Godot Engine editor - en to en-Shaw translation catalogue (62 entries)

en: Invalid type argument to convert(), use TYPE_* constants.
en-Shaw: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑑𐑲𐑐 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑 𐑑 convert(), 𐑿𐑟 TYPE_* 𐑒𐑪𐑯𐑕𐑑𐑩𐑒𐑑𐑕.

en: Expected a string of length 1 (a character).
en-Shaw: 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑩 𐑕𐑑𐑮𐑦𐑙 𐑝 𐑤𐑧𐑙𐑔 1 (𐑩 𐑒𐑨𐑮𐑩𐑒𐑑𐑼).

en: Not enough bytes for decoding bytes, or invalid format.
en-Shaw: 𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑚𐑲𐑑𐑕 𐑓 𐑛𐑰𐑒𐑴𐑛𐑦𐑙 𐑚𐑲𐑑𐑕, 𐑹 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑓𐑹𐑥𐑨𐑑.

en: self can't be used because instance is null (not passed)
en-Shaw: self 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑿𐑟𐑛 𐑚𐑦𐑒𐑪𐑟 𐑦𐑯𐑕𐑑𐑩𐑯𐑕 𐑦𐑟 𐑯𐑳𐑤 (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑)

en: Invalid operands to operator %s, %s and %s.
en-Shaw: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑪𐑐𐑼𐑨𐑯𐑛𐑟 𐑑 𐑪𐑐𐑼𐑱𐑑𐑼 %s, %s 𐑯 %s.

en: Invalid index of type %s for base type %s
en-Shaw: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s

en: Invalid named index '%s' for base type %s
en-Shaw: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑯𐑱𐑥𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 '%s' 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s

en: Invalid arguments to construct '%s'
en-Shaw: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'

en: On call to '%s':
en-Shaw: 𐑪𐑯 𐑒𐑷𐑤 𐑑 '%s':

note: TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
en: Free
en-Shaw: 𐑓𐑮𐑰

en: Balanced
en-Shaw: 𐑚𐑨𐑮𐑩𐑯𐑕𐑑

en: Mirror
en-Shaw: 𐑥𐑦𐑮𐑼

en: Time:
en-Shaw: 𐑑𐑲𐑥:

en: Value:
en-Shaw: 𐑝𐑨𐑤𐑿:

en: Insert Key Here
en-Shaw: 𐑦𐑯𐑕𐑻𐑑 𐑒𐑰 𐑣𐑽

en: Duplicate Selected Key(s)
en-Shaw: 𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)

en: Delete Selected Key(s)
en-Shaw: 𐑛𐑦𐑤𐑰𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)

en: Add Bezier Point
en-Shaw: 𐑨𐑛 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑

en: Move Bezier Points
en-Shaw: 𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕

en: Anim Duplicate Keys
en-Shaw: 𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟

en: Anim Delete Keys
en-Shaw: 𐑛𐑦𐑤𐑰𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟

en: Anim Change Keyframe Time
en-Shaw: 𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥

en: Anim Change Transition
en-Shaw: 𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯

en: Anim Change Transform
en-Shaw: 𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥

en: Anim Change Keyframe Value
en-Shaw: 𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿

en: Anim Change Call
en-Shaw: 𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑷𐑤

en: Anim Multi Change Keyframe Time
en-Shaw: 𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥𐑟

en: Anim Multi Change Transition
en-Shaw: 𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯𐑟

en: Anim Multi Change Transform
en-Shaw: 𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥

en: Anim Multi Change Keyframe Value
en-Shaw: 𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿𐑟

en: Anim Multi Change Call
en-Shaw: 𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑒𐑷𐑤𐑟

en: Change Animation Length
en-Shaw: 𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔

en: Change Animation Loop
en-Shaw: 𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐

en: Property Track
en-Shaw: 𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒

en: 3D Transform Track
en-Shaw: 3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒

en: Call Method Track
en-Shaw: 𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒

en: Bezier Curve Track
en-Shaw: 𐑚𐑧𐑟𐑦𐑱 𐑒𐑻𐑝 𐑑𐑮𐑨𐑒

en: Audio Playback Track
en-Shaw: 𐑷𐑛𐑦𐑴 𐑐𐑮𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒

en: Animation Playback Track
en-Shaw: 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑐𐑤𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒

en: Animation length (frames)
en-Shaw: 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑓𐑮𐑱𐑥𐑟)

en: Animation length (seconds)
en-Shaw: 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟)

en: Add Track
en-Shaw: 𐑨𐑛 𐑑𐑮𐑨𐑒

en: Animation Looping
en-Shaw: 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙

en: Functions:
en-Shaw: 𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:

en: Audio Clips:
en-Shaw: 𐑷𐑛𐑦𐑴 𐑒𐑤𐑦𐑐𐑕:

en: Anim Clips:
en-Shaw: 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑤𐑦𐑐𐑕:

en: Change Track Path
en-Shaw: 𐑗𐑱𐑯𐑡 𐑑𐑮𐑨𐑒 𐑐𐑭𐑔

en: Toggle this track on/off.
en-Shaw: 𐑑𐑪𐑜𐑩𐑤 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒 𐑪𐑯/𐑪𐑓.

en: Update Mode (How this property is set)
en-Shaw: 𐑳𐑐𐑛𐑱𐑑 𐑥𐑴𐑛 (𐑣𐑬 𐑞𐑦𐑕 𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑦𐑟 𐑕𐑧𐑑)

en: Interpolation Mode
en-Shaw: 𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛

en: Loop Wrap Mode (Interpolate end with beginning on loop)
en-Shaw: 𐑤𐑵𐑐 𐑮𐑨𐑐 𐑥𐑴𐑛 (𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑑 𐑧𐑯𐑛 𐑢𐑦𐑞 𐑚𐑦𐑜𐑦𐑯𐑦𐑙 𐑪𐑯 𐑤𐑵𐑐)

en: Remove this track.
en-Shaw: 𐑮𐑦𐑥𐑵𐑝 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒.

en: Toggle Track Enabled
en-Shaw: 𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛

en: Continuous
en-Shaw: 𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕

en: Discrete
en-Shaw: 𐑛𐑦𐑕𐑒𐑮𐑰𐑑

en: Trigger
en-Shaw: 𐑑𐑮𐑦𐑜𐑼

en: Capture
en-Shaw: 𐑒𐑨𐑐𐑗𐑼

en: Nearest
en-Shaw: 𐑯𐑽𐑩𐑕𐑑

en: Linear
en-Shaw: 𐑤𐑦𐑯𐑽

en: Cubic
en-Shaw: 𐑒𐑿𐑚𐑦𐑒

en: Clamp Loop Interp
en-Shaw: 𐑒𐑤𐑨𐑥𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐

en: Wrap Loop Interp
en-Shaw: 𐑮𐑨𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐
