do not show again
la: Non rursus proponere

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [toggle_button]: id=change_difficulty
en: Change difficulty
la: Difficultatem mutare

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [toggle_button]: id=cancel_orders
en: Cancel orders
la: Mandata delere

note: [toggle_button]: id=ignore_all
en: Ignore all
la: Omnia ignorare

note: [button]: id=quit_game
en: Quit Game
la: Ludum Exire

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [toggle_button]: id=sort_1 [label]: id=side_title #-#-#-#-#  140 (Wesnoth-editor 1.2)  #-#-#-#-# [menu]: id=menu-editor-side
en: Side
la: Manus

note: [grid]
en: Saved games:
la: Ludi Servati:

note: [grid]
en: Add-ons:
la: Appendices:

en: Donate
la: Donare

note: [tab]
en: Paths
la: Viae

note: [grid]
en: Villages:
la: Viculi:

note: [grid]
en: Landform:
la: Forma terrae:

note: [image]: id=needs_password
en: Requires a password to join
la: Tessera ad conveniendum opus est

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [toggle_button]: id=filter_vacant_slots
en: Vacant slots
la: Loci vacui

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [toggle_button]: id=filter_with_friends [widget]: id=tab_label #-#-#-#-#  129 (SuperTuxKart)  #-#-#-#-# I18N: ./data/gui/screens/online/profile_friends.stkgui I18N: Section in the profile screen
en: Friends
la: Amici

note: [toggle_button]: id=filter_invert
en: Invert filter
la: Velamen invertere

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [button]: id=create [label] [button]: id=ok
en: Create Game
la: Ludum Creare

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=observe_global
en: Observe
la: Observare

note: [label]
en: Multiplayer Lobby
la: Atrium Lusores

note: [label]
en: Player Info —
la: De Amicis —

note: I18N: ./data/gui/dialogs/online/user_info_dialog.stkgui I18N: User info dialog
en: Add Friend
la: Adde amicum

en: Block
la: Quadratum

note: [button]: id=remove_from_list
en: Remove from List
la: Ex Tabula Movere

note: [button]: id=start_whisper
en: Send Private Message
la: Nuntium Privatum Mittere

note: [label]
en: Reason:
la: Causa:

note: [label]
en: Ban time:
la: Tempus fugandi:

note: [button]: id=kick
en: Kick
la: Fugare

en: Turn changed
la: Vicis mutata

note: [label]: id=nick_title
en: Nickname
la: Nomen

note: [label]
en: Change Control
la: Imperium Dare

note: [label]: id=address
en: Address
la: Locus

note: [row] [toggle_button]: id=male_toggle
en: Male
la: Mas

note: [row] [toggle_button]: id=female_toggle
en: Female
la: Femina

note: #-#-#-#-#  145 (Wesnoth 1.8)  #-#-#-#-# [label]: id=title
en: Password Required
la: Tessera Necesse Est

note: [label]
en: Login:
la: Agnosci:

note: [column]
en: Join a different server
la: Servatro alio applicare

note: [label]
en: Scroll speed:
la: Velocitas vagationis:

note: [slider]: id=scroll_speed
en: Change the speed of scrolling around the map
la: Velocitatem vagationis in charta mutare

note: [toggle_button]: id=skip_ai_moves
en: Skip AI moves
la: Vices IA praeterire

note: [toggle_button]: id=skip_ai_moves
en: Do not animate AI units moving
la: Actores IA dum eunt non animare

note: [toggle_button]: id=turbo_toggle
en: Accelerated speed
la: Velocitas accelerata

note: [toggle_button]: id=turbo_toggle
en: Make units move and fight faster
la: Fac ut unitates celerius moveantur et pugnent

note: [toggle_button]: id=whiteboard_on_start
en: Enable planning mode on start
la: Initio modum parandi parare

note: [toggle_button]: id=whiteboard_hide_allies
en: Hide allies’ plans by default
la: Consilia socia sua sponte abdere

note: [toggle_button]: id=interrupt_move_when_ally_sighted
en: Interrupt move when an ally is sighted
la: Motum interrumpere cum socius spectatur

note: [label]
en: Filter:
la: Velamen:

note: [toggle_button]: id=show_ellipses
en: Show a colored circle around the base of each unit to show which side it is on
la: Circulum coloratum circa solum cuiusque actoris monstrare ad manum probandum

note: [toggle_button]: id=animate_terrains
en: Animate map
la: Chartam animare

note: [toggle_button]: id=animate_terrains
en: Display animated terrain graphics
la: Picturas terrae animatas ostendere

note: [toggle_button]: id=animate_units_idle
en: Play short random animations for idle units
la: Paucos animationum actorum otiosorum passim edere

note: [label]
en: Frequency:
la: Crebritas:

note: [slider]: id=idle_anim_frequency
en: Set the frequency of unit idle animations
la: Crebritatem animationum actorum otiosorum ponere

note: [column]
en: Sound effects
la: Soni

note: [column]
en: Sound effects on/off
la: Sonos variare

note: [column]
en: Change the sound effects volume
la: Magnitudinem soni mutare

note: [column]
en: Music on/off
la: Musicam variare

note: [column]
en: Change the music volume
la: Magnitudinem musicae mutare

note: [column]
en: Play a bell sound at the beginning of your turn
la: Tintinnabulum in principio vicis canere

note: [column]
en: Turn bell
la: Tintinnabulum vicis

note: [column]
en: Change the bell volume
la: Magnitudinem tintinnabuli mutare

note: [toggle_button]: id=lobby_joins_none
en: Do not show messages about players joining the multiplayer lobby
la: Nuntios de lusoribus atrium plurium lusorum intrantibus non proponere

note: [toggle_button]: id=lobby_joins_friends
en: Show lobby joins of friends only
la: Monstrare adiunctos in vestibulo

note: [toggle_button]: id=lobby_joins_friends
en: Show messages about your friends joining the multiplayer lobby
la: Nuntios de amicis atrium plurium lusorum intrantibus edere

note: [toggle_button]: id=lobby_joins_all
en: Show all lobby joins
la: Monstrare omnes adiunctos in vestibulo

note: [toggle_button]: id=lobby_joins_all
en: Show messages about all players joining the multiplayer lobby
la: Nuntios de omnibus lusirbus atrium plurium lusorum intrantibus edere

note: [button]: id=remove
en: Remove this username from your list
la: Hoc nomen a tabula amovere

note: [label]
en: Choose Theme
la: Themam Eligere

note: [button]: id=help
en: Show Battle for Wesnoth help
la: Auxilium Proelio pro Vesnote proponere

note: [label]: id=label-hp
en: HP
la: PS

note: [label]: id=label-xp
en: XP
la: PU

note: I18N: ./data/gui/screens/grand_prix_editor.stkgui I18N: Menu item I18N: ./data/gui/screens/user_screen.stkgui I18N: In the user screen I18N: ./data/gui/screens/user_screen_tab.stkgui
en: Rename
la: Novum nomen

en: Downloads
la: Extracta

note: [image]: id=pending_messages
en: Messages waiting
la: Nuntii expectantes

note: TRANSLATORS: This is the language code which will be used to store and fetch localized non-textual resources, such as images, when they exist. Normally it is just the code of the PO file itself, e.g. "de" of de.po for German. But it can also be a comma-separated list of language codes by priority, w
en: language code for localized resources^en_US
la: la

en: No grid defined.
la: Nullos cancellos ostensos.

en: The server responded with an error:
la: Servatrum cum errore responsit:

en: addons_view^All Add-ons
la: Omnes Appendices

en: addons_view^Installed
la: Impositae

en: addons_view^Upgradable
la: Auctabilis

en: addons_view^Not Installed
la: Non Impositae

en: addons_of_type^Campaigns
la: Militiae

en: addons_of_type^Scenarios
la: Scaenaria

en: addons_of_type^MP campaigns
la: Militiae PL

en: addons_of_type^MP scenarios
la: Scaenaria PL

en: addons_of_type^MP map-packs
la: Fasces Chartarum PL

en: addons_of_type^MP eras
la: Aetates PL

en: addons_of_type^MP factions
la: Factiones PL

en: addons_of_type^Resources
la: Ops

en: addons_of_type^Other
la: Alia

en: addons_of_type^Unknown
la: Ignota

en: addon_state^Not installed
la: Non imposita

en: addon_state^Published, not installed
la: Edita, non imposita

en: addon_state^Installed
la: Imposita

en: addon_state^Published
la: Edita

en: addon_state^Published, not tracking local version
la: Edita, versionem localem non sequens

en: addon_state^Installed ($local_version|), upgradable
la: Imposita, ($local_version|), auctabilis

en: addon_state^Published ($local_version| installed), upgradable
la: Edita ($local_version| imposita), auctabilis

en: addon_state^Installed, broken
la: Imposita, fracta

en: addon_state^Published, broken
la: Edita, fracta

en: addon_state^Unknown
la: Ignota

en: The following add-on could not be deleted properly:
la: Haec appendix bene deleri non poterat:

en: Coastal
la: Litoralis

en: Inland
la: Mediterranea

en: Island
la: Insula

en: unit_byte^B
la: B

en: Campaign: $campaign_name
la: Militia: $campaign_name

en: Test scenario
la: Scaenarium ad probandum

note: #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [label]: id=replay-label
en: Replay
la: Reludere

en: Scenario start
la: Initium scaenarii

en: Difficulty:
la: Difficultas:

en: Version:
la: Versio:

en: Games: showing $num_shown out of $num_total
la: Ludi: $num_shown e $num_total editi

en: Observers allowed
la: Spectatores concessi

en: Observers not allowed
la: Spectatores inconcessi

en: Side $side
la: Manus $side

en: Computer Player
la: Lusor Ordinatralis

en: friend
la: amicus

en: ignored
la: neglectus

en: Screenshot
la: Imago Quadri

en: Unit List
la: Tabula Actorum

en: No list defined.
la: Nulla tabula ostensa.

en: No page defined.
la: Nulla pagina ostensa.

en: (Att / Def)
la: (Imp / Def)

en: Animate Map
la: Chartam Animare

en: Next Unit
la: Actor Secundus

en: Previous Unit
la: Actor Anterior

en: Hold Position
la: Positionem Tenere

en: End Unit Turn
la: Vicem Actoris Finire

en: Toggle Full Screen
la: Grande Quadrum Variare

en: Map Screenshot
la: Imago Chartae

en: Repeat Recruit
la: Idem Conscribere

note: #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [action]: id=button-endturn
en: End Turn
la: Vicem Finire

en: Toggle Ellipses
la: Circulos Variare

en: Mute
la: Deprimere

en: Speak
la: Loqui

en: Change Side (Debug!)
la: Manum Mutare (Emendare!)

en: Continue Network Game
la: Ludum Reticuli Pergere

en: Set Team Label
la: Titulum Manus Ponere

en: Set Label
la: Titulum Ponere

en: Clear Labels
la: Titulos Delere

en: Show Enemy Moves
la: Motus Hostium Ostendere

en: Best Possible Enemy Moves
la: Optimi Motus Hostium

en: Play Replay
la: Relusum Ludere

en: Reset Replay
la: Relusum Reponere

en: Stop Replay
la: Relusum Desinere

note: #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [action]: id=button-nextturn, type=image
en: Next Turn
la: Vicis Secunda

note: #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [action]: id=button-nextside, type=image
en: Next Side
la: Manus Secunda

en: Skip Animation
la: Animationem Praeterire

note: TRANSLATORS: whiteboard menu entry: toggle planning mode
en: whiteboard^Planning Mode
la: Modus Parandi

note: TRANSLATORS: whiteboard menu entry: execute planned action
en: whiteboard^Execute Action
la: Actionem Agere

note: TRANSLATORS: whiteboard menu entry: execute all planned actions
en: whiteboard^Execute All Actions
la: Omnes Acta Agere

note: TRANSLATORS: whiteboard menu entry: delete planned action
en: whiteboard^Delete Action
la: Actionem Delere

note: TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
en: whiteboard^Suppose Dead
la: Mortuum Putare

en: Close Map
la: Chartam Claudere

en: Switch Map
la: Chartam Permutare

en: Partial Undo
la: Particularem Reddere

en: Save Map As
la: Chartam Servare Ut

en: Save All Maps
la: Omnes Chartam Servare

en: Revert All Changes
la: Omnes Mutationes Reponere

en: Map Information
la: Descriptio Chartae

en: Add New Side
la: Manum Novam Addere

en: Next Tool
la: Instrumentum Secundum

en: Paint Tool
la: Instrumentum Pigmenti

en: Fill Tool
la: Instrumentum Complendi

en: Selection Tool
la: Instrumentum Eligendi

en: Starting Positions Tool
la: Instrumentum Positionum in Principio

en: Label Tool
la: Instrumentum Titulorum

en: Unit Tool
la: Instrumentum Actorum

en: Village Tool
la: Instrumentum Viculorum

en: Next Brush
la: Peniculus Secundus

en: Default Brush
la: Peniculus Solitus

en: Single Tile
la: Una Tegula

en: Radius One
la: Primus Iactus

en: Radius Two
la: Secundus Iactus

en: Select Inverse
la: Contraria Eligere

en: Select None
la: Nihil Eligere

en: Fill Selection
la: Electum Implere

en: Apply a Mask
la: Persona Uti

en: Create Mask
la: Personam Creare

en: Update Terrain Transitions
la: Transitiones Terrarum Novare

en: Auto-update Terrain Transitions
la: Transitiones Terrarum Sua Sponte Novare

en: Auto-update Terrain Transitions: No
la: Transitiones Terrarum Sua Sponte Novare: Non

en: Auto-update Terrain Transitions: Partial
la: Transitiones Terrarum Sua Sponte Novare: in Parte

en: Refresh Image Cache
la: Thesaurum Imaginum Renovare

en: Draw Hex Coordinates
la: Loca Hexagonorum Pingere

en: Delay Shroud Updates
la: Mutationem Absconsi Differre

en: Update Shroud Now
la: Absconsum Nunc Renovare

en: Find Label or Unit
la: Titulum aut Actorem Invenire

en: Speak to Ally
la: Cum Socio Loqui

en: Speak to All
la: Cum Omnibus Loqui

en: Custom Command
la: Mandatum Proprium

en: Run Formula
la: Formulam Agere

en: Change Language
la: Linguam Mutare

en: Refresh WML
la: VML Novare

en: Next Tip of the Day
la: Consilium Secundum Diei

en: Start Campaign
la: Militiam Incipere

en: Start Multiplayer Game
la: Ludum cum Pluribus Lusoribus Incipere

en: Manage Add-ons
la: Appendices Regere

en: Start Editor
la: Mutatorem Incipere

en: Show Credits
la: Agnitiones Ostendere

en: Unknown era
la: Aetas ignota

note: [campaign]: id=Liberty [achievement_group]
en: Liberty
la: Libertas

note: [scenario]: id=01_The_Raid
en: The Raid
la: Incursio

note: [label]
en: Dallben
la: Dalbenum

note: [side]: type=Goblin Pillager, id=Fal Khag
en: Fal Khag
la: Falcagus

note: [objective]: condition=win
en: Defeat all of the Goblin marauders
la: Omnes depopulatores Orculium vincere

note: [objective]: condition=lose
en: Goblins reach the village of Dallben
la: Orcules viculum Dalbenum attingere

note: [objective]: condition=lose
en: Death of Baldras
la: Mors Baldratis

note: [objective]: condition=lose
en: Death of Harper
la: Mors Harperi

note: [event]
en: Gatrakh
la: Gatracchus

note: [event]
en: Thurg
la: Thurgus

note: [event]
en: Krung
la: Crungus

note: [event]
en: Gorokh
la: Gorocchus

note: [event]
en: Jalak
la: Ialacus

note: [event]
en: Kembe
la: Kemba

note: [event]
en: Treagh
la: Treagus

note: [event]
en: Remald
la: Remaldus

note: [event]
en: Wolmas
la: Volmas

note: [scenario]: id=02_Civil_Disobedience
en: Civil Disobedience
la: Discordia Civilis

note: [side]: type={ON_DIFFICULTY Dragoon Cavalier Cavalier}, id=Tarwen
en: Tarwen
la: Tarvenius

note: [objective]: condition=win
en: Kill the Wesnoth army captain, Tarwen
la: Centurionem Vesnotiensem Tarvenium interficere

note: [message]: speaker=Harper
en: Look, riders approach.
la: Ecce, equites.

note: [message]: speaker=Tarwen
en: Guard the gate.
la: Portam custodite.

note: [message]: speaker=second_unit
en: Get out of my village!
la: Vicum meum linque!

note: [scenario]: id=03_A_Strategy_of_Hope
en: A Strategy of Hope
la: Strategema Spei

note: [side]: type=Orcish Warrior, id=Urk Delek
en: Urk Delek
la: Urcus Delecus

note: [side]: type=Saurian Oracle, id=Thhsthss
en: Thhsthss
la: Fisfus

note: [objective]: condition=win
en: Defeat both enemy leaders
la: Ambos duces hostium vincere

note: [objective]: condition=lose
en: Death of Relana
la: Mors Relanae

note: [scenario]: id=04_Unlawful_Orders
en: Unlawful Orders
la: Imperia Illicita

note: #-#-#-#-#  144 (wescamp-i 18n)  #-#-#-#-# [side]: type=Lord of Elensefar, id=Lord Maddock #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [label] #-#-#-#-#  142 (Wesnoth 1.8)  #-#-#-#-# [topic]: id=elensefar
en: Elensefar
la: Ellensephar

note: [objective]: condition=lose
en: Death of Maddock
la: Mors Madocii

note: [wml_message]
en: Could not convert a $stored_changers[$i].type, please report!
la: $stored_changers[$i].type converti non potest, sis refer!

note: [message]: speaker=second_unit
en: Who are you? What are you?
la: Quis es? Quid es?

note: [scenario]: id=05_Hide_and_Seek
en: Hide and Seek
la: Celare Invenireque

note: [unit]: type=Thief, id=Link
en: Link
la: Linco

note: [message]: speaker=Harper
en: They’ve seen us! <i>Run</i>!
la: Nos viderunt! <i>Currite</i>!

note: [message]: speaker=Baldras
en: Lead the way.
la: Duce nos.

note: [scenario]: id=06_The_Hunters
en: The Hunters
la: Venatores

note: [side]: type=Shadow Lord, id=Helicrom
en: Helicrom
la: Helicromus

note: [side]: type=Shock Trooper, id=Linneus
en: Linneus
la: Linnaeus

note: [side]: type=Lieutenant, id=Archarel
en: Archarel
la: Archarelus

note: [message]: speaker=narrator
en: The next morning, the local night patrol returned to the nearby outpost. They were surprised to see their fellow soldiers engaged in combat with the band of thugs of which they had heard so much.
la: Vigiles vicini, postridie mane, ad stationem proximam redierunt.Mirabantur, cum contubernales adversus manum latronum famosam pugnantes viderint.

note: [scenario]: id=07_Glory
en: Glory
la: Gloria

note: [side]: type=General, id=Dommel
en: Dommel
la: Domellus

note: [side]: type=Orcish Warlord, id=Vashna
en: Vashna
la: Vasna

note: [objective]: condition=win
en: Destroy the stronghold of Halstead
la: Arcem Halmoenis delere

note: [message]: role=farseer
en: Look in the distance... riders approach!
la: Ecce equites procul veniunt!

note: [unit]: type=Paladin, id=Sir Gwydion
en: Sir Gwydion
la: Dominus Guidius

note: [message]: type=Lancer
en: Sound the advance!
la: Signum da!

note: [message]: speaker=Dommel
en: I think... I think they’re trying to storm Halstead itself... the fools!
la: Puto... puto se Halmoenem ipsam expugnare conari... qui caudices!

note: [message]: speaker=Dommel
en: They have breached the fortress gate! Repulse them!
la: Isti portas castelli irruperunt! Se depellite!

note: [message]: speaker=narrator
en: The stronghold of Halstead began to shake...
la: Castellum Halmoenis tremere coeperat...

note: [message]: speaker=narrator
en: No one inside the fortress would make it out alive.
la: Nemo qui castellum inerat vixit.

note: [message]: speaker=narrator
en: No one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead.
la: Nemo prius Baldradem adire potebat quam ipse multique ex suis sub monte Halmoenis mortui sunt.

note: [scenario]: id=08_Epilogue
en: Liberty — Epilogue
la: Libertas — Epilogus

note: #-#-#-#-#  144 (wescamp-i 18n)  #-#-#-#-# [unit_type]: id=Thug_Peasant #-#-#-#-#  137 (wescamp-i 18n)  #-#-#-#-# [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
en: Villager
la: Vicanus

note: [unit_type]: id=Thug_Peasant
en: Peasants live in the small hamlets and villages scattered across the Wesnoth countryside.
la: Rustici viculos et vicos parvos per rurem Vesnotiensem sparsos habitant.

note: [unit_type]: id=Bandit_Peasant
en: Village Elder
la: Senior Vici

note: [unit_type]: id=Bandit_Peasant
en: Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village’s wisest and most experienced residents.
la: Quisque vicus per rurem Vesnotiensem sparsus saepe ab senioribus regitur, qui incolae sapientissimi expertissimique vici sunt.

note: [unit_type]: id=Highwayman_Peasant, gender=male,female
en: Senior Village Elder
la: Princeps Vici

note: [unit_type]: id=Highwayman_Peasant, gender=male,female
en: The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community’s well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide.
la: Totus vicus ex principe moderationi pendet. Principes, validi et sapientes, salutati populi praesunt. Ministri provinciae principes ut magistros eligere solent ut auctoritas morum et legis conveniat.

note: [female]: gender=female
en: female^Senior Village Elder
la: Princeps Vici

note: [unit_type]: id=Footpad_Peasant
en: Peasant Youth
la: Iuvenis Rusticus

note: [unit_type]: id=Footpad_Peasant
en: The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore.
la: Iuventus rustica et impexa verisimilis iuventuti urbanae sunt: audax, ferox, cupida explorandi.

note: [female]
en: female^Peasant Youth
la: Iuvenis Rustica

note: [unit_type]: id=Outlaw_Peasant
en: The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night.
la: Vigiles homines mulieresque sunt, qui a praedonibus et humanis et alienis, qui noctu rurem Vesnotiensem surrepunt, vicos defendunt.

note: [female]
en: female^Watchwoman
la: Vigil

note: [unit_type]: id=Fugitive_Peasant
en: Borderer
la: Oppidanus

note: [unit_type]: id=Fugitive_Peasant
en: Border villages maintain militias dedicated to fending off hostiles. While these borderers are not trained and armed to up to military standards, their native toughness and knowledge of local conditions make them formidable on their home ground.
la: Vici oppidani milites proprios tenent ut hostes depellant. Etsi qui non ut milites regii periti armative sunt, duritia indigena et scientia rerum localium se formidabiles domi facit.

note: [female]
en: female^Borderer
la: Oppidana

note: [unit_type]: id=Poacher_Peasant
en: Peasant Hunter
la: Auceps Rusticus

note: [unit_type]: id=Poacher_Peasant
en: Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat.
la: Vici, praesertim qui pro finibus insint, ex venatoribus multo cibo pendent. Illorum astutia et terrae localis scientia in certamine multum potest.

note: [unit_type]: id=Trapper_Peasant
en: Peasant Trapper
la: Captor Rusticus

note: [unit_type]: id=Trapper_Peasant
en: Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps.
la: Captores venatores periti sunt qui cibo et pellibus pro multis vicis provideant. Ob usum venatoriam noctu et in silva paludineque utilissimi sunt.

note: [unit_type]: id=Huntsman_Peasant
en: Peasant Huntsman
la: Venator Rusticus

note: [unit_type]: id=Huntsman_Peasant
en: Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye ferocious swamp rats and track anything that moves in their territory.
la: Venatores vitam in solitudinibus et paludinibus domus solae egerunt. Mures feroces paludis longe transfigere possunt et quidcumque movet vestigari.

note: [campaign]: id=Heir_To_The_Throne
en: Heir to the Throne
la: Heres Regni

note: [campaign]: id=Heir_To_The_Throne
en: HttT
la: HR

note: [campaign]: id=Heir_To_The_Throne
en: Fight to regain the throne of Wesnoth, of which you are the legitimate heir.
la: Committe ad regnum Vesnotei recipiendum cuius heres legitimus es.

note: [campaign]: id=Heir_To_The_Throne
en: (Novice level, 23 scenarios.)
la: (Ordo facilis, XXIII scaenaria.)

note: [scenario]: id=01_The_Elves_Besieged
en: The Elves Besieged
la: Obsessi Dryadales

note: [objective]: condition=win
en: Move Konrad to the signpost in the northwest
la: Conradum ad signum inter septentriones et occidentem movere

note: [side]: type=Orcish Warlord, id=Urug-Telfar
en: Urug-Telfar
la: Urug Telfar

note: [side]: type=Orcish Warlord, id=Knafa-Tan
en: Knafa-Tan
la: Gnafa Tan

note: [side]: type=Orcish Warlord, id=Maga-Knafa
en: Maga-Knafa
la: Maga Gnafa

note: [message]: speaker=Konrad
en: Master Delfador! Look, there are orcs coming from all directions! What shall we do?
la: Delfador domine! Ecce, orces undique adveniunt! Quid faciemus?

note: [message]: speaker=Delfador
en: There are too many to fight, far too many. We must escape!
la: Nimis multi pro pugnanti, valde nimis sunt. Debemus effugere!

note: [message]: speaker=Konrad
en: But to where? This is the only home we have! What about the elves?
la: Sed quo? Haec est domus unica qua habitamus! Quid de dryadalibus?

note: [message]: speaker=Galdrad
en: We will fight them, but you must escape, Konrad. It is imperative that you escape!
la: Illos pugnabimus, sed opus est tibi fuga, Conrade. Necesse est tibi fuga!

note: [message]: speaker=Delfador
en: We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!
la: Ibimus ad septentriones. Alduinis insulam attingere possimus. Si illuc adire possumus, certo tuti erimus. Conrade, nonnullos Dryadales adlegere debemus qui nos adiuvent, et tum oportet tibi ad signum cori adire est. Te defendam!

note: [message]: speaker=Konrad
en: Very well, let us hurry!
la: Fiat, festinemus!

note: [message]: speaker=Urug-Telfar
en: Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!
la: Dryadales pugnate, grex mei, et viculos capite suos. Vindicemus terram illam pro Regina!

note: [message]: speaker=Knafa-Tan
en: Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!
la: Mementote, dicunt magum sordidum et quem defendat in partibus his esse. Hos volumus!

note: [message]: speaker=Knafa-Tan
en: Ha ha! We will rip the filthy elves to pieces!
la: Hahae! Dryadales sordidos laniabimus!

note: [message]: speaker=Galdrad
en: Let them come. We will fight them with all we have!
la: Sine veniant. Contra eos pro parte virili pugnabimus!

note: [message]: speaker=Chantal
en: Be careful, Konrad! Guard him well, Delfador!
la: Praecave, Conrade! Defende bene, Delfador!

note: [message]: speaker=Delfador
en: Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.
la: Noli vitam hic agere, Chantala. Dryadales Borei monendus est aliquis, belllum diu nobis timuisse inceptum est.

note: [message]: speaker=Konrad
en: Very well, we have made it this far! But where do we go next?
la: Fiat, adhuc ivimus! Sed quo deinde eamus?

note: [message]: speaker=Delfador
en: We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.
la: Iter ad septentrionem facere debemus et Alduinis insulam attingere. Non sine spe refugium ibi inveniemus.

note: [message]: speaker=Konrad
en: Of course you are right, Delfador. But what will become of the elves here?
la: Certo vera dicis, Delfador. Sed quid fiet cum Dryadalibus hic?

note: [message]: speaker=Delfador
en: The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!
la: Dryadales pugnabunt. Fortasse superabunt. Sed metuo ne res non bene eis portendant. Non loquamur de eo nunc. Porro!

note: [message]: speaker=Chantal
en: Good luck, Konrad! Don’t worry about us, we will fight as best we can!
la: Bene rem gere, Conrade! Noli sollicitum esse, pugnabimus quam maxime!

note: [message]: speaker=Konrad
en: I... I don’t think I can make it anymore.
la: Non... non puto me iam superesse.

note: [message]: speaker=Delfador
en: Prince... you must keep fighting! Nooooooo!
la: Regule... opus est certamine pergere! Hauuuuu!

note: [message]: speaker=Konrad
en: It is over. I am doomed...
la: Finit. ruor...

note: [message]: speaker=Konrad
en: Don’t die, Delfador! Please, you have to stay alive!
la: Noli mori, Delfador! Amabo, necesse est vivere!

note: [message]: speaker=second_unit
en: Die, villain, die!
la: Morere, furcifer, morere!

note: [message]: speaker=Delfador
en: Only the foolish oppose me!
la: Stulti modo mihi adversantur!

note: [message]: speaker=Galdrad
en: I am Galdrad. You will have to fight me to get any further!
la: Galdradis sum. Contra me pugnare debebis ut longius eas!

note: [message]: speaker=Delfador
en: Only a fool would dare to attack me!
la: Morio modo me petere audeat!

note: [message]: speaker=Delfador
en: I am Delfador the Great. Prepare to die!
la: Delfador Magnus sum. Para mortem!

note: [message]: speaker=Konrad
en: Let me through, you rogue!
la: Me permitte, scele!

note: [message]: speaker=Konrad
en: Oh no! They are destroying our home!
la: Eheu! Domus nostras devastamus!

note: [message]: speaker=Delfador
en: There can be no looking back. We must go quickly!
la: Non possumus retro aspicere. Oportet festinare!

note: [scenario]: id=02_Blackwater_Port
en: scenario name^Blackwater Port
la: Portus Aquanigrae

note: [objective]: condition=win
en: Resist until the end of the turns
la: Donec tempus exit resistere

note: [objective]: condition=win
en: (special bonus)
la: (fini prodest)

note: [objective]: condition=lose
en: Death of Sir Kaylan
la: Mors Domini Ceilani

note: [label]
en: Blackwater Port
la: Portus Aquanigrae

note: [side]: type=Orcish Warrior, id=Mokolo Qimur
en: Mokolo Qimur
la: Mokolis Cimur

note: [unit]: type=Swordsman, id=Veocyn
en: Veocyn
la: Veocynus

note: [unit]: type=Swordsman, id=Yran
en: Yran
la: Iranus

note: [message]: speaker=Delfador
en: We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.
la: Navem possimus ad Portu Aquae Nigrae conscendere, sed videntur orces quoque illuc intendere. Rebelles qui Ascueram oderunt et fideles memoria regis portum desperate tenent sunt, quod paene solus locus est, quo copias et telaque transferre possunt.

note: [message]: speaker=Konrad
en: Delfador, some orcs are following us! We must make haste!
la: Delfador, nonnulli orces nos sequuntur! Accelerandi sumus!

note: [message]: speaker=Kaylan
en: Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.
la: Delfador, fidelis mi! Audivimus de adventu tuo et de impetibus contra Dryadales. Bonum est te revidere, etsi mallem non in talibus temporibus tristibus esse.

note: [message]: speaker=Delfador
en: Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.
la: Conrade, hic est Ceilanus, potentissimus dominorum equorum, et unus paucorum qui Coronam Tenebrarum resistere vult. Dicunt lanceam quinquaginta homines et centum orcos interfectos esse.

note: [message]: speaker=Kaylan
en: It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!
la: Videntur orces huc quoque venire, ut hunc portum a manibus nostris extorquere conentur. Arma nostra adhuc debilia sunt, sed mox supplementa advenient!

note: [message]: speaker=Konrad
en: We will help you fight them off until the reinforcements arrive.
la: Vos adiuvabimus eos occurrere dum copiae novae veniant.

note: [message]: speaker=Kaylan
en: With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.
la: Speremus cum auxilio vestro eos repellere. Non tibi ad morandum longe est, enim vita etiam tua gravior causae nostrae quam salus portus est. Navis expectatur duabus diebus, profecto te ad incolumitatem portare poterit.

note: [message]: speaker=Konrad
en: And the ship will take us to Alduin?
la: Et navis nos Alduinem portabat?

note: [message]: speaker=Kaylan
en: I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.
la: Mittam unum equitum pro te servire. Subsidium meum te, Conrade, offero et subsidium vires meas - equites dehinc adlegere poteris.

note: [message]: speaker=Konrad
en: Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?
la: Gratias ago tibi, domine. Sed quomodo optime equitibus his utar? Quomodo dissimiles dryadalium sunt?

note: [message]: speaker=Kaylan
en: Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.
la: Dryadales genus potens, Conrade, potentius sunt quam populus meus naturaliter agnoscunt. Sed equites mulltum aliter possunt. Impetus missile non sibi sunt, sed in concursum irruere possunt, dimidio infligentes majores naturale etsi quoque idem recipiunt. Etiam diei sunt: pugnant melius die et peius nocte. Equites invicti sunt in campo, sed dryadales te meliores servient in silva asperove.

note: [message]: speaker=Kaylan
en: Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!
la: Dryadales silvis multum possunt, sed equites quoque in campis faciunt. Sub sole meridie adversarios fortissimos cum hastis acutis et sub ungulis gravibus interficere possunt!

note: [message]: speaker=Delfador
en: Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.
la: Milites sapienter adlege, Conrade, et recordare, ut actores doctos ex proeliis praeteritis revocare possis, qui pugnis usui fore.

note: [message]: speaker=Haldiel
en: Greetings, young master. I pledge myself to your service.
la: Ave, domine iuvenis, me officio tuo spondeo.

note: [message]: speaker=Delfador
en: Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.
la: Conrade, nota Haldielem non merces aureorum quaerere; ut actor fidus pro nobis ex fidelitate causae solum pugnat. Tales actores valde pretiosi sunt. Cura ut eis caute in proelio utare ne cadant.

note: [unit]: type=Horseman, id=Yredd
en: Yredd
la: Iredus

note: [unit]: type=Horseman, id=Tarcyn
en: Tarcyn
la: Tarcinus

note: [unit]: type=Horseman, id=Syryn
en: Syryn
la: Sirinus

note: [unit]: type=Knight, id=Cicyn
en: Cicyn
la: Cicinus

note: [unit]: type=Knight, id=Ginvan
en: Ginvan
la: Ginvanus

note: [unit]: type=Knight, id=Simyr
en: Simyr
la: Simirius

note: [message]: speaker=Kaylan
en: Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!
la: Copiae novae advenerunt! Prodite viri! Exspecto quemque vostrum mihi caput orcis referre!

note: [message]: speaker=Mokolo Qimur
en: So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!
la: Tot homines equitantes foedos! Impossibile est eos vincere. Cito, debemus effugere!

note: [message]: speaker=Kaylan
en: Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.
la: Copiae novae advenerunt, sed ecce! socii nostri iam exercitum orcium deleverunt, minantem portum nostrum pulchrum. Virtus ex honoris tua remuneranda est.

note: [message]: speaker=Simyr
en: It is my pleasure and honor to serve, my liege.
la: Libet et honos est mihi servire, ere mi.

note: [message]: speaker=Kaylan
en: Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.
la: Gratias habeo pro auxiliis, amici. Navis mox adveniat et vos Alduinem portabit.

note: [message]: speaker=Delfador
en: We should embark now.
la: Conscendamus.

note: [message]: speaker=Kaylan
en: Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.
la: Navigationem tutam vobis, amici. Pro certo sci numquam greges Reginae Atrae dedere.

note: [message]: speaker=unit
en: I have failed in my duty to protect the Rightful Heir and the port.
la: Officium defui meo Heredem Legitimum portumque defendere.

note: [message]: speaker=Delfador
en: Without his help, we will be unable to use the ships. There is no hope...
la: Sine auxilio illius, non potebimus navibus uti. Spes abest...

note: [scenario]: id=03_The_Isle_of_Alduin
en: The Isle of Alduin
la: Insula Alduinis

note: [side]: type=Orcish Warrior, id=Usadar Q'kai
en: Usadar Q’kai
la: Usader Gnae

note: [message]: speaker=Konrad
en: This is no time to return to our vessel! We must take control of the island!
la: Non ad navem redeundum est! Insula capienda est!

note: [message]: speaker=narrator
en: And so the party landed on the Isle of Alduin.
la: Igitur manus Alduinem adplicaverunt.

note: [message]: speaker=Konrad
en: So this is Alduin. It looks a little... desolate.
la: Sicine hic Alduinis est? Videtur paulum... desertum.

note: [message]: speaker=Usadar Q'kai
en: Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!
la: Quis est? O, manus dryadalium adplicaverunt. Eos in mare rursus cogemus!

note: [message]: speaker=unit
en: I found someone hiding in the village!
la: Aliquem latentem in viculo inveni!

note: [message]: speaker=Elrian
en: My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!
la: Domini me, latebam in viculo ab orcis, sicut multi alii magi. Me officio tuo spondeo; acceleremus ut insulam recipiamus!

note: [message]: speaker=Delfador
en: Certainly, let us join together to fight the evil ones.
la: Certo, nos committamus ad malos pugnandum.

note: [message]: speaker=narrator
en: You can now recruit magi!
la: Nunc magos adlegere potes!

note: [message]: speaker=Konrad
en: Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.
la: Certo nullus orx contra nos cum magis consistere potest aciebus! Tela magica quasi semper feriunt, etiam contra milites bene defensos.

note: [message]: speaker=Seimus
en: Delfador, my old master! You have saved the island from the orcs!
la: Delfador, domine mi prisce! Insulam ab orcibus servavisti!

note: [message]: speaker=Delfador
en: My apprentice! How did the island fall to such as these?
la: Discipule mi! Quomodo insula qualibus capta est?

note: [message]: speaker=Seimus
en: You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!
la: Non audivi, domine Delfador? Ascuera oram occientalem totam regnare conatur. Orces multos conducit et huc misit. Me tenebant donec navis adventura esset, quae me Veldinam transportet, quo causam perduellionis agetur quod magos educavi!

note: [message]: speaker=Delfador
en: We have come from fighting her forces at Blackwater. Where else has she attacked?
la: Venimus a proelio militibus eius Aquanigrae. Alibine oppugnavit?

note: [message]: speaker=Konrad
en: Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?
la: Num possumus contra eam ferire? Quantas copias in Sinu Concharum habet? Possumusne eum ab illam recipere?

note: [message]: speaker=Delfador
en: We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!
la: Debemus quidem illuc ire. Requiescamus sic hic paulisper et tunc ad ad Sinum vela demus. Greges illius non sine spe illic vincemus!

note: [scenario]: id=04_The_Bay_of_Pearls
en: The Bay of Pearls
la: Sinus Concharum

note: [objective]: condition=win
en: Defeat one enemy leader, and resist the other until turns run out
la: Ducem unum hostium vincere, et cetera donec tempus exit resistere

note: [objective]: condition=lose
en: Turns run out with both enemy leaders standing
la: Tempus cum ambo ducibus stantibus exit

note: [side]: type=Orcish Warrior, id=Dwaba-Kukai
en: Dwaba-Kukai
la: Duaba Cucae

note: [side]: type=Orcish Warrior, id=Managa'Gwin
en: Managa’Gwin
la: Managa Guinis

note: [unit]: type=Orcish Archer, id=Bugg
en: Bugg
la: Bugis

note: [unit]: type=Naga Warrior, type=Naga Fighter, id=Inalai
en: Inalai
la: Inale

note: [message]: speaker=Konrad
en: So this is the Bay of Pearls. It looks like they have those merfolk working hard!
la: Itaque hic Sinus Concharum est. Videntur eos cogere nereidos dure laborare!

note: [message]: speaker=Delfador
en: Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!
la: Videntur quidem. Atque videntur permulti milites sibi sunt. Circumire sinum debeo ad nonnullos distrigendos. Servate tu ceterique nereidos!

note: [message]: speaker=Konrad
en: Very well. Be careful!
la: Fiat. Cave!

note: [message]: speaker=Bugg
en: But boss, why are we only using bats and nagas?
la: Sed princeps, cur modo vespertiliones hydradesque utimur?

note: [message]: speaker=Dwaba-Kukai
en: Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!
la: Quia maria nereidesque regendi sunt, et hydrades vespertilionesque pro optimi sunt!

note: [message]: speaker=Bugg
en: But orcs are the most powerful race in all of...
la: Sed orces stirps potentissima in totis...

note: [message]: speaker=Dwaba-Kukai
en: Shut up, worm! I’m the boss!
la: Tace iam, vermis! Ego sum dux!

note: [message]: speaker=Bugg
en: Ha ha ha! Now orcs will rule over land and sea!
la: Hahahae! Nunc orces terram et usque mare dominabuntur in terra!

note: [message]: speaker=Dwaba-Kukai
en: (Sigh) Will someone kill this idiot for me, please?
la: (Suspirians) Mihine aliquis hunc caudicem occidet, amabo?

note: [message]: speaker=unit
en: But... but... how can this be happening to me?
la: At... at... quomodo mihi accidere potest?

note: [message]: speaker=second_unit
en: Who was that idiot?
la: Quis iste caudex fuit?

note: [unit]: id=Gwaba, type=Merman Fighter
en: Gwaba
la: Guaba

note: [unit]: id=Mriram, type=Merman Fighter
en: Mriram
la: Miriam

note: [message]: speaker=Gwaba
en: Free at last! Now, death to the orcs!
la: Tandem liberi! Nunc mors orcibus!

note: [unit]: id=Mabooa, type=Merman Fighter
en: Mabooa
la: Maboa

note: [unit]: id=Earooa, type=Merman Fighter
en: Earooa
la: Earoa

note: [unit]: id=Nethuns, type=Merman Fighter
en: Nethuns
la: Nethunus

note: [unit]: id=Gwoama, type=Merman Fighter
en: Gwoama
la: Guoama

note: [message]: speaker=Mabooa
en: Now that we are free, together we can defeat our oppressors!
la: Nunc liberi sunt, una tyrranos nostros vincere possumus!

note: [unit]: id=Kaba, type=Merman Fighter
en: Kaba
la: Caba

note: [unit]: id=Kwaboo, type=Merman Fighter
en: Kwaboo
la: Cuabaus

note: [message]: speaker=Kaba
en: Freedom! Now where are those orcs? Let me at ’em!
la: Libertatem! Ubi orces illi nunc sunt? Sine me eos petere!

note: [unit]: id=Gwimli, type=Merman Fighter
en: Gwimli
la: Guimle

note: [unit]: id=Jarla, type=Merman Fighter
en: Jarla
la: Iarla

note: [unit]: id=Gwarloa, type=Merman Fighter
en: Gwarloa
la: Guarloa

note: [unit]: id=Elcmar, type=Merman Fighter
en: Elcmar
la: Elcmer

note: [unit]: id=Aigaion, type=Merman Fighter
en: Aigaion
la: Aigaionis

note: [unit]: id=Tini, type=Merman Fighter
en: Tini
la: Tinius

note: [message]: type=Merman Triton,Merman Hoplite,Merman Javelineer,Merman Entangler,Mermaid Diviner,Mermaid Siren,
en: My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.
la: Domine mi! Necesse sit tibi auxilium partium nostrum olim, qui peritia in mare habent. Volumus tecum venire et tibi auxilium offerre.

note: [message]: speaker=narrator
en: You may now recruit the noble merfolk!
la: Nunc nereides nobiles adlegere potes!

note: [message]: speaker=Konrad
en: Now where is Delfador? I hope he’s safe!
la: Ubi iam Delfador est? Spero se incolumem esse!

note: [message]: speaker=Delfador
en: I am perfectly safe, friend!
la: Perfecte tutus sum, amice!

note: [message]: speaker=Konrad
en: There you are! I am so glad you are all right! Now we may have a little rest.
la: Em, ades! Gaudeo valde salvum esse! Habeamus nunc quietes parvae.

note: [message]: speaker=Delfador
en: I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!
la: Timeo ut tempus nullus requiescendi sit, Conrade. Ascuera iam Ellensepharem obsedit, foedum centum anni frangens inter Vesnotem et rem publicam urbis Ellensis. Si urbs cadat, non dici possit quot terras absorbeat!

note: [message]: speaker=Konrad
en: Oh no! What shall we do?
la: Hei! Quid faciemus?

note: [message]: speaker=Konrad
en: I must do that? But what about you, Delfador? You’re coming with me, right?
la: Opusne est mihi? Sed quid tibi, Delfador? Nonne mecum venies?

note: [message]: speaker=Delfador
en: I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.
la: Timeo ut non veniam, Conrade. Litteras magni momenti inveni et me secum oportet ad Concilium Dryadalium festinare. Videtur tempus, quibus Ascuera ad impedienda est, brevius quam putabam esse.

note: [message]: speaker=Konrad
en: But Delfador! I can’t do it on my own!
la: Sed Delfador! Solum non possum!

note: [message]: type=Elvish Sylph,Great Mage,
en: On your own? My lord! We, your loyal soldiers, will support you!
la: Solum? Domine mi! Nos, milites fideles, te sustinebunt!

note: [message]: speaker=Delfador
en: You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.
la: Valebis. Confido te. Tende boreas. Si festinas, Ellensephar modo iter tridui abest.

note: [message]: speaker=Konrad
en: Very well. But how do I get there?
la: Esto. Sed quomodo illuc advenio?

note: [option]
en: Ships? Ugh! I have been seasick for the last time. We shall walk!
la: Navesne? Fu! Nauseavit supremum! Ambulabimus!

note: [message]: speaker=Delfador
en: Safe journey to you, Konrad. Until we meet again!
la: Iter tutum tibi, Conrade. Donec competamus!

note: [option]
en: Going by ship we may at least get a little rest for ourselves. By sea it is!
la: Saltem quietum vela datantes nanciscemur. Id est per mare!

note: [message]: speaker=Delfador
en: Safe voyage to you then, Konrad. May the weather be fair.
la: Ergo cursum tutum tibi, Conrade, licet caelum bonum sit.

note: [message]: speaker=Delfador
en: Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!
la: Nonne poteras hostes nostros iam hodie vincere? Novas copias arcessiverunt. Certo nunc ruimus!

note: [message]: speaker=Delfador
en: Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!
la: Conrade! Possumus non iam hic manere. Etsi bonum sit ut orces vincere et plurimos captivos liberare, efflagitatu vocamur!

note: [message]: speaker=Konrad
en: Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?
la: Delfador, benigno numine vivis! Proelium ille fuit difficilis, sed quin perficiemus? Cur nos oportet discedere?

note: [message]: speaker=Konrad
en: I must do this? But you are coming with me, aren’t you, Delfador?
la: Opusne est mihi? Nonne venis, Delfador, mecum?

note: [message]: speaker=Delfador
en: I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.
la: Timeo ut facies, Conrade. Litteras magni momenti inveni inquirendes sunt. Mihi equitandum est statim ut Concilium cum Dryadalibus habere. Ellensephari competes, post obsidione.

note: [message]: speaker=Konrad
en: I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?
la: Metuo ne solum claudeam... sed quod fiat, fiat. Quomodo Ellensepharem adeo?

note: [message]: speaker=Delfador
en: Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!
la: Quoniam imperium orcium maribus franxisti, navigatio tutissima sit. Lege oram et adplicare potest prope Ellensepharem. Festina!

note: [message]: speaker=Delfador
en: With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!
la: Hostis maris potente, navigatio tuta non sit. Ite per terram. Ellensephar modo iter sex dierum per oram abest. Festina!

note: [scenario]: id=05a_Muff_Malals_Peninsula
en: Muff Malal’s Peninsula
la: Paeninsula Mufi Malalis

note: [objective]: condition=win
en: Escape down the road to Elensefar
la: Per viam Ellensepharem effugere

note: [objectives]
en: Defeat Muff Malal
la: Muffum Malalem vincere

note: [side]: type=Dark Sorcerer, id=Muff Malal
en: Muff Malal
la: Mufus Malalis

note: [message]: speaker=narrator
en: But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.
la: Sed via Ellensepharem perfida erat. Conradus suique a manu validis immortibus petiti sunt.

note: [message]: speaker=Muff Malal
en: Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!
la: A, manus dryadalium aggreditur. Mox anima carentes dryadalium nobis servient!

note: [message]: role=Advisor
en: My lord! On yonder peninsula there seems to be some movement!
la: Domine mi! In paeninsula illuc motus nonnullus videtur!

note: [message]: speaker=Konrad
en: It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.
la: Videtur sicut praesidium inmortuum! Si id vincere possumus, incolae probabiliter gratias sint. Sed nescio si vim aut tempus habemus ut hostem talem vinceamus.

note: [message]: role=Advisor
en: Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.
la: Non difficile videtur terram a inmortibus purgere. Exercitatio bona eis sit qui nondum in proelio cogniti sunt.

note: [message]: speaker=Konrad
en: I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.
la: Intellego. Quam diu obsidionem Ellensepharis frangendam est, egebimus omnis veterani quos agere possumus.

note: [message]: role=Advisor
en: The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!
la: Optio tua est, domine. Si discendi sumus, suadeo ut festinemus priusquam nos oppugnaverint. Si certandi, tunc... ad arma!

note: [message]: speaker=narrator
en: To Elensefar
la: Ad Ellensepharem

note: [message]: speaker=Konrad
en: We do not have time to tarry here! On to Elensefar!
la: Tempus non est hic morari! Ellensepharem!

note: [message]: speaker=Konrad
en: Shirk not your duty! I will decide when it is time to leave for Elensefar.
la: Noli vitare officium! Ego decernam ubi discedamus hinc Ellensepharem.

note: [message]: speaker=Konrad
en: Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!
la: Victoria nobis est! Speremus hac moram non expeditionem Ellensepharis servandi impedituras esse, sed saltem hos homines bonos liberavimus. Debemus prorsum festinare!

note: [scenario]: id=05b_Isle_of_the_Damned
en: Isle of the Damned
la: Insula Damnatorum

note: [part]
en: But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...
la: Navigatio tamen non tam liquida quam exspectata erat. Tempestas orta est et navem arietavit. Etsi, sese velis religatis, omnes manus in stega desperanter laborabant, flamen repentinum Conradum e nave iactavit...

note: [side]: id=Haf-Mal, type=Lich
en: Haf-Mal
la: Hafus Malis

note: [side]: id=Jarmal-Gorg, type=Lich
en: Jarmal-Gorg
la: Iarmalis Gorgus

note: [event]
en: Kalba
la: Calba

note: [message]: speaker=Konrad
en: Whew, I survived. But now where am I? Is this island inhabited?
la: Eu, superfui. Sed ubi sum nunc? Habitatne aliquis in hac insula?

note: [message]: speaker=Kalba
en: We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.
la: Audivimus tantum pessima de loco hoc, domine mi. Fertur legiones inmortuum in multitudine venerunt et insulam in eremo taetro vastaverunt.

note: [message]: speaker=Konrad
en: Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?
la: Speremus ut fama falsum sint! Nulli hominum aureorumve mihi sunt! Quomodo me defendere possim?

note: [message]: speaker=Kalba
en: There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!
la: Manus hominum adhuc nonnullae in insula latent, ere mi. Si adlegas paucos ad adiuvandum, spem aliquam habeamus ut greges inmortui retineamus!

note: [message]: speaker=Delurin
en: Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!
la: Fortasse negotiari possumus! Adiuvate ut has animales mala vincamus! Utamini aureiis nostris ut ducatis!

note: [message]: speaker=narrator
en: You receive 100 pieces of gold!
la: Accipis centum aureorum!

note: [message]: speaker=Konrad
en: There are some ancient temples to the southwest; I wonder what might be inside them!
la: Templa antiqua inter occasum solis et meridiem sunt; quid in eis sit?

note: [message]: speaker=unit
en: The temple seems to be empty.
la: Templum videtur vacare.

note: [message]: speaker=unit
en: Looks like there is somebody hidden in the temple.
la: Videtur aliquem in templo latere.

note: [unit]: id=Moremirmu, type=White Mage [unit]: id=Moremirmu, type=Mage of Light
en: Moremirmu
la: Moremirmus

note: [effect]
en: holy sword
la: gladius sacer

note: [message]: speaker=Moremirmu
en: I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.
la: Cogitans quomodo immortus mala vincar, in hoc loco sancto latebam. Cum auxilio vestro nunc eos delere possum.

note: [message]: speaker=Konrad
en: Join us, wise one. We welcome your aid!
la: Coniunge nobis, sapiens. Amplexemus auxilium tui!

note: [message]: speaker=Moremirmu
en: If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.
la: Si pestem inmortuum in his insulis ruemus, vobiscum certo ibo. Aliter cogito officium meum hic finire priusquam eo.

note: [unit]: type=Revenant, id=Xakae
en: Xakae
la: Xacae

note: [message]: speaker=Xakae
en: Surprise! Searching for magi, and all I get is these foul humans!
la: Eho! Quaerebam magos et modo hos homines foedos inveni!

note: [message]: speaker=Moremirmu
en: Fight on against the undead without me, friends!
la: Contra inmortus sine me pergite, amici!

note: [message]: role=Advisor
en: Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!
la: Benigno numine te invenimus, domine! Conscende rapide, te ab insula hac horribili auferemus!

note: [message]: speaker=Konrad
en: We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!
la: Imperium insulae ab inmortibus malis extorsimus! Nunc modo adventum navis expectare debemus, ut Ellensepharem eamus!

note: [message]: speaker=Moremirmu
en: Together we have vanquished the foul undead! Come, I will join you on your noble quest.
la: Inmortus foeda una edomuimus! Age, vobiscum expeditionem nobilis coniungam.

note: [message]: speaker=Konrad
en: It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!
la: Me pudet non habere victoriam absolutam, sed benigno numine, sebventu sum! Ellensepharem!

note: [message]: speaker=narrator
en: You regain your lost troops and $isle_damned_starting_gold gold!
la: Milites amissos et $isle_damned_starting_gold aureos recipis!

note: [scenario]: id=06_The_Siege_of_Elensefar
en: The Siege of Elensefar
la: Obsidio Ellensepharis

note: [side]: type=Dark Sorcerer, id=Muff Jaanal
en: Muff Jaanal
la: Mufus Ianalis

note: [message]: speaker=narrator
en: The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.
la: Postremo pervenit manus Ellensepharem, sed invenerunt urbem orcibus saevis iam captam est.

note: [message]: role=Advisor
en: My lord! It seems the city has already fallen!
la: Domine mi! Videtur urbem iam capta esse!

note: [message]: speaker=Konrad
en: This is terrible news! We must retake the city!
la: Nuntius horrendus est! Opus est nobis urbem recipere!

note: [message]: role=Advisor
en: There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!
la: Tot sunt. Non facile erit! Et specta ad boream! Videntur inmortus cum orcibus sociavisse!

note: [message]: speaker=Muff Jaanal
en: Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!
la: Huc dryadales veniunt! Foedus factus modo cum orcibus potestatem eos faciliter opprimere nobis faciat!

note: [message]: speaker=Konrad
en: We must take the city, and destroy the evil undead before reinforcements arrive!
la: Urbem captanda est et inmortus mala deleta sunt ne subsidia advenient!

note: [unit]: id=Reglok, type=Rogue, gender=male
en: Reglok
la: Regloccus

note: [unit]: id=Gelgar, type=Thief, gender=male
en: Gelgar
la: Gelgarius

note: [message]: speaker=narrator
en: As night began to fall, three dark figures crept out of the forest.
la: Prima nocte tres figurae obscurae ex silva repserunt.

note: [message]: speaker=Konrad
en: Halt! Who goes there, friend or foe?
la: Manete! Qui illic eunt, amici hostesve?

note: [message]: speaker=Reglok
en: Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!
la: Ave, amice. Ex Conlegio Furum Ellensepharis sumus. Vobis contra orces iuvare volumus!

note: [message]: role=Advisor
en: Thieves, hmmm? Who says we can trust such as you?
la: Furesne...? Quis dicit nos tales ut vos confidere posse?

note: [message]: speaker=Gamlel
en: We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!
la: Intellegamus si non nos confidunt, sane, sed inter nobis communis urbem ab orcibus defungi est!

note: [message]: speaker=Konrad
en: Very well. You may join us.
la: Fiat. Nobiscum committatis.

note: [message]: speaker=Reglok
en: We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.
la: Bene tibi serviemus, nam opem, quod urbi nostrae praebetis, honoramus. Invenieris honorem inter etiam fures esse.

note: [message]: speaker=Konrad
en: Yes, but where is your fighting force? How can you help us?
la: Ita, sed ubi milites vestri sunt? Quomodo nos adiuvare potestis?

note: [message]: speaker=Gelgar
en: We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.
la: Supersumus furtim. Vos adiuvemus in urbem te insinuare et orces circumdare. Aut expectantes signum possumus latere tuum, tum orces insidemus ex tergo.

note: [message]: speaker=Konrad
en: Hmm... I have to consider this...
la: Mmm... Hanc cogitare debo...

note: [option]
en: Help us infiltrate the city. We can do the rest.
la: Adiuvare nos urbem invadere. Cetera possumus.

note: [message]: speaker=Reglok
en: Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.
la: Optime. Congredimini nobiscum vigilia quarta in ripa occidente, trans portum Ellensepharis.

note: [option]
en: I want you to reinforce us once we break through their line.
la: Cum acies suae disperserunt, volo vos robare.

note: [message]: speaker=Reglok
en: Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.
la: Fiat. Cum vexillum rubrum super aedificium in urbem tollas, signum videbimus et a porta borea urbis oppugnabimus.

note: [message]: speaker=Konrad
en: Agreed. But, will you be able to see our flag if it’s dark?
la: Constat. Sedne poteritis vexillam nostram noctu videre?

note: [message]: speaker=Reglok
en: Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.
la: Videbimus. Malumus quidem noctu pugnare. Precor ne nos in caedem ducas.

note: [message]: speaker=Konrad
en: Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.
la: Nolite timere, amici. Caede erit, sed sanguis orcium vias maculabit.

note: [message]: speaker=narrator
en: As the banner was raised, sounds of fighting could be heard from across the city.
la: Subiata vexilla clamor pugnae trans urbem audiri potuit.

note: [unit]: id=Darglen, type=Thief
en: Darglen
la: Darglenus

note: [message]: speaker=Reglok
en: Let’s expel these invaders! Today, the city is ours again!
la: Vastatores expellamus! Hodie urbs rursus nobis est!

note: [message]: speaker=narrator
en: On the banks of Elensefar’s port district, three shadowy figures appeared.
la: In ripis regionis Ellensepharis portum, tres figurae adumbratim videntur.

note: [message]: speaker=narrator
en: To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.
la: Celeriter ostium, Conrado mirante, fluminis transierunt. Aquae turbulentae celabant vadum quasi invisitatum, satis latum ut milites bini transeant.

note: [message]: speaker=Reglok
en: Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.
la: Paucissimi sciunt flumen hic vado transire posse. Orces nondum locum hoc invenerunt. Fer milites in urbem, iam celeriter, et potes eorum latus incurrere.

note: [message]: speaker=Konrad
en: Finally, we have retaken the city! Let us rest here, friends.
la: Tandem, urbem reciperavimus! Hic requiescamus, amici.

note: [message]: role=Thief
en: Victory! The thieves of Elensefar will be in your service, my lord.
la: Victoriam! Fures Ellensepharis tibi aderimus, domine mi.

note: [message]: speaker=narrator
en: The party rested for three days, after which an old friend returned.
la: Manus tridui requiescivit, illud post fidelis regressus est.

note: [message]: speaker=Delfador
en: Greetings, friends. I see that you have rescued the city! I knew that you could do it.
la: Salvete amici. Sentio urbem liberavisti! Scivi vos id facere posse.

note: [message]: speaker=Konrad
en: Delfador! So good to see you! Where have you been?
la: Delfadorem! Quam bonum te videre! Unde venis?

note: [message]: speaker=Delfador
en: I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.
la: Obviam ivi Kaliani, Magno Concilio Dryadalium. Hic Calens, dominus magnus Dryadalium Boreae, qui ad Consilium venit ut nobis subsidium suorum offerat.

note: [message]: speaker=Kalenz
en: Greetings, friend.
la: Ave, amice.

note: [message]: speaker=Konrad
en: Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?
la: Delfador, urbem cepimus, sed certo viri Ascuerae venient nos oppugnatum! Quid debemus facere?

note: [message]: speaker=Delfador
en: The Ka’lian has met and decided: we must capture the Sceptre of Fire.
la: Kalian occurrit et decernuit: Sceptrum Ignis captanda est.

note: [message]: speaker=Konrad
en: The Sceptre of Fire? What’s that?
la: Sceptrumne Ignis? Quid illud est?

note: [message]: speaker=Delfador
en: The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.
la: Sceptrum Ignis fabrica antiquissima regni Vesnotei est. A nanibus Gnalgae iussu Regis Haldrici II fabricatum est. Fabri optimi nonnullos annos curaverunt tamen post perficiendum, dryadalibus pugnatis, factores sub terram coactus sunt. Nemo vere quid accidit scit sed Sceptrum in magnis cavernis amissum est. Nonnulli anni transierunt, et fortuna nanorum decrevit senuitque, sed Sceptrum numquam inventum est.

note: [message]: speaker=Konrad
en: But what has this to do with me?
la: Quid id mihi est?

note: [message]: speaker=Delfador
en: When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.
la: Cum Garardus II, avunculus tui, successorem decernebat, edictum promulgavit quidquid familiarem regiae Sceptrum Ignis reciperare possit, terram regat.

note: [message]: speaker=Kalenz
en: We will help you retrieve it, my lord.
la: Te iuvamus ut recipias, domine mi.

note: [message]: speaker=Delfador
en: Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.
la: Tempus breve est. Putamus Ascueram quoque Sceptrum petere ut locus signet eius ut regina. At si tu prior Sceptrum capies, populus tibi ut aderit rex.

note: [message]: speaker=Konrad
en: Me? King?
la: Ego? Rex?

note: [message]: speaker=Delfador
en: Yes, Konrad. I believe you will be king one day. Now let us make haste!
la: Ita, Conrade. Credo te olim regem futurum esse. Nunc festinemus!

note: [message]: speaker=Delfador
en: We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.
la: Vesmerem ire non possumus, nam orces Ascuerae aditi ferro circumdati tenent; Calens egoque vix effugimus et Chantala egredi non possunt. Dum fortiores erimus quo orces absunt ire debemus.

note: [message]: speaker=Muff Jaanal
en: So you endeavor to fight me in my home. Foolish.
la: Sic me oppugnare domi conamini. Stultos.

note: [scenario]: id=07_Crossroads
en: Crossroads
la: Bivium

note: [objective]: condition=win
en: Defeat Kojun Herolm
la: Coiuntem Herolmem vincere

note: [part]
en: Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.
la: Conradus, Delfador Calensque ortu celeriter per avias Vesnotei equitabant.

note: [part]
en: Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.
la: Quia tantillus erat, exercitus Conradi ab oculis hostilibus in rure occidente rare culto paulisper latebat. Sed fortuna non durabat.

note: [side]: type=Orcish Warlord, id=Kojun Herolm
en: Kojun Herolm
la: Coiuntus Herolmus

note: [side]: type=Orcish Warrior, id=Mokho Kimer
en: Mokho Kimer
la: Mochus Cimer

note: [message]: speaker=Delfador
en: Here we come to the great cross-roads. We should go northeast.
la: Venimus hic ad bivium magnum. Eamus inter septentriones et orientem.

note: [message]: speaker=Kalenz
en: Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.
la: Cavete! Hi colles tuti non sunt! Viae opus sunt consilio Ascuerae et orces conducit ut eas custodiant. Necesse erit eos pugnare ut eamus.

note: [message]: speaker=Konrad
en: Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!
la: Tum pugnabimus. Feliciter, quia Ellensepharem liberavimus, nobis omnes aureos quibus parcere possunt praestant ut copias cum tironibus accrescamus. Incipiat!

note: [event]
en: Niodien
la: Niodienis

note: [message]: speaker=Niodien
en: Stay on the path! The hills here are not safe!
la: Manete in via! Colles non tuti sunt!

note: [event]
en: Loflar
la: Lofler

note: [message]: speaker=Loflar
en: Beware the hills! There are many orcs in hiding, preparing to ambush you!
la: Cavete colles! Multi orces latentes, qui preparantes insidias tibi, adsunt!

note: [message]: speaker=narrator
en: NE — Dan’Tonk
    SE — Fort Tahn
la: Sept.Or. — Dan'Tonc
    Aus.Or. — Oppidum Tarnis

note: [message]: speaker=Konrad
en: Dan’Tonk, we are so close to Weldyn.
la: Dantoncem, valde prope Veldinem sumus.

note: [message]: speaker=Delfador
en: We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.
la: Non audemus obviam Ascueram iam ire. Nobis recipiendum est Sceptro Ignis et colligendi socii plures in borea.

note: [message]: speaker=Konrad
en: Victory is ours, men. Let us proceed northeast!
la: Victoria nobis est, nostri. Aggrediamus inter septentriones et orientem!

note: [scenario]: id=08_The_Princess_of_Wesnoth
en: The Princess of Wesnoth
la: Reginae Filia Vesnotei

note: [part]
en: ...but one of the orcs survived long enough to send the news to the queen...
la: ...sed unus satis longe orcium superfuit ut nuntium reginae mittat...

note: [part]
en: ...and she sent her most able commander.
la: ...et peritissimum legatum misit.

note: [label]
en: Elmar’s Crossing
la: Transitus Elmaris

note: [label]
en: Elbridge
la: Elpons

note: [message]: speaker=narrator
en: On the road to Knalga, the party was opposed by the forces of Asheviere.
la: In via ad Gnalgam manus obsista est a viribus Ascuerae.

note: [message]: speaker=Li'sar
en: The Queen has sent me to stop you, impostor!
la: Regina me misit ut te comprimere, fraudator!

note: [message]: speaker=Konrad
en: I’m no impostor. It seems that your mother has lied to you.
la: Fraudator non sum. Videtur matrem istam tibi mentiri.

note: [message]: speaker=Li'sar
en: This is treason! Your lies will perish with you!
la: Haec proditio est! Mentita tua tecum perient!

note: [message]: speaker=Delfador
en: There is no use in reasoning. She will understand only one thing. To arms!
la: Frustra est ratio. Unum solum intelleget. Ad arma!

note: [message]: speaker=unit
en: I surrender! Don’t hurt me, impostor.
la: Me dedo! Noli me laedere, fraudator.

note: [message]: speaker=Konrad
en: I said before I’m not an impostor, but if you yield, I will spare your life.
la: Iam dixi me non fraudatorem esse, sed si dedis, vitae tuae parcam.

note: [message]: speaker=unit
en: Let me go!
la: Solve me!

note: [message]: speaker=Konrad
en: Think about the story of the old king. Ask somebody who knew of him.
la: Cogita de historia regis prisci. Pete aliquid qui de eo scivit.

note: [message]: speaker=unit
en: The old king? I have heard about that, but I know it is not true. My mother told me.
la: Regemne priscum? De illo audivi, sed scio non verum esse. Mater mea me dixit.

note: [message]: speaker=Delfador
en: Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.
la: mater tui tibi mentita est, puella. Nunc admoneo te reputare et aut nobiscum coniungere aut exsul effugere. Proelium magnum mox fiet, et si in partes falsis fueris, forsitan non occasionem habebimus ut vitae tuae rursus parcere.

note: [message]: speaker=unit
en: I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.
la: Puella non sum et de eo loqui nolo! Dixisti te mihi parcere, ergo ite in itinere vestris. Via borea tuta tibi sit.

note: [message]: speaker=unit
en: (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)
la: (Hahae, nesciunt quot inmortus nuper in via borea erraverunt. Damnati certo sunt!)

note: [scenario]: id=09_The_Valley_of_Death
en: The Valley of Death — The Princess’s Revenge
la: Vallis Mortis — Ultio Reginae Filiae

note: [objective]: condition=win
en: Survive for two days
la: Duos dies superesse

note: [objectives]
en: Eradicate the liches
la: Mortifugas exstirpare

note: [side]: type=Lich, id=Na-alga
en: Na-alga
la: Neialga

note: [side]: type=Lich, id=Selda-Mana
en: Selda-Mana
la: Selda Mana

note: [message]: speaker=Kalenz
en: My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!
la: Domine mi! Haec via neque tam tuta quam speravimus videtur. Vide circa colles - inmortus adsunt!

note: [message]: speaker=Selda-Mana
en: Who are these who approach? Let us kill them all!
la: Qui appropinquant? Omnes occidamus!

note: [message]: speaker=Delfador
en: To arms, men! The undead hordes approach!
la: Ad arma, viri! Greges inmortuum appropinquant!

note: [message]: speaker=Moremirmu
en: There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!
la: Non deditio bestiis foedis his infernorum non possunt! Pugnemus usque ad victoriam aut donec quisque nostrum interfectus est!

note: [message]: speaker=Konrad
en: There are just so many! What shall we do?
la: Tot sunt! Quid faciemus?

note: [message]: speaker=Kalenz
en: My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.
la: Populus tela aqua sancta perfundunt cum contra inmortus pugnant. Fere usque ad finem proelii durat, et ab ferro in timore tote abhorrent... si clienti inmortuum fieri possit.

note: [message]: speaker=Delfador
en: Let us hold them off as long as we can!
la: Eos quam maxime detineamus!

note: [message]: speaker=Moremirmu
en: I have come once again to aid you, friends!
la: Rursus veni vos adiuvatum, amici!

note: [message]: speaker=Delfador
en: White magi? Come to help us? But what are they doing here?
la: Magine albati? Ventine iutum? Sed quid hic faciunt?

note: [message]: speaker=Konrad
en: That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!
la: Ecce Moremirmum! Nos iuvavit ut contra inmortus in Insula Damnatorum pugnaremus, speremus se nos iterum adiuvare posse!

note: [message]: speaker=Delfador
en: The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!
la: Sol in oriente oritur. Immortus certo potestate continuandi incursum per diem alterum carent!

note: [message]: speaker=Kalenz
en: Indeed not! I feel we have survived this battle.
la: Minime! Sentio nos proelium superesse.

note: [message]: speaker=Konrad
en: Whew! That was a difficult battle, but they are retreating at last!
la: Eu! Proelium illud difficile erat, sed tandem pedes referunt!

note: [message]: speaker=Delfador
en: Yes! We have fought them off!
la: Euge! Eos depugnavimus!

note: [message]: speaker=Konrad
en: Thank you for returning to help us, Moremirmu.
la: Tibi gratias ago, Moremirme, pro redeundo nos adiuvatum.

note: [message]: speaker=Konrad
en: So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?
la: Igitur, nos per viam hanc venire fefellit! Quo imus nunc? Quae via nobis tuta erit?

note: [message]: speaker=Konrad
en: Thank you for your counsel, good friend! May our paths meet again in happier times!
la: Tibi gratias ago pro consilio tuo, amice bone! Viae nostrae rursus in temporibus felicioribus obeant!

note: [message]: speaker=Konrad
en: It greatly saddens me that Moremirmu was slain on the field, after he helped us.
la: Me multum dolet Moremirmum in agro interfectum esse, post auxilio eius.

note: [message]: type=White Mage,Mage of Light
en: May he rest peacefully!
la: Requiescat in pace!

note: [message]: speaker=Kalenz
en: He died fighting for you, Prince, just as any of us would be willing to die for you.
la: Pugnans pro te mortus est, Regule, sicut ullus nostrum pro te mori vellet.

note: [message]: speaker=Konrad
en: This place makes me feel uneasy, even with the undead retreating. Where may we go now?
la: Locus hic me perturbat, etsi immortibus regredientibus. Quo possumus nunc ire?

note: [message]: speaker=Kalenz
en: The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!
la: Terra Vesnotei non tuta nobis est. Milites Reginae ad quidque angulos perveniunt. Debemus ad terras boreas festinare, trans flumen magnum. Celeriter eamus!

note: [message]: speaker=Delfador
en: Indeed! Let us go from here!
la: Quidem! hinc exeamus!

note: [scenario]: id=10_Gryphon_Mountain
en: Gryphon Mountain
la: Mons Grypum

note: [side]: type=General, id=Robryn
en: Robryn
la: Robrinius

note: [side]: type=Gryphon, id=Mother Gryphon
en: Mother Gryphon
la: Mater Grypum

note: [event]
en: Graak
la: Graccus

note: [event]
en: Grook
la: Gruccus

note: [event]
en: Gruak
la: Gruaccus

note: [message]: speaker=Konrad
en: What is this place? That is one big mountain!
la: Quid est locus hic? Ille mons maximus est!

note: [message]: speaker=Delfador
en: That is the fabled Gryphon Mountain.
la: Mons Grypum fabulosus est.

note: [message]: speaker=Konrad
en: Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?
la: Montem Grypum! Fortasse ova a grypis furari possumus et pullos educare ut equi volantes sint. Illum efficiat, Delfador?

note: [message]: speaker=Delfador
en: We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.
la: Hoc conari possumus, sed debemus caventes esse. Grypes perturbare periculosum esse potest... talia tamen equi volantes nos valde postea adiuvare possint. Quodcumque faciemus, necesse est nobis hoc loco praeterire.

note: [message]: speaker=Konrad
en: Well, let’s start climbing the mountain!
la: Sic, incipiamus montem ascendere!

note: [message]: speaker=Delfador
en: It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!
la: Videmur non soli ambitiosi in hoc monte esse. Denuo Regina nos obstat!

note: [message]: speaker=Konrad
en: Quickly, men! Onward!
la: Festinate, viri! Porro!

note: [message]: speaker=second_unit
en: Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!
la: Hahae! Beluam foedam aeris occidimus et rebelles ova privare possumus!

note: [message]: speaker=Konrad
en: We have defeated them! Now what do we do?
la: Eos vicimus! Quid iam faciamus?

note: [message]: speaker=Delfador
en: We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!
la: Debemus ad septentriones pergere. Serius quam qui ad salutem Ellensepharis aut Alduinis regrediamur priusquam hiems evenerit. Igitur debemus flumen magnum transire et ad terram nanorum pergere. Festinate, eamus!

note: [message]: speaker=Konrad
en: With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!
la: Cum ovis grypum possimus grypes qui nobis servient generare. Ubi satis magni ut homines portare fuerint, equites grypum adlegere poterimus!

note: [message]: speaker=Konrad
en: It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...
la: Flagitium est nos ova grypum adipisci non potuimus. Gaudeo nos grypes nullos trucidare. Animales magnifica sunt (ad montes respicit). Etiam...

note: [message]: speaker=Konrad
en: Whoa!!
la: Hui!!

note: [then]
en: Graik
la: Greiccus

note: [then]
en: Griak
la: Griaccus

note: [message]: speaker=narrator
en: Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.
la: Vero, Ferae augustae nunc apicem montis circumibant. Nonnulli Conradum versus oculis intentis longe intuentur.

note: [message]: speaker=Delfador
en: Amazing! I have never before heard of such behavior in gryphons.
la: Mirabile! Audio numquam de moribus talibus grypum.

note: [message]: speaker=Konrad
en: What does it mean?
la: Quid significat?

note: [message]: speaker=Delfador
en: I do not know. Come now, the show is over.
la: Nescio. Heia, fabella exit.

note: [message]: speaker=Konrad
en: It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.
la: Flagitium est nos ova grypum adipisci non potuisse — certo nobis aliquando prodessent. Debemus tamen pergere.

note: [message]: speaker=Delfador
en: Let us continue onward!
la: Eamus porro!

note: [modify_unit]: type=Gryphon, id=Rampant Graak
en: Rampant Graak
la: Graccus Effrenatus

note: [modify_unit]: type=Gryphon, id=Rampant Grook
en: Rampant Grook
la: Gruccus Effrenatus

note: [modify_unit]: type=Gryphon, id=Rampant Gruak
en: Rampant Gruak
la: Gruaccus Effrenatus

note: [scenario]: id=11_The_Ford_of_Abez
en: The Ford of Abez
la: Vadum Abesis

note: [objective]: condition=win
en: Move Konrad to the north side of the river
la: Conradum ad oram boream fluminis movere

note: [side]: type=Orcish Warlord, id=Gaga-Breuk
en: Gaga-Breuk
la: Gaga Brevucus

note: [message]: speaker=Konrad
en: Really? So what happened, Delfador?
la: Itane vero? Quid factum est, Delfador?

note: [message]: speaker=Konrad
en: And then... we were defeated?
la: Et tunc...victi sumus?

note: [message]: speaker=Delfador
en: We were winning the battle. We were repelling them...
la: Proelium vincebamus. Eos repellebamus...

note: [message]: speaker=Delfador
en: That foolish boy killed himself.
la: Puer iste insipiens se occidit.

note: [message]: speaker=Delfador
en: I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.
la: Viros convocavi ut contra regem proditorem pugnent, et sane Ascueram quoque, omnium enim auctor erat. Obviam fuimus, sed Tati in itinere Veldine. Multitudine superaverunt, fortasse quattuor contra unum. In ardore proelii ille puer, insipiens ut eras, in me incucurrit, saeve caedens. Optionem paulam habui nisi vitae eius finem facere.

note: [message]: speaker=Konrad
en: So it is true, you did kill him?
la: Ita verum est, eum vero interfecisti?

note: [message]: speaker=Delfador
en: He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.
la: Mortuus est in proelio manu mea. Tristis est fratres tui occasionem caruerunt ut tam mortem honestum experiantur, Conrade.

note: [message]: speaker=Kalenz
en: With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!
la: Cum omni honore, domini mi, debemus festinare. Opus est flumen statim transire. Et ecce! Videtur speculas in ripis fluminis munitas sunt!

note: [message]: speaker=Gaga-Breuk
en: Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!
la: Ecce! Nonnulli australes, viri Vesnotei, in terris nostris transire conantur! Eos in ripa fluminis trucidabimus!

note: [message]: speaker=Konrad
en: Isn’t there somewhere else we can cross? Maybe upstream?
la: Nonne locum alium ubi transire possumus est? Fortassene adverso flumine?

note: [message]: speaker=Delfador
en: Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!
la: Hiems celeriter nobis appropinquat. Dies pauci habemus in quibus transeamus, et pons proximus longe adverso flumine est. Inlaqueari ad ripam australem cum hiems veniet mors voluntaria sit. Ascuera nos sicut mures teneat! Specta ad occidentem! Ascuera castellum in finibus habet, et videtur plenum militibus esse! Opus est celeriter hic transire!

note: [message]: speaker=Li'sar
en: There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!
la: Ecce adsunt! Ita verum est, inmortus eluserunt. Nunc e Vesnotem exire conantur. Non possumus eos flumen pati transire. Insequemini, viri!

note: [message]: speaker=Konrad
en: Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!
la: Non illa iterum! Oportet festinare! Nolite oblivisci ova grypum portare. Debent plus temporis ad excludendum habere. Celeriter!

note: [message]: speaker=Konrad
en: Not her again! Quickly! We must hurry!
la: Non illa iterum! Celeriter! Debemus festinare!

note: [message]: speaker=Li'sar
en: You drive me from the field, but you have not vanquished me, impostor!
la: Agro exturbas, sed me non edomuisti, fraudatorem!

note: [message]: type=Water Serpent
en: Ruaarrrrrrrr!
la: Ruarrrrrrr!

note: [message]: speaker=Konrad
en: What is that?
la: Quid est illud?

note: [message]: speaker=Kalenz
en: Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!
la: Beluae gurgitis nos oppugnant! Periculosissimum potest. Festinate! Ripam aliam attingere quam celerrime debemus!

note: [message]: speaker=Konrad
en: We made it across the river safely! Where to now?
la: Flumen tute transivimus! Quo nunc?

note: [message]: speaker=Li'sar
en: I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.
la: Non credeo. Effugierunt! Persequi debemus. Insequemini, viri! Transeamus quoque flumen! Rursus obviam ibimus, fraudator foede.

note: [message]: speaker=Konrad
en: Do you think she’s really going to chase us, Delfador?
la: Putasne eam nos vere persequi, Delfador?

note: [message]: speaker=Delfador
en: It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!
la: Sane videtur eam conatura est. Sed beluae ampliae in flumine latent quam pugnavimus; difficile sibi facient. Debemus porro pergere. Si ante hiemem transiet, esto!

note: [scenario]: id=12_Northern_Winter
en: Northern Winter
la: Hiems Borea

note: [part]
en: Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.
la: Trans flumen terrae erant quas pauci homines umquam viserunt. Fragor fortuitus distans tympanorum orcium silvas copiosas pinorum in collibus disparibus et mirabiles et minaces fecerunt.

note: [part]
en: Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.
la: Venti volubiles nivalesque exercitum Conradi revellerunt, significantes finem auctumni et initium hiemis acerbae futurae.

note: [side]: type=Orcish Warrior, id=Halgar Du'nar
en: Halgar Du’nar
la: Halger Dunar

note: [side]: type=Orcish Warrior, id=Gorlak
en: Gorlak
la: Gorlacchus

note: [message]: speaker=Konrad
en: This winter is bitterly cold! Perhaps we should stop here and rest a while.
la: Hiems acerbe frigida est! Forsitan hic consistentes paulisper requiescamus.

note: [message]: speaker=Kalenz
en: Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!
la: Sistere et requiescere? Domine mi, opus est valde Sceptrum Ignis consequi, ne in manibus hostium cadat.

note: [message]: speaker=Konrad
en: We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!
la: Iter durum feceramus usque ab inmortus nos in valle illa foeda obsederunt. Nunc hiems nobis appropinquat et plerasque pecunias insumpsimus. Terra haec satis fertilis videtur. Certo hic hieme considere possumus!

note: [message]: role=human-advisor
en: Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.
la: Quiescamus paulisper! Pro certo habeo multis periculis impendere et non puto me aliam sicut transitum fluminis diu ferre posse.

note: [message]: speaker=Kalenz
en: We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!
la: Petimur a copiis hostis pessimi tui, Sceptrum Ignis persecuti, ac sors regni in manibus nostris est, atqui vos homines sistere et quiescere volunt? Porro, dico!

note: [message]: speaker=Delfador
en: They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!
la: Vera dicunt, Calens. Sceptrum in luna adipisci volebam, sed non esto. Milites deserere incipient nisi mox requiescent. Sed in his terris incultis boreis, opus est etiam pro reqiuescendi pugnare. Specta ad boream! Hi orces foedi non nobis pacem ullam permittent!

note: [message]: speaker=Konrad
en: We must make haste before the snow overwhelms us!
la: Necesse est festinare priusquam nix nos demerget!

note: [message]: speaker=Delfador
en: Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.
la: Victoria nobis est! Terram ab orcibus paravimus. Nunc hic requiescere possumus dum hiems frigida transit.

note: [message]: speaker=Kalenz
en: Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.
la: Non nimium diu requiescamus, amici. Necesse est nobis etiam ad terras antiquas nanorum pervenire priusquam hostes nostri facient.

note: [message]: speaker=narrator
en: A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.
la: Castra in valle secreta posita sunt quae habitatores a tempestate pessima hiemis et excubiis orcium protexit. Muri vallis tunc cum stridoribus pullorum grypum resonabant, qui laete per castra luserunt.

note: [message]: speaker=narrator
en: Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.
la: Conradus flamines opus animalium includendorum posuit. Flamines dryadalium condordiam naturalem cum pullis habebant, quorum alae adhuc nimis parvae ut hominem portent erant.

note: [message]: speaker=narrator
en: A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.
la: Castra in valle secreta posita sunt quae habitatores a tempestate pessima hiemis et excubiis orcium protexit.

note: [scenario]: id=13_The_Dwarven_Doors
en: The Dwarven Doors
la: Fores Nanorum

note: [objective]: condition=win
en: Move Konrad to the entrance of the dwarven tunnels
la: Conradus ad aditum cuniculos nanorum movere

note: [side]: type=Orcish Slurbow, id=Knafa-Telfar
en: Knafa-Telfar
la: Gnafa Telfer

note: [side]: type=Orcish Warlord, id=Urug-Tan
en: Urug-Tan
la: Urug Tan

note: [side]: type=Orcish Sovereign, id=Shuuga-Mool
en: Shuuga-Mool
la: Sugga Mola

note: [label]
en: Pillars of Thunedain
la: Columnae Thunedanni

note: [label]
en: The Great Doors
la: Fores Magnae

note: [message]: speaker=Delfador
en: At last, this is the entrance to the dwarven tunnels.
la: Ecce aditum denique cuniculorum nanorum.

note: [message]: speaker=Konrad
en: All I can see are ruins and poor villages.
la: Video tantum ruinas et pagos miseros.

note: [message]: speaker=Kalenz
en: The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.
la: Pagani miseri qui olim hic habitantes cum nanis mercaturas faciebant nunc orcibus serviunt.

note: [message]: speaker=Konrad
en: Slaves to the evil orcs? We must liberate them!
la: Servine orcibus malis? Opus est eos liberare!

note: [message]: speaker=Delfador
en: That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.
la: Optio sapiens non sit, quia officium nostrum Sceptrum Ignis recipere est. Si hic moremini greges orcium nos circumdent.

note: [message]: speaker=Kalenz
en: Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.
la: Conrade, cave verba Delfadoris. Reveniemus ad comprehensionem a terris his extorquendam. Ecce - orces iam congregantur. Plures sane appropinquant.

note: [message]: speaker=Konrad
en: This does not please me, but I will listen to your advice.
la: Mihi non placet, sed consilium tui audiam.

note: [message]: role=Rider
en: Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.
la: Domine, velim viam ante explorare. Clades nobis sit si portas clausas inveniamus, nos relinquens ut pabulum venationis gregi convenienti.

note: [message]: speaker=Delfador
en: Excellent. We must find a way underground before we are overwhelmed.
la: Optime. Oportet viam sub terra invenire priusquam opressi erimus.

note: [message]: role=Outlaw_Advisor
en: My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.
la: Avunculus cibum nanis furtim importabat... err... dico.... negotiabatur. Plaustra frumenti clam orces deformes inferre potebat.

note: [message]: role=Outlaw_Advisor
en: He must be hiding in one of those villages.
la: In uno viculorum illorum latere debet.

note: [message]: speaker=Konrad
en: The defense of the dwarves must have been strong. Look at those ruined towers!
la: Praesidium nanorum fortes fuisse debent. Specta as has turres rutas!

note: [message]: speaker=Delfador
en: The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.
la: Proelium extra saevum fuit et menses sex duravit. Sed proelia intra cuniculos peiora fuerunt.

note: [message]: speaker=Delfador
en: The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.
la: Columnae Thunedanni. Dominus nanorum fabulosus qui hic postremum restitit fuit. Vincamus ubi ille cecidit.

note: [message]: speaker=Kalenz
en: I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.
la: Fugam sat sit, sed nescio quod plus extimesco: orces foedos aut cavernas foetidas.

note: [message]: speaker=second_unit
en: Back to the abyss, spawn of filth!
la: Vade retro ad gurgitem, catulus sordidum!

note: [then]
en: Uncle Somf
la: Avunculus Somfus

note: [message]: speaker=unit
en: Who... who’s here?
la: Quis... quis est hic?

note: [message]: speaker=Uncle Somf The addressed person is the speaker's niece or nephew.
en: $outlaw_name|! How have you been? I haven’t seen you in years.
la: $outlaw_name|! Quid novi? Multos annos non te vidi.

note: [message]: speaker=Uncle Somf The mentioned person, $outlaw_name, is the speaker's niece or nephew.
en: Haw! Any friend of $outlaw_name is a friend of mine too.
la: Hae! Ullus amicus $outlaw_name|i amicus mihi est.

note: [message]: speaker=Konrad
en: We need to make it into the caves of the dwarves.
la: Debemus in cavernas nanorum pervenire.

note: [message]: speaker=Uncle Somf
en: The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.
la: Nos aditos metallorum inter proelium conciderunt. Portae, etsi fortiter defensi, patentes manent. Greges orcium qui eas oppugnant repelluntur, sed clam te insinuare possis.

note: [message]: speaker=Uncle Somf
en: The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.
la: Via optima per cuniculos metallorum est. Orces numquam aditi omnes invenerunt et multi sub terram altam ducunt.

note: [message]: speaker=Uncle Somf The addressed person is the speaker's niece or nephew.
en: How are we doing, $outlaw_name|?
la: Quid agis, $outlaw_name|e?

note: [message]: speaker=$outlaw_advisor_store.id
en: The same as always, Uncle!
la: Idem ut semper, Avuncule!

note: [message]: speaker=Uncle Somf
en: That bad, huh?
la: Num tantum male?

note: [message]: speaker=unit
en: The doors... they can be moved!
la: Portae... moveri possunt!

note: [message]: speaker=Delfador
en: Quickly, now, let us slip inside and hope the dwarves do not object...
la: Festinate iam, lapsi speremus ut nani non recusent...

note: [message]: speaker=Kalenz
en: ... and that the orcs do not follow.
la: ... et orces non sequantur.

note: [message]: speaker=unit
en: The doors are closed and barred from the inside!
la: Fores clausi obstructique ab intus sunt!

note: [message]: speaker=Konrad
en: We can’t get in! What should we do now?
la: Non possumus intrare! Quid faciamus iam?

note: [message]: speaker=Kalenz
en: It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.
la: Fertur orces cuniculis veteribus metallorum ad nanos deprensos usos esse. Videtur unum prope inter septentriones et orientem esse.

note: [message]: speaker=Konrad
en: Then we must make it to that tunnel!
la: Ita ad cuniculum illum adire nos oportet!

note: [message]: speaker=unit
en: This old mine seems to be connected to the main tunnels.
la: Hic metallum vetus cuniculos principales contingere videtur.

note: [message]: speaker=Kalenz
en: I am hesitant to enter. It will be so difficult in the darkness!
la: Dubito intrare. Tam difficile erit in tenebris!

note: [message]: speaker=Delfador
en: There is no time for idle chatter or delay of any kind. Onward!
la: Non ad otiose dicendum aut mora ulla est. Porro!

note: [message]: speaker=unit
en: I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.
la: Aditum metalli advenio, sed hic cuniculus nonnus est. Saxa rudusque omnino viam obstruunt.

note: [message]: speaker=Konrad
en: I hope we can make it through the main doors, then.
la: Tunc spero ut per portas principales intrare possimus.

note: [message]: speaker=Delfador
en: It is our only choice now. Hurry!
la: Optio sola est nobis nunc. Festinate!

note: [message]: speaker=Konrad
en: Pray that we live to see sunlight again.
la: Precamini victuri rursus ad solem videndum esse.

note: [message]: speaker=Kalenz
en: We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!
la: Orces foedos terram custodientes vicimus, sed sine otio pergere debemus. Plures quidem advenient!

note: [message]: speaker=Delfador
en: Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.
la: Vero non morari debemus. Portas magnas ad regnum nanorum perfringamus.

note: [message]: speaker=Delfador
en: Indeed we must not delay. The mines in the northeast are the best way to enter.
la: Vero non morari debemus. Metalli inter septentriones et orientem via optima sunt ad intrandum.

note: [message]: type=Cuttle Fish
en: Ruarrrrr!!!
la: Rrrrrr!!!

note: [message]: speaker=unit
en: A monster was hiding in that lake!
la: Monstrum in lacu illo latebat!

note: [message]: role=whiner
en: The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.
la: Fabula vera erat! Semper adsunt creaturae flagellis latentes in lacus prope cuniculos nanorum.

note: [message]: speaker=narrator
en: But Konrad’s party was not alone in entering the caves...
la: Sed manus Conradi cuniculos intrantes non sola erat...

note: [scenario]: id=14_Plunging_into_the_Darkness
en: Plunging into the Darkness
la: In Tenebras Mergentes

note: [unit]: type=Giant Spider
en: Hywyn
la: Hyvynus

note: #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [side]: id=Relgorn, type=Dwarvish Lord
en: Relgorn
la: Relgornius

note: [message]: speaker=Konrad
en: It’s so dark in here I can hardly see!
la: Tam obscurus hic est ut vix videre possim!

note: [message]: speaker=Delfador
en: It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!
la: Obscurum certo est. Faces accendentes lente cauteque ingredi opus erit. Fortasse nani etiam adsunt hic qui nos iuvare possunt!

note: [message]: speaker=Kalenz
en: Indeed. We elves do not fare well in these dark pits.
la: Quidem. Nos Dryadales non bene in foveis obscuris his agent.

note: [message]: speaker=Relgorn
en: Who are these that approach? Surface-dwellers! On your guard, men!
la: Sunt qui appropinquant? Incolae superficiei! Cavete sibi, viri!

note: [message]: speaker=Delfador
en: We come in peace, friends. We come in peace!
la: In pace venimus, amici. In pace venimus!

note: [message]: speaker=Relgorn
en: Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?
la: O, in pace? Video vos a dryadalibus comitari. Num nos nani in pace vivant nisi dryadales perfidi veniunt ad vexandum?

note: [message]: speaker=Kalenz
en: Why such harsh words, dwarf? Elves have never done you any harm.
la: Cur talia verba dura, nane? Dryadales numquam vobis nocuerunt.

note: [message]: speaker=Relgorn
en: ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!
la: ‘Numquam nobis nocuisse?’ Ego tamen ibi adfui cum dryadales foedus observare negaverint. Multi nani trucidati sunt et vos dryadales ignavi nil fecistis ut iuvetis!

note: [message]: speaker=Kalenz
en: You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?
la: Nimis longe is! Ego Calens sum, dominus ingens dryadalium! Quam audes talis in cuniculo vagiens me ignavum vocare?

note: [message]: speaker=Relgorn
en: Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?
la: Fiat! Explica praesentiam tuam hic, homo. Quis es? Cur vitam membraque in aleam dedit ut ad Gnalgam patriam nanorum venias?

note: [message]: speaker=Konrad
en: Well, we... we...
la: Sic, nos...nos...

note: [message]: speaker=Delfador
en: We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.
la: Venimus ut heres herenditatem postulet, et rex solium suum. Sceptrum Ignis petimus.

note: [message]: speaker=Relgorn
en: The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!
la: Sceptrumne Ignis? Insanitisne? Profecto iocamini!

note: [message]: speaker=Delfador
en: We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.
la: Non iocamur, amice. Sceptrum Ignis quaerimus. Auxilium nanorum inveniendo petimus. Sed scio nos id inventuros, sive nos iuves sive non.

note: [message]: speaker=Relgorn
en: You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?
la: Stultitiam dicis. Nemo scit num etiam Sceptrum Ignis sit. Et quis heres est, hic rex de quo loqueris?

note: [message]: speaker=Konrad
en: I am, sir.
la: Sum, domine.

note: [message]: speaker=Delfador
en: I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.
la: Ego Delfador sum, Delfador Magnus, Magus Princeps Regi Garardo et Patronus heredis eius.

note: [message]: speaker=Relgorn
en: You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.
la: Tu... es Delfador? Delfadorem vidi cum tantum nanum iuvenis fuit et tibi dico, senex, te non Delfadorem esse. Viri! Ducete hos mendaces e conspectu. Delfador abhinc multos annos periit.

note: [message]: speaker=Delfador
en: I am Delfador the Great! Tremble before my wrath!
la: Delfador Magnus sum. Treme ante iram!

note: [message]: speaker=Relgorn
en: You... you really are Delfador! But we had news that you were dead, years ago!
la: Tu... vere Delfador es! Sed nuntiatum est te mortuum esse, abhinc annos!

note: [message]: speaker=Delfador
en: They thought I was dead. They hoped I was dead. Yet still I live.
la: Putaverunt me mortuum esse. Speraverunt mortuum. Sed etiam vivo.

note: [message]: speaker=Relgorn
en: And you really think that you can find the Sceptre of Fire?
la: Et putasne vere vos Sceptrum Ignis invenire posse?

note: [message]: speaker=Delfador
en: Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.
la: Quidem puto. Si nos iuvas, amice, thesauros omnes Gnalgae qui invenerimus tibi erunt. Tantum Sceptrum volumus. Periculosum erit. Noli errare de eo: nani interfecti erunt, forsitan multi nani. Sed certo melius est quam ab orcibus ut vermes latere.

note: [message]: speaker=Delfador
en: Then to the eastern tunnels we shall go!
la: Tunc ibimus ad cuniculos occidentales!

note: [unit]: type=Elvish Shaman, id=Gryphon Tender
en: Gryphon Tender
la: Custos Grypum

note: [message]: speaker=Gryphon Tender
en: I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!
la: Me paenitet, Regule Conrade. Grypes iuvenes funes rumpunt. Nimis magni inquietique fiunt ut diutius coerceamus!

note: [message]: speaker=Relgorn
en: What’s this? Gryphons in my castle? Remove the beasts!
la: Quid est? Grypesne in castello meo? Demovete bestias!

note: [message]: speaker=Konrad
en: Beasts? We were planning to use them as mounts.
la: Bestiasne? Consilium capiebamus ut nos eis equis uti.

note: [message]: speaker=Relgorn
en: Ha ha! Gryphons as mounts! Is there no end to your folly?
la: Hahae! Grypes ut equites! Finemne nollum stultitiae est?

note: [message]: speaker=Konrad [message]: speaker=Kalenz
en: (looks miffed)
la: (vexatum videtur)

note: [message]: speaker=Relgorn
en: Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!
la: Esto, si delirum consilium sequi vis, vires proprii ut equites grypum comparabo! Homo infirmus — vel peior, dryadalis — numquam ingenium violentum tractare possit!

note: [message]: speaker=Konrad
en: Well, I suppose...
la: Sic, opinor...

note: [unit]: type=Gryphon Rider, id=Mounted Dwarf
en: Mounted Dwarf
la: Nanus Equester

note: [message]: speaker=Mounted Dwarf
en: Whoa there... No need to be surly, now. Easy...easy... now GO!
la: Eia age... Noli difficilis esse. Seda... seda... nunc, i!

note: [message]: speaker=narrator
en: You can now recruit fearsome Gryphon Riders!
la: Nunc Equites Grypum formidolosos adlegere potes!

note: [message]: speaker=Relgorn
en: Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.
la: Etsi foetent, grypes animalia magnificentia sunt. In cavernis curvis non bene navigare possint, sin umquam terram summam rursus videbitis, in caelis dominabuntur. Perbene rem gerete, Socii Gnalgae.

note: [message]: speaker=unit
en: Hmm... there seems to be a secret passage behind these rocks!
la: Mmm... videtur transitus secretus post saxa haec esse!

note: [message]: speaker=unit
en: There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!
la: Praeda magna in arca hac thesauri est! Ducenti aureorum numerare possum!

note: [scenario]: id=15_The_Lost_General
en: The Lost General
la: Imperator Amissus

note: [side]: id=Geldar, type=Dwarvish Lord
en: Geldar
la: Gelder

note: [side]: id=Brugg, type=Troll Warrior
en: Brugg
la: Brugus

note: [message]: speaker=Delfador
en: We are now in the main dwarvish caverns.
la: In cavernas principales nanorum adsumus.

note: [message]: speaker=Delfador
en: Underground roads once led to the different parts of the complex, but now everything lies in ruins.
la: Olim viae subterraneae ad partes varias loci ducerunt, sed nunc omnia ruinae sunt.

note: [message]: speaker=narrator
en: The sign says ‘Guest quarters’.
la: Signum ‘Hospitia’ legitur.

note: [event]
en: Burlin
la: Burlinus

note: [message]: speaker=Burlin
en: My uncle’s family drowned after the orcs flooded that cavern...
la: Familia avunculi mersa est postquam orces illam cavernam inundaverunt...

note: [message]: speaker=narrator
en: A hidden whirlpool sucks you down into a subterranean current!
la: Vertex absconditus ad amnem subaqueanum te absorbet!

note: [unit]: id=Ulfdain, type=Dwarvish Ulfserker
en: Ulfdain
la: Ulfdeinus

note: [message]: speaker=Ulfdain
en: What’s this, more trolls? Aye, come to papa, little whelps.
la: Quid est, plures troglodytae? Aio, venite ad patrem, catuli parvi.

note: [message]
en: Hello? Who is here?
la: Salve? Quis hic est?

note: [message]: speaker=Ulfdain
en: What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?
la: Quidnam tu es? Talis appendix monstri ponita quae me illiciat ut cibus aquosus sim, nonne?

note: [message]: speaker=Ulfdain
en: (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.
la: (odoratus) Nereid. Numquam eum audivi. Dubito te tam dulcis quam amici mei esse.

note: [message]
en: Why are you down here? Are those... troll carcasses?
la: Cur hic deorsum es? Illane... cadavera troglodytarum sunt?

note: [message]: speaker=Ulfdain
en: I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.
la: Stationem defendens cum catulis parvis dimicabam. Mentem amisimus, in aqua casi, et in specu hoc tracti sunt.

note: [message]
en: How long have you been here?
la: Quamdiu hic fuisti?

note: [message]: speaker=Ulfdain
en: Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.
la: Fu, certo nonnullas dies. Caro troglodytarum putescit, et vorax paulo sum, si scis quod in animo habeo. Non possum adverso flumine nare, et non ob inopiam studii.

note: [message]
en: I will rescue you. Hold onto my shoulders, sir dwarf.
la: Te subveniam. Adhaere humeros, domine nane.

note: [message]: speaker=Ulfdain
en: Thanks. Nae need to wait around here. Let’s go.
la: Gratias ago. Nil est quod, cur hic maneas. Eamus.

note: [message]: speaker=narrator
en: Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.
la: Nunc paratus melius ut flumen pugnes, denique a vertice emergere potes.

note: [message]: speaker=Ulfdain
en: Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.
la: Sic, nereid, superavimus, pro domino tui pugnabo. Videtur vir fortis esse.

note: [message]: speaker=narrator
en: You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.
la: Emergis in aedem permagnam naturalem, cuius moenia altiora flectent quam in tenebris videre potest. Extendit abyssus magna in porticum, circa qui solum cavernae videtur omnino levis trivisse. Olim fuit caput imperii operosi nanorum, cuius reliquiae in cavernas superiores Gnalgae a copiis tenebrarum coactae sunt.

note: [message]: speaker=unit
en: There is a big cave-in south of here.
la: Ad meridiem hinc caverna ruit.

note: [message]: speaker=unit
en: The rocks are moving!
la: Saxa moventur!

note: [message]: speaker=second_unit
en: Who goes there? Friend or foe?
la: Qui eunt illic? Amicine hostesve?

note: [message]: speaker=unit
en: We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.
la: Desperanter cuniculos ab orcibus troglodytisque foedis liberare conantur! Iuvate nos amabo in labore.

note: [message]: speaker=second_unit
en: Vile creature! Let us rid these tunnels of its kind!
la: Monstrum malum! Liberemus cuniculos a genere eius!

note: [message]: speaker=second_unit
en: I did not know that the undead were in these pits!
la: Nescivi inmortuus in fossis adesse!

note: [message]: speaker=second_unit
en: Who is this foul enemy that we fight?
la: Quis est hostis foedus quem pugnamus?

note: [message]: speaker=Lionel
en: I am Lionel. I am the Lost General. I will avenge myself upon you all!
la: Lionelus sum. Imperator Amissus sum. Me ulciscar vobis omnibus!

note: [message]: speaker=Konrad
en: Avenge? What have we done to you that you must avenge?
la: Ulciscerisne? Quid fecimus tibi quod ulcisci debes?

note: [message]: speaker=Delfador
en: Lionel? A General? I remember that name...
la: Lionelusne? Imperatorne? Nominis illius memini...

note: [message]: speaker=Lionel
en: Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!
la: Nonne me meministi? Aio. Imperator optimus regis erat, missus in fossas has receptum Sceptrum. Sed orces me cum militibus in caverna hac inlaqueaverunt ut fame moriar. Nani mihi non auxilio erant me relinquentes ut moriar. Nunc vos omnes ulciscor!

note: [message]: speaker=Lionel
en: Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.
la: A! Victus sum! Sed certo a hostibus dignis, loco orcium foedorum.

note: [message]: speaker=Delfador
en: Rest in peace, Lionel. The poor, lost general.
la: Requiescas in pace, Lionele. Imperator amissus miser.

note: [message]: speaker=Lionel
en: I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!
la: Deleor, sed officium finiendum est. Etsi hostes sunt, saltem digni, ergo vobis dicam Sceptrum ad orientem hinc latere, in via unde venisitis, in cavernis profundis. Erravit nuntios non rogandi cum amissum factus sim. Sitis vobis felicitas meliorem me in expeditione!

note: [message]: speaker=narrator
en: The earth shakes.
la: Terra quatit.

note: [message]: speaker=Geldar
en: Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.
la: Grandes, gratias ago. Nuper vita nihil nisi certamen erat. Statio ultima cultus in his cavernis sumus.

note: [message]: speaker=Geldar
en: The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.
la: Sceptrumne? A, petitis Sceptrum. Gloriae cupidi estis vos terrestres. Ultra arcem meam catuli tenebrarum totae suae dicionis faciunt. Non supereritis sine ope.

note: [message]: speaker=Konrad
en: Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.
la: Bonum tui valde gratum est, domine nane. Protegere Sceptrum a bestiis foedis finis est nos commune habere, et vincemus auxilio tui.

note: [message]: speaker=narrator
en: You may now recruit the legendary dwarvish guardsmen!
la: Nunc custodes nanorum fabulosos conscribere potes!

note: [message]: speaker=Delfador
en: These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.
la: Cavernae ingetes sunt. Si Sceptrum Ignis invenerimus debebimus festinare. Non soli sumus, et quia hostes sanguinem nostrum odorati sunt, peior erit.

note: [message]: speaker=Konrad
en: How will we make it?
la: Quomodo pergere possumus?

note: [message]: speaker=Delfador
en: I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.
la: Nescio, Conrade, sed sentio viam tantum deorsum ducere. Pergemus inter septentriones et orientem, ad profundum altissimum cavernarum.

note: [scenario]: id=16_Hasty_Alliance
en: Hasty Alliance
la: Foedus Novus

note: [part]
en: The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.
la: Colonia ultima nanorum diu relicta, manus in partes altissimas cavernarum dolatarum descendit. Praeter turbam raram ab orcule, aer quietus, funebris in cuniculis inferioribus erat.

note: [part]
en: Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.
la: Progredientes per porticum parvam, Conradus Delfadorque e labyrintho cryptarum in tenebris gelido emerserunt. Caligo eos opprimere visa est. Lumina coruscaverunt et exstincta sunt. Etiam virga magi veteris laboravit ut satis lux ad videndum faceret.

note: [part]
en: A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.
la: Inane immane extendit, trans quod nullum tectum murive apparebant. Ventus per culmina angusta ululabat flabatque pontem in profundum imponentes, quasi animata ab arte magica prope erant... et nuper malo excitato.

note: [side]: type=Troll Warrior, id=Haaf-Garga
en: Haaf-Garga
la: Heif Garga

note: [message]: speaker=Konrad
en: Where are we? Which way now? I am tired of this darkness!
la: Ubinam sumus? Quo nunc? Me taedet tenebrarum!

note: [message]: speaker=Delfador
en: I am not sure of the way. Let me think for a moment.
la: De via dubito. Sine me paulisper cogitare.

note: [message]: speaker=Li'sar
en: En garde!
la: Cave tibi!

note: [message]: speaker=Konrad
en: What in the world are you doing here?
la: Quidnam hic facis?

note: [message]: speaker=Li'sar
en: Tracking you down, of course! You have escaped me for the last time!
la: Te indago, sane! Me supremum effugisti!

note: [message]: speaker=Delfador
en: Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!
la: Puellam stultam! In cavernis profundissimis adsumus, fortasse ab omni genere animalum circumdamur, et tamenne nos pugnare vis? Nos omnes pessum dabis!

note: [message]: speaker=Li'sar
en: Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!
la: Noli me fallere conari! Scio cur hic venistis! Sed finem tibi et perduellioni tui faciam. Tunc Sceptrum carpam et ad diem rursum regrediar!

note: [message]: type=Goblin Knight
en: Surprise! Die, you sun-lovers!
la: Eho! Morimini, amantes solis!

note: [message]: speaker=Li'sar
en: I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?
la: Sentio nos nullan optionem nisi inter se adiuvare habere. Pugnemus una donec ad superficiem regrediemur. Constatne?

note: [message]: speaker=Li'sar
en: But once we escape from this hole, I have a score to settle with you!
la: Sed simul effugerimus ex hoc cavo, tecum negotium transigendum est!

note: [message]: speaker=Li'sar
en: Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.
la: Pergamus. Paciscimur ut inter se adiuvamus ut ex cavernis effugamus, nonne? Continuemus opes conferre. Tibi aureos spondeo.

note: [message]: speaker=unit
en: I can’t believe it should end like this!
la: Non possum credere id ita finire!

note: [part]
en: Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.
la: Trans abyssum, aer vigore magico fere crepitabat. Quoque constanter calefactum est. Solum passim erat leve vitreumque, et lumen leve veniam parvam a caligine denso parabat. Fumi vulcanii ex rimis in solo fluitabant.

note: [part]
en: Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...
la: Mugiti et motus terrae longinqui difficile statu effecit. Terra ipsa viva facta erat, gemens, certans ut ab onere antiquo levetur...

note: [objective]: condition=win
en: Capture the Sceptre of Fire with Konrad or Li’sar
la: Sceptrum Ignis cum Conrado Lisareve capere

note: [message]: speaker=Konrad
en: The Sceptre must be getting close now! Where shall we go?
la: Sceptro nunc certo appropinquamus! Quo ibimus?

note: [message]: speaker=Kalenz
en: We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.
la: Hunc locum solum explorare non possumus, praesertim si ab incolis cavernarum oppugnamur. Debemus socios nanos rogare ut nos ad cavernas investigandum adiuvent.

note: [message]: speaker=Delfador
en: Yes, I feel it is near here! We must search for it carefully.
la: Ita vero, sentio id prope esse! Oportet diligenter quaerere.

note: [message]: speaker=Li'sar
en: An earthquake! We’ll be trapped!
la: Terrae motum! Inlaqueabimur!

note: [message]: speaker=Li'sar
en: Aware? Who? Delfador, what does he mean?
la: Consciumne? Quis? Delfador, quid in animo habet?

note: [message]: speaker=Delfador
en: The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!
la: Sceptrum... terra... saxa liquefacta... ignis... aer circa nos... omnia. Vocant herem - vix in mente retinere possum. Hic fabricatum est, non longe hinc ad septentrionem. Potestatem meram eius!

note: [message]: speaker=Konrad
en: Where? Where is it?
la: Ubi? Ubi est?

note: [message]: speaker=Delfador
en: North. More than that, I cannot tell.
la: Ad septentrionem. Amplius eo nescio.

note: [message]: speaker=Li'sar
en: Konrad, as promised, here is my purse, full of gold.
la: Conrade, ut promisi, sacculum plenum aureorum do.

note: [message]: speaker=narrator
en: You receive 300 pieces of gold!
la: Trecenta aureorum accipis!

note: [scenario]: id=18_A_Choice_Must_Be_Made
en: A Choice Must Be Made
la: Optio Facienda Est

note: [part]
en: The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.
la: Sceptrum, primo hebetatum multis annis pulvis purgamentique, ex igne intimo gemmae lucescebat. Typi nanorum in capulo aureo cum caeruleo palpitanti eluxerunt. Calor luxque in caligine piceo consolabantur.

note: [part]
en: An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.
la: Concursus primus cum Sceptro in manibus dominorum novorum nonnullas troglodytas ut folliculos fumantes effecit. Sentientes evigilationem magicorum potentis, disperserunt incolae profundi et invisae manserunt.

note: [part]
en: Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...
la: Delfador tutelas iuvenes per portica solitaria et deserta cunicula quattor dies duxit. Nunc primum Conradus signa fatigationis in vultu saepe incognito magi veteris vidit. Demum salutavit aer acer manum...

note: [objective]: condition=win
en: Defeat either of the enemy leaders
la: Ducem utrum hostium vincere

note: [side]: type=Death Knight, id=Unan-Ka'tall
en: Unan-Ka’tall
la: Unan Cateil

note: [message]: speaker=Li'sar
en: I thank you for helping me get back to the surface, but now I must take what is mine!
la: Tibi gratias ago pro iuvando ad superficiem regredi, sed nunc quod mei mihi capiendum est!

note: [message]: speaker=Li'sar
en: Did you think I was just playing around? I need to take my inheritance!
la: Num putabas me ludere? Hereditatem capere mihi necesse est!

note: [message]: speaker=Konrad
en: Then let us devise a battle plan.
la: Ita consilium capiamus.

note: [message]: speaker=Li'sar
en: We have escaped.
la: Effugimus.

note: [message]: speaker=Li'sar
en: No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.
la: Non, putabam... nolo vere te interficere. Habeo quod veni captatum. Ergo si polliceris te numquam ad meridiem Fluminis Magni veniturum esse, parcam vitae.

note: [message]: speaker=Li'sar
en: Such words in the presence of royalty! Do you want me to fry you, Elf?
la: Verba talia coram domu regio! Visne me frigere te, Dryadalis?

note: [message]: speaker=Delfador
en: Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!
la: Pax, amici! Etsi extra cuniculos, vix tuti sumus. Sumus alicubi in terris incultis aridisque septentrionis, tantum est nos scire. Ecce ad septentriones... orces! Ad meridiem...greges obscuros! Debemus in pace manere, ne omnes pereant!

note: [message]: speaker=Li'sar
en: I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?
la: Opinor inter se paulisper iuvandum inter nobis communis futurum esse. Sed quid faciamus? Quomodo nos defendamus?

note: [message]: speaker=Kalenz "Longlier" <- English "long" + "lies"; translate accordingly
en: I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.
la: Sentio ubi simus. Ille est flumen quod Longlirus a hominibus vocatur et Arcan-toria a populo meo in lingua antiqua. Patria populi ad ortum iacet.

note: [message]: speaker=Konrad
en: Then perhaps we should head east along the river, and seek refuge and rest there for a time?
la: Ita fortasse debemus ad ortum praeter flumen tendere, et illic perfugium et quietum petere?

note: [message]: speaker=Kalenz
en: We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.
la: Refugium illic profecto debemus petere, domine, sed non euntibus ad ortum praeter flumen. Nomen ‘Flumen Ossium’ significat. Bestiae magnae malaeque in ripis latent, aquae non potulentis sunt, et super Rupes Toriae fluit. Multa saecula  transierunt ex quo ullum hominem dryadalemve Rupes transivit et superfuit. Hau, regule, via alia eligenda est.

note: [message]: speaker=Konrad
en: But which way, Kalenz?
la: Sed qualis via, Calens?

note: [message]: speaker=Kalenz
en: We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.
la: Possumus duas vias sequi, quae flumen vitant. Ad septentriones, per patriam antiquam populi, tunc ad locum ortum, ubi nunc habitant. Aut ad meridiem ire possumus, transeuntes paludes, priusquam inter septentriones et occidentem vertentes. Flumen semel transeamus si viam elegamus, sed scio vadum tutum.

note: [message]: speaker=Li'sar
en: If the elves will promise me refuge and safe passage, then I will go.
la: Si dryadales mihi promittent refugium et transitum tutum, ibo.

note: [message]: speaker=Delfador
en: So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.
la: Ergo, eligendum est. Ad septentrionem ultra orces, ubi sunt campi dryadalium nivei antiqui, aut ad meridiem, ultra exercitus Mortuorum Ambulantum, ubi paludes dirae expectant.

note: [message]: speaker=Konrad
en: Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.
la: Nerides fideles, servavistis supra quam debitum gratiae postulat. Vim et fidem per aerumnam credam velut nos ut te per caput volcani duxerimus.

note: [message]: speaker=Konrad
en: If you are confident you can navigate these waters and guide our forces to safety, then lead on.
la: Si certo scis te has aquas navigare posse et nostros servare, age.

note: [message]: speaker=unit
en: I am, my liege. We press ahead. Stay close, noble masters.
la: Certo scio, domine mi. Pergimus. Cohaerete, domini nobiles.

note: [message]: speaker=Delfador
en: I suspected you would attempt to lead us down the banks of Longlier...
la: Suspicor te conari nos deorsum ripam Longliri ducere...

note: [message]: speaker=Kalenz
en: (shock) What!? Konrad, your folly is appalling! Do you flout my advice?
la: (offensus) Quid!? Conrade, stultitia dira est! Inludisne consilium?

note: [message]: speaker=Li'sar
en: We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.
la: Adne ortum contendimus? Fluminemne deorsum? Conrade, spero quod nos commitis scire.

note: [message]: speaker=Kalenz
en: Of course not, whelp, else he would have chosen a safer route.
la: Haudquaquam scit, catule, vel viam tutiorem legerit.

note: [message]: speaker=Kalenz
en: Delfador, you cannot allow this to happen! We march to our death!
la: Delfador, illa accidere permittendus est! Ad mortem nostrem contendemus!

note: [message]: speaker=Delfador
en: (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.
la: (suspirians) Corruptus annis viventis urbani sum inter genere, Calens. Ingenium dryadalis cogitationi securitatique solum a ferocitate ardoreque in proelio exceditur.

note: [message]: speaker=Delfador
en: It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.
la: Magnificentiam offendit indignitatem accipiendi consilium hominum pati, praesertim in tam angustiis acerbiis. Te hortor quam longus Canrado duce venimus meminisse, quam propinquus in ferendo alas Fortunae in solium male partum Ascuerae Reginae sumus. Iter ad ortum faciemus.

note: [message]: speaker=Kalenz
en: I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...
la: Ea nolo, mi fidelis. Fama est, ego etiam non audeo loquor, monstra hoc in flumenis vivare...

note: [message]: speaker=unit
en: Prince Konrad, are you sure you want to do this?
la: Regule Conrade, verene id pro certo habes?

note: [message]: speaker=Konrad
en: I say that...
la: Id dico...

note: [option]
en: On second thought, perhaps we should choose a safer way to go.
la: Posterioribus cogitationibus, fortasse viam tutiorem legamus.

note: [message]: speaker=unit
en: As you say, my lord.
la: Ut dicis, domine mi.

note: [message]: speaker=narrator
en: If you want to choose the river path later, move a merman to the right end of the river again.
la: Si postea velis viam fluminis eligere, move nereidem rursus ad finem dextrum fluminis.

note: [scenario]: id=19a_Snow_Plains
en: Snow Plains
la: Campi Nivei

note: [side]: type=Orcish Warlord, id=Urag-Tifer
en: Urag-Tifer
la: Urag Tiferis

note: [message]: speaker=Kalenz
en: These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.
la: Olim hi agri nivis erant patria populi mei. Abhinc aevos hinc eximus. Fabulae de gladio magno ignis narrant qui relictus est.

note: [message]: speaker=Konrad
en: This sword may prove useful on our journey ahead. I wonder where it could be hidden.
la: Hic gladius itineri venturo usui sit. Ubi id lateat?

note: [message]: speaker=Delfador
en: Who would discard such a wondrous artifact?
la: Quis talem fabricam magnificam proiciat?

note: [message]: speaker=Kalenz
en: I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.
la: Credo eum Ilalioni esse, Imperator magnus Silvae. Sibi ut bonum ab amicis dryadalibus in meridie fascinatus est. Patriam eorum ut legatus a nobis Dryadalibus Boreis visitabat et vocabatur ut aliquem bestiam vinceret.

note: [message]: speaker=Konrad
en: Some boon! All for a beast?
la: Bona nonnulla! Tantumne pro bestia?

note: [message]: speaker=Kalenz
en: It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.
la: Videtur se fervisse. At tamen, postquam regrediens ad populum eius, gladius nil erat nisi invitatio ad cladem.

note: [message]: speaker=Kalenz
en: His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.
la: Manipulares... sic, dicamus lenti erant ad subsidium Ilalionis venire, cum hunc illum agrum contra incursionem orcium teneret. Superbiam ut gerulus gladii spreverunt, et interdum indignatio vis potens apud populum meum est. Adhuc gladius in terris orcium perditus est.

note: [message]: speaker=Li'sar
en: He was just someone who couldn’t handle the power given to him.
la: Erat qui modo imperium datum regere non potuit.

note: [message]: speaker=Kalenz
en: You would do well to learn the lesson he did not.
la: Usui tibi sit discere quod non didicit.

note: [message]: speaker=Li'sar
en: Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!
la: Demove, Dryadalis, nisi castra in desertis gelidis ponere delectas. Ego enim non!

note: [message]: speaker=Li'sar
en: Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?
la: Audi, cuius oculi pulchri inane occultant, num putas me ignorare quod potestatem animae faciat? Quae mala multum possit quia veritas fasque nil sunt nisi chartae quae deleri possunt si reginam taedent?

note: [message]: speaker=Li'sar
en: I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.
la: Optio fidissimus matris facta sum. Pessimum seditionis domitum missa sum. Sane me repugnaverunt. Numquam cognovi qui essent aut cur matrem pugnarent. Conrade, felix es. Nescis quomodo Vesnotes multis annis recentis erat. Nulla pax est. Numquam pacem nosco.

note: [message]: speaker=Delfador
en: I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.
la: Cognosco poculum acerbitatis quem mater in Vesnote exhausit, puella. Terra scissa est. Dryadales hoc sciunt. Atque orces. Inmortus sentiunt. Exercitus magni hominum iter trans agros venantes inter se faciunt, et cum nullus hominum maneat, alieni Vesnotem ut patria adrogabunt.

note: [scenario]: id=19b_Swamp_Of_Dread
en: Swamp Of Dread
la: Palus Horroris

note: [objective]: condition=win
en: Defeat the Lich-Lord Aimucasur
la: Dominum Mortis Aimucasu vincere

note: [objective]: condition=win
en: Defeat all Death Knights first
la: Prius Duces Mortum vincere

note: [side]: type=Lich, id=Aimucasur
en: Aimucasur
la: Aimucasu

note: [message]: speaker=Delfador
en: This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.
la: Haec terra exsecrata est. Mortifugae hic saeclos erant, illiciens milites virosque audaces ad mortem et accumulantes exercitus magnos et divitias.

note: [message]: speaker=Konrad
en: Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.
la: Vide illuc! Palus infesta omni genere ossium, cadaverum et peiorum est. Spero ut nos bene hanc viam legamus.

note: [message]: speaker=Delfador
en: These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.
la: Hi Duces Mortum clientes serviti a Domino Mortis esse videntur. Illud debet valde potens esse, quia Duces Mortum naturaliter solum animi pertinaces sunt.

note: [message]: speaker=Kalenz
en: I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.
la: Credo nos dominum delere posse et clientes liberare. Debemus multae pugnae priusquam trans paludines in pace venerimus. Utinam non ossa nostra bellatores casos conveniant, qui iam nos resistunt.

note: [message]: speaker=narrator
en: The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.
la: Dux Ossium in nube pulveris discutit ut deletur. At arma in solum cadit et integra manet. Adamas niger expolitur cum nitore speculi.

note: [message]: speaker=Li'sar
en: Delfador... that breastplate... how did it end up here?
la: Delfador... haec lorica... quomodo hic venit?

note: [message]: speaker=Delfador
en: Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.
la: Sane possessor bellator praeclarus in vita erat, qui fuit? Illa lorica certo fascinum potentem habet si saecla ruinae restitit. Elige sapienter qui illam geret.

note: [message]: speaker=narrator
en: As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.
la: Ducibus Mortibus casis, clamor acer a mortifuga solvitur. Liquet tales animos potentes regendum graviter exhausisse, et tibi fervit.

note: [message]: speaker=narrator
en: A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.
la: Ictus ultimus mortifugam delevit et unda energiae foras solvitur. Ingente nube pulveris mugiente, reliquia cutis pristina mortalis mortifugae et saecla sordis supremum deiciuntur.

note: [message]: speaker=narrator
en: A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.
la: Ictus ultimus mortifugam delevit et unda energiae foras solvitur. Dux ultimus Mortis in solo tacite labitur, inanimus. Ingente nube pulveris mugiente, reliquia cutis pristina mortalis mortifugae et saecla sordis supremum deiciuntur.

note: [message]: speaker=narrator
en: A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.
la: Ictus ultimus mortifugam delevit et unda energiae foras solvitur. Duces Mortum in solum tacite labuntur, inanimi. Ingente nube pulveris mugiente, reliquia cutis pristina mortalis mortifugae et saecla sordis supremum deiciuntur.

note: [message]: speaker=Delfador
en: Aimucasur’s lordship over this cursed ground is broken.
la: Possessio Aimucasus huius terrae exsecratae frangitur.

note: [message]: speaker=Delfador
en: Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.
la: Potentissimus fuit. Primo pro certo de nomine eius habuit, sed iam certum est. Vixit abhinc saecula... in historiis nostris apparet, olim magister princeps Alduini. Dictus est se abivisse, et nunc scimus quid sibi accessit.

note: [message]: speaker=Li'sar
en: Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!
la: Demove, Dryadalis, nisi castra in lustro limoso ponere delectas. Ego enim non!

note: [message]: speaker=Li'sar
en: Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?
la: Audi, cuius oculi pulchri inane occultant, nonne putas me novisse quod potestatem animae faciat? Quae mala multum possit quia veritas fasque nil sunt nisi chartae quae deleri possunt si reginam taedent?

note: [scenario]: id=19c_Cliffs_of_Thoria
en: The Cliffs of Thoria
la: Rupes Toriae

note: [objective]: condition=win
en: Make it to the end of the river
la: Ad finem fluminis pervenire

note: [unit]: type=Injured Lieutenant, id=Warven [unit]: type=Lieutenant, id=Warven
en: Warven
la: Varvenus

note: [message]: role=merman-advisor
en: These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.
la: Hi non naves verae sunt, sed scaphae nuper factae; multus materiarum viridis est. Vires in proelio et non tempestate demersi sunt. Quae non eversae sunt, incensae sunt. Proelium debuit nuper accidisse, fortasse modo abhinc mensem. Nullos viventes invenimus. Omnes quoque... vexillum Regni Vesnotei posuerunt.

note: [message]: speaker=Delfador
en: Haven’t you found any enemy boats, ones the Wesnothians were fighting against?
la: uNonne naves hostis invenistis, contra quas Vesnotienses pugnabant?

note: [message]: speaker=Li'sar
en: Perhaps the monsters Lord Kalenz alluded to sunk the boats.
la: Fortasse beluae, quae Dominus Calens designavit, naves demersit.

note: [message]: speaker=Kalenz
en: That is possible. I would guess they were seeking a way east, just as we are.
la: Fieri potest. Praedicam se itinerem ad ortum, ut nos, petisse.

note: [message]: speaker=Konrad
en: What do we do next? How much more of the river do we still have to travel?
la: Quod nunc faciamus? Quantus fluminis etiam ire necesse est?

note: [message]: speaker=Li'sar
en: Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.
la: Itaque duo optiones modo nobis sunt: progredi deorsum flumen aut regredi a quo venimus et pugnare per orces inmortusve.

note: [message]: speaker=Delfador
en: We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.
la: Certo non tempus ut redeamus est! Necesse est nobis ad patriam Dryadales Boreas, ubi sociis dryadalibus concurrant, festinare.

note: [message]: speaker=Konrad
en: Delfador is right. We must go on!
la: Delfador vera dicis. Nobis prodendi sumus!

note: [unit]: type=Armageddon Drake, id=Keh Ohn
en: Keh Ohn
la: Keia Ohn

note: [message]: speaker=Konrad
en: Oh my! A monster!
la: Ei! Beluam!

note: [message]: speaker=Li'sar
en: A dragon! A big one!
la: Draconem! Magnum!

note: [message]: speaker=Keh Ohn
en: I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?
la: Ego sum Keia Ohn, dux draculorum, qui in his rupibus resederunt. Quis es tu?

note: [message]: speaker=Konrad
en: A talking dragon?
la: Dracone dicens!

note: [message]: speaker=Li'sar
en: I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.
la: Cognosco cur in itinere de beluis dicebas, domine Calens.

note: [message]: role=merman-advisor
en: With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.
la: Honorem dico, regule: ambo vera non dicitis. Hic non draco est, sed draculus.

note: [message]: speaker=Delfador
en: Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?
la: Hicne? At, numquam draculi adhuc aspiciuntur in Vesnote... prone certo scis?

note: [message]: role=merman-advisor Yes, "Eastern Shore" is correct. Merfolk are water-oriented; it's the eastern shore of the Great Ocean.
en: I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.
la: In Portu Concharum natus sum et vitam totam in Litore Orto egi. Sed cum illis, qui Oceanum Occidentalem et draculis in itineribus occurrerunt, dixi. Igitur pro certo habeo non dubium esse quin animal volans nobis coram draculus sit, Delfador. De draculis numquam in Vesnote visis, debeone te admonere non iam nos in Vesnote esse? Multae res bestiaeque mirabiles, quae Vesnotem extra inveniri possunt.

note: [message]: speaker=Keh Ohn
en: GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?
la: GRRAUR!! Animalesne gloriosi fatui ostendetis humanitatem et me animadvertitis?

note: [message]: speaker=Keh Ohn
en: (releasing a torrent of fire towards Konrad and Li’sar)
    Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.
la: (torrentem ignis ad Conradum et Lisarem coniciens)
    Itaaaa... Vos milites gregarii nos pugnatum misistis. Iam cum illos delevimus, vos operam datum venitis.

note: [message]: speaker=Konrad
en: No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.
la: Non misimus... bellum civile inter nostros homines est. Naves a hoste, non a nobis, missae sunt, etiam si naves Vesnotienses fuerunt.

note: [message]: speaker=Kalenz
en: The Prince speaks the truth.
la: Regulus vera dicit.

note: [message]: speaker=Keh Ohn
en: I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them.
la: Nescio. Fortasse veras dicis. fortasse non. Nos draculi vobis non fidunt. Multi bellatorum nostri in proelio mortui sunt et plures etiam vulnera sanant, sed etiam ungues nobis sunt. Redite iam et relinquite nos in pace. Si ultra iveritis illos ostendere cogemur.

note: [message]: speaker=Keh Ohn
en: If you defy my warning — prepare for battle.
la: Si monitam contemnetis — proelium parabis.

note: [message]: speaker=Konrad
en: So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.
la: Esto. Debemus deorsum flumen ire; nulla optio est. Pugnabimus pro via si necesse est.

note: [message]: speaker=Keh Ohn
en: You will regret challenging us. Drakes, to arms!
la: Provocandum nostrum plorabis. Draculi, ad arma!

note: [message]: speaker=unit
en: We’ve found $random gold in the drake nest.
la: $random aureorum in castris draculiis invenimus.

note: [message]: speaker=Keh Ohn
en: GRRROOOOAAAAR!
la: GRRRAAAAUUUUR

note: [message]: speaker=second_unit
en: Hurrah! We’ve killed their leader!
la: Euge! Ducem occisi sumus!

note: [message]
en: Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!
la: Dux noster mortus est, sed non refert! Tempus satis ducem novem praeponendum erit post proelium victum! Pugnate ad mortem, comites!

note: [message]
en: We hear and obey, My Lord.
la: Audimus et paremus, Ere Mi.

note: [message]: speaker=unit
en: I see someone at the top of the furthermost cliff!
la: Aliquid in summo ultimo rupe video!

note: [message]: type=Water Serpent
en: Grrroar
la: Grrraur

note: [message]: speaker=unit
en: Well... that answers the question.
la: Heia... res decernitur.

note: [message]: speaker=Li'sar
en: We should try to help the injured soldier.
la: Militem vulneratum succurrere conemur.

note: [message]: speaker=Konrad
en: Must I remind you that he, like all the others who died, was sent to kill us!?
la: Oportetne vos admonere ille, ut omnes mortui, nos occasum mitti!?

note: [message]: speaker=Li'sar
en: Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!
la: Fortasse is vobis missus est, sed haud mihi. Pro certo habeo se etiam fidelem filiae reginae esse — heres solii Vesnotei!

note: [message]: speaker=Warven
en: Who...who are you? A friend or a foe?
la: Quis... quis estis? Amicine hostesve?

note: [message]: speaker=unit
en: We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.
la: Amici sumus. Noli sollicitum esse et noli nos pugnare conari — non aptus ad pugnandum est.

note: [message]: speaker=Warven
en: Princess Li’sar — here? Your Highness, I am yours to command!
la: Filiane Reginae Lisaris — hic? Domina, tibi ad imperandum sum!

note: [message]: speaker=Konrad
en: Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.
la: Nos seqeure sum putes te posse et cave beluas. Multos iam pugnavimus, et non dubium est quin plures adsint.

note: [message]: speaker=unit
en: There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!
la: Cataracta ante nos iacet. Ob clamorem aquae et magnitudinem spumae, certo cadit saltem milia pedium. Debemus flumen antequam in eo rapiamur exire, ne pereamus!

note: [message]: role=merman-advisor
en: Even we merfolk cannot swim that. The road east is blocked.
la: Nos etiam nereides illam natare non possumus. Via solis ortae obstructa est.

note: [message]: speaker=Konrad
en: Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...
la: Siste. Cur non deverticulum fluminis, quod in flumine a monte penito fluit? Videtur cavernam adesse...

note: [message]: speaker=Kalenz
en: Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.
la: Fama est flumen parvum a terra Dryadalium Boreae fluit. Fertur se ex Everlori effluere, quod in patria fluit, et viae cavernarum in illo loco cum plurimis aditis et fontibus esse, qui in terra influunt. Nescio plus eo, nisi eam cum inmortibus et bestiis aliis fervere, qui in tenebrae cavernarum multum possunt. Nos dryadales non in cavernas ire audere malunt, sed custodes pro adito ponere, ut alias bestias foedas occidant, quae tam stulta est ut foris erret. Nullus dryadalis intus saecla adesse ac illud spatium nobis ignotum est. Non vere intrandum in cavernam saudeo si nobis alias optiones sunt.

note: [message]: speaker=Konrad
en: Unfortunately, we have no other options. Onward into the cave!
la: Nos infelices nullas optiones habemus. Porro in cavernam!

note: [message]: speaker=Konrad
en: I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.
la: Ad aditum cavernae adveni. Videtur viae canalium fluentes per montes esse. Sequimini me, et speremus vivus aliqua exire posse.

note: [message]: speaker=Li'sar
en: That is so very encouraging...
la: Me vere valde hortatur....

note: [message]: speaker=Delfador
en: I wonder what kind of monsters await us inside.
la: Quales beluae nos intra exspectant, mira sunt.

note: [message]: speaker=Kalenz
en: We are soon going to find out.
la: Mox cognescemus.

note: [message]: speaker=Li'sar
en: Well, there is no point in delaying any further. Let us go and find out.
la: Agite, cur nunc iam morari debemus? Inveniamus.

note: [message]: speaker=Warven
en: Yes, my lady!
la: Ita, domina mea!

note: [message]: speaker=Konrad
en: Everybody inside...
la: Ite omnes intra cavernam...

note: [scenario]: id=20a_North_Elves
en: Home of the North Elves
la: Patria Dryadalium Boreae

note: [objective]: condition=win
en: Konrad must reach the Lintanir Forest to the east and hold that position until the turn is over
la: Conradus ad Silvam Lintaniris advenire atque resistere dum vicem exit

note: [objective]: condition=lose
en: Turns run out before reaching the forest
la: Tempus exit priusquam in silvam intraveris

note: [side]: type=Orcish Warlord, id=Kior-Dal
en: Kior-Dal
la: Cior Dal

note: [side]: type=Elvish Marshal, id=El'rien
en: El’rien
la: Elrienus

note: [message]: speaker=Kalenz
en: At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.
la: Postremo, amici, ad Silvam Lintaniris, patria Dryadalium Boreae paene advenimus. Non procul ab hac parte natus est... abhinc longiorem quam volo meminisse.

note: [message]: speaker=Li'sar
en: After being in this wilderness for so long, it will be good to get some rest!
la: In eremo tam longe nobis, requiescere nobis usui erit!

note: [message]: speaker=Konrad
en: But there is a great fog around us again! We don’t know what dangers may lie ahead!
la: Sed nebula magna rursum circa nos est! Nescimus quae pericula prae nobis lateant!

note: [message]: speaker=Kalenz
en: So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.
la: Quamdiu caute et prudenter progrediemur, pro certo habeo nos ad salutem et hospitium dryadalium perventuros esse.

note: [message]: speaker=Telerandor [message]: speaker=Glarilon
en: My lords! I have found you at last.
la: Domini mi! Demum vos inveni.

note: [message]: speaker=Kalenz
en: Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?
la: Salve, Telerandor, praeco Lintaniris! Cur nos quaesivisti?

note: [message]: speaker=Telerandor
en: When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!
la: Simulac dominus adventum tui cognovit, equites vos petitum misit! Incommodum geritur!

note: [message]: speaker=Konrad
en: Trouble? What kind of trouble?
la: Incommodum? Quale incommodum?

note: [message]: speaker=Telerandor
en: We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!
la: Exercitum magnum ad meridiem vidimus, exercitum Vesnotiensium. Et credimus eos vos petere! Sine mora ad Lintanirem festinare debetis. Tantum illic tutus eritis!

note: [message]: speaker=Konrad
en: I only hope we can avoid them. We will have to bear north-east.
la: Modo spero ut eos vitare possimus. Opportet inter septentriones et orientem ire.

note: [message]: speaker=Telerandor
en: That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.
la: Non tantum est, domine mi. Orces foedi adventum hominum cognoverunt, ac etiam exercitum magnum cogunt ut eos in septentrionibus resistant! Iam non dubium est quin proelium magnum fiat.

note: [message]: speaker=Li'sar
en: This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?
la: Videtur periculossimum esse. Fortasse ad occidentem regrediamur et nos usque ad finem proelii occultemus...

note: [message]: speaker=Li'sar
en: I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!
la: Filia honesta reginae sum, non fraudator ut tu! Promisi me abs te staturam esse dum ex his terris egressuri sumus, et rem praestabo!

note: [message]: speaker=Telerandor
en: Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!
la: Domine, domina, sine mora opus nobis ad orientem pervenire est, ad patriam populi. Tantum illic tuti eritis!

note: [message]: speaker=Konrad
en: Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?
la: Eques, noli nos fallere. Tu ipse dicis viros et orces bellum in agro ante nos gerere. Num suades nos ad magnas silvas orientales volare?

note: [message]: speaker=Telerandor
en: My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.
la: Domine mi, oportet te trans agrum ruere antequam vires principales exercitus cuiusque ad proelium adierint. Mod solo magna clades vitabitur.

note: [message]: speaker=Li'sar
en: Come then, Konrad, let us go. We will do what must be done.
la: Age, Conrade, eamus. Faciemus quod neccese sit.

note: [message]: speaker=Telerandor
en: My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!
la: Dominus manum dryadalium convocare coepit qui te in silvam comitemur. Cave, quia magnum periculum omnes habemus!

note: [message]: speaker=Delfador
en: Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.
la: Conrade, castra sublata sunt. Si demoramur hi exercitus nos opprimant. Si vestigia iteniris maneantur nos persequentur.

note: [message]: speaker=Li'sar
en: So, Konrad, do you think we can simply trot across the battlefield?
la: Ita, Conrade, num putas nos trans agrum proelii equitare posse?

note: [message]: speaker=Li'sar
en: But they will not neglect to notice our presence in their midst! We are walking into slaughter!
la: Sed praesentiam coram se animadvertent! In caedem ambulamus!

note: [message]: speaker=Konrad
en: ...and Delfador, of course. And Kalenz... and..
la: ...et Delfadori, sane. Et Calenti... et..

note: [message]: speaker=Li'sar
en: Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!
la: Fu! Intellego, Conrade. Non ignotus oneri imperii sum. Porro!

note: [event]
en: Glarilon
la: Glarilonis

note: [message]: speaker=Thalindil
en: (exhausted) We have... (pant) finally found you!
la: (defessus) Tandem... (anhelans) vos invenimus!

note: [event]
en: Rholandir
la: Rolandirus

note: [message]: speaker=Rholandir
en: Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!
la: Domine Calens, Domine Conrade, vires propinqui sunt! Nolite de vitae desperare!

note: [message]: speaker=Delfador
en: There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!
la: Ecce orces! Oportet se contra viros Vesnotei pugnare et certo certare vitare!

note: [message]: speaker=unit
en: There they are! Charge!
la: Ecce se! Incurrite!

note: [message]: speaker=unit
en: There you are! You must come quickly east to Lintanir!!
la: Ecce te! Debetis ad Lintanirem celeriter venire!!

note: [message]: speaker=El'rien
en: Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.
la: Salve, amice dryadalis! Salve pro Emetria, potestas mei in Lintanire. Perfugium hic accipere debes dum proelium finietur. Si mecum paulisper manes, omnes tuti erimus.

note: [message]: speaker=Konrad
en: Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.
la: Tibi gratias ago, Domine Elriene. Hospitium Dryadalium Boreae tam largum quam cives australes est! Nostri vos iuvabunt ut hostem supersitis.

note: [message]: speaker=Delfador
en: Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.
la: Conrade, ad terram Dryadalium Boreae advenisti. Perge ad orientem movere et permitte dryadales tergum defendere.

note: [message]: speaker=Delfador
en: We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!
la: Nondum ad silvam pervenimus, et iam nunc pugnatur. Inter duo immanis exercitus implicari ac effugere non possumus! Vincti sumus!

note: [message]: speaker=El'rien
en: Elf-friends, you have made it to safety!
la: Amici dryadales, ad salutem pervenistis!

note: [message]: speaker=Kalenz
en: El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!
la: Elriene, Sceptrum Ignis nobiscum habemus! Eos ad Elensiriam comitari debemus!

note: [scenario]: id=20b_Underground_Channels
en: Underground Channels
la: Canales Subterranei

note: [objective]: condition=win
en: Find the exit from the underground and move Konrad to it
la: Exitus a sub terra, ad quo Conradum movere, invenire

note: [side]: type=Saurian Oracle, id=Szerkz
en: Szerkz
la: Xerx

note: [side]: type=Ancient Lich, id=Muff Argulak
en: Muff Argulak
la: Mufus Argulaccus

note: [side]: type=Elvish Enchantress, id=Bona-Melodia
en: Bona-Melodia
la: Bona Melodia

note: [message]: speaker=narrator
en: The party enters the mysterious cave, ready to face the unknown...
la: Manus in cavernam mirabilem intrat, parati ignotas committere...

note: [message]: speaker=Bona-Melodia
en: Get that vile creature!
la: Occidite monstrum taetrum!

note: [scenario]: id=21_Elven_Council
en: The Elven Council
la: Concilium Dryadalium

note: [unit]: type=Elvish Champion, id=Bellrok
en: Bellrok
la: Bellroccus

note: [unit]: type=Elvish Avenger, gender=female, id=Tindolean
en: Tindolean
la: Tindoleas

note: [message]: speaker=Konrad
en: We are indeed honored.
la: Quidem felices sentimus.

note: [message]: speaker=Li'sar
en: I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.
la: Dicam quoque vos ipsos felices esse. Tantum tempus transivit ex quo praesentia filiae reginae Vesnotei decorati estis.

note: [message]: speaker=Delfador
en: Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?
la: Tace, puella insipiens! Cum tali superbia mirabile est iamdudum familiam regiam Vesnotei foederes antiqua in fragmentis cadere videre?

note: [message]: speaker=Li'sar
en: Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.
la: Sic... vera dicis, domine. Sum felix hic adesse, et me paenitet inurbana esse.

note: [message]: speaker=Uradredia
en: Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.
la: Delfador Magnus. Tam sapiens cum lingua in consilio quam fortis cum lituo in proelio est. Rarum est, ut talem ingenium tibi, praesertim inter homines, sit.

note: [message]: speaker=Konrad
en: Forgive me, Elf, but I’m afraid I do not recall meeting you before.
la: Da mihi veniam, Dryadalis, sed memini antea tecum congressum.

note: [message]: speaker=Delfador
en: Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.
la: Conrade, Parandra est. Mihi adiuvit ut te e manibus Ascuerae servemus.

note: [message]: speaker=Konrad
en: I had no idea! Thank you, my lady. It is a pleasure to meet you again.
la: Nescivi! Tibi gratias ago, domina mi. Me placet tibi rursus obviam ire.

note: [message]: speaker=Delfador
en: Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.
la: Mater manus cruenavit, puella. Iussit multos iniuste interfeci. Cum Conradus infans fuerit, iussit omnes regulos trucidandos esse, ut imperium capere posset.

note: [message]: speaker=Li'sar
en: She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?
la: Iussitne eos interfici? Aliosne quoque, non Conradum solum? Sane non vera dicis! Paranda, quid dicas?

note: [message]: speaker=Li'sar
en: And what say you, Elf-king?
la: Et quid dicis, Rex Dryadalis?

note: [message]: speaker=Li'sar
en: Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Dowager. The throne is rightfully mine, and with the Sceptre I can prove it.
la: Quo facto Sceptrum capere debeo. Reveniam et populus me ut reginam accipiet. Iuste recteque regnabo. Mater solum Regina brevis est. Solium iuste mihi est, et cum Sceptro demonstrare possum.

note: [message]: speaker=Li'sar
en: Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Dowager. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.
la: Ego sceptrum habeo! Reveniam et populus me ut Reginam accipet! Mater modo Regina brevis est. Solium, ex quo iuste recteque regnabo, legitime mihi est. Te fortasse ut suasorem et consillarium accipiam, Delfador.

note: [message]: speaker=Li'sar
en: And if I refuse to give it to him?
la: Et si nego id ei dare?

note: [message]: speaker=Konrad
en: Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?
la: Delfador! Lisaris amica facta est. Nolo eam pugnare! Quamdiu bene regnet, quid interest si regina fiet?

note: [message]: speaker=Delfador
en: You are the rightful heir. You should be king, Konrad.
la: Heres legitimus es. Oportet rex esse, Conrade.

note: [message]: speaker=Parandra
en: Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.
la: Delfador, Conradum educavisti ut peritus et sapiens ac honestus et iustus. Bellator qui alios observat et pacem magni aestimat. Sed solium non locus eius est. Scis de quo dico, Delfador.

note: [message]: speaker=Li'sar
en: But I do not! What is your meaning, Parandra?
la: Sed ego nescio! Quid in animo habes, Parandra?

note: [message]: speaker=Parandra
en: In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.
la: Omnia tempore aperientur, filia pulchra reginae. Nunc iam, exi et accipe solium Vesnotei.

note: [message]: speaker=Delfador
en: Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.
la: Parandra, quid dicis rectum nonnullis videatur, sed quamdiu ego et tu cum nemini de quo scimus loquimur, video rationem nullam cur Conradus non optimus pro solio sit.

note: [message]: speaker=Parandra
en: In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.
la: In tantis recta dicis, Delfador, et sapientia optima in mundo hominum est. Sed in hac re erras. Lisaris heres est. Solium accipere debet. Cum eam me ipsa congressa sim, pro certo habeo.

note: [message]: speaker=Konrad
en: She will claim the throne, and not me? What should I do?
la: Ista solium accipiet, et non ego? Quid faciam?

note: [message]: speaker=Parandra
en: Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.
la: Lisaris Regina esse debet, sed cum ea ibis. Suspicor quidem nos tibi aliter non persaudere posse. Vidi quomodo eam aspicis, Conrade. Puto iam te eam per ignes et gladios secuturum esse.

note: [message]: speaker=Konrad
en: With all due respect, my lady, she is my cousin! There is nothing between us!
la: Honorem dico, domina mi, at patruelis est! Nil inter nos est!

note: [message]: speaker=Parandra
en: Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.
la: Si ut dicas est, Conrade, fortasse hic nobiscum maneas. Tutior certo tibi sit. Dryadales te res monstrare possunt, quae admirer, quae nullus homo umquam vidit.

note: [message]: speaker=Konrad
en: That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.
la: Condicio liberalis est, domina mi, sed quidem recta dicis. Malo cum Lisare ire.

note: [message]: speaker=Delfador
en: And what say you, Uradredia?
la: Et quid dicis, Uradredia?

note: [message]: speaker=Uradredia
en: Tell me, Li’sar, are you willing to fight your own mother for the throne?
la: Fac me certiorem, Lisaris, visne contra matrem propriam ob solium certare?

note: [message]: speaker=Li'sar
en: It is for the good of the country. If it is necessary, I will fight her, Elf-king.
la: Pro bono patriae est. Si necesse est, eam certabo, Rex Dryadalis.

note: [message]: speaker=Uradredia
en: I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.
la: Sentio dominam vera dicere. Delfador, etsi scio te non consentire, verba Parandrae, filia Elandriae, sapientes sunt. Requiesce hic parumper, tunc exi secum.

note: [message]: speaker=Delfador
en: So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.
la: Ergo, Concilium Dryadalium dictum est. Sed quam viam in itinere capiamus? Vadum Abesis impervium est, nam certo a multis hominibus vigilatur et custoditur.

note: [message]: speaker=Konrad
en: Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!
la: Montesne draconum? Videtur periculosssimum! Non etiam puto dracones esse!

note: [message]: speaker=Delfador
en: No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?
la: Draco nullus in illis montibus annos multos videtur, sed nomen antiquum manent. Via tamen periculosa nobisest. Nonne via altera quae capere possimus est?

note: [message]: speaker=Uradredia
en: All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.
la: Omnia viae periculosae sunt, etsi spes in hac est. Requiescite et tunc exite, amici. Fortuna vos adhuc favit, quamquam pericula multa erant. Fortasse ita pergit.

note: [message]: speaker=Parandra
en: Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey.
la: Requiesce quidem. Vires tui ministrabuntur et recreabuntur. Effecimus ut praesidium cum copiis ad itinerem finiendum rellinquatis.

note: [scenario]: id=22_Return_to_Wesnoth
en: Return to Wesnoth
la: Reditus ad Vesnotem

note: [part]
en: After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.
la: Post multos dies fruens cibo novo et carbasis subtilibus hospitis, sollicitudo Conradum oppressit. Necessitate morso tunicam novam induit et habenae scorteae iam uncti gessit.

note: [part]
en: He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.
la: In atriis arcis dryadalium ambulavit, suos visitans et hortans. Multi erant dryadales, qui solacium pacemque capitis relicturi erant ut bellum vasto exercitu hominum inferant — bellum illius. Onus cogitationis eum oppressit.

note: [part]
en: Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.
la: Suis sub eo rutis Conradus in vallo videns ad finientem orbis stetit. Repente intellexit cur inquietus erat: nubes tenues fumi atri, qui nubes procul confundebant, contemplatus erat. Imperia vocavit ut discedant et ardenter paritus est.

note: [part]
en: Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.
la: Flores aulae Calentis Conradum et Delfadorem per silvam comitatus est, primum agmen quasi invictum. Bellum Septentrionalia attigerat, sed utentibus vestigiis desertis per colles orientales asperos, manus rebellium vitavit. Montium summorum altorum Draconum illos in vastitate deserta despectabant.

note: [part]
en: After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.
la: Paene anno in desertis remotis periculosisque transito, cor Conradi cogitationem itineris finituri gavisum est. Etsi periculum maximum ante eum erat, scivit tamen se demum domum regredi.

note: [side]: type=General, id=Josephus
en: Josephus
la: Iosephus

note: [side]: type=Orcish Warlord, id=Dwar-Ni
en: Dwar-Ni
la: Duar Ni

note: [message]: speaker=Dwar-Ni
en: Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.
la: Ecce! Proditrix Lisaris cum mago vetere et domino sordido dryadalium. Agite, eos capite! Regina vult eos captivos facere.

note: [message]: speaker=Malatus
en: You leave us no choice but to kill you.
la: Optio nulla nobis praeter vos occidendos est.

note: [message]: speaker=Malatus [message]: speaker=Josephus
en: These intruders are stronger than we expected. Call in the reinforcements!
la: Hae advenae fortiores sunt quam exspectavimus. Voca copias novas!

note: [event]
en: Dacayan
la: Daceianus

note: [message]: speaker=Dacayan
en: The Queen has sent us to aid you in capturing these rebels.
la: Regina nos misit vos iuvatum ut rebelles capiatis.

note: [message]: speaker=Malatus [message]: speaker=Josephus
en: We have changed the plan. Now we are killing them.
la: Consilium mutavimus. Nunc occidimus.

note: [scenario]: id=23_Test_of_the_Clans
en: Test of the Clan
la: Tempto Gentis

note: [side]: type=Grand Knight, id=Sir Alric [side]: type=Grand Knight, id=Sir Ruga [side]: type=Grand Knight, id=Sir Daryn [side]: type=Grand Knight, id=Bayar
en: Plainsmen
la: Gentiles

note: [side]: type=Grand Knight, id=Sir Alric [then]
en: Sir Alric
la: Dominus Alricus

note: [side]: type=Grand Knight, id=Sir Ruga [then]
en: Sir Ruga
la: Dominus Ruga

note: [side]: type=Grand Knight, id=Sir Daryn [then]
en: Sir Daryn
la: Dominus Darinus

note: [side]: type=Grand Knight, id=Bayar [then]
en: Lord Bayar
la: Dominus Baiarus

note: [message]: speaker=Konrad
en: Greetings, men of the plains.
la: Avete, viri camporum.

note: [message]: speaker=Sir Daryn
en: What do these intruders want? We did not invite them here, that is certain.
la: Quid volunt hostes? Paret nos eos non invitavisse.

note: [message]: speaker=Sir Alric
en: We will not join you. You who are led by these youths and this old man.
la: Non vobiscum coniugemus, qui ab iuvenibus et sene ducuntur.

note: [message]: speaker=Bayar
en: Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!
la: Hahae! Putasne te solium capere posse? Vincite nos et tum vobiscum coniungemus, aut discedite et numquam revenite!

note: [message]: speaker=Kalenz
en: Very well. We will fight you.
la: Esto. Vos pugnabimus.

note: [message]: speaker=Bayar
en: Fools! We will run you down like dogs!
la: Caudices! Sicut canes vos opprimemus!

note: [message]: speaker=Sir Alric
en: There is no turning back for you now. This is a fight to the death!
la: Non potestis se recipere. Proelium ad mortem est!

note: [message]: speaker=Konrad
en: Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.
la: Delfador, haec insania mera est. Non possumus ludere, cum eo quod, ut ad Reginam iter faciamus.

note: [message]: speaker=Konrad
en: Lord Bayar, halt this folly! I challenge you to a personal combat.
la: Domine Baiare, siste amentiam! Te deposco.

note: [message]: speaker=Bayar
en: Ho! You have amused me, young heir. Ho, ho, challenge indeed.
la: Hahae! Me delectavisti, heres iuvenis. Hahae, quidem provocatio.

note: [message]: speaker=Konrad
en: Young heir? Then you assent to my claim?
la: Heresne iuvenis? Itane postulatum consentis?

note: [message]: speaker=Bayar
en: Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?
la: Impudentiam. Fu! Videsne orces in agris? Nonne probationem virtutis dedimus?

note: [message]: speaker=Konrad
en: I fail to see the purpose of this exercise. It only weakens us.
la: Non video rationem laboris. Nos modo debilitat.

note: [message]: speaker=Sir Ruga [message]: speaker=Sir Daryn [message]: speaker=Sir Alric
en: Aye.
la: Aio.

note: [message]: speaker=Bayar
en: I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!
la: Non credere possum! Me vicisti! Nunc erus es, et pudet campum proelii relinquere. Sed Gens ultra dimicabit!

note: [message]: speaker=Delfador
en: Their leader has fallen but still they fight!
la: Dux cecidit sed etiam pugnant!

note: [message]: speaker=Sir Daryn
en: You can defeat me, but the Clan will never fall. Our numbers are endless!
la: Me vincere potestis, sed numquam Gens cadet. Numeri infiniti sunt!

note: [message]: speaker=Sir Ruga
en: Even as I pledge my lance to your service, my Clan fights on!
la: Dum etiam lanceam ad stipendia me spondeo, Gens dimicare pergit!

note: [message]: speaker=Sir Alric
en: A humiliating defeat, yet you are no match for the might of the Clan!
la: Clades pessima est, sed non par potentiae Gentis es!

note: [message]: role=clanboss
en: Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.
la: Sistite! Non rem credeo! Nos vicistis! Certo digni, etiam digni estis qui solium recipiatis. Gentes vos iuvabunt. Vobiscum contra Reginam pugnabimus.

note: [message]: speaker=Konrad
en: So you admit defeat! You will serve me in fighting the evil queen?
la: Ita cladem accipitis! Mihine servietis ut reginam malam pugnetis?

note: [message]: role=clanboss
en: We will serve you, my lord. You will make a worthy king.
la: Tibi serviemus, domine mi. Regem dignum fies.

note: [message]: speaker=narrator
en: The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!
la: Equites fortes camporum orientalum, Equites Ordinis Gentum, tibi ad ducendum sunt!

note: [message]: speaker=Li'sar
en: I think you are mistaken! You will help me be queen.
la: Credo te errare! Me adiuvabis ut regina fiam!

note: [message]: role=clanboss
en: Who then is your leader? Whom do we serve?
la: Quis tunc dux est? Cui servimus?

note: [message]: speaker=Kalenz
en: Delfador, don’t you think it is time we settled this?
la: Delfador, nonne putas nunc ad perficiendum esse?

note: [message]: speaker=Delfador
en: Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.
la: Nunc tempore est. Decet veritatem dicere. Sperabam ut arcanum ad sepulchrum mecum ferrem, sed non fiet. Vos dryadales nimium diu vivunt, ac etsi valde intellegere conatus sum, sapientia vestra mihi aliena est.

note: [message]: speaker=Delfador
en: We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of Mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.
la: Non debemus nunc de re dicere, sed venite mecum, Conrade Lisarisque, ad montem summum Elnarem Veldinem visum, consilium proelii captum et locutum.

note: [message]: speaker=Delfador
en: We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.
la: Vires pellamus! Cognoscamus si se taedet pugnare. Auxilium latera custodiendi pretiosum erit.

note: [objective]: condition=win
en: Defeat Asheviere
la: Ascueram vincere

note: [part]
en: Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.
la: Hinc despectamus urbem Veldinem, urbem magnam, antiquam urbem, urbem malam, bonam urbem, urbem hominum.

note: [part]
en: The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.
la: Proelium longum durumque fuerat. Vincti eramus. Eldredius trucidatus est, sed scivit iram Ascuerae magnam esse et innocentes interfeci. Necesse erat mihi regno servare. Necesse erat regulis servare. Festinavi Veldinem, priusquam custodes Ascuerae, qui imperia mala efferent, illuc attingerent.

note: [part]
en: Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.
la: Sane, hoc admiror, sed vera dicis. Scelos celeriter vici qui nefas fecerant. Tum corpus fractum reguli sumens illinc, procul, ad terram dryadalium equitavi.

note: [part]
en: By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.
la: Fortuna mira et arcana, Domina Dryadalium Parandra puerum humanum invenit. Nescivit unde venisset, tantum orces vero eum edissent nisi obviam fuerat. Dryadales senserunt fortunam puero humano favit. Fortasse quo facto hic populus verissimus consilium mei consensit.

note: [part]
en: After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.
la: Regulo tenero sepulto consensimus numquam de eo iterum loqui, sed pupillum nomine Conrado educaturo nominare ut rex fiat. Dicam me custodes interfecisse priusquam nefas fecerunt, non postquam. Nemini necesse fuerit scire, atque adhuc pro certo nemo habuit.

note: [part]
en: Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!
la: Agite, ne diutius moremini! Dilucescit! Nunc herede solii ad recipiendum est!

note: [side]: type=Orcish Warlord, id=Haliel-Maga
en: Haliel-Maga
la: Haliel Maga

note: [side]: type=General, id=Heford
en: Heford
la: Hefordis

note: [side]: type=Cavalier, id=Sir Kalm
en: Sir Kalm
la: Dominus Calmus

note: [message]: speaker=Asheviere
en: So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.
la: Rebelles denique veniunt me obstitum, dum plerumque exercitus pugnans gentes ambiguas absunt.

note: [message]: role=clanboss
en: Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!
la: Muliercula misera. Ut loquimur exercitus mortem sapit. Gentes advenerunt te pulsum, falsa!

note: [message]: speaker=Li'sar
en: Surrender, mother. The land’s blood is spent. I have come to take my rightful place.
la: Te dede, mater. Terra cruentata est. Veni locum iustum captum.

note: [message]: speaker=Asheviere
en: Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.
la: A, filia propria transfuga est. Sic verum est. Regno talis proditio ferenda est! Sed feret vere.

note: [message]: speaker=Asheviere
en: Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!
la: Delfador! Carnifex mi antique! Crimen Maiestatis! Viri! Capite eos! Occidite! Occidite omnes!

note: [message]: speaker=unit
en: Take this, witch!
la: Morere, striga!

note: [message]: speaker=Li'sar
en: Mother, I swore to end your reign of evil, and now I shall.
la: Mater, iuravi regnum nefas finire, et nunc finiam.

note: [message]: speaker=Asheviere
en: Daughter, I built this kingdom for you. It has all been for you!
la: Filia, regnum pro te aedificavi. Pro te omnia erat!

note: [message]: speaker=Li'sar
en: Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!
la: Etiam nunc, num potes veritatem dicere? Avaritia animam vastat. Monstrum es! Homicidam! Me dolet te occidere, mater, sed fatum proprium eligisti. Pro Vesnote!

note: [message]: speaker=narrator
en: Li’sar strikes a killing blow!
la: Lisaris ictum funestum ferit!

note: [message]: speaker=Konrad
en: You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.
la: Per agros me venata es, quidem per annos. Hic sum, Regina Atra.

note: [message]: speaker=Asheviere
en: I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!
la: Pro certo habuit te occidisse, tamen me frequentas etiam. Apage, daemon! Te pello, larva!

note: [message]: speaker=narrator
en: Konrad strikes a killing blow!
la: Conradus ictum funestum ferit!

note: [message]: speaker=Delfador
en: As I destroyed your son, I now destroy you.
la: Ut filium delevi, nunc te deleo.

note: [message]: speaker=Asheviere
en: You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.
la: Semper ferox eras, mage, et nemo consilia tam certo frustratus est quam tu iste.

note: [message]: speaker=Delfador
en: I have always been a humble servant of the Crown, and remain such even now.
la: Semper servus humilis Coronae eram, et maneo etiam ita.

note: [message]: speaker=Asheviere
en: Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?
la: Delfador! Tui omnino me taedet, iste vermis misere. Quomodo audes me reginam obsistere?

note: [message]: speaker=Delfador
en: ... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the <i>Crown</i>...
la: ... Magus Defensor Regnum Populi Vesnotei, Suasor Princeps <i>Coronae</i>...

note: [message]: speaker=Delfador
en: ... and personal counselor to my King and my <i>friend</i>, Garard the Second, whom you most <i>foully</i> betrayed...
la: ... et consiliarius proprius Regis ac <i>amici</i>, Garardi II, quem <i>foedissime</i> prodidisti...

note: [message]: speaker=Delfador
en: I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!
la: Ego sum Delfador Magnus et EXPIATIONEM ISTAM HODIE INVENIES!

note: [message]: speaker=narrator
en: In a horrific inferno of magical rage, Asheviere is completely annihilated!
la: Cum aestu maximo irae magica, Ascuera omnino deleta est!

note: [message]: speaker=Asheviere
en: Treason! The evil ones have slain me!
la: Crimen maiestatis! Carnifices me iugulaverunt!

note: [message]: speaker=Delfador
en: And so passes Asheviere, the dark queen of Wesnoth.
la: Sic peret Ascuera, regina atra Vesnotei.

note: [message]: speaker=Konrad
en: We have won at last! Li’sar! You will be queen!
la: Vicimus tandem! Lisaris! Regina eris!

note: [message]: speaker=Li'sar
en: Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.
la: Ero, sed numquam obliviscar quod mihi fecerunt, Conrade, Delfador et Calens.

note: [message]: speaker=Kalenz
en: So much blood. So much death. For what? A title?
la: Tantum sanguinis. Tantam mortis. Pro quo? Titulone?

note: [message]: speaker=Li'sar
en: For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.
la: Pro iustitia, Domine Dryadalium. Pugnamus quia si non faciamus, mala vincant. Sed te imploro, permitte mortuos requiescere. Vicimus. Cras dies nova est, amici... reficiamus hoc regnum.

note: [part]
en: And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.
la: Ita regnum Reginae Atrae finitum est. Lisaris, filia Garardi II, Regina Vesnotei et Gerulus Sceptri Ignis coronata est, quod ad omnibus successoribus traditurum erat.

note: [part]
en: Her reign was long, and she undid the evil deeds of her mother.
la: Regnum longum erat, et nefas matris infectum reddidit.

note: [part]
en: Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.
la: Delfador Consiliarium Princeps Lisaris factus sum, eae in rebus publicis maximi momenti suadens. Vixit usque ad permagnam aetatem et Exsequiae Regiae datae sunt, ex quo in Monumento Regio Veldini sepultus est.

note: [part]
en: Kalenz returned to his home in the North and never again returned to the lands of men.
la: Calens domum in Borea regressus est, et numquam in terras hominum rediit.

note: [part]
en: Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.
la: Conradus nobilis in aula Lisaris factus est. Lisarem in matrimonium duxit et una duos filios et unam filiam pepererunt.

note: [variation]: race=human [unit_type]: id=Battle Princess, gender=female, race=human
en: female^Battle Princess
la: Filia Reginae Proelii

note: #-#-#-#-#  143 (Battle for Wesnoth - HTTT 1.2.0)  #-#-#-#-# [attack]: type=fire #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [effect]: type=fire
en: sceptre of fire
la: sceptrum ignis

note: [variation] [unit_type]: id=Commander
en: The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.
la: Ordo Legati ab eis qui legiones in certamen ducunt tenetur. Tenens facultatem ducati, unitatibus propinquis ex ordinibus inferioribus meliorem facultatem in proelio dant. Legati doctissimi gladio sunt sed quoque arcum ferunt, ut utatur si necesse est. Si dux perderetur, etiam proelium.

note: [unit_type]: id=Dark Queen, gender=female, race=human
en: female^Dark Queen
la: Regina Atra

note: [unit_type]: id=Dark Queen, gender=female, race=human
en: The evil queen Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.
la: Regina mala Ascuera Vesnotem diu terruit. Scientia artis magicae eam hostem dignam in proelio facit, tamen potentia ex quibus imperat praesertim oritur.

note: [attack]: type=impact
en: scepter
la: sceptrum

note: [attack]: type=cold
en: raging blizzard
la: hiems furens

note: [variation]: race=human [unit_type]: id=Princess, gender=female, race=human
en: female^Princess
la: Filia Reginae

note: [unit_type]: id=Sea Orc, race=orc
en: Sea Orc
la: Orx Maris

note: [unit_type]: id=Sleeping Gryphon, race=gryphon
en: Sleeping Gryphon
la: Gryps Dormiens

note: [firststrike]: id=firststrike
en: first strike
la: primus ictus

note: [message]: speaker=unit
en: We are vanquished, for I have been defeated!
la: Victi sumus, nam superatus sum!

note: [message]: speaker=unit
en: Argh! I am finished!
la: A! Finitus sum!

note: [message]: speaker=unit
en: No! This is the end! We have been defeated!
la: Hau! Finis est! Victi sumus!

note: [message]: speaker=unit
en: At least I die an honorable death.
la: Saltem bene morior.

note: [object]: id={ID}
en: This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.
la: Ensis immanis abhinc saecula magistris camini dryadalium diu oblitis factus est, qui adamantem cum igne interiori magico imbuerunt. Linguae flammae in superficie saltant, dantes adamanti nitorem perfectum ut speculum..

note: [object]: id={ID}
en: Only the leader of an army can wield this sword!
la: Dux solum exercitus gladio uti potest!

note: [object]: id={ID}
en: Void Armor
la: Arma Inanis

note: [object]: id={ID}
en: A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!
la: Lorica pulchra ex adamante nigro nitens fabricata, Arma Inanis quasi impervia contra tela naturalia est!

note: [object]: id={ID}
en: Only a powerful warrior may don this armor!
la: Bellator potens modo arma induere potest!

note: [trait]: id=void_armor
en: void armor
la: arma inanis

note: [trait]: id=void_armor
en: The Void Armor grants the following resistances:
    blade:  50%
    pierce: 40%
    impact: 40%
    fire:  +10%
la: Arma Inanis immunitates secundas donat:
    lamina: L%
    cuspis: XL%
    impulsum: XL%
    ignis: X%

note: [object]: id=object_sceptre
en: This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!
la: Hoc Sceptrum antiquum a magnis nanis Montium Cordis fabricatum est. Ut signum regni Vesnotei Sceptrum potestatem tenet ut globos ignis ad hostes geruli conicit!

note: [object]: id=object_sceptre
en: This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!
la: Hoc est Sceptrum Ignis. Successor verus solii tantum capere audiat!

note: [message]: speaker=Konrad
en: Here it is at last, I have the Sceptre!
la: Ecce postremo, Sceptrum habeo!

note: [message]: speaker=Kalenz
en: So it is in our hands! Now let us leave this stinking pit.
la: In manibus nostris est! Nunc exeamus e fossa putida.

note: [message]: speaker=Li'sar
en: I think that if we travel just a little north, we might be able to get out.
la: Si paulum ad septentriones eamus puto nos fortasse exire posse.

note: [message]: speaker=Li'sar
en: At last! I have the Sceptre!
la: Postremo! Sceptrum habeo!

note: [message]: speaker=Konrad
en: Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.
la: Quidem. Attingere potuisti, Lisaris. Spero te sapienter usuram esse.

note: [message]: speaker=Li'sar
en: My first use for it is going to be to help us get out of this hole! I hope you consider that wise.
la: Usus primus ut nos e fossa exire adiuvet! Spero te sapiens esse credituros esse.

note: [message]: speaker=Delfador
en: The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!
la: Sceptrum gerulus potentem esse facit, sed vix immortalis, puella. Prudenter utere. Eia age, credo exitum ad septentriones esse!

note: [message]: speaker=Li'sar
en: I think I know what I’m doing. Come, let us go!
la: Puto me scire quod facio. Agite, eamus!

note: [part]
en: Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.
la: Regina Garardi, Ascuera, venta proelium a colle propinquo spectatum, cum gaudio despectavit. Regnum filii certe libidinem potentiae melius valde marito expleret.

note: [part]
en: In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.
la: Cum tributis mutatis rex Septentrionalium feliciter pacem cum Eldredio perfecit, qui se ut rex nuntiavit et exercitum rursus Veldinem duxit.

note: [part]
en: Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: <i>“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”</i>
la: Eldredius bellum Delfadori et militibus intulit dum consilium matris in auribus sonet: <i>“Cum nemini pugna, magno parvove, praeter magum veterem, cuius caput ab humeris secetur.”</i>

note: [part]
en: And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.
la: Et vere Eldredius coram Delfadorem in proelio prope Tatum occurrit. Gladius contra lituum conflixit dum magus vetus sapiens cum bellatore iuvene audace pugnat.

note: [part]
en: In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.
la: Demum viri Delfadoris victi sunt et fusi sunt, sed Ascuera corpus inanimum filii in terram fixi lituo magi magni invenit.

note: [part]
en: Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.
la: Postquam nuntius imperiorum Ascuerae ad Delfadorem pervenit, mox furtim regiam intravit et abstulit Conradum, qui tenerrimus filiorum fratris Garardi erat, ea re servavit a morte.

note: [label] [trait]: id=undead
en: undead
la: immortuus

note: [label] [chance] [trait]: id=fearless
en: fearless
la: intrepidus

note: [label] [plague]: id=SotA_plague, type=null # prevents normal corpse, and allows SotA code to handle it [plague]: id=plague, type=Walking Corpse
en: plague
la: pestilens

note: [chance_to_hit] [chance_to_hit]: id=magical
en: magical
la: magicus

note: [trait]: id=intelligent_dummy [trait]: id=intelligent
en: intelligent
la: doctus

note: [resistance]: id=garak_steadfast [resistance]: id=steadfast
en: steadfast
la: constans

note: [illuminates]: id=illumination_song_verse [illuminates]: id=illumination
en: female^illuminates
la: illustrat

note: [heals]: id=healing
en: heals +4
la: sanat +IV

note: [heals]: id=healing
en: female^heals +4
la: sanat +IV

note: [heals]: id=healing
en: heals +8
la: sanat +VIII

note: [heals]: id=healing
en: female^heals +8
la: sanat +VIII

note: [artifact] [chance] [teleport]: id=teleport
en: teleport
la: praeterit

note: [artifact] [regenerate]: id=regenerates
en: regenerates
la: convalescit

note: [chance] [trait]: id=healthy
en: Always rest heals
la: Semper quiescens sanatur

note: [chance] [damage]: id=backstab
en: backstab
la: traicit

note: [chance] [dummy]: id=feeding
en: feeding
la: ingurgitat

note: [chance] [leadership]: id=leadership
en: leadership
la: ducatus

note: [hides]: id=ambush
en: ambush
la: insidiae

note: [hides]: id=concealment
en: concealment
la: occultatio

note: [drains]: id=drains
en: drains
la: exhaurit

note: [chance_to_hit]: id=marksman
en: marksman
la: perspicax

note: [hides]: id=nightstalk
en: nightstalk
la: noctivagus

note: [poison]: id=poison
en: poison
la: venenat

note: [skirmisher]: id=skirmisher
en: skirmisher
la: concursatorius

note: [slow]: id=slow
en: slows
la: tardat

note: [heals]: id=curing
en: cures
la: antidotum

note: [editor_times]: id=indoors [time]: id=indoors
en: Indoors
la: Intro

note: [topic]: id=arkan_thoria
en: Arkan-thoria
la: Arcantoria

note: [topic]: id=great_ocean
en: Great Ocean
la: Oceanus Magnus

note: [topic]: id=green_isle
en: Green Isle
la: Insula Viridis

note: [topic]: id=old_continent
en: Old Continent
la: Continens Priscus

note: [topic]: id=great_continent
en: Great Continent
la: Continens Magnus

note: [topic]: id=kingdom_wesnoth
en: Kingdom of Wesnoth
la: Regnum Vesnotei

note: [topic]: id=northlands
en: Northlands
la: Septentrionalia

note: [topic]: id=southwest_elven_lands
en: Southwest Elven Lands
la: Terra Dryadalis Inter Occidentem et Meridiem

note: [topic]: id=heart_mountains
en: Heart Mountains
la: Montes Cordis

note: [topic]: id=far_north
en: Far North
la: Septentrionalia Alta

note: [section]: id=gameplay [topic]: id=..gameplay
en: Gameplay
la: Ars Ludi

note: [section]: id=commands [topic]: id=..commands
en: Commands
la: Imperia

note: [topic]: id=about_game
en: About the Game
la: De Ludo

note: [topic]: id=.unknown_unit
en: Unknown Unit
la: Actor Ignotus

note: [topic]: id=hitpoints
en: Hitpoints and Experience
la: Puncta Salutis Ususque

note: [topic]: id=shroud_and_fog
en: Shroud and Fog of War
la: Absconsus et Nebula Belli

note: [topic]: id=combat
en: Combat
la: Certamen

note: [topic]: id=combat
en: 
    
    <header>text=Damage</header>
la: 
    
    <header>text=Damnum</header>

note: [topic]: id=damage_types_and_resistance
en: Damage Types and Resistance
la: Genera Damni et Firmitas

note: [topic]: id=time_of_day [time]: id=morning
en: Morning
la: Ante Meridiem

note: [topic]: id=time_of_day [time]: id=afternoon
en: Afternoon
la: Post Meridiem

note: [topic]: id=time_of_day [time]: id=first_watch
en: First Watch
la: Vigilia Prima

note: [topic]: id=time_of_day [time]: id=second_watch
en: Second Watch
la: Vigilia Secunda

note: [topic]: id=wrap_up
en: Wrap Up
la: Conclusio

note: [topic]: id=using_addons
en: Using Add-ons
la: Appendicibus Uti

note: [topic]: id=installing_addons
en: Installing Add-ons
la: Appendices Imponere

note: [topic]: id=removing_addons
en: Removing Add-ons
la: Appendices Delere

note: [topic]: id=general_commands
en: 
    Clear chat messages.
la: 
    Nuntios colloquii tollere.

note: [topic]: id=general_commands
en: 
    Quit the scenario (without prompting).
la: 
    Scaenarium exire (sua sponte).

note: [topic]: id=general_commands
en: 
    Save the game (without prompting).
la: 
    Ludum servare (sua sponte).

note: [topic]: id=general_commands
en: 
    Save the game and quit the scenario (without prompting).
la: 
    Ludum servare et scaenarium exire (sua sponte).

note: [topic]: id=debug_commands
en: 
    Toggle fog/shroud for the current side.
la: 
    Nebulam/absconsum manui praesenti variare.

note: [heals]: id=curing
en: female^cures
la: antidotum

note: [regenerate]: id=regenerates
en: female^regenerates
la: convalescit

note: [leadership]: id=leadership
en: female^leadership
la: ducatus

note: [skirmisher]: id=skirmisher
en: female^skirmisher
la: concursatoria

note: [illuminates]: id=illumination
en: illuminates
la: illustrat

note: [teleport]: id=teleport
en: female^teleport
la: praeterit

note: [hides]: id=ambush
en: female^ambush
la: insidiae

note: [hides]: id=concealment
en: female^concealment
la: occultatio

note: [hides]: id=submerge
en: submerge
la: demergit

note: [hides]: id=submerge
en: female^submerge
la: demergit

note: [dummy]: id=feeding
en: female^feeding
la: ingurgitat

note: [advancement]: id=amla_default
en: Max HP bonus +3, Max XP +20%
la: Max bonum PS +III, Max PU +XX%

note: [time]: id=midday [time]: id=midday_hour
en: Midday
la: Meridies

note: [time]: id=second_watch_hour1
en: Second Watch — First Hour
la: Secunda Vigilia — Prima Hora

note: [time]: id=second_watch_hour2
en: Second Watch — Second Hour
la: Secunda Vigilia — Secunda Hora

note: [time]: id=second_watch_hour3
en: Second Watch — Third Hour
la: Secunda Vigilia — Tertia Hora

note: [time]: id=second_watch_hour4
en: Second Watch — Fourth Hour
la: Secunda Vigilia — Tertia Hora

note: [time]: id=second_watch_hour5
en: Second Watch — Fifth Hour
la: Secunda Vigilia — Quinta Hora

note: [time]: id=second_watch_hour6
en: Second Watch — Sixth Hour
la: Secunda Vigilia — Sexta Hora

note: [time]: id=morning_hour1
en: Morning — First Hour
la: Ante Meridiem — Prima Hora

note: [time]: id=morning_hour2
en: Morning — Second Hour
la: Ante Meridiem — Secunda Hora

note: [time]: id=morning_hour3
en: Morning — Third Hour
la: Ante Meridiem — Tertia Hora

note: [time]: id=morning_hour4
en: Morning — Fourth Hour
la: Ante Meridiem — Quarta Hora

note: [time]: id=afternoon_hour1
en: Afternoon — First Hour
la: Post Meridiem — Prima Hora

note: [time]: id=afternoon_hour2
en: Afternoon — Second Hour
la: Post Meridiem — Secunda Hora

note: [time]: id=afternoon_hour3
en: Afternoon — Third Hour
la: Post Meridiem —Tertia Hora

note: [time]: id=afternoon_hour4
en: Afternoon — Fourth Hour
la: Post Meridiem — Quarta Hora

note: [time]: id=afternoon_hour5
en: Afternoon — Fifth Hour
la: Post Meridiem — Quinta Hora

note: [time]: id=afternoon_hour6
en: Afternoon — Sixth Hour
la: Post Meridiem — Sexta Hora

note: [time]: id=first_watch_hour1
en: First Watch — First Hour
la: Prima Vigilia — Prima Hora

note: [time]: id=first_watch_hour2
en: First Watch — Second Hour
la: Prima Vigilia — Secunda Hora

note: [time]: id=first_watch_hour3
en: First Watch — Third Hour
la: Prima Vigilia — Tertia Hora

note: [time]: id=first_watch_hour4
en: First Watch — Fourth Hour
la: Prima Vigilia — Quarta Hora

note: [trait]: id=loyal
en: female^loyal
la: fidelis

note: [trait]: id=undead
en: female^undead
la: immortua

note: [trait]: id=undead [trait]: id=mechanical [trait]: id=elemental
en: Immune to drain, poison, and plague
la: Ab hauriendo et veneno et peste incolumis

note: [trait]: id=mechanical
en: mechanical
la: machina

note: [trait]: id=mechanical
en: female^mechanical
la: machina

note: [trait]: id=elemental
en: elemental
la: elementum

note: [trait]: id=elemental
en: female^elemental
la: elementum

note: [trait]: id=strong
en: strong
la: validus

note: [trait]: id=strong
en: female^strong
la: valida

note: [trait]: id=dextrous
en: dextrous
la: sollers

note: [trait]: id=dextrous
en: female^dextrous
la: sollers

note: [trait]: id=quick
en: quick
la: celer

note: [trait]: id=quick
en: female^quick
la: celer

note: [trait]: id=intelligent
en: female^intelligent
la: docta

note: [trait]: id=resilient
en: resilient
la: robustus

note: [trait]: id=resilient
en: female^resilient
la: robusta

note: [trait]: id=healthy
en: healthy
la: sanus

note: [trait]: id=healthy
en: female^healthy
la: sana

note: [trait]: id=fearless
en: female^fearless
la: intrepida

note: [trait]: id=fearless
en: Fights normally during unfavorable times of day/night
la: Aeque in hora adversa diei/noctis pugnat.

note: [trait]: id=feral
en: feral
la: ferus

note: [trait]: id=feral
en: female^feral
la: fera

note: [trait]: id=weak
en: weak
la: infirmus

note: [trait]: id=weak
en: female^weak
la: infirma

note: [trait]: id=slow
en: slow
la: lentus

note: [trait]: id=slow
en: female^slow
la: lenta

note: [trait]: id=dim
en: dim
la: hebes

note: [trait]: id=dim
en: female^dim
la: hebes

note: [berserk]: id=berserk
en: berserk
la: saevus

note: [petrifies]: id=petrifies
en: petrifies
la: defigit

note: [swarm]: id=swarm
en: swarm
la: fervet

note: [damage]: id=charge
en: charge
la: incurrit

note: [language]
en: arcane
la: mysticum

note: [race]: id=bats
en: race^Bat
la: Vespertilio

note: [race]: id=bats
en: race+female^Bat
la: Vespertilio

note: [race]: id=bats
en: race^Bats
la: Vespertiliones

note: [race]: id=drake
en: race^Drake
la: Draculus

note: [race]: id=drake
en: race+female^Drake
la: Dracula

note: [race]: id=drake
en: race^Drakes
la: Draculi

note: [race]: id=dwarf
en: race^Dwarf
la: Pumilio

note: [race]: id=dwarf
en: race+female^Dwarf
la: Pumilio

note: [race]: id=dwarf
en: race^Dwarves
la: Pumiliones

note: [race]: id=elf
en: race^Elf
la: Dryadalis

note: [race]: id=elf
en: race+female^Elf
la: Dryadalis

note: [race]: id=elf
en: race^Elves
la: Dryadales

note: [race]: id=goblin
en: race^Goblin
la: Orculis

note: [race]: id=goblin
en: race+female^Goblin
la: Orculis

note: [race]: id=goblin
en: race^Goblins
la: Orcules

note: [race]: id=gryphon
en: race^Gryphon
la: Gryps

note: [race]: id=gryphon
en: race+female^Gryphon
la: Gryps

note: [race]: id=gryphon
en: race^Gryphons
la: Grypes

note: [race]: id=human
en: race^Human
la: Homo

note: [race]: id=human
en: race+female^Human
la: Mulier

note: [race]: id=human
en: race^Humans
la: Homines

note: [race]: id=lizard
en: race^Saurian
la: Lacerta

note: [race]: id=lizard
en: race+female^Saurian
la: Lacerta

note: [race]: id=lizard
en: race^Saurians
la: Lacertae

note: [race]: id=mechanical
en: race^Mechanical
la: Machina

note: [race]: id=mechanical
en: race+plural^Mechanical
la: Machinae

note: [race]: id=merman
en: race^Merman
la: Nereid

note: [race]: id=merman
en: race^Mermaid
la: Nereia

note: [race]: id=monster
en: race^Monster
la: Belua

note: [race]: id=monster
en: race+female^Monster
la: Belua

note: [race]: id=monster
en: race^Monsters
la: Beluae

note: [race]: id=naga
en: race^Naga
la: Hydradis

note: [race]: id=naga
en: race^Nagini
la: Hydrada

note: [race]: id=naga
en: race^Nagas
la: Hydrades

note: [race]: id=ogre
en: race^Ogre
la: Semihomo

note: [race]: id=ogre
en: race+female^Ogre
la: Semimulier

note: [race]: id=ogre
en: race^Ogres
la: Semihomines

note: [race]: id=orc
en: race^Orc
la: Orx

note: [race]: id=orc
en: race+female^Orc
la: Orx

note: [race]: id=orc
en: race^Orcs
la: Orces

note: [race]: id=troll
en: race^Troll
la: Troglodyta

note: [race]: id=troll
en: race+female^Troll
la: Troglodyta

note: [race]: id=troll
en: race^Trolls
la: Troglodytae

note: [race]: id=undead
en: race^Undead
la: Immortuum

note: [race]: id=undead
en: race+female^Undead
la: Immortua

note: [race]: id=undead
en: race+plural^Undead
la: Immortua

note: [race]: id=wolf
en: race^Wolf
la: Lupus

note: [race]: id=wolf
en: race+female^Wolf
la: Lupa

note: [race]: id=wolf
en: race^Wolves
la: Lupi

note: [race]: id=wose
en: race^Wose
la: Vidanum

note: [race]: id=wose
en: race^Woses
la: Vidana

note: [lua]: action
en: +1 max HP
la: +I fin PS

en: race^Miscellaneous
la: Alia

en: Strikes
la: Ictus

en: Resistances
la: Firmitas

en: Attack Type
la: Modus Pugnandi

en: Movement Cost
la: Pretium Motus

en: Vision Cost
la: Sumptus Visionis

note: [campaign]: id=Eastern_Invasion
en: EI
la: IO

en: Others
la: Alii

note: [side]: type=Dark Sorcerer, id=Mal-Talar [else] [side]: type=Necromancer, id=Mal-Talar A male necromancer, reappears in S06b and can pursue the player to S07b. In case a leader gets killed, there's some alias use between necromancers: if Mel Guthrak dies in S01, the pursuer in S02 is renamed Mal-Tal
en: Mal-Talar
la: Malis Talar

note: [side]: type=Dwarvish Steelclad, id=Knutan
en: Knutan
la: Gnutan

note: [side]: type=Troll, id=Kabak
en: Kabak
la: Kabacchus

note: [then] [modify_unit] If Mal-Talar was killed in S01, use a different name.
en: Mal-Bakral
la: Malis Bakral

note: [event] [side]: type=Dark Adept, id=Mal-Tar
en: Mal-Tar
la: Malis Tar

note: [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male [unit]: type=Necromancer, id=Mal-Skraat [then] brother of Mal-Kallat
en: Mal-Skraat
la: Malis Scrattus

note: [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female [then] [unit]: type=Necromancer, id=Mal-Kallat, gender=female sister of Mal-Skraat
en: Mal-Kallat
la: Malis Callatus

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
la: Caput Malis Ravanalis

note: [side]: type=Death Knight, id=Rava-Krodaz
en: Rava-Krodaz
la: Rava Krodazus

note: [unit]: type=Terraent, id=Terraent the unique unit type is a Paladin variantion
en: Terraent
la: Terraentus

note: [event]
en: Mal-Ravanal
la: Malis Ravanal

note: [unit]: type=Rogue, id=Shodrano
en: Shodrano
la: Scodrano

note: [side]: type=Necromancer, id=Mal-un-Karad male
en: Mal-un-Karad
la: Malun Caradus

note: [side]: type=Ogre, id=Grug
en: Grug
la: Grugus

note: [side]: type=Orcish Warlord, id=Prok-Bak
en: Prok-Bak
la: Procus Bacus

note: [side]: type=Orcish Warlord, id=Varrak-Klar In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit. In S12, a leader with a high but not unbeatable amount of gold. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orci
en: Varrak-Klar
la: Varracus Clar

note: [objective]: condition=lose
en: Death of Owaec
la: Mors Ovaeci

note: [side]: type=General, id=Halrad [unit]: type=General, id=Halrad
en: Halrad
la: Halradus

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
la: Malun Daracus

note: [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
en: Mal-un-Zanrad
la: Malun Zanradus

note: [side]: type=Necromancer, id=Mal-un-Xadrux
en: Mal-un-Xadrux
la: Malun Xadrux

note: [unit]: id=Halric, type=General [side]: type=General, id=Halric
en: Halric
la: Halricius

note: [unit]: id=Halrod, type=General [side]: type=General, id=Halrod
en: Halrod
la: Halrodius

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
la: Malis Xakralanus

note: [objective]: condition=lose
en: Death of Dacyn
la: Mors Deicinis

note: [objective]: condition=lose
en: Death of Konrad II
la: Mors Conradi II

note: [value]
en: Mal-Hadanak
la: Malis Hadanacus

note: [value]
en: Mal-Katklagad
la: Malis Katklagadus

note: [value]
en: Mal-Xaskanat
la: Malis Xaskanatus

note: [value]
en: Mal-Akranbral
la: Malis Acranbral

note: [value]
en: Mal-Larakan
la: Malis Laracanus

note: [value]
en: Mal-Drakanal
la: Malis Dracanalus

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
la: Dominus Equorum

en: Gweddry
la: Guetrius

note: [event]
en: Dacyn
la: Deicin

en: Owaec
la: Ovaecus

en: Konrad II
la: Conradus II

en: Holy Amulet
la: Amuletum Sacrum

note: #-#-#-#-#  139 (wescamp-i 18n)  #-#-#-#-# [objective]: condition=win
en: Defeat enemy leader
la: Ducem hostis vincere

note: [brush]: id=brush-1
en: Single Hex
la: Unum Hexagonum

note: [brush]: id=brush-2
en: Radius 1 Hex
la: Radius I Hexagoni

note: [brush]: id=brush-3
en: Radius 2 Hex
la: Radius II Hexagonorum

note: [brush]: id=brush-nw-se
en: Hex Line NW-SE
la: Agmen hexagonorum OcS-OrA

note: [editor_group]: id=flat
en: flat
la: plana

note: [editor_group]: id=desert
en: desert
la: deserta

note: [editor_group]: id=embellishments
en: embellishments
la: ornamenta

note: [editor_group]: id=forest
en: forest
la: silvestria

note: [editor_group]: id=fall
en: fall
la: autumna

note: [editor_group]: id=frozen
en: frozen
la: frigida

note: [editor_group]: id=rough
en: rough
la: aspera

note: [editor_group]: id=cave
en: cave
la: caverna

note: [editor_group]: id=obstacle
en: obstacle
la: impedimenta

note: [editor_group]: id=village
en: village
la: viculi

note: [editor_group]: id=castle
en: castle
la: castella

note: [editor_group]: id=bridge
en: bridge
la: pontes

note: [editor_group]: id=special
en: special
la: insolita

note: #-#-#-#-#  140 (Wesnoth-editor 1.2)  #-#-#-#-# [editor_times]: id=test
en: Test
la: Probatio

note: [editor_times]: id=after_the_fall
en: After the Fall
la: Post Calamitatem

note: [menu]: id=menu-editor-file, type=turbo
en: File
la: Fasciculus

note: [menu]: id=menu-editor-areas
en: Areas
la: Harenae

note: #-#-#-#-#  140 (Wesnoth-editor 1.2)  #-#-#-#-# [label]: id=villages-icon
en: villages
la: viculi

note: #-#-#-#-#  140 (Wesnoth-editor 1.2)  #-#-#-#-# [label]: id=units-icon
en: units
la: actores

en: Name:
la: Nomen:

en: Level:
la: Ordo:

en: Cost:
la: Impendium:

en: Fatal error
la: Error gravis

en: Do you really want to quit? The following maps were modified and all changes since the last save will be lost:
la: Itane vis exire? Hae chartae mutatae sunt et omnes mutationes post servatumdelebuntur:

en: No editor time-of-day found.
la: Hora pro chartographia non inventa est.

en: Error loading mask
la: Error dum persona arcessitur

en: Choose Target Map
la: Chartam Eligere

en: Error loading map
la: Error dum charta arcessitur

en: This map is already open.
la: Charta iam aperta est.

en: No random map generators found.
la: Nulli generatores chartarum fortunae inventi sunt.

en: Map creation failed.
la: Chartam creare male evenit.

en: Unsaved Changes
la: Mutationes Non Servatae

en: Map loaded from scenario
la: Charta ab scaenario arcessita

en: The size of the target map is different from the current map
la: Magnitudo chartae electae dissimilis chartae praesenti est

en: The map file looks like a scenario, but the map_data value does not point to an existing file
la: Fasciculus chartae scaenarium esse videtur, sed numerus map_data fasciculum verum non indicat

en: Could not save into scenario
la: Non potest ut ad scaenarium servetur

en: (Unknown Group)
la: (Classis Ignota)

en: (non-core)
la: (innucleum)

en: Will not work in game without extra care.
la: Hae sine cura singulare deerint.

note: [campaign]: id=Dead_Water
en: Dead Water
la: Aqua Mortua

note: [campaign]: id=Dead_Water
en: DW
la: AM

note: [campaign]: id=Dead_Water
en: Citizen
la: Civis

note: [campaign]: id=Dead_Water
en: (Intermediate level, 10 scenarios.)
la: (Ordo mediocris, X scaenaria.)

note: [about]
en: Artwork
la: Imagines

note: [side]: type=Dark Sorcerer, id=Mal-Kevek
en: Undead Forces
la: Copiae Inmortuum

note: [side]: type=Dark Sorcerer, id=Mal-Kevek [side]: type=Lich, id=Mal-Kevek
en: Mal-Kevek
la: Malis Cevecus

note: [unit]: type=Merman Netcaster, id=Gwabbo
en: Gwabbo
la: Guabbo

note: [side]: type=Necromancer, id=Mel Daveth
en: Mel Daveth
la: Melis Davethus

note: [unit]: type=Dread Bat, id=Fearsome Bat
en: Fearsome Bat
la: Vespertilio Horrendus

note: [unit]: type=Vampire Bat, id=Friendly Bat
en: Friendly Bat
la: Vespertilio Amicus

note: [unit]: type=Walking Corpse, id=Undead Bat
en: Undead Bat
la: Vespertilio Inmortuus

note: [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
en: Wolf Riders
la: Lupites

note: [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
en: Gashnok
la: Gasnocius

note: [side]
en: Wild Wolves
la: Lupi Feri

note: [unit]: type=Goblin Knight, id=Vrunt
en: Vrunt
la: Uruntus

note: [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
en: Gilak
la: Gilacus

note: [unit]: type=Merman Brawler, id=Teeloa
en: Teelöa
la: Tilloa

note: [unit]: type=Drake Burner, id=Keshan
en: Keshan
la: Cescanus

note: [unit]: type=Poacher, id=Siddry
en: Siddry
la: Sidrius

note: [objective]: condition=win
en: Destroy all the undead
la: Omnia inmortus delere

note: [objective]: condition=win
en: (you can destroy the undead first)
la: (primum inmortus delere potes)

note: [objective]: condition=win
en: Also kill Marg-Tonz
la: Quoque Margum Tonzum interficere

note: [side]: id=Marg-Tonz, type=Orcish Sovereign
en: Marg-Tonz
la: Margus Tonzus

note: [side]: id=Growloff, type=Ranger
en: Growloff
la: Fremitor

note: [side]: id=Vlagnor, type=Drake Flameheart
en: Vlagnor
la: Ulagnor

note: [side]: id=Tyegea, type=Mermaid Diviner
en: Tyegëa and Priestesses
la: Tyegea et Sacerdotes

note: [side]: id=Tyegea, type=Mermaid Diviner
en: Tyegëa
la: Tyegea

note: [side]
en: Hungry Creatures
la: Animales Esurientes

note: [objective]: condition=win
en: Find Caladon the mage
la: Magum Caladonum invenire

note: [unit]: type=Silver Mage, id=Caladon [side]
en: Caladon
la: Caladonus

note: [side]: type=Lich, id=Mal-Govon
en: Mal-Govon
la: Malis Govonus

note: [side]
en: Villagers
la: Vicani

note: [objective]: condition=lose
en: Death of Kai Krellis
la: Mors Crellis Cae

note: [objective]: condition=lose
en: Death of Cylanna
la: Mors Cylannae

note: [objective]: condition=lose
en: Death of Caladon
la: Mors Caladoni

note: [unit]: type=Outlaw, id=Howyrth
en: Howyrth
la: Hovyrthius

note: [unit_type]: id=Merman Child King, race=merman
en: Child King
la: Rex Puer

note: [unit_type]: id=Merman Soldier King, race=merman
en: Soldier King
la: Rex Pugnator

note: [unit_type]: id=Merman Young King, race=merman
en: Young King
la: Rex Iuvenis

en: Kai Krellis
la: Crellis Cae

note: #-#-#-#-#  139 (wescamp-i 18n)  #-#-#-#-# [object]: id={ID} #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [item]: id=storm-trident [item]: id=storm-trident2 [object]
en: Storm Trident
la: Tridens Tempestatum

note: [object]: id={ID}
en: Ankh Necklace
la: Monile Ancheum

note: [object]: id=power_ring2
en: Ring of Power
la: Anulus Potestatis

note: [campaign]: id=Delfadors_Memoirs
en: Delfador’s Memoirs
la: Annales Delfadoris

note: [campaign]: id=Delfadors_Memoirs
en: DM
la: AD

note: [campaign]: id=Delfadors_Memoirs
en: Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?
la: Vesnotes inexorabiliter in tumultum delabi videtur, quia orces vastantes ad meridiem trans Flumen Magnum fluunt et bestiae arcanae funestaeque noctu errant. Quis est Ilia Malalis tenebricosus? Possis vincere priusquam vitam Vesnote deleat?

note: [campaign]: id=Delfadors_Memoirs
en: (Intermediate level, 19 scenarios.)
la: (Ordo mediocris, IXX scaenaria.)

note: [about]
en: Creator and Original Designer
la: Creator et Conditor

note: [about]
en: Co-Authors
la: Scriptores

note: [about]
en: WML Programming and Assistance
la: VML Scribens et Auxilium

note: [scenario]: id=01_Overture
en: Overture
la: Prologus

note: [message]: speaker=narrator [option]
en: Mages
la: Magi

note: [unit]: id=Marshal, type=Mage of Light
en: Marshal
la: Imperator

note: [side]
en: First Oracle
la: Oraculum Primum

note: [side]
en: Second Oracle
la: Oraculum Secundum

note: [side]
en: Third Oracle
la: Oraculum Tertium

note: [side]
en: Fourth Oracle
la: Oraculum Quartum

note: [part]
en: <i>The New Mage Ceremony</i>
la: <i>Ritus Magi Novi</i>

note: [part]
en: and
la:  et

note: [part]
en: <i>The Name Journey</i>
la: <i>Via Nominis</i>

note: [message]: speaker=narrator
en: Academy of Magic, Isle of Alduin.
la: Schola Artis Magicae, Alduini.

note: [message]: speaker=Marshal
en: Come, O aspirant. The Oracles await you.
la: Veni, o affectator. Oracula te exspectant.

note: [message]: speaker=First Oracle
en: The time of peace is passing. Chaos is rising; evil is rooted in the land’s very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL
la: Tempus pacis transit. Chaos exsurgit; mala in ipso corde terrae coalescit. Tenebrae mox veniet. Orbis terrarum mutabitur, et apud vindices congregationis nostrae magorum eris. Dono tibi syllabam primam potestatis, initium nominis tui: DEL

note: [message]: speaker=Second Oracle
en: You will not be least among those champions. Nay; you will be called <i>“The Great”</i> before your days are through. I give you the second syllable of power, the second part of your name: FA
la: Non minimus apud illos eris. Quin; <i>“Magnum”</i> vocatus eris priusquam ex vita abibis. Dono tibi syllabam secundam potestatis, partem secundam nominis tui: FA

note: [message]: speaker=Marshal
en: DELFADOR, open your eyes. And open them again!
la: DELFADOR, aperi oculos, et iterum aperi!

note: [message]: speaker=Delfador
en: The light fills me!
la: Lux me complet!

note: [message]: speaker=First Oracle [message]: speaker=Second Oracle [message]: speaker=Third Oracle [message]: speaker=Fourth Oracle
en: It is well.
la: Bene est

note: [message]: speaker=Marshal
en: Now, go forth!
la: Iam, age porro!

note: [message]: speaker=Marshal
en: Your name journey begins. Methor will lead you from this place.
la: Via nominis tui coepit. Methor te hinc ducet.

note: [message]: speaker=Methor
en: But I will not see you to its end, for that is yours alone.
la: Sed non ad finem curabo, nam tibi tantum est.

note: [message]: speaker=Methor
en: Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.
la: Pericula probationesque nos exspectant. Cum vere nomen datum agnoveris, discedam.

note: [message]: speaker=Delfador
en: I am ready.
la: Paratus sum.

note: [scenario]: id=02_This_Valley_Belongs_to_Me
en: This Valley Belongs to Me
la: Haec Vallis Mihi Est

note: [leader]: id=Grogor-Tuk, type=Goblin Pillager
en: Grogor-Tuk
la: Grogor Tuccus

note: [part]
en: Delfador’s wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.
la: Tempus errandi cum Methore ad multos locos mirabiles, et intus et foras terram hominum, duxit. Discent et se exercent, utentes arte magica ut illos inter quos ibant iuvarent et ut scientiam canalium potestatiumque mundi crescerent.

note: [message]: speaker=Grogor-Tuk
en: Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...
la: Audite, homines! Haec vallis nunc mihi est. Domus moventesque postulo! Mihi tacite donate et sinam ut servi vivatis...

note: [message]: speaker=Methor
en: Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.
la: Beluam superbiam! Paucos satis tenemus, et non te sinemus a nobis vi et armis capere.

note: [message]: speaker=Grogor-Tuk
en: That’s where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!
la: Ita falsum dicis, mage putide. Bellum venit, homines... Bellum! Viculos capite et nullis parcite!

note: [objective]: condition=win
en: Defeat Grogor-Tuk
la: Grogorem Tuccum vincere

note: [message]: speaker=unit
en: Heed my last words, Delfador! Journey northwest to Weldyn, and seek out my friend Leollyn. He will help you.
la: Cave verbis ultimis, Delfador! I inter septentrionem et occidentem ad Veldinem amicum Leollum petitum. Te iuvabit.

note: [message]: speaker=Methor
en: Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northwest to Weldyn, and seek out my friend Leollyn. He will help you.
la: Optime, Delfador! Video me te bene educavisse et te vere paratum ut rem facias. Tempus itinerum finiverunt, sed ad iter faciendum est ut inter septentrionem et occidentem eas et amicum Leollum petas. Te adiuvabit.

note: [message]: speaker=Delfador
en: I will grieve for master Methor... I must take his advice and seek out Leollyn.
la: Lugeo dominum Methorem... sed consillium capere opus est ut Leollum petam.

note: [message]: speaker=Delfador
en: And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.
la: Et nuntium malum feram. Orcesne, usque ad meridiem etiam ad Veldinem? Signum dirum est; res in Vesnote perperae sunt.

note: [scenario]: id=03_The_Road_to_Weldyn
en: The Road to Weldyn
la: Via ad Veldinem

note: [leader]: id=Urthaka-Tan, type=Orcish Warrior
en: Urthaka-Tan
la: Urthaka Tan

note: [scenario]: id=03_The_Road_to_Weldyn
en: The Great Valley
la: Vallis Magna

note: [scenario]: id=03_The_Road_to_Weldyn
en: Fort Brell
la: Castellum Brellus

note: [scenario]: id=03_The_Road_to_Weldyn
en: Fort Miryen
la: Castellum Mirien

note: [message]: speaker=narrator
en: Delfador followed Methor’s advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...
la: Delfador consilium Methoris cepit et ultra colles Veldinem tetendit. Sed viae plures periculosae quam putabat sunt...

note: [event]
en: Derrin
la: Derrinius

note: [event]
en: Feorth
la: Feorthus

note: [event]
en: Gar
la: Gae

note: [message]: speaker=Delfador
en: I cannot turn back now... If I fight these orcs, will your villagers help me?
la: Redire iam non possumus... Si orces pugnaverim, rusticine me adiuvabunt?

note: [message]: speaker=Derrin
en: You see me armed for war because we were mustering to aid our kin. We can help each other — and you’ll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.
la: Me armatum pro bello vides quod nos concivimus ut cives iuvemus. Inter se iuvare possumus — te non paenitet nobiscum pugnare, nam haec regio sagittarios optimos in Vesnote exercet.

note: [message]: speaker=unit
en: Take this, you slimy invader!
la: Morere, iste vastator limose!

note: [message]: role=bowman_advisor
en: Beware! Night is falling — that’s when the orcs tend to attack!
la: Cave! Vesperascit — ubi orces aggredi malunt!

note: [message]: role=bowman_advisor
en: Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.
la: Gratias agimus tibi, Delfador, quia terram ab orcibus pestiferis exhaurire adiuvavit. Magia tui magis auxilium quam petivimus, et debitores tibi sumus.

note: [message]: speaker=Delfador
en: You are welcome... But I am wondering what orcs were doing so deep inside the borders of Wesnoth.
la: Vobis gratias ago... sed cur orces tam alte in finibus Vesnotei adsunt?

note: [message]: role=bowman_advisor
en: Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.
la: Fortasse pauci nostrorum te tenus Veldine comitari debent. Hae terrae non tutae viatori solo sunt, et discamus quod orces usque ad meridiem traxit.

note: [objective]: condition=win
en: Defeat Hagha-Tan
la: Hagam Tanem vincere

note: [objective]: condition=lose
en: Death of Leollyn
la: Mors Leolli

note: [message]: speaker=Delfador
en: Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...
la: Methor me dixit me Leollum in turre eius in Silva Regia pro urbe invenire posse. Debet prope hic adesse...

note: [message]: speaker=Hagha-Tan
en: Ah, another human is approaching... yes... more meat for my war-band...
la: A, homo alius appropinquat... aio... plus carnis catervae meae...

note: [message]: speaker=Leollyn
en: Hail, strangers on the road! I crave your aid; hurry, for we are sorely beset!
la: Avete, advenae occidenti! Desidero subsidio; festinate, nam male obsidemur!

note: [message]: speaker=Delfador
en: Well met, Leollyn! My friends and I will roust this barbarian for you. We’re getting used to such work by now — I did not expect to have so much trouble getting here!
la: Opportune venis, Leolle! Amici egoque barbaros tibi pellemus. Laborem talem nuper solemus — non exspecto tantam molestiam in via invenire!

note: [message]: speaker=Leollyn
en: Then you have not heard...? —But there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.
la: Itaque non audivistis... sed tempus ad loquendum satis erit. Si istas bestias foedas distraxerim, in vicem oppugnare conabor.

note: [message]: speaker=Hagha-Tan
en: Yes... yes... slay them, my assassins!
la: Aio... aio... eos necate, sicarii mei!

note: [message]: speaker=second_unit
en: Uh oh... I don’t like the look of this...
la: Ei... Odi faciem facinoris...

note: [message]: speaker=Delfador
en: Their blood sheds as readily as any man’s.
la: Sanguis tam facile quam hominis ulli effundit.

note: [message]: speaker=Leollyn
en: You are a brave fighter, young friend.
la: Tu pugnator fortis es, amice iuvenis.

note: [message]: speaker=Delfador
en: Leollyn is slain! This is terrible... I had best give up and return home.
la: Leollus trucidatus est! Terribilis est... debeo dedere et domui redire.

note: [message]: speaker=Delfador
en: Delfador, sir. Actually, I came seeking you — you see, I was a student of Methor’s. He said that you might find me employment in Weldyn.
la: Delfador, domine. Vere veni te petitum, nam discipulus Methoris fuit. Dixisti te Veldini munus mihi invenire posse.

note: [message]: speaker=Leollyn
en: Ah, one of Methor’s, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!
la: A, unusne Methoris es? Bene, bene... Itaque opus Garardo iuveni est omnibus manibus, quae concire potes, praesertim si magiam sciunt!

note: [message]: speaker=Delfador
en: Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.
la: Delfador, domine. Sed nuntium malum fero... Methor, doctor mei, mortuus est.

note: [message]: speaker=Leollyn
en: That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.
la: Quidem nuntium malum est... tempora nigra sunt. Puto te ad Veldinem mecum redire debere. Quoque necesse Garardo nuntium audire est.

note: [message]: speaker=Delfador
en: Is that Garard, King of Wesnoth, you refer to?!
la: Num Garardus est, Rex Vesnotei, quem refers?!

note: [message]: speaker=Leollyn
en: Of course — do you know any other kings by that name? I was one of his father’s most trusted advisors until he passed away earlier this year, and I still have the son’s ear, though being young he listens perhaps less well than he should.
la: Sane — scisne regem alterum illo nomine? Unus suasorum fidissimorum patris erat priusquam de vita nuper exivit, aures filii adhuc habeo, etsi quia iuvenis est fortasse peius quam debes audit.

note: [scenario]: id=05_Council_in_Weldyn
en: Council in Weldyn
la: Concilium Veldini

note: [unit]: id=Gurcyn, type=Cavalryman
en: Gurcyn
la: Gurcinius

note: [message]: speaker=narrator
en: Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night’s rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.
la: Delfador Leolleque in via Veldinem non iam obsessi sunt. Urbe itrato Delfador a magnitudine, moenibus magnis et arce miro miratus est. Post noctem quietis Leollum se invitavit ut concilium cum rege ipso edesset. Videtur Garardum acrem esse ut nuntium a finibus Vesnotei audiret.

note: [message]: speaker=Garard II
en: Ah, now the last of my council is here. Lionel, what tidings from the north?
la: A, iam ultimi concilii adsunt. Lionelus, quid nuntiatum a borea est?

note: [message]: speaker=Leollyn
en: Worse news — the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...
la: Peior nuntius — orces iam hic adsunt, rex. Me ipse in silva regia insidiati sunt. Si hic cives iuvenis...

note: [message]: speaker=Gurcyn
en: The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.
la: Dryadales non pugnabunt; spernunt orces, sed obscurum de avaritia et insipientia hominun dicunt. Numquam tam inimicos videntur. Aliquid sciunt et metuunt, sed non me dixerunt quod est.

note: [message]: speaker=Garard II
en: Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and be Leollyn’s right hand as he is mine.
la: A, Delfador iuvenis... bene dicis et Leollum iam me de virtute dixit. Pro condicione tibi gratias ago, sed officium bellatorum, non magi, est. Cum Leollo hic manebas et oculus Leolli ut is mei eris.

note: [message]: speaker=Leollyn
en: Delfador, I may have a task for you... Lionel’s talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?
la: Delfador, munus tibi habeam... verba Lioneli de beluis malis me terruit. Tales fabulae me antea pervenit. Adsunt loci pauci, ubi mundum Manium mundo scito appropinquat et ibi magus exercitus cum animis mortuorum per meditationem dicat. Locus citimus est ad septenriones et orientem, in parva insula Fluminis Magni iacens ad meridiem a Vado Abesis. Si mortui anxii sunt, de ratione dicant. Putaveram rem me suscepisse... sed nunc opus est mihi Veldini manere... fortasse loco mei ire potes?

note: [message]: speaker=Delfador
en: If that is how I may best serve, I will do it right willingly.
la: Si quomodo optime servas fuerit, mea sponte faciam.

note: [message]: speaker=Leollyn
en: Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road... especially where you’ll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.
la: Ita facies! Lionelus suique te comitabuntur, nam opus est tibi plus magiis ut in via se defendat... praesertim ubi eas, in terram feram ad septentriones a Tato. Locus volubilis umquam est et orces iam ad septentriones a Vado praedantur.

note: [scenario]: id=06_Swamps_of_Illuven
en: The Swamps of Illuven
la: Paludes Illuvenis

note: [leader]: id=Garrath, type=Rogue
en: Garrath
la: Garrathus

note: [leader]: id=Harold, type=Bandit
en: Harold
la: Haroldus

note: [objective]: condition=win
en: Move Delfador to the signpost in the northeast
la: Delfadorem ad signum ad septentriones et orientem movere

note: [objective]: condition=lose
en: Death of Lionel
la: Mors Lioneli

note: [message]: speaker=Lionel
en: These are the swamps of Illuven — lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...
la: Hic sunt paludes Illuvenis — consanguinea inferior Paludis Horroris ad septentriones a Flumine Magno, sed etiam satis noxia est. Via nostra ad septentriones et occidentem ad Vadum Abesis iacet. Via occidentalis circum aciem alteram Collium Brunorum tutior sit, sed...

note: [message]: speaker=Delfador
en: ... I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?
la: ... recta ire postulavit. Scio; speramus optionem stulta non esse. Qui viculos in paludibus aedificaverunt? Orcesne?

note: [message]: speaker=Lionel
en: No, men of Wesnoth... but those who dwell here are a lawless lot.
la: Non aedificaverunt, sed homies Vesnotei... sed qui hic vivunt turba iniura sunt.

note: [message]: speaker=Garrath
en: Greetings, strangers! This swamp is dangerous... You wanna cross it, you’ll need protection — cost you only $fee gold!
la: Avete, advenae! Palus periculosa est... si transire volueritis praesidio egebitis — $fee nummorum modo sibi stetit!

note: [option]
en: Thanks very much. Here’s the gold...
la: Gratias ago tibi... em aura...

note: [message]: speaker=Garrath
en: It’s been a pleasure doing business with you... Bye!
la: Mihi placuit secum negotium egisse... Valete!

note: [message]: speaker=Delfador
en: Where did he go?
la: Ubi iit?

note: [message]: speaker=Harold
en: Haw haw haw! Fools!
la: Hahahae! Asini!

note: [message]: speaker=Lionel
en: Well, at least we only have to deal with one of them now...
la: Hui, saltem iam unum solum aggredi debemus...

note: [option]
en: No thanks — we’ll manage by ourselves...
la: Non ememus — sine te pergemus...

note: [message]: speaker=Garrath
en: You’ll regret it!
la: Vobis paenitebit!

note: [message]: speaker=Harold
en: They certainly will! Haw haw haw!
la: Vero facient! Hahahae!

note: [message]: speaker=unit
en: This chest contains all the money that rogue has taken from unwary travelers!
la: Arca pecuniam omnem quae furcifer a viatoribus ignaris cepit concludit!

note: [scenario]: id=07_Night_in_the_Swamp
en: Night in the Swamp
la: Nox in Palude

note: [message]: speaker=unit
en: I call upon all that is holy to break the power of this evil stone!
la: Evoco omnes sacra ut potestatem lapidis mali frangam!

note: [message]: speaker=Delfador
en: I think that’s all of them! Let’s move on — the less time we spend in this swamp the better.
la: Puto tantum esse! Pergamus — eo minus si diutius in palude agamus.

note: [message]: speaker=unit
en: Evil emanates from this stone, but I have not the power to destroy it.
la: Mala a hoc lapide oriuntur, sed non facultatem delendi habeo.

note: [message]: speaker=Delfador
en: These swamps seem to go on forever!
la: Paludes in aeternum tendere videntur!

note: [message]: speaker=Lionel
en: One more day’s travel, I think. We should camp for the night now — we should be out of it by tomorrow evening.
la: Unam diem agemus, puto. Castra ponere debemus — ex illa uno die exibimus.

note: [message]: speaker=Delfador
en: Those standing stones — they summon evil creatures!
la: Columnas monolithas — beluas malas evocant!

note: [message]: speaker=Lionel
en: I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.
la: Talem in borea vidi... Monstra nefaria gladiis minime nocentur, sed luci diei metuunt. Opus est omne vi resistere.

note: [message]: speaker=Delfador
en: Hmmm... if I could get nearer to the stones, I could perhaps break their power...
la: Hmmm... si saxis appropinqaure potueris, fortasse potestatem frangam...

note: [message]: speaker=unit
en: This’ll splinter your bones, you vile monstrosity!
la: Hic ossa tui findet, tu monstrum foedum!

note: [message]: speaker=Delfador
en: At last, morning is here!
la: Tandem lucescit!

note: [message]: speaker=Lionel
en: I hope I never see another night like that! Let’s leave this evil place as quickly as possible — I want to get us out of Illuven before dusk.
la: Spero me numquam noctem similem visurum esse! Exeamus quam celerrime e loco malo — volo Illuvenem ante crepusculum exire.

note: [leader]: id=Ur-Thorodor, type=Ancient Wose [scenario]: id=08_Ur-Thorodor
en: Ur-Thorodor
la: Urthorodor

note: [message]: speaker=Lionel
en: We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?
la: Advenimus, et ecce insulam de qua Leollus locutus est. Sed qui figurae ignotae moventes inter arbores sunt?

note: [message]: speaker=Delfador
en: I believe that they are woses — tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.
la: Credo se Voses esse — custodes silvestres. De illis audivi sed putabam a Vesnote in aeternum abivisse. Voses dicuntur non mali esse sed etiam inimici nobis sint. Diligentes esse debemus.

note: [message]: speaker=Ur-Thorodor
en: I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.
la: Urthorodor sum, veterrimus silvae. Qui sunt vos homines? Te desino in insulam nostram invadere.

note: [message]: speaker=Delfador
en: Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.
la: Urthorodor, amabo, sine nos ire! Expeditionem gravem Regi Garardo suscipimus. Ad omnes animos Vesnoti interest.

note: [message]: speaker=Ur-Thorodor
en: We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!
la: Flocci non facimus reges tui, homines. Saecula transiverunt ex quo populus tui hic adfuit solum modo radices in ultimo caementorum exsecrabilium tui agimus. Non diutius loquemur. Discedite aut ferte iram!

note: [message]: speaker=Lionel
en: This Ur-Thorodor should not speak of King Garard that way! <i>“Suffer our wrath”</i> indeed... I’ll show him wrath!
la: Hic Urthorodor de Rege Garardo ita dicere non debet! Quidem <i>“ferte iram”</i>... iram eum ostendam!

note: [message]: speaker=Delfador
en: It seems there is no alternative — we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.
la: Videtur optio nulla esse — necesse est insulam pervenire! Fortasse si Urthorodori appropinquavemus et iterum secum locuti erimus, intelleget.

note: [objective]: condition=win
en: Move Delfador to Ur-Thorodor’s castle
la: Delfadorem ad arcem Urthorodoris movere

note: [objective]: condition=lose
en: Death of Ur-Thorodor
la: Mors Urthorodoris

note: [message]: speaker=Ur-Thorodor
en: Hruuuarrgh! The vile human-creatures hew at me...
la: Heeeiiiiii! Homines foedi nostros dolant...

note: [message]: speaker=Delfador
en: Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth — we must fight against it together, or all life here will perish.
la: Urthorodor, opus est nos audire! Potestas magna omnibus viventibus Vesnoti minatur - opus est una pugnare, ne omnis vita peribit.

note: [message]: speaker=Ur-Thorodor
en: I trust no humans! Drive them out, my children!
la: Credo hominem nullum! Se pellite, liberi!

note: [message]: speaker=Delfador
en: This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.
la: Perditi sumus! Si efficere expeditionem caedem animales nobiles designat non possum pergere.

note: [message]: speaker=Lionel
en: Are you sure that’s wise?
la: Pro certo habeo te sapientem esse?

note: [message]: speaker=Ur-Thorodor
en: I see I had misjudged you, human. You are not like those who came before. I accept your offer!
la: Video me te male iudicavisse, homo. Tu dissimilis illis anticessis. Condicionem accipio!

note: [message]: speaker=narrator
en: As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.
    
    But as Delfador’s meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island — for a few orcish scouts had indeed crossed the Ford of Abez...
la: Vesnotiensibus ex insula exitis, Voses in arbores soluti sunt. Delfador meditationem coepit quae eum in tactu mundi Manium ponat.
    
    Sed cum meditatio Delfadoris crevisset et Voses in somio humi arborumque delapsi erant, aliquid in insula movit — nam pauci speculatorum orcium quidem Vadum Abesis transiverant...

note: [message]: speaker=Pruark
en: A human mage... is it dead?
la: Ecce magum humanum... mortuumne est?

note: [message]: speaker=Gurbash
en: Easy to find out... thump it and see if it wakes up!
la: Facile inventu... feri et vide num excitet!

note: [message]: speaker=narrator
en: <i>Thump</i>!
la: <i>Tax</i>!

note: [part]
en: It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador’s head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.
la: Erat momentum quod fortunam orbis terrarum mutavit. Bellator orcium facultates multas tenuit. Caput Delfadoris facile cepisse potuit. Si accidisset orces Vesnotem totam saecla regentes superavisse possent. Sed elegit, putans ludibrium rarum fore uno de magis spretis humanis abuti, Delfadorem pugno armato ferire.

note: [objective]: condition=win
en: Move Delfador to the signpost
la: Delfadorem ad signum movere

note: [message]: speaker=narrator
en: Delfador opens his eyes and realizes he is <i>alone</i> in the <i>dark</i>.
la: Delfador oculos cognoscens se <i>solum</i> in <i>tenebras</i> esse aperuit.

note: [event]
en: Rorthin
la: Rorthinus

note: [message]: speaker=Rorthin
en: A living man... so it is as Iliah-Malal says...
la: Hominom viveintem... ita est secundom verba Iliai Malalis...

note: [message]: speaker=Delfador
en: Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?
la: Iterum dic, anime! De te dic. Quis est Ilia Malalis?

note: [scenario]: id=09_Houses_of_the_Dead
en: Roddry
la: Roddrius

note: [message]: speaker=Roddry
en: Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan’s village.
la: Oissubusne occussisti? Arx ad septentriones hinc iacet. Difficile pugnatu est, sed aditos oiccultos valli praeter viculom Sythanei.

note: [scenario]: id=09_Houses_of_the_Dead [event]
en: Nameless
la: Nemo

note: [message]: speaker=Nameless
en: I died a long time ago. I have forgotten my name.
la: Diu mortuom som. Nominei oblitom som.

note: [message]: speaker=Melinna
en: Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.
la: Ilia Malalis dicid sed ostiom ad mundom veiventiom apeseise posse. Quei sed secoiti esint in orbe tessom utei vitai ambulabund.

note: [message]: speaker=Delfador
en: Why are the dead so restless? This should be a place of rest and peace for you.
la: Cur mortui tam inquieti sunt? Debet locus requietis pacisque tibi esse.

note: [message]: speaker=Melinna
en: Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.
la: Laetom hic fuei olim sed Ilia Malalis med hanc tessam sicut oculi veiventiom veidere coegit... stlocom saxom pulvesisque.

note: [scenario]: id=09_Houses_of_the_Dead
en: Hereld
la: Hereldus

note: [message]: speaker=Hereld
en: Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.
la: Cave ossa! Non anumi hominom mortuom sunt sed opesa magiai malai.

note: [message]: speaker=Delfador
en: What else do you know of the skeletons?
la: Quid amplius de ossibus scis?

note: [message]: speaker=Hereld
en: It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.
la: Dicuntur fabricam potentem magicam custoidere. Roddrios plus med scit; ad occidentem habitad.

note: [message]: id=Delfador
en: I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal’s hands.
la: Egeo fabrica de qua phasma dixit; videtur nimis potens esse, ut in manibus Iliae Malalis relinqui.

note: [message]: speaker=Delfador
en: Something does not feel right about those villages...
la: Aliquid non videtur de viculis illis recta esse...

note: [event]
en: Rattles
la: Crepans

note: [message]: speaker=Rattles
en: Do you serve Iliah-Malal, living man?
la: Servisne Iliae Malali, mortalis?

note: [option]
en: Yes, I serve him.
la: Servio.

note: [message]: speaker=Rattles
en: Then you will not mind if we kill you! Hahahahah!
la: Ita flocci non feceris si te occidemus! Hahahahae!

note: [option]
en: No, I do not.
la: Non servio.

note: [message]: speaker=Rattles
en: Then you will die forever!
la: Ita in aeternum morieris!

note: #-#-#-#-#  138 (wescamp-i 18n)  #-#-#-#-# [event] #-#-#-#-#  135 (Wesnoth 1.8)  #-#-#-#-# [item]: id=bones
en: Bones
la: Ossa

note: [message]: speaker=Bones
en: Iliah-Malal commands your death!
la: Mortem tui Ilia Malalis regnat!

note: [message]: speaker=narrator The Tomb Guardian's dialogue should sound especially archaic and imperious. If your language has special forms for superior addressing inferior, use them here.
en: WHO ENTERS THE TOMB OF AN-USRUKHAR?
la: QUIS SEPULCHROM ANUSRUCAI INTRAT?

note: [message]: speaker=Delfador
en: I... I am Delfador, a mage of Wesnoth.
la: Sum... sum Delfador, magus Vesnotei.

note: [message]: speaker=narrator "bestrode" = past tense of archaic verb "bestride", literally meaning to straddle but with a secondary sense of "to dominate", and connotations of gigantism.
en: I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.
la: Ego esom anumus Anusrucai, maxumos magom, quei proimo mane Irdyai meavid, quei nunc mortid ultrad mortem usque ad cineses mundei dormid.

note: [message]: speaker=narrator
en: Living...? I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.
la: Veivensne? ...Video ita est. Anuma tis pulvesem, quei intactom ex quod Proiscom Saeculom iaceise, vertat. Et praedicatom est unom velut ted ventoisom esse.

note: [message]: speaker=Delfador
en: Foretold?
la: Praedicatumne?

note: [message]: speaker=narrator "Aeon" is a variant form of the word English word "eon", used for a long and indefinite span of time. The variant has mystical connotations.
en: Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!
la: Praedicatom Proiscom Saeculom, abhinc multois annois, ultrad dinumesationem. Anusruca Magna, quoius tantommodo minumeissima umbra fragmentomque esom, Speculoi Temposis Fugacis praedixit hominom veiventem huc ventoisom ad probandom esse. ET EGO ESOM PROBATIO!

note: [message]: speaker=Delfador "coil" is an archaism. In the English of around 1600, it was used to refer to a difficulty or entanglement. Translate freely.
en: I have felt the coils of prophecy on me before. I am beginning to dislike them.
la: Antea ambages praedictionis sensi. Coepio eas odisse.

note: [message]: speaker=narrator
en: It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?
la: Parvo modo datur ne alas fortunai umesoi sentiad; necoisse est magno gravitatem pati utrom vuld an ne. Delfador, mage Vesnotei, MINISTERNE LOUCUOS ES?

note: [message]: speaker=Delfador
en: I serve my king and my kingdom.
la: Servio regi regnoque.

note: [message]: speaker=narrator The Tomb Guardian speaks closer to literal truth here than Delfador can possibly know. It is now 470YW; in 501YW, Garard II will be murdered by his wife and son, and the usurpation of Asheviere will begin.
en: Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?
la: Rex punctom et regnom monumointom mosieintur. Delfador, ted peto itesom, MINISTERNE LOUCUOS ES?

note: [message]: speaker=Delfador
en: I serve my people and my land.
la: Servio populo et terrae.

note: [message]: speaker=narrator "matter" is used here with an archaic meaning, roughly that of "ground" or "essence". This sense survives in modern English in constructions like "It matters a lot."
en: Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?
la: Populoe vanescund et terrai marcescund palam obtoitud torvod oculom aiternitatis; vesa enim res mundei altior est. Delfador, ted peto tertiom, et ex responsod peinded veita: MINISTERNE LOUCUOS ES?

note: [message]: speaker=Delfador
en: I... I serve life against death. Love against fear. Light against darkness.
la: Ser... Servio vitae in mortem. Amori in timorem. Luci in tenebras.

note: [message]: speaker=narrator
en: IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.
la: DUENE EST. Suscipe, au minister loucis, Lituom Anusrucai. Pesicula anted ted magna esint, etiam poteistas eiius.

note: [scenario]: id=10_The_Gate_Between_Worlds
en: The Gate Between Worlds
la: Porta Inter Munda

note: [objective]: condition=win
en: Defeat Iliah-Malal
la: Iliam Malalem vincere

note: [message]: speaker=Iliah-Malal
en: So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement — an end to death itself!
la: Sic hic unus est de quo cliens me dixit... homo vivens qui hic inter mortuos ambulat. Tempore venisti factum magnum visum — finem ad mortem illam!

note: [message]: speaker=Delfador
en: That’s impossible! You must be insane!
la: Impossibile est! Certo es insanus!

note: [message]: speaker=Iliah-Malal
en: Have not you yourself traveled between the realms of life and death? Behold!
la: Iisne ipse inter regna vitae mortisque? Ecce!

note: [message]: role=dead_sidekick
en: Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...
la: Ilia Malalis portam ad mundom veiventiom fefeced! Quantom desideso per eam eise et soilem rursos videise...

note: [message]: speaker=Iliah-Malal
en: Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!
la: Agite, comites viventes, vos arcesso! Videte mortem nil esse, et nolite timere mihi pugnare!

note: [message]: speaker=Delfador
en: This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!
la: Malum magnum est. Mortui non pacem invenient per ostium istud transeundos, Ilia Malalis, nam sibi vitam denuo dare non potes. Non finivisti mortem sed vitam ipsam!

note: [message]: speaker=Iliah-Malal
en: You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.
la: Aliter senties acie gladii, amice. Clientes! Occidite impium... sic nos coniunget.

note: [message]: speaker=narrator
en: Iliah-Malal’s body lay still for a moment, then stirred!
la: Corpus Iliae Malalis paulisper siluit, tum movit!

note: [message]: speaker=Iliah-Malal
en: Follow me if you dare...
la: Me sequere si audes...

note: [message]: speaker=Delfador
en: This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!
la: Ista porta quae Ilia Malalis fecit magna et terribilis opus magiae est. Opus est eum capere, et aliquo modo cogere claudere!

note: [leader]: id=Tish Golub, type=Orcish Warlord
en: Tish Golub
la: Tiscus Golub

note: [side]
en: Istelimir
la: Istelimer

note: [message]: speaker=narrator
en: As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer’s footsteps in a thick layer of snow. Eventually, even these became indistinct.
la: Delfadore Iliam Malalem in portam secuto, ventus gelidus coaluit et aer densum phasmis ferventibus in mundum viventium factus est. Humus glacialem factus est et mox Delfador vestigia in nive denso evocatoris mortis sequebatur. Denique illa etiam obscura facta sunt.

note: [message]: speaker=Delfador
en: It’s hopeless, I’ve lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...
la: Perditus sum, omnia vestigia Iliae Malalis amisi... et gelavero nisi perfugium inveniam. Fortasse in silvam ad septentriones...

note: [objective]: condition=win
en: Find Delfador shelter before he freezes to death
la: Delfadorem perfugium priusquam ad mortem gelat invenire

note: [message]: speaker=unit
en: What are you doing in our forests, stranger?
la: Quod facis in silvis nostris, advena?

note: [message]: speaker=Delfador
en: It’s a long story... but I wonder whether I might first ask for your hospitality? I’m lost, and freezing to death here!
la: Longum est... tamen mihi licet hospitium tui petere? Erro et gelo ad mortem!

note: [message]: speaker=unit
en: I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I’ll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.
la: Arbitror periculum nullum in uno homine gelato esse... Statio proxima inter septentriones et orientem est; te eo ducam. Sed opus est non morari! Hostes atriores tempestate adsunt.

note: [message]: speaker=Chantal
en: Welcome, Delfador!
la: Salve, Delfador!

note: [message]: speaker=Delfador
en: Er, hello... you know my name, then...?
la: Hui, salve... sicne nomen scis...?

note: [message]: speaker=Chantal
en: But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.
la: Sed non defuisti. Auster nondum exercitui orcium expugnantur et nonne didicisti plus de immortuis homine ullo vivo? Qui mortem ultra omnia timet animos fallit ut se credant se denuo vivere posse, etiam sibi pacem requiemque regni proprii caecat.

note: [message]: speaker=Delfador
en: You mean Iliah-Malal?
la: Iliamne Malalem in animo habes?

note: [message]: speaker=Chantal
en: Yes, that is who I mean.
la: Eum in animo habeo.

note: [message]: speaker=Delfador
en: If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?
la: Si rogem, ubi sum? Et quid accidit Lionelo et Regi Garardo?

note: [message]: speaker=Chantal
en: You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.
la: Inter Dryadales Boreos in Silva Lintanire interes. Artes nostri frigus hiemis intra silvas retinent. Ad septentriones et ad occidentem hinc eremum iacet, qui tantum a barbaris orcibusque habitatur. Ad meridiem iterum, Flumen Magnum, et domum tui. De amicis nihil scio.

note: [message]: speaker=Delfador
en: I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!
la: Vero gratias ago auxilio, Chantala. Num video quo opus est mihi... Iliam Malalem amisi, sed opus est saltem ad regem Leollumve referre. Proficiscar ad meridiem!

note: [message]: speaker=Chantal
en: It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.
la: Non facile erit. Exerctus orcium inter hic et finem intersunt. Etiam hic a caterva orcium in montibus inter occidentem et meridiem posita oppugnamur.

note: [message]: speaker=Delfador
en: Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!
la: Ane orcibus oppugnamur? Sic fortasse te iuvat ut eos vincant et auxilium gratiamque remunerer!

note: [objective]: condition=lose
en: Death of Chantal
la: Mors Chantalae

note: [message]: speaker=Delfador
en: Chantal! No — you can’t be dead! I have no hope of returning to Wesnoth now...
la: Chantala! Hau — noli mori! Iam despero Vesnotem redire...

note: [message]: speaker=Chantal
en: With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.
la: Cum auxilio tui, Delfador, dominatorem orcium huius loci superavimus et silvae tutae sunt, satis etiam ut tecum itinere australe coniungam... certo Flumine Magno tenus.

note: [scenario]: id=12_Terror_at_the_Ford_of_Parthyn
en: Terror at the Ford of Parthyn
la: Terror in Vado Parthinis

note: [objective]: condition=win
en: Find out what is happening at the Ford
la: Invenire quod accidit in Vado

note: [message]: speaker=Delfador
en: This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.
la: Nebula nova est, etiam si prope flumen adsumus. Numquam tam densa vidi.

note: [message]: speaker=Chantal
en: There should be no orcs this far south. But I do not like the feel of this mist.
la: Orx nullus usque adhuc esse debent. Sed odi formam nebulae.

note: [message]: speaker=Delfador
en: Stay close. I don’t like the feel of it either.
la: Manete clausos. Odi quoque.

note: [message]: speaker=unit
en: Be wary. Something does not feel right about that village...
la: Cavete. Aliquid non rectum de hoc viculo videtur...

note: [message]: speaker=Delfador
en: One of Iliah-Malal’s creatures. So it has begun!
la: Una beluarum Iliae Malalis. Sic coepit!

note: [message]: speaker=Delfador
en: I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.
la: Delfador sum, magus aulae Vesnotei et legatus Leolli Magi Principis; mecum est Chantala, domina magna Dryadalum Lintaniris. Festina, opus est cum legato tui dicere; Mors nos ipsos persequitur.

note: [message]: role=Commander
en: I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.
la: Hic praesum, sed litus boreum amisimus. Bestiae mirabiles noctu errant; tela nostri vix eis nocere videntur. Vereor ne contra impetum bene defendere non possimis.

note: [message]: speaker=Delfador "be of heart" -> "have courage" in modern English.
en: I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?
la: Eos antea pugnavi. Agite: tela impulsu et magia vincere possunt. Nonne vera dico scholam magorum non procul a nobis esse?

note: [message]: speaker=Delfador
en: That shall soon end. Send to them in my name and the Arch-Mage Leollyn’s; nay, tell them that in this matter I speak with the King’s voice!
la: Mox finiet. Mitte eos iussu mei Leollique Magi Principis; nego, certiorem fac ea re iussu Regis me dicere!

note: [message]: role=Commander
en: I heed the King’s voice. My men are at your command.
la: Vocem Regis observo. Nostris praees.

note: [message]: role=Teacher
en: What are you doing here, disturbing our peace and concentration?
la: Quid agis, perturbans pacem et meditationem?

note: [message]: speaker=unit
en: Undead are attacking the fort on the north shore. We need your help!
la: Immortua castellum in ripa borea oppugnant. Petimus auxilium!

note: [message]: role=Teacher
en: I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!
la: Dixi legatum praesidii nos Mago Principe solo Concilii Magni, Leollo, iuberi!

note: [message]: speaker=unit
en: Leollyn’s emissary, Delfador, requests your help. He bears Leollyn’s token, which is not lightly given.
la: Legatus Leolli, Delfador, auxilium requirit. Signum Leolli, non otiose datur, fert.

note: [message]: speaker=unit
en: What is going on here? This village has been burned to the ground!
la: Quid agit? Viculus omnino arsit!

note: [message]: speaker=Chantal
en: Maybe there are survivors? We should check.
la: Fortasse superfuerunt? Debemus explorare.

note: [message]: speaker=unit
en: Another village burned. Nobody to be seen!
la: Alium viculum arsum. Nemo videatur!

note: [unit]: type=Spearman, id=Theorin
en: Theorin
la: Theorus

note: [message]: speaker=Theorin
en: Please, spare me...
la: Amabo, parce mihi...

note: [message]: speaker=Delfador
en: Spare you from whom, soldier? What has happened here?
la: A quo, miles? Quid accidit?

note: [message]: speaker=Theorin
en: They come at night... and leave no one alive...
la: Noctu veniunt... et omnes occidunt...

note: [message]: speaker=Delfador
en: Get hold of yourself, soldier! Who is ‘they’?
la: Es mentis suae, miles! Qui sunt?

note: [message]: speaker=Theorin
en: I do not know. No one has seen their faces and lived. All I could hear is my comrades’ screams as they were being slaughtered.
la: Nescio. Nemo faciem spectavit et superfuit. Modo ululatum comitum trucidantium audire potui.

note: [unit]: type=Heavy Infantryman, id=Donc
en: Donc
la: Doncus

note: [message]: speaker=Donc
en: It’s time to stand up and fight... What’s this?
la: Nunc ad consistendum est... Quid est?

note: [message]: speaker=unit
en: Friends, soldiers. Why were you hiding?
la: Amici, milites. Cur celabant?

note: [message]: speaker=Stanis
en: Our post was overrun. Very few of us survived.
la: Statio superata est. Pauci modo superfuerunt.

note: [message]: speaker=Delfador
en: Your orders from the King are to fight. Just stay close to me.
la: Iusso Rege oportet te pugnare. Manete prope me.

note: [message]: speaker=unit
en: This village seems unharmed. Anyone here?
la: Viculus incolumis videtur. Ecquis adest?

note: [event]
en: Bled
la: Bleddus

note: [event]
en: Crod
la: Croddus

note: [event]
en: Angedd
la: Angedus

note: [message]: speaker=Angedd
en: Surprise, surprise...
la: Attat, attat...

note: [message]: speaker=Bled
en: We have not waited all this time for nothing!
la: Non exspectavimus ut nihil agamus!

note: [unit]: type=Longbowman, id=Adran
en: Adran
la: Adranius

note: [message]: speaker=Adran
en: Long live the King! Wait, you are not—
la: Vivat Rex! Siste, non...

note: [message]: speaker=Delfador
en: —The enemy? Yes, we’re on your side.
la: —Hostis sumus? Ita, pro nobis sumus.

note: [message]: speaker=Delfador
en: Soldiers of Wesnoth, rise to fight for your King!
la: Milites Vesnotei, surgite ad pro Rege pugnandum!

note: [message]: speaker=Ulfter
en: Is the enemy gone?
la: Hostisne exivit?

note: [message]: speaker=Delfador
en: He will be, if you help. Now follow me into battle!
la: Exiverit si me adiuvabit. Iam me sequere in proelium!

note: [message]: speaker=unit
en: Anyone here?
la: Aliquisne adest?

note: [event]
en: Dreadred
la: Dreadreddus

note: [message]: speaker=Dreadred
en: Master said more would come!
la: Dominus dixit plures venturos esse!

note: [message]: speaker=unit
en: There are signs of a battle, but nobody seems to be here...
la: Sunt vestigia proelii, sed nemo hic adesse viditur...

note: [event]
en: Smalg
la: Smalgus

note: [event]
en: Grubar
la: Gruber

note: [event]
en: Ulkar
la: Ulker

note: [message]: speaker=Crum
en: Wrong!
la: Falsa!

note: [event]
en: Axhamr
la: Axhamer

note: [event]
en: Horfir
la: Horfer

note: [event]
en: Backu
la: Baccu

note: [event]
en: Camdun
la: Camdum

note: [event]
en: Drapug
la: Drapugus

note: [event]
en: Kalip
la: Kalips

note: [message]: speaker=Upgar
en: You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!
la: Me vicisti, sed Zorlanus magnus ulciscetur! Officium pugnandi finem Vesnotei finivi, ut nulli vires Vesnotei istum exercitum fatale sebvenire possunt. Caedes gloriosa erit!

note: [message]: speaker=Dirator
en: Master will avenge me!
la: Erus me ulciscetur!

note: [message]: speaker=Delfador
en: We have much less time than I thought. Iliah-Malal’s offensive has begun. I must close his portal before it’s too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.
la: Minor temporum est quam putavi. Impetus Iliae Malalis coepit. Ex tempore opus est portam claudere et nescio quod facere possum. Et debemus eos vincere, qui iam ab Infernis effugerunt.

note: [message]: speaker=Delfador
en: But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.
la: Sed aliud de quo orces dixerunt quod me aliter valde sollicitat. Cogitavit cur orces universi usque trans finem pugnabant; male disponunt. Si orx ille vera dicebat et magnus princeps satis fortis, qui copias totas regant, inter se surrexit, Rex in insidias in Vado Abesis ambulet.

note: [message]: speaker=Chantal
en: Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King’s movements or of any trap in wait for him. And he certainly does not know of the undead menace.
la: Lintanire relicto vix nuntium est Optimatem Calentem exercitum dryadalium contra orces convocabat, sed nescit nec de cursu regis nec insidias ullias sibi. Ac certo nescit de immortuis minacibus.

note: [message]: speaker=Delfador
en: Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison’s message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.
la: Fortasse regem tempore admonere possimus. Lionelus iam ad Veldinem advenisse debet; mittiam unum nuntiorum praesidii, sed ipse non possum ad meridiem ire. Ciebo tot milites quot per silvam ducere possum dein hinc ad occidentem ibo.

note: [message]: speaker=Delfador
en: Will you join me? Elves know these northern paths better than any human.
la: Mecumne coniunges? Dryadales septentrionalia melius homine ullo scint.

note: [message]: speaker=Chantal
en: It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately — and mayhap I can find High Lord Kalenz or get a message to him.
la: Non coniunges, Delfador. Opus est ad Lintanirem quam celerrime redire; statim necesse est certiorem Dryadales Boreos facere — et fortasse Optimatem Calentem invenire potero aut sibi nuntium adipisci.

note: [message]: speaker=Delfador
en: This is hopeless. Many more enemies are coming, while our numbers are limited.
la: Despero. Plurimi hostes veniunt, sed numero inferiores sumus.

note: [scenario]: id=13_The_Return_of_Trouble
en: The Return of Trouble
la: Reditus Curae

note: [leader]: id=Knafa-ord, type=Orcish Warlord
en: Knafa-ord
la: Gnafa-orda

note: [leader]: id=Tan-drul, type=Orcish Warlord
en: Tan-drul
la: Tan Drullus

note: [leader]: id=Krardul, type=Orcish Warlord
en: Krardul
la: Crardul

note: [leader]: id=Clartakis, type=Elvish Captain
en: Clartakis
la: Klartakis

note: [message]: speaker=Kalenz
en: This is what we have been training for! Now we drive these beasts back!
la: Pro hoc exercebamus! Nunc bestias pellemus!

note: [message]: speaker=Kalenz
en: The orcs are retreating! And... what is this? A shyde flying towards us as if hell were on her heels...
la: Orces se recipiunt! Et...quid est? Hamadryas ad nostros volat sicut Orcus persequatur...

note: [message]: speaker=Kalenz
en: The orcs are retreating! And... what is this? A druid running to meet us as though hell were on her heels...
la: Ocres se recipiunt! Et...quid est! Druida nos conventum currit sicut Orcus persequatur...

note: [message]: speaker=Chantal
en: My lord Kalenz, at last I have found you!
la: Domine mi Calens, demum te inveni!

note: [message]: speaker=Kalenz
en: Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.
la: Chantala! Neptis! Cur ades? Num pugnata es?

note: [message]: speaker=Chantal
en: We were, but the enemy was vanquished. There are much more serious matters that require your attention.
la: Pugnati sumus, sed hostis victus est. Sunt res graviores, quae operam dari debent.

note: [message]: speaker=Chantal
en: There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.
la: Amplius est nuntii mali. Mala aperta sunt. Ostium ab Infernis apertum est. Exercitus immortuum arcessitur ut dicimus.

note: [message]: speaker=Kalenz
en: This is very serious. Have you informed the elvish settlements?
la: Vale gravis est. Certioremne oppida dryadalium fecisti?

note: [message]: speaker=Chantal
en: Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.
la: Certiorem feci. Et aquam sanctam bellatoribus paravi. In silvis nostris immortuis resistere possint, saltem paulisper.

note: [message]: speaker=Kalenz
en: Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?
la: Aquamne sanctam? Quid est? Num res damnatas gustabas, in Libro Crelani?

note: [message]: speaker=Kalenz
en: I never thought to see such a human, not even in all the years I have lived. Who is this person?
la: Numquam putavi me tantum hominem visurum esse dum vivo. Quis illi est?

note: [message]: speaker=Kalenz
en: He is uncorrupted? You are sure of this?
la: Integerne est? Pro certo habes?

note: [message]: speaker=Chantal
en: I have bent my healing senses upon him. I am as sure as I can be.
la: Facultatem curandi illi usus sum. Paene certe scio.

note: [message]: speaker=Kalenz
en: Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!
la: Illum igitur adiuvare opus est et mihi convenire. Rex Vesnotei rex modo est; est virtutis abs te narrata tenebras depellere, si est alicuius. Ad meridiem, ad Vadum Abesis!

note: [scenario]: id=14_Shadows_in_the_Dark
en: Shadows in the Dark
la: Umbrae in Tenebras

note: [part]
en: Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.
la: Calens suique celeriter ad meridiem iter fecerunt et tunc ad occidentem praeter ripam boream Fluminis Magni. Orces vitaverunt sed mox invenient hostes torviores suos exspectare.

note: [leader]: id=Rudimil, type=Death Knight
en: Rudimil
la: Rudimilius

note: [leader]: id=Roth-Malal, type=Necromancer
en: Roth-Malal
la: Rothus Malalis

note: [leader]: id=Barth-Malal, type=Necromancer
en: Barth-Malal
la: Barthus Malalis

note: [message]: speaker=Kalenz
en: This forest looks quiet — too quiet. Proceed carefully, I don’t like this at all.
la: Silva tacita esse viditur — nimis tacita. Dilligenter aggredimini, haudquaquam amo.

note: [message]: speaker=Barth-Malal
en: Living... Soon, you’ll be more troops for my master!
la: Viventes... Mox, novae copiae domino futuri esse!

note: [message]: speaker=Kalenz
en: Undead! Where did they come from?
la: Immortua! Unde venerunt?

note: [message]: speaker=Chantal
en: We should try to go west. I sense things are worse on the eastern front.
la: Opus est ad occidentem ire. Sentio peius in campore orientale esse.

note: [event]
en: Hraul
la: Haulus

note: [event]
en: Atrag
la: Atragus

note: [event]
en: Horr
la: Horrus

note: [event]
en: Nfrigt
la: Nifrigtus

note: [event]
en: Gdal
la: Gudal

note: [event]
en: Oltr
la: Oltrus

note: [event]
en: Orbl
la: Orblus

note: [event]
en: Nifigt
la: Nifigtus

note: [event]
en: Dert
la: Dertus

note: [message]: speaker=Delfador
en: Foul creatures, it is time for your final rest!
la: Beluae foedae, nunc vobis delendae estis!

note: [message]: speaker=Kalenz
en: I do. He is like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.
la: Video. Sicut flamma flagrans oculis mentis est. Puto bene elegisti, neptis; quidem decet illum Librum Crelani recipere.

note: [message]: speaker=Chantal
en: If I were human, I think I would be in love with him.
la: Si humana essem, puto me te amare.

note: [message]: speaker=Kalenz
en: If you were human, you would be quite right to be. Strange... they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.
la: Si humana esses, vera dices. Qui sint, mira sunt; plerumque difficiles, breves et pugnaces crudelesque. Etiam coniectores tam maximi non sunt qui ut ille splendeant.

note: [message]: speaker=Chantal
en: I hope the Book does not destroy him.
la: Spero Librum te non deleturum esse.

note: [event]
en: Krumful
la: Crumfulus

note: [message]: speaker=Kalenz
en: Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.
la: Optime, Delfador. Chantala de te dxit. Calens sum, Optimas Dryadalium, et hodie hoc tibi debemus.

note: [message]: speaker=Delfador
en: It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.
la: Honor est te convenire. Et mentem levat scire Chantalam tutam esse et rursum cum familia.

note: [message]: speaker=Chantal
en: I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.
la: Dubium habeo num salutem alcui nunc, sed iter idem facemus et hostes eosdem pugnamus.

note: [message]: speaker=Kalenz
en: Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.
la: Pugnamus. Vos ad Vadum Abesis sequemur, Delfador. Speremus nos non serius esse quam qui victoriam orcium resistamus.

note: [scenario]: id=15_Save_the_King
en: Save the King
la: Serva Regem

note: [part]
en: Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...
la: Dryadales Delfadorem secuti operam dederunt ut cum copiis Vesnotiensibus coniungerent et praeceps Zorlanum ruerent...

note: [part]
en: but the King was in an unenviable position...
la: sed Regi male sit...

note: [leader]: id=T'bhan, type=Orcish Warrior
en: T’bhan
la: Tubannus

note: [leader]: id=Qgthun, type=Orcish Warrior
en: Qgthun
la: Gthum

note: [leader]: id=Trgrau, type={ON_DIFFICULTY (Troll Hero) (Great Troll) (Great Troll)}
en: Trgrau
la: Turgraus

note: [objective]: condition=lose
en: Death of Garard II
la: Mors Garardi II

note: [message]: speaker=Delfador
en: It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.
la: Videmur in ipso tempore adire! Rex interclusus est, ab hostibus circumdatus.

note: [message]: speaker=Chantal
en: I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!
la: Timeo ne serius adeamus. Hic dominator novus omnes gentes ultra Flumen Magnum coniunxisse videtur. Ecce exercitum, ingens est!

note: [message]: speaker=Zorlan
en: Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.
la: Dryadales! Audivi vos me invenire! Sed nec regulum humanum nec vos servabitis.

note: [message]: speaker=Kalenz
en: We must destroy this warlord now, before his power grows any greater!
la: Nunc dominator delendus est, priusquam imperium magis crescat!

note: [message]: speaker=Garard II
en: The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.
la: Hostes adeunt. Necesse praetoriani pugnam coniugere est. Modo sperare possumus mox novas copias adire.

note: [event]
en: Adamar
la: Adamer

note: [event]
en: Mitbreen
la: Mitbreinus

note: [message]: speaker=Adamar
en: For the King!
la: Pro rege!

note: [message]: speaker=Delfador
en: My King, this is Kalenz, High Lord of the Elves.
la: Rex mi, hic est Calens, Optimas Dryadalium.

note: [message]: speaker=Garard II
en: You will be forever welcome in the court of Wesnoth.
la: Tu semper in regia Vesnotei accipieris.

note: [message]: speaker=Kalenz
en: We look forward to fighting beside you to defeat those threats that remain.
la: Exspectamus vobiscum pugnare ut ceterios hostium vincamus.

note: [message]: speaker=Kalenz
en: This is a decision you will have to make. If we fight the undead without the book’s help, it will be an honor to fight by your side, no matter what the outcome.
la: Etiam hic est, Delfador. Si contra immortua sine auxilio libri pugnaverimus, mihi decus erit tecum stetisse, quidquid accidit.

note: [message]: speaker=Delfador
en: I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.
la: Optio nulla mihi, puto, quoque est nisi librum accipiam. Non possum mortem certam multorum hominum dryadaliumque sinere per timorem maledicti.

note: [message]: speaker=Chantal
en: Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...
la: Ita em, Delfador. Finem citum in immortua minacia ferat. Et sumptus minor tibi quam nobis sit...

note: [scenario]: id=16_Dark_Sky_Over_Weldyn
en: Dark Sky Over Weldyn
la: Caelus Veldinem Ater Supra

note: [part]
en: We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.
la: Hic nuntiantes bona convenimus ac mala: orces omnino victi sunt. Dux Magnus mortuus est et exercitus dimissi. Debemus victoriam magnam Delfadori.

note: [part]
en: I did very little, sire. It was actually the elves who saved us on that day.
la: Domine, haudquaquam. Dryadales vero nos ea die servaverunt.

note: [part]
en: We owe the elves nothing, sire. They refused to send their archers when we needed them!
la: Nullum dryalibus debemus, rex. Negaverunt sagittarios mittere cum eis egueremus!

note: [part]
en: I think our young and inexperienced friend overestimates the powers of the enemy. I’m sure they’ll be no match for Wesnothian troops.
la: Puto amicum iuvenem inexpertumque potestatem hostis maioris aestimare. Pro certo habeo illos a copiis Vesnotiensibus oppressuros esse.

note: [part]
en: I have fought these things, and I know what I am talking about. This is a deadly serious threat.
la: Contra illos pugnabam et intellego. Est nubes funesta.

note: [part]
en: Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!
la: Num dicis Magistrum Sagum otiose dicere? Aliquis te decus docere debet!

note: [part]
en: Artuman
la: Artumen

note: [part]
en: You have proven your bravery, young Delfador, but I think you underestimate the might of our army.
la: Virtutem praestitisti, Delfador iuvenis, sed puto te virtutem exercitus minoris aestimare.

note: [part]
en: Sire, may I lead some part of your army to crush the undead?
la: Rex, licetne mihi partem exercitus immortua oppressum ducere?

note: [part]
en: No, Lionel. This should be too simple a task for my best general. I will send Dudpon instead with most of my army.
la: Non licet, Lionele. Opus nimis facilius legato optimo sit. Dudpontem loco cum pleroque exercitus mei mittam.

note: [part]
en: What are my orders, then?
la: Igitur quos mihi iubes?

note: [part]
en: As a reward for Delfador’s bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn’s death are not fully clear.
la: Ut praemium virtuti Delfadoris, paulisper te suosque praeficio ut custodes eius sitis. Operam da ut sibi nulla mala accidant, nam res mortis Leolli planae sunt.

note: [part]
en: As you command, sire!
la: Ut iubes, rex!

note: [part]
en: And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal’s forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal’s army and Weldyn...
la: Igitur exercitus Vesnotiensis a Veldine discessit petitum copias Iliae Malalis ac oppressum. Sed militia cladem evasit. Vix pauci exterritorum militum redierunt. Exercitus Vesnotei deletus sunt, ut superviventes pauci terrore effugiebant. Nihil impedit quin exercitus Iliae Malalis Veldinem ineat...

note: [part]
en: This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.
la: Est clades. Debui me exercitum duxisse et secum mortuus esse. Et debui te audivisse, Delfador.

note: [part]
en: We will fight till the last man, my King.
la: Ad extremum pugnabimus, mi Rex.

note: [part]
en: My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.
la: Mi Domine, quidem valde gravius sit, sed nondum omnes perduntur. Etiam spes est si desint.

note: [part]
en: Yes, Delfador. This time we will follow your advice.
la: Est, Delfador. Nunc consilium tuum parebimus.

note: [part]
en: My Lord, I can arrange the defenses around the city.
la: Domine mi, possum praesidia circum urbem instruere.

note: [part]
en: Very well, Lionel, take command.
la: Esto, Lionele, carpe imperium.

note: [part]
en: But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?
la: Sed pedites armati nimis lenti sunt! Et magi in exercitu? Quis sophistis imperare potest?

note: [scenario]: id=17_A_New_Ally
en: A New Ally
la: Socius Novus

note: [leader]: id=Gruv-Malal, type=Necromancer
en: Gruv-Malal
la: Gruvus Malalis

note: [objective]: condition=win
en: Defeat Gruv-Malal
la: Gruvum Malalem Vincere

note: [objective]: condition=lose
en: Death of Ulrek
la: Mors Ulrecci

note: [objective]: condition=lose
en: Death of Relgorn
la: Mors Relgornii

note: [message]: speaker=Gruv-Malal
en: Attack, my loyal soldiers; the more we slay, the more troops for our master!
la: Pugnate, mi milites fideles; quo magis necaverimus, eo magis copiae ero erunt!

note: [message]: speaker=Ulrek
en: Keep fighting them sacks o’ bones.
la: Pergite sacculos ossium pugnare.

note: [message]: speaker=Relgorn
en: Ulrek, more enemies approach from the south... Wait, these are humans!
la: Ulrecce, magis hostium a meridie appropinquant... Mane, ecce humanos!

note: [message]: speaker=Gruv-Malal
en: Then your corpses will also serve my master.
la: Igitur cadavera domino meo servient.

note: [message]: speaker=Delfador
en: Your master’s days are numbered. Yours will end this day!
la: Tempus domini tui numeratum est. Tempus tui hodie finiet!

note: [message]: speaker=Delfador
en: I am Delfador. And you are dust!
la: Ego Delfador et deflagraris!

note: [message]: speaker=Delfador
en: Now we shall rid Wesnoth of the rest of your unholy spawn!
la: Iam Vesnotem a ceteris catulis incestis purgabimus!

note: [message]: speaker=Ulrek
en: We are in your debt.
la: Beneficio tibi debemus.

note: [message]: speaker=Ulrek
en: Human, ye ha’ fought well. I am Ulrek, chieftain o’ the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?
la: Homo, bene pugnavisti. Ulreccus, princeps gentis Septerrae. Hodie sedes mei beneficium te debent. Sed quis es tu et quod in has terras agis?

note: [message]: speaker=Ulrek
en: We ha’ seen those undead walking, aye, and fought them too. And no one will ever say my kin ha’ been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?
la: Immortua ambulantia vidimus, aio, et cum eis pugnabamus. Et nemo umquam dicet sodales meos ingratos auxilii esse. Ponam bellatores maximos tibi. Relgornie, mi filie, ad Gnalgam feminas et liberos duces. Tuti ibi inter ceteros gentis erunt. Sedne vere rem claudere potes?

note: [message]: speaker=Relgorn
en: Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!
la: Pater, nonne fulgura vidisti! Mirabilis erat. Etiam virgae nostrae tonitri tam potenter non iaci possunt!

note: [message]: speaker=Delfador
en: My friends, I am in your debt for your kind offer. But we have no time to waste!
la: Mi amici, magnas gratias ago tibi pro condicione. Sed nullum tempus est!

note: [message]: speaker=Ulrek
en: Delfador, the surface path to the north ye’d need to have ta’en, along the Listra, is too dangerous. That valley is swarming with orcs now. We’ll take ye by a safer route, through tunnels under these hills.
la: Delfador, via usa in superficie ad boream, praeter Listram, nimis periculosa est. Iam haec vallis cum orcibus effundit. In via tutiore ducemus, per cuniculos sub his collibus.

note: [message]: speaker=Delfador
en: With their leader slain we cannot count on dwarvish help to reach Iliah-Malal’s portal! All is lost!
la: Duce interfecto auxilio pumilionum fidere non possumus ut portam Iliae Malalis adeamus! Omnia ruta!

note: [message]: speaker=Ulrek
en: Relgorn fell! Quickly, run for yer lives!
la: Relgornius cecedit! Celeriter, Currite pro vita!

note: [scenario]: id=18_The_Portal_of_Doom
en: The Portal of Doom
la: Porta Fati

note: [leader]: id=Prepolur, type=Death Knight
en: Prepolur
la: Prepoler

note: [message]: speaker=Ulrek
en: Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!
la: Vos omnes audivistis! Nemo dixerit pumiliones umquam alios metuturi esse. Pugnate!

note: [event]
en: Samun
la: Samus

note: [event]
en: Skoogal
la: Scugal

note: [event]
en: Skulrag
la: Skulraccus

note: [event]
en: Idthom
la: Idthum

note: [event]
en: Hyvrun
la: Hyvum

note: [event]
en: Blud
la: Bluddus

note: [message]: speaker=Iliah-Malal
en: What’s going on here? Is this Delfador? Welcome to your doom, Delfador!
la: Quod hic accidit? Estne Delfador? Ave, ecce fatum, Delfador!

note: [message]: speaker=Iliah-Malal
en: Slay them all!
la: Omnes occidite!

note: [message]: speaker=Delfador
en: Out of my way, foul creatures!
la: Iam ite, bestiae taetrae!

note: [message]: speaker=Delfador
en: Earth, rise and shut this gate of evil for good!
la: Tellus, surge et claude perpetuo portam malam!

note: [message]: speaker=Iliah-Malal
en: Portal, reopen! No! What have you done?
la: Porta, iterum aperi! Hau! Quod egisti?

note: [message]: speaker=Delfador
en: Your portal is shut. And you cannot open another one.
la: Porta tua clausa est. Et aliam aperire non potes.

note: [message]: speaker=Delfador
en: Join you?
la: Tecum coniungo?

note: [message]: speaker=Iliah-Malal
en: Or, fight me and die. I will then resurrect you as my slave.
la: Aut me pugnes et morieris. Ita te ut famulus sis evocabo.

note: [message]: speaker=Delfador
en: My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.
la: Iter mei factum est. Iter tui finiendum. Nec iures meos violabo, nec amicos et patriam relinquam.

note: [message]: speaker=Iliah-Malal
en: Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.
la: Sic peribis. Cum dryadales molestos nanosque exsequar, Veldin mihi erit. Nullus exercitus, qui me resistant, Vesnoti est.

note: [objective]: condition=win
en: All the player’s units must reach the tunnel. Then Delfador.
la: Omnes actores lusoris cuniculum adire debent. Dein Delfador.

note: [message]: id=Delfador
en: Hurry up!
la: Agite!

note: [message]: speaker=Delfador
en: We’re in. Now: Earth, seal this entrance!
la: Adsumus. Iam: Tellus, claude aditum!

note: [scenario]: id=19_Showdown_in_the_Northern_Swamp
en: Showdown in the Northern Swamp
la: Dimicatio Vitae in Paludine Borea

note: [part]
en: Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.
la: Delfador, nuntios pumilos et dryadalium utens, regem nuntiare et auxilium petere potebat. Copiis collectis Lionelus iter ad septentrionem fecit Delfadorem in proelio fatum Vesnotei constaturo conventum.

note: [leader]: id=Maldun, type=Necromancer
en: Maldun
la: Maldunus

note: [leader]: id=Alderoth, type=Death Knight
en: Alderoth
la: Alderothus

note: [note]
en: The killing blow against Iliah-Malal can only be struck by Delfador
la: Ictui funesto Iliae Malali modo a Delfador dari licet

note: [message]: speaker=Iliah-Malal
en: So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.
la: Sic obviam rursum imus, Delfador. Erat asini condicionem nagavisse. Nullus socius nunc te servabimus.

note: [message]: speaker=Delfador
en: You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.
la: Animum proprium arte atra vastabas, et verba ventus vanus sunt; se non vereor.

note: [message]: speaker=Iliah-Malal
en: Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great... rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.
la: Nonne ridicula est, mi creata? Inflatus est potius quasi Delfador Fortis, Delfador Potens, Delfador Magnus sit, quam novus homo magicus oppressurus.

note: [message]: speaker=Delfador
en: Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.
la: Delfadorne Magnus? Itaque evenit ut quattor Oracula praedixerunt. Bonum nominis accipio, Ilia Malalis.

note: [message]: speaker=Iliah-Malal
en: Oracles? What nonsense you babble... After you die, I will raise your corpse and compel you to tell me how to reopen my portal!
la: Oraclulane? Quam fabulas narras... Post mortem, cadaver arcessam et te cogam ut mihi certiorem facias quomodo portam iterum aperire possum!

note: [message]: speaker=Delfador
en: One of us will find a final death here. I do not think it will be me.
la: Unus nostrum mortem ultimam inveniet. Non puto me invenire.

note: [message]: speaker=Lionel
en: Delfador... You raise undead?!
la: Delfador... tu immortua arcessis?!

note: [message]: speaker=Delfador
en: No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.
la: Non arcesso, nec e mortuis nostris; nonnullis in Tartaro mecum pugnatis viam huc obtuli, et sua sponte veniunt. Hodie viventis certant.

note: [message]: speaker=Iliah-Malal
en: Powers of darkness, enshroud this field!
la: Potestates tenebrarum, involvite agrum!

note: [message]: speaker=Delfador
en: Darkness shall be dispelled!
la: Tenebrae dimittentur!

note: [message]: speaker=Delfador
en: Let the light shine forth!
la: Foras lux radiet!

note: [message]: speaker=Iliah-Malal
en: Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.
la: Magia tua nec interest. Exercitus tuus sicut avena falce ante legiones immortuas cedet.

note: [message]: speaker=Lionel
en: Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!
la: Delfador iussu Regis omnes copias imperio tuo pono. Te sequentur ad mortem, si necesse sit, ut ego!

note: [message]: speaker=Delfador
en: Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!
la: Lionele, me honorat tecum certare. Iam vitae pro morte pugnemus!

note: [message]: speaker=Delfador
en: Now your days are ended!
la: Nunc tempus tuus finivitur!

note: [message]: speaker=Iliah-Malal
en: The power of death is mine! When you strike me down I arise stronger than before!
la: Potestas mortis mihi est! Cum me transigeris exsurgam potentior!

note: [message]: speaker=Delfador
en: Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.
la: Non iam. Enim aspexi cor atrum artis venefici in Libro Crelani, et ibi inveni fatum extremum coram illis mortuis.

note: [message]: speaker=Delfador
en: Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!
la: Non iam. Enim aspexi cor atrum artis venefici in Libro Crelani, ET MANEO LUCIS!

note: [message]: speaker=Delfador
en: Evil has been vanquished on this day. May this victory bring lasting peace.
la: Mala hoc die victa sunt. Victoria pacem firmam fiat.

note: [message]: speaker=Kalenz
en: You have earned the name the accursed one gave you... Delfador the Great.
la: Dignus nomine a monstro data es... Delfador Magnus.

note: [message]: speaker=Delfador
en: You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.
la: Vos quae quoque mecum in Inferna pugnabatis et hodie partem viventum elegistis, redite ad pacem tuam et requiescite.

note: [part]
en: Following the alliance’s victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II’s most valued advisor.
la: Post victoriam societatis et foedus pacis quietis saeculum evenit. Rex novus Delfadori proelio Vadi Abesis fidere docuerat, et non erat dubium quin Delfador sausorem fidissimum Garardi factus sit.

note: [part]
en: The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.
la: Dryadales scint Vesnotem, Delfadore regem attacto, socius verus esse. Itaque parumper.

note: [part]
en: But Delfador was not alone in having the King’s ear; there was one yet closer to him. The Queen’s power was rising...
la: Non etiam Delfador Regi aurem praebuit, sed aliquis propior illi. Auctoritas Reginae crescebat...

note: [leader]: id=Lowel, type=General
en: Lowel
la: Lovellus

note: [message]: speaker=Kalenz
en: I did not want to spill human blood, but this arrogant prince leaves me no other choice.
la: Nolebam sanguinem effundere, sed iste regulus superbus rem cogit.

note: [message]: speaker=Delfador
en: Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.
la: Pax, amici! Usque dies equitavi rabiem impeditum! Eldredie, iussu Regis, tibi a me ad Regiam ducere opus est, ubi factis foedis punieris. Calens, Regi eventi paenitet et promittit se aliquid acturum ut corrigat.

note: [message]: speaker=Kalenz
en: Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!
la: Delfador! Gaudeo te adesse. Nullum e Rege postulamus, sed credo illum cavere debere, enim nec imperatorem solum in Vesnote esse videtur!

note: [message]: speaker=Delfador
en: I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.
la: Dubito. At... Ascuera, regina Garardi et mater Eldredii abhinc menses dicere videbatur, me eam artem magicam docuisse  debuisse. Verbis destitit cum non responderim et putabam nugas breves feminae contumacis superbaeque fuisse.

note: [message]: speaker=Chantal
en: I wonder if we have not dangerously misjudged her...
la: Timeo ne illam periculose male iudicemus...

note: [message]: speaker=Delfador
en: It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.
la: Fortasse. Cogitans, puto me ad Regiam redire celerius quam venire debere, etiam si me tres equos occidere opus sit.

note: [message]: speaker=Kalenz
en: We are too late! All is lost!
la: Seri sumus! Omnes perditi sunt!

note: [scenario]: id=21_Clash_at_the_Manor
en: Clash at the Manor
la: Conflicto in Villa

note: [part]
en: Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.
la: Quamquam punivit Rex gratia factorum Eldredium, Delfador sentire potebat legatos militares solide Eldredio et matro favere. Ascuera eos blandita fefellitque est cum spe in bellum venturum gloriae praedaeque.

note: [message]: speaker=Kalenz
en: Make sure everybody hears the orders. Nobody must escape.
la: Fac ut omnes mandata audiat; nemo fugiat.

note: [message]: speaker=unit
en: This looks like a secret door. Let’s see where it leads...
la: Videtur ianuam arcanam adesse. Spectemus quo ducit...

note: [message]: speaker=Delfador
en: Reinforcements on the horizon. We are too late!
la: Subsidia in circulum orbis. Seri sumus!

note: [scenario]: id=22_Face_of_the_Enemy
en: Face of the Enemy
la: Facies Hostis

note: [message]: speaker=Kalenz
en: This place stinks of evil and death. Chantal, do we have any holy water with us? I fear we may have need of it ere long.
la: Hic locus malis et morte olet. Chantala, habemusne ullam aquam sanctam? Timeo ne mox usui sit.

note: [message]: speaker=Chantal
en: Only one bottle, Kalenz. Choose carefully who will take it.
la: Una potio sola est, Calens. Elige diligenter quem bibet.

note: [message]: speaker=Sagus
en: So, we meet again, Delfador! This time you will not steal what is mine!
la: En, obviam rursum imus, Delfador! Iam non auferes quod mihi est!

note: [message]: speaker=Delfador
en: Who are you, and what did I ever steal from you?
la: Quis es tu, et quod abs te umquam abstuli?

note: [message]: speaker=Chantal
en: Asheviere is this thing’s daughter?
la: Num Ascuera filia huius monstri est?

note: [message]: speaker=Delfador
en: I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him.
la: Timeo res. Ille Princeps Magus Sagus fuit. Bonus fuit cum eum sciret.

note: [message]: speaker=Sagus
en: Same old Delfador, the arrogant, the overweening, always placing yourself above others. But I have become as great as you; I have mastered the Book! You always underestimated me, as Leollyn did before you. Now you will meet the same fate as he. Rise, my loyal soldiers!
la: Semper idem Delfador, superbus, insolens, semper super alios te ipsum ponens. Sed sum tantus factus quantus tu; tenui Librum! Tu semper me minoris aestimavisti, sicut Leollus ante te. Iam idem fatum quam se invenies. Surgite, milites fideles!

note: [message]: speaker=Delfador
en: I see that the Book has mastered you, and destroyed you. Farewell, Sagus. You were a good man, once.
la: Video librum te domuisse ac delevisse. Vale, Sage, homo olim bonus fuit.

note: [message]: speaker=Kalenz
en: Prepare to fight! Block the chokepoints and hold them there!
la: Parate pugnare! Impedite angusta et ibi resistite!

note: [objective]: condition=win
en: Defeat Sagus
la: Sagum Vincere

note: [message]: speaker=Kalenz
en: We are too late! Royal troops are coming! We are trapped!
la: Seri sumus! Copiae regiae veniunt! Decepti sumus!

note: [unit_type]: id=Journeyman Mage
en: Journeyman Mage
la: Magus Viator

note: [unit_type]: id=Journeyman Mage
en: A mage who has just finished his apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.
la: Magus, qui vix disciplinam finivit, viatorem vocatur. Magi Viatores passim eunt ut officium usumque inveniat.

note: [unit_type]: id=King of Wesnoth
en: Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.
la: Apud regnum feudalem, auctoritas in rege pendet. Domini illius modo res mancipi tenuerunt si constat et tributum opus erat dedevisse. Quo facto, rex regnum contra hostes defensit et divitias distribuit dum tempus egestatis est.

note: [unit_type]: id=Mage Commander
en: Mage Commander
la: Magus Legatus

note: [unit_type]: id=Mage Commander
en: This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.
la: Hic magus multum usum alios in proelia ducendi adeptus est, qua re, unitates ordinis primi secundique melius pugnaverint si prope illum stabunt. Quoque dum proelium est facultatem alios medicandi habet.

note: [unit_type]: id=Mage Leader
en: Mage Leader
la: Magus Dux

note: [unit_type]: id=Mage Leader
en: This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.
la: Hic magus nonullum usum alios in proelia ducendi adeptus est, qua re, unitates ordinis primi melius pugnverint si prope illum stabunt.

note: [unit_type]: id=Mage Magister
en: Mage Magister
la: Magus Magister

note: [unit_type]: id=Mage Magister
en: A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.
la: Magus Magister, cum similis Mago Magno sit, facultatem imperandi et medicandi ab usui ingente in proeiliis orta habet.

en: Ulrek
la: Ulreccius

en: Zorlan
la: Zorlanus

note: [message]: speaker=Delfador
en: No! Without Lionel’s help, I am as good as defeated!
la: Hau! Sine auxilio Lioneli, victus sumus!

note: [message]: speaker=unit
en: I have been defeated!
la: Victus sum!

note: [message]: speaker=Delfador
en: No! All is now lost...
la: Hau! Omnes perduntur...

note: [object]: id=staff_lightning
en: Staff of Lightning
la: Lituus Fulminis

note: [object]: id=staff_lightning
en: A wizard’s staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.
la: Lituus potestatis magorum, quibus gerulus fulmines magna arcessere potest, quae hostem etiam a procul percutiunt.

note: [object]: id=staff_lightning
en: Only a powerful mage can wield this.
la: Modo magus potens hunc gerere potest.

note: [effect]
en: staff of power
la: lituus potestatis

note: [message]: speaker=unit
en: A secret passage... I wonder where it leads...
la: Ecce angustiam... ubi ducit, mira sunt?

note: [time]: id=land_of_the_dead
en: Land of the Dead
la: Inferna

en: Clogrin
la: Clogrinius

en: Theorsten
la: Theorstenus

en: Larsin
la: Larsinius

en: Aldrin
la: Aldrinius

en: Gren
la: Grennus

note: [campaign]: id=Descent_into_Darkness [achievement_group] [scenario]: id=09_Descent_into_Darkness
en: Descent into Darkness
la: Decursus in Caliginem

note: [campaign]: id=Descent_into_Darkness
en: DiD
la: DiC

note: [campaign]: id=Descent_into_Darkness
en: Neophyte
la: Adsecula

note: [campaign]: id=Descent_into_Darkness
en: Evoker
la: Evocator

note: [campaign]: id=Descent_into_Darkness
en: Summoner
la: Vocator

note: [scenario]: id=01_Saving_Parthyn
en: Saving Parthyn
la: Parthynium Servare

note: [side] [side]: type=Sergeant, id=Drogan [side]: type=General, id=Taylor
en: Defenders
la: Defensores

note: [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
en: Kreg’a’shar Trr
la: Cregascer Turrus

note: [side]: type=Sergeant, id=Drogan [side]: type=Lieutenant, id=Drogan [unit]: type=Ghoul DiD, id=DroganGhoul [unit]: id=Drogan, type=Lieutenant
en: Drogan
la: Droganus

note: [objective]: condition=lose
en: Death of Malin Keshar
la: Mors Malini Cescari

note: [objective]: condition=lose
en: Death of Drogan
la: Mors Drogani

note: [side] [unit]: type=Apprentice Mage, id=Fake Malin [unit]: type=Apprentice Necromancer, id=Fake Malin [unit]: type=Dark Mage, id=Fake Malin [unit]: id=Malin Keshar, type=Dark Mage
en: Malin Keshar
la: Malinus Cescarus

note: [side]: type=Goblin Knight, id=T'shar Lggi
en: T’shar Lggi
la: Tiscarus Ulgus

note: [objective]: condition=lose
en: Death of Darken Volk
la: Mors Volcii Nigri

note: [side] [unit]: type=Necromancer, id=Darken Volk
en: Darken Volk
la: Volcius Niger

note: [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
en: Gron’r Hronk
la: Gronrus Rhoncus

note: [side]: type=Orcish Warlord, id=K'rrlar Oban
en: K’rrlar Oban
la: Crilarus Obanus

note: [objective]: condition=win
en: Kill the orc leaders
la: Duces orcium interficere

note: [side]: type=Orcish Warlord, id=Borth
en: Borth
la: Borthus

note: [side]: type=Orcish Warlord, id=P'Gareth
en: P’Gareth
la: Pigarethus

note: [side]: type=Orcish Warlord, id=K'Vark
en: K’Vark
la: Cuarcus

note: [label]
en: River Longlier
la: Flumen Longlierus

note: [side]: type=Lieutenant, id=Drogan
en: Guardsmen
la: Custodites

note: [side]: type=Lieutenant, id=Drogan
en: River fort guard
la: Custos praesidii aquosi

note: [objective]: condition=win
en: Remove the traitor Drogan
la: Proditorem Droganum amovere

note: [side]: type=General, id=Taylor
en: Night Watchman
la: Circitor Nocturnus

note: [side]: type=General, id=Taylor
en: Head Trainer
la: Rudiarius Princeps

note: [unit]: type=Paladin, id=Sir Cadaeus
en: Sir Cadaeus
la: Dominus Cadaeus

note: [modify_side] [unit]: type=Lich, id=Fake Mal Keshar [side]
en: Mal Keshar
la: Malis Cescarus

note: [objective]: condition=lose [objective]: condition=win
en: Destruction of Mal Keshar
la: Interitus Malis Cescari

note: [objective]: condition=win
en: Defeat the foolish hero
la: Heroa imprudentem vincere

note: [unit]: type=Royal Guard, id=Foolish Hero [unit]: type=Highwayman, id=Foolish Hero [unit]: type=Elvish Marshal, id=Foolish Hero [unit]: type=Dwarvish Lord, id=Foolish Hero [unit]: type=Orcish Warlord, id=Foolish Hero
en: Foolish Hero
la: Heros Impridens

note: [unit]: type=Frontier Baroness, id=Dela Keshar
en: Dela Keshar
la: Dela Cescara

note: [unit_type]: id=Apprentice Mage, race=human, gender=male
en: Apprentice Mage
la: Discipulus Magorum

note: [attack]: type=impact
en: magic blast
la: flamen magicum

note: [unit_type]: id=Apprentice Necromancer, race=human, gender=male
en: Apprentice Necromancer
la: Discipulus Evocatorum Mortum

note: [unit_type]: id=Dark Mage, race=human
en: Dark Mage
la: Magus Ater

note: [trait]: id=loyal
en: to himself
la: ad se

note: [multiplayer]: id=multiplayer_A_New_Land
en: 4p — A New Land
la: 4l — Terra Nova

note: [part]
en: In the aftermath of the great war the remnants of humanity fled to an obscure secluded glen. Though they knew they could not hide from the mighty armies that had crushed their homeland, the leaders of the resistance hoped only for enough time to rebuild their forces.
la: Virum reliquiae ob eventum belli magni ad nemus obscurum remotumque refugerunt. Etsi sciebant se non ab exercitibus vehementibus celare patriam oppressis posse, duces resistentium tantum sperabant tempus ad copias restituendum fore.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northwest undead now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam inmortuum inter occidentem et septentrionem decem decrescit.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northeast orcs now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam orcium inter orientem et septentrionem decem decrescit.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southwest orcs now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam orcium inter occidentem et austrum decem decrescit.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southeast undead now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam inmortuum inter orientem et austrum decem decrescit.

note: [message]: speaker=narrator
en: One of your peasants has happened upon some spiders’ nests in the north and south.
la: Unus rusticorum in borea austroque aliquos nidos aranearum invenit.

note: [message]: type=Peasant
en: I swear I saw somebody trapped in the spider’s web. Maybe we should rescue him?
la: Vere puto me nescioquem in araneo captum vidisse. Fortasse debemus subvenire?

note: [message]: speaker=narrator
en: Move any unit next to these captives and they will join your side. The spiders guarding each captive are currently wounded, the sooner you get there the better chance you have of killing them.
la: Si captivo appropinquaveris tecum coniunget. Quia iam araneae quemque captivum custodientes vulnerantur, quo citius adveneris, eo facilius interficies.

note: [message]: speaker=narrator
en: Your men report strange sounds coming from some caves to the east and west.
la: Manus tui refert sonitus mirabiles ex aliquibus cavernis in oriente occidenteque edere.

note: [message]
en: It would seem the enemy has built some underground mushroom mines nearby — it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn’t nearly be so slim.
la: Hostis viditur haud procul aliquae metalla fungorum aedificasse — certe est locus, ubi plerumque copiarum comparantur. Si illae deleamus, fortuna nostra non tam mala esse videatur.

note: [message]: speaker=narrator
en: Move any unit onto these villages to destroy the mine. Each one you destroy will reduce the enemy’s income by 10.
la: Move ullum actorem ad illos viculos ut metallum deleas, quod fructum hostis decem decrescit.

note: [message]
en: This battle is nearly at an end. Victory is close at hand!
la: Proelium haud multum abest quin finiatur. Victoria ad manus est!

note: [message]
en: We have survived the onslaught! The tide of the battle has turned, victory cannot elude us now!
la: Incursus superavimus! Circumagitur hic orbis; iam nos non possunt evitare victoria!

note: [message]: speaker=narrator
en: You have won the game, but you may continue if you wish...
la: Ludum vicisti, sed pergas si vis...

note: [message]: speaker=unit
en: I have fallen, but all is not lost!
la: Cecidi, at non omnia ceduntur!

note: [message]: speaker=unit
en: I am done for, but we have yet to lose this battle!
la: Ruor, sed etiam proelio non desumus!

note: [message]: speaker=unit
en: Comrades, avenge me!
la: Comites, me vindicate!

note: [message]: speaker=unit
en: Do not fear, there is hope for us still!
la: Noli timere, spes etiam nobis est!

note: [option]
en: Return to menu
la: Ad tabulam redire

note: [message]: speaker=narrator
en: Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities.
la: Rustici operarii tui sut. Si premis manum dextrum in rusticum in quibusdam terris, terram mutas vel castella, aut metalla, fundos, viculos aut universitates aedifices.

note: [message]: speaker=narrator
en: Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment.
la: Magi sunt sapientes tui. In universitate studere possunt, fodiendum et colendum adlegendumque proficientes.

note: [message]: speaker=narrator [option]
en: Farms
la: Fundi

note: [message]: speaker=narrator
en: Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop.
la: Fundi modo in campo condabtur. Si rusticus ad fundum fuerit sua sponte auro messem metere incipiet.

note: [message]: speaker=narrator
en: Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university.
la: Viculi modo in campo aedificari possunt, qui ut adsolet fructum et sanandum comparant. Si manum sinistrum muris in rusticum premis universitatem condere potes.

note: [message]: speaker=narrator
en: Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn.
la: Metalla in collibus montibusve instrui possunt. Initium vicis rusticus in metallo auro sua sponte fodiet

note: [message]: speaker=narrator [option]
en: Universities
la: Universitates

note: [message]: speaker=narrator
en: Any of the ‘Elvish’ style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target.
la: Ullus viculus Dryadalium universitates indicat, ubi magi initium vicis tuae sua sponte in studiis materiae electae proficiunt. Preme manum dextrum muris in universitate ut materiam studii mutes.

note: [message]: speaker=narrator
en: Right-clicking on your leader when in a university allows you to select special diplomatic options.
la: Preme manum dextrum muris in ducem cum in universitate stes ut acta legationis videas.

note: [message]: speaker=narrator
en: A New Land — Help
la: Terra Nova — Auxilium

note: [option]
en: Done
la: Perficere

note: [message]: speaker=unit
en: I hereby donate 20 gold to the coffers of $df_player_name|.
la: Hic XX auri thesauro $df_player_name|sis dono.

note: [message]: speaker=unit
en: $sf_player_name|, since our wisdom exceeds yours I have instructed my scholars to further your understanding of agriculture.
la: $sf_player_name|, cum te sapientia nostra praestemus, viris doctis praecepi ut scientiae tuae agri culturae prosint.

note: [message]: speaker=unit
en: $sm_player_name|, since the wisdom of my people exceeds yours I have instructed my scholars to aid you in your efforts to learn the science of mining.
la: $sm_player_name|, cum te sapientia populi mei praestemus, viris doctis praecepi ut studio tuo artis fodiendi discendi prosint.

note: [message]: speaker=unit
en: You know worryingly little about the arts of war, $sw_player_name|. I feel an obligation to instruct you in this vital matter.
la: Minimum de arte militare intellegis, $sw_player_name|. Necesse est mihi te de materia gravissima docere.

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of agriculture
la: <span color='green'>$player_name</span>
    Scientiam agri culturae communicare

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of mining
la: <span color='green'>$player_name</span>
    Scientiam fossiendi communicare

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of warfare
la: <span color='green'>$player_name</span>
    Scientiam belli communicare

note: [message]: speaker=unit
en: Diplomatic Options
la: Optiones Legationis

note: [message]: speaker=unit
en: What shall I do?
la: Quod faciam?

note: #-#-#-#-#  136 (Wesnoth Latin 1.2)  #-#-#-#-# [option] #-#-#-#-#  7 (linuxmint)  #-#-#-#-# cornerbar@cinnamon.org->settings-schema.json->scroll-behavior->options window-list@cinnamon.org->settings-schema.json->window-hover->options
en: Nothing
la: Nihil

note: [option]
en: <span color='green'>Donate Funds</span>
    Give 20 gold to another player
la: <span color='green'>Pecuniam Dare</span>
    XX auri lusori alio datur

note: [message]: speaker=unit
en: Who will you donate funds to?
la: Cui pecuniam dabo?

note: [option]
en: <span color='green'>Share Knowledge</span>
    Help an ally with their research
la: <span color='green'>Scientiam Communicare</span>
    Socium cum proficiendo adiuvare

note: [message]: speaker=unit
en: Who will you share knowledge with?
la: Cum quibus scientiam communicabis?

note: [option]
en: <span color='green'>Negotiate with the Dwarves</span>
    Lets you recruit a Dwarvish unit
    Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target
la: <span color='green'>Cum Nanis Pacisci</span>
    Te sinere actorem Nanorum adlegere
    Paciscendum proficit: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target

note: [option]
en: <span color='green'>Negotiate with the Elves</span>
    Lets you recruit an Elvish unit
    Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target
la: <span color='green'>Cum Dryadalibus Pacisci</span>
    Te sinere actorem Dryadalium adlegere
    Paciscendum proficit: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target

note: [message]: speaker=narrator
en: Negotiation Complete
la: Pacti Sumus

note: [message]: speaker=narrator
en: Our talks are complete — the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?
la: Constat — Nani libenter tecum pugnabunt. Quos sodalium nostrum adlegere vis?

note: [message]: speaker=narrator
en: Our talks are complete — the Elves shall aid you in this battle. Which our of kin do you wish to recruit?
la: Constat — Dryadales te in proelio iuvabunt. Quos sodalium nostrum adlegere vis?

note: [set_menu_item]: id=anl_choose_new_recruit
en: Choose New Recruit
la: Tironem Eligere

note: [message]: speaker=unit [message]: speaker=narrator
en: Study Complete
la: Studia Finita Sunt

note: [message]: speaker=unit
en: Which type of unit would you like to be able to recruit?
la: Qualis actor adlegere posse vis?

note: [set_menu_item]: id=anl_oversee_research
en: Oversee Research
la: Exquisitioni Praeesse

note: [message]: speaker=unit
en: Research
la: Exquisitio

note: [message]: speaker=unit
en: We are currently studying $player_$side_number|.research.target_language_name|. To which end would you have our scholars devote their minds?
    
    Our farms produce $player_$side_number|.farming.gold|g
    Our mines produce $player_$side_number|.mining.gold|g
la: $player_$side_number|.research.target_language_name| est studium praeens, Ad quid finem viri docti animadvertant?
    
    Fundi nostri $player_$side_number|.farming.gold|a comparant
    Metalla nostra $player_$side_number|.mining.gold|a comparant

note: [option]
en: Continue as before
la: Ut ante pergere

note: [option]
en: <span color='green'>Agriculture</span>
    Farmers produce +1 gold
    Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target
la: <span color='green'>Agri Cultura</span>
    Agricolae +I auri faciunt
    In studiis profecerunt: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target

note: [command] [research]
en: agriculture
la: agri cultura

note: [option]
en: <span color='green'>Mining</span>
    Miners produce +1 gold
    Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target
la: <span color='green'>Fodere</span>
    Fossores +I auri faciunt
    In studiis profecerunt: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target

note: [option]
en: <span color='green'>Warfare</span>
    Allows you to recruit a new type of unit
    Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target
la: <span color='green'>Ars Militaris</span>
    Te sinit ut novum modum actoris adlegas
    In studiis profecerunt: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target

note: [command]
en: warfare
la: ars militaris

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold.
la: Fundi $player_$side_number|.name|sis iam $side_number|.farming.gold auri faciunt.

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold.
la: Metalla $player_$side_number|.name|sis iam $side_number|.mining.gold auri faciunt.

note: [message]: speaker=narrator
en: $player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit.
la: $player_$side_number|.name|, studia artis militaris peregemus. Preme manum dextrum muris in mago ut actorem ad adlegendum eligas.

note: [message]: speaker=unit
en: Let’s cut you free!
la: Te solvamus!

note: [message]: speaker=narrator
en: You release the creature from the web and it agrees to help you.
la: Creata ab araneo soluta constat se te iuturam esse.

note: [set_menu_item]: id=anl_get_to_work
en: Get to Work!
la: Labora!

note: [message]: speaker=unit
en: What shall I do my liege?
la: Quod faciam domine mi?

note: [option]: description=<span size='small'>
en: Convert to Grassland
la: In Caespitem Convertere

note: [option]: description=<span size='small'>
en: Cost: 0g
la: Sumptus: 0a

note: [option]: description=<span size='small'>
en: Plant Farm
la: Rurem Pangere

note: [option]: description=<span size='small'>
en: Build Village
la: Viculum Instruere

note: [option]: description=<span size='small'>
en: Cost: 15g
la: Sumptus: 15a

note: [option]: description=<span size='small'>
en: Build Castle
la: Castellum Instruere

note: [option]: description=<span size='small'>
en: Cost: 6g
la: Sumptus: 6a

note: [option]: description=<span size='small'>
en: Flood the Field
la: Agrum Perfundere

note: [option]: description=<span size='small'>
en: Cost: 4g
la: Sumptus: 1a

note: [option]: description=<span size='small'>
en: Plant Saplings
la: Arbusculam Constituere

note: [option]: description=<span size='small'>
en: Cost: 1g
la: Sumptus: 1a

note: [option]: description=<span size='small'>
en: Chop Down Forest
la: Silvam Caedere

note: [option]: description=<span size='small'>
en: Earns: 1g
la: Reditus: 1a

note: [option]: description=<span size='small'>
en: Build Mine
la: Metallum Instruere

note: [option]: description=<span size='small'>
en: Cost: 25g
la: Sumptus: 25a

note: [option]: description=<span size='small'>
en: Make a Ford
la: Vadum Facere

note: [option]: description=<span size='small'>
en: Cost: 3g
la: Sumptus: 3a

note: [option]: description=<span size='small'>
en: Landfill
la: Quisquiliae

note: [option]: description=<span size='small'>
en: Cost: 5g
la: Sumptus: 5a

note: [option]: description=<span size='small'>
en: Destroy the Ford
la: Vadum Perdere

note: [option]: description=<span size='small'>
en: Smash Cave Floor
la: Solium Cavernae Frangere

note: [option]: description=<span size='small'>
en: Cost: 2g
la: Sumptus: 2a

note: [option]: description=<span size='small'>
en: Harvest Mushrooms
la: Fungos Colligere

note: [option]: description=<span size='small'>
en: Earns: 3g
la: Reditus: 3a

note: [option]: description=<span size='small'>
en: Build a Keep
la: Arcem Instruere

note: [option]: description=<span size='small'>
en: Establish University
la: Universitatem Condere

note: [option]: description=<span size='small'>
en: Cost: 7g
la: Sumptus: 7a

note: [option]: description=<span size='small'>
en: Clear the Ground
la: Terram Deficare

note: [advanced_preference]: type=boolean
en: Confirm deleting saves
la: Exitium servatorum affirmare

note: [advanced_preference]: type=boolean
en: Mouse scrolling
la: Vagatio muris

note: [advanced_preference]: type=boolean
en: Middle-click scrolling
la: Vagatio cum medio globulo

note: [advanced_preference]: type=boolean
en: Keep scrolling when mouse leaves window
la: Vagari pergere ubi mus fenestram linquit

note: [advanced_preference]: type=boolean
en: Show combat
la: Certamina proponere

note: [advanced_preference]: type=boolean
en: Auto-open whisper windows in lobby
la: Fenestras murmurum in atrio semper aperire

note: [advanced_preference]: type=boolean
en: Follow unit actions
la: Facta actorum sequi

note: [advanced_preference]: type=boolean
en: Choose whether the map view should scroll to a unit when an action or move is animated
la: Eligere utrum aspectus chartae ad quemdam actorem sequatur quando movet

note: [advanced_preference]: type=int
en: Chat message aging
la: Nuntiorum colloquii exitus

note: [advanced_preference]: type=boolean
en: Use 12-hour clock format
la: Horologio duodecim horarum uti

note: [advanced_preference]: type=boolean
en: Show all unit types in help
la: Omnes actores in auxilio proponere

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [unstore_unit] [lua]: set_status
en: poisoned
la: venenatur

note: [objectives] [lua]: generate_objectives
en: Gold carryover:
la: Aurei retenturi:

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [note] [lua]: generate_objectives
en: Notes:
la: Addenda:

note: [language]
en: cold
la: frigidum

note: [language]
en: impact
la: impulsum

note: [language]
en: melee
la: comminus

note: [language]
en: ranged
la: eminus

note: [about]
en: Internationalization Managers
la: Moderatores Translationum

note: [about]
en: Multiplayer Maps and Balancing
la: Chartae Pluribus Lusoribus et Aequare

note: [about]
en: Miscellaneous Contributors
la: Varii

note: [about]
en: Bots
la: Automata

note: [about]
en: Afrikaans Translation
la: Translatio Africana

note: [about]
en: Arabic Translation
la: Translatio Arabica

note: [about]
en: Basque Translation
la: Translatio Vasconica

note: [about]
en: Bulgarian Translation
la: Translatio Bulgarica

note: [about]
en: Catalan Translation
la: Translatio Catalana

note: [about]
en: Chinese Translation
la: Translatio Sinica

note: [about]
en: Chinese (Taiwan) Translation
la: Translatio Respublicae Sinicae

note: [about]
en: Croatian Translation
la: Translatio Croatica

note: [about]
en: Czech Translation
la: Translatio Bohemica

note: [about]
en: Danish Translation
la: Translatio Danica

note: [about]
en: Dutch Translation
la: Translatio Batava

note: [about]
en: English (GB) Translation
la: Translatio Anglica Britanniae

note: [about]
en: English (Shaw) Translation
la: Translatio Anglica Shaviae

note: [about]
en: Esperanto Translation
la: Translatio Esperantica

note: [about]
en: Estonian Translation
la: Translatio Estonicarum

note: [about]
en: Filipino Translation
la: Translatio Philippinica

note: [about]
en: Finnish Translation
la: Translatio Finnica

note: [about]
en: French Translation
la: Translatio Francogallica

note: [about]
en: Friulian Translation
la: Translatio Foroiuliensis

note: [about]
en: Galician Translation
la: Translatio Gallaica

note: [about]
en: German Translation
la: Translatio Theodisca

note: [about]
en: Greek Translation
la: Translatio Graeca

note: [about]
en: Hebrew Translation
la: Translatio Hebraica

note: [about]
en: Hungarian Translation
la: Translatio Hungarica

note: [about]
en: Icelandic Translation
la: Translatio Islandica

note: [about]
en: Indonesian Translation
la: Translatio Indonesia

note: [about]
en: Irish Translation
la: Translatio Hibernica

note: [about]
en: Italian Translation
la: Translatio Italica

note: [about]
en: Japanese Translation
la: Translatio Iaponica

note: [about]
en: Korean Translation
la: Translatio Corea

note: [about]
en: Latin Translation
la: Translatio Latina

note: [about]
en: Latvian Translation
la: Translatio Lettonica

note: [about]
en: Lithuanian Translation
la: Translatio Lituana

note: [about]
en: Macedonian Translation
la: Translatio Macedonica Praesentis

note: [about]
en: Marathi Translation
la: Translatio Maratha

note: [about]
en: Norwegian Translation
la: Translatio Norvegica

note: [about]
en: Old English Translation
la: Translatio Anglica Prisca

note: [about]
en: Polish Translation
la: Translatio Polonica

note: [about]
en: Portuguese Translation
la: Translatio Lusitana

note: [about]
en: Portuguese (Brazil) Translation
la: Translatio Lusitana Brasiliae

note: [about]
en: Romanian Translation
la: Translatio Dacoromanica

note: [about]
en: Russian Translation
la: Translatio Russica

note: [about]
en: Scottish Gaelic Translation
la: Translatio Gadelica

note: [about]
en: Serbian Translation
la: Translatio Serbica

note: [about]
en: Slovak Translation
la: Translatio Slovaca

note: [about]
en: Slovenian Translation
la: Translatio Slovena

note: [about]
en: Spanish Translation
la: Translatio Hispanica

note: [about]
en: Swedish Translation
la: Translatio Suecica

note: [about]
en: Turkish Translation
la: Translatio Turcica

note: [about]
en: Ukrainian Translation
la: Translatio Ucrainica

note: [about]
en: Valencian (southern Catalan) Translation
la: Translatio Valentiana (Catalana Australis)

note: [about]
en: Vietnamese Translation
la: Translatio Vietnamica

note: [about] Real Acadèmia de Cultura Valenciana
en: RACV’s Translation
la: Translatio RACV

note: [item]: id=altar_evil
en: Evil Altar
la: Ara Mala

note: [item]: id=anvil
en: Anvil
la: Incus

note: [item]: id=archery-target
en: Archery Target
la: Destinatum

note: [item]: id=armor
en: Armor
la: Arma

note: [item]: id=axe [item]: id=axe2
en: Axe
la: Securis

note: [item]: id=bomb
en: Bomb
la: Bomba

note: [item]: id=bow [item]: id=bow2
en: Bow
la: Arcus

note: [item]: id=bow-crystal [item]: id=bow-crystal2
en: Crystal Bow
la: Arcus Crystallus

note: [item]: id=bow-elven [item]: id=bow-elven2
en: Elven Bow
la: Arcus Dryadis

note: [item]: id=box
en: Box
la: Arca

note: [item]: id=buckler [item]: id=buckler2
en: Buckler
la: Fibula

note: [item]: id=cage
en: Cage
la: Cavea

note: [item]: id=sword [item]: id=sword2
en: Sword
la: Gladius

note: [item_group]: id=scenery
en: Scenery
la: Umbrae

note: [item]: id=signpost
en: Signpost
la: Signum

note: [item]: id=whirlpool
en: Whirlpool
la: Vortex

note: [set_menu_item]: id=ai_controller_leader_control_{CONTROLLED_SIDE}
en: Ask $ally_leader.name (leader of side $ally_leader.side) to move here
la: Rogare $ally_leader.name (princeps manus $ally_leader.side) ut huc moveat

note: [note]
en: In this scenario, you may issue instructions to an allied side by right-clicking on a unit that belongs to it.
la: In hoc scaenario, mandata manui socio dare potes in unum actorum dextro premendo.

note: [overview_message_has_instructions]: speaker=narrator [overview_message_no_instructions]: speaker=narrator [literal]
en: Instruct ally
la: Socium mandare

note: [overview_message_has_instructions]: speaker=narrator
en: $ally_leader.name (side $ally_side|) is carrying out the following instructions:
la: $ally_leader.name (manus $ally_side|) haec mandata implet:

note: [overview_message_no_instructions]: speaker=narrator
en: $ally_leader.name (side $ally_side|) has not been given any instructions and is acting normally.
la: $ally_leader.name (side $ally_side|) nulla mandata habet et naturaliter agit.

note: [aggression]
en: Be more aggressive
la: Magis bellicosus esse

note: [aggression]
en: aggressive.
la: bellicosus.

note: [caution]
en: Be more defensive
la: Magis cautus esse

note: [caution]
en: defensive.
la: cautus.

note: [focus_on_enemy]
en: Focus on defeating...
la: Vincendum curare...

note: [focus_on_enemy]
en: focusing on defeating $ai_controller.side_$ally_side|_current_settings.focus_on_enemy.side_description|.
la: $ai_controller.side_$ally_side|_current_settings.focus_on_enemy.side_description| vincendum curare.

note: [else]
en: side $temp_i
la: manus $temp_i

note: [protect]
en: Focus on protecting...
la: Protegendum curare...

note: [protect]
en: focusing on protecting $ai_controller.side_$ally_side|_current_settings.protect.side_description|.
la: $ai_controller.side_$ally_side|_current_settings.protect.side_description| vincendum curare.

note: [option]
en: Defend a location...
la: Locum defendere...

note: [print]
en: Right-click to select a location to defend
la: Dextra tangere ut locum defendendum eligas

note: [set_menu_item]: id=ai_controller_defend_location_picker
en: Defend this location
la: Hunc locum defendere

note: [command]
en: focusing on defending the area around $x1|,$y1|.
la: Defendum spatium circa $x1|,$y1 curare.

note: [print]
en: Location selection canceled
la: Electio loci deleta

note: [revoke_objective_orders]
en: Clear objective orders
la: Mandata de proposito delere

note: [revoke_objective_orders] [revoke_behavior_orders] [then]
en: none set.
la: nulla ponita.

note: [revoke_behavior_orders]
en: Clear behavior orders
la: Mandata de ingenio delere

note: [revoke_all_orders]
en: Clear all orders
la: Omnia mandata delere

note: [do]
en: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behavior: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description
la: Propositum: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Mores: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description

note: [literal]
en: Set objective...
la: Propositum ponere...

note: [literal]
en: Set behavior...
la: Ingenium ponere...

en: Set special orders...
la: Mandata praecipua ponere...

en: Move leader to...
la: Ducem movere ad...

en: Right-click to select a location to move leader to
la: Dextra tangere ut locum ubi dux attingat eligas

en: Move leader here
la: Ducem huc movere

en: moving leader to $x1|,$y1|.
la: Ducem ad $x1|,$y1| movens.

en: Clear special orders
la: Mandata praecipua delere

en: Special: $ai_controller.side_$ally_side|_current_settings.currently_doing_special_description
la: Praecipua: $ai_controller.side_$ally_side|_current_settings.currently_doing_special_description

note: [lua]: generate_objectives
en: Early finish bonus.
la: Bonum a perfectione cito.

note: [lua]: generate_objectives
en: No early finish bonus.
la: Nullum bonum a perfectione cito.

en: 
    100% of finishing gold carried over to the next scenario.
la: 
    Omnes aurei ad scaenarium secundum transferetur.

en: 
    40% of finishing gold carried over to the next scenario.
la: 
    XL% aureorum ad scaenarium secundum transferetur.

en: 
    20% of finishing gold carried over to the next scenario.
la: 
    XX% aureorum ad scaenarium secundum transferetur.

note: [message]: speaker=narrator
en: You have come across a wishing well. What would you like to wish for?
la: Fontem optationum invenisti. Quid optabis?

note: [option]
en: A swift victory
la: Victoriam celerem

note: [message]: speaker=unit
en: With this golden coin, I wish that this battle end in a swift and safe victory.
la: Hoc aureo opto ut celeriter et tuto vincamus.

note: [option]
en: Lots of gold
la: Multos aureos

note: [message]: speaker=unit
en: I wish this single gold coin be returned ten-fold to me.
la: Opto ut hoc unum aureum mihi decies reddatur.

note: [option]
en: Peace throughout Wesnoth.
la: Pacem per Vesnotem.

note: [message]: speaker=unit
en: The only thing worth wishing for is peace throughout the land.
la: Pax in terra cuncta sola optatio est digna.

note: [option]
en: Don’t make a wish.
la: Nihil optare.

note: [object]: id={ID}
en: Potion of Healing
la: Potio Salutis

note: [object]: id={ID}
en: A feeling of well-being overwhelms the drinker.
la: Sensus salutis bibentem obruit.

note: [object]: id={ID}
en: You are not worthy of healing.
la: Non dignus curatione es.

note: [object]: id={ID}
en: Poison is seeping through the veins of this unit at this very moment.
la: Venenum per venas actoris statim fluit.

en: holy water^Take it
la: Capere

en: holy water^Leave it
la: Linquere

note: [object]: id={ID}
en: Potion of Strength
la: Potio Virtutis

note: [object]: id={ID}
en: Strength is given to the drinker.
la: Virtus bibenti datur.

note: [object]: id={ID}
en: Potion of Decay
la: Potio Ruinae

note: [object]: id={ID}
en: This poor unit drank something really bad.
la: Hic actor miser nescioquid permalum bibit.

note: [object]: id={ID}
en: Ring of Regeneration
la: Anulus Convalescendi

note: [object]: id={ID}
en: This ring will heal the bearer a little each turn.
la: Anulus gerulum quamque vicem paulatim curabit.

note: [object]: id={ID}
en: Ring of Slowness
la: Anulus Tarditatis

note: [object]: id={ID}
en: The bearer of this ring is slowed.
la: Gerulus anuli lentior fit.

note: [object]: id={ID}
en: Staff of Swiftness
la: Lituus Celeritatis

note: [object]: id={ID}
en: This staff will grant the bearer swift movement.
la: Lituus gerulo motum celerem dabit.

note: [object]: id={ID}
en: Only magical beings can wield such an object.
la: Tantum animalia magica tali uti possunt.

en: Should $unit.name pick up the trident?
la: Debesne $unit.name tridentem carpere?

en: storm trident^Take it
la: Linquere

en: storm trident^Leave it
la: Capere

en: Bal,Cam,Corn,Del,Earl,El,Fox,Fren,Gel,Hel,Hex,Hol,Hox,Il,Kin,Nam,Nes,New,Ol,Old,Olf,Oul,Ox,Rock,Rook,Sal,Sam,Sed,Sel,Sen,Sil,Tal,Water,Wet,York
la: Bal,Cam,Corn,Del,Duci,El,Vulpi,Fren,Gel,Hel,Hex,Hol,Hox,Il,Cin,Nam,Nes,Novi,Ol,Prisci,Olf,Oul,Ox,Saxi,Grypi,Sal,Sam,Sed,Sel,Sen,Sil,Tal,Aqua,Madidi,Eboracum

en: (early finish bonus)
la: (Bonum a perfectione cito)

en: Alternative objective:
la: Propositum alterum:

en: Bonus objective:
la: Propositum additum:

note: [note]: description=<b>
en: This is the last scenario.
la: Hoc est scaenarium ultimum.

note: [message]: speaker=narrator
en: You retrieve $amount_gold pieces of gold.
la: $amount_gold aureorum recepisti.

note: [color_range]: id=lightred
en: Light Red
la: Rubea

note: [color_range]: id=darkred
en: Dark Red
la: Rubida

en: Pink
la: Rosaceo

note: [color_range]: id=reef
en: Reef
la: Cautes

note: [color_range]: id=rails
en: Rail
la: Lamina

note: [language]
en: Lawful units fight better during the day, and worse at night.
    
    Day: +25% Damage
    Night: −25% Damage
la: Actores diurni melius diu pugnant et peius noctu.
    
    Diu: +XXV% Damni
    Noctu: −XXV% Damni

note: [language]
en: Neutral units are unaffected by day and night, fighting equally well under both conditions.
la: Dies et nox actores medios non adficit, quia ambis temporibus in aequo sunt.

note: [language]
en: Chaotic units fight better at night, and worse during the day.
    
    Day: −25% Damage
    Night: +25% Damage
la: Actores nocturni melius noctu pugnant et peius diu.
    
    Diu: −XXV% Damni
    Noctu: +XXV% Damni

note: [server]
en: Official Wesnoth Server
la: Servatrum Publicum Vesnotei

note: [server]
en: Alternate Wesnoth Server
la: Servatrum Alternum Vesnotei

note: [label]: id=title
en: Install Dependencies
la: Adfixa Imponere

note: [lua]: carryover.get_popup_text_basic
en: Scenario Report
la: Nuntium Scaenarii

note: [lua]: carryover.get_popup_text_basic
en: You have emerged victorious!
la: Vicisti!

note: [lua]: carryover.get_popup_text_basic
en: You have been defeated!
la: Victus es!

note: [lua]: carryover.remaining_gold_message
en: Remaining gold:
la: Aurei relicti:

note: [lua]: carryover.bonus_gold_message
en: Turns finished early:
la: Vicibus qualibus cito finivisti:

note: [lua]: carryover.bonus_gold_message
en: Early finish bonus:
la: Bonum si cito perficis:

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^poisoned
la: venenatur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^slowed
la: tardatur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: slowed
la: tardatur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^petrified
la: defigitur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: petrified
la: defigitur

note: [lua]: set_status
en: female^unhealable
la: insanabilis

note: [lua]: set_status
en: unhealable
la: insanabilis

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: generate_objectives
en: Victory:
la: Victoria:

note: [lua]: generate_objectives
en: Defeat:
la: Clades:

note: [action]: id=button-playreplay, type=image
en: continuous replay
la: relusus continuus

note: [action]: id=button-resetreplay, type=image
en: reset to beginning
la: ad initium reponere

note: [action]: id=button-nextturn, type=image
en: play turn
la: vicem ludere

note: [action]: id=button-nextside, type=image
en: play side turn
la: vicem manus ludere

note: [menu]: id=show-what
en: Point of view
la: Aspectus

note: [action]: id=skip-animation, type=checkbox
en: Skip animation
la: Animationem praeterire

note: [label]: id=label-mp
en: MP
la: PL

note: [tip]
en: Don’t neglect to earn your leader experience! You need to keep him safe, but if you coddle him too much he may be too weak to survive future battles.
la: Fac ut dux usum adipiscatur! Necesse est eum tueri, sed si nimis a malis tegas, debilior fiat quam ut superstes proeliis futuris sit.

note: [tip]
en: <i>― The Wesnoth Tactical Guide</i>
la: <i>― De Re Militare Vesnotei</i>

note: [tip]
en: Units with the <i>Intelligent</i> trait need fewer experience points to level up. Early in a campaign, try to give killing blows to these units so you can get some high-level troops sooner.
la: Quibus <i>docti</i> sint minus punctorum usus opus est ut producatur. Si prima militia illis ictus fatalis detur mox copias optimas adipiscaris.

note: [tip]
en: <i>― King Konrad, 536YW</i>
la: <i>― Rex Conradus, AVC DXXXVI</i>

note: [tip]
en: The encircling tactic is very powerful, particularly against fast opponents. By placing two units on opposite sides of an enemy, their zones of control will restrict it to one hex of movement in any direction. Unfortunately, you must completely surround skirmishers to immobilize them.
la: Consilium circmeundi potentissimum est, contra celeres potissimum. Duo actorum ponendo circa hostem is in hexagona continentia concludetur. Sed tamen insidiatores undique circumire necesse est ut arceantur.

note: [tip]
en: <i>― Memoirs of Gweddry, 627YW</i>
la: <i>― Memoria Guetrii, AVC DXXVII</i>

note: [tip]
en: <i>― High Lord Kalenz, 470YW</i>
la: <i>― Optimas Calens, AVC IDLXX</i>

note: [tip]
en: <i>― The Wesnoth Community</i>
la: <i>― Populus Vesnotei</i>

note: [tip]
en: <i>Lawful</i> units fight better by day, and <i>chaotic</i> units fight better at night. <i>Neutral</i> units are unaffected by the time of day. The rare <i>liminal</i> units fight best during twilight.
la: Actores <i>diurni</i> diu melius pugnant et <i>nocturni</i> melius noctu. Actores <i>medii</i> diu noctuque aequo sunt. Actores <i>ancipites</i> crepusculo diluculoque valent.

note: [tip]
en: <i>― Royal Compendium of Battle Terminology: Volume II (reprinted 221YW)</i>
la: <i>― De Vocabulis Regiis Proelii: Liber II (exponitus rursus AVC CCXXI)</i>

note: [tip]
en: An otherwise sound plan can fail if you attack at the wrong time of day.
la: Si in mala hora pugnes consilium cetera bonum desit.

note: [tip]
en: <i>― Haldric II, 42YW, Handbook of Tactical Analysis: Volume I</i>
la: <i>― Haldricus II, Commentarius Rationis Belli: Liber I, AVC ILII</i>

note: [tip]
en: <i>― Haldric II, 43YW, Handbook of Tactical Analysis: Volume II</i>
la: <i>― Haldricus II, Commentarius Rationis Belli: Liber II, AVC IXIII</i>

note: [tip]
en: <i>― Sir Kaylan, 498YW</i>
la: <i>― Dominus Ceilanus, AVC IID</i>

note: [tip]
en: <i>― Sir Kaylan, 502YW</i>
la: <i>― Dominus Ceilanus, AVC DII</i>

note: [tip]
en: Do not be afraid to retreat and regroup; it is often the key to victory.
la: Noli timere regredi et denuo disponere; saepe victoriam confirmat.

note: [tip]
en: <i>― Meneldur, 123YW</i>
la: <i>― Meneldurus, AVC CXXIII</i>

note: [tip]
en: <i>― Great Mage Delfador, 516YW</i>
la: <i>― Magnus Magus Delfador, AVC DXVI</i>

note: [tip]
en: <i>― Princess Li’sar, 515YW</i>
la: <i>― Filia Reginae Lisaris, AVC DXV</i>

note: [tip]
en: <i>― The Scroll of Chantal, 516YW</i>
la: <i>― Liber Chantalae, AVC DXVI</i>

note: [tip]
en: <i>― Great Sage Dacyn, 626YW</i>
la: <i>— Sapiens Magnus Deicin, AVC DCXXVI</i>

note: [tip]
en: <i>― Queen Li’sar, 528YW</i>
la: <i>― Regina Lisaris, AVC DXXVIII</i>

note: [tip]
en: <i>― Lord Hamel of Knalga</i>
la: <i>― Dominus Hamelus Gnalgae</i>

en: An invalid attacker weapon got selected.
la: Telum irritum pugnatori electum est.

en: You do not have a leader to recall with.
la: Non ducem habes qui adlegere possit.

en: You do not have a leader to recruit with.
la: Non habes ducem qui conscribere potest.

en: cured
la: sanatur

en: female^cured
la: sanatur

en: Ambushed!
la: Insidias!

note: TRANSLATORS: This becomes the "friendphrase" in "Units sighted! ($friendphrase, $enemyphrase)"
en: Part of 'Units sighted! (...)' sentence^1 friendly | $friends friendly
la[0]: unus socius
la[1]: $friends de sociis

note: TRANSLATORS: This becomes the "enemyphrase" in "Units sighted! ($friendphrase, $enemyphrase)"
en: Part of 'Units sighted! (...)' sentence^1 enemy | $enemies enemy
la[0]: unus de hostibus
la[1]: $enemies de hostibus

note: TRANSLATORS: Both friends and enemies sighted -- neutral message. This is shown when a move is interrupted because units were revealed from the fog of war.
en: Units sighted! ($friendphrase, $enemyphrase)
la: Actores visi! ($friendphrase, $enemyphrase)

note: TRANSLATORS: Only enemies sighted -- bad message. This is shown when a move is interrupted because units were revealed from the fog of war.
en: Enemy unit sighted! | $enemies enemy units sighted!
la[0]: Unus de hostibus visus!
la[1]: $enemies de hostibus visi!

note: TRANSLATORS: Only friends sighted -- good message. This is shown when a move is interrupted because units were revealed from the fog of war.
en: Friendly unit sighted | $friends friendly units sighted
la[0]: unus socius visus
la[1]: $friends de sociis visi

en: (press $hotkey to keep moving)
la: ($hotkey premere ad pergendum)

en: Connecting to $server_address|...
la: Ad $server_address Applicans...

en: Downloading list of add-ons...
la: Tabulam appendicum arcessens...

en: Sending add-on <i>$addon_title</i>...
la: Mittens appendicem <i>$addon_title</i>...

en: Removing add-on <i>$addon_title</i> from the server...
la: Appendicem <i>$addon_title</i> ex servatro summovens...

en: Downloading add-on <i>$addon_title</i>...
la: Appendicem <i>$addon_title</i> arcessens...

en: The selected add-on has the following dependency, which is not currently installed or available from the server. Do you wish to continue? | The selected add-on has the following dependencies, which are not currently installed or available from the server. Do you wish to continue?
la[0]: Appendix electa hae adfixa habet, quae iam non imposita est nec servatrum inest. Itane vis pergere?
la[1]: Appendix electa hae adfixa habet, quae iam non imposita est nec servatrum inest. Itane vis pergere?

en: Broken Dependencies
la: Adfixa Fracta

en: The following dependency could not be installed. Do you still wish to continue? | The following dependencies could not be installed. Do you still wish to continue?
la[0]: Hae adfixa imponi non poterant. Etiam nunc pergere vis?
la[1]: Hae adfixa imponi non poterant. Etiam nunc pergere vis?

en: Dependencies Installation Failed
la: Impositio Adfixorum Deerat

en: The add-on '$addon|' is already installed and contains additional information that will be permanently lost if you continue:
la: Appendix '$addon|' iam imposita informationem continet quae deleta erit si pergis:

en: Publishing information file (.pbl)
la: Fasciculus de Editione (.pbl)

en: Do you really wish to continue?
la: Visne pergere?

en: addon_type^Campaign
la: Militia

en: addon_type^Scenario
la: Scaenarium

en: addon_type^MP era
la: Aetas PL

en: addon_type^MP faction
la: Factio PL

en: addon_type^MP map-pack
la: Chartae PL

en: addon_type^MP scenario
la: Scaenarium PL

en: addon_type^MP campaign
la: Militia PL

en: addon_type^Resources
la: Copiae

en: addon_type^Other
la: Alia

en: addon_type^(unknown)
la: (ignota)

en: Remote host disconnected.
la: Hospes remotus disiunxit.

en: You have no add-ons installed.
la: Nihil appendicum imposuisti.

en: Add-on Deleted | Add-ons Deleted
la[0]: Appendix Deleta
la[1]: Appendices Deletae

en: The following add-on was successfully deleted: | The following add-ons were successfully deleted:
la[0]: Haec appendix bene deleta erat:
la[1]: Hae appendices bene deletae sunt:

en: Added to ignore list: $nick
la: Tabulae neglectorum aditus: $nick

en: ignores list
la: tabula neglectorum

en: Invalid username: $nick
la: Nomen irritum: $nick

en: Added to friends list: $nick
la: Tabulae amicorum aditus: $nick

en: friends list
la: tabula amicorum

en: Removed from list: $nick
la: Ab tabula ablatus: $nick

en: friends and ignores list
la: tabula amicorum et neglectorum

en: version
la: versio

en: nick registration
la: nomen dare

en: (A) — admin command
la: (A) — imperium moderatorum

en: (admin only)
la: (moderator modo)

en: Ban and kick a player or observer. If he is not in the game but on the server he will only be banned.
la: Lusorem vel observatorem fugare et deportare. Si non ludum inest sed servatrum, modo fugabitur.

en: <nickname>
la: <nomen>

en: Kick a player or observer.
la: Lusorem vel observatorem fugare.

en: <message>
la: <nuntius>

en: <nickname> <message>
la: <nomen> <nuntius>

en: <level> <domain>
la: <ordo> <regnum>

en: Add a nickname to your ignores list.
la: Nomen tabulae neglectorum addere.

en: Add a nickname to your friends list.
la: Nomen tabulae amicorum addere.

en: Remove a nickname from your ignores or friends list.
la: Nomen a tabula neglectorum amicorumve auferre.

en: Clear chat history.
la: Historiam colloquii delere.

en: whisper: $sender
la: sussurare: $sender

en: Warning:
la: Monitus:

en: Debug:
la: Emendare:

en: Info:
la: Informatio:

en: Network Player
la: Lusor ex Reti

en: Local Player
la: Lusor Localis

en: Reserved
la: Assignatus

en: No compatible eras found.
la: Nullae aetates idoneae inventae.

en: No compatible scenarios found.
la: Nulla scaenaria idonea inventae.

en: Unable to find a leader type for faction $faction
la: Non potest ut dux pro factioni $faction inveniatur

en: Remote scenario
la: Scaenarium longinquum

en: Unknown scenario
la: Scaenarium ignotum

en: Reloaded game
la: Ludus restitutus

en: Vacant Slot: | Vacant Slots:
la[0]: Locus Vacuus:
la[1]: Loci Vacui:

en: Defeat enemy leader(s)
la: Ducem(es) hostis vincere

en: Do you want to continue?
la: Visne pergere?

en: You must login first.
la: Opus est primum nomen dare.

en: The password you provided was incorrect.
la: Tessera comparata falsa erat.

en: The game could not be loaded:
la: Ludus non restitui potuit:

en: Error while playing the game:
la: Error erat dum ludis:

en: The game map could not be loaded:
la: Charta ludi restitui non potest:

en: Game Over
la: Ludus Finitus

en: This scenario has ended. Do you want to continue the campaign?
la: Hoc scaenarium finitum est. Visne militiam pergere?

en: Error while starting server:
la: Error erat dum servatrum incipitur:

en: In game:
la: In ludo:

en: (observing)
la: (observans)

en: (playing)
la: (ludens)

en: In lobby
la: In Atrio

en: On friends list
la: In tabula amicorum

en: On ignores list
la: In tabula neglectorum

en: Neither a friend nor ignored
la: Nec amicus neque neglectus

en: Alignment:
la: Pars:

en: Back to Start
la: Rursus ad Initium

en: Planning mode activated!
la: Modus parandi apertus!

en: Planning mode deactivated!
la: Modus parandi clausus!

en: System default language
la: Lingua solita ordinatri

en: North
la: Boreas

en: South
la: Meridies

en: This command is currently unavailable.
la: Nunc hoc imperium non ad manum est.

en: Missing argument $arg_id
la: Argumentum amissum $arg_id

en: Available commands $flags_description:
    $list_of_commands
la: Imperia praesentia $flags_description:
    $list_of_commands

en: help
la: auxilium

en:  No help available.
la:  Nullum auxilium ad manum.

en: $login|’s game
la: Ludus $login|insis

en: Map saved.
la: Charta servavitur.

en: Send to observers only
la: Ad spectatores modo mittere

en: Send to allies only
la: Ad socios modo mittere

en: You have no units available to recruit.
la: Nullos actores habes quas conscribere potes.

en: You cannot end your turn yet!
la: Nondum vicem tuam finire potes!

en: (debug command)
la: (imperium emendandi)

en: (network only)
la: (modo in rete)

en: <side> <nickname>
la: <manus> <nomen>

en: Debug foreground terrain.
la: Eminentiam emendare

en: Debug layers from terrain under the mouse.
la: Coria terrae sub mure iacentia emendare.

en: Save game.
la: Ludum servare.

en: Quit game.
la: Ludum exire.

en: Save and quit.
la: Servare et exire.

en: Choose next scenario
la: Scaenarium proximum eligere

en: [turn]
la: [vicis]

en: [limit]
la: [finis]

en: Turn debug mode on.
la: Emandare incipere.

en: Turn debug mode off.
la: Emendare finire.

en: <command>[;<command>...]
la: <imperium>[;<imperium>...]

en: <name>[=<command>]
la: <nomen>[=<imperium>]

en: <var>=<value>
la: <var>=<variabile>

en: Set a scenario variable.
la: Variabile scaenarii ponere.

en: Show a scenario variable.
la: Variabilis scaenarii monstrare.

en: Discover all units in help.
la: Omnes actores in auxilio invenire.

en: Create a unit.
la: Actorem creare.

en: Toggle fog for the current player.
la: Nebulam lusori praesenti variare.

en: Toggle shroud for the current player.
la: Absconsum lusori praesenti variare.

en: Give gold to the current player.
la: Aureos lusori praesenti dare.

en: Toggle planning mode.
la: Modum parandi variare.

en: Access whiteboard options dialog.
la: Colloquium electionum tabulae commentationum videre.

en: Choose Scenario (Debug!)
la: Scaenarium Eligere (Emendare!)

en: Debug mode activated!
la: Modus cimicandi apertus!

en: Debug mode deactivated!
la: Modus cimicandi clausus!

en: Unsafe mode enabled!
la: Modus periculosus aperta!

en: Variable not found
la: Variabile non inventum

en: Invalid unit type
la: Modus Actorum Irritus

en: Invalid location
la: Locus Irritus

en: prompt^Command:
la: Imperium:

en: Weapon:
la: Telum:

en: Damage:
la: Damnum:

en: Attacks:
la: Impetus:

en: $name has taken control
la: $name imperium habet

en: time left for current turn
la: tempus reliquus hui vice

en: current local time
la: tempus currens localis

en: Error details:
la: Summa erroris:

en: No objectives available
la: Nullum propositum ad manum

en: Replace with AI
la: Cum IA Supponere

en: Replace with local player
la: Cum lusore locale supponere

en: The game is over.
la: Ludus finitus est.

en: It is now $name|’s turn
la: Vicis iam $name|inis est

en: This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.
    
    Units cannot be killed by poison alone. The poison will not reduce it below 1 HP.
la: Hic actor venenatus est. VIII PS invicem perdet donec aut remedium invenire potest aut in viculo aut ab actore amico qui ‘antidotum’ possidit.
    
    Actoribus veneno solo interfici non licet. PS modo I attingere possunt.

en: This unit has been petrified. It may not move or attack.
la: Hic actor defixus est. Movere vel pugnare non potest.

en:  (inactive)
la:  (abest)

en: maximum^max.
la: max.

en: minimum^min.
la: min.

en: Observers:
la: Spectatores:

en: Clock
la: Horologium

en: Battery
la: Pilae

note: TRANSLATORS: This string is used as part of a filename, as in, "HttT-The Elves Besieged replay.gz"
en: replay
la: reludere

en: Auto-Save
la: Ludum sua sponte servare

en: This save is from an old, unsupported version ($version_number|) and cannot be loaded.
la: Hic servatus versionis contrariae ($version_number|) est et non restitui potest.

en: The game could not be saved:
la: Ludus servari non potuit:

en: Saved
la: Servatus

en: Could not auto save the game. Please save the game manually.
la: Ludus se sua sponte servare non potest. Amabo ipse servare.

en: Empty variable name
la: Nomen vacuum variabili

en: prefix_milli^m
la: m

en: prefix_micro^µ
la: µ

en: prefix_nano^n
la: n

en: prefix_pico^p
la: p

en: prefix_femto^f
la: f

en: prefix_atto^a
la: a

en: prefix_zepto^z
la: z

en: prefix_yocto^y
la: y

note: TRANSLATORS: Translate the K in KiB only
en: prefix_kibi^K
la: K

en: prefix_kilo^k
la: k

en: prefix_mega^M
la: M

en: prefix_giga^G
la: G

en: prefix_tera^T
la: T

en: prefix_peta^P
la: P

en: prefix_exa^E
la: E

en: prefix_zetta^Z
la: Z

en: prefix_yotta^Y
la: Y

note: TRANSLATORS: Translate the i in (for example) KiB only
en: infix_binary^i
la: i

en: Allied village
la: Viculus socius

en: Enemy village
la: Viculus hostilis

en: Owned village
la: Viculus tuus

en: Accuracy:
la: Accuratio:

en: Parry:
la: Propulsatio:

en: No advancement
la: Nulla promotio

en: female^lawful
la: diurna

en: female^neutral
la: media

en: female^chaotic
la: nocturna

en: female^liminal
la: anceps

en: neutral
la: medius

en: chaotic
la: nocturnus

en: liminal
la: anceps

en: $effect_description per level
la: $effect_description per ordinem

en: SHOW ALL allies’ plans
la: Omnia consilia socia edere

en: HIDE ALL allies’ plans
la: Omnia consilia socia abdere

en: Show plans for $player
la: Consilia $player edere

en: Hide plans for $player
la: Consilia $player abdere

en: Whiteboard Options
la: Electiones Tabulae Commentationum

en: Manual
la: Manibus

en: none
la: nihil

note: TRANSLATORS: device status TRANSLATORS: VPN status
en: Connecting
la: Conectitur

en: OBJECTIVE: Locate and recover neural synapse technology
la: SCOPVS: Technologiam neuronicae synapseos locare ac recolligere

en: Establish a base, then search for a Pre-Collapse structure.
la: Basin instituere, dein structuram pro ruinā quaerere.

en: This structure contains technology vital for the success of the Project.
la: Haec structura technologiam continet ad Consilium prosepere procedendum necassariam.

en: ALPHA BASE MISSION: Scavenger Raiders
la: MISSIO BASEOS ALPHA: Praedatores Cloacarii

en: Scavenger raiders are approaching our base.
la: Praedatores cloacarii ad basin nostram accedunt.

en: Defend the base then destroy the Scavenger camps.
la: Basin defendere, et deinde Cloacariorum castra delere.

en: ALPHA BASE MISSION: Power Surge Detected
la: MISSIO BASEOS ALPHA: Potentiae Fluctus Deprehensus

en: Investigate and secure the area.
la: Aream scrutari ac tutam facere.

en: ALPHA BASE MISSION: The New Paradigm
la: MISSIO BASEOS ALPHA: Paradigma Novum

en: Reinforcements are available.
la: Subsisium ad manum est.

en: ALPHA BASE MISSION: Counter Attack
la: MISSIO BASEOS ALPHA: Impetus Adversarius

en: Congratulations Commander.
la: Gratulationes, Centurio.

en: ALPHA BASE MISSION: Locate and Recover Artifacts
la: MISSIO BASEOS ALPHA: Locare atque recolligere artificiata

en: TEAM BETA UPDATE
la: GREGIS BETA RENOVATIO

en: TEAM GAMMA UPDATE
la: GREGIS GAMMA RENOVATIO

en: PRIMARY OBJECTIVE
la: SCOPVS PRIMVS

en: New objective.
la: Scopus novus.

en: INCOMING TRANSMISSION
la: TRANSMISSIO ADVENIENS

en: Decoding in progress.....
la: Enodatio in fieri.....

en: Commander.
la: Centurio.

en: Decoding...
la: Enodatur...

en: Decoding Transmission...
la: Transmissionis enodatio...

en: Enemy
la: Hostis

note: Chinese constellation, native: Bi Xiu Chinese Medieval constellation, native: Bi Xiu Japanese Yasui Map constellation, native: NamameBoshi Modern (Chinese) asterism
en: Wall
la: Murus

en: file
la: tabularium

en: Weapons
la: Arma

en: On
la: Activus

en: Lightmap
la: Schema lucis

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Shadows
la: Umbrae

en: Music Volume
la: Magnitudo musicae

en: Coordination
la: Ordines

en: Power
la: Alimonia

en: %s Gives You A Visibility Report
la: %s tibi de loco sui renuntiat

en: More Information
la: Plus Informationis

en: FILE SENT!
la: TABVLARIVM MISSVM!

en: Cyan
la: Caeruleo

note: I18N: ./data/gui/dialogs/online/vote_dialog.stkgui I18N: In the vote dialog
en: Vote
la: Suffraga

en: Rookie: %u
la: Tirones: %u

en: Game is full
la: Ludus abundat

en: You were kicked!
la: Exclusus es!

en: Host has dropped connection!
la: Parochus nexum perdidit!

en: Connection Error
la: Error Nexus

en: Flame
la: Flamma

en: Command
la: Iussum

en: Start Game
la: Ludum inire

en: Searching
la: Quaerere

en: Can't connect to lobby server!
la: Ad vestibulum colligare non possum!

en: Mods: %s
la: Immutationes: %s

en: Mods: None!
la: Immutationes: Nihil!

en: Version: %s
la: Versio: %s

en: Your version of Warzone is incompatible with this game.
la: Versio tua Warzone huic ludo non congruit.

en: [Password required]
la: [Tessera exspectata est]

en: [No Tanks]
la: [Nulli Autocurri Armati]

en: Hosted by %s —%s
la: Сreator %s —%s

en: Can't find any games for your version.
la: Ullos ludos versioni tuae quaerere non possum.

en: There appears to be a game update available!
la: Manifeste renovatio ludi impetrabilis est!

en: No games are available for your version
la: Nulli ludi impetrabiles versioni tuae sunt

en: Wrong Game Version!
la: Versio Ludi Incorrecta!

en: You have an incompatible mod.
la: Immutationem discordem tenes.

en: Host couldn't send file?
la: Parochus tabularium mittere non potuit?

en: Incorrect Password!
la: Tessera Incorrecta!

en: CONNECTION
la: NEXUS

en: IP Address or Machine Name
la: IP Index vel Nomen Computatri

en: Launch Transport
la: Vehiculum Emittere

en: There is not enough room in the Transport!
la: In Vehiculo spatium satis non est!

en: Reinforcements landing
la: Appulsus subsidii

en: Update Available
la: Renovatio impetrabilis est

en: A new build of Warzone 2100 (%s) is available!
la: Versio nova de Warzone 2100 (%s) impetrabilis est!

en: A new build of Warzone 2100 is available!
la: Versio nova de Warzone 2100 impetrabilis est!

en: Get Update Now
la: Renovare nunc

en:  (modified locally)
la:  (immutatum localiter est)

en:  - DEBUG
la:  - APTATIO

en: Version: %s,%s Built: %s%s
la: Versio: %s,%s Constructum: %s%s

en: YOU ARE VICTORIOUS!
la: VICISTI!

en: YOU WERE DEFEATED!
la: VICTVS ES!

en: Command:
la: Iussum:

en: Group
la: Circulus

note: Translators: When command exits: ...
en: Exit the terminal
la: A terminali abire

en: Black on light yellow
la: Piceus in flavo

en: Black on white
la: Piceus in albo

en: Gray on black
la: Pullus in piceo

en: Green on black
la: Viridis in piceo

en: White on black
la: Albus in piceo

en: <b>Behavior</b>
la: <b>Gestus</b>

en: Colors
la: Colores

en: Scrolling
la: Volvere

en: Inactive
la: Dormiens

en: Titlebar
la: Septum tituli

en: Layouts
la: Structurae

en: Synapse
la: Synapsus

en: Contacts
la: Contactus

en: Searching...
la: Quaeritur ...

en: <b>%d of %d</b>
la: <b>%d de %d</b>

en: Enable this plugin
la: Huius extra incipere

en: Disable this plugin
la: Huius extra cessāre

en: Side Doish
la: Doish de latere

en: Execute
la: Incipere

en: Execute without hiding
la: Incipere sine occulere

en: Next Result
la: Proximus

en: Previous Result
la: Antiquus

en: First Result
la: Primus

en: Shortcuts
la: Viae compendiariae

en: <b>1 of %d</b>
la: <b>1 de %d</b>

note: #-#-#-#-#  132 (synapse-project)  #-#-#-#-# if is home dir
en: Home
la: Domus

en: Run
la: Incipere

en: Run in Terminal
la: In terminus incipere

en: Open folder
la: Directorium aperi

en: File Operations
la: Plicis Operationes

en: Locate
la: Invenīre

en: Google Maps
la: Chartae de Google

en: Suspend
la: Suspende

en: Hibernate
la: Hiberna

en: %d minute ago | %d minutes ago
la[0]: %d minutum abhinc
la[1]: %d minuta abhinc

en: Archive
la: Tabularium

en: list
la: index

note: Translators: this indicates that wireless or wwan is disabled by hardware killswitch
en: disabled
la: non activus

en: automatic
la: automatice

en: never
la: numquam

en: Anonymous
la: Sine nomine

note: photoframe@cinnamon.org->settings-schema.json->delay->units photoframe@cinnamon.org->settings-schema.json->fade-delay->units
en: seconds
la: secunda

en: hour
la: hora

en: minute
la: minutum

en: bytes
la: octeti

en: 30 minutes
la: XXX minuta

en: 1 hour
la: I hora

en: 1 week
la: 1 hebdomas

note: I18N: ./data/gui/dialogs/online/change_password.stkgui I18N: In the change password dialog I18N: ./data/gui/dialogs/online/recovery_input.stkgui I18N: In the recovery dialog
en: Submit
la: Mitte

en: Owner:
la: Possessor:

en: access
la: adire

en: More
la: Plus

en: Reload
la: Lege disci iterum

en: Users
la: Utentes

en: Email address:
la: Cursus electronicus:

en: Since
la: Abhinc

note: #-#-#-#-#  129 (SuperTuxKart)  #-#-#-#-# I18N: ./data/gui/screens/online/profile_settings.stkgui
en: Change
la: Muta

en: Picture
la: Imago

en: List
la: Index

note: I18N: ./data/achievements.xml
en: Christoffel Columbus
la: Christophorus Columbus

note: I18N: ./data/achievements.xml
en: Play every official track at least once.
la: Semel saltem lude omnes circos  .

note: I18N: ./data/achievements.xml
en: Strike!
la: Pulsus sunt!

note: I18N: ./data/achievements.xml
en: Hit 10 karts with a bowling-ball.
la: Pelle 10 autocineta globis.

note: I18N: ./data/achievements.xml
en: Arch Enemy
la: Inimicus

note: I18N: ./data/achievements.xml
en: Hit the same kart at least 5 times in one race.
la: Pelle autocinetum ipsum quinquies.

note: I18N: ./data/achievements.xml
en: Marathoner
la: Cursor marathonius

note: I18N: ./data/achievements.xml
en: Skid-row
la: Labendum continuantem.

note: I18N: ./data/achievements.xml
en: Gold driver
la: Aureus auriga

note: I18N: ./data/achievements.xml
en: Powerup Love
la: Amor adiumentorum

note: I18N: ./data/achievements.xml
en: Use 10 or more powerups in a race.
la: Utere 10 vel plura adiumenta in cursu.

note: I18N: ./data/achievements.xml
en: Unstoppable
la: Prohiberi non posse

note: I18N: ./data/achievements.xml
en: Banana Lover
la: Amor bananarum

note: I18N: ./data/achievements.xml
en: Collect at least 5 bananas in one race.
la: Collige saltem 5 bananas in ipso cursu.

note: I18N: ./data/achievements.xml
en: It's secret
la: Secretus est

note: I18N: ./data/achievements.xml
en: Really ... a secret.
la: Enim est secretus.

note: I18N: ./data/achievements.xml
en: Mosquito Hunter
la: Venator culicidae

note: I18N: ./data/grandprix/1_penguinplayground.grandprix
en: Penguin Playground
la: Aptenodytum campus lusorius

note: I18N: ./data/grandprix/4_atworldsend.grandprix
en: At World's End
la: In extremo mundi

note: TRANSLATORS: distance
en: Distance
la: Intervallum

en: Angle
la: Angulus

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui
en: Graphics Settings
la: Picturae optiones

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Advanced pipeline (lights, etc.)
la: Via imaginum aucta (luces, alia)

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Bloom
la: Flores

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Light shaft (God rays)
la: Lineae lucis (vectores deorum)

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Depth of field
la: Altitudo infra agris

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Anti-aliasing
la: An-duplicationibus

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Motion blur
la: Motio motionis

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Image-based lighting
la: Fulmen de imaginibus

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: Texture compression
la: Minutio triangulorum imaginis

note: I18N: ./data/gui/dialogs/custom_video_settings.stkgui I18N: Video settings
en: * Restart STK to apply new settings
la: Ut novae optiones fiat iterum incipe SuperTuxKart

note: I18N: ./data/gui/dialogs/ghost_replay_info_dialog.stkgui I18N: Ghost replay info action I18N: ./data/gui/screens/track_info.stkgui I18N: In the track info screen
en: Record the race for ghost replay
la: Cinematographa cursum pro spiriu ludendo iterum

note: I18N: ./data/gui/dialogs/ghost_replay_info_dialog.stkgui I18N: Ghost replay info action
en: Watch replay only
la: Vide solam iterationem

note: I18N: ./data/gui/dialogs/ghost_replay_info_dialog.stkgui I18N: Ghost replay info screen action I18N: ./data/gui/dialogs/high_score_info_dialog.stkgui I18N: High score info screen action I18N: ./data/gui/dialogs/select_challenge.stkgui I18N: ./data/gui/screens/gp_info.stkgui I18N: In the grand prix i
en: Start Race
la: Incipe cursum

note: I18N: ./data/gui/dialogs/online/achievement_progress_dialog.stkgui I18N: Progress shown in achievement dialog I18N: Progress in achievement
en: Progress
la: Progressio

note: I18N: ./data/gui/dialogs/online/change_password.stkgui I18N: In the change password dialog
en: Password Change
la: Muta signum

note: I18N: ./data/gui/dialogs/online/change_password.stkgui I18N: In the change password dialog
en: Current Password
la: Praesens signum

note: I18N: ./data/gui/dialogs/online/change_password.stkgui I18N: In the change password dialog
en: New Password
la: Novum signum

note: I18N: ./data/gui/dialogs/online/network_ingame_dialog.stkgui I18N: Race paused button
en: Back to Race
la: Redi cursum

note: I18N: ./data/gui/dialogs/online/network_ingame_dialog.stkgui I18N: Race paused button
en: Restart Race
la: Incipe iterum cursum

note: I18N: ./data/gui/dialogs/online/network_ingame_dialog.stkgui I18N: Race paused button I18N: ./data/gui/dialogs/race_paused_dialog.stkgui
en: Give Up Race
la: Abice cursum

note: I18N: ./data/gui/dialogs/online/recovery_info.stkgui I18N: In the recovery dialog I18N: ./data/gui/dialogs/online/recovery_input.stkgui
en: Account Recovery
la: Rationis reconciliatio

note: I18N: ./data/gui/dialogs/online/recovery_info.stkgui I18N: In the recovery dialog
en: You will receive an email with further instructions on how to reset your password. Please be patient and be sure to check your spam folder.
la: Litteras electronicas accipies cum praeceptione de renovando signi. Quaeso, expecta et etiam vide indicem litterarum malarum(spam folder).

note: I18N: ./data/gui/dialogs/online/recovery_input.stkgui
en: Fill in the username and email address you supplied at registration to be able to reset your password.
la: Scrib nomen usoris et inscriptio cursualis electronica tua, quae dedisti, ut signum novum facias.

note: I18N: ./data/gui/dialogs/online/registration_terms.stkgui I18N: In the registration dialog
en: Terms and Agreement
la: Condiciones et conventus

note: I18N: ./data/gui/dialogs/online/registration_terms.stkgui I18N: In the registration dialog
en: I agree to the above terms and am 13 years or older.
la: Consto condiciones supra et sum 13 anni maiorve.

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: Difficulty I18N: ./data/gui/dialogs/select_challenge.stkgui I18N: ./data/gui/screens/online/create_server.stkgui I18N: ./data/gui/screens/race_setup.stkgui
en: Novice
la: Infans

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: Difficulty I18N: ./data/gui/dialogs/select_challenge.stkgui I18N: ./data/gui/screens/online/create_server.stkgui I18N: ./data/gui/screens/race_setup.stkgui
en: Intermediate
la: Adultus

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: Difficulty I18N: ./data/gui/dialogs/select_challenge.stkgui I18N: ./data/gui/screens/online/create_server.stkgui I18N: ./data/gui/screens/race_setup.stkgui
en: SuperTux
la: Tux Maximus

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: In the server configuration screen I18N: ./data/gui/screens/online/create_server.stkgui I18N: In the server creation screen
en: Game mode
la: Modus ludendi

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: Multiplayer game mode I18N: ./data/gui/screens/high_score_selection.stkgui I18N: In the high score selection screen I18N: ./data/gui/screens/online/create_server.stkgui I18N: Game mode
en: Normal Race
la: Cursus solitus

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: Multiplayer game mode I18N: ./data/gui/screens/ghost_replay_selection.stkgui I18N: In the ghost replay selection screen I18N: ./data/gui/screens/high_score_selection.stkgui I18N: In the high score selection screen I18N: ./data/
en: Time Trial
la: Contra tempus

note: I18N: ./data/gui/dialogs/online/server_configuration_dialog.stkgui I18N: Multiplayer game mode I18N: ./data/gui/screens/online/create_server.stkgui I18N: Game mode
en: Soccer
la: Pediludium

note: I18N: ./data/gui/dialogs/online/user_info_dialog.stkgui I18N: User info dialog
en: User Info
la: Indicium usoris

note: I18N: ./data/gui/dialogs/online/user_info_dialog.stkgui I18N: User info dialog
en: Decline
la: Sperne

note: I18N: ./data/gui/dialogs/overworld_dialog.stkgui I18N: In the in-game dialog
en: Back to Game
la: Redi ludum

note: I18N: ./data/gui/dialogs/overworld_dialog.stkgui I18N: In the in-game dialog
en: Select kart
la: Delige autocinetum

note: I18N: ./data/gui/dialogs/overworld_dialog.stkgui I18N: In the in-game dialog
en: Back to menu
la: Redi optionem primum

note: I18N: ./data/gui/dialogs/press_a_key_dialog.stkgui I18N: When configuring input
en: Assign to ESC key
la: ESC clavem addicere

note: I18N: ./data/gui/dialogs/press_a_key_dialog.stkgui I18N: When configuring input
en: Assign nothing
la: Assigna nihil

note: I18N: ./data/gui/dialogs/select_challenge.stkgui I18N: ./data/gui/screens/race_setup.stkgui I18N: ./data/gui/screens/soccer_setup.stkgui
en: Race Setup
la: Praeparatio cursus

note: I18N: ./data/gui/screens/addons_screen.stkgui
en: SuperTuxKart Addons
la: Additamenta SuperTuxKart

note: I18N: ./data/gui/screens/addons_screen.stkgui I18N: In addons screen, in the filtering bar, to enable a filter that will show only recently updated items
en: Updated
la: Renovabatur

note: I18N: ./data/gui/screens/addons_screen.stkgui I18N: In addons screen, in the filtering bar, to enable a filter that will show only items with good rating
en: Rating >=
la: Aestimium >=

note: I18N: ./data/gui/screens/addons_screen.stkgui I18N: In the addons screen
en: Karts
la: Autocineta

note: I18N: ./data/gui/screens/addons_screen.stkgui I18N: In the addons screen I18N: ./data/gui/screens/arenas.stkgui I18N: Section in arena tracks selection screen
en: Arenas
la: Arenae

en: Installed
la: Instituta

note: I18N: ./data/gui/screens/easter_egg.stkgui I18N: Section in easter egg tracks selection screen I18N: ./data/gui/screens/tracks_and_gp.stkgui I18N: In the track and grand prix selection screen I18N: ./data/gui/screens/tracks.stkgui I18N: In the track selection screen
en: All Tracks
la: Circi omnes

note: I18N: ./data/gui/screens/edit_gp.stkgui I18N: Title in edit grand prix screen
en: Edit Grand Prix
la: Muta grande praemium

note: I18N: ./data/gui/screens/edit_gp.stkgui I18N: Menu item
en: Move up
la: Ascende

note: I18N: ./data/gui/screens/edit_gp.stkgui I18N: Menu item
en: Move down
la: Descende

note: I18N: ./data/gui/screens/edit_track.stkgui I18N: In the edit track screen
en: Number of laps:
la: Numerus spatiorum:

note: I18N: ./data/gui/screens/edit_track.stkgui I18N: In the edit track screen
en: Reverse:
la: Rursus

note: I18N: ./data/gui/screens/ghost_replay_selection.stkgui I18N: In the ghost replay selection screen
en: Ghost Replay Selection
la: Optio iterum lundendi spiritus

note: I18N: ./data/gui/screens/ghost_replay_selection.stkgui I18N: In the ghost replay selection screen I18N: ./data/gui/screens/high_score_selection.stkgui I18N: In the high score selection screen I18N: Game mode
en: Egg Hunt
la: Ovorum venatio

note: I18N: ./data/gui/screens/ghost_replay_selection.stkgui I18N: In the ghost replay selection screen
en: Only show replays matching the current difficulty
la: Vide solas iterationes pares difficultate mea

note: I18N: ./data/gui/screens/gp_info.stkgui I18N: In the grand prix info screen
en: AI karts
la: AI autocineta

note: I18N: ./data/gui/screens/gp_info.stkgui I18N: In the grand prix info screen
en: Reverse
la: Rursus

note: I18N: ./data/gui/screens/gp_info.stkgui I18N: In the grand prix info screen I18N: In track screen
en: Maximum time (min.)
la: Tempus maximum (minutum)

note: I18N: ./data/gui/screens/gp_info.stkgui I18N: In the grand prix info screen
en: Track group
la: Manus circorum

note: I18N: ./data/gui/screens/gp_info.stkgui I18N: In the grand prix info screen
en: Continue saved GP
la: Perge Grande Premium

note: I18N: ./data/gui/screens/grand_prix_editor.stkgui I18N: Title in grand prix editor screen
en: Grand Prix editor
la: Grandis Praemii fabricator

note: I18N: ./data/gui/screens/grand_prix_lose.stkgui I18N: ./data/gui/screens/grand_prix_win.stkgui
en: Save Grand Prix
la: Serva Grande Premium

note: I18N: ./data/gui/screens/help1.stkgui I18N: ./data/gui/screens/help2.stkgui I18N: ./data/gui/screens/help3.stkgui I18N: ./data/gui/screens/help4.stkgui I18N: ./data/gui/screens/help5.stkgui I18N: ./data/gui/screens/help6.stkgui I18N: ./data/gui/screens/help7.stkgui
en: SuperTuxKart Help
la: SuperTuxKart auxilium

note: I18N: ./data/gui/screens/help1.stkgui I18N: In the help menu
en: Avoid bananas!
la: Cede bananas!

note: I18N: ./data/gui/screens/help1.stkgui I18N: In the help menu
en: If you see a button with a lock like this one, you need to complete a challenge to unlock it.
la: Si videas clavem cum claustra ut hac, provocationem superandum sit.

note: I18N: ./data/gui/screens/help2.stkgui I18N: In the help menu
en: Follow the leader: Run for second place, as the last kart will be disqualified every time the counter hits zero. Beware: going in front of the leader will get you eliminated too!
la: Sequere ducem: Es prope ducentem autocinetum, sed noli antecedere eum. Post brevi tempore   postumum autocinetum eliminabitur, usque solus unus manet autocinetorum cum duce.

note: I18N: ./data/gui/screens/help2.stkgui I18N: In the help menu
en: Soccer: Use your kart to push the ball into the goal.
la: Pediludium: Pilam autocineto tuo in portam promove.

note: I18N: ./data/gui/screens/help2.stkgui I18N: In the help menu
en: Egg hunt: Explore tracks to find all hidden eggs.
la: Ovorum venatio: Explora circos ut reperias occulta ova.

note: I18N: ./data/gui/screens/help3.stkgui I18N: In the help menu
en: To help you win, there are some powerups you can collect:
la: Ut auxilient te, haec sunt adiumenta, collegere potes:

note: I18N: ./data/gui/screens/help3.stkgui
en: BubbleGum - protect yourself with a shield, or use while looking back to leave a sticky pink puddle behind you.
la: Cummis masticabilis - defende te ipsum cum scuto vel utere cum spectes retro ut relinquas lentam purpuream maculam.

note: I18N: ./data/gui/screens/help3.stkgui
en: Plunger - throw straight to pull an opponent back, or throw while looking back to make one lose sight.
la: Sugens latrinam - iace recte ut trahas hostem vel cum spectes post te iace ut hostis spectare non possit.

note: I18N: ./data/gui/screens/help3.stkgui
en: Parachute - slows down all karts in a better position.
la: Umbrella descensoria - tardat omnes autocineta ante te.

note: I18N: ./data/gui/screens/help3.stkgui
en: Basket Ball - bounces after the leader, and might squash and slow down karts down on the way.
la: Globus canistriludii - salit in via ad ducem et fortasse comprimatet tardetque autocineta.

note: I18N: ./data/gui/screens/high_score_selection.stkgui I18N: In the high score selection screen I18N: ./data/gui/screens/tracks_and_gp.stkgui I18N: In the track and grand prix selection screen
en: Grand Prix
la: Grande Praemium

note: I18N: ./data/gui/screens/karts.stkgui I18N: In the kart selection (player setup) screen I18N: ./data/gui/screens/online/network_karts.stkgui
en: Choose a Kart
la: Delige autocinetum

note: I18N: ./data/gui/screens/main_menu.stkgui I18N: Main menu button I18N: ./data/gui/screens/online/online.stkgui I18N: ./data/gui/screens/user_screen.stkgui I18N: In the user screen I18N: ./data/gui/screens/user_screen_tab.stkgui
en: Online
la: Interrete

note: I18N: ./data/gui/screens/main_menu.stkgui I18N: Main menu button
en: Addons
la: Additamenta

note: I18N: ./data/gui/screens/main_menu.stkgui I18N: In the main screen
en: Grand Prix Editor
la: Grandis Praemii fabricator

note: I18N: ./data/gui/screens/online/create_server.stkgui I18N: In the server creation screen
en: Server Creation
la: Creatio moderatri

note: I18N: ./data/gui/screens/online/create_server.stkgui I18N: In the server creation screen
en: Name of the server
la: Nomen moderatri

note: I18N: ./data/gui/screens/online/create_server.stkgui I18N: In the server creation screen
en: Max. number of players
la: Numerus maximus lusorum

note: I18N: ./data/gui/screens/online/lan.stkgui
en: Local Networking
la: Rete locale

note: I18N: ./data/gui/screens/online/lan.stkgui I18N: In the online multiplayer screen I18N: ./data/gui/screens/online/profile_servers.stkgui
en: Find Server
la: Reperi moderatrum

note: I18N: ./data/gui/screens/online/lan.stkgui I18N: In the online multiplayer screen I18N: ./data/gui/screens/online/profile_servers.stkgui
en: Create Server
la: Crea novum moderatrum

note: I18N: ./data/gui/screens/online/online.stkgui I18N: Networking menu button
en: Your profile
la: Informatio de te

note: I18N: ./data/gui/screens/online/profile_friends.stkgui I18N: In the profile screen
en: Look for more friends:
la: Vide pluros amicos

note: I18N: ./data/gui/screens/online/profile_servers.stkgui
en: Global Networking
la: Rete globale

note: I18N: ./data/gui/screens/online/profile_servers.stkgui I18N: In the online multiplayer screen
en: Quick Play
la: Ludere celere

note: I18N: ./data/gui/screens/online/profile_settings.stkgui I18N: Section in the profile screen
en: Account Settings
la: Rationis usoris optiones

note: I18N: ./data/gui/screens/online/register.stkgui I18N: In the registration dialog
en: Create User
la: Fac usorem

note: I18N: ./data/gui/screens/online/register.stkgui I18N: Section in the register screen
en: New Online Account
la: Nova ratio usoris

note: I18N: ./data/gui/screens/online/register.stkgui I18N: Section in the register screen
en: Existing Online Account
la: Veta ratio usoris

note: I18N: ./data/gui/screens/online/register.stkgui I18N: Section in the register screen
en: Offline Account
la: Ratio usoris non interretis

note: I18N: ./data/gui/screens/online/register.stkgui I18N: In the registration dialog
en: Local Name
la: Nomen locale

note: I18N: ./data/gui/screens/online/register.stkgui I18N: In the registration dialog
en: Online Username
la: Usoris nomen interretis

note: I18N: ./data/gui/screens/online/register.stkgui I18N: In the registration dialog
en: You can play without creating an online account by selecting an offline account. Though then you can not connect to friends, vote for addons etc. Please read our privacy statement at http://privacy.supertuxkart.net
la: Ludere potes sine creando rationis interretis  per eligendum rationis sine interrete, sed adjungere cum amicis, suffragare additamenta et cetera non potes. Quaeso, lege legem arcanum nostrum in http://privacy.supertuxkart.net.

note: I18N: ./data/gui/screens/online/server_selection.stkgui
en: Server Selection
la: Moderatrorum optio

note: I18N: ./data/gui/screens/online/user_search.stkgui
en: User search
la: Usoris quaesitio

note: I18N: ./data/gui/screens/options_audio.stkgui I18N: ./data/gui/screens/options_device.stkgui I18N: ./data/gui/screens/options_general.stkgui I18N: ./data/gui/screens/options_input.stkgui I18N: ./data/gui/screens/options_language.stkgui I18N: ./data/gui/screens/options_ui.stkgui I18N: ./data/gui/scre
en: SuperTuxKart Options
la: Optiones SuperTuxKart

note: I18N: ./data/gui/screens/options_device.stkgui I18N: In the input configuration screen
en: Delete Configuration
la: Dele optiones.

note: I18N: ./data/gui/screens/options_device.stkgui I18N: In the input configuration screen
en: Back to device list
la: Reverte ad index periphericorum

note: I18N: ./data/gui/screens/options_general.stkgui I18N: In the general settings
en: Always show login screen
la: Ostende ineundi monitorium semper

note: I18N: ./data/gui/screens/options_general.stkgui I18N: In the general settings
en: Connect to the Internet
la: Adnecte interrete

en: Miscellaneous options
la: Optiones miscellaneae

note: I18N: ./data/gui/screens/options_general.stkgui I18N: In the general settings
en: Enable per-player handicaps
la: Habilita impedimenta differentes esse omnibus

note: I18N: ./data/gui/screens/options_input.stkgui I18N: In the input configuration screen
en: Press enter or double-click on a device to configure it
la: Prem 'Enter' vel duis prem mure periphericum ut mutes id

note: I18N: ./data/gui/screens/options_input.stkgui I18N: In the input configuration screen
en: Add a device
la: Adde periphericum

note: I18N: ./data/gui/screens/options_input.stkgui I18N: In the input configuration screen
en: * Which config to use will be inferred from which 'Select' key is pressed to join the game.
la: * Optiones designantur a disiuncta 'delige' clave, quam premis ut intersis ludo.

note: I18N: ./data/gui/screens/options_ui.stkgui I18N: In the ui settings
en: Skin
la: Modus picturae

note: clock@cinnamon.org->settings-schema.json->font-size->description
en: Font size
la: Amplitudo typi

note: I18N: ./data/gui/screens/options_ui.stkgui I18N: In the ui settings
en: Display FPS
la: Ostende numerus imagoinum in secundo

note: I18N: ./data/gui/screens/options_video.stkgui I18N: In the video settings
en: Graphical Effects Level
la: Modus formae picturae

note: I18N: ./data/gui/screens/options_video.stkgui I18N: In the video settings
en: Custom settings...
la: Adcommodati optiones...

note: I18N: ./data/gui/screens/options_video.stkgui I18N: In the video settings
en: Remember window location
la: Recordare locum fenestrae

note: I18N: ./data/gui/screens/options_video.stkgui I18N: In the video settings
en: Apply new resolution
la: Qualitatem imaginis apta

note: I18N: ./data/gui/screens/race_setup.stkgui
en: Select a difficulty
la: Elige gradum difficultatis

note: I18N: ./data/gui/screens/race_setup.stkgui
en: Select a game mode
la: Delige modum ludi

note: I18N: ./data/gui/screens/soccer_setup.stkgui I18N: In soccer setup screen
en: Use left/right to choose your team and press fire
la: Utere sinistrum vel dextrum ut legas manum et prem iaculare

note: I18N: ./data/gui/screens/soccer_setup.stkgui I18N: In soccer setup screen
en: Red Team
la: Ruber manus

note: I18N: ./data/gui/screens/soccer_setup.stkgui I18N: In soccer setup screen
en: Blue Team
la: Caeruleus manus

note: I18N: ./data/gui/screens/track_info.stkgui I18N: In the track info screen
en: Number of laps
la: Numerus spatiorum

note: I18N: ./data/gui/screens/track_info.stkgui I18N: In the track info screen
en: Number of AI karts
la: Numerus AI autocinetorum

note: I18N: ./data/gui/screens/tracks_and_gp.stkgui I18N: In the track and grand prix selection screen
en: Random Grand Prix
la: Grande Praemium fortuitum

note: I18N: ./data/gui/screens/user_screen.stkgui I18N: In the user screen I18N: ./data/gui/screens/user_screen_tab.stkgui
en: Remember password
la: Admone signum

note: I18N: ../stk-assets/karts/adiumy/kart.xml
en: Adiumy
la: Avis adii

note: I18N: ../stk-assets/karts/emule/kart.xml
en: Emule
la: Easinus

note: I18N: ../stk-assets/karts/konqi/kart.xml
en: Konqi
la: Konqui

note: I18N: ../stk-assets/karts/suzanne/kart.xml
en: Suzanne
la: Susanne

note: I18N: ../stk-assets/karts/wilber/kart.xml
en: Wilber
la: Vilber

note: I18N: ../stk-assets/tracks/abyss/track.xml
en: Antediluvian Abyss
la: Abyssus ante Diluvium

note: I18N: ../stk-assets/tracks/battleisland/track.xml
en: Battle Island
la: Insula pugnae

note: I18N: ../stk-assets/tracks/cave/track.xml
en: Cave X
la: Caverna X

note: I18N: ../stk-assets/tracks/cocoa_temple/track.xml
en: Cocoa Temple
la: Cacavatis templum

note: I18N: ../stk-assets/tracks/fortmagma/track.xml
en: Fort Magma
la: Arx magmatum

note: I18N: ../stk-assets/tracks/gran_paradiso_island/track.xml
en: Gran Paradiso Island
la: Grandis insula paradisiaca

note: I18N: ../stk-assets/tracks/hacienda/track.xml
en: Hacienda
la: Villa

note: I18N: ../stk-assets/tracks/icy_soccer_field/track.xml
en: Icy Soccer Field
la: Campus pedilusorius glaciei

note: I18N: Cutscene subtitle from ../stk-assets/tracks/introcutscene2/scene.xml I18N: ../stk-assets/tracks/introcutscene2/scene.xml
en: What's wrong, little hippies? Your great gnu leader is missing?
la: Quid agitis, stulti? Voster grandis dux deest?

note: I18N: Cutscene subtitle from ../stk-assets/tracks/introcutscene2/scene.xml I18N: ../stk-assets/tracks/introcutscene2/scene.xml
en: Oh yes, see, he's in my castle now and will be served for supper...
la: Vide, nunc est in mea arce et cena mea erit...

note: I18N: Cutscene subtitle from ../stk-assets/tracks/introcutscene2/scene.xml I18N: ../stk-assets/tracks/introcutscene2/scene.xml
en: But I'm a fair creature, so I'll make you a deal.
la: Tamen sum iustus , ideo propono tibi negotium.

note: I18N: Cutscene subtitle from ../stk-assets/tracks/introcutscene2/scene.xml I18N: ../stk-assets/tracks/introcutscene2/scene.xml
en: If you can beat me at racing, I will free the old codger.
la: Si tu vinces me in cursu , liberabo eum senem.

note: I18N: Cutscene subtitle from ../stk-assets/tracks/introcutscene2/scene.xml I18N: ../stk-assets/tracks/introcutscene2/scene.xml
en:  But you pathetic little twerps will never be able to beat me - King of the Karts!
la: Sed mendici parvi molesti numquam potestis superaturum me esse - Rex autocinetorum!

note: I18N: ../stk-assets/tracks/mines/track.xml
en: Old Mine
la: Cuniculus vetus

note: I18N: ../stk-assets/tracks/minigolf/track.xml
en: Minigolf
la: Minipillamalleus

note: I18N: ../stk-assets/tracks/olivermath/track.xml
en: Oliver's Math Class
la: Oliveris ludus mathematicae

note: I18N: ../stk-assets/tracks/sandtrack/track.xml
en: Shifting Sands
la: Labunt arenae

note: I18N: ../stk-assets/tracks/snowmountain/track.xml
en: Northern Resort
la: Locus otii septentrionalis

note: I18N: ../stk-assets/tracks/snowtuxpeak/track.xml
en: Snow Peak
la: Cacumen nivis

note: I18N: ../stk-assets/tracks/stadium/track.xml
en: The Stadium
la: Arena

note: I18N: ../stk-assets/tracks/stk_enterprise/track.xml
en: STK Enterprise
la: STK Astronavis

note: I18N: ../stk-assets/tracks/volcano_island/track.xml
en: Volcan Island
la: Insula vulcani

note: I18N: ../stk-assets/tracks/xr591/track.xml
en: XR591
la: XR DXCI

note: I18N: ../stk-assets/tracks/zengarden/track.xml
en: Zen Garden
la: Hortus Zen

en: Completed achievement "%s".
la: Praemii finita "%s".

en: Error downloading news: '%s'.
la: Non potest arcessere nuntios '%s'.

en: New track '%s' now available
la: Novus circus patens est '%s'

en: New game mode '%s' now available
la: Novus modus ludi patens est '%s'

en: New Grand Prix '%s' now available
la: Novum Grande Praemium patens est '%s'

en: New difficulty '%s' now available
la: Novus gradus difficultatis patens est '%s'

en: New kart '%s' now available
la: Novum autocinetum patens est '%s'

note: I18N: Name of first guest player (without number)
en: Guest
la: Hospes

note: I18N: Name of further guest players, with a 1, 2, ... attached
en: Guest %d
la: Hospes %d

en: Your config file was malformed, so it was deleted and a new one will be created.
la: Sententiae 'config' tuae formam malam habuerunt, itaque deletae sunt et novae factae erint.

en: Your config file was too old, so it was deleted and a new one will be created.
la: Sententiae 'config' tuae antiquiores erant, itaque deletae sunt et novae factae erint.

en: Loading
la: Mane

en: Acceleration
la: Acceleratio

note: I18N: 'handicapped' indicates that per-player handicaps are activated for this kart (i.e. it will drive slower)
en: %s (handicapped)
la: %s (inpeditus)

en: %s is ready
la: Paratus %s est

note: I18N: Unbound key binding
en: [none]
la: [nihil]

[ctx: input_key]
note: I18N: input configuration screen: mouse button
en: Left Mouse Button
la: Sinistra clavis muris

[ctx: input_key]
note: I18N: input configuration screen: mouse button
en: Right Mouse Button
la: Dextra clavis muris

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Cancel
la: Retexe

[ctx: input_key]
note: I18N: input configuration screen: mouse button
en: Middle Mouse Button
la: Media clavis muris

[ctx: input_key]
note: I18N: input configuration screen: mouse button
en: X1 Mouse Button
la: Clavis muris X1

[ctx: input_key]
note: I18N: input configuration screen: mouse button
en: X2 Mouse Button
la: Clavis muris X2

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Backspace
la: Delere clavis

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Tab
la: Magnum spatium inane

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Clear
la: Tergere

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Return
la: Finis lineae

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Shift
la: Clavis litterarum magnarum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Control
la: Clavis imperiorum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Alt/Menu
la: Alt/Electio

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Pause
la: Pausa

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Caps Lock
la: Diu litterae magnae

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Junja
la: Iunia

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Final
la: Ultimus

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Escape
la: Fuga

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Convert
la: Transscribere

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Nonconvert
la: Non transscribere

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Accept
la: Scisce

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Modechange
la: Mutatio modi

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Space
la: Spatium inanum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Page Up
la: Super in pagina

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Page Down
la: Infra in pagina

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: End
la: Finis

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Home
la: Domi

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Left
la: Sinister

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Up
la: Sursum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Right
la: Dexter

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Down
la: Deorsum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Select
la: Delige

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Exec
la: Facere

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Insert
la: Inserere

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Delete
la: Dele

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Help
la: Auxilium

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Left Logo
la: Signum sinistrum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Right Logo
la: Signum dextrum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Apps
la: Programmata

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Sleep
la: Dormi

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 0
la: Axis numerorum 0

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 1
la: Axis numerorum 1

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 2
la: Axis numerorum 2

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 3
la: Axis numerorum 3

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 4
la: Axis numerorum 4

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 5
la: Axis numerorum 5

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 6
la: Axis numerorum 6

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 7
la: Axis numerorum 7

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 8
la: Axis numerorum 8

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Numpad 9
la: Axis numerorum 9

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: - (Subtract)
la: - (Minuere)

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Decimal
la: Numerus positionibus de decem

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: / (Divide)
la: / (Dividere)

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Num Lock
la: Initium quadrati numerorum

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Scroll Lock
la: Initium quadrati navigandi

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Left Shift
la: Clavis litterarum magnarum sinistra

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Right Shift
la: Clavis litterarum magnarum dextra

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Left Control
la: Clavis imperiorum sinistra

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Right Control
la: Clavis imperiorum dextra

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Left Menu
la: Electio sinistra

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Right Menu
la: Electio dextra

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Play
la: Lude

[ctx: input_key]
note: I18N: input configuration screen: keyboard key
en: Zoom
la: Augmen

note: I18N: to appear in input configuration screen, for gamepad hats
en: Gamepad hat %d
la: Axis directionis %d

note: I18N: to appear in input configuration screen, for gamepad axes
en: Axis %d %s
la: Directio %d %s

note: I18N: to appear in input configuration screen, for gamepad axes
en: Axis %d inverted
la: Directio %d rotata

note: I18N: to appear in input configuration screen, for gamepad axes
en: Axis %d
la: Directio %d

note: I18N: to appear in input configuration screen, for gamepad buttons
en: Gamepad button %d
la: Clavis %d

note: I18N: to appear in input configuration screen, for mouse (might not be used at all)
en: Mouse button %d
la: Clavis muris %d

note: I18N: to appear in input configuration screen, for mouse (might not be used at all)
en: Mouse axis %d %s
la: Positio muris %d %s

note: I18N: shown when config file is too old
en: Please re-configure your key bindings.
la: Officia clavum conmitte iterum.

en: Your input config file is not compatible with this version of STK.
la: Sententiae 'config' tuae ea possibilitate STKis usari non possunt.

en: Ignoring '%s'. You needed to join earlier to play!
la: '%s' neclegitur. Tibi in tempo adjungedum erat ut ludas!

en: Only the Game Master may act at this point!
la: Solus dominus ludi agere potest!

en: Found %d wiimote | Found %d wiimotes
la[0]: %d wiimotem inventum est.
la[1]: %d wiimotes inventa sunt.

en: Could not detect any wiimote :/
la: Nihil wiimotes invenisse possum :/

en: Penalty time!!
la: Poena temporis!!

en: You won the race!
la: VINCES

en: Your driver version is too old. Please install the latest video drivers.
la: Possibilitas mutatoris tua antiquior est. Acquire motores imaginum mutabilum noviores.

en: Eggs: %d / %d
la: Ova: %d / %d

en: Final lap!
la: Spatium ultimum

en: Lap %i
la: Spatium %i

[ctx: fastest_lap]
en: %s by %s
la: %s de %s

en: New fastest lap
la: Novum spatium celerrimum

en: WRONG WAY!
la: Via falsa

en: You have been eliminated!
la: Eliminatus es!

en: '%s' has been eliminated.
la: '%s' eliminatus est.

note: I18N: In the networking lobby I18N: In server info dialog
en: Difficulty: %s
la: Gradus difficultatis: %s

en: %s is now online.
la: %s nunc in interrete est.

en: %s and %s are now online.
la: %s et %s nunc in interrete sunt.

en: %s, %s and %s are now online.
la: %s %s et %s nunc in interrete sunt.

note: I18N: Only used for count > 3
en: %d friend is now online. | %d friends are now online.
la[0]: %d amicus in interrete nunc est.
la[1]: %d amici in interrete nunc sunt.

en: You have %d new friend request! | You have %d new friend requests!
la[0]: %d quaerit amicitiam tuam!
la[1]: %d quaerunt amicitiam tuam!

en: You have a new friend request!
la: Aliquis quaerit amicitiam tuam!

en: Unable to connect to the server. Check your internet connection or try again later.
la: Non posse nexere moderatrum. Vide nexum interrete vel conare posterius.

en: The highscore file was too old,
    all highscores have been erased.
la: Index optimorum nimis vetus est, 
    ideo deletus est.

note: I18N: Game mode
en: Follow the Leader
la: Sequere ducem

note: I18N: Game mode
en: 3 Strikes Battle
la: 3 ictorum bellum

en: Incomplete replay file will not be saved.
la: Inperfectam iterationem non servabitur.

en: Replay saved in "%s".
la: Iteratio servatur in "%s".

en: 2 weeks
la: 2 hebdomades

en: 1 month
la: 1 mensis

en: 3 months
la: 3 menses

en: 6 months
la: 6 menses

en: 9 months
la: 9 menses

en: 1 year
la: 1 annus

en: 2 years
la: 2 anni

en: Add-on name
la: Nomen additamenti

en: Updated date
la: Renovatus est in

[ctx: addons]
note: I18N: as in: The Old Island by Johannes Sjolund
en: %s by %s
la: %s de %s

en: Please wait while addons are updated
la: Expecta renovare additamentorum

en: Sorry, an error occurred while contacting the add-ons website. Make sure you are connected to the Internet and that SuperTuxKart is not blocked by a firewall
la: Vitum factum est, dum ad paginam magnificationum coniuntus erat. Proba coniunctionem ad coniunctionem computatorum et sententiam, quod SuperTuxKart muro ignis clausus non est.

note: I18N: arena group name I18N: track group name I18N: kart group name
en: standard
la: Norma

en: Locked : solve active challenges to gain access to more!
la: Clausus est: supera provocationes ut plura aperiant!

en: Random Arena
la: Arena fortuita

en: %d arena unavailable in single player. | %d arenas unavailable in single player.
la[0]: %d arena clausa est in modo lusoris singularis.
la[1]: %d arenae clausae sunt in modo lusoris singularis.

note: I18N: A goal for achievements. If this text is in (), it's a precision added to multiple different goals. I18N: Key binding name
en: Skidding
la: Labere

note: I18N: In the 'add new input device' dialog
en: Add Wiimote
la: Adde wiimotem

note: I18N: In the 'add new input device' dialog
en: Add Keyboard Configuration
la: Adde optiones clavitaturae.

en: Version: %d
la: Versio: %d

en: featured
la: ostendetur

en: Sorry, downloading the add-on failed
la: Arcessere non potest additamentam

en: Problems installing the addon '%s'.
la: Problemae instituendi additamentam '%s'.

en: Try again
la: Cona iterum

en: Problems removing the addon '%s'.
la: Problemae delendi additamentam '%s'.

en: Current password invalid.
la: Iam signum non ratum est.

en: Password has to be between 8 and 30 characters long!
la: Signum debet esse inter 8 et 300 litteras!

en: Passwords don't match!
la: Signa non constant

en: Password successfully changed.
la: Signi mutare  bonum est.

en: Validating info
la: Authenticare informationem

note: I18N: In the 'confirm resolution' dialog, that's shown when switching resoluton
en: Confirm resolution within %i second | Confirm resolution within %i seconds
la[0]: Approba qualitatem imaginis in %i secundo.
la[1]: Approba qualitatem imaginis in %i secundis

en: Setup New Race
la: Novum cursum fac

en: Exit Race
la: Relinque cursum

en: Username and/or email address invalid.
la: Nomen usoris vel inscriptio cursualis electronica non inefficaces sunt.

note: I18N: In the Select challenge dialog
en: Nitro challenge
la: Provocatio nitri

note: I18N: In the Select challenge dialog
en: Ghost replay race
la: Cursus spiritus iterum

note: I18N: In the Select challenge dialog
en: Laps: %i
la: Spatia: %i

en: Type: %s
la: Genus: %s

note: I18N: In the Select challenge dialog
en: Required Rank: %i
la: Egetur gradus: %i

note: I18N: In the Select challenge dialog
en: Required Time: %i
la: Egetur tempus: %i

note: I18N: In the Select challenge dialog
en: Required Nitro Points: %i
la: Egentur nitra: %i

note: I18N: In the Select challenge dialog
en: Number of AI Karts: %i
la: Numerus AI autocinetorum: %i

en: Rank
la: Gradus

en: Cancel Request
la:  Quaestionem abice

en: Today
la: Hodie

en: Friend request sent!
la: Quaestionem amicitiae mittebat!

en: Friend request accepted!
la: Quaestionem amicitae accepit bene!

en: Friend request declined!
la: Sprevit quaestionem amicitiae!

en: Friend removed!
la: Expulsus amicus est.

en: Friend request cancelled!
la: Quaestionem amicitiae abiecit!

en: Processing
la: Tractare

en: Fetching last vote
la: Arcessere suffragium proximum

en: You can adapt your previous rating by clicking the stars beneath.
la: Prem stellas iterum, ut mutes vetum suffragium.

en: You have not yet voted for this addon. Select your desired rating by clicking the stars beneath
la: Adhuc non suffragabas additamento. Prem stellas, ut optes suffragium acceptum tuum.

en: Vote successful! You can now close the window.
la: Suffragare bonum est! Potes claudere fenestram.

en: Performing vote
la: Suffragare

en: Random Track
la: Circus fortuitus

en: Do you want to save your changes?
la: Conservare velis commutationes?

en: Laps
la: Spatia

en: Reversed
la: Reversus

en: An error occurred while trying to save your grand prix.
la: Conservare Grande Praemium non posse.

en: Select a track
la: Delige circum

en: You completed the easy challenge! Points earned on this level: %i/%i
la: Provocationem superavisti facilem! Meres peritiam %i ex %i

en: You completed the intermediate challenge! Points earned on this level: %i/%i
la: Provocationem superavisti solitam! Meres peritiam %i ex %i

en: You completed the difficult challenge! Points earned on this level: %i/%i
la: Difficilem provocationem superavisti! Meres peritiam %i ex %i

en: Challenge Completed
la: Superavisti provocationem

en: You unlocked track %0
la: Nunc circus %0 liber est.

en: You unlocked grand prix %0
la: Nunc Grande Praemium %0 liberum est

en: Please enter the name of the grand prix
la: Scribe nomen Grandis Praemii

en: Please select a Grand Prix
la: Delige Grande Praemium.

en: User defined
la: Usor constituebatur

en: Name is empty.
la: Nomen vaccum est.

en: Another grand prix with this name already exists.
la: Aliud Grande Praemium cum aequo hoc nomine est.

en: Name is too long.
la: Nomen nimium longum est.

note: I18N: when failing a GP
en: Better luck next time!
la: Meliorem fortunam tibi proximo conatus tuo.

en: You completed a challenge!
la: Finis provocationem!

en: You completed the Grand Prix!
la: Finivisti Grande Praemium.

en: Random Kart
la: Fortuitum autocinetum

en: Locked
la: Clausus est.

en: Everyone:
    Press the 'Select' button to join the game
la: Omnes:
    Prem clavem 'delige' ut intersint ludo.

en: The add-ons module is currently disabled in the Options screen
la: Additamenta nunc debilitata sunt in optionibus

en: Please wait while the add-ons are loading
la: Expecta legendum additamentorum

en: Create LAN Server
la: Crea LAN moderatrum

en: %s's server
la: Moderatrum %s

en: Name has to be between 4 and 30 characters long!
la: Nomen debet esse inter 4 et 30 litteras!

en: Fetching achievements
la: Arcessere praemios

en: %s's profile
la: Informatio de %s

en: Fetching friends
la: Arcessere amicos

en: New Request
la: Novam quaestionem

en: Pending
la: Appendere

en: Offline
la: Abest interreti

en: You can not play online without internet access. If you want to play online, go to options, select  tab 'User Interface', and edit "Connect to the Internet".
la: Sine interreti non potes ludere in interreti. Si velis additamenta arcessere, veni ad optionem et opta "graphicam usoris interfacies" et muta "coniunge interrete".

en: Exit game
la: Relinque ludum.

en: Could not create player '%s'.
la: Creare non potui lusorem '%s'.

en: Emails don't match!
la: Epistulae electronicae non constant!

en: Online username has to be between 3 and 30 characters long!
la: Usoris nomen interretis longus inter 3 et 30 litteras esse debet!

en: Online username must not start with a number!
la: Illicitus est usoris nomen interretis incipere numero!

en: Email has to be between 5 and 254 characters long!
la: Epistula electronica inter 5 et 254 litteras debet esse!

en: Email is invalid!
la: Epistula electronica non est recta!

en: You will receive an email with further instructions regarding account activation. Please be patient and be sure to check your spam folder.
la: Litteras electronicas accipies cum praeceptione de habilitando novam rationem usoris. Quaeso, expecta et etiam vide indicem litterarum malarum(spam folder).

en: Internet access is disabled, please enable it in the options
la: Interrete debilitatus est, habilita in optionibus.

en: Fetching servers
la: Arcessere moderatra

note: I18N: In track screen I18N: In the track info screen
en: Random item location
la: Fortuitus locus rei.

note: I18N: In track screen
en: Number of goals to win
la: Numerus portarum ad victoriam

note: I18N: In the track info screen
en: Drive in reverse
la: Age retro

en: Locked: solve active challenges to gain access to more!
la: Clausus est: supera provocationes ut plura aperiant!

en: Key binding
la: Officia clavum

note: I18N: button to disable a gamepad configuration
en: Disable Device
la: Debilita periphericum

note: I18N: button to enable a gamepad configuration
en: Enable Device
la: Habilita periphericum

note: I18N: Key binding section
en: Game Keys
la: Claves ludi

note: I18N: Key binding section
en: Menu Keys
la: Claves electionis

note: I18N: Key binding name
en: Steer Left
la: Guberna sinistrum

note: I18N: Key binding name
en: Steer Right
la: Guberna dextrum

note: I18N: Key binding name
en: Accelerate
la: Accelera

note: I18N: Key binding name
en: Fire
la: Iaculare

note: I18N: Key binding name
en: Nitro
la: Nitrum

note: I18N: Key binding name
en: Look Back
la: Respice

note: I18N: Key binding name
en: Rescue
la: Eripe

note: I18N: Key binding name
en: Pause Game
la: moram facitur ludus

note: I18N: Key binding name
en: Cancel/Back
la: Retexe/Redi

en: * A blue item means a conflict with another configuration
la: * Punctum caeruleum conflictionem confictione clavum alia significat.

en: * A red item means a conflict in the current configuration
la: * Punctum rubrum conflictionem in ea confictione clavum significat.

en: Warning: The 'Shift' is not a recommended key. When 'Shift' is pressed down, all keys that contain a character that is different in upper-case will stop working.
la: Cave: 'Litterae magnae' clavis commendata non est. Cum pressa est, omnes claves, ubi signum magnum variat, non agent.

note: I18N: shown before deleting an input configuration
en: Are you sure you want to permanently delete this configuration?
la: Esne cerus delere optiones haec sempiterner?

en: Keyboard %i
la: Claviatura %i

note: I18N: in the language choice, to select the same language as the OS
en: System Language
la: Systemae lingua

en: Centered
la: In medio

note: I18N: in graphical options
en: Animated Characters: %s
la: Communicatores animati: %s

note: I18N: in graphical options
en: Dynamic lights: %s
la: Luces mutabiles: %s

note: I18N: in graphical options
en: Anti-aliasing: %s
la: An-duplicationibus: %s

note: I18N: in graphical options
en: Ambient occlusion: %s
la: Circumventio circumiectus: %s

en: Shadows: %s
la: Umbrae: %s

en: Shadows: %i
la: Umbrae: %i

note: I18N: in graphical options
en: Bloom: %s
la: Flores: %s

note: I18N: in graphical options
en: Glow (outlines): %s
la: Lucem facere (lineae tantum): %s

note: I18N: in graphical options
en: Light shaft (God rays): %s
la: Lineae lucis (vectores deorum): %s

note: I18N: in graphical options
en: Motion blur: %s
la: Motio motionis: %s

note: I18N: in graphical options
en: Depth of field: %s
la: Altitudo infra agris: %s

en: You need to enter a password.
la: Signum scribendum est.

en: Logging out '%s'
la: Exit '%s'

en: Logging in '%s'
la: Init '%s'

note: I18N: as in "ready, set, go", shown at the beginning of the race
en: Ready!
la: PARATE

note: I18N: as in "ready, set, go", shown at the beginning of the race
en: Set!
la: DESTITUITE

note: I18N: as in "ready, set, go", shown at the beginning of the race
en: Go!
la: ITE

note: I18N: Shown when a goal is scored
en: GOAL!
la: PORTAE

en: Collect nitro!
la: Collige nitra!

en: Follow the leader!
la: Sequere ducem!

note: I18N: When some GlobalPlayerIcons are hidden, write "Top 10" to show it
en: Top %i
la: Optimi %i

en: Challenge Failed
la: Succubuisti provocationem

en: Press fire to start the challenge
la: Prem iaculare ut incipias provocationem

en: You completed challenges!
la: Finivisti provocationes!

en: Abort Grand Prix
la: Incide Grande Praemium

en: Back to challenge selection
la: Redi ad optionem provocationum

en: Back to the menu
la: Redi optiones priam

en: Do you really want to abort the Grand Prix?
la: Esne certus incidere Grande Praemium?

en: Red Team Wins
la: Ruber manus vicit

en: Blue Team Wins
la: Caeruleus manus vicit

en: It's a draw
la: Anceps, neuter vicit

en: Eliminated
la: Eliminatus est

note: I18N: indicates a player that scored in their own goal in result screen
en: (Own Goal)
la: (porta sua)

en: Track %i/%i
la: Circus %i/%i

en: Grand Prix progress:
la: Progressus Grandis Praemii:

en: Highscores
la: Index optimorum

en: Best lap time: %s
la: Optimum spatium: %s

en: All blows allowed, so catch weapons and make clever use of them!
la: Omnes impeti licet, ideo arma collige atque utere sapienter!

en: Contains no powerups, so only your driving skills matter!
la: Nulla adiumenta sund hic, ergo solae facultates tuae intersunt.

note: I18N: short definition for follow-the-leader game mode
en: Keep up with the leader kart but don't overtake it!
la: Es prope ducentem autocinetum, sed noli antecedere eum.

en: Hit others with weapons until they lose all their lives.
la: Pelle alios arma ut illi perdant vitam totam.

en: Push the ball into the opposite cage to score goals.
la: Pilam in hostilem portam promove ad victoriam.

en: Explore tracks to find all hidden eggs
la: Explora circos ut reperias occulta ova

en: Race against ghost karts and try to beat them!
la: Curre cum spiritibus autocinetis et conare vincere.

note: I18N: when showing who is the author of track '%s' I18N: (place %s where the name of the author should appear)
en: Track by %s
la: Circi auctor %s

note: I18N: the max players supported by an arena.
en: Max players supported: %d
la: Limes maximus lusorum: %d

en: Locked!
la: Clausus est!

en: Complete all challenges to unlock the big door!
la: Solus, qui omnes provocationes superavit, per magnam portam venit!

en: You need more points
    to enter this challenge!
    Check the minimap for
    available challenges.
la: Eges plus peritiam
    ut intres hanc provocationem!
    Vide relicas provocationes
    in charta parva.

en: Accelerate with <%s>, and steer with <%s> and <%s>.
la: Prem <%s> ut acceleres, et <%s> atque <%s> ut gubernes.

en: Collect gift boxes, and fire the weapon with <%s> to blow away these boxes!
la: Collige dona et iaculare telum per premere <%s> ut abicias arcas.

en: Use the nitro you collected by pressing <%s>!
la: Prem <%s>, ut nitra collegta utaris.

en: Collect nitro bottles (we will use them after the curve).
la: Collige nitrorum lagoenas (post flexum viae utimur)

en: Oops! When you're in trouble, press <%s> to be rescued.
la: Si in periculo sis, prem <%s> ut voces auxilium.

en: Note that if you manage to skid for several seconds, you will receive a bonus speedup as a reward!
la: Si labas paulisper, additum accelerandum accipias.

en: You are now ready to race. Good luck!
la: Paratus es ad cursus. Bona fortuna tibi!

en: You found a secret area!
la: Latebram invenisti!

en: Secret area
la: Latebra

en: Fade tilemap
la: Schema quadratorum disapparendum

en: Script trigger
la: Programma inindi

en: Oneshot
la: Una Missio

en: Climbable
la: Tux ascendere potest

en: Sector
la: Ager

en: Spawn point
la: Punctum apparendi

en: Switch
la: Initium actionis

en: Sprite
la: Programma imaginum

en: Turn on script
la: Programma inire

en: Turn off script
la: Programma finire

en: Sequence trigger
la: Initium rationis imaginum

en: Sequence
la: Ratio imaginum

en: end sequence
la: ratio imaginum finis

en: stop Tux
la: Tux stet

en: fireworks
la: luces effecti

en: New worldmap spawnpoint
la: Punctum initii novum schematae mundi

en: Worldmap fade tilemap
la: Schema quadratorum disapparendum schematae mundi

en: Fade
la: Transire

en: Fade in
la: Inire

en: Fade out
la: Exire

en: Thunderstorm
la: Tempestas

en: Solid
la: Solidus

en: Z-pos
la: Positio Z

en: Weak block
la: Quadratum defectum

en: Gradient
la: Mutatio lucis

en: Tilemap
la: Schema quadratorum

en: Breakable
la: Delere potest

en: Portable
la: Portare potest

en: Colour
la: Color

en: Speed
la: Velocitas

en: Counter-clockwise
la: Contra motionem horae

en: Physics enabled
la: Physica adest

en: Visible
la: Visibilis

en: Hit script
la: Programma tactionis

en: Count
la: Ratio

en: Content
la: Index

en: Coin
la: Nummus

en: Growth (fire flower)
la: Crescentia (flos ignis)

en: Growth (ice flower)
la: Crescentia (flos glaciei)

en: Growth (air flower)
la: Crescentia (flos aeris)

en: Growth (earth flower)
la: Crescentia (flos terrae)

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Chinese constellation, native: Xing Xiu Chinese Medieval constellation, native: Xing Xiu Modern (Chinese) asterism
en: Star
la: Stella

en: Tux doll
la: Tux ludibrium

en: Trampoline
la: Axis saliendi

en: Coin rain
la: Pluvia nummorum

en: Coin explosion
la: Explosio nummorum

en: Pneumatic platform
la: Axis aeris

en: Following path
la: Viam insequitur

en: Ghost particles
la: Partes larvarum

en: normal
la: in norma

en: manual
la: manibus

en: Candle
la: Lampa

en: Invisible block
la: Quadratum non visibilis

en: Snow particles
la: Partes nivis

en: Power-up
la: Additio

en: Level time
la: Tempus levelis

en: Distance factor
la: Numerus mutandus distantiae

en: Distance bias
la: Mutatio distantia

en: Torch
la: Lampa

en: Ice crusher
la: Deletor glaciei

en: Reset point
la: Punctum reinindi

en: Ambient light
la: Lux levelis

en: Lantern
la: Lampa

en: Wind
la: Ventus

en: Radius
la: Medium diametrou

en: Rain particles
la: Partis pluvii

en: Platform
la: Axis

en: Rusty trampoline
la: Axis saliendi malus

en: Particle system
la: Systema partium volandarum

en: Burning
la: Ardet

en: Flicker
la: Luce mutabile ardet

en: Info block
la: Quadratum informationis

en: Disable gravity
la: Adiunctionem pellere

en: Ambient sound
la: Sonus levelis

en: Hurting platform
la: Axis deficiens

en: left
la: in latus sinistrum

en: right
la: in latus dextrum

en: top
la: infre

en: bottom
la: supere

en: Scroll offset x
la: Motio falsa movendi x

en: Scroll offset y
la: Motio falsa movendi y

en: Scroll speed x
la: Celeritudo movendi x

en: Scroll speed y
la: Celeritudo movendi y

en: Speed x
la: Celeritudo x

en: Speed y
la: Celeritudo y

en: Top image
la: Imago supera

en: Bottom image
la: Imago infra

en: Speed X
la: Celeritudo X

en: Speed Y
la: Celeritudo Y

en: Blowing
la: Ventus adest

en: Bicycle platform
la: Axis in cyclo

en: Path Mode
la: Modus viarum

en: One shot
la: Una missio

en: Circular
la: In circulo

en: Interactive particle system
la: Systema partium volandarum actionibus

en: Running
la: Currens

en: Interval
la: Duratio interruptionis

en: Cloud particles
la: Partes nubium

en: Ispy
la: Egovideo

en: Decal
la: Imago inanis

en: Tint
la: Coloratio

en: Left Colour
la: Color sinister

en: Right Colour
la: Color dexter

en: Top Colour
la: Color superus

en: Bottom Colour
la: Color infrus

en: Unstable tile
la: Quadratum non stabile

en: Brick
la: Quadratum

en: Invisible wall
la: Murus non visibilis

en: Spotlight
la: Lux puncti

en: Scripted object
la: Res programmate

en: Heavy coin
la: Nummus gravis

en: Bonus block
la: Quadratum additionis

en: Magic block
la: Quadratum magicum

en: List of enemies
la: Ratio hostium

en: Do you want to delete this badguy from the list?
la: Visne eum hostem de scripto ordinis delere?

en: Mix the colour
la: Colorem perturbare

en: Toad
la: Rana

en: Mr. Tree
la: Mr. Arbor

en: Plant
la: Planta

en: Stalactite
la: Stiria

en: Haywire
la: Explosium currens

en: Dispenser
la: Causa casus

en: Short fuse
la: Expectatio brevis

en: Zeekling
la: Avis Zeekling

en: Mr. Ice Block
la: Mr. Cubus glaciei

en: Jumpy
la: Saliens

en: Captain snowball
la: Globus nivis navearchus

en: Ghost tree
la: Arbor larvalis

en: Spawnpoint
la: Punctum apparendi

en: Track range
la: Circulus insecutionis

en: Vanish range
la: Circulus de-apparere

en: Fly speed
la: Celeritudo volandi

en: Mole's rock
la: Saxum talpae

en: Sleeping spiky
la: Globus nivis acutus dormens

en: Yeti's stalactite
la: Stiria ursi glaciei

en: Live fire
la: Ignis vivus

en: Sleeping live fire
la: Ignis vivus dormens

en: Dormant live fire
la: Ignis vivus sine actionibus

en: Owl
la: Noctua

en: Initial delay
la: Interruptio initialis

en: Fire delay
la: Interruptio ignis

en: Ammo
la: Missilia

en: Snowball
la: Globus nivis

en: Smart Block
la: Cubus acutus

en: Fixed position
la: Positio fixa

en: Lives
la: Vitae

en: Golden bomb
la: Explosium aureum

en: Flying snowball
la: Globus nivis volans

en: Skully hop
la: Larva saliens

en: Kamikaze snowball
la: Globus nivis "Kamikaze" volans

en: Leaf Shot
la: Folium volans

en: Poisonous ivy
la: Folium venenosum

en: Badguy
la: Hostis

en: Death script
la: Programma mortis

en: Ghost flame
la: Flamma larvalis

en: Spiky
la: Globus nivis acutus

en: Walking leaf
la: Folium ambulans

en: Dart trap
la: Catapulta vectorum

en: Sky dive
la: Casus in caelum

en: Mole
la: Talpa

en: Mr. Bomb
la: Mr. Explosium

en: Mr. Candle
la: Mr. Lampa

en: Angry stone
la: Saxum furiosum

en: Spider mite
la: Aranella

en: Stumpy
la: Arborinfrus

en: Interval (seconds)
la: Duratio interruptionis (tempora parvissima)

en: Max concurrent badguys
la: Maximum hostum simul

en: dropper
la: Causa casus hostium

en: rocket launcher
la: Initiator missilium

en: cannon
la: catapulta

en: Snail
la: Cochlea

en: Smart Ball
la: Globus nivis acutus

en: Bouncing Snowball
la: Globus nivis saltandus

en: Ice flame
la: Flamma glaciei

en: Dart
la: Vector

en: Max coins collected:
la: Nummos cepisti:

en: Max fragging:
la: Hostes occidisti:

en: Max secrets found:
la: Latebras invenisti:

en: Best time completed:
la: Tempus melior, quando finivisti:

en: Level target time:
la: Tempus bonus in levele:

en: Best Level Statistics
la: Optimus in levele

en: Best
la: Optimus

en: Coins
la: Nummi

en: Badguys
la: Hostes

en: Secrets
la: Latebrae

en: Unknown object
la: Res nescita

en: Usage: %s [OPTIONS] [LEVELFILE]
la: Utilitas: %s [OPTIONS] [LEVELFILE]

en: General Options:
la: Possibilitates maiores:

en:   -h, --help                   Show this help message and quit
la:  -h, --help                    Eum nuntium auxilii indicare et finire

en:   -v, --version                Show SuperTux version and quit
la:  -v, --version                    Versionem SuperTuxis nuntiare et finire

en:   --verbose                    Print verbose messages
la:  --verbose                    Sententias mage verbis scribere

en:   --debug                      Print extra verbose messages
la:  --debug                    Sententias magibus verbis quam --verbose scribere

en:   --print-datadir              Print SuperTux's primary data directory.
la:  --print-datadir                Ordinem primum Supertuxis edare

en: Video Options:
la: Possibilitates imaginum:

en:   -f, --fullscreen             Run in fullscreen mode
la:  -f, --fullscreen               In toto aecrane inire

en:   -w, --window                 Run in window mode
la:  -w, --window                  In quadrato aecranis inire

en:   -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution
la:  -g, --geometry LONGITUDAxALTITUDA SuperTuxem in ea solvatione inire

en:   -a, --aspect WIDTH:HEIGHT    Run SuperTux with given aspect ratio
la:  -a, --aspect LONGITUDA:ALTITUDA Supertuxem in eo quadrato

en:   -d, --default                Reset video settings to default values
la:  -d, --default                 Possibilitates imaginum reset

en:   --renderer RENDERER          Use sdl, opengl, or auto to render
la:  --renderer RENDERER           Sdl vel opengl vel auto renderer usare

en: Audio Options:
la: Possibilitates sonorum:

en:   --disable-sound              Disable sound effects
la:  --disable-sound               Sonos pellere

en:   --disable-music              Disable music
la:  --disable-music              Musicam pellere

en: Game Options:
la: Possibilitates ludi:

en:   --edit-level                 Open given level in editor
la: --edit-level Levelem datum in mutatore levelum aperire

en:   --show-fps                   Display framerate in levels
la:  --show-fps                    Frameratem in levelebus indicare

en:   --no-show-fps                Do not display framerate in levels
la:  --no-show-fps

en:   --show-pos                   Display player's current position
la: --show-pos Positionem temporariam ludatoris ostendere

en:   --no-show-pos                Do not display player's position
la: --no-show-pos Positionem temporariam ludatoris non ostendere

en:   --developer                  Switch on developer feature
la:  --developer                   Switch on developer feature

en:   -s, --debug-scripts          Enable script debugger.
la:  -s, --debug-scripts           Scriptdeguggerem aperire

en:   --spawn-pos X,Y              Where in the level to spawn Tux. Only used if level is specified.
la: --spawn-pos X,Y Ubi in levele Tux apparet. Solum usatur, si level constat.

en:   --sector SECTOR              Spawn Tux in SECTOR
la: --sector AGER        Tux in AGRO apparebit

en:   --spawnpoint SPAWNPOINT      Spawn Tux at SPAWNPOINT
la: --spawnpoint PUNCTUM_INITII    Tux in PUNCTO_INITII apparebit

en: Demo Recording Options:
la: Possibilitates scribendi ostendationum:

en:   --record-demo FILE LEVEL     Record a demo to FILE
la:  --record-demo FILE LEVEL     Ostendationem in FlLE scribere

en:   --play-demo FILE LEVEL       Play a recorded demo
la:  --play-demo FILE LEVEL        Ostendationem scriptum ostendere

en: Directory Options:
la: Possibilitates directoriorum:

en:   --datadir DIR                Set the directory for the games datafiles
la:  --datadir DIR                  Directorium informationis ludi designare

en:   --userdir DIR                Set the directory for user data (savegames, etc.)
la:  --userdir DIR       Directorium informationum usatoris designare (savegame et cetera)

en: Add-On Options:
la: Possibilitates additionum:

en:   --repository-url URL         Set the URL to the Add-On repository
la: --repository-url URL Sententiam URL ad depositionem additionum mutare

en: Environment variables:
la: Variablebus in circulo:

en:   SUPERTUX2_USER_DIR           Directory for user data (savegames, etc.)
la:   SUPERTUX2_USER_DIR      Directorium pro informatione usatoris(savegames et cetera)

en:   SUPERTUX2_DATA_DIR           Directory for the games datafiles
la:   SUPERTUX2_DATA_DIR          Directorium pro informatione ludi

en: This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to
    redistribute it under certain conditions; see the license file for details.
la: Is ludus SINE CERTITUDINIS est. Programma liberum est, condicionibus reedare licet,
    vide sententiam licentiae reedationis pro magibus sententiis.

en: Contrib Levels
la: Alia leveles

en: *NEW*
la: *NOVUS*

en: Adjust Game Speed
la: Velocitatem ludi mutare

en: Show Collision Rects
la: Quadrata collisionis ostendere

en: Show Worldmap Path
la: Viam schematae mundi ostendere

en: Use Bitmap Fonts
la: Bitmap signas usare

en: Choose sector to edit:
la: Elige agrem mutandum:

en: Sector settings...
la: Praeferentiae agri...

en: Create new sector
la: Agrum novum facere

en: Delete this sector
la: Eum agrum delere

en: Each level must have at least one sector.
la: In omne levele minime unum ager esse debet.

en: Do you really want to delete this sector?
la: Verene eum agrum delere vis?

en: Delete sector
la: Agrum delere

en: Tilegroups
la: Coniunctiones quadratorum

en: Empty levelset
la: Leveles delere

en: Edit worldmap
la: Mundum mutare

en: Create worldmap
la: Mundum creare

en: Create Level
la: Levelem creare

en: Level subset properties
la: Praeferentiae coniunctionis levelum

en: Share this worldmap under license CC-BY-SA 4.0 International (advised).
    It allows modifications and redistribution by third-parties.
    If you don't agree with this license, change it in worldmap properties.
    DISCLAIMER: The SuperTux authors take no responsibility for your choice of license.
la: Eum mundum CC-BY-SA 4.0 Internationl licentia ostendere (comendatur).
    Mutationes reostendationesque partis tertiae sic licent.
    Si eam licentiam usare non vis, muta in praeferentias mundi.
    NOTA: Auctores SuperTuxis electionem licentiae tuam non respondent.

en: Share this level under license CC-BY-SA 4.0 International (advised).
    It allows modifications and redistribution by third-parties.
    If you don't agree with this license, change it in level properties.
    DISCLAIMER: The SuperTux authors take no responsibility for your choice of license.
la: Eum levelem CC-BY-SA 4.0 Internationl licentia ostendere (comendatur).
    Mutationes reostendationesque partis tertiae sic licent.
    Si eam licentiam usare non vis, muta in praeferentias levelis.
    NOTA: Auctores SuperTuxis electionem licentiae tuam non respondent.

en: Bonus: Grow
la: Additio: crescere

en: Bonus: Fire
la: Additio: ignis

en: Bonus: Ice
la: Additio: glacies

en: Bonus: Air
la: Additio: aer

en: Bonus: Earth
la: Additio: terra

en: Bonus: None
la: Additio: Nihil

en: Leave Ghost Mode
la: Modum larvae relinquere

en: Activate Ghost Mode
la: Modum larvalem inire

en: Finish Level
la: Levelem finire

en: Reset Level
la: Levelem reinire

en: Finish Worldmap
la: Mundum finire

en: Reset Worldmap
la: Mundum reinire

en: Move to main spawnpoint
la: Ad magnum punctum initii movere

en: Choose level subset
la: Elige coniunctionem levelum

en: %d level | %d levels
la[0]: %d level
la[1]: %d leveles

en: New level subset
la: Coniunctio levelum nova

en: auto
la: per ipsum

en: Select Language
la: Linguam eligere

en: Select a different language to display text in
la: Aliam linguam ut sententias ostendare eligere

en: Language Packs
la: Ordo linguae

en: Language packs contain up-to-date translations
la: In ordinibus linguae transferrationes novissimae sunt

en: Select Profile
la: Ordinem seliga

en: Select a profile to play with
la: Ordinem pro ludo seliga

en: Fill the entire screen
la: Tabulam totam complere

en: Determine the resolution used in fullscreen mode (you must toggle fullscreen to complete the change)
la: Designa solutionem, quod in modo in tabula tota usatur (Ut commutationem finiare, i in tabulam totam)

en: Magnification
la: Augmentum

en: Change the magnification of the game area
la: Augmentum mutare

en: Framerate
la: Frequentia imaginum

en: Aspect Ratio
la: Altiduda et longituda fenestrae

en: Adjust the aspect ratio
la: Altitudam et longitudam fenestrae temperare

en: Disable all sound effects
la: Sonos pellere

en: Disable all music
la: Musicam pellere

en: Sound Volume
la: Magnitudo sonorum

en: Adjust sound volume
la: Magnitudinem soni mutare

en: Adjust music volume
la: Magnitudinem musicae mutare

en: Sound (disabled)
la: Soni (desunt)

en: Music (disabled)
la: Musica (deest)

en: Setup Keyboard
la: Quadrata designare

en: Configure key-action mappings
la: Quadratum-Factum configurare

en: Setup Joystick
la: Joystickem designare

en: Configure joystick control-action mappings
la: Quadratum-Factum Ioystickis configrare

en: Enable transitions
la: Transitia licent

en: Enable screen transitions and smooth menu animation
la: Transitia et animatio menuei licet

en: Developer Mode
la: Modus creatoris

en: Christmas Mode
la: Modus de Christmas

en: Confirmation Dialog
la: Fenestra confirmationis

en: Level Editor
la: Mutator levelum

en: Initialization script
la: Programma initii

en: Gravity
la: Adiunctio

en: Worldmap
la: Schema mundi

en: Levelset
la: Leveles

en: %s "%s" by "%s"
la: %s "%s" de "%s"

en: No Add-ons installed
la: Additiones desunt

en: No Add-ons found
la: Additiones invenitae non sunt

en: Install %s *NEW*
la: Acquirere %s *NOVUM*

en: Install %s
la: Acquirere %s

en: No new Add-ons found
la: Additiones novae invenitae non sunt

en: Check Online (disabled)
la: In linea probare non potest

en: Check Online
la: In linea probare

en: Downloading Add-On Repository Index
la: Ratio depositionum additionum acquiritur

en: Downloading %s
la: Acquirtur %s

en: Please restart SuperTux
    for these changes to take effect.
la: Reini SuperTuxem
    ut ei commutati adsit.

en: Please enter a name for this level subset.
la: Inda nomen coniunctionis levelum.

en: Are you sure?
la: Esne certus?

en: Restart Level
la: Levelem reinire

en: Abort Level
la: Levelem interrumpere

en: Jump
la: salere

en: Peek Left
la: in sinistrum videre

en: Peek Right
la: in latus dextrum videre

en: Peek Up
la: in altum videre

en: Peek Down
la: in altitudine videre

en: Jump with Up
la: quadrato superiore salere

en: Up cursor
la: Triangulum superior

en: Down cursor
la: Triangulum inferior

en: Left cursor
la: Triangulum sinistrum

en: Right cursor
la: Triangulum dextrum

en: Return
la: Enter quadratum

en: Right Shift
la: Shift dextra

en: Left Shift
la: Shift sinistra

en: Right Control
la: Control sinistra

en: Left Control
la: Control dextra

en: Right Alt
la: Alt dextra

en: Left Alt
la: Alt sinistra

en: Right Command
la: Command dextra

en: Left Command
la: Command sinistra

en: Press Key
la: Preme quadratum

en: <auto-detect>
la: <per-ipsum-detegatio>

en: Manual Configuration
la: Configuratio manuale

en: Use manual configuration instead of SDL2's automatic GameController support
la: Configurationem manualem usare, non SDL2is GameControllerem automaticum

en: Pause/Menu
la: Interruptio/Menu

en: No Joysticks found
la: Ioystickes inveniti non sunt

en: Scan for Joysticks
la: Ioystickes quaerere

en: Press Button
la: Preme quadratum

en: Hat Up
la: Axis directionis supere

en: Hat Down
la: Axis directionis infre

en: Hat Left
la: Axis directionis sinistre

en: Hat Right
la: Axis directionis dextre

en: Leave World
la: Mundum relinquere

en: Abort Download
la: Acquirationem interrumpare

en: Error:
la: Vitum:\n

en: Bonus: Star
la: Additio: stella

en: Shrink Tux
la: Tuxem minuere

en: Kill Tux
la: Tuxem occidere

en: Worldmap properties
la: Praeferentiae mundi

en: Level properties
la: Praeferentiae levelis

en: Tileset
la: Collectio quadratorum

en: Target time
la: Tempus bonus

en: Please enter a name for this level.
la: Inda nomen levelis.

en: Please enter a level author for this level.
la: Inda auctorem levelis.

en: Please enter a license for this level.
la: Inda licentiam ostendationis.

en: 1/8 tile (4px)
la: 1/8 quadrati (4px)

en: 1/4 tile (8px)
la: 1/4 quadrati (8px)

en: 1/2 tile (16px)
la: 1/2 quadrati (16px)

en: 1 tile (32px)
la: 1 quadratum (32px)

en: Return to editor
la: Ad mutatorem reire

en: Save current worldmap
la: Mundum temporarium memorare

en: Save current level
la: Levelem temporarium memorare

en: Test the level
la: Levelem probare

en: Test the worldmap
la: Schema mundi probare

en: Edit another level
la: Levelem alium mutare

en: Choose another level subset
la: Coniunctionem levelum aliam eligere

en: Grid size
la: Magnitudo cassium

en: Render lighting (F6)
la: Lucem ostendere (F6)

en: Snap objects to grid (F7)
la: Res ad cassem adiungere (F7)

en: Show grid (F8)
la: Casses ostendere (F8)

en: Show scroller (F9)
la: Possibilitates movendi ostendationis ostendere (F9)

en: Exit level editor
la: Mutatorem levelum relinquere

en: Couldn't find a "main" sector.
    Please change the name of the sector where
    you'd like the player to start to "main"
la: "main" agrem invenire non potui.
    Quaeso, muta nominem agri, ubi
    ludatorem inire vis, ad "main".

en: Couldn't find a "main" spawnpoint.
     Please change the name of the spawnpoint where
    you'd like the player to start to "main"
la: Punctum initii "main" invenire non potui.
    Quaeso, muta nominem puncti initii, ubi
    ludatorem inire vis, ad "main".

en: contributed by %s
la: de %s

en: Badguys killed
la: Hostes occidisti

en: Best time
la: Tempus melior

en: Level target time
la: Tempus bonus in levele

en: up
la: super

en: down
la: infra

en: Joystick Mappings
la: Loci Ioystickis

en: <no title>
la: <sine nomine>

en: West
la: Vesper

en: East
la: Oriens

en: Path Node
la: Punctum viae

en: invalid
la: non validus

en: Some obsolete add-ons are still active
    and might cause collisions with default Super Tux structure.
    You can still enable these add-ons in the menu.
    Disabling these add-ons will not delete your game progress.
la: Nonnullae additiones non temporariae adhuc adsunt
    et conflictiones architectura SuperTuxis facere possunt.
    Adhuc eas in electione pellere potes.
    Pulsus eius additionum progressionem ludi non delebit.

en: Disable add-ons
la: Additiones pellere

en: Ignore (not advised)
la: Ignorare (non commendatur)

en: Leave editor
la: Mutatorem relinquere

en: Outro script
la: Programma exindi

en: Auto play
la: Ludatio per se

en: Title colour
la: Color peristasis

en: Teleporter
la: Portator in remoto

en: Change worldmap
la: Mundum mutare

en: Target worldmap
la: Mundus voluntarius

en: Stay action
la: Actio stationis

en: Initial stay action
la: Actio stationis initio

en: Stay group
la: Rubrica stationis

en: Change on touch
la: Mutatio tactione

en: Special tile
la: Quadratum levele extra

en: Show message
la: Nuntium ostendere

en: Invisible
la: Non visibilis

en: Original Developer
la: Auctor in initio

en: Graphics, Programming, Level Design
la: Imagines, programma, architectura levelum

en: Music, Level Design
la: Musica, architectura levelum

en: Programming, Graphics, Level Design
la: Programma, imagines, architectura levelum

en: Programming, Level Design
la: Programma, architectura levelum

en: Graphics, Story
la: Imagines, historia

en: Programming, Documentation
la: Programma, explanatio

en: Programming, project lead ad interim
la: Programma, ductio voluntatis in temporibus

en: Programming, "Flexlay" Level editor
la: Programma, mutator levelum "Flexlay"

en: Windows build fixes
la: Correctiones in programmate pro Windowse

en: Level Design, Graphics
la: Architectura levelum, imagines

en: Packaging, Nightly builds
la: Congregare, constructiones nocturnae

en: Translation Guru (and many details anyone else could have done)
la: Consilia transferendi dedit (et multa minutalia aliquis alius facere potuit)

en: Level Design
la: Architectura levelum

en: Additional contributors
la: Inportatores additionales

en: Bug fixes
la: Correctiones

en: Explosion sprites
la: Imagines explosionis

en: Scripting functions, Level fixes
la: Possibilitates scribendi programmatis, correctiones levelum

en: Code quality fixes
la: Correctiones bonitatis sententiarum programmatis

en: Various contributions
la: Inportationes variae

en: Build issue fix
la: Correctio problematis constructionis

en: Code contributions
la: Inportationes programmatis

en: Level improvements
la: Meliorationes levelum

en: Code contribution, AppData file
la: Inportationes programmatis, sententiae AppData

en: Bug fix
la: Correctio

en: Menu reorganization
la: Mutatio electionis

en: Fixing tile bugs
la: Correctio vitorum quadratorum

en: Build error fix
la: Correctio viti constructionis

en: Scripting function fix
la: Correctio possibilitatis scribendi programmatis

en: Support for "glbinding" as optional OpenGL binding
la: Possibilitas de "glbinding" ut coniunctio OpenGLe optione

en: New menu code
la: Programma novum electionis

en: Big Tux Walking Sprites improvements
la: Melioratio Imaginum Tuxis Magni Iendi

en: Milestone 1 contributions by...
la: Inportationes in Milestone 1 de...

en: Contrib Programming
la: Programma inportationibus

en: Programming, Previous Maintainer
la: Programma, antea nutritor

en: Additional Music
la: Musica additionalis

en: "Mortimers Chipdisko" by
la: "Mortimers Chipdisko" de

en: "Salsa Con Carne" by
la: "Salsa Con Carne" de

en: remixed by
la: mutata de

en: "voc songs" by
la: "voc songs" de

en: "clavelian_march" by
la: "clavelian_march" de

en: Excerpts from the Giana Sisters
la: Partes musicae de Sororibus Giana

en: Soundtrack used with kind permission
la: Musica usata est licentia molle

en: "Airship song" (orchestral remix) by
la: "Airship song" (mutatio chori) de

en: "Battle Theme" by
la: "Battle Theme" de

en: original by
la: initium de

en: arranged by
la: in positionibus de

en: "halloween_1.ogg" by
la: "halloween_1.ogg" de

en: "Forest Prophecy reEducated" (forest_theme.ogg) by
la: "Forest Prophecy reEducated" (forest_theme.ogg) de

en: Voice Acting
la: Actiones vocis

en: Localization
la: Transferatio

en: Italian
la: lingua Italica

en: Castilian Spanish
la: lingua Hispanica in Castilia

en: Latin
la: Lingua latina

en: Thanks to
la: Gratias ad

en: Creator of Tux, the Linux penguin
la: Auctor Tuxis, pinguinis Linuxis

en: SDL, OpenAL and OpenGL
la: SDL et OpenAL et OpenGL

en: For making such a great gaming experience
            possible on Linux
la: Pro faciendo experientiae ludandi tantae bonae
    possibilem in Linuxe

en: Visit our webpage at
la: Adi paginam in coniunctione computatorum nostram in

en: Or visit us directly at IRC:
la: Aut visita nos in IRC:

en: #supertux at webchat.freenode.net
la: #supertux apud webchat.freenode.net

en: Or at our Forum:
la: Aut in foro nostro:

en: Comments, ideas and suggestions
la: Commentarii, invenitiones, consilia

en: go to our mailing list
la: adi scriptum litterarum nostrum

note: l10n: typo contact
en: Typographical errors can be
la: Errores typographici possunt

note: l10n: typo contact
en: reported to
la: nuntiati esse ad

en: Want to help…
la: Visne adesse...

en: …with localization?
la: ...in transferatione?

en: …with something else?
la: ...in aliquo alio?

en: Thank you for
la: Tibi gratiam habemus de

en: playing
la: ludatione

en: Penny awaits you in Milestone 3!
la: Penny te in grado 3 expectat!

en: Hostile
la: Hostilis

en: Projectiles
la: Missibiles

en: Bosses
la: Hostes magni

en: Interactive
la: Actionibus

en: Ambient
la: Levelis

en: Worldmap markers
la: Positiones mundi

en: Ice Cave & Crystal
la: Caverna glaciei et lapes

en: Embellishments
la: Additio pulcheritudinum

en: Pathing
la: Viae

en: Pipes
la: Viae aquae

en: Snow Mountain
la: Mons nivis

en: Snow (Paralax Background)
la: Nix (Imago retro parallaxe)

en: Forest (Background)
la: Silva (Imago retro)

en: Forest (Underground)
la: Silva (sub terra)

en: Misc
la: Mixtio

en: Pole
la: Puncti lineae

en: Stone Brick Walls
la: Murus quadratorum lapillum

en: Signs
la: Signa

en: Jungle
la: Silva densa

en: Industrial
la: Industriae

en: Icebridge
la: Pons glaciei

en: LavaFlow
la: Fluctus pumicis

en: Exits
la: Exitia

en: Cave background
la: Imago retro cavernae

en: Unisolid
la: Solidus in uno latere

en: Water paths
la: Viae in aqua

en: Castle paths
la: Viae castelli

en: Darker Forest
la: Silva tenebrosus

en: Bouncy Coils
la: Salere

en: Entrance to the Castle
la: Initium aedificii

en: Countercurrent
la: Contra fluctio

en: Crumbling Path
la: Via deletur.

en: Duct Ape
la: DUCT APE

en: A Short Visit to El Castillo
la: Iter non longum ad El Castillo

en: Find the Bigger Fish!
la: Piscem maiorem inveni!

en: -A big fish... for you.
la: -Piscis magnus... tibi

en: Going Underground
la: Infra in terra imus

en: Kneep-deep in the depth
la: In magno altitudine

en: Little Venice
la: Venice parve

en: A Mouldy Grotto
la: Caverna tenebrosa

en: Penguins don't grow on Trees
la: Aves in arboribus non crescunt

en: Down The Rabbit Hole
la: Infra in cavernam lepi

en: -Oh no!
    #The path is blocked! It
    #seems that the only way
    #leads through that dark
    #hole in the ground...
la: #In via ire non potes!
    #Verisimile in
    #ea caverna tenebrosa
    #tantum continuatur...

en: -Are you lost?
la: -Scisne viam?

en: The Silent Walls
la: Muri silenti

en: Three sheets to the wind
la: Tres paginae in vento

en: Treasure in the skies
la: Thesaurus in caelo

en: Tree Fortress
la: Munitio arborum

en: Tux the Builder
la: Tux aedificator

en: -Portable Rocks:
    
    !images/help/rockhowto1.png
    !images/help/rockhowto2.png
    !images/help/rockhowto3.png
la: -Saxa, qua portare potes:
    
    !images/help/rockhowto1.png
    !images/help/rockhowto2.png
    !images/help/rockhowto3.png

en: Two Tiny Towers
la: Duo turres paravae

en: Up and Down
la: Superne et infra

en: Walking Leaves
la: Folia eunt

en: Welcome to the Forest
la: Salve in silva

en: Iceberg Fortress
la: Aedificium montis glaciei

en: Room of Stars
la: Taberna stellarum

en: Detour
la: Alia via

en: Dark Forest Keep - The Evil Chamber
la: Dark Forest Keep - Taberna mala

en: Dark Forest Keep - The Eyes Of Nolok
la: Dark Forest Keep - Oculi Nolokis

en: Dark Forest Keep - The Black Tower
la: Dark Forest Keep - Turris nigra

en: Forest Level 1
la: Level in silva 1

en: A Ghostly World
la: Mundus larvarum

en: key 1 water - to be placed behind waterfall
la: clavis 1 aqua - post aquam, quae caedetur, esse debet

en: key 2 earth - to be placed underground
la: clavis 2 terra - infra terra esse debet

en: key 3 wood - to be placed in a big tree
la: clavis 3 axes - in arbore magno esse debet

en: key 4 fire - to be placed in a small castle
la: clavis 4 ignis - in aedificio parvo esse debet

en: key 5 air - to be placed in clouds
la: clavis 5 aer - in nubibus esse debet

en: Green Hills
la: Montes virides

en: Light and Magic
la: Lux et magia

en: Owls' Revenge
la: Aves reeunt

en: Roots, Woody Roots
la: Radices, radices ut axes

en: -Hint:
    #If there seems to be
    #no way to reach a door,
    #remember that you might
    #be supposed to come out
    #of that door...
la: -Consilium:
    #Si ianuam inire non potes,
    #memora te
    #fortasse eam exire
    #debere.

en: ---Insert Cutscene Here---
la:  --Inda Cutscenem hic--

en: Shocking
la: Fulmines

en: Under Construction
la: Aedificatur

en: A Village in the Forest
la: Vicus in silva

en: Forest World
la: Mundus silvarum

en: Welcome to Antarctica
la: Salve in Antarctica!

en: -Bonus Blocks
    !images/objects/bonus_block/full-0.png
    #Bonus blocks can contain coins, power-ups or special items to help you in your quest.
    #
    #Hit them from below to get at their contents.
la: -Cubi pleni
    !images/objects/bonus_block/full-0.png
    #In cubis plenis nummi aut apparatus sunt, Tuxi adesse possunt.
    #
    #Cape eos de infra!.

en: -Eggs
    !images/powerups/egg/egg.png
    #The egg makes Tux grow larger. Tux can then smash wooden blocks with his head.
la: -Ova
    !images/powerups/egg/egg.png
    #Tux crescit, cum ovum comedit. Tum cubos inanes capite delere potest.

en: -Checkpoints
    !images/objects/resetpoints/bell-m.png
    #Activate the checkpoint. If you die, you can retry the level from here. Every time you retry from a checkpoint, you will lose 10 percent of your coins (at least 25 coins).
la: -Punctum reinindi
    !images/objects/resetpoints/bell-m.png
    #Tempta punctum reinindi! Si occicidis, levelem ibi reinis. Cum in puncto reinindi reinis, 10 pro cento nummorum tuorum delebitur (minime 25 nummos).

en: -Running
    !images/tiles/signs/run.png
    #The path in front of you is blocked. Gain some speed before jumping to pass over the blocks.
la: -Properare
    !images/tiles/signs/run.png
    #In via ire non potes! Properare, tum trans quadrata salere debes.

en: -Fire Flower
    !images/powerups/fireflower/fire_flower-0.png
    #The fire flower gives Tux the ability to shoot fireballs.
la: -Flos ignis
    !images/powerups/fireflower/fire_flower-0.png
    #Flore ignis Tux globos ignis mittere potest.

en: -Tux Doll
    !images/powerups/1up/1up.png
    #The Tux doll gives Tux 100 coins.
la: -Tux ludibrium
    !images/powerups/1up/1up.png
    #Tux ludibrium te 100 nummos dat.

en: -Secret Areas
    #Many levels contain secret areas behind what seems to be plain walls. Look for clues to find them.
la: -Latebrae
    #In multos levelibus post nonnullos muros latebrae sunt. Quaere consilia.

en: The Journey Begins
la: Iter initur

en: Tobgle Road
la: Via Tobgle

en: The Somewhat Smaller Bath
la: Balneum parviore

en: The Frosted Fields
la: Agri nevadi

en: Oh no! More Snowballs!
la: Magis globi de nive adsunt!

en: Stone Cold
la: Frigidum ut saxum

en: Grumbel's Sense of Snow
la: Scientia Grumbelis nivis

en: 23rd Airborne
la: Vicesimus et tertius aeroport

en: Night Chill
la: Nox

en: Into the Stars
la: In stellas venimus

en: Above the Arctic Skies
la: Super caelo Arcticae

en: Entrance to the Cave
la: Initium cavernae

en: Under the Ice
la: Sub glacie

en: Living in a Fridge
la: Vita in frigo

en: '...or is it just me?'
la: '...An id ego sum?'

en: Ice in the Hole
la: Glacies in caverna

en: Miyamoto Monument
la: Monumentum Miyamotonis

en: End of the Tunnel
la: Finis cavernae

en: A Path in the Clouds
la: Via per nubes

en: A Mysterious House of Ice
la: Villa mira glaciei

en: The Escape
la: Fuga

en: The Shattered Bridge
la: Pons deletus

en: Arctic Ruins
la: Ruinae in Arcticam

en: The Castle of Nolok
la: Aedificium Nolokis

en: No More Mr Ice Guy
la: Vir de glacie non iam existet...

en: A Fork in the Road
la: Duo possibilitates iendi

en: -Switches
    !images/objects/switch/left-0.png
    !images/objects/switch/switch-0.png
    !images/objects/switch/right-0.png
    #Switches can be used to do all manner of things. Press the UP key to use switches.  This one activates the lift to your right.
la: -Commutatores
    !images/objects/switch/left-0.png
    !images/objects/switch/switch-0.png
    !images/objects/switch/right-0.png
    #Commutatoribus multos res facere potes. Comprehende SUPERNE quadratum ut eos uses. Is commutator avtomobilem a dextra init.

en: -Trampolines
    !images/objects/trampoline/trampoline2-0.png
    #Trampolines allow Tux to jump to new heights. Hold down the jump key while bouncing on the trampoline to launch extra high.
la:  -Axis salindi
    !images/objects/trampoline/trampoline2-0.png
    #Axibus salindi Tux altior salere potest. Dum salis, 'Salere' quadratum longior comprenhende ut altior saliat.

en: - Climbing
    # Tux can climb!  Press the UP key to start climbing.  Press the ACTION key or jump to let go.
la: - Conscendere
    # Tux conscendere potest! Comprehende SUPERNE quadratum ut iniet, comprehende FACTUM quadratum vel sale ut finiet.

en: Bonus Level
la: Level additionalis

en: Picnic With Penny
la: Cena cum Pennye

en: Somewhere at the shores
    of Antarctica...
la: Alibi in litos
    Antarcticae

en: Tux: Hello Penny
la: Tux: Salve, Penny

en: Penny: Hey Tux
la: Penny: Salve, Tux

en: Tux: Check out my dance moves.
la: Tux: Specta me.

en: Tux: Oww... my head...
la: Tux: O... caput meus...

en: Tux: Wait!
la: Tux: Expecta!

en: Tux: Where are you, Penny?!
la: Tux: Ubi es, Penny?!

en: Tux: Oh no...
la: Tux: O, responsum deest

en: Tux: Don't worry, Penny, I'll rescue you!
la: Tux: Penny, te servaverim!

en: Icyisland
la: Insula glacei

en: You Found a Secret Area!
la: Latebram invenisti!

en: Darkness Prevails
la: Mox tenebrae erint

en: The Fog is Clearing Up
la: Aer dissolvit

en: Graveyard Shift
la: Elevatio tumuli

en: The Abandoned House
la: Villa inanis

en: Mound of the Dead
la: Oris mortuorum

en: Halloween Party?
la: Celebritas Halloweenis?

en: Putrid Pools
la: Balnea Putridis

en: The Ancient Ruins Of The Forest
la: Vestigia vetera silvae

en: Double Problems
la: Problemata duplices

en: Into The Palace
la: In regiam

en: The Mountains
la: Montes

en: Global Warming
la: Calor in mundo crescit

en: One Night in the Sky
la: Una nox in caelo

en: The abandoned castle
la: Castellum relictum

en: Another cold day
la: Alius dies frigus

en: ...but no one can stop it...
la: ...sed nemo id interrumpare potest...

en: -Sorry, this flying platform is lazy.
    -Come back another time.
la: -Is axis volans volare non vult.
    -Rei hic aliquando, sed non nunc.

en: You can't climb higher than the clouds...
la: Altior quam nubes conscendere non potes...

en: Castle of Light and Darkness
la: Castellum lucis et tenebrarum

en: Cave Run
la: In caverna properamus

en: Cold Cavern
la: Caverna friga

en: #Good job! You kept the red lantern! You didn't need to though, but just because you did, have 100 coins!
la: #Bene fecisti! Lucem rubem tenebas! Factum tuum neccesarium non est, sed id fecisti, itaque cape 100 nummos!

en: Coconut Fortress
la: Coconut munitio

en: Crystal Sunset
la: Sol crystallum crescit

en: Crystal Skies
la: Caeli crystallum

en: Crystal Beauty
la: Puchrituo crystallum

en: Out on the Crystal Fields
la: In agris crystallum

en: The dark castle
la: Castellum tenebrosum

en: Deep, deeper...
la: Altus, altior...

en: ...deepest!
la: ...altissimus!

en: Circles
la: Circula

en: Don't miss your ride
la: Ne axem miseri!

en: Going down
la: Infra ire

en: Entering the castle
la: Introitus castelli

en: Flower Bonus
la: Additio floris

en: After the Glaciers
la: Post glaciem

en: Hanging From the Roof
la: Ab villa ire

en: A hilly landscape
la: Ager multis montibus

en: In the Spring
la: In vere

en: It's getting unfinishable
la: Mox finire non poteris

en: Some light in the darkness would be fine, thanks!
la: Lux in tenebras bona est!

en: Snowfall alert
la: Nix cadere potest

en: Holes, a Day on Ice
la: Cavernae, dies in glacie

en: The Toilette zone
la: The Toilette Zone

en: - Flush: 
    #Press the up key to flush!
la: - Continuare: 
    #Comprehende Superne quadratum!

en: - A Way out?
    #Let's Jump!
la: - Existitne via extra?
    #Saliamus!

en: My Penny is over the ocean
la: Penny mea post marem est

en: Pink Snow
la: Nix rubis

en: Red alert! The forest is burning!
la: Silva ardet!

en: Sewer escape
la: Fuga ex aqua

en: To rain or not to rain - That's the question
la: Pluere aut non pluere - Rogatio est

en: To rain or not to rain - That's the question (Antarctic)
la: Pluere aut non pluere - Rogatio est (in Antarctica)

en: A snowy hill
la: Mons nevadus

en: Three Frosty Icebergs
la: Tres montes de glacie frigi

en: Bonus Island III
la: Insula additionalis III

en: Go Home
la: In domum ire

en: -Congratulations!
    
    #You successfully made it through
    #Bonus Island II
    
    
    	featuring levels contributed by
    	Kevin
    	Jason Kleinemas
    	Denilson
    	Tobe Deprez
    	Big C
    	Thomas Nilsen
    	Torfi Gunnarsson
    	Daniel Alston
    	Nilrok
    	Corlin Heydman
    
    
    #Once again, we'd like to thank
    #everyone who contributed to this
    #release. We hope that you enjoyed
    #it, and that it made waiting for
    #Milestone 3 a little easier. :-)
    
    
     The end of the ice age is near...
la: -Insulam additionalem II finivisti!\r\n
    \tLeveles mundi de eis sunt:\r\n
    \tKevin\r\n
    \tJason Kleinemas\r\n
    \tDenilson\r\n
    \tTobe Deprez\r\n
    \tBig C\r\n
    \tThomas Nilsen\r\n
    \tTorfi Gunnarsson\r\n
    \tDaniel Alston\r\n
    \tNilrok\r\n
    \tCorlin Heydman\r\n
    #Iterum eis,\r\n
    #qui eam insulam fecerunt,\r\n
    #gratiam habere volumus.\r\n
    #Utinam te placeret.
    #Expectantiam de 'Milestone 3' facilior facere cogitamus. :-)

en: Mario's Supposed to Deal With This...
la: Mario id facere debeat...

en: fjerd
la: Fierd

en: The long cave
la: Caverna longa

en: Blind To The World
la: Caecus in mundo

en: snarf
la: Snarf

en: On The Road Again
la: Iterum imus

en: Frozen Tunnel
la: Via-caverna glaciis

en: Luft Airship
la: Luft volator

en: ...Where Everything Is Possible
la: ...Hic omnies facere potes.

en: Insert Original Title Here
la: Scribe nomen bonum hic

en: End Of The Ice Age
la: Finis temporis glaciei

en: Think Fast, or Die
la: Cogita cito aut occidi!

en: Fan Fortress
la: Munitio ventilatorum

en: Nolok's Party Pit
la: Caverna Nolokis

en: Water Ways
la: Viae in aqua

en: All That Glistens Is Not Gold
la: Non omnies, quoa lucent, aurum sunt

en: A Cold Day
la: Dies frigus

en: High Gravity
la: Adiunctio magna

en: Firestorm
la: Tempestas ignis

en: A Long Journey
la: Iter longum

en: Life Support
la: Auxilium pro vita

en: Cliff Jumping
la: Salere in saxis

en: Into The Cave
la: In caverna

en: You have 1 minute
la: 1 tempus parvum habes

en: A Path Trough The Clouds
la: Via per nubes

en: In Flanders Ice Field
la: In agris de glacie Flandris

en: Castle in the Sky
la: Castellum in caelo

en: Tradition
la: Mos

en: Bonus Island II
la: Insula additionalis II

en: You found a secret place!
la: Agrum abditum invenisti!

en: I wonder where that path leads to...
la: Quo ea via adducit

en: Warp home...
la: Ad domo ire

en: Flight Test
la: Probatio volandi

en: Dungeons but no Dragons
la: Cavernae, sed sine bestiis

en: Lies!
la: Doli!

en: Train Leaves in One Minute
la: Avtomobilis mox abibit

en: Castle Gate
la: Portes castelli

en: A Long Way Home
la: Via ad domum longissima est

en: Bonus Island Castle
la: Castellum insulae additionalis

en: Area 42
la: Ager 42

en: -Congratulations!
    
    #You have successfully finished
    #Bonus Island I
    
    	featuring levels contributed by
    	Jason W. Thompson
    	Torfi Gunnarsson
    	Abednego
    	Matr1x
    
    
    #If you didn't clear all levels yet,
    #find your way back home and take
    #another path. There is still more
    #challenge waiting for you!
    
    #And there is a secret level to be
    #found as well...
    
    #A big "Thank you" goes out to
    #everyone who contributed to this
    #release. We hope you enjoyed it!
la: -Insulam additionalem finivisti!
    
    	Leveles mundi de eis sunt:
    	Jason W. Thompson
    	Torfi Gunnarsson
    	Abednego
    	Matr1x
    
    
    #Si non omnios leveles solvavis, i in via alia et solva eos!
    #Et ibi level abditus latet...
    #Eos, qui insulam fecerant, gratiam habemus.
    #Utinam te placeret!

en: Pipe Down Over There
la: I infra ibi!

en: Something Fishy
la: Aliquid piscibus

en: Fire In The Sky
la: Ignis in caelo

en: Have I been here before?
la: Fueramne hic antea?

en: Bad Guys Stink!
la: Hostes olent!

en: A good start
la: Initium bonum

en: Too easy
la: Facilior

en: Still too easy
la: Adhuc facilior

en: Semi-Frozen
la: Paene ut glacies

en: Cave Of Mirrors
la: Caverna symmetros

en: A Maze In The Sky
la: In caelo erramus

en: Collapse Imminent!
la: Collabri potest!

en: Tip Of The Iceberg
la: Summum monti de glacie

en: Bonus Island I
la: Insula additionalis I

en: Hint: Use igloos to get back here.
la: Consilium: Usa aedificios de glacie ut adiers.

en: Warp to Matr1x' Sector
la: Ad agrum Matr1xis

en: Warp to Thompson's Domain
la: Ad imperium Thompsonis ire

en: Leave the SuperTux Team Island
la: Insulam SuperTuxis relinquere

en: Warp to Abednego's Area
la: Ad agrum Abednegonis ire

en: Leave Torfi's Territory
la: Campum Torfiis relinquere

en: Leave Abednego's Area
la: Agrum Abednegonis relinquere

en: Leave Thompson's Domain
la: Imperium Thompsonis relinquere

en: Back to Matr1x' Sector
la: Ad agrum Matr1xis redire

en: Warp home
la: Ad domum ire

en: Warp to the SuperTux Team Island
la: Ad insulam SuperTuxis ire

en: Leave Matr1x' Sector
la: Agrum Matr1xis relinquere

en: Continue Matr1x' Sector
la: In agro Matr1xis cotinuare

en: Warp to Torfi's Territory
la: Ad campum Torfiis ire

note: Arabic (Al-Sufi) sky culture name
en: Arabic (Al-Sufi)
la: Arabicus (Alsufius)

note: Arabic (Arabian Peninsula) sky culture name
en: Arabic (Arabian Peninsula)
la: Arabicus (Arabia)

note: Aztec sky culture name
en: Aztec
la: Azteci

note: Chinese sky culture name
en: Chinese
la: Sinica

note: Egyptian sky culture name
en: Egyptian
la: Aegyptus

note: Egyptian (Dendera) sky culture name
en: Egyptian (Dendera)
la: Aegyptus (Dendera)

note: Greek (Almagest) sky culture name
en: Greek (Almagest)
la: Graecus (Almagestum)

note: Macedonian sky culture name
en: Macedonian
la: Macedonius

note: Maori sky culture name
en: Maori
la: Maorianus

note: Sardinian sky culture name
en: Sardinian
la: Sardica

note: Tongan sky culture name
en: Tongan
la: Tonga

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Arabic (Al-Sufi) constellation, native: العقرب Egyptian (Dendera) constellation, native: Scorpion Indian Vedic constellation, native: Vṛścikā Rāśi Modern constellation, native: Scorpius Modern (Chinese) constellation, native: Scorpius Modern (O. Hlad) cons
en: Scorpius
la: Scorpio

note: Arabic (Al-Sufi) constellation, native: فرس الصوفي Babylonian (Seleucid) constellation, native: Sisu Romanian constellation, native: Calul
en: The Horse
la: Equus

note: Arabic (Al-Sufi) asterism
en: The flying eagle
la: Vultur Volans

note: Arabic (Al-Sufi) name for HIP 3419
en: The second frog
la: Rana secunda

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Arabic (Arabian Peninsula) constellation, native: الطرف Arabic (Indigenous) constellation, native: الطرف Arabic (Lunar Mansions) constellation, native: الطرف Modern (IAU) name for NGC4438
en: The Eyes
la: Oculi

note: Arabic (Arabian Peninsula) constellation, native: العقرب Arabic (Indigenous) constellation, native: العقرب Arabic (Lunar Mansions) constellation, native: العقرب Romanian constellation, native: Scorpia
en: The Scorpion
la: Scorpio

note: Arabic (Indigenous) constellation, native: الأسد
en: The Lion
la: Leo

note: Arabic (Indigenous) name for HIP 32349 The southern Shi'ra is a proper Arabic name of Sirius Arabic (Lunar Mansions) name for HIP 32349 Al-Shi'ra is a proper name of Sirius
en: The Southern Shi'ra
la: Shi'ra australis

note: Arabic (Indigenous) name for HIP 37279 The northern Shi'ra is a proper Arabic name of Procyon Arabic (Lunar Mansions) name for HIP 37279 Al-Shi'ra is a proper name
en: The Northern Shi'ra
la: Shi'ra borealis

note: Armintxe Cave constellation, native: The River
en: The River
la: Fluvius

note: Babylonian (MUL.APIN) constellation, native: Shibu Babylonian (Seleucid) constellation, native: Shibu Chinese constellation, native: Lao Ren Chinese name for HIP 30438 Chinese Medieval constellation, native: Lao Ren Modern (Chinese) asterism Modern (Chinese) name for HIP 30438 Tupi-Guarani constella
en: Old Man
la: Vir vetus

note: Babylonian (Seleucid) constellation, native: Shukudu Modern asterism Northern Andes constellation, native: La Flecha (Jorge Trujillo)
en: The Arrow
la: Sagitta

note: Babylonian (Seleucid) constellation, native: Nirakh
en: The Snake
la: Serpens

note: Babylonian (Seleucid) constellation, native: Aribu Romanian constellation, native: Corbul
en: The Raven
la: Corvus

note: Babylonian (Seleucid) constellation, native: Zibanitu Romanian constellation, native: Cantarul
en: The Scales
la: Libra

note: Babylonian (Seleucid) name for HIP 69673 Macedonian constellation, native: јарем
en: Yoke
la: Iugum

note: Belarusian constellation, native: Baran Romanian constellation, native: Berbecul
en: The Ram
la: Aries

note: Belarusian constellation, native: Zmej Romanian constellation, native: Sarpele
en: The Serpent
la: Serpens

note: Belarusian constellation, native: Blizniuki Sardinian constellation, native: Sa Loba
en: The Twins
la: Gemini

note: Boorong constellation, native: Warring
en: Galaxy
la: Galaxia

note: Boorong name for NAME Moon, native: Mityan Native name of the Moon in Boorong culture
en: Mityan
la: Mityan (Luna)

note: Chinese constellation, native: Gui Xiu Chinese Medieval constellation, native: Gui Xiu Modern (Chinese) asterism
en: Ghosts
la: Spiritus

note: Chinese constellation, native: Kang Xiu Chinese Medieval constellation, native: Kang Xiu Japanese Yasui Map constellation, native: AmiBoshi Modern (Chinese) asterism
en: Neck
la: Cervix

note: Chinese constellation, native: Wei Xiu Chinese Medieval constellation, native: Wei Xiu Japanese Yasui Map constellation, native: AshitareBoshi Modern (Chinese) asterism
en: Tail
la: Cauda

note: Chinese constellation, native: Wei Xiu Chinese Medieval constellation, native: Wei Xiu Japanese Yasui Map constellation, native: EkieBoshi Modern (Chinese) asterism
en: Stomach
la: Venter

note: Chinese constellation, native: Yi Xiu Chinese Medieval constellation, native: Yi Xiu Japanese Yasui Map constellation, native: TasukiBoshi Modern (Chinese) asterism
en: Wings
la: Aves

note: Chinese constellation, native: Can Qi Chinese Medieval constellation, native: Can Qi Modern (Chinese) asterism
en: Banner of Three Stars
la: Signum trium stellarum

note: Chinese constellation, native: Dong Xian Chinese Medieval constellation, native: Dong Xian Modern (Chinese) asterism
en: Eastern Door
la: Porta orientalis

note: Chinese constellation, native: Gui Chinese Medieval constellation, native: Gui Modern (Chinese) asterism Tukano constellation, native: Yurara
en: Tortoise
la: Testudo

note: Chinese constellation, native: Nü Chuang Chinese Medieval constellation, native: Nü Chuang Modern (Chinese) asterism
en: Woman's Bed
la: Lectulum feminae

note: Chinese constellation, native: Ping Dao Chinese Medieval constellation, native: Ping Dao Modern (Chinese) asterism
en: Flat Road
la: Via plana

note: Chinese constellation, native: San Jiao Xing Egyptian constellation Greek (Almagest) constellation, native: Τρίγωνος (Trigonos) Greek (Farnese + Almagest) constellation, native: Τρίγωνος (Trigonos) Greek (Leiden Aratea + Almagest) constellation, native: Triangulum, Τρίγωνος Modern (Chinese) asterism
en: Triangle
la: Triangulum

note: Chinese constellation, native: Xi Xian Chinese Medieval constellation, native: Xi Xian Modern (Chinese) asterism
en: Western Door
la: Porta occidentalis

note: Chinese name for HIP 34481 Modern (Chinese) name for HIP 34481
en: Flying Fish II
la: Piscis volans II

note: Chinese name for HIP 35228 Modern (Chinese) name for HIP 35228
en: Flying Fish V
la: Piscis volans V

note: Chinese name for HIP 37504 Modern (Chinese) name for HIP 37504
en: Flying Fish VI
la: Piscis volans VI

note: Chinese name for HIP 40817 Modern (Chinese) name for HIP 40817
en: Flying Fish IV
la: Piscis volans IV

note: Chinese name for HIP 41312 Modern (Chinese) name for HIP 41312
en: Flying Fish III
la: Piscis volans III

note: Chinese name for HIP 44382 Modern (Chinese) name for HIP 44382
en: Flying Fish I
la: Piscis volans I

note: Chinese name for HIP 53295 Modern (Chinese) name for HIP 53295
en: Celestial Prison I
la: Carcer caelestialis I

note: Chinese name for HIP 53721 Modern (Chinese) name for HIP 53721
en: Celestial Prison III
la: Carcer caelestialis III

note: Chinese name for HIP 53838 Modern (Chinese) name for HIP 53838
en: Celestial Prison V
la: Carcer caelestialis V

note: Chinese name for HIP 55560 Modern (Chinese) name for HIP 55560
en: Celestial Prison VI
la: Carcer caelestialis VI

note: Chinese name for HIP 56034 Modern (Chinese) name for HIP 56034
en: Celestial Prison II
la: Carcer caelestialis II

note: Chinese name for HIP 56148 Modern (Chinese) name for HIP 56148
en: Celestial Prison IV
la: Carcer caelestialis IV

note: Chinese name for HIP 64238 Modern (Chinese) name for HIP 64238
en: Flat Road I
la: Via plana I

note: Chinese name for HIP 66803 Modern (Chinese) name for HIP 66803
en: Flat Road II
la: Via plana II

note: Chinese name for HIP 74946 Modern (Chinese) name for HIP 74946
en: Triangle I
la: Triangulum I

note: Chinese name for HIP 77952 Modern (Chinese) name for HIP 77952
en: Triangle II
la: Triangulum II

note: Chinese name for HIP 82396 Modern (Chinese) name for HIP 82396
en: Tail II
la: Cauda II

note: Chinese name for HIP 82514 Modern (Chinese) name for HIP 82514
en: Tail I
la: Cauda I

note: Chinese name for HIP 82671 Modern (Chinese) name for HIP 82671
en: Tail III
la: Cauda III

note: Chinese name for HIP 84143 Modern (Chinese) name for HIP 84143
en: Tail IV
la: Cauda IV

note: Chinese name for HIP 85696 Modern (Chinese) name for HIP 85696
en: Tail IX
la: Cauda IX

note: Chinese name for HIP 85927 Modern (Chinese) name for HIP 85927
en: Tail VIII
la: Cauda VIII

note: Chinese name for HIP 86228 Modern (Chinese) name for HIP 86228
en: Tail V
la: Cauda V

note: Chinese name for HIP 86670 Modern (Chinese) name for HIP 86670
en: Tail VII
la: Cauda VII

note: Chinese name for HIP 87073 Modern (Chinese) name for HIP 87073
en: Tail VI
la: Cauda VI

note: Chinese name for HIP 114996 Modern (Chinese) name for HIP 114996
en: Crane V
la: Grus V

note: Egyptian constellation Greek (Almagest) constellation, native: Λέων (Leon) Greek (Dante) constellation, native: Leo Greek (Farnese + Almagest) constellation, native: Λέων (Leon) Greek (Leiden Aratea + Almagest) constellation, native: Leo, Λέων
en: Lion
la: Leo

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Egyptian constellation Greek (Almagest) constellation, native: ʾˊΟρνις (Ornis) Greek (Farnese + Almagest) constellation, native: ʾˊΟρνις (Ornis) Greek (Leiden Aratea + Almagest) constellation, native: Cygnus, ʾˊΟρνις
en: Bird
la: Aves

note: Egyptian constellation
en: Stars of Water
la: Stellae aquae

en: Balance
la: Aequilibrium

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Greek (Dante) constellation, native: 9 Khoikhoi and San name for HIP 27989 Modern name for HIP 27989 Modern (O. Hlad) name for HIP 27989 Modern (IAU) name for HIP 27989 Modern (H.A. Rey) name for HIP 27989 Modern (Sky & Telescope) name for HIP 27989 Modern
en: Betelgeuse
la: Beteigeuze

note: Hawaiian Starlines constellation, native: Navigator's Triangle
en: Navigator's Triangle
la: Triangulum Navigatoris

note: Hawaiian Starlines constellation, native: Nakuhikuhi Modern asterism
en: The Pointers
la: Indicatores

note: Inuit constellation, native: Qimmiitt
en: Dogs
la: Canes

note: Inuit constellation, native: Tukturjuit
en: Caribou
la: Caribous

note: Inuit constellation, native: Sakiattiak
en: Breastbone
la: Sternum

note: Inuit name for HIP 11767
en: Never Moves
la: Nisi motus

note: Inuit name for HIP 21421
en: Spirit of a Polar Bear
la: Spiritus ursi arctici

note: Inuit name for HIP 26241
en: Nephews
la: Nepotes

note: Inuit name for HIP 32349
en: Flickering
la: Scintillans

note: Inuit name for HIP 69673
en: The Old Man
la: Vir vetus

note: Inuit name for HIP 91262
en: The Old Woman
la: Mulier veta

en: Stars
la: Stellae

note: Kamilaroi/Euahlayi constellation, native: Old Wiringin
en: Old Wiringin
la: Vetus Wiringin

note: Kamilaroi/Euahlayi constellation, native: Old Dthillar and gunya
en: Old Dthillar and gunya
la: Vetus Dthillar et gunya

note: Korean constellation, native: JwaGak
en: Dignity of King
la: Dignitas regalis

note: Korean constellation, native: JinHyeon
en: Nomination
la: Nominatio

note: Korean constellation, native: CheonMun
en: Gate of Sky
la: Porta Coeli

note: Korean constellation, native: Pyeong
en: Equality
la: Equalitas

note: Korean constellation, native: Hang
en: Neck of Dragon
la: Cervix draconis

note: Korean constellation, native: JeolWii
en: Beheading
la: Decapitatio

note: Korean constellation, native: DuunWaan
en: Judge
la: Iuror

note: Korean constellation, native: CheonYuu
en: Milk of Sky
la: Lac Coeli

note: Korean constellation, native: Jeo
en: House of Queen
la: Domus Reginae

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Korean constellation, native: Wol Samoan name for NAME Moon, native: Māsina #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Moon
la: Luna

note: Korean constellation, native: EumDeok
en: Virtue
la: Virtus

note: Korean constellation, native: TaeYaangSuu
en: General and Minister
la: General et Minister

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Korean constellation, native: BukGeuk
en: North Pole
la: Polus Septemtrionalis

note: Korean constellation, native: CheonHwangTaeJae
en: Great Emperor
la: Imperator Magnus

note: Korean constellation, native: JongSeong
en: Royal Family
la: Familia Regalis

note: Korean constellation, native: JongJeong
en: Head of Family
la: Caput Familiae

note: Macedonian constellation, native: арамии
en: 'Aramii' (organized group of thieves)
la: 'Aramii' (caetus cleptium)

note: Macedonian constellation, native: волци
en: Wolves
la: Lupi

note: Macedonian constellation, native: софра
en: Round Table
la: Tabula Circularis

note: Maori constellation, native: Te-Waka-o-Tama-Rereti
en: The Great Boat of Tama Rereti
la: Navis maior Tamae Rereti

note: Maori constellation, native: Te-Ra-o-Tainui
en: The Sail of Tainui
la: Velum Tainui

note: Modern asterism
en: Spring Triangle
la: Triangulum veris

note: Modern asterism Modern (H.A. Rey) asterism
en: Summer Triangle
la: Triangulum aestatis

note: Modern asterism
en: Great Square of Pegasus
la: Quadratum magnum Pegasi

note: Modern asterism
en: Winter Triangle
la: Triangulum hiemis

note: Modern asterism
en: Winter Hexagon (Winter Circle)
la: Hexagon hiemis (circulus hiemis)

note: Modern asterism
en: Northern Cross
la: Crux borealis

note: Modern asterism
en: Sail
la: Velum

note: Modern asterism
en: Seven Stars Row
la: Catena septem stellarum

note: Modern asterism
en: Head of Medusa Gorgon
la: Caput Medusae Gorgonis

note: Modern asterism
en: Orion's Belt
la: Zona Orionis

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern asterism
en: Orion's Sword
la: Gladius Orionis

note: Modern asterism
en: Orion's Shield
la: Scutum Orionis

note: Modern asterism
en: Head of Whale
la: Caput Ceti

note: Modern asterism
en: Head of Serpent
la: Caput serpentis

note: Modern asterism
en: Head of Hydra
la: Caput hydrae

note: Modern asterism
en: Egyptian Cross
la: Crux aegypticus

note: Modern asterism Modern (H.A. Rey) asterism
en: False Cross
la: Crux falsus

note: Modern name for HIP 3829 Modern (Chinese) name for HIP 3829 Modern (Sternenkarten) name for HIP 3829
en: van Maanen's Star
la: Strella van Maaneni

note: Modern name for HIP 5336 Modern (Sternenkarten) name for HIP 5336
en: Marfak-West
la: Marfak-Occidentalis

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern name for HIP 8645 Modern (O. Hlad) name for HIP 8645 Modern (IAU) name for HIP 8645 Modern (Sky & Telescope) name for HIP 8645 Modern (Sternenkarten) name for HIP 8645 Romanian name for HIP 8645
en: Baten Kaitos
la: Venter Ceti

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern name for HIP 11767 Modern (O. Hlad) name for HIP 11767 Modern (IAU) name for HIP 11767 Modern (Sky & Telescope) name for HIP 11767 Modern (Sternenkarten) name for HIP 11767
en: Polaris
la: Stella Polaris

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern name for HIP 14576 Modern (O. Hlad) name for HIP 14576 Modern (IAU) name for HIP 14576 Modern (H.A. Rey) name for HIP 14576 Modern (Sky & Telescope) name for HIP 14576 Modern (Sternenkarten) name for HIP 14576 Romanian name for HIP 14576
en: Algol
la: Caput Medusae

note: Modern name for HIP 24186 Modern (Chinese) name for HIP 24186 Modern (Sternenkarten) name for HIP 24186 Romanian name for HIP 24186
en: Kapteyn's Star
la: Stella Kapteynii

note: Modern name for HIP 31646 Modern (Chinese) name for HIP 31646 Modern (Sternenkarten) name for HIP 31646
en: Plaskett's Star
la: Stella Plasketti

note: Modern name for HIP 36208 Modern (Chinese) name for HIP 36208 Modern (Sternenkarten) name for HIP 36208 Romanian name for HIP 36208
en: Luyten's Star
la: Stella Luytenii

note: Modern name for HIP 55042 Modern (Chinese) name for HIP 55042 Modern (Sternenkarten) name for HIP 55042
en: Innes' Star
la: Stella Innesii

note: Modern name for HIP 56709 Modern (Chinese) name for HIP 56709 Modern (Sternenkarten) name for HIP 56709
en: Przybylski's Star
la: Stella Przybylskii

note: Modern name for HIP 57939 Modern (Sternenkarten) name for HIP 57939
en: Flying Star
la: Stella volans

note: Modern name for HIP 76534 Modern (Sternenkarten) name for HIP 76534
en: Ceginus
la: Seginus

note: Modern name for HIP 78727 Modern (Sternenkarten) name for HIP 78727
en: Grafias
la: Graffias

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern name for HIP 87937 Modern (Chinese) name for HIP 87937 Modern (O. Hlad) name for HIP 87937 Modern (IAU) name for HIP 87937 Modern (Sky & Telescope) name for HIP 87937 Modern (Sternenkarten) name for HIP 87937 Romanian name for HIP 87937
en: Barnard's Star
la: Stella Barnardii

note: Modern name for HIP 91919 Modern (Sternenkarten) name for HIP 91919
en: Double Double I
la: Duplex duplex I

note: Modern name for HIP 91926 Modern (Sternenkarten) name for HIP 91926
en: Double Double II
la: Duplex duplex II

note: Modern name for HIP 96295 Modern (Chinese) name for HIP 96295 Modern (Sternenkarten) name for HIP 96295 Romanian name for HIP 96295
en: Campbell's Star
la: Stella Campbellii

note: Modern name for HIP 96295 Modern (Sternenkarten) name for HIP 96295
en: Campbell’s Hydrogen Star
la: Stella hydrogenata Campbelli

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern name for HIP 100751 Modern (O. Hlad) name for HIP 100751 Modern (IAU) name for HIP 100751 Modern (Sky & Telescope) name for HIP 100751 Modern (Sternenkarten) name for HIP 100751 Romanian name for HIP 100751
en: Peacock
la: Pavo

note: Modern name for HIP 104217 Modern (Sternenkarten) name for HIP 104217
en: Bessel's Star
la: Stella Besselii

note: Modern name for HIP 104217 Modern (Sternenkarten) name for HIP 104217
en: Piazzi's Flying Star
la: Stella volans Piazzii

note: Modern name for HIP 108085 Modern (Sternenkarten) name for HIP 108085
en: Deneb Hut
la: Deneb Hut (Cauda pisc. not.)

note: Modern name for HIP 112247 Modern (Chinese) name for HIP 112247 Modern (Sternenkarten) name for HIP 112247 Romanian name for HIP 112247
en: Babcock's Star
la: Stella Babcockii

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for B33
en: Horsehead Nebula
la: Caput equui nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for CR399
en: Brocchi's Cluster
la: Congregatio Brocchii

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for ESO56-115
en: Large Magellanic Cloud
la: Nubecula Maior

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for ESO97-13
en: Circinus Galaxy
la: Circinus Galaxia

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for IC2573
en: Coddington's Nebula
la: Nebula Coddingtoni

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for IC2602
en: Southern Pleiades
la: Pleiades australes

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for IC5067 Modern (IAU) name for IC5070
en: Pelican Nebula
la: Pelicana Nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for IC5146
en: Cocoon Nebula
la: Cocon Nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC1435
en: Tempel's Nebula
la: Nebula Tempeli

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC1952
en: Crab Nebula
la: Cancer Nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC1976
en: Orion Nebula
la: Nebula Orionis

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC2237 Modern (IAU) name for NGC2238 Modern (IAU) name for NGC2244 Modern (IAU) name for NGC2246
en: Rosette Nebula
la: Rosetta Nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC224
en: Andromeda Galaxy
la: Andromeda Nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC2261
en: Hubble's Variable Nebula
la: Nebula Hubblei Variabilis

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC2264
en: Cone Nebula
la: Nebula Coniforma

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC2392
en: Eskimo Nebula
la: Nebula Piscivori

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC253
en: Sculptor Galaxy
la: Galaxia Sculptoris

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC2685
en: Helix Nebula
la: Helix nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC292
en: Small Magellanic Cloud
la: Nubecula Minor

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC3031 Modern (IAU) name for NGC3034
en: Bode's Nebula
la: Nebula Bodei

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC6523
en: Lagoon Nebula
la: Laguna Nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC6720
en: Ring Nebula
la: Anulus nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC6822
en: Barnard's Galaxy
la: Galaxia Barnardi

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC6888
en: Crescent Nebula
la: Crescens Nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC6960
en: Filamentary Nebula
la: Filamentarica nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC7000
en: North America Nebula
la: America borealis nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for NGC869 Modern (IAU) name for NGC884
en: Double Cluster
la: Congregatio duplex

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for PGC71938
en: Barbon's Galaxy
la: Galaxia Barboni

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for PK080-06.1
en: Egg Nebula
la: Ovum nebula

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Modern (IAU) name for PK331-01.1
en: Ant Nebula
la: Formica Nebula

note: Modern (H.A. Rey) constellation, native: feet
en: feet
la: pedes

note: Modern (H.A. Rey) constellation, native: head
en: head
la: caput

note: Modern (H.A. Rey) constellation, native: Pointers
en: Pointers
la: Indicatores

note: Modern (H.A. Rey) constellation, native: body
en: body
la: torso

note: Modern (H.A. Rey) constellation, native: wing
en: wing
la: ala

note: Modern (H.A. Rey) constellation, native: the chain
en: the chain
la: catena

note: Modern (H.A. Rey) constellation, native: belt
en: belt
la: zona

note: Modern (H.A. Rey) constellation, native: HYDRA's head
en: Hydra's head
la: Caput Hydrae

note: Modern (H.A. Rey) constellation, native: HYDRA's tail
en: Hydra's tail
la: Cauda Hydrae

note: Modern (H.A. Rey) constellation, native: bill
en: bill
la: rostrum

note: Modern (H.A. Rey) constellation, native: foot
en: foot
la: pes

note: Modern (H.A. Rey) constellation, native: arm
en: arm
la: brachius

note: Modern (H.A. Rey) constellation, native: Knot Modern (H.A. Rey) name for HIP 9487
en: Knot
la: Nodus

note: Modern (H.A. Rey) constellation, native: N. Fish
en: Northern Fish
la: Piscis borealis

note: Modern (H.A. Rey) constellation, native: FLY
en: Fly
la: Musca

note: Modern (H.A. Rey) constellation, native: eyes
en: eyes
la: ocula

note: Modern (H.A. Rey) name for HIP 11767
en: Pole Star
la: Polaris

note: Modern (Sternenkarten) name for HIP 72607 Romanian name for HIP 72607
en: Kocab
la: Kochab

note: Modern (Sternenkarten) name for HIP 75097
en: Pherkad Major
la: Pherkad Maior

note: Modern (Sternenkarten) name for HIP 76267 Romanian name for HIP 76267
en: Alphekka
la: Alphecca

note: Navajo constellation
en: Lizard
la: Lacerta

note: Navajo constellation
en: First Big One
la: Primus Magnus

note: Norse constellation
en: The Fishermen
la: Piscatores

note: Norse name for HIP 91262
en: South Star
la: Stella meridionalis

note: Romanian constellation, native: Carul mic
en: The Little Chariot
la: Vehiculum Minor

note: Romanian constellation, native: Fratii
en: The Brothers
la: Gemini

note: Romanian constellation, native: Crucea mare
en: The Great Cross
la: Crux Maior

note: Romanian constellation, native: Crucea mica
en: The Little Cross
la: Crux Minor

note: Romanian constellation, native: Fecioara
en: The Virgin
la: Virgo

note: Romanian constellation, native: Dulaul
en: The Mastiff
la: Canis Maior

note: Romanian constellation, native: Catelul
en: The Little Dog
la: Canis Minor

note: Romanian constellation, native: Vacarul
en: The Herdsman
la: Bootes

note: Romanian constellation, native: Varsatorul
en: He Who Pours Out the Water
la: Aquarius

note: Romanian constellation, native: Chitul
en: The Whale
la: Cetus

note: Romanian constellation, native: Taurul
en: The Bull
la: Taurus

note: Romanian constellation, native: Omul
en: The Man
la: Homo

note: Romanian constellation, native: Arcasul
en: The Archer
la: Sagittarius

note: Russian (Siberian) constellation, native: Лось
en: Elk
la: Alces

note: Sami constellation
en: Sarva the Elk
la: Alces Sarva

note: #-#-#-#-#  119 (PACKAGE VERSION)  #-#-#-#-# Samoan name for NAME Earth, native: Lalolagi
en: Earth
la: Terra

note: Sardinian name for HIP 11767
en: Polar Star
la: Stella Polaris

note: Tukano constellation, native: Nhorkoatero
en: Group of Stars
la: Caetus stellarum

note: Tukano constellation, native: Yhé
en: Egret
la: Ardea

[ctx: star]
note: TRANSLATORS: https://en.wikipedia.org/wiki/Sun
en: Sun
la: Sol

[ctx: major planet]
note: TRANSLATORS: https://en.wikipedia.org/wiki/Mercury_(planet)
en: Mercury
la: Mercurius

[ctx: major planet]
note: TRANSLATORS: https://en.wikipedia.org/wiki/Earth
en: Earth
la: Terra

[ctx: major planet]
note: TRANSLATORS: https://en.wikipedia.org/wiki/Jupiter
en: Jupiter
la: Iuppiter

[ctx: major planet]
note: TRANSLATORS: https://en.wikipedia.org/wiki/Saturn
en: Saturn
la: Saturnus

[ctx: major planet]
note: TRANSLATORS: https://en.wikipedia.org/wiki/Neptune
en: Neptune
la: Neptunus

[ctx: moon]
note: TRANSLATORS: Moon of Earth (EI) TRANSLATORS: https://en.wikipedia.org/wiki/Moon
en: Moon
la: Luna

[ctx: moon]
note: TRANSLATORS: Moon of Mars (MII) TRANSLATORS: https://en.wikipedia.org/wiki/Deimos_(moon)
en: Deimos
la: Dimos

[ctx: moon]
note: TRANSLATORS: Moon of Jupiter (JIII) TRANSLATORS: https://en.wikipedia.org/wiki/Ganymede_(moon)
en: Ganymede
la: Ganymedes

[ctx: moon]
note: TRANSLATORS: Moon of Uranus (UXI) TRANSLATORS: https://en.wikipedia.org/wiki/Juliet_(moon)
en: Juliet
la: Iulietta

[ctx: moon]
note: TRANSLATORS: Moon of Pluto (PIV) TRANSLATORS: https://en.wikipedia.org/wiki/Kerberos_(moon)
en: Kerberos
la: Cerberus

[ctx: special celestial body]
en: Solar System Observer
la: Observator systemae Solis

[ctx: special celestial body]
en: Earth Observer
la: Observator Terrae

[ctx: minor planet]
note: TRANSLATORS: Asteroid (3) Juno TRANSLATORS: https://en.wikipedia.org/wiki/3_Juno
en: Juno
la: Iuno

[ctx: minor planet]
note: TRANSLATORS: Asteroid (216) Kleopatra TRANSLATORS: https://en.wikipedia.org/wiki/216_Kleopatra
en: Kleopatra
la: Cleopatra

[ctx: minor planet]
note: TRANSLATORS: Asteroid (624) Hektor TRANSLATORS: https://en.wikipedia.org/wiki/624_Hektor
en: Hektor
la: Hector

[ctx: Nova template]
note: TRANSLATORS: Template for Nova name
en: Nova
la: Stella Nova

en: Scarab Nebula
la: Scarabaeus Nebula

en: Polarissima Cluster
la: Congregatio Polarissima

en: Great Star Cloud in Andromeda Galaxy
la: Magna Nubes Stellarum in Galaxia Andromedae

en: Great Nebula in Andromeda
la: Magna Nebula in Andromeda

en: Sailboat Cluster
la: Congregatio naviculi velati

en: Pisces Cloud
la: Nubes Piscium

en: Mirach's Ghost
la: Spiritus Mirachae

en: Owl Cluster
la: Congregatio ululae

en: E.T. Cluster
la: Congregatio extraterrestris

en: Triangulum Galaxy
la: Triangulum Galaxia

en: Phantom Galaxy
la: Phantom Galaxia

en: Spiral Cluster
la: Congregatio spiralis

en: Eye of God Galaxy
la: Oculus dei galaxia

en: Little Scorpion Cluster
la: Congregatio scorpionis parva

en: Camel's Eye Nebula
la: Oculus cameli nebula

en: Jolly Roger Cluster
la: Congregatio Jolly Roger

en: Crystal Ball Nebula
la: Nebula spherae crystallinae

en: Cleopatra's Eye Nebula
la: Oculus Cleopatrae Nebula

en: Eskimo's Wife Nebula
la: Uxor Piscivorii Nebula

en: Carafe Group
la: Caetus caraffae

en: Poor Man's Double Cluster
la: Congregatio duplex viri pauperi

en: Great Orion Nebula
la: Nebula Orionis Magna

en: de Mairan's Nebula
la: Nebula de Mairanii

en: Mairan's Nebula
la: Nebula Mairani

en: Black Eye Nebula
la: Oculus niger nebula

en: Kissing Crescents Nebula
la: Nebula osculantium crescentium

en: Flame Nebula
la: Flammae Nebula

en: Ghost Head Nebula
la: Caput spiritus nebula

en: The 37 Cluster
la: Congregatio 37

en: The 'LE' Cluster
la: Congregatio LE

en: Rosette A
la: Rosetta A

en: Rosette B
la: Rosetta B

en: Hubble's Nebula
la: Nebula Hubblei

en: Hagrid's Dragon Cluster
la: Congregatio Draconis Hagridi

en: Heart-Shaped Cluster
la: Congregatio cordiforma

en: Thor's Helmet
la: Galea Thori

en: Caroline's Cluster
la: Congregatio Carolinae

en: Beehive Cluster
la: Praesepe

en: Manger
la: Praesepe

en: Helix Galaxy
la: Helix Galaxia

en: Herschel's Ray Nebula
la: Nebula radii Herschelii

en: Supernova Factory
la: Fabrica supernovarum

en: Tiger's Eye Galaxy
la: Oculus Tigris Galaxia

en: Bode's Galaxy
la: Galaxia Bodei

en: Cigar Galaxy
la: Galaxia Cigarriforma

en: Southern Ring Nebula
la: Nebula Anularis Australis

en: Ghost of Jupiter Nebula
la: Spiritus Jovis Nebula

en: Eye Nebula
la: Oculus Nebula

en: Ambartsumian's Knot
la: Nodus Ambartsumiani

en: Edward's Galaxy
la: Galaxia Edwardi

en: Great Sagittarius Cluster
la: Congregatio magna Sagittarii

en: Wild Duck Cluster
la: Congregatio anatis ferae

en: Chandelier Cluster
la: Congregatio candelabriforma

en: Bird's Head
la: Caput avis

en: Pavo Globular Cluster
la: Congregatio globiforma Pavonis

en: Snowball Nebula
la: Sphaera nivis nebula

en: Hole in a Cluster
la: Lacuna in Congregatio

en: The Foxhead Cluster
la: Caput vulpeculae congregatio

en: Arrowhead Cluster
la: Caput sagittae congregatio

en: Condor Galaxy
la: Condor Galaxia

en: 20 Vulpeculae Cluster
la: Congregatio 20 Vulpeculae

en: Ear Nebula
la: Auris Nebula

en: Little Ring Nebula
la: Anulus minor nebula

en: Flying Geese Cluster
la: Congregatio anserum volantium

en: Mothra Cluster
la: Mothra Congregatio

en: Fetus Nebula
la: Fetus nebula

en: Burnham's Nebula
la: Nebula Burnhami

en: Pegasus Cluster
la: Congregatio Pegasi

en: Small Cluster Nebula
la: Congregatio minor nebula

en: Star Lizard Cluster
la: Congregatio stellatae lacertae

en: Deer Lick Group
la: Caetus Deer Lick

en: The Wizard Nebula
la: Nebula magici

en: The Dormouse Cluster
la: Congregatio glidis

en: The Arrowhead Cluster
la: Congregatio capitis sagittae

en: Caroline's Rose Cluster
la: Congregatio Rosae Carolinae

en: Ghost Cluster
la: Congregatio spiritus

en: The Little Sombrero Galaxy
la: Sombrero minor galaxia

en: Electric Arc Galaxy
la: Galaxia arci electrici

en: Papillon
la: Papilio

en: Sadr Region
la: Sadr Regio

en: Fish Head Nebula
la: Nebula capitis piscei

en: Heart Nebula
la: Cor nebula

en: Valentine Nebula
la: Valentinus Nebula

en: ο Vel Cluster
la: Congregatio ο Vel

en: Thackeray's Globules
la: Thackeray Globulae

en: Poseidon's Trident Cluster
la: Congregatio tridentis Poseidonis

en: Graff's Cluster
la: Congregatio Graffii

en: Seven Sisters
la: Septem sorores

en: α Per Cluster
la: Congregatio α Per

en: Coma Berenices Cluster
la: Congregatio Coma Berenices

en: Taurus Poniatovii Cluster
la: Congregatio Taurus Poniatovii

en: The S Nebula
la: S Nebula

en: Orion Cluster
la: Congregatio Orionis

en: Markarian 18 Cluster
la: Congregatio Markarian 18

en: η Car Cluster
la: Congregatio η Car

en: Ursa Major Cluster
la: Congregatio Ursa Majoris

en: Antares Cluster
la: Congregatio Antaris

en: Al Sufi's Cluster
la: Congregatio al Sufii

en: Lower's Nebula
la: Nebula Loweri

en: Orion's Head Nebula
la: Nebula Orionis capitis

en: Dolphin Nebula
la: Nebula Delphini

en: Ghost Nebula
la: Spiritus Nebula

en: Burbidge Chain
la: Catena Burbidgei

en: Baade's Galaxy A
la: Baadei Galaxia A

en: Baade's Galaxy B
la: Baadei Galaxia B

en: White Rose Galaxy
la: Alba rosa galaxia

en: Phoenix Galaxy
la: Phoenix Galaxia

en: Arp's Galaxy
la: Galaxia Arpi

en: Sagittarius A East
la: Sagittarius A orientalis

en: Sagittarius A West
la: Sagittarius A occidentalis

note: #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of script
en: Analemma
la: analemma

en: Week
la: hebdomas

en: Object #
la: res #

en: Chapter 1
la: Caput 1

en: NGC 884 and NGC 869
la: NGC 884 et NGC 869

en: The Pleiades
la: Pleiades

en: M36 and M38
la: M36 et M38

en: M35 and NGC 2158
la: M35 et NGC 2158

en: Cr 132 and Cr 140
la: Cr 132 et Cr 140

en: NGC 2477 and NGC 2451
la: NGC 2477 et NGC 2451

en: Chapter 2
la: Caput 2

en: M81 and M82
la: M81 et M82

en: Rho and Iota Cancri
la: Rho et Iota Cancri

en: Chapter 3
la: Caput 3

en: Omicron1, Omicron2 and 30 Cygni
la: Omicron1, Omicron2 et 30 Cygni

en: IC 5146, B168 and M39
la: IC 5146, B168 et M39

en: Epsilon, Zeta and Alpha Lyrae
la: Epsilon, Zeta et Alpha Lyrae

en: B143 near Altair
la: B143 prope Altairem

en: M11 in Scutum
la: M11 in Scuto

en: IC 4756 in Serpens
la: IC 4756 in Serpenti

en: IC 4665 in Ophiuchus
la: IC 4665 in Ophiucho

en: M10 and M12
la: M10 et M12

en: M4 and M80
la: M4 etM80

en: M6 and M7
la: M6 et M7

en: Cr 316, NGC 6231 and NGC 6242
la: Cr 316, NGC 6231 et NGC 6242

en: M16, M17 and M18
la: M16, M17 et M18

en: M22 and M28
la: M22 et M28

en: Chapter 4
la: Caput 4

en: NGC 7209 and NGC 7243
la: NGC 7209 et NGC 7243

en: NGC 6939 and NGC 6946
la: NGC 6939 et NGC 6946

en: M32 and M110
la: M32 et M110

en: waiting
la: exspectans

en: Show planet markers
la: Expone index stellarum errantium

en: Up/Left
la: Supra/Sinister

en: Up/Right
la: Supra/Dexter

en: Down/Left
la: Infra/Sinister

en: Down/Right
la: Infra/Dexter

en: Show 1
la: Presentatio I

note: (itstool) path: component/summary
en: Desktop Planetarium
la: Planetarium mensae illuminatae

note: (itstool) path: description/p
en: It is also possible to visit other planets in the solar system - see what the sky looked like to the Apollo astronauts, or what the rings of Saturn looks like from Titan.
la: Visitate tamen alteras planetas in systema solis - vidite coelum astronautium missionis "Apollo", vel anum Saturni ex locatione Titani.

note: (itstool) path: keywords/keyword
en: sky
la: convexum caeli

note: (itstool) path: component/developer_name
en: Stellarium team
la: Manus Stellarii

note: #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Grossmugl
la: Tumulus Magnus

note: #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Jupiter
la: Iuppiter

note: #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Neptune
la: Neptunus

note: #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Ocean
la: Oceanus

note: #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Saturn
la: Saturnus

note: type: Content of: <p>
en: Trees in Greenlake Park, Seattle
la: Arbores in Greenlake Park, Seattle

note: #-#-#-#-#  112 (PACKAGE VERSION)  #-#-#-#-# type: Content of: <h2> #-#-#-#-#  110 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of landscape
en: Zero Horizon
la: Horizon nullus

[ctx: GenericName]
en: Desktop planetarium
la: planetarium mensae illuminatae

[ctx: Name]
en: Open in window
la: Aperire in fenestra

[ctx: Name]
en: Open in fullscreen
la: Aperire in plena mensa

[ctx: Name]
en: Open in debug mode
la: Aperire in modo decimexationis

en: custom marker
la: signum utentis definitum

en: custom object
la: res utentis definita

en: Marker
la: demarcatio

en: asterism
la: asterismus

en: Display Options
la: Selectio indicationum

en: Asterism lines
la: delineationes asterismorum

en: Asterism labels
la: designationes asterismorum

en: constellation
la: constellatio

en: Constellation lines
la: Delineationes constellationum

en: Constellation art
la: Effigies constellationum

en: Constellation labels
la: Designationes constellationum

en: Constellation boundaries
la: Limites constellationum

en: Stars labels
la: Designationes stellarum

en: Meridian
la: Linea meridiei

en: Ecliptic of J2000.0
la: Ecliptica J2000.0

en: Ecliptic of Date
la: Ecliptica currens

en: Equator of J2000.0
la: Aequator J2000.0

en: Equator
la: Aequator

en: Precession Circle
la: Circulus praecessionis

en: Galactic Equator
la: Aequator galacticus

en: Supergalactic Equator
la: Aequator supergalacticus

note: TRANSLATORS: Full term is "opposition/conjunction longitude"
en: O./C. longitude
la: Long. opp. v. coniunct.

en: Prime Vertical
la: Verticalis Primus

note: TRANSLATORS: altitude TRANSLATORS: Satellite altitude
en: Altitude
la: Altitudo

en: Equinoctial Colure
la: Colurus Aequinoctialis

en: Solstitial Colure
la: Colurus Solstitialis

en: Circumpolar Circle
la: Circulus circumpolaris

note: TRANSLATORS: North Celestial Pole
en: NCP
la: PCS

note: TRANSLATORS: South Celestial Pole
en: SCP
la: PCA

note: TRANSLATORS: North Ecliptic Pole
en: NEP
la: PES

note: TRANSLATORS: South Ecliptic Pole
en: SEP
la: PEA

note: TRANSLATORS: North Galactic Pole
en: NGP
la: PGS

note: TRANSLATORS: South Galactic Pole
en: SGP
la: PGA

note: TRANSLATORS: North Supergalactic Pole
en: NSGP
la: PSGS

note: TRANSLATORS: South Supergalactic Pole
en: SSGP
la: PSGA

en: Grids and lines
la: Reticula et lineae

en: Equatorial grid
la: Reticulum aequatoriale

en: Azimuthal grid
la: Reticulum azimutale

en: Ecliptic line
la: Linea eclipticae

en: Ecliptic J2000 line
la: Linea eclipticae J2000

en: Equator line
la: Linea aequatoris

en: Equator J2000 line
la: Linea aequatoris J2000

en: Meridian line
la: Linea meridionalis

en: Horizon line
la: Linea horizontalis

en: Equatorial J2000 grid
la: Reticulum aequatoriale J2000.0

en: Ecliptic J2000 grid
la: Reticulum eclipticale J2000.0

en: Ecliptic grid
la: Reticulum eclipticale

en: Galactic grid
la: Reticulum viae lacteae

en: Galactic equator
la: Aequator viae lacteae

en: Supergalactic grid
la: Reticulum supergalacticum

en: Supergalactic equator
la: Aequator supergalacticus

en: Opposition/conjunction longitude line
la: Arcus longitudinum oppositionis et coniunctionis

en: Precession Circles
la: Circuli praecessionis

en: Colure Lines
la: Lineae colurium

en: Circumpolar Circles
la: Circuli circumpolares

en: Celestial J2000 poles
la: Poli caelestes J2000

en: Celestial poles
la: Poli caelestes

en: Zenith and nadir
la: Zenith et nadir

en: Ecliptic J2000 poles
la: Poli eclipticae J2000

en: Ecliptic poles
la: Poli eclipticae

en: Galactic poles
la: Poli viae lactaeae

en: Supergalactic poles
la: Poli supergalactici

en: Equinox J2000 points
la: Puncta aequinoctialia J2000

en: Equinox points
la: Puncta aequinoctialia

en: Solstice J2000 points
la: Puncta solstitialia J2000

en: Solstice points
la: Puncta solstitialia

en: Compass marks
la: Signa pyxidis nauticae

[ctx: compass direction]
note: TRANSLATORS: North
en: N
la: S

[ctx: compass direction]
note: TRANSLATORS: South
en: S
la: M

[ctx: compass direction]
note: TRANSLATORS: East
en: E
la: Or

[ctx: compass direction]
note: TRANSLATORS: West
en: W
la: Oc

en: Loaded successfully
la: Bene lectum

en: Atmosphere
la: Atmosphaera

en: Cardinal points
la: Indices cardinales

en: Ground
la: Fundus

en: Landscape illumination
la: Illuminatio terrestris (pollutans)

en: Landscape labels
la: Designationes terrestres

en: Increase light pollution
la: Pollutio luce amplare

en: Reduce light pollution
la: Pollutio luce minorare

en: extinction coefficient
la: Coefficiens extinctionis

en: <b>Light pollution</b>: %1 %2 (NELM: %3; Bortle class: %4)
la: <b>Pollutio luce</b>: %1 %2 (NELM: %3; Classis Bortlei: %4)

[ctx: landform]
en: undocumented landform type
la: (forma non expressa)

note: TRANSLATORS: Description for landform 'lacus' on Titan
en: 'Lake' or small, dark plain with discrete, sharp boundaries.
la: lacus

en: Diameter
la: Diametrus

en: Celestial body
la: Corpus caeleste

[ctx: landform]
note: TRANSLATORS: Geographic area distinguished by amount of reflected light
en: albedo feature
la: albedinis demarcatio

[ctx: landform]
note: TRANSLATORS: Active volcanic centers on Io
en: eruptive center
la: centrum eruptivum

[ctx: landform]
note: TRANSLATORS: Cryptic ringed feature
en: large ringed feature
la: circus magnus

[ctx: landform]
note: TRANSLATORS: Lunar features at or near Apollo landing sites
en: landing site name
la: statio naviculi

note: TRANSLATORS: Description for landform 'catena'
en: Chain of craters.
la: catena craterum.

note: TRANSLATORS: Description for landform 'crater'
en: A circular depression.
la: depressio circularis.

note: TRANSLATORS: Description for landform 'dorsum'
en: Ridge.
la: dorsum

note: TRANSLATORS: Description for landform 'facula'
en: Bright spot.
la: facula

note: TRANSLATORS: Description for landform 'fluctus'
en: Flow terrain.
la: fluctus

note: TRANSLATORS: Description for landform 'flumen'
en: Channel, that might carry liquid.
la: flumen

note: TRANSLATORS: Description for landform 'fossa'
en: Long, narrow depression.
la: fossa

note: TRANSLATORS: Description for landform 'labes'
en: Landslide.
la: labes

note: TRANSLATORS: Description for landform 'lacus'
en: 'Lake' or small plain.
la: lacus

note: TRANSLATORS: Description for landform 'lenticula'
en: Small dark spot.
la: lenticula

note: TRANSLATORS: Description for landform 'linea'
en: A dark or bright elongate marking, may be curved or straight.
la: linea

note: TRANSLATORS: Description for landform 'lingula'
en: Extension of plateau having rounded lobate or tongue-like boundaries.
la: lingula

note: TRANSLATORS: Description for landform 'macula'
en: Dark spot, may be irregular
la: macula

note: TRANSLATORS: Description for landform 'mons'
en: Mountain.
la: Mons.

note: TRANSLATORS: Description for landform 'palus'
en: 'Swamp'; small plain.
la: palus

note: TRANSLATORS: Description for landform 'rima'
en: Fissure.
la: rima

note: TRANSLATORS: Description for landform 'rupes'
en: Scarp.
la: rupes

note: TRANSLATORS: Description for landform 'unda'
en: Dunes.
la: unda

note: TRANSLATORS: Description for landform 'vallis'
en: Valley.
la: Vallis.

en: galaxy
la: galaxia

en: active galaxy
la: galaxia activa

en: radio galaxy
la: galaxia radioemittens

en: interacting galaxy
la: galaxia interagens

en: star cluster
la: accumulatio stellarum

en: open star cluster
la: accumulatio stellarum laxa

en: globular star cluster
la: accumulatio stellarum globiformis

en: stellar association
la: associatio stellarium

en: star cloud
la: nubecula stellarum

en: planetary nebula
la: nebula planetiformis

en: dark nebula
la: nebula obscura

en: reflection nebula
la: nebula reflectiva

en: bipolar nebula
la: nebula bipolaris

en: emission nebula
la: nebula emissiva

en: cluster associated with nebulosity
la: accumulatio stellarum cum nebulositate

en: HII region
la: regio HII

en: supernova remnant
la: residuum supernovae

en: interstellar matter
la: materia interstellaris

en: molecular cloud
la: nubecula molecularum

en: protoplanetary nebula
la: nebula protoplanetarica

en: star
la: stella

en: Magnitude
la: magnitudo

en: Opacity
la: opacitas

en: Surface brightness
la: Magnitudo superficiei

en: after extinction
la: post extinctionem

[ctx: distance]
note: TRANSLATORS: Unit of measure for distance - Light Years TRANSLATORS: Unit of measure for distance - light years
en: ly
la: al

en: circular form
la: forma circuli

en: elliptical form
la: forma elliptica

en: irregular form
la: forma irregularis

en: amorphous structure
la: structura amorpha

en: conventional structure
la: structura regularis

en: filamentary structure
la: structura filamentaria

[ctx: type of comet]
en: non-periodic
la: aperiodicus

[ctx: type of comet]
en: periodic
la: periodicus

en: Orbital velocity
la: Velocitas orbitalis

[ctx: duration]
note: TRANSLATORS: Unit of measure for period - days
en: days
la: dies

en: The period of rotation is chaotic
la: (Rotatio irregularis)

[ctx: Moon phase]
en: Full Moon
la: Luna Plena

note: TRANSLATORS: Type of objects (for "Lists" in the search tool)
en: Planets
la: Planetae (stellae errantes)

en: Planet labels
la: Designationes stellarum errantum

en: Planet orbits
la: Orbes stellarum errantum

en: Planet trails
la: Viae stellarum errantum

en: double star
la: stella duplex

en: eruptive variable star
la: stella variabilis eruptiva

en: pulsating variable star
la: stella variabilis micanda

en: rotating variable star
la: stella variabilis volvens

en: variable star
la: stella variabilis

en: Separation
la: Separatio

en: Milky Way
la: Via Lactea

en: Zodiacal Light
la: Aura zodiacalis

en: Night mode
la: Modus nocturnalis

en: Movement and Selection
la: Motio et selectio

note: Fallback, use for both unknown attributes and attributes * for which we have no more appropriate default.
en: unknown
la: incognitum

en: No description
la: Nulla descriptio

[ctx: short month name]
en: Jan
la: Ian

[ctx: short month name]
en: May
la: Mai

[ctx: short month name]
en: Jun
la: Iun

[ctx: short month name]
en: Jul
la: Iul

en: Meeus (1998) (with Chapront, Chapront-Touze & Francou (1997))
la: Meeus (1998) (cum Chapront, Chapront-Touze & Francou (1997))

en: Custom equation of %1T
la: Aequatio propria pro %1T

en: Stellarium Help
la: Instructiones

en: Keys
la: Claves

en: Clear selection
la: Selecta purgare

en: Developer: %1
la: Creatore: %1

en: Tester: %1
la: Examinator: %1

[ctx: unit of measurement]
note: TRANSLATORS: unit of measurement: years per second
en: yr/s
la: an/s

[ctx: coordinate system]
en: Equatorial (J2000.0)
la: Equatoriale (J2000.0)

[ctx: coordinate system]
en: Equatorial
la: Equatoriale

[ctx: coordinate system]
en: Horizontal
la: Horizontale

[ctx: coordinate system]
en: Galactic
la: Galacticale

[ctx: coordinate system]
en: Supergalactic
la: Supergalacticale

[ctx: coordinate system]
en: Ecliptic
la: Eclipticale

[ctx: coordinate system]
en: Ecliptic (J2000.0)
la: Eclipticale (J2000.0)

en: Right ascension
la: Ascensio recta

en: Declination
la: Declinatio

note: TRANSLATORS: azimuth
en: Azimuth
la: Azimut

note: TRANSLATORS: ecliptic longitude
en: Longitude
la: Longitudo

note: TRANSLATORS: ecliptic latitude
en: Latitude
la: Latitudo

en: Harvard University (USA)
la: Harvard Universitas (USA)

en: Paste and Search
la: Inserere et quaerere

en: year
la: annus

note: TRANSLATORS: proper motion, arc-second per year
en: P.M.
la: M.P.

en: Unnamed star
la: Stella innominatus

en: Major planets
la: Planetae majores

[ctx: visibility conditions]
en: Good
la: Bonum

[ctx: visibility conditions]
en: Bad
la: Malum

en: Lunar Eclipses
la: Eclipsis lunae

en: Solar Eclipses
la: Defectio solis

note: TRANSLATORS: The name of column in AstroCalc/Eclipses/Transits tool
en: Planet
la: Planeta

en: Mercury
la: Mercurius

en: 1 minute
la: I minutum

en: Solar system
la: Systema solare

note: TRANSLATORS: Type of objects (for "Lists" in the search tool)
en: Asteroids
la: Asteroides

note: TRANSLATORS: Type of objects (for "Lists" in the search tool)
en: Comets
la: Cometes

en: Galaxies
la: Galaxiae

note: TRANSLATORS: Type of objects (for "Lists" in the search tool)
en: Active galaxies
la: Galaxiae laboriosi

en: Pulsars
la: Pulsares

en: Landscape
la: Prospectus

en: Scripts
la: Scripta

note: TRANSLATORS: Type of objects (for "Lists" in the search tool)
en: Radio galaxies
la: Galaxiae radiosi

en: Screensaver
la: Servator scrinii

note: TRANSLATORS: Name of script
en: Zodiac
la: Zodiacus

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# photoframe@cinnamon.org->settings-schema.json->directory->description
en: Folder
la: Directorium

en: Date Modified
la: Dies Mutationis

en: Forward
la: Procede

note: translators: this is used in the view selection dropdown * of navigation windows and in the preferences dialog
en: List View
la: Expositio cum Indice

[ctx: sky culture]
en: Arabic (Al-Sufi)
la: Arabicus (Alsufius)

[ctx: sky culture]
en: Arabic (Arabian Peninsula)
la: Arabicus (Arabia)

[ctx: sky culture]
en: Egyptian
la: Aegyptus

[ctx: sky culture]
en: Egyptian (Dendera)
la: Aegyptus (Dendera)

[ctx: sky culture]
en: Greek (Almagest)
la: Graecus (Almagestum)

[ctx: sky culture]
en: Korean
la: Coreanus

[ctx: sky culture]
en: Macedonian
la: Macedonius

[ctx: sky culture]
en: Maori
la: Maorianus

en: Julian Day
la: Dies Julii

en: Position
la: Positio

en: Sky
la: Caelum

en: Labels and Markers
la: Nomina et signa

en: Scale:
la: Modulus:

en: Labels
la: Designationes

en: Velocity
la: Velocitas

en: Retry
la: Retenta

en: Execute:
la: Exsequere:

en: Orbit of Neptune
la: Orbis Neptuni

en: Orbit of Jupiter
la: Orbis Iovis

en: Orbit of Earth
la: Orbis Terrae

en: Orbit of Saturn
la: Orbis Saturni

en: Orbits of comets
la: Orbes cometarum

en: Orbits of plutinos
la: Orbes plutinorum

en: Orbits of cubewanos
la: Orbis cubewanorum

en: Orbit of Venus
la: Orbis Veneris

en: Orbits of sednoids
la: Orbis sednoidarum

en: Orbit of Uranus
la: Orbis Urani

en: Orbit of Mars
la: Orbis Martis

en: Orbit of Mercury
la: Orbis Mercurii

en: Sensor view
la: Aspectus per sensorem

en: Binoculars
la: Perspectivum binoculare

en: Eyepieces
la: Oculares

en: Multiplier:
la: Multiplicator:

en: Sensors
la: Sensores

en: Telescopes
la: Telescopia

en: Prediction of artificial satellite positions in Earth orbit based on NORAD TLE data
la: Praedictio positionum artefactorum satellitium in orbe terrestre computata per datae NORAD TLE

note: TRANSLATORS: Satellite description. "Hubble" is a person's name.
en: The Hubble Space Telescope
la: Hubble Space Telescope

note: TRANSLATORS: Satellite description.
en: The International Space Station
la: International Space Station

note: TRANSLATORS: Satellite group: Satellites belonging to the space observatories
en: observatory
la: observatorium

note: TRANSLATORS: Satellite group: Space stations TRANSLATORS: CelesTrak source [Space Stations]: https://celestrak.org/NORAD/elements/stations.txt https://celestrak.org/NORAD/elements/gp.php?GROUP=stations&FORMAT=tle
en: stations
la: stationes

note: TRANSLATORS: Satellite group: Education satellites TRANSLATORS: CelesTrak source [Education]: https://celestrak.org/NORAD/elements/education.txt https://celestrak.org/NORAD/elements/gp.php?GROUP=education&FORMAT=tle
en: education
la: educatio

en: International Designator
la: Designator Internationalis

en: Groups
la: Circuli

[ctx: operational status]
en: extended mission
la: missio extensa

en: Brightness
la: Nitor

en: Starting
la: Incipitur

en: Device settings
la: Configuratio apparatus

en: Files
la: Plicae

en: Clear list
la: Indicem dele

en: Effects
la: Effecta

en: Administration
la: Administratio

en: Shut down
la: Extingue

en: Select a file
la: Plicam elige

en: Navigational Stars
la: Stellae Navigationales

en: Bright Novae Plug-in
la: Lucidae Novae additamentum

en: Bright Novae Configuration
la: Configuratio Novarum Lucidarum

en: Bright Novae Plug-in Configuration
la: Configuratio additamenti Novarum Lucidarum

en: Do nothing
la: Nihil age

en: Full Moon:
la: Luna Plena:

en: Equation of Time
la: Aequatio Temporis

en: Equation of Time plug-in
la: Aequatio Temporis additamentum

en: Generic
la: Generalis

en: Activity
la: Activitas

en: variable
la: variabilis

note: TRANSLATORS: Name of meteor shower
en: Quadrantids
la: Quadrantides

note: TRANSLATORS: Name of meteor shower
en: α-Centaurids
la: α-Centaurides

note: TRANSLATORS: Name of meteor shower
en: γ-Normids
la: γ-Normides

note: TRANSLATORS: Name of meteor shower
en: η-Aquariids
la: η-Aquariides

note: TRANSLATORS: Name of meteor shower
en: June Bootids
la: Iunii Bootides

note: TRANSLATORS: Name of meteor shower
en: Piscis Austrinids
la: Piscis Austrinides

note: TRANSLATORS: Name of meteor shower
en: Southern δ-Aquariids
la: δ-Aquariides Meridionales

note: TRANSLATORS: Name of meteor shower
en: α-Capricornids
la: α-Capricornides

note: TRANSLATORS: Name of meteor shower
en: September ε-Perseids
la: September ε-Perseides

note: TRANSLATORS: Name of meteor shower
en: Draconids
la: Draconides

note: TRANSLATORS: Name of meteor shower
en: Leonids
la: Leonides

note: TRANSLATORS: Name of meteor shower
en: Phoenicids
la: Phoenicides

note: TRANSLATORS: Name of meteor shower
en: Puppid-Velids
la: Puppid-Velides

note: TRANSLATORS: Name of meteor shower
en: Ursids
la: Ursides

note: TRANSLATORS: Name of meteor shower
en: Perseids
la: Perseides

note: TRANSLATORS: Name of meteor shower
en: δ-Leonids
la: δ-Leonides

note: TRANSLATORS: Name of meteor shower
en: π-Puppids
la: π-Puppides

note: TRANSLATORS: Name of meteor shower
en: June Lyrids
la: Iunii Lyrides

note: TRANSLATORS: Name of meteor shower
en: κ-Cygnids
la: κ-Cygnides

note: TRANSLATORS: Name of meteor shower
en: ε-Lyrids
la: ε-Lyrides

note: TRANSLATORS: Name of meteor shower
en: ε-Geminids
la: ε-Geminides

note: TRANSLATORS: Name of meteor shower
en: Southern Taurids
la: Taurides Meridionales

note: TRANSLATORS: Name of meteor shower
en: Northern Taurids
la: Taurides Septemtrionales

note: TRANSLATORS: Name of meteor shower
en: Monocerotids
la: Monocerotides

note: TRANSLATORS: Name of meteor shower
en: α-Monocerotids
la: α-Monocerotides

note: TRANSLATORS: Name of meteor shower
en: σ-Hydrids
la: σ-Hydrides

note: TRANSLATORS: Name of meteor shower
en: Geminids
la: Geminides

note: TRANSLATORS: Name of meteor shower
en: Leonis Minorids
la: Leonis Minorides

note: TRANSLATORS: Name of meteor shower
en: December Leonis Minorids
la: December Leonis Minorides

note: TRANSLATORS: Name of meteor shower
en: Comae Berenicids
la: Comae Berenicides

note: TRANSLATORS: Name of meteor shower
en: Orionids
la: Orionides

note: TRANSLATORS: Name of meteor shower
en: Andromedids
la: Andromedides

note: TRANSLATORS: Name of meteor shower
en: η-Lyrids
la: η-Lyrides

note: TRANSLATORS: Name of meteor shower
en: α-Scorpiids
la: α-Scorpiides

note: TRANSLATORS: Name of meteor shower
en: Ophiuchids
la: Ophiuchides

note: TRANSLATORS: Name of meteor shower
en: θ-Ophiuchids
la: θ-Ophiuchides

note: TRANSLATORS: Name of meteor shower
en: κ-Serpentids
la: κ-Serpentides

note: TRANSLATORS: Name of meteor shower
en: θ-Centaurids
la: θ-Centaurides

note: TRANSLATORS: Name of meteor shower
en: ω-Cetids
la: ω-Cetides

note: TRANSLATORS: Name of meteor shower
en: Southern ω-Scorpiids
la: ω-Scorpiides Meridionales

note: TRANSLATORS: Name of meteor shower
en: Northern ω-Scorpiids
la: ω-Scorpiides Septemtrionales

note: TRANSLATORS: Name of meteor shower
en: π-Cetids
la: π-Cetides

note: TRANSLATORS: Name of meteor shower
en: δ-Cancrids
la: δ-Cancrides

note: TRANSLATORS: Name of meteor shower
en: τ-Herculids
la: τ-Herculides

note: TRANSLATORS: Name of meteor shower
en: ρ-Geminids
la: ρ-Geminides

note: TRANSLATORS: Name of meteor shower
en: η-Carinids
la: η-Carinides

note: TRANSLATORS: Name of meteor shower
en: η-Craterids
la: η-Craterides

note: TRANSLATORS: Name of meteor shower
en: π-Virginids
la: π-Virginides

note: TRANSLATORS: Name of meteor shower
en: θ-Virginids
la: θ-Virginides

note: TRANSLATORS: Name of meteor shower
en: May Librids
la: Maii Librides

note: TRANSLATORS: Name of meteor shower
en: June Scutids
la: Iunii Scutides

note: TRANSLATORS: Name of meteor shower
en: α-Pisces Australids
la: α-Pisces Australides

note: TRANSLATORS: Name of meteor shower
en: Southern ι-Aquariids
la: ι-Aquariides Meridionales

note: TRANSLATORS: Name of meteor shower
en: Northern ι-Aquariids
la: ι-Aquariides Septemtrionales

note: TRANSLATORS: Name of meteor shower
en: γ-Aquariids
la: γ-Aquariides

note: TRANSLATORS: Name of meteor shower
en: Autumn Arietids
la: Arietides Autumnales

note: TRANSLATORS: Name of meteor shower
en: χ-Orionids
la: χ-Orionides

note: TRANSLATORS: Name of meteor shower
en: ε-Gruids
la: ε-Gruides

note: TRANSLATORS: Name of meteor shower
en: δ-Aurigids
la: δ-Aurigides

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 1P/Halley
la: Cometa 1P/Halley

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 7P/Pons-Winnecke
la: Cometa 7P/Pons-Winnecke

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 55P/Tempel-Tuttle
la: Cometa 55P/Tempel-Tuttle

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 96P/Machholz
la: Cometa 96P/Machholz

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 109P/Swift-Tuttle
la: Cometa 109P/Swift-Tuttle

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 26P/Grigg-Skjellerup
la: Cometa 26P/Grigg-Skjellerup

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 21P/Giacobini-Zinner
la: Cometa 21P/Giacobini-Zinner

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 169P/NEAT
la: Cometa 169P/NEAT

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 289P/Blanpain
la: Cometa 289P/Blanpain

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 8P/Tuttle
la: Cometa 8P/Tuttle

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 3D/Biela
la: Cometa 3D/Biela

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet C/1917 F1 (Mellish)
la: Cometa C/1917 F1 (Mellish)

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet C/1964 N1 (Ikeya)
la: Cometa C/1964 N1 (Ikeya)

note: TRANSLATORS: Name of parent object for meteor shower
en: Comet 2P/Encke
la: Cometa 2P/Encke

en: Radiant
la: Radians

en: Population index
la: Index Populationis

en: Year:
la: Annus:

[ctx: abbreviated in the plugin]
en: Gal. Long/Lat
la: Long/Lat Gal.

[ctx: abbreviated in the plugin]
en: Supergal. Long/Lat
la: Long/Lat Supergal.

[ctx: abbreviated in the plugin]
en: Ecl. Long/Lat
la: Long/Lat Ecl.

[ctx: abbreviated in the plugin]
en: Ecl. Long/Lat (J2000.0)
la: Long/Lat Ecl. (J2000.0)

[ctx: abbreviated in the plugin]
en: HA/Dec
la: AH/Dec

en: Altitude/Azimuth
la: Altitudo/Azimut

en: Change color
la: Colorem muta

[ctx: OnlineQueries]
en: Not a star!
la: Non stella!

[ctx: OnlineQueries]
en: Not a HIPPARCOS star!
la: Non stella HIPPARCOS!

en: Model:
la: Genus:

en: Enter password for %s
la: Tesseram pro %s scribe

en: Enter your username
la: nomen utentis inmitte

en: Invalid password, please try again
la: Tessera mendosa, rursum scribe quaeso

en: Failed to authenticate
la: Non comprobatus

en: Failed to start session
la: Sessio operari non potuit

en: Logging in...
la: Init ...

en: Login Screen
la: Scrinium Ingressus

en: Power:
la: Alimonia:

en: Onscreen keyboard
la: Clavatura in scrinio

en: High Contrast
la: Summa Vivacitas

en: Quit...
la: Relinque ...

en: Keyboard layout:
la: Structura clavaturae:

en: More layouts...
la: Structurae additiciae ...

en: Session Options
la: Optiones Sessionis

en: Select desktop environment
la: Scriptorii ambientem elige

en: Goodbye. Would you like to...
la: Salve. Visne ...

en: Are you sure you want to shut down the computer?
la: Computatorem extinguere visne?

en: Other users are currently logged in to this computer, shutting down now will also close these other sessions.
la: Alii utents in hoc computatore sunt: sessiones illae delebuntur si nunc computatorem extingues.

en: Run in test mode
la: Experimenti modo pelle

en: Run '%s --help' to see a full list of available command line options.
la: '%s --help' scribe ut indicem totum optionum linae iussi ostendere.

en: %s (Default)
la: %s (Praedesignatum)

en: Guest Session
la: Hospite Sessio

en: Please enter a complete e-mail address
la: Perfectum cursum electronicum scribe quaeso

en: Incorrect e-mail address or password
la: Cursus electronicus aut tessera mendosi

en: If you have an account on an RDP or Citrix server, Remote Login lets you run applications from that server.
la: Si inscriptio in RDP aut Citricis serviente habes, cum Conexu Remoto applicationes ex illo serviente pellere potes.

en: If you have an account on an RDP server, Remote Login lets you run applications from that server.
la: Si inscriptio in RDP serviente habes, cum Conexu Remoto applicationes ex illo serviente pellere potes.

en: Set Up...
la: Ordinare...

en: You need an Ubuntu Remote Login account to use this service. Would you like to set up an account now?
la: Inscriptio Conexus Remoti Ubuntus necesse est ut daemonem illum uti. Inscriptionem creare nunc visne?

en: You need an Ubuntu Remote Login account to use this service. Visit uccs.canonical.com to set up an account.
la: Inscriptio Conexus Remoti Ubuntus necesse est ut daemonem illum uti. Ad uccs.canonical.com naviga up inscriptionem creare.

en: Server type not supported.
la: Servientis genus alienum.

en: Domain:
la: Dominium:

en: Log In
la: Ini

en: Login as %s
la: Ini sicut %s

en: Retry as %s
la: Retenta cum %s

en: Accounts
la: Breviaria

note: photoframe@cinnamon.org->settings-schema.json->delay->description
en: Delay
la: Mora

en: Open with
la: Aperi per

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# notifications@cinnamon.org->settings-schema.json->section1->description panel-launchers@cinnamon.org->settings-schema.json->section1->description menu@cinnamon.org->settings-schema.json->panel-behave->title menu@cinnamon.org->settings-schema.json->menu-behave->tit
en: Behavior
la: Gestus

en: Failed
la: Deficit

en: Session
la: Sessio

en: Move to _Trash
la: Ad _Purgamenta

note: name, stock id, label
en: _Desktop
la: _Scriptorium

en: _Run
la: _Pelle

en: Web
la: Interrete

en: Workspaces
la: Areae Laboris

en: Unlock
la: Aperi

en: Length
la: Longitudo

en: Undo last action
la: E novissima actione regredere

en: System Information
la: Informationes Systematis

en: Member
la: Membrum

en: Manage
la: Cura

en: Delete Account
la: Delere Breviarium

en:  month
la:  mensis

en: Recent
la: Nova

en: Add to favorites
la: Ad praeposita adde

en: Favorite
la: Praeposita

en: Change Password
la: Tesseram Muta

en: Passphrase
la: Sententia comprobationis

en: Custom command
la: Iussum ad hoc

en: Server
la: Serviens

en: Application
la: Programma

en: Extensions
la: Appendices

en: Ok
la: Bene

en: Prefix
la: Praepositio

en: Protocol
la: Modus

note: name, stock id label, accelerator
en: _Properties
la: _Proprietates

note: settings-example@cinnamon.org->settings-schema.json->tree->columns->title
en: File Path
la: Iter Plicae

en: Replace
la: Substitue

en: Western
la: Occidentalis

en: Central European
la: Europaeus Centralis

en: South European
la: Europaeus Meridionalis

en: Baltic
la: Balticum

en: Cyrillic
la: Cyrillicum

en: Hebrew Visual
la: Hebraicus Visualis

en: Nordic
la: Nordicus

en: Celtic
la: Celticus

en: Armenian
la: Armenicus

en: Chinese Traditional
la: Sinicus Traditus

en: Cyrillic/Russian
la: Cyrillicus/Russicus

en: Chinese Simplified
la: Sinicus Facilior

en: Georgian
la: Georgianus

en: Cyrillic/Ukrainian
la: Cyrillicus/Ucrainicus

note: name, stock id label, accelerator
en: Cu_t
la: _Seca

note: name, stock id, label
en: _Sort
la: _Digere

en: Languages
la: Linguae

en: Auto Level
la: automaticus derigens

en: Brightness / Contrast
la: Fulgor / Contrarietas

en: Curves
la: curvaturae

en: Hue / Saturation
la: Circumlitio / Saturitas

en: Invert Colors
la: colores convertere

en: Levels Adjustment
la: Aptare quantitas

note: grouped-window-list@cinnamon.org->settings-schema.json->launcher-animation- effect->options scale@cinnamon.org->metadata.json->name
en: Scale
la: Scala

en: Rotation
la: Rotatio

en: Input Histogram
la: Conde imaginum graphium

en: Output Histogram
la: proventus imago graphium

en: Modified
la: Mutatum

en: Image files
la: Plicae imaginum

en: Preview
la: Praevisum

en: Phone Shell
la: Terminale Telephonicus

en: Window management and application launching for mobile
la: Administratio fenestrarum et pellere programmarum pro machinatione mobile

en: Enter Passcode
la: Induce signum

en: Checking…
la: Verificans...

en: Built-in display
la: Scrinium insitum

en: Sorry, that didn’t work. Please try again.
la: Me paenitet, ille non functionalis erat. Quaeso tempti iterum.

en: Passwords do not match.
la: Signa non paria.

en: Password cannot be blank
la: Noli esse vacuum signum

en: App
la: Programma

en: Search apps…
la: Inquirere programmas...

en: Slide up to unlock
la: Trahe susum disserere

en: C_onnect
la: C_onecte

en: User:
la: Actor:

en: Confirm:
la: Confirmi:

en: Unknown window information request: %d
la: Petitio rerum fenestrae ignoratus: %d

en: Print version
la: Versionem imprime

note: * We found it, but it was invalid.  Complain. * * FIXME: This replicates the original behaviour, but in the future * we might consider reverting invalid keys to their original values. * (We know the old value, so we can look up a suitable string in * the symtab.)
en: GConf key '%s' is set to an invalid value
la: clavis GConf "%s" valorem mendosum habet.

en: GConf key "%s" is set to an invalid type
la: clavis GConf "%s" genus mendosum habet.

en: Activate window menu
la: Indicem fenestrae iube

en: The keybinding used to activate the window menu.
la: CAESAR ADSUM IAM FORTE

note: Windows
en: Maximize window
la: Maxime

en: Unmaximize window
la: Reduce

en: Minimize window
la: Minime

en: Move window
la: Fenestram move

note: Windows - Positioning
en: Resize window
la: Fenestram reforma

en: Move window to workspace 1
la: Fenestram ad aream laboris I move

en: Move window to workspace 2
la: Fenestram ad aream laboris II move

en: Move window to workspace 3
la: Fenestram ad aream laboris III move

en: Move window to workspace 4
la: Fenestram ad aream laboris IV move

en: Move window to workspace 5
la: Fenestram ad aream laboris V move

en: Move window to workspace 6
la: Fenestram ad aream laboris VI move

en: Move window to workspace 7
la: Fenestram ad aream laboris VII move

en: Move window to workspace 8
la: Fenestram ad aream laboris VIII move

en: Move window to workspace 9
la: Fenestram ad aream laboris IX move

en: Move window to workspace 10
la: Fenestram ad aream laboris X move

en: Move window to workspace 11
la: Fenestram ad aream laboris XI move

en: Move window to workspace 12
la: Fenestram ad aream laboris XII move

note: #-#-#-#-#  58 (marco 1.27.0)  #-#-#-#-# Translators: the title of a window from another machine
en: %s (on %s)
la: %s (in %s)

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: Mi_nimize
la: _Absconde

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: Ma_ximize
la: _Maximiza

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: Unma_ximize
la: _Reduce

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: _Resize
la: _Reforma

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: Always on _Top
la: Semper in _cacumine

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: _Always on Visible Workspace
la: _semper in area laboris visibile

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: _Only on This Workspace
la: _Solum in Hoc SpatioLaboris

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: Move to Another _Workspace
la: Move ad Alium _SpatiumLaboris

en: Failed to load theme "%s": %s
la: Thema "%s" imponi non potuit: %s

en: Show
la: Ostende

en: _New Menu
la: _Index Novus

en: Ne_w Item
la: Nova res

en: Move _Up
la: _Sursum Move

note: #-#-#-#-#  89 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/title #-#-#-#-#  88 (PACKAGE VERSION)  #-#-#-#-# #-#-#-#-#  87 (PACKAGE VERSION)  #-#-#-#-# #-#-#-#-#  86 (PACKAGE VERSION)  #-#-#-#-# #-#-#-#-#  82 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: section/title #-#-#-#-#  80 (PACKAGE VERS
en: Usage
la: Usus

note: #-#-#-#-#  82 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: page/title #-#-#-#-#  71 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: para/application
en: MATE Terminal
la: MATE Termināle

en: A terminal emulator for the MATE desktop environment
la: Aemulātor terminālārius prō MATE circumiectō mēnsālī

en: _Ok
la: _Bene

en: Close tab
la: Tabulam claude

en: _Reset
la: _Ad Zerum Remitte

en: _Previous Tab
la: _Antecedens Tabula

en: _Next Tab
la: _Sequens Tabula

en: Move Tab _Left
la: Tabulam ad _Laevam Move

en: Move Tab _Right
la: Tabulam ad _Dexteram Move

en: Select Command
la: Iussum Elige

en: Add Startup Program
la: Adde Programma Initiationis

en: Edit Startup Program
la: Corrige Programma Initiationis

en: The startup command cannot be empty
la: Iussum initiationis vacuum esse non potest

en: The startup command is not valid
la: Iussum initiationis validum non est

en: Program
la: Programma

en: Version of this application
la: Versio huius applicationis

note: menu@cinnamon.org->settings-schema.json->panel->title grouped-window-list@cinnamon.org->settings-schema.json->panelPage->title sound@cinnamon.org->settings-schema.json->section2->description
en: Panel
la: Tabula

en: _Name:
la: _Nomen:

en: Some programs are still running:
la: Programmata adhuc operantur:

en: Waiting for programs to finish.  Interrupting these programs may cause you to lose work.
la: Expletio programmatum expectatur. Programmatis interruptis opus deleri potest.

en: Log out of this system now?
la: Ex hoc systemate nunc exire visne?

en: _Switch User
la: _Usorem Muta

en: _Log Out
la: _Exi

en: Shut down this system now?
la: Visne hoc systema nunc extinguere?

en: S_uspend
la: S_uspende

en: _Hibernate
la: _Hiberna

en: _Restart
la: _Iterum accende

en: _Shut Down
la: _Computatorem Extingue

en: Not responding
la: Non respondet

en: Remembered Application
la: Applicationes Memoratae

en: This program is blocking logout.
la: Hoc programma exitum impedit.

en: Refusing new client connection because the session is currently being shut down
la: Novi conexus clientium repelluntur quia sessio est moritura

en: Could not create ICE listening socket: %s
la: ICE auscultante socket creari non potuit: %s

en: Override standard autostart directories
la: Contra solita directoria iactus automatici prevale

en: Enable debugging code
la: Codicem ad emendandum permitte

en: Do not load user-specified applications
la: Applicationes electas ab usore noli legere

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# System
en: Log out
la: Exi

note: window-list@cinnamon.org->settings-schema.json->show-all- workspaces->description grouped-window-list@cinnamon.org->settings-schema.json->show-all-
en: Show windows from all workspaces
la: Finestras ex omnibus areis laboris ostende

en: Directory Properties
la: Proprietates Indicis

en: Launcher Properties
la: Configuratio Iaculatoris

en: Log Out...
la: Exi ...

note: tooltip
en: Connect to a remote computer or shared disk
la: Ad moderatrum remotum aut discum communicatum conecte

en: Shut down the computer
la: Computatorem extingue

en: Not compatible with Wayland
la: Non compatibilis cum Wayland

note: second row: type combobox
en: _Type:
la: _Genus:

en: Co_mment:
la: _Nota:

en: Unable to mount %s
la: %s colligari non potest

note: tooltip
en: Open your personal folder
la: Directorium privatum tuum aperi

[ctx: Desktop Folder]
note: Translators: Desktop is used here as in * "Desktop Folder" (this is not the Desktop * environment).
en: Desktop
la: Tabula

note: tooltip
en: Browse all local and remote disks and folders accessible from this computer
la: Omnes locales remotosque discos atque cartellas pervios ab hoc computatore naviga

note: tooltip
en: Browse bookmarked and local network locations
la: Locos denotatos et locales retis naviga

[ctx: Size]
en: Small
la: Parvum

[ctx: Size]
en: Large
la: Magnum

en: Personal
la: Privata

en: Universal Access
la: Aditus Universalis

en: Universal Access Settings
la: Configuratio Aditus Universalis

en: Couldn't load plugin:
la: Legere supplementum non possum

en: Reload plugins
la: Denuo legere supplementi

en: Menu preferences
la: Praelati de agendō

note: menu@cinnamon.org->settings-schema.json->show-category-icons->description
en: Show category icons
la: Icones generis ostende

en: Number of columns:
la: Numerus de columnīs

en: Control Center
la: Centrum Regiminis

en: Edit Place
la: Locus ēdere

en: New Place
la: Locus novus creāre

en: All applications
la: Mūni omnia

en: Search Wikipedia for %s
la: Scīscere pro '%s' cum Vicipaedia

en: Lookup %s in Dictionary
la: Scīscere '%s' cum dictiōnāriō

en: Search Computer for %s
la: Scīscere '%s' cum computatrio

en: Add to panel
la: Ad tabulam adde

en: Insert space
la: Spatium addere

en: Search Wikipedia
la: Vicipaediam scīscere

en: Search Computer
la: Compŭtātrum scīscere

en: Empty trash
la: Quisquiliis exinānire

note: recent@cinnamon.org->metadata.json->name
en: Recent documents
la: Documenta recenta

en: Press Backspace to clear the existing keybinding.
la: Backspace preme ut consociationes clavium pristinas deleas.

en: Pick an accelerator
la: Acceleratorem elige

note: name,             position,        icon name,                  row,  col, pa id
en: Front Left
la: Fronte Laeva

en: Front Right
la: Fronte Dextra

en: Front Center
la: Media Fronte

en: Rear Left
la: Tergo Laevo

en: Rear Right
la: Tergo Dextro

en: Rear Center
la: Medio Tergo

en: Side Left
la: Latere Laevo

en: Side Right
la: Latere Dextro

en: Default MATE Theme
la: Defalta MATE Thema

en: Scaled
la: Reformata

en: Stretched
la: Tensa

en: Fast
la: Celeriter

en: Timeout
la: Clepsydra

en: Emptying Trash
la: Purgamenta Amoventur

en: City
la: Urbs

en: Compact view
la: Expositio simplex

note: (itstool) path: articleinfo/title
en: Keyboard Accessibility Monitor Manual
la: Enchiridion monitoris accessilibis tabulae tangendi

note: (itstool) path: entry/para
en: Meaning
la: Significatio

en: Take a screenshot
la: Imaginem scrinii cape

en: Take a screenshot of a window
la: Imaginem fenestrae cape

note: Workspaces - Direct Nav
en: Switch to workspace 1
la: I ad aream laboris I

en: Switch to workspace 2
la: I ad aream laboris II

en: Switch to workspace 3
la: I ad aream laboris III

en: Switch to workspace 4
la: I ad aream laboris IV

en: Switch to workspace 5
la: I ad aream laboris V

en: Switch to workspace 6
la: I ad aream laboris VI

en: Switch to workspace 7
la: I ad aream laboris VII

en: Switch to workspace 8
la: I ad aream laboris VIII

en: Switch to workspace 9
la: I ad aream laboris IX

en: Switch to workspace 10
la: I ad aream laboris X

en: Switch to workspace 11
la: I ad aream laboris XI

en: Switch to workspace 12
la: I ad aream laboris XII

en: Login Window
la: Fenestra Ingressus

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# Display name                         ID              Show it? Always False to start              Icon menu@cinnamon.org->settings-schema.json->panel-appear->title printers@cinnamon.org->settings-schema.json->section1->description
en: Appearance
la: Facies

en: Stretch background across multiple monitors
la: Fundum supra plura monitoria extende

en: Draw user backgrounds
la: Funda utentis delinea

en: When a user is selected, show that user's background.
la: Fundum utentis electi ostende.

en: Draw a grid
la: Craticulam delinea

en: Draw a grid of white dots on top of the background.
la: Craticulam alborum punctorum supra fundum delinea.

en: Themes
la: Themata

en: GTK theme
la: GTK thema

en: Icon theme
la: Thema iconis

en: Mouse pointer
la: Cursor muris

en: Mouse pointer size
la: Magnitudo cursoris muris

en: Optional pictures
la: Imagines additiciae

en: Other monitors
la: Alia monitoria

en: If you have multiple monitors, the user list is placed on the active one, and this picture on the others.
la: Si plura monitoria habes, index utentium supra actuosum, imago supra cetera collocatur.

en: Bottom left
la: Laevum inferum

en: Select a picture to show on the bottom left of the login window.
la: Imaginem ostendendam in angulo infero laevo fenestrae ingressus elige.

en: User list
la: Index utentium

en: Allow manual login
la: Aditus manibus permitte

en: Add an option in the login window to enter a username.
la: In fenestra ingressus optionem ad utentem scribendum adde.

en: Hide the user list
la: Indicem utentium cela

en: Hide the list of users in the login window.
la: Indicem utentium in fenestra ingressus cela.

en: Guest sessions
la: Hospite sessio

en: Allow guest sessions
la: Hospite sessiones permitte

en: Allow guests to use the computer without a password. A temporary guest account is created automatically when they log in.
la: Hospites permitte sine tessera computatorem uti. Inscriptio caduca hospite ingrediente automatice creatur.

en: Automatic login
la: Aditus automaticus

en: Warning: Automatic login will fail if the user's home directory is encrypted.
la: Cave: aditus automaticus errabit si directorium domus utentis cryptatum est.

en: Delay before connection (in seconds)
la: Mora ante conexum (secundis)

en: If this option is set the login screen will be shown for this many seconds before the automatic login occurs. Any user activity will cancel the countdown.
la: Hac optione iussa scrinium ingressus ostendetur his secundis ante ingressum automaticum. Omnes actiones utentis numerationem inversam delebunt.

en: These settings require a computer reboot to take effect.
la: Haec configuratio post computatorem iterum accensum efficetur.

en: Activate numlock
la: Claves numerorum accende

en: Please install numlockx to use this option.
la: Ad hanc optionem iubendam numlockx institue, quaeso.

en: Activate numlock in the login window.
la: Claves numerorum in finestra ingressus accende.

en: HiDPI support
la: HiDPI tolerantia

en: Support for high pixel density and Retina displays.
la: Altae pixel densitatis et Retinae ostenditoris tolerantia.

en: Choose which monitor should display the login window, or select 'Auto' if you want it to follow the mouse.
la: Monitorium fenestram ingressus ostenditurum elige, aut 'Auto' si murem consectans.

en: Panel indicators
la: Tabulae indicatores

en: Hostname
la: Nomen hospitis

en: Show the computer hostname in the panel.
la: Nomen hospitis computatoris in tabulam ostende.

en: Accessibility options
la: Optiones aditus universalis

en: Show accessibility options in the panel.
la: Optiones aditus universalis in tabulam ostende.

en: Battery power
la: Alimonia pilis

en: On laptops, show the battery power in the panel.
la: In laptop, vim pilarum in tabulam ostende.

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# keyboard@cinnamon.org->metadata.json->description
en: Keyboard layout
la: Structura claviaturae

en: Show the keyboard layout in the panel.
la: Structuram claviaturae in tabulam ostende.

en: Quit menu
la: Indicem relinque

en: Show the quit menu in the panel.
la: Indicem exitus in tabulam ostende.

en: Show a clock in the panel.
la: Horologium in septo ostende.

en: Clock format
la: Structura horologii

en: See https://www.foragoodstrftime.com for more information on formatting.
la: In https://www.foragoodstrftime.com informationes additicias de structura inspice.

en: Choose an Image File
la: Plica Imaginis Elige

en: Configure the login window
la: Fenestram ingressus muta

en: read %d byte | read %d bytes
la[1]: %d octets lus

en: read %lu byte of data | read %lu bytes of data
la[1]: lecture de %lu octets de données

en: wrote %d byte | wrote %d bytes
la[1]: écriture de %d octets

en: Authentication Required
la: Comprobatio opus est

en: Prefere_nces
la: Praepositio_nes

en: _Redo Move
la: _Motum Refice

en: _Undo Move
la: _E Motu Regredere

en: Yesterday
la: Heri

en: Videos
la: Pelliculae

en: Photos
la: Photographiae

en: Switch User
la: Utentem Muta

en: Unmaximize
la: Reduce

en: Maximize
la: Maxime

en: Allows you to change folder colors from the context menu under supported icon themes
la: Color directoriorum mutari potest ab indice contestuale intra themata iconum tolerata

en: Beige
la: Ligni

en: Restores the color of the selected folders
la: Colorem scriniorum selectorum restaurat

en: Restores the color of the selected folder
la: Colorem scrinii selecti restaurat

en: Changes the color of the selected folders to %s
la: Scrinia selecta colore %s pinge

en: Changes the color of the selected folder to %s
la: Scrinium selectum colore %s pinge

en: _Skip
la: _Neglege

en: DIRECTORY
la: DIRECTORIUM

en: Merge
la: Misce

en: _Apply
la: _Confice

en: _Import
la: _Importa

en: Location:
la: Locus:

en: Artist:
la: Artifex:

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Unmount
la: _Solve

en: Slideshow
la: Expositio imaginum

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# label, accelerator name, stock id
en: Empty Trash
la: Purgamenta amove

note: photoframe@cinnamon.org->settings-schema.json->shuffle->description
en: Shuffle
la: Misce

en: Repeat All
la: Omnes Itera

en: Mail
la: Cursus electronicus

note: settings-example@cinnamon.org->settings-schema.json->file- select->description
en: Choose a file
la: Plicam elige

en: Public FTP
la: FTP publicum

en: FTP (with login)
la: FTP (cum comprobatio)

en: Windows share
la: Opes communicatae Windows

en: Secure WebDAV (HTTPS)
la: Securum WebDAV (HTTPS)

en: Server Details
la: Singula Utentis

en: User Details
la: Singula Utentis

en: Please verify your user details.
la: Singula tui utentis inspice, quaeso.

en: File conflict
la: Conflictio plicarum

en: Merge folder "%s"?
la: Directorium "%s" miscetur?

en: %'d second | %'d seconds
la[0]: %'d secundum
la[1]: %'d secunda

en: %'d minute | %'d minutes
la[0]: %'d minutum
la[1]: %'d minuta

en: %'d hour | %'d hours
la[0]: %'d hora
la[1]: %'d horae

en: approximately %'d hour | approximately %'d hours
la[0]: fere %'d hora
la[1]: fere %'d horae

en: Error while deleting.
la: Error delendo.

en: _Skip files
la: _Neglege plicas

en: Deleting Files
la: Plicae Delentur

en: Error while copying.
la: Error duplicando.

en: Error while moving.
la: Error movendo.

note: the run_warning() frees all strings passed in automatically
en: You cannot move a folder into itself.
la: Directorium in se ipsum moveri non potest.

en: You cannot copy a folder into itself.
la: Directorium in se ipsum duplicari non potest.

en: The destination folder is inside the source folder.
la: Directorium destinationis est intra directorium originis.

note: the run_warning() frees all strings passed in automatically
en: You cannot move a file over itself.
la: Plica supra se ipsam moveri non potest.

en: You cannot copy a file over itself.
la: Plica supra se ipsam duplicari non potest.

en: Copying Files
la: Plicae Duplicantur

en: Moving Files
la: Plicae Moventur

en: Preparing
la: Paratur

en: S_kip All
la: _Omnes Neglege

en: _Merge
la: _Misce

en: Merge _All
la: _Omnes Misce

en: Copy _Anyway
la: _Utique Duplica

en: Empty _Trash
la: Purgamenta _Amove

en: Are you sure you want to permanently delete the %'d selected item? | Are you sure you want to permanently delete the %'d selected items?
la[0]: Omnino %'d res selectam delere visne?
la[1]: Omnino %'d res selectas delere visne?

en: %'d file left to delete | %'d files left to delete
la[0]: %'d plica delenda reliqua
la[1]: %'d plicae delendae reliquae

en: Deleting files
la: Plicae delentur

en: Moving files to trash
la: Plicae ad purgamenta moventur

en: %'d file left to trash | %'d files left to trash
la[0]: %'d plica ad purgamenta reliqua
la[1]: %'d plicae ad purgamenta reliquae

en: 
    
    Browse the file system with the file manager
la: 
    
    Systema plicarum per administratorem plicarum naviga

en: --quit cannot be used with URIs.
la: --quit cum URI uti noli.

note: name, stock id, label
en: New _Window
la: Nova _Fenestra

en: Permissions
la: Permissiones

en: Created:
la: Dies Ortus:

en: Modified:
la: Dies Mutationis:

en: Group:
la: Circulus:

note: name, stock id label, accelerator
en: Open in New _Tab
la: In Novam _Tabulam Aperi

en: Browse the contents of the network
la: In rete naviga

en: Share
la: Communica

en: %d of %d
la: %d ex %d

en: China
la: Sinae

en: France
la: Francia

en: Germany
la: Germania

en: Spain
la: Hispania

note: Add some common regions
en: United States
la: Civitates Foederatae Americae

en: Peers
la: Socii

en: Encryption
la: Encryptare

en: _Disconnect
la: _Solve

en: Client
la: Emptor

en: _Up
la: _Sursum

en: Upload Speed:
la: Velocitas dandi:

en: Download Speed:
la: Velocitas arcessendi:

note: systray@cinnamon.org->metadata.json->name
en: System Tray
la: Lanx Systematis

en: Connections
la: Coniunctiones

en: minutes
la: minuta

en: Mixed
la: Mixtus

en: Comment:
la: Nota:

en: No Info
la: Nullae Informationes

en: Album Artist:
la: Artifex Albi:

en: Genre:
la: Genus:

en: Track #:
la: Tractus #:

en: Length:
la: Longitudo:

en: Bitrate:
la: Bit ratio:

en: Sample Rate:
la: Ratio Speciminum:

en: Encoded by:
la: Compressum a:

en: Nemo Compare
la: Comparatio Neminis

en: Normal Diff
la: Diff Solitum

en: Three-Way Diff
la: Diff Triplex

en: N-Way Diff
la: N-Viae Diff

en: Compare to:
la: Compara cum:

en: Compare to the file previously selected
la: Compara cum plicis antea electis

en: Compare Later
la: Postea Compara

en: Remember file for later comparison
la: Plicas memento ad postea comparandas

en: Compare
la: Compara

en: Compare selected files
la: Plicas electas compara

en: Danger
la: Periculum

en: Important
la: Capitalis

en: Marketing
la: Mercatura

en: Money
la: Pecunia

en: Package
la: Fasciculus

en: People
la: Homines

en: Plan
la: Propositum

en: Presentation
la: Repraesentatio

en: Sales
la: Mercationes

en: Urgent
la: Urgens

en: Extract Here
la: Hic Extrahe

en: Extract the selected archive to the current position
la: Tabularium electum in hoc loco extrahe

en: Extract To...
la: Extrahe In ...

en: Extract the selected archive
la: Tabularium electum extrahe

en: Compress...
la: Comprime ...

en: Create a compressed archive with the selected objects
la: Tabularium compressum cum rebus electis crea

en: Save Digests
la: Digesta Serva

en: A GTK+ utility for computing message digests or checksums.
la: GTK+ instrumentum ad digesta aut summam probationis nuntiorum computandum.

en: Select Files
la: Plicas elige

en: Failed to read "%s"
la: "%s" legi non potest

en: Failed to read "%s":
    %s
la: "%s" legi non potest:
    %s

en: Not a regular file
la: Plica non ordinaria

en: Unknown error
la: Error incognitum

en: Failed to add "%s":
    %s
la: "%s" addi non potest:
    %s

en: %s of %s - 1 minute left (%s/sec)
la: %s ex %s - I minutum reliquum (%s/sec)

en: %s of %s - %u minutes left (%s/sec)
la: %s ex %s - %u minuta reliqua (%s/sec)

en: %s of %s - 1 second left (%s/sec)
la: %s ex %s - I secundum reliquum (%s/sec)

en: %s of %s - %u seconds left (%s/sec)
la: %s ex %s - %u secunda reliqua (%s/sec)

en: Check against the specified digest or checksum
la: Compara cum digesta aut summa probationis electa

en: DIGEST
la: DIGESTA

en: Read program data from the specified directory
la: Programmatis data ex directorio electo lege

en: Hash the specified text
la: Hash ex litteris electis computa

en: TEXT
la: SCRIPTA

en: Show version information
la: Informationes de versione ostende

en: [FILE|URI...]
la: [PLICA|URI...]

en: Digests
la: Digesta

en: _Resize Images...
la: Imagines _Reforma ...

en: Resize each selected image
la: Omnes imagines electas reforma

en: Ro_tate Images...
la: Imagines _Rota ...

en: Rotate each selected image
la: Omnes imagines electas rota

en: Resizing image: %d of %d
la: Imagines reformantur: %d ex %d

en: <i>Resizing "%s"</i>
la: <i>"%s" reformatur</i>

en: Please enter a valid filename suffix!
la: Validum suffixum scribe, quaeso!

en: Rotating image: %d of %d
la: Imaginem reformatur: %d ex %d

en: <i>Rotating "%s"</i>
la: <i>"%s" rotatur</i>

en: Resize Images
la: Imagines Reforma

en: <b>Image Size</b>
la: <b>Amplitudo Imaginis</b>

en: Select a size:
la: Amplitudinem elige:

en: 16x16
la: XVI x XVI

en: 32x32
la: XXXII x XXXII

en: 48x48
la: XLVIII x XLVIII

en: 96x96
la: XCVI x XCVI

en: 128x128
la: CXXVIII x CXXVIII

en: 640x480
la: DCXL x CDLXXX

en: 800x600
la: DCCC x DC

en: 1024x768
la: MXXIV x DCCLXVIII

en: 1280x960
la: MCCLXXX x CMLX

en: Custom size:
la: Ad hoc amplitudo:

en: <b>Filename</b>
la: <b>Nomen plicae</b>

en: Append
la: Appone

en: .resized
la: .reformata

en: Resize in place
la: In loco reforma

en: Rotate Images
la: Imagines Rota

en: <b>Image Rotation</b>
la: <b>Imaginis Rotatio</b>

en: Select an angle:
la: Angulum elige:

en: Custom angle:
la: Ad hox angulus:

en: degrees clockwise
la: gradus dextrorsum

en: .rotated
la: .rotata

en: Rotate in place
la: In loco rota

en: _Rotate
la: _Rota

en: Artist
la: Artifex

en: Genre
la: Genus

en: Bitrate
la: Bit ratio

en: Pages
la: Paginae

en: Sample Rate
la: Ratio Speciminum

en: EXIF Date
la: EXIF Dies

en: EXIF Image Size
la: EXIF Mensura Imaginis

en: EXIF Rating
la: EXIF Aestimatio

en: Image Size
la: Mensura Imaginis

en: Nemo Pastebin
la: Pastebin Neminis

en: Open the browser
la: Navigatorem pelle

en: Show a notification
la: Notificationem ostende

en: Empty Folder
la: Directorium Vacuum

en: <span size="larger">The selected "%s" is invalid encoding.</span>
    <span size="larger">Please choose another one.</span>
la: <span size="larger">"%s" electum non comprobatum est encoding.</span>
    <span size="larger">Ceterum elige, quaeso.</span>

en: <span size="larger" weight="bold">There was an error renaming the file to "%s"</span>
la: <span size="larger" weight="bold">Error evenit cum nomine plicae ad "%s" mutando</span>

en: <span size="larger" weight="bold">A file named "%s" already exists.</span>
la: <span size="larger" weight="bold">Plica nomine "%s" iam est.</span>

en: If you want to rename the selected file, please move or rename "%s" first.
la: Si nomen plicae mutare vis, primo "%s" move aut muta, quaeso.

en: Repair filename ...
la: Nomen plicae repara ...

en: Repair filename
la: Nomen plicae repara

en: Re_name as "%s"
la: _Nomen in "%s" muta

en: Rename as "%s".
la: Nomen in "%s" muta.

en: Select a filename
la: Nomen plicae elige

en: Select a filename from sub menu items.
la: Nomen plicae e sub-indice elige.

en: Arabic - CP1256
la: Lingua Arabica - CP1256

en: Baltic - CP1257
la: Lingua Baltica - CP1257

en: Central European latin - CP1250
la: Latinus Mediae Europae - CP1250

en: Chinese simplified - CP936
la: Lingua Sinica contracta - CP936

en: Chinese traditional - CP950
la: Lingua Sinica tradita - CP950

en: Cyrillic - CP1251
la: Cyrillicum - CP1251

en: Greek - CP1253
la: Lingua Graeca - CP1253

en: Hebrew - CP1255
la: Lingua Hebraea - CP1255

en: Japanese - CP932
la: Lingua Iaponica - CP932

en: Korean - CP949
la: Lingua Coreana - CP949

en: Thai - CP874
la: Lingua Thailandica - CP874

en: Turkish - CP1254
la: Lingua Turcica - CP1254

en: Vietnamese - CP1258
la: Lingua Vietnamita - CP1258

en: Western European latin - CP1252
la: Latinus Europae Occidentalis - CP1252

en: Other ...
la: Alia ...

en: As is
la: Sicut est

en: Select _encoding:
la: Encoding_elige:

en: file...
la: plica ...

en: Self-extracting zip (.exe)
la: Per se extrahens zip (.exe)

en: Tar uncompressed (.tar)
la: Tar non compressum (.tar)

en: Tar compressed with bzip (.tar.bz)
la: Tar a bzip compressum (.tar.bz)

en: Tar compressed with bzip2 (.tar.bz2)
la: Tar a bzip2 compressum (.tar.bz2)

en: Tar compressed with gzip (.tar.gz)
la: Tar a gzip compressum (.tar.gz)

en: Tar compressed with lzop (.tar.lzo)
la: Tar a lzop compressum (.tar.lzo)

en: Tar compressed with compress (.tar.Z)
la: Tar a compress compressum (.tar.Z)

en: Couldn't list files
la: Plicae ostentari non possunt

en: Encrypt...
la: Crypta ...

en: Encrypt (and optionally sign) the selected file | Encrypt the selected files
la[0]: Plicam electam crypta (et signa si vis)
la[1]: Plicas electas crypta

en: Sign
la: Signa

en: Sign the selected file | Sign the selected files
la[0]: Plicam selectam signa
la[1]: Plicas selectas signa

en: Share this _folder
la: Hoc _directorium communica

en: Keyboard shortcut
la: Claves ardentes

en: Basic
la: Simplex

en: Paste Filenames
la: Nomina Plicarum Include

note: (itstool) path: mime-type/_comment
en: Saved search
la: Quaestiones servatae

note: (itstool) path: mime-type/_comment
en: Nemo action definition
la: Actiones Neminis fini

en: No actions found
la: Nulla actio inventa

en: Nemo could not create the required folder "%s".
la: Nemo directorium quaesitum "%s" creare non potuit.

en: Before running Nemo, please create the following folder, or set permissions such that Nemo can create it.
la: Ante Neminem pulsum, haec directoria crea quaeso, aut permissiones muta ad illa a Nemine creanda.

en: Error starting autorun program: %s
la: Error programmate automatice pellendo: %s

en: Cannot find the autorun program
la: Programma automatice pelliturum non invenitur

en: <big><b>Error autorunning software</b></big>
la: <big><b>Error software pellendo automatice</b></big>

en: <big><b>This medium contains software intended to be automatically started. Would you like to run it?</b></big>
la: <big><b>Hoc medium programma automatice pellendum continet. Pellere visne?</b></big>

en: The software will run directly from the medium "%s". You should never run software that you don't trust.
    
    If in doubt, press Cancel.
la: Programma ex medio "%s" statim pellendum est. Noli software pellere quo non confidas.
    
    In dubio, Relinque preme.

en: _Customize
la: _Configura

en: Adjust the desktop layout for this monitor
la: Structuram scriptorii huic monitorio accomoda

en: No bookmarks defined
la: Nulla signacula servata

en: Disable all
la: Omnia veta

en: Enable all
la: Omnia iube

en: Connecting...
la: Conectitur ...

en: Can't load the supported server method list.
    Please check your gvfs installation.
la: Index methodorum moderatro toleratorum legi non potest.
    Institutionem gvfs tuam inspice, quaeso.

en: The folder "%s" cannot be opened on "%s".
la: Directorium "%s" aperiri apud "%s" non potest.

en: The server at "%s" cannot be found.
la: Moderatrum apud "%s" inveniri non potest.

en: Try Again
la: Retenta

note: first row: server entry + port spinbutton
en: _Server:
la: _Serviens:

note: port
en: _Port:
la: _Portus:

note: third row: share entry
en: Sh_are:
la: _Opes Communicatae:

note: fourth row: folder entry
en: _Folder:
la: _Directorium:

note: first row: domain entry
en: _Domain name:
la: Nomen _dominii:

note: second row: username entry
en: _User name:
la: _Nomen utentis:

note: third row: password entry
en: Pass_word:
la: _Tessera:

note: fourth row: remember checkbox
en: _Remember this password
la: Hanc tesseram _memento

en: Operation cancelled
la: Actio interrupta

en: Print but do not open the URI
la: Imprime sed URI aperire noli

en: Show the version of the program.
la: Versionem programmatis ostende.

en: Quit Nemo Desktop.
la: Neminis Scriptorium Relinque.

en: 
    
    Manage the desktop with the file manager
la: 
    
    Scriptorium administratore plicarum administra

note: name, stock id label, accelerator
en: E_mpty Trash
la: Purgamenta _amove

note: name, stock id label, accelerator
en: Auto-arrange
la: Auto-ordina

note: name, stock id label, accelerator
en: Reverse sort
la: Contrarie digere

en: _Vertical
la: _Directum

en: _Horizontal
la: _Ad libellam

note: name, stock id, label
en: _Icon Size
la: Amplitudo _Iconum

note: tooltip
en: Delete all items in the Trash
la: Omnia in purgamentis dele

en: The desktop view encountered an error.
la: Expositio scriptorii errorem cepit.

en: The desktop view encountered an error while starting up.
la: Expositio scriptorii pulsa errorem cepit.

note: name, stock id label, accelerator
en: Restore Icons' Original Si_zes
la: _Restitue Amplitudines Ingenitas Iconum

en: Restore Icon's Original Si_ze
la: _Restitue Amplitudinem Ingenitam Iconis

note: name, stock id label, accelerator
en: Resize Icon...
la: Iconem Reforma ...

note: tooltip
en: Make the selected icon resizable
la: Iconem electam reformabilem fac

note: tooltip
en: Restore each selected icon to its original size
la: Omnes icones electas ad amplitudinem ingenitam restitue

en: Current Monitor Layout (%s - %dx%d)
la: Structura Huius Monitorii (%s - %dx%d)

en: Current Monitor Layout (%dx%d)
la: Structura Huius Monitorii (%dx%d)

en: Current Monitor Preferences
la: Praepositiones Huius Monitorii

en: Show global desktop settings
la: Configurationem communem scriptorii ostende

en: You do not have the permissions necessary to view the contents of "%s".
la: Permissiones videndi intra "%s" non habes.

en: "%s" could not be found. Perhaps it has recently been deleted.
la: "%s" inveni non potest. Fortasse nuper deletum est.

en: Sorry, could not display all the contents of "%s": %s
la: Heu, non omnia quae in "%s" sunt ostendi possunt: %s

en: The folder contents could not be displayed.
la: Quae sint in directorio ostendi non potest.

en: You do not have the permissions necessary to change the group of "%s".
la: Permissiones circulum pro "%s" mutandi non habes.

note: fall through
en: Sorry, could not change the group of "%s": %s
la: Heu, circulus pro "%s" mutari non potest: %s

en: The group could not be changed.
la: Circulus mutari non potest.

en: Sorry, could not change the owner of "%s": %s
la: Heu, possessor pro "%s" mutari non potest: %s

en: The owner could not be changed.
la: Possessor mutari non potest.

en: Sorry, could not change the permissions of "%s": %s
la: Heu, permissiones pro "%s" mutari non possunt: %s

en: The permissions could not be changed.
la: Permissiones mutari non possunt.

en: The name "%s" is already used in this folder. Please use a different name.
la: Nomen "%s" iam est in hoc directorio. Nomen diversum elige, quaeso.

en: There is no "%s" in this folder. Perhaps it was just moved or deleted?
la: In hoc directorio "%s" non est. Fortasse motum aut deletum est?

en: You do not have the permissions necessary to rename "%s".
la: Permissiones nomen "%s" mutandi non habes.

en: The name "%s" is not valid because it contains the character "/". Please use a different name.
la: Nomen "%s" non est validum quia litteram "/" continet. Nomen diversum elige, quaeso.

en: The name "%s" is not valid. Please use a different name.
la: Nomen "%s" non validum. Nomen diversum elige, quaeso.

en: The name "%s" is too long. Please use a different name.
la: Nomen "%s" longius. Nomen diversum elige, quaeso.

note: fall through
en: Sorry, could not rename "%s" to "%s": %s
la: Heu, nomen e "%s" ad "%s" mutari non potest: %s

en: The item could not be renamed.
la: Nomen rei mutari non potuit.

en: Renaming "%s" to "%s".
la: Nomen e "%s" ad "%s" mutatur.

en: No extensions found
la: Appendices non inveniuntur

en: no information available
la: nullae informationes paratae

en: Configure
la: Configuratio

en: Extensions changed.  Restart required.
la: Appendices mutatae.  Iterum accendere necesse est.

en: by _Name
la: e Nomine

en: Keep icons sorted by name in rows
la: Icones e nomine digestae in linea tenentur

en: by _Size
la: e _Mensura

en: Keep icons sorted by size in rows
la: Icones e mensura digestae in linea tenentur

en: by _Type
la: e _Genere

en: Keep icons sorted by type in rows
la: Icones e genere digestae in linea tenentur

en: by _Detailed Type
la: e Genere _Accurato

en: Keep icons sorted by detailed type in rows
la: Icones e genere accurato linea tenentur

en: by Modification _Date
la: e _Die Mutationis

en: Keep icons sorted by modification date in rows
la: Icones e die mutationis digestae in linea tenentur

en: by T_rash Time
la: e Die _Obliterationis

en: Keep icons sorted by trash time in rows
la: Icones e die obliterationis in linea tenentur

en: _Organize Desktop by Name
la: Scriptorium Nominibus _Ordina

note: name, stock id, label
en: Arran_ge Items
la: Res _Ordina

note: name, stock id label, accelerator
en: _Organize by Name
la: Nominibus _Ordina

en: By _Name
la: E _Nomine

en: By _Size
la: E _Mensura

en: By _Type
la: E _Genere

en: By _Detailed Type
la: E Genere _Accurato

en: By Modification _Date
la: E _Die Mutationis

en: By T_rash Time
la: E Die _Obliterationis

note: translators: this is used in the view selection dropdown * of navigation windows and in the preferences dialog
en: Icon View
la: Expositio cum Iconibus

note: translators: this is used in the view menu
en: _Icons
la: _Icones

en: The icon view encountered an error.
la: Expositio cum iconibus errorem cepit.

en: Display this location with the icon view.
la: Hunc locum per expositionem cum iconibus ostende.

note: translators: this is used in the view selection dropdown * of navigation windows and in the preferences dialog
en: Compact View
la: Expositio Simplex

note: translators: this is used in the view menu
en: _Compact
la: _Simplex

en: The compact view encountered an error.
la: Expositio simplex errorem cepit.

en: Display this location with the compact view.
la: Hunc locum per expositionem simplicem ostende.

en: Image Type
la: Genus Imaginis

en: Created On
la: Dies Ortus

en: Created By
la: Creatum A

en: Disclaimer
la: Esclusio Culpae

en: Camera Brand
la: Machinae Photographicae Signum

en: Camera Model
la: Machinae Photographicae Specimen

note: Choose which date to show in order of relevance
en: Date Taken
la: Dies Captationis

en: Date Digitized
la: Dies Scansionis

en: Exposure Time
la: Tempus Expositionis

en: Aperture Value
la: Amplitudo Orificii

en: ISO Speed Rating
la: ISO Ratio Celeritatis

en: Flash Fired
la: Flash Eventum

en: Metering Mode
la: Modus Mensurationis

en: Exposure Program
la: Programma Expositionis

en: Focal Length
la: Longitudo Focalis

en: Keywords
la: Verba-claves

en: Rating
la: Aestimatio

en: Failed to load image information
la: Informationes imaginis legi non possunt

en: Actions: Action files can be added to this folder and will appear in the menu.
la: Actiones: plicae actionum ad hunc indicem addi possunt et in indice ostendentur.

en: More info
la: Descritiones additiciae

en: View a sample action file with documentation
la: Exemplum plicae actionis cum documentis vide

en: Scripts: All executable files in this folder will appear in the Scripts menu.
la: Scripta: omnes plicae exsequibiles in hoc directorio in Sciptorum indice ostendentur.

en: Use Default
la: Praedesignata Utere

note: translators: this is used in the view menu
en: _List
la: _Index

en: The list view encountered an error.
la: Expositio cum indice errorem cepit.

en: The list view encountered an error while starting up.
la: Expositio cum indice pulsa errorem cepit.

en: Display this location with the list view.
la: Hunc locum per expositionem cum indice ostende.

en: --check cannot be used with other options.
la: --check cum aliis optionibus uti noli.

en: --geometry cannot be used with more than one URI.
la: --geometry cum pluribus URI uti noli.

en: Only create windows for explicitly specified URIs.
la: Fenestras pro URI electis modo crea.

en: Ignored argument - left for compatibility only.
la: Parametrum inutile - relictum congruentiae causa modo.

en: Open URIs in tabs.
la: In lingulas URI aperi.

en: Quit Nemo.
la: Neminem Relinque.

en: [URI...]
la: [URI ...]

en: Nemo's main menu is now hidden
la: Neminis index primus iam occultus est

en: Don't show this message again.
la: Hoc nuntium rursum ostendere noli.

en: The Link "%s" is Broken.
la: Ligamen "%s" Scissum Est.

note: name, stock id label, accelerator
en: Mo_ve to Trash
la: Ad Purgamenta _Move

en: "%s" is an executable text file.
la: "%s" est exsequibiles plica litterarum.

en: Run in _Terminal
la: In _Terminale Pelle

en: _Display
la: _Ostende

en: Are you sure you want to open all files?
la: Omnes plicas aperire visne?

en: This will open %d separate tab. | This will open %d separate tabs.
la[0]: Hic %d lingulam aperiet.
la[1]: Hic %d lingulas disiuntas aperiet.

en: Unknown file type
la: Genus plicae incognitum

en: Make executable and run
la: Exsequibilis fac et postea pelle

en: Choose a program
la: Programma elige

en: _Launch Anyway
la: _Utique Pelle

en: Unable to start location
la: Locus pelli non potest

en: Opening "%s".
la: "%s" aperitur.

en: Opening %d item. | Opening %d items.
la[0]: %d res aperitur.
la[1]: %d res aperiuntur.

en: Free space: %s
la: Area libera: %s

en: My Computer
la: Computator Meus

en: Open your personal folder
    %s
la: Directorium privatum tuum aperi
    %s

en: Favorite files
la: Plicae praepositae

en: Mount and open %s (%s)
la: %s (%s) colliga et aperi

en: Mount and open %s
la: %s colliga et aperi

note: start() for type G_DRIVE_START_STOP_TYPE_SHUTDOWN is normally not used
en: _Power On
la: _Accende

en: _Connect Drive
la: _Discum Conecte

en: _Disconnect Drive
la: Discum _Solve

note: stop() for type G_DRIVE_START_STOP_TYPE_PASSWORD is normally not used
en: _Unlock Drive
la: Discum _Reclude

en: _Lock Drive
la: Discum _Occlude

note: name, stock id label, accelerator
en: _Mount
la: _Colliga

note: #-#-#-#-#  21 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Eject
la: _Expelle

en: Eject
la: Expelle

en: All file operations have been successfully completed
la: Omnes operationes bene perfectae

en: %s Properties
la: %s Proprietates

en: Cancel Group Change?
la: Mutationem Circuli Interrumpere Visne?

en: Cancel Owner Change?
la: Mutationem Possessoris Interrumpere Visne?

en: nothing
la: nihil

en: unreadable
la: legi non potest

en: (some contents unreadable)
la: (sarcinae ullae legi non possunt)

note: Also set the title field here, with a trailing carriage return & * space if the value field has two lines. This is a hack to get the * "Contents:" title to line up with the first line of the * 2-line value. Maybe there's a better way to do this, but I * couldn't think of one.
en: Contents:
la: Sarcinae:

note: Translators: "used" refers to the capacity of the filesystem
en: used
la: occupatae

note: Translators: "free" refers to the capacity of the filesystem
en: free
la: liberae

en: Total capacity:
la: Tota capacitas:

en: Filesystem type:
la: Genus systematis plicarum:

en: Link target:
la: Destinatio ligaminis:

en: Accessed:
la: Die Aditus:

en: Free space:
la: Area libera:

en: _Read
la: _Lege

en: _Write
la: _Scribe

en: E_xecute
la: _Exsequere

note: translators: this gets concatenated to "no read", * "no access", etc. (see following strings)
en: no
la: nihil

en: read
la: legere

en: create/delete
la: creare/delere

en: write
la: scribere

en: Access:
la: Aditus:

en: Folder access:
la: Aditus directorii:

en: File access:
la: Aditus plicae:

en: List files only
la: Plicas modo numera

en: Create and delete files
la: Plicas crea et dele

en: Read-only
la: Legere-modo

en: Read and write
la: Legere atque scribere

en: Special flags:
la: Vexilla praecipua:

en: Set _user ID
la: ID _utentis elige

en: Set gro_up ID
la: ID _circuli elige

en: _Sticky
la: _Viscosus

en: _Owner:
la: _Possessor:

en: _Group:
la: _Circulus:

en: Allow _executing file as program
la: Plicam sicut programma _pellere permitte

en: Folder Permissions:
la: Permissiones Directorii:

en: File Permissions:
la: Permissiones Plicae:

en: Text view:
la: Expositio litteris:

en: You are not the owner, so you cannot change these permissions.
la: Has permissiones mutare non potes si possessor non es.

en: SELinux context:
la: SELinux Contextus:

en: Open With
la: Pellitur Ab

en: Show Places
la: Locos Ostende

en: Show Treeview
la: Expositionem Arboream Ostende

en: Hide the Sidebar (F9)
la: Tabulam Lateralem Cela (F9)

en: Show the Sidebar (F9)
la: Tabulam Lateralem Ostende (F9)

note: We make accelerator "" instead of null here to not inherit the stock accelerator for paste name, stock id label, accelerator
en: _Paste Into Folder
la: In Directorium _Include

en: Examples:
la: Exempla:

en: Redo last undone action
la: Novissimam actionem regressam refice

en: "%s" selected
la: "%s" electa

en: %'d folder selected | %'d folders selected
la[0]: %'d directorium electum
la[1]: %'d directoria electa

en: %'d item selected | %'d items selected
la[0]: %'d res electa
la[1]: %'d res electae

en: %'u item | %'u items
la[0]: %'u res
la[1]: %'u res

en: %s, Free space: %s
la: %s, Area libera: %s

en: Open With %s
la: Per %s Aperi

en: Unable to unmount location
la: Locus solvi non potest

en: Unable to eject location
la: Locus expelli non potest

en: Unable to stop drive
la: Discus supprimi non potest

en: Connect to Server %s
la: Ad Moderatrum %s Conecte

en: _Connect
la: _Conecte

en: Link _name:
la: _Nomen ligaminis:

note: name, stock id, label
en: Create New _Document
la: Novum _Documentum Crea

note: name, stock id, label
en: Open Wit_h
la: Aperi _Per

note: name, stock id translators: this is used to indicate that a document doesn't contain anything label, accelerator
en: _Empty Document
la: Documentum _Vacuum

note: name, stock id label, accelerator
en: Open in Terminal
la: In Terminale Aperi

note: tooltip
en: Open terminal in the selected folder
la: In directorio electo terminale aperi

note: name, stock id label, accelerator
en: Open as Root
la: Pro Root aperi

note: name, stock id label, accelerator
en: Other _Application...
la: Ceterae _Applicationes ...

note: name, stock id, label
en: M_ove to
la: _Move ad

note: tooltip
en: Select all items in this window
la: Omnia in hac fenestra elige

note: name, stock id label, accelerator
en: _Invert Selection
la: _Inverte Selectionem

note: tooltip
en: Select all and only the items that are not currently selected
la: Omnia non electa elige

note: name, stock id label, accelerator
en: D_uplicate
la: _Duplica

note: tooltip
en: Duplicate each selected item
la: Omnia electa duplica

note: name, stock id label, accelerator
en: Ma_ke Link | Ma_ke Links
la[0]: _Ligamen crea
la[1]: _Ligamena crea

note: * multiview-TODO: decide whether "Reset to Defaults" should * be window-wide, and not just view-wide. * Since this also resets the "Show hidden files" mode, * it is a mixture of both ATM. name, stock id label, accelerator
en: Reset View to _Defaults
la: Ad _Praedesignata Expositionem Reverte

note: name, stock id label, accelerator
en: Connect To This Server
la: Ad Hoc Moderatrum Conecte

note: tooltip
en: Mount the selected volume
la: Volumen electum colliga

note: tooltip
en: Unmount the selected volume
la: Volumen electum solve

note: tooltip
en: Eject the selected volume
la: Volumen electum expelle

note: tooltip
en: Start the selected volume
la: Volumen electum reproduce

note: tooltip
en: Stop the selected volume
la: Volumen electum supprime

note: tooltip
en: Detect media in the selected drive
la: Media in disco electo inveni

note: tooltip
en: Mount the volume associated with the open folder
la: Volumen cum directorio aperto sociatum colliga

note: tooltip
en: Unmount the volume associated with the open folder
la: Volumen cum directorio aperto sociatum solve

note: tooltip
en: Eject the volume associated with the open folder
la: Volumen cum directorio aperto sociatum expelle

note: tooltip
en: Start the volume associated with the open folder
la: Volumen cum directorio aperto sociatum reproduce

note: tooltip
en: Stop the volume associated with the open folder
la: Volumen cum directorio aperto sociatum supprime

note: name, stock id label, accelerator
en: Open File and Close window
la: Plicam Aperi et Fenestram Claude

note: tooltip
en: Open this folder in a navigation window
la: Hoc directorium in fenestra navigationis aperi

note: tooltip
en: Open this folder in a new tab
la: Hoc directorium in nova tabula aperi

note: tooltip
en: Move this folder to the Trash
la: Ad Purgamenta hoc directorium move

note: tooltip
en: Delete this folder, without moving to the Trash
la: Hoc directorium dele, neque ad Purgamena move

note: tooltip
en: Mount the volume associated with this folder
la: Volumen cum hoc directorio sociatum colliga

note: tooltip
en: Unmount the volume associated with this folder
la: Volumen cum hoc directorio sociatum solve

note: tooltip
en: Eject the volume associated with this folder
la: Volumen cum hoc directorio sociatum expelle

note: tooltip
en: Start the volume associated with this folder
la: Volumen cum hoc directorio sociatum reproduce

note: tooltip
en: Stop the volume associated with this folder
la: Volumen cum hoc directorio sociatum supprime

note: tooltip
en: View or modify the properties of this folder
la: Proprietatas huius directorii ostende aut muta

note: name, stock id, label name, stock id label, accelerator
en: _Home
la: _Domus

en: Copy the current selection to the home folder
la: Selectionem duplica in directorium domus

en: Move the current selection to the home folder
la: Selectionem move in directorium domus

en: Add the selected file to your favorites
la: Plicas electas ad praeposita adde

en: Remove the selected file from your favorites
la: Plicas electas e praepositis remove

en: Run scripts
la: Scripta Pelle

note: Create a script action here specially because its tooltip is dynamic
en: _Scripts
la: _Scripta

en: Move the open folder out of the trash to "%s"
la: E purgamentis ad "%s" directorium apertum move

en: Move the selected folder out of the trash to "%s" | Move the selected folders out of the trash to "%s"
la[0]: E purgamentis ad "%s" directorium electum move
la[1]: E purgamentis ad "%s" directoria electa move

en: Move the selected folder out of the trash | Move the selected folders out of the trash
la[0]: E purgamentis directorium electum move
la[1]: E purgamentis directoria electa move

en: Move the selected file out of the trash to "%s" | Move the selected files out of the trash to "%s"
la[0]: E purgamentis ad "%s" plicam electam move
la[1]: E purgamentis ad "%s" plicas electas move

en: Move the selected file out of the trash | Move the selected files out of the trash
la[0]: Plicam electam e purgamentis move
la[1]: Plicas electas e purgamentis move

en: Move the selected item out of the trash to "%s" | Move the selected items out of the trash to "%s"
la[0]: E purgamentis ad "%s" rem electam move
la[1]: E purgamentis ad "%s" res electas move

en: Move the selected item out of the trash | Move the selected items out of the trash
la[0]: E purgamentis rem electam move
la[1]: E purgamentis res electas move

en: Start the selected drive
la: Discum electum reproduce

en: Connect to the selected drive
la: Discum electum conecte

en: _Start Multi-disk Drive
la: Discum Multiplum _Reproduce

en: Start the selected multi-disk drive
la: Discum multiplum electum reproduce

en: U_nlock Drive
la: Discum _Reclude

en: Unlock the selected drive
la: Discum electum reclude

en: Stop the selected drive
la: Discum electum supprime

en: Safely remove the selected drive
la: Tute discum electum remove

en: Disconnect the selected drive
la: Discum electum solve

en: _Stop Multi-disk Drive
la: Discum Multiplum _Supprime

en: Stop the selected multi-disk drive
la: Discum multiplum electum supprime

en: Lock the selected drive
la: Discum electum occlude

en: Start the drive associated with the open folder
la: Discum cum directorio aperto sociatum reproduce

en: Connect to the drive associated with the open folder
la: Discum cum directorio aperto sociatum conecte

en: Start the multi-disk drive associated with the open folder
la: Discum multiplum cum directorio aperto sociatum reproduce

en: Unlock the drive associated with the open folder
la: Discum cum directorio aperto sociatum reclude

en: _Stop the drive associated with the open folder
la: Discum cum directorio aperto sociatum _supprime

en: Safely remove the drive associated with the open folder
la: Tute discum cum directorio aperto sociatum remove

en: Disconnect the drive associated with the open folder
la: Discum cum directorio aperto sociatum solve

en: Stop the multi-disk drive associated with the open folder
la: Discum multiplum cum directorio aperto sociatum supprime

en: Lock the drive associated with the open folder
la: Discum cum directorio aperto sociatum occlude

en: _Delete Permanently
la: Perpetuo _Dele

en: Move the open folder to the Trash
la: Directorium apertum ad Purgamenta move

en: _Open With %s
la: _Per %s Aperi

en: Open in %'d New _Window | Open in %'d New _Windows
la[0]: %'d In Novam _Fenestram Aperi
la[1]: %'d In Novam _Fenestram Aperi

en: Open in %'d New _Tab | Open in %'d New _Tabs
la[0]: %'d In Novam _Tabulam Aperi
la[1]: %'d In Novam _Tabulam Aperi

note: Note to localizers: convert file type string for file * (e.g. "folder", "plain text") to file type for symbolic link * to that kind of file (e.g. "link to folder"). appended to new link file
en: Link to %s
la: Ligamen ad %s

note: Translator: This is the filename used for when you dnd text to a directory
en: dropped text.txt
la: scriptum demissum.txt

note: Translator: This is the filename used for when you dnd raw * data to a directory, if the source didn't supply a name.
en: dropped data
la: data demissa

en: The location "%s" does not exist.
la: Locus "%s" non est.

en: %s - File Browser
la: %s - Navigator Plicarum

en: Could not display "%s".
la: "%s" ostendi non potest.

en: The location is not a folder.
la: Locus non est directorium.

en: Could not find "%s".
la: "%s" inveni non potest.

en: Nemo cannot handle "%s" locations.
la: Nemo locos "%s" non tolerat.

en: Nemo cannot handle this kind of location.
la: Nemo locum huis generis non tolerat.

en: Unable to mount the location.
la: Locus colligari non potest.

en: Access was denied.
la: Aditus negatus est.

note: tooltip
en: Close this folder
la: Hoc directorium claude

en: Edit Nemo preferences
la: Praepositiones Neminis muta

en: Undo the last text change
la: E novissima mutatione scripti regredere

note: name, stock id, label
en: Open _Parent
la: _Parentem Aperi

note: tooltip
en: Display Nemo help
la: Auxilium Nemine ostende

note: name, stock id label, accelerator
en: Connect to _Server...
la: Ad _Moderatrum Conecte ...

note: name, stock id label, accelerator
en: _Computer
la: _Computator

note: name, stock id label, accelerator
en: _Network
la: _Rete

note: name, stock id label, accelerator
en: T_emplates
la: _Paradigmata

note: tooltip
en: Open your personal templates folder
la: Directorium tuorum paradigmatu aperi

note: name, stock id label, accelerator
en: _Trash
la: _Purgamenta

note: tooltip
en: Open your personal trash folder
la: Directorium tuorum purgamentorum aperi

note: name, stock id, label
en: _Tabs
la: _Tabulae

en: Open another Nemo window for the displayed location
la: Novam fenestram Neminis pro loco ostenso aperi

note: name, stock id, label
en: New _Tab
la: _Nova Tabula

en: Open another tab for the displayed location
la: Novam tabulam pro loco ostenso aperi

note: name, stock id, label
en: Close _All Windows
la: Fenestras _omnes claude

en: Close all Navigation windows
la: Fenestras Navigationis omnes claude

note: name, stock id, label
en: Toggle _Location Entry
la: Aream Scriptilem _Loci Alterna

en: Switch between location entry and breadcrumbs
la: Aream scriptilem loci cum micis panis alterna

en: Add a bookmark for the current location to this menu
la: Signaculum adde pro hoc loco in hoc indice

en: Activate previous tab
la: Tabulam antecedentem iube

en: Activate next tab
la: Tabula sequentem iube

en: Move current tab to left
la: Hanc tabulam ad laevam move

en: Move current tab to right
la: Hanc tabulam ad dexteram move

en: Sidebar
la: Tabula Lateralis

note: name, stock id label, accelerator
en: Show _Hidden Files
la: Plicas _Occultas Ostende

note: tooltip
en: Toggle the display of hidden files in the current window
la: Plicas occultas in hac fenestra ostende

note: name, stock id label, accelerator
en: _Main Toolbar
la: Septum Instrumentorum _Praecipuum

note: tooltip
en: Change the visibility of this window's main toolbar
la: Visibilitatem septi instrumentorum praecipui muta

note: is_active name, stock id label, accelerator
en: _Show Sidebar
la: _Tabulam Lateralem Ostende

note: tooltip
en: Change the visibility of this window's side pane
la: Visibilitatem tabulae lateralis huius fenestrae muta

note: is_active name, stock id label, accelerator
en: St_atusbar
la: _Tabula Status

note: tooltip
en: Change the visibility of this window's statusbar
la: Visibilitatem tabulae status huius fenestrae muta

note: is_active name, stock id label, accelerator
en: M_enubar
la: _Tabula Indicis

note: tooltip
en: Change the default visibility of the menubar
la: Visibilitatem praedesignatam tabulae indicis muta

note: is_active name, stock id label, accelerator
en: _Search for Files...
la: _Plicas Quaere ...

note: is_active name, stock id label, accelerator
en: E_xtra Pane
la: Tabula _Additicia

note: tooltip
en: Open an extra folder view side-by-side
la: Expositionem addicitiam directorii modo latere appositam aperi

note: is_active name, stock id label, accelerator
en: Show _Thumbnails
la: _Miniaturas Ostende

note: tooltip
en: Toggle the display of thumbnails in the current directory
la: Miniaturas in hac fenestra ostende

en: Select Places as the default sidebar
la: Locos pro tabula laterale praedesignata elige

en: Select Tree as the default sidebar
la: Arborem pro tabula laterale praedesignata elige

en: Go to parent folder
la: I ad directorium parens

en: Go to home directory
la: I ad directorium domus

en: Go to Computer
la: I ad Computatorem

en: Toggle Location Entry
la: Aream scriptilem loci alterna

en: New folder
la: Novum directorium

en: Create a new folder
la: Novum directorium crea

en: Open a terminal in the active folder
la: Terminale in directorium actuosum aperi

en: Icons
la: Icones

en: Compact
la: Simplex

en: Show Thumbnails
la: Miniaturas Ostende

en: _Location
la: _Locus

en: _New Tab
la: _Nova Tabula

en: _Close Tab
la: Tabulam _Claude

en: These files are on an Audio CD.
la: Hae plicae in Audio CD sunt.

en: These files are on an Audio DVD.
la: Hae plicae in Audio DVD sunt.

en: These files are on a Video DVD.
la: Hae plicae in Video DVD sunt.

en: These files are on a Video CD.
la: Hae plicae in Video CD sunt.

en: These files are on a Super Video CD.
la: Hae plicae in Super Video CD sunt.

en: These files are on a Photo CD.
la: Hae plicae in Photo CD sunt.

en: These files are on a Picture CD.
la: Hae plicae in CD Imaginum sunt.

en: The media contains digital photos.
la: Media photographias digitales continet.

en: These files are on a digital audio player.
la: Hae plicae in reproductore digitale soni sunt.

en: The media contains software.
la: Media software continet.

en: Move Dow_n
la: _Deorsum Move

en: The size of the file.
la: Mensura plicae.

en: Detailed Type
la: Genus Accuratum

en: Modified - Time
la: Hora Mutationis

en: Date Created
la: Dies Ortus

en: Created - Time
la: Hora Ortus

en: Date Accessed
la: Die Aditus

en: The owner of the file.
la: Possessor plicae.

en: The group of the file.
la: Circulus plicae.

en: The permissions of the file.
la: Permissiones plicae.

en: Octal Permissions
la: Permissio Octalis

en: The permissions of the file, in octal notation.
la: Permissiones plicae, in transcriptione octale.

en: MIME Type
la: MIME Genus

en: The mime type of the file.
la: MIME genus plicae.

en: SELinux Context
la: SELinux Contextus

en: The SELinux security context of the file.
la: SELinux contextus plicae.

en: The location of the file.
la: Locus plicae.

en: Original Location
la: Locus Originis

en: on the desktop
la: in scriptorio

en: _Move Here
la: Huc _Move

en: _Copy Here
la: Huc _Duplica

en: _Link Here
la: Huc _Ligamen Crea

note: Translators: this is the word Yesterday followed by * a time in 24h format. i.e. "Yesterday 23:04"
en: Yesterday %H:%M
la: Heri %H:%M

en: %'u file | %'u files
la[0]: %'u plica
la[1]: %'u plicae

note: This means no contents at all were readable
en: ? items
la: ? res

note: This means no contents at all were readable
en: ? bytes
la: ? octeti

en: Spreadsheet
la: Charta computativa

en: Binary
la: Binaria

en: link (broken)
la: ligamen (scissum)

en: %s item | %s items
la[0]: %s res
la[1]: %s res

en: Contains: %s
la: Continet: %s

en: Accessed: %s
la: Adita: %s

en: Modified: %s
la: Mutata: %s

en: Created: %s
la: Creata: %s

en: Location: %s
la: Locus: %s

note: appended to new link file
en: Another link to %s
la: Alium ligamen ad %s

note: Localizers: * Feel free to leave out the st, nd, rd and th suffix or                codespell:ignore * make some or all of them match. localizers: tag used to detect the first copy of a file
en:  (copy)
la:  (duplum)

note: localizers: tag used to detect the second copy of a file
en:  (another copy)
la:  (alium duplum)

note: localizers: tag used to detect the x11th copy of a file localizers: tag used to detect the x12th copy of a file localizers: tag used to detect the x13th copy of a file localizers: tag used to detect the xxth copy of a file
en: th copy)
la: duplum)

note: localizers: tag used to detect the x1st copy of a file
en: st copy)
la: duplum)

note: localizers: tag used to detect the x2nd copy of a file
en: nd copy)
la: duplum)

note: localizers: tag used to detect the x3rd copy of a file
en: rd copy)
la: duplum)

note: localizers: appended to first file copy
en: %s (copy)%s
la: %s (duplum)%s

note: localizers: appended to second file copy
en: %s (another copy)%s
la: %s (alium duplum)%s

note: localizers: appended to x11th file copy localizers: appended to x12th file copy localizers: appended to x13th file copy localizers: appended to xxth file copy
en: %s (%'dth copy)%s
la: %s (%'d duplum)%s

note: localizers: if in your language there's no difference between 1st, 2nd, 3rd and nth * plurals, you can leave the st, nd, rd suffixes out and just make all the translated * strings look like "%s (copy %'d)%s". localizers: appended to x1st file copy
en: %s (%'dst copy)%s
la: %s (%'d duplum)%s

note: localizers: appended to x2nd file copy
en: %s (%'dnd copy)%s
la: %s (%'d duplum)%s

note: localizers: appended to x3rd file copy
en: %s (%'drd copy)%s
la: %s (%'d duplum)%s

en: Error removing file: %s
la: Error removendo plicam: %s

en: Are you sure you want to move "%B" to the trash?
la: "%B" ad purgamenta movere visne?

en: Empty all items from Trash?
la: Omnia in Purgamentis delere visne?

en: All items in the Trash will be permanently deleted.
la: Omnia in Purgamentis omnino delebuntur.

en: Are you sure you want to permanently delete "%B"?
la: Omnino "%B" delere visne?

note: To translators: %T will expand to a time like "2 minutes". * The singular/plural form will be used depending on the remaining time (i.e. the %T argument).
en: %T left | %T left
la[0]: %T reliqua
la[1]: %T reliquae

en: There was an error deleting %B.
la: Error evenit %B delendo.

en: Unable to eject %V
la: %V expelli non potest

en: Unable to unmount %V
la: %V solvi non potest

en: Do _not Empty Trash
la: Purgamenta _Noli Amovere

en: Error while moving files to trash.
la: Error plicas movendo ad purgamenta.

en: Copying "%B" to "%B"
la: "%B" ad "%B" duplicatur

en: Duplicating "%B"
la: "%B" duplicatur

en: Moving file %'d of %'d (in "%B") to "%B"
la: Plica %'d ex %'d (in "%B") ad "%B" movetur

en: Copying file %'d of %'d (in "%B") to "%B"
la: Plica %'d ex %'d (in "%B") ad "%B" duplicatur

en: Duplicating file %'d of %'d (in "%B")
la: Plica %'d ex %'d (in "%B") duplicatur

en: Moving file %'d of %'d to "%B"
la: Plica %'d ex %'d ad "%B" movetur

en: Copying file %'d of %'d to "%B"
la: Plica %'d ex %'d ad "%B" duplicatur

en: Duplicating file %'d of %'d
la: Plica %'d ex %'d duplicatur

note: To translators: %S will expand to a size like "2 bytes" or "3 MB", so something like "4 kb of 4 MB"
en: %S of %S
la: %S ex %S

note: To translators: %S will expand to a size like "2 bytes" or "3 MB", %T to a time duration like * "2 minutes". So the whole thing will be something like "2 kb of 4 MB -- 2 hours left (4kb/sec)" * * The singular/plural form will be used depending on the remaining time (i.e. the %T argument).
en: %S of %S — %T left (%S/sec) | %S of %S — %T left (%S/sec)
la[0]: %S ex %S — %T reliquum (%S/sec)
la[1]: %S ex %S — %T reliqua (%S/sec)

en: There was an error creating the folder "%B".
la: Error scrinium "%B" creando.

en: Error while moving "%B".
la: Error "%B" movendo.

en: Error while copying "%B".
la: Error "%B" duplicando.

en: There was an error copying the file into %F.
la: Error evenit plicam in %F duplicando.

en: There was an error moving the file into %F.
la: Error evenit plicam in %F movendo.

note: localizers: the initial name of a new empty document
en: Untitled Document
la: Documentum sine Titulo

en: Error while creating directory %B.
la: Error directorium %B creando.

en: Error while creating file %B.
la: Error plicam %B creando.

en: There was an error creating the directory in %F.
la: Error evenit directorium in %F creando.

en: _Undo Move %d item | _Undo Move %d items
la[0]: _E Motu %d rei regredere
la[1]: _E Motu %d rerum regredere

en: _Redo Move %d item | _Redo Move %d items
la[0]: _Motum %d rei Refice
la[1]: _Motum %d rerum Refice

en: _Undo Copy %d item | _Undo Copy %d items
la[0]: _E Duplicatione %d rei Regredere
la[1]: _E Duplicatione %d rerum Regredere

en: _Redo Copy %d item | _Redo Copy %d items
la[0]: _Duplicationem %d rei Refice
la[1]: _Duplicationem %d rerum Refice

en: Delete '%s'
la: '%s' dele

en: Copy '%s' to '%s'
la: '%s' ad '%s' duplica

en: _Undo Copy
la: _E Duplicatione Regredere

en: _Redo Copy
la: _Duplicationem Refice

en: Delete %d duplicated item | Delete %d duplicated items
la[0]: %d rem duplicatam dele
la[1]: %d res duplicatas dele

en: Duplicate %d item in '%s' | Duplicate %d items in '%s'
la[0]: %d res in '%s' duplica
la[1]: %d res in '%s' duplica

en: _Undo Duplicate %d item | _Undo Duplicate %d items
la[0]: _E Duplicatione %d rei Regredere
la[1]: _E Duplicatione %d rei Regredere

en: _Redo Duplicate %d item | _Redo Duplicate %d items
la[0]: _Duplicationem %d rei Refice
la[1]: _Duplicationem %d rei Refice

en: Duplicate '%s' in '%s'
la: %s in '%s' duplica

en: _Undo Duplicate
la: _E Duplicatione Regredere

en: _Redo Duplicate
la: _Duplicationem Refice

en: Custom application
la: Ad hoc programma

en: Executables
la: Exsequibiles

en: Details:
la: Singula:

en: Undo Edit
la: E Mutatione Regrede

en: Undo the edit
la: E mutatione regredere

en: Redo Edit
la: Rursum Muta

en: Redo the edit
la: Rursum muta

en: The text of the label.
la: Litterae conscriptionis.

en:  (invalid Unicode)
la:  (Unicode corruptum)

en: Jump to new workspace
la: I ad novam aream laboris

en: Create a new workspace and activate it
la: Novam aream laboris crea atque utere

en: Remove workspace
la: Aream laboris remove

en: Remove the currently active workspace
la: Hanc aream laboris remove

en: Manage workspaces (Expo)
la: Areas laboris administra (Expo)

en: Open Expo to add, remove, or organize workspaces
la: Expo pelle ad areas laboris addendas, removendas aut curandas

en: Add Desklets
la: Desklet Adde

en: Change Desktop _Background
la: _Fundum Scriptorii Muta

en: Change the Cinnamon desktop background
la: Fundum scriptorii Cinnamonis muta

en: Mount archive
la: Tabularium colliga

en: Mount %f to browse its contents
la: %f colliga ad navigandum quae continet

[ctx: Desktop icon size]
en: Smaller
la: Minor

[ctx: Desktop icon size]
en: Small
la: Parva

[ctx: Desktop icon size]
en: Large
la: Magna

[ctx: Desktop icon size]
en: Larger
la: Maior

en: Icon Size
la: Amplitudo Iconis

en: page0
la: pagina0

en: page1
la: pagina1

en: Desktop Layout
la: Structura Scriptorii

en: No desktop icons
la: Nulla icon scriptorii

en: Mounted Drives
la: Disci Colligati

en: By Name
la: E Nomine

en: By Size
la: E Mensura

en: By Type
la: E Genere

en: By Modification Date
la: E Die Mutationis

en: By Access Date
la: E Die Aditus

en: By Trashed Date
la: E Die Eradendi

en: 100 KB
la: C KB

en: 500 KB
la: D KB

en: 1 MB
la: I MB

en: 3 MB
la: III MB

en: 5 MB
la: V MB

en: 10 MB
la: X MB

en: 100 MB
la: C MB

en: 1 GB
la: I GB

en: 2 GB
la: II GB

en: 4 GB
la: IV GB

en: 8 GB
la: VIII GB

en: 16 GB
la: XVI GB

en: 32 GB
la: XXXII GB

en: 64 GB
la: LXIV GB

en: File Management Preferences
la: Praepositiones Aministratoris Plicarum

en: Show _only folders
la: Directoria ostende _modo

en: Views
la: Expositiones

en: <b>Trash</b>
la: <b>Purgamenta</b>

en: List Columns
la: Columnae

en: Show _thumbnails:
la: _Miniaturas ostende:

en: <b>Folders</b>
la: <b>Directoria</b>

en: <b>Tooltips</b>
la: <b>Suggestus</b>

en: Show tooltips in icon and compact views
la: Suggestus in expositione cum iconibus aut simplice ostende

en: Show tooltips in list views
la: Suggestus in expositione cum indice ostende

en: Show tooltips on the desktop
la: Suggestus in scrinio ostende

en: Modified date
la: Dies mutationis

en: Created date
la: Dies ortus

en: Accessed date
la: Dies aditus

en: File or folder location
la: Locus plicae aut directorii

en: Visible Buttons
la: Bullae visibiles

en: Location entry toggle
la: Locos alterna

en: Open in terminal
la: In terminale aperi

en: Icon view
la: Expositio cum iconibus

en: List view
la: Expositio cum indice

en: Visible Entries
la: Res Visibiles

en: Context Menus
la: Index Contextus

en: Welcome Screen
la: Salve

en: Driver Manager
la: Administrator Gubernatorum Apparatuum

en: Traditional
la: Classicum

note: i18n for menu item set up larger components.
en: System Settings
la: Configuratio Systematis

en: Firewall
la: Murus Incendiarius

en: Welcome to Linux Mint
la: Salve in Linux Mint

note: Label                  Executable                  Icon Category  Keywords for filter
en: Software Sources
la: Fontes Softwaris

en: Domain Blocker
la: Claudor dominiōrum

en: Blocked domains
la: Dominia claudēbantur

en: Block access to selected domain names
la: Claudere reticula et dominia

en: Parental Control
la: Imperium 	parentum

en: Advanced MATE Menu
la: Aetas MATE Index

en: Find Software
la: Programmaturam invenire

en: Initializing
la: Initians

en: Desktop icons
la: Icon scriptorii

en: Show icons on menus
la: Ostendere icones in indicibus

en: Show icons on buttons
la: Icones in bullis ostende

en: Take a photo...
la: Photographiam cape ...

en: Click to change your picture
la: Tuam imaginem mutandam clicca

note: #-#-#-#-#  8 (linuxmint)  #-#-#-#-# TRANSLATORS: column for device list
en: Device
la: Apparatus

en: Screen reader not found.
la: lector monitorii non inventus

en: Please install the 'orca' package.
la: Fasciculum 'orca' institue, quaeso.

en: Ask what to do
la: Roga quid agendum

en: Do Nothing
la: Nihil Age

en: Unable to eject %p
la: %p expelli non potest

en: Unable to unmount %p
la: %p solvi non potest

en: You have just inserted an Audio CD.
la: Audio CD modo inseruisti.

en: You have just inserted an Audio DVD.
la: Audio DVD modo inseruisti.

en: You have just inserted a Video DVD.
la: Video DVD modo inseruisti.

en: You have just inserted a Video CD.
la: Video CD modo inseruisti.

en: You have just inserted a Super Video CD.
la: Super Video CD modo inseruisti.

en: You have just inserted a blank CD.
la: CD vacuum modo inseruisti.

en: You have just inserted a blank DVD.
la: DVD vacuum modo inseruisti.

en: You have just inserted a blank Blu-Ray disc.
la: Blue-Ray discum vacuum modo inseruisti.

en: You have just inserted a blank HD DVD.
la: HD DVD vacuum modo inseruisti.

en: You have just inserted a Photo CD.
la: Photo CD modo inseruisti.

en: You have just inserted a Picture CD.
la: CD Imaginum modo inseruisti.

en: You have just inserted a medium with digital photos.
la: Medium com photographiis digitalibus modo inseruisti.

en: You have just inserted a digital audio player.
la: Reproductorem digitalem soni modo inseruisti.

en: You have just inserted a medium with software intended to be automatically started.
la: Medium com software automatice pelliturum modo inseruisti.

en: You have just inserted a medium.
la: Medium modo inseruisti.

en: Choose what application to launch.
la: Applicationem pellendam elige.

en: _Always perform this action
la: _Hanc actionem semper age

en: Color calibration device removed
la: Machina coloris calibrationis emota

en: Low Disk Space on "%s"
la: Paucum Disci Spatium in "%s"

en: The volume "%s" has only %s disk space remaining.
la: Volumen "%s" unicum %s spatium disci manentem habet.

en: Low Disk Space
la: Paucum Disci Spatium

en: This computer has only %s disk space remaining.
la: Hoc computatrum unicum %s spatium disci menentem habet.

en: Disk space
la: Area disci

en: Examine
la: Inspice

en: You can free up disk space by emptying the Trash, removing unused programs or files, or moving files to another disk or partition.
la: Potes vacuando Quisquillas aperire spatium disci, emovendo programmas vel schedas, vel movendo schedas ad alium discum seu partitionem.

en: Examine...
la: Inspice ...

en: _Layouts
la: _Structurae

en: Show _Keyboard Layout...
la: Structuram _Claviaturae Ostende ...

en: Region and Language Settings
la: Linguae Regionisque Configuratio

en: UPS Discharging
la: UPS Depletur

en: %s of UPS backup power remaining
la: %s reliqua UPS alimoniae

en: Battery low
la: Pilae submissae

en: Laptop battery low
la: Laptop pilae submissae

en: Approximately %s remaining (%.0f%%)
la: Fere %s reliqua (%.0f%%)

en: UPS low
la: UPS submissa

en: Approximately %s of remaining UPS backup power (%.0f%%)
la: Fere %s alimoniae reliquae UPS (%.0f%%)

en: Mouse battery low
la: Pilae muris submissae

en: Keyboard battery low
la: Pilae clavaturae submissae

en: PDA battery low
la: Pilae PDA submissae

en: PDA is low in power (%.0f%%)
la: PDA alimonia pauper est (%.0f%%)

en: Cell phone battery low
la: Pilae telephoni submissae

en: Cell phone is low in power (%.0f%%)
la: Cellularis telephonis alimonia pauper est (%.0f%%)

en: Media player battery low
la: Multimediorum reproductor alimonia pauper est

en: Media player is low in power (%.0f%%)
la: Reproductoris multimedioroum alimonia pauper est (%.0f%%)

en: Tablet battery low
la: Pilae tabellae submissae

en: Tablet is low in power (%.0f%%)
la: Tabellae alimonia pauper est (%.0f%%)

en: Attached computer battery low
la: Pilae computatoris conjunti submissae

en: Attached computer is low in power (%.0f%%)
la: Computari conexi alimonia pauper est (%.0f%%)

en: Battery is low
la: Pilae submissae

en: Battery critically low
la: Pilae maxime submissae

en: Laptop battery critically low
la: Laptop pilae maxime submissae

en: Plug in your AC adapter to avoid losing data.
la: AC altorem insere ne data perdantur.

en: Computer will suspend very soon unless it is plugged in.
la: Computatrum mox suspendetur nisi potentiae nectitur

en: UPS critically low
la: UPS pilae maxime submissae

en: Wireless keyboard is very low in power. This device will soon stop functioning if not charged.
la: Claviatura sine filo valde humilem potentiam habet. Haec machina mox morietur nisi potentiae nectitur.

en: Battery is critically low
la: Pilae maxime submissae

en: Lid has been opened
la: Operculum partum est

en: Lid has been closed
la: Operculum clausum est

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# power@cinnamon.org->metadata.json->name
en: Power Manager
la: Administrator Alimoniae

en: Unknown time
la: Hora incognita

en: %i minute | %i minutes
la[0]: %i minutum
la[1]: %i minuta

en: %i hour | %i hours
la[0]: %i hora
la[1]: %i horae

en: %s %s remaining
la: %s %s reliqua

en: Charged
la: Repletum

en: Charging
la: Repletur

en: Discharging
la: Depletur

en: Vendor:
la: Venditor:

en: Technology:
la: Technologia:

en: Serial number:
la: Numerus seriei:

en: Charge time:
la: Tempus repletionis:

en: Discharge time:
la: Tempus depletionis:

en: Excellent
la: Optima

en: Good
la: Bona

en: Poor
la: Pauper

en: Current charge:
la: Repletio praesens:

en: Last full charge:
la: Ultima repletio plena:

en: Design charge:
la: Repletio praescripta:

en: Charge rate:
la: Fluxus repletionis:

en: Unknown device | Unknown devices
la[0]: Apparatus incognitus
la[1]: Apparati incogniti

en: Lithium Ion
la: Ionta Lithii

en: Lithium Iron Phosphate
la: Phosphatum Lithii Ferri

en: Nickel Cadmium
la: Nichelium Cadmium

en: Laptop battery not present
la: Laptop pilae non adsunt

en: Laptop battery is charging
la: Laptop pilae replentur

en: Laptop battery is waiting to charge
la: Pila computatri exspectat potentiam sumere

en: UPS is charging
la: UPS repletur

en: UPS is discharging
la: UPS depletur

en: UPS is empty
la: UPS depletum

en: UPS is charged
la: UPS repletum

en: Mouse is charging
la: Mus repletur

en: Mouse is discharging
la: Mus depletur

en: Mouse is empty
la: Mus depletus

en: Mouse is charged
la: Mus repletus

en: Keyboard is charging
la: Claviatura repletur

en: Keyboard is discharging
la: Claviatura depletur

en: Keyboard is empty
la: Claviatura depleta

en: Keyboard is charged
la: Claviatura repleta

en: PDA is charging
la: PDA  repletur

en: PDA is discharging
la: PDA depletur

en: PDA is empty
la: PDA depletum

en: PDA is charged
la: PDA repletum

en: Cell phone is charging
la: Cellulare repletur

en: Cell phone is discharging
la: Cellulare depletur

en: Cell phone is empty
la: Cellulare depletum

en: Cell phone is charged
la: Cellulare repletum

en: Media player is charging
la: Multimediorum reproductor repletur

en: Media player is discharging
la: Multimediorum reproductor depletur

en: Media player is empty
la: Multimediorum reproductor depletus

en: Media player is charged
la: Multimediorum reproductor repletus

en: Tablet is charging
la: Tablet repletur

en: Tablet is discharging
la: Tablet depletur

en: Tablet is empty
la: Tablet depletum

en: Tablet is charged
la: Tablet repletum

en: Computer is charging
la: Computator repletur

en: Computer is discharging
la: Computator depletur

en: Computer is empty
la: Computator depletum

en: Computer is charged
la: Computator repletum

en: Please wait...
la: Expecta quaeso ...

note: #-#-#-#-#  7 (linuxmint)  #-#-#-#-# Label                           Executable Icon                        Category      Keywords for filter printers@cinnamon.org->metadata.json->name
en: Printers
la: Typographa

en: '%s' on %s
la: '%s' in %s

en: Printer '%s': '%s'.
la: Typographum '%s': '%s'.

en: Power off
la: Computatorem extingue

en: Ignoring any existing inhibitors
la: Omens inhibentes omittuntur

en: Don't prompt for user confirmation
la: Affirmationem usoris noli quaerere

en: Restart this system now?
la: Visne hoc systema nunc iterum accendere?

en: You will be automatically logged out in %d second. | You will be logged out in %d seconds.
la[0]: Secundo %d exibis.
la[1]: Secundis %d exibis.

en: This system will be automatically shut down in %d second. | This system will be shut down in %d seconds.
la[0]: Hoc systema secundo %d extinguetur.
la[1]: Hoc systema secundis %d extinguetur.

en: This system will be automatically restarted in %d second. | This system will be restarted in %d seconds.
la[0]: Hoc systema secundo %d iterum accendetur.
la[1]: Hoc systema secundis %d iterum accendetur.

en: Exited with code %d
la: Cum codice %d exit

en: Killed by signal %d
la: Necatum a signo %d

en: Stopped by signal %d
la: Suppressum a signo %d

en: Session to use
la: Sessio utenda

en: Show the fail whale dialog for testing
la: Dialogum "balenae calamitatis" ad emendandum ostende

en:  - the Cinnamon session manager
la:  - Cinnamon sessionis administrator

en: Causes the screensaver to exit gracefully
la: Scrinii servatorem sine nodis claude

en: Query the state of the screensaver
la: Statum scrinii servatoris quaere

en: Query the length of time the screensaver has been active
la: Quam diu scrinii servator operatus sit quaere

en: Tells the running screensaver process to lock the screen immediately
la: Scrinii servatorem impera ut scrinium claudat subito

en: Turn the screensaver on (blank the screen)
la: Scrinii servatorem pelle (scrinium atrum tinge)

en: If the screensaver is active then deactivate it (un-blank the screen)
la: Scrinii servatorem supprime si operatur (scrinium illumina)

en: Message to be displayed in lock screen
la: Scriptum in scrinio clauso ostendendum

en: The screensaver is active
la: Scrinii servator actiosus

en: The screensaver is inactive
la: Scrinii servator exstintus

en: The screensaver is not currently active.
la: Scrinii servator nunc non operatur

en: The screensaver has been active for %d second.
     | The screensaver has been active for %d seconds.
la[0]: Scrinii servator per %d secundum operatus est.
la[1]: Scrinii servator per %d secunda operatus est.

en: Cinnamon Screensaver has experienced an error
la: Error evenit in scrinii servatore Cinnamonis

en: The 'cs-backup-locker' process terminated before the screensaver did. Please report this issue and try to describe any actions you may have performed prior to this occurring.
la: Programma 'cs-backup-locker' ante scrinii servatorem cessavit. Hun eventum refere et omnes actiones ante problema ortum perfectas describe quaeso.

en: Please enter your password...
la: Tesseram scribe ...

en: Incorrect password
la: Tessera mendosa

en: Checking...
la: Inspicitur ...

en: You have the Caps Lock key on.
la: "Maius Modo" clavis operatur.

note: This is the first line of text for the backup-locker, explaining how to switch to tty and run 'cinnamon-unlock-desktop' command.  This appears if the screensaver crashes.
en: Something went wrong with the screensaver.
la: Aliquid cecidit circa servatorem scrinii.

note: (continued) This is a subtitle
en: We'll help you get your desktop back
la: Te adiuvabimus ut scriptorium tuum restituatur

note: (new section) Bulleted list of steps to take to unlock the desktop;
en: Switch to a console using <Control-Alt-F%u>.
la: I ad consolem per <Control-Alt-F%u>.

note: (list continued)
en: Log in by typing your user name followed by your password.
la: Ini nomine utentis tesseraque digitando.

note: (list continued)
en: At the prompt, type 'cinnamon-unlock-desktop' and press Enter.
la: In linea iussi, 'cinnamon-unlock-desktop' digita deinde Enter preme.

note: (list continued)
en: Switch back to your unlocked desktop using <Control-Alt-F%u>.
la: A scriptorium apertum per <Control-Alt-F%u> reverte.

note: (end section) Final words after the list of steps
en: If you can reproduce this behavior, please file a report here:
la: Si hos mores recreare potes, relationem huc mitte quaeso:

note: TRANSLATORS: this is a profile prefix to signify the * profile has been auto-generated for this hardware
en: Default:
la: Praedesignata:

note: TRANSLATORS: this is a profile prefix to signify the * profile his a standard space like AdobeRGB
en: Colorspace:
la: Spatium colorum:

en: %i year | %i years
la[0]: %i annus
la[1]: %i anni

en: %i month | %i months
la[0]: %i mensis
la[1]: %i menses

en: %i week | %i weeks
la[0]: %i hebdomas
la[1]: %i hebdomades

[ctx: Colorspace fallback]
en: Default RGB
la: RGB praedesignatum

[ctx: Colorspace fallback]
en: Default CMYK
la: CMYK praedesignatum

[ctx: Colorspace fallback]
en: Default Gray
la: Cinereum praedesignatum

[ctx: Device kind]
en: Display
la: Ostenditor

[ctx: Device kind]
en: Scanner
la: Scansorium

[ctx: Device kind]
en: Printer
la: Typographum

[ctx: Device kind]
en: Camera
la: Photocamera

note: Add some common languages first
en: English
la: Lingua Anglica

en: British English
la: Lingua Angliae

en: Chinese (simplified)
la: Lingua Sinica (contracta)

en: Select a region
la: Regionem elige

en: Unspecified
la: Non electa

[ctx: Display rotation]
en: Landscape
la: Ad libram

[ctx: Display rotation]
en: Portrait Right
la: Dextera Ad Perpendiculum

[ctx: Display rotation]
en: Portrait Left
la: Laeva Ad Perpendiculum

[ctx: Display rotation]
en: Landscape (flipped)
la: Ad libram (inverse)

en: Network proxy
la: Proxy retis

en: NetworkManager needs to be running.
la: NetworkManager pellendum est.

en: today
la: hodie

en: yesterday
la: heri

en: %i day ago | %i days ago
la[0]: %i dies abhinc
la[1]: %i dies abhinc

en: IPv4 Address
la: IPv4 Inscriptio

en: IPv6 Address
la: IPv6 Inscriptio

en: IP Address
la: IP Inscriptio

en: Hardware Address
la: Hardware Inscriptio

en: Default Route
la: Iter Praedesignatum

note: #-#-#-#-#  8 (linuxmint)  #-#-#-#-# Translators: This is used as the title of the connection * details window for ethernet, if there is only a single * profile. It is also used to display ethernet in the * device list.
en: Wired
la: Cum filis

en: Options…
la: Optiones …

en: Add new connection
la: Novum conexum adde

note: TRANSLATORS: this Enterprise WiFi security
en: Enterprise
la: Negotium

[ctx: Wifi security]
en: None
la: Nihil

[ctx: Signal strength]
en: None
la: Nihil

[ctx: Signal strength]
en: Weak
la: Debilis

[ctx: Signal strength]
en: Ok
la: Bene

[ctx: Signal strength]
en: Good
la: Bona

[ctx: Signal strength]
en: Excellent
la: Optima

en: Stop hotspot and disconnect any users?
la: PunctumCalidum supprimere atque omes utentes disiungere visne?

en: _Stop Hotspot
la: _PunctumCalidum supprime

en: System policy prohibits use as a Hotspot
la: Gestio systematis vetat computatorem pro PunctoCalido operari

en: _Forget
la: _Oblittera

[ctx: Wi-Fi Network]
note: translators: This is the label for the "Forget wireless network" functionality
en: _Forget
la: _Oblittera

note: TRANSLATORS: device status TRANSLATORS: VPN status
en: Status unknown
la: Status incognitus

note: TRANSLATORS: device status TRANSLATORS: VPN status
en: Authentication required
la: Comprobatio petita

note: TRANSLATORS: device status
en: Disconnecting
la: Disiungitur

note: #-#-#-#-#  8 (linuxmint)  #-#-#-#-# TRANSLATORS: device status TRANSLATORS: VPN status
en: Connection failed
la: Conexus deficit

note: TRANSLATORS: VPN status
en: Not connected
la: Non conexus

note: TRANSLATORS: device status reason
en: Configuration failed
la: Configuratio deficit

note: TRANSLATORS: device status reason
en: IP configuration failed
la: IP configuratio deficit

note: TRANSLATORS: device status reason
en: IP configuration expired
la: IP configuratio senuit

note: TRANSLATORS: device status reason
en: 802.1x supplicant disconnected
la: 802.1x supplicator disiunctus

note: TRANSLATORS: device status reason
en: 802.1x supplicant configuration failed
la: 802.1x supplicatoris configuratio deficit

note: TRANSLATORS: device status reason
en: 802.1x supplicant failed
la: 802.1x supplicator deficit

note: TRANSLATORS: device status reason
en: PPP service failed to start
la: PPP daemon pelli non potest

note: TRANSLATORS: device status reason
en: PPP service disconnected
la: PPP daemon disiunctus

note: TRANSLATORS: device status reason
en: PPP failed
la: PPP deficit

note: TRANSLATORS: device status reason
en: DHCP client failed to start
la: DHCP cliens pelli deficit

note: TRANSLATORS: device status reason
en: DHCP client error
la: DHCP clientis error

note: TRANSLATORS: device status reason
en: DHCP client failed
la: DHCP cliens deficit

note: TRANSLATORS: device status reason
en: AutoIP service failed to start
la: AutoIP daemon pelli non potest

note: TRANSLATORS: device status reason
en: AutoIP service error
la: AutoIP daemonis error

note: TRANSLATORS: device status reason
en: AutoIP service failed
la: AutoIP daemon deficit

note: TRANSLATORS: device status reason
en: Line busy
la: Linea occupata

note: TRANSLATORS: device status reason
en: Modem not found
la: Modem non invenitur

note: TRANSLATORS: device status reason
en: Bluetooth connection failed
la: Bluetooth conexus deficit

note: TRANSLATORS: device status reason
en: SIM Card not inserted
la: Charta SIM non inserta

note: TRANSLATORS: device status reason
en: SIM Pin required
la: SIM Pin petitus

note: TRANSLATORS: device status reason
en: SIM Puk required
la: SIM Puk petitus

note: TRANSLATORS: device status reason
en: SIM wrong
la: SIM mendosa

note: TRANSLATORS: device status
en: Firmware missing
la: Firmware absens

note: TRANSLATORS: device status
en: Cable unplugged
la: Ancorale sublatum

en: Output:
la: Egressus:

en: New shortcut…
la: Nova via compendiaria ...

en: Netmask
la: Masca retis

en: Gateway
la: Bivium portae

en: Delete Address
la: Inscriptionem Dele

en: Delete DNS Server
la: DNS Serviens Dele

[ctx: network parameters]
note: Translators: Please see https://en.wikipedia.org/wiki/Metrics_(networking)
en: Metric
la: Metricus

en: Delete Route
la: Iter Dele

en: Automatic (DHCP)
la: Automaticae (DHCP)

en: Automatic, DHCP only
la: Automatice, DHCP modo

[ctx: Wi-Fi/Ethernet security]
en: None
la: Nihil

en: WEP 40/128-bit Key (Hex or ASCII)
la: WEP 40/128-bit Clavis (Sedecimalis vel ASCII)

en: WEP 128-bit Passphrase
la: WEP 128-bit Tessera

en: WPA & WPA2 Personal
la: WPA & WPA2 pro Persona

en: WPA & WPA2 Enterprise
la: WPA & WPA2 pro Negotio

[ctx: Firewall zone]
en: Default
la: Praedesignata

en: Import from file…
la: A plica importa ...

en: Add VPN
la: VPN Adde

en: DER, PEM, or PKCS#12 private keys (*.der, *.pem, *.p12, *.key)
la: DER, PEM, vel PKCS#12 claves privatae (*.der, *.pem, *.p12, *.key)

en: DER or PEM certificates (*.der, *.pem, *.crt, *.cer)
la: DER vel PEM certificata (*.der, *.pem, *.crt, *.cer)

en: missing EAP-FAST PAC file
la: plica EAP-FAST PAC absens

en: Choose a PAC file
la: Plicam PAC elige

en: PAC files (*.pac)
la: Plicae PAC (*.pac)

en: missing EAP-LEAP username
la: nomen utentis EAP-LEAP absens

en: missing EAP-LEAP password
la: tessera EAP-LEAP absens

en: _All Settings
la: _Configurationes Omnes

en: - System Settings
la: - Configuratio Systematis

[ctx: hotspot]
note: translators: This is the default hotspot name, need to be less than 32-bytes
en: Hotspot
la: PunctumCalidum

en: Delete device
la: Appartum dele

en: Remove a device
la: Apparatum Remove

en: Device type:
la: Genus apparatus:

en: Select a language
la: Linguam elige

en: Mirror
la: Speculum

en: Refresh Rate
la: Velocitas Renovationis

[ctx: proxy method]
en: None
la: Nullus

[ctx: proxy method]
en: Manual
la: Manibus

[ctx: proxy method]
en: Automatic
la: Automaticus

en: _Method
la: _Modus

en: _Configuration URL
la: URL _configurationis

en: _Socks Host
la: _Socks Hospes

en: _Ignore Hosts
la: _Hospitem Neglege

en: HTTP proxy port
la: HTTP proxy portus

en: HTTPS proxy port
la: HTTPS proxy portus

en: FTP proxy port
la: FTP proxy portus

en: Add Device
la: Apparatum Adde

en: Remove Device
la: Apparatum Remove

en: VPN Type
la: Genus VPN

en: Group Name
la: Nomen Circuli

en: Group Password
la: Tessera Circuli

en: Turn VPN connection off
la: VPN conexus extingue

en: Automatic _Connect
la: _Conexus Automaticus

en: Signal Strength
la: Vis Signi

en: Link speed
la: Celeritas conexus

en: details
la: singula

en: S_ecurity
la: _Securitas

en: _Password
la: _Tessera

en: My Home Network
la: Retis Meae Domus

en: Show P_assword
la: _Tesseram Ostende

en: _Addresses
la: _Inscriptiones

en: Automatic (DHCP) addresses only
la: Automaticae (DHCP) inscriptiones modo

en: Shared with other computers
la: Aliis computatoribus communicatae

en: Routes
la: Itinera

en: _MAC Address
la: _MAC Inscriptio

en: _Cloned MAC Address
la: MAC Inscriptio _Duplicata

en: reset
la: ad zerum

[ctx: tab]
en: Reset
la: Ad zerum remitte

en: Wi-Fi Hotspot
la: Wi-Fi PunctumCalidum

en: _Turn On
la: _Accende

en: Turn Wi-Fi off
la: Wi-Fi extingue

en: _Use as Hotspot…
la: _PunctumCalidum Utere …

en: _History
la: _Historia

en: Network Name
la: Nomen Retis

en: Connected Devices
la: Apparatus Conexi

en: Security type
la: Genus securitatis

en: Choose a Layout
la: Structuram Elige

en: Region and Language
la: Lingua et Regio

en: Add Layout
la: Structuram Adde

en: Remove Layout
la: Structuram Remove

en: Move Up
la: Sursum Move

en: Move Down
la: Deorsum Move

en: Preview Layout
la: Praevisum Structurae

en: Display options
la: Optiones Ostende

en: _Options...
la: _Optiones ...

en: Soft
la: Levis

en: Firm
la: Firmus

en: Top Button
la: Buton Summus

en: Lower Button
la: Button Imus

en: 802.1x _Security
la: 802.1x _Securitas

en: page 1
la: pagina I

en: page 2
la: pagina II

en: 10 Mb/s
la: X Mb/s

en: 100 Mb/s
la: C Mb/s

en: 1 Gb/s
la: I Gb/s

en: 10 Gb/s
la: X Gb/s

en: _Name
la: _Nomen

en: _Cloned Address
la: Inscriptio _Duplicata

en: Connect _automatically
la: _Conexus Automaticus

en: Automatic DNS
la: DNS Automaticum

en: Automatic Routes
la: Itinera Automatica

en: Authenticated
la: Signatum

en: PAC _file
la: PAC _plica

en: _Username
la: Nomen _utentis

en: Sho_w password
la: Tesseram _Ostende

en: Version 0
la: Versio 0

en: Version 1
la: Versio I

en: PEAP _version
la: PEAP _versio

en: Private _key
la: Privata _clavis

en: _Private key password
la: _Privatae clavis tessera

en: 1 (Default)
la: I (Praedesignatum)

en: Shared Key
la: Claves communicatae

en: _Key
la: _Clavis

en: Sho_w key
la: Clavem _ostende

en: _Type
la: _Genus

en: Color management settings
la: Configuratio colorum

en: Region & Language
la: Regio atque Lingua

en: Change your region and language settings
la: Configurationem regionis et linguae muta

en: Network settings
la: Configuratio retis

en: Graphics Tablet
la: Tabella Graphica

en: Failed to launch '%s'
la: Ortus programmi '%s' erravit

en: Passwords do not match
la: Tesserae differunt

en: In mixed mode most applications are light. Some desktop elements are dark to create contrast.
la: In modo mixto, pleraeque applicationes sunt lucidi. Alia elementa mensae sunt obscura ut oppositionem creet.

en: Advanced settings...
la: Optiones progressae...

en: Style
la: Cultus

en: Launch in Terminal?
la: In Terminale pellitur?

en: Use dedicated GPU if available
la: Utere GPU dedicatum si potes

en: Restore System Configuration
la: Systematis Configurationem Restitue

en: Restore the default menu layout
la: Structuram praedesignatam indicis restitue

en: Edit Desktop File
la: Muta Plicam Mensae

en: Add/Edit Launcher
la: Iaculatorem Adde/Muta

en: Program:
la: Programma:

en: Icon Name
la: Nomen iconis

en: Custom Application
la: Ad hoc programma

en: Execution of '%s' failed:
la: Executio programmatis '%s' falsa est:

en: Remove '%s'
la: %s remove

en: Configure...
la: Configuratio...

en: Leave it
la: Relinque

en: Remove it
la: Remove

en: Move to another panel
la: Ad alia tabula move

en: A suitable panel could not be found. The applet has been removed instead.
la: Tabula apta inventa non est. Rursum miniapplicatio amota est.

en: Certain applets do not allow multiple instances or were at their max number of instances so were not copied
la: Miniapplicationes quaedam multiple pellere non possunt aut nimium pulsae sunt, inde non duplicantur

en: Sound Settings
la: Configuratio Soni

en: Microphone
la: Microphonum

en: Show Text
la: Conscriptiones Ostende

en: Hide Text
la: Conscriptiones Occulta

en: Remove this desklet
la: Hoc desklet amove

en: Are you sure you want to remove workspace "%s"?
la: Certe aream laboris "%s" amovere visne?

en: Loaded
la: Oneratum

en: Out of date
la: Obsoletus

en: Invalid overview options: Incorrect number of corners
la: Irritae optiones breviarii: numerus angulorum perperus

en: Execution time (ms):
la: Elaborationis duratio (ms):

en: Check your video drivers
la: Gubernatores visionis inspice

en: Your system is currently running without video hardware acceleration.
la: Systema tua nunc currit sine acceleratione appatratus visualis.

en: You may experience poor performance and high CPU usage.
la: Experiaris functionem exiguam et altum CPU usum.

en: Launch Driver Manager
la: Administratorem Gubernatorum Pelle

en: Problems during Cinnamon startup
la: Problemata inter abitionem Cinnamonis

en: Cinnamon started successfully, but one or more applets, desklets or extensions failed to load.
la: Cinnamon recte coepit, sed una vel plus appellae, mensulae vel extensiones apte non oneratae sunt.

en: Check your system log and the Cinnamon LookingGlass log for any issues.
la: Verifica tuum commentarium systemae et Cinnamonis LookingGlass commentarium ullis problemis.

en: You can disable the offending extension(s) in Cinnamon Settings to prevent this message from recurring.
la: Potes debilitare extensionem(/s) culpabilem(/s) in optionibus Cinnamonis ut hoc nuntium regredi praevenias.

en: Please contact the developer.
la: Quaeso continge delineatorem

en: Workspace
la: Area Laboris

en: Restarting Cinnamon...
la: Cinnamon iterum incipitur ...

note: network@cinnamon.org->metadata.json->name
en: Network Manager
la: Administrator Retis

en: Select position of new panel. Esc to cancel.
la: Positionem novae tabulae elige. ESC ut dimittas.

en: Select new position of panel. Esc to cancel.
la: Novam positionem tabulae elige. ESC ut dimittas.

en: You don't have any panels added.
    Do you want to open panel settings?
la: Nulla tabula addita est.
    Configurationem tabulae aperire visne?

note: settings-example@cinnamon.org->settings-schema.json->section1->title
en: Panel settings
la: Plutei impostationes

en: Applets
la: Miniapplicationes

en: Panel edit mode
la: Modus ad tabulam mutandam

en: Are you sure you want to remove this panel?
la: Esne certus te hunc abacum emovere velle?

en: Add a new panel
la: Novam tabulam adde

en: Troubleshoot
la: Investiga

en: Restart Cinnamon
la: Cinnamon iterum suscita

en: Looking Glass
la: Speculum

en: Restore all settings to default
la: Configurationem praedesignatam restitue

en: Are you sure you want to restore all settings to default?
la: Omnia praedesignata restituere visne?

en: %s (%s) has just been stopped.
la: %s (%s) iam suppressum est.

en: Device %s can be turned off, if necessary.
la: Apparatus %s extingui potest, si necesse est.

en: Device %s is busy, please wait.
la: Apparatus %s occupatus est, expecta quaeso.

en: Do not disconnect or data loss may occur.
la: Noli seiungere alioqui perditum datorum accidat.

en: Unable to stop the drive %s (%s)
la: Non potest sistere discum %s (%s)

en: %s (%s) can be safely unplugged.
la: %s (%s) tute removeri potest.

en: Device %s can be removed.
la: Apparatus %s removendus est.

en: %s (%s) has just been ejected.
la: %s (%s) iam expulsum est.

en: Do not remove or data loss may occur.
la: Noli removere ne data corrumpantur.

en: Unable to eject the drive %s (%s)
la: Discus %s (%s) expelli non potest.

en: Failed to unmount %s (%s)
la: %s (%s) solvi non potest.

en: Press ESC to close
la: Preme ESC ut claudas

note: Translators: If a language-specific mnemonic doesn't make sense, add one after the label itself: i.e. <translated>(_n). See https://github.com/linuxmint/muffin/blob/b9a6f3fe43e/po .po files
en: Move Titlebar Onscreen
la: Move septum tituli in monitro

en: No open windows
la: Nulla fenestra aperta

en: Move to left workspace
la: Ad aream laboris laevam move

en: Move to right workspace
la: Ad aream laboris dextram move

en: Visible on all workspaces
la: Visibilis in omnibus areis laboris

en: Move to a new workspace
la: Ad novam aream laboris move

en: Move to monitor %d
la: Ad monitorium %d move

en: Only on this workspace
la: In hac area laboris modo

en: Screen Keyboard
la: Clavatura in scrinio

en: Mouse Keys
la: Claves Muris

note: Secondary click
en: Simulated secondary click
la: Simulata secunda pressio

note: Hover Click
en: Hover click
la: Volitans pressura

en: Large Text
la: Magnis Litteris

en: Date and Time Settings
la: Configuratio Diei and Horae

en: Starting in a few minutes
la: Incipens paucos minutos

en: Starting in %d minutes
la: Incipens %d minutos

en: This evening
la: Hic vesper

en: Starting later today
la: Incipens postea hodie

en: In %d hour | In %d hours
la[0]: %d hora
la[1]: %d horis

en: No Events
la: Nulla eventa

en: In progress
la: In progessu

en: All day
la: Tota die

note: Scale cornerbar@cinnamon.org->settings-schema.json->click-action->options cornerbar@cinnamon.org->settings-schema.json->middle-click-action->options cornerbar@cinnamon.org->settings-schema.json->shift-click-action->options cornerbar@cinnamon.org->settings-schema.json->shift-middle-click- action->opt
en: Show the desktop
la: Scriptorium ostende

note: cornerbar@cinnamon.org->settings-schema.json->click-action->options cornerbar@cinnamon.org->settings-schema.json->middle-click-action->options cornerbar@cinnamon.org->settings-schema.json->shift-click-action->options cornerbar@cinnamon.org->settings-schema.json->shift-middle-click- action->options
en: Show the desklets
la: Ostende mensulas

note: ["WORKSPACE_UP", _("Switch to the workspace above"), "none", ""], ["WORKSPACE_DOWN", _("Switch to the workspace below"), "none", ""], cornerbar@cinnamon.org->settings-schema.json->click-action->options cornerbar@cinnamon.org->settings-schema.json->middle-click-action->options cornerbar@cinnamon.org-
en: Show the workspace selector (Expo)
la: Ostende electorem SpatiorumLaboris

note: cornerbar@cinnamon.org->settings-schema.json->click-action->options cornerbar@cinnamon.org->settings-schema.json->middle-click-action->options cornerbar@cinnamon.org->settings-schema.json->shift-click-action->options cornerbar@cinnamon.org->settings-schema.json->shift-middle-click- action->options
en: Show the window selector (Scale)
la: Ostende elector fenestrarum

en: Move to the other monitor
la: Ad altrum monitorium

en: Move to monitor
la: Ad monitorium

en: Move to another workspace
la: Ad aliam aream laboris move

en: Applet preferences
la: Appellarum optiones

note: grouped-window-list@cinnamon.org->metadata.json->name
en: Grouped window list
la: Fenestrarum coniunctarum index

en: Run with dedicated GPU
la: Incipe cum CPU dedicato

en: Unpin from Panel
la: E Tabula Abscinde

en: Pin to Panel
la: Ad Tabulam Fige

en: Remove from Autostart
la: Emove a Autoinceptum

en: Add to Autostart
la: Adda ad Autoinceptum

en: Create Shortcut
la: Viam Compendiariam Crea

en: Restore to full opacity
la: Refice ad opacitatem plenam

en: Close others
la: Alia claude

en: Close all
la: Omnia claude

en: Power management
la: Administratio alimoniae

en: Power management is already inhibited by another program
la: Administratio alimoniae ab alia applicatione inhibita est

en: Power management: inhibited by another program
la: Administratio alimoniae: ab alia applicatione inhibita

en: Apps inhibiting power management:
la: Applicationes administrationem alimoniae inhibentes:

en: Inhibit applet
la: Miniapplicationem inhibe

en: Show Character Table
la: Ostende litterarum rationarium

en: Keyboard Settings
la: Configuratio Claviaturae

en: This file is no longer available
la: Hac scheda non iam parabilis est

en: Other application...
la: Ceterae applicationes ...

en: Recent Files
la: Plicae Recentes

en: Clear all recent documents
la: Documenta recenta omnia purge

en: No recent documents
la: Nulla documenta recenta

en: All Applications
la: Applicationes Omnes

en: Lock the screen
la: Scrinium claude

en: Leave the session
la: Sessionem relinque

note: Translators: this is for network devices that are physically present but are not under NetworkManager's control (and thus cannot be used in the menu)
en: unmanaged
la: non curatus

en: disconnecting...
la: disiungitur ...

en: connecting...
la: conectitur ...

note: Translators: this is for network connections that require some kind of key or password
en: authentication required
la: comprobatio petita

note: Translators: this is for devices that require some kind of firmware or kernel module, which is missing
en: firmware missing
la: firmware absens

note: Translators: this is for wired network devices that are physically disconnected
en: cable unplugged
la: ancorale sublatum

note: Translators: this is for a network device that cannot be activated (for example it is disabled by rfkill, or it has no coverage
en: unavailable
la: non paratus

en: connection failed
la: conexus deficit

note: Translators: this is the indication that a connection for another logged in user is active, and we cannot access its settings (including the name)
en: Connected (private)
la: Conexus (privatim)

en: Auto Ethernet
la: Ethernet Automaticum

en: Auto broadband
la: Amplum-spectrum automaticum

note: Translators: this the automatic wireless connection name (including the network name)
en: Auto %s
la: Automatice %s

en: Auto bluetooth
la: Bluetooth automaticum

en: Auto wireless
la: Sine-filis automaticum

en: Enable networking
la: Rete iube

en: Wireless
la: Sine filis

en: Mobile broadband
la: Amplum-spectrum mobile

en: VPN Connections
la: VPN Conexus

en: Network Settings
la: Configuratio Retis

en: Network Connections
la: Conexus Reti

en: Activation of network connection failed
la: Inititatio coniuxctionis reticuli defecta

en: Networking is disabled
la: Rete vetatur

en: No connection
la: Nullus conexus

en: Connecting to the cellular network...
la: Ad rete cellulare conectitur ...

en: Connecting to the wireless network...
la: Ad rete sine filis conectitur ...

en: Connecting to the wired network...
la: Ad rete cum filis conectitur ...

en: Connecting to the VPN...
la: Ad VPN conectitur ...

en: Connecting to the network...
la: Ad rete conectitur ...

en: Connected to the wireless network
la: Ad rete sine filis conectitur

en: Wireless connection
la: Sine filis conexus

en: (Limited connectivity)
la: (Coniunctivitas definita)

en: Connected to the wired network
la: Ad rete cum filis conexus

en: Connected to the cellular network
la: Ad rete cellulare conexus

en: Connected to the VPN
la: Ad VPN conexus

en: Connected to the network
la: Ad rete conexus

note: notifications@cinnamon.org->settings-schema.json->keyClear->description
en: Clear notifications
la: Nuntiationes remove

en: Notification Settings
la: Configuration nuntiationum

en: No notifications
la: Nulla nuntiatio

en: %d notification | %d notifications
la[0]: %d nuntiatio
la[1]: %d nuntiationes

en: just now
la: hic et nunc

en: %d second ago | %d seconds ago
la[0]: %d secundum abhinc
la[1]: %d secunda abhinc

en: Click to enable the on-screen keyboard
la: Clicca ad iubere claviaturam scriniarem

note: panel-launchers@cinnamon.org->metadata.json->name
en: Panel launchers
la: Iaculatores tabularum

en: Battery full
la: Pilae plenae

en: Battery almost full
la: Pilae paene plenae

en: Battery good
la: Pilae bonae

en: Low battery
la: Pilae submissae

en: Critically low battery
la: Pilae maxime submissae

en: Power Settings
la: Configuratio Alimoniae

en: Fully charged
la: Plene repletae

en: Using battery power
la: Alimonia pilis

en: Fully discharged
la: Plena depletio

en: Not charging
la: Non repletur

note: removable-drives@cinnamon.org->metadata.json->name
en: Removable drives
la: Disci mobiles

en: Open file manager
la: Administratorem plicarum pelle

en: Hi there!
la: Salve!

en: YOU PRESSED THE BUTTON!!!
la: BULLAM PRESSISTI!!!

en: YOU USED THE HOTKEY!!!
la: CLAVEM ARDENTEM PRESSISTI!!!

en: Click to show the desktop or middle-click to show the desklets
la: Laevam clavem muris preme ad scriptorium ostendendum, centralem ad desklet

en: Show Desklets
la: Desklet Ostende

en: Next Background
la: Fundus Sequens

en: Background Settings
la: Configuratio Fundi

en: Unknown Artist
la: Artifex Incognitus

en: Unknown Album
la: Album Incognitum

en: Unknown Title
la: Titulus Incognitus

en: No Shuffle
la: Noli Miscere

en: Open Player
la: Reproducatorem Aperi

en: Quit Player
la: Reproductorem Relinque

en: Repeat Single
la: Selectam Itera

en: Output device
la: Apparatus egressus

en: Input device
la: Apparatus ingressus

en: Launch player
la: Reproducatorem pelle

en: Open Trash
la: Purgamenta Aperi

en: Power Off...
la: Computatorem extingue ...

en: Remove 'Window list'
la: 'Indicem Fenestrarum' remove

en: All windows
la: Fenestrae omnes

en: Add a new workspace
la: Novam aream laboris adde

en: Remove the current workspace
la: Hanc aream laboris remove

en: Upside-down
la: Sursum-deorsum

en: Configure display settings...
la: Ostenditoris configuratio ...

en: Edit launcher
la: Iaculatorem muta

en: Users and Groups
la: Utentes atque Circuli

en: Add or remove users and groups
la: Utentes circulosque adde aut remove

note: Virtual keyboard
en: Virtual keyboard
la: Claviatura virtualis

en: Valid name
la: Nomen acceptum

en: The name cannot be empty.
la: Nomen vacuum esse non potest.

en: Valid executable
la: Programma comprobatum

en: Choose a command
la: Iussum elige

en: printers, laser, inkjet
la: typographa, laser, inkjet

en: language, install, foreign
la: lingua, instituere, externus

en: Nvidia Settings
la: Configuratio Nvidiae

en: Package Management
la: Administratio Fasciculorum

en: Disks
la: Disci

en: Online Accounts
la: Inscriptiones Interretales

en: New password
la: Nova tessera

en: Confirm password
la: Tesseram confirma

en: Generate a password
la: Tesseram genera

en: Show password
la: Tesseram ostende

en: An error occurred. Your password was not changed.
la: Error evenit. Tessera tua non mutata est.

en: Too short
la: Brevior

en: Account Type
la: Genus Inscriptionis

en: Full Name
la: Nomen Plenum

en: Click to change the name
la: Ad nomem mutandum clicca

en: Click to change the password
la: Ad tesseram mutandam clicca

en: Click to change the groups
la: Ad circulos mutandos clicca

en: No password set
la: Tessera non est

en: Import from a file
la: A plica importa

en: Export to a file
la: Ad plicam exporta

en: Reset to defaults
la: Ad plicam exporta

en: Reload %s
la: Iterum %s lege

en: Settings for %s
la: Configuratio pro %s

en: Select or enter file to export to
la: Plicam ad exportandum elige aut digita

en: JSON files
la: JSON plicae

en: Keep Printing
la: Imprimere Persevera

en: Select a date
la: Dies elige

en: Select a time
la: Horam elige

en: Hour
la: Hora

en: Minute
la: Minutum

en: Second
la: Secundum

en: This is a system applet. It cannot be removed.
la: Haec est systematis miniapplicatio. Non est amovenda.

en: Popularity
la: Popularitate

en: Update all
la: Omnia novella

en: %d update available | %d updates available
la[0]: %d novatio parata
la[1]: %d novationes paratae

en: No updates available
la: Nulla novatio possibilis

en: Downloading images:
la: Imagines e rete deducuntur:

en: Configure accessibility features
la: Pervietatis configurationem modifica

en: Visual
la: Visio

note: Visual Aids
en: Visual Aids
la: Auxilia Visionis

en: High contrast
la: Differentia alta

en: Screen reader
la: Scrinii Lector

en: Top half
la: Summum dimidium

en: Bottom half
la: Imum dimidium

en: Left half
la: Laevum dimidium

en: Right half
la: Dextrum dimidium

en: Screen position
la: Positio scrinii

en: Touch
la: Tange

en: At the bottom of the screen
la: In imo scrinio

en: At the top of the screen
la: In summo scrinio

en: Keyboard position
la: Positio claviaturae

en: A quarter of the screen
la: Quarta pars scrinii

en: A third of the screen
la: Tertia pars scrinii

en: Half of the screen
la: Dimidium scrinii

en: Keyboard size
la: Amplitudo claviaturae

note: Stickykeys
en: Sticky keys
la: Claves viscosae

note: Slowkeys
en: Slow keys
la: Claves ostende

note: Bouncekeys
en: Bounce keys
la: Claves elasticae

note: Mousekeys
en: Mouse keys
la: Claves muris

en: Motion threshold
la: Limen motus

en: Remove all
la: Omnes remove

en: Manage Cinnamon applets
la: Miniapplicationes Cinnamonis Cura

en: applet
la: mimniapplicatio

en: Installed applets
la: Miniapplicationes institutae

en: Previous Panel
la: Antecedens Tabula

en: Next Panel
la: Sequens Tabula

en: Solid color
la: Color solidus

en: No picture
la: Nulla imago

en: Mosaic
la: Musivum

en: Spanned
la: E laxitudine

en: Change your desktop's background
la: Fundum scriptorii tui muta

en: Backgrounds
la: Fundi

en: Add Folder
la: Directorium Adde

en: Add new folder
la: Novum directorium adde

en: Remove selected folder
la: Diretorium electum remove

en: Play backgrounds as a slideshow
la: Expositionem fundorum reproduce

en: Play images in random order
la: Fortuito ordine imaginem reproduce

en: Picture aspect
la: Facies imaginis

en: Manage date and time settings
la: Configurationem diei and horae cura

en: Date & Time
la: Dies Horaque

en: Network time
la: Hora retis

en: Manually set date and time
la: Manibus diem atque horam constitue

en: Format
la: Forma

en: Use 24h clock
la: Horologium XXIV horarum

en: Display the date
la: Diem ostende

en: Display seconds
la: Secunda ostende

en: Use locale default
la: Configurationem regionalem praedesignatam utere

en: First day of week
la: Dies primus hebdomatis

en: Region
la: Regio

en: Source Code
la: Codex Originis

en: Select an application for audio CDs
la: Applicationem ad CD soni reproducendos elige

en: Select an application for video DVDs
la: Applicationem ad DVD videi reproducendos elige

en: Select an application to run when a music player is connected
la: Applicationem reproductore musicae conexo pellendam elige

en: Select an application to run when a camera is connected
la: Applicationem camera conexa pellendam elige

en: Select an application for software CDs
la: Applicationem pro CD softwaris elige

note: translators: these strings are duplicates of shared-mime-info strings, just here to fix capitalization of the English originals. If the shared-mime-info translation works for your language, simply leave these untranslated.
en: audio DVD
la: soni DVD

en: blank Blu-ray disc
la: discus Blu-ray vacuus

en: blank CD disc
la: discus CD vacuus

en: blank DVD disc
la: discus DVD vacuus

en: blank HD DVD disc
la: discus HD DVD vacuus

en: Blu-ray video disc
la: Blu-ray discus videi

en: e-book reader
la: e-librorum lector

en: HD DVD video disc
la: HD DVD discus videi

en: Picture CD
la: CD Imaginum

en: Other Media
la: Cetera Media

en: _Action:
la: _Actio:

en: No decoration
la: Nulla ornamenta

en: Border only
la: Margo modo

en: Border and header
la: Margo atque praescriptio

en: Manage your desktop icons
la: Icones scriptorii cura

en: Manage display settings
la: Monitorii configurationem cura

en: Disable automatic screen rotation
la: Rotatio automatica scrinii veta

en: Control Cinnamon visual effects.
la: Cinnamonis effecta visionis cura.

en: Effects on dialog boxes
la: Effecta dialogorum

en: Effects on menus
la: Effecta indicum

en: Window effects
la: Effecta fenestrae

en: Installed extensions
la: Appendices institutae

en: Configure system fonts
la: Typum systematis ordina

en: Font Selection
la: Selectio Typi

en: Default font
la: Typus praedesignatus

en: Desktop font
la: Typus scriptorii

en: Document font
la: Typus documentorum

en: Monospace font
la: Typus latitudine constante

en: Font Settings
la: Typi configuration

en: Vertical RGB
la: RGB directum

en: Vertical BGR
la: BGR directum

en: RGBA Order
la: RGBA Ordo

en: Switch to right workspace
la: I ad aream laboris dextram

note: Workspaces
en: Switch to left workspace
la: I ad aream laboris laevam

en: Move window to right workspace
la: Fenestram ad aream laboris dextram move

en: Move window to left workspace
la: Fenestram ad aream laboris laevam move

en: Push tile up
la: Tegulam summam propelle

en: Push tile down
la: Tegulam imam propelle

note: Windows - Tiling and Snapping
en: Push tile left
la: Laevum tegulam propelle

en: Push tile right
la: Dextrum tegulam propelle

note: show-desktop@cinnamon.org->metadata.json->name
en: Show desktop
la: Scriptorium ostende

en: Volume up
la: Magnitudinem soni amplifica

en: Volume down
la: Magnitudinem soni minue

note: Sound and Media
en: Volume mute
la: Silentium fac

en: Run a command
la: Iussum pelle

en: Enter a command
la: Inscribe mandatum

en: Show all workspaces
la: Omnes areas laboris ostende

note: Expo
en: Show all windows
la: Fenestras omnes ostende

en: Enable this corner
la: Hunc angulum iube

en: Type a command...
la: Iussum scribe ...

en: Activation delay (ms)
la: Mora pellendi (ms)

en: Unknown size
la: Mensura incognita

en: Unknown CPU
la: CPU incognita

en: Operating System
la: Systema Operativum

en: Cinnamon Version
la: Versio Cinnamonis

en: Linux Kernel
la: Nucleus Linucis

en: Processor
la: Processorium

en: Hard Drives
la: Disci Rigidi

en: Hard Drive
la: Discus Rigidus

en: Graphics Card
la: Charta Graphica

en: Display system information
la: Informationes systematis ostende

en: System Info
la: Informationes de Systemate

en: Upload system information
la: Informationes systematis ad rete mitte

en: Launchers
la: Iaculatores

en: Sound and Media
la: Sonus atque Media

en: Raise window
la: Fenestram leva

en: Lower window
la: Fenestram demitte

en: Increase opacity
la: Opacitatem auge

en: Decrease opacity
la: Opacitatem minue

en: Center window in screen
la: Fenestram in medium scrinium pone

en: Move window to upper-right
la: Fenestram move ad summam dextram

en: Move window to upper-left
la: Fenestram move ad summam laevam

en: Move window to lower-right
la: Fenestram move ad imam dextram

en: Move window to lower-left
la: Fenestram move ad imam laevam

en: Move window to right edge
la: Fenestram move ad dexterum marginem

en: Move window to top edge
la: Fenestram move ad summum marginem

en: Move window to bottom edge
la: Fenestram move ad imum marginem

en: Move window to left edge
la: Fenestram move ad laevum marginem

note: Windows - Workspace-related
en: Move window to new workspace
la: Fenestram ad novam aream laboris move

note: Windows - Monitor-related
en: Move window to left monitor
la: Fenestram ad monitorium laevum move

en: Move window to right monitor
la: Fenestram ad monitorium dextrum move

en: Lock screen
la: Scrinium claude

note: System - Screenshots
en: Take a screenshot of an area
la: Imaginem areae cape

en: Copy a screenshot of an area to clipboard
la: Area scrinii capti ad latibulum duplica

en: Copy a screenshot to clipboard
la: Scrinium captum ad latibulum duplica

en: Copy a screenshot of a window to clipboard
la: Scrinium captum fenestrae ad latibulum duplica

en: Rotate display
la: Monitorium rota

en: Orientation Lock
la: Orientationem Fige

en: Increase screen brightness
la: Nitorem scrinii auge

en: Decrease screen brightness
la: Nitorem scrinii minue

note: Launchers
en: Launch terminal
la: Terminale pelle

en: Launch calculator
la: Calculatrum pelle

en: Mic mute
la: Microphonum occlude

en: Launch media player
la: Reprodutorem multimediorum pelle

en: Repeat
la: Itera

en: Key repeat
la: Clavem itera

en: Enable key repeat
la: Repetitionem clavis iube

en: Repeat delay:
la: Mora repetitionis:

en: Repeat speed:
la: Celeritas repetitionis:

en: Mouse and Touchpad
la: Mus et Tabula Tactilis

en: Pointer size and speed
la: Magnitudo et celeritas cursoris

en: Two-finger scrolling
la: Duobus-digitibus volvere

en: Notification settings
la: Configuration nuntiationum

en: Enable notifications
la: Nuntiationes iube

en: Display a test notification
la: Nuntiationem experimento ostende

en: Media keys OSD
la: OSD clavibus multimediarum

en: Center Zone
la: In Medio

en: Panel height:
la: Altitudo tabulae:

en: Left Zone
la: Laeva

en: Right Zone
la: Dextera

en: Panel width:
la: Laxitas tabulae:

en: Top Zone
la: In Summo

en: Bottom Zone
la: In Imo

note: cornerbar@cinnamon.org->settings-schema.json->peek-delay->units menu@cinnamon.org->settings-schema.json->hover-delay->units show-desktop@cinnamon.org->settings-schema.json->peek-delay->units grouped-window-list@cinnamon.org->settings-schema.json->show-apps-order- timeout->units
en: milliseconds
la: millisecunda

en: Customize
la: Configura

en: Panel appearance
la: Facies tabulae

en: Previous panel
la: Antecedens tabula

en: Next panel
la: Sequens tabula

en: General Panel Options
la: Optiones Generales Tabularum

en: Add new panel
la: Novam tabulam adde

en: Shut down immediately
la: Nunc computatorem extingue

en: 30 seconds
la: XXX secunda

en: 60 seconds
la: LX secunda

en: 90 seconds
la: XC secunda

en: 2 minutes
la: II minuta

en: 45 minutes
la: XLV minuta

en: 2 hours
la: II horae

en: 3 hours
la: III horae

en: hours
la: horae

en: Manage power settings
la: Configuratio alimoniae

en: Power Management
la: Administratio alimoniae

en: Batteries
la: Pilae

en: Cellphone
la: Cellulare

en: Ask
la: Quaere

en: 2 seconds
la: II secunda

en: 15 seconds
la: XV secunda

en: 3 minutes
la: III minuta

en: Screensaver settings
la: Servatoris scrinii configuratio

en: Lock settings
la: Configurationem fige

en: Always show the clock
la: Horologium semper ostende

en: Use a custom date and time format
la: Ad hoc structuram horae et diei utere

en: Time Format
la: Structura horae

en: Date Format:
la: Structura Diei:

en: Time Font
la: Typus Horae

en: Date Font
la: Typus Diei

en: Starting Cinnamon
la: Cinnamon Pellitur

en: Leaving Cinnamon
la: Cinnamon Clauditur

en: Switching workspace
la: Area laboris mutatur

en: Opening new windows
la: Nova fenestra aperitur

en: Inserting a device
la: Apparatus additur

en: Removing a device
la: Apparatus removetur

en: Showing notifications
la: Nuntiationes ostenduntur

en: Changing the sound volume
la: Magnitudo soni mutatur

en: Volume:
la: Magnitudo Soni:

en: Softer
la: Levior

en: Louder
la: Vehementior

en: Muted
la: Silens

en: Click to unmute
la: Ad silentium interrumpendum clica

en: Click to mute
la: Ad mutescendum clica

en: Rear
la: Retro

en: Front
la: Ante

en: Loud
la: Vehemens

en: Input level
la: Vis ingressus

en: Test sound
la: Sonum proba

en: Test Sound
la: Sonum Proba

en: Manage sound settings
la: Configuratio soni cura

en: No inputs sources are currently available.
la: Fontes ingressus non sunt.

en: Sounds
la: Soni

en: Sounds Volume
la: Magnitudo Soni

en: Run now
la: Nunc pelle

en: Could not execute '%s'
    %s
la: '%s' pelli non potest
    %s

en: Choose application
la: Applicationem elige

en: Startup delay
la: Mora pellendi

en: Search Applications...
la: Applicationes Quaere ...

en: Add Application
la: Applicationem adde

en: Manage themes to change how your desktop looks
la: Themata ad faciem scriptorii mutandam cura

en: Mouse Pointer
la: Cursor Muris

en: Add/Remove
la: Adde/Remove

en: Show icons in menus
la: Icones in indicibus ostende

en: Click to change your name
la: Ad nomem mutandum clica

en: Click to change your password
la: Ad tesseram mutandum clica

en: Current password
la: Tessera actuosa

en: Wrong password
la: Tessera mendosa

en: Internal Error
la: Error Internus

en: Manage window preferences
la: Praepositiones fenestrae cura

en: Buttons
la: Bullae

en: Classic Mac
la: Mac classicus

en: Buttons layout
la: Structura bullarum

en: Toggle on all workspaces
la: Omnes areas laboris iube

en: Click
la: Clicca

en: Thumbnails only
la: Miniaturae modo

en: Icons and thumbnails
la: Icones et miniaturae

en: Icons and window preview
la: Praevisum iconum et fenestrae

en: Window preview (no icons)
la: Fenestrae praevisum (nulla icon)

en: Manage workspace preferences
la: Praepositiones arearum laboris cura

en: Workspace Options
la: Optiones Areae Laboris

en: Enable workspace OSD
la: OSD areae laboris iube

en: Cinnamon just crashed
la: Cinnamon dudum corruit

en: Version %s (%s)
la: Versio %s (%s)

en: Version %s
la: Versio %s

en: Updated on %s
la: Novellatum in %s

note: cornerbar@cinnamon.org->settings-schema.json->peek-delay->description show-desktop@cinnamon.org->settings-schema.json->peek-delay->description
en: Hover delay
la: Mora praetervolandi

note: settings-example@cinnamon.org->settings-schema.json->section7->title
en: My list
la: Index meus

note: settings-example@cinnamon.org->settings-schema.json->demo- button->description
en: Don't Press This Button!!!
la: Butonem Noli Premere!!!

note: settings-example@cinnamon.org->settings-schema.json->directory- select->description
en: Choose a directory
la: Directorium elige

note: settings-example@cinnamon.org->settings-schema.json->sound- select->description
en: Choose a sound
la: Sonum elige

note: settings-example@cinnamon.org->settings-schema.json->font- select->description
en: Choose a font
la: Typum elige

note: settings-example@cinnamon.org->settings-schema.json->date- select->description
en: Choose a Date
la: Diem Elige

note: settings-example@cinnamon.org->settings-schema.json->time- select->description
en: Choose a Time
la: Horam Elige

note: settings-example@cinnamon.org->settings-schema.json->dep-combo->description
en: Show info
la: Informationes ostende

note: settings-example@cinnamon.org->settings-schema.json->dep-combo->options
en: Show info #1
la: Descriptionem #I ostende

note: settings-example@cinnamon.org->settings-schema.json->dep-combo->options
en: Show info #2
la: Descriptionem #II ostende

note: settings-example@cinnamon.org->settings-schema.json->dep-combo->options
en: Don't show info #1 or #2
la: Descriptionem #I aut #II noli ostendere

note: menu@cinnamon.org->metadata.json->description
en: Main Cinnamon menu
la: Index Primarius Cinnamonis

note: menu@cinnamon.org->settings-schema.json->show-favorites->description
en: Show favorites
la: Praeposita ostende

note: menu@cinnamon.org->settings-schema.json->hover-delay->description
en: Menu hover delay
la: Mora praetervolandi indicis

note: grouped-window-list@cinnamon.org->settings-schema.json->thumbnail- timeout->options
en: 50 ms
la: L ms

note: grouped-window-list@cinnamon.org->settings-schema.json->thumbnail- timeout->options
en: 250 ms
la: CCL ms

note: grouped-window-list@cinnamon.org->settings-schema.json->thumbnail- timeout->options
en: 500 ms
la: D ms

note: grouped-window-list@cinnamon.org->settings-schema.json->hover-peek-time- in->options out->options
en: 150 ms
la: CL ms

note: grouped-window-list@cinnamon.org->settings-schema.json->hover-peek-time- in->options out->options
en: 300 ms
la: CCC ms

note: grouped-window-list@cinnamon.org->settings-schema.json->hover-peek-time- in->options out->options
en: 450 ms
la: CDL ms

note: sound@cinnamon.org->settings-schema.json->truncatetext->units
en: characters
la: litterae

note: user@cinnamon.org->metadata.json->name
en: User Applet
la: Miniapplicatio Utentis

note: user@cinnamon.org->settings-schema.json->display-name->description
en: Display user name on panel
la: Nominem utentis in tabulam ostende

note: on-screen-keyboard@cinnamon.org->metadata.json->name
en: On-Screen keyboard
la: Clavatura in scrinio

note: power@cinnamon.org->settings-schema.json->labelinfo->options
en: Hide label
la: Conscriptionem occulta

note: power@cinnamon.org->settings-schema.json->showmulti->description
en: Always show all batteries
la: Omnes pilas utcumque ostende

note: calendar@cinnamon.org->settings-schema.json->use-custom-format->description clock@cinnamon.org->settings-schema.json->use-custom-format->description
en: Use a custom date format
la: Ad hoc structuram diei utere

note: calendar@cinnamon.org->settings-schema.json->custom-format->description clock@cinnamon.org->settings-schema.json->date-format->description
en: Date format
la: Structura diei

note: calendar@cinnamon.org->settings-schema.json->keyOpen->description
en: Show calendar
la: Calendarium ostende

en: Chats
la: Fabulae

en: A messaging application
la: Programma adnuntiare

en: Chats is a messaging application supporting XMPP and SMS.
la: Fabulae programma adnuntiare est, quod sustinet XMPP et SMS.

en: Chats message window
la: Fabulae fenestra nuntii

en: Initial development release of chatty with support for xmpp and sms.
la: Versio initialis progressionis de chatty cum sustinendo pro xmpp et sms.

en: SMS and XMPP chat application
la: SMS et XMPP programma fabulare

en: XMPP;SMS;chat;jabber;messaging;modem
la: XMPP;SMS;fabulare;jabber;adnuntiare;transmodulatrum

en: Whether the application is launching the first time
la: Si programma operatur in primis

en: Send message read receipts
la: Mittere apochae lectae nuntii

en: Whether to send the status of the message if read
la: Si mittere status nuntii si lectum est

en: Message carbon copies
la: Exemplares carbone

en: Share chat history among devices
la: Communicare historiam fabulae inter machinationibus

en: Enable Message Archive Management
la: Habilitare Administrationem Tabulini Nuntiorum

en: Enable MAM archive synchronization from the server
la: Habilitare synchronizationem tabulini de MAM ab moderatro

en: Send typing notifications
la: Mittere notificationes scribentis

en: Whether to Send typing notifications
la: Si mittere notificationes scribentis

en: Mark offline users differently
la: Designare actores deteles secus

en: Mark Idle users differently
la: Designare actores resides secus

en: Indicate unknown contacts
la: Indicare socios incognitos

en: Convert text to emoticons
la: Convertere litteras in emoticones

en: Convert text matching emoticons as real emoticons
la: Convertere litteras conparantes emoticones sicut verae emoticones

en: Enter key sends the message
la: Clavis referrendi nuntium mittet.

en: Whether pressing Enter key sends the message
la: Si clavis referrendi pressare nuntium mittet

en: Start in daemon mode
la: Pellere in modo daemonis

en: Disable all accounts
la: Debilitare omnia breviaria

en: Enable libpurple debug messages
la: Habilitare nuntia emendantes de libpurple

en: Enable verbose libpurple debug messages
la: Habilitare nuntia emendantes verbosas de libpurple

en: Disconnect group chat
la: Deiugare fabula classis

en: This removes chat from chats list
la: Hic amovet fabula ab inventario fabularum

en: Delete chat with
la: Delere fabula cum

en: This deletes the conversation history
la: Hic delet historiam colloquii

en: Me:
la: Ego:

en: Login failed
la: Inire defecit

en: Please check ID and password
la: Quaesto inspice ID et signum

en: New message from %s
la: Nova nuntia ab %s

en: This is a IM conversation.
la: Haec est IM fabula.

en: Your messages are not encrypted,
la: Epistulae tuae non encryptatur

en: ask your counterpart to use E2EE.
la: roga instar tuum uti E2EE.

en: Your messages are secured
la: Epistulae tuae continentur

en: by end-to-end encryption.
la: per termino-ad-termino encryptiando.

en: This is a SMS conversation.
la: Haec est fabula via SMS.

en: and carrier rates may apply.
la: et aesa cursoris

en: Open Message
la: Aperire Epistulam

en: Message Received
la: Epistula Receptus Est

en: Message Error
la: Erratum Epistulae

en: Account Info
la: Info. Breviarii

en: Account Connected
la: Breviarium Coniunctus Est

en: Open Account Settings
la: Aperire Proprietates Breviarii

en: Account Disconnected
la: Breviarium Deiugatus Est

en: Save File...
la: Servare Scapum...

en: Open File...
la: Aperire Scapum...

en: About
la: De

en: Less than
la: Minus

en:  seconds
la:  secunda

en:  minute
la:  minuta

en:  minutes
la:  minutae

en:  hour
la:  hora

en:  hours
la:  horae

en:  day
la:  die

en:  days
la:  dies

en:  months
la:  menses

en:  year
la:  annus

en:  years
la:  anni

en: mo
la: me

en: mos
la: mes

en: Over
la: Amplius

en: Almost
la: Paene

en: Choose a contact
la: Opta socium

en: Select an <b>SMS</b> or <b>Instant Message</b> contact with the <b>"+"</b> button in the titlebar.
la: Opta <b>SMS</b> aut <b>Nuntium Instans</b> socium ab <b>"="</b> botone in regula tituli.

en: Select an <b>Instant Message</b> contact with the "+" button in the titlebar.
la: Opta <b>Nuntium Instans</b> socium ab "+" botone in regula tituli.

en: Start a <b>SMS</b> chat with with the "+" button in the titlebar.
la: Incipe <b>SMS</b> fabulam ab "+" botone in regula tituli.

en: For <b>Instant Messaging</b> add or activate an account in <i>"preferences"</i>.
la: Pro <b>Adnuntiare Instans</b> adde aut habilita breviarium in <i>"praepositiones"</i>.

en: Start chatting
la: Incipe fabulare

en: An SMS and XMPP messaging client
la: Cliens adnuntiare via SMS et XMPP

en: Authorize %s?
la: Authorizare %s?

en: Add %s to contact list
la: Addere %s ad inventario sociorum

en: Contact added
la: Socius addidit est

en: User %s has added %s to the contacts
la: Actor %s addidit %s ad sociis

en: Select Protocol
la: Optare Modum

en: Add XMPP account
la: Addere breviarium de XMPP

en: connected
la: coniunctus est

en: connecting…
la: coniungit…

en: disconnected
la: deiunctus est

en: Set Avatar
la: Ponere Avatarum

en: Delete account %s?
la: Delere breviarium %s?

en: Encryption not available
la: Encryptare non praesto

en: This chat is not encrypted
la: Haec fabula non encryptatur

en: Encryption is not available
la: Encryptare non praesto est

en: This chat is encrypted
la: Haec fabula encryptatur

en: Phone Number:
la: Numerus Telephoni:

en: members
la: membra

en: New Group Chat
la: Nova Fabula Classis

en: Join Chat
la: Iugare Fabulam

en: Select chat account
la: Opta brevarium fabulae

en: Password (optional)
la: Signum (facultativum)

en: Group Details
la: Acus Classis

en: Invite Contact
la: Invitare Socium

en: Room topic
la: Materies spatii

en: Room settings
la: Proprietates spatii

en: Show notification badge
la: Indicare insigne notificationorum

en: Status Messages
la: Epistulae Status

en: Show status messages in chat
la: Indicare nuntia status in fabula

en: 0 members
la: Nulla socii

en: Invite Message
la: Epistula Invitationis

en: Start Chat
la: Incipere Fabulam

en: New Contact
la: Novus Socius

en: Add Contact
la: Addere Socium

en: Send To:
la: Mittere ad:

en: Send to
la: Mittere ad

en: Name (optional)
la: Nomen (facultativus)

en: Add to Contacts
la: Addere in Socios

en: Chat Details
la: Acus Fabulae

en: Secure messaging using OMEMO
la: Nuntiare securus cum OMEMO

en: Fingerprints
la: Signa digitorum

en: Unencrypted
la: Non encryptandus

en: Add new account…
la: Addere breviarium novum...

en: Message Receipts
la: Destinatarii Epistulae

en: Confirm received messages
la: Confirmare epistulas receptantes

en: Message Archive Management
la: Administratio Tabulini Nuntiorum

en: Sync conversations with chat server
la: Colloquii synchronizare cum moderatro fabulae

en: Message Carbon Copies
la: Carboneis Exemplares Epistulae

en: Typing Notification
la: Notificatio Scribendi

en: Send typing messages
la: Mittere epistulas scribendi

en: Chats List
la: Tabula Fabularum

en: Indicate Offline Contacts
la: Deprendere Socios Detelos

en: Grey out avatars from offline contacts
la: Facere canus repraesentativos ab detelis sociis

en: Indicate Idle Contacts
la: Deprendere Socios Resides

en: Blur avatars from offline contacts
la: Confundere repraesentativos ab detelis sociis

en: Indicate Unknown Contacts
la: Deprendere Socios Incognitos

en: Color unknown contact ID red
la: Tingere ID socii incogniti ruber

en: Graphical Emoticons
la: Emoticones Graphices

en: Convert ASCII emoticons
la: Convertere emoticones de ASCII

en: Return = Send Message
la: Redere = Mittere Nuntium

en: Send message with return key
la: Mittere nuntium a clave redentis

en: Account ID
la: ID Breviarii

en: Own Fingerprint
la: Signum digiti proprium

en: Other Devices
la: Alii Machinationes

en: New Direct Chat
la: Nova Fabula Directa

en: About Chats
la: De Fabulae

en: Leave Chat
la: Exire Fabula

en: Delete Chat
la: Delire Fabulam

en: Mobile
la: Mobilis

en: Work
la: Laboris

en: C_olors
la: C_olori

note: Translators: If it's hard to compose a good home * icon name from the user name, you can use a string without * an "%s" here, in which case the home icon name will not * include the user's name, which should be fine. To avoid a * warning, put "%.0s" somewhere in the string, which will * match the us
en: %s's Home
la: %s Domi

en: Change keybinding set
la: Mutare clavis congeries

en: Change escape sequence
la: Mutare fuga

en: Manage default windows
la: Administrare fenestrae

en: Command:
la: imperium:

en: Server:
la: Servatrum:

en: No Tasks!
la: Nullae res propositae!

en: (way to go)
la: (bene factum)
