zypper - en to en_GB translation catalogue (13570 entries)

en: Non-option program arguments:
en_GB: Non-option programme arguments:

note: translators: the first %s is name of the resolvable, the second is its kind (e.g. 'zypper package')
en: Automatically agreeing with %s %s license.
en_GB: Automatically agreeing with %s %s licence.

note: translators: e.g. "... with flash package license."
en: Aborting installation due to user disagreement with %s %s license.
en_GB: Aborting installation due to user disagreement with %s %s licence.

en: Initializing Target
en_GB: Initialising Target

en: Catalog:
en_GB: Catalogue:

en: Display dialog boxes from the command line
en_GB: Display dialogue boxes from the command line

en: Display dialog boxes from shell scripts
en_GB: Display dialogue boxes from shell scripts

en: Warning: the --extra-button option for --file-selection is deprecated and will be removed in a future version of zenity. Ignoring.
en_GB: Warning: the --extra-button option for --file-selection is deprecated and will be removed in a future version of Zenity. Ignoring.

en: You must specify a dialog type. See 'zenity --help' for details
en_GB: You must specify a dialogue type. See 'zenity --help' for details

en: Set the dialog title
en_GB: Set the dialogue title

en: Set dialog timeout in seconds
en_GB: Set dialogue timeout in seconds

en: Display calendar dialog
en_GB: Display calendar dialogue

en: Set the dialog text
en_GB: Set the dialogue text

en: Display text entry dialog
en_GB: Display text entry dialogue

en: Display error dialog
en_GB: Display error dialogue

en: Enable ellipsizing in the dialog text. This fixes the high window size with long texts
en_GB: Enable ellipsising in the dialogue text. This fixes the high window size with long texts

en: Display info dialog
en_GB: Display info dialogue

en: Display file selection dialog
en_GB: Display file selection dialogue

note: Help for file-filter argument (name and patterns for file selection)
en: NAME | PATTERN1 PATTERN2 ...
en_GB: NAME | PATTERN1 PATTERN2 …

en: Display list dialog
en_GB: Display list dialogue

en: Use check boxes for the first column
en_GB: Use tick boxes for the first column

en: Use radio buttons for the first column
en_GB: Use radio buttons for first column

en: Display progress indication dialog
en_GB: Display progress indication dialogue

en: Dismiss the dialog when 100% has been reached
en_GB: Dismiss the dialogue when 100% has been reached

en: Display question dialog
en_GB: Display question dialogue

en: Display text information dialog
en_GB: Display text information dialogue

en: Enable an I read and agree checkbox
en_GB: Enable an I read and agree tickbox

en: Display warning dialog
en_GB: Display warning dialogue

en: Display scale dialog
en_GB: Display scale dialogue

en: Display forms dialog
en_GB: Display forms dialogue

en: Add a new Entry in forms dialog
en_GB: Add a new Entry in forms dialogue

en: Add a new Password Entry in forms dialog
en_GB: Add a new Password Entry in forms dialogue

en: Add a new Calendar in forms dialog
en_GB: Add a new Calendar in forms dialogue

en: Add a new List in forms dialog
en_GB: Add a new List in forms dialogue

en: Add a new combo box in forms dialog
en_GB: Add a new combo box in forms dialogue

en: Display password dialog
en_GB: Display password dialogue

en: Display color selection dialog
en_GB: Display colour selection dialogue

en: Set the color
en_GB: Set the colour

en: Warning: --icon-name is deprecated and will be removed in a future version of zenity; Treating as --icon.
en_GB: Warning: --icon-name is deprecated and will be removed in a future version of Zenity; Treating as --icon.

en: Warning: --window-icon is deprecated and will be removed in a future version of zenity; Treating as --icon.
en_GB: Warning: --window-icon is deprecated and will be removed in a future version of Zenity; Treating as --icon.

en: Warning: --confirm-overwrite is deprecated and will be removed in a future version of zenity. Ignoring.
en_GB: Warning: --confirm-overwrite is deprecated and will be removed in a future version of Zenity. Ignoring.

en: Warning: --attach is deprecated and will be removed in a future version of zenity. Ignoring.
en_GB: Warning: --attach is deprecated and will be removed in a future version of Zenity. Ignoring.

en: Warning: --hint is deprecated and will be removed in a future version of zenity. Ignoring.
en_GB: Warning: --hint is deprecated and will be removed in a future version of Zenity. Ignoring.

en: Color selection options
en_GB: Colour selection options

en: Show color selection options
en_GB: Show colour selection options

en: Password dialog options
en_GB: Password dialogue options

en: Show password dialog options
en_GB: Show password dialogue options

en: Forms dialog options
en_GB: Forms dialogue options

en: Show forms dialog options
en_GB: Show forms dialogue options

en: --%s is not supported for this dialog
en_GB: --%s is not supported for this dialogue

en: Two or more dialog options specified
en_GB: Two or more dialogue options specified

en: Warning: --mid-search is deprecated and will be removed in a future version of zenity. Ignoring.
en_GB: Warning: --mid-search is deprecated and will be removed in a future version of Zenity. Ignoring.

en: No column titles specified for List dialog.
en_GB: No column titles specified for List dialogue.

note: Translators: --checklist and --radiolist should not be translated * (command-line options).
en: Insufficient columns specified for List dialog (at least 2 are required for --checklist or --radiolist).
en_GB: Insufficient columns specified for List dialogue (at least 2 are required for --checklist or --radiolist).

en: You should use only one List dialog type.
en_GB: You should use only one List dialogue type.

en: Forms dialog
en_GB: Forms dialogue

en: DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE WITH THE FURTHER UNDERSTANDING THAT: <placeholder-1/>
en_GB: DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENCE WITH THE FURTHER UNDERSTANDING THAT: <placeholder-1/>

en: Zenity is a rewrite of gdialog, the GNOME port of dialog which allows you to display dialog boxes from the commandline and shell scripts.
en_GB: Zenity is a rewrite of gdialog, the GNOME port of dialog which allows you to display dialogue boxes from the command line and shell scripts.

en: dialog creator
en_GB: dialogue creator

en: <application>Zenity</application> enables you to create the following types of simple dialog:
en_GB: <application>Zenity</application> enables you to create the following types of simple dialogue:

en: When you write scripts, you can use <application>Zenity</application> to create simple dialogs that interact graphically with the user, as follows:
en_GB: When you write scripts, you can use <application>Zenity</application> to create simple dialogues that interact graphically with the user, as follows:

en: You can create a dialog to obtain information from the user. For example, you can prompt the user to select a date from a calendar dialog, or to select a file from a file selection dialog.
en_GB: You can create a dialogue to obtain information from the user. For example, you can prompt the user to select a date from a calendar dialogue, or to select a file from a file selection dialogue.

en: You can create a dialog to provide the user with information. For example, you can use a progress dialog to indicate the current status of an operation, or use a warning message dialog to alert the user.
en_GB: You can create a dialogue to provide the user with information. For example, you can use a progress dialogue to indicate the current status of an operation, or use a warning message dialogue to alert the user.

en: When the user closes the dialog, <application>Zenity</application> prints the text produced by the dialog to standard error.
en_GB: When the user closes the dialogue, <application>Zenity</application> prints the text produced by the dialogue to standard error.

en: An access key is a key that enables you to perform an action from the keyboard rather than use the mouse to choose a command from a menu or dialog. Each access key is identified by an underlined letter on a menu or dialog option.
en_GB: An access key is a key that enables you to perform an action from the keyboard rather than use the mouse to choose a command from a menu or dialogue. Each access key is identified by an underlined letter on a menu or dialogue option.

en: Some <application>Zenity</application> dialogs support the use of access keys. To specify the character to use as the access key, place an underscore before that character in the text of the dialog. The following example shows how to specify the letter 'C' as the access key:
en_GB: Some <application>Zenity</application> dialogues support the use of access keys. To specify the character to use as the access key, place an underscore before that character in the text of the dialogue. The following example shows how to specify the letter 'C' as the access key:

en: The user has either pressed <guibutton>Cancel</guibutton>, or used the window functions to close the dialog.
en_GB: The user has either pressed <guibutton>Cancel</guibutton>, or used the window functions to close the dialogue.

en: The dialog has been closed because the timeout has been reached.
en_GB: The dialogue has been closed because the timeout has been reached.

en: All <application>Zenity</application> dialogs support the following general options:
en_GB: All <application>Zenity</application> dialogues support the following general options:

en: Specifies the title of a dialog.
en_GB: Specifies the title of a dialogue.

en: Specifies the icon that is displayed in the window frame of the dialog. There are 4 stock icons also available by providing the following keywords - 'info', 'warning', 'question' and 'error'.
en_GB: Specifies the icon that is displayed in the window frame of the dialogue. There are 4 stock icons also available by providing the following keywords - 'info', 'warning', 'question' and 'error'.

en: Specifies the width of the dialog.
en_GB: Specifies the width of the dialogue.

en: Specifies the height of the dialog.
en_GB: Specifies the height of the dialogue.

en: Specifies the timeout in seconds after which the dialog is closed.
en_GB: Specifies the timeout in seconds after which the dialogue is closed.

en: Displays full help text for all dialogs.
en_GB: Displays full help text for all dialogues.

en: Displays help text for general dialog options.
en_GB: Displays help text for general dialogue options.

en: Displays help text for calendar dialog options.
en_GB: Displays help text for calendar dialogue options.

en: Displays help text for text entry dialog options.
en_GB: Displays help text for text entry dialogue options.

en: Displays help text for error dialog options.
en_GB: Displays help text for error dialogue options.

en: Displays help text for information dialog options.
en_GB: Displays help text for information dialogue options.

en: Displays help text for file selection dialog options.
en_GB: Displays help text for file selection dialogue options.

en: Displays help text for list dialog options.
en_GB: Displays help text for list dialogue options.

en: Displays help text for progress dialog options.
en_GB: Displays help text for progress dialogue options.

en: Displays help text for question dialog options.
en_GB: Displays help text for question dialogue options.

en: Displays help text for warning dialog options.
en_GB: Displays help text for warning dialogue options.

en: Displays help for text information dialog options.
en_GB: Displays help for text information dialogue options.

en: Displays the <guilabel>About Zenity</guilabel> dialog, which contains <application>Zenity</application> version information, copyright information, and developer information.
en_GB: Displays the <guilabel>About Zenity</guilabel> dialogue, which contains <application>Zenity</application> version information, copyright information and developer information.

en: Calendar Dialog
en_GB: Calendar Dialogue

en: Use the <option>--calendar</option> option to create a calendar dialog. <application>Zenity</application> returns the selected date to standard error. If no date is specified on the command line, the dialog uses the current date.
en_GB: Use the <option>--calendar</option> option to create a calendar dialogue. <application>Zenity</application> returns the selected date to standard error. If no date is specified on the command line, the dialogue uses the current date.

en: The calendar dialog supports the following options:
en_GB: The calendar dialogue supports the following options:

en: Specifies the text that is displayed in the calendar dialog.
en_GB: Specifies the text that is displayed in the calendar dialogue.

en: Specifies the day that is selected in the calendar dialog. <replaceable>day</replaceable> must be a number between 1 and 31 inclusive.
en_GB: Specifies the day that is selected in the calendar dialogue. <replaceable>day</replaceable> must be a number between 1 and 31 inclusive.

en: Specifies the month that is selected in the calendar dialog. <replaceable>month</replaceable> must be a number between 1 and 12 inclusive.
en_GB: Specifies the month that is selected in the calendar dialogue. <replaceable>month</replaceable> must be a number between 1 and 12 inclusive.

en: Specifies the year that is selected in the calendar dialog.
en_GB: Specifies the year that is selected in the calendar dialogue.

en: Specifies the format that is returned from the calendar dialog after date selection. The default format depends on your locale. <replaceable>format</replaceable> must be a format that is acceptable to the <command>strftime</command> function, for example <literal>%A %d/%m/%y</literal>.
en_GB: Specifies the format that is returned from the calendar dialogue after date selection. The default format depends on your locale. <replaceable>format</replaceable> must be a format that is acceptable to the <command>strftime</command> function, for example <literal>%A %d/%m/%y</literal>.

en: The following example script shows how to create a calendar dialog: <placeholder-1/>
en_GB: The following example script shows how to create a calendar dialogue: <placeholder-1/>

en: Calendar Dialog Example
en_GB: Calendar Dialogue Example

en: <placeholder-1/> calendar dialog example
en_GB: <placeholder-1/> calendar dialogue example

en: File Selection Dialog
en_GB: File Selection Dialogue

en: Use the <option>--file-selection</option> option to create a file selection dialog. <application>Zenity</application> returns the selected files or directories to standard error. The default mode of the file selection dialog is open.
en_GB: Use the <option>--file-selection</option> option to create a file selection dialogue. <application>Zenity</application> returns the selected files or directories to standard error. The default mode of the file selection dialogue is open.

en: The file selection dialog supports the following options:
en_GB: The file selection dialogue supports the following options:

en: Specifies the file or directory that is selected in the file selection dialog when the dialog is first shown.
en_GB: Specifies the file or directory that is selected in the file selection dialogue when the dialogue is first shown.

en: Allows the selection of multiple filenames in the file selection dialog.
en_GB: Allows the selection of multiple filenames in the file selection dialogue.

en: Allows only selection of directories in the file selection dialog.
en_GB: Allows only selection of directories in the file selection dialogue.

en: Set the file selection dialog into save mode.
en_GB: Set the file selection dialogue into save mode.

en: The following example script shows how to create a file selection dialog: <placeholder-1/>
en_GB: The following example script shows how to create a file selection dialogue: <placeholder-1/>

en: File Selection Dialog Example
en_GB: File Selection Dialogue Example

en: <placeholder-1/> file selection dialog example
en_GB: <placeholder-1/> file selection dialogue example

en: List Dialog
en_GB: List Dialogue

en: Use the <option>--list</option> option to create a list dialog. <application>Zenity</application> returns the entries in the first column of text of selected rows to standard error.
en_GB: Use the <option>--list</option> option to create a list dialogue. <application>Zenity</application> returns the entries in the first column of text of selected rows to standard error.

en: Data for the dialog must specified column by column, row by row. Data can be provided to the dialog through standard input. Each entry must be separated by a newline character.
en_GB: Data for the dialogue must specified column by column, row by row. Data can be provided to the dialogue through standard input. Each entry must be separated by a newline character.

en: The list dialog supports the following options:
en_GB: The list dialogue supports the following options:

en: Specifies the column headers that are displayed in the list dialog. You must specify a <option>--column</option> option for each column that you want to display in the dialog.
en_GB: Specifies the column headers that are displayed in the list dialogue. You must specify a <option>--column</option> option for each column that you want to display in the dialogue.

en: Specifies that the first column in the list dialog contains check boxes.
en_GB: Specifies that the first column in the list dialogue contains check boxes.

en: Specifies that the first column in the list dialog contains radio boxes.
en_GB: Specifies that the first column in the list dialogue contains radio boxes.

en: Specifies what string is used when the list dialog returns the selected entries.
en_GB: Specifies what string is used when the list dialogue returns the selected entries.

en: The following example script shows how to create a list dialog: <placeholder-1/>
en_GB: The following example script shows how to create a list dialogue: <placeholder-1/>

en: List Dialog Example
en_GB: List Dialogue Example

en: <placeholder-1/> list dialog example
en_GB: <placeholder-1/> list dialogue example

en: Message Dialogs
en_GB: Message Dialogues

en: <application>Zenity</application> can create four types of message dialog:
en_GB: <application>Zenity</application> can create four types of message dialogue:

en: For each type, use the <option>--text</option> option to specify the text that is displayed in the dialog.
en_GB: For each type, use the <option>--text</option> option to specify the text that is displayed in the dialogue.

en: Error Dialog
en_GB: Error Dialogue

en: Use the <option>--error</option> option to create an error dialog.
en_GB: Use the <option>--error</option> option to create an error dialogue.

en: The following example script shows how to create an error dialog: <placeholder-1/>
en_GB: The following example script shows how to create an error dialogue: <placeholder-1/>

en: Error Dialog Example
en_GB: Error Dialogue Example

en: <placeholder-1/> error dialog example
en_GB: <placeholder-1/> error dialogue example

en: Information Dialog
en_GB: Information Dialogue

en: Use the <option>--info</option> option to create an information dialog.
en_GB: Use the <option>--info</option> option to create an information dialogue.

en: The following example script shows how to create an information dialog: <placeholder-1/>
en_GB: The following example script shows how to create an information dialogue: <placeholder-1/>

en: Information Dialog Example
en_GB: Information Dialogue Example

en: <placeholder-1/> information dialog example
en_GB: <placeholder-1/> information dialogue example

en: Question Dialog
en_GB: Question Dialogue

en: Use the <option>--question</option> option to create a question dialog.
en_GB: Use the <option>--question</option> option to create a question dialogue.

en: The following example script shows how to create a question dialog: <placeholder-1/>
en_GB: The following example script shows how to create a question dialogue: <placeholder-1/>

en: Question Dialog Example
en_GB: Question Dialogue Example

en: <placeholder-1/> question dialog example
en_GB: <placeholder-1/> question dialogue example

en: Warning Dialog
en_GB: Warning Dialogue

en: Use the <option>--warning</option> option to create a warning dialog.
en_GB: Use the <option>--warning</option> option to create a warning dialogue.

en: The following example script shows how to create a warning dialog: <placeholder-1/>
en_GB: The following example script shows how to create a warning dialogue: <placeholder-1/>

en: Warning Dialog Example
en_GB: Warning Dialogue Example

en: <placeholder-1/> warning dialog example
en_GB: <placeholder-1/> warning dialogue example

en: Progress Dialog
en_GB: Progress Dialogue

en: Use the <option>--progress</option> option to create a progress dialog.
en_GB: Use the <option>--progress</option> option to create a progress dialogue.

en: The progress dialog supports the following options:
en_GB: The progress dialogue supports the following options:

en: Specifies the text that is displayed in the progress dialog.
en_GB: Specifies the text that is displayed in the progress dialogue.

en: Specifies the initial percentage that is set in the progress dialog.
en_GB: Specifies the initial percentage that is set in the progress dialogue.

en: Closes the progress dialog when 100% has been reached.
en_GB: Closes the progress dialogue when 100% has been reached.

en: 
            #!/bin/sh
            (
            echo "10" ; sleep 1
            echo "# Updating mail logs" ; sleep 1
            echo "20" ; sleep 1
            echo "# Resetting cron jobs" ; sleep 1
            echo "50" ; sleep 1
            echo "This line will just be ignored" ; sleep 1
            echo "75" ; sleep 1
            echo "# Rebooting system" ; sleep 1
            echo "100" ; sleep 1
            ) |
            zenity --progress \
              --title="Update System Logs" \
              --text="Scanning mail logs..." \
              --percentage=0
    
            if [ "$?" = -1 ] ; then
                    zenity --error \
                      --text="Update canceled."
            fi
en_GB: 
            #!/bin/sh
            (
            echo "10" ; sleep 1
            echo "# Updating mail logs" ; sleep 1
            echo "20" ; sleep 1
            echo "# Resetting cron jobs" ; sleep 1
            echo "50" ; sleep 1
            echo "This line will just be ignored" ; sleep 1
            echo "75" ; sleep 1
            echo "# Rebooting system" ; sleep 1
            echo "100" ; sleep 1
            ) |
            zenity --progress \
              --title="Update System Logs" \
              --text="Scanning mail logs..." \
              --percentage=0
    
            if [ "$?" = -1 ] ; then
                    zenity --error \
                      --text="Update cancelled."
            fi

en: The following example script shows how to create a progress dialog: <placeholder-1/>
en_GB: The following example script shows how to create a progress dialogue: <placeholder-1/>

en: Progress Dialog Example
en_GB: Progress Dialogue Example

en: <placeholder-1/> progress dialog example
en_GB: <placeholder-1/> progress dialogue example

en: Text Entry Dialog
en_GB: Text Entry Dialogue

en: Use the <option>-entry</option> option to create a text entry dialog. <application>Zenity</application> returns the contents of the text entry to standard error.
en_GB: Use the <option>-entry</option> option to create a text entry dialogue. <application>Zenity</application> returns the contents of the text entry to standard error.

en: The text entry dialog supports the following options:
en_GB: The text entry dialogue supports the following options:

en: Specifies the text that is displayed in the text entry dialog.
en_GB: Specifies the text that is displayed in the text entry dialogue.

en: Specifies the text that is displayed in the entry field of the text entry dialog.
en_GB: Specifies the text that is displayed in the entry field of the text entry dialogue.

en: Hides the text in the entry field of the text entry dialog.
en_GB: Hides the text in the entry field of the text entry dialogue.

en: The following example script shows how to create a text entry dialog: <placeholder-1/>
en_GB: The following example script shows how to create a text entry dialogue: <placeholder-1/>

en: Text Entry Dialog Example
en_GB: Text Entry Dialogue Example

en: <placeholder-1/> text entry dialog example
en_GB: <placeholder-1/> text entry dialogue example

en: Text Information Dialog
en_GB: Text Information Dialogue

en: Use the <option>--text-info</option> option to create a text information dialog.
en_GB: Use the <option>--text-info</option> option to create a text information dialogue.

en: The text information dialog supports the following options:
en_GB: The text information dialogue supports the following options:

en: Specifies a file that is loaded in the text information dialog.
en_GB: Specifies a file that is loaded in the text information dialogue.

en: Allows the displayed text to be edited. The edited text is returned to standard error when the dialog is closed.
en_GB: Allows the displayed text to be edited. The edited text is returned to standard error when the dialogue is closed.

en: The following example script shows how to create a text information dialog: <placeholder-1/>
en_GB: The following example script shows how to create a text information dialogue: <placeholder-1/>

en: Text Information Dialog Example
en_GB: Text Information Dialogue Example

en: <placeholder-1/> text information dialog example
en_GB: <placeholder-1/> text information dialogue example

[ctx: @title:window]
en: Quick Select Dialog
en_GB: Quick Select Dialogue

en: Show Organization Unit for LDAP results
en_GB: Show Organisation Unit for LDAP results

en: Check all servers that should be used:
en_GB: Tick all servers that should be used:

note: #-#-#-#-#  681  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, cbOrganization) #-#-#-#-#  356 (evolution 0.6)  #-#-#-#-# Organizational fields
en: Organization
en_GB: Organisation

en: Add to favorites
en_GB: Add to favourites

note: #-#-#-#-#  892 (kopete)  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, groupBox3_2)
en: Authorization
en_GB: Authorisation

en: Authorization code
en_GB: Authorisation code

en: Base color
en_GB: Base colour

en: Color "%1$s" is not correct: expecting hexadecimal color code (6 symbols).
en_GB: Colour "%1$s" is not correct: expecting hexadecimal colour code (6 symbols).

en: Color (OK)
en_GB: Colour (OK)

en: Color interpolation
en_GB: Colour interpolation

en: Empty color.
en_GB: Empty colour.

note: #-#-#-#-#  42 (AbiWord 2.9)  #-#-#-#-# TOOLBAR_LABEL_COLOR_FORE TOOLBAR_STATUSLINE_COLOR_FORE TOOLBAR_TOOLTIP_COLOR_FORE
en: Font color
en_GB: Font colour

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (text), item, widget (QComboBox, fillBox) #-#-#-#-#  229  #-#-#-#-# i18n: ectx: property (toolTip), widget (QLabel, label)
en: Line color
en_GB: Line colour

en: No color
en_GB: No colour

en: Solid color
en_GB: Solid colour

note: #-#-#-#-#  2483 (synapse-project)  #-#-#-#-# _labels.set (QueryFlags.FILES, _("Files")); #-#-#-#-#  123 (blueman-project)  #-#-#-#-# translators: device class
en: Uncategorized
en_GB: Uncategorised

en: Use custom event status colors
en_GB: Use custom event status colours

en: Y-m-d h:i A
en_GB: Y-m-d H:i

en: Y-m-d h:i:s A
en_GB: Y-m-d H:i:s

en: a hexadecimal color code (6 symbols) is expected
en_GB: a hexadecimal colour code (6 symbols) is expected

note: #-#-#-#-#  2669 (Xfce Apps)  #-#-#-#-# parameter of --color-text parameter of --color-bg #-#-#-#-#  488 (glaxnimate)  #-#-#-#-# i18n: file: src/core/model/shapes/styler.hpp i18n: Property name
en: color
en_GB: colour

en: h:i A
en_GB: H:i

en: h:i:s A
en_GB: H:i:s

en: m-d h:i A
en_GB: m-d H:i

en: n-d h:i A
en_GB: n-d H:i

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_TerminalHighlightOnManualActivation)
en: Enabling this option will make Yakuake briefly display a colored overlay above the newly focused terminal when moving focus between multiple terminals in a session, as well as over the currently focused terminal when switching to a session with multiple terminals.
en_GB: Enabling this option will make Yakuake briefly display a coloured overlay above the newly focused terminal when moving focus between multiple terminals in a session, as well as over the currently focused terminal when switching to a session with multiple terminals.

[ctx: @label:chooser]
note: i18n: ectx: property (text), widget (QLabel, backgroundColorLabel)
en: Background color:
en_GB: Background colour:

[ctx: @label:spinbox]
note: i18n: ectx: property (text), widget (QLabel, backgroundColorOpacityLabel)
en: Background color opacity:
en_GB: Background colour opacity:

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (QSpinBox, kcfg_BackgroundColorOpacity)
en: When using translucency, the background color will be filled in using the given opacity before the skin elements are painted on top of the background. This allows influencing the opacity and color tint of translucent areas of the skin.
en_GB: When using translucency, the background colour will be filled in using the given opacity before the skin elements are painted on top of the background. This allows influencing the opacity and colour tint of translucent areas of the skin.

[ctx: @title:group]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_2)
en: Dialogs
en_GB: Dialogues

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Position), group (Window)
en: Center point of the application window, as a percentage, measured from the left-hand edge of the screen.
en_GB: Centre point of the application window, as a percentage, measured from the left-hand edge of the screen.

[ctx: @label]
note: i18n: ectx: label, entry (BackgroundColor), group (Appearance)
en: Window background color
en_GB: Window background colour

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (BackgroundColor), group (Appearance)
en: Background color painted below skin elements.
en_GB: Background colour painted below skin elements.

[ctx: @label]
note: i18n: ectx: label, entry (BackgroundColorOpacity), group (Appearance)
en: Background color opacity
en_GB: Background colour opacity

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (BackgroundColorOpacity), group (Appearance)
en: The opacity of the background color fill when using translucency.
en_GB: The opacity of the background colour fill when using translucency.

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (TerminalHighlightOnManualActivation), group (Appearance)
en: Whether to briefly display a colored overlay above the newly focused terminal when moving focus between multiple terminals in a session, as well as over the currently focused terminal when switching to a session with multiple terminals.
en_GB: Whether to briefly display a coloured overlay above the newly focused terminal when moving focus between multiple terminals in a session, as well as over the currently focused terminal when switching to a session with multiple terminals.

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (TerminalHighlightOpacity), group (Appearance)
en: The opacity of the colored overlay used to highlight a terminal.
en_GB: The opacity of the coloured overlay used to highlight a terminal.

[ctx: @label]
note: i18n: ectx: label, entry (KeyboardInputBlockIndicatorColor), group (Appearance)
en: Keyboard input block indicator color
en_GB: Keyboard input block indicator colour

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (KeyboardInputBlockIndicatorColor), group (Appearance)
en: The color of the keyboard input block indicator overlay.
en_GB: The colour of the keyboard input block indicator overlay.

[ctx: @title Preferences page name]
en: Behavior
en_GB: Behaviour

[ctx: @info:whatsthis]
en: If this is checked, the window will stay open when it loses focus.
en_GB: If this is ticked, the window will stay open when it loses focus.

note: #-#-#-#-#  664 (PACKAGE VERSION)  #-#-#-#-# translators: 'Version' is from a desktop file, and * should not be translated. '%s' would probably be a * version number.
en: Unrecognized desktop file Version '%s'
en_GB: Unrecognised desktop file Version '%s'

en: Unrecognized launch option: %d
en_GB: Unrecognised launch option: %d

en: Auto Rotate and Center
en_GB: Auto Rotate and Centre

en: Rotate printer page orientation of each page to match orientation of each document page. Document pages will be centered within the printer page.
en_GB: Rotate printer page orientation of each page to match orientation of each document page. Document pages will be centred within the printer page.

note: #-#-#-#-#  2391  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, labelColor) #-#-#-#-#  2221 (kcmcolors)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_4) #-#-#-#-#  2146 (kcmcolors)  #-#-#-#-# #-#-#-#-#  1419 (kstars)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, lab
en: Color:
en_GB: Colour:

en: Maximize window for new documents
en_GB: Maximise window for new documents

en: Document License
en_GB: Document Licence

en: Text License
en_GB: Text Licence

en: Xreader is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: Xreader is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.

en: Xreader is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: Xreader is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License along with Xreader; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
en_GB: You should have received a copy of the GNU General Public Licence along with Xreader; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA

en: _Inverted Colors
en_GB: _Inverted Colours

en: Show page contents with the colors inverted
en_GB: Show page contents with the colours inverted

en: The <application>Xreader Document Viewer</application> application enables you to view documents of various formats like Portable Document Format (PDF) files and PostScript files. <application>Xreader Document Viewer</application> follows Freedesktop.org and MATE standards to provide integration with Desktop Environment.
en_GB: The <application>Xreader Document Viewer</application> application enables you to view documents of various formats like Portable Document Format (PDF) files and PostScript files. The <application>Xreader Document Viewer</application> follows Freedesktop.org and MATE standards to provide integration with Desktop Environment.

en: Shows Xreader Document Viewer main window. Contains titlebar, menubar, toolbar and display area. Menubar contains File, Edit, View, Go and Help menus.
en_GB: Shows Xreader Document Viewer main window. This contains a titlebar, menubar, toolbar and display area. The Menubar contains File, Edit, View, Go and Help menus.

en: In the <guilabel>Open Document</guilabel> dialog, select the file you want to open.
en_GB: In the <guilabel>Open Document</guilabel> dialogue, select the file you want to open.

en: If you try to open a document with format that <application>Xreader Document Viewer</application> does not recognize, the application displays an error message.
en_GB: If you try to open a document with format that <application>Xreader Document Viewer</application> does not recognise, the application displays an error message.

en: The <guilabel>Properties</guilabel> dialog displays all information available
en_GB: The <guilabel>Properties</guilabel> dialogue displays all information available

en: The <guilabel>Print</guilabel> dialog has the following tabbed sections:
en_GB: The <guilabel>Print</guilabel> dialogue has the following tabbed sections:

en: Click <guibutton>Save As</guibutton> to display a dialog where you specify the name and location of the PostScript file.
en_GB: Click <guibutton>Save As</guibutton> to display a dialogue where you specify the name and location of the PostScript file.

en: Type the new filename in the <guilabel>Filename</guilabel> text box in the <guilabel>Save a Copy</guilabel> dialog.
en_GB: Type the new filename in the <guilabel>Filename</guilabel> text box in the <guilabel>Save a Copy</guilabel> dialogue.

en: When you try to open a password-protected document, <application>Xreader Document Viewer</application> displays a security dialog. Type either the user password or the master password in the <guilabel>Enter document password</guilabel> text box, then click <guibutton>Open Document</guibutton>.
en_GB: When you try to open a password-protected document, <application>Xreader Document Viewer</application> displays a security dialogue. Type either the user password or the master password in the <guilabel>Enter document password</guilabel> text box, then click <guibutton>Open Document</guibutton>.

en: Use colors from xpad preferences
en_GB: Use colours from xpad preferences

en: Use these colors:
en_GB: Use these colours:

en: Use colors from theme
en_GB: Use colours from theme

en: Attribute color not set!
en_GB: Attribute colour not set!

en: Unknown color value "{1}"
en_GB: Unknown colour value "{1}"

en: Color "{1}" unknown (not defined in default color list)!
en_GB: Colour "{1}" unknown (not defined in default colour list)!

en: Shape Recognizer
en_GB: Shape Recogniser

en: Select background color
en_GB: Select background colour

en: Customized
en_GB: Customised

en: Select color
en_GB: Select colour

en: Customize Toolbars
en_GB: Customise Toolbars

en: Error while finalizing the PDF Cairo surface
en_GB: Error while finalising the PDF Cairo surface

en: Failed to initialize PDF Cairo surface
en_GB: Failed to initialise PDF Cairo surface

en: Change color
en_GB: Change colour

en: Rename layer
en_GB: Renamed layer

en: <b>Fill opacity settings</b>
    Select opacity for fill color
en_GB: <b>Fill opacity settings</b>
    Select opacity for fill colour

en: The current color of the Text Tool, in hex RGB format.
en_GB: The current colour of the Text Tool, in hex RGB format.

note: #-#-#-#-#  2397 (sawfish CVS)  #-#-#-#-# ../lisp/sawfish/wm/menus.jl
en: _Customize
en_GB: _Customise

en: Paper _Color
en_GB: Paper _Colour

en: _Shape Recognizer
en_GB: _Shape Recogniser

en: Select Background Color
en_GB: Select Background Colour

en: <b>Background Color</b>
en_GB: <b>Background Colour</b>

en: <i>Pick an input stabilization algorithm and its parameters</i>
en_GB: <i>Pick an input stabilisation algorithm and its parameters</i>

[ctx: Drag = Noun: force opposing the movement]
en: Drag: If the value is too small, unwanted oscillations may appear. If the value is too high, there will be no stabilization.
en_GB: Drag: If the value is too small, unwanted oscillations may appear. If the value is too high, there will be no stabilisation.

en: Drag: If the value is too small, unwanted oscillations may appear. If the value is too high, there will be no stabilization.
en_GB: Drag: If the value is too small, unwanted oscillations may appear. If the value is too high, there will be no stabilisation.

[ctx: Mass = Noun: physics term, related to weight]
en: Mass: the higher the mass, the more inertia and the more stabilization
en_GB: Mass: the higher the mass, the more inertia and the more stabilisation

en: Mass: the higher the mass, the more inertia and the more stabilization
en_GB: Mass: the higher the mass, the more inertia and the more stabilisation

en: Gaussian parameter: the higher, the more stabilization and the more lag between your cursor and the painting tip.
en_GB: Gaussian parameter: the higher, the more stabilisation and the more lag between your cursor and the painting tip.

en: Finalize the stroke
en_GB: Finalise the stroke

en: Input stabilization can create a gap at the end of your stroke. If enabled, this gap is filled.
en_GB: Input stabilisation can create a gap at the end of your stroke. If enabled, this gap is filled.

en: Input stabilization
en_GB: Input stabilisation

en: Border color for current page and other selections
en_GB: Border colour for current page and other selections

en: Background color between pages
en_GB: Background colour between pages

en: Selection Color (Text, Stroke Selection etc.)
en_GB: Selection Colour (Text, Stroke Selection etc.)

en: Choose the color to use for "Highlight cursor position"
en_GB: Choose the colour to use for "Highlight cursor position"

en: Circle Color
en_GB: Circle Colour

en: Border Color
en_GB: Border Colour

en: Use snapping for recognized shapes
en_GB: Use snapping for recognised shapes

en: If activated, shapes that have been recognized by the shape recognizer will be snapped to the grid automatically. This may lead to unexpected results if you have the shape recognizer turned on while writing.
en_GB: If activated, shapes that have been recognised by the shape recogniser will be snapped to the grid automatically. This may lead to unexpected results if you have the shape recogniser turned on while writing.

en: Drag and drop Components fom here to the toolbars and back.
en_GB: Drag and drop Components from here to the toolbars and back.

en: <b>Color</b>
en_GB: <b>Colour</b>

en: Add the EuroSign to the 2 key.
en_GB: Add the Euro sign to the 2 key.

en: Add the EuroSign to the 5 key.
en_GB: Add the Euro sign to the 5 key.

en: Add the EuroSign to the E key.
en_GB: Add the Euro sign to the E key.

en: Add the standard behavior to Menu key.
en_GB: Add the standard behaviour to Menu key.

en: Adding the EuroSign to certain keys
en_GB: Adding the Euro sign to certain keys

en: Alt/Win key behavior
en_GB: Alt/Win key behaviour

en: CapsLock LED shows alternative group.
en_GB: Caps Lock LED shows alternative group.

en: CapsLock acts as Shift with locking. Shift cancels CapsLock.
en_GB: Caps Lock acts as Shift with locking. Shift cancels Caps Lock.

en: CapsLock acts as Shift with locking. Shift doesn't cancel CapsLock.
en_GB: Caps Lock acts as Shift with locking. Shift doesn't cancel Caps Lock.

en: CapsLock just locks the Shift modifier.
en_GB: Caps Lock just locks the Shift modifier.

en: CapsLock key behavior
en_GB: Caps Lock key behaviour

en: CapsLock key changes group.
en_GB: Caps Lock key changes group.

en: CapsLock toggles Shift so all keys are affected.
en_GB: Caps Lock toggles Shift so all keys are affected.

en: CapsLock toggles normal capitalization of alphabetic characters.
en_GB: Caps Lock toggles normal capitalisation of alphabetic characters.

en: CapsLock uses internal capitalization. Shift cancels CapsLock.
en_GB: Caps Lock uses internal capitalisation. Shift cancels Caps Lock.

en: CapsLock uses internal capitalization. Shift doesn't cancel CapsLock.
en_GB: Caps Lock uses internal capitalisation. Shift doesn't cancel Caps Lock.

en: Group Shift/Lock behavior
en_GB: Group Shift/Lock behaviour

en: NumLock LED shows alternative group.
en_GB: Num Lock LED shows alternative group.

en: ScrollLock LED shows alternative group.
en_GB: Scroll Lock LED shows alternative group.

en: Shift+CapsLock changes group.
en_GB: Shift+Caps Lock changes group.

en: The SWORD Project is an effort to create an ever-expanding software package for research and study of God and His Word. The SWORD Project framework allows easy use and study of Bible texts, commentaries, lexicons, dictionaries, and other books. Many frontends are built using this framework. An installed set of books may be shared among all frontends using the framework.
    
     Books can be downloaded from the SWORD Project.
en_GB: The SWORD Project is an effort to create an ever-expanding software package for research and study of God and His Word. The SWORD Project framework allows easy use and study of Bible texts, commentaries, lexicons, dictionaries, and other books. Many front-ends are built using this framework. An installed set of books may be shared among all front-ends using the framework.
    
     Books can be downloaded from the SWORD Project.

en: <b>Welcome to Xiphos.</b>
    
    There are no Bibles installed. In order to initialize, Xiphos needs at least one Bible module. To facilitate this, the Module Manager has been opened so that you may install one or more Bibles, either from a local module set (cdrom, flash drive) or over the network from CrossWire Bible Society. Please refer to these step-by-step instructions, and to the general module manager overview that has also been opened.
    
    <u>For local install:</u>
    - In <i>Module Sources: Add/Remove</i>, add a new local folder name where modules can be found.
      (This is where folders exist named <i>mods.d</i> and <i>modules</i>.)
    - In <i>Module Sources: Choose</i>, click the "Local" button, and select your folder from the pulldown.
    
    <u>For network install from CrossWire:</u>
    - In <i>Module Sources: Choose</i>, click the "Remote" button and select CrossWire from the pulldown.
    - Click the "Refresh" button at the bottom.
    
    <u>In either case:</u>
    - In <i>Modules: Install/Update</i>, select Bibles and other modules of your preference.
    - Click "Install".
    - Close the Module Manager when you are done.
    
    <u>Warning</u>: If you live in a persecuted country, use with care.
    
    Both this step-by-step instruction dialog and the general introduction dialog may be closed at any time.
en_GB: <b>Welcome to Xiphos.</b>
    
    There are no Bibles installed. In order to initialise, Xiphos needs at least one Bible module.
    
    With your permission, Xiphos will open the Module Manager so that you may install one or more Bibles from either a local module set (cdrom, flash drive) or over the network from CrossWire Bible Society.
    
    <u>For local install:</u>
    - In <i>Module Sources: Add/Remove</i>, add a new local folder name where modules can be found.
      (This is where folders exist named <i>mods.d</i> and <i>modules</i>.)
    - In <i>Module Sources: Choose</i>, click the "Local" button, and select your folder from the pulldown.
    
    <u>For network install from CrossWire:</u>
    - In <i>Module Sources: Choose</i>, click the "Remote" button and select CrossWire from the pulldown.
    - Click the "Refresh" button at the bottom.
    
    <u>In either case:</u>
    - In <i>Modules: Install/Update</i>, select Bibles of your preference.
    - Click "Install".
    - Close the Module Manager when you are done.
    
    <u>Warning</u>: If you live in a persecuted country, use with care.
    
    May Xiphos open the Module Manager so that you may install a Bible?

en: A checkmark means this module is already installed
en_GB: A tick-mark means this module is already installed

en: The index icon means you have built an optimized ('lucene') index for this module for fast searching (see the Maintenance pane for this function)
en_GB: The index icon means you have built an optimised ('lucene') index for this module for fast searching (see the Maintenance pane for this function)

en: Categorized by
    Module Type
en_GB: Categorised by
    Module Type

en: Categorized by
    Availability
en_GB: Categorised by
    Availability

en: Synchronize this window's scrolling with the main window
en_GB: Synchronise this window's scrolling with the main window

note: ***************************************************************************** * Name *   on_lucene_intro_clicked * * Synopsis *   #include "gui/search_dialog.h" *   void on_lucene_intro_clicked(GtkToggleButton *button, *				  gpointer user_data) * Description * Return value *   void
en: <b>Syntax overview for optimized "lucene" searches</b>
    Search for verses that contain...
    
    loved one
    	 "loved" or "one"
    	This is the same as searching for loved OR one
    "loved one"
    	The phrase "loved one"
    love*
    	A word starting with "love"
    	(love OR loves OR loved OR etc...)
    loved AND one
    	The word "loved" and the word "one"
    	&amp;&amp; can be used in place of AND
    +loved one
    	Verses that <b>must</b> contain "loved" and <b>may</b> contain "one"
    loved NOT one
    	"loved" but not "one"
    (loved one) AND God
    	"loved" or "one" and "God"
    lemma:G2316
    	Search for the Strong's Greek ("G") word number 2316.
    	Also, select Strong's display on the <i>Attribute Search</i> tab.
    
    For complete details, search the web for "lucene search syntax".
en_GB: <b>Syntax overview for optimised "lucene" searches</b>
    Search for verses that contain...
    
    loved one
    	 "loved" or "one"
    	This is the same as searching for loved OR one
    "loved one"
    	The phrase "loved one"
    love*
    	A word starting with "love"
    	(love OR loves OR loved OR etc...)
    loved AND one
    	The word "loved" and the word "one"
    	&amp;&amp; can be used in place of AND
    +loved one
    	Verses that <b>must</b> contain "loved" and <b>may</b> contain "one"
    loved NOT one
    	"loved" but not "one"
    (loved one) AND God
    	"loved" or "one" and "God"
    lemma:G2316
    	Search for the Strong's Greek ("G") word number 2316.
    	Also, select Strong's display on the <i>Attribute Search</i> tab.
    
    For complete details, search the web for "lucene search syntax".

note: ***************************************************************************** * Name *   on_attributes_intro_clicked * * Synopsis *   #include "gui/search_dialog.h" *   void on_attributes_intro_clicked(GtkToggleButton *button, *				  gpointer user_data) * Description * Return value *   void
en: <b>Attribute-based searches</b>
    Searches for content contained in markup outside the main text. Attributes are footnotes, Strong's numbers, and morphological symbols.
    
    Be aware that most such searches can now be done faster via optimized "lucene" searches using keyword qualifiers.
    
    To use attribute searches, you must select the appropriate button on the <i>Attribute Search</i> tab.
    * Footnote text is searched just like regular text.
    * Strong's words are specified as a prefix letter H or G (Hebrew or Greek) and the numeric word identifier, e.g. G2316 to find "θεός" ("God").
    * Morphological tags are identified literally, e.g. N-ASF for "noun, accusative singular feminine" -- see the Robinson module for details.
en_GB: <b>Attribute-based searches</b>
    Searches for content contained in markup outside the main text. Attributes are footnotes, Strong's numbers, and morphological symbols.
    
    Be aware that most such searches can now be done faster via optimised "lucene" searches using keyword qualifiers.
    
    To use attribute searches, you must select the appropriate button on the <i>Attribute Search</i> tab.
    * Footnote text is searched just like regular text.
    * Strong's words are specified as a prefix letter H or G (Hebrew or Greek) and the numeric word identifier, e.g. G2316 to find "θεός" ("God").
    * Morphological tags are identified literally, e.g. N-ASF for "noun, accusative singular feminine" -- see the Robinson module for details.

en: Optimized ("Lucene")
en_GB: Optimised ("Lucene")

en: <b>For Growth</b><br/>
en_GB: <b>For Growth</b><br>

en: <b>For Salvation</b><br/>
en_GB: <b>For Salvation</b><br>

en: <b>For Health</b><br/>
en_GB: <b>For Health</b><br>

en: <b>Miscellaneous</b><br/>
en_GB: <b>Miscellaneous</b><br>

en: <b>(x)</b><br/>
en_GB: <b>(x)</b><br>

en: <b>(y)</b><br/>
en_GB: <b>(y)</b><br>

en: <b>(z)</b><br/>
en_GB: <b>(z)</b><br>

en: <b>Subtopic 1</b><br/>
en_GB: <b>Subtopic 1</b><br>

en: <b>Subtopic 2</b><br/>
en_GB: <b>Subtopic 2</b><br>

en: <b>Subtopic 3</b><br/>
en_GB: <b>Subtopic 3</b><br>

en: <b>Subtopic 4</b><br/>
en_GB: <b>Subtopic 4</b><br>

en: <b>People:</b><br/>Bob<br/>Sam<br/>Sue<br/><br/><b>Church:</b><br/>pews<br/>fellowship<br/>Bibles for missionaries<br/><br/><br/>
en_GB: <b>People:</b><br>Bob<br>Sam<br>Sue<br><br><b>Church:</b><br>pews<br>fellowship<br>Bibles for missionaries<br><br><br>

en: Bob<br/>Sam<br/>Sue<br/>John<br/>
en_GB: Bob<br>Sam<br>Sue<br>John<br>

en: Mike<br/>Steve<br/>
en_GB: Mike<br>Steve<br>

en: Sue<br/>John<br/>
en_GB: Sue<br>John<br>

en: <b>Major Topic A</b><br/>
en_GB: <b>Major Topic A</b><br>

en: <b>Major Topic B</b><br/>
en_GB: <b>Major Topic B</b><br>

en: <b>Major Topic C</b><br/>
en_GB: <b>Major Topic C</b><br>

en: There are no Bibles installed.
    Evidently, you declined to install any.
    
    Without any Bible modules to display,
    Xiphos cannot proceed,
    and will now exit.
en_GB: There are still no Bibles installed.
    Evidently, you declined to install any.
    
    Without any Bible modules to display,
    Xiphos cannot proceed,
    and will now exit.

en: Xiphos's file for language
    abbreviations is missing.
en_GB: Xiphos' file for language
    abbreviations is missing.

en: Xiphos's language abbreviation
    file cannot be opened.
en_GB: Xiphos' language abbreviation
    file cannot be opened.

en: <b>Locked Module.</b>
    
    <u>You are opening a module which requires a <i>key</i>.</u>
    
    The module is locked, meaning that the content is encrypted by its publisher, and you must enter its key in order for the content to become useful.  This key should have been received by you on the web page which confirmed your purchase, or perhaps sent via email after purchase.
    
    Please enter the key in the dialog.
en_GB: <b>Locked Module.</b>
    
    <u>You are opening a module which requires a <i>key</i>.</u>
    
    The module is locked, meaning that the content is encrypted by its publisher, and you must enter its key in order for the content to become useful.  This key should have been received by you on the web page which confirmed your purchase, or perhaps sent via email after purchase.
    
    Please enter the key in the dialogue.

en: Bookmark Dialog
en_GB: Bookmark Dialogue

en: Annotation Dialog
en_GB: Annotation Dialogue Box

en: Load and synchronize the standard set of known repositories, as maintained at crosswire.org, with your current remote sources.
en_GB: Load and synchronise the standard set of known repositories, as maintained at crosswire.org, with your current remote sources.

en: Build an index of the selected modules, for optimized ("lucene") searching.
en_GB: Build an index of the selected modules, for optimised ("lucene") searching.

en: Add a local folder as an install source, typically on a cdrom or flash drive.  Such a folder contains subfolders "mods.d" and "modules".
en_GB: Add a local folder as an install source, typically on a cdrom or flash drive.  Such a folder contains sub-folders "mods.d" and "modules".

en: <b>Font Colors</b>
en_GB: <b>Font Colours</b>

note: #-#-#-#-#  1991  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, groupBox_3)
en: Font Colors
en_GB: Font Colours

en: Xiphos is the first Bible study program to provide an implementation of BibleSync, a synchronization protocol for Bible programs. If you work with multiple Bible programs, or if you work in a team, or if you have classroom activities using shared study, BibleSync can be a useful tool for you. BibleSync operates in 1 of 3 modes: Personal, to synchronize multiple Bible applications of your own, or in a working team; Speaker, to drive a lecture audience's Bible programs to follow along; Audience, to receive the speaker's navigation.
en_GB: Xiphos is the first Bible study program to provide an implementation of BibleSync, a synchronisation protocol for Bible programs. If you work with multiple Bible programs, or if you work in a team, or if you have classroom activities using shared study, BibleSync can be a useful tool for you. BibleSync operates in 1 of 3 modes: Personal, to synchronise multiple Bible applications of your own, or in a working team; Speaker, to drive a lecture audience's Bible programs to follow along; Audience, to receive the speaker's navigation.

en: Choose how to accept incoming navigation synchronization.
en_GB: Choose how to accept incoming navigation synchronisation.

en: Use default Dictionary Checkbox
en_GB: Use default Dictionary Tickbox

en: Scroll to Previous/Next Chapter Checkbox
en_GB: Scroll to Previous/Next Chapter Tickbox

en: Automatically resize image content to fit the pane
en_GB: Automatically re-size image content to fit the pane

en: Resize images checkbox
en_GB: Resize images tickbox

en: Highlight current verse check box
en_GB: Highlight current verse tick box

en: Highlight user annotations check box
en_GB: Highlight user annotations tick box

en: Xrefs in verse list check box
en_GB: Resize images tickbox

en: Enable Prayer Lists Checkbox
en_GB: Enable Prayer Lists Tickkbox

en: Open a dialog to select modules
en_GB: Open a dialogue to select modules

en: Open Selection Dialog Button
en_GB: Open Selection Dialogue Button

en: Open a brief explanation of the syntax used for optimized "lucene" searches.
en_GB: Build an index of the selected modules, for optimised ("lucene") searching.

en: _Attribute Search
en_GB: Attribute Search

en: Fast, featureful, index-based search
    Indexes must have been built beforehand:
    See Module Manager's maintenance functions
en_GB: Fast, feature rich, index-based search
    Indexes must have been built beforehand:
    See Module Manager's maintenance functions

en: Optimized ("Lucene") radiobutton
en_GB: Optimised ("Lucene") radiobutton

en: Match case checkbox
en_GB: Match case tickbox

en: Open a dialog to select modules to add to the list
en_GB: Open a dialogue to select modules to add to the list

en: Search for Strongs Numbers like G4442 or H1121
en_GB: Search for Strong's Numbers like G4442 or H1121

en: Strongs Numbers
en_GB: Strong's Numbers

en: Strongs Numbers radiobutton
en_GB: Strong's Numbers radiobutton

en: Show Strong's Numbers checkbox
en_GB: Show Strong's Numbers tickbox

en: Show Morphological Tags checkbox
en_GB: Show Morphological Tags tickbox

en: Show Footnotes checkbox
en_GB: Show Footnotes tickbox

en: Create a new journal or prayerlist from a template
en_GB: Create a new journal or prayer list from a template

en: Doublespace
en_GB: Double-space

en: Open this bookmark in a dialog
en_GB: Open this bookmark in a dialogue

en: Open in a dialog
en_GB: Open in a dialogue

en: Open selected module in a
    	separate ['dialog'] window
en_GB: Open selected module in a
    	separate ['dialogue'] window

en: Configure window behavior and shortcuts
en_GB: Configure window behaviour and shortcuts

note: #-#-#-#-#  1472 (kcmkwm)  #-#-#-#-# i18n: @item:inlistbox behavior on double click i18n: ectx: property (text), item, widget (QComboBox, kcfg_CommandAll1) i18n: ectx: property (text), item, widget (QComboBox, kcfg_CommandAll2) i18n: ectx: property (text), item, widget (QComboBox, kcfg_CommandAll3) i
en: Minimize
en_GB: Minimise

note: #-#-#-#-#  2397 (sawfish CVS)  #-#-#-#-# ../lisp/sawfish/wm/state/maximize.jl #-#-#-#-#  246 (linuxmint)  #-#-#-#-# Windows
en: Maximize window
en_GB: Maximise window

en: Failed to initialize xfconf. Reason: %s
en_GB: Failed to initialise xfconf. Reason: %s

en: Could not create the settings dialog.
en_GB: Could not create the settings dialogue.

en: Cycle _through minimized windows in most recently used order
en_GB: Cycle _through minimised windows in most recently used order

en: _Draw frame around selected window while cycling
en_GB: _Draw frame around selected windows while cycling

en: Honor _standard ICCCM focus hint
en_GB: Honour _standard ICCCM focus hint

en: Hide frame of windows when ma_ximized
en_GB: Hide frame of windows when ma_ximised

en: Hide title of windows when maximized
en_GB: Hide title of windows when maximised

en: Automatically _tile windows when moving toward the screen edge
en_GB: Automatically _tile windows when moving towards the screen edge

en: At the c_enter of the screen
en_GB: At the c_entre of the screen

en: Minimize _Other Windows
en_GB: Minimise _All Other Windows

en: Cannot spawn helper-dialog: %s
en_GB: Cannot spawn helper-dialogue: %s

en: Customize your MPD client
en_GB: Customise your MPD client

en: If checked, Xfmpc will try to read the environment variables MPD_HOST and MPD_PORT otherwise it will use localhost
en_GB: If ticked, Xfmpc will try to read the environment variables MPD_HOST and MPD_PORT otherwise it will use localhost

en: Un_minimize Window
en_GB: Un_minimise Window

en: Open _Trash
en_GB: Open Was_tebasket

en: Set desktop background and menu and icon behavior
en_GB: Set desktop background and menu and icon behaviour

en: Move this dialog to the display you want to edit the settings for.
en_GB: Move this dialogue to the display you want to edit the settings for.

en: Move this dialog to the display and workspace you want to edit the settings for.
en_GB: Move this dialogue to the display and workspace you want to edit the settings for.

en: Move this dialog to the workspace you want to edit the settings for.
en_GB: Move this dialogue to the workspace you want to edit the settings for.

en: Specify the style of the color drawn behind the backdrop image.
en_GB: Specify the style of the colour drawn behind the backdrop image.

en: Specifies the solid color, or the "left" or "top" color of the gradient.
en_GB: Specifies the solid colour, or the "left" or "top" colour of the gradient.

en: Select First Color
en_GB: Select First Colour

en: Specifies the "right" or "bottom" color of the gradient.
en_GB: Specifies the "right" or "bottom" colour of the gradient.

en: Select Second Color
en_GB: Select Second Colour

en: C_olor:
en_GB: C_olour:

en: Minimized application icons
en_GB: Minimised application icons

en: Font co_lor:
en_GB: Font co_lour:

en: Label bac_kground color:
en_GB: Label bac_kground colour:

en: Show confirmation dialog before arran_ging icons
en_GB: Show confirmation dialogue before arran_ging icons

note: #-#-#-#-#  2669 (Xfce Apps)  #-#-#-#-# section: Behavior #-#-#-#-#  2639 (xfce-panel-plugins.xfce4-calculator-plugin)  #-#-#-#-# Behavior #-#-#-#-#  1845 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: para/guilabel #-#-#-#-#  1414  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, behaviorGro
en: Behavior
en_GB: Behaviour

en: Trash Error
en_GB: Wastebasket Error

en: The selected files could not be moved to the trash
en_GB: The selected files could not be moved to the wastebasket

en: This feature requires a trash service to be present (such as the one supplied by Thunar).
en_GB: This feature requires a wastebasket service to be present (such as the one supplied by Thunar).

en: Could not empty the trash
en_GB: Could not empty the wastebasket

en: The file properties dialog could not be opened
en_GB: The file properties dialogue could not be opened

en: Trash contains one item
en_GB: Wastebasket contains one item

en: Trash contains %d items
en_GB: Wastebasket contains %d items

en: A value type must be specified to change an array into a single value
en_GB: A value type must be specified to change an array into a single value.

en: Use <a href="keyboard-settings:">Keyboard Settings</a> to set available layouts; reopen this dialog to load changes. New windows start with '%s' (default layout), except as specified for the other layouts:
en_GB: Use <a href="keyboard-settings:">Keyboard Settings</a> to set available layouts; reopen this dialogue to load changes. New windows start with '%s' (default layout), except as specified for the other layouts:

en: Include _favorites
en_GB: Include _favourites

en: _Behavior
en_GB: _Behaviour

en: For locations outside Norway the elevation model that's used by the met.no webservice is not very good, so it's usually necessary to specify the altitude as an additional parameter, otherwise the reported values will not be correct.
    
    The plugin tries to auto-detect the altitude using the GeoNames webservice, but that might not always be correct too, so you can change it here.
    
    Altitude is given in meters above sea level, or alternatively in feet by changing the unit on the units page. It should match the real value roughly, but small differences will have no influence on the weather data. Inside Norway, this setting has no effect at all.
en_GB: For locations outside Norway the elevation model that's used by the met.no webservice is not very good, so it's usually necessary to specify the altitude as an additional parameter, otherwise the reported values will not be correct.
    
    The plug-in tries to auto-detect the altitude using the GeoNames webservice, but that might not always be correct too, so you can change it here.
    
    Altitude is given in meters above sea level, or alternatively in feet by changing the unit on the units page. It should match the real value roughly, but small differences will have no influence on the weather data. Inside Norway, this setting has no effect at all.

en: If the chosen location is not in your current timezone, then it is necessary to <i>put</i> the plugin into that other timezone for the times to be shown correctly. The proper timezone will be auto-detected via the GeoNames web service, but you might want to correct it if necessary.
    Leave this field empty to use the timezone set by your system. Invalid entries will cause the use of UTC time, but that may also depend on your system.
en_GB: If the chosen location is not in your current timezone, then it is necessary to <i>put</i> the plug-in into that other timezone for the times to be shown correctly. The proper timezone will be auto-detected via the GeoNames web service, but you might want to correct it if necessary.
    Leave this field empty to use the timezone set by your system. Invalid entries will cause the use of UTC time, but that may also depend on your system.

en: Please change location name to your liking and correct alltitude and timezone if they are not auto-detected correctly.
en_GB: Please change the location name to your liking and correct altitude and timezone if they are not auto-detected correctly.

en: Kilometers per hour (km/h)
en_GB: Kilometres per hour (km/h)

en: Meters per second (m/s)
en_GB: Metres per second (m/s)

en: Millimeters (mm)
en_GB: Millimetres (mm)

en: Meters (m)
en_GB: Metres (m)

en: Available icon themes are listed here. You can add icon themes to $HOME/.config/xfce4/weather/icons (or the equivalent directory on your system). Information about how to create or use icon themes can be found in the README file. New icon themes will be detected every time you open this config dialog.
en_GB: Available icon themes are listed here. You can add icon themes to $HOME/.config/xfce4/weather/icons (or the equivalent directory on your system). Information about how to create or use icon themes can be found in the README file. New icon themes will be detected every time you open this config dialogue.

en: Font and color:
en_GB: Font and colour:

en: There may be problems with some themes that cause the scrollbox text to be hardly readable. If this is the case or you simply want it to appear in another color, then you can change it using this button. Middle-click on the button to unset the scrollbox text color.
en_GB: There may be problems with some themes that cause the scrollbox text to be hardly readable. If this is the case or you simply want it to appear in another colour, then you can change it using this button. Middle-click on the button to unset the scrollbox text colour.

en: The sun never rises and sets at %s.
en_GB: The Sun never rises and sets at %s.

en: The sun rises at %s and never sets.
en_GB: The Sun rises at %s and never sets.

en: The pascal, named after mathematician, physicist and philosopher Blaise Pascal, is a SI derived unit and a measure of force per unit area, defined as one newton per square meter. One standard atmosphere (atm) is 1013.25 hPa.
en_GB: The pascal, named after mathematician, physicist and philosopher Blaise Pascal, is a SI derived unit and a measure of force per unit area, defined as one newton per square metre. One standard atmosphere (atm) is 1013.25 hPa.

en: The torr unit was named after the physicist and mathematician Evangelista Torricelli who discovered the principle of the barometer in 1644 and demonstrated the first mercury barometer to the general public. A pressure of 1 torr is approximately equal to one millimeter of mercury, and one standard atmosphere (atm) equals 760 Torr.
en_GB: The torr unit was named after the physicist and mathematician Evangelista Torricelli who discovered the principle of the barometer in 1644 and demonstrated the first mercury barometer to the general public. A pressure of 1 torr is approximately equal to one millimetre of mercury, and one standard atmosphere (atm) equals 760 Torr.

en: Meter per second is <i>the</i> unit typically used by meteorologists to denote wind speeds.
en_GB: Metre per second is <i>the</i> unit typically used by meteorologists to denote wind speeds.

en: The foot per second (pl. feet per second) in the imperial unit system is the counterpart to the meter per second in the International System of Units.
en_GB: The foot per second (pl. feet per second) in the imperial unit system is the counterpart to the metre per second in the International System of Units.

en: 1 millimeter is one thousandth of a meter - the fundamental unit of length in the International System of Units -, or approximately 0.04 inches.
en_GB: 1 millimetre is one thousandth of a metre - the fundamental unit of length in the International System of Units -, or approximately 0.04 inches.

en: The English word <i>inch</i> comes from Latin <i>uncia</i> meaning <i>one-twelfth part</i> (in this case, one twelfth of a foot). In the past, there have been many different standards of the inch with varying sizes of measure, but the current internationally accepted value is exactly 25.4 millimeters.
en_GB: The English word <i>inch</i> comes from Latin <i>uncia</i> meaning <i>one-twelfth part</i> (in this case, one twelfth of a foot). In the past, there have been many different standards of the inch with varying sizes of measure, but the current internationally accepted value is exactly 25.4 millimetres.

en: The meter is the fundamental unit of length in the International System of Units. Originally intended to be one ten-millionth of the distance from the Earth's equator to the North Pole at sea level, its definition has been periodically refined to reflect growing knowledge of metrology (the science of measurement).
en_GB: The metre is the fundamental unit of length in the International System of Units. Originally intended to be one ten-millionth of the distance from the Earth's equator to the North Pole at sea level, its definition has been periodically refined to reflect growing knowledge of metrology (the science of measurement).

en: This reports the high-level cloud cover in percent. According to WMO definition, high-level clouds can be found in altitudes of 8,000 to 15,000 m (26,000 to 49,000 ft), or 10,000 m-18,000 m (33,000-59,000 ft) at the equator, where temperatures are so low that they are mainly composed of ice crystals. While typically thin and white in appearance, they can be seen in a magnificent array of colors when the sun is low on the horizon.
en_GB: This reports the high-level cloud cover in percent. According to WMO definition, high-level clouds can be found in altitudes of 8,000 to 15,000 m (26,000 to 49,000 ft), or 10,000 m-18,000 m (33,000-59,000 ft) at the equator, where temperatures are so low that they are mainly composed of ice crystals. While typically thin and white in appearance, they can be seen in a magnificent array of colours when the sun is low on the horizon.

en: The amount of rain, drizzle, sleet, hail, snow, graupel and other forms of water falling from the sky over a specific period.
    
    The values reported by met.no are those of precipitation in the liquid state - or in other words: of rain -, so if snow is expected (but not sleet), then the amount of snow will be <i>guessed</i> by multiplying the original value by a ratio dependent on the air temperature:
    
    <tt><small>                   T &lt; -11.1 °C (12 °F) =&gt; 1:12
    -11.1 °C (12 °F) &lt; T &lt;  -4.4 °C (24 °F) =&gt; 1:10
     -4.4 °C (24 °F) &lt; T &lt;  -2.2 °C (28° F) =&gt; 1:7
     -2.2 °C (28 °F) &lt; T &lt;  -0.6 °C (31 °F) =&gt; 1:5
     -0.6 °C (31 °F) &lt; T                    =&gt; 1:3
    
    </small></tt>Example: If temperature is -5 °C (12 °F), then snow density will be low and a rain to snow ratio of 1:10 will be used for calculation. Assuming the reported value is 5 mm, then the calculated amount of snow precipitation is 50 mm.
    
    <b>Note</b>: While air temperature is an important factor in this calculation, there are other influencing factors that the plugin doesn't know about like the type of snow and ground temperature. Because of that, these rules will only lead to rough estimates and may not represent the real amount of snow.
en_GB: The amount of rain, drizzle, sleet, hail, snow, graupel and other forms of water falling from the sky over a specific period.
    
    The values reported by met.no are those of precipitation in the liquid state - or in other words: of rain -, so if snow is expected (but not sleet), then the amount of snow will be <i>guessed</i> by multiplying the original value by a ratio dependent on the air temperature:
    
    <tt><small>                   T &lt; -11.1 °C (12 °F) =&gt; 1:12
    -11.1 °C (12 °F) &lt; T &lt;  -4.4 °C (24 °F) =&gt; 1:10
     -4.4 °C (24 °F) &lt; T &lt;  -2.2 °C (28° F) =&gt; 1:7
     -2.2 °C (28 °F) &lt; T &lt;  -0.6 °C (31 °F) =&gt; 1:5
     -0.6 °C (31 °F) &lt; T                    =&gt; 1:3
    
    </small></tt>Example: If temperature is -5 °C (12 °F), then snow density will be low and a rain to snow ratio of 1:10 will be used for calculation. Assuming the reported value is 5 mm, then the calculated amount of snow precipitation is 50 mm.
    
    <b>Note</b>: While air temperature is an important factor in this calculation, there are other influencing factors that the plug-in doesn't know about like the type of snow and ground temperature. Because of that, these rules will only lead to rough estimates and may not represent the real amount of snow.

en: <tt><small>Sunrise: The sun never rises this day.</small></tt>
en_GB: <tt><small>Sunrise: The Sun never rises this day.</small></tt>

en: <tt><small>Sunset: The sun never sets this day.</small></tt>
en_GB: <tt><small>Sunset: The Sun never sets this day.</small></tt>

en: <tt><small>Moonrise: The moon never rises this day.</small></tt>
en_GB: <tt><small>Moonrise: The Moon never rises this day.</small></tt>

en: <tt><small>Moonset: The moon never sets this day.</small></tt>
en_GB: <tt><small>Moonset: The Moon never sets this day.</small></tt>

en: Please set a location in the plugin settings.
en_GB: Please set a location in the plug-in settings.

en: Enable sig_nal quality colors
en_GB: Enable sig_nal quality colours

note: #-#-#-#-#  2672 (Xfce Panel Plugins)  #-#-#-#-# Plugin background color label #-#-#-#-#  1419 (kstars)  #-#-#-#-# i18n: ectx: property (text), widget (QRadioButton, kcfg_XplanetBackgroundColor) #-#-#-#-#  1416  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label) #-#-#-#-#  1400 (kruler)  #
en: Background color:
en_GB: Background colour:

note: #-#-#-#-#  2672 (Xfce Panel Plugins)  #-#-#-#-# Plugin foreground color label #-#-#-#-#  2417  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label1_3) #-#-#-#-#  887 (kscd)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_2) #-#-#-#-#  211  #-#-#-#-# i18n: ectx: property (text)
en: Text color:
en_GB: Text colour:

en: Solarized (dark)
en_GB: Solarised (dark)

en: Solarized (light)
en_GB: Solarised (light)

en: Option "%s" requires specifying the color as its parameter
en_GB: Option "%s" requires specifying the colour as its parameter

en: Unable to parse color: %s
en_GB: Unable to parse colour: %s

en: Show unsafe paste dialog
en_GB: Show unsafe paste dialogue

en: Show a dialog that allows one to edit text that is considered unsafe for pasting
en_GB: Show a dialogue that allows one to edit text that is considered unsafe for pasting

en: None (use solid color)
en_GB: None (use solid colour)

en: _Maximize new windows
en_GB: _Maximise new windows

en: Enable this option to maximize newly created terminal windows.
en_GB: Enable this option to maximise newly created terminal windows.

note: #-#-#-#-#  299  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_4)
en: Text Color:
en_GB: Text Colour:

en: Background Color:
en_GB: Background Colour:

en: Tab activity color:
en_GB: Tab activity colour:

en: _Use system theme colors for text and background
en_GB: _Use system theme colours for text and background

en: _Vary the background color for each tab
en_GB: _Vary the background colour for each tab

en: The random color is based on the selected background color, keeping the same brightness.
en_GB: The random colour is based on the selected background colour, keeping the same brightness.

en: _Cursor color:
en_GB: _Cursor colour:

en: Enable this option to set custom text and background colors for cursor. If disabled the background and text colors will be reversed.
en_GB: Enable this option to set custom text and background colours for the cursor. If disabled the background and text colours will be reversed.

en: _Text selection color:
en_GB: _Text selection colour:

en: _Bold selection color:
en_GB: _Bold selection colour:

en: Enable this option to set a custom bold color. If disabled the text color will be used.
en_GB: Enable this option to set a custom bold colour. If disabled the text colour will be used.

en: _Show bold text in bright colors:
en_GB: _Show bold text in bright colours:

en: Enable this option to allow escape sequences such as '\e[1;35m' to switch text bright colors in addition to bold. If disabled, text color will remain intact.
en_GB: Enable this option to allow escape sequences such as '\e[1;35m' to switch bright text colours in addition to bold. If disabled, the text colour will remain intact.

en: These options may cause some applications to behave incorrectly.
    They are only here to allow you to work around certain applications
    and operating systems that expect different terminal behavior.
en_GB: These options may cause some applications to behave incorrectly.
    They are only here to allow you to work around certain applications
    and operating systems that expect different terminal behaviour.

en: Consider the following characters part of a word when double clicking:
en_GB: Consider the following characters part of a word when double-clicking:

en: _Use middle mouse click to open urls
en_GB: _Use middle mouse click to open URLs

en: Do not disable dialog
en_GB: Do not disable dialogue

en: Disable dialog (can be re-enabled in the Preferences)
en_GB: Disable dialogue (can be re-enabled in the Preferences)

en: Compose Email
en_GB: Compose E-mail

en: Open the preferences dialog
en_GB: Open the preferences dialogue

en: Set Title Co_lor...
en_GB: Set Title Co_lour...

en: Choose title color
en_GB: Choose title colour

en: To help prevent accidental keystrokes, slow keys requires that a key is held for a certain minimum amount of time before the keystroke will be accepted.
en_GB: To help prevent accidental keystrokes, slow keys require that a key is held for a certain minimum amount of time before the keystroke will be accepted.

en: To help prevent accidental multiple keystrokes, bounce keys imposes a minimum delay between keystrokes.
en_GB: To help prevent accidental multiple keystrokes, bounce keys impose a minimum delay between keystrokes.

en: Defines whether GTK dialogs may place widgets such as buttons in the dialog's header bar. Implies in Client Side Decoration. Only affects newly opened dialogs.
en_GB: Defines whether GTK dialogues may place widgets such as buttons in the dialogue's header bar. Implies in Client Side Decoration. Only affects newly opened dialogues.

en: Customize the look of your desktop
en_GB: Customise the look of your desktop

en: Enable color management for %s
en_GB: Enable colour management for %s

en: Color Profiles
en_GB: Colour Profiles

en: Import color profile files (*.icc)
en_GB: Import colour profile files (*.icc)

[ctx: Colorspace fallback]
note: #-#-#-#-#  2665 (Xfce4-settings)  #-#-#-#-# TRANSLATORS: this default gray space is used for printers that * do not have additional printer profiles specified in the PPD #-#-#-#-#  524 (gnome-control-center)  #-#-#-#-# #-#-#-#-#  130 (budgie-control-center 1.2.0)  #-#-#-#-#
en: Default Gray
en_GB: Default Grey

note: #-#-#-#-#  2665 (Xfce4-settings)  #-#-#-#-# TRANSLATORS: this is a profile prefix to signify the * profile his a standard space like AdobeRGB #-#-#-#-#  524 (gnome-control-center)  #-#-#-#-# #-#-#-#-#  517 (gnome-color-manager)  #-#-#-#-# #-#-#-#-#  247 (cinnamon-control-center)  #-#-#-#-# #-#-#-#-#
en: Colorspace:
en_GB: Colourspace:

en: Add Color Profile to %s
en_GB: Add Colour Profile to %s

en: Set color profiles
en_GB: Set colour profiles

en: color;settings;management;display;monitors;printers;webcams;scanners;
en_GB: colour;settings;management;display;monitors;printers;webcams;scanners;

en: Show dialog
en_GB: Show dialogue

en: Beha_vior
en_GB: Beha_viour

en: Unable to initialize GTK+.
en_GB: Unable to initialise GTK+.

en: Could not create the mime dialog.
en_GB: Could not create the mime dialogue.

en: Read your email
en_GB: Read your e-mail

en: Active device in the dialog
en_GB: Active device in the dialogue

en: Configure pointer device behavior and appearance
en_GB: Configure pointer device behaviour and appearance

en: Settings dialog to show
en_GB: Settings dialogue to show

en: The saved states of your applications will not be restored during your next login.
en_GB: The application will lose any unsaved state and will not be restarted in your next session.

en: Log out without displaying the logout dialog
en_GB: Log out without displaying the logout dialogue

en: Halt without displaying the logout dialog
en_GB: Halt without displaying the logout dialogue

en: Reboot without displaying the logout dialog
en_GB: Reboot without displaying the logout dialogue

en: Suspend without displaying the logout dialog
en_GB: Suspend without displaying the logout dialogue

en: Hibernate without displaying the logout dialog
en_GB: Hibernate without displaying the logout dialogue

en: Hybrid Sleep without displaying the logout dialog
en_GB: Hybrid Sleep without displaying the logout dialogue

en: Switch user without displaying the logout dialog
en_GB: Switch user without displaying the logout dialogue

en: Customize desktop startup
en_GB: Customise desktop startup

en: Start GNOME services, such as gnome-keyring
en_GB: Start GNOME services, such as gnome-keyring and the GNOME accessibility framework

en: _Automatic bar colors
en_GB: _Automatic bar colours

en: If enabled, bar colors depend on their values (normal, high, very high).
    If disabled, bars use the user-defined sensor colors.
    If a particular user-defined sensor color is unspecified,
    the bar color is derived from the current UI style.
en_GB: If enabled, bar colours depend on their values (normal, high, very high).
    If disabled, bars use the user-defined sensor colours.
    If a particular user-defined sensor colour is unspecified,
    the bar colour is derived from the current UI style.

en: Tacho color alpha value:
en_GB: Tacho colour alpha value:

en: Tacho color value:
en_GB: Tacho colour value:

en: Xfce4 Sensors %s
    This program is published under the GPL v2.
    The license text can be found inside the program's source archive or under /usr/share/apps/LICENSES/GPL_V2 or at http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
en_GB: Xfce4 Sensors %s
    This program is published under the GPL v2.
    The licence text can be found inside the program's source archive or under /usr/share/apps/LICENSES/GPL_V2 or at http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt

en: Xfce4 Sensors %s
    Displays information about your hardware sensors, ACPI status, harddisk temperatures and Nvidia GPU's temperature.
    Synopsis: 
      xfce4-sensors [option]
    where [option] is one of the following:
      -h, --help    Print this help dialog.
      -l, --license Print license information.
      -V, --version Print version information.
    
    This program is published under the GPL v2.
en_GB: Xfce4 Sensors %s
    Displays information about your hardware sensors, ACPI status, harddisk temperatures and Nvidia GPU's temperature.
    Synopsis: 
      xfce4-sensors [option]
    where [option] is one of the following:
      -h, --help    Print this help dialogue.
      -l, --license Print licence information.
      -V, --version Print version information.
    
    This program is published under the GPL v2.

en: Name of the action that will be displayed in Actions dialog
en_GB: Name of the action that will be displayed in Actions dialogue

en: Failed to initialize the windowing system.
en_GB: Failed to initialise the windowing system.

en: Do not randomize pictures from location
en_GB: Do not randomise pictures from location

en: A pop-art-ish grid of pulsing colors.
en_GB: A pop-art-ish grid of pulsing colours.

en: Do not randomize images
en_GB: Do not randomise images

en: Unrecognized file type: %s
en_GB: Unrecognised file type: %s

en: Message to show in the dialog
en_GB: Message to show in the dialogue

en: Authorized to suspend
en_GB: Authorised to suspend

en: Authorized to hibernate
en_GB: Authorised to hibernate

en: Authorized to hybrid sleep
en_GB: Authorised to hybrid sleep

en: Authorized to shutdown
en_GB: Authorised to shutdown

en: Daemonize
en_GB: Daemonise

en: Show the configuration dialog
en_GB: Show the configuration dialogue

en: Customize the panel
en_GB: Customise the panel

en: Show the 'Panel Preferences' dialog
en_GB: Show the 'Panel Preferences' dialogue

en: Show the 'Add New Items' dialog
en_GB: Show the 'Add New Items' dialogue

en: Add a new plugin to the panel
en_GB: Add a new plug-in to the panel

en: Failed to show the preferences dialog
en_GB: Failed to show the preferences dialogue

en: Failed to show the add new items dialog
en_GB: Failed to show the add new items dialogue

en: Failed to add a plugin to the panel
en_GB: Failed to add a plug-in to the panel

en: This will create a new launcher plugin on the panel and inserts the dropped files as menu items.
en_GB: This will create a new launcher plug-in on the panel and inserts the dropped files as menu items.

en: Invalid plugin event syntax specified. Use PLUGIN-NAME:NAME[:TYPE:VALUE].
en_GB: Invalid plug-in event syntax specified. Use PLUGIN-NAME:NAME[:TYPE:VALUE].

en: Please choose a panel for the new plugin:
en_GB: Please choose a panel for the new plug-in:

en: Plugin "%s" unexpectedly left the panel, do you want to restart it?
en_GB: Plug-in "%s" unexpectedly left the panel, do you want to restart it?

en: The plugin restarted more than once in the last %d seconds. If you press Execute the panel will try to restart the plugin otherwise it will be permanently removed from the panel.
en_GB: The plug-in restarted more than once in the last %d seconds. If you press Execute the panel will try to restart the plug-in otherwise it will be permanently removed from the panel.

en: The panel and plugin configurations will be permanently removed
en_GB: The panel and plug-in configurations will be permanently removed

en: Select this option if you don't want maximized windows to cover the area behind the panel. This only works when the panel is attached to a screen edge.
en_GB: Select this option if you don't want maximised windows to cover the area behind the panel. This only works when the panel is attached to a screen edge.

en: Select this option to automatically increase the length of the panel if the plugins request more space.
en_GB: Select this option to automatically increase the length of the panel if the plug-ins request more space.

en: Pick a Panel Color
en_GB: Pick a Panel Colour

en: _Show confirmation dialog
en_GB: _Show confirmation dialogue

en: Show a confirmation dialog with a 30 second timeout for some of the actions.
en_GB: Show a confirmation dialogue with a 30 second timeout for some of the actions.

en: Restore the minimized windows
en_GB: Restore the minimised windows

en: Minimize all open windows and show the desktop
en_GB: Minimise all open windows and show the desktop

en: Minimize Window
en_GB: Minimise Window

en: Restore minimized windows to current _workspace
en_GB: Restore minimised windows to current _workspace

en: Show only _minimized windows
en_GB: Show only _minimised windows

en: Mi_nimize All
en_GB: Mi_nimise All

en: Un_minimize All
en_GB: Un_minimise All

en: Ma_ximize All
en_GB: Ma_ximise All

en: _Unmaximize All
en_GB: _Unmaximise All

en: Hide 'Clear log' confirmation dialog
en_GB: Hide 'Clear log' confirmation dialogue

en: By default the notification bubbles will be shown on the display on which the mouse pointer is located.
en_GB: By default, the notification bubbles will be shown on the display on which the mouse pointer is located.

en: The "Enable event sounds" setting in the Appearance Settings dialog must be checked to hear notification sounds
en_GB: The "Enable event sounds" setting in the Appearance Settings dialogue must be checked to hear notification sounds

en: Top center
en_GB: Top centre

en: Bottom center
en_GB: Bottom centre

en: When creating a notification, applications can request how long they'd like the notification remain on screen. This setting controls whether or not that request is honored.
en_GB: When creating a notification, applications can request how long they'd like the notification to remain on screen. This setting controls whether or not that request is honoured.

en: Honor app-requested "Disappear after" time
en_GB: Honour app-requested "Disappear after" time

en: Customize how notifications appear on your screen
en_GB: Customise how notifications appear on your screen

en: Unable to open the settings dialog
en_GB: Unable to open the settings dialogue

en: Carmine
en_GB: Carmin

en: %s: Error in initializing:
    %s
en_GB: %s: Error in initalising:
    %s

en: Bar color (i_ncoming):
en_GB: Bar colour (i_ncoming):

en: Bar color (_outgoing):
en_GB: Bar colour (_outgoing):

en: _Colorize values
en_GB: _Colourise values

en: Exclude the following file systems from the menu.
    The list is separated by simple spaces.
    It is up to you to specify correct devices or mount points.
    An asterisk (*) can be used as a placeholder at the end of
    a path, e.g., "/mnt/*" to exclude any mountpoints below "/mnt".
en_GB: Exclude the following file systems from the menu.
    The list is separated by simple spaces.
    It is up to you to specify the correct devices or mount points.
    An asterisk (*) can be used as a placeholder at the end of
    a path, e.g., "/mnt/*" to exclude any mountpoints below "/mnt".

en: The folder list cannot be retrieved until a server, username, and probably password are set.  Also be sure to check any security settings in the Advanced dialog.
en_GB: The folder list cannot be retrieved until a server, username, and probably password are set.  Also be sure to check any security settings in the Advanced dialogue.

en: Canceling read: read too many bytes without a newline
en_GB: Cancelling read: read too many bytes without a newline

en: Get indicator color from theme
en_GB: Get indicator colour from theme

en: Bar color
en_GB: Bar colour

en: Press to change color
en_GB: Press to change colour

en: Read bar color
en_GB: Read bar colour

en: Write bar color
en_GB: Write bar colour

en: "%s" is spelled correctly (%s).
en_GB: "%s" is spelt correctly (%s).

en: Please set the spell check command in the preferences dialog.
en_GB: Please set the spell check command in the preferences dialogue.

en: Wikipedia, the free encyclopedia (EN)
en_GB: Wikipedia, the free encyclopaedia (EN)

en: <b>Colors:</b>
en_GB: <b>Colours:</b>

en: Spelled correctly:
en_GB: Spelt correctly:

en: Spelled incorrectly:
en_GB: Spelt incorrectly:

en: Color used to highlight potentially suboptimal
    placement of threads on CPUs with SMT
en_GB: Colour used to highlight potentially suboptimal
    placement of threads on CPUs with SMT

en: SMT issues color:
en_GB: SMT issues colour:

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_4)
en: Color 1:
en_GB: Colour 1:

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_10)
en: Color 2:
en_GB: Colour 2:

en: Color 3:
en_GB: Colour 3:

en: Bars color:
en_GB: Bars colour:

en: Color mode:
en_GB: Colour mode:

en: Right-click to revert to the default color
en_GB: Right-click to revert to the default colour

en: _Font color:
en_GB: _Font colour:

en: Select font color
en_GB: Select font colour

en: Adjust CPU icon color according to frequency
en_GB: Adjust CPU icon colour according to frequency

en: Your system does not support cpufreq.
    The plugin only shows the current cpu frequency
en_GB: Your system does not support cpufreq.
    The plugin only shows the current CPU frequency

en: %zu cpu available | %zu cpus available
en_GB[0]: %zu CPU available
en_GB[1]: %zu CPUs available

en: Clipboard Manager provided as a panel plugin for Xfce and as a standalone application running in the notification area. It keeps a history of text and images of content copied to the clipboard. It also has a feature to execute actions on specific text selection by matching them against regexes.
en_GB: Clipboard Manager is provided as a panel plugin for Xfce and as a standalone application running in the notification area. It keeps a history of text and images of content copied to the clipboard. It also has a feature to execute actions on specific text selection by matching them against regexes.

en: Customize your clipboard
en_GB: Customise your clipboard

en: If checked, the clipboard texts will be matched against regular expressions and a menu will display possible actions automatically.
    Otherwise the menu will only appear when calling "xfce4-popup-clipman-actions" (and a match was found)
en_GB: If checked, the clipboard texts will be matched against regular expressions and a menu will display possible actions automatically.
    Otherwise, the menu will only appear when calling "xfce4-popup-clipman-actions" (and a match was found)

en: Reverse order of the history shown in the menu
en_GB: If ticked, this option will restore the history on every new Xfce session

en: If checked, the selections won't affect the history except the manual copies
en_GB: If ticked, the selections won't affect the history except the manual copies

en: Type here your custom text, for example a URL, a filename, etc.
en_GB: Type here your custom text, for example, a URL, a filename, etc.

en: Unable to open the Clipman history dialog
en_GB: Unable to open the Clipman history dialogue

en: (No battery, AC on-line)
en_GB: (No batter, AC on-line)

en: Bar _colors
en_GB: Bar _colours

en: Always c_enter the window
en_GB: Always c_entre the window

en: Default value for eject checkbox
en_GB: Default value for eject tickbox

en: E_ject disk
en_GB: E_ject disc

en: Cannot recognize state of drive and disc
en_GB: Cannot recognise state of drive and disc

en: <b>Unable to retrieve the speed list for the drive.</b>
    
    This is a known bug for drives. If you're interested in fixing it, please have a look at the libburn library.
    
    Burning should still work, but if there are problems anyways, please let us know.
    
    <i>Thank you!</i>
en_GB: <b>Unable to retrieve the speed list for the drive.</b>
    
    This is a known bug, which occurs with some drives. Please report it to <i>xfburn@xfce.org</i> together with the console output to increase the chances that it will get fixed.
    
    Burning should still work, but if there are problems anyways, please let us know.
    
    <i>Thank you!</i>

en: Drive can't burn on the inserted disc
en_GB: Drive can't burn to the inserted disc

note: || G_OPTION_FLAG_FILENAME
en: Open the burn image dialog, optionally followed by the image filename
en_GB: Open the burn image dialogue, optionally followed by the image filename

en: Open the blank disc dialog
en_GB: Open the blank disc dialogue

en: Unable to initialize the burning backend.
en_GB: Unable to initialise the burning backend.

en: Cannot recognize the state of the drive and disc.
en_GB: Cannot recognise the state of the drive and disc.

note: #-#-#-#-#  2636 (Xfce Apps)  #-#-#-#-# label
en: Initializing...
en_GB: Initialising...

en: The gstreamer transcoder uses the gstreamer
    library for creating audio compositions.
    
    Essentially all audio files should be supported
    given that the correct plugins are installed.
    If an audio file is not recognized, make sure
    that you have the 'good','bad', and 'ugly'
    gstreamer plugin packages installed.
en_GB: The gstreamer transcoder uses the gstreamer
    library for creating audio compositions.
    
    Essentially all audio files should be supported
    given that the correct plugins are installed.
    If an audio file is not recognised, make sure
    that you have the 'good','bad', and 'ugly'
    gstreamer plugin packages installed.

en: The selected color scheme cannot be installed.
en_GB: The selected colour scheme cannot be installed.

en: Color Scheme Files
en_GB: Colour Scheme Files

en: Could not remove color scheme "%s".
en_GB: Could not remove colour scheme "%s".

en: Go to _Line...
en_GB: Go to _Line…

en: Analyzes the current document and reports the number of words, lines, characters and non-space characters in it.
en_GB: Analyses the current document and reports the number of words, lines, characters and non-space characters in it.

en: _Check Spelling...
en_GB: _Check Spelling…

en: Set _Language...
en_GB: Set _Language…

en: XHTML 1.0 - Tags
en_GB: XHTML 1.0 — Tags

note: #-#-#-#-#  2635 (MATE Desktop Environment)  #-#-#-#-# Deprecated since HTML 4.01, not supported in XHTML 1.0 Strict DTD. #-#-#-#-#  423 (gedit-plugins)  #-#-#-#-#
en: Background color (deprecated)
en_GB: Background colour (deprecated)

note: #-#-#-#-#  2635 (MATE Desktop Environment)  #-#-#-#-# Deprecated since HTML 4.01, not supported in XHTML 1.0 Strict DTD. #-#-#-#-#  423 (gedit-plugins)  #-#-#-#-#
en: Center (deprecated)
en_GB: Centre (deprecated)

note: #-#-#-#-#  2635 (MATE Desktop Environment)  #-#-#-#-# Deprecated since HTML 4.01, not supported in XHTML 1.0 Strict DTD. #-#-#-#-#  423 (gedit-plugins)  #-#-#-#-#
en: Color of selected links (deprecated)
en_GB: Colour of selected links (deprecated)

en: Generic metainformation
en_GB: Generic meta-information

note: #-#-#-#-#  2635 (MATE Desktop Environment)  #-#-#-#-# Deprecated since HTML 4.01, not supported in XHTML 1.0 Strict DTD. #-#-#-#-#  423 (gedit-plugins)  #-#-#-#-#
en: Link color (deprecated)
en_GB: Link colour (deprecated)

en: Target - Blank
en_GB: Target — Blank

en: Target - Parent
en_GB: Target — Parent

en: Target - Self
en_GB: Target — Self

en: Target - Top
en_GB: Target — Top

note: #-#-#-#-#  2635 (MATE Desktop Environment)  #-#-#-#-# Deprecated since HTML 4.01, not supported in XHTML 1.0 Strict DTD. #-#-#-#-#  423 (gedit-plugins)  #-#-#-#-#
en: Text color (deprecated)
en_GB: Text colour (deprecated)

note: #-#-#-#-#  2635 (MATE Desktop Environment)  #-#-#-#-# Deprecated since HTML 4.01, not supported in XHTML 1.0 Strict DTD. #-#-#-#-#  423 (gedit-plugins)  #-#-#-#-#
en: Visited link color (deprecated)
en_GB: Visited link colour (deprecated)

en: HTML - Tags
en_GB: HTML — Tags

en: Checked (state)
en_GB: Ticked (state)

en: Color of selected links
en_GB: Colour of selected links

en: Frameborder
en_GB: Frame border

en: Framespacing
en_GB: Frame spacing

en: Link color
en_GB: Link colour

en: Visited link color
en_GB: Visited link colour

en: HTML - Special Characters
en_GB: HTML — Special Characters

en: Latex - Tags
en_GB: Latex — Tags

en: XSLT - Elements
en_GB: XSLT — Elements

en: XSLT - Functions
en_GB: XSLT — Functions

en: XSLT - Axes
en_GB: XSLT — Axes

en: XUL - Tags
en_GB: XUL — Tags

en: In_sert Date and Time...
en_GB: In_sert Date and Time…

en: When inserting date/time...
en_GB: When inserting date/time…

en: Filter Filetype
en_GB: Filter file type

en: Desktop file '%s' icon at unrecognized path
en_GB: Desktop file '%s' icon at unrecognised path

en: Desktop file '%s' icon failed to serialize
en_GB: Desktop file '%s' icon failed to serialise

en: Archive format is not recognized!
en_GB: Archive format is not recognised!

en: If checked the archive comment is shown after the archive is loaded.
en_GB: If ticked the archive comment is shown after the archive is loaded.

en: Please check the 'Store archiver output' option to see it.
en_GB: Please tick the 'Store archiver output' option to see it.

en: Operation canceled.
en_GB: Operation cancelled.

en: The program "io.elementary.calendar" may not be installed
en_GB: The programme "io.elementary.calendar" may not be installed

note: #-#-#-#-#  611 (granite)  #-#-#-#-# / TRANSLATORS: a GLib.DateTime format showing the weekday and date #-#-#-#-#  609 (granite)  #-#-#-#-#
en: %a, %b %e
en_GB: %a, %e %b

en: Run the given Lua script after initialization. Only valid with --scenario, --loadgame, or --editor.
en_GB: Run the given Lua script after initialisation. Only valid with --scenario, --loadgame, or --editor.

en: Connect to a different metaserver for internet gaming.
en_GB: Connect to a different metaserver for Internet gaming.

note: * TRANSLATORS: `n` references a numerical placeholder
en: Port number `n` of the metaserver for internet gaming.
en_GB: Port number `n` of the metaserver for Internet gaming.

en: Start the game in a maximized window.
en_GB: Start the game in a maximised window.

en: Print all strings as they are translated. This helps with tracing down bugs with internationalization.
en_GB: Print all strings as they are translated. This helps with tracing down bugs with internationalisation.

note: * TRANSLATORS: Tooltip for the map origin tool in the editor
en: Set the position that will have the coordinates (0, 0). This will be the top-left corner of a generated minimap.
en_GB: Set the position that will have the coordinates (0, 0). This will be the top-left corner of a generated minimap.

en: Widelands could not load the file "%s". The file format seems to be incompatible.
en_GB: Widelands could not load the file "%s". The file format seems to be incompatible.

en: Initializing…
en_GB: Initialising…

en: Militarysite lost!
en_GB: Military site lost!

en: The end of the replay has been reached and the game has been paused. You may unpause the game and continue watching if you want to.
en_GB: The end of the replay has been reached and the game has been paused. You may unpause the game and continue watching if you want to.

en: Bluebyte Settlers II Map. No comment defined!
en_GB: Bluebyte Settlers II Map. No comment defined!

en: /me checked the received file. Although md5 check summing succeeded, I can not handle the file.
en_GB: /me checked the received file. Although md5 checksumming succeeded, I cannot handle the file.

en: You can not kick yourself!
en_GB: You cannot kick yourself!

en: Widelands could not establish a connection to the given address.
    Either there was no metaserver running at the supposed port or
    your network setup is broken.
en_GB: Widelands could not establish a connection to the given address.
    Either there was no metaserver there or your network set-up
    is broken.

en: Successfully reconnected to the metaserver!
en_GB: Successfully reconnected to the metaserver.

en: The metaserver sent a strange ERROR during connection
en_GB: The metaserver sent an unknown ERROR during connection

en: Message could not be sent: You are not connected to the metaserver!
en_GB: Message could not be sent: You are not connected to the metaserver.

en: The protocol version you are using is not supported!
en_GB: The protocol version you are using is not supported.

en: You are already logged in!
en_GB: You are already logged in.

en: The connection to the metaserver was lost.
en_GB: Connection to the metaserver was lost.

en: Metaserver did not answer
en_GB: Metaserver did not answer.

en: You got disconnected from the metaserver, as you did not answer a PING request in time.
en_GB: You were disconnected from the metaserver as you did not answer a PING request in time.

en: The game has started just after you tried to connect.
en_GB: The game started just after you tried to connect.

en: Client and host have become desynchronized.
en_GB: Client and host have become desynchronised.

en: Client sent unexpected synchronization report.
en_GB: Client sent unexpected synchronisation report.

en: Client requests file although none is available to send.
en_GB: Client requested a file which is not available.

en: Initial Color
en_GB: Initial Colour

note: i18n: tag state attribute name
en: Unchecked
en_GB: Unticked

en: WARNING:
    The saved game you selected is a directory. This happens if you set the option ‘nozip’ to true or manually unzipped the saved game.
    Widelands is not able to transfer directory structures to the clients, please select another saved game or zip the directories’ content.
en_GB: WARNING:
    The saved game you selected is a directory. This happens if you set the option ‘nozip’ to true or manually unzipped the saved game.
    Widelands is not able to transfer directory structures to the clients, please select another saved game or zip the directory’s content.

en: Start building road after placing a flag
en_GB: Start building road after planting a flag

note: [section]: id=encyclopedia [topic]: id=..encyclopedia
en: Encyclopedia
en_GB: Encyclopædia

en: Center view on this
en_GB: Centre view on this

en: Big buildings
en_GB: Large buildings

en: Build big building
en_GB: Build large building

en: Place a flag
en_GB: Plant a flag

en: Build flag
en_GB: Plant flag

note: * TRANSLATORS: Tooltip in the messages window
en: Center main mapview on location
en_GB: Centre main mapview on location

en: Scout towards the north west
en_GB: Scout north-westwards

en: Scout towards the north east
en_GB: Scout north-eastwards

en: Scout towards the west
en_GB: Scout westwards

en: Scout towards the east
en_GB: Scout eastwards

en: Scout towards the south west
en_GB: Scout south-westwards

en: Explore the island’s coast counter clockwise
en_GB: Explore the island’s coast anticlockwise

en: Scout towards the south east
en_GB: Scout south-eastwards

en: Center the main view on this
en_GB: Centre the main view on this

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Spidercloth
en: Spidercloth is made out of spider silk in a weaving mill. It is used in the toolsmithy and the shipyard. Also some higher developed buildings need spidercloth for their construction.
en_GB: Spidercloth is made out of spider silk in a weaving mill. It is used in the toolsmithy and the shipyard. Also some higher-developed buildings need spidercloth for their construction.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Corn
en: This corn is processed in the mill into fine cornmeal that every Atlantean baker needs for a good bread. Also horse and spider farms need to be provided with corn.
en_GB: This corn is processed in the mill into fine cornmeal that every Atlantean baker needs for a good bread. Horse and spider farms also need to be provided with corn.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Cornmeal
en: Cornmeal is produced in a mill out of corn and is one of three parts of the Atlantean bread produced in bakeries.
en_GB: Cornflour is produced in a mill from corn and is one of the three ingredients of the Atlantean bread produced in bakeries.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Blackroot
en: Blackroots are a special kind of root produced at blackroot farms and processed in mills. The Atlanteans like their strong taste and use their flour for making bread.
en_GB: Blackroot are a special kind of root produced at blackroot farms and processed in mills. The Atlanteans like their strong taste and use their flour for making bread.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Blackroot Flour
en: Blackroot Flour is produced in mills out of blackroots. It is used in bakeries to make a tasty bread.
en_GB: Blackroot Flour is produced in mills from blackroot. It is used in bakeries to make a tasty bread.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Bread
en: This tasty bread is made in bakeries out of cornmeal, blackroot flour and water. It is appreciated as basic food by miners, scouts and soldiers in training sites (labyrinth and dungeon).
en_GB: This tasty bread is made in bakeries from cornflour, blackroot flour, and water. It is appreciated as the basic food of miners, scouts, and soldiers in training sites (labyrinth and dungeon).

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Diamond
en: These wonderful diamonds are used to build some exclusive buildings. They are mined in a crystal mine.
en_GB: These wonderful diamonds are used to build some exclusive buildings. They are mined in crystal mines.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Coal, part 2
en: The Atlantean fires in smelting works, armor smithies and weapon smithies are fed with coal.
en_GB: The Atlantean fires in smelting works, armour smithies and weapon smithies are fed with coal.

[ctx: ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Pick
en: Picks are used by stonecutters and miners. They are produced by the toolsmith.
en_GB: Pickaxes are used by stonecutters and miners. They are produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Saw
en: The saw is needed by the sawyer, the woodcutter and the toolsmith. It is produced by the toolsmith.
en_GB: The saw is needed by the sawyer, the lumberjack and the toolsmith. It is produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Hammer, part 2
en: Geologists, builders, weaponsmiths and armorsmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the toolsmith.
en_GB: Geologists, builders, weaponsmiths and armoursmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Fishing Net
en: The fishing net is used by the fisher and produced by the toolsmith.
en_GB: The fishing net is used by the fisherman and produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Steel Shield
en: This steel shield is produced in the armor smithy and used in the labyrinth – together with food – to train soldiers from defense level 0 to level 1.
en_GB: This steel shield is produced in the armour smithy and used in the labyrinth – together with food – to train soldiers from defence level 0 to level 1.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an Atlantean ware: Advanced Shield
en: These advanced shields are used by the best soldiers of the Atlanteans. They are produced in the armor smithy and used in the labyrinth – together with food – to train soldiers from defense level 1 to level 2.
en_GB: These advanced shields are used by the best soldiers of the Atlanteans. They are produced in the armour smithy and used in the labyrinth – together with food – to train soldiers from defence level 1 to level 2.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Carrier
en: Carries items along your roads.
en_GB: Carries items along the roads.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Woodcutter
en: Fells trees.
en_GB: Fells trees to produce timber.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Fisher
en: The fisher fishes delicious fish.
en_GB: The fisherman fishes for delicious fish.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Miller
en: Grinds blackroots and corn to produce blackroot flour and cornmeal, respectively.
en_GB: Grinds blackroot and corn to produce blackroot flour and cornmeal, respectively.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Toolsmith
en: Produces tools for the workers.
en_GB: Produces tools for workers.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Weaponsmith
en: Produces weapons for the soldiers.
en_GB: Produces weapons for soldiers.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an Atlantean worker: Armorsmith
en: Produces armor for the soldiers.
en_GB: Produces armour for the soldiers.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an Atlantean warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an Atlantean production site: Armor Smithy
en: Forges shields that are used for training soldiers’ defense in the labyrinth.
en_GB: Forges shields that are used for training soldiers’ defence in the labyrinth.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an Atlantean training site: Dungeon, part 2 TRANSLATORS: Purpose helptext for an Atlantean training site: Labyrinth, part 2
en: Equips the soldiers with all necessary weapons and armor parts.
en_GB: Equips the soldiers with all necessary weapons and armour parts.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an Atlantean training site: Labyrinth, part 1
en: Trains soldiers in ‘Defense’, ‘Evade’, and ‘Health’.
en_GB: Trains soldiers in ‘Defence’, ‘Evade’, and ‘Health’.

[ctx: building]
note: TRANSLATORS: Purpose helptext for an Atlantean production site: Shipyard TRANSLATORS: Purpose helptext for a Barbarian production site: Shipyard TRANSLATORS: Purpose helptext for an Empire production site: Shipyard TRANSLATORS: Purpose helptext for a Frisian production site: Shipyard
en: Constructs ships that are used for overseas colonization and for trading between ports.
en_GB: Constructs ships that are used for overseas colonisation and for trading between ports.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Fish
en: Besides pitta bread and meat, fish is also a foodstuff for the Barbarians. It is used in the taverns, inns and big inns and at the training sites (training camp and battle arena).
en_GB: Besides pitta bread and meat, fish is also a foodstuff for the Barbarians. It is used in the taverns, inns and large inns and at the training sites (training camp and battle arena).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Meat, part 2
en: Meat is used in the taverns, inns and big inns to prepare rations, snacks and meals for the miners. It is also consumed at the training sites (training camp and battle arena).
en_GB: Meat is used in the taverns, inns and large inns to prepare rations, snacks and meals for the miners. It is also consumed at the training sites (training camp and battle arena).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Pitta Bread
en: The Barbarian bakers are best in making this flat and tasty pitta bread. It is made out of wheat and water following a secret recipe. Pitta bread is used in the taverns, inns and big inns to prepare rations, snacks and meals. It is also consumed at training sites (training camp and battle arena).
en_GB: The Barbarian bakers are best in making this flat and tasty pitta bread. It is made out of wheat and water following a secret recipe. Pitta bread is used in the taverns, inns and large inns to prepare rations, snacks and meals. It is also consumed at training sites (training camp and battle arena).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Beer
en: Beer is produced in micro breweries and used in inns and big inns to produce snacks.
en_GB: Beer is produced in micro breweries and used in inns and large inns to produce snacks.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Strong Beer
en: Only this beer is acceptable for the soldiers in a battle arena. Some say that the whole power of the Barbarians lies in this ale. It helps to train the soldiers’ evade level from 0 to 1 to 2. Strong beer is also used in big inns to prepare meals.
en_GB: Only this beer is acceptable for the soldiers in a battle arena. Some say that the whole power of the Barbarians lies in this ale. It helps to train the soldiers’ evade level from 0 to 1 to 2. Strong beer is also used in large inns to prepare meals.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Ration, part 2
en: Rations are produced in a tavern, an inn or a big inn out of fish or meat or pitta bread.
en_GB: Rations are produced in a tavern, an inn or a large inn out of fish or meat or pitta bread.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Snack
en: A bigger morsel than the ration to provide miners in deep mines. It is produced in an inn or a big inn out of fish/meat, pitta bread and beer.
en_GB: A bigger morsel than the ration to provide miners in deep mines. It is produced in an inn or a large inn out of fish/meat, pitta bread and beer.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Meal
en: A meal is made out of pitta bread, strong beer and fish/meat in a big inn. This substantial food is exactly what workers in a deeper mine need.
en_GB: A meal is made out of pitta bread, strong beer and fish/meat in a large inn. This substantial food is exactly what workers in a deeper mine need.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Coal, part 2
en: The fires of the Barbarians are usually fed with coal. Consumers are several buildings: lime kiln, smelting works, ax workshop, war mill, and helm smithy.
en_GB: The fires of the Barbarians are usually fed with coal. Consumers are several buildings: lime kiln, smelting works, axe workshop, war mill and helm smithy.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Pick
en: Picks are used by stonemasons and miners. They are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Pickaxes are used by stonemasons and miners. They are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Shovel, part 2
en: Therefore the gardener and the ranger use them. Produced at the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Therefore the gardener and the ranger use them. Produced at the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Hammer, part 2
en: Geologists, builders, blacksmiths and helmsmiths all need a hammer. Make sure you’ve always got some in reserve! They are one of the basic tools produced at the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Geologists, builders, blacksmiths and helmsmiths all need a hammer. Make sure you’ve always got some in reserve! They are one of the basic tools produced at the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Fishing Rod, part 1 TRANSLATORS: Helptext for an Empire ware: Fishing Rod, part 1
en: Fishing rods are needed by fishers to catch fish.
en_GB: Fishing rods are needed by fishermen to catch fish.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Fishing Rod, part 2
en: They are one of the basic tools produced in a metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: They are one of the basic tools produced in a metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Hunting Spear, part 2
en: Hunting spears are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Hunting spears are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Scythe, part 2
en: Scythes are produced by the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Scythes are produced by the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop o war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Bread Paddle, part 2
en: Bread paddles are produced in the metal workshop like all other tools (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Bread paddles are produced in the metal workshop like all other tools (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Ax
en: The ax is the basic weapon of the Barbarians. All young soldiers are equipped with it.
en_GB: The axe is the basic weapon of the Barbarians. All young soldiers are equipped with it.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Sharp Ax
en: Young soldiers are proud to learn to fight with this powerful weapon. It is heavier and sharper than the ordinary ax. It is produced in ax workshops and war mills. In training camps, it is used – together with food – to train soldiers from attack level 0 to level 1.
en_GB: Young soldiers are proud to learn to fight with this powerful weapon. It is heavier and sharper than the ordinary axe. It is produced in axe workshops and war mills. In training camps, it is used – together with food – to train soldiers from attack level 0 to level 1.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Broad Ax
en: The broad ax is produced by the ax workshop and the war mill. It is used in the training camp – together with food – to train soldiers with a fundamental fighting knowledge from attack level 1 to attack level 2.
en_GB: The broad axe is produced by the axe workshop and the war mill. It is used in the training camp – together with food – to train soldiers with a fundamental fighting knowledge from attack level 1 to attack level 2.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Bronze Ax
en: The bronze ax is considered a weapon that is hard to handle. Only skilled soldiers can use it. It is produced at the war mill and used in the training camp – together with food – to train soldiers from attack level 2 to level 3.
en_GB: The bronze axe is considered a weapon that is hard to handle. Only skilled soldiers can use it. It is produced at the war mill and used in the training camp – together with food – to train soldiers from attack level 2 to level 3.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a Barbarian ware: Warrior’s Ax
en: The warrior’s ax is the most dangerous of all Barbarian weapons. Only a few soldiers ever were able to handle this huge and powerful ax. It is produced in a war mill and used – together with food – in a training camp to train soldiers from attack level 4 to level 5.
en_GB: The warrior’s axe is the most dangerous of all Barbarian weapons. Only a few soldiers ever were able to handle this huge and powerful axe. It is produced in a war mill and used – together with food – in a training camp to train soldiers from attack level 4 to level 5.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Lumberjack
en: Fells trees.
en_GB: Fells trees to produce timber.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a Barbarian worker: Gamekeeper
en: The gamekeeper makes sure that the natural population of animals never drops too low.
en_GB: The Gamekeeper makes sure that the natural population of animals never drops too low.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a Barbarian warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: barbarians_building]
note: TRANSLATORS: Lore helptext for a Barbarian production site: Lumberjack_s Hut
en: ‘Take 200 hits to fell a tree and you’re a baby. Take 100 and you’re a soldier. Take 50 and you’re a hero. Take 20 and soon you will be a honorable lumberjack.’
en_GB: ‘Take 200 hits to fell a tree and you’re a baby. Take 100 and you’re a soldier. Take 50 and you’re a hero. Take 20 and soon you will be a honourable woodcutter.’

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a Barbarian production site: Lumberjack_s Hut
en: The lumberjack’s hut needs trees to fell within the work area.
en_GB: The woodcutter’s hut needs trees to fell within the work area.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for production site: Gamekeeper's Hut
en: Releases animals into the wild to steady the meat production.
en_GB: Releases animals into the wild to secure meat production.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a Barbarian production site: Lime Kiln
en: Ragnald the Child’s answer to the question, what he’s doing in the dirt. His ‘new stone’ now is an important building material.
en_GB: Ragnald the Child’s answer to the question: "What are you doing in the dirt?" His ‘new stone’ now is an important building material.

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a Barbarian production site: Lime Kiln
en: The lime kiln’s output will only go to construction sites that need it. Those are predominantly houses that work with fire, and some military sites.
en_GB: The lime kiln’s output will only go to construction sites that need it. Those are predominantly buildings that work with fire, and some military sites.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a Barbarian production site: Micro Brewery
en: Widespread toast among miners
en_GB: Widespread toast among Miners

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a Barbarian production site: Micro Brewery
en: Produces beer of the lower grade. This beer is a vital component of the snacks that inns and big inns prepare for miners in deep mines.
en_GB: Produces beer of the lower grade. This beer is a vital component of the snacks that inns and large inns prepare for miners in deep mines.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a Barbarian production site: Metal Workshop
en: Inscription on the threshold of the now ruined Olde Forge at Harradsheim, the eldest known smithy.
en_GB: Inscription on the threshold of the now ruined Olde Forge at Harradsheim, the oldest known smithy.

[ctx: barbarians_building]
note: TRANSLATORS: Lore helptext for a Barbarian production site: Warmill TRANSLATORS: Lore helptext for a Barbarian production site: Ax Workshop
en: ‘A new warrior’s ax brings forth the best in its wielder – or the worst in its maker.’
en_GB: ‘A new warrior’s axe brings forth the best in its wielder – or the worst in its maker.’

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a Barbarian production site: Warmill
en: The Barbarian war mill is their most advanced production site for weapons. As such you will need to enhance an ax workshop in order to get one.
en_GB: The Barbarian war mill is their most advanced production site for weapons. As such you will need to enhance an axe workshop in order to get one.

[ctx: barbarians_building]
note: TRANSLATORS: Performance helptext for a Barbarian production site: Warmill, part 2
en: All weapons require the same time for making, but the consumption of the same raw materials increases from step to step. The last two need gold.
en_GB: All weapons take the same time to make, but the amount of raw materials required increases from step to step. The last two need gold.

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a Barbarian production site: Ax Workshop
en: The Barbarian ax workshop is the intermediate production site in a series of three buildings. It is enhanced from the metal workshop but doesn’t require additional qualification for the worker.
en_GB: The Barbarian axe workshop is the intermediate production site in a series of three buildings. It is enhanced from the metal workshop but doesn’t require additional qualifications for the worker.

[ctx: barbarians_building]
note: TRANSLATORS: Performance helptext for a Barbarian production site: Ax Workshop
en: All three weapons take the same time for making, but the required raw materials vary.
en_GB: All three weapons take the same time to make, but the raw materials required vary.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a Barbarian production site: Granite Mine, part 2
en: The same man had all the 244 granite blocks ready only a week later, and they still fortify the city’s levee.
en_GB: The same man had all the 244 granite blocks ready only a week later, and they still fortify the city’s dyke.

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a Barbarian training site: Battle Arena TRANSLATORS: Note helptext for a Barbarian building: Training Camp
en: Barbarian soldiers cannot be trained in ‘Defense’ and will remain at their initial level.
en_GB: Barbarian soldiers cannot be trained in ‘Defence’ and will remain at their initial level.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a Barbarian training site: Training Camp, part 2
en: Equips the soldiers with all necessary weapons and armor parts.
en_GB: Equips the soldiers with all necessary weapons and armour parts.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Cloth
en: Cloth is needed to build several buildings. It is also consumed in the armor smithy.
en_GB: Cloth is needed to build several buildings. It is also consumed in the armour smithy.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Fish
en: Besides bread and meat, fish is also a foodstuff for the Empire. Fish are used in taverns, inns and training sites (arena, colosseum, training camp).
en_GB: Besides bread and meat, fish is also a foodstuff for the Empire. Fish are used in taverns, inns and training sites (arena, colosseum and training camp).

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Meat, part 2
en: Meat can also be obtained as pork from piggeries. It is used in the inns and taverns to prepare lunch for the miners and is consumed at the training sites (arena, colosseum, training camp).
en_GB: Meat can also be obtained as pork from piggeries. It is used in the inns and taverns to prepare lunch for the miners and is consumed at the training sites (arena, colosseum and training camp).

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Bread
en: The bakers of the Empire make really tasty bread out of flour and water. It is used in taverns and inns to prepare rations and meals. Bread is also consumed at the training sites (arena, colosseum, training camp).
en_GB: The bakers of the Empire make really tasty bread out of flour and water. It is used in taverns and inns to prepare rations and meals. Bread is also consumed at the training sites (arena, colosseum and training camp).

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Coal, part 2
en: The fires of the Empire smelting works, armor smithies and weapon smithies are usually fed with coal.
en_GB: The fires of the Empire smelting works, armour smithies and weapon smithies are usually fed with coal.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Pick
en: Picks are used by stonemasons and miners. They are produced by the toolsmith.
en_GB: Pickaxes are used by stonemasons and miners. They are produced by the toolsmith.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Heavy Spear
en: This is a strong spear with a steel-tip and a little blade. It is produced in the weapon smithy and used in the training camp – together with food – train soldiers from attack level 2 to level 3.
en_GB: This is a strong spear with a steel-tip and a small blade. It is produced in the weapon smithy and used in the training camp – together with food – train soldiers from attack level 2 to level 3.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Armor
en: Basic armor for Empire soldiers. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 1 to level 2.
en_GB: Basic armour for Empire soldiers. It is produced in the armour smithy and used in the training camp – together with food – to train soldiers from health level 1 to level 2.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Chain Armor
en: The chain armor is a medium armor for Empire soldiers. It is produced in an armor smithy and used in a training camp – together with food – to train soldiers from health level 2 to level 3.
en_GB: The chain armour is a medium armour for Empire soldiers. It is produced in an armour smithy and used in a training camp – together with food – to train soldiers from health level 2 to level 3.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an Empire ware: Gilded Armor
en: The gilded armor is the strongest armor an Empire soldier can have. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 3 to level 4.
en_GB: The gilded armour is the strongest armour an Empire soldier can have. It is produced in the armour smithy and used in the training camp – together with food – to train soldiers from health level 3 to level 4.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Carrier
en: Carries items along your roads.
en_GB: Carries items along the roads.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Lumberjack
en: Fells trees.
en_GB: Fells trees to produce timber.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Toolsmith
en: Produces tools for the workers.
en_GB: Produces tools for workers.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Weaponsmith
en: Produces weapons for the soldiers.
en_GB: Produces weapons for soldiers.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an Empire worker: Armorsmith
en: Produces armor for the soldiers.
en_GB: Produces armour for the soldiers.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an Empire warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an Empire production site: Fisher's House
en: Fishes on the coast near the fisher’s house.
en_GB: Fishes on the coast near the fisherman’s house.

[ctx: empire_building]
note: TRANSLATORS: Note helptext for an Empire production site: Fisher's House, part 1
en: The fisher’s house needs water full of fish within the work area.
en_GB: The fisherman’s house needs water full of fish within the work area.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an Empire production site: Armor Smithy
en: Forges armor and helmets that are used for training soldiers’ health in the training camp.
en_GB: Forges armour and helmets that are used for training soldiers’ health in the training camp.

[ctx: empire_building]
note: TRANSLATORS: Note helptext for an Empire training site: Arena TRANSLATORS: Note helptext for an Empire training site: Colosseum TRANSLATORS: Note helptext for an Empire training site: Training Camp
en: Imperial soldiers cannot be trained in ‘Defense’ and will remain at the level with which they came.
en_GB: Imperial soldiers cannot be trained in ‘Defence’ and will remain at the level with which they came.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an Empire training site: Training Camp, part 2
en: Equips the soldiers with all necessary weapons and armor parts.
en_GB: Equips the soldiers with all necessary weapons and armour parts.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Scrap Iron TRANSLATORS: Helptext for a Frisian ware: Scrap metal (mixed)
en: Discarded weapons and armor can be recycled in a recycling center to produce new tools, weapon and armor.
en_GB: Discarded weapons and armour can be recycled in a recycling centre to produce new tools, weapon and armour.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Old Fur Garment
en: Old garments can be turned into fur in a recycling center.
en_GB: Old garments can be turned into fur in a recycling centre.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Needles
en: Needles are used by seamstresses to sew cloth and fur garments.
en_GB: Needles are used by seamstress' to sew cloth and fur garments.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Short sword
en: This is the basic weapon of the Frisian soldiers. Together with a fur garment, it makes up the equipment of young soldiers. Short swords are produced by the small armor smithy.
en_GB: This is the basic weapon of the Frisian soldiers. Together with a fur garment, it makes up the equipment of young soldiers. Short swords are produced by the small armour smithy.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Fur Garment
en: Fur can be sewn into garments. They are used as basic armor. All new soldiers are clothed in a fur garment.
en_GB: Fur can be sewn into garments. They are used as basic armour. All new soldiers are clothed in a fur garment.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Studded Fur Garment
en: Ordinary fur garments can be decorated with iron to give them a silvery shine. These clothes make good armor.
en_GB: Ordinary fur garments can be decorated with iron to give them a silvery shine. These clothes make good armour.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Golden Fur Garment
en: Ordinary fur garments can be decorated with iron and gold. Such clothes are the best armor.
en_GB: Ordinary fur garments can be decorated with iron and gold. Such clothes are the best armour.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Helmet
en: A helmet is a basic tool to protect soldiers. It is produced in the small armor smithy and used to train soldiers from health level 0 to level 1.
en_GB: A helmet is a basic tool to protect soldiers. It is produced in the small armour smithy and used to train soldiers from health level 0 to level 1.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a Frisian ware: Golden Helmet
en: A golden helmet protects soldiers. It is produced in the large armor smithy and used to train soldiers from health level 1 to level 2.
en_GB: A golden helmet protects soldiers. It is produced in the large armour smithy and used to train soldiers from health level 1 to level 2.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a Frisian worker: Master Seamstress
en: Sews armor out of fur garments and metal.
en_GB: Sews armour out of fur garments and metal.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a Frisian worker: Smelter
en: Smelts iron and gold at furnaces or recycling centers.
en_GB: Smelts iron and gold at furnaces or recycling centres.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a Frisian worker: Blacksmith
en: Produces weapons and armor for soldiers and tools for workers.
en_GB: Produces weapons and armour for soldiers and tools for workers.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a Frisian worker: Master Blacksmith
en: Produces the best weapons and armor for soldiers and tools for workers.
en_GB: Produces the best weapons and armour for soldiers and tools for workers.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a Frisian warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a Frisian production site: Recycling Center
en: Recycles old armor and weapon parts that have been discarded by training sites into fur, iron and gold.
en_GB: Recycles old armour and weapon parts that have been discarded by training sites into fur, iron and gold.

[ctx: building]
note: TRANSLATORS: Purpose helptext for a Frisian production site: Tailor's Shop
en: Equips fur garments with iron or gold to produce good armor.
en_GB: Equips fur garments with iron or gold to produce good armour.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a Frisian production site: Reindeer Farm
en: Breeds strong reindeer for adding them to the transportation system. Also keeps them for their fur, which is turned into armor and cloth.
en_GB: Breeds strong reindeer for adding them to the transportation system. Also keeps them for their fur, which is turned into armour and cloth.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a Frisian training site: Training Camp
en: Trains soldiers in Attack up to level 3 as well as in Defense and Health to level 1. Equips the soldiers with all necessary weapons and armor parts.
en_GB: Trains soldiers in Attack up to level 3 as well as in Defence and Health to level 1. Equips the soldiers with all necessary weapons and armour parts.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a Frisian training site: Training Arena
en: Trains soldiers in Attack, Defense and Health to the final level. Equips the soldiers with all necessary weapons and armor parts.
en_GB: Trains soldiers in Attack, Defence and Health to the final level. Equips the soldiers with all necessary weapons and armour parts.

note: TRANSLATORS: This is the helptext for an access key combination.
en: Skip confirmation dialog
en_GB: Skip confirmation dialogue

note: TRANSLATORS: This is the helptext for an access key combination.
en: While connecting two flags: Place flags automatically
en_GB: While connecting two flags: Plant flags automatically

en: Defense
en_GB: Defence

en: This soldier cannot be trained in defense.
en_GB: This soldier cannot be trained in defence.

note: TRANSLATORS: Completed/Skipped/Did not start making a felling ax because ...
en: making a felling ax
en_GB: making a felling axe

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Armor Smithy
en_GB: Armour Smithy

en: Main Coal Vein Exhausted
en_GB: Main Coal Seam Exhausted

[ctx: atlanteans_building]
en: This coal mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider dismantling or destroying it.
en_GB: This coal mine’s main seam is exhausted. Expect strongly diminished returns on investment. You should consider dismantling or destroying it.

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fish Breeder’s House
en_GB: Fish Breeder's House

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Forester’s House
en_GB: Forester's House

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Hunter’s House
en_GB: Hunter's House

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Smokery
en_GB: Smokehouse

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Woodcutter’s House
en_GB: Woodcutter's House

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Ax Workshop
en_GB: Axe Workshop

note: TRANSLATORS: Completed/Skipped/Did not start forging an ax because ...
en: forging an ax
en_GB: forging an axe

note: TRANSLATORS: Completed/Skipped/Did not start forging a sharp ax because ...
en: forging a sharp ax
en_GB: forging a sharp axe

note: TRANSLATORS: Completed/Skipped/Did not start forging a broad ax because ...
en: forging a broad ax
en_GB: forging a broad axe

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Big Inn
en_GB: Large Inn

[ctx: barbarians_building]
en: This coal mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.
en_GB: This coal mine’s main seam is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.

[ctx: barbarians_building]
en: This coal mine’s main vein is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.
en_GB: This coal mine's main seam is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Gamekeeper’s Hut
en_GB: Gamekeeper's Hut

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Lumberjack’s Hut
en_GB: Woodcutter's Hut

[ctx: barbarians_building]
en: The lumberjack working at this lumberjack’s hut can’t find any trees in his work area. You should consider dismantling or destroying the building or building a ranger’s hut.
en_GB: The woodcutter working at this woodcutter’s hut can’t find any trees in his work area. You should consider dismantling or destroying the building or building a ranger’s hut.

note: TRANSLATORS: Completed/Skipped/Did not start forging a bronze ax because ...
en: forging a bronze ax
en_GB: forging a bronze axe

note: TRANSLATORS: Completed/Skipped/Did not start forging a battle ax because ...
en: forging a battle ax
en_GB: forging a battle axe

note: TRANSLATORS: Completed/Skipped/Did not start forging a warrior’s ax because ...
en: forging a warrior’s ax
en_GB: forging a warrior’s axe

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Armor Smithy
en_GB: Armour Smithy

note: TRANSLATORS: Completed/Skipped/Did not start forging a suit of armor because ...
en: forging a suit of armor
en_GB: forging a suit of armour

note: TRANSLATORS: Completed/Skipped/Did not start forging a suit of chain armor because ...
en: forging a suit of chain armor
en_GB: forging a suit of chain armour

note: TRANSLATORS: Completed/Skipped/Did not start forging a suit of gilded armor because ...
en: forging a suit of gilded armor
en_GB: forging a suit of gilded armour

[ctx: empire_building]
en: This coal mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.
en_GB: This coal mine's main seam is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Forester’s House
en_GB: Forester's House

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Hunter’s House
en_GB: Hunter's House

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Lumberjack’s House
en_GB: Woodcutter’s House

[ctx: empire_building]
en: The lumberjack working at this lumberjack’s house can’t find any trees in his work area. You should consider dismantling or destroying the building or building a forester’s house.
en_GB: The woodcutter working at this woodcutter’s house can’t find any trees in his work area. You should consider dismantling or destroying the building or building a forester’s house.

[ctx: empire_building]
en: This marble mine’s main vein is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.
en_GB: This marble mine's main vein is exhausted. Expect strongly diminished returns on investment. This mine can't be enhanced any further, so you should consider dismantling or destroying it.

[ctx: frisians_building]
en: This coal mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.
en_GB: This coal mine's main seam is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.

[ctx: frisians_building]
en: This coal mine’s main vein is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.
en_GB: This coal mine's main seam is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.

[ctx: frisians_building]
en: This gold mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.
en_GB: This gold mine's main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.

[ctx: frisians_building]
en: This gold mine’s main vein is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.
en_GB: This gold mine's main vein is exhausted. Expect strongly diminished returns on investment. This mine can't be enhanced any further, so you should consider dismantling or destroying it.

[ctx: frisians_building]
en: This iron mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.
en_GB: This iron mine's main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.

[ctx: frisians_building]
en: This iron mine’s main vein is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.
en_GB: This iron mine's main vein is exhausted. Expect strongly diminished returns on investment. This mine can't be enhanced any further, so you should consider dismantling or destroying it.

[ctx: frisians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Recycling Center
en_GB: Recycling Centre

[ctx: frisians_building]
en: This rock mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.
en_GB: This rock mine's main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it.

[ctx: frisians_building]
en: This rock mine’s main vein is exhausted. Expect strongly diminished returns on investment. This mine can’t be enhanced any further, so you should consider dismantling or destroying it.
en_GB: This rock mine's main vein is exhausted. Expect strongly diminished returns on investment. This mine can't be enhanced any further, so you should consider dismantling or destroying it.

[ctx: atlanteans_building]
note: TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
en: upgrading soldier defense from level 0 to level 1
en_GB: upgrading soldier defence from level 0 to level 1

[ctx: atlanteans_building]
note: TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
en: upgrading soldier defense from level 1 to level 2
en_GB: upgrading soldier defence from level 1 to level 2

[ctx: frisians_building]
note: TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
en: upgrading soldier defense from level 1 to level 2
en_GB: upgrading soldier defence from level 1 to level 2

[ctx: frisians_building]
note: TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
en: upgrading soldier defense from level 0 to level 1
en_GB: upgrading soldier defence from level 0 to level 1

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Armor
en_GB: Armour

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Chain Armor
en_GB: Chain Armour

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Gilded Armor
en_GB: Gilded Armour

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Ax
en_GB: Axe

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Battle Ax
en_GB: Battle Axe

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Broad Ax
en_GB: Broad Axe

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Bronze Ax
en_GB: Bronze Axe

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Sharp Ax
en_GB: Sharp Axe

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Warrior’s Ax
en_GB: Warrior’s Axe

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Cornmeal
en_GB: Cornflour

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Felling Ax
en_GB: Felling Axe

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Pick
en_GB: Pickaxe

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers descname = pgettext("empire_worker", "Fisher"), animation_directory = dirname, icon = dirname .. "menu.png", vision_range = 2, buildcost = { empire_carrier = 1, fishing_rod = 1 }, programs = { fish = { "findspace=size:any radius:7 resource:
en: Armorsmith
en_GB: Armoursmith

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
en_GB: Fisherman

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
en_GB: Fisherman

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Lime-Burner
en_GB: Lime Burner

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Armorsmith
en_GB: Armoursmith

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
en_GB: Fisherman

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Lumberjack
en_GB: Woodcutter

en: Click on the ‘Build road’ button. Afterwards, click the colored markers on the map to guide your road until you reach the flag in front of the target building.
en_GB: Click on the ‘Build road’ button. Afterwards, click the coloured markers on the map to guide your road until you reach the flag in front of the target building.

en: …then click the colored markers on the map to guide your road until you reach the flag in front of the target building.
en_GB: …then click the coloured markers on the map to guide your road until you reach the flag in front of the target building.

en: Widelands is nearly feature complete and is much fun to play alone and even more in multiplayer with others. Still, there is always more work to be done in all areas. If you are interested in contributing – be it by making graphics, fixing bugs or adding new features, translating the game into your language or creating new maps – get in touch on our homepage.
en_GB: Widelands is nearly feature-complete and is much fun to play alone and even more in multiplayer with others. Still, there is always more work to be done in all areas. If you are interested in contributing – be it by making graphics, fixing bugs or adding new features, translating the game into your language or creating new maps – get in touch on our homepage.

en: Using the Watch Replay option in the main menu, a previously played game will be precisely reconstructed for you to watch. Note, however, that even small changes in the game data files or the Widelands executable can cause a replay to become incompatible and to ‘go out of sync’. This is similar to how network games will suffer from desynchronization problems if one of the players has a different version of the game.
en_GB: Using the Watch Replay option in the main menu, a previously played game will be precisely reconstructed for you to watch. Note, however, that even small changes in the game data files or the Widelands executable can cause a replay to become incompatible and to ‘go out of sync’. This is similar to how network games will suffer from desynchronisation problems if one of the players has a different version of the game.

en: The player with the color of the flag. If more than one client selected the same color, these share control over the player (‘shared kingdom mode’).
en_GB: The player with the colour of the flag. If more than one client selected the same colour, these share control over the player (‘shared kingdom mode’).

en: Set as shared in starting position for another player.
en_GB: Set as shared-in starting position for another player.

en: You can place a big building on any node where you could place a medium building if there is no obstacle or non-arable terrain towards the west, northwest and northeast.
en_GB: You can place a large building on any node where you could place a medium building if there is no obstacle or non-arable terrain towards the west, north-west and north east.

en: This is the building statistics window. It shows you all buildings you can own, sorted by their size.
en_GB: This is the building statistics window. It shows you all buildings you own, sorted by their size.

en: ‘2/4’ below your sentry: For military buildings, the stationed soldiers are shown instead of a productivity. You want to have four soldiers in your sentries, but only two soldiers are stationed in this kind of building. This leaves two vacant positions – we really need more soldiers.
en_GB: ‘2/4’ below your sentry: For military buildings, the stationed soldiers are shown instead of productivity. You want to have four soldiers in your sentries, but only two soldiers are stationed in this kind of building. This leaves two vacant positions – we really need more soldiers.

en: In both cases, the color (green - yellow - red) signals you how good the value is.
en_GB: In both cases, the colour (green - yellow - red) signals you how good the value is.

en: New soldiers are created differently from normal workers: recruits will walk from a warehouse (or your headquarters) to the barracks where they will receive some basic training and become soldiers. Basic Barbarian soldiers do not use armor, they only need an ax.
en_GB: New soldiers are created differently from normal workers: recruits will walk from a warehouse (or your headquarters) to the barracks where they will receive some basic training and become soldiers. Basic Barbarian soldiers do not use armour, they only need an axe.

en: Take a look at the soldiers that are on their way to our military buildings. They look different from normal workers: they have a health bar over their head that displays their remaining health, and they have four symbols, which symbolize the individual soldier’s current levels in the four different categories: health, attack, defense and evade.
en_GB: Take a look at the soldiers that are on their way to our military buildings. They look different from normal workers: they have a health bar over their head that displays their remaining health, and they have four symbols, which symbolize the individual soldier’s current levels in the four different categories: health, attack, defence and evade.

note: TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade.
en: If a Barbarian soldier is fully trained, he has level %1% health, level %2% attack, level %3% defense and level %4% evade. This is one fearsome warrior then! The individual abilities have the following meaning:
en_GB: If a Barbarian soldier is fully trained, he has level %1% health, level %2% attack, level %3% defence and level %4% evade. This is one fearsome warrior then! The individual abilities have the following meaning:

note: #-#-#-#-#  2563 (en_GB)  #-#-#-#-# [label]: id=defense_label
en: Defense:
en_GB: Defence:

en: When your soldier has reached the highest possible level (in this case level 2), this is indicated by a white background color.
en_GB: When your soldier has reached the highest possible level (in this case level 2), this is indicated by a white background colour.

en: There is a second training site: the training camp. It is a big building too, and to complement the battle arena, it trains attack and health (remember, the Barbarian soldiers cannot be trained in defense).
en_GB: There is a second training site: the training camp. It is a big building too, and to complement the battle arena, it trains attack and health (remember, the Barbarian soldiers cannot be trained in defence).

en: There is another way how you can control the strength of a military building: by the number of soldiers stationed there. Just click on the arrow buttons to decrease or increase the desired number of soldiers. Every building has a maximum capacity. In case of the barrier, it is five, for example.
en_GB: There is another way to control the strength of a military building: by the number of soldiers stationed there. Just click on the arrow buttons to decrease or increase the desired number of soldiers. Every building has a maximum capacity. In case of the barrier, it is five, for example.

en: Lumberjack’s Spot
en_GB: Woodcutter’s Spot

en: Building the Lumberjack
en_GB: Building the Woodcutter

en: Waiting for the Lumberjack to Go Up
en_GB: Waiting for the Woodcutter to Go Up

en: Build a flag to divide the road to the lumberjack
en_GB: Plant a flag to divide the road to the woodcutter

en: Build a Flag on the Road
en_GB: Plant a Flag on the Road

en: Build a blue flag now in the middle of the road that connects your headquarters to your lumberjack’s hut.
en_GB: Plant a blue flag now in the middle of the road that connects your headquarters to your woodcutter’s hut.

en: Placing Another Flag
en_GB: Planting Another Flag

en: I wanted to teach you how to build new flags, but it seems you have already found out on your own. Well done!
en_GB: I wanted to teach you how to plant new flags, but it seems you have already found out on your own. Well done!

en: Now you have split the road in two parts with a carrier each. This means less work for him and higher efficiency for us. You should therefore always place as many flags as possible on your roads.
en_GB: Now you have split the road in two parts with a carrier each. This means less work for him and higher efficiency for us. You should therefore always plant as many flags as possible on your roads.

en: The Lumberjack’s Hut is Done
en_GB: The Woodcutter’s Hut is Done

en: Excellent. The lumberjack’s hut is done. A lumberjack will now move in and start chopping down trees, so our log income is secured for now. Now on to the granite.
en_GB: Excellent. The woodcutter’s hut is done. A woodcutter will now move in and start chopping down trees, so our log income is secured for now. Now on to the granite.

en: Everything except for big buildings can be built on a yellow house symbol.
en_GB: Everything, except for big buildings, can be built on a yellow house symbol.

en: Now, about this road. I’ll enter the road building mode and then make it longer by one field at a time by left-clicking multiple times on neighboring fields for perfect control over the route the road takes, like so:
en_GB: Now, about this road. I’ll enter the road building mode and then make it longer by one field at a time by left-clicking multiple times on neighbouring fields for perfect control over the route the road takes, like so:

en: Close the messages window now by right-clicking into it.
en_GB: Close the messages window now by right-clicking it.

note: TRANSLATORS: Claus Lembeck – Port Space 2
en: We have landed on a strange island. The ground is hard and black and steep, and the air smells burnt. The beach is the color of ashes, and the sand itself feels malevolent, as though a lindworm was cowering beneath it, waiting to pounce on any living creature foolish enough to come here. I can hardly put into words my feeling of apprehension. I do not know what there is to be afraid of, but we must be very cautious in any case as we cross it. Hopefully, we will reach the opposite side of the island soon.
en_GB: We have landed on a strange island. The ground is hard and black and steep, and the air smells burnt. The beach is the colour of ashes, and the sand itself feels malevolent, as though a lindworm was cowering beneath it, waiting to pounce on any living creature foolish enough to come here. I can hardly put into words my feeling of apprehension. I do not know what there is to be afraid of, but we must be very cautious in any case as we cross it. Hopefully, we will reach the opposite side of the island soon.

en: When soldiers train, their old weapons are discarded. They can be turned into metal in a recycling center. Use the weapons in the store to train soldiers and recycle some scrap metal.
en_GB: When soldiers train, their old weapons are discarded. They can be turned into metal in a recycling centre. Use the weapons in the store to train soldiers and recycle some scrap metal.

en: Build an iron mine, a furnace, a blacksmithy and a small armor smithy.
en_GB: Build an iron mine, a furnace, a blacksmithy and a small armour smithy.

note: TRANSLATORS: Hauke – build a warehouse
en: We are expanding our territory further and further to the east, and wares need to be transported over longer distances. We should build warehouses near our eastern border in certain distances and preferably store construction materials in the easternmost one. Our headquarters is too far in the west to be useful for long-time ware storage.
en_GB: We are expanding our territory further and further to the east, and wares need to be transported over longer distances. We should build warehouses near our eastern border at regular intervals and preferably store construction materials in the easternmost one. Our headquarters is too far in the west to be useful for long-time ware storage.

note: TRANSLATORS: Reebaud – mining economy
en: Build an iron mine and perhaps a gold mine. As they produce only ores, we will need a furnace to smelt them. Also build a blacksmithy to ensure we won’t run out of tools – and yes, a small armor smithy as well. It produces helmets as well as swords. I hope we won’t meet enemies here, but it’s better to be prepared.
en_GB: Build an iron mine and perhaps a gold mine. As they produce only ores, we will need a furnace to smelt them. Also build a blacksmithy to ensure we won’t run out of tools – and yes, a small armour smithy as well. It produces helmets as well as swords. I hope we won’t meet enemies here, but it’s better to be prepared.

note: TRANSLATORS: Reebaud – recruit 1
en: We could use these weapons to equip some new soldiers. I hope we won’t find enemies here, but it is always better to be prepared. New soldiers are equipped in a barracks with a short sword and a fur garment, the uniform of all honorable warriors.
en_GB: We could use these weapons to equip some new soldiers. I hope we won’t find enemies here, but it is always better to be prepared. New soldiers are equipped in a barracks with a short sword and a fur garment, the uniform of all honourable warriors.

note: TRANSLATORS: Hauke – recruit 2
en: I advise to build all those buildings within a short distance of each other, and to construct two warehouses nearby: One should be set to store only weapons, armor, ores, metal and coal; the other to store building materials.
en_GB: I advise to build all those buildings within a short distance of each other, and to construct two warehouses nearby: One should be set to store only weapons, armour, ores, metal and coal; the other to store building materials.

note: TRANSLATORS: Reebaud – train soldiers 2
en: Soldiers are trained in two steps in defense and health. They get fur garments studded with iron and also gold to cushion blows; and helmets forged from iron, and gold as well, to lengthen their life in battle.
en_GB: Soldiers are trained in two steps in defence and health. They get fur garments studded with iron and also gold to cushion blows; and helmets forged from iron, and gold as well, to lengthen their life in battle.

en: Planning a training center
en_GB: Planning a training centre

note: TRANSLATORS: Hauke – train soldiers 3
en: We should build these buildings close to the barracks, since it is, as I already mentioned earlier, much more efficient to centralize all our military facilities in one recruiting and training center, than if they were strewn out over a long distance. Build a third warehouse there which will store only the food needed for training.
en_GB: We should build these buildings close to the barracks, since it is, as I already mentioned earlier, much more efficient to centralise all our military facilities in one recruiting and training centre, than if they were strewn out over a long distance. Build a third warehouse there which will store only the food needed for training.

note: TRANSLATORS: Hauke – train soldiers 3
en: I recommend to train at least one soldier to the highest level in health, defense and attack. Until then, the enemy is just too strong for us.
en_GB: I recommend to train at least one soldier to the highest level in health, defence and attack. Until then, the enemy is just too strong for us.

en: Build at least 3 lumberjack’s houses and 2 quarries
en_GB: Build at least 3 woodcutter’s houses and 2 quarries

en: Quarries and Lumberjacks
en_GB: Quarries and woodcutters

en: Build at least three lumberjack’s houses and two quarries to renew your building material supply chain.
en_GB: Build at least three woodcutter’s houses and two quarries to renew your building material supply chain.

en: Build Two New Forester’s Houses
en_GB: Build two new forester’s houses

en: End the Barbarian intrusion into your very own part of the world.
en_GB: End the Barbarian intrusion into your part of the world.

en: Build Two Charcoal Kilns
en_GB: Build two charcoal kilns

note: TRANSLATORS: Amalea
en: One of our lumberjacks told me that the reproduction of our forests is far behind his experience and expectations. So, I took a close look at our foresters’ performance.
en_GB: One of our woodcutters told me that the reproduction of our forests is far behind his experience and expectations. So, I took a close look at our foresters’ performance.

note: TRANSLATORS: Amalea
en: Well, Lutius, we have just solved another weird behavior in our economy. Now our lumberjacks should be supplied with enough trees to enhance our economy.
en_GB: Well, Lutius, we have just solved another weird behavior in our economy. Now our woodcutters should be supplied with enough trees to enhance our economy.

note: TRANSLATORS: Amalea
en: And you wouldn’t believe it, but nobody knows how to improve the technology or how to build more efficient buildings. I only heard some rumors about a monastery in the north where the priestesses are supposed to possess some knowledge about improved technologies.
en_GB: And you wouldn’t believe it, but nobody knows how to improve the technology or how to build more efficient buildings. I only heard some rumours about a monastery in the north where the priestesses are supposed to possess some knowledge about improved technologies.

note: TRANSLATORS: Amalea
en: The only problem might be that it will take significant time to collect all the wares. In particular, we will need to shorten the supply to our mines drastically. This will give us a real drawback in metal production.
en_GB: The only problem might be that it will take significant time to collect all the wares. In particular, we will need to shorten the supply to our mines drastically. This will be a real drawback in metal production.

note: TRANSLATORS: Amalea
en: As soon as we have melted some iron, we need to start producing tools. Perhaps we should control the production of them via the economy settings. In the meantime, we can start raising the buildings that we need most urgently. I think we are still lacking a vineyard in our economy.
en_GB: As soon as we have smelted some iron, we need to start producing tools. Perhaps we should control the production of them via the economy settings. In the meantime, we can start raising the buildings that we need most urgently. I think we are still lacking a vineyard in our economy.

en: Amalea Analyzes the Economy
en_GB: Amalea analyses the economy

note: TRANSLATORS: Amalea
en: Look Lutius, I have just analyzed our economy somewhat further. I think there might be a problem with our farms. They don’t show any productivity although there is enough space to plant wheat.
en_GB: Look Lutius, I have just analysed our economy somewhat further. I think there might be a problem with our farms. They don’t show any productivity although there is enough space to plant wheat.

note: TRANSLATORS: Amalea
en: Therefore I took the freedom to restrict our current building options to the lumberjack’s house until we have gained enough building materials by dismantling the ineffective buildings.
en_GB: Therefore I took the freedom to restrict our current building options to the woodcutter’s house until we have gained enough building materials by dismantling the ineffective buildings.

note: TRANSLATORS: Amalea
en: Look Brother, I have just realized we haven’t cleared the road network yet. I think we should do so very quickly to free enough space for new buildings.
en_GB: Look Brother, I have just realised we haven’t cleared the road network yet. I think we should do so very quickly to free enough space for new buildings.

note: TRANSLATORS: Saledus
en: Sire, after training a bunch of recruits, our trainers conferred with our builders and developed better and more efficient training buildings together.
en_GB: Sire, after training a bunch of recruits, our trainers conferred with our builders and developed better and more efficient training buildings altogether.

en: Build a lumberjack’s house, a sawmill and a stonemason’s house
en_GB: Build a woodcutter’s hut, a sawmill and a stonemason’s house

en: Lumberjack, Sawmill and Stonemason
en_GB: Woodcutter, Sawmill and Stonemason

en: Build a lumberjack’s house, a sawmill and a stonemason’s house as soon as there is enough space for them. This will complete the basic building material supply chain.
en_GB: Build a woodcutter’s hut, a sawmill and a stonemason’s house as soon as there is enough space for them. This will complete the basic building material supply chain.

en: Produce at least six bars of gold to be able to colonize your vicinity.
en_GB: Produce at least six bars of gold to be able to colonise your vicinity.

note: TRANSLATORS: Lutius - Diary
en: Finally, we were set towards Fremil again. I couldn’t await the chance to clear my records of this big defeat by the Barbarians.
en_GB: Finally, we were set to sail to Fremil again. I couldn’t await the chance to clear my records of the big defeat by the Barbarians.

note: TRANSLATORS: Amalea
en: Additionally, this would gain us some granite and some marble to build up our new world. We can use them as soon as there will finally be enough space for buildings.
en_GB: Additionally, this would gain us some granite and some marble to build up our new world. We can use them as soon as there is enough space for more buildings.

note: TRANSLATORS: Amalea
en: Good news from the people, Lutius. I got the message that our first quarry has started its work today.
en_GB: Good news from the people, Lutius. I got the message that our first quarryman has started his work today.

note: TRANSLATORS: Amalea
en: Perhaps it would be a good idea to wait until it has cleared some space and then build up a basic construction material industry.
en_GB: Perhaps it would be a good idea to wait until he has cleared some space and then build up a basic construction material industry.

note: TRANSLATORS: Saledus
en: Sire, I just pondered our way home. It is of utmost importance to build a port for loading our ships and starting an expedition.
en_GB: Sire, I just pondered about our way home. It is of utmost importance to build a port for loading our ships and starting an expedition.

note: TRANSLATORS: Saledus
en: I think I have heard the wind carrying some weird but well known sounds from the north. If I’m not totally wrong, I have heard some Barbarian war drums. So, we should better go and have a look at what is going on up there.
en_GB: I think I have heard the wind carrying some weird but well known sounds from the north. If I’m not totally wrong, I have heard some Barbarian war drums. So, we should go and have a look at what is going on up there.

note: TRANSLATORS: Amalea
en: I strongly recommend building a production chain for mining and melting some gold. I think we need a vineyard, a winery, a tavern, a fisher’s house or a hunter’s house and a smelting works. And the mines themselves of course.
en_GB: I strongly recommend building a production chain for mining and smelting some gold. I think we need a vineyard, a winery, a tavern, a fisher’s or a hunter’s house and a smelting works. And the mines themselves of course.

note: TRANSLATORS: Amalea
en: If there are difficulties with building all the buildings needed, we should think about all we have learned so far. We can cut down all the rocks. We should perhaps optimize our roads to free up some building sites, or even dismantle some military buildings to obtain more space for our economy.
en_GB: If there are difficulties with building all the buildings needed, we should think about all we have learned so far. We can cut down all the rocks. We should perhaps optimise our roads to free up some building sites, or even dismantle some military buildings to obtain more space for our economy.

note: TRANSLATORS: Amalea
en: Lutius, we have just solved another problem. We managed to melt enough gold to send out at least three expeditions. Perhaps we might even keep some gold to make some jewelry.
en_GB: Lutius, we have just solved another problem. We managed to smelt enough gold to send out at least three expeditions. Perhaps we might even keep some gold to make some jewellery.

note: TRANSLATORS: Amalea
en: Lutius. I really appreciate that you and Saledus are so concerned about our security. But I think we could use the little space on this island better than by building a lot of military buildings.
en_GB: Lutius. I really appreciate that you and Saledus are so concerned about our security. But I think we could utilise the little space on this island better than by building a lot of military buildings.

note: TRANSLATORS: Amalea
en: Now that our fleet is growing and growing we should discover the complete region. Let’s try to find more land and eventually get more resources.
en_GB: Now that our fleet is growing and growing we should explore the complete region. Let’s try to find more land and eventually get more resources.

en: We need some cloth as well for producing armor in our armor smithy. We need it to build some of the training buildings for our soldiers. And most important and most imminent of all, we need it to send out expeditions.
en_GB: We need some cloth as well for producing armour in our armour smithy. We need it to build some of the training buildings for our soldiers. And most important and most imminent of all, we need it to send out expeditions.

en: The king will be very pleased with our victory.
en_GB: The emporer will be very pleased with our victory.

en: Build three lumberjack’s houses, a forester’s house and a sawmill.
en_GB: Build three woodcutter's hut's, a forester’s hut and a sawmill.

en: Protect Your Colony
en_GB: Protect Your colony

en: Build a stonemason’s house and then a complete mining and production infrastructure (coal mine and / or charcoal kiln, iron mine, toolsmithy, weapon smithy, armor smithy and smelting works).
en_GB: Build a stonemason’s house and then a complete mining and production infrastructure (coal mine and / or charcoal kiln, iron mine, toolsmithy, weapon smithy, armour smithy and smelting works).

note: TRANSLATORS: Saledus
en: It would be a good source for bolstering our supply of quality marble, beyond the meager quantities available from the quarry. Perhaps you were right when you said that this island was like paradise.
en_GB: It would be a good source for bolstering our supply of quality marble, beyond the meagre quantities available from the quarry. Perhaps you were right when you said that this island was like paradise.

note: TRANSLATORS: Saledus
en: By the Gods, this is an unbelievable stroke of fortune! There are two more mountains, and it seems that one has a large quantity of coal and the other of iron ore. I advise you to immediately build iron and coal mines (or at least charcoal kilns), smelting works, toolsmithies, armor and weapon smithies.
en_GB: By the Gods, this is an unbelievable stroke of fortune! There are two more mountains, and it seems that one has a large quantity of coal and the other of iron ore. I advise you to immediately build iron and coal mines (or at least charcoal kilns), smelting works, toolsmithies, armour and weapon smithies.

en: Build 2 lumberjack’s houses and a sawmill
en_GB: Build two lumberjack’s houses and a sawmill

en: Build a fisher’s hut
en_GB: Build a fisherman’s hut

en: Enhance your metal workshop to an ax workshop in order to produce weapons, and build up a second metal workshop to ensure the production of tools. When the blacksmith reaches his next level (master blacksmith), you can even enhance the ax workshop to a war mill, which will produce additional weapons.
en_GB: Enhance your metal workshop to an axe workshop in order to produce weapons, and build up a second metal workshop to ensure the production of tools. When the blacksmith reaches his next level (master blacksmith), you can even enhance the axe workshop to a war mill, which will produce additional weapons.

en: Build a helm smithy to the west of the mountains to provide your soldiers with better armor.
en_GB: Build a helm smithy to the west of the mountains to provide your soldiers with better armour.

en: Barracks train basic soldiers while training sites like a training camp or a battle arena are used for training soldiers in their different attributes. These attributes are important in fights and the better a soldier is, the higher is the chance to win a fight.
en_GB: Barracks train basic soldiers while training sites like a training camp or a battle arena are used for training soldiers in their different attributes. These attributes are important in fights and the better a soldier is, the higher chance they have to win a fight.

en: The attributes are: health, attack, defense and evade.
en_GB: The attributes are: health, attack, defence and evade.

note: TRANSLATORS: Boldreth
en: The BASTARD! Only one man of our frontier patrol came back alive. He carried a message from Kalitath, telling us that he will punish every move of our troops with their own blood! We cannot accept this behavior. From now on, there is war between Kalitath and us!
en_GB: The BASTARD! Only one man of our frontier patrol came back alive. He carried a message from Kalitath, telling us that he will punish every move of our troops with their own blood! We cannot accept this behaviour. From now on, there is war between Kalitath and us!

note: TRANSLATORS: Khantrukh
en: Boldreth is right! We don’t have enough food to survive a long, cold winter. We should start building a well, a fisher’s and a hunter’s hut. And if we find enough space, we should as well build up a farm and a bakery! One of our farmers seems to be very clever – he already got some crops to grow in this cold soil.
en_GB: Boldreth is right! We don’t have enough food to survive a long, cold winter. We should start building a well, a fishermen’s hut and a hunter’s hut. And if we find enough space, we should also build a farm and a bakery! One of our farmers seems to be very clever – he already managed to grow some crops in this cold soil.

note: TRANSLATORS: Thron
en: Khantrukh has just informed me that our basic food economy was built up successfully. Finally, none of us has to fear starvation anymore.
en_GB: Khantrukh has just informed me that our basic food economy was built up successfully. Finally, none of us has to fear starvation any more.

note: TRANSLATORS: Boldreth
en: Thron told me that he discovered tracks in the snow to the northeast of our settlement. He has instructed us to build a tower, to have a greater visual range over the area around our hall to protect our people from sudden attacks.
en_GB: Thron told me that he discovered tracks in the snow to the north-east of our settlement. He has instructed us to build a tower, to have a greater visual range over the area around our hall to protect our people from sudden attacks.

note: TRANSLATORS: Thron
en: I just got informed that our mining economy has started its work. This news brought a smile to my face – even if the hardest part is still waiting to be done, now that our smiths will give their best to further ease our lives.
en_GB: I was just informed that our mining economy has started its work. This news brought a smile to my face – even if the hardest part is still waiting to be done, now that our smiths will give their best to further ease our lives.

note: TRANSLATORS: Thron
en: When the young sun rises above the trees tomorrow morning, I will order the assault. By dusk, I will celebrate my victory in the wooden halls of the warlord and sacrifice a newborn lamb in the honor of my father, whose eyes are set upon me today.
en_GB: When the young sun rises above the trees tomorrow morning, I will order the assault. By dusk, I will celebrate my victory in the wooden halls of the warlord and sacrifice a newborn lamb in the honour of my father, whose eyes are set upon me today.

en: To do so, place a flag up on the mountain’s flank to the east (on mountain terrain though, not mountain meadow). When you click on the new flag, you can send geologists there. Because the flag is on a mountain, the geologists will search for ores; otherwise, they would search for water. Then build a mine for both kinds of resources that they will find, choosing the appropriate mine to be built:
en_GB: To do so, plant a flag up on the mountain’s flank to the east (on mountain terrain though, not mountain meadow). When you click on the new flag, you can send geologists there. Because the flag is on a mountain, the geologists will search for ores; otherwise, they would search for water. Then build a mine for both kinds of resources that they will find, choosing the appropriate mine to be built:

en: In order to call a geologist to search for water, click on a flag in the area that you want him to search and then on the button labeled ‘Send geologist to explore site’.
en_GB: In order to call a geologist to search for water, click on a flag in the area that you want him to search and then on the button labelled ‘Send geologist to explore site’.

note: TRANSLATORS: Khantrukh
en: Khantrukh nods satisfied…
en_GB: Khantrukh nods, satisfied…

en: Thron recognizes…
en_GB: Thron recognises…

note: TRANSLATORS: Khantrukh
en: Wonderful! Our roofs are not dripping anymore, and we have all the material we need for, well, whichever monumental building we see fit!
en_GB: Wonderful! Our roofs are not dripping any more, and we have all the material we need for, well, whichever monumental building we see fit!

note: TRANSLATORS: Thron
en: The winter is upon us. Many of us are suffering from the cold, yet we must endure. The day we may return cannot be far anymore – it must not be far anymore.
en_GB: The winter is upon us. Many of us are suffering from the cold, yet we must endure. The day we may return cannot be far any more – it must not be far any more.

en: Food is very important for mines and military training areas. Establish a well working food environment by building at least one farm, one blackroot farm and a mill. The two kinds of flour together with water from a well will be baked into bread in a bakery, so build a bakery and a well, too.
en_GB: Food is very important for mines and military training areas. Establish a well-working food environment by building at least one farm, one blackroot farm and a mill. The two kinds of flour together with water from a well will be baked into bread in a bakery, so build a bakery and a well, too.

en: Build a mill to make cornmeal and blackroot flour
en_GB: Build a mill to make cornflour and blackroot flour

en: Build a bakery to bake bread from cornmeal, blackroot flour and water
en_GB: Build a bakery to bake bread from cornflour, blackroot flour and water

en: Build a fisher’s house close to water to get raw fish
en_GB: Build a fisherman’s house close to water to get raw fish

en: Build a fish breeder’s house close to the fisher to make sure the fish do not die out
en_GB: Build a fish breeder’s house close to the fisherman to make sure the fish do not die out

en: The ores have to be smelted at a smelting works before they can be used. The refined materials are then used in the weapon smithy, the armor smithy and the toolsmithy.
en_GB: The ores have to be smelted at a smelting works before they can be used. The refined materials are then used in the weapon smithy, the armour smithy and the toolsmithy.

en: Build an armor smithy and a weapon smithy
en_GB: Build an armour smithy and a weapon smithy

en: Like all other tribes, the Atlanteans are also able to train soldiers: the dungeon trains attack – the major attribute of the Atlanteans – and the labyrinth trains evasion, health and defense. The items produced by the industry are used to train better soldiers in the two training sites.
en_GB: Like all other tribes, the Atlanteans are also able to train soldiers: the dungeon trains attack – the major attribute of the Atlanteans – and the labyrinth trains evasion, health and defence. The items produced by the industry are used to train better soldiers in the two training sites.

en: Build 3 ships to escape from the island
en_GB: Build three ships to escape from the island

en: Favored by the God
en_GB: Favoured by the God

note: TRANSLATORS: Loftomor
en: May Satul warm you, Jundlina! The most important things for building a settlement are the building materials. There are some trees here, so we should build housings for some woodcutters and of course also for foresters, so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for most buildings can’t be made out of logs alone. Stronger buildings also need granite, but there is plenty to the north-east of here; we just need to build a quarry, and my stonemasons will go to work promptly.
en_GB: May Satul warm you, Jundlina! The most important things for building a settlement are the building materials. There are some trees here, so we should build housings for some woodcutter's and of course also for foresters, so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for most buildings can’t be made out of logs alone. Stronger buildings also need granite, but there is plenty to the north-east of here; we just need to build a quarry, and my stonemasons will go to work promptly.

note: TRANSLATORS: Jundlina
en: May Satul warm you too, Colionder. Yes, I wondered if there is a way that we could centralize our food production. We lose a lot of productivity because our people are accustomed to making their own food. I feel if we could split responsibilities, it would be better for us all. I want your thoughts on this.
en_GB: May Satul warm you too, Colionder. Yes, I wondered if there is a way that we could centralise our food production. We lose a lot of productivity because our people are accustomed to making their own food. I feel if we could split responsibilities, it would be better for us all. I want your thoughts on this.

note: TRANSLATORS: Colionder
en: But we might find a compromise in between: for me, making bread is a troublesome task. Grinding the blackroots and corn to flour and then baking the bread is tedious and boring; I feel a more industrial approach would be helpful here. I for one would love to just have fresh bread delivered to my house every day.
en_GB: But we might find a compromise in between: for me, making bread is a troublesome task. Grinding the blackroot and corn to flour and then baking the bread is tedious and boring; I feel a more industrial approach would be helpful here. I for one would love to just have fresh bread delivered to my house every day.

note: TRANSLATORS: Sidolus
en: May Satul warm you, Jundlina. Have you considered mining for resources in the mountains around us? We are running short of quartz and diamonds for our buildings. Also, we could use more iron, gold and especially coal. If we find an ample supply of those commodities, we could start producing weapons and tools; this would help enormously. Of course, we would need smelters, a weapon smithy, an armor smithy and a toolsmithy. And maybe even more.
en_GB: May Satul warm you, Jundlina. Have you considered mining for resources in the mountains around us? We are running short of quartz and diamonds for our buildings. Also, we could use more iron, gold and especially coal. If we find an ample supply of those commodities, we could start producing weapons and tools; this would help enormously. Of course, we would need smelters, a weapon smithy, an armour smithy and a toolsmithy. And maybe even more.

note: TRANSLATORS: Jundlina
en: I do not fear the cost and labor as long as it keeps your people at bay. You shall get your buildings. But note that I will not tolerate any rogue soldier; if similar things happen again, I will make you responsible for them. Dismissed.
en_GB: I do not fear the cost and labour as long as it keeps your people at bay. You shall get your buildings. But note that I will not tolerate any rogue soldier; if similar things happen again, I will make you responsible for them. Dismissed.

note: TRANSLATORS: Jundlina
en: We found one more building of this strange making. We have yet to see any of its builders. But obviously there has been a community on this island before and obviously it was militarized. I have to check on our military status with my generals. I will not allow that a potential enemy will find us unprepared.
en_GB: We found one more building of this strange making. We have yet to see any of its builders. But obviously there has been a community on this island before and obviously it was militarised. I have to check on our military status with my generals. I will not allow that a potential enemy will find us unprepared.

en: A sending spot
en_GB: A sending end

en: A receiving spot
en_GB: A receiving end

en: If you finish a castle in the target area on the second island, you will get a third headquarters on the third island with all wares, workers and soldiers getting transferred from your previous headquarters and warehouses again. You must build a castle at the center of the third island and hold it for 20 minutes to win the game.
en_GB: If you finish a castle in the target area on the second island, you will get a third headquarters on the third island with all wares, workers and soldiers getting transferred from your previous headquarters and warehouses again. You must build a castle at the centre of the third island and hold it for 20 minutes to win the game.

en: In this tutorial, you will learn what option Widelands offers to adjust your economy. Recommended for players with some experience.
en_GB: In this tutorial, you will learn what options Widelands offers to adjust your economy. Recommended for players with some experience.

en: A few miles in front of Gerion Coast lies a small unnamed island. Until now, you have not seen any reason to sail there, but yesterday a big fireball came from the sky and touched down in its center. Is this a sign of the Gods? You believe it is and you hope that your tribe will find the treasure of this island before other tribes will follow.
en_GB: A few miles in front of Gerion Coast lies a small unnamed island. Until now, you have not seen any reason to sail there, but yesterday a big fireball came from the sky and touched down in its centre. Is this a sign of the Gods? You believe it is and you hope that your tribe will find the treasure of this island before other tribes will follow.

en: Long after a meteor crashed into a couple of mountains, life blossoms in the crater. Two tribes are now fighting for the rich resources.
en_GB: Long after a meteor crashed into the mountains, life blossoms in the crater. Two tribes are now fighting for the rich resources.

en: The breath-taking beauty of these emerald lands has lured many tribes into an attempt to take them for themselves.
en_GB: The breathtaking beauty of these emerald lands has lured many tribes into an attempt to take them for themselves.

en: Is this a test by the Gods or an evil plan by someone else, that you and your tribe woke up on this island among fire and lava? Until now it seems as if you are alone, but no-one knows what might happen if you met an opposing tribe?
en_GB: Is this a test by the Gods or an evil plan by someone else, that you and your tribe woke up on this island among fire and lava? Until now it seems as if you are alone, but no-one knows what might happen if you met an opposing tribe.

en: Well protected in their mighty fortresses, four power-hungry warlords are completing their schemes to dominate these lands…
en_GB: Well-protected in their mighty fortresses, four power-hungry warlords are completing their schemes to dominate these lands…

en: For centuries, you’ve lived peacefully side by side with the other tribe on the neighboring island. This peace seems to come to an end now – your neighbor has begun to expand.
en_GB: For centuries, you’ve lived peacefully side by side with the other tribe on the neighbouring island. This peace seems to come to an end now – your neighbour has begun to expand.

en: A special tournament in Atlantean culture is the so-called ‘Island Hopping’, where two or more groups try to reach the center island as fast as possible, to be the first erecting a castle on the top of the central mountain.
en_GB: A special tournament in Atlantean culture is the so-called ‘Island Hopping’, where two or more groups try to reach the centre island as fast as possible, to be the first erecting a castle on the top of the central mountain.

en: Your well established smuggling routes suddenly got busy: two other tribes have appeared and now a rivalry among smugglers has started. Which team will be the first to smuggle a certain number of wares?
en_GB: Your well-established smuggling routes suddenly got busy: two other tribes have appeared and now a rivalry among smugglers has started. Which team will be the first to smuggle a certain number of wares?

en: A mystical land, full of different landscapes, which are all crossed by a handful of big rivers.
en_GB: A mystical land, full of different landscapes, crossed by several large rivers.

en: Four tribes struggle with their nearest neighbor to be the first to reach the mountain of gold that promises riches beyond belief. But can the two remaining ones share the resources wisely?
en_GB: Four tribes struggle with their nearest neighbour to be the first to reach the mountain of gold that promises riches beyond belief. But can the two remaining ones share the resources wisely?

en: Some say that impenetrable lands to the far north scared away even the most courageous settlers and the bravest of the brave warriors. Big and old forests, full of big and predatory game, cut across by wetlands and hills were shrouded in mystery. The ones who had managed to come back mentioned tremendous buildings, decorated with carvings and gold from majestic mountain ranges somewhere amongst the wilderness. Dozens of years after only some crumbly ruins remain of these good old times, covered with moss and trees. Their shapes give only an idea about the craftsmanship of ancient constructors. Nobody knows why they (have) disappeared. Nobody knows why. People say that now nothing is blocking the road to wealth. But many will die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes.
en_GB: Some say that impenetrable lands to the far north scared away even the most courageous settlers and the bravest of the brave warriors. Big and old forests, full of big and predatory game, cut across by wetlands and hills were shrouded in mystery. The ones who had managed to come back mentioned tremendous buildings, decorated with carvings and gold from majestic mountain ranges somewhere amongst the wilderness. Dozens of years after only some crumbly ruins remain of these good old times, covered with moss and trees. Their shapes give only an idea about the craftsmanship of ancient constructors. Nobody knows why they disappeared. People say that now nothing is blocking the road to wealth. But many will die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes.

en: There is something mystical like a gray atmosphere around these three oases, which no one has found out about yet. Perhaps you will be the one, but be aware of the others who are searching too!
en_GB: There is something mystical like a grey atmosphere around these three oases, which no one has found out about yet. Perhaps you will be the one, but be aware of the others who are searching too!

en: The four mighty harbors of the Craw Islands have been trading their goods among each other for ages. All of them needed resources that they could not produce in their own territory and in exchange provided other resources to those that could not produce them. Based on these trades, a very friendly commerce was common between the four harbors and the people living on the Craw Islands – until recently, when two of the harbors united to form an exclusive trade alliance, forcing the other two to do the same. Suddenly, it seems only a matter of time before the first fights between the harbors will shatter the peaceful life that has lasted for so long…
en_GB: The four mighty harbours of the Craw Islands have been trading their goods among each other for ages. All of them needed resources that they could not produce in their own territory and in exchange provided other resources to those that could not produce them. Based on these trades, a very friendly commerce was common between the four harbours and the people living on the Craw Islands – until recently, when two of the harbours united to form an exclusive trade alliance, forcing the other two to do the same. Suddenly, it seems only a matter of time before the first fights between the harbours will shatter the peaceful life that has lasted for so long…

en: Many beautiful, green islands await the ones brave enough to pass the thousand waves, twinkling in the sun.
en_GB: Many beautiful green islands await those brave enough to pass the thousand waves, twinkling in the sun.

en: It seems as if this magical valley has been inhabited by wisents since the beginning of days. When your tribe came to this place, you were sure that it offered enough space for a peaceful life. But can your tribe live in peace with your neighbors?
en_GB: It seems as if this magical valley has been inhabited by wisents since the beginning of days. When your tribe came to this place, you were sure that it offered enough space for a peaceful life. But can your tribe live in peace with your neighbours?

en: The black player is surrounded in the center with no resources, so there are three different ways to use this map: without the black player for a normal 4 players’ map, with a black AI to add a complication to the expansion of the other players, or you can play as a challenge with the black player against the other 4 (VERY difficult).
en_GB: The black player is surrounded in the centre with no resources, so there are three different ways to use this map: without the black player for a normal 4 players’ map, with a black AI to add a complication to the expansion of the other players, or you can play as a challenge with the black player against the other 4 (VERY difficult).

en: A large area to the north-east is agonized by a wild horde of unfettered pirates, led by their insane Arvid. Their presence blocks our ways to other tribes.
en_GB: A large area to the north-east is agonised by a wild horde of unfettered pirates, led by their insane Arvid. Their presence blocks our way to other tribes.

en: Be patient and recognize that a strong army is indispensable in this situation. Törver has a very bad reputation.
en_GB: Be patient and recognise that a strong army is indispensable in this situation. Törver has a very bad reputation.

en: Defeat Lanissa and capture the ancient castle.
en_GB: Defeat Lanissa and capture the Ancient Castle.

en: By the Gods! One of our scouts has discovered a mighty castle at the center of the old plateau. The castle must be quite old and seems to have been built in a foreign style. It’s quite obvious that this is not Barbarian craft.
en_GB: By the Gods! One of our scouts has discovered a mighty castle at the centre of the old plateau. The castle must be quite old and seems to have been built in a foreign style. It’s quite obvious that this is not Barbarian craft.

en: Wonderful! Our troops have finally defeated Lanissa and her soldiers. The ancient castle is ours!
en_GB: Wonderful! Our troops have finally defeated Lanissa and her soldiers. The Ancient Castle is ours!

note: [campaign]: id=Winds_of_Fate
en: As the once plentiful hunting grounds of Morogor slip below the waves, war looms between drakes driven rogue by hunger and those still honorable. Yet the winds of fate may be shifting, for inspired by legends of vast far away lands, a pack of fledgling hunters makes ready to lead their kind on a journey towards salvation.
en_GB: As the once plentiful hunting grounds of Morogor slip below the waves, war looms between drakes driven rogue by hunger and those still honourable. Yet the winds of fate may be shifting, for inspired by legends of vast far away lands, a pack of fledgling hunters makes ready to lead their kind on a journey towards salvation.

note: [campaign]: id=Winds_of_Fate
en: <i>Features full recall costs and no gold carryover.</i>
en_GB: <i>Features full recall costs and no gold carry-over.</i>

note: [part]
en: They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting’s eternal hush.
en_GB: They saw the diminishing of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting’s eternal hush.

note: [part]
en: Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...
en_GB: Newer flights scraped out a meagre existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...

note: [part]
en: One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.
en_GB: One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbours. One by one, the rogues were destroyed by the honourable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.

note: [part] The ‘sea skimmers’ referred to here are the human and orc ships in TRoW.
en: It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.
en_GB: It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious land-bound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.

note: [message]: speaker=Gorlack
en: We need no further hunters to prevail here.
    No less of a challenge readies us for aspirancy.
    Neither the reascension long fortold by your caste.
    
    Call the Hunt.
en_GB: We need no further hunters to prevail here.
    No less of a challenge readies us for aspirancy.
    Neither the re-ascension long foretold by your caste.
    
    Call the Hunt.

note: [message]: speaker=Resha Drakes refer to aloe as “tailleaf” and use it medicinally the same way humans use yarrow.
en: Behold the many healing oases which dot this isle.
    Their cleansing waters purge miasma from wounds.
    While the tailleaf growing at their shores makes a fine poultice.
en_GB: Behold the many healing oases which dot this isle.
    Their cleansing waters purge miasma from wounds.
    While the tail-leaf growing at their shores makes a fine poultice.

note: [message]: type=Drake Fighter
en: The waters flowing from the Cenotaph of Kotick have purged the venom from my wound.
    I ask sanction to join your hunt, so I might now purge the dishonor of my folly.
en_GB: The waters flowing from the Cenotaph of Kotick have purged the venom from my wound.
    I ask sanction to join your hunt, so I might now purge the dishonour of my folly.

note: [message]: speaker=Gorlack
en: It was <i>Karron</i> that dishonored herself by not regathering you.
    
    My sanction is given.
en_GB: It was <i>Karron</i> that dishonoured herself by not regathering you.
    
    My sanction is given.

note: [message]: speaker=Karron
en: Gorlack, it is purely for <b>your</b> sakes that I shall do so.
    One final time.
    
    When this isle is behind us, we part again as foes.
    You will taste humiliation at the contention.
    I shall deliver it.
en_GB: Gorlack, it is purely for <b>your</b> sake that I shall do so.
    One final time.
    
    When this isle is behind us, we part again as foes.
    You will taste humiliation at the contention.
    I shall deliver it.

note: [message]: speaker=Resha
en: That is a Teller.
    Perhaps the only beings elder than our Spoken Memories.
    
    In the Time of Beginning, they were great as stormclouds.
    Luminous as the skyfire of the same.
en_GB: That is a Teller.
    Perhaps the only beings elder than our Spoken Memories.
    
    In the Time of Beginning, they were great as storm-clouds.
    Luminous as the sky-fire of the same.

note: [message]: speaker=Resha
en: Before the world grew cold, the Tellers spoke to us our first Memories.
    Some of their wisdom, shared to us.
    Yet now they can only whisper, too softly to be heard.
    
    The final words they spoke aloud...
    
    “ Ward thyselves. The Faerie reached this world. ”
en_GB: Before the world grew cold, the Tellers spoke to us our first Memories.
    Some of their wisdom, shared to us.
    Yet now they can only whisper, too softly to be heard.
    
    The final words they spoke aloud...
    
    “Ward thyselves. The Faerie reached this world.”

note: [part]
en: The treachery of Gorath Ohm was only a brush with the coming war between flights.
    Many eyes watch us that will soon be of rogues.
    They spy frailty...
    
    For even now an infestation of voracious landbound creatures keeps a holdfast on our northernmost isle.
    This isle that was before bountiful with game is now laid bare by these infesters.
en_GB: The treachery of Gorath Ohm was only a brush with the coming war between flights.
    Many eyes watch us that will soon be of rogues.
    They spy frailty...
    
    For even now an infestation of voracious land-bound creatures keeps a hold-fast on our northernmost isle.
    This isle that was before bountiful with game is now laid bare by these infesters.

note: [part]
en: Full encirclement from offshore.
    No escape will be permitted.
    From the circle I shall spy their thinnest line of defense.
    Then strike through it to reach the nighest watchtower.
    From there I rally a force to purge the isle.
    Wherever their defenses thin to feed a counter attack against me, the circle will fall upon.
en_GB: Full encirclement from offshore.
    No escape will be permitted.
    From the circle I shall spy their thinnest line of defence.
    Then strike through it to reach the nighest watchtower.
    From there I rally a force to purge the isle.
    Wherever their defences thin to feed a counter-attack against me, the circle will fall upon.

note: [part]
en: Cornered prey defends its back.
    Encircling is folly.
    Let our prey think they can thwart us.
    
    Two equal wings of drakes.
    First wing strikes southeast watchtower on first dawn.
    The creatures will rally to fall upon it, a mere half force as it is.
    On second dawn, second wing strikes opposite from northwest.
    Where they will find our prey’s back turned to them.
en_GB: Cornered prey defends its back.
    Encircling is folly.
    Let our prey think they can thwart us.
    
    Two equal wings of drakes.
    First wing strikes south-east watchtower on first dawn.
    The creatures will rally to fall upon it, a mere half force as it is.
    On second dawn, second wing strikes opposite from north-west.
    Where they will find our prey’s back turned to them.

note: [part]
en: Wingless.
    Finless.
    These intruders are land bound.
    They can only be from distant land.
en_GB: Wingless.
    Finless.
    These intruders are land-bound.
    They can only be from distant land.

note: [note]
en: Karron’s Wing will attack from the northeast on turn 7
en_GB: Karron’s Wing will attack from the north-east on turn 7

note: [message]: speaker=Resha
en: It seems by our swift approach we have evaded our foe’s notice.
    They have yet to rally a defense.
en_GB: It seems by our swift approach we have evaded our foe’s notice.
    They have yet to rally a defence.

note: [message]: speaker=Gorlack
en: We shall retake the nigh watchtower before they do so.
    From there we rally a defense of our own.
en_GB: We shall retake the nigh watchtower before they do so.
    From there we rally a defence of our own.

note: [message]: speaker=Gorlack
en: Make that your first task, Resha.
    
    Once we have our captive, burn their sea skimmers.
    The landbound prey may then be left for our younger hunters to harvest.
en_GB: Make that your first task, Resha.
    
    Once we have our captive, burn their sea skimmers.
    The land-bound prey may then be left for our younger hunters to harvest.

note: [message]: speaker=unit
en: This firescale is far too cumbersome for armor making...
    
    Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.
en_GB: This fire-scale is far too cumbersome for armour making...
    
    Clasher glyphs are engraved into it; this fire-scale must bear Secrets of their caste.

note: [message]: speaker=unit
en: It is forbidden for me to speak the Secrets engraved into this firescale.
    
    By the Ways of Morogor, we clashers must keep our Secrets.
en_GB: It is forbidden for me to speak the Secrets engraved into this fire-scale.
    
    By the Ways of Morogor, we clashers must keep our Secrets.

note: [message]: speaker=narrator Here ‘steeped’ means engrossed.
en: ...that a fearsome war between drakes is fast approaching.
    
    Each flight is led by a ‘dominant’ and advised by three ranked intendants. Beneath these are aspirants, whose position is like a princeship except their ascension to dominant is decided by contest. There is also a caste system that cuts across the flights, with four castes—
    
    — Burners are strategic thinkers and show special concern for their fellow drakes. They are natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.
    
    — Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the <i>other castes</i>.
    
    — Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They are our biggest trouble here.
    
    — Gliders have a curious mind steeped in the ‘Spoken Memories’, a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.
    
    A young glider, Resha, told me her caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn’t, the beating of dragon wings might be heard over Southbay!
    
    Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Resha told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.
    
    <i>― Prince Leodren of Southbay,
    
    26th day of the Eastward Oceanic Expedition</i>
en_GB: ...that a fearsome war between drakes is fast approaching.
    
    Each flight is led by a ‘dominant’ and advised by three ranked intendants. Beneath these are aspirants, whose position is like a princeship except their ascension to dominant is decided by contest. There is also a caste system that cuts across the flights, with four castes—
    
    — Burners are strategic thinkers and show special concern for their fellow drakes. They are natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.
    
    — Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the <i>other castes</i>.
    
    — Fighters are bold. Quick thinking but decisive to the point of short-sightedness. They are our biggest trouble here.
    
    — Gliders have a curious mind steeped in the ‘Spoken Memories’, a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.
    
    A young glider, Resha, told me her caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn’t, the beating of dragon wings might be heard over Southbay!
    
    Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Resha told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.
    
    <i>― Prince Leodren of Southbay,
    
    26th day of the Eastwards Oceanic Expedition</i>

note: [message]: speaker=Viragar
en: Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!
en_GB: Release me now and maybe I let some of you live... for future sport of my archers! Ha ha ha ha!

note: [message]: speaker=Gorlack
en: My captive is slain, Karron!
    You, with your wing of halfwits, have stayed our reascension for an age longer!
en_GB: My captive is slain, Karron!
    You, with your wing of half-wits, have stayed our re-ascension for an age longer!

note: [message]: speaker=Resha
en: Lo! An unknown wing approaches from northwest!
en_GB: Lo! An unknown wing approaches from north-west!

note: [message]: speaker=Koli
en: If my flight were rogue, you would already know it.
    For when the time comes to move against you, we shall first warn of our cold intent.
    As a final honorable act towards you, our fellow drakes...
    
    Then the needs of our hatchlings will demand the taking of your hunting grounds.
en_GB: If my flight were rogue, you would already know it.
    For when the time comes to move against you, we shall first warn of our cold intent.
    As a final honourable act towards you, our fellow drakes...
    
    Then the needs of our hatchlings will demand the taking of your hunting grounds.

note: [message]: speaker=Gorlack
en: Soon they will not matter.
    
    Go ensure that our captive is attended to, Resha.
en_GB: Soon they will not matter.
    
    Go and ensure that our captive is attended to, Resha.

note: [part]
en: Savory...
en_GB: Savoury...

note: [args]
en: dialog^Advantage
en_GB: Advantage

note: [part]
en: To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.
en_GB: To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armour of the clasher caste was forsaken. Provisions were halved.

note: [part]
en: At earliest dawn the Flight of Gorlack lifted skyward...
en_GB: At earliest dawn the Flight of Gorlack lifted skywards...

note: [part]
en: Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...
en_GB: Skimming just above the glassy moonlit ocean, their wing-wakes rippling behind...

note: [message]: speaker=Resha
en: Without dominion over these shoals, we cannot reprovision.
    
    Yet the flight is direly weary from the journey.
    We should avoid conflict.
en_GB: Without dominion over these shoals, we cannot re-provision.
    
    Yet the flight is direly weary from the journey.
    We should avoid conflict.

note: [message]: speaker=Poseira
en: Remain at your post, Nemas, that is an order.
    
    I have something special planned to turn the tides in our favor.
en_GB: Remain at your post, Nemas, that is an order.
    
    I have something special planned to turn the tides in our favour.

note: [message]: speaker=Resha
en: We seek a right to respite here for those of our kind traveling past these isles.
en_GB: We seek a right of respite for those of our kind travelling past these isles.

note: [message]: speaker=Gorlack
en: It is here I shall plant my eyrie.
    
    This will be the threshold through which our folk pass.
    From our long shameful exile adrift on sinking isles.
    Reascended to claim our forgotten birthright of this greater world.
en_GB: It is here I shall plant my eyrie.
    
    This will be the threshold through which our folk pass.
    From our long shameful exile adrift on sinking isles.
    Re-ascended to claim our forgotten birthright of this greater world.

note: [message]: speaker=Resha
en: The haldric creatures have twice before seized an isle of Morogor.
    To have done so, they must possess a nigh drakelike cunning.
    Should they sense defeat approaching...
    
    They may put their settlements to the flame to deny us the stores of provisions therein.
    The arrival of our flight would likely startle such desperate action.
    We would be wise to secure all settlements before then.
en_GB: The haldric creatures have twice before seized an isle of Morogor.
    To have done so, they must possess a nigh drake-like cunning.
    Should they sense defeat approaching...
    
    They may put their settlements to the flame to deny us the stores of provisions therein.
    The arrival of our flight would likely startle such desperate action.
    We would be wise to secure all settlements before then.

note: [message]: speaker=Elyn
en: ...the King did as he needed to, and may the Sky Father favor him for it...
    
    ...the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...
en_GB: ...the King did as he needed to, and may the Sky Father favour him for it...
    
    ...the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...

note: [message]: speaker=Karron
en: You left no prospect of waiting.
    Upon your departure, the rogues began probing the Domain of Vladnir.
    Without your flight there would be not enough of us to hold against them.
    
    Vladnir counseled me here.
    So the youths you bestowed me I traded to other flights,
    for prime drakes able to make the journey.
en_GB: You left no prospect of waiting.
    Upon your departure, the rogues began probing the Domain of Vladnir.
    Without your flight there would be not enough of us to hold against them.
    
    Vladnir counselled me here.
    So the youths you bestowed me I traded to other flights,
    for prime drakes able to make the journey.

note: [message]: speaker=Karron
en: Gorlack, arriving here, I noticed a large gathering of game to the northeast.
    A nest of haldric.
en_GB: Gorlack, arriving here, I noticed a large gathering of game to the north-east.
    A nest of haldric.

note: [message]: speaker=Arinexis
en: Not nonsssenssse! Creatures you sssaw call themssselves ‘humans’. They are lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They are hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.
    
    These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!
en_GB: Not nonsssenssse! Creatures you sssaw call themssselves ‘humans’. They are lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They are hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.
    
    These humans ssslaughtered all but my entire clan! On the ruins of my hatch-place they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!

note: [message]: speaker=Vorlyan Here “wesfolk traveller” is used in the same way as “Irish traveller”, which is a real life culture the wesfolk are likely based on. There is lingering animosity between the islefolk and wesfolk, so he means it in a mildly negative sense.
en: Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores <i>this</i> order you will evacuate his head from his shoulders.
en_GB: Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that Wesfolk traveller if he ignores <i>this</i> order you will evacuate his head from his shoulders.

note: [message]: speaker=Arinexis
en: Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!
en_GB: Fort Elenssse burns, gone forever! My hatch-place is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!

note: [part]
en: Your first intendant speaks truth, Dominant Gorlack.
    
    By the Honor of my Caste in whole, I hereby Proclaim it so.
en_GB: Your first intendant speaks truth, Dominant Gorlack.
    
    By the Honour of my Caste in whole, I hereby Proclaim it so.

note: [part]
en: We were forbidden to do so.
    Since the Time of Legend, we clashers have been charged with the keeping of secrets —
    
    The meandering way through the underland took by Parapathos in seeking the Council of Nine.
    Makings for the mighty Automata down to their metal hearts that mix fire into water.
    Witwegana’s final words of affection to her mate before delaying Lenvan with a hopeless duel.
    
    The wisdoms, the powers, the stories of our Ancestors.
    
    These were once shared freely among all drakes.
    Until, anguished by our exile, Dominant Morogor forbade their telling.
    Your glider caste alone would not comply.
    By our honor, we did.
    
    Yet our written secrets quietly remained.
en_GB: We were forbidden to do so.
    Since the Time of Legend, we clashers have been charged with the keeping of secrets —
    
    The meandering way through the underland took by Parapathos in seeking the Council of Nine.
    Makings for the mighty Automata down to their metal hearts that mix fire into water.
    Witwegana’s final words of affection to her mate before delaying Lenvan with a hopeless duel.
    
    The wisdoms, the powers, the stories of our Ancestors.
    
    These were once shared freely among all drakes.
    Until, anguished by our exile, Dominant Morogor forbade their telling.
    Your glider caste alone would not comply.
    By our honour, we did.
    
    Yet our written secrets quietly remained.

note: [part]
en: Nay!
    
    We are not merely tossed about by the Winds of Fate.
    We <b>shape</b> them.
    
    We fumble not for a Windpath.
    We make it.
    
    Feel the world as it should be with all the fire of your heart.
    With no room left for <i>fear</i>.
    With all your Willful heart, make that world be!
en_GB: Nay!
    
    We are not merely tossed about by the Winds of Fate.
    We <b>shape</b> them.
    
    We fumble not for a Windpath.
    We make it.
    
    Feel the world as it should be with all the fire of your heart.
    With no room left for <i>fear</i>.
    With all your Wilful heart, make that world be!

note: [part]
en: I Call the Hunt.
    A hunt greater than any before it.
    
    Three flights of hunters.
    
    I already signaled Karron to continue east across the Grassy Flatland.
    Vladnir, you will depart southeast for the Warmsands.
    I shall go northeast into the Wesmere Jungle.
    
    Together we shall provide enough for all of Morogor.
en_GB: I Call the Hunt.
    A hunt greater than any before it.
    
    Three flights of hunters.
    
    I already signalled Karron to continue east across the Grassy Flatland.
    Vladnir, you will depart south-east for the Warmsands.
    I shall go north-east into the Wesmere Jungle.
    
    Together we shall provide enough for all of Morogor.

note: [message]: speaker=Salennea
en: Your beastly sinews and steel tools of death do not impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.
en_GB: Your beastly sinews and steel tools of death do not impress me, Vonel, for my wit-ful tongue and virtuous conscience are more than protection enough in any case I may find myself.

note: [message]: speaker=Salennea
en: Also, there are some little things I must ask of you...
    
    As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!
    
    Further, I find your odors somewhat repulsive— Though I shan’t hold this against you! Still, if you would only treble bathe at the start and close of each day, and twice in between, it might do wonders!
    
    Also, regarding your weaponry—
en_GB: Also, there are some little things I must ask of you...
    
    As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offence in my asking this favour!
    
    Further, I find your odours somewhat repulsive— Though I shan’t hold this against you! Still, if you would only treble bathe at the start and close of each day, and twice in between, it might do wonders!
    
    Also, regarding your weaponry—

note: [message]: speaker=narrator
en: 7th day of Greenleaf
    
    ...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I have discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie World, which that pretender Lady Dionli claims she fears to descry. She simply has not the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka’lian, whose only real talent is the art of...
en_GB: 7th day of Greenleaf
    
    ...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I have discarded my Orb of Pondering in favour of it. Soon I shall peer into the far side of our Faerie World, which that pretender Lady Dionli claims she fears to descry. She simply has not the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka’lian, whose only real talent is the art of...

note: [message]: speaker=narrator
en: 13th day of Leaffall
    
    ...the Ka’lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new <i>“guests of honor”</i> which are not of elfkind...
en_GB: 13th day of Leaffall
    
    ...the Ka’lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new <i>“guests of honour”</i> which are not of elf-kind...

note: [event]
en: Sapphire of Ice^Take it
en_GB: Take it

note: [event]
en: Sapphire of Ice^Leave it
en_GB: Leave it

note: [message]: speaker=Zedrix
en: Ah, that is mossst favored name— ‘Sandfolksss’ —bland, yet no negative connotationsss which sssummon...
en_GB: Ah, that is mossst favoured name— ‘Sandfolksss’ —bland, yet no negative connotationsss which sssummon...

note: [message]: speaker=narrator "Lodestone Mines of Golden Wolf Clan" "Year of Work 368, 7th Month" "Those elves were back in the mushroom farm again, making empty threats to the boys in that fancy language of theirs. Said they would attack if we gather any more wood to feed our mushrooms, it does not e
en: Lodestane Mines of Gyldanwolf Clan
    
    Year of Wirk 368, 7th Month
    
    They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!
    
    Hud the laddies pat up gates tae keep they elves oot fur now.
    
    If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute “magic” of thairs— think of the looks oan thair faces whin thay see dwarven kencraft at wirk!
    
    Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.
    
    Mibbie ah shuid trade this cave tae that streenge “Nova” cratur efter all. Whit ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.
en_GB: Lodestane Mines of Gyldanwolf Clan
    
    Year of Wirk 368, 7th Month
    
    They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!
    
    Hud the laddies pat up gates tae keep they elves oot fur now.
    
    If thay dae come back with an airmie we cannae handle, we hae flash-powder kegs aroond the load bearing walls. They elves ur sae impressed with that cute “magic” of thairs— think of the looks oan thair faces whin thay see dwarven kencraft at wirk!
    
    Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.
    
    Mibbie ah shuid trade this cave tae that streenge “Nova” cratur efter all. Whit ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.

note: [note]
en: It is winter, nighttime is longer
en_GB: It is winter, night-time is longer

note: [message]: speaker=Klanir
en: Dominant Gorlack, I bring ill tidings of the hunt.
    
    The Flight of Karron was decimated by a pack of humans upon the grassy stretches.
    The last word from Dominant Karron spoke of their striving for a retreat to your eyrie.
    In a noble attempt to aid the imperiled Flight of Karron...
    My dominant, Vladnir, fell to our prey.
    
    Our flight was scattered east, deep into the Greatland.
en_GB: Dominant Gorlack, I bring ill tidings of the hunt.
    
    The Flight of Karron was decimated by a pack of humans upon the grassy stretches.
    The last word from Dominant Karron spoke of their striving for a retreat to your eyrie.
    In a noble attempt to aid the imperilled Flight of Karron...
    My dominant, Vladnir, fell to our prey.
    
    Our flight was scattered east, deep into the Greatland.

note: [message]: speaker=Gorlack
en: As a fledgling long ago...
    I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.
    
    From a cave nearby I heard cries.
    My friend Resha had happened upon a dishonored rogue hiding within.
    It sought her death to keep secret its presence there.
    
    It had cornered her.
en_GB: As a fledgling long ago...
    I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.
    
    From a cave nearby I heard cries.
    My friend Resha had happened upon a dishonoured rogue hiding within.
    It sought her death to keep secret its presence there.
    
    It had cornered her.

note: [message]: speaker=Gorlack
en: Ever since have I trusted absolutely in the fire that saved my friend...
    
    Ever since have I fled the fear that drove me toward such vile cowardice.
en_GB: Ever since have I trusted absolutely in the fire that saved my friend...
    
    Ever since have I fled the fear that drove me towards such vile cowardice.

note: [message]: speaker=Gorlack
en: It is the best you will have.
    We covet the soil as little as you do the clouds.
    We shall find no better neighbors than each other.
en_GB: It is the best you will have.
    We covet the soil as little as you do the clouds.
    We shall find no better neighbours than each other.

note: [message]: speaker=Resha
en: The deep dwellers hewed through my tomb of broken stone to uncover me.
    I was to be their captive in the underworld forever.
    Kept as a curio to frighten their hatchlings from straying to the above.
    
    By your pact with them, I was freed.
en_GB: The deep dwellers hewed through my tomb of broken stone to uncover me.
    I was to be their captive in the underworld for ever.
    Kept as a curio to frighten their hatchlings from straying to the above.
    
    By your pact with them, I was freed.

note: [message]: speaker=Gorlack
en: My measure was wrong.
    I thought we need only escape Morogor to fulfill our reascension from exile.
    Yet we carried something of Morogor with us.
    Its fearlessness.
    
    Like our exiled ancestors, we fly pridefully along the shortest path.
    We cut down any creature we find before us, even one another.
    We become as one of the ancient foes — the Horde, the Jotnar, the Faerie... the Drakes.
    Until we are surprised by defeat just as Dominant Morogor before us.
    Because we shun all fear.
    
    That is why our noble Ancestors exiled us.
    Until we learn to temper our pride with fear we remain the creatures they exiled.
en_GB: My measure was wrong.
    I thought we need only escape Morogor to fulfil our re-ascension from exile.
    Yet we carried something of Morogor with us.
    Its fearlessness.
    
    Like our exiled ancestors, we fly pridefully along the shortest path.
    We cut down any creature we find before us, even one another.
    We become as one of the ancient foes — the Horde, the Jotnar, the Faerie... the Drakes.
    Until we are surprised by defeat just as Dominant Morogor before us.
    Because we shun all fear.
    
    That is why our noble Ancestors exiled us.
    Until we learn to temper our pride with fear we remain the creatures they exiled.

note: [message]: speaker=Karron
en: Enough of this glider folly!
    
    By your honor, Gorlack, you must return to your eyrie, to complete what you began!
en_GB: Enough of this glider folly!
    
    By your honour, Gorlack, you must return to your eyrie, to complete what you began!

note: [message]: speaker=Karron
en: You may embrace your cowardice, Gorlack.
    Hide here in your hovel with it.
    
    Yet your flight will not be dishonored by you.
    They will return with me to rejoin the hunt.
    To aid the salvation of our folk which you have forsaken!
    
    Through the Ways of Morogor, I Proclaim you Deprived.
en_GB: You may embrace your cowardice, Gorlack.
    Hide here in your hovel with it.
    
    Yet your flight will not be dishonoured by you.
    They will return with me to rejoin the hunt.
    To aid the salvation of our folk which you have forsaken!
    
    Through the Ways of Morogor, I Proclaim you Deprived.

note: [message]: speaker=Reks
en: Reks help favorite pet. Reks help green one.
en_GB: Reks help favourite pet. Reks help green one.

note: [message]: speaker=unit
en: This firescale is engraved with a clasher Secret...
    
    Perhaps one of their caste may reveal its meaning.
en_GB: This fire-scale is engraved with a clasher Secret...
    
    Perhaps one of their caste may reveal its meaning.

note: [message]: speaker=narrator
en: ―  The Descent of Parapathos  ―
    
    From the mouth of the cave, Parapathos witnessed the battle take a grim turn. As his wing struggled against the <i>nixes</i>, a living <i>mist</i> descended from the rolling stormclouds above the Crystal Sea. This ethereal creature was just as vast as Lenvan of the <i>casters</i> had warned. The great <i>mist</i> flew right to Dominant Morogor, who stood alone against it, steadfast to duel this creature of the Faerie.
    
    With a chilled heart, Parapathos resumed his quest into the underland, leaving the lives of his friends to the fate of the battle. Never before had he resented the honor–burden of his clasher heritage. If not for it, he could have stayed to fight for them.
    
    Echoes of the battle faded into silence as Parapathos descended through the cave. Sharp crystals jutted from the walls. Then the cave parted into a labyrinth of corridors. The same <i>craftlings</i> Parapathos sought had hewed these corridors before the Faerie creatures drove them down to Irdya’s very heart. Now he was lost in the labyrinth they left behind.
    
    In the distance, Parapathos heard the heavy footfalls of <i>stonekin</i>. He followed them, for days, as they journeyed down to their chamber of contemplation. There they stopped altogether, standing solemnly in a circle around the chamber’s center. It seemed this was the bottom of the world, yet there was no <i>craftling</i> sanctuary to be found here. Perhaps they all had perished as Witwegana feared.
    
    Yet there was a faint sound coming through the crystalline floor. It had the rhythm of <i>craftling</i> toolworks. Indeed their sanctuary had survived; it was right beneath him. Breaking through the floor, an entire realm was revealed below, sheltered within a great geode. Parapathos discarded his armor, unfurled his wings, then dove through the breach.
    
    On his glide down, he saw many wonders lost to our folk since the Time of Legend. This realm was alive with myriad creatures the <i>craftlings</i> fashioned from metal. Its watch places sat not upon towers; they instead hung from great bubbles in midair. Strangest of all, the many torches that gave light to this realm did so without flame. This was indeed the ally our folk needed to turn the war against the Faerie.
    
    ―  64th century of the Time of Turmoil  ―
en_GB: ―  The Descent of Parapathos  ―
    
    From the mouth of the cave, Parapathos witnessed the battle take a grim turn. As his wing struggled against the <i>nixes</i>, a living <i>mist</i> descended from the rolling storm-clouds above the Crystal Sea. This ethereal creature was just as vast as Lenvan of the <i>casters</i> had warned. The great <i>mist</i> flew right to Dominant Morogor, who stood alone against it, steadfast to duel this creature of the Faerie.
    
    With a chilled heart, Parapathos resumed his quest into the underland, leaving the lives of his friends to the fate of the battle. Never before had he resented the honour–burden of his clasher heritage. If not for it, he could have stayed to fight for them.
    
    Echoes of the battle faded into silence as Parapathos descended through the cave. Sharp crystals jutted from the walls. Then the cave parted into a labyrinth of corridors. The same <i>craftlings</i> Parapathos sought had hewed these corridors before the Faerie creatures drove them down to Irdya’s very heart. Now he was lost in the labyrinth they left behind.
    
    In the distance, Parapathos heard the heavy footfalls of <i>stone-kin</i>. He followed them, for days, as they journeyed down to their chamber of contemplation. There they stopped altogether, standing solemnly in a circle around the chamber’s centre. It seemed this was the bottom of the world, yet there was no <i>craftling</i> sanctuary to be found here. Perhaps they all had perished as Witwegana feared.
    
    Yet there was a faint sound coming through the crystalline floor. It had the rhythm of <i>craftling</i> tool-works. Indeed their sanctuary had survived; it was right beneath him. Breaking through the floor, an entire realm was revealed below, sheltered within a great geode. Parapathos discarded his armour, unfurled his wings, then dove through the breach.
    
    On his glide down, he saw many wonders lost to our folk since the Time of Legend. This realm was alive with myriad creatures the <i>craftlings</i> fashioned from metal. Its watch places sat not upon towers; they instead hung from great bubbles in midair. Strangest of all, the many torches that gave light to this realm did so without flame. This was indeed the ally our folk needed to turn the war against the Faerie.
    
    ―  64th century of the Time of Turmoil  ―

note: [message]: speaker=narrator
en: ―  The Contest of the Automata  ―
    
    There was a rumbling in the distance. Puffs of smoke rose from beyond the horizon. Then slowly they appeared, two hulking metal champions.
    
    The drake automaton came first into view, as it was the swifter of the two. It bore a vague likeness to a <i>drakekin</i>, yet wingless, tailless. Below its four legs were rollers in place of feet. It breathed a menacing black smoke as its metal shell gleamed like golden sunlight.
    
    Then the <i>craftling</i> automaton came into view. Like its creators, it was smaller, slower. The rollers that carried it were covered by curious metal feet that turned to meet the ground as it went along. It breathed a fair, nigh cloudlike smoke.
    
    The automata took their places in the arena, facing each other. Their inner toolworks clamored ceaselessly. The call was given to begin the duel.
    
    With a deafening shriek, the drake automaton spat out walls of flame, as it lurched ahead. Even the sand seemed to burn before it, as a dark odious smoke cloaked half the arena. Then the <i>craftling</i> automaton emerged from the thick of the smoke, to the flank of its opponent. With its spin hammer it mangled loose a roller from its victim. Despite this, the drake automaton managed to come about, then struck back with its battering ram to crush its foe’s wielder chamber, along with the poor <i>craftlings</i> inside.
    
    It seemed a fateful blow. Until the <i>craftling’s</i> automaton rolled back, took aim with its fire staff, then shot loose the flame spitter from the drake’s. As their automaton caught fire, the clasher wielders emerged from within its wreckage. They went to the <i>craftling</i> automaton to honor their victorious opponents. Yet no <i>craftlings</i> emerged from it to receive their praise. Neither to gloat as <i>craftlings</i> often do.
    
    A <i>craftling</i> runesmith strode onto the arena, laughing as he went. He told the bewildered clashers there was no one within his automaton, no one wielding its inner workings. By his glyph–making he had granted this thing a Will of its own. Turning again to the automaton, the clashers gave it a humble nod.
    
    ―  31st century of the Time of Legend  ―
en_GB: ―  The Contest of the Automata  ―
    
    There was a rumbling in the distance. Puffs of smoke rose from beyond the horizon. Then slowly they appeared, two hulking metal champions.
    
    The drake automaton came first into view, as it was the swifter of the two. It bore a vague likeness to a <i>drake-kin</i>, yet wingless, tailless. Below its four legs were rollers in place of feet. It breathed a menacing black smoke as its metal shell gleamed like golden sunlight.
    
    Then the <i>craftling</i> automaton came into view. Like its creators, it was smaller, slower. The rollers that carried it were covered by curious metal feet that turned to meet the ground as it went along. It breathed a fair, nigh cloud-like smoke.
    
    The automata took their places in the arena, facing each other. Their inner tool-works clamoured ceaselessly. The call was given to begin the duel.
    
    With a deafening shriek, the drake automaton spat out walls of flame, as it lurched ahead. Even the sand seemed to burn before it, as a dark odious smoke cloaked half the arena. Then the <i>craftling</i> automaton emerged from the thick of the smoke, to the flank of its opponent. With its spin hammer it mangled loose a roller from its victim. Despite this, the drake automaton managed to come about, then struck back with its battering ram to crush its foe’s wielder chamber, along with the poor <i>craftlings</i> inside.
    
    It seemed a fateful blow. Until the <i>craftling’s</i> automaton rolled back, took aim with its fire staff, then shot loose the flame spitter from the drake’s. As their automaton caught fire, the clasher wielders emerged from within its wreckage. They went to the <i>craftling</i> automaton to honour their victorious opponents. Yet no <i>craftlings</i> emerged from it to receive their praise. Neither to gloat as <i>craftlings</i> often do.
    
    A <i>craftling</i> runesmith strode onto the arena, laughing as he went. He told the bewildered clashers there was no one within his automaton, no one wielding its inner workings. By his glyph–making he had granted this thing a Will of its own. Turning again to the automaton, the clashers gave it a humble nod.
    
    ―  31st century of the Time of Legend  ―

note: [message]: speaker=Gorlack
en: By this Windpath alone shall we reascend to dominate the world once again.
en_GB: By this Windpath alone shall we re-ascend to dominate the world once again.

note: [unit_type]: id=Caravel, race=mechanical
en: The sturdy and reliable Caravel is the mainstay of human oceanic exploration, shipping and projection of influence. More seaworthy than lighter vessels, one might yet be spied navigating deeper rivers, where the maneuverabilty and shallow draft somewhat compensate for the tonnage of the vessel.
    
    While its modest speed compared to the vessels of other races makes evasion difficult, its tall fore and aft castles hold a powerful arsenal of ballistae to fend against pirate and sea monster alike.
    
    The Caravel can dock at coastal villages, though this makes it entirely vulnerable.
en_GB: The sturdy and reliable Caravel is the mainstay of human oceanic exploration, shipping and projection of influence. More seaworthy than lighter vessels, one might yet be spied navigating deeper rivers, where the manoeuvrability and shallow draught somewhat compensate for the tonnage of the vessel.
    
    While its modest speed compared to the vessels of other races makes evasion difficult, its tall fore and aft castles hold a powerful arsenal of ballistae to fend against pirate and sea monster alike.
    
    The Caravel can dock at coastal villages, though this makes it entirely vulnerable.

note: [unit_type]: id=Leopard, race=monster
en: The Leopard is a fast and powerful ambush predator of the distant and mysterious jungle realms. While dangerous in any circumstance, it is most lethal when hidden in wooded areas.
en_GB: The Leopard is a fast and powerful ambush predator of the distant and mysterious jungle realms. While dangerous in any circumstance, it is lethal when hidden in wooded areas.

note: [unit_type]: id=Outrigger, race=mechanical
en: Cutting light and shallow through the water’s surface, these raiding craft easily intercept the more substantial and seaworthy vessels of Wesnoth. While well armed and heavily crewed for their size, orcish Outriggers nevertheless rely on numbers to overcome well defended shore settlements and shipping.
    
    The shallow draft of the outrigger’s hulls allows it to be landed at coastal villages, though this makes it entirely vulnerable.
en_GB: Cutting light and shallow through the water’s surface, these raiding craft easily intercept the more substantial and seaworthy vessels of Wesnoth. While well armed and heavily crewed for their size, orcish Outriggers nevertheless rely on numbers to overcome well defended shore settlements and shipping.
    
    The shallow draught of the outrigger’s hulls allows it to be landed at coastal villages, though this makes it entirely vulnerable.

note: [unit_type]: id=Wyrm, race=monster
en: Wyrms are strange beasts, stout serpents with wings, but no legs. They are relatively rare, and their presence is attributed to some eccentric wizard or dragon. Mature Wyrms have excellent control of their fire breath attack, as if they are themselves miniature dragons.
en_GB: Wyrms are strange beasts, stout serpents with wings, but no legs. They are relatively rare, and their presence is attributed to some eccentric wizard or dragon. Mature wyrms have excellent control of their fire breath attack, as if they are themselves miniature dragons.

note: [trait]: id=heroic
en: female^heroic
en_GB: heroic

note: [trait]: id=expert
en: female^expert
en_GB: expert

note: [trait]: id=epic
en: female^epic
en_GB: epic

note: [trait]: id=legendary_zombie [trait]: id=legendary_goblin
en: female^legendary
en_GB: legendary

note: [label]
en: Use World Conquest Unitmarkers
en_GB: Use World Conquest Unit-markers

note: [label]
en: Use World Conquest experimental pickup
en_GB: Use World Conquest experimental pick-up

note: [label]
en: Show pickup confirmation
en_GB: Show pick-up confirmation

note: #-#-#-#-#  2441 (PACKAGE VERSION)  #-#-#-#-# Korean constellation, native: Gyu, english: Armory
en: Armory
en_GB: Armoury

note: [lua]: training.apply
en: female^trained
en_GB: trained

note: an Orcish Grunt joins a player's side
en: ’bout time. Been forever since I had a good fight, eh?
en_GB: ’bout time. Been for ever since I had a good fight, eh?

note: a Dwarvish Thunderer joins a player's side
en: Listen up, ye primitive screwheads! This... is me BOOM STICK. Lemme show you what this baby can do!
en_GB: Listen up, ye primitive screw-heads! This... is me BOOM STICK. Lemme show you what this baby can do!

note: a Gryphon Rider joins a player's side
en: Need a hand? Me an’ me bird can get just about anywheres you need.
en_GB: Need a hand? Me an’ me bird can get just about anywhere you need.

note: a Drake Burner joins a player's side
en: Today is a most auspicious day for you, for I deem you worthy of the power of dragonfire. Show me your foes and I will incinerate them!
en_GB: Today is a most auspicious day for you, for I deem you worthy of the power of dragon-fire. Show me your foes and I will incinerate them!

note: after a Peasant or Ruffian joins the player’s side
en: ...fine. I guess.
en_GB: ...fine. I suppose.

note: [lua]: preshow
en: Carryover rate is 15% and split evenly among players. Negative amounts will not carry over. Early finish bonus is superior to village control, but it is not directly related to the carryover amount.
en_GB: Carry-over rate is 15% and split evenly among players. Negative amounts will not carry over. Early finish bonus is superior to village control, but it is not directly related to the carry-over amount.

note: [lua]: preshow
en: <b>Autorecall</b>
en_GB: <b>Auto-recall</b>

note: [lua]: preshow
en: In every scenario the game generates as many bonus points on the map as there are players in the game, the bonus points can be picked up by player units and either contain artifacts, loyal units, or training.
en_GB: In every scenario the game generates as many bonus points on the map as there are players in the game, the bonus points can be picked up by player units and either contain artefacts, loyal units, or training.

note: [lua]: preshow
en: The World Conquest era consists of factions that are built from pairs of mainline factions. One faction will have a healer available (Drakes, Dunefolk, Rebels and Loyalists) and one will not (Orcs, Dwarves and Undead). The recruit list is also organized in pairs so that sometimes you will have to recruit a different unit before you can recruit the units that you want. The available heroes, deserters, and random leaders also depend on your factions; the items you can get do not depend on the faction you choose.
en_GB: The World Conquest era consists of factions that are built from pairs of core factions. One faction will have a healer available (Drakes, Dunefolk, Rebels and Loyalists) and one will not (Orcs, Dwarves and Undead). The recruit list is also organized in pairs so that sometimes you will have to recruit a different unit before you can recruit the units that you want. The available heroes, deserters, and random leaders also depend on your factions; the items you can get do not depend on the faction you choose.

note: #-#-#-#-#  2581  #-#-#-#-# [lua]: wct_map_2a_post_bunus_decoration
en: water^Springs
en_GB: Springs

note: #-#-#-#-#  2581  #-#-#-#-# [lua]: wct_map_3c_post_bunus_decoration
en: river^Delta
en_GB: Delta

note: #-#-#-#-#  2581  #-#-#-#-# [lua]: world_conquest_tek_map_repaint_3d
en: Sulfurous
en_GB: Sulphurous

note: #-#-#-#-#  2581  #-#-#-#-# [lua]: wct_map_3e_post_bunus_decoration
en: made of^Coral
en_GB: Coral

note: [artifact]
en: Adamant armor
en_GB: Adamant armour

note: [artifact]
en: The sturdy plates of this lightweight armor increase the user’s physical resistances (to a maximum of 10%) and grants the steadfast ability.
en_GB: The sturdy plates of this lightweight armour increase the user’s physical resistances (to a maximum of 10%) and grants the steadfast ability.

note: [artifact]
en: Full movement and up to 60% defense in water or swamp and up to 70% defense in reef.
en_GB: Full movement and up to 60% defence in water or swamp and up to 70% defence in reef.

note: [artifact]
en: This pulsing ring empowers the bearer’s melee attacks with the ability to drain lifeforce from their victim.
en_GB: This pulsing ring empowers the bearer’s melee attacks with the ability to drain life-force from their victim.

note: [artifact]
en: Forcefield
en_GB: Force-field

note: [artifact]
en: Charged with intense magic, this shield generates a forcefield causing adjacent enemies to inflict less damage around the wielder.
en_GB: Charged with intense magic, this shield generates a force-field causing adjacent enemies to inflict less damage around the wielder.

note: [leadership]: id=forcefield
en: forcefield
en_GB: force-field

note: [artifact]
en: This grisly concoction instills the drinker with an insatiable unholy hunger for more blood. Every time a foe is slain, a part of his lifeforce is eternally claimed through arcane ghoulish powers.
en_GB: This grisly concoction instils the drinker with an insatiable unholy hunger for more blood. Every time a foe is slain, a part of his life-force is eternally claimed through arcane ghoulish powers.

note: [artifact]
en: Herald armor
en_GB: Herald armour

note: [artifact]
en: illuminates, lawful, heals +4, firststrike
en_GB: illuminates, lawful, heals +4, first strike

note: [artifact]
en: This holy armor of thin gold radiates pure light, illuminating the bearer’s body and soul. This effect will heal allies, blind evil, and preemptively smite those who seek to do harm.
en_GB: This holy armour of thin gold radiates pure light, illuminating the bearer’s body and soul. This effect will heal allies, blind evil, and pre-emptively smite those who seek to do harm.

note: [artifact]
en: no undead^consumed by a living being: +1 damage and +1 moves and -20% XP to advance
en_GB: consumed by a living being: +1 damage and +1 moves and -20% XP to advance

note: [artifact]
en: Winged scepter
en_GB: Winged sceptre

note: [artifact]
en: Full movement and up to 50% defense in all terrains but cave or mushroom grove.
en_GB: Full movement and up to 50% defence in all terrains but cave or mushroom grove.

note: [artifact]
en: This wondrous rod imparts the user the ability to soar through the skies, making it a breeze to move through most terrain. Units that can already fly get improved defenses.
en_GB: This wondrous rod imparts the user the ability to soar through the skies, making it a breeze to move through most terrain. Units that can already fly get improved defences.

note: [trainer]: type=Duelist
en: What, you want me to join the fight? Quite out of the question, old boy! I’m afraid battlefields just aren’t my scene — no drama, no style, no romance! No finesse at all! You probably wouldn’t understand, so let me show you. I’ll teach you how to break out of those dreary marching formations and step light as a feather!
en_GB: What, you want me to join the fight? Quite out of the question, old boy! I’m afraid battlefields just aren’t my scene — no drama, no style, no romance! No finesse at all! You probably wouldn’t understand, so let me show you. I’ll teach you how to break out of those dreary marching formations and step as light as a feather!

note: [trainer]: type=Drake Flare
en:  Join the battle? Nay, lads, my talents would be wasted on the frontlines. Give me some raw recruits to work with, though, and I’ll whip ’em into shape for you. I know what real battle is like; by the time I’m through with ’em, your newbies might have some idea of it too.
en_GB:  Join the battle? Nay, lads, my talents would be wasted on the front-lines. Give me some raw recruits to work with, though, and I’ll whip ’em into shape for you. I know what real battle is like; by the time I’m through with ’em, your newbies might have some idea of it too.

note: [chance]
en: +$hitpoints| hitpoints
en_GB: +$hitpoints| hit-points

note: #-#-#-#-#  2581  #-#-#-#-# [chance]
en: +$hitpoints| hitpoints per level
en_GB: +$hitpoints| hit-points per level

note: #-#-#-#-#  2581  #-#-#-#-# [chance]
en: Village/Castle: +5 defense
en_GB: Village/Castle: +5 defence

note: #-#-#-#-#  2581  #-#-#-#-# [chance]
en: $terrain|: +$def| defense and full movement, +$res| resistance vs $dmg_type|
en_GB: $terrain|: +$def| defence and full movement, +$res| resistance vs $dmg_type|

note: #-#-#-#-#  2581  #-#-#-#-# [chance]
en: $terrain|: +10 defense and full movement
en_GB: $terrain|: +10 defence and full movement

note: #-#-#-#-#  2581  #-#-#-#-# [chance]
en: +moves defense
en_GB: +moves defence

en: A randomly generated cooperative campaign for 2 players. It has 6 levels of difficulty.
    (Expert level, 5 scenarios.)
en_GB: A randomly generated co-operative campaign for 2 players. It has 6 levels of difficulty.
    (Expert level, 5 scenarios.)

en: A randomly generated cooperative campaign for 3 players. It has 6 levels of difficulty.
    (Expert level, 5 scenarios.)
en_GB: A randomly generated co-operative campaign for 3 players. It has 6 levels of difficulty.
    (Expert level, 5 scenarios.)

en: A randomly generated cooperative campaign for 4 players. It has 6 levels of difficulty.
    (Expert level, 5 scenarios.)
en_GB: A randomly generated co-operative campaign for 4 players. It has 6 levels of difficulty.
    (Expert level, 5 scenarios.)

note: [about]
en: Playtesting
en_GB: Play-Testing

note: #-#-#-#-#  2580 (en_GB)  #-#-#-#-# [lua]: wesnoth.interface.game_display.unit_status #-#-#-#-#  2573  #-#-#-#-# [chance_to_hit]: id=skill_illusion
en: dazed: This unit is dazed. It suffers a -10% penalty to both its defense and chance to hit (except for magical attacks).
en_GB: dazed: This unit is dazed. It suffers a -10% penalty to both its defence and chance to hit (except for magical attacks).

note: [side] [side]: id=Kaleh, type=Quenoth Youth
en: team_name^Quenoth Elves
en_GB: Quenoth Elves

note: [message]: speaker=Nym
en: Yes, come on out already. The storm has passed. With the morning light Naia has ended the terrible night.
en_GB: Yes, come out. The storm has passed. With the morning light Naia has ended the terrible night.

note: [message]: speaker=Nym
en: I already told you, the sky is clear and empty. Now come quickly, silly, others may need our help.
en_GB: I already told you, the sky is clear and empty. Now come quickly, silly; others may need our help.

note: [message]: speaker=Nym
en: Come on, Kaleh, we have to go see if anyone is hurt or needs help. I think I hear people calling from the south. Now is not a time for fear, we must be strong. After all you are the nephew of Tanuil, our leader, and you must answer the call of duty. Perhaps in the light of day things won’t be as bad as you think. Let’s explore the village and see who else has survived the night.
en_GB: Come on, Kaleh, we have to see if anyone is hurt or needs help. I think I hear people calling from the south. Now is not a time for fear, we must be strong. After all you are the nephew of Tanuil, our leader, and you must answer the call of duty. Perhaps in the light of day things won’t be as bad as you think. Let’s explore the village and see who else has survived the night.

note: [message]: speaker=Kaleh
en: This bridge leads to the holy island at the center of our lake.
en_GB: This bridge leads to the holy island at the centre of our lake.

note: [message]: speaker=Nym
en: Hmmmm. Some of the druids that worship on the island may still be alive. We should go check.
en_GB: Hmmmm. Some of the druids that worship on the island may still be alive. We should go and check.

note: [message]: speaker=Zhul
en: Finally! We were worried that no one else had survived.
en_GB: Finally! We were worried that no-one else had survived.

note: [message]: speaker=Kaleh
en: Protect the priestesses, we shall send this monstrosity back to the depths it came from!
en_GB: Protect the priestesses. We shall send this monstrosity back to the depths it came from!

note: [message]: speaker=Nym
en: Maybe they’re hiding in the stables. Let’s go check.
en_GB: Maybe they’re hiding in the stables. Let’s go and check.

note: [message]: speaker=Nisen
en: Oh, thank Eloh, I thought they would never stop.
en_GB: Oh, thank Eloh. I thought they would never stop.

note: [message]: speaker=Nym
en: No use crying over spilt water. But we’re sure glad you’re here now.
en_GB: No use crying over spilt water. But we’re certainly glad you’re here now.

note: [message]: speaker=Nym
en: Our village is in ruins. The walls that were built by our ancestors over generations have been demolished in a space of hours. Most of our dwellings are destroyed. And the great tree itself is no more. One thing is obvious, we cannot stay here.
en_GB: Our village is in ruins. The walls that were built by our ancestors over generations have been demolished in a space of hours. Most of our dwellings are destroyed. And the great tree itself is no more. One thing is obvious: we cannot stay here.

note: [message]: speaker=Garak
en: You are a fool to despair. This has always been our home. The water here is good, we know this land. We can rebuild; Eloh willing, we can thrive again.
en_GB: You are a fool to despair. This has always been our home. The water here is good; we know this land. We can rebuild; Eloh willing, we can thrive again.

note: [message]: speaker=Zhul
en: Peace, please calm yourselves. In chaos there is nothing but death and destruction. Even in this time of trial we must show our fortitude, and follow our laws. Without laws we are like beasts in the desert, fighting over scraps of meat. Among the survivors Kaleh is by heritage the closest relative to Tanuil and thus our leader. What say you Kaleh?
en_GB: Peace! Please calm yourselves. In chaos there is nothing but death and destruction. Even in this time of trial we must show our fortitude, and follow our laws. Without laws we are like beasts in the desert, fighting over scraps of meat. Among the survivors Kaleh is by heritage the closest relative to Tanuil and thus our leader. What say you, Kaleh?

note: [message]: speaker=Kaleh
en: Last night, before the rock storm, I heard a voice in my sleep. It sounded like sweet music, and somehow I knew it was Eloh. I still remember her exact words: <i>“You must be strong, young elf, for you enter a time of peril. The home you know will be destroyed, and you must lead your people to a new land. To the north you will find salvation and peace. Cross the desert and head to the mountains. Fear not, for I will guide you and protect you.”</i> I’m not sure why I’m the one she chose to appeal to, but if this is her will, I will see it done. Our home is gone and the desert is a harsh place. If Eloh has prepared a new home for us, then I will lead us there.
en_GB: Last night, before the rock storm, I heard a voice in my sleep. It sounded like sweet music, and somehow I knew it was Eloh. I still remember her exact words: <i>‘You must be strong, young elf, for you enter a time of peril. The home you know will be destroyed, and you must lead your people to a new land. To the north you will find salvation and peace. Cross the desert and head to the mountains. Fear not, for I will guide you and protect you.’</i> I’m not sure why I’m the one she chose to appeal to, but if this is her will, I will see it done. Our home is gone and the desert is a harsh place. If Eloh has prepared a new home for us, then I will lead us there.

note: [message]: speaker=Zhul
en: Then let us collect what supplies we can from the wreckage and head north with great haste. Our home is protection no longer, we must find a new haven for our people.
en_GB: Then let us collect what supplies we can from the wreckage and head north with great haste. Our home is protection no longer; we must find a new haven for our people.

note: [message]: speaker=narrator
en: And so it was done. The dead were laid reverently on top of what little wood we could find. But the fire was big enough to burn the bodies to ashes and speed their souls to the hereafter. I remember at the time that the death of so many of our people was not the best omen for the start of such a large journey. They were the first of our people to die in this great endeavor, but they were to be far from the last.
en_GB: And so it was done. The dead were laid reverently on top of what little wood we could find. But the fire was big enough to burn the bodies to ashes and speed their souls to the hereafter. I remember at the time that the death of so many of our people was not the best omen for the start of such a large journey. They were the first of our people to die in this great endeavour, but they were to be far from the last.

note: [note]
en: Your units become dehydrated during the day, losing hitpoints and damage when they are not on a water hex
en_GB: Your units become dehydrated during the day, losing hit-points and damage when they are not on a water hex

note: [message]: speaker=narrator
en: During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst. Each turn of thirst reduces a unit’s attack damage and causes $dehydration_loss hitpoints of damage. Healers can prevent dehydration from becoming worse, but cannot heal it. Only by refreshing at an oasis (any water hex) at the start of your turn will your units regain full attack strength.
en_GB: During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst. Each turn of thirst reduces a unit’s attack damage and causes $dehydration_loss hit-points of damage. Healers can prevent dehydration from becoming worse, but cannot heal it. Only by refreshing at an oasis (any water hex) at the start of your turn will your units regain full attack strength.

note: [message]: speaker=Nym
en: Kaleh, be careful you don’t recruit too many guards to go with us. I doubt we’re going to find any other villages out in the sands, so the income that we have right now is all we’re going to get. Remember that as our people get more experienced they often require more support, so we don’t want to run out of supplies halfway across the desert.
en_GB: Kaleh, be careful you don’t recruit too many guards to go with us. I doubt we’re going to find any other villages out in the sands, so the income that we have right now is all we’re going to get. Remember that as our people get more experienced they often require more support, so we don’t want to run out of supplies half-way across the desert.

note: [object]: id=Travelring
en: Traveler’s Ring
en_GB: Traveller’s Ring

note: [message]: speaker=Kaleh
en: We are, we’re the Quenoth Elves and we are traveling north. You look like you’re a mage, but I thought your kind were all gone.
en_GB: We are, we’re the Quenoth Elves and we are travelling north. You look like you’re a mage, but I thought your kind were all gone.

note: [message]: speaker=Elyssa
en: I am, I’m a fire mage. I’ve been traveling for quite a while now, exploring and learning. But these sands seem particularly inhospitable! I’ve been meaning to check out the northern mountains; mind if I join you for a while in your travels?
en_GB: I am, I’m a fire mage. I’ve been travelling for quite a while now, exploring and learning. But these sands seem particularly inhospitable! I’ve been meaning to visit the northern mountains; mind if I join you for a while in your travels?

note: [then]
en: Honor Guard
en_GB: Honour Guard

note: [message]: speaker=Garak
en: Still singing the same tune. We defeated you once before, we can do so again!
en_GB: Still singing the same tune. We defeated you once before, and we can do so again!

note: [message]: speaker=Nym
en: Yuck, there’s still dried blood on the stones. It’s kind of spooky.
en_GB: Yuck, there’s still dried blood on the stones. It’s sort of spooky.

note: [message]: speaker=$explorer.id
en: Dang. I was sure I saw an oasis here. Must have been a mirage. I’ve been out in the sand for too long.
en_GB: Damn. I was sure I saw an oasis here. Must have been a mirage. I’ve been out in the sand for too long.

note: [message]: speaker=unit
en: I surrender! I mean we surrender. Just please don’t kill me.
en_GB: I surrender! I mean, we surrender. Just please don’t kill me.

note: [message]: speaker=Kaleh
en: Now that we have a moment of peace, I have to ask you, Elyssa, what were you really doing out in the middle of the desert? It’s a rather barren place to be traveling.
en_GB: Now that we have a moment of peace, I have to ask you, Elyssa: what were you really doing out in the middle of the desert? It’s a rather barren place to be travelling.

note: [message]: speaker=Zhul
en: These lost souls cannot hold onto anything but memories of lives long gone. They will rise to plague us again, night after night.
en_GB: These lost souls cannot hold on to anything but memories of lives long gone. They will rise to plague us again, night after night.

note: [message]: speaker=Azkotep
en: My champion, Zur shall slice you to shreds like the puny adept you once were.
en_GB: My champion, Zur, shall slice you to shreds like the puny adept you once were.

note: [message]: speaker=Nym
en: ... think so. You really know how to pick a campsite, Kaleh.
en_GB: ... think so. You really know how to pick a camp-site, Kaleh.

note: [message]: speaker=Kaleh
en: You will not do any such thing, anyone trying to fight these creeps singlehanded will surely die. We need you, we will not make it without you.
en_GB: You will not do any such thing, anyone trying to fight these creeps single-handedly will surely die. We need you, we will not make it without you.

note: [message]: speaker=Possessed Garak
en: Hahaha...!
en_GB: Ha ha ha...!

note: [message]: speaker=Possessed Garak
en: Hahaha! Your puny friend is no more. With his body I shall crush you all. Arise again my minions and feast in the slaughter!
en_GB: Ha ha ha! Your puny friend is no more. With his body I shall crush you all. Arise again my minions and feast in the slaughter!

note: [message]: speaker=Nym
en: Look, dawn is nigh, our salvation is almost at hand. Even the long dark can’t last forever, and with the light of the sun the undead power wanes and their dark magics unravel.
en_GB: Look, dawn is nigh, our salvation is almost at hand. Even the long dark can’t last for ever, and with the light of the sun the undead power wanes and their dark magics unravel.

note: [message]: speaker=Nym
en: Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy that abomination.
en_GB: Maybe I spoke too soon. Curse Uria, he has even blotted out the stars — all is darkness. Kaleh, our course is clear: we must destroy that abomination.

note: [message]: speaker=Kaleh
en: If those raiders capture any of our encampments, I fear our people’s fate will be just as bad as if it was captured by the undead.
en_GB: If those raiders capture any of our encampments, I fear our people’s fate will be just as bad as if it were captured by the undead.

note: [message]: speaker=Kaleh
en: Difficult, but worth a try I guess. But first we must try to survive this mess.
en_GB: Difficult, but worth a try I suppose. But first we must try to survive this mess.

note: [message]: speaker=Zhul
en: He died as a hero. Remember that and tell the tale, for it’s worth it.
en_GB: He died as a hero. Remember that and tell the tale, for it is worth it.

note: [message]: speaker=Ganthos
en: There’s too many of them and the night is almost gone. Pull back you wretches, pull back!
en_GB: There’s too many of them and the night is almost gone. Pull back, you wretches, pull back!

note: [message]: speaker=Zhul
en: That was a very brave thing you did, Kaleh, defeating both of those Undead Lords. It took great courage and strength. Because of your daring attack, we did not have to wait for the dawn to save us. You were our savior. And many fewer of our people died than would have if we had had to wait out the long night.
en_GB: That was a very brave thing you did, Kaleh, defeating both of those Undead Lords. It took great courage and strength. Because of your daring attack, we did not have to wait for the dawn to save us. You were our saviour. And many fewer of our people died than would have if we had had to wait for the long night to end.

note: [message]: speaker=Kaleh
en: From the sands he came, to the sands he will return. We remember and honor his sacrifice, and I vow that his death will not be in vain.
en_GB: From the sands he came, to the sands he will return. We remember and honour his sacrifice, and I vow that his death will not be in vain.

note: [message]: speaker=Elyssa
en: Other creatures besides orcs dig tunnels in the earth. Long ago dwarves mined mountains such as these, and huge trolls like to hide in the deep dark places under the earth. If your god is as omniscient as you seem to think, Kaleh, I wouldn’t be surprised if there were a way to cross under these mountains. I fear no darkness, and you won’t be lacking a source of fire or light.
en_GB: Other creatures besides orcs dig tunnels in the earth. Long ago dwarves mined mountains such as these, and huge trolls like to hide in the deep, dark places under the earth. If your god is as omniscient as you seem to think, Kaleh, I wouldn’t be surprised if there were a way to cross under these mountains. I fear no darkness, and you won’t be lacking a source of fire or light.

note: [message]: speaker=Nym
en: Well if we are going to go under these mountains, we’re certainly going to have our hands full fighting all those orcs and goblins.
en_GB: Well if we are going under these mountains, we’re certainly going to have our hands full fighting all those orcs and goblins.

note: [message]: speaker=Nym
en: Merely a few steps in and all these goblins already know we’re here! I guess it’s not that easy to sneak around in someone else’s home territory.
en_GB: Merely a few steps in and all these goblins already know we’re here! I suppose it’s not that easy to sneak around in someone else’s home territory.

note: [event] name of an enemy unit in water, not a geographic feature
en: female^Lake Naga
en_GB: Lake Naga

note: [message]: speaker=Orac
en: Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands.
en_GB: Come forth, creatures of the lake! Fulfil the oaths you have made and help us drive these hated creatures from our lands.

note: [message]: speaker=Orac
en: The elves have killed Panok the goblin! The other goblins may flee to the caves, but we will not give up these hills without a fight. Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands.
en_GB: The elves have killed Panok the goblin! The other goblins may flee to the caves, but we will not give up these hills without a fight. Come forth, creatures of the lake! Fulfil the oaths you have made and help us drive these hated creatures from our lands.

note: [message]: speaker=Elyssa
en: Also, any time you find a particularly tough orc blocking a passage, my fireballs can blast him quick enough.
en_GB: Also, any time you find a particularly tough orc blocking a passage, my fireballs can blast him quickly enough.

note: [message]: speaker=$explorer.id
en: Looks like he’s been squirreling away his stolen loot in this cave. Not that he had much. Must be hard times.
en_GB: Looks like he’s been squirrelling away his stolen loot in this cave. Not that he had much. Must be hard times.

note: [message]: speaker=unit
en: How odd. Someone has carved a crude fountain out of the stone at the end of the passage. The freezing water pours out into a large pool. At the bottom of the pool I can see a skeleton still gripping a sword. The blade seems to glow faintly blue. The pool isn’t very deep, I could easily wade in and pick it up. But someone else has carved a crude message in the wall. <i>“If you dare to take this blade here, your greatest fear will surely appear.”</i> It looks like a nice sword, but do I dare chance it?
en_GB: How odd. Someone has carved a crude fountain out of the stone at the end of the passage. The freezing water pours out into a large pool. At the bottom of the pool I can see a skeleton still gripping a sword. The blade seems to glow faintly blue. The pool isn’t very deep, I could easily wade in and pick it up. But someone else has carved a crude message in the wall. <i>‘If you dare to take this blade here, your greatest fear will surely appear.’</i> It looks like a nice sword, but do I dare chance it?

note: [message]: speaker=$unit.id
en: This is the end of the line. The water is too deep for me to continue any further. I’m freezing cold, wet, and I can’t see a thing. I’m not exactly sure what I’m doing up here. Some strange influence made me want to come up here, but I don’t know what made me think it could be of any good.
en_GB: This is the end of the line. The water is too deep for me to continue any further. I’m freezing cold, wet, and I can’t see a thing. I’m not exactly sure what I’m doing up here. Some strange influence made me want to come up here, but I don’t know what made me think it could be of any use.

note: [message]: speaker=Zhul
en: Having killed all the orc and goblin leaders in the immediate vicinity, we can take our time and should have no trouble bringing the rest of our people down this way. It’s odd, I guess we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm; may she guide us as well as she has before.
en_GB: Having killed all the orc and goblin leaders in the immediate vicinity, we can take our time and should have no trouble bringing the rest of our people down this way. It’s odd, I suppose we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm; may she guide us as well as she has before.

note: [message]: speaker=Zhul
en: Now that you’ve found the way we should be able to get the rest of our people past the orcs. It’s odd, I guess we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm, may she guide as well as she has before.
en_GB: Now that you’ve found the way we should be able to get the rest of our people past the orcs. It’s odd, I suppose we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm, may she guide as well as she has before.

note: [side] [modify_side]
en: team_name^Trolls
en_GB: Troll

note: [side] [modify_side]
en: team_name^Dwarves
en_GB: Dwarves

note: [message]: speaker=Elyssa
en: Trolls and dwarves are natural enemies, living so close together. And many would say trolls are little more than brutes and savages. Trolls are huge and very strong, with skin as hard as stone, and can be fearsome foes. But I knew one man long ago who traded with a group of trolls and said they were quite honorable, as long as you didn’t try to cheat them.
en_GB: Trolls and dwarves are natural enemies, living so close together. And many would say trolls are little more than brutes and savages. Trolls are huge and very strong, with skin as hard as stone, and can be fearsome foes. But I knew one man long ago who traded with a group of trolls and said they were quite honourable, as long as you didn’t try to cheat them.

note: [message]: speaker=Zhul
en: Trolls were huge gray creatures as big as giants and very strong. They were reclusive creatures, hiding underground. We never had much contact with them, though some fought with the orcs in the great wars. They were mighty warriors. I’m sure they have all died off; I certainly would never want to meet one face to face.
en_GB: Trolls were huge grey creatures as big as giants and very strong. They were reclusive creatures, hiding underground. We never had much contact with them, though some fought with the orcs in the great wars. They were mighty warriors. I’m sure they have all died off; I certainly would never want to meet one face to face.

note: [message]: speaker=Zhul
en: But with Eloh’s guidance, I hope we find these tunnels deserted. I’d be happy if our biggest problem is not getting lost. Still, even underground Eloh will watch over us.
en_GB: But, with Eloh’s guidance, I hope we find these tunnels deserted. I’d be happy if our biggest problem is not getting lost. Still, even underground Eloh will watch over us.

note: [message]: speaker=$explorer.id "this" refers to the trolls and dwarves fighting
en: Whoa. Kaleh, you have to come see this.
en_GB: Whoa. Kaleh, you have to see this.

note: [message]: speaker=Dwarf Leader
en: Never mind that, who are you?
en_GB: Never mind that. Who are you?

note: [message]: speaker=Dwarf Leader
en: Those monsters killed me boys. Kaleh, if you be of stout heart, help us drive these lummoxes from our tunnels.
en_GB: Those monsters killed me boys. Kaleh, if you be of stout heart, help us drive these fools from our tunnels.

note: [message]: speaker=Zhul
en: There’s too many of them for us to try to take them both on, and besides with all these branching tunnels we’ll have no idea which way to go. I think we should take them up on their offer; ally ourselves with one of the factions so we can get their help in finding a way back to the surface.
en_GB: There’s too many of them for us to try to take them both on, and besides, with all these branching tunnels we’ll have no idea which way to go. I think we should take them up on their offer; ally ourselves with one of the factions so we can get their help in finding a way back to the surface.

note: [message]: speaker=Zurg
en: Right before battle, we find secret passage just to the north leading straight to big dwarf stronghold. Hiding in stronghold is big important dwarf, directing the battle. Dwarves always think they best fighters around so they leave only a few dwarves guarding their stronghold. If you elves can break through dwarf defenses and kill dwarf chieftain, then it will do much damage to dwarves, make them afraid and confused, easy prey for trolls. You do this and we can drive them back. Then troll leader can help show you how to return to surface. You come with Zurg, he show you way to secret passage.
en_GB: Right before battle, we find secret passage just to the north leading straight to big dwarf stronghold. Hiding in stronghold is big important dwarf, directing the battle. Dwarves always think they best fighters around so they leave only a few dwarves guarding their stronghold. If you elves can break through dwarf defences and kill dwarf chieftain, then it will do much damage to dwarves, make them afraid and confused, easy prey for trolls. You do this and we can drive them back. Then troll leader can help show you how to return to surface. You come with Zurg, he show you way to secret passage.

note: [message]: speaker=Kaleh
en: It sounds like our work is not yet done. Very well, gather yourselves together, we must follow Zurg.
en_GB: It sounds as if our work is not yet done. Very well, gather yourselves together, we must follow Zurg.

note: [message]: speaker=Grimnir
en: While you were fighting, a separate clan of trolls sneaked around our sentries and flanked us, attacking our supply depots. There are more of those stinking buggers than we had originally thought. To tell you the truth, we are hard pressed. We’re going to have to pull back all our forces in these caves to reinforce the back lines. But your victory here has produced a unexpected opportunity.
en_GB: While you were fighting, a separate clan of trolls sneaked around our sentries and flanked us, attacking our supply depots. There are more of those stinking buggers than we had originally thought. To tell you the truth, we are hard pressed. We will have to pull back all our forces in these caves to reinforce the back lines. But your victory here has produced a unexpected opportunity.

note: [message]: speaker=Kaleh
en: It sounds like our work is not yet done. Very well, gather yourselves together, we must follow Grimnir.
en_GB: It sounds as if our work is not yet done. Very well, gather yourselves together; we must follow Grimnir.

note: [message]: speaker=Kaleh
en: Where did he go? How does he disappear like that? And what in Uria’s name was he ranting about? Whoever that is is starting to make me get edgy.
en_GB: Where did he go? How does he disappear like that?  And what in Uria’s name was he ranting about? Whoever that is is starting to make me get edgy.

note: [message]: speaker=Grimnir
en: This passage leads very close to the trolls’ main lair; you can hear them tromping back and forth just past the eastern wall. All that separates us from the trolls is a thin wall of stone. I’ve had me boys mine the end of the tunnel with explosives; when you move a unit adjacent to the final wall, I’ll blow the charges and open the way. The troll leader should only be lightly defended; he’s sent most of his best warriors to the front. You’ll know the head troll when you see him — he’s big, gray and extra ugly.
en_GB: This passage leads very close to the trolls’ main lair; you can hear them tromping back and forth just past the eastern wall. All that separates us from the trolls is a thin wall of stone. I’ve had me boys mine the end of the tunnel with explosives; when you move a unit adjacent to the final wall, I’ll blow the charges and open the way. The troll leader should only be lightly defended; he’s sent most of his best warriors to the front. You’ll know the head troll when you see him — he’s big, grey and extra ugly.

note: [message]: speaker=Grimnir
en: Long ago, before the damned trolls invaded, we spent our days digging tunnels all through these mountains. Oh the ore and precious stones we mined! The mines were filled with the joyful sound of dwarven hammer and dwarven song and our jeweled halls glowed as brightly as the sun. Human and elf princes would pay us royally for the craftsmanship of our forges. But now the tunnels are silent and we spend our days hunting those accursed trolls. But there’s no point dwelling on the past. There’s more work to be done! Still, we have our honor and I promise you, do this for us and you will be rewarded handsomely.
en_GB: Long ago, before the damned trolls invaded, we spent our days digging tunnels all through these mountains. Oh the ore and precious stones we mined! The mines were filled with the joyful sound of dwarven hammer and dwarven song and our jewelled halls glowed as brightly as the sun. Human and elf princes would pay us royally for the craftsmanship of our forges. But now the tunnels are silent and we spend our days hunting those accursed trolls. But there’s no point dwelling on the past. There’s more work to be done! Still, we have our honour and I promise you, do this for us and you will be rewarded handsomely.

note: [message]: speaker=Grimnir
en: Once you are done moving your people into position, I will blow the charges.
en_GB: Once you have finished moving your people into position, I will blow the charges.

note: [message]: speaker=$explorer.id
en: This cavern is so hot it’s stifling; I can already feel my armor heating up. If we tarry here too long we’ll roast alive. I don’t even want to think about what would happen if I tried to walk across the lava. On the other hand, the lava does light up the cavern nicely. I’m just thankful the trolls constructed a bridge across the lava.
en_GB: This cavern is so hot it’s stifling; I can already feel my armour heating up. If we tarry here too long we’ll roast alive. I don’t even want to think about what would happen if I tried to walk across the lava. On the other hand, the lava does light up the cavern nicely. I’m just thankful the trolls constructed a bridge across the lava.

note: [message]: speaker=$explorer.id
en: Uh, I take that back. Still, the trolls don’t seem to be advancing. I guess they think the lava can hold us back. Well, we’ll show them. It will take more than a little heat to stop us!
en_GB: Uh, I take that back. Still, the trolls don’t seem to be advancing. I suppose they think the lava can hold us back. Well, we’ll show them. It will take more than a little heat to stop us!

note: [message]
en: What the heck is that? It sure doesn’t look good. The last thing we need in here is even more fire.
en_GB: What on earth is that? It sure doesn’t look good. The last thing we need in here is even more fire.

note: [message]: speaker=narrator
en: At the start of each turn, any unit currently in this pool will heal 10 hitpoints and will not be affected by the heat in the cavern. Of course, if the unit leaves this pool, it will suffer the standard $heat_damage damage each turn from the heat.
en_GB: At the start of each turn, any unit currently in this pool will heal 10 hit-points and will not be affected by the heat in the cavern. Of course, if the unit leaves this pool, it will suffer the standard $heat_damage damage each turn from the heat.

note: [unit]: type={ON_DIFFICULTY (Fire Guardian) (Fire Guardian2) (Fire Guardian3)}, role=Guardian Phoenix
en: Guardian Phoenix
en_GB: Guardian Phœnix

note: [message]
en: They obviously weren’t enough. You go alert the others and summon reinforcements. I will hold them off for as long as I can.
en_GB: They obviously weren’t enough. You go and alert the others and summon reinforcements. I will hold them off for as long as I can.

note: [unit]: type=Troll Shaman, id=High Advisor
en: High Advisor
en_GB: High Adviser

note: [message]
en: Da big troll is dead. Run for your lives!
en_GB: Der big troll is dead. Run for your lives!

note: [message]: speaker=Grimnir
en: News travels fast. The chaos you have sown has caused the foul trolls to start retreating. And now the architect of our suffering is dead. This war is far from over, but with your help we won this battle. You have our gratitude. Our king has instructed us to bring you to him; he wants to talk with you and reward you. He waits in our most hallowed hall, a place that no elf has seen for generations upon generations. It is a great honor, but you have done great deeds this day. Elves killing a troll chieftain! We will tell this story for years.
en_GB: News travels fast. The chaos you have sown has caused the foul trolls to start retreating. And now the architect of our suffering is dead. This war is far from over, but with your help we won this battle. You have our gratitude. Our king has instructed us to bring you to him; he wants to talk with you and reward you. He waits in our most hallowed hall, a place that no elf has seen for generations upon generations. It is a great honour, but you have done great deeds this day. Elves killing a troll chieftain! We will tell this story for years.

note: [message]: speaker=Nym
en: With their knowledge of all these secret tunnels, you’d think they could have led us straight here instead of making us go through those ‘light defenses’. It would have saved us a lot of unnecessary fighting in actually getting to the troll chieftain.
en_GB: With their knowledge of all these secret tunnels, you’d think they could have led us straight here instead of making us go through those ‘light defences’. It would have saved us a lot of unnecessary fighting in actually getting to the troll chieftain.

note: [message]: speaker=Kaleh
en: Shhhh, you two. Yes, of course, we would be honored to come and meet your king. But first, we left many of our people back up near the entrance to the great cave where you first met us and I fear that even now those caves aren’t safe. Can you help us escort my people to safety?
en_GB: Shhhh, you two. Yes, of course, we would be honoured to come and meet your king. But first, we left many of our people back up near the entrance to the great cave where you first met us and I fear that even now those caves aren’t safe. Can you help us escort my people to safety?

note: [message]: speaker=Dwarf Ghost
en: Hail, friend. Ages ago, I too fought the trolls and came to this place. But by ill luck I was burned to death by the lava and died nearby unblessed and unhonored. Find my body and grant me the peace I so dearly wish for. Do this and I will let you pass.
en_GB: Hail, friend. Ages ago, I too fought the trolls and came to this place. But by ill luck I was burned to death by the lava and died nearby unblessed and unhonoured. Find my body and grant me the peace I so dearly wish for. Do this and I will let you pass.

note: [message]: speaker=unit
en: For a troll this is quite an ornate tomb. The coffin itself is quite impressive. Inside, the skeleton has crumbled to dust and there are a few colored stones and trinkets, but what really sticks out is this emerald wand. I don’t have much experience with magical items, but the asp with emerald eyes and large fangs carved around its shaft leave little doubt as to its power. We may find this useful before our journey is over.
en_GB: For a troll this is quite an ornate tomb. The coffin itself is quite impressive. Inside, the skeleton has crumbled to dust and there are a few coloured stones and trinkets, but what really sticks out is this emerald wand. I don’t have much experience with magical items, but the asp with emerald eyes and large fangs carved around its shaft leave little doubt as to its power. We may find this useful before our journey is over.

note: [message]: speaker=Zurg
en: No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We traveled deep deep down, following the trickle of ancient streams, far deeper than the puny dwarves. But now we come back up, great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well.
en_GB: No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We travelled deep deep down, following the trickle of ancient streams, far deeper than the puny dwarves. But now we come back up: great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well.

note: [message]: speaker=Zurg
en: Once you done moving into position, Zurg will destroy wall.
en_GB: Once you finished moving into position, Zurg will destroy wall.

note: [message]: speaker=unit
en: Zurg must have collapsed the tunnel. Perhaps he didn’t want to give the dwarves an easy access route if they defeated us. So much for an escape route, I guess we’ll just have to be sure not to fail.
en_GB: Zurg must have collapsed the tunnel. Perhaps he didn’t want to give the dwarves an easy access route if they defeated us. So much for an escape route, I suppose we’ll just have to be sure not to fail.

note: [message]
en: I’m too young to die, save me!
en_GB: I’m too young to die! Save me!

note: [message]: speaker=East Scout [message]: speaker=West Scout
en: What?! Nothing happened! Who rigged the darn charges anyway? I’m going to have to hold them off by myself.
en_GB: What?! Nothing happened! Who rigged the darn charges anyway? I’ll have to hold them off by myself.

note: [message]: speaker=Jorgi
en: So I challenge you, man to man. If you are not cowards, step out onto these bridges and meet your fate!
en_GB: So I challenge you, man to man. If you are not cowards, step out on to these bridges and meet your fate!

note: [message]: speaker=Dwarf Chieftain
en: Faugh! Even in death I curse you! You will never escape these tunnels alive!
en_GB: Paugh! Even in death I curse you! You will never escape these tunnels alive!

note: [message]: speaker=Zurg
en: Little elves fight good. Zurg impressed. With dwarf chieftain dead, cowardly dwarves flee before us. Our struggle not over, still much more fighting, but elf and troll have won this battle. We thank you. Great Leader has allowed you to come speak with him. Great honor, never has one of your kind been allowed in his presence. But he wishes to talk with you and reward you. Please come with me.
en_GB: Little elves fight good. Zurg impressed. With dwarf chieftain dead, cowardly dwarves flee before us. Our struggle not over, still much more fighting, but elf and troll have won this battle. We thank you. Great Leader has allowed you to come and speak with him. Great honour, never has one of your kind been allowed in his presence. But he wishes to talk with you and reward you. Please come with me.

note: [message]: speaker=Nym
en: With their knowledge of all these secret tunnels, you’d think they could have led us straight here instead of making us go through those ‘light defenses’. It would have saved us a lot of unnecessary fighting in actually getting to the dwarf chieftain.
en_GB: With their knowledge of all these secret tunnels, you’d think they could have led us straight here instead of making us go through those ‘light defences’. It would have saved us a lot of unnecessary fighting in actually getting to the dwarf chieftain.

note: [message]: speaker=Kaleh
en: Shh, you two. Yes, of course, we would be honored to come and meet the Great Leader. But first, we left many of our people back up near the entrance to the great cave where you first met us and I fear that even now those caves aren’t safe. Can you help us escort my people to safety?
en_GB: Shh, you two. Yes, of course, we would be honoured to come and meet the Great Leader. But first, we left many of our people back up near the entrance to the great cave where you first met us and I fear that even now those caves aren’t safe. Can you help us escort my people to safety?

note: [message]: speaker=Kaleh
en: I thank you. Come on people, no celebrating yet, we still have work left to do!
en_GB: I thank you. Come on everyone, no celebrating yet; we still have work left to do!

note: [message]: speaker=$speaking_unit.id
en: What’s this? His clothes were in rags, and yet he had this ancient jeweled amulet hanging around his neck. It contains a huge amethyst that seems to glow faintly with a strange purple light. I wonder where he got such a trinket?
en_GB: What’s this? His clothes were in rags, and yet he had this ancient jewelled amulet hanging around his neck. It contains a huge amethyst that seems to glow faintly with a strange purple light. I wonder where he got such a trinket?

note: [message]: speaker=unit
en: Hey, wait a minute, that amulet glows the same color as this rune. Maybe if I put the amulet on and step into the rune...
en_GB: Hey, wait a minute, that amulet glows the same colour as this rune. Maybe if I put the amulet on and step into the rune...

note: [message]: speaker=unit
en: Based on the runes covering the walls this must be the tomb of some ancient dwarf. The tomb seems empty except for this ornate stone coffin. The skeleton inside the coffin has long since vanished into dust. All that’s left are a few ceremonial trinkets and this shining golden belt. Inscribed on this inside are the words: <i>“May you have the toughness to stay standing long after your enemies fall.”</i> Grave robbing is never a good thing to do, but this belt looks magical and its former owner certainly won’t miss it.
en_GB: Based on the runes covering the walls this must be the tomb of some ancient dwarf. The tomb seems empty except for this ornate stone coffin. The skeleton inside the coffin has long since vanished into dust. All that’s left are a few ceremonial trinkets and this shining golden belt. Inscribed on this inside are the words: <i>‘May you have the toughness to stay standing long after your enemies fall.’</i> Grave robbing is never a good thing to do, but this belt looks magical and its former owner certainly won’t miss it.

note: [message]: speaker=unit
en: The belt fits perfectly! Somehow I feel stronger and tougher. This is too easy, there seem to have been no traps set upon the coffin. Today’s my lucky day.
en_GB: The belt fits perfectly! Somehow I feel stronger and tougher. This is too easy; there seem to have been no traps set upon the coffin. Today’s my lucky day.

note: [message]: speaker=King Thurongar
en: Hail Kaleh, I am Thurongar, King of the Dwarves.
en_GB: Hail Kaleh! I am Thurongar, King of the Dwarves.

note: [message]: speaker=King Thurongar
en: I’ve heard of your recent exploits against the troll menace. They’ve been quite a thorn in our side for a while now. They used to be just an occasional pest, but now wherever we go we find another infestation. They’ve been getting smarter with their tactics; we’ve lost several of our outlying settlements to their attacks. Still, we’re not done fighting and with your recent victory perhaps this battle is turning in our favor. But tell me, what are so many elves doing so deep under the earth?
en_GB: I’ve heard of your recent exploits against the troll menace. They’ve been quite a thorn in our side for a while now. They used to be just an occasional pest, but now wherever we go we find another infestation. They’ve been getting smarter with their tactics; we’ve lost several of our outlying settlements to their attacks. Still, we’re not done fighting and with your recent victory perhaps this battle is turning in our favour. But tell me, what are so many elves doing so deep under the earth?

note: [message]: speaker=Kaleh
en: Indeed, although I admire this great city you have carved from the rock, I think many of my people find these tunnels scary and alien. All we really want to do is to find a way back to the surface on the northern side of the mountains.
en_GB: Indeed, although I admire this great city you have carved from the rock, I think many of my people find these tunnels frightening and alien. All we really want to do is to find a way back to the surface on the northern side of the mountains.

note: [message]: speaker=Kaleh
en: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Rogrimir.
en_GB: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honoured to have you come with us, Rogrimir.

note: [message]: speaker=Kaleh
en: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Jarl.
en_GB: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honoured to have you come with us, Jarl.

note: [message]
en: You helped us strike a huge blow against those savages and it was an honor to fight by your side. You are the bravest elves we have ever known. We’d like to come with you, but, well, we don’t like going that close to the surface, and besides there’s still lots of fighting to be done down here. Don’t you worry, we won’t rest until we have killed every one of trolls.
en_GB: You helped us strike a huge blow against those savages and it was an honour to fight by your side. You are the bravest elves we have ever known. We’d like to come with you, but, well, we don’t like going that close to the surface, and besides there’s still lots of fighting to be done down here. Don’t you worry, we won’t rest until we have killed every one of trolls.

note: [message]: speaker=Kaleh
en: I understand. Thank you, you were a huge help to us. It was an honor to fight by your side.
en_GB: I understand. Thank you, you were a huge help to us. It was an honour to fight by your side.

note: [message]: speaker=Elyssa
en: I have learned a lot about the dwarves in my time here, and yet there’s so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas about how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft the Sceptre of Fire. Imagine if I could find the dwarves who helped build such an artifact!
en_GB: I have learned a lot about the dwarves in my time here, and yet there’s so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas about how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft the Sceptre of Fire. Imagine if I could find the dwarves who helped build such an artefact!

note: [message]: speaker=Nym
en: This is a marvelous city, but I for one can’t wait to feel the sun upon my face again and the wind in my hair.
en_GB: This is a marvellous city, but I for one can’t wait to feel the sun upon my face again and the wind in my hair.

note: [unit]: type=Troll Shaman, id=Spiritual Advisor [unit]: type=Troll Shaman
en: Spiritual Advisor
en_GB: Spiritual Adviser

note: [message]: speaker=narrator
en: It is clear that this chamber used to be quite ornately decorated, but almost all of it has been destroyed, revealing a stone and dirt floor. What remains is a large stone throne, which has been covered with skulls and animal skins and bright paint. The walls were once covered with frescoes and dwarven runes, but several trolls are busy chipping them off. The floor was once tiled in dark slate, but only two small patches of tiles remain around the two chairs in this chamber. You’re surprised to see that small tile path running up the center of the chamber has been left untouched. It leads to a small stone chair facing the large throne.
en_GB: It is clear that this chamber used to be quite ornately decorated, but almost all of it has been destroyed, revealing a stone and dirt floor. What remains is a large stone throne, which has been covered with skulls and animal skins and bright paint. The walls were once covered with frescoes and dwarven runes, but several trolls are busy chipping them off. The floor was once tiled in dark slate, but only two small patches of tiles remain around the two chairs in this chamber. You’re surprised to see that small tile path running up the centre of the chamber has been left untouched. It leads to a small stone chair facing the large throne.

note: [message]: speaker=Kaleh
en: I Kaleh, leader of the Quenoth Elves, thank you for meeting with me.
en_GB: I, Kaleh, leader of the Quenoth Elves, thank you for meeting me.

note: [message]: speaker=Great Leader Darmog
en: On behalf of all trolls, Darmog thank you for great victory over the dwarves. You have helped drive back the nasty dwarves and given us time to strengthen our defenses. Us trolls not always enemies of dwarves. Until recently we not have much contact with small people. But dwarves invade our tunnels, defile our holy places and kill our women and young. Dwarf not care about anything except gold and pretty gems. The shamans say that the spirits of our kin cry out for vengeance and Darmog will not rest until every dwarf is dead!
en_GB: On behalf of all trolls, Darmog thank you for great victory over the dwarves. You have helped drive back the nasty dwarves and given us time to strengthen our defences. Us trolls not always enemies of dwarves. Until recently we not have much contact with small people. But dwarves invade our tunnels, defile our holy places and kill our women and young. Dwarf not care about anything except gold and pretty gems. The shamans say that the spirits of our kin cry out for vengeance, and Darmog will not rest until every dwarf is dead!

note: [message]: speaker=Spiritual Advisor
en: But I am curious, we do not know of your kind. We thank you for your help, but who are you and why do you come down here with so many of your people?
en_GB: But I am curious: we do not know of your kind. We thank you for your help, but who are you and why do you come down here with so many of your people?

note: [message]: speaker=Kaleh
en: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Grog.
en_GB: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honoured to have you come with us, Grog.

note: [message]: speaker=Kaleh
en: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Nog.
en_GB: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honoured to have you come with us, Nog.

note: [message]: speaker=Great Leader Darmog
en: The trolls who fought with you also want to thank you. They tell great tales of your valor.
en_GB: The trolls who fought with you also want to thank you. They tell great tales of your valour.

note: [message]: speaker=Elyssa
en: I have learned a lot about the trolls in my time here, and yet there’s so much more to learn. Their magic is amazing. Have you seen their shamans? They make fire with their bare hands. They are very interested in my magic and they have offered to teach me how they create fire. I thought I was one of the last people still practicing magic, who knew I would find trolls still teaching it deep under the earth? There is just so much that I can learn from them, I can’t leave now.
en_GB: I have learned a lot about the trolls in my time here, and yet there’s so much more to learn. Their magic is amazing. Have you seen their shamans? They make fire with their bare hands. They are very interested in my magic and they have offered to teach me how they create fire. I thought I was one of the last people still practising magic, who knew I would find trolls still teaching it deep under the earth? There is just so much that I can learn from them, I can’t leave now.

note: [message]: speaker=Elyssa
en: Thank you. And I owe you so much for helping me discover the trolls. I never would have come down here myself. I found this sword when we were fighting the dwarves and with some help from the trolls I have enchanted this fire blade for you. May its flames always light your path, and strike down your enemies. I give this to all of you as a token of my gratitude.
en_GB: Thank you. And I owe you so much for helping me discover the trolls. I never would have come down here myself. I found this sword when we were fighting the dwarves and with some help from the trolls I have enchanted this fire blade for you. May its flames always light your path and strike down your enemies. I give this to all of you as a token of my gratitude.

note: [note]
en: The messenger is the leader of the special white colored units
en_GB: The messenger is the leader of the special white-coloured units

note: [message]: speaker=$ally_id
en: Yes, this time of year the snow melts from the mountains, and rivers like this often go deep underground. Sometimes the rivers break through and flood caverns, a deadly accident that has occasionally befallen my kind.
en_GB: Yes, at this time of year the snow melts from the mountains, and rivers like this often go deep underground. Sometimes the rivers break through and flood caverns, a deadly accident that has occasionally befallen my kind.

note: [message]: speaker=$ally_id
en: Deep and dark are the waters that flow in our caves. Sometimes raging waters flood tunnels without warning. A stream can sustain a village, a sudden flood can destroy it.
en_GB: Deep and dark are the waters that flow in our caves. Sometimes raging waters flood tunnels without warning. A stream can sustain a village: a sudden flood can destroy it.

note: [message]: role=avenger
en: Foul elves, you have not escaped yet. Our chieftain shall be avenged! We have dammed the river and soon all shall drown in its dark waters. Come join us in death!
en_GB: Foul elves, you have not escaped yet. Our chieftain shall be avenged! We have dammed the river and soon all shall drown in its dark waters. Come and join us in death!

note: [message]: speaker=unit
en: No, but the water is rising to the southeast as well. The river must lead to more tunnels than we first thought.
en_GB: No, but the water is rising to the south-east as well. The river must have led to more tunnels than we first thought.

note: [message]: speaker=unit
en: I don’t see any spiders, but the water is rising to the southeast as well. The river must lead to more tunnels than we first thought.
en_GB: I don’t see any spiders, but the water is rising to the south-east as well. The river must lead to more tunnels than we first thought.

note: [message]: speaker=unit
en: They seem confused, leaderless. I guess it’s every ant for itself. Uh, oh. Some of them seem to have noticed us.
en_GB: They seem confused, leaderless. I suppose it’s every ant for itself. Uh, oh. Some of them seem to have noticed us.

note: [message]: speaker=Bellerin
en: Yeah, just like my old grandmam used to tell us: dark gray skin, beady red eyes, hulking brutes with brains as small as a barnacle. They lurk deep in the earth and hate everything that lives above ground. This must be an invasion! The trolls must have started the flood!
en_GB: Yeah, just like my old grandmam used to tell us: dark grey skin, beady red eyes, hulking brutes with brains as small as a barnacle. They lurk deep in the earth and hate everything that lives above ground. This must be an invasion! The trolls must have started the flood!

note: [message]: speaker=Zhul
en: No time for questions now, the water shows no signs of stopping. We’ve got to get out of here while we still can!
en_GB: No time for questions now; the water shows no signs of stopping. We’ve got to get out of here while we still can!

note: [message]: speaker=Nym
en: Then show us the way already! We’re running out of time.
en_GB: Then show us the way! We’re running out of time.

note: [message]: speaker=$ally_id
en: Wait. The chamber in front of us is probably trapped and well guarded. There is another way. When I explored here before, I found a secret passage that bypassed the main gate. Search along the southern wall of this cave and you should find it. The only problem is that the passage is long and windy, and it will cost us precious minutes. With the water rising that may be time we don’t have to spend. I leave the final decision up to you, Kaleh.
en_GB: Wait. The chamber in front of us is probably trapped and well guarded. There is another way. When I explored here before, I found a secret passage that bypassed the main gate. Search along the southern wall of this cave and you should find it. The only problem is that the passage is long and winding, and it will cost us precious minutes. With the water rising, that may be time we don’t have to spend. I leave the final decision up to you, Kaleh.

note: [message]: speaker=unit
en: This cave seems pretty empty, except for those two glowing runes in the center. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Grog, which way should we go?
en_GB: This cave seems pretty empty, except for those two glowing runes in the centre. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Grog, which way should we go?

note: [message]: speaker=unit
en: This cave seems pretty empty, except for those two glowing runes in the center. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Nog, which way should we go?
en_GB: This cave seems pretty empty, except for those two glowing runes in the centre. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Nog, which way should we go?

note: [message]: speaker=unit
en: This cave seems pretty empty, except for those two glowing runes in the center. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Rogrimir, which way should we go?
en_GB: This cave seems pretty empty, except for those two glowing runes in the centre. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Rogrimir, which way should we go?

note: [message]: speaker=unit
en: This cave seems pretty empty, except for those two glowing runes in the center. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Jarl, which way should we go?
en_GB: This cave seems pretty empty, except for those two glowing runes in the centre. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. Jarl, which way should we go?

note: [message]: speaker=unit
en: The many tracks left by countless feet clearly show that this fort must have once been heavily occupied, but now this area is empty, except for those two glowing runes in the center. When I last came this way I got scared by the runes and other things moving in the shadows and explored no further. I’m afraid I cannot advise you which way to go from here.
en_GB: The many tracks left by countless feet clearly show that this fort must have once been heavily occupied, but now this area is empty, except for those two glowing runes in the centre. When I last came this way I got scared by the runes and other things moving in the shadows and explored no further. I’m afraid I cannot advise you which way to go from here.

note: [message]: speaker=unit
en: The rune is gone. I guess the magic only had limited uses.
en_GB: The rune is gone. I suppose the magic only had limited uses.

note: [message]: speaker=Blessed Kali
en: And remember, everyone, we’re going to keep practicing until I’m satisfied. So, ready... attack!
en_GB: And remember, everyone, we’re going to keep practising until I’m satisfied. So, ready... attack!

note: [message]: speaker=Blessed Kali
en: Come on! I ain’t going anywhere for the rest of the day, and unless you can fight better than that, neither are you. Now get your sorry behinds up off the ground and do it all over again. You numbskulls aren’t getting the easy treatment on my watch, no sir!
en_GB: Come on! I ain’t going anywhere for the rest of the day, and unless you can fight better than that, neither are you. Now get your sorry behinds up off the ground and do it all over again. You numb-skulls aren’t getting the easy treatment on my watch, no sir!

note: [message]: speaker=Novice Dani
en: Kali’s just a hardass because he’s bitter that he never became a high priest.
en_GB: Kali’s just a hard-arse because he’s bitter that he never became a high priest.

note: [message]: speaker=unit
en: In the center of this circle is a huge creature, with surging muscles and bloodshot eyes. I would think it was just a very big man, except for the fine stitches that cover its entire body. In fact it seems to be composed of many body parts all sewn together. It seems to be floating asleep in the center of the glowing magical circle. I could scratch out part of the circle and break it, but I have no idea what the consequences would be. I’m not sure I want something with that kind of strength attacking me.
en_GB: In the centre of this circle is a huge creature, with surging muscles and bloodshot eyes. I would think it was just a very big man, except for the fine stitches that cover its entire body. In fact it seems to be composed of many body parts all sewn together. It seems to be floating asleep in the centre of the glowing magical circle. I could scratch out part of the circle and break it, but I have no idea what the consequences would be. I’m not sure I want something with that kind of strength attacking me.

note: [message]: speaker=unit
en: All the paths lead to this chamber. Is this just a dead end? It seems to be some sort of temple, but it has obviously been abandoned for a long time. All that is left is that stone altar. What god they were worshiping I have no idea, but the dried blood and cracked bones on the altar do not bode well.
en_GB: All the paths lead to this chamber. Is this just a dead end? It seems to be some sort of temple, but it has obviously been abandoned for a long time. All that is left is that stone altar. What god they were worshipping I have no idea, but the dried blood and cracked bones on the altar do not bode well.

note: [message]: speaker=Kaleh
en: Well I refuse to give up. There must be some way out. Search everywhere, people.
en_GB: Well, I refuse to give up. There must be some way out. Search everywhere, people.

note: [message]: speaker=Zhul
en: Crypts like these are often heavily guarded, we would do well not to disturb the sarcophagi.
en_GB: Crypts like these are often heavily guarded; we would do well not to disturb the sarcophagi.

note: [message]: speaker=Cloaked Figure
en: You abandoned them, Kaleh, to eternal suffering and torment. And now you shall pay the price! You too shall watch the black waters consume those you love. Embrace the darkness, Kaleh, it is coming for you too.
en_GB: You abandoned them, Kaleh, to eternal suffering and torment. And now you shall pay the price! You too shall watch the black waters consume those you love. Embrace the darkness, Kaleh; it is coming for you too.

note: [message]: speaker=Kaleh
en: Oh, Eloh. They’re all dead. Butchered. Quick, we have to clean this up, we don’t want the rest of our people to have to see such horror.
en_GB: Oh, Eloh. They’re all dead. Butchered. Quick, we have to clean this up; we don’t want the rest of our people to have to see such horror.

note: [message]: speaker=Cloaked Figure
en: They brought some humans, bound up tight. So beautiful... she had flaming red hair... they cut her... I can still hear her screaming. But that was only the beginning. They chanted words of power, and spilled the hot blood onto the sand and then I heard their screams of agony and pain...
en_GB: They brought some humans, bound up tight. So beautiful... she had flaming red hair... they cut her... I can still hear her screaming. But that was only the beginning. They chanted words of power, and spilled the hot blood on to the sand and then I heard their screams of agony and pain...

note: [message]: speaker=Cloaked Figure
en: Faugh. No, I heard the screams of the dead, torn from their rest, their souls rose into the air howling in agony.
en_GB: Paugh. No, I heard the screams of the dead, torn from their rest. Their souls rose into the air howling in agony.

note: [message]: speaker=Zhul
en: But, but we burned the bodies so they couldn’t be raised.
en_GB: But... but we burned the bodies so they couldn’t be raised.

note: [message]: speaker=Cloaked Figure
en: I was able to follow your trail, and I slipped among your people. No one noticed me, no I was too sneaky. And you wondered how I managed to follow you through the tunnels? Hah, you escorted me.
en_GB: I was able to follow your trail, and I slipped among your people. No-one noticed me, no, I was too sneaky. And you wondered how I managed to follow you through the tunnels? Hah, you escorted me.

note: [message]: speaker=Cloaked Figure
en: You abandoned them! The pain, the agony, I still see their ghostly faces and hear their wails. And the necromancers kept chanting one name over and over: Yechnagoth, Yechnagoth, it reverberated in my ears. And every time I sleep I hear that name, and laughter, hideous laughter. She kept telling me it was your fault. And I believed her. Kaleh, forgive me, I just wanted to make the pain stop.
en_GB: You abandoned them! The pain, the agony—I still see their ghostly faces and hear their wails. And the necromancers kept chanting one name over and over: Yechnagoth, Yechnagoth, it reverberated in my ears. And every time I sleep I hear that name, and laughter, hideous laughter. She kept telling me it was your fault. And I believed her. Kaleh, forgive me: I just wanted to make the pain stop.

note: [message]: speaker=Zhul
en: As you said yourself, the past is the past, there is nothing you can do now.
en_GB: As you said yourself, the past is the past; there is nothing you can do now.

note: [message]: speaker=Nym
en: With your permission, Kaleh, I think I should go scout around a bit outside. We have no idea what lies out there. And I can sneak around unseen many places you can’t.
en_GB: With your permission, Kaleh, I think I should go and scout around a bit outside. We have no idea what lies out there. And I can sneak around unseen in many places you can’t.

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: But my king told me to protect you from all dangers, and I plan to keep that oath. I do not like the above ground, it is too open and exposed; I feel that I could be attacked from any direction. But an oath is an oath and so I will follow you and your people wherever you may go and protect you as best I can. The tunnels cannot stay flooded forever; later perhaps if am able to return this way, I may be able to find my way back to my homeland. But for now I am yours to command.
en_GB: But my king told me to protect you from all dangers, and I plan to keep that oath. I do not like the above ground, it is too open and exposed; I feel that I could be attacked from any direction. But an oath is an oath and so I will follow you and your people wherever you may go, and protect you as best I can. The tunnels cannot stay flooded for ever; later perhaps, if am able to return this way, I may be able to find my way back to my homeland. But for now I am yours to command.

note: [message]: speaker=unit
en: Looks like the guards at this outpost had been saving away a bit of loot. I don’t suppose they’re going to mind anymore if we made use of it.
en_GB: Looks like the guards at this outpost had been saving away a bit of loot. I don’t suppose they’re going to mind any more if we made use of it.

note: [message]: speaker=$talking_unit.id
en: We’ve come out on the side of a mountain, overlooking a large valley. The land seems to be much the same as the foothills south of the mountains. The valley is filled with sand dunes, though the center is flat. There seems to be some sort of settlement in the center of the valley. And far to the north I can see something sparkling on the horizon, but I don’t know what it is.
en_GB: We’ve come out on the side of a mountain, overlooking a large valley. The land seems to be much the same as the foothills south of the mountains. The valley is filled with sand dunes, though the centre is flat. There seems to be some sort of settlement in the centre of the valley. And far to the north I can see something sparkling on the horizon, but I don’t know what it is.

note: [message]: speaker=Eloh
en: Hail Kaleh, it is I, Eloh.
en_GB: Hail Kaleh! It is I, Eloh.

note: [message]: speaker=Sergeant Durstrag
en: Dead?! You ‘found’ them you say? You’ll pardon me if I don’t take you at your word. We haven’t seen elves for generations, but we remember your ancient betrayal. What are elves doing sneaking up through the caves out onto our back doorstep?
en_GB: Dead?! You ‘found’ them you say? You’ll pardon me if I don’t take you at your word. We haven’t seen elves for generations, but we remember your ancient betrayal. What are elves doing sneaking up through the caves out on to our back doorstep?

note: [message]: speaker=Sergeant Durstrag
en: Oh there is no need to explain, it’s pretty obvious what you’re up to. Here we have a whole legion of elves, consorting with trolls, sneaking up behind our defenses. This looks an awful lot like an invasion to me.
en_GB: Oh there is no need to explain, it’s pretty obvious what you’re up to. Here we have a whole legion of elves, consorting with trolls, sneaking up behind our defences. This looks an awful lot like an invasion to me.

note: [message]: speaker=Sergeant Durstrag
en: Oh there’s no need to explain, it’s pretty obvious what you’re up to. Here we have a whole legion of elves, consorting with dwarves, sneaking up behind our defenses. This looks an awful lot like an invasion to me.
en_GB: Oh there’s no need to explain, it’s pretty obvious what you’re up to. Here we have a whole legion of elves, consorting with dwarves, sneaking up behind our defences. This looks an awful lot like an invasion to me.

note: [message]: type=Swordsman
en: Sir, remember the edict passed down by councilman Noblis? About any foreigners spotted on the borders?
en_GB: Sir, remember the edict passed down by Councillor Noblis? About any foreigners spotted on the borders?

note: [message]: speaker=Kaleh
en: There’s no time. Right now we have to prepare ourselves for another battle. I’d better head back to the outpost and rally our troops. I fear a whole lot of hurt is going to be coming up through those hills very soon.
en_GB: There’s no time. Right now we have to prepare ourselves for another battle. I’d better head back to the outpost and rally our troops. I fear a whole lot of hurt will be coming up through those hills very soon.

note: [message]: speaker=Nym
en: Anyway you’ve really gotten us into a mess. The good news is that the outpost isn’t guarded as heavily as you might think. The garrison seems only half-manned. They obviously didn’t expect any serious attack to come from this direction.
en_GB: Anyway you’ve really got us into a mess. The good news is that the outpost isn’t guarded as heavily as you might think. The garrison seems only half-manned. They obviously didn’t expect any serious attack to come from this direction.

note: [message]: speaker=Undead Emissary
en: Cursed elves, you tracked your filth through our halls and you defiled our sanctuary. You have besmirched our honor, and we will have our revenge. We are the Order of the Crimson Talon, and even death shall not stop us. You shall rue the day that you ever trespassed into our lair!
en_GB: Cursed elves, you tracked your filth through our halls and you defiled our sanctuary. You have besmirched our honour, and we will have our revenge. We are the Order of the Crimson Talon, and even death shall not stop us. You shall rue the day that you ever trespassed into our lair!

note: [message]: speaker=Nym
en: So what do we do now? The land seems to be about the same on the northern side of the mountains as it was on the south. And we can’t hang around here forever. The humans will be back with reinforcements eventually, and the valley is still haunted with undead.
en_GB: So what do we do now? The land seems to be about the same on the northern side of the mountains as it was on the south. And we can’t hang around here for ever. The humans will be back with reinforcements eventually, and the valley is still haunted with undead.

note: [message]: speaker=Zhul
en: Indeed. Undead ghosts such as these are often bound to the places they died: the farther away they travel, the weaker they are. So if we move out of the immediate vicinity we should be pretty safe.
en_GB: Indeed. Undead ghosts such as these are often bound to the places they died: the further away they travel, the weaker they are. So if we move out of the immediate vicinity we should be pretty safe.

note: [message]: speaker=Kaleh
en: Good, we’ll move our people out and camp by the oasis. Now, Nym, you know who our best scouts are; I want you to lead a few elves to do some reconnaissance. We’ll send out small groups of scouts to the north, northeast and northwest. Don’t go too far, try not to be seen, and please don’t do anything dangerous. But I want to know what’s out there.
en_GB: Good, we’ll move our people out and camp by the oasis. Now, Nym, you know who our best scouts are; I want you to lead a few elves to do some reconnaissance. We’ll send out small groups of scouts to the north, north-east and north-west. Don’t go too far, try not to be seen, and please don’t do anything dangerous. But I want to know what’s out there.

note: [message]: speaker=Kaleh
en: Good, until then we’ll settle around that oasis and set up as good a defense as we can. Until I know what’s out there, I’m not taking any chances.
en_GB: Good, until then we’ll settle around that oasis and set up as good a defence as we can. Until I know what’s out there, I’m not taking any chances.

note: [message]: speaker=Dummy Unit7
en: Eastern scouts, reporting back! If you like sand and hot dust, there’s plenty more out there! No water, or signs of others, we had to turn back.
en_GB: Eastern scouts, reporting! If you like sand and hot dust, there’s plenty more out there! No water, or signs of others, we had to turn back.

note: [message]: speaker=Esanoo
en: Our leader thought you might be suspicious. She said that what we must talk with you about concerns the fate of your people. Apparently it concerns ‘Yechnagoth’ and ‘Zhangor’. She said that you would understand, Kaleh.
en_GB: Our leader thought you might be suspicious. She said that what we must talk to you about concerns the fate of your people. Apparently it concerns ‘Yechnagoth’ and ‘Zhangor’. She said that you would understand, Kaleh.

note: [message]: speaker=Esanoo
en: Thank you, Kaleh. Now I have a favor to ask of you. Our instructions were to find you and to bring you and your people to meet with our wise leader. The problem is that I don’t know where she is hiding.
en_GB: Thank you, Kaleh. Now I have a favour to ask of you. Our instructions were to find you and to bring you and your people to meet our wise leader. The problem is that I don’t know where she is hiding.

note: [message]: speaker=Nym
en: They were sent due north. From Esanoo’s description it sounds like they were headed right for the human settlement. I hope nothing bad has happened to them.
en_GB: They were sent due north. From Esanoo’s description it sounds like they were heading right for the human settlement. I hope nothing bad has happened to them.

note: [message]: speaker=Nym
en: And yet these trees seem different, the forest seems darker, somehow. I prefer to stay out in the open where I can see my enemies coming.
en_GB: And yet these trees seem different; the forest seems darker, somehow. I prefer to stay out in the open where I can see my enemies coming.

note: [message]: speaker=Esanoo
en: This is where the human encampments lie, to the northwest. They have settled a chain of islands along the coast of the water. If you break through these trees you will soon see them. I think that’s where they are holding the rest of my group.
en_GB: This is where the human encampments lie, to the north-west. They have settled a chain of islands along the coast of the water. If you break through these trees you will soon see them. I think that’s where they are holding the rest of my group.

note: [message]: speaker=Esanoo
en: I sure will look forward to that. I’m afraid my scales have all dried out again. It itches something terrible.
en_GB: I certainly will look forward to that. I’m afraid my scales have all dried out again. It itches terribly.

note: [message]: race=merman
en: Indeed, I think you have now freed all of us. We owe you a great debt. We are sorry that Esanoo has fallen, but we will honor him and tell everyone the story of his great deeds. Glad are we that he found you and brought you to us. Even the smallest fish can change the course of the sea.
en_GB: Indeed, I think you have now freed all of us. We owe you a great debt. We are sorry that Esanoo has fallen, but we will honour him and tell everyone the story of his great deeds. Glad are we that he found you and brought you to us. Even the smallest fish can change the course of the sea.

note: [message]: speaker=unit
en: female_speaker^Indeed you have done well, far better than I could have hoped. We shall talk more later, but for now we have to free the rest of our brethren.
en_GB: Indeed you have done well, far better than I could have hoped. We shall talk more later, but for now we have to free the rest of our brethren.

note: [message]: speaker=Kaleh
en: female_addressed^Greetings. Esanoo told us that you were looking for us, and he bravely led us here. Though he has fallen in combat, we have come to rescue the rest of your kind.
en_GB: Greetings. Esanoo told us that you were looking for us, and he bravely led us here. Though he has fallen in combat, we have come to rescue the rest of your kind.

note: [message]: speaker=unit
en: female_speaker^Yes, I recognize your face, young elf. We will remember Esanoo’s sacrifice. But for now we must rescue the rest of my brethren before they too are slain by the foul humans.
en_GB: Yes, I recognize your face, young elf. We will remember Esanoo’s sacrifice. But for now we must rescue the rest of my brethren before they too are slain by the foul humans.

note: [message]: speaker=unit
en: If I were a landwalker, I might think the view from this sandbar to be amazing. But I am a creature of the sea and I see views like this every day.
en_GB: If I were a land-walker, I might think the view from this sandbar to be amazing. But I am a creature of the sea and I see views like this every day.

note: [message]: speaker=Darius [message]: speaker=Alastra
en: I must go report to the Iron Council. Keep fighting!
en_GB: I must go and report to the Iron Council. Keep fighting!

note: [message]: speaker=Zelgant
en: I go to marshal reinforcements. Do not lose heart, we will crush these puny elves.
en_GB: I go to marshal reinforcements. Do not lose heart; we will crush these puny elves.

note: [message]: speaker=Alastra
en: I must leave for now, fight on in my stead.
en_GB: I must leave for now; fight on in my stead.

note: [message]: speaker=Tanstafaal
en: Hail, my brothers, I have returned!
en_GB: Hail my brothers! I have returned!

note: [message]: speaker=Tanstafaal
en: I have gone on a journey and I have seen the light. No longer will I blindly follow in your footsteps, Kaleh. I have come back to lead our people on the true path. She has spoken to me, and I am but an implement of her divine will.
en_GB: I have gone on a journey and I have seen the light. No longer will I blindly follow in your footsteps, Kaleh. I have come back to lead our people on the truth path. She has spoken to me, and I am but an implement of her divine will.

note: [message]: speaker=Tanstafaal
en: Behold, our goddess has returned to us. All bow down to Eloh, our savior!
en_GB: Behold, our goddess has returned to us. All bow down to Eloh, our saviour!

note: [message]: speaker=Eloh
en: But there was one who grew corrupted by his power and rejected my divine plan. He sought to usurp my authority. He had no faith and believed that he knew better than me, I who have watched over you for generations. He wanted to lead you astray. In these perilous lands, the fate of your journey stands upon the edge of a knife, falter once and all shall fail.
en_GB: But there was one who grew corrupted by his power and rejected my divine plan. He sought to usurp my authority. He had no faith and believed that he knew better than I—I who have watched over you for generations. He wanted to lead you astray. In these perilous lands, the fate of your journey stands upon the edge of a knife; falter once and all shall fail.

note: [message]: speaker=Kaleh
en: Eloh would never ask elf to kill elf. But it seems I have little choice. My people, I have led you this far, join with me and help me crush this new rebellion!
en_GB: Eloh would never ask elf to kill elf. But it seems I have little choice. My people, I have led you this far; join with me and help me crush this new rebellion!

note: [message]: speaker=Nym
en: I have followed you this far Kaleh, I will not abandon you now. But I admit that my faith is shaken. If that is not our god, then what is it?
en_GB: I have followed you this far, Kaleh, I will not abandon you now. But I admit that my faith is shaken. If that is not our god, then what is it?

note: [message]: speaker=Kaleh
en: I do not know, but given what I have seen of the humans, I think following her would lead us down a dark road indeed. One that I personally do not want to discover the end of.
en_GB: I do not know, but given what I have seen of the humans, I think following her would lead us down a dark road indeed—one that I personally do not want to discover the end of.

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: The chieftain told me to serve you, and it will take more than this to shatter my confidence in you, lad. But those elves must be out on a different island, how will we cross the deep water?
en_GB: The chieftain told me to serve you, and it will take more than this to shatter my confidence in you, lad. But those elves must be out on a different island. How will we cross the deep water?

note: [message]: race=merman
en: I believe that in this we can help. We are very grateful for all you have done for us Kaleh, and though we assure that we mean you no harm, you are right that actions speak louder than words. We are more familiar with the waters than you are, and we noticed that there are two shallow paths leading to the island where the other elves must be. We can show you these paths and help you across so that you may put down this rebellion.
en_GB: I believe that in this we can help. We are very grateful for all you have done for us, Kaleh, and though we assure you that we mean you no harm, you are right that actions speak louder than words. We are more familiar with the waters than you are, and we noticed that there are two shallow paths leading to the island where the other elves must be. We can show you these paths and help you across so that you may put down this rebellion.

note: [message]: speaker=Nym
en: We who have fought by your side before will stand with you Kaleh, but many of our people are fleeing and joining Tanstafaal. I’m afraid that while you can recall past warriors, you won’t be able to recruit any new ones.
en_GB: We who have fought by your side before will stand with you, Kaleh, but many of our people are fleeing and joining Tanstafaal. I’m afraid that while you can recall past warriors, you won’t be able to recruit any new ones.

note: [message]: speaker=Zhul
en: I have no choice, goodbye.
en_GB: I have no choice. Goodbye.

note: [message]: speaker=Zhul
en: Oh Eloh, you know how long I have faithfully served you. I ask you now a boon in return. Do not kill the boy Kaleh, he is just doing what his heart tells him to do. Did you not say, <i>“To err is elven, but to forgive divine”</i>?
en_GB: Oh Eloh, you know how long I have faithfully served you. I ask you now a boon in return. Do not kill the boy Kaleh, he is just doing what his heart tells him to do. Did you not say, <i>‘To err is elven, but to forgive divine’</i>?

note: [message]: speaker=unit
en: What are those things? They looked like ticked off giant crabs.
en_GB: What are those things? They looked like infuriated giant crabs.

note: [message]: speaker=Nym
en: She freaks me out, but at least it seems that she can be destroyed.
en_GB: She horrifies me, but at least it seems that she can be destroyed.

note: [message]: speaker=Zhul
en: That’s not enough. Look, you’re a wonderful girl Nym, and Kaleh, you’ve shown yourself to be a great leader, but our actions have to mean something more than just our day-to-day survival. There has to be a higher purpose, Eloh must have some sort of plan for us. We have to keep believing.
en_GB: That’s not enough. Look, you’re a wonderful girl, Nym, and Kaleh, you’ve shown yourself to be a great leader, but our actions have to mean something more than just our day-to-day survival. There has to be a higher purpose; Eloh must have some sort of plan for us. We have to keep believing.

note: [message]: speaker=Tanstafaal
en: Never Kaleh. I will not be your lackey again!
en_GB: Never, Kaleh. I will not be your lackey again!

note: [message]: speaker=Nym
en: Do not blame yourself too much, it is Eloh who persuaded him to rebel.
en_GB: Do not blame yourself too much; it is Eloh who persuaded him to rebel.

note: [message]: speaker=Kaleh
en: You who call yourself Eloh, I challenge you, if you are truly our god, then show yourself, and strike me down where I stand!
en_GB: You who call yourself Eloh, I challenge you: if you are truly our god, then show yourself, and strike me down where I stand!

note: [message]: speaker=Kaleh
en: Nothing. Eloh may still watch over us, but that thing was not her. And yet, I do not hold a grudge against all of you who rebelled. I too was deceived at first, and unlike the pretender, I am merciful. For there are too few of us left for us to slaughter each other over minor grievances. Let us declare a general amnesty and unite again, going forward hand in hand, for, god or no god, I will help us find a better land, or die trying.
en_GB: Nothing. Eloh may still watch over us, but that thing was not her. And yet, I do not hold a grudge against all of you who rebelled. I too was deceived at first, and, unlike the pretender, I am merciful. For there are too few of us left for us to slaughter each other over minor grievances. Let us declare a general amnesty and unite again, going forwards hand in hand, for, god or no god, I will help us find a better land, or die trying.

note: [message]: speaker=Hekuba
en: Good, for that is just a taste. You are fools to interfere with our affairs, and the Iron Council does not tolerate fools. The Dark Lady shall swallow your souls and you shall writhe in eternal torment. Arise my brethren, by her power those who have died shall rise up and join us! The very rocks too shall rise up out of the water to aid our crossing. Like a plague we shall pour forth and drive the non-believers before us!
en_GB: Good, for that is just a taste. You are fools to interfere with our affairs, and the Iron Council does not tolerate fools. The Dark Lady shall swallow your souls and you shall writhe in eternal torment. Arise, my brethren; by her power those who have died shall rise and join us! The very rocks too shall rise out of the water to aid our crossing. Like a plague we shall pour forth and drive the non-believers before us!

note: [message]: race=merman
en: The humans of the Iron Council dwell in a large island to the northwest; I was taken there several times for interrogation. It is a fearsome place, full of black rock and tall peaks, but in the center is a lagoon. In the lagoon, I saw several ships anchored, which we might be able to use to transport your people across the waves.
en_GB: The humans of the Iron Council dwell in a large island to the north-west; I was taken there several times for interrogation. It is a fearsome place, full of black rock and tall peaks, but in the centre is a lagoon. In the lagoon, I saw several ships anchored, which we might be able to use to transport your people across the waves.

note: [message]: speaker=Zhul
en: Very well. You have not led us astray so far, I will not leave you now.
en_GB: Very well. You have not led us astray so far; I will not leave you now.

note: [message]: speaker=Grog
en: Grog scared of big water and bright sun, but Grog will not dishonor Great Leader. Great Leader say follow Kaleh, and Grog will do so.
en_GB: Grog scared of big water and bright sun, but Grog will not dishonour Great Leader. Great Leader say follow Kaleh, and Grog will do so.

note: [message]: speaker=Nog
en: Nog scared of big water and bright sun, but Nog will not dishonor Great Leader. Great Leader say follow Kaleh, and Nog will do so.
en_GB: Nog scared of big water and bright sun, but Nog will not dishonour Great Leader. Great Leader say follow Kaleh, and Nog will do so.

note: [message]: speaker=Kaleh
en: Though the cost be high, we do what we must. Come let us go capture those boats.
en_GB: Though the cost be high, we do what we must. Come, let us go and capture those boats.

note: [message]: speaker=Kaleh
en: Good, then let’s get out of here. The merfolk will help you guide the ships. I’ll muster the rest of our people and retreat from this bloody battlefield. We’ll meet you along the coastline west of here. Don’t worry about losing us, we’ll stick to the coast and the merfolk will help us keep in contact. Once we’ve escaped and are out of range of any counterattacks by the humans, we can load the rest of our people onto the ships.
en_GB: Good, then let’s get out of here. The merfolk will help you guide the ships. I’ll muster the rest of our people and retreat from this bloody battlefield. We’ll meet you along the coastline west of here. Don’t worry about losing us, we’ll stick to the coast and the merfolk will help us keep in contact. Once we’ve escaped and are out of range of any counter-attacks by the humans, we can load the rest of our people on to the ships.

note: [message]: speaker=Melusand
en: Hail Kaleh, long have I waited to see you in person.
en_GB: Hail Kaleh! Long have I waited to see you in person.

note: [message]: speaker=Melusand
en: This will go much faster if you don’t interrupt me. Now, as I was saying, the Empire of Wesnoth was very learned in the magical arts and had vast repositories of knowledge. Back then there was only one sun in the sky, the sun you call Sela. But the king decreed that he would raise a second sun into the heavens, to lengthen their days and shorten the darkness. All the mages, sorcerers and wise men came together and cast a mountain into the sky and made it glow as bright as the sun. They sent this second sun, the one you call Naia, hurtling through the sky so that only a few hours of darkness remained each night. Though some had called the attempt foolish, it was a resounding success and stood as a tribute to the power and might of the humans. The golden age glowed brighter than ever and many believed that they had dispelled evil and darkness forever.
en_GB: This will go much faster if you don’t interrupt me. Now, as I was saying, the Empire of Wesnoth was very learned in the magical arts and had vast repositories of knowledge. Back then there was only one sun in the sky, the sun you call Sela. But the king decreed that he would raise a second sun into the heavens, to lengthen their days and shorten the darkness. All the mages, sorcerers and wise men came together and cast a mountain into the sky and made it glow as bright as the sun. They sent this second sun, the one you call Naia, hurtling through the sky so that only a few hours of darkness remained each night. Though some had called the attempt foolish, it was a resounding success and stood as a tribute to the power and might of the humans. The golden age glowed brighter than ever and many believed that they had dispelled evil and darkness for ever.

note: [message]: speaker=Melusand
en: But with their prosperity and power, over the generations the humans grew arrogant. One day a young descendant of the original king decreed that darkness should be abolished altogether from the land, so that light and goodness would shine forth everywhere. But the people had grown lazy and complacent and the ranks of mages who still trained hard to harness the magical arts had decreased greatly. Still the king believed he was all-powerful and would not listen to the mages’ protests. So, seeking to duplicate the previous success of their ancestors, the mages tried to lift a second mountain into the sky. But a great evil befell them that day; their power failed and the mountain crashed down onto the human capital, crushing all within. In an instant the center of the Empire of Wesnoth was utterly destroyed.
en_GB: But with their prosperity and power, over the generations the humans grew arrogant. One day a young descendant of the original king decreed that darkness should be abolished altogether from the land, so that light and goodness would shine forth everywhere. But the people had grown lazy and complacent and the ranks of mages who still trained hard to harness the magical arts had decreased greatly. Still the king believed he was all-powerful and would not listen to the mages’ protests. So, seeking to duplicate the previous success of their ancestors, the mages tried to lift a second mountain into the sky. But a great evil befell them that day; their power failed and the mountain crashed down on the human capital, crushing all within. In an instant the centre of the Empire of Wesnoth was utterly destroyed.

note: [message]: speaker=Melusand
en: You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships traveled often to the mainland carrying trade goods and news. Apparently the colony was led by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age.
en_GB: You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships travelled often to the mainland carrying trade goods and news. Apparently the colony was led by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age.

note: [message]: speaker=Melusand
en: The islands seemed lush and bountiful so we decided to settle in the shallow waters. But we discovered that the largest island was a strange and sinister place. The interior of the island was choked with a thick jungle, and at the center we could see several tall rocky peaks. On the tallest peak was built some sort of stronghold and occasionally at night we saw strange lights emanating from it. We sent several expeditions into the jungle to explore the building, but none ever returned. Soon afterwards merfolk sleeping on the shores would disappear at night, leaving only bloody trails leading into the dense jungle. It was clear that something was lurking in the jungle, but we knew not what. Our priests felt a strange presence that they could not understand, and darkness clouded our attempts at scrying.
en_GB: The islands seemed lush and bountiful so we decided to settle in the shallow waters. But we discovered that the largest island was a strange and sinister place. The interior of the island was choked with a thick jungle, and at the centre we could see several tall rocky peaks. On the tallest peak was built some sort of stronghold and occasionally at night we saw strange lights emanating from it. We sent several expeditions into the jungle to explore the building, but none ever returned. Soon afterwards merfolk sleeping on the shores would disappear at night, leaving only bloody trails leading into the dense jungle. It was clear that something was lurking in the jungle, but we knew not what. Our priests felt a strange presence that they could not understand, and darkness clouded our attempts at scrying.

note: [message]: speaker=Melusand
en: You must realize that if she is not stopped, who knows how far her pestilence might spread? I have scryed far and wide and there are few that have the strength to stand up to such a force. If we do not, who will?
en_GB: You must realize that if she is not stopped, who knows how far her pestilence might spread? I have scried far and wide and there are few that have the strength to stand up to such a force. If we do not, who will?

note: [message]: speaker=Kaleh
en: No, no, no! Too much blood has been spilled. This has gone on way too far for us to just end it now and walk away. You saw what she did to Keratur and Tanstafaal, their blood is on my hands and I will have vengeance!
en_GB: No, no, no! Too much blood has been spilled. This has gone on way too far for us to just end it now and walk away. You saw what she did to Keratur and Tanstafaal; their blood is on my hands and I will have vengeance!

note: [message]: speaker=Zhul
en: I admit that Melusand does have a point. We cannot return under the mountains the way we came, the humans will be heavily guarding that path for sure by now. We could ask the merfolk to return us back to the coasts to the north or south of where we came, but I do not know these lands at all. We would be wandering aimlessly through the wilderness. Oh, if only we did have Eloh to guide us. We need her now more than ever.
en_GB: I admit that Melusand does have a point. We cannot return under the mountains the way we came: the humans will be heavily guarding that path for sure by now. We could ask the merfolk to return us to the coasts to the north or south of where we came, but I do not know these lands at all. We would be wandering aimlessly through the wilderness. Oh, if only we did have Eloh to guide us. We need her now more than ever.

note: [message]: speaker=Nym
en: No, no, no one is blaming you, Kaleh.
en_GB: No, no, no-one is blaming you, Kaleh.

note: [message]: speaker=$ally_id
en: Yes, remember boy, the fight is not yet lost while we still draw breath.
en_GB: Yes, remember, boy, the fight is not yet lost while we still draw breath.

note: [message]: speaker=Kaleh
en: You are right. I believe Melusand, strange as her tale sounds. From all I have seen Yechnagoth truly is a scourge on this earth, and I would gladly give up my life for a chance to destroy her once and for all. But this is not a choice that I can make for all of our people.
en_GB: You are right. I believe Melusand, strange as her tale sounds. From all I have seen, Yechnagoth truly is a scourge on this earth, and I would gladly give up my life for a chance to destroy her once and for all. But this is not a choice that I can make for all of our people.

note: [message]: speaker=Zhul
en: As strange as it may sound, there are some things in this world that are more important than the fate of our people. Years from now the suns shall rise anew, a seed will grow into a flower, a child will be born. And I believe that if Yechnagoth is victorious then all that is good and beautiful will be corrupted and twisted and destroyed. This is a harsh world that we live in, but there is beauty and goodness in it, and no matter what may happen to us, I would gladly give my life to see that beauty and goodness survive.
en_GB: As strange as it may sound, there are some things in this world that are more important than the fate of our people. Years from now the suns shall rise anew, a seed will grow into a flower, a child will be born. And I believe that if Yechnagoth is victorious, then all that is good and beautiful will be corrupted and twisted and destroyed. This is a harsh world that we live in, but there is beauty and goodness in it, and no matter what may happen to us, I would gladly give my life to see that beauty and goodness survive.

note: [message]: speaker=Grog
en: Even in deepest tunnels my people could not escape Yechnagoth’s power forever if she is not stopped. Against such evil I am sure the Great Leader would give you whole army of trolls, but I am afraid you only have Grog. Still, Grog will do what he can to see her destroyed.
en_GB: Even in deepest tunnels my people could not escape Yechnagoth’s power for ever if she is not stopped. Against such evil I am sure the Great Leader would give you whole army of trolls, but I am afraid you only have Grog. Still, Grog will do what he can to see her destroyed.

note: [message]: speaker=Nog
en: Even in deepest tunnels my people could not escape Yechnagoth’s power forever if she is not stopped. Against such evil I am sure the Great Leader would give you whole army of trolls, but I am afraid you only have Nog. Still, Nog will do what he can to see her destroyed.
en_GB: Even in deepest tunnels my people could not escape Yechnagoth’s power for ever if she is not stopped. Against such evil I am sure the Great Leader would give you whole army of trolls, but I am afraid you only have Nog. Still, Nog will do what he can to see her destroyed.

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: Even in the deepest tunnels underground we could not forever escape Yechnagoth’s power if she remains unchecked. Against such evil I am sure my king would give you a whole army of dwarves, but I am afraid you only have me. Still, I will do what I can to see her destroyed.
en_GB: Even in the deepest tunnels underground we could not for ever escape Yechnagoth’s power if she remains unchecked. Against such evil I am sure my king would give you a whole army of dwarves, but I am afraid you only have me. Still, I will do what I can to see her destroyed.

note: [message]: speaker=Kaleh
en: Then it is decided. Still in this matter we cannot speak for all our people. Those who go on this quest may never return, and this battle is certainly no place for the young or the elderly. Let all who are afraid or cannot fight stay behind with the merfolk. I will ask Melusand to arrange that if we fail, they be taken far away from here, that they might live out their lives in what peace they can find.
en_GB: Then it is decided. Still, in this matter we cannot speak for all our people. Those who go on this quest may never return, and this battle is certainly no place for the young or the elderly. Let all who are afraid or cannot fight stay behind with the merfolk. I will ask Melusand to arrange that if we fail, they should be taken far away from here, that they might live out their lives in what peace they can find.

note: [message]: speaker=Kaleh
en: Yes we have. Yechnagoth has played us like fools. We have all lost loved ones because of her machinations. Her arrogance will not go unchallenged; we will aid you in your cause.
en_GB: Yes we have. Yechnagoth has played us for fools. We have all lost loved ones because of her machinations. Her arrogance will not go unchallenged; we will aid you in your cause.

note: [message]: speaker=Melusand
en: Excellent. Due to our limited numbers, we cannot mount a full frontal assault against all her forces. Instead a sneak attack may allow us to bypass her defenses and strike at her heart. There are many among my people who yearn to strike against the Eater of Souls. I will help orchestrate an attack on one of the outermost northern islands to create a diversion. I also want to thank you for rescuing my brethren from the humans. They owe you their lives and they wish to return their debt of gratitude. They have volunteered to guide and escort you to your destination.
en_GB: Excellent. We cannot mount a full frontal assault against all her forces due to our limited numbers. Instead a sneak attack may allow us to bypass her defences and strike at her heart. There are many among my people who yearn to strike against the Eater of Souls. I will help orchestrate an attack on one of the outermost northern islands to create a diversion. I also want to thank you for rescuing my brethren from the humans. They owe you their lives and they wish to return their debt of gratitude. They have volunteered to guide and escort you to your destination.

note: [message]: speaker=Melusand
en: Because Zocthanol means accursed in our tongue. Anyway, it is there that I think you will find the source of the corruption. We will not be able to continue our attack for long, but it should give you enough time to slip through the outer defenses and reach Zocthanol Isle. You must explore the island, find the source of the darkness that infests it and destroy it before the rest of Yechnagoth’s minions have time to return.
en_GB: Because Zocthanol means accursed in our tongue. Anyway, it is there that I think you will find the source of the corruption. We will not be able to continue our attack for long, but it should give you enough time to slip through the outer defences and reach Zocthanol Isle. You must explore the island, find the source of the darkness that infests it and destroy it before the rest of Yechnagoth’s minions have time to return.

note: [message]: speaker=Kaleh
en: We thank you for such beautiful gifts. We will wear them with honor.
en_GB: We thank you for such beautiful gifts. We will wear them with honour.

note: [message]: speaker=Kaleh
en: We have one favor to ask of you.
en_GB: We have one favour to ask of you.

note: [message]: speaker=Kaleh
en: We go into this darkness knowing that perhaps none of us will return alive. But I cannot ask all my people to go with me against their will. This battle is also no place for our children or our elders. I ask that you protect those that we leave behind, and should the fight go ill, please take them as far away from here as possible. At the least perhaps they can get some peace and happiness in the distant wilds.
en_GB: We go into this darkness knowing that perhaps none of us will return alive. But I cannot ask all my people to go with me against their will. This battle is also no place for our children or our elders. I ask that you protect those that we leave behind, and, should the fight go ill, please take them as far away from here as possible. At the least, perhaps they can get some peace and happiness in the distant wilds.

note: [message]: speaker=Zhul
en: Zhangor appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected. He said if they worshiped him as a god he would protect them and reveal unto them knowledge and magics that they could only dream of. But he wanted more; he demanded a blood sacrifice of one elf a month. Some of the elves were revolted, but most were tempted by the prospect of even greater power, and so they bowed down and worshiped him as their god. Those few who protested his ascendancy were the first to be thrown into jails and sacrificed.
en_GB: Zhangor appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected. He said if they worshipped him as a god he would protect them and reveal unto them knowledge and magics that they could only dream of. But he wanted more; he demanded a blood sacrifice of one elf a month. Some of the elves were revolted, but most were tempted by the prospect of even greater power, and so they bowed down and worshipped him as their god. Those few who protested against his ascendancy were the first to be thrown into gaols and sacrificed.

note: [message]: speaker=Zhul
en: And so as the rest of the lands succumbed to darkness and chaos, Wesmere Forest was one of the few islands of peace and safety. But Zhangor played upon the elves’ fears and demanded more from his followers. He declared that all other elves were heretics and did not deserve life. So the Wesmere elves gave sanctuary to refugees, and then they turned them over to their dark priests, who sacrificed them on Zhangor’s bloody altars. Zhangor feasted on these sacrifices and grew stronger and more powerful. He wanted even more. When no more refugees came, the priests ordered raiding parties to go out and bring back any poor souls they could find. When no more elves could be found they preyed upon humans, dwarves, orcs, anyone they could find in the nearby lands.
en_GB: And so, as the rest of the lands succumbed to darkness and chaos, Wesmere Forest was one of the few islands of peace and safety. But Zhangor played upon the elves’ fears and demanded more from his followers. He declared that all other elves were heretics and did not deserve life. So the Wesmere elves gave sanctuary to refugees, and then they turned them over to their dark priests, who sacrificed them on Zhangor’s bloody altars. Zhangor feasted on these sacrifices and grew stronger and more powerful. He wanted even more. When no more refugees came, the priests ordered raiding parties to go out and bring back any poor souls they could find. When no more elves could be found they preyed upon humans, dwarves, orcs — anyone they could find in the nearby lands.

note: [message]: speaker=Zhul
en: Our priests also declared that Zhangor’s name and his story were forbidden knowledge, to speak of him meant death. Their constant vigilance was rewarded; in a few generations only the high priests knew of the tale, and so it was passed down to me. Though these measures may seem harsh, I believe they were justified. If Zhangor was ever summoned back I don’t think we could have survived another schism. And so the story of Zhangor was passed down from generation to generation to remind us guardians of knowledge of the folly of valuing knowledge higher than the welfare of our people.
en_GB: Our priests also declared that Zhangor’s name and his story were forbidden knowledge, to speak of him meant death. Their constant vigilance was rewarded; in a few generations only the high priests knew of the tale, and so it was passed down to me. Though these measures may seem harsh, I believe they were justified. If Zhangor had ever been summoned back I don’t think we could have survived another schism. And so the story of Zhangor was passed down from generation to generation to remind us guardians of knowledge of the folly of valuing knowledge higher than the welfare of our people.

note: [message]: speaker=Melusand
en: And now I must bid you farewell. The merfolk you rescued will help show you the path to the island, and I must go orchestrate our diversion. We will begin our attack at the end of the next long night, so by dawn the large island should be left relatively unguarded. I will pray for our success, with luck we shall all meet again.
en_GB: And now I must bid you farewell. The merfolk you rescued will help show you the path to the island, and I must go and orchestrate our diversion. We will begin our attack at the end of the next long night, so by dawn the large island should be left relatively unguarded. I will pray for our success; with luck we shall all meet again.

note: [objective]: condition=win
en: Reach the black citadel in the center of the island
en_GB: Reach the black citadel in the centre of the island

note: [message]: race=merman
en: I think there were some human ruins in the southwestern part of the island. If you explore the land to the west, then we will swim through the shallows and see what we can find.
en_GB: I think there were some human ruins in the south-western part of the island. If you explore the land to the west, then we will swim through the shallows and see what we can find.

note: [message]: speaker=Kaleh
en: Indeed. It seems much more open to the south. The merfolk mentioned that there were human ruins to the southwest. Maybe we should explore there first. I don’t think I want to hack through the jungle until we have more elves at our side.
en_GB: Indeed. It seems much more open to the south. The merfolk mentioned that there were human ruins to the south-west. Maybe we should explore there first. I don’t think I want to hack through the jungle until we have more elves at our side.

note: [message]: speaker=Boyicht
en: You trespass on holy ground, The One says you must die!
en_GB: You trespass on holy ground. The One says you must die!

note: [message]: speaker=$speaking_unit.id
en: I say good riddance. He creeped me out.
en_GB: I say good riddance. He was creepy.

note: [message]: race=merman
en: Fear not, here we are! We have explored the southern half of the island. And except for those lizards you found, and some abandoned villages, it seem to be empty. We captured those villages for you, to help support your troops.
en_GB: Fear not, here we are! We have explored the southern half of the island. And, except for those lizards you found and some abandoned villages, it seem to be empty. We captured those villages for you, to help support your troops.

note: [message]: speaker=Zhul
en: Good, now we can start recruiting and recalling our warriors. Of course with so few people left, training new warriors will be very difficult and expensive. But if we lose this battle, then what use will gold be to us?
en_GB: Good, now we can start recruiting and recalling our warriors. Of course, with so few people left, training new warriors will be very difficult and expensive. But if we lose this battle, then what use will gold be to us?

note: [message]: speaker=Kaleh
en: Now that we’ve set up a base of operations we should make our way to the black citadel in the mountains at the center of the island. I bet it’s somewhere in the middle of that dark jungle.
en_GB: Now that we’ve set up a base of operations we should make our way to the black citadel in the mountains at the centre of the island. I bet it’s somewhere in the middle of that dark jungle.

note: [message]: speaker=unit
en: We’ve reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can’t find any way to get in.
en_GB: We’ve reached what looks like the citadel, but it is surrounded by a huge, perfectly smooth obsidian wall. I can’t find any way to get in.

note: [message]: speaker=Eloh
en: Sigh, you elves are so predictable.
en_GB: (sigh) You elves are so predictable.

note: [message]: speaker=Nym
en: I’ve saved his sorry ass all this way, I’m not going to let him go and let himself get killed now!
en_GB: I’ve saved his sorry arse all this way, I’m not going to let him go and let himself get killed now!

note: [message]: speaker=Zhul
en: Nymphtessa, my darling, you have always been a rebel. But eventually you must learn to respect your leaders’ decisions. Kaleh has made his choice, and if Eloh wills it he will prevail. You see how all our losses weigh upon him. He would not want us to disobey him and sacrifice our lives too.
en_GB: Nymphtessa my darling, you have always been a rebel. But eventually you must learn to respect your leaders’ decisions. Kaleh has made his choice, and if Eloh wills it he will prevail. You see how all our losses weigh upon him. He would not want us to disobey him and sacrifice our lives too.

note: [message]: speaker=Kaleh
en: I have crossed deserts, mountains, and oceans and watched my people bleed every step of the way. I did not come all this way to give up now. I am tired of being called boy; I am Kalehssar, the leader of my people and I will fight you until my dying breath!
en_GB: I have crossed deserts, mountains, and oceans and watched my people bleed every step of the way. I did not come all this way to give up now. I am tired of being called boy; I am Kalehssar, the leader of my people, and I will fight you until my dying breath!

note: [message]: speaker=Eloh
en: So be it. You choose death? Then you shall receive it from those you hold most dear. Kill the unbelievers, let none survive!
en_GB: So be it. You choose death? Then you shall receive it from those you hold most dear. Kill the unbelievers; let none survive!

note: [message]: speaker=Anarion
en: Yes mistress.
en_GB: Yes, mistress.

note: [message]: speaker=Kaleh
en: Ignore our brethren, we must destroy her!
en_GB: Ignore our brethren; we must destroy her!

note: [message]: speaker=Zhul
en: Her spell has been broken. But I don’t think we have won yet. Come aid us!
en_GB: Her spell has been broken. But I don’t think we have won yet. Come and aid us!

note: [message]: type=Quenoth Fighter, Tauroch Rider
en: Yes priestess.
en_GB: Yes, priestess.

note: [message]: speaker=Kaleh
en: That central body is healing faster than we can damage it. It’s almost as if our attacks are doing no damage at all. We got to try another tactic, and fast!
en_GB: That central body is healing faster than we can damage it. It’s almost as if our attacks are doing no damage at all. We’ve got to try another tactic, and fast!

note: [message]: speaker=Kaleh
en: Yes, she’s dead Nym.
en_GB: Yes, she’s dead, Nym.

note: [message]: speaker=Kaleh
en: I stumbled out into the daylight, scarcely believing that we were victorious. Looking out over the island it took me a moment to realize what had changed. The fetid darkness had lifted from the land and I saw the suns shining brightly for what seemed like the first time in ages. Gazing across the bright green trees and sparkling ocean I realized that once this had been a place of beauty. Several of our brethren were waiting for me and I was overjoyed to discover that they were no longer the mindless slaves I had seen before. They too had broken free from their enchantment.
en_GB: I stumbled out into the daylight, scarcely believing that we were victorious. Looking out over the island it took me a moment to realize what had changed. The foetid darkness had lifted from the land and I saw the suns shining brightly for what seemed like the first time in ages. Gazing across the bright green trees and sparkling ocean I realized that once this had been a place of beauty. Several of our brethren were waiting for me and I was overjoyed to discover that they were no longer the mindless slaves I had seen before. They too had broken free from their enchantment.

note: [message]: speaker=Kaleh
en: A few days later Melusand herself appeared and she declared the cleansing of this island a miracle. We made a pact between elf and merfolk and vowed to live together in peace and prosperity. Melusand blessed the island, and named it ‘Quenoth Isle’ in honor of our people. The merfolk have been very helpful in teaching us how to adapt to this strange land, though I still have trouble getting used to being surrounded by water. It used to be more precious than gold. Still, I could hardly imagine a better home for my people. Between the bounty of the sea and the many fruits of the jungle there is no shortage of food. We are isolated from the chaos on the mainland and the merfolk guard the waters. Melusand says now is a time for peace and prosperity. Part of me didn’t think we would survive our journey, there were so many close calls. Coming here almost does seem like a miracle. If only I could forget the price we paid...
en_GB: A few days later Melusand herself appeared and she declared the cleansing of this island a miracle. We made a pact between elf and merfolk and vowed to live together in peace and prosperity. Melusand blessed the island, and named it ‘Quenoth Isle’ in honour of our people. The merfolk have been very helpful in teaching us how to adapt to this strange land, though I still have trouble getting used to being surrounded by water. It used to be more precious than gold. Still, I could hardly imagine a better home for my people. Between the bounty of the sea and the many fruits of the jungle there is no shortage of food. We are isolated from the chaos on the mainland and the merfolk guard the waters. Melusand says now is a time for peace and prosperity. Part of me didn’t think we would survive our journey, there were so many close calls. Coming here almost does seem like a miracle. If only I could forget the price we paid...

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Nym’s death in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Nym was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.
en_GB: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Nym’s death in that dark place. And so every morning at sunrise I come out to the south-eastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Nym was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Zhul’s death in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Zhul was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.
en_GB: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Zhul’s death in that dark place. And so every morning at sunrise I come out to the south-eastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Zhul was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Grog in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Grog was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.
en_GB: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Grog in that dark place. And so every morning at sunrise I come out to the south-eastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Grog was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Nog in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Nog was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.
en_GB: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Nog in that dark place. And so every morning at sunrise I come out to the south-eastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Nog was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Rogrimir in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Rogrimir was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.
en_GB: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Rogrimir in that dark place. And so every morning at sunrise I come out to the south-eastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Rogrimir was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Jarl in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Jarl was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.
en_GB: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Jarl in that dark place. And so every morning at sunrise I come out to the south-eastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Jarl was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by my friends’ deaths in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that they were willing to sacrifice their lives to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But I still miss each one of them horribly.
en_GB: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by my friends’ deaths in that dark place. And so every morning at sunrise I come out to the south-eastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that they were willing to sacrifice their lives to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But I still miss each one of them horribly.

note: [message]: speaker=Kaleh
en: Zhul’s funeral was a huge ceremony, like those she told us about from ages ago. I led a procession of our few remaining priestesses and all of the faithful around the entire island, so that she might see all that she had given to us. Being a priestess of the desert sands we buried her in one of the large beaches at the northwest end of the island. At the final battle she was one of the oldest elves left and I suppose I should thank Eloh that she did not die during our journey. She was my guide and my faith and my link to the past. I am sorry that she did not live to see the fruits of her labors, but I hope that she is with Eloh now, in a better place.
en_GB: Zhul’s funeral was a huge ceremony, like those she told us about from ages ago. I led a procession of our few remaining priestesses and all of the faithful around the entire island, so that she might see all that she had given to us. Being a priestess of the desert sands we buried her in one of the large beaches at the north-west end of the island. At the final battle she was one of the oldest elves left and I suppose I should thank Eloh that she did not die during our journey. She was my guide and my faith and my link to the past. I am sorry that she did not live to see the fruits of her labours, but I hope that she is with Eloh now, in a better place.

note: [message]: speaker=Kaleh
en: I am saddened by the death of Grog, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Grog would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.
en_GB: I am saddened by the death of Grog, but by saving my life in the end he did fulfil his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the north-west I found a series of caves. They were not as deep as his homeland but I thought Grog would have appreciated being laid to rest under some solid rock. And so we buried him with much honour and will long remember the service that his kind has done for our people.

note: [message]: speaker=Kaleh
en: I am saddened by the death of Nog, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Nog would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.
en_GB: I am saddened by the death of Nog, but by saving my life in the end he did fulfil his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the north-west I found a series of caves. They were not as deep as his homeland but I thought Nog would have appreciated being laid to rest under some solid rock. And so we buried him with much honour and will long remember the service that his kind has done for our people.

note: [message]: speaker=Kaleh
en: I am saddened by the death of Rogrimir, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Rogrimir would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.
en_GB: I am saddened by the death of Rogrimir, but by saving my life in the end he did fulfil his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the north-west I found a series of caves. They were not as deep as his homeland but I thought Rogrimir would have appreciated being laid to rest under some solid rock. And so we buried him with much honour and will long remember the service that his kind has done for our people.

note: [message]: speaker=Kaleh
en: I am saddened by the death of Jarl, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Jarl would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.
en_GB: I am saddened by the death of Jarl, but by saving my life in the end he did fulfil his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Jarl would have appreciated being laid to rest under some solid rock. And so we buried him with much honour and will long remember the service that his kind has done for our people.

note: [message]: speaker=Kaleh
en: Although I am not as devout as Zhul is, I thank Eloh every day that Nym survived that horrible battle in the Black Citadel. No one has been more enthusiastic than she in embracing our life among the islands. She delights in swimming and sailing among the shallows and spends so much time in the water that sometimes I think she is half mermaid herself. Her sparkling laugh and quick wit are a daily gift to us. She entertains the children with thrilling (though often slightly embellished) tales of our great journey, and at times when I get moody, she reminds me what a joy it is to be alive in this great land. She is a living testament to the fact that even though we were born among the sands we can thrive anywhere we have the will to live.
en_GB: Although I am not as devout as Zhul is, I thank Eloh every day that Nym survived that horrible battle in the Black Citadel. No-one has been more enthusiastic than she in embracing our life among the islands. She delights in swimming and sailing among the shallows and spends so much time in the water that sometimes I think she is half mermaid herself. Her sparkling laugh and quick wit are a daily gift to us. She entertains the children with thrilling (though often slightly embellished) tales of our great journey, and at times when I get moody, she reminds me what a joy it is to be alive in this great land. She is a living testament to the fact that even though we were born among the sands we can thrive anywhere we have the will to live.

note: [message]: speaker=Kaleh
en: It has been several years since the events that I chronicle here, and I’m not quite as spry and limber as I used to be, so I decided it was about time that I write this all down lest something happen to me. My one wish is that our descendants do not forget all those who made the ultimate sacrifice so that there might be a future for our people. Looking at the ruins of the ancient empires, I know that time erases all things. We have forgotten so much about the Golden Age. Do not let our story suffer the same fate. For as long as the tales of those now departed are still told, in some sense they are still alive and still with us. Honor those who have died. Remember our mistakes so you will not repeat them. And most of all, treasure every day, for it is a gift, from us to you.
en_GB: It has been several years since the events that I chronicle here, and I’m not quite as spry and limber as I used to be, so I decided it was about time that I write this all down lest something happen to me. My one wish is that our descendants do not forget all those who made the ultimate sacrifice so that there might be a future for our people. Looking at the ruins of the ancient empires, I know that time erases all things. We have forgotten so much about the Golden Age. Do not let our story suffer the same fate. For as long as the tales of those now departed are still told, in some sense they are still alive and still with us. Honour those who have died. Remember our mistakes so you will not repeat them. And most of all, treasure every day, for it is a gift, from us to you.

note: [message]: speaker=Nym
en: Well, your timing was perfect. Zhul is dedicating the new grove to Eloh, and you know there’ll be one heck of a celebration afterwards.
en_GB: Well, your timing was perfect. Zhul is dedicating the new grove to Eloh, and you know there’ll be one hell of a celebration afterwards.

note: [unit_type]: id=Central Body Base, race=monster [unit_type]: id=Crawling Horror, race=monster [unit_type]: id=Pulsing Spire, race=monster
en: This thing is impossible to describe, no one has seen anything like it before.
en_GB: This thing is impossible to describe; no-one has seen anything like it before.

note: [regenerate]: id=regenerates_yec
en: female^alien regenerates
en_GB: alien regenerates

note: [unit_type]: id=Dark Assassin Uncloaked, race=quenoth
en: The Dark Assassin appears and disappears at a moment’s notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.
en_GB: The Dark Assassin appears and disappears at a moment’s notice. No-one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakable.

note: [unit_type]: id=Quenoth Archer, race=quenoth
en: With the open sands providing much less protection than the old forests did, the wide ranks of Elvish Archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat.
en_GB: With the open sands providing much less protection than the old forests did, the wide ranks of Elvish Archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practise the art from the saddle, allowing them to more easily avoid the perils of melee combat.

note: [unit_type]: id=Quenoth Champion, race=quenoth
en: Standing at the forefront of most Quenoth spear lines, Champions are those who have mastered the use of the glaive to near perfection. Perhaps only slightly lacking in finesse in strategy, these elves more than compensate with raw power and can force their way through all but the most secure of defenses.
en_GB: Standing at the forefront of most Quenoth spear lines, Champions are those who have mastered the use of the glaive to near perfection. Perhaps only slightly lacking in finesse in strategy, these elves more than compensate with raw power and can force their way through all but the most secure of defences.

note: [unit_type]: id=Corrupted Quenoth Elf, race=quenoth
en: Imbued with a dark spirit these Corrupted Elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords.
en_GB: Imbued with a dark spirit these Corrupted Elves combine inhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords.

note: [unit_type]: id=Divine Avatar, gender=female, race=quenoth
en: female^Divine Avatar
en_GB: Divine Avatar

note: [unit_type]: id=Divine Incarnation
en: female^Divine Incarnation
en_GB: Divine Incarnation

note: [unit_type]: id=Quenoth Druid, race=quenoth, gender=female
en: female^Quenoth Druid
en_GB: Quenoth Druid

note: [unit_type]: id=Quenoth Dustbok, race=monster
en: Dustboks are nimble, graceful creatures whose timid and peaceful nature stands in sharp contrast to the harsh land in which they live. Because the scorched land cannot support herds or even territorial neighbors, Dustboks are solitary wanderers and yet still social, curious, and willing to cooperate with anyone if it leads to food. While this behavior has led to the death of many a foolish Dustbok, it has made them excellent partners to the Quenoth Elves, who value their speed and agility.
en_GB: Dustboks are nimble, graceful creatures whose timid and peaceful nature stands in sharp contrast to the harsh land in which they live. Because the scorched land cannot support herds or even territorial neighbours, Dustboks are solitary wanderers and yet still social, curious, and willing to co-operate with anyone if it leads to food. While this behaviour has led to the death of many a foolish Dustbok, it has made them excellent partners to the Quenoth Elves, who value their speed and agility.

note: [unit_type]: id=Quenoth Fighter, race=quenoth
en: Long ago, during more prosperous times, elven warriors favored the use of swords as more elegant, versatile weapons compared to other melee armaments. However, in recent times, the dearth of supplies for smithing has reduced the availability of blade-crafting, necessitating the fashioning of cheaper, more easily repaired weaponry. To compensate for this diminishing in armament quality, the Quenoth have adopted a greater flexibility in their use. In the open sands, a fighter is trained to develop the acumen to split his attention between multiple enemies, be they brigand, wild creature, or undead.
en_GB: Long ago, during more prosperous times, elven warriors favoured the use of swords as more elegant, versatile weapons compared to other melee armaments. However, in recent times, the dearth of supplies for smithing has reduced the availability of blade-crafting, ma the fashioning of cheaper, more easily repaired weaponry. To compensate for this diminishing in armament quality, the Quenoth have adopted a greater flexibility in their use. In the open sands, a fighter is trained to develop the acumen to split his attention between multiple enemies, be they brigand, wild creature, or undead.

note: [unit_type]: id=Quenoth Mystic, race=quenoth, gender=female
en: female^Quenoth Mystic
en_GB: Quenoth Mystic

note: [unit_type]: id=Quenoth Scout, race=quenoth
en: Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practiced skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen.
en_GB: Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practised skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen.

note: [unit_type]: id=Quenoth Shaman, race=quenoth, gender=female
en: female^Quenoth Shaman
en_GB: Quenoth Shaman

note: [unit_type]: id=Quenoth Shyde, race=quenoth, gender=female
en: female^Quenoth Shyde
en_GB: Quenoth Shyde

note: [unit_type]: id=Quenoth Shyde, race=quenoth, gender=female
en: From the teachings of Analia, the healer of the Emerald Blossom:
    
    “... by embracing the path to the faerie, we must step past the boundary of flesh and magic to become a being of them both. As surely as the physical form binds the blood that gives us life, it must bind the energy that governs our world, that which is the flowing wind, the cycle of day and night, the endless march of time... We are the physical form, but we are timeless spirits as well, beings touched by that which is faerie. That realm is one that endures through the aeons, whether it takes on the form of nature, of fire, or of sand, it is always there. As it is mutable, so must we be, for the power of faerie is that to transmute the flesh of our world, from sand to earth, from scorched wasteland to life.”
en_GB: From the teachings of Analia, the healer of the Emerald Blossom:
    
    ‘...by embracing the path to the faerie, we must step past the boundary of flesh and magic to become a being of them both. As surely as the physical form binds the blood that gives us life, it must bind the energy that governs our world, that which is the flowing wind, the cycle of day and night, the endless march of time... We are the physical form, but we are timeless spirits as well, beings touched by that which is faerie. That realm is one that endures through the aeons, whether it takes on the form of nature, of fire, or of sand, it is always there. As it is mutable, so must we be, for the power of faerie is that to transmute the flesh of our world, from sand to earth, from scorched wasteland to life.’

note: [unit_type]: id=Quenoth Sun Singer, race=quenoth, gender=female
en: female^Quenoth Sun Singer
en_GB: Quenoth Sun Singer

note: [unit_type]: id=Quenoth Sun Sylph, race=quenoth, gender=female
en: female^Quenoth Sun Sylph
en_GB: Quenoth Sun Sylph

note: [unit_type]: id=Quenoth Sun Sylph, race=quenoth, gender=female
en: In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction.
en_GB: In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smoulder with destruction.

note: [unit_type]: id=Tauroch, race=monster
en: Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle.
en_GB: Taurochs are huge, hardened beasts of the desert, considered impossible to tame by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle.

note: [unit_type]: id=Tauroch Protector, race=quenoth
en: From the journal of Syniel, the Sand Skipper:
    
    The orcs ambushed me near the oasis at twilight. I had to flee into the desert, but even there, the wolves were nearly fast enough to keep up with me. I ran and ran for hours until I could barely feel my legs and still, they hounded me under the bright moonlight. I thought that I was dead for sure, but as Eloh would have it, I came across a young tauroch that had wandered away from her pack. She must have sensed my trouble, for she came to me swiftly and fought beside me all through the long night; beyond exhaustion, we somehow managed to drive off dozens of orcs and wolves by ourselves. By dawn, we were alone, but wounded and weary to our bones with nothing but sand in sight. I used what little remained of my supplies to tend to the tauroch’s wounds, then I succumbed to fatigue and I remember little after that.
    
    -----------------------
    
    I woke up today in the village, tired, but alive. My friends told me that the tauroch had carried me through the desert for many hours at no little cost to herself, for she was in worse condition than I by the time we had arrived. I can only be grateful that I managed to survive that dreadful night, for it is only by Eloh’s grace that I happened upon such a loyal companion. She is my savior, my watchful guardian, a blessing from the Goddess herself. I think I will call her Nala, meaning ‘Protector’ in our tongue. I am sure we will have many more adventures together.
en_GB: From the journal of Syniel, the Sand Skipper:
    
    The orcs ambushed me near the oasis at twilight. I had to flee into the desert, but even there, the wolves were nearly fast enough to keep up with me. I ran and ran for hours until I could barely feel my legs and still, they hounded me under the bright moonlight. I thought that I was dead for sure, but as Eloh would have it, I came across a young tauroch that had wandered away from her pack. She must have sensed my trouble, for she came to me swiftly and fought beside me all through the long night; beyond exhaustion, we somehow managed to drive off dozens of orcs and wolves by ourselves. By dawn, we were alone, but wounded and weary to our bones with nothing but sand in sight. I used what little remained of my supplies to tend to the tauroch’s wounds, then I succumbed to fatigue and I remember little after that.
    
    -----------------------
    
    I woke up today in the village, tired, but alive. My friends told me that the tauroch had carried me through the desert for many hours at no little cost to herself, for she was in worse condition than I by the time we had arrived. I can only be grateful that I managed to survive that dreadful night, for it is only by Eloh’s grace that I happened upon such a loyal companion. She is my saviour, my watchful guardian, a blessing from the Goddess herself. I think I will call her Nala, meaning ‘Protector’ in our tongue. I am sure we will have many more adventures together.

note: [unit_type]: id=Tauroch Rider, race=quenoth
en: Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A tauroch guided by a skilled rider can hold off multiple enemies by itself and serves as a powerful warden to protect elven villages and caravans.
en_GB: Taurochs are huge, hardened beasts of the desert, considered impossible to tame by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A tauroch guided by a skilled rider can hold off multiple enemies by itself and serves as a powerful warden to protect elven villages and caravans.

note: [unit_type]: id=Tauroch Stalwart, race=quenoth
en: When encountering wild taurochs, Quenoth hunters often observe the curious behavior of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall.
en_GB: When encountering wild taurochs, Quenoth hunters often observe the curious behaviour of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall.

note: [female]: gender=female, description={NYM_DESCRIPTION}
en: female^Quenoth Youth
en_GB: Quenoth Youth

note: [special_note]
en: SPECIAL_NOTE^Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night.
en_GB: Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night.

note: [special_note]
en: SPECIAL_NOTE^Unlike normal Shadows, Ethereal Shadows cannot hide at night.
en_GB: Unlike normal Shadows, Ethereal Shadows cannot hide at night.

note: [unit_type]: id=Haunt
en: Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over.
en_GB: Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralysed by the shock of their death, they are cursed to for ever haunt the place of their death and relive their final moments over and over and over.

note: [unit_type]: id=Spider Lich, race=undead
en: No one is quite sure how Spider Liches are created, but they are a horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes.
en_GB: No-one is quite sure how Spider Liches are created, but they are a horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes.

note: [race]: id=quenoth
en: race^Quenoth Elf
en_GB: Quenoth Elf

note: [race]: id=quenoth
en: race+female^Quenoth Elf
en_GB: Quenoth Elf

note: [race]: id=quenoth
en: race^Quenoth Elves
en_GB: Quenoth Elves

note: [illuminates]: id=illumination_song_verse
en: female^third verse illuminates
en_GB: third verse illuminates

note: #-#-#-#-#  2580 (en_GB)  #-#-#-#-# [dummy]: id=nova
en: This unit has wide-area attacks centered on the caster.
en_GB: This unit has wide-area attacks centred on the caster.

note: [special_note]
en: SPECIAL_NOTE^This unit is able to move through solid stone walls.
en_GB: This unit is able to move through solid stone walls.

note: [dummy]: id=teaching
en: female^teaching
en_GB: teaching

note: [attacks]: id=shock
en: When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike.
en_GB: When this attack is used on offence, the opponent will retaliate with one fewer strike than normal, to a minimum of one strike.

note: [attacks]: id=shock
en: This unit’s melee attack can overwhelm the defenses of enemies, preventing them from retaliating as effectively.
en_GB: This unit’s melee attack can overwhelm the defences of enemies, preventing them from retaliating as effectively.

note: [chance_to_hit]: id=formation
en: female^formation
en_GB: formation

note: [chance_to_hit]: id=formation
en: This unit gains a +10% bonus to defense when another unit with the same ability is adjacent to it. However, this cannot raise the unit’s defense above 70%.
en_GB: This unit gains a +10% bonus to defence when another unit with the same ability is adjacent to it. However, this cannot raise the unit’s defence above 70%.

note: [dummy]: id=disengage
en: female^disengage
en_GB: disengage

note: [dummy]: id=daze
en: When hit with this attack, an enemy suffers a 10% penalty both to their defense and chance to hit for one turn. Other specials that affect chance to hit (e.g. magical and marksman) take precedence over this special.
    
    Magical attacks will still have a 70% chance to hit.
    Marksman attacks are only affected if the chance to hit is greater than 60%.
en_GB: When hit with this attack, an enemy suffers a 10% penalty both to their defence and chance to hit for one turn. Other specials that affect chance to hit (e.g. magical and marksman) take precedence over this special.
    
    Magical attacks will still have a 70% chance to hit.
    Marksman attacks are only affected if the chance to hit is greater than 60%.

note: [dummy]: id=daze
en: This unit can daze its enemies, reducing their accuracy and defense until they end a turn.
en_GB: This unit can daze its enemies, reducing their accuracy and defence until they end a turn.

note: [skirmisher]: id=distract
en: female^distract
en_GB: distract

note: [dummy]: id=support
en: female^support
en_GB: support

note: [unstore_unit]
en: female^dazed
en_GB: dazed

note: [leadership]: id=inspire
en: female^inspire
en_GB: inspire

en: cooldown 1
en_GB: cool-down 1

en: cooldown 2
en_GB: cool-down 2

note: [message]: speaker=unit
en: Farewell Nym, I go to the sea god. You elves must go on without me.
en_GB: Farewell, Nym, I go to the sea god. You elves must go on without me.

note: [message]: speaker=Nym
en: Farewell Esanoo. You were my favorite of the merfolk.
en_GB: Farewell, Esanoo. You were my favourite of the merfolk.

note: [message]: speaker=unit
en: This can’t be the end, I have too much left to see.
en_GB: This can’t be the end! I have too much left to see.

note: [floating_text]
en: female^thirst
en_GB: thirst

note: [floating_text] [unstore_unit]
en: female^refreshed
en_GB: refreshed

note: [part]
en: I was giddy on the journey back home, my heart pumping with elation and pride. I had fought my first battle; now I was a man like my father. Then one night during the long dark a harsh wind came up, moaning and howling around our tents. By dawn it had only gotten worse; I wondered if some dark god was trying to avenge the massacre of the orcs. I’d seen sandstorms before, but I had never experienced one like this. I hid in my tent praying to Eloh as if my life depended on it. The air grew thick with sand, and everything grew dark and hazy...
en_GB: I was giddy on the journey back home, my heart pumping with elation and pride. I had fought my first battle; now I was a man like my father. Then one night during the long dark a harsh wind came up, moaning and howling around our tents. By dawn it had only got worse; I wondered if some dark god was trying to avenge the massacre of the orcs. I’d seen sandstorms before, but I had never experienced one like this. I hid in my tent praying to Eloh as if my life depended on it. The air grew thick with sand, and everything grew dark and hazy...

note: [part]
en: The next thing I remember, someone was bending over me shaking me awake. I was half buried in sand, and I felt weak but alive. Our equipment was scattered across the dunes or buried in the sand. Looking around I only saw a few of my companions, who were digging in the sand, fervently hoping to find other survivors. I dug furiously at the sand with my bare hands and yelled until I was hoarse, but try as I might, I could not find my father. They told me he had been swallowed by the sand, but I would not be consoled. In one instant my world crumbled; I never looked at the sands quite the same way again. I learned that day that the desert can be fickle and fierce, and death is always lurking just over the horizon.
en_GB: The next thing I remember, someone was bending over me shaking me awake. I was half buried in sand, and I felt weak but alive. Our equipment was scattered across the dunes or buried in the sand. Looking around I only saw a few of my companions, who were digging in the sand, fervently hoping to find other survivors. I dug furiously at the sand with my bare hands and yelled until I was hoarse; but, try as I might, I could not find my father. They told me he had been swallowed by the sand, but I would not be consoled. In one instant my world crumbled; I never looked at the sands quite the same way again. I learned that day that the desert can be fickle and fierce, and death is always lurking just over the horizon.

note: [part]
en: Now I journeyed out again across the sands, but this time it was not just myself, but my entire people that I had to protect. They were depending on my judgment, and I was only too aware of the weight on my narrow shoulders. Thinking of the last time we had gone out in force, I made a silent prayer to my father to watch over us. There was nowhere to go but north.
en_GB: Now I journeyed out again across the sands, but this time it was not just myself, but my entire people that I had to protect. They were depending on my judgement, and I was only too aware of the weight on my narrow shoulders. Thinking of the last time we had gone out in force, I made a silent prayer to my father to watch over us. There was nowhere to go but north.

note: [part]
en: That night, as I slept, I dreamt again, for the first time since that first fateful night. Eloh came to me again, and this time she appeared in a vision as a beautiful glowing figure, as bright as the suns. She said <i>“Have courage, for though soon you shall go through a time of darkness, all your trials shall be richly rewarded in the end. You must go under the northern mountains, not over them. You will find the ruins of an ancient watch tower made of black obsidian in the desert by the edge of the hills. By that tower you will find the entrance to the tunnels you seek. Follow the smooth ancient tunnel down under the mountains and when you again see the sky and my suns, I shall contact you. But beware those who lurk in the darkness, they hide from my light, and must not be trusted. I have no power in the dark, so you are my hand of justice. Punish the non-believers. Go now, and fear not the dark.”</i> And again, just like before, I was woken up by a shout in the night.
en_GB: That night, as I slept, I dreamt again, for the first time since that first fateful night. Eloh came to me again, and this time she appeared in a vision as a beautiful glowing figure, as bright as the suns. She said <i>‘Have courage, for though soon you shall go through a time of darkness, all your trials shall be richly rewarded in the end. You must go under the northern mountains, not over them. You will find the ruins of an ancient watch tower made of black obsidian in the desert by the edge of the hills. By that tower you will find the entrance to the tunnels you seek. Follow the smooth ancient tunnel down under the mountains and when you again see the sky and my suns, I shall contact you. But beware those who lurk in the darkness, they hide from my light, and must not be trusted. I have no power in the dark, so you are my hand of justice. Punish the non-believers. Go now, and fear not the dark.’</i> And again, just like before, I was woken up by a shout in the night.

note: [part]
en: Chapter 4: We found the crumbling obsidian tower that Eloh had described, and we camped at the edge of the foothills before the mountains. I was still shocked by the loss of Garak and all the other elves who fell in the battle last night. There was so much death in this land, had it always been this way? As we traveled I pondered what this world might have been like back before the Great Fall and I remembered the tale that had been told to me many times since I was a child:
en_GB: Chapter 4: We found the crumbling obsidian tower that Eloh had described, and we camped at the edge of the foothills before the mountains. I was still shocked by the loss of Garak and all the other elves who fell in the battle last night. There was so much death in this land, had it always been this way? As we travelled I pondered what this world might have been like back before the Great Fall and I remembered the tale that had been told to me many times since I was a child:

note: [part]
en: A long, long time ago was the golden age among elves. Our people lived in harmony with nature in lands filled with trees, trees as far as the eye could see. There was peace among elves and the other races such as humans and dwarves, and evil creatures were driven deep within the earth. The foul name of Uria was not yet known among our people, and our powers were so great that we raised another sun into the sky, so that the days were lengthened and dark hours were few. Happy indeed were our people during these long years, but it was not to last forever.
en_GB: A long, long time ago was the golden age among elves. Our people lived in harmony with nature in lands filled with trees, trees as far as the eye could see. There was peace among elves and the other races such as humans and dwarves, and evil creatures were driven deep within the earth. The foul name of Uria was not yet known among our people, and our powers were so great that we raised another sun into the sky, so that the days were lengthened and dark hours were few. Happy indeed were our people during these long years, but it was not to last for ever.

note: [part]
en: Eventually peace and prosperity fostered corruption and decadence. Through her powers of deception and guile, Uria cultivated secret groups of followers, promising to fulfill their darkest desires. She bided her time, and slowly stretched her black hands out across the world. At first, petty arguments between humans, elves and dwarves erupted into conflicts, embroiling our people in the first wars they had fought for ages. Then orcs and other foul creatures came back into the world and raided our settlements, razing villages and massacring hundreds. Uria’s followers studied the necromantic arts and raised armies of undead. Our people had grown weak and soft in the time of peace and plenty and were ill-suited to cope with these new trials. Even nature herself seemed to quail under the onslaught: crops failed, the trees sickened and our forests began to die. Most disturbing was the way the nights lengthened, creating the long dark we suffer today. Many of our people despaired, and many embraced the oncoming darkness, worshiping Uria in hopes of saving themselves. Former friends fought over what few resources remained, and chaos threatened to overwhelm us all.
en_GB: Eventually peace and prosperity fostered corruption and decadence. Through her powers of deception and guile, Uria cultivated secret groups of followers, promising to fulfil their darkest desires. She bided her time, and slowly stretched her black hands out across the world. At first, petty arguments between humans, elves and dwarves erupted into conflicts, embroiling our people in the first wars they had fought for ages. Then orcs and other foul creatures came back into the world and raided our settlements, razing villages and massacring hundreds. Uria’s followers studied the necromantic arts and raised armies of undead. Our people had grown weak and soft in the time of peace and plenty and were ill-suited to cope with these new trials. Even nature herself seemed to quail under the onslaught: crops failed, the trees sickened and our forests began to die. Most disturbing was the way the nights lengthened, creating the long dark we suffer today. Many of our people despaired, and many embraced the oncoming darkness, worshipping Uria in hopes of saving themselves. Former friends fought over what few resources remained, and chaos threatened to overwhelm us all.

note: [part]
en: This seemed as alien an environment as we could ever imagine. We were a people of the open sands, and even during the long dark we could look up and orient ourselves by the stars glittering brightly in the deep sky. I knew logically that we could not go over those frozen mountains, and we could not go back, but I shivered at the thought of miles and miles of rock above me, and felt the weight of the mountain pressing down on me. The passage twisted and turned, and soon I lost all sense of direction, but since there were no side-passages, we had little choice but to keep going forward.
en_GB: This seemed as alien an environment as we could ever imagine. We were a people of the open sands, and even during the long dark we could look up and orient ourselves by the stars glittering brightly in the deep sky. I knew logically that we could not go over those frozen mountains, and we could not go back, but I shivered at the thought of miles and miles of rock above me, and felt the weight of the mountain pressing down on me. The passage twisted and turned, and soon I lost all sense of direction, but since there were no side-passages, we had little choice but to keep going forwards.

note: [part]
en: Chapter 6: The troll Zurg led us through a maze of twisting passages speaking scarcely a word. Finally after what seemed like hours of marching he stopped. He motioned us to be very quiet and we crept forward; all I could hear was the soft patter of feet and my heavy breathing. Even that little noise seemed to echo off the cramped walls of our rough-hewn passage. I was suddenly aware of the sheer mass of rock and earth above us and for a moment I despaired of ever seeing the sun again. Then I grabbed my sword with fresh determination and vowed to see this mission through.
en_GB: Chapter 6: The troll Zurg led us through a maze of twisting passages speaking scarcely a word. Finally, after what seemed like hours of marching, he stopped. He motioned us to be very quiet and we crept forward; all I could hear was the soft patter of feet and my heavy breathing. Even that little noise seemed to echo off the cramped walls of our rough-hewn passage. I was suddenly aware of the sheer mass of rock and earth above us and for a moment I despaired of ever seeing the sun again. Then I grabbed my sword with fresh determination and vowed to see this mission through.

note: [part]
en: I do not know how long we tramped through those tiny dark passages; time seemed to flow differently down there, deep under the earth. But when we finally got to our destination, what I saw was breathtaking. We entered into a large cavern, where the dwarves had built a huge city out of stone. Protected by stone walls and gates that were bigger than I had ever seen, the place seemed virtually impregnable. As we entered I marveled at their stonework and I saw that the place was crawling with dwarves. It was bigger than any village I had ever seen.
en_GB: I do not know how long we tramped through those tiny dark passages; time seemed to flow differently down there, deep under the earth. But when we finally got to our destination, what I saw was breathtaking. We entered into a large cavern, where the dwarves had built a huge city out of stone. Protected by stone walls and gates that were bigger than I had ever seen, the place seemed virtually impregnable. As we entered I marvelled at their stonework and I saw that the place was crawling with dwarves. It was bigger than any village I had ever seen.

note: [part]
en: The dwarf king was away cleaning up after the recent battle, and would not be back for several days. I happily spent what little time I had learning as much as I could about these strange people. I was very impressed by their craftsmanship; they made weapons and armor of a quality I had never seen before. We were also quite the curiosity to the dwarves; I have no idea when they had last seen an elf. While some seemed suspicious or frightened of us, the dwarves overall were very polite and met our every need. Finally the summons came to meet with the dwarven king...
en_GB: The dwarf king was away cleaning up after the recent battle, and would not be back for several days. I happily spent what little time I had learning as much as I could about these strange people. I was very impressed by their craftsmanship; they made weapons and armour of a quality I had never seen before. We were also quite the curiosity to the dwarves; I have no idea when they had last seen an elf. While some seemed suspicious or frightened of us, the dwarves overall were very polite and met our every need. Finally the summons came to meet the dwarven king...

note: [part]
en: I do not know how long we tramped through those tiny dark passages; time seemed to flow differently down there, deep under the earth. But finally we stepped out into a large cavern. Dominating the cavern were the remains of what must have originally been a dwarf city. The large stone walls were riddled with giant holes and the iron gates had been blasted asunder. As we entered through the gates, we saw dead dwarves and other more grisly signs of recent battle. All around us were many trolls, working hard to repair the walls and other defenses. Zurg led us through the chaos to several side caverns which had until recently been used as storerooms. There was sufficient space for us to bed down and stay out of the way, and the dwarves had left behind plenty of provisions.
en_GB: I do not know how long we tramped through those tiny dark passages; time seemed to flow differently down there, deep under the earth. But finally we stepped out into a large cavern. Dominating the cavern were the remains of what must have originally been a dwarf city. The large stone walls were riddled with giant holes and the iron gates had been blasted asunder. As we entered through the gates, we saw dead dwarves and other more grisly signs of recent battle. All around us were many trolls, working hard to repair the walls and other defences. Zurg led us through the chaos to several side caverns which had until recently been used as storerooms. There was sufficient space for us to bed down and stay out of the way, and the dwarves had left behind plenty of provisions.

note: [part]
en: Zurg told us that they had just captured this city from the dwarves, and that the Great Leader had moved here to set up his base of operations. They were clearly worried about a dwarf counterattack. Luckily the trolls were quite skilled at stonework and the walls were quickly repaired. The trolls didn’t talk much, but seemed very intelligent and not the mere bloodthirsty savages they had been purported to be. Overall they actually seemed quite peaceful, except when provoked. I learned that the leadership was balanced between the warriors and the shamans. The troll’s military leader was chosen and advised by a council of their shamans.
en_GB: Zurg told us that they had just captured this city from the dwarves, and that the Great Leader had moved here to set up his base of operations. They were clearly worried about a dwarf counter-attack. Luckily the trolls were quite skilled at stonework and the walls were quickly repaired. The trolls didn’t talk much, but seemed very intelligent and not the mere bloodthirsty savages they had been purported to be. Overall they actually seemed quite peaceful, except when provoked. I learned that the leadership was balanced between the warriors and the shamans. The troll’s military leader was chosen and advised by a council of their shamans.

note: [part]
en: Just then we crested over the last dune and I indeed saw what she meant. Sparkling blue covered the entire horizon. I fell to my knees in awe, I had never seen so much water in one place. I cannot write down in words the shock and amazement I felt. To have grown up in a land where water was as precious as gold, and then see miles and miles of it. It was only then that I understood where the merfolk truly came from. I’d been to some strange places, high up in the mountains, deep down under thousands of tons of rock, but this world of water was the most alien of them all.
en_GB: Just then we crested over the last dune and I indeed saw what she meant. Sparkling blue covered the entire horizon. I fell to my knees in awe; I had never seen so much water in one place. I cannot write down in words the shock and amazement I felt. To have grown up in a land where water was as precious as gold, and then see miles and miles of it. It was only then that I understood where the merfolk truly came from. I’d been to some strange places, high up in the mountains, deep down under thousands of tons of rock, but this world of water was the most alien of them all.

note: [part]
en: Which brings me to the other alien concept I was trying to comprehend: our goddess Eloh. What was her plan? Why did she want me to surrender to the humans? Do the humans worship her as well? The humans seem so brutish and vile, that I can’t imagine them worshiping the same god as us. I thought Eloh was just our god, I don’t remember Zhul mentioning any other races worshiping her after the Great Fall, though perhaps things had changed in the intervening years. Her commands don’t make any sense; she doesn’t seem at all like the goddess Zhul told me about. And what was Esanoo talking about? How did his leader know about ‘Yechnagoth’ and ‘Zhangor’? If Eloh won’t help me, then I desperately need some answers. I pray to whatever gods may be left that I’m not leading my people into a trap...
en_GB: Which brings me to the other alien concept I was trying to comprehend: our goddess Eloh. What was her plan? Why did she want me to surrender to the humans? Do the humans worship her as well? The humans seem so brutish and vile, that I can’t imagine them worshipping the same god as us. I thought Eloh was just our god, I don’t remember Zhul mentioning any other races worshipping her after the Great Fall, though perhaps things had changed in the intervening years. Her commands don’t make any sense; she doesn’t seem at all like the goddess Zhul told me about. And what was Esanoo talking about? How did his leader know about ‘Yechnagoth’ and ‘Zhangor’? If Eloh won’t help me, then I desperately need some answers. I pray to whatever gods may be left that I’m not leading my people into a trap...

note: [part]
en: And yet, here in the dark, Eloh says she is powerless. Here she cannot help us, we must fend for ourselves. Though she is our god, I cannot just lie back and depend on her to always save us. These are my people too, and I have a responsibility to them as their leader. I must make my own decisions as I see best. And as Zhul told me when I was but a child, Eloh forgives all our sins. If I err in my judgment she will surely understand. Eloh may be our guide, but I am our leader and I will do what I must to protect my people during our journey.
en_GB: And yet, here in the dark, Eloh says she is powerless. Here she cannot help us; we must fend for ourselves. Though she is our god, I cannot just lie back and depend on her to always save us. These are my people too, and I have a responsibility to them as their leader. I must make my own decisions as I see best. And as Zhul told me when I was but a child, Eloh forgives all our sins. If I err in my judgement she will surely understand. Eloh may be our guide, but I am our leader and I will do what I must to protect my people during our journey.

note: [part]
en: In the end, almost all of my people decided to join in this final battle. I was surprised. They had gone through so much, and yet they still had faith in me. Looking around at them, I could not help noticing how many familiar faces were missing. Barely a fourth of those who set out with us on our journey had survived. If I had known it would be this bad would I have ever left in the first place? I thought Eloh was protecting us and guiding our steps, but in truth it was all me. For better or for worse I have no one to blame but myself.
en_GB: In the end, almost all of my people decided to join in this final battle. I was surprised. They had gone through so much, and yet they still had faith in me. Looking around at them, I could not help noticing how many familiar faces were missing. Barely a fourth of those who set out with us on our journey had survived. If I had known it would be this bad would I have ever left in the first place? I thought Eloh was protecting us and guiding our steps, but in truth it was all me. For better or for worse I have no-one to blame but myself.

note: #-#-#-#-#  2560 (en_GB)  #-#-#-#-# [resistance]: id=garak_steadfast [resistance]: id=steadfast
en: female^steadfast
en_GB: steadfast

note: #-#-#-#-#  2563 (en_GB)  #-#-#-#-# [terrain_type]: id=campfire #-#-#-#-#  2553 (en_GB)  #-#-#-#-# [item]: id=fire
en: Campfire
en_GB: Camp Fire

note: #-#-#-#-#  2579 (en_GB)  #-#-#-#-# [attack]: type=blade
en: saber
en_GB: sabre

note: [unit_type]: id=Dwarvish Masked Berserker, race=dwarf [unit_type]: id=Dwarvish Berserker, race=dwarf
en: Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary.
en_GB: Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary.

note: [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf [unit_type]: id=Dwarvish Guardsman, race=dwarf
en: The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven Guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance.
en_GB: The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven Guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forwards, they act to secure its hard-won advance.

note: [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf
en: Champions among their fellow troops, the Dwarven Sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the single-minded tenacity of an oak.
en_GB: Champions among their fellow troops, the Dwarven Sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify is often out of the question; it tends towards being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the single-minded tenacity of an oak.

note: [unit_type]: id=Autumn Shyde, race=elf, gender=female [unit_type]: id=Elvish Shyde, race=elf, gender=female
en: female^Elvish Shyde
en_GB: Elvish Shyde

note: [dummy]: id=deteriorate
en: This unit is deteriorating. It cannot be healed, and loses 10 hitpoints at the start of each of its turns.
en_GB: This unit is deteriorating. It cannot be healed, and loses 10 hit-points at the start of each of its turns.

note: [unit_type]: id=Galleon, race=mechanical
en: Galleons are large and sturdy wooden ships used primarily for swift transport of goods across rivers and oceans in large quantities. The earliest Galleons were built long ago by ancient sailors from the Green Isle, before even the times of Haldric. Centuries later, their skillfully-crafted designs continue to be used by many Wesnothian sailors.
en_GB: Galleons are large and sturdy wooden ships used primarily for swift transport of goods across rivers and oceans in large quantities. The earliest Galleons were built long ago by ancient sailors from the Green Isle, before even the times of Haldric. Centuries later, their skilfully-crafted designs continue to be used by many Wesnothian sailors.

note: [unit_type]: id=Orcish Rigship, race=ship
en: Orcish Rigship
en_GB: Orcish Rig-ship

note: [unit_type]: id=Orcish Rigship, race=ship
en: Most orcs have little need for sailing vessels, preferring to fight their battles across the dry peaks and hills of the Heart Mountains. But along the north-western coast of the Great Continent, in the cities of Bitok and Tirigaz, orcish shipmakers have been hard at work perfecting their craft. The so-called “Rigship” is but one of many designs bearing testament to their skill.
en_GB: Most orcs have little need for sailing vessels, preferring to fight their battles across the dry peaks and hills of the Heart Mountains. But along the north-western coast of the Great Continent, in the cities of Bitok and Tirigaz, orcish ship-makers have been hard at work perfecting their craft. The so-called ‘Rig-ship’ is but one of many designs bearing testament to their skill.

note: [unit_type]: id=Orcish Warship, race=ship
en: When orcs first stepped off their ships onto the western shores of the Great Continent, they found an unspoiled paradise across which to spread. The shipwrights of the Tirigaz coast have not forgotten that lesson, and devote significant effort to the construction of newer and ever-better vessels.
en_GB: When orcs first stepped off their ships on to the western shores of the Great Continent, they found an unspoiled paradise across which to spread. The shipwrights of the Tirigaz coast have not forgotten that lesson, and devote significant effort to the construction of newer and ever-better vessels.

note: [unit_type]: id=Coastal Raider, race=ship
en: While Carracks and Cogs rely on impressive sails to harness the power of the wind, galleys and raiders are propelled by muscle-power of the crew manning the oars. This has the disadvantage of requiring a larger crew, and it does limit the speed and efficiency of transport. But these seeming weaknesses also make the vessel less vulnerable to the whims of weather and the predations of pirates.
    
    Coastal Raider ships are a very basic warship, protected against ramming and used to move armed forces rapidly through shallow and coastal water. They do not possess any specific armaments, but oared propulsion makes the vessel much more maneuverable when ramming or beaching.
en_GB: While Carracks and Cogs rely on impressive sails to harness the power of the wind, galleys and raiders are propelled by muscle-power of the crew manning the oars. This has the disadvantage of requiring a larger crew, and it does limit the speed and efficiency of transport. But these seeming weaknesses also make the vessel less vulnerable to the whims of weather and the predations of pirates.
    
    Coastal Raider ships are a very basic warship, protected against ramming and used to move armed forces rapidly through shallow and coastal water. They do not possess any specific armaments, but oared propulsion makes the vessel much more manoeuvrable when ramming or beaching.

note: [unit_type]: id=Drake Arbiter, race=drake, gender=male,female
en: Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.
en_GB: Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of manoeuvrability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.

note: [female]: gender=female
en: female^Drake Arbiter
en_GB: Drake Arbiter

note: [unit_type]: id=Armageddon Drake, race=drake, gender=male,female
en: Were it not for the armor they wear, certain drakes might be indistinguishable from true dragons, at least to the lesser races for whom dragons are but legend. The creatures known as ‘Armageddon Drakes’ are towering things, both immune to and possessed of a tremendous fire.
en_GB: Were it not for the armour they wear, certain drakes might be indistinguishable from true dragons, at least to the lesser races for whom dragons are but legend. The creatures known as ‘Armageddon Drakes’ are towering things, both immune to and possessed of a tremendous fire.

note: [female]: gender=female
en: female^Armageddon Drake
en_GB: Armageddon Drake

note: [unit_type]: id=Drake Blademaster, race=drake, gender=male,female
en: Black armor marks the elite order of the Fighter caste: the Blademasters. Only a few manage to gain the skill and power necessary to be admitted to this highest rank without perishing in battle. Though other drakes may disparage the Fighter caste, they always check twice to be sure none are around; Blademasters fiercely protect their fellows’ honor, and no-one would dispute their right to do so.
en_GB: Black armour marks the elite order of the Fighter caste: the Blademasters. Only a few manage to gain the skill and power necessary to be admitted to this highest rank without perishing in battle. Though other drakes may disparage the Fighter caste, they always check twice to be sure none are around; Blademasters fiercely protect their fellows' honour, and no-one would dispute their right to do so.

note: [female]: gender=female
en: female^Drake Blademaster
en_GB: Drake Blademaster

note: [female]: gender=female
en: female^Drake Burner
en_GB: Drake Burner

note: [unit_type]: id=Drake Clasher, race=drake, gender=male,female
en: The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.
    
    This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at “resolving” territorial disputes with other drakes and enforcing the laws of their tribe.
en_GB: The Clashers are members of a unique caste among the drakes. Their thick armour, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.
    
    This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ‘resolving’ territorial disputes with other drakes and enforcing the laws of their tribe.

note: [female]: gender=female
en: female^Drake Clasher
en_GB: Drake Clasher

note: [unit_type]: id=Drake Enforcer, race=drake, gender=male,female
en: Not for Enforcers are the tactics of maneuver and deception; rather, they charge in wherever the melee is the fiercest. At close range, it matters little that their armor prevents them from spouting flame; all that matters is the power they’ve learned to focus in each strike. Drake leaders are careful not to besmirch the honor of the Enforcers, and generally call upon them to combat only the most pernicious of enemies.
en_GB: Not for Enforcers are the tactics of manoeuvre and deception; rather, they charge in wherever the melee is the fiercest. At close range, it matters little that their armour prevents them from spouting flame; all that matters is the power they’ve learned to focus in each strike. Drake leaders are careful not to besmirch the honour of the Enforcers, and generally call upon them to combat only the most pernicious of enemies.

note: [female]: gender=female
en: female^Drake Enforcer
en_GB: Drake Enforcer

note: [female]: gender=female
en: female^Drake Fighter
en_GB: Drake Fighter

note: [unit_type]: id=Fire Drake, race=drake, gender=male,female
en: Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray.
en_GB: Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armour with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-grey.

note: [female]: gender=female
en: female^Fire Drake
en_GB: Fire Drake

note: [female]: gender=female
en: female^Drake Flameheart
en_GB: Drake Flameheart

note: [female]: gender=female
en: female^Drake Flare
en_GB: Drake Flare

note: [unit_type]: id=Drake Glider, race=drake, gender=male,female
en: Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.
    
    Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible.
en_GB: Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.
    
    Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armour, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible.

note: [female]: gender=female
en: female^Drake Glider
en_GB: Drake Glider

note: [female]: gender=female
en: female^Hurricane Drake
en_GB: Hurricane Drake

note: [unit_type]: id=Inferno Drake, race=drake, gender=male,female
en: Inferno Drakes are masters of the fire they breathe, respected and feared in their tribes nearly as much as the draconic ancestors themselves. They can prowl unharmed through a firestorm of their own creation, scales tinged red from extensive use of their inner flame, their sculpted red-gold armor enhancing the illusion that they are, in fact, dragons.
en_GB: Inferno Drakes are masters of the fire they breathe, respected and feared in their tribes nearly as much as the draconic ancestors themselves. They can prowl unharmed through a fire storm of their own creation, scales tinged red from extensive use of their inner flame, their sculpted red-gold armour enhancing the illusion that they are, in fact, dragons.

note: [female]: gender=female
en: female^Inferno Drake
en_GB: Inferno Drake

note: [unit_type]: id=Sky Drake, race=drake, gender=male,female
en: The lightweight ceramic armor that the Sky Drakes wear is a symbol of their rank, glazed silver to honor their connection to the air. As leaders of the hunt, they are often away from their homes for long periods of time. Each tries to bring as much game home as possible, competing to gain the respect of their tribe.
en_GB: The lightweight ceramic armour that the Sky Drakes wear is a symbol of their rank, glazed silver to honour their connection to the air. As leaders of the hunt, they are often away from their homes for long periods of time. Each tries to bring as much game home as possible, competing to gain the respect of their tribe.

note: [female]: gender=female
en: female^Sky Drake
en_GB: Sky Drake

note: [unit_type]: id=Drake Thrasher, race=drake, gender=male,female
en: Instead of letting themselves be bound by their armor, Thrashers have learned to redirect its weight to supplement their bodies’ momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Thrasher will gladly fulfill his caste duties, as long as it can be done on the battlefield.
en_GB: Instead of letting themselves be bound by their armour, Thrashers have learned to redirect its weight to supplement their bodies’ momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Thrasher will gladly fulfil his caste duties, as long as it can be done on the battlefield.

note: [female]: gender=female
en: female^Drake Thrasher
en_GB: Drake Thrasher

note: [unit_type]: id=Drake Warden, race=drake, gender=male,female
en: Wardens are set apart from the rest of the Clasher caste by two things: their ornate helms, modeled after their dragon ancestors, and the care with which they drape their armored wings in brightly colored cloth before reporting for duty. Though this mode of dress stems from the pride they feel for their role in drake society, it is far from ceremonial. Their cumbersome bronze plate is the strongest work from the Drake forges, and their halberds can cleave a human in half.
en_GB: Wardens are set apart from the rest of the Clasher caste by two things: their ornate helms, modelled after their dragon ancestors, and the care with which they drape their armoured wings in brightly coloured cloth before reporting for duty. Though this mode of dress stems from the pride they feel for their role in drake society, it is far from ceremonial. Their cumbersome bronze plate is the strongest work from the Drake forges, and their halberds can cleave a human in half.

note: [female]: gender=female
en: female^Drake Warden
en_GB: Drake Warden

note: [female]: gender=female
en: female^Drake Warrior
en_GB: Drake Warrior

note: [unit_type]: id=Dune Alchemist, race=dunefolk
en: To the Dunefolk, alchemy is less a form of philosophy or science, and more an extension of the phytology that is practiced by herbalists. However, in contrast to their brethren’s focus on herbs for medicine and healing, many alchemists utilize various plants and naturally occurring venoms to concoct lethal poisons. While useful for weakening tough enemies, this art is viewed warily by other Dunefolk as a potent means for espionage and assassination. At the same time, such a tool presents a tremendous political advantage, so much so that almost every caravan will hire or train a few alchemists to maintain a reasonable level of threat at all times.
en_GB: To the Dunefolk, alchemy is less a form of philosophy or science, and more an extension of the phytology that is practised by herbalists. However, in contrast to their brethren’s focus on herbs for medicine and healing, many alchemists use various plants and naturally occurring venoms to concoct lethal poisons. While useful for weakening tough enemies, this art is viewed warily by other Dunefolk as a potent means for espionage and assassination. At the same time, such a tool presents a tremendous political advantage, so much so that almost every caravan will hire or train a few alchemists to maintain a reasonable level of threat at all times.

note: [unit_type]: id=Dune Apothecary, race=dunefolk
en: Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races. Their lack of magic combined with the meager plantlife in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-traveled compared to their less experienced brethren, but their real skill lies in the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus these men possess a special role in supporting the remedial arts of their kind.
en_GB: Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races. Their lack of magic combined with the meagre plant life in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-travelled compared to their less experienced brethren, but their real skill lies in the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus these men possess a special role in supporting the remedial arts of their kind.

note: [unit_type]: id=Dune Blademaster, race=dunefolk
en: Dunefolk swordsmen are known for playing a game called the ‘Laeqad Challenge’, in which Laeqads—thick, sturdy reeds that are several sword lengths in height—are hurled at them like javelins and they attempt to split the reed length-wise in midair. The trick to the game is that the reed is not circularly symmetric: most of the stalk is quite hard, but there is a thin line across the cross section that is softer and easier to cut. For even an experienced swordsman, splitting an entire Laeqad down its length would be an extraordinary achievement, given the precise aim required to line up the blade with the reed’s soft spot. However, for a true master of the blade, splitting several Laeqads in quick succession is quite ordinary, and some are even able to cut through two or three reeds simultaneously with a single sword swish.
    
    This game has more practical implications in real battles. No matter how elusive or well-armored the fighter, the defense rarely seems to matter against a blademaster. These warriors are undoubtedly the masters of offensive swordsmanship and are capable of subverting even the strongest fortifications.
en_GB: Dunefolk swordsmen are known for playing a game called the ‘Laeqad Challenge’, in which Laeqads—thick, sturdy reeds that are several sword lengths in height—are hurled at them like javelins and they attempt to split the reed length-wise in midair. The trick to the game is that the reed is not circularly symmetric: most of the stalk is quite hard, but there is a thin line across the cross section that is softer and easier to cut. For even an experienced swordsman, splitting an entire Laeqad down its length would be an extraordinary achievement, given the precise aim required to line up the blade with the reed’s soft spot. However, for a true master of the blade, splitting several Laeqads in quick succession is quite ordinary, and some are even able to cut through two or three reeds simultaneously with a single sword swish.
    
    This game has more practical implications in real battles. No matter how elusive or well-armoured the fighter, the defence rarely seems to matter against a Blademaster. These warriors are undoubtedly the masters of offensive swordsmanship and are capable of subverting even the strongest fortifications.

note: [female]: gender=female
en: female^Dune Burner
en_GB: Dune Burner

note: [unit_type]: id=Dune Falconer, race=dunefolk, gender=female
en: female^Dune Falconer
en_GB: Dune Falconer

note: [unit_type]: id=Dune Falconer, race=dunefolk, gender=female
en: While well respected among the dunefolk, the art of falconry is relatively rare due to the time and skill required to properly train birds of prey. Falconers most typically use their craft for sport or hunting, especially for scouting game and water out in the open dunes. The same intelligence can be useful when applied to warfare, if the falconer can be convinced to risk their prized pets for combative purposes.
    
    When engaging in battle, the falcon can either aid its master by striking at enemies with its sharp claws, or it can be sent higher into the air, to circle overhead and strike when the foe has shifted attention. Diverting a warrior’s focus between two different fronts can be quite distracting to say the least, forcing them to abandon their efforts on offense in order to defend themselves properly.
en_GB: While well respected among the dunefolk, the art of falconry is relatively rare due to the time and skill required to properly train birds of prey. Falconers most typically use their craft for sport or hunting, especially for scouting game and water out in the open dunes. The same intelligence can be useful when applied to warfare, if the falconer can be convinced to risk their prized pets for combative purposes.
    
    When engaging in battle, the falcon can either aid its master by striking at enemies with its sharp claws, or it can be sent higher into the air, to circle overhead and strike when the foe has shifted attention. Diverting a warrior’s focus between two different fronts can be quite distracting to say the least, forcing them to abandon their efforts on offence in order to defend themselves properly.

note: [unit_type]: id=Dune Firetrooper, race=dunefolk, gender=male,female
en: By refining Sanbaar sap through a very specific distillation process, it becomes possible to produce exceedingly flammable naphtha, which burns even more violently than the sap it was derived from. Of course, such a substance is extremely dangerous due to its highly combustible nature. Most shy away from its use since the potential for self injury is very high, but a few daring souls take up flamethrowers fueled by pure naphtha as their weapons of choice. The resulting destruction is more than enough to justify the use of such a hazardous chemical.
en_GB: By refining Sanbaar sap through a very specific distillation process, it becomes possible to produce exceedingly flammable naphtha, which burns even more violently than the sap it was derived from. Of course, such a substance is extremely dangerous due to its highly combustible nature. Most shy away from its use since the potential for self injury is very high, but a few daring souls take up flamethrowers fuelled by pure naphtha as their weapons of choice. The resulting destruction is more than enough to justify the use of such a hazardous chemical.

note: [female]: gender=female
en: female^Dune Firetrooper
en_GB: Dune Firetrooper

note: [unit_type]: id=Dune Harrier, race=dunefolk, gender=female
en: female^Dune Harrier
en_GB: Dune Harrier

note: [unit_type]: id=Dune Harrier, race=dunefolk, gender=female
en: While Harriers can fulfill a similar role to Striders in hampering enemy forces, their epithet is actually derived from the harrier hawks they employ to maintain contact with the bulk of a Dunefolk troop. Most commonly found operating behind enemy lines, Harriers are usually tasked with providing useful intelligence on enemy troop movements, which alone is enough of an edge for most Dunefolk armies to outmaneuver their foes. However, when the time is right, these agile warriors gather together and strike at the rear of weakened supply lines or flanks. A rain of bolas followed by a piercing thrust of spears is often enough to severely cripple the target, allowing the main Dunefolk force to close in and finish the job.
en_GB: While Harriers can fulfil a similar role to Striders in hampering enemy forces, their epithet is actually derived from the harrier hawks they employ to maintain contact with the bulk of a Dunefolk troop. Most commonly found operating behind enemy lines, Harriers are usually tasked with providing useful intelligence on enemy troop movements, which alone is enough of an edge for most Dunefolk armies to outmanoeuvre their foes. However, when the time is right, these agile warriors gather together and strike at the rear of weakened supply lines or flanks. A rain of bolas followed by a piercing thrust of spears is often enough to severely cripple the target, allowing the main Dunefolk force to close in and finish the job.

note: [unit_type]: id=Dune Herbalist, race=dunefolk
en: As those responsible for caring for the ill and wounded among the Dunefolk, Herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, these healers are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert.
    
    Even among the nomadic Dunefolk, Herbalists journey a great deal in search of the various flora and fauna that supply their work. Hardened by their travels, many of these men are even able to heal themselves.
en_GB: As those responsible for caring for the ill and wounded among the Dunefolk, Herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, these healers are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while travelling in the desert.
    
    Even among the nomadic Dunefolk, Herbalists journey a great deal in search of the various flora and fauna that supply their work. Hardened by their travels, many of these men are even able to heal themselves.

note: [unit_type]: id=Dune Horse Archer, race=dunefolk
en: Though relatively few in number, some riders favor archery as their technique of choice for battle. Fleet and elusive, these horsemen are experts at harassing less mobile foes with hails of arrows and hunting down fleeing enemies from a distance. Though not usually trained for infiltration or spying, these equestrians’ ability to pass messages from afar with their long-ranged arrows is of great use to maintain communication among the Dunefolk armies.
en_GB: Though relatively few in number, some riders favour archery as their technique of choice for battle. Fleet and elusive, these horsemen are experts at harassing less mobile foes with hails of arrows and hunting down fleeing enemies from a distance. Though not usually trained for infiltration or spying, these equestrians’ ability to pass messages from afar with their long-ranged arrows is of great use to maintain communication among the Dunefolk armies.

note: [unit_type]: id=Dune Luminary, race=dunefolk
en: On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-traveled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
    
    There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.
en_GB: On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-travelled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
    
    There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.

note: [unit_type]: id=Dune Marauder, race=dunefolk
en: Some find themselves well suited to the life of a raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travelers or vulnerable caravans, these horsemen make their livelihood off scavenging and pilfering. Having no particular specialty, marauders are neither the strongest warriors, nor the most dextrous archers, but are nevertheless among the most dangerous enemies out in the desert due to their sheer maneuverability. A coordinated Marauder attack can wipe out medium-sized camps before any response is possible, and guerrilla tactics may allow them to prevail against stronger foes where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids.
en_GB: Some find themselves well suited to the life of a raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travellers or vulnerable caravans, these horsemen make their livelihood off scavenging and pilfering. Having no particular speciality, marauders are neither the strongest warriors, nor the most dextrous archers, but are nevertheless among the most dangerous enemies out in the desert due to their sheer manoeuvrability. A co-ordinated Marauder attack can wipe out medium-sized camps before any response is possible, and guerrilla tactics may allow them to prevail against stronger foes where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids.

note: [unit_type]: id=Dune Paragon, race=dunefolk
en: In many Dunefolk city-states, the procedure for selecting the next generation of leaders is a long process that takes place over many years. In each generation, a few particularly talented youths among the nobility are selected for special tutelage. Eat, sleep, and train, these warriors learn to live and breathe swordsmanship — more than even an extension of themselves, it becomes their core identity. From adolescence, ten years of intense training paves the path to the final test, a series of duels to the death between pairs of these fighters. When the dust settles and the process is ended, eight are left remaining. These men are granted the title Kal, or collectively, Kalai.
    
    Among the Dunefolk, while great leaders are required to have mastered the blade, the ruling caste must know far more than mere swordplay. Gruelling drilling is usually followed by either several years of roving through the deserts or dedication of the mind to the sciences. The purpose of this is to find a self-motivated path toward enlightenment. No matter the case, at the end of the second training period, the remaining Kalai return and demonstrate their knowledge to the elders of the current ruling caste. Those who are found worthy are then called Paragon, warriors of great strength and acuity who may then be considered as candidates to lead the next generation of Dunefolk.
en_GB: In many Dunefolk city-states, the procedure for selecting the next generation of leaders is a long process that takes place over many years. In each generation, a few particularly talented youths among the nobility are selected for special tutelage. Eat, sleep, and train, these warriors learn to live and breathe swordsmanship — more than even an extension of themselves, it becomes their core identity. From adolescence, ten years of intense training paves the path to the final test, a series of duels to the death between pairs of these fighters. When the dust settles and the process is ended, eight are left remaining. These men are granted the title Kal, or collectively, Kalai.
    
    Among the Dunefolk, while great leaders are required to have mastered the blade, the ruling caste must know far more than mere swordplay. Gruelling drilling is usually followed by either several years of roving through the deserts or dedication of the mind to the sciences. The purpose of this is to find a self-motivated path towards enlightenment. No matter the case, at the end of the second training period, the remaining Kalai return and demonstrate their knowledge to the elders of the current ruling caste. Those who are found worthy are then called Paragon, warriors of great strength and acuity who may then be considered as candidates to lead the next generation of Dunefolk.

note: [unit_type]: id=Dune Raider, race=dunefolk
en: Though rarely found in organized armies, Raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counterattack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts.
en_GB: Though rarely found in organized armies, Raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counter-attack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts.

note: [unit_type]: id=Dune Rider, race=dunefolk
en: The Dunefolk are prominent horse breeders who raise many different varieties of mounts to fulfill various purposes. Those who are used for hard labor are bred for power, while those for journeys or caravans are bred for endurance. For warfare, a mix of traits is usually best, though the ability to easily and rapidly traverse sand is of utmost importance. The riders of these horses primarily function as scouts and messengers, or occasionally as supporting forces for weakened lines. The crucial trait of maneuverability is what allows these horsemen to be so effective and versatile out on the rolling dunes.
en_GB: The Dunefolk are prominent horse breeders who raise many different varieties of mounts to fulfil various purposes. Those who are used for hard labour are bred for power, while those for journeys or caravans are bred for endurance. For warfare, a mix of traits is usually best, though the ability to easily and rapidly traverse sand is of utmost importance. The riders of these horses primarily function as scouts and messengers, or occasionally as supporting forces for weakened lines. The crucial trait of manoeuvrability is what allows these horsemen to be so effective and versatile out on the rolling dunes.

note: [unit_type]: id=Dune Rover, race=dunefolk
en: Originating from the nomadic wanderers of the open deserts, Rovers are the representation of the most well-balanced Dunefolk soldier: flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are experienced hunters and trackers, hardy inhabitants of the deserts and hills that they call home. While lacking training as formal troops, the skills these Rovers employ for survival in the desert translate readily to warfare. Their unique trait of fighting best at dawn or dusk corresponds with the time when desert temperatures are the most habitable.
en_GB: Originating from the nomadic wanderers of the open deserts, Rovers are the representation of the most well-balanced Dunefolk soldier: flexible, mobile, equally effective in defence and offence as well as in ranged or close combat. They are experienced hunters and trackers, hardy inhabitants of the deserts and hills that they call home. While lacking training as formal troops, the skills these Rovers employ for survival in the desert translate readily to warfare. Their unique trait of fighting best at dawn or dusk corresponds with the time when desert temperatures are the most habitable.

note: [female]: gender=female
en: female^Dune Scorcher
en_GB: Dune Scorcher

note: [unit_type]: id=Dune Skirmisher, race=dunefolk, gender=female
en: female^Dune Skirmisher
en_GB: Dune Skirmisher

note: [unit_type]: id=Dune Sky Hunter, race=dunefolk, gender=female
en: female^Dune Sky Hunter
en_GB: Dune Sky Hunter

note: [unit_type]: id=Dune Soldier, race=dunefolk
en: While most Dunefolk castes serve an additional practical purpose beyond only direct warfare, cities and caravans usually train a group of Soldiers completely dedicated to military purposes. By practicing intensely to hone their skills in swordplay, these warriors learn to navigate tricky fights in close quarters, mastering their enemies through melee combat. A typical Dunefolk formation makes use of this adeptness by placing Soldiers in a spaced pattern, allowing them to assault and overwhelm clustered enemy lines by engaging them in quasi-single combat.
en_GB: While most Dunefolk castes serve an additional practical purpose beyond only direct warfare, cities and caravans usually train a group of Soldiers completely dedicated to military purposes. By practising intensely to hone their skills in swordplay, these warriors learn to navigate tricky fights in close quarters, mastering their enemies through melee combat. A typical Dunefolk formation makes use of this adeptness by placing Soldiers in a spaced pattern, allowing them to assault and overwhelm clustered enemy lines by engaging them in quasi-single combat.

note: [unit_type]: id=Dune Spearguard, race=dunefolk
en: The push and pull of any battle requires varying degrees of offense and defense. The Dunefolk no doubt value offense as the greater of the two and typically focus most of their efforts on training skilled swordsmen. However, in any band of warriors, a small number of soldiers opt to trade in their swords and instead fulfill the vital role of defenders. Guarding crucial supply lines and vantage points, Spearguards are most often positioned slightly behind the main line and used as a supporting force or a deterrent to flanking attacks. Though these fighters tend to see less direct combat than their sword-wielding brethren, they are highly skilled with spear and shield and more than capable of repelling most advances.
en_GB: The push and pull of any battle requires varying degrees of offence and defence. The Dunefolk no doubt value offence as the greater of the two and typically focus most of their efforts on training skilled swordsmen. However, in any band of warriors, a small number of soldiers opt to trade in their swords and instead fulfil the vital role of defenders. Guarding crucial supply lines and vantage points, Spearguards are most often positioned slightly behind the main line and used as a supporting force or a deterrent to flanking attacks. Though these fighters tend to see less direct combat than their sword-wielding brethren, they are highly skilled with spear and shield and more than capable of repelling most advances.

note: [unit_type]: id=Dune Spearmaster, race=dunefolk
en: Among Dunefolk armies, the highest prestige goes to the master swordsmen leading every assault. Though honored for their service in battle, those who wield the spear and shield are largely forgotten beyond that, usually fulfilling the least desirable role in combat without glory or recognition. When a Dunefolk assault fails and a retreat must be had, a rank of spearguards is usually left behind to hold back the counterassault. Though providing a formidable defense, the shield line is inevitably overwhelmed and most of the defenders lost to the maw of war. On the off chance that one manages to survive and find his way back to the recuperating army, he is often reprimanded for failing to stand his ground and die with the rest of his unnamed brethren. Nevertheless, after a minor scolding, the warrior is accepted back and carries his hard won experience into the next battle.
    
    It is not a formal title, but ‘Spearmaster’ is what spearguards call their companions who manage to return from the usually suicidal defense that the Dunefolk mount to cover their retreats. Hardly a term of praise or distinction, it is still a modicum of recognition for those who were prepared to die as nameless martyrs to protect their brethren.
en_GB: Among Dunefolk armies, the highest prestige goes to the master swordsmen leading every assault. Though honoured for their service in battle, those who wield the spear and shield are largely forgotten beyond that, usually fulfilling the least desirable role in combat without glory or recognition. When a Dunefolk assault fails and a retreat must be had, a rank of spearguards is usually left behind to hold back the counter-assault. Though providing a formidable defence, the shield line is inevitably overwhelmed and most of the defenders lost to the maw of war. On the off chance that one manages to survive and find his way back to the recuperating army, he is often reprimanded for failing to stand his ground and die with the rest of his unnamed brethren. Nevertheless, after a minor scolding, the warrior is accepted back and carries his hard won experience into the next battle.
    
    It is not a formal title, but ‘Spearmaster’ is what spearguards call their companions who manage to return from the usually suicidal defence that the Dunefolk mount to cover their retreats. Hardly a term of praise or distinction, it is still a modicum of recognition for those who were prepared to die as nameless martyrs to protect their brethren.

note: [unit_type]: id=Dune Strider, race=dunefolk, gender=female
en: female^Dune Strider
en_GB: Dune Strider

note: [unit_type]: id=Dune Swordsman, race=dunefolk
en: In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses.
en_GB: In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armour while threatening a counter-strike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defences.

note: [unit_type]: id=Dune Warmaster, race=dunefolk
en: In direct contrast with other Dunefolk commanders, many high-ranking generals focus heavily on rousing their troops and maintaining high morale. Warmasters are often found at the forefront of battle, fighting and bleeding alongside their soldiers. While these commanders usually leave the finer strategic details to their lower-ranking captains, they are certainly capable tacticians as well; many a battle has been won on an inventive or surprise maneuver that is often the creative byproduct of combat experience rather than formal training. Said to be a veteran of a thousand battles, a warmaster is an expert leader that should never be underestimated.
en_GB: In direct contrast with other Dunefolk commanders, many high-ranking generals focus heavily on rousing their troops and maintaining high morale. Warmasters are often found at the forefront of battle, fighting and bleeding alongside their soldiers. While these commanders usually leave the finer strategic details to their lower-ranking captains, they are certainly capable tacticians as well; many a battle has been won on an inventive or surprise manoeuvre that is often the creative byproduct of combat experience rather than formal training. Said to be a veteran of a thousand battles, a warmaster is an expert leader that should never be underestimated.

note: [unit_type]: id=Dune Wayfarer, race=dunefolk
en: From the journal of Balah, the Dune Watcher:
    
    “... Today was the sixth day. Six days of pursuit through the desert without sleep, without rest... but I require neither. The Bloodeye Roc has pilfered too many of my herd for its ravenous feasting. I must be rid of it before the caravan starves. I have tracked it thus far, and no matter how far it flees, I shall follow.
    
    ... blast it! The creature was only a couple hundred paces away, but the sun was in my eyes! I managed to land a few arrows on the irksome thing, but only enough to slow it. Still, it seems to be tiring faster than I. With any luck, I will catch it before it can reach the mountains.
    
    ... Day eleven. I cornered the creature after it landed on the hillside, but there were three more that I was not accounting for. Rocs are ferocious creatures in close quarters. Fighting one is already no simple task, but four at once? I am lucky I brought my second axe, otherwise I would have sustained severe injury during that battle. As it is, I am waiting for the gauze to set on my leg before I return to slay the final two. Perhaps then I can finally find the time to eat and get some rest.
    
    ... it comes as a surprise to even me that I traveled nearly halfway across the Northern Dunes in my twenty-one day expedition. It would take the caravan nearly three months to make that trip, but I do suppose the circumstances around my journey were somewhat extenuating. On the bright side, I was able to procure some salted roc meat along the way, which should make for a fine treat for the children. It will also be nice to see some of the other Wayfarers again. My tale might not be that impressive to them, but at least it is an improvement over my previous encounter with the wyvern...”
en_GB: From the journal of Balah, the Dune Watcher:
    
    ‘...Today was the sixth day. Six days of pursuit through the desert without sleep, without rest... but I require neither. The Bloodeye Roc has pilfered too many of my herd for its ravenous feasting. I must be rid of it before the caravan starves. I have tracked it thus far, and no matter how far it flees, I shall follow.
    
    ...blast it! The creature was only a couple hundred paces away, but the sun was in my eyes! I managed to land a few arrows on the irksome thing, but only enough to slow it. Still, it seems to be tiring faster than I. With any luck, I will catch it before it can reach the mountains.
    
    ...Day eleven. I cornered the creature after it landed on the hillside, but there were three more that I was not accounting for. Rocs are ferocious creatures in close quarters. Fighting one is already no simple task, but four at once? I am lucky I brought my second axe, otherwise I would have sustained severe injury during that battle. As it is, I am waiting for the gauze to set on my leg before I return to slay the final two. Perhaps then I can finally find the time to eat and get some rest.
    
    ...it comes as a surprise to even me that I travelled nearly half-way across the Northern Dunes in my twenty-one day expedition. It would take the caravan nearly three months to make that trip, but I do suppose the circumstances around my journey were somewhat extenuating. On the bright side, I was able to procure some salted roc meat along the way, which should make for a fine treat for the children. It will also be nice to see some of the other Wayfarers again. My tale might not be that impressive to them, but at least it is an improvement over my previous encounter with the wyvern...’

note: [unit_type]: id=Wyvern Rider, race=monster
en: Although generally peaceful, wyverns can easily become fierce and angry beasts when provoked. When truly enraged they can even tear apart experienced warriors with relative ease. Most travelers would run or fight in their mighty presence, yet a few are able to tame these wild creatures. These Dunefolk Riders spend years, even decades of their lives bonding with them, slowly building up their trust until they have gained true mastery over the skies. The most experienced of these Wyvern Riders have ascended to be the greatest and most revered travelers of the land. While they do not usually use their knowledge for warfare, they can be threatening warriors when defending their homes.
en_GB: Although generally peaceful, wyverns can easily become fierce and angry beasts when provoked. When truly enraged they can even tear apart experienced warriors with relative ease. Most travellers would run or fight in their mighty presence, yet a few are able to tame these wild creatures. These Dunefolk Riders spend years, even decades of their lives bonding with them, slowly building up their trust until they have gained true mastery over the skies. The most experienced of these Wyvern Riders have ascended to be the greatest and most revered travellers of the land. While they do not usually use their knowledge for warfare, they can be threatening warriors when defending their homes.

note: [unit_type]: id=Dwarvish Arcanister, race=dwarf
en: The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies.
en_GB: The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivalled, and the glyphs he carves into his weapons and armour deflect the blows of his enemies.

note: [unit_type]: id=Dwarvish Explorer, race=dwarf
en: Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practiced this skill hunting in the mountains. Their maneuverability makes them dangerous and tricky foes.
en_GB: Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practised this skill hunting in the mountains. Their manoeuvrability makes them dangerous and tricky foes.

note: [unit_type]: id=Dwarvish Lord, race=dwarf
en: Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin.
en_GB: Clad in shining armour, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin.

note: [unit_type]: id=Dwarvish Miner, race=dwarf
en: Dwarvish Miners are the grunt workers of dwarvish society. They take the precious ores out of the ground, but do not ever take part in the crafting of weapons or artifacts. Despite their lack of military training, their weighty pickaxes can deal substantial damage.
en_GB: Dwarvish Miners are the grunt workers of dwarvish society. They take the precious ores out of the ground, but do not ever take part in the crafting of weapons or artefacts. Despite their lack of military training, their weighty pick-axes can deal substantial damage.

note: [unit_type]: id=Dwarvish Runesmith, race=dwarf
en: Dwarvish Runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the Runesmith’s blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender.
en_GB: Dwarvish Runesmiths, now practised at their craft, carve arcane runes into their weapons and armour. These runes infuse the Runesmith’s blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armour of the defender.

note: [unit_type]: id=Dwarvish Scout, race=dwarf
en: Although the dwarves cannot match the taller races in a sprint, when unencumbered by heavy armor their tremendous stamina and endurance allows them to match all but the fastest on foot. Dwarvish Scouts use this to their advantage, ranging ahead of the main force and reporting back on troop movements and dispositions, or securing important objectives. Outside of battle, they are often used to relay messages between dwarvish communities. However, they pay for their speed with the poorer protection provided by their lighter armor.
en_GB: Although the dwarves cannot match the taller races in a sprint, when unencumbered by heavy armour their tremendous stamina and endurance allows them to match all but the fastest on foot. Dwarvish Scouts use this to their advantage, ranging ahead of the main force and reporting back on troop movements and dispositions, or securing important objectives. Outside of battle, they are often used to relay messages between dwarvish communities. However, they pay for their speed with the poorer protection provided by their lighter armour.

note: [unit_type]: id=Dwarvish Sentinel, race=dwarf
en: Champions among their fellow troops, the Dwarven Sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. Equipped with the strongest of Knalgan armor, these dwarves are masters of the melee and can hold a patch of earth with the single-minded tenacity of an oak.
en_GB: Champions among their fellow troops, the Dwarven Sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. Equipped with the strongest of Knalgan armour, these dwarves are masters of the melee and can hold a patch of earth with the single-minded tenacity of an oak.

note: [female]: gender=female
en: female^Elvish Archer
en_GB: Elvish Archer

note: [unit_type]: id=Elvish Avenger, race=elf, gender=male,female
en: The curious name of the Elvish ‘Avengers’ comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting supply lines and surrounding the enemy in one fell stroke. This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. While not so base in design, it is not at all inaccurate.
en_GB: The curious name of the Elvish ‘Avengers’ comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defence and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting supply lines and surrounding the enemy in one fell stroke. This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. While not so base in design, it is not at all inaccurate.

note: [special_note]
en: Elvish Avengers are well-traveled and adept at traversing harsh terrains like sand, water, and mountains.
en_GB: Elvish Avengers are well-travelled and adept at traversing harsh terrains like sand, water, and mountains.

note: [female]: gender=female
en: female^Elvish Avenger
en_GB: Elvish Avenger

note: [unit_type]: id=Elvish Captain, race=elf
en: Elvish Captains usually command patrols and garrisons that stand guard over the vast forests in elvish territory. Unlike leaders from other races, they are most proficient at navigating small skirmishes rather than large-scale battles, and are especially skilled at defensive maneuvering. Captains typically lead small units that remain together for extended periods of time, allowing them to personally mentor and befriend their troops. They are often observed to lead through camaraderie and amicability, but still command great respect from their kin.
en_GB: Elvish Captains usually command patrols and garrisons that stand guard over the vast forests in elvish territory. Unlike leaders from other races, they are most proficient at navigating small skirmishes rather than large-scale battles, and are especially skilled at defensive manoeuvring. Captains typically lead small units that remain together for extended periods of time, allowing them to personally mentor and befriend their troops. They are often observed to lead through camaraderie and amicability, but still command great respect from their kin.

note: [unit_type]: id=Elvish Druid, race=elf, gender=female
en: female^Elvish Druid
en_GB: Elvish Druid

note: [unit_type]: id=Elvish Enchantress, race=elf, gender=female
en: female^Elvish Enchantress
en_GB: Elvish Enchantress

note: [unit_type]: id=Elvish Enchantress, race=elf, gender=female
en: In the context of Elven magic, the notion of enchanting is a little bit misleading since it almost always refers to manipulation of an object’s essence for the purpose of divination or insight. A favorite among the corresponding enchantresses is imbuing their natural surroundings with the breath of the arcane, yielding secret groves that exist at the juncture between the corporeal and ethereal worlds. These mysterious domains are kept by their equally enigmatic caretakers, who mostly keep to themselves away from prying eyes. Though rather reserved and unsociable, these elves are well-regarded by most of their kin and sometimes called upon for guidance especially in unusual or peculiar matters.
en_GB: In the context of Elven magic, the notion of enchanting is a little bit misleading since it almost always refers to manipulation of an object’s essence for the purpose of divination or insight. A favourite among the corresponding enchantresses is imbuing their natural surroundings with the breath of the arcane, yielding secret groves that exist at the juncture between the corporeal and ethereal worlds. These mysterious domains are kept by their equally enigmatic caretakers, who mostly keep to themselves away from prying eyes. Though rather reserved and unsociable, these elves are well-regarded by most of their kin and sometimes called upon for guidance especially in unusual or peculiar matters.

note: [unit_type]: id=Elvish Fighter, race=elf
en: Among elves, swordplay is most commonly practiced by rangers and border patrols, who serve primarily as guardians of the forests and more occasionally as small squads for intrusions into other territories. Elvish swordsmanship is known for its emphasis on swift, agile strikes, generating less power than human or orcish warriors, but also leaving less time to react and counter. Most elves can learn the basics of swordplay relatively quickly and will readily pick up the blade when confronted with battle.
en_GB: Among elves, swordplay is most commonly practised by rangers and border patrols, who serve primarily as guardians of the forests and more occasionally as small squads for intrusions into other territories. Elvish swordsmanship is known for its emphasis on swift, agile strikes, generating less power than human or orcish warriors, but also leaving less time to react and counter. Most elves can learn the basics of swordplay relatively quickly and will readily pick up the blade when confronted with battle.

note: [unit_type]: id=Elvish Hero, race=elf
en: Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning ‘one who has sacrificed in defense’ or ‘one transfigured by experience’. Often translated to ‘Elvish Heroes’ in the human tongue, this name does indicate some level of prestige, but is not meant to glorify the position. Elvish Heroes are those who have survived numerous wars and outlived many of their friends who fell in prior battles. Often among the few lone survivors of the battlefield, these battle-hardened soldiers are privy to the numerous atrocities of war — orcs and humans burning and razing their homes in the forests, dwarves pillaging precious artifacts from the fallen, necromancers raising their own comrades to fight against them, or even their own kind slaughtering innocents without care or mercy. While the Elves realize the necessity of military strength and honor the ‘Sárcanet’ as heroes for their service, such a status is not one often sought after by the majority of Elvenkind.
en_GB: Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning ‘one who has sacrificed in defence’ or ‘one transfigured by experience’. Often translated to ‘Elvish Heroes’ in the human tongue, this name does indicate some level of prestige, but is not meant to glorify the position. Elvish Heroes are those who have survived numerous wars and outlived many of their friends who fell in prior battles. Often among the few lone survivors of the battlefield, these battle-hardened soldiers are privy to the numerous atrocities of war — orcs and humans burning and razing their homes in the forests, dwarves pillaging precious artefacts from the fallen, necromancers raising their own comrades to fight against them, or even their own kind slaughtering innocents without care or mercy. While the Elves realize the necessity of military strength and honour the ‘Sárcanet’ as heroes for their service, such a status is not one often sought after by the majority of Elvenkind.

note: [unit_type]: id=Elvish High Lord, race=elf
en: While the duality of Elven magic manifests itself most strongly in the split paths between the corporeal and arcane worlds, the same dichotomy is reflected in the ranks of Elven nobility. In part due to their use of faerie fire, most lords find themselves strongly aligned with enchantresses, thus associating themselves with the aspects of insight and destruction. Though not the same thing as wisdom, a lord’s intuition is usually to be respected, and his wrath, feared. This only grows more true with age, as time brings acuity to the elf’s mind and senses.
    
    Outsiders’ notions that an upper class of ‘High Lords’ exists is usually a fallacy resulting from the great disparity in both perception and power that these experienced elves possess. In actuality, the hierarchy of Elvish rule differs between enclaves and situationally between times of peace and war. The only thing that can be said for certain is that the acumen of these lords is invaluable for maintaining the prosperity of Elvish rule, whether or not they sit at the top of the chain of command.
en_GB: While the duality of Elven magic manifests itself most strongly in the split paths between the corporeal and arcane worlds, the same dichotomy is reflected in the ranks of Elven nobility. In part due to their use of faerie fire, most lords find themselves strongly aligned with enchantresses, thus associating themselves with the aspects of insight and destruction. Though not the same thing as wisdom, a lord’s intuition is usually to be respected, and his wrath, feared. This only grows more with age, as time brings acuity to the elf’s mind and senses.
    
    Outsiders’ notions that an upper class of ‘High Lords’ exists is usually a fallacy resulting from the great disparity in both perception and power that these experienced elves possess. In actuality, the hierarchy of Elvish rule differs between enclaves and between times of peace and war. The only thing that can be said for certain is that the acumen of these lords is invaluable for maintaining the prosperity of Elvish rule, whether or not they sit at the top of the chain of command.

note: [unit_type]: id=Elvish Lady, gender=female, race=elf
en: female^Elvish Lady
en_GB: Elvish Lady

note: [unit_type]: id=Elvish Marksman, race=elf, gender=male,female
en: Elves have an intimate connection to the world of faerie, which innately imbues them with highly acute senses and incredibly keen vision. This, combined with years of hunting in the deep forests, contributes greatly to the elves’ mastery of the bow. An elf practiced at marksmanship is capable of hitting a pinhole-sized target from dozens of paces away and can shoot quickly and precisely enough to split falling branches in midair. Of course, training the body to keep up with the eyes is no easy feat, and realizing this prodigious skill does come with the cost of weakness in close quarters.
en_GB: Elves have an intimate connection to the world of faerie, which innately imbues them with highly acute senses and incredibly keen vision. This, combined with years of hunting in the deep forests, contributes greatly to the elves’ mastery of the bow. An elf practised at marksmanship is capable of hitting a pinhole-sized target from dozens of paces away and can shoot quickly and precisely enough to split falling branches in midair. Of course, training the body to keep up with the eyes is no easy feat, and realizing this prodigious skill does come with the cost of weakness in close quarters.

note: [female]: gender=female
en: female^Elvish Marksman
en_GB: Elvish Marksman

note: [unit_type]: id=Elvish Marshal, race=elf
en: Elves are not often the instigators of open war, but will not shy away when the time comes to do battle. To this end, they maintain a small number of strategically-minded Marshals at all times. Selected from the most talented patrol captains, these commanders undergo extensive training in various military styles, including those of the humans and orcs. They are unorthodox, but brilliant strategists who excel at breaking down large battlefronts into smaller skirmishes, transforming ordinary campaigns into dispersed guerrilla warfare. Engaging elves in their own homes is a daunting task for any invasion force, precisely because of the skillful maneuvering of the Marshals who are entrusted with the protection of their people.
en_GB: Elves are not often the instigators of open war, but will not shy away when the time comes to do battle. To this end, they maintain a small number of strategically-minded Marshals at all times. Selected from the most talented patrol captains, these commanders undergo extensive training in various military styles, including those of the humans and orcs. They are unorthodox, but brilliant strategists who excel at breaking down large battlefronts into smaller skirmishes, transforming ordinary campaigns into dispersed guerrilla warfare. Engaging elves in their own homes is a daunting task for any invasion force, precisely because of the skilful manoeuvring of the Marshals who are entrusted with the protection of their people.

note: [unit_type]: id=Elvish Outrider, race=elf
en: There once was an elf by the name of Beirand, who set out on a journey to a distant land.
    Thirteen days he rode, no rest did he take, ‘til a nymph’s abode he entered, ‘side a lake.
    “Look there, Narya!” Came a cry of glee, “Do thee spy that yonder apple tree?”
    The response, a neigh, she jumped with delight, then off she skipped in a canter spright.
    Not a moment passed ‘ere a gusting blast, blew all around, an airy voice cast:
    “Hold there, thee elf, this grove is mine — no fruit shall I yield you, nor your equine.”
    Next came the reply, “Please grant us respite. Long have we travel’d; surely see thee our plight!”
    “Fatigue, I perceive, that is your case, but to earn my grace, let’s have a race.”
    To this, the rider did consent, and toward the tree, then off they went.
    A howl, a rush, a flying gale, the wind left the rider back on its tail.
    But in a flashing streak, a gallop sleek, horse and rider past the wind did barely squeak.
    In augmented time, back and forth they sped, ‘til at last, fleet elf arrived ahead.
    “Well done,” spake the spirit, as she blew in, “my grace I shall grant thee and all of your kin.”
    Beirand and Narya thus took their leave, bearing evermore, the nymph’s reprieve.
    
    The truth of this tale, one can only surmise, but doubtless, Outriders the fastest do comprise.
en_GB: There once was an elf by the name of Beirand, who set out on a journey to a distant land.
    Thirteen days he rode, no rest did he take, till a nymph’s abode he entered, ‘side a lake.
    ‘Look there, Narya!’ Came a cry of glee, ‘Do thee spy that yonder apple tree?’
    The response, a neigh, she jumped with delight, then off she skipped in a canter spright.
    Not a moment passed ‘ere a gusting blast, blew all around, an airy voice cast:
    ‘Hold there, thee elf, this grove is mine — no fruit shall I yield you, nor your equine.’
    Next came the reply, ‘Please grant us respite. Long have we travel’d; surely see thee our plight!’
    ‘Fatigue, I perceive, that is your case, but to earn my grace, let’s have a race.’
    To this, the rider did consent, and towards the tree, then off they went.
    A howl, a rush, a flying gale, the wind left the rider back on its tail.
    But in a flashing streak, a gallop sleek, horse and rider past the wind did barely squeak.
    In augmented time, back and forth they sped, till at last, fleet elf arrived ahead.
    ‘Well done,’ spake the spirit, as she blew in, ‘my grace I shall grant thee and all of your kin.’
    Beirand and Narya thus took their leave, bearing evermore, the nymph’s reprieve.
    
    The truth of this tale, one can only surmise, but doubtless, Outriders the fastest do comprise.

note: [special_note]
en: Elvish Rangers are well-traveled and adept at traversing harsh terrains like sand, water, and mountains.
en_GB: Elvish Rangers are well-travelled and adept at traversing harsh terrains like sand, water, and mountains.

note: [female]: gender=female
en: female^Elvish Ranger
en_GB: Elvish Ranger

note: [unit_type]: id=Elvish Scout, race=elf
en: Although the equines bred by the wood elves are much faster and more agile than regular horses, they tend to be quite a bit harder to master. It takes many years to train these fickle ponies, but once tamed, they are among the most devoted mounts. These unique horses allow Elvish horsemen to outpace most other cavalry on open ground and even ride through thick forests at full gallop. Though these riders possess some skill in wielding swords and bows, their greatest effectiveness lies in their ability to scout and outmaneuver enemy forces. Elvish Scouts are most often used as messengers or support units and are adept at quickly transferring information between patrols, whom they also reinforce when necessary.
en_GB: Although the equines bred by the wood elves are much faster and more agile than regular horses, they tend to be quite a bit harder to master. It takes many years to train these fickle ponies, but once tamed, they are among the most devoted mounts. These unique horses allow Elvish horsemen to outpace most other cavalry on open ground and even ride through thick forests at full gallop. Though these riders possess some skill in wielding swords and bows, their greatest effectiveness lies in their ability to scout and outmanoeuvre enemy forces. Elvish Scouts are most often used as messengers or support units and are adept at quickly transferring information between patrols, whom they also reinforce when necessary.

note: [unit_type]: id=Elvish Shaman, race=elf, gender=female
en: female^Elvish Shaman
en_GB: Elvish Shaman

note: [unit_type]: id=Elvish Shaman, race=elf, gender=female
en: With a little training, an elf’s inherent affinity with the natural world can be channeled into a material magic that affects the physical plane. Shamans of this discipline most often use their skills to tend to the nature that connects them to their powers, resulting in the unusually lush and verdant forests surrounding their homes. The same magic lends itself to remarkable and well-renowned capabilities in the healing arts. Devoutly peaceful by nature, these shamans rarely engage in combat, instead using their magic to command the earth itself to hinder or pacify their enemies.
en_GB: With a little training, an elf’s inherent affinity with the natural world can be channelled into a material magic that affects the physical plane. Shamans of this discipline most often use their skills to tend to the nature that connects them to their powers, resulting in the unusually lush and verdant forests surrounding their homes. The same magic lends itself to remarkable and well-renowned capabilities in the healing arts. Devoutly peaceful by nature, these shamans rarely engage in combat, instead using their magic to command the earth itself to hinder or pacify their enemies.

note: [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female
en: Though not a formal title, ‘Sharpshooter’ is the epithet given to the most gifted Elvish marksmen. These expert archers are capable of feats that, even by Elven standards, border on miraculous — they have the precision to split incoming arrows midair and can loose a second arrow before the first hits, all while maintaining enough power to damage full plate armor. A single volley of their arrows is enough to bring down a knight on horseback, and even heavily-armored infantry will survive few additional shots. The sharpshooters of the elves have honed their art to its highest form and are the undisputed masters of archery.
en_GB: Though not a formal title, ‘Sharpshooter’ is the epithet given to the most gifted Elvish marksmen. These expert archers are capable of feats that, even by Elven standards, border on miraculous — they have the precision to split incoming arrows midair and can loose a second arrow before the first hits, all while maintaining enough power to damage full plate armour. A single volley of their arrows is enough to bring down a knight on horseback, and even heavily-armoured infantry will survive few additional shots. The sharpshooters of the elves have honed their art to its highest form and are the undisputed masters of archery.

note: [female]: gender=female
en: female^Elvish Sharpshooter
en_GB: Elvish Sharpshooter

note: [unit_type]: id=Elvish Sorceress, race=elf, gender=female
en: female^Elvish Sorceress
en_GB: Elvish Sorceress

note: [unit_type]: id=Elvish Sorceress, race=elf, gender=female
en: Elven magic most commonly diverges among two paths — manipulation of the natural, or corporeal world, and divination into the arcane plane. The latter, as a power that is difficult to control and ill-understood even by most of its practitioners, is not often sought after by the elves. Wielders of the arcane face significant risk in studying the volatile nature of their discipline and quickly learn to respect the disruptive power of their craft. This destructive nature most commonly manifests itself as gouts of ‘faerie fire’, which is among the most readily mastered skills for an Elvish Sorceress. While a rather superficial application of this art, the elves nonetheless hold the arcane flame in high regard and are careful to utilize it with judicious caution.
en_GB: Elven magic most commonly diverges among two paths — manipulation of the natural, or corporeal world, and divination into the arcane plane. The latter, as a power that is difficult to control and ill-understood even by most of its practitioners, is not often sought after by the elves. Wielders of the arcane face significant risk in studying the volatile nature of their discipline and quickly learn to respect the disruptive power of their craft. This destructive nature most commonly manifests itself as gouts of ‘faerie fire’, which is among the most readily mastered skills for an Elvish Sorceress. While a rather superficial application of this art, the elves nonetheless hold the arcane flame in high regard and are careful to use it with judicious caution.

note: [unit_type]: id=Elvish Sylph, race=elf, gender=female
en: female^Elvish Sylph
en_GB: Elvish Sylph

note: [unit_type]: id=Fog Clearer, race=monster
en: dummy_unit^Fog Clearer
en_GB: Fog Clearer

note: [unit_type]: id=Goblin Impaler, race=goblin
en: Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle line. Those who manage to survive their first few battles equip themselves with a long spear to compensate for their short reach, and better armor to guard their diminutive frames.
en_GB: Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle line. Those who manage to survive their first few battles equip themselves with a long spear to compensate for their short reach, and better armour to guard their diminutive frames.

note: [unit_type]: id=Goblin Pillager, race=wolf
en: Some goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal.
en_GB: Some goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defence or reprisal.

note: [unit_type]: id=Wolf Rider, race=wolf
en: No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are much smaller and weaker than their orcish kin and are often sent to the most dangerous and unwanted parts of a fight. Any who manage to tame a mount have a much safer role in combat.
    
    Though few wolves could even stand with the weight of a true orc on their back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.
en_GB: No-one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are much smaller and weaker than their orcish kin and are often sent to the most dangerous and unwanted parts of a fight. Any who manage to tame a mount have a much safer role in combat.
    
    Though few wolves could even stand with the weight of a true orc on their back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.

note: [unit_type]: id=Knight, race=human
en: Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
en_GB: Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practise tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

note: [unit_type]: id=Lancer, race=human
en: Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.
en_GB: Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armour, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defence.

note: [unit_type]: id=Horseman, race=human
en: Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a Horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.
en_GB: Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honour. A charge made by a Horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

note: [unit_type]: id=Cavalryman, race=human
en: Cavalrymen are distinguished from Horsemen by their tactics and equipment. A Cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.
    
    Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work.
en_GB: Cavalrymen are distinguished from Horsemen by their tactics and equipment. A Cavalryman wears heavier armour, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they manoeuvre to slash with a sword, using both horse and rider as an effective tool of melee.
    
    Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work.

note: [unit_type]: id=Dragoon, race=human
en: The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield.
en_GB: The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. Well-armoured, and skilled in the use of their swords, these soldiers can drive forwards and hold the ground they take. Their mobility and resilience make them of great value on the battlefield.

note: [unit_type]: id=Duelist, race=human
en: Duelist
en_GB: Duellist

note: [unit_type]: id=Duelist, race=human
en: It is a peculiar custom of Wesnoth’s nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
    
    Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and sometimes thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
en_GB: It is a peculiar custom of Wesnoth’s nobility that they typically enrol their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duellists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
    
    Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and sometimes thought dishonourable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.

note: [unit_type]: id=Fencer, race=human
en: Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
    
    Outfitted with only a dagger and saber, Fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
en_GB: Fencers belong to a school of thought that considers the armour most soldiers wear in combat to be their own worst enemy. While armour can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
    
    Outfitted with only a dagger and sabre, Fencers are light on their feet and useful in many situations where their armour-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armour.

note: [unit_type]: id=General, race=human
en: As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty. Well seasoned in the art of war, Generals can direct even the freshest recruits to strike strategically against imposing odds and emerge victorious. Recognized by nobility and citizenry alike, they are outfitted in ornate plate armor and granted some of the finest weaponry that human craftsmen can offer.
en_GB: As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty. Well seasoned in the art of war, Generals can direct even the freshest recruits to strike strategically against imposing odds and emerge victorious. Recognized by nobility and citizenry alike, they are outfitted in ornate plate armour and granted some of the finest weaponry that human craftsmen can offer.

note: [unit_type]: id=Heavy Infantryman, race=human
en: Heavy Infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in a battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility.
en_GB: Heavy Infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defence of fortified positions. A few of these in a battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility.

note: [unit_type]: id=Iron Mauler, race=human
en: Iron Maulers are given their name for reasons which are all too obvious to their foes. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
    
    Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help.
en_GB: Iron Maulers are given their name for reasons which are all too obvious to their foes. The men within these suits of armour can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
    
    Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help.

note: [unit_type]: id=Pikeman, race=human
en: Promising Spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of Pikemen is the bane of any cavalry charge, and with proper discipline and tactics, Pikemen can also hold most other infantry at bay.
en_GB: Promising Spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armour they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of Pikemen is the bane of any cavalry charge, and with proper discipline and tactics, Pikemen can also hold most other infantry at bay.

note: [unit_type]: id=Shock Trooper, race=human
en: Shock Troopers are the elite of the heavy infantry, and a significant part of their use is mere intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy often does the same to the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat.
en_GB: Shock Troopers are the elite of the heavy infantry, and a significant part of their use is mere intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy often does the same to the morale of any opposition, who sometimes wonder if such armour covers monsters, rather than men. The drawback of such heavy armour is, of course, the time it takes to move into and out of combat.

note: [unit_type]: id=Spearman, race=human
en: Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, Spearmen are the staple of most armies, often thrown into the front lines with only the most basic training.
en_GB: Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armour, and often armed with a shield and a few javelins, Spearmen are the staple of most armies, often thrown into the front lines with only the most basic training.

note: [unit_type]: id=Swordsman, race=human
en: An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters.
en_GB: An experienced soldier will often save enough to equip himself with a suit of scale or chain armour, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters.

note: #-#-#-#-#  2579 (en_GB)  #-#-#-#-# [female]: gender=female #-#-#-#-#  2555 (wescamp-i 18n)  #-#-#-#-# [command]
en: female^Mage
en_GB: Mage

note: #-#-#-#-#  2579 (en_GB)  #-#-#-#-# [unit_type]: id=Arch Mage, race=human, gender=male,female #-#-#-#-#  2573  #-#-#-#-# [unit_type]: id=Delfador L3, race=human
en: The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.
    
    Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
en_GB: The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisers to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.
    
    Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.

note: [female]: gender=female
en: female^Arch Mage
en_GB: Arch Mage

note: #-#-#-#-#  2579 (en_GB)  #-#-#-#-# [unit_type]: id=Great Mage, race=human, gender=male,female #-#-#-#-#  2573  #-#-#-#-# [unit_type]: id=Delfador L4, race=human
en: Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
    
    Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
en_GB: Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
    
    Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.

note: [female]: gender=female
en: female^Great Mage
en_GB: Great Mage

note: #-#-#-#-#  2579 (en_GB)  #-#-#-#-# [unit_type]: id=Red Mage, race=human, gender=male,female #-#-#-#-#  2573  #-#-#-#-# [unit_type]: id=Delfador L2, race=human
en: Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.
    
    Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
en_GB: Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colours is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.
    
    Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.

note: [female]: gender=female
en: female^Red Mage
en_GB: Red Mage

note: [unit_type]: id=Silver Mage, race=human, gender=male,female
en: The many paths that a mage can take in study lead to strikingly different ends. Often viewed as sages, or wandering mystics, Silver Magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.
    
    They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.
    
    Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them.
en_GB: The many paths that a mage can take in study lead to strikingly different ends. Often viewed as sages, or wandering mystics, Silver Magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.
    
    They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavour, never to speak of it again.
    
    Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them.

note: [special_note]
en: SPECIAL_NOTE^Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage.
en_GB: Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage.

note: [female]: gender=female
en: female^Silver Mage
en_GB: Silver Mage

note: [female]: gender=female
en: female^White Mage
en_GB: White Mage

note: [unit_type]: id=Mage of Light, race=human, gender=male,female
en: After years of experience, the most devout of white magi develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
    
    Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
en_GB: After years of experience, the most devout of white magi develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
    
    Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.

note: [female]: gender=female
en: female^Mage of Light
en_GB: Mage of Light

note: [female]: gender=female
en: female^Outlaw
en_GB: Outlaw

note: [female]: gender=female
en: female^Assassin
en_GB: Assassin

note: [unit_type]: id=Bandit, race=human
en: Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they’re not comfortable fighting in broad daylight, being used to working at night.
en_GB: Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummelling victims into submission. Like any sort of outlaw, they are not comfortable fighting in broad daylight, being used to working at night.

note: [female]: gender=female
en: female^Footpad
en_GB: Footpad

note: [female]: gender=female
en: female^Fugitive
en_GB: Fugitive

note: [unit_type]: id=Rogue, race=human, gender=male,female
en: The ringleaders of any group of thieves earn their positions by skill. These Rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
en_GB: The ringleaders of any group of thieves earn their positions by skill. These Rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knife-work, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.

note: [female]: gender=female
en: female^Rogue
en_GB: Rogue

note: [unit_type]: id=Thief, race=human, gender=male,female
en: For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’.
en_GB: For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honourable tactics in combat, seeing little merit in a ‘fair fight’.

note: [female]: gender=female
en: female^Thief
en_GB: Thief

note: [unit_type]: id=Royal Warrior, race=human, gender=male
en: The kings and princes of human nobility are still often trained rigorously in the combat arts, partly out of tradition from when their ancestors made their wealth in war. Fitted in armor so skillfully made as to incite envy even from some dwarvish smiths, these nobles are well conditioned to the art of moving in heavy armor, and can maneuver across the battlefield much faster than their gilded plate would suggest.
en_GB: The kings and princes of human nobility are still often trained rigorously in the combat arts, partly out of tradition from when their ancestors made their wealth in war. Fitted in armour so skilfully made as to incite envy even from some dwarvish smiths, these nobles are well conditioned to the art of moving in heavy armour, and can manoeuvre across the battlefield much faster than their gilded plate would suggest.

note: [unit_type]: id=Poacher, race=human
en: Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few Poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
    
    Because of their experience, these hunters are unusually capable at night, and in forests and swamps.
en_GB: Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits travelling through the wild will need a few Poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
    
    Because of their experience, these hunters are unusually capable at night, and in forests and swamps.

note: [unit_type]: id=Trapper, race=human
en: Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
    
    Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.
en_GB: Master woodsmen are useful allies to any army, and indispensable for any sizeable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
    
    Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.

note: [unit_type]: id=Mermaid Diviner, race=merman, gender=female
en: female^Mermaid Diviner
en_GB: Mermaid Diviner

note: [unit_type]: id=Mermaid Diviner, race=merman, gender=female
en: Years of devotion may endow a priestess with great wisdom on the workings of the world, and grants some the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke.
en_GB: Years of devotion may endow a priestess with great wisdom on the workings of the world, and grants some the favour of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke.

note: [unit_type]: id=Mermaid Enchantress, race=merman, gender=female
en: female^Mermaid Enchantress
en_GB: Mermaid Enchantress

note: [unit_type]: id=Merman Entangler, race=merman
en: Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxiliaries who specialize in using them are deliberately brought to battle.
    
    Merfolk often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, merfolk cannot give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.
en_GB: Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxiliaries who specialize in using them are deliberately brought to battle.
    
    Merfolk often find themselves in a stand-off with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offence on land. Nets are a crucial bit of leverage; without nets, merfolk cannot give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.

note: [unit_type]: id=Merman Hoplite, race=merman
en: With their heavy armor and shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful style of defensive combat and rigid discipline allow them to hold a steadfast line in the maelstrom of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.
en_GB: With their heavy armour and shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful style of defensive combat and rigid discipline allow them to hold a steadfast line in the maelstrom of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.

note: [unit_type]: id=Mermaid Initiate, race=merman, gender=female
en: female^Mermaid Initiate
en_GB: Mermaid Initiate

note: [unit_type]: id=Merman Netcaster, race=merman
en: Fishing, as practiced by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
    
    The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
en_GB: Fishing, as practised by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
    
    The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.

note: [unit_type]: id=Mermaid Priestess, race=merman, gender=female
en: female^Mermaid Priestess
en_GB: Mermaid Priestess

note: [unit_type]: id=Merman Spearman, race=merman
en: Archery is little favored by the merfolk, for whom use of javelins serves a similar function. Though thrown javelins are of little use under the water, they are extremely effective at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to wreak damage. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.
en_GB: Archery is little favoured by the merfolk, for whom use of javelins serves a similar function. Though thrown javelins are of little use under the water, they are extremely effective at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to wreak damage. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.

note: [unit_type]: id=Soldier Ant, race=monster
en: Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Most common are the nondescript workers and scouts, but in times of conflict, a more dangerous Soldier caste enters the fray.
en_GB: Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Most common are the non-nondescript workers and scouts, but in times of conflict, a more dangerous Soldier caste enters the fray.

note: [unit_type]: id=Caribe, race=monster
en: The giant Caribe are seldom encountered in the inland rivers near Weldyn, but tales of their ferocious attacks have spread far and wide. Their angry red eyes are embedded in an armored face. While it is their teeth that are a dangerous weapon, they do posses small, bony arms and claws, which they can use to extricate themselves from situations dire to most other fish. These fish are unusually clever and should not be underestimated.
en_GB: The giant Caribe are seldom encountered in the inland rivers near Weldyn, but tales of their ferocious attacks have spread far and wide. Their angry red eyes are embedded in an armoured face. While it is their teeth that are a dangerous weapon, they do posses small, bony arms and claws, which they can use to extricate themselves from situations dire to most other fish. These fish are unusually clever and should not be underestimated.

note: [unit_type]: id=Jumpcat, race=cats
en: Jumpcat
en_GB: Jump Cat

note: [unit_type]: id=Jumpcat, race=cats
en: Jumpcats are opportunistic predators with keen senses and fast reflexes, but very little bulk, so they are easily dispatched if they can be hit, and easily scared off if they can’t. One of the most distinctive features of these odd creatures is the hard clump of twigs, clay, and rocks they carry on their tail, which is their primary offensive weapon. Their actions are mostly driven by instinct, but they are sometimes used as assassins by more sophisticated handlers.
en_GB: Jump Cats are opportunistic predators with keen senses and fast reflexes, but very little bulk, so they are easily dispatched if they can be hit, and easily scared off if they can’t. One of the most distinctive features of these odd creatures is the hard clump of twigs, clay, and rocks they carry on their tail, which is their primary offensive weapon. Their actions are mostly driven by instinct, but they are sometimes used as assassins by more sophisticated handlers.

note: [unit_type]: id=Swamp Lizard, race=monster
en: Swamps are vibrant environments, but often not friendly to humans or orcs. Swamp Lizards are one of the more notable hazards, with their powerful jaws and armored hide. Despite their primitive appearance, these lizards are not stupid, and after generations of being hunted for their hides, they have adopted a ‘two legs bad’ outlook and do not hesitate to avenge their ancestors.
en_GB: Swamps are vibrant environments, but often not friendly to humans or orcs. Swamp Lizards are one of the more notable hazards, with their powerful jaws and armoured hide. Despite their primitive appearance, these lizards are not stupid, and after generations of being hunted for their hides, they have adopted a ‘two legs bad’ outlook and do not hesitate to avenge their ancestors.

note: [unit_type]: id=Dragonfly, race=monster
en: The giant dragonflies seen in some of the swamps, rivers, and lakes around Wesnoth enjoy a longer life cycle than the smaller, more common types. The adult form can live indefinitely, slowly growing to a final moult. They are generally territorial, but can cooperate in small groups to confront common foes or large prey.
en_GB: The giant dragonflies seen in some of the swamps, rivers, and lakes around Wesnoth enjoy a longer life cycle than the smaller, more common types. The adult form can live indefinitely, slowly growing to a final moult. They are generally territorial, but can co-operate in small groups to confront common foes or large prey.

note: [unit_type]: id=Elder Falcon, race=falcon
en: Elder Falcons bear the telltale scars of veteran warriors from protecting their masters, their bodies proof of repeated dives into a swirling melee. Stronger and faster than their younger kin, they are rumored to hit with enough force to remove an enemy’s head.
en_GB: Elder Falcons bear the telltale scars of veteran warriors from protecting their masters, their bodies proof of repeated dives into a swirling melee. Stronger and faster than their younger kin, they are rumoured to hit with enough force to remove an enemy’s head.

note: [unit_type]: id=Fire Dragon, race=monster
en: A dragon is a legendary creature, normally seen only in fantastic tales. They are very rare, and were it not for the historical events, the singlehanded destruction of cities and towns that these creatures have wrought, they might be dismissed as mere myth. Legends are very specific about the ravages of dragons; noting their great strength, speed, their preternatural cunning, and above all else, the great fire that burns inside of them.
    
    Battling a dragon is said to be the pinnacle of danger itself, fit only for fools, or the bravest of knights.
en_GB: A dragon is a legendary creature, normally seen only in fantastic tales. They are very rare, and were it not for the historical events, the single-handed destruction of cities and towns that these creatures have wrought, they might be dismissed as mere myth. Legends are very specific about the ravages of dragons; noting their great strength, speed, their preternatural cunning, and above all else, the great fire that burns inside of them.
    
    Battling a dragon is said to be the pinnacle of danger itself, fit only for fools, or the bravest of knights.

note: [unit_type]: id=Fire Guardian, race=monster
en: Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach.
en_GB: Fire Guardians are spirits of smoke and flame. No-one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach.

note: [unit_type]: id=Fire Wraith, race=monster
en: Fire Wraiths are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. The odd armor they wear hints at a former life or creator, but whatever ancient civilization was involved has been lost to history.
en_GB: Fire Wraiths are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. The odd armour they wear hints at a former life or creator, but whatever ancient civilization was involved has been lost to history.

note: [variation] [unit_type]: id=Sand Scuttler, race=monster
en: Making their homes in sandy dunes, these critters are an odd mix of mundane creature and elemental beast. Though usually timid, Sand Scuttlers sometimes attack unwary travelers, especially when startled.
en_GB: Making their homes in sandy dunes, these critters are an odd mix of mundane creature and elemental beast. Though usually timid, Sand Scuttlers sometimes attack unwary travellers, especially when startled.

note: [female] Female variant of the Black Horse or Black Stallion; in English this is a pun on the word "Mare"
en: female^Black Nightmare
en_GB: Black Nightmare

note: [male]
en: male^Dark Horse
en_GB: Dark Horse

note: [female]
en: female^Dark Horse
en_GB: Dark Horse

note: [unit_type]: id=White Horse, race=horse
en: Some horses have a white color, and they are merely white horses. But there exist a special breed, found only in the wild woods, that are White Horses. As if blessed by the faerie world, they have a grace and agility not found in their more common relatives.
en_GB: Some horses have a white colour, and they are merely white horses. But there exist a special breed, found only in the wild woods, that are White Horses. As if blessed by the faerie world, they have a grace and agility not found in their more common relatives.

note: [unit_type]: id=Icemonax, race=monster
en: Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accumulates frost and snow, even in more temperate climates. Most Icemonax are curious, often wandering into places they do not belong. Despite this, efforts to study and domesticate them have failed, as they die soon after capture.
en_GB: Icemonax are a strange beast of the frozen north, best described as a large, armoured ground squirrel. Their armour accumulates frost and snow, even in more temperate climates. Most Icemonax are curious, often wandering into places they do not belong. Despite this, efforts to study and domesticate them have failed, as they die soon after capture.

note: [unit_type]: id=Great Icemonax, race=monster
en: Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accumulates ice and snow, even when the climate is warm and dry. Some Icemonax grow to be quite large and powerful, guarding their smaller, younger kin.
en_GB: Icemonax are a strange beast of the frozen north, best described as a large, armoured ground squirrel. Their armour accumulates ice and snow, even when the climate is warm and dry. Some Icemonax grow to be quite large and powerful, guarding their smaller, younger kin.

note: [unit_type]: id=Jinn, race=monster
en: The Jinn are mysterious spirits, with no known relation to souls of the departed. They are often sighted from a distance, drifting across the desert hills and dunes, but defy close observation. Almost all recorded encounters have been of a hostile nature, but there have been instances where travelers felt the Jinn were watching over them, driving off malign forces of the night.
en_GB: The Jinn are mysterious spirits, with no known relation to souls of the departed. They are often sighted from a distance, drifting across the desert hills and dunes, but defy close observation. Almost all recorded encounters have been of a hostile nature, but there have been instances where travellers felt the Jinn were watching over them, driving off malign forces of the night.

note: [unit_type]: id=Mudcrawler, race=monster
en: Simple beings conjured up from soil and water, Mudcrawlers fend for themselves by spitting globs of mud with surprising force. Even though they are slow, fragile, and vulnerable to fire, their quick and easy creation, along with their resistance to a common citizen’s improvised blunt weaponry, makes them the tool of choice for ambitious but inexperienced summoners.
en_GB: Simple beings conjured from soil and water, Mudcrawlers fend for themselves by spitting globs of mud with surprising force. Even though they are slow, fragile, and vulnerable to fire, their quick and easy creation, along with their resistance to a common citizen’s improvised blunt weaponry, makes them the tool of choice for ambitious but inexperienced summoners.

note: [unit_type]: id=Raven, race=raven
en: Ravens follow armies to feast upon the refuse and corpses that are the fruit of war. For this reason, they are often associated with death, war, and fate. They are not usually associated with necromancy, as their brazen and vivacious behavior ties them to the legacy of battle and its consequences for the living, rather than rot and the finality of the tomb.
en_GB: Ravens follow armies to feast upon the refuse and corpses that are the fruit of war. For this reason, they are often associated with death, war, and fate. They are not usually associated with necromancy, as their brazen and vivacious behaviour ties them to the legacy of battle and its consequences for the living, rather than rot and the finality of the tomb.

note: [unit_type]: id=Sand Scamperer, race=monster
en: This impressive creature swiftly moves through the scorching desert sand. Its body is covered in a thick, sand-colored exoskeleton absorbing any impact damage. However, it is also highly flammable and vulnerable to arcane energy, making fire and magic-based attacks the most effective way to take this venomous critter down.
en_GB: This impressive creature swiftly moves through the scorching desert sand. Its body is covered in a thick, sand-coloured exoskeleton absorbing any impact damage. However, it is also highly flammable and vulnerable to arcane energy, making fire and magic-based attacks the most effective way to take this venomous critter down.

note: [unit_type]: id=Horned Scarab, race=monster
en: Horned Scarabs are large, rugged insects that can grow to be quite large, making them a threat when they decide to be aggressive. Their primary means of attack is the large, sharp horn growing from their head. Because of their large size, armor, and horn, they cannot fly.
en_GB: Horned Scarabs are large, rugged insects that can grow to be quite large, making them a threat when they decide to be aggressive. Their primary means of attack is the large, sharp horn growing from their head. Because of their large size, armour, and horn, they cannot fly.

note: [unit_type]: id=Great Seahorse, race=monster
en: Seahorses are a variety of fish that have a horse-like head, but they have no real connection to equines. Most seahorses are small, shy creatures that eat bugs and similar small prey, but Great Seahorses are large enough to threaten unwary travelers. This large variety can spit water with enough force to stun a small animal, and has thick, bony plate armor, but like all seahorses, it is a slow swimmer and cannot move over land.
en_GB: Seahorses are a variety of fish that have a horse-like head, but they have no real connection to equines. Most seahorses are small, shy creatures that eat bugs and similar small prey, but Great Seahorses are large enough to threaten unwary travellers. This large variety can spit water with enough force to stun a small animal, and has thick, bony plate armour, but like all seahorses, it is a slow swimmer and cannot move over land.

note: [unit_type]: id=Shadow Jumping Spider, race=monster
en: Unlike the feared Giant Spider that uses poison and webs to catch prey, the Shadow Jumper relies on speed and the element of surprise. These stealthy, keen-eyed hunters creep to within striking distance, then pounce with a bite that is said to punch through steel. Once they have pierced their victim’s defenses, the spiders take what nourishment is available, feeding in a manner as fast and remorseless as befits their nature.
    
    These giant jumping spiders often hunt in the same dark caverns as their web-weaving cousins, but they also prowl the forest canopy, ambushing hapless wanderers on the ground below. While they prefer the shadows, they are perfectly capable of hunting in the broad daylight.
en_GB: Unlike the feared Giant Spider that uses poison and webs to catch prey, the Shadow Jumper relies on speed and the element of surprise. These stealthy, keen-eyed hunters creep to within striking distance, then pounce with a bite that is said to punch through steel. Once they have pierced their victim’s defences, the spiders take what nourishment is available, feeding in a manner as fast and remorseless as befits their nature.
    
    These giant jumping spiders often hunt in the same dark caverns as their web-weaving cousins, but they also prowl the forest canopy, ambushing hapless wanderers on the ground below. While they prefer the shadows, they are perfectly capable of hunting in the broad daylight.

note: [unit_type]: id=Wild Wyvern, race=monster
en: Wyverns are large reptiles that resemble dragons, but are not the intelligent, magical creatures. However, the fact that they are just wild beasts should not cause any traveler who encounters one to dismiss the threat, for they are fast and fierce when threatened or hungry.
    
    Wyverns are social creatures, usually traveling in pairs or small groups. Their hunting patterns and diet are difficult to discern, for they often work with smaller animals that would appear to be potential prey. That odd behavior may be an adaptation to the harsh desert environments they often inhabit.
en_GB: Wyverns are large reptiles that resemble dragons, but are not the intelligent, magical creatures. However, the fact that they are just wild beasts should not cause any traveller who encounters one to dismiss the threat, for they are fast and fierce when threatened or hungry.
    
    Wyverns are social creatures, usually travelling in pairs or small groups. Their hunting patterns and diet are difficult to discern, for they often work with smaller animals that would appear to be potential prey. That odd behaviour may be an adaptation to the harsh desert environments they often inhabit.

note: [unit_type]: id=Direwolf, race=wolf
en: ‘Direwolves’ differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Posing a considerable threat to even experienced soldiers, direwolves are avoided by all but madmen.
en_GB: ‘Direwolves’ differ from the common variety only in size and colour. They typically stand taller than a horse at the shoulder, and have an appetite to match. Posing a considerable threat to even experienced soldiers, direwolves are avoided by all but madmen.

note: [unit_type]: id=Great Wolf, race=wolf
en: Some wolves can grow to abnormally large sizes, giving them an unusually savage appearance. While not particularly stronger than a regular wolf, these great wolves are usually faster and hardier, making even just a single one a grave threat to an unwary traveler.
en_GB: Some wolves can grow to abnormally large sizes, giving them an unusually savage appearance. While not particularly stronger than a regular wolf, these great wolves are usually faster and hardier, making even just a single one a grave threat to an unwary traveller.

note: [unit_type]: id=Yeti, race=monster
en: Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many. Most accounts agree on several factors though — while slow and simple-minded, Yetis are extremely resilient, and can kill any they encounter with their bare fists. This is enough to keep even the doubtful from venturing too far onto the mountains they are said to inhabit.
en_GB: Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many. Most accounts agree on several factors though — while slow and simple-minded, Yetis are extremely resilient, and can kill any they encounter with their bare fists. This is enough to keep even the doubtful from venturing too far on to the mountains they are said to inhabit.

note: [unit_type]: id=Naga Guard, race=naga
en: Nagas tend to value agility and grace on the battlefield, but the slower, stronger individuals play a key role in defending important positions. These guards are not often encountered, for they do not take part in raids or mercenary activities. They are said to have a strong code of honor, though like all things naga, it is mostly a mystery to outsiders.
en_GB: Nagas tend to value agility and grace on the battlefield, but the slower, stronger individuals play a key role in defending important positions. These guards are not often encountered, for they do not take part in raids or mercenary activities. They are said to have a strong code of honour, though like all things naga, it is mostly a mystery to outsiders.

note: [unit_type]: id=Naga Shield Guard, race=naga
en: The veteran naga guards have learnt a unique fighting style, different from the heavy infantry of other races. By combining the inertia of a heavy mace with the flexibility of their bodies, they can deliver a series of swift and crushing blows.
    
    This technique can be powerful given time to prepare, but is challenging to use under duress. Defensively, Shield Guards instead leverage their natural flexibility to shield themselves and bend in the direction of the blow, absorbing some of the damage. Though their small shields do little against ranged attacks, this tactic nevertheless makes them sturdy fighters in melee.
en_GB: The veteran naga guards have learnt a unique fighting style, different from the heavy infantry of other races. By combining the inertia of a heavy mace with the flexibility of their bodies, they can deliver a series of swift and crushing blows.
    
    This technique can be powerful given time to prepare, but is challenging to use under duress. Defensively, Shield Guards instead exploit their natural flexibility to shield themselves and bend in the direction of the blow, absorbing some of the damage. Though their small shields do little against ranged attacks, this tactic nevertheless makes them sturdy fighters in melee.

note: [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female
en: The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them deadly mobility in water.
en_GB: The most practised of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them deadly mobility in water.

note: [female]: gender=female
en: The most practiced of the nagini blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility.
en_GB: The most practised of the nagini blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility.

note: [unit_type]: id=Naga Ophidian, race=naga, gender=male,female
en: Experienced warriors of the Southern Naga often find work as mercenaries, usually hired by neighboring Dunefolk to control key waterways near the coastline. Due to their constant confrontations with enemy horsemen, Ophidians have retired the ringed blades of their youth and picked up the piercing jarid, a type of small javelin that the nagas have made more deadly by adding lead harvested from sunken ship ballasts. Though generally amicable with their wealthy employers, this friendliness should not be mistaken for loyalty, for the Ophidian are known for readily switching between rival city-state factions at the start of each shipping season, when demand for water-based protection is the highest. As a group, these nagas encourage a healthy amount of competition among the surface factions, ensuring their services are valued by one tribe or another.
en_GB: Experienced warriors of the Southern Naga often find work as mercenaries, usually hired by neighbouring Dunefolk to control key waterways near the coastline. Ophidians have retired the ringed blades of their youth, due to their constant confrontations with enemy horsemen, and picked up the piercing jarid, a type of small javelin that the nagas have made more deadly by adding lead harvested from sunken ship ballasts. Though generally amicable with their wealthy employers, this friendliness should not be mistaken for loyalty, for the Ophidian are known for readily switching between rival city-state factions at the start of each shipping season, when demand for water-based protection is the highest. As a group, these nagas encourage a healthy amount of competition among the surface factions, ensuring their services are valued by one tribe or another.

note: [unit_type]: id=Naga Sicarius, race=naga, gender=male,female
en: While they sometimes still stand in as sellswords for potential Dunefolk allies, Naga Sicarii are more often the keepers of trade routes and resource beds close to waterways. For the right fee or exchange of goods, a Sicarius will guarantee safe travel or free access to valuable supplies in his territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not because of their personal strength in combat, but instead due to the numerous allies that he can call upon to quash any potential nuisance. Though perfectly capable warriors when the time is necessary, these experienced mercenaries know perfectly well that the best methods for generating money are those that do not place themselves in danger. When they do find themselves in danger, their manipulative cunning is put to good use, for they can anticipate many enemy strikes, and use their heavy, curved blade to deflect or distract at the critical moment.
en_GB: While they sometimes still stand in as sell-swords for potential Dunefolk allies, Naga Sicarii are more often the keepers of trade routes and resource beds close to waterways. For the right fee or exchange of goods, a Sicarius will guarantee safe travel or free access to valuable supplies in his territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not because of their personal strength in combat, but instead due to the numerous allies that he can call upon to quash any potential nuisance. Though perfectly capable warriors when the time is necessary, these experienced mercenaries know perfectly well that the best methods for generating money are those that do not place themselves in danger. When they do find themselves in danger, their manipulative cunning is put to good use, for they can anticipate many enemy strikes, and use their heavy, curved blade to deflect or distract at the critical moment.

note: [unit_type]: id=Naga Zephyr, race=naga, gender=male,female
en: The Southern Naga commonly recount a curious story about the Wind Spirit, Zefra and the aetherial chakram:
    
    In the distant past, there was a chakram wielder who was possessed of legendary skill. It is said that he could cleave the very seas with a flurry of blades, fell a hundred foes before a single could reach him, and deflect a thousand arrows without being struck. Called by the name of Xylrix, tempest, he was a warrior whose arrogance was as great as his talent. He was always more than willing to boast his prowess to any and all who would watch him. Then one day, while flaunting himself to a band of young Nagini, he chose a sacred Allnai tree as his target.
    
    ‘Watch,’ he bellowed, and split the tree straight in two.
    
    In that moment, a great wind surrounded him and the Wind Spirit’s voice echoed in his ears, ‘You think yourself mighty for slaying my hapless offspring? Though talent you possess, no mortal should trifle with the divinity that guides them.’
    
    He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or wind, shall stand up to my rings.’
    
    The wind whirled ever faster, a torrent of gale force spiraling and spiraling in a gyrating dance of fury. He felt himself lifted from the ground, spinning at a tremendous rate, rendered utterly hapless at the mercy of Zefra’s wrath. Face upturned in terror, he let go of his blades and suddenly saw it in the whirling tempest—the twirling motion of the ringed chakrams, patterned in the very wind itself.
    
    As quickly as the storm came, it vanished, leaving Xylrix to contemplate his broken weapons. When he finally returned to his home many days later, he announced his new name: Zephyr, a warrior who serves the Wind on which his blades fly.
    
    While the old tales drive the elite warriors of this legacy to focus on the thrown blade, this doesn’t mean they are weak in melee combat, as the unbalanced chakram can be enhanced with spikes and smaller blades.
en_GB: The Southern Naga commonly recount a curious story about the Wind Spirit, Zefra and the aetherial chakram:
    
    In the distant past, there was a chakram wielder who was possessed of legendary skill. It is said that he could cleave the very seas with a flurry of blades, fell a hundred foes before a single could reach him, and deflect a thousand arrows without being struck. Called by the name of Xylrix, tempest, he was a warrior whose arrogance was as great as his talent. He was always more than willing to boast his prowess to any and all who would watch him. Then one day, while flaunting himself to a band of young Nagini, he chose a sacred Allnai tree as his target.
    
    ‘Watch,’ he bellowed, and split the tree straight in two.
    
    In that moment, a great wind surrounded him and the Wind Spirit’s voice echoed in his ears, ‘You think yourself mighty for slaying my hapless offspring? Though talent you possess, no mortal should trifle with the divinity that guides them.’
    
    He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or wind, shall stand up to my rings.’
    
    The wind whirled ever faster, a torrent of gale force spiralling and spiralling in a gyrating dance of fury. He felt himself lifted from the ground, spinning at a tremendous rate, rendered utterly hapless at the mercy of Zefra’s wrath. Face upturned in terror, he let go of his blades and suddenly saw it in the whirling tempest—the twirling motion of the ringed chakrams, patterned in the very wind itself.
    
    As quickly as the storm came, it vanished, leaving Xylrix to contemplate his broken weapons. When he finally returned to his home many days later, he announced his new name: Zephyr, a warrior who serves the Wind on which his blades fly.
    
    While the old tales drive the elite warriors of this legacy to focus on the thrown blade, this doesn’t mean they are weak in melee combat, as the unbalanced chakram can be enhanced with spikes and smaller blades.

note: [unit_type]: id=Young Ogre, race=ogre
en: When still young, ogres are sometimes captured and taken into armies to be trained. They cannot manage weapons skillfully, but they compensate for that lack with great strength.
en_GB: When still young, ogres are sometimes captured and taken into armies to be trained. They cannot manage weapons skilfully, but they compensate for that lack with great strength.

note: [unit_type]: id=Orcish Archer, race=orc
en: Although bows are sometimes regarded as cowardly armaments among orcs, the pragmatic nature of orcish warfare makes frequent use of these weapons, which are well-suited for those of smaller stature or build. A favored tactic among Orcish Archers is the use of flaming arrows to sow chaos among enemy lines, softening tough opponents for their bigger and stronger brethren to finish off on the frontlines. While typically poorly equipped themselves, these orcs can nonetheless be quite effective in large numbers.
en_GB: Although bows are sometimes regarded as cowardly armaments among orcs, the pragmatic nature of orcish warfare makes frequent use of these weapons, which are well-suited for those of smaller stature or build. A favoured tactic among Orcish Archers is the use of flaming arrows to sow chaos among enemy lines, softening tough opponents for their bigger and stronger brethren to finish off on the front-lines. While typically poorly equipped themselves, these orcs can nonetheless be quite effective in large numbers.

note: [unit_type]: id=Orcish Assassin, race=orc
en: While many orcs prefer brute force as their modus operandi, the highly practical nature of their warfare promotes cutthroat tactics that are usually frowned on by other factions. Poison is one of the mainstays of orcish strategy, employed liberally to soften tough opponents on the battlefield and cripple enemy forces without risking a direct assault. The same weapon is readily turned to espionage and assassination, a commonplace occurrence between feuding orcish clans or even within a single clan itself.
en_GB: While many orcs prefer brute force as their modus operandi, the highly practical nature of their warfare promotes cut-throat tactics that are usually frowned on by other factions. Poison is one of the mainstays of orcish strategy, employed liberally to soften tough opponents on the battlefield and cripple enemy forces without risking a direct assault. The same weapon is readily turned to espionage and assassination, a commonplace occurrence between feuding orcish clans or even within a single clan itself.

note: [unit_type]: id=Orcish Grunt, race=orc
en: True orcs are well known for their raw strength and ferocity, as well as their propensity toward aggressive combat. These traits mean that even the most inexperienced and ill-equipped grunts can be challenging to deal with on the battlefield. A single orc is capable of dealing brutally heavy blows by himself, and can take a great number of hits in return before being overcome. What makes an orcish horde most threatening, however, is the sheer numbers in which these fighters can be fielded.
en_GB: True orcs are well known for their raw strength and ferocity, as well as their propensity towards aggressive combat. These traits mean that even the most inexperienced and ill-equipped grunts can be challenging to deal with on the battlefield. A single orc is capable of dealing brutally heavy blows by himself, and can take a great number of hits in return before being overcome. What makes an orcish horde most threatening, however, is the sheer numbers in which these fighters can be fielded.

note: [unit_type]: id=Orcish Nightblade, race=orc
en: The most seasoned orcish assassins usually operate as mercenaries specializing in “resolving internal conflicts” and rarely participate in larger scale battles. Startlingly skilled and battle-hardened by their work, these orcs seldom pledge their allegiance to any particular tribe, instead offering their services to whoever the highest bidder might be. When the agreement is made and the necessary supplies obtained, the assassin then strikes swiftly and silently at his target, eliminating them quietly under the cover of darkness. A contract with a nightblade is almost always a death sentence to the victim, making said expertise well worth its high price.
en_GB: The most seasoned orcish assassins usually operate as mercenaries specializing in ‘resolving internal conflicts’ and rarely participate in larger scale battles. Startlingly skilled and battle-hardened by their work, these orcs seldom pledge their allegiance to any particular tribe, instead offering their services to whoever the highest bidder might be. When the agreement is made and the necessary supplies obtained, the assassin then strikes swiftly and silently at his target, eliminating them quietly under the cover of darkness. A contract with a nightblade is almost always a death sentence to the victim, making said expertise well worth its high price.

note: [unit_type]: id=Orcish Slayer, race=orc
en: Skilled orcish assassins are surprisingly nimble covert troops who achieve great agility by forgoing the heavy armor of their brethren. Their weapon of choice, poison, is often criticized as a vicious tool unsuited for the established customs of typical warfare. Most orcs, however, recognize no such laws of combat and seek to attain victory by any means necessary. Defeat, no matter the reason, is usually treated as the greatest dishonor possible. The brutal nature of the total war that orcs engage in is precisely what gives rise to these ruthless soldiers, rightly dubbed ‘Slayers’ by their enemies.
en_GB: Skilled orcish assassins are surprisingly nimble covert troops who achieve great agility by forgoing the heavy armour of their brethren. Their weapon of choice, poison, is often criticized as a vicious tool unsuited for the established customs of typical warfare. Most orcs, however, recognize no such laws of combat and seek to attain victory by any means necessary. Defeat, no matter the reason, is usually treated as the greatest dishonour possible. The brutal nature of the total war that orcs engage in is precisely what gives rise to these ruthless soldiers, rightly dubbed ‘Slayers’ by their enemies.

note: [unit_type]: id=Orcish Slurbow, race=orc
en: The basic design of a crossbow gives rise to the arbalest or ‘slurbow’, a much more intricate device complete with a hand-turned cranequin to recock the weapon, and often with a multi-ply arc of laminate wood or bone, driving the projectile. Such a device is much easier to work with, and much more powerful than simpler crossbows; it is also beyond typical orcish manufacture.
    
    Orcs prize any such weapons they can manage to procure, and they invariably end up in the hands of their most cunning archers.
en_GB: The basic design of a crossbow gives rise to the arbalest or ‘slurbow’, a much more intricate device complete with a hand-turned cranequin to re-cock the weapon, and often with a multi-ply arc of laminate wood or bone, driving the projectile. Such a device is much easier to work with, and much more powerful than simpler crossbows; it is also beyond typical orcish manufacture.
    
    Orcs prize any such weapons they can manage to procure, and they invariably end up in the hands of their most cunning archers.

note: [unit_type]: id=Orcish Sovereign, race=orc
en: Although orcs tend to be fairly tribal in nature, from time to time, a situation arises that impels several clans to join forces under a single powerful sovereign. By virtue of the station, such an orc must possess both the strength and cunning to lead a great horde of warriors, almost invariably possessing an inherent charisma that is an exceptional rarity among their kind. The path to such a status is a varied one; sometimes, a powerful tribe may conquer lesser ones and absorb the defeated warriors into their ranks, while other circumstances demand appointing by a council of shamans, where the Sovereign becomes a temporary, but formal title. In either case, the warchief is the critical linchpin of the horde, which rapidly dissolves back into individual clans once the strength of its leadership is extinguished.
en_GB: Although orcs tend to be fairly tribal in nature, from time to time, a situation arises that impels several clans to join forces under a single powerful sovereign. By virtue of the station, such an orc must possess both the strength and cunning to lead a great horde of warriors, almost invariably possessing an inherent charisma that is an exceptional rarity among their kind. The path to such a status is a varied one; sometimes, a powerful tribe may conquer lesser ones and absorb the defeated warriors into their ranks, while other circumstances demand appointing by a council of shamans, where the Sovereign becomes a temporary, but formal title. In either case, the war chief is the critical linchpin of the horde, which rapidly dissolves back into individual clans once the strength of its leadership is extinguished.

note: [unit_type]: id=Orcish Warrior, race=orc
en: Orcish swordplay focuses almost strictly on offense, making use of their natural stamina to outlast their opponents through sheer resilience. A more seasoned Orcish Warrior is thus commonly seen wielding two blades, choosing to forego a shield and instead trade hits with enemies in melee range. Though a rather brutish tactic, it is still quite effective for these fighters, who lack the training and finesse to act on more complex strategies.
en_GB: Orcish swordplay focuses almost strictly on offence, making use of their natural stamina to outlast their opponents through sheer resilience. A more seasoned Orcish Warrior is thus commonly seen wielding two blades, choosing to forego a shield and instead trade hits with enemies in melee range. Though a rather brutish tactic, it is still quite effective for these fighters, who lack the training and finesse to act on more complex strategies.

note: [unit_type]: id=Saurian Ambusher, race=lizard, gender=female
en: female^Saurian Ambusher
en_GB: Saurian Ambusher

note: [unit_type]: id=Saurian Ambusher, race=lizard, gender=female
en: Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes.
en_GB: Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armour, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes.

note: [unit_type]: id=Saurian Flanker, race=lizard, gender=female
en: female^Saurian Flanker
en_GB: Saurian Flanker

note: [unit_type]: id=Saurian Javelineer, race=lizard, gender=female
en: female^Saurian Javelineer
en_GB: Saurian Javelineer

note: [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female
en: female^Saurian Skirmisher
en_GB: Saurian Skirmisher

note: [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female
en: Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.
    
    Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown.
en_GB: Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defences that would hold any grown man at bay, making them a tricky foe to deal with.
    
    Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown.

note: [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female
en: female^Saurian Spearthrower
en_GB: Saurian Spearthrower

note: [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female
en: Some saurians with particularly good aim prefer to aid their allies from the backlines rather than to infiltrate enemy formations. Their deadly spear throwing skills allow them to support other saurian warriors from afar.
en_GB: Some saurians with particularly good aim prefer to aid their allies from the rear rather than infiltrate enemy formations. Their deadly spear throwing skills allow them to support other saurian warriors from afar.

note: [unit_type]: id=Troll, race=troll
en: Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
en_GB: Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favoured in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.

note: [unit_type]: id=Troll Warrior, race=troll
en: Trolls typically neither need nor prefer to use any proper armament in combat, as large ‘sticks and stones’ serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that orcish allies are the source and crafters of these; expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is with its bare hands, the thought of a troll with proper armament is entirely unsettling.
en_GB: Trolls typically neither need nor prefer to use any proper armament in combat, as large ‘sticks and stones’ serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armour and bearing metal hammers. It is speculated that orcish allies are the source and crafters of these; expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is with its bare hands, the thought of a troll with proper armament is entirely unsettling.

note: [unit_type]: id=Ghast, race=undead
en: The Ghast is a creature taken from humankind’s most primal nightmares. Unlike their lesser cousins, Ghouls and Necrophages, Ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.
en_GB: The Ghast is a creature taken from mankind’s most primal nightmares. Unlike their lesser cousins, Ghouls and Necrophages, Ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.

note: [variation]
en: wc_variation^Ant
en_GB: Ant

note: [variation]
en: wc_variation^Bug
en_GB: Bug

note: [variation]
en: wc_variation^Cat
en_GB: Cat

note: [variation]
en: wc_variation^Drake
en_GB: Drake

note: [variation]
en: wc_variation^Dwarf
en_GB: Dwarf

note: [variation]
en: wc_variation^Falcon
en_GB: Falcon

note: [variation]
en: wc_variation^Fish
en_GB: Fish

note: [variation]
en: wc_variation^Goblin
en_GB: Goblin

note: [variation]
en: wc_variation^Horse
en_GB: Horse

note: [variation]
en: wc_variation^Mounted
en_GB: Mounted

note: [variation]
en: wc_variation^Beast-Rider
en_GB: Beast-Rider

note: [variation]
en: wc_variation^Gryphon
en_GB: Gryphon

note: [variation]
en: wc_variation^Rat
en_GB: Rat

note: [variation]
en: wc_variation^Saurian
en_GB: Saurian

note: [variation]
en: wc_variation^Scorpion
en_GB: Scorpion

note: [variation]
en: wc_variation^Scuttler
en_GB: Scuttler

note: [variation]
en: wc_variation^Spider
en_GB: Spider

note: [variation]
en: wc_variation^Serpent
en_GB: Serpent

note: [variation]
en: wc_variation^Swimmer
en_GB: Swimmer

note: [variation]
en: wc_variation^Troll
en_GB: Troll

note: [variation]
en: wc_variation^Boar
en_GB: Boar

note: [variation]
en: wc_variation^Wose
en_GB: Wose

note: [variation]
en: wc_variation^Wolf
en_GB: Wolf

note: [variation]
en: wc_variation^Bat
en_GB: Bat

note: [unit_type]: id=Dark Adept, gender=male,female, race=human
en: To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
    
    In such condition, their only weapon is the craft they have so committed themselves to learning.
en_GB: To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practising the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
    
    In such condition, their only weapon is the craft they have so committed themselves to learning.

note: [female]: gender=female
en: female^Dark Adept
en_GB: Dark Adept

note: [unit_type]: id=Dark Sorcerer, gender=male,female, race=human
en: The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark Sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
    
    Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power.
en_GB: The dread inspired by black magic is enhanced by the secrecy and fell rumours which surround it. Dark Sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labour gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
    
    Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power.

note: [female]: gender=female
en: The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorceresses have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
    
    Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their mistress. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the merest desire for power.
en_GB: The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorceresses have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labour gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
    
    Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their mistress. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the merest desire for power.

note: [female]: gender=female
en: female^Necromancer
en_GB: Necromancer

note: [unit_type]: id=Wose Shaman, race=wose
en: In flooded and humid woodlands, accessible only to their reclusive inhabitants, travelers tell of the mysterious Wose Shamans, who are said to spend centuries mastering the art of commanding forest plants. This strange practice is only inferred from a handful of historical encounters where they use their powers to hinder their enemies in combat, and are generally believed to be different from the magic of elves or merfolk. The details of this craft can only be speculated on by other races.
en_GB: In flooded and humid woodlands, accessible only to their reclusive inhabitants, travellers tell of the mysterious Wose Shamans, who are said to spend centuries mastering the art of commanding forest plants. This strange practice is only inferred from a handful of historical encounters where they use their powers to hinder their enemies in combat, and are generally believed to be different from the magic of elves or merfolk. The details of this craft can only be speculated on by other races.

note: #-#-#-#-#  2560 (en_GB)  #-#-#-#-# [hides]: id=swamp_lurk
en: female^swamp lurk
en_GB: swamp lurk

note: [campaign]: id=Tutorial
en: Learn the basics of Wesnoth gameplay with a tutorial.
en_GB: Learn the basics of Wesnoth game-play with a tutorial.

note: [side]: type=Fighter, id=student [side]
en: team_name^Student
en_GB: Student

note: [message]: speaker=narrator
en: For this tutorial, you are playing as Konrad. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen.
en_GB: For this tutorial, you are playing as Konrad. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse cursor over a unit to see a summary of its abilities and stats on the right of the screen.

note: [message]: speaker=narrator
en: For this tutorial, you are playing as Li’sar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen.
en_GB: For this tutorial, you are playing as Li’sar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse cursor over a unit to see a summary of its abilities and stats on the right of the screen.

note: [message]: speaker=student
en: female^Good morning, Delfador! Is it time to attack things?
en_GB: Good morning, Delfador! Is it time to attack things?

note: [message]: speaker=student
en: female^Have you found an orc for me to fight, huh? A troll?
en_GB: Have you found an orc for me to fight, huh? A troll?

note: [message]: speaker=student
en: female^A quintain? You want me to fight a dummy?
en_GB: A quintain? You want me to fight a dummy?

note: [message]: speaker=Delfador
en: Young man, you have $student_hp hitpoints and a sword. I’m fairly sure you’ll win.
en_GB: Young man, you have $student_hp hit-points and a sword. I’m fairly sure you’ll win.

note: [message]: speaker=Delfador
en: female^Young lady, you have $student_hp hitpoints and a sword. I’m fairly sure you’ll win.
en_GB: Young lady, you have $student_hp hit-points and a sword. I’m fairly sure you’ll win.

note: [message]: speaker=student
en: female^Should I retreat?
en_GB: Should I retreat?

note: [message]: speaker=Delfador
en: Yes. It’s a magical quintain! If it hits you, it does 3 damage, and has 5 chances. If it hits every time, you’ll drop from $student_hp to $($student_hp-15) hitpoints. Brace yourself!
en_GB: Yes. It’s a magical quintain! If it hits you, it does 3 damage, and has 5 chances. If it hits every time, you’ll drop from $student_hp to $($student_hp-15) hit-points. Brace yourself!

note: [message]: speaker=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
en_GB: Ouch! I need to heal! Only $student_hp hit-points left!

note: [message]: speaker=student
en: female^Ouch! I need to heal! Only $student_hp hitpoints left!
en_GB: Ouch! I need to heal! Only $student_hp hit-points left!

note: [hint_message]
en: You have captured a village! It now flies your colors and has been added to your total village count (the house icon at the top of the screen shows how many villages you currently control). Villages provide the gold needed to recruit units. Each turn, you gain 2 gold, plus 1 for every village you own.
en_GB: You have captured a village! It now flies your colours and has been added to your total village count (the house icon at the top of the screen shows how many villages you currently control). Villages provide the gold needed to recruit units. Each turn, you gain 2 gold, plus 1 for every village you own.

note: [message]: speaker=Delfador
en: Since you started your turn on a village, you regained some health! Villages heal units 8 hitpoints per turn, or enough to top off their health, whichever is less. In your case, you regained $student_hp_heal_amount hitpoints.
en_GB: Since you started your turn on a village, you regained some health! Villages heal units 8 hit-points per turn, or enough to top off their health, whichever is less. In your case, you regained $student_hp_heal_amount hit-points.

note: [message]: speaker=student
en: female^I’ll recruit some elves!
en_GB: I’ll recruit some elves!

note: [message]: speaker=student
en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
en_GB: Hey, the quintain just healed 2 hit-points! I’d better attack it at once!

note: [message]: speaker=student
en: female^Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
en_GB: Hey, the quintain just healed 2 hit-points! I’d better attack it at once!

note: [message]: speaker=student
en: female^I’ll tell them to use the one that does more damage!
en_GB: I’ll tell them to use the one that does more damage!

note: [hint_message]
en: Be sure to examine the <i>traits</i> of your new recruits. They are listed under its race in the sidebar. Traits can subtly affect how you use your troops. For example, units with the <i>quick</i> trait can move an extra hex each turn, and units with the <i>intelligent</i> trait require 20% less experience to level up.
en_GB: Be sure to examine the <i>traits</i> of your new recruits. They are listed under its race in the side-bar. Traits can subtly affect how you use your troops. For example, units with the <i>quick</i> trait can move an extra hex each turn, and units with the <i>intelligent</i> trait require 20% less experience to level up.

note: [hint_message]
en: When a unit gains enough experience points (the <i>experience bar</i>, if present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a level. Elvish Fighters have two advancement options, and you will be able to choose which one you want. However, second level units cost twice as much to support as first level units.
en_GB: When a unit gains enough experience points (the <i>experience bar</i>, if present, is on the <b>right</b> of the <i>hit-points bar</i>), it will gain a level. Elvish Fighters have two advancement options, and you will be able to choose which one you want. However, second level units cost twice as much to support as first level units.

note: [hint_message]
en: Defenses
en_GB: Defences

note: [hint_message]
en: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. Some units, like these quintains, have a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain their targets occupy.
en_GB: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defence</i> that unit has in that kind of terrain. For example, most units have good defences in castles and villages but poor defences in rivers. Some units, like these quintains, have a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain their targets occupy.

note: [message]: speaker=unit
en: female^Agh! This training is too much for me...
en_GB: Agh! This training is too much for me...

note: [message]: speaker=Delfador
en: Now, Konrad, I will leave you with more dummies to practice on! After that, we have real work to do...
en_GB: Now, Konrad, I will leave you with more dummies to practise on! After that, we have real work to do...

note: [message]: speaker=Delfador
en: Now, Li’sar, I will leave you with more dummies to practice on! After that, we have real work to do...
en_GB: Now, Li’sar, I will leave you with more dummies to practise on! After that, we have real work to do...

note: [message]: speaker=student
en: female^Well, I think I know the basics. Onwards! Maybe I can fight in a real battle next?
en_GB: Well, I think I know the basics. Onwards! Maybe I can fight in a real battle next?

note: [hint_message]
en: After your victory notice, the map will be grayed out to indicate that the scenario is over; this is called <i>linger mode</i>. You will still be able to examine the final positions and state of your troops and any surviving enemies. When you’re finished, click the <b>End Scenario</b> button to go on to the next scenario in the campaign.
en_GB: After your victory notice, the map will be greyed out to indicate that the scenario is over; this is called <i>linger mode</i>. You will still be able to examine the final positions and state of your troops and any surviving enemies. When you’re finished, click the <b>End Scenario</b> button to go on to the next scenario in the campaign.

note: [side]: type=Orcish Warrior, id=Thrag
en: team_name^Orcs
en_GB: Orcs

note: [event]
en: female^I hope I have a chance to retreat after this!
en_GB: I hope I have a chance to retreat after this!

note: [event]
en: female^One lucky attack by an Orcish Grunt, and I’m done for!
en_GB: One lucky attack by an Orcish Grunt, and I’m done for!

note: [event]
en: female^I could make use of some healing in a village.
en_GB: I could make use of some healing in a village.

note: [event]
en: female^I had better retreat, before I get caught out with such low health!
en_GB: I had better retreat, before I get caught out with such low health!

note: [message]: speaker=student
en: female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
en_GB: Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?

note: [message]: speaker=student
en: female^What should I do?
en_GB: What should I do?

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
en_GB: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units, and forest in which we fight so well.

note: [message]: speaker=student The "us" in "let's" refers to Galdrad and Li'sar.
en: female^Let’s go! Attack!
en_GB: Let’s go! Attack!

note: [message]: speaker=Galdrad Addressing Li'sar
en: female^Hang on! You need to gather your forces. Or do you intend to fight the orcs single-handedly?
en_GB: Hang on! You need to gather your forces. Or do you intend to fight the orcs single-handedly?

note: [message]: speaker=Galdrad
en: Some of your units have also managed to level up. They’re even more formidable, so you should recall them as well.
en_GB: Some of your units have also managed to gain levels. They’re even more formidable, so you should recall them as well.

note: [hint_message]
en: In addition to recruiting new units each scenario, you can also <i>recall</i> your experienced veterans from previous scenarios, for the cost of 20 gold each. This allows you to build up a formidable army over the course of multiple scenarios by recalling your highest leveled troops or those with good combinations of traits and abilities. To recall a unit, right-click while your leader stands on a keep and select the <i>Recall</i> option. Remember to also recruit new troops in addition to recalling old ones.
en_GB: In addition to recruiting new units each scenario, you can also <i>recall</i> your experienced veterans from previous scenarios, for the cost of 20 gold each. This allows you to build up a formidable army over the course of multiple scenarios by recalling your highest level troops or those with good combinations of traits and abilities. To recall a unit, right-click while your leader stands on a keep and select the <i>Recall</i> option. Remember to also recruit new troops in addition to recalling old ones.

note: [message]: speaker=narrator
en: At the start of each turn, allied units adjacent to a Shaman will recover 4 hitpoints, which is only half of the amount that a village would provide. The Shaman doesn’t gain experience from healing, only from combat, but advancing her is worthwhile — her second-level Elvish Druid advancement has healing equivalent to a village.
    
    A detailed explanation of healing may be found in the <i>Gameplay</i> section of the help (default hotkey: <b>F1</b>).
en_GB: At the start of each turn, allied units adjacent to a Shaman will recover 4 hit-points, which is only half of the amount that a village would provide. The Shaman doesn’t gain experience from healing, only from combat, but advancing her is worthwhile — her second-level Elvish Druid advancement has healing equivalent to a village.
    
    A detailed explanation of healing may be found in the <i>Game-Play</i> section of the help (default hot-key: <b>F1</b>).

note: [message]: speaker=narrator
en: Weapon specials are special attack modifiers that make certain attacks more powerful. In this case, the Shaman has the Slows special on her entangle attack. When this attack successfully hits an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit.
    
    A full list of abilities and weapon specials, along with traits, may be found in the help (default hotkey: <b>F1</b>).
en_GB: Weapon specials are special attack modifiers that make certain attacks more powerful. In this case, the Shaman has the Slows special on her entangle attack. When this attack successfully hits an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit.
    
    A full list of abilities and weapon specials, along with traits, may be found in the help (default hot-key: <b>F1</b>).

note: [message]: speaker=narrator both healers are level one elvish shamans
en: You now have two healers. However, each unit can only receive healing from one healer — a unit will still only be healed 4 hitpoints per turn even when adjacent to both Shamans.
    
    If either Shaman advances to become a Druid, then she’ll be able to heal adjacent units by 8 hitpoints per turn. A unit next to multiple healers is healed by the most advanced one.
en_GB: You now have two healers. However, each unit can only receive healing from one healer — a unit will still only be healed 4 hit-points per turn even when adjacent to both Shamans.
    
    If either Shaman advances to become a Druid, then she’ll be able to heal adjacent units by 8 hit-points per turn. A unit next to multiple healers is healed by the most advanced one.

note: [message]: speaker=narrator one healer is a level one shaman, but the other healer is a druid or (very unlikely) a shyde
en: You now have two healers. Your Druid can heal adjacent units by 8 hitpoints per turn compared to your Shaman’s 4. However, each unit can only receive healing from one healer — a unit next to multiple healers is healed by the most advanced one.
en_GB: You now have two healers. Your Druid can heal adjacent units by 8 hit-points per turn compared to your Shaman’s 4. However, each unit can only receive healing from one healer — a unit next to multiple healers is healed by the most advanced one.

note: [message]: speaker=Galdrad
en: Having more than one healer allows them to heal each other or to cover separate areas of the battlefield. It can also allow better tactical movement — the 2 hitpoints from rest-healing does combine with other sources of healing, so it’s often better to move a healer instead of an injured unit.
en_GB: Having more than one healer allows them to heal each other or to cover separate areas of the battlefield. It can also allow better tactical movement — the 2 hit-points from rest-healing does combine with other sources of healing, so it’s often better to move a healer instead of an injured unit.

note: [message]: speaker=narrator
en: Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer has strong ranged attacks. It’s useful to attack enemy units with strong melee attacks with strong ranged attacks, and vice versa. This allows your units to take less damage overall when your enemy counterattacks.
en_GB: Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer has strong ranged attacks. It’s useful to attack enemy units with strong melee attacks with strong ranged attacks, and vice versa. This allows your units to take less damage overall when your enemy counter-attacks.

note: [message]: speaker=student
en: female^Galdrad, if I go by the ford, I could sneak up near his keep and dispatch him quickly.
en_GB: Galdrad, if I go by the ford, I could sneak up near his keep and dispatch him quickly.

note: [message]: speaker=Galdrad
en: You could. However, elves (and orcs) have bad <i>defense</i> in water. You’ll be more vulnerable as you try to wade slowly across the ford; the enemy will have an 80% chance to hit you. Since elves have good defense in the forest, I would advise you keep to the trees and attack the orcs from there; your Fighters will only suffer a 40% chance of being hit in return, while Shamans and Archers will only incur a 30% chance.
en_GB: You could. However, elves (and orcs) have bad <i>defence</i> in water. You’ll be more vulnerable as you try to wade slowly across the ford; the enemy will have an 80% chance to hit you. Since elves have good defence in the forest, I would advise you keep to the trees and attack the orcs from there; your Fighters will only suffer a 40% chance of being hit in return, while Shamans and Archers will only incur a 30% chance.

note: [message]: speaker=student
en: Alright. The bridge it is, then, but I’ll be careful about the crossing.
en_GB: All right. The bridge it is, then, but I’ll be careful about the crossing.

note: [message]: speaker=student
en: female^Alright. The bridge it is, then, but I’ll be careful about the crossing.
en_GB: All right. The bridge it is, then, but I’ll be careful about the crossing.

note: [message]: speaker=student
en: female^I think I’ll stick around the keep for now, in order to recruit more units.
en_GB: I think I’ll stick around the keep for now, in order to recruit more units.

note: [message]: speaker=student "we" refers to Li'sar, Galdrad, and the mixed-gender troops
en: female^Can’t we just move around the orcs?
en_GB: Can’t we just move around the orcs?

note: [event]
en: No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through the water, you’ll have to kill the Grunt.
en_GB: No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops on to that island without wading slowly through the water, you’ll have to kill the Grunt.

note: [message]: speaker=Galdrad
en: If one of your Shamans stands just behind you, she will heal you 4 hitpoints at the beginning of the next turn.
en_GB: If one of your Shamans stands just behind you, she will heal you 4 hit-points at the beginning of the next turn.

note: [message]: speaker=Galdrad
en: If one of your Shamans stands just behind your wounded units, she will heal each of them 4 hitpoints at the beginning of the next turn.
en_GB: If one of your Shamans stands just behind your wounded units, she will heal each of them 4 hit-points at the beginning of the next turn.

note: [message]: speaker=second_unit
en: female^One fewer orc to deal with, and our way across the bridge is clear! I also gained experience from striking the killing blow!
en_GB: One fewer orc to deal with, and our way across the bridge is clear! I also gained experience from striking the killing blow!

note: [message]: speaker=Galdrad
en: Be careful! If you stand on the bridge you are exposed to attack from multiple directions! Even though the orcs have low defense in water, they will overwhelm you with their numbers.
en_GB: Be careful! If you stand on the bridge you are exposed to attack from multiple directions! Even though the orcs have low defence in water, they will overwhelm you with their numbers.

note: [message]: speaker=Galdrad
en: Well done! The island village is ours. You can use the trees to set up a blockade against the orcs; they can only come across the bridge one by one without wading through the water, and you will be securely on a terrain with good defense.
en_GB: Well done! The island village is ours. You can use the trees to set up a blockade against the orcs; they can only come across the bridge one by one without wading through the water, and you will be securely on a terrain with good defence.

note: [hint_message]
en: When moving a unit, the percentages shown are the unit’s defense on that hex. The higher the number, the less likely they are to get hit.
en_GB: When moving a unit, the percentages shown are the unit’s defence on that hex. The higher the number, the less likely they are to get hit.

note: [event]
en: Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.
en_GB: Careful! It is now night-time. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.

note: [hint_message]
en: During a scenario, the time of day will shift as turns pass. There are four <i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each alignment gets a different bonus or handicap depending on the time of day. You can hover over the sky image below the minimap on the right to see the current time of day and who has the advantage.
en_GB: During a scenario, the time of day will shift as turns pass. There are four <i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each alignment gets a different bonus or handicap depending on the time of day. You can hover over the sky image below the mini-map on the right to see the current time of day and who has the advantage.

note: [then] [else]
en: Remember to retreat your wounded units to villages. Shamans can only heal 4 hitpoints per turn, while villages can heal them faster at 8 per turn.
    
    Different sources of healing are generally not combined. If a unit starts its turn next to multiple healers, or on a village and next to a healer, it will still be healed only once.
    
    Rest-healing is an exception to the rule — if a unit doesn’t do anything for a turn, it will heal 2 hitpoints in addition to any healing it may receive from villages or healers, combining for a total of up to 10 hitpoints per turn.
en_GB: Remember to retreat your wounded units to villages. Shamans can only heal 4 hit-points per turn, while villages can heal them faster at 8 per turn.
    
    Different sources of healing are generally not combined. If a unit starts its turn next to multiple healers, or on a village and next to a healer, it will still be healed only once.
    
    Rest-healing is an exception to the rule — if a unit doesn’t do anything for a turn, it will heal 2 hit-points in addition to any healing it may receive from villages or healers, combining for a total of up to 10 hit-points per turn.

note: [message]: speaker=student
en: female^I have enough gold to recruit more units!
en_GB: I have enough gold to recruit more units!

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
en_GB: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defence.

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
en_GB: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defence.

note: [event]
en: Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.
en_GB: Beware of the orc leader: he can do 36 hit-points of damage at night! Attack with many units at once during the day.

note: [message]: speaker=unit The speaker is female
en: Advancing a level has fully healed me! I am able to heal units 8 hitpoints per turn, instead of just 4, and may also cure them of poison if they cannot reach a village! I also have gained a new <i>magical</i> attack, meaning it always has a 70% chance to hit, but it is not as powerful as the similar attack wielded by the Elvish Sorceress.
en_GB: Advancing a level has fully healed me! I am able to heal units 8 hit-points per turn, instead of just 4, and may also cure them of poison if they cannot reach a village! I also have gained a new <i>magical</i> attack, meaning it always has a 70% chance to hit, but it is not as powerful as the similar attack wielded by the Elvish Sorceress.

note: [message]: speaker=unit The speaker is female
en: Advancing a level has fully healed me! I cannot heal adjacent units anymore, but to compensate, I have a new, powerful faerie fire attack that deals 7 damage each for 4 strikes. It also has the <i>magical</i> weapon special, meaning it always has a 70% chance to hit.
en_GB: Advancing a level has fully healed me! I cannot heal adjacent units any more, but to compensate, I have a new, powerful faerie fire attack that deals 7 damage each for 4 strikes. It also has the <i>magical</i> weapon special, meaning it always has a 70% chance to hit.

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me! When attacking, I always have at least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
en_GB: Advancing a level has fully healed me! When attacking, I always have at least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me! I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me.
en_GB: Advancing a level has fully healed me! I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me.

note: [message]: speaker=unit
en: female^That... was foolish. Next time I should be more careful.
en_GB: That... was foolish. Next time I should be more careful.

note: [message]: speaker=narrator
en: You can also refer to the in-game help browser if you ever need to refresh your memory on gameplay mechanics.
en_GB: You can also refer to the in-game help browser if you ever need to refresh your memory on game-play mechanics.

note: [unit_type]: id=Fighteress, gender=female, race=human
en: female^Fighter
en_GB: Fighter

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
en_GB: Quintains are used to practise swordplay and jousting on. It would be extremely unusual to be attacked by one.

note: [unit_type]: id=Warrioress, gender=female, race=human
en: female^Warrior
en_GB: Warrior

note: [lua]: display_tip
en: Disable Tip Popups &amp; Dialogue
en_GB: Disable Tip Pop-ups &amp; Dialogue

note: [message]: speaker=Mari Mari is somewhat sarcastic and not particularly emotive. She can come across as somewhat cold.
en: I’m Mari. Got the same orders as you; guess Prince Arand wanted an officer with experience to keep an eye on you and your “fresh” company. Can’t imagine why.
en_GB: I’m Mari. Got the same orders as you; I suppose Prince Arand wanted an officer with experience to keep an eye on you and your ‘fresh’ company. Can’t imagine why.

note: [message]: speaker=Mari
en: Well, orders are orders. Come on over here, Deoran — let’s get a closer look at you.
en_GB: Well, orders are orders. Come over here, Deoran — let’s get a closer look at you.

note: [disallow_end_turn]
en: Move Deoran next to Mari first!
    (press “u” if you need to undo a move)
en_GB: Move Deoran next to Mari first!
    (press ‘u’ if you need to undo a move)

note: [message]
en: Wondering about those percentages that appear on the ground when you move a unit? That’s your soldiers’ terrain defense — their <i><b>chance to dodge</b></i> enemy attacks.
en_GB: Wondering about those percentages that appear on the ground when you move a unit? That’s your soldiers’ terrain defence — their <i><b>chance to dodge</b></i> enemy attacks.

note: [display_tip]
en: In Wesnoth, every attack has a chance to miss.
    
    Units on favorable terrain (such as castles, villages,
    forest, or hills) are more likely to dodge attacks, while
    units on poor terrain (such as water, sand, or ice)
    are much easier to hit.
    
    Try to position your units on good terrain, and attack
    your enemies while they’re on poor terrain!
en_GB: In Wesnoth, every attack has a chance to miss.
    
    Units on favourable terrain (such as castles, villages,
    forest, or hills) are more likely to dodge attacks, while
    units on poor terrain (such as water, sand, or ice)
    are much easier to hit.
    
    Try to position your units on good terrain, and attack
    your enemies while they’re on poor terrain!

note: [message]: speaker=Mari
en: You have fifty pounds of armor and a horse, rookie. I’m fairly sure you’ll win.
en_GB: You have fifty pounds of armour and a horse, rookie. I’m fairly sure you’ll win.

note: [message]: speaker=Mari
en: Why not? It’s a magical quintain, on loan from the wizards’ academy at Alduin. It strikes twice per attack, and will sting something fierce if it hits you. Brace yourself!
en_GB: Why not? It’s a magical quintain, on loan from the wizards’ academy at Alduin. It strikes twice per attack, and will fiercely sting if it hits you. Brace yourself!

note: [message]
en: To end your turn, click the <b>“End Turn”</b> button in the bottom-right corner of the screen, or press <b>Ctrl+Space</b>.
en_GB: To end your turn, click the <b>‘End Turn’</b> button in the bottom-right corner of the screen, or press <b>Ctrl+Space</b>.

note: [disallow_end_turn]
en: Move to a village first!
    (press “u” if you need to undo a move)
en_GB: Move to a village first!
    (press ‘u’ if you need to undo a move)

note: [message]: speaker=Mari
en: You’ve captured a village, which now flies the red-and-white colors of our banner. Each village we own provides us with some income — and importantly for you, provides a place to rest and recover.
en_GB: You’ve captured a village, which now flies the red-and-white colours of our banner. Each village we own provides us with some income — and importantly for you, provides a place to rest and recover.

note: [message]
en: Starting your turn in a village will <b><i>heal you for 8 hitpoints</i></b>. End your turn now.
en_GB: Starting your turn in a village will <b><i>heal you for 8 hit-points</i></b>. End your turn now.

note: [message]: speaker=Mari
en: Congratulations, you ran away from the dummy and licked your wounds in a village. I hope you’re proud.
en_GB: Congratulations, you ran away from the dummy and tended to your wounds in a village. I hope you’re proud.

note: [disallow_end_turn]
en: Use “Ctrl+R” to recruit a soldier first!
    (press “u” if you need to undo a move)
en_GB: Use ‘Ctrl+R’ to recruit a soldier first!
    (press ‘u’ if you need to undo a move)

note: [message]: speaker=Deoran
en: The quintain is repairing itself! Come on men, let’s go finish it off!
en_GB: The quintain is repairing itself! Come on men, let’s finish it off!

note: [message]
en: In addition to the +8 healing provided by a village, units will also regenerate 2 hitpoints if they spend their turn resting: neither moving nor fighting.
    
    This “rest-healing” stacks with village healing.
en_GB: In addition to the +8 healing provided by a village, units will also regenerate 2 hit-points if they spend their turn resting: neither moving nor fighting.
    
    This ‘rest-healing’ stacks with village healing.

note: [message]: speaker=Mari
en: We’re going to have to cut things short, rookie. Look: bandits on the south road!
en_GB: We will have to cut things short, rookie. Look: bandits on the south road!

note: [message]: speaker=Urza Mathin
en: Oh, what’s this? A lady and her loyal squire travelin’ south on this dangerous road? Tell ya what, we can offer ya protection ’round here for a small fee.
en_GB: Oh, what’s this? A lady and her loyal squire travellin’ south on this dangerous road? Tell ya what, we can offer ya protection ’round here for a small fee.

note: [message]
en: You may toggle tips on or off at any time during the campaign by right-clicking anywhere and selecting “Tips: On/Off” in the menu.
en_GB: You may toggle tips on or off at any time during the campaign by right-clicking anywhere and selecting ‘Tips: On/Off’ in the menu.

note: [message]
en: You may toggle tips on or off at any time during the campaign by right-clicking anywhere and selecting “Tips: On/Off” in the menu.
    
    Because you skipped the tutorial, tips are currently off.
en_GB: You may toggle tips on or off at any time during the campaign by right-clicking anywhere and selecting ‘Tips: On/Off’ in the menu.
    
    Because you skipped the tutorial, tips are currently off.

note: [message]: speaker=Mari
en: ...self-defense doesn’t count.
en_GB: ...self-defence doesn’t count.

note: [set_menu_item]: id=tutorial_toggle_on
en: Tip Dialogue &amp; Popups: On
en_GB: Tip Dialogue &amp; Pop-ups: On

note: [set_menu_item]: id=tutorial_toggle_off
en: Tip Dialogue &amp; Popups: Off
en_GB: Tip Dialogue &amp; Pop-ups: Off

note: [display_tip]
en: Every turn, the time of day changes,
    affecting how much damage units do.
    
    In this campaign, <i><b>most of your units
    will be deadliest during the day,
    while most of your enemies will
    be deadliest at night.</b></i>
    
    See the current time of day and its
    effects by mousing over the right-side
    panel.
en_GB: Every turn, the time of day changes,
    affecting how much damage units do.
    
    In this campaign, <i><b>most of your units
    will be deadliest during the day,
    while most of your enemies will
    be deadliest at night.</b></i>
    
    See the current time of day and its
    effects by hovering over the right-side
    panel.

note: [message]: speaker=Deoran
en: You are beaten, you bloodthirsty, balding bandit! Accosting travelers between Weldyn and Westin; what is the meaning of this? How have you become so bold as to strike at even trained soldiers!?
en_GB: You are beaten, you bloodthirsty, balding bandit! Accosting travellers between Weldyn and Westin; what is the meaning of this? How have you become so bold as to strike at even trained soldiers!?

note: [message]: speaker=Deoran
en: Another Urza brother, augmenting his ranks with the restless dead. The brothers must have been waiting on the road for travelers, ambushing civilians and raising their corpses as minions.
en_GB: Another Urza brother, augmenting his ranks with the restless dead. The brothers must have been waiting on the road for travellers, ambushing civilians and raising their corpses as minions.

note: [message]: speaker=Deoran
en: I know banditry is not uncommon in the lawless south, but necromancy!? Where is the rest of the South Guard? How have things gotten so far out of control?
en_GB: I know banditry is not uncommon in the lawless south, but necromancy!? Where is the rest of the South Guard? How have things got so far out of control?

note: [message]
en: Recalling and leveling-up soldiers is very important. By recalling veterans every scenario and building up their experience, over time you can create a very powerful army.
    
    If you wish to recruit new soldiers, you can still do so by pressing <b>Ctrl+R</b>. <b>Ctrl+R</b> to recruit, <b>Alt+R</b> to recall.
en_GB: Recalling and advancing soldiers is very important. By recalling veterans every scenario and building up their experience, over time you can create a very powerful army.
    
    If you wish to recruit new soldiers, you can still do so by pressing <b>Ctrl+R</b>. <b>Ctrl+R</b> to recruit, <b>Alt+R</b> to recall.

note: [message]: speaker=unit
en: Ha, this zombie is so slow and weak! Usually, moving next to an enemy unit prevents me from moving any further. But this frail, feeble Walking Corpse is easy to outmaneuver.
en_GB: Ha, this zombie is so slow and weak! Usually, moving next to an enemy unit prevents me from moving any further. But this frail, feeble Walking Corpse is easy to outmanoeuvre.

note: [message]: speaker=Minister Hylas
en: Other than that singular piece of information, I regret to report that Urza Fastik remains as recalcitrant as the day we first arrived.
    
    Whether “The Vale of Blossoming Trees” refers to the source of his dark powers, the location of another Urza brother, or something else entirely, I cannot say.
en_GB: Other than that singular piece of information, I regret to report that Urza Fastik remains as recalcitrant as the day we first arrived.
    
    Whether ‘The Vale of Blossoming Trees’ refers to the source of his dark powers, the location of another Urza brother, or something else entirely, I cannot say.

note: [message]: speaker=Deoran
en: Well, if we don’t have any other leads, then we’ll need to investigate this “Vale of Blossoming Trees” and hope it’s neither misdirection nor a trap. Sirs, do I have your permissions to take the infantry on a sortie?
en_GB: Well, if we don’t have any other leads, then we’ll need to investigate this ‘Vale of Blossoming Trees’ and hope it’s neither misdirection nor a trap. Sirs, do I have your permissions to take the infantry on a sortie?

note: [message]: speaker=Mari
en: ...but I guess you’re asking about my skills, not yours. You never did get a chance to see me fight.
en_GB: ...but I suppose you’re asking about my skills, not yours. You never did get a chance to see me fight.

note: [message]
en: Mari has unusually high terrain defenses (her chance to dodge enemy attacks). Her <i><b>skirmisher</b></i> ability lets her ignore enemies’ Zone of Control — she can move freely around enemy units without being stopped.
en_GB: Mari has unusually high terrain defences (her chance to dodge enemy attacks). Her <i><b>skirmisher</b></i> ability lets her ignore enemies’ Zone of Control — she can move freely around enemy units without being stopped.

note: [message]: speaker=Mari
en: Got a pretty good sling too, ’cuz there aren’t many ranged weapons that can be loaded one-handed. Altogether, I’ll bet I could outlast both Hylas and Gerrick in a 1-on-1. And you too, but that goes without saying.
en_GB: Got a pretty good sling too, ’cos there aren’t many ranged weapons that can be loaded single-handedly. Altogether, I’ll bet I could outlast both Hylas and Gerrick in a 1-on-1. And you too, but that goes without saying.

note: [message]: speaker=Mari
en: I already told you, didn’t I? Pay attention this time — I’ve got a sword and sling, skill at dodging attacks, and the “skirmisher” ability for ignoring enemy Zones of Control.
en_GB: I already told you, didn’t I? Pay attention this time — I’ve got a sword and sling, skill at dodging attacks, and the ‘skirmisher’ ability for ignoring enemy Zones of Control.

note: [message]: speaker=Sir Gerrick
en: An’ while my armor may be heavy an’ cumbersome, it also gives me great <i><b>resistance</b></i> against bladed or piercing weapons. If you need someone t’ break an enemy line, I’m your man.
en_GB: An’ while my armour may be heavy an’ cumbersome, it also gives me great <i><b>resistance</b></i> against bladed or piercing weapons. If you need someone t’ break an enemy line, I’m your man.

note: [message]: speaker=Sir Gerrick
en: Well, like I said, I’ve got great damage resistance on account o’ me heavy armor, an’ I can slow enemies t’ halve both their speed an’ damage. Try not t’ forget this time!
en_GB: Well, like I said, I’ve got great damage resistance on account o’ me heavy armour, an’ I can slow enemies t’ halve both their speed an’ damage. Try not t’ forget this time!

note: [message]: speaker=Minister Hylas
en: Born twisted, I’m afraid. At the time there was no healer in Westin, and the bones set poorly.
    
    Such was the greater part of my motivation for traveling to the Isle of Alduin and studying the arcane arts — an opportunity to return home and offer to others the services that I never had.
en_GB: Born twisted, I’m afraid. At the time there was no healer in Westin, and the bones set poorly.
    
    Such was the greater part of my motivation for travelling to the Isle of Alduin and studying the arcane arts — an opportunity to return home and offer to others the services that I never had.

note: [message]: speaker=Minister Hylas
en: I’ve long-ago accepted my impairment. But as my potential commander, you should know that it does somewhat slow my movement on the battlefield, even more so than is Sir Gerrick by his armor.
en_GB: I’ve long-ago accepted my impairment. But as my potential commander, you should know that it does somewhat slow my movement on the battlefield, even more so than is Sir Gerrick by his armour.

note: [message]: speaker=Minister Hylas
en: Forgotten already? I can heal adjacent units for 8 hitpoints every turn. At range, I wield a highly accurate magical attack that always has 70% chance to hit.
en_GB: Forgotten already? I can heal adjacent units for 8 hit-points every turn. At range, I wield a highly accurate magical attack that always has 70% chance to hit.

note: [companion_message]
en: Given the evidence at hand, Deoran, I believe the answer is “yes.”
en_GB: Given the evidence at hand, Deoran, I believe the answer is ‘yes.’

note: [message]: speaker=Ethiliel
en: This is no bandit, for these humans bear the banner of the South Guard, not those rags of the Urzas. Though it remains to be seen whether this proves an improvement — why do you enter the hallowed isle of Elrath?
en_GB: This is no bandit, for these humans bear the banner of the South Guard, not those rags of the Urzas. Though it remains to be seen whether this is an improvement — why do you enter the hallowed isle of Elrath?

note: [message]
en: —but, but, I have scarcely been here a month! I could not have acted on something that began before my arrival! And besides, this is not the fault of “my kind” but of the Urza brothe—
en_GB: —but, but, I have scarcely been here a month! I could not have acted on something that began before my arrival! And besides, this is not the fault of ‘my kind’ but of the Urza brothe—

note: [message]: speaker=Deoran
en: ...honorable elves, I am Commander Deoran, of Westin’s South Guard. I cannot speak for the past, but in the present we need your help.
en_GB: ...honourable elves, I am Commander Deoran, of Westin’s South Guard. I cannot speak for the past, but in the present we need your help.

note: [message]: speaker=Ithelden
en: ...very well, outlander. The challenge is passed. Enter, and greet us as we are in life.
en_GB: ...very well, out-lander. The challenge is passed. Enter, and greet us as we are in life.

note: [message]: speaker=Deoran
en: Undead! In an elven valley?? And a caged elf, too!
en_GB: Undead! In an elven valley? And a caged elf, too!

note: [note]
en: To recruit units, you must first move Deoran onto a keep.
        There are two elven keeps near the center of the map.
en_GB: To recruit units, you must first move Deoran on to a keep.
        There are two elven keeps near the centre of the map.

note: [message]
en: <i>Rain or snow have no impact on gameplay. If weather is distracting or reduces performance, you can disable it by opening the Preferences menu (Ctrl-P), by selecting “Display” and unchecking “Animate Map.”</i>
en_GB: <i>Rain or snow have no impact on game-play. If weather is distracting or reduces performance, you can disable it by opening the Preferences menu (Ctrl-P), by selecting “Display” and unselecting ‘‘Animate Map.’</i>

note: [message]: speaker=Urza Nalmath
en: But what’s this? I’ve arrived just in time, for we have guests, human guests! Welcome, welcome. I’m so pleased to have visitors, for I’ve seen nary a living soul since the last of my living followers joined the hordes of eternal unlife.
en_GB: But what’s this? I’ve arrived just in time, for we have guests, human guests! Welcome, welcome. I’m so pleased to have visitors, for I’ve not seen a living soul since the last of my living followers joined the hordes of eternal unlife.

note: [message]
en: You always were the cruelest of my captors, Urza Nalmath. May your creator have mercy on you now that I am free, for I will not!
en_GB: You always were the cruellest of my captors, Urza Nalmath. May your creator have mercy on you now that I am free, for I will not!

note: [message]: speaker=Urza Nalmath
en: Ethiliel, you poor, deluded girl. You of all people should know <b><i>just how many</i></b> undead I’ve raised up from the ruins of your little village. You and I and all your new human friends are going to have such <b><i>fun</i></b> together...
en_GB: Ethiliel, you poor, deluded girl. You of all people should know <b><i>just how many</i></b> undead I’ve raised from the ruins of your little village. You and I and all your new human friends are going to have such <b><i>fun</i></b> together...

note: [message]
en: Vermin! Scum! You black-souled degenerate! You always were the cruelest of my captors, Urza Nalmath. May your creator have mercy on you once I get free, for I will not!
en_GB: Vermin! Scum! You black-souled degenerate! You always were the cruellest of my captors, Urza Nalmath. May your creator have mercy on you once I get free, for I will not!

note: [message]: speaker=Urza Nalmath
en: But I certainly can’t allow you to be freed by these human visitors. You of all people should know <b><i>just how many</i></b> undead I’ve raised up from the ruins of your little village. You and I and all your new human friends are going to have such <b><i>fun</i></b> together...
en_GB: But I certainly can’t allow you to be freed by these human visitors. You of all people should know <b><i>just how many</i></b> undead I’ve raised from the ruins of your little village. You and I and all your new human friends are going to have such <b><i>fun</i></b> together...

note: [display_tip]
en: Most scenarios have a turn limit, as
    shown in the upper left-hand corner.
    Usually, running out of turns will
    result in defeat — check your
    <i><b>objectives</b></i> by clicking the <i><b>“Menu”</b></i>
    button in the top-left corner 
    (or use the hotkey <i><b>Ctrl+J</b></i>).
    
    Finishing early will usually reward 
    a gold boost (“early finish bonus”) 
    in the next scenario, so don’t delay!
    
    <i><b>In this scenario, your objective is 
    to survive until turns run out.</b></i>
en_GB: Most scenarios have a turn limit, as
    shown in the upper left-hand corner.
    Usually, running out of turns will
    result in defeat — check your
    <i><b>objectives</b></i> by clicking the <i><b>‘Menu’</b></i>
    button in the top-left corner 
    (or use the hot-key <i><b>Ctrl+J</b></i>).
    
    Finishing early will usually reward 
    a gold boost (‘early finish bonus’) 
    in the next scenario, so don’t delay!
    
    <i><b>In this scenario, your objective is 
    to survive until turns run out.</b></i>

note: [display_tip]
en: In fog, <b><i>units can see 1 hex further
    than their movement</i></b>. Fast units,
    such as Deoran, make for great
    scouts.
    
    Clearing fog will prevent you from
    using “undo”, so be careful where
    you move!
en_GB: In fog, <b><i>units can see 1 hex further
    than their movement</i></b>. Fast units,
    such as Deoran, make for great
    scouts.
    
    Clearing fog will prevent you from
    using ‘undo’, so be careful where
    you move!

note: [display_tip]
en: Have you been wondering
    what effect these cliffs
    have on gameplay?
    
    They... don’t actually
    do anything. But they
    do look pretty! <i>(or at
    least we devs think so)</i>
en_GB: Have you been wondering
    what effect these cliffs
    have on game-play?
    
    They... don’t actually
    do anything. But they
    do look pretty! <i>(or at
    least we devs think so)</i>

note: [companion_message]
en: By Haldric, they’re real! The old-timers used to talk about fighting bloated, half-dead, half-alive “ghouls”... they say it takes but one scratch to poison a man half-dead, unless healed at a village or by a healer like Ethiliel.
en_GB: By Haldric, they’re real! The old-timers used to talk about fighting bloated, half-dead, half-alive ‘ghouls’... they say it takes but one scratch to poison a man half-dead, unless healed at a village or by a healer like Ethiliel.

note: [message]: speaker=Urza Nalmath
en: Nnrrgh!! No, I created you! Attack them, not me! The master never taught me how to control these things!
en_GB: Nnrrgh! No, I created you! Attack them, not me! The master never taught me how to control these things!

note: [companion_message]
en: I know it’s tough to accept, Ethiliel, but if your sage was taken into the Black Forest he’s probably not coming back out. You say it’s been months, and neither the Urza brothers nor their mysterious “master” seem the type to take prisoners — present company excluded.
en_GB: I know it’s tough to accept, Ethiliel, but if your sage was taken into the Black Forest he’s probably not coming back out. You say it’s been months, and neither the Urza brothers nor their mysterious ‘master’ seem the type to take prisoners — present company excluded.

note: [companion_message]
en: Aye, he were alive then, but is he now? The Black Forest, Ethiliel... an’ you say it’s been months? Neither th’ Urza brothers nor tha’ mysterious “master” seem th’ type t’ take prisoners — present company aside, o’ course.
en_GB: Aye, he were alive then, but is he now? The Black Forest, Ethiliel... an’ you say it’s been months? Neither th’ Urza brothers nor tha’ mysterious ‘master’ seem th’ type t’ take prisoners — present company aside, o’ course.

note: [companion_message]
en: I fear the odds are not in your sage’s favor, Ethiliel. The Black Forest oft attracts evil, and neither the Urza brothers nor their mysterious “master” have shown an inclination for prisoners — present company excluded.
en_GB: I fear the odds are not in your sage’s favour, Ethiliel. The Black Forest oft attracts evil, and neither the Urza brothers nor their mysterious ‘master’ have shown an inclination for prisoners — present company excluded.

note: [companion_message]
en: Deoran, we’ve got some brawny lads among us. They’re good men, willing to learn, an’ on the march I’ve been training ’em to fight in heavy armor.
en_GB: Deoran, we’ve got some brawny lads among us. They’re good men, willing to learn, an’ on the march I’ve been training ’em to fight in heavy armour.

note: [display_tip]
en: Different units have resistances
    to different damage types.
    To see a unit’s resistances,
    <b><i>right-click on it and select
    “Unit Type Description.”</i></b>
    
    Most undead are resistant to
    pierce damage, but vulnerable
    to fire, impact, and arcane.
en_GB: Different units have resistances
    to different damage types.
    To see a unit’s resistances,
    <b><i>right-click on it and select
    ‘Unit Type Description.’</i></b>
    
    Most undead are resistant to
    pierce damage, but vulnerable
    to fire, impact, and arcane.

note: [message]: speaker=Deoran
en: We came here to fight the bandits, but for them to have perished on their own? Something feels very wrong here...
en_GB: We came here to fight the bandits, but for them to have perished on their own? Something feels quite wrong here...

note: [companion_message]
en: What, do women not count as “living”? You Urzas have caused enough havoc with your undead raising, and I for one am fed up with it. Prepare to join your brothers, boy.
en_GB: What, do women not count as ‘living’? You Urzas have caused enough havoc with your undead raising, and I am fed up with it. Prepare to join your brothers, boy.

note: [message]
en: It was “never your intention”!? You loathsome vermin locked me in a cage! You dragged Mebrin off in chains; my kind, gentle teacher! Deoran, why are we stooping so low as to even speak with this pig?
en_GB: It was ‘never your intention’!? You loathsome vermin locked me in a cage! You dragged Mebrin off in chains; my kind, gentle teacher! Deoran, why are we stooping so low as to even speak with this pig?

note: [message]: speaker=Afalas
en: But there was one who we captured; a powerful and magical sage. Away from his people, he offered to teach us the secrets o’ summonin’ the dead.
    
    I saw the folly in doing such a thing, but my brothers were weak an’ foolish, and soon fell under the sway of the corrupting magic — becomin’ thralls of the very elf they’d sought to enslave. They called him “master”, and went from here to do his bidding.
en_GB: But there was one who we captured; a powerful and magical sage. Away from his people, he offered to teach us the secrets o’ summonin’ the dead.
    
    I saw the folly in doing such a thing, but my brothers were weak an’ foolish, and soon fell under the sway of the corrupting magic — becomin’ thralls of the very elf they’d sought to enslave. They called him ‘master’, and went from here to do his bidding.

note: [message]
en: Author’s note — this is a “secret” path, and somewhat more challenging than the regular options. Are you sure you want to proceed?
en_GB: Author’s note — this is a ‘secret’ path, and somewhat more challenging than the regular options. Are you sure you want to proceed?

note: [message]: speaker=Ethiliel
en: We need to leave, now!!
en_GB: We need to leave, now!

note: [message]
en: The old elf’s cave is southeast of m’ camp. My outlaws’ll fight his shamblin’ hordes, but I leave it up to you soldiers to push into Mebrin’s cave and strike the finishin’ blow.
en_GB: The old elf’s cave is south-east of m’ camp. My outlaws’ll fight his shamblin’ hordes, but I leave it up to you soldiers to push into Mebrin’s cave and strike the finishin’ blow.

note: [message]: speaker=Mebrin
en: Mad? I am furious!! You accursed mudlings took me and tormented me, tortured me for sport! I did not know day from night... the light and the shadows, heat and cold all bled together amidst my pain...
en_GB: Mad? I am furious! You accursed mudlings took me and tormented me, tortured me for sport! I did not know day from night... the light and the shadows, heat and cold all bled together amidst my pain...

note: [message]: speaker=Mebrin
en: You thought me weak; powerless under your lash. But I have had my revenge — I taught the summoning of powers beyond the control of your feeble kin, powers that fed upon your race’s filth and greed. I knew that once the first strand of black magic left my hands, there would be no turning back. But I would suffer this humiliation no longer...
en_GB: You thought me weak; powerless under your lash. But I have had my revenge — I tought the summoning of powers beyond the control of your feeble kin, powers that fed upon your race’s filth and greed. I knew that once the first strand of black magic left my hands, there would be no turning back. But I would suffer this humiliation no longer...

note: [message]: speaker=Mebrin
en: Mad? I am furious!! You accursed mudlings took me and tormented me, tortured me for sport! I knew that once the first strand of black magic left my hands, there would be no turning back. But I would suffer this humiliation no longer...
en_GB: Mad? I am furious! You accursed mudlings took me and tormented me, tortured me for sport! I knew that once the first strand of black magic left my hands, there would be no turning back. But I would suffer this humiliation no longer...

note: [companion_message]
en: As the scalpel cuts away a tumor, so shall I cut your corruption out of this world. Your blight is ended, Mebrin of the elves.
en_GB: As the scalpel cuts away a tumour, so shall I cut your corruption out of this world. Your blight is ended, Mebrin of the elves.

note: [message]
en: You are running out of turns to complete this scenario! See your objectives by pressing Ctrl+J, and remember that the turn limit can be seen in the top-left-hand corner.
en_GB: You are running out of turns to complete this scenario! See your objectives by pressing Ctrl+J, and remember that the turn limit can be seen in the top left-hand corner.

note: [companion_message]
en: This is our reward for killing the lich? Figures that no good deed would go unpunished. Ethiliel must be a sore loser — she’s returned to the Aethenwood and blamed us for what happened to her village and her mentor.
en_GB: This is our reward for killing the lich? Should have expected that no good deed would go unpunished. Ethiliel must be a sore loser — she’s returned to the Aethenwood and blamed us for what happened to her village and her mentor.

note: [display_tip]
en: Elvish Rangers have the powerful
    <b><i>“ambush”</i></b> ability!
    
    The ambush ability makes a Ranger
    invisible while in forest, unless
    you have a unit next to it.
    Watch out for hit-and-run attacks!
en_GB: Elvish Rangers have the powerful
    <b><i>‘ambush’</i></b> ability!
    
    The ambush ability makes a Ranger
    invisible while in forest, unless
    you have a unit next to it.
    Watch out for hit-and-run attacks!

note: [message]: speaker=unit highlight that the similar-sounding Westin and Weldyn are different places
en: For Weldyn! For Westin! For our home!!
en_GB: For Weldyn! For Westin! For our home!

note: [message]: speaker=Mebrin
en: Mad? I am furious!! Those accursed mudlings took me and tormented me, tortured me for sport! I knew that once the first strand of black magic left my hands, there would be no turning back. But I would suffer this humiliation no longer...
en_GB: Mad? I am furious! Those accursed mudlings took me and tormented me, tortured me for sport! I knew that once the first strand of black magic left my hands, there would be no turning back. But I would suffer this humiliation no longer...

note: [companion_message]: speaker=Deoran
en: What other option do we have, Captain Mari? “Mal M’Brin” had made it clear he blames all humanity for his suffering. Even if we could escape ourselves, Westin is completely unprepared for an attack!
en_GB: What other option do we have, Captain Mari? ‘Mal M’Brin’ had made it clear he blames all humanity for his suffering. Even if we could escape ourselves, Westin is completely unprepared for an attack!

note: [companion_message]: speaker=Deoran
en: What other option do we have, Sir Gerrick? “Mal M’Brin” had made it clear he blames all humanity for his suffering. Even if we could escape ourselves, Westin is completely unprepared for an attack!
en_GB: What other option do we have, Sir Gerrick? ‘Mal M’Brin’ had made it clear he blames all humanity for his suffering. Even if we could escape ourselves, Westin is completely unprepared for an attack!

note: [companion_message]: speaker=Deoran
en: What other option do we have, Minister Hylas? “Mal M’Brin” had made it clear he blames all humanity for his suffering. Even if we could escape ourselves, Westin is completely unprepared for an attack!
en_GB: What other option do we have, Minister Hylas? ‘Mal M’Brin’ had made it clear he blames all humanity for his suffering. Even if we could escape ourselves, Westin is completely unprepared for an attack!

note: [companion_message]
en: Get out of here, Deoran. Leave me the few men you’ve already recruited, but take the others and go warn Westin. I’ll make a stand here. We’ll slow ’em down as much as we can.
en_GB: Get out of here, Deoran. Leave me the few men you’ve already recruited, but take the others and warn Westin. I’ll make a stand here. We’ll slow ’em down as much as we can.

note: [companion_message]
en: Then there’s only one thing we can do. Sir, you must hasten back to Westin t’ warn the garrison. I’ll command the defense of the town. Leave me th’ few men ye’ve already recruited, and we’ll hold back the undead as long as we can.
en_GB: Then there’s only one thing we can do. Sir, you must hasten back to Westin t’ warn the garrison. I’ll command the defence of the town. Leave me th’ few men ye’ve already recruited, and we’ll hold back the undead as long as we can.

note: [companion_message]
en: Then our course of action is clear. Deoran, take the bulk of our company and return to Westin. Warn the garrison and rally a defense. My bad leg would only slow you down — I shall remain behind with the few men you’ve already recruited, and delay the undead as best we can.
en_GB: Then our course of action is clear. Deoran, take the bulk of our company and return to Westin. Warn the garrison and rally a defence. My bad leg would only slow you down — I shall remain behind with the few men you’ve already recruited, and delay the undead as best we can.

note: [companion_message]: speaker=Deoran
en: I... I understand. I will ride with all haste to Westin, to rally the garrison and make ready the defense. Captain Mari, we shall return as soon as we can, and surely relieve you!
en_GB: I... I understand. I will ride with all haste to Westin, to rally the garrison and make ready the defence. Captain Mari, we shall return as soon as we can, and surely relieve you!

note: [companion_message]: speaker=Deoran
en: I... I understand. I will ride with all haste to Westin, to rally the garrison and make ready the defense. Sir Gerrick, we shall return as soon as we can, and surely relieve you!
en_GB: I... I understand. I will ride with all haste to Westin, to rally the garrison and make ready the defence. Sir Gerrick, we shall return as soon as we can, and surely relieve you!

note: [companion_message]: speaker=Deoran
en: I... I understand. I will ride with all haste to Westin, to rally the garrison and make ready the defense. Minister Hylas, we shall return as soon as we can, and surely relieve you!
en_GB: I... I understand. I will ride with all haste to Westin, to rally the garrison and make ready the defence. Minister Hylas, we shall return as soon as we can, and surely relieve you!

note: [display_tip]
en: Just because you can attack
    doesn’t mean you should!
    
    When faced with a superior
    foe, it may sometimes be
    sensible to stand idle or
    flee rather than strike and
    trade away your hitpoints.
en_GB: Just because you can attack
    doesn’t mean you should!
    
    When faced with a superior
    foe, it may sometimes be
    sensible to stand idle or
    flee rather than strike and
    trade away your hit-points.

note: [companion_message]
en: Is that all you’ve got? After so much bluster, I thought you would have been able to finish me off by now. Guess lichdom isn’t all it’s cracked up to be.
en_GB: Is that all you’ve got? After so much bluster, I thought you would have been able to finish me off by now. I suppose lichdom isn’t all it’s cracked up to be.

note: [companion_message]
en: Yeah... figures that I wouldn’t get a happy ending. Good luck, rookie...
en_GB: Yeah... should have expected that I wouldn’t get a happy ending. Good luck, rookie...

note: [message]: speaker=Mebrin
en: A pathetic display. Westin will pose no more of a challenge than did this rabble. March onward, my skeletons! We’ll sweep through Westin and raze it to the ground!
en_GB: A pathetic display. Westin will pose no more of a challenge than did this rabble. March onwards, my skeletons! We’ll sweep through Westin and raze it to the ground!

note: [message]: speaker=Mebrin
en: Pesky humans; you’ve delayed me, but not for long. Westin will pose no more of a challenge than did this rabble. March onward, my skeletons! We’ll sweep through Westin and raze it to the ground!
en_GB: Pesky humans; you’ve delayed me, but not for long. Westin will pose no more of a challenge than did this rabble. March onwards, my skeletons! We’ll sweep through Westin and raze it to the ground!

note: [message]: speaker=Mebrin
en: Pesky little humans! You may have delayed me, but my victory is inevitable. March onward, my skeletons! We’ll sweep through Westin and raze it to the ground!
en_GB: Pesky little humans! You may have delayed me, but my victory is inevitable. March onwards, my skeletons! We’ll sweep through Westin and raze it to the ground!

note: [message]: speaker=Mebrin
en: Pesky little humans! You may have delayed me for longer than expected, but my victory is inevitable. March onward, my skeletons! We’ll sweep through Westin and raze it to the ground!
en_GB: Pesky little humans! You may have delayed me for longer than expected, but my victory is inevitable. March onwards, my skeletons! We’ll sweep through Westin and raze it to the ground!

note: [message]: speaker=Mebrin
en: Infuriating humans! How dare you survive for so long? March onward, my skeletons, we must now make haste! We’ll sweep through Westin and raze it to the ground!
en_GB: Infuriating humans! How dare you survive for so long? March onwards, my skeletons, we must now make haste! We’ll sweep through Westin and raze it to the ground!

note: [display_tip]
en: The sun does not shine underground.
    
    In caves and similarly dark places,
    the time of day is always considered
    nighttime.
    
    Underground terrain is often
    difficult to traverse, and can be 
    full of chokepoints. Mounted units,
    such as Deoran, have a particularly
    hard time.
en_GB: The sun does not shine underground.
    
    In caves and similarly dark places,
    the time of day is always considered
    nighttime.
    
    Underground terrain is often
    difficult to traverse, and can be 
    full of choke-points. Mounted units,
    such as Deoran, have a particularly
    hard time.

note: [message]: speaker=Deoran
en: Mebrin is dead, Ethiliel. Afalas was right. I saw the lich Mal M’Brin with my own two eyes, heard his ravings with my own two ears! I watched him raise the dead up out of the ground!
en_GB: Mebrin is dead, Ethiliel. Afalas was right. I saw the lich Mal M’Brin with my own two eyes, heard his ravings with my own two ears! I watched him raise the dead out of the ground!

note: [companion_message]
en: Guess it’s time to take her down, then? Not my favorite plan, but what’s one little elf after an entire undead lich?
en_GB: I suppose it’s time to take her down, then? Not my favourite plan, but what’s one little elf after an entire undead lich?

note: [message]
en: I heard Afalas’s words. I watched Deoran’s choice. I know Westin and the Urza brothers have conspired to kidnap our sage, but it is not too late! Give new orders to Deoran, to return Mebrin to his home!
en_GB: I heard Afalas’ words. I watched Deoran’s choice. I know Westin and the Urza brothers have conspired to kidnap our sage, but it is not too late! Give new orders to Deoran, to return Mebrin to his home!

note: [else]
en: Figures this’d all be the rookie’s fault. I knew I should’ve gone with to keep him out of trouble... Guess it’s up to us to keep the town safe.
en_GB: Should have known this’d all be the rookie’s fault. I knew I should’ve gone with to keep him out of trouble... I suppose it’s up to us to keep the town safe.

note: [else]
en: Caught between a rock and a hard place. We can’t flee, or the elves would cut us down. Can’t attack, or we provoke an all-out war. Guess our only option is to hold the town and hope the elves see sense.
en_GB: Caught between a rock and a hard place. We can’t flee, or the elves would cut us down. Can’t attack, or we provoke an all-out war. I suppose our only option is to hold the town and hope the elves see sense.

note: [event]
en: The elves demand that we produce someone called “Mebrin” — I take it you know who that is? In his absence, we have instead focused our efforts on protecting the townsfolk.
en_GB: The elves demand that we produce someone called ‘Mebrin’ — I take it you know who that is? In his absence, we have instead focused our efforts on protecting the townsfolk.

note: [event]
en: Figures this’d all be the rookie’s fault. While you’ve been running around causing problems, we’ve been trying to actually keep the town safe.
en_GB: Should have known this’d all be the rookie’s fault. While you’ve been running around causing problems, we’ve been trying to actually keep the town safe.

note: [event]
en: Deoran, you have the most experience dealing with these elves, and a more complete understanding of the situation than do I. If you wish to command the defense, our soldiers are at your service.
en_GB: Deoran, you have the most experience dealing with these elves, and a more complete understanding of the situation than do I. If you wish to command the defence, our soldiers are at your service.

note: [option]
en: Assume command of Westin’s defense
en_GB: Assume command of Westin’s defence

note: [event]
en: That’s assuming Weldyn would even bother to help out a podunk like this. Capital of the southern province, sure, but that’s not saying much. Without Prince Arand’s ambitions for this place, I doubt anybody — you and me included — would much care what happened here.
en_GB: That’s assuming Weldyn would even bother to help a rural town as this. Capital of the southern province, sure, but that’s not saying much. Without Prince Arand’s ambitions for this place, I doubt anybody — you and me included — would much care what happened here.

note: [event]
en: O’ course, if th’ prince had actually come here himself instead o’ spendin’ all ’is time up in Weldyn with the king, we might’ve not gotten in such trouble in th’ first place...
en_GB: O’ course, if th’ prince had actually come here himself instead o’ spendin’ all ’is time up in Weldyn with the king, we might’ve not got into such trouble in th’ first place...

note: [event]
en: Of course, if the prince had actually come here himself instead of spending all his time up at Weldyn with the king, we might’ve not gotten in such trouble in the first place...
en_GB: Of course, if the prince had actually come here himself instead of spending all his time up at Weldyn with the king, we might’ve not got in such trouble in the first place...

note: [message]: speaker=Afalas
en: ...yeah, I did. I heard them rangers in the forest southways, knew they’d be wantin’ my head. I could’a ran and hid, but I wanted to make things right. I went and found Mebrin’s bones, and brought them to the Aethenwood.
en_GB: ...yeah, I did. I heard them rangers in the forest south-ways, knew they’d be wantin’ my head. I could’a ran and hid, but I wanted to make things right. I went and found Mebrin’s bones, and brought them to the Aethenwood.

note: [message]: speaker=Deoran
en: Many perished, including Mebrin himself. But after days of hard labor by both man and troll, we dug ourselves free and set out for Westin, bringing the skull of our vanquished foe. You recognize its elven features, Ethiliel, do you not?
en_GB: Many perished, including Mebrin himself. But after days of hard labour by both man and troll, we dug ourselves free and set out for Westin, bringing the skull of our vanquished foe. You recognize its elven features, Ethiliel, do you not?

note: [message]: speaker=Sir Gerrick
en: It takes one hell of a soldier to keep on fighting’ after losin’ an arm. I wish I’d gotten to know ’er better. Now I’ll never get the chance.
en_GB: It takes one hell of a soldier to keep on fighting’ after losin’ an arm. I wish I’d got to know ’er better. Now I’ll never get the chance.

note: [message]: speaker=Deoran
en: Captain Mari bought us time — I only hope it was enough. A mighty battle is upon us, but as surely as the dawn breaks after every night, the courage and valor of men will prevail over the wicked creatures of darkness.
en_GB: Captain Mari bought us time — I only hope it was enough. A mighty battle is upon us, but as surely as the dawn breaks after every night, the courage and valour of men will prevail over the wicked creatures of darkness.

note: [message]: speaker=Deoran
en: Sir Gerrick bought us time — I only hope it was enough. A mighty battle is upon us, but as surely as the dawn breaks after every night, the courage and valor of men will prevail over the wicked creatures of darkness.
en_GB: Sir Gerrick bought us time — I only hope it was enough. A mighty battle is upon us, but as surely as the dawn breaks after every night, the courage and valour of men will prevail over the wicked creatures of darkness.

note: [message]
en: Look there! The undead army has broken through Minister Hylas’s lines! I had almost dared to hope... but alas, he is lost.
en_GB: Look there! The undead army has broken through Minister Hylas’ lines! I had almost dared to hope... but alas, he is lost.

note: [event]
en: Me, I’d have taken the life of luxury. But maybe the world needs crazy people like him — Hylas’s sacrifice bought us enough time to gather most of the region’s farmers and woodsmen. They’re not trained for battle, but will benefit greatly from your leadership, Deoran.
en_GB: Me, I’d have taken the life of luxury. But maybe the world needs crazy people like him — Hylas’ sacrifice bought us enough time to gather most of the region’s farmers and woodsmen. They’re not trained for battle, but will benefit greatly from your leadership, Deoran.

note: [event]
en: Me, I’d have taken the life of luxury. But maybe the world needs crazy people like him — Hylas’s sacrifice bought us enough time to gather most of the region’s farmers and woodsmen, as well as recall the small squad of mages manning Fort Tahn.
en_GB: Me, I’d have taken the life of luxury. But maybe the world needs crazy people like him — Hylas’ sacrifice bought us enough time to gather most of the region’s farmers and woodsmen, as well as recall the small squad of mages manning Fort Tahn.

note: [event]
en: Me, I’d have taken the life of luxury. But maybe the world needs crazy people like him — Hylas’s sacrifice bought us enough time to gather, train, and equip most of the region’s farmers and woodsmen, as well as recall the small squad of mages manning Fort Tahn.
en_GB: Me, I’d have taken the life of luxury. But maybe the world needs crazy people like him — Hylas’ sacrifice bought us enough time to gather, train, and equip most of the region’s farmers and woodsmen, as well as recall the small squad of mages manning Fort Tahn.

note: [message]: speaker=Deoran
en: Minister Hylas bought us time — I only hope it was enough. A mighty battle is upon us, but as surely as the dawn breaks after every night, the courage and valor of men will prevail over the wicked creatures of darkness.
en_GB: Minister Hylas bought us time — I only hope it was enough. A mighty battle is upon us, but as surely as the dawn breaks after every night, the courage and valour of men will prevail over the wicked creatures of darkness.

note: [message]: speaker=Mebrin
en: The shroud of darkness descends once more. Night seeps through the cracks and crannies in the humans’ defenses, plaguing their minds and bodies with dreadful fear. As surely as the sanctity of the psyche is shattered, so is the physical form, and all that’s left is unthinking, unfeeling servitude.
en_GB: The shroud of darkness descends once more. Night seeps through the cracks and crannies in the humans’ defences, plaguing their minds and bodies with dreadful fear. As surely as the sanctity of the psyche is shattered, so is the physical form, and all that’s left is unthinking, unfeeling servitude.

note: [message]: speaker=Ethiliel
en: And when that’s done, what will us elves have become? Naught but hungering shadows, devouring all we once cherished.
en_GB: And when that’s done, what will us elves have become? Nought but hungering shadows, devouring all we once cherished.

note: [message]: speaker=Mebrin
en: Ethiliel I respect, but you? Destroy me? Your man-flesh will provide a fine feast for my ghouls, and once they’re through, your bones will serve me forever in undeath!
en_GB: Ethiliel I respect, but you? Destroy me? Your man-flesh will provide a fine feast for my ghouls, and once they’re through, your bones will serve me for ever in undeath!

note: [part] Epilogue text
en: The fog drifted away, revealing Ethiliel and Deoran, facing the wall of spears side-by-side. Their faces were worn, masks of woe and exhaustion. Yet Deoran’s voice was startlingly clear as he spoke to the men of Wesnoth, saying: <i>“Stop! Enough blood has been spilled today, human and elf alike. The Aethenwood is done fighting.”</i>
    
    In full view of the line of infantry, man and elf shook hands. Ethiliel made a full, lengthy, teary apology.
en_GB: The fog drifted away, revealing Ethiliel and Deoran, facing the wall of spears side-by-side. Their faces were worn, masks of woe and exhaustion. Yet Deoran’s voice was startlingly clear as he spoke to the men of Wesnoth, saying: <i>‘Stop! Enough blood has been spilled today, human and elf alike. The Aethenwood is done fighting.’</i>
    
    In full view of the line of infantry, man and elf shook hands. Ethiliel made a full, lengthy, teary apology.

note: [part] Epilogue text
en: The fog drifted away and Ethiliel stood there alone, facing the wall of spears. Her face was a mask of woe and exhaustion, and yet her voice was startlingly clear as she spoke to the men of Wesnoth, saying: <i>“Stop! My mistakes have spilled enough blood today, human and elf alike. The Aethenwood wishes to end our attack.”</i>
    
    Deoran rode to the forefront of the line of infantry, his hand outstretched. With a silent handshake, man and elf made peace.
en_GB: The fog drifted away and Ethiliel stood there alone, facing the wall of spears. Her face was a mask of woe and exhaustion, and yet her voice was startlingly clear as she spoke to the men of Wesnoth, saying: <i>‘Stop! My mistakes have spilled enough blood today, human and elf alike. The Aethenwood wishes to end our attack.’</i>
    
    Deoran rode to the forefront of the line of infantry, his hand outstretched. With a silent handshake, man and elf made peace.

note: [part] Epilogue text
en: As the lich’s final death scream echoed across the battlefield, his skeletal form began to crumble. His skull fell to the ground as decayed bones disintegrated into ash, borne away on the frigid wind, another immortal soul cast back into the endless flow of time.
    
    With their master’s power gone, the undead warriors fell back to lifelessness, crumbling into inanimate heaps of bones. The rusting wind floated across the battlefield in gentle streams, carrying with it the souls of the fallen and ascending toward the sky where the sun began to break through the ashen clouds. As the sunlight broke through, the wind passed, and all was still.
en_GB: As the lich’s final death scream echoed across the battlefield, his skeletal form began to crumble. His skull fell to the ground as decayed bones disintegrated into ash, borne away on the frigid wind, another immortal soul cast back into the endless flow of time.
    
    With their master’s power gone, the undead warriors fell back to lifelessness, crumbling into inanimate heaps of bones. The rusting wind floated across the battlefield in gentle streams, carrying with it the souls of the fallen and ascending towards the sky where the sun began to break through the ashen clouds. As the sunlight broke through, the wind passed, and all was still.

note: [part] Epilogue text
en: At length, Deoran led an expedition to the hamlet of Southport, where the cottages had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he’d known that would be the fate of the men who’d valiantly given their lives so that Westin might survive the undead onslaught.
    
    Still, he found small consolation in locating Sir Gerrick’s glaive and shield and bearing them back with him to Westin. Those he placed atop Gerrick’s mound, where they became a symbol of sacrifice, loyalty and valor.
en_GB: At length, Deoran led an expedition to the hamlet of Southport, where the cottages had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he’d known that would be the fate of the men who’d valiantly given their lives so that Westin might survive the undead onslaught.
    
    Still, he found small consolation in locating Sir Gerrick’s glaive and shield and bearing them back with him to Westin. Those he placed atop Gerrick’s mound, where they became a symbol of sacrifice, loyalty and valour.

note: [part] Epilogue text
en: At length, Deoran led an expedition to the hamlet of Southport, where the cottages had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he’d known that would be the fate of the men who’d valiantly given their lives so that Westin might survive the undead onslaught.
    
    Still, he found small consolation in locating Minister Hylas’s staff and book and bearing them back with him to Westin. Those he placed atop Hylas’s mound, where they became a symbol of sacrifice, loyalty and valor.
en_GB: At length, Deoran led an expedition to the hamlet of Southport, where the cottages had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he’d known that would be the fate of the men who’d valiantly given their lives so that Westin might survive the undead onslaught.
    
    Still, he found small consolation in locating Minister Hylas’s staff and book and bearing them back with him to Westin. Those he placed atop Hylas’s mound, where they became a symbol of sacrifice, loyalty and valour.

note: [part] Epilogue text
en: At length, Deoran led an expedition to the hamlet of Southport, where the cottages had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he’d known that would be the fate of the men who’d valiantly given their lives so that Westin might survive the undead onslaught.
    
    Still, he found small consolation in locating Captain Mari’s sword and sling and bearing them back with him to Westin. Those he placed atop Mari’s mound, where they became a symbol of sacrifice, loyalty and valor.
en_GB: At length, Deoran led an expedition to the hamlet of Southport, where the cottages had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he’d known that would be the fate of the men who’d valiantly given their lives so that Westin might survive the undead onslaught.
    
    Still, he found small consolation in locating Captain Mari’s sword and sling and bearing them back with him to Westin. Those he placed atop Mari’s mound, where they became a symbol of sacrifice, loyalty and valour.

note: [message]
en: Congratulations! You’ve completed “The South Guard” and should now understand the fundamentals of Wesnoth.
    
    To play another modern-style campaign and see Deoran’s later life, continue the story arc with “The Deceiver’s Gambit”.
    
    Or if you’re looking for a more traditional Wesnoth experience, try “A Tale of Two Brothers”.
en_GB: Congratulations! You’ve completed ‘The South Guard’ and should now understand the fundamentals of Wesnoth.
    
    To play another modern-style campaign and see Deoran’s later life, continue the story arc with ‘The Deceiver’s Gambit’.
    
    Or if you’re looking for a more traditional Wesnoth experience, try ‘A Tale of Two Brothers’.

note: [unit_type]: id=Cavalryman Commander, race=human
en: At scarcely 17 or 18 years of age, squires are not yet full knights, but still have the knowledge and skill to master their mounts whilst in full panoply. Talented squires are sometimes given command of small units in Wesnoth’s army, where they gain experience with fellow troops and honing their prowess in battle.
    
    <span color='#c7c7c7'><i>If you’re a veteran player, you’ll notice that Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and impact resistances. This was done to simplify the unit, so as not to overwhelm new players.</i></span>
en_GB: At scarcely 17 or 18 years of age, squires are not yet full knights, but still have the knowledge and skill to master their mounts whilst in full panoply. Talented squires are sometimes given command of small units in Wesnoth’s army, where they gain experience with fellow troops and honing their prowess in battle.
    
    <span color='#c7c7c7'><i>If you’re a veteran player, you’ll notice that Deoran is based on the Cavalryman, but lacks the Cavalryman’s blade and impact resistances. This was done to simplify the unit, so as not to overwhelm new players.</i></span>

note: [unit_type]: id=Dragoon Commander, race=human
en: The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. As effective leaders and powerful warriors, these men patrol the countryside and eliminate any and all threats to peace in the frontier villages.
    
    <span color='#c7c7c7'><i>If you’re a veteran player, you’ll notice that Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and impact resistances. This was done to simplify the unit, so as not to overwhelm new players.</i></span>
en_GB: The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. As effective leaders and powerful warriors, these men patrol the countryside and eliminate any and all threats to peace in the frontier villages.
    
    <span color='#c7c7c7'><i>If you’re a veteran player, you’ll notice that Deoran is based on the Cavalryman, but lacks the Cavalryman’s blade and impact resistances. This was done to simplify the unit, so as not to overwhelm new players.</i></span>

note: [unit_type]: id=Cavalier Commander, race=human
en: Cavaliers are masters at the use of both sword and crossbow from horseback, able to cover great distances quickly on their patrols, and have keen eyes for detecting and eliminating all manner of perilous dangers. Their greatest strength, however, lies in their ability to inspire great courage in their men, who fight fearlessly and tenaciously under their command.
    
    <span color='#c7c7c7'><i>If you’re a veteran player, you’ll notice that Deoran is based off the Cavalryman, but lacks the Cavalryman’s blade and impact resistances. This was done to simplify the unit, so as not to overwhelm new players.</i></span>
en_GB: Cavaliers are masters at the use of both sword and crossbow from horseback, able to cover great distances quickly on their patrols, and have keen eyes for detecting and eliminating all manner of perilous dangers. Their greatest strength, however, lies in their ability to inspire great courage in their men, who fight fearlessly and tenaciously under their command.
    
    <span color='#c7c7c7'><i>If you’re a veteran player, you’ll notice that Deoran is based on the Cavalryman, but lacks the Cavalryman’s blade and impact resistances. This was done to simplify the unit, so as not to overwhelm new players.</i></span>

note: [unit_type]: id=Veteran Infantryman, race=human [unit_type]: id=Master Infantryman, race=human
en: The best and brightest of the heavy infantry are made responsible for the garrison and defense of border towns and villages. Fighting with unmatched power in melee combat, they are drawn from the ranks of veteran soldiers, not nobility, and all have shown great courage in battle. One of these veteran fighters in a battle line will stiffen it considerably.
en_GB: The best and brightest of the heavy infantry are made responsible for the garrison and defence of border towns and villages. Fighting with unmatched power in melee combat, they are drawn from the ranks of veteran soldiers, not nobility, and all have shown great courage in battle. One of these veteran fighters in a battle line will stiffen it considerably.

note: [unit_type]: id=Veteran Fencer, race=human, gender=female [unit_type]: id=Master Fencer, race=human, gender=female
en: Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
    
    The occasional loss of limb is an unfortunate side effect of unarmored combat. Though such an injury prevents the use of bows and crossbows, slings can be wielded one-handed, and make for a competent substitute.
en_GB: Fencers belong to a school of thought that considers the armour most soldiers wear in combat to be their own worst enemy. While armour can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
    
    The occasional loss of limb is an unfortunate side effect of unarmoured combat. Though such an injury prevents the use of bows and crossbows, slings can be wielded one-handed, and make for a competent substitute.

note: [display_tip]
en: I notice you’ve been loading a lot
    of saved games. If this is how you prefer to play, 
    more power to you!
    
    But if you’re save-loading because hits and misses
    feel unfair, try restarting the campaign and 
    selecting <i><b>“Reduced RNG”</b></i> instead of <i><b>“Default RNG”</b></i>.
    You’re also welcome to turn down the difficulty:
    when you load a “start-of-scenario” save, there’s 
    a little <i><b>“change difficulty”</b></i> box you can check.
    
    Alternatively, you may want to go back to a previous
    turn or even scenario, to choose a different strategy
    or carry over additional gold.
    
    We balance campaigns around minimal save-loading 
    and have completed all campaigns without any 
    save-loading during development. It’s not expected to 
    beat campaigns without losses.
    
    Save-load all you want if it makes the game more fun,
    but don’t feel like you’re required to save-load in 
    order to win!
en_GB: I notice you’ve been loading a lot
    of saved games. If this is how you prefer to play, 
    more power to you!
    
    But if you’re save-loading because hits and misses
    feel unfair, try restarting the campaign and 
    selecting <i><b>‘Reduced RNG’</b></i> instead of <i><b>‘Default RNG’</b></i>.
    You’re also welcome to turn down the difficulty:
    when you load a ‘start-of-scenario’ save, there’s 
    a little <i><b>‘change difficulty’</b></i> box you can select.
    
    Alternatively, you may want to go back to a previous
    turn or even scenario, to choose a different strategy
    or carry over additional gold.
    
    We balance campaigns around minimal save-loading 
    and have completed all campaigns without any 
    save-loading during development. It’s not expected to 
    beat campaigns without losses.
    
    Save-load all you want if it makes the game more fun,
    but don’t feel like you’re required to save-load in 
    order to win!

note: [message]: speaker=unit
en: Yeah... I should’ve figured I wouldn’t get a happy ending...
en_GB: Yeah... I should’ve expected I wouldn’t get a happy ending...

note: [message]: speaker=narrator
en: Tip: Press “u” if you ever want to undo a move. Attacks cannot be undone.
en_GB: Tip: Press ‘u’ if you ever want to undo a move. Attacks cannot be undone.

note: [message]: speaker=narrator
en: One of your units has reached max XP, and has advanced a level! It is now significantly more powerful, and has been fully healed!
    
    For a full description of what one of your units can do, <b><i>right-click it and select “Unit Type Description.”</i></b>
en_GB: One of your units has reached maximum XP, and has advanced a level! It is now significantly more powerful, and has been fully healed!
    
    For a full description of what one of your units can do, <b><i>right-click it and select ‘Unit Type Description.’</i></b>

note: [display_tip]
en: 
    Most scenarios have a turn limit, as
    shown in the upper-left-hand corner.
    Usually, running out of turns will
    result in defeat — check your
    <i><b>objectives</b></i> by clicking the <i><b>“Menu”</b></i>
    button in the top-left corner 
    (or use the hotkey <i><b>Ctrl+J</b></i>).
    
    Finishing early will usually reward 
    a gold boost (“early finish bonus”) 
    in the next scenario, so don’t delay!
en_GB: 
    Most scenarios have a turn limit, as
    shown in the upper-left-hand corner.
    Usually, running out of turns will
    result in defeat — check your
    <i><b>objectives</b></i> by clicking the <i><b>‘Menu’</b></i>
    button in the top-left corner 
    (or use the hot-key <i><b>Ctrl+J</b></i>).
    
    Finishing early will usually reward 
    a gold boost (‘early finish bonus’) 
    in the next scenario, so don’t delay!

note: [message]
en: To see what damage resistances and vulnerabilities a unit has, right-click it and select “Unit Type Description.”
en_GB: To see what damage resistances and vulnerabilities a unit has, right-click it and select ‘Unit Type Description.’

note: [display_tip]
en: Wesnoth is a game about flexible strategy,
    not deterministic calculation.
    Anyone can win when things go as planned.
    Wesnoth’s skill & mastery lie in creating
    a strategy that <i><b>mitigates bad luck</b></i>, while
    simultaneously <i><b>exploits good luck</b></i>. Both
    bad and good luck are inevitable, so be 
    ready to handle both!
    
    Expert players are so skilled at this that
    they can prevail in every campaign on even 
    the highest difficulty, without save-loading!
    
    That said, if you really prefer a more
    deterministic experience, try selecting
    <i><b>“Reduced RNG”</b></i> when starting a new 
    campaign.
en_GB: Wesnoth is a game about flexible strategy,
    not deterministic calculation.
    Anyone can win when things go as planned.
    Wesnoth’s skill & mastery lie in creating
    a strategy that <i><b>mitigates bad luck</b></i>, while
    simultaneously <i><b>exploits good luck</b></i>. Both
    bad and good luck are inevitable, so be 
    ready to handle both!
    
    Expert players are so skilled at this that
    they can prevail in every campaign on even 
    the highest difficulty, without save-loading!
    
    That said, if you really prefer a more
    deterministic experience, try selecting
    <i><b>‘Reduced RNG’</b></i> when starting a new 
    campaign.

note: [display_tip]
en: In challenging scenarios, it's often
    impossible to protect every unit.
    
    Instead of sending your veterans 
    straight into the meatgrinder, it's
    often best to use them alongside
    fresh recruits or disposable units.
    
    Doing so can help spare your
    veterans from the worst of the 
    enemy's attacks.
en_GB: In challenging scenarios, it's often
    impossible to protect every unit.
    
    Instead of sending your veterans 
    straight into the meat-grinder, it's
    often best to use them alongside
    fresh recruits or disposable units.
    
    Doing so can help spare your
    veterans from the worst of the 
    enemy's attacks.

note: [part] Intro to scenario 4
en: Ethiliel led the South Guard through the southern forest. The deep woods became overcast with unnatural shadow as they traveled, shrouded with eerie silence and uncanny stillness. Grey darkness sapped all color from their murky surroundings, with every movement and sound muted in the thick fog. Their small company kept vigilant watch on the dense forest and on each other, wary of the foreboding ambience.
    
    Finally, Ethiliel told them to halt and pitch camp — they had reached the Black River, beyond which no elf or man would willingly pass.
en_GB: Ethiliel led the South Guard through the southern forest. The deep woods became overcast with unnatural shadow as they travelled, shrouded with eerie silence and uncanny stillness. Grey darkness sapped all colour from their murky surroundings, with every movement and sound muted in the thick fog. Their small company kept vigilant watch on the dense forest and on each other, wary of the foreboding ambience.
    
    Finally, Ethiliel told them to halt and pitch camp — they had reached the Black River, beyond which no elf or man would willingly pass.

note: [part] Intro to scenario 5b
en: Harried by an increasingly worried Ethiliel, Deoran and his company marched quickly northwards out of the great southern forest.
    
    Yet even as they returned towards the land of men, the ominous gloom of the forest followed them. Up above, the bright sun was shrouded with grey fog, overcast with billowing clouds streaking through the sky in streams of darkened ash. Behind, the crepuscular shadow spread outward from the forest, an unnatural extension of the still-undefeated powers that lay within. It gained quickly upon them, the sinister darkness creeping ever-faster toward the men of the South Guard.
en_GB: Harried by an increasingly worried Ethiliel, Deoran and his company marched quickly northwards out of the great southern forest.
    
    Yet even as they returned towards the land of men, the ominous gloom of the forest followed them. Up above, the bright sun was shrouded with grey fog, overcast with billowing clouds streaking through the sky in streams of darkened ash. Behind, the crepuscular shadow spread outwards from the forest, an unnatural extension of the still-undefeated powers that lay within. It gained quickly upon them, the sinister darkness creeping ever-faster towards the men of the South Guard.

note: [part]
en: In the days before Haldric the First saved our people and founded the country of Wesnoth, we came from an island kingdom far to the west...
en_GB: In the days before Haldric the First saved our people and founded the kingdom of Wesnoth, we came from an island kingdom far to the west...

note: [part]
en: They were the vanquished refugees of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengeful spirits and legions of walking dead...
en_GB: They were the vanquished refugees of some war, fleeing from their homes in a land even further off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengeful spirits and legions of walking dead...

note: [part]
en: After a time of great struggle, a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong. Indeed, it was from this war we gleaned our first shards of knowledge about magic.
en_GB: After a time of great struggle, a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed on to the most marginal of lands. In confronting their vile legions, we grew strong. Indeed it was from this war we gleaned our first shards of knowledge about magic.

note: [part]
en: Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that traveled east and returned reported nothing but open ocean and vile sea monsters...
en_GB: Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that travelled east and returned reported nothing but open ocean and vile sea monsters...

note: [part]
en: Over time our skills as navigators grew. Then, one day, the strong-hearted Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the east that could be reached by aggressively sailing to the east and north, to compensate for southern pull of the ocean.
en_GB: Over time our skills as navigators grew. Then, one day, the strong-hearted Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the east that could be reached by aggressively sailing to the east and north, to compensate for the southern pull of the ocean.

note: [part]
en: It wasn’t long after he returned that the very Crown Prince who discovered the land to the east fell ill and died under mysterious circumstances. His younger brother, the next in line for the throne, chafed at the eye of suspicion cast upon him. He conspired to start a war of distraction with the poor Wesfolk kingdoms and their Lich-Lords.
en_GB: It wasn’t long after he returned that the very Crown Prince who discovered the land to the east fell ill and died under mysterious circumstances. His younger brother, and next in line to the throne, chafed at the eye of suspicion cast upon him. He conspired to start a war of distraction with the poor Wesfolk kingdoms and their Lich-Lords.

note: [message]: speaker=Prince Haldric
en: We must inquire of the survivors after we defeat them. Onward to victory!
en_GB: We must enquire of the survivors after we defeat them. Onwards to victory!

note: [message]: speaker=unit
en: They pledged to visit all of the terrors of the hells upon the Isle. They built a great stone gate to the heart of the homeland of the orcs in the distant west! Now even we Wesfolk must flee or be slaves.
en_GB: They pledged to visit all of the terrors of the hells upon the Isle. They built a great stone gate to the heart of the homeland of the orcs in the distant west! Now even us Wesfolk must flee or be slaves.

note: [message]: speaker=King Eldaric IV
en: We must prepare the defenses! Haldric, stay at the keep. I must go and fortify our frontier.
en_GB: We must prepare the defences! Haldric, stay at the keep. I must go and fortify our frontier.

note: [message]: speaker=second_unit
en: Die, Wesfolk scum!
en_GB: Die Wesfolk scum!

note: [part]
en: Summer passes into fall, and King Eldaric fortifies his frontiers. It is not long before the first orcish scouts are spotted. War has come to the valley.
en_GB: Summer passes into autumn, and King Eldaric fortifies his frontiers. It is not long before the first orcish scouts are spotted. War has come to the valley.

note: [message]: speaker=Prince Haldric
en: Nice? The orcs have come, and we must flee!
en_GB: Nice? The orcs have come and we must flee!

note: [message]: speaker=Burin the Lost
en: Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!
en_GB: Fool boy! Where did you grow up? Enough of this, let’s get some orcs!

note: [message]: speaker=Prince Haldric
en: Now, should I go southeast on the river road, or southwest through the Midlands? The river road crosses the Swamp of Esten, so I doubt that even orcs would go there. The Midlands were nice, but who knows what’s going on there now.
en_GB: Now, should I go south-east on the river road, or south-west through the Midlands? The river road crosses the Swamp of Esten, so I doubt that even orcs would go there. The Midlands were nice, but who knows what’s going on there now.

note: [message]: speaker=Prince Haldric
en: We’ve escaped the pass. Well, at least I know that the orcs can be beaten. Hmm, I guess that this is the last I’ll see of my home... and my father. (<i>Sigh</i>)
en_GB: We’ve escaped the pass. Well, at least I know that the orcs can be beaten. Hmm, I suppose that this is the last I’ll see of my home... and my father. (<i>Sigh</i>)

note: [part]
en: The river road follows the Isle’s greatest river to the southeast. This road leads to the Isle’s second largest city, Clearwater Port. It would likely have been the Isle’s largest city save for the events of the Wesfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to a Wesfolk-imitating cult.
en_GB: The river road follows the Isle’s greatest river to the south-east. This road leads to the Isle’s second largest city, Clearwater Port. It would likely have been the Isle’s largest city save for the events of the Wesfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to a Wesfolk-imitating cult.

note: [message]: speaker=narrator
en: With great trepidation, Prince Haldric leads his refugee band into the Swamp of Esten. In the center of that very swamp a shroud of fog descends over young Prince Haldric.
en_GB: With great trepidation, Prince Haldric leads his refugee band into the Swamp of Esten. In the centre of that very swamp a shroud of fog descends over young Prince Haldric.

note: [message]: speaker=Prince Haldric
en: I have a very bad feeling about this. This awful swamp and its crazy cult... Before these troubles started we used to have to clear the swamp every spring and fall.
en_GB: I have a very bad feeling about this. This awful swamp and its crazy cult... Before these troubles started we used to have to clear the swamp every spring and autumn.

note: [message]: speaker=Lollyra
en: May I live forever in Undeath!
en_GB: May I live for ever in Undeath!

note: [message]: speaker=Prince Haldric
en: I’m Haldric; my father was King Eldaric IV in the lands northwest of here. Soldier, have you deserted your post?
en_GB: I’m Haldric; my father was King Eldaric IV in the lands north-west of here. Soldier, have you deserted your post?

note: [message]: speaker=Prince Haldric
en: Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port.
en_GB: Well, we can’t go back, and the road ahead is blocked. I suppose we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port.

note: [part]
en: To the southwest lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. These had been the breadbasket of the Green Isle, exporting lumber and gemstones as well. The Midland kingdoms fed the city of Southbay, the largest city on the Isle. The coming of the orcs threatened to lay waste to all this.
en_GB: To the south-west lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. These had been the breadbasket of the Green Isle, exporting lumber and gemstones as well. The Midland kingdoms fed the city of Southbay, the largest city on the Isle. The coming of the orcs threatened to lay waste to all this.

note: [message]: speaker=Vrogar
en: They’re attacking the Chief! Kill the meat before it gets any farther!
en_GB: They’re attacking the Chief! Kill the meat before it gets any further!

note: [message]: speaker=Prince Haldric
en: I’m Haldric, my father was King Eldaric IV in the lands northwest of here. Soldier, aren’t you on the wrong side of the lines?
en_GB: I’m Haldric, my father was King Eldaric IV in the lands north-west of here. Soldier, aren’t you on the wrong side of the lines?

note: [message]: speaker=Sir Ladoc
en: They overran my post. I got hit on the head pretty good. When I came to the orcish army had already passed my position.
en_GB: They overran my post. I got hit on the head pretty good. When I came to, the orcish army had already passed my position.

note: [message]: speaker=Prince Haldric
en: Well, we can’t go back, and the road ahead is blocked... I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port.
en_GB: Well, we can’t go back, and the road ahead is blocked... I suppose we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port.

note: [message]: speaker=Prince Haldric
en: quietly^Be careful with the trees.
en_GB: Be careful with the trees.

note: [message]: speaker=Elilmaldur-Rithrandil
en: After we drove your kind off we figured out how to break the spell that holds the Evil in the catacombs, and keeps others from entering them.
en_GB: After we drove your kind off we worked out how to break the spell that holds the Evil in the catacombs, and keeps others from entering them.

note: [message]: speaker=Elilmaldur-Rithrandil
en: The lich was carrying a powerful artifact. We know, we can feel it. This artifact may aid you in your quest.
en_GB: The lich was carrying a powerful artefact. We know, we can feel it. This artefact may aid you in your quest.

note: [message]: speaker=Lady Outlaw
en: He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the Old Continent, long ago. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!
en_GB: He must mean the Ruby of Fire. It was our most powerful artefact. We brought it with us from the Old Continent, long ago. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!

note: [message]: speaker=Lady Outlaw
en: Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves.
en_GB: Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meagre span of human years. The art of necromancy allowed our best and brightest to live for ever, and our worst got to serve as mindless slaves.

note: [message]: speaker=Lich-Lord Lenvan
en: Free! I’m free at last! No mere magi could seal me in here forever! Rise, my soldiers of darkness, the world will be ours once more!
en_GB: Free! I’m free at last! No mere magi could seal me in here for ever! Rise, my soldiers of darkness, the world will be ours once more!

note: [message]: speaker=narrator
en: Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next...
en_GB: Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late autumn, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next...

note: [message]: speaker=Prince Haldric
en: I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what’s going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us onto the plains and risk a slaughter.
en_GB: I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what’s going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us on to the plains and risk a slaughter.

note: [message]: speaker=Commander Aethyr
en: We’re only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank, my lord, our defenses are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated.
en_GB: We’re only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank, my lord, our defences are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated.

note: [message]: speaker=Prince Haldric
en: Well, we are the last of the refugees from our lands, for the orcs are right on our heels! We have Wesfolk with us. They have been of service. They are to be evacuated as well. We have traveled far and bear many wounded, but we will help you defend these walls as long as we can.
en_GB: Well, we are the last of the refugees from our lands, for the orcs are right on our heels! We have Wesfolk with us. They have been of service. They are to be evacuated as well. We have travelled far and bear many wounded, but we will help you defend these walls as long as we can.

note: [message]: speaker=Commander Aethyr
en: To your posts, men! We should be able to evacuate everyone in three more boatloads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!
en_GB: To your posts, men! We should be able to evacuate everyone in three more boat loads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!

note: [message]: speaker=Lady Jessene
en: <i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! I’ll show you irregular...
en_GB: <i>‘Bring these Wesfolk too? It would be... highly irregular.’</i> Bah! I’ll show you irregular...

note: [message]: speaker=Commander Aethyr
en: My lord, the ship isn’t here yet. Come help us defend against the orcs.
en_GB: My lord, the ship isn’t here yet. Come and help us defend against the orcs.

note: [message]: speaker=King Addroran IX
en: I knew you as a boy, and your people have preceded you. Your father was an honorable man, and so are you. Aren’t you the king now?
en_GB: I knew you as a boy, and your people have preceded you. Your father was an honourable man, and so are you. Aren’t you the king now?

note: [message]: speaker=Lady Jessene
en: First, I <i>can</i> translate the book that will allow Haldric to use the Ruby of Fire. The artifact should help with what must come.
en_GB: First, I <i>can</i> translate the book that will allow Haldric to use the Ruby of Fire. The artefact should help with what must come.

note: [message]: speaker=King Addroran IX
en: Some favor your people did for us. Why flee at all? And why east? We’ve already repelled one orcish assault. We should be working toward taking back the Isle.
en_GB: Some favour your people did for us. Why flee at all? And why east? We’ve already repelled one orcish assault. We should be working towards taking back the Isle.

note: [message]: speaker=Prince Haldric
en: If there is no other way. May the bards forever sing of the valor of the Kings of Southbay! Jessene, about that book?
en_GB: If there is no other way. May the bards for ever sing of the valour of the Kings of Southbay! Jessene, about that book?

note: [message]: speaker=Lady Jessene
en: I’ll begin my translation. Oh, and you should seal up the sewer entrance.
en_GB: I’ll begin my translation. Oh, and you should seal the sewer entrance.

note: [message]: speaker=Prince Haldric
en: I think I’ve figured something out. Look.
en_GB: I think I’ve worked something out. Look.

note: [message]: speaker=Prince Haldric
en: Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I’ll save it for closer-ranged combat for now.
en_GB: Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a sceptre or something! I think I’ll save it for closer-ranged combat for now.

note: [message]: speaker=Prince Haldric
en: There’s not much we can do about that now. I dub this fine ship the Eldaric, in honor of my father. About that island...
en_GB: There’s not much we can do about that now. I dub this fine ship the Eldaric, in honour of my father. About that island...

note: [part]
en: Several days later Prince Haldric departs in his ship, the Eldaric, his home and the Green Isle lost to him forever. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessene has mentioned, and even more exotic lands even further to the East.
en_GB: Several days later Prince Haldric departs in his ship, the Eldaric, his home and the Green Isle lost to him for ever. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessene has mentioned, and even more exotic lands even further to the East.

note: [message]: speaker=Lady Jessene
en: This is the Elder Prince’s island all right. We had a heck of a time pacifying the drakes who live here. Oh my, it looks like they’ve rearmed!
en_GB: This is the Elder Prince’s island all right. We had a heck of a time pacifying the drakes who live here. Oh my, it looks like they’ve re-armed!

note: [message]: speaker=Lady Jessene
en: Do I need to say, <i>“I told you so”</i>?
en_GB: Do I need to say, <i>‘I told you so’</i>?

note: [case]
en: Chompey the Serpent
en_GB: Chompy the Serpent

note: [case]
en: Toothey the Serpent
en_GB: Toothy the Serpent

note: [part]
en: After a week’s steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas.
en_GB: After a week’s steady sailing eastwards, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas.

note: [message]: speaker=Dursil
en: Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and all of the land south of the Great River, and force us onto only the hills and mountains of the north? There are hills and mountains as good as any here in the south!
en_GB: Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and all of the land south of the Great River, and force us on to only the hills and mountains of the north? There are hills and mountains as good as any here in the south!

note: [message]: speaker=Dursil
en: Hmph! You namby-pamby elves: <i>“We don’t cut the trees, we groom the forest.”</i> Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I’m not the first to have the thought!
en_GB: Hmph! You namby-pamby elves: <i>‘We don’t cut the trees, we groom the forest.’</i> Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I’m not the first to have the thought!

note: [message]: speaker=Lady Jessene
en: Gee, and you were practicing that speech for days. I guess that’s it for diplomacy then. Haldric, we should avoid bloodshed even if we have to ward them off. There has to be a peaceful resolution to this.
en_GB: Gee, and you were practising that speech for days. I suppose that’s it for diplomacy, then. Haldric, we should avoid bloodshed even if we have to ward them off. There has to be a peaceful resolution to this.

note: [message]: speaker=Burin the Lost
en: In the name of... This is the continent of my home. But I set out east. I must have traveled clear around the world.
en_GB: In the name of... This is the continent of my home. But I set out east. I must have travelled clear around the world.

note: [message]: speaker=Prince Haldric
en: Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure that no more than a third of the fleet is sent. We must not provide the orcs with a ready-made fleet. Make haste, return before it is time to meet with these, what are they? Ahh, elves.
en_GB: Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure that no more than a third of the fleet is sent. We must not provide the orcs with a ready-made fleet. Make haste, return before it is time to meet these, what are they? Ahh, elves.

note: [message]: speaker=Commander Aethyr
en: I come bearing news. Some ‘old friends’ have decided to make an appearance. You should go ‘greet’ them.
en_GB: I come bearing news. Some ‘old friends’ have decided to make an appearance. You should go and ‘greet’ them.

note: [message]: speaker=Lady Dionli
en: And he bears an artifact of some power. The orcs would not be able to sense that. There is some hand we cannot see at work here.
en_GB: And he bears an artefact of some power. The orcs would not be able to sense that. There is some hand we cannot see at work here.

note: [message]: speaker=Lord Aryad
en: We may have decided wrongly. If the humans drive the orcs off we should honor our pledge. If more trouble follows them here we should let them fight it out, then we should ‘deal’ with the survivors, and make a compromise with the dwarves.
en_GB: We may have decided wrongly. If the humans drive the orcs off we should honour our pledge. If more trouble follows them here we should let them fight it out, then we should ‘deal’ with the survivors, and make a compromise with the dwarves.

note: [message]: speaker=General Heravan
en: —And raise your dead to serve us forever!
en_GB: —And raise your dead to serve us for ever!

note: [message]: speaker=Prince Haldric
en: Recent events have taught me one thing: that survival trumps honor. Besides, they won’t be screaming at me — I’ll be dead.
en_GB: Recent events have taught me one thing: that survival trumps honour. Besides, they won’t be screaming at me — I’ll be dead.

note: [message]: speaker=Prince Haldric
en: I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, or send Jevyan a letter. Well, we are going to say it — but that’s not the point. Jessene, you’re going to forge a very official looking treaty, in which we give the elves the Ruby of Fire, in return for our place here.
en_GB: I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, or send Jevyan a letter. Well, we are going to say it — but that’s not the point. Jessene, you will forge a very official looking treaty, in which we give the elves the Ruby of Fire, in return for our place here.

note: [message]: speaker=Prince Haldric
en: I’m going to face Jevyan, and if rumors of his power are true he’s going to pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan after word of the treaty has spread to the orcs, but before he has a chance to read my undead mind...
en_GB: I’m going to face Jevyan, and if rumours of his power are true he’s going to pick that treaty off my mangled corpse. Then, you will destroy Jevyan after word of the treaty has spread to the orcs, but before he has a chance to read my undead mind...

note: [message]: speaker=Lady Jessene
en: Haldric! I won’t do it... I won’t help. What is it with your kind, always rushing to a fool’s death? Who’ll lead these people? I... <i>we</i> need you alive.
en_GB: Haldric! I won’t do it... I won’t help. What is wrong with your kind, always rushing to a fool’s death? Who’ll lead these people? I... <i>we</i> need you alive.

note: [message]: speaker=Commander Aethyr
en: You’ve denied me honorable death twice already. Once when you arrived at Clearwater Port, and once again when your ships rescued me. I’ll not be denied in this a third time!
en_GB: You’ve denied me honourable death twice already. Once when you arrived at Clearwater Port, and once again when your ships rescued me. I’ll not be denied in this a third time!

note: [message]: speaker=Commander Aethyr
en: Sir, my family has been slaughtered, and my home lost. All I long for is to join them. Give me this honorable death... Please, Sir! I beg you!
en_GB: Sir, my family has been slaughtered, and my home lost. All I long for is to join them. Give me this honourable death... Please, Sir! I beg you!

note: [message]: speaker=Commander Aethyr
en: After this conflict is over I’ll have to suffer through the long years alone, with no honorable way of joining them. I want to look that monster Jevyan in the eye before I go! I won’t be denied!
en_GB: After this conflict is over I’ll have to suffer through the long years alone, with no honourable way of joining them. I want to look that monster Jevyan in the eye before I go! I won’t be denied!

note: [message]: speaker=Prince Haldric
en: Very well, if you can’t be deterred. Remember, you <i>must</i> be slain by the hand of Jevyan himself. We can’t have an illiterate orc or mindless skeleton getting the treaty. We will honor your sacrifice.
en_GB: Very well, if you can’t be deterred. Remember, you <i>must</i> be slain by the hand of Jevyan himself. We can’t have an illiterate orc or mindless skeleton getting the treaty. We will honour your sacrifice.

note: [message]: speaker=Commander Aethyr
en: Honor me by destroying Jevyan! Preferably before he can do unnatural things to me. I want to rest in the ground, not be some mindless undead slave for all eternity!
en_GB: Honour me by destroying Jevyan! Preferably before he can do unnatural things to me. I want to rest in the ground, not be some mindless undead slave for all eternity!

note: [message]: speaker=Lady Jessene
en: We’ll have to be careful to let one of the orcish leaders escape back to the Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. Sheesh... What is your kind’s infatuation with rushing to an ‘honorable death’?
en_GB: We’ll have to be careful to let one of the orcish leaders escape back to the Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. Sheesh... What is your kind’s infatuation with rushing to an ‘honourable death’?

note: [message]: speaker=Lich-Lord Jevyan
en: No! I don’t believe it. Only a fool would give away an artifact of such power.
en_GB: No! I don’t believe it. Only a fool would give away an artefact of such power.

note: [message]: speaker=Sir Ladoc
en: For the honor of Southbay!
en_GB: For the honour of Southbay!

note: [message]: speaker=Commander Aethyr
en: We don’t need some magic trinket to beat you! Prepare to meet your fate, you decrepit sack of bones! For the honor of all of the people of the west-north!
en_GB: We don’t need some magic trinket to beat you! Prepare to meet your fate, you decrepit sack of bones! For the honour of all of the people of the west-north!

note: [message]: speaker=Commander Aethyr
en: You deny me my honorable death? Our foes are not yet convinced that the elves have the ruby.
en_GB: You deny me my honourable death? Our foes are not yet convinced that the elves have the ruby.

note: [message]: speaker=Prince Haldric
en: We’ll see about that. For the honor of Commander Aethyr, forward!
en_GB: We’ll see about that. For the honour of Commander Aethyr, forwards!

note: [message]: speaker=Prince Haldric
en: After that, we should build towns in all of the regions that the elves have given us. We should move our capital inland, away from the coast. I hope the children of the good people of the west-north, of the Green Isle, find prosperity in this new land.
en_GB: After that we should build towns in all of the regions that the elves have given us. We should move our capital inland, away from the coast. I hope the children of the good people of the west-north, of the Green Isle, find prosperity in this new land.

note: [message]: speaker=Lady Jessene
en: The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. The elves call us the people of the west-north. Under the same old tongue that would be ‘Wes Noth’. So I suggest that the new kingdom be called ‘Wesnoth’, in honor of our old home.
en_GB: The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. The elves call us the people of the west-north. Under the same old tongue that would be ‘Wes Noth’. So I suggest that the new kingdom be called ‘Wesnoth’, in honour of our old home.

note: [message]: speaker=Prince Haldric
en: There are many Wesfolk amongst the remains of my people. We must stay united under one banner. I will need you by my side if there is any hope of building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit well upon that flame-colored hair of yours, Jessene.
en_GB: There are many Wesfolk amongst the remains of my people. We must stay united under one banner. I will need you by my side if there is any hope of building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit well upon that flame-coloured hair of yours, Jessene.

note: [unit_type]: id=Noble Youth, race=human, gender=male
en: Today he is a young man, by his devotion to the crown he is seeking to become a Lord — to join the elite of humanity.
en_GB: Today he is a young man, but by his devotion to the crown he is seeking to become a Lord — to join the elite of humanity.

note: [unit_type]: id=Vampire Lady, gender=female, race=undead
en: female^Vampire Lady
en_GB: Vampire Lady

note: [unit_type]: id=Vampire Lady, gender=female, race=undead
en: Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living.
en_GB: Cold and beautiful, she maintains her eternal youthful appearance by drinking the blood of the living.

note: [unit_type]: id=Warrior King
en: As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency.
en_GB: As the leaders of the human kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can co-ordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency.

note: [unit_type]: id=Wesfolk Lady, race=human, gender=female
en: female^Wesfolk Lady
en_GB: Wesfolk Lady

note: [unit_type]: id=Wesfolk Leader, race=human, gender=female
en: female^Wesfolk Leader
en_GB: Wesfolk Leader

note: [unit_type]: id=Wesfolk Outcast, race=human, gender=female
en: female^Wesfolk Outcast
en_GB: Wesfolk Outcast

note: [unit_type]: id=Wesfolk Outcast, race=human, gender=female
en: Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins, and on the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favor.
en_GB: Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins, and on the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favour.

note: [message]: speaker=Prince Haldric
en: Well, at least we don’t have to contend with the undead. No offense, Jessene.
en_GB: Well, at least we don’t have to contend with the undead. No offence, Jessene.

note: [message]: speaker=Prince Haldric
en: You were planning on sharing this with me when?
en_GB: You were planning on sharing this with me, when?

note: TRANSLATORS: {0} is a placeholder for Wesnoth's current version, and not meant to be modified.
en: © Elvish_Hunter, 2014-2025
    
    Version: {0}
    
    Part of The Battle for Wesnoth project and released under the GNU GPL v2 license
    
    Icons are taken from the Tango Desktop Project (http://tango.freedesktop.org), and are released in the Public Domain.
en_GB: © Elvish_Hunter, 2014-2025
    
    Version: {0}
    
    Part of The Battle for Wesnoth project and released under the GNU GPL v2 licence
    
    Icons are taken from the Tango Desktop Project (http://tango.freedesktop.org), and are released in the Public Domain.

note: [message]: speaker=Movrur
en: We recovered the pieces from the Caverns of Flame long ago, but were unable to repair the artifact. The consequences of the Hammer’s ruination have thus been irreparable.
en_GB: We recovered the pieces from the Caverns of Flame long ago, but were unable to repair the artefact. The consequences of the Hammer’s ruination have thus been irreparable.

note: [message]: speaker=Hamel
en: And for what cause ha’ I heard naught o’ this?
en_GB: And for what cause ha’ I heard nought o’ this?

note: [part] 'march' is *not* a typo for 'marsh' here. In archaic English, 'march' means 'border'. The same word, as '-mark', is in the name of 'the Estmarks': the hills of the eastern border.
en: Angarthing, Aiglondur, Movrur, and the dwarvish troop traveled swiftly to the east through the settled lands of the Northern Alliance. Soon enough they came to the wilder march country, where raids by large bands of hostile orcs and men were all too common.
en_GB: Angarthing, Aiglondur, Movrur, and the dwarvish troop travelled swiftly to the east through the settled lands of the Northern Alliance. Soon enough they came to the wilder march country, where raids by large bands of hostile orcs and men were all too common.

note: [message]: speaker=Marth-Tak
en: Well, then, honor the treaty as I have.
en_GB: Well, then, honour the treaty as I have.

note: [message]: speaker=Marth-Tak
en: My thanks, dwarves. There have been many attacks on the border tribes of late, and though we have repelled them thus far, the assaults have gotten only more fierce with each passing day.
en_GB: My thanks, dwarves. There have been many attacks on the border tribes of late, and though we have repelled them thus far, the assaults have got only more fierce with each passing day.

note: [message]: speaker=Angarthing
en: Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here.
en_GB: Behold, the High Pass. By the old maps, we are half-way to Kal Kartha here.

note: [message]: speaker=Aiglondur
en: I hope so, for the sake of peace and the safety of our people. For now, however, we must content ourselves with pressing onward toward Kal Kartha.
en_GB: I hope so, for the sake of peace and the safety of our people. For now, however, we must content ourselves with pressing onwards towards Kal Kartha.

note: [message]: speaker=Dulcatulos
en: Well fought, and our thanks; we were sore pressed. You are our honored guests, and I will show you to the best quarters we have myself. Our lord, the runemaster Karrag, will want to have speech with you on the morrow.
en_GB: Well fought, and our thanks; we were sorely pressed. You are our honoured guests, and I will show you to the best quarters we have myself. Our lord, the runemaster Karrag, will want to have speech with you on the morrow.

note: [message]: speaker=Movrur
en: <i>Stop speaking, you imbecile.</i> That would be the power of runecraft you witness. No fool would take a broken weapon into battle, much less a precious artifact like the Hammer. Karrag holds it as a symbol of his knowledge and mastery of lore, no more than that.
en_GB: <i>Stop speaking, you imbecile.</i> That would be the power of runecraft you witness. No fool would take a broken weapon into battle, much less a precious artefact like the Hammer. Karrag holds it as a symbol of his knowledge and mastery of lore, no more than that.

note: [message]: speaker=Movrur
en: I shall go take my place by Lord Karrag. See to it that you offer him the respect that he is due.
en_GB: I shall go and take my place by Lord Karrag. See to it that you offer him the respect that he is due.

note: [message]: speaker=Angarthing
en: We did not come to smite anyone, especially not using the most prized artifact of our heritage as a mere weapon.
en_GB: We did not come to smite anyone, especially not using the most prized artefact of our heritage as a mere weapon.

note: [message]: speaker=Karrag
en: The Hammer is still incomplete; we need the knowledge of a loremaster to reforge the remaining shards and restore the artifact to its most powerful state. Once that is done, none will be able to stand before me! Join us, loremaster. We can put your talent to good use.
en_GB: The Hammer is still incomplete; we need the knowledge of a loremaster to reforge the remaining shards and restore the artefact to its most powerful state. Once that is done, none shall be able to stand before me! Join us, loremaster. We can put your talent to good use.

note: [message]: speaker=Angarthing
en: Let us proceed onward.
en_GB: Let us proceed onwards.

note: [message]: speaker=Aragoth
en: Your path forward ends here! Once the lord’s spell is complete, your souls will soon be chained to his will!
en_GB: Your path forwards ends here! Once the lord’s spell is complete, your souls will soon be chained to his will!

note: [message]: speaker=Angarthing
en: Dwarves of Kal Kartha, I speak the Law. Your house is cast down; you have harbored a great evil. Who now will take the burden of cleansing this holding of its taint?
en_GB: Dwarves of Kal Kartha, I speak the Law. Your house is cast down; you have harboured a great evil. Who now will take the burden of cleansing this holding of its taint?

note: [unit_type]: id=Dwarvish Masked Steelclad, race=dwarf
en: Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads are the vanguard of dwarvish armies. They are renowned for their resilience in the heat of battle, and their mastery of both battleaxe and warhammer make them imposing foes indeed. In the dark dreams of dwarvenkind, some conceal their faces behind riveted masks.
en_GB: Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads are the vanguard of dwarvish armies. They are renowned for their resilience in the heat of battle, and their mastery of both battle-axe and war-hammer make them imposing foes indeed. In the dark dreams of dwarvenkind, some conceal their faces behind riveted masks.

note: [campaign]: id=The Deceivers Gambit 2
en: Story continued in:
    “Asheviere’s Dogs”
en_GB: Story continued in:
    ‘Asheviere’s Dogs’

note: [achievement_group]
en: Complete <i>Ring of Swords</i> with Garard at full hp.
en_GB: Complete <i>Ring of Swords</i> with Garard at full HP.

note: [achievement_group]
en: Complete <i>The Great River</i> in 20 turns or less.
en_GB: Complete <i>The Great River</i> in 20 turns or fewer.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>8xp</i></span> to gain <i>+20% dodge chance</i> until the start of your next turn or until cancelled.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>8 XP</i></span> to gain <i>+20% dodge chance</i> until the start of your next turn or until cancelled.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>8xp</i></span> to fully heal the lowest-health adjacent living ally, and increase its
               attacks, strikes, and damage by its level. <span color='#dd0000'><b>Next turn, it dies.</b></span>
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>8 XP</i></span> to fully heal the lowest-health adjacent living ally, and increase its
               attacks, strikes, and damage by its level. <span color='#dd0000'><b>Next turn, it dies.</b></span>

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>8xp</i></span> to gain <i>flight</i> and the <i>skirmisher</i> ability until the start of your next turn or until cancelled.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>8 XP</i></span> to gain <i>flight</i> and the <i>skirmisher</i> ability until the start of your next turn or until cancelled.

en: <span color='#a9a150'><i><b>Passive:</b></i></span> Begin each scenario with your trusty pet raven.
                   Your familiar’s level and xp persist across scenarios, but reset if it dies.
en_GB: <span color='#a9a150'><i><b>Passive:</b></i></span> Begin each scenario with your trusty pet raven.
                   Your familiar’s level and XP persist across scenarios, but reset if it dies.

en: <span color='#a9a150'><i><b>Passive:</b></i></span> Whenever an adjacent ally gains xp, you gain the same amount of xp.
en_GB: <span color='#a9a150'><i><b>Passive:</b></i></span> Whenever an adjacent ally gains XP, you gain the same amount of XP.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>16xp</i></span> and <span color='#c06a61'><i>your attack</i></span> to slow enemy units and freeze terrain in a 3-hex radius.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>16 XP</i></span> and <span color='#c06a61'><i>your attack</i></span> to slow enemy units and freeze terrain in a 3-hex radius.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>16xp</i></span> to <i>disallow magical attacks</i> in a 3-hex radius, until cancelled.
               Disables Delfador’s spells, but not his passive skills.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>16 XP</i></span> to <i>disallow magical attacks</i> in a 3-hex radius, until cancelled.
               Disables Delfador’s spells, but not his passive skills.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Transform into a stoat (<span color='#00bbe6'><i>1xp</i></span>), bear (<span color='#00bbe6'><i>8xp</i></span>), crab (<span color='#00bbe6'><i>16xp</i></span>), or roc (<span color='#00bbe6'><i>32xp</i></span>). Lasts until cancelled.
                Replaces Delfador’s attacks, spells, and passives, but does not affect hitpoints.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Transform into a stoat (<span color='#00bbe6'><i>1 XP</i></span>), bear (<span color='#00bbe6'><i>8 XP</i></span>), crab (<span color='#00bbe6'><i>16 XP</i></span>), or roc (<span color='#00bbe6'><i>32 XP</i></span>). Lasts until cancelled.
                Replaces Delfador’s attacks, spells, and passives, but does not affect hit-points.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>48xp</i></span> and <span color='#c06a61'><i>your attack</i></span> to magically disguise yourself as an awe-inspiring drake,
               reducing accuracy and dodge by 10% for enemies in a 2 hex radius. Lasts until cancelled.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>48 XP</i></span> and <span color='#c06a61'><i>your attack</i></span> to magically disguise yourself as an awe-inspiring drake,
               reducing accuracy and dodge by 10% for enemies in a 2 hex radius. Lasts until cancelled.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>48xp</i></span> to grant yourself and all allies double movement and a second attack this turn.
               When this turn ends, affected units become slowed.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>48 XP</i></span> to grant yourself and all allies double movement and a second attack this turn.
               When this turn ends, affected units become slowed.

en: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>99xp</i></span> and <span color='#c06a61'><i>your attack</i></span> to injure everyone in a 5-hex radius for ~75% of their
               current HP. Dries water, melts snow, burns forest, and levels castles/villages.
en_GB: <span color='#6ca364'><i><b>Spell:</b></i></span> Spend <span color='#00bbe6'><i>99 XP</i></span> and <span color='#c06a61'><i>your attack</i></span> to injure everyone in a 5-hex radius for ~75% of their
               current HP. Dries water, melts snow, burns forest, and levels castles/villages.

note: [lua]: display_skills_dialog
en: <span size='small'><i>Delfador knows many useful spells, and will learn more as he levels-up automatically throughout the campaign. Delfador does not use XP to level-up. Instead,
    Delfador uses XP to cast certain spells. If you select spells that cost XP, <b>double- or right-click on Delfador to cast them</b>. You can only cast 1 spell per turn.</i></span>
en_GB: <span size='small'><i>Delfador knows many useful spells, and will learn more as he advances automatically throughout the campaign. Delfador does not use XP to advance. Instead,
    Delfador uses XP to cast certain spells. If you select spells that cost XP, <b>double- or right-click on Delfador to cast them</b>. You can only cast 1 spell per turn.</i></span>

note: [lua]: display_skills_dialog
en: <span size='small'><i>The apprentice knows several useful spells, and will learn more as he levels-up automatically throughout the campaign. The apprentice does not use XP to level-up. Instead,
    he uses XP to cast certain spells. If you select spells that cost XP,<b>double- or right-click on the apprentice to cast them</b>. You can only cast 1 spell per turn.</i></span>
en_GB: <span size='small'><i>The apprentice knows several useful spells, and will learn more as he advances automatically throughout the campaign. The apprentice does not use XP to advance. Instead,
    he uses XP to cast certain spells. If you select spells that cost XP,<b>double- or right-click on the apprentice to cast them</b>. You can only cast 1 spell per turn.</i></span>

note: [message] an informational plaque on a statue of a female arch-mage
en: <i>In honor of master Heryera, who gave her life in defense of Elensefar against the lich Ras-Tabahn.</i>
en_GB: <i>In honour of master Heryera, who gave her life in defence of Elensefar against the lich Ras-Tabahn.</i>

note: [message]: speaker=Delfador referencing events that happened minutes before the beginning of the campaign
en: Hey, how was I supposed to know the halfway cave was warded! All I did was throw a few celebratory firebolts! For the spectators, you know?
en_GB: Hey, how was I supposed to know the halfway cave was warded! All I did was throw a few celebratory fire-bolts! For the spectators, you know?

note: [message]: speaker=Saegwylyn another of Delfador's instructors; implying Delfador has attempted to firebolt the fire guardians before, and it ended badly
en: 10 copper says he tries to firebolt them again...
en_GB: 10 copper says he tries to fire-bolt them again...

note: [message]: speaker=Methor Levitate is one of many spells that Delfador will have access to throughout this scenario. It grants him flight and skirmisher, which
en: Ignore her. You’re making good time so far — now cast Levitate and slip past the eyestalks! You may need to cast it several turns in a row to keep ahead of the wraiths.
en_GB: Ignore her. You’re making good time so far — now cast Levitate and slip past the eye-stalks! You may need to cast it several turns in a row to keep ahead of the wraiths.

note: [message]: speaker=Saegwylyn
en: <span size='small'>I say no. A mage needs wisdom; this apprentice cares only for his own amusement. This one is a petty magician, not a wise sage or advisor of kings.</span>
en_GB: <span size='small'>I say no. A mage needs wisdom; this apprentice cares only for his own amusement. This one is a petty magician, not a wise sage or adviser of kings.</span>

note: [part]
en: One of these messengers rode to the venerable Academy of Magic on Alduin, summoning a contingent of magi to support Garard’s endeavor. A particular young apprentice was especially enthusiastic...
en_GB: One of these messengers rode to the venerable Academy of Magic on Alduin, summoning a contingent of magi to support Garard’s endeavour. A particular young apprentice was especially enthusiastic...

note: [message]: speaker=Delfador Delfador, being himself, doesn't care to worry about utility spells like a seeker spell
en: Maps don’t win wars! Admit it, you’re at least a little excited... adventure, bravery, heroism! And as the head of our delegation, you’ll even get to counsel with the king himself!
en_GB: Maps don’t win wars! Admit it, you’re at least a little excited... adventure, bravery, heroism! And as the head of our delegation, you’ll even have counsel with the king himself!

note: [message]: speaker=Ozgob 'stragglers' refers to soldiers (like Delfador and Methor) who are joining Garard's war-camp, but are arriving late
en: “Kill the stragglers”, they says. “You’ll have our best warriors”, they says. N’ all I get are a bunch o’ lousy goblins? Lousy lazy lying—
en_GB: ‘Kill the stragglers’, they says. ‘You’ll have our best warriors’, they says. N’ all I get are a bunch o’ lousy goblins? Lousy lazy lying—

note: [object]
en: The apprentice is the main character of this campaign, but right now he’s not your leader. Methor is your leader, and he can recruit mages.
    
    Mages are deadly ranged attackers, with accurate <i>magical</i> attacks that are difficult to dodge. They have few hitpoints and are highly vulnerable in melee combat, so take good care of them!
en_GB: The apprentice is the main character of this campaign, but right now he’s not your leader. Methor is your leader, and he can recruit mages.
    
    Mages are deadly ranged attackers, with accurate <i>magical</i> attacks that are difficult to dodge. They have few hit-points and are highly vulnerable in melee combat, so take good care of them!

note: [message]
en: <i>Rain is purely visual, and has no impact on gameplay. If rain is distracting or reduces performance, you can disable it by opening the Preferences menu (Ctrl-P), selecting “Display”, and unchecking “Animate Map.”</i>
en_GB: <i>Rain is purely visual, and has no impact on game-play. If rain is distracting or reduces performance, you can disable it by opening the Preferences menu (Ctrl-P), selecting ‘Display’, and unselecting ‘Animate Map.’</i>

note: [message]: speaker=Garard
en: At last, here we stand on the eve of battle! Remember the plan: Lionel, soften up the orcish warriors while my knights look for an opening; Methor, guard the camp in my absence — those goblin raiders are still being a nuisance.
en_GB: At last, here we stand on the eve of battle! Remember the plan: Lionel, soften the orcish warriors while my knights look for an opening; Methor, guard the camp in my absence — those goblin raiders are still being a nuisance.

note: [object]
en: Spearmen are excellent all-round frontliners with strong damage and good durability.
    
    Bowmen are weaker at range than mages, but are cheaper, tougher, and less helpless in melee.
en_GB: Spearmen are excellent all-round front-liners with strong damage and good durability.
    
    Bowmen are weaker at range than mages, but are cheaper, tougher, and less helpless in melee.

note: [message]
en: <i>If movement and combat are taking too long, you can enable “accelerated speed” and “skip AI moves” in the Preferences menu.</i>
en_GB: <i>If movement and combat are taking too long, you can enable ‘accelerated speed’ and ‘skip AI moves’ in the Preferences menu.</i>

note: [message]: speaker=Delfador Delfador is realy excited to go with the king, but deeply respects Methor and doesn't want to dissapoint him
en: I’d be honored, my lord! But I can’t give you my name — I’m just an apprentice; Alduin has not yet assigned me one. And... I suppose I shouldn’t want to leave without my master’s blessing...
en_GB: I’d be honoured, my lord! But I can’t give you my name — I’m just an apprentice; Alduin has not yet assigned me one. And... I suppose I shouldn’t want to leave without my master’s blessing...

note: [message]: speaker=Garard
en: Yes, yes, well done to you both. Now that that’s settled, “Delfador”, it’s time to pack your bags. You have a long journey ahead of you!
en_GB: Yes, yes, well done to you both. Now that that’s settled, ‘Delfador’, it’s time to pack your bags. You have a long journey ahead of you!

note: [message]: speaker=Delfador
en: I‘m not afraid of a few walking willows; my fire magic will burn a path through! I’ve been practicing fireballs for just such an occasion.
en_GB: I‘m not afraid of a few walking willows; my fire magic will burn a path through! I’ve been practising fireballs for just such an occasion.

note: [message]: speaker=Deoran
en: Quench your fire and stow your axes! I am a man of the crown, but the good elves of this place are not. If you wish to gain their favor and deliver your message, you would be wise not to burn their allies.
en_GB: Quench your fire and stow your axes! I am a man of the crown, but the good elves of this place are not. If you wish to gain their favour and deliver your message, you would be wise not to burn their allies.

note: [message]: speaker=Deoran
en: Should you truly come as a friend, then we must show the woses such by traveling through the grove and leaving them unharmed. Only then will you gain their trust.
en_GB: Should you truly come as a friend, then we must show the woses such by travelling through the grove and leaving them unharmed. Only then will you gain their trust.

note: [message]: speaker=Eloreis Delfador has brought a message from King Garard to the elves, asking them to attack the whitefang orcs
en: I understand Weldyn’s stance on orcs, but Garard cannot change the facts: our rangers have neither the training nor the elfpower to fight an offensive war on open ground! What your king asks of us is impossible.
en_GB: I understand Weldyn’s stance on orcs, but Garard cannot change the facts: our rangers have neither the training nor the elf-power to fight an offensive war on open ground! What your king asks of us is impossible.

note: [message]: speaker=Deoran
en: My honorable lords and ladies, I understand your duty to safeguard your lands and your people. And is that not what Weldyn does now? King Garard must know the orcs threaten all peoples of Wesnoth, or why else would he wage this war?
en_GB: My honourable lords and ladies, I understand your duty to safeguard your lands and your people. And is that not what Weldyn does now? King Garard must know the orcs threaten all peoples of Wesnoth, or why else would he wage this war?

note: [message]: speaker=Deoran
en: You are, of course, welcome to scorn my King’s call; to loiter in Lintanir; to live and laugh and <i>linger</i>, until Wesnoth’s strength is spent towards a pyrrhic victory or a bloody defeat.
    
    But know that I shall answer my King’s summons; I shall march to war. In honor of the friendship we have built over my many years here, I would hope Lintanir will as well.
en_GB: You are, of course, welcome to scorn my King’s call; to loiter in Lintanir; to live and laugh and <i>linger</i>, until Wesnoth’s strength is spent towards a pyrrhic victory or a bloody defeat.
    
    But know that I shall answer my King’s summons; I shall march to war. In honour of the friendship we have built over my many years here, I would hope Lintanir will as well.

note: [message]: speaker=Kalenz
en: Should orcish hordes once again threaten the whole continent like they did in times past, I would be the first to step up and offer my sword in service of an alliance.
    
    But for territorial gain? I value your friendship and would honor the time you have spent here, but if Wesnoth goes to war we cannot march alongside you.
en_GB: Should orcish hordes once again threaten the whole continent like they did in times past, I would be the first to step up and offer my sword in service of an alliance.
    
    But for territorial gain? I value your friendship and would honour the time you have spent here, but if Wesnoth goes to war we cannot march alongside you.

note: [message]: speaker=Chantal 'Great-Grandfather' means Kalenz. Chantal is Kalenz's granddaughter
en: Great-Grandfather, do not say such things! Deoran and his allies are risking their lives in battle, and in all the vastness of Lintanir we can find naught to offer but kind words? Force-of-arms is not the only strength of the elves.
en_GB: Great-Grandfather, do not say such things! Deoran and his allies are risking their lives in battle, and in all the vastness of Lintanir we can find nought to offer but kind words? Force-of-arms is not the only strength of the elves.

note: [message]: speaker=Kalenz
en: Deep within Lintanir resides our sylph — an elven seer. We both favor and fear Elende’s fractured, arcane sight; her strands of reflected prophecy. Perhaps her visions may illuminate some measure of your futures, and in doing so help you blaze brighter ones.
en_GB: Deep within Lintanir resides our sylph — an elven seer. We both favour and fear Elende’s fractured, arcane sight; her strands of reflected prophecy. Perhaps her visions may illuminate some measure of your futures, and in doing so help you blaze brighter ones.

note: [message]: speaker=narrator
en: Kalenz leads Delfador, Deoran, and Chantal down a labyrinthine path through the deep wood, past twists and turns and over winding tracks.
    
    In many places there is no path at all, and Delfador senses they are guided more by the elves’ connection to the faerie than by conventional pathfinding.
en_GB: Kalenz leads Delfador, Deoran, and Chantal down a labyrinthine path through the deep wood, past twists and turns and over winding tracks.
    
    In many places there is no path at all, and Delfador senses they are guided more by the elves’ connection to the faerie than by conventional path-finding.

note: [message]: speaker=Deoran this is what has happened to Deoran since ending The South Guard
en: To some, perhaps. The king was less pleased — Garard is magnanimous towards his favorites, but has little tolerance for failure. I found scant room for advancement within Wesnoth after so much blood spilled in Westin.
en_GB: To some, perhaps. The king was less pleased — Garard is magnanimous towards his favourites, but has little tolerance for failure. I found scant room for advancement within Wesnoth after so much blood spilled in Westin.

note: [message] a player unit has just drowned in the river, as a result of the player redirecting the river into the beast's hex
en: This sandbed is shallow, but the water is suddenly deep and a strange magic tugs at my legs! I am drowning!
en_GB: This sand-bed is shallow, but the water is suddenly deep and a strange magic tugs at my legs! I am drowning!

note: [message]
en: female^This sandbed is shallow, but the water is suddenly deep and a strange magic tugs at my legs! I am drowning!
en_GB: This sand-bed is shallow, but the water is suddenly deep and a strange magic tugs at my legs! I am drowning!

note: [message] referencing Delfador's choice in S10x. He can either listen to a drunk Garard and kill Garard's brother Arand based on false reports of a betrayal, or refuse, stay with Garard, and find out more about Arand before attacking
en: When that moment comes, remember... endeavor to bestow not destruction with that fire that you possess, but the gleaming light of truth instead. Quench the flames of fear before all your world is consumed.
en_GB: When that moment comes, remember... endeavour to bestow not destruction with that fire that you possess, but the gleaming light of truth instead. Quench the flames of fear before all your world is consumed.

note: [part]
en: After lengthy deliberation, and much to Chantal’s displeasure, Delfador and Deoran resolved to continue on with their mission. Exiting the forest after several days’ westward travel, they soon sighted the banners of the king’s army.
en_GB: After lengthy deliberation, and much to Chantal’s displeasure, Delfador and Deoran resolved to continue on with their mission. Exiting the forest after several days’ westwards travel, they soon sighted the banners of the king’s army.

note: [message]
en: As for you, battlemage, your timing couldn’t have been better. The Whitefang chieftain has holed up in this orcish hill fort, coward that he is. General Lionel and my brother Arand will press them from the front, while you sneak in the back and roast him like a pig on a spit.
en_GB: As for you, battle-mage, your timing couldn’t have been better. The Whitefang chieftain has holed up in this orcish hill fort, coward that he is. General Lionel and my brother Arand will press them from the front, while you sneak in the back and roast him like a pig on a spit.

note: [message]: speaker=Garard
en: We have them right where we want them. Once our forces are assembled, I shall join the battle personally and savor this victory up close.
en_GB: We have them right where we want them. Once our forces are assembled, I shall join the battle personally and savour this victory up close.

note: [message]: speaker=Deoran
en: An orcish shaman! On occasion I’ve known some of the other clans to use their apprentices as warriors, but Clan Whitefang usually keeps theirs far from the frontline.
en_GB: An orcish shaman! On occasion I’ve known some of the other clans to use their apprentices as warriors, but Clan Whitefang usually keeps theirs far from the front-line.

note: [message]: speaker=Delfador
en: What unusual magic! I don’t think I can tap into whatever fundamental forces she was using, but now that I have her equipment I’ll bet I could figure out how to imitate that draining attack... for our next battle, at least.
en_GB: What unusual magic! I don’t think I can tap into whatever fundamental forces she was using, but now that I have her equipment I’ll bet I could work out how to imitate that draining attack... for our next battle, at least.

note: [message]: speaker=Garard Garard thinks he's won, even though he hasn't. "Wold" means "a piece of high, open, uncultivated land or moor."
en: Hah! I think “Garard’s Wold” will make a good name for the new province... or perhaps “Garard’s Triumph”? What do you think, Lionel?
en_GB: Hah! I think ‘Garard’s Wold’ will make a good name for the new province... or perhaps ‘Garard’s Triumph’? What do you think, Lionel?

note: [message]: speaker=Ushka'e referencing clan blackcrest's saurian allies.
en: Your “warriors” only survive by cowering behind your slimy lizard allies! But since Clan Blackcrest has begged so-like trembling goblins, Clan Whitefang will agree to work together.
en_GB: Your ‘warriors’ only survive by cowering behind your slimy lizard allies! But since Clan Blackcrest has begged so-like trembling goblins, Clan Whitefang will agree to work together.

note: [message]: speaker=Irbirch neither side has actually offered to work together. Subversive messengers poised as members of each clan and manipulated them into working together against Garard
en: Since WE begged!? YOU invited US here; your messenger was quaking in his boots when he groveled before Chief Ghuvog asking for help!
en_GB: Since WE begged!? YOU invited US here; your messenger was quaking in his boots when he grovelled before Chief Ghuvog asking for help!

note: [object]
en: Heavy Infantrymen are tough-but-slow powerhouses that resist physical damage.
    
    Fencers are fragile but evasive, and possess the “<i>skirmisher</i>” ability for slipping unhindered around enemy units.
en_GB: Heavy Infantrymen are tough-but-slow powerhouses that resist physical damage.
    
    Fencers are fragile but evasive, and possess the ‘<i>skirmisher</i>’ ability for slipping unhindered around enemy units.

note: [message]: speaker=Ssisaix
en: They sssneak off to the northeassst, towardsss their queen! Ssshould I pursssue?
en_GB: They sssneak off to the north-eassst, towardsss their queen! Ssshould I pursssue?

note: [part]
en: The entry of Clan Blackcrest into the war opens up a new front further west, demanding swift response. Wesnoth fully mobilizes, and a series of bloody battles at the Ford of Abez end in deadlock for both sides. The ford is heavily fortified, and river commerce grinds to a halt. Many years pass, with neither side able to gain an advantage.
en_GB: The entry of Clan Blackcrest into the war opens a new front further west, demanding swift response. Wesnoth fully mobilizes, and a series of bloody battles at the Ford of Abez end in deadlock for both sides. The ford is heavily fortified, and river commerce grinds to a halt. Many years pass, with neither side able to gain an advantage.

note: [part]
en: Delfador grows older, wiser, and significantly more powerful. He makes a name for himself as the king’s premier war-mage, and quickly gains a reputation as a ferocious fighter. His bold maneuvers break through orcish lines several times at the Ford of Abez, but continually become stymied by saurian reinforcements.
en_GB: Delfador grows older, wiser, and significantly more powerful. He makes a name for himself as the king’s premier war-mage, and quickly gains a reputation as a ferocious fighter. His bold manoeuvres break through orcish lines several times at the Ford of Abez, but continually become stymied by saurian reinforcements.

note: [part]
en: As Wesnoth’s casualties continue to mount, and with no end in sight, Delfador decides to take matters into his own hands. The war-mage prepares a force of mercenary northmen to sneak behind enemy lines and determine the nature of Clan Blackcrest’s orc-saurian alliance...
en_GB: As Wesnoth’s casualties continue to mount, and with no end in sight, Delfador decides to take matters into his own hands. The war-mage prepares a force of mercenary north-men to sneak behind enemy lines and determine the nature of Clan Blackcrest’s orc-saurian alliance...

note: [message]: speaker=Delfador
en: Alright men—
en_GB: All right men—

note: [message]: speaker=Delfador cross the Great River. Not at the Ford of Abez, but near.
en: This is the perfect time for us to cross! It’s dawn, which means most of the orcs and saurians will be sleeping, and there’s a heavy winter fog to cover our movements. We should have time to clear this saurian outpost and sneak past the frontline before the main orcish army wakes at nightfall.
en_GB: This is the perfect time for us to cross! It’s dawn, which means most of the orcs and saurians will be sleeping, and there’s a heavy winter fog to cover our movements. We should have time to clear this saurian outpost and sneak past the front-line before the main orcish army wakes at nightfall.

note: [message]: speaker=$unit
en: female^I have essscaped!
en_GB: I have essscaped!

note: [message]: speaker=Delfador
en: Victory is won! We have done well to remain undetected — the way forward remains clear. Now onwards to the Swamp of Dread, to find out why these saurians are fighting alongside orcs...
en_GB: Victory is won! We have done well to remain undetected — the way forwards remains clear. Now onwards to the Swamp of Dread, to find out why these saurians are fighting alongside orcs...

note: [message]: speaker=Garard
en: “<i>Barren Throne</i>”, “<i>Angel of Ashes</i>”; don’t people have better things to do than gossip all day about this vapid prophecy? I put my trust in steel, not seers.
en_GB: ‘<i>Barren Throne</i>’, ‘<i>Angel of Ashes</i>’; don’t people have better things to do than gossip all day about this vapid prophecy? I put my trust in steel, not seers.

note: [message]: speaker=Garard
en: And “<i>Sceptre of the Wesfolk</i>” is the worst of it all... as if it’s my fault Haldric’s dwarves lost the accursed thing.
    
    Even the wife! Ever since she first heard that prophecy, all I get from Asheviere is gossip; rumors about nobles and expeditions and treasure-seekers and other such nonsense. This is a problem, Arand.
en_GB: And ‘<i>Sceptre of the Wesfolk</i>’ is the worst of it all... as if it’s my fault Haldric’s dwarves lost the accursed thing.
    
    Even the wife! Ever since she first heard that prophecy, all I get from Asheviere is gossip; rumours about nobles and expeditions and treasure-seekers and other such nonsense. This is a problem, Arand.

note: [message]: speaker=Arand
en: Well, I cannot deny that the Sceptre of Fire is well-known as our symbol of rule, among lords and common-folk alike.
    
    My spies have heard nothing of these “expeditions”, but if they are real and one of the nobles actually manages to find and retrieve the sceptre... well— such a misfortune could put your claim to the throne in serious jeopardy.
en_GB: Well, I cannot deny that the Sceptre of Fire is well-known as our symbol of rule, among lords and common-folk alike.
    
    My spies have heard nothing of these ‘expeditions’, but if they are real and one of the nobles actually manages to find and retrieve the sceptre... well— such a misfortune could put your claim to the throne in serious jeopardy.

note: [message]: speaker=Garard
en: No offense, boy.
en_GB: No offence, boy.

note: [message]: speaker=Garard
en: Still, these rumors cannot be taken lightly. Something must be done....
en_GB: Still, these rumours cannot be taken lightly. Something must be done....

note: #-#-#-#-#  2573  #-#-#-#-# [trait]: id=aged2 #-#-#-#-#  2560 (en_GB)  #-#-#-#-# [trait]: id=aged
en: female^aged
en_GB: aged

note: [trait]: id=aged2
en: Units with the <italic>text='aged'</italic> trait have 8 hitpoints less and suffer from a 1 point decrease in movement and damage.
en_GB: Units with the <italic>text='aged'</italic> trait have 8 hit-points less and suffer from a 1 point decrease in movement and damage.

note: [message]: speaker=Delfador
en: The Blackcrests have good reason to fight, but none of this should concern saurians — they’re not usually invaders. I need to figure out what’s going on with this alliance and put an end to it.
en_GB: The Blackcrests have good reason to fight, but none of this should concern saurians — they’re not usually invaders. I need to work out what’s going on with this alliance and put an end to it.

note: [message]: speaker=Delfador in this string, $companion_name is female (probably "Lynyan")
en: female^That is, if we can find their camps. This ruined place was once a great city of their kind — even what little remains is too vast for us to scour it all. This is where you said your guides would meet us, right $companion_name?
en_GB: That is, if we can find their camps. This ruined place was once a great city of their kind — even what little remains is too vast for us to scour it all. This is where you said your guides would meet us, right $companion_name?

note: [message]: speaker=$companion_id
en: You’re almost there! Jus’ a lil bit further... almost...
en_GB: You’re almost there! Jus’ a li’l bit further... almost...

note: [message]: speaker=Barin "protection" is a reference to a "protection racket", where organized crime will extort money from victims. Barin isn't actually proposing a protection racket - he's genuinely offering to help Delfador - but it's meant to sound ambiguous and suspicious this is also a referen
en: There’s lizards out here... and robbers too. T’would be a shame if something happened to you. Maybe you oughta have our protection — for a price.
en_GB: There’s lizards out here... and robbers too. T’would be a shame if something happened to you. Maybe you oughtta have our protection — for a price.

note: [option] $fee is very likely between 24 and 100
en: Pay up ($fee gold)
en_GB: Pay ($fee gold)

note: [message]: speaker=Barin in this string, $companion_name is female (probably "Lynyan")
en: female^Great! Rest easy now that you’ve hired us; we’ll guide you ’round the swamp and make sure nothin’ happens to you or the rest of your coin! $companion_name said yer looking for them lizards, yeah?
en_GB: Great! Rest easy now that you’ve hired us; we’ll guide you ’round the swamp and make sure nothin’ happens to you or the rest of your coin! $companion_name said yer looking for them lizards, yeah?

note: [object]
en: Poachers are general-purpose nighttime archers, with numerous-but-weak ranged strikes and unusually good defense in swamps.
en_GB: Poachers are general-purpose nighttime archers, with numerous-but-weak ranged strikes and unusually good defence in swamps.

note: [message]: speaker=Delfador
en: You bandits trifle with an archmage of Wesnoth, famed and powerful. Step forth and meet your doom!
en_GB: You bandits trifle with an arch-mage of Wesnoth, famed and powerful. Step forth and meet your doom!

note: [message]: speaker=Delfador
en: Serves them right, preying on innocent travelers... Now, where’s these guides of yours we’re going to meet?
en_GB: Serves them right, preying on innocent travellers... Now, where’s these guides of yours we’re going to meet?

note: [message]: speaker=Delfador
en: The “Great One”? I thought you matriarchs ran the show. Tell me, elder, who is this of which you speak?
en_GB: The ‘Great One’? I thought you matriarchs ran the show. Tell me, elder, who is this of which you speak?

note: [message]: speaker=Delfador
en: ...decades ago, an elvish seer told me about <i>“the dark swamp”</i>, and that I must <i>“endeavour to bestow not destruction with that fire that I possess, but the gleaming light of truth instead.”</i> Surely this was not the event that she referred to?
en_GB: ...decades ago, an elvish seer told me about <i>‘the dark swamp’</i>, and that I must <i>‘endeavour to bestow not destruction with that fire that I possess, but the gleaming light of truth instead.’</i> Surely this was not the event that she referred to?

note: [message]: speaker=Lionel
en: Hah, not quite. Remember Delfador’s prophecy? “Line of Kings”? “Sceptre of the Wesfolk”?
en_GB: Hah, not quite. Remember Delfador’s prophecy? ‘Line of Kings’? ‘Sceptre of the Wesfolk’?

note: [message]: speaker=Methor
en: A ’grand journey’ north!? Good gods, why now? Wesnoth is in enough trouble as it is, without worrying about lost artifacts and suicide missions.
en_GB: A ’grand journey’ north!? Good gods, why now? Wesnoth is in enough trouble as it is, without worrying about lost artefacts and suicide missions.

note: [message]: speaker=$saurian_guide_id the matriarch assumes both Delfador and the drake are female
en: Oh Great One, you know it isss forbidden! The malesss are not permitted! Only you and I; usss femalesss may look upon the other Great One; your sssister, our massster, our god!
en_GB: Oh Great One, you know it isss forbidden! The malesss are not permitted! Only you and me; usss femalesss may look upon the other Great One; your sssister, our massster, our god!

note: [message]
en: female^I’m alive... I can’t believe it...
en_GB: I’m alive... I can’t believe it...

note: [message]: speaker=$companion_id
en: female^I think we won! ...but how?
en_GB: I think we won! ...but how?

note: [message]
en: The center crypt’s collapsing! We’ve failed!
en_GB: The centre crypt’s collapsing! We’ve failed!

note: [message]: speaker=Delfador
en: Speak, spectre! Tell me of this place. Where is the drake they call the “Great One”?
en_GB: Speak, spectre! Tell me of this place. Where is the drake they call the ‘Great One’?

note: [message]: speaker=Iliah-Malal
en: How does all <i><b>your</b></i> fighting benefit <i><b>you</b></i>? Decades of war, and what has been gained? While you bleed for a failing country and an aging king, your whole life is passing you by. You’re on the wrong side of history, Delfador war-mage.
en_GB: How does all <i><b>your</b></i> fighting benefit <i><b>you</b></i>? Decades of war, and what has been gained? While you bleed for a failing country and an ageing king, your whole life is passing you by. You’re on the wrong side of history, Delfador war-mage.

note: [message]: speaker=Delfador
en: Elende’s prophecy rings true once more: <i>“A figure of shadow cloaked in the spirits of the dead”</i>... Good riddance. His meddling in life and death has been the cause of great evil.
en_GB: Elende’s prophecy rings true once more: <i>‘A figure of shadow cloaked in the spirits of the dead’</i>... Good riddance. His meddling in life and death has been the cause of great evil.

note: [message]
en: I am free... free! You have breathed into me a ravenousness for life anew, life to drain from those who roam unfettered under the pale sun. Take us into your service, Delfador; lead us to your foes! Lead us against the living!
en_GB: I am free... free! You have breathed into me a ravenous-ness for life anew, life to drain from those who roam unfettered under the pale sun. Take us into your service, Delfador; lead us to your foes! Lead us against the living!

note: [message]: speaker=Garard
en: Oh, confound it. Why did I let those infernal rumors convince me to send away my best general and most loyal soldiers?
    
    Lionel is missing in action, Arand becomes more paranoid by the day, and you still speak softer than a mouse. This is war — Wesnoth needs a warrior prince.
en_GB: Oh, confound it. Why did I let those infernal rumours convince me to send away my best general and most loyal soldiers?
    
    Lionel is missing in action, Arand becomes more paranoid by the day, and you still speak softer than a mouse. This is war — Wesnoth needs a warrior prince.

note: [message]: speaker=Delfador in this string, $companion_name is female (probably "Lynyan")
en: female^You’re sure you’re up for this, $companion_name? You’re an outlaw, not a soldier. I shan’t lie and say your help is unneeded, but neither should I take it for granted.
en_GB: You’re sure you’re up for this, $companion_name? You’re an outlaw, not a soldier. I shan’t lie and say your help is unneeded, but neither should I take it for granted.

note: [message]: speaker=$companion_id
en: female^...fighting a whole orcish army is a bit more than I signed on for, but you say this is important and I trust you. I’m ready for this if you are.
en_GB: ...fighting a whole orcish army is a bit more than I signed on for, but you say this is important and I trust you. I’m ready for this if you are.

note: [message]: speaker=$companion_id
en: female^And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than skulkin’ around picking pockets.
en_GB: And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than skulkin’ around picking pockets.

note: [message]: speaker=$companion_id
en: female^And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than runnin’ errands for some thug.
en_GB: And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than runnin’ errands for some thug.

note: [message]: speaker=$companion_id
en: female^And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than castin’ cantrips for some thug.
en_GB: And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than castin’ cantrips for some thug.

note: [message]: speaker=$companion_id
en: female^And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than muckin’ around in swamps all night.
en_GB: And hey, if nothing else, at least I’ve got to admit that adventuring with you pays a lot better than muckin’ around in swamps all night.

note: [object]
en: Deoran has rejoined your party, along with 40 gold and your veterans (if any) from Part 1 of “The Deceiver’s Gambit”!
    
    In this scenario, Deoran is a leader — he can recruit and recall royal soldiers (Spearmen, Bowmen, etc.) while standing on his keep.
en_GB: Deoran has rejoined your party, along with 40 gold and your veterans (if any) from Part 1 of ‘The Deceiver’s Gambit’!
    
    In this scenario, Deoran is a leader — he can recruit and recall royal soldiers (Spearmen, Bowmen, etc) while standing on his keep.

note: [message]: speaker=Garard
en: Delfador the “Great One”, hah! Now that’s the stuff legends are made of. So legendary, in fact...
en_GB: Delfador the ‘Great One’, hah! Now that’s the stuff legends are made of. So legendary, in fact...

note: [message]: speaker=Garard
en: “The Great” you were called by the enemy, and “The Great” you shall be called until the end of your days. Kneel, Delfador, war-mage of Wesnoth. And rise, “Delfador the Great”, High Advisor to the Crown!
en_GB: ‘The Great’ you were called by the enemy, and ‘The Great’ you shall be called until the end of your days. Kneel, Delfador, war-mage of Wesnoth. And rise, ‘Delfador the Great’, High Adviser to the Crown!

note: [message]: speaker=Delfador
en: I started as an inglorious apprentice, without even a name to call my own. And now I have saved Wesnoth from war, and in the process become the king’s most trusted advisor! Truly, this is more than I could have ever hoped for.
en_GB: I started as an inglorious apprentice, without even a name to call my own. And now I have saved Wesnoth from war, and in the process become the king’s most trusted adviser! Truly, this is more than I could have ever hoped for.

note: [message]: speaker=Delfador Delfador's woken up in the middle of the night to go use the latrines
en: Disgusting. Alduin really needs to invent a spell for cleaning latrines.
    
    Mayhaps as High Advisor I can finally get someone to research that... (<i>yawn</i>)
en_GB: Disgusting. Alduin really needs to invent a spell for cleaning latrines.
    
    Mayhaps as High Adviser I can finally get someone to research that... (<i>yawn</i>)

note: [message]: speaker=Asheviere
en: Hello Delfador — or should I say, “Delfador the Great.”
en_GB: Hello Delfador — or should I say, ‘Delfador the Great.’

note: [message]: speaker=Delfador
en: Peace, peace! Wesnoth stands triumphant; there’s no need for quarreling!
en_GB: Peace, peace! Wesnoth stands triumphant; there’s no need for quarrelling!

note: [message]: speaker=Asheviere
en: It’s quite all right, Delfador; I take no offense at my husband’s cruel words. Far be it from me to interfere in military matters — the king and his new advisor have doubtless much to speak on. I graciously take my leave.
en_GB: It’s quite all right, Delfador; I take no offence at my husband’s cruel words. Far be it from me to interfere in military matters — the king and his new adviser have doubtless much to speak on. I graciously take my leave.

note: [message]: speaker=Garard
en: Wizard, you’ve known me for many years. You’re my royal advisor. But more than that, I count you as a friend; <b><i>a friend</i></b>, Delfador. I must know your mind — and please, answer me truthfully. Delfador, am I a good king?
en_GB: Wizard, you’ve known me for many years. You’re my royal adviser. But more than that, I count you as a friend; <b><i>a friend</i></b>, Delfador. I must know your mind — and please, answer me truthfully. Delfador, am I a good king?

note: [message]: speaker=Garard
en: DELFADOR! High Advisor, take command of the cavalry; my personal royal cavalry — they’re the only ones I still trust. Ride to Fort Garard and burn it to the ground, TO THE GROUND!!
en_GB: DELFADOR! High Adviser, take command of the cavalry; my personal royal cavalry — they’re the only ones I still trust. Ride to Fort Garard and burn it to the ground, TO THE GROUND!!

note: [message]: speaker=Delfador
en: All right, all right! Deoran I’m sorry, but... fire and destruction is what I do. I didn’t even have a name before I first began to battle!
en_GB: All right, all right! Deoran I’m sorry, but... fire and destruction is what I do. I didn’t even have a name before I first began to fight!

note: [message]: speaker=Delfador
en: The rebellion is broken! In the name of King Garard and the royal scepter, I strike you down!
en_GB: The rebellion is broken! In the name of King Garard and the royal sceptre, I strike you down!

note: [message]: speaker=$companion_id
en: Guess you’re the boss now.
en_GB: Suppose you’re the boss now.

note: [message]: speaker=$companion_id
en: female^...hey, is it true that you’ve lived with elves? I hear they’re the greatest bestest most beautifulest creatures there are!
en_GB: ...hey, is it true that you’ve lived with elves? I hear they’re the greatest bestest most beautifulest creatures there are!

note: [message]: speaker=Garard
en: I admit, I was worried about you, son. <i>“Soft”</i> I thought — if I should fall, could you truly lead our people to victory? I wanted to toughen you up.
en_GB: I admit, I was worried about you, son. <i>‘Soft’</i> I thought — if I should fall, could you truly lead our people to victory? I wanted to toughen you up.

note: [message]: speaker=$companion_id
en: female^Listen boss, I’m not much for politics, but I know when to run and that’s now! We’ve got to get out of here!
en_GB: Listen boss, I’m not much for politics, but I know when to run and that’s now! We’ve got to get out of here!

note: [message]: speaker=$companion_id
en: ...hey, how come you’re not following? Don’t even think about sacrificing yourself because of “chivalry” or some other bunk.
en_GB: ...hey, why aren’t you following? Don’t even think about sacrificing yourself because of ‘chivalry’ or some other bunk.

note: [message]
en: You will now start the next scenario with $bonus_gold total gold (plus $s11_carryover carryover from Delfador)
en_GB: You will now start the next scenario with $bonus_gold total gold (plus $s11_carryover carry-over from Delfador)

note: [message]: speaker=unit said by a male Shock Trooper
en: I <i>thought</i> I knew you... I’m just not sure anymore. Who speaks the truth? Maybe I need to get back to Dan’Tonk, away from all this fighting, and take time to think. Men, let’s get out of here!
en_GB: I <i>thought</i> I knew you... I’m just not sure any more. Who speaks the truth? Maybe I need to get back to Dan’Tonk, away from all this fighting, and take time to think. Men, let’s get out of here!

note: [message]: speaker=unit said by a male Shock Trooper
en: I <i>thought</i> I knew you... I’m just not sure anymore. Who speaks the truth? Maybe I need to get back to Dan’Tonk, away from all this fighting, and take time to think.
en_GB: I <i>thought</i> I knew you... I’m just not sure any more. Who speaks the truth? Maybe I need to get back to Dan’Tonk, away from all this fighting, and take time to think.

note: [message]: speaker=unit said by a male Swordsman
en: But gold is gold, and the prince has offered my wife and me a whole lot of it to stick with the “official” story.
    
    Prince Eldred knows how to reward his allies. Give up now, accept the blame, and he might even let you spend the rest of your days back in exile instead of prison.
en_GB: But gold is gold, and the prince has offered my wife and me a whole lot of it to stick with the ‘official’ story.
    
    Prince Eldred knows how to reward his allies. Give up now, accept the blame, and he might even let you spend the rest of your days back in exile instead of prison.

note: [message]: speaker=Eldred
en: I also know you’re a man of your word, so I’m going to give you a choice. You can surrender, leave Wesnoth, and swear to never again raise arms up against my rule.
en_GB: I also know you’re a man of your word, so I’m going to give you a choice. You can surrender, leave Wesnoth, and swear to never again raise arms against my rule.

note: [message]: speaker=Delfador
en: But when it really mattered, I couldn’t see past my own ego. What kind of advisor was I? What kind of <b><i>friend</i></b> was I?
en_GB: But when it really mattered, I couldn’t see past my own ego. What kind of adviser was I? What kind of <b><i>friend</i></b> was I?

note: [message]: speaker=Delfador $horselord_name is a male Horseman-line or Cavalryman-line unit
en: I’m not “The Great” anymore, $horselord_name. Was I ever? Everything I ever achieved was either a lie or has already been undone.
en_GB: I’m not ‘The Great’ any more, $horselord_name. Was I ever? Everything I ever achieved was either a lie or has already been undone.

note: [message]: speaker=Delfador
en: I was warned about this... <i>“Bestow not destruction, but the gleaming light of truth instead”</i>; <i>“the line of kings sundered”</i> — what can the seer have been referring to if not my attack on Arand?
    
    Even now, still I understand nothing! <i>“From the barren throne will rise an angel of ashes”</i> — <i>“The nameless son and the ashen daughter”</i> — what nightmares are these that are prophesied to arise from my failure? The coming years will be dark indeed.
en_GB: I was warned about this... <i>‘Bestow not destruction, but the gleaming light of truth instead’</i>; <i>‘the line of kings sundered’</i> — what can the seer have been referring to if not my attack on Arand?
    
    Even now, still I understand nothing! <i>‘From the barren throne will rise an angel of ashes’</i> — <i>‘The nameless son and the ashen daughter’</i> — what nightmares are these that are prophesied to arise from my failure? The coming years will be dark indeed.

note: [message]: speaker=Delfador
en: Once the truth gets out about Garard’s death, we’ll have enough allies to liberate Weldyn and more besides. But only if we can stop Eldred here and now — can prove to the watchers that this coup is not yet over; that justice and honor and hope still live in Wesnoth! That’s our goal today.
en_GB: Once the truth gets out about Garard’s death, we’ll have enough allies to liberate Weldyn and more besides. But only if we can stop Eldred here and now — can prove to the watchers that this coup is not yet over; that justice and honour and hope still live in Wesnoth! That’s our goal today.

note: [message]: speaker=$companion_id
en: female^Look sharp, I think they’ve spotted us!
en_GB: Look sharp, I think they’ve spotted us!

note: [message]: speaker=Eldred
en: Just lay down your staff and greet me with open arms. You can even have your old title back! “Delfador the Great”, High Advisor to the Crown — don’t you agree that has a nice ring to it?
en_GB: Just lay down your staff and greet me with open arms. You can even have your old title back! ‘Delfador the Great’, High Adviser to the Crown — don’t you agree that has a nice ring to it?

note: [message]: speaker=Delfador
en: I can never atone for the lives I cost, but I can yet honor them through my actions. And right now, honoring them means stopping you.
en_GB: I can never atone for the lives I cost, but I can yet honour them through my actions. And right now, honouring them means stopping you.

note: [unit_type]: id=Giant Crab, race=monster
en: Giant Crabs are like regular crabs, only giant. Their claws are larger than a horse’s leg, and their shell is thicker than most armor. But their most interesting feature is their water spit, which is far more noxious than that of their smaller cousins.
en_GB: Giant Crabs are like regular crabs, only giant. Their claws are larger than a horse’s leg, and their shell is thicker than most armour. But their most interesting feature is their water spit, which is far more noxious than that of their smaller cousins.

note: [unit_type]: id=Eyestalk, race=monster
en: Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While readily flammable and almost defenseless against melee attacks, their deadly gaze from afar is not to be underestimated.
en_GB: Named ‘Eye-stalks’ for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While readily flammable and almost defenceless against melee attacks, their deadly gaze from afar is not to be underestimated.

note: [unit_type]: id=Orcish Shaman, race=orc, gender=female
en: Like most sapient races, orcs often ponder the workings of the world in which they live. Some endeavor to take this beyond idle musing, but the violent, nomadic lifestyle of the largest orcish clans does not lend itself to academic study, and the rare scholarly orc is invariably killed or enslaved by their more warlike brethren.
    
    Orcish Shamans are rare exceptions to this rule. Respected among clans and seen as a trustworthy and neutral party, Shamans serve as guardians of orcish wisdom, and advisors in times of crisis — not something orcs tend to otherwise tolerate. By the time an Adept is recognized as a fully-fledged Shaman, she has committed to memory much of the orcs’ collective oral tradition. This much-practiced wisdom has many applications, not least of which is their improved ability to draw life from their foes during battle.
en_GB: Like most sapient races, orcs often ponder the workings of the world in which they live. Some endeavour to take this beyond idle musing, but the violent, nomadic lifestyle of the largest orcish clans does not lend itself to academic study, and the rare scholarly orc is invariably killed or enslaved by their more warlike brethren.
    
    Orcish Shamans are rare exceptions to this rule. Respected among clans and seen as a trustworthy and neutral party, Shamans serve as guardians of orcish wisdom, and advisers in times of crisis — not something orcs tend to otherwise tolerate. By the time an Adept is recognized as a fully-fledged Shaman, she has committed to memory much of the orcs’ collective oral tradition. This much-practised wisdom has many applications, not least of which is their improved ability to draw life from their foes during battle.

note: [unit_type]: id=Orcish Sorceress, race=orc, gender=female
en: Orcs are sometimes capable of living as long as humans, but very few individuals ever fully realize that potential, as the average orc only sees two or three decades before meeting their end either in war or by the hand of one of their kin. Only the Shamans, isolated from the daily strife of the major orcish clans, commonly live to reach old age.
    
    The greatest of these elders make up the Great Council, which may arbitrate the many conflicts that arise between clans of their argumentative brethren. Having practiced their mystical art to perfection, these aged orcs are held in the highest respect across the various clans.
en_GB: Orcs are sometimes capable of living as long as humans, but very few individuals ever fully realize that potential, as the average orc only sees two or three decades before meeting their end either in war or by the hand of one of their kin. Only the Shamans, isolated from the daily strife of the major orcish clans, commonly live to reach old age.
    
    The greatest of these elders make up the Great Council, which may arbitrate the many conflicts that arise between clans of their argumentative brethren. Having practised their mystical art to perfection, these aged orcs are held in the highest respect across the various clans.

note: [dummy]
en: Whenever an adjacent ally gains xp, you gain the same amount of xp.
en_GB: Whenever an adjacent ally gains XP, you gain the same amount of XP.

note: [disable]: id=skill_counterspell
en: counterspelled
en_GB: counter-spelled

note: [disable]: id=skill_counterspell
en: Counterspell is nullifying this magical attack.
en_GB: Counter-spell is nullifying this magical attack.

note: [message]: speaker=Delfador Delfador has just cast his Counterspell spell. Magical attacks (including Delfador's) are disabled when near Delfador explicitly make this a Delfador invention (with a bit of self-fulfilling/recursive prophecy to boot). Don't want counterspell messing up the universe at l
en: They called me crazy, but I always knew I could figure out a way to block magic! I just needed to copy what I— the fake I— did during that prophecy.
en_GB: They called me crazy, but I always knew I could work out a way to block magic! I just needed to copy what I— the fake I— did during that prophecy.

note: [dummy]
en: This unit regains <span color='#00FF00'>30%</span> of its maximum hitpoints whenever it kills a living unit.
en_GB: This unit regains <span color='#00FF00'>30%</span> of its maximum hit-points whenever it kills a living unit.

note: [message]: speaker=unit Delfador is magically disguised as a drake, and has just case a fireball
en: Taste drakefire!
en_GB: Taste drake-fire!

note: [campaign]: id=Two_Brothers
en: This campaign has two difficulties, with a large difference between them. The Grand Knight difficulty is intended for players who’ve already completed Liberty and Heir to the Throne.
en_GB: This campaign has two difficulties, with a large difference between them. The Grand Knight difficulty is intended for players who have already completed Liberty and Heir to the Throne.

note: [part] This text is shown with the journey map, showing the village in the foothills along the route between Aldril and Dan’Tonk. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale.
en: The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.
en_GB: The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.

note: [part]
en: There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.
en_GB: There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.

note: [part]
en: 12 Scryer’s Bloom, 363 YW
    Excerpt from the journal of Baran of Maghre
    
    If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.
    
    I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.
en_GB: 12 Scryer’s Bloom, 363 YW
    Excerpt from the journal of Baran of Maghre
    
    If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.
    
    I need my brother; he always had a better head for battle than me. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.

note: [message]: speaker=Nil-Galion
en: Those men caught their prisoner practicing necromancy; for your sake, I hope he was not your brother. Assume that the man they caught was your brother’s murderer, and rest assured that the grey mages will release all of the souls that their prisoner’s evil magic has bound to this world.
en_GB: Those men caught their prisoner practising necromancy; for your sake, I hope he was not your brother. Assume that the man they caught was your brother’s murderer, and rest assured that the grey mages will release all of the souls that their prisoner’s evil magic has bound to this world.

note: [message]: role=Mercenary
en: I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.
en_GB: I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not manoeuvre well in the trees.

note: [message]: speaker=unit
en: Three days ride to the northeast, in a deserted castle. The passwords to the guards are $first_password_$first_password and $second_password_$second_password|.
en_GB: Three days ride to the north-east, in a deserted castle. The passwords to the guards are $first_password_$first_password and $second_password_$second_password|.

note: [part]
en: 19 Scryer’s Bloom, 363 YW
    Excerpt from the journal of Rotharik the Clanless
    
    The last of Mordak’s servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we have suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still cannot believe the finality of what has happened; until now we had always managed to make it through somehow.
    
    We had hoped to deliver the mage to Tairach in return for our lives. I do not know what the warlord wants with this man, but he matches the description. I suppose that Mordak’s plan would have worked perfectly if not for the appearance of the horse warriors. Now they are coming here, led by a man rumored to be this mage’s brother. If that is true, he will stop at nothing, no more than would I if they held Mordak.
en_GB: 19 Scryer’s Bloom, 363 YW
    Excerpt from the journal of Rotharik the Clanless
    
    The last of Mordak’s servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we have suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still cannot believe the finality of what has happened; until now we had always managed to make it through somehow.
    
    We had hoped to deliver the mage to Tairach in return for our lives. I do not know what the warlord wants with this man, but he matches the description. I suppose that Mordak’s plan would have worked perfectly if not for the appearance of the horse warriors. Now they are coming here, led by a man rumoured to be this mage’s brother. If that is true, he will stop at nothing, no more than would I if they held Mordak.

note: [objectives]
en: When facing an unknown situation, take into account details from story and dialog to inform your strategy.
en_GB: When facing an unknown situation, take into account details from story and dialogue to inform your strategy.

note: [message]: speaker=Knago-Brek
en: Haha! We not kill people for long time. Weapon wants blood. We now kill humans!
en_GB: Ha ha! We not kill people for long time. Weapon wants blood. We now kill humans!

note: [message]: speaker=Rotharik
en: You are too late! Your brother is already dead! Muahahaha...!
en_GB: You are too late! Your brother is already dead! Mua ha ha ha...!

note: [part]
en: 27 Scryer’s Bloom, 363 YW
    Excerpt from the journal of Baran of Maghre
    
    Almost home now. The last week has been full of mixed feelings for me — blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.
    
    Arvith had largely forgiven me by the time he freed me from my cell. All the same, it has taken all of the past week for us to rebuild the sense of comfort in each other we once had. It is fortunate that we have been able to take our time getting back — we gave the Grey Woods a wide berth, and on our way around it we traveled through some truly beautiful countryside. It has given us plenty of time to talk.
en_GB: 27 Scryer’s Bloom, 363 YW
    Excerpt from the journal of Baran of Maghre
    
    Almost home now. The last week has been full of mixed feelings for me — blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.
    
    Arvith had largely forgiven me by the time he freed me from my cell. All the same, it has taken all of the past week for us to rebuild the sense of comfort in each other we once had. It is fortunate that we have been able to take our time getting back — we gave the Grey Woods a wide berth, and on our way around it we travelled through some truly beautiful countryside. It has given us plenty of time to talk.

note: [objectives]
en: Recruit or Recall some high-move units to be able to see as far as possible through the fog for approaching units.
en_GB: Recruit or Recall some high-movement units to see as far as possible through the fog for approaching units.

note: [message]: speaker=Kapou'e
en: Don’t be afraid. If any more of these pathetic humans come, we’ll deal with them the way we did with this trash!
en_GB: Don’t be afraid. If any more of these pathetic humans come, we’ll deal with them the way we did with this rubbish!

note: [objective]: condition=win
en: Then move Kapou’e to the signpost in the northeast
en_GB: Then move Kapou’e to the signpost in the north-east

note: [objective]: condition=win
en: Move Kapou’e to the signpost in the northeast
en_GB: Move Kapou’e to the signpost in the north-east

note: [scenario]: id=03_Toward_Mountains_of_Haag
en: Toward Mountains of Haag
en_GB: Towards Mountains of Haag

note: [message]: speaker=Kapou'e
en: Hmmm. $scout.name, go find out what they are up to.
en_GB: Hmmm. $scout.name, go and find out what they are up to.

note: [message]: speaker=Ammon
en: Well... the humans want to... meet with them.
en_GB: Well... the humans want to... meet them.

note: [message]: role=Scout
en: Hahaha! If you can!
en_GB: Ha ha ha! If you can!

note: [message]: speaker=Grüü
en: Hahaha! Yeah!
en_GB: Ha ha ha! Yeah!

note: [message]: speaker=Kapou'e
en: Fine, someone go release him.
en_GB: Fine, someone go and release him.

note: [scenario]: id=05_To_the_Harbor_of_Tirigaz
en: To the Harbor of Tirigaz
en_GB: To the Harbour of Tirigaz

note: [part]
en: Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou’e was requested to escort the shamans to the harbor of Tirigaz where the rest of the Council was residing.
en_GB: Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou’e was requested to escort the shamans to the harbour of Tirigaz where the rest of the Council was residing.

note: [message]: speaker=unit
en: Hmmm, what a neat bottle! What is it?
en_GB: Hmmm, what a nice bottle! What is it?

note: [message]: speaker=Kapou'e
en: Listen, if we are to meet with the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don’t have to worry about protecting you.
en_GB: Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don’t have to worry about protecting you.

note: [message]: speaker=Slowhand
en: Haha! Our plan is going well, let’s surround them on land while our allies attack them from sea!
en_GB: Ha ha! Our plan is going well, let’s surround them on land while our allies attack them from sea!

note: [message]: speaker=Affman
en: Look, a party of our kind approaches from the North.
en_GB: Look, a party of our kind approaches from the north.

note: [message]: speaker=Affman
en: Son of the great Black-Eye Karun?! You do us honor, Chief.
en_GB: Son of the great Black-Eye Karun?! You do us honour, Chief.

note: [message]: speaker=Affman
en: I don’t really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the South.
en_GB: I don’t really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.

note: [message]: speaker=Kapou'e
en: Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, fight the humans if you must, but don’t be reckless. Getting me to the Tirigaz keep so I can rally our forces for the counterattack must be our first priority. And, I need you to stay alive. We can’t defeat them by sea without ships, but we can destroy the foothold they have gained on the land.
en_GB: Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, fight the humans if you must, but don’t be reckless. Getting me to the Tirigaz keep so I can rally our forces for the counter-attack must be our first priority. And, I need you to stay alive. We can’t defeat them by sea without ships, but we can destroy the foothold they have gained on the land.

note: [message]: speaker=Kapou'e
en: We are victorious at last. Someone go tell the shamans that they can come out now.
en_GB: We are victorious at last. Someone go and tell the shamans that they can come out now.

note: [message]: speaker=Gork
en: Congratulations on your victory, Kapou’e. You do honor to the memory of your father.
en_GB: Congratulations on your victory, Kapou’e. You do honour to the memory of your father.

note: [objective]: condition=win
en: Reach the Oasis in the Southeast
en_GB: Reach the Oasis in the south-east

note: [message]: speaker=Kapou'e
en: I hope we won’t find one! They are terrible armored beasts; your hammer would be useless against their heavy shells.
en_GB: I hope we won’t find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.

note: [message]: speaker=Kapou'e
en: Yeah, I can see that. Well, I guess we have to clean these rabble out of here.
en_GB: Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.

note: [message]: speaker=Kapou'e
en: ... Come... on..., people...! We have... to... keep... going...
en_GB: ... Come... on... people...! We have... to... keep... going...

note: [message]: speaker=Gork
en: The fact is that few people entered this forest and returned home safe. I am not sure, but most likely, this forest is full of elvish renegades.
en_GB: The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.

note: [message]: speaker=unit
en: We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.
en_GB: We made an agreement with the humans some time ago. They were planning a major assault on you warmongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.

note: [message]: speaker=second_unit In this string, the speaker is male while the person described as a "weakling" is female.
en: female^With pleasure. But what should I do with this weakling?
en_GB: With pleasure. But what should I do with this weakling?

note: [part]
en: After clearing out the elves from the Silent Forest, Kapou’e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.
en_GB: After clearing the elves from the Silent Forest, Kapou’e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.

note: [message]: speaker=Shan Taum
en: Who is that? Kapou’e! What are you doing in my lands, you weakling runt?
en_GB: Who is that? Kapou’e! What are you doing in my lands you weakling runt?

note: [message]: speaker=Shan Taum
en: Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!
en_GB: Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!

note: [message]: speaker=Echarp
en: Kapou’e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The Council is grateful for that.
en_GB: Kapou’e, rumours tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The Council is grateful for that.

note: [message]: speaker=Echarp
en: You don’t understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumors of your exploits, we understood that you are a worthy son of your father.
en_GB: You don’t understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.

note: [message]: speaker=Pirk
en: Go defend Prestim, Kapou’e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.
en_GB: Go and defend Prestim, Kapou’e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.

note: [message]: speaker=Earl Lanbec'h
en: So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defense. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.
en_GB: So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.

note: [message]: speaker=Kapou'e
en: Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can’t let the humans establish a foothold on this side of the river...
en_GB: Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can’t let the humans establish a foothold on this side of the river...

note: [message]: speaker=Kapou'e
en: ... because if we cannot decisively beat these humans, the other tribes won’t think us strong enough to lead them. Each chieftain will try to claim leadership of the horde for themselves, and the humans will be able to break through our defenses.
en_GB: ... because if we cannot decisively beat these humans, the other tribes won’t think us strong enough to lead them. Each chieftain will try to claim leadership of the horde for themselves, and the humans will be able to break through our defences.

note: [message]: speaker=Plouf
en: We arrive to honor our alliance, Earl Lanbec’h.
en_GB: We arrive to honour our alliance, Earl Lanbec’h.

note: [message]: speaker=Gork
en: Your defense of Prestim was heroic, facing such opposition surely undermined the morale of the humans. Now they are retreating to their fortresses and will not venture out again anytime soon.
en_GB: Your defence of Prestim was heroic, facing such opposition surely undermined the morale of the humans. Now they are retreating to their fortresses and will not venture out again any time soon.

note: [part]
en: The horde was then split into two forces. On the advice of the shamans, Kapou’e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.
en_GB: The horde was then split into two forces. On the advice of the shamans, Kapou’e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.

note: [part]
en: Kapou’e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due southeast of Prestim, to which Earl Lanbec’h had retreated.
en_GB: Kapou’e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec’h had retreated.

note: [message]: speaker=Arthain
en: Sorry there, old chap. You’re deemed too insignificant for the likes of the Earl to deal with. He’s left that pleasure to me instead.
en_GB: Sorry, old chap. You’re deemed too insignificant for the likes of the Earl to deal with. He’s left that pleasure to me instead.

note: [part]
en: Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou’e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe’s homeland.
en_GB: Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou’e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe’s homeland.

note: [message]: speaker=Kapou'e
en: My men know the land well. Flar’Tar and Al’Brock, both of you take a scout and circle around to the northeast and southeast respectively. Grüü, you take your trolls and circle around to the northwest. If all goes well, we shall surround them.
en_GB: My men know the land well. Flar’Tar and Al’Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.

note: [message]: speaker=Kapou'e
en: Better late than never. Now it’s time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.
en_GB: Better late than never. Now it’s time to kill! Let no-one escape! Everyone, keep an eye out for the shamans.

note: [message]: speaker=Kapou'e
en: We had better go look.
en_GB: We had better go and look.

note: [message]: speaker=Kapou'e
en: You had better go look.
en_GB: You had better go and look.

note: [objective]: condition=win
en: Then move Kapou’e to the signpost in the southwest
en_GB: Then move Kapou’e to the signpost in the south-west

note: [objective]: condition=win
en: Move Kapou’e to the signpost in the southwest
en_GB: Move Kapou’e to the signpost in the south-west

note: [part]
en: Furthermore, the troops who had been led by Kapou’e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou’e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al’Brock was sent west, along the route that Kapou’e had used to flee the human forces almost a year before. Flar’Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.
en_GB: Furthermore, the troops who had been led by Kapou’e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou’e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al’Brock was sent west, along the route that Kapou’e had used to flee the human forces almost a year before. Flar’Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a direct south-west beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.

note: [message]: speaker=Kapou'e "whupping" is not a typo for "whipping"; it is a Southern American dialect word meaning "a severe beating".
en: It’s been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?
en_GB: It’s been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?

note: [message]: speaker=second_unit
en: This rabble won’t be a problem anymore.
en_GB: This rabble won’t be a problem any more.

note: [message]: speaker=second_unit
en: This trash’s gone.
en_GB: This rubbish is gone.

note: [message]: speaker=Grüü
en: Heehee, we wiped them out good.
en_GB: Hee hee, we wiped them out good.

note: [part]
en: Kapou’e and his followers made a grueling march across the frozen Northlands. For the orcs, it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren’t killed in combat died from exhaustion or fell behind and froze to death.
en_GB: Kapou’e and his followers made a gruelling march across the frozen Northlands. For the orcs, it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren’t killed in combat died from exhaustion or fell behind and froze to death.

note: [part]
en: Their presence proved to be unnecessary. It came as a shock to Kapou’e to discover, after a few days, that his people held him in awe. News of Kapou’e’s exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.
en_GB: Their presence proved to be unnecessary. It came as a shock to Kapou’e to discover, after a few days, that his people held him in awe. News of Kapou’e’s exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshipped him with such fervour that he found it almost frightening.

note: [part]
en: Days passed, the snows melted, and Kapou’e readied his defenses. A few weeks after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army.
en_GB: Days passed, the snows melted, and Kapou’e readied his defences. A few weeks after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army.

note: [message]: speaker=Howgarth III
en: The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.
en_GB: The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honoured.

note: [part]
en: That having been settled, Kapou’e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other than Shan Taum himself.
en_GB: That having been settled, Kapou’e began to enquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other than Shan Taum himself.

note: [part]
en: In order to keep fighting between the tribes to a minimum, Kapou’e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more than enough to keep them from attacking their nearest neighbors.
en_GB: In order to keep fighting between the tribes to a minimum, Kapou’e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more than enough to keep them from attacking their nearest neighbours.

note: [variation]
en: variation^Novice
en_GB: Novice

note: [variation]
en: variation^Elder
en_GB: Elder

note: [message]: speaker=narrator newlines at the end are deliberate, and function as spacers before the [option]s
en: Congratulations, your $unit.language_name has leveled up... but they’re already at their max level!
    
    When this happens, <span color='#0D87B6'><b>some campaigns</b></span> — like this one — allow you to select a minor bonus to hitpoints or damage. These bonuses are called “AMLAs”: “After Maximum Level Advancements”. If your max-level units have normal, <span color='#0D87B6'><b>blue experience bars</b></span>, that means these AMLAs are available.
    
    <span color='#9608CF'><b><i>Other campaigns</i></b></span> don’t have these AMLA options, and instead always give max-level units +3 max hp when they level up. If your max-level units have <span color='#9608CF'><b>purple experience bars</b></span>, they’ll only get +3 max hp when they level up.
en_GB: Congratulations, your $unit.language_name has advanced... but they’re already at their maximum level!
    
    When this happens, <span color='#0D87B6'><b>some campaigns</b></span> — like this one — allow you to select a minor bonus to hit-points or damage. These bonuses are called ‘AMLAs’: ‘After Maximum Level Advancements’. If your max-level units have normal, <span color='#0D87B6'><b>blue experience bars</b></span>, that means these AMLAs are available.
    
    <span color='#9608CF'><b><i>Other campaigns</i></b></span> don’t have these AMLA options, and instead always give max-level units +3 maximum HP when they advance. If your max-level units have <span color='#9608CF'><b>purple experience bars</b></span>, they’ll only get +3 maximum HP when they advance.

note: [option]
en: Ok, continue with the game
en_GB: Continue with the game

note: [campaign]: id=Secrets of the Ancients
en: Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can’t you?
    
    (Hard level, 18 scenarios.)
en_GB: Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live for ever, so why can’t you?
    
    (Hard level, 18 scenarios.)

note: [part]
en: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.
en_GB: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live for ever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.

note: [part]
en: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practiced with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.
en_GB: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practised with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.

note: [part]
en: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called “dark” arts and learn how to live forever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.
en_GB: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called ‘dark’ arts and learn how to live for ever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.

note: [message]: speaker=Ardonna
en: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some traveling money for that, so go, my bat friends, and find me some gold!
en_GB: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some travelling money for that, so go, my bat friends, and find me some gold!

note: [message]: speaker=Ardonna
en: It would be good to have even more bats as well. There was a colony in that ruined castle where we practiced conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.
en_GB: It would be good to have even more bats as well. There was a colony in that ruined castle where we practised conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.

note: [message]: speaker=Ardonna
en: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go take it, my companions.
en_GB: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go and take it, my companions.

note: [part]
en: I passed him a wineskin, to put him at ease. He eyed me suspiciously, then took a sip, calculating my intentions. I then placed a portion of my gold resources on the table, and his eyes locked upon it.
    
    I then placed upon the table a ring stripped off the bandit named ‘Mossa’, his beloved partner in crime. His gaze shifted from the gold to the ring, and then quickly to my eyes. Had he not been tied to the chair, he would have attacked me.
    
    I added more gold to the pile, but he didn’t notice, he only glared at me with such hatred. The hunger for vengeance radiated off him like heat from a thousand suns — I could feel it more strongly than the fear or hunger from any of my pets...
en_GB: I passed him a wine-skin, to put him at ease. He eyed me suspiciously, then took a sip, calculating my intentions. I then placed a portion of my gold resources on the table, and his eyes locked upon it.
    
    I then placed upon the table a ring stripped off the bandit named ‘Mossa’, his beloved partner in crime. His gaze shifted from the gold to the ring, and then quickly to my eyes. Had he not been tied to the chair, he would have attacked me.
    
    I added more gold to the pile, but he didn’t notice, he only glared at me with such hatred. The hunger for vengeance radiated off him like heat from a thousand suns — I could feel it more strongly than the fear or hunger from any of my pets...

note: [message]: speaker=Rudic
en: Murderous stowaways on my ship? I won’t have it! Go round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.
en_GB: Murderous stowaways on my ship? I won’t have it! Go and round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.

note: [message]: speaker=Ardonna
en: What if I said something in defense of the stowaways?
en_GB: What if I said something in defence of the stowaways?

note: [part]
en: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live forever!
en_GB: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live for ever!

note: [message]: speaker=Gweddyn
en: Ha! Well, actually, you do look terrible. Very... gray, and your face is... But we’re speaking! You can’t actually be dead!
en_GB: Ha! Well, actually, you do look terrible. Very... grey, and your face is... But we’re speaking! You can’t actually be dead!

note: [message]: speaker=Ardonna
en: We must leave no one alive to report us, or the entire country will become unsafe. We have no choice. We must kill them all.
en_GB: We must leave no-one alive to report us, or the entire country will become unsafe. We have no choice. We must kill them all.

note: [message]: speaker=Ras-Tabahn
en: Splendid. Here is what I propose. First, we part ways for a time, and you raise a force of ghosts following my instructions. Meanwhile, I am going to try to train some local peasants in the magical arts. I don’t expect much from that uneducated rabble, but hopefully some will be intelligent enough to add to our firepower. When we reunite, you will show me how to make one of those shambling ghouls. I am actually in no hurry, as they have a terrible odor.
en_GB: Splendid. Here is what I propose. First, we part ways for a time, and you raise a force of ghosts following my instructions. Meanwhile, I am going to try to train some local peasants in the magical arts. I don’t expect much from that uneducated rabble, but hopefully some will be intelligent enough to add to our firepower. When we reunite, you will show me how to make one of those shambling ghouls. I am actually in no hurry, as they have a terrible odour.

note: [side]: type=Swordsman, id=Carcyn Fisher
en: Town Defense
en_GB: Town Defence

note: [label] or prison, or just "Jail"
en: Jailhouse
en_GB: Gaolhouse

note: [message]: speaker=Shynal
en: “Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends.
en_GB: ‘Friend?’ (<i>Giggle</i>) Oh, yes, we’re very good friends.

note: [message]: speaker=Carcyn
en: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I guess you did that.
en_GB: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I suppose you did that.

note: [message]: speaker=Carcyn Fisher
en: Hold your tongue! I can see that! I tolerate advisors but not when they only speak the obvious.
en_GB: Hold your tongue! I can see that! I tolerate advisers but not when they only speak the obvious.

note: [message]: speaker=Carcyn Fisher
en: Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?
en_GB: Greetings, traveller. I am Carcyn Fisher the Second. How can I be of service?

note: [message]: speaker=Carcyn Fisher
en: No one in <i>my</i> town wishes to “escape”! We don’t care to hear your offer. Peddle your corruption elsewhere.
en_GB: No-one in <i>my</i> town wishes to ‘escape’! We don’t care to hear your offer. Peddle your corruption elsewhere.

note: [message]: speaker=Carcyn Fisher
en: I will do no such thing! I will be dead before I allow you to ensorcell our children!
en_GB: I will do no such thing! I will be dead before I allow you to ensorcel our children!

note: [message]: speaker=Ras-Tabahn
en: Hmm. The youngsters most willing to leave may be the ones in the jailhouse. I should investigate.
en_GB: Hmm. The youngsters most willing to leave may be the ones in the gaolhouse. I should investigate.

note: [message]: speaker=Ras-Tabahn
en: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practice both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.
en_GB: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practise both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.

note: [message]: speaker=Ras-Tabahn
en: plural^You may watch.
en_GB: You may watch.

note: [message]: speaker=Ras-Tabahn
en: plural^As you wish. (<i>Cough, cough</i>)
en_GB: As you wish. (<i>Cough, cough</i>)

note: [message]: id=Carcyn,Shynal
en: self_female^Can I help?
en_GB: Can I help?

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal
en: addressed_plural^This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. You help me collect some. (<i>Cough, cough</i>)
en_GB: This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. You help me collect some. (<i>Cough, cough</i>)

note: [message]: speaker=Ras-Tabahn
en: No problem. We can lure them onto land.
en_GB: No problem. We can lure them on to land.

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
en: addressed_plural^Have you never been fishing before? With bait of course.
en_GB: Have you never been fishing before? With bait of course.

note: [message]: id=Carcyn,Shynal
en: self_female^I don’t fancy wading in the water to fight these things.
en_GB: I don’t fancy wading in the water to fight these things.

note: [part]
en: The question remains whether or not it is wise to trust him. As he said, I don’t need to at this time, but if we are to travel together it will become necessary. He has shown me something marvelous in the ghosts, so that is a large mark in his favor. On consideration, I have decided to trust him, but only provisionally. For now, we are both vulnerable, and he must know that attacking me would be unwise. However, if he were to become indestructible first, I would do well to stay alert.
en_GB: The question remains whether or not it is wise to trust him. As he said, I don’t need to at this time, but if we are to travel together it will become necessary. He has shown me something marvellous in the ghosts, so that is a large mark in his favour. On consideration, I have decided to trust him, but only provisionally. For now, we are both vulnerable, and he must know that attacking me would be unwise. However, if he were to become indestructible first, I would do well to stay alert.

note: [part]
en: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armor and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.
en_GB: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armour and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.

note: [message]: speaker=Ardonna
en: Good. Now I can practice recruiting ghosts.
en_GB: Good. Now I can practise recruiting ghosts.

note: [objective]: condition=win
en: Move Ardonna to the northeast corner of the map
en_GB: Move Ardonna to the north-east corner of the map

note: [message]: speaker=Ras-Tabahn
en: Gladly. I assume you studied the great mage Crelanu in history class. He fought with King Haldric the First. Since he faced the immortal lords of the Green Isle directly, he undoubtedly knows more than we about their methods. Recently, I have learned where to find him.
en_GB: Gladly. I assume you studied the great mage Crelanu in history class. He fought alongside King Haldric the First. Since he faced the immortal lords of the Green Isle directly, he undoubtedly knows more than we about their methods. Recently, I have learned where to find him.

note: [part]
en: 24 IV, 23 YW
    
    We reached the Ford of Abez as the dawn light spread behind the mountain peaks to the north. As we waded across, the dark water reached to our waists, which made for slow going. I dared not imagine what manner of tentacled creature lurked below, but we completed the crossing without incident. The water was chill with snowmelt, so our teeth were chattering when we reached the far shore. The rising sun was warm though, and had us dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in the sand and went into a paroxysm of coughing the like of which I had never seen. When he could speak again, he assured me that it was only on account of the cold, and I should not be unduly troubled. I am uneasy all the same.
en_GB: 24 IV, 23 YW
    
    We reached the Ford of Abez as the dawn light spread behind the mountain peaks to the north. As we waded across, the dark water reached to our waists, which made for slow going. I dared not imagine what manner of tentacled creature lurked below, but we completed the crossing without incident. The water was chill with snow-melt, so our teeth were chattering when we reached the far shore. The rising sun was warm though, and had us dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in the sand and went into a paroxysm of coughing the like of which I had never seen. When he could speak again, he assured me that it was only on account of the cold, and I should not be unduly troubled. I am uneasy all the same.

note: [message]: speaker=Ras-Tabahn
en: The passes to the north are the end of many travelers. We would be wise to reach them with a reserve of gold. (<i>Cough, cough</i>)
en_GB: The passes to the north are the end of many travellers. We would be wise to reach them with a reserve of gold. (<i>Cough, cough</i>)

note: [message]: speaker=Ras-Tabahn
en: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the farther orc just mentioned.
en_GB: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the further orc just mentioned.

note: [objective]: condition=win
en: Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner
en_GB: Move Ardryn-Na and Ras-Tabahn to level ground in the north-east corner

note: [note]
en: Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if he reaches zero.
en_GB: Ras-Tabahn is slowed and will lose four hit-points every turn. He will die if he reaches zero.

note: [note]
en: Moving any unit onto a bottle of holy water will remove the bottle. An undead unit will be destroyed.
en_GB: Moving any unit on to a bottle of holy water will remove the bottle. An undead unit will be destroyed.

note: [message]: speaker=narrator
en: Moving a unit onto a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.
en_GB: Moving a unit on to a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.

note: [message]: speaker=narrator
en: Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. He will die if he reaches zero.
en_GB: Ras-Tabahn is sick. He is slowed, and will lose four hit-points every turn. He will die if he reaches zero.

note: [message]: speaker=Crelanu
en: There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot live forever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.
en_GB: There <i>is no secret</i>, you fools! Magic cannot stop ageing. You cannot live for ever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.

note: [part]
en: 6 VI, 23 YW
    
    Not far inside the cave was a ruined castle built in a style I did not recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and clearly, no dwarves have lived here for a long time.
en_GB: 6 VI, 23 YW
    
    Not far inside the cave was a ruined castle built in a style I did not recognize. Ras-Tabahn said, ‘Dwarves.’ It is infested with rats, and clearly, no dwarves have lived here for a long time.

note: [message]: speaker=Ardonna
en: Just a little farther.
en_GB: Just a little further.

note: [message]: speaker=Ras-Tabahn
en: Well, it could go to the... lands of the dead. But... if I had an altar... the stone would serve to anchor me (<i>cough, cough, cough</i>) to this plane... and stop the downward flow of my soul... for just a moment.
en_GB: Well, it could go to the... lands of the dead. But... if I had an altar... the stone would serve to anchor me (<i>cough, cough, cough</i>) to this plane... and stop the downwards flow of my soul... for just a moment.

note: [message]: speaker=Ras-Tabahn
en: You seem... more sure than I, but  (<i>cough, cough</i>) I have no choice.
en_GB: You seem... more sure than I, but (<i>cough, cough</i>) I have no choice.

note: [message]: speaker=Ardonna
en: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud anymore, you should this time, as any mistake would be disastrous.
en_GB: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud any more, you should this time, as any mistake would be disastrous.

note: [part]
en: 17 VI, 23 YW
    
    Now the process is complete for both of us. I posted a guard so nothing could happen to me in my weakened state, and nothing did. I am restored. I don’t feel much different, but I suppose I look a fright. Ah well, it can’t be helped. But my primary goal is achieved! I cannot die! I suppose I could be broken apart like a skeleton or maybe burned, but I do not have to fear these unlikely events: I have the awesome powers of the spirit realm flowing through me, and can protect myself quite adequately! My next goal is to share my knowledge with the world so that <i>no one</i> need die.
en_GB: 17 VI, 23 YW
    
    Now the process is complete for both of us. I posted a guard so nothing could happen to me in my weakened state, and nothing did. I am restored. I don’t feel much different, but I suppose I look a fright. Ah well, it can’t be helped. But my primary goal is achieved! I cannot die! I suppose I could be broken apart like a skeleton or maybe burned, but I do not have to fear these unlikely events: I have the awesome powers of the spirit realm flowing through me, and can protect myself quite adequately! My next goal is to share my knowledge with the world so that <i>no-one</i> need die.

note: [message]: speaker=narrator
en: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately level into an ancient lich!
en_GB: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately advance into an ancient lich!

note: [part]
en: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to transition to lich form, they will of course be mindless slaves.
en_GB: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to make the transition to lich form, they will of course be mindless slaves.

note: [part]
en: Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have serious misgivings about his plan. I am not positive he can defeat the city guard, and enslaving the population is one of the ways the old Wesfolk leaders earned their poor reputations. I think a more benevolent approach has a better chance of ensuring our legacy. We should spread the news of our success and invite the citizenry to join us voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in the distant future, my new friends and Ras-Tabahn’s population will probably clash, but that will be a worry for another time, and for now, we each continue to regard the other as an ally.
en_GB: Ras-Tabahn has tried to persuade me to join him in his endeavour, but I have serious misgivings about his plan. I am not positive he can defeat the city guard, and enslaving the population is one of the ways the old Wesfolk leaders earned their poor reputations. I think a more benevolent approach has a better chance of ensuring our legacy. We should spread the news of our success and invite the citizenry to join us voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in the distant future, my new friends and Ras-Tabahn’s population will probably clash, but that will be a worry for another time, and for now, we each continue to regard the other as an ally.

note: [message]: speaker=Ras-Tabahn
en: Yes, it’s quite true. This mountain fire has some uses too. For example, trolls use it for welding together crude armor.
en_GB: Yes, it’s indeed true. This mountain fire has some uses too. For example, trolls use it for welding together crude armour.

note: [part]
en: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was going to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)
en_GB: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head towards Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)

note: [message]: speaker=adviser
en: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favored look.
en_GB: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favoured look.

note: [message]: speaker=Ras-Tabahn
en: Crelanu! Still he haunts us. Remind me again why we didn’t kill him.
en_GB: Crelanu! Still he haunts us. Remind me why we didn’t kill him.

note: [part]
en: 10 VII, 23 YW — Final Entry
    
    We prevailed today on the field, but our victory was somewhat bitter. <i>Everyone</i> was afraid or angry and immediately attacked us instead of listening to our news. I realize now... the world is not ready for our knowledge. They cannot understand that we have conquered that primordial fear: death. Instead, as they look upon us, judgment of our appearance drives them to ignorant terror. I give up on all of them. For now, I shall just withdraw — perhaps live in the old troll city and learn the applications of mountain fire. In some future time, less conservative attitudes may dominate, and our knowledge can be put to good use. I can certainly afford to wait. In the meantime, we are doing what we can to hasten that day.
en_GB: 10 VII, 23 YW — Final Entry
    
    We prevailed today on the field, but our victory was somewhat bitter. <i>Everyone</i> was afraid or angry and immediately attacked us instead of listening to our news. I realize now... the world is not ready for our knowledge. They cannot understand that we have conquered that primordial fear: death. Instead, as they look upon us, judgement of our appearance drives them to ignorant terror. I give up on all of them. For now, I shall just withdraw — perhaps live in the old troll city and learn the applications of mountain fire. In some future time, less conservative attitudes may dominate, and our knowledge can be put to good use. I can certainly afford to wait. In the meantime, we are doing what we can to hasten that day.

note: [unit_type]: id=Delinquent, gender=female, race=human
en: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in jail, that seems preferable to them than tying themselves to a husband.
en_GB: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in gaol, that seems preferable to them than tying themselves to a husband.

note: [option]
en: Do not make me regret liberating you from jail. My decision is final.
en_GB: Do not make me regret liberating you from gaol. My decision is final.

note: [message]: speaker=$unit.id
en: Hey, I wanted to be a wizard like you and live forever when you figure it out! I know I could be super-powerful in the end.
en_GB: Hey, I wanted to be a wizard like you and live for ever when you work it out! I know I could be super-powerful in the end.

note: [value]: type=SotA Flying Corpse_Bat shown instead of the unit_type name in the recruitment dialog
en: recruit^Flying Corpse (Bat)
en_GB: Flying Corpse (Bat)

note: [value]: type=SotA Walking Corpse_Rat
en: recruit^Walking Corpse (Rat)
en_GB: Walking Corpse (Rat)

note: [value]: type=SotA Walking Corpse_Wolf
en: recruit^Walking Corpse (Wolf)
en_GB: Walking Corpse (Wolf)

note: [value]: type=SotA Walking Corpse_Human
en: recruit^Walking Corpse (Human)
en_GB: Walking Corpse (Human)

note: [value]: type=SotA Walking Corpse_Mounted the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog
en: recruit^Walking Corpse (Mounted)
en_GB: Walking Corpse (Mounted)

note: [value]: type=SotA Walking Corpse_Wolf Rider
en: recruit^Walking Corpse (Wolf Rider)
en_GB: Walking Corpse (Wolf Rider)

note: [value]: type=SotA Swimming Corpse this is used for both naga and merfolk zombies
en: recruit^Swimming Corpse
en_GB: Swimming Corpse

note: [value]: type=SotA Walking Corpse_Saurian
en: recruit^Walking Corpse (Saurian)
en_GB: Walking Corpse (Saurian)

note: [value]: type=SotA Walking Corpse_Wose
en: recruit^Walking Corpse (Wose)
en_GB: Walking Corpse (Wose)

note: [value]: type=SotA Walking Corpse_Goblin
en: recruit^Walking Corpse (Goblin)
en_GB: Walking Corpse (Goblin)

note: [value]: type=SotA Flying Corpse_Gryphon
en: recruit^Flying Corpse (Gryphon)
en_GB: Flying Corpse (Gryphon)

note: [value]: type=SotA Walking Corpse_Spider
en: recruit^Walking Corpse (Spider)
en_GB: Walking Corpse (Spider)

note: [value]: type=SotA Walking Corpse_Troll
en: recruit^Walking Corpse (Troll)
en_GB: Walking Corpse (Troll)

note: [value]: type=SotA Walking Corpse_Dwarf
en: recruit^Walking Corpse (Dwarf)
en_GB: Walking Corpse (Dwarf)

note: [part]
en: Ay, the Sceptre of Fire. The Sceptre has a long, glorious, and fearful history. But I am not here to tell you how the jewel within it was brought over the ocean by Haldric the Great, nor will I tell the story of Garard I and the challenge he set, nor that of Konrad, King of Wesnoth by virtue of the Sceptre.
en_GB: Aye, the Sceptre of Fire. The Sceptre has a long, glorious, and fearful history. But I am not here to tell you how the jewel within it was brought over the ocean by Haldric the Great, nor will I tell the story of Garard I and the challenge he set, nor that of Konrad, King of Wesnoth by virtue of the Sceptre.

note: [objective]: condition=win
en: Transport 5 caravans full of silver to the dwarvish stronghold in the northeast corner
en_GB: Transport 5 caravans full of silver to the dwarvish stronghold in the north-east corner

note: [objective]: condition=win
en: Transport 4 caravans full of silver to the dwarvish stronghold in the northeast corner
en_GB: Transport 4 caravans full of silver to the dwarvish stronghold in the north-east corner

note: [objective]: condition=win
en: Bring Alanin, who has the Ruby of Fire, to the dwarvish stronghold in the northeast corner
en_GB: Bring Alanin, who has the Ruby of Fire, to the dwarvish stronghold in the north-east corner

note: [note]
en: Moving a dwarf to a rune chest beside the keep opens a dialog for obtaining temporary upgrades which last until the end of the scenario.
en_GB: Moving a dwarf to a rune chest beside the keep opens a dialogue for obtaining temporary upgrades which last until the end of the scenario.

note: [message]: speaker=Rugnur
en: And what... you want us to do this, contain the radiance of the stone? By making an artifact of some kind?
en_GB: And what... you want us to do this, contain the radiance of the stone? By making an artefact of some kind?

note: [message]: speaker=Haldric II
en: Exactly. I want you to craft it into a mighty artifact that will not only leverage the stone’s power, but contain it also.
en_GB: Exactly. I want you to craft it into a mighty artefact that will not only exploit the stone’s power, but contain it also.

note: [message]: speaker=Rugnur
en: You said you wanted a powerful magical artifact, not a child’s playtoy! So... twenty thousand, minimum. The crafting of this will take us many years, you must pay us well.
en_GB: You said you wanted a powerful magical artefact, not a child’s play-toy! So... twenty thousand, minimum. The crafting of this will take us many years, you must pay us well.

note: [message]: speaker=Haldric II
en: Very well. I have the silver here, ready to ship, and I will send someone over with the stone itself. He will stay with you as you make the sceptre, and make sure you get it done on time. I expect it done before my reign as king is ended.
en_GB: Very well. I have the silver here, ready to deliver, and I will send someone over with the stone itself. He will stay with you as you make the sceptre, and make sure you get it done on time. I expect it done before my reign as king is ended.

note: [message]: speaker=Haldric II
en: We Wesnothians and you elves have a treaty! Do you really mean to break it in defense of a road that is not even yours?!
en_GB: We Wesnothians and you elves have a treaty! Do you really mean to break it in defence of a road that is not even yours?!

note: [message]: speaker=Haldric II
en: Ah, I see — you are one of the rebels. Our treaty with the elves does not apply to you, so I have no problem with slaying you if you stand in our way. Rugnur, we will proceed with the shipment.
en_GB: Ah, I see — you are one of the rebels. Our treaty with the elves does not apply to you, so I have no problem with slaying you if you stand in our way. Rugnur, we will proceed with the delivery.

note: [note]
en: Moving a dwarf to a rune chest north of the keep opens a dialog for obtaining temporary upgrades which last until the end of the scenario.
en_GB: Moving a dwarf to a rune chest north of the keep opens a dialogue for obtaining temporary upgrades which last until the end of the scenario.

note: [message]: speaker=Rugnur
en: These elves are right behind me! We have to go warn the council of this attack...!
en_GB: These elves are right behind me! We have to go and warn the council of this attack...!

note: [message]: speaker=Alanin
en: Here — I’ll go warn the council. You stay here and fight.
en_GB: Here — I’ll go and warn the council. You stay here and fight.

note: [message]: speaker=Baglur
en: Och, well that’s the difficulty. It’s a magic gate. Indestructible. But that means it can only be closed by magic. Ye need to position a warrior on each of the six glyphs. When all are occupied, the gates wi’ close. Then the elves will be shut out of the caves forever, at least through this entrance.
en_GB: Och, well that’s the difficulty. It’s a magic gate. Indestructible. But that means it can only be closed by magic. Ye need to position a warrior on each of the six glyphs. When all are occupied, the gates wi’ close. Then the elves will be shut out of the caves for ever, at least through this entrance.

note: [message]: speaker=Baglur
en: Two are down a side passage in the northwest, another two are in a similar location in the southeast, and two are right next to the front gate.
en_GB: Two are down a side passage in the north-west, another two are in a similar location in the south-east, and two are right next to the front gate.

note: [message]: speaker=Baglur "it" is a side entrance of a dwarven fortress
en: I think it can be sealed up somehow... yes, look, activating that glyph seems to have closed up the gap.
en_GB: I think it can be sealed somehow... yes, look, activating that glyph seems to have closed the gap.

note: [part]
en: As the group got near the source of the glow, they heard metallic banging and guttural shouting, and their noses were assaulted by a fetid smell...
en_GB: As the group got near the source of the glow, they heard metallic banging and guttural shouting, and their noses were assaulted by a foetid smell...

note: [message]: speaker=Bragdash
en: We see you, we hear you, sneaky little moles! Pidmer, go skewer them!
en_GB: We see you, we hear you, sneaky little moles! Pidmer, go and skewer them!

note: [message]: speaker=Durstorn
en: ... ?
en_GB: ...?

note: [message]: speaker=Durstorn
en: What?! You already accepted? Foolish boy, you should have come for one of the elders! We could have gotten much more than ten thousand silver out of him! This is a task that will take many years, and now all of our work in that time will bring us very little gain.
en_GB: What?! You already accepted? Foolish boy, you should have come for one of the elders! We could have got much more than ten thousand silver out of him! This is a task that will take many years, and now all of our work in that time will bring us very little gain.

note: [message]: speaker=Baglur
en: Well, since this boy bargained so badly, why not make him fulfill the contract himself? If he fails, it’s on his head.
en_GB: Well, since this boy bargained so badly, why not make him fulfil the contract himself? If he fails, it’s on his head.

note: [message]: speaker=Durstorn
en: A friend of Rugnur, huh? ... Follow him north. He needs all the help he can get!
en_GB: A friend of Rugnur, huh...? Follow him north. He needs all the help he can get!

note: [message]: speaker=Baglur
en: His will probably be the only house up here. No one else is insane enough to live this far north! Even the elves won’t challenge us here.
en_GB: His will probably be the only house up here. No-one else is insane enough to live this far north! Even the elves won’t challenge us here.

note: [message]: speaker=Krawg
en: Krawg!
    <i>(Looks out over the icy taiga, turns gaze back toward the dwarves.)</i>
en_GB: Krawg!
    <i>(Looks out over the icy taiga, turns gaze back towards the dwarves.)</i>

note: [message]: speaker=Baglur
en: It is a Wesnothian gem, but it is also supposedly the most powerful magical artifact ever seen. Even an untrained hand can use it to cast fiery bolts as powerful as those of arch mages.
en_GB: It is a Wesnothian gem, but it is also supposedly the most powerful magical artefact ever seen. Even an untrained hand can use it to cast fiery bolts as powerful as those of arch mages.

note: [message]: speaker=Thursagan
en: Hrmph, so you need to deliver this power to the king, but also seek to contain that foolish man... I see your dilemma, and I do love a challenge, so let’s build this powerful artifact. I expect it will take years.
en_GB: Hrmph, so you need to deliver this power to the king, but also seek to contain that foolish man... I see your dilemma, and I do love a challenge, so let’s build this powerful artefact. I expect it will take years.

note: [message]: speaker=Thursagan
en: If we want to make this work, we will need every rune-blasted edge we can get. If I have some time to set up shop at a keep, I can prepare a little rune-craft for your troops. My goods do not come cheap though, I will not stoop to trifling apprentice-work...
en_GB: If we want to make this work, we will need every rune-blasted edge we can get. If I have some time to set up shop at a keep, I can prepare a little rune-craft for your troops. My goods do not come cheaply though, I will not stoop to trifling apprentice-work...

note: [part]
en: The path back to the dwarven city was well known to the travelers this time, so the journey south was relatively quick and uneventful. A week’s march brought the expedition to the familiar plaza, with two new members of their party — one expected, and one not.
en_GB: The path back to the dwarven city was well known to the travellers this time, so the journey south was relatively quick and uneventful. A week’s march brought the expedition to the familiar plaza, with two new members of their party — one expected, and one not.

note: [message]: speaker=Thursagan
en: I would say probably ten stone of artifact-quality gold and twenty stone of the most dense and black of coal, and many of the clearest crystals in the land. I’ll also need to have the jeweler cut the ruby once I have the plans done.
en_GB: I would say probably ten stone of artefact-quality gold and twenty stone of the most dense and black of coal, and many of the clearest crystals in the land. I’ll also need to have the jeweller cut the ruby once I have the plans done.

note: [message]: speaker=Thursagan
en: You try my patience, Durstorn. I need the highest quality materials, or I can’t make the sceptre! Are you telling me you have a treasury full of artifact-quality gold?
en_GB: You try my patience, Durstorn. I need the highest quality materials, or I can’t make the sceptre! Are you telling me you have a treasury full of artefact-quality gold?

note: [message]: speaker=Thursagan
en: For me to make the artifact Haldric wants, I need a special type of gold. I know not exactly where it can be found, but Baglur said these mines were the source of it.
en_GB: For me to make the artefact Haldric wants, I need a special type of gold. I know not exactly where it can be found, but Baglur said these mines were the source of it.

note: [scenario]: id=4t_The_Jeweler
en: The Jeweler
en_GB: The Jeweller

note: [part]
en: Rugnur and his companions returned home. Now, I do not want to give the impression that only Rugnur and Thursagan worked on this masterpiece. There were others — many others. Thus I present Theganli, the jeweler. His role is small, but an important one.
en_GB: Rugnur and his companions returned home. Now, I do not want to give the impression that only Rugnur and Thursagan worked on this masterpiece. There were others — many others. Thus I present Theganli, the jeweller. His role is small, but an important one.

note: [message]: speaker=Durstorn
en: So, you have returned. I assume you have obtained the required materials? My jeweler Theganli has spent great time and expense buying jewels from some of the northern clans. Now go to the forge and make your sceptre. What do you need to annoy me for?
en_GB: So, you have returned. I assume you have obtained the required materials? My jeweller Theganli has spent great time and expense buying jewels from some of the northern clans. Now go to the forge and make your sceptre. What do you need to annoy me for?

note: [message]: speaker=Durstorn
en: <i>Harrumph!</i> Kuhnar, go summon him!
en_GB: <i>Harrumph!</i> Kuhnar, go and summon him!

note: [message]: speaker=Theganli
en: Another group of dwarves that live south of here... above ground, if you can believe it! Yes, they’re the best jewelers...
en_GB: Another group of dwarves that live south of here... above ground, if you can believe it! Yes, they’re the best jewellers...

note: [message]: speaker=Durstorn
en: Fine! Go rent it from them.
en_GB: Fine! Go and rent it from them.

note: [message]: speaker=Durstorn
en: Bah! Getting this cut isn’t worth that much — what with Rugnur’s mistake earlier, and all the other expenses. If we pay more than a thousand, we’ll barely even make a profit!
en_GB: Bah! Getting this cut isn’t worth that much — with Rugnur’s mistake earlier, and all the other expenses. If we pay more than a thousand, we’ll barely even make a profit!

note: [message]: speaker=Rugnur
en: I thought we left the elves behind at the gates way back when... it seems we have two enemies now!
en_GB: I thought we left the elves behind back at the gates... it seems we have two enemies now!

note: [message]: speaker=Thursagan
en: And how do you plan on doing that? There are elves swarming these hills, trying to kill us.
en_GB: And how do you plan to do that? There are elves swarming these hills, trying to kill us.

note: [message]: speaker=Thursagan
en: We have driven all of the elves and Shorbear dwarves out of these caves. They are not ours, though, and we can’t stay here forever.
en_GB: We have driven all of the elves and Shorbear dwarves out of these caves. They are not ours, though, and we can’t stay here for ever.

note: [objective]: condition=win
en: Move Rugnur to the northeast cave entrance
en_GB: Move Rugnur to the north-east cave entrance

note: [message]: speaker=Rugnur
en: What happened to your honor, Durstorn?!
en_GB: What happened to your honour, Durstorn?!

note: [message]: speaker=Durstorn
en: You little fool, honor is less important than life! Open the gates, I’m going out to negotiate our safe passage out of here!
en_GB: You little fool, honour is less important than life! Open the gates, I’m going out to negotiate our safe passage out of here!

note: [message]: speaker=Thursagan
en: Yes. See the area to the northeast of us?
en_GB: Yes. See the area to the north-east of us?

note: [message]: speaker=Rugnur
en: Well, you are a member of the Wesnothian army. Why don’t you rejoin it? See if you can run past those elves to our southeast...
en_GB: Well, you are a member of the Wesnothian army. Why don’t you rejoin it? See if you can run past those elves to our south-east...

note: [message]: speaker=Thursagan
en: Here, if you are still having doubts, let me inscribe this rune for you to help you slip past their defenses.
en_GB: Here, if you are still having doubts, let me inscribe this rune for you to help you slip past their defences.

note: [message]: speaker=Rugnur
en: Alanin, ride south as fast as you can. Tell Haldric we are heading northeast, towards the old eastern mines. And if he wants his precious sceptre, he should send forces to meet us there as soon as he can!
en_GB: Alanin, ride south as fast as you can. Tell Haldric we are heading north-east, towards the old eastern mines. And if he wants his precious sceptre, he should send forces to meet us there as soon as he can!

note: [message]: speaker=Rugnur
en: Tell him to send forces north to aid us and fight the elves, but that we are probably going to die. We will run northeast towards the old eastern mines. And if he wants his sceptre intact, he’d best send troops to meet us there.
en_GB: Tell him to send forces north to aid us and fight the elves, but that we are probably going to die. We will run north-east towards the old eastern mines. And if he wants his sceptre intact, he’d best send troops to meet us there.

note: [message]: speaker=second_unit
en: Great, now there is no need to worry about those elves anymore!
en_GB: Great, now there is no need to worry about those elves any more!

note: [message]: id=Alanin
en: Even though my chances have grown worse, I have to fulfill my duty. I do not owe them any less!
en_GB: Even though my chances have grown worse, I have to fulfil my duty. I do not owe them any less!

note: [message]: speaker=Hadlin  # wmllint: ignore
en: I see. Well, come on in. They could never capture this fort, even if they did want to start a war, which I doubt.
en_GB: I see. Well, come in. They could never capture this fort, even if they did want to start a war, which I doubt.

note: [objective]: condition=lose
en: An enemy moves onto the forge
en_GB: An enemy moves on to the forge

note: [message]
en: Haha, you’re making friends all over, you cowards!
en_GB: Ha ha, you’re making friends all over, you cowards!

note: [message]: speaker=Thursagan
en: This forge will work perfectly. Give me a day or two here, and I can reforge the Sceptre of Fire to fulfill its purpose.
en_GB: This forge will work perfectly. Give me a day or two here, and I can reforge the Sceptre of Fire to fulfil its purpose.

note: [message]: speaker=Thursagan
en: I have completed my work. Now it is truly the Sceptre of Fire, a powerful magical artifact.
en_GB: I have completed my work. Now it is truly the Sceptre of Fire, a powerful magical artefact.

note: [message]: speaker=$unit.id
en: Alright, there’s no turning back now!
en_GB: All right, there’s no turning back now!

note: [message]: speaker=narrator Krawg survives in both variants of this paragraph, but this one has an extra sentence to explain the gryhon riders’ fate. Surrounding events imply that flying units can escape, but the plot requires all dwarves to die.
en: Once the magic seal capping the throat of the volcano was removed, lava and toxic gas exploded upward, killing everyone inside and sealing them in a tomb of hot, flowing rock. Krawg and the gryphon riders flew towards a hole in the roof but it was only Krawg who managed to outrun the explosion and emerge as the sole survivor. The Sceptre of Fire would wait, unharmed by the lava, until some day far in the future.
en_GB: Once the magic seal capping the throat of the volcano was removed, lava and toxic gas exploded upwards, killing everyone inside and sealing them in a tomb of hot, flowing rock. Krawg and the gryphon riders flew towards a hole in the roof but it was only Krawg who managed to out-fly the explosion and emerge as the sole survivor. The Sceptre of Fire would wait, unharmed by the lava, until some day far in the future.

note: [message]: speaker=narrator Krawg survives in both variants of this paragraph, this one is shown if the player didn’t have any gryphon riders. Surrounding events imply that flying units can escape, and in this variant Krawg is the only flying unit.
en: Once the magic seal capping the throat of the volcano was removed, lava and toxic gas exploded upward, killing everyone inside and sealing them in a tomb of hot, flowing rock. The Sceptre of Fire would wait, unharmed by the lava, until some day far in the future.
en_GB: Once the magic seal capping the throat of the volcano was removed, lava and toxic gas exploded upwards, killing everyone inside and sealing them in a tomb of hot, flowing rock. The Sceptre of Fire would wait, unharmed by the lava, until some day far in the future.

note: [message]: speaker=Thursagan
en: Look up! If this were a normal volcano, you’d see stars and sky. Instead, there’s a high ceiling, shaped like a cone. This means that something must be holding back the volcano’s lava flow. This thing, if it exists, could be our chance to trigger an eruption. The first place I would consider investigating would be the center of this chamber.
en_GB: Look up! If this were a normal volcano, you’d see stars and sky. Instead, there’s a high ceiling, shaped like a cone. This means that something must be holding back the volcano’s lava flow. This thing, if it exists, could be our chance to trigger an eruption. The first place I would consider investigating would be the centre of this chamber.

note: [message]: speaker=unit
en: This must be the center of the volcano! The lava is blocked just as you surmised, Thursagan! It’s plugged up with this... enchanted courtyard?
en_GB: This must be the centre of the volcano! The lava is blocked just as you surmised, Thursagan! It’s plugged up with this... enchanted courtyard?

note: [part]
en: Alanin traveled south to Wesnoth, to report the events of the past years to Haldric II.
en_GB: Alanin travelled south to Wesnoth, to report the events of the past years to Haldric II.

note: [message]: speaker=Haldric II
en: What!? Why? Do the dwarves not honor our contract? Has Rugnur, or whatever his name is, become a thief?
en_GB: What!? Why? Do the dwarves not honour our contract? Has Rugnur, or whatever his name is, become a thief?

note: [message]: speaker=Alanin
en: No, that is my... friend Krawg. He went with Rugnur into the caves, but escaped through a hole in the roof right before the lava filled the cave.
en_GB: No, that is my... friend Krawg. He went with Rugnur into the caves, but escaped through a hole in the roof just before the lava filled the cave.

note: [message]: speaker=Alanin
en: It’s difficult to accept, you are right, my liege. However, I have fought side-by-side with the dwarves and this gryphon, and I stake my honor on the story. What’s more, the gryphon has some evidence. Show him, Krawg.
en_GB: It’s difficult to accept, you are right, my liege. However, I have fought side-by-side with the dwarves and this gryphon, and I stake my honour on the story. What’s more, the gryphon has some evidence. Show him, Krawg.

note: [unit_type]: id=Red Wyrm, race=monster
en: Red Wyrms are strange beasts, stout serpents with wings, but no legs. Their skin is red and rock-like, impervious to fire but more brittle than regular scales or any other lizard armor. They are relatively rare, and their presence is attributed to some eccentric wizard or dragon. Mature Wyrms have excellent control of their fire breath attack, as if they are themselves miniature dragons.
en_GB: Red Wyrms are strange beasts, stout serpents with wings, but no legs. Their skin is red and rock-like, impervious to fire but more brittle than regular scales or any other lizard armour. They are relatively rare, and their presence is attributed to some eccentric wizard or dragon. Mature Wyrms have excellent control of their fire breath attack, as if they are themselves miniature dragons.

note: [note]
en: Thursagan’s Rune Mastery: while Thursagan is on a keep, selecting an adjacent dwarf opens a dialog for obtaining temporary upgrades which last until the end of the scenario.
en_GB: Thursagan’s Rune Mastery: while Thursagan is on a keep, selecting an adjacent dwarf opens a dialogue for obtaining temporary upgrades which last until the end of the scenario.

note: [campaign]: id=Northern_Rebirth
en: For the people of Dwarven Doors the choice was stark: either drudge as downtrodden slaves for the orcs until the end of their brief and miserable lives, or risk all for freedom and rise up against their cruel overlords. Little did they suspect that their struggle would be the hinge of great events that might restore the Northlands to the glory they had once known.
en_GB: For the people of Dwarven Doors the choice was stark: either drudge as downtrodden slaves for the orcs until the end of their brief and miserable lives, or risk all for freedom and rise against their cruel overlords. Little did they suspect that their struggle would be the hinge of great events that might restore the Northlands to the glory they had once known.

note: [part]
en: At first, the incursions were mere rabble that were easily felled. Complacent in their own prowess, the people of the Dwarven Doors ignored the orcs even as the raids grew more numerous and threatening. With time, the raiding parties grew into war bands; then at last, there arose a mighty warlord of the Bloody Sword tribe, Khazg Black-Tusk, who surrounded the entirety of their defenses with a great host of warriors.
en_GB: At first, the incursions were mere rabble that were easily felled. Complacent in their own prowess, the people of the Dwarven Doors ignored the orcs even as the raids grew more numerous and threatening. With time, the raiding parties grew into war bands; then at last, there arose a mighty warlord of the Bloody Sword tribe, Khazg Black-Tusk, who surrounded the entirety of their defences with a great host of warriors.

note: [part]
en: It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succor. Pleas for help went unheeded in other lands for men, elves, and even dwarves, were wrapped up in their own affairs and struggles or deemed the orcs too far away to bring unto them harm.
en_GB: It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succour. Pleas for help went unheeded in other lands for men, elves, and even dwarves, were wrapped up in their own affairs and struggles or deemed the orcs too far away to bring unto them harm.

note: [part]
en: After a year and a day of grim battle, the city fell. The streets of the Dwarven Doors ran with gore. The dwarves retreated into the caverns Knalga, but the humans who survived were enslaved. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their subjugation could not be averted forever.
en_GB: After a year and a day of grim battle, the city fell. The streets of the Dwarven Doors ran with gore. The dwarves retreated into the caverns Knalga, but the humans who survived were enslaved. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their subjugation could not be averted for ever.

note: [part]
en: Dark years passed; human generations grew up and died in slavery, and with every passing year came closer to forgetting that their ancestors had ever been free. They might have completely forgotten were it not for a fateful day. The day that changed the lives of the people of Dwarven Doors — forever.
en_GB: Dark years passed; human generations grew up and died in slavery, and with every passing year came closer to forgetting that their ancestors had ever been free. They might have completely forgotten were it not for a fateful day. The day that changed the lives of the people of Dwarven Doors — for ever.

note: [part]
en: He came charging out of the woods, his cape streaming in the breeze, his sword flashing quicker than thought. All around him, the hated orcs fell. To his right fought an elderly mage whose deep voice boomed incantations over the clamor of the battle. To his left, glowing with faerie fire, was a great lord of the elves. They were followed closely by a small but powerful elvish army.
en_GB: He came charging out of the woods, his cape streaming in the breeze, his sword flashing quicker than thought. All around him, the hated orcs fell. To his right fought an elderly mage whose deep voice boomed incantations over the clamour of the battle. To his left, glowing with faerie fire, was a great lord of the elves. They were followed closely by a small but powerful elvish army.

note: [part]
en: As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: <i>“Hold fast your hope, for one day you shall be free!”</i> Then he was gone.
en_GB: As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: <i>‘Hold fast your hope, for one day you shall be free!’</i> Then he was gone.

note: [part]
en: Then one day Al’Tar, the current ‘master’ of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening, and planning, he managed to steal a few weapons and a small amount of Al’Tar’s gold. He fled to an abandoned ruin in the forest to rally his fellow peasants.
en_GB: Then one day Al’Tar, the current ‘master’ of Dwarven Doors, was attacked by a neighbouring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening, and planning, he managed to steal a few weapons and a small amount of Al’Tar’s gold. He fled to an abandoned ruin in the forest to rally his fellow peasants.

note: [message]: speaker=Zlex
en: Brave words, Tallin, but if I didn’t know you better I’d say you were moon-touched. These are not weapons, just pitchforks and hunting bows. We have no armor, no training. Are we supposed to beat them with bad breath and colorful language?
en_GB: Brave words, Tallin, but if I didn’t know you better I’d say you were moon-touched. These are not weapons, just pitchforks and hunting bows. We have no armour, no training. Are we supposed to beat them with bad breath and colourful language?

note: [message]: speaker=Tallin
en: But, but, but... Are you full of nothing but doubts? (<i>Sigh</i>) Yes, it will be a massacre. But would you rather live as slaves to the orcs forever?
en_GB: But, but, but... Are you full of nothing but doubts? (<i>Sigh</i>) Yes, it will be a massacre. But would you rather live as slaves to the orcs for ever?

note: [message]: speaker=Al'Tar
en: You dare greatly, you miserable excuse for an orc! How dare you step onto my land!
en_GB: You dare greatly, you miserable excuse for an orc! How dare you step on to my land!

note: [part]
en: The war council’s thoughts quickly turned to the dwarves, close allies in the past. However, nobody knew the state of things in the Knalgan tunnels. The bravest of scouts found in there the spoor of many trolls, and of even viler creatures. For years rumors had spread of the dwarves, slain during the invasion of Knalga, now risen in unlife to roam the tunnels. To Tallin and the others, fighting through all manner of unknown monsters in the mere hope of finding surviving dwarves held but little appeal.
en_GB: The war council’s thoughts quickly turned to the dwarves, close allies in the past. However, nobody knew the state of things in the Knalgan tunnels. The bravest of scouts found in there the spoor of many trolls, and of even viler creatures. For years rumours had spread of the dwarves, slain during the invasion of Knalga, now risen in unlife to roam the tunnels. To Tallin and the others, fighting through all manner of unknown monsters in the mere hope of finding surviving dwarves held but little appeal.

note: [part]
en: So the matter lay. The peasants dithered from one suggested plan of action to the next, never arriving at any conclusion. However, some unlooked help arrived in the form of a small band of woodsrunners — escapees from the orcs, grown wood-wise and crafty, and in contact with larger bands of poachers and outlaws roaming the night. Embassies were sent; agreements made. A handful of experienced fighters, scarred and closemouthed, came to Dwarven Doors to find and train the willing in their rugged fighting style.
en_GB: So the matter lay. The peasants dithered from one suggested plan of action to the next, never arriving at any conclusion. However, some unlooked help arrived in the form of a small band of woodsrunners — escapees from the orcs, grown wood-wise and crafty, and in contact with larger bands of poachers and outlaws roaming the night. Embassies were sent; agreements made. A handful of experienced fighters, scarred and close-mouthed, came to Dwarven Doors to find and train the willing in their rugged fighting style.

note: [objective]: condition=win
en: Move Tallin to the dwarvish area to meet with Lord Hamel
en_GB: Move Tallin to the dwarvish area to meet Lord Hamel

note: [message]: speaker=Camerin
en: By frying every orc, troll or skeleton I come across. Duh! Those monsters desecrated my life’s work, now I shall not rest till I send every last one of them to hell! Oh, and just between me and you, it is actually good fun — more fun anyway than sitting on your backside studying all day...
en_GB: By frying every orc, troll or skeleton I come across. Duh! Those monsters desecrated my life’s work, now I shall not rest till I send every last one of them to hell! Oh, and just between me and you, it is actually good fun — more fun, anyway, than sitting on your backside studying all day...

note: [message]: speaker=Camerin
en: Hordes of trolls and skeletons! Where?! Let’s go burn ’em all!
en_GB: Hordes of trolls and skeletons! Where?! Let’s go and burn ’em all!

note: [message]: speaker=unit
en: whisper^Is it safe to have this lunatic with us?
en_GB: Is it safe to have this lunatic with us?

note: [message]: speaker=unit
en: Hey look, it’s an ancient gate. It seems the trolls were too stupid to figure out how to open it.
en_GB: Hey look, it’s an ancient gate. It seems the trolls were too stupid to work out how to open it.

note: [message]: speaker=Tallin
en: Another gate... I guess I’ll kick it down like the other one.
en_GB: Another gate... I suppose I’ll kick it down like the other one.

note: [message]: speaker=Tallin
en: We are in a dire situation indeed — but just see — the trolls and the skeletons are also attacking each other. We must all stay together in one group; let each man support the man next to him. If our ranks are imposing enough the monsters may shy away from us in favor of easier prey.
en_GB: We are in a dire situation indeed — but just see — the trolls and the skeletons are also attacking each other. We must all stay together in one group; let each man support the man next to him. If our ranks are imposing enough the monsters may shy away from us in favour of easier prey.

note: [message]: speaker=Tallin
en: Good, there are no more monsters lurking in these parts of the tunnels. I think I can hear the clamor of dwarves just ahead. Come on men, let’s go meet them.
en_GB: Good, there are no more monsters lurking in these parts of the tunnels. I think I can hear the clamour of dwarves just ahead. Come on men, let’s go and meet them.

note: [scenario]: id=02_02_Meeting_With_Dwarves
en: Meeting With Dwarves
en_GB: Meeting the Dwarves

note: [message]: speaker=Tallin
en: Yes, that touches on the main reason for our visit. We have broken free, but to stay free we need better weapons and armor. Clubs and pitchforks will not carry us through the long run.
en_GB: Yes, that touches on the main reason for our visit. We have broken free, but to stay free we need better weapons and armour. Clubs and pitchforks will not carry us through the long run.

note: [message]: speaker=Tallin
en: Dwarves are known to be the finest metalworkers and weapon-smiths. We were hoping that you would be able to help us.
en_GB: Dwarves are known to be the finest metalworkers and weaponsmiths. We were hoping that you would be able to help us.

note: [message]: speaker=Hamel
en: Aye, our craft is great... but we dinna’ ha’ much of weapons and armor ourselves. We’re but a remnant that survived the orcs’ in-taking of these caves. There may be other remnants; but if there are, we dinna’ yet ken of them.
en_GB: Aye, our craft is great... but we dinna’ ha’ much of weapons and armour ourselves. We’re but a remnant that survived the orcs’ in-taking of these caves. There may be other remnants; but if there are, we dinna’ yet ken of them.

note: [message]: speaker=Hamel
en: Oh, there are orcs enough down here, but ye’ll not likely see them; they hide from us like vermin. You see, lad, in these caves there is no more fearsome a foe than a dwarf. Not only do we move through the caves swiftly, but we know them like the backs of our hands. All those years ago, the orcs did indeed manage to swamp our defenses with their sheer numbers, but not before we surprised and slew their leader — that cursed Khazg Black-Tusk! Since then, although the orcs still foul these caves with their stench, their attacks have been uncoordinated and erratic, wi’ the orcs as likely to attack each other as they are to attack us.
en_GB: Oh, there are orcs enough down here, but ye’ll not likely see them; they hide from us like vermin. You see, lad, in these caves there is no more fearsome a foe than a dwarf. Not only do we move through the caves swiftly, but we know them like the backs of our hands. All those years ago, the orcs did indeed manage to swamp our defences with their sheer numbers, but not before we surprised and slew their leader — that cursed Khazg Black-Tusk! Since then, although the orcs still foul these caves with their stench, their attacks have been unco-ordinated and erratic, wi’ the orcs as likely to attack each other as they are to attack us.

note: [message]: speaker=Tallin
en: With all respect, my Lord Hamel, we the people from Dwarven Doors have faced certain death many times now. Rising up against the orcs was said to be certain death. Plunging headfirst into these bleak caves was said to be certain death. If that is our fate, so be it. Until that time comes, I will lead my people to fight for our freedom!
en_GB: With all respect, my Lord Hamel, we the people from Dwarven Doors have faced certain death many times now. Rising against the orcs was said to be certain death. Plunging headfirst into these bleak caves was said to be certain death. If that is our fate, so be it. Until that time comes, I will lead my people to fight for our freedom!

note: [message]: speaker=Hamel
en: Och, human though ye be, ye speak very like a dwarf, lad. Form up, men! To the mines! Let the guardsmen stay behind along with the noncombatants — for their safety and to hold the keep.
en_GB: Och, human though ye be, ye speak very like a dwarf, lad. Form up, men! To the mines! Let the guardsmen stay behind along with the non-combatants — for their safety and to hold the keep.

note: [message]: speaker=Camerin
en: Ahahahaha! Yes, smash the skeletons! Smash them!
en_GB: A ha ha ha ha! Yes, smash the skeletons! Smash them!

note: [message]: speaker=Pruol
en: Argh! They are stronger than we thought. Someone go tell the Master...
en_GB: Argh! They are stronger than we thought. Someone go and tell the Master...

note: [message]: role=Supporter
en: What’s with this ‘Master’ business? It’s starting to make me nervous.
en_GB: What is this ‘Master’ business? It’s starting to make me nervous.

note: [message]: speaker=Pruol
en: Hey, there goes our lunch! Hmmm, they are stronger than we thought, let’s go tell Master.
en_GB: Hey, there goes our lunch! Hmmm, they are stronger than we thought, let’s go and tell Master.

note: [message]: role=Supporter
en: What’s with this whole ‘Master’ business? It’s starting to make me nervous.
en_GB: What is this whole ‘Master’ business? It’s starting to make me nervous.

note: [message]: speaker=Malifor
en: HAHAHAHA! Your petty temper tantrums are most amusing, you puny dwarf. Soon I will finish the slaughter that the orcs have begun so promisingly, and Knalga will be all mine! From there I will sweep the whole north of all living creatures, and then swoop down upon Wesnoth!
en_GB: HA HA HA HA! Your petty temper tantrums are most amusing, you puny dwarf. Soon I will finish the slaughter that the orcs have begun so promisingly, and Knalga will be all mine! From there I will sweep the whole north of all living creatures, and then swoop down upon Wesnoth!

note: [message]: speaker=Malifor
en: HAHAHAHA! Such vast threats from one so small? HAHAHA!
en_GB: HA HA HA HA! Such vast threats from one so small? HA HA HA!

note: [message]: role=Supporter
en: Tallin! Get hold of yourself!
en_GB: Tallin! Get a hold of yourself!

note: [message]: speaker=Malifor
en: HAHAHA, you puny weaklings think you can destroy me? <i>Fools</i>! You will all soon be serving me!
en_GB: HA HA HA, you puny weaklings think you can destroy me? <i>Fools</i>! You will all soon be serving me!

note: [message]: speaker=Tallin
en: But I’m sore vexed. We need better weapons. Luck and spirit can carry us only so far.
en_GB: But I’m sorely vexed. We need better weapons. Luck and spirit can carry us only so far.

note: [message]: speaker=Tallin
en: There he goes! Quick, get him!
en_GB: There he goes! Quickly, after him!

note: [message]: speaker=Father Morvin
en: Finally! I am free. Lord Tallin, I am forever in your debt! We will follow you to the end of the world if need be.
en_GB: Finally! I am free. Lord Tallin, I am for ever in your debt! We will follow you to the end of the world if need be.

note: [message]: speaker=Tallin
en: It’s just ‘Tallin’, no ‘Lord’. And no problem.
en_GB: It’s just ‘Tallin’, no ‘Lord’. And it was no problem.

note: [message]: speaker=Tallin [message]: speaker=unit
en: Please, folks, not now.
en_GB: Please folks, not now.

note: [message]: speaker=Sister Thera
en: If you have no objection, Tallin, we would like to join you. These Northlands are hardly safe these days for anyone to be traveling on their own, and we could lend valuable help to your cause.
en_GB: If you have no objection, Tallin, we would like to join you. These Northlands are hardly safe these days for anyone to be travelling on their own, and we could lend valuable help to your cause.

note: [message]: speaker=Tallin
en: Wow! That’s incredible. Now I understand why the bag of bones kept you in jail; he just simply couldn’t kill you!
en_GB: Wow! That’s incredible. Now I understand why the bag of bones kept you in gaol; he just simply couldn’t kill you!

note: [message]: speaker=Tallin
en: Just Tallin, I am no lord. And you are looking better already.
en_GB: Just Tallin, I am no lord. But you are looking better already.

note: [message]: speaker=unit
en: Hey, big guy. We aren’t gonna hurt you. We wanna be your friends.
en_GB: Hey big guy. We aren’t gonna hurt you. We wanna be your friends.

note: [message]: speaker=Abhai
en: This is the Great Rod of Justice, my boy. It was an ancient artifact even when I was young. They say it was crafted by the Great Gods themselves, and given to the first true Ruler of Men to ensure peace, harmony and above all — justice. For hundreds of years it did just that, for during the time it was wielded, the ruling class never became corrupt, the people never lacked justice, and neither evil nor wars troubled the land.
en_GB: This is the Great Rod of Justice, my boy. It was an ancient artefact even when I was young. They say it was crafted by the Great Gods themselves, and given to the first true Ruler of Men to ensure peace, harmony and above all — justice. For hundreds of years it did just that, for during the time it was wielded, the ruling class never became corrupt, the people never lacked justice, and neither evil nor wars troubled the land.

note: [option]
en: rod of justice^Take it
en_GB: Take it

note: [message]: speaker=unit
en: This thing is... incredible! What is such a powerful artifact doing hidden all the way back here?
en_GB: This thing is... incredible! What is such a powerful artefact doing hidden all the way back here?

note: [message]: speaker=Camerin
en: I don’t think there is a person alive who knows anything more solid than rumors and legends. There are very few people who even knows it exists!
en_GB: I don’t think there is a person alive who knows anything more solid than rumours and legends. There are very few people who even knows it exists!

note: [message]: speaker=Camerin
en: Some of the most ancient elvish legends make some vague mention of this artifact. But beyond that...
en_GB: Some of the most ancient elvish legends make some vague mention of this artefact. But beyond that...

note: [message]: speaker=Tallin
en: Interesting. I wonder who — or what — could have created such a powerful artifact. There must be one heck of a story behind this thing.
en_GB: Interesting. I wonder who — or what — could have created such a powerful artefact. There must be one heck of a story behind this thing.

note: [option]
en: rod of justice^Leave it
en_GB: Leave it

note: [message]: speaker=Dulcatas
en: We were originally prisoners of Malifor, but we tunneled out and escaped. Since then, we have eked out a precarious survival on what we have been able to steal or raid from Malifor.
en_GB: We were originally prisoners of Malifor, but we tunnelled out and escaped. Since then, we have eked out a precarious survival on what we have been able to steal or raid from Malifor.

note: [message]: speaker=Tallin
en: Great. Forward, men!
en_GB: Great. Forwards, men!

note: [message]: speaker=unit
en: Gee, what’s with these bodies floating around? Is this river some sort of body disposal?
en_GB: Gee, what are these bodies floating around? Is this river some sort of body disposal?

note: [message]: speaker=unit
en: Hold it, people, there’s something just ahead!
en_GB: Hold it, everyone, there’s something just ahead!

note: [message]: type=Naga Warrior
en: Ahh, shut up. Let’s go kill them.
en_GB: Ahh, shut up. Let’s go and kill them.

note: [message]: speaker=Malifor
en: HAHAHAHA, DEATH HAS NO EFFECT ON ME YOU FOOLS!
en_GB: HA HA HA HA, DEATH HAS NO EFFECT ON ME YOU FOOLS!

note: [message]: speaker=Malifor
en: HAHAHAHA, YOUR IDIOCY AMUSES ME GREATLY!
en_GB: HA HA HA HA, YOUR IDIOCY AMUSES ME GREATLY!

note: [message]: speaker=Father Morvin
en: So, where to now, Tallin?
en_GB: So where to now, Tallin?

note: [part]
en: As they approached they were met with a most welcome sight: new fortifications, looking very much like the legendary impenetrable dwarvish defenses of old, had sprung up everywhere. All of them were manned by alert and well-armed dwarves who hailed them boisterously. Smoke belched from furiously working forges and the heat from the smelters was nearly staggering. New weapons and armor for humans and dwarves alike lay neatly stacked, and the deafening clang of hammers and picks from the dwarves promised more.
en_GB: As they approached they were met with a most welcome sight: new fortifications, looking very much like the legendary impenetrable dwarvish defences of old, had sprung up everywhere. All of them were manned by alert and well-armed dwarves who hailed them boisterously. Smoke belched from furiously working forges and the heat from the smelters was nearly staggering. New weapons and armour for humans and dwarves alike lay neatly stacked, and the deafening clang of hammers and picks from the dwarves promised more.

note: [message]: speaker=Tallin
en: Great! How about the weapons and armor?
en_GB: Great! How about the weapons and armour?

note: [message]: speaker=Tallin
en: I would be honored, Lord Hamel.
en_GB: I would be honoured, Lord Hamel.

note: [part]
en: The humans rested for many days while they were equipped with new arms and armor and trained by the dwarves.
en_GB: The humans rested for many days while they were equipped with new arms and armour and trained by the dwarves.

note: [message]: id=Rakshas
en: Pah! I would like to see those cowardly dwarves try their treachery on me as they did on the Black-Tusk! In any case, those dwarves will soon be groveling at my feet and equipping my people with the finest weapons. With the dwarvish weapons, and the wealth of Knalga, nothing will be able to stop us. Even that little backwater that you humans call Wesnoth will be nothing but a burnt out, pillaged wreck before long.
en_GB: Pah! I would like to see those cowardly dwarves try their treachery on me as they did on the Black-Tusk! In any case, those dwarves will soon be grovelling at my feet and equipping my people with the finest weapons. With the dwarvish weapons, and the wealth of Knalga, nothing will be able to stop us. Even that little backwater that you humans call Wesnoth will be nothing but a burnt out, pillaged wreck before long.

note: [message]: id=Rakshas knights means wolf riders
en: So! Your forces are managing to advance upon me? Very impressive, but it shall do you no good. KNIGHTS!!
en_GB: So! Your forces are managing to advance upon me? Very impressive, but it shall do you no good. KNIGHTS!!!

note: [message]: type=Goblin Knight
en: HAHAHA! GOT YOU, SUCKERS!
en_GB: HA HA HA! GOT YOU, FOOLS!

note: [message]: id=Poul
en: HAHAHA!
en_GB: HA HA HA!

note: [message]: id=Drung
en: You are so dead, you human vermin!
en_GB: You are dead, you human vermin!

note: [message]: role=Supporter
en: I agree, Tallin, it is pointless to carry on.
en_GB: I agree, Tallin, it is pointless to cary on.

note: [part]
en: The dwarves were more than ready for them, however, and as soon as the humans got through the defenses the well-prepared dwarves fell on the battle-weary and bloodied orcs.
en_GB: The dwarves were more than ready for them, however, and as soon as the humans got through the defences the well-prepared dwarves fell on the battle-weary and bloodied orcs.

note: [part]
en: Wave after wave of orcs crashed onto the dwarven defenses only to be shattered.
en_GB: Wave after wave of orcs crashed on to the dwarven defences only to be shattered.

note: [story]
en: So you withdrew. Rightly done, me lad. Our prepared defenses will be able to hold the orcs off far longer and with less loss than ye could ha’ done in the open field. I see that my training of you hasna’ been for naught.
en_GB: So you withdrew. Rightly done, me lad. Our prepared defences will be able to hold the orcs off far longer and with less loss than ye could ha’ done in the open field. I see that my training of you hasna’ been for nought.

note: [story]
en: Tallin, before I was captured by Malifor, I used to be in contact with a powerful magician called Ro’Arthian and his brother Ro’Sothian.
en_GB: Tallin, before I was captured by Malfor, I used to be in contact with a powerful magician called Ro’Arthian and his brother Ro’Sothian.

note: [story]
en: Hrmph. These are desperate times. If those lunatics of mages will agree to help, I guess we’ll nae have any other choice but to accept.
en_GB: Hrmph. These are desperate times. If those lunatics of mages will agree to help, I suppose we’ll nae have any other choice but to accept.

note: [story]
en: Ye’ll need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as possible. We’ll store the rest in the tunnels furthest away from the attacking orcs in case they break through.
en_GB: Ye’ll need to travel lightly to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as possible. We’ll store the rest in the tunnels furthest away from the attacking orcs in case they break through.

note: [message]: speaker=Tallin
en: whisper^Camerin, you know him?
en_GB: Camerin, you know him?

note: [message]: speaker=Camerin
en: whisper^Duh! His brother Ro’Arthian is the one who taught me magic!
en_GB: Duh! His brother Ro’Arthian is the one who taught me magic!

note: [message]: speaker=Tallin
en: whisper^Oh...!
en_GB: Oh...!

note: [message]: speaker=Father Morvin
en: Ro’Arthian, listen to me. We don’t want to fight with you, we have come here to seek your assistance.
en_GB: Ro’Arthian, listen to me. We don’t want to fight you, we have come here to seek your assistance.

note: [message]: speaker=Tallin
en: Put Ro’Sothian into that jail over there until we capture his brother.
en_GB: Put Ro’Sothian into that gaol over there until we capture his brother.

note: [message]: speaker=second_unit
en: Back to jail, my friend.
en_GB: Back to gaol, my friend.

note: [message]: speaker=Ro'Arthian
en: Wow! Someone <i>finally</i> figured it out!
en_GB: Wow! Someone <i>finally</i> worked it out!

note: [message]: speaker=Camerin
en: Come on, guys, it will be great! Those orcs will never know what hit them! Together we’ll rip them to shreds! If you are planning to retire after this, this is the perfect chance for you guys to go out with a bang! You guys will become legends! <i>“The two terrible mages, risen from the dead to devastate the orcish hordes!”</i>
en_GB: Come on, guys, it will be great! Those orcs will never know what hit them! Together we’ll rip them to shreds! If you are planning to retire after this, this is the perfect chance for you two to go out with a bang! You guys will become legends! <i>‘The two terrible mages, risen from the dead to devastate the orcish hordes!’</i>

note: [message]: speaker=Ro'Arthian
en: Very well, Tallin. We accept under the terms that your people will forever leave us in peace after this.
en_GB: Very well, Tallin. We accept under the terms that your people will for ever leave us in peace after this.

note: [message]: speaker=Stalrag
en: Farewell, my friends. I now go to join my fallen brethren.
en_GB: Farewell, my friends. I now go to join my fallen brothers.

note: [part]
en: The lich-mages sent forth gryphons to scout out the number, formation and deployment of the orcish forces, and to seek allies as well.
en_GB: The lich-mages sent forth gryphons to scout the number, formation and deployment of the orcish forces, and to seek allies as well.

note: [part]
en: Before the humans and dwarves could respond to this message, another gryphon arrived with the news that the orcs were holding an elvish sorceress prisoner in the castle of Bitterhold, less than a day’s march to the northwest. The castle had attracted notice because it had been recently rebuilt and manned by a force known to include some of the hardiest and toughest of veteran orcs.
en_GB: Before the humans and dwarves could respond to this message, another gryphon arrived with the news that the orcs were holding an elvish sorceress prisoner in the castle of Bitterhold, less than a day’s march to the north-west. The castle had attracted notice because it had been recently rebuilt and manned by a force known to include some of the hardiest and toughest of veteran orcs.

note: [story]
en: Hah! Yer brain has rotted awa’ entire. Think on it, skull-head, what would happen if the elves dinna’ fight and pay the ransom instead?
en_GB: Hah! Yer brain has rotted awa’ entirely. Think on it, skull-head, what would happen if the elves dinna’ fight and pay the ransom instead?

note: [story]
en: Well, suppose we do join up with the elves — assuming they will let us — and we make a combined raid on the fortress, what will the orcs most likely do when the ransom slips from their grasp?
en_GB: Well, suppose we do join the elves — assuming they will let us — and we make a combined raid on the fortress, what will the orcs most likely do when the ransom slips from their grasp?

note: [story]
en: But it would be unwise to trust that the orcs will stay stupid forever. If we do go ahead with this raid, we are going to have to be in and out like lightning.
en_GB: But it would be unwise to trust that the orcs will stay stupid for ever. If we do go ahead with this raid, we will have to be in and out like lightning.

note: [story]
en: Elves are deeply honor-bound, especially in matters that touch their kin. If we rescue the princess, I am certain the deed will not go without reward.
en_GB: Elves are deeply honour-bound, especially in matters that touch their kin. If we rescue the princess, I am certain the deed will not go without reward.

note: [note]
en: You will win this scenario immediately upon moving onto the hex containing the Princess’s cage.
en_GB: You will win this scenario immediately upon moving on to the hex containing the Princess’s cage.

note: [message]: speaker=Ro'Arthian
en: Are we here to sight-see or to rescue this blasted sorceress? If you really want to sight-see, then check out that orcish encampment south of us.
en_GB: Are we here to sight-see or to rescue this blasted sorceress? If you really want to sight-see, then check that orcish encampment south of us.

note: [message]: speaker=Eryssa
en: (<i>hushed</i>) Thank you, my saviors. Who has come to rescue me from vile captivity?
en_GB: (<i>hushed</i>) Thank you, my saviours. Who has come to rescue me from vile captivity?

note: [message]: speaker=Elenia
en: Yes, I was afraid that would be your conclusion. What actually happened was that I was captured by an old bonebag of a lich.
en_GB: Yes, I was afraid that would be your conclusion. What actually happened was that I was captured by an old bone-bag of a lich.

note: [message]: speaker=Elenia
en: Then they scrounged up bows and cudgels from the dead orcs, and marched into the caves and broke the dwarves out from their encirclement by the undead and trolls.
en_GB: Then they scrounged bows and cudgels from the dead orcs, and marched into the caves and broke the dwarves out from their encirclement by the undead and trolls.

note: [message]: speaker=Tallin
en: My lady, we are not seeking to do business here: <i>“I do this for you, and you do this for me.”</i> No, we seek to build everlasting friendships which will forever ensure the peace and prosperity of these Northlands. Therefore, let there be no talk of debts and repayments between us.
en_GB: My lady, we are not seeking to do business here: <i>‘I do this for you, and you do this for me.’</i> No, we seek to build everlasting friendships which will forever ensure the peace and prosperity of these Northlands. Therefore, let there be no talk of debts and repayments between us.

note: [message]: speaker=Father Morvin
en: Frankly, my lady, I am disappointed. I was always under the impression that elves were an honorable lot who took their debts seriously.
en_GB: Frankly, my lady, I am disappointed. I was always under the impression that elves were an honourable lot who took their debts seriously.

note: [message]: speaker=Eryssa
en: That is your concern, not mine, human.
en_GB: That is your concern not mine, human.

note: [message]: speaker=Tallin
en: I can see the dwarvish defenses just ahead. Let’s go!
en_GB: I can see the dwarvish defences just ahead. Let’s go!

note: [part]
en: Puzzled by the presence of trolls so close to the dwarvish defenses, the party quickly made their way back to Knalga.
en_GB: Puzzled by the presence of trolls so close to the dwarvish defences, the party quickly made their way back to Knalga.

note: [story]
en: Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some dwarves off the other defenses.
en_GB: Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some dwarves off the other defences.

note: [story]
en: It was a ploy. Nae sooner than we ha’ thinned the ranks of the northern defenders, a small force of trolls smashed through the defenses and made their way straight for your gold.
en_GB: It was a ploy. Nae sooner than we ha’ thinned the ranks of the northern defenders, a small force of trolls smashed through the defences and made their way straight for your gold.

note: [story]
en: Och, we tried, Tallin, but with the orcs still pressing our southern defenses and trolls trying to break through everywhere, we simply ha’ not the power.
en_GB: Och, we tried, Tallin, but with the orcs still pressing our southern defences and trolls trying to break through everywhere, we simply ha’ not the power.

note: [then]
en: I will send another message to them asking them to send out scouts to locate the trolls who took your gold. Mayhap the elves will be able to get between the trolls and their allies.
en_GB: I will send another message to them asking them to send scouts to locate the trolls who took your gold. Mayhap the elves will be able to get between the trolls and their allies.

note: [story]
en: All right, let’s move out, people!
en_GB: All right, let’s move out, everyone!

note: [message]: speaker=Tor
en: Haha, suckers! We got you now!
en_GB: Ha ha, suckers! We got you now!

note: [message]: speaker=Bor
en: Hahaha! They walked right into our trap.
en_GB: Ha ha ha! They walked right into our trap.

note: [option]
en: Haha! Look at them run!
en_GB: Ha ha! Look at them run!

note: [message]: speaker=Ro'Arthian
en: You better get lost, elf, before we kill you.
en_GB: You better get lost, elf before we kill you.

note: [message]: speaker=Himadrin
en: This insult will forever be remembered by the Northern Elves! The day will soon come when your race shall regret your folly!
en_GB: This insult will for ever be remembered by the Northern Elves! The day will soon come when your race shall regret your folly!

note: [message]: speaker=Eryssa
en: Hidel, let me introduce to you my savior: Tallin.
en_GB: Hidel, let me introduce to you my saviour: Tallin.

note: [message]: speaker=Hidel
en: It is an honor to meet you, Tallin.
en_GB: It is an honour to meet you, Tallin.

note: [message]: speaker=Tallin
en: The honor is mine, sir.
en_GB: The honour is mine, sir.

note: [message]: speaker=Tallin
en: I am honored, sir, and I hope that I will live up to the trust that the Northern Elves have bestowed upon me.
en_GB: I am honoured, sir, and I hope that I will live up to the trust that the Northern Elves have bestowed upon me.

note: [message]: speaker=Tallin
en: Right. Onward, men!
en_GB: Right. Onwards men!

note: [message]: speaker=Eryssa
en: Yes, or so I have heard. You honor me, but this brave man reached the mark before you.
en_GB: Yes, or so I have heard. You honour me, but this brave man reached the mark before you.

note: [message]: speaker=Tallin
en: Very well, people. The road ahead is clear, onward to victory!
en_GB: Very well, everyone. The road ahead is clear, onwards to victory!

note: [message]: speaker=Eryssa
en: I was not idle in my captivity; I watched, and listened, and learned. The hints I got from my guards’ boastings and foul jests have been confirmed by our scouts; Angthurim is the linchpin of their entire eastern flank. If we could take it, their defense would be near to collapse.
en_GB: I was not idle in my captivity; I watched, and listened, and learned. The hints I got from my guards’ boastings and foul jests have been confirmed by our scouts; Angthurim is the linchpin of their entire eastern flank. If we could take it, their defence would be near to collapse.

note: [message]: speaker=Ro'Arthian
en: Fitting. My gryphons tell me Angthurim is the keystone of their entire eastern flank. If we can destroy it their defense will be near to collapse.
en_GB: Fitting. My gryphons tell me Angthurim is the keystone of their entire eastern flank. If we can destroy it their defence will be near to collapse.

note: [message]: speaker=Rakshas
en: Hahahaha! Very g—
en_GB: Ha ha ha ha! Very g—

note: [message]: speaker=Tallin
en: Very well. Forward! Victory or death!
en_GB: Very well. Forwards! Victory or death!

note: [message]: id=Tallin
en: We have torn the heart from their eastern defenses.
en_GB: We have torn the heart from their eastern defences.

note: [part]
en: Orcs are heavy-footed creatures; Rakshas’s trail was readily followed. But an ominous silence, broken only by the cawing of ravens, brooded over the road he had taken.
en_GB: Orcs are heavy-footed creatures; Rakshas’ trail was readily followed. But an ominous silence, broken only by the cawing of ravens, brooded over the road he had taken.

note: [part]
en: Soon they encountered the wrack of a great battle. Bodies of elves and orcs lay everywhere. Broken weapons and smashed armor were strewn about and elvish arrows and orcish bolts bristled from the nearby trees. The ground was red with blood.
en_GB: Soon they encountered the wrack of a great battle. Bodies of elves and orcs lay everywhere. Broken weapons and smashed armour were strewn about and elvish arrows and orcish bolts bristled from the nearby trees. The ground was red with blood.

note: [part]
en: Scattered around him were the bodies of at least three orcish warlords, and nearly a score of grunts, warriors and crossbowmen. His weapons were notched and broken; his armor dented and smashed. It was clear that his fall had been a battle of valor and glory, worthy to be remembered in the songs of all the kindred races until the end of days.
en_GB: Scattered around him were the bodies of at least three orcish warlords, and nearly a score of grunts, warriors and crossbowmen. His weapons were notched and broken; his armour dented and smashed. It was clear that his fall had been a battle of valour and glory, worthy to be remembered in the songs of all the kindred races until the end of days.

note: [story]
en: Now... uphold the honor... of the Northern... Elves... Recover... the gold... slay this monster... and bring peace... to the... Northlands... Tallin?
en_GB: Now... uphold the honour... of the Northern... Elves... Recover... the gold... slay this monster... and bring peace... to the... Northlands... Tallin?

note: [part]
en: The torrent of childhood memories and the depth of her grief left her unable to speak. She and Tallin sat together silently holding each-other for some time.
en_GB: The torrent of childhood memories and the depth of her grief left her unable to speak. She and Tallin sat together silently holding each other for some time.

note: [part]
en: At these words, Eryssa arose and wiped away her tears. She took command of the surviving elvish forces, for all knew she was a princess of high rank and looked to Hidel’s ward as their leader. Scarcely a face among them was less grim than her own as they took arms and started down Rakshas’s trail.
en_GB: At these words, Eryssa arose and wiped away her tears. She took command of the surviving elvish forces, for all knew she was a princess of high rank and looked to Hidel’s ward as their leader. Scarcely a face among them was less grim than her own as they took arms and started down Rakshas’ trail.

note: [message]: id=Tallin
en: Hidel... died a hero’s death, one worthy to be sung forever.
en_GB: Hidel... died a hero’s death, one worthy to be sung for ever.

note: [message]: speaker=second_unit
en: Haha! We got the gold now!
en_GB: Ha ha! We got the gold now!

note: [message]: id=Ha'Tuil
en: Hahaha! Mission accomplished! I’ll send a wolf to the Master to deliver the gold. Now let’s crush the rest of this scum!
en_GB: Ha ha ha! Mission accomplished! I’ll send a wolf to the Master to deliver the gold. Now let’s crush the rest of this scum!

note: [part]
en: The party once again took up Rakshas’s trail. They soon received a report from a scouting gryphon that in an enormous fortress a few leagues west from them, Rakshas was assembling a massive orcish force, clearly intending to crush their revolt once and for all.
en_GB: The party once again took up Rakshas’ trail. They soon received a report from a scouting gryphon that in an enormous fortress a few leagues west from them, Rakshas was assembling a massive orcish force, clearly intending to crush their revolt once and for all.

note: [part]
en: Battle plans were quickly made; the party split into three groups. Two of the groups immediately set off northwest and southwest respectively while the third group rested for an hour and then set off west.
en_GB: Battle plans were quickly made; the party split into three groups. Two of the groups immediately set off north-west and south-west respectively while the third group rested for an hour and then set off west.

note: [message]: id=Rakshas
en: Hahahahah! You fools, do you not see that you are in the heart of orcish territory? You’ve surrounded yourselves! Why, at this very moment my entire western army is marching this way. They will soon be here and will scatter your forces like chaff!
en_GB: Ha ha ha ha ha! You fools, do you not see that you are in the heart of orcish territory? You’ve surrounded yourselves! Why, at this very moment my entire western army is marching this way. They will soon be here and will scatter your forces like chaff!

note: [message]: id=Hamel
en: It’s called ‘The End’, foul orc. Forward! FOR KNALGA!!
en_GB: It’s called ‘The End’, foul orc. Forwards! FOR KNALGA!!

note: [message]: id=Tallin
en: The orcs are exceedingly numerous and warlike. While they squabble among themselves, their warlike nature turns upon itself, and they are no threat; but when a strong warlord like Rakshas arises among them, their battle-lust becomes a plague upon their neighbors.
en_GB: The orcs are exceedingly numerous and warlike. While they squabble among themselves, their warlike nature turns upon itself, and they are no threat; but when a strong warlord like Rakshas arises among them, their battle-lust becomes a plague upon their neighbours.

note: [message]: speaker=narrator
en: Rising to his feet, Hamel raised his hands and waited for the clamor to die down.
en_GB: Rising to his feet, Hamel raised his hands and waited for the clamour to die down.

note: [message]: id=Tallin
en: I thank everyone for the love and honor bestowed upon me. In honor of that love I accept this responsibility.
en_GB: I thank everyone for the love and honour bestowed upon me. In honour of that love I accept this responsibility.

note: [message]: id=Father Morvin
en: Gladly, Tallin. We will stand with the Warders till the end of days if need be.
en_GB: Gladly, Tallin. We will stand with the Warders till the end of time if need be.

note: [message]: id=Elenia
en: Tallin, as you know, I have been separated from my race and kinsmen — well, except Eryssa — for many years now. I wish to go back to the elvish forests and live among my kinsmen again. Perhaps I will return someday.
en_GB: Tallin, as you know, I have been separated from my race and kinsmen — well, except Eryssa — for many years now. I wish to go back to the elvish forests and live among my kinsmen again. Perhaps I will return some day.

note: [message]: id=Krash
en: I’m sorry, Tallin, but me and my friends better be getting back to our people.
en_GB: I’m sorry, Tallin, but my friends and I had better be getting back to our people.

note: [message]: speaker=narrator
en: On Father Morvin’s advice, the Council approached all the different orcish tribes and made treaties with them. If a chieftain refused to cooperate with the Alliance, he was forcibly removed and a more favorably-disposed leader put in his place.
en_GB: On Father Morvin’s advice, the Council approached all the different orcish tribes and made treaties with them. If a chieftain refused to co-operate with the Alliance, he was forcibly removed and a more favourably-disposed leader put in his place.

note: [message]: speaker=narrator
en: Thus, from a small, enslaved community, the people of Dwarven Doors — by their fortitude, valor, and wisdom — brought the Northlands out of the darkness and restored them to their former glory.
en_GB: Thus, from a small, enslaved community, the people of Dwarven Doors — by their fortitude, valour, and wisdom — brought the Northlands out of the darkness and restored them to their former glory.

note: [message]: speaker=Tallin
en: You wretched monsters! You are going to pay for this!
en_GB: You wretched monsters! You will pay for this!

note: [message]: speaker=Father Morvin
en: Thera, when this is all over, you should paint your face and join a theater.
en_GB: Thera, when this is all over, you should paint your face and join a theatre.

note: [message]: speaker=Sister Thera
en: Which might be sooner than you think.
en_GB: Which might be sooner then you think.

note: [lua]: res.show_turns_over_advantage In the end-of-match summary, a side which has no units left and therefore lost. In English the loss is shown by displaying it with the text struck through.
en: <span strikethrough='true' foreground='$side_color'>Side $side_number</span>:  Has lost all units
en_GB: <span strikethrough='true' foreground='$side_color'>Side $side_number</span>: Has lost all units

note: [lua]: res.show_turns_over_advantage In the end-of-match summary, any side that still has units left
en: <span foreground='$side_color'>Side $side_number</span>:  Income score = $income  Unit score = $units  Gold = $gold
    Grand total: <b>$total</b>
en_GB: <span foreground='$side_color'>Side $side_number</span>: Income score = $income Unit score = $units Gold = $gold
    Grand total: <b>$total</b>

note: [lua]: res.show_turns_over_advantage "Turns Over", meaning "turn limit reached" is the title of the end-of-match summary dialog
en: dialog^Turns Over
en_GB: Turns Over

note: [multiplayer_side]: id=Drakes, type=random, description=<img src='portraits/drakes/inferno.webp~BG()' align='middle' float='yes'/><clear/>
en: 
    The <b>Drakes</b> are a faction of dragon-like <ref dst='..race_drake'>Drakes</ref> and their lizard <ref dst='..race_lizard'>Saurian</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref dst='..era_era_default'>Default Era</ref> faction.
en_GB: 
    The <b>Drakes</b> are a faction of dragon-like <ref dst='..race_drake'>Drakes</ref> and their lizard <ref dst='..race_lizard'>Saurian</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defence, leading to unusual tactics for a <ref dst='..era_era_default'>Default Era</ref> faction.

note: [multiplayer_side]: id=Dunefolk, type=random, description=<img src='portraits/dunefolk/herbalist.webp~BG()' align='middle' float='yes'/><clear/>
en: 
    The <b>Dunefolk</b> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains.
en_GB: 
    The <b>Dunefolk</b> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to co-ordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains.

note: [multiplayer_side]: id=Rebels, type=random, description=<img src='portraits/elves/druid.webp~BG()' align='middle' float='yes'/><clear/>
en: 
    The <b>Rebels</b> are a faction of <ref dst='..race_elf'>Elves</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref dst='..race_human'>human</ref> mages, certain <ref dst='..race_merman'>merfolk</ref>, and tree creatures called <ref dst='..race_wose'>Woses</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment.
en_GB: 
    The <b>Rebels</b> are a faction of <ref dst='..race_elf'>Elves</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref dst='..race_human'>human</ref> mages, certain <ref dst='..race_merman'>merfolk</ref>, and tree creatures called <ref dst='..race_wose'>Woses</ref>. Rebels are best played taking advantage of their high forest defence, mastery of ranged attacks, and the elves’ neutral alignment.

note: [multiplayer_side]: id=Undead, type=random, description=<img src='portraits/undead/spectre.webp~BG()' align='middle' float='yes'/><clear/>
en: 
    The <b>Undead</b> are a faction of <ref dst='..race_undead'>undead</ref> creatures and <ref dst='..race_human'>human</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref dst='..era_era_default'>Default Era</ref> faction at nighttime.
en_GB: 
    The <b>Undead</b> are a faction of <ref dst='..race_undead'>undead</ref> creatures and <ref dst='..race_human'>human</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practising of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref dst='..era_era_default'>Default Era</ref> faction at night-time.

note: [multiplayer]: id=multiplayer_Aethermaw
en: 2p — Aethermaw
en_GB: 2p — Æthermaw

note: [multiplayer]: id=multiplayer_Aethermaw
en: Long ago, the Legendary Aether Mage, Sulla, was imprisoned in the Aethermaw, a nexus of mystical energy whose chaotic nature was able to prevent her escape. Over the centuries, however, Sulla gradually attuned her powers to the maelstrom of disorder that is the Aethermaw, and has now begun to project its influence onto the material plane, drawing in entire regions of land from hundreds of different worlds, realities and time-periods. She now experiments with these disparate pieces of the cosmos, manipulating them, merging them and sending them back and forth between the Aethermaw and their place of origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day break free of its bonds. Until that time comes, she will continue to amuse herself by arranging battles between the mortal beings unlucky enough to be drawn into its depths. Designed by Doc Paterson.
en_GB: Long ago, the Legendary Aether Mage, Sulla, was imprisoned in the Aethermaw, a nexus of mystical energy whose chaotic nature was able to prevent her escape. Over the centuries, however, Sulla gradually attuned her powers to the maelstrom of disorder that is the Aethermaw, and has now begun to project its influence on to the material plane, drawing in entire regions of land from hundreds of different worlds, realities and time-periods. She now experiments with these disparate pieces of the cosmos, manipulating them, merging them and sending them back and forth between the Aethermaw and their place of origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day break free of its bonds. Until that time comes, she will continue to amuse herself by arranging battles between the mortal beings unlucky enough to be drawn into its depths. Designed by Doc Paterson.

note: [side]
en: teamname^North
en_GB: North

note: [side]
en: teamname^South
en_GB: South

note: [message]: speaker=narrator
en: The Aethermaw growls.
en_GB: The Æthermaw growls.

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson.
en_GB: Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumoured that several powerful artefacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson.

note: [side]
en: teamname^East
en_GB: East

note: [side]
en: teamname^West
en_GB: West

note: [side]
en: teamname^Statues
en_GB: Statues

note: [unit]
en: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays forevermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)
en_GB: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays for evermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)

note: [unit]
en: Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar.
en_GB: Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: ‘The Hunts-Foes-In-Boiling-Rivers Clan’). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: ‘After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channelled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.’ Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having travelled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar.

note: [unit]
en: Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey...
en_GB: Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled ‘Ney’yks of the Granite Gaze,’ and told of a creature known as the ‘Chak’kso Ney’yks,’ a name which, in an ancient saurian tongue, meant ‘Eldest Child of Chak’kso.’ Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as ‘The Ney’yks,’ or ‘The Eldest Child,’ in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey...

note: [unit]
en: Slim of Stature, dexterous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)
en_GB: Slim of Stature, dextrous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)

note: [unit]
en: Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
    
    Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
    
    He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
    (inscribed by Elvish Pillager)
en_GB: Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumour had it that his wolf had slain fifty men and a hundred Elves.
    
    Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
    
    He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
    (inscribed by Elvish Pillager)

note: [unit]
en: Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt...
en_GB: Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counter-attack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt...

note: [unit]
en: It would seem that no one knows the tale of this brave spider.
    (inscribed by WinnerA)
en_GB: It would seem that no-one knows the tale of this brave spider.
    (inscribed by WinnerA)

note: [unit]
en: Bramwythl the Wose was always considered a slow, taciturn fellow, even by other woses. More than any other wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
    
    However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
    
    He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
    (inscribed by Elvish Pillager)
en_GB: Bramwythl the Wose was always considered a slow, taciturn fellow, even by other woses. More than any other wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask for ever in the sun’s glory.
    
    However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for woses, anyway), but Bramwythl was left behind — in their haste, no-one had remembered to find him and tell him of the danger.
    
    He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
    (inscribed by Elvish Pillager)

note: [unit]
en: The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”
    
    Perhaps he should not have shouted quite so loudly...
en_GB: The last words spoken by Grand Marshal Aethec Corryn: ‘Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!’
    
    Perhaps he should not have shouted quite so loudly....

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
    
    Note: You need to use the default map settings for the scenario to work right.
en_GB: Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
    
    Note: You need to use the default map settings for the scenario to work correctly.

note: [side]
en: teamname^Revolt
en_GB: Revolt

note: [side]
en: teamname^Human
en_GB: Human

note: [message]: speaker=narrator
en: Your aim is to survive the spawning waves of units and defeat the final archenemies.
    
    The spawning waves are randomly generated and will be different each time Dark Forecast is played.
    
    They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
    
    The weather will also change randomly, affecting the layout of the map.
    
    
    <b>Dark Forecast was made by:</b>
    
    <span color='green'>jb:</span>
    • Map design, spawn groups, and scenario concept
    
    <span color='green'>Rhuvaen:</span>
    • WML implementation
en_GB: Your aim is to survive the spawning waves of units and defeat the final arch-enemies.
    
    The spawning waves are randomly generated and will be different each time Dark Forecast is played.
    
    They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
    
    The weather will also change randomly, affecting the layout of the map.
    
    
    <b>Dark Forecast was made by:</b>
    
    <span color='green'>jb:</span>
    • Map design, spawn groups, and scenario concept
    
    <span color='green'>Rhuvaen:</span>
    • WML implementation

note: [message]
en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
en_GB: The inhabitants are rumoured to be a strange alliance of man and beast, and our claim will not be unopposed. We must be prepared for the surprises of this land.

note: [message]: speaker=second_unit
en: Cheers of your enemy are the last thing you hear as you slip into death...their joy fills your last moments with pure hate.
en_GB: Cheers of your enemy are the last thing you hear as you slip into death... their joy fills your last moments with pure hate.

note: [multiplayer]: id=multiplayer_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson.
en_GB: Warfare transforms the simple farms and villages of a peaceful region into a subtly parcelled battlefield. Designed by Doc Paterson.

note: [multiplayer]: id=multiplayer_Hellhole
en: Once, the town of Myrilel was a tranquil village at the easternmost reaches of humankind. This changed forever upon the rise of the lich warlord Mal-Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town as the first gathering point for his armies of death. Though Mal-Ravanal was defeated, Myrilel remains a place made desolate and ruined, the gate an eternal scar on the land that to this day summons forth legions of wandering undead.
en_GB: Once, the town of Myrilel was a tranquil village at the easternmost reaches of humankind. This changed for ever upon the rise of the lich warlord Mal-Ravanal, who ripped a gate of unspeakable dark sorcery in the centre of town as the first gathering point for his armies of death. Though Mal-Ravanal was defeated, Myrilel remains a place made desolate and ruined, the gate an eternal scar on the land that to this day summons forth legions of wandering undead.

en: Your aim is to survive spawning waves of units and defeat the final archenemies. Spawns are randomly generated and will be different each time Isle of Mists is played. The waves appear at somewhat regular intervals. The weather will also change randomly, affecting the layout of the map.
en_GB: Your aim is to survive spawning waves of units and defeat the final arch-enemies. Spawns are randomly generated and will be different each time Isle of Mists is played. The waves appear at somewhat regular intervals. The weather will also change randomly, affecting the layout of the map.

note: [side]
en: teamname^Invaders
en_GB: Invaders

note: [side]
en: teamname^Defenders
en_GB: Defenders

note: [message]
en: You arrive near a mystic shrine, where the apparitions of ancient armies are forever trapped and doomed to eternally cleanse the isle of all interlopers.
en_GB: You arrive near a mystic shrine, where the apparitions of ancient armies are for ever trapped and doomed to eternally cleanse the isle of all interlopers.

note: [side]
en: teamname^Shapeshifter
en_GB: Shapeshifter

note: [multiplayer]: id=multiplayer_Swamp_of_Dread
en: North of the Great River lies the Swamp of Dread, a vast, inhospitable mire cursed by foul magic. There exist only a few routes that aren’t nearly guaranteed entrapment and death. Nonetheless, they are highly sought after as lucrative bridges between the southern flatlands and the rugged north, and intrepid explorers traverse the perilous bogs in search of profitable places to set up trading posts. The largest of these routes, Areth’s Pass, is a long-disputed and well-known crossing since the first ancient wars between elves and dwarves. Despite poor land and limited resources, its great strategic value means it is fiercely contested by all with military aims in the Great Continent’s heart.
en_GB: North of the Great River lies the Swamp of Dread, a vast, inhospitable mire cursed by foul magic. There exist only a few routes that aren’t nearly guaranteed entrapment and death. Nonetheless, they are highly sought after as lucrative bridges between the southern flat lands and the rugged north, and intrepid explorers traverse the perilous bogs in search of profitable places to set up trading posts. The largest of these routes, Areth’s Pass, is a long-disputed and well-known crossing since the first ancient wars between elves and dwarves. Despite poor land and limited resources, its great strategic value means it is fiercely contested by all with military aims in the Great Continent’s heart.

note: [note]
en: The map contains mausoleums and campfires that shift the time of the day by one step toward night and day, respectively.
en_GB: The map contains mausoleums and campfires that shift the time of the day by one step towards night and day, respectively.

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: Controlling the central island is often the key to victory in this 3 player free for all map.
en_GB: Controlling the central island is often the key to victory in this 3-player free-for-all map.

note: [multiplayer]: id=multiplayer_Bath_of_Glory
en: The distant, legendary city of Malisat is famed for many great works — among its most prized being the enormous complex known as the Bath of Glory. Made to be a relaxing paradise to weary soldiers returning home, the Bath is a stunning oasis built where once was nothing but sand. In time, it has become a city unto its own, with arts and music flourishing about the wild culture centered on the baths. The complex’s vastness means flared tempers between wealthy nobles can turn into veritable battlegrounds — but even this has become a form of entertainment woven into the allure of the Bath.
en_GB: The distant, legendary city of Malisat is famed for many great works — among its most prized being the enormous complex known as the Bath of Glory. Made to be a relaxing paradise to weary soldiers returning home, the Bath is a stunning oasis built where once was nothing but sand. In time, it has become a city unto its own, with arts and music flourishing about the wild culture centred on the baths. The complex’s vastness means flared tempers between wealthy nobles can turn into veritable battlegrounds — but even this has become a form of entertainment woven into the allure of the Bath.

note: [side]
en: teamname^Team 1
en_GB: Team 1

note: #-#-#-#-#  2567 (en_GB)  #-#-#-#-# [side]
en: teamname^Team 2
en_GB: Team 2

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield.
en_GB: Warfare transforms the simple farms and villages of a peaceful region into a subtly parcelled battlefield.

note: [multiplayer]: id=multiplayer_Isars_Cross
en: A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1 &amp; 4 vs. 2 &amp; 3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages.
en_GB: A very small 2 vs 2 map. Close-quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1 &amp; 4 vs 2 &amp; 3 (north-east vs south-west). Designed for 75 starting gold, 20 villages.

note: [side]
en: teamname^Southwest
en_GB: South-West

note: [side]
en: teamname^Northeast
en_GB: North-East

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: The King is dead. Without an heir, his quarrelsome lords now vie for the hilltop throne and all the power and wealth it commands. Are you mighty enough to take this seat of power before your rivals do? Can you hold out against their many assassins? Is your arse truly great enough to fill the throne of a king? This free for all map has 38 villages and bonus income for the leader on the center keep.
en_GB: The King is dead. Without an heir, his quarrelsome lords now vie for the hill-top throne and all the power and wealth it commands. Are you mighty enough to take this seat of power before your rivals do? Can you hold out against their many assassins? Is your arse truly great enough to fill the throne of a king? This free for all map has 38 villages and bonus income for the leader on the centre keep.

note: [multiplayer]: id=multiplayer_Loris_River
en: 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1 &amp; 4 vs. 2 &amp; 3. There are 28 villages.
en_GB: 2 vs 2 map centred around a river with keeps in opposite corners. Designed for players 1 &amp; 4 vs 2 &amp; 3. There are 28 villages.

note: [side]
en: teamname^Northwest
en_GB: North-West

note: [side]
en: teamname^Southeast
en_GB: South-East

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1 &amp; 4 vs. 2 &amp; 3), but works well with any teams or FFA.
en_GB: A 2 vs 2 map with 5 separate paths of engagement. Balanced to be played east vs west (1 &amp; 4 vs 2 &amp; 3), but works well with any teams or free-for-all.

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2 vs. 2 set in a vast underground complex.
en_GB: Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2 vs 2 set in a vast underground complex.

note: [multiplayer]: id=multiplayer_Siege_Castles
en: A 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages.
en_GB: A 4-player map where 4 mighty castles meet at the convergence of two rivers. Works well as 2 vs 2 or free-for-all. There are approximately 45 villages.

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common.
en_GB: A 2 vs 2 map with auxiliary keeps, and a large messy battle in the centre common.

note: [multiplayer]: id=multiplayer_Auction-X
en: 4 players surround a central keep, play vs. the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players.
en_GB: 4-players surround a central keep, play vs the AI in survival style, or as a free-for-all or 4 vs 1. The centre player will need more gold in a 4 vs 1 or free-for-all, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players.

note: [side]
en: teamname^Center
en_GB: Centre

note: [side]
en: teamname^Team 3
en_GB: Team 3

note: [side]
en: teamname^Team 4
en_GB: Team 4

note: [side]
en: teamname^Monsters
en_GB: Monsters

note: [side]
en: teamname^Top
en_GB: Top

note: [side]
en: teamname^Bottom
en_GB: Bottom

note: [message]: speaker=narrator
en: You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*
en_GB: You have lost this game, but fear not. You can always try again. And again. And again. *Mua ha ha ha*

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs. west). Designed for 100 starting gold, has 33 villages.
en_GB: A 3 vs 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over-extended. Teams set for players 1/4/5 vs 2/3/6 (east vs west). Designed for 100 starting gold, has 33 villages.

note: [multiplayer]: id=multiplayer_Volcano
en: A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a volcanic eruption. It has 36 villages.
en_GB: A 3 vs 3 battle to control the ashes of a kingdom long ago collapsed from a volcanic eruption. It has 36 villages.

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages.
en_GB: A 3 vs 3 map. Flexible co-ordination of your alliance is required to avoid being outnumbered. Teams set for players 1/4/5 vs 2/3/6 (north vs south), but having players 1/4/6 or 1/3/6 as a team is also interesting. Designed for 150 starting gold, has 44 villages.

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: Inspired from Morituri, this 8 player map creates an epic battle scene that requires two teams to coordinate on both offense and defense.
en_GB: Inspired from Morituri, this 8-player map creates an epic battle scene that requires two teams to co-ordinate on both offence and defence.

note: [multiplayer]: id=multiplayer_8p_Morituri
en: Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish.
en_GB: Teamwork and tactics are the key to victory in this unusual battlefield, where eight armies fight to the finish.

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended.
en_GB: A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. south-east vs. south-west). There are very few villages per player, so 3 gold per villages is recommended.

note: [multiplayer]: id=multiplayer_test_Elevation_Demo
en: This map is an example of how to use the new (BfW v1.17) elevated terrain graphics. Please be advised that it is not intended for playing.
en_GB: This map is an example of how to use the new (BfW v1.17) elevated terrain graphics. Please note that it is not intended for playing.

note: type: Content of: <book><preface><simpara>
en: Build up a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand pick a force with the right strengths to fight well on different terrains against all manner of opposition.
en_GB: Build a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

note: type: Content of: <book><preface><simpara>
en: Wesnoth has many different sagas waiting to be played out. You can battle orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight alongside dragons in the lofty peaks, elves in the green reaches of the Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay of Pearls. You can fight to regain the throne of Wesnoth, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands.
en_GB: Wesnoth has many different sagas waiting to be played. You can battle orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight alongside dragons in the lofty peaks, elves in the green reaches of the Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay of Pearls. You can fight to regain the throne of Wesnoth, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands.

note: type: Content of: <book><preface><simpara>
en: Battle for Wesnoth is open-source software, and a thriving community of volunteers cooperates to improve the game. You can create your own custom units, write your own scenarios, and even script full-blown campaigns. User-maintained content is available from an add-on server, and the very best of it is incorporated into Battle for Wesnoth&#8217;s official releases.
en_GB: Battle for Wesnoth is open-source software, and a thriving community of volunteers co-operates to improve the game. You can create your own custom units, write your own scenarios, and even script full-blown campaigns. User-maintained content is available from an add-on server, and the very best of it is incorporated into Battle for Wesnoth&#8217;s official releases.

note: type: Content of: <book><chapter><section><simpara>
en: The known portion of the Great Continent, on which Wesnoth abides, is generally divided into three areas: the Northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves in the Aethenwood and beyond.
en_GB: The known portion of the Great Continent, on which Wesnoth abides, is generally divided into three areas: the Northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the South-West Elves in the Aethenwood and beyond.

note: type: Content of: <book><chapter><section><simpara>
en: The Kingdom of Wesnoth lies in the center of this land. Its borders are the Great River to the north, the Dulatus Hills in the east and south, the edge of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.
en_GB: The Kingdom of Wesnoth lies in the centre of this land. Its borders are the Great River to the north, the Dulatus Hills in the east and south, the edge of the Aethenwood to the south-west, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.

note: type: Content of: <book><chapter><section><section><simpara>
en: In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, saurians, mermen, nagas, and many other races yet more obscure and wondrous. In accursed lands walk undead and ghosts and specters; monsters lurk in its ruins and dungeons.  Each has adapted to particular terrains. Humans inhabit primarily the temperate grasslands. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme. In the oceans and rivers mermen and nagas dominate.
en_GB: In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, saurians, mermen, nagas, and many other races yet more obscure and wondrous. In accursed lands walk undead and ghosts and spectres; monsters lurk in its ruins and dungeons.  Each has adapted to particular terrains. Humans inhabit primarily the temperate grasslands. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme. In the oceans and rivers mermen and nagas dominate.

note: type: Content of: <book><chapter><section><section><simpara>
en: For game purposes, the races group into factions; for example, orcs often cooperate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society&#8201;&#8212;&#8201;loyalists vs. outlaws, for example. In most campaigns, you will control units drawn a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario.
en_GB: For game purposes, the races group into factions; for example, orcs often co-operate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society&#8201;&#8212;&#8201;loyalists vs. outlaws, for example. In most campaigns, you will control units drawn from a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to enter the content server where a whole lot of content created by normal users is hosted. Among the things available there are many campaigns, multiplayer eras (defining factions for multiplayer games) and multiplayer maps. With the "Remove Add-ons" button you can remove them again once you do not want them anymore.
en_GB: Click this button to enter the content server where a whole lot of content created by normal users is hosted. Among the things available there are many campaigns, multiplayer eras (defining factions for multiplayer games) and multiplayer maps. With the "Remove Add-ons" button you can remove them again once you do not want them any more.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts, it defaults to English or your system locale if that can be determined, but once you change it, it will start in that language.
en_GB: Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts it is set to English by default, or your system locale if that can be determined, but once you change it, it will start in that language.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to open the integrated in game Help System. It will provide you with information about units and all other gameplay relevant things of the game. Most of those things are mentioned in this manual.
en_GB: Click this button to open the integrated in game Help System. It will provide you with information about units and all other game-play relevant things of the game. Most of those things are mentioned in this manual.

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Multiplayer dialog
en_GB: Multiplayer dialogue

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This will be your name on the multiplayer server. If you have an account on the <ulink url="https://forums.wesnoth.org/">Wesnoth forums</ulink>, you may use the same username and password for joining the official server. A password box will pop up if a password is required for the current username. You cannot use a registered name without the password.
en_GB: This will be your name on the multiplayer server. If you have an account on the <ulink url="https://forums.wesnoth.org/">Wesnoth forums</ulink>, you may use the same user name and password for joining the official server. A password box will pop up if a password is required for the current user name. You cannot use a registered name without the password.

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This option opens a dialog box allowing you to enter the address of the machine to join. In this dialog there also is the button "View List" that does show a list of official servers that can be used as backup if the main server is currently not available.
en_GB: This option opens a dialogue box allowing you to enter the address of the machine to join. In this dialogue there also is the button "View List" that does show a list of official servers that can be used as backup if the main server is currently not available.

note: type: Content of: <book><chapter><section><section><section><simpara>
en: A complete list of official and user setup servers is listed at this website: <ulink url="https://wiki.wesnoth.org/MultiplayerServers">Multiplayer servers</ulink>.
en_GB: A complete list of official and user set-up servers is listed at this website: <ulink url="https://wiki.wesnoth.org/MultiplayerServers">Multiplayer servers</ulink>.

note: type: Content of: <book><chapter><section><section><section><simpara>
en: You can also reach servers hosted by any other player with this menu option.  So if you got a server running in your local network, just enter the address and port number (default: 15000). If you for example want to connect to a server running on the machine with the address 192.168.0.10 and the default port, you would enter this in the dialog: 192.168.0.10:15000
en_GB: You can also reach servers hosted by any other player with this menu option. So if you got a server running in your local network, just enter the address and port number (default: 15000). If you for example want to connect to a server running on the machine with the address 192.168.0.10 and the default port, you would enter this in the dialogue: 192.168.0.10:15000

note: type: Content of: <book><chapter><section><section><section><simpara>
en: To be able to start a multiplayer game without using an external multiplayer server, you have to start the server, which is usually named <emphasis>wesnothd</emphasis>, yourself. This program is automatically started in the background when selecting this option. It will be stopped, once all players left the server.  Other players need to be able to connect to your port 15000 using TCP to play with you on your server. If you are behind a firewall, you will probably need to change your firewall settings to allow incoming connections to port 15000, and tell your firewall to forward such traffic to the machine hosting the game. You should not need to make firewall changes to join games hosted on a public server or by someone else.
en_GB: To start a multiplayer game without using an external multiplayer server a local server, which is usually named <span class="emphasis"><em>wesnothd</em></span>, is needed. The server is automatically started in the background when selecting this option. It will be stopped once all players have left the server.  Other players need to be able to connect to your port 15000 using TCP to play with you on your server. If you are behind a firewall, you will probably need to change your firewall settings to allow incoming connections to port 15000, and tell your firewall to forward such traffic to the machine hosting the game. You should not need to make firewall changes to join games hosted on a public server or by someone else.

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This creates a game just running on your computer. You can either use it as hotseat game where everyone plays at the same computers by taking turns in the <emphasis>hotseat</emphasis>. Hotseat games will take about the same time to play as games played over the Internet. Or you can just play a scenario against AI opponents rather than human players. This can be a good way to become familiar with the various maps that are used for multiplayer games before playing against real opponents. It can also be used as a simple way to explore the capabilities of units from the different factions by choosing which faction you will play and which faction your opponents are in these games.  Of course, you can also mix both in one game. That is, play together in a game with a friend against an AI opponent.
en_GB: This creates a game just running on your computer. You can either use it as hot seat game where everyone plays at the same computers by taking turns in the <emphasis>hot seat</emphasis>. Hot seat games will take about the same time to play as games played over the Internet. Or you can just play a scenario against AI opponents rather than human players. This can be a good way to become familiar with the various maps that are used for multiplayer games before playing against real opponents. It can also be used as a simple way to explore the capabilities of units from the different factions by choosing which faction you will play and which faction your opponents are in these games.  Of course, you can also mix both in one game. That is, play together in a game with a friend against an AI opponent.

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Current hex position (x-coordinate, y-coordinate), defense and movement of the currently selected unit on the marked hex
en_GB: Current hex position (x-co-ordinate, y-co-ordinate), defence and movement of the currently selected unit on the marked hex

note: type: Content of: <book><chapter><section><section><simpara>
en: When you win a scenario, the map will gray over and the <emphasis>End Turn</emphasis> button will change to <emphasis>End Scenario</emphasis>. You can now do things like changing your save options or (if you are in a multiplayer game)  chatting with other players before pressing that button to advance.
en_GB: When you win a scenario, the map will grey over and the <emphasis>End Turn</emphasis> button will change to <emphasis>End Scenario</emphasis>. You can now do things like changing your save options or (if you are in a multiplayer game) chatting with other players before pressing that button to advance.

note: type: Content of: <book><chapter><section><simpara>
en: To view and change the hotkey settings open the Preferences menu and choose the Hotkeys tab.
en_GB: To view and change the hot-key settings open the Preferences menu and choose the Hot-keys tab.

note: type: Content of: <book><chapter><section><simpara>
en: Each side is given some amount of gold to begin with, and receives 2 gold pieces per turn, plus 2 more gold pieces for every village that side controls. In a campaign, starting gold is a minimum amount defined by the scenario, which is typically lower as the difficulty level increases. In addition you often get a percentage of gold to carry over from the last scenario played. The exact percentage depends on the scenario and is usually displayed as part of the scenario objectives.
en_GB: Each side is given some amount of gold to begin with, and receives 2 gold pieces per turn, plus 2 more gold pieces for every village that side controls. In a campaign, starting gold is a minimum amount defined by the scenario, which is typically lower as the difficulty level increases. In addition, you often get a percentage of gold to carry over from the last scenario played. The exact percentage depends on the scenario and is usually displayed as part of the scenario objectives.

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Recruit dialog
en_GB: Recruit dialogue

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Resilient units have 4 HP plus 1 HP per level more than usual.  Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.
en_GB: Resilient units have 4 HP plus 1 HP per level more than usual.  Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hit-points, good defence, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Does not suffer from a negative attack bonus during its unfavorable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
en_GB: Does not suffer from a negative attack bonus during its unfavourable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Units with the Feral trait only receive 50% defense in villages regardless of the base terrain the village is on (Bats, Falcons).
en_GB: Units with the Feral trait only receive 50% defence in villages regardless of the base terrain the village is on (Bats, Falcons).

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting.  Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless.
en_GB: Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when travelling or fighting.  Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Large, unwieldy units with the Slow trait have -1 movement and 5% more hitpoints.
en_GB: Large, unwieldy units with the Slow trait have -1 movement and 5% more hit-points.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Units may have the Weak trait, receiving a -1 increment in hitpoints and melee damage.
en_GB: Units may have the Weak trait, receiving a -1 increment in hit-points and melee damage.

note: type: Content of: <book><chapter><section><section><title>
en: Unit Specialties
en_GB: Unit Specialities

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target&#8217;s counterattack.
en_GB: When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target&#8217;s counter-attack.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Firststrike
en_GB: First Strike

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit.
en_GB: This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.  Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
en_GB: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.  Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.

note: #-#-#-#-#  2566 (Battle for Wesnoth 1.3.7+dev)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #-#-#-#-#  2560 (en_GB)  #-#-#-#-# [dummy]: id=feeding
en: This unit gains 1 hitpoint added to its maximum whenever it kills a unit, except units that are immune to plague.
en_GB: This unit gains 1 hit-point added to its maximum whenever it kills a unit, except units that are immune to plague.

note: type: Content of: <book><chapter><section><section><simpara>
en: After you complete a scenario, all surviving units will be available to recall in the next scenario. You are not able to move or attack with a unit on the turn you recruit or recall that unit. A Recalled unit retains its previous Level, Experience Points, (sometimes) any magic items acquired, and will arrive with full hitpoints.
en_GB: After you complete a scenario, all surviving units will be available to recall in the next scenario. You are not able to move or attack with a unit on the turn you recruit or recall that unit. A Recalled unit retains its previous Level, Experience Points, (sometimes) any magic items acquired, and will arrive with full hit-points.

note: type: Content of: <book><chapter><section><simpara>
en: If you decide to move the selected unit, click on the hex you want to move to and your unit will move towards that space. If you select a destination which is beyond reach in the current turn, the unit will move as far as it can in the current turn and enter <emphasis>goto-mode</emphasis>. In <emphasis>goto-mode</emphasis> your unit will continue moving towards its destination in subsequent turns. You can easily undo goto movements at the beginning of your next turn. You may also change a unit&#8217;s destination by selecting that unit and choosing a new destination or clicking the unit again to cancel the <emphasis>goto</emphasis>.
en_GB: If you decide to move the selected unit, click on the hex you want to move to and your unit will move towards that space. If you select a destination which is beyond reach in the current turn, the unit will move as far as it can in the current turn and enter <emphasis>go-to mode</emphasis>. In <emphasis>go-to mode</emphasis> your unit will continue moving towards its destination in subsequent turns. You can easily undo go-to movements at the beginning of your next turn. You may also change a unit&#8217;s destination by selecting that unit and choosing a new destination or clicking the unit again to cancel the <emphasis>go-to</emphasis>.

note: type: Content of: <book><chapter><section><simpara>
en: Moving onto a village that is neutral or owned by an enemy will take ownership of it and end your move for that unit.
en_GB: Moving on to a village that is neutral or owned by an enemy will take ownership of it and end your move for that unit.

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Two color orb
en_GB: Two colour orb

note: type: Content of: <book><chapter><section><section><title>
en: Ellipses, Team Colors, and Hero Icons
en_GB: Ellipses, Team Colours, and Hero Icons

note: type: Content of: <book><chapter><section><section><simpara>
en: Below each unit there will normally be a colored ellipses or base. The color identifies its team. The team color will also show up in parts of the unit&#8217;s clothing, or possibly on a shield insignia.
en_GB: Below each unit there will normally be a coloured ellipse or base. The colour identifies its team. The team colour will also show up in parts of the unit&#8217;s clothing, or possibly on a shield insignia.

note: type: Content of: <book><chapter><section><section><simpara>
en: Some campaigns use a smaller star-shaped base and a silver crown icon above the energy bar to indicate heroes (units which are somehow special and for example not allowed to die in the course of the scenario).  Whether to do this is a stylistic choice left to campaign designers.
en_GB: Some campaigns use a smaller star-shaped base and a silver crown icon above the energy bar to indicate heroes (units which are somehow special and for example not allowed to die in the course of the scenario). Whether to do this is a stylistic choice left to campaign designers.

note: type: Content of: <book><chapter><section><simpara>
en: Every unit has a chance of being hit based on the terrain it is in. For instance, units in castles and villages have a lower chance of being hit, and Elves in forest have a low chance of being hit. To see a unit&#8217;s defense rating (i.e. chance not to be hit) in terrain, click on the unit, and then mouse over the terrain you&#8217;re interested in, and the defense rating will be displayed as a percentage value in the status pane, as well as shown over the terrain hex.
en_GB: Every unit has a chance of being hit based on the terrain it is in. For instance, units in castles and villages have a lower chance of being hit, and Elves in forest have a low chance of being hit. To see a unit&#8217;s defence rating (i.e. chance not to be hit) in terrain, click on the unit, and then mouse over the terrain you&#8217;re interested in, and the defence rating will be displayed as a percentage value in the status pane, as well as shown over the terrain hex.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Blade</emphasis>: Weapons with a cutting edge, used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, drake claws.
en_GB: <emphasis role="strong">Blade</emphasis>: Weapons with a cutting edge, used to chop pieces of flesh from a foe. Examples: dagger, scimitar, sabre, drake claws.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Arcane</emphasis>: An attack that dispels the magic animating zombies, specters, and other undead creatures and spirits. Example: A white mage&#8217;s magic attack.
en_GB: <emphasis role="strong">Arcane</emphasis>: An attack that dispels the magic animating zombies, spectres, and other undead creatures and spirits. Example: A white mage&#8217;s magic attack.

note: type: Content of: <book><chapter><section><simpara>
en: A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not move or fight during a turn is <emphasis>resting</emphasis> and will recover 2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are added on top of hitpoints recovered through healing so it is possible for a unit to recover up to a total of 10 hit points per turn.
en_GB: A unit may be healed a maximum of 8 hit-points per turn. A unit that does not move or fight during a turn is <emphasis>resting</emphasis> and will recover 2 hit-points. Hit-points recovered through <emphasis>resting</emphasis> are added on top of hit-points recovered through healing so it is possible for a unit to recover up to a total of 10 hit-points per turn.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Waiting in a village. The unit will heal 8 hitpoints every turn.
en_GB: Waiting in a village. The unit will heal 8 hit-points every turn.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Being adjacent to units with the <emphasis>heals</emphasis> ability. The number of hitpoints healed is specified in the unit&#8217;s ability description. This is invariably <emphasis>heals +4</emphasis> or <emphasis>heals +8</emphasis>.
en_GB: Being adjacent to units with the <emphasis>heals</emphasis> ability. The number of hit-points healed is specified in the unit&#8217;s ability description. This is invariably <emphasis>heals +4</emphasis> or <emphasis>heals +8</emphasis>.

note: type: Content of: <book><chapter><section><section><simpara>
en: Some attacks can inflict poison damage on your unit. When this happens the poisoned unit will take 8 damage each turn until it is cured. Poison can be cured by waiting on a village or being next to a unit with the <emphasis>cures</emphasis> ability. Units with the <emphasis>heals</emphasis> ability can only prevent the poison from causing damage that turn, not cure it. When poison is cured the unit does not gain or lose hitpoints on that turn due to healing/poisoning. A unit can not be healed normally until it is cured of poisoning. Resting is still allowed, although it will not substantially diminish the poison&#8217;s effect.
en_GB: Some attacks can inflict poison damage on your unit. When this happens the poisoned unit will take 8 damage each turn until it is cured. Poison can be cured by waiting on a village or being next to a unit with the <emphasis>cures</emphasis> ability. Units with the <emphasis>heals</emphasis> ability can only prevent the poison from causing damage that turn, not cure it. When poison is cured the unit does not gain or lose hit-points on that turn due to healing/poisoning. A unit cannot be healed normally until it is cured of poisoning. Resting is still allowed, although it will not substantially diminish the poison&#8217;s effect.

note: type: Content of: <book><chapter><section><section><simpara>
en: This is for practical reasons: a heavily wounded unit cannot hold back or kill the enemy. During attack and counterattack, it most often will perish. Further, by sending it to its sure death, its gathered experience points (XP) are lost. Recruiting a replacement may be impossible because the leader is not in its keep or because funds are running low. Even if you can recruit a replacement, it is most often far away from the battle front. So don&#8217;t waste your units.
en_GB: This is for practical reasons: a heavily wounded unit cannot hold back or kill the enemy. During attack and counter-attack, it most often will perish. Further, by sending it to its sure death, its gathered experience points (XP) are lost. Recruiting a replacement may be impossible because the leader is not in its keep or because funds are running low. Even if you can recruit a replacement, it is most often far away from the battle front. So don&#8217;t waste your units.

note: type: Content of: <book><chapter><section><section><simpara>
en: Every unit of level 1 or higher maintains a zone of control (ZOC) covering all 6 neighboring hexes. This means that once an enemy moves into one of the six neighboring tiles, it is forced to halt and its movement phase ends (only enemies with the rare skirmisher ability ignore this).
en_GB: Every unit of level 1 or higher maintains a zone of control (ZOC) covering all 6 neighbouring hexes. This means that once an enemy moves into one of the six neighbouring tiles, it is forced to halt and its movement phase ends (only enemies with the rare skirmisher ability ignore this).

note: type: Content of: <book><chapter><section><section><simpara>
en: By lining up many units directly adjacent or with at most 1 hex space between them, you can build up a powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and the diagonals are the "real" lines.
en_GB: By lining up many units directly adjacent or with at most 1 hex space between them, you can build a powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north-south line and the diagonals are the "real" lines.

note: type: Content of: <book><chapter><section><section><simpara>
en: Unfortunately, your line often has to bend to form a wedge or to fit the terrain. At these corner points, 3 enemy units may attack. This also happens at the ends of a line if the line is too short. Use units with high hit point on proper terrain or with proper resistances to hold these weak points. These are the most likely to be killed, so use units with no or few experience points (XP) for this purpose.
en_GB: Unfortunately, your line often has to bend to form a wedge or to fit the terrain. At these corner points, 3 enemy units may attack. This also happens at the ends of a line if the line is too short. Use units with high hit-points on proper terrain or with proper resistances to hold these weak points. These are the most likely to be killed, so use units with no or few experience points (XP) for this purpose.

note: type: Content of: <book><chapter><section><section><simpara>
en: Try to position your troops so that they are attacking from a hex with high defense against an enemy in a hex with low terrain. That way, the enemy&#8217;s counterstrikes will be less likely to do damage.
en_GB: Try to position your troops so that they are attacking from a hex with high defence against an enemy in a hex with low terrain. That way, the enemy&#8217;s counter-strikes will be less likely to do damage.

note: type: Content of: <book><chapter><section><section><simpara>
en: For example, you might position your elves just inside of a forest edge so that attacking orcs must stand on grassland while your elves enjoy the high forest defenses.
en_GB: For example, you might position your elves just inside of a forest edge so that attacking orcs must stand on grassland while your elves enjoy the high forest defences.

note: type: Content of: <book><chapter><section><section><simpara>
en: Advancing and attacking is of course the most interesting part of your way to victory. Kill or weaken enemies in your path and move your defensive line forward. This can become tricky as the enemy gets to attack back on his turn.
en_GB: Advancing and attacking is of course the most interesting part of your way to victory. Kill or weaken enemies in your path and move your defensive line forward. This can become tricky as the enemy may retaliate on his turn.

note: type: Content of: <book><chapter><section><section><simpara>
en: Striking first is an advantage because it allows you the choice of which units will face off. Take advantage of enemy weakness: e.g. direct your ranged attacks against foes without ranged weapons. Take advantage of weaknesses like Horsemen&#8217;s vulnerability to pierce. But remember that they get to attack back on their turn, so you might have weaknesses the enemy may exploit.
en_GB: Striking first is an advantage because it allows you the choice of which units will face each other in battle. Take advantage of enemy weakness: e.g. direct your ranged attacks against foes without ranged weapons. Take advantage of weaknesses like Horsemen&#8217;s vulnerability to pierce. But remember that they may retaliate on their turn, so you might have weaknesses the enemy may exploit.

note: type: Content of: <book><chapter><section><section><simpara>
en: Remember that Lawful units like humans fight better at daytime, Chaotic units like orcs or undead fight better at night, and Liminal units fight best during the twilight. Ideally you want to first meet the enemy when you are strong and/or he is weak. When the enemy has its strong time, it often pays off to strengthen your lines and hold a favorable defensive position. When its weak time is about to arise, your advance will push forth.
en_GB: Remember that Lawful units like humans fight better at daytime, Chaotic units like orcs or undead fight better at night, and Liminal units fight best during the twilight. Ideally you want to first meet the enemy when you are strong and/or he is weak. When the enemy has its strong time, it often pays off to strengthen your lines and hold a favourable defensive position. When its weak time is about to arise, your advance will push forth.

note: type: Content of: <book><chapter><section><section><simpara>
en: Over the course of a campaign, it is critical that you build up a seasoned force. Later scenarios will assume you have level 2 and 3 units available for recall.
en_GB: Over the course of a campaign, it is critical that you build a seasoned force. Later scenarios will assume you have level 2 and 3 units available for recall.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.
en_GB: If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favour you.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: You can use lower level units as cannon fodder, to slow down enemy. E.g. you can use them to block enemies reaching your important units.
en_GB: You can use lower level units as cannon fodder, to slow down the enemy. E.g. you can use them to block enemies reaching your important units.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: You can cause damage to enemies with advanced units and then finish them with lower level units — to give them more experience (and finally make them advance to next level).
en_GB: You can cause damage to enemies with advanced units and then finish them with lower level units — to give them more experience (and finally make them advance to the next level).

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
en: remember to always check the time of day on the right side of the screen. Plan ahead — think about what it&#8217;s going to be next turn as well as this turn.
en_GB: remember to always check the time of day on the right side of the screen. Plan ahead — think about what it will be next turn as well as this turn.

note: type: Content of: <book><chapter><section><section><simpara>
en: An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally.
en_GB: An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them on to villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally.

note: type: Plain text
en: Skip [story] screens and dialog through the end of the B<start> event.
en_GB: Skip [story] screens and dialogue through the end of the B<start> event.

note: type: Plain text
en: Adds the option to show a clock for testing the drawing timer. Also adds the option for showing the GUI Test Dialog.
en_GB: Adds the option to show a clock for testing the drawing timer. Also adds the option for showing the GUI Test Dialogue.

note: type: Plain text
en: Overrides the loaded core with the one whose id is specified.
en_GB: Overrides the loaded core with the one whose ID is specified.

note: type: Plain text
en: Overrides the data directory with the one specified. The data directory is the one that contains subdirectories 'data', 'fonts', 'images' and others.
en_GB: Overrides the data directory with the one specified. The data directory is the one that contains sub-directories 'data', 'fonts', 'images' and others.

note: type: Plain text
en: diffs the two WML files; does not preprocess them first (to do that, run them through B<-p> first). Outputs the diff as DiffWML on standard output or to the file indicated by I<--output>.
en_GB: compares the two WML files; does not pre-process them first (to do that, run them through B<-p> first). Outputs the difference as DiffWML on standard output or to the file indicated by I<--output>.

note: type: Plain text
en: displays the number of frames per second the game is currently running at in a corner of the screen as well as writes these values to a file in the userdata directory.
en_GB: displays the number of frames per second the game is currently running at in a corner of the screen as well as writes these values to a file in the user-data directory.

note: type: Plain text
en: loads the savegame I<file> from the standard save game directory. If the B<-e> or B<--editor> option is used as well, starts the editor with the map from I<file> open. If it is a directory, the editor will start with a load map dialog opened there.
en_GB: loads the savegame I<file> from the standard save game directory. If the B<-e> or B<--editor> option is used as well, starts the editor with the map from I<file> open. If it is a directory, the editor will start with a load map dialogue opened there.

note: type: Plain text
en: sets the severity level of the log domains. The wildcard B<*> may be used to match a subset of domains, e.g. gui/* or conf* or * (the latter matches all domains).  Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>,\ B<none>.  By default, the B<warning> level is used for most domains, but B<deprecation> defaults to B<none> unless combined with the B<-d> option.  This option can be specified multiple times.
en_GB: sets the severity level of the log domains. The wildcard B<*> may be used to match a subset of domains, e.g. gui/* or conf* or * (the latter matches all domains). Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>,\ B<none>. By default, the B<warning> level is used for most domains, but B<deprecation> defaults to B<none> unless combined with the B<-d> option. This option can be specified multiple times.

note: type: Plain text
en: shows the timestamps in log output with more precision.
en_GB: shows the time-stamps in log output with more precision.

note: type: Plain text
en: sets the strict I<level> of the logger. Any messages sent to log domains of this I<level> or more severe will cause the unit test to fail regardless of the victory result. Only relevant when used with B<-u>.
en_GB: sets the strict I<level> of the logger. Any messages sent to log domains of this I<level>, or more severe, will cause the unit test to fail regardless of the victory result. Only relevant when used with B<-u>.

note: type: Plain text
en: disables the anonymization that's normally applied when logging, for example replacing usernames with USER.
en_GB: disables the anonymisation that's normally applied when logging, for example replacing user names with USER.

note: type: Plain text
en: there is a new WIP widget toolkit, this option enables it. This is very experimental, don't fill bug reports since most are known. Parts of the library are deemed stable and will work without this switch.
en_GB: there is a new WIP widget tool-kit, this option enables it. This is very experimental, don't fill bug reports since most are known. Parts of the library are deemed stable and will work without this switch.

note: type: Plain text
en: disables loading of user addons.
en_GB: disables loading of user add-ons.

note: type: Plain text
en: suppress the startup banner.
en_GB: suppress the start-up banner.

note: type: Plain text
en: output to the specified file. Applicable to diffing operations.
en_GB: output to the specified file. Applicable to diff operations.

note: type: Plain text
en: load a I<script> which defines a Wesnoth plugin. Lua file should return a function which will be run as a coroutine and periodically woken up with updates.
en_GB: load a I<script> which defines a Wesnoth plug-in. Lua file should return a function which will be run as a co-routine and periodically woken up with updates.

note: type: Plain text
en: applies a DiffWML patch to a WML file; does not preprocess either of the files.  Outputs the patched WML to standard output or to the file indicated by I<--output>.
en_GB: applies a DiffWML patch to a WML file; does not pre-process either of the files. Outputs the patched WML to standard output or to the file indicated by I<--output>.

note: type: Plain text
en: runs the game in a small test scenario. The scenario should be one defined with a B<[test]> WML tag. The default is B<test>.  A demonstration of the B<[micro_ai]> feature can be started with B<micro_ai_test>.
en_GB: runs the game in a small test scenario. The scenario should be one defined with a B<[test]> WML tag. The default is B<test>. A demonstration of the B<[micro_ai]> feature can be started with B<micro_ai_test>.

note: type: Plain text
en: sets the userdata directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the userdata directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".
en_GB: sets the user data directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the user data directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".

note: type: Plain text
en: prints the path of the userdata directory and exits.
en_GB: prints the path of the user data directory and exits.

note: type: Plain text
en: validates the WML of the given addon as you play.
en_GB: validates the WML of the given add-on as you play.

note: type: Plain text
en: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an addon. Available values include: B<idle_ai> and B<experimental_ai>.
en_GB: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an add-on. Available values include: B<idle_ai> and B<experimental_ai>.

note: type: Plain text
en: selects the controller for this side. Available values: B<human>, B<ai> and B<null>.
en_GB: selects the controller for this side. Available values: B<human>, B<ai>, and B<null>.

note: type: Plain text
en: exits once the scenario is over, without displaying victory/defeat dialog which normally requires the user to click End Scenario.  This is also used for scriptable benchmarking.
en_GB: exits once the scenario is over, without displaying the victory/defeat dialogue which normally requires the user to click End Scenario. This is also used for scripted benchmarking.

note: type: Plain text
en: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for scriptable benchmarking.
en_GB: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for script-based benchmarking.

note: type: Plain text
en: When running unit tests (withB<\ -u>), the exit status is different. An exit status of 0 indicates that the test passed, and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter two are only returned if B<--noreplaycheck> is not passed.
en_GB: When running unit tests (with B<\ -u>), the exit status is different. An exit status of 0 indicates that the test passed, and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter two are only returned if B<--noreplaycheck> is not passed.

note: type: Plain text
en: Names/nicks that are not accepted by the server. B<*> and B<?> from wildcard patterns are supported. See B<glob>(7)  for more details.  Default values (used if nothing is specified) are: B<*admin*,*admln*,*moderator*,*server*,ai,ai?,computer,human,network,player>.
en_GB: Names/nicks that are not accepted by the server. B<*> and B<?> from wild-card patterns are supported. See B<glob>(7) for more details. Default values (used if nothing is specified) are: B<*admin*,*admln*,*moderator*,*server*,ai,ai?,computer,human,network,player>.

note: type: Plain text
en: The path to the fifo you can echo server commands into (same as /query ... from wesnoth).  If not specified defaults to the compile-time path (default: B</var/run/wesnothd/socket>).
en_GB: The path to the fifo you can echo server commands into (same as /query ... from wesnoth). The compile-time path is used by default if it is not specified (default: B</var/run/wesnothd/socket>).

note: type: Plain text
en: The directory where the server stores game replays. (Don't forget the trailing /!) Defaults to `' which means the directory wesnothd was started in.
en_GB: The directory where the server stores game replays. (Don't forget the trailing /!) It is set to `' by default, which means the directory wesnothd was started in.

note: type: Plain text
en: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wildcard patterns are supported.  (defaults to the corresponding wesnoth version)
en_GB: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wild-card patterns are supported. (default is the corresponding wesnoth version)

note: type: Plain text
en: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wildcard patterns.
en_GB: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wild-card patterns.

note: type: Plain text
en: The hostname of the database server
en_GB: The host name of the database server

note: type: Plain text
en: The SQL query to find tournaments to announce on login. Should return tournament B<title>, B<status> and B<url>.
en_GB: The SQL query to find tournaments to announce on log-in. Should return tournament B<title>, B<status> and B<url>.

note: type: Plain text
en: The name of the table in which to store login/logout times. Also used for matching IPs to users and vice versa.
en_GB: The name of the table in which to store log-in/log-out times. Also used for matching IPs to users and vice versa.

note: [message]: id=Landar
en: Velon has fallen. He counseled weakness, but did not deserve such an ugly death. We shall return with swords to avenge him!
en_GB: Velon has fallen. He counselled weakness, but did not deserve such an ugly death. We shall return with swords to avenge him!

note: [message]: speaker=narrator
en: For days, Kalenz and his small host of followers traveled, moving nearer and yet nearer to the Ka’lian. Thanks to the dense fog and elvish woodscraft, the band was able to evade the orcish hunters. Then, as they were almost arrived at their destination, the north wind blew, and the fog lifted to reveal a grim sight...
en_GB: For days, Kalenz and his small host of followers travelled, moving nearer and yet nearer to the Ka’lian. Thanks to the dense fog and elvish woodscraft, the band was able to evade the orcish hunters. Then, as they were almost arrived at their destination, the north wind blew, and the fog lifted to reveal a grim sight...

note: [message]: id=Kalenz
en: We must free them and make these saurians pay. Attack and leave no one alive!
en_GB: We must free them and make these saurians pay. Attack and leave no-one alive!

note: [message]: id=Cleodil
en: We are free! My lord Kalenz, from this day forward I and my kin are your sworn followers. And there is that which you should know about the treasure the orcs seek...
en_GB: We are free! My lord Kalenz, from this day forwards I and my kin are your sworn followers. And there is that which you should know about the treasure the orcs seek...

note: [note]
en: Try to save leveled dwarf units
en_GB: Try to save higher-level dwarf units

note: [message]: id=Olurf
en: whisper^—For an elf...
en_GB: —For an elf...

note: [message]: id=Olurf
en: Where there’s a contract, our honor is involved. We will be there to cover your northern flank or else I will return your gold!
en_GB: Where there’s a contract, our honour is involved. We will be there to cover your northern flank or else I will return your gold!

note: [message]: id=Kalenz
en: I, too, believe him. Dwarves may be... rough... by our standards, but they are not liars. I think he knows that if he does not honor his contract, next time we will not be there to come to his aid.
en_GB: I, too, believe him. Dwarves may be... rough... by our standards, but they are not liars. I think he knows that if he does not honour his contract, next time we will not be there to come to his aid.

note: [part]
en: Our answer is still no. Prepare our defenses as best you can, but do not renew offensive war. This is the Council’s decision.
en_GB: Our answer is still no. Prepare our defences as best you can, but do not renew offensive war. This is the Council’s decision.

note: [part]
en: I think the orcs will be in no position to attack us for some time. Maybe we should go see this mage. Olurf, can you take us there?
en_GB: I think the orcs will be in no position to attack us for some time. Maybe we should go and see this mage. Olurf, can you take us there?

note: [part]
en: It’s the source of your troubles. It is a very powerful magical artifact. The tyrant Haldric has it, but he has fooled the orcs into believing that the elves are hiding it. But now, they suspect they have been fooled. Haldric and his people will pay for his arrogance.
en_GB: It’s the source of your troubles. It is a very powerful magical artefact. The tyrant Haldric has it, but he has fooled the orcs into believing that the elves are hiding it. But now, they suspect they have been fooled. Haldric and his people will pay for his arrogance.

note: [message]: id=Landar
en: Oh, no, I forgot my dose of Crelanu’s invisibility philter. I’ll go back and get it. I’ll catch up with you later!
en_GB: Oh, no, I forgot my dose of Crelanu’s invisibility philtre. I’ll go back and get it. I’ll catch up with you later!

note: [message]: id=Landar
en: Yes, I have the philter of invisibility.
en_GB: Yes, I have the philtre of invisibility.

note: [message]: id=Kalenz
en: Go tell the council and the human king that we will be there! Now, let’s hurry!
en_GB: Go and tell the council and the human king that we will be there! Now, let’s hurry!

note: [hides]: id=invisible
en: Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent.
en_GB: Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defence is at 80 per cent for every terrain except water, where it is 70 per cent.

note: [message]: id=Kalenz
en: We need to kill the Great Chief and get out before the effect of the philter ends. Time to drink it down now!
en_GB: We need to kill the Great Chief and get out before the effect of the philtre ends. Time to drink it down now!

note: [event]
en: Crelanu’s philter affecting Kalenz
en_GB: Crelanu’s philtre affecting Kalenz

note: [event]
en: Crelanu’s philter affecting Landar
en_GB: Crelanu’s philtre affecting Landar

note: [message]: id=Kalenz
en: This feels passing strange! Landar, remember to stay far from the wolves —they may be able to smell us.
en_GB: This feels passing strange! Landar, remember to stay far from the wolves — they may be able to smell us.

note: [message]: id=Uradredia
en: Our defenses are stretched thin. Men, prepare to face another orcish attack!
en_GB: Our defences are stretched thin. Men, prepare to face another orcish attack!

note: [part]
en: Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philter had left in Kalenz. The two began to think of having children.
en_GB: Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philtre had left in Kalenz. The two began to think of having children.

note: [message]: id=Landar
en: We have yet to break their defenses! While we are getting weaker, the enemy is getting stronger! Retreat!
en_GB: We have yet to break their defences! While we are getting weaker, the enemy is getting stronger! Retreat!

note: [part]
en: It is said that the battle with the North Elves was the beginning of the end for Landar’s revolt. But civil war smoldered on for many more years, neither side mustering enough strength to achieve a decisive victory. Until, eventually, Landar’s increasingly harsh and arrogant ways drove away many of his followers. After assembling all the troops he could, Kalenz marched against his old friend and now mortal enemy, Landar, in the forest of Gitamoth...
en_GB: It is said that the battle with the North Elves was the beginning of the end for Landar’s revolt. But civil war smouldered on for many more years, neither side mustering enough strength to achieve a decisive victory. Until, eventually, Landar’s increasingly harsh and arrogant ways drove away many of his followers. After assembling all the troops he could, Kalenz marched against his old friend and now mortal enemy, Landar, in the forest of Gitamoth...

note: [part]
en: Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.
en_GB: Kalenz buried Landar with full honours and made him a monument worthy of a true elvish hero.

note: [part]
en: Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of elves, aging swiftly to a peaceful end.
en_GB: Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of elves, ageing swiftly to a peaceful end.

note: [part] "Sundered" is archaic English roughly meaning "torn apart".
en: But Kalenz’s story was not yet over. Aquagar’s curse was fulfilled; prolonged in life by Crelanu’s philter, he outlived not only his beloved but their children. Sundered from his kin by their mortality, fleeing the reflections in their eyes of his lost beloved, he left his home and wandered for many a year across the Great Continent. Oft did he arrive unexpected at times and places when his people were in dire straits, and succor them with wisdom or magic or his bright keen blade.
en_GB: But Kalenz’s story was not yet over. Aquagar’s curse was fulfilled; prolonged in life by Crelanu’s philtre, he outlived not only his beloved but their children. Sundered from his kin by their mortality, fleeing the reflections in their eyes of his lost beloved, he left his home and wandered for many a year across the Great Continent. Oft did he arrive unexpected at times and places when his people were in dire straits, and succour them with wisdom or magic or his bright keen blade.

note: [leadership]: id=elates_kalenz
en: female^elates Kalenz
en_GB: elates Kalenz

note: [heals]: id=heals_kalenz
en: female^heals Kalenz +4
en_GB: heals Kalenz +4

note: [ai]: id=ai_default_rca
en: Multiplayer_AI^Default AI (RCA)
en_GB: Default AI (RCA)

note: [ai]: id=ai_default_rca_1_14
en: Multiplayer_AI^Old Default AI (1.14 version)
en_GB: Old Default AI (1.14 version)

note: [ai]: id=experimental_ai
en: Multiplayer_AI^Experimental AI
en_GB: Experimental AI

note: [ai]: id=idle_ai
en: Multiplayer_AI^Dev AI: Idle AI
en_GB: Dev AI: Idle AI

note: [ai]: id=ai_default_rca_alternate_recruiting
en: Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting
en_GB: Dev AI: Default AI (RCA) with Alternate Recruiting

note: [terrain_type]: id=deep_water_gray
en: Gray Deep Water
en_GB: Grey Deep Water

note: [terrain_type]: id=gray_tropical_water
en: Gray Shallow Water
en_GB: Grey Shallow Water

note: [terrain_type]: id=gray_reef
en: Gray Coastal Reef
en_GB: Grey Coastal Reef

note: [terrain_type]: id=road
en: <italic>text='Roads'</italic> are beaten paths of dirt, formed by many travelers passing over them. As far as gameplay is concerned, roads behave as flat terrain.
en_GB: <italic>text='Roads'</italic> are beaten paths of dirt, formed by many travellers passing over them. As far as game-play is concerned, roads behave as flat terrain.

note: [terrain_type]: id=road_clean
en: Clean Gray Cobbles
en_GB: Clean Grey Cobbles

note: [terrain_type]: id=desert
en: <italic>text='Deserts'</italic> have a somewhat different composition than small sand pits or beaches, however for gameplay purposes they are identical. See <ref>dst='..terrain_sand' text='sand'</ref>.
en_GB: <italic>text='Deserts'</italic> have a somewhat different composition than small sand pits or beaches, however for game-play purposes they are identical. See <ref>dst='..terrain_sand' text='sand'</ref>.

note: #-#-#-#-#  2563 (en_GB)  #-#-#-#-# [terrain_type]: id=sand_beach [terrain_type]: id=sand
en: The instability of <italic>text='sand'</italic> makes it harder for most units to cross, and leaves them wide open to attack. In contrast, the wide feet or snakelike bodies of the reptilian races make sand much easier for them to navigate.
    
    Most units receive 20 to 40% defense in sand.
en_GB: The instability of <italic>text='sand'</italic> makes it harder for most units to cross, and leaves them wide open to attack. In contrast, the wide feet or snakelike bodies of the reptilian races make sand much easier for them to navigate.
    
    Most units receive 20 to 40% defence in sand.

note: [terrain_type]: id=oasis
en: A welcome sight to any traveler, an oasis allows units to heal as if stationed in a village, but provides no income or defensive advantage.
en_GB: A welcome sight to any traveller, an oasis allows units to heal as if stationed in a village, but provides no income or defensive advantage.

note: [terrain_type]: id=snowbits_small
en: Snowbits
en_GB: Snow Bits

note: [terrain_type]: id=fungus_grove_old [terrain_type]: id=fungus_beam_old this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
en: editor^The overlays ‘^Uf’ and ‘^Ufi’ are deprecated because, although the graphics show an overlay with another terrain underneath, the movement and defense stats are purely fungus terrain, ignoring the underlying terrain. The recommended replacements are ‘^Tf’ and ‘^Tfi’ which look the same but have the stats implied by the graphics. For hexes where the stats of purely fungus are wanted, ‘Tb’ is a mushroom base terrain, which can be used with or without ‘^Tf’ on top.
en_GB: The overlays ‘^Uf’ and ‘^Ufi’ are deprecated because, although the graphics show an overlay with another terrain underneath, the movement and defence characteristics are purely fungus terrain, ignoring the underlying terrain. The recommended replacements are ‘^Tf’ and ‘^Tfi’ which look the same but have the characteristics implied by the graphics. For hexes where the characteristics of purely fungus are wanted, ‘Tb’ is a mushroom base terrain, which can be used with or without ‘^Tf’ on top.

note: [terrain_type]: id=fungus_grove_old [terrain_type]: id=fungus_beam_old this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
en: Dwarven tales describe different types of mushrooms — with some types the difficulty of walking on the spongy floor has no relation to the ground underneath, even when the ground underneath is still visible. This terrain’s defense and movement costs are purely based on the unit’s stats for <italic>text='Fungus'</italic>.
en_GB: Dwarven tales describe different types of mushrooms — with some types the difficulty of walking on the spongy floor has no relation to the ground underneath, even when the ground underneath is still visible. This terrain’s defence and movement costs are purely based on the unit’s stats for <italic>text='Fungus'</italic>.

note: [terrain_type]: id=rocky_cave [terrain_type]: id=earthy_rocky_cave
en: <italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which shoulders defense, but is hard for most units to traverse. Only settlers of caves, such as dwarves and trolls, are fully capable of navigating such topography.
    
    Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in rockbound caves.
    
    Occasionally caves are <italic>text='illuminated'</italic>.
en_GB: <italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which shoulders defence, but is hard for most units to traverse. Only settlers of caves, such as dwarves and trolls, are fully capable of navigating such topography.
    
    Most units have about 50% defence in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in rockbound caves.
    
    Occasionally caves are <italic>text='illuminated'</italic>.

note: [terrain_type]: id=mermen-village
en: <italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilities are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
    
    Merfolk and nagas have 60% defense in submerged villages, whereas land based units usually have a low defense.
en_GB: <italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilities are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hit-points each turn, or be cured of poison.
    
    Merfolk and nagas have 60% defence in submerged villages, whereas land based units usually have a low defence.

note: [terrain_type]: id=cave
en: <italic>text='Cave'</italic> terrain represents any underground cavern with enough room for a unit to pass.
    Most units are wholly unfamiliar with the terrain, and thus are both slowed down and hindered in defense. Dwarves and trolls, who make their homes in caves, both have a relatively easy time navigating this terrain, especially dwarves, who by dint of their small size can navigate many obstacles that other races cannot. Occasionally caves are <italic>text='illuminated'</italic>.
    
    Rare patches of the underground world are illuminated by light from the surface shining down into the gloomy darkness. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units. In all other regards this terrain is functionally identical to normal cave terrains.
    
    Most units receive 20 to 40% defense in caves, whereas dwarves have 50%.
en_GB: <italic>text='Cave'</italic> terrain represents any underground cavern with enough room for a unit to pass.
    Most units are wholly unfamiliar with the terrain, and thus are both slowed down and hindered in defence. Dwarves and trolls, who make their homes in caves, both have a relatively easy time navigating this terrain, especially dwarves, who by dint of their small size can navigate many obstacles that other races cannot. Occasionally caves are <italic>text='illuminated'</italic>.
    
    Rare patches of the underground world are illuminated by light from the surface shining down into the gloomy darkness. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units. In all other regards this terrain is functionally identical to normal cave terrains.
    
    Most units receive 20 to 40% defence in caves, whereas dwarves have 50%.

note: [terrain_type]: id=reef
en: <italic>text='Coastal reefs'</italic> are shallows formed by stone, coral and sand.
    This provides most land units with a more steady footing and defensive positions than wading in shallow water normally would and also grants most water-dwelling races an exceptionally high defense.
    
    Merfolk and Naga both receive 70% defense on coastal reefs.
en_GB: <italic>text='Coastal reefs'</italic> are shallows formed by stone, coral and sand.
    This provides most land units with a more steady footing and defensive positions than wading in shallow water normally would and also grants most water-dwelling races an exceptionally high defence.
    
    Merfolk and Naga both receive 70% defence on coastal reefs.

note: [terrain_type]: id=hills
en: <italic>text='Hills'</italic> represent any reasonably rough terrain, with enough dips and rises in the ground to provide some cover. Hills are difficult for most troops to navigate. Dwarves, trolls, and orcs have enough familiarity with the terrain that they can pass through it without being slowed down. Cavalry have enough trouble navigating the terrain that any defensive aid lent by cover is negated.
    
    Most units have about 50% defense in hills, whereas cavalry are limited to 40%. Dwarves enjoy 60% defense in hills.
en_GB: <italic>text='Hills'</italic> represent any reasonably rough terrain, with enough dips and rises in the ground to provide some cover. Hills are difficult for most troops to navigate. Dwarves, trolls, and orcs have enough familiarity with the terrain that they can pass through it without being slowed down. Cavalry have enough trouble navigating the terrain that any defensive aid lent by cover is negated.
    
    Most units have about 50% defence in hills, whereas cavalry are limited to 40%. Dwarves enjoy 60% defence in hills.

note: [terrain_type]: id=swamp_water
en: <italic>text='Swamps'</italic> represent any sort of wetlands.
    Swamps slow down nearly everyone, and inhibit their ability to defend themselves. An exception to this is any race bodily skilled in navigating water; these receive both full movement and a defensive bonus. Those that make their living in the wetlands are also adept at using this terrain for cover.
    
    Most units make do with 30% defense in swamps. Merfolk, naga, and saurians all generally enjoy 60%.
en_GB: <italic>text='Swamps'</italic> represent any sort of wetlands.
    Swamps slow down nearly everyone, and inhibit their ability to defend themselves. An exception to this is any race bodily skilled in navigating water; these receive both full movement and a defensive bonus. Those that make their living in the wetlands are also adept at using this terrain for cover.
    
    Most units make do with 30% defence in swamps. Merfolk, naga, and saurians all generally enjoy 60%.

note: [terrain_type]: id=shallow_water
en: <italic>text='Shallow water'</italic> represents any body of water deep enough to come up to roughly a man’s waist. This is enough to slow down nearly anyone and leave them wide open to attack. Dwarves, given that the water reaches up almost to their heads, have an extremely hard time of this. The exception is any race whose bodies naturally lend themselves to swimming, for which they receive a considerable defensive bonus and full movement.
    
    Most units make do with 20 to 30% defense in shallow water, whereas both naga and merfolk enjoy 60%.
en_GB: <italic>text='Shallow water'</italic> represents any body of water deep enough to come up to roughly a man’s waist. This is enough to slow down nearly anyone and leave them wide open to attack. Dwarves, given that the water reaches up almost to their heads, have an extremely hard time of this. The exception is any race whose bodies naturally lend themselves to swimming, for which they receive a considerable defensive bonus and full movement.
    
    Most units make do with 20 to 30% defence in shallow water, whereas both naga and merfolk enjoy 60%.

note: [terrain_type]: id=castle
en: <italic>text='Castles'</italic> are any sort of permanent fortification.
    Nearly all units receive a considerable bonus to their defense by being stationed in a castle, and most units receive full movement in a castle. Stationing units in a castle represents its defensive capability. Without a unit in each wall hex, an enemy can simply sneak into the castle unchallenged, gaining the same defensive bonus as everyone inside.
    
    Most units have about 60% defense in a castle.
en_GB: <italic>text='Castles'</italic> are any sort of permanent fortification.
    Nearly all units receive a considerable bonus to their defence by being stationed in a castle, and most units receive full movement in a castle. Stationing units in a castle represents its defensive capability. Without a unit in each wall hex, an enemy can simply sneak into the castle unchallenged, gaining the same defensive bonus as everyone inside.
    
    Most units have about 60% defence in a castle.

note: [terrain_type]: id=mountains
en: <italic>text='Mountains'</italic> are steep enough that units often have to climb over obstacles to move.
    By this nature, they provide a considerable defensive bonus for most troops, but also severely impede any passage through them. Units burdened by heavy armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even enter them. Aquatic races and creatures like the merfolk have piscine bodies which also render them unable to climb steep inclines. Nagas are an exception due to their strong arms and rugged scales. Both dwarves and trolls are native to mountainous terrain, and have an easy time traversing them.
    
    Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%.
en_GB: <italic>text='Mountains'</italic> are steep enough that units often have to climb over obstacles to move.
    By this nature, they provide a considerable defensive bonus for most troops, but also severely impede any passage through them. Units burdened by heavy armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even enter them. Aquatic races and creatures like the merfolk have piscine bodies which also render them unable to climb steep inclines. Nagas are an exception due to their strong arms and rugged scales. Both dwarves and trolls are native to mountainous terrain, and have an easy time traversing them.
    
    Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%.

note: [terrain_type]: id=deep_water
en: <italic>text='Deep water'</italic> represents any body of water deep enough to cover a man’s head.
    Most units cannot enter deep water: it is the domain of units which can either fly, or are exceptionally strong swimmers.
    
    Merfolk and naga both receive 50% defense in deep water, with full movement.
en_GB: <italic>text='Deep water'</italic> represents any body of water deep enough to cover a man’s head.
    Most units cannot enter deep water: it is the domain of units which can either fly, or are exceptionally strong swimmers.
    
    Merfolk and naga both receive 50% defence in deep water, with full movement.

note: [terrain_type]: id=flat
en: <italic>text='Grassland'</italic> represents open plains, whether cultivated, cut back for grazing, or wild.
    Being open ground, grassland is both very easy to move across, but is also difficult to defend oneself in. Typically, those units that perform best on grassland are either cavalry, or very agile units which take advantage of the open space.
    
    Most units have defense of 30 to 40% on grassland.
en_GB: <italic>text='Grassland'</italic> represents open plains, whether cultivated, cut back for grazing, or wild.
    Being open ground, grassland is both very easy to move across, but is also difficult to defend oneself in. Typically, those units that perform best on grassland are either cavalry, or very agile units which take advantage of the open space.
    
    Most units have defence of 30 to 40% on grassland.

note: [terrain_type]: id=forest
en: <italic>text='Forests'</italic> represent any woodland with significant undergrowth, enough to hinder passage. Though they slow nearly everyone down, forests do offer better defense to most units than open ground. Cavalry, however, have so much trouble navigating them that any benefit gained by stealth is negated. Elves are an exception to this general rule for forests. Not only do they possess full movement in forests, but they also gain a considerable defensive bonus. Dwarves are another exception to this rule; though they are able to plow through the forests without much loss of speed, their utter unfamiliarity with the terrain causes them to receive no defensive bonus.
    
    Most units have 50% defense in forests, but cavalry are limited to 30%. Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. Dwarves generally receive only 30% defense in forests.
en_GB: <italic>text='Forests'</italic> represent any woodland with significant undergrowth, enough to hinder passage. Though they slow nearly everyone down, forests do offer better defence to most units than open ground. Cavalry, however, have so much trouble navigating them that any benefit gained by stealth is negated. Elves are an exception to this general rule for forests. Not only do they possess full movement in forests, but they also gain a considerable defensive bonus. Dwarves are another exception to this rule; though they are able to plough through the forests without much loss of speed, their utter unfamiliarity with the terrain causes them to receive no defensive bonus.
    
    Most units have 50% defence in forests, but cavalry are limited to 30%. Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. Dwarves generally receive only 30% defence in forests.

note: [terrain_type]: id=frozen
en: <italic>text='Frozen'</italic> terrain represents any flat area that is covered by snow or ice.
    Most units are slowed down on it, and have a harder time defending themselves. Note that swimming units, even those who can breathe underwater, cannot swim underneath ice.
    
    Most units have 20 to 40% defense in frozen terrain.
en_GB: <italic>text='Frozen'</italic> terrain represents any flat area that is covered by snow or ice.
    Most units are slowed down on it, and have a harder time defending themselves. Note that swimming units, even those who can breathe underwater, cannot swim underneath ice.
    
    Most units have 20 to 40% defence in frozen terrain.

note: [terrain_type]: id=village
en: <italic>text='Villages'</italic> represent any group of buildings, human or otherwise.
    Almost all units, even cavalry, have an easy time navigating villages, and most units gain a defensive bonus from being stationed in a village. Villages allow units the resources to clean and tend to their wounds, which allows any unit stationed therein to heal eight hitpoints each turn, or to be cured of poison.
    
    Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
en_GB: <italic>text='Villages'</italic> represent any group of buildings, human or otherwise.
    Almost all units, even cavalry, have an easy time navigating villages, and most units gain a defensive bonus from being stationed in a village. Villages allow units the resources to clean and tend to their wounds, which allows any unit stationed therein to heal eight hit-points each turn, or to be cured of poison.
    
    Most units have 50 to 60% defence in villages, whereas cavalry receive only 40%.

note: [terrain_type]: id=impassable
en: Obstacles that not even the most determined traveler may overcome include solid walls of stone and mountains so tall and steep that they are constantly wreathed in cloud. Even flying creatures cannot navigate the jagged peaks at such rarefied heights, and not even the fiercest troll can smash through thick walls of stone.
en_GB: Obstacles that not even the most determined traveller may overcome include solid walls of stone and mountains so tall and steep that they are constantly wreathed in cloud. Even flying creatures cannot navigate the jagged peaks at such rarefied heights, and not even the fiercest troll can smash through thick walls of stone.

note: [draw]
en: page^Copy
en_GB: Copy

note: [draw] The heavy checkmark character is available in the DejaVu Sans font, but not in the default Lato font
en: page^<b><span font_family='DejaVu Sans'>✔</span> Copied</b>
en_GB: <b><span font_family='DejaVu Sans'>✔</span> Copied</b>

note: [label]
en: addons_server^Terms
en_GB: Terms

note: [label]: id=message
en: Before uploading content to this server, you must accept the following distribution terms by choosing “I Agree”.
en_GB: Before uploading content to this server, you must accept the following distribution terms by choosing ‘I Agree’.

note: [label]
en: date^Uploaded:
en_GB: Uploaded:

note: [label]
en: date^Updated:
en_GB: Updated:

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=dependencies
en: addon_dependencies^None
en_GB: None

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=translations
en: translations^None
en_GB: None

note: [text_box]: id=filter
en: Filters on addon description, version, type or author
en_GB: Filters on add-on description, version, type or author

note: [label]
en: In addition to the mainline campaigns, Wesnoth also has an ever-growing list of add-on content created by other players available via the Add-ons server, included but not limited to more single and multiplayer campaigns, multiplayer maps, additional media and various other content! Be sure to give it a try!
en_GB: In addition to the core campaigns, Wesnoth also has an ever-growing list of add-on content created by other players available via the Add-ons server, included but not limited to more single and multiplayer campaigns, multiplayer maps, additional media and various other content! Be sure to give it a try!

note: [label]
en: Wesnoth normally includes more than 15 mainline campaigns, even before installing any from the add-ons server. If you’ve installed the game via a package manager, there’s probably a separate package to install the complete game data.
en_GB: Wesnoth normally includes more than 15 core campaigns, even before installing any from the add-ons server. If you’ve installed the game via a package manager, there’s probably a separate package to install the complete game data.

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=proceed [button]: id=ok
en: game^Play
en_GB: Play

note: [button]: id=copy
en: clipboard^Copy
en_GB: Copy

note: [button]: id=copy_ [button]: id=copy
en: filesystem^Copy
en_GB: Copy

note: [button]: id=browse_ [button]: id=browse
en: filesystem^Browse
en_GB: Browse

note: [button]: id=preview_color
en: Preview color changes on map
en_GB: Preview colour changes on map

note: [text_box]: id=icon
en: The path to the icon image to display in the add-ons manager. Must be an image from mainline.
en_GB: The path to the icon image to display in the add-ons manager. Must be an image from core.

note: [grid]
en: The author of this add-on. If forum authentication is used, this is your forum username.
en_GB: The author of this add-on. If forum authentication is used, this is your forum user name.

note: [grid]
en: Whether to use your forum username and password when uploading or to store your password and email address in the add-on’s _server.pbl.
en_GB: Whether to use your forum user name and password when uploading or to store your password and e-mail address in the add-on’s _server.pbl.

note: [grid]
en: Comma delimited list of forum usernames of other people who are allowed to upload updates for this add-on or delete this add-on.
en_GB: Comma delimited list of forum user names of other people who are allowed to upload updates for this add-on or delete this add-on.

note: [grid]
en: Comma delimited list of forum usernames of other people who are allowed to upload updates for this add-on.
en_GB: Comma delimited list of forum user names of other people who are allowed to upload updates for this add-on.

note: [grid]
en: An email address you can be contacted at in case of issues with your add-on.
en_GB: An e-mail address you can be contacted at in case of issues with your add-on.

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [row]
en: controller^Human
en_GB: Human

note: [row]
en: controller^AI only
en_GB: AI only

note: [row]
en: controller^None
en_GB: None

note: [row]
en: vision^All
en_GB: All

note: [row]
en: vision^Shroud
en_GB: Shroud

note: [row]
en: vision^None
en_GB: None

note: [row]
en: gender^Male
en_GB: Male

note: [row]
en: gender^Female
en_GB: Female

note: [option]
en: range^Melee
en_GB: Melee

note: [option]
en: range^Ranged
en_GB: Ranged

note: [label]: id=movetype_label
en: Movetype:
en_GB: Move Type:

note: [label]
en: Old width:
en_GB: Old Width:

note: [label]
en: Old height:
en_GB: Old Height:

note: [button]: id=clean
en: cache^Clean
en_GB: Clean

note: [button]: id=purge
en: cache^Purge
en_GB: Purge

note: [label]
en: <span font_family='DejaVu Sans'>✦</span> <b>Homepage:</b>
en_GB: <span font_family='DejaVu Sans'>✦</span> <b>Home Page:</b>

note: [label]
en: <i><span font_family='DejaVu Sans'>➤</span> Re-open the version migrator dialog:</i>
en_GB: <i><span font_family='DejaVu Sans'>➤</span> Re-open the version migrator dialogue:</i>

note: [label]
en: library^Name
en_GB: Name

note: [label]
en: library^Build version
en_GB: Build version

note: [label]
en: library^Runtime version
en_GB: Run-time version

note: [label]: id=description
en: An open source, turn-based strategy game with a high fantasy theme.
en_GB: An open-source, turn-based strategy game with a high fantasy theme.

note: [label]
en: inspector tree item^•
en_GB: •

note: [label]
en: Press desired hotkey (Esc cancels)
en_GB: Press desired hot-key (Esc cancels)

note: [label] Beneath the label widget displaying this text there is a widget displaying a clickable link to <https://gettext.wesnoth.org/> (which opens in the user’s browser).
en: <b>Note:</b> The translation percentages shown apply to the core game interface and in-game help only. More complete stats, including details for each campaign, are available at the following page:
en_GB: <b>Note:</b> The translation percentages shown apply to the core game interface and in-game help only. More complete statistics, including details for each campaign, are available at the following page:

note: [widget]: id=tab_label Games which were created by a bot, there's discussion about the meaning and possibly better names in https://github.com/wesnoth/wesnoth/issues/8148
en: Matchmaking
en_GB: Match-making

note: [row]
en: log_level^Debug
en_GB: Debug

note: [row]
en: log_level^Info
en_GB: Info

note: [row]
en: log_level^Warning
en_GB: Warning

note: [row]
en: log_level^Error
en_GB: Error

note: [row]
en: log_level^None
en_GB: None

note: [label]
en: Random Faction Matchups:
en_GB: Random Faction Match-ups:

note: #-#-#-#-#  2563 (en_GB)  #-#-#-#-# [row]
en: gender^Random
en_GB: Random

note: [menu_button]: id=side_color
en: This side’s color
en_GB: This side’s colour

note: [text_box]: id=filter
en: Filters on hotkey description
en_GB: Filters on hot-key description

note: [toggle_button]: id=sort_1
en: Hotkey
en_GB: Hot-key

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [toggle_button]: id=sort_2 Translate G as the initial letter for Game
en: game_hotkeys^G
en_GB: G

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [toggle_button]: id=sort_3 Translate E as the initial letter for Editor
en: editor_hotkeys^E
en_GB: E

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [toggle_button]: id=sort_4 Translate M as the initial letter for Main Menu
en: mainmenu_hotkeys^M
en_GB: M

note: [button]: id=btn_add_hotkey
en: Add Hotkey
en_GB: Add Hot-key

note: [button]: id=btn_clear_hotkey
en: Clear Hotkey
en_GB: Clear Hot-key

note: [toggle_button]: id=auto_pixel_scale
en: pixel_scale_multiplier^Automatic scale
en_GB: Automatic scale

note: [toggle_button]: id=show_tips
en: Show gameplay tips on the main menu
en_GB: Show game-play tips on the main menu

note: [toggle_button]: id=show_ellipses
en: Team color indicators
en_GB: Team colour indicators

note: [toggle_button]: id=show_ellipses
en: Show a colored circle around the base of each unit to show which side it is on
en_GB: Show a coloured circle around the base of each unit to show which side it is on

note: [toggle_button]: id=chat_timestamps
en: Chat timestamping
en_GB: Chat time-stamping

note: [button]: id=add_friend
en: Add this username to your friends list (add optional notes, e.g., ‘player_name notes on friend’)
en_GB: Add this user name to your friends list (add optional notes, e.g. ‘player_name notes on friend’)

note: [button]: id=add_ignored
en: Add this username to your ignore list (add optional reason, e.g., ‘player_name reason ignored’)
en_GB: Add this user name to your ignore list (add optional reason, e.g. ‘player_name reason ignored’)

note: #-#-#-#-#  2563 (en_GB)  #-#-#-#-# [label] #-#-#-#-#  1416  #-#-#-#-# i18n: ectx: label, entry (HighlightColor), group (Display)
en: Highlight Color
en_GB: Highlight Colour

note: [label]
en: Enemy Highlight Color
en_GB: Enemy Highlight Colour

note: [button]: id=open
en: filesystem^Open
en_GB: Open

note: [label]
en: Choose Orb/Minimap Colors
en_GB: Choose Orb/Mini-Map Colours

note: [grid]
en: If a unit can move but can’t attack, show a two-color orb with the colors for partially and fully moved.
en_GB: If a unit can move but can’t attack, show a two-colour orb with the colours for partially- and fully-moved.

note: [grid]
en: Use a two-color orb for disengaged units
en_GB: Use a two-colour orb for disengaged units

note: [grid]
en: During ally’s turn, use a two-color orb to show movement
en_GB: During ally’s turn, use a two-colour orb to show movement

note: [grid]
en: During your allies’ turns, their units have a two-color orb. One half is the ally orb color, and the other half shows whether the unit is unmoved, partially moved or fully moved.
en_GB: During your allies’ turns, their units have a two-colour orb. One half is the ally orb colour, and the other half shows whether the unit is unmoved, partially moved or fully moved.

note: [column]
en: stats dialog^Difference of actual outcome to expected outcome, as a percentage.
    The first number in parentheses is the expected number of hitpoints inflicted/taken.
    The sum (or difference) of the two numbers in parentheses is the actual number of hitpoints inflicted/taken.
en_GB: Difference of actual outcome to expected outcome, as a percentage.
    The first number in parentheses is the expected number of hit-points inflicted/taken.
    The sum (or difference) of the two numbers in parentheses is the actual number of hit-points inflicted/taken.

note: [column]
en: stats dialog^Ratio of actual to expected
en_GB: Ratio of actual to expected

note: [column]
en: stats dialog^The <i>a priori</i> probability of inflicting/taking at most this many hits, in percent.
    
    Intuitively, this is a measure of how randomness affected this side.
    Values between 0 and 50 suggest the number of hits was less than expected.
    Values between 50 and 100 suggest the number of hits was more than expected.
    
    Green values indicate this side fared better than expected.
    Red values indicate this side fared worse than expected.
en_GB: The <i>a priori</i> probability of inflicting/taking at most this many hits, in per cent.
    
    Intuitively, this is a measure of how randomness affected this side.
    Values between 0 and 50 suggest the number of hits was less than expected.
    Values between 50 and 100 suggest the number of hits was more than expected.
    
    Green values indicate this side fared better than expected.
    Red values indicate this side fared worse than expected.

note: [button]: id=mark_favorite
en: Mark/unmark the selected unit as favorite
en_GB: Mark/un-mark the selected unit as favourite

note: [draw] The heavy checkmark character is available in the DejaVu Sans font, but not in the default Lato font
en: page^<span font_family='DejaVu Sans'>✔</span> Copied
en_GB: <span font_family='DejaVu Sans'>✔</span> Copied

en: feature^Lua console completion
en_GB: Lua console completion

en: feature^D-Bus notifications back end
en_GB: D-Bus notifications back-end

en: feature^Win32 notifications back end
en_GB: Win32 notifications back-end

en: feature^Cocoa notifications back end
en_GB: Cocoa notifications back-end

en: cpu_architecture^<unknown>
en_GB: <unknown>

en: filesystem_path_system^Volumes
en_GB: Volumes

en: filesystem_path_game^Game executables
en_GB: Game executables

en: filesystem_path_game^Game data
en_GB: Game data

en: filesystem_path_game^User data
en_GB: User data

en: filesystem_path_game^Editor maps
en_GB: Editor maps

en: filesystem_path_system^Home
en_GB: Home

en: filesystem_path_system^Root
en_GB: Root

en: operating_system^<unknown>
en_GB: <unknown>

note: TRANSLATORS: This is the language code which will be used to store and fetch localized non-textual resources, such as images, when they exist. Normally it is just the code of the PO file itself, e.g. "de" of de.po for German. But it can also be a comma-separated list of language codes by priority, w
en: language code for localized resources^en_US
en_GB: en_GB

note: TRANSLATORS: Formats a two-element conjunctive list.
en: conjunct pair^$first and $second
en_GB: $first and $second

note: TRANSLATORS: Formats the first two elements of a conjunctive list.
en: conjunct start^$first, $second
en_GB: $first, $second

note: TRANSLATORS: Formats successive elements of a conjunctive list.
en: conjunct mid^$prefix, $next
en_GB: $prefix, $next

note: TRANSLATORS: Formats the final element of a conjunctive list.
en: conjunct end^$prefix, and $last
en_GB: $prefix, and $last

note: TRANSLATORS: Formats a two-element disjunctive list.
en: disjunct pair^$first or $second
en_GB: $first or $second

note: TRANSLATORS: Formats the first two elements of a disjunctive list.
en: disjunct start^$first, $second
en_GB: $first, $second

note: TRANSLATORS: Formats successive elements of a disjunctive list.
en: disjunct mid^$prefix, $next
en_GB: $prefix, $next

note: TRANSLATORS: Formats the final element of a disjunctive list.
en: disjunct end^$prefix, or $last
en_GB: $prefix, or $last

en: addons_view^All Add-ons
en_GB: All Add-ons

en: addons_view^Installed
en_GB: Installed

en: addons_view^Upgradable
en_GB: Upgrade Available

en: addons_view^Publishable
en_GB: Ready to Publish

en: addons_view^Not Installed
en_GB: Not Installed

en: addons_of_type^Campaigns
en_GB: Campaigns

en: addons_of_type^Scenarios
en_GB: Scenarios

en: addons_of_type^SP/MP campaigns
en_GB: SP/MP campaigns

en: addons_of_type^MP campaigns
en_GB: MP campaigns

en: addons_of_type^MP scenarios
en_GB: MP scenarios

en: addons_of_type^MP map-packs
en_GB: MP map-packs

en: addons_of_type^MP eras
en_GB: MP eras

en: addons_of_type^MP factions
en_GB: MP factions

en: addons_of_type^Modifications
en_GB: Modifications

en: addons_of_type^Cores
en_GB: Cores

en: addons_of_type^Themes
en_GB: Themes

en: addons_of_type^Resources
en_GB: Resources

en: addons_of_type^Other
en_GB: Other

en: addons_of_type^Unknown
en_GB: Unknown

en: addons_order^Name ($order)
en_GB: Name ($order)

en: addons_order^Author ($order)
en_GB: Author ($order)

en: addons_order^Size ($order)
en_GB: Size ($order)

en: addons_order^Downloads ($order)
en_GB: Downloads ($order)

en: addons_order^Type ($order)
en_GB: Type ($order)

en: addons_order^Last updated ($datelike_order)
en_GB: Last updated ($datelike_order)

en: addons_order^First uploaded ($datelike_order)
en_GB: First uploaded ($datelike_order)

en: addon_tag^Cooperative
en_GB: Co-operative

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^All human players are on the same team, versus the AI
en_GB: All human players are on the same team, versus the AI

en: addon_tag^Cosmetic
en_GB: Cosmetic

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^These make the game look different, without changing gameplay
en_GB: These make the game look different, without changing game-play

en: addon_tag^Difficulty
en_GB: Difficulty

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Can make campaigns easier or harder
en_GB: Can make campaigns easier or harder

en: addon_tag^RNG
en_GB: RNG

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Modify the randomness in the combat mechanics, or remove it entirely
en_GB: Modify the randomness in the combat mechanics, or remove it entirely

en: addon_tag^Survival
en_GB: Survival

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Fight against waves of enemies
en_GB: Fight against waves of enemies

en: addon_tag^Terraforming
en_GB: Terraforming

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Players can change the terrain
en_GB: Players can change the terrain

en: addon_state^Not installed
en_GB: Not installed

en: addon_state^Published, not installed
en_GB: Published, not installed

en: addon_state^Installed
en_GB: Installed

en: addon_state^Published
en_GB: Published

en: addon_state^Installed, not tracking local version
en_GB: Installed, not tracking local version

en: addon_state^Published, not tracking local version
en_GB: Published, not tracking local version

en: addon_state^Installed ($local_version|), upgradable
en_GB: Installed ($local_version|), upgrade available

en: addon_state^Published ($local_version| installed), upgradable
en_GB: Published ($local_version| installed), upgrade available

en: addon_state^Installed ($local_version|), outdated on server
en_GB: Installed ($local_version|), outdated on server

en: addon_state^Published ($local_version| installed), outdated on server
en_GB: Published ($local_version| installed), outdated on server

en: addon_state^Installed, not ready to publish
en_GB: Installed, not ready to publish

en: addon_state^Ready to publish
en_GB: Ready to publish

en: addon_state^Installed, broken
en_GB: Installed, broken

en: addon_state^Published, broken
en_GB: Published, broken

en: addon_state^Unknown
en_GB: Unknown

en: addons^Back to List
en_GB: Back to List

note: TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
en: %B %d %Y, %I:%M %p
en_GB: %d %B %Y, %I:%M %p

note: TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
en: %B %d %Y, %H:%M
en_GB: %d %B %Y, %H:%M

en: url^None
en_GB: None

en: game^Get Add-ons
en_GB: Get Add-ons

en: active_modifications^None
en_GB: None

en: This file is outside Wesnoth’s data dirs. Do you wish to copy it into your add-on?
en_GB: This file is outside Wesnoth’s data directories. Do you wish to copy it into your add-on?

en: Cooperative
en_GB: Co-operative

en: enter filename
en_GB: enter file name

en: filename contains whitespace
en_GB: file name contains white-space

en: dir_size^Unknown
en_GB: Unknown

en: unit_byte^B
en_GB: B

en: game_version^Current Version
en_GB: Current Version

en: game_version^Wesnoth $version
en_GB: Wesnoth $version

en: controller^AI
en_GB: AI

en: controller^Idle
en_GB: Idle

en: controller^Reserved
en_GB: Reserved

en: This game requires one or more user-made addons to be installed or updated in order to join.
    Do you want to try to install them?
en_GB: This game requires one or more user-made add-ons to be installed or updated in order to join.
    Do you want to try to install them?

en: era_or_mod^not installed
en_GB: not installed

en: Something is wrong with the addon version check database supporting the multiplayer lobby. Please report this at https://bugs.wesnoth.org.
en_GB: Something is wrong with the add-on version, check database supporting the multiplayer lobby. Please report this at https://bugs.wesnoth.org.

en: Singleplayer Campaigns
en_GB: Single-Player Campaigns

en: number of players^$min to $max
en_GB: $min to $max

en: Hotkey(s): $bindings
en_GB: Hot-key(s): $bindings

en: Invalid Color
en_GB: Invalid Colour

en: No username specified
en_GB: No user name specified

en: No hotkey selected
en_GB: No hot-key selected

en: “<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.
    Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?
en_GB: ‘<b>$hotkey_sequence|</b>’ is in use by ‘<b>$old_hotkey_action|</b>’.
    Do you wish to re-assign it to ‘<b>$new_hotkey_action|</b>’?

en: Reassign Hotkey
en_GB: Re-assign Hot-key

en: All hotkeys have been reset to their default values.
en_GB: All hot-keys have been reset to their default values.

en: Hotkeys Reset
en_GB: Hot-keys Reset

en: stats dialog^Difference of actual outcome to expected outcome, as a percentage.
    The first number in parentheses is the expected number of hits inflicted/taken.
    The sum (or difference) of the two numbers in parentheses is the actual number of hits inflicted/taken.
en_GB: Difference of actual outcome to expected outcome, as a percentage.
    The first number in parentheses is the expected number of hits inflicted/taken.
    The sum (or difference) of the two numbers in parentheses is the actual number of hits inflicted/taken.

en: stats^Recruits
en_GB: Recruits

en: unit_variation^Default Variation
en_GB: Default Variation

en: addon_state^Installed, outdated on server
en_GB: Installed, outdated on server

en: addon_state^Published, outdated on server
en_GB: Published, outdated on server

en: multimenu^All Selected
en_GB: All Selected

note: TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part of the text on the button when many of the boxes are selected. The text becomes "x, y and 1 other", "x, y and 2 others", etc.
en: multimenu^$excess other | $excess others
en_GB[0]: $excess other
en_GB[1]: $excess others

en: multimenu^None Selected
en_GB: None Selected

en: Click dismiss needs a ‘click_dismiss’ or ‘ok’ button.
en_GB: Click dismiss needs a ‘click_dismiss’ or ‘OK’ button.

en: Failed to show a dialog, which doesn’t fit on the screen.
en_GB: Failed to show a dialogue, which doesn’t fit on the screen.

note: TRANSLATORS: whiteboard menu entry: toggle planning mode
en: whiteboard^Planning Mode
en_GB: Planning Mode

note: TRANSLATORS: whiteboard menu entry: execute planned action
en: whiteboard^Execute Action
en_GB: Execute Action

note: TRANSLATORS: whiteboard menu entry: execute all planned actions
en: whiteboard^Execute All Actions
en_GB: Execute All Actions

note: TRANSLATORS: whiteboard menu entry: delete planned action
en: whiteboard^Delete Action
en_GB: Delete Action

note: TRANSLATORS: whiteboard menu entry: move planned action up queue
en: whiteboard^Move Action Up
en_GB: Move Action Up

note: TRANSLATORS: whiteboard menu entry: move planned action down queue
en: whiteboard^Move Action Down
en_GB: Move Action Down

note: TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
en: whiteboard^Suppose Dead
en_GB: Suppose Dead

en: Convert To Scenario
en_GB: Convert to Scenario

en: Left mouse button sets a new item. Right click removes item.
en_GB: Left mouse button sets a new item. Right-click removes item.

en: Rotate Clipboard Counter-Clockwise
en_GB: Rotate Clipboard Anticlockwise

en: Show Helptip
en_GB: Show Help Tip

en: In section ‘[$section|]’ the mandatory subtag ‘[$tag|]’ is missing.
en_GB: In section ‘[$section|]’ the mandatory sub-tag ‘[$tag|]’ is missing.

en: timespan^expired
en_GB: expired

note: #-#-#-#-#  2553 (en_GB)  #-#-#-#-# TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file as the string with this comment MUST be translated following the usual rules for WML variable interpolation -- that is, without including or translating the caret^ prefix, and leaving the
en: timespan^$num year | timespan^$num years
en_GB[0]: $num year
en_GB[1]: $num years

en: timespan^$num month | timespan^$num months
en_GB[0]: $num month
en_GB[1]: $num months

en: timespan^$num week | timespan^$num weeks
en_GB[0]: $num week
en_GB[1]: $num weeks

en: timespan^$num day | timespan^$num days
en_GB[0]: $num day
en_GB[1]: $num days

en: timespan^$num hour | timespan^$num hours
en_GB[0]: $num hour
en_GB[1]: $num hours

en: timespan^$num minute | timespan^$num minutes
en_GB[0]: $num minute
en_GB[1]: $num minutes

en: timespan^$num second | timespan^$num seconds
en_GB[0]: $num second
en_GB[1]: $num seconds

note: #-#-#-#-#  2553 (en_GB)  #-#-#-#-# [advanced_preference]: type=boolean
en: Show color cursors
en_GB: Show colour cursors

note: [achievement]: id=liberty_iron
en: Harper vs. Goliath
en_GB: Harper vs Goliath

note: [part]
en: To abbadon with the Crown! We got no armies and we don’t even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won’t be nobody besting us in these swamps. We’re self-reliant out here. We gots our own trade routes and pacts of mutual defense. No need for them Wesnothians. Not a single bit.
en_GB: To abbadon with the Crown! We got no armies and we don’t even got real weapons, but we of the Western Marches make do just fine with our slings and clubs. In all Annuvin Province, there won’t be nobody besting us in these swamps. We’re self-reliant out here. We gots our own trade routes and pacts of mutual defence. No need for them Wesnothians. Not a single bit.

note: [part] Some languages, including Norwegian and Old English, don't have a single word for "uncle", dividing it into mother's-brother vs. father's-brother. Baldras is Harper's mother's brother. Erwen is Baldras' younger sister, so languages with a special word for that should use it
en: The sun were out today, but it were raining too. Weird mix of brightness and woe. Reminds me of the day Harper’s pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she’s mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.
en_GB: The sun was out today, but it was raining too. Weird mix of brightness and woe. Reminds me of the day Harper’s pa died in that orc raid. Since my sis Erwen passed when she were young, poor lass had nobody but me. Never wanted no kid of my own but... she’s mine to take care of now. Fine lass, that one, just a bit careless like her pa. I needs to keep a good eye on her now, with all them orcs running round here of late.

note: [message]: speaker=Harper
en: But we can’t keep doing this forever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?
en_GB: But we can’t keep doing this for ever, Uncle. If we stay like this, those orcs will eventually overrun us. What should we do?

note: [message]: speaker=Fal Khag
en: Time to feast on these puny pinkskins.
en_GB: Time to feast on these puny pink-skins.

note: [part]
en: Baldras’ journal, 6 Deeproot, 501 YW:
    
    Me and Harper visited Erwen’s grave today. I helped the lass pick her a bunch of flowers — we even found some of her favorite, blue lilies. Harper don’t remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don’t got the same sense or wits. I’m just hoping she be learning more with time.
en_GB: Baldras’ journal, 6 Deeproot, 501 YW:
    
    Me and Harper visited Erwen’s grave today. I helped the lass pick her a bunch of flowers — we even found some of her favourite, blue lilies. Harper don’t remember her much, but still thinks lots about her. Lass reminds me so much of her ma often times, real bright and brassy, even if she don’t got the same sense or wits. I’m just hoping she be learning more with time.

note: [part]
en: This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don’t matter whoever’s the one giving out them orders, those stinkers in Weldyn always be making trouble for us countryfolk.
en_GB: This whole mess be utter stupidness. Of all the things to be driving us from our home, how did it ended up being those accursed Wesnothians? Blasted Crown. Don’t matter whoever’s the one giving out them orders, those stinkers in Weldyn always be making trouble for us country folk.

note: [part]
en: I’m too old for all this. Them orc raids already be plenty for me to deal with. I don’t be keen on fighting no war with Wesnoth. But... I guess, I don’t really got no choice either. Harper’s still too young to be leading anyone, and it don’t seem like anyone else in the village be suitable.
en_GB: I’m too old for all this. Them orc raids already be plenty for me to deal with. I don’t be keen on fighting no war with Wesnoth. But... I suppose, I don’t really got no choice either. Harper’s still too young to be leading anyone, and it don’t seem like anyone else in the village be suitable.

note: [message]: speaker=unit fishperson is the same as merfolk
en: Looks like some fishperson used to live here.
en_GB: Looks like some fish-person used to live here.

note: [message]: speaker=Urk Delek
en: Blasted pinkskins...
en_GB: Blasted pink-skins...

note: [message]: speaker=Relana
en: For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don’t thinks it will work forever. To survive this, we needs to act quick, Baldras.
en_GB: For now, I can stay here and perhaps talk them Wesnothians out of attacking us directly, but I don’t thinks it will work for ever. To survive this, we needs to act quick, Baldras.

note: [message]: speaker=Baldras
en: We gots no more time to be spending here nor to be traveling to Elensefar... them Wesnothians probably already be mobilizing against us. We’ve got to head back to Dallben!
en_GB: We gots no more time to be spending here nor to be travelling to Elensefar... them Wesnothians probably already be mobilizing against us. We’ve got to head back to Dallben!

note: [message]: speaker=Baldras pigdirt is slang for bullshit or hogwash
en: Dissent? Maddock, I’m not trusting no strange riders who show up out of nowhere claimin’ to be from the Queen. Seems like a bunch of pigdirt to me.
en_GB: Dissent? Maddock, I’m not trusting no strange riders who show up out of nowhere claimin’ to be from the Queen. Seems like a bunch of pig-dirt to me.

note: [message]: speaker=Lord Maddock
en: Hmm. Something is quite wrong indeed...
en_GB: Hmm. Something is wrong indeed...

note: [message]: speaker=Lord Maddock
en: <i>Well, I do not normally make my relationship with them known, but I can make an exception. Southeast of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.</i>
en_GB: <i>Well, I do not normally make my relationship with them known, but I can make an exception. South-east of here, in Carcyn, you may find assistance from one of my... contacts. Their methods should be better suited to your needs. As for your homes, I cannot offer you protection against Weldyn, but I can arrange for some roads to be closed to delay their patrols. That is the most I can do for you.</i>

note: [message]: speaker=narrator
en: Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers traveled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.
en_GB: Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and the villagers travelled unseen along the swampy banks of the Great River to the city of Carcyn. They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.

note: [message]: speaker=Harper
en: Well, we need their help now, don’t we? So we got to figure out a way to get to Lord Maddock’s friend. But he didn’t say anything about who that was.
en_GB: Well, we need their help now, don’t we? So we got to work out a way to get to Lord Maddock’s friend. But he didn’t say anything about who that was.

note: [message]: speaker=Link
en: Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the southeast that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.
en_GB: Very likely. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the south-east that leads into the forest. Look for the signpost. My brother Hans will guide you from there. Avoid the soldiers if you can.

note: [message]: speaker=Baldras
en: Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivalin’ Elensefar even. Maddock said the Queen’s troops were gathering there. But we gots no way to fight a war with them, not since Maddock won’t send his soldiers to battle.
en_GB: Aye, Harper. What the mage says be no surprise. It be a bastion of central importance, rivallin’ Elensefar even. Maddock said the Queen’s troops were gathering there. But we gots no way to fight a war with them, not since Maddock won’t send his soldiers to battle.

note: [message]: speaker=Helicrom
en: Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee farther north into orcish territory.
en_GB: Know this, Baldras. During the past week, several patrols have again ventured across the Great River into Annuvin. A woman named Relana opposed them with a small militia and was victorious, but with heavy losses. The Crown, however, has begun to take notice of this rebellion and is massing forces within Halstead. When its armies are raised, none of your little villages will be able to resist them. Your only choice would be to flee further north into orcish territory.

note: [message]: speaker=Baldras
en: I don’t know. But, for now, ambushing them patrols be easy enough. That’ll slow them Wesnothians down enough for us to figure out the next step.
en_GB: I don’t know. But, for now, ambushing them patrols be easy enough. That’ll slow them Wesnothians down enough for us to work out the next step.

note: [message]: speaker=Helicrom
en: We shall pincer them from the other side of this path. When we are done, no one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no one alive.
en_GB: We shall pincer them from the other side of this path. When we are done, no-one shall fear the open roads and night sky more than the armies of Weldyn. Strike quickly, strike silently... and leave no-one alive.

note: [message]: speaker=Helicrom
en: Ah, here it is. I was wondering where I had misplaced my favorite blade.
en_GB: Ah, here it is. I was wondering where I had misplaced my favourite blade.

note: [object]: id=poison_weapon
en: This unit’s melee weapons gain the poison special and this unit gains a small number of hitpoints.
en_GB: This unit’s melee weapons gain the poison special and this unit gains a small number of hit-points.

note: [part]
en: From the Annals of Alduin, 98 YW
    
    One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of humankind. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan’Tonk, the establishment of Aldril and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.
en_GB: From the Annals of Alduin, 98 YW
    
    One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of Elensefar signed a treaty of trade and alliance in order to further the security of humanity. The realization of this treaty required the creation of a safe path between Weldyn and Elensefar, with all manner of hostile creature or beast scoured from these civilized lands. From Dan’Tonk, the establishment of Aldril and Carcyn secured the once hazardous passage alongside the Grey Woods, completing the way between the two cities. With this, the alliance can truly be deemed a coalition of men.

note: [part]
en: To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wildlands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth’s living rock.
en_GB: To commemorate the concordat, six years ago, the Lords of Weldyn and Elensefar decreed that a monument be erected in the heart of these once wild lands. We, the magi of Alduin, lent our services to demonstrate the full prowess and might of human magic. Above a series of old catacombs in a scant hill, we spent these years raising an immense stronghold from the earth’s living rock.

note: [part]
en: Completed, as it is on this day, this sentinel of the west now towers hundreds of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No one shall ever overcome these tidal waves of stone.
en_GB: Completed, as it is on this day, this sentinel of the west now towers hundreds of paces tall, a great monolith looming sheer above the plains. The sight of these colossal walls, to even us magi, is both awe-inspiring and terrifying. So tall these towers peak and so mighty these walls arise that such a feat seems more like a force of nature than a work of man. That we have fashioned this mountain as insignificant humans is almost inconceivable. Halstead, as we have named it, is impenetrable. No-one shall ever overcome these tidal waves of stone.

note: [message]: speaker=Baldras
en: Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honor the alliance.
en_GB: Aye, there may be some truths in that. Old stories tells us that in times past, Elensefar and Weldyn had some real strong mages, much more adept than them ones who only be politicking nowadays. They helped tame the lands between the cities and forged the walls of Halstead itself to honour the alliance.

note: [message]: speaker=Vashna
en: What? Now look here, you coddled pinkskin. Your helpless ‘soldiers’ have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. The Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.
en_GB: What? Now look here, you coddled pink-skin. Your helpless ‘soldiers’ have been getting bested by a filthy bunch of vagrant bandits. Your army is as useless as you are pink. The Queen sent us here to clean up the mess that you are clearly too stupid to fix on your own.

note: [message]: speaker=Dommel
en: A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armory. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.
en_GB: A fine story. Most likely, this is a pitiful excuse for you to enter our fortress to plunder our armoury. Even if Her Majesty did order you here, we have no need for the help of you uncouth orcs. We have always managed just fine without you.

note: [message]: speaker=Vashna
en: Yeah? Well, we will see how fine you manage <i>against</i> us. I’ll show you just how weak you pinkskins are.
en_GB: Yeah? Well, we will see how fine you manage <i>against</i> us. I’ll show you just how weak you pink-skins are.

note: [message]: speaker=Dommel
en: Come try it, cretin.
en_GB: Come and try it, cretin.

note: [message]: speaker=narrator
en: No one inside the fortress would make it out alive.
en_GB: No-one inside the fortress would make it out alive.

note: [message]: speaker=narrator
en: No one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead.
en_GB: No-one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead.

note: [part]
en: 03 Scryer’s Bloom, 501 YW
    
    It were a real shock. I were so stunned, I barely even remember what happened after.
en_GB: 3 Scryer’s Bloom, 501 YW
    
    It were a real shock. I were so stunned, I barely even remember what happened after.

note: [part]
en: Helicrom, I don’t know what happened to him, didn’t see what happened to Maddock’s son either. Me and Harper and the few of us who survived got up and ran. We be heading back north now, toward Carcyn and Elensefar. Them patrols seems to be in real disarray, mostly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn’s chain of command.
en_GB: Helicrom, I don’t know what happened to him, didn’t see what happened to Maddock’s son either. Me and Harper and the few of us who survived got up and ran. We be heading back north now, towards Carcyn and Elensefar. Them patrols seems to be in real disarray, mostly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn’s chain of command.

note: [part]
en: <i>“I don’t know if you and Harper will see this note, but if you do, I’m expecting ya to come find us. Remember them ol’ pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, southwest of the city and past the land’s end. See you in the Three Sisters, old friend. ― Relana”</i>
en_GB: <i>“I don’t know if you and Harper will see this note, but if you do, I’m expecting ya to come and find us. Remember them ol’ pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land’s end. See you in the Three Sisters, old friend. ― Relana”</i>

note: [female]: gender=female
en: female^Senior Village Elder
en_GB: Senior Village Elder

note: [female]
en: female^Peasant Youth
en_GB: Peasant Youth

note: [female]
en: female^Watchwoman
en_GB: Watchwoman

note: [female]
en: female^Borderer
en_GB: Borderer

note: [objective]: condition=win
en: Move Konrad to the signpost in the northwest
en_GB: Move Konrad to the signpost in the north-west

note: [message]: speaker=narrator
en: Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.
en_GB: Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest south-west of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin.

note: [message]: speaker=Delfador
en: We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!
en_GB: We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I will protect you!

note: [message]: speaker=Knafa-Tan
en: Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!
en_GB: Remember, it is rumoured that the filthy mage and one that he protects are in these parts. They are the ones we want!

note: [message]: speaker=Delfador
en: The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!
en_GB: The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onwards!

note: [message]: speaker=Konrad
en: I... I don’t think I can make it anymore.
en_GB: I... I don’t think I can make it any more.

note: [scenario]: id=02_Blackwater_Port
en: scenario name^Blackwater Port
en_GB: Blackwater Port

note: [message]: speaker=Delfador
en: Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.
en_GB: Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumour has it that his lance has slain fifty men and a hundred orcs.

note: [message]: speaker=Kaylan
en: It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!
en_GB: It seems the orcs have come here too, to try to wrest this port from our hands. Our defences are still weak, but reinforcements will arrive soon!

note: [message]: speaker=Kaylan
en: I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.
en_GB: I will send one of my horsemen to serve under you. I offer you my support Konrad, and the support of my men — from now on you will be able to recruit horsemen.

note: [message]: speaker=Kaylan
en: Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.
en_GB: Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honour, I must reward your valour.

note: [message]: speaker=Kaylan
en: You have risked your life to defend our city. In return, I place one of my city’s finest defenders in your service. Simyr, step forward. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.
en_GB: You have risked your life to defend our city. In return, I place one of my city’s finest defenders in your service. Simyr, step forwards. I place your lance in the service of young Prince Konrad here. May you help him restore order to the country.

note: [message]: speaker=Simyr
en: It is my pleasure and honor to serve, my liege.
en_GB: It is my pleasure and honour to serve, my liege.

note: [message]: speaker=Seimus
en: She has taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!
en_GB: She has taken control of the Bay of Pearls, long held by the mer, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumours that she may break the ancient treaty and attack Elensefar!

note: [message]: speaker=Gwimli
en: Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the merfolk is in the northwest!
en_GB: Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the merfolk is in the north-west!

note: [message]: speaker=Konrad
en: Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!
en_GB: Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onwards with haste!

note: [message]: speaker=Konrad
en: Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?
en_GB: Let’s hope these rumours are not true! I have none of my men or gold with me! How could I defend myself?

note: [message]: speaker=Konrad
en: There are some ancient temples to the southwest; I wonder what might be inside them!
en_GB: There are some ancient temples to the south-west; I wonder what might be inside them!

note: [message]: speaker=Reglok
en: We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.
en_GB: We will serve you well, for we respect the help you are providing to our city. You shall find that there is honour, even among thieves.

note: [message]: speaker=Delfador
en: I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.
en_GB: I have been meeting the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.

note: [message]: speaker=Delfador
en: The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.
en_GB: The Sceptre of Fire is the most ancient artefact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.

note: [message]: speaker=Muff Jaanal
en: So you endeavor to fight me in my home. Foolish.
en_GB: So you endeavour to fight me in my home. Foolish.

note: [message]: speaker=Delfador
en: Here we come to the great cross-roads. We should go northeast.
en_GB: Here we come to the great crossroads. We should go north-east.

note: [message]: speaker=Konrad
en: Victory is ours, men. Let us proceed northeast!
en_GB: Victory is ours, men. Let us proceed north-east!

note: [objective]: condition=win
en: (reduce her hitpoints to 0 or lower)
en_GB: (reduce her hit-points to 0 or lower)

note: [message]: speaker=Moremirmu
en: It is both my duty and pleasure, my lord! We were dining with some royal guards of the Princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!
en_GB: It is both my duty and pleasure, my lord! We were dining with some royal guards of the Princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into travelling these dangerous lands. We could do nothing but help you!

note: [message]: speaker=Kalenz
en: The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!
en_GB: The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the Northlands, across the Great River. Let us go quickly!

note: [message]: speaker=Konrad
en: Quickly, men! Onward!
en_GB: Quickly, men! Onwards!

note: [message]: speaker=Delfador
en: We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!
en_GB: We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue towards the land of the dwarves. Hurry, let us go!

note: [message]: speaker=Delfador
en: Amazing! I have never before heard of such behavior in gryphons.
en_GB: Amazing! I have never before heard of such behaviour in gryphons.

note: [message]: speaker=Konrad
en: It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.
en_GB: It is a shame we could not get those gryphon eggs — they would surely have given us an advantage some time. Still, we must continue.

note: [message]: speaker=Delfador
en: Let us continue onward!
en_GB: Let us continue onwards!

note: [message]: speaker=Delfador
en: He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.
en_GB: He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honourable death, Konrad.

note: [message]: speaker=Kalenz
en: With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!
en_GB: With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard towers on the river banks are manned!

note: [message]: speaker=Delfador
en: It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!
en_GB: It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onwards. If she makes it across before winter, then so be it!

note: [part]
en: Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.
en_GB: Swirling, snow-laden winds tore at Konrad’s army, signalling the final exit of autumn and the onset of what would be a harsh winter.

note: [message]: speaker=Kalenz
en: We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!
en_GB: We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onwards, I say!

note: [message]: speaker=Delfador
en: They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!
en_GB: They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild Northlands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!

note: [message]: speaker=Konrad
en: More snow is falling. We must finish this battle quickly. Onward, men!
en_GB: More snow is falling. We must finish this battle quickly. Onwards, men!

note: [message]: speaker=Konrad
en: The defense of the dwarves must have been strong. Look at those ruined towers!
en_GB: The defence of the dwarves must have been strong. Look at those ruined towers!

note: [message]: speaker=Kalenz
en: I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.
en_GB: I would settle for escape, though I know not which I dread more: foul orcs or foetid caves.

note: [message]: speaker=Delfador
en: There is no time for idle chatter or delay of any kind. Onward!
en_GB: There is no time for idle chatter or delay of any kind. Onwards!

note: [message]: speaker=Delfador
en: Indeed we must not delay. The mines in the northeast are the best way to enter.
en_GB: Indeed we must not delay. The mines in the north-east are the best way to enter.

note: [message]: speaker=Relgorn
en: ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!
en_GB: ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honour our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!

note: [message]: speaker=Kalenz
en: You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?
en_GB: You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, snivelling in his tunnel, call me a coward?

note: [message]: speaker=Relgorn
en: You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?
en_GB: You speak foolishness. No-one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?

note: [message]: speaker=Relgorn
en: You are right, friend. I will put my best men at your disposal, though we know naught of the Sceptre’s location. Legend says it is hidden in the eastern tunnels.
en_GB: You are right, friend. I will put my best men at your disposal, though we know nought of the Sceptre’s location. Legend says it is hidden in the eastern tunnels.

note: [message]: speaker=Gryphon Tender
en: I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!
en_GB: I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain any more!

note: [message]: speaker=Mounted Dwarf
en: Whoa there... No need to be surly, now. Easy...easy... now GO!
en_GB: Whoa there... No need to be surly, now. Easy... easy... now GO!

note: [message]
en: I will rescue you. Hold onto my shoulders, sir dwarf.
en_GB: I will rescue you. Hold on to my shoulders, sir dwarf.

note: [message]: speaker=unit The unit is saying that a battle between the player's dwarven allies and their enemies is not far, but still under the shroud. Translate freely.
en: female^We must hurry to assist them, my lords.
en_GB: We must hurry to assist them, my lords.

note: [message]: speaker=narrator
en: You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.
en_GB: You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the centre of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.

note: [message]: speaker=Geldar
en: And fine troops they are, Prince, but no dwarf can match a guardsman’s resolute defense. Please accept the service o’ my clan’s defenders, to protect you and your quest.
en_GB: And fine troops they are, Prince, but no dwarf can match a guardsman’s resolute defence. Please accept the service o’ my clan’s defenders, to protect you and your quest.

note: [message]: speaker=Geldar
en: Northeast o’ my keep, Delfador, the tunnels converge towards the deepest reaches o’ the underground kingdom. The Sceptre can only be there.
en_GB: North-east o’ my keep, Delfador, the tunnels converge towards the deepest reaches o’ the underground kingdom. The Sceptre can only be there.

note: [message]: speaker=Delfador
en: I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.
en_GB: I do not know, Konrad, but I can sense our path only leads us downwards. We will continue to the north-east, to the deepest depths of these caverns.

note: [part]
en: The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.
en_GB: The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomb-like.

note: [message]: speaker=Delfador
en: Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!
en_GB: Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild Northlands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!

note: [message]: speaker=unit
en: Prince Konrad, you need not avoid the Arkan-thoria. We merfolk can lead you downstream; with our vanguard, your company will vanquish any foe, and reach the home of the North Elves much sooner than by either of the land routes. I can not promise a perilless journey, but it is an option for you to consider, my lord.
en_GB: Prince Konrad, you need not avoid the Arkan-thoria. We merfolk can lead you downstream; with our vanguard, your company will vanquish any foe, and reach the home of the North Elves much sooner than by either of the land routes. I cannot promise a perilless journey, but it is an option for you to consider, my lord.

note: [message]: speaker=Li'sar
en: We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.
en_GB: We are travelling east? Down the river? Konrad, I hope you know what you are committing us to.

note: [message]: speaker=Delfador
en: Who would discard such a wondrous artifact?
en_GB: Who would discard such a wondrous artefact?

note: [scenario]: id=19b_Swamp_Of_Dread
en: Swamp Of Dread
en_GB: Swamp of Dread

note: [message]: speaker=narrator
en: The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.
en_GB: The Death Knight explodes into a cloud of dust as it is eradicated. Its armour, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.

note: [message]: speaker=narrator
en: The party traveled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the merfolk.
en_GB: The party travelled down the river for days, sometimes walking through the shallow water, sometimes swimming, helped by the merfolk.

note: [message]: role=merman-advisor
en: These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.
en_GB: These are not proper ships, but shallow-draught boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing... all flew the banner of the Crown of Wesnoth.

note: [message]: speaker=Delfador
en: We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.
en_GB: We certainly have no time to go back! We must hurry to the home of the North Elves, to meet our elven allies.

note: [message]: role=merman-advisor Yes, "Eastern Shore" is correct. Merfolk are water-oriented; it's the eastern shore of the Great Ocean.
en: I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.
en_GB: I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have travelled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth any more? There are many unthinkable things and creatures which can be found outside of Wesnoth.

note: [message]: speaker=Keh Ohn
en: GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?
en_GB: GRROAR!! Will you silly self-centred creatures show some manners and pay some attention to me?

note: [message]: speaker=Konrad
en: No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.
en_GB: No... There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.

note: [message]: speaker=Konrad
en: I’m glad we agree, Li’sar. Now, onward! We must reach the cave.
en_GB: I’m glad we agree, Li’sar. Now, onwards! We must reach the cave.

note: [message]: speaker=Konrad
en: I’m glad we agree, Li’sar. Now, onward! We must continue downstream, past these drakes.
en_GB: I’m glad we agree, Li’sar. Now, onwards! We must continue downstream, past these drakes.

note: [message]: speaker=Warven
en: Who...who are you? A friend or a foe?
en_GB: Who... who are you? A friend or a foe?

note: [message]: speaker=Konrad
en: Unfortunately, we have no other options. Onward into the cave!
en_GB: Unfortunately, we have no other options. Onwards into the cave!

note: [message]: speaker=Kalenz
en: We are soon going to find out.
en_GB: We will soon find out.

note: [message]: speaker=Li'sar
en: This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?
en_GB: This sounds very dangerous. Perhaps we should retreat to the west, and hide until the battle is over?

note: [message]: speaker=Li'sar
en: I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!
en_GB: I am an honourable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!

note: [message]: speaker=Li'sar
en: Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!
en_GB: Ach! I understand, Konrad. I am no stranger to the burden of command. Onwards!

note: [message]: speaker=Bona-Melodia
en: Milord Kalenz! My apologies. I mistook you for one of those foul lizardmen. How came you to be traveling such paths?
en_GB: Milord Kalenz! My apologies. I mistook you for one of those foul lizardmen. How came you to be travelling such paths?

note: [message]
en: Lord Uradredia has called a meeting of the Council of Lintanir. Rumor is there are greater needs than ours.
en_GB: Lord Uradredia has called a meeting of the Council of Lintanir. Rumour is there are greater needs than ours.

note: [message]: speaker=Kalenz
en: What is this? Where are the guardians? I see signs of battle everywhere: saurian footprints, elvish blood. This bodes ill for Lintanir. We must hurry onward to Elensiria. Quickly, before we, too, are beset.
en_GB: What is this? Where are the guardians? I see signs of battle everywhere: saurian footprints, elvish blood. This bodes ill for Lintanir. We must hurry onwards to Elensiria. Quickly, before we, too, are beset.

note: [message]: speaker=second_unit
en: Ancient one?
en_GB: Ancient One?

note: [message]: speaker=Delfador Over 50 years ago, probably 52, to be more precise.
en: That was many years ago, I’m afraid. Now, we really must be moving along ...
en_GB: That was many years ago, I’m afraid. Now, we really must be moving along...

note: [message]: speaker=$unit.id|
en: female^Should $unit.name| read the book?
en_GB: Should $unit.name| read the book?

note: [message]: speaker=$unit.id|
en: female^$unit.name| becomes entranced and greatly gains affinity with the forest, its nature and ways, and all the creatures within it. She feels she will quickly become more experienced once reaching the surface. Unfortunately, as the last page was turned, the book crumbled to dust.
en_GB: $unit.name| becomes entranced and greatly gains affinity with the forest, its nature and ways, and all the creatures within it. She feels she will quickly become more experienced once reaching the surface. Unfortunately, as the last page was turned, the book crumbled to dust.

note: [message]: speaker=Uradredia
en: Greetings, and welcome to our capital. You should feel honored. It has been half a century — a generation in the way your race counts time — since any man has been considered elf-friend enough to stand here in Elensiria.
en_GB: Greetings, and welcome to our capital. You should feel honoured. It has been half a century — a generation in the way your race counts time — since any man has been considered elf-friend enough to stand here in Elensiria.

note: [message]: speaker=Konrad
en: We are indeed honored.
en_GB: We are indeed honoured.

note: [message]: speaker=Li'sar
en: I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.
en_GB: I might also say that it is you who are honoured. It has been so long since you have been graced by the presence of a princess of Wesnoth.

note: [message]: speaker=Li'sar
en: Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.
en_GB: Yes... you are right, sir. It is I who am honoured to be here, and I apologize for my discourtesy.

note: [message]: speaker=Li'sar
en: Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Dowager. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.
en_GB: Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Dowager. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counsellor, Delfador.

note: [message]: speaker=Parandra
en: Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.
en_GB: Delfador, you have raised Konrad to be skilful and wise, honourable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.

note: [part]
en: Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of northeastern Wesnoth lay before them.
en_GB: Konrad’s small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of north-eastern Wesnoth lay before them.

note: [part]
en: After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.
en_GB: After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought that this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.

note: [message]: speaker=Delfador
en: We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.
en_GB: We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks would be invaluable.

note: [part]
en: After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.
en_GB: After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No-one would ever have to know. And no-one did know for certain, until now.

note: [message]: speaker=Asheviere
en: You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.
en_GB: You were always defiant, wizard, and no-one has thwarted my plans as determinedly as you.

note: [message]: speaker=Asheviere
en: Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?
en_GB: Delfador! You utterly disgust me, you snivelling worm. How dare you confront me, your queen?

note: [message]: speaker=Delfador
en: ... bearer of the staff of An-Usrukhar, guardian of the Book of Crelanu ...
en_GB: ...bearer of the staff of An-Usrukhar, guardian of the Book of Crelanu...

note: [message]: speaker=Delfador
en: ... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the <i>Crown</i>...
en_GB: ... Mage Protector of The Kingdom of The Peoples of The West-North, Chief Adviser to the <i>Crown</i>...

note: [message]: speaker=Delfador
en: ... and personal counselor to my King and my <i>friend</i>, Garard the Second, whom you most <i>foully</i> betrayed...
en_GB: ... and personal counsellor to my King and my <i>friend</i>, Garard the Second, whom you most <i>foully</i> betrayed...

note: [part]
en: Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.
en_GB: Delfador became Li’sar’s High Counsellor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.

note: [variation]: race=human [unit_type]: id=Battle Princess, gender=female, race=human
en: female^Battle Princess
en_GB: Battle Princess

note: [unit_type]: id=Dark Queen, gender=female, race=human
en: female^Dark Queen
en_GB: Dark Queen

note: [attack]: type=impact
en: scepter
en_GB: sceptre

note: [variation]: race=human [unit_type]: id=Princess, gender=female, race=human
en: female^Princess
en_GB: Princess

note: [unit_type]: id=Sea Orc, race=orc
en: While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all orcs and goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.
en_GB: While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all orcs and goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses.

note: [message]: speaker=unit
en: At least I die an honorable death.
en_GB: At least I die an honourable death.

note: [message]: speaker=narrator
en: Nearby is a clearing with a huge tree standing alone in the center.
en_GB: Nearby is a clearing with a huge tree standing alone in the centre.

note: [message]: speaker=$unit.id|
en: female^Should $unit.name| attempt to pick up the sword?
en_GB: Should $unit.name| attempt to pick up the sword?

note: [message]: speaker=$unit.id|
en: Should $unit.name| attempt to pick up the armor?
en_GB: Should $unit.name| attempt to pick up the armour?

note: [message]: speaker=$unit.id|
en: female^Should $unit.name| attempt to pick up the armor?
en_GB: Should $unit.name| attempt to pick up the armour?

note: [object]: id={ID}
en: Void Armor
en_GB: Void Armour

note: [object]: id={ID}
en: A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!
en_GB: A beautiful chest plate crafted from shimmering black steel, the Void Armour is virtually impenetrable to physical weapons!

note: [object]: id={ID}
en: Only a powerful warrior may don this armor!
en_GB: Only a powerful warrior may don this armour!

note: [trait]: id=void_armor
en: void armor
en_GB: void armour

note: [trait]: id=void_armor
en: The Void Armor grants the following resistances:
    blade:  50%
    pierce: 40%
    impact: 40%
    fire:  +10%
en_GB: The Void Armour grants the following resistances:
    blade:  50%
    pierce: 40%
    impact: 40%
    fire:  +10%

note: [message]: speaker=Li'sar
en: My first use for it is going to be to help us get out of this hole! I hope you consider that wise.
en_GB: My first use for it will be to help us get out of this hole! I hope you consider that wise.

note: [part]
en: Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: <i>“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”</i>
en_GB: Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: <i>‘Fight no-one great or small except the old mage, whose head should be severed from his shoulders.’</i>

note: [illuminates]: id=illumination_song_verse [illuminates]: id=illumination
en: female^illuminates
en_GB: illuminates

note: [heals]: id=healing
en: female^heals +4
en_GB: heals +4

note: [heals]: id=healing
en: Allows the unit to heal adjacent allied units at the beginning of our turn.
    
    A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
    A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure.
en_GB: Allows the unit to heal adjacent allied units at the beginning of each turn.
    
    A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
    A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure.

note: [heals]: id=healing
en: female^heals +8
en_GB: heals +8

note: [heals]: id=healing
en: female^heals +12
en_GB: heals +12

note: [topic]: id=editor_tool_paint
en: Paint terrain tiles on the map.
    The paint tool utilizes the brush sizes and the terrain palette.
    
    <header>Keyboard Modifiers</header>
    • Shift+mouse click: If a base terrain is selected, change the base without changing the overlay. If an overlay is selected, change the overlay without changing the base.
    • Control+mouse click: Select the terrain under the mouse cursor, as if it had been selected on the terrain palette (picks up both base and overlay).
    
    <header>Brush Sizes</header>
    The selected brush changes the size of the tool:
en_GB: Paint terrain tiles on the map.
    The paint tool uses the brush sizes and the terrain palette.
    
    <header>Keyboard Modifiers</header>
    • Shift+mouse click: If a base terrain is selected, change the base without changing the overlay. If an overlay is selected, change the overlay without changing the base.
    • Control+mouse click: Select the terrain under the mouse cursor, as if it had been selected on the terrain palette (picks up both base and overlay).
    
    <header>Brush Sizes</header>
    The selected brush changes the size of the tool:

note: [topic]: id=editor_tool_fill
en: Fill continuous regions of terrain with a different one.
    The fill tool utilizes the terrain palette.
    
    <header>Keyboard Modifiers</header>
    • Shift+mouse click: If a base terrain is selected, change the base without changing the overlay. If an overlay is selected, change the overlay without changing the base.
    • Control+mouse click: Select the terrain under the mouse cursor, as if it had been selected on the terrain palette (picks up both base and overlay).
en_GB: Fill continuous regions of terrain with a different one.
    The fill tool uses the terrain palette.
    
    <header>Keyboard Modifiers</header>
    • Shift+mouse click: If a base terrain is selected, change the base without changing the overlay. If an overlay is selected, change the overlay without changing the base.
    • Control+mouse click: Select the terrain under the mouse cursor, as if it had been selected on the terrain palette (picks up both base and overlay).

note: [topic]: id=editor_tool_paste
en: Rotate, flip and paste the terrain in the clipboard
    Hexes can be cut or copied to the clipboard using the <ref dst='editor_tool_select'>Select Tool</ref>.
    
    The paste tool shows an outline of the clipboard, which can be pasted with a mouse-click. Only the outline is shown, but mistakes can be corrected with the undo function, which is bound to both Control+Z and to the same key as the in-game undo function.
    
    The paste tool also has some clipboard-manipulation functions:
en_GB: Rotate, flip and paste the terrain in the clipboard
    Hexes can be cut or copied to the clipboard using the <ref dst='editor_tool_select'>Select Tool</ref>.
    
    The paste tool shows an outline of the clipboard, which can be pasted with a mouse-click. Only the outline is shown, but mistakes can be corrected with the undo function, which is bound to both Ctrl+Z and to the same key as the in-game undo function.
    
    The paste tool also has some clipboard-manipulation functions:

note: [topic]: id=editor_tool_paste
en: Rotate counter-clockwise by 60°.
en_GB: Rotate anti-clockwise by 60°.

note: [topic]: id=editor_tool_starting the parts about "10" being shown as "Player 10" use the translatable string "Player $side_num" in the wesnoth-editor textdomain
en: Defines the side leader starting position.
    This tool sets the side leaders’ default starting locations, and named special locations. Both types of location are enabled in both <ref dst='..editor_mode_terrain'>Terrain Editor</ref> and <ref dst='..editor_mode_scenario'>Scenario Editor</ref> modes. The location names are shown as a list in the editor palette, clicking on the map will place that name on a hex, each location can only be placed on a single hex, and the editor will only allow one location per hex.
    
    To add named special locations, click “Add” at the bottom of the editor palette, and enter the name. These names must start with a letter and may contain numbers and underscores.
    
    More than nine teams can be added to a map, by clicking “Add” and entering a number, for example “10”. The UI will automatically show this as “Player 10”.
    
    Named locations can be accessed from WML using the Standard Location Filter’s <i>location_id=</i>. Player starts can also be accessed from WML using <i>location_id=1</i>, <i>location_id=2</i>, etc — use only the number, without adding “Player ” in front of the number.
    
    <b>Keyboard Modifiers</b>
    
    • Control+mouse click on a hex that already has a location: select that location for placing with a subsequent mouse click, as if it was selected in the editor palette.
en_GB: Defines the side leader starting position.
    This tool sets the side leaders’ default starting locations, and named special locations. Both types of location are enabled in both <ref dst='..editor_mode_terrain'>Terrain Editor</ref> and <ref dst='..editor_mode_scenario'>Scenario Editor</ref> modes. The location names are shown as a list in the editor palette, clicking on the map will place that name on a hex, each location can only be placed on a single hex, and the editor will only allow one location per hex.
    
    To add named special locations, click ‘Add’ at the bottom of the editor palette, and enter the name. These names must start with a letter and may contain numbers and underscores.
    
    More than nine teams can be added to a map, by clicking ‘Add’ and entering a number, for example ‘10’. The UI will automatically show this as ‘Player 10’.
    
    Named locations can be accessed from WML using the Standard Location Filter’s <i>location_id=</i>. Player starts can also be accessed from WML using <i>location_id=1</i>, <i>location_id=2</i>, etc — use only the number, without adding “Player ” in front of the number.
    
    <b>Keyboard Modifiers</b>
    
    • Control+mouse click on a hex that already has a location: select that location for placing with a subsequent mouse click, as if it was selected in the editor palette.

note: [topic]: id=editor_terrain_overlays
en: editor^Maps generally look similar in the editor to their appearance in the game. There are a few exceptions, where different graphics are used in the editor; all the overlays described here are found in the terrain palette’s “special” group.
en_GB: Maps generally look similar in the editor to their appearance in the game. There are a few exceptions, where different graphics are used in the editor; all the overlays described here are found in the terrain palette’s ‘special’ group.

note: [topic]: id=editor_terrain_overlays The images here have text, while they could be translated I assume editor-only images won’t be. In English the text is “IO” for impassable and “UO” for unwalkable.
en: editor^<header>Movement Overlays</header>
    <img src='terrain/grass/green.png~BLIT(terrain/impassable-editor.png~O(0.5))'/><img src='terrain/grass/green.png~BLIT(terrain/unwalkable-editor.png~O(0.5))'/>
    <b>Impassable and Unwalkable</b>
    
    While easily noticeable in the editor, these are invisible in the game, so the mixed terrains created by them look like the base terrain. They create a mixed terrain with the movement costs set to “impassable” or “unwalkable” respectively.
en_GB: <header>Movement Overlays</header>
    <img src='terrain/grass/green.png~BLIT(terrain/impassable-editor.png~O(0.5))'/><img src='terrain/grass/green.png~BLIT(terrain/unwalkable-editor.png~O(0.5))'/>
    <b>Impassable and Unwalkable</b>
    
    While easily noticeable in the editor, these are invisible in the game, so the mixed terrains created by them look like the base terrain. They create a mixed terrain with the movement costs set to ‘impassable’ or ‘unwalkable’ respectively.

note: [topic]: id=editor_terrain_overlays The images here have text, while they could be translated I assume editor-only images won’t be. In English these images are the literal text “Castle overlay” and “Keep overlay”.
en: editor^<header>Castle Overlays</header>
    <img src='terrain/grass/green.png~BLIT(terrain/castle/castle-overlay-editor.png~O(0.5))'/><img src='terrain/grass/green.png~BLIT(terrain/castle/keep-overlay-editor.png~O(0.5))'/>
    Adding either of these overlays to a passable hex allows units to be recruited onto a hex. The keep also allows a leader to recruit from there.
    
    These can be added to an impassable hex to connect a castle to a visually-separate keep through an impassable wall. It’s also possible to create a castle that seems to have grassland between the keep and towers, however this requires the connecting hexes to be occupied or blocked to prevent units being recruited onto them.
en_GB: <header>Castle Overlays</header>
    <img src='terrain/grass/green.png~BLIT(terrain/castle/castle-overlay-editor.png~O(0.5))'/><img src='terrain/grass/green.png~BLIT(terrain/castle/keep-overlay-editor.png~O(0.5))'/>
    Adding either of these overlays to a passable hex allows units to be recruited onto a hex. The keep also allows a leader to recruit from there.
    
    These can be added to an impassable hex to connect a castle to a visually-separate keep through an impassable wall. It’s also possible to create a castle that seems to have grassland between the keep and towers, however this requires the connecting hexes to be occupied or blocked to prevent units being recruited on to them.

note: [topic]: id=editor_terrain_overlays The image here has text, while it could be translated I assume editor-only images won’t be. In English this image is the literal text “Village overlay”.
en: editor^<header>Village Overlay</header>
    <img src='terrain/grass/green.png~BLIT(terrain/village/village-overlay-editor.png~O(0.5))'/>
    This turns any base terrain into a village, providing income and healing.
en_GB: <header>Village Overlay</header>
    <img src='terrain/grass/green.png~BLIT(terrain/village/village-overlay-editor.png~O(0.5))'/>
    This turns any base terrain into a village, providing income and healing.

note: [topic]: id=editor_terrain_elevation
en: 
    A cosmetic elevation effect that looks a little different in the editor than in the game due to visual aids in the editor; all the overlays described here are found in the terrain palette’s “elevation” group.
en_GB: 
    A cosmetic elevation effect that looks a little different in the editor than in the game due to visual aids in the editor; all the overlays described here are found in the terrain palette’s ‘elevation’ group.

note: [topic]: id=editor_terrain_elevation
en: editor^<header>Direct Overlays</header>
en_GB: <header>Direct Overlays</header>

note: [topic]: id=editor_terrain_elevation
en: 
    <b>Bluffs and Gulch</b>
    
    The bluffs, gulches, and similar variations are much like a standard terrain overlay, and can simply be used that way. However, for larger areas of the map, where you will want to allow the use of other overlay terrains, you will want to combine these with the “markers” described in the next section.
en_GB: 
    <b>Bluffs and Gulch</b>
    
    The bluffs, gulches, and similar variations are much like a standard terrain overlay, and can simply be used that way. However, for larger areas of the map, where you will want to allow the use of other overlay terrains, you will want to combine these with the ‘markers’ described in the next section.

note: [topic]: id=editor_terrain_elevation
en: editor^<header>Elevation Floodfill</header>
en_GB: <header>Elevation Flood-Fill</header>

note: [topic]: id=editor_terrain_elevation
en: 
    editor^<header>How to Use</header>
    
    The marker arrows are not very useful by themselves, but the bluffs/gulch-type terrains can be used to contain the floodfilled area.
    
    An example use case would be:
    1.  Select the Bluffs (^Qhh) from the editor palette and use single-hex paint tool to outline a big blob over an empty, all-grass map.
    2.  Place a Marker High (^_mh) arrow on a tile inside the blob (not on the Bluffs border).
    3.  The blob should all be raised now, and as long as you don’t overwrite the Marker or Bluffs overlays, you can add other terrain overlays as needed.
    
    The graphics used to represent the ledge borders are determined by the base terrain.
en_GB: 
    <header>How to Use</header>
    
    The marker arrows are not very useful by themselves, but the bluffs/gulch-type terrains can be used to contain the flood-filled area.
    
    An example use case would be:
    1. Select the Bluffs (^Qhh) from the editor palette and use single-hex paint tool to outline a big blob over an empty, all-grass map.
    2. Place a Marker High (^_mh) arrow on a tile inside the blob (not on the Bluffs border).
    3. The blob should all be raised now, and as long as you don’t overwrite the Marker or Bluffs overlays, you can add other terrain overlays as needed.
    
    The graphics used to represent the ledge borders are determined by the base terrain.

note: [topic]: id=editor_terrain_elevation
en: editor^<span style='italic' font_size='15'>Note for UMC authors: The flood-filled tiles do not have their terrain codes changed, or any other properties affected, so filtering a location by elevation is not simple.</span>
en_GB: <span style='italic' font_size='15'>Note for UMC authors: The flood-filled tiles do not have their terrain codes changed, or any other properties affected, so filtering a location by elevation is not simple.</span>

note: [topic]: id=editor_deprecated_overlay The main reason for choosing “D” is that the hole in the middle of the letter makes it easier to see which terrain is underneath it. This uses a hardcoded image and doesn’t expect the image to be translated. The Xol and ^Efs terrains’ help pages aren’t given hyp
en: editor^<img src='terrain/grass/green.png~BLIT(terrain/deprecated-editor.png)'/>
    The magenta ‘D’ (for “Deprecated”).
    
    This is shown in the editor over deprecated terrain codes. Examples are:
    • the <ref dst='terrain_fungus_grove_old'>“^Uf” mushroom terrain</ref>,
    • the “Xol” Lit Stone Wall, which is deprecated because several wall terrains now support the “^Efs” Sconce embellishment.
    
    The help pages for these terrains may have additional text that’s only shown in the editor, describing the deprecation and the recommended replacements.
en_GB: <img src='terrain/grass/green.png~BLIT(terrain/deprecated-editor.png)'/>
    The magenta ‘D’ (for ‘Deprecated’).
    
    This is shown in the editor over deprecated terrain codes. Examples are:
    • the <ref dst='terrain_fungus_grove_old'>‘^Uf’ mushroom terrain</ref>,
    • the ‘Xol’ Lit Stone Wall, which is deprecated because several wall terrains now support the ‘^Efs’ Sconce embellishment.
    
    The help pages for these terrains may have additional text that’s only shown in the editor, describing the deprecation and the recommended replacements.

note: [topic]: id=editor_tool_label
en: Put text labels on the map.
    • Left-click will open a dialog box to create a new label or edit an existing one.
    • Right-click deletes.
    • Drag-and-drop with the left mouse button moves labels.
    
    This tool is only available in Scenario Mode; the decorations are implemented in the scenario using WML’s <i>[label]</i> tag.
en_GB: Put text labels on the map.
    • Left-click will open a dialogue box to create a new label or edit an existing one.
    • Right-click deletes.
    • Drag-and-drop with the left mouse button moves labels.
    
    This tool is only available in Scenario Mode; the decorations are implemented in the scenario using WML’s <i>[label]</i> tag.

note: [topic]: id=editor_named_area
en: This tool creates sets of tiles that can be used in WML scripts’ Standard Location Filters (a concept explained in detail on the Wiki), by using the area’s id in the filter’s <i>area=</i> attribute. For example:
    
    • assigning a local time zone to this set of hexes
    • filtering the set of hexes which trigger an event when a unit moves on to them
    
    To use the tool:
    
    • select hexes using the <ref dst='editor_tool_select'>select tool</ref>
    • in the Areas menu, select Add New Area
    • then in the Areas menu, select Save Selection to Area
    • then in the Areas menu, select Rename Selected Area and choose a name for the area
    
    This tool is only available in Scenario Mode; it adds WML <i>[time_area]</i> tags to the scenario. Although the tag’s name implies time, it is now more generic and can be used for other purposes without needing to change the time-of-day schedule in the area.
en_GB: This tool creates sets of tiles that can be used in WML scripts’ Standard Location Filters (a concept explained in detail on the Wiki), by using the area’s ID in the filter’s <i>area=</i> attribute. For example:
    
    • assigning a local time zone to this set of hexes
    • filtering the set of hexes which trigger an event when a unit moves on to them
    
    To use the tool:
    
    • select hexes using the <ref dst='editor_tool_select'>select tool</ref>
    • in the Areas menu, select Add New Area
    • then in the Areas menu, select Save Selection to Area
    • then in the Areas menu, select Rename Selected Area and choose a name for the area
    
    This tool is only available in Scenario Mode; it adds WML <i>[time_area]</i> tags to the scenario. Although the tag’s name implies time, it is now more generic and can be used for other purposes without needing to change the time-of-day schedule in the area.

note: [topic]: id=..editor
en: Wesnoth’s Map and Scenario Editor allows users to create and edit the maps on which every Wesnoth scenario takes place. It also provides a limited set of features for setting up a basic scenario as well as initializing an add-on which can be used to distribute the scenarios you create.
    
    The editor can be launched from the <i>Map Editor</i> option at the title screen.
    
    <header>Editing Modes</header>
    
    The editor features two modes of operation: terrain mode and scenario mode.
    
    The <ref dst='..editor_mode_terrain'>Terrain Mode</ref> is similar to a simple paint application, with tools to <ref dst='editor_tool_paint'>paint</ref>, <ref dst='editor_tool_fill'>fill</ref>, <ref dst='editor_tool_select'>select (and copy)</ref>, and <ref dst='editor_tool_paste'>paste</ref>. It also has the tool for setting the leaders’ <ref dst='editor_tool_starting'>starting locations</ref>.
    
    The <ref dst='..editor_mode_scenario'>Scenario Mode</ref>, in addition to the tools available in terrain mode, adds support for adding <ref dst='editor_tool_label'>labels</ref>, <ref dst='editor_tool_scenery'>scenery items</ref>, <ref dst='editor_tool_unit'>units</ref> in addition to the leader, and assigning <ref dst='editor_tool_village'>village ownership</ref> at the start of the scenario. There’s also a <ref dst='editor_playlist'>playlist manager</ref> for the music.
en_GB: Wesnoth’s Map and Scenario Editor allows users to create and edit the maps on which every Wesnoth scenario takes place. It also provides a limited set of features for setting up a basic scenario as well as initializing an add-on which can be used to distribute the scenarios you create.
    
    The editor can be launched from the <i>Map Editor</i> option at the title screen.
    
    <header>Editing Modes</header>
    
    The editor features two modes of operation: terrain mode and scenario mode.
    
    The <ref dst='..editor_mode_terrain'>Terrain Mode</ref> is similar to a simple paint application, with tools to <ref dst='editor_tool_paint'>paint</ref>, <ref dst='editor_tool_fill'>fill</ref>, <ref dst='editor_tool_select'>select (and copy)</ref>, and <ref dst='editor_tool_paste'>paste</ref>. It also has the tool for setting the leaders’ <ref dst='editor_tool_starting'>starting locations</ref>.
    
    The <ref dst='..editor_mode_scenario'>Scenario Mode</ref>, in addition to the tools available in terrain mode, adds support for adding <ref dst='editor_tool_label'>labels</ref>, <ref dst='editor_tool_scenery'>scenery items</ref>, <ref dst='editor_tool_unit'>units</ref> in addition to the leader, and assigning <ref dst='editor_tool_village'>village ownership</ref> at the start of the scenario. There’s also a <ref dst='editor_playlist'>play-list manager</ref> for the music.

note: [topic]: id=..editor
en: In either mode, you will be prompted to choose an add-on to use for the scenarios you create. This can be an existing add-on or a brand new add-on. If you choose to use a brand new add-on, then the add-on will have all the required files and folders automatically created as well as a default ID assigned. Unless you are editing an already existing map file, using scenario mode is required in order for your maps to be selectable during game creation.
en_GB: In either mode, you will be prompted to choose an add-on to use for the scenarios you create. This can be an existing add-on or a brand new add-on. If you choose to use a brand new add-on, then the add-on will have all the required files and folders automatically created as well as a default ID assigned. Unless you are editing an already existing map file, using scenario mode is required in order for your maps to be available for selection during game creation.

note: [topic]: id=..editor
en: <header>What you do *not* get</header>
    
    • Exactly the same map rendering as in-game
    
    The map won’t look exactly the same in the game as it does in the editor, because this depends on the terrain rules. For example, when many mountain hexes are clustered together the terrain rules will try to combine them into mountain ranges and large graphics spanning multiple hexes.
    
    • Event handlers and scripting
    
    The editor is not a tool to help you with scripting the scenario’s event handlers.
    
    • Infinite Backwards Compatibility
    
    The editor can load most maps from older versions of Wesnoth, but not all. Maps from 1.3.2 and later will normally be supported, unless they use terrains which are no longer in mainline Wesnoth. Maps from add-ons which have their own terrains will need that add-on to tell the editor about their terrains.
en_GB: <header>What you do *not* get</header>
    
    • Exactly the same map rendering as in-game
    
    The map won’t look exactly the same in the game as it does in the editor, because this depends on the terrain rules. For example, when many mountain hexes are clustered together the terrain rules will try to combine them into mountain ranges and large graphics spanning multiple hexes.
    
    • Event handlers and scripting
    
    The editor is not a tool to help you with scripting the scenario’s event handlers.
    
    • Infinite Backwards Compatibility
    
    The editor can load most maps from older versions of Wesnoth, but not all. Maps from 1.3.2 and later will normally be supported, unless they use terrains which are no longer in core Wesnoth. Maps from add-ons which have their own terrains will need that add-on to tell the editor about their terrains.

note: [topic]: id=..editor_mode_terrain
en: The terrain editor’s functionality is similar to a simple paint application.
    
    The right-hand sidebar contains, from top to bottom, the mini-map, the toolkit (see the pages for each tool), tool options, and <ref dst='editor_palette'>Palette</ref>.
    
    When saved using “Save Map As” and saving to the default directory, the resulting map can be found in the “Custom Maps” game type of the multiplayer “Create Game” dialog.
en_GB: The terrain editor’s functionality is similar to a simple paint application.
    
    The right-hand side-bar contains, from top to bottom, the mini-map, the tool-kit (see the pages for each tool), tool options, and <ref dst='editor_palette'>Palette</ref>.
    
    When saved using ‘Save Map As’ and saving to the default directory, the resulting map can be found in the ‘Custom Maps’ game type of the multiplayer ‘Create Game’ dialogue.

note: [topic]: id=..editor_mode_scenario
en: <header>Checking whether the editor is in scenario mode</header>
    
    You can check which mode the editor is in by looking at the menu bar.
    
    • In scenario mode the “Areas” and “Side” menus are enabled.
    • In terrain-only mode the “Areas” and “Side” menus are grayed-out.
en_GB: <header>Checking whether the editor is in scenario mode</header>
    
    You can check which mode the editor is in by looking at the menu bar.
    
    • In scenario mode the ‘Areas’ and ‘Side’ menus are enabled.
    • In terrain-only mode the ‘Areas’ and ‘Side’ menus are greyed-out.

note: [topic]: id=..editor_mode_scenario
en: <header>Entering scenario mode</header>
    
    To start a new map in scenario mode, choose “New Scenario” from the “File” menu.
    
    If you’re already editing a map in terrain mode, use “Convert to Scenario” from the “File” menu; this will switch to scenario mode.
    
    To load a map that was created in the scenario editor, use “Load Map” from the “File” menu, and select the .cfg file (not a .map file).
en_GB: <header>Entering scenario mode</header>
    
    To start a new map in scenario mode, choose ‘New Scenario’ from the ‘File’ menu.
    
    If you’re already editing a map in terrain mode, use ‘Convert to Scenario’ from the ‘File’ menu; this will switch to scenario mode.
    
    To load a map that was created in the scenario editor, use ‘Load Map’ from the ‘File’ menu, and select the .cfg file (not a .map file).

note: [topic]: id=editor_separate_events_file
en: When loading a .cfg file, the scenario editor understands files created by the scenario editor, but is likely to have difficulty with files that have been edited by hand.
    
    One option is to create a separate WML file, also with the .cfg extension, which uses the WML preprocessor to include the editor-created file. This separate file contains both the <span face='monospace'>[scenario]</span> tag and any hand-edited WML such as events. With this workflow, the add-on’s file structure could look like this:
    
    <header>Example</header>
    If your add-on will only be used on 1.18 and later, it is instead recommended to use the new include_file attribute to load a .cfg file containing additional WML into the scenario.
    
    • <span face='monospace'>_main.cfg</span>
      ◦ use <span face='monospace'>[binary_path]</span> to add add-on’s directories to the binary path, which makes “map_file” search the “maps” directory
    • <span face='monospace'>maps/first.map</span>
      ◦ this is the .map file created by the scenario editor when saving in scenario mode
    • <span face='monospace'>scenarios/other.cfg</span>
      ◦ this is the .cfg file containing everything that the scenario editor doesn’t understand
    • <span face='monospace'>scenarios/first.cfg</span>
      ◦ inside the <span face='monospace'>[scenario]</span> element, use <span face='monospace'>map_file=&quot;first.map&quot;</span> to load the map file
      ◦ inside the <span face='monospace'>[scenario]</span> element, use <span face='monospace'>include_file=&quot;other.cfg&quot;</span> to load the additional cfg file
en_GB: When loading a .cfg file, the scenario editor understands files created by the scenario editor, but is likely to have difficulty with files that have been edited by hand.
    
    One option is to create a separate WML file, also with the .cfg extension, which uses the WML preprocessor to include the editor-created file. This separate file contains both the <span face='monospace'>[scenario]</span> tag and any hand-edited WML such as events. With this workflow, the add-on’s file structure could look like this:
    
    <header>Example</header>
    If your add-on will only be used on 1.18 and later, it is instead recommended to use the new include_file attribute to load a .cfg file containing additional WML into the scenario.
    
    • <span face='monospace'>_main.cfg</span>
      ◦ use <span face='monospace'>[binary_path]</span> to add add-on’s directories to the binary path, which makes ‘map_file’ search the ‘maps’ directory
    • <span face='monospace'>maps/first.map</span>
      ◦ this is the .map file created by the scenario editor when saving in scenario mode
    • <span face='monospace'>scenarios/other.cfg</span>
      ◦ this is the .cfg file containing everything that the scenario editor doesn’t understand
    • <span face='monospace'>scenarios/first.cfg</span>
      ◦ inside the <span face='monospace'>[scenario]</span> element, use <span face='monospace'>map_file=&quot;first.map&quot;</span> to load the map file
      ◦ inside the <span face='monospace'>[scenario]</span> element, use <span face='monospace'>include_file=&quot;other.cfg&quot;</span> to load the additional cfg file

note: [topic]: id=editor_masks
en: Masks can be applied to a base map for reuse in several scenarios playing at the same locations.
en_GB: Masks can be applied to a base map for re-use in several scenarios playing at the same locations.

note: [topic]: id=editor_time_schedule
en: This button at the top-right of the screen accesses the time-of-day preview and the schedule editor.
    In terrain mode, this displays the map as it will be recolored at different times of day.
    
    In scenario mode, the button accesses an editor for individual schedules for <ref dst='editor_named_area'>time areas</ref>.
en_GB: This button at the top-right of the screen accesses the time-of-day preview and the schedule editor.
    In terrain mode, this displays the map as it will be recoloured at different times of day.
    
    In scenario mode, the button accesses an editor for individual schedules for <ref dst='editor_named_area'>time areas</ref>.

note: [topic]: id=editor_palette the “Player 1”, “Player 2”, ... list is translated using "Player $side_num" in the wesnoth-editor textdomain
en: The editor palette contains the applicable items you may use with the currently selected tool. For example, the Paint tool will display a full list of all available terrains, and the unit tool will provide a list of available units. When using the Starting Locations Tool, the palette changes to a list of “Player 1”, “Player 2”, etc.
    
    <b>Filter</b>
    
    There is a filter function to show only a subset of the available items — this is the leftmost of the four buttons at the top of the palette, and the graphic changes depending on what is selected. Examples:
en_GB: The editor palette contains the applicable items you may use with the currently selected tool. For example, the Paint tool will display a full list of all available terrains, and the unit tool will provide a list of available units. When using the Starting Locations Tool, the palette changes to a list of ‘Player 1’, ‘Player 2’, etc.
    
    <b>Filter</b>
    
    There is a filter function to show only a subset of the available items — this is the leftmost of the four buttons at the top of the palette, and the graphic changes depending on what is selected. Examples:

note: [topic]: id=editor_map_format
en: Wesnoth stores its maps in human readable plain text files.
en_GB: Wesnoth stores its maps in human-readable plain-text files.

note: [topic]: id=editor_map_format
en: <header>Native</header>
    
    A map file consists of rows with comma-separated terrain code strings. The only non-terrain information provided by the map syntax is the set of locations created by the <ref dst='editor_tool_starting'>Starting Locations Tool</ref>. The files can be edited with a general purpose text editor.
    
    These files can be used directly for multiplayer games, the number of players is automatically determined by the number of starting positions. When saved in the default directory, the map can be found in the “Custom Maps” game type of the multiplayer “Create Game” dialog; you may need to refresh the cache (press F5 on the title screen) before a newly-created map appears.
    
    These files can be used in a scenario’s .cfg file, with the scenario’s WML providing additional information such as teams, custom events, and complex side setups. The .cfg file loads the map file with either of:
    
    • <span face='monospace'>map_file=maps/01_First_Map.map</span> <i>— supported since Wesnoth 1.14</i>
    • <span face='monospace'>map_data=&quot;&#0x7B;maps/01_First_Map.map&#0x7D;&quot;</span> <i>— a WML preprocessor include</i>
    
    The <i>map_file</i> method is preferred over using a preprocessor include.
en_GB: <header>Native</header>
    
    A map file consists of rows with comma-separated terrain code strings. The only non-terrain information provided by the map syntax is the set of locations created by the <ref dst='editor_tool_starting'>Starting Locations Tool</ref>. The files can be edited with a general purpose text editor.
    
    These files can be used directly for multiplayer games, the number of players is automatically determined by the number of starting positions. When saved in the default directory, the map can be found in the ‘Custom Maps’ game type of the multiplayer ‘Create Game’ dialogue; you may need to refresh the cache (press F5 on the title screen) before a newly-created map appears.
    
    These files can be used in a scenario’s .cfg file, with the scenario’s WML providing additional information such as teams, custom events, and complex side setups. The .cfg file loads the map file with either of:
    
    • <span face='monospace'>map_file=maps/01_First_Map.map</span> <i>— supported since Wesnoth 1.14</i>
    • <span face='monospace'>map_data=&quot;&#0x7B;maps/01_First_Map.map&#0x7D;&quot;</span> <i>— a WML preprocessor include</i>
    
    The <i>map_file</i> method is preferred over using a preprocessor include.

note: [topic]: id=editor_map_format
en: <header>Files created by the Scenario Editor</header>
    
    In scenario mode, the editor saves the scenario data as a .cfg file and the map data as a separate .map file. The scenario then references the .map file via map_file. When loading a .cfg file, the scenario editor understands files created by the scenario editor itself, but is likely to have difficulty with files that have been edited by hand; problems can be avoided by <ref dst='editor_separate_events_file'>using a separate .cfg file</ref> for the hand-edited parts.
en_GB: <header>Files created by the Scenario Editor</header>
    
    In scenario mode, the editor saves the scenario data as a .cfg file and the map data as a separate .map file. The scenario then references the .map file via map_file. When loading a .cfg file, the scenario editor understands files created by the scenario editor itself, but is likely to have difficulty with files that have been edited manually; problems can be avoided by <ref dst='editor_separate_events_file'>using a separate .cfg file</ref> for the manually-edited parts.

note: [topic]: id=morogor Geography of Morogor
en: <header>Notable land features:</header>
        • Mount Morogor: The highest active volcanic mountain in the central island of Morogor.
        • Isle of Gaall: A dangerous island slightly north of the central Isle of Morogor, used mostly as hunting ground by the drakes, who inhabit only two small villages on the isle.
        • Isle of Omarath: A major drakish island northwest of the main Isle of Morogor. It is the northernmost island of the Morogor Archipelago.
en_GB: <header>Notable land features:</header>
        • Mount Morogor: The highest active volcanic mountain in the central island of Morogor.
        • Isle of Gaall: A dangerous island slightly north of the central Isle of Morogor, used mostly as hunting ground by the drakes, who inhabit only two small villages on the isle.
        • Isle of Omarath: A major drakish island north-west of the main Isle of Morogor. It is the northernmost island of the Morogor Archipelago.

note: [topic]: id=green_isle Geography of the Green Isle
en: <header>Notable land features:</header>
        • Broken Mountains: A mighty mountain range that cuts through the Green Isle.
        • Midlands: A hilly and sparsely forested area south of the Swamp of Esten, once home to prosperous Islefolk kingdoms.
        • Oldwood: A mysterious wood inhabited by some ancient woses. Dark old catacombs are located below a temple in the heart of the forest.
        • Swamp of Esten: A small swamp located east of the Broken Mountains once home to Wesfolk-imitating cultists. The swamp was defiled in wars between Wesfolk and Islefolk long ago.
en_GB: <header>Notable land features:</header>
        • Broken Mountains: A mighty mountain range that cuts through the Green Isle.
        • Midlands: A hilly and sparsely-forested area south of the Swamp of Esten, once home to prosperous Islefolk kingdoms.
        • Oldwood: A mysterious wood inhabited by some ancient woses. Dark old catacombs are located below a temple in the heart of the forest.
        • Swamp of Esten: A small swamp located east of the Broken Mountains once home to Wesfolk-imitating cultists. The swamp was defiled in wars between Wesfolk and Islefolk long ago.

note: [topic]: id=irdya
en: The name of the world in which the kingdom of <ref dst='kingdom_wesnoth'>Wesnoth</ref> is situated is ‘Irdya’. This term is, however, only rarely used in the era depicted by the main map. People normally just say “the world” or, poetically, “the wide green world”.
en_GB: The name of the world in which the kingdom of <ref dst='kingdom_wesnoth'>Wesnoth</ref> is situated is ‘Irdya’. This term is, however, only rarely used in the era depicted by the main map. People normally just say ‘the world’ or, poetically, ‘the wide green world’.

note: [topic]: id=kingdom_wesnoth
en: The Kingdom of Wesnoth is located in the north-central portion of the <ref dst='great_continent'>Great Continent</ref>. Most of the mainline campaigns revolve around it. It is bounded on the map by the <ref dst='great_river'>Great River</ref> to the north, the shore of the <ref dst='great_ocean'>ocean</ref> to the west, the Aethenwood to the <ref dst='southwest_elven_lands'>southwest</ref>, and the Bitter Swamp to the southeast.
    
    Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south by dense woods of which the Aethenwood may be considered a northernmost extension. Kerlath is its southernmost province, marking the end of Wesnoth and the start of the mysterious <ref dst='far_south'>Far South</ref>.
en_GB: The Kingdom of Wesnoth is located in the north-central portion of the <ref dst='great_continent'>Great Continent</ref>. Most of the core campaigns revolve around it. It is bounded on the map by the <ref dst='great_river'>Great River</ref> to the north, the shore of the <ref dst='great_ocean'>ocean</ref> to the west, the Aethenwood to the <ref dst='southwest_elven_lands'>south-west</ref>, and the Bitter Swamp to the southeast.
    
    Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south by dense woods of which the Aethenwood may be considered a northernmost extension. Kerlath is its southernmost province, marking the end of Wesnoth and the start of the mysterious <ref dst='far_south'>Far South</ref>.

note: [topic]: id=kingdom_wesnoth Geography of Wesnoth
en: <header>Notable cities:</header>
        • Weldyn: The capital of Wesnoth.
        • Aldril: City lying on the Bay of Pearls.
        • Blackwater Port: City lying south of the Bay of Pearls.
        • Carcyn: Located between the Grey Woods and the Great River.
        • Dan’Tonk: Wesnoth’s largest city, located in the center of the country, just west and north of Weldyn.
        • Soradoc: The easternmost town of Wesnoth, controls the confluence of the Weldyn River and the Great River.
        • Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
        • Tath: Important fort city north of Dan’Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
        • Westin: A small yet important town in Kerlath, the southernmost province of Wesnoth. The old Citadel of Westin can be found there.
        • Southport: A small town in the southernmost reaches of Kerlath, near the Black Forest.
en_GB: <header>Notable cities:</header>
        • Weldyn: The capital of Wesnoth.
        • Aldril: City lying on the Bay of Pearls.
        • Blackwater Port: City lying south of the Bay of Pearls.
        • Carcyn: Located between the Grey Woods and the Great River.
        • Dan’Tonk: Wesnoth’s largest city, located in the centre of the country, just west and north of Weldyn.
        • Soradoc: The easternmost town of Wesnoth, controls the confluence of the Weldyn River and the Great River.
        • Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
        • Tath: Important fort city north of Dan’Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
        • Westin: A small yet important town in Kerlath, the southernmost province of Wesnoth. The old Citadel of Westin can be found there.
        • Southport: A small town in the southernmost reaches of Kerlath, near the Black Forest.

note: [topic]: id=northlands
en: The Northlands are filled with unstable clans in endless conflict. It is an unlawful and perilous place plagued by its cold, icy terrain and constant war. Various groups of orcs, dwarves, humans, gryphons, ogres, and even elves fight over the region. The northern and eastern borders of the Northlands are not defined, the southern border is the <ref dst='great_river'>Great River</ref>, and the western border is the <ref dst='great_ocean'>ocean</ref>.
    
    Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroundings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison.
en_GB: The Northlands are filled with unstable clans in endless conflict. It is an unlawful and perilous place plagued by its cold, icy terrain and constant war. Various groups of orcs, dwarves, humans, gryphons, ogres, and even elves fight over the region. The northern and eastern borders of the Northlands are not defined, the southern border is the <ref dst='great_river'>Great River</ref>, and the western border is the <ref dst='great_ocean'>ocean</ref>.
    
    Yet despite the sheer wilderness above ground, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroundings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison.

note: [topic]: id=northlands Geography of the Northlands
en: <header>Notable cities:</header>
        • Glamdrol: An Orcish tribal capital.
        • Wesmere: The location of the Ka’lian — the Elvish Council
        • Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.
        • Saurgrath: A former saurian capital in the Swamp of Dread.
        • Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth’s Golden Age expansion. Now abandoned. The forested area northeast of <ref dst='elensefar'>Elensefar</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.
en_GB: <header>Notable cities:</header>
        • Glamdrol: An Orcish tribal capital.
        • Wesmere: The location of the Ka’lian — the Elvish Council
        • Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade centre.
        • Saurgrath: A former saurian capital in the Swamp of Dread.
        • Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth’s Golden Age expansion. Now abandoned. The forested area northeast of <ref dst='elensefar'>Elensefar</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.

note: [topic]: id=northlands Geography of the Northlands
en: <header>Notable land features:</header>
        • <ref dst='heart_mountains'>Heart Mountains</ref>: A virtually impassable barrier between the river country and the Northern Plains.
        • Heartfangs: The particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
        • Swamp of Dread: A very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
        • Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
        • <ref dst='arkan_thoria'>Arkan-thoria</ref>: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
        • River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
        • Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only to the elves. Their capital, Elensiria, has only seldom been visited by humans.
        • <ref dst='great_river'>Great River</ref>: The origin of this river is somewhere in the east of the northern lands.
en_GB: <header>Notable land features:</header>
        • <ref dst='heart_mountains'>Heart Mountains</ref>: A virtually impassable barrier between the river country and the Northern Plains.
        • Heartfangs: The particularly forbidding stretch of high peaks south-west of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
        • Swamp of Dread: A very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
        • Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
        • <ref dst='arkan_thoria'>Arkan-thoria</ref>: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
        • River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
        • Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only to the elves. Their capital, Elensiria, has only seldom been visited by humans.
        • <ref dst='great_river'>Great River</ref>: The origin of this river is somewhere in the east of the northern lands.

note: [topic]: id=southwest_elven_lands
en: Southwest Elven Lands
en_GB: South-West Elven Lands

note: [topic]: id=southwest_elven_lands
en: The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the <ref dst='great_ocean'>ocean</ref> to the west, the Black River to the south and southeast, the lands of Wesnoth to the north and the Kerlath province to the east.
en_GB: The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the <ref dst='great_ocean'>ocean</ref> to the west, the Black River to the south and south-east, the lands of Wesnoth to the north and the Kerlath province to the east.

note: [topic]: id=far_north
en: Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the <ref dst='heart_mountains'>Heart Mountains</ref>, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.
en_GB: Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the <ref dst='heart_mountains'>Heart Mountains</ref>, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumoured they rule a vast kingdom.

note: [topic]: id=far_north Geography of the Far North
en: <header>Notable land features:</header>
        • Desert of Death: An unusually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
        • Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
        • Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangerous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
        • Mountains of Haag: A group of high mountains inhabited by groups of orcs, trolls and dwarves.
        • Mourned Hills: A series of rolling hills stretching south from the Mountains of Haag. The orcish town of Lmarig is at the southern edge of these hills.
        • Greenwood: An elvish forest located near the Lintanir Forest. Some say it was once connected to it, until groups of savage orcs burned much of the forest.
        • Silent Forest: A dense forest inhabited by a few elves, once known as Gitamoth.
        • Forest of Thelien: A dense coniferous forest sometimes inhabited by elves.
        • River Oumph: A river flowing from the Mountains of Haag to its delta just south of Bitok.
        • River Bork: A river of the Far North flowing from a lake next to the Mourned Hills.
        • Frosty Wastes: A cold, snowy desert in the far north inhabited only by the occasional monster.
        • Barren Plains: A vast, sparsely populated snowy tundra.
en_GB: <header>Notable land features:</header>
        • Desert of Death: An unusually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
        • Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
        • Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangerous as its southern neighbour, it is nonetheless deadly to inexperienced travellers.
        • Mountains of Haag: A group of high mountains inhabited by groups of orcs, trolls and dwarves.
        • Mourned Hills: A series of rolling hills stretching south from the Mountains of Haag. The orcish town of Lmarig is at the southern edge of these hills.
        • Greenwood: An elvish forest located near the Lintanir Forest. Some say it was once connected to it, until groups of savage orcs burned much of the forest.
        • Silent Forest: A dense forest inhabited by a few elves, once known as Gitamoth.
        • Forest of Thelien: A dense coniferous forest sometimes inhabited by elves.
        • River Oumph: A river flowing from the Mountains of Haag to its delta just south of Bitok.
        • River Bork: A river of the Far North flowing from a lake next to the Mourned Hills.
        • Frosty Wastes: A cold, snowy desert in the far north inhabited only by the occasional monster.
        • Barren Plains: A vast, sparsely populated snowy tundra.

note: [topic]: id=far_south Geography of the Far South
en: <header>Notable land features:</header>
        • Mountains of Peril: A tall and deadly mountain range in the Far South inhabited by bands of vicious barbarians and monsters.
        • Sandy Wastes: A hot desert located southeast of Kerlath. It is considered an impassable barrier by Wesnothians, filled with very sparse vegetation consisting of no more than a few shrubs and cacti.
        • Isanbar: A mysterious mountain in the Sandy Wastes, surrounded entirely by flat desert. It is not part of any mountain range and its existence is doubted by many.
        • Ashland Desert: A mysterious desert rumored to exist beyond even the remote Sandy Wastes, sometimes known simply as the Ashland. A far-off civilization is sometimes said to live around the desert.
en_GB: <header>Notable land features:</header>
        • Mountains of Peril: A tall and deadly mountain range in the Far South inhabited by bands of vicious barbarians and monsters.
        • Sandy Wastes: A hot desert located south-east of Kerlath. It is considered an impassable barrier by Wesnothians, filled with very sparse vegetation consisting of no more than a few shrubs and cacti.
        • Isanbar: A mysterious mountain in the Sandy Wastes, surrounded entirely by flat desert. It is not part of any mountain range and its existence is doubted by many.
        • Ashland Desert: A mysterious desert rumoured to exist beyond even the remote Sandy Wastes, sometimes known simply as the Ashland. A far-off civilization is sometimes said to live around the desert.

note: [topic]: id=..introduction
en: 
    <i>Battle for Wesnoth</i> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <i>Battle for Wesnoth</i> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
    
    The following pages outline all you need to know to play Wesnoth. As you play, new information is added to the various categories as you come across new aspects of the game. For more detailed information on special situations and exceptions, follow the included links.
en_GB: 
    <i>Battle for Wesnoth</i> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <i>Battle for Wesnoth</i> strives for simplicity of both rules and game-play. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
    
    The following pages outline all you need to know to play Wesnoth. As you play, new information is added to the various categories as you come across new aspects of the game. For more detailed information on special situations and exceptions, follow the included links.

note: [topic]: id=about_game
en: The game takes place on a hex-based game field, where your units battle against those controlled by the computer, friends who each take turns on the same computer (hotseat play), other players on the same network, or players worldwide in multiplayer mode.
    
    Each of these battles is called a <i>scenario</i>, which can be strung together to make <i>campaigns</i>. Besides the campaigns that ship with the game, Wesnoth supports user-made content, and the add-on server boasts hundreds of custom maps, campaigns, eras, factions, and resources.
    
    The game also features a human-readable markup called Wesnoth Markup Language (WML) to easily allow users to create their own content, as well as a fully-featured Map and Scenario Editor for designing your own battlefields.
    
    The <i>Battle for Wesnoth</i> project was begun in 2003, and has been worked on by a multitude of volunteers ever since.
en_GB: The game takes place on a hex-based game field, where your units battle against those controlled by the computer, friends who each take turns on the same computer (hot seat play), other players on the same network, or players worldwide in multiplayer mode.
    
    Each of these battles is called a <i>scenario</i>, which can be strung together to make <i>campaigns</i>. Besides the campaigns that ship with the game, Wesnoth supports user-made content, and the add-on server boasts hundreds of custom maps, campaigns, eras, factions, and resources.
    
    The game also features a human-readable mark-up called Wesnoth Markup Language (WML) to easily allow users to create their own content, as well as a fully-featured Map and Scenario Editor for designing your own battlefields.
    
    The <i>Battle for Wesnoth</i> project was begun in 2003, and has been worked on by a multitude of volunteers ever since.

note: [topic]: id=..units
en: This section will list all the units you discover as you explore the world of Wesnoth. When you see a new unit during a campaign or multiplayer scenario it will be added to its race’s subsection; you can then view its page any time you wish. A unit’s page will provide a general description, its statistics, attacks, resistances, and movement and defense values.
en_GB: This section will list all the units you discover as you explore the world of Wesnoth. When you see a new unit during a campaign or multiplayer scenario it will be added to its race’s subsection; you can then view its page any time you wish. A unit’s page will provide a general description, its statistics, attacks, resistances, and movement and defence values.

note: [topic]: id=..eras_section
en: An era is a collection of factions, intended to be played against one another. Besides the mainline eras that come with the game, many user-made factions are available from add-ons.
en_GB: An era is a collection of factions, intended to be played against one another. Besides the core eras that come with the game, many user-made factions are available from add-ons.

note: [topic]: id=..gameplay
en: Wesnoth is comprised of a series of battles, called <i>scenarios</i>, that pit your troops against the troops of one or more adversaries. Multiple scenarios that follow on from each other, telling a story, make up <i>campaigns</i>. In a campaign, you often need to play more carefully, preserving your best troops for use again in later scenarios.
    
    The interactive tutorial campaign <b>The South Guard</b> introduces Wesnoth gameplay in the context of a campaign. Most material covered in the tutorial is explained in these pages, so you can always refer back here if you forget something.
    
    After you master the basics, be sure to try another novice campaign next! You can help two brothers overcome a deadly peril in <i>A Tale of Two Brothers</i>, help the prince Konrad through a turning point in the history of Wesnoth in the epic <i>Heir to the Throne</i> or guide the mage Delfador on his way to becoming a legend in the equally epic <i>The Deceiver’s Gambit</i>. A full list of installed campaigns can be found via the <b>Campaign</b> option on the main menu, which is full of equally interesting adventures in the long history of Wesnoth. We’d recommend playing them in the order they are listed, but feel free to skip any that’s not your cup of tea!
    
    Campaigns are grouped by <i>level</i> and <i>difficulty</i>. For example, <i>Heir to the Throne</i> is ‘Novice’ level, and is playable at three difficulties: ‘Beginner’, ‘Normal’, and ‘Challenging’. The level of a campaign indicates what degree of proficiency in the game mechanics (such as <ref dst='movement'>zones of control</ref> and <ref dst='time_of_day'>time of day</ref>) is assumed. The difficulty indicates how challenging the scenarios will be: at higher difficulties, the obstacles to victory will be higher and overcoming them will require more skillful play. For example, at higher difficulties the enemy may have higher incomes, higher-level units, more castle hexes, and so on.
en_GB: Wesnoth is comprised of a series of battles, called <i>scenarios</i>, that pit your troops against the troops of one or more adversaries. Multiple scenarios that follow on from each other, telling a story, make up <i>campaigns</i>. In a campaign, you often need to play more carefully, preserving your best troops for use again in later scenarios.
    
    The interactive tutorial campaign <b>The South Guard</b> introduces Wesnoth game-play in the context of a campaign. Most material covered in the tutorial is explained in these pages, so you can always refer back here if you forget something.
    
    After you master the basics, be sure to try another novice campaign next! You can help two brothers overcome a deadly peril in <i>A Tale of Two Brothers</i>, help the prince Konrad through a turning point in the history of Wesnoth in the epic <i>Heir to the Throne</i> or guide the mage Delfador on his way to becoming a legend in the equally epic <i>The Deceiver’s Gambit</i>. A full list of installed campaigns can be found via the <b>Campaign</b> option on the main menu, which is full of equally interesting adventures in the long history of Wesnoth. We’d recommend playing them in the order they are listed, but feel free to skip any that’s not your cup of tea!
    
    Campaigns are grouped by <i>level</i> and <i>difficulty</i>. For example, <i>Heir to the Throne</i> is ‘Novice’ level, and is playable at three difficulties: ‘Beginner’, ‘Normal’, and ‘Challenging’. The level of a campaign indicates what degree of proficiency in the game mechanics (such as <ref dst='movement'>zones of control</ref> and <ref dst='time_of_day'>time of day</ref>) is assumed. The difficulty indicates how challenging the scenarios will be: at higher difficulties, the obstacles to victory will be higher and overcoming them will require more skillful play. For example, at higher difficulties the enemy may have higher incomes, higher-level units, more castle hexes, and so on.

note: [topic]: id=..gameplay
en: 
    
    <header>Fundamentals of Gameplay</header>
en_GB: 
    
    <header>Fundamentals of Game-Play</header>

note: [topic]: id=victory_and_defeat
en: 
    
    When you win a scenario, the map grays over and the <b>End Turn</b> button changes to <b>End Scenario</b>. You can now do things like changing your save options or (if you are in a multiplayer game) chatting with other players before pressing that button to advance.
en_GB: 
    
    When you win a scenario, the map greys over and the <b>End Turn</b> button changes to <b>End Scenario</b>. You can now do things like changing your save options or (if you are in a multiplayer game) chatting with other players before pressing that button to advance.

note: [topic]: id=income_and_upkeep
en: 
    In general, the base income, the amount of gold you get per village per turn, and the number of unit levels each village can support are configurable, but in campaigns they are almost always the values described above. The <i>Scenario Settings</i> tab of the <i>Status Table</i> dialog shows the values for the current scenario.
en_GB: 
    In general, the base income, the amount of gold you get per village per turn, and the number of unit levels each village can support are configurable, but in campaigns they are almost always the values described above. The <i>Scenario Settings</i> tab of the <i>Status Table</i> dialogue shows the values for the current scenario.

note: [topic]: id=hitpoints
en: Hitpoints and Experience
en_GB: Hit-Points and Experience

note: [topic]: id=hitpoints
en: Each unit has a certain number of <i>hitpoints</i> (HP). If the hitpoints of a unit drop below 1, the unit dies. Each unit also has a certain number of <i>experience points</i> (XP). A freshly recruited unit starts with no experience points, and gains experience by fighting enemies.
en_GB: Each unit has a certain number of <i>hit-points</i> (HP). If the hit-points of a unit drop below 1, the unit dies. Each unit also has a certain number of <i>experience points</i> (XP). A freshly recruited unit starts with no experience points, and gains experience by fighting enemies.

note: [topic]: id=hitpoints
en: The hitpoints and experience points are both indicated in the status pane using two numbers (the current value and the maximum value the unit can have).
en_GB: The hit-points and experience points are both indicated in the status pane using two numbers (the current value and the maximum value the unit can have).

note: [topic]: id=hitpoints
en: The hitpoints are also indicated by an energy bar next to each unit, which is green, yellow or red. A unit with at least 1 experience point has a blue experience bar, which turns white as the unit is about to <ref dst='advancement'>advance</ref>.
en_GB: The hit-points are also indicated by an energy bar next to each unit, which is green, yellow or red. A unit with at least 1 experience point has a blue experience bar, which turns white as the unit is about to <ref dst='advancement'>advance</ref>.

note: [topic]: id=movement
en: Movement in <i>Battle for Wesnoth</i> is simple. Click on the unit you wish to move to select it, then click on the hex you wish to move it to. When a unit is selected, everywhere it can move this turn will be highlighted, and all other hexes on the map are made dull. Mousing over a highlighted hex shows the defense rating the unit would have if you moved it to that hex. Mousing over a dull hex will also show the number of turns required to reach it, and clicking will cause the unit to move towards it by the fastest route over this and subsequent turns. If you don’t use up all of a unit’s movement when you first move a unit, you may move it again. This is useful when having two units switch places. Attacking with a unit will use up its movement. Ending a move in a village you don’t already own will also use up a unit’s movement, but will still allow it to attack.
en_GB: Movement in <i>Battle for Wesnoth</i> is simple. Click on the unit you wish to move to select it, then click on the hex you wish to move it to. When a unit is selected, everywhere it can move this turn will be highlighted, and all other hexes on the map are made dull. Hovering the mouse cursor over a highlighted hex shows the defence rating the unit would have if you moved it to that hex. Hovering the mouse cursor over a dull hex will also show the number of turns required to reach it, and clicking will cause the unit to move towards it by the fastest route over this and subsequent turns. If you don’t use up all of a unit’s movement when you first move a unit, you may move it again. This is useful when having two units switch places. Attacking with a unit will use up its movement. Ending a move in a village you don’t already own will also use up a unit’s movement, but will still allow it to attack.

note: [topic]: id=shroud_and_fog
en: In multiplayer games, moves that have been sent to the network can’t be undone; the game delays sending data to try to preserve your undo ability. When discussing with teammates, remember that the other players are usually looking at a snapshot from the time of the last combat or fog-revealing move. Chat messages and map labels are sent immediately, however they don’t cause the undoable moves to be sent.
en_GB: In multiplayer games, moves that have been sent to the network can’t be undone; the game delays sending data to try to preserve your undo ability. When discussing with teammates, remember that the other players are usually looking at a snapshot from the time of the last combat or fog-revealing move. Chat messages and map labels are sent immediately, however they don’t cause the reversible moves to be sent.

note: [topic]: id=saveload
en: The difficulty levels are balanced assuming that the player won’t save-load. In the mainline campaigns, harder difficulties generally have more enemies and thus more experience points available; this leads to them being balanced assuming that the player will be able to train enough troops to cope with losing some level two or level three units.
en_GB: The difficulty levels are balanced assuming that the player won’t save-load. In the core campaigns, harder difficulties generally have more enemies and thus more experience points available; this leads to them being balanced assuming that the player will be able to train enough troops to cope with losing some level two or level three units.

note: [topic]: id=whylost
en: 
    
    • Missing clues. Often there will be hints in the campaign’s story and dialog about what to expect from a difficult scenario and how to prepare for it. If you have a loyal mage on your side, take the time to listen to its advice; it may save your life.
en_GB: 
    
    • Missing clues. Often there will be hints in the campaign’s story and dialogue about what to expect from a difficult scenario and how to prepare for it. If you have a loyal mage on your side, take the time to listen to its advice; it may save your life.

note: [topic]: id=whylost
en: 
    
    • Barely scraping a victory in a previous scenario. Campaigns generally assume that you will have some <i>carryover gold</i> and some experienced units on your <i>recall list.</i> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your experienced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <i>some</i> losses are expected, particularly at higher difficulties.)
en_GB: 
    
    • Barely scraping a victory in a previous scenario. Campaigns generally assume that you will have some <i>carry-over gold</i> and some experienced units on your <i>recall list.</i> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your experienced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <i>some</i> losses are expected, particularly at higher difficulties.)

note: [topic]: id=whylost
en: 
    
    • Poor gold management. At higher difficulties, managing gold — capturing villages to increase the income, and using low-level units and fresh recruits to reduce the spending — becomes important. If you use many high-level units, you might win a scenario easily but have not enough gold carryover for the next scenario. (This would be an example of “barely scraping a victory”.)
en_GB: 
    
    • Poor gold management. At higher difficulties, managing gold — capturing villages to increase the income, and using low-level units and fresh recruits to reduce the spending — becomes important. If you use many high-level units, you might win a scenario easily but not have enough gold carry-over for the next scenario. (This would be an example of ‘barely scraping a victory’.)

note: [topic]: id=whylost
en: 
    
    • You may have played a strategy that the campaign developer did not anticipate, and ended up with a set of high-level units not suitable for the next scenario.
en_GB: 
    
    • You may have played a strategy that the campaign developer did not anticipate, and ended with a set of high-level units not suitable for the next scenario.

note: [topic]: id=whylost
en: 
    
    • Unusually-bad luck. Whether an attack hits or misses is random, so it could happen that the enemy was very lucky and had many hits, while you were very unlucky and had many misses. However, this is a very rare occurrence, virtually unheard of in all but the shortest, smallest scenarios. In fact, losses are more commonly caused by playing a <i>bad</i> strategy despite having <i>above-average</i> luck, than by playing a <i>good</i> strategy but having <i>below-average</i> luck. Moreover, merely having “below-average” luck does not excuse a loss; having below-average luck is perfectly normal, and scenarios are designed to be winnable even with below-average luck. It is only exceedingly bad luck, over multiple turns, that we mean here.
en_GB: 
    
    • Unusually-bad luck. Whether an attack hits or misses is random, so it could happen that the enemy was very lucky and had many hits, while you were very unlucky and had many misses. However, this is a very rare occurrence, virtually unheard of in all but the shortest, smallest scenarios. In fact, losses are more commonly caused by playing a <i>bad</i> strategy despite having <i>above-average</i> luck, than by playing a <i>good</i> strategy but having <i>below-average</i> luck. Moreover, merely having ‘below-average’ luck does not excuse a loss; having below-average luck is perfectly normal, and scenarios are designed to be won even with below-average luck. It is only exceedingly bad luck, over multiple turns, that we mean here.

note: [topic]: id=whylost
en: 
    
    The “Damage Calculations” dialog shows some statistics that can help determine whether a match was very lucky or very unlucky. However, reading the statistics is no substitute to watching the replay and looking for strategic mistakes, or small bits of luck at critical points in the engagement.
en_GB: 
    
    The ‘Damage Calculations’ dialogue shows some statistics that can help determine whether a match was very lucky or very unlucky. However, reading the statistics is no substitute to watching the replay and looking for strategic mistakes, or small bits of luck at critical points in the engagement.

note: [topic]: id=combat
en: 
    
    Every unit has a chance of being hit, based on the <i>terrain</i> it is in. This is shown in the status pane, and may also be found by right-clicking a unit, selecting <b>Unit Description</b>, and then looking at <b>Terrain Modifiers</b>. For instance, many elves have a defense rating of 70% in forest, so a unit attacking them has only a 30% chance of hitting. Conversely, the elf’s chance of hitting the attacker in return depends on what terrain the attacker is in.
en_GB: 
    
    Every unit has a chance of being hit, based on the <i>terrain</i> it is in. This is shown in the status pane, and may also be found by right-clicking a unit, selecting <b>Unit Description</b>, and then looking at <b>Terrain Modifiers</b>. For instance, many elves have a defence rating of 70% in forest, so a unit attacking them has only a 30% chance of hitting. Conversely, the elf’s chance of hitting the attacker in return depends on what terrain the attacker is in.

note: [topic]: id=orbs
en: There are colored indicators above the energy bars of some units, consisting of a colored orb (and sometimes a <ref dst='crowns'>crown</ref>).
en_GB: There are coloured indicators above the energy bars of some units, consisting of a coloured orb (and sometimes a <ref dst='crowns'>crown</ref>).

note: [topic]: id=orbs The help page has a set of images above this paragraph, in the same order as the bullet points
en: The orbs show whether the unit can move or attack. The statuses and their standard colors are:
    • <b>Green</b> if it has neither moved nor attacked this turn.
    • <b>Yellow</b> if it has moved (or attacked), and can still attack. It might still be able to move further too.
    • <b>Red</b> if it can neither move further nor attack again this turn.
        • Red is also used after the ‘end unit turn’ command, and,
        • when a unit is in the middle of a multi-turn move (has been told to move further than it can in the current turn).
    • <b>Red and yellow</b> if it has moved (or attacked), can still move further, but it can no longer attack.
        • This can happen due to campaign-specific events or abilities, for example the <i>disengage</i> ability in the campaign <i>Under the Burning Suns</i>.
    • <b>Blue</b> for allied units, except during that ally’s own turn.
        • During the ally’s own turn, their units will be shown with the colors showing whether the units can still move and attack; however their moves, and the corresponding orb changes, are delayed as explained in <ref dst='shroud_and_fog'>Shroud and Fog of War</ref>.
    • Enemy units normally don’t have orbs, however these can be enabled in the advanced preference “Customize orb colors”.
en_GB: The orbs show whether the unit can move or attack. The statuses and their standard colors are:
    • <b>Green</b> if it has neither moved nor attacked this turn.
    • <b>Yellow</b> if it has moved (or attacked), and can still attack. It might still be able to move further too.
    • <b>Red</b> if it can neither move further nor attack again this turn.
        • Red is also used after the ‘end unit turn’ command, and,
        • when a unit is in the middle of a multi-turn move (has been told to move further than it can in the current turn).
    • <b>Red and yellow</b> if it has moved (or attacked), can still move further, but it can no longer attack.
        • This can happen due to campaign-specific events or abilities, for example the <i>disengage</i> ability in the campaign <i>Under the Burning Suns</i>.
    • <b>Blue</b> for allied units, except during that ally’s own turn.
        • During the ally’s own turn, their units will be shown with the colours showing whether the units can still move and attack; however their moves, and the corresponding orb changes, are delayed as explained in <ref dst='shroud_and_fog'>Shroud and Fog of War</ref>.
    • Enemy units normally don’t have orbs, however these can be enabled in the advanced preference “Customize orb colours”.

note: [topic]: id=orbs
en: A team-colored shape is drawn on the ground under each unit. This is called the “ellipse”, although some units’ ellipses are not elliptical.
en_GB: A team-coloured shape is drawn on the ground under each unit. This is called the ‘ellipse’, although some units’ ellipses are not elliptical.

note: [topic]: id=time_of_day
en: 
    
    The current time of day can be observed under the minimap in the status pane. For the usual day/night cycle, morning and afternoon count as day, first and second watch count as night:
en_GB: 
    
    The current time of day can be observed under the mini-map in the status pane. For the usual day/night cycle, morning and afternoon count as day, first and second watch count as night:

note: [topic]: id=healing
en: 
    • <b>Villages</b>: A unit which starts a turn in a village or <ref dst='terrain_oasis'>oasis</ref> will heal 8HP. If the unit is poisoned, the poison will be cured instead.
en_GB: 
    • <b>Villages</b>: A unit which starts a turn in a village or <ref dst='terrain_oasis'>oasis</ref> will heal 8 HP. If the unit is poisoned, the poison will be cured instead.

note: [topic]: id=healing
en: 
    • <ref dst='ability_regeneratesregenerates'>Regeneration</ref>: Certain units (such as trolls) will automatically heal 8HP every turn. If the unit is poisoned, the poison will be cured instead.
en_GB: 
    • <ref dst='ability_regeneratesregenerates'>Regeneration</ref>: Certain units (such as trolls) will automatically heal 8 HP every turn. If the unit is poisoned, the poison will be cured instead.

note: [topic]: id=healing
en: 
    • <b>Healing units</b>: Units with the <ref dst='ability_healingheals +4'>Heals</ref> ability will heal each allied adjacent unit, usually <ref dst='ability_healingheals +4'>4HP</ref> or <ref dst='ability_healingheals +8'>8HP</ref> per turn, or prevent Poison from causing that unit damage.
en_GB: 
    • <b>Healing units</b>: Units with the <ref dst='ability_healingheals +4'>Heals</ref> ability will heal each allied adjacent unit, usually <ref dst='ability_healingheals +4'>4 HP</ref> or <ref dst='ability_healingheals +8'>8 HP</ref> per turn, or prevent Poison from causing that unit damage.

note: [topic]: id=..terrains_section
en: Every unit has a defense rating and a movement cost for each of the basic terrain types, and these values are listed in the unit’s help page. Basic terrain types may have unique properties like illumination effects as well.
en_GB: Every unit has a defence rating and a movement cost for each of the basic terrain types, and these values are listed in the unit’s help page. Basic terrain types may have unique properties such as illumination effects as well.

note: [topic]: id=..terrains_section
en: 
    
    Mixed terrain types share the properties of multiple basic terrain types — units generally receive the <i>best defense</i> and <i>worst movement</i> of the underlying basic types when they move onto a mixed type. For example, this is the case with <i>forested hills</i>, <i>sand hills</i>, and <i>cave hills</i>.
en_GB: 
    
    Mixed terrain types share the properties of multiple basic terrain types — units generally receive the <i>best defence</i> and <i>worst movement</i> of the underlying basic types when they move onto a mixed type. For example, this is the case with <i>forested hills</i>, <i>sand hills</i>, and <i>cave hills</i>.

note: [topic]: id=..terrains_section
en: One notable exception is bridge terrains, such as <i>bridges over shallow water</i>, <i>fords</i>, and <i>bridges over chasms</i>. Fords are easily passable to both merfolk and humans — all units moving on a ford enjoy the best defense and best movement out of flat and shallow water, rather than the worse movement of the two. Similarly, bridges over chasms are passable to nonfliers (unsurprisingly).
en_GB: One notable exception is bridge terrains, such as <i>bridges over shallow water</i>, <i>fords</i>, and <i>bridges over chasms</i>. Fords are easily passable to both merfolk and humans — all units moving on a ford enjoy the best defence and best movement out of flat and shallow water, rather than the worse movement of the two. Similarly, bridges over chasms are passable to non-fliers (unsurprisingly).

note: [topic]: id=..terrains_section
en: Land-based villages generally give the best defense and movement as well. These villages are mixed terrains, based on the village terrain type, together with hill, swamp, and cave, respectively.
en_GB: Land-based villages generally give the best defence and movement as well. These villages are mixed terrains, based on the village terrain type, together with hill, swamp, and cave, respectively.

note: [topic]: id=..terrains_section
en: Finally, water villages are generally inhospitable to land units, and do not give defense or movement benefits associated with the village terrain type. Instead, they count only as water tiles.
en_GB: Finally, water villages are generally inhospitable to land units, and do not give defence or movement benefits associated with the village terrain type. Instead, they count only as water tiles.

note: [topic]: id=..terrains_section
en: 
    
    You can see what type of behavior the mixed terrain gives by mousing over its hex and viewing the <i>terrain description</i> by either pressing the hotkey, or right clicking and selecting from the context menu.
en_GB: 
    
    You can see what type of behaviour the mixed terrain gives by hovering the mouse cursor over its hex and viewing the <i>terrain description</i> by either pressing the hot-key, or right-clicking and selecting from the context menu.

note: [topic]: id=..terrains_section
en: You can see what basic types a mixed terrain is comprised of by mousing over its hex and checking the terrain type icons displayed in the upper right (under the default theme).
en_GB: You can see what basic types a mixed terrain is comprised of by hovering over its hex and checking the terrain type icons displayed in the upper-right (under the default theme).

note: [topic]: id=..terrains_section
en: 
    
    <header>Defense Caps</header>
en_GB: 
    
    <header>Defence Caps</header>

note: [topic]: id=..terrains_section
en: 
    
    Some units have <i>defense caps</i> for a particular basic terrain type. These units suffer a penalty on mixed terrains with that type — their defense cannot exceed the cap.
en_GB: 
    
    Some units have <i>defence caps</i> for a particular basic terrain type. These units suffer a penalty on mixed terrains with that type — their defence cannot exceed the cap.

note: [topic]: id=..terrains_section
en: 
    
    For example, the <ref dst='unit_Cavalryman'>Loyalist Cavalryman</ref> has a defense rating of 30% on forests, and a defense cap for forests. Thus, on forested hills, he has a defense rating of 30% rather than 40%, because the mixed rating cannot exceed the cap.
en_GB: 
    
    For example, the <ref dst='unit_Cavalryman'>Loyalist Cavalryman</ref> has a defence rating of 30% on forests, and a defence cap for forests. Thus, on forested hills, he has a defence rating of 30% rather than 40%, because the mixed rating cannot exceed the cap.

note: [topic]: id=..terrains_section
en: 
    
    If a unit has a defense cap for some terrain, it is always the same as its defense rating on that terrain (it cannot be larger).
en_GB: 
    
    If a unit has a defence cap for some terrain, it is always the same as its defence rating on that terrain (it cannot be larger).

note: [topic]: id=using_addons
en: The game supports different types of add-on content, which are not all available in every gameplay mode.
en_GB: The game supports different types of add-on content, which are not all available in every game-play mode.

note: [topic]: id=using_addons
en: 
    
    For gameplay purposes, various races of creatures in the world cooperate with each other in factions. Factions are grouped in balanced sets with a common theme; for example, the main factions of Wesnoth can be found in the included Default Era.
    
    In <i>Multiplayer</i> mode, you can choose an era when creating a new game, and players can pick from the available factions for that era when setting up their sides and teams.
en_GB: 
    
    For game-play purposes, various races of creatures in the world co-operate with each other in factions. Factions are grouped in balanced sets with a common theme; for example, the main factions of Wesnoth can be found in the included Default Era.
    
    In <i>Multiplayer</i> mode, you can choose an era when creating a new game, and players can pick from the available factions for that era when setting up their sides and teams.

note: [topic]: id=using_addons
en: 
    
    Modifications are optional scenario- and era-independent scripts that can alter the default ruleset in various ways. You can choose and configure modifications when creating a new game.
en_GB: 
    
    Modifications are optional scenario- and era-independent scripts that can alter the default rule-set in various ways. You can choose and configure modifications when creating a new game.

note: [topic]: id=installing_addons
en: User-made add-ons can be obtained and updated through the <i>Add-ons</i> option in the main menu. After connecting to the add-ons server (by default <i>add-ons.wesnoth.org</i>), you will be presented with a list of add-ons available on the server for downloading.
    
    The installation status for each add-on is shown below each entry. For add-ons that are <i>upgradable</i> or <i>outdated</i> on the server, their installed and published versions will be shown in the <i>Version</i> column.
    
    To search for add-ons by keywords, type any relevant terms in any order in the search box, separated by spaces. You can also sort the add-on list by clicking the column headers. It is also possible to choose to only display add-ons of specific categories by clicking on the <b>Type</b> dropdown.
    
    To install an add-on, select it from the list and click the <b>+</b> icon, or simply double-click on the add-on’s title. If the window is too small to show them inline, the <b>Add-on Details</b> button provides you with additional details about the add-on, such as its full description, installation status, and available translations.
en_GB: User-made add-ons can be obtained and updated through the <i>Add-ons</i> option in the main menu. After connecting to the add-ons server (by default <i>add-ons.wesnoth.org</i>), you will be presented with a list of add-ons available on the server for downloading.
    
    The installation status for each add-on is shown below each entry. For add-ons that can be <i>upgraded</i> or are <i>outdated</i> on the server, their installed and published versions will be shown in the <i>Version</i> column.
    
    To search for add-ons by keywords, type any relevant terms in any order in the search box, separated by spaces. You can also sort the add-on list by clicking the column headers. It is also possible to choose to only display add-ons of specific categories by clicking on the <b>Type</b> drop-down menu.
    
    To install an add-on, select it from the list and click the <b>+</b> icon, or simply double-click on the add-on’s title. If the window is too small to show them inline, the <b>Add-on Details</b> button provides you with additional details about the add-on, such as its full description, installation status, and available translations.

note: [topic]: id=removing_addons
en: To remove add-ons, choose <b>Remove Add-ons</b> in the add-ons server connection dialog. You will be presented with options to remove any number of add-ons you currently have installed.
    
    It is not possible to remove add-ons for which there is publishing information (<i>.pbl</i> files) attached, in order to prevent its accidental loss. If necessary, you must manually delete the information files or the add-ons themselves using a file manager provided by your platform.
en_GB: To remove add-ons, choose <b>Remove Add-ons</b> in the add-ons server connection dialogue. You will be presented with options to remove any number of add-ons you currently have installed.
    
    It is not possible to remove add-ons for which there is publishing information (<i>.pbl</i> files) attached, in order to prevent its accidental loss. If necessary, you must manually delete the information files or the add-ons themselves using a file manager provided by your platform.

note: [topic]: id=general_commands
en: 
    Switch a side between human and AI control. The second parameter can be ‘off’ to bring the side under human control, ‘on’ to watch the AI make its moves, or ‘full’ to make the AI’s turn behave similarly to another player‘s turn. If no second parameter is supplied, it toggles between ‘on’ and ‘off’. Defaults to toggling the currently active side if no parameters are supplied.
en_GB: 
    Switch a side between human and AI control. The second parameter can be ‘off’ to bring the side under human control, ‘on’ to watch the AI make its moves, or ‘full’ to make the AI’s turn behave similarly to another player‘s turn. If no second parameter is supplied, it toggles between ‘on’ and ‘off’. Toggles the currently active side by default if no parameters are supplied.

note: [topic]: id=general_commands
en: 
    Toggle the display of the current frames per second. Also writes these values to a file in the userdata directory.
en_GB: 
    Toggle the display of the current frames per second. Also writes these values to a file in the user-data directory.

note: [topic]: id=mp_commands
en: 
    Change the controller for side (write here the number of the side) to username (write here the nickname of the player or observer). You can check what side belongs to which player in the <b>Scenario Settings</b> dialog (Press the <b>More</b> button in the <b>Status Table</b> (alt+s by default) to get there.). The host can change control of any side.
en_GB: 
    Change the controller for side (write here the number of the side) to username (write here the nickname of the player or observer). You can check what side belongs to which player in the <b>Scenario Settings</b> dialogue (Press the <b>More</b> button in the <b>Status Table</b> (alt+s by default) to get there.). The host can change control of any side.

note: [topic]: id=mp_commands
en: 
    Launch a dialog to assist the host in changing the human controllers of sides.
en_GB: 
    Launch a dialogue to assist the host in changing the human controllers of sides.

note: [topic]: id=debug_commands
en: 
    Show a gamestate variable.
en_GB: 
    Show a game-state variable.

note: [heals]: id=curing
en: female^cures
en_GB: cures

note: [regenerate]: id=regenerates
en: female^regenerates
en_GB: regenerates

note: [regenerate]: id=regenerates
en: female^regenerates +4
en_GB: regenerates +4

note: [chance_to_hit]: id=diversion
en: female^diversion
en_GB: diversion

note: [leadership]: id=leadership
en: female^leadership
en_GB: leadership

note: [skirmisher]: id=skirmisher
en: female^skirmisher
en_GB: skirmisher

note: [teleport]: id=teleport
en: female^teleport
en_GB: teleport

note: [hides]: id=ambush
en: female^ambush
en_GB: ambush

note: [hides]: id=burrow
en: female^burrow
en_GB: burrow

note: [hides]: id=concealment
en: female^concealment
en_GB: concealment

note: [hides]: id=submerge
en: female^submerge
en_GB: submerge

note: [dummy]: id=feeding
en: female^feeding
en_GB: feeding

en: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.
en_GB: This unit gains 1 hit-point added to its maximum whenever it kills a living unit.

en: The length of this unit’s weapon allows it to strike first in melee, even in defense.
en_GB: The length of this unit’s weapon allows it to strike first in melee, even in defence.

en: This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.
en_GB: This unit has a defence cap on certain terrain types — it cannot achieve a higher defence rating on mixed terrains with such terrain types.

note: [trait]: id=loyal
en: female^loyal
en_GB: loyal

note: [trait]: id=undead
en: female^undead
en_GB: undead

note: [trait]: id=mechanical
en: female^mechanical
en_GB: mechanical

note: [trait]: id=elemental
en: female^elemental
en_GB: elemental

note: [trait]: id=strong
en: female^strong
en_GB: strong

note: [trait]: id=strong
en: <italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint.
en_GB: <italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hit-point.

note: [trait]: id=dextrous
en: female^dextrous
en_GB: dextrous

note: [trait]: id=quick
en: female^quick
en_GB: quick

note: [trait]: id=quick
en: <italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual.
en_GB: <italic>text='Quick'</italic> units have 1 extra movement point, but 5% fewer hit-points than usual.

note: [trait]: id=intelligent
en: female^intelligent
en_GB: intelligent

note: [trait]: id=resilient
en: female^resilient
en_GB: resilient

note: [trait]: id=resilient
en: 
    
    Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.
en_GB: 
    
    Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hit-points, good defence, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.

note: [trait]: id=resilient
en: <italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level.
en_GB: <italic>text='Resilient'</italic> units have an additional 4 hit-points, and gain 1 more per level.

note: [trait]: id=healthy
en: female^healthy
en_GB: healthy

note: [trait]: id=healthy
en: 
    
    <italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before.
en_GB: 
    
    <italic>text='Healthy'</italic> units have 1 additional hit-point, and gain 1 more per level. They will also heal 2 hit-points each turn, regardless of whether they engaged in combat the turn before.

note: [trait]: id=healthy
en: Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling.
en_GB: Renowned for their vitality, some dwarves are sturdier than others and can rest even when travelling.

note: [trait]: id=fearless
en: female^fearless
en_GB: fearless

note: #-#-#-#-#  2560 (en_GB)  #-#-#-#-# [trait]: id=fearless #-#-#-#-#  2559 (en_GB)  #-#-#-#-# [trait]: id=audacious
en: Fights normally during unfavorable times of day/night
en_GB: Fights normally during unfavourable times of day/night

note: [trait]: id=feral
en: female^feral
en_GB: feral

note: [trait]: id=feral
en: Receives only 50% defense in land-based villages
en_GB: Receives only 50% defence in land-based villages

note: [trait]: id=feral
en: Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, <italic>text='feral'</italic> units receive a maximum of 50% defense in any land-based village regardless of base terrain.
en_GB: Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, <italic>text='feral'</italic> units receive a maximum of 50% defence in any land-based village regardless of base terrain.

note: [trait]: id=weak
en: female^weak
en_GB: weak

note: [trait]: id=weak
en: Units with the <italic>text='weak'</italic> trait receive a 1 point decrease in hitpoints and melee damage.
en_GB: Units with the <italic>text='weak'</italic> trait receive a 1 point decrease in hit-points and melee damage.

note: [trait]: id=slow
en: female^slow
en_GB: slow

note: [trait]: id=slow
en: <italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints.
en_GB: <italic>text='Slow'</italic> units have 1 fewer movement point but 5% greater hit-points.

note: [trait]: id=dim
en: female^dim
en_GB: dim

note: [trait]: id=aged
en: Units with the <italic>text='aged'</italic> trait have 8 hitpoints less and suffer from a 1 point decrease in movement and melee damage.
en_GB: Units with the <italic>text='aged'</italic> trait have 8 fewer hit-points and suffer from a 1 point decrease in movement and melee damage.

note: [damage]: id=backstab
en: When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed).
en_GB: When used offensively, This attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (e.g. turned to stone).

note: [chance_to_hit]: id=honed
en: This unit’s “honed” attack is slightly more accurate than other attacks.
en_GB: This unit’s ‘honed’ attack is slightly more accurate than other attacks.

note: [damage]: id=charge
en: When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack.
en_GB: When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counter-attack.

en: Despite orcs’ reliance on raw strength, few of their children are destined to grow to possess any. Goblins are, despite their appearance, born as siblings to the orcs and members of the same race. While other races usually bear children singly or in pairs, orcs will have large litters of children all at once, causing their populations to explode. Within any litter, there will be only one or two who grow to the strength of a “true orc”, a few who are born slightly smaller and weaker, and the rest, often a full half of any litter, are much weaker and destined to be goblins. Almost as newborns the class system of orcish society is visible, with the weak put in their place by their stronger siblings. The stronger ones will routinely grab most of the food and thus grow stronger still, while their weaker siblings do not.
en_GB: Despite orcs’ reliance on raw strength, few of their children are destined to grow to possess any. Goblins are, despite their appearance, born as siblings to the orcs and members of the same race. While other races usually bear children singly or in pairs, orcs will have large litters of children all at once, causing their populations to explode. Within any litter, there will be only one or two who grow to the strength of a ‘true orc’, a few who are born slightly smaller and weaker, and the rest, often a full half of any litter, are much weaker and destined to be goblins. Almost as newborns the class system of orcish society is visible, with the weak put in their place by their stronger siblings. The stronger ones will routinely grab most of the food and thus grow stronger still, while their weaker siblings do not.

note: [race]: id=bats
en: race^Bat
en_GB: Bat

note: [race]: id=bats
en: race+female^Bat
en_GB: Bat

note: [race]: id=bats
en: race^Bats
en_GB: Bats

note: [race]: id=cats
en: race^Cat
en_GB: Cat

note: [race]: id=cats
en: race+female^Cat
en_GB: Cat

note: [race]: id=cats
en: race^Cats
en_GB: Cats

note: [race]: id=drake
en: race^Drake
en_GB: Drake

note: [race]: id=drake
en: race+female^Drake
en_GB: Drake

note: [race]: id=drake
en: race^Drakes
en_GB: Drakes

note: [race]: id=drake
en: Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a man and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, their large size renders them easy targets for those who dare attack them.
    
    Drakes are inherently magical creatures, with a mysterious internal fire fueling their very lives. This can easily be witnessed when one of their kind perishes in combat; its internal fire is released, burning their remains into ashes. Their internal fire is also their greatest weakness; it makes them extremely vulnerable to cold attacks. Despite their magical nature, drakes are incapable of channeling magic in a controlled manner. While the magic imbued within a drake’s body enables it to spit fire and gives it life, they have no willful control over the functions of this magic.
    
    <header>text='Society'</header>
    Drakes are a relatively warlike race and their societies can be best described as cultured martial societies. The core of a drake tribe is a small group of veteran warriors headed by a mutually respected — or simply feared — dominant who rules the society with an iron fist. Every drake is expected to earn their place in the strict hierarchy, to obey their superiors and command their inferiors. Entry to the ruling elite is only possible through challenging and defeating a superior in single combat, which is the way the hierarchy within the elite itself is established. The use of deception of any kind towards any fellow drake is, without exception, seen as cowardly and unacceptable.
    
    While their warlike nature and sense of territory drives them to defend their territories savagely, drakes rarely invade or trespass on areas already occupied by the other major races. Instead, they settle in unpopulated areas to establish their own territory there. They primarily feed on large game they hunt in the lowlands around their homes, but hatchlings and lower caste drakes are known to feed also on certain kinds of moss and fungi they cultivate deep in their caverns. Drakes value armor- and weapon-smithing, but neither know nor need other science and culture besides this. Nonetheless, the few implements they do fashion are almost unrivaled in quality, only matched by those produced in the finest Dwarvish foundries.
    
    Drakes hatch from eggs and may live naturally for several decades, although some have been known to survive for longer. However, death in battle is the most preferred way for a drake to leave this world. As such, most drakes do not live to see the end of their natural lifespan.
    
    <header>text='Geography'</header>
    Drakes originated from an archipelago of volcanic islands called <ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' text='Great Ocean'</ref>. A combination of population pressure and the subsidence of many of their home islands has caused colonies of drakes to spread to the <ref>dst='great_continent' text='Great Continent'</ref>. Drakes tend to make their homes in mountain caverns near volcanoes to protect their eggs, hatchings and forges. While drakes naturally prefer warmth, their internal fire is more than capable of sustaining them even in a relatively cold climate, a feature which has allowed them to populate even some of the mountains of the far north of the Great Continent.
en_GB: Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three metres tall and easily weighs more than a man and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, their large size renders them easy targets for those who dare attack them.
    
    Drakes are inherently magical creatures, with a mysterious internal fire fuelling their very lives. This can easily be witnessed when one of their kind perishes in combat; its internal fire is released, burning their remains into ashes. Their internal fire is also their greatest weakness; it makes them extremely vulnerable to cold attacks. Despite their magical nature, drakes are incapable of channelling magic in a controlled manner. While the magic imbued within a drake’s body enables it to spit fire and gives it life, they have no wilful control over the functions of this magic.
    
    <header>text='Society'</header>
    Drakes are a relatively warlike race and their societies can be best described as cultured martial societies. The core of a drake tribe is a small group of veteran warriors headed by a mutually respected — or simply feared — dominant who rules the society with an iron fist. Every drake is expected to earn their place in the strict hierarchy, to obey their superiors and command their inferiors. Entry to the ruling elite is only possible through challenging and defeating a superior in single combat, which is the way the hierarchy within the elite itself is established. The use of deception of any kind towards any fellow drake is, without exception, seen as cowardly and unacceptable.
    
    While their warlike nature and sense of territory drives them to defend their territories savagely, drakes rarely invade or trespass on areas already occupied by the other major races. Instead, they settle in unpopulated areas to establish their own territory there. They primarily feed on large game they hunt in the lowlands around their homes, but hatchlings and lower caste drakes are known to feed also on certain kinds of moss and fungi they cultivate deep in their caverns. Drakes value armour- and weapon-smithing, but neither know nor need other science and culture besides this. Nonetheless, the few implements they do fashion are almost unrivalled in quality, only matched by those produced in the finest Dwarvish foundries.
    
    Drakes hatch from eggs and may live naturally for several decades, although some have been known to survive for longer. However, death in battle is the most preferred way for a drake to leave this world. As such, most drakes do not live to see the end of their natural lifespan.
    
    <header>text='Geography'</header>
    Drakes originated from an archipelago of volcanic islands called <ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' text='Great Ocean'</ref>. A combination of population pressure and the subsidence of many of their home islands has caused colonies of drakes to spread to the <ref>dst='great_continent' text='Great Continent'</ref>. Drakes tend to make their homes in mountain caverns near volcanoes to protect their eggs, hatchings and forges. While drakes naturally prefer warmth, their internal fire is more than capable of sustaining them even in a relatively cold climate, a feature which has allowed them to populate even some of the mountains of the far north of the Great Continent.

note: [race]: id=dwarf
en: race^Dwarf
en_GB: Dwarf

note: [race]: id=dwarf
en: race+female^Dwarf
en_GB: Dwarf

note: [race]: id=dwarf
en: race^Dwarves
en_GB: Dwarves

note: [race]: id=dwarf
en: The dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the history of the continent since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.
    
    Possibly due to their isolation, the dwarves are generally distrustful or hostile towards most other races, particularly the elves. The single exception to this temperament is towards humans. This could be traced back to the era of Haldric I and the arrival of humans and orcs to the continent. At this point the dwarves began allowing some humans, mostly dissidents and outlaws from the Kingdom of Wesnoth, to settle in certain areas of the Northlands. Their motivation was unsurprising. The plight of these individuals reminded the dwarves of their early history of persecution, eliciting a sense of solidarity. The dwarves also had much to gain in forming a bond with these outcasts. They would settle in areas where dwarves disliked living themselves; plains, forests, and swamps, freeing them from defending these areas.
    
    Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerful are both feared and respected throughout the continent for their prowess in battle. In addition, dwarves are known for their calculating intellects and superb craftsmanship. Dwarven smiths are renowned for their deadly weapons and heavy armor. These accouterments are unrivaled in quality, possibly only matched by those produced by drake armorers. Their intelligence and natural inquisitiveness has also made them the most technically advanced race on the continent. One of their most famous, and feared, discoveries was a mysterious powder that produces an immense explosion when exposed to fire or sparks. Certain dwarf warriors use this powder to hurl small objects at tremendous speeds. Given their technological inclinations, many dwarves tend to distrust magic users. However, some practice a form of magic based on the engraving of runes. Called runesmiths, they use these carvings to enchant items in order to augment certain aspects of their natures.
en_GB: The dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the history of the continent since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.
    
    Possibly due to their isolation, the dwarves are generally distrustful or hostile towards most other races, particularly the elves. The single exception to this temperament is towards humans. This could be traced back to the era of Haldric I and the arrival of humans and orcs to the continent. At this point the dwarves began allowing some humans, mostly dissidents and outlaws from the Kingdom of Wesnoth, to settle in certain areas of the Northlands. Their motivation was unsurprising. The plight of these individuals reminded the dwarves of their early history of persecution, eliciting a sense of solidarity. The dwarves also had much to gain in forming a bond with these outcasts. They would settle in areas where dwarves disliked living themselves; plains, forests, and swamps, freeing them from defending these areas.
    
    Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerful are both feared and respected throughout the continent for their prowess in battle. In addition, dwarves are known for their calculating intellects and superb craftsmanship. Dwarven smiths are renowned for their deadly weapons and heavy armour. These accoutrements are unrivalled in quality, possibly only matched by those produced by drake armourers. Their intelligence and natural inquisitiveness has also made them the most technically advanced race on the continent. One of their most famous, and feared, discoveries was a mysterious powder that produces an immense explosion when exposed to fire or sparks. Certain dwarf warriors use this powder to hurl small objects at tremendous speeds. Given their technological inclinations, many dwarves tend to distrust magic users. However, some practise a form of magic based on the engraving of runes. Called rune-smiths, they use these carvings to enchant items in order to augment certain aspects of their natures.

note: [race]: id=elf
en: race^Elf
en_GB: Elf

note: [race]: id=elf
en: race+female^Elf
en_GB: Elf

note: [race]: id=elf
en: race^Elves
en_GB: Elves

note: [race]: id=elf
en: Compared to humans, elves are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the Elves’ unusually long life — most, unless claimed by illness, accident or war, live at least a full two centuries. While some elves possessing a high magical aptitude have been known to live longer, most elves begin to grow physically frail at some point between 250 and 300 years of age and pass away rapidly thereafter.
    
    Most elves share an intense affection for unspoiled nature and find themselves uncomfortable in open, unvegetated places. They live primarily in the forests of the Great Continent, the Aethenwood in the southwest, Wesmere in the northwest, and the great northern woods of which the Lintanir Forest is the southernmost edge.
    
    Elves are among the eldest races of the continent. Many of their settlements cannot be reliably dated, undoubtedly having existed for several millennia.
    
    <header>text='Magic'</header>
    While elves are fundamentally different creatures than the fabled fair folk, their magic has some connection to the faerie and is the source of their unusually keen senses as well as their long lives. Elven magic is split between two different paths, one focused on manipulation of the mundane or natural world, and one focused on divination into the arcane plane. More common is the the way of corporeal alteration, which has more tangible effects than its antithesis in the arcane. Though elven nature magic is ill-suited toward combat, its potent ability to harness earthly energies to nurture and protect is the primary reason for the effectiveness of elven healing as well as the beauty and vitality of their forests.
    
    Those who follow the mystic path are also well-regarded by other elves, but their motives and abilities are often unclear to those outside of their order. Some who venture far down the path of mysticism take on more faerie-like traits, gaining extraordinary insight and longevity, but also becoming sensitive to and even burned by the presence of cold iron.
    
    <header>text='Culture'</header>
    Elves spend much of their time honing their talents and skills. Those not adept at the magical arts typically devote their time honing their physical skills, often for sporting purposes. As a result, elves excel at archery, a craft that is readily and effectively applied to warfare. Elves are also renowned musicians, particularly skilled at wind and plucked string instruments in small ensembles. The Aeolian harps of the Aethenwood, for example, are crafted from the fine wood of Elven yew trees and are legendary for their soft, gentle tone.
    
    <header>text='Society'</header>
    Elvish society is roughly divided into three factions: a pseudo-military faction responsible for defending their forests, peaceful civilians who are usually craftsmen and artists, and healers and mystics who maintain the elves’ connection to the faerie. Responsible for governing these different aspects is the nobility, who are treated as servants to the broader social order, rather than as strict rulers of their people. The process for selecting these nobles differs between the various elven conclaves, with the governing council of Wesmere — the Ka’lian — being elected and the nobility in Lintanir usually being inherited.
    
    In times of strife, the hierarchy of command becomes more adaptable, with the ordinary aristocracy deferring to more war-minded marshals. By tradition, in both Wesmere and Lintanir, an enchantress from the order of elven mystics is also called upon to facilitate the transition of power.
en_GB: Compared to humans, elves are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the Elves’ unusually long life — most, unless claimed by illness, accident or war, live at least a full two centuries. While some elves possessing a high magical aptitude have been known to live longer, most elves begin to grow physically frail at some point between 250 and 300 years of age and pass away rapidly thereafter.
    
    Most elves share an intense affection for unspoiled nature and find themselves uncomfortable in open, non-vegetated places. They live primarily in the forests of the Great Continent, the Aethenwood in the south-west, Wesmere in the north-west, and the great northern woods of which the Lintanir Forest is the southernmost edge.
    
    Elves are among the eldest races of the continent. Many of their settlements cannot be reliably dated, undoubtedly having existed for several millennia.
    
    <header>text='Magic'</header>
    While elves are fundamentally different creatures than the fabled fair folk, their magic has some connection to the faerie and is the source of their unusually keen senses as well as their long lives. Elven magic is split between two different paths, one focused on manipulation of the mundane or natural world, and one focused on divination into the arcane plane. More common is the the way of corporeal alteration, which has more tangible effects than its antithesis in the arcane. Though elven nature magic is ill-suited towards combat, its potent ability to harness earthly energies to nurture and protect is the primary reason for the effectiveness of elven healing as well as the beauty and vitality of their forests.
    
    Those who follow the mystic path are also well-regarded by other elves, but their motives and abilities are often unclear to those outside of their order. Some who venture far down the path of mysticism take on more faerie-like traits, gaining extraordinary insight and longevity, but also becoming sensitive to and even burned by the presence of cold iron.
    
    <header>text='Culture'</header>
    Elves spend much of their time honing their talents and skills. Those not adept at the magical arts typically devote their time honing their physical skills, often for sporting purposes. As a result, elves excel at archery, a craft that is readily and effectively applied to warfare. Elves are also renowned musicians, particularly skilled at wind and plucked string instruments in small ensembles. The Aeolian harps of the Aethenwood, for example, are crafted from the fine wood of Elven yew trees and are legendary for their soft, gentle tone.
    
    <header>text='Society'</header>
    Elvish society is roughly divided into three factions: a pseudo-military faction responsible for defending their forests, peaceful civilians who are usually craftsmen and artists, and healers and mystics who maintain the elves’ connection to the faerie. Responsible for governing these different aspects is the nobility, who are treated as servants to the broader social order, rather than as strict rulers of their people. The process for selecting these nobles differs between the various elven conclaves, with the governing council of Wesmere — the Ka’lian — being elected and the nobility in Lintanir usually being inherited.
    
    In times of strife, the hierarchy of command becomes more adaptable, with the ordinary aristocracy deferring to more war-minded marshals. By tradition, in both Wesmere and Lintanir, an enchantress from the order of elven mystics is also called upon to facilitate the transition of power.

note: [race]: id=falcon
en: race^Falcon
en_GB: Falcon

note: [race]: id=falcon
en: race+female^Falcon
en_GB: Falcon

note: [race]: id=falcon
en: race^Falcons
en_GB: Falcons

note: [race]: id=falcon
en: Falcons are birds of prey, noted for their exceptional speed and agility. Lighter and with less powerful talons than other raptors, falcons instead favor the use of their beak to kill their targets. Their keen eye and capacity for domestication makes them a populous and well-known creature, used both by nobles in sport, and by nomads or tribes who find them useful in hunting for food. Falcons occasionally find a role on the field of war as well, with certain falconers training their birds to distinguish between friend and foe, making them a useful asset to aid in an army’s charge.
en_GB: Falcons are birds of prey, noted for their exceptional speed and agility. Lighter and with less powerful talons than other raptors, falcons instead favour the use of their beak to kill their targets. Their keen eye and capacity for domestication makes them a populous and well-known creature, used both by nobles in sport, and by nomads or tribes who find them useful in hunting for food. Falcons occasionally find a role on the field of war as well, with certain falconers training their birds to distinguish between friend and foe, making them a useful asset to aid in an army’s charge.

note: [race]: id=goblin
en: race^Goblin
en_GB: Goblin

note: [race]: id=goblin
en: race+female^Goblin
en_GB: Goblin

note: [race]: id=goblin
en: race^Goblins
en_GB: Goblins

note: [race]: id=goblin
en: 
    
    Goblins are puny and quite frail, rarely growing past the size and stature of a human child.
    
    Goblins are born into a lifetime of near-slavery to their larger kin, and used as sword-fodder in battle. They thrive in spite of their tragic fate; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins. They perform the bulk of manual labor needed by the orcs, with the sole exception of jobs that require the brute strength of true orcs. Those the orcs revel in as proof of their prowess.
en_GB: 
    
    Goblins are puny and quite frail, rarely growing past the size and stature of a human child.
    
    Goblins are born into a lifetime of near-slavery to their larger kin, and used as sword-fodder in battle. They thrive in spite of their tragic fate; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins. They perform the bulk of manual labour needed by the orcs, with the sole exception of jobs that require the brute strength of true orcs. Those the orcs revel in as proof of their prowess.

note: [race]: id=gryphon
en: race^Gryphon
en_GB: Gryphon

note: [race]: id=gryphon
en: race+female^Gryphon
en_GB: Gryphon

note: [race]: id=gryphon
en: race^Gryphons
en_GB: Gryphons

note: [race]: id=horse
en: race^Horse
en_GB: Horse

note: [race]: id=horse
en: race+female^Horse
en_GB: Horse

note: [race]: id=horse
en: race^Horses
en_GB: Horses

note: [race]: id=horse
en: Domesticated horses come in many shapes and sizes, from mighty war chargers, to sturdy draught horses or agile stock horses. While they are more fragile than many beasts, their speed and cunning allow feral horses to thrive in the wild, alongside their wild brethren.
    
    Horses have been an important part of many civilizations, so it is not surprising that there are many myths and stories centered around them. Winged horses, man-horse hybrids, and ghost horses have made their way into written history, though few can honestly claim to have seen such things.
en_GB: Domesticated horses come in many shapes and sizes, from mighty war chargers, to sturdy draught horses or agile stock horses. While they are more fragile than many beasts, their speed and cunning allow feral horses to thrive in the wild, alongside their wild brethren.
    
    Horses have been an important part of many civilizations, so it is not surprising that there are many myths and stories centred on them. Winged horses, man-horse hybrids, and ghost horses have made their way into written history, though few can honestly claim to have seen such things.

note: [race]: id=human
en: race^Human
en_GB: Human

note: [race]: id=human
en: race+female^Human
en_GB: Human

note: [race]: id=human
en: race^Humans
en_GB: Humans

note: [race]: id=human
en: The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and are able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with other races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.
    
    <header>text='Subjects of the Crown'</header>
    Many different groups of men exist, but the majority of them on the Great Continent live under the rule of the Crown of Wesnoth. The humans first appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of Weldyn. Over the following centuries they have built up a number cities across the continent. The soldiers from the Crown of Wesnoth protect the country, forming the most organized military force in the known world. Its warriors come from the main provinces, where all men are conscripted at an early age.
    
    <header>text='The Clansmen'</header>
    The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography consisting of more open plains and rolling hills than the western, more civilized provinces. They are home to the Horse Clans, who are allied with the Crown of Wesnoth but operate independently and maintain their own identity. Some consider them to be a tributary state, which sends food and soldiers to Crown in exchange for protection. Others say they are on equal footing with the western half of Wesnoth. In any case, the eastern provinces do not have a conscript army the way Western Wesnoth does. Training for fighting is part of the way of life of the Clans; the parents teach the children to ride horses, fight and shoot a bow from an early age. In general, the Clan warriors are less organized than the civilized fighters, and the strengths and weaknesses of these groups complement each other.
en_GB: The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and are able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with other races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin colour can vary, from almost white to dark brown.
    
    <header>text='Subjects of the Crown'</header>
    Many different groups of men exist, but the majority of them on the Great Continent live under the rule of the Crown of Wesnoth. The humans first appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of Weldyn. Over the following centuries they have built up a number cities across the continent. The soldiers from the Crown of Wesnoth protect the country, forming the most organized military force in the known world. Its warriors come from the main provinces, where all men are conscripted at an early age.
    
    <header>text='The Clansmen'</header>
    The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography consisting of more open plains and rolling hills than the western, more civilized provinces. They are home to the Horse Clans, who are allied with the Crown of Wesnoth but operate independently and maintain their own identity. Some consider them to be a tributary state, which sends food and soldiers to Crown in exchange for protection. Others say they are on equal footing with the western half of Wesnoth. In any case, the eastern provinces do not have a conscript army the way Western Wesnoth does. Training for fighting is part of the way of life of the Clans; the parents teach the children to ride horses, fight and shoot a bow from an early age. In general, the Clan warriors are less organized than the civilized fighters, and the strengths and weaknesses of these groups complement each other.

note: [race]: id=dunefolk
en: race^Dunefolk Human
en_GB: Dunefolk Human

note: [race]: id=dunefolk
en: race+female^Dunefolk Human
en_GB: Dunefolk Human

note: [race]: id=dunefolk
en: race+plural^Dunefolk
en_GB: Dunefolk

note: [race]: id=dunefolk
en: An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to the river valleys and oases of the Sandy Wastes. How they came to inhabit this far corner of the Great Continent is unknown. Their legends tell of many long and perilous travels through far-flung lands, but the true origin of their people is a topic of endless and heated debate among even the most erudite of their scholars.
    
    Whatever their origin, the Dunefolk have thrived. Bustling cities stand proudly in the largest fertile regions. Skilled artisans, fine smiths, and wealthy merchants form the backbone of the urban economy. Each of these cities also enjoys a degree of independence less common in the more centralized nations to the north, many even maintaining their own standing armies. In times of need, however, each and all rally to a higher authority designated to protect the superior interest of the nation.
    
    Those who have not settled in these urban centers still adhere to the lifestyle of their ancestors, roaming the dunes and leading their herds from one watering hole to another. They are most active during the early hours of dawn and the onset of dusk, when the wastelands are neither too hot nor too cold. Their skill at moving through the sands is excellent even by Dunefolk standards. Although sometimes regarded with contempt by their city counterparts, they provide an invaluable service as mobile, light troops in war, or as escorts for trading caravans during times of peace.
    
    The Dunefolk’s inclination towards trade and exploration has allowed their cities to amass immense fortunes, a fact regarded both with admiration and envy by other races. Mutual interests have fostered cordial relations with neighboring Naga tribes, but more secretive races such as Drakes and Elves have always considered Dunefolk expeditions to be too intrusive, especially when they venture close to territorial boundaries. It is not uncommon for caravans to fall prey to troll ambushes in the mountains, something that has given rise to countless tales of unimaginable treasure amassed in hidden caves.
    
    As a result of living in hostile environments for centuries, the Dunefolk have developed rational methods of enquiry through which they continue to improve their understanding of the world. Their study of herbal medicine keeps their warriors and workers fresh and healthy. Their knowledge of alchemy allows them to tame fire and wield it as a deadly weapon in battle. At the same time, this analytical mindset has distanced them from magical arts; to the rational mind, magic is uncontrollable, unpredictable, and hence unreliable. For this reason, the Dunefolk especially loathe the perversions of necromancy and the dark arts, even more so than other races.
    
    The Dunefolk’s inquisitive and explorative nature does not preclude military strength. Not only do they field nimble light troops, cataphracts, and heavily armored infantry, but their keen knowledge of technology grants them a decisive advantage over their opponents. When facing the Dunefolk in battle, however, the most fearsome sight is certainly their deployment of ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, their synergy with these creatures allows for great versatility in combat. The origins of this tradition likely lie in the heritage of the Dunefolk’s distant past in the exotic far corners of Irdya.
en_GB: An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to the river valleys and oases of the Sandy Wastes. How they came to inhabit this far corner of the Great Continent is unknown. Their legends tell of many long and perilous travels through far-flung lands, but the true origin of their people is a topic of endless and heated debate among even the most erudite of their scholars.
    
    Whatever their origin, the Dunefolk have thrived. Bustling cities stand proudly in the largest fertile regions. Skilled artisans, fine smiths, and wealthy merchants form the backbone of the urban economy. Each of these cities also enjoys a degree of independence less common in the more centralized nations to the north, many even maintaining their own standing armies. In times of need, however, each and all rally to a higher authority designated to protect the superior interest of the nation.
    
    Those who have not settled in these urban centres still adhere to the lifestyle of their ancestors, roaming the dunes and leading their herds from one watering hole to another. They are most active during the early hours of dawn and the onset of dusk, when the wastelands are neither too hot nor too cold. Their skill at moving through the sands is excellent even by Dunefolk standards. Although sometimes regarded with contempt by their city counterparts, they provide an invaluable service as mobile, light troops in war, or as escorts for trading caravans during times of peace.
    
    The Dunefolk’s inclination towards trade and exploration has allowed their cities to amass immense fortunes, a fact regarded both with admiration and envy by other races. Mutual interests have fostered cordial relations with neighbouring Naga tribes, but more secretive races such as Drakes and Elves have always considered Dunefolk expeditions to be too intrusive, especially when they venture close to territorial boundaries. It is not uncommon for caravans to fall prey to troll ambushes in the mountains, something that has given rise to countless tales of unimaginable treasure amassed in hidden caves.
    
    As a result of living in hostile environments for centuries, the Dunefolk have developed rational methods of enquiry through which they continue to improve their understanding of the world. Their study of herbal medicine keeps their warriors and workers fresh and healthy. Their knowledge of alchemy allows them to tame fire and wield it as a deadly weapon in battle. At the same time, this analytical mind-set has distanced them from magical arts; to the rational mind, magic is uncontrollable, unpredictable, and hence unreliable. For this reason, the Dunefolk especially loathe the perversions of necromancy and the dark arts, even more so than other races.
    
    The Dunefolk’s inquisitive and exploratory nature does not preclude military strength. Not only do they field nimble light troops, cataphracts, and heavily armoured infantry, but their keen knowledge of technology grants them a decisive advantage over their opponents. When facing the Dunefolk in battle, however, the most fearsome sight is certainly their deployment of ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, their synergy with these creatures allows for great versatility in combat. The origins of this tradition likely lie in the heritage of the Dunefolk’s distant past in the exotic far corners of Irdya.

note: [race]: id=lizard
en: race^Saurian
en_GB: Saurian

note: [race]: id=lizard
en: race+female^Saurian
en_GB: Saurian

note: [race]: id=lizard
en: race^Saurians
en_GB: Saurians

note: [race]: id=lizard
en: Saurians are lizard-like creatures. Smaller and more slender than humans, they rarely stand taller than a ten year old child, though from tip of snout to end of tail a Saurian can be as long as the average man is tall. Light and nimble, the warriors prefer to fight as they hunt — slipping through enemy lines to target the weak and the injured while evading their attackers.
    
    <header>text='Society'</header>
    Saurians are very mysterious creatures due to their tendency to live in areas inhospitable to others, such as swamps. Fatalistic in the extreme, Saurians believe all the events in a life can be predicted by the use of a complex form of astrology.
    
    Saurian culture is sharply segregated between the genders. Within each gender the members compete, and through skill, determination, and reputation establish a clear pecking order, with a chief at the top. On those occasions when the two genders interact they do not contest for dominance; instead, the situation determines the dominant gender. The chief of the males is alpha within the clan’s village or encampment while the chief of females is dominant anywhere else. This continues down the rank structure with each male or female being dominant over any member of the opposite gender with lower rank and submitting to members of the opposite gender with higher rank.
    
    The segregation and alternating gender-dominance of Saurian society is an outgrowth of their clearly defined gender roles. It is the responsibility of the female to hunt and find food, skills which ultimately train them to be warriors: the skirmishers, flankers, and ambushers other races so fear. Males, meanwhile, are responsible for guarding the clutch — the eggs left by the females. While this leaves time for the males to develop and hone the arts of astrology, healing, and magic, it also exposes them to significant danger, as they are stationary targets for a Saurian clan’s number one enemy — other Saurian clans.
    
    New Saurian clans are started when the proper astrological signs are read. Called a “hatching,” each female indicated by the conjunction selects a group of individuals with lower rank and leave their source clan. Frequently all females with a specific trait will be indicated, causing multiple clans to “hatch” at the same time. Selection is a simple process: no group leaving can be larger than any other, all the groups together cannot be larger than the group being left, and higher ranking allows a female to overrule another female’s choice of who they take.
    
    Because of their rapid population growth, frequent splits in clans, and the fact that cannibalism is not taboo, violence is one of the defining features of Saurian life. This limits the growth of the Saurian culture to fits and starts, as much of their knowledge is passed by oral tradition and their possessions must be mobile.
    
    <header>text='Geography'</header>
    Saurians can live in many different areas, though swamps are by far their most common habitat.
    
    <header>text='Biology'</header>
    Saurians live spectacularly short lives by comparison to most of the other races of Wesnoth, reaching full adulthood within three years and often dying by the time they are 10 to 15 years old. By far, the most common cause of death is violence. Saurian females produce clutches of about 20 eggs roughly once a year, which creates constant population pressure and would stress most carnivores’ food supply. Hunters and scavengers, Saurians have extremely strong jaws and have a very powerful digestive system with highly acidic fluids, making them capable of eating and digesting all of their prey including skin, teeth, horns and bones. Further, they have no aversion to eating carrion and even committing cannibalism, which are both regular occurrences.
en_GB: Saurians are lizard-like creatures. Smaller and more slender than humans, they rarely stand taller than a ten year old child, though from tip of snout to end of tail a Saurian can be as long as the average man is tall. Light and nimble, the warriors prefer to fight as they hunt — slipping through enemy lines to target the weak and the injured while evading their attackers.
    
    <header>text='Society'</header>
    Saurians are very mysterious creatures due to their tendency to live in areas inhospitable to others, such as swamps. Fatalistic in the extreme, Saurians believe all the events in a life can be predicted by the use of a complex form of astrology.
    
    Saurian culture is sharply segregated between the genders. Within each gender the members compete, and through skill, determination, and reputation establish a clear pecking order, with a chief at the top. On those occasions when the two genders interact they do not contest for dominance; instead, the situation determines the dominant gender. The chief of the males is alpha within the clan’s village or encampment while the chief of females is dominant anywhere else. This continues down the rank structure with each male or female being dominant over any member of the opposite gender with lower rank and submitting to members of the opposite gender with higher rank.
    
    The segregation and alternating gender-dominance of Saurian society is an outgrowth of their clearly defined gender roles. It is the responsibility of the female to hunt and find food, skills which ultimately train them to be warriors: the skirmishers, flankers, and ambushers other races so fear. Males, meanwhile, are responsible for guarding the clutch — the eggs left by the females. While this leaves time for the males to develop and hone the arts of astrology, healing, and magic, it also exposes them to significant danger, as they are stationary targets for a Saurian clan’s number one enemy — other Saurian clans.
    
    New Saurian clans are started when the proper astrological signs are read. Called a ‘hatching,’ each female indicated by the conjunction selects a group of individuals with lower rank and leave their source clan. Frequently all females with a specific trait will be indicated, causing multiple clans to ‘hatch’ at the same time. Selection is a simple process: no group leaving can be larger than any other, all the groups together cannot be larger than the group being left, and higher ranking allows a female to overrule another female’s choice of who they take.
    
    Because of their rapid population growth, frequent splits in clans, and the fact that cannibalism is not taboo, violence is one of the defining features of Saurian life. This limits the growth of the Saurian culture to fits and starts, as much of their knowledge is passed by oral tradition and their possessions must be mobile.
    
    <header>text='Geography'</header>
    Saurians can live in many different areas, though swamps are by far their most common habitat.
    
    <header>text='Biology'</header>
    Saurians live spectacularly short lives by comparison to most of the other races of Wesnoth, reaching full adulthood within three years and often dying by the time they are 10 to 15 years old. By far, the most common cause of death is violence. Saurian females produce clutches of about 20 eggs roughly once a year, which creates constant population pressure and would stress most carnivores’ food supply. Hunters and scavengers, Saurians have extremely strong jaws and have a very powerful digestive system with highly acidic fluids, making them capable of eating and digesting all of their prey including skin, teeth, horns and bones. Further, they have no aversion to eating carrion and even committing cannibalism, which are both regular occurrences.

note: [race]: id=mechanical
en: race^Mechanical
en_GB: Mechanical

note: [race]: id=mechanical
en: race+plural^Mechanical
en_GB: Mechanical

note: [race]: id=mechanical
en: Animated neither by natural life nor by necromancy, the term <italic>text='mechanical'</italic> describes a created artifact of an intelligent being. Most mechanical things neither move nor think on their own, but some do so as a result of magical enchantment.
en_GB: Animated neither by natural life nor by necromancy, the term <italic>text='mechanical'</italic> describes a created artefact of an intelligent being. Most mechanical things neither move nor think on their own, but some do so as a result of magical enchantment.

note: [race]: id=ship
en: race^Ship
en_GB: Ship

note: [race]: id=ship
en: race+plural^Ships
en_GB: Ships

note: [race]: id=merman
en: race^Merman
en_GB: Merman

note: [race]: id=merman
en: race^Mermaid
en_GB: Mermaid

note: [race]: id=merman
en: race^Merfolk
en_GB: Merfolk

note: [race]: id=merman
en: Something like a fusion between humans and fish, the merfolk are an enigmatic race with both piscine and humanoid attributes. They have strong tails that lend themselves to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and toolmaking. Semi-aquatic by nature, merfolk can breathe both water and air without difficulty. Despite being able to survive on land, they are much quicker and more agile in the water and will rarely be found far from the ocean. They are typically wary of dry land, as they are awkward and clumsy there and they struggle greatly to move over rough or forested terrain.
en_GB: Something like a fusion between humans and fish, the merfolk are an enigmatic race with both piscine and humanoid attributes. They have strong tails that lend themselves to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and tool-making. Semi-aquatic by nature, merfolk can breathe both water and air without difficulty. Despite being able to survive on land, they are much quicker and more agile in the water and will rarely be found far from the ocean. They are typically wary of dry land, as they are awkward and clumsy there and they struggle greatly to move over rough or forested terrain.

note: [race]: id=monster
en: race^Monster
en_GB: Monster

note: [race]: id=monster
en: race+female^Monster
en_GB: Monster

note: [race]: id=monster
en: race^Monsters
en_GB: Monsters

note: [race]: id=monster
en: The term “monster” incorporates many hideous beasts that haunt the caves, wilderness, ocean depths, and other climes of the world. They figure largely in the tales and nightmares of its denizens, as well.
en_GB: The term ‘monster’ incorporates many hideous beasts that haunt the caves, wilderness, ocean depths, and other climes of the world. They figure largely in the tales and nightmares of its denizens, as well.

note: [race]: id=naga
en: race^Naga
en_GB: Naga

note: [race]: id=naga
en: race^Nagini
en_GB: Nagini

note: [race]: id=naga
en: race^Nagas
en_GB: Nagas

note: [race]: id=naga
en: The serpentine nagas are one of the least understood races of the Great Continent. Part of this is due to their xenophobic nature and part is due to their alien environment. Nagas are one of the few races capable of any meaningful mobility in water, giving them access to a whole world effectively forbidden to land dwellers and further separating them from the terrestrial beings that they shun. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. Living in coastal areas gives them an escape route on land against denizens of the deep while keeping them out of reach of those who travel by foot, wing, and hoof. Although nagas are somewhat frail in form, they are often faster and more nimble than their opponents. They sometimes find themselves at odds with merfolk when their territories overlap, but overall nagas tend to favor swamps and rivers as much as open water.
en_GB: The serpentine nagas are one of the least understood races of the Great Continent. Part of this is due to their xenophobic nature and part is due to their alien environment. Nagas are one of the few races capable of any meaningful mobility in water, giving them access to a whole world effectively forbidden to land dwellers and further separating them from the terrestrial beings that they shun. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. Living in coastal areas gives them an escape route on land against denizens of the deep while keeping them out of reach of those who travel by foot, wing, and hoof. Although nagas are somewhat frail in form, they are often faster and more nimble than their opponents. They sometimes find themselves at odds with merfolk when their territories overlap, but overall nagas tend to favour swamps and rivers as much as open water.

note: [race]: id=ogre
en: race^Ogre
en_GB: Ogre

note: [race]: id=ogre
en: race+female^Ogre
en_GB: Ogre

note: [race]: id=ogre
en: race^Ogres
en_GB: Ogres

note: [race]: id=ogre
en: Ogres are a wild and uncivilized race who dwell mainly in the wilderness of the Great Continent. Physically, they resemble humans and orcs but are larger and stronger. Even their adolescents are more than a match for most men. Ogres are distrusted in many populated areas and usually either avoid them or are driven out by force. Instead, they lurk the mountainous areas on the edges of civilization, where hungry ogre bandits provide a constant threat to travelers and caravans. While ogres are not particularly intelligent or quick, their toughness and physical strength make them a valuable asset in the armies of other races. They are especially valued by more ruthless commanders who don’t mind the ogres’ brutality. Little is known about their biology or society, if they can truly be said to have one, but they are said to attack alongside wolves and other beasts. Whether this is a sign of cooperation, domestication, or simply mutual opportunism is not known.
en_GB: Ogres are a wild and uncivilized race who dwell mainly in the wilderness of the Great Continent. Physically, they resemble humans and orcs but are larger and stronger. Even their adolescents are more than a match for most men. Ogres are distrusted in many populated areas and usually either avoid them or are driven out by force. Instead, they lurk the mountainous areas on the edges of civilization, where hungry ogre bandits provide a constant threat to travellers and caravans. While ogres are not particularly intelligent or quick, their toughness and physical strength make them a valuable asset in the armies of other races. They are especially valued by more ruthless commanders who don’t mind the ogres’ brutality. Little is known about their biology or society, if they can truly be said to have one, but they are said to attack alongside wolves and other beasts. Whether this is a sign of co-operation, domestication, or simply mutual opportunism is not known.

note: [race]: id=orc
en: race^Orc
en_GB: Orc

note: [race]: id=orc
en: race+female^Orc
en_GB: Orc

note: [race]: id=orc
en: race^Orcs
en_GB: Orcs

note: [race]: id=orc
en: In appearance, orcs resemble humans but with some bestial features. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of humans, and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves, they are pack-oriented; an orc never travels alone or lives in groups smaller than half a dozen.
    
    <header>text='Society'</header>
    Almost every orc is a member of a tribe or a clan. Relations between neighboring tribes are usually violent, except in cases of a mutual enemy threatens their existence or prospects of great plunder override mutual animosity. Occasionally, a single strong chieftain may emerge to lead multiple tribes from time to time, usually through intimidation of followers. An orc tribe in times of peace tends to focus almost solely on strengthening itself in preparation for the next armed conflict. Orcs are known to possess a crude system of writing — usually in blood — although it’s most commonly used to trade insults or threats among tribal leaders.
    
    Orc societies are based on little else but strength; might makes right, and a leader leads and survives only as long as no one manages to wrest the title from him. A constant struggle for power simmers among potential tribal chiefs. An orcish leader rarely lives more than a handful of years to enjoy his absolute authority before being killed for his position — although history knows some notable exceptions. Orcs hold no particular honor code and while indisputable raw strength is usually the preferred method of displaying power, assassination, poisoning and backstabbing are completely viable means to further one’s own goals.
    
    Orcs mostly live in rural areas, often in foothills or mountainous regions, sometimes in caves. They grow no crops nor keep livestock, but are competent hunters as a result of their physical stature and brutality. Due to their large numbers they are capable of hunting an area virtually clean of anything larger than rodents in relatively short period of time. Due to this and their unstable leadership, orcish tribes tend to lead a semi-nomadic lifestyle, never settling in one region for too long. The larger tribes may establish themselves firmly in an area for years or even decades and build large encampments almost resembling cities, but even these are easily dismantled and abandoned if there is a need to relocate the horde.
    
    The oldest known orcs have been around 50 to 60 years of age, but very few individuals ever live to see over two or three decades before meeting their end either in war or by the hand of one of their kin. The oldest orcs are often shamans, which are perhaps the only ones most of their kind sees as being trustworthy and neutral. The origins of this custom are unknown, as the shamans do not directly contribute much to orcish societies but only act as advisors — not something orcs tend to otherwise tolerate. Shamans are in many ways the opposite of most other orcs: they are often physically withered and frail in comparison and lack skill in battle.
en_GB: In appearance, orcs resemble humans but with some bestial features. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of humans, and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves, they are pack-oriented; an orc never travels alone or lives in groups smaller than half a dozen.
    
    <header>text='Society'</header>
    Almost every orc is a member of a tribe or a clan. Relations between neighbouring tribes are usually violent, except in cases of a mutual enemy threatens their existence or prospects of great plunder override mutual animosity. Occasionally, a single strong chieftain may emerge to lead multiple tribes from time to time, usually through intimidation of followers. An orc tribe in times of peace tends to focus almost solely on strengthening itself in preparation for the next armed conflict. Orcs are known to possess a crude system of writing — usually in blood — although it’s most commonly used to trade insults or threats among tribal leaders.
    
    Orc societies are based on little else but strength; might makes right, and a leader leads and survives only as long as no-one manages to wrest the title from him. A constant struggle for power simmers among potential tribal chiefs. An orcish leader rarely lives more than a handful of years to enjoy his absolute authority before being killed for his position — although history knows some notable exceptions. Orcs hold no particular honour code and while indisputable raw strength is usually the preferred method of displaying power, assassination, poisoning and backstabbing are completely viable means to further one’s own goals.
    
    Orcs mostly live in rural areas, often in foothills or mountainous regions, sometimes in caves. They grow no crops nor keep livestock, but are competent hunters as a result of their physical stature and brutality. Due to their large numbers they are capable of hunting an area virtually clean of anything larger than rodents in relatively short period of time. Due to this and their unstable leadership, orcish tribes tend to lead a semi-nomadic lifestyle, never settling in one region for too long. The larger tribes may establish themselves firmly in an area for years or even decades and build large encampments almost resembling cities, but even these are easily dismantled and abandoned if there is a need to relocate the horde.
    
    The oldest known orcs have been around 50 to 60 years of age, but very few individuals ever live to see over two or three decades before meeting their end either in war or by the hand of one of their kin. The oldest orcs are often shamans, which are perhaps the only ones most of their kind sees as being trustworthy and neutral. The origins of this custom are unknown, as the shamans do not directly contribute much to orcish societies but only act as advisers — not something orcs tend to otherwise tolerate. Shamans are in many ways the opposite of most other orcs: they are often physically withered and frail in comparison and lack skill in battle.

note: [race]: id=raven
en: race^Raven
en_GB: Raven

note: [race]: id=raven
en: race+female^Raven
en_GB: Raven

note: [race]: id=raven
en: race^Ravens
en_GB: Ravens

note: [race]: id=troll
en: race^Troll
en_GB: Troll

note: [race]: id=troll
en: race+female^Troll
en_GB: Troll

note: [race]: id=troll
en: race^Trolls
en_GB: Trolls

note: [race]: id=troll
en: Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.
    
    Trolls are seen by many as being little more than yet another race of savage monsters. This common misconception is in part perpetuated by orcish successes in persuading trolls to join their armies. Because they are rather simple and do not understand the ways of other races or sometimes cannot even tell them apart, it is usually easy for an orcish band to convince a group of trolls that by joining them they get to exact revenge on those that have before hunted them. These new recruits are then directed to attack whoever the orcs themselves are currently in conflict with, whether previously a foe of the trolls or not, accumulating even more enemies for the misled trolls. The most common enemy of trolls are dwarves, and the animosity between these two races is ancient.
    
    <header>text='Geography'</header>
    Trolls have inhabited the mountains of the Great Continent longer than the dwarves who migrated there. Trolls are a common sight on the mountain ranges north and east of Wesnoth, and wherever Orcish hordes travel.
en_GB: Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple, and live extremely long lives inside deep caves or atop high mountains. The unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate to living things as elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy travelling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.
    
    Trolls are seen by many as being little more than yet another race of savage monsters. This common misconception is in part perpetuated by orcish successes in persuading trolls to join their armies. Because they are rather simple and do not understand the ways of other races or sometimes cannot even tell them apart, it is usually easy for an orcish band to convince a group of trolls that by joining them they get to exact revenge on those that have before hunted them. These new recruits are then directed to attack whoever the orcs themselves are currently in conflict with, whether previously a foe of the trolls or not, accumulating even more enemies for the misled trolls. The most common enemy of trolls are dwarves, and the animosity between these two races is ancient.
    
    <header>text='Geography'</header>
    Trolls have inhabited the mountains of the Great Continent longer than the dwarves who migrated there. Trolls are a common sight on the mountain ranges north and east of Wesnoth, and wherever Orcish hordes travel.

note: [race]: id=undead
en: race^Undead
en_GB: Undead

note: [race]: id=undead
en: race+female^Undead
en_GB: Undead

note: [race]: id=undead
en: race+plural^Undead
en_GB: Undead

note: [race]: id=wolf
en: race^Wolf
en_GB: Wolf

note: [race]: id=wolf
en: race+female^Wolf
en_GB: Wolf

note: [race]: id=wolf
en: race^Wolves
en_GB: Wolves

note: [race]: id=wolf
en: Wolves are predatory canines encountered frequently in the wilderness. Quick, tough, and durable, a solitary wolf suffices to maim or kill civilians and untrained soldiers with ease, but it is their tendency to travel in packs and attack in an organized manner that makes them particularly fearsome to travelers. They tend to stay away from civilization, though, only occasionally venturing close to prey upon livestock.
en_GB: Wolves are predatory canines encountered frequently in the wilderness. Quick, tough, and durable, a solitary wolf suffices to maim or kill civilians and untrained soldiers with ease, but it is their tendency to travel in packs and attack in an organized manner that makes them particularly fearsome to travellers. They tend to stay away from civilization, though, only occasionally venturing close to prey upon livestock.

note: [race]: id=wose
en: race^Wose
en_GB: Wose

note: [race]: id=wose
en: race^Woses
en_GB: Woses

note: [race]: id=wose
en: The mighty wose resides within the deepest forests of the known world. To the untrained eye, the wose appears to be nothing more than an oddly shaped, yet noble, tree. As guardians of the forest, the woses share a connection to the woodlands deeper than even the elves’. While the woses are a peaceful race, disturbance of the ancient forests, which they tend, will incite the wrath of nature itself. Woses are slow moving creatures that may spend centuries standing in one location undisturbed by the ebb and flow of time.
    
    Although they practice no magic of their own, the woses share a deep connection to faerie. What little is known of this ancient race comes from elvish scholars who believe that this mystical power, which the mightiest elves have dedicated their lives to master, is inherent to the wose. Though woses resemble them, they share no ancestry with trees. Woses are believed to be some of the oldest creatures in the world, perhaps even more ancient than the forests in which they dwell, and it is thought that the power of faerie has given these beings the eternal task of serving as wardens of the forest.
    
    Woses are not warlike in the least and are ill-accustomed to combat. They will however respond with indiscriminate violence in defense of their forested territory. Woses are slow moving and are vulnerable away from the woodlands. Due to their close connection with faerie, woses are particularly sensitive to the arcane. The hardwood that makes the wose nigh-impervious to physical assault has left it grievously vulnerable to flame. Their thick bark and ability to harness the power of faerie to regenerate quickly when injured allows the wose to survive an enemy onslaught long enough to respond with a crushing might belied by its peaceful, plodding nature. Within its forest home, the wose can disappear amongst the trees and ambush even the best-trained elvish scout.
    
    The life span of the wose is unknown, although the most ancient members of this race have lived many hundreds of years and have grown to massive heights. It is thought that unless a wose falls in battle, it will find no natural end. Content to pass the centuries standing like a sentry, uninterested in the goings-on of the civilized world, the wose will stir only to march to the defense of the natural world and the forests it calls home.
en_GB: The mighty wose resides within the deepest forests of the known world. To the untrained eye, the wose appears to be nothing more than an oddly shaped, yet noble, tree. As guardians of the forest, the woses share a connection to the woodlands deeper than even the elves’. While the woses are a peaceful race, disturbance of the ancient forests, which they tend, will incite the wrath of nature itself. Woses are slow-moving creatures that may spend centuries standing in one location undisturbed by the ebb and flow of time.
    
    Although they practise no magic of their own, the woses share a deep connection to faerie. What little is known of this ancient race comes from elvish scholars who believe that this mystical power, which the mightiest elves have dedicated their lives to master, is inherent to the wose. Though woses resemble them, they share no ancestry with trees. Woses are believed to be some of the oldest creatures in the world, perhaps even more ancient than the forests in which they dwell, and it is thought that the power of faerie has given these beings the eternal task of serving as wardens of the forest.
    
    Woses are not war-like in the least and are ill-accustomed to combat. They will however respond with indiscriminate violence in defence of their forested territory. Woses are slow-moving and are vulnerable away from the woodlands. Due to their close connection with faerie, woses are particularly sensitive to the arcane. The hardwood that makes the wose nigh-impervious to physical assault has left it grievously vulnerable to flame. Their thick bark and ability to harness the power of faerie to regenerate quickly when injured allows the wose to survive an enemy onslaught long enough to respond with a crushing might belied by its peaceful, plodding nature. Within its forest home, the wose can disappear amongst the trees and ambush even the best-trained elvish scout.
    
    The life span of the wose is unknown, although the most ancient members of this race have lived many hundreds of years and have grown to massive heights. It is thought that unless a wose falls in battle, it will find no natural end. Content to pass the centuries standing like a sentry, uninterested in the goings-on of the civilized world, the wose will stir only to march to the defence of the natural world and the forests it calls home.

note: #-#-#-#-#  2560 (en_GB)  #-#-#-#-# [lua]: on_hit
en: female^stunned
en_GB: stunned

note: TRANSLATORS: special note for terrains such as the oasis; the only terrain in core with this property heals 8 hp just like a village. For the single-hitpoint variant, the wording is different because I assume the player will be more interested in the curing-poison part than the minimal healing.
en: This terrain allows units to be cured of poison, or to heal a single hitpoint. | This terrain allows units to heal $amount hitpoints, or to be cured of poison, as if stationed in a village.
en_GB[0]: This terrain allows units to be cured of poison, or to heal a single hit-point.
en_GB[1]: This terrain allows units to heal $amount hit-points, or to be cured of poison, as if stationed in a village.

en: This terrain is a castle — units can be recruited onto it from a connected keep.
en_GB: This terrain is a castle — units can be recruited on it from a connected keep.

note: TRANSLATORS: The "this terrain is a castle" note will also be shown directly above this one.
en: This terrain is a keep — a leader can recruit from this hex onto connected castle hexes.
en_GB: This terrain is a keep — a leader can recruit from this hex on connected castle hexes.

note: TRANSLATORS: Special note for a terrain, but none of the terrains in mainline do this.
en: This unusual keep allows a leader to recruit while standing on it, but does not allow a leader on a connected keep to recruit onto this hex.
en_GB: This unusual keep allows a leader to recruit while standing on it, but does not allow a leader on a connected keep to recruit on this hex.

en: Defense properties:
en_GB: Defence properties:

en: race^Miscellaneous
en_GB: Miscellaneous

en: Defense Cap
en_GB: Defence Cap

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
en_GB: There are rumours of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.

note: [about]
en: Campaign Redesign Playtesters
en_GB: Campaign Redesign Play-Testers

note: [achievement_group]
en: Scenario 2: Speedrun
en_GB: Scenario 2: Speed-Run

note: [achievement_group]
en: Complete <i>Eleventh Hour</i> with no recalling and no droppable items.
en_GB: Complete <i>Eleventh Hour</i> with no recalling and no reusable items.

note: [part]
en: When the king received news of the problem, his advisor Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.
en_GB: When the king received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.

note: [message]: speaker=Dacyn
en: You have not yet seen even one-hundredth of the undead armies. This outpost is already lost. Your death — as heroic as I am sure it would be — will benefit no one. Now come, there is little time to spare.
en_GB: You have not yet seen even one-hundredth of the undead armies. This outpost is already lost. Your death — as heroic as I am sure it would be — will benefit no-one. Now come, there is little time to spare.

note: [message]: speaker=Dacyn
en: I recognize the enchantment on that quiver. How did trolls come to possess such an artifact?
en_GB: I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?

note: [message]: speaker=Mel Guthrak
en: I have found your hiding spot, fleshbag! Prepare to die!
en_GB: I have found your hiding spot, flesh-bag! Prepare to die!

note: [objective]: condition=win
en: To travel northwest, defeat Mal-Skraat. <i>(easy)</i>
en_GB: To travel north-west, defeat Mal-Skraat. <i>(easy)</i>

note: [message]: speaker=Mal-Kallat
en: Skrai, no!! Cursed Wesnothians, he was my precious little brother...
en_GB: Skrai, no! Cursed Wesnothians, he was my precious little brother...

note: [message]: speaker=Mal-Skraat
en: Kala, no!! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!
en_GB: Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!

note: [part]
en: Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and labored mountain marching, they stumbled upon a green valley and an unknown forest.
en_GB: Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.

note: [objective]: condition=win
en: Move any unit to the signpost in the northwest
en_GB: Move any unit to the signpost in the north-west

note: [message]: speaker=Vaelya
en: Greetings, travelers! I hope you find our forest hospitable.
en_GB: Greetings, travellers! I hope you find our forest hospitable.

note: [message]: speaker=Nafga
en: Bloodshed, hahaha! Nafga will kill the humans and keep the bounty all for himself!
en_GB: Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!

note: [part]
en: Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastward out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.
en_GB: Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.

note: [side] a group of Dunefolk
en: Far Travelers
en_GB: Far Travellers

note: [message]: speaker=Dacyn
en: We have already marched much too far eastward. We should now head northwest and try to reach Wesnoth’s northern river outpost. Owaec’s soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.
en_GB: We have already marched much too far eastwards. We should now head north-west and try to reach Wesnoth’s northern river outpost. Owaec’s soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.

note: [message] female speaker talking to male, but "us" being a group of at least 5
en: And <i>I’m</i> telling <i>you</i>, you’re going to get us killed wandering around these northlands! I haven’t seen home in years! Your ‘easy money’ expedition has already led us far-too-far astray from the dunes.
en_GB: And <i>I’m</i> telling <i>you</i>, you’re going to get us killed wandering around these north-lands! I haven’t seen home in years! Your ‘easy money’ expedition has already led us far-too-far astray from the dunes.

note: [message]: speaker=Hahid al-Ali
en: Thanks to my cure made from this marvelous herb, she is now immune to the swamp’s ill humours! With more, I can make an antitoxin strong enough to cure the draught of death itself!
en_GB: Thanks to my cure made from this marvellous herb, she is now immune to the swamp’s ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!

note: [option]
en: Give Hahid nothing; return westward towards Wesnoth. <i>(normal)</i>
en_GB: Give Hahid nothing; return westwards towards Wesnoth. <i>(normal)</i>

note: [message]: speaker=Hahid al-Ali offering Hahid extra gold
en: What the-? You’re serious!? Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!
en_GB: What the–? You’re serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!

note: [message]: speaker=Gweddry
en: The dunefolk are leaving and without their aid we have no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westward.
en_GB: The dunefolk are leaving and without their aid we have no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.

note: [message]: speaker=Dacyn
en: The swamp’s vapors are overwhelming us... despite our precautions...
en_GB: The swamp’s vapours are overwhelming us... despite our precautions...

note: [part]
en: Gweddry marched his band of soldiers ever eastward, deeper and deeper into the bogs. A great wall of stone loomed before them.
en_GB: Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Jailer
en_GB: Gaoler

note: [message]: speaker={ID}
en: It is a sad tale. My allies and I were questing when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.
en_GB: It is a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.

note: [event]
en: Bah, I didn’t need your help! Sooner or later, I would have gotten out of this cage on my own.
en_GB: Bah, I didn’t need your help! Sooner or later, I would have got out of this cage on my own.

note: [event]
en: Truly you are heroes of legend to have fought so deep past the undead! I am forever in your debt.
en_GB: Truly you are heroes of legend to have fought so deep past the undead! I am for ever in your debt.

note: [message]: speaker=Mal-Ravanal
en: Try it, fleshbag.
en_GB: Try it, flesh-bag.

note: [message]: speaker=Mal-Ravanal
en: Silly fleshbags, did you come just to nourish our swamp?
en_GB: Silly flesh-bags, did you come just to nourish our swamp?

note: [message]: speaker=Gweddry
en: You were <b>friends</b> with this lich?!?
en_GB: You were <b>friends</b> with this lich?!

note: [part] only shown if the previous scenario was S04c (Mal-Ravanal’s Capital)
en: Leaving the Bitter Swamp far behind, Gweddry and his men fled northwest as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
en_GB: Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

note: [message]: speaker=Dacyn Did you expect to find the northern outpost still standing?
en: Did you expect anything else? Owaec has either fled or perished and the undead hordes now march toward the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.
en_GB: Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.

note: [message]: speaker=Owaec
en: Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westward, and yet...
en_GB: Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...

note: [message]: speaker=Owaec
en: ... I was not able to save everyone. Gweddry, their deaths weigh heavy on my heart.
en_GB: ... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.

note: [message]: speaker=Owaec
en: How can you say-
en_GB: How can you say–

note: [message]: speaker=Owaec
en: If the situation is so dire, I am honor-bound to join you... but I know of no way to remove these bandits.
en_GB: If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.

note: [message]: speaker=Dacyn
en: You forget that I have many skills as the advisor to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to battle them directly.
en_GB: You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.

note: [message]: speaker=Addogin
en: Naw, wizard, you go help fight. We don’t need no fancy magic for this. I’ve dealt with plenty o’ thugs before. Maybe if you <i>untie me</i> I’ll help you find ’em, eh?
en_GB: Naw, wizard, you go and help fight. We don’t need no fancy magic for this. I’ve dealt with plenty o’ thugs before. Maybe if you <i>untie me</i> I’ll help you find ’em, eh?

note: [message]: speaker=Owaec
en: Huzzah!! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
en_GB: Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

note: [message]: speaker=Owaec
en: Huzzah!! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
en_GB: Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

note: [message]: speaker=Dacyn Ravan is also of an unspecified gender, and not assumed to be only human Same as Mal-Ravanal, translations can prefer plural pronouns or language default pronoun if the former is not possible Happened in 589 YW, it's now 626 YW.
en: The King endeavoured to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best advisor, sent us both before Eryssa. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and she had... chosen... me as the King’s new advisor.
en_GB: The King endeavoured to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Eryssa. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and she had... chosen... me as the King’s new adviser.

note: [message]: speaker=Gweddry "it" means the spirit of Mal-Ravanal; the Sylph prophesied about it sometime between 36 and 42 years ago.
en: As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.
en_GB: As it has now, to finally fulfil the prophecy that the Sylph spoke of all those years ago.

note: [message]: speaker=Owaec
en: Since we have failed to root out the bandit leader, I am honor-bound to stay and defend these villagers! If you wish to go, then go, but I shall not aid you.
en_GB: Since we have failed to root out the bandit leader, I am honour-bound to stay and defend these villagers! If you wish to go, then go, but I shall not aid you.

note: [message]: speaker=Dacyn
en: We have done well to avoid conflict with the undead thus far. It is time to turn northward, toward our goal.
en_GB: We have done well to avoid conflict with the undead thus far. It is time to turn northwards, towards our goal.

note: [message]: speaker=Mal-un-Karad
en: Hahahaha! This dwarf is too short to keep his head out of the water. I wonder how long he’ll last?
en_GB: Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he’ll last?

note: [message]: speaker=Dacyn
en: If we intend to save Wesnoth, we must press onward into the mountains. Let us be off.
en_GB: If we intend to save Wesnoth, we must press onwards into the mountains. Let us be off.

note: [message]: speaker=Yannic
en: Are you our reinforcements? Weldyn promised us aid days ago! The undead already control most of the city. We’re hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no one will escape.
en_GB: Are you our reinforcements? Weldyn promised us aid days ago! The undead already control most of the city. We’re hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.

note: [message]: speaker=Naken-alvak
en: Intruders... living men... from the southeast...
en_GB: Intruders... living men... from the south-east...

note: [message]: speaker=Mal-Ravanal
en: I should put you out of your misery right now, but then again, I wanted you to see the results of all my long years of research. I guess it can wait a little longer.
en_GB: I should put you out of your misery right now, but then again, I wanted you to see the results of all my long years of research. I suppose it can wait a little longer.

note: [message]: speaker=Owaec
en: Yannic?! Well met friend, I haven’t seen you in years!! Ha, you never could stay out of trouble! How’s your horse, Clansman?
en_GB: Yannic?! Well met friend, I haven’t seen you in years! Ha, you never could stay out of trouble! How’s your horse, Clansman?

note: [message]: speaker=Dacyn
en: Speaking of help, we require yours. I, the King’s High Advisor, seek a powerful magic east of the Listra to destroy these undead. We will require your men and provisions for the journey.
en_GB: Speaking of help, we require yours. I, the King’s High Adviser, seek a powerful magic east of the Listra to destroy these undead. We will require your men and provisions for the journey.

note: [part] Delfador's Memoirs was around 160 years ago, DiD was around 240 years ago.
en: The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal’s ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal’s undead hordes into the wild northlands.
en_GB: The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal’s ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal’s undead hordes into the wild north-lands.

note: [message]: speaker=Owaec Speaking to Tarek, a male horseman, about the plague staff.
en: Our thanks! You are a fair rider, yet you bring a foul boon. I will not wield such a dark artifact, though I shall not begrudge its use by my companions.
en_GB: Our thanks! You are a fair rider, yet you bring a foul boon. I will not wield such a dark artefact, though I shall not begrudge its use by my companions.

note: [note]
en: The next 4 scenarios have 100% gold carryover, but few villages and 0 starting gold.
en_GB: The next 4 scenarios have 100% gold carry-over, but few villages and 0 starting gold.

note: [message]: speaker=Terraent
en: Hail, honorable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?
en_GB: Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?

note: [message]: speaker=Dolburras "No, these humans are good folk! You can trust us to help against the orcs. All we ask is some food and drink to reprovision."
en: Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin’ be some food and drink to reprovision.
en_GB: Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin’ be some food and drink to re-provision.

note: [message]: speaker=Gweddry
en: Can we not work together, for our mutual benefit? All we ask is some food and drink to reprovision.
en_GB: Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.

note: [message]: speaker=Aleii
en: Hsss... orcsss, dwarvesss, humansss. We have traveled far to find thisss warmth. I have called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.
en_GB: Hsss... orcsss, dwarvesss, humansss. We have travelled far to find thisss warmth. I have called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.

note: [message]: speaker=Dacyn
en: Gweddry, we will have to reprovision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.
en_GB: Gweddry, we will have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.

note: [message]: speaker=Owaec
en: ... I have held my tongue long enough. While Wesnoth bleeds, the High Advisor leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Advisor has yet to explain more about. Gweddry, surely you feel this is strange?
en_GB: ... I have held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?

note: [message]: speaker=Terraent
en: I have smote many evil orcs in my day, yet I have known some to show as much honor as any knight. Can we not resolve this peacefully?
en_GB: I have smote many evil orcs in my day, yet I have known some to show as much honour as any knight. Can we not resolve this peacefully?

note: [message]: speaker=second_unit
en: The only honor here belongs to the Chief!
en_GB: The only honour here belongs to the Chief!

note: [message]: speaker=Dacyn
en: Let us forge onward. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.
en_GB: Let us forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.

note: [message]: speaker=Owaec
en: Bah, a Clansman never succumbs to despair! Let us press forth and fight to save our homeland, whatever the odds!!
en_GB: Bah, a Clansman never succumbs to despair! Let us press forth and fight to save our homeland, whatever the odds!

note: [message]: speaker=Dacyn
en: Doubtful, but <i>our</i> victory is close. Across this river lies the abandoned sanctuary, and within lies an artifact that can destroy Mal-Ravanal once and for all. That is the object of our quest.
en_GB: Doubtful, but <i>our</i> victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That is the object of our quest.

note: [message]: speaker=Dacyn
en: This area was deserted whence last I came, but I have heard rumors that a flight of drakes has taken up residence.
en_GB: This area was deserted whence last I came, but I have heard rumours that a flight of drakes has taken up residence.

note: [message]: speaker=narrator
en: (This and the next 3 scenarios have 100% carryover, but few villages and 0 starting gold.)
en_GB: (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.)

note: [message]: speaker=Gweddry
en: No, wait, we just want to-
en_GB: No, wait, we just want to–

note: [message]: speaker=Mortic letting us know that they're just a small and relatively weak Drake Flight but it sets us up to meet some strong ones later "aspirant" is a drake military rank
en: I am Aspirant.
    Yet in these northlands, even prey bares its fangs,
    And threatens to vanquish us.
    We have struggled against mightier flights,
    And tarnished our honor.
    Yet our flame still persists.
    I shall not fall here.
en_GB: I am Aspirant.
    Yet in these north-lands, even prey bares its fangs,
    And threatens to vanquish us.
    We have struggled against mightier flights,
    And tarnished our honour.
    Yet our flame still persists.
    I shall not fall here.

note: [message]: speaker=Dacyn once again Dacyn is an unreliable narrator and does not speak absolute truth, he only says what he knows in fact the Amulet by itself can't do what he says it does, that's just his assumption
en: It is here that I seek Iliah-Malal’s Amulet of the Veil, an artifact possessing the power to open gates between the land of the living and that of the dead.
    
    I once thought such a power too dangerous to use; I am no longer so naive.
en_GB: It is here that I seek Iliah-Malal’s Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.
    
    I once thought such a power too dangerous to use; I am no longer so naive.

note: [message]: speaker=Owaec
en: All this time... all this time I thought we were questing towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.
en_GB: All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.

note: [message]: speaker=Owaec
en: Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we are honor-bound to fight for the Light, not the darkness!
en_GB: Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we are honour-bound to fight for the Light, not the darkness!

note: [message]: speaker=Dacyn
en: Do not be so shortsighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal’s spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I am wielding this power for the good of Irdya, not for your honor’s sake.
en_GB: Do not be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal’s spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I am wielding this power for the good of Irdya, not for your honour’s sake.

note: [message]: speaker=Gweddry
en: Dacyn, I am uneasy about this course of action. I know little of the Land of the Dead, but everything I have heard suggests-
en_GB: Dacyn, I am uneasy about this course of action. I know little of the Land of the Dead, but everything I have heard suggests–

note: [message]: speaker=Owaec
en: You would violate the dead’s eternal peace to fight a war, yet you call me shortsighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!
en_GB: You would violate the dead’s eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!

note: [message]: speaker=Dacyn
en: Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your shortsightedness, or do you intend to help me safeguard all that lives?
en_GB: Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?

note: [message]: speaker=Owaec
en: By the Clans, I will not!! Would that I had perished in battle against the undead! Better that than living to see Wesnoth’s high mage succumb to the temptation of darkness.
en_GB: By the Clans, I will not! Would that I had perished in battle against the undead! Better that than living to see Wesnoth’s high mage succumb to the temptation of darkness.

note: [message]: speaker=Hahid al-Ali
en: Ugh, spellcasting always gives me the shivers. There’s a reason the more civilized people of my homeland don’t trifle with magic!
en_GB: Ugh, spell-casting always gives me the shivers. There’s a reason the more civilized people of my homeland don’t trifle with magic!

note: [message]: speaker=Dacyn
en: This antechamber only has room for eight. I must go to retrieve the artifact, and Gweddry has agreed to accompany me, so that leaves room for six more.
en_GB: This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.

note: [message]: speaker=unit there was a closed chest on this hex, and it's been opened
en: It’s full of... toilet paper?!?
en_GB: It’s full of... toilet paper?!

note: [message]: speaker=unit a quote from the journal written in SotA, also quoted in DiD
en: What’s this? Looks like a book on necromancy? <i>‘To become a lich, one must first-</i>
en_GB: What’s this? Looks like a book on necromancy? <i>‘To become a lich, one must first–</i>

note: [message]: speaker=unit
en: <i>Journal of Ravan — 5 Bleeding Moon, 597 YW.
    
    Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the advisor to that half-decrepit old King Haldric. Then again, maybe that is the game Dacyn wants to play. What a shame. I had held him in higher regard than that.</i>
en_GB: <i>Journal of Ravan — 5 Bleeding Moon, 597 YW.
    
    Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that is the game Dacyn wants to play. What a shame. I had held him in higher regard than that.</i>

note: [message]: speaker=second_unit
en: I guess there are goblins living here. Well, that explains the lit torches.
en_GB: I suppose there are goblins living here. Well, that explains the lit torches.

note: [message]: speaker=Goblin Leader
en: Aaahh!! The monsters have escaped!
en_GB: Aaahh! The monsters have escaped!

note: [message]: speaker=Gweddry by this time Owaec is probably fighting orcs
en: I hope Owaec hasn’t gotten into any trouble outside...
en_GB: I hope Owaec hasn’t got into any trouble outside...

note: [message]: speaker=Dacyn
en: Yes. We now look upon one of the most powerful artifacts ever to taint Irdya. But first, we must clear out this room.
en_GB: Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.

note: [message]: speaker=Chief Dra-Nak the wyrms being the drakes in S09 Talking about Owaec, who's waiting outside the sanctum, probably on a keep. Owaec probably hasn't recruited, but the entire recall list is available to him so they're presumably "here".
en: What do we have here? This is what those wyrms were groveling about?
en_GB: What do we have here? This is what those wyrms were grovelling about?

note: [message]: speaker=Owaec
en: Today I have been called shortsighted, then a coward, and now a deserter?! My honor will stand no more insult! Begone, fetid orc, lest I mount your head on a pike! I don’t fear the dead and I don’t fear you.
en_GB: Today I have been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don’t fear the dead and I don’t fear you.

note: [message]: role=escapee sidekick 2 Speaker is the male deserter, however the other units don't know his backstory yet
en: I’m sure your commanders will come and save us!
en_GB: I’m sure your commanders will come to save us!

note: [message]: role=escapee sidekick 0 Female speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
en: female^What? Didn’t you see those huge orcs drag them away? It’s hopeless!
en_GB: What? Didn’t you see those huge orcs drag them away? It’s hopeless!

note: [message]: role=escapee sidekick 1 The speaker is female. The deserter, "escapee sidekick 2", will always be male. The other escapees, including the speaker, are 3 random units from the player's recall list.
en: female^$deserter_name, I don’t recognize you, and you look like you’ve been locked up longer than the rest of us. How did you get here?
en_GB: $deserter_name, I don’t recognize you, and you look like you’ve been locked up longer than the rest of us. How did you get here?

note: [message]: role=escapee leader The speaker is female
en: female^(scowling) A deserter. We should lock you back in your cell.
en_GB: (scowling) A deserter. We should lock you back in your cell.

note: [message]: speaker=unit
en: I’m already well-equipped, but we’ll have to pay upkeep to arm and armor each prisoner I free. I hope we’ll have enough gold left over for the next battle!
en_GB: I’m already well-equipped, but we’ll have to pay upkeep to arm and armour each prisoner I free. I hope we’ll have enough gold left over for the next battle!

note: [message]: speaker=Addogin
en: Guess we’re on the run again! My mercenary boys back home woulda made short work o’ these Whitefang punks... I sure am missin’ the Estmarks right about now.
en_GB: Looks like we’re on the run again! My mercenary boys back home woulda made short work o’ these Whitefang punks... I sure am missin’ the Estmarks right about now.

note: [message]: speaker=Owaec "them" being the Horse Clans' plains
en: There is naught that I can speak that would truly do them justice! You will have to see the plains yourself to appreciate their majesty.
en_GB: There is nought that I can speak that would truly do them justice! You will have to see the plains yourself to appreciate their majesty.

note: [message]: speaker=Gweddry "their" being the Horse Clans' plains
en: Then let us return quickly to Wesnoth to aid in their defense!
en_GB: Then let us return quickly to Wesnoth to aid in their defence!

note: [message]: speaker=unit goblin with a ring of invisibility (although not enough sense to wear it when running away)
en: Aaah! Humans! Run away run away!
en_GB: Aaah! Humans! Run away, run away!

note: [part]
en: Gweddry and his men escaped from the orcish prisons and fled westward as swiftly as they could, closely pursued by the orcs and their drake vassals.
en_GB: Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.

note: [message]: speaker=Dacyn
en: (cough) And with the drakes defeated, (cough)(cough) no enemies will be able to pursue us. Now, it is finally time for us to once again travel toward Weldyn.
en_GB: (cough) And with the drakes defeated, (cough)(cough) no enemies will be able to pursue us. Now, it is finally time for us to once again travel towards Weldyn.

note: [message]: speaker=Mortic to his fellow drakes, and any surviving orcs
en: Long has our Honor been stained.
    No longer shall it be.
    Now we reclaim our Eyrie,
    And the strength of our Flight.
en_GB: Long has our Honour been stained.
    No longer shall it be.
    Now we reclaim our Eyrie,
    And the strength of our Flight.

note: [message]: speaker=Vovan
en: Wait a moment, can we talk about thi-
en_GB: Wait a moment, can we talk about thi–

note: [message]: id=Owaec,Terraent two dwarves, with a Deathblade as the jailer
en: More prisoners approach from the northwest! I have not the time to depart and return with Gweddry, or those dwarves will surely be slain.
en_GB: More prisoners approach from the north-west! I have not the time to depart and return with Gweddry, or those dwarves will surely be slain.

note: [message]: speaker=Mame a Mermaid Priestess as prisoner, the line ends with the jailer hitting her
en: We’re going as fast as we can! Maybe if you’d let us swim-
en_GB: We’re going as fast as we can! Maybe if you’d let us swim–

note: [message]: speaker=Mal-Yrna each bat-summoning event is triggered by the player rescuing prisoners
en: My prisoners!! You’ll pay for that...
en_GB: My prisoners! You’ll pay for that...

note: [part] In this scenario, there's circa 18 ghosts, each with a single line of speech, you'll recognise them because most start and end with ellipsis. The WML would need to be restructured to put po hints on those lines themselves.
en: Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn pressed hurriedly westward. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth’s thriving eastern provinces.
en_GB: Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth’s thriving eastern provinces.

note: [event]
en: ... honor, glory, wealth... none of it saved us in the end.
en_GB: ... honour, glory, wealth... none of it saved us in the end.

note: [message]: speaker=Owaec
en: Just more abominations for us to slay!!
en_GB: Just more abominations for us to slay!

note: [message]: speaker=Owaec
en: We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes, and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!!
en_GB: We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes, and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!

note: [message]: speaker=Owaec Dacyn is bleeding and about to take damage from an unknown source
en: Are you even listening?!?
en_GB: Are you even listening?!

note: [message]: speaker=Dacyn Dacyn steps away from the initial encampment, and is about take a lot of damage
en: ...I can’t-
en_GB: ...I can’t–

note: [message]: speaker=Dacyn Dacyn stepped away from the castle, the six hexes around him have changed to chasms and he's down to 15 hp.
en: I’ve lost control of the Amulet! I must-
en_GB: I’ve lost control of the Amulet! I must–

note: [message]: speaker=Owaec
en: But I will not despair! This damning destruction will not be the lasting legacy of the Clans!! These undead will pay for the death they have brought!!!
en_GB: But I will not despair! This damning destruction will not be the lasting legacy of the Clans! These undead will pay for the death they have brought!!!

note: [message]: speaker=Gweddry
en: I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant?
    
    Even if we lack the strength to truly reclaim this place, we should still take the opportunity to gather what supplies remain. When finally we meet the shambling hordes responsible for all this destruction, we must not find our armories wanting.
en_GB: I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant?
    
    Even if we lack the strength to truly reclaim this place, we should still take the opportunity to gather what supplies remain. When finally we meet the shambling hordes responsible for all this destruction, we must not find our armouries wanting.

note: [message]: speaker=unit Reading from a dead horseman's journal. This is a warning to the player that there's a Skeletal Dragon in the scenario.
en: <i>... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove toward the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers’ ranks, from out of the water came a great tremor, as if Irdya herself shivered in morbid anticipation.
    
    For a moment, I espied a great bony figure, a shambling mass of tooth and claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.</i>
en_GB: <i>... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers’ ranks, from out of the water came a great tremor, as if Irdya herself shivered in morbid anticipation.
    
    For a moment, I espied a great bony figure, a shambling mass of tooth and claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.</i>

note: [message]: speaker=unit Reading more from the dead horseman's journal, whose corpse prompted the "odd that his body didn't become undead" comment.
en: <i>I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comes that I have earned no honorable death in battle, only the slow fatigue and fever borne by rot and poison.
    
    I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...</i>
en_GB: <i>I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comes that I have earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.
    
    I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...</i>

note: [message]: speaker=Owaec speaking to one of the undead leaders, in an [event]name=attack
en: Abomination!! Clansmen though you once were, I have no choice but to grind you into dust now.
en_GB: Abomination! Clansmen though you once were, I have no choice but to grind you into dust now.

note: [message]: speaker=Gaennell to an undead horseman in an [event]name=attack
en: Not sure what you’d call me anymore, but definitely not more of a blight than you.
en_GB: Not sure what you’d call me any more, but definitely not more of a blight than you.

note: [message]: speaker=Khrakrahs last breath
en: I am... ...<i>cold</i>.
en_GB: I am... <i>cold</i>.

note: [message]: speaker=Gweddry spoken at the start of a new turn after killing the first undead leader
en: Dacyn, I’ve been thinking. This artifact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.
en_GB: Dacyn, I’ve been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.

note: [message]: speaker=Dacyn
en: But on the other hand... this is a dangerous artifact. I fear that only I can withstand its energies.
en_GB: But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.

note: [message]: speaker=Owaec
en: Mage... I owe you an apology. This destruction... even had we journeyed here instead of questing north, we would most assuredly have made no difference. Of that I am now certain.
    
    The fates may yet reveal that our journey north was necessary, even at such a steep cost. I will stand by you in this fight.
en_GB: Mage... I owe you an apology. This destruction... even had we journeyed here instead of travelling north, we would most assuredly have made no difference. Of that I am now certain.
    
    The fates may yet reveal that our journey north was necessary, even at such a steep cost. I will stand by you in this fight.

note: [message]: speaker=Gweddry
en: I’m glad we have prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you are prepared to travel, we must press toward Weldyn at once.
en_GB: I’m glad we have prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you are prepared to travel, we must press towards Weldyn at once.

note: [message]: speaker=Dacyn
en: Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal’s greater host. (cough)(cough) I must meet with the king. Weldyn will fall if we do not act.
en_GB: Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal’s greater host. (cough)(cough) I must meet the king. Weldyn will fall if we do not act.

note: [message]: speaker=Halric
en: If help was coming, we would have heard about it by now. They’re either unwilling or unable to march. What we need to consider is-
en_GB: If help was coming, we would have heard about it by now. They’re either unwilling or unable to march. What we need to consider is–

note: [message]: speaker=Halrad
en: My Liege, your former High Advisor Dacyn is here, and he says he has vital information on how to defeat the undead.
en_GB: My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.

note: [message]: speaker=Aeraeka
en: You think we haven’t tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favor on our ranks. I myself barely made it out alive!
en_GB: You think we haven’t tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!

note: [message]: speaker=Dacyn
en: And that is why my companions and I have spent the past year traveling far to the northeast, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich’s long-tortured soul. This destruction will be permanent.
en_GB: And that is why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich’s long-tortured soul. This destruction will be permanent.

note: [message]: speaker=Owaec
en: You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we cannot trust that lich to honor the terms of such a challenge. You would likely find yourself facing their entire army!
en_GB: You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we cannot trust that lich to honour the terms of such a challenge. You would likely find yourself facing their entire army!

note: [message]: speaker=Mal-Skraat
en: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenseless sister? You escaped me once before, but now I will have my revenge!
en_GB: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I will have my revenge!

note: [message]: speaker=Mal-Kallat
en: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenseless brother? I will kill you for what you have done.
en_GB: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless brother? I will kill you for what you have done.

note: [note]
en: Konrad II will not leave the center island.
en_GB: Konrad II will not leave the centre island.

note: [message]: speaker=Halric
en: The southeastern bridges are secure; hostiles inbound.
en_GB: The south-eastern bridges are secure; hostiles inbound.

note: [message]: speaker=Halrod
en: My fortifications are manned and ready. Brace for attack from the southwest.
en_GB: My fortifications are manned and ready. Brace for attack from the south-west.

note: [message]: speaker=$found_unit.id one of the AI generals when the player takes their village
en: Sire, you are of course welcome to capture any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.
en_GB: Sire, you are of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.

note: [message]: speaker=narrator plaque on a statue
en: <i>Haldric the First, Dragonslayer, first king of Wesnoth.</i>
en_GB: <i>Haldric the First, Dragonslayer, first King of Wesnoth.</i>

note: [part]
en: Finally, the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode toward the castle...
en_GB: Finally, the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...

note: [message]: speaker=Mal-Ravanal
en: A-ha haha! And how exactly do you plan to do that? Come now, you must know that you’re outmatched.
en_GB: A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you’re outmatched.

note: [message]: speaker=narrator
en: The rules of the duel are these:
    You may recruit or recall up to 6 units.
    At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time.
en_GB: The rules of the duel are these:
    You may recruit or recall up to 6 units.
    At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.

note: [message]: speaker=second_unit
en: Well, okay I guess...
en_GB: Well, okay, I suppose...

note: [message]: speaker=Dacyn
en: These liches are channeling some dark magic to hide themselves. (cough)(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal them until we have killed enough of these liches to break their spell. (cough)
en_GB: These liches are channelling some dark magic to hide themselves. (cough)(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal them until we have killed enough of these liches to break their spell. (cough)

note: [message]: speaker=Konrad
en: Stride fearless upon the plain of battle, for today we reclaim our legacy! For Wesnoth!!
en_GB: Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!

note: [message]: speaker=Konrad
en: Then kill them we shall. Stride fearless upon the plain of battle, for today we reclaim our legacy! For Wesnoth!!
en_GB: Then kill them we shall. Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!

note: [message]: speaker=Renaerawan
en: I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honor him for that.
en_GB: I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.

note: [message]: speaker=Konrad All three heroes are dead. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
en: I had a mind to share this victory with those who made it possible, yet so many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Advisor Dacyn, we thank you for your sacrifice.
en_GB: I had a mind to share this victory with those who made it possible, yet so many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Adviser Dacyn, we thank you for your sacrifice.

note: [message]: speaker=Konrad the player chose to give Grug the plague staff
en: Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.
en_GB: Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.

note: [message]: speaker=Konrad
en: Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield — an heirloom of my line — and an honor guard as you return to Knalga.
en_GB: Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield — an heirloom of my line — and an honour guard as you return to Knalga.

note: [message]: speaker=Dolburras "Aye, I am honored. You have my sincerest thanks, your Majesty."
en: Aye, I be honored. Ye have my sincerest thanks, yer Majesty.
en_GB: Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.

note: [message]: speaker=Dolburras Owaec's dead
en: Aye, I be honored. I only wish he were here to see the Clans avenged.
en_GB: Aye, I be honoured. I only wish he was here to see the Clans avenged.

note: [message]: speaker=Konrad the player chose to give Addogin the plague staff
en: Mercenary, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and you are hereby exiled from Wesnoth. Be grateful for Our mercy.
en_GB: Mercenary, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and you are hereby exiled from Wesnoth. Be grateful for Our mercy.

note: [message]: speaker=Addogin
en: Yeah, figures. How did I let myself get caught up in all this anyways? Suppose I can always head north to those farmlands we passed by...
en_GB: Yeah, fine. How did I let myself get caught up in all this, anyway? Suppose I can always head north to those farmlands we passed by...

note: [message]: speaker=Konrad
en: Addogin, mercenary captain from the Estmarks. I have heard the story of how you entered Gweddry’s service against your will, but I have also heard that you honored your word to see this invasion through to its end. The palace could use a warrior of such caliber. We would offer you a position in the Royal Guard.
en_GB: Addogin, mercenary captain from the Estmarks. I have heard the story of how you entered Gweddry’s service against your will, but I have also heard that you honoured your word to see this invasion through to its end. The palace could use a warrior of such calibre. We would offer you a position in the Royal Guard.

note: [message]: speaker=Addogin
en: Sir, uh, milord, uh, King sir, I’m honored, really am, but I just wanna go home. If it’s alright with you, this old geezer will be haulin’ himself back east, to an overdue retirement.
en_GB: Sir, uh, milord, uh, King sir, I’m honoured, really am, but I just wanna go home. If it’s all right with you, this old geezer will be haulin’ himself back east, to an overdue retirement.

note: [message]: speaker=Hahid al-Ali
en: Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and would be even more honored to learn that the job comes with... excellent pay I hope?
en_GB: Me, ambassador to the barbarian kingdoms, what a thought! I am honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?

note: [message]: speaker=Terraent
en: It has been an honor to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.
en_GB: It has been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.

note: [message]: speaker=Konrad Gaennell’s previous crimes are held against her, regardless of whether or not she has the plague staff now. Terraent is alive, "speaks well of you" meaning he's asked the King to pardon Gaennell.
en: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here a free woman, but know that you are hereby forbidden to practice magic in any form, at penalty of death.
en_GB: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here a free woman, but know that you are hereby forbidden to practise magic in any form, at penalty of death.

note: [message]: speaker=Konrad Gaennell’s previous crimes are held against her, regardless of whether or not she has the plague staff now. Terraent is dead.
en: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but in honor of his sacrifice We will show it now. Go from here a free woman, but know that you are hereby forbidden to practice magic in any form, at penalty of death.
en_GB: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but in honour of his sacrifice We will show it now. Go from here a free woman, but know that you are hereby forbidden to practise magic in any form, at penalty of death.

note: [message]: speaker=Gaennell
en: <i>Forbidden to-</i>
en_GB: <i>Forbidden to–</i>

note: [message]: speaker=Gaennell
en: ... as an adept I’d dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I guess. I am grateful for Your leniency.
en_GB: ... as an adept I’d dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I am grateful for Your leniency.

note: [message]: speaker=Konrad a unit has the plague staff, but they're not one of the loyals. This version of the line is used if Gaennell is here.
en: And the same goes for you, wielder of that accursed stave. You shall surrender it to be destroyed, and leave here forbidden to practice magic. Be grateful for Our mercy.
en_GB: And the same goes for you, wielder of that accursed stave. You shall surrender it to be destroyed, and leave here forbidden to practise magic. Be grateful for Our mercy.

note: [message]: speaker=Konrad a unit has the plague staff, but they're not one of the loyals, and the player doesn't have Gaennell
en: As for you, <i>necromancer</i>. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.
en_GB: As for you, <i>necromancer</i>. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practise magic in any form, at penalty of death. Be grateful for Our mercy.

note: [message]: type=Orcish Slayer
en: Okay, but that’s not really a battle pla-
en_GB: Okay, but that’s not really a battle pla–

note: [note]
en: Reduce enemies to 0 hp to capture them and gain gold. The prisons have limited space.
en_GB: Reduce enemies to 0 HP to capture them and gain gold. The prisons have limited space.

note: [then] said by Dra-Nak as an insult to Gra’ritos in the latter's last-breath event
en: What happened to dying slow? So much for him.
en_GB: What happened to dying slowly? So much for him.

note: [message]: role=leader
en: We’ll never give in to you! For Wesnoth!!
en_GB: We’ll never give in to you! For Wesnoth!

note: [message]: role=leader
en: Keep pushing forward! Stick to the south tunnels! We can do this!
en_GB: Keep pushing forwards! Stick to the south tunnels! We can do this!

note: [message]: speaker=Chief Dra-Nak
en: Get away from my jail cells! Filthy traitors, there goes my income...
en_GB: Get away from my gaol cells! Filthy traitors, there goes my income...

note: [message]: speaker=Chief Dra-Nak
en: Fine then, I’m done taking prisoners. From here on out, you either submit or die!
en_GB: Fine then, I’m done taking prisoners. From here on, you either submit or die!

note: [message]: speaker=Unik already paid them for the prisoners
en: But Chief, the necromancers already paid us! We can’t just-
en_GB: But Chief, the necromancers already paid us! We can’t just–

note: [message]: speaker=Chief Dra-Nak
en: I tried being merciful. I tried working toward peace. I tried building an empire where all races could be a part of something great, and all I asked in return was simple tribute.
en_GB: I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was simple tribute.

note: [message]: speaker=Chief Dra-Nak the chief's last breath
en: FILTHY... Rotten... ...traitors... ...
en_GB: FILTHY... Rotten... traitors...

note: [unit_type]: id=Ant Queen, race=monster
en: At the heart of each giant ant burrow lies a queen. Much like their miniature cousins, a well-fed giant Ant Queen will continually lay eggs, ensuring that the colony never lacks workers for scavenging or soldiers for defense.
en_GB: At the heart of each giant ant burrow lies a queen. Much like their miniature cousins, a well-fed giant Ant Queen will continually lay eggs, ensuring that the colony never lacks workers for scavenging or soldiers for defence.

note: [unit_type]: id=Banneret, race=human
en: The few lancers who survive for long enough invariably find themselves commanding companies of their own. Still clad in minimal armor, they ride with even greater speed, charging into battle and leading from the forefront of any conflict.
en_GB: The few lancers who survive for long enough invariably find themselves commanding companies of their own. Still clad in minimal armour, they ride with even greater speed, charging into battle and leading from the forefront of any conflict.

note: [unit_type]: id=Fallen Mage, race=human, gender=male
en: There are dark powers in this world which humankind was not meant to understand. Even the greatest and wisest can be bound in service of such a darkness.
en_GB: There are dark powers in this world which mankind was not meant to understand. Even the greatest and wisest can be bound in service of such a darkness.

note: [unit_type]: id=Veteran Lieutenant, race=human
en: Once inexperienced, Gweddry is now a veteran of many battles. His cunning and tactical skill enable him to direct even the freshest of recruits to strike strategically and emerge victorious. His skill with the longsword and crossbow is not to be underestimated either, nor is the speed with which he can move despite his heavy armor.
en_GB: Once inexperienced, Gweddry is now a veteran of many battles. His cunning and tactical skill enable him to direct even the freshest of recruits to strike strategically and emerge victorious. His skill with the longsword and crossbow is not to be underestimated either, nor is the speed with which he can move despite his heavy armour.

note: [unit_type]: id=King of Wesnoth, race=human, gender=male
en: Kings are trained rigorously in the combat arts, sometimes out of necessity, more often out of tradition from when their priors made their wealth in war. Fitted in armor so skillfully made as to incite envy even from many dwarvish smiths, these sovereigns are well conditioned to their heavy armor and can maneuver across the battlefield much faster than their gilded plate would suggest.
en_GB: Kings are trained rigorously in the combat arts, sometimes out of necessity, more often out of tradition from when their priors made their wealth in war. Fitted in armour so skilfully made as to incite envy even from many dwarvish smiths, these sovereigns are well conditioned to their heavy armour and can manoeuvre across the battlefield much faster than their gilded plate would suggest.

note: [unit_type]: id=Mounted Warrior  # use the old id so we don't break old saves, race=human
en: The leaders-to-be of the Horse Clans, each of these proud nobles is skilled in combat and adheres to a strict code of honor. Even the most tenacious of opponents will quake at the sight of a horse charge spearheaded by one of these fearless riders.
en_GB: The leaders-to-be of the Horse Clans, each of these proud nobles is skilled in combat and adheres to a strict code of honour. Even the most tenacious of opponents will quake at the sight of a horse charge spearheaded by one of these fearless riders.

note: [unit_type]: id=Naga Centurion, race=naga, gender=male,female
en: The leaders of the naga have mastered the serpentine arts of their kind, striking faster than a lightning bolt and dancing away more gracefully than a forest brook. Undisputed masters of both swordsmanship and leadership, these naga are honored by their clutch and bestowed the rare title of Centurion.
en_GB: The leaders of the naga have mastered the serpentine arts of their kind, striking faster than a lightning bolt and dancing away more gracefully than a forest brook. Undisputed masters of both swordsmanship and leadership, these naga are honoured by their clutch and bestowed the rare title of Centurion.

note: [message]: speaker=Mal-Ravanal
en: Your soul is mine!!
en_GB: Your soul is mine!

note: [attacks]: id=swift
en: This attack is exceptionally swift. When this attack is used on offense, the opponent will be unable to retaliate.
en_GB: This attack is exceptionally swift. When this attack is used on offence, the opponent will be unable to retaliate.

note: [attacks]: id=stagger
en: The crushing power of this attack overwhelms enemies. When used on offense, the opponent can only retaliate with one strike.
en_GB: The crushing power of this attack overwhelms enemies. When used on offence, the opponent can only retaliate with one strike.

note: [attacks]: id=stagger
en: This unit’s melee attack can overwhelm enemies’ defenses, preventing them from retaliating as effectively.
en_GB: This unit’s melee attack can overwhelm enemies’ defences, preventing them from retaliating as effectively.

note: [skirmisher]: id=nightskirmish
en: female^nightskirmish
en_GB: nightskirmish

note: [message]: speaker=narrator
en: It was perhaps as well for the men of Gweddry’s troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.
en_GB: It was perhaps as well for the men of Gweddry’s troop that they did not live to witness the fullness of the grim tide of undead sweeping westwards into Wesnoth, laying waste to all in its path.

note: [message]: speaker=narrator
en: Their home country had proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.
en_GB: Their home country had proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defence of the doomed kingdom.

note: [message]: speaker=Konrad
en: You are no savior of Man! Naught but a pile of bones, a dead mage too stubborn to fall. Wesnoth will suffer you no longer!
en_GB: You are no saviour of Man! Nought but a pile of bones, a dead mage too stubborn to fall. Wesnoth will suffer you no longer!

note: [message]: speaker=Hahid al-Ali
en: Speed and defense...
en_GB: Speed and defence...

note: [message]: speaker=Mal-Ravanal
en: A-ha haha! You really thought you had a chance there, didn’t you?
en_GB: A-ha ha ha! You really thought you had a chance there, didn’t you?

note: [message]: speaker=Mal-Ravanal
en: Ha. Ah-ha, haha. Have it your way. I’ll be seeing you soon.
en_GB: Ha. Ah-ha, ha ha. Have it your way. I’ll be seeing you soon.

note: [message]: speaker=spirit
en: Was it for the good of Wesnoth when you enslaved the seer Eryssa‘s senile mind, so the King would choose you as his advisor over Ravan?
en_GB: Was it for the good of Wesnoth when you enslaved the seer Eryssa‘s senile mind, so the King would choose you as his adviser over Ravan?

note: [message]: speaker=spirit
en: You misunderstand. This is no choice of yours.
    
    The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forward to escape the Maw, else ye embrace oblivion.
en_GB: You misunderstand. This is no choice of yours.
    
    The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.

en: <span size='small'><i>  This item is reusable if its wielder dies, and can be dropped by right clicking.</i></span>
    <span size='small'><i>  Picking up an item consumes your moves and attack.</i></span>
    <b></b>
en_GB: <span size='small'><i>  This item is reusable if its wielder dies, and can be dropped by right-clicking.</i></span>
    <span size='small'><i>  Picking up an item consumes your moves and attack.</i></span>
    <b></b>

en: Eating this funny tasting meat <i><b>doubles your hitpoints</b></i> and grants <i><b>immunity to cold</b></i>.
en_GB: Eating this funny tasting meat <i><b>doubles your hit-points</b></i> and grants <i><b>immunity to cold</b></i>.

en: This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.
    
    <i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</span> movement, <span color='#00FF00'>+10</span> hitpoints</b></i>.
en_GB: This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.
    
    <i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</span> movement, <span color='#00FF00'>+10</span> hit-points</b></i>.

en: This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes <i><b>chaotic</b></i> and lashes out at their foes with reckless abandon.
    <i><b>6x4 arcane</b></i> damage, <i><b>drains</b></i>, <i><b>berserk</b></i>. Always used on defense.
en_GB: This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes <i><b>chaotic</b></i> and lashes out at their foes with reckless abandon.
    <i><b>6x4 arcane</b></i> damage, <i><b>drains</b></i>, <i><b>berserk</b></i>. Always used on defence.

en: This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 hitpoints each turn</b></i>, like dwarves with the ‘healthy’ trait.
en_GB: This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 hit-points each turn</b></i>, like dwarves with the ‘healthy’ trait.

en: This plain gold ring looks unremarkable, but its wearer gains <i><b>skirmisher</b></i> and <i><b>nightstalk</b></i>, becoming invisible in the dark.
en_GB: This plain gold ring looks unremarkable, but its wearer gains <i><b>skirmisher</b></i> and <i><b>night-stalk</b></i>, becoming invisible in the dark.

note: [message]: speaker=unit
en: Tempting! Most tempting... but I fear it would be unwise for me to wield such a thing. That privilege passes onto another.
en_GB: Tempting! Most tempting... but I fear it would be unwise for me to wield such a thing. That privilege passes on to another.

note: [message]: speaker=unit
en: No. I serve that which is good and light, and will not wield such a dark magical artifact.
en_GB: No. I serve that which is good and light, and will not wield such a dark magical artefact.

note: [message]: speaker=unit
en: I will not wield such a dark magical artifact, though I shall not begrudge its use by my companions.
en_GB: I will not wield such a dark magical artefact, though I shall not begrudge its use by my companions.

en: This shimmering blue vial grants its drinker normal movement and defense in swamp and shallow water.
en_GB: This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.

note: [trait]: id=TRAIT_waterbreathing
en: waterbreathing
en_GB: water-breathing

note: [trait]: id=TRAIT_waterbreathing
en: An elixir of waterbreathing has given this unit normal movement and defense in swamp and shallow water.
en_GB: An elixir of water-breathing has given this unit normal movement and defence in swamp and shallow water.

note: [item_dialog_musttake]
en: This saccharine green liquid grants +1 movement and +10% defense on all terrain. You may have difficulty standing still.
en_GB: This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.

note: [trait]: id=TRAIT_haste
en: An elixir of haste has given this unit +1 movement and +10% defense on all terrain.
en_GB: An elixir of haste has given this unit +1 movement and +10% defence on all terrain.

note: [trait]: id=deserter
en: female^deserter
en_GB: deserter

note: [message]: speaker=$unit.id
en: female^Get me out of here!
en_GB: Get me out of here!

note: [message]: speaker=narrator
en: female^The ‘deserter’ trait has caused $unit.name to flee back to your recall list.
en_GB: The ‘deserter’ trait has caused $unit.name to flee back to your recall list.

note: [trait]: id=mercenary
en: female^mercenary
en_GB: mercenary

note: [trait]: id=survivor
en: female^survivor
en_GB: survivor

note: #-#-#-#-#  2553 (en_GB)  #-#-#-#-# [advancement]: id=hitpoints_increase
en: Gain +8 hitpoints.
en_GB: Gain +8 hit-points.

note: [brush]: id=brush-nw-se
en: Hex Line NW-SE
en_GB: Hex Line NW–SE

note: [editor_group]: id=fall
en: fall
en_GB: autumn

note: [editor_times]: id=empty Describes a scenario in the editor that has not set a time of day schedule
en: time of day^None
en_GB: None

note: [editor_times]: id=24
en: 24 Hour Schedule
en_GB: 24-Hour Schedule

note: [theme]: id=editor
en: theme^Editor
en_GB: Editor

note: [about]
en: Script-doctoring and cleanup for mainline
en_GB: Script-doctoring and clean-up for mainline

note: [part]
en: In the Far North, where the foothills of the Heart Mountains approach the coast, lies a bay with a narrow mouth. In the calm waters of this bay lies the merfolk city of Jotha. The natural harbor and the prosperity of the dwellers within drew many envious eyes, but none could match the prowess of the merfolk in their aquatic domain. In most years, orcs from the port city of Tirigaz, further north, would raid against Jotha as predictably as the spring rains; always, they were driven back to dry land with heavy losses, the salt water of the bay stinging their wounds.
en_GB: In the Far North, where the foothills of the Heart Mountains approach the coast, lies a bay with a narrow mouth. In the calm waters of this bay lies the merfolk city of Jotha. The natural harbour and the prosperity of the dwellers within drew many envious eyes, but none could match the prowess of the merfolk in their aquatic domain. In most years, orcs from the port city of Tirigaz, further north, would raid Jotha as predictably as the spring rains; always, they were driven back to dry land with heavy losses, the salt water of the bay stinging their wounds.

note: [part]
en: Kai Krellis was concerned that the undead might return, so he determined to learn as much as possible about them. His only clue was the name the necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts north and south along the coast to learn what they might about this Ravanal. The news they brought him was not good.
en_GB: Kai Krellis was concerned that the undead might return, so he determined to learn as much as possible about them. His only clue was the name the necromancer had spoken: <i>‘Lord Ravanal’</i>. He sent his swiftest scouts north and south along the coast to learn what they might about this Ravanal. The news they brought him was not good.

note: [message]: speaker=Cylanna
en: We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a small island to the west of Bilheld, which is over ocean to the west-southwest of Tirigaz. Everyone will have to go; it is now deadly perilous here, and the open ocean west of Tirigaz can be dangerous for small groups.
en_GB: We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a small island to the west of Bilheld, which is over ocean to the west-south-west of Tirigaz. Everyone will have to go; it is now deadly perilous here, and the open ocean west of Tirigaz can be dangerous for small groups.

note: [message]: speaker=Kai Krellis
en: Onward to Tyegëa’s island, then.
en_GB: Onwards to Tyegëa’s island, then.

note: [part]
en: Distrustful of the open ocean, Kai Krellis led his people up the coast.
en_GB: Mistrustful of the open ocean, Kai Krellis led his people up the coast.

note: [part]
en: They had only just begun their trek when they encountered wolves who had gotten wind of the battle. Many of the wolves were ridden by goblins. The orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not to bother the merfolk, but these goblins were bandits and outcasts even to their own kind.
en_GB: They had only just begun their trek when they encountered wolves who had got wind of the battle. Many of the wolves were ridden by goblins. The orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not to bother the merfolk, but these goblins were bandits and outcasts even to their own kind.

note: [message]: speaker=Gashnok
en: They look mighty good to me. Might even have a taste later, myself. Let’s get ’em, boys!
en_GB: They look really good to me. Might even have a taste later, myself. Let’s get ’em, boys!

note: [message]: speaker=Kai Krellis
en: Beware, people!
en_GB: Beware, everyone!

note: [message]: speaker=Kai Krellis
en: I wonder why such a strangely colored wolf emerged from the forest over there.
en_GB: I wonder why such a strangely coloured wolf emerged from the forest over there.

note: [part]
en: Now, they were farther away from home than most merfolk ever went. Only Cylanna and a few soldiers had been farther.
en_GB: Now, they were further away from home than most merfolk ever went. Only Cylanna and a few soldiers had been further.

note: [message]: speaker=Cylanna
en: A brave and kindhearted choice! I cannot abide slavery.
en_GB: A brave and kind-hearted choice! I cannot abide slavery.

note: [message]: speaker=narrator "to hand" is an expression that means "nearby".
en: Cheers erupted from several villages, and former slaves rushed out with whatever meager weapons they could find, or fists and rocks if no weapons were to hand. Screams and curses came from the saurian castles.
en_GB: Cheers erupted from several villages, and former slaves rushed out with whatever meagre weapons they could find, or fists and rocks if no weapons were to hand. Screams and curses came from the saurian castles.

note: [message]: speaker=Kai Krellis
en: I believe our bat is impressed! That must be a drake. I am told they are fearsome, but honorable, creatures. I think we can let him out of the cage.
en_GB: I believe our bat is impressed! That must be a drake. I am told they are fearsome, but honourable, creatures. I think we can let him out of the cage.

note: [message]: speaker=Kai Krellis
en: This must be a drake. I am told they are honorable creatures. I am going to let him out of the cage.
en_GB: This must be a drake. I am told they are honourable creatures. I am going to let him out of the cage.

note: [message]: speaker=Kai Krellis
en: That must be a drake. I am told they are fearsome, but honorable, creatures. Let him out of the cage.
en_GB: That must be a drake. I am told they are fearsome, but honourable, creatures. Let him out of the cage.

note: [message]
en: Kai Krellis, you have freed us, and we are forever in your debt. How can we repay you?
en_GB: Kai Krellis, you have freed us, and we are for ever in your debt. How can we repay you?

note: [part]
en: Farther up the coast was the port city of Tirigaz where Kai Laudiss had so soundly beaten the orcs. Bilheld was due west from there. The merfolk felt uneasy, so they took shelter in an abandoned orcish encampment as night fell.
en_GB: Further up the coast was the port city of Tirigaz where Kai Laudiss had so soundly beaten the orcs. Bilheld was due west from there. The merfolk felt uneasy, so they took shelter in an abandoned orcish encampment as night fell.

note: [message]: speaker=Growloff
en: They are my friends. I’ve been so lonely here...and you killed so many of my friends. They could be your friends too. Spare me, and I’ll give you my favorite cuttlefish. His name is Inky.
en_GB: They are my friends. I’ve been so lonely here...and you killed so many of my friends. They could be your friends too. Spare me, and I’ll give you my favourite cuttlefish. His name is Inky.

note: [message]: speaker=Cylanna
en: The honor is ours. I present Kai Krellis of Jotha.
en_GB: The honour is ours. I present Kai Krellis of Jotha.

note: [message]: speaker=Kai Krellis
en: I am astonished. I suppose I should be honored to have such a distinguished ancestor. Now I understand why Cylanna knew you would help us.
en_GB: I am astonished. I suppose I should be honoured to have such a distinguished ancestor. Now I understand why Cylanna knew you would help us.

note: [part]
en: The party traveled back to the mainland and followed the shore further north. Kai Krellis had much to think about. First, what Tyegëa had revealed about his ancestry gave him questions he could not answer. Second, he was nervous about the task ahead. He felt confidence in his people but feared paying too great a price in dead and wounded to pass Tyegëa’s test. He felt sometimes angry at Tyegëa for sending him on this extra journey, and sometimes grateful that she was willing to help at all.
en_GB: The party travelled back to the mainland and followed the shore further north. Kai Krellis had much to think about. First, what Tyegëa had revealed about his ancestry gave him questions he could not answer. Second, he was nervous about the task ahead. He felt confidence in his people but feared paying too great a price in dead and wounded to pass Tyegëa’s test. He felt sometimes angry at Tyegëa for sending him on this extra journey, and sometimes grateful that she was willing to help at all.

note: [message]: speaker=Caladon
en: What kind of abomination is THAT!?!
en_GB: What kind of abomination is THAT?!

note: [message]: speaker=Mal-Govon
en: What I remember, you old fool, is you leaving behind the smoldering bodies of the orcs you had hired to steal my sword. Now, you bring merfolk to do your dirty work. When they lie expiring like gasping fish on the shore, will you not flee again? Do not speak to <i>me</i> of fear.
en_GB: What I remember, you old fool, is you leaving behind the smouldering bodies of the orcs you had hired to steal my sword. Now, you bring merfolk to do your dirty work. When they lie expiring like gasping fish on the shore, will you not flee again? Do not speak to <i>me</i> of fear.

note: [message]: speaker=Howyrth
en: I don’t know if that creature really is our enemy. He has never bothered us, and I should stay at my post anyway. However, I’m sure many townsfolk would welcome the extra income if you want to hire them. I guess we would be happy to get rid of the monster just in case.
en_GB: I don’t know if that creature really is our enemy. He has never bothered us, and I should stay at my post anyway. However, I’m sure many townsfolk would welcome the extra income if you want to hire them. I suppose we would be happy to get rid of the monster just in case.

note: [message]: speaker=Siddry
en: Kai Krellis! What are you doing here? I thought you were traveling south when I met you.
en_GB: Kai Krellis! What are you doing here? I thought you were travelling south when I met you.

note: [part]
en: The mission had been more difficult than Kai Krellis would have believed when he started. Finally though, the end was in sight. He had seen how priestesses could carve through masses of undead, and now he traveled with a whole contingent of them. Tyegëa was even more powerful, though as unpredictable as Cylanna had said.
en_GB: The mission had been more difficult than Kai Krellis would have believed when he started. Finally though, the end was in sight. He had seen how priestesses could carve through masses of undead, and now he travelled with a whole contingent of them. Tyegëa was even more powerful, though as unpredictable as Cylanna had said.

note: [message]: speaker=Mel Daveth
en: The merfolk...they came back! Bring back the search parties! Call back the hordes!
en_GB: The merfolk... they came back! Bring back the search parties! Call back the hordes!

note: [message]: speaker=Mel Daveth
en: Save me Lord Rava...uhh!
en_GB: Save me Lord Rava... uhh!

note: [message]: speaker=narrator
en: Cylanna never traveled far again, but stayed in Jotha as a respected elder. She remained a royal advisor, but her main work was healing the sick, and presiding at naming ceremonies and weddings. All this agreed with her disposition much better than battling undead.
en_GB: Cylanna never travelled far again, but stayed in Jotha as a respected elder. She remained a royal adviser, but her main work was healing the sick, and presiding at naming ceremonies and weddings. All this agreed with her disposition much better than battling undead.

note: [message]: speaker=narrator
en: Kai Krellis was somber over the next months as he grieved over the loss of Cylanna, but the grief diminished with time leaving only fond memories.
en_GB: Kai Krellis was sombre over the next months as he grieved over the loss of Cylanna, but the grief diminished with time leaving only fond memories.

note: [unit_type]: id=Merman Soldier King, race=merman
en: A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops.
en_GB: A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armour. His leadership abilities inspire his troops.

note: [unit_type]: id=Merman Warrior King, race=merman
en: Warrior Kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe.
en_GB: Warrior Kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armour. Even skilled soldiers look upon them with awe.

note: shown in the status table
en: user_team_name^Merfolk
en_GB: Merfolk

note: [message]: speaker=narrator
en: The ring of power increases the damage of all its owner’s attacks by one, and adds three hitpoints.
en_GB: The ring of power increases the damage of all its owner’s attacks by one, and adds three hit-points.

note: [message]: speaker=Second Oracle
en: You will not be least among those champions. Nay; you will be called <i>“The Great”</i> before your days are through. I give you the second syllable of power, the second part of your name: FA
en_GB: You will not be least among those champions. Nay; you will be called <i>‘The Great’</i> before your days are through. I give you the second syllable of power, the second part of your name: FA

note: [part]
en: Delfador’s wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.
en_GB: Delfador’s wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practised, applying magecraft to aid those they travelled among and to deepen their understanding of the hidden currents and powers of the world.

note: [part]
en: But the elder mage’s health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capital at Weldyn. He opened a small school of his own; and with Delfador assisting him, he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.
en_GB: But the elder mage’s health was taxed by the rigours of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far south-east of the capital at Weldyn. He opened a small school of his own; and with Delfador assisting him, he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.

note: [message]: speaker=Methor
en: Delfador, your time as my apprentice is now almost over. You are a fully-trained mage and may choose your own path in life. I hope, however, that you will take my advice and enroll yourself in the service of King Garard. I have many contacts at the court and—
en_GB: Delfador, your time as my apprentice is now almost over. You are a fully-trained mage and may choose your own path in life. I hope, however, that you will take my advice and enrol yourself in the service of King Garard. I have many contacts at the court and—

note: [message]: speaker=unit
en: Grooar! Pillage! Pillage! Ahahaha...
en_GB: Grooar! Pillage! Pillage! A ha ha ha...

note: [message]: speaker=unit
en: Heed my last words, Delfador! Journey northwest to Weldyn, and seek out my friend Leollyn. He will help you.
en_GB: Heed my last words, Delfador! Journey north-west to Weldyn, and seek out my friend Leollyn. He will help you.

note: [message]: speaker=Methor
en: Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northwest to Weldyn, and seek out my friend Leollyn. He will help you.
en_GB: Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My travelling days are done, but it is time for you to journey north-west to Weldyn, and seek out my friend Leollyn. He will help you.

note: [message]: speaker=Derrin
en: Beware, stranger! I come to warn you — a party of orcs have moved into the Great Valley to the north and have been raiding the lands around. If you press on westward, you will have to fight them.
en_GB: Beware, stranger! I come to warn you — a party of orcs have moved into the Great Valley to the north and have been raiding the lands around. If you press on westwards, you will have to fight them.

note: [message]: role=bowman_advisor
en: Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.
en_GB: Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveller, and we may learn what drew the orcs so far south.

note: [message]: speaker=Hagha-Tan
en: Ah, another human is approaching... yes... more meat for my war-band...
en_GB: Ah, another human is approaching... yes... more meat for my warband...

note: [message]: speaker=Leollyn
en: Then you have not heard...? —But there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.
en_GB: Then you have not heard...? —But there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counter-attack.

note: [message]: speaker=Leollyn
en: Well now, you arrived just in the nick of time. A fellow mage too, I see. Now what did you say your name was?
en_GB: Well now, you arrived just in the nick of time. A fellow mage too, I see. Now what did you say your name is?

note: [message]: speaker=Leollyn
en: Of course — do you know any other kings by that name? I was one of his father’s most trusted advisors until he passed away earlier this year, and I still have the son’s ear, though being young he listens perhaps less well than he should.
en_GB: Of course — do you know any other kings by that name? I was one of his father’s most trusted advisers until he passed away earlier this year, and I still have the son’s ear, though being young he listens perhaps less well than he should.

note: [message]: speaker=Lionel
en: Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near the Ford of Abez. We have been cut off from the dwarves of Knalga — the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.
en_GB: Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near the Ford of Abez. We have been cut off from the dwarves of Knalga — the rumour is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.

note: [message]: speaker=Garard II
en: Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west — will the elves lend their archers to help us?
en_GB: Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenceless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west — will the elves lend their archers to help us?

note: [message]: speaker=Leollyn
en: Delfador, I may have a task for you... Lionel’s talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?
en_GB: Delfador, I may have a task for you... Lionel’s talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the north-west, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?

note: [message]: speaker=Delfador
en: I’m honored that you would entrust me with such a task... but I too stay in Weldyn, by the King’s order!
en_GB: I’m honoured that you would entrust me with such a task... but I too stay in Weldyn, by the King’s order!

note: [objective]: condition=win
en: Move Delfador to the signpost in the northeast
en_GB: Move Delfador to the signpost in the north-east

note: [message]: speaker=Delfador
en: ...I’m not entirely sure what just happened here, but I guess I should be grateful?
en_GB: ...I’m not entirely sure what just happened here, but I suppose I should be grateful?

note: [message]: speaker=Lionel
en: While it appears fortune favored us this time, I fear for the travelers for whom this man does <i>not</i> keep his word...
en_GB: While it appears fortune favoured us this time, I fear for the travellers for whom this man does <i>not</i> keep his word...

note: [message]: speaker=Garrath
en: Fine, I guess...
en_GB: Fine, I suppose...

note: [message]: speaker=Garrath
en: Well, I guess a little extra payment could persuade me to forgive you...
en_GB: Well, I suppose a little extra payment could persuade me to forgive you...

note: [message]: speaker=Harold
en: Sheesh, Garrath, won’t you make up your mind already?!
en_GB: Sheesh, Garrath, won’t you make up your mind?!

note: [message]: speaker=Delfador
en: Oh well, I guess I should have listened when he said not to let it happen again...
en_GB: Oh well, I suppose I should have listened when he said not to let it happen again...

note: [message]: speaker=Garrath
en: Hm, it looks like you don’t have any gold left. We’re not interested in you anymore; bye!
en_GB: Hmm, it looks like you don’t have any gold left. We’re not interested in you any more; bye!

note: [message]: speaker=unit
en: This chest contains all the money that rogue has taken from unwary travelers!
en_GB: This chest contains all the money that rogue has taken from unwary travellers!

note: [message]: speaker=Delfador
en: These swamps seem to go on forever!
en_GB: These swamps seem to go on for ever!

note: [message]: speaker=Delfador
en: I believe that they are woses — tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.
en_GB: I believe that they are woses — tree guardians. I have heard of them, but thought they were gone from Wesnoth for ever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.

note: [message]: speaker=Lionel
en: This Ur-Thorodor should not speak of King Garard that way! <i>“Suffer our wrath”</i> indeed... I’ll show him wrath!
en_GB: This Ur-Thorodor should not speak of King Garard that way! <i>‘Suffer our wrath’</i> indeed... I’ll show him wrath!

note: [message]: speaker=Delfador
en: It seems there is no alternative — we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.
en_GB: It seems there is no alternative — we must get on to that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.

note: [part]
en: It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador’s head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.
en_GB: It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador’s head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntletted fist.

note: [objective]: condition=win
en: Have Delfador claim the magical artifact, then move him to the signpost
en_GB: Have Delfador claim the magic artefact, then move him to the signpost

note: [message]: speaker=Rorthin
en: I have heard there is a powerful magical artifact somewhere around here. Any more, I cannot tell you.
en_GB: I have heard there is a powerful magical artefact somewhere around here. Any more, I cannot tell you.

note: [message]: speaker=Hereld
en: It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.
en_GB: It is said that they guard a powerful magical artefact. Roddry knows more than I do; he lives to the west.

note: [message]: id=Delfador
en: I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal’s hands.
en_GB: I must find that artefact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal’s hands.

note: [message]: speaker=Rattles
en: Then you will not mind if we kill you! Hahahahah!
en_GB: Then you will not mind if we kill you! Ha ha ha hah!

note: [message]: speaker=Rattles
en: Then you will die forever!
en_GB: Then you will die for ever!

note: [message]: speaker=Rattles
en: Then you will not mind if we destroy you! Hahahahah!
en_GB: Then you will not mind if we destroy you! Ha ha ha hah!

note: [message]: speaker=Rattles
en: Then you will perish forever!
en_GB: Then you will perish for ever!

note: [message]: speaker=narrator
en: Living...? I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.
en_GB: Living...? I see that it is so. Your breath stirs dust that has lain untouched since the Primal Æon. And it was foretold that one like you would come.

note: [message]: speaker=narrator "Aeon" is a variant form of the word English word "eon", used for a long and indefinite span of time. The variant has mystical connotations.
en: Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!
en_GB: Foretold in the Primal Æon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!

note: [message]: speaker=narrator The Tomb Guardian speaks closer to literal truth here than Delfador can possibly know. It is now 470YW; in 501YW, Garard II will be murdered by his wife and son, and the usurpation of Asheviere will begin.
en: Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?
en_GB: Your king will die in an eye-blink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?

note: [message]: speaker=Iliah-Malal
en: Have not you yourself traveled between the realms of life and death? Behold!
en_GB: Have not you yourself travelled between the realms of life and death? Behold!

note: [message]: speaker=unit
en: I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I’ll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.
en_GB: I suppose there can be little harm in one half-frozen human... Our nearest post is to the north-east; I’ll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.

note: [message]: speaker=Chantal
en: But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.
en_GB: But you have not failed. The south lands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.

note: [message]: speaker=Chantal
en: It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.
en_GB: It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish war-band encamped in the mountains to the south-west.

note: [message]: role=Commander
en: Yes, close by the southeast wall of our fort across the ford. But they are jealous of their privileges and hold aloof from us.
en_GB: Yes, close by the south-east wall of our fort across the ford. But they are jealous of their privileges and hold aloof from us.

note: [message]: speaker=Theorin
en: They come at night... and leave no one alive...
en_GB: They come at night... and leave no-one alive...

note: [message]: speaker=Theorin
en: I do not know. No one has seen their faces and lived. All I could hear is my comrades’ screams as they were being slaughtered.
en_GB: I do not know. No-one has seen their faces and lived. All I could hear is my comrades’ screams as they were being slaughtered.

note: [message]: speaker=Delfador
en: But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.
en_GB: But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not co-ordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.

note: [message]: speaker=Delfador
en: Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison’s message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.
en_GB: Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison’s message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wild lands and head west from here.

note: [part]
en: Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.
en_GB: Kalenz and his troops fared swiftly south and then westwards along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.

note: [message]: speaker=Delfador
en: It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.
en_GB: It is my honour to meet you. And it relieves my mind to know Chantal is safe and with her kin again.

note: [message]: speaker=Garard II
en: You will be forever welcome in the court of Wesnoth.
en_GB: You will be for ever welcome in the court of Wesnoth.

note: [message]: speaker=Delfador
en: Friends, your words do me greater honor than I perhaps deserve. I am not sure I am worthy of this charge.
en_GB: Friends, your words do me greater honour than I perhaps deserve. I am not sure I am worthy of this charge.

note: [message]: speaker=Kalenz
en: This is a decision you will have to make. If we fight the undead without the book’s help, it will be an honor to fight by your side, no matter what the outcome.
en_GB: This is a decision you will have to make. If we fight the undead without the book’s help, it will be an honour to fight by your side, no matter what the outcome.

note: [part]
en: Kalenz, Chantal, and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back, they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.
en_GB: Kalenz, Chantal, and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back, they met Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.

note: [part]
en: As a reward for Delfador’s bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn’s death are not fully clear.
en_GB: As a reward for Delfador’s bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untowards happens to him, as the circumstances of Leollyn’s death are not fully clear.

note: [part]
en: There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion that will distract and delay Iliah-Malal. The elves will not be able to fight the undead head-on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying the Book of Crelanu and I think I now know how to close Iliah-Malal’s portal to the Land of the Dead. I will need a small escort, but this must be done immediately.
en_GB: There are three things we must do. First, we must organize our defences as best we can. Second, we need to ask the elves to create a diversion that will distract and delay Iliah-Malal. The elves will not be able to fight the undead head-on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying the Book of Crelanu and I think I now know how to close Iliah-Malal’s portal to the Land of the Dead. I will need a small escort, but this must be done immediately.

note: [part]
en: My Lord, I can arrange the defenses around the city.
en_GB: My Lord, I can arrange the defences around the city.

note: [message]: speaker=Ulrek
en: We ha’ seen those undead walking, aye, and fought them too. And no one will ever say my kin ha’ been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?
en_GB: We ha’ seen those undead walking, aye, and fought them too. And no-one will ever say my kin ha’ been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?

note: [message]: speaker=Ulrek
en: Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!
en_GB: Ye all heard! Nought will ever say dwarves ever feared anyone. Attack!

note: [message]: speaker=Delfador
en: My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.
en_GB: My path is set. Your path must end. I will not dishonour my oaths, and will not abandon friends and country.

note: [part]
en: With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador’s troop, hurrying west by secret dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.
en_GB: With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador’s troop, hurrying west by secret dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the foetid reek.

note: [message]: speaker=Delfador
en: No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.
en_GB: No. I did not raise them from our dead; I offered some who fought beside me in the other-world a way here, and they come to us of their own will. Today they fight for the living.

note: [message]: speaker=Delfador
en: Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!
en_GB: Lionel, it is an honour to go into battle beside you. Now let us fight for life over death!

note: [part]
en: Following the alliance’s victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II’s most valued advisor.
en_GB: Following the alliance’s victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II’s most valued adviser.

note: [message]: speaker=Kalenz
en: Generals of Wesnoth, you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.
en_GB: Generals of Wesnoth, you have attacked defenceless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.

note: [message]: speaker=Delfador
en: Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.
en_GB: Peace, friends! I have been riding non-stop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.

note: [message]: speaker=Chantal
en: Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the Prince alone. I see dark days ahead...
en_GB: Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centres than the Prince alone. I see dark days ahead...

note: [message]: speaker=Delfador
en: I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.
en_GB: I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and wilful woman.

note: [part]
en: Since he could not ask even his personal guard to go against the King’s wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen, they reached Asheviere’s family demesne.
en_GB: Since he could not ask even his personal guard to go against the King’s wishes, he turned to Kalenz and the elves. Travelling by night to remain unseen, they reached Asheviere’s family demesne.

note: [message]: speaker=Rhuwin
en: Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the Queen. And guards, prepare to strike them down!
en_GB: Elves! And that traitor, Delfador is with them! Riders, quickly, go and alert the Queen. And guards, prepare to strike them down!

note: [message]: speaker=Rhuwin
en: Everyone, quickly, go alert the Queen!
en_GB: Everyone, quickly, go and alert the Queen!

note: [message]: speaker=Kalenz
en: Prepare to fight! Block the chokepoints and hold them there!
en_GB: Prepare to fight! Block the choke points and hold them there!

note: [part]
en: Afterwards, Delfador lived the rest of his life as an advisor to the new rulers. He devoted much of his attention to restoring the great Academy in Alduin to its former glory. But his efforts there were to bear little fruit in his lifetime; for through many years of war and strife, very few mages were left, and none of them came near in power and skill to Delfador, greatest mage ever to grace the courts of Wesnoth.
en_GB: Afterwards, Delfador lived the rest of his life as an adviser to the new rulers. He devoted much of his attention to restoring the great Academy in Alduin to its former glory. But his efforts there were to bear little fruit in his lifetime; for through many years of war and strife, very few mages were left, and none of them came near in power and skill to Delfador, greatest mage ever to grace the courts of Wesnoth.

note: [campaign]: id=Descent_into_Darkness
en: The northern frontier town of Parthyn is annually raided by neighboring tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and wreak vengeance on the orcs by any means necessary, even if it means sacrificing his own soul in the process.
en_GB: The northern frontier town of Parthyn is annually raided by neighbouring tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and wreak vengeance on the orcs by any means necessary, even if it means sacrificing his own soul in the process.

note: [part]
en: Shaken by the loss of their commander, the human defense began to falter. The orcs roared in anticipation of victory, but before they could overrun the city, skeleton warriors poured out of the woods to their rear. The undead cut down orc after orc, swords and axes hacking through flesh and bone with ruthless efficiency. The soldiers watched in half amazement, half fear as the orcs dropped and the skeletons turned toward them, empty eyes bleeding with fetid magic. All was dreadfully still as the blood and carnage settled in the rank darkness.
en_GB: Shaken by the loss of their commander, the human defence began to falter. The orcs roared in anticipation of victory, but before they could overrun the city, skeleton warriors poured out of the woods to their rear. The undead cut down orc after orc, swords and axes hacking through flesh and bone with ruthless efficiency. The soldiers watched in half amazement, half fear as the orcs dropped and the skeletons turned towards them, empty eyes bleeding with foetid magic. All was dreadfully still as the blood and carnage settled in the rank darkness.

note: [message]: speaker=Malin Keshar
en: Nor is Darken Volk. We are truly defenseless.
en_GB: Nor is Darken Volk. We are truly defenceless.

note: [message]: speaker=Dela Keshar
en: I... guess you’re right. You’ve decided your magic is more important than us, Malin. I can’t help you.
en_GB: I... suppose you’re right. You’ve decided your magic is more important than us, Malin. I can’t help you.

note: [message]: speaker=Malin Keshar
en: Be reasonable? I am the only one who sees reason here. If no one will help me, I will go by myself.
en_GB: Be reasonable? I am the only one who sees reason here. If no-one will help me, I will go by myself.

note: [part]
en: Three days’ travel northeast, Malin stumbles upon Darken Volk, the necromancer who had saved Parthyn and taught him to raise the dead. The dark mage suggests that they travel together; Malin obliges, having been abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more dark magic.
en_GB: Three days’ travel north-east, Malin stumbles upon Darken Volk, the necromancer who had saved Parthyn and taught him to raise the dead. The dark mage suggests that they travel together; Malin obliges, having been abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more dark magic.

note: [message]: speaker=Malin Keshar
en: ... No.
en_GB: ...no.

note: [part]
en: Malin and Darken Volk spend the summer and fall traveling across the lower Northlands. They attack goblin villages and small orcish camps when they find them. Although Darken Volk is occasionally demanding and irritable, he proves to be an effective mentor. Malin’s power grows considerably under the necromancer’s tutelage.
en_GB: Malin and Darken Volk spend the summer and autumn travelling across the lower Northlands. They attack goblin villages and small orcish camps when they find them. Although Darken Volk is occasionally demanding and irritable, he proves to be an effective mentor. Malin’s power grows considerably under the necromancer’s tutelage.

note: [part]
en: The colored patchwork of fall eventually fades to wintry snowfall drifting over barren lands. The nights grow longer as the sun disappears behind a seemingly perpetual mist of pallid clouds. Hounded by the elements, the two necromancers retreat into the hills to seek shelter. By a stroke of good fortune, they stumble across a mostly abandoned cave just as the winter sets in.
en_GB: The coloured patchwork of autumn eventually fades to wintry snowfall drifting over barren lands. The nights grow longer as the sun disappears behind a seemingly perpetual mist of pallid clouds. Hounded by the elements, the two necromancers retreat into the hills to seek shelter. By a stroke of good fortune, they stumble across a mostly abandoned cave just as the winter sets in.

note: [side] fake side for a single unit during a cutscene
en: teamname^Illusion
en_GB: Illusion

note: [message]: speaker=Darken Volk
en: You should be able to figure it out on your own.
en_GB: You should be able to work it out on your own.

note: [message]: speaker=Malin Keshar
en: ... I suppose you’re right.
en_GB: ...I suppose you’re right.

note: [message]: speaker=Fake Malin
en: I am Malin Keshar, but no longer the naive, uncertain boy I once was.
en_GB: I am Malin Keshar, but no longer the naïve, uncertain boy I once was.

note: [message]: speaker=Malin Keshar
en: ... well, my choice is already made. Rethinking it now is pointless. I have never been one for regrets.
en_GB: ...well, my choice is already made. Rethinking it now is pointless. I have never been one for regrets.

note: [message]: speaker=Malin Keshar
en: ... Damn it all. As if I would pay any heed to a twisted doppelganger of myself. Anyway...
en_GB: ...damn it all. As if I would pay any heed to a twisted doppelgänger of myself. Anyway...

note: [message]: speaker=Malin Keshar
en: ... I should be able to sense the soul past the barrier of life and death...
en_GB: ...I should be able to sense the soul past the barrier of life and death...

note: [message]: speaker=Darken Volk
en: So you have, and you even managed to regain control of it when it slipped out of your grasp. Well done. Now pay heed. A necromancer’s first ghost is often special — use it carefully, and it will serve you well. Let it escape your control again, and it will be lost to you forever.
en_GB: So you have, and you even managed to regain control of it when it slipped out of your grasp. Well done. Now pay heed. A necromancer’s first ghost is often special — use it carefully, and it will serve you well. Let it escape your control again, and it will be lost to you for ever.

note: [part]
en: When spring comes, Darken Volk leads Malin toward the jagged mountain peaks in the north. In the higher reaches, snow begins to melt into rivulets of water, streaming downward and fracturing the surface of the ice that blankets the river Listra. Though the unstable terrain is hazardous to traverse, the elder necromancer insists that they press on, saying that he hopes to catch the orcish fighters unprepared by arriving early in the year.
en_GB: When spring comes, Darken Volk leads Malin towards the jagged mountain peaks in the north. In the higher reaches, snow begins to melt into rivulets of water, streaming downwards and fracturing the surface of the ice that blankets the river Listra. Though the unstable terrain is hazardous to traverse, the elder necromancer insists that they press on, saying that he hopes to catch the orcish fighters unprepared by arriving early in the year.

note: [part]
en: The cycle of the seasons churns and summer and fall roll around once more. Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had still been among family and friends in the rustic little town that he still thinks of as his home. He has since become a forsaken wanderer, he thinks, but the still burning image of his father being cut down amidst the ruins of his home is stamped deep into his thoughts.
en_GB: The cycle of the seasons churns and summer and autumn roll around once more. Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had still been among family and friends in the rustic little town that he still thinks of as his home. He has since become a forsaken wanderer, he thinks, but the still burning image of his father being cut down amidst the ruins of his home is stamped deep into his thoughts.

note: [part]
en: As Malin and Darken Volk continue their raids on the orcs, they eventually force the usually fractious Whitefang chieftains to unite in opposition. The orcs pursue the two necromancers east toward the mouth of the river humans call the Longlier and elves call the Arkan-thoria, where they manage to surround the humans and force a fight.
en_GB: As Malin and Darken Volk continue their raids on the orcs, they eventually force the usually fractious Whitefang chieftains to unite in opposition. The orcs pursue the two necromancers east towards the mouth of the river humans call the Longlier and elves call the Arkan-thoria, where they manage to surround the humans and force a fight.

note: [message]: speaker=Darken Volk
en: Your apprenticeship is nearly over; you are more than capable of handling a single, half-dead orc on your own. After you have dealt with him, I do have a small favor I will ask of you. It will constitute the last part of your... training. I have some other things that I must attend to in preparation. In a few weeks, meet with me to the west, near the town of Tath.
en_GB: Your apprenticeship is nearly over; you are more than capable of handling a single, half-dead orc on your own. After you have dealt with him, I do have a small favour I will ask of you. It will constitute the last part of your... training. I have some other things that I must attend to in preparation. In a few weeks, meet me to the west, near the town of Tath.

note: [part]
en: Two days’ travel south of the previous battle, Malin picks up the trail of the regrouped orcish warriors. He follows them down the western bank of the river Listra, past the Whitefang Mountains. He wonders why they continue rushing toward the Great River instead of calling for reinforcements, but after a bit of thought, he realizes where the orcs are headed. It is, after all, the season when they usually raid human towns.
en_GB: Two days’ travel south of the previous battle, Malin picks up the trail of the regrouped orcish warriors. He follows them down the western bank of the river Listra, past the Whitefang Mountains. He wonders why they continue rushing towards the Great River instead of calling for reinforcements, but after a bit of thought, he realizes where the orcs are headed. It is, after all, the season when they usually raid human towns.

note: [message]: speaker=Malin Keshar
en: You dare bring my father into this! I’ve fought with every fiber of my being against these orcs, and I’ve done it all to protect my country and kinsmen. Is this how you repay me? With scorn and disdain?
en_GB: You dare bring my father into this! I’ve fought with every fibre of my being against these orcs, and I’ve done it all to protect my country and kinsmen. Is this how you repay me? With scorn and disdain?

note: [message]: speaker=Malin Keshar
en: <i>I guess I should just leave and find Darken Volk.</i>
en_GB: <i>I suppose I should just leave and find Darken Volk.</i>

note: [objective]: condition=win
en: Escape to the northwest
en_GB: Escape to the north-west

note: [scenario]: id=07a_A_Small_Favor
en: A Small Favor — I
en_GB: A Small Favour — I

note: [part]
en: Malin wakes up to a plume of smoke rising behind him. He gives it only a brief thought before heading farther west. Soon, he catches sight of the golden banners of Tath and reunites with his teacher just outside of the city.
en_GB: Malin wakes up to a plume of smoke rising behind him. He gives it only a brief thought before heading further west. Soon, he catches sight of the golden banners of Tath and reunites with his teacher just outside of the city.

note: [part]
en: <i>“For your final test as my apprentice, you will aid me in retrieving a book,”</i> the necromancer says. <i>“The book was... stolen from me long ago. It has personal value to me, so you may think of this as a small favor. However, this task will require you to act against your countrymen of Wesnoth, since it was one of them who took it from me.”</i>
en_GB: <i>“For your final test as my apprentice, you will aid me in retrieving a book,”</i> the necromancer says. <i>“The book was... stolen from me long ago. It has personal value to me, so you may think of this as a small favour. However, this task will require you to act against your countrymen of Wesnoth, since it was one of them who took it from me.”</i>

note: [message]: speaker=Darken Volk
en: I have heard rumors that the mages of Tath have been experimenting on the wildlife...
en_GB: I have heard rumours that the mages of Tath have been experimenting on the wildlife...

note: [scenario]: id=07b_A_Small_Favor2
en: A Small Favor — II
en_GB: A Small Favour — II

note: [command] Unit name
en: female^Guard
en_GB: Guard

note: [message]: speaker=narrator
en: ... the fear of failure.
en_GB: ...the fear of failure.

note: [message]: speaker=Darken Volk a vault is a big underground room, sort of like a gigantic basement
en: I feel the breaking of an illusion spell. The book is in the vault in the northwest corner of the manor. We must find the passageway leading there!
en_GB: I feel the breaking of an illusion spell. The book is in the vault in the north-west corner of the manor. We must find the passageway leading there!

note: [objective]: condition=win
en: Move Malin Keshar or Darken Volk through the passageway in the northwest leading to the vault
en_GB: Move Malin Keshar or Darken Volk through the passageway in the north-west leading to the vault

note: [scenario]: id=07c_A_Small_Favor3
en: A Small Favor — III
en_GB: A Small Favour — III

note: [side] Book guards
en: female^Guardian
en_GB: Guardian

note: [message]: speaker=Darken Volk
en: The book is very close, somewhere to the northwest.
en_GB: The book is very close, somewhere to the north-west.

note: [message]: speaker=Darken Volk
en: ... Fine. There is a small tunnel in the cellar to the northeast. It will lead us far enough out of the city that we can escape pursuit.
en_GB: ...Fine. There is a small tunnel in the cellar to the north-east. It will lead us far enough out of the city that we can escape pursuit.

note: [objective]: condition=win
en: Escape via the tunnel in the northeast cellar
en_GB: Escape via the tunnel in the north-east cellar

note: [objective]: condition=win
en: Escape the manor (Malin reaches the tunnel in the northeast cellar before Darken Volk)
en_GB: Escape the manor (Malin reaches the tunnel in the north-east cellar before Darken Volk)

note: [part]
en: Silence permeates the darkness, broken only by the irregular dripping of water from the musty cave walls. Malin looks toward Darken Volk occasionally, expecting something from the elder necromancer, but is met with stone-cold dispassion. There is no acknowledgment... no word of gratitude — only a sense of unease that has as much to do with the book as it does with Darken Volk.
en_GB: Silence permeates the darkness, broken only by the irregular dripping of water from the musty cave walls. Malin looks towards Darken Volk occasionally, expecting something from the elder necromancer, but is met with stone-cold dispassion. There is no acknowledgment... no word of gratitude — only a sense of unease that has as much to do with the book as it does with Darken Volk.

note: [message]: speaker=Darken Volk
en: Fighting the orcs is your ambition, not mine. You cannot expect me to help you in an endeavor that does not concern me at all.
en_GB: Fighting the orcs is your ambition, not mine. You cannot expect me to help you in an endeavour that does not concern me at all.

note: [message]: speaker=Malin Keshar
en: The very same to you! I helped you retrieve that book! If you will not help me with my mission, I will at least keep the fruits of my labor.
en_GB: The very same to you! I helped you retrieve that book! If you will not help me with my mission, I will at least keep the fruits of my labour.

note: [message]: speaker=Malin Keshar
en: ... no, that would be silly...
en_GB: ...no, that would be silly...

note: [message]: speaker=narrator
en: Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the book.
en_GB: Pick up the book by moving a unit on to it. Bats and ghosts cannot carry the book.

note: [message]: speaker=Malin Keshar
en: The terrain is hazardous in these mountains. No one will be able to pursue me.
en_GB: The terrain is hazardous in these mountains. No-one will be able to pursue me.

note: [part]
en: <i>“To become a lich, one must first die.”</i>
en_GB: <i>‘To become a lich, one must first die.’</i>

note: [part]
en: With all of Wesnoth forbidden to him, Malin finds refuge in a secluded frontier village where few questions are asked. When word eventually filters to the town that Parthyn has been overrun by orcs, Malin rouses himself from his listless state without really knowing why, and heads northward.
en_GB: With all of Wesnoth forbidden to him, Malin finds refuge in a secluded frontier village where few questions are asked. When word eventually filters to the town that Parthyn has been overrun by orcs, Malin rouses himself from his listless state without really knowing why, and heads northwards.

note: [side]
en: teamname^Opposers
en_GB: Opposers

note: [message]: speaker=Malin Keshar
en: I remember a time when I thought skeletons were repulsive, sickening things. I suppose it’s only natural for the living to fear the most prominent figure of death. Even if I grew out of such a naive thought... I suppose I couldn’t have expected Drogan and Dela to follow suit so easily. My family and friends, yes, but they were nothing but simpletons. If only they had tried to understand me instead of shunning me outright.
en_GB: I remember a time when I thought skeletons were repulsive, sickening things. I suppose it’s only natural for the living to fear the most prominent figure of death. Even if I grew out of such a naïve thought... I suppose I couldn’t have expected Drogan and Dela to follow suit so easily. My family and friends, yes, but they were nothing but simpletons. If only they had tried to understand me instead of shunning me outright.

note: [message]: speaker=Malin Keshar
en: I should not really care anymore. I don’t care anymore. According to them, I have forsaken my soul already. So what does it matter?
en_GB: I should not really care any more. I don’t care any more. According to them, I have forsaken my soul already. So what does it matter?

note: [message]: speaker=Malin Keshar
en: These thralls contain only a meager amount of energy, but enough to sustain me.
en_GB: These thralls contain only a meagre amount of energy, but enough to sustain me.

note: [message]: speaker=narrator
en: Ash swirls upward, charred remnants of the once living. Charcoal from bone, embers from flesh, he consumes the pallid cinders, siphoning away the energy with a draining touch.
en_GB: Ash swirls upwards, charred remnants of the once-living. Charcoal from bone, embers from flesh, he consumes the pallid cinders, siphoning away the energy with a draining touch.

note: [message]: speaker=narrator
en: <i>Bones, scattered carelessly onto the floor,
    Remains laid without rest,
    Reside outside their coffin, locked away,
    In eternal wakefulness.
    Then, the key is found and the lid opened,
    And the tongue of fire begets ashen repose.</i>
en_GB: <i>Bones, scattered carelessly on to the floor,
    Remains laid without rest,
    Reside outside their coffin, locked away,
    In eternal wakefulness.
    Then, the key is found and the lid opened,
    And the tongue of fire begets ashen repose.</i>

note: [message]: speaker=Mal Keshar
en: ... but that is not what I am looking at, is it? This is... <i>my</i> face. This is what I have become...
en_GB: ...but that is not what I am looking at, is it? This is... <i>my</i> face. This is what I have become...

note: [message]: speaker=Mal Keshar
en: I sense the lair of something powerful nearby. Capturing that castle may be a worthwhile endeavor, but I shall have to approach carefully.
en_GB: I sense the lair of something powerful nearby. Capturing that castle may be a worthwhile endeavour, but I shall have to approach carefully.

note: [message]: speaker=Mal Keshar
en: Excellent! My will is even strong enough to conquer a dragon. None can stand against me any longer! To those who cursed me prior, I spit at thee! For I am Mal Keshar the Damned, he who is spurned by all who live and draw breath! I laugh, for now, you are all naught but remains and dust, and I live on, alone...
en_GB: Excellent! My will is even strong enough to conquer a dragon. None can stand against me any longer! To those who cursed me prior, I spit at thee! For I am Mal Keshar the Damned, he who is spurned by all who live and draw breath! I laugh, for now, you are all nought but remains and dust, and I live on, alone...

note: [part]
en: The lich sometimes wonders if his endeavors are naught but a fruitless crusade, but then again, so what? Life, unlife, death... nothing has ever given his existence meaning. And yet, he still persists? For what?
en_GB: The lich sometimes wonders if his endeavours are nought but a fruitless crusade, but then again, so what? Life, unlife, death... nothing has ever given his existence meaning. And yet, he still persists? For what?

note: [part]
en: Rumors circulate of a lich who preys on scouting patrols. A hero, gathering his loyal troops to him, decides to put an end to the evil.
en_GB: Rumours circulate of a lich who preys on scouting patrols. A hero, gathering his loyal troops to him, decides to put an end to the evil.

note: [part] This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
en: <i>“We prevailed today on the field, but our victory did not please me. I realize now... the world is not ready for our knowledge. They cannot understand that we have conquered that primordial fear: death. Instead, as they look upon us, judgment of our appearance drives them to ignorant terror. I give up on all of them. [...] In some future time, less conservative attitudes may dominate, and our knowledge can be put to good use. I can certainly afford to wait. In the meantime, we are doing what we can to hasten that day.”</i>
en_GB: <i>“We prevailed today on the field, but our victory did not please me. I realize now... the world is not ready for our knowledge. They cannot understand that we have conquered that primordial fear: death. Instead, as they look upon us, judgement of our appearance drives them to ignorant terror. I give up on all of them. [...] In some future time, less conservative attitudes may dominate, and our knowledge can be put to good use. I can certainly afford to wait. In the meantime, we are doing what we can to hasten that day.”</i>

note: [side] not yet decided who the enemy will be, or if there will be any
en: teamname^Void
en_GB: Void

note: [side]
en: teamname^Inky
en_GB: Inky

note: [message]: speaker=Too Foolish Hero [message]: speaker=Foolish Hero
en: We have finally found you, lich! Long have we heard of your abominable deeds, ensnaring the living with your dark sorceries and molding them into your slaves. Your wretched unlife ends here!
en_GB: We have finally found you, lich! Long have we heard of your abominable deeds, ensnaring the living with your dark sorceries and moulding them into your slaves. Your wretched unlife ends here!

note: [message]: speaker=Mal Keshar
en: I need to go slaughter some foolish heroes to purge that from my mind.
en_GB: I need to slaughter some foolish heroes to purge that from my mind.

note: [message]: speaker=Mal Keshar
en: Am I doomed to fight foolish heroes forever?
en_GB: Am I doomed to fight foolish heroes for ever?

note: [message]: speaker=Mal Keshar cityfolk - just a person from the city, e.g. Weldyn
en: Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your manors and taverns before I decide to kill you.
en_GB: Narrow-minded and obtuse, as one would expect of city-folk. Go back to your manors and taverns before I decide to kill you.

note: [part]
en: Rumors circulate about a spirit of good fortune that protects these guards. It is said that when attacked by orcs at night, the darkness itself descends to repel the assailants.
en_GB: Rumours circulate about a spirit of good fortune that protects these guards. It is said that when attacked by orcs at night, the darkness itself descends to repel the assailants.

note: [unit]: type=Cuttle Fish, id=Inky, gender=female
en: female^Inky
en_GB: Inky

note: [message]: speaker=Mal Keshar
en: Get these tentacles off of me!
en_GB: Get these tentacles off me!

note: [message]: speaker=Drogan the first sentence in plain english is: Do you still remember the good old days? In the rest of the text, ’n means "and"
en: D’ya still ’member tha good ol’ days? When you were little, ’n yer father had no time fer ya, we used ta train together in tha fields. Just you ’n me fer hours on end, practicin’ with our swords ’n havin’ fun.
en_GB: D’ya still ’member tha good ol’ days? When you were little, ’n yer father had no time fer ya, we used ta train together in tha fields. Just you ’n me fer hours on end, practisin’ with our swords ’n havin’ fun.

note: [message]: speaker=Dela Keshar
en: I guess we were never that close, but you were still my brother. When you went to Alduin fer those eight years, I was so lonely, ya know? Bein’ the daughter of a baron, it was real hard to make any real friends. It was always just people tryin’ to be nice and friendly just to get something out of me. People didn’t care about me. They only cared about my title.
en_GB: I suppose we were never that close, but you were still my brother. When you went to Alduin fer those eight years, I was so lonely, ya know? Bein’ the daughter of a baron, it was really hard to make any real friends. It was always just people tryin’ to be nice and friendly just to get something out of me. People didn’t care about me. They only cared about my title.

note: [message]: speaker=Darken Volk
en: I taught you everything I knew. I imparted you with all the power you needed to accomplish your goals. I thought that in return, you would afford me a single, small favor, and that I would not ask more of you. How did you repay me? By betraying me using the very skills I taught you! You are a cursed soul, Mal Keshar the Damned!
en_GB: I taught you everything I knew. I imparted you with all the power you needed to accomplish your goals. I thought that in return, you would afford me a single, small favour, and that I would not ask more of you. How did you repay me? By betraying me using the very skills I taught you! You are a cursed soul, Mal Keshar the Damned!

note: [message]: speaker=Mal Keshar
en: Hahahahaha.
en_GB: Ha ha ha ha ha.

note: [message]: speaker=Mal Keshar
en: <i>HAHAHAHAHAHAHAHAHA.</i>
en_GB: <i>HA HA HA HA HA HA HA HA HA.</i>

note: [message]: speaker=narrator hahaha is Zephrin laughing this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value
en: <i>That stupid memory came back to bother me again today. It was that time at the Academy when Zephrin and I were arguing about orcs. I still remember that hoarse voice of his telling me, ‘Fun story, Malin, but you really should put a disclaimer. You know, to make sure everyone understands no orcs were harmed in the making of this story, hahaha.’
    
    I can still hear his infernal cackling ringing in my head. Sure thing, Zephrin, right... like my whole life was some sort of work of fiction!</i>
en_GB: <i>That stupid memory came back to bother me again today. It was that time at the Academy when Zephrin and I were arguing about orcs. I still remember that hoarse voice of his telling me, ‘Fun story, Malin, but you really should put a disclaimer. You know, to make sure everyone understands no orcs were harmed in the making of this story, ha ha ha.’
    
    I can still hear his infernal cackling ringing in my head. Sure thing, Zephrin, right... like my whole life was some sort of work of fiction!</i>

note: [side]
en: teamname^Squid
en_GB: Squid

note: [message]: speaker=Mal Keshar
en: I can see... the colors of the universe..!
en_GB: I can see... the colours of the universe...!

note: [message]: speaker=Mal Keshar
en: ... wait for me shroomies..!
en_GB: ... wait for me shroomies...!

note: [message]: speaker=Mal Keshar
en: Aha!
en_GB: A ha!

note: [message]: speaker=Mal Keshar
en: Where did you come from? Get off of me!
en_GB: Where did you come from? Get off me!

note: [part]
en: Unfortunately for him, Mal Keshar was overrun by a horde of tentacles. With his delusions of grandeur crushed, his boney remains were consigned to being no more than a few decorative elements around the watery backdrop of the village of squids for all eternity.
en_GB: Unfortunately for him, Mal Keshar was overrun by a horde of tentacles. With his delusions of grandeur crushed, his bony remains were consigned to being no more than a few decorative elements around the watery backdrop of the village of squids for all eternity.

note: [unit_type]: id=Frontier Baroness, race=human, gender=female
en: female^Frontier Baroness
en_GB: Frontier Baroness

note: [unit_type]: id=Frontier Baroness, race=human, gender=female
en: At Wesnoth’s frontiers, all able-bodied men and women must be able to defend their homes in times of need. Men are most often trained in the use of sword or bow and are used as soldiers who withstand the brunt of orcish assaults to hold the raiders at bay. Women, instead, learn to use the staff and sling and are most effective as scouts and ambushers. The most proficient are powerful skirmishers and are highly adept at reconnaissance, allowing them to often outmaneuver and entrap orcish raiders.
en_GB: At Wesnoth’s frontiers, all able-bodied men and women must be able to defend their homes in times of need. Men are most often trained in the use of sword or bow and are used as soldiers who withstand the brunt of orcish assaults to hold the raiders at bay. Women, instead, learn to use the staff and sling and are most effective as scouts and ambushers. The most proficient are powerful skirmishers and are highly adept at reconnaissance, allowing them to often outmanoeuvre and entrap orcish raiders.

note: [advancement]
en: Increased hitpoints
en_GB: Increased hit-points

en: Shadow wave gains the fervor special and -10% arcane resistance
en_GB: Shadow wave gains the fervour special and -10% arcane resistance

note: [damage]: id=did_soul_eater3
en: This unit gains 15% damage on offense and heals 12 HP whenever it kills an enemy unit.
en_GB: This unit gains 15% damage on offence and heals 12 HP whenever it kills an enemy unit.

note: [dummy]: id=did_frost_nova
en: On offense, this attack will additionally deal 70% of its damage in cold damage to all enemies adjacent to the target.
en_GB: On offence, this attack will additionally deal 70% of its damage in cold damage to all enemies adjacent to the target.

note: [dummy]: id=did_soul_rend
en: Every turn, this unit loses 3 hitpoints, but drains 6 hitpoints from each adjacent enemy.
en_GB: Every turn, this unit loses 3 hit-points, but drains 6 hit-points from each adjacent enemy.

note: [damage]: id=did_malevolence
en: This attack gains 50% damage on offense, but causes this unit to lose 1 hp per hit.
en_GB: This attack gains 50% damage on offence, but causes this unit to lose 1 hp per hit.

note: [teleport]: id=did_enlightened
en: female^enlightened
en_GB: enlightened

note: [attacks]: id=did_fervor
en: fervor
en_GB: fervour

note: [attacks]: id=did_fervor
en: This attack gains 2 attacks on offense, but causes this unit to lose 4 hp per hit.
en_GB: This attack gains 2 attacks on offence, but causes this unit to lose 4 hp per hit.

note: [attacks]: id=did_impetuity
en: This attack loses one strike on offense but deals three times the normal damage.
en_GB: This attack loses one strike on offence but deals three times the normal damage.

note: [attacks]: id=did_corpse_launcher
en: On offense, enemies cannot retaliate against this attack. This attack consumes 3 HP from each nearby allied corpse to deal 15 impact damage (per corpse) to the target on top of this attack’s base damage.
en_GB: On offence, enemies cannot retaliate against this attack. This attack consumes 3 HP from each nearby allied corpse to deal 15 impact damage (per corpse) to the target on top of this attack’s base damage.

note: [dummy]: id=did_starving
en: This unit loses 1 hitpoint every turn.
en_GB: This unit loses 1 hit-point every turn.

note: [leadership]: id=masochism1 [leadership]: id=masochism2
en: female^masochism
en_GB: masochism

note: [leadership]: id=masochism1
en: This unit gains up to 50% damage as its hitpoints are reduced.
en_GB: This unit gains up to 50% damage as its hit-points are reduced.

note: [leadership]: id=masochism2
en: This unit gains up to 100% damage as its hitpoints are reduced.
en_GB: This unit gains up to 100% damage as its hit-points are reduced.

note: [resistance]: id=did_drunk
en: female^drunk
en_GB: drunk

note: [berserk]: id=did_drunken_rage
en: On offense, this attack presses the engagement for 4 rounds of attacks.
en_GB: On offence, this attack presses the engagement for 4 rounds of attacks.

note: [advancement]: id=necron_masochism1 [advancement]: id=necron_masochism2
en: Gain increasing damage as hitpoints are reduced
en_GB: Gain increasing damage as hit-points are reduced

note: [trait]: id=maimed
en: female^maimed
en_GB: maimed

note: [trait]: id=maimed
en: <italic>text='Maimed'</italic> units have 3 less movement points than usual.
en_GB: <italic>text='Maimed'</italic> units have 3 fewer movement points than usual.

note: [side]
en: teamname^Settlers
en_GB: Settlers

note: [side]: type=Death Knight [side]: type=Orcish Sovereign
en: teamname^Enemies
en_GB: Enemies

note: [side]
en: teamname^Prisoners
en_GB: Prisoners

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northwest undead now have 10 less income.
en_GB: You destroy the mushroom mine. The north-west undead now have 10 less income.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northeast orcs now have 10 less income.
en_GB: You destroy the mushroom mine. The north-east orcs now have 10 less income.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southwest orcs now have 10 less income.
en_GB: You destroy the mushroom mine. The south-west orcs now have 10 less income.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southeast undead now have 10 less income.
en_GB: You destroy the mushroom mine. The south-east undead now have 10 less income.

note: [message]: speaker=narrator
en: Move any unit onto these villages to destroy the mine. Each one you destroy will reduce the enemy’s income by 10.
en_GB: Move any unit on to these villages to destroy the mine. Each one you destroy will reduce the enemy’s income by 10.

note: [message]: speaker=narrator
en: Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop.
en_GB: Farms can only be planted on grassland. Move a peasant on to a farm and he will begin to automatically harvest the cash crop.

note: [option]: id=gzip
en: save_compression^Gzip
en_GB: Gzip

note: [option]: id=gzip
en: save_compression_desc^Default compression, faster
en_GB: Default compression, faster

note: [option]: id=bzip2
en: save_compression^Bzip2
en_GB: Bzip2

note: [option]: id=bzip2
en: save_compression_desc^Best compression, slower
en_GB: Best compression, slower

note: [option]: id=none
en: save_compression^No
en_GB: No

note: [option]: id=none
en: save_compression_desc^Large plain text files
en_GB: Large plain text files

note: [advanced_preference]: type=int
en: Chat message aging
en_GB: Chat message ageing

note: [advanced_preference]: type=int
en: Number of minutes to wait before clearing an ingame chat message. Set to 0 to disable.
en_GB: Number of minutes to wait before clearing an in-game chat message. Set to 0 to disable.

note: [advanced_preference]: type=boolean
en: Show all unit types in the help (requires restart). If unset, only units that have been encountered will be shown.
en_GB: Show all unit types in the help (requires restart). If not set, only units that have been encountered will be shown.

note: [advanced_preference]: type=boolean
en: Use colored mouse cursors
en_GB: Use coloured mouse cursors

note: [advanced_preference]: type=custom
en: Customize orb colors
en_GB: Customize orb colours

note: [advanced_preference]: type=int
en: Scales all text up or down from the standard size for your resolution. Warning: Scaling text up may cause issues in the in-game sidebar.
en_GB: Scales all text up or down from the standard size for your resolution. Warning: Scaling text up may cause issues in the in-game side-bar.

note: [advanced_preference]: type=int
en: Server disconnect timeout
en_GB: Server disconnect time-out

note: [objectives] [lua]: generate_objectives
en: Gold carryover:
en_GB: Gold carry-over:

note: [about]
en: General Purpose Administration and Coordination
en_GB: General Purpose Administration and Co-ordination

note: [item]: id=armor-golden
en: Golden Armor
en_GB: Golden Armour

note: [item]: id=potion-gray
en: Gray Potion
en_GB: Grey Potion

note: [item]: id=summoning-center
en: Summoning Center
en_GB: Summoning Centre

note: [item]: id=trash
en: Trash Pile
en_GB: Rubbish Pile

note: [print]
en: Location selection canceled
en_GB: Location selection cancelled

note: [revoke_behavior_orders]
en: Clear behavior orders
en_GB: Clear behaviour orders

note: [do]
en: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behavior: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description
en_GB: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behaviour: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description

note: [literal]
en: Set behavior...
en_GB: Set behaviour...

note: [message]: speaker=unit
en: With this golden coin, I wish that this battle end in a swift and safe victory.
en_GB: With this golden coin, I wish that this battle may end in a swift and safe victory.

note: [message]: speaker=unit
en: I wish this single gold coin be returned ten-fold to me.
en_GB: I wish that this single gold coin be returned ten-fold to me.

en: holy water^Take it
en_GB: Take it

en: holy water^Leave it
en_GB: Leave it

en: storm trident^Take it
en_GB: Take it

en: storm trident^Leave it
en_GB: Leave it

note: Generator for female dunefolk human names; see <https://wiki.wesnoth.org/Context-free_grammar> for syntax
en: 
    main={name_long}|{prefix}{suffix}|{name_mid}{connector}{surname}
    name_mid={prefix}{suffix}|{name_short}
    surname={name_mid_male}|{name_mid}|{name_mid_male}
    name_long={prefix}{suffix}|{prefix}{centre}{suffix}
    name_short=Afaf|Aida|Alya|Arij|Arwa|Asma|Asra|Azra|Dua|Fajr|Hala|Hana|Hiba|Inas|Isra|Lina|Mona|Muna|Nida|Nima|Nur|Rana|Rim|Ruba|Ruya|Ruwa|Sana|Sara|Suha|Tuba|Uzma|Zara
    prefix=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix=a|ab|ad|ah|af|aj|al|am|an|ar|as|at|ay|az|da|een|ia|ij|in|ir|la|ma|mas|n|na|nab|ni|r|ra|raa|ran|rat|ul|ur|uz|wa|ya|yah|yam|za|zi
    connector= al-| ibna | bint
    centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw
    
    These nonterminals are literally copied from the male names.
    name_mid_male={prefix_male}{suffix_male}|{name_short_male}
    name_short_male=Din|Sif|Din|Taj|Sud|Ali|Lut|Nuh|Qays|Nimr|Jad|Bushr|Lut|Maʿd|Nur|Fadl
    prefix_male=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix_male=af|al|lih|bair|sur|bi|lah|at|sim|ma|ih|yl|iq|raj|mam|man|ya|zid|riya|ail|air|ah|en|in|ayd|ud|rah|wah|nan|as|ir|ba|ni|yad|ras|zuq|hid|mal|kib
en_GB: 
    main={name_long}|{prefix}{suffix}|{name_mid}{connector}{surname}
    name_mid={prefix}{suffix}|{name_short}
    surname={name_mid_male}|{name_mid}|{name_mid_male}
    name_long={prefix}{suffix}|{prefix}{centre}{suffix}
    name_short=Afaf|Aida|Alya|Arij|Arwa|Asma|Asra|Azra|Dua|Fajr|Hala|Hana|Hiba|Inas|Isra|Lina|Mona|Muna|Nida|Nima|Nur|Rana|Rim|Ruba|Ruya|Ruwa|Sana|Sara|Suha|Tuba|Uzma|Zara
    prefix=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix=a|ab|ad|ah|af|aj|al|am|an|ar|as|at|ay|az|da|een|ia|ij|in|ir|la|ma|mas|n|na|nab|ni|r|ra|raa|ran|rat|ul|ur|uz|wa|ya|yah|yam|za|zi
    connector= al-| ibna | bint
    centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw
    
    These non-terminals are literally copied from the male names.
    name_mid_male={prefix_male}{suffix_male}|{name_short_male}
    name_short_male=Din|Sif|Din|Taj|Sud|Ali|Lut|Nuh|Qays|Nimr|Jad|Bushr|Lut|Maʿd|Nur|Fadl
    prefix_male=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix_male=af|al|lih|bair|sur|bi|lah|at|sim|ma|ih|yl|iq|raj|mam|man|ya|zid|riya|ail|air|ah|en|in|ayd|ud|rah|wah|nan|as|ir|ba|ni|yad|ras|zuq|hid|mal|kib

note: [music]
en: Traveling Minstrels
en_GB: Travelling Minstrels

note: [color_range]: id=gold
en: color^Gold
en_GB: Gold

note: [lua]: carryover.percentage_remaining_message
en: Carryover percentage:
en_GB: Carry-over percentage:

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^poisoned
en_GB: poisoned

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^slowed
en_GB: slowed

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^petrified
en_GB: petrified

note: [lua]: set_status
en: female^unhealable
en_GB: unhealable

note: [action]: id=button-playreplay, type=image
en: replay^Play
en_GB: Play

note: [action]: id=button-stopreplay, type=image
en: replay^Stop
en_GB: Stop

note: [action]: id=button-resetreplay, type=image
en: replay^Reset
en_GB: Reset

note: [theme]: id=Default
en: theme^Default
en_GB: Default

note: [unit_level]: id=unit-level
en: statuspanel^lvl
en_GB: lvl

note: [tip]
en: Scenarios saved from the editor in their default folder can be selected in the <i>Custom Scenarios</i> section of the Multiplayer “Create Game” screen.
en_GB: Scenarios saved from the editor in their default folder can be selected in the <i>Custom Scenarios</i> section of the Multiplayer ‘Create Game’ screen.

note: [tip]
en: After you have played a few scenarios, read the <b>Gameplay</b> section in the <b>Help</b> screen carefully. Details become important as scenarios get harder!
en_GB: After you have played a few scenarios, read the <b>Game-Play</b> section in the <b>Help</b> screen carefully. Details become important as scenarios get harder!

note: [tip]
en: Poisoned units will lose eight hitpoints every turn until they are one point from dying. They will then remain at death’s door until the poison is removed. Healers can prevent a poisoned unit from deteriorating, but the poison will not be removed unless the unit regenerates, or begins a turn in a village, in an oasis, or next to a unit with the <i>Cures</i> ability.
en_GB: Poisoned units will lose eight hit-points every turn until they are one point from dying. They will then remain at death’s door until the poison is removed. Healers can prevent a poisoned unit from deteriorating, but the poison will not be removed unless the unit regenerates, or begins a turn in a village, in an oasis, or next to a unit with the <i>Cures</i> ability.

note: [tip]
en: You can reuse units from a previous scenario by selecting <b>Recall</b> from the <b>Actions</b> menu. By recalling the same units over and over, you can build up a powerful and experienced army.
en_GB: You can re-use units from a previous scenario by selecting <b>Recall</b> from the <b>Actions</b> menu. By recalling the same units over and over, you can build a powerful and experienced army.

note: [tip]
en: Units stationed in villages will either heal eight hitpoints at the beginning of their turn, or will recover from poisoning.
en_GB: Units stationed in villages will either heal eight hit-points at the beginning of their turn, or will recover from poisoning.

note: [tip]
en: Don’t move an injured unit if you don’t have to — let it rest. If a unit does not move or attack, it will recover two hitpoints at the beginning of its next turn.
en_GB: Don’t move an injured unit if you don’t have to — let it rest. If a unit does not move or attack, it will recover two hit-points at the beginning of its next turn.

note: [tip]
en: On maps where <i>Shroud</i> or <i>Fog of War</i> has been enabled, all units’ sightlines are limited by their maximum movement. If you have some valuable but slow units, keep at least one fast unit with them so that you are not caught out by a surprise attack.
en_GB: On maps where <i>Shroud</i> or <i>Fog of War</i> has been enabled, all units’ lines of sight are limited by their maximum movement. If you have some valuable but slow units, keep at least one fast unit with them so that you are not caught out by a surprise attack.

note: [tip]
en: Horse-based units are generally resistant to attacks with bladed or impact weapons, but are vulnerable to attacks with piercing weapons, including bows and spears.
en_GB: Horse based units are generally resistant to attacks with bladed or impact weapons, but are vulnerable to attacks with piercing weapons, including bows and spears.

note: [tip]
en: Patience is often key. Rather than attacking in bad conditions or with few troops, wait for better conditions and then attack.
en_GB: Patience is often the key. Rather than attacking in bad conditions, or with few troops, wait for better conditions and then attack.

note: [tip]
en: Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defense and healing of the village.
en_GB: Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defence and healing of the village.

note: [tip]
en: For any player, controlling villages is often key to winning a scenario. You may use this knowledge to lure your opponents into a trap by leaving some villages unoccupied, but keep in mind that an enemy unit becomes much harder to dislodge from a village! Plan your movements accordingly.
en_GB: For any player, controlling villages is often the key to winning a scenario. You may use this knowledge to lure your opponents into a trap by leaving some villages unoccupied, but keep in mind that an enemy unit becomes much harder to dislodge from a village! Plan your movements accordingly.

note: [tip]
en: Once a unit reaches maximum level, further advancement provides a minor bonus called an “AMLA” — “After Maximum Level Advancement.” Some campaigns let you choose between several AMLA options, but the only default AMLA is a +3 bonus to maximum hitpoints. AMLAs are usually weaker than the normal benefits of advancing a level, so it is generally wiser to advance your lower-level units instead.
en_GB: Once a unit reaches maximum level, further advancement provides a minor bonus called an ‘AMLA’ — ‘After Maximum Level Advancement.’ Some campaigns let you choose between several AMLA options, but the only default AMLA is a +3 bonus to maximum hit-points. AMLAs are usually weaker than the normal benefits of advancing a level, so it is generally wiser to advance your lower-level units instead.

note: [tip]
en: Few units have good defenses in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains.
en_GB: Few units have good defences in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains.

note: [tip]
en: The <i>Slow</i> ability is extremely powerful because it has such wide-ranging effects. Enemy undead get half the normal benefit from their <i>Drain</i> ability, the damage bonus from <i>Charge</i> or <i>Backstab</i> is cancelled, and the <i>Berserk</i> ability is weakened. Fast foes struggle to escape; slow enemies are almost immobilized, and your own units suffer less retaliation damage, so it’s quicker to heal them.
en_GB: The <i>Slow</i> ability is extremely powerful because it has such wide-ranging effects. Enemy undead get half the normal benefit from their <i>Drain</i> ability, the damage bonus from <i>Charge</i> or <i>Back-stab</i> is cancelled, and the <i>Berserk</i> ability is weakened. Fast foes struggle to escape; slow enemies are almost immobilized, and your own units suffer less retaliation damage, so it’s quicker to heal them.

note: [tip]
en: Units with three or more attacks — especially magical attacks — are ideal for finishing off enemies with only a few hitpoints remaining. Be sure to use leadership — or a strong or dextrous unit — whenever the extra point or two of damage makes a one-hit kill possible.
en_GB: Units with three or more attacks — especially magical attacks — are ideal for finishing off enemies with only a few hit-points remaining. Be sure to use leadership — or a strong or dextrous unit — whenever the extra point or two of damage makes a one-hit kill possible.

note: [tip]
en: When a tough unit is heavily injured, send it to heal in a village several turns’ movement away from the fighting. Then it can recover in peace (at 10 hitpoints per turn) without tying up front-line villages.
en_GB: When a tough unit is heavily injured, send it to heal in a village several turns’ movement away from the fighting. Then it can recover in peace (at 10 hit-points per turn) without tying up front-line villages.

note: [tip]
en: If your forces have weak defenses everywhere on the map, occupy the areas where your enemies can only attack you by sharing the same disadvantages. Avoid places where your defenses are poor and your enemy’s are merely average. Plan for heavy losses, and take firm control of any hex where the land does favor you.
en_GB: If your forces have weak defences everywhere on the map, occupy the areas where your enemies can only attack you by sharing the same disadvantages. Avoid places where your defences are poor and your enemy’s are merely average. Plan for heavy losses, and take firm control of any hex where the land does favour you.

note: [tip]
en: Nearly every hotkey can be customized in the <b>Preferences</b> > <b>Hotkeys</b> tab. Rebinding frequently used actions (Undo, Show Enemy Moves, End Turn, Recruit/Recall) to comfortable keys can noticeably speed up your turns and improve your quality of life.
en_GB: Nearly every hot-key can be customized in the <b>Preferences</b> > <b>Hot-keys</b> tab. Rebinding frequently used actions (Undo, Show Enemy Moves, End Turn, Recruit/Recall) to comfortable keys can noticeably speed up your turns and improve your quality of life.

note: TRANSLATORS: In networked games, when one player has the choice between multiple advancements of a unit, this text is sent to other players. It will be embedded within a message.
en: waiting for^an advancement choice
en_GB: an advancement choice

en: An invalid attacker weapon got selected.
en_GB: An invalid attacker weapon was selected.

en: attack^miss
en_GB: miss

en: female^cured
en_GB: cured

note: TRANSLATORS: This becomes the "friendphrase" in "Units sighted! ($friendphrase, $enemyphrase)"
en: Part of 'Units sighted! (...)' sentence^1 friendly | $friends friendly
en_GB[0]: 1 friendly
en_GB[1]: $friends friendly

note: TRANSLATORS: This becomes the "enemyphrase" in "Units sighted! ($friendphrase, $enemyphrase)"
en: Part of 'Units sighted! (...)' sentence^1 enemy | $enemies enemy
en_GB[0]: 1 enemy
en_GB[1]: $enemies enemy

en: The add-on <i>$addon_title</i> has an invalid file or directory name and cannot be published. File or directory names may not contain '..' or end with '.' or be longer than 255 characters. It also may not contain whitespace, control characters, or any of the following characters:
    
    &quot; * / : &lt; &gt; ? \ | ~
en_GB: The add-on <i>$addon_title</i> has an invalid file or directory name and cannot be published. File or directory names may not contain '..' or end with '.' or be longer than 255 characters. It also may not contain white-space, control characters, or any of the following characters:
    
    &quot; * / : &lt; &gt; ? \ | ~

en: addon_type^Campaign
en_GB: Campaign

en: addon_type^Scenario
en_GB: Scenario

en: addon_type^SP/MP Campaign
en_GB: SP/MP campaign

en: addon_type^MP era
en_GB: MP era

en: addon_type^MP faction
en_GB: MP faction

en: addon_type^MP map-pack
en_GB: MP map-pack

en: addon_type^MP scenario
en_GB: MP scenario

en: addon_type^MP campaign
en_GB: MP campaign

en: addon_type^Modification
en_GB: Modification

en: addon_type^Core
en_GB: Core

en: addon_type^Resources
en_GB: Resources

en: addon_type^Other
en_GB: Other

en: addon_type^(unknown)
en_GB: (unknown)

en: The add-on contains files or directories with illegal names.
    
    Names containing whitespace, control characters, or any of the following symbols are not allowed:
    
        " * / : < > ? \ | ~
    
    Additionally, names may not be longer than 255 characters, contain '..', or end with '.'.
en_GB: The add-on contains files or directories with illegal names.
    
    Names containing white-space, control characters, or any of the following symbols are not allowed:
    
        " * / : < > ? \ | ~
    
    Additionally, names may not be longer than 255 characters, contain '..', or end with '.'.

en: No add-on author/maintainer email specified.
en_GB: No add-on author/maintainer e-mail specified.

en: Measure roundtrip packet time between client and server.
en_GB: Measure round-trip packet time between client and server.

note: #-#-#-#-#  2553 (en_GB)  #-#-#-#-# TRANSLATORS: Month + day of month, eg 'Nov 02'. Format for your locale. #-#-#-#-#  559 (gnome-panel)  #-#-#-#-# Translators: This is a strftime format string. * It is used to display the start date of an appointment, in * the most abbreviated way possible.
en: %b %d
en_GB: %d %b

en: Invalid color in range:
en_GB: Invalid colour in range:

en: multiplayer^MP
en_GB: MP

en: Missing addon: $name
en_GB: Missing add-on: $name

en: Missing addon: $id
en_GB: Missing add-on: $id

en: scenario_abbreviation^S
en_GB: S

en: campaign_abbreviation^C
en_GB: C

en: mp_game_available_slots^Full
en_GB: Full

en: vision^none
en_GB: none

en: time limit^none
en_GB: none

en: The nickname ‘$nick’ is inactive. You cannot claim ownership of this nickname until you activate your account via email or ask an administrator to do it for you.
en_GB: The nickname ‘$nick’ is inactive. You cannot claim ownership of this nickname until you activate your account via e-mail or ask an administrator to do it for you.

en: The email address for the nickname ‘$nick’ is banned on this server’s forums for $duration|.
en_GB: The e-mail address for the nickname ‘$nick’ is banned on this server’s forums for $duration|.

en: The email address for the nickname ‘$nick’ is banned on this server’s forums.
en_GB: The e-mail address for the nickname ‘$nick’ is banned on this server’s forums.

en: Mainline multiplayer scenarios
en_GB: Core multiplayer scenarios

en: Request timed out.
en_GB: Request time-out.

en: Subgroups of units within this group
en_GB: Sub-groups of units within this group

note: TRANSLATORS: These are the arguments accepted by the "help" command, which are either "all" or the name of another command. As with the command's name, "all" is hardcoded, and shouldn't change in the translation.
en: [all|<command>]
    “all” = overview of all commands, <command> = name of a specific command (provides more detail)
en_GB: [all|<command>]
    ‘all’ = overview of all commands, <command> = name of a specific command (provides more detail)

note: TRANSLATORS: alternative names for command-line commands, only shown if there is at least one of them.
en: command^Alias: | Aliases:
en_GB[0]: Alias:
en_GB[1]: Aliases:

note: TRANSLATORS: These are the arguments accepted by the "droid" command, which must be a side-number and then optionally one of "on", "off" or "full". As with the command's name, "on", "off" and "full" are hardcoded, and shouldn't change in the translation.
en: [<side> [on/off/full]]
    “on” = enable but retain vision, “full” = as if it’s controlled by another player
en_GB: [<side> [on/off/full]]
    ‘on’ = enable but retain vision, ‘full’ = as if it’s controlled by another player

note: TRANSLATORS: These are the arguments accepted by the "idle" command, which must be a side-number and then optionally "on" or "off". As with the command's name, "on" and "off" are hardcoded, and shouldn't change in the translation.
en: command_idle^[<side> [on/off]]
en_GB: [<side> [on/off]]

en: Display and log fps (Frames Per Second).
en_GB: Display and log FPS (Frames Per Second).

en: Set the command used by the custom command hotkey
en_GB: Set the command used by the custom command hot-key

en: Invoke a dialog allowing changing control of MP sides.
en_GB: Invoke a dialogue allowing changing control of MP sides.

en: Launch the gamestate inspector
en_GB: Launch the game-state inspector

en: Toggle overlaying of x,y coordinates on hexes.
en_GB: Toggle overlaying of x,y co-ordinates on hexes.

en: Access whiteboard options dialog.
en_GB: Access whiteboard options dialogue.

en: Can’t droid invalid side: ‘$side’.
en_GB: Can’t set droid on invalid side: ‘$side’.

en: Can’t droid networked side: ‘$side’.
en_GB: Can’t set droid on networked side: ‘$side’.

en: Side ‘$side’ is already droided.
en_GB: Side ‘$side’ is already AI-controlled.

en: Side ‘$side’ is already not droided.
en_GB: Side ‘$side’ is already human-controlled.

en: Side ‘$side’ is already fully AI controlled.
en_GB: Side ‘$side’ is already fully AI-controlled.

en: Can’t idle invalid side: ‘$side’.
en_GB: Can’t set idle on invalid side: ‘$side’.

en: Can’t idle networked side: ‘$side’.
en_GB: Can’t set idle on networked side: ‘$side’.

en: Can’t idle local ai side: ‘$side’.
en_GB: Can’t set idle on local AI side: ‘$side’.

en: prompt^Command:
en_GB: Command:

en: prompt^Formula:
en_GB: Formula:

note: TRANSLATORS:  In networked games, this text is shown for other clients, while they wait to receive the content of a global variable from another player. This text will be embedded into a sentence.
en: waiting for^a global variable
en_GB: a global variable

en: This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting.
en_GB: This unit cannot be healed by healers or villages and doesn’t benefit from resting.

en: maximum^max.
en_GB: max.

en: minimum^min.
en_GB: min.

en: weapon^None
en_GB: None

note: TRANSLATORS: Day of week + month + day of month + year + 12-hour time, eg 'Tue Nov 02 2021, 1:59 PM'. Format for your locale.
en: %a %b %d %Y, %I:%M %p
en_GB: %a %d %b %Y, %I:%M %p

note: TRANSLATORS: Day of week + month + day of month + year + 24-hour time, eg 'Tue Nov 02 2021, 13:59'. Format for your locale.
en: %a %b %d %Y, %H:%M
en_GB: %a %d %b %Y, %H:%M

en: This save is from a different version of the game ($version_number|), and might not work with this version.
    
    <b>Warning:</b> saves in the middle of campaigns are especially likely to fail, and you should either use the old version or restart the campaign. Even when a saved game seems to load successfully, subtler aspects like gameplay balance and story progression could be impacted. The difficulty, the challenge, the <i>fun</i> may be missing.
    
    For example, the campaign may have been rebalanced with fewer enemies in the early scenarios, but expecting your recall list to have correspondingly less experience in the late scenarios.
    
    Do you wish to continue?
en_GB: This save is from a different version of the game ($version_number|), and might not work with this version.
    
    <b>Warning:</b> saves in the middle of campaigns are especially likely to fail, and you should either use the old version or restart the campaign. Even when a saved game appears to load successfully, more subtle aspects like game-play balance and story progression could be impacted. The difficulty, the challenge, the <i>fun</i> may be missing.
    
    For example, the campaign may have been re-balanced with fewer enemies in the early scenarios, but expecting your recall list to have correspondingly less experience in the late scenarios.
    
    Do you wish to continue?

en: prefix_milli^m
en_GB: m

en: prefix_micro^µ
en_GB: µ

en: prefix_nano^n
en_GB: n

en: prefix_pico^p
en_GB: p

en: prefix_femto^f
en_GB: f

en: prefix_atto^a
en_GB: a

en: prefix_zepto^z
en_GB: z

en: prefix_yocto^y
en_GB: y

note: TRANSLATORS: Translate the K in KiB only
en: prefix_kibi^K
en_GB: K

en: prefix_kilo^k
en_GB: k

en: prefix_mega^M
en_GB: M

en: prefix_giga^G
en_GB: G

en: prefix_tera^T
en_GB: T

en: prefix_peta^P
en_GB: P

en: prefix_exa^E
en_GB: E

en: prefix_zetta^Z
en_GB: Z

en: prefix_yotta^Y
en_GB: Y

note: TRANSLATORS: Translate the i in (for example) KiB only
en: infix_binary^i
en_GB: i

note: TRANSLATORS: In networked games, this text is shown for other clients, while they wait for an action from another player. This text will be embedded into a sentence.
en: waiting for^input
en_GB: input

note: TRANSLATORS: $color_id is the internal identifier of a side color, for example, 'lightred'. Translate the quotation marks only; leave "color_id" untranslated, as it's a variable name.
en: “$color_id”
en_GB: ‘$color_id’

en: Hotkey(s):
en_GB: Hot-key(s):

en: female^lawful
en_GB: lawful

en: female^neutral
en_GB: neutral

en: female^chaotic
en_GB: chaotic

en: female^liminal
en_GB: liminal

en: Unable to create log files in directory $logdir. This is often caused by incorrect folder permissions, anti-virus software restricting folder access, or using OneDrive to manage your My Documents folder.
en_GB: Cannot create log files in directory $logdir. This is often caused by incorrect directory permissions, anti-virus software restricting directory access, or using OneDrive to manage your My Documents folder.

en: uncheck
en_GB: untick

en: Editing behavior
en_GB: Editing behaviour

en: The behavior mode to use in editing mode
en_GB: The behaviour mode to use in editing mode

en: Favicons database not initialized yet
en_GB: Favicons database not initialised yet

en: Allow modal dialogs
en_GB: Allow modal dialogues

en: Whether it is possible to create modal dialogs
en_GB: Whether it is possible to create modal dialogues

en: Defend the base then destroy the Scavenger camps.
en_GB: Defend the base, then destroy the Scavenger camps.

en: They may have the synaptic link technology, it's vital we retrieve it.
en_GB: They may have the Synaptic Link technology. It's vital we retrieve it.

en: TRANSPORT MISSION: Investigate Research Center
en_GB: TRANSPORT MISSION: Investigate Research Centre

en: The New Paradigm are analyzing synaptic link technology at this location.
en_GB: The New Paradigm are analysing synaptic link technology at this location.

en: Assemble an attack team and recover the synaptic link technology.
en_GB: Assemble an attack team and recover the Synaptic Link technology.

en: The synaptic link technology was at this location but was removed.
en_GB: The Synaptic Link technology was at this location, but was removed.

en: The synaptic link technology has been recovered!
en_GB: The Synaptic Link technology has been recovered!

en: Commander you are to assist Team Beta
en_GB: Commander, you are to assist Team Beta

en: You are to intercept the convoy and recover its cargo.
en_GB: You are to intercept the convoy and recover it's cargo.

en: We are certain that NEXUS's core systems are located here.
en_GB: We are certain that NEXUS' core systems are located here.

en: Pre-Collapse Research Center
en_GB: Pre-Collapse Research Centre

en: Repair Center
en_GB: Repair Centre

en: Increases Kinetic Armor and Body Points
en_GB: Increases Kinetic Armour and Body Points

en: Cyborg Thermal Armor Improved
en_GB: Cyborg Thermal Armour Improved

en: Heat resistant armored layers
en_GB: Heat resistant armoured layers

en: Thermal Armor increased
en_GB: Thermal Armour increased

en: Increases Armor and Body Points
en_GB: Increases Armour and Body Points

en: Armored Bombard battery pit
en_GB: Armoured Bombard battery pit

en: Armored Pepperpot mortar battery pit
en_GB: Armoured Pepperpot mortar battery pit

en: Armored howitzer emplacement
en_GB: Armoured howitzer emplacement

en: Armored Ground Shaker howitzer emplacement
en_GB: Armoured Ground Shaker howitzer emplacement

en: Armored Hellstorm howitzer emplacement
en_GB: Armoured Hellstorm howitzer emplacement

en: Armored strongpoint with Tank Killer rocket
en_GB: Armoured strongpoint with Tank Killer rocket

en: Armored strongpoint with Hyper-Velocity Cannon
en_GB: Armoured strongpoint with Hyper-Velocity Cannon

en: Armored strongpoint with Inferno Flamer
en_GB: Armoured strongpoint with Inferno Flamer

en: Armored strongpoint with Assault Cannon
en_GB: Armoured strongpoint with Assault Cannon

en: Armored guard tower with Heavy Machinegun
en_GB: Armoured guard tower with Heavy Machinegun

en: Armored guard tower with Flamer
en_GB: Armoured guard tower with Flamer

en: Armored guard tower with Lancer AT Rocket
en_GB: Armoured guard tower with Lancer AT Rocket

en: Armored bunker with Heavy Machinegun
en_GB: Armoured bunker with Heavy Machinegun

en: Armored hardpoint with Flamer
en_GB: Armoured hardpoint with Flamer

en: Armored hardpoint with Assault Gun
en_GB: Armoured hardpoint with Assault Gun

en: Armored hardpoint with Assault Cannon
en_GB: Armoured hardpoint with Assault Cannon

en: Armored hardpoint with Inferno flamer
en_GB: Armoured hardpoint with Inferno flamer

en: Armored hardpoint with Tank Killer AT missile
en_GB: Armoured hardpoint with Tank Killer AT missile

en: Superior armor and body points to Viper
en_GB: Superior armour and body points to Viper

en: Superior armor and body points to Cobra
en_GB: Superior armour and body points to Cobra

en: Increases kinetic armor and body points
en_GB: Increases kinetic armour and body points

en: Vehicle Thermal Armor Improved
en_GB: Vehicle Thermal Armour Improved

en: Heat-resistant armored layers
en_GB: Heat-resistant armoured layers

en: Increases Thermal Armor
en_GB: Increases Thermal Armour

en: New armored construction
en_GB: New armoured construction

en: Drops High Explosive Armor Piercing bombs
en_GB: Drops High Explosive Armour Piercing bombs

en: Tungsten-tipped armor-piercing bullets
en_GB: Tungsten-tipped armour-piercing bullets

en: High Explosive Armor-Piercing Shells
en_GB: High Explosive Armour-Piercing Shells

en: High Explosive Armor-Piercing warheads
en_GB: High Explosive Armour-Piercing warheads

en: To finalize your design, left click the CLOSE icon
en_GB: To finalise your design, left click the CLOSE icon

en: New Paradigm Command Center
en_GB: New Paradigm Command Centre

en: Collective Command Center
en_GB: Collective Command Centre

en: Satellite Uplink Center
en_GB: Satellite Uplink Centre

en: Armor-Piercing Discard Sabot Bullets
en_GB: Armour-Piercing Discard Sabot Bullets

en: Armor-Piercing Fin-Stabilized Discarding Sabot
en_GB: Armour-Piercing Fin-Stabilised Discarding Sabot

en: Armored bunker with Flamer
en_GB: Armoured bunker with Flamer

en: Armored bunker with Lancer AT rocket
en_GB: Armoured bunker with Lancer AT rocket

en: Armored bunker with Light Cannon
en_GB: Armoured bunker with Light Cannon

en: Armored bunker with Machinegun
en_GB: Armoured bunker with Machinegun

en: Armored EMP Mortar battery pit
en_GB: Armoured EMP Mortar battery pit

en: Armored guard tower with EMP Cannon
en_GB: Armoured guard tower with EMP Cannon

en: Armored guard tower with Mini-Pod Rocket
en_GB: Armoured guard tower with Mini-Pod Rocket

en: Armored guard tower with Needle Gun
en_GB: Armoured guard tower with Needle Gun

en: Armored guard tower with Nexus Link
en_GB: Armoured guard tower with Nexus Link

en: Armored guard tower with Scourge Missile
en_GB: Armoured guard tower with Scourge Missile

en: Armored Half-tracks
en_GB: Armoured Half-tracks

en: Armored hardpoint with Flashlight laser
en_GB: Armoured hardpoint with Flashlight laser

en: Armored hardpoint with Gauss Cannon
en_GB: Armoured hardpoint with Gauss Cannon

en: Armored hardpoint with Heavy Cannon
en_GB: Armoured hardpoint with Heavy Cannon

en: Armored hardpoint with Heavy Machinegun
en_GB: Armoured hardpoint with Heavy Machinegun

en: Armored hardpoint with Hyper-Velocity Cannon
en_GB: Armoured hardpoint with Hyper-Velocity Cannon

en: Armored hardpoint with Lancer AT missile
en_GB: Armoured hardpoint with Lancer AT missile

en: Armored hardpoint with Light Cannon
en_GB: Armoured hardpoint with Light Cannon

en: Armored hardpoint with Medium Cannon
en_GB: Armoured hardpoint with Medium Cannon

en: Armored hardpoint with Rail Gun
en_GB: Armoured hardpoint with Rail Gun

en: Armored hardpoint with Scourge AT Missile
en_GB: Armoured hardpoint with Scourge AT Missile

en: Armored Incendiary Mortar battery pit
en_GB: Armoured Incendiary Mortar battery pit

en: Armored Mortar battery pit
en_GB: Armoured Mortar battery pit

en: Armored strongpoint with Flashlight laser
en_GB: Armoured strongpoint with Flashlight laser

en: Armored strongpoint with Gauss Cannon
en_GB: Armoured strongpoint with Gauss Cannon

en: Armored strongpoint with Heavy Laser
en_GB: Armoured strongpoint with Heavy Laser

en: Armored strongpoint with Plasmite Flamer
en_GB: Armoured strongpoint with Plasmite Flamer

en: Armored strongpoint with Pulse Laser
en_GB: Armoured strongpoint with Pulse Laser

en: Armored strongpoint with Rail Gun
en_GB: Armoured strongpoint with Rail Gun

en: Armored Tracks
en_GB: Armoured Tracks

en: Command Center
en_GB: Command Centre

en: Command Relay Center
en_GB: Command Relay Centre

en: Cyborg High Intensity Thermal Armor Mk2
en_GB: Cyborg High Intensity Thermal Armour Mk2

en: Cyborg High Intensity Thermal Armor Mk3
en_GB: Cyborg High Intensity Thermal Armour Mk3

en: Cyborg High Intensity Thermal Armor
en_GB: Cyborg High Intensity Thermal Armour

en: Cyborg Superdense Thermal Armor Mk2
en_GB: Cyborg Superdense Thermal Armour Mk2

en: Cyborg Superdense Thermal Armor Mk3
en_GB: Cyborg Superdense Thermal Armour Mk3

en: Cyborg Superdense Thermal Armor
en_GB: Cyborg Superdense Thermal Armour

en: Cyborg Thermal Armor Mk2
en_GB: Cyborg Thermal Armour Mk2

en: Cyborg Thermal Armor Mk3
en_GB: Cyborg Thermal Armour Mk3

en: Cyborg Thermal Armor
en_GB: Cyborg Thermal Armour

en: Enables Hardcrete gates
en_GB: Enables Hardcrete Gates

en: Fin-stabilization improves flight trajectory
en_GB: Fin-stabilisation improves flight trajectory

en: Heavy body increases armor and body points
en_GB: Heavy body increases armour and body points

en: Heavy Cannon firing 120 mm rounds
en_GB: Heavy Cannon firing 120mm rounds

en: High Explosive Armor Piercing Flak
en_GB: High Explosive Armour Piercing Flak

en: High Explosive Armor Piercing Shells
en_GB: High Explosive Armour Piercing Shells

en: High Intensity Thermal Armor Mk2
en_GB: High Intensity Thermal Armour Mk2

en: High Intensity Thermal Armor Mk3
en_GB: High Intensity Thermal Armour Mk3

en: High Intensity Thermal Armor
en_GB: High Intensity Thermal Armour

en: Improved armor-piercing dart
en_GB: Improved armour-piercing dart

en: Improved Energizer reduces laser recharge time
en_GB: Improved Energiser reduces laser recharge time

en: Inferior armor and body points to Cobra
en_GB: Inferior armour and body points to Cobra

en: Inferior armor and body points to Viper
en_GB: Inferior armour and body points to Viper

en: Ionizing Turbine Engine
en_GB: Ionising Turbine Engine

en: Less armor and body points than Python
en_GB: Less armour and body points than Python

en: Maximum armor and body points
en_GB: Maximum armour and body points

en: Medium body increases armor and body points
en_GB: Medium body increases armour and body points

en: Mini-rocket armored strongpoint
en_GB: Mini-rocket armoured strongpoint

en: More armor and body points than Python
en_GB: More armour and body points than Python

en: NEXUS Intruder Program analyzed
en_GB: NEXUS Intruder Program analysed

en: Rail gun firing armor-piercing darts
en_GB: Rail gun firing armour-piercing darts

en: Stabilized Mini-Rockets Mk2
en_GB: Stabilised Mini-Rockets Mk2

en: Stabilized Mini-Rockets
en_GB: Stabilised Mini-Rockets

en: Thermal Armor Mk2
en_GB: Thermal Armour Mk2

en: Thermal Armor Mk3
en_GB: Thermal Armour Mk3

en: Thermal Armor
en_GB: Thermal Armour

en: Thermopole Energizer Mk2
en_GB: Thermopole Energiser Mk2

en: Thermopole Energizer Mk3
en_GB: Thermopole Energiser Mk3

en: Thermopole Energizer
en_GB: Thermopole Energiser

en: Titanium-reinforced concrete gate
en_GB: Titanium-Reinforced Concrete Gate

en: Vapor Turbine boosts power output
en_GB: Vapour Turbine boosts power output

en: Vapor Turbine Generator
en_GB: Vapour Turbine Generator

en: Vehicle Superdense Thermal Armor Mk2
en_GB: Vehicle Superdense Thermal Armour Mk2

en: Vehicle Superdense Thermal Armor Mk3
en_GB: Vehicle Superdense Thermal Armour Mk3

en: Vehicle Superdense Thermal Armor
en_GB: Vehicle Superdense Thermal Armour

en: Centered on Group %u - %u Unit | Centered on Group %u - %u Units
en_GB[0]: Centred on Group %u - %u Unit
en_GB[1]: Centred on Group %u - %u Units

en: MULTI PLAYER
en_GB: MULTIPLAYER

en: Whether the window should auto-minimize on focus loss
en_GB: Whether the window should auto-minimize when focus is lost

en: The fullscreen mode used when toggling with keys: Alt + Enter
en_GB: The fullscreen mode used when toggling with Alt + Enter

en: Center View on HQ
en_GB: Centre View on HQ

en: Centered on player HQ, direction NORTH
en_GB: Centred on player HQ, direction NORTH

en: Radar showing friend-foe colors
en_GB: Radar showing friend-foe colours

en: Radar showing player colors
en_GB: Radar showing player colours

en: Host initialized %u limits, unable to show them due to mods
en_GB: Host initialized %u limits. Unable to show them due to mods.

en: This new version includes important bug fixes and updates, and it is recommended that you update now.
en_GB: This new version includes important bug fixes and updates. It is recommended that you update now.

en: Failed to set pipe nonblocking: %s
en_GB: Failed to set pipe non-blocking: %s

note: #-#-#-#-#  2548 (vte)  #-#-#-#-# Application signalled an "identified coding system" we haven't heard of.  See ECMA-35 for gory details.
en: Unrecognized identified coding system.
en_GB: Unrecognised identified coding system.

en: Error reading PTY size, using defaults: %s
en_GB: Error reading PTY size; using defaults: %s

en: %s:	%s
en_GB: %s:<span class="whitespace other" title="Tab">»</span>%s

en: This program comes with NO WARRANTY, to the extent permitted by law.
    You may redistribute it under the terms of the GNU General Public License;
    see the file named COPYING for details.
    Written by the VideoLAN team; see the AUTHORS file.
en_GB: This program comes with NO WARRANTY, to the extent permitted by law.
    You may redistribute it under the terms of the GNU General Public Licence;
    see the file named COPYING for details.
    Written by the VideoLAN team; see the AUTHORS file.

en: Settings for VLC's interfaces
en_GB: Settings for VLC’s interfaces

en: Settings for VLC's control interfaces
en_GB: Settings for VLC’s control interfaces

en: Visualizations
en_GB: Visualisations

en: Audio visualizations
en_GB: Audio visualisations

en: Packetizers
en_GB: Packetisers

en: Packetizers are used to "preprocess" the elementary streams before muxing. This setting allows you to always force a packetizer. You should probably not do that.
    You can also set default parameters for each packetizer.
en_GB: Packetisers are used to "preprocess" the elementary streams before muxing. This setting allows you to always force a packetiser. You should probably not do that.
    You can also set default parameters for each packetiser.

en: VLC's implementation of Video On Demand
en_GB: VLC’s implementation of Video On Demand

en: 
    Press the RETURN key to continue...
en_GB: 
    Press the RETURN key to continue…

en: packetizer
en_GB: packetiser

en: Color primaries
en_GB: Colour primaries

en: Color transfer function
en_GB: Colour transfer function

en: Color space
en_GB: Colour space

en: Top Center
en_GB: Top Centre

en: Bottom Center
en_GB: Bottom Centre

en: This is the main interface used by VLC. The default behavior is to automatically select the best module available.
en_GB: This is the main interface used by VLC. The default behaviour is to automatically select the best module available.

en: Color messages
en_GB: Colour messages

en: This enables colorization of the messages sent to the console. Your terminal needs Linux color support for this to work.
en_GB: This enables colourisation of the messages sent to the console. Your terminal needs Linux colour support for this to work.

en: When this is enabled, the interface will show a dialog box each time some user input is required.
en_GB: When this is enabled, the interface will show a dialogue box each time some user input is required.

en: These options allow you to modify the behavior of the audio subsystem, and to add audio filters which can be used for post processing or visual effects (spectrum analyzer, etc.). Enable these filters here, and configure them in the "audio filters" modules section.
en_GB: These options allow you to modify the behaviour of the audio subsystem, and to add audio filters which can be used for post processing or visual effects (spectrum analyser, etc.). Enable these filters here, and configure them in the "audio filters" modules section.

en: This is the audio output method used by VLC. The default behavior is to automatically select the best method available.
en_GB: This is the audio output method used by VLC. The default behaviour is to automatically select the best method available.

en: Audio desynchronization compensation
en_GB: Audio desynchronisation compensation

en: This adds visualization modules (spectrum analyzer, etc.).
en_GB: This adds visualisation modules (spectrum analyser, etc.).

en: These options allow you to modify the behavior of the video output subsystem. You can for example enable video filters (deinterlacing, image adjusting, etc.). Enable these filters here and configure them in the "video filters" modules section. You can also set many miscellaneous video options.
en_GB: These options allow you to modify the behaviour of the video output subsystem. You can for example enable video filters (deinterlacing, image adjusting, …). Enable these filters here and configure them in the "video filters" modules section. You can also set many miscellaneous video options.

en: This is the the video output method used by VLC. The default behavior is to automatically select the best method available.
en_GB: This is the video output method used by VLC. The default behaviour is to automatically select the best method available.

en: Enforce the alignment of the video in its window. By default (0) it will be centered (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, like 6=4+2 meaning top-right).
en_GB: Enforce the alignment of the video in its window. By default (0) it will be centred (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, like 6=4+2 meaning top-right).

en: Grayscale video output
en_GB: Greyscale video output

en: Output video in grayscale. As the color information aren't decoded, this can save some processing power.
en_GB: Output video in greyscale. As the colour information isn't decoded, this can save some processing power.

en: Place on video where to display the title (default bottom center).
en_GB: Place on video where to display the title (default bottom centre).

en: Display the snapshot preview in the screen's top-left corner.
en_GB: Display the snapshot preview in the screen’s top-left corner.

en: This allows proper handling of HDTV-1080 video format even if broken encoder incorrectly sets height to 1088 lines. You should only disable this option if your video has a non-standard format requiring all 1088 lines.
en_GB: This allows proper handling of HDTV-1080 video format even if a broken encoder incorrectly sets the height to 1088 lines. You should only disable this option if your video has a non-standard format requiring all 1088 lines.

en: This avoids flooding the message log with debug output from the video output synchronization mechanism.
en_GB: This avoids flooding the message log with debug output from the video output synchronisation mechanism.

en: These options allow you to modify the behavior of the input subsystem, such as the DVD or VCD device, the network interface settings or the subtitle channel.
en_GB: These options allow you to modify the behaviour of the input subsystem, such as the DVD or VCD device, the network interface settings or the subtitle channel.

en: This defines the maximum input delay jitter that the synchronization algorithms should try to compensate (in milliseconds).
en_GB: This defines the maximum input delay jitter that the synchronisation algorithms should try to compensate for (in milliseconds).

en: Language of the audio track you want to use (comma separated, two or three letter country code, you may use 'none' to avoid a fallback to another language).
en_GB: Language of the audio track you want to use (comma separated, two or three-letter country code, you may use 'none' to avoid a fallback to another language).

en: Favor speed over precision while seeking
en_GB: Favour speed over precision while seeking

en: This allows you to play from several inputs at the same time. This feature is experimental, not all formats are supported. Use a '#' separated list of inputs.
en_GB: This allows you to play from several inputs at the same time. This feature is experimental, not all formats are supported. Use a “#” separated list of input.

en: Disable all lua plugins
en_GB: Disable all Lua plugins

en: These options allow you to modify the behavior of the subpictures subsystem. You can for example enable subpictures sources (logo, etc.). Enable these filters here and configure them in the "subsources filters" modules section. You can also set many miscellaneous subpictures options.
en_GB: These options allow you to modify the behaviour of the subpictures subsystem. You can for example enable subpictures sources (logo, etc.). Enable these filters here and configure them in the "subsources filters" modules section. You can also set many miscellaneous subpictures options.

en: VLC normally uses Freetype for rendering, but this allows you to use svg for instance.
en_GB: VLC normally uses Freetype for rendering, but this allows you to use SVG for instance.

en: Subtitle autodetection fuzziness
en_GB: Subtitle auto-detection fuzziness

en: This determines how fuzzy subtitle and movie filename matching will be. Options are:
    0 = no subtitles autodetected
    1 = any subtitle file
    2 = any subtitle file containing the movie name
    3 = subtitle file matching the movie name with additional chars
    4 = subtitle file matching the movie name exactly
en_GB: This determines how fuzzy subtitle and movie filename matching will be. Options are:
    0 = no subtitles auto-detected
    1 = any subtitle file
    2 = any subtitle file containing the movie name
    3 = subtitle file matching the movie name with additional chars
    4 = subtitle file matching the movie name exactly

en: Subtitle autodetection paths
en_GB: Subtitle auto-detection paths

en: By default, the server will listen on any local IP address. Specify an IP address (e.g. ::1 or 127.0.0.1) or a host name (e.g. localhost) to restrict them to a specific network interface.
en_GB: By default, the server will listen on any local IP address. Specify an IP address (e.g. ::1 or 127.0.0.1) or a hostname (e.g. localhost) to restrict them to a specific network interface.

en: This defines the address the RTSP server will listen on, along with the base path of the RTSP VOD media. Syntax is address/path. By default, the server will listen on any local IP address. Specify an IP address (e.g. ::1 or 127.0.0.1) or a host name (e.g. localhost) to restrict them to a specific network interface.
en_GB: This defines the address the RTSP server will listen on, along with the base path of the RTSP VOD media. The syntax is address/path. By default, the server will listen on any local IP address. Specify an IP address (e.g. ::1 or 127.0.0.1) or a hostname (e.g. localhost) to restrict them to a specific network interface.

en: The HTTP server will listen on this TCP port. The standard HTTP port number is 80. However allocation of port numbers below 1025 is usually restricted by the operating system.
en_GB: The HTTP server will listen on this TCP port. The standard HTTP port number is 80. However, the allocation of port numbers below 1025 is usually restricted by the operating system.

en: List of codecs that VLC will use in priority. For instance, 'dummy,a52' will try the dummy and a52 codecs before trying the other ones. Only advanced users should alter this option as it can break playback of all your streams.
en_GB: List of codecs that VLC will use in priority. For instance, “dummy,a52” will try the dummy and a52 codecs before trying the other ones. Only advanced users should alter this option as it can break playback of all your streams.

en: Preferred packetizer list
en_GB: Preferred packetiser list

en: This allows you to select the order in which VLC will choose its packetizers.
en_GB: This allows you to select the order in which VLC will choose its packetisers.

en: Running VLC in real-time priority will allow for much more precise scheduling and yield better, especially when streaming content. It can however lock up your whole machine, or make it very very slow. You should only activate this if you know what you're doing.
en_GB: Running VLC in real-time priority will allow for much more precise scheduling and yield better, especially when streaming content. It can however lock up your whole machine, or make it very very slow. You should only activate this if you know what you’re doing.

en: These options define the behavior of the playlist. Some of them can be overridden in the playlist dialog box.
en_GB: These options define the behaviour of the playlist. Some of them can be overridden in the playlist dialogue box.

en: Subdirectory behavior
en_GB: Subdirectory behaviour

en: The playlist can use a tree to categorize some items, like the contents of a directory.
en_GB: The playlist can use a tree to categorise some items, like the contents of a directory.

en: Subtitle sync / synchronize audio & subtitle timestamps
en_GB: Subtitle sync / synchronise audio & subtitle timestamps

en: Select the key to synchronize bookmarked audio & subtitle timestamps.
en_GB: Select the key to synchronise bookmarked audio & subtitle timestamps.

en: Browser Favorites
en_GB: Browser Favourites

en: Norwegian Bokmaal
en_GB: Norwegian Bokmål

en: Name of the video device that will be used by the DirectShow plugin. If you don't specify anything, the default device will be used.
en_GB: Name of the video device that will be used by the DirectShow plugin. If you don’t specify anything, the default device will be used.

en: Show the properties dialog of the selected device before starting the stream.
en_GB: Show the properties dialogue of the selected device before starting the stream.

en: Optimize the capture by fragmenting the screen in chunks of predefined height (16 might be a good value, and 0 means disabled).
en_GB: Optimise the capture by fragmenting the screen in chunks of predefined height (16 might be a good value, and 0 means disabled).

en: Hue or color balance.
en_GB: Hue or colour balance.

en: White balance temperature as a color temperation in Kelvin (2800 is minimum incandescence, 6500 is maximum daylight).
en_GB: White balance temperature as a colour temperation in Kelvin (2800 is minimum incandescence, 6500 is maximum daylight).

en: Color killer
en_GB: Colour killer

en: Enable the color killer, i.e. switch to black & white picture whenever the signal is weak.
en_GB: Enable the colour killer, i.e. switch to black & white picture whenever the signal is weak.

en: Color effect
en_GB: Colour effect

en: Select a color effect.
en_GB: Select a colour effect.

en: Use randomized IV for encryption
en_GB: Use randomised IV for encryption

en: Dolby Surround encoded streams won't be decoded before being processed by this filter. Enabling this setting is not recommended.
en_GB: Dolby Surround encoded streams won’t be decoded before being processed by this filter. Enabling this setting is not recommended.

en: Rear center
en_GB: Rear centre

en: Equalizer preset
en_GB: Equaliser preset

en: Preset to use for the equalizer.
en_GB: Preset to use for the equaliser.

en: Equalizer with 10 bands
en_GB: Equaliser with 10 bands

en: If the average power over the last N buffers is higher than this value, the volume will be normalized. This value is a positive floating point number. A value between 0.5 and 10 seems sensible.
en_GB: If the average power over the last N buffers is higher than this value, the volume will be normalised. This value is a positive floating point number. A value between 0.5 and 10 seems sensible.

en: Volume normalizer
en_GB: Volume normaliser

en: Parametric Equalizer
en_GB: Parametric Equaliser

en: Audio Spatializer
en_GB: Audio Spatialiser

en: Spatializer
en_GB: Spatialiser

en: Dynamic range compression makes the loud sounds softer, and the soft sounds louder, so you can more easily listen to the stream in a noisy environment without disturbing anyone. If you disable the dynamic range compression the playback will be more adapted to a movie theater or a listening room.
en_GB: Dynamic range compression makes the loud sounds softer, and the soft sounds louder, so you can more easily listen to the stream in a noisy environment without disturbing anyone. If you disable the dynamic range compression the playback will be more adapted to a cinema or a listening room.

en: AES3/SMPTE 302M audio packetizer
en_GB: AES3/SMPTE 302M audio packetiser

en: The decoder can partially decode or skip frame(s) when there is not enough time. It's useful with low CPU power but it can produce distorted pictures.
en_GB: The decoder can partially decode or skip frame(s) when there is not enough time. It’s useful with low CPU power but it can produce distorted pictures.

en: I quantization factor
en_GB: I quantisation factor

en: The encoder can make on-the-fly quality tradeoffs if your CPU can't keep up with the encoding rate. It will disable trellis quantization, then the rate distortion of motion vectors (hq), and raise the noise reduction threshold to ease the encoder's task.
en_GB: The encoder can make on-the-fly quality tradeoffs if your CPU can’t keep up with the encoding rate. It will disable trellis quantisation, then the rate distortion of motion vectors (hq), and raise the noise reduction threshold to ease the encoder’s task.

en: Minimum video quantizer scale
en_GB: Minimum video quantiser scale

en: Minimum video quantizer scale.
en_GB: Minimum video quantiser scale.

en: Maximum video quantizer scale
en_GB: Maximum video quantiser scale

en: Maximum video quantizer scale.
en_GB: Maximum video quantiser scale.

en: Fixed quantizer scale
en_GB: Fixed quantiser scale

en: A fixed video quantizer scale for VBR encoding (accepted values: 0.01 to 255.0).
en_GB: A fixed video quantiser scale for VBR encoding (accepted values: 0.01 to 255.0).

en: Raise the quantizer for very bright macroblocks (default: 0.0).
en_GB: Raise the quantiser for very bright macroblocks (default: 0.0).

en: Raise the quantizer for very dark macroblocks (default: 0.0).
en_GB: Raise the quantiser for very dark macroblocks (default: 0.0).

en: Raise the quantizer for macroblocks with a high temporal complexity (default: 0.0).
en_GB: Raise the quantiser for macroblocks with a high temporal complexity (default: 0.0).

en: Raise the quantizer for macroblocks at the border of the frame (default: 0.0).
en_GB: Raise the quantiser for macroblocks at the border of the frame (default: 0.0).

en: Eliminates luminance blocks when the PSNR isn't much changed (default: 0.0). The H264 specification recommends -4.
en_GB: Eliminates luminance blocks when the PSNR isn’t much changed (default: 0.0). The H264 specification recommends -4.

en: Eliminates chrominance blocks when the PSNR isn't much changed (default: 0.0). The H264 specification recommends 7.
en_GB: Eliminates chrominance blocks when the PSNR isn’t much changed (default: 0.0). The H264 specification recommends 7.

en: Chaoji VCD subtitle packetizer
en_GB: Chaoji VCD subtitle packetiser

en: You can enforce the subpicture position on the video (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, e.g. 6=top-right).
en_GB: You can enforce the subpicture position on the video (0=centre, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, e.g. 6=top-right).

en: Default font color
en_GB: Default font colour

en: Default font color to use if the Kate stream does not specify a particular font color to use.
en_GB: Default font colour to use if the Kate stream does not specify a particular font colour to use.

en: Transparency of the default font color if the Kate stream does not specify a particular font color to use.
en_GB: Transparency of the default font colour if the Kate stream does not specify a particular font colour to use.

en: Default background color
en_GB: Default background colour

en: Default background color if the Kate stream does not specify a background color to use.
en_GB: Default background colour if the Kate stream does not specify a background colour to use.

en: Transparency of the default background color if the Kate stream does not specify a particular background color to use.
en_GB: Transparency of the default background colour if the Kate stream does not specify a particular background colour to use.

en: Kate text subtitles packetizer
en_GB: Kate text subtitles packetiser

en: Linear PCM audio packetizer
en_GB: Linear PCM audio packetiser

en: Pseudo raw video packetizer
en_GB: Pseudo raw video packetiser

en: Enable multiple quantizers
en_GB: Enable multiple quantisers

en: Enable multiple quantizers per subband (one per codeblock)
en_GB: Enable multiple quantisers per subband (one per codeblock)

en: Speex audio packetizer
en_GB: Speex audio packetiser

en: DVD subtitles packetizer
en_GB: DVD subtitles packetiser

en: Philips OGT (SVCD subtitle) packetizer
en_GB: Philips OGT (SVCD subtitle) packetiser

en: Theora video packetizer
en_GB: Theora video packetiser

en: Vorbis audio packetizer
en_GB: Vorbis audio packetiser

en: Use fullrange instead of TV colorrange
en_GB: Use fullrange instead of TV colourrange

en: TV-range is usually used colorrange, defining this to true will enable libx264 to use full colorrange on encoding
en_GB: TV-range is usually used colourrange, defining this to true will enable libx264 to use full colourrange on encoding

en: This selects the quantizer to use. Lower values result in better fidelity, but higher bitrates. 26 is a good default value. Range 0 (lossless) to 51.
en_GB: This selects the quantiser to use. Lower values result in better fidelity, but higher bitrates. 26 is a good default value. Range 0 (lossless) to 51.

en: Minimum quantizer parameter. 15 to 35 seems to be a useful range.
en_GB: Minimum quantiser parameter. 15 to 35 seems to be a useful range.

en: Maximum quantizer parameter.
en_GB: Maximum quantiser parameter.

en: Set the size of the inter luma quantization deadzone. Range 0 to 32.
en_GB: Set the size of the inter luma quantisation deadzone. Range 0 to 32.

en: Set the size of the intra luma quantization deadzone. Range 0 to 32.
en_GB: Set the size of the intra luma quantisation deadzone. Range 0 to 32.

en: You can enforce the teletext position on the video (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg. 6 = top-right).
en_GB: You can enforce the teletext position on the video (0=centre, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg. 6 = top-right).

en: Remote control interface initialized. Type `help' for help.
en_GB: Remote control interface initialised. Type `help' for help.

en: Original Format
en_GB: Original format

en: Catalog Number
en_GB: Catalogue Number

en: Enable Spatializer
en_GB: Enable Spatialiser

en: Organize Presets...
en_GB: Organise Presets...

note: #-#-#-#-#  39 (zim)  #-#-#-#-# label to customize 'open with' menu
en: Customize...
en_GB: Customise...

en: Open Disc...
en_GB: Open Disc…

en: Open Network...
en_GB: Open Network…

en: Save Playlist...
en_GB: Save Playlist…

en: Messages...
en_GB: Messages…

note: #-#-#-#-#  1477  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, groupBox_2) #-#-#-#-#  1465  #-#-#-#-#
en: Visualization
en_GB: Visualisation

note: #-#-#-#-#  2417  #-#-#-#-# i18n: ectx: label, entry (outlineColor), group (skrooge_report)
en: Outline color
en_GB: Outline colour

en: Pause the video playback when minimized
en_GB: Pause the video playback when minimised

en: Synchronize top and bottom
en_GB: Synchronise top and bottom

en: Synchronize left and right
en_GB: Synchronise left and right

en: Color threshold
en_GB: Colour threshold

en: Color extraction
en_GB: Colour extraction

en: Invert colors
en_GB: Invert colours

en: Posterize level
en_GB: Posterise level

en: Organize profiles...
en_GB: Organise profiles...

en: By default, VLC will allow you to switch to the next or previous item with the Apple Remote. You can disable this behavior with this option.
en_GB: By default, VLC will allow you to switch to the next or previous item with the Apple Remote. You can disable this behaviour with this option.

en: TV - analog
en_GB: TV - analogue

en: Program Guide
en_GB: Programme Guide

note: #-#-#-#-#  594 (gnote)  #-#-#-#-# TRANSLATORS: Addin category.
en: Synchronization
en_GB: Synchronisation

en: Open &File...
en_GB: Open &File…

en: Open &Disc...
en_GB: Open &Disc…

en: Open &Network Stream...
en_GB: Open &Network Stream…

en: Open &Capture Device...
en_GB: Open &Capture Device…

en: Customi&ze Interface...
en_GB: Customise Interface...

en: &Program
en_GB: &Programme

en: Define the colors of the volume slider
en_GB: Define the colours of the volume slider

en: Define the colors of the volume slider
    By specifying the 12 numbers separated by a ';'
    Default is '255;255;255;20;226;20;255;176;15;235;30;20'
    An alternative can be '30;30;50;40;40;100;50;50;160;150;150;255'
en_GB: Define the colours of the volume slider
    By specifying the 12 numbers separated by a ';'
    Default is '255;255;255;20;226;20;255;176;15;235;30;20'
    An alternative can be '30;30;50;40;40;100;50;50;160;150;150;255'

en: When minimized
en_GB: When minimised

en: Performance (prioritize faster ciphers)
en_GB: Performance (prioritise faster ciphers)

en: Secure 256-bits (prioritize 256-bits ciphers)
en_GB: Secure 256-bits (prioritise 256-bits ciphers)

en: Create "Fast Start" files. "Fast Start" files are optimized for downloads and allow the user to start previewing the file while it is downloading.
en_GB: Create "Fast Start" files. "Fast Start" files are optimised for downloads and allow the user to start previewing the file while it is downloading.

en: A/52 audio packetizer
en_GB: A/52 audio packetiser

en: Copy packetizer
en_GB: Copy packetiser

en: Dirac packetizer
en_GB: Dirac packetiser

en: DTS audio packetizer
en_GB: DTS audio packetiser

en: Flac audio packetizer
en_GB: Flac audio packetiser

en: MPEG4 audio packetizer
en_GB: MPEG4 audio packetiser

en: MPEG4 video packetizer
en_GB: MPEG4 video packetiser

en: MPEG audio layer I/II/III packetizer
en_GB: MPEG audio layer I/II/III packetiser

en: Normally the packetizer would sync on the next full frame. This flags instructs the packetizer to sync on the first Intra Frame found.
en_GB: Normally the packetiser would sync on the next full frame. This flags instructs the packetiser to sync on the first Intra Frame found.

en: MPEG-I/II video packetizer
en_GB: MPEG-I/II video packetiser

en: VC-1 packetizer
en_GB: VC-1 packetiser

en: Enforce the bargraph position on the video (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).
en_GB: Enforce the bargraph position on the video (0=centre, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).

en: Enforce the logo position on the video (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).
en_GB: Enforce the logo position on the video (0=centre, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).

en: Color of the text that will be rendered on the video. This must be an hexadecimal (like HTML colors). The first two chars are for red, then green, then blue. #000000 = black, #FF0000 = red, #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white
en_GB: Colour of the text that will be rendered on the video. This must be an hexadecimal (like HTML colors). The first two chars are for red, then green, then blue. #000000 = black, #FF0000 = red, #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white

en: You can enforce the marquee position on the video (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).
en_GB: You can enforce the marquee position on the video (0=centre, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).

en: You can enforce the mosaic alignment on the video (0=center, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).
en_GB: You can enforce the mosaic alignment on the video (0=centre, 1=left, 2=right, 4=top, 8=bottom, you can also use combinations of these values, eg 6 = top-right).

en: You can enforce the text position on the video (0=center, 1=left, 2=right, 4=top, 8=bottom; you can also use combinations of these values, eg 6 = top-right).
en_GB: You can enforce the text position on the video (0=centre, 1=left, 2=right, 4=top, 8=bottom; you can also use combinations of these values, eg 6 = top-right).

en: Time Synchronized output
en_GB: Time Synchronised output

en: Text default color
en_GB: Text default colour

en: The color of the text that will be rendered on the video. This must be an hexadecimal (like HTML colors). The first two chars are for red, then green, then blue. #000000 = black, #FF0000 = red, #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white
en_GB: The colour of the text that will be rendered on the video. This must be an hexadecimal (like HTML colors). The first two chars are for red, then green, then blue. #000000 = black, #FF0000 = red, #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white

en: Shadow color
en_GB: Shadow colour

en: Color scheme
en_GB: Colour scheme

en: Define the glasses' color scheme
en_GB: Define the glasses' colour scheme

en: Ball color
en_GB: Ball colour

en: This effect, also known as "greenscreen" or "chroma key" blends the "blue parts" of the foreground image of the mosaic on the background (like weather forecasts). You can choose the "key" color for blending (blue by default).
en_GB: This effect, also known as "greenscreen" or "chroma key" blends the "blue parts" of the foreground image of the mosaic on the background (like weather forecasts). You can choose the "key" colour for blending (blue by default).

en: "U" value for the bluescreen key color (in YUV values). From 0 to 255. Defaults to 120 for blue.
en_GB: "U" value for the bluescreen key colour (in YUV values). From 0 to 255. Defaults to 120 for blue.

en: "V" value for the bluescreen key color (in YUV values). From 0 to 255. Defaults to 90 for blue.
en_GB: "V" value for the bluescreen key colour (in YUV values). From 0 to 255. Defaults to 90 for blue.

en: Tolerance of the bluescreen blender on color variations for the U plane. A value between 10 and 20 seems sensible.
en_GB: Tolerance of the bluescreen blender on colour variations for the U plane. A value between 10 and 20 seems sensible.

en: Tolerance of the bluescreen blender on color variations for the V plane. A value between 10 and 20 seems sensible.
en_GB: Tolerance of the bluescreen blender on colour variations for the V plane. A value between 10 and 20 seems sensible.

en: Colors similar to this will be kept, others will be grayscaled. This must be an hexadecimal (like HTML colors). The first two chars are for red, then green, then blue. #000000 = black, #FF0000 = red, #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white
en_GB: Colours similar to this will be kept, others will be greyscaled. This must be an hexadecimal (like HTML colors). The first two chars are for red, then green, then blue. #000000 = black, #FF0000 = red, #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white

en: Select one color in the video
en_GB: Select one colour in the video

en: Color threshold filter
en_GB: Colour threshold filter

en: Gradient image type (0 or 1). 0 will turn the image to white while 1 will keep colors.
en_GB: Gradient image type (0 or 1). 0 will turn the image to white while 1 will keep colours.

en: Apply color gradient or edge detection effects
en_GB: Apply colour gradient or edge detection effects

en: Color inversion
en_GB: Colour inversion

en: Posterize level (number of colors is cube of this value)
en_GB: Posterize level (number of colours is cube of this value)

en: Posterize video filter
en_GB: Posterise video filter

en: Posterize video by lowering the number of colors
en_GB: Posterize video by lowering the number of colours

en: Color ASCII art video output
en_GB: Colour ASCII art video output

en: Select in percent (50 is center) the position of the middle point (Lagrange) of blended zone
en_GB: Select in percent (50 is centre) the position of the middle point (Lagrange) of blended zone

en: Draw peaks in the analyzer
en_GB: Draw peaks in the analyser

en: Enable the "flat" spectrum analyzer in the spectrometer.
en_GB: Enable the "flat" spectrum analyser in the spectrometer.

en: V-plane color
en_GB: V-plane colour

en: YUV-Color cube shifting across the V-plane ( 0 - 127 ).
en_GB: YUV-Colour cube shifting across the V-plane ( 0 - 127 ).

en: Visualizer
en_GB: Visualiser

en: Visualizer filter
en_GB: Visualiser filter

en: Advanced options...
en_GB: Advanced options…

en: Normalize volume to:
en_GB: Normalise volume to:

en: Pause playback when minimized
en_GB: Pause playback when minimised

en: Negate colors
en_GB: Negate colours

note: type: verbatim
en:  This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation; either version 2 of the License, or
     (at your option) any later version.
en_GB:  This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public Licence as published by
     the Free Software Foundation; either version 2 of the Licence, or
     (at your option) any later version.

note: type: verbatim
en:  This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.
en_GB:  This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public Licence for more details.

note: type: verbatim
en:  You should have received a copy of the GNU General Public License along
     with this program; if not, write to the Free Software Foundation, Inc.,
     51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
en_GB:  You should have received a copy of the GNU General Public Licence along
     with this program; if not, write to the Free Software Foundation, Inc.,
     51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

en: Customization
en_GB: Customisation

en: virtualization
en_GB: virtualisation

en: Choose virtualization type
en_GB: Choose virtualisation type

en: <small>Kernel/initrd settings can be configured with 'Customize before install' on the final page.</small>
en_GB: <small>Kernel/initrd settings can be configured with 'Customise before install' on the final page.</small>

en: C_ustomize configuration before install
en_GB: C_ustomise configuration before install

en: Current a_llocation:
en_GB: _Allocation:

en: Error launching clone dialog: %s
en_GB: Error launching clone dialogue: %s

en: Error launching connect dialog: %s
en_GB: Error launching connect dialogue: %s

en: Error launching create dialog: %s
en_GB: Error launching create dialogue: %s

en: Error launching delete dialog: %s
en_GB: Error launching delete dialogue: %s

en: Error launching hardware dialog: %s
en_GB: Error launching hardware dialogue: %s

en: Checking for virtualization packages...
en_GB: Checking for virtualisation packages...

en: Could not detect a default hypervisor. Make sure the appropriate QEMU/KVM virtualization and libvirt packages are installed to manage virtualization on this host.
en_GB: Could not detect a default hypervisor. Make sure the appropriate QEMU/KVM virtualisation and libvirt packages are installed to manage virtualisation on this host.

en: A virtualization connection can be manually added via File->Add Connection
en_GB: A virtualisation connection can be manually added via File->Add Connection

en: Disabled in preferences dialog.
en_GB: Disabled in preferences dialogue.

en: Error launching migrate dialog: %s
en_GB: Error launching migrate dialogue: %s

en: Error initializing spice USB device widget
en_GB: Error initialising spice USB device widget

en: Host does not support any virtualization options for architecture '%(arch)s'
en_GB: Host does not support any virtualisation options for architecture '%(arch)s'

en: Host does not support virtualization type '%(virttype)s'
en_GB: Host does not support virtualisation type '%(virttype)s'

en: Host does not support any virtualization options
en_GB: Host does not support any virtualisation options

en: Host does not support domain type %(domain)s with machine '%(machine)s' for virtualization type '%(virttype)s' with architecture '%(arch)s'
en_GB: Host does not support domain type %(domain)s with machine '%(machine)s' for virtualisation type '%(virttype)s' with architecture '%(arch)s'

en: Host does not support domain type %(domain)s for virtualization type '%(virttype)s' with architecture '%(arch)s'
en_GB: Host does not support domain type %(domain)s for virtualisation type '%(virttype)s' with architecture '%(arch)s'

en: Force to copy devices (eg, if 'hdc' is a readonly cdrom device, --force-copy=hdc)
en_GB: Force to copy devices (eg, if 'hdc' is a readonly CDROM device, --force-copy=hdc)

en: New file to use as storage for nvram VARS
en_GB: New file to use as storage for NVRAM VARS

en: Virtualization Platform Options
en_GB: Virtualisation Platform Options

en: This guest should be a fully virtualized guest
en_GB: This guest should be a fully virtualised guest

en: This guest should be a paravirtualized guest
en_GB: This guest should be a paravirtualised guest

en: measure a set of patches on a color chart
en_GB: measure a set of patches on a colour chart

en: color operations
en_GB: colour operations

en: color space transformations
en_GB: colour space transformations

en: change color coding
en_GB: change colour coding

en: calculate color difference
en_GB: calculate colour difference

en: unimplemented input color space 0x%x
en_GB: unimplemented input colour space 0x%x

en: unimplemented output color space 0x%x
en_GB: unimplemented output colour space 0x%x

en: Color temperature
en_GB: Colour temperature

en: convert to a new colorspace
en_GB: convert to a new colourspace

en: Destination color space
en_GB: Destination colour space

en: Source color space
en_GB: Source colour space

en: false-color an image
en_GB: false-colour an image

en: bad colormap
en_GB: bad colourmap

en: unsupported color type
en_GB: unsupported colour type

en: Neither global nor local color map
en_GB: Neither global nor local colour map

en: unsupported colorspace %d
en_GB: unsupported colourspace %d

en: PLUGIN
en_GB: PLUG-IN

en: Maximum number of history items in connect dialog
en_GB: Maximum number of history items in connect dialogue

en: Color _Depth:
en_GB: Colour _Depth:

en: True Color (24 bits)
en_GB: True Colour (24 bits)

en: High Color (16 bits)
en_GB: High Colour (16 bits)

en: Low Color (8 bits)
en_GB: Low Colour (8 bits)

en: Ultra Low Color (3 bits)
en_GB: Ultra Low Colour (3 bits)

en: Error while initializing bookmarks: %s
en_GB: Error while initialising bookmarks: %s

en: Error while initializing bookmarks: The file seems to be empty
en_GB: Error while initialising bookmarks: The file seems to be empty

en: Error while initializing bookmarks: The file is not a vinagre bookmarks file
en_GB: Error while initialising bookmarks: The file is not a Vinagre bookmarks file

en: Error while saving bookmarks: Failed to initialize the XML structure
en_GB: Error while saving bookmarks: Failed to initialise the XML structure

en: Error while saving bookmarks: Failed to finalize the XML structure
en_GB: Error while saving bookmarks: Failed to finalise the XML structure

en: Error while migrating bookmarks: Failed to initialize the XML structure
en_GB: Error while migrating bookmarks: Failed to initialise the XML structure

en: Error while migrating bookmarks: Failed to finalize the XML structure
en_GB: Error while migrating bookmarks: Failed to finalise the XML structure

en: The file was not recognized by any of the plugins.
en_GB: The file was not recognised by any of the plugins.

en: Failed to resolve avahi hostname: %s
en_GB: Failed to resolve Avahi hostname: %s

en: Failed to initialize mDNS browser: %s
en_GB: Failed to initialise mDNS browser: %s

note: Translators: this is a command line option (run vinagre --help)
en: Open a file recognized by Vinagre
en_GB: Open a file recognised by Vinagre

en: Cannot initialize preferences manager.
en_GB: Cannot initialise preferences manager.

en: Password dialog canceled
en_GB: Password dialogue cancelled

en: Login dialog canceled
en_GB: Login dialogue cancelled

note: #-#-#-#-#  2541 (vinagre)  #-#-#-#-# Translators: Pressing this button will minimize Vinagre
en: Minimize window
en_GB: Minimise window

en: Open a .VNC file
en_GB: Open a .vnc file

en: don't quit the editor until the file is successfully written!
en_GB: do not quit the editor until the file is successfully written!

en: Keys don't match!
en_GB: Keys do not match!

en: W20: Required python version 2.x not supported, ignoring file: %s
en_GB: W20: Required Python version 2.x not supported, ignoring file: %s

en: W21: Required python version 3.x not supported, ignoring file: %s
en_GB: W21: Required Python version 3.x not supported, ignoring file: %s

en: Backwards range given, OK to swap
en_GB: Backward range given, OK to swap

en: Can't find temp file for conversion
en_GB: Cannot find temp file for conversion

en: can't read output of 'charconvert'
en_GB: cannot read output of 'charconvert'

en: Added cscope database %s
en_GB: Added Cscope database %s

en: All cscope databases reset
en_GB: All Cscope databases reset

en: no cscope connections
en_GB: no Cscope connections

en: couldn't open buffer
en_GB: could not open buffer

en:  Command-line completion (^V^N^P)
en_GB:  Command line completion (^V^N^P)

en: netbeans is not supported with this GUI
en_GB: NetBeans is not supported with this GUI

en: --literal		Don't expand wildcards
en_GB: --literal		Do not expand wildcards

en: -f  or  --nofork	Foreground: Don't fork when starting GUI
en_GB: -f  or  --nofork	Foreground: Do not fork when starting GUI

en: -f			Don't use newcli to open window
en_GB: -f			Do not use newcli to open window

en: --noplugin		Don't load plugin scripts
en_GB: --noplugin		Do not load plugin scripts

en: --remote-silent <files>  Same, don't complain if there is no server
en_GB: --remote-silent <files>  Same, do not complain if there is no server

en: --remote-wait-silent <files>  Same, don't complain if there is no server
en_GB: --remote-wait-silent <files>  Same, do not complain if there is no server

en: -background <color>	Use <color> for the background (also: -bg)
en_GB: -background <colour>	Use <colour> for the background (also: -bg)

en: -foreground <color>	Use <color> for normal text (also: -fg)
en_GB: -foreground <colour>	Use <colour> for normal text (also: -fg)

en: +reverse		Don't use reverse video (also: +rv)
en_GB: +reverse		Do not use reverse video (also: +rv)

en: Messages maintainer: The Vim Project
en_GB: Messages maintainer: Mike Williams <mrmrdubya@gmail.com>

en: VIM: Can't open window!
en_GB: VIM: Cannot open window!

en: Unrecognized or duplicate item in %s line %d: %s
en_GB: Unrecognised or duplicate item in %s line %d: %s

en: Unrecognized flags in %s line %ld: %s
en_GB: Unrecognised flags in %s line %ld: %s

en: # You may edit it if you're careful!
en_GB: # You may edit it if you are careful!

en: E40: Can't open errorfile %s
en_GB: E40: Cannot open errorfile %s

en: E101: More than two buffers in diff mode, don't know which one to use
en_GB: E101: More than two buffers in diff mode, do not know which one to use

en: E102: Can't find buffer "%s"
en_GB: E102: Cannot find buffer "%s"

en: E138: Can't write viminfo file %s!
en_GB: E138: Cannot write viminfo file %s!

en: E146: Regular expressions can't be delimited by letters
en_GB: E146: Regular expressions cannot be delimited by letters

en: E166: Can't open linked file for writing
en_GB: E166: Cannot open linked file for writing

en: E185: Cannot find color scheme '%s'
en_GB: E185: Cannot find colour scheme '%s'

en: E205: Patchmode: can't save original file
en_GB: E205: Patchmode: cannot save original file

en: E206: Patchmode: can't touch empty original file
en_GB: E206: Patchmode: cannot touch empty original file

en: E207: Can't delete backup file
en_GB: E207: Cannot delete backup file

en: E212: Can't open file for writing
en_GB: E212: Cannot open file for writing

note: #-#-#-#-#  1935 (Vim(UK English))  #-#-#-#-# Can't write without a tempfile!
en: E214: Can't find temp file for writing
en_GB: E214: Cannot find temp file for writing

en: E217: Can't execute autocommands for ALL events
en_GB: E217: Cannot execute autocommands for ALL events

en: E242: Can't split a window while closing another
en_GB: E242: Cannot split a window while closing another

en: E254: Cannot allocate color %s
en_GB: E254: Cannot allocate colour %s

en: E255: Couldn't read in sign data
en_GB: E255: Could not read in sign data

en: E259: No matches found for cscope query %s of %s
en_GB: E259: No matches found for Cscope query %s of %s

en: E262: Error reading cscope connection %d
en_GB: E262: Error reading Cscope connection %d

en: E288: Input method doesn't support any style
en_GB: E288: Input method does not support any style

en: E289: Input method doesn't support my preedit type
en_GB: E289: Input method does not support my preedit type

en: E324: Can't open PostScript output file
en_GB: E324: Cannot open PostScript output file

en: E344: Can't find directory "%s" in cdpath
en_GB: E344: Cannot find directory "%s" in cdpath

en: E345: Can't find file "%s" in path
en_GB: E345: Cannot find file "%s" in path

en: E388: Couldn't find definition
en_GB: E388: Could not find definition

en: E389: Couldn't find pattern
en_GB: E389: Could not find pattern

en: E394: Didn't find region item for %s
en_GB: E394: Did not find region item for %s

en: E418: I'm a teapot
en_GB: E418: I am a teapot

en: E419: FG color unknown
en_GB: E419: FG colour unknown

en: E420: BG color unknown
en_GB: E420: BG colour unknown

en: E421: Color name or number not recognized: %s
en_GB: E421: Colour name or number not recognised: %s

en: E434: Can't find tag pattern
en_GB: E434: Cannot find tag pattern

en: E435: Couldn't find tag, just guessing!
en_GB: E435: Could not find tag, just guessing!

en: E442: Can't split topleft and botright at the same time
en_GB: E442: Cannot split topleft and botright at the same time

en: E447: Can't find file "%s" in path
en_GB: E447: Cannot find file "%s" in path

en: E456: Can't open file "%s"
en_GB: E456: Cannot open file "%s"

en: E456: Can't find PostScript resource file "%s.ps"
en_GB: E456: Cannot find PostScript resource file "%s.ps"

en: E457: Can't read PostScript resource file "%s"
en_GB: E457: Cannot read PostScript resource file "%s"

en: E458: Cannot allocate colormap entry, some colors may be incorrect
en_GB: E458: Cannot allocate colourmap entry, some colours may be incorrect

en: E478: Don't panic!
en_GB: E478: Do not panic!

en: E482: Can't create file %s
en_GB: E482: Cannot create file %s

en: E483: Can't get temp file name
en_GB: E483: Cannot get temp file name

en: E484: Can't open file %s
en_GB: E484: Cannot open file %s

en: E485: Can't read file %s
en_GB: E485: Cannot read file %s

en: E493: Backwards range given
en_GB: E493: Backward range given

en: E506: Can't write to backup file (add ! to override)
en_GB: E506: Cannot write to backup file (add ! to override)

en: E508: Can't read file for backup (add ! to write anyway)
en_GB: E508: Cannot read file for backup (add ! to write anyway)

en: E510: Can't make backup file (add ! to write anyway)
en_GB: E510: Cannot make backup file (add ! to write anyway)

en: E532: Highlighting color name too long in defineAnnoType
en_GB: E532: Highlighting colour name too long in defineAnnoType

en: E533: Can't select wide font
en_GB: E533: Cannot select wide font

en: E564: %s is not a directory or a valid cscope database
en_GB: E564: %s is not a directory or a valid Cscope database

en: E568: Duplicate cscope database not added
en_GB: E568: Duplicate Cscope database not added

en: E597: Can't select fontset
en_GB: E597: Cannot select fontset

en: E624: Can't open file "%s"
en_GB: E624: Cannot open file "%s"

en: E625: Cannot open cscope database: %s
en_GB: E625: Cannot open Cscope database: %s

en: E626: Cannot get cscope database information
en_GB: E626: Cannot get Cscope database information

en: E738: Can't list variables for %s
en_GB: E738: Cannot list variables for %s

en: E781: .sug file doesn't match .spl file: %s
en_GB: E781: .sug file does not match .spl file: %s

en: E818: sha256 test failed
en_GB: E818: SHA-256 test failed

en: E858: Eval did not return a valid python object
en_GB: E858: Eval did not return a valid Python object

en: E859: Failed to convert returned python object to a Vim value
en_GB: E859: Failed to convert returned Python object to a Vim value

en: E871: (NFA regexp) Can't have a multi follow a multi
en_GB: E871: (NFA regexp) Cannot have a multi follow a multi

en: E880: Can't handle SystemExit of python exception in vim
en_GB: E880: Cannot handle SystemExit of Python exception in vim

en: E886: Can't rename viminfo file to %s!
en_GB: E886: Cannot rename viminfo file to %s!

en: E952: Autocommand caused recursive behavior
en_GB: E952: Autocommand caused recursive behaviour

en: E954: 24-bit colors are not supported on this environment
en_GB: E954: 24-bit colours are not supported on this environment

en: E1010: Type not recognized: %s
en_GB: E1010: Type not recognised: %s

en: E1022: Type or initialization required
en_GB: E1022: Type or initialisation required

en: E1146: Command not recognized: %s
en_GB: E1146: Command not recognised: %s

en: E1161: Cannot json encode a %s
en_GB: E1161: Cannot JSON encode a %s

en: E1188: Cannot open a terminal from the command line window
en_GB: E1188: Cannot open a terminal from the command-line window

en: E1244: Bad color string: %s
en_GB: E1244: Bad colour string: %s

en: E1329: Cannot get object member type from initializer: %s
en_GB: E1329: Cannot get object member type from initialiser: %s

en: E1344: Cannot initialize a member in an interface
en_GB: E1344: Cannot initialise a member in an interface

en: E1361: Cannot use color "none", did you mean "NONE"?
en_GB: E1361: Cannot use colour "none", did you mean "NONE"?

en: can't delete OutputObject attributes
en_GB: cannot delete OutputObject attributes

en: give messages when adding a cscope database
en_GB: give messages when adding a Cscope database

en: file names in a cscope file are relative to that file
en_GB: file names in a Cscope file are relative to that file

en: include "lastline" to show the last line even if it doesn't fit
    include "uhex" to show unprintable characters as a hex number
en_GB: include "lastline" to show the last line even if it does not fit
    include "uhex" to show unprintable characters as a hex number

en: number of lines used for the command-line
en_GB: number of lines used for the command line

en: don't redraw while executing macros
en_GB: do not redraw while executing macros

en: "dark" or "light"; the background color brightness
en_GB: "dark" or "light"; the background colour brightness

en: use GUI colors for the terminal
en_GB: use GUI colours for the terminal

en: don't unload a buffer when no longer shown in a window
en_GB: do not unload a buffer when no longer shown in a window

en: determines scroll behavior for split windows
en_GB: determines scroll behaviour for split windows

en: recognize keys that start with <Esc> in Insert mode
en_GB: recognise keys that start with <Esc> in Insert mode

en: maximum time in msec to recognize a double-click
en_GB: maximum time in msec to recognise a double-click

en: add 's' flag in 'shortmess' (don't show search message)
en_GB: add 's' flag in 'shortmess' (do not show search message)

en: pattern to recognize a numbered list
en_GB: pattern to recognise a numbered list

en: "alpha", "octal", "hex", "bin" and/or "unsigned"; number formats
    recognized for CTRL-A and CTRL-X commands
en_GB: "alpha", "octal", "hex", "bin" and/or "unsigned"; number formats
    recognised for CTRL-A and CTRL-X commands

en: copy whitespace for indenting from previous line
en_GB: copy white space for indenting from previous line

en: preserve kind of whitespace when changing indent
en_GB: preserve kind of white space when changing indent

en: enable lisp mode
en_GB: enable Lisp mode

en: words that change how lisp indenting works
en_GB: words that change how Lisp indenting works

en: recognize mappings in mapped keys
en_GB: recognise mappings in mapped keys

en: key that triggers command-line expansion
en_GB: key that triggers command line expansion

en: command-line completion shows a list of matches
en_GB: command line completion shows a list of matches

en: when to edit the command-line right-to-left
en_GB: when to edit the command line right-to-left

en: what happens with a buffer when it's no longer in a window
en_GB: what happens with a buffer when it is no longer in a window

en: Show Center Mark:
en_GB: Show Centre Mark:

en: Centered around:
en_GB: Centred around:

en: C_enter:
en_GB: C_entre:

en: Customize:
en_GB: Customise:

en: Customize Toolbar
en_GB: Customise Toolbar

en: Max Square Color:
en_GB: Max Square Colour:

en: Contiguous Color:
en_GB: Contiguous Colour:

en: Cluster Color:
en_GB: Cluster Colour:

en: Color Style:
en_GB: Colour Style:

en: Min Elev Color:
en_GB: Min Elev Colour:

en: Color Scheme:
en_GB: Colour Scheme:

en: Start Color:
en_GB: Start Colour:

en: End Color:
en_GB: End Colour:

en: Keep position at center
en_GB: Keep position at centre

en: _Goto Map Center
en_GB: _Goto Map Centre

en: Keep vehicle at center
en_GB: Keep vehicle at centre

en: Indicator Color:
en_GB: Indicator Colour:

en: All Tracks Same Color
en_GB: All Tracks Same Colour

en: All Tracks Color:
en_GB: All Tracks Colour:

en: The color used when 'All Tracks Same Color' drawing mode is selected
en_GB: The colour used when 'All Tracks Same Colour' drawing mode is selected

en: Track Background Color
en_GB: Track Background Colour

en: The percentage factor away from the average speed determining the color used
en_GB: The percentage factor away from the average speed determining the colour used

en: Waypoint Color:
en_GB: Waypoint Colour:

en: Fake BG Color Translucency:
en_GB: Fake BG Colour Translucency:

en: _Goto Center of Layer
en_GB: _Goto Centre of Layer

en: "_Center"
en_GB: "_Centre"

en: _Center View on Route
en_GB: _Centre View on Route

en: _Center View on Track
en_GB: _Centre View on Track

en: <b>Color:</b>
en_GB: <b>Colour:</b>

en: Zoom (meters per pixel):
en_GB: Zoom (metres per pixel):

en: Choose a background color
en_GB: Choose a background colour

en: Choose a track highlight color
en_GB: Choose a track highlight colour

en: Set _Highlight Color...
en_GB: Set _Highlight Colour...

en: Set Highlight Color
en_GB: Set Highlight Colour

en: Set Bac_kground Color...
en_GB: Set Bac_kground Colour...

en: Show _Center Mark
en_GB: Show _Centre Mark

en: Show Center Mark
en_GB: Show Centre Mark

en: Empty file url
en_GB: Empty file URL

en: You're currently authorized to configure system-wide settings (that affect all users) without typing the administrator password again. You can give up this authorization.
en_GB: You're currently authorised to configure system-wide settings (that affect all users) without typing the administrator password again. You can give up this authorisation.

en: Keep Authorization
en_GB: Keep Authorisation

en: Forget Authorization
en_GB: Forget Authorisation

en: Failed to set IO channel nonblocking: %s
en_GB: Failed to set I/O channel non-blocking: %s

en: One or more of the changed fields is invalid.
    This is probably due to either colons or commas in one of the fields.
    Please remove those and try again.
en_GB: One or more of the changed fields is invalid.
    This is probably due to either colons or commas in one of the fields.
    Please remove these and try again.

en: Password resetting error.
en_GB: Error resetting password.

en: Failed to find selected program.
en_GB: Failed to find the selected program.

note: FIXME: print a warning here?
en: Unable to open graphical window, and unable to find controlling terminal.
en_GB: Unable to open a graphical window and unable to find the controlling terminal.

en: Generalization
en_GB: Generalisation

en: Realization
en_GB: Realisation

en: Change fill color : %1
en_GB: Change fill colour : %1

en: Change line color : %1
en_GB: Change line colour : %1

en: Change text color : %1
en_GB: Change text colour : %1

en: Use fill color : %1
en_GB: Use fill colour : %1

en: No fill color : %1
en_GB: No fill colour : %1

note: i18n: ectx: property (text), widget (QCheckBox, createArtifactCheckBox)
en: For each imported file create an artifact in the component view
en_GB: For each imported file create an artefact in the component view

[ctx: color group box]
en: Color
en_GB: Colour

en: Custom text color
en_GB: Custom text colour

en: Custom line color
en_GB: Custom line colour

note: i18n("D&efault Color"), m_colorGB); colorLayout->addWidget(m_lineDefaultB, 0, 2);
en: Custom fill color
en_GB: Custom fill colour

en: Custom grid color
en_GB: Custom grid colour

en: Custom background color
en_GB: Custom background colour

en: &Use fill color
en_GB: &Use fill colour

[ctx: title of color group]
en: Color
en_GB: Colour

en: Bug fixing, porting work, code cleanup, new features.
en_GB: Bug fixing, porting work, code clean-up, new features.

en: Porting work, code cleanup, new features.
en_GB: Porting work, code clean-up, new features.

en: Externalize Folder...
en_GB: Externalise Folder...

en: Fill Color...
en_GB: Fill Colour...

en: Internalize Folder
en_GB: Internalise Folder

en: Line Color...
en_GB: Line Colour...

[ctx: color menu]
en: Color
en_GB: Colour

note: i18n: ectx: label, entry (useFillColor), group (UI Options)
en: Use Fill Color
en_GB: Use Fill Colour

en: No Fill Color
en_GB: No Fill Colour

en: new_artifact
en_GB: new_artefact

en: New artifact
en_GB: New artefact

en: Enter the name of the new artifact:
en_GB: Enter the name of the new artefact:

en: Rename artifact
en_GB: Rename artefact

en: Enter the new name of the artifact:
en_GB: Enter the new name of the artefact:

note: i18n: ectx: whatsthis, entry (useFillColor), group (UI Options)
en: Enables/Disables usage of fill color
en_GB: Enables/Disables usage of fill colour

note: i18n: ectx: whatsthis, entry (fillColor), group (UI Options)
en: The Fill Color to be used
en_GB: The Fill Colour to be used

note: i18n: ectx: whatsthis, entry (lineColor), group (UI Options)
en: The Color of the Lines
en_GB: The Colour of the Lines

note: i18n: ectx: whatsthis, entry (textColor), group (UI Options)
en: The Color of the Text
en_GB: The Colour of the Text

note: i18n: ectx: whatsthis, entry (backgroundColor), group (UI Options)
en: The Color of the diagram background
en_GB: The Colour of the diagram background

note: i18n: ectx: label, entry (XplanetBackgroundColor), group (Xplanet)
en: Use background color
en_GB: Use background colour

note: i18n: ectx: label, entry (gridDotColor), group (UI Options)
en: Grid Dot Color
en_GB: Grid Dot Colour

note: i18n: ectx: whatsthis, entry (gridDotColor), group (UI Options)
en: The Color of the grid dots
en_GB: The Colour of the grid dots

note: i18n: ectx: label, entry (paperColor), group (Code Viewer Options)
en: Paper Color
en_GB: Paper Colour

note: i18n: ectx: whatsthis, entry (paperColor), group (Code Viewer Options)
en: Color of the Paper
en_GB: Colour of the Paper

note: #-#-#-#-#  2534 (umbrello)  #-#-#-#-# i18n: ectx: label, entry (fontColor), group (Code Viewer Options)
en: Font Color
en_GB: Font Colour

note: i18n: ectx: whatsthis, entry (fontColor), group (Code Viewer Options)
en: Color of the Font
en_GB: Colour of the Font

note: i18n: ectx: label, entry (selectedColor), group (Code Viewer Options) i18n: ectx: whatsthis, entry (selectedColor), group (Code Viewer Options)
en: Selected Color
en_GB: Selected Colour

[ctx: Color of the Edit Block]
note: i18n: ectx: label, entry (editBlockColor), group (Code Viewer Options)
en: Edit Block Color
en_GB: Edit Block Colour

note: i18n: ectx: whatsthis, entry (editBlockColor), group (Code Viewer Options)
en: Color of the Edit Block
en_GB: Colour of the Edit Block

note: i18n: ectx: label, entry (nonEditBlockColor), group (Code Viewer Options) i18n: ectx: whatsthis, entry (nonEditBlockColor), group (Code Viewer Options)
en: Non Edit Block Color
en_GB: Non Edit Block Colour

note: i18n: ectx: label, entry (umlObjectColor), group (Code Viewer Options)
en: UML Object Color
en_GB: UML Object Colour

note: i18n: ectx: whatsthis, entry (umlObjectColor), group (Code Viewer Options)
en: Color of the UML Object
en_GB: Colour of the UML Object

note: i18n: ectx: label, entry (hiddenColor), group (Code Viewer Options) i18n: ectx: whatsthis, entry (hiddenColor), group (Code Viewer Options)
en: Hidden Color
en_GB: Hidden Colour

note: i18n: ectx: label, entry (createArtifacts), group (Code Importer)
en: Create Artifacts for imported files
en_GB: Create Artefacts for imported files

note: i18n: ectx: whatsthis, entry (createArtifacts), group (Code Importer)
en: Create an artifact in the component view for each imported file
en_GB: Create an artefact in the component view for each imported file

en: Externalize Folder
en_GB: Externalise Folder

en: Rename canceled
en_GB: Rename cancelled

en: The name you entered was invalid.
    Renaming process has been canceled.
en_GB: The name you entered was invalid.
    Renaming process has been cancelled.

en: Artifact &name:
en_GB: Artefact &name:

en: Use fill color
en_GB: Use fill colour

en: No fill color
en_GB: No fill colour

en: Change line color
en_GB: Change line colour

en: Change fill color
en_GB: Change fill colour

en: new artifact
en_GB: new artefact

en: Enter the name of the new uml widget:
en_GB: Enter the name of the new UML widget:

en: Enter the new name of the uml widget:
en_GB: Enter the new name of the UML widget:

en: Fill color:
en_GB: Fill colour:

en: : Need at least python 2.6)
en_GB: : Need at least python 3.2)

en: Couldn't determine iptables version
en_GB: Could not determine iptables version

en: ERROR: this script should not be SUID
en_GB: ERROR: This script should not be SUID

en: ERROR: this script should not be SGID
en_GB: ERROR: This script should not be SGID

en: You need to be root to run this script
en_GB: In order to run this script, you need to be root

en: Could not normalize source address
en_GB: Could not normalise source address

en: Could not normalize destination address
en_GB: Could not normalise destination address

en: Rule changed after normalization
en_GB: Rule changed after normalisation

en: Couldn't find pid (is /proc mounted?)
en_GB: Could not find pid (is /proc mounted?)

en: Couldn't find parent pid for '%s'
en_GB: Could not find parent pid for '%s'

en: Couldn't find '%s'
en_GB: Could not find '%s'

en: Authentication is required to delete a RAID array
en_GB: Authentication is required to create a RAID array

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/money/canadian/coins/100loonie.png
en: A Canadian dollar ($1.00) called a loonie. It’s named after the bird on the coin—a loon.
en_GB: A Canadian dollar ($1.00) called a loonie. It’s named after the bird on the coin – a loon.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/money/canadian/coins/200toonie.png
en: A Canadian two dollar coin ($2.00) called a toonie. (Its name is a play on the name of the one dollar “loonie” coin and the number two.)
en_GB: A Canadian two dollar coin ($2.00) called a toonie. (Its name is a play on the name of the one dollar ‘loonie’ coin and the number two.)

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/money/us/coins/050kennedy-halfdollar.png
en: A US 50 cent piece ($.50) called a “Kennedy Half Dollar.”
en_GB: A US 50 cent piece ($.50) called a ‘Kennedy Half Dollar’.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/money/us/coins/100sacagawea.png
en: A US “Sacagawea” dollar ($1.00).
en_GB: A US ‘Sacagawea’ dollar ($1.00).

note: View at http://www.tuxpaint.org/stamps/stamps/household/recyclingbox.svg View at http://www.tuxpaint.org/stamps/stamps/household/recyclingbox2.svg
en: A box for trash that can be recycled.
en_GB: A box for rubbish that can be recycled.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/locomotive/cartoon/boxcar.png
en: A boxcar is used to carry livestock.
en_GB: A goods wagon is used to carry livestock.

note: View at http://www.tuxpaint.org/stamps/stamps/food/vegetables/chilepepper.png
en: A chile pepper.
en_GB: A chilli pepper.

note: View at http://www.tuxpaint.org/stamps/stamps/food/fruit/cartoon/grapes.svg
en: A cluster of grapes.
en_GB: A bunch of grapes.

note: View at http://www.tuxpaint.org/stamps/stamps/seasonal/christmas/bow.png
en: A colorful bow.
en_GB: A colourful bow.

note: View at http://www.tuxpaint.org/stamps/stamps/animals/birds/rooster.png
en: A colorful rooster.
en_GB: A colourful rooster.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/construction/cartoon/cementMixer.png
en: A colorful toy cement truck.
en_GB: A colourful toy cement truck.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/construction/cartoon/towTruck.png
en: A colorful toy tow truck.
en_GB: A colourful toy breakdown lorry.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/ship/cartoon/tugboat.png
en: A colorful toy tugboat.
en_GB: A colourful toy tugboat.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/construction/dumper.png
en: A dumper. It carries its load in the front.
en_GB: A dump truck. It carries its load in the front.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/iso_fireengine.svg View at http://www.tuxpaint.org/stamps/stamps/vehicles/emergency/firetruck.png View at http://www.tuxpaint.org/stamps/stamps/vehicles/emergency/cartoon/fire_engine.png
en: A fire truck.
en_GB: A fire engine.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/race/f1_car.svg
en: A formula one race car.
en_GB: A formula one racing car.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/construction/cartoon/terex.png
en: A huge dump truck.
en_GB: A huge dumper truck.

note: View at http://www.tuxpaint.org/stamps/stamps/town/houses/cartoon/jailhouse.svg
en: A jailhouse.
en_GB: A jail.

note: View at http://www.tuxpaint.org/stamps/stamps/animals/insects/cartoon/ladybug-2.png View at http://www.tuxpaint.org/stamps/stamps/animals/insects/cartoon/ladybug.svg
en: A ladybug.
en_GB: A ladybird.

note: View at http://www.tuxpaint.org/stamps/stamps/town/usps_mailbox.png
en: A mailbox.
en_GB: A US postbox.

note: View at http://www.tuxpaint.org/stamps/stamps/clothes/clothespin_new.png
en: A modern clothespin.
en_GB: A modern clothes-peg.

note: View at http://www.tuxpaint.org/stamps/stamps/clothes/t_pants.png
en: A pair of pants.
en_GB: A pair of trousers.

note: View at http://www.tuxpaint.org/stamps/stamps/clothes/white_pants.svg
en: A pair of white pants.
en_GB: A pair of white trousers.

note: View at http://www.tuxpaint.org/stamps/stamps/household/tools/wrench_plumbers.png
en: A plumber’s wrench.
en_GB: A pipe wrench.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/race/indycar.png
en: A race car.
en_GB: A racing car.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/railroad_crossing.png
en: A railroad crossing.
en_GB: A level crossing.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/ship/sail_boat1.svg View at http://www.tuxpaint.org/stamps/stamps/vehicles/ship/sail_boat2.svg
en: A sail boat.
en_GB: A sailing boat.

note: View at http://www.tuxpaint.org/stamps/stamps/household/garbagecan.png View at http://www.tuxpaint.org/stamps/stamps/household/trash_can.svg
en: A silver garbage can.
en_GB: A silver dustbin.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/iso_lorry4.svg
en: A small dump truck.
en_GB: A small dumper truck.

note: View at http://www.tuxpaint.org/stamps/stamps/sports/soccer.png
en: A soccer ball.
en_GB: A football.

note: View at http://www.tuxpaint.org/stamps/stamps/animals/insects/cartoon/spider_football.png
en: A spider playing soccer.
en_GB: A spider playing football.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/locomotive/cartoon/toy_train.png
en: A steam locomotive.
en_GB: A steam engine.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/iso_lorry2.svg
en: A tanker truck.
en_GB: A tanker.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/tyre_with_rim.svg
en: A tire.
en_GB: A tyre.

note: View at http://www.tuxpaint.org/stamps/stamps/sports/trophy_cup.png
en: A trophy cup.
en_GB: A sports trophy.

note: View at http://www.tuxpaint.org/stamps/stamps/household/dishes/pitcher_small.png
en: A very small pitcher.
en_GB: A very small jug.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/7spoke256.png
en: A wheel! Put the brake calipers toward the rear.
en_GB: A wheel! Put the brake callipers towards the rear.

note: View at http://www.tuxpaint.org/stamps/stamps/household/wheelie_bin.png
en: A wheelie bin! Give me your trash!
en_GB: A wheelie bin! Give me your rubbish!

note: View at http://www.tuxpaint.org/stamps/stamps/household/tools/wrench.png
en: A wrench.
en_GB: A spanner.

note: View at http://www.tuxpaint.org/stamps/stamps/food/fruit/apple_fuji.png
en: A “Fuji” apple.
en_GB: A ‘Fuji’ apple.

note: View at http://www.tuxpaint.org/stamps/stamps/food/fruit/apple_granny_smith.png
en: A “Granny Smith” apple.
en_GB: A ‘Granny Smith’ apple.

note: View at http://www.tuxpaint.org/stamps/stamps/food/fruit/apple_sierra_beauty.png
en: A “Sierra Beauty” apple.
en_GB: A ‘Sierra Beauty’ apple.

note: View at http://www.tuxpaint.org/stamps/stamps/food/vegetables/pattypan_squash.png
en: A “pattypan” squash.
en_GB: A ‘Pattypan’ Squash.

note: View at http://www.tuxpaint.org/stamps/stamps/household/tools/wrench_adjustable.png
en: An adjustable wrench.
en_GB: An adjustable spanner.

note: View at http://www.tuxpaint.org/stamps/stamps/plants/eggplant.png
en: An eggplant with fruit.
en_GB: An aubergine with fruit.

note: View at http://www.tuxpaint.org/stamps/stamps/food/vegetables/eggplant.png
en: An eggplant.
en_GB: An aubergine.

note: View at http://www.tuxpaint.org/stamps/stamps/animals/mammals/hippopotamus.png
en: An hippopotamus.
en_GB: A hippopotamus

note: View at http://www.tuxpaint.org/stamps/stamps/seasonal/hanukkah/menorah.png
en: An important part of Hanukkah is the menorah—a candleholder with eight candles and a shammash, or servant candle. One candle is lit by the shammash for each of night of Hanukkah.
en_GB: An important part of Hanukkah is the menorah – a candleholder with eight candles and a shammash, or servant candle. One candle is lit by the shammash for each of night of Hanukkah.

note: View at http://www.tuxpaint.org/stamps/stamps/clothes/clothespin_old.png
en: An old-fashioned clothespin.
en_GB: An old-fashioned clothes-peg.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/w_3_bishop.png View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/b_3_bishop.png
en: Bishop. Can only move diagonally, staying on the same colored squares.
en_GB: Bishop. Can only move diagonally, staying on the same coloured squares.

note: View at http://www.tuxpaint.org/stamps/stamps/seasonal/christmas/hard_candy.png
en: Hard candy—yum!
en_GB: Boiled sweets – yum!

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/5_jupiter.png
en: Jupiter—the largest planet in our solar system!
en_GB: Jupiter – the largest planet in our solar system!

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/b_4_knight.png View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/w_4_knight.png
en: Knight. The only piece that can jump over others. Move forward or back two, then left or right one—or move left or right two, and forward or back one.
en_GB: Knight. The only piece that can jump over others. Move forwards or back two, then left or right one – or move left or right two, and forwards or back one.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/faces/mad.png
en: Mad!
en_GB: Angry!

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/4_mars.png
en: Mars—the red planet. It’s just beyond earth.
en_GB: Mars – the red planet. It’s just beyond earth.

note: View at http://www.tuxpaint.org/stamps/stamps/household/tools/measuring_tape.png
en: Measuring tape.
en_GB: Tape measure.

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/1_mercury.png
en: Mercury—the planet closest to the Sun.
en_GB: Mercury – the planet closest to the Sun.

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/8_neptune.png
en: Neptune—one of the “gas giants” in our solar system.
en_GB: Neptune – one of the ‘gas giants’ in our solar system.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/b_6_pawn.png View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/w_6_pawn.png
en: Pawn. Can only move forward, unless capturing. Can move two squares on the first move, but later only one. Captures diagonally one square.
en_GB: Pawn. Can only move forwards, unless capturing. Can move two squares on the first move, but later only one. Captures diagonally one square.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/xing_ped.png
en: Pedestrian Crossing (“PED XING”).
en_GB: Pedestrian Crossing (‘PED XING’).

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/9_pluto.png
en: Pluto—until recently, it was considered the 9th planet in our solar system.
en_GB: Pluto – until recently considered the 9th planet in our solar system.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/emergency/sedan_police.png
en: Police car emblems to put on the sedan.
en_GB: Police car badges to put on the car.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/b_5_rook.png View at http://www.tuxpaint.org/stamps/stamps/symbols/chess/w_5_rook.png
en: Rook. Can only move forward, back, left or right, but not diagonally.
en_GB: Rook. Can only move forwards, back, left or right, but not diagonally.

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/6_saturn.png
en: Saturn—the second largest planet in our solar system—and the one with the most rings.
en_GB: Saturn – the second largest planet in our solar system – and the one with the most rings.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/alphabets/spanish/outlined/uppercase/N_with_tilda_outline.png View at http://www.tuxpaint.org/stamps/stamps/symbols/alphabets/spanish/filled/uppercase/N_with_tilda_filled.png
en: The Spanish letter N with a tilde.
en_GB: The Spanish letter N with a tilda.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/alphabets/spanish/outlined/lowercase/n_with_tilda_outline.png View at http://www.tuxpaint.org/stamps/stamps/symbols/alphabets/spanish/filled/lowercase/n_with_tilda_filled.png
en: The Spanish letter n with a tilde.
en_GB: The Spanish letter n with a tilda.

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/locomotive/cartoon/caboose.png
en: The caboose—a carriage for the guard.
en_GB: A guard’s van.

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/alphabets/english/outlined/uppercase/B_outline.png View at http://www.tuxpaint.org/stamps/stamps/symbols/alphabets/english/filled/uppercase/B_filled.png
en: The letter B.
en_GB: The letter B

note: View at http://www.tuxpaint.org/stamps/stamps/symbols/recycle.png
en: This means something can be recycled. Don’t stick it with the regular trash!
en_GB: This means something can be recycled. Don’t stick it with the normal rubbish!

note: View at http://www.tuxpaint.org/stamps/stamps/animals/birds/cartoon/tux.png
en: Tux—the Linux mascot!
en_GB: Tux – the Linux mascot!

note: View at http://www.tuxpaint.org/stamps/stamps/vehicles/ship/cartoon/bathyscape.png
en: UB2006 “Penguin II” deep sea research vessel.
en_GB: UB2006 ‘Penguin II’ deep sea research vessel.

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/7_uranus.png
en: Uranus—one of the “gas giants” in our solar system.
en_GB: Uranus – one of the ‘gas giants’ in our solar system.

note: View at http://www.tuxpaint.org/stamps/stamps/space/planets/2_venus.png
en: Venus—the second planet in the solar system—and the most inhospitable!
en_GB: Venus – the second planet in the solar system – and the most inhospitable!

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/arrow.png
en: “Arrow”.
en_GB: ‘Arrow’.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/crossroads.png
en: “Crossroads”.
en_GB: ‘Crossroads’.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/give_way_sign.png
en: “Give Way” means you have to let other people go first.
en_GB: ‘Give Way’ means you have to let other people go first.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/hospital.png
en: “Hospital”.
en_GB: ‘Hospital’.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/no_uturn.png
en: “No U-Turn”.
en_GB: ‘No U-Turn’.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/xing_school.png
en: “School Crossing”.
en_GB: ‘School Crossing’.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/t-junction.png
en: “T-intersection”.
en_GB: ‘T-junction’.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/toilets.png
en: “Toilets”.
en_GB: ‘Toilets’.

note: View at http://www.tuxpaint.org/stamps/stamps/town/roadsigns/yield.png
en: “Yield” means you have to let other people go first.
en_GB: ‘Yield’ means you have to let other people go first.

note: Description of a circle
en: A circle is a curve where all points have the same distance from the center.
en_GB: A circle is a curve where all points have the same distance from the centre.

note: Paint tool instructions
en: Pick a color and a brush shape to draw with.
en_GB: Pick a colour and a brush shape to draw with.

note: Response to 'start a new image' action
en: Pick a color or picture with which to start a new drawing.
en_GB: Pick a colour or picture with which to start a new drawing.

note: Quit prompt negative response (don't quit)
en: No, take me back!
en_GB: No. take me back!

note: Slideshow instructions
en: Choose the pictures you want, then click “Play”.
en_GB: Choose the pictures you want, then click ‘Play’.

note: Add "Color Select" color:
en: Select a color from your drawing.
en_GB: Select a colour from your drawing.

en: Click and drag the mouse to change the colors in parts of your picture.
en_GB: Click and move the mouse to change the colours in parts of your picture.

en: Click to change the colors in your entire picture.
en_GB: Click to change the colours in your entire picture.

en: Click and drag the mouse around to make the picture blocky.
en_GB: Click and move the mouse around to make the picture blocky.

en: Click and drag the mouse around to turn the picture into a chalk drawing.
en_GB: Click and move the mouse around to turn the picture into a chalk drawing.

en: Click and drag the mouse around to make the picture drip.
en_GB: Click and move the mouse around to make the picture drip.

en: Click and drag the mouse around to blur the image.
en_GB: Click and move the mouse around to blur the image.

en: Click and drag to draw large bricks.
en_GB: Click and move to draw large bricks.

en: Click and drag to draw small bricks.
en_GB: Click and move to draw small bricks.

en: Click and drag the mouse around to draw in calligraphy.
en_GB: Click and move the mouse around to draw in calligraphy.

en: Click and drag the mouse around to turn the picture into a cartoon.
en_GB: Click and move the mouse around to turn the picture into a cartoon.

note: i18n: ectx: property (toolTip), widget (QToolButton, toolButton_2)
en: Remove Color
en_GB: Remove Colour

en: Click and drag the mouse to lighten parts of your picture.
en_GB: Click and move the mouse to lighten parts of your picture.

en: Click and drag the mouse to darken parts of your picture.
en_GB: Click and move the mouse to darken parts of your picture.

en: Choose a background color and click to turn the corner of the page over.
en_GB: Choose a background colour and click to turn the corner of the page over.

en: Click and drag to draw grass. Don’t forget the dirt!
en_GB: Click and move to draw grass. Don’t forget the dirt!

en: Click and drag the mouse to draw a pattern that is symmetric across the picture.
en_GB: Click and drag the mouse to draw a pattern that is symmetrical.

note: KAL_BOTH
en: Click and drag the mouse to draw with symmetric brushes (a kaleidoscope).
en_GB: Click and drag the mouse to draw with symmetrical brushes (a kaleidoscope).

en: Click and drag the mouse to paint with a metallic color.
en_GB: Click and drag the mouse to paint with a metallic colour.

en: Click and drag the mouse to add a mosaic effect to parts of your picture.
en_GB: Click and move the mouse to add a mosaic effect to parts of your picture.

en: You can draw in rainbow colors!
en_GB: You can draw in rainbow colours!

en: Click and drag the mouse to trace edges in parts of your picture.
en_GB: Click and move the mouse to trace edges in parts of your picture.

en: Click and drag the mouse to sharpen parts of your picture.
en_GB: Click and move the mouse to sharpen parts of your picture.

en: Click and drag the mouse to create a black and white silhouette.
en_GB: Click and move the mouse to create a black and white silhouette.

en: Click and drag to shift your picture around on the canvas.
en_GB: Click and drag to move your picture around the canvas.

en: Click and drag the mouse around to smudge the picture.
en_GB: Click and move the mouse around to smudge the picture.

note: if (which == 1)
en: Click and drag the mouse around to draw with wet, smudgy paint.
en_GB: Click and move the mouse around to draw with wet, smudgy paint.

en: Color & White
en_GB: Colour & White

en: Click and drag the mouse around to change the color of parts of your picture.
en_GB: Click and move the mouse around to change the colour of parts of your picture.

en: Click to change the color of your entire picture.
en_GB: Click to change the colour of your entire picture.

en: Click and drag the mouse around to turn parts of your picture into white and a color you choose.
en_GB: Click and move the mouse around to turn parts of your picture into white and a colour you choose.

en: Click to turn your entire picture into white and a color you choose.
en_GB: Click to turn your entire picture into white and a colour you choose.

note: #-#-#-#-#  2385 (rkward)  #-#-#-#-# i18n: ectx: (Loaded from Choose color) <usage>
en: Pick a color.
en_GB: Pick a colour.

en: penguins' igloos from the
en_GB: penguins’ igloos from the

en: the answer to the math problem
en_GB: the answer to the maths problem

en: and hitting 'space' or 'enter'.
en_GB: and hitting ‘space’ or ‘enter’.

en: it melts. But don't worry: the
en_GB: it melts. But don’t worry: the

en: 'Esc' or clicking the 'X'
en_GB: ‘Esc’ or clicking the ‘X’

en: Failed to call the specialized thumbnailer: timeout
en_GB: Failed to call the specialised thumbnailer: timeout

en: Failed to call the specialized thumbnailer: %s
en_GB: Failed to call the specialised thumbnailer: %s

en: RGB Colorspace
en_GB: RGB Colourspace

en: Unsupported thumbnail flavor requested
en_GB: Unsupported thumbnail flavour requested

note: there was an error in the freetype initialization, abort
en: Could not initialize freetype: %s
en_GB: Could not initialise freetype: %s

en: Explore the federated social web with Tuba for GNOME. Stay connected to your favorite communities, family and friends with support for popular Fediverse platforms like Mastodon, GoToSocial, Akkoma & more!
en_GB: Explore the federated social web with Tuba for GNOME. Stay connected to your favourite communities, family and friends with support for popular Fediverse platforms like Mastodon, GoToSocial, Akkoma & more!

en: The Fediverse is a decentralized social network that consists of multiple interconnected platforms and communities, allowing users to communicate and share content across different networks and servers. It promotes user privacy and data ownership, and offers an alternative to centralized social media platforms.
en_GB: The Fediverse is a decentralised social network that consists of multiple interconnected platforms and communities, allowing users to communicate and share content across different networks and servers. It promotes user privacy and data ownership, and offers an alternative to centralised social media platforms.

en: Confirm Authorization
en_GB: Confirm Authorisation

note: translators: Do not translate "manual_auth"
en: If something went wrong, <a href="manual_auth">try manual authorization</a>.
en_GB: If something went wrong, <a href="manual_auth">try manual authorisation</a>.

en: Authorization Code
en_GB: Authorisation Code

en: Copy the authorization code from the browser and paste it below.
en_GB: Copy the authorisation code from the browser and paste it below.

en: Please enter a valid authorization code
en_GB: Please enter a valid authorisation code

en: Instance failed to authorize the access token
en_GB: Instance failed to authorise the access token

note: translators: the variable is a string user name, this is used for notifications
en: %s favorited your post
en_GB: %s favourited your post

note: #-#-#-#-#  420 (geary-0.4.1)  #-#-#-#-# / Datetime format for the locale default, i.e. 8:31 am or 16:35, / See http://developer.gnome.org/glib/2.32/glib-GDateTime.html#g-date-time-format / Date format for dates within the current year, i.e. Nov 8
en: %b %-e
en_GB: %-e %b

en: No Favorites
en_GB: No Favourites

en: Favorite
en_GB: Favourite

note: translators: title for a list of people that favorited a post
en: Favorited By
en_GB: Favourited By

en: Color Scheme
en_GB: Colour Scheme

[ctx: Composer::SenderIdentitiesModel|]
en: Organization
en_GB: Organisation

[ctx: Composer::Submission|]
en: Some data are not available yet
en_GB: Some data is not available yet

[ctx: Cryptography::GpgMePart|]
en: Can't verify due to a missing key or certificate.
en_GB: Cannot verify due to a missing key or certificate.

[ctx: Cryptography::GpgMeSigned|]
en: Failed to initialize GpgME (%1)
en_GB: Failed to initialise GpgME (%1)

[ctx: Cryptography::GpgMeEncrypted|]
en: Failed to initialize GpgME (%1)
en_GB: Failed to initialise GpgME (%1)

[ctx: Gui::ComposeWidget|]
en: It doesn't look like this is a message to the mailing list. Please fill in the recipients manually.
en_GB: It does not look like this is a message to the mailing list. Please fill in the recipients manually.

[ctx: Gui::ComposeWidget|]
en: Can't parse "%1" as an e-mail address.
en_GB: Cannot parse "%1" as an e-mail address.

[ctx: CreateMailboxDialog|]
en: Check to add this mailbox to the server-side list of subscribed mailboxes
en_GB: Tick to add this mailbox to the server-side list of subscribed mailboxes

[ctx: EditFavoriteTag|]
en: Color
en_GB: Colour

[ctx: Gui::EmbeddedWebView|]
en: System colors
en_GB: System colours

[ctx: QObject|]
en: Compose new e-mail (default when url is provided).
en_GB: Compose new e-mail (default when URL is provided).

[ctx: QObject|]
en: [url]
en_GB: [URL]

[ctx: CachePage|]
en: &Don't use cache
en_GB: &Do not use cache

[ctx: Gui::SettingsDialog|]
en: Favorite &tags
en_GB: Favourite &tags

[ctx: Gui::EditFavoriteTag|]
en: Select tag color
en_GB: Select tag colour

[ctx: Gui::ImapPage|]
en: This port is nonstandard. The default port for IMAP secured over SSL/TLS is %1.
en_GB: This port is non-standard. The default port for IMAP secured over SSL/TLS is %1.

[ctx: Gui::ImapPage|]
en: This port is nonstandard. The default port for IMAP secured via STARTTLS is %1.
en_GB: This port is non-standard. The default port for IMAP secured via STARTTLS is %1.

[ctx: Gui::ImapPage|]
en: This port is nonstandard. The default port for IMAP over cleartext is %1.
en_GB: This port is non-standard. The default port for IMAP over cleartext is %1.

[ctx: GeneralPage|]
en: Start minimized
en_GB: Start minimised

[ctx: ImapPage|]
en: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
    <html><head><meta name="qrichtext" content="1" /><style type="text/css">
    p, li { white-space: pre-wrap; }
    </style></head><body style=" font-family:'DejaVu Sans'; font-size:8pt; font-weight:400; font-style:normal;">
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Password to use when connecting to the IMAP server.</p>
    <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This password will be saved in <span style=" font-weight:600;">clear text</span> on this device, without any encryption. Unless you use a very safe form of a full disk encryption, it is a <span style=" font-weight:600;">bad idea</span> to save your password here.</p>
    <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If you don't save the password, Trojitá will prompt for one when it needs it, but only once per session.</p></body></html>
en_GB: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
    <html><head><meta name="qrichtext" content="1" /><style type="text/css">
    p, li { white-space: pre-wrap; }
    </style></head><body style=" font-family:'DejaVu Sans'; font-size:8pt; font-weight:400; font-style:normal;">
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Password to use when connecting to the IMAP server.</p>
    <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This password will be saved in <span style=" font-weight:600;">clear text</span> on this device, without any encryption. Unless you use a very safe form of a full disk encryption, it is a <span style=" font-weight:600;">bad idea</span> to save your password here.</p>
    <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If you do not save the password, Trojitá will prompt for one when it needs it, but only once per session.</p></body></html>

[ctx: Gui::SimplePartWidget|]
en: Color scheme
en_GB: Colour scheme

[ctx: Gui::MainWindow|]
en: Don't ask again
en_GB: Do not ask again

[ctx: Gui::MainWindow|]
en: Can't delete mailbox
en_GB: Cannot delete mailbox

[ctx: Gui::MainWindow|]
en: Can't create mailbox
en_GB: Cannot create mailbox

[ctx: Gui::MainWindow|]
en: Can't open mailbox
en_GB: Cannot open mailbox

[ctx: Gui::MainWindow|]
en: Can't save into file
en_GB: Cannot save into file

[ctx: QObject|]
en: Synchronizing mailbox...
en_GB: Synchronising mailbox...

[ctx: QObject|]
en: Unrecognized QFile error
en_GB: Unrecognised QFile error

[ctx: QObject|]
en: Couldn't remove file %1 for mailbox %2
en_GB: Could not remove file %1 for mailbox %2

[ctx: QObject|]
en: Couldn't remove file %1 for message %2, mailbox %3
en_GB: Could not remove file %1 for message %2, mailbox %3

[ctx: QObject|]
en: Couldn't save the part %1 of message %2 (mailbox %3) into file %4: %5 (%6)
en_GB: Could not save the part %1 of message %2 (mailbox %3) into file %4: %5 (%6)

[ctx: Imap::Mailbox::FavoriteTagsModel|]
en: Color
en_GB: Colour

[ctx: Imap::Mailbox::Model|]
en: <p>It appears that you are connecting to a POP3 server. That won't work here.</p>
en_GB: <p>It appears that you are connecting to a POP3 server. That will not work here.</p>

[ctx: Imap::Mailbox::Model|]
en: <p>It appears that you are connecting to an SMTP server. That won't work here.</p>
en_GB: <p>It appears that you are connecting to an SMTP server. That will not work here.</p>

[ctx: Imap::Mailbox::Model|]
en: We aren't talking to an IMAP4 server
en_GB: We are not talking to an IMAP4 server

[ctx: QObject|]
en: Can't create table msg_threading
en_GB: Cannot create table msg_threading

[ctx: QObject|]
en: Can't create table mailbox_sync_state
en_GB: Cannot create table mailbox_sync_state

[ctx: QObject|]
en: Can't create table msg_metadata
en_GB: Cannot create table msg_metadata

[ctx: QObject|]
en: Can't open database
en_GB: Cannot open database

[ctx: QObject|]
en: Can't determine version info
en_GB: Cannot determine version info

[ctx: QObject|]
en: Can't store version info
en_GB: Cannot store version info

[ctx: QObject|]
en: Can't create table child_mailboxes
en_GB: Cannot create table child_mailboxes

[ctx: QObject|]
en: Can't create table uid_mapping
en_GB: Cannot create table uid_mapping

[ctx: QObject|]
en: Can't create table flags
en_GB: Cannot create table flags

[ctx: QObject|]
en: Can't create table parts
en_GB: Cannot create table parts

[ctx: Imap::Mailbox::SystemNetworkWatcher|]
en: Qt does not recognize any network session. Please be sure that qtbearer package (or similar) is installed. Assuming that network is actually already available.
en_GB: Qt does not recognise any network session. Please be sure that qtbearer package (or similar) is installed. Assuming that network is actually already available.

[ctx: Imap::Mailbox::DeleteMailboxTask|]
en: Couldn't delete mailbox
en_GB: Could not delete mailbox

[ctx: Imap::Mailbox::ObtainSynchronizedMailboxTask|]
en: Synchronizing mailbox
en_GB: Synchronising mailbox

[ctx: Imap::Mailbox::OfflineConnectionTask|]
en: We're offline
en_GB: We are offline

[ctx: Imap::Mailbox::OpenConnectionTask|]
en: Authentication succeeded in using the authentication identity, but the server cannot or will not allow the authentication identity to act as the requested authorization identity.
en_GB: Authentication succeeded in using the authentication identity, but the server cannot or will not allow the authentication identity to act as the requested authorisation identity.

[ctx: Imap::Mailbox::UpdateFlagsTask|]
en: All messages got removed before we could've updated their flags
en_GB: All messages got removed before we could have updated their flags

[ctx: MSA::Account|]
en: This port is nonstandard. The default port for cleartext SMTP is %1.
en_GB: This port is non-standard. The default port for cleartext SMTP is %1.

[ctx: MSA::Account|]
en: This port is nonstandard. The default port for SMTP submission secured via STARTTLS is %1.
en_GB: This port is non-standard. The default port for SMTP submission secured via STARTTLS is %1.

[ctx: MSA::Account|]
en: This port is nonstandard. The default port for SMTP over encrypted SSL/TLS connection is %1.
en_GB: This port is non-standard. The default port for SMTP over encrypted SSL/TLS connection is %1.

[ctx: Gui::XtConnectPage|]
en: Mailboxes to synchronize
en_GB: Mailboxes to synchronise

[ctx: Gui::XtConnectPage|]
en: Please use context menu inside the main application to select mailboxes to synchronize
en_GB: Please use context menu inside the main application to select mailboxes to synchronise

[ctx: Gui::XtConnectPage|]
en: Please fill in all IMAP options, including the password, at the IMAP page. If you do not save the password, background synchronization will not run.
en_GB: Please fill in all IMAP options, including the password, at the IMAP page. If you do not save the password, background synchronisation will not run.

[ctx: Gui::XtConnectPage|]
en: Run xTuple Synchronization
en_GB: Run xTuple Synchronisation

[ctx: Gui::MainWindow|]
en: &Synchronize with xTuple
en_GB: &Synchronise with xTuple

en: Start minimized in notification area
en_GB: Start minimised in notification area

en: Honor global _limits
en_GB: Honour global _limits

en: %s: invalid value for --max-turn: '%s'
en_GB: %s: invalid value for --max-turn: ‘%s’

en: %s: invalid operand '%s'
en_GB: %s: invalid operand ‘%s’

en: %s: invalid game number '%s'
en_GB: %s: invalid game number ‘%s’

en: %s: extra operand '%s'
en_GB: %s: extra operand ‘%s’

en: %s: Try '%s --help' for more information.
en_GB: %s: Try ‘%s --help’ for more information.

en: Options:
      -V, --version        output version information and exit
      -h, --help           display this help and exit
          --no-color       don't use color for displaying text
          --max-turn=NUM   set the number of turns to NUM
en_GB: Options:
      -V, --version        output version information and exit
      -h, --help           display this help and exit
          --no-colour      don’t use colour for displaying text
          --max-turn=NUM   set the number of turns to NUM

en: %s: illegal field on line %d: '%s'
en_GB: %s: illegal field on line %d: ‘%s’

en: %s: illegal value on line %d: '%s'
en_GB: %s: illegal value on line %d: ‘%s’

note: TRANSLATORS: The help text for Star Traders is marked up using a custom mark-up format NOT used anywhere else in the source code. Each string is a single page of text that is displayed in an area 76 columns wide by 16 lines high.  Each line is delimited by "\n".  NO word-wrapping is performed: you m
en: ^BStar Traders^N  is a simple game  of  interstellar trading.  The object of the
    game is to amass  the greatest amount  of wealth  possible.  This is done by
    creating interstellar  shipping lanes, expanding them  and buying shares  in
    the companies  controlling  them.  Shares  appreciate  in value  as  company
    operations expand.  In addition, the return  on each share (as a percentage)
    also changes.  Players may also borrow from the Interstellar Trading Bank to
    finance additional purchases on the Stock Exchange.
    
    The map of the galaxy  is represented  by a ^B~x^N x ^B~y^N grid.  A typical section
    of it may be:
    
            ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N        ^e ~. ^N represents ^Bempty space^N,
            ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N        ^s ~* ^N represents a ^Bstar^N.
            ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N
en_GB: ^BStar Traders^N  is a simple game  of  interstellar trading.  The object of the
    game is to amass  the greatest amount  of wealth  possible.  This is done by
    creating interstellar  shipping lanes, expanding them  and buying shares  in
    the companies  controlling  them.  Shares  appreciate  in value  as  company
    operations expand.  In addition, the return  on each share (as a percentage)
    also changes.  Players may also borrow from the Interstellar Trading Bank to
    finance additional purchases on the Stock Exchange.
    
    The map of the galaxy  is represented  by a ^B~x^N × ^B~y^N grid.  A typical section
    of it may be:
    
            ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N        ^e ~. ^N represents ^Bempty space^N,
            ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N        ^s ~* ^N represents a ^Bstar^N.
            ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N

en: The computer selects ^B~m^N moves  (labeled ^k~1^N to ^k~M^N)  at random, and places these
    on the map.  To select  any of the highlighted positions, press that letter.
    For example, some of the moves on the map may be:
    
    
            ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N
            ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N        Moves ^k~1^N to ^k~5^N shown.
            ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N
    
    
    Selecting a position  that is  ^Bnot^N  next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)
    will set up  an ^Boutpost^N,  not belonging  to any company.  Thus, if move ^k~3^N is
    selected on the above map, a ^o ~+ ^N would be placed at that position.
en_GB: The computer selects ^B~m^N moves (labelled ^k~1^N to ^k~M^N)  at random, and places these
    on the map.  To select  any of the highlighted positions, press that letter.
    For example, some of the moves on the map may be:
    
    
            ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N
            ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N        Moves ^k~1^N to ^k~5^N shown.
            ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N
    
    
    Selecting a position  that is  ^Bnot^N  next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)
    will set up  an ^Boutpost^N,  not belonging  to any company.  Thus, if move ^k~3^N is
    selected on the above map, a ^o ~+ ^N would be placed at that position.

en: If, on the other hand, a position  next to  a star  (or another outpost)  is
    selected, a ^Bcompany^N would be formed  and its letter would appear on the map.
    As a reward for creating the company, you are granted the first five shares.
    Up to ^B~c^N companies can be created in this way.
    
    If a position  next to  an existing company  is selected, the company  would
    expand its operations  by one square.  This increases the cost of its shares
    and hence  your return.  Thus,  if the map  was as shown below,  selecting ^k~6^N
    or ^k~8^N increases Company ^B~B^N's shipping lane:
    
            ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N
            ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N        Move ^k~6^N or ^k~8^N increases Company ^B~B^N.
            ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N
en_GB: If, on the other hand, a position  next to  a star  (or another outpost)  is
    selected, a ^Bcompany^N would be formed  and its letter would appear on the map.
    As a reward for creating the company, you are granted the first five shares.
    Up to ^B~c^N companies can be created in this way.
    
    If a position  next to  an existing company  is selected, the company  would
    expand its operations  by one square.  This increases the cost of its shares
    and hence  your return.  Thus,  if the map  was as shown below,  selecting ^k~6^N
    or ^k~8^N increases Company ^B~B^N’s shipping lane:
    
            ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N
            ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N        Move ^k~6^N or ^k~8^N increases Company ^B~B^N.
            ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N

en: Selecting positions next to stars increases the value of your stock by about
    five times as much  as an extension  not next to a star.  Thus move ^k~6^N should
    be preferred to move ^k~8^N.
    
            ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N
            ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N        Move ^k~6^N is preferred to ^k~8^N.
            ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N
    
    You may also expand  any company  by selecting positions  next to  outposts.
    Such outposts  will be swallowed up  by  that company.  Thus,  move  ^k~1^N  will
    extend  Company ^B~C^N by ^Btwo^N squares.  As a bonus,  outposts  next to  stars are
    more valuable:  the company's share price  will increase by a greater amount
    than it would for outposts not next to stars.
en_GB: Selecting positions next to stars increases the value of your stock by about
    five times as much  as an extension  not next to a star.  Thus move ^k~6^N should
    be preferred to move ^k~8^N.
    
            ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N
            ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N
            ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N        Move ^k~6^N is preferred to ^k~8^N.
            ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N
            ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N
    
    You may also expand  any company  by selecting positions  next to  outposts.
    Such outposts  will be swallowed up  by  that company.  Thus,  move  ^k~1^N  will
    extend  Company ^B~C^N by ^Btwo^N squares.  As a bonus,  outposts  next to  stars are
    more valuable:  the company’s share price  will increase by a greater amount
    than it would for outposts not next to stars.

en: Once you select your move, you enter  the ^BInterstellar Stock Exchange^N.  Here
    you may  purchase shares,  sell them, borrow from  the Trading Bank or repay
    some of your debt (if applicable).  Note that each company  issues a limited
    number of shares -- you cannot go on buying for ever!  You may, however, bid
    for more shares to be issued.  You have a better chance of succeeding if you
    own a larger proportion of the company.
    
    The game usually ends after ^B~t^N turns.  However, you may  end the game sooner
    by pressing  ^K<CTRL><C>^N  when asked  to select  a move.  As  well, individual
    players can declare themselves bankrupt at  any time.  If your debt is large
    enough, the Bank  may do this for you!  If you  do not complete your game in
    the time you have available, you may save the game and continue it later.
    
    
    The ^Bwinner of the game^N  is the person  with the greatest  net  worth  (total
    value of cash, stock and debt).  ^HGood luck^N and may the best person win!
en_GB: Once you select your move, you enter  the ^BInterstellar Stock Exchange^N.  Here
    you may  purchase shares,  sell them, borrow from  the Trading Bank or repay
    some of your debt (if applicable).  Note that each company  issues a limited
    number of shares — you cannot go on  buying for ever!  You may, however, bid
    for more shares to be issued.  You have a better chance of succeeding if you
    own a larger proportion of the company.
    
    The game usually ends after ^B~t^N turns.  However, you may  end the game sooner
    by pressing  ^K<CTRL><C>^N  when asked  to select  a move.  As  well, individual
    players can declare themselves bankrupt at  any time.  If your debt is large
    enough, the Bank  may do this for you!  If you  do not complete your game in
    the time you have available, you may save the game and continue it later.
    
    
    The ^Bwinner of the game^N  is the person  with the greatest  net  worth  (total
    value of cash, stock and debt).  ^HGood luck^N and may the best person win!

en: %s: string has incorrect format: '%s'
en_GB: %s: string has incorrect format: ‘%s’

en: %s: character has illegal width: '%lc'
en_GB: %s: character has illegal width: ‘%lc’

en: mkchstr: '%s'
en_GB: mkchstr: ‘%s’

en: gettxline: illegal character in string: '%ls'
en_GB: gettxline: illegal character in string: ‘%ls’

en: xmbstowcs: '%s'
en_GB: xmbstowcs: ‘%s’

en: xwcrtomb: '%lc'
en_GB: xwcrtomb: ‘%lc’

en: %s: option '%s%s' is ambiguous
en_GB: %s: option ‘%s%s’ is ambiguous

en: %s: option '%s%s' is ambiguous; possibilities:
en_GB: %s: option ‘%s%s’ is ambiguous; possibilities:

en: %s: unrecognized option '%s%s'
en_GB: %s: unrecognised option ‘%s%s’

en: %s: option '%s%s' doesn't allow an argument
en_GB: %s: option ‘%s%s’ doesn’t allow an argument

en: %s: option '%s%s' requires an argument
en_GB: %s: option ‘%s%s’ requires an argument

en: %s: invalid option -- '%c'
en_GB: %s: invalid option -- ‘%c’

en: %s: option requires an argument -- '%c'
en_GB: %s: option requires an argument -- ‘%c’

note: TRANSLATORS: These strings are used in older versions of various libraries, such as the GNU C Library as released with various Linux distributions.
en: %s: option `%s%s' is ambiguous
en_GB: %s: option ‘%s%s’ is ambiguous

en: %s: option `%s%s' is ambiguous; possibilities:
en_GB: %s: option ‘%s%s’ is ambiguous; possibilities:

en: %s: unrecognized option `%s%s'
en_GB: %s: unrecognised option ‘%s%s’

en: %s: option `%s%s' doesn't allow an argument
en_GB: %s: option ‘%s%s’ doesn’t allow an argument

en: %s: option `%s%s' requires an argument
en_GB: %s: option ‘%s%s’ requires an argument

en: %s: invalid option -- `%c'
en_GB: %s: invalid option -- ‘%c’

en: %s: option requires an argument -- `%c'
en_GB: %s: option requires an argument -- ‘%c’

en: %s: option `%s' is ambiguous; possibilities:
en_GB: %s: option ‘%s’ is ambiguous; possibilities:

en: %s: option '%s' is ambiguous; possibilities:
en_GB: %s: option ‘%s’ is ambiguous; possibilities:

en: %s: option '%s' is ambiguous
en_GB: %s: option ‘%s’ is ambiguous

en: %s: option '--%s' doesn't allow an argument
en_GB: %s: option ‘--%s’ doesn’t allow an argument

en: %s: option '%c%s' doesn't allow an argument
en_GB: %s: option ‘%c%s’ doesn’t allow an argument

en: %s: option `--%s' requires an argument
en_GB: %s: option ‘--%s’ requires an argument

en: %s: option '--%s' requires an argument
en_GB: %s: option ‘--%s’ requires an argument

en: %s: unrecognized option '--%s'
en_GB: %s: unrecognised option ‘--%s’

en: %s: unrecognized option '%c%s'
en_GB: %s: unrecognised option ‘%c%s’

en: %s: option '-W %s' is ambiguous
en_GB: %s: option ‘-W %s’ is ambiguous

en: %s: option '-W %s' doesn't allow an argument
en_GB: %s: option ‘-W %s’ doesn’t allow an argument

en: %s: option `-W %s' requires an argument
en_GB: %s: option ‘-W %s’ requires an argument

en: %s: option '-W %s' requires an argument
en_GB: %s: option ‘-W %s’ requires an argument

en: Comma separated list of paths categorized as branches.
    If a path ends with '*', then all the directory entries found below
    that path will be included.
    Example: `/trunk, /branches/*, /projectAlpha/trunk, /sandbox/*`
en_GB: Comma separated list of paths categorised as branches.
    If a path ends with '*', then all the directory entries found below
    that path will be included.
    Example: `/trunk, /branches/*, /projectAlpha/trunk, /sandbox/*`

en: Comma separated list of paths categorized as tags.
    
    If a path ends with '*', then all the directory entries found below
    that path will be included.
    Example: `/tags/*, /projectAlpha/tags/A-1.0, /projectAlpha/tags/A-v1.1`
en_GB: Comma separated list of paths categorised as tags.
    
    If a path ends with '*', then all the directory entries found below
    that path will be included.
    Example: `/tags/*, /projectAlpha/tags/A-1.0, /projectAlpha/tags/A-v1.1`

en: The default timezone to use
en_GB: The default time zone to use

en: Delete Ticket #%(id)s
en_GB: Delete ticket #%(id)s

en: Delete comment %(num)s on Ticket #%(id)s
en_GB: Delete comment %(num)s on ticket #%(id)s

en: Invalid Attachment
en_GB: Invalid attachment

en: Trac Error
en_GB: Trac error

en: trac-admin - The Trac Administration Console %(version)s
en_GB: trac-admin - The Trac administration console %(version)s

en: 
    Trac will first ask a few questions about your environment
    in order to initialize and prepare the project database.
    
     Please enter the name of your project.
     This name will be used in page titles and descriptions.
en_GB: 
    Trac will first ask a few questions about your environment
    in order to initialise and prepare the project database.
    
     Please enter the name of your project.
     This name will be used in page titles and descriptions.

en: Project Name [%(default)s]>
en_GB: Project name [%(default)s]>

en: Default timezone:
en_GB: Default time zone:

en: Message catalogs have not been compiled.
en_GB: Message catalogues have not been compiled.

en: Install Babel for localized date formats.
en_GB: Install Babel for localised date formats.

en: Grant Permission:
en_GB: Grant permission:

en: Install Plugin:
en_GB: Install plugin:

en: Attachment Info
en_GB: Attachment info

en: Initial Version
en_GB: Initial version

en: Interface Customization
en_GB: Interface Customisation

en: Python Traceback
en_GB: Python traceback

en: Context Navigation
en_GB: Context navigation

en: Ticket System
en_GB: Ticket system

en: Ticket Type
en_GB: Ticket type

en: Ticket Types
en_GB: Ticket types

en: Invalid Report Number
en_GB: Invalid report number

en: Comma-delimited Text
en_GB: Comma-delimited text

en: Tab-delimited Text
en_GB: Tab-delimited text

en: View Tickets
en_GB: View tickets

en: Custom Query
en_GB: Custom query

en: Available Reports
en_GB: Available reports

en: SQL Query
en_GB: SQL query

en: New Ticket
en_GB: New ticket

en: Previous Ticket
en_GB: Previous ticket

en: Next Ticket
en_GB: Next ticket

en: Back to Query
en_GB: Back to query

en: Ticket History
en_GB: Ticket history

en: Previous Change
en_GB: Previous change

en: Next Change
en_GB: Next change

en: Ticket Diff
en_GB: Ticket diff

en: Ticket Comment History
en_GB: Ticket comment history

en: Ticket Comment Diff
en_GB: Ticket comment diff

en: Manage Components
en_GB: Manage components

en: Modify Component:
en_GB: Modify component:

en: Add Component:
en_GB: Add component:

en: Add Milestone:
en_GB: Add milestone:

en: Modify Version:
en_GB: Modify version:

en: Add Version:
en_GB: Add version:

en: New Milestone
en_GB: New milestone

en: Modify Milestone:
en_GB: Modify milestone:

en: Create New Report
en_GB: Create new report

en: New Report
en_GB: New report

en: Create New Ticket
en_GB: Create new ticket

en: Change History
en_GB: Change history

en: Modify Ticket
en_GB: Modify ticket

en: Change Properties
en_GB: Change properties

en: Previous Period
en_GB: Previous period

en: Invalid Date
en_GB: Invalid date

en: Cannot synchronize a single revision on multiple repositories
en_GB: Cannot synchronise a single revision on multiple repositories

en: You should now run %(resync)s to synchronize Trac with the repository.
en_GB: You should now run %(resync)s to synchronise Trac with the repository.

en: You may have to run %(resync)s to synchronize Trac with the repository.
en_GB: You may have to run %(resync)s to synchronise Trac with the repository.

en: Can't synchronize with repository "%(name)s" (%(error)s). Look in the Trac log for more information.
en_GB: Can't synchronise with repository "%(name)s" (%(error)s). Look in the Trac log for more information.

en: The repository directory has changed, you should resynchronize the repository with: trac-admin $ENV repository resync '%(reponame)s'
en_GB: The repository directory has changed, you should resynchronise the repository with: trac-admin $ENV repository resync '%(reponame)s'

en: Modify Repository:
en_GB: Modify repository:

en: View Repository:
en_GB: View repository:

en: Add Repository:
en_GB: Add repository:

en: Add Alias:
en_GB: Add alias:

en: Default Repository
en_GB: Default repository

en: Repository Index
en_GB: Repository index

en: Select paths and revs for Diff
en_GB: Select paths and revs for diff

en: Prepare Diff
en_GB: Prepare diff

en: View Directory
en_GB: View directory

en: View Revision Log
en_GB: View revision log

en: View Changeset
en_GB: View changeset

en: View Root Directory
en_GB: View root directory

en: Revision Log Mode:
en_GB: Revision log mode:

en: Diff from Old Revision to New Revision (as selected in the Diff column)
en_GB: Diff from old revision to new revision (as selected in the Diff column)

en: Browse Source
en_GB: Browse source

en: Previous Revision
en_GB: Previous revision

en: Next Revision
en_GB: Next revision

en: Latest Revision
en_GB: Latest revision

en: Revision Log
en_GB: Revision log

en: Zip Archive
en_GB: Zip archive

en: Invalid Changeset Number
en_GB: Invalid changeset number

en: Unified Diff
en_GB: Unified diff

en: Previous Changeset
en_GB: Previous changeset

en: Next Changeset
en_GB: Next changeset

en: Reverse Diff
en_GB: Reverse diff

en: Revision Log (restarting at %(path)s, rev. %(rev)s)
en_GB: Revision log (restarting at %(path)s, rev. %(rev)s)

en: View Latest Revision
en_GB: View latest revision

en: Older Revisions
en_GB: Older revisions

en: Configuring Authentication
en_GB: Configuring authentication

en: ''Interface customization information not available''
en_GB: ''Interface customisation information not available''

en: Last Visit
en_GB: Last visit

en: Invalid Wiki page: %(message)s
en_GB: Invalid wiki page: %(message)s

en: Wiki History
en_GB: Wiki history

en: Previous Version
en_GB: Previous version

en: Next Version
en_GB: Next version

en: View Latest Version
en_GB: View latest version

en: Review Changes
en_GB: Review changes

en: Preview Page
en_GB: Preview page

en: Videos is the official movie player of the GNOME desktop environment. It features a searchable list of local videos, and DVDs, as well as local network video shares (using UPnP/DLNA) and video highlights from a number of web sites.
en_GB: Videos, also known as Totem, is the official movie player of the GNOME desktop environment. It features a searchable list of local videos, and DVDs, as well as local network video shares (using UPnP/DLNA) and video highlights from a number of web sites.

en: Encoding character set for subtitle.
en_GB: Encoding character set for subtitles.

en: Default location for the “Open…” dialogs
en_GB: Default location for the “Open…” dialogues

en: Default location for the “Open…” dialogs. Default is the current directory.
en_GB: Default location for the “Open…” dialogues. Default is the current directory.

en: Default location for the “Take Screenshot” dialogs
en_GB: Default location for the “Take Screenshot” dialogues

en: Default location for the “Take Screenshot” dialogs. Default is the Screenshots directory.
en_GB: Default location for the “Take Screenshot” dialogues. Default is the Screenshots directory.

en: Whether to disable the plugins in the user’s home directory
en_GB: Whether to disable the plug-ins in the user’s home directory

en: Active plugins list
en_GB: Active plug-ins list

en: A list of the names of the plugins which are currently active (loaded and running).
en_GB: A list of the names of the plug-ins which are currently active (loaded and running).

en: Plugins…
en_GB: Plug-ins…

note: should be exactly one missing thing (source or converter)
en: The playback of this movie requires a %s plugin which is not installed. | The playback of this movie requires the following plugins which are not installed:
    
    %s
en_GB[0]: The playback of this movie requires a %s plug-in which is not installed.
en_GB[1]: The playback of this movie requires the following plug-ins which are not installed:
    
    %s

en: An audio or video stream is not handled due to missing codecs. You might need to install additional plugins to be able to play some types of movies
en_GB: An audio or video stream is not handled due to missing codecs. You might need to install additional plug-ins to be able to play some types of movies

en: Videos could not startup.
en_GB: Videos could not start up.

en: A password to protect the rpdb2 server for debugging Totem from unauthorized remote access. If this is empty, a default of “totem” will be used.
en_GB: A password to protect the rpdb2 server for debugging Totem from unauthorised remote access. If this is empty, a default of “totem” will be used.

en: Rotation Plugin
en_GB: Rotation Plug-in

en: Deactivates the screen saver when a movie is playing
en_GB: Deactivates the screensaver when a movie is playing

en: Provides the “Skip to” dialog
en_GB: Provides the “Skip to” dialogue

en: File format not recognized
en_GB: File format not recognised

en: Rotate Counterc_lockwise
en_GB: Rotate Anti-c_lockwise

en: Neighbors
en_GB: Neighbours

en: The display area displays the movie or a visualization of the current song.
en_GB: The display area displays the movie or a visualisation of the current song.

en: To open a video or an audio file, choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>O</keycap></keycombo></shortcut><guimenu>Movie</guimenu><guisubmenu>Open</guisubmenu></menuchoice>. The <application>Select Movies or Playlists</application> dialog is displayed. Select the file or files you want to open, then click <guibutton>OK</guibutton>.
en_GB: To open a video or an audio file, choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>O</keycap></keycombo></shortcut><guimenu>Movie</guimenu><guisubmenu>Open</guisubmenu></menuchoice>. The <application>Select Movies or Playlists</application> dialogue is displayed. Select the file or files you want to open, then click <guibutton>OK</guibutton>.

en: If you try to open a file format that <application>Totem Movie Player</application> does not recognize, the application displays an error message. This error is most often encountered if you do not have the correct codecs installed. Information on getting codecs working can be found on the <ulink url="http://projects.gnome.org/totem/#codecs" type="http"><application>Totem Movie Player</application> website</ulink>.
en_GB: If you try to open a file format that <application>Totem Movie Player</application> does not recognise, the application displays an error message. This error is most often encountered if you do not have the correct codecs installed. Information on getting codecs working can be found on the <ulink url="http://projects.gnome.org/totem/#codecs" type="http"><application>Totem Movie Player</application> website</ulink>.

en: To open a file by URI (location), choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>L</keycap></keycombo></shortcut><guimenu>Movie</guimenu><guimenuitem>Open Location</guimenuitem></menuchoice>. The <application>Open Location</application> dialog is displayed. Use the drop-down combination box to specify the URI you would like to open (it lists URIs which have previously been opened) – or type one in directly – then click on the <guibutton>Open</guibutton> button.
en_GB: To open a file by URI (location), choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>L</keycap></keycombo></shortcut><guimenu>Movie</guimenu><guimenuitem>Open Location</guimenuitem></menuchoice>. The <application>Open Location</application> dialogue is displayed. Use the drop-down combination box to specify the URI you would like to open (it lists URIs which have previously been opened) – or type one in directly – then click on the <guibutton>Open</guibutton> button.

en: Insert the disc in the optical device of your computer, then choose <menuchoice><guimenu>Movie</guimenu><guimenuitem>Play Disc</guimenuitem></menuchoice>.
en_GB: Insert the disc in your computer's optical drive, then choose <menuchoice><guimenu>Movie</guimenu><guimenuitem>Play Disc</guimenuitem></menuchoice>.

en: To skip to a specific elapsed time in the movie or song, choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>K</keycap></keycombo></shortcut><guimenu>Go</guimenu><guimenuitem>Skip to</guimenuitem></menuchoice>. The <application>Skip to</application> dialog is displayed. Use the spin box to specify the elapsed time (in seconds) to skip to, then click <guibutton>OK</guibutton>.
en_GB: To skip to a specific elapsed time in the movie or song, choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>K</keycap></keycombo></shortcut><guimenu>Go</guimenu><guimenuitem>Skip to</guimenuitem></menuchoice>. The <application>Skip to</application> dialogue is displayed. Use the spin box to specify the elapsed time (in seconds) to skip to, then click <guibutton>OK</guibutton>.

en: To change the size of the original movie or visualization, choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>0</keycap></keycombo></shortcut><guimenu>View</guimenu><guimenuitem>Fit Window to Movie</guimenuitem></menuchoice> and choose a scale ratio.
en_GB: To change the size of the original movie or visualisation, choose <menuchoice><shortcut><keycombo><keycap>Ctrl</keycap><keycap>0</keycap></keycombo></shortcut><guimenu>View</guimenu><guimenuitem>Fit Window to Movie</guimenuitem></menuchoice> and choose a scale ratio.

en: To make the <application>Totem Movie Player</application> window always on top of other application windows, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Plugins</guimenuitem></menuchoice>. Select the <guilabel>Always on Top</guilabel> plugin to enable it. The <application>Totem Movie Player</application> window will now stay on top of all other windows while a movie is playing, but not while audio or visualizations are playing.
en_GB: To make the <application>Totem Movie Player</application> window always on top of other application windows, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Plugins</guimenuitem></menuchoice>. Select the <guilabel>Always on Top</guilabel> plugin to enable it. The <application>Totem Movie Player</application> window will now stay on top of all other windows while a movie is playing, but not while audio or visualisations are playing.

en: To add a track or movie to the playlist, click on the <guibutton>Add</guibutton> button. The <application>Select Movies or Playlists</application> dialog is displayed. Select the file that you want to add to the playlist, then click <guibutton>Add</guibutton>.
en_GB: To add a track or movie to the playlist, click on the <guibutton>Add</guibutton> button. The <application>Select Movies or Playlists</application> dialogue is displayed. Select the file that you want to add to the playlist, then click <guibutton>Add</guibutton>.

en: To save the playlist to a file, click on the <guibutton>Save Playlist</guibutton> button. The <application>Save Playlist</application> dialog is displayed; specify the filename as which you want to save the playlist, and click <guibutton>Save</guibutton>.
en_GB: To save the playlist to a file, click on the <guibutton>Save Playlist</guibutton> button. The <application>Save Playlist</application> dialogue is displayed; specify the filename as which you want to save the playlist, and click <guibutton>Save</guibutton>.

en: You can use the <application>Playlist</application> dialog to do the following: <placeholder-1/>
en_GB: You can use the <application>Playlist</application> dialogue to do the following: <placeholder-1/>

en: To take a screenshot of the movie or visualization that is playing, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Take Screenshot</guimenuitem></menuchoice>. The <application>Save Screenshot</application> dialog is displayed. Choose a location and insert the filename as which you want to save the screenshot, then click on the <guibutton>Save</guibutton> button to save the screenshot.
en_GB: To take a screenshot of the movie or visualisation that is playing, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Take Screenshot</guimenuitem></menuchoice>. The <application>Save Screenshot</application> dialogue is displayed. Choose a location and insert the filename as which you want to save the screenshot, then click on the <guibutton>Save</guibutton> button to save the screenshot.

en: <application>Totem Movie Player</application> will display a preview of the screenshot which is to be saved on the left-hand side of the <application>Save Screenshot</application> dialog.
en_GB: <application>Totem Movie Player</application> will display a preview of the screenshot which is to be saved on the left-hand side of the <application>Save Screenshot</application> dialogue.

en: To create a gallery of screenshots of the movie or visualization that is playing, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Create Screenshot Gallery</guimenuitem></menuchoice>. The <application>Save Gallery</application> dialog is displayed. Choose a location and insert the filename as which you want to save the gallery image, then click on the <guibutton>Save</guibutton> button to save the screenshot.
en_GB: To create a gallery of screenshots of the movie or visualisation that is playing, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Create Screenshot Gallery</guimenuitem></menuchoice>. The <application>Save Gallery</application> dialogue is displayed. Choose a location and insert the filename as which you want to save the gallery image, then click on the <guibutton>Save</guibutton> button to save the screenshot.

en: To view the list of installed plugins, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Plugins</guimenuitem></menuchoice>. The <application>Configure Plugins</application> dialog is displayed. On the left is a list of all the plugins you have installed, while on the right is a description of the currently selected plugin. Plugins which have options which can be changed will have a sensitive <guibutton>Configure</guibutton> button on the right.
en_GB: To view the list of installed plugins, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Plugins</guimenuitem></menuchoice>. The <application>Configure Plugins</application> dialogue is displayed. On the left is a list of all the plugins you have installed, while on the right is a description of the currently selected plugin. Plugins which have options which can be changed will have a sensitive <guibutton>Configure</guibutton> button on the right.

en: To enable a plugin, simply select the checkbox to the left of its name in the plugin list, and the plugin will be loaded immediately. If there is any error loading the plugin, an error dialog will also be displayed immediately.
en_GB: To enable a plugin, simply select the checkbox to the left of its name in the plugin list, and the plugin will be loaded immediately. If there is any error loading the plugin, an error dialogue will also be displayed immediately.

en: When enabled, the <guilabel>Always on Top</guilabel> plugin will force the main <application>Totem Movie Player</application> window to be on top of all other windows while a movie is playing, but not while audio or visualizations are playing. To stop the window being on top, disable the plugin again.
en_GB: When enabled, the <guilabel>Always on Top</guilabel> plugin will force the main <application>Totem Movie Player</application> window to be on top of all other windows while a movie is playing, but not while audio or visualisations are playing. To stop the window being on top, disable the plugin again.

en: The <guilabel>Jamendo</guilabel> plugin allows you to listen to the collection of Creative Commons-licensed music on the <ulink type="http" url="http://www.jamendo.com/en/">Jamendo</ulink> service.
en_GB: The <guilabel>Jamendo</guilabel> plugin allows you to listen to the collection of Creative Commons-licenced music on the <ulink type="http" url="http://www.jamendo.com/en/">Jamendo</ulink> service.

en: The <guilabel>Jamendo</guilabel> plugin can be configured. Click on the <guibutton>Configure</guibutton> button when enabling the plugin, and the <application>Jamendo Plugin Configuration</application> dialog will be displayed. Here, you can choose whether to download songs in Ogg or MP3 format (Ogg is preferred due to its open-source nature); and the number of albums to retrieve when doing a search (choose more albums if you have a faster Internet connection).
en_GB: The <guilabel>Jamendo</guilabel> plugin can be configured. Click on the <guibutton>Configure</guibutton> button when enabling the plugin, and the <application>Jamendo Plugin Configuration</application> dialogue will be displayed. Here, you can choose whether to download songs in Ogg or MP3 format (Ogg is preferred due to its open-source nature); and the number of albums to retrieve when doing a search (choose more albums if you have a faster Internet connection).

en: The <guilabel>Publish Playlist</guilabel> plugin can be configured. Click on the <guibutton>Configure</guibutton> button when enabling the plugin, and the configuration dialog will be displayed. Here, you can change the name which will appear for your playlist share. The following strings will be replaced when playlists are published: <placeholder-1/>
en_GB: The <guilabel>Publish Playlist</guilabel> plugin can be configured. Click on the <guibutton>Configure</guibutton> button when enabling the plugin, and the configuration dialogue will be displayed. Here, you can change the name which will appear for your playlist share. The following strings will be replaced when playlists are published: <placeholder-1/>

en: To view the shared playlists of others on your network, select <guilabel>Neighborhood</guilabel> from the drop-down list at the top of the sidebar. If any playlists have been published on the network, they will be listed here. Double-click on a playlist to load and play it on your computer.
en_GB: To view the shared playlists of others on your network, select <guilabel>Neighbourhood</guilabel> from the drop-down list at the top of the sidebar. If any playlists have been published on the network, they will be listed here. Double-click on a playlist to load and play it on your computer.

en: Subtitles can only be downloaded for local movies; not audio files, DVDs, DVB streams, VCDs or HTTP streams. To search for subtitles for the currently playing movie, choose <menuchoice><guimenu>View</guimenu><guimenuitem>Download Movie Subtitles</guimenuitem></menuchoice>, which will display the <application>Download Movie Subtitles</application> dialog.
en_GB: Subtitles can only be downloaded for local movies; not audio files, DVDs, DVB streams, VCDs or HTTP streams. To search for subtitles for the currently playing movie, choose <menuchoice><guimenu>View</guimenu><guimenuitem>Download Movie Subtitles</guimenuitem></menuchoice>, which will display the <application>Download Movie Subtitles</application> dialogue.

en: Select the language in which you wish to have your subtitles from the drop-down list at the top of the dialog, then click on the <guibutton>Find</guibutton> button to search for subtitles for the current movie. Subtitles are found on the basis of the movie's content, rather than its filename or tags.
en_GB: Select the language in which you wish to have your subtitles from the drop-down list at the top of the dialogue, then click on the <guibutton>Find</guibutton> button to search for subtitles for the current movie. Subtitles are found on the basis of the movie's content, rather than its filename or tags.

en: Search results are listed in the tree view in the middle of the dialog. Currently, subtitles can only be used with a movie by <emphasis>reloading</emphasis> the movie with the subtitles, so after selecting the subtitle file you wish to download, click on the <guibutton>Play with Subtitle</guibutton> button to download the subtitles and reload the movie.
en_GB: Search results are listed in the tree view in the middle of the dialogue. Currently, subtitles can only be used with a movie by <emphasis>reloading</emphasis> the movie with the subtitles, so after selecting the subtitle file you wish to download, click on the <guibutton>Play with Subtitle</guibutton> button to download the subtitles and reload the movie.

en: To burn the current playlist, choose <menuchoice><guimenu>Movie</guimenu><guimenuitem>Create Video Disc</guimenuitem></menuchoice>. A <application>Brasero</application> dialog will be displayed, giving options for converting the movies to the appropriate format and burning them to disc. For more information, see the <ulink type="help" url="ghelp:brasero?brasero-new-project-video">Brasero documentation</ulink>.
en_GB: To burn the current playlist, choose <menuchoice><guimenu>Movie</guimenu><guimenuitem>Create Video Disc</guimenuitem></menuchoice>. A <application>Brasero</application> dialogue will be displayed, giving options for converting the movies to the appropriate format and burning them to disc. For more information, see the <ulink type="help" url="ghelp:brasero?brasero-new-project-video">Brasero documentation</ulink>.

en: <guilabel>Type of visualization</guilabel>: select type of visualization from the drop-down list.
en_GB: <guilabel>Type of visualisation</guilabel>: select type of visualisation from the drop-down list.

en: <guilabel>Visualization size</guilabel>: select visualization size from the drop-down list.
en_GB: <guilabel>Visualisation size</guilabel>: select visualisation size from the drop-down list.

en: Color balance
en_GB: Colour balance

en: You may use the <guilabel>Reset to Defaults</guilabel> button to reset the color balance controls to their default positions.
en_GB: You may use the <guilabel>Reset to Defaults</guilabel> button to reset the colour balance controls to their default positions.

en: This program is distributed under the terms of the GNU General Public license as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. A copy of this license can be found at this <ulink url="ghelp:gpl" type="help">link</ulink>, or in the file COPYING included with the source code of this program.
en_GB: This program is distributed under the terms of the GNU General Public licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version. A copy of this licence can be found at this <ulink url="ghelp:gpl" type="help">link</ulink>, or in the file COPYING included with the source code of this program.

en: &License
en_GB: &Licence

en: Uncommited merge - please select a parent revision
en_GB: Uncommitted merge - please select a parent revision

en: Subrepo initialized to revision:
en_GB: Subrepo initialised to revision:

en: Patch series description is sent in initial summary email with [PATCH 0 of N] subject.  It should describe the effects of the entire patch series.  When emailing a bundle, these fields make up the message subject and body. Flags is a comma separated list of tags which are inserted into the message subject prefix.
en_GB: Patch series description is sent in initial summary e-mail with [PATCH 0 of N] subject.  It should describe the effects of the entire patch series.  When e-mailing a bundle, these fields make up the message subject and body. Flags is a comma separated list of tags which are inserted into the message subject prefix.

en: Open a (nonmergable) file you wish to be locked
en_GB: Open a (non-mergable) file you wish to be locked

en: Invalid reviewboard plugin. Please download the Mercurial reviewboard plugin version 3.5 or higher from the website below.
    
     %s
en_GB: Invalid ReviewBoard plugin. Please download the Mercurial ReviewBoard plugin version 3.5 or higher from the website below.
    
     %s

[ctx: tab tooltip]
en: Synchronize
en_GB: Synchronise

en: unrecognized profiling format '%s' - Ignored
en_GB: unrecognised profiling format '%s' - Ignored

en: print license
en_GB: print licence

en: TortoiseHg Dialogs (version %s), Mercurial (version %s)
en_GB: TortoiseHg Dialogues (version %s), Mercurial (version %s)

en: Specify visual diff tool, as described in the [merge-tools] section of your Mercurial configuration files.  If left unspecified, TortoiseHg will use the selected merge tool. Failing that it uses the first applicable tool it finds.
en_GB: Specify visual diff tool, as described in the [merge-tools] section of your Mercurial configuration files.  If left unspecified TortoiseHg will use the selected merge tool. Failing that it uses the first applicable tool it finds.

en: When running from the command line, fork a background process to run graphical dialogs. This setting is ignored when TortoiseHg runs as an OS X application bundle.  Default: True
en_GB: When running from the command line, fork a background process to run graphical dialogues. This setting is ignored when TortoiseHg runs as an OS X application bundle.  Default: True

en: Show a full directory path of the repository in the dialog title instead of just the root directory name.  Default: False
en_GB: Show a full directory path of the repository in the dialogue title instead of just the root directory name.  Default: False

en: Select whether you want to have a single workbench window. If you disable this setting you will get a new workbench window everytime that you use the "Hg Workbench" command on the explorer context menu. Default: True
en_GB: Select whether you want to have a single workbench window. If you disable this setting you will get a new workbench window every time that you use the "Hg Workbench" command on the explorer context menu. Default: True

en: Author Coloring
en_GB: Author Colouring

en: Color changesets by author name. Default: False
en_GB: Colour changesets by author name. Default: False

en: Branch Colors
en_GB: Branch Colours

en: Space separated list of branch names and colors of the form branch:#XXXXXX. Spaces and colons in the branch name must be escaped using a backslash (\). Likewise some other characters can be escaped in this way, e.g. \u0040 will be decoded to the @ character, and \n to a linefeed. Default: None (leave blank)
en_GB: Space separated list of branch names and colours of the form branch:#XXXXXX. Spaces and colons in the branch name must be escaped using a backslash (\). Likewise some other characters can be escaped in this way, e.g. \u0040 will be decoded to the @ character, and \n to a linefeed. Default: None (leave blank)

en: Use optimized graph layouter
en_GB: Use optimised graph layouter

en: Determines if TortoiseHg should show a confirmation dialog before adding new files in a commit. If True, a confirmation dialog will be shown. If False, selected new files will be included in the commit with no confirmation dialog.  Default: True
en_GB: Determines if TortoiseHg should show a confirmation dialogue before adding new files in a commit. If True, a confirmation dialogue will be shown. If False, selected new files will be included in the commit with no confirmation dialogue.  Default: True

en: Determines if TortoiseHg should show a confirmation dialog before removing files in a commit. If True, a confirmation dialog will be shown. If False, selected deleted files will be included in the commit with no confirmation dialog.  Default: True
en_GB: Determines if TortoiseHg should show a confirmation dialogue before removing files in a commit. If True, a confirmation dialogue will be shown. If False, selected deleted files will be included in the commit with no confirmation dialogue.  Default: True

en: Controls draft phase behavior when working as a server. When true, pushed changesets are set to public in both client and server and pulled or cloned changesets are set to public in the client. Default: True
en_GB: Controls draft phase behaviour when working as a server. When true, pushed changesets are set to public in both client and server and pulled or cloned changesets are set to public in the client. Default: True

en: Name or email address of the person in charge of the repository.
en_GB: Name or e-mail address of the person in charge of the repository.

en: Comma separated list of archive formats allowed for downloading
en_GB: Comma-separated list of archive formats allowed for downloading

en: Email address to use in the "From" header and for the SMTP envelope
en_GB: E-mail address to use in the "From" header and for the SMTP envelope

en: Comma-separated list of recipient email addresses
en_GB: Comma-separated list of recipient e-mail addresses

en: Comma-separated list of carbon copy recipient email addresses
en_GB: Comma-separated list of carbon copy recipient e-mail addresses

en: Comma-separated list of blind carbon copy recipient email addresses
en_GB: Comma-separated list of blind carbon copy recipient e-mail addresses

en: Optional. Method to use to send email messages. If value is "smtp" (default), use SMTP (configured below).  Otherwise, use as name of program to run that acts like sendmail (takes "-f" option for sender, list of recipients on command line, message on stdin). Normally, setting this to "sendmail" or "/usr/sbin/sendmail" is enough to use sendmail to send messages.
en_GB: Optional. Method to use to send e-mail messages. If value is "smtp" (default), use SMTP (configured below).  Otherwise, use as name of program to run that acts like sendmail (takes "-f" option for sender, list of recipients on command line, message on stdin). Normally, setting this to "sendmail" or "/usr/sbin/sendmail" is enough to use sendmail to send messages.

en: Normalize file line endings during and after patch to lf or crlf.  Strict does no normalization.  Auto does per-file detection, and is the recommended setting. Default: strict
en_GB: Normalise file line endings during and after patch to lf or crlf.  Strict does no normalisation.  Auto does per-file detection, and is the recommended setting. Default: strict

en: Ignore WS Amount
en_GB: Ignore White Space Amount

en: Location of local clone of organizational lock repository.<p>This repository must contain a "locked" text file
en_GB: Location of local clone of organisational lock repository.<p>This repository must contain a "locked" text file

en: Sub menu items:
en_GB: Submenu items:

en: Menu Behavior
en_GB: Menu Behaviour

en: Post Pull Behavior
en_GB: Post Pull Behaviour

en: Temporary files are removed when this dialog is closed
en_GB: Temporary files are removed when this dialogue is closed

en: S&ynchronize
en_GB: S&ynchronise

en: There are no configured sync paths.
    Open the Synchronize tab to configure them.
en_GB: There are no configured sync paths.
    Open the Synchronise tab to configure them.

en: Repository status & changes
en_GB: Repository status and changes

note: #-#-#-#-#  65 (akonadiconsole)  #-#-#-#-# i18n: ectx: property (text), widget (QPushButton, syncButton)
en: Synchronize
en_GB: Synchronise

en: Synchronize with remote repository
en_GB: Synchronise with remote repository

en: Show About Dialog
en_GB: Show About Dialogue

en: DnD Synchronize
en_GB: DnD Synchronise

en: Synchronize with dragged repository
en_GB: Synchronise with dragged repository

en: unrecognized response: %s
en_GB: unrecognised response: %s

en: _Synchronize
en_GB: _Synchronise

note: #-#-#-#-#  556 (gnome-packagekit)  #-#-#-#-# TRANSLATORS: The role of the transaction, in past tense
en: Canceled
en_GB: Cancelled

en: S_ynchronize Notes
en_GB: S_ynchronise Notes

en: Take notes, link ideas, and stay organized
en_GB: Take notes, link ideas, and stay organised

en: Enable the Delete Note confirmation dialog
en_GB: Enable the Delete Note confirmation dialogue

en: If disabled, the "Delete Note" confirmation dialog will be suppressed.
en_GB: If disabled, the "Delete Note" confirmation dialogue will be suppressed.

en: Open Search Dialog
en_GB: Open Search Dialogue

en: The global keybinding for opening the Note Search dialog. The format looks like "&lt;Control&gt;a" or "&lt;Shift&gt;&lt;Alt&gt;F1". The parser is fairly liberal and allows lower or upper case, and also abbreviations such as "&lt;Ctl&gt;" and "&lt;Ctrl&gt;". If you set the option to the special string "disabled", then there will be no keybinding for this action.
en_GB: The global keybinding for opening the Note Search dialogue. The format looks like "&lt;Control&gt;a" or "&lt;Shift&gt;&lt;Alt&gt;F1". The parser is fairly liberal and allows lower or upper case, and also abbreviations such as "&lt;Ctl&gt;" and "&lt;Ctrl&gt;". If you set the option to the special string "disabled", then there will be no keybinding for this action.

en: The global keybinding for opening the Recent Changes dialog. The format looks like "&lt;Control&gt;a" or "&lt;Shift&gt;&lt;Alt&gt;F1". The parser is fairly liberal and allows lower or upper case, and also abbreviations such as "&lt;Ctl&gt;" and "&lt;Ctrl&gt;". If you set the option to the special string "disabled", then there will be no keybinding for this action.
en_GB: The global keybinding for opening the Recent Changes dialogue. The format looks like "&lt;Control&gt;a" or "&lt;Shift&gt;&lt;Alt&gt;F1". The parser is fairly liberal and allows lower or upper case, and also abbreviations such as "&lt;Ctl&gt;" and "&lt;Ctrl&gt;". If you set the option to the special string "disabled", then there will be no keybinding for this action.

en: Synchronization Client ID
en_GB: Synchronisation Client ID

en: Unique identifier for this Tomboy client, used when communicating with a sychronization server.
en_GB: Unique identifier for this Tomboy client, used when communicating with a sychronisation server.

en: Synchronization Local Server Path
en_GB: Synchronisation Local Server Path

en: Path to the synchronization server when using the filesystem synchronization service addin.
en_GB: Path to the synchronisation server when using the filesystem synchronisation service addin.

en: Selected Synchronization Service Addin
en_GB: Selected Synchronisation Service Addin

en: Unique identifier for the currently configured note synchronization service addin.
en_GB: Unique identifier for the currently configured note synchronisation service addin.

en: Time (in milliseconds) Tomboy should wait for a response when using FUSE to mount a sync share.
en_GB: Time (in milliseconds) Tomboy should wait for a response when using FUSE to mount a synchronisation share.

en: SSHFS Remote Synchronization Folder
en_GB: SSHFS Remote Synchronisation Folder

en: Path on SSH server to Tomboy synchronization directory (optional).
en_GB: Path on SSH server to Tomboy synchronisation directory (optional).

en: SSHFS Synchronization Server URL
en_GB: SSHFS Synchronisation Server URL

en: URL of SSH server containing Tomboy synchronization directory.
en_GB: URL of SSH server containing Tomboy synchronisation directory.

en: SSHFS Remote Synchronization User Name
en_GB: SSHFS Remote Synchronisation User Name

en: User name to use when connecting to the synchronization server via SSH.
en_GB: User name to use when connecting to the synchronisation server via SSH.

en: SSHFS Synchronization Server Port
en_GB: SSHFS Synchronisation Server Port

en: The port to use when connecting to the synchronization server via SSH. Set to -1 or less if default SSH port settings should be used instead.
en_GB: The port to use when connecting to the synchronisation server via SSH. Set to -1 or less if default SSH port settings should be used instead.

en: Note Synchronization Conflict Saved Behavior
en_GB: Note Synchronisation Conflict Saved Behaviour

en: Integer value indicating if there is a preference to always perform a specific behavior when a conflict is detected, instead of prompting the user. The values map to an internal enumeration. 0 indicates that the user wishes to be prompted when a conflict occurs, so that they may handle each conflict situation on a case-by-case basis.
en_GB: Integer value indicating if there is a preference to always perform a specific behaviour when a conflict is detected, instead of prompting the user. The values map to an internal enumeration. 0 indicates that the user wishes to be prompted when a conflict occurs, so that they may handle each conflict situation on a case-by-case basis.

en: Automatic Background Synchronization Timeout
en_GB: Automatic Background Synchronisation Timeout

en: Link Updating Behavior on Note Rename
en_GB: Link Updating Behaviour on Note Rename

en: Integer value indicating if there is a preference to always perform a specific link updating behavior when a note is renamed, instead of prompting the user. The values map to an internal enumeration. 0 indicates that the user wishes to be prompted when renaming a note may impact links that exist in other notes. 1 indicates that links should automatically be removed. 2 indicates that link text should be updated to the new note name so that it will continue linking to the renamed note.
en_GB: Integer value indicating if there is a preference to always perform a specific link updating behaviour when a note is renamed, instead of prompting the user. The values map to an internal enumeration. 0 indicates that the user wishes to be prompted when renaming a note may impact links that exist in other notes. 1 indicates that links should automatically be removed. 2 indicates that link text should be updated to the new note name so that it will continue linking to the renamed note.

en: Start synchronizing notes
en_GB: Start synchronising notes

en: Select an icon...
en_GB: Select an icon…

en: Select Synchronization Folder...
en_GB: Select Synchronisation Folder…

note: #-#-#-#-#  2514 (tomboy)  #-#-#-#-# initial newline
en: dddd, MMMM d, h:mm tt
en_GB: dddd, d MMMM, HH:mm

note: #-#-#-#-#  2514 (tomboy)  #-#-#-#-# Format: "Today: Friday, July 01 2005"
en: dddd, MMMM d yyyy
en_GB: dddd, d MMMM yyyy

en: Change the <b>Today: Template</b> note to customize the text that new Today notes have.
en_GB: Change the <b>Today: Template</b> note to customise the text that new Today notes have.

note: #-#-#-#-#  2514 (tomboy)  #-#-#-#-# Text for label describing setup required for SSH sync addin to work
en: SSH synchronization requires an existing SSH key for this server and user, added to a running SSH daemon.
en_GB: SSH synchronisation requires an existing SSH key for this server and user, added to a running SSH daemon.

en: <b>{0}</b> of <b>{1}</b> Sticky Note was successfully imported. | <b>{0}</b> of <b>{1}</b> Sticky Notes were successfully imported.
en_GB[0]: <b>{0}</b> of <b>{1}</b> Sticky Note was successfully imported.
en_GB[1]: <b>{0}</b> of <b>{1}</b> Sticky Notes was successfully imported.

en: Authorization Failed, Try Again
en_GB: Authorisation Failed, Try Again

note: Translators: Title of web page presented to user after they authorized Tomboy for sync
en: Tomboy Web Authorization Successful
en_GB: Tomboy Web Authorisation Successful

note: Translators: Body of web page presented to user after they authorized Tomboy for sync
en: Please return to the Tomboy Preferences window and press Save to start synchronizing.
en_GB: Please return to the Tomboy Preferences window and press Save to start synchronising.

en: Connected. Press Save to start synchronizing
en_GB: Connected. Press Save to start synchronising

note: Translators: The user must take action in their web browser to continue the authorization process
en: Authorizing in browser (Press to reset connection)
en_GB: Authorising in browser (Press to reset connection)

en: New Note_book...
en_GB: New Note_book…

en: _New notebook...
en_GB: _New notebook…

en: <note-content>Start Here
    
    <bold>Welcome to Tomboy!</bold>
    
    Use this "Start Here" note to begin organizing your ideas and thoughts.
    
    You can create new notes to hold your ideas by selecting the "Create New Note" item from the Tomboy Notes menu in your GNOME Panel. Your note will be saved automatically.
    
    Then organize the notes you create by linking related notes and ideas together!
    
    We've created a note called <link:internal>Using Links in Tomboy</link:internal>.  Notice how each time we type <link:internal>Using Links in Tomboy</link:internal> it automatically gets underlined?  Click on the link to open the note.</note-content>
en_GB: <note-content>Start Here
    
    <bold>Welcome to Tomboy!</bold>
    
    Use this "Start Here" note to begin organising your ideas and thoughts.
    
    You can create new notes to hold your ideas by selecting the "Create New Note" item from the Tomboy Notes menu in your GNOME Panel. Your note will be saved automatically.
    
    Then organise the notes you create by linking related notes and ideas together!
    
    We've created a note called <link:internal>Using Links in Tomboy</link:internal>.  Notice how each time we type <link:internal>Using Links in Tomboy</link:internal> it automatically gets underlined?  Click on the link to open the note.</note-content>

en: Synchronize Notes
en_GB: Synchronise Notes

en: Cannot create note
en_GB: Cannote create note

note: x of x - specifically Number of Matches and what location is the cursor in the list of matches
en: {0} of {1}
en_GB: Page {0} of {1}

en: Get More Add-Ins...
en_GB: Get More Add-Ins…

note: #-#-#-#-#  594 (gnote)  #-#-#-#-# Create dialog
en: Other Synchronization Options
en_GB: Other Synchronisation Options

en: When a conflict is detected between a local note and a note on the configured synchronization server:
en_GB: When a conflict is detected between a local note and a note on the configured synchronisation server:

en: Clearing your synchronization settings is not recommended.  You may be forced to synchronize all of your notes again when you save new settings.
en_GB: Clearing your synchronisation settings is not recommended.  You may be forced to synchronise all of your notes again when you save new settings.

en: Resetting Synchronization Settings
en_GB: Resetting Synchronisation Settings

en: You have disabled the configured synchronization service.  Your synchronization settings will now be cleared.  You may be forced to synchronize all of your notes again when you save new settings.
en_GB: You have disabled the configured synchronisation service.  Your synchronisation settings will now be cleared.  You may be forced to synchronise all of your notes again when you save new settings.

en: Tomboy is ready to synchronize your notes. Would you like to synchronize them now?
en_GB: Tomboy is ready to synchronise your notes. Would you like to synchronise them now?

en: This synchronization addin is not supported on your computer. Please make sure you have FUSE and {0} correctly installed and configured
en_GB: This synchronisation addin is not supported on your computer. Please make sure you have FUSE and {0} correctly installed and configured

en: Could not read testfile.
en_GB: Could not read test file.

en: An error ocurred while connecting to the specified server:
en_GB: An error occurred while connecting to the specified server:

en: Acquiring sync lock...
en_GB: Acquiring sync lock…

en: Synchronizing Notes
en_GB: Synchronising Notes

en: Synchronizing your notes...
en_GB: Synchronising your notes…

en: This may take a while, kick back and enjoy!
en_GB: This may take a while; get a cup of tea!

en: Deleting notes off of the server...
en_GB: Deleting notes off the server…

en: Downloading new/updated notes...
en_GB: Downloading new/updated notes…

en: One of your other computers is currently synchronizing.  Please wait 2 minutes and try again.
en_GB: One of your other computers is currently synchronising.  Please wait 2 minutes and try again.

en: Preparing to download updates from server...
en_GB: Preparing to download updates from server…

en: Preparing to upload updates to server...
en_GB: Preparing to upload updates to server…

en: Uploading notes to server...
en_GB: Uploading notes to server…

en: Synchronization Failed
en_GB: Synchronisation Failed

en: Failed to synchronize
en_GB: Failed to synchronise

en: Could not synchronize notes.  Check the details below and try again.
en_GB: Could not synchronise notes.  Check the details below and try again.

en: Synchronization Complete
en_GB: Synchronisation Complete

en: Synchronization is complete
en_GB: Synchronisation is complete

en: Your notes are now up to date.
en_GB: Your notes are now up-to-date.

en: Synchronization Canceled
en_GB: Synchronisation Cancelled

en: Synchronization was canceled
en_GB: Synchronisation was cancelled

en: You canceled the synchronization.  You may close the window now.
en_GB: You cancelled the synchronisation.  You may close the window now.

en: Synchronization Not Configured
en_GB: Synchronisation Not Configured

en: Synchronization is not configured
en_GB: Synchronisation is not configured

en: Please configure synchronization in the preferences dialog.
en_GB: Please configure synchronisation in the preferences dialogue.

en: Synchronization Service Error
en_GB: Synchronisation Service Error

en: Error connecting to the synchronization service.  Please try again.
en_GB: Error connecting to the synchronisation service.  Please try again.

note: TODO: This message isn't entirely accurate. We should fix it.
en: The synchronization you've chosen requires the FUSE module to be loaded.
    
    To avoid getting this prompt in the future, you should load FUSE at startup.  Add "modprobe fuse" to /etc/init.d/boot.local or "fuse" to /etc/modules.
en_GB: The synchronisation you've chosen requires the FUSE module to be loaded.
    
    To avoid getting this prompt in the future, you should load FUSE at startup.  Add "modprobe fuse" to /etc/init.d/boot.local or "fuse" to /etc/modules.

en: MMMM d, h:mm tt
en_GB: d MMMM, HH:mm

en: MMMM d yyyy, h:mm tt
en_GB: d MMMM yyyy, HH:mm

en: Tomboy is a simple desktop note-taking application, with some powerful built-in features to help you organize your ideas.
en_GB: Tomboy is a simple desktop note-taking application, with some powerful built-in features to help you organise your ideas.

en: Tomboy is a desktop note-taking application for GNOME. It is simple and easy to use, and allows you to organize the ideas and information you deal with every day. Tomboy has some very useful editing features to help you customize your notes, including:
en_GB: Tomboy is a desktop note-taking application for GNOME. It is simple and easy to use, and allows you to organise the ideas and information you deal with every day. Tomboy has some very useful editing features to help you customize your notes, including:

en: To add Tomboy to a panel, right-click on the panel, then choose <menuchoice><guimenuitem>Add to Panel</guimenuitem></menuchoice>. Select Tomboy Notes in the Add to the panel dialog, then click <menuchoice><guibutton>Add</guibutton></menuchoice>. You should see a yellow note icon appear in the panel, representing Tomboy. The panel icon is illustrated in <xref linkend="tomboy-panel"/>.
en_GB: To add Tomboy to a panel, right-click on the panel, then choose <menuchoice><guimenuitem>Add to Panel</guimenuitem></menuchoice>. Select Tomboy Notes in the Add to the panel dialogue, then click <menuchoice><guibutton>Add</guibutton></menuchoice>. You should see a yellow note icon appear in the panel, representing Tomboy. The panel icon is illustrated in <xref linkend="tomboy-panel"/>.

en: To get an overview of all the notes managed by Tomboy, select the <menuchoice><guimenuitem>Search All Notes</guimenuitem></menuchoice> menu item from the panel menu. By default, the <interface>Search All Notes</interface> dialog will display the notes in the order that they were last modified. Click the <guilabel>Note</guilabel> or <guilabel>Last Changed</guilabel> column headings to change the sort order. Click the column heading a second time to toggle between ascending and descending order.
en_GB: To get an overview of all the notes managed by Tomboy, select the <menuchoice><guimenuitem>Search All Notes</guimenuitem></menuchoice> menu item from the panel menu. By default, the <interface>Search All Notes</interface> dialogue will display the notes in the order that they were last modified. Click the <guilabel>Note</guilabel> or <guilabel>Last Changed</guilabel> column headings to change the sort order. Click the column heading a second time to toggle between ascending and descending order.

en: You can find specific notes by entering text into the search field in the <interface>Search All Notes</interface> dialog. The list of notes will automatically update to list only the notes which have matching text.
en_GB: You can find specific notes by entering text into the search field in the <interface>Search All Notes</interface> dialogue. The list of notes will automatically update to list only the notes which have matching text.

en: To open a note in the <interface>Search All Notes</interface> dialog, do one of the following:
en_GB: To open a note in the <interface>Search All Notes</interface> dialogue, do one of the following:

en: Notes are modified and edited through the main window for each note. The toolbar at the top of each note allows you to stylize the note and perform other note-related functions. We discuss the functions of each item on the toolbar in the following sections.
en_GB: Notes are modified and edited through the main window for each note. The toolbar at the top of each note allows you to apply a style to the note and perform other note-related functions. We discuss the functions of each item on the toolbar in the following sections.

en: Clicking the <guibutton>Search</guibutton> button will open the <interface>Search All Notes</interface> dialog described earlier (<xref linkend="search-all-notes"/>.)
en_GB: Clicking the <guibutton>Search</guibutton> button will open the <interface>Search All Notes</interface> dialogue described earlier (<xref linkend="search-all-notes"/>.)

en: Select this option to synchronize your notes with a central server. For more information on note synchronization, see <xref linkend="synchronization"/>.
en_GB: Select this option to synchronise your notes with a central server. For more information on note synchronisation, see <xref linkend="synchronization"/>.

en: Select this option to print the current note. You will be presented with the standard GNOME print dialog.
en_GB: Select this option to print the current note. You will be presented with the standard GNOME print dialogue.

en: The <guibutton>Delete</guibutton> button will pop up a dialog box asking if you want to permanently delete the note and its contents. Click the <guibutton>Delete</guibutton> button to discard the note permanently, or <guibutton>Cancel</guibutton> to abort the process. Links to this note from other notes will still exist, but will re-create the note upon activation.
en_GB: The <guibutton>Delete</guibutton> button will pop up a dialogue box asking if you want to permanently delete the note and its contents. Click the <guibutton>Delete</guibutton> button to discard the note permanently, or <guibutton>Cancel</guibutton> to abort the process. Links to this note from other notes will still exist, but will re-create the note upon activation.

en: To create a new notebook from the Search All Notes dialog:
en_GB: To create a new notebook from the Search All Notes dialogue:

en: Using your mouse, right click in the left hand box and choose <menuchoice><guimenuitem>New Notebook</guimenuitem></menuchoice>.
en_GB: Using your mouse, right-click in the left-hand box and choose <menuchoice><guimenuitem>New Notebook</guimenuitem></menuchoice>.

en: To add notes to a notebook, you can add a note from the <guilabel>Search All Notes</guilabel> dialog or directly within a note.
en_GB: To add notes to a notebook, you can add a note from the <guilabel>Search All Notes</guilabel> dialogue or directly within a note.

en: To move an existing note from the Search All Notes dialog:
en_GB: To move an existing note from the Search All Notes dialogue:

en: As you type a note, you can add the note directly to an existing notebook using the <guimenu>Notebook</guimenu> button. The <guimenu>Notebook</guimenu> button is represented by the <inlinegraphic fileref="figures/notebook-icon.png"/> icon.
en_GB: As you type a note, you can add the note directly to an existing notebook using the <guibutton>Notebook</guibutton> button. The <guibutton>Notebook</guibutton> button is represented by the <inlinegraphic fileref="figures/notebook-icon.png"/> icon.

en: Using your mouse, right click on a Notebook that you have created and choose <menuchoice><guimenuitem>Open Template Note</guimenuitem></menuchoice>.
en_GB: Using your mouse, right-click on a Notebook that you have created and choose <menuchoice><guimenuitem>Open Template Note</guimenuitem></menuchoice>.

en: This will open a new note that will be used as the template. Any text typed in this note will appear in all notes created in this Notebook. Create a new note in the notebook by using your mouse, right click on a notebook and select <menuchoice><guimenuitem>New Note</guimenuitem></menuchoice>.
en_GB: This will open a new note that will be used as the template. Any text typed in this note will appear in all notes created in this Notebook. Create a new note in the notebook by using your mouse, right-click on a notebook and select <menuchoice><guimenuitem>New Note</guimenuitem></menuchoice>.

en: Using your mouse, right click on a Notebook that you have created and choose <menuchoice><guimenuitem>Delete Notebook</guimenuitem></menuchoice>.
en_GB: Using your mouse, right-click on a Notebook that you have created and choose <menuchoice><guimenuitem>Delete Notebook</guimenuitem></menuchoice>.

en: Using your mouse, left click on the Notebook you want to delete.
en_GB: Using your mouse, left-click on the Notebook you want to delete.

en: Note Synchronization
en_GB: Note Synchronisation

en: Tomboy can now keep your notes synchronized between multiple computers by relying on a central server.
en_GB: Tomboy can now keep your notes synchronised between multiple computers by relying on a central server.

en: Configure note synchronization
en_GB: Configure note synchronisation

en: You can configure your note synchronization preferences in the <guilabel>Synchronization</guilabel> tab of the <interface>Tomboy Preferences</interface> dialog. Default conflict handling behavior can be configured by selecting the <guibutton>Advanced...</guibutton> button.
en_GB: You can configure your note synchronisation preferences in the <guilabel>Synchronisation</guilabel> tab of the <interface>Tomboy Preferences</interface> dialogue. Default conflict handling behavior can be configured by selecting the <guibutton>Advanced...</guibutton> button.

en: Tomboy Synchronization Preferences
en_GB: Tomboy Synchronisation Preferences

en: Configure note synchronization service (WebDAV)
en_GB: Configure note synchronisation service (WebDAV)

en: In order to synchronize your notes with a WebDAV server, you will need the wdfs FUSE file system installed. Follow the documentation for your operating system to set up FUSE for your user. You will also need the GNOME Keyring installed.
en_GB: In order to synchronise your notes with a WebDAV server, you will need the wdfs FUSE file system installed. Follow the documentation for your operating system to set up FUSE for your user. You will also need the GNOME Keyring installed.

en: Choose <guimenuitem>WebDAV</guimenuitem> from the <guilabel>Service</guilabel> drop-down list. Fill in the connection information for your server, and then select the <guibutton>Save</guibutton> button. You are now ready to synchronize your notes.
en_GB: Choose <guimenuitem>WebDAV</guimenuitem> from the <guilabel>Service</guilabel> drop-down list. Fill in the connection information for your server, and then select the <guibutton>Save</guibutton> button. You are now ready to synchronise your notes.

en: Configure note synchronization service (SSH)
en_GB: Configure note synchronisation service (SSH)

en: In order to synchronize your notes with an SSH server, you will need the sshfs FUSE file system installed. Follow the documentation for your operating system to set up FUSE for your user. You will also need an SSH key for your SSH server account, which should be added to a running SSH daemon. This can be done using the GNOME <application>Seahorse</application> application.
en_GB: In order to synchronise your notes with an SSH server, you will need the sshfs FUSE file system installed. Follow the documentation for your operating system to set up FUSE for your user. You will also need an SSH key for your SSH server account, which should be added to a running SSH daemon. This can be done using the GNOME <application>Seahorse</application> application.

en: Choose <guimenuitem>SSH</guimenuitem> from the <guilabel>Service</guilabel> drop-down list. Fill in the connection information for your server, and then select the <guibutton>Save</guibutton> button. You are now ready to synchronize your notes.
en_GB: Choose <guimenuitem>SSH</guimenuitem> from the <guilabel>Service</guilabel> drop-down list. Fill in the connection information for your server, and then select the <guibutton>Save</guibutton> button. You are now ready to synchronise your notes.

en: Configure note synchronization service (Local Folder)
en_GB: Configure note synchronisation service (Local Folder)

en: You may want to synchronize your notes to a local folder if that folder is available to your other systems, or if that folder represents a local mount of a remote server.
en_GB: You may want to synchronise your notes to a local folder if that folder is available to your other systems, or if that folder represents a local mount of a remote server.

en: Choose <guimenuitem>Local Folder</guimenuitem> from the <guilabel>Service</guilabel> drop-down list. Choose the desired synchronization <guilabel>Folder Path</guilabel>, and then select the <guibutton>Save</guibutton> button. You are now ready to synchronize your notes.
en_GB: Choose <guimenuitem>Local Folder</guimenuitem> from the <guilabel>Service</guilabel> drop-down list. Choose the desired synchronisation <guilabel>Folder Path</guilabel>, and then select the <guibutton>Save</guibutton> button. You are now ready to synchronise your notes.

en: Synchronize your notes
en_GB: Synchronise your notes

en: You can synchronize your notes at any time by selecting <menuchoice><guimenu>Tools</guimenu><guimenuitem>Synchronize Notes</guimenuitem></menuchoice> from any note or from the <interface>Search All Notes</interface> dialog.
en_GB: You can synchronise your notes at any time by selecting <menuchoice><guimenu>Tools</guimenu><guimenuitem>Synchronise Notes</guimenuitem></menuchoice> from any note or from the <interface>Search All Notes</interface> dialogue.

en: Handling synchronization conflicts
en_GB: Handling synchronisation conflicts

en: When synchronizing notes between multiple computers, conflicts may occur. Usually this is the result of not synchronizing regularly when switching between systems. Tomboy will detect conflicts in the content of your notes and help you to avoid loss of important data.
en_GB: When synchronising notes between multiple computers, conflicts may occur. Usually this is the result of not synchronising regularly when switching between systems. Tomboy will detect conflicts in the content of your notes and help you to avoid loss of important data.

en: If a conflict is detected during note synchronization, the <interface>Note Conflict</interface> dialog will appear. If you do not need the changes you made in your local note, you can select <guilabel>Overwrite local note</guilabel>. If you would like to keep your local changes in a new note, select <guilabel>Rename local note</guilabel>.
en_GB: If a conflict is detected during note synchronisation, the <interface>Note Conflict</interface> dialogue will appear. If you do not need the changes you made in your local note, you can select <guilabel>Overwrite local note</guilabel>. If you would like to keep your local changes in a new note, select <guilabel>Rename local note</guilabel>.

en: To set preferences for Tomboy, right-click on the icon in the panel, and select <menuchoice><guimenuitem>Preferences</guimenuitem></menuchoice> from the menu. You will see a dialog similar to the one displayed in <xref linkend="pref-editing"/>. There are two categories of preferences, <guilabel>Editing</guilabel> and <guilabel>Hotkeys</guilabel>. Preferences for each tab will be described below.
en_GB: To set preferences for Tomboy, right-click on the icon in the panel, and select <menuchoice><guimenuitem>Preferences</guimenuitem></menuchoice> from the menu. You will see a dialogue similar to the one displayed in <xref linkend="pref-editing"/>. There are two categories of preferences, <guilabel>Editing</guilabel> and <guilabel>Hotkeys</guilabel>. Preferences for each tab will be described below.

en: Enable this checkbox to underline misspellings in red, and provide suggestions in the right click context menu. Enable or disable the checkbox using the mouse or the key combination <keycombo><keycap>Alt</keycap><keycap>S</keycap></keycombo>.
en_GB: Enable this checkbox to underline misspellings in red, and provide suggestions in the right-click context menu. Enable or disable the checkbox using the mouse or the key combination <keycombo><keycap>Alt</keycap><keycap>S</keycap></keycombo>.

en: Enter the key combination to open the <interface>Search All Notes</interface> dialog.
en_GB: Enter the key combination to open the <interface>Search All Notes</interface> dialogue.

en: Customize the icons that are used by editing the add-in preferences in the <link linkend="prefs-plugins">Preferences Dialog</link>. After highlighting the Bugzilla Add-in, click <guibutton>Preferences</guibutton> to open the <interface>Bugzilla Add-in Settings</interface> dialog. To add a new icon, click <guibutton>Add</guibutton>, select an icon on your computer, provide a Bugzilla host name (e.g., bugzilla.gnome.org), and click <guibutton>Open</guibutton>. Any Bugzilla URL that is dragged and dropped from one of these custom host names will now use the icon you specified.
en_GB: Customise the icons that are used by editing the add-in preferences in the <link linkend="prefs-plugins">Preferences Dialogue</link>. After highlighting the Bugzilla Add-in, click <guibutton>Preferences</guibutton> to open the <interface>Bugzilla Add-in Settings</interface> dialogue. To add a new icon, click <guibutton>Add</guibutton>, select an icon on your computer, provide a Bugzilla host name (e.g., bugzilla.gnome.org), and click <guibutton>Open</guibutton>. Any Bugzilla URL that is dragged and dropped from one of these custom host names will now use the icon you specified.

en: After selecting this option, you will be presented with a dialog that allows you to choose where to save the <acronym>HTML</acronym> file. Enter the destination filename and click <guibutton>OK</guibutton> to save the file, or <guibutton>Cancel</guibutton> to abort the operation.
en_GB: After selecting this option, you will be presented with a dialogue that allows you to choose where to save the <acronym>HTML</acronym> file. Enter the destination filename and click <guibutton>OK</guibutton> to save the file, or <guibutton>Cancel</guibutton> to abort the operation.

en: To customize the content of the default "Today" note, create a new note and change the title of the note to be, "Today: Template". Change the content of the template note to whatever you like. When new "Today" notes are created, it will then use the content of your "Today: Template" note.
en_GB: To customise the content of the default "Today" note, create a new note and change the title of the note to be, "Today: Template". Change the content of the template note to whatever you like. When new "Today" notes are created, it will then use the content of your "Today: Template" note.

en: %1 favorited your post
en_GB: %1 added your post as a favourite

[ctx: @title]
en: %1 favorite | %1 favorites
en_GB[0]: %1 favourite
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en: Sensitized
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en: Lists allow you to categorize who you're following.
en_GB: Lists allow you to categorise who you're following.

[ctx: @title:window]
en: Authorization
en_GB: Authorisation

en: Use Authorization Code
en_GB: Use Authorisation Code

en: Enter authorization token:
en_GB: Enter authorisation token:

[ctx: @title]
en: Favorite As…
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en: Posts that you favorite will show up here. If you appreciate someone's post, favorite it!
en_GB: Posts that you favourite will show up here. If you appreciate someone's post, favourite it!

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en: You have no notifications yet. When people reply, favorite or boost your posts they will show up here.
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en: %1 users favorited your post
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en: No favorites
en_GB: No favourites

en: %1 favorite | %1 favorites
en_GB[0]: %1 favourite
en_GB[1]: %1 favourites

[ctx: Favorite a post]
en: Favorite
en_GB: Favourite

en: Favorited
en_GB: Favourited

[ctx: @action:inmenu]
en: Favorite as…
en_GB: Favourite as…

en: By default new followers are automatically accepted. Uncheck if you want to manually approve or deny new ones. You always have the option to force someone to unfollow you.
en_GB: By default new followers are automatically accepted. Untick if you want to manually approve or deny new ones. You always have the option to force someone to unfollow you.

en: Color theme
en_GB: Colour theme

en: If checked, the Home timeline will begin where you last read. The position in the timeline is shared with other clients.
en_GB: If ticked, the Home timeline will begin where you last read. The position in the timeline is shared with other clients.

en: If unchecked, posts with only one image attached will be uncropped and shown in full.
en_GB: If not ticked, posts with only one image attached will be uncropped and shown in full.

en: When a post you made was favorited by another user.
en_GB: When a post you made was favourited by another user.

[ctx: @title]
en: Favorites
en_GB: Favourites

en: Unrecognized options
en_GB: Unrecognised options

en: Unsupported serialization format “%s”
en_GB: Unsupported serialisation format “%s”

en: Failed to initialize data manager
en_GB: Failed to initialise data manager

en: Cookie not recognized to resume paused miner
en_GB: Cookie not recognised to resume paused miner

en: Show statistics for current index / data set
en_GB: Show statistics for current index/data set

en: today at %-I:%M %p
en_GB: today at %-H:%M

en: yesterday at %-I:%M %p
en_GB: yesterday at %-H:%M

en: %A, %B %-d %Y at %-I:%M:%S %p
en_GB: %A, %-d %B %Y at %-H:%M:%S

en: #  organization=STRING (if beginning with '/' read from file)
en_GB: #  organisation=STRING (if beginning with '/' read from file)

en: NNTP authorization password not found for %s
en_GB: NNTP authorisation password not found for %s

en: Authorized for user: %s
en_GB: Authorised for user: %s

en: Authorization failed for user: %s
en_GB: Authorisation failed for user: %s

en: No supported authorization method available in current state!
en_GB: No supported authorisation method available in current state!

en: Unrecognized attribute: %s
en_GB: Unrecognised attribute: %s

en: ANSI color disabled
en_GB: ANSI colour disabled

en: ANSI color enabled
en_GB: ANSI colour enabled

en:   Line %d: "%s": unrecognized attribute.
en_GB:   Line %d: "%s": unrecognised attribute.

en: cycle the display of authors email address, real name, both or neither
en_GB: cycle the display of authors e-mail address, real name, both or neither

en: %s: Screen initialization failed
en_GB: %s: Screen initialisation failed

en: <failed to retrieve cipher>
en_GB: <failed to retrieve cypher>

en: toggle color
en_GB: toggle colour

en: # Changing colors of several screen parts
    # Possible values are:
    #  -1 = default (white for foreground and black for background)
    #   0 = black
    #   1 = red
    #   2 = green
    #   3 = brown
    #   4 = blue
    #   5 = pink
    #   6 = cyan
    #   7 = white
    # These are *only* for foreground:
    #   8 = gray
    #   9 = light red
    #  10 = light green
    #  11 = yellow
    #  12 = light blue
    #  13 = light pink
    #  14 = light cyan
    #  15 = light white
en_GB: # Changing colours of several screen parts
    # Possible values are:
    #  -1 = default (white for foreground and black for background)
    #   0 = black
    #   1 = red
    #   2 = green
    #   3 = brown
    #   4 = blue
    #   5 = pink
    #   6 = cyan
    #   7 = white
    # These are *only* for foreground:
    #   8 = grey
    #   9 = light red
    #  10 = light green
    #  11 = yellow
    #  12 = light blue
    #  13 = light pink
    #  14 = light cyan
    #  15 = light white

en:   -a       toggle color flag
en_GB:   -a       toggle colour flag

en: Terminal does not support color
en_GB: Terminal does not support colour

en: Color Options
en_GB: Colour Options

en: # Number of lines that cursor-up/down will scroll in article pager
    # Possible values are (the default is marked with *):
    #  -2 = half-page scrolling
    #  -1 = the top/bottom line is carried over onto the next page
    #   0 = page-by-page (traditional behavior)
    # * 1 = line-by-line
    #   2 or greater = scroll by 2 or more lines (only in the pager)
en_GB: # Number of lines that cursor-up/down will scroll in article pager
    # Possible values are (the default is marked with *):
    #  -2 = half-page scrolling
    #  -1 = the top/bottom line is carried over onto the next page
    #   0 = page-by-page (traditional behaviour)
    # * 1 = line-by-line
    #   2 or greater = scroll by 2 or more lines (only in the pager)

en: Use ANSI color
en_GB: Use ANSI colour

en: # If ON using ANSI-color
en_GB: # If ON using ANSI-colour

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Standard foreground color
en_GB: Standard foreground colour

en: # Standard foreground color
    # Default: -1 (default color)
en_GB: # Standard foreground colour
    # Default: -1 (default colour)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Standard background color
en_GB: Standard background colour

en: # Standard background color
    # Default: -1 (default color)
en_GB: # Standard background colour
    # Default: -1 (default colour)

en: Color for inverse text (background)
en_GB: Colour for inverse text (background)

en: # Color of background for inverse text
    # Default: 4 (blue)
en_GB: # Colour of background for inverse text
    # Default: 4 (blue)

en: Color for inverse text (foreground)
en_GB: Colour for inverse text (foreground)

en: # Color of foreground for inverse text
    # Default: 7 (white)
en_GB: # Colour of foreground for inverse text
    # Default: 7 (white)

en: Color of text lines
en_GB: Colour of text lines

en: # Color of text lines
    # Default: -1 (default color)
en_GB: # Colour of text lines
    # Default: -1 (default colour)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of mini help menu
en_GB: Colour of mini help menu

en: # Color of mini help menu
    # Default: 3 (brown)
en_GB: # Colour of mini help menu
    # Default: 3 (brown)

en: Color of help text
en_GB: Colour of help text

en: # Color of help pages
    # Default: -1 (default color)
en_GB: # Colour of help pages
    # Default: -1 (default colour)

en: Color of status messages
en_GB: Colour of status messages

en: # Color of messages in last line
    # Default: 6 (cyan)
en_GB: # Colour of messages in last line
    # Default: 6 (cyan)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of quoted lines
en_GB: Colour of quoted lines

en: # Color of quote-lines
    # Default: 2 (green)
en_GB: # Colour of quote-lines
    # Default: 2 (green)

en: Color of twice quoted line
en_GB: Colour of twice quoted line

en: # Color of twice quoted lines
    # Default: 3 (brown)
en_GB: # Colour of twice quoted lines
    # Default: 3 (brown)

en: Color of =>3 times quoted line
en_GB: Colour of =>3 times quoted line

en: # Color of >=3 times quoted lines
    # Default: 4 (blue)
en_GB: # Colour of >=3 times quoted lines
    # Default: 4 (blue)

en: Color of article header lines
en_GB: Colour of article header lines

en: # Color of header-lines
    # Default: 2 (green)
en_GB: # Colour of header-lines
    # Default: 2 (green)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of actual news header fields
en_GB: Colour of actual news header fields

en: # Color of actual news header fields
    # Default: 9 (light red)
en_GB: # Colour of actual news header fields
    # Default: 9 (light red)

en: Color of article subject lines
en_GB: Colour of article subject lines

en: # Color of article subject
    # Default: 6 (cyan)
en_GB: # Colour of article subject
    # Default: 6 (cyan)

en: Color of external quotes
en_GB: Colour of external quotes

en: # Color of quoted text from external sources
    # Default: 5 (pink)
en_GB: # Colour of quoted text from external sources
    # Default: 5 (pink)

en: Color of response counter
en_GB: Colour of response counter

en: # Color of response counter
    # Default: 2 (green)
en_GB: # Colour of response counter
    # Default: 2 (green)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of sender (From:)
en_GB: Colour of sender (From:)

en: # Color of sender (From:)
    # Default: 2 (green)
en_GB: # Colour of sender (From:)
    # Default: 2 (green)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of help/mail sign
en_GB: Colour of help/mail sign

en: # Color of Help/Mail-Sign
    # Default: 4 (blue)
en_GB: # Colour of Help/Mail-Sign
    # Default: 4 (blue)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of signatures
en_GB: Colour of signatures

en: # Color of signature
    # Default: 4 (blue)
en_GB: # Colour of signature
    # Default: 4 (blue)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of negative score
en_GB: Colour of negative score

en: # Color of negative score
    # Default: 1 (red)
en_GB: # Colour of negative score
    # Default: 1 (red)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of positive score
en_GB: Colour of positive score

en: # Color of positive score
    # Default: 2 (green)
en_GB: # Colour of positive score
    # Default: 2 (green)

en: Color of highlighted URLs
en_GB: Colour of highlighted URLs

en: # Color of highlighted URLs
    # Default: -1 (default color)
en_GB: # Colour of highlighted URLs
    # Default: -1 (default colour)

note: #-#-#-#-#  2509 (tin-man 2.6.4)  #-#-#-#-# type: Plain text
en: Color of verbatim blocks
en_GB: Colour of verbatim blocks

en: # Color of verbatim blocks
    # Default: 5 (pink)
en_GB: # Colour of verbatim blocks
    # Default: 5 (pink)

en: Color of highlighting with *stars*
en_GB: Colour of highlighting with *stars*

en: # Color of word highlighting with *stars*
    # Default: 11 (yellow)
en_GB: # Colour of word highlighting with *stars*
    # Default: 11 (yellow)

en: Color of highlighting with _dash_
en_GB: Colour of highlighting with _dash_

en: # Color of word highlighting with _dash_
    # Default: 13 (light pink)
en_GB: # Colour of word highlighting with _dash_
    # Default: 13 (light pink)

en: Color of highlighting with /slash/
en_GB: Colour of highlighting with /slash/

en: # Color of word highlighting with /slash/
    # Default: 14 (light cyan)
en_GB: # Colour of word highlighting with /slash/
    # Default: 14 (light cyan)

en: Color of highlighting with -stroke-
en_GB: Colour of highlighting with -stroke-

en: # Color of word highlighting with -stroke-
    # Default: 12 (light blue)
en_GB: # Colour of word highlighting with -stroke-
    # Default: 12 (light blue)

en: Quoting behavior
en_GB: Quoting behaviour

en: # A comma-delimited list of address-parts you want to be warned
    # about when trying to reply by email.
en_GB: # A comma-delimited list of address-parts you want to be warned
    # about when trying to reply by e-mail.

en: Unicode normalization form
en_GB: Unicode normalisation form

en: # Unicode normalization form
    # Possible values are:
    #   0 = None
    #   1 = NFKC
    #   2 = NFKD
    #   3 = NFC
    #   4 = NFD
    #   5 = NFKC_CF
en_GB: # Unicode normalisation form
    # Possible values are:
    #   0 = None
    #   1 = NFKC
    #   2 = NFKD
    #   3 = NFC
    #   4 = NFD
    #   5 = NFKC_CF

en: When group is a mailing list, send responses to this email address.
en_GB: When group is a mailing list, send responses to this e-mail address.

en: Value of the Organization: header. <CR> sets, <ESC> cancels.
en_GB: Value of the Organisation: header. <CR> sets, <ESC> cancels.

en: Organization: header
en_GB: Organisation: header

note: type: Plain text
en: B<tin> is a full-screen easy to use Usenet newsreader. It can read news locally (e.g., I</var/spool/news>) or remotely (B<rtin> or B<tin -r> option) via an NNTP (Network News Transport Protocol, B<RFC\%3977>) or NNTPS (B<RFC\%8143>) server. It will automatically utilize NOV B<\%newsoverview>(5)  style index files if available locally or via the NNTP [X]OVER command (B<RFC\%2980>, B<RFC\%3977>).
en_GB: B<tin> is a full-screen easy to use Usenet newsreader. It can read news locally (e.g., I</var/spool/news>) or remotely (B<rtin> or B<tin -r> option) via an NNTP (Network News Transport Protocol, B<RFC\%3977>) or NNTPS (B<RFC\%8143>) server. It will automatically utilise NOV B<\%newsoverview>(5)  style index files if available locally or via the NNTP [X]OVER command (B<RFC\%2980>, B<RFC\%3977>).

note: type: Plain text
en: Toggle ANSI color (default is off).
en_GB: Toggle ANSI colour (default is off).

note: type: Plain text
en: Use the server[:port] and newsrc specified in I<${TIN_HOMEDIR:-"$HOME"}/.tin/newsrctable>. Only available when reading via NNTP. If you want to give a port with a plain IPv6 address, the address must be enclosed in square brackets.
en_GB: Use the server[:port] and newsrc specified in I<${TIN_HOMEDIR:-"$HOME"}/.tin/newsrctable>. Only available when reading via NNTP.  If you want to give a port with a plain IPv6 address, the address must be enclosed in square brackets.

note: type: Plain text
en: Override the B<nntp_read_timeout_secs> setting. Default is 120 seconds, allowed maximum is 16383.
en_GB: Override the B<nntp_read_timeout_secs> setting. Default is 120 seconds. allowed maximum is 16383.

note: type: Plain text
en: At the Selection level the title displays (the name of the news server (with a "[T]"- or "[k]"-suffix if reading via NNTPS (insecurely)) and) the number of subscribed groups (containing new unread articles). The newsgroups are displayed in the middle of the screen usually with the number of unread articles displayed on the same line in front, but it can be customized via B<select_format>.
en_GB: At the Selection level the title displays (the name of the news server (with a "[T]"- or "[k]"-suffix if reading via NNTPS (insecurely)) and) the number of subscribed groups (containing new unread articles). The newsgroups are displayed in the middle of the screen usually with the number of unread articles displayed on the same line in front, but it can be customised via B<select_format>.

note: type: Plain text
en: If a thread has unread articles it is marked with B<art_marked_unread> in front of the total number of articles in the thread. If there are recent articles within the thread it might be marked with B<art_marked_recent> in front of the total number of articles in the thread \(em this is controlled by the B<recent_time> option. If a thread has hot articles in it (see also section "FILTERING ARTICLES") it's marked with B<art_marked_selected> in front of the total number of articles in the thread. The display can be customized via B<group_format>.
en_GB: If a thread has unread articles it is marked with B<art_marked_unread> in front of the total number of articles in the thread. If there are recent articles within the thread it might be marked with B<art_marked_recent> in front of the total number of articles in the thread \(em this is controlled by the B<recent_time> option. If a thread has hot articles in it (see also section "FILTERING ARTICLES") it's marked with B<art_marked_selected> in front of the total number of articles in the thread. The display can be customised via B<group_format>.

note: FIXME - add description of fields type: Plain text
en: At the Thread level the screen usually (depends on the threading method used) looks like this, but can be customized via B<thread_format>:
en_GB: At the Thread level the screen usually (depends on the threading method used) looks like this, but can be customised via B<thread_format>:

note: type: Plain text
en: \f(CR\(-E<gt>   1      [   7]  What is this funny tree in the thr  Robert F. Simmig
         2      [  12]  +\(-E<gt>                                 Sephan Wagner E<lt>s
         3      [ 230]  | `\(-E<gt>Tin thread-level (was: What is Bob Johnson E<lt>bob
         4      [  22]  `\(-E<gt>tin threading menu               Brian Richardson\fR
en_GB: \f(CR\(-E<gt>   1      [   7]  What is this funny tree in the thr  Robert F. Simmig
         2      [  12]  +-E<gt>                                 Sephan Wagner E<lt>s
         3      [ 230]  | `-E<gt>Tin thread-level (was: What is Bob Johnson E<lt>bob
         4      [  22]  `-E<gt>tin threading menu               Brian Richardson\fR

note: type: Plain text
en: The look of the Selection, Group and Thread level can be customized. See the section "CUSTOMIZING THE SCREEN FORMAT".
en_GB: The look of the Selection, Group and Thread level can be customised. See the section "CUSTOMISING THE SCREEN FORMAT".

note: type: Plain text
en: Toggle use of ANSI color.
en_GB: Toggle use of ANSI colour.

note: type: Plain text
en: Toggle TeX to ISO decoding for current article. The default behavior is taken from the B<tex2iso_conv> variable in the tinrc file.
en_GB: Toggle TeX to ISO decoding for current article. The default behaviour is taken from the B<tex2iso_conv> variable in the tinrc file.

note: type: Plain text
en: Toggle the display of uuencoded sections. The default behavior is taken from the B<hide_uue> variable in the tinrc file.
en_GB: Toggle the display of uuencoded sections. The default behaviour is taken from the B<hide_uue> variable in the tinrc file.

note: type: Plain text
en: The variables are user configurable by editing I<${TIN_HOMEDIR:-"$HOME"}/.tin/tinrc> directly. Most of them can also be set in the GLOBAL OPTIONS MENU which is accessed by pressing B<OptionMenu> ('B<M>') at all levels. It allows the user to customize the behavior of B<tin>. The options are saved to the file I<${TIN_HOMEDIR:-"$HOME"}/.tin/tinrc> when you exit B<tin> so don't edit the file directly whilst B<tin> is running.
en_GB: The variables are user configurable by editing I<${TIN_HOMEDIR:-"$HOME"}/.tin/tinrc> directly. Most of them can also be set in the GLOBAL OPTIONS MENU which is accessed by pressing B<OptionMenu> ('B<M>') at all levels. It allows the user to customise the behaviour of B<tin>. The options are saved to the file I<${TIN_HOMEDIR:-"$HOME"}/.tin/tinrc> when you exit B<tin> so don't edit the file directly whilst B<tin> is running.

note: type: Plain text
en: Format string B<tin> uses for Attachment level representation. See the section "CUSTOMIZING THE SCREEN FORMAT".  Default is "%t%s%e%c%d".
en_GB: Format string B<tin> uses for Attachment level representation. See the section "CUSTOMISING THE SCREEN FORMAT".  Default is "%t%s%e%c%d".

note: type: TP
en: B<Standard background color (col_back)>
en_GB: B<Standard background colour (col_back)>

note: type: TP
en: B<Color of quoted text from external sources (col_extquote)>
en_GB: B<Colour of quoted text from external sources (col_extquote)>

note: type: Plain text
en: Color of quoted text from external sources
en_GB: Colour of quoted text from external sources

note: type: TP
en: B<Color of sender (From:) (col_from)>
en_GB: B<Colour of sender (From:) (col_from)>

note: type: TP
en: B<Color of article header lines (col_head)>
en_GB: B<Colour of article header lines (col_head)>

note: type: Plain text
en: Color of header-lines
en_GB: Colour of header-lines

note: type: TP
en: B<Color of help text (col_help)>
en_GB: B<Colour of help text (col_help)>

note: type: Plain text
en: Color of help pages
en_GB: Colour of help pages

note: type: TP
en: B<Color for inverse text (background) (col_invers_bg)>
en_GB: B<Colour for inverse text (background) (col_invers_bg)>

note: type: Plain text
en: Color of background for inverse text
en_GB: Colour of background for inverse text

note: type: TP
en: B<Color for inverse text (foreground) (col_invers_fg)>
en_GB: B<Colour for inverse text (foreground) (col_invers_fg)>

note: type: Plain text
en: Color of foreground for inverse text
en_GB: Colour of foreground for inverse text

note: type: TP
en: B<Color of status messages (col_message)>
en_GB: B<Colour of status messages (col_message)>

note: type: Plain text
en: Color of status messages in last line
en_GB: Colour of status messages in last line

note: type: TP
en: B<Color of highlighting with _dash_ (col_markdash)>
en_GB: B<Colour of highlighting with _dash_ (col_markdash)>

note: type: Plain text
en: Color of words emphasized like _this_. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Colour of words emphasised like _this_. See also B<word_h_display_marks> and B<word_highlight>.

note: type: TP
en: B<Color of highlighting with /slash/ (col_markslash)>
en_GB: B<Colour of highlighting with /slash/ (col_markslash)>

note: type: Plain text
en: Color of words emphasized like /this/. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Colour of words emphasised like /this/. See also B<word_h_display_marks> and B<word_highlight>.

note: type: TP
en: B<Color of highlighting with *stars* (col_markstar)>
en_GB: B<Colour of highlighting with *stars* (col_markstar)>

note: type: Plain text
en: Color of words emphasized like *this*. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Colour of words emphasised like *this*. See also B<word_h_display_marks> and B<word_highlight>.

note: type: TP
en: B<Color of highlighting with -stroke- (col_markstroke)>
en_GB: B<Colour of highlighting with -stroke- (col_markstroke)>

note: type: Plain text
en: Color of words emphasized like -this-. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Colour of words emphasised like -this-. See also B<word_h_display_marks> and B<word_highlight>.

note: type: TP
en: B<Color of mini help menu (col_minihelp)>
en_GB: B<Colour of mini help menu (col_minihelp)>

note: type: TP
en: B<Color of actual news header fields (col_newsheaders)>
en_GB: B<Colour of actual news header fields (col_newsheaders)>

note: type: TP
en: B<Standard foreground color (col_normal)>
en_GB: B<Standard foreground colour (col_normal)>

note: type: TP
en: B<Color of quoted lines (col_quote)>
en_GB: B<Colour of quoted lines (col_quote)>

note: type: TP
en: B<Color of twice quoted line (col_quote2)>
en_GB: B<Colour of twice quoted line (col_quote2)>

note: type: Plain text
en: Color of twice quoted lines
en_GB: Colour of twice quoted lines

note: type: TP
en: B<Color of =E<gt>3 times quoted line (col_quote3)>
en_GB: B<Colour of =E<gt>3 times quoted line (col_quote3)>

note: type: Plain text
en: Color of E<gt>=3 times quoted lines
en_GB: Colour of E<gt>=3 times quoted lines

note: type: TP
en: B<Color of response counter (col_response)>
en_GB: B<Colour of response counter (col_response)>

note: type: Plain text
en: Color of response counter. This is the text that says "Response x of y" in the article viewer.
en_GB: Colour of response counter. This is the text that says "Response x of y" in the article viewer.

note: type: TP
en: B<Color of signatures (col_signature)>
en_GB: B<Colour of signatures (col_signature)>

note: type: TP
en: B<Color of negative score (col_score_neg)>
en_GB: B<Colour of negative score (col_score_neg)>

note: type: TP
en: B<Color of positive score (col_score_pos)>
en_GB: B<Colour of positive score (col_score_pos)>

note: type: TP
en: B<Color of urls highlight (col_urls)>
en_GB: B<Colour of urls highlight (col_urls)>

note: type: Plain text
en: Color of urls highlight
en_GB: Colour of urls highlight

note: type: TP
en: B<Color of verbatim blocks (col_verbatim)>
en_GB: B<Colour of verbatim blocks (col_verbatim)>

note: type: TP
en: B<Color of article subject lines (col_subject)>
en_GB: B<Colour of article subject lines (col_subject)>

note: type: Plain text
en: Color of article subject
en_GB: Colour of article subject

note: type: TP
en: B<Color of text lines (col_text)>
en_GB: B<Colour of text lines (col_text)>

note: type: Plain text
en: Color of text-lines
en_GB: Colour of text-lines

note: type: TP
en: B<Color of help/mail sign (col_title)>
en_GB: B<Colour of help/mail sign (col_title)>

note: type: Plain text
en: Default for quick (1 key) kill filter case.  ON = filter case sensitive, OFF = ignore case. Default is OFF.
en_GB: Default for quick (1 key) kill filter case.  ON = filter case-sensitive, OFF = ignore case. Default is OFF.

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en: \%''Subject:'' (case sensitive)
en_GB: \%''Subject:'' (case-sensitive)

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en: \%''From:'' (case sensitive)
en_GB: \%''From:'' (case-sensitive)

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en: Default for quick (1 key) auto-selection filter case. ON=filter case sensitive, OFF=ignore case. Default is OFF.
en_GB: Default for quick (1 key) auto-selection filter case. ON=filter case-sensitive, OFF=ignore case. Default is OFF.

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en: Default for quick (1 key) auto-selection filter global.  ON=apply to all groups, OFF=apply to current group. Default is ON.
en_GB: Default for quick (1 key) auto-selection filter global. ON=apply to all groups, OFF=apply to current group. Default is ON.

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en: Do not break long lines inside a word. This applies to the body except for verbatim blocks. See also B<wrap_column>. Default is OFF.
en_GB: Do not break long lines inside a word. This applies to the body except for verbatim blocks. ee also B<wrap_column>. Default is OFF.

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en: Format string B<tin> uses for Group level representation. See the section "CUSTOMIZING THE SCREEN FORMAT". Default is "%n\ %m\ %R\ %L\ \ %s\ \ %F".
en_GB: Format string B<tin> uses for Group level representation. See the section "CUSTOMISING THE SCREEN FORMAT". Default is "%n\ %m\ %R\ %L\ \ %s\ \ %F".

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en: B<Kill only unread arts> is the 'traditional' behavior of B<tin>. Only unread articles are killed once only by marking them read. As filtering only happens on unread articles with B<kill_level> set to 0, B<art_marked_killed> and B<art_marked_read_selected> are only shown once. When you reenter the group the mark will be gone.
en_GB: B<Kill only unread arts> is the 'traditional' behaviour of B<tin>. Only unread articles are killed once only by marking them read. As filtering only happens on unread articles with B<kill_level> set to 0, B<art_marked_killed> and B<art_marked_read_selected> are only shown once. When you reenter the group the mark will be gone.

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en: Character attribute of words emphasized like _this_. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Character attribute of words emphasised like _this_. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.

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en: Character attribute of words emphasized like /this/. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Character attribute of words emphasised like /this/. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.

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en: Character attribute of words emphasized like *this*. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Character attribute of words emphasised like *this*. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.

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en: Character attribute of words emphasized like -this-. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.
en_GB: Character attribute of words emphasised like -this-. It depends on your terminal which attributes are usable. See also B<word_h_display_marks> and B<word_highlight>.

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en: B<Unicode normalization form (normalization_form)>
en_GB: B<Unicode normalisation form (normalization_form)>

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en: The normalization form B<tin> should use to normalize unicode input.  The possible values are:
en_GB: The normalisation form B<tin> should use to normalise unicode input.  The possible values are:

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en: B<None>: no normalization
en_GB: B<None>: no normalisation

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en: Some normalization modes are only available if they are supported by the library B<tin> uses to do the normalization. NFC should be used if possible (B<RFC\%5198>).
en_GB: Some normalisation modes are only available if they are supported by the library B<tin> uses to do the normalisation. NFC should be used if possible (B<RFC\%5198>).

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en: Format string B<tin> uses for mime header at Page level. See the section "CUSTOMIZING THE SCREEN FORMAT".  Default is "[-- %T%S%*n%z%*l%!c%!d%*e --]".
en_GB: Format string B<tin> uses for mime header at Page level. See the section "CUSTOMISING THE SCREEN FORMAT".  Default is "[-- %T%S%*n%z%*l%!c%!d%*e --]".

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en: Format string B<tin> uses for uue header at Page level. See the section "CUSTOMIZING THE SCREEN FORMAT".  Default is "[-- %T%S%*n%I%!d%*e --]".
en_GB: Format string B<tin> uses for uue header at Page level. See the section "CUSTOMISING THE SCREEN FORMAT".  Default is "[-- %T%S%*n%I%!d%*e --]".

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en: B<Quoting behavior (quote_style)>
en_GB: B<Quoting behaviour (quote_style)>

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en: Format string B<tin> uses for Selection level representation. See the section "CUSTOMIZING THE SCREEN FORMAT". Default is "%f\ %n\ %U\ \ %G\ \ %d".
en_GB: Format string B<tin> uses for Selection level representation. See the section "CUSTOMISING THE SCREEN FORMAT". Default is "%f\ %n\ %U\ \ %G\ \ %d".

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en: If ON prepend the signature with sigdashes. Default is ON.
en_GB: If ON prefix the signature with sigdashes. Default is ON.

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en: If ON, show "a as Umlaut-a, etc. Default is OFF. This behavior can also be toggled in the article viewer via B<PageToggleTex2iso> ('B<">').
en_GB: If ON, show "a as Umlaut-a, etc. Default is OFF. This behaviour can also be toggled in the article viewer via B<PageToggleTex2iso> ('B<">').

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en: Format string B<tin> uses for Thread level representation. See the section "CUSTOMIZING THE SCREEN FORMAT". Default is "%n\ %m\ \ [%L]\ \ %T\ \ %F".
en_GB: Format string B<tin> uses for Thread level representation. See the section "CUSTOMISING THE SCREEN FORMAT". Default is "%n\ %m\ \ [%L]\ \ %T\ \ %F".

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en: The program that will be run when launching URLs in the article viewer using B<PageViewUrl> ('B<U>'). The actual URL will be appended.  Default is B<url_handler.pl>.
en_GB: The program that will be run when launching URLs in the article viewer using B<PageViewUrl> ('B<U>'). The actual URL will be appended. Default is B<url_handler.pl>.

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en: B<Use ANSI color (use_color)>
en_GB: B<Use ANSI colour (use_color)>

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en: If enabled B<tin> uses ANSI-colors. Default is OFF.
en_GB: If enabled B<tin> uses ANSI-colours. Default is OFF.

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en: A regular expression that B<tin> will use to find the begin of a verbatim block.
en_GB: A regular expression that  B<tin> will use to find the begin of a verbatim block.

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en: Enable word highlighting. See B<word_h_display_marks> for the options available. If B<use_color> is enabled the colors specified in B<col_markdash>, B<col_markslash>, B<col_markstar> and B<col_markstroke> are used for word highlighting else the character attributes specified in B<mono_markdash>, B<mono_markslash>, B<mono_markstar> and B<mono_markstroke> are used. Default is ON.
en_GB: Enable word highlighting. See B<word_h_display_marks> for the options available. If B<use_color> is enabled the colours specified in B<col_markdash>, B<col_markslash>, B<col_markstar> and B<col_markstroke> are used for word highlighting else the character attributes specified in B<mono_markdash>, B<mono_markslash>, B<mono_markstar> and B<mono_markstroke> are used. Default is ON.

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en: CUSTOMIZING THE ARTICLE QUOTE STRING
en_GB: CUSTOMISING THE ARTICLE QUOTE STRING

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en: Various expansion characters are recognized when entering the directory and file to save to. Environment variables (prefixed with '$') and user home directories (prefixed by '~' or '~username') can be specified.  Environment variables can themselves contain other special characters.
en_GB: Various expansion characters are recognised when entering the directory and file to save to. Environment variables (prefixed with '$') and user home directories (prefixed by '~' or '~username') can be specified.  Environment variables can themselves contain other special characters.

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en: B<tin> allows new/unread news articles to be mailed (''B<-M>'' and \&''B<-N>'' option) or saved (''B<-S>'' option) in batch mode for later reading. Useful when going on holiday and you don't want to return and find that expire has removed a whole load of unread articles. Best to run via B<\%cron>(8)  everyday while away, after which you will be mailed a report of which articles were mailed/saved from which newsgroups and the total number of articles mailed/saved. Articles are saved in a private news structure under your B<savedir> directory (default is I<${TIN_HOMEDIR:-"$HOME"}/News>).  Be careful of using this option if you read a lot of groups because you could overflow your file system.
en_GB: B<tin> allows new/unread news articles to be mailed (''B<-M>'' and \&''B<-N>'' option) or saved (''B<-S>'' option) in batch mode for later reading. Useful when going on holiday and you don't want to return and find that expire has removed a whole load of unread articles. Best to run via B<\%cron>(8)  everyday while away, after which you will be mailed a report of which articles were mailed/saved from which newsgroups and the total number of articles mailed/saved. Articles are saved in a private news structure under your B<savedir> directory (default is I<${TIN_HOMEDIR:-"$HOME"}/News>). Be careful of using this option if you read a lot of groups because you could overflow your file system.

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en: A range is simply a group of items marked using the B<SetRange> (B<'#'>) key. Certain B<tin> commands will operate on a range if one exists rather than just the current item. A range is an expression of the form E<lt>minE<gt>\(enE<lt>maxE<gt>, e.g., 10\(en15 will highlight items 10 through 15 on the current screen. Other than absolute numeric positions, '.\&' can be used in place of the current cursor position and '$' can be used to mean the highest number available. Entering '0' at the prompt undoes the previously entered range selection. Currently the only commands that understand ranges are B<GroupMarkThdRead> ('B<K>'), B<MarkArtUnread> ('B<z>') and B<MarkThdUnread> ('B<Z>').
en_GB: A range is simply a group of items marked using the B<SetRange> (B<'#'>) key. Certain B<tin> commands will operate on a range if one exists rather than just the current item. A range is an expression of the form E<lt>minE<gt>\(enE<lt>maxE<gt>, e.g., 10\(en15 will highlight items 10 through 15 on the current screen. Other than absolute numeric positions, '.\&' can be used in place of the current cursor position and '$' can beused to mean the highest number available. Entering '0' at the prompt undoes the previously entered range selection. Currently the only commands that understand ranges are B<GroupMarkThdRead> ('B<K>'), B<MarkArtUnread> ('B<z>') and B<MarkThdUnread> ('B<Z>').

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en: B<tin> will recognize a signature in either I<${TIN_HOMEDIR:-"$HOME"}/.signature> or I<${TIN_HOMEDIR:-"$HOME"}/.Sig>.  If I<${TIN_HOMEDIR:-"$HOME"}/.signature> exists, then the signature will be pulled into the editor for mail commands only. A signature in I<${TIN_HOMEDIR:-"$HOME"}/.signature> will not be pulled into the editor for posting commands since B<\%inews>(1)  will append the signature itself.
en_GB: B<tin> will recognise a signature in either I<${TIN_HOMEDIR:-"$HOME"}/.signature> or I<${TIN_HOMEDIR:-"$HOME"}/.Sig>.  If I<${TIN_HOMEDIR:-"$HOME"}/.signature> exists, then the signature will be pulled into the editor for mail commands only. A signature in I<${TIN_HOMEDIR:-"$HOME"}/.signature> will not be pulled into the editor for posting commands since B<\%inews>(1)  will append the signature itself.

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en: CUSTOMIZING THE SCREEN FORMAT
en_GB: CUSTOMISING THE SCREEN FORMAT

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en: The look of the Selection, Group and Thread level can be customized via format strings. These format strings define the content and the position of each element on the screen. Variables are used within the format strings as placeholders. If the article has multiple addresses only the first is evaluated. The following variables are available:
en_GB: The look of the Selection, Group and Thread level can be customised via format strings. These format strings define the content and the position of each element on the screen. Variables are used within the format strings as placeholders. If the article has multiple addresses only the first is evaluated. The following variables are available:

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en: In addition, a minimum or a maximum screen width can be defined for each item (except 'B<%%>'). In this case, the item will only be displayed when the screen is wider resp. smaller than specified. This comes in handy to not overload a small screen but have maximum information on a large screen. The minimum screen width has to be specified by a positive number preceded by an 'B<E<gt>>', the maximum screenwidth has to be specified by a positive number preceded by an 'B<E<lt>>'. In the following example B<tin> will display the score only if the screen is wider than 100 characters: 'B<%E<gt>100S>'.
en_GB: In addition, a minimum or a maximum screen width can be defined for each item (except 'B<%%>'). In this case, the item will only be displayed when the screen is wider resp. smaller than specified. This comes in handy to not overload a small screen but have maximum information on a large screen.  The minimum screen width has to be specified by a positive number preceded by an 'B<E<gt>>', the maximum screenwidth has to be specified by a positive number preceded by an 'B<E<lt>>'. In the following example B<tin> will display the score only if the screen is wider than 100 characters: 'B<%E<gt>100S>'.

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en: If both the length and the minimum or maximum screen width should be specified for an item, the length must be the first parameter and the minimum or maximum screen width must be the second one. The following example displays the score with a length of 10 characters only if the screen is wider than 100 characters: 'B<%10E<gt>100S>'. A second length can be specified for 'B<%F>' and 'B<%s>' resp. 'B<%T>', separated by a colon, which is used if the minimum or maximum screen width is not reached.  If no length is specified after the colon, the item is displayed even if the minimum screen width is not reached and the length is calculated as if no minimum (or maximum) screen width had been specified. In the following example B<tin> will display the subject with a length of 60 characters if the screen is wider than 100 characters, otherwise a length of 40 characters is used: 'B<%60E<gt>100:40s>'.
en_GB: If both the length and the minimum or maximum screen width should be specified for an item, the length must be the first parameter and the minimum or maximum screen width must be the second one. The following example displays the score with a length of 10 characters only if the screen is wider than 100 characters: 'B<%10E<gt>100S>'. A second length can be specified for 'B<%F>' and 'B<%s>' resp.  'B<%T>', separated by a colon, which is used if the minimum or maximum screen width is not reached. If no length is specified after the colon, the item is displayed even if the minimum screen width is not reached and the length is calculated as if no minimum (or maximum) screen width had been specified. In the following example B<tin> will display the subject with a length of 60 characters if the screen is wider than 100 characters, otherwise a length of 40 characters is used: 'B<%60E<gt>100:40s>'.

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en: The look of the Attachment level and the mime and uue header at Page level can be customized too via format strings.  The following variables are available:
en_GB: The look of the Attachment level and the mime and uue header at Page level can be customised too via format strings.  The following variables are available:

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en: Button2 (center)
en_GB: Button2 (centre)

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en: center button
en_GB: centre button

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en: \f(CRfind ${TIN_INDEX_NEWSDIR:-"${TIN_HOMEDIR:-"$HOME"}/.tin"}/.news* \e
    -type f -name "[0-9]*.[0-9]" -atime +28 | xargs rm -f\fR
en_GB: \f(CRffind ${TIN_INDEX_NEWSDIR:-"${TIN_HOMEDIR:-"$HOME"}/.tin"}/.news* \e
    -type f -name "[0-9]*.[0-9]" -atime +28 | xargs rm -f\fR

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en: Define this variable if you want to override the B<NEWSLIBDIR/active> path that was compiled into the B<tin> binary. If B<tin> is running in NNTP mode setting this variable has no effect. If $B<TIN_LIBDIR> is set it is prepended to $B<TIN_ACTIVEFILE>.
en_GB: Define this variable if you want to override the B<NEWSLIBDIR/active> path that was compiled into the B<tin> binary. If B<tin> is running in NNTP mode setting this variable has no effect. If $B<TIN_LIBDIR> is set it is prefixed to $B<TIN_ACTIVEFILE>.

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en: If the server does not initially require authentication but supports compression and compression is requested, B<tin> will exit when authentication is required later on. Using the ''B<-A>'' command line option in conjunction with ''B<-C>'' circumvents this behavior.
en_GB: If the server does not initially require authentication but supports compression and compression is requested, B<tin> will exit when authentication is required later on. Using the ''B<-A>'' command line option in conjunction with ''B<-C>'' circumvents this behaviour.

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en: "I<nntpserver[:port]> I<password> [I<user>]" pairs for NNTP servers that require authorization. If the password contains a space or a tab it must be enclosed in double quotes ("). Usernames must not be enclosed in double quotes and thus can't contain spaces or tabs. Any line that starts with "#" is a comment. Blank lines are ignored. This file should be readable only for the user as it contains the user's unencrypted password for reading news!
en_GB: "I<nntpserver[:port]> I<password> [I<user>]" pairs for NNTP servers that require authorisation. If the password contains a space or a tab it must be enclosed in double quotes ("). Usernames must not be enclosed in double quotes and thus can't contain spaces or tabs. Any line that starts with "#" is a comment. Blank lines are ignored. This file should be readable only for the user as it contains the user's unencrypted password for reading news!

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en: Guess charset for (broken) articles without MIME charset declaration.  This attribute works only on systems with working B<\%iconv>(3)  or B<\%ucnv_*>()  and B<\%ucsdet_getName()> from libicui18n. It has no effect if undeclared_charset is also set.
en_GB: Guess charset for (broken) articles without MIME charset declaration.  This attribute works only on systems with working B<\%iconv>(3)  or B<\%ucnv_*>()  and B<\%ucsdet_getName>()  from libicui18n. It has no effect if undeclared_charset is also set.

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en: Keymap-file, containing "I<keyname> I<value> I<[value]>" pairs separated by spaces or tabs. If the keymap-file named with full specified B<\%locale>(5)  is not found, less specific ones are looked for. Various parts will be stripped off the name, in the following order codeset, normalized codeset, territory and modifier when looking for the keymap-file.  Below is a list of all rebindable keynames and their defaults. If a keyname is bound to NULL it is unassigned.
en_GB: Keymap-file, containing "I<keyname> I<value> I<[value]>" pairs separated by spaces or tabs. If the keymap-file named with full specified B<\%locale>(5)  is not found, less specific ones are looked for. Various parts will be stripped off the name, in the following order codeset, normalised codeset, territory and modifier when looking for the keymap-file.  Below is a list of all rebindable keynames and their defaults. If a keyname is bound to NULL it is unassigned.

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en: Format string B<\%tin>(1)  uses for Attachment level representation.  Default is "%t%s%e%c%d".
en_GB: Format string B<\%tin>(1) uses for Attachment level representation. Default is "%t%s%e%c%d".

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en: B<compress_overview_files>
en_GB: B<cache_overview_files>

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en: 0	''Subject:'' (case sensitive)
    1	''Subject:'' (ignore case)
    2	''From:'' (case sensitive)
    3	''From:'' (ignore case)
    4	''Message-ID:'' & full ''References:'' line
    5	''Message-ID:'' & last ''References:'' entry only
    6	''Message-ID:'' entry only
    7	''Lines:''
en_GB: 0	''Subject:'' (case-sensitive)
    1	''Subject:'' (ignore case)
    2	''From:'' (case-sensitive)
    3	''From:'' (ignore case)
    4	''Message-ID:'' & full ''References:'' line
    5	''Message-ID:'' & last ''References:'' entry only
    6	''Message-ID:'' entry only
    7	''Lines:''

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en: A regular expression that will be applied when reading articles. All matching lines are shown in B<col_extquote>. If B<extquote_regex> is blank, then B<\%tin>(1)  uses a built-in default.
en_GB: A regular expression that will be applied when reading articles. All matching lines are shown in B<col_extquote>. If B<extquote_regex> is blank, then B<\%tin>(1) uses a built-in default.

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en: Which keys B<\%tin>(1)  should accept to jump to the next unread article.  Possible is any combination of B<PageDown> and B<PageNextUnread>.  When B<PageDown> is set B<\%tin>(1)  jumps to the next article at the end of the current one. When B<PageNextUnread> is set B<\%tin>(1)  jumps immediately to the next article when B<PageNextUnread> ('B<E<lt>TABE<gt>>')  is pressed. Default is B<PageNextUnread>.
en_GB: Which keys B<\%tin>(1) should accept to jump to the next unread article.  Possible is any combination of B<PageDown> and B<PageNextUnread>.  When B<PageDown> is set B<\tin> jumps to the next article at the end of the current one. When B<PageNextUnread> is set B<\%tin>(1) jumps immediately to the next article when B<PageNextUnread> ('B<E<lt>TABE<gt>>')  is pressed. Default is B<PageNextUnread>.

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en: B<Kill only unread arts> is the 'traditional' behavior of B<\%tin>(1).  Only unread articles are killed once only by marking them read. As filtering only happens on unread articles with B<kill_level> set to 0, B<art_marked_killed> and B<art_marked_read_selected> are only shown once. When you reenter the group the mark will be gone.
en_GB: B<Kill only unread arts> is the 'traditional' behaviour of B<\%tin>(1).  Only unread articles are killed once only by marking them read. As filtering only happens on unread articles with B<kill_level> set to 0, B<art_marked_killed> and B<art_marked_read_selected> are only shown once. When you reenter the group the mark will be gone.

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en: The normalization form which should be used to normalize unicode input.  The possible values are:
en_GB: The normalisation form which should be used to normalise unicode input.  The possible values are:

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en: Some normalization modes are only available if they are supported by the library B<\%tin>(1)  uses to do the normalization. NFC should be used if possible (B<RFC\%5198>).
en_GB: Some normalisation modes are only available if they are supported by the library B<\%tin>(1)  uses to do the normalisation. NFC should be used if possible (B<RFC\%5198>).

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en: Format string B<\%tin>(1)  uses for mime header at Page level.  Default is "[-- %T%S%*n%z%*l%!c%!d%*e --]".
en_GB: Format string B<\%tin>(1) uses for mime header at Page level.  Default is "[-- %T%S%*n%z%*l%!c%!d%*e --]".

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en: Format string B<\%tin>(1)  uses for uue header at Page level.  Default is "[-- %T%S%*n%I%!d%*e --]".
en_GB: Format string B<\%tin>(1) uses for uue header at Page level.  Default is "[-- %T%S%*n%I%!d%*e --]".

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en: If ON B<\%tin>(1)  does the rendering of bi-directional text. If OFF B<\%tin>(1)  leaves the rendering of bi-directional text to the terminal. Default is OFF.
en_GB: If ON B<\%tin>(1) does the rendering of bi-directional text. If OFF B<\%tin>(1) leaves the rendering of bi-directional text to the terminal. Default is OFF.

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en: The number of lines that will be scrolled up/down in the article pager when using cursor-up/down. The default is 1 (line-by-line). Set to 0 to get traditional B<\%tin>(1)  page-by-page scrolling. Set to -1 to get page-by-page scrolling where the top/bottom line is carried over onto the next page.  This setting supersedes B<show_last_line_prev_page>=ON. Set to -2 to get half-page scrolling. This setting supersedes B<full_page_scroll>=OFF.
en_GB: The number of lines that will be scrolled up/down in the article pager when using cursor-up/down. The default is 1 (line-by-line). Set to 0 to get traditional B<\%tin>(1) page-by-page scrolling. Set to -1 to get page-by-page scrolling where the top/bottom line is carried over onto the next page.  This setting supersedes B<show_last_line_prev_page>=ON. Set to -2 to get half-page scrolling. This setting supersedes B<full_page_scroll>=OFF.

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en: The path that specifies the signature file to use when posting, following up to or replying to an article. If the path is a directory then the signature will be randomly generated from files that are in the specified directory. If a file named I<.sigfixed> does exist in that dir or I<${TIN_HOMEDIR:-"$HOME"}/.sigfixed> does exist it will be prepended to the chosen signature (first match counts). If the path starts with a ! the program the path points to will be executed to generate a signature. In order to pass the group name to the program, %G can be specified.  This will be replaced by the name of the current newsgroup. --none will suppress any signature. Default is I<${TIN_HOMEDIR:-"$HOME"}/.Sig>.  See also I<${TIN_HOMEDIR:-"$HOME"}/.sigfixed>.
en_GB: The path that specifies the signature file to use when posting, following up to or replying to an article. If the path is a directory then the signature will be randomly generated from files that are in the specified directory. If a file named I<.sigfixed> does exist in that dir or I<${TIN_HOMEDIR:-"$HOME"}/.sigfixed> does exist it will be prepended to the chosen signature (first match counts). If the path starts with a ! the program the path points to will be executed to generate a signature. In order to pass the group name to the program, %G can be specified. This will be replaced by the name of the current newsgroup. --none will suppress any signature. Default is I<${TIN_HOMEDIR:-"$HOME"}/.Sig>. See also I<${TIN_HOMEDIR:-"$HOME"}/.sigfixed>.

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en: Decode German style TeX umlaut codes to ISO If ON, show "a as Umlaut-a, etc. Default is OFF. This behavior can also be toggled in the article viewer via B<PageToggleTex2iso> ('B<">').
en_GB: Decode German style TeX umlaut codes to ISO If ON, show "a as Umlaut-a, etc. Default is OFF. This behaviour can also be toggled in the article viewer via B<PageToggleTex2iso> ('B<">').

note: type: Plain text
en: Allows you to select how B<\%tin>(1)  treats blank lines in article bodies.  Default is 0. This option does not affect lines within verbatim blocks.
en_GB: Allows you to select how B<\%tin>(1) treats blank lines in article bodies.  Default is 0. This option does not affect lines within verbatim blocks.

note: type: Plain text
en: If enabled B<\%tin>(1)  uses ANSI-colors. Default is OFF.
en_GB: If enabled B<\%tin>(1)  uses ANSI-colours. Default is OFF.

note: type: Plain text
en: A regular expression that B<\%tin>(1)  will use to find the begin of a verbatim block. Default is #v+
en_GB: A regular expression that B<\%tin>(1) will use to find the begin of a verbatim block. Default is #v+

note: type: Plain text
en: A regular expression that B<\%tin>(1)  will use to find the end of a verbatim block. Default is #v-
en_GB: A regular expression that B<\%tin>(1) will use to find the end of a verbatim block. Default is #v-

note: type: Plain text
en: Defines the name of your organization. $B<ORGANIZATION> overrides any specified value.
en_GB: Defines the name of your organisation. $B<ORGANIZATION> overrides any specified value.

note: type: Plain text
en: This file provides a chronological record of when newsgroups are created. It is normally updated by the local news server (e.g., B<\%innd>(8))  whenever a new group is created. Each line consist of three space-separated fields "I<name> I<time> I<creator>".
en_GB: This file provides a chronological record of when newsgroups are created. It is normally updated by the local news server (e.g.,  B<\%innd>(8))  whenever a new group is created. Each line consist of three space-separated fields "I<name> I<time> I<creator>".

note: type: Plain text
en: This file provides short descriptions of each newsgroup. It is normally updated by the local news server (e.g., B<\%innd>(8))  whenever a new group is created. Each line consist of two tab-separated fields "I<group.name>	I<one-line description>".
en_GB: This file provides short descriptions of each newsgroup. It is normally updated by the local news server (e.g.,  B<\%innd>(8))  whenever a new group is created. Each line consist of two tab-separated fields "I<group.name>	I<one-line description>".

note: type: Plain text
en: This file might hold a default organization to be used in the ''Organization:'' header. $B<ORGANIZATION> has a higher priority if set.
en_GB: This file might hold a default organisation to be used in the ''Organization:'' header. $B<ORGANIZATION> has a higher priority if set.

note: type: Plain text
en: This file specifies the organization of the news overview database (see also B<\%newsoverview>(5)).  The order of lines in this file is important; it determines the order in which the fields will appear in the database. See also B<\%overview.fmt>(5).  B<\%tin>(1)  only tries to read the file if you read directly from the local spool, if you read news via NNTP, B<\%tin>(1)  uses the LIST OVERVIEW.FMT (B<RFC\%3977>) command instead.
en_GB: This file specifies the organisation of the news overview database (see also B<\%newsoverview>(5)).  The order of lines in this file is important; it determines the order in which the fields will appear in the database. See also B<\%overview.fmt>(5).  B<\%tin>(1)  only tries to read the file if you read directly from the local spool, if you read news via NNTP, B<\%tin>(1)  uses the LIST OVERVIEW.FMT (B<RFC\%3977>) command instead.

en: Input can be synchronized between terminals so commands typed in one terminal are replicated to the others
en_GB: Input can be synchronised between terminals so commands typed in one terminal are replicated to the others

en: Color schemes are stored in files and custom color schemes can be created by simply creating a new file
en_GB: Colour schemes are stored in files and custom colour schemes can be created by simply creating a new file

en: Add environment variable when in quake mode
en_GB: Add environment variable when in Quake mode

en: Add meson target for man page translations
en_GB: Add Meson target for man page translations

en: Keep quake window open if focus is restored before timeout has been reached
en_GB: Keep Quake window open if focus is restored before timeout has been reached

en: Actually install Yaru color scheme
en_GB: Actually install Yaru colour scheme

en: Remove app menu for gnome 3.32
en_GB: Remove app menu for Gnome 3.32

en: Update icon
en_GB: UpdateTitle

en: Small release to update localizations
en_GB: Small release to update localisations

[ctx: shortcut window]
en: Synchronize the input
en_GB: Synchronise the input

[ctx: shortcut window]
en: Maximize terminal
en_GB: Maximise terminal

[ctx: shortcut window]
en: Override input synchronization
en_GB: Override input synchronisation

en: Maximize the terminal window
en_GB: Maximise the terminal window

en: Minimize the terminal window
en_GB: Minimise the terminal window

en: Opens a window in quake mode or toggles existing quake mode window visibility
en_GB: Opens a window in Quake mode or toggles existing quake mode window visibility

en: Show the Tilix preferences dialog directly
en_GB: Show the Tilix preferences dialogue directly

en: Group tilix instances into different processes (Experimental, not recommended)
en_GB: Group Tilix instances into different processes (Experimental, not recommended)

en: Synchronize Input
en_GB: Synchronise Input

en: Error deserializing bookmark
en_GB: Error deserialising bookmark

en: You cannot use the quake mode with maximize, minimize or geometry parameters
en_GB: You cannot use the Quake mode with maximise, minimise or geometry parameters

en: File %s is not a color scheme compliant JSON file
en_GB: File %s is not a colour scheme compliant JSON file

en: Color scheme palette requires 16 colors
en_GB: Colour scheme palette requires 16 colours

en: This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
en_GB: This Source Code Form is subject to the terms of the Mozilla Public Licence, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.

en: Restore default shortcut for this action
en_GB: Set default

en: Always use advanced paste dialog
en_GB: Always use advanced paste dialogue

en: Color palette
en_GB: Colour palette

en: Use theme colors for foreground/background
en_GB: Use theme colours for foreground/background

en: Show bold text in bright colors
en_GB: Show bold text in bright colours

en: Select Cursor Foreground Color
en_GB: Select Cursor Foreground Colour

en: Select Cursor Background Color
en_GB: Select Cursor Background Colour

en: Select Highlight Foreground Color
en_GB: Select Highlight Foreground Colour

en: Select Highlight Background Color
en_GB: Select Highlight Background Colour

en: Select Bold Color
en_GB: Select Bold Colour

en: Select Badge Color
en_GB: Select Badge Colour

en: Select Foreground Color
en_GB: Select Foreground Colour

en: Select %s Color
en_GB: Select %s Colour

en: Select %s Light Color
en_GB: Select %s Light Colour

en: Export Color Scheme
en_GB: Export Colour Scheme

en: Copying commands from the internet can be dangerous.
en_GB: Copying commands from the Internet can be dangerous.

en: Disable input synchronization for this terminal
en_GB: Disable input synchronisation for this terminal

en: Enable input synchronization for this terminal
en_GB: Enable input synchronisation for this terminal

en: Synchronize input
en_GB: Synchronise input

note: type: Plain text
en: Maximize the terminal window.
en_GB: Maximise the terminal window.

note: type: Plain text
en: Minimize the terminal window.
en_GB: Minimise the terminal window.

note: type: Plain text
en: Show the Tilix preferences dialog directly.
en_GB: Show the Tilix preferences dialogue directly.

en: When Command Exits:
en_GB: When command exits:

en: Centered Horizontally
en_GB: Centred Horizontally

en: Centered Vertically
en_GB: Centred Vertically

en: Animated Pulldown
en_GB: Animated Pull-down

en: <b>Foreground and Background Colors</b>
en_GB: <b>Foreground and Background Colours</b>

en: <small><i><b>Note:</b> Terminal applications have these colors available to them.</i></small>
en_GB: <small><i><b>Note:</b> Terminal applications have these colours available to them.</i></small>

en: <small><i><b>Note:</b> These options may cause some applications to behave incorrectly.  They are only here to allow you to work around certain applications and operating systems that expect different terminal behavior.</i></small>
en_GB: <small><i><b>Note:</b> These options may cause some applications to behave incorrectly.  They are only here to allow you to work around certain applications and operating systems that expect different terminal behaviour.</i></small>

en: Store password a plaintext?
en_GB: Store password in plaintext?

en: If you activate this, the resulting filename will only contain lowercase letters.
en_GB: If you activate this, the resulting filename will contain only lowercase letters.

en: Plotter visualizes series of
    numbers printed to the Shell.
en_GB: Plotter visualises series of
    numbers printed to the Shell.

en: This dialog lists all available packages, but allows upgrading and uninstalling only packages from
en_GB: This dialogue lists all available packages, but allows upgrading and uninstalling only packages from

en: supports basic ANSI-colors and styles
en_GB: supports basic ANSI-colours and styles

en: This dialog is for managing Thonny plug-ins and their dependencies.
    If you want to install packages for your own programs then choose 'Tools → Manage packages...'
en_GB: This dialogue is for managing Thonny plug-ins and their dependencies.
    If you want to install packages for your own programs then choose 'Tools → Manage packages...'

en: Use Tk file dialogs instead of Zenity
en_GB: Use Tk file dialogues instead of Zenity

en: Select if the file dialogs end up behind the main window
en_GB: Select if the file dialogues end up behind the main window

en: Name *%s* already exist
en_GB: Name *%s* already exists

en: Gray on black
en_GB: Grey on black

en: Extra Styling (Theme dependant)
en_GB: Extra Styling (Theme dependent)

en: _Use colors from system theme
en_GB: _Use colours from system theme

en: Color p_alette:
en_GB: Colour p_alette:

en: _Solid color
en_GB: _Solid colour

en: This plugin has no configuration options
en_GB: This plug-in has no configuration options

en: The goal of this project is to produce a useful tool for arranging terminals. It is inspired by programs such as gnome-multi-term, quadkonsole, etc. in that the main focus is arranging terminals in grids (tabs is the most common default method, which Terminator also supports).
    
    Much of the behavior of Terminator is based on GNOME Terminal, and we are adding more features from that as time goes by, but we also want to extend out in different directions with useful features for sysadmins and other users. If you have any suggestions, please file wishlist bugs! (see left for the Development link)
en_GB: The goal of this project is to produce a useful tool for arranging terminals. It is inspired by programs such as gnome-multi-term, quadkonsole, etc. in that the main focus is arranging terminals in grids (tabs is the most common default method, which Terminator also supports).
    
    Much of the behaviour of Terminator is based on GNOME Terminal, and we are adding more features from that as time goes by, but we also want to extend out in different directions with useful features for sysadmins and other users. If you have any suggestions, please file wishlist bugs! (see left for the Development link)

en: Maximize terminal
en_GB: Maximise terminal

en: Ma_ximize terminal
en_GB: Ma_ximise terminal

en: File Catalog
en_GB: File Catalogue

en: <i>Checkbox</i> is for a simple yes/no value.
en_GB: <i>Tick box</i> is for a simple yes/no value.

en: Allow auto-capitalization only
en_GB: Allow auto-capitalisation only

en: If checked, KDE auto-completion will be enabled in the text edit box for this field.
en_GB: If ticked, KDE auto-completion will be enabled in the text edit box for this field.

en: If checked, Tellico will parse the values in the field for multiple values, separated by a semi-colon.
en_GB: If ticked, Tellico will parse the values in the field for multiple values, separated by a semi-colon.

en: If checked, this field may be used to group the entries in the group view.
en_GB: If ticked, this field may be used to group the entries in the group view.

en: Game Boy Color
en_GB: Game Boy Colour

note: i18n: ectx: label, entry (baseColorBook), group (Options - book) i18n: ectx: label, entry (baseColorVideo), group (Options - video) i18n: ectx: label, entry (baseColorAlbum), group (Options - album) i18n: ectx: label, entry (baseColorBibtex), group (Options - bibtex) i18n: ectx: label, entry (baseCo
en: Template background color
en_GB: Template background colour

note: i18n: ectx: label, entry (textColorBook), group (Options - book) i18n: ectx: label, entry (textColorVideo), group (Options - video) i18n: ectx: label, entry (textColorAlbum), group (Options - album) i18n: ectx: label, entry (textColorBibtex), group (Options - bibtex) i18n: ectx: label, entry (textCo
en: Template text color
en_GB: Template text colour

note: i18n: ectx: label, entry (highlightedBaseColorBook), group (Options - book) i18n: ectx: label, entry (highlightedBaseColorVideo), group (Options - video) i18n: ectx: label, entry (highlightedBaseColorAlbum), group (Options - album) i18n: ectx: label, entry (highlightedBaseColorBibtex), group (Option
en: Template highlight color
en_GB: Template highlight colour

note: i18n: ectx: label, entry (highlightedTextColorBook), group (Options - book) i18n: ectx: label, entry (highlightedTextColorVideo), group (Options - video) i18n: ectx: label, entry (highlightedTextColorAlbum), group (Options - album) i18n: ectx: label, entry (highlightedTextColorBibtex), group (Option
en: Template highlighted text color
en_GB: Template highlighted text colour

note: i18n: ectx: label, entry (linkColorBook), group (Options - book) i18n: ectx: label, entry (linkColorVideo), group (Options - video) i18n: ectx: label, entry (linkColorAlbum), group (Options - album) i18n: ectx: label, entry (linkColorBibtex), group (Options - bibtex) i18n: ectx: label, entry (linkCo
en: Template link color
en_GB: Template link colour

en: If checked, the file that was last open will be re-opened at program start-up.
en_GB: If ticked, the file that was last open will be re-opened at program start-up.

en: If checked, the quick filter will interpret text as a regular expression.
en_GB: If ticked, the quick filter will interpret text as a regular expression.

en: If checked, the input from a webcam will be used to scan barcodes for searching.
en_GB: If ticked, the input from a webcam will be used to scan barcodes for searching.

en: Auto capitalize &titles and names
en_GB: Auto capitalise &titles and names

en: If checked, titles and names will be automatically capitalized.
en_GB: If ticked, titles and names will be automatically capitalised.

en: If checked, titles and names will be automatically formatted.
en_GB: If ticked, titles and names will be automatically formatted.

en: <qt>A list of words which should not be capitalized. Multiple values should be separated by a semi-colon.</qt>
en_GB: <qt>A list of words which should not be capitalised. Multiple values should be separated by a semi-colon.</qt>

en: If checked, the field names will be printed as table headers.
en_GB: If ticked, the field names will be printed as table headers.

en: If checked, the entries will be grouped by the selected field.
en_GB: If ticked, the entries will be grouped by the selected field.

en: Select the template to use for the current type of collections. Not all templates will use the font and color settings.
en_GB: Select the template to use for the current type of collections. Not all templates will use the font and colour settings.

en: This color is passed to the template used in the Entry View.
en_GB: This colour is passed to the template used in the Entry View.

note: #-#-#-#-#  1416  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_3)
en: Highlight color:
en_GB: Highlight colour:

en: Highlighted text color:
en_GB: Highlighted text colour:

en: Link color:
en_GB: Link colour:

en: If checked, the values of the fields will be automatically formatted according to their format type.
en_GB: If ticked, the values of the fields will be automatically formatted according to their format type.

en: If checked, only the currently selected entries will be exported.
en_GB: If ticked, only the currently selected entries will be exported.

en: If checked, only the fields currently visible in the view will be exported.
en_GB: If ticked, only the fields currently visible in the view will be exported.

en: Amazon.com provides data from several different localized sites. Choose the one you wish to use for this data source.
en_GB: Amazon.com provides data from several different localised sites. Choose the one you wish to use for this data source.

en: Colorist
en_GB: Colourist

en: Tellico is unable to read the search description in the OPDS catalog.
en_GB: Tellico is unable to read the search description in the OPDS catalogue.

en: OPDS Catalog
en_GB: OPDS Catalogue

en: &Verify Catalog
en_GB: &Verify Catalogue

en: Check this box to search for multiple ISBN or UPC values.
en_GB: Tick this box to search for multiple ISBN or UPC values.

en: If checked, updating entries will overwrite any existing information.
en_GB: If ticked, updating entries will overwrite any existing information.

en: Loan Dialog
en_GB: Loan Dialogue

en: <qt>Checking this box will add a <em>To-do</em> item to your active calendar, which can be viewed using KOrganizer. The box is only active if you set a due date.</qt>
en_GB: <qt>Ticking this box will add a <em>To-do</em> item to your active calendar, which can be viewed using KOrganizer. The box is only active if you set a due date.</qt>

en: New &File Catalog
en_GB: New &File Catalogue

en: Create a new file catalog
en_GB: Create a new file catalogue

en: Import Ant Movie Catalog Data...
en_GB: Import Ant Movie Catalogue Data...

en: Import an Ant Movie Catalog data file
en_GB: Import an Ant Movie Catalogue data file

en: <h3>Tellico is a tool for managing collections of books, videos, music, and whatever else you want to catalog.</h3><h3>New entries can be added to your collection by <a href="tc:///coll_new_entry">entering data manually</a> or by <a href="tc:///edit_search_internet">downloading data</a> from various Internet sources.</h3>
en_GB: <h3>Tellico is a tool for managing collections of books, videos, music, and whatever else you want to catalogue.</h3><h3>New entries can be added to your collection by <a href="tc:///coll_new_entry">entering data manually</a> or by <a href="tc:///edit_search_internet">downloading data</a> from various Internet sources.</h3>

en: <qt><p>You are saving a file with many images, which causes Tellico to slow down significantly. Do you want to save the images separately in Tellico's data directory to improve performance?</p><p>Your choice can always be changed in the configuration dialog.</p></qt>
en_GB: <qt><p>You are saving a file with many images, which causes Tellico to slow down significantly. Do you want to save the images separately in Tellico's data directory to improve performance?</p><p>Your choice can always be changed in the configuration dialogue.</p></qt>

en: If checked, folders are recursively searched for audio files.
en_GB: If ticked, folders are recursively searched for audio files.

en: If checked, the file names for each track are added to the entries.
en_GB: If ticked, the file names for each track are added to the entries.

en: If checked, the bitrate for each track is added to the entries.
en_GB: If ticked, the bitrate for each track is added to the entries.

en: If checked, the string macros will be expanded and no @string{} entries will be written.
en_GB: If ticked, the string macros will be expanded and no @string{} entries will be written.

en: If checked, any URL fields will be wrapped in a \url declaration.
en_GB: If ticked, any URL fields will be wrapped in a \url declaration.

en: If checked, any entries without a bibtex citation key will be skipped.
en_GB: If ticked, any entries without a bibtex citation key will be skipped.

en: If checked, a header row will be added with the field titles.
en_GB: If ticked, a header row will be added with the field titles.

en: If checked, the first row is used as field titles.
en_GB: If ticked, the first row is used as field titles.

en: If checked, folders are recursively searched for all files.
en_GB: If ticked, folders are recursively searched for all files.

en: If checked, previews of the file contents are generated, which can slow down the folder listing.
en_GB: If ticked, previews of the file contents are generated, which can slow down the folder listing.

en: If checked, individual files will be created for each entry.
en_GB: If ticked, individual files will be created for each entry.

en: If checked, the images in the document will be included in the zipped ONIX archive.
en_GB: If ticked, the images in the document will be included in the zipped ONIX archive.

en: If checked, the images in the document will be included in the XML stream as base64 encoded elements.
en_GB: If ticked, the images in the document will be included in the XML stream as base64 encoded elements.

en: A variation on poker with dice and less money, this game is a family classic. Throw the dice three times in a row, holding back the ones you like, in order to make the best possible hand. You can also play a lesser-known variant with colored dice.
en_GB: A variation on poker with dice and less money, this game is a family classic. Throw the dice three times in a row, holding back the ones you like, in order to make the best possible hand. You can also play a lesser-known variant with coloured dice.

en: Game choice: Regular or Colors
en_GB: Game choice: Regular or Colours

[ctx: game type]
en: Colors
en_GB: Colours

en: Colors game and multi-level AI (2006):
en_GB: Colours game and multi-level AI (2006):

note: End of upper panel
en: 2 pair Same Color [total]
en_GB: 2 pair Same Colour [total]

en: Full House Same Color [20 + total]
en_GB: Full House Same Colour [20 + total]

en: Flush (all same color) [35]
en_GB: Flush (all same colour) [35]

en: Tali is like Yahtzee for GNOME or like poker with dice. The player rolls dice to try to make the best possible combinations, like 4 of a kind, small straight, and full house. The player is allowed 3 rolls per turn and can hold certain dice with each roll.
en_GB: Tali is like Yahtzee for GNOME, or like poker with dice. The player rolls dice to try to make the best possible combinations, like four of a kind, small straight, and full house. The player is allowed 3 rolls per turn and can hold certain dice with each roll.

en: When you have a hand you like or have run out of chances to throw the dice, click on a row corresponding to what you think is your best scoring combination. It is very possible to have a score of zero and if you click on the wrong row, you will be scored accordingly. (Say for example, you get yahtzee -- 5 of a kind -- and click on the large straight row, you will receive a zero in your large straight score).
en_GB: When you have a hand you like, or have run out of chances to throw the dice, click on a row corresponding to what you think is your best scoring combination. It is very possible to have a score of zero and if you click on the wrong row, you will be scored accordingly. (Say for example, you get yahtzee – 5 of a kind – and click on the large straight row, you will receive a zero in your large straight score).

en: There is one exception to this rule, if you roll a yahtzee a second time you can put it in the yahtzee row again for an extra fifty points. You can keep doing this each time you get another yahtzee. At the end of the game you will be given extra rolls to fill in the other rows. Be warned that if you score zero in your yahtzee row (i.e. you filled that row with something that wasn't a yahtzee) then you can't put a yahtzee in afterward, zero is all you will score.
en_GB: There is one exception to this rule: if you roll a yahtzee a second time you can put it in the yahtzee row again for an extra fifty points. You can keep doing this each time you get another yahtzee. At the end of the game you will be given extra rolls to fill in the other rows. Be warned that if you score zero in your yahtzee row (i.e. you filled that row with something that wasn't a yahtzee) then you can't put a yahtzee in afterward, zero is all you will score.

en: As an alternative to using the mouse, the keys 1 through 5 toggle the dice just as if you had clicked them. The key 1 corresponds to the first die and so on. Use the usual controls to roll the dice and select a row. i.e. use tab to switch between the roll button and the score area, use the arrow keys to navigate up and down the rows and use space to select.
en_GB: As an alternative to using the mouse, the keys <keycap>1</keycap> through <keycap>5</keycap> toggle the dice just as if you had clicked them. The key <keycap>1</keycap> corresponds to the first die and so on. Use the usual controls to roll the dice and select a row. i.e. use <keycap>Tab</keycap> to switch between the roll button and the score area, use the arrow keys to navigate up and down the rows and use space to select.

en: GNOME Tali preferences dialog box.
en_GB: GNOME Tali preferences dialogue box.

en: Selects the number of human players. As described above you are only allowed six total players.
en_GB: Selects the number of human players. As described above you are only allowed six players in total.

en: Make the computer opponents pause between rolls of the dice so you can see what they are doing. Slows down game play some.
en_GB: Make the computer opponents pause between rolls of the dice so you can see what they are doing. Slows down game play a little.

en: Play either the regular version (similar to Yahtzee) or the version with colors (similar to Kismet). When you change game type, you must restart the game to see use the new game type.
en_GB: Play either the regular version (similar to Yahtzee) or the version with colours (similar to Kismet). When you change the game type, you must restart the game.

en: The 63 points needed for the bonus in the upper half corresponds to getting three of each die type in each row. If you score more than three dice in the fives and sixes rows then you can afford to place a bad roll in either the ones row or the twos row and still get the bonus. In the Colors version, you get a bonus of 55 if your upper half total is between 71 and 77, and a bonus of 75 if your upper half total is greater than 77.
en_GB: The 63 points needed for the bonus in the upper half corresponds to getting three of each die type in each row. If you score more than three dice in the fives and sixes rows then you can afford to place a bad roll in either the ones row or the twos row and still get the bonus. In the Colours version, you get a bonus of 55 if your upper half total is between 71 and 77, and a bonus of 75 if your upper half total is greater than 77.

en: Don't forget about multiple yahtzees, if you roll a second yahtzee you can also put it in the yahtzee row for even more points. This only applies to the regular game.
en_GB: Don't forget about multiple yahtzees: if you roll a second yahtzee you can also put it in the yahtzee row for even more points. This only applies to the regular game.

en: When you switch game type, the game does not use the new dice images until you restart gtali. It should play correctly with the "wrong" dice.
en_GB: When you switch game type, the game does not use the new dice images until you restart <application>GNOME Tali</application>. It should play correctly with the "wrong" dice.

en: Four of the dice have the same number. The score is the total of all the dice. e.g. 2, 5, 5, 5, 5. In the Colors game, the score is 25 plus the total of all the dice.
en_GB: Four of the dice have the same number. The score is the total of all the dice. e.g. 2, 5, 5, 5, 5. In the Colours game, the score is 25 plus the total of all the dice.

en: Five identical dice. e.g. 3, 3, 3, 3, 3. In the Colors game, the score is 50 plus the total of all the dice.
en_GB: Five identical dice. e.g. 3, 3, 3, 3, 3. In the Colours game, the score is 50 plus the total of all the dice.

en: Five dice consisting of two groups: One group of three with the same numbers and another group of two with the same numbers. e.g. 1, 1, 1, 4, 4. In the Colors game, the score is 15 plus the total of all the dice.
en_GB: Five dice consisting of two groups: One group of three with the same numbers and another group of two with the same numbers. e.g. 1, 1, 1, 4, 4. In the Colours game, the score is 15 plus the total of all the dice.

en: Full House Same Color
en_GB: Full House Same Colour

en: This category is only used in the Colors game. Five dice consisting of two groups: One group of three with the same numbers and another group of two with the same numbers. The numbers must be all the same color. e.g. 3, 3, 3, 4, 4. Two dice are the same color if their numbers total 7: 1 and 6 are black, 2 and 5 are red, and 3 and 4 are green. The score is 20 plus the total of all the dice.
en_GB: This category is only used in the Colours game. Five dice consisting of two groups: One group of three with the same numbers and another group of two with the same numbers. The numbers must be all the same colour. e.g. 3, 3, 3, 4, 4. Two dice are the same colour if their numbers total 7: 1 and 6 are black, 2 and 5 are red, and 3 and 4 are green. The score is 20 plus the total of all the dice.

en: Two Pair Same Color
en_GB: Two Pair Same Colour

en: This category is only used in the Colors game. Five dice consisting of two groups: One group of two with the same numbers and another group of two with the same numbers. The pairs must be all the same color. e.g. 3, 3, 4, 4. Two dice are the same color if their numbers total 7: 1 and 6 are black, 2 and 5 are red, and 3 and 4 are green. The fifth die can be any value. The score is the total of all the dice.
en_GB: This category is only used in the Colours game. Five dice consisting of two groups: One group of two with the same numbers and another group of two with the same numbers. The pairs must be all the same colour. e.g. 3, 3, 4, 4. Two dice are the same colour if their numbers total 7: 1 and 6 are black, 2 and 5 are red, and 3 and 4 are green. The fifth die can be any value. The score is the total of all the dice.

en: This category is only used in the Colors game. Five dice that are all the same "color": Two dice are the same color if their numbers total 7: 1 and 6 are black, 2 and 5 are red, and 3 and 4 are green. The fifth die can be any value. The score is 35 points.
en_GB: This category is only used in the Colours game. Five dice that are all the same "colour": Two dice are the same colour if their numbers total 7: 1 and 6 are black, 2 and 5 are red, and 3 and 4 are green. The fifth die can be any value. The score is 35 points.

en: This program is free software; you can redistribute it and/or modify it under the terms of the <ulink type="help" url="help:gpl"><citetitle>GNU General Public License</citetitle></ulink> as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: This program is free software; you can redistribute it and/or modify it under the terms of the <ulink type="help" url="help:gpl"><citetitle>GNU General Public Licence</citetitle></ulink> as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.

en: This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the <citetitle>GNU General Public License</citetitle> for more details.
en_GB: This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the <citetitle>GNU General Public Licence</citetitle> for more details.

en: A copy of the <citetitle>GNU General Public License</citetitle> is included as an appendix to the <citetitle>GNOME Users Guide</citetitle>. You may also obtain a copy of the <citetitle>GNU General Public License</citetitle> from the Free Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to <address> Free Software Foundation, Inc. <street>59 Temple Place</street> - Suite 330 <city>Boston</city>, <state>MA</state><postcode>02111-1307</postcode><country>USA</country></address>
en_GB: A copy of the <citetitle>GNU General Public Licence</citetitle> is included as an appendix to the <citetitle>GNOME Users Guide</citetitle>. You may also obtain a copy of the <citetitle>GNU General Public Licence</citetitle> from the Free Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to <address> Free Software Foundation, Inc. <street>59 Temple Place</street> - Suite 330 <city>Boston</city>, <state>MA</state><postcode>02111-1307</postcode><country>USA</country></address>

en: Not authorized
en_GB: Not authorised

en: Operation canceled
en_GB: Operation cancelled

en: Do you really want to delete this job?
en_GB: Do you really want to delete these jobs?

en: canceling job
en_GB: cancelling job

en: Held until day-time
en_GB: Held until day time

en: Default behavior
en_GB: Default behaviour

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (windowTitle), widget (QWidget, WdgTabletSettings) i18n: ectx: property (windowTitle), widget (QWidget, WdgColorSettings)
en: Color Settings
en_GB: Colour Settings

en: _Grayscale
en_GB: _Greyscale

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, colorModelBox)
en: Color Model
en_GB: Colour Model

en: Draft (auto-detect-paper type)
en_GB: Draft (auto-detect paper type)

en: Draft grayscale (auto-detect-paper type)
en_GB: Draft greyscale (auto-detect paper type)

en: Normal (auto-detect-paper type)
en_GB: Normal (auto-detect paper type)

en: Normal grayscale (auto-detect-paper type)
en_GB: Normal greyscale (auto-detect paper type)

en: High quality (auto-detect-paper type)
en_GB: High quality (auto-detect paper type)

en: High quality grayscale (auto-detect-paper type)
en_GB: High quality greyscale (auto-detect paper type)

en: Best quality (color on photo paper)
en_GB: Best quality (colour on photo paper)

en: Normal quality (color on photo paper)
en_GB: Normal quality (colour on photo paper)

en: 300 dpi, color, black + color cartridge
en_GB: 300 dpi, colour, black + colour cartridge

en: 300 dpi, draft, color, black + color cartridge
en_GB: 300 dpi, draft, colour, black + colour cartridge

en: 300 dpi, draft, grayscale, black + color cartridge
en_GB: 300 dpi, draft, greyscale, black + colour cartridge

en: 300 dpi, grayscale, black + color cartridge
en_GB: 300 dpi, greyscale, black + colour cartridge

en: 600 dpi, color, black + color cartridge
en_GB: 600 dpi, colour, black + colour cartridge

en: 600 dpi, grayscale, black + color cartridge
en_GB: 600 dpi, greyscale, black + colour cartridge

en: 600 dpi, photo, black + color cartridge, photo paper
en_GB: 600 dpi, photo, black + colour cartridge, photo paper

en: 600 dpi, color, black + color cartridge, photo paper, normal
en_GB: 600 dpi, colour, black + colour cartridge, photo paper, normal

en: 1200 dpi, photo, black + color cartridge, photo paper
en_GB: 1200 dpi, photo, black + colour cartridge, photo paper

en: Landscape (90 degrees)
en_GB: Landscape (90°)

en: Reverse landscape (270 degrees)
en_GB: Reverse landscape (270°)

en: Reverse portrait (180 degrees)
en_GB: Reverse portrait (180°)

en: Enable the 'Publish shared printers connected to this system' option in the server settings using the printing administration tool.
en_GB: Enable the Publish shared printers connected to this system' option in the server settings using the printing administration tool.

en: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
    
    This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
    
    You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
en_GB: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.
    
    This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.
    
    You should have received a copy of the GNU General Public Licence along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

en: These drivers do not come from your operating system supplier and will not be covered by their commercial support.  See the support and license terms of the driver's supplier.
en_GB: These drivers do not come from your operating system supplier and will not be covered by their commercial support.  See the support and licence terms of the driver's supplier.

en: Yes, I accept this license
en_GB: Yes, I accept this licence

en: No, I do not accept this license
en_GB: No, I do not accept this licence

en: <b>License Terms</b>
en_GB: <b>Licence Terms</b>

en: <b>Job history</b>
en_GB: <b>Job History</b>

en: <b>Browse servers</b>
en_GB: <b>Browse Servers</b>

en: Starting graphical mode failed.  Starting                                            text mode instead.
en_GB: Starting graphical mode failed.  Starting text mode instead.

en: Sysprof allows you to profile applications to aid in debugging and optimization.
en_GB: Sysprof allows you to profile applications to aid in debugging and optimisation.

en: Analyzing process address layouts
en_GB: Analysing process address layouts

en: Analyzing process command line
en_GB: Analysing process command line

en: Analyzing file system overlays
en_GB: Analysing file system overlays

en: Symbolizing stack traces
en_GB: Symbolising stack traces

en: Make recording shareable by symbolizing stack traces after recording
en_GB: Make recording shareable by symbolising stack traces after recording

en: Categorize Frames
en_GB: Categorise Frames

note: #-#-#-#-#  1551 (mypaint 1.2.0-alpha)  #-#-#-#-# Brush setting Tooltip for the "Color hue" brush setting
en: Color hue
en_GB: Colour hue

note: Brush setting Tooltip for the "Color saturation" brush setting
en: Color saturation
en_GB: Colour saturation

note: Brush setting
en: Color value
en_GB: Colour value

note: Tooltip for the "Color value" brush setting
en: Color value (brightness, intensity)
en_GB: Colour value (brightness, intensity)

note: Brush setting
en: Save color
en_GB: Save colour

note: Tooltip for the "Save color" brush setting
en: When selecting a brush, the color can be restored to the color that the brush was saved with.
     0.0 do not modify the active color when selecting this brush
     0.5 change active color towards brush color
     1.0 set the active color to the brush color when selected
en_GB: When selecting a brush, the colour can be restored to the colour that the brush was saved with.
     0.0 do not modify the active colour when selecting this brush
     0.5 change active colour towards brush colour
     1.0 set the active colour to the brush colour when selected

note: Brush setting
en: Change color hue
en_GB: Change colour hue

note: Brush setting
en: Change color lightness (HSL)
en_GB: Change colour lightness (HSL)

note: Brush setting
en: Change color satur. (HSL)
en_GB: Change colour satur. (HSL)

note: Brush setting
en: Change color value (HSV)
en_GB: Change colour value (HSV)

note: Brush setting
en: Change color satur. (HSV)
en_GB: Change colour satur. (HSV)

note: #-#-#-#-#  1551 (mypaint 1.2.0-alpha)  #-#-#-#-# Tooltip for the "Smudge" brush setting
en: Paint with the smudge color instead of the brush color. The smudge color is slowly changed to the color you are painting on.
     0.0 do not use the smudge color
     0.5 mix the smudge color with the brush color
     1.0 use only the smudge color
en_GB: Paint with the smudge colour instead of the brush colour. The smudge colour is slowly changed to the colour you are painting on.
     0.0 do not use the smudge colour
     0.5 mix the smudge colour with the brush colour
     1.0 use only the smudge colour

note: Tooltip for the "Smudge length" brush setting
en: This controls how fast the smudge color becomes the color you are painting on.
    0.0 immediately update the smudge color (requires more CPU cycles because of the frequent color checks)
    0.5 change the smudge color steadily towards the canvas color
    1.0 never change the smudge color
en_GB: This controls how fast the smudge colour becomes the colour you are painting on.
    0.0 immediately update the smudge colour (requires more CPU cycles because of the frequent colour checks)
    0.5 change the smudge colour steadily towards the canvas colour
    1.0 never change the smudge colour

note: Tooltip for the "Smudge radius" brush setting
en: This modifies the radius of the circle where color is picked up for smudging.
     0.0 use the brush radius
    -0.7 half the brush radius (fast, but not always intuitive)
    +0.7 twice the brush radius
    +1.6 five times the brush radius (slow performance)
en_GB: This modifies the radius of the circle where colour is picked up for smudging.
     0.0 use the brush radius
    -0.7 half the brush radius (fast, but not always intuitive)
    +0.7 twice the brush radius
    +1.6 five times the brush radius (slow performance)

en: Input Dialog
en_GB: Input Dialogue

en: Keyframe Dialog
en_GB: Keyframe Dialogue

en: Frames per second of the new created document
en_GB: Frames per second of the newly created document

en: Solid Color
en_GB: Solid Colour

en: Color Theme
en_GB: Colour Theme

en: Add current outline color
    to the palette
en_GB: Add current outline colour
    to the palette

en: Unable to set layer color
en_GB: Unable to set layer colour

en: Swap Fill and
    Outline Colors
en_GB: Swap Fill and
    Outline Colours

en: Reset Colors to Black and White
en_GB: Reset Colours to Black and White

en: Failed to initialize synfig!
en_GB: Failed to initialise synfig!

en: Init About Dialog...
en_GB: Init About Dialogue...

en: Init Color Dialog...
en_GB: Init Colour Dialogue...

en: Init Gradient Dialog...
en_GB: Init Gradient Dialogue...

en: Init Setup Dialog...
en_GB: Init Setup Dialogue...

en: Init Input Dialog...
en_GB: Init Input Dialogue...

en: Shows the Preview Settings Dialog
en_GB: Shows the Preview Settings Dialogue

en: Shows the Render Settings Dialog
en_GB: Shows the Render Settings Dialogue

note: #-#-#-#-#  1440 (ktorrent)  #-#-#-#-# i18n: ectx: property (text), widget (QPushButton, btnResetColors)
en: Reset Colors
en_GB: Reset Colours

en: Color Correct Layer
en_GB: Colour Correct Layer

en: Solid Color Layer
en_GB: Solid Colour Layer

en: Preview Options Dialog
en_GB: Preview Options Dialogue

en: Render Options Dialog
en_GB: Render Options Dialogue

en: Const interpolation
en_GB: Constant interpolation

en: Plugin not found
en_GB: Plug-in not found

en: Target initialization failure
en_GB: Target initialisation failure

en: A Activepoint already exists at this point in time
en_GB: An Activepoint already exists at this point in time

en: Apply Outline Color
en_GB: Apply Outline Colour

en: Apply Fill Color
en_GB: Apply Fill Colour

en: Layer did not recognize parameter name
en_GB: Layer did not recognise parameter name

en: ValueDesc is not recognized or supported.
en_GB: ValueDesc is not recognised or supported.

en: It is forbidden to set lower boundary equal or bigger than upper boundary
en_GB: It is forbidden to set lower boundary equal or superior to upper boundary

en: <b>Time settings</b>
en_GB: b>Time settings</b>

en: unable to initialize
en_GB: unable to initialise

en: Color of the text
en_GB: Colour of the text

en: Stylize
en_GB: Stylise

en: Hi-Color
en_GB: Hi-Colour

en: Lo-Color
en_GB: Lo-Colour

en: How much is expanded the result perpendicular to the source line
en_GB: How much the result is expanded perpendicularly to the source line

en: When checked, renders quickly but with artifacts
en_GB: When checked, renders quickly but with artefacts

en: Inside Color
en_GB: Inside Colour

en: Color of the Set
en_GB: Colour of the Set

en: Outside Color
en_GB: Outside Colour

en: Color outside the Set
en_GB: Colour outside the Set

en: Color Inside
en_GB: Colour Inside

en: Color Outside
en_GB: Colour Outside

en: Color Cycle
en_GB: Colour Cycle

en: Smooth the coloration outside the set
en_GB: Smooth the colouration outside the set

en: Size of the stretch relative to its Center
en_GB: Size of the stretch relative to its Centre

en: When checked, loops are mirrored centered at Local Time
en_GB: When checked, loops are mirrored centred on Local Time

en: Center of the circle
en_GB: Centre of the circle

en: Center of the pattern
en_GB: Centre of the pattern

en: Color Correct
en_GB: Colour Correct

en: Light Color
en_GB: Light Colour

en: Dark Color
en_GB: Dark Colour

en:  Color
en_GB:  Colour

en: Color of checkers
en_GB: Colour of checkers

en: Center of the checkers
en_GB: Centre of the checkers

en: Center of the cone
en_GB: Centre of the cone

en: Rotation of the gradient around the center
en_GB: Rotation of the gradient around the centre

en: Center of the gradient
en_GB: Centre of the gradient

en: Increase to obtain fine details of the noise
en_GB: Increase to obtain finer details of the noise

en: Gradient to be used for coloring the plant
en_GB: Gradient to be used for colouring the plant

en: Fill color of the layer
en_GB: Fill colour of the layer

en: Unable to initialize subsystem "Layers"
en_GB: Unable to initialise subsystem "Layers"

en: Unable to initialize subsystem "Targets"
en_GB: Unable to initialise subsystem "Targets"

en: Unable to initialize subsystem "Importers"
en_GB: Unable to initialise subsystem "Importers"

en: %0.2f%% Gray
en_GB: %0.2f%% Grey

en: Left Hand Side of the add
en_GB: Left Hand Side of the addition

en: Right Hand Side of the add
en_GB: Right Hand Side of the addition

en: Value that multiplies the add
en_GB: Value that multiplies the addition

en: First operand of the AND operation
en_GB: First operand of the conjunction

en: Second operand of the AND operation
en_GB: Second operand of the conjunction

en: When checked, the amount would loop
en_GB: When checked, the amount loops

en: The left side of the comparison
en_GB: The left hand side of the comparison

en: The right side of the comparison
en_GB: The right hand side of the comparison

en: The red component of the color
en_GB: The red component of the colour

en: The green component of the color
en_GB: The green component of the colour

en: The blue component of the color
en_GB: The blue component of the colour

en: The alpha of the color
en_GB: The alpha of the colour

en: Defines the Off and On position relative to neighbours
en_GB: Defines the Off and On positions relative to neighbours

en: Value node used to do the NOT operation
en_GB: Value node to negate

en: Value node used for the OR boolean operation
en_GB: Value node used for the disjunction

en: When checked, 'Start Color' is used as the start of the resulting gradient
en_GB: When checked, 'Start Colour' is used as the start of the resulting gradient

en: When checked, 'End Color' is used as the start of the resulting gradient
en_GB: When checked, 'End Colour' is used as the start of the resulting gradient

en: Start Color
en_GB: Start Colour

en: End Color
en_GB: End Colour

en: The Segment where the tangent is linked to
en_GB: The Segment the tangent is linked to

en: The Segment where the vertex is linked to
en_GB: The Segment the vertex is linked to

en: The angle where the sine is calculated from
en_GB: The angle the sine is calculated from

en: Color 1
en_GB: Colour 1

en: One color of the gradient stripes
en_GB: One colour of the gradient stripes

en: Color 2
en_GB: Colour 2

en: Other color of the gradient stripes
en_GB: Other colour of the gradient stripes

en: The start color of the gradient
en_GB: The start colour of the gradient

en: The end color of the gradient
en_GB: The end colour of the gradient

en: The vector where the angle is calculated from
en_GB: The vector the angle is calculated from

en: The vector where the length is calculated from
en_GB: The vector the length is calculated from

en: The vector where the X coordinate is extracted from
en_GB: The vector the X coordinate is extracted from

en: The vector where the Y coordinate is extracted from
en_GB: The vector the Y coordinate is extracted from

en: You haven't selected a sync service or device yet. Sync services let you synchronize your data between your netbook and a web service. You can also sync directly with some devices.
en_GB: You haven't selected a sync service or device yet. Sync services let you synchronise your data between your netbook and a web service. You can also sync directly with some devices.

en: Server authorization failed
en_GB: Server authorisation failed

en: Google Sync can back up and synchronize your contacts with your Gmail contacts.
en_GB: Google Sync can back up and synchronise your contacts with your Gmail contacts.

en: Open chat, or send a message with your favorite IM
en_GB: Open chat, or send a message with your favourite IM

en: Upload to imgur
en_GB: Upload to Imgur

en: Upload selection to imgur image sharer
en_GB: Upload selection to Imgur image sharer

en: Upload to imgur to contact..
en_GB: Upload to Imgur to contact..

en: Upload selection to imgur image sharer, and send the link to contact
en_GB: Upload selection to Imgur image sharer, and send the link to contact

en: Share images using imgur.
en_GB: Share images using Imgur.

en: Authorize with Launchpad
en_GB: Authorise with Launchpad

en: Finish authorization
en_GB: Finish authorisation

en: Upload files to pastebin.
en_GB: Upload files to Pastebin.

en: Clear the screen by removing groups of colored and shaped tiles
en_GB: Clear the screen by removing groups of coloured and shaped tiles

en: Remove as many squares as possible from the board. Click on a group of squares of the same color to make them all disappear in one fell swoop, causing other squares to fall into place. It is not possible to remove a single square at a time. You get far more points for clearing a larger group of squares, and also for clearing the entire board.
en_GB: Remove as many squares as possible from the board. Click on a group of squares of the same colour to make them all disappear in one fell swoop, causing other squares to fall into place. It is not possible to remove a single square at a time. You get far more points for clearing a larger group of squares, and also for clearing the entire board.

note: Translators: summary of a settings key, see 'dconf-editor /org/gnome/swell-foop/colors'
en: Board color count
en_GB: Board colour count

note: Translators: description of a settings key, see 'dconf-editor /org/gnome/swell-foop/colors'
en: The number of colors of tiles to use in the game.
en_GB: The number of colours of tiles to use in the game.

note: #-#-#-#-#  2481 (gnome-games)  #-#-#-#-# Translators: description of a settings key, see 'dconf-editor /org/gnome/swell-foop/first-run'
en: Setting to decide whether to show first-run hint dialog or not.
en_GB: Setting to decide whether to show first-run hint dialogue or not.

note: Translators: entry of the Setup submenu of the hamburger menu (with a mnemonic that appears when pressing Alt); set number of colors; other possibilities are "T_hree colors" and "_Four colors"
en: _Two colors
en_GB: _Two colours

note: Translators: entry of the Setup submenu of the hamburger menu (with a mnemonic that appears when pressing Alt); set number of colors; other possibilities are "_Two colors" and "_Four colors"
en: T_hree colors
en_GB: T_hree colours

note: Translators: entry of the Setup submenu of the hamburger menu (with a mnemonic that appears when pressing Alt); set number of colors; other possibilities are "_Two colors" and "T_hree colors"
en: _Four colors
en_GB: _Four colours

note: #-#-#-#-#  2481 (gnome-games)  #-#-#-#-# Translators: entry of the Appearance submenu of the hamburger menu (with a mnemonic that appears when pressing Alt); change theme; other possible themes are "_Shapes and Colors" and "_Boring Shapes"
en: _Colors
en_GB: _Colours

note: Translators: entry of the Appearance submenu of the hamburger menu (with a mnemonic that appears when pressing Alt); change theme; other possible themes are "_Colors" and "_Boring Shapes"
en: _Shapes and Colors
en_GB: _Shapes and Colours

en: %s, %d color | %s, %d colors
en_GB[0]: %s, %d colour
en_GB[1]: %s, %d colours

en: Same GNOME is a puzzle game, of which the objective is to clear the window of as many pieces as possible by clicking on groups of the same colored pieces. That group will vanish and the pieces on top will fall until there are none left or no more color groups.
en_GB: Same GNOME is a puzzle game, of which the objective is to clear the window of as many pieces as possible by clicking on groups of the same coloured pieces. That group will vanish and the pieces on top will fall until there are none left or no more colour groups.

en: This program is distributed under the terms of the GNU General Public license as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. A <ulink url="help:gpl" type="help">copy of this license</ulink> is included with this documentation; another can be found in the file COPYING included with the source code of this program.
en_GB: This program is distributed under the terms of the GNU General Public licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version. A <ulink url="help:gpl" type="help">copy of this licence</ulink> is included with this documentation; another can be found in the file COPYING included with the source code of this program.

en: Favorite Icons
en_GB: Favourite Icons

note: i18n: ectx: property (whatsThis), widget (QTreeWidget, privacyListView)
en: Check all cleanup actions you would like to perform. These will be executed by pressing the button below.
en_GB: Tick all cleanup actions you would like to perform. These will be executed by pressing the button below.

en: Center justify
en_GB: Centre justify

note: TRANS: "summary" option from activity.info file TRANS: "description" option from activity.info file
en: A Logo-inspired turtle that draws colorful pictures with snap-together visual programming blocks
en_GB: A Logo-inspired turtle that draws colourful pictures with snap-together visual programming blocks

en: turns turtle counterclockwise (angle in degrees)
en_GB: turns turtle anticlockwise (angle in degrees)

en: moves turtle to position xcor, ycor; (0, 0) is in the center of the screen.
en_GB: moves turtle to position xcor, ycor; (0, 0) is in the centre of the screen.

en: fills the background with (color, shade)
en_GB: fills the background with (colour, shade)

note: #-#-#-#-#  517 (gnome-color-manager)  #-#-#-#-# TRANSLATORS: this is the colorspace type
en: gray
en_GB: grey

en: set color
en_GB: set colour

en: sets color of the line drawn by the turtle
en_GB: sets colour of the line drawn by the turtle

en: set gray
en_GB: set grey

en: sets gray level of the line drawn by the turtle
en_GB: sets grey level of the line drawn by the turtle

en: holds current pen color (can be used in place of a number block)
en_GB: holds current pen colour (can be used in place of a number block)

en: holds current gray level (can be used in place of a number block)
en_GB: holds current grey level (can be used in place of a number block)

en: Palette of pen colors
en_GB: Palette of pen colours

en: connects action to toolbar run buttons
en_GB: connects action to tool-bar run buttons

en: empty trash
en_GB: empty wastebasket

en: permanently deletes items in trash
en_GB: permanently deletes items in wastebasket

en: restore all blocks from trash
en_GB: restore all blocks from wastebasket

en: move all blocks to trash
en_GB: move all blocks to wastebasket

en: Restore blocks from trash
en_GB: Restore all blocks from wastebasket

en: Neighborhood
en_GB: Neighbourhood

en: Average RGB color from camera is pushed to the stack
en_GB: Average RGB colour from camera is pushed to the stack

en: RGB color under the turtle is pushed to the stack
en_GB: RGB colour under the turtle is pushed to the stack

en: returns the color that the turtle "sees"
en_GB: returns the colour that the turtle "sees"

en: emptys FILO (first-in-last-out heap)
en_GB: empties FILO (first-in-last-out heap)

en: declutters canvas by hiding blocks
en_GB: de-clutters canvas by hiding blocks

en: hides the Sugar toolbars
en_GB: hides the Sugar tool-bars

en: uturn
en_GB: U- turn

en: My Neighborhood
en_GB: My Neighbourhood

en: Choose a color
en_GB: Choose a colour

en: 4 of february of 1948
en_GB: February 4th, 1948

en: 22 of may of 1972
en_GB: May 22nd, 1972

note: TRANS: "description" option from activity.info file
en: Speak is a talking face for the XO laptop. Anything you type will be spoken aloud using the XO's speech synthesizer, espeak. You can adjust the accent, rate and pitch of the voice as well as the shape of the eyes and mouth. This is a great way to experiment with the speech synthesizer, learn to type or just have fun making a funny face for your XO.
en_GB: Speak is a talking face for the XO laptop. Anything you type will be spoken aloud using the XO's speech synthesizer, espeak. You can adjust the accent, rate and pitch of the voice as well as the shape of the eyes and mouth. This is a great way to experiment with the speech synthesiser, learn to type or just have fun making a funny face for your XO.

note: TRANS: "name" option from activity.info file
en: Memorize
en_GB: Memorise

en: The Chart view shows the proportion of your expenses that is in each category.
    You can categorize transactions in the Register view.
en_GB: The Chart view shows the proportion of your expenses that is in each category.
    You can categorise transactions in the Register view.

note: TRANS: representation of the "Day" period
en: %B %d, %Y
en_GB: %d %B %Y

en:  %B %d, %Y
en_GB:  %d %B %Y

en: Calibration Offset (meters):
en_GB: Calibration Offset (metres):

en: centimeters
en_GB: centimetres

note: TRANS: The format used to display the weekday and date (example: Tuesday 10/21/2008) We recommend to use the same font size as for the time display.  See http://docs.python.org/lib/module-time.html for available
en: <markup><span lang="en" font_desc="Sans 20"><span foreground="#B20008">%A</span>, <span foreground="#5E008C">%m</span>/<span foreground="#B20008">%d</span>/<span foreground="#9A5200">%Y</span></span></markup>
en_GB: <markup><span lang="en" font_desc="Sans 20"><span foreground="#B20008">%A</span>, <span foreground="#5E008C">%d</span>/<span foreground="#B20008">%m</span>/<span foreground="#9A5200">%Y</span></span></markup>

note: TRANS: The rules to print the time in the localized language. Example syntax: time(h, 15) => a quarter to hour(h) am_pm(h) | The left hand side of the rule defines a pattern with a variable 'h' and a value '15'. The right hand side, when applied, will use the text "a quarter to " and call the first 
en: time(h, m) => What Time Is It?
en_GB:         time(12, 0) => <span foreground="\#005FE4">hour(12)</span> |
            time(0, 0) => <span foreground="\#005FE4">hour(0)</span> |
            time(h, 0) => <span foreground="\#005FE4">hour(h)</span> o'clock am_pm(h) |
            time(h, m) [m < 31] => <span foreground="\#00B20D">min(m)</span> past <span foreground="\#005FE4">hour(h)</span> am_pm(h) |
            time(h, m) [30 < m] => <span foreground="\#00B20D">min(m)</span> to <span foreground="\#005FE4">hour1(h)</span> am_pm(h) |
            min(1) => one minute |
            min(2) => two minutes |
            min(3) => three minutes |
            min(4) => four minutes |
            min(5) => five minutes |
            min(6) => six minutes |
            min(7) => seven minutes |
            min(8) => eight minutes |
            min(9) => nine minutes |
            min(10) => ten minutes |
            min(11) => eleven minutes |
            min(12) => twelve minutes |
            min(13) => thirteen minutes |
            min(14) => fourteen minutes |
            min(15) => a quarter |
            min(16) => sixteen minutes |
            min(17) => seventeen minutes |
            min(18) => eighteen minutes |
            min(19) => nineteen minutes |
            min(20) => twenty minutes |
            min(21) => twenty-one minutes |
            min(22) => twenty-two minutes |
            min(23) => twenty-three minutes |
            min(24) => twenty-four minutes |
            min(25) => twenty-five minutes |
            min(26) => twenty-six minutes |
            min(27) => twenty-seven minutes |
            min(28) => twenty-eight minutes |
            min(29) => twenty-nine minutes |
            min(30) => half |
            min(31) => twenty-nine minutes |
            min(32) => twenty-eight minutes |
            min(33) => twenty-seven minutes |
            min(34) => twenty-six minutes |
            min(35) => twenty-five minutes |
            min(36) => twenty-four minutes |
            min(37) => twenty-three minutes |
            min(38) => twenty-two minutes |
            min(39) => twenty-one minutes |
            min(40) => twenty minutes |
            min(41) => nineteen minutes |
            min(42) => eighteen minutes |
            min(43) => seventeen minutes |
            min(44) => sixteen minutes |
            min(45) => a quarter |
            min(46) => fourteen minutes |
            min(47) => thirteen minutes |
            min(48) => twelve minutes |
            min(49) => eleven minutes |
            min(50) => ten minutes |
            min(51) => nine minutes |
            min(52) => eight minutes |
            min(53) => seven minutes |
            min(54) => six minutes |
            min(55) => five minutes |
            min(56) => four minutes |
            min(57) => three minutes |
            min(58) => two minutes |
            min(59) => one minute |
            min(60) => sixty minutes |
            hour(0) => midnight |
            hour(1) => one |
            hour(2) => two |
            hour(3) => three |
            hour(4) => four |
            hour(5) => five |
            hour(6) => six |
            hour(7) => seven |
            hour(8) => eight |
            hour(9) => nine |
            hour(10) => ten |
            hour(11) => eleven |
            hour(12) => noon |
            hour(13) => one |
            hour(14) => two |
            hour(15) => three |
            hour(16) => four |
            hour(17) => five |
            hour(18) => six |
            hour(19) => seven |
            hour(20) => eight |
            hour(21) => nine |
            hour(22) => ten |
            hour(23) => eleven |
            hour1(0) => one |
            hour1(1) => two |
            hour1(2) => three |
            hour1(3) => four |
            hour1(4) => five |
            hour1(5) => six |
            hour1(6) => seven |
            hour1(7) => eight |
            hour1(8) => nine |
            hour1(9) => ten |
            hour1(10) => eleven |
            hour1(11) => noon |
            hour1(12) => one |
            hour1(13) => two |
            hour1(14) => three |
            hour1(15) => four |
            hour1(16) => five |
            hour1(17) => six |
            hour1(18) => seven |
            hour1(19) => eight |
            hour1(20) => nine |
            hour1(21) => ten |
            hour1(22) => eleven |
            hour1(23) => midnight |
            am_pm(h) [ h < 12] => AM |
            am_pm(_) => PM

en: You must be connected to a friend before starting to chat.
en_GB: Ud. debe estar conectado con un amigo antes de empezar una conversación.

en: Cadusis
en_GB: Caduceus

en: Check mark
en_GB: Tick mark

en: mod(x, y), return the modulus of x with respect to y.This is the remainder after dividing x by y.
en_GB: mod(x, y), return the modulus of x with respect to y.  This is the remainder after dividing x by y.

note: TRANS: multiplication symbol (default: '×')
en: mul_sym
en_GB: ×

note: TRANS: division symbol (default: '÷')
en: div_sym
en_GB: ÷

note: TRANS: equal symbol (default: '=')
en: equ_sym
en_GB: =

en: Surf the world! Here you can do research, watch educational videos, take online courses, find books, connect with friends and more.  Browse is powered by the WebKit2 rendering engine with the Faster Than Light javascript interpreter - allowing you to view the full beauty of the web.
en_GB: Surf the world! Here you can do research, watch educational videos, take online courses, find books, connect with friends and more. Browse is powered by the WebKit2 rendering engine with the Faster Than Light javascript interpreter - allowing you to view the full beauty of the web.

en: "disabled" to ask nick on initialization; "system" to reuse UNIX account long name.
en_GB: "disabled" to ask nick on initialisation; "system" to reuse UNIX account long name.

en: User Color
en_GB: User Colour

en: Color for the XO icon that is used throughout the desktop. The string is composed of the stroke color and fill color, format is that of rgb colors. Example: #AC32FF,#9A5200
en_GB: Colour for the XO icon that is used throughout the desktop. The string is composed of the stroke colour and fill colour, format is that of rbg colours. Example: #AC32FF,#9A5200

en: stroke:   color=%s hue=%s
en_GB: stroke:   colour=%s hue=%s

en: fill:     color=%s hue=%s
en_GB: fill:     colour=%s hue=%s

en: Error in specified color modifiers.
en_GB: Error in specified colour modifiers.

en: Error in specified colors.
en_GB: Error in specified colours.

en: Click to change your color:
en_GB: Click to change your colour:

en: Copyright and License
en_GB: Copyright and Licence

note: TRANS: The word "Sugar" should not be translated.
en: Sugar is the graphical user interface that you are looking at. Sugar is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions described therein.
en_GB: Sugar is the graphical user interface that you are looking at. Sugar is free software, covered by the GNU General Public Licence, and you are welcome to change it and/or distribute copies of it under certain conditions described therein.

en: Full license:
en_GB: Full licence:

en: Favorites Layout
en_GB: Favourites Layout

en: Layout of the favorites view.
en_GB: Layout of the favourites view.

en: Favorites resume mode
en_GB: Favourites resume mode

en: When in resume mode, clicking on a favorite icon will cause the last entry for that activity to be resumed.
en_GB: When in resume mode, clicking on a favourite icon will cause the last entry for that activity to be resumed.

en: Remove favorite
en_GB: Remove favourite

en: Make favorite
en_GB: Make favourite

en: Click to change color:
en_GB: Click to change colour:

en: Favorite entries
en_GB: Favourite entries

en: Favorites view %d
en_GB: Favourites view %d

en: Modem initialization failed.
en_GB: Modem initialisation failed.

en: Restore realized successfully.
en_GB: Restore realised successfully.

en: <b>Colors</b>
en_GB: <b>Colours</b>

[ctx: PropertyDescription|]
en: Center of the rect for measurements
en_GB: Centre of the rect for measurements

[ctx: PropertyName|]
en: color
en_GB: colour

[ctx: PropertyDescription|]
en: Item color
en_GB: Item colour

[ctx: PropertyDescription|]
en: Position of the center of mass
en_GB: Position of the centre of mass

[ctx: PropertyDescription|]
en: Velocity of the center of mass
en_GB: Velocity of the centre of mass

[ctx: PropertyDescription|]
en: Acceleration of the center of mass
en_GB: Acceleration of the centre of mass

[ctx: QObject|]
en: File is not writable.
en_GB: File is not writeable.

[ctx: box.html:body]
en: <ul>
    		<li><b>position:</b> The X/Y position of the center of mass of the box, relative to the center of the <a href="objinfo:World">world</a>.</li>
    		<li><b>angle:</b> By how much the box is rotated in positive direction, that is clock-wise.</li>
    		<li><b>velocity:</b> The velocity of the center of mass of the box. Unit: meters/second.</li>
    		<li><b>angular velocity:</b> How fast the box is spinning in positive direction, that is clock-wise.</li>
    		<li><b>mass:</b> Total mass of the box. This influences forces with which the box interacts with other items.</li>
    		<li><b>inertia:</b> How difficult it is to change the box's rotation.</li>
    		<li><b>momentum:</b> A fundamental quantity in mechanics that is conserved in the absence of external forces. A product of the mass and the velocity.</li>
    		<li><b>angular momentum:</b> Measure of the extent to which the box will continue to rotate unless acted upon by an external torque.</li>
    		<li><b>kinetic energy:</b> The work needed to accelerate the body of a given mass from rest to its current velocity.</li>
    		<li><b>size:</b> Defines width and height of the box.</li>
    	</ul>
en_GB: <ul>
    		<li><b>position:</b> The X/Y position of the centre of mass of the box, relative to the centre of the <a href="objinfo:World">world</a>.</li>
    		<li><b>angle:</b> By how much the box is rotated in positive direction, that is clockwise.</li>
    		<li><b>velocity:</b> The velocity of the centre of mass of the box. Unit: metres/second.</li>
    		<li><b>angular velocity:</b> How fast the box is spinning in positive direction, that is clockwise.</li>
    		<li><b>mass:</b> Total mass of the box. This influences forces with which the box interacts with other items.</li>
    		<li><b>inertia:</b> How difficult it is to change the box's rotation.</li>
    		<li><b>momentum:</b> A fundamental quantity in mechanics that is conserved in the absence of external forces. A product of the mass and the velocity.</li>
    		<li><b>angular momentum:</b> Measure of the extent to which the box will continue to rotate unless acted upon by an external torque.</li>
    		<li><b>kinetic energy:</b> The work needed to accelerate the body of a given mass from rest to its current velocity.</li>
    		<li><b>size:</b> Defines width and height of the box.</li>
    	</ul>

[ctx: chargedparticle.html:body]
en: <ul>
    		<li><b>position:</b> The X/Y position of the particle, relative to the center of the <a href="objinfo:World">world</a>.</li>
    		<li><b>velocity:</b> the velocity of the particle. Unit: meters/second.</li>
    		<li><b>force:</b> the force with which the particle is moving around.</li>
    		<li><b>mass:</b> the mass of the particle. This influences forces with which the particle interacts with other items.</li>
     		<li><b>charge:</b> The amount of positive or negative electricity deposited on the particle. Unit: Coulomb.</li>
    	</ul>
en_GB: <ul>
    		<li><b>position:</b> The X/Y position of the particle, relative to the centre of the <a href="objinfo:World">world</a>.</li>
    		<li><b>velocity:</b> the velocity of the particle. Unit: metres/second.</li>
    		<li><b>force:</b> the force with which the particle is moving around.</li>
    		<li><b>mass:</b> the mass of the particle. This influences forces with which the particle interacts with other items.</li>
     		<li><b>charge:</b> The amount of positive or negative electricity deposited on the particle. Unit: Coulomb.</li>
    	</ul>

[ctx: disk.html:body]
en: <ul>
    		<li><b>position:</b> The X/Y position of the center of mass of the disk, relative to the center of the <a href="objinfo:World">world</a>.</li>
    		<li><b>angle:</b> By how much the disk is rotated in positive direction, that is clock-wise.</li>
    		<li><b>velocity:</b> The velocity of the center of mass of the disk. Unit: meters/second.</li>
    		<li><b>angular velocity:</b> How fast the disk is spinning in positive direction, that is clock-wise.</li>
    		<li><b>mass:</b> Total mass of the disk. This influences forces with which the disk interacts with other items.</li>
    		<li><b>inertia:</b> How difficult it is to change the disk's rotation.</li>
    		<li><b>momentum:</b> A fundamental quantity in mechanics that is conserved in the absence of external forces. A product of the mass and the velocity.</li>
    		<li><b>angular momentum:</b> Measure of the extent to which the disk will continue to rotate unless acted upon by an external torque.</li>
    		<li><b>kinetic energy:</b> The work needed to accelerate the body of a given mass from rest to its current velocity.</li>
    		<li><b>radius:</b> Defines how big the disk is.</li>
    	</ul>
en_GB: <ul>
    		<li><b>position:</b> The X/Y position of the centre of mass of the disk, relative to the centre of the <a href="objinfo:World">world</a>.</li>
    		<li><b>angle:</b> By how much the disk is rotated in positive direction, that is clock-wise.</li>
    		<li><b>velocity:</b> The velocity of the centre of mass of the disk. Unit: metres/second.</li>
    		<li><b>angular velocity:</b> How fast the disk is spinning in positive direction, that is clockwise.</li>
    		<li><b>mass:</b> Total mass of the disk. This influences forces with which the disk interacts with other items.</li>
    		<li><b>inertia:</b> How difficult it is to change the disk's rotation.</li>
    		<li><b>momentum:</b> A fundamental quantity in mechanics that is conserved in the absence of external forces. A product of the mass and the velocity.</li>
    		<li><b>angular momentum:</b> Measure of the extent to which the disk will continue to rotate unless acted upon by an external torque.</li>
    		<li><b>kinetic energy:</b> The work needed to accelerate the body of a given mass from rest to its current velocity.</li>
    		<li><b>radius:</b> Defines how big the disk is.</li>
    	</ul>

[ctx: gas.html:p]
en: For details about the math used to calculate the forces, please refer to the <a href="https://en.wikipedia.org/wiki/Lennard-Jones_potential">Lennard-Jones potential</a>.
en_GB: For details about the maths used to calculate the forces, please refer to the <a href="https://en.wikipedia.org/wiki/Lennard-Jones_potential">Lennard-Jones potential</a>.

[ctx: gasparticle.html:body]
en: <ul>
    		<li><b>position:</b> The X/Y position of the particle relative, to the center of the <a href="objinfo:World">world</a>.</li>
    		<li><b>velocity:</b> the velocity of the particle. Unit: meters/second.</li>
    		<li><b>force:</b> the force with which the particle is moving around.</li>
    		<li><b>mass:</b> the mass of the particle. This influences forces with which the particle interacts with other items.</li>
    	</ul>
en_GB: <ul>
    		<li><b>position:</b> The X/Y position of the particle relative, to the center of the <a href="objinfo:World">world</a>.</li>
    		<li><b>velocity:</b> the velocity of the particle. Unit: metres/second.</li>
    		<li><b>force:</b> the force with which the particle is moving around.</li>
    		<li><b>mass:</b> the mass of the particle. This influences forces with which the particle interacts with other items.</li>
    	</ul>

[ctx: particle.html:body]
en: <ul>
    		<li><b>position:</b> The X/Y position of the particle, relative to the center of the <a href="objinfo:World">world</a>.</li>
    		<li><b>velocity:</b> the velocity of the particle. Unit: meters/second.</li>
    		<li><b>force:</b> the force with which the particle is moving around.</li>
    		<li><b>mass:</b> the mass of the particle. This influences forces with which the particle interacts with other items.</li>
    	</ul>
en_GB: <ul>
    		<li><b>position:</b> The X/Y position of the particle, relative to the centre of the <a href="objinfo:World">world</a>.</li>
    		<li><b>velocity:</b> the velocity of the particle. Unit: metres/second.</li>
    		<li><b>force:</b> the force with which the particle is moving around.</li>
    		<li><b>mass:</b> the mass of the particle. This influences forces with which the particle interacts with other items.</li>
    	</ul>

[ctx: polygon.html:body]
en: <ul>
    		<li><b>position:</b> The X/Y position of the center of mass of the polygon, relative to the center of the <a href="objinfo:World">world</a>.</li>
    		<li><b>angle:</b> By how much the polygon is rotated in positive direction, that is clock-wise.</li>
    		<li><b>velocity:</b> The velocity of the center of mass of the polygon. Unit: meters/second.</li>
    		<li><b>angular velocity:</b> How fast the polygon is spinning in positive direction, that is clock-wise.</li>
    		<li><b>mass:</b> Total mass of the polygon. This influences forces with which the polygon interacts with other items.</li>
    		<li><b>inertia:</b> How difficult it is to change the polygon's rotation.</li>
    		<li><b>momentum:</b> A fundamental quantity in mechanics that is conserved in the absence of external forces. A product of the mass and the velocity.</li>
    		<li><b>angular momentum:</b> Measure of the extent to which the polygon will continue to rotate unless acted upon by an external torque.</li>
    		<li><b>kinetic energy:</b> The work needed to accelerate the body of a given mass from rest to its current velocity.</li>
    		<li><b>vertexes:</b> A list of vertexes (corners) of the polygon, which define its size and shape. Coordinates of each vertex are relative to the center of mass of the polygon.</li>
    	</ul>
en_GB: <ul>
    		<li><b>position:</b> The X/Y position of the centre of mass of the polygon, relative to the centre of the <a href="objinfo:World">world</a>.</li>
    		<li><b>angle:</b> By how much the polygon is rotated in positive direction, that is clockwise.</li>
    		<li><b>velocity:</b> The velocity of the centre of mass of the polygon. Unit: metres/second.</li>
    		<li><b>angular velocity:</b> How fast the polygon is spinning in positive direction, that is clockwise.</li>
    		<li><b>mass:</b> Total mass of the polygon. This influences forces with which the polygon interacts with other items.</li>
    		<li><b>inertia:</b> How difficult it is to change the polygon's rotation.</li>
    		<li><b>momentum:</b> A fundamental quantity in mechanics that is conserved in the absence of external forces. A product of the mass and the velocity.</li>
    		<li><b>angular momentum:</b> Measure of the extent to which the polygon will continue to rotate unless acted upon by an external torque.</li>
    		<li><b>kinetic energy:</b> The work needed to accelerate the body of a given mass from rest to its current velocity.</li>
    		<li><b>vertexes:</b> A list of vertexes (corners) of the polygon, which define its size and shape. Coordinates of each vertex are relative to the centre of mass of the polygon.</li>
    	</ul>

[ctx: spring.html:body]
en: <ul>
    		<li><b>rest length:</b> is the length of the spring as it is not compressed or stretched.</li>
    		<li><b>length:</b> is the initial spring length</li>
    		<li><b>stiffness:</b> is the level of spring resistance to compression or stretching</li>
    		<li><b>damping:</b> is level of spring ability to disperse stored energy, an internal viscosity</li>
    		<li><b>body 1 and 2:</b> are the bodies to which the spring is fixed</li>
    		<li><b>local position 1 and 2:</b> are the local positions of the spring ends relative to its center in the non-deformed state</li>
    		<li><b>position 1 and 2:</b> are the global positions of the spring ends</li>
    		<li><b>force:</b> is the force that acts along the spring</li>
    	</ul>
en_GB: <ul>
    		<li><b>rest length:</b> is the length of the spring as it is not compressed or stretched.</li>
    		<li><b>length:</b> is the initial spring length</li>
    		<li><b>stiffness:</b> is the level of spring resistance to compression or stretching</li>
    		<li><b>damping:</b> is level of spring ability to disperse stored energy, an internal viscosity</li>
    		<li><b>body 1 and 2:</b> are the bodies to which the spring is fixed</li>
    		<li><b>local position 1 and 2:</b> are the local positions of the spring ends relative to its centre in the non-deformed state</li>
    		<li><b>position 1 and 2:</b> are the global positions of the spring ends</li>
    		<li><b>force:</b> is the force that acts along the spring</li>
    	</ul>

[ctx: HTML:p]
en: - Click on one of the disks to select it. Now you can see two arrows on it: blue arrow depicts the velocity and red arrow depicts the acceleration. You can drag the little gray square at the end of the velocity arrow to change the velocity.
en_GB: - Click on one of the disks to select it. Now you can see two arrows on it: blue arrow depicts the velocity and red arrow depicts the acceleration. You can drag the little grey square at the end of the velocity arrow to change the velocity.

[ctx: HTML:p]
en: - Try to change the system in a way to make the disks spining around the center of the system.
en_GB: - Try to change the system in a way to make the disks spinning around the centre of the system.

[ctx: HTML:p]
en: - Create one more disk and two more springs and connect all the items in the triangle. Now make them all spin around the center.
en_GB: - Create one more disk and two more springs and connect all the items in the triangle. Now make them all spin around the centre.

[ctx: HTML:p]
en: - When the rigid body is selected you see three gray handlers on it. Using them you can change velocity, angle and angular velocity of the body.
en_GB: - When the rigid body is selected you see three grey handlers on it. Using them you can change velocity, angle and angular velocity of the body.

en: Press left mouse button to position a center of a %1
en_GB: Press left mouse button to position a centre of a %1

note: #-#-#-#-#  1301  #-#-#-#-# i18n: ectx: property (text), widget (QRadioButton, kcfg_RadioColor) #-#-#-#-#  299  #-#-#-#-# i18n: ectx: Menu (Color)
en: &Color
en_GB: &Colour

en: Align C&enter
en_GB: Align C&entre

note: Modern (Chinese) sky culture introduction section in markdown format
en: The Modern (Chinese) Skyculture is a combination of Chinese traditions and Western constellations. The Chinese use combinations of modern constellations and Chinese star names in astronomy. This is the skyculture that the Chinese actually use now, with a great practical value.
en_GB: The Modern (Chinese) Skyculture is a combination of Chinese traditions and Western constellations. The Chinese use combinations of modern constellations and Chinese star names in astronomy. This is the skyculture that the Chinese actually use now, with great practical value.

note: Boorong constellation, native: Purra, english: Red kangaroo
en: Red kangaroo
en_GB: Red Kangaroo

note: Boorong constellation, native: Djuit, english: Red-rumped parrot
en: Red-rumped parrot
en_GB: Red-Rumped Parrot

note: Boorong constellation, native: Collowgulloric War, english: Female crow, wife of War
en: Female crow, wife of War
en_GB: Female Crow, Wife of War

note: Boorong constellation, native: Yerredetkurrk, english: Owlet nightjar
en: Owlet nightjar
en_GB: Owlet Nightjar

note: Boorong constellation, native: Berm-Berm-Gle, english: Red-kneed dotterel
en: Red-kneed dotterel
en_GB: Red-Kneed Dotterel

note: Boorong constellation, native: Karik Karik, english: Australian kestrel
en: Australian kestrel
en_GB: Australian Kestrel

note: Boorong constellation, native: Neilloan, english: Mallee fowl
en: Mallee fowl
en_GB: Mallee Fowl

note: Boorong constellation, native: Unurgunite, english: Jacky lizard
en: Jacky lizard
en_GB: Jacky Lizard

note: Boorong constellation, native: Kourt-chin, english: Male and female brolga
en: Male and female brolga
en_GB: Male and female Brolga

note: Boorong constellation, native: Warepil, english: Wedge tailed eagle
en: Wedge tailed eagle
en_GB: Wedge Tailed Eagle

note: Chinese constellation, native: 文昌, pronounce: Wen Chang, english: Administrative Center Pinyin transliteration Chinese Chenzhuo Sky (3rd Century) constellation, native: 文昌, pronounce: Wen Chang, english: Administrative Center Chinese Song Dynasty Sky constellation, native: 文昌, pronounce: Wen Chang, 
en: Administrative Center
en_GB: Administrative Centre

note: Egyptian (Dendera) constellation, native: Corpse (Sum.), english: Sum. Corpse Egyptized
en: Sum. Corpse Egyptized
en_GB: Sum. Corpse Egyptised

note: Khoikhoi and San name for HIP 71683 Romanian name for HIP 71683 Zulu name for HIP 71683
en: Rigil Kent
en_GB: Rigil Kentaurus

note: Macedonian constellation, native: арамии, english: 'Aramii' (organized group of thieves)
en: 'Aramii' (organized group of thieves)
en_GB: 'Aramii' (organised group of thieves)

note: Modern name for HIP 110893, native: Kruger 60 Modern (Sternenkarten) name for HIP 110893, native: Kruger 60 Romanian name for HIP 110893
en: Kruger 60
en_GB: Krüger 60

en: Minispiral in Gal Center
en_GB: Minispiral in Gal Centre

en: The Jack Bennett Catalog of Southern Deep-Sky Objects
en_GB: The Jack Bennett Catalogue of Southern Deep-Sky Objects

note: #-#-#-#-#  2432 (PACKAGE VERSION)  #-#-#-#-# TRANSLATORS: Name of script
en: Best objects in the New General Catalog
en_GB: Best objects in the New General Catalogue

en: A Colorful Cygnus Triple
en_GB: A Colourful Cygnus Triple

note: type: Content of: <p>
en: The pillars shown here, as seen from the structure's center, provide an approximate view (not hi-precision!) to solstice/equinox sunrise/sunset positions in central European latitudes. The central pillars provide an east-west-line. The survey coordinate grid visible on the floor does not align with geographic north.  A rotation of -4.2 deg (test for meridian convergence) must be compensated, i.e., while the central pillars must absolutely and always point west-east, the grid lines hit the northern horizon slightly (4.2 deg) left of north!
en_GB: The pillars shown here, as seen from the structure's centre, provide an approximate view (not hi-precision!) to solstice/equinox sunrise/sunset positions in central European latitudes. The central pillars provide an east-west-line. The survey coordinate grid visible on the floor does not align with geographic north.  A rotation of -4.2 deg (test for meridian convergence) must be compensated, i.e., while the central pillars must absolutely and always point west-east, the grid lines hit the northern horizon slightly (4.2 deg) left of north!

note: type: Content of: <ul><li>
en: Pyramid with platform 7x7m. Seen from 1.5m above Center Plate all angles fit.
en_GB: Pyramid with platform 7x7m. Seen from 1.5m above Centre Plate all angles fit.

en: Center on object
en_GB: Centre on object

en: Center and zoom to object
en_GB: Centre and zoom to object

en: Digitized Sky Survey
en_GB: Digitised Sky Survey

en: Galactic center and anticenter
en_GB: Galactic centre and anticentre

en: The center of the Earth's umbra
en_GB: The centre of the Earth's umbra

en: FOV Center marker
en_GB: FOV Centre marker

[ctx: landform]
note: TRANSLATORS: Active volcanic centers on Io
en: eruptive center
en_GB: eruptive centre

note: TRANSLATORS: Description for landform 'eruptive center'
en: Active volcanic center.
en_GB: Active volcanic centre.

note: TRANSLATORS: Description for landform 'flumen'
en: Channel, that might carry liquid.
en_GB: Channel that might carry liquid.

note: TRANSLATORS: Description for landform 'virga'
en: A streak or stripe of color.
en_GB: A streak or stripe of colour.

en: Additional catalog numbers:
en_GB: Additional catalogue numbers:

en: Color Index (B-V)
en_GB: Colour Index (B-V)

[ctx: Shapley-Sawyer Concentration Class]
en: high concentration of stars toward the center
en_GB: high concentration of stars toward the centre

[ctx: Shapley-Sawyer Concentration Class]
en: rather loose concentration of stars towards the center
en_GB: rather loose concentration of stars towards the centre

[ctx: Shapley-Sawyer Concentration Class]
en: loose concentration of stars towards the center
en_GB: loose concentration of stars towards the centre

[ctx: Shapley-Sawyer Concentration Class]
en: very loose concentration of stars towards the center
en_GB: very loose concentration of stars towards the centre

[ctx: Shapley-Sawyer Concentration Class]
en: almost no concentration towards the center
en_GB: almost no concentration towards the centre

[ctx: supernova remnant structure classification]
en: remnant shows a filled center ('plerion') radio structure
en_GB: remnant shows a filled centre ('plerion') radio structure

[ctx: supernova remnant structure classification]
en: remnant shows a filled center ('plerion') radio structure with some uncertainty
en_GB: remnant shows a filled centre ('plerion') radio structure with some uncertainty

[ctx: context]
en: english
en_GB: English

en: Digitized Sky Survey (TOAST)
en_GB: Digitised Sky Survey (TOAST)

en: Toggle HiPS dialog
en_GB: Toggle HiPS dialogue

en: Initializing textures...
en_GB: Initialising textures...

en: Initializing network access...
en_GB: Initialising network access...

en: Initializing network disk cache...
en_GB: Initialising network disk cache...

en: Initializing network proxy...
en_GB: Initialising network proxy...

en: Initializing Object Database...
en_GB: Initialising Object Database...

en: Initializing HiPS survey...
en_GB: Initialising HiPS survey...

en: Initializing specific time...
en_GB: Initialising specific time...

en: Initializing color scheme...
en_GB: Initialising colour scheme...

en: This equation was published by P. M. Muller and F. R. Stephenson in the article <em>The accelerations of the earth and moon from early astronomical observations</em> (%1).
en_GB: This equation was published by P. M. Muller and F. R. Stephenson in the article <em>The accelerations of the Earth and Moon from early astronomical observations</em> (%1).

en: This formula was published by F. R. Stephenson and L. V. Morrison in the article <em>Long-term changes in the rotation of the earth - 700 B.C. to A.D. 1980</em> (%1).
en_GB: This formula was published by F. R. Stephenson and L. V. Morrison in the article <em>Long-term changes in the rotation of the Earth - 700 B.C. to A.D. 1980</em> (%1).

en: This formula was adopted by M. Chapront-Touze & J. Chapront in the shortened version of the ELP 2000-85 lunar theory in their <em>Lunar Tables and Programs from 4000 B.C. to A.D. 8000</em> (1991).
en_GB: This formula was adopted by M. Chapront-Touze & J. Chapront in the shortened version of the ELP 2000-85 lunar theory, presented in their <em>Lunar Tables and Programs from 4000 B.C. to A.D. 8000</em> (1991).

en: This solution is modified from F. Espenak and J. Meeus, based on Morrison & Stephenson (2004) and a polynomial fit through tabulated values for 1600-2000. Values for 2015-2033 are interpolated from observations and predictions by IERS Rapid Service/Prediction Center.
en_GB: This solution is modified from F. Espenak and J. Meeus, based on Morrison & Stephenson (2004) and a polynomial fit through tabulated values for 1600-2000. Values for 2015-2033 are interpolated from observations and predictions by IERS Rapid Service/Prediction Centre.

en: This solution by S. Islam, M. Sadiq and M. S. Qureshi, based on Meeus & Simons (2000), was published in article <em>Error Minimization of Polynomial Approximation of DeltaT</em> (%1) and revisited by Sana Islam in 2013.
en_GB: This solution by S. Islam, M. Sadiq and M. S. Qureshi, based on Meeus & Simons (2000), was published in article <em>Error Minimisation of Polynomial Approximation of DeltaT</em> (%1) and revisited by Sana Islam in 2013.

en: Another name of this variant of the Cylindrical projection mode is <i>plate carr&eacute;e</i> (French, for 'flat square'). With this projection all parallels are equally spaced. The view is stretched to always show a 360x180° field of view in a fixed view direction. It is provided for specialized setups.
en_GB: Another name of this variant of the Cylindrical projection mode is <i>plate carr&eacute;e</i> (French, for 'flat square'). With this projection all parallels are equally spaced. The view is stretched to always show a 360x180° field of view in a fixed view direction. It is provided for specialised setups.

en: The Mercator projection is one of the most used world map projections. It preserves direction and shapes but distorts size, in an increasing degree away from the equator.
en_GB: The Mercator projection is one of the most used World map projections. It preserves direction and shapes but distorts size, in an increasing degree away from the equator.

en: This sky culture is provided under unknown license. Please ask authors for details about license for this sky culture.
en_GB: This sky culture is provided under unknown licence. Please ask authors for details about licence for this sky culture.

en: This sky culture is provided under GNU General Public License. You can use it for commercial and non-commercial purposes, freely adapt it and share adapted work.
en_GB: This sky culture is provided under GNU General Public Licence. You can use it for commercial and non-commercial purposes, freely adapt it and share adapted work.

en: This sky culture is provided under MIT License. You can use it for commercial and non-commercial purposes, freely adapt it and share adapted work.
en_GB: This sky culture is provided under MIT Licence. You can use it for commercial and non-commercial purposes, freely adapt it and share adapted work.

en: This sky culture is provided under Creative Commons License.
en_GB: This sky culture is provided under Creative Commons Licence.

en: You may remix, adapt, and build upon this sky culture even for commercial purposes, as long as you credit authors and license the new creations under the identical terms. This license is often compared to “copyleft” free and open source software licenses.
en_GB: You may remix, adapt, and build upon this sky culture even for commercial purposes, as long as you credit authors and licence the new creations under the identical terms. This licence is often compared to “copyleft” free and open source software licences.

en: You may remix, adapt, and build upon this sky culture non-commercially, and although your new works must also acknowledge authors and be non-commercial, you don’t have to license your derivative works on the same terms.
en_GB: You may remix, adapt, and build upon this sky culture non-commercially, and although your new works must also acknowledge authors and be non-commercial, you don’t have to licence your derivative works on the same terms.

en: You may remix, adapt, and build upon this sky culture non-commercially, as long as you credit authors and license your new creations under the identical terms.
en_GB: You may remix, adapt, and build upon this sky culture non-commercially, as long as you credit authors and licence your new creations under the identical terms.

en: Free Art License grants the right to freely copy, distribute, and transform.
en_GB: Free Art Licence grants the right to freely copy, distribute, and transform.

en: All 'modern' sky cultures are based on the IAU-approved 88 constellations with standardized boundaries and are used worldwide. The origins of these constellations are pan-European.
en_GB: All 'modern' sky cultures are based on the IAU-approved 88 constellations with standardised boundaries and are used worldwide. The origins of these constellations are pan-European.

en: Center on selected object
en_GB: Centre on selected object

en: Finished downloading new star catalogs!
    Restart Stellarium to display them.
en_GB: Finished downloading new star catalogues!
    Restart Stellarium to display them.

en: All available star catalogs have been installed.
en_GB: All available star catalogues have been installed.

en: Get catalog %1 of %2
en_GB: Get catalogue %1 of %2

en: Show time of rising, transit and setting of celestial object. The rising and setting events are defined with the upper limb of the celestial body.
en_GB: Show time of rising, transit and setting of celestial object. The rising and setting events are defined by the upper limb of the celestial body.

en: The following links are external web links, and will launch your web browser:
en_GB: The following links are external Web links, and will launch your Web browser:

en: OSX Developer: %1
en_GB: OS X Developer: %1

en: Many individuals and organizations are supporting the development of Stellarium by donations, and the most generous financial contributors (with donations of $250 or more) are %1.
en_GB: Many individuals and organisations are supporting the development of Stellarium by donations, and the most generous financial contributors (with donations of $250 or more) are %1.

en: The selected landscape could not be (completely) removed.
en_GB: The selected landscape could not be removed completely.

note: TRANSLATORS: The parameter is a file/directory path that may be quite long.
en: Stellarium cannot open for reading or writing %1
en_GB: Stellarium cannot open %1 for reading or writing

en: Harvard-Smithsonian Center for Astrophysics (USA)
en_GB: Harvard-Smithsonian Centre for Astrophysics (USA)

en: Strasbourg astronomical Data Center (France)
en_GB: Strasbourg Astronomical Data Centre (France)

en: Position angle of contact point with respect to center of the Moon measured counter-clockwise from celestial north
en_GB: Position angle of contact point with respect to centre of the Moon measured anti-clockwise from celestial north

en: Geocentric angular distance of center of the Moon from the axis or center of the Earth's shadow
en_GB: Geocentric angular distance of centre of the Moon from the axis or centre of the Earth's shadow

en: Beginning of center line; central eclipse begins
en_GB: Beginning of centre line; central eclipse begins

en: End of center line; central eclipse ends
en_GB: End of centre line; central eclipse ends

en: Minimum angular distance of planet to Sun's center
en_GB: Minimum angular distance of planet to Sun's centre

en: Sun, planets and moons of observer's planet
en_GB: Sun, planets and moons of the observer's planet

[ctx: season]
note: TRANSLATORS: The name of season
en: Fall
en_GB: Autumn

note: TRANSLATORS: Type of objects (for "Lists" in the search tool)
en: Geological features: eruptive centers
en_GB: Geological features: eruptive centres

note: TRANSLATORS: Catalogue of objects (for "Lists" in the search tool)
en: Cederblad Catalog
en_GB: Cederblad Catalogue

note: TRANSLATORS: Catalogue of objects (for "Lists" in the search tool)
en: A Catalog of Rich Clusters of Galaxies
en_GB: A Catalogue of Rich Clusters of Galaxies

note: TRANSLATORS: Name of script
en: The Jack Bennett Catalog
en_GB: The Jack Bennett Catalogue

en: This script displays the constellations of the Zodiac. That means the constellations which lie along the line which the Sun traces across the celestial sphere over the course of a year.
en_GB: This script displays the constellations of the Zodiac. That means the constellations which lie along the line which the Sun traces across the celestial sphere, over the course of a year.

en: Phobos occultations of Earth are common, as are occultations of Jupiter. But occultations of both on the same day are very rare. Here's one that takes place 1/23/2048. In real speed.
en_GB: Phobos occultations of Earth are common, as are occultations of Jupiter. But occultations of both on the same day are very rare. Here is one that takes place 1/23/2048. In real speed.

en: Phobos races ahead of Mars and transits the sun, passes through it and then retrogrades back towards the sun and just partially transits it again (only seen in the southern hemisphere of Deimos), then Mars totally eclipses the sun while Phobos transits in darkness between Mars and Deimos. When Phobos emerges from Mars it is still eclipsed and dimmed in Mars' shadow, only to light up later.
en_GB: Phobos races ahead of Mars and transits the Sun, passes through it and then retrogrades back towards the Sun and just partially transits it again (only seen in the southern hemisphere of Deimos). Then Mars totally eclipses the Sun while Phobos transits in darkness between Mars and Deimos. When Phobos emerges from Mars it is still eclipsed and dimmed in Mars' shadow, only to light up later.

en: Earth Greatest Elongations and Transits from Callisto 2000-3000. Why Callisto? Well of the 4 Galilean Moons, Callisto is the only one outside of Jupiter's radiation belt. Therefore, if humans ever colonize Jupiter's moons, Callisto will be the one.
en_GB: Earth's Greatest Elongations and Transits from Callisto 2000-3000. Why Callisto? Well, of the 4 Galilean Moons, Callisto is the only one outside of Jupiter's radiation belt. Therefore, if humans ever colonize Jupiter's moons, Callisto will be the one.

en: &Basic colors
en_GB: &Basic colours

en: &Pick Screen Color
en_GB: &Pick Screen Colour

en: &Custom colors
en_GB: &Custom colours

en: &Add to Custom Colors
en_GB: &Add to Custom Colours

en: You can enter values in decimal degrees, or using dms format, for example: +1d 12m 8s
en_GB: You can enter values in decimal degrees or using dms format. For example: +1d 12m 8s

en: Name/City:
en_GB: Name/Town:

en: Open skylight details (color tweaks for the atmosphere)
en_GB: Open skylight details (colour tweaks for the atmosphere)

en: Color of planet labels
en_GB: Colour of planet labels

en: Color of trails
en_GB: Colour of trails

en: Limit the magnitude of solar system objects
en_GB: Limit the magnitude of Solar System objects

en: Configure colors of orbit lines
en_GB: Configure colours of orbit lines

en: Color of nomenclature labels
en_GB: Colour of nomenclature labels

en: Deactivate this option if you want to see the trails for all Solar system bodies.
en_GB: Deactivate this option if you want to see the trails for all Solar System bodies.

en: Select all catalogs
en_GB: Select all catalogues

en: Select standard catalogs (NGC/IC and M)
en_GB: Select standard catalogues (NGC/IC and M)

en: Deselect all catalogs
en_GB: Deselect all catalogues

en: Principal Galaxy Catalog
en_GB: Principal Galaxy Catalogue

en: Configure colors of markers
en_GB: Configure colours of markers

en: Color of ecliptic poles (of date)
en_GB: Colour of ecliptic poles (of date)

en: Color of equator (J2000.0)
en_GB: Colour of equator (J2000.0)

en: Color of umbra circle
en_GB: Colour of umbra circle

en: Color of supergalactic equator
en_GB: Colour of supergalactic equator

en: Color of the supergalactic grid
en_GB: Colour of the supergalactic grid

en: Color of the equinox points (J2000.0)
en_GB: Colour of the equinox points (J2000.0)

en: Color of the projected Solar equator line
en_GB: Colour of the projected Solar equator line

en: Color of precession circles
en_GB: Colour of precession circles

en: Color of the celestial poles (J2000.0)
en_GB: Colour of the celestial poles (J2000.0)

en: Color of the solstice points (J2000.0)
en_GB: Colour of the solstice points (J2000.0)

en: Color of altitude line
en_GB: Colour of altitude line

en: Show center point of Earth's shadow in the distance of the Moon.
en_GB: Show centre point of Earth's shadow in the distance of the Moon.

en: Color of fixed equator
en_GB: Colour of fixed equator

en: Color of ecliptic (of date)
en_GB: Colour of ecliptic (of date)

en: Color of the equatorial grid (of date)
en_GB: Colour of the equatorial grid (of date)

en: Color of equator (of date)
en_GB: Colour of equator (of date)

en: Color of antisolar point
en_GB: Colour of antisolar point

en: Color of colures
en_GB: Colour of colures

en: Color of the equinox points (of date)
en_GB: Colour of the equinox points (of date)

en: Color of Apex and Antapex points
en_GB: Colour of Apex and Antapex points

en: Color of the quadrature circle
en_GB: Colour of the quadrature circle

en: Color of Zenith and Nadir
en_GB: Colour of Zenith and Nadir

en: Color of the galactic grid
en_GB: Colour of the galactic grid

en: Color of celestial poles (of date)
en_GB: Colour of celestial poles (of date)

en: Color of the ecliptical grid (of date)
en_GB: Colour of the ecliptical grid (of date)

en: Color of the azimuthal grid
en_GB: Colour of the azimuthal grid

en: Color of circumpolar circles
en_GB: Colour of circumpolar circles

en: Color of supergalactic poles
en_GB: Colour of supergalactic poles

en: Color of the opposition/conjunction longitude line
en_GB: Colour of the opposition/conjunction longitude line

en: Color of circular marker of FOV
en_GB: Colour of circular marker of FOV

en: Color of rectangular marker of FOV
en_GB: Colour of rectangular marker of FOV

en: Color of the equatorial grid (J2000.0)
en_GB: Colour of the equatorial grid (J2000.0)

en: Color of the invariable plane of the Solar system
en_GB: Colour of the invariable plane of the Solar system

en: Color of the solstice points (of date)
en_GB: Colour of the solstice points (of date)

en: Color of ecliptic (J2000.0)
en_GB: Colour of ecliptic (J2000.0)

en: Color of galactic poles
en_GB: Colour of galactic poles

en: Color of penumbra circle
en_GB: Colour of penumbra circle

en: Color of the ecliptic poles (J2000.0)
en_GB: Colour of the ecliptic poles (J2000.0)

en: Color of the ecliptical grid (J2000.0)
en_GB: Colour of the ecliptical grid (J2000.0)

en: Color of galactic equator
en_GB: Colour of galactic equator

en: Instantaneous circles of earth's axis on its motion around ecliptical poles. Displayed on Earth only.
en_GB: Instantaneous circles of Earth's axis on its motion around ecliptical poles. Displayed on Earth only.

en: Color of marker of center of FOV
en_GB: Colour of marker of centre of FOV

en: Color of meridian
en_GB: Colour of meridian

en: Color of horizon
en_GB: Colour of horizon

en: Color of cardinal points
en_GB: Colour of cardinal points

en: Color of Prime Vertical
en_GB: Colour of Prime Vertical

en: Color of galactic center and anticenter
en_GB: Colour of galactic centre and anticentre

en: Color of compass marks
en_GB: Colour of compass marks

en: Color for landscape labels
en_GB: Colour for landscape labels

en: Color for polygon line
en_GB: Colour for polygon line

en: Color of asterism lines
en_GB: Colour of asterism lines

en: Color of ray helpers
en_GB: Colour of ray helpers

note: #-#-#-#-#  1419 (kstars)  #-#-#-#-# i18n: ectx: label, entry (CBoundColor), group (Colors)
en: Color of constellation boundaries
en_GB: Colour of constellation boundaries

en: Color of asterism names
en_GB: Colour of asterism names

note: #-#-#-#-#  1419 (kstars)  #-#-#-#-# i18n: ectx: label, entry (CNameColor), group (Colors)
en: Color of constellation names
en_GB: Colour of constellation names

note: #-#-#-#-#  1419 (kstars)  #-#-#-#-# i18n: ectx: label, entry (CLineColor), group (Colors)
en: Color of constellation lines
en_GB: Colour of constellation lines

en: The direction you're looking when Stellarium starts
en_GB: The direction you're looking in when Stellarium starts

en: Right ascension/Declination (J2000)
en_GB: Right Ascension/Declination (J2000)

en: Right ascension/Declination (of date)
en_GB: Right Ascension/Declination (of date)

en: Catalog number(s)
en_GB: Catalogue number(s)

en: Star catalog updates
en_GB: Star catalogue updates

en: Mask out everything outside a central circle in the main view
en_GB: Mask everything outside a central circle in the main view

en: Info text color at daylight
en_GB: Info text colour at daylight

en: When enabled, the "auto zoom out" key will also set the initial viewing direction
en_GB: When enabled, the "auto zoom out" key will also set the initial viewing direction.

en: Info text color for overwrite
en_GB: Info text colour for overwrite

en: Set one color for text in info panel for all objects
en_GB: Set one colour for text in info panel for all objects

en: Overwrite text color
en_GB: Overwrite text colour

en: Base font size for dialogs
en_GB: Base font size for dialogues

en: Add/Remove Landscapes
en_GB: Add/remove landscapes

en: If disabled, all screenshots go to the directory set in the Configuration dialog.
en_GB: If disabled, all screenshots go to the directory set in the Configuration dialogue.

en: Color of ephemeris marker for first celestial body
en_GB: Colour of ephemeris marker for first celestial body

en: Color of ephemeris marker for second celestial body
en_GB: Colour of ephemeris marker for second celestial body

en: Color of selected ephemeris marker
en_GB: Colour of selected ephemeris marker

en: Color of Mercury's ephemeris marker
en_GB: Colour of Mercury's ephemeris marker

en: Color of Venus' ephemeris marker
en_GB: Colour of Venus' ephemeris marker

en: Color of Mars' ephemeris marker
en_GB: Colour of Mars' ephemeris marker

en: Color of Jupiter's ephemeris marker
en_GB: Colour of Jupiter's ephemeris marker

en: Color of Saturn's ephemeris marker
en_GB: Colour of Saturn's ephemeris marker

note: #-#-#-#-#  1325 (en_GB)  #-#-#-#-# i18n: ectx: property (windowTitle), widget (QWidget, KSettingsColors)
en: Color settings
en_GB: Colour settings

en: Colors of labels and markers of deep-sky objects
en_GB: Colours of labels and markers of deep-sky objects

en: Color of markers of BL Lac objects
en_GB: Colour of markers of BL Lac objects

en: Color of markers of stars
en_GB: Colour of markers of stars

en: Color of markers of emission-line stars
en_GB: Colour of markers of emission-line stars

en: Color of markers of blazars
en_GB: Colour of markers of blazars

en: Color of markers of interacting galaxies
en_GB: Colour of markers of interacting galaxies

en: Color of markers of young stellar objects
en_GB: Colour of markers of young stellar objects

en: Color of markers of star clouds
en_GB: Colour of markers of star clouds

en: Color of markers of bipolar nebulae
en_GB: Colour of markers of bipolar nebulae

en: Color of markers of supernova candidates
en_GB: Colour of markers of supernova candidates

en: Color of markers of interstellar matter
en_GB: Colour of markers of interstellar matter

en: Color of markers of galaxies
en_GB: Colour of markers of galaxies

en: Color of markers of stellar associations
en_GB: Colour of markers of stellar associations

en: Color of markers of dark nebulae
en_GB: Colour of markers of dark nebulae

en: Color of markers of emission nebulae
en_GB: Colour of markers of emission nebulae

en: Color of markers of active galaxies
en_GB: Colour of markers of active galaxies

en: Color of labels of deep-sky objects
en_GB: Colour of labels of deep-sky objects

en: Color of markers of molecular clouds
en_GB: Colour of markers of molecular clouds

en: Color of markers of star clusters
en_GB: Colour of markers of star clusters

en: Color of markers of globular star clusters
en_GB: Colour of markers of globular star clusters

en: Color of markers of possible planetary nebulae
en_GB: Colour of markers of possible planetary nebulae

en: Color of markers of nebulae
en_GB: Colour of markers of nebulae

en: Color of markers of planetary nebulae
en_GB: Colour of markers of planetary nebulae

en: Color of markers of supernova remnant candidates
en_GB: Colour of markers of supernova remnant candidates

en: Color of markers of possible quasars
en_GB: Colour of markers of possible quasars

en: Color of markers of quasars
en_GB: Colour of markers of quasars

en: Color of markers of reflection nebulae
en_GB: Colour of markers of reflection nebulae

en: Color of markers of deep-sky objects
en_GB: Colour of markers of deep-sky objects

en: Color of markers of radio galaxies
en_GB: Colour of markers of radio galaxies

en: Color of markers of emission objects
en_GB: Colour of markers of emission objects

en: Color of markers of open star clusters
en_GB: Colour of markers of open star clusters

en: Color of markers of symbiotic stars
en_GB: Colour of markers of symbiotic stars

en: Color of markers of protoplanetary nebulae
en_GB: Colour of markers of protoplanetary nebulae

en: Color of markers of hydrogen regions
en_GB: Colour of markers of hydrogen regions

en: Color of markers of supernova remnants
en_GB: Colour of markers of supernova remnants

en: Color of markers for clusters of galaxies
en_GB: Colour of markers for clusters of galaxies

en: Color of markers of regions of the sky
en_GB: Colour of markers of regions of the sky

en: Style of orbit colors
en_GB: Style of orbit colours

en: One color for all orbits
en_GB: One colour for all orbits

en: Separate colors for orbits by object type
en_GB: Separate colours for orbits by object type

en: Separate colors for orbits of major planets only
en_GB: Separate colours for orbits of major planets only

en: Separate colors for orbits of major planets and by minor body object type
en_GB: Separate colours for orbits of major planets and by minor body object type

en: Colors of orbits of Solar system bodies
en_GB: Colours of orbits of Solar system bodies

en: Color of generic orbit
en_GB: Colour of generic orbit

en: Color of major planet orbits
en_GB: Colour of major planet orbits

en: Color of minor planet orbits
en_GB: Colour of minor planet orbits

en: Color of dwarf planet orbits
en_GB: Colour of dwarf planet orbits

en: Color of plutino orbits
en_GB: Colour of plutino orbits

en: Color of scattered disk object orbits
en_GB: Colour of scattered disk object orbits

en: Color of interstellar objects' orbits
en_GB: Colour of interstellar objects' orbits

en: Color of planet moon orbits
en_GB: Colour of planet moon orbits

en: Color of comet orbits
en_GB: Colour of comet orbits

en: Color of cubewano orbits
en_GB: Colour of cubewano orbits

en: Color of sednoid orbits
en_GB: Colour of sednoid orbits

en: Color of Oort cloud object orbits
en_GB: Colour of Oort cloud object orbits

en: Color of Mercury orbit
en_GB: Colour of Mercury orbit

en: Color of Earth orbit
en_GB: Colour of Earth orbit

en: Color of Jupiter orbit
en_GB: Colour of Jupiter orbit

en: Color of Venus orbit
en_GB: Colour of Venus orbit

en: Color of Mars orbit
en_GB: Colour of Mars orbit

en: Color of Saturn orbit
en_GB: Colour of Saturn orbit

en: Color of Uranus orbit
en_GB: Colour of Uranus orbit

en: Color of Neptune orbit
en_GB: Colour of Neptune orbit

en: Use an XYZ->sRGB color transform matrix, not XYZ->Adobe RGB (1998).
en_GB: Use an XYZ->sRGB colour transform matrix, not XYZ->Adobe RGB (1998).

en: *goes misty eyed* I recall measuring the size of the Cassini Division when I was a student. It was not the high academic glamor one might expect... It was cloudy... It was rainy... The observatory lab had some old scopes set up at one end, pointing at a <em>photograph</em> of Saturn at the other end of the lab. We measured. We calculated. We wished we were in Hawaii.
en_GB: *goes misty eyed* I recall measuring the size of the Cassini Division when I was a student. It was not the high academic glamour one might expect... It was cloudy... It was rainy... The observatory lab had some old scopes set up at one end, pointing at a <em>photograph</em> of Saturn at the other end of the lab. We measured. We calculated. We wished we were in Hawaii.

en: Show settings dialog
en_GB: Show settings dialogue

en: Rotate the sensor frame 90 degrees counterclockwise
en_GB: Rotate the sensor frame 90 degrees anticlockwise

en: Rotate the prism 90 degrees counterclockwise
en_GB: Rotate the prism 90 degrees anticlockwise

en: This plugin is intended to simulate what you would see through an eyepiece.  This configuration dialog can be used to add, modify, or delete eyepieces and telescopes, as well as CCD Sensors.  Your first time running the app will populate some samples to get you started.
en_GB: This plugin is intended to simulate what you would see through an eyepiece.  This configuration dialogue can be used to add, modify, or delete eyepieces and telescopes, as well as CCD Sensors.  Your first time running the app will populate some samples to get you started.

en: Color for ocular circles and sensor frames
en_GB: Colour for ocular circles and sensor frames

en: Color for text which is shown only when GUI is switched off.
en_GB: Colour for text which is shown only when GUI is switched off.

en: Color for focuser overlay line
en_GB: Colour for focuser overlay line

en: This is the distance from the center of the Imaging Sensor to the center of the Prism
en_GB: This is the distance from the centre of the Imaging Sensor to the centre of the Prism

note: TRANSLATORS: Satellite group: Satellites belonging to the Iridium constellation (Iridium is a proper name) TRANSLATORS: CelesTrak source [Iridium]: https://celestrak.org/NORAD/elements/iridium.txt https://celestrak.org/NORAD/elements/gp.php?GROUP=iridium&FORMAT=tle
en: iridium
en_GB: Iridium

note: TRANSLATORS: Satellite group: Satellites belonging to the GPS constellation (the Global Positioning System) TRANSLATORS: CelesTrak supplemental source [GPS TLEs]: https://celestrak.org/NORAD/elements/supplemental/gps.txt
en: gps
en_GB: GPS

note: TRANSLATORS: Satellite group: Satellites belonging to the GLONASS constellation (GLObal NAvigation Satellite System) TRANSLATORS: CelesTrak supplemental source [GLONASS TLEs]: https://celestrak.org/NORAD/elements/supplemental/glonass.txt
en: glonass
en_GB: Glonass

note: TRANSLATORS: Satellite group: Satellites belonging to the Galileo constellation (global navigation satellite system by the European Union) TRANSLATORS: CelesTrak source [Galileo]: https://celestrak.org/NORAD/elements/galileo.txt https://celestrak.org/NORAD/elements/gp.php?GROUP=galileo&FORMAT=tle
en: galileo
en_GB: Galileo

note: TRANSLATORS: The translated names of the button and the tab are filled in automatically. You can check the original names in Stellarium. File names are not translated.
en: Clicking the "%1" button in the "%2" tab of this dialog will revert to the default %3 file.  The old file will be backed up as %4.  This can be found in the user data directory, under "modules/Satellites/".
en_GB: Clicking the "%1" button in the "%2" tab of this dialogue will revert to the default %3 file.  The old file will be backed up as %4.  This can be found in the user data directory, under "modules/Satellites/".

en: The Satellites plugin is still under development.  Some features are incomplete, missing or buggy.
en_GB: The Satellites plug-in is still under development.  Some features are incomplete, missing or buggy.

en: Polar sun-synchronous orbit (PSSO): A nearly polar orbit that passes the equator at the same local time on every pass. Useful for image-taking satellites because shadows will be the same on every pass. Typical Sun-synchronous orbits around Earth are about 600–800 km in altitude, with periods in the 96–100-minute range, and inclinations of around 98 degrees.
en_GB: Polar Sun-Synchronous orbit (PSSO): A nearly polar orbit that passes the equator at the same local time on every pass. Useful for image-taking satellites because shadows will be the same on every pass. Typical Sun-Synchronous orbits around Earth are about 600–800 km in altitude, with periods in the 96–100-minute range, and inclinations of around 98 degrees.

en: Make sure the satellite(s) you wish to add are included in one of the URLs listed in the Sources tab of the satellites configuration dialog.
en_GB: Make sure the satellite(s) you wish to add are included in one of the URLs listed in the Sources tab of the satellites configuration dialogue.

en: Catalog Number: %1
en_GB: Catalogue Number: %1

en: The color of Earth's umbra circle
en_GB: The colour of Earth's umbra circle

en: The color of Earth's penumbra circle
en_GB: The colour of Earth's penumbra circle

en: Distance to the center of umbra from Earth's surface (height of imagined satellite above a spherical Earth)
en_GB: Distance to the centre of the umbra from Earth's surface (height of the imagined satellite above a spherical Earth)

en: Color of satellite markers in transit through the Sun or the Moon
en_GB: Colour of satellite markers in transit through the Sun or the Moon

en: Use special color for all invisible satellites
en_GB: Use special colour for all invisible satellites

en: Set color for invisible satellites
en_GB: Set colour for invisible satellites

en: Color of markers, labels and orbits for invisible satellites
en_GB: Colour of markers, labels and orbits for invisible satellites

en: Change markers color for selected satellites
en_GB: Change markers colour for selected satellites

en: Change orbits color for selected satellites
en_GB: Change orbits colour for selected satellites

en: Change info color for selected satellites
en_GB: Change info colour for selected satellites

en: Catalog number:
en_GB: Catalogue number:

en: This plug-in allows Stellarium to send "slew" commands to a telescope on a computerized mount (a "GoTo telescope").
en_GB: This plug-in allows Stellarium to send "slew" commands to a telescope on a computerised mount (a "GoTo telescope").

en: Move telescope #%1 to the point currently in the center of the screen
en_GB: Move telescope #%1 to the point currently in the centre of the screen

en: Move a telescope to a given set of coordinates
en_GB: Move telescope to a given set of coordinates

en: This plug-in is based on and reuses a lot of code under the GNU General Public License:
en_GB: This plug-in is based on and reuses a lot of code under the GNU General Public Licence:

en: the TelescopeServerNexStar telescope server core code (originally licensed under the LGPL, based on TelescopeServerLx200) by <b>Michael Heinz</b>.
en_GB: the TelescopeServerNexStar telescope server core code (originally licenced under the LGPL, based on TelescopeServerLx200) by <b>Michael Heinz</b>.

en: <b>To point a device to the center of the view:</b> Press the number of the device while holding down the <b>%1</b> key.
en_GB: <b>To point a device to the centre of the view:</b> Press the number of the device while holding down the <b>%1</b> key.

en: This will slew the device to the point in the center of the current view.
en_GB: This will slew the device to the point in the centre of the current view.

en: A computerized telescope mount made by Losmandy (Meade LX-200/Autostar interface).
en_GB: A computerised telescope mount made by Losmandy (Meade LX-200/Autostar interface).

en: To slew a connected telescope to an object (for example, a star), select that object, then hold down the %1 key and press the key with that telescope's number. To slew it to the center of the current view, hold down the %2 key and press the key with that telescope's number.
en_GB: To slew a connected telescope to an object (for example, a star), select that object, then hold down the %1 key and press the key with that telescope's number. To slew it to the centre of the current view, hold down the %2 key and press the key with that telescope's number.

en: Take coordinates of screen center
en_GB: Take coordinates of screen centre

en: Center of the screen
en_GB: Centre of the screen

en: error, unknown color part "%1"
en_GB: error, unknown colour part "%1"

en: This plugin allows you to see some bright historical supernovae.
en_GB: This plug-in allows you to see some bright historical supernovae.

en: This plugin allows you to see some bright historical supernovae:
en_GB: This plug-in allows you to see some bright historical supernovae:

en: Update catalog from Internet
en_GB: Update catalogue from Internet

en: These 151 stars were used in the Voskhod (Soviet) and Soyuz (Soviet and Russian) manned space programs to navigate in space.
en_GB: These 151 stars were used in the Voskhod (Soviet) and Soyuz (Soviet and Russian) manned space programmes to navigate in space.

en: Alignment stars from the Gemini Astronomical Positioning System, a professional level computerized device for controlling small to medium German equatorial telescope mounts.
en_GB: Alignment stars from the Gemini Astronomical Positioning System, a professional-level computerised device for controlling small to medium German equatorial telescope mounts.

en: The Meade LX200 utilizes 33 bright and well known stars to calibrate the telescope’s Object Library in the ALTAZ and POLAR alignments. These stars were selected to allow observers from anywhere in the world on any given night, to be able to easily and quickly make precision alignments.
en_GB: The Meade LX200 utilises 33 bright and well-known stars to calibrate the telescope’s Object Library in the ALTAZ and POLAR alignments. These stars were selected to allow observers from anywhere in the world on any given night, to be able to easily and quickly make precision alignments.

note: TRANSLATORS: Part of full phrase: Voskhod and Soyuz manned space programs set of navigational stars
en: Voskhod and Soyuz manned space programs
en_GB: Voskhod and Soyuz manned space programmes

en: A plugin that shows some bright novae in the Milky Way galaxy.
en_GB: A plug-in that shows some bright novae in the Milky Way galaxy.

en: This plugin uses a very simple model for calculation of light curves for novae stars.
en_GB: This plug-in uses a very simple model for calculation of light curves for novae stars.

en: If a nova has no values for decay of magnitude then this plugin will use generalized values for it.
en_GB: If a nova has no values for decay of magnitude then this plug-in will use generalised values for it.

en: Quasars marker color
en_GB: Quasars marker colour

en: Use separate color for pulsars with glitches
en_GB: Use separate colour for pulsars with glitches

en: Pulsars marker color
en_GB: Pulsars marker colour

en: Marker Color for pulsars
en_GB: Marker Colour for pulsars

en: Marker Color for pulsars with glitches
en_GB: Marker Colour for pulsars with glitches

en: The current catalog contains info about %1 planetary systems, which altogether have %2 exoplanets (including %3 potentially habitable exoplanets).
en_GB: The current catalogue contains info about %1 planetary systems, which altogether have %2 exoplanets (including %3 potentially habitable exoplanets).

en: Titawin (also known as Medina of Tetouan) is a settlement in northern Morocco and UNESCO World Heritage Site. Historically it was an important point of contact between two civilizations (Spanish and Arab) and two continents (Europe and Africa) after the 8th century.
en_GB: Titawin (also known as Medina of Tetouan) is a settlement in northern Morocco and UNESCO World Heritage Site. Historically it was an important point of contact between two civilisations (Spanish and Arab) and two continents (Europe and Africa) after the 8th century.

en: NASA's Exoplanet Exploration Program
en_GB: NASA's Exoplanet Exploration Programme

en: The Habitable Exoplanets Catalog
en_GB: The Habitable Exoplanets Catalogue

en: Display of the planetary systems, which contains the potential habitable exoplanets
en_GB: Display of the planetary systems which contains the potential habitable exoplanets

en: Exoplanets marker color
en_GB: Exoplanets marker colour

en: Marker color for potential habitable exoplanets
en_GB: Marker colour for potential habitable exoplanets

en: Plugin that analyzes the observability of the selected source (or the screen center, if no source is selected). The plugin can show rise, transit, and set times, as well as the best epoch of the year (i.e., largest angular separation from the Sun), the date range when the source is above the horizon at dark night, and the dates of Acronychal and Cosmical rise/set.<br>Ephemeris of the Solar-System objects and parallax effects are taken into account.<br><br> The author thanks Alexander Wolf and Georg Zotti for their advice.<br><br>Ivan Marti-Vidal (Onsala Space Observatory)
en_GB: Plug-in that analyses the observability of the selected source (or the screen centre, if no source is selected). The plug-in can show rise, transit, and set times, as well as the best epoch of the year (i.e., largest angular separation from the Sun), the date range when the source is above the horizon at dark night, and the dates of Acronychal and Cosmical rise/set.<br>Ephemeris of the Solar-System objects and parallax effects are taken into account.<br><br> The author thanks Alexander Wolf and Georg Zotti for their advice.<br><br>Ivan Marti-Vidal (Onsala Space Observatory)

en: The days of Cosmical rise/set of an object are defined as the days when the object rises (or sets) together with the rise/set of the Sun. The exact dates of these events depend on the Observer's location.  In contrast, the Acronychal rise (or set) happens when the star rises/sets with the setting/rising of the Sun (i.e., opposite to the Sun). On the one hand, it is obvious that the source is hardly observable (or not observable at all) in the dates between Cosmical set and Cosmical rise. On the other hand, the dates around the Acronychal set and rise are those when the altitude of the celestial object uses to be high when the Sun is well below the horizon (hence the object can be well observed). The date of Heliacal rise is the first day of the year when a star becomes visible. It happens when the star rises along the eastern horizon before disappearing in the morning twilight. In the following nights, the star will be visible during longer periods of time, until it reaches its Heliacal set (i.e., the last night of the year when the star is still visible). At the Heliacal set, the star sets after becoming visible for just a moment shortly after sunset.
en_GB: The days of Cosmical rise/set of an object are defined as the days when the object rises (or sets) together with the rise/set of the Sun. The exact dates of these events depend on the Observer's location.  In contrast, the Acronychal rise (or set) happens when the star rises/sets with the setting/rising of the Sun (i.e., opposite to the Sun). On the one hand, it is obvious that the source is hardly observable (or not observable at all) in the dates between the Cosmical set and the Cosmical rise. On the other hand, the dates around the Acronychal set and rise are those when the altitude of the celestial object uses to be high when the Sun is well below the horizon (hence the object can be well observed). The date of the Heliacal rise is the first day of the year when a star becomes visible. It happens when the star rises along the eastern horizon before disappearing in the morning twilight. On the following nights, the star will be visible during longer periods of time, until it reaches its Heliacal set (i.e., the last night of the year when the star is still visible). At the Heliacal set, the star sets after becoming visible for just a moment shortly after sunset.

en: Font color and size
en_GB: Font colour and size

en: The equation of time describes the discrepancy between two kinds of solar time. These are apparent solar time, which directly tracks the motion of the sun, and mean solar time, which tracks a fictitious "mean" sun with noons 24 hours apart. There is no universally accepted definition of the sign of the equation of time. Some publications show it as positive when a sundial is ahead of a clock; others when the clock is ahead of the sundial. In the English-speaking world, the former usage is the more common, but is not always followed. Anyone who makes use of a published table or graph should first check its sign usage.
en_GB: The equation of time describes the discrepancy between two kinds of solar time. These are apparent solar time, which directly tracks the motion of the Sun, and mean solar time, which tracks a fictitious "mean" sun with noons 24 hours apart. There is no universally accepted definition of the sign of the equation of time. Some publications show it as positive when a sundial is ahead of a clock; others when the clock is ahead of the sundial. In the English-speaking world, the former usage is the more common, but is not always followed. Anyone who makes use of a published table or graph should first check its sign usage.

en: Color of text
en_GB: Colour of text

en: Show meteor showers search dialog
en_GB: Show meteor showers search dialogue

en: <p>This plugin enables you to simulate periodic meteor showers and to display a marker for each active and inactive radiant.</p><p>By a single click on the radiant's marker, you can see all the details about its position and activity. Most data used on this plugin comes from the official <a href="http://imo.net">International Meteor Organization</a> catalog and <a href="https://www.ta3.sk/IAUC22DB/MDC2007/">IAU Meteor Data Center</a>.</p>
en_GB: <p>This plugin enables you to simulate periodic meteor showers and to display a marker for each active and inactive radiant.</p><p>By a single click on the radiant's marker, you can see all the details about its position and activity. Most data used on this plugin comes from the official <a href="http://imo.net">International Meteor Organisation</a> catalogue and <a href="https://www.ta3.sk/IAUC22DB/MDC2007/">IAU Meteor Data Centre</a>.</p>

note: TRANSLATORS: Name of meteor shower
en: June Bootids
en_GB: June Boötids

en: By a single click on the radiant's marker, you can see all the details about its position and activity. Most data used on this plugin comes from the official <a href="https://imo.net">International Meteor Organization</a> catalog and <a href="https://www.ta3.sk/IAUC22DB/MDC2007/">IAU Meteor Data Center</a>.
en_GB: By a single click on the radiant's marker, you can see all the details about its position and activity. Most data used on this plugin comes from the official <a href="https://imo.net">International Meteor Organisation</a> catalogue and <a href="https://www.ta3.sk/IAUC22DB/MDC2007/">IAU Meteor Data Centre</a>.

en: <p>It has three types of markers:<dl><dt><strong>Confirmed</strong></dt><dd>The radiant is active and its data was confirmed. Thus, this is a historical (really occurred in the past) or predicted meteor shower.</dd><dt><strong>Generic</strong></dt><dd>The radiant is active, but its data was not confirmed. It means that this can occur in real life, but that we do not have proper data about its activity for the current year.</dd><dt><strong>Inactive</strong></dt><dd>The radiant is inactive for the current sky date.</dt></dl></p>
en_GB: <p>It has three types of markers:<dl><dt><strong>Confirmed</strong></dt><dd>The radiant is active and its data was confirmed. Thus, this is a historical (which really occurred in the past) or predicted meteor shower.</dd><dt><strong>Generic</strong></dt><dd>The radiant is active, but its data was not confirmed. It means that this can occur in real life, but that we do not have proper data about its activity for the current year.</dd><dt><strong>Inactive</strong></dt><dd>The radiant is inactive for the current sky date.</dt></dl></p>

en: This plugin uses two models to calculate ZHR, assuming that the activity profile of meteor shower follows the double exponential shape. To predict the local hourly rate, altitude of radiant and limiting magnitude of the sky are taken into account. Moonlight can also reduce the hourly rate, but it doesn't take into account.
en_GB: This plugin uses two models to calculate ZHR, assuming that the activity profile of the meteor shower follows the double exponential shape. To predict the local hourly rate, the altitude of radiant and limiting magnitude of the sky are taken into account. Moonlight can also reduce the hourly rate, but it doesn't take into account.

en: The radiant or apparent radiant of a meteor shower is the point in the sky, from which (to a planetary observer) meteors appear to originate. The Perseids, for example, are meteors which appear to come from a point within the constellation of Perseus.
en_GB: The radiant or apparent radiant of a meteor shower is the point in the sky from which (to a planetary observer) meteors appear to originate. The Perseids, for example, are meteors which appear to come from a point within the constellation of Perseus.

en: An observer might see such a meteor anywhere in the sky but the direction of motion, when traced back, will point to the radiant. A meteor that does not point back to the known radiant for a given shower is known as a sporadic and is not considered part of that shower.
en_GB: An observer might see such a meteor anywhere in the sky, but the direction of motion, when traced back, will point to the radiant. A meteor that does not point back to the known radiant for a given shower is known as a sporadic and is not considered part of that shower.

en: The maximum ZHR of a meteor shower at peak date and time when Earth passes through the densest region of meteoroid stream.
en_GB: The maximum ZHR of a meteor shower at peak date and time when Earth passes through the densest region of the meteoroid stream.

en: The number of meteors in one hour for current location, it is the actual expected rate, calculated by taking altitude of radiant (hourly rate decreases the closer the radiant is to the horizon) and limiting magnitude of the sky into account. It is nearly always lower than <i>current ZHR</i>. Moonlight can also reduce the hourly rate, but it doesn't take into account..
en_GB: The number of meteors in one hour for the current location is the actual expected rate, calculated by taking the altitude of the radiant (hourly rate decreases the closer the radiant is to the horizon) and the limiting magnitude of the sky into account. It is nearly always lower than <i>current ZHR</i>. Moonlight can also reduce the hourly rate, but it doesn't take into account..

en: Solar longitude (equinox J2000) gives the position of the Earth on its orbit. It is a more appropriate information on a meteor shower than the date.
en_GB: Solar longitude (equinox J2000) gives the position of the Earth in its orbit. It is more appropriate information on a meteor shower than the date.

en: Set radiant color
en_GB: Set radiant colour

en: Center view on camera
en_GB: Centre view on camera

en: Center camera on current view
en_GB: Centre camera on current view

en: Center camera on current object
en_GB: Centre camera on current object

en: The largest (as of 2025) digital camera ever assembled at 3.2 gigapixels. Now mounted on the Simonyi Survey Telescope at the Vera C. Rubin Observatory, this camera will be used to execute the Legacy Survey of Space and Time, creating a 10-year multicolor 'movie' of the southern sky.
en_GB: The largest (as of 2025) digital camera ever assembled at 3.2 gigapixels. Now mounted on the Simonyi Survey Telescope at the Vera C. Rubin Observatory, this camera will be used to execute the Legacy Survey of Space and Time, creating a 10-year multicolour 'film' of the southern sky.

en: The top center of the screen
en_GB: The top centre of the screen

en: In center of the top right half of the screen
en_GB: In centre of the top right half of the screen

en: The color of the screen text
en_GB: The colour of the screen text

en: Show viewpoint dialog
en_GB: Show viewpoint dialogue

en: Finalizing load...
en_GB: Finalising load...

en: Current declination of the sun
en_GB: Current declination of the Sun

en: Current declination of the moon
en_GB: Current declination of the Moon

en: The lunar lines include horizon parallax effects. There are two lines each drawn, for maximum and minimum distance of the moon. Note that declination of the moon at the major standstill can exceed the indicated limits if it is high in the sky due to parallax effects.
en_GB: The lunar lines include horizon parallax effects. There are two lines each drawn, for maximum and minimum distance of the Moon. Note that declination of the moon at the major standstill can exceed the indicated limits if it is high in the sky due to parallax effects.

[ctx: Bahai day/month name]
en: Sharaf (Honor)
en_GB: Sharaf (Honour)

en: Override automatic text color
en_GB: Override automatic text colour

en: Show lens distortion estimator dialog
en_GB: Show lens distortion estimator dialogue

en: This will move the image to the center of the screen. Proceed?
en_GB: This will move the image to the centre of the screen. Proceed?

en: Take a photo of the night sky so that you can easily find enough stars scattered from the center of the frame to the border. Some care must be taken to get a useful shot, see more details in <b>Preparing a photo</b> section.
en_GB: Take a photo of the night sky so that you can easily find enough stars scattered from the centre of the frame to the border. Some care must be taken to get a useful shot, see more details in <b>Preparing a photo</b> section.

en: Finally, when enough points have been picked to fill the different distances from image center, click <i>Optimize</i> button. After a few moments the image should appear aligned with the stars. If it's not, try picking more points from the ones which don't match, and retry optimization.
en_GB: Finally, when enough points have been picked to fill the different distances from image centre, click <i>Optimise</i> button. After a few moments, the image should appear aligned with the stars. If it's not, try picking more points from the ones which don't match, and retry optimisation.

en: Center of projection elevation:
en_GB: Centre of projection elevation:

en: Image center shift:
en_GB: Image centre shift:

en: Center of projection azimuth:
en_GB: Centre of projection azimuth:

en: Mark center of projection
en_GB: Mark centre of projection

en: The Nebula Textures plugin enhances your Stellarium experience by allowing you to customize and render deep-sky object (DSO) textures. Whether you're an astronomy enthusiast with astrophotography or astronomical sketches and paintings, this plugin lets you integrate your own images into Stellarium. It also supports online plate-solving via Astrometry.net for precise positioning of astronomical images. Simply upload your image (ensure it is not flipped horizontally or vertically), solve its coordinates, and enjoy a personalized celestial view!
en_GB: The Nebula Textures plugin enhances your Stellarium experience by allowing you to customise and render deep-sky object (DSO) textures. Whether you're an astronomy enthusiast with astrophotography or astronomical sketches and paintings, this plugin lets you integrate your own images into Stellarium. It also supports online plate-solving via Astrometry.net for precise positioning of astronomical images. Simply upload your image (ensure it is not flipped horizontally or vertically), solve its coordinates, and enjoy a personalised celestial view!

en: Processing completed! Goto Center Point, Test this texture, and Add to Custom Storage.
en_GB: Processing completed! Goto Centre Point, Test this texture, and Add to Custom Storage.

en: Goto celestial center and Adjust corner coordinates
en_GB: Goto celestial centre and Adjust corner coordinates

en: Right ascension of center of image
en_GB: Right ascension of centre of image

en: RA (Center)
en_GB: RA (Centre)

en: Declination of center of image
en_GB: Declination of centre of image

en: Dec (Center)
en_GB: Dec (Centre)

en: Goto Center
en_GB: Goto Centre

en: Printing failed. The printer failed to initialize.
en_GB: Printing failed. The printer failed to initialise.

note: i18n: ectx: label, entry (useLightMaskColor), group (General)
en: Whether to use a light color mask in the region selection dialog
en_GB: Whether to use a light colour mask in the region selection dialogue

note: i18n: ectx: label, entry (freehandStrokeColor), group (Annotations)
en: Stroke color for freehand annotation tool
en_GB: Stroke colour for freehand annotation tool

note: i18n: ectx: label, entry (highlighterStrokeColor), group (Annotations)
en: Stroke color for highlighter annotation tool
en_GB: Stroke colour for highlighter annotation tool

note: i18n: ectx: label, entry (lineStrokeColor), group (Annotations)
en: Stroke color for line annotation tool
en_GB: Stroke colour for line annotation tool

note: i18n: ectx: label, entry (arrowStrokeColor), group (Annotations)
en: Stroke color for arrow annotation tool
en_GB: Stroke colour for arrow annotation tool

note: i18n: ectx: label, entry (rectangleStrokeColor), group (Annotations)
en: Stroke color for rectangle annotation tool
en_GB: Stroke colour for rectangle annotation tool

note: i18n: ectx: label, entry (ellipseStrokeColor), group (Annotations)
en: Stroke color for ellipse annotation tool
en_GB: Stroke colour for ellipse annotation tool

note: i18n: ectx: label, entry (rectangleFillColor), group (Annotations)
en: Fill color for rectangle annotation tool
en_GB: Fill colour for rectangle annotation tool

note: i18n: ectx: label, entry (ellipseFillColor), group (Annotations)
en: Fill color for ellipse annotation tool
en_GB: Fill colour for ellipse annotation tool

note: i18n: ectx: label, entry (numberFillColor), group (Annotations)
en: Fill color for number annotation tool
en_GB: Fill colour for number annotation tool

note: i18n: ectx: label, entry (textFontColor), group (Annotations) i18n: ectx: label, entry (numberFontColor), group (Annotations)
en: Font color for annotations
en_GB: Font colour for annotations

[ctx: @info:shell]
en: Screen recording canceled
en_GB: Screen recording cancelled

[ctx: @info:shell]
en: Window recording canceled
en_GB: Window recording cancelled

en: This is permanent and can't be undone
en_GB: This is permanent and cannot be undone

en: Use custom colors for messages
en_GB: Use custom colours for messages

en: Incoming message color
en_GB: Incoming message colour

en: Outgoing message color
en_GB: Outgoing message colour

en: File exists already
en_GB: File already exists

en: Sound Juicer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: Sound Juicer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.

en: Sound Juicer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: Sound Juicer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

note: Translators: this string is a list of catalog number(s) used by the label(s) to identify the release
en: Catalog No.:  | Catalog Nos.:
en_GB[0]: Catalogue No.:
en_GB[1]: Catalogues Nos.:

en: Retrieving track listing…please wait.
en_GB: Retrieving track listing… please wait.

en: When you insert an audio CD, <application>Sound Juicer</application> will automatically retrieve the track data from <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink>. <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> is a free service that provides a database of data for most published CDs. <application>Sound Juicer</application> uses the CD's serial number and the positions and lengths of the tracks to match against CD in the <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> database.
en_GB: When you insert an audio CD, <application>Sound Juicer</application> will automatically retrieve the track data from <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink>. <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> is a free service that provides a database of data for most published CDs. <application>Sound Juicer</application> uses the CD's serial number and the positions and lengths of the tracks to match against CDs in the <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> database.

en: Occasionally, more than one CD will have the same layout. If more than one CD is found, <application>Sound Juicer</application> will present a dialog allowing you to choose which CD data to use. If the wrong CD is detected, or if <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> does not contain any matching CDs, you will have to enter the track information manually. Also, if you choose, you can add the information for the CD to <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> database with a banner that will appear.
en_GB: Occasionally, more than one CD will have the same layout. If more than one CD is found, <application>Sound Juicer</application> will present a dialogue allowing you to choose which CD data to use. If the wrong CD is detected, or if <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> does not contain any matching CDs, you will have to enter the track information manually. Also, if you choose, you can add the information for the CD to <ulink url="http://www.musicbrainz.org/">MusicBrainz</ulink> database with a banner that will appear.

en: The top of the window contains text boxes for the title, artist, year, and genre of the CD. Below that is a list of the audio tracks on the CD. You can set the track title and artist for each track. <application>Sound Juicer</application> uses this information to name the files and folders where your music is stored. The track and album information is also encoded directly into the audio files. Many music players, including portable devices, use this information to organize and display the audio files.
en_GB: The top of the window contains text boxes for the title, artist, year, and genre of the CD. Below that is a list of the audio tracks on the CD. You can set the track title and artist for each track. <application>Sound Juicer</application> uses this information to name the files and folders where your music is stored. The track and album information is also encoded directly into the audio files. Many music players, including portable devices, use this information to organise and display the audio files.

en: When you edit the artist for the CD, the artist for each track is automatically updated, but only if they also matched before the change (so that changling the album artist of a compilation doesn't change all of the track artists too). Most CDs are by a single artist, and this feature saves you the time of entering the artist for each track.
en_GB: When you edit the artist for the CD, the artist for each track is automatically updated, but only if they also matched before the change (so that changing the album artist of a compilation doesn't change all of the track artists too). Most CDs are by a single artist, and this feature saves you the time of entering the artist for each track.

en: Some CDs, however, are compilations of songs by different artists. For these CDs, you will have to enter the artist for each track. To set the artist for a track, first select the track, then click on the artist. You can set the artist for the CD to a value like "Various" or simply leave it blank, depending on how you prefer to organize your music.
en_GB: Some CDs, however, are compilations of songs by different artists. For these CDs, you will have to enter the artist for each track. To set the artist for a track, first select the track, then click on the artist. You can set the artist for the CD to a value like "Various" or simply leave it blank, depending on how you prefer to organise your music.

en: If you choose to make a custom genre, it will be remembered and in the future.
en_GB: If you choose to make a custom genre, it will be remembered in the future.

en: Extracting a CD can take a long time, depending on the speed of your computer. You can safely minimize <application>Sound Juicer</application> or move to another workspace to continue using your computer while the audio is being extracted.
en_GB: Extracting a CD can take a long time, depending on the speed of your computer. You can safely minimise <application>Sound Juicer</application> or move to another workspace to continue using your computer while the audio is being extracted.

en: Whether or not to eject the CD when <application>Sound Juicer</application> is finished extracting,
en_GB: Whether to eject the CD when <application>Sound Juicer</application> is finished extracting,

en: Whether or not to open the music folder when <application>Sound Juicer</application> is finished extracting,
en_GB: Whether to open the music folder when <application>Sound Juicer</application> is finished extracting,

en: If you have multiple CD drives in your computer, the drop-down list labelled <guilabel>CD drive</guilabel> under <guilabel>Device</guilabel> allows you to select which drive to use. The check boxes <guibutton>Eject when finished</guibutton> and <guibutton>Open music folder when finished </guibutton>allow you to control whether <application>Sound Juicer</application> will eject the CD from the drive, and whether it will open your music folder respectively, when it has finished extracting the audio files.
en_GB: If you have multiple CD drives in your computer, the drop-down list labelled <guilabel>CD drive</guilabel> under <guilabel>Device</guilabel> allows you to select which drive to use. The check boxes <guibutton>Eject when finished</guibutton> and <guibutton>Open music folder when finished</guibutton> allow you to control whether <application>Sound Juicer</application> will eject the CD from the drive, and whether it will open your music folder, respectively, when it has finished extracting the audio files.

en: The <guilabel>Track Names</guilabel> section allows you to control how the files and folders are named. <application>Sound Juicer</application> can store audio files in seperate folders, helping you keep your music organized. You can choose how these folders are created and named using the <guilabel>Folder hierarchy</guilabel> drop-down list. By default, <application>Sound Juicer</application> creates a folder for the album artist and a subfolder for the album.
en_GB: The <guilabel>Track Names</guilabel> section allows you to control how the files and folders are named. <application>Sound Juicer</application> can store audio files in seperate folders, helping you keep your music organised. You can choose how these folders are created and named using the <guilabel>Folder hierarchy</guilabel> drop-down list. By default, <application>Sound Juicer</application> creates a folder for the album artist and a subfolder for the album.

en: At the bottom of the <guilabel>Track Names</guilabel> section, an example path is shown. This lets you know what a file name might look like and where it is placed, according to your settings for <guilabel> Folder hierarchy</guilabel>, <guilabel>File name</guilabel>, and <guibutton> Strip special characters</guibutton>.
en_GB: At the bottom of the <guilabel>Track Names</guilabel> section, an example path is shown. This lets you know what a file name might look like and where it is placed, according to your settings for <guilabel> Folder hierarchy</guilabel>, <guilabel>File name</guilabel>, and <guibutton>Strip special characters</guibutton>.

en: The AAC (short for Advanced Audio Coding) audio format is a standardized lossy format. It is a successor to the MP3 format and it achieves better sound quality than the MP3 format. Many software players and hardware players support the AAC format.
en_GB: The AAC (short for Advanced Audio Coding) audio format is a standardised lossy format. It is a successor to the MP3 format and it achieves better sound quality than the MP3 format. Many software players and hardware players support the AAC format.

en: You can click the <guibutton>Edit Profiles</guibutton> button to edit the available audio formats. The profile editor dialog provides direct access to the audio conversion. Profiles are defined with <application>GStreamer</application> pipelines. <application>GStreamer</application> is the underlying multimedia library used by <application>Sound Juicer</application> and other multimedia applications. A full explanation of audio profiles is outside the scope of this document.
en_GB: You can click the <guibutton>Edit Profiles</guibutton> button to edit the available audio formats. The profile editor dialogue provides direct access to the audio conversion. Profiles are defined with <application>GStreamer</application> pipelines. <application>GStreamer</application> is the underlying multimedia library used by <application>Sound Juicer</application> and other multimedia applications. A full explanation of audio profiles is outside the scope of this document.

en: The purpose of this License is to make a manual, textbook, or other written document <quote>free</quote> in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.
en_GB: The purpose of this Licence is to make a manual, textbook, or other written document <quote>free</quote> in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this Licence preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

en: The <quote>Invariant Sections</quote> are certain <link linkend="fdl-secondary"> Secondary Sections</link> whose titles are designated, as being those of Invariant Sections, in the notice that says that the <link linkend="fdl-document">Document</link> is released under this License.
en_GB: The <quote>Invariant Sections</quote> are certain <link linkend="fdl-secondary"> Secondary Sections</link> whose titles are designated, as being those of Invariant Sections, in the notice that says that the <link linkend="fdl-document">Document</link> is released under this Licence.

en: The <quote>Cover Texts</quote> are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the <link linkend="fdl-document">Document</link> is released under this License.
en_GB: The <quote>Cover Texts</quote> are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the <link linkend="fdl-document">Document</link> is released under this Licence.

en: If you publish printed copies of the <link linkend="fdl-document">Document</link> numbering more than 100, and the Document's license notice requires <link linkend="fdl-cover-texts">Cover Texts</link>, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the <link linkend="fdl-document">Document</link> and satisfy these conditions, can be treated as verbatim copying in other respects.
en_GB: If you publish printed copies of the <link linkend="fdl-document">Document</link> numbering more than 100, and the Document's licence notice requires <link linkend="fdl-cover-texts">Cover Texts</link>, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the <link linkend="fdl-document">Document</link> and satisfy these conditions, can be treated as verbatim copying in other respects.

en: You may copy and distribute a <link linkend="fdl-modified">Modified Version</link> of the <link linkend="fdl-document">Document</link> under the conditions of sections <link linkend="fdl-section2">2</link> and <link linkend="fdl-section3">3</link> above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:
en_GB: You may copy and distribute a <link linkend="fdl-modified">Modified Version</link> of the <link linkend="fdl-document">Document</link> under the conditions of sections <link linkend="fdl-section2">2</link> and <link linkend="fdl-section3">3</link> above, provided that you release the Modified Version under precisely this Licence, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:

en: Include, immediately after the copyright notices, a license notice giving the public permission to use the <link linkend="fdl-modified">Modified Version</link> under the terms of this License, in the form shown in the Addendum below.
en_GB: Include, immediately after the copyright notices, a licence notice giving the public permission to use the <link linkend="fdl-modified">Modified Version</link> under the terms of this Licence, in the form shown in the Addendum below.

en: Preserve in that license notice the full lists of <link linkend="fdl-invariant"> Invariant Sections</link> and required <link linkend="fdl-cover-texts">Cover Texts</link> given in the <link linkend="fdl-document">Document's</link> license notice.
en_GB: Preserve in that licence notice the full lists of <link linkend="fdl-invariant"> Invariant Sections</link> and required <link linkend="fdl-cover-texts">Cover Texts</link> given in the <link linkend="fdl-document">Document's</link> licence notice.

en: If the <link linkend="fdl-modified">Modified Version</link> includes new front-matter sections or appendices that qualify as <link linkend="fdl-secondary">Secondary Sections</link> and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of <link linkend="fdl-invariant">Invariant Sections</link> in the Modified Version's license notice. These titles must be distinct from any other section titles.
en_GB: If the <link linkend="fdl-modified">Modified Version</link> includes new front-matter sections or appendices that qualify as <link linkend="fdl-secondary">Secondary Sections</link> and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of <link linkend="fdl-invariant">Invariant Sections</link> in the Modified Version's licence notice. These titles must be distinct from any other section titles.

en: You may add a section entitled <quote>Endorsements</quote>, provided it contains nothing but endorsements of your <link linkend="fdl-modified">Modified Version</link> by various parties--for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.
en_GB: You may add a section entitled <quote>Endorsements</quote>, provided it contains nothing but endorsements of your <link linkend="fdl-modified">Modified Version</link> by various parties--for example, statements of peer review or that the text has been approved by an organisation as the authoritative definition of a standard.

en: You may combine the <link linkend="fdl-document">Document</link> with other documents released under this License, under the terms defined in <link linkend="fdl-section4">section 4</link> above for modified versions, provided that you include in the combination all of the <link linkend="fdl-invariant">Invariant Sections</link> of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice.
en_GB: You may combine the <link linkend="fdl-document">Document</link> with other documents released under this Licence, under the terms defined in <link linkend="fdl-section4">section 4</link> above for modified versions, provided that you include in the combination all of the <link linkend="fdl-invariant">Invariant Sections</link> of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its licence notice.

en: The combined work need only contain one copy of this License, and multiple identical <link linkend="fdl-invariant">Invariant Sections</link> may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.
en_GB: The combined work need only contain one copy of this Licence, and multiple identical <link linkend="fdl-invariant">Invariant Sections</link> may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the licence notice of the combined work.

en: A compilation of the <link linkend="fdl-document">Document</link> or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, does not as a whole count as a <link linkend="fdl-modified">Modified Version</link> of the Document, provided no compilation copyright is claimed for the compilation. Such a compilation is called an <quote>aggregate</quote>, and this License does not apply to the other self-contained works thus compiled with the Document , on account of their being thus compiled, if they are not themselves derivative works of the Document. If the <link linkend="fdl-cover-texts">Cover Text</link> requirement of <link linkend="fdl-section3">section 3</link> is applicable to these copies of the Document, then if the Document is less than one quarter of the entire aggregate, the Document's Cover Texts may be placed on covers that surround only the Document within the aggregate. Otherwise they must appear on covers around the whole aggregate.
en_GB: A compilation of the <link linkend="fdl-document">Document</link> or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, does not as a whole count as a <link linkend="fdl-modified">Modified Version</link> of the Document, provided no compilation copyright is claimed for the compilation. Such a compilation is called an <quote>aggregate</quote>, and this Licence does not apply to the other self-contained works thus compiled with the Document , on account of their being thus compiled, if they are not themselves derivative works of the Document. If the <link linkend="fdl-cover-texts">Cover Text</link> requirement of <link linkend="fdl-section3">section 3</link> is applicable to these copies of the Document, then if the Document is less than one quarter of the entire aggregate, the Document's Cover Texts may be placed on covers that surround only the Document within the aggregate. Otherwise they must appear on covers around the whole aggregate.

en: Translation is considered a kind of modification, so you may distribute translations of the <link linkend="fdl-document">Document</link> under the terms of <link linkend="fdl-section4">section 4</link>. Replacing <link linkend="fdl-invariant"> Invariant Sections</link> with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License provided that you also include the original English version of this License. In case of a disagreement between the translation and the original English version of this License, the original English version will prevail.
en_GB: Translation is considered a kind of modification, so you may distribute translations of the <link linkend="fdl-document">Document</link> under the terms of <link linkend="fdl-section4">section 4</link>. Replacing <link linkend="fdl-invariant"> Invariant Sections</link> with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this Licence provided that you also include the original English version of this Licence. In case of a disagreement between the translation and the original English version of this Licence, the original English version will prevail.

en: The <ulink type="http" url="http://www.gnu.org/fsf/fsf.html">Free Software Foundation</ulink> may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See <ulink type="http" url="http://www.gnu.org/copyleft">http://www.gnu.org/copyleft/</ulink>.
en_GB: The <ulink type="http" url="http://www.gnu.org/fsf/fsf.html">Free Software Foundation</ulink> may publish new, revised versions of the GNU Free Documentation Licence from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See <ulink type="http" url="http://www.gnu.org/copyleft">http://www.gnu.org/copyleft/</ulink>.

en: To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:
en_GB: To use this Licence in a document you have written, include a copy of the Licence in the document and put the following copyright and licence notices just after the title page:

en: Default window maximized behaviour
en_GB: Default window maximised behaviour

note: TRANSLATORS: This should not start with a lowercase letter (unless it's "login.ubuntu.com"). Also, note users on login.ubuntu.com can have multiple email addresses.
en: An email of a user on login.ubuntu.com
en_GB: An e-mail of a user on login.ubuntu.com

en: Email address:
en_GB: E-mail address:

en: Initialize device
en_GB: Initialise device

note: TRANSLATORS: This should not start with a lowercase letter.
en: Name of key to delete
en_GB: Name of key to be deleted

note: TRANSLATORS: This should not start with a lowercase letter (unless it's "login.ubuntu.com")
en: The login.ubuntu.com email to login as
en_GB: The login.ubuntu.com e-mail to login as

en: This dialog will close automatically after 5 minutes of inactivity.
en_GB: This dialogue will close automatically after 5 minutes of inactivity.

en: 
    The ack command tries to add an assertion to the system assertion database.
    
    The assertion may also be a newer revision of a preexisting assertion that it
    will replace.
    
    To succeed the assertion must be valid, its signature verified with a known
    public key and the assertion consistent with and its prerequisite in the
    database.
en_GB: 
    The ack command tries to add an assertion to the system assertion database.
    
    The assertion may also be a newer revision of a preexisting assertion that it
    will replace.
    
    To succeed, the assertion must be valid; its signature verified with a known
    public key; and the assertion consistent with and its prerequisite in the
    database.

en: 
    The alias command aliases the given snap application to the given alias.
    
    Once this manual alias is setup the respective application command can be invoked just using the alias.
en_GB: 
    The alias command aliases the given snap application to the given alias.
    
    Once this manual alias is set up, the respective application command can be invoked just using the alias.

en: 
    The aliases command lists all aliases available in the system and their status.
    
    $ snap aliases <snap>
    
    Lists only the aliases defined by the specified snap.
    
    An alias noted as undefined means it was explicitly enabled or disabled but is
    not defined in the current revision of the snap; possibly temporarely (e.g
    because of a revert), if not this can be cleared with snap alias --reset.
en_GB: 
    The aliases command lists all aliases available in the system and their status(es).
    
    $ snap aliases <snap>
    
    Lists only the aliases defined by the specified snap.
    
    An alias noted as 'undefined' means it was explicitly enabled or disabled but is
    not defined in the current revision of the snap; possibly temporarily (e.g
    because of a revert). If not, this can be cleared with snap alias --reset.

en: 
    The auto-import command searches available mounted devices looking for
    assertions that are signed by trusted authorities, and potentially
    performs system changes based on them.
    
    If one or more device paths are provided via --mount, these are temporariy
    mounted to be inspected as well. Even in that case the command will still
    consider all available mounted devices for inspection.
    
    Imported assertions must be made available in the auto-import.assert file
    in the root of the filesystem.
en_GB: 
    The auto-import command searches available mounted devices, looking for
    assertions that are signed by trusted authorities, and potentially
    performs system changes based on them.
    
    If one or more device paths are provided via --mount, these are temporariy
    mounted to be inspected as well. Even in that case, the command will still
    consider all available mounted devices for inspection.
    
    Imported assertions must be made available in the auto-import.assert file
    in the root of the filesystem.

en: 
    The install command installs the named snap in the system.
en_GB: 
    The install command installs the named snap onto the system.

en: 
    The list command displays a summary of snaps installed in the current system.
en_GB: 
    The list command displays a summary of snaps installed on the current system.

en: 
    The publisher of snap %q has indicated that they do not consider this revision
    to be of production quality and that it is only meant for development or testing
    at this point. As a consequence this snap will not refresh automatically and may
    perform arbitrary system changes outside of the security sandbox snaps are
    generally confined to, which may put your system at risk.
    
    If you understand and want to proceed repeat the command including --devmode;
    if instead you want to install the snap forcing it into strict confinement
    repeat the command including --jailmode.
en_GB: 
    The publisher of snap %q has indicated that they do not consider this revision
    to be of production quality and that it is only meant for development or testing
    at this point. As a consequence, this snap will not refresh automatically and may
    perform arbitrary system changes outside of the security sandbox which snaps are
    generally confined to, which may put your system at risk.
    
    If you understand and want to proceed, repeat the command including --devmode;
    if instead you want to install the snap forcing it into strict confinement,
    repeat the command including --jailmode.

en: 
    The unalias command tears down a manual alias when given one or disables all aliases of a snap, removing also all manual ones, when given a snap name.
en_GB: 
    The unalias command tears down a manual alias when given one, or disables all aliases of a snap, removing also all manual ones, when given a snap name.

en: 
    The whoami command prints the email the user is logged in with.
en_GB: 
    The whoami command prints the e-mail the user is logged in with.

en: 
    This revision of snap %q was published using classic confinement and thus may
    perform arbitrary system changes outside of the security sandbox that snaps are
    usually confined to, which may put your system at risk.
    
    If you understand and want to proceed repeat the command including --classic.
en_GB: 
    This revision of snap %q was published using classic confinement and thus may
    perform arbitrary system changes outside of the security sandbox that snaps are
    usually confined to, which may put your system at risk.
    
    If you understand and want to proceed, repeat the command including --classic.

en: email:
en_GB: e-mail:

en: snap %q has no updates available
en_GB: snap %q has no available updates

en: Authorization is required to authenticate on the snap daemon
en_GB: Authorisation is required to authenticate on the snap daemon

en: Advanced network neighborhood browser and Samba share mounting utility
en_GB: Advanced network neighbourhood browser and Samba share mounting utility

en: Synchronization Directory
en_GB: Synchronisation Folder

en: Files && Directories
en_GB: Files && Folders

en: Network Neighborhood
en_GB: Network Neighbourhood

en: Send magic packet before scanning the network neighborhood
en_GB: Send magic packet before scanning the network neighbourhood

en: Synchronizing %1
en_GB: Synchronising %1

en: &Open Mount Dialog
en_GB: &Open Mount Dialogue

en: Please provide the source and destination directory for the synchronization of <b>%1</b>.
en_GB: Please provide the source and destination directory for the synchronisation of <b>%1</b>.

note: #-#-#-#-#  1480 (kcmkwinscreenedges)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label) #-#-#-#-#  1469 (kcmkwinscreenedges)  #-#-#-#-#
en: Behavior:
en_GB: Behaviour:

note: #-#-#-#-#  2421  #-#-#-#-# i18n: ectx: whatsthis, entry (UseCustomCifsOptions), group (Mounting) i18n: ectx: whatsthis, entry (CustomCIFSOptions), group (Mounting)
en: Here you can enter advanced options for the CIFS file system in a comma-separated list (refer to the manual page of mount.cifs to learn more). The list will be added AS IS to the "-o" argument of mount.cifs. Please do not enter options that have already been defined in the configuration dialog.
en_GB: Here you can enter advanced options for the CIFS file system in a comma-separated list (refer to the manual page of mount.cifs to learn more). The list will be added AS IS to the "-o" argument of mount.cifs. Please do not enter options that have already been defined in the configuration dialogue.

note: #-#-#-#-#  2421  #-#-#-#-# i18n: ectx: label, entry (RemoveSourceFiles), group (Synchronization)
en: Remove synchronized source files
en_GB: Remove synchronised source files

note: #-#-#-#-#  2421  #-#-#-#-# i18n: ectx: whatsthis, entry (RemoveSourceFiles), group (Synchronization)
en: Remove all synchronized source files (--remove-source-files). This tells rsync to remove from the sending side the non-directory items that are a part of the transfer and have been successfully duplicated on the receiving side.
en_GB: Remove all synchronised source files (--remove-source-files). This tells rsync to remove from the sending side the non-directory items that are a part of the transfer and have been successfully duplicated on the receiving side.

note: #-#-#-#-#  2421  #-#-#-#-# i18n: ectx: whatsthis, entry (DeleteExtraneous), group (Synchronization)
en: Delete extraneous files from destination (--delete). This tells rsync to delete all files from the receiving side that are not present on the sending side, but only for the directories that are being synchronized.
en_GB: Delete extraneous files from destination (--delete). This tells rsync to delete all files from the receiving side that are not present on the sending side, but only for the directories that are being synchronised.

note: #-#-#-#-#  2421  #-#-#-#-# i18n: ectx: whatsthis, entry (DeleteBefore), group (Synchronization)
en: Delete files on the receiving side before the transfer starts (--delete-before). This is the default behavior if --delete or --delete-excluded is specified without one of the --delete-WHEN options.
en_GB: Delete files on the receiving side before the transfer starts (--delete-before). This is the default behaviour if --delete or --delete-excluded is specified without one of the --delete-WHEN options.

note: #-#-#-#-#  2421  #-#-#-#-# i18n: ectx: whatsthis, entry (KeepPartial), group (Synchronization)
en: Keep partially transferred files (--partial). The default behavior is that any partially transferred file is deleted if the transfer is interrupted.
en_GB: Keep partially transferred files (--partial). The default behaviour is that any partially transferred file is deleted if the transfer is interrupted.

en: <p>Synchronizing <b>%1</b> with <b>%2</b> failed:</p><p><tt>%3</tt></p>
en_GB: <p>Synchronising <b>%1</b> with <b>%2</b> failed:</p><p><tt>%3</tt></p>

en: <p>Synchronizing <b>%1</b> with <b>%2</b> failed.</p>
en_GB: <p>Synchronising <b>%1</b> with <b>%2</b> failed.</p>

en: Synchronizing
en_GB: Synchronising

note: i18n: ectx: whatsthis, entry (ShowType), group (UserInterface)
en: The type of a share will be displayed in a separate column in the network neighborhood browser. It can either be Disk, Printer or IPC.
en_GB: The type of a share will be displayed in a separate column in the network neighbourhood browser. It can either be Disk, Printer or IPC.

note: i18n: ectx: whatsthis, entry (ShowIPAddress), group (UserInterface)
en: The IP address of the server will be displayed in a separate column in the network neighborhood browser.
en_GB: The IP address of the server will be displayed in a separate column in the network neighbourhood browser.

note: i18n: ectx: whatsthis, entry (ShowComment), group (UserInterface)
en: The comment describing the server or share will be displayed in a separate column in the network neighborhood browser.
en_GB: The comment describing the server or share will be displayed in a separate column in the network neighbourhood browser.

note: i18n: ectx: whatsthis, entry (NetworkBrowserIconSize), group (UserInterface)
en: Set the icon size for the network neighborhood browser.
en_GB: Set the icon size for the network neighbourhood browser.

note: i18n: ectx: whatsthis, entry (UseWsDiscovery), group (Network)
en: The Web Services Dynamic Discovery (WS-Discovery) is used to browse the local network and discover workgroups, domains and hosts. This is useful, if your network neighborhood is dominated by servers with modern Windows versions. If you use this option, there should be no need to force Samba's client library to use the SMB protocol version 1.0 for searching for workgroups and domains.
en_GB: The Web Services Dynamic Discovery (WS-Discovery) is used to browse the local network and discover workgroups, domains and hosts. This is useful, if your network neighbourhood is dominated by servers with modern Windows versions. If you use this option, there should be no need to force Samba's client library to use the SMB protocol version 1.0 for searching for workgroups and domains.

note: i18n: ectx: whatsthis, entry (UseDnsServiceDiscovery), group (Network)
en: The DNS Service Discovery (DNS-SD) is used to browse the local network and discover servers that provide shared SMB resources. The discovered domains correspond to the local DNS domains (e. g. named LOCAL) and most likely not the ones defined in the network neighborhood. However, this does not influence the browsing. If you use this option, there is no need to force Samba's client library to use the SMB protocol version 1.0 for searching for workgroups and domains.
en_GB: The DNS Service Discovery (DNS-SD) is used to browse the local network and discover servers that provide shared SMB resources. The discovered domains correspond to the local DNS domains (e. g. named LOCAL) and most likely not the ones defined in the network neighbourhood. However, this does not influence the browsing. If you use this option, there is no need to force Samba's client library to use the SMB protocol version 1.0 for searching for workgroups and domains.

note: i18n: ectx: whatsthis, entry (UseClientProtocolVersions), group (Network)
en: Smb4K will set the minimal and maximal SMB protocol version that is used by Samba's client library to browse the network neighborhood. This will overwrite the settings in the smb.conf file. Normally, you do not need to use this option, because the right protocol versions should be negotiated between the client and the server while establishing a connection. Please note that this setting might not be appropriate to make the discovering of workgroups and domains work while keeping undisturbed connectivity to servers. Use DNS Service Discovery (DNS-SD) or Web Services Dynamic Discovery (WS-Discovery) for domain and workgroup lookups instead.
en_GB: Smb4K will set the minimal and maximal SMB protocol version that is used by Samba's client library to browse the network neighbourhood. This will overwrite the settings in the smb.conf file. Normally, you do not need to use this option, because the right protocol versions should be negotiated between the client and the server while establishing a connection. Please note that this setting might not be appropriate to make the discovering of workgroups and domains work while keeping undisturbed connectivity to servers. Use DNS Service Discovery (DNS-SD) or Web Services Dynamic Discovery (WS-Discovery) for domain and workgroup lookups instead.

note: i18n: ectx: label, entry (LargeNetworkNeighborhood), group (Network)
en: This computer is on a large network neighborhood
en_GB: This computer is on a large network neighbourhood

note: i18n: ectx: whatsthis, entry (LargeNetworkNeighborhood), group (Network)
en: In case your computer is on a large network neighborhood, discovering all workgroups, hosts and shares might take a long time, since in the default configuration all local master browsers are queried. Enabling this setting limits the number of used local master browsers to three. This can reduced the time consumption on large network neighborhoods considerably.
en_GB: In case your computer is on a large network neighbourhood, discovering all workgroups, hosts and shares might take a long time, since in the default configuration all local master browsers are queried. Enabling this setting limits the number of used local master browsers to three. This can reduced the time consumption on large network neighbourhoods considerably.

note: i18n: ectx: whatsthis, entry (MasterBrowsersRequireAuth), group (Network)
en: The master browsers in your network neighborhood require a login to return the browse list. This setting is rarely needed.
en_GB: The master browsers in your network neighbourhood require a login to return the browse list. This setting is rarely needed.

note: i18n: ectx: whatsthis, entry (EnableWakeOnLAN), group (Network)
en: Wake-on-LAN (WOL) is an ethernet computer networking standard that allows a computer to be turned on or woken up by a network message. Smb4K uses a magic packet send via a UDP socket to wake up remote servers. If you want to take advantage of the Wake-On-LAN feature, you need to enable this option.
en_GB: Wake-on-LAN (WOL) is an Ethernet computer networking standard that allows a computer to be turned on or woken up by a network message. Smb4K uses a magic packet send via a UDP socket to wake up remote servers. If you want to take advantage of the Wake-On-LAN feature, you need to enable this option.

note: i18n: ectx: whatsthis, entry (WakeOnLANWaitingTime), group (Network)
en: This is the waiting time in seconds between the sending of the magic Wake-On-LAN packets and the scanning of the network neighborhood or the mounting of a share.
en_GB: This is the waiting time in seconds between the sending of the magic Wake-On-LAN packets and the scanning of the network neighbourhood or the mounting of a share.

note: i18n: ectx: label, entry (RsyncPrefix), group (Synchronization)
en: Synchronization prefix:
en_GB: Synchronisation prefix:

note: i18n: ectx: whatsthis, entry (RsyncPrefix), group (Synchronization)
en: Under this prefix the destination directory for the synchronization will be created. However, if you want to store the data of a particular share elsewhere, you will be able to choose a different path before the actual synchronization begins.
en_GB: Under this prefix the destination directory for the synchronisation will be created. However, if you want to store the data of a particular share elsewhere, you will be able to choose a different path before the actual synchronisation begins.

note: i18n: ectx: label, entry (CompressionLevel), group (Synchronization)
en: The value for the UseCompressionLevel config entry
en_GB: The value for the UseCompressionLevel configuration entry

note: i18n: ectx: label, entry (SkipCompression), group (Synchronization)
en: The value(s) for the UseSkipCompression config entry
en_GB: The value(s) for the UseSkipCompression configuration entry

note: i18n: ectx: label, entry (ChecksumSeed), group (Synchronization)
en: The value for the UseChecksumSeed config option
en_GB: The value for the UseChecksumSeed configuration option

note: i18n: ectx: label, entry (BandwidthLimit), group (Synchronization)
en: The value for the UseBandwidthLimit config option
en_GB: The value for the UseBandwidthLimit configuration option

note: i18n: ectx: whatsthis, entry (ForceUnmountInaccessible), group (Mounting)
en: Force the unmounting of inaccessible shares (Linux only). In case a share is inaccessible, a lazy unmount is performed. Before the actual unmount is performed, a warning dialog is shown asking to approve the unmount.
en_GB: Force the unmounting of inaccessible shares (Linux only). In case a share is inaccessible, a lazy unmount is performed. Before the actual unmount is performed, a warning dialogue is shown asking to approve the unmount.

note: i18n: ectx: whatsthis, entry (CifsUnixExtensionsSupport), group (Mounting)
en: Most versions of Samba support the CIFS Unix or POSIX extensions. For these servers, some options are not needed, because the right values are negotiated during the mount process. For other servers, you might want to uncheck this option, so that predefined values can be passed to the server. Please note that if your computer is located in a Windows dominated network neighborhood with only a few Samba servers, you can safely uncheck this option and define custom options for the Samba servers.
en_GB: Most versions of Samba support the CIFS Unix or POSIX extensions. For these servers, some options are not needed, because the right values are negotiated during the mount process. For other servers, you might want to untick this option, so that predefined values can be passed to the server. Please note that if your computer is located in a Windows dominated network neighbourhood with only a few Samba servers, you can safely untick this option and define custom options for the Samba servers.

note: i18n: ectx: whatsthis, entry (UseCacheMode), group (Mounting) i18n: ectx: whatsthis, entry (CacheMode), group (Mounting)
en: Define how read and write requests are handled. In case you choose to not cache file data at all, the client never utilizes the cache for normal reads and writes. It always accesses the server directly to satisfy a read or write request. If you choose to follow the CIFS/SMB2 protocol strictly, the cache is only trusted if the client holds an oplock. If the client does not hold an oplock, then the client bypasses the cache and accesses the server directly to satisfy a read or write request. Choosing to allow loose caching semantics can sometimes provide better performance on the expense of cache coherency. This option might cause data corruption, if several clients access the same set of files on the server at the same time. Because of this, the strict cache mode is recommended.
en_GB: Define how read and write requests are handled. In case you choose to not cache file data at all, the client never utilises the cache for normal reads and writes. It always accesses the server directly to satisfy a read or write request. If you choose to follow the CIFS/SMB2 protocol strictly, the cache is only trusted if the client holds an oplock. If the client does not hold an oplock, then the client bypasses the cache and accesses the server directly to satisfy a read or write request. Choosing to allow loose caching semantics can sometimes provide better performance on the expense of cache coherency. This option might cause data corruption, if several clients access the same set of files on the server at the same time. Because of this, the strict cache mode is recommended.

en: Configuration Dialog
en_GB: Configuration Dialogue

en: Open the mount dialog
en_GB: Open the mount dialogue

en: Onscreen keyboard
en_GB: Onscreen Keyboard

en: Other users are currently logged in to this computer, shutting down now will also close these other sessions.
en_GB: Other users are currently logged in to this computer. Shutting down now will also close these other sessions.

en: You need an Ubuntu Remote Login account to use this service. Visit uccs.canonical.com to set up an account.
en_GB: You need an Ubuntu Remote Login account to use this service. Visit uccs.canonical.com to set-up an account.

en: Additional ffmpeg options
en_GB: Additional FFmpeg options

en: Append to an existing catalog
en_GB: Append to an existing catalogue

en: Automatically optimize the labels placement
en_GB: Automatically optimise the labels placement

en: Binary indexed catalog
en_GB: Binary indexed catalogue

en: Build catalog
en_GB: Build catalogue

en: Catalog long name
en_GB: Catalogue long name

en: %s Catalogs available
en_GB: %s Catalogues available

en: Catalog short name
en_GB: Catalogue short name

en: Catalog string
en_GB: Catalogue string

en: Catalog type
en_GB: Catalogue type

en: Chart center
en_GB: Chart centre

en: Add a crosshair to the chart center
en_GB: Add a crosshair to the chart centre

en: Close the Setup window and launch the catalog generation tool?
en_GB: Close the Setup window and launch the catalogue generation tool?

en: Convert catalog file %s
en_GB: Convert catalogue file %s

en: Convert catalog files
en_GB: Convert catalogue files

en: Diconnected
en_GB: Disconnected

en: Display labels for all star catalogs
en_GB: Display labels for all star catalogues

en: Do not change anything here if you are not sure what you do!
en_GB: Do not change anything here if you are not sure what you are doing!

en: Download catalog
en_GB: Download catalogue

en: Download full catalog
en_GB: Download full catalogue

en: DSO Catalog pictures
en_GB: DSO Catalogue pictures

en: Edit nebulae lines color
en_GB: Edit nebulae lines colour

en: ffmpeg program path
en_GB: FFmpeg program path

en: For a large catalog, always select Binary. For a small dataset that changes frequently, select Text. This enables you to edit the file and see the result immediately on the chart without the need to rerun this utility.
en_GB: For a large catalogue, always select Binary. For a small dataset that changes frequently, select Text. This enables you to edit the file and see the result immediately on the chart without the need to rerun this utility.

en: Force color
en_GB: Force colour

en: General catalog options
en_GB: General catalogue options

en: Indicate how to recognize the object size unit:
en_GB: Indicate how to recognise the object size unit:

en: Information from catalog
en_GB: Information from catalogue

en: Initialize database
en_GB: Initialise database

en: Input catalog files
en_GB: Input catalogue files

en: Install additional DSO catalog for the objects you want to observe
en_GB: Install additional DSO catalogue for the objects you want to observe

en: Install one of the variable star catalog, depending on your interest and instrumentation
en_GB: Install one of the variable star catalogue, depending on your interest and instrumentation

en: Install one of the double star catalog, depending on your interest and instrumentation
en_GB: Install one of the double star catalogue, depending on your interest and instrumentation

en: Install pictures for this DSO catalog
en_GB: Install pictures for this DSO catalogue

en: Specialized catalog for specific use
en_GB: Specialised catalog for specific use

en: Internet localization
en_GB: Internet localisation

en: It take too long to draw the %s from catalog %s, please consider to not use this catalog for this FOV.
en_GB: It takes too long to draw the %s from catalogue %s, please consider not using this catalogue for this FOV.

note: #-#-#-#-#  1454  #-#-#-#-# i18n: ectx: attribute (title), widget (QWidget, license_tab)
en: License agreement
en_GB: Licence agreement

en: Loading catalog list. Please wait ...
en_GB: Loading catalogue list. Please wait ...

note: #-#-#-#-#  1806 (lokalize)  #-#-#-#-# i18n: ectx: label, entry, group (Identity)
en: Localized name
en_GB: Localised name

en: Make selection of the table and column you want to your catalog
en_GB: Make a selection of the table and column you want for your catalogue

en: More informations
en_GB: More information

en: Mosaic center
en_GB: Mosaic centre

en: Night vision color
en_GB: Night vision colour

en: No catalog selected, or no table from the selected catalog contain coordinates information.
en_GB: No catalogue selected, or no table from the selected catalogue contain coordinates information.

en: (uncorrected for proper motion, no pm data available from this catalog)
en_GB: (uncorrected for proper motion, no pm data available from this catalogue)

en: %s  Not found in any of the installed catalog indices.
en_GB: %s  Not found in any of the installed catalogue indices.

en: %s Not found!%sMaybe the catalog is not installed, or there is a wrong path in catalog setting.
en_GB: %s Not found!%sMaybe the catalog is not installed, or there is a wrong path in catalogue setting.

en: Open Catalog Setup
en_GB: Open Catalogue Setup

en: Output catalog type
en_GB: Output catalogue type

en: Output catalog options
en_GB: Output catalogue options

en: Please indicate a catalog short name
en_GB: Please indicate a catalogue short name

en: Please indicate a catalog long name
en_GB: Please indicate a catalogue long name

en: Please indicate the directory where the catalog must be built
en_GB: Please indicate the directory where the catalogue must be built

en: Prefix name with catalog short name
en_GB: Prefix name with catalogue short name

en: Prepare a catalog with CatGen
en_GB: Prepare a catalogue with CatGen

en: Recognize units or object type from the file:
en_GB: Recognise units or object type from the file:

en: Search Catalogs
en_GB: Search Catalogues

en: Select Catalog
en_GB: Select Catalogue

en: Select color (black for catalog default)
en_GB: Select colour (black for catalogue default)

en: Select the type of objects in your catalog
en_GB: Select the type of objects in your catalogue

en: Slew to chart center
en_GB: Slew to chart centre

en: Something went wrong during the initialization of the program. The program needs to be closed.
en_GB: Something went wrong during the initialisation of the program. The program needs to be closed.

en: Specialized data
en_GB: Specialised data

en: Star catalog index
en_GB: Star catalogue index

en: Stars and deep sky catalogs prepared with
en_GB: Stars and deep sky catalogues prepared with

en: Stars proper motion options (if available in the catalog)
en_GB: Stars proper motion options (if available in the catalogue)

en: Text file catalog
en_GB: Text file catalogue

en: The image directory contains sub-directories with the same names as the DSO catalogs. Each sub-directory contains FITS files with the names of the catalog objects. These images are used to replace the DSO symbols on the map.
en_GB: The image directory contains sub-directories with the same names as the DSO catalogues. Each sub-directory contains FITS files with the names of the catalogue objects. These images are used to replace the DSO symbols on the map.

en: The number of records for this catalog is unknow. The download will be limited to %s records
en_GB: The number of records for this catalogue is unknown. The download will be limited to %s records

en: This catalog contain %s records. It is not possible to download in full for performance reason.
en_GB: This catalogue contains %s records. It is not possible to download in full for performance reasons.

en: This file was not recognized as a MPCORB file.
en_GB: This file was not recognised as a MPCORB file.

en: To configure the catalog details
en_GB: To configure the catalogue details

en: Truncated to %s catalogs
en_GB: Truncated to %s catalogues

en: Use the button below or the menu "%s/%s" to install a double and variable star catalog
en_GB: Use the button below or the menu "%s/%s" to install a double and variable star catalogue

en: Use the internal INDI gui panel
en_GB: Use the internal INDI GUI panel

en: Virtual Observatory Catalog
en_GB: Virtual Observatory Catalogue

en: VO Catalog
en_GB: VO Catalogue

en: VO Catalog Browser
en_GB: VO Catalogue Browser

en: Warning! you are using multiple catalogs as sources for identical objects. You risk the display of duplicates. Be sure that this is what you want.
en_GB: Warning! you are using multiple catalogues as sources for identical objects. You risk the display of duplicates. Be sure that this is what you want.

en: WARNING !%sYou have chosen to append the data to an existing catalog.%sThis existing catalog and index must be exactly of the same format, otherwise the catalog will be corrupted.%sIt is a good idea to backup the actual files before proceeding this operation.%sDo you want to continue?
en_GB: WARNING !%sYou have chosen to append the data to an existing catalogue.%sThis existing catalogue and index must be exactly of the same format, otherwise the catalogue will be corrupted.%sIt is a good idea to backup the actual files before proceeding this operation.%sDo you want to continue?

[ctx: Description of a tips]
en: <p>… bookmarks can be reorganized by drag & drop.</p>
en_GB: <p>… bookmarks can be reorganised by drag & drop.</p>

[ctx: Description of a tips]
en: <p>… the <a href="skg://dashboard_plugin">dashboard</a> can be reorganized by drag and drop.</p>
en_GB: <p>… the <a href="skg://dashboard_plugin">dashboard</a> can be reorganised by drag and drop.</p>

note: i18n: ectx: whatsthis, entry (openlastfile), group (File)
en: If checked, the application will automatically start with the last file used.
en_GB: If ticked, the application will automatically start with the last file used.

note: i18n: ectx: whatsthis, entry (saveonclose), group (File)
en: If checked, the application will automatically save current document on close.
en_GB: If ticked, the application will automatically save current document on close.

note: i18n: ectx: whatsthis, entry (storeInKdeWallet), group (File)
en: If checked, the application will get/set passwords from KDE wallet.
en_GB: If ticked, the application will get/set passwords from KDE wallet.

note: i18n: ectx: whatsthis, entry (backup_enabled), group (File)
en: If checked, the application will automatically create a backup.
en_GB: If ticked, the application will automatically create a backup.

[ctx: Successfully changed the document password]
en: Changing password was canceled.
en_GB: Changing password was cancelled.

note: i18n: ectx: property (text), widget (QLabel, label_3)
en: <html><head/><body><p>The following key words can be used in prefix and suffix:<br/>&lt;DATE&gt;: to add the current date in the backuped file<br/>&lt;TIME&gt;: to add the current time in the backuped file</p><p>By default, the backup is stored in the same directory than the saved file.<br/>But, you can force the backup directory by setting an absolute path in the prefix.<br/>(example: /backup/)</p></body></html>
en_GB: <html><head/><body><p>The following key words can be used in prefix and suffix:<br/>&lt;DATE&gt;: to add the current date in the backed up file<br/>&lt;TIME&gt;: to add the current time in the backed up file</p><p>By default, the backup is stored in the same directory than the saved file.<br/>But, you can force the backup directory by setting an absolute path in the prefix.<br/>(example: /backup/)</p></body></html>

[ctx: Question]
en: Do you want copy or link the file?
en_GB: Do you want to copy or link the file?

[ctx: Error message]
en: Impossible to find the account id with the regular expression '%1' in line '%2'
en_GB: Impossible to find the account ID with the regular expression '%1' in line '%2'

[ctx: An transaction mode]
en: Check
en_GB: Cheque

[ctx: Error message]
en: The ledger conversion in xml of '%1' failed
en_GB: The ledger conversion in XML of '%1' failed

[ctx: An information message]
en: Invoice %1 has not been imported because it is not recognized (List of recognized extractors: %2).
en_GB: Invoice %1 has not been imported because it is not recognized (List of recognised extractors: %2).

[ctx: Noun: type of payement]
en: Check
en_GB: Cheque

[ctx: Advice on making the best (long)]
en: This is may be not normal
en_GB: This may not be normal

[ctx: Advice on making the best (long)]
en: Take care to your budget.<br> %1.<br>%2 / %3
en_GB: Take care of your budget.<br> %1.<br>%2 / %3

[ctx: Advice on making the best (long)]
en: The budget has not been treated for at least one month.
en_GB: The budget has not been reviewed for at least one month.

note: i18n: ectx: property (text), widget (KTitleWidget, kAmortizationTableTitle) i18n: ectx: property (toolTip), widget (QTableWidget, kAmortizationTable) i18n: ectx: property (statusTip), widget (QTableWidget, kAmortizationTable)
en: Amortization Table
en_GB: Amortisation Table

en: Loan amortization table calculator
en_GB: Loan amortisation table calculator

[ctx: List of categories. It is not needed to translate each item. You can set the list you want. ';' must be used to separate categories. ' > ' must be used to separate category and sub category (no limit of level).]
en: Alimony;Auto;Auto > Fuel;Auto > Insurance;Auto > Lease;Auto > Loan;Auto > Registration;Auto > Service;Bank Charges;Bank Charges > Interest Paid;Bank Charges > Service Charge;Bills;Bills > Electricity;Bills > Fuel Oil;Bills > Local Taxes;Bills > Mortgage;Bills > Natural Gas;Bills > Rent;Bills > TV;Bills > Telephone;Bills > Water & Sewage;Bonus;Business;Business > Auto;Business > Capital Goods;Business > Legal Expenses;Business > Office Rent;Business > Office Supplies;Business > Other;Business > Revenue;Business > Taxes;Business > Travel;Business > Utilities;Business > Wages & Salary;Car;Car > Fuel;Car > Insurance;Car > Lease;Car > Loan;Car > Registration;Car > Service;Cash Withdrawal;Charity;Charity > Donations;Child Care;Child Support;Clothing;Disability;Div Income;Div Income > Ord dividend;Div Income > Stock dividend;Education;Education > Board;Education > Books;Education > Fees;Education > Loans;Education > Tuition;Employment;Employment > Benefits;Employment > Foreign;Employment > Lump sums;Employment > Other employ;Employment > Salary & wages;Food;Food > Dining Out;Food > Groceries;Gardening;Gift Received;Gifts;Healthcare;Healthcare > Dental;Healthcare > Doctor;Healthcare > Hospital;Healthcare > Optician;Healthcare > Prescriptions;Holidays;Holidays > Accomodation;Holidays > Travel;Household;Household > Furnishings;Household > Repairs;Insurance;Insurance > Auto;Insurance > Disability;Insurance > Home and Contents;Insurance > Life;Insurance > Medical;Int Inc;Int Inc > Bank Interest;Int Inc > Gross;Int Inc > Net;Int Inc > Other savings;Invest. income;Invest. income > 1st option;Invest. income > Dividend;Invest. income > Foreign;Invest. income > Other savings;Invest. income > Other trusts;Invest. income > Other trusts#Capital;Invest. income > Other trusts#Dist. rec'd;Invest. income > Other trusts#Estate;Investment Income;Investment Income > Dividends;Investment Income > Interest;Investment Income > Long-Term Capital Gains;Investment Income > Short-Term Capital Gains;Investment Income > Tax-Exempt Interest;Job Expense;Job Expense > Non-Reimbursed;Job Expense > Reimbursed;Legal Fees;Leisure;Leisure > Books & Magazines;Leisure > Entertaining;Leisure > Films & Video Rentals;Leisure > Hobbies;Leisure > Sporting Events;Leisure > Sports Goods;Leisure > Tapes & CDs;Leisure > Theatre & Concerts etc;Leisure > Toys & Games;Loan;Loan > Loan Interest;Long-Term Capital gains;Mortgage;Mortgage > Interest;Mortgage > PMI;Mortgage > Principle;Motor;Motor > Fuel;Motor > Loan;Motor > Service;Other Expense;Other Expense > Unknown;Other Income;Other Income > Child Support;Other Income > Employee Share Option;Other Income > Gifts Received;Other Income > Loan Principal Received;Other Income > Lottery or Premium Bond Prizes;Other Income > Student loan;Other Income > Tax Refund;Other Income > Unemployment Benefit;Pension;Pension > Employer;Personal Care;Pet Care;Pet Care > Food;Pet Care > Supplies;Pet Care > Vet's Bills;Recreation;Retirement Accounts;Retirement Accounts > 401(k)403(b) Plan Contributions;Retirement Accounts > 529 Plan Contributions;Retirement Accounts > IRA Contributions;Retirement Income;Retirement Income > 401(k);Retirement Income > 401(k) > 403(b) Distributions;Retirement Income > IRA Distributions;Retirement Income > Pensions & Annuities;Retirement Income > State Pension Benefits;Short-Term Capital gains;Social Security Benefits;Taxes;Taxes > AMT;Taxes > Federal Tax;Taxes > Federal Taxes;Taxes > Local Tax;Taxes > Local Taxes;Taxes > Other Invest;Taxes > Other Tax;Taxes > Property Taxes;Taxes > Social Security;Taxes > State Tax;Taxes > State Taxes;Travel;Travel > Accomodations;Travel > Car Rental;Travel > Fares;Utilities;Utilities > Electricity;Utilities > Garbage & Recycling;Utilities > Gas;Utilities > Sewer;Utilities > Telephone;Utilities > Water;Wages & Salary;Wages & Salary > Benefits;Wages & Salary > Bonus;Wages & Salary > Commission;Wages & Salary > Employer Pension Contributions;Wages & Salary > Gross Pay;Wages & Salary > Net Pay;Wages & Salary > Overtime;Wages & Salary > Workman's Comp
en_GB: Alimony;Auto;Car > Fuel;Car > Insurance;Car > Lease;Car > Loan;Car > Registration;Car > Service;Bank Charges;Bank Charges > Interest Paid;Bank Charges > Service Charge;Bills;Bills > Electricity;Bills > Fuel Oil;Bills > Council Tax;Bills > Mortgage;Bills > Natural Gas;Bills > Rent;Bills > TV;Bills > Telephone;Bills > Water & Sewage;Bonus;Business;Business > Car;Business > Capital Goods;Business > Legal Expenses;Business > Office Rent;Business > Office Supplies;Business > Other;Business > Revenue;Business > Taxes;Business > Travel;Business > Utilities;Business > Wages & Salary;Car;Car > Fuel;Car > Insurance;Car > Lease;Car > Loan;Car > Registration;Car > Service;Cash Withdrawal;Charity;Charity > Donations;Child Care;Child Support;Clothing;Disability;Div Income;Div Income > Ord dividend;Div Income > Stock dividend;Education;Education > Board;Education > Books;Education > Fees;Education > Loans;Education > Tuition;Employment;Employment > Benefits;Employment > Foreign;Employment > Lump sums;Employment > Other employ;Employment > Salary & wages;Food;Food > Dining Out;Food > Groceries;Gardening;Gift Received;Gifts;Healthcare;Healthcare > Dental;Healthcare > Doctor;Healthcare > Hospital;Healthcare > Optician;Healthcare > Prescriptions;Holidays;Holidays > Accomodation;Holidays > Travel;Household;Household > Furnishings;Household > Repairs;Insurance;Insurance > Car;Insurance > Disability;Insurance > Home and Contents;Insurance > Life;Insurance > Medical;Int Inc;Int Inc > Bank Interest;Int Inc > Gross;Int Inc > Net;Int Inc > Other savings;Invest. income;Invest. income > 1st option;Invest. income > Dividend;Invest. income > Foreign;Invest. income > Other savings;Invest. income > Other trusts;Invest. income > Other trusts#Capital;Invest. income > Other trusts#Dist. rec'd;Invest. income > Other trusts#Estate;Investment Income;Investment Income > Dividends;Investment Income > Interest;Investment Income > Long-Term Capital Gains;Investment Income > Short-Term Capital Gains;Investment Income > Tax-Exempt Interest;Job Expense;Job Expense > Non-Reimbursed;Job Expense > Reimbursed;Legal Fees;Leisure;Leisure > Books & Magazines;Leisure > Entertaining;Leisure > Films & Video Rentals;Leisure > Hobbies;Leisure > Sporting Events;Leisure > Sports Goods;Leisure > Tapes & CDs;Leisure > Theatre & Concerts etc;Leisure > Toys & Games;Loan;Loan > Loan Interest;Long-Term Capital gains;Mortgage;Mortgage > Interest;Mortgage > PMI;Mortgage > Principle;Motor;Motor > Fuel;Motor > Loan;Motor > Service;Other Expense;Other Expense > Unknown;Other Income;Other Income > Child Support;Other Income > Employee Share Option;Other Income > Gifts Received;Other Income > Loan Principal Received;Other Income > Lottery or Premium Bond Prizes;Other Income > Student loan;Other Income > Tax Refund;Other Income > Unemployment Benefit;Pension;Pension > Employer;Personal Care;Pet Care;Pet Care > Food;Pet Care > Supplies;Pet Care > Vet's Bills;Recreation;Retirement Accounts;Retirement Accounts > Private Pension Contributions;Retirement Accounts > Employer Pension Contributions;Retirement Accounts > National Insurance Contributions;Retirement Income;Retirement Income > Private Pension;Retirement Income > State Pension; Retirement Income > Employer Pension & Annuities;Short-Term Capital gains;Benefits;Taxes;Taxes > Income Tax;Taxes > Council Tax;Taxes > Other Invest;Taxes > Other Tax;Taxes > Property Taxes;Taxes > National Insurance;Travel;Travel > Accomodations;Travel > Car Rental;Travel > Fares;Utilities;Utilities > Electricity;Utilities > Gas;Utilities > Sewer Waste;Utilities > Telephone;Utilities > Water;Wages & Salary;Wages & Salary > Benefits;Wages & Salary > Bonus;Wages & Salary > Commission;Wages & Salary > Employer Pension Contributions;Wages & Salary > Gross Pay;Wages & Salary > Net Pay;Wages & Salary > Overtime;Wages & Salary > Workman's Comp

[ctx: Description of a tips]
en: <p>… <a href="skg://skrooge_categories_plugin">categories</a> can be reorganized by drag & drop.</p>
en_GB: <p>… <a href="skg://skrooge_categories_plugin">categories</a> can be reorganised by drag & drop.</p>

[ctx: Verb, action to anonymize a document]
en: Anonymize
en_GB: Anonymise

[ctx: Description of a tips]
en: <p>… you can customize your CSV import with regular expressions defined in <a href="skg://tab_configure?page=Skrooge import and export plugin">setting</a> panel.</p>
en_GB: <p>… you can customise your CSV import with regular expressions defined in <a href="skg://tab_configure?page=Skrooge import and export plugin">setting</a> panel.</p>

[ctx: Error message]
en: Import canceled by user
en_GB: Import cancelled by user

[ctx: Question]
en: The file can be made anonymous in two ways.<br/><b>Reversibly:</b> enter a key and memorize it, it will be used to go back.<br/><b>Irreversibly (recommended):</b> do not enter a key.<br/><br/>To reverse an anonymous file, simply try to anonymize it with the same key.
en_GB: The file can be made anonymous in two ways.<br/><b>Reversibly:</b> enter a key and memorise it, it will be used to go back.<br/><b>Irreversibly (recommended):</b> do not enter a key.<br/><br/>To reverse an anonymous file, simply try to anonymise it with the same key.

[ctx: An anonymized document is a document where all private data has been removed]
en: Document anonymized.
en_GB: Document anonymised.

note: i18n: ectx: property (statusTip), widget (QLabel, kidtransaction) i18n: ectx: property (whatsThis), widget (QLabel, kidtransaction)
en: Id to join all transactions as a split transaction
en_GB: ID to join all transactions as a split transaction

note: i18n: ectx: property (statusTip), widget (QLabel, label_8) i18n: ectx: property (whatsThis), widget (QLabel, label_8)
en: Id to join all transactions as a transfer
en_GB: ID to join all transactions as a transfer

note: i18n: ectx: label, entry (fontFutureColor), group (skrooge_operation)
en: Color of font for future transactions
en_GB: Colour of font for future transactions

note: i18n: ectx: label, entry (fontNotValidatedColor), group (skrooge_operation)
en: Color of font for non-validated transactions
en_GB: Colour of font for non-validated transactions

note: i18n: ectx: label, entry (fontSubOperationColor), group (skrooge_operation)
en: Color of font for sub transactions
en_GB: Colour of font for sub transactions

note: i18n: ectx: property (text), widget (QCheckBox, kcfg_computeBalances)
en: Compute balances (uncheck to improve performances)
en_GB: Compute balances (untick to improve performances)

note: i18n: ectx: label, entry (axisColor), group (skrooge_report)
en: Axis color
en_GB: Axis colour

note: #-#-#-#-#  2417  #-#-#-#-# i18n: ectx: label, entry (gridColor), group (skrooge_report)
en: Grid color
en_GB: Grid colour

note: i18n: ectx: label, entry (minColor), group (skrooge_report)
en: Minimum color
en_GB: Minimum colour

note: i18n: ectx: label, entry (maxColor), group (skrooge_report)
en: Maximum color
en_GB: Maximum colour

note: i18n: ectx: label, entry (averageColor), group (skrooge_report)
en: Average color
en_GB: Average colour

note: i18n: ectx: label, entry (tendencyColor), group (skrooge_report)
en: Tendency color
en_GB: Tendency colour

note: i18n: ectx: label, entry (paretoColor), group (skrooge_report)
en: Pareto color
en_GB: Pareto colour

[ctx: Display graph values as the cumulated sum of transactions amount]
en: Cumulated sum of transactions
en_GB: Accumulated sum of transactions

note: i18n: ectx: property (text), widget (QLabel, label6_2)
en: Outline color:
en_GB: Outline colour:

note: #-#-#-#-#  2417  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label1_2) #-#-#-#-#  1372 (kopete)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, textLabel2_2) #-#-#-#-#  1369 (konversation)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, textLabel3) i18n: ectx: property (te
en: &Background color:
en_GB: &Background colour:

note: i18n: ectx: property (text), widget (QLabel, label5)
en: Tendenc&y color:
en_GB: Tendenc&y colour:

note: i18n: ectx: property (text), widget (QLabel, label2)
en: Minimum color:
en_GB: Minimum colour:

note: i18n: ectx: property (text), widget (QLabel, label3)
en: Maximum color:
en_GB: Maximum colour:

note: i18n: ectx: property (text), widget (QLabel, label4)
en: A&verage color:
en_GB: A&verage colour:

note: #-#-#-#-#  2417  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label6)
en: Grid color:
en_GB: Grid colour:

note: i18n: ectx: property (text), widget (QLabel, label1)
en: Axis color:
en_GB: Axis colour:

note: i18n: ectx: property (text), widget (QLabel, label6_3)
en: Pareto color:
en_GB: Pareto colour:

note: i18n: ectx: label, entry (fontDisabledColor), group (skrooge_scheduled)
en: Color of font for disabled schedule
en_GB: Colour of font for disabled schedule

[ctx: Advice on making the best (short)]
en: Scheduled transaction '%1' not uptodate
en_GB: Scheduled transaction '%1' not up to date

note: i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_check_on_open)
en: If checked, Skrooge will insert relevant occurrences when starting.
en_GB: If ticked, Skrooge will insert relevant occurrences when starting.

[ctx: Advice on making the best (long)]
en: In KDE localization settings, there is no decimal symbol defined for currencies. This could be confusing.
en_GB: In KDE localisation settings, there is no decimal symbol defined for currencies. This could be confusing.

note: i18n: ectx: property (toolTip), widget (QSpinBox, kNbDecimal) i18n: ectx: property (statusTip), widget (QSpinBox, kNbDecimal)
en: The number of decimal to display of the unit.
en_GB: The number of decimals to display of the unit.

note: i18n: ectx: property (toolTip), widget (QPushButton, kUnitOpen) i18n: ectx: property (statusTip), widget (QPushButton, kUnitOpen)
en: Open the url of the source
en_GB: Open the URL of the source

[ctx: Error message]
en: You are not authorized to delete this transaction because in "checked" status
en_GB: You are not authorised to delete this transaction because in "checked" status

[ctx: Error message]
en: You are not authorized to delete this account because it contains some checked transactions
en_GB: You are not authorised to delete this account because it contains some checked transactions

[ctx: Error message]
en: You are not authorized to delete this tracker because used by some checked transactions
en_GB: You are not authorised to delete this tracker because used by some checked transactions

[ctx: Error message]
en: You are not authorized to delete this payee because used by some checked transactions
en_GB: You are not authorised to delete this payee because used by some checked transactions

[ctx: Error message]
en: You are not authorized to delete this category because used by some checked transactions
en_GB: You are not authorised to delete this category because used by some checked transactions

[ctx: Noun, 6 months]
en: Semester
en_GB: Term

[ctx: Noun]
en: Nb of occurrences
en_GB: No. of occurrences

[ctx: Noun, after the dot]
en: Nb decimal
en_GB: No. decimals

[ctx: Noun, the id of an operation]
en: Transaction id
en_GB: Transaction ID

en: One transaction was not imported because it was dated before the last imported one, you can uncheck the option to avoid this. | %1 transactions were not imported because they were dated before the last imported one, you can uncheck the option to avoid this.
en_GB[0]: One transaction was not imported because it was dated before the last imported one, you can untick the option to avoid this.
en_GB[1]: %1 transactions were not imported because they were dated before the last imported one, you can untick the option to avoid this.

[ctx: Progression step]
en: Finalize import
en_GB: Finalise import

[ctx: Progression step]
en: Anonymize
en_GB: Anonymise

[ctx: The main text of skrooge]
en: Skrooge allows you to keep a hold on your expenses, by tracking and budgeting them.<br/>What should you do now ?<br/><ul><li>Create at least one <a href="%1">account</a></li><li>Add some transactions, using <a href="%3">import</a> or <a href="%2">manual input</a></li><li>Categorize them</li></ul><p>You may come back to this page any time by closing all tabs.<br/>For more information about using Skrooge, check the <a href="https://skrooge.org">Skrooge website</a>.</p><p>We hope that you will enjoy Skrooge</p>    The Skrooge Team
en_GB: Skrooge allows you to keep a hold on your expenses, by tracking and budgeting them.<br/>What should you do now ?<br/><ul><li>Create at least one <a href="%1">account</a></li><li>Add some transactions, using <a href="%3">import</a> or <a href="%2">manual input</a></li><li>Categorise them</li></ul><p>You may come back to this page any time by closing all tabs.<br/>For more information about using Skrooge, check the <a href="https://skrooge.org">Skrooge website</a>.</p><p>We hope that you will enjoy Skrooge</p>    The Skrooge Team

[ctx: Description of a condition. Do not translate key words (#V1S#, #V1#, …)]
en: is set to capitalize
en_GB: is set to capitalise

[ctx: Description of a condition. Do not translate key words (#V1S#, #V1#, …)]
en: is not capitalize
en_GB: is not capitalise

[ctx: Description of a condition. Do not translate key words (#V1S#, #V1#, …)]
en: is capitalize
en_GB: is capitalise

[ctx: Help for a condition]
en: To set the attribute in capitalized case (eg. Hello)
en_GB: To set the attribute in capitalised case (eg. Hello)

[ctx: Help for a condition]
en: To find out if the attribute is not in capitalized case (eg. Hello)
en_GB: To find out if the attribute is not in capitalised case (eg. Hello)

[ctx: Help for a condition]
en: To find out if the attribute is in capitalized case (eg. Hello)
en_GB: To find out if the attribute is in capitalised case (eg. Hello)

[ctx: Progression step]
en: Analyze unit
en_GB: Analyse unit

[ctx: An information message]
en: Open url '%1' failed
en_GB: Open URL '%1' failed

[ctx: Key word to modify a string into a field]
en: capitalize
en_GB: capitalise

[ctx: Period interval]
en: semester(s)
en_GB: term(s)

[ctx: A period]
en: Previous month | %1 previous months
en_GB[0]: Previous month
en_GB[1]: %1 Previous months

[ctx: A period]
en: Previous year | %1 previous years
en_GB[0]: Previous year
en_GB[1]: %1 Previous years

[ctx: A period]
en: Previous semester | %1 previous semesters
en_GB[0]: Previous term
en_GB[1]: %1 previous term

[ctx: A period]
en: Last semester | %1 last semesters
en_GB[0]: Last term
en_GB[1]: %1 last term

[ctx: A period]
en: Current semester
en_GB: Current term

[ctx: The current semester]
en: Current semester
en_GB: Current term

[ctx: The semester before the current semester]
en: Last semester
en_GB: Last term

[ctx: Noun, user action]
en: Reset default colors
en_GB: Reset default colours

[ctx: Noun, user action]
en: Alternate row colors
en_GB: Alternate row colours

[ctx: Error message]
en: Oups, this file seems to be corrupted
en_GB: Oops, this file seems to be corrupted

[ctx: Error message: Can not save a file if it has no name yet]
en: Save not authorized because the file name is not yet defined
en_GB: Save not authorised because the file name is not yet defined

[ctx: Progression step]
en: Update materialized views
en_GB: Update materialised views

[ctx: Error message about encrypting a file]
en: Old encrypted files are no more supported. You should use Skrooge <= 2.32.0 to remove the encryption.
en_GB: Old encrypted files are no longer supported. You should use Skrooge <= 2.32.0 to remove the encryption.

en: For porting to Qt5/KF5 and doing other cleanups
en_GB: For porting to Qt5/KF5 and doing other clean-ups

[ctx: %1 is the error message]
en: An error ocurred while saving: %1.
en_GB: An error occurred while saving: %1.

note: i18n: ectx: property (text), item, widget (QComboBox, saveModeCB)
en: Open the save dialog for every image
en_GB: Open the save dialogue for every image

note: i18n: ectx: property (text), item, widget (QComboBox, saveModeCB)
en: Open the save dialog for the first image only
en_GB: Open the save dialogue for the first image only

en: The image will be saved in the PNG format, as the selected image type does not support saving 16 bit color images.
en_GB: The image will be saved in the PNG format, as the selected image type does not support saving 16 bit colour images.

en: Type of document being scanned. This setting decides on the scan resolution, colors and post-processing.
en_GB: Type of document being scanned. This setting decides on the scan resolution, colours and post-processing.

en: Width of paper in tenths of a mm
en_GB: Width of paper (in tenths of a mm)

en: Height of paper in tenths of a mm
en_GB: Height of paper (in tenths of a mm)

en: The directory to save files to. Defaults to the documents directory if unset.
en_GB: The folder where files are saved. Default is the Documents folder.

en: This app uses the SANE framework to support most existing scanners.
en_GB: Simple Scan uses the SANE framework which supports most existing scanners.

en: Rotate Left (counter-clockwise)
en_GB: Rotate Left (anti-clockwise)

note: #-#-#-#-#  2413 (simple-scan)  #-#-#-#-# Button to submit authorization dialog
en: _Authorize
en_GB: _Authorise

note: Instructions on how to install Samsung scanner drivers. Because HP acquired Samsung's global printing business in 2017, the support is made on HP site.
en: Drivers for this are available on the <a href="https://support.hp.com">HP website</a> (HP acquired Samsung's printing business).
en_GB: Drivers for this are available on the <a href="https://support.hp.com">HP website</a> (HP acquired Samsung’s printing business).

en: Fix PDF files generated with older versions of this app
en_GB: Fix PDF files generated with older versions of Simple Scan

note: (itstool) path: item/p
en: Close the dialog.
en_GB: Close the dialogue.

note: (itstool) path: page/p
en: The cropping feature allows you to use only a part of a scanned image. You can enable crop either before or after scanning a page, and you can always change the dimensions of the crop frame. When crop is enabled, a mask will appear over the current page with the area not being used shown in gray. You can enable crop and choose the desired dimensions via one of the following methods:
en_GB: The cropping feature allows you to use only a part of a scanned image. You can enable crop either before or after scanning a page, and you can always change the dimensions of the crop frame. When crop is enabled, a mask will appear over the current page with the area not being used shown in grey. You can enable crop and choose the desired dimensions via one of the following methods:

note: (itstool) path: item/p
en: Choose one of the fixed crop frames, or select "Custom" to manually set the crop frame's dimensions by dragging its borders.
en_GB: Choose one of the fixed crop frames, or select “Custom” to manually set the crop frame's dimensions by dragging its borders.

note: (itstool) path: note/p
en: This is the same as choosing "Custom" in step 2 of the aforementioned methods.
en_GB: This is the same as choosing “Custom” in step 2 of the aforementioned methods.

note: (itstool) path: note/p
en: <gui><em>Text</em></gui> documents are always scanned in black and white, while <gui><em>Image</em></gui> documents are always scanned in color, at any resolution!
en_GB: <gui><em>Text</em></gui> documents are always scanned in black and white, while <gui><em>Image</em></gui> documents are always scanned in colour, at any resolution!

note: (itstool) path: page/title
en: Sending via Email
en_GB: Sending via E-mail

note: (itstool) path: page/p
en: To email the current document, press the menu button in the top-right corner of the window and select <gui style="menuitem">Email</gui>. Alternatively, press <keyseq><key>Ctrl</key><key>E</key></keyseq>. Your email program will be opened with a new message containing the scanned document as an attachment.
en_GB: To e-mail the current document, press the menu button in the top-right corner of the window and select <gui style="menuitem">E-mail</gui>. Alternatively, press <keyseq><key>Ctrl</key><key>E</key></keyseq>. Your e-mail program will be opened with a new message containing the scanned document as an attachment.

note: (itstool) path: page/p
en: If the document type was set to "Text" the email will have a PDF attachment for each page. Conversely, if the document type was set to "Image", the email will have a JPEG attachment for each page.
en_GB: If the document type was set to “Text” the e-mail will have a PDF attachment for each page. Conversely, if the document type was set to “Image”, the e-mail will have a JPEG attachment for each page.

note: (itstool) path: page/p
en: You can adjust the image quality that is used when the scan is converted to a file by changing this setting in the save dialog. Using a low quality will result in a small file size but may show some blurring or blockiness in the image. A high quality will keep all the scanned information but require a larger file size. See the <link href="https://en.wikipedia.org/wiki/Lossy_compression">Lossy compression Wikipedia page</link> for more information.
en_GB: You can adjust the image quality that is used when the scan is converted to a file by changing this setting in the save dialogue. Using a low quality will result in a small file size but may show some blurring or blockiness in the image. A high quality will keep all the scanned information but require a larger file size. See the <link href="https://en.wikipedia.org/wiki/Lossy_compression">Lossy compression Wikipedia page</link> for more information.

note: (itstool) path: td/p
en: A PDF can contain multiple pages, like a book, and is easy to distribute. Only a small number of linux programs can modify PDF documents, so this format is recommended primarily for archiving. The size of the PDF document is affected by the <link xref="quality">image quality</link>. See the <link href="https://en.wikipedia.org/wiki/PDF">PDF Wikipedia page</link> for more information.
en_GB: A PDF can contain multiple pages, like a book, and is easy to distribute. Only a small number of Linux programs can modify PDF documents, so this format is recommended primarily for archiving. The size of the PDF document is affected by the <link xref="quality">image quality</link>. See the <link href="https://en.wikipedia.org/wiki/PDF">PDF Wikipedia page</link> for more information.

note: (itstool) path: item/p
en: Click the "Scan" button on the toolbar (or press <keyseq><key>Ctrl</key><key>1</key></keyseq>).
en_GB: Click the “Scan” button on the toolbar (or press <keyseq><key>Ctrl</key><key>1</key></keyseq>).

en: Colorfilter
en_GB: Colour filter

en: <b>Minimize window</b>
en_GB: <b>Minimise window</b>

en: Please click on the button below to authorize with Dropbox. Press 'Apply' when you are done.
en_GB: Please click on the button below to authorise with Dropbox. Press 'Apply' when you are done.

en: Authorize with Dropbox
en_GB: Authorise with Dropbox

en: Authorize
en_GB: Authorise

en: Maybe you or Dropbox revoked or expired an access token. Please close this dialog and try again. Your account will be re-authenticated the next time you upload a file.
en_GB: Maybe you or Dropbox revoked or expired an access token. Please close this dialogue and try again. Your account will be re-authenticated the next time you upload a file.

en: Perseptive rotation around left edge of image
en_GB: Perspective rotation around left edge of image

en: Choose background color
en_GB: Choose background colour

en: Rotation around image vertical centerline
en_GB: Rotation around image vertical centre line

en: Rotation around image horizontal centerline
en_GB: Rotation around image horizontal centre line

en: Rotation around the image center
en_GB: Rotation around the image centre

en: off - No automatic adjustment
    
    c - Center bounding box in output
    
    zc - Zoom to fill and center bounding box in output
    
    out - Creates an output image of size needed to hold the transformed image
en_GB: off - No automatic adjustment
    
    c - Centre bounding box in output
    
    zc - Zoom to fill and centre bounding box in output
    
    out - Creates an output image of a size needed to hold the transformed image

en: Sky color
en_GB: Sky colour

en: Choose sky color
en_GB: Choose sky colour

en: The parameter d describes the linear scaling of the image. Using d=1, and a=b=c=0 leaves the image as it is. Choosing other d-values scales the image by that amount. a,b and c distort the image. Using negative values shifts distant points away from the center.
    
    Defined by Barrel Correction Distortion, by Helmut Dersch.
    http://www.all-in-one.ee/~dersch/barrel/barrel.html
en_GB: The parameter d describes the linear scaling of the image. Using d=1, and a=b=c=0 leaves the image as it is. Choosing other d-values scales the image by that amount. a,b and c distort the image. Using negative values shifts distant points away from the centre.
    
    Defined by Barrel Correction Distortion, by Helmut Dersch.
    http://www.all-in-one.ee/~dersch/barrel/barrel.html

en: The base grain size or pixelization size used to create the detail in the border
en_GB: The base grain size or pixelisation size used to create the detail in the border

en: The pad size of constant color around the perimeter of the border
en_GB: The pad size of constant colour around the outside of the border

en: Invert the colors of the image
en_GB: Invert the colours of the image

en: Stroke color
en_GB: Stroke colour

en: Choose stroke color
en_GB: Choose stroke colour

en: Add sepia color toning to the image
en_GB: Add sepia colour toning to the image

note: #-#-#-#-#  2385 (rkward)  #-#-#-#-# i18n: ectx: (Choose color) <dialog label="...">
en: Choose color
en_GB: Choose colour

en: The color of the shadow
en_GB: The colour of the shadow

en: First-launch Behavior
en_GB: First-launch Behaviour

en: 16 colors   - (4bit)
en_GB: 16 colours   - (4bit)

en: 64 colors   - (6bit)
en_GB: 64 colours   - (6bit)

en: 256 colors  - (8bit)
en_GB: 256 colours  - (8bit)

en: Reduce colors
en_GB: Reduce colours

en: Automatically reduce colors after taking a screenshot
en_GB: Automatically reduce colours after taking a screenshot

en: Choose border color
en_GB: Choose border colour

en: Start Selection Tool with a customized selection size
en_GB: Start Selection Tool with a customised selection size

en: Show as custom color:
en_GB: Show as custom colour:

en: Choose fill color
en_GB: Choose fill colour

en: Displays any transparent parts of the image in a solid color that you specify
en_GB: Displays any transparent parts of the image in a solid colour that you specify

en: Displays any transparent parts of the image in the background color of the application
en_GB: Displays any transparent parts of the image in the background colour of the application

en: Minimize to tray when closing main window
en_GB: Minimise to tray when closing main window

en: Ask before moving files to trash
en_GB: Ask before moving files to the bin

en: Move file to trash when closing tab
en_GB: Move file to the bin when closing tab

en: <b>Please note:</b> If a plugin allows authorized uploading you can enter your credentials above. Plugins with OAuth support are configured automatically the first time you use them.
en_GB: <b>Please note:</b> If a plugin allows authorised uploading you can enter your credentials above. Plugins with OAuth support are configured automatically the first time you use them.

en: The following plugins are installed
en_GB: The following plug-ins are installed

en: Account-settings could not be saved!
en_GB: Account settings could not be saved!

en: Account-settings could not be restored!
en_GB: Account settings could not be restored!

en: Error while moving the file %s to trash.
en_GB: Error while moving the file %s to bin.

en: Are you sure you want to move %s to the trash?
en_GB: Are you sure you want to move %s to the bin?

en: Are you sure you want to move the selected files to the trash?
en_GB: Are you sure you want to move the selected files to the bin?

en: No plugin installed
en_GB: No plug-in installed

en: Updating plugin information
en_GB: Updating plug-in information

en: Please wait while Shutter updates the plugin information
en_GB: Please wait while Shutter updates the plug-in information

en: Authorized Upload
en_GB: Authorised Upload

en: No plugin specified
en_GB: No plug-in specified

en: <b>Please note:</b> If a plugin allows only authorized uploading you need to enter your credentials in preferences first to make it appear in the list above.
en_GB: <b>Please note:</b> If a plugin allows only authorised uploading you need to enter your credentials in preferences first to make it appear in the list above.

en: Folder %s is synchronized with Ubuntu One. The selected file will be copied to that folder before being published. | Folder %s is synchronized with Ubuntu One. The selected files will be copied to that folder before being published.
en_GB[0]: Folder %s is synchronised with Ubuntu One. The selected file will be copied to that folder before being published.
en_GB[1]: Folder %s is synchronised with Ubuntu One. The selected files will be copied to that folder before being published.

en: Folder %s is not synchronized with Ubuntu One. Please choose an alternative folder.
en_GB: Folder %s is not synchronised with Ubuntu One. Please choose an alternative folder.

en: Synchronization complete
en_GB: Synchronisation complete

en: Synchronization in progress...
en_GB: Synchronisation in progress...

en: Login with username %s failed.
en_GB: Log-in with username %s failed.

en: Fill color
en_GB: Fill colour

en: Adjust fill color and opacity
en_GB: Adjust fill colour and opacity

en: Adjust stroke color and opacity
en_GB: Adjust stroke colour and opacity

en: Click-Drag to scale (try Control to scale uniformly)
en_GB: Click+Drag to scale (try Ctrl to scale uniformly)

en: Click to paint (try Control or Shift for a straight line)
en_GB: Click to paint (try Ctrl or Shift for a straight line)

en: Click to censor (try Control or Shift for a straight line)
en_GB: Click to censor (try Ctrl or Shift for a straight line)

en: Click-Drag to create a pixelized region
en_GB: Click-Drag to create a pixelised region

en: Do you want to save the changed background color?
en_GB: Do you want to save the changed background colour?

en: The background is likely to be transparent if you decide to ignore the background color.
en_GB: The background is likely to be transparent if you decide to ignore the background colour.

en: Save Background Color
en_GB: Save Background Colour

en: _Ignore Background Color
en_GB: _Ignore Background Colour

en: _Save Background Color
en_GB: _Save Background Colour

en: Change Background Color...
en_GB: Change Background Colour...

en: Choose font color
en_GB: Choose font colour

en: Pixelize selected areas of your screenshot to hide private data
en_GB: Pixelise selected areas of your screenshot to hide private data

en: Play your favorite movies and video files without hassle. Video Player features simple playback controls that fade out of your way when you're watching, fullscreen, adjustable playback speed, multiple language and subtitle tracks, and screenshots — everything you need for a straightforward viewing experience.
en_GB: Play your favourite movies and video files without hassle. Video Player features simple playback controls that fade out of your way when you're watching, fullscreen, adjustable playback speed, multiple language and subtitle tracks, and screenshots — everything you need for a straightforward viewing experience.

en: No plugin available for this media type
en_GB: No plug-in available for this media type

en: Unable to install the required plugin
en_GB: Unable to install the required plug-in

en: The authorization token for the currently logged in Tumblr user, if any
en_GB: The authorisation token for the currently logged in Tumblr user, if any

en: The cryptographic secret used to sign requests against the authorization token for the currently logged in Tumblr user, if any
en_GB: The cryptographic secret used to sign requests against the authorisation token for the currently logged in Tumblr user, if any

en: show welcome dialog on startup
en_GB: show welcome dialogue on startup

en: True if, when on startup, a welcome dialog should be shown. False if it should not be shown
en_GB: True if, when on startup, a welcome dialogue should be shown. False if it should not be shown

en: color for solid transparency background
en_GB: colour for solid transparency background

en: Color to use if background for transparent images is set to solid color
en_GB: Colour to use if background for transparent images is set to solid colour

en: maximize library window
en_GB: maximise library window

en: True if library application is maximized, false otherwise
en_GB: True if library application is maximised, false otherwise

en: maximize direct-edit window
en_GB: maximise direct-edit window

en: True if direct-edit application is maximized, false otherwise
en_GB: True if direct-edit application is maximised, false otherwise

en: Setting in export dialog: option to export metadata
en_GB: Setting in export dialogue: option to export metadata

en: Setting in export dialog: format setting, type value
en_GB: Setting in export dialogue: format setting, type value

en: Setting in export dialog: jpeg quality option
en_GB: Setting in export dialogue: jpeg quality option

en: Setting in export dialog: maximal size of image
en_GB: Setting in export dialogue: maximal size of image

en: The authorization token for the currently logged in Flickr user, if any
en_GB: The authorisation token for the currently logged in Flickr user, if any

en: The cryptographic secret used to sign requests against the authorization token for the currently logged in Flickr user, if any
en_GB: The cryptographic secret used to sign requests against the authorisation token for the currently logged in Flickr user, if any

en: A numeric code representing unit of measure (inches or centimeters) used when printing
en_GB: A numeric code representing unit of measure (inches or centimetres) used when printing

en: Digital photo organizer
en_GB: Digital photo organiser

en: Shotwell is an easy-to-use, fast photo organizer designed for the GNOME desktop. It allows you to import photos from your camera or disk, organize them by date and subject matter, even ratings. It also offers basic photo editing, like crop, red-eye correction, color adjustments, and straighten. Shotwell’s non-destructive photo editor does not alter your master photos, making it easy to experiment and correct errors.
en_GB: Shotwell is an easy-to-use, fast photo organiser designed for the GNOME desktop. It allows you to import photos from your camera or disk, organise them by date and subject matter, even ratings. It also offers basic photo editing, like crop, red-eye correction, colour adjustments, and straighten. Shotwell’s non-destructive photo editor does not alter your master photos, making it easy to experiment and correct errors.

en: Organize your photos
en_GB: Organise your photos

note: Translators: Search terms to find this application. Do NOT translate or localize the semicolons! The list MUST also end with a semicolon!
en: album;camera;cameras;crop;edit;enhance;export;gallery;image;images;import;organize;photo;photographs;photos;picture;pictures;photography;print;publish;rotate;share;tags;video;flickr;picasa;youtube;piwigo;
en_GB: album;camera;cameras;crop;edit;enhance;export;gallery;image;images;import;organise;photo;photographs;photos;picture;pictures;photography;print;publish;rotate;share;tags;video;flickr;picasa;youtube;piwigo;

en: Empty T_rash
en_GB: Empty _Wastebasket

en: _Copy Color Adjustments
en_GB: _Copy Colour Adjustments

en: _Paste Color Adjustments
en_GB: _Paste Colour Adjustments

en: Checkered
en_GB: Chequered

en: You are not currently logged into Flickr.
    
    Click Log in to log into Flickr in your Web browser. You will have to authorize Shotwell Connect to link to your Flickr account.
en_GB: You are not currently logged into Flickr.
    
    Click Log in to log into Flickr in your Web browser. You will have to authorise Shotwell Connect to link to your Flickr account.

en: Verifying authorization…
en_GB: Verifying authorisation…

en: _Email address
en_GB: _E-mail address

note: Possible error message when a site presents a bad certificate.
en: ⚫ This website’s identification was not issued by a trusted organization.
en_GB: ⚫ This website’s identification was not issued by a trusted organisation.

note: Possible error message when a site presents a bad certificate.
en: ⚫ This website’s identification has been revoked by the trusted organization that issued it.
en_GB: ⚫ This website’s identification has been revoked by the trusted organisation that issued it.

en: Applying Color Transformations
en_GB: Applying Colour Transformations

en: Undoing Color Transformations
en_GB: Undoing Colour Transformations

en: Move the photos to the Shotwell trash
en_GB: Move the photos to the Shotwell wastebasket

en: You do not have any data imports plugins enabled.
    
    In order to use the Import From Application functionality, you need to have at least one data imports plugin enabled. Plugins can be enabled in the Preferences dialog.
en_GB: You do not have any data imports plugins enabled.
    
    In order to use the Import From Application functionality, you need to have at least one data imports plugin enabled. Plugins can be enabled in the Preferences dialogue.

en: %m/%d/%Y, %H:%M:%S
en_GB: %d/%m/%Y, %H:%M:%S

en: %m/%d/%Y, %I:%M:%S %p
en_GB: %d/%m/%Y, %H:%M:%S

note: Files Not Imported Because They Weren't Recognized as Photos or Videos
en: Files Not Imported Because They Weren’t Recognized as Photos or Videos:
en_GB: Files Not Imported Because They Weren’t Recognised as Photos or Videos:

en: Remove and _Trash File | Remove and _Trash Files
en_GB[0]: Remove and Send File to Was_tebasket
en_GB[1]: Remove and Send Files to Was_tebasket

en: This will remove the photo/video from your Shotwell library. Would you also like to move the file to your desktop trash?
    
    This action cannot be undone. | This will remove %d photos/videos from your Shotwell library. Would you also like to move the files to your desktop trash?
    
    This action cannot be undone.
en_GB[0]: This will remove the photo/video from your Shotwell library. Would you also like to move the file to your desktop wastebasket?
    
    This action cannot be undone.
en_GB[1]: This will remove %d photos/videos from your Shotwell library. Would you also like to move the files to your desktop wastebasket?
    
    This action cannot be undone.

en: This will remove the video from your Shotwell library. Would you also like to move the file to your desktop trash?
    
    This action cannot be undone. | This will remove %d videos from your Shotwell library. Would you also like to move the files to your desktop trash?
    
    This action cannot be undone.
en_GB[0]: This will remove the video from your Shotwell library.  Would you also like to move the file to your desktop wastebasket?
    
    This action cannot be undone.
en_GB[1]: This will remove %d videos from your Shotwell library. Would you also like to move the files to your desktop wastebasket?
    
    This action cannot be undone.

en: This will remove the photo from your Shotwell library. Would you also like to move the file to your desktop trash?
    
    This action cannot be undone. | This will remove %d photos from your Shotwell library. Would you also like to move the files to your desktop trash?
    
    This action cannot be undone.
en_GB[0]: This will remove the photo from your Shotwell library. Would you also like to move the file to your desktop wastebasket?
    
    This action cannot be undone.
en_GB[1]: This will remove %d photos from your Shotwell library. Would you also like to move the files to your desktop wastebasket?
    
    This action cannot be undone.

en: The photo or video cannot be moved to your desktop trash. Delete this file? | %d photos/videos cannot be moved to your desktop trash. Delete these files?
en_GB[0]: The photo or video cannot be moved to your desktop wastebasket. Delete this file?
en_GB[1]: %d photos/videos cannot be moved to your desktop wastebasket. Delete these files?

en: Unable open photo %s. Sorry.
en_GB: Unable to open photo %s. Sorry.

en: Reset all color adjustments to original
en_GB: Reset all colour adjustments to original

en: Organize and browse your photos
en_GB: Organise and browse your photos

en: Copy Color Adjustments
en_GB: Copy Colour Adjustments

en: Copy the color adjustments applied to the photo
en_GB: Copy the colour adjustments applied to the photo

en: Paste Color Adjustments
en_GB: Paste Colour Adjustments

en: Apply copied color adjustments to the selected photos
en_GB: Apply copied colour adjustments to the selected photos

en: Adjust the photo’s color and tone
en_GB: Adjust the photo’s colour and tone

note: #-#-#-#-#  2406 (shotwell-0.15)  #-#-#-#-# ...precache the timestamp string... / Locale-specific time format for 12-hour time, i.e. 8:31 PM / Precede modifier with a dash ("-") to pad with spaces, otherwise will pad with zeroes / See http://developer.gnome.org/glib/2.32/glib-GDateTime.html#g-date-ti
en: %a %b %d, %Y
en_GB: %a %d %b, %Y

[ctx: MultidayFormat]
note: / Locale-specific starting date format for multi-date strings, / i.e. the "Tue Mar 08" in "Tue Mar 08 - 10, 2006" / See http://developer.gnome.org/glib/2.32/glib-GDateTime.html#g-date-time-format
en: %a %b %d
en_GB: %a %d %b

[ctx: MultimonthFormat]
note: / Locale-specific calendar date format for multi-month strings, / i.e. the "Tue Mar 08" in "Tue Mar 08 to Mon Apr 06, 2006" / See http://developer.gnome.org/glib/2.32/glib-GDateTime.html#g-date-time-format
en: %a %b %d
en_GB: %a %d %b

[ctx: MultimonthFormat]
note: / Locale-specific calendar date format for multi-month strings, / i.e. the "Mon Apr 06, 2006" in "Tue Mar 08 to Mon Apr 06, 2006" / See http://developer.gnome.org/glib/2.32/glib-GDateTime.html#g-date-time-format
en: %a %b %d, %Y
en_GB: %a %d %b, %Y

en: and lower
en_GB: and

en: Organize your saved searches
en_GB: Organise your saved searches

en: Organize and browse your photo’s tags
en_GB: Organise and browse your photo’s tags

en: StarMail email
en_GB: StarMail e-mail

en: Game Boy Color ROM
en_GB: Game Boy Colour ROM

en: GTKtalog catalog
en_GB: GTKtalog catalogue

en: Neo-Geo Pocket Color ROM
en_GB: Neo-Geo Pocket Colour ROM

en: CCMX color correction file
en_GB: CCMX colour correction file

en: 
        If httpd scripts should be allowed to write to public directories you need to turn on the $BOOLEAN boolean and change the file context of the public directory to public_content_rw_t.  Read the httpd_selinux
        man page for further information:
        "setsebool -P $BOOLEAN=1; chcon -t public_content_rw_t <path>"
        You must also change the default file context labeling files on the system in order to preserve public directory labeling even on a full relabel.  "semanage fcontext -a -t public_content_rw_t <path>"
en_GB: 
        If httpd scripts should be allowed to write to public directories you need to turn on the $BOOLEAN boolean and change the file context of the public directory to public_content_rw_t.  Read the httpd_selinux
        man page for further information:
        "setsebool -P $BOOLEAN=1; chcon -t public_content_rw_t <path>"
        You must also change the default file context labelling files on the system in order to preserve public directory labelling even on a full relabel.  "semanage fcontext -a -t public_content_rw_t <path>"

en: 
        SELinux has denied the $SOURCE access to potentially
        mislabeled files $TARGET_PATH.  This means that SELinux will not
        allow httpd to use these files. If httpd should be allowed this access to these files you should change the file context to one of the following types, %s.
        Many third party apps install html files
        in directories that SELinux policy cannot predict.  These directories
        have to be labeled with a file context which httpd can access.
en_GB: 
        SELinux has denied the $SOURCE access to potentially
        mislabeled files $TARGET_PATH.  This means that SELinux will not
        allow httpd to use these files. If httpd should be allowed this access to these files you should change the file context to one of the following types, %s.
        Many third party apps install html files
        in directories that SELinux policy cannot predict.  These directories
        have to be labelled with a file context which httpd can access.

en: invalid email address
en_GB: invalid e-mail address

en: Email alert to system administrator.
en_GB: E-mail alert to system administrator.

en: Add keyserver
en_GB: Add Keyserver

en: Key Synchronization
en_GB: Key Synchronisation

en: Automatically synchronize _modified keys with key servers
en_GB: Automatically synchronise _modified keys with key servers

en: _Email Address
en_GB: _E-mail Address

en: Optional email address
en_GB: Optional e-mail address

en: Armored PGP keys
en_GB: Armoured PGP keys

en: A PGP key allows you to encrypt email or files to other people.
en_GB: A PGP key allows you to encrypt e-mail or files to other people.

en: This is not a image file, or an unrecognized kind of image file. Try to use a JPEG image.
en_GB: This is not a image file, or an unrecognised kind of image file. Try to use a JPEG image.

en: You could use a hard to forge photo identification (such as a passport) to personally check that the name on the key is correct. You should have also used email to check that the email address belongs to the owner.
en_GB: You could use a hard-to-forge photo identification (such as a passport) to personally check that the name on the key is correct. You should have also used e-mail to check that the e-mail address belongs to the owner.

en: <b>%d key is selected for synchronizing</b> | <b>%d keys are selected for synchronizing</b>
en_GB[0]: <b>%d key is selected for synchronising</b>
en_GB[1]: <b>%d keys are selected for synchronising</b>

en: Synchronizing keys…
en_GB: Synchronising keys…

en: PGP keys are for encrypting email or files
en_GB: PGP keys are for encrypting e-mail or files

en: Used to encrypt emails and files
en_GB: Used to encrypt e-mails and files

en: Couldn’t change authorization for key.
en_GB: Couldn’t change authorisation for key.

en: Your email address, or a reminder of what this key is for.
en_GB: Your e-mail address, or a reminder of what this key is for.

en: If there is a computer you want to use this key with, you can set up that computer to recognize your new key.
en_GB: If there is a computer you want to use this key with, you can set up that computer to recognise your new key.

en: Name/Email
en_GB: Name/E-mail

en: _Email Address:
en_GB: _E-mail Address:

en: Publish and/or synchronize your keys with those online.
en_GB: Publish and/or synchronise your keys with those online.

en: Decrypt files and email sent to you.
en_GB: Decrypt files and e-mail sent to you.

en: The owner of this key is _authorized to connect to this computer
en_GB: The owner of this key is _authorised to connect to this computer

en: _Find Remote Keys...
en_GB: _Find Remote Keys…

note: #-#-#-#-#  1495 (seahorse)  #-#-#-#-# Show the progress window if necessary
en: Synchronizing keys...
en_GB: Synchronising keys…

en: _Sign Key...
en_GB: _Sign Key…

en: Are you sure you want to delete %d certificate? | Are you sure you want to delete %d certificates?
en_GB[0]: Are you sure you want to delete %d certificate?
en_GB[1]: Are you sure you want to delete %d passwords?

en: Create New ...
en_GB: Create New…

en: Unrecognized key type, or invalid data format
en_GB: Unrecognised key type, or invalid data format

en: Invalid or unrecognized key type: %s
en_GB: Invalid or unrecognised key type: %s

en: Invalid or unrecognized key: %s
en_GB: Invalid or unrecognised key: %s

en: Invalid or unrecognized signer: %s
en_GB: Invalid or unrecognised signer: %s

en: Invalid or unrecognized recipient: %s
en_GB: Invalid or unrecognised recipient: %s

en: If set to true, then files encrypted with seahorse will be ASCII armor encoded.
en_GB: If set to true, then files encrypted with seahorse will be ASCII armour encoded.

en: Whether to use ASCII Armor
en_GB: Whether to use ASCII Armour

en: Saving item...
en_GB: Saving item…

en: Searching for keys...
en_GB: Searching for keys…

en: Uploading keys...
en_GB: Uploading keys…

en: Retrieving keys...
en_GB: Retrieving keys…

en: Searching for keys containing '%s'...
en_GB: Searching for keys containing '%s'…

en: Searching for key id '%s'...
en_GB: Searching for key id '%s'…

en: Retrieving remote keys...
en_GB: Retrieving remote keys…

en: Sending keys to key server...
en_GB: Sending keys to key server…

[ctx: @title]
en: Behavior
en_GB: Behaviour

[ctx: @action:button]
en: Behavior…
en_GB: Behaviour...

en: This will make the SDDM login screen reflect your customizations to the following Plasma settings:
en_GB: This will make the SDDM login screen reflect your customisation to the following Plasma settings:

[ctx: @info]
en: <para><list><item>Color scheme</item><item>Cursor theme and size</item><item>Font and font rendering</item><item>NumLock preference</item><item>Plasma theme</item><item>Scaling DPI</item><item>Screen configuration (Wayland only)</item></list></para>
en_GB: <para><list><item>Colour scheme</item><item>Cursor theme and size</item><item>Font and font rendering</item><item>NumLock preference</item><item>Plasma theme</item><item>Scaling DPI</item><item>Screen configuration (Wayland only)</item></list></para>

[ctx: @action:button]
en: Synchronize
en_GB: Synchronise

note: ../themes/Crux/theme.jl
en: Accent color for focused windows (if unset uses the GTK+ selection color).
en_GB: Accent colour for focused windows (if unset uses the GTK+ selection colour).

note: ../themes/gradient/theme.jl
en: `From' color of inactive frames in `gradient' frame style.
en_GB: `From' colour of active frames in `gradient' frame style.

note: ../themes/gradient/theme.jl
en: `To' color of inactive frames in `gradient' frame style.
en_GB: `To' colour of inactive frames in `gradient' frame style.

note: ../themes/gradient/theme.jl
en: `From' color of active frames in `gradient' frame style.
en_GB: `From' colour of active frames in `gradient' frame style.

note: ../themes/gradient/theme.jl
en: `To' color of active frames in `gradient' frame style.
en_GB: `To' colour of active frames in `gradient' frame style.

note: ../themes/mono/theme.jl
en: Color of inactive frames (if unset use GTK+ background color).
en_GB: Colour of inactive frames (if unset use GTK+ background colour).

note: ../themes/mono/theme.jl
en: Color of active frames (if unset use GTK+ selection color).
en_GB: Colour of active frames (if unset use GTK+ selection colour).

note: #-#-#-#-#  2397 (sawfish CVS)  #-#-#-#-# ../themes/mxflat/theme.jl ../themes/mono/theme.jl
en: center
en_GB: centre

note: ../themes/mxflat/theme.jl
en: decoration mode
    
    Set the mode 'when to draw a titlebar and window buttons'.  The decoration mode 'all' means that all windows, even transients/dialogs, will get a titlebar and buttons.  None means no window will get any :-).  Usually transients only have a contents-border.  This option is for reimplementing a sawfish feature that is gone in the latest version.
en_GB: decoration mode
    
    Set the mode 'when to draw a titlebar and window buttons'.  The decoration mode 'all' means that all windows, even transients/dialogues, will get a titlebar and buttons.  None means no window will get any :-).  Usually transients only have a contents-border.  This option is for reimplementing a sawfish feature that is gone in the latest version.

note: ../themes/mxflat/theme.jl
en: customize title string
    
    See the tooltip for the 'title string' option below for more information.  (NOTE: I hope the redrawing problems with this option are solved.  If not, write an email please!)
en_GB: customise title string
    
    See the tooltip for the 'title string' option below for more information.  (NOTE: I hope the redrawing problems with this option are solved.  If not, write an e-mail please!)

note: ../themes/mxflat/theme.jl
en: title string
    
    The string you insert here will be your new title string.  Variables always start with a dollar-sign ($) and are replaced with their actual values.  To get the value of an environment variable use $(variable), eg $(DISPLAY).  To get the value of an rep/sawfish function use $[fuction], eg $[current-time-string].  The following vars are built-in: $name, $fullname, $width, $width-content, $height, $height-content, $depth, $x-pos, $y-pos, $current-ws and $last-ws. (NOTE: I hope the redrawing problems with this option are solved.  If not, write an email please!
en_GB: title string
    
    The string you insert here will be your new title string.  Variables always start with a dollar-sign ($) and are replaced with their actual values.  To get the value of an environment variable use $(variable), eg $(DISPLAY).  To get the value of an rep/sawfish function use $[fuction], eg $[current-time-string].  The following vars are built-in: $name, $fullname, $width, $width-content, $height, $height-content, $depth, $x-pos, $y-pos, $current-ws and $last-ws. (NOTE: I hope the redrawing problems with this option are solved.  If not, write an e-mail please!

note: ../themes/mxflat/theme.jl
en: customize title position
    
    By default the title string is centered horizontally and vertically.
en_GB: customise title position
    
    By default the title string is centred horizontally and vertically.

note: ../themes/mxflat/theme.jl
en: real-center
en_GB: real-centre

note: ../themes/mxflat/theme.jl
en: title string horizontal alignment
    
    'real-center' means to take the whole titlebar into account while centering the string. when selecting 'center' only the distance between the buttons is taken into account.
en_GB: title string horizontal alignment
    
    'real-centre' means to take the whole titlebar into account while centring the string. when selecting 'centre' only the distance between the buttons is taken into account.

note: ../themes/mxflat/theme.jl
en: title string horizontal align adjustment (-10000 - 10000 pixel)
    
    The horizontal position of the title string can only be adjusted if the horizontal alignment is not 'center'.  The range also depends on the setting of the option above.  It the title string is already aligned left, you cannot adjust it to be even further left because there are button in the way.
en_GB: title string horizontal align adjustment (-10000 - 10000 pixel)
    
    The horizontal position of the title string can only be adjusted if the horizontal alignment is not 'centre'.  The range also depends on the setting of the option above.  It the title string is already aligned left, you cannot adjust it to be even further left because there are button in the way.

note: ../themes/mxflat/theme.jl
en: gradient titlebar background (experimental)
    
    When activating the gradient background the normal titlebar background colors will be ignored.  Besides the button background colors will be ignored.  (NOTE: This can be very cpu intensive if you set the quality to a low value, i.e., high quality.)
en_GB: gradient titlebar background (experimental)
    
    When activating the gradient background the normal titlebar background colours will be ignored.  Besides the button background colours will be ignored.  (NOTE: This can be very cpu intensive if you set the quality to a low value, i.e., high quality.)

note: ../themes/mxflat/theme.jl
en: gradient mode
    
    With gradient mode vertical or diagonal only the first or last (reversed) 2 colors in the list are used.
en_GB: gradient mode
    
    With gradient mode vertical or diagonal only the first or last (reversed) 2 colours in the list are used.

note: ../themes/mxflat/theme.jl
en: gradient color mode
    
    the custom mode will respect the colors set in the list below.
en_GB: gradient colour mode
    
    the custom mode will respect the colours set in the list below.

note: ../themes/mxflat/theme.jl
en: 
    
    With gradient mode vertical or diagonal only the first or last (reversed) 2 colors in the list are used.  Besides the gradient color mode must be set to custom to activate this list.
en_GB: 
    
    With gradient mode vertical or diagonal only the first or last (reversed) 2 colours in the list are used.  Besides the gradient colour mode must be set to custom to activate this list.

note: ../themes/mxflat/theme.jl
en: reverse colors
en_GB: reverse colours

note: ../themes/mxflat/theme.jl
en: unfocused/highlighted titlebar colors hue (0 - 360)
    
    This value changes the hue of a color, by moving (0 - 360) degress around the color cycle...180 for example inverts the color
en_GB: unfocused/highlighted titlebar colours hue (0 - 360)
    
    This value changes the hue of a colour, by moving (0 - 360) degrees around the colour cycle...180 for example inverts the colour

note: ../themes/mxflat/theme.jl
en: unfocused/highlighted titlebar colors saturation (0 - 100% of the focused color)
    
    The saturation of a color is a measurement of the color intensity
en_GB: unfocused/highlighted titlebar colours saturation (0 - 100% of the focused colour)
    
    The saturation of a colour is a measurement of the colour intensity

note: ../themes/mxflat/theme.jl
en: unfocused/highlighted titlebar colors brightness (0 - 100% of the focused color)
en_GB: unfocused/highlighted titlebar colours brightness (0 - 100% of the focused colour)

note: ../themes/mxflat/theme.jl
en:   focused titlebar color
    
    This is one of the 4 base colors.  You can set these 4 colors and keep the extended colors deactivated.  All other color options of the theme will then depend on these 4 colors.
en_GB:   focused titlebar colour
    
    This is one of the 4 base colours.  You can set these 4 colours and keep the extended colours deactivated.  All other colour options of the theme will then depend on these 4 colours.

note: ../themes/mxflat/theme.jl
en: unfocused titlebar color
    
    This is one of the 4 base colors.  You can set these 4 colors and keep the extended colors deactivated.  All other color options of the theme will then depend on these 4 colors.
en_GB: unfocused titlebar colour
    
    This is one of the 4 base colours.  You can set these 4 colours and keep the extended colours deactivated.  All other colour options of the theme will then depend on these 4 colours.

note: ../themes/mxflat/theme.jl
en:   focused title string color
    
    This is one of the 4 base colors.  You can set these 4 colors and keep the extended colors deactivated.  All other color options of the theme will then depend on these 4 colors.
en_GB:   focused title string colour
    
    This is one of the 4 base colours.  You can set these 4 colours and keep the extended colours deactivated.  All other colour options of the theme will then depend on these 4 colours.

note: ../themes/mxflat/theme.jl
en: unfocused title string color
    
    This is one of the 4 base colors.  You can set these 4 colors and keep the extended colors deactivated.  All other color options of the theme will then depend on these 4 colors.
en_GB: unfocused title string colour
    
    This is one of the 4 base colours.  You can set these 4 colours and keep the extended colours deactivated.  All other colour options of the theme will then depend on these 4 colours.

note: ../themes/mxflat/theme.jl
en: customize extended title string colors
    
    You can customize additional colors of the title string.  If you deactivate this, these colors will be set to the focused title string color.
en_GB: customize extended title string colours
    
    You can customise additional colours of the title string.  If you deactivate this, these colours will be set to the focused title string colour.

note: ../themes/mxflat/theme.jl
en:   focused highlighted title string color
en_GB:   focused highlighted title string colour

note: ../themes/mxflat/theme.jl
en: unfocused highlighted title string color
en_GB: unfocused highlighted title string colour

note: ../themes/mxflat/theme.jl
en:   focused clicked title string color
en_GB:   focused clicked title string colour

note: ../themes/mxflat/theme.jl
en: unfocused clicked title string color
en_GB: unfocused clicked title string colour

note: ../themes/mxflat/theme.jl
en: customize button position (-1 -2 -3 .. title string .. +3 +2 +1)
    
    Enabling this will allow you to set the position of each button in the titlebar manually.  A negative/positiv value means the button will be drawn on left/right side of the titlebar.
en_GB: customise button position (-1 -2 -3 .. title string .. +3 +2 +1)
    
    Enabling this will allow you to set the position of each button in the titlebar manually.  A negative/positive value means the button will be drawn on left/right side of the titlebar.

note: ../themes/mxflat/theme.jl
en: maximize button position
en_GB: maximise button position

note: ../themes/mxflat/theme.jl
en: customize sticky button keymap
    
    By default a button will work as it's name suggests.
    Button1: toggle sticky state of window
en_GB: customise sticky button keymap
    
    By default a button will work as its name suggests.
    Button1: toggle sticky state of window

note: ../themes/mxflat/theme.jl
en: customize previous button keymap
    
    By default a button will work as it's name suggests. Button1: send window to previous workspace - button2 workspace-list - button3 send window to first workspace - button6 pack window left
en_GB: customise previous button keymap
    
    By default a button will work as its name suggests. Button1: send window to previous workspace - button2 workspace-list - button3 send window to first workspace - button6 pack window left

note: ../themes/mxflat/theme.jl
en: customize next button keymap
    
    By default a button will work as it's name suggests. Button1: send window to next workspace - button2 workspace-list - button3 send window to last workspace - button6 pack window right
en_GB: customise next button keymap
    
    By default a button will work as its name suggests. Button1: send window to next workspace - button2 workspace-list - button3 send window to last workspace - button6 pack window right

note: ../themes/mxflat/theme.jl
en: customize configure button keymap
    
    By default a button will work as it's name suggests. Button1: start sawfish-config - button3: toggle custom title string
en_GB: customise configure button keymap
    
    By default a button will work as its name suggests. Button1: start sawfish-config - button3: toggle custom title string

note: ../themes/mxflat/theme.jl
en: customize info button keymap
    
    By default a button will work as it's name suggests. Button1: window list - button3 window snooper (not included by default)
en_GB: customise info button keymap
    
    By default a button will work as its name suggests. Button1: window list - button3 window snooper (not included by default)

note: ../themes/mxflat/theme.jl
en: always on top depth (-1000 - 1000)
    
    A window will have this depth after you have pressed the always-on-top button.  0 is the normal window level.  Every positive value means above other windows, a negative value means below.  Keep it at a positive value in order to have the always-on-top button do it's job.
en_GB: always on top depth (-1000 - 1000)
    
    A window will have this depth after you have pressed the always-on-top button.  0 is the normal window level.  Every positive value means above other windows, a negative value means below.  Keep it at a positive value in order to have the always-on-top button do its job.

note: ../themes/mxflat/theme.jl
en: customize always-on-top button keymap
    
    By default a button will work as it's name suggests. Button1: sets window depth to the adjusted value.
en_GB: customise always-on-top button keymap
    
    By default a button will work as its name suggests. Button1: sets window depth to the adjusted value.

note: ../themes/mxflat/theme.jl
en: customize button-colors
    
    When you active this you will be able to set custom button colors.  By default the button colors depend on the titlebar colors.
en_GB: customise button-colors
    
    When you active this you will be able to set custom button colours.  By default the button colours depend on the titlebar colours.

note: ../themes/mxflat/theme.jl
en:   focused button background color
en_GB:   focused button background colour

note: ../themes/mxflat/theme.jl
en: unfocused button background color
en_GB: unfocused button background colour

note: ../themes/mxflat/theme.jl
en:   focused highlighted button background color
en_GB:   focused highlighted button background colour

note: ../themes/mxflat/theme.jl
en: unfocused highlighted button background color
en_GB: unfocused highlighted button background colour

note: ../themes/mxflat/theme.jl
en:   focused clicked button background color
en_GB:   focused clicked button background colour

note: ../themes/mxflat/theme.jl
en: unfocused clicked button background color
en_GB: unfocused clicked button background colour

note: ../themes/mxflat/theme.jl
en:   focused button foreground color
en_GB:   focused button foreground colour

note: ../themes/mxflat/theme.jl
en: unfocused button foreground color
en_GB: unfocused button foreground colour

note: ../themes/mxflat/theme.jl
en:   focused highlighted button foreground color
en_GB:   focused highlighted button foreground colour

note: ../themes/mxflat/theme.jl
en:   focused clicked button foreground color
en_GB:   focused clicked button foreground colour

note: ../themes/mxflat/theme.jl
en: border width for maximized windows (0 - 1000 pixel)
    
    When you like having a big border around your windows you might have noticed that sawfish still draws that big border when the window is maximized.  If you don't want that, set the border width for maximized windows smaller than the border width for unmaximized windows.  (NOTE: this feature is still buggy as sawfish does not resize the windows correctly yet, so the best might be to set it to the normal border width.)
en_GB: border width for maximized windows (0 - 1000 pixel)
    
    When you like having a big border around your windows you might have noticed that sawfish still draws that big border when the window is maximised.  If you don't want that, set the border width for maximised windows smaller than the border width for unmaximised windows.  (NOTE: this feature is still buggy as sawfish does not resize the windows correctly yet, so the best might be to set it to the normal border width.)

note: ../themes/mxflat/theme.jl
en: customize border for focused windows (experimental)
    
    (NOTE: this works but it is VERY cpu intensive and might slow down your computer noticeably.  So turn it on at your own risk.)
en_GB: customize border for focused windows (experimental)
    
    (NOTE: this works but it is VERY CPU intensive and might slow down your computer noticeably.  So turn it on at your own risk.)

note: ../themes/mxflat/theme.jl
en: border width for focused windows (0 - 1000 pixel)
    
    (NOTE: this works but it is VERY cpu intensive and might slow down your computer noticeably.  So turn it on at your own risk.)
en_GB: border width for focused windows (0 - 1000 pixel)
    
    (NOTE: this works but it is VERY CPU intensive and might slow down your computer noticeably.  So turn it on at your own risk.)

note: ../themes/mxflat/theme.jl
en: corners width adjustement for maximized windows (0 - 100 pixel)
en_GB: corners width adjustment for maximised windows (0 - 100 pixel)

note: ../themes/mxflat/theme.jl
en: fake shadow (experimental)
    
    Draw a small additional border around your windows emulating a solid shadow effect.  Use the options below to adjust its width and direction.  (NOTE: this is VERY cpu intensive and might slow down your computer noticeably.  So turn it on at your own risk.)
en_GB: fake shadow (experimental)
    
    Draw a small additional border around your windows emulating a solid shadow effect.  Use the options below to adjust its width and direction.  (NOTE: this is VERY CPU intensive and might slow down your computer noticeably.  So turn it on at your own risk.)

note: ../themes/mxflat/theme.jl
en: shadow color
en_GB: shadow colour

note: ../themes/mxflat/theme.jl
en: customize border colors
    
    You can customize your border colors here. If you deactivate this, these colors will be set to the focused title string color.
en_GB: customize border colors
    
    You can customize your border colours here. If you deactivate this, these colours will be set to the focused title string colour.

note: ../themes/mxflat/theme.jl
en:   focused border color
en_GB:   focused border colour

note: ../themes/mxflat/theme.jl
en: unfocused border color
en_GB: unfocused border colour

note: ../themes/mxflat/theme.jl
en:   focused highlighted border color
en_GB:   focused highlighted border colour

note: ../themes/mxflat/theme.jl
en: unfocused highlighted border color
en_GB: unfocused highlighted border colour

note: ../themes/mxflat/theme.jl
en:   focused clicked border color
en_GB:   focused clicked border colour

note: ../themes/mxflat/theme.jl
en: unfocused clicked border color
en_GB: unfocused clicked border colour

note: ../themes/simple/theme.jl
en: Color of inactive frames in `simple' frame style.
en_GB: Colour of inactive frames in `simple' frame style.

note: ../themes/simple/theme.jl
en: Color of active frames in `simple' frame style.
en_GB: Colour of active frames in `simple' frame style.

note: ../themes/smaker/theme.jl
en: Color to use when drawing text.
en_GB: Colour to use when drawing text.

note: ../lisp/sawfish/wm/commands/move-cursor.jl
en: Move cursor center
en_GB: Move cursor centre

note: ../lisp/sawfish/wm/commands/move-cursor.jl
en: Move the cursor to the center of the screen
en_GB: Move the cursor to the centre of the screen

note: ../lisp/sawfish/wm/commands/grow-pack.jl
en: Whether growing is considered to be maximization.
en_GB: Whether growing is considered to be maximisation.

note: ../lisp/sawfish/wm/commands/grow-pack.jl
en: Whether and how to move the pointer when packing windows.
    `maybe' means that the pointer is moved along with the window, if the
    pointer was within the window area before packing. `always' warps the
    pointer to the center of the window if it isn't already in the
    window, then does like `maybe'.  `never' means not to warp the
    pointer.
en_GB: Whether and how to move the pointer when packing windows.
    `maybe' means that the pointer is moved along with the window, if the
    pointer was within the window area before packing. `always' warps the
    pointer to the centre of the window if it isn't already in the
    window, then does like `maybe'.  `never' means not to warp the
    pointer.

note: ../lisp/sawfish/wm/commands/move-resize.jl
en: Move window center
en_GB: Move window centre

note: ../lisp/sawfish/wm/ext/tooltips.jl
en: Color used for the tooltips background
en_GB: Colour used for the tooltips background

note: ../lisp/sawfish/wm/ext/tooltips.jl
en: Color used for the tooltips foreground
en_GB: Colour used for the tooltips foreground

note: ../lisp/sawfish/wm/ext/match-window.jl
en: Never maximize
en_GB: Never maximise

note: ../lisp/sawfish/wm/state/iconify.jl
en: Minimizing a window also removes its: \w
en_GB: Minimising a window also removes its: \w

note: ../lisp/sawfish/wm/state/iconify.jl
en: Unminimizing a window also restores its: \w
en_GB: Unminimising a window also restores its: \w

note: ../lisp/sawfish/wm/state/iconify.jl
en: Minimize the window.
en_GB: Minimise the window.

note: ../lisp/sawfish/wm/state/iconify.jl
en: Restore the window from its minimized state.
en_GB: Restore the window from its minimised state.

note: ../lisp/sawfish/wm/state/iconify.jl
en: Minimize all windows on the current workspace.
en_GB: Minimise all windows on the current workspace.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Lock position and size while windows are maximized.
    
    Remember that after you resize a maximized window, you can't unmaximize it any more.
en_GB: Lock position and size while windows are maximised.
    
    Remember that after you resize a maximised window, you can't unmaximise it any more.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize discard
en_GB: Maximise discard

note: ../lisp/sawfish/wm/state/maximize.jl
en: Don't treat window as maximized any more, keeping the size and the position. You'll be able to move and resize, but won't be able to unmaximize.
en_GB: Don't treat window as maximised any more, keeping the size and the position. You'll be able to move and resize, but won't be able to unmaximise.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize the dimensions of the window.
en_GB: Maximise the dimensions of the window.

note: #-#-#-#-#  2397 (sawfish CVS)  #-#-#-#-# ../lisp/sawfish/wm/state/maximize.jl
en: Unmaximize window
en_GB: Unmaximise window

note: ../lisp/sawfish/wm/state/maximize.jl
en: Restore the dimensions of the window to its original,
    unmaximized, state.
en_GB: Restore the dimensions of the window to its original,
    unmaximised, state.

note: #-#-#-#-#  2397 (sawfish CVS)  #-#-#-#-# ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window vertically
en_GB: Maximise window vertically

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize the vertical dimension of the window.
en_GB: Maximise the vertical dimension of the window.

note: #-#-#-#-#  2397 (sawfish CVS)  #-#-#-#-# ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window horizontally
en_GB: Maximise window horizontally

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize the horizontal dimension of the window.
en_GB: Maximise the horizontal dimension of the window.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window toggle
en_GB: Maximise window toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between maximized and unmaximized.
en_GB: Toggle the state of the window between maximised and unmaximised.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window horizontally toggle
en_GB: Maximise window horizontally toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between horizontally maximized and
    unmaximized.
en_GB: Toggle the state of the window between horizontally maximized and
    unmaximised.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window vertically toggle
en_GB: Maximise window vertically toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between vertically maximized and
    unmaximized.
en_GB: Toggle the state of the window between vertically maximised and
    unmaximised.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize fill window
en_GB: Maximise fill window

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize the window without obscuring any other windows.
en_GB: Maximise the window without obscuring any other windows.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize fill window vertically
en_GB: Maximise fill window vertically

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize the window vertically without obscuring any other windows.
en_GB: Maximise the window vertically without obscuring any other windows.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize fill window horizontally
en_GB: Maximise fill window horizontally

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize the window horizontally without obscuring any other windows.
en_GB: Maximise the window horizontally without obscuring any other windows.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize fill window toggle
en_GB: Maximise fill window toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between maximized-filled and unmaximized.
en_GB: Toggle the state of the window between maximised-filled and unmaximised.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize fill window horizontally toggle
en_GB: Maximise fill window horizontally toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between horizontally maximized-filled and
    unmaximized.
en_GB: Toggle the state of the window between horizontally maximised-filled and
    unmaximised.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize fill window vertically toggle
en_GB: Maximise fill window vertically toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between vertically maximized-filled and
    unmaximized.
en_GB: Toggle the state of the window between vertically maximised-filled and
    unmaximised.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window fullscreen
en_GB: Maximise window fullscreen

note: ../lisp/sawfish/wm/state/maximize.jl
en: Fullscreen maximize the window.
en_GB: Fullscreen maximise the window.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window fullscreen toggle
en_GB: Maximise window fullscreen toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between fullscreen maximized and
    unmaximized.
en_GB: Toggle the state of the window between fullscreen maximised and
    unmaximised.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window fullxinerama
en_GB: Maximise window fullxinerama

note: ../lisp/sawfish/wm/state/maximize.jl
en: Fullscreen maximize the window across all Xinerama screens.
en_GB: Fullscreen maximise the window across all Xinerama screens.

note: ../lisp/sawfish/wm/state/maximize.jl
en: Maximize window fullxinerama toggle
en_GB: Maximise window fullxinerama toggle

note: ../lisp/sawfish/wm/state/maximize.jl
en: Toggle the state of the window between fullscreen maximized
    across all Xinerama and unmaximized.
en_GB: Toggle the state of the window between fullscreen maximised
    across all Xinerama and unmaximised.

note: ../lisp/sawfish/wm/state/shading.jl
en: If the window is shaded (see `shade-window'), restore it to it's usual
    state.
en_GB: If the window is shaded (see `shade-window'), restore it to its usual
    state.

note: ../lisp/sawfish/wm/util/prompt.jl
en: Prompt message's colors.
en_GB: Prompt message's colours.

note: ../lisp/sawfish/wm/frames.jl
en: Use custom font colors for frames
en_GB: Use custom font colours for frames

note: ../lisp/sawfish/wm/frames.jl
en: Font color for active frames
en_GB: Font colour for active frames

note: ../lisp/sawfish/wm/frames.jl
en: Font color for inactive frames
en_GB: Font colour for inactive frames

note: ../lisp/sawfish/wm/custom.jl
en: Mini/Maximizing
en_GB: Mini/Maximising

note: ../lisp/sawfish/wm/keymaps.jl
en: maximize-button-keymap
en_GB: maximise-button-keymap

note: ../lisp/sawfish/wm/keymaps.jl
en: Keymap containing bindings active when the pointer is in the maximize
    button of a window. (Only mouse-bindings are evaluated in this map.)
en_GB: Keymap containing bindings active when the pointer is in the maximise
    button of a window. (Only mouse-bindings are evaluated in this map.)

note: ../lisp/sawfish/wm/focus.jl
en: Whether focusing a window doesn't change it's position in the stack.
en_GB: Whether focusing a window doesn't change its position in the stack.

note: ../lisp/sawfish/wm/integration/gnome.jl
en: _Customize GNOME
en_GB: _Customise GNOME

note: ../lisp/sawfish/wm/integration/kde.jl
en: _Customize KDE
en_GB: _Customise KDE

note: ../lisp/sawfish/wm/integration/xfce.jl
en: _Customize XFCE
en_GB: _Customise XFCE

en: Analog gamma correction
en_GB: Analogue gamma correction

en: Analog gamma red
en_GB: Analogue gamma red

en: Analog gamma green
en_GB: Analogue gamma green

en: Analog gamma blue
en_GB: Analogue gamma blue

en: Bind analog gamma
en_GB: Bind analogue gamma

en: Warmup lamp
en_GB: Warm up lamp

en: Selects the scan mode (e.g., lineart, monochrome, or color).
en_GB: Selects the scan mode (e.g., lineart, monochrome, or colour).

en: Specifies the width of the media.  Required for automatic centering of sheet-fed scans.
en_GB: Specifies the width of the media.  Required for automatic centring of sheet-fed scans.

en: Gamma-correction table.  In color mode this option equally affects the red, green, and blue channels simultaneously (i.e., it is an intensity gamma table).
en_GB: Gamma-correction table.  In colour mode this option equally affects the red, green, and blue channels simultaneously (i.e., it is an intensity gamma table).

en: In RGB-mode use same values for each color
en_GB: In RGB-mode use same values for each colour

en: Analog gamma-correction
en_GB: Analogue gamma-correction

en: Analog gamma-correction for red
en_GB: Analogue gamma-correction for red

en: Analog gamma-correction for green
en_GB: Analogue gamma-correction for green

en: Analog gamma-correction for blue
en_GB: Analogue gamma-correction for blue

en: Color Lineart
en_GB: Colour Lineart

en: Color Halftone
en_GB: Colour Halftone

en: Operation was canceled
en_GB: Operation was cancelled

en: Newer scanners can utilize this paper length to detect double feeds. However some others (DM152) can get confused during media flush if it is set.
en_GB: Newer scanners can utilise this paper length to detect double feeds. However some others (DM152) can get confused during media flush if it is set.

en: Fine color
en_GB: Fine colour

en: lamp not stabilized
en_GB: lamp not stabilised

en: Extra color adjustments
en_GB: Extra colour adjustments

en: Grayscale scan
en_GB: Greyscale scan

en: Do a grayscale rather than color scan
en_GB: Do a greyscale rather than colour scan

en: Analog Gain
en_GB: Analogue Gain

en: Increase or decrease the analog gain of the CCD array
en_GB: Increase or decrease the analogue gain of the CCD array

en: Color correction
en_GB: Colour correction

en: Sets the color correction table for the selected output device.
en_GB: Sets the colour correction table for the selected output device.

en: Color correction coefficients
en_GB: Colour correction coefficients

en: Set color of background for scans. May conflict with overscan option
en_GB: Set colour of background for scans. May conflict with overscan option

en: Dropout color
en_GB: Dropout colour

en: One-pass scanners use only one color during gray or binary scanning, useful for colored paper or ink
en_GB: One-pass scanners use only one colour during grey or binary scanning, useful for coloured paper or ink

en: Color filter
en_GB: Colour filter

en: When using gray or lineart this option selects the used color.
en_GB: When using grey or lineart this option selects the used colour.

en: Gray mode color
en_GB: Grey mode colour

en: Selects which scan color is used gray mode (default: green).
en_GB: Selects which scan colour is used grey mode (default: green).

en: Setup gain and offset for scanning automatically. If this option is disabled, options for setting the analog frontend parameters manually are provided. This option is enabled by default. For testing only.
en_GB: Setup gain and offset for scanning automatically. If this option is disabled, options for setting the analogue frontend parameters manually are provided. This option is enabled by default. For testing only.

en: NTSC Gray
en_GB: NTSC Grey

en: XPA Gray
en_GB: XPA Grey

en: Color Matrix
en_GB: Colour Matrix

en: Set the scanner's color matrix.
en_GB: Set the scanner's colour matrix.

en: Custom color matrix.
en_GB: Custom colour matrix.

en: Mono Color Matrix
en_GB: Mono Colour Matrix

en: Custom color matrix for grayscale scans.
en_GB: Custom colour matrix for greyscale scans.

en: Allows one to test device behavior with other supported models
en_GB: Allows one to test device behaviour with other supported models

en: Image colors will be inverted
en_GB: Image colours will be inverted

en: Emulate Grayscale
en_GB: Emulate Greyscale

en: If enabled, image will be scanned in color mode and then converted to grayscale by software. This may improve image quality in some circumstances.
en_GB: If enabled, image will be scanned in colour mode and then converted to greyscale by software. This may improve image quality in some circumstances.

en: If enabled, some images involved in scanner processing are saved to analyze them.
en_GB: If enabled, some images involved in scanner processing are saved to analyse them.

en: color-bw
en_GB: colour-bw

en: Select color/BW button
en_GB: Select colour/BW button

en: Alternates between color and black/white scanning
en_GB: Alternates between colour and black/white scanning

en: color-bw-state
en_GB: colour-bw-state

en: Read color/BW button state
en_GB: Read colour/BW button state

en: Color (48 bits)
en_GB: Colour (48 bits)

en: Color LED indicator
en_GB: Colour LED indicator

en: Hide end-of-page indicator pixels and overwrite with neighbor pixels
en_GB: Hide end-of-page indicator pixels and overwrite with neighbour pixels

en: raw = raw scan data, last = repeat last scan line, raster = b/w raster, white = white color, black = black color, color = RGB or gray color value
en_GB: raw = raw scan data, last = repeat last scan line, raster = b/w raster, white = white colour, black = black colon, colour = RGB or grey colour value

en: RGB or gray color value for filling mode 'color'
en_GB: RGB or grey colour value for filling mode 'colour'

en: Color value for trailing lines filling mode 'color'. RGB color as r*65536+256*g+b or gray value (default=violet or gray)
en_GB: Colour value for trailing lines filling mode 'colour'. RGB colour as r*65536+256*g+b or grey value (default=violet or grey)

en: Lamp color
en_GB: Lamp colour

en: Sets the lamp color (color dropout)
en_GB: Sets the lamp colour (colour dropout)

en: Ignore center double feed sensor
en_GB: Ignore centre double feed sensor

en: Color channels gain settings
en_GB: Colour channels gain settings

en: Gray gain
en_GB: Grey gain

en: Sets gray channel gain
en_GB: Sets grey channel gain

en: Grayscale 4 bits
en_GB: Greyscale 4 bits

en: Grayscale 8 bits
en_GB: Greyscale 8 bits

en: If checked the scanner does not perform backtracking
en_GB: If ticked the scanner does not perform backtracking

en: If checked the color calibration before a scan is done by the backend
en_GB: If ticked the colour calibration before a scan is done by the backend

en: If checked the backend automatically tries to determine an optimal value for the threshold.
en_GB: If ticked the backend automatically tries to determine an optimal value for the threshold.

en: Selects which radiance level should be considered "50 % gray".
en_GB: Selects which radiance level should be considered "50 % grey".

en: Sets the color balance values to the firmware provided values.
en_GB: Sets the colour balance values to the firmware provided values.

en: Fast gray mode
en_GB: Fast grey mode

en: Scan in fast gray mode (lower quality).
en_GB: Scan in fast grey mode (lower quality).

en: Request that all previews are done in the fastest (low-quality) mode. This may be a non-color mode or a low resolution mode.
en_GB: Request that all previews are done in the fastest (low-quality) mode. This may be a non-colour mode or a low resolution mode.

en: Color48
en_GB: Colour48

en: Color24
en_GB: Colour24

en: Gray16
en_GB: Grey16

en: Gray8
en_GB: Grey8

en: Need calibration
en_GB: Needs calibration

en: Negative color
en_GB: Negative colour

en: Negative gray
en_GB: Negative grey

en: 48 bits color
en_GB: 48 bits colour

en: 16 bits gray
en_GB: 16 bits grey

en: Gamma-correction table with 4096 entries. In color mode this option equally affects the red, green, and blue channels simultaneously (i.e., it is an intensity gamma table).
en_GB: Gamma-correction table with 4096 entries. In colour mode this option equally affects the red, green, and blue channels simultaneously (i.e., it is an intensity gamma table).

en: When enabled, scan process will not start immediately. To proceed, press "SCAN" button (for MP150) or "COLOR" button (for other models). To cancel, press "GRAY" button.
en_GB: When enabled, scan process will not start immediately. To proceed, press "SCAN" button (for MP150) or "COLOUR" button (for other models). To cancel, press "GREY" button.

en: Gamma-correction table with 1024 entries. In color mode this option equally affects the red, green, and blue channels simultaneously (i.e., it is an intensity gamma table).
en_GB: Gamma-correction table with 1024 entries. In colour mode this option equally affects the red, green, and blue channels simultaneously (i.e., it is an intensity gamma table).

en: Analog frontend
en_GB: Analogue frontend

en: Color36
en_GB: Colour36

en: Grayify
en_GB: Greyify

en: Load the image as grayscale.
en_GB: Load the image as greyscale.

en: Color lines per read
en_GB: Colour lines per read

en: Grayscale lines per read
en_GB: Greyscale lines per read

en: Color RAW
en_GB: Colour RAW

en: Color RGB
en_GB: Colour RGB

en: Color RGB TEXT
en_GB: Colour RGB TEXT

en: Color pattern
en_GB: Colour pattern

en: Simulate a three-pass scanner. In color mode, three frames are transmitted.
en_GB: Simulate a three-pass scanner. In colour mode, three frames are transmitted.

en: Set the order of frames in three-pass color mode.
en_GB: Set the order of frames in three-pass colour mode.

en: Select the kind of test picture. Available options:
    Solid black: fills the whole scan with black.
    Solid white: fills the whole scan with white.
    Color pattern: draws various color test patterns depending on the mode.
    Grid: draws a black/white grid with a width and height of 10 mm per square.
en_GB: Select the kind of test picture. Available options:
    Solid black: fills the whole scan with black.
    Solid white: fills the whole scan with white.
    Colour pattern: draws various colour test patterns depending on the mode.
    Grid: draws a black/white grid with a width and height of 10 mm per square.

en: Color 36
en_GB: Colour 36

en: Multi-level black & white (grayscale mode)
en_GB: Multi-level black & white (greyscale mode)

en: Multi-level RGB color (one pass color)
en_GB: Multi-level RGB colour (one pass colour)

en: Color channels offset settings
en_GB: Colour channels offset settings

en: Gray offset
en_GB: Grey offset

en: Sets gray channel offset
en_GB: Sets grey channel offset

en: Plugin Path
en_GB: Plug-in Path

en: Disable plugin
en_GB: Disable plug-in

en: Set plugin titles
en_GB: Set plug-in titles

en: Set plugin options
en_GB: Set plug-in options

en: [Plugin] group not found
en_GB: [Plug-in] group not found

en: Plugin module %s does not exist
en_GB: Plug-in module %s does not exist

en: New plugin “%s” available
en_GB: New plug-in “%s” available

en: Failed to open plugins folder: “%s”
en_GB: Failed to open plug-ins folder: “%s”

en: Could not load plugin: %s
en_GB: Could not load plug-in: %s

en: No writable URI for %s available
en_GB: No writeable URI for %s available

en: Failed to load plugin %s: %s
en_GB: Failed to load plug-in %s: %s

en: Failed to start Tracker service: %s. Plugin disabled.
en_GB: Failed to start Tracker service: %s. Plug-in disabled.

en: No plugins found in %d second; giving up… | No plugins found in %d seconds; giving up…
en_GB[0]: No plug-ins found in %d second; giving up…
en_GB[1]: No plug-ins found in %d seconds; giving up…

en: Failed to create preferences dialog: %s
en_GB: Failed to create preferences dialogue: %s

en: Optimization, fix windows/mac support
en_GB: Optimisation, fix windows/mac support

en: Dialtone
en_GB: Dial-tone

en: Client Id
en_GB: Client ID

en: Redirect Url
en_GB: Redirect URL

en: Os
en_GB: OS

en: Session Id
en_GB: Session ID

en: Ip
en_GB: IP

en: InComing Call
en_GB: Incoming Call

en: User Id:
en_GB: User ID:

en: Get Members not authorized in this room
en_GB: Get Members not authorised in this room

en: Generate link is not authorized in this channel.
en_GB: Generate link is not authorised in this channel.

en: Unauthorized
en_GB: Unauthorised

en: Can't invite user to direct rooms
en_GB: Cannot invite user to direct rooms

en: Invalid redirectUri
en_GB: Invalid redirectURI

en: Unread message not authorized.
en_GB: Unread message not authorised.

en: Redirect Url:
en_GB: Redirect URL:

en: Authorization Url:
en_GB: Authorisation URL:

[ctx: @option:check]
en: Favorite
en_GB: Favourite

[ctx: @label:textbox]
en: Only authorized users can write new messages
en_GB: Only authorised users can write new messages

[ctx: @info:tooltip]
en: The url where the Piwik resides, be sure to include the trailing slash. Example: //piwik.rocket.chat/
en_GB: The URL where the Piwik resides, be sure to include the trailing slash. Example: //piwik.rocket.chat/

[ctx: @info:tooltip]
en: The site id to use for identifying this site. Example: 17
en_GB: The site ID to use for identifying this site. Example: 17

[ctx: @info:tooltip]
en: Always synchronize external CAS User data into available attributes upon login.
    Note: Attributes are always synced upon account creation anyway.
en_GB: Always synchronise external CAS User data into available attributes upon login.
    Note: Attributes are always synced upon account creation anyway.

en: If your workspace is registered and license is provided by Rocket.Chat Cloud you don't need to manually update the license here.
en_GB: If your workspace is registered and licence is provided by Rocket.Chat Cloud you don't need to manually update the licence here.

en: Enterprise License
en_GB: Enterprise Licence

[ctx: @option:check]
en: Enable Favorite Rooms
en_GB: Enable Favourite Rooms

en: Deep Link Url
en_GB: Deep Link URL

en: Max number of members in room when notifications for all messages gets disabled. Users can still change per room setting to receive all notifications on an individual basis. (0 to disable)
en_GB: Maximum number of members in room when notifications for all messages gets disabled. Users can still change per room setting to receive all notifications on an individual basis. (0 to disable)

en: Max Room Members Before Disabling All Message Notifications
en_GB: Maximum Room Members Before Disabling All Message Notifications

[ctx: @info:tooltip]
en: Attempt to utilize LDAP for authentication.
en_GB: Attempt to utilise LDAP for authentication.

en: The LDAP user that performs user lookups to authenticate other users when they sign in. This is typically a service account created specifically for third-party integrations. Use a fully qualified name, such as cn=Administrator,cn=Users,dc=Example,dc=com.
en_GB: The LDAP user that performs user lookups to authenticate other users when they sign in. This is typically a service account created specifically for third-party integration. Use a fully qualified name, such as cn=Administrator,cn=Users,dc=Example,dc=com.

en: OAuth Apple Id
en_GB: OAuth Apple ID

en: Twitter Id
en_GB: Twitter ID

en: LinkedIn Id
en_GB: LinkedIn ID

en: Meteor Id
en_GB: Meteor ID

en: Facebook Id
en_GB: Facebook ID

en: Github Id
en_GB: Github ID

en: Tokenpass Id
en_GB: Tokenpass ID

en: Google Id
en_GB: Google ID

en: This setting prevents the Rocket.Chat instances from sending events to the other instances, it may cause syncing problems and misbehavior!
en_GB: This setting prevents the Rocket.Chat instances from sending events to the other instances, it may cause syncing problems and misbehaviour!

en: This setting stops the sync of this server with Rocket.Chat's cloud and may cause issues with marketplace and enterprise licenses!
en_GB: This setting stops the sync of this server with Rocket.Chat's cloud and may cause issues with marketplace and enterprise licences!

en: Chrome Extension Id
en_GB: Chrome Extension ID

en: %1 request | %1 requests
en_GB[0]: Request
en_GB[1]: %1 requests

[ctx: @action]
en: Set as Favorite
en_GB: Set as Favourite

[ctx: @action]
en: Unset as Favorite
en_GB: Unset as Favourite

[ctx: @info:tooltip]
en: Only authorized users can write new messages, but the other users will be able to reply
en_GB: Only authorised users can write new messages, but the other users will be able to reply

en: You are not authorized to view this page.
en_GB: You are not authorised to view this page.

en: Json
en_GB: JSON

en: Account %1: export config done.
en_GB: Account %1: export configuration done.

[ctx: @option:check]
en: Convert Ascii to Emoji
en_GB: Convert ASCII to Emoji

[ctx: @title:window]
en: Change Url
en_GB: Change URL

en: Define Avatar Url:
en_GB: Define Avatar URL:

en: Server doesn't authorized this file (invalid mimetype)
en_GB: Server does not authorise this file (invalid mime-type)

[ctx: @action]
en: Remove as Favorite
en_GB: Remove as Favourite

en: Markdown Url
en_GB: Markdown URL

[ctx: @info:tooltip]
en: Favorite
en_GB: Favourite

[ctx: @info:shell]
en: Use ddp api for login
en_GB: Use DDP API for login

[ctx: @action]
en: Show Favorite Room
en_GB: Show Favourite Room

en: Show Server Error Info in Specific DialogBox
en_GB: Show Server Error Info in Specific Dialog Box

en: Fix animated gif in reactions
en_GB: Fix animated GIF in reactions

en: Implement Url Preview
en_GB: Implement URL Preview

en: Fix mem leak
en_GB: Fix memory leak

en: Cache message size (optimization)
en_GB: Cache message size (optimisation)

en: Fix show avatar url.
en_GB: Fix show avatar URL.

en: Don't show @here/@all as user.
en_GB: Do not show @here/@all as user.

en: Fix preview url.
en_GB: Fix preview URL.

note: #-#-#-#-#  1433 (ktextaddons)  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, capitalizeDaysName) #-#-#-#-#  1426 (ktextaddons)  #-#-#-#-#
en: Capitalize name of days
en_GB: Capitalise name of days

en: Use Free License Key
en_GB: Use Free Licence Key

en: Server url is not defined.
en_GB: Server URL is not defined.

en: Error: Unable to parse autodetected language
en_GB: Error: Unable to parse auto-detected language

en: License: %1
en_GB: Licence: %1

note: ($RT::DatabaseName)
en: %1 already exists and has RT's tables in place, but does not contain RT's metadata. The 'Initialize Database' step later on can insert metadata into this existing database. If this is acceptable, click 'Customize Basics' below to continue customizing RT.
en_GB: %1 already exists and has RT's tables in place, but does not contain RT's metadata. The 'Initialise Database' step later on can insert metadata into this existing database. If this is acceptable, click 'Customise Basics' below to continue customising RT.

note: ($RT::DatabaseName)
en: %1 already exists, but does not contain RT's tables or metadata. The 'Initialize Database' step later on can insert tables and metadata into this existing database. if this is acceptable, click 'Customize Basic' below to continue customizing RT.
en_GB: %1 already exists, but does not contain RT's tables or metadata. The 'Initialise Database' step later on can insert tables and metadata into this existing database. if this is acceptable, click 'Customise Basic' below to continue customising RT.

note: ($RT::DatabaseName)
en: %1 appears to be fully initialized.  We won't need to create any tables or insert metadata, but you can continue to customize RT by clicking 'Customize Basics' below
en_GB: %1 appears to be fully initialised. We won't need to create any tables or insert metadata, but you can continue to customise RT by clicking 'Customise Basics' below

note: ($name, $self->loc($args{Type})) ($email, $self->loc( $args{Type} )) ($email->format, loc($field =~ /^(.*?)s?$/)) ($email->format, loc(substr($field, 6))) ($email->format, ref $role ? $role->Name : loc($role =~ /^(.*?)s?$/))
en: %1 is an address RT receives mail at. Adding it as a '%2' would create a mail loop
en_GB: %1 is an address where RT receives mail. Adding it as a '%2' would create a mail loop

en: (Check box to delete)
en_GB: (Tick box to delete)

en: (via this asset's catalog)
en_GB: (via this asset's catalogue)

en: Admin Catalogs
en_GB: Admin Catalogues

en: After logging in you'll be sent to your original destination:
en_GB: After logging in you will be sent to your original destination:

en: All Catalogs
en_GB: All Catalogues

en: All catalogs matching search criteria
en_GB: All catalogues matching search criteria

en: All iCal feeds embed a secret token which authorizes you.  If the URL for one of your iCal feeds was exposed to the outside world, you can get a new secret, <b>breaking all existing iCal feeds</b>, below.
en_GB: All iCal feeds embed a secret token which authorises you.  If the URL for one of your iCal feeds was exposed to the outside world, you can get a new secret, <b>breaking all existing iCal feeds</b>, below.

en: Anonymize
en_GB: Anonymise

en: Anonymize User
en_GB: Anonymise User

en: Any word not recognized by RT is searched for in ticket subjects.
en_GB: Any word not recognised by RT is searched for in ticket subjects.

note: ($valid_image_types)
en: Automatically suggested theme colors aren't available for your image. This might be because you uploaded an image type that your installed version of GD doesn't support. Supported types are: %1. You can recompile libgd and GD.pm to include support for other image types.
en_GB: Automatically suggested theme colours are not available for your image. This might be because you uploaded an image type that your installed version of GD does not support. Supported types are: %1. You can recompile libgd and GD.pm to include support for other image types.

en: Autoreply To Requestors
en_GB: Autoreply to Requestors

note: ($ARGS{'SavedSearchLoad'})
en: Can not load saved search "%1"
en_GB: Cannot load saved search "%1"

en: Can't link to a deleted ticket
en_GB: Cannot link to a deleted ticket

note: ($QueueObj->Name)
en: Can't quickly create ticket in queue %1 because custom fields are required.  Please finish by using the normal ticket creation page.
en_GB: Cannot quickly create ticket in queue %1 because custom fields are required.  Please finish by using the normal ticket creation page.

note: ($self->id, $args{'Name'})
en: Catalog #%1 created: %2
en_GB: Catalogue #%1 created: %2

note: ($Catalog->Name)
en: Catalog %1: Edit Custom Fields
en_GB: Catalogue %1: Edit Custom Fields

note: ($catalog->Name)
en: Catalog %1: Modify basics
en_GB: Catalogue %1: Modify basics

note: ($Catalog->Name)
en: Catalog %1: Modify group rights
en_GB: Catalogue %1: Modify group rights

note: ($catalog->Name)
en: Catalog %1: Modify roles
en_GB: Catalogue %1: Modify roles

note: ($Catalog->Name)
en: Catalog %1: Modify user rights
en_GB: Catalogue %1: Modify user rights

note: ($txn_msg)
en: Catalog Create txn failed: %1
en_GB: Catalogue Create txn failed: %1

note: ($msg)
en: Catalog create failed: %1
en_GB: Catalogue create failed: %1

en: Catalogs may not be deleted
en_GB: Catalogues may not be deleted

en: Click "Initialize Database" to create RT's database and insert initial metadata. This may take a few moments
en_GB: Click "Initialise Database" to create RT's database and insert initial metadata. This may take a few moments

en: Click to choose a color
en_GB: Click to choose a colour

en: Condition is mandatory argument
en_GB: Condition is a mandatory argument

en: Connection succeeded
en_GB: Connection successful

note: ($self->loc('Name'))
en: Could not anonymize user %1
en_GB: Could not anonymise user %1

en: Couldn't create role groups for catalog
en_GB: Couldn't create role groups for catalogue

note: ($catalog->Name)
en: Create a new asset in catalog %1
en_GB: Create a new asset in catalogue %1

note: ($m->scomp("/Asset/Elements/SelectCatalog", Default => $ARGS{Catalog}),)
en: Create a new asset in the catalog %1
en_GB: Create a new asset in the catalogue %1

en: Create catalog
en_GB: Create catalogue

en: Create, modify, and disable catalogs
en_GB: Create, modify, and disable catalogues

en: Customize Basics
en_GB: Customise Basics

en: Customize Email Addresses
en_GB: Customise Email Addresses

en: Customize Email Configuration
en_GB: Customise Email Configuration

en: Customize dashboards in menu
en_GB: Customise dashboards in menu

en: Customize the RT theme
en_GB: Customise the RT theme

en: Customize the look of your RT
en_GB: Customise the look of your RT

note: ($catalog->Name)
en: Default Values for catalog %1
en_GB: Default Values for catalogue %1

en: Edit Custom Fields for Assets in all Catalogs
en_GB: Edit Custom Fields for Assets in all Catalogues

en: Enabled Catalogs
en_GB: Enabled Catalogues

en: Enabled catalogs matching search criteria
en_GB: Enabled catalogues matching search criteria

en: Fill boxes with color using
en_GB: Fill boxes with colour using

en: GD is disabled or not installed. You can upload an image, but you won't get automatic color suggestions.
en_GB: GD is disabled or not installed. You can upload an image, but you won't get automatic colour suggestions.

en: Include disabled catalogs in listing.
en_GB: Include disabled catalogues in listing.

en: Initialize Database
en_GB: Initialise Database

en: Invalid Catalog
en_GB: Invalid Catalogue

en: Invalid custom field values canonicalizer
en_GB: Invalid custom field values canonicaliser

note: ($args{'RightName'})
en: Invalid right. Couldn't canonicalize right '%1'
en_GB: Invalid right. Couldn't canonicalise right '%1'

en: LocalizedDateTime
en_GB: LocalisedDateTime

en: Modify asset catalogs
en_GB: Modify asset catalogues

en: No catalog specified.
en_GB: No catalogue specified.

en: No catalogs matching search criteria found.
en_GB: No catalogues matching search criteria found.

en: No longer authorized
en_GB: No longer authorised

en: No permission to modify this catalog
en_GB: No permission to modify this catalogue

en: RT is used by Fortune 100 companies, one-person businesses, government agencies, educational institutions, hospitals, nonprofits, NGOs, libraries, open source projects and all sorts of other organizations on all seven continents. (Yes, even Antarctica.)
en_GB: RT is used by Fortune 100 companies, one-person businesses, government agencies, educational institutions, hospitals, nonprofits, NGOs, libraries, open source projects and all sorts of other organisations on all seven continents. (Yes, even Antarctica.)

en: RT's logging configuration is summarized below:
en_GB: RT's logging configuration is summarised below:

en: Rich text (HTML) shows formatting such as colored text, bold, italics, and more
en_GB: Rich text (HTML) shows formatting such as coloured text, bold, italics, and more

en: See catalogs
en_GB: See catalogues

en: Select Custom Fields for Assets in all Catalogs
en_GB: Select Custom Fields for Assets in all Catalogues

en: Select a catalog
en_GB: Select a catalogue

en: Select a color for the section
en_GB: Select a colour for the section

en: The default catalog
en_GB: The default catalogue

en: This custom field can not have a canonicalizer
en_GB: This custom field can not have a canonicaliser

note: ($id)
en: Unable to find catalog %1
en_GB: Unable to find catalogue %1

note: ($Catalog)
en: Unable to find catalog '%1'
en_GB: Unable to find catalogue '%1'

en: User successfully anonymized
en_GB: User successfully anonymised

en: We are able to find your database and connect as the DBA.  You can click on 'Customize Basics' to continue customizing RT.
en_GB: We are able to find your database and connect as the DBA.  You can click on 'Customise Basics' to continue customising RT.

en: We need to know the name of the database RT will use and where to find it.  We also need to know the username and password of the user RT should use. RT can create the database and user for you, which is why we ask for the username and password of a user with DBA privileges.  During step 6 of the installation process we will use this information to create and initialize RT's database.
en_GB: We need to know the name of the database RT will use and where to find it.  We also need to know the username and password of the user RT should use. RT can create the database and user for you, which is why we ask for the username and password of a user with DBA privileges.  During step 6 of the installation process we will use this information to create and initialise RT's database.

note: ($ARGS{User})
en: You (%1) are not authorized to use RT.
en_GB: You (%1) are not authorised to use RT.

en: You are not authorized to use RT.
en_GB: You are not authorised to use RT.

en: You can also click on the logo above to get colors!
en_GB: You can also click on the logo above to get colours!

note: ($catalog->Name || $catalog->id)
en: You don't have permission to create assets in catalog %1.
en_GB: You don't have permission to create assets in catalogue %1.

en: You don't have permission to view this catalog.
en_GB: You don't have permission to view this catalogue.

note: ($valid_image_types)
en: Your system supports automatic color suggestions for: %1
en_GB: Your system supports automatic colour suggestions for: %1

en: [a hidden catalog]
en_GB: [a hidden catalogue]

en: centered
en_GB: centred

note: #-#-#-#-#  2391  #-#-#-#-# i18n: ectx: property (toolTip), widget (QLabel, labelColor) i18n: ectx: property (toolTip), widget (KColorCombo, color)
en: Node color
en_GB: Node colour

note: i18n: ectx: property (text), widget (QLabel, rootLabel)
en: Center/Root:
en_GB: Centre/Root:

en: Error on serializing file format to file.
en_GB: Error on serialising file format to file.

[ctx: Scripting API]
en: Read and set the color string of this node in hex values (e.g., "#ff0000" for red).
en_GB: Read and set the colour string of this node in hex values (e.g., "#ff0000" for red).

note: i18n: ectx: (Loaded from Barplot) <settings> <setting> (refers to element labelled "Tabulate data before plotting") i18n: ectx: (Loaded from Dot chart) <settings> <setting> (refers to element labelled "Tabulate data before plotting") i18n: ectx: (Loaded from Pareto chart) <settings> <setting> (refer
en: If your data needs to be tabulated / aggregated before plotting, check this option. Refer to <link href="rkward://component/one_var_tabulation"/> for details on the dependent options.
en_GB: If your data needs to be tabulated / aggregated before plotting, tick this option. Refer to <link href="rkward://component/one_var_tabulation"/> for details on the dependent options.

note: i18n: ectx: (Loaded from Barplot) <settings> <setting> (refers to element labelled "Limit number of groups") i18n: ectx: (Loaded from Dot chart) <settings> <setting> (refers to element labelled "Limit number of groups") i18n: ectx: (Loaded from Pareto chart) <settings> <setting> (refers to element l
en: If there are very many categories in your data, it may make sense to limit the amount of categories that will be displayed. Check this, if you want to set a limit. See Refer to <link href="rkward://component/limit_vector_length"/> for details on the dependent options.
en_GB: If there are very many categories in your data, it may make sense to limit the amount of categories that will be displayed. Tick this, if you want to set a limit. See Refer to <link href="rkward://component/limit_vector_length"/> for details on the dependent options.

note: i18n: ectx: (Loaded from Boxplot) <usage>
en: Choose numerical data to be plotted. Data can be organized in separate vectors, or in a single outcome variable and one or more grouping variables.
en_GB: Choose numerical data to be plotted. Data can be organised in separate vectors, or in a single outcome variable and one or more grouping variables.

note: i18n: ectx: (Loaded from Boxplot) <settings> <setting> (refers to element labelled "Draw Outliers")
en: Whether to draw outliers (if any). Outliers are draw as dots, if this option is checked.
en_GB: Whether to draw outliers (if any). Outliers are draw as dots, if this option is ticked.

note: i18n: ectx: (Loaded from Boxplot) <settings> <setting> (refers to element labelled "Color")
en: Color of mean / sd indicators. This option is only available, if at least one of mean or sd are to be drawn.
en_GB: Colour of mean / sd indicators. This option is only available, if at least one of mean or sd are to be drawn.

note: #-#-#-#-#  2390 (rkward)  #-#-#-#-# i18n: ectx: (Boxplot) <dialog label="Boxplot"> <tab label="Variable(s)"> <frame label="Labels"> <radio label="...">
en: Labeling
en_GB: Labelling

note: i18n: ectx: (Boxplot) <dialog label="Boxplot"> <tab label="Options"> <frame label="...">
en: Size and color of marks
en_GB: Size and colour of marks

note: i18n: ectx: (Loaded from Density Plot) <settings> <setting> (refers to element labelled "type of plot")
en: Type of plot: Plain density curve, or density curve with highest density regions marked up. For the second option, only the gaussian smoothing kernel is available (see below).
en_GB: Type of plot: Plain density curve, or density curve with highest density regions marked up. For the second option, only the Gaussian smoothing kernel is available (see below).

note: i18n: ectx: (Loaded from Density Plot) <settings> <setting> (refers to element labelled "Bandwidth")
en: Mode of choosing bandwidth. This is only applicable for gaussian smoothing kernels. This is the <i>bw</i> option of <link href="rkward://rhelp/density">density()</link>.
en_GB: Mode of choosing bandwidth. This is only applicable for Gaussian smoothing kernels. This is the <i>bw</i> option of <link href="rkward://rhelp/density">density()</link>.

note: i18n: ectx: (Loaded from Density Plot) <settings> <setting> (refers to element labelled "Color")
en: Color to use for drawing the rug.
en_GB: Colour to use for drawing the rug.

note: i18n: ectx: (Density Plot) <dialog label="Density Plot"> [...] <dropdown label="Smoothing Kernel"> <option label="...">
en: gaussian (default)
en_GB: Gaussian (default)

note: i18n: ectx: (Loaded from Dot chart) i18n: ectx: (Loaded from Pareto chart) i18n: ectx: (Loaded from Pie chart)
en: Data is not numeric, but proceeding as requested.\nDid you forget to check the tabulate option?
en_GB: Data is not numeric, but proceeding as requested.\nDid you forget to tick the tabulate option?

note: i18n: ectx: (Loaded from Empirical Distribution Function) <settings> <setting> (refers to element labelled "Color")
en: Color of the theoretical normal distribution curve.
en_GB: Colour of the theoretical normal distribution curve.

note: i18n: ectx: (Loaded from Empirical Distribution Function) <settings> <setting> (refers to element labelled "Color")
en: Color of the rug
en_GB: Colour of the rug

note: i18n: ectx: (Loaded from Histogram) <settings> <setting> (refers to element labelled "Color")
en: Which color should the density line be drawn in?
en_GB: Which colour should the density line be drawn in?

note: i18n: ectx: (Loaded from Histogram) <settings> <setting> (refers to element labelled "Remove Missing Values")
en: Remove missing values? If not checked, missing values will cause an error.
en_GB: Remove missing values? If not ticked, missing values will cause an error.

note: i18n: ectx: (Loaded from Pareto chart) <summary>
en: Creates a pareto chart, and (optionally) prints the values.
en_GB: Creates a Pareto chart, and (optionally) prints the values.

note: i18n: ectx: (Loaded from Pareto chart) <settings> <setting> (refers to element labelled "Raw vector to plot")
en: If your data is already contains defect counts or defect costs, or other data suitable for direct display in a pareto chart, specify it here. Otherwise, leave this empty, and check the "Tabulate" option, above.
en_GB: If your data is already contains defect counts or defect costs, or other data suitable for direct display in a Pareto chart, specify it here. Otherwise, leave this empty, and check the "Tabulate" option, above.

note: i18n: ectx: (Loaded from Pie chart)
en: Counter clockwise
en_GB: anticlockwise

note: i18n: ectx: (Loaded from Pie chart) <settings> <setting> (refers to element labelled "Colors")
en: Type of colors to use.
en_GB: Type of colours to use.

note: i18n: ectx: (Loaded from Pie chart) <settings> <setting> (refers to element labelled "clockwise")
en: Define if slices should be drawn clockwise or counter clockwise.
en_GB: Define if slices should be drawn clockwise or anticlockwise.

note: i18n: ectx: (Loaded from Pie chart) <settings> <setting> (refers to element labelled "angle")
en: Slope of shading lines, given as an angle in degrees (counter-clockwise). This option is only available, if shading lines are drawn, as controlled by the density options above.
en_GB: Slope of shading lines, given as an angle in degrees (anticlockwise). This option is only available, if shading lines are drawn, as controlled by the density options above.

note: #-#-#-#-#  2390 (rkward)  #-#-#-#-# i18n: ectx: (Pie chart) <dialog label="Pie chart"> <tab label="Options"> <radio label="Colors"> <option label="..."> #-#-#-#-#  2385 (rkward)  #-#-#-#-# i18n: ectx: (Barplot Options) <dialog label="Barplot Options"> <radio label="Colors"> <option label="...">
en: Rainbow colors
en_GB: Rainbow colours

note: i18n: ectx: (Loaded from Generic Plot) <usage>
en: Choose the X and Y variables and customize the options to draw the plot.
en_GB: Choose the X and Y variables and customise the options to draw the plot.

note: i18n: ectx: (Loaded from Generic Plot) <usage>
en: Note: <b>plot</b> is a generic function. The type of plot you will actually get depends on the type of the input variables. For instance, for numeric vectors a scatterplot is produced (see below), while for data.frames as scatterplot matrix is plotted, etc. This is often useful to provide a meaningful visualization of the data, but does not allow for fine grained control.
en_GB: Note: <b>plot</b> is a generic function. The type of plot you will actually get depends on the type of the input variables. For instance, for numeric vectors a scatterplot is produced (see below), while for data.frames as scatterplot matrix is plotted, etc. This is often useful to provide a meaningful visualisation of the data, but does not allow for fine grained control.

note: i18n: ectx: (Scatterplot) <dialog label="Scatterplot"> <tab label="Options"> <radio label="Color"> <option label="...">
en: Same color for all variables
en_GB: Same colour for all variables

note: i18n: ectx: (RKWard Add-Ons) <summary>
en: <strong>Kate add-ons</strong>: Kate is the engine behind RKWard's script editor. It comes with powerful add-on features, many of which should come pre-installed with RKWard. However, due to their sheer number, not all are activated by default. It can further be extended with custom scripts, or color-schemes.
en_GB: <strong>Kate add-ons</strong>: Kate is the engine behind RKWard's script editor. It comes with powerful add-on features, many of which should come pre-installed with RKWard. However, due to their sheer number, not all are activated by default. It can further be extended with custom scripts, or colour-schemes.

note: i18n: ectx: (RKWard Add-Ons) <summary>
en: <strong>RKWard plugins</strong>: If you are looking for a graphical dialog to help you import/convert/analyse/visualize your data, such dialogs are mostly implemented as plugin-ins in RKWard. Many such plugins are available for download, separately.
en_GB: <strong>RKWard plugins</strong>: If you are looking for a graphical dialog to help you import/convert/analyse/visualise your data, such dialogs are mostly implemented as plugin-ins in RKWard. Many such plugins are available for download, separately.

note: i18n: ectx: (RKWard Add-Ons) <section title="RKWard Plugins">
en: Not all RKWard plugins packaged this way will be visible in the R package installation dialog, as they are not hosted (yet) in the default repositories, notably, at the time of this writing, the very extensive <link href="https://github.com/rkward-community/rk.Teaching">rk.Teaching</link> set of plugins. Many of these are hosted on platforms such as github.com, and knowing the repository url, can be installed with few clicks, using <link href="rkward://runplugin/rkward::install_from_git/fullURL.text=https://github.com/rkward-community/rk.Teaching.git">this dialog</link> (pre-initialized for installation of rk.Teaching).
en_GB: Not all RKWard plugins packaged this way will be visible in the R package installation dialog, as they are not hosted (yet) in the default repositories, notably, at the time of this writing, the very extensive <link href="https://github.com/rkward-community/rk.Teaching">rk.Teaching</link> set of plugins. Many of these are hosted on platforms such as github.com, and knowing the repository URL, can be installed with few clicks, using <link href="rkward://runplugin/rkward::install_from_git/fullURL.text=https://github.com/rkward-community/rk.Teaching.git">this dialog</link> (pre-initialised for installation of rk.Teaching).

note: i18n: ectx: (Using the RKWard R Console) <section title="Configurable Settings">
en: To configure the behavior of the console, select <a href="rkward://settings/console">Settings->Configure RKWard->R Console</a> or "Configure" from the context menu. The following options are configurable:
en_GB: To configure the behaviour of the console, select <a href="rkward://settings/console">Settings->Configure RKWard->R Console</a> or "Configure" from the context menu. The following options are configurable:

note: i18n: ectx: (Using the RKWard R Console) <section title="Configurable Settings">
en: <b>Run commands from script editor through the console</b>: Commands coming from script editors may be sent through the console, i.e. the commands and their results will be shown in the console. If this option is not checked, the commands will only be visible in the Command log, but not in the console.
en_GB: <b>Run commands from script editor through the console</b>: Commands coming from script editors may be sent through the console, i.e. the commands and their results will be shown in the console. If this option is not ticked, the commands will only be visible in the Command log, but not in the console.

note: i18n: ectx: (Using the RKWard R Console) <section title="Configurable Settings">
en: <b>Also add those commands to console history</b>: If the above option is checked, this affects, whether such commands are also added to the console history. Turning off this option may help to keep the console history "clean".
en_GB: <b>Also add those commands to console history</b>: If the above option is ticked, this affects, whether such commands are also added to the console history. Turning off this option may help to keep the console history "clean".

note: i18n: ectx: (Using the RKWard R Console) <section title="Configurable Settings">
en: <b>Command history is context-sensitive by default</b>: If this is checked, the context-sensitive mode of navigating the <link href="#command_history">command history</link> is the default, i.e. available with Up/Down without Shift. Else the key binding for this is Shift+Up/Down.
en_GB: <b>Command history is context-sensitive by default</b>: If this is ticked, the context-sensitive mode of navigating the <link href="#command_history">command history</link> is the default, i.e. available with Up/Down without Shift. Else the key binding for this is Shift+Up/Down.

note: i18n: ectx: (RKWard for new Users) <section title="Basic Analyses">
en: In order to familiarize yourself with RKWard (or with your data), one of the first things to do might be to choose Analysis->Descriptive Statistics from the Menu. You will be presented with a dialog that allows you to select one or more variables to analyse. This looks similar to the workspace browser introduced above. On the additional tabs you can choose which types of descriptive statistics should be calculated.
en_GB: In order to familiarise yourself with RKWard (or with your data), one of the first things to do might be to choose Analysis->Descriptive Statistics from the Menu. You will be presented with a dialogue that allows you to select one or more variables to analyse. This looks similar to the workspace browser introduced above. On the additional tabs you can choose which types of descriptive statistics should be calculated.

note: i18n: ectx: (RKWard for new Users) <section title="Basic Analyses">
en: At the lower right of the dialog, there is a button labelled "Code". Using this, you can show/hide a text area. If you look at the contents of this text area (you may have to resize the window to view it more comfortably), you can see the text changing according to the settings you choose in the dialog. This text is actually R syntax. It is the code that is needed to perform these calculations in R. Most of RKWard is based on generating this code for you, and then running it inside R. Later, when you feel more comfortable, have specific needs not covered by RKWard, or you want to automate repetitive tasks, you can use this syntax to literally program your analyses. Note that the code is divided into up to three sections: "Preprocess" for loading required libraries or defining helper functions, "Calculate" to perform the actual calculations, and "Printout" to generate output in RKWard's output window.
en_GB: At the lower right of the dialogue, there is a button labelled "Code". Using this, you can show/hide a text area. If you look at the contents of this text area (you may have to resize the window to view it more comfortably), you can see the text changing according to the settings you choose in the dialogue. This text is actually R syntax. It is the code that is needed to perform these calculations in R. Most of RKWard is based on generating this code for you, and then running it inside R. Later, when you feel more comfortable, have specific needs not covered by RKWard, or you want to automate repetitive tasks, you can use this syntax to literally program your analyses. Note that the code is divided into up to three sections: "Preprocess" for loading required libraries or defining helper functions, "Calculate" to perform the actual calculations, and "Printout" to generate output in RKWard's output window.

note: i18n: ectx: (RKWard for R Users) <section title="Workspace View">
en: RKWard comes with a "workspace view" or "object browser". By default this is available by clicking on "Workspace" on the left side of the application window. This allows you to examine and manipulate all objects in the R workspace. By default, only the ".GlobalEnv" environment is shown (where you'll typically do your work; see <link href="rkward://rhelp/.GlobalEnv"/>). But, checking "Show All Environments", you can easily explore data and functions in loaded R libraries (and even in package namespaces).
en_GB: RKWard comes with a "workspace view" or "object browser". By default this is available by clicking on "Workspace" on the left side of the application window. This allows you to examine and manipulate all objects in the R workspace. By default, only the ".GlobalEnv" environment is shown (where you'll typically do your work; see <link href="rkward://rhelp/.GlobalEnv"/>). But, ticking "Show All Environments", you can easily explore data and functions in loaded R libraries (and even in package namespaces).

note: i18n: ectx: (RKWard for R Users) <section title="Managing installed and loaded Libraries">
en: RKWard provides an advanced dialog to have installation, updating, and loading of packages. This is available from Settings->Manage R Packages.
en_GB: RKWard provides an advanced dialogue to have installation, updating, and loading of packages. This is available from Settings->Manage R Packages.

note: i18n: ectx: (RKWard for R Users) <section title="Everything else">
en: You will notice that RKWard provides a lot of further menu options. These provide access to functionality in R. In fact, they do so by generating R syntax from settings made in a graphical dialog. For instance, select Analysis->Descriptive Statistics. You will notice a small window at the bottom (can be toggled on or off using the "Code" button) that contains the R code needed to generate these statistics. This way, even if you prefer to script your code by hand, you can use dialogs to gain usage examples or snippets of code for functions you are less familiar with in R.
en_GB: You will notice that RKWard provides a lot of further menu options. These provide access to functionality in R. In fact, they do so by generating R syntax from settings made in a graphical dialogue. For instance, select Analysis->Descriptive Statistics. You will notice a small window at the bottom (can be toggled on or off using the "Code" button) that contains the R code needed to generate these statistics. This way, even if you prefer to script your code by hand, you can use dialogues to gain usage examples or snippets of code for functions you are less familiar with in R.

note: i18n: ectx: (RKWard Output) <section title="Using the output in an office suite">
en: Internally, RKWard output files are currently simply based on HTML. If you need access to the raw HTML and image files, a .rko-file is just a zip'ed folder. You can unzip it using standard tools, or open it in RKWard, and retrieve the files from the ".rkward" of your home directory (location configurable in Settings->Configure RKWard->General).
en_GB: Internally, RKWard output files are currently simply based on HTML. If you need access to the raw HTML and image files, a .rko-file is just a zip'ed folder. You can unzip it using standard tools, or open it in RKWard, and retrieve the files from the ".rkward" of your home folder (location configurable in Settings->Configure RKWard->General).

note: i18n: ectx: (Screen device history) <section title="Available actions">
en: <b>Go to plot</b>: This provides a drop-down list of _all_ the plots stored in the history; giving an easily accessible "jumping" action. RKWard tries hard to identify the appropriate plot calls, but this is not always feasible. In such cases a further attempt is made to identify the <i>X label</i>, <i>Y label</i> and the <i>Main</i> titles of the plot and the displayed string looks like "<b>X:</b> <i>xlab</i>; <b>Y:</b> <i>ylab</i>; <i>main</i>". Sometimes even that is not possible (indicated by <b>&lt;Unknown&gt;</b>). Plots which are pending to be saved are indicated by <b>&lt;Unsaved plot&gt;</b>. The displayed strings are prepended with their corresponding position in the history. For the usual "linear browsing" see first / previous / next / last actions below.
en_GB: <b>Go to plot</b>: This provides a drop-down list of _all_ the plots stored in the history; giving an easily accessible "jumping" action. RKWard tries hard to identify the appropriate plot calls, but this is not always feasible. In such cases a further attempt is made to identify the <i>X label</i>, <i>Y label</i> and the <i>Main</i> titles of the plot and the displayed string looks like "<b>X:</b> <i>xlab</i>; <b>Y:</b> <i>ylab</i>; <i>main</i>". Sometimes even that is not possible (indicated by <b>&lt;Unknown&gt;</b>). Plots which are pending to be saved are indicated by <b>&lt;Unsaved plot&gt;</b>. The displayed strings are prefixed with their corresponding position in the history. For the usual "linear browsing" see first / previous / next / last actions below.

note: i18n: ectx: (Screen device history) <section title="Configurable Settings">
en: <b>Screen device history</b>: Enables / disables the recording of plots globally. You can toggle this from within a running RKWard session, which will affect all currently open and future screen devices. When unchecked, RKWard will not store any further plots in the history; although, the ones already stored are not lost! You can access the stored plots by re-enabling this. When toggling this, RKWard tries to save any unsaved plots, but be careful especially when the maximum history length is small (see below). You may want to disable this when the implemented history behavior seems non-intuitive or when dealing with large plots.
en_GB: <b>Screen device history</b>: Enables / disables the recording of plots globally. You can toggle this from within a running RKWard session, which will affect all currently open and future screen devices. When unticked, RKWard will not store any further plots in the history; although, the ones already stored are not lost! You can access the stored plots by re-enabling this. When toggling this, RKWard tries to save any unsaved plots, but be careful especially when the maximum history length is small (see below). You may want to disable this when the implemented history behaviour seems non-intuitive or when dealing with large plots.

note: i18n: ectx: (Screen device history) <section title="Configurable Settings">
en: <b>Maximum number of recorded plots</b>: Controls the maximum number of plots that can be stored in the history. When this limit is reached, plots from the beginning of the history will get removed one by one, much like a push-pop stack. A warning dialog is shown when this happens. Be careful when setting this below the number of already stored plots. In that case an appropriate number of plots from the beginning of the history stack will get removed, which may not be desirable.
en_GB: <b>Maximum number of recorded plots</b>: Controls the maximum number of plots that can be stored in the history. When this limit is reached, plots from the beginning of the history will get removed one by one, much like a push-pop stack. A warning dialogue is shown when this happens. Be careful when setting this below the number of already stored plots. In that case an appropriate number of plots from the beginning of the history stack will get removed, which may not be desirable.

note: i18n: ectx: (Screen device history) <section title="Configurable Settings">
en: <b>Maximum size of a single recorded plot</b>: Controls the maximum allowed size (in KB) of a single plot that can be stored in the history. For a plot larger than this specified size, a dialog box, to save or to ignore the plot, will be presented. Unlike the above length restriction, this setting will affect only the future plots (that is, will not remove any already stored, yet large, plots).
en_GB: <b>Maximum size of a single recorded plot</b>: Controls the maximum allowed size (in KB) of a single plot that can be stored in the history. For a plot larger than this specified size, a dialogue box, to save or to ignore the plot, will be presented. Unlike the above length restriction, this setting will affect only the future plots (that is, will not remove any already stored, yet large, plots).

note: i18n: ectx: (Split views) <section title="Splitting views">
en: Splitting views is currently supported for the main window, only. Use Window->Split Vertical or Window->Split Horizontal to split the current view area vertically, or horizontally. For windows that support it (e.g. scripts, help pages), the newly created view area will contain a copy of the current window. When splitting other windows (such as onscreen graphics devices), the new view area will be initialized to show this help page.
en_GB: Splitting views is currently supported for the main window, only. Use Window->Split Vertical or Window->Split Horizontal to split the current view area vertically, or horizontally. For windows that support it (e.g. scripts, help pages), the newly created view area will contain a copy of the current window. When splitting other windows (such as onscreen graphics devices), the new view area will be initialised to show this help page.

note: i18n: ectx: (Workspace Browser) <section title="What is shown">
en: Note that objects are organized in a hierarchy, i.e. some types of objects contain further "child" objects. This is indicated by a "+" symbol to the left of the object name. Clicking on this will expand the view to show all the children of the object.
en_GB: Note that objects are organised in a hierarchy, i.e. some types of objects contain further "child" objects. This is indicated by a "+" symbol to the left of the object name. Clicking on this will expand the view to show all the children of the object.

note: i18n: ectx: (Loaded from IRT parameter estimation: Rasch model) <settings> <setting> (refers to element labelled "Usual IRT parameterization") i18n: ectx: (Loaded from IRT parameter estimation: Two parameter logistic model) <settings> <setting> (refers to element labelled "Usual IRT parameterization
en: If checked, the coefficients' estimates are reported under the usual Item Response Theory parameterization (which is the default).
en_GB: If ticked, the coefficients' estimates are reported under the usual Item Response Theory parameterisation (which is the default).

note: i18n: ectx: (Loaded from IRT parameter estimation: Rasch model) <settings> <setting title="..."> (refers to element labelled "Optimization method:") i18n: ectx: (Loaded from IRT parameter estimation: Two parameter logistic model) <settings> <setting title="..."> (refers to element labelled "Optimiza
en: Optimization method
en_GB: Optimisation method

note: i18n: ectx: (Loaded from IRT parameter estimation: Rasch model) <settings> <setting title="Optimization method"> (refers to element labelled "Optimization method:") i18n: ectx: (Loaded from IRT parameter estimation: Two parameter logistic model) <settings> <setting title="Optimization method"> (refe
en: The default optimization method is BFGS. It can be set to Nelder-Mead, CG, L-BFGS-B, or SANN instead. Please refer to the <link href="rkward://rhelp/optim">optim()</link> manual for details.
en_GB: The default optimisation method is BFGS. It can be set to Nelder-Mead, CG, L-BFGS-B, or SANN instead. Please refer to the <link href="rkward://rhelp/optim">optim()</link> manual for details.

note: i18n: ectx: (IRT parameter estimation: Rasch model) <dialog label="IRT parameter estimation: Rasch model"> <tab label="Options"> <frame label="Misc options"> <checkbox label="..."> i18n: ectx: (IRT parameter estimation: Two parameter logistic model) <dialog label="IRT parameter estimation: Two param
en: Usual IRT parameterization
en_GB: Usual IRT parameterisation

note: i18n: ectx: (IRT parameter estimation: Rasch model) <dialog label="IRT parameter estimation: Rasch model"> <tab label="Advanced control"> <dropdown label="..."> i18n: ectx: (IRT parameter estimation: Two parameter logistic model) <dialog label="IRT parameter estimation: Two parameter logistic model"
en: Optimization method:
en_GB: Optimisation method:

note: i18n: ectx: (IRT parameter estimation: Rasch model) <dialog label="IRT parameter estimation: Rasch model"> <tab label="Advanced control"> <checkbox label="..."> i18n: ectx: (IRT parameter estimation: Two parameter logistic model) <dialog label="IRT parameter estimation: Two parameter logistic model"
en: Print verbose info about optimization
en_GB: Print verbose info about optimisation

note: i18n: ectx: (Loaded from IRT parameter estimation: Birnbaum three parameter model) <settings> <setting> (refers to element labelled "Assume equal discrimination parameters")
en: If checked it is assumed that discrimination parameters are equal for all items, as in the 1PL Rasch model. That leaves difficulty and guessing parameters to be estimated.
en_GB: If ticked it is assumed that discrimination parameters are equal for all items, as in the 1PL Rasch model. That leaves difficulty and guessing parameters to be estimated.

note: i18n: ectx: (Loaded from IRT parameter estimation: Birnbaum three parameter model) <settings> <setting title="..."> (refers to element labelled "Used optimizer:") i18n: ectx: (Loaded from IRT parameter estimation: Generalized partial credit model) <settings> <setting title="..."> (refers to element 
en: Used optimizer
en_GB: Used optimiser

note: i18n: ectx: (Loaded from IRT parameter estimation: Birnbaum three parameter model) <settings> <setting title="Used optimizer"> (refers to element labelled "Used optimizer:") i18n: ectx: (Loaded from IRT parameter estimation: Generalized partial credit model) <settings> <setting title="Used optimizer
en: By default <link href="rkward://rhelp/optim">optim()</link> is being used for optimization. Alternatively, <link href="rkward://rhelp/nlminb">nlminb()</link> can be called.
en_GB: By default <link href="rkward://rhelp/optim">optim()</link> is being used for optimisation. Alternatively, <link href="rkward://rhelp/nlminb">nlminb()</link> can be called.

note: i18n: ectx: (Loaded from IRT parameter estimation: Birnbaum three parameter model) <settings> <setting title="Optimization method"> (refers to element labelled "Optimization method:")
en: <i>Only if <code>optim()</code> is used:</i> The default optimization method is BFGS. It can be set to Nelder-Mead, CG, L-BFGS-B, or SANN instead. Please refer to the <link href="rkward://rhelp/optim">optim()</link> manual for details.
en_GB: <i>Only if <code>optim()</code> is used:</i> The default optimisation method is BFGS. It can be set to Nelder-Mead, CG, L-BFGS-B, or SANN instead. Please refer to the <link href="rkward://rhelp/optim">optim()</link> manual for details.

note: i18n: ectx: (IRT parameter estimation: Birnbaum three parameter model) <dialog label="IRT parameter estimation: Birnbaum three parameter model"> <tab label="Advanced control"> <dropdown label="..."> i18n: ectx: (IRT parameter estimation: Generalized partial credit model) <dialog label="IRT parameter
en: Used optimizer:
en_GB: Used optimiser:

note: i18n: ectx: (Loaded from IRT parameter estimation: Linear logistic test model) <settings> <setting> (refers to element labelled "Compute standard error") i18n: ectx: (Loaded from IRT parameter estimation: Rating scale model) <settings> <setting> (refers to element labelled "Compute standard error") 
en: If checked, standard errors are computed (which is the default).
en_GB: If ticked, standard errors are computed (which is the default).

note: i18n: ectx: (Loaded from IRT parameter estimation: Linear logistic test model) <settings> <setting> (refers to element labelled "Normalize parameters to sum-0") i18n: ectx: (Loaded from IRT parameter estimation: Rating scale model) <settings> <setting> (refers to element labelled "Normalize paramete
en: By default parameters are normalized to sum-0 by specifying an appropriate design matrix. Uncheck this box to restrict the first parameter to 0.
en_GB: By default parameters are normalised to sum-0 by specifying an appropriate design matrix. Untick this box to restrict the first parameter to 0.

note: i18n: ectx: (IRT parameter estimation: Linear logistic test model) <dialog label="IRT parameter estimation: Linear logistic test model"> <tab label="Options"> <frame label="Misc options"> <checkbox label="..."> i18n: ectx: (IRT parameter estimation: Rating scale model) <dialog label="IRT parameter e
en: Normalize parameters to sum-0
en_GB: Normalise parameters to sum-0

note: i18n: ectx: (Loaded from IRT parameter estimation: Generalized partial credit model) <usage>
en: To fit the generalized partial credit model with default settings, just the matrix of manifest variables (polytomous item responses) must be selected. Further options are described in the sections below.
en_GB: To fit the generalised partial credit model with default settings, just the matrix of manifest variables (polytomous item responses) must be selected. Further options are described in the sections below.

note: i18n: ectx: (IRT parameter estimation: Generalized partial credit model) <dialog label="...">
en: IRT parameter estimation: Generalized partial credit model
en_GB: IRT parameter estimation: Generalised partial credit model

note: i18n: ectx: (Loaded from IRT parameter estimation: Graded response model) <settings> <setting> (refers to element labelled "Should parameters be fixed (constraints)?")
en: If checked it is assumed that discrimination parameters are equal for all items.
en_GB: If ticked it is assumed that discrimination parameters are equal for all items.

note: #-#-#-#-#  2388 (rkward)  #-#-#-#-# i18n: ectx: (Wald test) <dialog label="Wald test"> <tab label="Options"> <frame label="...">
en: Optimizer
en_GB: Optimiser

note: i18n: ectx: (Cronbach's alpha) <dialog label="Cronbach's alpha"> <tab label="Data"> <frame label="Options"> <checkbox label="...">
en: Compute standardized Cronbach's alpha
en_GB: Compute standardised Cronbach's alpha

note: i18n: ectx: (Item-fit statistics for Rasch, LTM and 3PM) <dialog label="Item-fit statistics for Rasch, LTM and 3PM"> <tab label="Options"> <frame label="Grouping of sample units"> <dropdown label="...">
en: Summarize the ability estimates by
en_GB: Summarise the ability estimates by

note: i18n: ectx: <components> <component label="...">
en: Generalized partial credit model fit
en_GB: Generalised partial credit model fit

note: i18n: ectx: (Plotting fitted 2PL model) <dialog label="Plotting fitted 2PL model"> <tab label="Plot type"> <radio label="Type of plot"> <option label="...">
en: Scatterplot of standardized loadings (2-factor model)
en_GB: Scatterplot of standardised loadings (2-factor model)

note: i18n: ectx: (Loaded from Loaded from Import SPSS file) <snippet> <setting> (refers to element labelled "Convert string encoding") i18n: ectx: (Loaded from Import SPSS file) <snippet> <setting> (refers to element labelled "Convert string encoding") i18n: ectx: (Loaded from Loaded from Import STATA fi
en: If special character (e.g. umlauts) do not show up correctly, the data file probably uses a different locale than your R session. In this case, check this option, and specify the correct character encoding below.
en_GB: If special character (e.g. umlauts) do not show up correctly, the data file probably uses a different locale than your R session. In this case, tick this option, and specify the correct character encoding below.

note: i18n: ectx: (Loaded from Loaded from Import SPSS file) <snippet> <setting> (refers to element labelled "Convert from:") i18n: ectx: (Loaded from Import SPSS file) <snippet> <setting> (refers to element labelled "Convert from:") i18n: ectx: (Loaded from Loaded from Import STATA file) <snippet> <setti
en: Select character encoding to convert from. The option above needs to be checked, for this to be enabled.
en_GB: Select character encoding to convert from. The option above needs to be ticked, for this to be enabled.

note: i18n: ectx: (Loaded from Import Text / CSV data)
en: Import text / csv data
en_GB: Import text / CSV data

note: i18n: ectx: (Loaded from Import Text / CSV data) <settings> <setting> (refers to element labelled "Pad rows if unequal length")
en: If checked, and the rows have differing length, they will be padded with empty values in the imported data.
en_GB: If ticked, and the rows have differing length, they will be padded with empty values in the imported data.

note: i18n: ectx: (Loaded from Generic data import) <settings> <setting> (refers to element labelled "Import a list of all datasets")
en: Some data files may contain more than one set of data (e.g. several sheets inside one excel file). Check this option to import all datasets as a list.
en_GB: Some data files may contain more than one set of data (e.g. several sheets inside one excel file). Tick this option to import all datasets as a list.

note: i18n: ectx: (Loaded from Import SPSS file) <usage>
en: Choose the SPSS data file to import. Usually those files have the ending '*.sav'. An R object containing the SPSS data will be created. This can either be a data.frame, or a list. Several options deal with handling labels and character encoding. See <link href="rkward://rhelp/read.spss"/>. Other SPSS files than data files (i. e.:*.por, *.jnl, *.cht, *.spo, *.sps) are not supported. For issues related to handling of time/dates please refere to <link href="http://cran.r-project.org/doc/Rnews/Rnews_2004-1.pdf">R News 4/1 p30-31</link>.
en_GB: Choose the SPSS data file to import. Usually those files have the ending '*.sav'. An R object containing the SPSS data will be created. This can either be a data.frame, or a list. Several options deal with handling labels and character encoding. See <link href="rkward://rhelp/read.spss"/>. Other SPSS files than data files (i. e.:*.por, *.jnl, *.cht, *.spo, *.sps) are not supported. For issues related to handling of time/dates please refer to <link href="http://cran.r-project.org/doc/Rnews/Rnews_2004-1.pdf">R News 4/1 p30-31</link>.

note: i18n: ectx: (Loaded from Import SPSS file) <settings> <setting> (refers to element labelled "Convert Variable labels to RKWard format")
en: RKWard can display SPSS like variable labels. Check this option, if you would like to convert the SPSS variable labels to RKWard format. If you leave the option unchecked, the SPSS variable labels will still be available as an attribute "variable.labels" (see <link href="rkward://rhelp/read.spss"/>)
en_GB: RKWard can display SPSS like variable labels. Tick this option, if you would like to convert the SPSS variable labels to RKWard format. If you leave the option unticked, the SPSS variable labels will still be available as an attribute "variable.labels" (see <link href="rkward://rhelp/read.spss"/>)

note: i18n: ectx: (Loaded from Import SPSS file) <settings> <setting> (refers to element labelled "Preview")
en: Preview imported data. Only the first 50 rows and columns are shown, for performance reasons. Internally, the preview uses a data.frame, even if <label id="data_frame"/> is not checked.
en_GB: Preview imported data. Only the first 50 rows and columns are shown, for performance reasons. Internally, the preview uses a data.frame, even if <label id="data_frame"/> is not ticked.

note: i18n: ectx: (Loaded from Import Microsoft EXCEL sheet) <settings> <setting> (refers to element labelled "Skip empty leading or trailing rows")
en: If checked, empty leading and trailing rows will be omitted from the imported data.
en_GB: If ticked, empty leading and trailing rows will be omitted from the imported data.

note: i18n: ectx: (Loaded from Import Microsoft EXCEL sheet) <settings> <setting> (refers to element labelled "Skip empty leading or trailing columns")
en: If checked, empty leading and trailing columns will be omitted from the imported data.
en_GB: If ticked, empty leading and trailing columns will be omitted from the imported data.

note: i18n: ectx: (Loaded from Load an R data file) <settings> <setting> (refers to element labelled "Save to environment")
en: Check this option (and specify an environment), in order to load the data into an environment other than .GlobalEnv. If the specified environment does not yet exist, it will be created. If it already exists, it will be overwritten completely, i.e. deleting all objects inside it!
en_GB: Tick this option (and specify an environment), in order to load the data into an environment other than .GlobalEnv. If the specified environment does not yet exist, it will be created. If it already exists, it will be overwritten completely, i.e. deleting all objects inside it!

note: i18n: ectx: (Loaded from Source an R file) <settings> <setting> (refers to element labelled "Use directory of source file as working directory")
en: If checked, the working directory will be changed of the directory of the source file. This may be needed, if the source file refers to further files using relative paths.
en_GB: If ticked, the working directory will be changed of the directory of the source file. This may be needed, if the source file refers to further files using relative paths.

note: i18n: ectx: (Loaded from Source an R file) <settings> <setting> (refers to element labelled "Run in a local environment")
en: If checked, the source file is interpreted in a local environment, instead of the global environment. This is much safer, as no existing objects will be overwritten. On the other hand, if the purpose of the source file is to create new objects (in contrast to just producing printed output), it will have to be run in the global environment.
en_GB: If ticked, the source file is interpreted in a local environment, instead of the global environment. This is much safer, as no existing objects will be overwritten. On the other hand, if the purpose of the source file is to create new objects (in contrast to just producing printed output), it will have to be run in the global environment.

note: i18n: ectx: (Loaded from Save R objects) <settings> <setting> (refers to element labelled "Ascii")
en: Write an ascii, rather than binary representation of the object(s).
en_GB: Write an ASCII, rather than binary representation of the object(s).

note: i18n: ectx: (Export Table / CSV files) <settings> <setting> (refers to element labelled "")
en: The file to save to. Existing files will be overwritten, unless the append option is checked.
en_GB: The file to save to. Existing files will be overwritten, unless the append option is ticked.

note: i18n: ectx: (Export Table / CSV files) <settings> <setting> (refers to element labelled "Quote all strings")
en: Check this to have all string values quoted.
en_GB: Tick this to have all string values quoted.

note: i18n: ectx: (Loaded from Export contents of graphics device to various formats) <usage>
en: Choose an exporting function and a filename to save to. Additional options for size and resolution etc. are also available (see below). Exporting is done using <b>dev.print</b>. For exporting using ghostscript, <b>dev2bitmap</b> is used, which needs Ghostscript. Most of the exporting parameters are directly sent to the exporting function (<b>postscript</b>, <b>pdf</b>, <b>svg</b>, <b>png</b>, or <b>jpeg</b>) by dev.print. Note that there are no 'color' options (like background or foreground color) in this plugin. This is because dev.print simply prints the current graphics (mostly on X11) to the specified file in the chosen format. To set background (or foreground) colors, these will need to be provided when calling the plotting function, mostly using <b>par</b>(). Note that all the parameters to postscript are also valid parameters to dev2bitmap.
en_GB: Choose an exporting function and a filename to save to. Additional options for size and resolution etc. are also available (see below). Exporting is done using <b>dev.print</b>. For exporting using ghostscript, <b>dev2bitmap</b> is used, which needs Ghostscript. Most of the exporting parameters are directly sent to the exporting function (<b>postscript</b>, <b>pdf</b>, <b>svg</b>, <b>png</b>, or <b>jpeg</b>) by dev.print. Note that there are no 'colour' options (like background or foreground colour) in this plugin. This is because dev.print simply prints the current graphics (mostly on X11) to the specified file in the chosen format. To set background (or foreground) colours, these will need to be provided when calling the plotting function, mostly using <b>par</b>(). Note that all the parameters to postscript are also valid parameters to dev2bitmap.

note: i18n: ectx: (Loaded from Export contents of graphics device to various formats) <settings> <setting> (refers to element labelled "Automatic Width")
en: Check this box to let the export function determine the width automatically.
en_GB: Tick this box to let the export function determine the width automatically.

note: i18n: ectx: (Loaded from Export contents of graphics device to various formats) <settings> <setting> (refers to element labelled "Pagecentre")
en: Uncheck this for NOT centering the image on the page. This is the <i>pagecentre</i> parameter.
en_GB: Untick this for NOT centring the image on the page. This is the <i>pagecentre</i> parameter.

note: i18n: ectx: (Loaded from Export contents of graphics device to various formats) <settings> <setting> (refers to element labelled "Default Title")
en: Uncheck this box, to specify a custom title to the graphics file. Note that this is not displayed on the plot, but rather it is embedded inside the graphics file. This is the <i>title</i> parameter to <b>postscript</b>.
en_GB: Untick this box, to specify a custom title to the graphics file. Note that this is not displayed on the plot, but rather it is embedded inside the graphics file. This is the <i>title</i> parameter to <b>postscript</b>.

note: i18n: ectx: (Export contents of graphics device to various formats) <dialog label="Export contents of graphics device to various formats"> [...] <dropdown label="GS Output device"> <option label="...">
en: PNG (grayscale)
en_GB: PNG (greyscale)

note: i18n: ectx: (Export contents of graphics device to various formats) <dialog label="Export contents of graphics device to various formats"> [...] <dropdown label="GS Output device"> <option label="...">
en: PNG (256 colors)
en_GB: PNG (256 colours)

note: i18n: ectx: (Export contents of graphics device to various formats) <dialog label="Export contents of graphics device to various formats"> [...] <dropdown label="GS Output device"> <option label="...">
en: PNG (16M colors)
en_GB: PNG (16M colours)

note: i18n: ectx: (Loaded from Limit Vector Length) <settings> <setting> (refers to element labelled "Statistic")
en: Statistic to use for summarizing the cut off values.
en_GB: Statistic to use for summarising the cut off values.

note: i18n: ectx: (Loaded from Limit Vector Length) <settings> <setting> (refers to element labelled "Custom statistic (as function of x)")
en: If you chose to use a custom statistic for summarizing the cut off values, specify it, here, as a function of <em>x</em>.
en_GB: If you chose to use a custom statistic for summarising the cut off values, specify it, here, as a function of <em>x</em>.

note: i18n: ectx: (Loaded from Limit Vector Length) <settings> <setting> (refers to element labelled "Remainder category label")
en: Label to use for the "others" category. Note: If your data is not labeled, emptying this field will sometimes be preferable.
en_GB: Label to use for the "others" category. Note: If your data is not labelled, emptying this field will sometimes be preferable.

note: #-#-#-#-#  2385 (rkward)  #-#-#-#-# i18n: ectx: <components> <component label="...">
en: Color Chooser
en_GB: Colour Chooser

note: i18n: ectx: (Loaded from Barplot Options) <usage>
en: Choose if you want stacked bars, legend, and rainbow colors. Also you can choose if you want to display or not bar values (labels) and in what place.
en_GB: Choose if you want stacked bars, legend, and rainbow colours. Also you can choose if you want to display or not bar values (labels) and in what place.

note: i18n: ectx: (Loaded from Barplot Options) <settings> <setting> (refers to element labelled "Colors")
en: Select between grey and rainbow colors.
en_GB: Select between grey and rainbow colours.

note: i18n: ectx: (Barplot Options) <dialog label="Barplot Options"> <radio label="Colors"> <option label="...">
en: Default (grayscale)
en_GB: Default (greyscale)

note: i18n: ectx: (Loaded from Choose color) <summary>
en: Simple color picker.
en_GB: Simple colour picker.

note: i18n: ectx: (Loaded from Choose color) <settings> <setting> (refers to element labelled "Color")
en: The color to use.
en_GB: The colour to use.

note: i18n: ectx: (Choose color) <dialog label="Choose color"> <dropdown label="Color"> <option label="...">
en: Gray1
en_GB: Grey1

note: i18n: ectx: (Choose color) <dialog label="Choose color"> <dropdown label="Color"> <option label="...">
en: Gray2
en_GB: Grey2

note: i18n: ectx: (Choose color) <dialog label="Choose color"> <dropdown label="Color"> <option label="...">
en: Gray3
en_GB: Grey3

note: i18n: ectx: (Choose color) <dialog label="Choose color"> <dropdown label="Color"> <option label="...">
en: Gray4
en_GB: Grey4

note: i18n: ectx: (Loaded from Default histogram options) <settings> <setting> (refers to element labelled "Add bars to current plot")
en: Check this box if the histogram is to be added to the current plot. This is the <i>add</i> parameter.
en_GB: Tick this box if the histogram is to be added to the current plot. This is the <i>add</i> parameter.

note: i18n: ectx: (Loaded from Default histogram options) <settings> <setting> (refers to element labelled "Draw border")
en: Whether border to the histogram bars are to be drawn. If unchecked then, <i>border=FALSE</i> is added to the code. Otherwise a color is provided as the argument to <i>border</i>.
en_GB: Whether border to the histogram bars are to be drawn. If unticked then, <i>border=FALSE</i> is added to the code. Otherwise a colour is provided as the argument to <i>border</i>.

note: i18n: ectx: (Loaded from Default histogram options) <settings> <setting> (refers to element labelled "Color")
en: This is the <i>border</i> argument which provides the color of the border. Check the above box to use this option.
en_GB: This is the <i>border</i> argument which provides the colour of the border. Check the above box to use this option.

note: i18n: ectx: (Loaded from Default histogram options) <settings> <setting> (refers to element labelled "Line type for histogram")
en: This is the <i>lty</i> parameter. Choosing 'Blank' will not draw any lines, select a fill color to make a sensible plot. See R reference for further details.
en_GB: This is the <i>lty</i> parameter. Choosing 'Blank' will not draw any lines, select a fill colour to make a sensible plot. See R reference for further details.

note: i18n: ectx: (Loaded from Default histogram options) <settings> <setting> (refers to element labelled "Use Fill color")
en: Check this box to use a fill color for the histogram bars.
en_GB: Tick this box to use a fill colour for the histogram bars.

note: i18n: ectx: (Loaded from Default histogram options) <settings> <setting> (refers to element labelled "Color")
en: This is the <i>col</i> parameter. The embedding plugin might set a default color. If it is empty, then <i>col</i> is not used in the code, otherwise the chosen color is used to fill the bars.
en_GB: This is the <i>col</i> parameter. The embedding plugin might set a default colour. If it is empty, then <i>col</i> is not used in the code, otherwise the chosen colour is used to fill the bars.

note: i18n: i18n: "true", "false, and terms inside <i></i> or <b></b> should not be translated, here i18n: ectx: (Loaded from Default histogram options) <technical>
en: <i>allow_barlabels</i>: Setting this to "true" ("false") enables (disables) the display of the '<label id="barlabels"/>' check box.
en_GB: <i>allow_barlabels</i>: Setting this to "true" ("false") enables (disables) the display of the '<label id="barlabels"/>' tick box.

note: i18n: ectx: (Default histogram options) <dialog label="Default histogram options"> <frame label="Histogram Fill options"> <checkbox label="...">
en: Use Fill color
en_GB: Use Fill colour

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Interpret this label as literal (quoted) string")
en: If this box is checked, the <i>main</i> title will be used literally (quoted). Otherwise is will be interpreted as an R statement
en_GB: If this box is ticked, the <i>main</i> title will be used literally (quoted). Otherwise is will be interpreted as an R statement

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Interpret this label as literal (quoted) string")
en: If this box is checked, the <i>sub</i> title will be used literally (quoted). Otherwise is will be interpreted as an R statement
en_GB: If this box is ticked, the <i>sub</i> title will be used literally (quoted). Otherwise is will be interpreted as an R statement

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Custom margins")
en: Enable this option, if you want to customize the margins.
en_GB: Enable this option, if you want to customise the margins.

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Draw Y axis")
en: Uncheck this box to avoid drawing the Y axis. This is the <i>yaxt</i> argument to par. See R reference on <b>par</b>.
en_GB: Untick this box to avoid drawing the Y axis. This is the <i>yaxt</i> argument to par. See R reference on <b>par</b>.

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "X axis logarithmic")
en: This specifies the <i>log</i> argument to plot.default. Check this box to set <i>log="x"</i>. See R reference on <b>plot.default</b>.
en_GB: This specifies the <i>log</i> argument to plot.default. Tick this box to set <i>log="x"</i>. See R reference on <b>plot.default</b>.

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Y axis logarithmic")
en: This specifies the <i>log</i> argument to plot.default. Check this box to set <i>log="y"</i>. Check both the boxes to set <i>log="xy"</i>. See R reference on <b>plot.default</b>.
en_GB: This specifies the <i>log</i> argument to plot.default. Tick this box to set <i>log="y"</i>. Tick both the boxes to set <i>log="xy"</i>. See R reference on <b>plot.default</b>.

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Labels (leave empty for default)")
en: The X and Y axis labels. These are the <i>xlab</i> and <i>ylab</i> arguments to <b>plot.default</b>, respectively. The checkboxes enable or disable the labels being evaluated as literal (quoted) strings. To achieve a line-break (in a quoted string), enter '\n'.
en_GB: The X and Y axis labels. These are the <i>xlab</i> and <i>ylab</i> arguments to <b>plot.default</b>, respectively. The tick boxes enable or disable the labels being evaluated as literal (quoted) strings. To achieve a line-break (in a quoted string), enter '\n'.

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Color")
en: Choose one of the listed point/line colors for the plot. To let the calling function use its default plotting color, choose the 'default' option. This is the <i>col</i> argument to <b>plot.default</b>.
en_GB: Choose one of the listed point/line colours for the plot. To let the calling function use its default plotting colour, choose the 'default' option. This is the <i>col</i> argument to <b>plot.default</b>.

note: i18n: ectx: (Loaded from Default plot options) <settings> <setting> (refers to element labelled "Add Grid to the plot")
en: Check this box to add a grid to the current plot. For various grid options see <link href="rkward://component/x11grid"/>. Note that these options are not for <b>plot.default</b> but rather for the function <b>grid</b>. For this to be functional the embedding plugin should implement it internally.
en_GB: Tick this box to add a grid to the current plot. For various grid options see <link href="rkward://component/x11grid"/>. Note that these options are not for <b>plot.default</b> but rather for the function <b>grid</b>. For this to be functional the embedding plugin should implement it internally.

note: i18n: i18n: "true", "false", and terms inside <i></i> or <b></b> should not be translated, here i18n: ectx: (Loaded from Default plot options) <technical>
en: <i>default_pointcolor</i>: A string that provides the default point color when the user chooses 'Default' for '<label id="pointcolor"/>'. For various possibilities see the code color_chooser.xml; the options for the <i>col</i> argument.
en_GB: <i>default_pointcolor</i>: A string that provides the default point colour when the user chooses 'Default' for '<label id="pointcolor"/>'. For various possibilities see the code color_chooser.xml; the options for the <i>col</i> argument.

note: i18n: i18n: "true", "false", and terms inside <i></i> or <b></b> should not be translated, here i18n: ectx: (Loaded from Default plot options) <technical>
en: <i>allow_log</i>: Setting this to "true" ("false") enables (disables) the display of '<label id="xlog"/>' and '<label id="ylog"/>' check boxes.
en_GB: <i>allow_log</i>: Setting this to "true" ("false") enables (disables) the display of '<label id="xlog"/>' and '<label id="ylog"/>' tick boxes.

note: i18n: ectx: (Loaded from Step function plot options) <settings> <setting> (refers to element labelled "Draw points")
en: This is the <i>do.points</i> argument. Uncheck this option if points are NOT to be drawn.
en_GB: This is the <i>do.points</i> argument. Untick this option if points are NOT to be drawn.

note: i18n: ectx: (Loaded from Step function plot options) <settings> <setting> (refers to element labelled "Color")
en: This is the <i>col.points</i> argument. Leave this as 'default' for using the standard color settings from par().
en_GB: This is the <i>col.points</i> argument. Leave this as 'default' for using the standard colour settings from par().

note: i18n: ectx: (Loaded from Step function plot options) <settings> <setting> (refers to element labelled "Draw vertical lines")
en: This is the <i>verticals</i> arguments. Uncheck this option if vertical lines are NOT to be drawn.
en_GB: This is the <i>verticals</i> arguments. Untick this option if vertical lines are NOT to be drawn.

note: i18n: ectx: (Loaded from Step function plot options) <settings> <setting> (refers to element labelled "For y = 1 line")
en: The above two options are not for <b>plot.stepfun</b>, but rather for <b>ecdf</b>. These are visible only in the context of 'ecdf'. They are used to set the color for the horizontal lines at y = 0 and y = 1 respectively. Specifically, this is the <i>col.01line</i> argument to <b>ecdf</b>. If only one is provided (i.e the other is set as 'Default') then both the line are of the same (specified) color. Otherwise (i.e., when both the colors are provided) both the colors are provided as a character vector of length two.
en_GB: The above two options are not for <b>plot.stepfun</b>, but rather for <b>ecdf</b>. These are visible only in the context of 'ecdf'. They are used to set the colour for the horizontal lines at y = 0 and y = 1 respectively. Specifically, this is the <i>col.01line</i> argument to <b>ecdf</b>. If only one is provided (i.e the other is set as 'Default') then both the line are of the same (specified) colour. Otherwise (i.e., when both the colours are provided) both the colours are provided as a character vector of length two.

note: i18n: i18n: "true", "false", and terms inside <i></i> or <b></b> should not be translated, here i18n: ectx: (Loaded from Step function plot options) <technical>
en: <i>default_dopoints</i>: Setting this to "true" ("false") toggles the state of the '<label id="do_points"/>' check box.
en_GB: <i>default_dopoints</i>: Setting this to "true" ("false") toggles the state of the '<label id="do_points"/>' tick box.

note: i18n: ectx: (Loaded from Grid options) <settings> <setting> (refers to element labelled "Custom Line width")
en: Check this option to use a custom line width. In which case, provide the width below.
en_GB: Tick this option to use a custom line width. In which case, provide the width below.

note: i18n: ectx: (Loaded from Grid options) <settings> <setting> (refers to element labelled "Line width")
en: This is the <i>lwd</i> argument. Check the above option to use this.
en_GB: This is the <i>lwd</i> argument. Tick the above option to use this.

note: i18n: ectx: (Loaded from Grid options) <settings> <setting> (refers to element labelled "Equilogs")
en: This is the <i>equilogs</i> argument. Uncheck this option to set <i>equilogs=FALSE</i>.
en_GB: This is the <i>equilogs</i> argument. Untick this option to set <i>equilogs=FALSE</i>.

note: i18n: ectx: (Loaded from Loaded from Central Limit Theorem: Binomial to Normal) <snippet> <settings> <setting> (refers to element labelled "Color") i18n: ectx: (Loaded from Loaded from Central Limit Theorem: Geometric to Normal) <snippet> <settings> <setting> (refers to element labelled "Color") i18
en: Color of the Normal curve.
en_GB: Colour of the Normal curve.

note: i18n: ectx: (Loaded from Loaded from Central Limit Theorem: Binomial to Normal) <snippet> <settings> <setting> (refers to element labelled "Histogram Options") i18n: ectx: (Loaded from Loaded from Central Limit Theorem: Geometric to Normal) <snippet> <settings> <setting> (refers to element labelled 
en: The 'Frequency' checkbox is unavailable because, in this situation, drawing the histogram with <i>freq=TRUE</i> does not make sense. Also, since histogram is the main plot, 'Add to current plot' checkbox has also been disabled. See RKWard help on <link href="rkward://component/histogram_options"/> for other histogram centric details.
en_GB: The 'Frequency' tick box is unavailable because, in this situation, drawing the histogram with <i>freq=TRUE</i> does not make sense. Also, since histogram is the main plot, 'Add to current plot' tick box has also been disabled. See RKWard help on <link href="rkward://component/histogram_options"/> for other histogram centric details.

note: i18n: ectx: (Plot negative binomial probabilities) <snippets> <snippet> <frame label="Parameters"> <radio label="..."> i18n: ectx: (Central Limit Theorem: Negative Binomial to Normal) <snippets> <snippet> <frame label="Negative Binomial Parameters"> <radio label="...">
en: Type of Parametrization
en_GB: Type of Parametrisation

note: i18n: ectx: (Loaded from Loaded from Beta distribution calculator) <snippet> <setting> (refers to element labelled "Lower tail") i18n: ectx: (Loaded from Loaded from Binomial probabilities, quantiles, densities) <snippet> <setting> (refers to element labelled "Lower tail") i18n: ectx: (Loaded from L
en: If checked (the default) probabilities are P[X ≤ x]. Otherwise (upper tail) probabilities are P[X &gt; x]
en_GB: If ticked (the default) probabilities are P[X ≤ x]. Otherwise (upper tail) probabilities are P[X &gt; x]

note: i18n: ectx: (Loaded from Loaded from Plot Beta probabilities) <snippet> <setting> (refers to element labelled "Logarithmic") i18n: ectx: (Loaded from Plot Beta probabilities) <snippet> <setting> (refers to element labelled "Logarithmic") i18n: ectx: (Loaded from Loaded from Plot binomial probabiliti
en: Check this box if log of the function values are to be plotted.
en_GB: Tick this box if log of the function values are to be plotted.

note: i18n: ectx: (Loaded from Loaded from Plot Beta probabilities) <snippet> <setting> (refers to element labelled "Lower Tail") i18n: ectx: (Loaded from Plot Beta probabilities) <snippet> <setting> (refers to element labelled "Lower Tail") i18n: ectx: (Loaded from Loaded from Plot binomial probabilities
en: This option is valid only for plotting the distribution function. Uncheck this box if the upper tail of the distribution function (P[X > x]) is to be plotted.
en_GB: This option is valid only for plotting the distribution function. Untick this box if the upper tail of the distribution function (P[X > x]) is to be plotted.

note: i18n: ectx: (Loaded from Loaded from Plot Beta probabilities) <snippet> <setting> (refers to element labelled "Preview") i18n: ectx: (Loaded from Plot Beta probabilities) <snippet> <setting> (refers to element labelled "Preview") i18n: ectx: (Loaded from Loaded from Plot binomial probabilities) <sni
en: Check this box for previewing the function plot. A new graphics window will pop up and it will be dynamically updated based on the choice of parameters. It may take a while for the window to show up. Sometimes, only an empty graphics device may get displayed, in which case, close the device (dev.off() or may be even graphics.off()), uncheck the box, wait for a while and try again. If it still persists, use only the "Submit" button to view the exported plot in the Output window.
en_GB: Tick this box for previewing the function plot. A new graphics window will pop up and it will be dynamically updated based on the choice of parameters. It may take a while for the window to show up. Sometimes, only an empty graphics device may get displayed, in which case, close the device (dev.off() or may be even graphics.off()), uncheck the box, wait for a while and try again. If it still persists, use only the "Submit" button to view the exported plot in the Output window.

note: i18n: ectx: (Loaded from Plot negative binomial probabilities) <settings> <setting> (refers to element labelled "Target number of successful trials")
en: This is the <i>size</i> parameter when the 'probability' form of the parametrization is used. This is always a non-negative integer. See R reference on Negative Binomial distribution.
en_GB: This is the <i>size</i> parameter when the 'probability' form of the parametrisation is used. This is always a non-negative integer. See R reference on Negative Binomial distribution.

note: i18n: ectx: (Loaded from Plot negative binomial probabilities) <settings> <setting> (refers to element labelled "Dispersion (Size)")
en: This is the <i>size</i> parameter when the 'mu' form of the parametrization is used. This is a non-negative real number. See R reference on Negative Binomial distribution.
en_GB: This is the <i>size</i> parameter when the 'mu' form of the parametrisation is used. This is a non-negative real number. See R reference on Negative Binomial distribution.

note: i18n: ectx: (Loaded from Plot negative binomial probabilities) <settings> <setting> (refers to element labelled "Type of Parametrization")
en: The type of the parametrization to be used. See R reference on Negative Binomial distribution.
en_GB: The type of the parametrisation to be used. See R reference on Negative Binomial distribution.

note: i18n: ectx: (Loaded from Jarque-Bera Normality Test) <usage>
en: Make sure the data does not contain NAs or, if so, that the 'Exclude NAs' option is checked, as neglecting this will usually prevent the test from succeeding.
en_GB: Make sure the data does not contain NAs or, if so, that the 'Exclude NAs' option is ticked, as neglecting this will usually prevent the test from succeeding.

note: i18n: ectx: (Recode categorical data) <technical>
en: This plugin utilizes the <link href="rkward://component/rkward/level_select"/> and <link href="rkward://component/rkward/multi_input"/> embeddable plugins.
en_GB: This plugin utilises the <link href="rkward://component/rkward/level_select"/> and <link href="rkward://component/rkward/multi_input"/> embeddable plugins.

note: i18n: ectx: (Loaded from Correlation matrix) <settings> <setting> (refers to element labelled "Calculate p values")
en: If checked, an additional table with the (two-sided) significance values is calculated and printed. For polyserial/polychoric correlations, Chi-squared tests of bivariate normality are conducted, and also the standard errors are reported.
en_GB: If ticked, an additional table with the (two-sided) significance values is calculated and printed. For polyserial/polychoric correlations, Chi-squared tests of bivariate normality are conducted, and also the standard errors are reported.

note: i18n: ectx: (Loaded from Bonett-Seier test of Geary's kurtosis) <settings> <setting> (refers to element labelled "Verbose alternative hypothesis") i18n: ectx: (Loaded from D'Agostino test of skewness) <settings> <setting> (refers to element labelled "Verbose alternative hypothesis") i18n: ectx: (Loa
en: If checked, a verbose description of the alternative hypothesis will be shown along with the results
en_GB: If ticked, a verbose description of the alternative hypothesis will be shown along with the results

note: i18n: ectx: (Loaded from sample moment) <settings> <setting> (refers to element labelled "compute central moments")
en: If checked, central moments are computed.
en_GB: If ticked, central moments are computed.

note: i18n: ectx: (Loaded from sample moment) <settings> <setting> (refers to element labelled "compute absolute moments")
en: If checked, absolute moments are computed.
en_GB: If ticked, absolute moments are computed.

note: i18n: ectx: (Loaded from sample moment) <settings> <setting> (refers to element labelled "remove missing values")
en: If checked, missing values will be excluded from calculation (default setting in RKWard).
en_GB: If ticked, missing values will be excluded from calculation (default setting in RKWard).

note: i18n: ectx: (Loaded from Skewness and Kurtosis) <settings> <setting> (refers to element labelled "Exclude missing values")
en: If checked, missing values will be excluded from calculation of skewness and kurtosis.
en_GB: If ticked, missing values will be excluded from calculation of skewness and kurtosis.

note: i18n: ectx: (Loaded from Fitting Linear Models) <settings> <setting> (refers to element labelled "Show standardized coefficients")
en: Print standardized correlation coefficients? This requires the lm.beta package.
en_GB: Print standardised correlation coefficients? This requires the lm.beta package.

note: i18n: ectx: (Fitting Linear Models) <dialog label="Fitting Linear Models"> <tab label="Model"> <checkbox label="...">
en: Show standardized coefficients
en_GB: Show standardised coefficients

note: i18n: ectx: (Loaded from F test) <settings> <setting> (refers to element labelled "Hypothesized ratio")
en: Defines the hypothesized ratio of the population variances.
en_GB: Defines the hypothesised ratio of the population variances.

note: i18n: ectx: (F test) <dialog label="F test"> <tab label="Options"> <spinbox label="...">
en: Hypothesized ratio
en_GB: Hypothesised ratio

note: i18n: ectx: (Loaded from Basic statistics)
en: Winsorized values for Huber estimator
en_GB: Winsorised values for Huber estimator

en: No service was found to provide a KDE print dialog for PostScript files. We will try to open a generic PostScript viewer (if any), instead.<br><br>Consider installing 'okular', or configure RKWard not to attempt to print using a KDE print dialog.
en_GB: No service was found to provide a KDE print dialogue for PostScript files. We will try to open a generic PostScript viewer (if any), instead.<br><br>Consider installing 'okular', or configure RKWard not to attempt to print using a KDE print dialogue.

en: Unable to open KDE print dialog
en_GB: Unable to open KDE print dialogue

en: A command running in the R-engine wants you to edit the following file(s). Please look at these files, edit them as appropriate, and save them. When done, press the "Done"-button, or close this dialog to resume.<ul><li>
en_GB: A command running in the R-engine wants you to edit the following file(s). Please look at these files, edit them as appropriate, and save them. When done, press the "Done"-button, or close this dialogue to resume.<ul><li>

en: Your workspace contains more than 10.000 top level objects. RKWard is not optimized for this situation, and you may experience lag between R commands. Should this situation constitute a regular use case for your work, please let us know at rkward-devel@kde.org, so we can consider possible solutions.
en_GB: Your workspace contains more than 10.000 top level objects. RKWard is not optimised for this situation, and you may experience lag between R commands. Should this situation constitute a regular use case for your work, please let us know at rkward-devel@kde.org, so we can consider possible solutions.

en: The package '%1' (probably you just loaded it) is currently blacklisted for retrieving structure information. Practically this means, the objects in this package will not appear in the object browser, and there will be no object name completion or function argument hinting for objects in this package.
    Packages will typically be blacklisted, if they contain huge amount of data, that would take too long to load. To unlist the package, visit Settings->Configure RKWard->Workspace.
en_GB: The package '%1' (probably you just loaded it) is currently blacklisted for retrieving structure information. Practically this means, the objects in this package will not appear in the object browser, and there will be no object name completion or function argument hinting for objects in this package.
    Packages will typically be blacklisted, if they contain huge amount of data, that would take too long to load. To de-list the package, visit Settings->Configure RKWard->Workspace.

en: For certain formats, RKWard provides specialized import dialogs, and those generally provide the most options. Is the file you wish to import in one of the following formats?
en_GB: For certain formats, RKWard provides specialised import dialogs, and those generally provide the most options. Is the file you wish to import in one of the following formats?

en: Selected library location not writable
en_GB: Selected library location not writeable

en: <p>The directory you have selected for installation (%1) is not writable with your current user permissions.</p><p>Would you like to install to %2, instead (you can also press "Cancel" and use the "Configure Repositories"-button to set up a different directory)?</p>
en_GB: <p>The directory you have selected for installation (%1) is not writeable with your current user permissions.</p><p>Would you like to install to %2, instead (you can also press "Cancel" and use the "Configure Repositories"-button to set up a different directory)?</p>

en: Show only packages providing RKWard dialogs
en_GB: Show only packages providing RKWard dialogues

en: <p>Some but not all R packages come with plugins for RKWard. That means they provide a graphical user-interface in addition to R functions. Check this box to show only such packages.</p>
en_GB: <p>Some but not all R packages come with plugins for RKWard. That means they provide a graphical user-interface in addition to R functions. Tick this box to show only such packages.</p>

en: Some packages "suggest" additional packages, which are not strictly necessary for using that package, but which may provide additional related functionality. Check this option to include such additional suggested packages.
en_GB: Some packages "suggest" additional packages, which are not strictly necessary for using that package, but which may provide additional related functionality. Tick this option to include such additional suggested packages.

en: The following package(s) requested by the backend have not been found in the package repositories: "%1". Maybe the package name was mis-spelled. Or maybe you need to add additional repositories via the "Configure Repositories" button.
en_GB: The following package(s) requested by the backend have not been found in the package repositories: "%1". Maybe the package name was misspelled. Or maybe you need to add additional repositories via the "Configure Repositories" button.

en: <p>Packages marked with an RKWard icon in this column provide enhancements to RKWard, typically in the form of additional graphical dialogs.</p>
en_GB: <p>Packages marked with an RKWard icon in this column provide enhancements to RKWard, typically in the form of additional graphical dialogues.</p>

en: <p>You can select packages for installation / removal by checking / unchecking the corresponding boxes in this column.</p>
en_GB: <p>You can select packages for installation / removal by ticking / unticking the corresponding boxes in this column.</p>

en: Updateable Packages
en_GB: Updatable Packages

en: Mark %1 for installation (actual installation is not yet supported, but you will be prompted with a link to a download page at the last page of this dialog)
en_GB: Mark %1 for installation (actual installation is not yet supported, but you will be prompted with a link to a download page at the last page of this dialogue)

en: <p>This dialog will guide you through a quick check of the basic setup of the required (or recommended) components.</p>
en_GB: <p>This dialogue will guide you through a quick check of the basic setup of the required (or recommended) components.</p>

en: <p>%1 R packages are marked for installation. The R package installation dialog will be started when you press finish. You may be prompted to select a download mirror.</p>
en_GB: <p>%1 R packages are marked for installation. The R package installation dialogue will be started when you press finish. You may be prompted to select a download mirror.</p>

en: File selection canceled
en_GB: File selection cancelled

en: User canceled
en_GB: User cancelled

en: User canceled.
en_GB: User cancelled.

en: Bad serialization format while trying to invoke plugin '%1'. In general, this should not happen, unless you modified the parameters by hand. Please consider reporting this issue.
en_GB: Bad serialisation format while trying to invoke plugin '%1'. In general, this should not happen, unless you modified the parameters by hand. Please consider reporting this issue.

en: Bad serialization format
en_GB: Bad serialisation format

en: The specified file is not writable.
en_GB: The specified file is not writeable.

en: This url looks valid.
en_GB: This URL looks valid.

en: The given filename / url is not valid.
en_GB: The given filename / URL is not valid.

en: Use Dialog
en_GB: Use Dialogue

en: Quitting was canceled
en_GB: Quitting was cancelled

en: Changing the locale was canceled by user
en_GB: Changing the locale was cancelled by user

en: Error: unrecognized request '%1'
en_GB: Error: unrecognised request '%1'

en: <p>You are about to start an RKWard dialog from outside of RKWard, probably by clicking on an 'rkward://'-link, somewhere. In case you have found this link on an external website, please bear in mind that R can be used to run arbitrary commands on your computer, <b>potentially including downloading and installing malicious software</b>. If you do not trust the source of the link you were following, you should press 'Cancel', below.</p><p>In case you click 'Continue', no R code will be run, unless and until you click 'Submit' in the dialog window, and you are encouraged to review the generated R code, before doing so.</p><p><i>Note</i>: Checking 'Do not ask again' will suppress this message for the remainder of this session, only.
en_GB: <p>You are about to start an RKWard dialogue from outside of RKWard, probably by clicking on an 'rkward://'-link, somewhere. In case you have found this link on an external website, please bear in mind that R can be used to run arbitrary commands on your computer, <b>potentially including downloading and installing malicious software</b>. If you do not trust the source of the link you were following, you should press 'Cancel', below.</p><p>In case you click 'Continue', no R code will be run, unless and until you click 'Submit' in the dialogue window, and you are encouraged to review the generated R code, before doing so.</p><p><i>Note</i>: Checking 'Do not ask again' will suppress this message for the remainder of this session, only.

en: The <b>R</b> engine is being initialized.
en_GB: The <b>R</b> engine is being initialised.

en: If you wish to avoid ambiguity between navigation completion options and navigating the document, you can set the behavior such that completion items are navigate using Alt+up / Alt+down, instead of just the up/down cursor keys.
en_GB: If you wish to avoid ambiguity between navigation completion options and navigating the document, you can set the behaviour such that completion items are navigate using Alt+up / Alt+down, instead of just the up/down cursor keys.

en: Startup behavior
en_GB: Startup behaviour

en: MDI window focus behavior
en_GB: MDI window focus behaviour

en: <p>Many scripts use calls to platform specific standard devices (<i>X11()</i>, <i>windows()</i>, <i>quartz()</i>), although any on-screen device could be used at these places. RKWard provides overloads for these standard device functions, which can change their behavior when used in user code:</p><ul><li>The calls can be re-directed to the RKWard native device (<i>RK()</i>). Some, but not all function arguments will be matched, others will be ignored.</li><li>The original platform specific devices can be used, but embedded into RKWard windows. This option is not available on MacOS X.</li><li>The original platform specific devices can be used unchanged, without the addition of RKWard specific features.</li></ul><p>Regardless of this setting, the original devices are always accessible as <i>grDevices::X11()</i>, etc.</p><p>Using a device on a platform where it is not defined (e.g. <i>Windows()</i> on Mac OS X) will always fall back to the <i>RK()</i> device.</p>
en_GB: <p>Many scripts use calls to platform specific standard devices (<i>X11()</i>, <i>windows()</i>, <i>quartz()</i>), although any on-screen device could be used at these places. RKWard provides overloads for these standard device functions, which can change their behaviour when used in user code:</p><ul><li>The calls can be re-directed to the RKWard native device (<i>RK()</i>). Some, but not all function arguments will be matched, others will be ignored.</li><li>The original platform specific devices can be used, but embedded into RKWard windows. This option is not available on MacOS X.</li><li>The original platform specific devices can be used unchanged, without the addition of RKWard specific features.</li></ul><p>Regardless of this setting, the original devices are always accessible as <i>grDevices::X11()</i>, etc.</p><p>Using a device on a platform where it is not defined (e.g. <i>Windows()</i> on Mac OS X) will always fall back to the <i>RK()</i> device.</p>

en: Use KDE printer dialog for printing devices (if available)
en_GB: Use KDE printer dialogue for printing devices (if available)

en: Commands originating from dialogs and plugins
en_GB: Commands originating from dialogues and plugins

en: Select a CSS file for custom formatting of the output window. Leave empty to use the default CSS file shipped with RKWard. Note that this setting takes effect, when initializing an output file (e.g. after flushing the output), only.
en_GB: Select a CSS file for custom formatting of the output window. Leave empty to use the default CSS file shipped with RKWard. Note that this setting takes effect, when initialising an output file (e.g. after flushing the output), only.

en: Some plugins are available with both, a wizard-like interface and a traditional dialog interface. If both are available, which mode of presentation do you prefer?
en_GB: Some plugins are available with both, a wizard-like interface and a traditional dialogue interface. If both are available, which mode of presentation do you prefer?

en: Always prefer dialogs
en_GB: Always prefer dialogues

en: <h1>Add-ons</h1><p>RKWard add-ons come in a variety of forms, each with their own configuration options:</p><h2>R packages</h2><p><a href="rkward://settings/rpackages">Add-ons to the R language itself</a>. These are usually downloaded from "CRAN". Some of these add-on packages may additionally contain RKWard plugins.</p><h2>RKWard plugins</h2><p><a href="rkward://settings/plugins">Graphical dialogs to R functionality</a>. These plugins are usually pre-installed with RKWard, or with an R package. However, they can be activated/deactivated to help keep the menus manageable. Note that it is relatively easy to <a href="https://api.kde.org/doc/rkwardplugins/">create your own custom dialogs as plugins</a>!</p><h2>Kate plugins</h2><p><a href="rkward://settings/kateplugins">Plugins developed for Kate / KTextEditor</a>. These provide shared functionality that is useful in the context of text editing and IDE applications. These plugins are usually found pre-installed on your system. You can configure to load the plugins that are useful to your own workflow.</p>
en_GB: <h1>Add-ons</h1><p>RKWard add-ons come in a variety of forms, each with their own configuration options:</p><h2>R packages</h2><p><a href="rkward://settings/rpackages">Add-ons to the R language itself</a>. These are usually downloaded from "CRAN". Some of these add-on packages may additionally contain RKWard plugins.</p><h2>RKWard plugins</h2><p><a href="rkward://settings/plugins">Graphical dialogues to R functionality</a>. These plugins are usually pre-installed with RKWard, or with an R package. However, they can be activated/deactivated to help keep the menus manageable. Note that it is relatively easy to <a href="https://api.kde.org/doc/rkwardplugins/">create your own custom dialogues as plugins</a>!</p><h2>Kate plugins</h2><p><a href="rkward://settings/kateplugins">Plugins developed for Kate / KTextEditor</a>. These provide shared functionality that is useful in the context of text editing and IDE applications. These plugins are usually found pre-installed on your system. You can configure to load the plugins that are useful to your own workflow.</p>

en: The following settings mostly affect R behavior in the console. It is generally safe to keep these unchanged.
en_GB: The following settings mostly affect R behaviour in the console. It is generally safe to keep these unchanged.

en: Synchronization commands
en_GB: Synchronisation commands

en: <p>Continue until the caller of this function is reached (unless another debug statement is hit, earlier)</p><p><b>Note:</b> In some cases, the calling function will never be reached, because the call was the last step in the caller. In these cases, the behavior is identical to 'Continue'.</p>
en_GB: <p>Continue until the caller of this function is reached (unless another debug statement is hit, earlier)</p><p><b>Note:</b> In some cases, the calling function will never be reached, because the call was the last step in the caller. In these cases, the behaviour is identical to 'Continue'.</p>

en: For technical reasons, the following dialog allows you to configure the keyboard shortcuts only for those parts of RKWard that are currently active.
    
    Therefore, if you want to configure keyboard shortcuts e.g. for use inside the script editor, you need to open a script editor window, and activate it.
en_GB: For technical reasons, the following dialogue allows you to configure the keyboard shortcuts only for those parts of RKWard that are currently active.
    
    Therefore, if you want to configure keyboard shortcuts e.g. for use inside the script editor, you need to open a script editor window, and activate it.

en: For technical reasons, the following dialog allows you to configure the toolbar buttons only for those parts of RKWard that are currently active.
    
    Therefore, if you want to configure tool buttons e.g. for use inside the script editor, you need to open a script editor window, and activate it.
en_GB: For technical reasons, the following dialogue allows you to configure the toolbar buttons only for those parts of RKWard that are currently active.
    
    Therefore, if you want to configure tool buttons e.g. for use inside the script editor, you need to open a script editor window, and activate it.

en: The url you are trying to open ('%1') is not a local file or the filetype is not supported by RKWard. Do you want to open the url in the default application?
en_GB: The URL you are trying to open ('%1') is not a local file or the filetype is not supported by RKWard. Do you want to open the URL in the default application?

en: You are about to edit object "%1", which is very large (%2 fields). RKWard is not optimized to handle very large objects in the built in data editor. This will use a lot of memory, and - depending on your system - might be very slow. For large objects it is generally recommended to edit using command line means or to split into smaller chunks before editing. On the other hand, if you have enough memory, or the data is simple enough (numeric data is easier to handle, than factor), editing may not be a problem at all. You can configure this warning (or turn it off entirely) under Settings->Configure RKWard->General.
    Really edit object?
en_GB: You are about to edit object "%1", which is very large (%2 fields). RKWard is not optimised to handle very large objects in the built in data editor. This will use a lot of memory, and - depending on your system - might be very slow. For large objects it is generally recommended to edit using command line means or to split into smaller chunks before editing. On the other hand, if you have enough memory, or the data is simple enough (numeric data is easier to handle, than factor), editing may not be a problem at all. You can configure this warning (or turn it off entirely) under Settings->Configure RKWard->General.
    Really edit object?

en: %s: %s
    
    Try %s --help to see a full list of
    available command line options.
en_GB: %s: %s
    Try %s --help to see a full list of available command line options.

en: An error occurred when sending image '%s' to trash
en_GB: An error occurred when sending image '%s' to the Rubbish Bin

en: Are you sure you want to send image '%s' to trash?
en_GB: Are you sure you want to send image '%s' to the Wastebasket?

en: Override background color:
en_GB: Override background colour:

en: Smooth the image using bilinear interpolation, thus prioritizing rendering quality over performance.
en_GB: Smooth the image using bilinear interpolation, thus prioritising rendering quality over performance.

en: The thumbnail bar can be automatically hidden when the window is fullscreen.
en_GB: The thumbnailbar can be automatically hidden 
    when the image-viewer is fullscreen.

en: Show an analog clock that displays the current time when the window is fullscreen
en_GB: The thumbnailbar can be automatically hidden 
    when the image-viewer is fullscreen.

en: Maximize window on startup when opening an image
en_GB: Maximise window on startup when opening an image

en: Seek backward, in current track, by 5 seconds.
en_GB: Seek backwards, in current track, by 5 seconds.

en: Seek forward, in current track, by 10 seconds.
en_GB: Seek forwards, in current track, by 10 seconds.

en: Best suitable for desktop
    environments like Gnome and Elementary.
en_GB: Best suitable for desktop
    environments like GNOME and elementary.

en: Display the playback controls in the toolbar in visually compact style instead of the standard rhythmbox style.
    Always enabled for modern toolbar mode.
en_GB: Display the playback controls in the toolbar in a visually compact style, instead of the standard Rhythmbox style.
    Always enabled for modern toolbar mode.

en: Show or hide the playing controls on player startup.
en_GB: Show or hide the playing controls on player start-up.

en: Display Song and Artist labels before the progress slider.  If not checked, they are displayed above the progress slider.
en_GB: Display Song and Artist labels before the progress slider.  If not ticked, they are displayed above the progress slider.

en: Play and organize your music collection
en_GB: Play and organise your music collection

en: _Save to File...
en_GB: _Save to File…

note: Translators: "friendly time" string for a day in the current week, * strftime format. e.g. "Wed 12:34 am"
en: %a %I:%M %p
en_GB: %a %H:%M

note: Translators: "friendly time" string for a day in the current year, * strftime format. e.g. "Feb 12 12:34 am"
en: %b %d %I:%M %p
en_GB: %d %b %H:%M

en: Waiting for authentication...
en_GB: Waiting for authentication…

note: Other error
en: Error tuning station: %i - %s
en_GB: Error tuning station: %i — %s

en: Duplicate Audio CD...
en_GB: Duplicate Audio CD…

en: ♫ Listening to music... ♫
en_GB: ♫ Listening to music… ♫

en: _Initialize
en_GB: _Initialise

en: Rhythmbox has detected a device that is probably an uninitialized or corrupted iPod. It must be initialized before Rhythmbox can use it, but this will destroy any song metadata already present. If you wish Rhythmbox to initialize the iPod, please fill in the information below. If the device is not an iPod, or you do not wish to initialize it, please click cancel.
en_GB: Rhythmbox has detected a device that is probably an uninitialised or corrupted iPod. It must be initialised before Rhythmbox can use it, but this will destroy any song metadata already present. If you wish Rhythmbox to initialise the iPod, please fill in the information below. If the device is not an iPod, or you do not wish to initialise it, please click cancel.

en: Do you want to initialize your iPod?
en_GB: Do you want to initialise your iPod?

en: Unable to initialize new iPod
en_GB: Unable to initialise new iPod

en: Choose lyrics folder...
en_GB: Choose lyrics folder…

en: Searching for lyrics...
en_GB: Searching for lyrics…

en:     * Free listening of all songs
en_GB:     • Free listening of all songs

en:     * Paid members get totally unlimited downloading of the entire catalog (no other service allows that)
en_GB:     * Paid members get totally unlimited downloading of the entire catalogue (no other service allows that)

en:     * All albums and artists hand-picked
en_GB:     • All albums and artists hand-picked

en: Unable to load catalog
en_GB: Unable to load catalogue

en: Rhythmbox could not understand the Magnatune catalog, please file a bug.
en_GB: Rhythmbox could not understand the Magnatune catalogue, please file a bug.

en: Loading Magnatune catalog
en_GB: Loading Magnatune catalogue

en: An error occurred while trying to authorize the download.
    The Magnatune server returned:
    %s
en_GB: An error occurred while trying to authorise the download.
    The Magnatune server returned:
    %s

en: Interactive python console
en_GB: Interactive Python console

en: A sample plugin in C with no features
en_GB: A sample plug-in in C with no features

en: Rhythmbox is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.
en_GB: Rhythmbox is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public Licence as published by
    the Free Software Foundation; either version 2 of the Licence, or
    (at your option) any later version.

en: Rhythmbox is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
en_GB: Rhythmbox is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License
    along with Rhythmbox; if not, write to the Free Software Foundation, Inc.,
    51 Franklin St, Fifth Floor, Boston, MA 02110-1301  USA
en_GB: You should have received a copy of the GNU General Public Licence
    along with Rhythmbox; if not, write to the Free Software Foundation, Inc.,
    51 Franklin St, Fifth Floor, Boston, MA 02110-1301  USA

en: Width of border around the label and image in the alert dialog
en_GB: Width of border around the label and image in the alert dialogue

en: The buttons shown in the alert dialog
en_GB: The buttons shown in the alert dialogue

en: Minimize to tray
en_GB: Minimise to tray

en: Redshift adjusts the color temperature of your screen according to your surroundings. This may help your eyes hurt less if you are working in front of the screen at night.
en_GB: Redshift adjusts the colour temperature of your screen according to your surroundings. This may help your eyes hurt less if you are working in front of the screen at night.

en: The color temperature is set according to the position of the sun. A different color temperature is set during night and daytime. During twilight and early morning, the color temperature transitions smoothly from night to daytime temperature to allow your eyes to slowly adapt.
en_GB: The colour temperature is set according to the position of the Sun. A different colour temperature is set during night and daytime. During twilight and early morning, the colour temperature transitions smoothly from night to daytime temperature to allow your eyes to slowly adapt.

en: Color temperature adjustment
en_GB: Colour temperature adjustment

en: Color temperature adjustment tool
en_GB: Colour temperature adjustment tool

en: Initialization of %s failed.
en_GB: Initialisation of %s failed.

en: Color temperature: %uK
en_GB: Colour temperature: %uK

note: TRANSLATORS: help output 2 no-wrap
en: Set color temperature of display according to time of day.
en_GB: Set colour temperature of display according to time of day.

note: TRANSLATORS: help output 4 `list' must not be translated no-wrap
en:   -b DAY:NIGHT	Screen brightness to apply (between 0.1 and 1.0)
      -c FILE	Load settings from specified configuration file
      -g R:G:B	Additional gamma correction to apply
      -l LAT:LON	Your current location
      -l PROVIDER	Select provider for automatic location updates
      		(Type `list' to see available providers)
      -m METHOD	Method to use to set color temperature
      		(Type `list' to see available methods)
      -o		One shot mode (do not continuously adjust color temperature)
      -O TEMP	One shot manual mode (set color temperature)
      -p		Print mode (only print parameters and exit)
      -P		Reset existing gamma ramps before applying new color effect
      -x		Reset mode (remove adjustment from screen)
      -r		Disable fading between color temperatures
      -t DAY:NIGHT	Color temperature to set at daytime/night
en_GB:   -b DAY:NIGHT	Screen brightness to apply (between 0.1 and 1.0)
      -c FILE	Load settings from specified configuration file
      -g R:G:B	Additional gamma correction to apply
      -l LAT:LON	Your current location
      -l PROVIDER	Select provider for automatic location updates
      		(Type `list' to see available providers)
      -m METHOD	Method to use to set colour temperature
      		(Type `list' to see available methods)
      -o		One shot mode (do not continuously adjust colour temperature)
      -O TEMP	One shot manual mode (set colour temperature)
      -p		Print mode (only print parameters and exit)
      -P		Reset existing gamma ramps before applying new colour effect
      -x		Reset mode (remove adjustment from screen)
      -r		Disable fading between colour temperatures
      -t DAY:NIGHT	Colour temperature to set at daytime/night

note: TRANSLATORS: help output 5
en: The neutral temperature is %uK. Using this value will not change the color
    temperature of the display. Setting the color temperature to a value higher
    than this results in more blue light, and setting a lower value will result in
    more red light.
en_GB: The neutral temperature is %uK. Using this value will not change the colour
    temperature of the display. Setting the colour temperature to a value higher
    than this results in more blue light, and setting a lower value will result in
    more red light.

en: Does not affect the display but prints the color temperature to the terminal.
en_GB: Does not affect the display but prints the colour temperature to the terminal.

en: Not authorized to obtain location from CoreLocation.
en_GB: Not authorised to obtain location from CoreLocation.

en: Waiting for authorization to obtain location...
en_GB: Waiting for authorisation to obtain location...

en: Request for location was not authorized!
en_GB: Request for location was not authorised!

en: Latitude and longitude must be set.
en_GB: Latitude and Longitude must be set.

en: Insert an image from the harddisk
en_GB: Insert an image from the hard disk

en: Today I went to the //pet shop// and bought a **tiger**. Then we went to the --pool-- park and had a nice time playing ultimate frisbee. Afterwards we watched "__Life of Brian__".
en_GB: Today I went to the //pet shop// and bought a **tiger**. Then we went to the --beach-- and had a nice time playing ultimate frisbee. Afterwards we watched "__Life of Brian__".

en: Everything you enter will be saved automatically at regular intervals and when you exit the program.
en_GB: Everything you enter will be saved automatically at regular intervals and when you exit the programme.

en: You can backup your journal to a zip file to avoid data loss.
en_GB: You can backup your journal to a zip file, to avoid data loss.

en: === Journey ===
    **Date:**
    
    **Location:**
    
    **Participants:**
    
    **The trip:**
    First we went to xxxxx then we got to yyyyy ...
    
    **Pictures:** [Image folder ""/path/to/the/images/""]
en_GB: === Journey ===
    **Date:**
    
    **Location:**
    
    **Participants:**
    
    **The trip:**
    First we went to xxxxx then we got to yyyyy…
    
    **Pictures:** [Image folder ""/path/to/the/images/""]

en: Not authorized to perform this action
en_GB: Not authorised to perform this action

en: Couldn't initialize kerberos
en_GB: Couldn't initialise kerberos

en: Romanize _Japanese text
en_GB: Romanise _Japanese text

en: Controls the tone of your music with an equalizer.
    Click or use keys to customise levels (right-click resets the band).
en_GB: Controls the tone of your music with an equaliser.
    Click or use keys to customise levels (right-click resets the band).

en: The current backend does not support equalization.
en_GB: The current backend does not support equalisation.

en: Synchronizes all songs from the selected saved searches with the specified folder.
en_GB: Synchronises all songs from the selected saved searches with the specified folder.

en: Synchronize the following saved searches:
en_GB: Synchronise the following saved searches:

en: A different plugin was selected - stop preview
en_GB: A different plugin was selected – stop preview

en: Found {} songs to synchronize
en_GB: Found {} songs to synchronise

en: A different plugin was selected - stop synchronization
en_GB: A different plugin was selected – stop synchronisation

en: Playcount Equalizer
en_GB: Playcount Equaliser

en: Loading %(source)s - %(dimensions)s…
en_GB: Loading %(source)s – %(dimensions)s…

en: Analyzing
en_GB: Analysing

en: ReplayGain Analyzer
en_GB: ReplayGain Analyser

en: Analyzes and updates <a href="%(rg_link)s">ReplayGain</a> information, using GStreamer. Results are grouped by album.
en_GB: Analyses and updates <a href="%(rg_link)s">ReplayGain</a> information, using GStreamer. Results are grouped per album.

en: GStreamer plugin '%(name)s' could not be initialized
en_GB: GStreamer plugin '%(name)s' could not be initialised

en: Plugin Errors
en_GB: Plug-in Errors

en: Disable queue - the queue will be ignored when playing
en_GB: Disable queue – the queue will be ignored when playing

en: _Customize Headers…
en_GB: _Customise Headers…

en: Option %r not recognized.
en_GB: Option %r not recognised.

note: #-#-#-#-#  2370 (Quod Libet 2.3)  #-#-#-#-# Translators: Also e.g. "record label", "publisher"
en: organization
en_GB: organisation

[ctx: BufferViewEditDlg|]
en: Dialog
en_GB: Dialogue

[ctx: ChatViewColorSettingsPage|]
en: Show colored text in the chat window
en_GB: Show coloured text in the chat window

[ctx: ChatViewColorSettingsPage|]
en: Allow colored text (mIRC color codes)
en_GB: Allow coloured text (mIRC colour codes)

[ctx: ChatViewColorSettingsPage|]
en: Custom Colors
en_GB: Custom Colours

[ctx: ChatViewColorSettingsPage|]
en: Use Sender Coloring
en_GB: Use Sender Colouring

[ctx: ClientAuthHandler|]
en: Synchronizing to core...
en_GB: Synchronising to core...

[ctx: ClientAuthHandler|]
en: Login canceled
en_GB: Login cancelled

[ctx: ClientAuthHandler|]
en: Unencrypted connection canceled
en_GB: Unencrypted connection cancelled

[ctx: ContextMenuActionProvider|]
en: Client info
en_GB: Client

[ctx: Core|]
en: Could not setup storage!
en_GB: Could not set-up storage!

[ctx: Core|]
en: Closing server for basic setup.
en_GB: Closing server for basic set-up.

[ctx: CoreConfigWizardIntroPage|]
en: This wizard will guide you through the setup of your Quassel Core.
en_GB: This wizard will guide you through the set-up of your Quassel Core.

[ctx: CoreConnection|]
en: Synchronizing to %1...
en_GB: Synchronising to %1...

[ctx: CoreConnection|]
en: Synchronized to %1
en_GB: Synchronised to %1

[ctx: CoreInfoDlg|]
en: %n Day(s) | %n Day(s)
en_GB[0]: %n Day
en_GB[1]: %n Days

[ctx: CoreUserInputHandler|]
en: [usage] /showkey <nick|channel> shows the encryption key for nick or channel or just /showkey when in a channel or query.
en_GB: [usage] /delkey <nick|channel> deletes the encryption key for nick or channel or just /delkey when in a channel or query.

[ctx: DebugBufferViewOverlay|]
en: Is initialized:
en_GB: Is initialised:

[ctx: EventStringifier|]
en: [Whois]
en_GB: [Whois] %1

[ctx: EventStringifier|]
en: Received non-RFC-compliant RPL_ISUPPORT: this can lead to unexpected behavior!
en_GB: Received non RFC compliant RPL_ISUPPORT: this can lead to unexpected behaviour!

[ctx: EventStringifier|]
en: [Whois] %1 is online via %2 (%3)
en_GB: %1 is online via %2 (%3)

[ctx: EventStringifier|]
en: [Whowas] %1 was online via %2 (%3)
en_GB: [Whowas] %1 was %2 (%3)

[ctx: EventStringifier|]
en: [Whois] %1 is idling for %2 (since %3)
en_GB: [Whois] %1 is idling for %2 (%3)

[ctx: EventStringifier|]
en: [Whois] End of /WHOIS list
en_GB: [Who] End of /WHO list for %1

[ctx: EventStringifier|]
en: Channel %1 has %2 users. Topic is: "%3"
en_GB: Channel %1 has %2 users. Topic is: %3

[ctx: EventStringifier|]
en: [Whois] %1 is authed as %2
en_GB: [Whois] %1 is away: "%2"

[ctx: IdentityPage|]
en: Setup Identity
en_GB: Set-up Identity

[ctx: InputWidget|]
en: Clear Color
en_GB: Clear Colour

[ctx: ItemViewSettingsPage|]
en: Use Custom Colors
en_GB: Use Custom Colours

[ctx: ItemViewSettingsPage|]
en: Custom Nick List Colors
en_GB: Custom Nick List Colours

[ctx: KNotificationBackend|]
en: %n pending highlight(s) | %n pending highlight(s)
en_GB[0]: %n pending highlight
en_GB[1]: %n pending highlights

[ctx: MainWin|]
en: &Full Screen Mode
en_GB: &Fullscreen mode

[ctx: MultiLineEdit|]
en: Do you really want to paste %n line(s)? | Do you really want to paste %n line(s)?
en_GB[0]: Do you really want to paste %n line?
en_GB[1]: Do you really want to paste %n lines?

[ctx: NetworkEditDlg|]
en: Dialog
en_GB: Dialogue

[ctx: NetworkModelController|]
en: Do you want to delete the following buffer(s) permanently? | Do you want to delete the following buffer(s) permanently?
en_GB[0]: Do you want to delete the following buffer permanently?
en_GB[1]: Do you want to delete the following buffers permanently?

[ctx: NetworkPage|]
en: Setup Network Connection
en_GB: Set-up Network Connection

[ctx: QObject|]
en: This wizard will help you to set up your default identity and your IRC network connection.<br>This only covers basic settings. You can cancel this wizard any time and use the settings dialog for more detailed changes.
en_GB: This wizard will help you to set up your default identity and your IRC network connection.<br>This only covers basic settings. You can cancel this wizard any time and use the settings dialogue for more detailed changes.

[ctx: QssParser|]
en: Illegal IRC color specification (must be between 00 and 0f): %1
en_GB: Illegal IRC colour specification (must be between 00 and 0f): %1

[ctx: QssParser|]
en: Invalid palette color role specification: %1
en_GB: Invalid palette colour role specification: %1

[ctx: QssParser|]
en: Unknown palette color role: %1
en_GB: Unknown palette colour role: %1

[ctx: SqliteStorage|]
en: SQLite is a file-based database engine that does not require any setup. It is suitable for small and medium-sized databases that do not require access via network. Use SQLite if your Quassel Core should store its data on the same machine it is running on, and if you only expect a few users to use your core.
en_GB: SQLite is a file-based database engine that does not require any set-up. It is suitable for small and medium-sized databases that do not require access via network. Use SQLite if your Quassel Core should store its data on the same machine it is running on, and if you only expect a few users to use your core.

[ctx: SslInfoDlg|]
en: <b>Organization:</b>
en_GB: <b>Organisation:</b>

[ctx: SslInfoDlg|]
en: <b>Organizational unit:</b>
en_GB: <b>Organisational unit:</b>

[ctx: SystrayNotificationBackend|]
en: %n pending highlight(s) | %n pending highlight(s)
en_GB[0]: %n pending highlight
en_GB[1]: %n pending highlights

[ctx: SystrayNotificationBackend::ConfigWidget|]
en: Show a message in a popup
en_GB: Show messages in indicator

[ctx: TabCompleter|]
en: Tab completion
en_GB: Tab Completion

[ctx: UserCategoryItem|]
en: %n Owner(s) | %n Owner(s)
en_GB[0]: %n Owner
en_GB[1]: %n Owners

[ctx: UserCategoryItem|]
en: %n Admin(s) | %n Admin(s)
en_GB[0]: %n Admin
en_GB[1]: %n Admins

[ctx: UserCategoryItem|]
en: %n Operator(s) | %n Operator(s)
en_GB[0]: %n Operator
en_GB[1]: %n Operators

[ctx: UserCategoryItem|]
en: %n Half-Op(s) | %n Half-Op(s)
en_GB[0]: %n Half-Op
en_GB[1]: %n Half-Ops

[ctx: UserCategoryItem|]
en: %n User(s) | %n User(s)
en_GB[0]: %n User
en_GB[1]: %n Users

en: Pick a Color
en_GB: Pick a Colour

en: Quarry Control Center
en_GB: Quarry Control Centre

en: File named `%s' already exists. Do you want to overwrite it with the one you are saving?
en_GB: File named ‘%s’ already exists. Do you want to overwrite it with the one you are saving?

en: Go to the current variation's last node
en_GB: Go to the current variation’s last node

en: /File/_New Game...
en_GB: /File/_New Game…

en: /File/Ne_w Game Record...
en_GB: /File/Ne_w Game Record…

en: /File/_Resume Game...
en_GB: /File/_Resume Game…

en: /File/_Export...
en_GB: /File/_Export…

en: /File/Export.../_ASCII Diagram
en_GB: /File/Export…/_ASCII Diagram

en: /File/Export.../_Sensei's Library Diagram
en_GB: /File/Export…/_Sensei’s Library Diagram

en: /Edit/Delete Node's C_hildren
en_GB: /Edit/Delete Node’s C_hildren

en: /View/_Recenter on Current Node
en_GB: /View/_Recentre on Current Node

en: /View/_Control Center
en_GB: /View/_Control Centre

en: /Go/_Go to Named Node...
en_GB: /Go/_Go to Named Node…

en: Save changes to game record `%s' before closing?
en_GB: Save changes to game record ‘%s’ before closing?

en: Adjourn & Save As...
en_GB: Adjourn & Save As…

en: Error saving to file `%s'
en_GB: Error saving to file ‘%s’

en: You can later resume the game by pressing the `Resume Game' button in Quarry Control Center, or selecting `Resume Game' item from the `File' menu.
en_GB: You can later resume the game by pressing the ‘Resume Game’ button in Quarry Control Centre, or selecting ‘Resume Game’ item from the ‘File’ menu.

en: The game is adjourned and saved in file `%s'
en_GB: The game is adjourned and saved in file ‘%s’

en: Sensei's Library diagram has been exported to clipboard
en_GB: Sensei’s Library diagram has been exported to clipboard

en: You can usually paste the diagram in another application using `Ctrl+C' key combination or by selecting appropriate menu item.
en_GB: You can usually paste the diagram in another application using ‘Ctrl+C’ key combination or by selecting appropriate menu item.

en: Copyright (C) 2003, 2004, 2005, 2006 Paul Pogonyshev and others
en_GB: Copyright © 2003, 2004, 2005, 2006 Paul Pogonyshev and others

note: TRANSLATORS: Note that game name will be in `normal' form.
en: GTP engine `%s' reported it could handle %s game, but failed to initialize itself for it
en_GB: GTP engine ‘%s’ reported it could handle %s game, but failed to initialise itself for it

en: GTP engine `%s' cannot handle %dx%d board size, sorry
en_GB: GTP engine ‘%s’ cannot handle %d×%d board size, sorry

en: GTP engine `%s' failed to clean the board
en_GB: GTP engine ‘%s’ failed to clean the board

en: GTP engine `%s' failed to set initial time limits (it could ignore them, but not fail)
en_GB: GTP engine ‘%s’ failed to set initial time limits (it could ignore them, but not fail)

en: GTP engine `%s' failed to set handicap stones on board
en_GB: GTP engine ‘%s’ failed to set handicap stones on board

en: GTP engine is scoring...
en_GB: GTP engine is scoring…

en: comment|Empty
en_GB: Empty

en: * ERROR: unrecognized response line:
en_GB: * ERROR: unrecognised response line:

note: TRANSLATORS: Don't put ellipsis here, this string will most often go to fixed-width font terminals.
en: * WARNING: future GTP version, I don't know about it...
en_GB: * WARNING: future GTP version, I don’t know about it...

en: You can always change and expand game information later. Just choose `Edit/Game Information' menu item or press `Info' button on the main toolbar.
en_GB: You can always change and expand game information later. Just choose ‘Edit/Game Information’ menu item or press ‘Info’ button on the main toolbar.

en: Error reading file `%s'
en_GB: Error reading file ‘%s’

en: File `%s' doesn't appear to be a valid SGF file
en_GB: File ‘%s’ doesn’t appear to be a valid SGF file

en: Quarry uses SGF file format for storing game records. SGF files would normally have `sgf' extension, but that's not necessarily true. Please make sure you select a proper SGF file.
en_GB: Quarry uses SGF file format for storing game records. SGF files would normally have ‘sgf’ extension, but that’s not necessarily true. Please make sure you select a correct SGF file.

en: Open SGF File...
en_GB: Open SGF File…

en: Parsing file `%s'...
en_GB: Parsing file ‘%s’…

en: Use _old-style file selection dialog
en_GB: Use _old-style file selection dialogue

en: File Chooser Dialog Style
en_GB: File Chooser Dialogue Style

en: _Recenter view on the current node
en_GB: _Recentre view on the current node

en: Track Tree's Current Node
en_GB: Track Tree’s Current Node

en: Pick Checkerboard Pattern Color
en_GB: Pick Chequered Pattern Colour

en: Checkerboard _pattern color:
en_GB: Chequered _pattern colour:

en: Checkerboard pattern _opacity:
en_GB: Chequered pattern _opacity:

en: Use _solid color:
en_GB: Use _solid colour:

en: Choose a Background Texture...
en_GB: Choose a Background Texture…

en: Pick Background Color
en_GB: Pick Background Colour

en: Pick Color for Grid and Labels
en_GB: Pick Colour for Grid and Labels

en: _Grid and labels color:
en_GB: _Grid and labels colour:

en: Pick Color for Markup
en_GB: Pick Colour for Markup

en: You can use `%n' and `%v' strings in <i>Screen name</i> field. They will substituted with name and version of the engine correspondingly. By default, `%n %v' is used.
en_GB: You can use ‘%n’ and ‘%v’ strings in <i>Screen name</i> field. They will substituted with name and version of the engine correspondingly. By default, ‘%n %v’ is used.

en: Choose GTP Engine...
en_GB: Choose GTP Engine…

en: Querying engine's name, version and known commands...
en_GB: Querying engine’s name, version and known commands…

en: Please make sure you typed engine's filename correctly and that you have permission to execute it.
en_GB: Please make sure you typed engine’s filename correctly and that you have permission to execute it.

en: Waiting for the engine to quit...
en_GB: Waiting for the engine to quit…

en: The engine might have crashed, quit prematurely or disconnected. Please verify command line, including options, and consult engine's documentation if needed.
en_GB: The engine might have crashed, quit prematurely or disconnected. Please verify command line, including options, and consult engine’s documentation if needed.

en: Perhaps engine's binary has been deleted or changed. You will probably need to alter engine's command line in the Preferences dialog.
en_GB: Perhaps engine’s binary has been deleted or changed. You will probably need to alter engine’s command line in the Preferences dialogue.

en: Resume Game...
en_GB: Resume Game…

en: The game stored in file `%s' (%s) is not supported by Quarry
en_GB: The game stored in file ‘%s’ (%s) is not supported by Quarry

en: handicap|Not set
en_GB: Not set

en: komi|Not set
en_GB: Not set

en: A_uto-close this dialog
en_GB: A_uto-close this dialogue

en: If you don't save, changes from the last %d second will be lost permanently. | If you don't save, changes from the last %d seconds will be lost permanently.
en_GB[0]: If you don’t save, changes from the last %d second will be lost permanently.
en_GB[1]: If you don’t save, changes from the last %d seconds will be lost permanently.

en: If you don't save, changes from the last minute will be discarded.
en_GB: If you don’t save, changes from the last minute will be discarded.

note: TRANSLATORS: Cannot be one minute one second, actually.
en: If you don't save, changes from the last minute and %d second will be lost permanently. | If you don't save, changes from the last minute and %d seconds will be lost permanently.
en_GB[0]: If you don’t save, changes from the last minute and %d second will be lost permanently.
en_GB[1]: If you don’t save, changes from the last minute and %d seconds will be lost permanently.

en: If you don't save, changes from the last %d minute will be lost permanently. | If you don't save, changes from the last %d minutes will be lost permanently.
en_GB[0]: If you don’t save, changes from the last %d minute will be lost permanently.
en_GB[1]: If you don’t save, changes from the last %d minutes will be lost permanently.

note: TRANSLATORS: Cannot be one hour one minute, actually.
en: If you don't save, changes from the last hour and %d minute will be lost permanently. | If you don't save, changes from the last hour and %d minutes will be lost permanently.
en_GB[0]: If you don’t save, changes from the last hour and %d minute will be lost permanently.
en_GB[1]: If you don’t save, changes from the last hour and %d minutes will be lost permanently.

en: If you don't save, changes from the last %d hour will be lost permanently. | If you don't save, changes from the last %d hours will be lost permanently.
en_GB[0]: If you don’t save, changes from the last %d hour will be lost permanently.
en_GB[1]: If you don’t save, changes from the last %d hours will be lost permanently.

en: find|_Next
en_GB: _Next

en: find|_Previous
en_GB: _Previous

note: TRANSLATORS: Not important currently. TRANSLATORS: Use your language's natural capitalization for the name of the game.  I.e. it doesn't have to start with a capital letter.
en: Nine Men's Morris
en_GB: Nine Men’s Morris

note: TRANSLATORS: Not important currently. TRANSLATORS: Use your language's natural capitalization for the name of the game.  I.e. it doesn't have to start with a capital letter.
en: Philosopher's Football
en_GB: Philosopher’s Football

en: Whether to give blocks random colors
en_GB: Whether to give blocks random colours

en: Whether to give blocks random colors.
en_GB: Whether to give blocks random colours.

en: true if the window is maximized
en_GB: true if the window is maximised

note: rotate counter clock wise
en: _Rotate blocks counterclockwise
en_GB: _Rotate blocks anti-clockwise

en: The uri of the resource
en_GB: The URI of the resource

en: Whether to enable accesibility enhanced keyboard navigation
en_GB: Whether to enable accessibility enhanced keyboard navigation

en: Shared url for image is <a href='%1'>%1</a>
en_GB: Shared URL for image is <a href='%1'>%1</a>

en: math renderer %s is already registered
en_GB: maths renderer %s is already registered

en: LaTeX command %r cannot be run (needed for math display), check the imgmath_latex setting
en_GB: LaTeX command %r cannot be run (needed for maths display), check the imgmath_latex setting

en: %s command %r cannot be run (needed for math display), check the imgmath_%s setting
en_GB: %s command %r cannot be run (needed for maths display), check the imgmath_%s setting

en: ":file:" option for csv-table directive now recognizes an absolute path as a relative path from source directory. Please update your document.
en_GB: ":file:" option for csv-table directive now recognises an absolute path as a relative path from source directory. Please update your document.

en: The message catalogs are in %(outdir)s.
en_GB: The message catalogues are in %(outdir)s.

en: writing message catalogs...
en_GB: writing message catalogues...

en: include math, rendered as PNG or SVG images
en_GB: include maths, rendered as PNG or SVG images

en: include math, rendered in the browser by MathJax
en_GB: include maths, rendered in the browser by MathJax

en: do not emit colored output (default: auto-detect)
en_GB: do not emit coloured output (default: auto-detect)

en: program option
en_GB: programme option

en: Personalize
en_GB: Personalise

en: Bans
en_GB: Ban

en: A wrapper for hashlib.md5() has been added to allow OpenStack to run on systems where FIPS is enabled.  Under FIPS, md5 is disabled and calls to hashlib.md5() will fail.  In most cases in OpenStack, though, md5 is not used within a security context.
en_GB: A wrapper for hashlib.md5() has been added to allow OpenStack to run on systems where FIPS is enabled.  Under FIPS, md5 is disabled and calls to hashlib.md5() will fail.  In most cases in OpenStack, though, MD5 is not used within a security context.

en: Downstream python already supports this option, though.  This wrapper simply allows for this option to be supported where the underlying python version supports it.
en_GB: Downstream Python already supports this option, though.  This wrapper simply allows for this option to be supported where the underlying Python version supports it.

en: Fix regex used to mask password. The ``strutils.mask_password`` function will now correctly handle passwords that contain single or double quotes. Previously, only the characters before the quote were masked.
en_GB: Fix regex used to mask the password. The ``strutils.mask_password`` function will now correctly handle passwords that contain single or double quotes. Previously, only the characters before the quote were masked.

en: New method ``is_json`` ``is_yaml`` added in fileutils. These can be used to check if file is JSON or YAML formatted.
en_GB: New method ``is_json`` ``is_yaml`` added in fileutils. These can be used to check if the file is JSON or YAML formatted.

en: This patch ensures that we mask sensitive data when masking password, even if double quotes are used as password value.
en_GB: This patch ensures that we mask sensitive data when masking passwords, even if double quotes are used as password values.

en: keystoneidsentinel singleton was introduced to generate random keystone-like UUIDs. New sentinel could be used in the same way as existing uuidsentinel.
en_GB: keystoneidsentinel singleton was introduced to generate random keystone-like UUIDs. New Sentinel could be used in the same way as existing uuidsentinel.

en: qemu 4.1.0 output shifts to scientific notation at 1000mb, breaking oslo.utils. ``QemuImgInfo`` is now fixed to support this notation.
en_GB: QEMU 4.1.0 output shifts to scientific notation at 1000MB, breaking oslo.utils. ``QemuImgInfo`` is now fixed to support this notation.

en: Unrecognized value '%(val)s', acceptable values are: %(acceptable)s
en_GB: Unrecognised value '%(val)s', acceptable values are: %(acceptable)s

en: Initialize the ``global_request_id`` context variable with a default value if the key is not passed in the context.
en_GB: Initialise the ``global_request_id`` context variable with a default value if the key is not passed in the context.

en: The JSONFormatter formatter now converts unserializable objects with repr() to prevent JSON serialization errors on logging. The fix requires oslo.serialization 2.20.2 or newer. (Bug #1593641)
en_GB: The JSONFormatter formatter now converts un-serialisable objects with repr() to prevent JSON serialisation errors on logging. The fix requires oslo.serialisation 2.20.2 or newer. (Bug #1593641)

en: The JSONFormatter formatter now converts unserializable objects with repr() to prevent JSON serialization errors on logging. The fix requires oslo.serialization 2.21.1 or newer. (Bug #1593641)
en_GB: The JSONFormatter formatter now converts unserialisable objects with repr() to prevent JSON serialization errors on logging. The fix requires oslo.serialisation 2.21.1 or newer. (Bug #1593641)

en: The log_config_append configuration option is now mutable and the logging settings it controls are reconfigured when the configuration file is reread. This can be used to, for example, change logger or handler levels.
en_GB: The log_config_append configuration option is now mutable and the logging settings it controls are reconfigured when the configuration file is re-read. This can be used to, for example, change logger or handler levels.

en: This release reverts fix for `Bug #1983863 <https://bugs.launchpad.net/oslo.log/+bug/1983863>`_: Fixed logging in eventlet native threads. This fix caused gate problems during cross-project testing and needed to be removed from 2023.1 Antelope release.
en_GB: This release reverts the fix for `Bug #1983863 <https://bugs.launchpad.net/oslo.log/+bug/1983863>`_: Fixed logging in eventlet native threads. This fix caused gate problems during cross-project testing and needed to be removed from 2023.1 Antelope release.

en: %(what)s is deprecated as of %(as_of)s in favor of %(in_favor_of)s and may be removed in %(remove_in)s.
en_GB: %(what)s is deprecated as of %(as_of)s in favour of %(in_favor_of)s and may be removed in %(remove_in)s.

en: %(what)s is deprecated as of %(as_of)s in favor of %(in_favor_of)s.
en_GB: %(what)s is deprecated as of %(as_of)s in favour of %(in_favor_of)s.

en: A new kwarg, ``python_exec`` is added to the execute() function in the processutils module. This option is used to specify the path to the python executable to use for prlimits enforcement.
en_GB: A new kwarg, ``python_exec`` is added to the execute() function in the processutils module. This option is used to specify the path to the Python executable to use for prlimits enforcement.

en: **auto**: This tells the Compute service to automatically allocate a network for the project if one is not available and then associate an IP from that network with the server. This is the same behavior as passing nics=None before the 2.37 microversion.
en_GB: **auto**: This tells the Compute service to automatically allocate a network for the project if one is not available and then associate an IP from that network with the server. This is the same behaviour as passing nics=None before the 2.37 microversion.

en: --security_groups replaced by --sercurity-groups
en_GB: --security_groups replaced by --security-groups

en: This patch provides user the support to use any form of casing, thus removing the specific UPPER/lower case inputs required by different neutron CLIs.
en_GB: This patch provides users the support to use any form of casing, thus removing the specific UPPER/lower case inputs required by different Neutron CLIs.

en: This project no longer provides CLI support. All code has been removed. Please use openstack CLI instead. See `openstack CLI command list <https://docs.openstack.org/python-openstackclient/latest/cli/command-list.html>`_.
en_GB: This project no longer provides CLI support. All code has been removed. Please use OpenStack CLI instead. See `openstack CLI command list <https://docs.openstack.org/python-openstackclient/latest/cli/command-list.html>`_.

en: Adds '--converge' option for stack update with openstackclient. If specified, existing resource attributes (which may have diverged) are compared with the resource properties in the template used for update.
en_GB: Adds '--converge' option for stack update with openstackclient. If specified, existing resource attributes (which may have diverged) are compared with the resource properties in the template used for the update.

en: Adds ``files-container`` option for stack create, update and template validate with openstackclient. If specified, no local files other than root template would be sent to heat engine. Heat engine would try and download the all other files relative to the ``files-container``, else raise an error.
en_GB: Adds ``files-container`` option for stack create, update and template validate with openstackclient. If specified, no local files other than root template would be sent to the Heat engine. The Heat engine would try and download all other files relative to the ``files-container``, else raise an error.

en: Welcome to Python-heatclient releasenotes's documentation!
en_GB: Welcome to Python-heatclient releasenotes documentation!

en: this color is to be translated
en_GB: this colour is to be translated

note: settings-example@cinnamon.org->settings-schema.json->date- select->description
en: Choose a Date
en_GB: Choose a date

en: Choose how the atoms are colored:
en_GB: Choose how the atoms are coloured:

en: By atomic number, default "jmol" colors
en_GB: By atomic number, default "jmol" colours

en: Colors ...
en_GB: Colours ...

en: Movie ...
en_GB: Film ...

note: TRANSLATORS: e.g. "Au fcc100 surface with 2 atoms." or "Au fcc100 surface with 2 atoms. Vacuum: 5 Å."
en: {symbol} {surf} surface with one atom.{vacuum} | {symbol} {surf} surface with {natoms} atoms.{vacuum}
en_GB[0]: {symbol} {surf} surface with {natoms} atom.{vacuum}
en_GB[1]: {symbol} {surf} surface with {natoms} atoms.{vacuum}

en: one image loaded | {} images loaded
en_GB[0]: {} image loaded
en_GB[1]: {} images loaded

en: _Analyze Game
en_GB: _Analyse Game

en: If set, pawn promotes to queen without promotion dialog selection.
en_GB: If set, Pawn promotes to Queen without promotion dialogue selection.

en: Colorize analyzed moves
en_GB: Colourise analysed moves

en: If set, PyChess will colorize suboptimal analyzed moves with red.
en_GB: If set, PyChess will colourise suboptimal analysed moves with red.

en: If set, the hint analyzer engine evaluation value is shown.
en_GB: If set, the hint analyser engine evaluation value is shown.

en: Use _analyzer
en_GB: Use _analyser

en: The analyzer will run in the background and analyze the game. <b>This is necessary for the hint mode to work</b>
en_GB: The analyser will run in the background and analyse the game. <b>This is necessary for the hint mode to work</b>

en: Use _inverted analyzer
en_GB: Use _inverted analyser

en: The inverse analyzer will analyze the game as if your opponent was to move. <b>This is necessary for the spy mode to work</b>
en_GB: The inverse analyser will analyse the game as if your opponent was to move. <b>This is necessary for the spy mode to work</b>

en: <b>Analyzing</b>
en_GB: <b>Analysing</b>

en: Save analyzing engine _evaluation values
en_GB: Save analysing engine _evaluation values

en: Ignore colors
en_GB: Ignore colours

en: Analyze game
en_GB: Analyse game

en: Use analyzer:
en_GB: Use analyser:

en: If the analyzer finds a move where the evaluation difference (the difference between the evaluation for the move it thinks is the best move and the evaluation for the move made in the game) exceeds this value, it will add an annotation for that move (consisting of the engine's Principal Variation for the move) to the Annotation panel
en_GB: If the analyser finds a move where the evaluation difference (the difference between the evaluation for the move it thinks is the best move and the evaluation for the move made in the game) exceeds this value, it will add an annotation for that move (consisting of the engine's Principal Variation for the move) to the Annotation panel

en: Analyze from current position
en_GB: Analyse from current position

en: Analyze black moves
en_GB: Analyse black moves

en: Analyze white moves
en_GB: Analyse white moves

note: #-#-#-#-#  1412 (ksirkskineditor)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_5) #-#-#-#-#  904 (ksirkskineditor)  #-#-#-#-#
en: Center:
en_GB: Centre:

en: <b>Your Color</b>
en_GB: <b>Your Colour</b>

en: _Your Color:
en_GB: _Your Colour:

en: You can't switch colors during the game.
en_GB: You can't switch colours during the game.

en: Because %(loser)s was checkmated
en_GB: Because %(loser)s was Checkmated

en: Because %(loser)s king exploded
en_GB: Because %(loser)s King exploded

en: Because %(winner)s king reached the center
en_GB: Because %(winner)s king reached the centre

en: FICS wild/4: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each color
    * Pieces placed randomly behind the pawns, SUBJECT TO THE CONSTRAINT THAT THE BISHOPS ARE BALANCED
    * No castling
    * Black's arrangement DOES NOT mirrors white's
en_GB: FICS wild/4: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each colour
    * Pieces placed randomly behind the pawns, SUBJECT TO THE CONSTRAINT THAT THE BISHOPS ARE BALANCED
    * No castling
    * Black's arrangement DOES NOT mirrors white's

en: http://brainking.com/en/GameRules?tp=2
    * Placement of the pieces on the 1st and 8th row are randomized
    * The king is in the right hand corner
    * Bishops must start on opposite color squares
    * Black's starting position is obtained by rotating white's position 180 degrees around the board's center
    * No castling
en_GB: http://brainking.com/en/GameRules?tp=2
    * Placement of the pieces on the 1st and 8th row are randomised
    * The king is in the right hand corner
    * Bishops must start on opposite colour squares
    * Black's starting position is obtained by rotating white's position 180 degrees around the board's centre
    * No castling

en: Bringing your king legally to the center (e4, d4, e5, d5) instantly wins the game!
    Normal rules apply in other cases and checkmate also ends the game.
en_GB: Bringing your king legally to the centre (e4, d4, e5, d5) instantly wins the game!
    Normal rules apply in other cases and checkmate also ends the game.

en: FICS wild/3: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each color
    * Pieces placed randomly behind the pawns
    * No castling
    * Black's arrangement mirrors white's
en_GB: FICS wild/3: http://www.freechess.org/Help/HelpFiles/wild.html
    * Randomly chosen pieces (two queens or three rooks possible)
    * Exactly one king of each colour
    * Pieces placed randomly behind the pawns
    * No castling
    * Black's arrangement mirrors white's

en: xboard wildcastle http://home.hccnet.nl/h.g.muller/engine-intf.html#8
    FICS wild/1: http://www.freechess.org/Help/HelpFiles/wild.html
    * In this variant both sides have the same set of pieces as in normal chess.
    * The white king starts on d1 or e1 and the black king starts on d8 or e8,
    * and the rooks are in their usual positions.
    * Bishops are always on opposite colors.
    * Subject to these constraints the position of the                  pieces on their first ranks is random.
    * Castling is done similarly to normal chess:
    * o-o-o indicates long castling and o-o short castling.
en_GB: xboard wildcastle http://home.hccnet.nl/h.g.muller/engine-intf.html#8
    FICS wild/1: http://www.freechess.org/Help/HelpFiles/wild.html
    * In this variant both sides have the same set of pieces as in normal chess.
    * The white king starts on d1 or e1 and the black king starts on d8 or e8,
    * and the rooks are in their usual positions.
    * Bishops are always on opposite colours.
    * Subject to these constraints the position of the                  pieces on their first ranks is random.
    * Castling is done similarly to normal chess:
    * o-o-o indicates long castling and o-o short castling.

en: Game analyzing in progress...
en_GB: Game analysing in progress...

en: Active color field must be one of w or b. 
    
    %s
en_GB: Active colour field must be one of w or b. 
    
    %s

en: moves bishop into fianchetto: %s
en_GB: moves Bishop into fianchetto: %s

en: castles
en_GB: Castles

en: %(color)s got a double pawn %(place)s
en_GB: %(color)s got a double Pawn %(place)s

en: %(color)s got new double pawns %(place)s
en_GB: %(color)s got new double Pawns %(place)s

en: %(color)s got an isolated pawn in the %(x)s file | %(color)s got isolated pawns in the %(x)s files
en_GB[0]: %(color)s got an isolated Pawn in the %(x)s file
en_GB[1]: %(color)s got isolated Pawns in the %(x)s files

en: %s moves pawns into stonewall formation
en_GB: %s moves Pawns into stonewall formation

en: %(opcolor)s has a new trapped bishop on %(cord)s
en_GB: %(opcolor)s has a new trapped Bishop on %(cord)s

en: develops a pawn: %s
en_GB: develops a Pawn: %s

en: brings a pawn closer to the backrow: %s
en_GB: brings a Pawn closer to the backrow: %s

en: brings a %(piece)s closer to enemy king: %(cord)s
en_GB: brings a %(piece)s closer to enemy King: %(cord)s

en: If set you can refuse players accepting your seek
en_GB: If set, you can refuse players accepting your seek

en: The comments panel will try to analyze and explain the moves played
en_GB: The comments panel will try to analyse and explain the moves played

en: Container-oriented terminal
en_GB: Container-orientated terminal

en: User-installable color palettes
en_GB: User-installable colour palettes

en: Integrated color palettes with light and dark support
en_GB: Integrated colour palettes with light and dark support

en: Built-in color palettes provide both dark and light mode variants
en_GB: Built-in colour palettes provide both dark and light mode variants

en: Display a visual window highlight when process leader is SSH, sudo, or other specialized tooling
en_GB: Display a visual window highlight when process leader is SSH, sudo, or other specialised tooling

en: The color palette to use for the profile, by name
en_GB: The colour palette to use for the profile, by name

en: Setting bold on one of the lower 8 colors in the palette will use bright variant (upper 8 colors)
en_GB: Setting bold on one of the lower 8 colours in the palette will use bright variant (upper 8 colours)

en: Use Bright Colors for Bold
en_GB: Use Bright Colours for Bold

en: cpu package %i
en_GB: CPU package %i

en: cpu package
en_GB: CPU package

en: Estimated power: %5.1f    Measured power: %5.1f    Sum: %5.1f
en_GB: Estimated power: %5.1f    Measured power:  %5.1f   Sum: %5.1f

en: Follow accent color
en_GB: Follow accent colour

en: Brightness and Color
en_GB: Brightness and Colour

[ctx: Status]
en: Night Light at day color temperature
en_GB: Night Light at day colour temperature

[ctx: Status]
en: Night Light at night color temperature
en_GB: Night Light at night colour temperature

en: Keyboard Color
en_GB: Keyboard Colour

en: Changing the policy type will cause a relabel of the entire file system on the next boot. Relabeling takes a long time depending on the size of the file system.  Do you wish to continue?
en_GB: Changing the policy type will cause a relabel of the entire file system on the next boot. Relabelling takes a long time depending on the size of the file system.  Do you wish to continue?

en: Changing to SELinux enabled will cause a relabel of the entire file system on the next boot. Relabeling takes a long time depending on the size of the file system.  Do you wish to continue?
en_GB: Changing to SELinux enabled will cause a relabel of the entire file system on the next boot. Relabelling takes a long time depending on the size of the file system.  Do you wish to continue?

en: failed to initialize PAM
en_GB: failed to initialise PAM

en: File Labeling
en_GB: File Labelling

en: Type %s_t already defined in current policy.
    Do you want to continue?
en_GB: Type %s_t already defined in current policy.
    Do you want to continue ?

en: Add Booleans Dialog
en_GB: Add Booleans Dialogue

en: Sends email
en_GB: Sends e-mail

en: Select if you wish to relabel then entire file system on next reboot.  Relabeling can take a very long time, depending on the size of the system.  If you are changing policy types or going from disabled to enforcing, a relabel is required.
en_GB: Select if you wish to relabel then entire file system on next reboot.  Relabelling can take a very long time, depending on the size of the system.  If you are changing policy types or going from disabled to enforcing, a relabel is required.

en: Toggle between Customized and All Booleans
en_GB: Toggle between Customised and All Booleans

en: Toggle between all and customized file context
en_GB: Toggle between all and customised file context

en: Toggle between Customized and All Ports
en_GB: Toggle between Customised and All Ports

note: #-#-#-#-#  493 (gnome-2048 master)  #-#-#-#-# Translators: summary of a settings key, see 'dconf-editor /org/gnome/2048/window-maximized'
en: Window maximized
en_GB: Window maximised

en: Window maximized state
en_GB: Window maximised state

note: this year Translators: this is the month name and day number followed by a time string in 24h format. i.e. "May 25, 14:30"
en: %B %d, %H∶%M
en_GB: %d %B, %H∶%M

note: before this year Translators: this is the month name, day number, year number followed by a time string in 24h format. i.e. "May 25 2012, 14:30"
en: %B %d %Y, %H∶%M
en_GB: %d %B %Y, %H:%M

note: this year Translators: this is the month name and day number followed by a time string in 12h format. i.e. "May 25, 2:30 pm"
en: %B %d, %l∶%M %p
en_GB: %d %B, %l∶%M %p

note: before this year Translators: this is the month name, day number, year number followed by a time string in 12h format. i.e. "May 25 2012, 2:30 pm"
en: %B %d %Y, %l∶%M %p
en_GB: %d %B %Y, %l∶%M %p

en: This window shows the list of available modules. You can enable/disable a module by checking/unchecking the check box in front of it.
en_GB: This window shows the list of available modules. You can enable/disable a module by ticking/unticking the tickbox in front of it.

en: When a module may be configured, a specific icon is displayed on the right of the corresponding line. To configure a module, simply select it and then click on the "Preferences" button on the bottom of the dialog box. Note that configuring a module is only possible when it is enabled.
en_GB: When a module may be configured, a specific icon is displayed on the right of the corresponding line. To configure a module, simply select it and then click on the Preferences button on the bottom of the dialog box. Note that configuring a module is only possible when it is enabled.

en: This module displays a small popup window on your desktop when a new track starts.
en_GB: This module displays a small pop-up window on your desktop when a new track starts.

en: If the Covers module is enabled, the popup also shows the album cover.
en_GB: If the Covers module is enabled, the pop-up also shows the album cover.

en: Customizing the Notification
en_GB: Customising the Notification

en: You can change the title and the body of the notification to any text you want. Before displaying the popup window, fields of the form {field} are replaced by their corresponding value. Available fields are:
en_GB: You can change the title and the body of the notification to any text you want. Before displaying the pop-up window, fields of the form {field} are replaced by their corresponding value. Available fields are:

en: Show a "skip track" button
en_GB: Show a Skip Track button

en: Xcode Localization Catalog
en_GB: Xcode Localisation Catalogue

en: The file is in a format not recognized by Poedit.
en_GB: The file is in a format not recognised by Poedit.

en: Connect Poedit with supported cloud localization platforms to seamlessly sync translations managed on them.
en_GB: Connect Poedit with supported cloud localisation platforms to seamlessly sync translations managed on them.

en: Not authorized, please sign in again.
en_GB: Not authorised, please sign in again.

en: Do&n’t save
en_GB: Don’t save

en: Failed to merge gettext catalogs.
en_GB: Failed to merge gettext catalogues.

en: Localazy is a highly automated localization platform allowing anyone to translate their products and content into multiple languages easily.
en_GB: Localazy is a highly automated localisation platform allowing anyone to translate their products and content into multiple languages easily.

en: Poedit - Catalogs manager
en_GB: Poedit - Catalogues manager

en: Update all catalogs in the project
en_GB: Update all catalogues in the project

en: Updating project catalogs
en_GB: Updating project catalogues

note: #-#-#-#-#  1391  #-#-#-#-# i18n: ectx: property (text), item, widget (QComboBox, comboConvert) i18n: ectx: property (text), item, widget (QComboBox, comboFilenameSimple) i18n: ectx: property (text), item, widget (QComboBox, comboExtensionSimple) i18n: ectx: property (text), item, widget (QComboBox, 
en: Capitalize
en_GB: Capitalise

note: TRANSLATORS: This must be the same as OS X's translation of this View menu item
en: Customize Toolbar…
en_GB: Customise Toolbar…

en: Your name and email address are only used to set the Last-Translator header of GNU gettext files.
en_GB: Your name and e-mail address are only used to set the Last-Translator header of GNU gettext files.

en: Supports all programming languages recognized by GNU gettext tools (PHP, C/C++, C#, Perl, Python, Java, JavaScript and others).
en_GB: Supports all programming languages recognised by GNU gettext tools (PHP, C/C++, C#, Perl, Python, Java, JavaScript and others).

en: Catalogs &manager
en_GB: Catalogues &manager

en: Catalogs &Manager
en_GB: Catalogues &Manager

en: Use these keywords (function names) to recognize translatable strings
    in source files:
en_GB: Use these keywords (function names) to recognise translatable strings
    in source files:

en: Options:
      -r          : force <device> to be mounted read-only
      -w          : force <device> to be mounted read-write
      -s, --sync  : mount <device> with the 'sync' option (default: 'async')
      --noatime   : mount <device> with the 'noatime' option (default: 'atime')
      -e, --exec  : mount <device> with the 'exec' option (default: 'noexec')
      -t <fs>     : mount as file system type <fs> (default: autodetected)
      -c <charset>: use given I/O character set (default: 'utf8' if called
                    in an UTF-8 locale, otherwise mount default)
      -u <umask>  : use specified umask instead of the default (only for
                    file sytems which actually support umask setting)
     --passphrase <file>
                    read passphrase from file instead of the terminal
                    (only for LUKS encrypted devices)
      -d, --debug : enable debug output (very verbose)
      -h, --help  : print help message and exit successfuly
      --version   : print version number and exit successfully
en_GB: Options:
      -r : force <device> to be mounted read-only
      -w : force <device> to be mounted read-write
      -s, --sync : mount <device> with the 'sync' option (default: 'async')
      --noatime : mount <device> with the 'noatime' option (default: 'atime')
      -e, --exec : mount <device> with the 'exec' option (default: 'noexec')
      -t <fs> : mount as file system type <fs> (default: autodetected)
      -c <charset>: use given I/O character set (default: 'utf8' if called
                    in an UTF-8 locale, otherwise mount default)
      -u <umask> : use specified umask instead of the default (only for
                    file sytems which actually support umask setting)
     --passphrase <file>
                    read passphrase from file instead of the terminal
                    (only for LUKS encrypted devices)
      -d, --debug : enable debug output (very verbose)
      -h, --help : print help message and exit successfully
      --version : print version number and exit successfully

en: Usage:
    
    %s [options] <device>
      Umount <device> from a directory below %s if policy requirements
      are met (see pumount(1) for details). The mount point directory is removed
      afterwards.
    
    Options:
      -l, --lazy  : umount lazily, see umount(8)
      -d, --debug : enable debug output (very verbose)
      -h, --help  : print help message and exit successfuly
      --version   : print version number and exit successfully
en_GB: Usage:
    
    %s [options] <device>
      Umount <device> from a directory below %s if policy requirements
      are met (see pumount(1) for details). The mount point directory is removed
      afterwards.
    
    Options:
      -l, --lazy : umount lazily, see umount(8)
      -d, --debug : enable debug output (very verbose)
      -h, --help : print help message and exit successfuly
      --version : print version number and exit successfully

en: Synchronize between LaTeX and PDF with pluma and atril.
en_GB: Synchronise between LaTeX and PDF with pluma and atril.

en: Default color of text in the terminal
en_GB: Default colour of text in the terminal

en: Default color of text in the terminal, as a color specification (can be HTML-style hex digits, or a color name such as “red”).
en_GB: Default colour of text in the terminal, as a colour specification (can be HTML-style hex digits, or a colour name such as “red”).

en: Default color of terminal background
en_GB: Default colour of terminal background

en: Default color of terminal background, as a color specification (can be HTML-style hex digits, or a color name such as “red”).
en_GB: Default colour of terminal background, as a colour specification (can be HTML-style hex digits, or a colour name such as “red”).

en: Terminals have a 16-color palette that applications inside the terminal can use. This is that palette, in the form of a colon-separated list of color names. Color names should be in hex format e.g. "#FF00FF"
en_GB: Terminals have a 16-colour palette that applications inside the terminal can use. This is that palette, in the form of a colon-separated list of colour names. Colour names should be in hex format e.g. "#FF00FF"

en: Whether to use the colors from the theme for the terminal widget
en_GB: Whether to use the colours from the theme for the terminal widget

en: If true, the theme color scheme used for text entry boxes will be used for the terminal, instead of colors provided by the user.
en_GB: If true, the theme colour scheme used for text entry boxes will be used for the terminal, instead of colours provided by the user.

note: (itstool) path: info/desc
en: Use plugins to customize how pluma works for you.
en_GB: Use plugins to customise how pluma works for you.

note: (itstool) path: license/p
en: This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit <_:link-1/> or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
en_GB: This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported Licence. To view a copy of this license, visit <_:link-1/> or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

en: The ID of a GtkSourceView Style Scheme used to color the text.
en_GB: The ID of a GtkSourceView Style Scheme used to colour the text.

en: List of VFS schemes pluma supports in write mode. The 'file' scheme is writable by default.
en_GB: List of VFS schemes pluma supports in write mode. The 'file' scheme is writeable by default.

en: Style for the toolbar buttons. Possible values are "PLUMA_TOOLBAR_SYSTEM" to use the system's default style, "PLUMA_TOOLBAR_ICONS" to display icons only, "PLUMA_TOOLBAR_ICONS_AND_TEXT" to display both icons and text, and "PLUMA_TOOLBAR_ICONS_BOTH_HORIZ" to display prioritized text beside icons. Note that the values are case-sensitive, so make sure they appear exactly as mentioned here.
en_GB: Style for the toolbar buttons. Possible values are "PLUMA_TOOLBAR_SYSTEM" to use the system's default style, "PLUMA_TOOLBAR_ICONS" to display icons only, "PLUMA_TOOLBAR_ICONS_AND_TEXT" to display both icons and text, and "PLUMA_TOOLBAR_ICONS_BOTH_HORIZ" to display prioritised text beside icons. Note that the values are case-sensitive, so make sure they appear exactly as mentioned here.

en: Sorted list of encodings used by pluma for automatically detecting the encoding of a file. "CURRENT" represents the current locale encoding. Only recognized encodings are used.
en_GB: Sorted list of encodings used by pluma for automatically detecting the encoding of a file. "CURRENT" represents the current locale encoding. Only recognised encodings are used.

en: List of encodings shown in the Character Encoding menu in open/save file selector. Only recognized encodings are used.
en_GB: List of encodings shown in the Character Encoding menu in open/save file selector. Only recognised encodings are used.

en: Font & Colors
en_GB: Font & Colours

en: Pluma is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: Pluma is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.

en: Pluma is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: Pluma is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License along with Pluma; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
en_GB: You should have received a copy of the GNU General Public Licence along with Pluma; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

en: Capitalize the first letter of each selected word
en_GB: Capitalise the first letter of each selected word

en: _Incremental Search...
en_GB: _Incremental Search…

en: Manage _Snippets...
en_GB: Manage _Snippets…

en: Add a new snippet...
en_GB: Add a new snippet…

en: Execution of the Python command (%s) exceeds the maximum time, execution aborted.
en_GB: Execution of the Python command (%s) exceeds the maximum time; execution aborted.

en: S_ort...
en_GB: S_ort…

en: _Spelling Suggestions...
en_GB: _Spelling Suggestions…

en: No misspelled words
en_GB: No misspelt words

en: Misspelled word:
en_GB: Misspelt word:

en: normalize-space
en_GB: normalise-space

en: colorpicker
en_GB: colourpicker

en: dialog
en_GB: dialogue

en: dialogheader
en_GB: dialogueheader

note: (itstool) path: info/title
en: Running pluma from a Command Line
en_GB: Running Pluma from a Command Line

note: (itstool) path: note/p
en: Preferences set using modelines take precedence over the ones specified in the preference dialog.
en_GB: Preferences set using modelines take precedence over the ones specified in the preference dialogue.

note: (itstool) path: legalnotice/para
en: Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License (GFDL), Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You can find a copy of the GFDL at this <link xlink:href="https://www.gnu.org/licenses/fdl-1.1.html">link</link> or in the file COPYING-DOCS distributed with this manual.
en_GB: Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation Licence (GFDL), Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You can find a copy of the GFDL at this <link xlink:href="https://www.gnu.org/licenses/fdl-1.1.html">link</link> or in the file COPYING-DOCS distributed with this manual.

note: (itstool) path: legalnotice/para
en: DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE WITH THE FURTHER UNDERSTANDING THAT: <_:orderedlist-1/>
en_GB: DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENCE WITH THE FURTHER UNDERSTANDING THAT: <_:orderedlist-1/>

en: This plugin wil allow you to capture you applications under PlayOnLinux
en_GB: This plugin will allow you to capture your applications under PlayOnLinux.

en: Press Next then click on the window\nyou want to capture.\nCapture will start automatically after 5 seconds.\nOnly video will be captured.
en_GB: Press Next, then click on the window that you want to capture.\nCapture will start automatically after 5 seconds.\nOnly video will be captured.

en: Warning: For correct video encoding,\nresolution MUST be a multiple of 16
en_GB: Warning: For correct video encoding,\nresolution MUST be a multiple of 16!

en: Ubuntu users must add the MEDIBUNTU repository\nfor this conversion format to work properly.
en_GB: Ubuntu users need to add the 'Medibuntu' repository in\norder for the conversion format to function.

en: Choose the video format for conversion
en_GB: Choose the video format for conversion:

en: Welcome in Advanced Wine Configuration, an optimization’s system for Wine created by GNU_Raziel. If you does not know what to choose, LEAVE DEFAULTS
en_GB: Welcome to "Advanced Wine Configuration", a system optimiser for Wine created by GNU_Raziel. If you don't know what to choose, KEEP DEFAULTS.

en: Welcome in Detour, a plugin witch enable you to create post-install shorcuts.
en_GB: Welcome to Detour, a plug-in which enables you to create post-install shorcuts.

en: Please give the more details as you can, otherwise, it will be very difficult to help you
en_GB: Please give as much detail as you can, otherwise, it will be very difficult to help you.

en: This wizard will help you to report a bug about an officially supported program.
en_GB: This wizard will help you report a bug about an officially supported program.

en: I have a problem with a software
en_GB: I have a problem with the software

en: Don't join any log file
en_GB: Don't attach a log file

en: Sorry, we need a detailed description.
en_GB: Sorry, we need a more detailed description.

en: (If this list is empty, please install a wine version with wine version manager)
en_GB: (If this list is empty, please install a Wine version with Wine version manager)

en: Please choose a software to package
en_GB: Please choose software to package

en: No setup location found in autorun.inf
en_GB: No set-up location found in autorun.inf

en: Welcome to $APPLICATION_TITLE manual installation wizard.\n\nThis script will allow you to install any program on $APPLICATION_TITLE and use it with all the tools\n\nWarning: We are unable to guarantee that your application will work perfectly.
en_GB: Welcome to the manual installation wizard for $APPLICATION_TITLE \n\nThis script will allow you to install any program on $APPLICATION_TITLE and use it with all the tools\n\nCaveat: We are, however, unable to guarantee that your application will work perfectly.

en: If you don't know, unselect all
en_GB: If you are unsure, unselect all

en: Please make your choice
en_GB: Please make a choice

en: Please select the install file to run.
en_GB: Please select the set-up file to run.

en: Killing programs in the virtual drive...
en_GB: Terminating programs in the virtual drive...

en: Kill all prefix processes
en_GB: Terminate all prefix processes

en: Use Advanced Wine Configuration plugin
en_GB: Use Advanced Wine Configuration plug-in

en: This tool will help your Mac to read the PC part of a CD-ROM.\n\nUse this tool ONLY if you CD-ROM is a hybride CD-ROM (Compatible with Windows and MacOS), and if you are not able to see the Windows part
en_GB: This tool will help your Mac read the PC part of a CD-ROM.\n\nUse this tool ONLY if your CD-ROM is a hybrid CD-ROM (Compatible with Windows and MacOS), and if you are not able to see the Windows part

en: Eject a PC CD-ROM
en_GB: Eject the PC CD-ROM

en: Please choose a software to run
en_GB: Please choose the software to run

en: Waiting XQuartz to be installed
en_GB: Waiting for XQuartz to be installed

en: PlayOnMac needs to install XQuartz to work properly.
en_GB: PlayOnMac needs to install XQuartz in order to work properly.

en: Where is
en_GB: Where is file?

en: This function is disabled in the PlayOnlinux environment.
en_GB: This function is disabled in the PlayOnLinux environment.

en: Warning !!\n\nThe signature of the script you are trying to run is NOT valid\n\nPlayOnLinux has not approved this script and will not be responsible from it.\nPlease ensure you know what you are doing !
en_GB: Warning !!\n\nThe signature of the script you are trying to run is NOT valid\n\nPlayOnLinux has not approved this script and will not be responsible for it.\nPlease ensure you know what you are doing !

en: Warning !!\n\nThe signature of the script you are trying to run is NOT valid\n\n$APPLICATION_TITLE has not approved this script and will not be responsible from it.\nPlease ensure you know what you are doing!
en_GB: Warning !!\n\nThe signature of the script you are trying to run is NOT valid\n\n$APPLICATION_TITLE has not approved this script and will not be responsible for it.\nPlease ensure you know what you are doing!

en: Checking plugin:
en_GB: Checking plug-in:

en: Updating plugin. Previous:
en_GB: Updating plug-in. Previous:

en: Installing plugin:
en_GB: Installing plug-in:

en: No enough space to download:\n$URL ($neededSpace KB)
en_GB: NoT enough space to download:\n$URL ($neededSpace KB needed)

en: An error happened during download.
en_GB: An error occured during download.

en: $AUTHOR profile
en_GB: $AUTHOR's profile

en: Click Next to start
en_GB: Click Next to Start

en: Where is mounted your CD-ROM?
en_GB: Where is your CD-ROM mounted?

en: Reading your device
en_GB: Reading device...

en: $TITLE needs to read the PC part of a hybrid CD-Rom.\n\nBy default, MacOS only gives you access to the Mac part of the cd-rom, which may not be compatible with recent versions of Mac OS.\n\nDo you want PlayOnMac to attempt to read the PC-Part of your CD?
en_GB: $TITLE needs to read the PC part of the CD-ROM.\n\nBy default, MacOS only gives you access to the Mac part of the CD-ROM, which may not be compatible with recent versions of Mac OS.\n\nDo you want PlayOnMac to attempt to read the PC part of your CD?

en: Don't forget to go to PlayOnMac tools menu -> Read a PC CD-Rom before running your game
en_GB: Don't forget to go to PlayOnMac tools menu -> Read a PC CD-ROM before running your game.

en: Your video card does not have enough memory!\nIt might prevent the game from working
en_GB: Your video card does not have enough memory!\nIt may prevent the game from working.

en: Use a setup file in my computer
en_GB: Use a set-up file on my computer

en: A shortcut by that name already exists, overwrite?
en_GB: A shortcut by that name already exists. Overwrite?

en: Failed to connect !\nPlease ensure that your login and your password are valid.
en_GB: Failed to connect!\nPlease ensure that your login and your password are correct.

en: Please wait while $APPLICATION_TITLE is scanning your hardware
en_GB: Please wait while $APPLICATION_TITLE scans your hardware...

en: Wine seems to have crashed\n\nIf your program is running, just ignore this message
en_GB: Wine seems to have crashed\n\nIf your program is running, just ignore this message.

en: The download seems to have failed.
en_GB: The download appears to have failed.

en: Be careful! This will kill install process. If it is not finished, you will have to reinstall $SOFTNAME
en_GB: Be careful! This will terminate the install process. If it is not finished, you will have to reinstall $SOFTNAME

en: Install is done
en_GB: Install has finished!

en: Press next only when the installation process is finished
en_GB: Press next only when the installation process has finished.

en: Please wait while $APPLICATION_TITLE is simulating a reboot
en_GB: Please wait while $APPLICATION_TITLE simulates a reboot...

en: Warning:
    
    This tool is for advanced users.
    To uninstall cleanly a program with {0}, you must delete the virtual drive associated
en_GB: Warning:
    
    This tool is for advanced users.
    To uninstall a program cleanly with {0}, you must delete the virtual drive associated with it.

en: Command prompt
en_GB: Command Prompt

en: Wine uninstaller
en_GB: Wine Uninstaller

en: Be careful! Installing one of these components can break your virtual drive.
en_GB: Be careful! Installing one of these components could break your virtual drive.

en: Offscreen rendering mode
en_GB: Off-Screen rendering mode

en: Open a shell
en_GB: Open a Shell

en: Run a .exe file in this virtual drive
en_GB: Run a Windows Executable (.exe) file in this virtual drive

en: Are you sure you want to delete {0} virtual drive ?
en_GB: Are you sure you want to delete the {0} virtual drive ?

en: WARNING. Please use POL_SetupWindow_Init first
en_GB: WARNING. Please use POL_SetupWindow_Init first.

en: No-cd needed
en_GB: NO-CD Required

en: This program is currently in testing.
    
    It might not work as expected. Your feedback, positive or negative, is specially important to improve this installer.
en_GB: This program is currently being tested.
    
    It might not work as expected. Your feedback, positive or negative, is important to improve this installer.

en: This program contains a protection against copy (DRM) incompatible with emulation.
    The only workaround is to use a "no-cd" patch, but since those can also be used for piracy purposes we won't give any support on this matter.
en_GB: This program contains a protection against copy (DRM) incompatible with emulation.
    The only workaround is to use a 'no-cd' patch, but since those can also be used for piracy purposes we won't give any support on this matter.

en: By enabling this, you will have access to installers for programs that contain protections against copy (DRM) incompatible with emulation.
    The only workaround is to use "no-cd" patches, but since those can also be used for piracy purposes we won't give any support on this matter.
en_GB: By enabling this, you will have access to installers for programs that contain protections against copy (DRM) incompatible with emulation.
    The only workaround is to use 'no-cd' patches, but since those can also be used for piracy purposes we won't give any support on this matter.

en: Read a PC CD-Rom
en_GB: Read a PC CD-ROM

en: No manual found for {0}
en_GB: No Manual found for {0}

en: Send a feedback
en_GB: Send feedback

en: The virtual drive associated with {0} ({1}) does no longer exists.
en_GB: The virtual drive associated with {0} ({1}) no longer exists.

en: {0} is not able to start PlayOnLinux Setup Window server.
en_GB: {0} is not able to start the PlayOnLinux Set-up Window server.

en: {0} is not supposed to be run as root. Sorry
en_GB: {0} is not supposed to be run as root.

en: {0} is unable to find 32bits OpenGL libraries.
    
    You might encounter problem with your games
en_GB: {0} is unable to find the 32bit OpenGL libraries.
    
    You may encounter problems with your games

en: {0} is unable to find 64bits OpenGL libraries.
    
    You might encounter problem with your games
en_GB: {0} is unable to find the 64bit OpenGL libraries.
    
    You may encounter problems with your games

en: You are trying to open a script design for {0}! It might not work as expected
en_GB: You are trying to open a script designed for {0}! It might not work as expected.

en: %1 video | %1 videos
en_GB[0]: Video
en_GB[1]: %1 videos

en: You are not authorized to mount this device.
en_GB: You are not authorised to mount this device.

[ctx: Remove is less technical for unmount]
en: You are not authorized to remove this device.
en_GB: You are not authorised to remove this device.

en: You are not authorized to eject this disc.
en_GB: You are not authorised to eject this disc.

[ctx: @info]
en: Are you sure you want to permanently hide the preview banner?<nl/><nl/>This action can only be undone by removing the line beginning with <icode>ShowDesktopPreviewBanner</icode> in the <filename>kdeglobals</filename> config file.
en_GB: Are you sure you want to permanently hide the preview banner?<nl/><nl/>This action can only be undone by removing the line beginning with <icode>ShowDesktopPreviewBanner</icode> in the <filename>kdeglobals</filename> configuration file.

[ctx: @item:inlistbox]
en: Centered
en_GB: Centred

en: An error occurred while attempting to open kscreenlockerrc config file.
en_GB: An error occurred while attempting to open kscreenlockerrc configuration file.

en: Enter a common math function
en_GB: Enter a common maths function

en: Configure KRunner Behavior
en_GB: Configure KRunner Behaviour

[ctx: weather condition]
en: Heavy Rainshower
en_GB: Heavy Rain Shower

[ctx: weather condition]
en: Heavy Snowshower
en_GB: Heavy Snow Shower

[ctx: weather condition]
en: Light Rainshower
en_GB: Light Rain Shower

[ctx: weather condition]
en: Light Snowshower
en_GB: Light Snow Shower

[ctx: weather condition]
en: Mixed Rain and Snow Shower
en_GB: Mixed Rain and Snow Showers

[ctx: weather condition]
en: Rainshower
en_GB: Rain shower

[ctx: weather condition]
en: Recent Rainshower
en_GB: Recent Rain shower

[ctx: weather condition]
en: Recent Snowshower
en_GB: Recent Snow shower

[ctx: weather forecast]
en: Chance of flurries at times heavy
en_GB: Chance of flurries, at times heavy

[ctx: weather forecast]
en: Chance of rain at times heavy
en_GB: Chance of rain, at times heavy

[ctx: weather forecast]
en: Chance of showers at times heavy
en_GB: Chance of showers, at times heavy

[ctx: weather forecast]
en: Chance of showers at times heavy or thundershowers
en_GB: Chance of showers, at times heavy, or thunder showers

[ctx: weather forecast]
en: Chance of showers at times heavy or thunderstorms
en_GB: Chance of showers, at times heavy, or thunderstorms

[ctx: weather forecast]
en: Chance of showers or thundershowers
en_GB: Chance of showers or thunder showers

[ctx: weather forecast]
en: Chance of snow and blizzard
en_GB: Chance of snow and blizzards

[ctx: weather forecast]
en: Chance of thundershowers
en_GB: Chance of thunder showers

[ctx: weather forecast]
en: Chance of wet flurries at times heavy
en_GB: Chance of wet flurries, at times heavy

[ctx: weather forecast]
en: Flurries at times heavy
en_GB: Flurries, at times heavy

[ctx: weather forecast]
en: Flurries at times heavy or rain showers
en_GB: Flurries, at times heavy, or rain showers

[ctx: weather forecast]
en: Flurries or thundershowers
en_GB: Flurries or thunder showers

[ctx: weather forecast]
en: Light snow and blizzard
en_GB: Light snow and blizzards

[ctx: weather forecast]
en: Light snow and blizzard and blowing snow
en_GB: Light snow and blizzards and blowing snow

[ctx: weather forecast]
en: Periods of light snow and blizzard
en_GB: Periods of light snow and blizzards

[ctx: weather forecast]
en: Periods of light snow and blizzard and blowing snow
en_GB: Periods of light snow and blizzards and blowing snow

[ctx: weather forecast]
en: Periods of rain or thundershowers
en_GB: Periods of rain or thunder showers

[ctx: weather forecast]
en: Periods of snow and blizzard
en_GB: Periods of snow and blizzards

[ctx: weather forecast]
en: Periods of snow and blizzard and blowing snow
en_GB: Periods of snow and blizzards and blowing snow

[ctx: weather forecast]
en: Rain at times heavy
en_GB: Rain, at times heavy

[ctx: weather forecast]
en: Rain at times heavy mixed with freezing rain
en_GB: Rain, at times heavy, mixed with freezing rain

[ctx: weather forecast]
en: Rain at times heavy mixed with snow
en_GB: Rain, at times heavy, mixed with snow

[ctx: weather forecast]
en: Rain at times heavy or drizzle
en_GB: Rain, at times heavy, or drizzle

[ctx: weather forecast]
en: Rain at times heavy or freezing rain
en_GB: Rain, at times heavy, or freezing rain

[ctx: weather forecast]
en: Rain at times heavy or snow
en_GB: Rain, at times heavy, or snow

[ctx: weather forecast]
en: Rain at times heavy or thundershowers
en_GB: Rain, at times heavy, or thundershowers

[ctx: weather forecast]
en: Rain at times heavy or thunderstorms
en_GB: Rain, at times heavy, or thunderstorms

[ctx: weather forecast]
en: Showers at times heavy
en_GB: Showers, at times heavy

[ctx: weather forecast]
en: Showers at times heavy or thundershowers
en_GB: Showers, at times heavy, or thunder showers

[ctx: weather forecast]
en: Showers at times heavy or thunderstorms
en_GB: Showers, at times heavy, or thunderstorms

[ctx: weather forecast]
en: Snow and blizzard
en_GB: Snow and blizzards

[ctx: weather forecast]
en: Snow and blizzard and blowing snow
en_GB: Snow and blizzards and blowing snow

[ctx: weather forecast]
en: Snow at times heavy
en_GB: Snow, at times heavy

[ctx: weather forecast]
en: Snow at times heavy and blizzard
en_GB: Snow, at times heavy, and blizzards

[ctx: weather forecast]
en: Snow at times heavy and blowing snow
en_GB: Snow, at times heavy, and blowing snow

[ctx: weather forecast]
en: Snow at times heavy mixed with freezing drizzle
en_GB: Snow, at times heavy, mixed with freezing drizzle

[ctx: weather forecast]
en: Snow at times heavy mixed with freezing rain
en_GB: Snow, at times heavy, mixed with freezing rain

[ctx: weather forecast]
en: Snow at times heavy mixed with ice pellets
en_GB: Snow, at times heavy, mixed with ice pellets

[ctx: weather forecast]
en: Snow at times heavy mixed with rain
en_GB: Snow, at times heavy, mixed with rain

[ctx: weather forecast]
en: Snow at times heavy or freezing rain
en_GB: Snow, at times heavy, or freezing rain

[ctx: weather forecast]
en: Snow at times heavy or ice pellets
en_GB: Snow, at times heavy, or ice pellets

[ctx: weather forecast]
en: Snow at times heavy or rain
en_GB: Snow, at times heavy, or rain

[ctx: weather forecast]
en: Wet flurries at times heavy
en_GB: Wet flurries, at times heavy

[ctx: weather forecast]
en: Wet flurries at times heavy or rain showers
en_GB: Wet flurries, at times heavy, or rain showers

[ctx: weather forecast]
en: Wet snow at times heavy
en_GB: Wet snow, at times heavy

[ctx: weather forecast]
en: Wet snow at times heavy mixed with rain
en_GB: Wet snow, at times heavy, mixed with rain

[ctx: Short for tonight]
en: nite
en_GB: night

[ctx: weather forecast]
en: Slight Chance Thunderstorms
en_GB: Slight Chance of Thunderstorms

[ctx: weather forecast]
en: Chance Thunderstorms
en_GB: Chance of Thunderstorms

[ctx: weather forecast]
en: Chance Snow/Sleet
en_GB: Chance of Snow/Sleet

[ctx: weather forecast]
en: Chance Rain/Sleet
en_GB: Chance of Rain/Sleet

[ctx: weather forecast]
en: Chance Rain/Freezing Rain
en_GB: Chance of Rain/Freezing Rain

[ctx: weather forecast]
en: Chance Freezing Drizzle
en_GB: Chance of Freezing Drizzle

[ctx: weather forecast]
en: Chance Freezing Rain
en_GB: Chance of Freezing Rain

[ctx: weather forecast]
en: Chance Rain/Snow
en_GB: Chance of Rain/Snow

[ctx: weather forecast]
en: Chance Snow
en_GB: Chance of Snow

[ctx: weather forecast]
en: Chance Flurries
en_GB: Chance of Flurries

[ctx: weather forecast]
en: Chance Snow Showers
en_GB: Chance of Snow Showers

[ctx: weather forecast]
en: Chance Drizzle
en_GB: Chance of Drizzle

[ctx: weather forecast]
en: Chance Rain
en_GB: Chance of Rain

[ctx: weather forecast]
en: Chance Rain Showers
en_GB: Chance of Rain Showers

en: Job canceled by user.
en_GB: Job cancelled by user.

[ctx: @option:check]
en: Only in the tooltip
en_GB: Only in the tool-tip

[ctx: This is a city associated with particular time zone]
en: Center
en_GB: Centre

en: Don't unplug yet! Files are still being transferred…
en_GB: Do not unplug yet! Files are still being transferred…

en: This shouldn't be visible! Use KICKER_FAVORITES_MODEL
en_GB: This should not be visible! Use KICKER_FAVORITES_MODEL

en: KCMInit - runs startup initialization for Control Modules.
en_GB: KCMInit - runs startup initialisation for Control Modules.

en: Finger not centered on the reader. Try again.
en_GB: Finger not centred on the reader. Try again.

en: Fingerprint enrollment has failed.
en_GB: Fingerprint enrolment has failed.

[ctx: @item:intable]
en: It's Nothing
en_GB: It is Nothing

[ctx: @info:warning]
en: Can't locate executable `check-language-support`
en_GB: Cannot locate executable `check-language-support`

en: Unauthorized to edit locale configuration file
en_GB: Unauthorised to edit locale configuration file

en: Can't open file `/etc/locale.gen`
en_GB: Cannot open file `/etc/locale.gen`

en: Can't locate executable `locale-gen`
en_GB: Cannot locate executable `locale-gen`

en: Putting any other languages below English will cause undesired behavior in some applications. If you would like to use your system in English, remove all other languages.
en_GB: Putting any other languages below English will cause undesired behaviour in some applications. If you would like to use your system in English, remove all other languages.

[ctx: @info]
en: Locale and language support files have been generated, but language-specific fonts could not be automatically installed. If your language requires specialized fonts to be displayed properly, you will need to discover what they are and install them yourself.
en_GB: Locale and language support files have been generated, but language-specific fonts could not be automatically installed. If your language requires specialised fonts to be displayed properly, you will need to discover what they are and install them yourself.

en: Select an application from the list to configure its notification settings and behavior
en_GB: Select an application from the list to configure its notification settings and behaviour

en: Color temperature begins changing to night time at %1 and is fully changed by %2
en_GB: Colour temperature begins changing to night time at %1 and is fully changed by %2

en: Color temperature begins changing to day time at %1 and is fully changed by %2
en_GB: Colour temperature begins changing to day time at %1 and is fully changed by %2

en: The blue light filter makes the colors on the screen warmer.
en_GB: The blue light filter makes the colours on the screen warmer.

en: Night Color
en_GB: Night Colour

[ctx: @item:inlistbox filters displayed themes]
en: Color scheme compatible
en_GB: Colour scheme compatible

en: Follows color scheme
en_GB: Follows colour scheme

en: "%1" is not an absolute url.
en_GB: "%1" is not an absolute URL.

en: Logout canceled by '%1'
en_GB: Logout cancelled by '%1'

en: Makes the dialog transient for an X app specified by winid
en_GB: Makes the dialogue transient for an X app specified by winID

en: Failed to start the system daemon.<br><i>%1</i>
en_GB: Failed to start the system dæmon.<br><i>%1</i>

en: Failed to start the system daemon
en_GB: Failed to start the system dæmon

en: Authorization Failed
en_GB: Authorisation Failed

en: There was an error loading the configuration dialog for this style.
en_GB: There was an error loading the configuration dialogue for this style.

en: To Gray
en_GB: To Grey

en: Co&lor:
en_GB: Co&lour:

en: You need to be connected to the Internet to use this action. A dialog will display a list of themes from the http://www.kde.org website. Clicking the Install button associated with a theme will install this theme locally.
en_GB: You need to be connected to the Internet to use this action. A dialogue will display a list of themes from the http://www.kde.org website. Clicking the Install button associated with a theme will install this theme locally.

en: ’%1’ seems to not support the following mimetypes associated with this kind of application: %2
en_GB: ’%1’ seems to not support the following mime-types associated with this kind of application: %2

note: #-#-#-#-#  788 (kcmcomponentchooser)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (KListWidget, ServiceChooser)
en: <qt>
    <p>This list shows the configurable component types. Click the component you want to configure.</p>
    <p>In this dialog you can change KDE default components. Components are programs that handle basic tasks, like the terminal emulator, the text editor and the email client. Different KDE applications sometimes need to invoke a console emulator, send a mail or display some text. To do so consistently, these applications always call the same components. Here you can select which programs these components are.</p>
    </qt>
en_GB: <qt>
    <p>This list shows the configurable component types. Click the component you want to configure.</p>
    <p>In this dialogue you can change KDE default components. Components are programs that handle basic tasks, like the terminal emulator, the text editor and the email client. Different KDE applications sometimes need to invoke a console emulator, send a mail or display some text. To do so consistently, these applications always call the same components. Here you can select which programs these components are.</p>
    </qt>

note: #-#-#-#-#  788 (kcmcomponentchooser)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (KLineEdit, txtEMailClient)
en: Press this button to select your favorite email client. Please note that the file you select has to have the executable attribute set in order to be accepted.<br/> You can also use several placeholders which will be replaced with the actual values when the email client is called:<ul> <li>%t: Recipient's address</li> <li>%s: Subject</li> <li>%c: Carbon Copy (CC)</li> <li>%b: Blind Carbon Copy (BCC)</li> <li>%B: Template body text</li> <li>%A: Attachment </li> </ul>
en_GB: Press this button to select your favourite email client. Please note that the file you select has to have the executable attribute set in order to be accepted.<br/> You can also use several placeholders which will be replaced with the actual values when the email client is called:<ul> <li>%t: Recipient's address</li> <li>%s: Subject</li> <li>%c: Carbon Copy (CC)</li> <li>%b: Blind Carbon Copy (BCC)</li> <li>%B: Template body text</li> <li>%A: Attachment </li> </ul>

note: #-#-#-#-#  788 (kcmcomponentchooser)  #-#-#-#-# i18n: ectx: property (text), widget (QRadioButton, radioExec)
en: Other: click Add... in the dialog shown here:
en_GB: Other: click Add... in the dialogue shown here:

note: #-#-#-#-#  788 (kcmcomponentchooser)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (KLineEdit, terminalLE)
en: Press this button to select your favorite terminal client. Please note that the file you select has to have the executable attribute set in order to be accepted.<br/> Also note that some programs that utilize Terminal Emulator will not work if you add command line arguments (Example: konsole -ls).
en_GB: Press this button to select your favourite terminal client. Please note that the file you select has to have the executable attribute set in order to be accepted.<br/> Also note that some programs that use Terminal Emulator will not work if you add command line arguments (Example: konsole -ls).

en: Unable to download the color scheme: %1
en_GB: Unable to download the colour scheme: %1

en: This file is not a color scheme file.
en_GB: This file is not a colour scheme file.

en: Failed to create 'color-scheme' data folder.
en_GB: Failed to create 'colour-scheme' data folder.

en: Failed to copy color scheme into 'color-scheme' data folder.
en_GB: Failed to copy colour scheme into 'colour-scheme' data folder.

en: Color scheme installed successfully.
en_GB: Colour scheme installed successfully.

note: i18n: ectx: label, entry (colorScheme), group (General)
en: Color scheme name
en_GB: Colour scheme name

note: #-#-#-#-#  2221 (kcmcolors)  #-#-#-#-# i18n: ectx: label, entry (accentColor), group (General) #-#-#-#-#  2146 (kcmcolors)  #-#-#-#-#
en: Accent color
en_GB: Accent colour

note: i18n: ectx: label, entry (lastUsedCustomAccentColor), group (General)
en: The last used custom accent color before user switched to wallpaper generated color or default color
en_GB: The last used custom accent colour before user switched to wallpaper generated colour or default colour

note: i18n: ectx: label, entry (accentColorFromWallpaper), group (General)
en: Whether accent color from wallpaper should be applied
en_GB: Whether accent colour from wallpaper should be applied

en: Utility to edit and create color schemes
en_GB: Utility to edit and create colour schemes

en: Makes the dialog transient for another application window specified by handle
en_GB: Makes the dialogue transient for another application window specified by handle

note: i18n: ectx: property (text), widget (QLabel, label_7)
en: Color set:
en_GB: Colour set:

note: i18n: ectx: property (toolTip), widget (QComboBox, colorSet)
en: Colorset to view/modify
en_GB: Colourset to view/modify

[ctx: color-sets]
note: i18n: 'Common' here means &quot;frequent/not rare&quot;, not &quot;shared&quot; i18n: ectx: property (text), item, widget (QComboBox, colorSet)
en: Common colors
en_GB: Common colours

en: Save Color Scheme
en_GB: Save Colour Scheme

en: &Enter a name for the color scheme:
en_GB: &Enter a name for the colour scheme:

en: A color scheme with that name already exists.
    Do you want to overwrite it?
en_GB: A colour scheme with that name already exists.
    Do you want to overwrite it?

note: i18n: ectx: property (toolTip), widget (QComboBox, colorBox)
en: Disabled color effect type
en_GB: Disabled colour effect type

note: i18n: ectx: property (toolTip), widget (QSlider, colorSlider)
en: Disabled color effect amount
en_GB: Disabled colour effect amount

note: i18n: ectx: property (toolTip), widget (KColorButton, colorButton)
en: Disabled color
en_GB: Disabled colour

note: i18n: ectx: property (text), widget (QCheckBox, inactiveSelectionEffect)
en: Use different colors for in&active selections
en_GB: Use different colours for in&active selections

note: i18n: ectx: property (text), widget (QCheckBox, accentTitlebar)
en: Make window titlebars a&ccent-colored
en_GB: Make window title-bars a&ccent-coloured

note: i18n: ectx: property (text), widget (QCheckBox, tintColors)
en: Tint all colors with accent color
en_GB: Tint all colours with accent colour

en: This tool allows you to set the color scheme for the current Plasma session, without accidentally setting it to one that is either not available, or which is already set.
en_GB: This tool allows you to set the colour scheme for the current Plasma session, without accidentally setting it to one that is either not available, or which is already set.

en: The name of the color scheme you wish to set for your current Plasma session (passing a full path will only use the last part of the path)
en_GB: The name of the colour scheme you wish to set for your current Plasma session (passing a full path will only use the last part of the path)

en: Show all the color schemes available on the system (and which is the current theme)
en_GB: Show all the colour schemes available on the system (and which is the current theme)

en: The name of the accent color you want to set. SVG color names (https://www.w3.org/TR/SVG11/types.html#ColorKeywords) and hex color codes are supported. Quote the hex code if there is possibility of shell expansion
en_GB: The name of the accent colour you want to set. SVG colour names (https://www.w3.org/TR/SVG11/types.html#ColorKeywords) and hex colour codes are supported. Quote the hex code if there is possibility of shell expansion

en: Successfully applied the color scheme %1 to your current Plasma session
en_GB: Successfully applied the colour scheme %1 to your current Plasma session

en: You have managed to pass an empty color scheme name, which isn't supported behavior.
en_GB: You have managed to pass an empty colour scheme name, which isn't supported behaviour.

en: The file you attempted to set as your scheme, %1, could not be identified as a color scheme.
en_GB: The file you attempted to set as your scheme, %1, could not be identified as a colour scheme.

en: Successfully applied the accent color %1
en_GB: Successfully applied the accent colour %1

en: Invalid accent color
en_GB: Invalid accent colour

en: You have the following color schemes on your system:
en_GB: You have the following colour schemes on your system:

en:  * %1 (current color scheme)
en_GB:  * %1 (current colour scheme)

[ctx: @item:inlistbox Accent color from color scheme]
en: Accent color from color scheme
en_GB: Accent colour from colour scheme

[ctx: @item:inlistbox Accent color from wallpaper]
en: Accent color from wallpaper
en_GB: Accent colour from wallpaper

[ctx: @item:inlistbox User-chosen custom accent color]
en: Custom accent color
en_GB: Custom accent colour

en: The color scheme '%1' is not installed. Selecting the default theme instead.
en_GB: The colour scheme '%1' is not installed. Selecting the default theme instead.

en: Edit Color Scheme…
en_GB: Edit Colour Scheme…

en: Remove Color Scheme
en_GB: Remove Colour Scheme

en: Restore Color Scheme
en_GB: Restore Colour Scheme

en: Open Color Scheme
en_GB: Open Colour Scheme

en: Color Scheme Files (*.colors)
en_GB: Colour Scheme Files (*.colors)

[ctx: @info:usagetip]
en: Friendly onboarding wizard for Plasma
en_GB: Friendly on-boarding wizard for Plasma

[ctx: @info:usagetip]
en: This page provided by Welcome Center could not be loaded
en_GB: This page provided by Welcome Centre could not be loaded

[ctx: @info:usagetip]
en: We hope you love Plasma as much as we loved making it for you! Now it’s time to jump right in. Explore its features, install your favorite apps and games, and get busy doing what makes you you!
en_GB: We hope you love Plasma as much as we loved making it for you! Now it’s time to jump right in. Explore its features, install your favourite apps and games, and get busy doing what makes you you!

[ctx: @info Caption for Overview button]
en: Your system command center
en_GB: Your system command centre

[ctx: @info:usagetip]
en: Activities can be used to separate high-level projects or workflows so you can focus on one at a time. You can have an activity for “Home”, “School”, “Work”, and so on. Each Activity has access to all your files but has its own set of open apps and windows, recent documents, “Favorite” apps, and desktop widgets.
en_GB: Activities can be used to separate high-level projects or workflows so you can focus on one at a time. You can have an activity for “Home”, “School”, “Work”, and so on. Each Activity has access to all your files but has its own set of open apps and windows, recent documents, favourite apps, and desktop widgets.

[ctx: @info:usagetip]
en: KRunner is Plasma’s exceptionally powerful and versatile search system. It powers the search functionality in the Application Launcher menu and the Overview screen, and it can be accessed as a standalone search bar using the <shortcut>Alt+Space</shortcut> keyboard shortcut.<nl/><nl/>In addition to finding your files and folders, KRunner can launch apps, search the web, convert between currencies, calculate math problems, and a lot more.
en_GB: KRunner is Plasma’s exceptionally powerful and versatile search system. It powers the search functionality in the Application Launcher menu and the Overview screen, and it can be accessed as a standalone search bar using the <shortcut>Alt+Space</shortcut> keyboard shortcut.<nl/><nl/>In addition to finding your files and folders, KRunner can launch apps, search the web, convert between currencies, calculate maths problems, and a lot more.

[ctx: @info:usagetip]
en: The System Settings app lets you extensively customize the system to suit your tastes and preferences. Default apps, wallpapers, visual styles and icons, virtual desktops, power management, 3rd-party add-ons — you’ll find it all there!
en_GB: The System Settings app lets you extensively customise the system to suit your tastes and preferences. Default apps, wallpapers, visual styles and icons, virtual desktops, power management, 3rd-party add-ons — you’ll find it all there!

[ctx: @action:inmenu]
en: About Welcome Center
en_GB: About Welcome Centre

en: This device is not initialized. Cannot import it.
en_GB: This device is not initialised. Cannot import it.

en: Unauthorized Thunderbolt device <b>%1</b> was detected. Do you want to authorize it?
en_GB: Unauthorised Thunderbolt device <b>%1</b> was detected. Do you want to authorise it?

en: %1 unauthorized Thunderbolt device was detected. Do you want to authorize it? | %1 unauthorized Thunderbolt devices were detected. Do you want to authorize them?
en_GB[0]: %1 unauthorised Thunderbolt device was detected. Do you want to authorise it?
en_GB[1]: %1 unauthorised Thunderbolt devices were detected. Do you want to authorise them?

en: Authorize Now
en_GB: Authorise Now

en: Authorize Permanently
en_GB: Authorise Permanently

en: Thunderbolt Device Authorization Error
en_GB: Thunderbolt Device Authorisation Error

en: Failed to authorize Thunderbolt device <b>%1</b>: %2
en_GB: Failed to authorise Thunderbolt device <b>%1</b>: %2

note: #-#-#-#-#  130 (budgie-control-center 1.2.0)  #-#-#-#-# Translators: The time point the device was authorized.
en: Authorized at:
en_GB: Authorised at:

en: Authorizing…
en_GB: Authorising…

en: Hint: trusted device will be automatically authorized the next time it is connected to the computer.
en_GB: Hint: trusted device will be automatically authorised the next time it is connected to the computer.

en: Hint: an untrusted device needs to be manually authorized each time it is connected to the computer.
en_GB: Hint: an untrusted device needs to be manually authorised each time it is connected to the computer.

en: Authorization Error
en_GB: Authorisation Error

en: Authorizing
en_GB: Authorising

en: Connected & Authorized
en_GB: Connected & Authorised

en: Info Center
en_GB: Info Centre

en: Centralized and convenient overview of system information.
en_GB: Centralised and convenient overview of system information.

en: Central configuration center by KDE.
en_GB: Central configuration centre by KDE.

en: Displays a list of known engines and their descriptions
en_GB: Displays a list of known engines and their descriptions.

[ctx: @info:whatsthis]
en: View license text
en_GB: View licence text

en: Edit Colors
en_GB: Edit Colours

en: Complementary colors area:
en_GB: Complementary colours area:

en: Visited link color:
en_GB: Visited link colour:

en: Button text color:
en_GB: Button text colour:

en: Button background color:
en_GB: Button background colour:

en: Button mouse over color:
en_GB: Button mouse over colour:

en: Button focus color:
en_GB: Button focus colour:

en: Text view text color:
en_GB: Text view text colour:

en: Text view background color:
en_GB: Text view background colour:

en: Text view mouse over color:
en_GB: Text view mouse over colour:

en: Text view focus color:
en_GB: Text view focus colour:

en: Complementary text color:
en_GB: Complementary text colour:

en: Complementary background color:
en_GB: Complementary background colour:

en: Complementary mouse over color:
en_GB: Complementary mouse over colour:

en: Complementary focus color:
en_GB: Complementary focus colour:

en: Edit Colors…
en_GB: Edit Colours…

en: This is a readonly, system wide installed theme
en_GB: This is a read only, system wide installed theme

en: Warning: don't change author or license for themes you don't own
en_GB: Warning: don't change author or licence for themes you don't own

en: Edit Colors...
en_GB: Edit Colours...

en: Breeze Colors
en_GB: Breeze Colours

en: Breeze Dark Colors
en_GB: Breeze Dark Colours

en: Active Color Scheme
en_GB: Active Colour Scheme

en: Export Montage with Color Scheme…
en_GB: Export Montage with Colour Scheme…

note: #-#-#-#-#  518 (gnome-commander)  #-#-#-#-# Color scheme
en: Color scheme:
en_GB: Colour scheme:

en: Topsecret
en_GB: Top Secret

[ctx: The role of the transaction, in past tense]
en: Canceled
en_GB: Cancelled

en: The task was canceled
en_GB: The task was cancelled

en: The task was forcibly canceled
en_GB: The task was forcibly cancelled

en: The license agreement failed
en_GB: The licence agreement failed

en: Failed to initialize
en_GB: Failed to initialise

en: Failed to finalize
en_GB: Failed to finalise

en: Authorization failed
en_GB: Authorisation failed

en: The package identifier was not well formed when sent to the system daemon.
    This normally indicates an internal bug and should be reported.
en_GB: The package identifier was not well formed when sent to the system dæmon.
    This normally indicates an internal bug and should be reported.

en: The task was canceled successfully and no packages were changed.
    The backend did not exit cleanly.
en_GB: The task was cancelled successfully and no packages were changed.
    The backend did not exit cleanly.

en: The license agreement was not agreed to.
    To use this software you have to accept the license.
en_GB: The licence agreement was not agreed to.
    To use this software you have to accept the licence.

en: Failed to initialize packaging backend.
    This may occur if other packaging tools are being used simultaneously.
en_GB: Failed to initialise packaging backend.
    This may occur if other packaging tools are being used simultaneously.

[ctx: The group type]
en: Localization
en_GB: Localisation

[ctx: The group type]
en: Virtualization
en_GB: Virtualisation

[ctx: Some updates are being shown on the screen]
en: 1 Update | %1 Updates
en_GB[0]: Update
en_GB[1]: %1 Updates

[ctx: Part of: %1 Updates, %1 Selected]
en: %1 Update | %1 Updates
en_GB[0]: Update
en_GB[1]: %1 Updates

en: 1 Package | %1 Packages
en_GB[0]: Package
en_GB[1]: %1 Packages

en: Please insert the CD labeled '%1', and press continue.
en_GB: Please insert the CD labelled '%1', and press continue.

en: Please insert the DVD labeled '%1', and press continue.
en_GB: Please insert the DVD labelled '%1', and press continue.

en: Please insert the disc labeled '%1', and press continue.
en_GB: Please insert the disc labelled '%1', and press continue.

en: Please insert the medium labeled '%1', and press continue.
en_GB: Please insert the medium labelled '%1', and press continue.

en: It's strongly recommended that you check for new updates now
en_GB: It is strongly recommended that you check for new updates now

en: Front Center
en_GB: Front Centre

note: i18n: ectx: property (text), item, widget (QComboBox, titleAlignment)
en: Center (Full Width)
en_GB: Centre (Full Width)

note: #-#-#-#-#  2120  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, drawBorderOnMaximizedWindows) #-#-#-#-#  922  #-#-#-#-#
en: Allow resizing maximized windows from window edges
en_GB: Allow resizing maximised windows from window edges

note: i18n: ectx: property (text), widget (QCheckBox, useWindowColors)
en: Use the same colors for title bar and window content
en_GB: Use the same colours for title bar and window content

note: i18n: ectx: property (text), widget (QLabel, label_3)
en: Inner Color:
en_GB: Inner Colour:

note: i18n: ectx: property (text), widget (QLabel, label_4)
en: Outer Color:
en_GB: Outer Colour:

note: i18n: ectx: property (title), widget (QGroupBox, groupBox_3)
en: Checkboxes
en_GB: Tickboxes

note: i18n: ectx: property (text), widget (QRadioButton, _menuHighlightDark)
en: Use dar&k color
en_GB: Use dar&k colour

note: i18n: ectx: property (text), widget (QRadioButton, _menuHighlightStrong)
en: &Use selection color (plain)
en_GB: &Use selection colour (plain)

note: i18n: ectx: property (text), widget (QRadioButton, _menuHighlightSubtle)
en: Use selec&tion color (subtle)
en_GB: Use selec&tion colour (subtle)

note: i18n: ectx: property (toolTip), widget (QCheckBox, chkRandRemHosts)
en: Randomize the order of gateways list (remote) as a kind of basic load-
    balancing measure.
en_GB: Randomise the order of gateways list (remote) as a kind of basic load-
    balancing measure.

note: i18n: ectx: property (text), widget (QCheckBox, chkRandRemHosts)
en: Randomize remote hosts
en_GB: Randomise remote hosts

note: i18n: ectx: property (text), widget (QLabel, lbProxyType)
en: Select this option if your organization requires the use of a proxy server to access the Internet.
en_GB: Select this option if your organisation requires the use of a proxy server to access the Internet.

en: Failed to initialize software token: %1
en_GB: Failed to initialise software token: %1

en: <qt>This entry must be one of:<ul><li>DNS: &lt;name or ip address&gt;</li><li>EMAIL: &lt;email&gt;</li><li>URI: &lt;uri, e.g. https://www.kde.org&gt;</li></ul></qt>
en_GB: <qt>This entry must be one of:<ul><li>DNS: &lt;name or IP address&gt;</li><li>EMAIL: &lt;email&gt;</li><li>URI: &lt;uri, e.g. https://www.kde.org&gt;</li></ul></qt>

note: i18n: ectx: property (toolTip), widget (KLineEdit, dhcpClientId)
en: Use this field to specify the DHCP client ID which is a string sent to the DHCP server
    to identify the local machine that the DHCP server may use to customize the DHCP
    lease and options.
en_GB: Use this field to specify the DHCP client ID which is a string sent to the DHCP server
    to identify the local machine that the DHCP server may use to customise the DHCP
    lease and options.

en: Olpc mesh
en_GB: OLPC mesh

[ctx: description of waiting for authentication network interface state]
en: Waiting for authorization
en_GB: Waiting for authorisation

[ctx: The VPN connection needs authorization credentials]
en: Needs authorization
en_GB: Needs authorisation

[ctx: Analog wireline modem]
en: Analog
en_GB: Analogue

en: Adsl
en_GB: ADSL

[ctx: @info:status Notification when the device failed due to AuthSupplicantDisconnectReason]
en: Authorization supplicant disconnected
en_GB: Authorisation supplicant disconnected

[ctx: @info:status Notification when the device failed due to AuthSupplicantConfigFailedReason]
en: Authorization supplicant's configuration failed
en_GB: Authorisation supplicant's configuration failed

[ctx: @info:status Notification when the device failed due to AuthSupplicantFailedReason]
en: Authorization supplicant failed
en_GB: Authorisation supplicant failed

[ctx: @info:status Notification when the device failed due to AuthSupplicantTimeoutReason]
en: Authorization supplicant timed out
en_GB: Authorisation supplicant timed out

[ctx: @info:status Notification when the device failed due to ModemInitFailedReason]
en: The modem could not be initialized
en_GB: The modem could not be initialised

en: The IP config of the VPN connection '%1', was invalid.
en_GB: The IP configuration of the VPN connection '%1', was invalid.

en: %1 password dialog
en_GB: %1 password dialogue

en: VPN secrets (%1) dialog
en_GB: VPN secrets (%1) dialogue

note: #-#-#-#-#  2104  #-#-#-#-# i18n: ectx: property (windowTitle), widget (QWidget, PasswordDialog)
en: Password dialog
en_GB: Password dialogue

en: Airplane mode is enabled
en_GB: Aeroplane mode is enabled

[ctx: @info:tooltip]
en: Middle-click to turn off Airplane Mode
en_GB: Middle-click to turn off Aeroplane Mode

[ctx: @info:tooltip]
en: Middle-click to turn on Airplane Mode
en_GB: Middle-click to turn on Aeroplane Mode

en: Enable Airplane Mode
en_GB: Enable Aeroplane Mode

[ctx: @info]
en: Disable airplane mode<nl/><nl/>This will enable Wi-Fi and Bluetooth
en_GB: Disable aeroplane mode<nl/><nl/>This will enable Wi-Fi and Bluetooth

[ctx: @info]
en: Enable airplane mode<nl/><nl/>This will disable Wi-Fi and Bluetooth
en_GB: Enable aeroplane mode<nl/><nl/>This will disable Wi-Fi and Bluetooth

en: Tunneled TLS
en_GB: Tunnelled TLS

en: eSIM is not initialized.
en_GB: eSIM is not initialised.

en: Homescreen Layout
en_GB: Home-screen Layout

en: The homescreen layout to use.
en_GB: The home-screen layout to use.

en: Airplane Mode
en_GB: Aeroplane Mode

en: Show labels in favorites bar
en_GB: Show labels in favourites bar

en: Favorites Bar
en_GB: Favourites Bar

en: Customize the order of quick settings in the pull-down panel and hide them.
en_GB: Customise the order of quick settings in the pull-down panel and hide them.

en: Capitalize the first letter of each sentence
en_GB: Capitalise the first letter of each sentence

en: Automatic Time Synchronization
en_GB: Automatic Time Synchronisation

en: Maximize Panel
en_GB: Maximise Panel

en: Enter your Google credentials and browse through your picasa albums
en_GB: Enter your Google credentials and browse through your Picasa albums

[ctx: @action:inmenu]
en: Move to Trash
en_GB: Move to Wastebin

en: You recently updated your kernel. Iptables is failing to initialize, please reboot.
en_GB: You recently updated your kernel. Iptables is failing to initialise, please reboot.

en: Please install a firewall, such as ufw or firewalld
en_GB: Please install a firewall, such as UFW or firewalld

[ctx: @info:tooltip]
en: Close this dialog (you will lose the crash information.)
en_GB: Close this dialogue (you will lose the crash information).

[ctx: @info:shell]
en: Do not show a notification but launch the debug dialog directly
en_GB: Do not show a notification but launch the debug dialogue directly

[ctx: @action:check]
en: Unusual desktop behavior I noticed
en_GB: Unusual desktop behaviour I noticed

[ctx: @info]
en: <subtitle>Describe in as much detail as possible the crash circumstances:</subtitle>
    <list>
    <item>Detail which actions were you taking inside and outside the application an instant before the crash.</item>
    <item>Note if you noticed any unusual behavior in the application or in the whole environment.</item>
    <item>Note any non-default configuration in the application</item>
    </list>
en_GB: <subtitle>Describe in as much detail as possible the crash circumstances:</subtitle>
    <list>
    <item>Detail which actions were you taking inside and outside the application an instant before the crash.</item>
    <item>Note if you noticed any unusual behaviour in the application or in the whole environment.</item>
    <item>Note any non-default configuration in the application</item>
    </list>

[ctx: @info/rich]
en: This assistant will analyze the crash information and guide you through the bug reporting process.
en_GB: This assistant will analyse the crash information and guide you through the bug reporting process.

[ctx: @info/rich]
en: <note>It is safe to close this dialog. If you do not want to, you do not have to file a bug report.</note>
en_GB: <note>It is safe to close this dialogue. If you do not want to, you do not have to file a bug report.</note>

[ctx: @info/rich]
en: If you can, describe in as much detail as possible the crash circumstances, and what you were doing when the application crashed (this information is going to be requested later.) You can mention:
en_GB: If you can, describe in as much detail as possible the crash circumstances, and what you were doing when the application crashed (this information is going to be requested later). You can mention:

[ctx: @info/rich]
en: If the crash information is not detailed enough, you may need to install some debug packages and reload it (if the <interface>Install Debug Symbols</interface> button is available you can use it to automatically install the missing information.)
en_GB: If the crash information is not detailed enough, you may need to install some debug packages and reload it (if the <interface>Install Debug Symbols</interface> button is available you can use it to automatically install the missing information).

[ctx: @info/rich]
en: The KWallet dialog may appear when pressing Login to save your password in the KWallet password system. Also, it will prompt you for the KWallet password upon loading to autocomplete the login fields if you use this assistant again.
en_GB: The KWallet dialogue may appear when pressing Login to save your password in the KWallet password system. Also, it will prompt you for the KWallet password upon loading to autocomplete the login fields if you use this assistant again.

[ctx: @info/rich]
en: If not enough possible duplicates are found, or you did not find a similar report, then you can force it to search for more bug reports (only if the date range limit is not reached.)
en_GB: If not enough possible duplicates are found, or you did not find a similar report, then you can force it to search for more bug reports (only if the date range limit is not reached).

[ctx: @title]
en: Results of the Analyzed Crash Details
en_GB: Results of the Analysed Crash Details

[ctx: @info:tooltip help and examples of good bug descriptions]
en: - Note if you noticed any unusual behavior in the application or in the whole environment.
en_GB: - Note if you noticed any unusual behaviour in the application or in the whole environment.

[ctx: @info:tooltip]
note: #-#-#-#-#  777 (drkonqi)  #-#-#-#-# i18n: ectx: property (toolTip), widget (QCheckBox, m_actionsInsideApp)
en: Check this option if you can describe what were you doing inside the application before it crashed
en_GB: Tick this option if you can describe what were you doing inside the application before it crashed

[ctx: @info:whatsthis]
note: #-#-#-#-#  777 (drkonqi)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QCheckBox, m_actionsInsideApp)
en: Check this option if you can describe what were you doing inside the application before it crashed
en_GB: Tick this option if you can describe what were you doing inside the application before it crashed

[ctx: @info:tooltip]
note: #-#-#-#-#  777 (drkonqi)  #-#-#-#-# i18n: ectx: property (toolTip), widget (QCheckBox, m_unusualSituation)
en: Check this option if you can describe any unusual behavior or appearance in the application or the whole desktop
en_GB: Tick this option if you can describe any unusual behaviour or appearance in the application or the whole desktop

[ctx: @info:whatsthis]
note: #-#-#-#-#  777 (drkonqi)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QCheckBox, m_unusualSituation)
en: Check this option if you can describe any unusual behavior or appearance in the application or the whole desktop
en_GB: Tick this option if you can describe any unusual behaviour or appearance in the application or the whole desktop

[ctx: @info:tooltip]
note: #-#-#-#-#  777 (drkonqi)  #-#-#-#-# i18n: ectx: property (toolTip), widget (QCheckBox, m_appSpecificDetails)
en: Check this option if you can provide application specific details or settings that may be related to the crash. You can check the examples (if available.)
en_GB: Tick this option if you can provide application specific details or settings that may be related to the crash. You can check the examples (if available).

[ctx: @info:whatsthis]
note: #-#-#-#-#  777 (drkonqi)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QCheckBox, m_appSpecificDetails)
en: Check this option if you can provide application specific details or settings that may be related to the crash. You can check the examples (if available.)
en_GB: Tick this option if you can provide application specific details or settings that may be related to the crash. You can check the examples (if available).

en: Trying to open inexisting file '%1'
en_GB: Trying to open non-existing file '%1'

[ctx: @info]
en: %1 uses one or more licenses not certified as “Free Software” by either the <link url='%2'>Free Software Foundation</link> or the <link url='%3'>Open Source Initiative</link>. This means your freedom to use, study, modify, and share it may be restricted in some ways.<nl/><nl/>Make sure to read the license text and understand any restrictions before using the software.<nl/><nl/>If the license does not even grant access to read the source code, make sure you fully trust the authors, as no one else can verify the trustworthiness and security of its code to ensure that it is not acting against you in hidden ways. More information may be available on <link url='%4'>the application's website</link>.<nl/><nl/>Learn more at <link url='%5'>%5</link>.
en_GB: %1 uses one or more licences not certified as “Free Software” by either the <link url='%2'>Free Software Foundation</link> or the <link url='%3'>Open Source Initiative</link>. This means your freedom to use, study, modify, and share it may be restricted in some ways.<nl/><nl/>Make sure to read the licence text and understand any restrictions before using the software.<nl/><nl/>If the licence does not even grant access to read the source code, make sure you fully trust the authors, as no one else can verify the trustworthiness and security of its code to ensure that it is not acting against you in hidden ways. More information may be available on <link url='%4'>the application's website</link>.<nl/><nl/>Learn more at <link url='%5'>%5</link>.

[ctx: @info]
en: %1 uses one or more licenses not certified as “Free Software” by either the <link url='%2'>Free Software Foundation</link> or the <link url='%3'>Open Source Initiative</link>. This means your freedom to use, study, modify, and share it may be restricted in some ways.<nl/><nl/>Make sure to read the license text and understand any restrictions before using the software.<nl/><nl/>If the license does not even grant access to read the source code, make sure you fully trust the authors, as no one else can verify the trustworthiness and security of its code to ensure that it is not acting against you in hidden ways.<nl/><nl/>Learn more at <link url='%4'>%4</link>.
en_GB: %1 uses one or more licences not certified as “Free Software” by either the <link url='%2'>Free Software Foundation</link> or the <link url='%3'>Open Source Initiative</link>. This means your freedom to use, study, modify, and share it may be restricted in some ways.<nl/><nl/>Make sure to read the licence text and understand any restrictions before using the software.<nl/><nl/>If the licence does not even grant access to read the source code, make sure you fully trust the authors, as no one else can verify the trustworthiness and security of its code to ensure that it is not acting against you in hidden ways.<nl/><nl/>Learn more at <link url='%4'>%4</link>.

[ctx: @info]
en: %1 does not indicate under which license it is distributed. You may be able to determine this on <link url='%2'>the application's website</link>. Find it there or contact the author if you want to use this application for anything other than private personal use.
en_GB: %1 does not indicate under which licence it is distributed. You may be able to determine this on <link url='%2'>the application's website</link>. Find it there or contact the author if you want to use this application for anything other than private personal use.

[ctx: @info]
en: %1 does not indicate under which license it is distributed. Contact the application's author if you want to use it for anything other than private personal use.
en_GB: %1 does not indicate under which licence it is distributed. Contact the application's author if you want to use it for anything other than private personal use.

en: All Licenses
en_GB: All Licences

[ctx: @title:window]
en: License Information
en_GB: Licence Information

en: Sends anonymized usage information to KDE so we can better understand our users. For more information see https://kde.org/privacypolicy-apps.php.
en_GB: Sends anonymised usage information to KDE so we can better understand our users. For more information see https://kde.org/privacypolicy-apps.php.

en: Authorization denied
en_GB: Authorisation denied

en: Error: Authorization denied
en_GB: Error: Authorisation denied

[ctx: Category]
en: Localization
en_GB: Localisation

en: Malformed appstream url '%1'
en_GB: Malformed appstream URL '%1'

en: The remote %1 require that you accept their license:
     %2
en_GB: The remote %1 require that you accept their licence:
     %2

en: Backend %1 took too long to initialize
en_GB: Backend %1 took too long to initialise

en: Unable to complete the update of %1. You can try and perform this action through the Get Hot New Stuff dialog, which grants tighter control. The reported error was:
    %2
en_GB: Unable to complete the update of %1. You can try and perform this action through the Get Hot New Stuff dialogue, which grants tighter control. The reported error was:
    %2

en: Transaction canceled
en_GB: Transaction cancelled

en: Initialization failure
en_GB: Initialisation failure

en: Failed to finalize transaction
en_GB: Failed to finalise transaction

en: No license agreement
en_GB: No licence agreement

en: You have no authorization to execute this operation
en_GB: You have no authorisation to execute this operation

en: Canceled priority
en_GB: Cancelled priority

en: Waiting for authorization…
en_GB: Waiting for authorisation...

en: The transaction was canceled
en_GB: The transaction was cancelled

en: Waiting for the user to authorize the transaction…
en_GB: Waiting for the user to authorise the transaction…

en: The package %1 and its vendor %2 require that you accept their license:
     %3
en_GB: The package %1 and its vendor %2 require that you accept their licence:
     %3

en: Do you trust the following key?
    
    Url: %1
    User: %2
    Key: %3
    Fingerprint: %4
    Timestamp: %4
en_GB: Do you trust the following key?
    
    URL: %1
    User: %2
    Key: %3
    Fingerprint: %4
    Timestamp: %4

[ctx: @label The thing being recommended is to use the 'apply updates when rebooting' setting]
en: Recommended to maximize system stability
en_GB: Recommended to maximise system stability

en: Dialer
en_GB: Dialler

en: Voicemail number couldn't be found
en_GB: Voicemail number could not be found

[ctx: @title the name of the Trash widget]
en: Trash
en_GB: Wastebin

[ctx: @action:inmenu]
en: Trash Settings…
en_GB: Wastebin Settings…

[ctx: @option:check Part of a sentence: 'Clicking active task minimizes the task']
en: Minimizes the task
en_GB: Minimises the task

[ctx: @item:inlistbox Part of a sentence: 'Middle-clicking any task minimizes/restores window or group']
en: Minimizes/Restores window or group
en_GB: Minimises/Restores window or group

[ctx: @option:check mouse wheel task cycling]
en: Skip minimized tasks
en_GB: Skip minimised tasks

[ctx: @option:check completes sentence: show only tasks]
en: That are minimized
en_GB: That are minimised

en: &New Desktop
en_GB: New Desktop

en: Re&size
en_GB: Resize

en: Minimize All Applet Active Indicator
en_GB: Minimise All Applet Active Indicator

[ctx: @action:button shown as tooltip and @action:inmenu]
en: Minimize All Windows
en_GB: Minimise All Windows

[ctx: @info:tooltip shown as subtitle]
en: Restores the previously minimized windows
en_GB: Restores the previously minimised windows

[ctx: @info:tooltip shown as subtitle]
en: Shows the Desktop by minimizing all windows
en_GB: Shows the Desktop by minimising all windows

en: %1 Minimized Window: | %1 Minimized Windows:
en_GB[0]: %1 Minimised Window:
en_GB[1]: %1 Minimised Windows:

en: Show in Favorites
en_GB: Show in Favourites

en: Show favorites:
en_GB: Show favourites:

[ctx: @info:tooltip]
en: This setting enables or disables animated transitions when scrolling with a mouse wheel or the keyboard. Some applications may not honor this setting because they either do not support smooth scrolling, or have their own setting for enabling and disabling it.
en_GB: This setting enables or disables animated transitions when scrolling with a mouse wheel or the keyboard. Some applications may not honour this setting because they either do not support smooth scrolling, or have their own setting for enabling and disabling it.

en: Two clicks within this duration are considered a double-click. Some applications may not honor this setting.
en_GB: Two clicks within this duration are considered a double-click. Some applications may not honour this setting.

note: i18n: ectx: label, entry (tabletMode), group (Input)
en: Automatically switch to touch-optimized mode
en_GB: Automatically switch to touch-optimised mode

en: General Behavior
en_GB: General Behaviour

en: Touchpad disconnected. Closed its setting dialog.
en_GB: Touchpad disconnected. Closed its setting dialogue.

[ctx: @info shown below radio button]
en: Middle-click by pressing bottom center.
en_GB: Middle-click by pressing bottom centre.

en: Favorite Plugins
en_GB: Favourite Plugins

en: Enable or disable plugins (used in KRunner, Application Launcher, and the Overview effect). Mark plugins as favorites and arrange them in order you want to prioritize them.
en_GB: Enable or disable plugins (used in KRunner, Application Launcher, and the Overview effect). Mark plugins as favourites and arrange them in order you want to prioritise them.

[ctx: @title:group translate as short as possible]
en: More behavior settings:
en_GB: More behaviour settings:

note: i18n: ectx: property (whatsThis), widget (QTreeView, deviceView)
en: This list contains the storage devices known to the system. If "Automount on Login" is checked, the device will be automatically mounted even though "Mount all removable media at login" is unchecked. The same applies for "Automount on Attach".
en_GB: This list contains the storage devices known to the system. If "Automount on Login" is ticked, the device will be automatically mounted even though "Mount all removable media at login" is unticked. The same applies for "Automount on Attach".

note: i18n: ectx: property (whatsThis), widget (QPushButton, forgetDevice)
en: Clicking this button causes the selected devices to be 'forgotten'. This is only useful if "Only automatically mount removable media that has been manually mounted before" is checked. Once a device is forgotten and the system is set to only automatically mount familiar devices, the device will not be automatically mounted.
en_GB: Clicking this button causes the selected devices to be 'forgotten'. This is only useful if "Only automatically mount removable media that has been manually mounted before" is ticked. Once a device is forgotten and the system is set to only automatically mount familiar devices, the device will not be automatically mounted.

note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_AutomountUnknownDevices)
en: When this is not checked, only remembered devices will be automatically mounted. A device is 'remembered' if it has ever been mounted before. For instance, plugging in a USB media player to charge is not sufficient to 'remember' it - if the files are not accessed, it will not be automatically mounted the next time it is seen. Once they have been accessed, however, the device's contents will be automatically made available to the system.
en_GB: When this is not ticked, only remembered devices will be automatically mounted. A device is 'remembered' if it has ever been mounted before. For instance, plugging in a USB media player to charge is not sufficient to 'remember' it - if the files are not accessed, it will not be automatically mounted the next time it is seen. Once they have been accessed, however, the device's contents will be automatically made available to the system.

note: #-#-#-#-#  782  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QCheckBox, automountOnPlugin)
en: When this is checked, the contents of any storage device will automatically be made available to the system when it is plugged in or attached.
en_GB: When this is ticked, the contents of any storage device will automatically be made available to the system when it is plugged in or attached.

note: #-#-#-#-#  782  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QCheckBox, automountEnabled)
en: When this is unchecked, no device automounting of any kind will happen, regardless of anything selected in the "Device Overrides" section.
en_GB: When this is unticked, no device automounting of any kind will happen, regardless of anything selected in the "Device Overrides" section.

en: &Empty Trash
en_GB: &Empty Wastebin

en: &Move to Trash
en_GB: &Move to Wastebin

en: &Configure Trash Bin
en_GB: &Configure Wastebin

en: Pointer device disconnected. Closed its setting dialog.
en_GB: Pointer device disconnected. Closed its setting dialogue.

[ctx: app description]
en: Keyboard layout visualization
en_GB: Keyboard layout visualisation

[ctx: @title:group]
note: #-#-#-#-#  953  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, groupBox_2) #-#-#-#-#  952  #-#-#-#-# #-#-#-#-#  951  #-#-#-#-#
en: Behavior
en_GB: Behaviour

en: &Behavior
en_GB: &Behaviour

note: i18n: ectx: label, entry (CustomBell), group (Bell)
en: Customize system bell
en_GB: Customise system bell

note: i18n: ectx: label, entry (InvertScreen), group (Bell)
en: Invert the system colors on the bell
en_GB: Invert the system colours on the bell

note: i18n: ectx: label, entry (VisibleBellColor), group (Bell)
en: Color of the Visible Bell
en_GB: Colour of the Visible Bell

note: i18n: ectx: label, entry (ColorblindnessCorrection), group (Plugins)
en: Whether Colorblindness Correction is enabled
en_GB: Whether Colourblindness Correction is enabled

en: Display a confirmation dialog
en_GB: Display a confirmation dialogue

[ctx: @option:radio Invert screen colors when a system bell is rung]
en: Invert screen colors
en_GB: Invert screen colours

[ctx: Color of the system bell]
en: Color
en_GB: Colour

[ctx: @label]
en: Color blindness correction:
en_GB: Colour blindness correction:

[ctx: Correction for color blindness]
en: Color Blindness Correction
en_GB: Colour Blindness Correction

en: Show This Confirmation Dialog
en_GB: Show This Confirmation Dialogue

en: These AccessX settings are needed for some users with motion impairments and can be configured in the KDE System Settings. You can also turn them on and off with standardized keyboard gestures.
    
    If you do not need them, you can select "Deactivate all AccessX features and gestures".
en_GB: These AccessX settings are needed for some users with motion impairments and can be configured in the KDE System Settings. You can also turn them on and off with standardised keyboard gestures.
    
    If you do not need them, you can select "Deactivate all AccessX features and gestures".

note: i18n: ectx: property (text), widget (QCheckBox, _tabBarDrawCenteredTabs)
en: Center tabbar tabs
en_GB: Centre tabbar tabs

note: i18n: ectx: property (text), widget (QCheckBox, drawBorderOnMaximizedWindows)
en: Draw border on maximized and tiled windows
en_GB: Draw border on maximised and tiled windows

note: #-#-#-#-#  2008  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_5)
en: Shadow color:
en_GB: Shadow colour:

en: Use Colored Tiles
en_GB: Use Coloured Tiles

en: Colored Tiles
en_GB: Coloured Tiles

en: It is, however, a library which can be extended to create other dock programs with more advanced features. Thus, Plank is the underlying technology for Docky (starting in version 3.0.0) and aims to provide all the core features while Docky extends it to add fancier things like Docklets, painters, settings dialogs, etc.
en_GB: It is, however, a library which can be extended to create other dock programs with more advanced features. Thus, Plank is the underlying technology for Docky (starting in version 3.0.0) and aims to provide all the core features while Docky extends it to add fancier things like Docklets, painters, settings dialogues, etc.

en: Offset in percent from the center of the screen-edge
en_GB: Offset in percent from the centre of the screen-edge

en: Dodge maximized window
en_GB: Dodge maximised window

en: 
        %prog [PROJECT_FILE]               # Start the video editor.
        %prog -i [-a] [MEDIA_FILE1 ...]    # Start the editor and create a project.
        %prog PROJECT_FILE -r OUTPUT_FILE  # Render a project.
        %prog PROJECT_FILE -p              # Preview a project.
en_GB: 
        %prog [PROJECT_FILE]               # Start the video editor.
        %prog -i [-a] [MEDIA_FILE1 …]    # Start the editor and create a project.
        %prog PROJECT_FILE -r OUTPUT_FILE  # Render a project.
        %prog PROJECT_FILE -p              # Preview a project.

en: Make sure you have installed gst-plugins-good and is available in the GStreamer plugin path.
en_GB: Make sure you have installed gst-plugins-good and that it's available in the GStreamer plugin path.

en: You do not have a recent enough version of the GTK+ Python bindings (currently %s)
en_GB: You do not have a recent enough version of the GTK+ Python bindings (your version %s)

en: Install a version of the GTK+ Python bindings greater or equal to %s
en_GB: Install a version of the GTK+ Python bindings greater than or equal to %s

en: You do not have a recent enough version of the GStreamer Python bindings (currently %s)
en_GB: You do not have a recent enough version of the GStreamer Python bindings (your version %s)

en: Install a version of the GStreamer Python bindings greater or equal to %s
en_GB: Install a version of the GStreamer Python bindings greater than or equal to %s

en: You do not have a recent enough version of GStreamer (currently %s)
en_GB: You do not have a recent enough version of GStreamer (your version %s)

en: Install a version of the GStreamer greater or equal to %s
en_GB: Install a version of the GStreamer greater than or equal to %s

en: You do not have a recent enough version of the cairo Python bindings (currently %s)
en_GB: You do not have a recent enough version of the cairo Python bindings (your version %s)

en: Install a version of the cairo Python bindings greater or equal to %s
en_GB: Install a version of the cairo Python bindings greater than or equal to %s

en: You do not have a recent enough version of the GNonLin GStreamer plugin (currently %s)
en_GB: You do not have a recent enough version of the GNonLin GStreamer plugin (your version %s)

en: Install a version of the GNonLin GStreamer plugin greater or equal to %s
en_GB: Install a version of the GNonLin GStreamer plugin greater than or equal to %s

en: Make sure you have the distutils python module installed
en_GB: Make sure you have the distutils Python module installed

note: woot, nothing decodable
en: Can not decode file.
en_GB: Cannot decode file.

en: Timeout while analyzing file.
en_GB: Timeout while analysing file.

en: Analyzing the file took too long.
en_GB: Analysing the file took too long.

en: You do not have a GStreamer source element to handle protocol '%s'
en_GB: You do not have a GStreamer source element to handle the '%s' protocol

en: An internal error occurred while analyzing this file: %s
en_GB: An internal error occurred while analysing this file: %s

en: <b>Video:</b> %d x %d <i>pixels</i> at %.2f<i>fps</i>
en_GB: <b>Video:</b> %d×%d <i>pixels</i> at %.2f<i>fps</i>

en: <b>Image:</b> %d x %d <i>pixels</i>
en_GB: <b>Image:</b> %d×%d <i>pixels</i>

en: 23,976 fps
en_GB: 23.976 fps

en: 29,97 fps
en_GB: 29.97 fps

en: 59,94 fps
en_GB: 59.94 fps

en: Properties For: %d object | Properties For: %d objects
en_GB[0]: Properties for: %d object
en_GB[1]: Properties for: %d objects

en: No properties...
en_GB: No properties…

en: Edit Project Settings...
en_GB: Edit Project Settings…

en: Estimating...
en_GB: Estimating…

en: Error while analyzing a file
en_GB: Error while analysing a file

en: Render project...
en_GB: Render project…

en: _Plugins...
en_GB: _Plugins…

en: Import from _Webcam...
en_GB: Import from _Webcam…

en: _Make screencast...
en_GB: _Make screencast…

en: _Capture Network Stream...
en_GB: _Capture Network Stream…

en: GNU Lesser General Public License
    See http://www.gnu.org/copyleft/lesser.html for more details
en_GB: GNU Lesser General Public Licence
    See http://www.gnu.org/copyleft/lesser.html for more details

en: Locate missing file...
en_GB: Locate missing file…

en: This plugin is already installed in your system.
    If you agree, version %(v1)s will be replaced with version %(v2)s
en_GB: This plugin is already installed on your system.
    If you agree, version %(v1)s will be replaced with version %(v2)s

en: Import clips...
en_GB: Import clips…

en: _Import clips...
en_GB: _Import clips…

en: Import _folder of clips...
en_GB: Import _folder of clips…

en: Errors occured while importing.
en_GB: Errors occurred while importing.

en: An error occured while importing.
en_GB: An error occurred while importing.

en: Error while analyzing files
en_GB: Error while analysing files

en: Browse projects...
en_GB: Browse projects…

en: One or more GStreamer errors has occured!
en_GB: One or more GStreamer errors has occurred!

en: The background color for clips in video tracks.
en_GB: The background colour for clips in video tracks.

en: The background color for clips in audio tracks.
en_GB: The background colour for clips in audio tracks.

en: Selection Color
en_GB: Selection Colour

en: Selected clips will be tinted with this color.
en_GB: Selected clips will be tinted with this colour.

note: Translators: "non local" means the project is not stored on a local filesystem
en: %s doesn't yet handle non local projects
en_GB: %s doesn't yet handle non-local projects

en: %s has canceled a ship's movement.
en_GB: %s has cancelled a ship's movement.

note: Tooltip for Center menu entry
en: Center the map
en_GB: Centre the map

note: #-#-#-#-#  1998 (Pioneers 15.6)  #-#-#-#-# Menu entry #-#-#-#-#  355 (evolution)  #-#-#-#-# Center
en: _Center
en_GB: _Centre

note: #-#-#-#-#  1998 (Pioneers 15.6)  #-#-#-#-# Canceled retrieving information * from the metaserver
en: Canceled.
en_GB: Cancelled.

note: Label for the option to display log messages in color
en: Messages with color
en_GB: Messages with colour

note: Tooltip for the option to display log messages in color
en: Show new messages with color
en_GB: Show new messages with colour

note: Label for the option to display chat in color of player
en: Chat in color of player
en_GB: Chat in colour of player

note: Tooltip for the option to display chat in color of player
en: Show new chat messages in the color of the player
en_GB: Show new chat messages in the colour of the player

note: Label for the option to display the summary with colors
en: Summary with color
en_GB: Summary with colour

note: Tooltip for the option to display the summary with colors
en: Use colors in the player summary
en_GB: Use colours in the player summary

en: Ship movement canceled.
en_GB: Ship movement cancelled.

note: Label
en: Select the resource you wish to monopolize.
en_GB: Select the resource you wish to monopolise.

en: Randomize terrain
en_GB: Randomise terrain

en: Randomize the terrain
en_GB: Randomise the terrain

note: Port indicator for brick
en: Brick port|B
en_GB: B

note: Port indicator for grain
en: Grain port|G
en_GB: G

note: Port indicator for ore
en: Ore port|O
en_GB: O

note: Port indicator for wool
en: Wool port|W
en_GB: W

note: Port indicator for lumber
en: Lumber port|L
en_GB: L

note: East
en: East|E
en_GB: E

note: North east
en: North East|NE
en_GB: NE

note: North west
en: North West|NW
en_GB: NW

note: West
en: West|W
en_GB: W

note: South west
en: South West|SW
en_GB: SW

note: South east
en: South East|SE
en_GB: SE

note: Commandline metaserver: daemon
en: Daemonize the metaserver on start
en_GB: Daemonise the metaserver on start

note: Commandline metaserver: pidfile
en: Pidfile to create when daemonizing (implies -d)
en_GB: Pidfile to create when daemonising (implies -d)

en: Randomize turn order
en_GB: Randomise turn order

en: Set Number of Colors
en_GB: Set Number of Colours

en: Rotate 90° Counter-Clockwise
en_GB: Rotate 90° Anti-Clockwise

en: Flip Image Horizontal
en_GB: Flip Image Horizontally

en: Flip Image Vertical
en_GB: Flip Image Vertically

en: Flip Layer Horizontal
en_GB: Flip Layer Horizontally

en: Flip Layer Vertical
en_GB: Flip Layer Vertically

en: Invert Colors
en_GB: Invert Colours

en: Color Saturation
en_GB: Colour Saturation

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (windowTitle), widget (QWidget, WdgColorRange)
en: Color Range
en_GB: Colour Range

en: Center Offset
en_GB: Centre Offset

en: Choose Primary Color
en_GB: Choose Primary Colour

en: Choose Secondary Color
en_GB: Choose Secondary Colour

en: Choose Palette Color
en_GB: Choose Palette Colour

en: Click to switch between primary and secondary color.
en_GB: Click to switch between primary and secondary colour.

en: Click to reset primary and secondary color.
en_GB: Click to reset primary and secondary colour.

en: Click to select primary color.
en_GB: Click to select primary colour.

en: Click to select secondary color.
en_GB: Click to select secondary colour.

en: Left click to set primary color. Right click to set secondary color. Middle click to choose palette color.
en_GB: Left click to set primary colour. Right click to set secondary colour. Middle click to choose palette colour.

en: Finalized
en_GB: Finalised

en: Left click to set primary color. Right click to set secondary color.
en_GB: Left click to set primary colour. Right click to set secondary colour.

en: Left click to draw a shape with the primary color.
    Left click on a shape to add a control point.
    Left click on a control point and drag to move it.
    Right click on a control point and drag to change its tension.
    Hold Shift to snap to angles.
    Use arrow keys to move the selected control point.
    Press Ctrl + left/right arrows to select control points by order.
    Press Delete to delete the selected control point.
    Press Space to add a new control point at the mouse position.
    Hold Ctrl while pressing Space to create the control point at the exact same position.
    Hold Ctrl while left clicking on a control point to create a new shape at the exact same position.
    Hold Ctrl while clicking outside of the image bounds to create a new shape starting at the edge.
    Press Enter to finalize the shape.
en_GB: Left click to draw a shape with the primary colour.
    Left click on a shape to add a control point.
    Left click on a control point and drag to move it.
    Right click on a control point and drag to change its tension.
    Hold Shift to snap to angles.
    Use arrow keys to move the selected control point.
    Press Ctrl + left/right arrows to select control points by order.
    Press Delete to delete the selected control point.
    Press Space to add a new control point at the mouse position.
    Hold Ctrl while pressing Space to create the control point at the exact same position.
    Hold Ctrl while left clicking on a control point to create a new shape at the exact same position.
    Hold Ctrl while clicking outside of the image bounds to create a new shape starting at the edge.
    Press Enter to finalise the shape.

en: Left click to erase to transparent, right click to erase to secondary color.
en_GB: Left click to erase to transparent, right click to erase to secondary colour.

en: Freeform Shape
en_GB: Free-form Shape

en: Left click to draw with primary color, right click to draw with secondary color.
en_GB: Left click to draw with primary colour, right click to draw with secondary colour.

en: Click and drag to draw gradient from primary to secondary color.  Right click to reverse.
en_GB: Click and drag to draw gradient from primary to secondary colour.  Right click to reverse.

en: Click to select region of similar color.
en_GB: Click to select region of similar colour.

en: Left click to fill a region with the primary color, right click to fill with the secondary color.
en_GB: Left click to fill a region with the primary colour, right click to fill with the secondary colour.

en: Left click to draw freeform one-pixel wide lines with the primary color. Right click to use the secondary color.
en_GB: Left click to draw freeform one-pixel wide lines with the primary colour. Right click to use the secondary colour.

en: Recolor
en_GB: Recolour

en: Left click to replace the secondary color with the primary color. Right click to reverse.
en_GB: Left click to replace the secondary colour with the primary colour. Right click to reverse.

en: Text - Finalize
en_GB: Text - Finalise

en: Left click to place cursor, then type desired text. Text color is primary color.
en_GB: Left click to place cursor, then type desired text. Text colour is primary colour.

en: Center Align
en_GB: Centre Align

en: Released under the MIT X11 License.
en_GB: Released under the MIT X11 Licence.

en: _Uninstall...
en_GB: _Uninstall…

[ctx: @action:button]
en: &Customize...
en_GB: &Customise...

[ctx: @action]
en: Show Organization Unit for LDAP results
en_GB: Show Organisation Unit for LDAP results

en: Server Url:
en_GB: Server URL:

note: i18n: ectx: property (text), widget (QLabel, serversievelabel)
en: The server port changed when ManageSieve turned into a full RFC Standard. Old server implementations still use port 2000, while newer standard conform server can only be accessed via port 4190.
en_GB: The server port changed when ManageSieve became a full RFC Standard. Old server implementations still use port 2000, while newer standard conform server can only be accessed via port 4190.

en: Task Canceled
en_GB: Task Cancelled

en: Failed to synchronize '%1'.
en_GB: Failed to synchronise '%1'.

en: Resource '%1' synchronized.
en_GB: Resource '%1' synchronised.

en: All resources synchronized.
en_GB: All resources synchronised.

en: Start synchronizing...
en_GB: Start synchronising...

en: Resource config file "%1" doesn't exist.
en_GB: Resource configuration file "%1" doesn't exist.

[ctx: @title:window]
en: Synchronize Resources
en_GB: Synchronise Resources

[ctx: @title:window]
en: Synchronize resources
en_GB: Synchronise resources

en: Synchronize resources... It can take some time.
en_GB: Synchronise resources... It can take some time.

[ctx: @info:shell]
en: File or url. The user will be asked whether to import or export.
en_GB: File or URL. The user will be asked whether to import or export.

en: Authorize buddy?
en_GB: Authorise buddy?

en: Please Update the necessary fields.
en_GB: Please update the necessary fields.

en: Message was not sent, because you are not signed on.
en_GB: Message was not sent because you are not signed on.

en: The account has disconnected and you are no longer in this chat. You will be automatically rejoined in the chat when the account reconnects.
en_GB: The account has disconnected and you are no longer in this chat. You will automatically rejoin the chat when the account reconnects.

en: %s is not a valid color. See '/help msgcolor' for valid colors.
en_GB: %s is not a valid colour. See '/help msgcolor' for valid colours.

en: users:  Show the list of users in the chat.
en_GB: users: Show the list of users in the chat.

en: plugins: Show the plugins window.
en_GB: plugins: Show the plugins window

en: buddylist: Show the buddylist.
en_GB: buddylist: Show the buddy list.

en: statuses: Show the savedstatuses window.
en_GB: statuses: Show the saved-statuses window.

en: msgcolor &lt;class&gt; &lt;foreground&gt; &lt;background&gt;: Set the color for different classes of messages in the conversation window.<br>    &lt;class&gt;: receive, send, highlight, action, timestamp<br>    &lt;foreground/background&gt;: black, red, green, blue, white, gray, darkgray, magenta, cyan, default<br><br>EXAMPLE:<br>    msgcolor send cyan default
en_GB: msgcolor &lt;class&gt; &lt;foreground&gt; &lt;background&gt;: Set the colour for different classes of messages in the conversation window.<br>    &lt;class&gt;: receive, send, highlight, action, timestamp<br>    &lt;foreground/background&gt;: black, red, green, blue, white, gray, darkgray, magenta, cyan, default<br><br>EXAMPLE:<br>    msgcolor send cyan default

en: You have mail!
en_GB: You have email!

en: Plugin need to be loaded before you can configure it.
en_GB: Plugin needs to be loaded before you can configure it.

en: You can (un)load plugins from the following list.
en_GB: You are (un)load plugins from the following list.

en: Open an IM window
en_GB: Open a message window

en: Hit 'Enter' to find more rooms of this category.
en_GB: Press 'Enter' to find more rooms of this category.

en: No Sound
en_GB: No Sounds

en: Are you sure you want to delete "%s"
en_GB: Are you sure you want to delete "%s"?

en: Substatus
en_GB: Sub-status

en: Someone speaks in a chat
en_GB: Someone speaks in chat

en: Someone says your name in a chat
en_GB: Someone says your name in chat

en: <b>Conversation with %s on %s:</b><br>
en_GB: <h1>Conversation with %s on %s:</b><br>

en: History Plugin Requires Logging
en_GB: History Plug-in Requires Logging

en: When a new conversation is opened this plugin will insert the last conversation into the current conversation.
en_GB: When a new conversation is opened this plug-in will insert the last conversation into the current conversation.

en: Online Buddies
en_GB: Online buddies

en: Offline Buddies
en_GB: Offline buddies

en: Missing protocol plugin for %s
en_GB: Missing protocol plug-in for %s

en: Plugin magic mismatch %d (need %d)
en_GB: Plug-in magic mismatch %d (need %d)

en: The required plugin %s was not found. Please install this plugin and try again.
en_GB: The required plug-in %s was not found. Please install this plug-in and try again.

en: Unable to load the plugin
en_GB: Unable to load the plug-in.

en: The required plugin %s was unable to load.
en_GB: The required plug-in %s could not be loaded.

en: Unable to load your plugin.
en_GB: Unable to load your plug-in.

note: *< name *< version *  summary *  description
en: DBus Plugin Example
en_GB: DBus Plug-in Example

en: Unset Idle Time for All Idled Accounts
en_GB: Unset Idle Time For All Idled Accounts

en: Allows you to hand-configure how long you've been idle
en_GB: Allows you to hand-configure how long you've been idle for

note: *< name *< version *  summary
en: Test plugin IPC support, as a client.
en_GB: Test plug-in IPC support, as a client.

note: *  description
en: Test plugin IPC support, as a client. This locates the server plugin and calls the commands registered.
en_GB: Test plug-in IPC support, as a client. This locates the server plug-in and calls the commands registered.

note: *< name *< version *  summary
en: Test plugin IPC support, as a server.
en_GB: Test plug-in IPC support, as a server.

note: *  description
en: Test plugin IPC support, as a server. This registers the IPC commands.
en_GB: Test plug-in IPC support, as a server. This registers the IPC commands.

en: One or more messages may have been undeliverable.
en_GB: One or more messages may not have been delivered.

en: Mono Plugin Loader
en_GB: Mono Plug-in Loader

en: Loads .NET plugins with Mono.
en_GB: Loads .NET plug-ins with Mono.

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id
en: Perl Plugin Loader
en_GB: Perl Plug-in Loader

note: *< name *< version *< summary
en: Provides support for loading perl plugins.
en_GB: Provides support for loading perl plug-ins.

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id
en: Simple Plugin
en_GB: Simple Plug-in

en: Buddy Goes _Idle
en_GB: Buddy Becomes _Idle

en: Tcl Plugin Loader
en_GB: Tcl Plug-in Loader

en: Provides support for loading Tcl plugins
en_GB: Provides support for loading Tcl plug-ins

en: Unable to establish connection with the local mDNS server.  Is it running?
en_GB: Unable to establish connection with the local mDNS server - is it running?

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id *< name *< version *  summary *  description
en: Bonjour Protocol Plugin
en_GB: Bonjour Protocol Plug-in

en: Unable to send the message, the conversation couldn't be started.
en_GB: Unable to send the message: the conversation couldn't be started.

en: Save Buddylist...
en_GB: Send Buddylist...

en: Couldn't load buddylist
en_GB: Couldn't load buddy list

en: Please, enter your search criteria below
en_GB: Please enter your search criteria below

en: Birth Year
en_GB: Year of birth

note: magic major_version minor_version plugin type ui_requirement flags dependencies priority id name version
en: Gadu-Gadu Protocol Plugin
en_GB: Gadu-Gadu Protocol Plug-in

note: summary
en: Polish popular IM
en_GB: Polish popular IM system

en: Don't use encryption
en_GB: Do not use encryption

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id *< name *< version
en: IRC Protocol Plugin
en_GB: IRC Protocol Plug-in

note: *  summary
en: The IRC Protocol Plugin that Sucks Less
en_GB: The IRC Protocol Plug-in that Sucks Less

en: Cannot join %s: Registration is required.
en_GB: Cannot join %s: Registration required.

en: Organization Name
en_GB: Organisation Name

en: Organization Unit
en_GB: Organisation Unit

en: (Re-)Request authorization
en_GB: (Re-)Request authorisation

en: Initializing Stream
en_GB: Initialising Stream

en: Initializing SSL/TLS
en_GB: Initialising SSL/TLS

en: Re-initializing Stream
en_GB: Re-initialising Stream

note: #-#-#-#-#  892 (kopete)  #-#-#-#-# i18n: ectx: property (text), item, widget (QComboBox, authorCombo)
en: Not Authorized
en_GB: Not Authorised

en: Recipient Unavailable
en_GB: Recipient unavailable

en: Authorization Aborted
en_GB: Authorisation Aborted

en: Incorrect encoding in authorization
en_GB: Incorrect encoding in authorisation

en: Invalid Authorization Mechanism
en_GB: Invalid Authorisation Mechanism

en: Authorization mechanism too weak
en_GB: Authorisation mechanism too weak

en: Account does not support PEP, can't set mood
en_GB: Account does not support PEP, cannot set mood

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id *< name *< version *  summary *  description
en: XMPP Protocol Plugin
en_GB: XMPP Protocol Plug-in

en: Please specify a new nickname for you.
en_GB: Please specify a new nickname for yourself.

en: Could not recognize the host of the username you entered
en_GB: Could not recognise the host of the username you entered

en: %s appears to be offline and did not receive the message that you just sent.
en_GB: %s appears to be offline and did not receive the message that you have just sent.

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id *< name *< version *  summary *  description
en: Novell GroupWise Messenger Protocol Plugin
en_GB: Novell GroupWise Messenger Protocol Plug-in

en: Available Conferences
en_GB: Available Conference

en: Synchronize List with Server
en_GB: Synchronise List with Server

en: You cannot receive buddy notifications until you import his/her public key.  You can use the Get Public Key command to get the public key.
en_GB: You cannot receive buddy notifications until you import their public key.  You can use the Get Public Key command to get the public key.

en: To add the buddy you must import his/her public key. Press Import to import a public key.
en_GB: To add the buddy you must import their public key. Press Import to import a public key.

en: Channel authentication is used to secure the channel from unauthorized access. The authentication may be based on passphrase and digital signatures. If passphrase is set, it is required to be able to join. If channel public keys are set then only users whose public keys are listed are able to join.
en_GB: Channel authentication is used to secure the channel from unauthorised access. The authentication may be based on passphrase and digital signatures. If passphrase is set, it is required to be able to join. If channel public keys are set then only users whose public keys are listed are able to join.

en: Creating connection failed
en_GB: Connection creation failed

en: Birth Day
en_GB: Date of Birth

en: Roomlist
en_GB: Room List

en: Your VCard File
en_GB: Your vCard File

en: Create SILC Key Pair...
en_GB: Create SILC key pair...

en: Topic too long
en_GB: Topic too long.

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id *< name *< version *  summary
en: SILC Protocol Plugin
en_GB: SILC Protocol Plug-in

en: Organization: 	%s
en_GB: Organisation: 	%s

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id *< name *< version
en: SIP/SIMPLE Protocol Plugin
en_GB: SIP/SIMPLE Protocol Plug-in

note: *  summary
en: The SIP/SIMPLE Protocol Plugin
en_GB: The SIP/SIMPLE Protocol Plug-in

en: Publish status (note: everyone may watch you)
en_GB: Publish status (note: anyone can watch you)

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id *< name *< version *  summary *  description
en: Zephyr Protocol Plugin
en_GB: Zephyr Protocol Plug-in

en: Access denied: HTTP proxy server forbids port %d tunneling
en_GB: Access denied: HTTP proxy server forbids port %d tunnelling

en: %s became unidle
en_GB: %s is no longer idle

en: +++ %s became unidle
en_GB: +++ %s is no longer idle

en: Error Reading %s
en_GB: Error reading %s

en: The background color for the buddy list
en_GB: The background colour for the buddy list

note: Group Note to translators: These two strings refer to the background color of a buddy list group when in its expanded state
en: Expanded Background Color
en_GB: Expanded Background Colour

en: The background color of an expanded group
en_GB: The background colour of an expanded group

note: Note to translators: These two strings refer to the background color of a buddy list group when in its collapsed state
en: Collapsed Background Color
en_GB: Collapsed Background Colour

en: The background color of a collapsed group
en_GB: The background colour of a collapsed group

note: Buddy Note to translators: These two strings refer to the background color of a buddy list contact or chat room
en: Contact/Chat Background Color
en_GB: Contact/Chat Background Colour

en: The background color of a contact or chat
en_GB: The background colour of a contact or chat

en: Add _Buddy...
en_GB: Add _Buddy

en: Add C_hat...
en_GB: Add C_hat

en: /Tools/Plu_gins
en_GB: /Tools/Plu_g-ins

en: /Buddies/Show/Empty Groups
en_GB: /Buddies/Show/ Empty Groups

en: Buddy's _username:
en_GB: Buddy _username:

en: Valencian-Catalan
en_GB: Valencian Catalan

en: Hyperlink color
en_GB: Hyperlink colour

en: Color to draw hyperlinks.
en_GB: Colour to draw hyperlinks.

en: Hyperlink visited color
en_GB: Hyperlink visited colour

en: Color to draw hyperlink after it has been visited (or activated).
en_GB: Colour to draw hyperlinks after they has been visited (or activated).

en: Hyperlink prelight color
en_GB: Hyperlink prelight colour

en: Color to draw hyperlinks when mouse is over them.
en_GB: Colour to draw hyperlinks when mouse is over them.

en: Sent Message Name Color
en_GB: Sent Message Name Colour

en: Received Message Name Color
en_GB: Received Message Name Colour

en: Color to draw the name of a message you received.
en_GB: Colour to draw the name of a message you received.

en: "Attention" Name Color
en_GB: "Attention" Name Colour

en: Color to draw the name of a message you received containing your name.
en_GB: Colour to draw the name of a message you received containing your name.

en: Action Message Name Color
en_GB: Action Message Name Colour

en: Color to draw the name of an action message.
en_GB: Colour to draw the name of an action message.

en: Action Message Name Color for Whispered Message
en_GB: Action Message Name Colour for Whispered Message

en: Color to draw the name of a whispered action message.
en_GB: Colour to draw the name of a whispered action message.

en: Whisper Message Name Color
en_GB: Whisper Message Name Colour

en: Color to draw the name of a whispered message.
en_GB: Colour to draw the name of a whispered message.

en: Typing notification color
en_GB: Typing notification colour

en: The color to use for the typing notification
en_GB: The colour to use for the typing notification

en: <span size='larger' weight='bold'>Unrecognized file type</span>
    
    Defaulting to PNG.
en_GB: <span size='larger' weight='bold'>Unrecognised file type</span>
    
    Defaulting to PNG.

en: Select Text Color
en_GB: Select Text Colour

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (text), item, widget (QComboBox, cmbFill) i18n: ectx: property (text), widget (QRadioButton, solidColorButton)
en: Foreground Color
en_GB: Foreground Colour

en: Foreground _color
en_GB: Foreground _colour

en: Bac_kground color
en_GB: Bac_kground colour

en: don't automatically login
en_GB: do not automatically login

en: The following plugins will be unloaded.
en_GB: The following plug-ins will be unloaded.

en: Multiple plugins will be unloaded.
en_GB: Multiple plug-ins will be unloaded.

en: Unload Plugins
en_GB: Unload Plug-ins

en: Configure Pl_ugin
en_GB: Configure Pl_ug-in

en: <b>Plugin Details</b>
en_GB: <b>Plug-in Details</b>

en: Ret_urns from away
en_GB: Ret_urn from away

en: Ope_n an IM window
en_GB: Ope_n a message window

en: _Placement:
en_GB: _Placement

en: _Open link in:
en_GB: _Open Link in:

en: M_ute sounds
en_GB: M_ute Sounds

en: Click to change your buddyicon for this account.
en_GB: Click to change your buddy icon for this account.

en: Click to change your buddyicon for all accounts.
en_GB: Click to change your buddy icon for all accounts.

en: Response Probability:
en_GB: Responses Probability:

en: Buddy is "extended" away
en_GB: Buddy is away for an extended period

en: The buddy with the <i>largest score</i> is the buddy who will have priority in the contact.
en_GB: The buddy with the <i>highest score</i> is the buddy who will have priority in the contact.

en: Conversation Colors
en_GB: Conversation Colours

en: Customize colors in the conversation window
en_GB: Customise colours in the conversation window

en: Select Color for %s
en_GB: Select Colour for %s

note: *< name *< version *  summary *  description
en: Test to see that all ui signals are working properly.
en_GB: Test to see that all UI signals are working properly.

note: Count xprop method button
en: Insert count of new message into _X property
en_GB: Insert count of new messages into _X property

note: *< type *< ui_requirement *< flags *< dependencies *< priority *< id
en: Pidgin Demonstration Plugin
en_GB: Pidgin Demonstration Plug-in

note: *< name *< version *  summary
en: An example plugin that does stuff - see the description.
en_GB: An example plug-in that does stuff - see the description.

note: *  description
en: This is a really cool plugin that does a lot of stuff:
    - It tells you who wrote the program when you log in
    - It reverses all incoming text
    - It sends a message to people on your list immediately when they sign on
en_GB: This is a really cool plug-in that does a lot of stuff:
    - It tells you who wrote the program when you log in
    - It reverses all incoming text
    - It sends a message to people on your list immediately when they sign on

en: Hyperlink Color
en_GB: Hyperlink Colour

en: Visited Hyperlink Color
en_GB: Visited Hyperlink Colour

en: Highlighted Message Name Color
en_GB: Highlighted Messages Name Colour

en: Typing Notification Color
en_GB: Typing Notification Colour

en: Authorization dialog
en_GB: Authorisation dialog

en: Co_nversations:
en_GB: Co_nversations

note: *< name *< version *  summary
en: Customizes the message timestamp formats.
en_GB: Customises the message timestamp formats.

note: *  description
en: This plugin allows the user to customize conversation and logging message timestamp formats.
en_GB: This plug-in allows the user to customize conversation and logging message timestamp formats.

note: #-#-#-#-#  1992 (Pidgin)  #-#-#-#-# Installer Subsection Text #-#-#-#-#  115 (bleachbit)  #-#-#-#-# TRANSLATORS: Localizations are files supporting specific languages, so applications appear in Spanish, etc.
en: Localizations
en_GB: Localisations

note: $R3 will display the URL that the Dictionary failed to download from
en: Error Installing Spellchecking ($R3).$\rIf retrying fails, manual installation instructions are at: http://developer.pidgin.im/wiki/Installing%20Pidgin#manual_win32_spellcheck_installation
en_GB: Error installing spellchecking ($R3).$\rIf retrying fails, manual installation instructions are at: http://developer.pidgin.im/wiki/Installing%20Pidgin#manual_win32_spellcheck_installation

[ctx: work_type]
en: An audio drama is a dramatized, purely acoustic performance, broadcast on radio or published on an audio medium (tape, CD, etc.).
en_GB: An audio drama is a dramatised, purely acoustic performance, broadcast on radio or published on an audio medium (tape, CD, etc.).

[ctx: artist_type]
en: This indicates a choir/chorus (an organized, usually large group of singers). Smaller vocal ensembles and groupings that do not generally call themselves choirs are better entered as “Group”.
en_GB: This indicates a choir/chorus (an organised, usually large group of singers). Smaller vocal ensembles and groupings that do not generally call themselves choirs are better entered as “Group”.

[ctx: artist_type]
en: This indicates an orchestra (an organized, usually large group of instrumentalists). Smaller ensembles (such as trios and quartets) and groupings that do not generally call themselves orchestras are better entered as “Group”.
en_GB: This indicates an orchestra (an organised, usually large group of instrumentalists). Smaller ensembles (such as trios and quartets) and groupings that do not generally call themselves orchestras are better entered as “Group”.

en: Picard helps you organize your music collection by renaming your music files and sorting them into a folder structure exactly the way you want it. A variety of plugins are available and you can even write your own. Picard supports a wide range of audio formats and can also lookup an entire CD for you.
en_GB: Picard helps you organise your music collection by renaming your music files and sorting them into a folder structure exactly the way you want it. A variety of plugins are available and you can even write your own. Picard supports a wide range of audio formats and can also lookup an entire CD for you.

en: Open Source: Picard is licensed under the GNU General Public License 2.0 or later, and is hosted on GitHub where it is actively developed by some awesome developers.
en_GB: Open Source: Picard is licenced under the GNU General Public Licence 2.0 or later, and is hosted on GitHub where it is actively developed by some awesome developers.

en: Use standardized artist names
en_GB: Use standardised artist names

en: Use standardized instrument and vocal credits
en_GB: Use standardised instrument and vocal credits

en: Use builtin search rather than looking in browser
en_GB: Use built-in search rather than looking in browser

en: Authorization code:
en_GB: Authorisation code:

en: `$title(text)`
    
    Returns `text` in title case (first character in every word capitalized).
    
    Example:
    
        $set(album,$title(%album%))
    _Since Picard 2.1_
en_GB: `$title(text)`
    
    Returns `text` in title case (first character in every word capitalised).
    
    Example:
    
        $set(album,$title(%album%))
    _Since Picard 2.1_

en: <br/>Translated to LANG by %s
en_GB: <br/>Translated to British English by %s

en: Catalog #s
en_GB: Catalogue #s

en: Catalog No.
en_GB: Catalogue No.

en: Ok match
en_GB: Okay match

en: &Builtin search
en_GB: &Built-in search

en: Picard needs authorization to access your personal data on the MusicBrainz server. Would you like to log in now?
en_GB: Picard needs authorisation to access your personal data on the MusicBrainz server. Would you like to log in now?

en: User interface color theme:
en_GB: User interface colour theme:

en: Customize Action Toolbar
en_GB: Customise Action Toolbar

note: Translators: "open key-editor page" action in the right-click menu on the list of keys
en: Customize…
en_GB: Customise…

en: License under which the file naming script is available.
en_GB: Licence under which the file naming script is available.

en: &Ok
en_GB: &OK

en: The default color scheme based on the operating system display settings
en_GB: The default colour scheme based on the operating system display settings

en: Colors changed
en_GB: Colours changed

en: You have changed the interface colors. You may have to restart Picard in order for the changes to take effect.
en_GB: You have changed the interface colours. You may have to restart Picard in order for the changes to take effect.

en: Reset favorites?
en_GB: Reset favourites?

en: Reset list of favorite applications to the default?
en_GB: Reset list of favourite applications to the default?

en: Whether to show a colorful wallpaper
en_GB: Whether to show a colourful wallpaper

en: How long to press the center of the home bar to unfold the on screen keyboard
en_GB: How long to press the centre of the home bar to unfold the on screen keyboard

en: Organize Favorites
en_GB: Organise Favourites

en: Drag and drop the apps below to rearrange your favorite apps
en_GB: Drag and drop the apps below to rearrange your favourite apps

en: Reset Favorites
en_GB: Reset Favourites

en: Set list of favorite apps back to the default
en_GB: Set list of favourite apps back to the default

en: Organize your additional Quick Settings
en_GB: Organise your additional Quick Settings

en: Dark Mode / Color Scheme Quick Setting
en_GB: Dark Mode / Colour Scheme Quick Setting

en: Add launchers to the lock screen. <b>This plugin is experimental.</b>
en_GB: Add launchers to the lock screen <b>This plug-in is experimental.</b>

en: Show PDFs on the lock screen. <b>This plugin is experimental.</b>
en_GB: Show PDFs on the lock screen. <b>This plug-in is experimental.</b>

en: Authentication dialog was dismissed by the user
en_GB: Authentication dialogue was dismissed by the user

en: Remove from _Favorites
en_GB: Remove from _Favourites

en: Add to _Favorites
en_GB: Add to _Favourites

en: Close the emergency call dialog
en_GB: Close the emergency call dialogue

en: The plugin '%s' could not be loaded.
en_GB: The plug-in '%s' could not be loaded.

[ctx: Phonon::VLC::Backend|]
en: LibVLC Failed to Initialize
en_GB: LibVLC Failed to Initialise

[ctx: BackendSelection|]
en: A list of Phonon Backends found on your system.  The order here determines the order Phonon will use them in.
en_GB: A list of Phonon backends found on your system.  The order here determines the order in which Phonon will use them.

[ctx: Phonon::DevicePreference|]
en: Defines the default ordering of devices which can be overridden by individual categories.
en_GB: Defines the default ordering of devices, which can be overridden by individual categories.

[ctx: DevicePreference|]
en: Various categories of media use cases.  For each category, you may choose what device you prefer to be used by the Phonon applications.
en_GB: Various categories of media use cases.  For each category, you may choose which device you prefer to be used by Phonon applications.

[ctx: Settings|]
en: Dialog
en_GB: Dialogue

en: Rear Center
en_GB: Rear Centre

en: Unknown website, please post a bugreport to request this pastebin to be added (%s)
en_GB: Website unknown, please post a bug report requesting this pastebin be added (%s)

en: 	-r <parent posts ID:defaults to none>
en_GB: 	-r <parent post's ID:defaults to none>

en: Could not find any json library.
en_GB: Could not find a json library.

en: Unable to read or parse the result page, it could be a server timeout or a change server side, try with another pastebin.
en_GB: Unable to read or parse the result page, it could be a server time-out or a server-side change. Try with another pastebin.

en: Visualization type:
en_GB: Visualisation type:

en: <b>Audio Visualization</b>
en_GB: <b>Audio Visualisation</b>

en: <b>Color Balance</b>
en_GB: <b>Colour Balance</b>

en: Always minimize to tray when window is closed
en_GB: Always minimise to tray when window is closed

en: Parole can be minimized to the system tray instead.
en_GB: Parole can be minimised to the system tray instead.

en: Right click to add, delete, or rename units. 
    With the checkboxes you can select which units you want to practice. 
    Only checked units [x] will be asked in the practice!
en_GB: Right click to add, delete, or rename units. 
    With the tickboxes you can select which units you want to practice. 
    Only ticked units [x] will be asked in the practice!

note: i18n: ectx: property (title), widget (QGroupBox, GroupBox2)
en: &Last Practiced
en_GB: &Last Practised

note: i18n: ectx: property (toolTip), widget (QDateEdit, queryDateEdit)
en: The date this expression was last practiced
en_GB: The date this expression was last practised

note: #-#-#-#-#  1974 (kvoctrain)  #-#-#-#-# i18n: ectx: property (specialValueText), widget (QDateEdit, queryDateEdit)
en: Not Practiced Yet
en_GB: Not Practised Yet

note: #-#-#-#-#  1974 (kvoctrain)  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, mathModeCheckBox) #-#-#-#-#  1246 (kile)  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, m_bgMathmode)
en: Math mode
en_GB: Maths mode

en: Practice Dialogs
en_GB: Practice Dialogues

en: Start practicing
en_GB: Start practising

note: i18n: ectx: property (text), widget (QLabel, label)
en: Do not practice vocabulary that has been asked within:
en_GB: Do not practise vocabulary that has been asked within:

note: i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_IgnoreCapitalizationMistakes)
en: Any captitalization in the answer is counted as correct.
en_GB: Any captitalisation in the answer is counted as correct.

note: i18n: ectx: property (text), widget (QCheckBox, kcfg_IgnoreCapitalizationMistakes)
en: Ignore capitalization
en_GB: Ignore capitalisation

note: i18n: ectx: property (text), widget (QLabel, label_4)
en: Times practiced:
en_GB: Times practised:

en: Your answer was a synonym and your capitalization was wrong.
en_GB: Your answer was a synonym and your capitalisation was wrong.

en: Your answer was wrong as capitalization mistakes are not accepted. Please try again.
en_GB: Your answer was wrong as capitalisation mistakes are not accepted. Please try again.

en: Your answer was right, but your capitalization was wrong.
en_GB: Your answer was right, but your capitalisation was wrong.

en: Your answer was right... but not on the first try and your capitalization was wrong.
en_GB: Your answer was right... but not on the first try and your capitalisation was wrong.

note: i18n: ectx: property (toolTip), widget (KComboBox, licenseComboBox)
en: The license under which your document will be.
    If you consider contributing your file to KDE in the future, an appropriate license is required.
en_GB: The licence under which your document will be.
    If you consider contributing your file to KDE in the future, an appropriate licence is required.

note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_AutoOpenLast)
en: When this option is checked, the last active collection will be loaded automatically when starting Parley instead of showing the welcome screen.
en_GB: When this option is ticked, the last active collection will be loaded automatically when starting Parley instead of showing the welcome screen.

note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_AutoSave) i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_AutoBackup)
en: Your work will be automatically saved if you check this option
en_GB: Your work will be automatically saved if you tick this option

en: The selected user defined tense could not be deleted
    because it is in use.
en_GB: The selected user-defined tense could not be deleted
    because it is in use.

note: i18n: ectx: label, entry (SmartAppend), group (General)
en: If true, when using the entry dialog, new rows will be appended as needed
en_GB: If true, when using the entry dialogue, new rows will be appended as needed

note: i18n: ectx: label, entry (Block), group (PracticeOptions)
en: In Blocking Query Tab Dialog, if checked then the Query is blocked
en_GB: In Blocking Query Tab Dialogue, if ticked then the Query is blocked

note: i18n: ectx: label, entry (Expire), group (PracticeOptions)
en: In Blocking Query Tab Dialog, if checked then the Query accepts an expiring time
en_GB: In Blocking Query Tab Dialogue, if ticked then the Query accepts an expiring time

note: i18n: ectx: label, entry (TestNumberOfEntries), group (PracticeOptions)
en: The number of entries that are practiced at the same time. If one of these is answered correctly another entry will be appended.
en_GB: The number of entries that are practised at the same time. If one of these is answered correctly another entry will be appended.

note: i18n: ectx: label, entry (IgnoreCapitalizationMistakes), group (PracticeOptions)
en: Count answers as right when only the capitalization is wrong.
en_GB: Count answers as right when only the capitalisation is wrong.

note: i18n: ectx: label, entry (Periods), group (PracticeOptions)
en: Split translations at periods.
en_GB: Split translations at full stops.

note: i18n: ectx: label, entry (PracticeImagesEnabled), group (PracticeOptions)
en: Enable image display in the practice dialogs.
en_GB: Enable image display in the practice dialogues.

note: i18n: ectx: label, entry (PracticeSoundEnabled), group (PracticeOptions)
en: Enable sound playback in the practice dialogs.
en_GB: Enable sound playback in the practice dialogues.

note: i18n: ectx: label, entry (GradeColor), group (Appearance)
en: Color used to display the confidence levels
en_GB: Colour used to display the confidence levels

note: i18n: ectx: label, entry (PreGradeColor), group (Appearance)
en: Color used to display the early confidence levels
en_GB: Colour used to display the early confidence levels

note: i18n: ectx: label, entry (InvalidUnitColor), group (Appearance) i18n: ectx: property (toolTip), widget (KColorButton, kcfg_InvalidUnitColor)
en: Color used to display invalid units
en_GB: Colour used to display invalid units

note: i18n: ectx: property (text), widget (QLabel, gradeColorLabel)
en: Base color for displaying grades:
en_GB: Base colour for displaying grades:

note: i18n: ectx: property (toolTip), widget (KColorButton, kcfg_GradeColor)
en: Color used to display the progress
en_GB: Colour used to display the progress

note: i18n: ectx: property (whatsThis), widget (KColorButton, kcfg_GradeColor)
en: Click here to change the color used to display the progress.
en_GB: Click here to change the colour used to display the progress.

note: i18n: ectx: property (text), widget (QLabel, preGradeColorLabel)
en: Color for displaying early progress:
en_GB: Colour for displaying early progress:

note: i18n: ectx: property (toolTip), widget (KColorButton, kcfg_PreGradeColor)
en: Color used to display the early progress
en_GB: Colour used to display the early progress

note: i18n: ectx: property (whatsThis), widget (KColorButton, kcfg_PreGradeColor)
en: Click here to change the color used to display the early progress.
en_GB: Click here to change the colour used to display the early progress.

note: i18n: ectx: property (text), widget (QLabel, invalidUnitColorLabel)
en: Color used to display the grades:
en_GB: Colour used to display the grades:

note: i18n: ectx: property (whatsThis), widget (KColorButton, kcfg_InvalidUnitColor)
en: Click here to change the color used to display invalid units.
en_GB: Click here to change the colour used to display invalid units.

note: #-#-#-#-#  1032 (akonadi-kcal)  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, mColors) #-#-#-#-#  146 (akonadi-kcal)  #-#-#-#-#
en: &Use colors
en_GB: &Use colours

en: Optimized
en_GB: Optimised

en: _Color
en_GB: _Colour

en: _Odd Pages Left
en_GB: _Odd pages left

[ctx: shortcut window]
en: Rotate Page 90 Degrees Counter-Clockwise
en_GB: Rotate Page 90 Degrees Anti-Clockwise

en: Collapse all tree
en_GB: Collapse all

en: Expand all tree
en_GB: Expand all

en: Certificate Issuer's Organization
en_GB: Certificate Issuer's Organisation

en: Show a dialog to confirm that the user wants to activate the caret navigation.
en_GB: Show a dialogue to confirm that the user wants to activate the caret navigation.

en: Current color
en_GB: Current colour

en: Customize the toolbar
en_GB: Customise the toolbar

en: The <application>Evince Document Viewer</application> application enables you to view documents of various formats like Portable Document Format (PDF) files and PostScript files. <application>Evince Document Viewer</application> follows Freedesktop.org and GNOME standards to provide integration with Desktop Environment.
en_GB: The <application>Evince Document Viewer</application> application enables you to view documents of various formats like Portable Document Format (PDF) files and PostScript files. The <application>Evince Document Viewer</application> follows Freedesktop.org and GNOME standards to provide integration with Desktop Environment.

en: Shows Evince Document Viewer main window. Contains titlebar, menubar, toolbar and display area. Menubar contains File, Edit, View, Go and Help menus.
en_GB: Shows Evince Document Viewer main window. This contains a titlebar, menubar, toolbar and display area. The Menubar contains File, Edit, View, Go and Help menus.

en: If you try to open a document with format that <application>Evince Document Viewer</application> does not recognize, the application displays an error message.
en_GB: If you try to open a document with format that <application>Evince Document Viewer</application> does not recognise, the application displays an error message.

en: When you try to open a password-protected document, <application>Evince Document Viewer</application> displays a security dialog. Type either the user password or the master password in the <guilabel>Enter document password</guilabel> text box, then click <guibutton>Open Document</guibutton>.
en_GB: When you try to open a password-protected document, <application>Evince Document Viewer</application> displays a security dialogue. Type either the user password or the master password in the <guilabel>Enter document password</guilabel> text box, then click <guibutton>Open Document</guibutton>.

[ctx: @item:inlistbox space for solution]
en: Center
en_GB: Centre

[ctx: @item:inlistbox]
en: Single color
en_GB: Single colour

note: i18n: ectx: label, entry (ViewBackground), group (Appearance)
en: The filename of the background image to use for the View, or "__color__" if a solid color should be used (see key "ViewBackgroundColor").
en_GB: The filename of the background image to use for the View, or "__color__" if a solid colour should be used (see key "ViewBackgroundColor").

note: i18n: ectx: label, entry (ViewBackgroundColor), group (Appearance)
en: The background color to use for the View (if the key "ViewBackground" is set to "__color__").
en_GB: The background colour to use for the View (if the key "ViewBackground" is set to "__color__").

note: i18n: ectx: label, entry (ViewHighlightColor), group (Appearance)
en: The highlighting color to use for selecting pieces in the View.
en_GB: The highlighting colour to use for selecting pieces in the View.

note: i18n: ectx: property (text), widget (QLabel, label_7)
en: Color for highlighting selected pieces:
en_GB: Colour for highlighting selected pieces:

[ctx: @title:group]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_3)
en: Piece behavior
en_GB: Piece behaviour

en:   -m, --nocolor    Disable colorized output messages
en_GB:   -m, --nocolor    Disable colourised output messages

en:   -V, --version    Show version information and exit
en_GB:   -V, --version Show version information and exit

en:   --verifysource   Download source files (if needed) and perform integrity checks
en_GB:   --verifysource Download source files (if needed) and perform integrity checks

en:   --nocolor            disable colorized output messages
en_GB:   --nocolor            disable colourised output messages

en:   -f, --finger              List fingerprint for specified or all keyids
en_GB:   -f, --finger        List fingerprint for specified or all keyids

en:   -v, --verify              Verify the file(s) specified by the signature(s)
en_GB:   -v, --verify        Verify the file(s) specified by the signature(s)

en:   --init                    Ensure the keyring is properly initialized
en_GB:   --init                    Ensure the keyring is properly initialised

en:   --populate                Reload the default keys from the (given) keyrings\n                            in '%s'
en_GB:   --populate                Reload the default keys from the (given) keyrings\n in '%s'

en:   --nocolor         turn off color in output\n
en_GB:   --nocolor         turn off colour in output\n

en:   -q, --quiet       minimize output\n
en_GB:   -q, --quiet       minimise output\n

en: Unrecognized reference: %s
en_GB: Unrecognised reference: %s

en: file type not recognized: %s%s
en_GB: file type not recognised: %s%s

en: config file %s, line %d: directive '%s' in section '%s' not recognized.
en_GB: config file %s, line %d: directive '%s' in section '%s' not recognised.

en: Synchronizing package databases...
en_GB: Synchronising package databases...

en:       --color <when>   colorize the output
en_GB:       --color <when>   colourise the output

en: url '%s' is invalid
en_GB: URL '%s' is invalid

en: library not initialized
en_GB: library not initialised

en: library already initialized
en_GB: library already initialised

en: database not initialized
en_GB: database not initialised

en: transaction already initialized
en_GB: transaction already initialised

en: transaction not initialized
en_GB: transaction not initialised

en: The data is not valid or unrecognized
en_GB: The data is not valid or unrecognised

en: The encrypted data is not valid or unrecognized
en_GB: The encrypted data is not valid or unrecognised

en: The crypto mechanism is invalid or unrecognized
en_GB: The crypto mechanism is invalid or unrecognised

en: The signature is unrecognized or corrupted
en_GB: The signature is unrecognised or corrupted

en: The device is invalid or unrecognizable
en_GB: The device is invalid or unrecognisable

en: Unable to initialize the random number generator
en_GB: Unable to initialise the random number generator

en: The module has not been initialized
en_GB: The module has not been initialised

en: The module has already been initialized
en_GB: The module has already been initialised

en: Color of contact tags
en_GB: Colour of contact tags

en: Color of links
en_GB: Colour of links

en: Strikethrough past day notes
en_GB: Strike-through past day notes

en: Weekend days color
en_GB: Weekend days colour

en: Cursor color
en_GB: Cursor colour

en: Event marker color
en_GB: Event marker colour

en: Current day marker color
en_GB: Current day marker colour

en: Birthday marker color
en_GB: Birthday marker colour

en: Simultaneously use two or more copies of OSMO can be a cause of data loss.
en_GB: Simultaneous use two or more copies of OSMO can be a cause of data loss.

en: Color of items that are due today
en_GB: Colour of items that are due today

en: Color of items that are due in the next 7 days
en_GB: Colour of items that are due in the next 7 days

en: Color of items that are past due
en_GB: Colour of items that are past due

en: Show in bold tasks with high priority
en_GB: Show in bold, tasks with high priority

en: Home state
en_GB: Home county

en: Work state
en_GB: Work county

en: Cell phone 2
en_GB: Mobile phone 2

en: Cell phone 3
en_GB: Mobile phone 3

en: Cell phone 4
en_GB: Mobile phone 4

en: day till end of year | days till end of year
en_GB[0]: day till end of year
en_GB[1]: days until end of year

en: Select day color
en_GB: Select day colour

en: Namedays
en_GB: Name-days

en: Ctrl+PageDn
en_GB: Ctrl+PageDown

en: PageUp/PageDn
en_GB: PageUp/PageDown

en: assign background color to day note
en_GB: assign background colour to day note

en: toggle strikethrough
en_GB: toggle strike-through

en: A handy personal organizer
en_GB: A handy personal organiser

note: Translators: the Orca "Find" dialog allows a user to search for text in a window and then move focus to that text. For example, they may want to find the "OK" button.
en: Open the Find dialog
en_GB: Open the Find dialogue

note: Translators: the preferences configuration dialog is the dialog that allows users to set their preferences for Orca.
en: Display the preferences configuration dialog
en_GB: Display the preferences configuration dialogue

note: Translators: the preferences configuration dialog is the dialog that allows users to set their preferences for a specific application within Orca.
en: Display the application preferences configuration dialog
en_GB: Display the application preferences configuration dialogue

note: Translators: Orca allows users to cycle through the speech synthesizers available on their system, such as espeak, voxin, mbrola, etc. This string is the description of the command.
en: Cycle to the next speech synthesizer
en_GB: Cycle to the next speech synthesiser

note: Translators: Orca uses Speech Dispatcher to present content to users via text- to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all, say the word 'capital' prior to presenting a capital letter, or play a tone which Speech Dispatcher refers to as 
en: Cycle to the next capitalization style
en_GB: Cycle to the next capitalisation style

note: Translators: this is for navigating among check boxes in a document.
en: Go to previous check box
en_GB: Go to previous tick box

note: Translators: this is for navigating among check boxes in a document.
en: Go to next check box
en_GB: Go to next tick box

note: Translators: this is for navigating among check boxes in a document.
en: Display a list of check boxes
en_GB: Display a list of tick boxes

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: blanched almond
en_GB: blanched diamond

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: dark gray
en_GB: dark grey

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: dark slate gray
en_GB: dark slate grey

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: dim gray
en_GB: dim grey

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: gray
en_GB: grey

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: light gray
en_GB: light grey

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: light slate gray
en_GB: light slate grey

[ctx: color name]
note: Translators: This refers to a CSS color name. The name, hex value, and color can be found at http://www.w3schools.com/cssref/css_colornames.asp and at http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
en: slate gray
en_GB: slate grey

note: Translators: If this checkbox is checked, then Orca will provide the user with chat room specific message histories rather than just a single history which contains the latest messages from all the chat rooms that they are in.
en: Provide chat room specific _message histories
en_GB: Provide chat room-specific _message histories

note: Translators: This is a label which will appear in the list of available speech engines as a special item. It refers to the default engine configured within the speech subsystem. Apart from this item, the user will have a chance to select a particular speech engine by its real name (Festival, IBMTTS,
en: Default Synthesizer
en_GB: Default Synthesiser

[ctx: structural navigation]
note: Translators: Orca has a command that presents a list of structural navigation objects in a dialog box so that users can navigate more quickly than they could with native keyboard navigation. This is the title for a column which contains the label of a check box.
en: Check Box
en_GB: Tick Box

[ctx: structural navigation]
note: Translators: Orca has a command that presents a list of structural navigation objects in a dialog box so that users can navigate more quickly than they could with native keyboard navigation. This is the title of such a dialog box.
en: Check Boxes
en_GB: Tick Boxes

note: Translators: This is a label for an option to tell Orca whether or not it should speak table cell coordinates in document content.
en: Speak _cell coordinates
en_GB: Speak _cell co-ordinates

[ctx: math symbol]
note: Translators: this is the spoken representation for the character '∇' (U+2207)
en: nabla
en_GB: nable

[ctx: math symbol]
note: Translators: this is the spoken representation for the character '∯' (U+222f)
en: surface integral
en_GB: surface interval

note: Translators: Orca uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all, say the word 'capital' prior to presenting a capital letter, or play a tone which Speech Dispatcher refers to as a
en: Capitalization style set to icon.
en_GB: Capitalisation style set to icon.

note: Translators: Orca uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all, say the word 'capital' prior to presenting a capital letter, or play a tone which Speech Dispatcher refers to as a
en: Capitalization style set to none.
en_GB: Capitalisation style set to none.

note: Translators: Orca uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all, say the word 'capital' prior to presenting a capital letter, or play a tone which Speech Dispatcher refers to as a
en: Capitalization style set to spell.
en_GB: Capitalisation style set to spell.

[ctx: cell]
note: Translators: this message is spoken to announce that multiple table cells just became selected (e.g as a result of navigation via Shift + Arrows). The first string substitution is the name of the first cell in the range. The second string substitution is for the name of the last cell in the range. A
en: %s through %s selected
en_GB: %s to %s selected

[ctx: cell]
note: Translators: this message is spoken to announce that multiple table cells just became unselected (e.g as a result of navigation via Shift + Arrows). The first string substitution is the name of the first cell in the range. The second string substitution is for the name of the last cell in the range.
en: %s through %s unselected
en_GB: %s to %s unselected

note: Translators: Orca has a command to review previous chat room messages in speech and braille. Some users prefer to have this message history combined (e.g. the last ten messages which came in, no matter what room they came from). Other users prefer to have specific room history (e.g. the last ten mes
en: Do not provide chat room specific message histories.
en_GB: Do not provide chat room-specific message histories.

note: Translators: Orca has a command to review previous chat room messages in speech and braille. Some users prefer to have this message history combined (e.g. the last ten messages which came in, no matter what room they came from). Other users prefer to have specific room history (e.g. the last ten mes
en: Provide chat room specific message histories.
en_GB: Provide chat room-specific message histories.

note: Translators: The "default" button in a dialog box is the button that gets activated when Enter is pressed anywhere within that dialog box. This message is presented when the default button was found but is insensitive / grayed out / cannot be activated. The string substitution is the name of the but
en: Default button is %s. Grayed
en_GB: Default button is %s. Greyed

note: Translators: this message is presented when the user tries to perform a command specific to dialog boxes, such as presenting the default button, but is not in a dialog.
en: Not in a dialog
en_GB: Not in a dialogue

note: Translators: this message will be presented to indicate the focused object will cause a dialog to appear if activated.
en: opens dialog
en_GB: opens dialogue

note: Translators: The following string instructs the user how to navigate amongst the list of commands presented in learn mode, as well as how to exit the list when finished.
en: Use Up and Down Arrow to navigate the list. Press Escape to exit.
en_GB: Use Up and Down Arrows to navigate the list. Press Escape to exit.

note: Translators: This is to inform the user of the presence of the red squiggly line which indicates that a given word is not spelled correctly.
en: misspelled
en_GB: misspelt

note: Translators: Orca tries to provide more compelling output of the spell check dialog in some applications. The first thing it does is let the user know what the misspelled word is.
en: Misspelled word: %s
en_GB: Misspelt word: %s

note: Translators: This is for navigating document content by moving from check box to check box. This is a detailed message which will be presented to the user if no more check boxes can be found.
en: No more check boxes.
en_GB: No more tick boxes.

note: Translators: This message appears in a warning dialog when the user performs the command to get into Orca's preferences dialog when the preferences dialog is already open.
en: You already have an instance of an Orca preferences dialog open.
    Please close it before opening a new one.
en_GB: You already have an instance of an Orca preferences dialogue open.
    Please close it before opening a new one.

note: Translators: this message is spoken to announce that multiple table columns just became selected (e.g as a result of navigation via Shift + Arrows). The first string substitution is the label of the first column in the range. The second string substitution is the label in the last column in the rang
en: Columns %s through %s selected
en_GB: Columns %s to %s selected

note: Translators: this message is spoken to announce that multiple table columns just became unselected (e.g as a result of navigation via Shift + Arrows). The first string substitution is the label of the first column in the range. The second string substitution is the label in the last column in the ra
en: Columns %s through %s unselected
en_GB: Columns %s to %s unselected

note: Translators: this message is spoken to announce that multiple table rows just became selected (e.g as a result of navigation via Shift + Arrows). The first string substitution is the label of the first row in the range. The second string substitution is the label of the last row in the range. An exa
en: Rows %s through %s selected
en_GB: Rows %s to %s selected

note: Translators: this message is spoken to announce that multiple table rows just became unselected (e.g as a result of navigation via Shift + Arrows). The first string substitution is the label of the first row in the range. The second string substitution is the label of the last row in the range. An e
en: Rows %s through %s unselected
en_GB: Rows %s to %s unselected

note: Translators: This message informs the user how many unfocused alert and dialog windows a newly (re)focused application has. It is added at the end of a braille message containing the app which just claimed focus.
en: (%d dialog) | (%d dialogs)
en_GB[0]: (%d dialogue)
en_GB[1]: (%d dialogues)

note: Translators: This message informs the user how many unfocused alert and dialog windows a newly (re)focused application has. It is added at the end of a spoken message containing the app which just claimed focus.
en: %d unfocused dialog | %d unfocused dialogs
en_GB[0]: %d unfocused dialogue
en_GB[1]: %d unfocused dialogues

[ctx: checkbox]
note: Translators: This is a state which applies to a check box. Please don't use the same translation as for "selected", or it will be impossible to differentiate a checkbox in a list-item.
en: checked
en_GB: ticked

[ctx: checkbox]
note: Translators: This is a state which applies to a check box. Please don't use the same translation as for "not selected", or it will be impossible to differentiate a checkbox in a list-item.
en: not checked
en_GB: not ticked

[ctx: checkbox]
note: Translators: This is a state which applies to a check box.
en: partially checked
en_GB: partially ticked

note: Translators: This state represents an item on the screen that has been set insensitive (or grayed out).
en: grayed
en_GB: greyed

[ctx: text]
note: Translators: Certain objects (such as form controls on web pages) can have STATE_EDITABLE set to inform the user that this field can be filled out. It is assumed that form fields will be editable; if they lack this state, we need to present that information to the user. This string is the spoken ver
en: read only
en_GB: read-only

en: Speech synthesi_zer:
en_GB: Speech s_ynthesiser:

note: Translators: Orca uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all; say the word 'capital' prior to presenting a capital letter (which Speech Dispatcher refers to as 'spell'), or pla
en: _Capitalization style:
en_GB: _Capitalisation style:

note: Translators: Orca has a command to present font and formatting information, including foreground and background color. The setting associated with this checkbox determines how Orca will speak colors: As rgb values or as names (e.g. light blue).
en: S_peak colors as names
en_GB: S_peak colours as names

note: Translators: The misspelled-word indicator is the red squiggly line that appears underneath misspelled words in editable text fields. If this setting is enabled, when a user first moves into a word with this indicator, or types a misspelled word causing this indicator to appear, Orca will announce t
en: Speak _misspelled-word indicator
en_GB: Speak _misspelt-word indicator

[ctx: textattr]
note: Translators: this attribute specifies the background color of the text. The value is an RGB value of the format "u,u,u". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: background color
en_GB: background colour

[ctx: textattr]
note: Translators: this attribute specifies the foreground color of the text. The value is an RGB value of the format "u,u,u". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: foreground color
en_GB: foreground colour

[ctx: textattr]
note: Translators: this is one of the text attribute values for the following text attributes: "justification". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: center
en_GB: centre

[ctx: textattr]
note: Translators: this is one of the text attribute values for the following text attributes: "stretch". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: ultra condensed
en_GB: ultra-condensed

[ctx: textattr]
note: Translators: this is one of the text attribute values for the following text attributes: "stretch". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: extra condensed
en_GB: extra-condensed

[ctx: textattr]
note: Translators: this is one of the text attribute values for the following text attributes: "stretch". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: semi condensed
en_GB: semi-condensed

[ctx: textattr]
note: Translators: this is one of the text attribute values for the following text attributes: "stretch". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: semi expanded
en_GB: semi-expanded

[ctx: textattr]
note: Translators: this is one of the text attribute values for the following text attributes: "stretch". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: extra expanded
en_GB: extra-expanded

[ctx: textattr]
note: Translators: this is one of the text attribute values for the following text attributes: "stretch". See: http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
en: ultra expanded
en_GB: ultra-expanded

en: color chooser
en_GB: colour chooser

note: #-#-#-#-#  42 (AbiWord 2.9)  #-#-#-#-# DLG_FormatFrame_Border_Color DLG_FormatTable_Border_Color DLG_BorderShading_Border_Color
en: Border color:
en_GB: Border colour:

en: Add new category with color
en_GB: Add new category with colour

en: Colors of categories - Orage
en_GB: Colours of categories - Orage

en: This is special category, which can be used to color this appointment in list views.
en_GB: This is special category, which can be used to colour this appointment in list views.

en: update colors for categories.
en_GB: update colours for categories.

en: The name or description of this synchronization task
en_GB: The name or description of this synchronisation task

en: Command for synchronization
en_GB: Command for synchronisation

en: Synchronization period in minutes
en_GB: Synchronisation period in minutes

en: Remove selected synchronization task.
en_GB: Remove selected synchronisation task.

note: #-#-#-#-#  1473 (kwin)  #-#-#-#-# i18n: ectx: label, entry (minimize), group ($(ruleDescriptionOrNumber)) #-#-#-#-#  1461 (kwin)  #-#-#-#-#
en: Minimized
en_GB: Minimised

en: Synchronization settings
en_GB: Synchronisation settings

en: Synchronization sources
en_GB: Synchronisation sources

en: Orage aims to be a fast and easy to use graphical calendar. It uses portable ical format and includes common calendar features like repeating appointments and multiple alarming possibilities.
en_GB: Orage aims to be a fast and easy to use graphical calendar. It uses a portable ical format and includes common calendar features like repeating appointments and multiple alarming possibilities.

en: Orage does not have group calendar features, but can only be used for single user. It takes a list of files for ical files that should be imported. Contents of those files are read and converted into Orage, but those files are left untouched.
en_GB: Orage does not have group calendar features, but can only be used for single user. It takes a list of files for ical files that should be imported. The contents of those files are read and converted into Orage, but those files are left untouched.

en: Optimize your images
en_GB: Optimise your images

en: No images to optimize
en_GB: No images to optimise

en: Default optimization level of lossy optimization:
en_GB: Default optimisation level of lossy optimisation:

en: Default optimization level of lossless optimization:
en_GB: Default optimisation level of lossless optimisation:

note: #-#-#-#-#  6 (NetworkManager-openconnect)  #-#-#-#-# https://git.infradead.org/users/dwmw2/openconnect.git/blob/3186bb699e:/auth.c#l1288
en: Warning: you are running insecure CSD code with root privileges
    	 Use command line option "--csd-user"
en_GB: Warning: you are running insecure CSD code with root privileges
    » Use command line option "--csd-user"

note: #-#-#-#-#  6 (NetworkManager-openconnect)  #-#-#-#-# https://git.infradead.org/users/dwmw2/openconnect.git/blob/3186bb699e:/ssl.c#l792
en: Keystore uninitialized
en_GB: Keystore uninitialised

note: #-#-#-#-#  1185 (kcmkio)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, organizationTag) #-#-#-#-#  1065 (kcmkio)  #-#-#-#-# #-#-#-#-#  871 (kio4)  #-#-#-#-#
en: Organization:
en_GB: Organisation:

en: Force rasterization
en_GB: Force rasterisation

en: Rasterize into an image before printing
en_GB: Rasterise into an image before printing

en: Forces the rasterization of each page into an image before printing it. This usually gives somewhat worse results, but is useful when printing documents that appear to print incorrectly.
en_GB: Forces the rasterisation of each page into an image before printing it. This usually gives somewhat worse results, but is useful when printing documents that appear to print incorrectly.

en: <qt>The external program 'dvipdfm', which was used to export the file, reported an error. You might wish to look at the <strong>document info dialog</strong> which you will find in the File-Menu for a precise error report.</qt>
en_GB: <qt>The external program 'dvipdfm', which was used to export the file, reported an error. You might wish to look at the <strong>document info dialogue</strong> which you will find in the File-Menu for a precise error report.</qt>

en: <qt>The external program 'dvips', which was used to export the file, reported an error. You might wish to look at the <strong>document info dialog</strong> which you will find in the File-Menu for a precise error report.</qt>
en_GB: <qt>The external program 'dvips', which was used to export the file, reported an error. You might wish to look at the <strong>document info dialogue</strong> which you will find in the File-Menu for a precise error report.</qt>

en: The DVI code referred to font #%1, which was not previously defined.
en_GB: The DVI code referred to font no. %1, which was not previously defined.

en: Error in DVIfile '%1', page %2. Color pop command issued when the color stack is empty.
en_GB: Error in DVIfile '%1', page %2. Colour pop command issued when the colour stack is empty.

en: FreeType is unable to load glyph #%1 from font file %2.
en_GB: FreeType is unable to load glyph no. %1 from font file %2.

en: FreeType is unable to render glyph #%1 from font file %2.
en_GB: FreeType is unable to render glyph no. %1 from font file %2.

en: Glyph #%1 is empty.
en_GB: Glyph no. %1 is empty.

en: Glyph #%1 from font file %2 is empty.
en_GB: Glyph no. %1 from font file %2 is empty.

en: FreeType is unable to load metric for glyph #%1 from font file %2.
en_GB: FreeType is unable to load metric for glyph no. %1 from font file %2.

en: Cannot recognize format for font file %1
en_GB: Cannot recognise format for font file %1

[ctx: @item:inlistbox Color name]
en: Gray
en_GB: Grey

[ctx: @info:tooltip]
en: Annotation color (No annotation selected)
en_GB: Annotation colour (No annotation selected)

[ctx: @info:tooltip]
en: Annotation fill color (No annotation selected)
en_GB: Annotation fill colour (No annotation selected)

[ctx: @info:tooltip]
en: Annotation text color
en_GB: Annotation text colour

[ctx: @info:tooltip]
en: Annotation border color
en_GB: Annotation border colour

[ctx: @info:tooltip]
en: Annotation color
en_GB: Annotation colour

[ctx: @info:tooltip]
en: Annotation fill color
en_GB: Annotation fill colour

[ctx: @info:tooltip]
en: Annotation fill color (Current annotation has no fill color)
en_GB: Annotation fill colour (Current annotation has no fill colour)

[ctx: @action:intoolbar Current annotation config option]
en: Color
en_GB: Colour

[ctx: @action:intoolbar Current annotation config option]
en: Fill Color
en_GB: Fill Colour

[ctx: @item:inlistbox]
en: Custom Color...
en_GB: Custom Colour...

[ctx: @title:window]
en: Select color
en_GB: Select colour

[ctx: @action:intoolbar Annotation tool]
en: Popup Note
en_GB: Pop-up Note

note: #-#-#-#-#  1473 (kwin)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, label_2) #-#-#-#-#  1461 (kwin)  #-#-#-#-# #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, lblColor)
en: &Color:
en_GB: &Colour:

en: Text &color:
en_GB: Text &colour:

en: Organization(O)
en_GB: Organisation(O)

[ctx: @title:menu]
en: &Color Mode
en_GB: &Colour Mode

[ctx: @action Change Colors feature toggle action]
en: Change Colors
en_GB: Change Colours

[ctx: @item:inmenu color mode]
en: &Normal Colors
en_GB: &Normal Colours

[ctx: @item:inmenu color mode]
en: &Invert Colors
en_GB: &Invert Colours

[ctx: @item:inmenu color mode]
en: Change &Paper Color
en_GB: Change &Paper Colour

[ctx: @item:inmenu color mode]
en: Change &Dark && Light Colors
en_GB: Change &Dark && Light Colours

[ctx: @option:check Config dialog, accessibility page]
en: Change colors
en_GB: Change colours

[ctx: @item:inlistbox Config dialog, accessibility page]
en: Invert colors
en_GB: Invert colours

[ctx: @item:inlistbox Config dialog, accessibility page]
en: Change paper color
en_GB: Change paper colour

[ctx: @item:inlistbox Config dialog, accessibility page]
en: Change dark & light colors
en_GB: Change dark & light colours

[ctx: @label:listbox Config dialog, accessibility page]
en: Color mode:
en_GB: Colour mode:

[ctx: @label:chooser Config dialog, accessibility page]
en: Paper color:
en_GB: Paper colour:

[ctx: @label:chooser Config dialog, accessibility page]
en: Dark color:
en_GB: Dark colour:

[ctx: @label:chooser Config dialog, accessibility page]
en: Light color:
en_GB: Light colour:

[ctx: @label:listbox Config dialog, general page]
en: Use custom background color:
en_GB: Use custom background colour:

[ctx: @option:check Config dialog, general page]
en: Show backend selection dialog
en_GB: Show backend selection dialogue

[ctx: @option:check Config dialog, performance page]
en: Enable text antialias
en_GB: Enable text anti-alias

[ctx: @option:check Config dialog, performance page]
en: Enable graphics antialias
en_GB: Enable graphics anti-alias

[ctx: @label:chooser Config dialog, presentation page]
en: Background color:
en_GB: Background colour:

[ctx: @item:inmenu]
en: Facing Pages (&Center First Page)
en_GB: Facing Pages (&Centre First Page)

en: Add favorite annotation
en_GB: Add favourite annotation

[ctx: @action]
en: Configure Color Modes...
en_GB: Configure Colour Modes...

en: Document can't be saved
en_GB: Document cannot be saved

en: The loading of %1 has been canceled.
en_GB: The loading of %1 has been cancelled.

en: Okular cannot copy %1 to the specified location.
    
    The document does not exist anymore.
en_GB: Okular cannot copy %1 to the specified location.
    
    The document does not exist any more.

en: Start with print dialog
en_GB: Start with print dialogue

en: Start with print dialog and exit after printing
en_GB: Start with print dialogue and exit after printing

en: Error: Can't open more than one document with the --unique switch
en_GB: Error: Cannot open more than one document with the --unique switch

en: Error: Can't open more than one document with the --presentation switch
en_GB: Error: Cannot open more than one document with the --presentation switch

en: Error: Can't open more than one document with the --print switch
en_GB: Error: Cannot open more than one document with the --print switch

en: Error: Can't open more than one document with the --page switch
en_GB: Error: Cannot open more than one document with the --page switch

en: Error: Can't open more than one document with the --find switch
en_GB: Error: Cannot open more than one document with the --find switch

en: Last synchronized:
en_GB: Last synchronised:

en: Usage: %s [OPTION]... [FILE]...
    Normalize volume of multiple audio files
    
      -a, --amplitude=AMP          normalize the volume to the target amplitude
                                     AMP [default -12dBFS]
      -b, --batch                  batch mode: get average of all levels, and
                                     use one adjustment, based on the average
                                     level, for all files
          --clipping               turn off limiter; do clipping instead
          --fractions              display levels as fractions of maximum
                                     amplitude instead of decibels
      -g, --gain=ADJ               don't compute levels, just apply adjustment
                                     ADJ to the files.  Use the suffix "dB"
                                     to indicate a gain in decibels.
      -l, --limiter=LEV            limit all samples above LEV [default -6dBFS]
      -m, --mix                    mix mode: get average of all levels, and
                                     normalize volume of each file to the
                                     average
      -n, --no-adjust              compute and display the volume adjustment,
                                     but don't apply it to any of the files
          --peak                   adjust by peak level instead of using
                                     loudness analysis
      -q, --quiet                  quiet (decrease verbosity to zero)
      -t, --average-threshold=T    when computing average level, ignore any
                                     levels more than T decibels from average
      -T, --adjust-threshold=T     don't bother applying any adjustment smaller
                                     than T decibels
      -v, --verbose                increase verbosity
      -w, --output-bitwidth=W      force adjusted files to have W-bit samples
    
      -V, --version                display version information and exit
      -h, --help                   display this help and exit
    
    Report bugs to <chrisvaill@gmail.com>.
en_GB: Usage: %s [OPTION]... [FILE]...
    Normalise volume of multiple audio files
    
      -a, --amplitude=AMP          normalise the volume to the target amplitude
                                     AMP [default -12dBFS]
      -b, --batch                  batch mode: get average of all levels, and
                                     use one adjustment, based on the average
                                     level, for all files
          --clipping               turn off limiter; do clipping instead
          --fractions              display levels as fractions of maximum
                                     amplitude instead of decibels
      -g, --gain=ADJ               don't compute levels, just apply adjustment
                                     ADJ to the files.  Use the suffix "dB"
                                     to indicate a gain in decibels.
      -l, --limiter=LEV            limit all samples above LEV [default -6dBFS]
      -m, --mix                    mix mode: get average of all levels, and
                                     normalise volume of each file to the
                                     average
      -n, --no-adjust              compute and display the volume adjustment,
                                     but don't apply it to any of the files
          --peak                   adjust by peak level instead of using
                                     loudness analysis
      -q, --quiet                  quiet (decrease verbosity to zero)
      -t, --average-threshold=T    when computing average level, ignore any
                                     levels more than T decibels from average
      -T, --adjust-threshold=T     don't bother applying any adjustment smaller
                                     than T decibels
      -v, --verbose                increase verbosity
      -w, --output-bitwidth=W      force adjusted files to have W-bit samples
    
      -V, --version                display version information and exit
      -h, --help                   display this help and exit
    
    Report bugs to <chrisvaill@gmail.com>.

en: %s: normalizing to %f dBFS
en_GB: %s: normalising to %f dBFS

en: Files are already normalized, not adjusting...
en_GB: Files are already normalised, not adjusting...

en: %s already normalized, not adjusting...
en_GB: %s already normalised, not adjusting...

en: Edit Color "%s"
en_GB: Edit Colour "%s"

en: Set Color
en_GB: Set Colour

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (text), widget (QLabel, colorspaceLabel) i18n: ectx: property (title), widget (QGroupBox, groupBox_4)
en: Color Space
en_GB: Colour Space

en: Double-click to edit this color, or drag-and-drop between colors
en_GB: Double-click to edit this colour, or drag-and-drop between colours

en: _False Color
en_GB: _False Colour

en: The connection editor dialog could not be initialized due to an unknown error.
en_GB: The connection editor dialogue could not be initialised due to an unknown error.

en: Unknown error creating connection editor dialog.
en_GB: Unknown error creating connection editor dialogue.

en: Error initializing editor
en_GB: Error initialising editor

en: This assistant helps you easily set up a mobile broadband connection to a cellular (3G) network.
en_GB: This assistant helps you easily set up a mobile broadband connection to a mobile (3G) network.

en: Failed to initialize the decryption cipher slot.
en_GB: Failed to initialise the decryption cipher slot.

en: Failed to initialize the decryption context.
en_GB: Failed to initialise the decryption context.

en: Failed to finalize decryption of the private key: %d.
en_GB: Failed to finalise decryption of the private key: %d.

en: E96: Can not diff more than %<PRId64> buffers
en_GB: E96: Cannot diff more than %<PRId64> buffers

en: E508: Can't read file for backup (add ! to override)
en_GB: E508: Cannot read file for backup (add ! to override)

en: E510: Can't make backup file (add ! to override)
en_GB: E510: Cannot make backup file (add ! to override)

en: E206: patchmode: can't touch empty original file
en_GB: E206: patchmode: cannot touch empty original file

en: E255: Couldn't read in sign data!
en_GB: E255: Could not read in sign data!

en: E298: Didn't get block nr 0?
en_GB: E298: Did not get block nr 0?

en: E298: Didn't get block nr 1?
en_GB: E298: Did not get block nr 1?

en: E298: Didn't get block nr 2?
en_GB: E298: Did not get block nr 2?

en: E304: ml_upd_block0(): Didn't get block 0??
en_GB: E304: ml_upd_block0(): Did not get block 0??

en: Unrecognized flags in %s line %d: %s
en_GB: Unrecognised flags in %s line %d: %s

en: Direct colors support not compiled in: %s
en_GB: Direct colours support not compiled in: %s

en: Direct colors support disabled: %s
en_GB: Direct colours support disabled: %s

en: %s: color not supported by term
en_GB: %s: colour not supported by term

en: Too many colors: %d / %d
en_GB: Too many colours: %d / %d

en: # Quoted Colors
en_GB: # Quoted Colours

en: # Regex Color %s
en_GB: # Regex Colour %s

en: # Simple Colors
en_GB: # Simple Colours

en: # Compose Colors
en_GB: # Compose Colours

en: # Status Colors
en_GB: # Status Colours

en: %s: no such color
en_GB: %s: no such colour

note: L10N: Help screen description for OP_EDITOR_CAPITALIZE_WORD Text Entry: <op_editor_capitalize_word>
en: capitalize the word
en_GB: capitalise the word

note: L10N: Help screen description for OP_SEARCH_TOGGLE Pager: <op_search_toggle>
en: toggle search pattern coloring
en_GB: toggle search pattern colouring

note: L10N: Parameters in <>s may be translated
en: These options change the starting behavior:
en_GB: These options change the starting behaviour:

en: Supports matrix: url scheme
en_GB: Supports matrix: URL scheme

[ctx: @action:intoolbar Re-center the map onto the set location]
en: Re-Center
en_GB: Re-Centre

en: The entered text is not a valid url
en_GB: The entered text is not a valid URL

en: Unignore this user
en_GB: Do not ignore this user

en: The session verification was canceled for unknown reason.
en_GB: The session verification was cancelled for unknown reason.

en: You canceled the session verification.
en_GB: You cancelled the session verification.

en: The remote party canceled the session verification.
en_GB: The remote party cancelled the session verification.

en: The session verification was canceled because we received an unexpected message.
en_GB: The session verification was cancelled because we received an unexpected message.

en: The remote party canceled the session verification because it received an unexpected message.
en_GB: The remote party cancelled the session verification because it received an unexpected message.

en: The session verification was canceled because it received a message for an unknown session.
en_GB: The session verification was cancelled because it received a message for an unknown session.

en: The remote party canceled the session verification because it received a message for an unknown session.
en_GB: The remote party cancelled the session verification because it received a message for an unknown session.

en: The session verification was canceled because NeoChat is unable to handle this verification method.
en_GB: The session verification was cancelled because NeoChat is unable to handle this verification method.

en: The remote party canceled the session verification because it is unable to handle this verification method.
en_GB: The remote party cancelled the session verification because it is unable to handle this verification method.

en: The session verification was canceled because the keys are incorrect.
en_GB: The session verification was cancelled because the keys are incorrect.

en: The remote party canceled the session verification because the keys are incorrect.
    
    **Please log out and log back in, your session is broken/corrupt.**
en_GB: The remote party cancelled the session verification because the keys are incorrect.
    
    **Please log out and log back in, your session is broken/corrupt.**

en: The session verification was canceled because it verifies an unexpected user.
en_GB: The session verification was cancelled because it verifies an unexpected user.

en: The remote party canceled the session verification because it verifies an unexpected user.
en_GB: The remote party cancelled the session verification because it verifies an unexpected user.

en: The session verification was canceled because we received an invalid message.
en_GB: The session verification was cancelled because we received an invalid message.

en: The remote party canceled the session verification because it received an invalid message.
en_GB: The remote party cancelled the session verification because it received an invalid message.

en: The session verification was canceled because of a mismatched key.
en_GB: The session verification was cancelled because of a mismatched key.

en: The remote party canceled the session verification because of a mismatched key.
en_GB: The remote party cancelled the session verification because of a mismatched key.

en: The session verification was canceled because the keys do not match.
en_GB: The session verification was cancelled because the keys do not match.

en: The remote party canceled the session verification because the keys do not match.
en_GB: The remote party cancelled the session verification because the keys do not match.

en: The session verification was canceled due to an unknown error.
en_GB: The session verification was cancelled due to an unknown error.

en: Room Id: %1
en_GB: Room ID: %1

en: reinvited %1 to the room
en_GB: re invited %1 to the room

en: Sends the given message colored as a rainbow
en_GB: Sends the given message coloured as a rainbow

en: Sends the given emote colored as a rainbow
en_GB: Sends the given emote coloured as a rainbow

[ctx: '<text>' does not look like a matrix id.]
en: '%1' does not look like a matrix id.
en_GB: '%1' does not look like a matrix ID.

[ctx: @action:button]
en: Maximize
en_GB: Maximise

en: Remove room from favorites
en_GB: Remove room from favourites

en: Favorite this room
en_GB: Favourite this room

en: Reprioritize
en_GB: Re-prioritise

en: Deprioritize
en_GB: De-prioritize

en: You haven't added any of your friends yet, click below to search for them.
en_GB: You have not added any of your friends yet, click below to search for them.

en: Homeserver url
en_GB: Homeserver URL

en: New identity server url
en_GB: New identity server URL

[ctx: @action:button]
en: Cancel editing identity server url
en_GB: Cancel editing identity server URL

[ctx: @action:button]
en: Confirm new identity server url
en_GB: Confirm new identity server URL

en: The entered url is not a valid identity server
en_GB: The entered URL is not a valid identity server

en: The entered url is already configured as your identity server
en_GB: The entered URL is already configured as your identity server

[ctx: @action:button]
en: Edit identity server url
en_GB: Edit identity server URL

[ctx: @action:button]
en: Unignore this user
en_GB: Do not ignore this user

en: Minimize to system tray on startup
en_GB: Minimise to system tray on startup

en: We've sent you an email
en_GB: We have sent you an email

en: We've sent you a text message
en_GB: We have sent you a text message

[ctx: number of room members]
en: %1 member | %1 members
en_GB[0]: Member
en_GB[1]: %1 members

[ctx: @button]
en: Don't Make Suggested
en_GB: Do not Make Suggested

en: Set Breakpoint with Dialog...
en_GB: Set Breakpoint with Dialogue…

en: Set a breakpoint at the current line using a dialog
en_GB: Set a breakpoint at the current line using a dialogue

en: Set Breakpoint...
en_GB: Set Breakpoint…

en: Set Watchpoint with Dialog...
en_GB: Set Watchpoint with Dialogue…

en: Set a watchpoint using a dialog
en_GB: Set a watchpoint using a dialogue

en: _Open Source File...
en_GB: _Open Source File…

en: Load _Executable...
en_GB: Load _Executable…

en: _Connect to Remote Target...
en_GB: _Connect to Remote Target…

en: Loading files from target executable...
en_GB: Loading files from target executable…

en: Assembly flavor
en_GB: Assembly flavour

en: Cannot find user "%s"
en_GB: Cannot find user “%s”

en: Cannot run "%s": %m
en_GB: Cannot run “%s”: %m

en: Try "%s -h" for more information.
en_GB: Try “%s -h” for more information.

en: Written by Pierre Ynard and Remi Denis-Courmont
en_GB: Written by Pierre Ynard and Rémi Denis-Courmont

en: Copyright (C) %u-%u Pierre Ynard, Remi Denis-Courmont
en_GB: Copyright © %u-%u Pierre Ynard, Rémi Denis-Courmont

en: Written by Remi Denis-Courmont
en_GB: Written by Rémi Denis-Courmont

en: Copyright (C) %u-%u Remi Denis-Courmont
en_GB: Copyright © %u-%u Rémi Denis-Courmont

en: advertized prefixes
en_GB: advertised prefixes

en: 
      -1, --single     display first response and exit
      -d, --no-solicit don't send any solicitation messages
      -h, --help       display this help and exit
      -m, --multiple   wait and display all responses
      -n, --numeric    don't resolve host names
      -q, --quiet      only print the %s (mainly for scripts)
      -r, --retry      maximum number of attempts (default: 3)
      -s, --source     specify source IPv6 address
      -V, --version    display program version and exit
      -v, --verbose    verbose display (this is the default)
      -w, --wait       how long to wait for a response [ms] (default: 1000)
en_GB: 
      -1, --single     display first response and exit
      -d, --no-solicit don't send any solicitation messages
      -h, --help       display this help and exit
      -m, --multiple   wait and display all responses
      -n, --numeric    don’t resolve host names
      -q, --quiet      only print the %s (mainly for scripts)
      -r, --retry      maximum number of attempts (default: 3)
      -s, --source     specify source IPv6 address
      -V, --version    display program version and exit
      -v, --verbose    verbose display (this is the default)
      -w, --wait       how long to wait for a response [ms] (default: 1000)

en: Warning: "%s" is too small (%zu %s) to fill block of %zu %s.
en_GB: Warning: “%s” is too small (%zu %s) to fill block of %zu %s.

en: 
      -4  force usage of the IPv4 protocols family
      -6  force usage of the IPv6 protocols family
      -b  specify the block bytes size (default: 1024)
      -d  wait for given delay (usec) between each block (default: 0)
      -e  perform a duplex test (TCP Echo instead of TCP Discard)
      -f  fill sent data blocks with the specified file content
      -h  display this help and exit
      -n  specify the number of blocks to send (default: 100)
      -V  display program version and exit
      -v  enable verbose output
en_GB: 
      -4  force usage of the IPv4 protocols family
      -6  force usage of the IPv6 protocols family
      -b  specify the block bytes size (default: 1024)
      -d  wait for given delay (µsec) between each block (default: 0)
      -e  perform a duplex test (TCP Echo instead of TCP Discard)
      -f  fill sent data blocks with the specified file content
      -h  display this help and exit
      -n  specify the number of blocks to send (default: 100)
      -V  display program version and exit
      -v  enable verbose output

en: 
      -A  send TCP ACK probes
      -d  enable socket debugging
      -E  set TCP Explicit Congestion Notification bits in probe packets
      -f  specify the initial hop limit (default: 1)
      -g  insert a route segment within a "Type 0" routing header
      -h  display this help and exit
      -i  force outgoing network interface
      -l  set probes byte size
      -m  set the maximum hop limit (default: 30)
      -N  perform reverse name lookups on the addresses of every hop
      -n  don't perform reverse name lookup on addresses
      -p  override source TCP port
      -q  override the number of probes per hop (default: 3)
      -r  do not route packets
      -S  send TCP SYN probes (default)
      -s  specify the source IPv6 address of probe packets
      -t  set traffic class of probe packets
      -V, --version  display program version and exit
      -w  override the timeout for response in seconds (default: 5)
      -z  specify a time to wait (in ms) between each probes (default: 0)
en_GB: 
      -A  send TCP ACK probes
      -d  enable socket debugging
      -E  set TCP Explicit Congestion Notification bits in probe packets
      -f  specify the initial hop limit (default: 1)
      -g  insert a route segment within a “Type 0” routing header
      -h  display this help and exit
      -i  force outgoing network interface
      -l  set probes byte size
      -m  set the maximum hop limit (default: 30)
      -N  perform reverse name lookups on the addresses of every hop
      -n  don’t perform reverse name lookup on addresses
      -p  override source TCP port
      -q  override the number of probes per hop (default: 3)
      -r  do not route packets
      -S  send TCP SYN probes (default)
      -s  specify the source IPv6 address of probe packets
      -t  set traffic class of probe packets
      -V, --version  display program version and exit
      -w  override the timeout for response in seconds (default: 5)
      -z  specify a time to wait (in ms) between each probes (default: 0)

en: 
      -A  send TCP ACK probes
      -d  enable socket debugging
      -E  set TCP Explicit Congestion Notification bits in TCP packets
      -f  specify the initial hop limit (default: 1)
      -g  insert a route segment within a "Type 0" routing header
      -h  display this help and exit
      -I  use ICMPv6 Echo Request packets as probes
      -i  force outgoing network interface
      -l  display incoming packets hop limit
      -m  set the maximum hop limit (default: 30)
      -N  perform reverse name lookups on the addresses of every hop
      -n  don't perform reverse name lookup on addresses
      -p  override destination port
      -q  override the number of probes per hop (default: 3)
      -r  do not route packets
      -S  send TCP SYN probes
      -s  specify the source IPv6 address of probe packets
      -t  set traffic class of probe packets
      -U  send UDP probes (default)
      -V  display program version and exit
      -w  override the timeout for response in seconds (default: 5)
      -z  specify a time to wait (in ms) between each probes (default: 0)
en_GB: 
      -A  send TCP ACK probes
      -d  enable socket debugging
      -E  set TCP Explicit Congestion Notification bits in TCP packets
      -f  specify the initial hop limit (default: 1)
      -g  insert a route segment within a “Type 0” routing header
      -h  display this help and exit
      -I  use ICMPv6 Echo Request packets as probes
      -i  force outgoing network interface
      -l  display incoming packets hop limit
      -m  set the maximum hop limit (default: 30)
      -N  perform reverse name lookups on the addresses of every hop
      -n  don’t perform reverse name lookup on addresses
      -p  override destination port
      -q  override the number of probes per hop (default: 3)
      -r  do not route packets
      -S  send TCP SYN probes
      -s  specify the source IPv6 address of probe packets
      -t  set traffic class of probe packets
      -U  send UDP probes (default)
      -V  display program version and exit
      -w  override the timeout for response in seconds (default: 5)
      -z  specify a time to wait (in ms) between each probes (default: 0)

en: Access and organize files
en_GB: Access and organise files

en: Nautilus supports all the basic functions of a file manager and more. It can search and manage your files and folders, both locally and on a network, read and write data to and from removable media, run scripts, and launch apps. It has three views: Icon Grid, Icon List, and Tree List. Its functions can be extended with plugins and scripts.
en_GB: Nautilus supports all the basic functions of a file manager and more. It can search and manage your files and folders, both locally and on a network, read and write data to and from removable media, run scripts, and launch apps. It has three views: Icon Grid, Icon List, and Tree List. Its functions can be extended with plug-ins and scripts.

en: If set to true, Files will show a delete permanently context menu item to bypass the Trash.
en_GB: If set to true, Files will show a delete permanently context menu item to bypass the Wastebasket.

en: Whether to show the user a package installer dialog in case an unknown MIME type is opened, in order to search for an app to handle it.
en_GB: Whether to show the user a package installer dialogue in case an unknown MIME type is opened, in order to search for an app to handle it.

en: Whether the navigation window should be maximized
en_GB: Whether the navigation window should be maximised

en: Whether the navigation window should be maximized by default.
en_GB: Whether the navigation window should be maximised by default.

en: Season number
en_GB: Series number

en: Empty Trash?
en_GB: Empty Wastebasket?

en: All items in the Trash will be permanently deleted
en_GB: All items in the Wastebasket will be permanently deleted

en: Trashing “%s”
en_GB: Moving “%s” to Wastebasket

en: Trashed “%s”
en_GB: Moved “%s” to Wastebasket

en: Trashing %'d file | Trashing %'d files
en_GB[0]: Moving %'d file to Wastebasket
en_GB[1]: Moving %'d files to Wastebasket

en: Trashed %'d file | Trashed %'d files
en_GB[0]: Moved %'d file to Wastebasket
en_GB[1]: Moved %'d files to Wastebasket

note: Translators: %s is a file name
en: “%s” can’t be put in the trash. Do you want to delete it immediately?
en_GB: “%s” can't be put in the wastebasket. Do you want to delete it immediately?

en: Empty Trash Before Ejecting?
en_GB: Empty Wastebasket before Ejecting?

en: Empty the trash to free up space on “%s”. All trashed items will be permanently deleted.
en_GB: Empty the wastebasket to free up space on “%s”. All items will be permanently deleted.

en: Cannot paste files into Trash
en_GB: Cannot paste files into Wastebasket

en: Trash is Empty
en_GB: Wastebasket is Empty

note: Translator: This is the filename used for when you dnd text to a directory
en: Dropped Text.txt
en_GB: Dropped text.txt

en: _Undo Restore From Trash
en_GB: _Undo Restore From the Wastebasket

en: _Redo Restore From Trash
en_GB: _Redo Restore From the Wastebasket

en: Move “%s” back to trash
en_GB: Move “%s” back to wastebasket

en: Restore “%s” from trash
en_GB: Restore “%s” from wastebasket

en: Move “%s” to trash
en_GB: Move “%s” to wastebasket

en: Files in the trash are permanently deleted after 1 hour
en_GB: Files in the wastebasket are permanently deleted after 1 hour

en: Files in the trash are permanently deleted after %d day | Files in the trash are permanently deleted after %d days
en_GB[0]: Files in the wastebasket are permanently deleted after %d day
en_GB[1]: Files in the wastebasket are permanently deleted after %d days

en: _Empty Trash…
en_GB: _Empty Wastebasket…

en: _Trash Settings
en_GB: Was_tebasket Settings

en: The link “%s” is broken. Move it to Trash?
en_GB: The link “%s” is broken. Move it to the Wastebasket?

note: Translators: only one item has been moved to trash and %s is its name.
en: “%s” moved to trash
en_GB: “%s” moved to wastebasket

note: Translators: one or more items might have been moved to trash, and %d * is the count.
en: %d file moved to trash | %d files moved to trash
en_GB[0]: %d file moved to the wastebasket
en_GB[1]: %d files moved to the wastebasket

en: No plugins currently installed.
en_GB: No plug-ins currently installed.

en: Currently installed plugins:
en_GB: Currently installed plug-ins:

en: Season Number
en_GB: Series Number

en: _Delete From Trash…
en_GB: _Delete From Wastebasket…

en: _Restore From Trash
en_GB: _Restore From Wastebasket

en: Enter password…
en_GB: Enter Password…

en: Last _Trashed
en_GB: Last Moved to the Was_tebasket

en: Date Digitized
en_GB: Date Digitised

en: Show a window that lets you set your desktop background's pattern or color
en_GB: Show a window that lets you set your desktop background's pattern or colour

note: #-#-#-#-#  265 (linuxmint)  #-#-#-#-# name, stock id label, accelerator
en: _Organize by Name
en_GB: _Organise by Name

en: today at 00:00:00 PM
en_GB: today at 00:00:00

en: today at 00:00 PM
en_GB: today at 00:00

en: today, 00:00 PM
en_GB: today, 00:00

en: yesterday at 00:00:00 PM
en_GB: yesterday at 00:00:00

en: yesterday at %-I:%M:%S %p
en_GB: yesterday at %-H:%M:%S

en: yesterday at 00:00 PM
en_GB: yesterday at 00:00

en: yesterday, 00:00 PM
en_GB: yesterday, 00:00

en: Wednesday, September 00 0000 at 00:00:00 PM
en_GB: Wednesday, 00 September 0000 at 00:00:00

en: Mon, Oct 00 0000 at 00:00:00 PM
en_GB: Mon, 00 Oct 0000 at 00:00:00

en: Mon, Oct 00 0000 at 00:00 PM
en_GB: Mon, 00 Oct 0000 at 00:00

en: %a, %b %-d %Y at %-I:%M %p
en_GB: %a, %-d %b %Y at %-H:%M

en: Oct 00 0000 at 00:00 PM
en_GB: 00 Oct 0000 at 00:00

en: Oct 00 0000, 00:00 PM
en_GB: 00 Oct 0000, 00:00

en: 00/00/00, 00:00 PM
en_GB: 00/00/00, 00:00

en: Show advanced permissions in the file property dialog
en_GB: Show advanced permissions in the file property dialogue

en: If this preference is set, all columns in the compact view have the same width. Otherwise, the width of each column is determined seperately.
en_GB: If this preference is set, all columns in the compact view have the same width. Otherwise, the width of each column is determined separately.

en: Create L_auncher...
en_GB: Create L_auncher…

en: C_olors
en_GB: C_olours

en: Countertop
en_GB: Worktop

en: Drag a color to an object to change it to that color
en_GB: Drag a colour to an object to change it to that colour

en: Fibers
en_GB: Fibres

en: Color for the default folder background. Only used if background_set is true.
en_GB: Colour for the default folder background. Only used if background_set is true.

en: Default Background Color
en_GB: Default Background Colour

en: Default Side Pane Background Color
en_GB: Default Side Pane Background Colour

en: List of x-content/* types for which the user have chosen "Do Nothing" in the preference capplet. No prompt will be shown nor will any matching application be started on insertion of media matching these types.
en_GB: List of x-content/* types for which the user has chosen "Do Nothing" in the preference capplet. No prompt will be shown nor will any matching application be started on insertion of media matching these types.

en: List of x-content/* types for which the user have chosen "Open Folder" in the preferences capplet. A folder window will be opened on insertion of media matching these types.
en_GB: List of x-content/* types for which the user has chosen "Open Folder" in the preferences capplet. A folder window will be opened on insertion of media matching these types.

en: Add Emblems...
en_GB: Add Emblems…

en: Add new...
en_GB: Add new…

en: Create a New Color:
en_GB: Create a New Colour:

en: Color _name:
en_GB: Colour _name:

en: Color _value:
en_GB: Colour _value:

en: Select an Image File to Add as a Pattern
en_GB: Select an image file to Add as a Pattern

en: The color cannot be installed.
en_GB: The colour cannot be installed.

en: Sorry, but you must specify an unused color name for the new color.
en_GB: Sorry, but you must specify an unused colour name for the new colour.

en: Sorry, but you must specify a non-blank name for the new color.
en_GB: Sorry, but you must specify a non-blank name for the new colour.

en: Select a Color to Add
en_GB: Select a Colour to add

en: _Add a New Pattern...
en_GB: _Add a New Pattern…

en: _Add a New Color...
en_GB: _Add a New Colour…

en: _Add a New Emblem...
en_GB: _Add a New Emblem…

en: Click on a color to remove it
en_GB: Click on a colour to remove it

en: Colors:
en_GB: Colours:

en: _Remove a Pattern...
en_GB: _Remove a Pattern…

en: _Remove a Color...
en_GB: _Remove a Colour…

en: _Remove an Emblem...
en_GB: _Remove an Emblem…

en: _Backgrounds and Emblems...
en_GB: _Backgrounds and Emblems…

en: Display patterns, colors, and emblems that can be used to customize appearance
en_GB: Display patterns, colours, and emblems that can be used to customise appearance

en: Open Folder “{folder_basename}”…
en_GB: Open Folder ‘{folder_basename}’…

en: Open the Backup’s Folder…
en_GB: Open the Backup's Folder…

en: Add color to Patterns
en_GB: Add colour to Patterns

[ctx: brush settings list: setting group]
en: Color
en_GB: Colour

[ctx: brush settings editor: save brush: error message]
en: No brush selected, please use “Add As New” instead.
en_GB: No brush selected, please use ‘Add As New’ instead.

[ctx: brush settings editor: delete brush: confirm dialog question]
en: Really delete brush “{brush_name}” from disk?
en_GB: Really delete brush ‘{brush_name}’ from disk?

en: <b>%s</b> (editing)
    <small>Paint with any brush or color</small>
en_GB: <b>%s</b> (editing)
    <small>Paint with any brush or colour</small>

[ctx: brushpack import failure messages]
en: No file named “{order_conf_file}”. This is not a brushpack.
en_GB: No file named ‘{order_conf_file}’. This is not a brushpack.

[ctx: brushpack import failure messages]
en: Brush “{brush_name}” is listed in “{order_conf_file}”, but it does not exist in the zipfile.
en_GB: Brush ‘{brush_name}’ is listed in ‘{order_conf_file}’, but it does not exist in the zipfile.

[ctx: brushpack import failure messages]
en: Brush “{brush_name}” exists in the zipfile, but it is not listed in “{order_conf_file}”.
en_GB: Brush ‘{brush_name}’ exists in the zipfile, but it is not listed in ‘{order_conf_file}’.

[ctx: brush group: context menu for a single brush]
en: Add to Favorites
en_GB: Add to Favourites

[ctx: brush group: context menu for a single brush]
en: Remove from Favorites
en_GB: Remove from Favourites

[ctx: brush group: context menu: remove from group]
en: Really remove brush “{brush_name}” from group “{group_name}”?
en_GB: Really remove brush ‘{brush_name}’ from group ‘{group_name}’?

[ctx: brush group properties dialog: title]
note: TRANSLATORS: properties dialog for the current brush group
en: Group “{group_name}”
en_GB: Group ‘{group_name}’

[ctx: brush group delete]
en: Really delete group “{group_name}”?
en_GB: Really delete group ‘{group_name}’?

[ctx: brush group delete]
en: Could not delete group “{group_name}”.
    Some special groups cannot be deleted.
en_GB: Could not delete group ‘{group_name}’.
    Some special groups cannot be deleted.

note: #-#-#-#-#  1482  #-#-#-#-# i18n: ectx: property (text), widget (QPushButton, PickColor)
en: Pick Color
en_GB: Pick Colour

en: Set the color used for painting
en_GB: Set the colour used for painting

en: Set the color Hue used for painting
en_GB: Set the colour Hue used for painting

en: Set the color Chroma used for painting
en_GB: Set the colour Chroma used for painting

en: Set the color Luma used for painting
en_GB: Set the colour Luma used for painting

en: Color details
en_GB: Colour details

en: Current brush color, and the color most recently used for painting
en_GB: Current brush colour, and the colour most recently used for painting

[ctx: HCY Gamut Mask template description]
en: Weighted more strongly towards the dominant color.
en_GB: Weighted more strongly towards the dominant colour.

[ctx: HCY Gamut Mask template description]
en: Contrasting opposites, balanced by having central neutrals between them on the color wheel.
en_GB: Contrasting opposites, balanced by having central neutrals between them on the colour wheel.

[ctx: HCY Gamut Mask template description]
en: One main range of colors, with a complementary accent for variation and highlights.
en_GB: One main range of colours, with a complementary accent for variation and highlights.

[ctx: HCY Gamut Mask template description]
en: Two analogous colors and a complement to them, with no secondary colors between them.
en_GB: Two analogous colours and a complement to them, with no secondary colours between them.

[ctx: HCY Wheel color adjuster page: description for tooltips etc.]
en: Set the color using cylindrical hue/chroma/luma space. The circular slices are equiluminant.
en_GB: Set the colour using cylindrical hue/chroma/luma space. The circular slices are equiluminant.

en: Saturation and Value color changer.
en_GB: Saturation and Value colour changer.

[ctx: palette panel tab tooltip description]
en: Set the color from a loadable, editable palette.
en_GB: Set the colour from a loadable, editable palette.

[ctx: palette editor dialog: color name entry: label]
en: Color name:
en_GB: Colour name:

[ctx: palette editor dialog: color name entry: tooltip]
en: Current color's name
en_GB: Current colour's name

[ctx: palette view]
en: Color swatch palette.
    Drop colors here,
    drag them to organize.
en_GB: Colour swatch palette.
    Drop colours here,
    drag them to organize.

[ctx: palette view]
en: Empty palette slot (drag a color here)
en_GB: Empty palette slot (drag a colour here)

[ctx: color sliders panel: tab description (in tooltip)]
en: Adjust individual components of the color.
en_GB: Adjust individual components of the colour.

[ctx: color changer dock panels: tab tooltip description]
en: Change color using a liquid-like wash of nearby colors.
en_GB: Change colour using a liquid-like wash of nearby colours.

[ctx: color changer dock panels: tab tooltip description]
en: Change color using concentric HSV rings.
en_GB: Change colour using concentric HSV rings.

[ctx: color changer dock panels: tab tooltip description]
en: Change color with HSV ramps crossing a radial bowl of color.
en_GB: Change colour with HSV ramps crossing a radial bowl of colour.

[ctx: file compatibility warning]
note: TRANSLATORS: This is probably a rare warning, and it will not TRANSLATORS: really be shown at all before the release of 3.0
en: “{filename}” was saved with <b>MyPaint {new_version}</b>. It may be <b>incompatible</b> with <b>MyPaint {current_version}</b>.
    
    Editing this file with this version of MyPaint is not guaranteed to work, and may even result in crashes.
    
    It is <b>strongly recommended</b> to upgrade to <b>MyPaint {new_version}</b> or newer if you want to edit this file!
en_GB: ‘{filename}’ was saved with <b>MyPaint {new_version}</b>. It may be <b>incompatible</b> with <b>MyPaint {current_version}</b>.
    
    Editing this file with this version of MyPaint is not guaranteed to work, and may even result in crashes.
    
    It is <b>strongly recommended</b> to upgrade to <b>MyPaint {new_version}</b> or newer if you want to edit this file!

[ctx: file compatibility warning]
en: “{filename}” was saved with <b>MyPaint {new_version}</b>. It may not be fully compatible with <b>Mypaint {current_version}</b>.
    
    Saving it with this version of MyPaint may result in data that is only supported by the newer version being lost.
    
    To be safe you should upgrade to MyPaint {new_version} or newer.
en_GB: ‘{filename}’ was saved with <b>MyPaint {new_version}</b>. It may not be fully compatible with <b>Mypaint {current_version}</b>.
    
    Saving it with this version of MyPaint may result in data that is only supported by the newer version being lost.
    
    To be safe you should upgrade to MyPaint {new_version} or newer.

[ctx: device settings: allowed usage]
en: Any Task
en_GB: Any task

en: Overwrite brush?
en_GB: Overwrite Brush?

en: Rename all
en_GB: Rename All

en: <b>A brush named “{brush_name}” already exists.</b>
    Do you want to replace it, or should the new brush be renamed?
en_GB: <b>A brush named ‘{brush_name}’ already exists.</b>
    Do you want to replace it, or should the new brush be renamed?

en: Overwrite brush group?
en_GB: Overwrite Brush Group?

en: <b>A group named “{groupname}” already exists.</b>
    Do you want to replace it, or should the new group be renamed?
    If you replace it, the brushes may be moved to a group called “{deleted_groupname}”.
en_GB: <b>A group named ‘{groupname}’ already exists.</b>
    Do you want to replace it, or should the new group be renamed?
    If you replace it, the brushes may be moved to a group called “{deleted_groupname}”.

en: Import brush package?
en_GB: Import Brush Package?

en: <b>Do you really want to import package “{brushpack_name}”?</b>
en_GB: <b>Do you really want to import package ‘{brushpack_name}’?</b>

en: Set current color
en_GB: Set Current Colour

en: Import brush package…
en_GB: Import Brush Package…

note: # UI string consts TRANSLATORS: Statusbar message when "Edit in External App" TRANSLATORS: (for a layer) is successfully initiated.
en: Launched {app_name} to edit layer “{layer_name}”
en_GB: Launched {app_name} to edit layer ‘{layer_name}’

note: TRANSLATORS: Statusbar message shown when the app chosen for TRANSLATORS: "Edit in External App" (for a layer) failed to open.
en: Error: failed to launch {app_name} to edit layer “{layer_name}”
en_GB: Error: failed to launch {app_name} to edit layer ‘{layer_name}’

note: TRANSLATORS: Statusbar message for when an "Edit in External App" TRANSLATORS: operation is cancelled by the user before it starts.
en: Editing cancelled. You can still edit “{layer_name}” from the Layers menu.
en_GB: Editing cancelled. You can still edit ‘{layer_name}’ from the Layers menu.

note: TRANSLATORS: This is a statusbar message shown when TRANSLATORS:  a layer is updated from an external edit
en: Updated layer “{layer_name}” with external edits
en_GB: Updated layer ‘{layer_name}’ with external edits

[ctx: Edit in External App (statusbar message)]
en: Failed to update layer with external edits from “{file_basename}”.
en_GB: Failed to update layer with external edits from ‘{file_basename}’.

en: MyPaint needs to edit a file of type “{type_name}” ({content_type}). What application should it use?
en_GB: MyPaint needs to edit a file of type ‘{type_name}’ ({content_type}). What application should it use?

en: What application should MyPaint use for editing files of type “{type_name}” ({content_type})?
en_GB: What application should MyPaint use for editing files of type ‘{type_name}’ ({content_type})?

[ctx: Document I/O: the {files_summary} for a single file]
en: “{basename}”
en_GB: ‘{basename}’

[ctx: save/load dialogs: filter patterns]
en: All Recognized Formats
en_GB: All Recognised Formats

[ctx: save dialogs: save formats and options]
en: PNG, respecting “Show Background” (*.png)
en_GB: PNG, respecting ‘Show Background’ (*.png)

[ctx: Usage description of the Flood Fill mode]
en: Fill areas with color
en_GB: Fill areas with colour

[ctx: fill options: Tolerance (tooltip) Note: 'the start' refers to the color of the starting point (pixel) of the fill]
en: How much pixel colors are allowed to vary from the start
    before Flood Fill will refuse to fill them
en_GB: How much pixel colours are allowed to vary from the start
    before Flood Fill will refuse to fill them

en: Frame Color
en_GB: Frame Colour

[ctx: context picker: statusbar text during grab]
en: Pick brushstroke settings, stroke color, and layer…
en_GB: Pick brushstroke settings, stroke colour, and layer…

[ctx: color picker: statusbar text during grab]
en: Pick color…
en_GB: Pick colour…

en: Mix colors and make sketches on separate scrap pages
en_GB: Mix colours and make sketches on separate scrap pages

[ctx: Document IO: common error strings: {error_loading_common}]
en: Error loading “{basename}”.
en_GB: Error loading ‘{basename}’.

[ctx: Document IO: hint templates for user-facing exceptions]
en: Unable to write “{filename}”: {err}
    Do you have enough space left on the device?
en_GB: Unable to write ‘{filename}’: {err}
    Do you have enough space left on the device?

[ctx: Document IO: hint templates for user-facing exceptions]
en: Unable to write “{filename}”: {err}
en_GB: Unable to write ‘{filename}’: {err}

[ctx: Document IO: loading errors]
en: {error_loading_common}
    Unknown file format extension: “{ext}”
en_GB: {error_loading_common}
    Unknown file format extension: ‘{ext}’

[ctx: layer views: commands: activate]
en: Activate Layer View “{name}”
en_GB: Activate Layer View ‘{name}’

en: The top layer only, without blending colors.
en_GB: The top layer only, without blending colours.

en: Subtracts the darker color from the lighter of the two.
en_GB: Subtracts the darker colour from the lighter of the two.

en: Applies the saturation of the top layer's colors to the hue and luminosity of the backdrop.
en_GB: Applies the saturation of the top layer's colours to the hue and luminosity of the backdrop.

[ctx: low-level PNG writer failure report (dialog)]
en: Failed to write “{basename}”.
    
    Reason: {err}
    Target folder: “{dirname}”.
en_GB: Failed to write ‘{basename}’.
    
    Reason: {err}
    Target folder: ‘{dirname}’.

[ctx: footer: color picker button: tooltip]
en: Pick color
en_GB: Pick colour

[ctx: Footerbar|]
en: Edit the current color in detail
en_GB: Edit the current colour in detail

[ctx: Footerbar|]
en: Add the current color to the palette
en_GB: Add the current colour to the palette

[ctx: footer: context picker button: tooltip]
en: Pick brushstroke settings, stroke color, and layer
en_GB: Pick brushstroke settings, stroke colour, and layer

[ctx: Prefs Dialog|Load & Save|]
en: <b>Color Management</b>
en_GB: <b>Colour Management</b>

[ctx: Prefs Dialog|Load & Save|Color Management|]
en: Color space conversions:
en_GB: Colour space conversions:

[ctx: Prefs Dialog|Load & Save|Color Management|]
en: Images containing <i>full</i> colorspace information will be converted to sRGB when they are loaded into MyPaint. When MyPaint saves an image, hints will be added to it so that other programs can render it properly.
    
    This assumes that the display is calibrated to something close to sRGB, the standard colour space for the web and a pessimistic approximation of most PC monitors. If you know your display is radically different from this, use the "no automatic conversions or tagging" setting instead.
en_GB: Images containing <i>full</i> colourspace information will be converted to sRGB when they are loaded into MyPaint. When MyPaint saves an image, hints will be added to it so that other programs can render it properly.
    
    This assumes that the display is calibrated to something close to sRGB, the standard colour space for the web and a pessimistic approximation of most PC monitors. If you know your display is radically different from this, use the "no automatic conversions or tagging" setting instead.

[ctx: Prefs Dialog|Load & Save|Color Management|]
en: No color conversions are performed when loading, and files are saved without color management information.
    
    This is MyPaint's old behaviour, and can be used as a stopgap for non-sRGB working.
en_GB: No colour conversions are performed when loading, and files are saved without colour management information.
    
    This is MyPaint's old behaviour, and can be used as a stopgap for non-sRGB working.

[ctx: Prefs Dialog|Color|Color Wheel|Primaries|]
en: The set of colors to show as primary on disk-style color wheels.
    Different traditions have different color harmonies.
en_GB: The set of colours to show as primary on disk-style colour wheels.
    Different traditions have different colour harmonies.

en: The traditionally arranged red/yellow/blue wheel as used by many artists since the 18th century, approximated with pure display colors evenly arranged around the circle. Green is opposite red.
en_GB: The traditionally arranged red/yellow/blue wheel as used by many artists since the 18th century, approximated with pure display colours evenly arranged around the circle. Green is opposite red.

[ctx: Prefs Dialog|Color|Color Wheel|Primaries|RYB|]
en: The traditionally arranged red/yellow/blue wheel as used by many artists since the 18th century, approximated with pure display colors evenly arranged around the circle. Green is opposite red.
en_GB: The traditionally arranged red/yellow/blue wheel as used by many artists since the 18th century, approximated with pure display colours evenly arranged around the circle. Green is opposite red.

en: Quick and dirty approximation of wheels informed by theories of  color which use four &apos;psychological primaries&apos; or &apos;unique hues&apos; arranged in opposing pairs at the cardinal points. Red is opposite green, and yellow is opposite blue. CIECAM02 and NCS present a similar model. Here we use pure display red, yellow etc. as the four primaries.
en_GB: Quick and dirty approximation of wheels informed by theories of colour which use four &apos;psychological primaries&apos; or &apos;unique hues&apos; arranged in opposing pairs at the cardinal points. Red is opposite green, and yellow is opposite blue. CIECAM02 and NCS present a similar model. Here we use pure display red, yellow etc. as the four primaries.

[ctx: Prefs Dialog|Color|Color Wheel|Primaries|RYGB|]
en: Quick and dirty approximation of wheels informed by theories of  color which use four 'psychological primaries' or 'unique hues' arranged in opposing pairs at the cardinal points. Red is opposite green, and yellow is opposite blue. CIECAM02 and NCS present a similar model. Here we use pure display red, yellow etc. as the four primaries.
en_GB: Quick and dirty approximation of wheels informed by theories of colour which use four 'psychological primaries' or 'unique hues' arranged in opposing pairs at the cardinal points. Red is opposite green, and yellow is opposite blue. CIECAM02 and NCS present a similar model. Here we use pure display red, yellow etc. as the four primaries.

[ctx: Prefs Dialog|Color|]
note: Options affecting color wheels
en: <b>Color Wheel</b>
en_GB: <b>Colour Wheel</b>

[ctx: Prefs Dialog|]
note: Tab label in preferences dialog
en: Color
en_GB: Colour

[ctx: Toolbar (label)]
en: Color Adjusters
en_GB: Colour Adjusters

[ctx: Toolbar (short labels)]
en: Colors
en_GB: Colours

[ctx: Toolbar (tooltips)]
en: Available color adjusters.
en_GB: Available colour adjusters.

[ctx: Menu→Color→Adjust Color (labels), Accel Editor (labels)]
en: Lighten Painting Color
en_GB: Lighten Painting Colour

[ctx: Accel Editor (descriptions)]
en: Increase the lightness of the current painting color.
en_GB: Increase the lightness of the current painting colour.

[ctx: Menu→Color→Adjust Color (labels), Accel Editor (labels)]
en: Darken Painting Color
en_GB: Darken Painting Colour

[ctx: Accel Editor (descriptions)]
en: Decrease the lightness of the current painting color.
en_GB: Decrease the lightness of the current painting colour.

[ctx: Accel Editor (descriptions)]
en: Rotate the painting color’s hue clockwise on the color wheel.
en_GB: Rotate the painting colour’s hue clockwise on the colour wheel.

[ctx: Accel Editor (descriptions)]
en: Rotate the painting color’s hue anticlockwise on the color wheel.
en_GB: Rotate the painting colour’s hue anticlockwise on the colour wheel.

[ctx: Accel Editor (descriptions)]
en: Make the painting color more saturated (more colorful, purer).
en_GB: Make the painting colour more saturated (more colourful, purer).

[ctx: Accel Editor (descriptions)]
en: Make the painting color less saturated (grayer).
en_GB: Make the painting colour less saturated (grayer).

[ctx: Accel Editor (descriptions)]
en: Pick a brushstroke from the canvas, which restores brush, color, and layer.
en_GB: Pick a brushstroke from the canvas, which restores brush, colour, and layer.

[ctx: Menu→Brush→Shortcut Keys (labels), Accel Editor (labels)]
en: Brush Shortcut Keys Restore Color
en_GB: Brush Shortcut Keys Restore Colour

[ctx: Accel Editor (descriptions)]
en: Toggle whether restoring the brush from a shortcut key also restores the saved color.
en_GB: Toggle whether restoring the brush from a shortcut key also restores the saved colour.

[ctx: Accel Editor (descriptions)]
en: Normalize child layers, then factor out common parts to a new child layer.
en_GB: Normalise child layers, then factor out common parts to a new child layer.

[ctx: Menu→View (labels), Accel Editor (labels)]
en: Reset and Center View
en_GB: Reset and Centre View

[ctx: Accel Editor (descriptions)]
en: Reset Zoom, Rotation and Mirroring, and recenter the document.
en_GB: Reset Zoom, Rotation and Mirroring, and recentre the document.

[ctx: Accel Editor (descriptions)]
en: Apply color normally when painting.
en_GB: Apply colour normally when painting.

[ctx: Menu→Brush→Blend Mode (labels), Accel Editor (labels)]
en: Paint Mode: Colorize
en_GB: Paint Mode: Colourize

[ctx: Accel Editor (descriptions)]
en: Apply color to the current layer without affecting its brightness or opacity.
en_GB: Apply colour to the current layer without affecting its brightness or opacity.

[ctx: Menu (labels)]
en: Color
en_GB: Colour

[ctx: Menu→Color (labels)]
en: Adjust Color
en_GB: Adjust Colour

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Color History Popup
en_GB: Colour History Popup

[ctx: Accel Editor (descriptions)]
en: Pop up a timeline of recent colors under the cursor.
en_GB: Pop up a timeline of recent colours under the cursor.

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Color Details Dialog
en_GB: Colour Details Dialog

[ctx: Accel Editor (descriptions)]
en: Show a color details dialog with text entry.
en_GB: Show a colour details dialog with text entry.

[ctx: Menu→Color]
en: Next Palette Color
en_GB: Next Palette Colour

[ctx: Accel Editor (descriptions)]
en: Set painting color to the next color in the palette.
en_GB: Set painting colour to the next colour in the palette.

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Previous Palette Color
en_GB: Previous Palette Colour

[ctx: Accel Editor (descriptions)]
en: Set painting color to the previous color in the palette.
en_GB: Set painting colour to the previous colour in the palette.

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Add Color to Palette
en_GB: Add Colour to Palette

[ctx: Accel Editor (descriptions)]
en: Append the current painting color to the palette.
en_GB: Append the current painting colour to the palette.

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Change Color…
en_GB: Change Colour…

[ctx: Accel Editor (descriptions)]
en: Pop up a color changer under the cursor, with all color selectors listed.
en_GB: Pop up a colour changer under the cursor, with all colour selectors listed.

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Change Color (fast subset)…
en_GB: Change Colour (fast subset)…

[ctx: Accel Editor (descriptions)]
en: Pop up a color changer under the cursor, with only single-click selectors listed.
en_GB: Pop up a colour changer under the cursor, with only single-click selectors listed.

[ctx: Accel Editor (descriptions)]
en: Dockable cylindrical hue/chroma/luma color selector. The circular slices are equiluminant.
en_GB: Dockable cylindrical hue/chroma/luma colour selector. The circular slices are equiluminant.

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Color Palette
en_GB: Colour Palette

[ctx: Accel Editor (descriptions)]
en: Dockable palette color selector.
en_GB: Dockable palette colour selector.

[ctx: Accel Editor (descriptions)]
en: Dockable saturation and Value color changer.
en_GB: Dockable saturation and Value colour changer.

[ctx: Accel Editor (descriptions)]
en: Dockable color selector: HSV cube which can be rotated to show different planar slices.
en_GB: Dockable colour selector: HSV cube which can be rotated to show different planar slices.

[ctx: Accel Editor (descriptions)]
en: Dockable color selector: HSV square with Hue ring.
en_GB: Dockable colour selector: HSV square with Hue ring.

[ctx: Accel Editor (descriptions)]
en: Dockable color selector showing individual components of the color.
en_GB: Dockable colour selector showing individual components of the colour.

[ctx: Accel Editor (descriptions)]
en: Dockable color selector showing a liquid-like wash of nearby colors.
en_GB: Dockable colour selector showing a liquid-like wash of nearby colours.

[ctx: Accel Editor (descriptions)]
en: Dockable color selector with concentric HSV rings.
en_GB: Dockable colour selector with concentric HSV rings.

[ctx: Accel Editor (descriptions)]
en: Dockable color selector with HSV ramps crossing a radial bowl of color.
en_GB: Dockable colour selector with HSV ramps crossing a radial bowl of colour.

[ctx: Accel Editor (descriptions)]
en: Dockable Panel for mixing colors and testing brushes.
en_GB: Dockable Panel for mixing colours and testing brushes.

[ctx: Accel Editor (descriptions)]
en: Reveal the Scratchpad dockpanel (mix colors and make sketches).
en_GB: Reveal the Scratchpad dockpanel (mix colours and make sketches).

[ctx: Menu→Window (labels), Toolbar (labels), Accel Editor (labels)]
en: Brush & Color History Panel
en_GB: Brush & Colour History Panel

[ctx: Accel Editor (descriptions)]
en: Dockable panel for viewing recently changed colors and brushes.
en_GB: Dockable panel for viewing recently changed colours and brushes.

[ctx: Menu→Edit (labels), Accel Editor (labels)]
en: Recent Brushes & Colors
en_GB: Recent Brushes & Colours

[ctx: Accel Editor (descriptions)]
en: Reveal the History panel (recently used brushes and colors).
en_GB: Reveal the History panel (recently used brushes and colours).

[ctx: Menu→View→Display Filter (labels), Accel Editor (labels)]
en: Display Colors Normally
en_GB: Display Colours Normally

[ctx: Accel Editor (descriptions)]
en: Filter colors: show colors unchanged.
en_GB: Filter colours: show colours unchanged.

[ctx: Menu→View→Display Filter (labels), Accel Editor (labels)]
en: Display Colors as Greyscale
en_GB: Display Colours as Greyscale

[ctx: Accel Editor (descriptions)]
en: Filter colors: show brightness only (HCY/YCbCr Luma)
en_GB: Filter colours: show brightness only (HCY/YCbCr Luma)

[ctx: Menu→View→Display Filter (labels), Accel Editor (labels)]
en: Display Colors Inverted
en_GB: Display Colours Inverted

[ctx: Accel Editor (descriptions)]
en: Filter colors: inverse video. Black is white and red is cyan.
en_GB: Filter colours: inverse video. Black is white and red is cyan.

[ctx: Menu→View→Display Filter (labels), Accel Editor (labels)]
en: Display Colors with Simulated Insensitivity to Red
en_GB: Display Colours with Simulated Insensitivity to Red

[ctx: Accel Editor (descriptions)]
en: Filter colors to simulate deuteranopia, a common form of color blindness.
en_GB: Filter colours to simulate deuteranopia, a common form of colour blindness.

[ctx: Menu→View→Display Filter (labels), Accel Editor (labels)]
en: Display Colors with Simulated Insensitivity to Green
en_GB: Display Colours with Simulated Insensitivity to Green

[ctx: Accel Editor (descriptions)]
en: Filter colors to simulate protanopia, a common form of color blindness.
en_GB: Filter colours to simulate protanopia, a common form of colour blindness.

[ctx: Menu→View→Display Filter (labels), Accel Editor (labels)]
en: Display Colors with Simulated Insensitivity to Blue
en_GB: Display Colours with Simulated Insensitivity to Blue

[ctx: Accel Editor (descriptions)]
en: Filter colors to simulate tritanopia, a rare form of color blindness.
en_GB: Filter colours to simulate tritanopia, a rare form of colour blindness.

[ctx: Menu→Edit→Current Mode (labels)]
en: Freehand
en_GB: Slobodnom rukom

[ctx: Menu→Edit→Current Mode (labels)]
en: Pick Color
en_GB: Pick Colour

[ctx: Toolbar (tooltips)]
en: Pick Color: set the painting color from screen pixels.
en_GB: Pick Colour: set the painting colour from screen pixels.

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Pick Color Hue
en_GB: Pick Colour Hue

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Pick Color Chroma
en_GB: Pick Colour Chroma

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Pick Color Luma
en_GB: Pick Colour Luma

[ctx: Menu→Color (labels), Accel Editor (labels)]
en: Pick Color
en_GB: Pick Colour

[ctx: Accel Editor (descriptions)]
en: Set the painting color from screen pixels.
en_GB: Set the painting colour from screen pixels.

[ctx: Toolbar (tooltips)]
en: Flood Fill: fill an area with color.
en_GB: Flood Fill: fill an area with colour.

[ctx: Accel Editor (descriptions)]
en: Fill an area with color.
en_GB: Fill an area with colour.

en: Pick a color from the screen
en_GB: Pick a colour from the screen

en: Toggle maximization state
en_GB: Toggle maximisation state

en: Attach modal dialogs
en_GB: Attach modal dialogues

en: When true, instead of having independent titlebars, modal dialogs appear attached to the titlebar of the parent window and are moved together with the parent window.
en_GB: When true, instead of having independent titlebars, modal dialogues appear attached to the titlebar of the parent window and are moved together with the parent window.

en: If enabled, dropping windows on vertical screen edges maximizes them vertically and resizes them horizontally to cover half of the available area. Dropping windows on the top screen edge maximizes them completely.
en_GB: If enabled, dropping windows on vertical screen edges maximises them vertically and resizes them horizontally to cover half of the available area. Dropping windows on the top screen edge maximises them completely.

en: Auto maximize nearly monitor sized windows
en_GB: Auto maximise nearly monitor sized windows

en: If enabled, new windows that are initially the size of the monitor automatically get maximized.
en_GB: If enabled, new windows that are initially the size of the monitor automatically get maximised.

en: Place new windows in the center
en_GB: Place new windows in the centre

en: When true, the new windows will always be put in the center of the active screen of the monitor.
en_GB: When true, the new windows will always be put in the centre of the active screen of the monitor.

en: Per output and color mode luminance setting. Each entry consists of a tuple with connector, vendor, product, serial, and a color mode, as well as an associated floating point value representing the output luminance in percent (%). The default when not specified is 100%.
en_GB: Per output and colour mode luminance setting. Each entry consists of a tuple with connector, vendor, product, serial, and a colour mode, as well as an associated floating point value representing the output luminance in percent (%). The default when not specified is 100%.

en: Initialize session from savefile
en_GB: Initialise session from savefile

en: Failed to initialize GDK
en_GB: Failed to initialise GDK

en: Gradients should have at least two colors
en_GB: Gradients should have at least two colours

en: GTK custom color specification must have color name and fallback in parentheses, e.g. gtk:custom(foo,bar); could not parse "%s"
en_GB: GTK custom colour specification must have colour name and fallback in parentheses, e.g. gtk:custom(foo,bar); could not parse "%s"

en: GTK color specification must have the state in brackets, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse "%s"
en_GB: GTK colour specification must have the state in brackets, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse "%s"

en: GTK color specification must have a close bracket after the state, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse "%s"
en_GB: GTK colour specification must have a close bracket after the state, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse "%s"

en: Did not understand state "%s" in color specification
en_GB: Did not understand state "%s" in colour specification

en: Did not understand color component "%s" in color specification
en_GB: Did not understand colour component "%s" in colour specification

en: Blend format is "blend/bg_color/fg_color/alpha", "%s" does not fit the format
en_GB: Blend format is "blend/bg_colour/fg_colour/alpha", "%s" does not fit the format

en: Could not parse alpha value "%s" in blended color
en_GB: Could not parse alpha value "%s" in blended colour

en: Alpha value "%s" in blended color is not between 0.0 and 1.0
en_GB: Alpha value "%s" in blended colour is not between 0.0 and 1.0

en: Shade format is "shade/base_color/factor", "%s" does not fit the format
en_GB: Shade format is "shade/base_colour/factor", "%s" does not fit the format

en: Could not parse shade factor "%s" in shaded color
en_GB: Could not parse shade factor "%s" in shaded colour

en: Shade factor "%s" in shaded color is negative
en_GB: Shade factor "%s" in shaded colour is negative

en: Could not parse color "%s"
en_GB: Could not parse colour "%s"

en: Should not have "resize" attribute on <%s> element for maximized/shaded states
en_GB: Should not have "resize" attribute on <%s> element for maximised/shaded states

en: Should not have "resize" attribute on <%s> element for maximized states
en_GB: Should not have "resize" attribute on <%s> element for maximised states

en: Dialog Box
en_GB: Dialogue Box

en: Modal Dialog Box
en_GB: Modal Dialogue Box

en: Attached Modal Dialog
en_GB: Attached Modal Dialogue

en: Maximize Window
en_GB: Maximise Window

en: Show the panel's "Run Application" dialog box
en_GB: Show the panel's "Run Application" dialogue box

en: Don't make fullscreen windows that are maximized and have no decorations
en_GB: Don't make fullscreen windows that are maximised and have no decorations

en: This option determines the effects of double-clicking on the title bar. Current valid options are 'toggle_shade', which will shade/unshade the window, 'toggle_maximize' which will maximize/unmaximize the window, 'toggle_maximize_horizontally' and 'toggle_maximize_vertically' which will maximize/unmaximize the window in that direction only, 'minimize' which will minimize the window, 'shade' which will roll the window up, 'menu' which will display the window menu, 'lower' which will put the window behind all the others, and 'none' which will not do anything.
en_GB: This option determines the effects of double-clicking on the title bar. Current valid options are 'toggle_shade', which will shade/unshade the window, 'toggle_maximize' which will maximise/unmaximise the window, 'toggle_maximize_horizontally' and 'toggle_maximize_vertically' which will maximise/unmaximise the window in that direction only, 'minimize' which will minimise the window, 'shade' which will roll the window up, 'menu' which will display the window menu, 'lower' which will put the window behind all the others, and 'none' which will not do anything.

en: This option determines the effects of middle-clicking on the title bar. Current valid options are 'toggle_shade', which will shade/unshade the window, 'toggle_maximize' which will maximize/unmaximize the window, 'toggle_maximize_horizontally' and 'toggle_maximize_vertically' which will maximize/unmaximize the window in that direction only, 'minimize' which will minimize the window, 'shade' which will roll the window up, 'menu' which will display the window menu, 'lower' which will put the window behind all the others, and 'none' which will not do anything.
en_GB: This option determines the effects of middle-clicking on the title bar. Current valid options are 'toggle_shade', which will shade/unshade the window, 'toggle_maximize' which will maximise/unmaximise the window, 'toggle_maximize_horizontally' and 'toggle_maximize_vertically' which will maximise/unmaximise the window in that direction only, 'minimize' which will minimise the window, 'shade' which will roll the window up, 'menu' which will display the window menu, 'lower' which will put the window behind all the others, and 'none' which will not do anything.

en: Unmaximize Window
en_GB: Unmaximise Window

en: To enable experimental features, add the feature keyword to the list. Whether the feature requires restarting the compositor depends on the given feature. Any experimental feature is not required to still be available, or configurable. Don’t expect adding anything in this setting to be future proof. Currently possible keywords: • “scale-monitor-framebuffer” — makes mutter default to layout logical monitors in a logical pixel coordinate space, while scaling monitor framebuffers instead of window content, to manage HiDPI monitors. Does not require a restart. • “rt-scheduler” — makes mutter request a low priority real-time scheduling. The executable or user must have CAP_SYS_NICE. Requires a restart. • “autostart-xwayland” — initializes Xwayland lazily if there are X11 clients. Requires restart.
en_GB: To enable experimental features, add the feature keyword to the list. Whether the feature requires restarting the compositor depends on the given feature. Any experimental feature is not required to still be available, or configurable. Don’t expect adding anything in this setting to be future proof. Currently possible keywords: • “scale-monitor-framebuffer” — makes mutter default to layout logical monitors in a logical pixel coordinate space, while scaling monitor framebuffers instead of window content, to manage HiDPI monitors. Does not require a restart. • “rt-scheduler” — makes mutter request a low priority real-time scheduling. The executable or user must have CAP_SYS_NICE. Requires a restart. • “autostart-xwayland” — initialises Xwayland lazily if there are X11 clients. Requires restart.

en: Failed to initialize GDK
en_GB: Failed to initialise GDK

note: Translators: Search terms to find this application. Do NOT translate or localize the semicolons! The list MUST also end with a semicolon!
en: application;main;menu;editor;customize;MATE;
en_GB: application;main;menu;editor;customise;MATE;

en: Encoding to be used to open files (leave empty to open files in the encoding dialog)
en_GB: Encoding to be used to open files (leave empty to open files in the encoding dialogue)

en: Open encoding dialog
en_GB: Open encoding dialogue

en: Show the preferences dialog
en_GB: Show the preferences dialogue

en: _Color Scheme
en_GB: _Colour Scheme

en: Color scheme to use for the text view
en_GB: Colour scheme to use for the text view

en: <b>Color Scheme</b>
en_GB: <b>Colour Scheme</b>

en: The shortcuts editor is available here as a popover or as a dialog below the preferences in the menu bar.
en_GB: The shortcuts editor is available here as a popover or as a dialogue below the preferences in the menu bar.

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: figure/title #-#-#-#-#  1831 (PACKAGE VERSION)  #-#-#-#-#
en: Preferences Dialog
en_GB: Preferences Dialogue

en: Show the shortcuts dialog
en_GB: Show the shortcuts dialogue

en: Unrecognized HTTP response encoding
en_GB: Unrecognised HTTP response encoding

note: #-#-#-#-#  1920 (gtksourceview)  #-#-#-#-# (itstool) path: style-scheme/_description #-#-#-#-#  1502 (gtksourceview)  #-#-#-#-# #-#-#-#-#  645 (gtksourceview)  #-#-#-#-# #-#-#-#-#  644 (gtksourceview)  #-#-#-#-# #-#-#-#-#  643 (gtksourceview)  #-#-#-#-#
en: Classic color scheme
en_GB: Classic colour scheme

note: #-#-#-#-#  1920 (gtksourceview)  #-#-#-#-# (itstool) path: style-scheme/_description #-#-#-#-#  1502 (gtksourceview)  #-#-#-#-# #-#-#-#-#  645 (gtksourceview)  #-#-#-#-# #-#-#-#-#  644 (gtksourceview)  #-#-#-#-# #-#-#-#-#  643 (gtksourceview)  #-#-#-#-#
en: Blue based color scheme
en_GB: Blue-based colour scheme

note: #-#-#-#-#  1920 (gtksourceview)  #-#-#-#-# (itstool) path: style-scheme/_description #-#-#-#-#  1502 (gtksourceview)  #-#-#-#-# #-#-#-#-#  645 (gtksourceview)  #-#-#-#-# #-#-#-#-#  644 (gtksourceview)  #-#-#-#-# #-#-#-#-#  643 (gtksourceview)  #-#-#-#-#
en: Color scheme used in the Kate text editor
en_GB: Colour scheme used in the Kate text editor

note: #-#-#-#-#  1920 (gtksourceview)  #-#-#-#-# (itstool) path: style-scheme/_description #-#-#-#-#  1502 (gtksourceview)  #-#-#-#-# #-#-#-#-#  645 (gtksourceview)  #-#-#-#-# #-#-#-#-#  644 (gtksourceview)  #-#-#-#-# #-#-#-#-#  643 (gtksourceview)  #-#-#-#-#
en: Dark color scheme using the Tango color palette
en_GB: Dark colour scheme using the Tango colour palette

note: (itstool) path: style-scheme/_description
en: Color scheme using Solarized dark color palette
en_GB: Colour scheme using Solarized dark colour palette

note: (itstool) path: style-scheme/_description
en: Color scheme using Solarized light color palette
en_GB: Colour scheme using Solarized light colour palette

note: #-#-#-#-#  1920 (gtksourceview)  #-#-#-#-# (itstool) path: style-scheme/_description #-#-#-#-#  1502 (gtksourceview)  #-#-#-#-# #-#-#-#-#  645 (gtksourceview)  #-#-#-#-# #-#-#-#-#  644 (gtksourceview)  #-#-#-#-# #-#-#-#-#  643 (gtksourceview)  #-#-#-#-#
en: Color scheme using Tango color palette
en_GB: Colour scheme using Tango colour palette

en: Invalid object, not initialized
en_GB: Invalid object, not initialised

note: regex_new could fail, for instance if there are different * named sub-patterns with the same name or if resulting regex is * too long. In this case fixing lang file helps (e.g. renaming * subpatterns, making huge keywords use bigger prefixes, etc.)
en: Cannot create a regex for all the transitions, the syntax highlighting process will be slower than usual.
    The error was: %s
en_GB: Cannot create a regex for all the transitions; the syntax highlighting process will be slower than usual.
    The error was: %s

en: Highlighting a single line took too much time, syntax highlighting will be disabled
en_GB: Highlighting a single line took too much time: syntax highlighting will be disabled

en: duplicated context id “%s”
en_GB: duplicated context ID “%s”

en: Unknown id “%s” in regex “%s”
en_GB: Unknown ID “%s” in regex “%s”

en: Builtin Function
en_GB: Built-in Function

en: Builtin Command
en_GB: Built-in Command

en: Builtin Variable
en_GB: Built-in Variable

en: Builtin-function keyword
en_GB: Built-in function keyword

en: Labeled argument
en_GB: Labelled argument

en: Builtin Constant
en_GB: Built-in Constant

en: Itemized list
en_GB: Itemised list

en: Math Mode
en_GB: Maths Mode

en: Inline Math Mode
en_GB: Inline Maths Mode

en: Operation operator
en_GB: Maths Operators

en: Builtin Object
en_GB: Built-in Object

en: The gutters' GtkSourceView
en_GB: The gutter's GtkSourceView

en: The gutters text window type
en_GB: The gutter's text window type

en: Language id
en_GB: Language ID

en: Language ids
en_GB: Language IDs

en: List of the ids of the available languages
en_GB: List of the IDs of the available languages

en: Line background color
en_GB: Line background colour

en: Whether line background color is set
en_GB: Whether line background colour is set

en: Whether foreground color is set
en_GB: Whether foreground colour is set

en: Whether background color is set
en_GB: Whether background colour is set

en: Style scheme id
en_GB: Style scheme ID

en: Scheme ids
en_GB: Scheme IDs

en: List of the ids of the available style schemes
en_GB: List of the IDs of the available style schemes

en: Set if and how the spaces should be visualized
en_GB: Set if and how the spaces should be visualised

en: Could not initialize EGL display
en_GB: Could not initialise EGL display

[ctx: keyboard label]
en: MonBrightnessUp
en_GB: Monitor brightness up

[ctx: keyboard label]
en: MonBrightnessDown
en_GB: Monitor brightness down

[ctx: keyboard label]
en: AudioMute
en_GB: Audio mute

[ctx: keyboard label]
en: AudioLowerVolume
en_GB: Audio lower volume

[ctx: keyboard label]
en: AudioRaiseVolume
en_GB: Audio raise volume

[ctx: keyboard label]
en: AudioPlay
en_GB: Audio play

[ctx: keyboard label]
en: AudioStop
en_GB: Audio stop

[ctx: keyboard label]
en: AudioNext
en_GB: Audio next

[ctx: keyboard label]
en: AudioPrev
en_GB: Audio previous

[ctx: keyboard label]
en: AudioRecord
en_GB: Audio record

[ctx: keyboard label]
en: AudioPause
en_GB: Audio pause

[ctx: keyboard label]
en: AudioRewind
en_GB: Audio rewind

[ctx: keyboard label]
en: AudioMedia
en_GB: Audio media

[ctx: keyboard label]
en: ScreenSaver
en_GB: Screensaver

[ctx: keyboard label]
en: WebCam
en_GB: Webcam

[ctx: keyboard label]
en: TouchpadToggle
en_GB: Touchpad toggle

[ctx: keyboard label]
en: WakeUp
en_GB: Wake up

en: Unsupported JPEG colorspace (%d)
en_GB: Unsupported JPEG colourspace (%d)

en: Unsupported color type %u in png image
en_GB: Unsupported colour type %u in png image

[ctx: accessibility]
en: Selects the color
en_GB: Selects the colour

[ctx: accessibility]
en: Activates the color
en_GB: Activates the colour

[ctx: accessibility]
en: Customize
en_GB: Customise

[ctx: accessibility]
en: Customizes the color
en_GB: Customises the colour

en: Dialog is unlocked.
    Click to prevent further changes
en_GB: Dialogue is unlocked.
    Click to prevent further changes

en: Dialog is locked.
    Click to make changes
en_GB: Dialogue is locked.
    Click to make changes

en: Custom License
en_GB: Custom Licence

en: GNU General Public License, version 2 or later
en_GB: GNU General Public Licence, version 2 or later

en: GNU General Public License, version 3 or later
en_GB: GNU General Public Licence, version 3 or later

en: GNU Lesser General Public License, version 2.1 or later
en_GB: GNU Lesser General Public Licence, version 2.1 or later

en: GNU Lesser General Public License, version 3 or later
en_GB: GNU Lesser General Public Licence, version 3 or later

en: BSD 2-Clause License
en_GB: BSD 2-Clause Licence

en: The MIT License (MIT)
en_GB: The MIT Licence (MIT)

en: Artistic License 2.0
en_GB: Artistic Licence 2.0

en: GNU General Public License, version 2 only
en_GB: GNU General Public Licence, version 2 only

en: GNU General Public License, version 3 only
en_GB: GNU General Public Licence, version 3 only

en: GNU Lesser General Public License, version 2.1 only
en_GB: GNU Lesser General Public Licence, version 2.1 only

en: GNU Lesser General Public License, version 3 only
en_GB: GNU Lesser General Public Licence, version 3 only

en: GNU Affero General Public License, version 3 or later
en_GB: GNU Affero General Public Licence, version 3 or later

en: GNU Affero General Public License, version 3 only
en_GB: GNU Affero General Public Licence, version 3 only

en: BSD 3-Clause License
en_GB: BSD 3-Clause Licence

en: Apache License, Version 2.0
en_GB: Apache Licence, Version 2.0

en: Mozilla Public License 2.0
en_GB: Mozilla Public Licence 2.0

en: BSD Zero-Clause License
en_GB: BSD Zero-Clause Licence

[ctx: accessibility]
en: alert dialog
en_GB: alert dialogue

[ctx: accessibility]
en: checkbox
en_GB: tickbox

[ctx: accessibility]
en: dialog
en_GB: dialogue

[ctx: accessibility]
en: math
en_GB: maths

[ctx: accessibility]
en: menu item checkbox
en_GB: menu item tickbox

en: Color: %s
en_GB: Colour: %s

[ctx: Color name]
en: Light Gray 1
en_GB: Light Grey 1

[ctx: Color name]
en: Light Gray 2
en_GB: Light Grey 2

[ctx: Color name]
en: Light Gray 3
en_GB: Light Grey 3

[ctx: Color name]
en: Light Gray 4
en_GB: Light Grey 4

[ctx: Color name]
en: Dark Gray 1
en_GB: Dark Grey 1

[ctx: Color name]
en: Dark Gray 2
en_GB: Dark Grey 2

[ctx: Color name]
en: Dark Gray 3
en_GB: Dark Grey 3

[ctx: Color name]
en: Dark Gray 4
en_GB: Dark Grey 4

en: Custom color %d: %s
en_GB: Custom colour %d: %s

en: The file could not be moved to the Trash
en_GB: The file could not be moved to the Wastebasket

note: #-#-#-#-#  1870 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: varlistentry/term
en: Minimize the window
en_GB: Minimise the window

en: You can type here any CSS rule recognized by GTK.
en_GB: You can type here any CSS rule recognised by GTK.

en: Realized
en_GB: Realised

[ctx: OpenType layout]
en: Localized Forms
en_GB: Localised Forms

[ctx: OpenType layout]
en: Randomize
en_GB: Randomise

en: Select a Color
en_GB: Select a Colour

en: Hexadecimal color or color name
en_GB: Hexadecimal colour or colour name

en: Some of the settings in the dialog conflict
en_GB: Some of the settings in the dialogue conflict

[ctx: output-bin]
note: Translators: Center output bin
en: Center Bin
en_GB: Centre Bin

note: TRANSLATORS: when we're running an old CUPS, and * it hasn't registered the device with colord
en: Color management unavailable
en_GB: Colour management unavailable

en: Could not initialize windowing system
en_GB: Could not initialise windowing system

en: Creating AppInfo from id not supported on non unix operating systems
en_GB: Creating AppInfo from ID not supported on non-UNIX operating systems

en: Point color
en_GB: Point colour

en: Line join (miter, miter-clip, round, bevel, arcs)
en_GB: Line join (mitre, mitre-clip, round, bevel, arcs)

en: Could not initialize windowing system
en_GB: Could not initialise windowing system

en: Could not parse '%s' as color
en_GB: Could not parse '%s' as colour

[ctx: Action name]
en: Customize
en_GB: Customise

[ctx: Stock label]
note: #-#-#-#-#  1917 (gtk+)  #-#-#-#-# This is about text justification, "centered text" #-#-#-#-#  1915 (gtk+)  #-#-#-#-# #-#-#-#-#  638 (gtk+)  #-#-#-#-# #-#-#-#-#  635 (gtk+)  #-#-#-#-#
en: _Center
en_GB: _Centre

en: Create a custom color
en_GB: Create a custom colour

en: Color Plane
en_GB: Colour Plane

en: Color Name
en_GB: Colour Name

en: C_ustomize
en_GB: C_ustomise

en: Select the color you want from the outer ring. Select the darkness or lightness of that color using the inner triangle.
en_GB: Select the colour you want from the outer ring. Select the darkness or lightness of that colour using the inner triangle.

en: Click the eyedropper, then click a color anywhere on your screen to select that color.
en_GB: Click the eyedropper, then click a colour anywhere on your screen to select that colour.

en: Position on the color wheel.
en_GB: Position on the colour wheel.

en: Intensity of the color.
en_GB: Intensity of the colour.

en: Brightness of the color.
en_GB: Brightness of the colour.

en: Amount of red light in the color.
en_GB: Amount of red light in the colour.

en: Amount of green light in the color.
en_GB: Amount of green light in the colour.

en: Amount of blue light in the color.
en_GB: Amount of blue light in the colour.

en: Transparency of the color.
en_GB: Transparency of the colour.

en: You can enter an HTML-style hexadecimal color value, or simply a color name such as “orange” in this entry.
en_GB: You can enter an HTML-style hexadecimal colour value, or simply a colour name such as “orange” in this entry.

en: Color Wheel
en_GB: Colour Wheel

en: The previously-selected color, for comparison to the color you’re selecting now. You can drag this color to a palette entry, or select this color as current by dragging it to the other color swatch alongside.
en_GB: The previously-selected colour, for comparison to the colour you’re selecting now. You can drag this colour to a palette entry, or select this colour as current by dragging it to the other colour swatch alongside.

en: The color you’ve chosen. You can drag this color to a palette entry to save it for use in the future.
en_GB: The colour you’ve chosen. You can drag this colour to a palette entry to save it for use in the future.

en: The previously-selected color, for comparison to the color you’re selecting now.
en_GB: The previously-selected colour, for comparison to the colour you’re selecting now.

en: The color you’ve chosen.
en_GB: The colour you’ve chosen.

en: _Save color here
en_GB: _Save colour here

en: Click this palette entry to make it the current color. To change this entry, drag a color swatch here or right-click it and select “Save color here.”
en_GB: Click this palette entry to make it the current colour. To change this entry, drag a colour swatch here or right-click it and select “Save colour here.”

en: Color Selection
en_GB: Colour Selection

[ctx: Stock label]
en: _Color
en_GB: _Colour

note: #-#-#-#-#  1917 (gtk+)  #-#-#-#-# TODO: Rename to 'Starred files' #-#-#-#-#  638 (gtk+)  #-#-#-#-#
en: Favorite files
en_GB: Favourite files

en: Unknown error when trying to deserialize %s
en_GB: Unknown error when trying to deserialise %s

en: No deserialize function found for format %s
en_GB: No deserialise function found for format %s

en: Serialized data is malformed
en_GB: Serialised data is malformed

en: Serialized data is malformed. First section isn't GTKTEXTBUFFERCONTENTS-0001
en_GB: Serialised data is malformed. First section isn't GTKTEXTBUFFERCONTENTS-0001

en: The license of the program
en_GB: The licence of the program

note: #-#-#-#-#  132 (budgie-desktop 10.8.2)  #-#-#-#-# Update our always on top button
en: Unmaximize
en_GB: Unmaximise

en: Received invalid color data
en_GB: Received invalid colour data

en: GIF image has no global colormap, and a frame inside it has no local colormap.
en_GB: GIF image has no global colourmap, and a frame inside it has no local colourmap.

en: Color profile has invalid length %d.
en_GB: Colour profile has invalid length %d.

en: PNM file is not in a recognized PNM subformat
en_GB: PNM file is not in a recognised PNM subformat

en: Maximum color value in PNM file is 0
en_GB: Maximum colour value in PNM file is 0

en: Maximum color value in PNM file is too large
en_GB: Maximum colour value in PNM file is too large

en: Unexpected bitdepth for colormap entries
en_GB: Unexpected bitdepth for colourmap entries

en: XPM file has invalid number of colors
en_GB: XPM file has invalid number of colours

en: Cannot read XPM colormap
en_GB: Cannot read XPM colourmap

en: "Deepness" of the color.
en_GB: "Deepness" of the colour.

en: The filename "%s" couldn't be converted to UTF-8. (try setting the environment variable G_FILENAME_ENCODING): %s
en_GB: The filename "%s" couldn't be converted to UTF-8 (try setting the environment variable G_FILENAME_ENCODING): %s

en: Whether the color selector should allow setting opacity
en_GB: Whether the colour selector should allow setting opacity

en: Current Color
en_GB: Current Colour

en: The current color
en_GB: The current colour

en: The current RGBA color
en_GB: The current RGBA colour

en: The color selection embedded in the dialog.
en_GB: The colour selection embedded in the dialogue.

en: The OK button of the dialog.
en_GB: The OK button of the dialogue.

en: The cancel button of the dialog.
en_GB: The cancel button of the dialogue.

en: The help button of the dialog.
en_GB: The help button of the dialogue.

en: Extra space to put between the child and its left and right neighbors, in pixels
en_GB: Extra space to put between the child and its left and right neighbours, in pixels

en: Extra space to put between the child and its upper and lower neighbors, in pixels
en_GB: Extra space to put between the child and its upper and lower neighbours, in pixels

en: Foreground color for symbolic icons
en_GB: Foreground colour for symbolic icons

en: Error color
en_GB: Error colour

en: Error color for symbolic icons
en_GB: Error colour for symbolic icons

en: Warning color
en_GB: Warning colour

en: Warning color for symbolic icons
en_GB: Warning colour for symbolic icons

en: Success color
en_GB: Success colour

en: Success color for symbolic icons
en_GB: Success colour for symbolic icons

en: The license type of the program
en_GB: The licence type of the program

en: Wrap license
en_GB: Wrap licence

en: Whether to wrap the license text.
en_GB: Whether to wrap the licence text.

en: The text to show at the top of the dialog
en_GB: The text to show at the top of the dialogue

en: The GFile used by the app chooser dialog
en_GB: The GFile used by the app chooser dialogue

en: Extra space to put between the child and its neighbors, in pixels
en_GB: Extra space to put between the child and its neighbours, in pixels

en: Editing Canceled
en_GB: Editing Cancelled

en: Indicates that editing has been canceled
en_GB: Indicates that editing has been cancelled

en: Cell background color name
en_GB: Cell background colour name

en: Cell background color as a string
en_GB: Cell background colour as a string

en: Cell background color
en_GB: Cell background colour

en: Cell background color as a GdkColor
en_GB: Cell background colour as a GdkColor

en: Cell background RGBA color
en_GB: Cell background RGBA colour

en: Cell background color as a GdkRGBA
en_GB: Cell background colour as a GdkRGBA

en: Whether the cell background color is set
en_GB: Whether the cell background colour is set

en: Whether the rendered pixbuf should be colorized according to the state
en_GB: Whether the rendered pixbuf should be coloured according to the state

en: Background color name
en_GB: Background colour name

en: Background color as a string
en_GB: Background colour as a string

en: Background color as a GdkColor
en_GB: Background colour as a GdkColor

en: Background color as RGBA
en_GB: Background colour as RGBA

en: Background color as a GdkRGBA
en_GB: Background colour as a GdkRGBA

en: Foreground color name
en_GB: Foreground colour name

en: Foreground color as a string
en_GB: Foreground colour as a string

en: Foreground color as a GdkColor
en_GB: Foreground colour as a GdkColor

en: Foreground color as RGBA
en_GB: Foreground colour as RGBA

en: Foreground color as a GdkRGBA
en_GB: Foreground colour as a GdkRGBA

en: The preferred place to ellipsize the string, if the cell renderer does not have enough room to display the entire string
en_GB: The preferred place to place an ellipsis in the string, if the cell renderer does not have enough room to display the entire string

en: Whether this tag affects the background color
en_GB: Whether this tag affects the background colour

en: Whether this tag affects the foreground color
en_GB: Whether this tag affects the foreground colour

en: Ellipsize set
en_GB: Ellipsis placement set

en: Whether this tag affects the ellipsize mode
en_GB: Whether this tag affects the placement of the ellipsis

en: Background RGBA color
en_GB: Background RGBA colour

en: Whether to give the color an alpha value
en_GB: Whether to give the colour an alpha value

en: The title of the color selection dialog
en_GB: The title of the colour selection dialogue

en: The selected color
en_GB: The selected colour

en: Current RGBA Color
en_GB: Current RGBA Colour

en: The selected RGBA color
en_GB: The selected RGBA colour

en: Whether to show the color editor right away
en_GB: Whether to show the colour editor right away

en: Current color, as a GdkRGBA
en_GB: Current colour, as a GdkRGBA

en: RGBA Color
en_GB: RGBA Colour

en: Color as RGBA
en_GB: Colour as RGBA

en: Whether the swatch should offer customization
en_GB: Whether the swatch should offer customisation

en: Width of border around the main dialog area
en_GB: Width of border around the main dialogue area

en: Spacing between elements of the main dialog area
en_GB: Spacing between elements of the main dialogue area

en: Width of border around the button area at the bottom of the dialog
en_GB: Width of border around the button area at the bottom of the dialogue

en: The file chooser dialog to use.
en_GB: The file chooser dialogue to use.

en: The title of the file chooser dialog.
en_GB: The title of the file chooser dialogue.

en: Whether a file chooser in save mode will present an overwrite confirmation dialog if necessary.
en_GB: Whether a file chooser in save mode will present an overwrite confirmation dialogue if necessary.

en: The title of the font chooser dialog
en_GB: The title of the font chooser dialogue

en: Whether the color buffer has an alpha component
en_GB: Whether the colour buffer has an alpha component

en: Selection Box Color
en_GB: Selection Box Colour

en: The alignment of the lines in the text of the label relative to each other. This does NOT affect the alignment of the label within its allocation. See GtkLabel:xalign for that
en_GB: The alignment of the lines in the text of the label relative to each other. This does NOT affect the alignment of the label within its allocation. See GtkLabel::xalign for that

en: The preferred place to ellipsize the string, if the label does not have enough room to display the entire string
en_GB: The preferred place to place an ellipsis in the string, if the label does not have enough room to display the entire string

en: The desired number of lines, when ellipsizing a wrapping label
en_GB: The desired number of lines, when ellipsising a wrapping label

en: Not Authorized Tooltip
en_GB: Not Authorised Tooltip

en: The tooltip to display when prompting the user cannot obtain authorization
en_GB: The tooltip to display when prompting the user cannot obtain authorisation

en: Width of border around the label in the message dialog
en_GB: Width of border around the label in the message dialogue

en: The buttons shown in the message dialog
en_GB: The buttons shown in the message dialogue

en: The primary text of the message dialog
en_GB: The primary text of the message dialogue

en: The secondary text of the message dialog
en_GB: The secondary text of the message dialogue

en: GtkBox that holds the dialog's primary and secondary labels
en_GB: GtkBox that holds the primary and secondary labels of the dialogue

en: Whether to center the contents
en_GB: Whether to centre the contents

en: Are we showing a dialog
en_GB: Are we showing a dialogue

en: Dialog Title
en_GB: Dialogue Title

en: The title of the file chooser dialog
en_GB: The title of the file chooser dialogue

en: If TRUE, the dialog is modal (other windows are not usable while this one is up)
en_GB: If TRUE, the dialogue is modal (other windows are not usable while this one is up)

en: Whether the dialog is currently visible
en_GB: Whether the dialogue is currently visible

en: The transient parent of the dialog
en_GB: The transient parent of the dialogue

en: Whether the sidebar includes a builtin shortcut for recent files
en_GB: Whether the sidebar includes a built-in shortcut for recent files

en: Whether the sidebar includes a builtin shortcut to a 'Connect to server' dialog
en_GB: Whether the sidebar includes a builtin shortcut to a 'Connect to server' dialogue

en: Show 'Trash'
en_GB: Show 'Wastebasket'

en: Whether the sidebar includes a builtin shortcut to the Trash location
en_GB: Whether the sidebar includes a built-in shortcut to the Wastebasket location

en: Whether show/hide transitions are enabled or not
en_GB: Whether show/hide transitions are enabled

en: The GtkPrintSettings used for initializing the dialog
en_GB: The GtkPrintSettings used for initialising the dialogue

en: Show Dialog
en_GB: Show Dialogue

en: TRUE if a progress dialog is shown while printing.
en_GB: TRUE if a progress dialogue is shown while printing.

en: Whether the dialog supports selection
en_GB: Whether the dialogue supports selection

en: The preferred place to ellipsize the string, if the progress bar does not have enough room to display the entire string, if at all.
en_GB: The preferred place to place an ellipsis in the string, if the progress bar does not have enough room to display the entire string, if at all.

en: Whether buttons in dialogs should use the alternative button order
en_GB: Whether buttons in dialogues should use the alternative button order

en: A palette of named colors for use in themes
en_GB: A palette of named colours for use in themes

en: Color Hash
en_GB: Colour Hash

en: A hash table representation of the color scheme.
en_GB: A hash table representation of the colour scheme.

en: Palette to use in the color selector
en_GB: Palette to use in the colour selector

en: Dialogs use header bar
en_GB: Dialogues use header bar

en: Whether builtin GTK+ dialogs should use a header bar instead of an action area.
en_GB: Whether builtin GTK+ dialogues should use a header bar instead of an action area.

en: Whether the background color fills the entire line height or only the height of the tagged characters
en_GB: Whether the background colour fills the entire line height or only the height of the tagged characters

en: Left, right, or center justification
en_GB: Left, right, or centre justification

en: Color of underline for this text
en_GB: Colour of underline for this text

en: Color of strikethrough for this text
en_GB: Colour of strikethrough for this text

en: Paragraph background color name
en_GB: Paragraph background colour name

en: Paragraph background color as a string
en_GB: Paragraph background colour as a string

en: Paragraph background color
en_GB: Paragraph background colour

en: Paragraph background color as a GdkColor
en_GB: Paragraph background colour as a GdkColor

en: Whether this tag affects underlining color
en_GB: Whether this tag affects underlining colour

en: Whether this tag affects strikethrough color
en_GB: Whether this tag affects strikethrough colour

en: Whether this tag affects the paragraph background color
en_GB: Whether this tag affects the paragraph background colour

en: Error underline color
en_GB: Error underline colour

en: Color with which to draw error-indication underlines
en_GB: Colour with which to draw error-indication underlines

en: ellipsize
en_GB: ellipsise

en: Ellipsize for item group headers
en_GB: Ellipsise for item group headers

en: Set a hint to the theme engine to draw rows in alternating colors
en_GB: Set a hint to the theme engine to draw rows in alternating colours

en: Allow drawing of alternating color rows
en_GB: Allow drawing of alternating colour rows

en: Even Row Color
en_GB: Even Row Colour

en: Color to use for even rows
en_GB: Colour to use for even rows

en: Odd Row Color
en_GB: Odd Row Colour

en: Color to use for odd rows
en_GB: Colour to use for odd rows

en: The style of the widget, which contains information about how it will look (colors etc)
en_GB: The style of the widget, which contains information about how it will look (colours etc)

en: The widget's window if it is realized
en_GB: The widget's window if it is realised

en: Color with which to draw insertion cursor
en_GB: Colour with which to draw insertion cursor

en: Secondary cursor color
en_GB: Secondary cursor colour

en: Color with which to draw the secondary insertion cursor when editing mixed right-to-left and left-to-right text
en_GB: Colour with which to draw the secondary insertion cursor when editing mixed right-to-left and left-to-right text

en: Whether windows can be dragged and maximized by clicking on empty areas
en_GB: Whether windows can be dragged and maximised by clicking on empty areas

en: Unvisited Link Color
en_GB: Unvisited Link Colour

en: Color of unvisited links
en_GB: Colour of unvisited links

en: Visited Link Color
en_GB: Visited Link Colour

en: Color of visited links
en_GB: Colour of visited links

en: Hide the titlebar during maximization
en_GB: Hide the titlebar during maximisation

en: If this window's titlebar should be hidden when the window is maximized
en_GB: If this window's titlebar should be hidden when the window is maximised

en: Is maximized
en_GB: Is maximised

en: Whether the window is maximized
en_GB: Whether the window is maximised

en: Color Profile Title
en_GB: Colour Profile Title

en: The title of the color profile to use
en_GB: The title of the colour profile to use

en: Background color as a (possibly unallocated) GdkColor
en_GB: Background colour as a (possibly unallocated) GdkColor

en: Foreground color as a (possibly unallocated) GdkColor
en_GB: Foreground colour as a (possibly unallocated) GdkColor

en: Paragraph background color as a (possibly unallocated) GdkColor
en_GB: Paragraph background colour as a (possibly unallocated) GdkColor

en: The dialog has a separator bar above its buttons
en_GB: The dialogue has a separator bar above its buttons

en: Whether to put a separator between the message dialog's text and the buttons
en_GB: Whether to put a separator between the message dialogue's text and the buttons

en: The colorspace in which the samples are interpreted
en_GB: The colourspace in which the samples are interpreted

en: The adjustment that holds the value of the spinbutton.
en_GB: The adjustment that holds the value of the spin button.

en: Invisible char set
en_GB: Invisible character set

[ctx: Action description]
en: Selects the color
en_GB: Selects the colour

[ctx: Action description]
en: Activates the color
en_GB: Activates the colour

[ctx: Action description]
en: Customizes the color
en_GB: Customises the colour

note: #-#-#-#-#  1398 (krita)  #-#-#-#-# i18n: ectx: property (text), item, widget (QComboBox, lineColorBox) i18n: ectx: property (text), item, widget (QComboBox, fillBox)
en: Custom color
en_GB: Custom colour

en: Do you want to use GTK+ Inspector?
en_GB: Do you want to use GTK Inspector?

en: GTK+ Inspector is an interactive debugger that lets you explore and modify the internals of any GTK+ application. Using it may cause the application to break or crash.
en_GB: GTK Inspector is an interactive debugger that lets you explore and modify the internals of any GTK application. Using it may cause the application to break or crash.

en: You can type here any CSS rule recognized by GTK+.
en_GB: You can type here any CSS rule recognised by GTK.

en: GTK+ Version
en_GB: GTK Version

en: GTK+ Theme
en_GB: GTK Theme

note: #-#-#-#-#  1915 (gtk+)  #-#-#-#-# Placeholder in --max-colors=COLORS in --help output #-#-#-#-#  635 (gtk+)  #-#-#-#-#
en: COLORS
en_GB: COLOURS

en: Unrecognized image file format
en_GB: Unrecognised image file format

en: Unsupported JPEG color space (%s)
en_GB: Unsupported JPEG colour space (%s)

en: Whether this tag affects the cell background color
en_GB: Whether this tag affects the cell background colour

en: Whether or not to keep all text in a single paragraph
en_GB: Whether to keep all text in a single paragraph

en: Whether the invisible char has been set
en_GB: Whether the invisible character has been set

en: Allow folders creation
en_GB: Allow folder creation

en: The title of the font selection dialog
en_GB: The title of the font selection dialogue

en: Width of border around the label and image in the message dialog
en_GB: Width of border around the label and image in the message dialogue

en: GtkVBox that holds the dialog's primary and secondary labels
en_GB: GtkVBox that holds the dialogue's primary and secondary labels

en: Whether tabs should be shown or not
en_GB: Whether tabs should be shown

en: Whether the border should be shown or not
en_GB: Whether the border should be shown

en: Whether to expand the child's tab or not
en_GB: Whether to expand the child's tab

en: Whether the child's tab should fill the allocated area or not
en_GB: Whether the child's tab should fill the allocated area

en: Whether the tab is reorderable by user action or not
en_GB: Whether the tab is reorderable by user action

en: Whether or not the plug is embedded
en_GB: Whether the plug is embedded

en: Manual Capabilites
en_GB: Manual Capabilities

en: XSpacing
en_GB: X spacing

en: YSpacing
en_GB: Y spacing

en: Min horizontal bar width
en_GB: Minimum horizontal bar width

en: Min horizontal bar height
en_GB: Minimum horizontal bar height

en: Min vertical bar width
en_GB: Minimum vertical bar width

en: Min vertical bar height
en_GB: Minimum vertical bar height

en: The adjustment that holds the value of the spinbutton
en_GB: The adjustment that holds the value of the spin button

en: Whether or not the status icon is visible
en_GB: Whether the status icon is visible

en: Whether or not the status icon is embedded
en_GB: Whether the status icon is embedded

en: If the toggle action should be active in or not
en_GB: If the toggle action should be active in

en: If the toggle button should be pressed in or not
en_GB: If the toggle button should be pressed in

en: Whether or not the widget is double buffered
en_GB: Whether the widget is double buffered

note: #-#-#-#-#  1905 (colord)  #-#-#-#-# TRANSLATORS: the profile colorspace, e.g. 'rgb' TRANSLATORS: the device colorspace, e.g. "rgb" #-#-#-#-#  517 (gnome-color-manager)  #-#-#-#-# This is the title to a combobox that switches the RGB conversion between different colorspaces such as Adobe RGB and sRGB
en: Colorspace
en_GB: Colourspace

note: #-#-#-#-#  1915 (gtk+)  #-#-#-#-# This label is displayed in a treeview cell displaying * an accelerator when the cell is clicked to change the * acelerator. #-#-#-#-#  635 (gtk+)  #-#-#-#-#
en: New accelerator...
en_GB: New accelerator…

en: You can enter an HTML-style hexadecimal color value, or simply a color name such as 'orange' in this entry.
en_GB: You can enter an HTML-style hexadecimal colour value, or simply a colour name such as 'orange' in this entry.

en: The previously-selected color, for comparison to the color you're selecting now. You can drag this color to a palette entry, or select this color as current by dragging it to the other color swatch alongside.
en_GB: The previously-selected colour, for comparison to the colour you're selecting now. You can drag this colour to a palette entry, or select this colour as current by dragging it to the other colour swatch alongside.

en: The color you've chosen. You can drag this color to a palette entry to save it for use in the future.
en_GB: The colour you've chosen. You can drag this colour to a palette entry to save it for use in the future.

en: The previously-selected color, for comparison to the color you're selecting now.
en_GB: The previously-selected colour, for comparison to the colour you're selecting now.

en: The color you've chosen.
en_GB: The colour you've chosen.

en: Click this palette entry to make it the current color. To change this entry, drag a color swatch here or right-click it and select "Save color here."
en_GB: Click this palette entry to make it the current colour. To change this entry, drag a colour swatch here or right-click it and select "Save colour here."

en: Margins from Printer...
en_GB: Margins from Printer…

note: #-#-#-#-#  1915 (gtk+)  #-#-#-#-# Translators: this text is shown while the system is searching * for possible completions for filenames in a file chooser entry. #-#-#-#-#  635 (gtk+)  #-#-#-#-#
en: Completing...
en_GB: Completing…

en: Manage Custom Sizes...
en_GB: Manage Custom Sizes…

en: Getting printer information...
en_GB: Getting printer information…

[ctx: Stock label]
en: _CD-Rom
en_GB: _CD-ROM

[ctx: Stock label]
en: _Harddisk
en_GB: _Hard disk

en: Disable colored debugging output
en_GB: Disable coloured debugging output

en: Could not initialize supporting library.
en_GB: Could not initialise supporting library.

en: Could not synchronize on resource.
en_GB: Could not synchronise on resource.

en: license of data
en_GB: licence of data

en: Whether to use shapes to indicate status in addition or instead of color.
en_GB: Whether to use shapes to indicate status in addition or instead of colour.

en: Determines the position of the magnified mouse image within the magnified view and how it reacts to system mouse movement. The values are • none: no mouse tracking; • centered: the mouse image is displayed at the center of the zoom region (which also represents the point under the system mouse) and the magnified contents are scrolled as the system mouse moves; • proportional: the position of the magnified mouse in the zoom region is proportionally the same as the position of the system mouse on screen; • push: when the magnified mouse intersects a boundary of the zoom region, the contents are scrolled into view.
en_GB: Determines the position of the magnified mouse image within the magnified view and how it reacts to system mouse movement. The values are • none: no mouse tracking; • centered: the mouse image is displayed at the centre of the zoom region (which also represents the point under the system mouse) and the magnified contents are scrolled as the system mouse moves; • proportional: the position of the magnified mouse in the zoom region is proportionally the same as the position of the system mouse on screen; • push: when the magnified mouse intersects a boundary of the zoom region, the contents are scrolled into view.

en: Determines the position of the focused widget within magnified view. The values are: • none: no focus tracking • centered: the focused image is displayed at the center of the zoom region (which also represents the point under the system focus) and the magnified contents are scrolled as the system focus moves • proportional: the position of the magnified focus in the zoom region is proportionally the same as the position of the system focus on screen • push: when the magnified focus intersects a boundary of the zoom region, the contents are scrolled into view
en_GB: Determines the position of the focused widget within magnified view. The values are: • none: no focus tracking • centered: the focused image is displayed at the centre of the zoom region (which also represents the point under the system focus) and the magnified contents are scrolled as the system focus moves • proportional: the position of the magnified focus in the zoom region is proportionally the same as the position of the system focus on screen • push: when the magnified focus intersects a boundary of the zoom region, the contents are scrolled into view

en: Whether the magnified view should be centered over the location of the system mouse and move with it.
en_GB: Whether the magnified view should be centred over the location of the system mouse and move with it.

en: Color of the crosshairs
en_GB: Colour of the crosshairs

en: The color of the the vertical and horizontal lines that make up the crosshairs.
en_GB: The colour of the the vertical and horizontal lines that make up the crosshairs.

en: Clip the crosshairs at the center
en_GB: Clip the crosshairs at the centre

en: Determines whether the lightness values are inverted: darker colors become lighter and vice versa, and white and black are interchanged.
en_GB: Determines whether the lightness values are inverted: darker colours become lighter and vice versa, and white and black are interchanged.

en: Represents a change to the color saturation, from 0.0 (grayscale) to 1.0 (full color).
en_GB: Represents a change to the colour saturation, from 0.0 (greyscale) to 1.0 (full colour).

en: Distance in pixels before movement will be recognized.
en_GB: Distance in pixels before movement will be recognised.

en: Left or Top color when drawing gradients, or the solid color.
en_GB: Left or Top colour when drawing gradients, or the solid colour.

en: Right or Bottom color when drawing gradients, not used for solid color.
en_GB: Right or Bottom colour when drawing gradients, not used for solid colour.

en: Color Shading Type
en_GB: Colour Shading Type

en: How to shade the background color. Possible values are “horizontal”, “vertical”, and “solid”.
en_GB: How to shade the background colour. Possible values are “horizontal”, “vertical”, and “solid”.

en: Gtk+ Keybinding Theme
en_GB: Gtk Keybinding Theme

en: Basename of the default keybinding theme used by gtk+.
en_GB: Basename of the default keybinding theme used by gtk.

en: Palette used in the color selector
en_GB: Palette used in the colour selector

en: Palette used in the color selector as defined by the “gtk-color-palette” setting
en_GB: Palette used in the colour selector as defined by the “gtk-color-palette” setting

en: List of symbolic names and color equivalents
en_GB: List of symbolic names and colour equivalents

en: A “\n” separated list of “name:color” as defined by the “gtk-color-scheme” setting
en_GB: A “\n” separated list of “name:colour” as defined by the “gtk-color-scheme” setting

en: Whether scrollbars should be overlayed as indicators. Depending on input devices in use, permanent scrollbars may still be displayed.
en_GB: Whether scrollbars should be overplayed as indicators. Depending on input devices in use, permanent scrollbars may still be displayed.

en: The preferred color scheme for the user interface. Valid values are “default”, “prefer-dark”, “prefer-light”.
en_GB: The preferred colour scheme for the user interface. Valid values are “default”, “prefer-dark”, “prefer-light”.

en: The preferred accent color for the user interface. Valid values are "blue", "teal", "green", "yellow", "orange", "red", "pink", "purple", "slate".
en_GB: The preferred accent colour for the user interface. Valid values are "blue", "teal", "green", "yellow", "orange", "red", "pink", "purple", "slate".

en: Prevent the user from accessing the terminal or specifying a command line to be executed. For example, this would disable access to the panel’s “Run Application” dialog.
en_GB: Prevent the user from accessing the terminal or specifying a command line to be executed. For example, this would disable access to the panel’s “Run Application” dialogue.

en: Prevent the user from saving files to disk. For example, this would disable access to all applications’ “Save as” dialogs.
en_GB: Prevent the user from saving files to disk. For example, this would disable access to all applications’ “Save as” dialogues.

en: Prevent the user from printing. For example, this would disable access to all applications’ “Print” dialogs.
en_GB: Prevent the user from printing. For example, this would disable access to all applications’ “Print” dialogues.

en: Prevent the user from modifying print settings. For example, this would disable access to all applications’ “Print Setup” dialogs.
en_GB: Prevent the user from modifying print settings. For example, this would disable access to all applications’ “Print Setup” dialogues.

en: Whether notifications are shown in the lock screen or not.
en_GB: Whether notifications are shown in the lock screen.

en: Whether to remove old files from the trash automatically
en_GB: Whether to remove old files from the wastebasket automatically

en: If TRUE, automatically remove files from the trash when they are older than “old-files-age” days.
en_GB: If TRUE, automatically remove files from the wastebasket when they are older than “old-files-age” days.

en: Number of days to keep trash and temporary files
en_GB: Number of days to keep wastebasket and temporary files

en: Consider trash and temporary files old after this many days.
en_GB: Consider wastebasket and temporary files old after this many days.

en: If TRUE, anonymized reports will be sent automatically to the vendor.
en_GB: If TRUE, anonymised reports will be sent automatically to the vendor.

en: Whether the user’s full name is shown in the lock screen or not. This only affects the screen shield, the name is always shown in the unlock dialog.
en_GB: Whether the user’s full name is shown in the lock screen or not. This only affects the screen shield, the name is always shown in the unlock dialogue.

en: Set this to TRUE to offer an option in the unlock dialog to allow logging out after a delay. The delay is specified in the “logout_delay” key. DEPRECATED: This key is deprecated and ignored.
en_GB: Set this to TRUE to offer an option in the unlock dialogue to allow logging out after a delay. The delay is specified in the “logout_delay” key. DEPRECATED: This key is deprecated and ignored.

en: The number of seconds after the screensaver activation before a logout option will appear in the unlock dialog. This key has effect only if the “logout_enable” key is set to TRUE. DEPRECATED: This key is deprecated and ignored
en_GB: The number of seconds after the screensaver activation before a logout option will appear in the unlock dialogue. This key has effect only if the “logout_enable” key is set to TRUE. DEPRECATED: This key is deprecated and ignored

en: Grayscale once limit is reached
en_GB: Greyscale once limit is reached

en: Whether to make the screen grayscale once the user’s screen time limit is reached.
en_GB: Whether to make the screen greyscale once the user’s screen time limit is reached.

en: This option determines the effects of double-clicking on the title bar. Current valid options are “toggle-maximize” which will maximize/unmaximize the window, “toggle-maximize-horizontally” and “toggle-maximize-vertically” which will maximize/unmaximize the window in that direction only, “minimize” which will minimize the window, “menu” which will display the window menu, “lower” which will put the window behind all the others, and “none” which will not do anything.
en_GB: This option determines the effects of double-clicking on the title bar. Current valid options are “toggle-maximize” which will maximise/unmaximise the window, “toggle-maximize-horizontally” and “toggle-maximize-vertically” which will maximise/unmaximise the window in that direction only, “minimize” which will minimise the window, “menu” which will display the window menu, “lower” which will put the window behind all the others, and “none” which will not do anything.

en: This option determines the effects of middle-clicking on the title bar. Current valid options are “toggle-maximize” which will maximize/unmaximize the window, “toggle-maximize-horizontally” and “toggle-maximize-vertically” which will maximize/unmaximize the window in that direction only, “minimize” which will minimize the window, “menu” which will display the window menu, “lower” which will put the window behind all the others, and “none” which will not do anything.
en_GB: This option determines the effects of middle-clicking on the title bar. Current valid options are “toggle-maximize” which will maximise/unmaximise the window, “toggle-maximize-horizontally” and “toggle-maximize-vertically” which will maximise/unmaximise the window in that direction only, “minimize” which will minimise the window, “menu” which will display the window menu, “lower” which will put the window behind all the others, and “none” which will not do anything.

en: This option determines the effects of right-clicking on the title bar. Current valid options are “toggle-maximize” which will maximize/unmaximize the window, “toggle-maximize-horizontally” and “toggle-maximize-vertically” which will maximize/unmaximize the window in that direction only, “minimize” which will minimize the window, “menu” which will display the window menu, “lower” which will put the window behind all the others, and “none” which will not do anything.
en_GB: This option determines the effects of right-clicking on the title bar. Current valid options are “toggle-maximize” which will maximise/unmaximise the window, “toggle-maximize-horizontally” and “toggle-maximize-vertically” which will maximise/unmaximise the window in that direction only, “minimize” which will minimise the window, “menu” which will display the window menu, “lower” which will put the window behind all the others, and “none” which will not do anything.

en: Center X
en_GB: Centre X

en: Center Y
en_GB: Centre Y

note: i18n: ectx: property (toolTip), widget (QDoubleSpinBox, spin_miter)
en: Miter Limit
en_GB: Mitre Limit

en: unrecognized command: %s
en_GB: unrecognised command: %s

en: Cancellable initialization not supported
en_GB: Cancellable initialisation not supported

en: Error deserializing GVariant with type string “%s” from the D-Bus wire format
en_GB: Error deserialising GVariant with type string “%s” from the D-Bus wire format

en: Cannot deserialize message:
en_GB: Cannot deserialise message:

en: Error serializing GVariant with type string “%s” to the D-Bus wire format
en_GB: Error serialising GVariant with type string “%s” to the D-Bus wire format

en: Cannot serialize message:
en_GB: Cannot serialise message:

en: Cannot invoke method; proxy is for the well-known name %s without an owner, and proxy was constructed with the G_DBUS_PROXY_FLAGS_DO_NOT_AUTO_START flag
en_GB: Cannot invoke method; proxy is for the well-known name “%s” without an owner, and proxy was constructed with the G_DBUS_PROXY_FLAGS_DO_NOT_AUTO_START flag

en: Allow interactive authorization
en_GB: Allow interactive authorisation

en: Not authorized to change debug settings
en_GB: Not authorised to change debug settings

en: Trash not supported
en_GB: Wastebasket not supported

en: Move files or directories to the trash
en_GB: Move files or directories to the wastebasket

en: List files in the trash with their original locations
en_GB: List files in the wastebasket with their original locations

en: Restore a file from trash to its original location (possibly recreating the directory)
en_GB: Restore a file from the wastebasket to its original location (possibly recreating the directory)

en: Move/Restore files or directories to the trash.
en_GB: Move/Restore files or directories to the wastebasket.

en: Note: for --restore switch, if the original location of the trashed file 
    already exists, it will not be overwritten unless --force is set.
en_GB: Note: for --restore switch, if the original location of the file before 
    being moved to the wastebasket already exists, it will not be 
    overwritten unless --force is set.

en: Location given doesn't start with trash:///
en_GB: Location given doesn’t start with trash:///

en: Don’t embed resource data in the C file; assume it's linked externally instead
en_GB: Don’t embed resource data in the C file; assume it’s linked externally instead

en: Cannot provide per-desktop overrides for localized key “%s” in schema “%s” (override file “%s”); ignoring override for this key.
en_GB: Cannot provide per-desktop overrides for localised key “%s” in schema “%s” (override file “%s”); ignoring override for this key.

en: Cannot provide per-desktop overrides for localized key “%s” in schema “%s” (override file “%s”) and --strict was specified; exiting.
en_GB: Cannot provide per-desktop overrides for localised key “%s” in schema “%s” (override file “%s”) and --strict was specified; exiting.

en: Error trashing file %s: %s
en_GB: Error moving file %s to the wastebasket: %s

en: Unable to create trash directory %s: %s
en_GB: Unable to create the wastebasket directory %s: %s

en: Unable to find toplevel directory to trash %s
en_GB: Unable to find toplevel directory to move %s to the wastebasket

en: Trashing on system internal mounts is not supported
en_GB: Moving to wastebasket on system internal mounts is not supported

en: Unable to find or create trash directory %s to trash %s
en_GB: Unable to find or create wastebasket directory %s to move %s to

en: Unable to create trashing info file for %s: %s
en_GB: Unable to create wastebasket info file for %s: %s

en: Unable to trash file %s across filesystem boundaries
en_GB: Unable to move %s to wastebasket across filesystem boundaries

en: Unable to trash file %s: %s
en_GB: Unable to move file %s to the wastebasket: %s

en: Unable to trash file %s
en_GB: Unable to move file %s to the wastebasket

en: Usage:
      gsettings --version
      gsettings [--schemadir SCHEMADIR] COMMAND [ARGS…]
    
    Commands:
      help                      Show this information
      list-schemas              List installed schemas
      list-relocatable-schemas  List relocatable schemas
      list-keys                 List keys in a schema
      list-children             List children of a schema
      list-recursively          List keys and values, recursively
      range                     Queries the range of a key
      describe                  Queries the description of a key
      get                       Get the value of a key
      set                       Set the value of a key
      reset                     Reset the value of a key
      reset-recursively         Reset all values in a given schema
      writable                  Check if a key is writable
      monitor                   Watch for changes
    
    Use “gsettings help COMMAND” to get detailed help.
en_GB: Usage:
      gsettings --version
      gsettings [--schemadir SCHEMADIR] COMMAND [ARGS…]
    
    Commands:
      help                      Show this information
      list-schemas              List installed schemas
      list-relocatable-schemas  List relocatable schemas
      list-keys                 List keys in a schema
      list-children             List children of a schema
      list-recursively          List keys and values, recursively
      range                     Queries the range of a key
      describe                  Queries the description of a key
      get                       Get the value of a key
      set                       Set the value of a key
      reset                     Reset the value of a key
      reset-recursively         Reset all values in a given schema
      writable                  Check if a key is writeable
      monitor                   Watch for changes
    
    Use “gsettings help COMMAND” to get detailed help.

en: Invalid socket, not initialized
en_GB: Invalid socket, not initialised

en: Invalid socket, initialization failed due to: %s
en_GB: Invalid socket, initialisation failed due to: %s

[ctx: GDateTime]
note: Translators: this is the preferred format for expressing the date and the time
en: %a %b %e %H:%M:%S %Y
en_GB: %a %e %b %Y %H:%M:%S

[ctx: GDateTime]
note: Translators: this is the preferred format for expressing the date
en: %m/%d/%y
en_GB: %d/%m/%y

[ctx: GDateTime]
note: Translators: this is the preferred format for expressing 12 hour time
en: %I:%M:%S %p
en_GB: %l:%M:%S %P

en: Odd character “%s”, expected a “>” character to end the empty-element tag “%s”
en_GB: Odd character “%s”: expected a '>' character to end the empty-element tag “%s”

en: Odd character “%s”, expected a “=” after attribute name “%s” of element “%s”
en_GB: Odd character “%s”, expected a '=' after attribute name “%s” of element “%s”

en: “%s” is not a valid character following the close element name “%s”; the allowed character is “>”
en_GB: “%s” is not a valid character following the close element name “%s”; the allowed character is '>'

en: unrecognized character following \
en_GB: unrecognised character following \

en: unrecognized character after (? or (?-
en_GB: unrecognised character after (? or (?-

en: \g is not followed by a braced, angle-bracketed, or quoted name or number, or by a plain number
en_GB: \g is not followed by a curly-bracketed, angle-bracketed, or quoted name or number, or by a plain number

en: (*VERB) not recognized
en_GB: (*VERB) not recognised

en: \k is not followed by a braced, angle-bracketed, or quoted name
en_GB: \k is not followed by a curly-bracketed, angle-bracketed, or quoted name

en: unrecognized character after (?P
en_GB: unrecognised character after (?P

en: Illegal internationalized hostname ‘%.*s’ in URI
en_GB: Illegal internationalised hostname ‘%.*s’ in URI

en: Handshake is not finished, no channel binding information yet
en_GB: Handshake has not finished, no channel binding information yet

en: Failed to initialize trust list: %s
en_GB: Failed to initialise trust list: %s

en: Couldn’t recognize the image file format for file “%s”
en_GB: Couldn’t recognise the image file format for file “%s”

en: BMP image has oversize palette
en_GB: BMP image has oversized palette

en: Error while decoding colormap
en_GB: Error while decoding colourmap

en: Unsupported number of color components (%d)
en_GB: Unsupported number of colour components (%d)

en: Color profile has invalid length “%u”.
en_GB: Colour profile has invalid length “%u”.

en: Value for PNG text chunk '%s' cannot be converted to ISO-8859-1 encoding.
en_GB: Value for PNG text chunk “%s” cannot be converted to ISO-8859-1 encoding.

en: Color profile has invalid length %d
en_GB: Colour profile has invalid length %d

en: Cannot allocate colormap
en_GB: Cannot allocate colourmap

en: Pseudocolor image does not contain a colormap
en_GB: Pseudocolor image does not contain a colourmap

note: TRANSLATORS: command line option
en: The locale to use when setting localized text
en_GB: The locale to use when setting localised text

note: TRANSLATORS: command description
en: Initialize any metadata for the profile
en_GB: Initialise any metadata for the profile

note: TRANSLATORS: command description
en: Gets all the color managed devices
en_GB: Gets all the colour managed devices

note: TRANSLATORS: command description
en: Gets all the color managed devices of a specific kind
en_GB: Gets all the colour managed devices of a specific kind

note: TRANSLATORS: command description
en: Gets all the available color profiles
en_GB: Gets all the available colour profiles

note: TRANSLATORS: command description
en: Gets all the available color sensors
en_GB: Gets all the available colour sensors

note: TRANSLATORS: command description
en: Locks the color sensor
en_GB: Locks the colour sensor

note: TRANSLATORS: command description
en: Get a standard colorspace
en_GB: Get a standard colourspace

note: TRANSLATORS: command description
en: Inhibits color profiles for this device
en_GB: Inhibits colour profiles for this device

en: This is the delay between setting the sample color and asking the measuring instrument to take a sample. It is required because both the graphics driver and the display itself introduce latency.
en_GB: This is the delay between setting the sample colour and asking the measuring instrument to take a sample. It is required because both the graphics driver and the display itself introduce latency.

note: TRANSLATORS: a editing space is a profile you use for editing, 'SWOP' is also a trademark so don't translate that
en: This editing space was designed as SMPTE-240M and encompasses most of the possible colors available on a CMYK color printer. This is a popular choice for editing photographs and for use in printing, as all the SWOP colors can be reproduced.
en_GB: This editing space was designed as SMPTE-240M and encompasses most of the possible colours available on a CMYK colour printer. This is a popular choice for editing photographs and for use in printing, as all the SWOP colours can be reproduced.

note: TRANSLATORS: super-saturated is in reference to colors you can't show on a PC screen
en: This editing space can display more saturated colors than Adobe RGB and is suitable for images with highly saturated colors often used in advertisements. It is very similar to DonRGB4, but can show super-saturated red colors sometimes present in Fujichrome Velvia.
en_GB: This editing space can display more saturated colours than Adobe RGB and is suitable for images with highly saturated colours often used in advertisements. It is very similar to DonRGB4, but can show super-saturated red colours sometimes present in Fujichrome Velvia.

note: TRANSLATORS: 'shadow detail' is the number of black colors you can see
en: This editing space can display more saturated colors than Adobe RGB. It is less prone to quantisation errors compared to ProPhoto RGB, although more shadow detail is preserved. In most instances ProPhoto RGB is probably a better choice.
en_GB: This editing space can display more saturated colours than Adobe RGB. It is less prone to quantisation errors compared to ProPhoto RGB, although more shadow detail is preserved. In most instances ProPhoto RGB is probably a better choice.

note: TRANSLATORS: the lookup tables in the GPU map one color to another
en: This test profile is used to make all colors on the screen slightly more blue by altering the video card lookup table. This allows the user to check the calibration is being applied correctly.
en_GB: This test profile is used to make all colours on the screen slightly more blue by altering the video card lookup table. This allows the user to check the calibration is being applied correctly.

note: TRANSLATORS: 'Adobe Photoshop' is a trademark, don't translate
en: This is an RGB editing space for use with Adobe Photoshop 5.0 and later. It was designed as an output-centric compromise between ColorMatch RGB and Adobe RGB and used to be preferred by some photograph printing services.
en_GB: This is an RGB editing space for use with Adobe Photoshop 5.0 and later. It was designed as an output-centric compromise between ColourMatch RGB and Adobe RGB and used to be preferred by some photograph printing services.

note: TRANSLATORS: theoretical in that the profile primaries are not real colors
en: This theoretical profile is designed for use in color experiments. You probably don't want to use this profile as a editing space or a display profile.
en_GB: This theoretical profile is designed for use in colour experiments. You probably don't want to use this profile as a editing space or a display profile.

en: Crayon Colors
en_GB: Crayon Colours

note: TRANSLATORS: 'Crayola' is a trademark, please don't translate, also 'named colors' are color swatches with a name, e.g. 'Royal Rose'
en: This named color profile contains all the Crayola crayon colors in popular use. It is a test profile designed for testing embedding named colors into documents.
en_GB: This named colour profile contains all the Crayola crayon colours in popular use. It is a test profile designed for testing embedding named colours into documents.

note: TRANSLATORS: saturated means vivid bright colors
en: This editing space can display more saturated colors than Adobe RGB and is suitable for images with highly saturated colors often used in advertisements.
en_GB: This editing space can display more saturated colours than Adobe RGB and is suitable for images with highly saturated colours often used in advertisements.

note: TRANSLATORS: ECI is a trademark, don't translate
en: This profile is recommended by the ECI (European Color Initiative) as a editing space for professional image editing and aims to cover all colors that can be printed on printing presses. This is sometimes used as a color data exchange format between publishers and printing houses.
en_GB: This profile is recommended by the ECI (European Colour Initiative) as a editing space for professional image editing and aims to cover all colours that can be printed on printing presses. This is sometimes used as a colour data exchange format between publishers and printing houses.

note: TRANSLATORS: negatives refers to the film on which a negative image is stored
en: This profile was designed for storing archives of scanned transparency film. It is suitable for storing images from color negatives, although nowadays ProPhoto RGB is a more popular profile for archival.
en_GB: This profile was designed for storing archives of scanned transparency film. It is suitable for storing images from colour negatives, although nowadays ProPhoto RGB is a more popular profile for archival.

note: TRANSLATORS: A little joke: Color Geeks say that NTSC stands for 'Never The Same Color' as it's really a poor choice compared to sRGB
en: This profile defines the range of colors used with the NTSC video standard. It is an obsolete standard that has been replaced by SMTE-C. You should only use this profile to decode archived video.
en_GB: This profile defines the range of colours used with the NTSC video standard. It is an obsolete standard that has been replaced by SMTE-C. You should only use this profile to decode archived video.

note: TRANSLATORS: Please don't translate PAL or SECAM
en: This profile defines the range of colors used with the PAL and SECAM video standards and is very similar to sRGB. You should only use this profile to encode or decode video.
en_GB: This profile defines the range of colours used with the PAL and SECAM video standards and is very similar to sRGB. You should only use this profile to encode or decode video.

note: TRANSLATORS: Please don't translate 'RGB' or 'RAW'
en: Originally designed by Eastman Kodak and called ROMM RGB, this profile can display a very large range of colors and is used by many photographers for rendering, editing and archiving RAW images. Unless you are working with 16 bits per channel precision, you may see color banding when editing images.
en_GB: Originally designed by Eastman Kodak and called ROMM RGB, this profile can display a very large range of colours and is used by many photographers for rendering, editing and archiving RAW images. Unless you are working with 16 bits per channel precision, you may see colour banding when editing images.

note: TRANSLATORS: ITU-R is a standards body
en: ITU-R recommendation BT.709 is a high-definition television standard that was first approved in 1990. The Rec. 709 profile uses the same range of colors as sRGB although the luminance curve is different.
en_GB: ITU-R recommendation BT.709 is a high-definition television standard that was first approved in 1990. The Rec. 709 profile uses the same range of colours as sRGB although the luminance curve is different.

en: SNAP TR002 Newsprint
en_GB: NAP TR002 Newsprint

note: TRANSLATORS: Trinitron is a trademark, 'untagged' means an image with an unspecified color profile
en: This general purpose profile was designed by Hewlett-Packard and Microsoft and lives on as the default profile on the Internet for untagged RGB colors and used in HDTV. Most uncalibrated displays are able to display most of the colors available in sRGB, although this profile is sometimes a poor choice for printing.
en_GB: This general purpose profile was designed by Hewlett-Packard and Microsoft and lives on as the default profile on the Internet for untagged RGB colours and used in HDTV. Most uncalibrated displays are able to display most of the colours available in sRGB, although this profile is sometimes a poor choice for printing.

note: TRANSLATORS: 'Adobe Systems' is a trademark, don't translate that
en: This editing space was designed by Adobe Systems to capture many more colors than Adobe RGB. This profile is used to print to devices such as film recorders and can define many colors that cannot be displayed on a computer screen. Unless you are working with 16 bits per channel precision, you may see color banding when editing images.
en_GB: This editing space was designed by Adobe Systems to capture many more colours than Adobe RGB. This profile is used to print to devices such as film recorders and can define many colours that cannot be displayed on a computer screen. Unless you are working with 16 bits per channel precision, you may see colour banding when editing images.

en: X11 Colors
en_GB: X11 Colours

note: TRANSLATORS: A 'named color profile' contains a list of color swatches that look the same on all computer screens
en: This named color profile contains all the colors defined by X11, assuming the source colors were supposed to be sRGB.
en_GB: This named colour profile contains all the colours defined by X11, assuming the source colours were supposed to be sRGB.

note: SECURITY: - Normal users should not have to authenticate to add devices
en: Create a color managed device
en_GB: Create a colour managed device

en: Authentication is required to create a color managed device
en_GB: Authentication is required to create a colour managed device

note: SECURITY: - Normal users should not have to authenticate to add profiles
en: Create a color profile
en_GB: Create a colour profile

en: Authentication is required to create a color profile
en_GB: Authentication is required to create a colour profile

note: SECURITY: - Normal users should not have to authenticate to delete devices
en: Remove a color managed device
en_GB: Remove a colour managed device

en: Authentication is required to remove a color managed device
en_GB: Authentication is required to remove a colour managed device

note: SECURITY: - Normal users should not have to authenticate to delete profiles
en: Remove a color profile
en_GB: Remove a colour profile

en: Authentication is required to remove a color profile
en_GB: Authentication is required to remove a colour profile

note: SECURITY: - Normal users should not have to authenticate to modify devices
en: Modify color settings for a device
en_GB: Modify colour settings for a device

en: Authentication is required to modify the color settings for a device
en_GB: Authentication is required to modify the colour settings for a device

note: SECURITY: - Normal users should not have to authenticate to modify profiles
en: Modify a color profile
en_GB: Modify a colour profile

en: Authentication is required to modify a color profile
en_GB: Authentication is required to modify a colour profile

note: #-#-#-#-#  1905 (colord)  #-#-#-#-# SECURITY: - Normal users require admin authentication to install files system wide to apply color profiles for sessions that have not explicitly chosen profiles to apply. - This should not be set to 'yes' as unprivileged users could then set a profile set to all-w
en: Install system color profiles
en_GB: Install system colour profiles

en: Authentication is required to install the color profile for all users
en_GB: Authentication is required to install the colour profile for all users

note: SECURITY: - Normal users should not have to authenticate to profile devices.
en: Inhibit color profile selection
en_GB: Inhibit colour profile selection

note: SECURITY: - Normal users should not have to authenticate to use the colorimeter device.
en: Use color sensor
en_GB: Use colour sensor

en: Authentication is required to use the color sensor
en_GB: Authentication is required to use the colour sensor

en: Color Management D-Bus Service
en_GB: Colour Management D-Bus Service

en: &Organizer:
en_GB: &Organiser:

en: Metacity's default window-placement behavior is smart (first-fit), similar to behaviors in some other window managers. It will try to tile windows so that they do not overlap. Set this option to "smart" for this behavior. This option can be set to "center" to place new windows in the centers of their workspaces, "origin" for the upper-left corners of the workspaces, or "random" to place new windows at random locations within their workspaces.
en_GB: Metacity's default window-placement behaviour is smart (first-fit), similar to behaviours in some other window managers. It will try to tile windows so that they do not overlap. Set this option to "smart" for this behaviour. This option can be set to "centre" to place new windows in the centres of their workspaces, "origin" for the upper-left corners of the workspaces, or "random" to place new windows at random locations within their workspaces.

en: Modal Dialog
en_GB: Modal Dialogue

en: GTK custom color specification must have color name and fallback in parentheses, e.g. gtk:custom(foo,bar); could not parse '%s'
en_GB: GTK custom colour specification must have colour name and fallback in parentheses, e.g. gtk:custom(foo,bar); could not parse '%s'

en: GTK color specification must have the state in brackets, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse '%s'
en_GB: GTK colour specification must have the state in brackets, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse '%s'

en: GTK color specification must have a close bracket after the state, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse '%s'
en_GB: GTK colour specification must have a close bracket after the state, e.g. gtk:fg[NORMAL] where NORMAL is the state; could not parse '%s'

en: Did not understand state '%s' in color specification
en_GB: Did not understand state '%s' in colour specification

en: Did not understand color component '%s' in color specification
en_GB: Did not understand colour component '%s' in colour specification

en: Blend format is 'blend/bg_color/fg_color/alpha', '%s' does not fit the format
en_GB: Blend format is 'blend/bg_colour/fg_colour/alpha', '%s' does not fit the format

en: Could not parse alpha value '%s' in blended color
en_GB: Could not parse alpha value '%s' in blended colour

en: Alpha value '%s' in blended color is not between 0.0 and 1.0
en_GB: Alpha value '%s' in blended colour is not between 0.0 and 1.0

en: Shade format is 'shade/base_color/factor', '%s' does not fit the format
en_GB: Shade format is 'shade/base_colour/factor', '%s' does not fit the format

en: Could not parse shade factor '%s' in shaded color
en_GB: Could not parse shade factor '%s' in shaded colour

en: Shade factor '%s' in shaded color is negative
en_GB: Shade factor '%s' in shaded colour is negative

en: Could not parse color '%s'
en_GB: Could not parse colour '%s'

en: Should not have 'resize' attribute on <%s> element for maximized/shaded states
en_GB: Should not have 'resize' attribute on <%s> element for maximised/shaded states

en: Should not have 'resize' attribute on <%s> element for maximized states
en_GB: Should not have 'resize' attribute on <%s> element for maximised states

[ctx: @info:tooltip]
en: Modify search behavior
en_GB: Modify search behaviour

en: Submit form is not allowed in mailer. Please open url in a browser.
en_GB: Submit form is not allowed in mailer. Please open URL in a browser.

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (TemplateParser::TemplatesTextEdit, textEdit_new)
en: In this area you create the template for new email messages.  For more information about how to create the template, press the "How does this work?" link on this dialog.
en_GB: In this area you create the template for new email messages.  For more information about how to create the template, press the "How does this work?" link on this dialogue.

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (TemplateParser::TemplatesTextEdit, textEdit_reply)
en: In this area you create the template for messages replies. For more information about how to create the template, press the "How does this work?" link on this dialog.
en_GB: In this area you create the template for messages replies. For more information about how to create the template, press the "How does this work?" link on this dialogue.

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (TemplateParser::TemplatesTextEdit, textEdit_reply_all)
en: In this area you create the template for reply-to-all messages or replies to a mailing list.  For more information about how to create the template, press the "How does this work?" link on this dialog.
en_GB: In this area you create the template for reply-to-all messages or replies to a mailing list.  For more information about how to create the template, press the "How does this work?" link on this dialogue.

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (TemplateParser::TemplatesTextEdit, textEdit_forward)
en: In this area you create the template for message forwards.  For more information about how to create the template, press the "How does this work?" link on this dialog.
en_GB: In this area you create the template for message forwards.  For more information about how to create the template, press the "How does this work?" link on this dialogue.

note: i18n: ectx: label, entry (QuotedText3), group (Reader)
en: This is the color used in the 3rd level of quoted text
en_GB: This is the colour used in the 3rd level of quoted text

note: i18n: ectx: label, entry (QuotedText2), group (Reader)
en: This is the color used in the 2nd level of quoted text
en_GB: This is the colour used in the 2nd level of quoted text

note: i18n: ectx: label, entry (QuotedText1), group (Reader)
en: This is the color used in the 1st level of quoted text
en_GB: This is the colour used in the 1st level of quoted text

note: #-#-#-#-#  1899  #-#-#-#-# i18n: ectx: label, entry (ReplaceReplyPrefix), group (Composer) #-#-#-#-#  1129  #-#-#-#-#
en: Replace recognized prefi&x with "Re:"
en_GB: Replace recognised prefi&x with "Re:"

note: #-#-#-#-#  1899  #-#-#-#-# i18n: ectx: label, entry (ReplaceForwardPrefix), group (Composer) #-#-#-#-#  1129  #-#-#-#-#
en: Replace recognized prefix with "&Fwd:"
en_GB: Replace recognised prefix with "&Fwd:"

en: Could not finalize the file.
en_GB: Could not finalise the file.

en: One or more of your configured OpenPGP encryption keys or S/MIME certificates is not usable for encryption. Please reconfigure your encryption keys and certificates for this identity in the identity configuration dialog.
    If you choose to continue, and the keys are needed later on, you will be prompted to specify the keys to use.
en_GB: One or more of your configured OpenPGP encryption keys or S/MIME certificates is not usable for encryption. Please reconfigure your encryption keys and certificates for this identity in the identity configuration dialogue.
    If you choose to continue, and the keys are needed later on, you will be prompted to specify the keys to use.

en: One or more of your configured OpenPGP signing keys or S/MIME signing certificates is not usable for signing. Please reconfigure your signing keys and certificates for this identity in the identity configuration dialog.
    If you choose to continue, and the keys are needed later on, you will be prompted to specify the keys to use.
en_GB: One or more of your configured OpenPGP signing keys or S/MIME signing certificates is not usable for signing. Please reconfigure your signing keys and certificates for this identity in the identity configuration dialogue.
    If you choose to continue, and the keys are needed later on, you will be prompted to specify the keys to use.

[ctx: @action]
en: Align &Center
en_GB: Align &Centre

[ctx: @label center justify]
en: Center
en_GB: Centre

[ctx: @action]
en: Text &Color...
en_GB: Text &Colour...

[ctx: @label stroke color]
en: Color
en_GB: Colour

note: #-#-#-#-#  1896 (kmail)  #-#-#-#-# i18n: ectx: label, entry (PrintBackgroundColorImages), group (Print) #-#-#-#-#  1126 (kmail)  #-#-#-#-#
en: Specifies whether the background color and images are also drawn when the page is printed.
en_GB: Specifies whether the background colour and images are also drawn when the page is printed.

note: #-#-#-#-#  1896 (kmail)  #-#-#-#-# i18n: ectx: label, entry (RecycleQuoteColors), group (Reader) #-#-#-#-#  1126 (kmail)  #-#-#-#-#
en: Specifies whether to reuse the quote color, beyond the 3rd level
en_GB: Specifies whether to reuse the quote colour, beyond the 3rd level

note: #-#-#-#-#  1896 (kmail)  #-#-#-#-# i18n: ectx: whatsthis, entry (AutomaticSending), group (Invitations) #-#-#-#-#  1126 (kmail)  #-#-#-#-#
en: When this is checked, you will not see the mail composer window. Instead, all invitation mails are sent automatically. If you want to see the mail before sending it, you can uncheck this option. However, be aware that the text in the composer window is in iCalendar syntax, and you should not try modifying it by hand.
en_GB: When this is ticked, you will not see the mail composer window. Instead, all invitation mails are sent automatically. If you want to see the mail before sending it, you can untick this option. However, be aware that the text in the composer window is in iCalendar syntax, and you should not try modifying it by hand.

note: #-#-#-#-#  1896 (kmail)  #-#-#-#-# i18n: ectx: whatsthis, entry (DeleteInvitationEmailsAfterSendingReply), group (Invitations) #-#-#-#-#  1126 (kmail)  #-#-#-#-#
en: When this is checked, received invitation emails that have been replied to will be moved to the Trash folder, once the reply has been successfully sent.
en_GB: When this is ticked, received invitation emails that have been replied to will be moved to the Wastebin folder, once the reply has been successfully sent.

note: #-#-#-#-#  1896 (kmail)  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, printBackgroundColorAndImages) #-#-#-#-#  1126 (kmail)  #-#-#-#-#
en: Print background color and images
en_GB: Print background colour and images

en: Work online.
en_GB: Work online

en: Add to Favorite Folders
en_GB: Add to Favourite Folders

en: Favorite Folders
en_GB: Favourite Folders

en: Are you sure you want to empty the trash folder?
en_GB: Are you sure you want to empty the wastebin folder?

en: <qt>Are you sure you want to move all messages from folder <b>%1</b> to the trash?</qt>
en_GB: <qt>Are you sure you want to move all messages from folder <b>%1</b> to the wastebin?</qt>

en: Moved all messages to the trash
en_GB: Moved all messages to the wastebin

en: <qt>Are you sure you want to delete the empty folder <resource>%1</resource> and all its subfolders? Those subfolders might not be empty and their contents will be discarded as well. <p><b>Beware</b> that discarded messages are not saved into your Trash folder and are permanently deleted.</p></qt>
en_GB: <qt>Are you sure you want to delete the empty folder <resource>%1</resource> and all its subfolders? Those subfolders might not be empty and their contents will be discarded as well. <p><b>Beware</b> that discarded messages are not saved into your Wastebin folder and are permanently deleted.</p></qt>

en: <qt>Are you sure you want to delete the folder <resource>%1</resource>, discarding its contents? <p><b>Beware</b> that discarded messages are not saved into your Trash folder and are permanently deleted.</p></qt>
en_GB: <qt>Are you sure you want to delete the folder <resource>%1</resource>, discarding its contents? <p><b>Beware</b> that discarded messages are not saved into your Wastebin folder and are permanently deleted.</p></qt>

en: <qt>Are you sure you want to delete the folder <resource>%1</resource> and all its subfolders, discarding their contents? <p><b>Beware</b> that discarded messages are not saved into your Trash folder and are permanently deleted.</p></qt>
en_GB: <qt>Are you sure you want to delete the folder <resource>%1</resource> and all its subfolders, discarding their contents? <p><b>Beware</b> that discarded messages are not saved into your Wastebin folder and are permanently deleted.</p></qt>

en: Deleting messages canceled.
en_GB: Deleting messages cancelled.

en: Moving messages canceled.
en_GB: Moving messages cancelled.

en: Copying messages canceled.
en_GB: Copying messages cancelled.

en: Messages moved to trash successfully.
en_GB: Messages moved to wastebin successfully

en: Moving messages to trash failed.
en_GB: Moving messages to wastebin failed.

en: Moving messages to trash canceled.
en_GB: Moving messages to wastebin cancelled.

en: Move message to trashcan
en_GB: Move message to wastebin

en: M&ove Thread to Trash
en_GB: M&ove Thread to Wastebin

en: Move thread to trashcan
en_GB: Move thread to wastebin

en: E&mpty Trash
en_GB: E&mpty Wastebin

en: &Move All Messages to Trash
en_GB: &Move All Messages to the Wastebin

note: #-#-#-#-#  886 (kmix)  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, customColors)
en: &Use custom colors
en_GB: &Use custom colours

en: Locali&zed format (%1)
en_GB: Local&ised format (%1)

en: Change te&xt color:
en_GB: Change te&xt colour:

en: <qt><h3>Organization</h3><p>This field should have the name of your organization if you would like it to be shown in the email header that is sent out.</p><p>It is safe (and normal) to leave this blank.</p></qt>
en_GB: <qt><h3>Organisation</h3><p>This field should have the name of your organisation if you would like it to be shown in the email header that is sent out.</p><p>It is safe (and normal) to leave this blank.</p></qt>

en: Authorization Dialog
en_GB: Authorisation Dialogue

en: Rename Favorite...
en_GB: Rename Favourite...

note: #-#-#-#-#  1021  #-#-#-#-# i18n: ectx: property (windowTitle), widget (QDialog, RenameFavoriteDialog) #-#-#-#-#  64  #-#-#-#-#
en: Rename Favorite
en_GB: Rename Favourite

en: Check this option if you want replies you write to mails in this folder to be put in this same folder after sending, instead of in the configured sent-mail folder.
en_GB: Tick this option if you want replies you write to mails in this folder to be put in this same folder after sending, instead of in the configured sent-mail folder.

en: Hide this folder in the folder selection dialog
en_GB: Hide this folder in the folder selection dialogue

en: Select the sender identity to be used when writing new mail or replying to mail in this folder. This means that if you are in one of your work folders, you can make KMail use the corresponding sender email address, signature and signing or encryption keys automatically. Identities can be set up in the main configuration dialog. (Settings -> Configure KMail)
en_GB: Select the sender identity to be used when writing new mail or replying to mail in this folder. This means that if you are in one of your work folders, you can make KMail use the corresponding sender email address, signature and signing or encryption keys automatically. Identities can be set up in the main configuration dialogue. (Settings -> Configure KMail)

en: Use the Address-Selection Dialog
en_GB: Use the Address-Selection Dialogue

en: This button opens a separate dialog where you can select recipients out of all available addresses.
en_GB: This button opens a separate dialogue where you can select recipients out of all available addresses.

note: #-#-#-#-#  1305 (kmail)  #-#-#-#-# i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_CryptoStoreEncrypted)
en: Check to store messages encrypted
en_GB: Tick to store messages encrypted

note: #-#-#-#-#  1305 (kmail)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QRadioButton, radioIgnore) i18n: ectx: property (whatsThis), widget (QRadioButton, radioAsk) i18n: ectx: property (whatsThis), widget (QRadioButton, radioDeny) i18n: ectx: property (whatsThis), widget (QRadioButton, radioAl
en: <qt><h3>Message Disposition Notification Policy</h3><p>MDNs are a generalization of what is commonly called <b>read receipt</b>. The message author requests a disposition notification to be sent and the receiver's mail program generates a reply from which the author can learn what happened to his message. Common disposition types include <b>displayed</b> (i.e. read), <b>deleted</b> and <b>dispatched</b> (e.g. forwarded).</p><p>The following options are available to control KMail's sending of MDNs:</p><ul><li><em>Ignore</em>: Ignores any request for disposition notifications. No MDN will ever be sent automatically (recommended).</li><li><em>Ask</em>: Answers requests only after asking the user for permission. This way, you can send MDNs for selected messages while denying or ignoring them for others.</li><li><em>Deny</em>: Always sends a <b>denied</b> notification. This is only <em>slightly</em> better than always sending MDNs. The author will still know that the messages has been acted upon, he just cannot tell whether it was deleted or read etc.</li><li><em>Always send</em>: Always sends the requested disposition notification. That means that the author of the message gets to know when the message was acted upon and, in addition, what happened to it (displayed, deleted, etc.). This option is strongly discouraged, but since it makes much sense e.g. for customer relationship management, it has been made available.</li></ul></qt>
en_GB: <qt><h3>Message Disposition Notification Policy</h3><p>MDNs are a generalisation of what is commonly called <b>read receipt</b>. The message author requests a disposition notification to be sent and the receiver's mail program generates a reply from which the author can learn what happened to his message. Common disposition types include <b>displayed</b> (i.e. read), <b>deleted</b> and <b>dispatched</b> (e.g. forwarded).</p><p>The following options are available to control KMail's sending of MDNs:</p><ul><li><em>Ignore</em>: Ignores any request for disposition notifications. No MDN will ever be sent automatically (recommended).</li><li><em>Ask</em>: Answers requests only after asking the user for permission. This way, you can send MDNs for selected messages while denying or ignoring them for others.</li><li><em>Deny</em>: Always sends a <b>denied</b> notification. This is only <em>slightly</em> better than always sending MDNs. The author will still know that the messages has been acted upon, he just cannot tell whether it was deleted or read etc.</li><li><em>Always send</em>: Always sends the requested disposition notification. That means that the author of the message gets to know when the message was acted upon and, in addition, what happened to it (displayed, deleted, etc.). This option is strongly discouraged, but since it makes much sense e.g. for customer relationship management, it has been made available.</li></ul></qt>

note: #-#-#-#-#  1305 (kmail)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QCheckBox, neverConsultCB) #-#-#-#-#  1297 (kleopatra)  #-#-#-#-#
en: If this option is checked, Certificate Revocation Lists are never used to validate S/MIME certificates.
en_GB: If this option is ticked, Certificate Revocation Lists are never used to validate S/MIME certificates.

note: #-#-#-#-#  1305 (kmail)  #-#-#-#-# i18n: ectx: property (whatsThis), widget (QCheckBox, fetchMissingCB)
en: If this option is checked, missing issuer certificates are fetched when necessary (this applies to both validation methods, CRLs and OCSP)
en_GB: If this option is ticked, missing issuer certificates are fetched when necessary (this applies to both validation methods, CRLs and OCSP)

note: #-#-#-#-#  1305 (kmail)  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, kcfg_EmptyTrashOnExit)
en: Empty local &trash folder on program exit
en_GB: Empty local wastebin folder on program exi&t

en: Are you sure you want to empty the trash folders of all accounts?
en_GB: Are you sure you want to empty the wastebin folders of all accounts?

en: <qt><p>This is the list of defined filters. They are processed top-to-bottom.</p><p>Click on any filter to edit it using the controls in the right-hand half of the dialog.</p></qt>
en_GB: <qt><p>This is the list of defined filters. They are processed top-to-bottom.</p><p>Click on any filter to edit it using the controls in the right-hand half of the dialogue.</p></qt>

en: <qt><p>Click this button to <em>delete</em> the currently-selected filter from the list above.</p><p>There is no way to get the filter back once it is deleted, but you can always leave the dialog by clicking <em>Cancel</em> to discard the changes made.</p></qt>
en_GB: <qt><p>Click this button to <em>delete</em> the currently-selected filter from the list above.</p><p>There is no way to get the filter back once it is deleted, but you can always leave the dialogue by clicking <em>Cancel</em> to discard the changes made.</p></qt>

en: <qt><p>Click this button to rename the currently-selected filter.</p><p>Filters are named automatically, as long as they start with "&lt;".</p><p>If you have renamed a filter accidentally and want automatic naming back, click this button and select <em>Clear</em> followed by <em>OK</em> in the appearing dialog.</p></qt>
en_GB: <qt><p>Click this button to rename the currently-selected filter.</p><p>Filters are named automatically, as long as they start with "&lt;".</p><p>If you have renamed a filter accidentally and want automatic naming back, click this button and select <em>Clear</em> followed by <em>OK</em> in the appearing dialogue.</p></qt>

en: Removing old messages from folder %1 was canceled.
en_GB: Removing old messages from folder %1 was cancelled.

en: Moving old messages from folder %1 to folder %2 was canceled.
en_GB: Moving old messages from folder %1 to folder %2 was cancelled.

en: A simple, backward compatible, single row theme
en_GB: A simple, backwards compatible, single row theme

en: Favor Interactivity
en_GB: Favour Interactivity

en: Favor Speed
en_GB: Favour Speed

en: Check this if this column should be visible when the theme is selected.
en_GB: Tick this if this column should be visible when the theme is selected.

en: Check this if this column label should be updated depending on the folder "inbound"/"outbound" type.
en_GB: Tick this if this column label should be updated depending on the folder "inbound"/"outbound" type.

en: Invalid header canonicalization.
en_GB: Invalid header canonicalisation.

en: Invalid body canonicalization.
en_GB: Invalid body canonicalisation.

en: Message-Id:
en_GB: Message-ID:

en: An entry already defines this url. Please modify it.
en_GB: An entry already defines this URL. Please modify it.

[ctx: @title:window]
en: Add new Url
en_GB: Add new URL

en: Authorize %1
en_GB: Authorise %1

en: Authorize all Urls
en_GB: Authorise all URLs

note: #-#-#-#-#  892 (kopete)  #-#-#-#-# i18n: ectx: property (text), item, widget (QComboBox, authorCombo)
en: Authorized
en_GB: Authorised

[ctx: @action]
en: Move to Trash
en_GB: Move to Wastebin

note: i18n: ectx: label, entry (CheckPhishingUrl), group (Security)
en: Check if url can be a phishing
en_GB: Check if URL can be a phishing

[ctx: @title:window]
en: Customize Message Aggregation Modes
en_GB: Customise Message Aggregation Modes

[ctx: @title:window]
en: Customize Themes
en_GB: Customise Themes

[ctx: @info:tooltip]
en: Check this if this column should be visible when the theme is selected.
en_GB: Tick this if this column should be visible when the theme is selected.

[ctx: @info:tooltip]
en: Check this if this column label should be updated depending on the folder "inbound"/"outbound" type.
en_GB: Tick this if this column label should be updated depending on the folder "inbound"/"outbound" type.

en: Change &background color:
en_GB: Change &background colour:

note: #-#-#-#-#  1305 (kmail)  #-#-#-#-# i18n: ectx: whatsthis, entry (LastSelectedFolder), group (FolderSelectionDialog)
en: The most recently selected folder in the folder selection dialog.
en_GB: The most recently selected folder in the folder selection dialogue.

[ctx: @title:window]
en: Choose Calendar Color
en_GB: Choose Calendar Colour

en: <b>Organizer:</b>
en_GB: <b>Organiser:</b>

en: You won't be able to revert this action
en_GB: You will not be able to revert this action

[ctx: @title:window]
en: Choose Address Book Color
en_GB: Choose Address Book Colour

note: Translators: Tooltip for the "Terminal" on/off switch.
en: If set to "True", the program will be ran in a terminal window.
en_GB: If set to "True", the program will be run in a terminal window.

en: Default window maximized state
en_GB: Default window maximised state

en: Whether to highlight syntax in comparisons. Because of Meld’s own color highlighting, this is off by default.
en_GB: Whether to highlight syntax in comparisons. Because of Meld’s own colour highlighting, this is off by default.

en: Color scheme to use for syntax highlighting
en_GB: Colour scheme to use for syntax highlighting

en: Used by GtkSourceView to determine colors for syntax highlighting
en_GB: Used by GtkSourceView to determine colours for syntax highlighting

en: Base color scheme for Meld highlighting
en_GB: Base colour scheme for Meld highlighting

en: Dark color scheme for Meld highlighting
en_GB: Dark colour scheme for Meld highlighting

en: Normalize Unicode Paths
en_GB: Normalise Unicode Paths

en: Syntax highlighting color scheme:
en_GB: Syntax highlighting colour scheme:

en: Add Synchronization Point
en_GB: Add Synchronisation Point

en: Remove Synchronization Point
en_GB: Remove Synchronisation Point

en: Move Synchronization Point
en_GB: Move Synchronisation Point

en: Match Synchronization Point
en_GB: Match Synchronisation Point

en: Clear Synchronization Points
en_GB: Clear Synchronisation Points

en: Live updating of comparisons is disabled when synchronization points are active. You can still manually refresh the comparison, and live updates will resume when synchronization points are cleared.
en_GB: Live updating of comparisons is disabled when synchronisation points are active. You can still manually refresh the comparison, and live updates will resume when synchronisation points are cleared.

en: “{}” can’t be put in the trash. Do you want to delete it immediately?
en_GB: “{}” can’t be put in the wastebasket. Do you want to delete it immediately?

en: Couldn’t find color scheme details for {}; this is a bad install
en_GB: Couldn’t find colour scheme details for {}; this is a bad install

en: Event system already initialized
en_GB: Event system already initialised

en: Failed to initialize event system
en_GB: Failed to initialise event system

en: Event system not initialized
en_GB: Event system not initialised

en: Unable to use '%s' skin with true colors support:
    %s
    Default skin has been loaded
en_GB: Unable to use '%s' skin with true colours support:
    %s
    Default skin has been loaded

en: Unable to use '%s' skin with 256 colors support
    on non-256 colors terminal.
    Default skin has been loaded
en_GB: Unable to use '%s' skin with 256 colours support
    on non-256 colours terminal.
    Default skin has been loaded

en: True color not supported with ncurses.
en_GB: True colour not supported with ncurses.

en: Your terminal doesn't even seem to support 256 colors.
en_GB: Your terminal doesn't even seem to support 256 colours.

en: True color not supported in this slang version.
en_GB: True colour not supported in this slang version.

en: Set COLORTERM=truecolor if your terminal really supports true colors.
en_GB: Set COLORTERM=truecolor if your terminal really supports true colours.

en: Log ftp dialog to specified file
en_GB: Log FTP dialogue to specified file

en: Request to run in color mode
en_GB: Request to run in colour mode

en: Specifies a color configuration
en_GB: Specifies a colour configuration

note: TRANSLATORS: don't translate keywords
en: --colors KEYWORD={FORE},{BACK},{ATTR}:KEYWORD2=...
    
    {FORE}, {BACK} and {ATTR} can be omitted, and the default will be used
    
     Keywords:
       Global:       errors, disabled, reverse, gauge, header
                     input, inputmark, inputunchanged, commandlinemark
                     bbarhotkey, bbarbutton, statusbar
       File display: normal, selected, marked, markselect
       Dialog boxes: dnormal, dfocus, dhotnormal, dhotfocus, errdhotnormal,
                     errdhotfocus
       Menus:        menunormal, menuhot, menusel, menuhotsel, menuinactive
       Popup menus:  pmenunormal, pmenusel, pmenutitle
       Editor:       editnormal, editbold, editmarked, editwhitespace, editnonprintable,
                     editlinestate, editbg, editframe, editframeactive
                     editframedrag
       Viewer:       viewnormal,viewbold, viewunderline, viewselected
       Help:         helpnormal, helpitalic, helpbold, helplink, helpslink
en_GB: --colors KEYWORD={FORE},{BACK},{ATTR}:KEYWORD2=...
    
    {FORE}, {BACK} and {ATTR} can be omitted, and the default will be used
    
     Keywords:
       Global:       errors, disabled, reverse, gauge, header
                     input, inputmark, inputunchanged, commandlinemark
                     bbarhotkey, bbarbutton, statusbar
       File display: normal, selected, marked, markselect
       Dialogue boxes: dnormal, dfocus, dhotnormal, dhotfocus, errdhotnormal,
                     errdhotfocus
       Menus:        menunormal, menuhot, menusel, menuhotsel, menuinactive
       Popup menus:  pmenunormal, pmenusel, pmenutitle
       Editor:       editnormal, editbold, editmarked, editwhitespace, editnonprintable,
                     editlinestate, editbg, editframe, editframeactive
                     editframedrag
       Viewer:       viewnormal,viewbold, viewunderline, viewselected
       Help:         helpnormal, helpitalic, helpbold, helplink, helpslink

note: TRANSLATORS: don't translate color names and attributes
en: Standard Colors:
       black, gray, red, brightred, green, brightgreen, brown,
       yellow, blue, brightblue, magenta, brightmagenta, cyan,
       brightcyan, lightgray and white
    
    Extended colors, when 256 colors are available:
       color16 to color255, or rgb000 to rgb555 and gray0 to gray23
    
    Attributes:
       bold, italic, underline, reverse, blink; append more with '+'
en_GB: Standard Colours:
       black, grey, red, brightred, green, brightgreen, brown,
       yellow, blue, brightblue, magenta, brightmagenta, cyan,
       brightcyan, lightgrey and white
    
    Extended colours, when 256 colours are available:
       color16 to color255, or rgb000 to rgb555 and gray0 to gray23
    
    Attributes:
       bold, italic, underline, reverse, blink; append more with '+'

en: Misspelled
en_GB: Misspelt

en: Center &scrolling
en_GB: Centre &scrolling

en: Journaled data
en_GB: Journalled data

en: Paneli&ze
en_GB: Panelise

en: E&xternal panelize
en_GB: E&xternal panelise

en: Panelize
en_GB: Panelise

en: External panelize
en_GB: External panelise

en: Add to external panelize
en_GB: Add to external panelise

en: External panelize:
    %s
en_GB: External panelise:
    %s

en: External panelize:
    failed to read data from child stdout:
    %s
en_GB: External panelise:
    failed to read data from child stdout:
    %s

en: Cannot run external panelize in a non-local directory
en_GB: Cannot run external panelise in a non-local directory

en: With internationalization support
en_GB: With internationalisation support

en: Editor background color.
en_GB: Editor background colour.

en: Editor color scheme style.
en_GB: Editor colour scheme style.

en: Change the color scheme of the terminal.
en_GB: Change the colour scheme of the terminal.

en: Switch between light and dark colorscheme.
en_GB: Switch between light and dark colour scheme.

en: Adaptive Color Scheme
en_GB: Adaptive Colour Scheme

en: Colors based on the current style.
en_GB: Colours based on the current style.

en: Organize, browse, and edit your images.
en_GB: Organise, browse, and edit your images.

en: There're no images in this folder
en_GB: There are no images in this folder

en: You can create new tags to organize your gallery
en_GB: You can create new tags to organise your gallery

en: There're no pics associated with the tag
en_GB: There are no pictures associated with the tag

en: Browse, organize and preview your files.
en_GB: Browse, organise and preview your files.

en: Open url in a new window.
en_GB: Open URL in a new window.

en: Your files marked as favorites
en_GB: Your files marked as favourites

en: the operation was canceled via calls to abort() or close() before it was finished.
en_GB: the operation was cancelled via calls to abort() or close() before it was finished.

en: Create new tags to organize your files. You can create multiple tags separated by a comma.
en_GB: Create new tags to organise your files. You can create multiple tags separated by a comma.

en: Create new tags to organize your files.
en_GB: Create new tags to organise your files.

en: MATE Disk Usage Analyzer
en_GB: MATE Disk Usage Analyser

note: Translators: Search terms to find this application. Do NOT translate or localize the semicolons! The list MUST also end with a semicolon!
en: MATE;check;disk;usage;analyze;size;space;
en_GB: MATE;check;disk;usage;analyse;size;space;

en: Disk Usage Analyzer Preferences
en_GB: Disk Usage Analyser Preferences

en: _Analyzer
en_GB: _Analyser

en: Scan F_older...
en_GB: Scan F_older…

en: S_can Remote Folder...
en_GB: S_can Remote Folder…

en: Disk Usage Analyzer
en_GB: Disk Usage Analyser

en: A disk usage analyzing tool for MATE Desktop
en_GB: A disk usage analysing tool for MATE Desktop

en: As its name implies, Disk Usage Analyzer is a graphical utility that you can use to view and monitor your disk usage and folder structure. It displays summary information in ring or treemap charts.
en_GB: As its name implies, Disk Usage Analyser is a graphical utility that you can use to view and monitor your disk usage and folder structure. It displays summary information in ring or treemap charts.

en: Calculating percentage bars...
en_GB: Calculating percentage bars…

en: Could not initialize monitoring
en_GB: Could not initialise monitoring

en: View as Rings Chart
en_GB: View as Ring Chart

en: Without mount points disk usage cannot be analyzed.
en_GB: Without mount points disk usage cannot be analysed.

en: Could not analyze disk usage.
en_GB: Could not analyse disk usage.

en: Could not move file to the Trash
en_GB: Could not move file to the Bin

en: This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License along with this program.  If not, see <https://www.gnu.org/licenses/>.
en_GB: You should have received a copy of the GNU General Public Licence along with this program.  If not, see <https://www.gnu.org/licenses/>.

en: About Disk Usage Analyzer
en_GB: About Disk Usage Analyser

en: Analyze your disk usage through a graphical tool.
en_GB: Analyse your disk usage through a graphical tool.

en: Default Window Maximized
en_GB: Default Window Maximised

en: This key determines if the search tool window starts in a maximized state.
en_GB: This key determines if the search tool window starts in a maximised state.

en: This key determines if the "Owner is unrecognized" search option is selected when the search tool is started.
en_GB: This key determines if the "Owner is unrecognised" search option is selected when the search tool is started.

note: #-#-#-#-#  1873 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: entry/para
en: Owner is unrecognized
en_GB: Owner is unrecognised

en: 
    ... Too many errors to display ...
en_GB: 
    Too many errors to display…

en: Please specify either foreground or background color!
en_GB: Please specify either foreground or background colour!

en: [LOGFILE...]
en_GB: [LOGFILE…]

en: %d lines (%s) - %s
en_GB: %d lines (%s) — %s

en: View, monitor or analyze your system logs in a gradual manner.
en_GB: View, monitor or analyse your system logs in a gradual manner.

en: Searching for '%s'...
en_GB: Searching for '%s'…

en: %s - Dictionary
en_GB: %s — Dictionary

note: #-#-#-#-#  1875 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: Otherwise, an error dialog will appear, with a message explaining the nature of the error.
en_GB: Otherwise, an error dialogue will appear, with a message explaining the nature of the error.

note: #-#-#-#-#  1875 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To save the results of a look up, choose <menuchoice><guimenu>File</guimenu><guimenuitem>Save a Copy</guimenuitem></menuchoice>. Enter a name for the file in the <guilabel>Save a Copy</guilabel> dialog, then click <guibutton>Save</guibutton>.
en_GB: To save the results of a look up, choose <menuchoice><guimenu>File</guimenu><guimenuitem>Save a Copy</guimenuitem></menuchoice>. Enter a name for the file in the <guilabel>Save a Copy</guilabel> dialogue, then click <guibutton>Save</guibutton>.

note: (itstool) path: screenshot/mediaobject
en: <imageobject> <imagedata fileref="figures/mate-dictionary-preferences-source.png" format="PNG"/> </imageobject> <textobject><phrase>Shows the Source tab of the Preferences dialog.</phrase></textobject>
en_GB: <imageobject> <imagedata fileref="figures/mate-dictionary-preferences-source.png" format="PNG"/> </imageobject> <textobject><phrase>Shows the Source tab of the Preferences dialogue.</phrase></textobject>

note: (itstool) path: screenshot/mediaobject
en: <imageobject> <imagedata fileref="figures/mate-dictionary-add-source.png" format="PNG"/> </imageobject> <textobject><phrase>Shows the Add Source dialog.</phrase></textobject>
en_GB: <imageobject> <imagedata fileref="figures/mate-dictionary-add-source.png" format="PNG"/> </imageobject> <textobject><phrase>Shows the Add Source dialogue.</phrase></textobject>

note: (itstool) path: screenshot/mediaobject
en: <imageobject> <imagedata fileref="figures/mate-dictionary-preferences-print.png" format="PNG"/> </imageobject> <textobject><phrase>Shows the Print tab inside the Preferences dialog.</phrase></textobject>
en_GB: <imageobject> <imagedata fileref="figures/mate-dictionary-preferences-print.png" format="PNG"/> </imageobject> <textobject><phrase>Shows the Print tab inside the Preferences dialogue.</phrase></textobject>

note: #-#-#-#-#  1875 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To add <application>Dictionary Applet</application> to a panel, right-click on the panel, then choose <guimenuitem>Add to Panel</guimenuitem>. Select Dictionary Applet in the <application>Add to the panel</application> dialog, then click <guibutton>OK</guibutton>.
en_GB: To add <application>Dictionary Applet</application> to a panel, right-click on the panel, then choose <guimenuitem>Add to Panel</guimenuitem>. Select Dictionary Applet in the <application>Add to the panel</application> dialogue, then click <guibutton>OK</guibutton>.

note: (itstool) path: sect2/para
en: The <guilabel>Preferences</guilabel> dialog is the same used by the <application>Dictionary</application> application, so refer to <xref linkend="mate-dictionary-preferences"/>
en_GB: The <guilabel>Preferences</guilabel> dialogue is the same used by the <application>Dictionary</application> application, so refer to <xref linkend="mate-dictionary-preferences"/>

note: (itstool) path: legalnotice/para
en: Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License (GFDL), Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You can find a copy of the GFDL at this <_:ulink-1/> or in the file COPYING-DOCS distributed with this manual.
en_GB: Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation Licence (GFDL), Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You can find a copy of the GFDL at this <_:ulink-1/> or in the file COPYING-DOCS distributed with this manual.

note: (itstool) path: sect2/para
en: To delete a file displayed in the <guilabel>Search results</guilabel> list box, right-click on the file, then choose <guimenuitem>Move to Trash</guimenuitem>.
en_GB: To delete a file displayed in the <guilabel>Search results</guilabel> list box, right-click on the file, then choose <guimenuitem>Move to Bin</guimenuitem>.

note: (itstool) path: sect1/para
en: <application>Search for Files</application> provides gsettings keys to modify some of its behavior. The gsettings values can be changed by starting the <application>Configuration Editor</application> in the following ways:
en_GB: <application>Search for Files</application> provides gsettings keys to modify some of its behaviour. The gsettings values can be changed by starting the <application>Configuration Editor</application> in the following ways:

note: (itstool) path: articleinfo/title
en: Disk Usage Analyzer Manual
en_GB: Disk Usage Analyser Manual

note: (itstool) path: abstract/para
en: Disk Usage Analyzer is a graphical, menu-driven viewer that you can use to view and monitor your disk usage and folder structure.
en_GB: Disk Usage Analyser is a graphical, menu-driven viewer that you can use to view and monitor your disk usage and folder structure.

note: (itstool) path: revhistory/revision
en: <revnumber>Disk Usage Analyzer Manual 1.10</revnumber> <date>July 2015</date> <_:revdescription-1/>
en_GB: <revnumber>Disk Usage Analyser Manual 1.10</revnumber> <date>July 2015</date> <_:revdescription-1/>

note: (itstool) path: revhistory/revision
en: <revnumber>Disk Usage Analyzer Manual 1.0</revnumber> <date>April 2006</date> <_:revdescription-1/>
en_GB: <revnumber>Disk Usage Analyser Manual 1.0</revnumber> <date>April 2006</date> <_:revdescription-1/>

note: (itstool) path: articleinfo/releaseinfo
en: This manual describes version 1.10 of Disk Usage Analyzer.
en_GB: This manual describes version 1.10 of Disk Usage Analyser.

note: (itstool) path: legalnotice/para
en: To report a bug or make a suggestion regarding the Disk Usage Analyzer application or this manual, follow the directions in the <ulink url="help:mate-user-guide/feedback" type="help">MATE Feedback Page</ulink>.
en_GB: To report a bug or make a suggestion regarding the Disk Usage Analyser application or this manual, follow the directions in the <ulink url="help:mate-user-guide/feedback" type="help">MATE Feedback Page</ulink>.

note: (itstool) path: article/indexterm
en: <primary>Disk Usage Analyzer</primary>
en_GB: <primary>Disk Usage Analyser</primary>

note: (itstool) path: sect1/para
en: <application>Disk Usage Analyzer</application> is a graphical, menu-driven application to analyze disk usage in any MATE environment. <application>Disk Usage Analyzer</application> can easily scan either the whole filesystem tree, or a specific user-requested directory branch (local or remote).
en_GB: <application>Disk Usage Analyser</application> is a graphical, menu-driven application to analyze disk usage in any MATE environment. <application>Disk Usage Analyser</application> can easily scan either the whole filesystem tree, or a specific user-requested directory branch (local or remote).

note: (itstool) path: sect1/para
en: It also auto-detects in real-time any changes made to your home directory as far as any mounted/unmounted device. <application>Disk Usage Analyzer</application> also provides a full graphical treemap window for each selected folder.
en_GB: It also auto-detects in real-time any changes made to your home directory as far as any mounted/unmounted device. <application>Disk Usage Analyser</application> also provides a full graphical treemap window for each selected folder.

note: (itstool) path: sect1/para
en: <application>Disk Usage Analyzer</application> can be started in three ways:
en_GB: <application>Disk Usage Analyser</application> can be started in three ways:

note: (itstool) path: sect1/para
en: If you want to start <application>Disk Usage Analyzer</application> from a terminal window, just type:
en_GB: If you want to start <application>Disk Usage Analyser</application> from a terminal window, just type:

note: (itstool) path: sect1/para
en: When you start <application>Disk Usage Analyzer</application> from the MATE Menu, the following window is displayed.
en_GB: When you start <application>Disk Usage Analyser</application> from the MATE Menu, the following window is displayed.

note: (itstool) path: figure/title
en: Disk Usage Analyzer Window
en_GB: Disk Usage Analyser Window

note: (itstool) path: screenshot/mediaobject
en: <imageobject> <imagedata fileref="figures/baobab_window.png" format="PNG"/> </imageobject> <textobject> <phrase>Shows Disk Usage Analyzer main window. Contains menubar, display area, scrollbars, and statusbar. </phrase> </textobject>
en_GB: <imageobject> <imagedata fileref="figures/baobab_window.png" format="PNG"/> </imageobject> <textobject> <phrase>Shows Disk Usage Analyser main window. Contains menubar, display area, scrollbars, and statusbar. </phrase> </textobject>

note: (itstool) path: sect2/para
en: To start a full filesystem scan select <menuchoice><guimenu>Analyzer</guimenu><guimenuitem>Scan Filesystem</guimenuitem></menuchoice> from the menu, or press on the <guibutton>Scan Filesystem</guibutton> toolbar button.
en_GB: To start a full filesystem scan select <menuchoice><guimenu>Analyser</guimenu><guimenuitem>Scan Filesystem</guimenuitem></menuchoice> from the menu, or press on the <guibutton>Scan Filesystem</guibutton> toolbar button.

note: (itstool) path: figure/title
en: Disk Usage Analyzer Full filesystem scan
en_GB: Disk Usage Analyser Full filesystem scan

note: (itstool) path: screenshot/mediaobject
en: <imageobject> <imagedata fileref="figures/baobab_fullscan.png" format="PNG"/> </imageobject> <textobject> <phrase>Shows Disk Usage Analyzer full filesystem scan window. Contains menubar, display area, scrollbars, and statusbar. </phrase> </textobject>
en_GB: <imageobject> <imagedata fileref="figures/baobab_fullscan.png" format="PNG"/> </imageobject> <textobject> <phrase>Shows Disk Usage Analyser full filesystem scan window. Contains menubar, display area, scrollbars, and statusbar. </phrase> </textobject>

note: (itstool) path: screenshot/mediaobject
en: <imageobject> <imagedata fileref="figures/baobab_remote.png" format="PNG"/> </imageobject> <textobject> <phrase>Shows Disk Usage Analyzer remote folder dialog window. </phrase> </textobject>
en_GB: <imageobject> <imagedata fileref="figures/baobab_remote.png" format="PNG"/> </imageobject> <textobject> <phrase>Shows Disk Usage Analyzer remote folder dialogue window. </phrase> </textobject>

note: (itstool) path: figure/title
en: Disk Usage Analyzer Preferences Window
en_GB: Disk Usage Analyser Preferences Window

note: (itstool) path: figure/title
en: Disk Usage Analyzer Treemap Window
en_GB: Disk Usage Analyser Treemap Window

note: (itstool) path: sect1/para
en: The treemap is constructed via recursive subdivision of the initial rectangle. The size of each sub-rectangle corresponds to the size of the node. The direction of subdivision alternates per level: first horizontally, next vertically, etcetera. As a result, the initial rectangle is partitioned into smaller rectangles, such that the size of each rectangle reflects the size of the leaf. The structure of the tree is also reflected in the treemap, as a result of its construction. Color and annotation can be used to give extra information about the leaves.
en_GB: The treemap is constructed via recursive subdivision of the initial rectangle. The size of each sub-rectangle corresponds to the size of the node. The direction of subdivision alternates per level: first horizontally, next vertically, etcetera. As a result, the initial rectangle is partitioned into smaller rectangles, such that the size of each rectangle reflects the size of the leaf. The structure of the tree is also reflected in the treemap, as a result of its construction. Colour and annotation can be used to give extra information about the leaves.

note: (itstool) path: figure/title
en: Disk Usage Analyzer showing a ringschart with the file system usage
en_GB: Disk Usage Analyser showing a ringschart with the file system usage

note: (itstool) path: figure/title
en: Disk Usage Analyzer showing a ringschart with the usage of a folder
en_GB: Disk Usage Analyser showing a ringschart with the usage of a folder

note: (itstool) path: sect1/para
en: The <guilabel>Ringschart</guilabel> is composed of a set of nested rings around a central circle. This circle symbolizes the root folder of the partial tree (that is, the folder that the user has selected for scanning). Each ring represents a level in the partial tree, so i.e. the subfolders of the root folder will be represented in the first ring, and deeper levels in the tree correspond to outer rings in the chart. Each subfolder is represented by a sector of the ring, its angle being proportional to the size of the folder's contents, and painted with a different color to ease visualization. Up to five levels can be drawn; in case that a folder in that last fifth level contains even more subfolders, this situation will be pointed by the presence of a black curve close to the edge of that folder's ring sector. When a folder with no further subfolders is selected to be the root of the partial tree, only the inner circle will be drawn. When the mouse pointer hovers one of the folders in the graphic, it will be highlighted and a tooltip will appear with information about its name and size. If there are any subfolders, small gray tooltips will appear, indicating their names. It's possible that not all of the subfolders' names are displayed, to avoid overlappings.
en_GB: The <guilabel>Ringschart</guilabel> is composed of a set of nested rings around a central circle. This circle symbolises the root folder of the partial tree (that is, the folder that the user has selected for scanning). Each ring represents a level in the partial tree, so i.e. the subfolders of the root folder will be represented in the first ring, and deeper levels in the tree correspond to outer rings in the chart. Each subfolder is represented by a sector of the ring, its angle being proportional to the size of the folder's contents, and painted with a different colour to ease visualisation. Up to five levels can be drawn; in case that a folder in that last fifth level contains even more subfolders, this situation will be pointed by the presence of a black curve close to the edge of that folder's ring sector. When a folder with no further subfolders is selected to be the root of the partial tree, only the inner circle will be drawn. When the mouse pointer hovers one of the folders in the graphic, it will be highlighted and a tooltip will appear with information about its name and size. If there are any subfolders, small grey tooltips will appear, indicating their names. It's possible that not all of the subfolders' names are displayed, to avoid overlappings.

note: (itstool) path: sect1/para
en: You can go up and down the rows in the list (optionally expanding those with subfolders), the graphic representation will change using the selected folder as the root of the partial tree to be represented. The folders can also be navigated from the <guilabel>ringschart</guilabel> itself. If you click with the left button of your mouse inside a folder, you'll move deeper by setting the root of the graphic to that folder. If you press the middle button (no matter the place as long as you click inside the <guilabel>ringschart</guilabel> frame) you'll get the opposite behavior, going back one step in the hierarchy.
en_GB: You can go up and down the rows in the list (optionally expanding those with subfolders), the graphic representation will change using the selected folder as the root of the partial tree to be represented. The folders can also be navigated from the <guilabel>ringschart</guilabel> itself. If you click with the left button of your mouse inside a folder, you'll move deeper by setting the root of the graphic to that folder. If you press the middle button (no matter the place as long as you click inside the <guilabel>ringschart</guilabel> frame) you'll get the opposite behaviour, going back one step in the hierarchy.

note: (itstool) path: section/para
en: Some mice lack a middle button. If you have a two-button mouse device, then your system may be configured to use <firstterm>chording</firstterm> to allow middle button simulation. If chording is activated, you press the left and right mouse buttons simultaneously, to simulate the the middle mouse button. A middle mouse button is by no means necessary to use MATE.
en_GB: Some mice lack a middle button. If you have a two-button mouse device, then your system may be configured to use <firstterm>chording</firstterm> to allow middle button simulation. If chording is activated, you press the left and right mouse buttons simultaneously, to simulate the middle mouse button. A middle mouse button is by no means necessary to use MATE.

note: (itstool) path: entry/para
en: Minimize all windows and give focus to the desktop.
en_GB: Minimise all windows and give focus to the desktop.

note: (itstool) path: para/indexterm
en: <primary>themes</primary><secondary>color options</secondary><tertiary>introduction</tertiary>
en_GB: <primary>themes</primary><secondary>colour options</secondary><tertiary>introduction</tertiary>

note: (itstool) path: para/indexterm
en: <primary>color themes</primary><see>themes, color options</see>
en_GB: <primary>colour themes</primary><see>themes, colour options</see>

note: (itstool) path: listitem/para
en: <_:indexterm-1/><_:indexterm-2/>The color setting for a theme determines the color of various user interface elements. You can choose several pairs of colors from the <guilabel>Colors</guilabel> tabbed section in the <guilabel>Customize Theme</guilabel> window.
en_GB: <_:indexterm-1/><_:indexterm-2/>The colour setting for a theme determines the colour of various user interface elements. You can choose several pairs of colours from the <guilabel>Colours</guilabel> tabbed section in the <guilabel>Customise Theme</guilabel> window.

note: (itstool) path: info/title
en: Customizing the Panel Menubar
en_GB: Customising the Panel Menubar

note: (itstool) path: section/indexterm
en: <primary>menus</primary> <secondary>customizing</secondary>
en_GB: <primary>menus</primary> <secondary>customising</secondary>

note: (itstool) path: section/para
en: Every user has a Home Folder. The Home Folder contains all user's files. The desktop is another folder. The desktop contains special icons allowing easy access to the users Home Folder, Trash, and also removable media such as floppy disks, CDs and USB flash drives.
en_GB: Every user has a Home Folder. The Home Folder contains all user's files. The desktop is another folder. The desktop contains special icons allowing easy access to the users Home Folder, Bin, and also removable media such as floppy disks, CDs and USB flash drives.

note: (itstool) path: info/title
en: Moving a File or Folder to Trash
en_GB: Moving a File or Folder to Bin

note: (itstool) path: section/indexterm
en: <primary>file manager</primary> <secondary>Trash</secondary> <see>Trash</see>
en_GB: <primary>file manager</primary> <secondary>Bin</secondary> <see>Bin</see>

note: (itstool) path: section/indexterm
en: <primary>Trash</primary> <secondary>moving files or folders to</secondary>
en_GB: <primary>Bin</primary> <secondary>moving files or folders to</secondary>

note: (itstool) path: section/para
en: To move a file or folder to <guilabel>Trash</guilabel> perform the following steps:
en_GB: To move a file or folder to <guilabel>Bin</guilabel> perform the following steps:

note: (itstool) path: listitem/para
en: Select the file or folder that you want to move to <guilabel>Trash</guilabel>.
en_GB: Select the file or folder that you want to move to <guilabel>Bin</guilabel>.

note: (itstool) path: listitem/para
en: Choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Move to Trash</guimenuitem></menuchoice>. Alternatively, right-click on the file or folder, then choose <guimenuitem>Move to Trash</guimenuitem>.
en_GB: Choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Move to Bin</guimenuitem></menuchoice>. Alternatively, right-click on the file or folder, then choose <guimenuitem>Move to Bin</guimenuitem>.

note: (itstool) path: section/para
en: Alternatively, you can drag the file or folder to the <guilabel>Trash</guilabel> object on the desktop.
en_GB: Alternatively, you can drag the file or folder to the <guilabel>Bin</guilabel> object on the desktop.

note: (itstool) path: note/para
en: When you move a file or folder from a removable media to <guilabel>Trash</guilabel>, the file or folder is stored in a <guilabel>Trash</guilabel> location on the removable media. To remove the file or folder permanently from the removable media, you must empty <guilabel>Trash</guilabel>.
en_GB: When you move a file or folder from a removable media to <guilabel>Bin</guilabel>, the file or folder is stored in a <guilabel>Bin</guilabel> location on the removable media. To remove the file or folder permanently from the removable media, you must empty <guilabel>Bin</guilabel>.

note: (itstool) path: section/para
en: When you delete a file or folder, the file or folder is not moved to <guilabel>Trash</guilabel>, but is deleted from your file system immediately. The <guimenuitem>Delete</guimenuitem> menu item is only available if you select the <guilabel>Include a Delete command that bypasses Trash</guilabel> option in the <guilabel>File Management Preferences</guilabel> dialog.
en_GB: When you delete a file or folder, the file or folder is not moved to <guilabel>Bin</guilabel>, but is deleted from your file system immediately. The <guimenuitem>Delete</guimenuitem> menu item is only available if you select the <guilabel>Include a Delete command that bypasses Bin</guilabel> option in the <guilabel>File Management Preferences</guilabel> dialog.

note: (itstool) path: note/para
en: This shortcut is independent from the <guilabel>Include a Delete command that bypasses Trash</guilabel> option.
en_GB: This shortcut is independent from the <guilabel>Include a Delete command that bypasses Bin</guilabel> option.

note: (itstool) path: info/title
en: Using Trash
en_GB: Using Bin

note: (itstool) path: screenshot/mediaobject
en: <imageobject> <imagedata fileref="figures/caja_trash_launcher.png" format="PNG"/> </imageobject> <textobject> <phrase>Trash icon, empty.</phrase> </textobject>
en_GB: <imageobject> <imagedata fileref="figures/caja_trash_launcher.png" format="PNG"/> </imageobject> <textobject> <phrase>Bin icon, empty.</phrase> </textobject>

note: (itstool) path: section/indexterm
en: <primary>Trash</primary> <secondary>introduction</secondary>
en_GB: <primary>Bin</primary> <secondary>introduction</secondary>

note: (itstool) path: section/para
en: Trash is a special folder that holds files that you no longer want to keep. Files in the Trash are not deleted permanently until you empty the trash. This two-stage process is in case you change your mind, or accidentally remove the wrong file.
en_GB: Bin is a special folder that holds files that you no longer want to keep. Files in the Bin are not deleted permanently until you empty the bin. This two-stage process is in case you change your mind, or accidentally remove the wrong file.

note: (itstool) path: section/para
en: You can move the following items to <guilabel>Trash</guilabel>:
en_GB: You can move the following items to <guilabel>Bin</guilabel>:

note: (itstool) path: section/para
en: If you need to retrieve a file from <guilabel>Trash</guilabel>, you can display <guilabel>Trash</guilabel> and move the file out of <guilabel>Trash</guilabel>. When you empty <guilabel>Trash</guilabel>, you delete the contents of <guilabel>Trash</guilabel> permanently.
en_GB: If you need to retrieve a file from <guilabel>Bin</guilabel>, you can display <guilabel>Bin</guilabel> and move the file out of <guilabel>Bin</guilabel>. When you empty <guilabel>Bin</guilabel>, you delete the contents of <guilabel>Bin</guilabel> permanently.

note: (itstool) path: info/title
en: To Display Trash
en_GB: To Display Bin

note: (itstool) path: section/indexterm
en: <primary>Trash</primary> <secondary>displaying</secondary>
en_GB: <primary>Bin</primary> <secondary>displaying</secondary>

note: (itstool) path: section/para
en: You can display the contents of <guilabel>Trash</guilabel> in the following ways:
en_GB: You can display the contents of <guilabel>Bin</guilabel> in the following ways:

note: (itstool) path: listitem/para
en: Choose <menuchoice><guimenu>Go</guimenu><guimenuitem>Trash</guimenuitem></menuchoice>. The contents of <guilabel>Trash</guilabel> are displayed in the window.
en_GB: Choose <menuchoice><guimenu>Go</guimenu><guimenuitem>Bin</guimenuitem></menuchoice>. The contents of <guilabel>Bin</guilabel> are displayed in the window.

note: (itstool) path: listitem/para
en: Choose <menuchoice><guimenu>Places</guimenu><guimenuitem>Trash</guimenuitem></menuchoice>. The contents of <guilabel>Trash</guilabel> are displayed in the window.
en_GB: Choose <menuchoice><guimenu>Places</guimenu><guimenuitem>Bin</guimenuitem></menuchoice>. The contents of <guilabel>Bin</guilabel> are displayed in the window.

note: (itstool) path: listitem/para
en: Double-click on the <guilabel>Trash</guilabel> object on the desktop.
en_GB: Double-click on the <guilabel>Bin</guilabel> object on the desktop.

note: (itstool) path: info/title
en: To Empty Trash
en_GB: To Empty Bin

note: (itstool) path: section/indexterm
en: <primary>Trash</primary> <secondary>emptying</secondary>
en_GB: <primary>Bin</primary> <secondary>emptying</secondary>

note: (itstool) path: section/para
en: You can empty the contents of <guilabel>Trash</guilabel> in the following ways:
en_GB: You can empty the contents of <guilabel>Bin</guilabel> in the following ways:

note: (itstool) path: listitem/para
en: Choose <menuchoice><guimenu>File</guimenu><guimenuitem>Empty Trash</guimenuitem></menuchoice>.
en_GB: Choose <menuchoice><guimenu>File</guimenu><guimenuitem>Empty Bin</guimenuitem></menuchoice>.

note: (itstool) path: listitem/para
en: Right-click on the <guilabel>Trash</guilabel> object, then choose <guimenuitem>Empty Trash</guimenuitem>.
en_GB: Right-click on the <guilabel>Bin</guilabel> object, then choose <guimenuitem>Empty Bin</guimenuitem>.

note: (itstool) path: caution/para
en: When you empty trash, you destroy all files in the trash. Be sure that the trash only contains files you no longer need.
en_GB: When you empty the bin, you destroy all files in the bin. Be sure that the bin only contains files you no longer need.

note: (itstool) path: listitem/para
en: The behavior of files and folders, executable text files, and Trash.
en_GB: The behaviour of files and folders, executable text files, and Bin.

note: (itstool) path: varlistentry/term
en: <guilabel>Ask before emptying the Trash or deleting files</guilabel>
en_GB: <guilabel>Ask before emptying the Bin or deleting files</guilabel>

note: (itstool) path: listitem/para
en: Select this option to display a confirmation message before <guilabel>Trash</guilabel> is emptied, or files are deleted. Leave this selected unless you have good reason not to.
en_GB: Select this option to display a confirmation message before <guilabel>Bin</guilabel> is emptied, or files are deleted. Leave this selected unless you have good reason not to.

note: (itstool) path: varlistentry/term
en: <guilabel>Include a Delete command that bypasses Trash</guilabel>
en_GB: <guilabel>Include a Delete command that bypasses Bin</guilabel>

note: #-#-#-#-#  1870 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: varlistentry/term
en: Unmaximize the window
en_GB: Unmaximise the window

note: (itstool) path: entry/para
en: <guilabel>Solid color</guilabel>
en_GB: <guilabel>Solid colour</guilabel>

note: #-#-#-#-#  611 (granite)  #-#-#-#-# / TRANSLATORS: a GLib.DateTime format showing the date #-#-#-#-#  609 (granite)  #-#-#-#-# #-#-#-#-#  593 (gnome-weather)  #-#-#-#-# Translators: this is the time format for day and month name according to the current locale #-#-#-#-#  524 (gnome-control-center)  
en: %b %e
en_GB: %e %b

note: Translators: This is a date format string in the style of "Feb 24, 2013".
en: %b %e, %Y
en_GB: %e %b, %Y

en: Normally you can access the menubar with F10. This can also be customized via gtkrc (gtk-menu-bar-accel = "whatever"). This option allows the standard menubar accelerator to be disabled.
en_GB: Normally you can access the menubar with F10. This can also be customised via gtkrc (gtk-menu-bar-accel = "whatever"). This option allows the standard menubar accelerator to be disabled.

en: Default color of text in the terminal, as a color specification (can be HTML-style hex digits, or a color name such as "red").
en_GB: Default colour of text in the terminal, as a colour specification (can be HTML-style hex digits, or a colour name such as "red").

en: Default color of terminal background, as a color specification (can be HTML-style hex digits, or a color name such as "red").
en_GB: Default colour of terminal background, as a colour specification (can be HTML-style hex digits, or a colour name such as "red").

en: Default color of bold text in the terminal
en_GB: Default colour of bold text in the terminal

en: Default color of bold text in the terminal, as a color specification (can be HTML-style hex digits, or a color name such as "red"). This is ignored if bold_color_same_as_fg is true.
en_GB: Default colour of bold text in the terminal, as a colour specification (can be HTML-style hex digits, or a colour name such as "red"). This is ignored if bold_color_same_as_fg is true.

en: Whether bold text should use the same color as normal text
en_GB: Whether bold text should use the same colour as normal text

en: If true, boldface text will be rendered using the same color as normal text.
en_GB: If true, boldface text will be rendered using the same colour as normal text.

en: Type of terminal background. May be "solid" for a solid color, "image" for an image, or "transparent" for either real transparency if a compositing window manager is running, or pseudo-transparency otherwise.
en_GB: Type of terminal background. May be "solid" for a solid colour, "image" for an image, or "transparent" for either real transparency if a compositing window manager is running, or pseudo-transparency otherwise.

en: Keyboard shortcut key for bringing up the dialog for profile creation. Expressed as a string in the same format used for GTK+ resource files. If you set the option to the special string "disabled", then there will be no keyboard shortcut for this action.
en_GB: Keyboard shortcut key for bringing up the dialogue for profile creation. Expressed as a string in the same format used for GTK+ resource files. If you set the option to the special string "disabled", then there will be no keyboard shortcut for this action.

en: Keyboard shortcut to show the find dialog
en_GB: Keyboard shortcut to show the find dialogue

en: Keyboard shortcut key for showing the find dialog. Expressed as a string in the same format used for GTK+ resource files. If you set the option to the special string "disabled", then there will be no keyboard shortcut for this action.
en_GB: Keyboard shortcut key for showing the find dialogue. Expressed as a string in the same format used for GTK+ resource files. If you set the option to the special string "disabled", then there will be no keyboard shortcut for this action.

en: Choose Palette Color %d
en_GB: Choose Palette Colour %d

en: _Text color:
en_GB: _Text colour:

en: Choose Terminal Background Color
en_GB: Choose Terminal Background Colour

en: Choose Terminal Text Color
en_GB: Choose Terminal Text Colour

en: Bol_d color:
en_GB: Bol_d colour:

en: _Underline color:
en_GB: _Underline colour:

en: _Same as text color
en_GB: _Same as text colour

en: No such profile "%s", using default profile
en_GB: No such profile "%s"; using default profile

en: Not a valid terminal config file.
en_GB: Not a valid terminal configuration file.

en: Incompatible terminal config file version.
en_GB: Incompatible terminal configuration file version.

en: MATE Terminal is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
en_GB: MATE Terminal is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 3 of the Licence, or (at your option) any later version.

en: MATE Terminal is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: MATE Terminal is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License along with MATE Terminal; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
en_GB: You should have received a copy of the GNU General Public Licence along with MATE Terminal; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA

note: (itstool) path: item/p
en: This option enables you to select colors that are not in the selected color scheme.
en_GB: This option enables you to select colours that are not in the selected colour scheme.

note: (itstool) path: item/p
en: The terminal emulation can only use 16 colors at a time to draw text. The color palette specifies these 16 colors. Applications that run in the terminal use an index number to specify a color from this palette.
en_GB: The terminal emulation can only use 16 colours at a time to draw text. The colour palette specifies these 16 colours. Applications that run in the terminal use an index number to specify a colour from this palette.

en: MATE System Monitor allows to graphically view and manipulate the running processes on your system. It also provides an overview of available resources, such as CPU and memory.
en_GB: MATE System Monitor allows you to graphically view and manipulate the running processes on your system. It also provides an overview of available resources, such as CPU and memory.

en: System Monitor is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: System Monitor is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.

en: System Monitor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: System Monitor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License along with System Monitor; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
en_GB: You should have received a copy of the GNU General Public Licence along with System Monitor; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

note: #-#-#-#-#  1865 (mate-system-monitor 1.27.0)  #-#-#-#-# TRANSLATORS: description of the pie color picker's (mem, swap) filled percentage property #-#-#-#-#  579 (procman)  #-#-#-#-# TRANSLATORS: description of the pie color picker's (mem, swap) filled percentage property
en: Percentage full for pie color pickers
en_GB: Percentage full for pie colour pickers

en: Type of color picker
en_GB: Type of colour picker

en: Click to set graph colors
en_GB: Click to set graph colours

note: Translators: color picker title, %s is CPU, Memory, Swap, Receiving, Sending
en: Pick a Color for '%s'
en_GB: Pick a Colour for '%s'

en: If TRUE, main window will open maximized, and saved size and position values are ignored.
en_GB: If TRUE, main window will open maximised, and saved size and position values are ignored.

en: Show warning dialog when killing processes
en_GB: Show warning dialogue when killing processes

en: Default graph CPU color
en_GB: Default graph CPU colour

en: Default graph cpu color
en_GB: Default graph CPU colour

en: Default graph memory color
en_GB: Default graph memory colour

en: Default graph swap color
en_GB: Default graph swap colour

en: Default graph incoming network traffic color
en_GB: Default graph incoming network traffic colour

en: Default graph outgoing network traffic color
en_GB: Default graph outgoing network traffic colour

en: Show process 'Control Group' column on startup
en_GB: Show process 'Control Group' column on start-up

en: Show process 'Unit' column on startup
en_GB: Show process 'Unit' column on start-up

en: Show process 'Session' column on startup
en_GB: Show process 'Session' column on start-up

en: Show process 'Seat' column on startup
en_GB: Show process 'Seat' column on start-up

en: Show process 'Owner' column on startup
en_GB: Show process 'Owner' column on start-up

en: Writable Memory
en_GB: Writeable Memory

en: The type of antialiasing to use when rendering fonts. Possible values are: "none" for no antialiasing, "grayscale" for standard grayscale antialiasing, and "rgba" for subpixel antialiasing (LCD screens only).
en_GB: The type of antialiasing to use when rendering fonts. Possible values are: "none" for no antialiasing, "grayscale" for standard greyscale antialiasing, and "rgba" for subpixel antialiasing (LCD screens only).

en: Acceleration profile used for connected mice. The acceleration profile can be set to either default ('default') which uses the default acceleration profile for each device, flat ('flat'), which accelerates by a device specific constant factor derived from the configured pointer speed, or adaptive ('adaptive') which adapts the acceleration depending on the mouse movement. If a mouse doesn't support the configured profile, 'default' will be used.
en_GB: Acceleration profile used for connected mice. The acceleration profile can be set to either default ('default') which uses the default acceleration profile for each device, flat ('flat'), which accelerates by a device-specific constant factor derived from the configured pointer speed, or adaptive ('adaptive') which adapts the acceleration depending on the mouse movement. If a mouse doesn't support the configured profile, 'default' will be used.

en: Acceleration profile used for touchpad. The acceleration profile can be set to either default ('default') which uses the default acceleration profile for each device, flat ('flat'), which accelerates by a device specific constant factor derived from the configured pointer speed, or adaptive ('adaptive') which adapts the acceleration depending on the touchpad movement. If a touchpad doesn't support the configured profile, 'default' will be used.
en_GB: Acceleration profile used for the touchpad. The acceleration profile can be set to either default ('default') which uses the default acceleration profile for each device, flat ('flat'), which accelerates by a device-specific constant factor derived from the configured pointer speed, or adaptive ('adaptive') which adapts the acceleration depending on the touchpad movement. If a touchpad doesn't support the configured profile, 'default' will be used.

en: Whether this plugin would be activated by mate-settings-daemon or not
en_GB: Whether this plug-in would be activated by mate-settings-daemon or not

en: Priority to use for this plugin in mate-settings-daemon startup queue
en_GB: Priority to use for this plug-in in mate-settings-daemon startup queue

en: Enhance _contrast in colors
en_GB: Enhance _contrast in colours

en: Mpris plugin
en_GB: Mpris plug-in

en: Open the display configuration dialog (all settings)
en_GB: Open the display configuration dialogue (all settings)

en: Control gnome compatibility component startup
en_GB: Control GNOME compatibility component start-up

en: Show logout dialog
en_GB: Show logout dialogue

en: Show shutdown dialog
en_GB: Show shutdown dialogue

en: Use dialog boxes for errors
en_GB: Use dialogue boxes for errors

en: Color of the graph for the sensor
en_GB: Colour of the graph for the sensor

en: Graph Color
en_GB: Graph Colour

en: Graph _color
en_GB: Graph _colour

note: (itstool) path: varlistentry/term
en: <guilabel>Graph color</guilabel>
en_GB: <guilabel>Graph colour</guilabel>

note: (itstool) path: listitem/para
en: The color to use to display the graph for the sensor.
en_GB: The colour to use to display the graph for the sensor.

note: (itstool) path: sect1/para
en: This program is distributed under the terms of the GNU General Public license as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. A copy of this license can be found at this <ulink type="https" url="https://www.gnu.org/licenses/old-licenses/gpl-2.0.txt">link</ulink>, or in the file COPYING included with the source code of this program.
en_GB: This program is distributed under the terms of the GNU General Public licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version. A copy of this licence can be found at this <ulink type="https" url="https://www.gnu.org/licenses/old-licenses/gpl-2.0.txt">link</ulink>, or in the file COPYING included with the source code of this program.

en: Theme to use for the lock dialog
en_GB: Theme to use for the lock dialogue

en: Format for time on lock dialog
en_GB: Format for time on lock dialogue

en: Format to display the time on lock dialog. Default is 'locale' which uses default format for current locale. Custom values should be set according to g-date-time-format. Try %R for 24H format.
en_GB: Format to display the time on lock dialogue. Default is 'locale' which uses default format for current locale. Custom values should be set according to g-date-time-format. Try %R for 24H format.

en: Format for date on lock dialog
en_GB: Format for date on lock dialogue

en: Format to display the date on lock dialog. Default is 'locale' which uses default format for current locale. Custom values should be set according to g-date-time-format. Try %F for ISO 8601 date format.
en_GB: Format to display the date on lock dialogue. Default is 'locale' which uses default format for current locale. Custom values should be set according to g-date-time-format. Try %F for ISO 8601 date format.

note: Translators: Search terms to find this application. Do NOT translate or localize the semicolons! The list MUST also end with a semicolon!
en: MATE;screensaver;grid;pulsing;colors;
en_GB: MATE;screensaver;grid;pulsing;colours;

en: Can not get username
en_GB: Cannot get username

en: Retype new UNIX password:
en_GB: Retype new Unix password:

en: Enter new UNIX password:
en_GB: Enter new Unix password:

en: (current) UNIX password:
en_GB: (current) Unix password:

en: S_witch User...
en_GB: S_witch User…

en: Power Manager is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: Power Manager is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence or (at your option) any later version.

en: Power Manager is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: Power Manager is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
en_GB: You should have received a copy of the GNU General Public Licence along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

note: #-#-#-#-#  568 (gnome-settings-daemon)  #-#-#-#-# TRANSLATORS: notification title, a cell phone (mobile phone) is low or very low on power
en: Cell phone battery low
en_GB: Mobile phone battery low

en: The UPS is below the critical level and this computer is about to shutdown.
en_GB: The UPS is below the critical level and this computer is about to shut down.

note: (itstool) path: section/para
en: The statistics program allows you to visualize the power consumption of your laptop hardware.
en_GB: The statistics program allows you to visualise the power consumption of your laptop hardware.

note: (itstool) path: formalpara/para
en: MATE Power Manager is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: MATE Power Manager is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

note: (itstool) path: formalpara/para
en: MATE Power Manager is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
en_GB: MATE Power Manager is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public Licence for more details.

note: (itstool) path: formalpara/para
en: You should have received a copy of the GNU General Public License along with MATE Power Manager; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
en_GB: You should have received a copy of the GNU General Public Licence along with MATE Power Manager; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

en: Select user...
en_GB: Select user…

note: Translators: This is a strftime format string. * It is used to display a date. Please leave "%%s" as it is: * it will be used to insert the timezone name later.
en: %A %B %d (%%s)
en_GB: %A %d %B (%%s)

note: #-#-#-#-#  1855 (mate-panel 1.27.2)  #-#-#-#-# Translators: This is a strftime format string. * It is used to display a date in the full format (so that people can * copy and paste it elsewhere). #-#-#-#-#  594 (gnote)  #-#-#-#-# Format: "Today: Friday, July 01 2005"
en: %A, %B %d %Y
en_GB: %A, %d %B %Y

en: Set System Time...
en_GB: Set System Time…

note: Languages that have a single word that translates as either "state" or "province" should use that instead of "region".
en: <small><i>Type a city, region, or country name and then select a match from the pop-up.</i></small>
en_GB: <small><i>Type a city, region, or country name and then select a match from the popup.</i></small>

en: <small>Set...</small>
en_GB: <small>Set…</small>

en: Move windows to current workspace when unminimized
en_GB: Move windows to current workspace when unminimised

en: If true, then when unminimizing a window, move it to the current workspace. Otherwise, switch to the workspace of the window.
en_GB: If true, then when unminimising a window, move it to the current workspace. Otherwise, switch to the workspace of the window.

en: Restoring Minimized Windows
en_GB: Restoring Minimised Windows

en: The default panels layout to use when panels are created or resetted.
en_GB: The default panel layout to use when panels are created or reset.

en: Enable program list in "Run Application" dialog
en_GB: Enable program list in "Run Application" dialogue

en: If true, the "Known Applications" listing in the "Run Application" dialog is made available. Whether or not the listing is expanded when the dialog is shown is controlled by the show_program_list key.
en_GB: If true, the "Known Applications" listing in the "Run Application" dialogue is made available. Whether or not the listing is expanded when the dialogue is shown is controlled by the show_program_list key.

en: Expand program list in "Run Application" dialog
en_GB: Expand program list in "Run Application" dialogue

en: If true, the "Known Applications" listing in the "Run Application" dialog is expanded when the dialog is opened. This key is only relevant if the enable_program_list key is true.
en_GB: If true, the "Known Applications" listing in the "Run Application" dialogue is expanded when the dialogue is opened. This key is only relevant if the enable_program_list key is true.

en: Enable autocompletion in "Run Application" dialog
en_GB: Enable autocompletion in "Run Application" dialogue

en: If true, autocompletion in the "Run Application" dialog is made available.
en_GB: If true, autocompletion in the "Run Application" dialogue is made available.

en: History for "Run Application" dialog
en_GB: History for "Run Application" dialogue

en: This is the list of commands used in "Run Application" dialog. The commands are sorted descendingly by recency (e.g., most recent command comes first).
en_GB: This is the list of commands used in the "Run Application" dialogue. The commands are sorted descending by recency (e.g., most recent command comes first).

en: Maximum history size for "Run Application" dialog
en_GB: Maximum history size for "Run Application" dialogue

en: Controls the maximum size of the history of the "Run Application" dialog. A value of 0 will disable the history.
en_GB: Controls the maximum size of the history of the "Run Application" dialogue. A value of 0 will disable the history.

en: Reverse the history of the "Run Application" dialog
en_GB: Reverse the history of the "Run Application" dialogue

en: If true, a dialog is shown asking for confirmation if the user wants to remove a panel.
en_GB: If true, a dialogue is shown asking for confirmation if the user wants to remove a panel.

en: The orientation of the panel. Possible values are "top", "bottom", "left", "right". In expanded mode the key specifies which screen edge the panel is on. In un-expanded mode the difference between "top" and "bottom" is less important - both indicate that this is a horizontal panel - but still give a useful hint as to how some panel objects should behave. For example, on a "top" panel a menu button will pop up its menu below the panel, whereas on a "bottom" panel the menu will be popped up above the panel.
en_GB: The orientation of the panel. Possible values are "top", "bottom", "left", "right". In expanded mode the key specifies which screen edge the panel is on. In un-expanded mode the difference between "top" and "bottom" is less important – both indicate that this is a horizontal panel – but still give a useful hint as to how some panel objects should behave. For example, on a "top" panel a menu button will pop up its menu below the panel, whereas on a "bottom" panel the menu will be popped up above the panel.

en: Center panel on x-axis
en_GB: Centre panel on x-axis

en: If true, the x and x_right keys are ignored and the panel is placed at the center of the x-axis of the screen. If the panel is resized it will remain at that position - i.e. the panel will grow on both sides. If false, the x and x_right keys specify the location of the panel.
en_GB: If true, the x and x_right keys are ignored and the panel is placed at the centre of the x-axis of the screen. If the panel is resized it will remain at that position — i.e. the panel will grow on both sides. If false, the x and x_right keys specify the location of the panel.

en: Center panel on y-axis
en_GB: Centre panel on y-axis

en: If true, the y and y_bottom keys are ignored and the panel is placed at the center of the y-axis of the screen. If the panel is resized it will remain at that position - i.e. the panel will grow on both sides. If false, the y and y_bottom keys specify the location of the panel.
en_GB: If true, the y and y_bottom keys are ignored and the panel is placed at the centre of the y-axis of the screen. If the panel is resized it will remain at that position — i.e. the panel will grow on both sides. If false, the y and y_bottom keys specify the location of the panel.

en: Specifies the background color for the panel in #RGB format.
en_GB: Specifies the background colour for the panel in #RGB format.

en: Background color opacity
en_GB: Background colour opacity

en: Specifies the opacity of the background color format. If the color is not completely opaque (a value of less than 65535), the color will be composited onto the desktop background image.
en_GB: Specifies the opacity of the background colour format. If the colour is not completely opaque (a value of less than 65535), the colour will be composited onto the desktop background image.

en: _Add to Drawer...
en_GB: _Add to Drawer…

en: Replace a currently running panel
en_GB: Replace a currently-running panel

en: Execute the run dialog
en_GB: Execute the run dialogue

en: Protect your computer from unauthorized use
en_GB: Protect your computer from unauthorised use

en: Run Application...
en_GB: Run Application…

en: Search for Files...
en_GB: Search for Files…

en: Application Launcher...
en_GB: Application Launcher…

en: A separator to organize the panel items
en_GB: A separator to organise the panel items

en: Choose an application...
en_GB: Choose an application…

en: Choose a file...
en_GB: Choose a file…

en: Change desktop appearance and behavior, get help, or log out
en_GB: Change desktop appearance and behaviour, get help, or log out

note: #-#-#-#-#  1855 (mate-panel 1.27.2)  #-#-#-#-# Translators: this string is used ONLY if you translated * "1" (msgctxt: "panel:showusername") to "1"
en: Log Out %s...
en_GB: Log Out %s…

en: Solid c_olor
en_GB: Solid c_olour

en: Pick a color
en_GB: Pick a colour

note: #-#-#-#-#  130 (budgie-control-center 1.2.0)  #-#-#-#-# The color of the accessibility crosshair
en: Co_lor:
en_GB: Co_lour:

en: Clear Recent Documents...
en_GB: Clear Recent Documents…

en: Choose a file to append to the command...
en_GB: Choose a file to append to the command…

en: URI list dropped on run dialog had wrong format (%d) or length (%d)
en_GB: URI list dropped on run dialogue had wrong format (%d) or length (%d)

en: Run with _file...
en_GB: Run with _file…

note: (itstool) path: sect1/para
en: The <application>Fish</application> applet displays an animated fish in the panel. You can customize the fish's name and the program that is run when the fish is clicked in the panel. By default, the program that is run when the fish is clicked is <application>Fortune</application>, which displays a usually comical random message from a database of quotations.
en_GB: The <application>Fish</application> applet displays an animated fish in the panel. You can customise the fish's name and the program that is run when the fish is clicked in the panel. By default, the program that is run when the fish is clicked is <application>Fortune</application>, which displays a usually comical random message from a database of quotations.

note: #-#-#-#-#  1854 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/para
en: You can customize the image shown and the command that is run when it is clicked.
en_GB: You can customise the image shown and the command that is run when it is clicked.

note: #-#-#-#-#  1854 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/para
en: Click on the applet to display the <guilabel>Wanda the Fish</guilabel> dialog. The dialog typically displays a fortune cookie. You can configure the applet to specify the command to run when you click on the applet. See <xref linkend="fish-settings"/> for more information.
en_GB: Click on the applet to display the <guilabel>Wanda the Fish</guilabel> dialogue. The dialogue typically displays a fortune cookie. You can configure the applet to specify the command to run when you click on the applet. See <xref linkend="fish-settings"/> for more information.

note: (itstool) path: abstract/para (itstool) path: sect1/para
en: The <application>Clock</application> applet displays the date and time, and when clicked, displays a calendar. The <application>Clock</application> can be customized to show seconds or a 12 or 24 hour clock.
en_GB: The <application>Clock</application> applet displays the date and time, and when clicked, displays a calendar. The <application>Clock</application> can be customised to show seconds or a 12 or 24 hour clock.

note: #-#-#-#-#  1853 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>Clock</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>Clock</guilabel>.

note: (itstool) path: listitem/para
en: Select this option to display the the current weather forecast at your location. The weather will be displayed as an icon for sunny, cloudy, rain or more.
en_GB: Select this option to display the current weather forecast at your location. The weather will be displayed as an icon for sunny, cloudy, rainy or more.

note: (itstool) path: listitem/para
en: Type the city, region or country name and as you type a list of options will appear in a drop down box. Select a match from the pop-up and the <guilabel>Timezone</guilabel>, <guilabel>Latitude</guilabel>, and <guilabel>Longitude</guilabel> entries will be automatically filled in.
en_GB: Type the city, region or country name, and a list of options will appear in a drop-down box. Select a match from the pop-up and the <guilabel>Timezone</guilabel>, <guilabel>Latitude</guilabel>, and <guilabel>Longitude</guilabel> entries will be automatically filled in.

note: (itstool) path: listitem/para
en: You can display the Temperature unit in one of the following options from the drop down box:
en_GB: You can display the Temperature unit in one of the following options from the drop-down box:

note: (itstool) path: listitem/para
en: You can display the Speed unit in one of the following options from the drop down box:
en_GB: You can display the Speed unit in one of the following options from the drop-down box:

note: (itstool) path: listitem/para
en: <guilabel>km/h</guilabel> (kilometers per hour)
en_GB: <guilabel>km/h</guilabel> (kilometres per hour)

note: (itstool) path: listitem/para
en: <guilabel>m/s</guilabel> (meters per second)
en_GB: <guilabel>m/s</guilabel> (metres per second)

note: (itstool) path: listitem/para
en: Press the <guibutton>Time Settings</guibutton> button in the Preferences dialog.
en_GB: Press the <guibutton>Time Settings</guibutton> button in the Preferences dialogue.

note: (itstool) path: listitem/para
en: Press the <guibutton>Set System Time</guibutton> button, then the <application>mate-polkit</application> dialog prompts for the administration password. Enter the administration password and press the <guibutton>Authenticate</guibutton> button.
en_GB: Press the <guibutton>Set System Time</guibutton> button, then the <application>mate-polkit</application> dialogue prompts for the administration password. Enter the administration password and press the <guibutton>Authenticate</guibutton> button.

en: Error initializing libmatenotify
en_GB: Error initializing libnotify

en: Settings controlling the desktop appearance and behavior
en_GB: Settings controlling the desktop appearance and behaviour

en: Show in my favorites
en_GB: Show in my favourites

en: Couldn't save favorites. Check if you have write access to ~/.config/mate-menu
en_GB: Couldn't save favourites. Check if you have write access to ~/.config/mate-menu

en: Top Front Center
en_GB: Top Front Centre

en: Top Rear Center
en_GB: Top Rear Centre

en: The hexadecimal string of current color
en_GB: The hexadecimal string of current colour

en: RANDR extension is not present
en_GB: RandR extension is not present

en: Determines how the image set by wallpaper_filename is rendered. Possible values are "wallpaper", "centered", "scaled", "stretched", "zoom", "spanned".
en_GB: Determines how the image set by wallpaper_filename is rendered. Possible values are "wallpaper", "centred", "scaled", "stretched", "zoom", "spanned".

en: How to shade the background color. Possible values are "horizontal-gradient", "vertical-gradient", and "solid".
en_GB: How to shade the background colour. Possible values are "horizontal-gradient", "vertical-gradient", and "solid".

en: A '\n' separated list of "name:color" as defined by the 'gtk-color-scheme' setting
en_GB: A '\n' separated list of "name:colour" as defined by the 'gtk-colour-scheme' setting

en: Whether builtin GTK+ dialogs such as the file chooser, the color chooser or the font chooser will use a header bar at the top to show action widgets, or an action area at the bottom. This setting does not affect custom dialogs using GtkDialog directly, or message dialogs.
en_GB: Whether builtin GTK+ dialogs such as the file chooser, the colour chooser or the font chooser will use a header bar at the top to show action widgets, or an action area at the bottom. This setting does not affect custom dialogues using GtkDialog directly, or message dialogues.

en: This setting determines whether MATE controls the scale factor for QT applications. Enable to synchronize with the GTK scale factor when initializing the session, disable to control this value elsewhere. Requires restarting your session.
en_GB: This setting determines whether MATE controls the scale factor for QT applications. Enable to synchronise with the GTK scale factor when initializing the session, disable to control this value elsewhere. Requires restarting your session.

en: Prevent the user from accessing the terminal or specifying a command line to be executed. For example, this would disable access to the panel's "Run Application" dialog.
en_GB: Prevent the user from accessing the terminal or specifying a command line to be executed. For example, this would disable access to the panel's "Run Application" dialogue.

en: Prevent the user from saving files to disk. For example, this would disable access to all applications' "Save as" dialogs.
en_GB: Prevent the user from saving files to disk. For example, this would disable access to all applications' "Save as" dialogues.

en: Prevent the user from printing. For example, this would disable access to all applications' "Print" dialogs.
en_GB: Prevent the user from printing. For example, this would disable access to all applications' "Print" dialogues.

en: Prevent the user from modifying print settings. For example, this would disable access to all applications' "Print Setup" dialogs.
en_GB: Prevent the user from modifying print settings. For example, this would disable access to all applications' "Print Setup" dialogues.

en: If this is set to TRUE, the user will be allowed to set the output / speaker volume to above 100%. By setting the output volume above 100%, the sound server will amplify the audio above what the audio hardware can do cleanly. This can lead to audio quality degradation, but may be useful for listening to extremely quiet audio recordings, where the recording would otherwise be completely useless.
en_GB: If this is set to TRUE, the user will be allowed to set the output / speaker volume to above 100%. By setting the output volume above 100%, the sound server will amplify the audio above what the audio hardware can do cleanly. This can lead to audio quality degradation but may be useful for listening to extremely quiet audio recordings, where the recording would otherwise be completely useless.

en: MATE Color Selection
en_GB: MATE Colour Selection

en: Color selection dialog
en_GB: Colour selection dialogue

en: Choose colors from the palette or the screen
en_GB: Choose colours from the palette or the screen

note: Translators: Search terms to find this application. Do NOT translate or localize the semicolons! The list MUST also end with a semicolon!
en: MATE;color;chooser;pick;palette;screen;selection;
en_GB: MATE;colour;chooser;pick;palette;screen;selection;

en: The task name to be displayed in the control-center followed by a ";" separator then the filename of an associated .desktop file to launch for that task.
en_GB: The task name to be displayed in the control-centre followed by a ";" separator then the filename of an associated .desktop file to launch for that task.

en: Close the control-center when a task is activated
en_GB: Close the control-centre when a task is activated

en: if true, the control-center will close when a "Common Task" is activated.
en_GB: if true, the control-centre will close when a "Common Task" is activated.

en: Change Passwo_rd...
en_GB: Change Passwo_rd…

en: Enable _Fingerprint Login...
en_GB: Enable _Fingerprint Login…

en: Disable _Fingerprint Login...
en_GB: Disable _Fingerprint Login…

en: Checking password...
en_GB: Checking password…

en: Jump to Preferred Applications dialog
en_GB: Jump to Preferred Applications dialogue

en: Jump to the Keyboard Accessibility dialog
en_GB: Jump to the Keyboard Accessibility dialogue

en: Jump to the Mouse Accessibility dialog
en_GB: Jump to the Mouse Accessibility dialogue

en: Jump to the Accessible Login dialog
en_GB: Jump to the Accessible Login dialogue

en: [WALLPAPER...]
en_GB: [WALLPAPER…]

en: Gra_yscale
en_GB: Gre_yscale

en: Save Theme As...
en_GB: Save Theme As…

en: Customize Theme
en_GB: Customise Theme

en: The current controls theme does not support color schemes.
en_GB: The current controls theme does not support colour schemes.

en: C_ustomize...
en_GB: C_ustomise…

en: _Install...
en_GB: _Install…

en: C_olors:
en_GB: C_olours

en: Open a dialog to specify the color
en_GB: Open a dialogue to specify the colour

en: D_etails...
en_GB: D_etails…

en: Customize the look of the desktop
en_GB: Customise the look of the desktop

en: Parent window of the dialog
en_GB: Parent window of the dialogue

en: Current URI index - starts from 1
en_GB: Current URI index — starts from 1

en: New shortcut...
en_GB: New shortcut…

en: _Show...
en_GB: _Show…

en: Audio _Feedback...
en_GB: Audio _Feedback…

en: To test your double-click settings, try to double-click on the triangle and you must see the mate desktop logo with both rings showing.
en_GB: To test your double-click settings, try to double-click on the triangle and you must see the Mate desktop logo with both rings showing.

note: #-#-#-#-#  556 (gnome-packagekit)  #-#-#-#-# TRANSLATORS: The group type
en: Virtualization
en_GB: Virtualisation

en: Maximize Horizontally
en_GB: Maximise Horizontally

en: Maximize Vertically
en_GB: Maximise Vertically

en: Set Ntp sync
en_GB: Set NTP sync

en: Network time synchronization has been set up. Manual time/date setting is disabled.
en_GB: Network time synchronisation has been set up. Manual time/date setting is disabled.

en: Unable to bring up the typing break properties dialog with the following error: %s
en_GB: Unable to bring up the typing break properties dialogue with the following error: %s

note: (itstool) path: abstract/para
en: The MATE Control Center provides a central place for the user to setup their MATE experience. It can let you configure anything from the behavior of your window borders to the default font type.
en_GB: The MATE Control Centre provides a central place for the user to setup their MATE experience. It can let you configure anything from the behaviour of your window borders to the default font type.

note: (itstool) path: articleinfo/title
en: MATE Control Center Manual
en_GB: MATE Control Centre Manual

note: (itstool) path: articleinfo/releaseinfo
en: This manual describes version 1.10.1 of the MATE Control Center.
en_GB: This manual describes version 1.10.1 of the MATE Control Centre.

note: (itstool) path: legalnotice/para
en: To report a bug or make a suggestion regarding the <application>MATE Control Center</application> application or this manual, follow the directions in the <ulink url="help:mate-user-guide/feedback" type="help">MATE Feedback Page</ulink>.
en_GB: To report a bug or make a suggestion regarding the <application>MATE Control Centre</application> application or this manual, follow the directions in the <ulink url="help:mate-user-guide/feedback" type="help">MATE Feedback Page</ulink>.

note: (itstool) path: sect1/para
en: The <application>MATE Control Center</application> provides a single window from which to launch all preference tools.
en_GB: The <application>MATE Control Centre</application> provides a single window from which to launch all preference tools.

note: (itstool) path: sect2/title
en: To Start MATE Control Center
en_GB: To Start MATE Control Centre

note: (itstool) path: sect2/para
en: You can start <application>MATE Control Center</application> in the following ways:
en_GB: You can start <application>MATE Control Centre</application> in the following ways:

note: (itstool) path: listitem/para
en: Choose <menuchoice><guimenu>Control Center</guimenu></menuchoice> menu item.
en_GB: Choose <menuchoice><guimenu>Control Centre</guimenu></menuchoice> menu item.

note: (itstool) path: sect1/para
en: The <application>MATE Control Center</application> window lists all preference tools installed on your system in groups.
en_GB: The <application>MATE Control Centre</application> window lists all preference tools installed on your system in groups.

note: (itstool) path: tip/para
en: From the left pane, you can quickly access to a preference tool by selecting its group first, or type any keyword in the filter box. You can also access to common tasks, such as <guilabel>Change Theme</guilabel>, and <guilabel>Set Preferred Applications</guilabel>.
en_GB: From the left pane, you can quickly access a preference tool by selecting its group first or typing any keyword in the filter box. You can also access common tasks, such as <guilabel>Change Theme</guilabel>, and <guilabel>Set Preferred Applications</guilabel>.

note: (itstool) path: sect1/para
en: The background is the picture, pattern, or color shown on your desktop. A lot of people use this as decoration on their computer. The <_:application-1/> program configures your background settings.
en_GB: The background is the picture, pattern, or colour shown on your desktop. A lot of people use this as decoration on their computers. The <_:application-1/> program configures your background settings.

note: (itstool) path: para/application
en: Mate Control Center
en_GB: Mate Control Centre

note: (itstool) path: listitem/para
en: Places your image directly in the center of your screen.
en_GB: Places your image directly in the centre of your screen.

note: (itstool) path: listitem/para
en: Doesn't use a graphic as the background, but uses colors which are covered below.
en_GB: Doesn't use a graphic as the background, but uses colours which are covered below.

note: (itstool) path: sect2/para
en: Below the said buttons are options to configure the colors. These only matter if you selected <_:guibutton-1/> or your image doesn't fill the whole screen.
en_GB: Below the said buttons are options to configure the colours. These only matter if you selected <_:guibutton-1/> or your image doesn't fill the whole screen.

note: (itstool) path: sect2/para
en: If your image doesn't take up the entire screen, you have the option of how to color the outside of it. You can either choose a vertical gradient, horizontal gradient, or a standard solid color. If you choose a solid color, you select the color at right by clicking on <_:guibutton-1/>. If you pick a gradient, you will have two options. Select the colors you wish to do and your options will be made automatically.
en_GB: If your image doesn't take up the entire screen, you have the option of how to colour the outside of it. You can choose either a vertical gradient, a horizontal gradient, or standard solid colour. If you choose a solid colour, you select the colour on the right by clicking on <_:guibutton-1/>. If you pick a gradient, you will have two options. Select the colours you wish to do and your options will be made automatically.

note: (itstool) path: listitem/para
en: If your image doesn't cover the entire monitor, select your color settings. Otherwise, you can skip this step.
en_GB: If your image doesn't cover the entire monitor, select your colour settings. Otherwise, you can skip this step.

note: (itstool) path: tip/para
en: Linux and Unix systems use a term called mounting to identify recognizing a device. If you "mount" your CD-ROM, that means that your system can recognize the CD-ROM and you can interact with it. If it us unmounted, then the system does not know of its existence and can do almost nothing with it.
en_GB: Linux and Unix systems use a term called mounting to identify recognising a device. If you "mount" your CD-ROM, that means that your system can recognize the CD-ROM and you can interact with it. If it us unmounted, then the system does not know of its existence and can do almost nothing with it.

note: (itstool) path: listitem/para
en: <_:application-1/> is a small program that displays random quotes. The mate startup hints application can display <_:application-2/> quotes instead of tips.
en_GB: <_:application-1/> is a small program that displays random quotes. The MATE startup hints application can display <_:application-2/> quotes instead of tips.

note: (itstool) path: listitem/para
en: Often times administrators will create a "message of the day" ("MOTD") to notify users of important events. The mate startup hints application can display these instead of tips.
en_GB: Often times administrators will create a "message of the day" ("MOTD") to notify users of important events. The MATE startup hints application can display these instead of tips.

note: (itstool) path: listitem/para
en: Most of the time, <_:filename-1/> holds the motd. If the file is different from <_:filename-2/>, you can edit that in the <_:guilabel-3/> field.
en_GB: Most of the time, <_:filename-1/> holds the MOTD. If the file is different from <_:filename-2/>, you can edit that in the <_:guilabel-3/> field.

note: (itstool) path: sect2/para
en: The HTML Viewer capplet allows you to configure preferences for the <_:application-1/> HTML rendering engine. <_:application-2/> is used in <_:application-3/>, the <_:application-4/>, and other Mate applications.
en_GB: The HTML Viewer applet allows you to configure preferences for the <_:application-1/> HTML rendering engine. <_:application-2/> is used in <_:application-3/>, the <_:application-4/>, and other Mate applications.

note: (itstool) path: sect2/para
en: There are a couple other changes which you can edit to make <_:application-1/> work the way you want it to. These are located in the <_:guilabel-2/> tab.
en_GB: There are a couple of other changes which you can edit to make <_:application-1/> work the way you want it to. These are located in the <_:guilabel-2/> tab.

note: (itstool) path: listitem/para
en: While typing in <_:application-1/>, you may spell a word incorrectly. If you have this box checked, an incorrectly spelled word will be underlined to symbolize that it's incorrect.
en_GB: While typing in <_:application-1/>, you may misspell a word. If you have this box checked, an incorrectly spelt word will be underlined to symbolise that it's incorrect.

note: (itstool) path: listitem/para
en: This sets the color underline to use when you have a spelling error.
en_GB: This sets the colour underline to use when you have a spelling error.

note: (itstool) path: sect2/title
en: Keyboard Behavior Configuration
en_GB: Keyboard Behaviour Configuration

note: (itstool) path: para/application
en: MATE Control Center
en_GB: MATE Control Centre

note: (itstool) path: varlistentry/term
en: Colormaps
en_GB: Colourmaps

note: (itstool) path: sect3/title
en: The Colormaps Section
en_GB: The Colourmaps Section

note: (itstool) path: sect3/para
en: Colormaps allow some simple color options to be changed. Set your color options here.
en_GB: Colourmaps allow some simple colour options to be changed. Set your colour options here.

note: #-#-#-#-#  1844 (mate-calc 1.26.0)  #-#-#-#-# Accessible name for the factorize button #-#-#-#-#  234  #-#-#-#-# i18n: ectx: property (text), item, widget (KComboBox, kcfg_structuring)
en: Factorize
en_GB: Factorise

note: #-#-#-#-#  1844 (mate-calc 1.26.0)  #-#-#-#-# Tooltip for the factor button
en: Factorize [Ctrl+F]
en_GB: Factorise [Ctrl+F]

note: #-#-#-#-#  1844 (mate-calc 1.26.0)  #-#-#-#-# Tooltip for the double declining depreciation button
en: Double Declining Depreciation
en_GB: Double-Declining Depreciation

note: #-#-#-#-#  1844 (mate-calc 1.26.0)  #-#-#-#-# Tooltip for the sum of the years digits depreciation button
en: Sum of the Years Digits Depreciation
en_GB: Sum-of-the-Years' Digits Depreciation

note: #-#-#-#-#  1844 (mate-calc 1.26.0)  #-#-#-#-# Tooltip for the straight line depreciation button
en: Straight Line Depreciation
en_GB: Straight-Line Depreciation

note: Error displayed when trying to factorize a non-integer value
en: Need an integer to factorize
en_GB: Need an integer to factorise

en: MATE Calculator is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: MATE Calculator is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence or (at your option) any later version.

en: MATE Calculator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
en_GB: MATE Calculator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public Licence for more details.

en: You should have received a copy of the GNU General Public License along with MATE Calculator; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
en_GB: You should have received a copy of the GNU General Public Licence along with MATE Calculator; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

[ctx: unit-symbols]
en: microsecond,microseconds,us,μs
en_GB: microsecond,microseconds,us,µs

note: (itstool) path: page/p
en: When in <link xref="mouse">programming mode</link> the <gui>á</gui> button opens a dialog to convert characters to character codes.
en_GB: When in <link xref="mouse">programming mode</link> the <gui>á</gui> button opens a dialogue to convert characters to character codes.

note: (itstool) path: example/p
en: 6 meters in inches
en_GB: 6 metres in inches

note: #-#-#-#-#  1843 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: page/title
en: Factorization
en_GB: Factorisation

note: (itstool) path: page/p
en: You can factorize the number currently displayed by pressing <keyseq><key>Ctrl</key><key>F</key></keyseq> or by pressing the <gui>fact</gui> button. This button is visible in <link xref="mouse">programming mode</link>.
en_GB: You can factorise the number currently displayed by pressing <keyseq><key>Ctrl</key><key>F</key></keyseq> or by pressing the <gui>fact</gui> button. This button is visible in <link xref="mouse">programming mode</link>.

note: (itstool) path: page/p
en: To factorize integers bigger than 2^64 the Miller-Rabin primality test and Pollard's rho algorithm are used.
en_GB: To factorise integers bigger than 2^64 the Miller-Rabin primality test and Pollard's rho algorithm are used.

en: Lady Bird
en_GB: Ladybird

note: (itstool) path: revhistory/revision
en: <revnumber>Panel Trash V2.12</revnumber> <date>July 2015</date> <_:revdescription-1/>
en_GB: <revnumber>Panel Bin V2.12</revnumber> <date>July 2015</date> <_:revdescription-1/>

note: (itstool) path: revhistory/revision
en: <revnumber>Panel Trash 2.10</revnumber> <date>March 2005</date> <_:revdescription-1/>
en_GB: <revnumber>Panel Bin 2.10</revnumber> <date>March 2005</date> <_:revdescription-1/>

note: (itstool) path: revhistory/revision
en: <revnumber>Panel Trash V2.8</revnumber> <date>July 2004</date> <_:revdescription-1/>
en_GB: <revnumber>Panel Bin V2.8</revnumber> <date>July 2004</date> <_:revdescription-1/>

note: (itstool) path: articleinfo/releaseinfo
en: This manual describes version 1.10.2 of the Panel Trash applet.
en_GB: This manual describes version 1.10.2 of the Panel Bin applet.

note: (itstool) path: legalnotice/para
en: To report a bug or make a suggestion regarding the Panel Trash applet or this manual, follow the directions in the <ulink url="help:mate-user-guide/feedback" type="help">MATE Feedback Page</ulink>.
en_GB: To report a bug or make a suggestion regarding the Panel Bin applet or this manual, follow the directions in the <ulink url="help:mate-user-guide/feedback" type="help">MATE Feedback Page</ulink>.

note: (itstool) path: article/indexterm
en: <primary>Trash</primary>
en_GB: <primary>Bin</primary>

note: (itstool) path: sect2/para
en: To permanently delete all the items in the Trash, right-click on the applet, then choose <menuchoice> <guimenuitem>Empty Trash</guimenuitem> </menuchoice>.
en_GB: To permanently delete all the items in the Bin, right-click on the applet, then choose <menuchoice> <guimenuitem>Empty Bin</guimenuitem> </menuchoice>.

note: (itstool) path: sect2/para
en: To open Trash, right-click on the applet, then choose <menuchoice> <guimenuitem>Open Trash</guimenuitem> </menuchoice>. The Trash window opens in <application>Caja</application> file manager.
en_GB: To open Bin, right-click on the applet, then choose <menuchoice> <guimenuitem>Open Bin</guimenuitem> </menuchoice>. The Bin window opens in <application>Caja</application> file manager.

note: (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>Sticky Notes</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>Sticky Notes</guilabel>.

note: (itstool) path: listitem/para
en: Once in the title bar, use <shortcut><keysym>F10</keysym></shortcut>, <shortcut><keycombo><keysym>Shift-F10</keysym></keycombo></shortcut> or the <shortcut><keysym>Menu</keysym></shortcut> key to open the context menu, which allows to access the individual note’s <guimenuitem><guilabel>Properties</guilabel></guimenuitem> dialog.
en_GB: Once in the title bar, use <shortcut><keysym>F10</keysym></shortcut>, <shortcut><keycombo><keysym>Shift-F10</keysym></keycombo></shortcut> or the <shortcut><keysym>Menu</keysym></shortcut> key to open the context menu, which allows to access the individual note’s <guimenuitem><guilabel>Properties</guilabel></guimenuitem> dialogue.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To configure the default size for all sticky notes, right-click on the sticky notes icon, then choose <guimenu>Preferences</guimenu> from the popup menu. The <application>Sticky Notes Preferences</application> dialog is displayed.
en_GB: To configure the default size for all sticky notes, right-click on the sticky notes icon, then choose <guimenu>Preferences</guimenu> from the popup menu. The <application>Sticky Notes Preferences</application> dialogue is displayed.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/title
en: Changing Color and Font
en_GB: Changing Colour and Font

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To configure the color and font for all sticky notes, right-click on the icon, then choose <guimenu>Preferences</guimenu> from the popup menu. The <application>Sticky Notes Preferences</application> dialog is displayed.
en_GB: To configure the colour and font for all sticky notes, right-click on the icon, then choose <guimenu>Preferences</guimenu> from the popup menu. The <application>Sticky Notes Preferences</application> dialogue is displayed.

note: (itstool) path: varlistentry/term
en: <guilabel>Font Color</guilabel>
en_GB: <guilabel>Font Colour</guilabel>

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Click on the color selector button to display the color selector dialog. On the color selector dialog, use the color wheel or spin boxes to choose the default font color for stickynotes.
en_GB: Click on the colour selector button to display the colour selector dialogue. On the colour selector dialogue, use the colour wheel or spin boxes to choose the default font colour for stickynotes.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: If you have selected, <guilabel>Use color from the system theme</guilabel>, then the current theme colors will be used and you will not be able to select new defaults.
en_GB: If you have selected, <guilabel>Use colour from the system theme</guilabel>, then the current theme colours will be used and you will not be able to select new defaults.

note: (itstool) path: varlistentry/term
en: <guilabel>Note Color</guilabel>
en_GB: <guilabel>Note Colour</guilabel>

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Click on the font selector button to display the font selector dialog. On the font selector dialog, use the list boxes to choose the default font for sticky notes.
en_GB: Click on the font selector button to display the font selector dialogue. On the font selector dialogue, use the list boxes to choose the default font for sticky notes.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/title
en: Customizing Behavior
en_GB: Customising Behaviour

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To customize the behavior of <application>Sticky Notes</application>, right-click on the icon, then choose <guimenu>Preferences</guimenu> from the popup menu. The <application>Sticky Notes Preferences</application> dialog is displayed.
en_GB: To customise the behaviour of <application>Sticky Notes</application>, right-click on the icon, then choose <guimenu>Preferences</guimenu> from the popup menu. The <application>Sticky Notes Preferences</application> dialogue is displayed.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To specify that sticky notes are visible on all workspaces on the desktop, select <guilabel>Put notes on all workspaces</guilabel> in the <guilabel>Sticky Notes Preferences</guilabel> dialog. If you are using multiple workspaces, this will cause all sticky notes to be visible on all workspaces.
en_GB: To specify that sticky notes are visible on all workspaces on the desktop, select <guilabel>Put notes on all workspaces</guilabel> in the <guilabel>Sticky Notes Preferences</guilabel> dialogue. If you are using multiple workspaces, this will cause all sticky notes to be visible on all workspaces.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: The option, <guilabel>Force default color and font on notes</guilabel>, will force all sticky notes on your desktop to use the color and font settings specified in the <guilabel>Default Note Properties</guilabel> above (see <xref linkend="stickynotes-color"/>).
en_GB: The option, <guilabel>Force default colour and font on notes</guilabel>, will force all sticky notes on your desktop to use the colour and font settings specified in the <guilabel>Default Note Properties</guilabel> above (see <xref linkend="stickynotes-color"/>).

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/title
en: Customizing Individual Notes
en_GB: Customising Individual Notes

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/para
en: You can customize the look of each individual sticky note. This can be useful for visually distinguishing different types of notes quickly. To configure the settings for an individual sticky note, right-click on the note's title, then choose <guimenu>Properties</guimenu> from the popup menu. The <application>Sticky Note Properties</application> dialog is displayed.
en_GB: You can customise the look of each individual sticky note. This can be useful for visually distinguishing different types of notes quickly. To configure the settings for an individual sticky note, right-click on the note's title, then choose <guimenu>Properties</guimenu> from the popup menu. The <application>Sticky Note Properties</application> dialogue is displayed.

note: (itstool) path: varlistentry/term
en: <guilabel>Use default color</guilabel>
en_GB: <guilabel>Use default colour</guilabel>

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Select this option to use the default base color for this sticky note. For information on setting the default base color, see <xref linkend="stickynotes-color"/>.
en_GB: Select this option to use the default base colour for this sticky note. For information on setting the default base colour, see <xref linkend="stickynotes-color"/>.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Click on the color selector button to display the color selector dialog. On the color selector dialog, use the color wheel or spin boxes to choose the font color for this sticky note.
en_GB: Click on the colour selector button to display the colour selector dialogue. On the colour selector dialogue, use the colour wheel or spin boxes to choose the font colour for this sticky note.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Click on the color selector button to display the color selector dialog. On the color selector dialog, use the color wheel or spin boxes to choose the base color for this sticky note.
en_GB: Click on the colour selector button to display the colour selector dialogue. On the colour selector dialogue, use the colour wheel or spin boxes to choose the base colour for this sticky note.

note: #-#-#-#-#  1840 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Click on the font selector button to display the font selector dialog. On the font selector dialog, use the list boxes to choose the font for this sticky note.
en_GB: Click on the font selector button to display the font selector dialogue. On the font selector dialogue, use the list boxes to choose the font for this sticky note.

en: There was an error launching the keyboard preferences dialog: %s
en_GB: There was an error launching the keyboard preferences dialogue: %s

en: Use the value defined in red_value as a time remaining to show the warning dialog rather than a percentage.
en_GB: Use the value defined in red_value as a time remaining to show the warning dialogue rather than a percentage.

en: Shows the output of a command
en_GB: Display the output of a command

en: See the ForeCast Details
en_GB: See the Forecast Details

en: Graph color for user-related CPU activity
en_GB: Graph colour for user-related CPU activity

en: Graph color for system-related CPU activity
en_GB: Graph colour for system-related CPU activity

en: Graph color for nice-related CPU activity
en_GB: Graph colour for nice-related CPU activity

en: Graph color for iowait related CPU activity
en_GB: Graph colour for iowait related CPU activity

en: CPU graph background color
en_GB: CPU graph background colour

en: Graph color for user-related memory usage
en_GB: Graph colour for user-related memory usage

en: Graph color for shared memory
en_GB: Graph colour for shared memory

en: Graph color for buffer memory
en_GB: Graph colour for buffer memory

en: Graph color for cached memory
en_GB: Graph colour for cached memory

en: Memory graph background color
en_GB: Memory graph background colour

en: Graph color for input network activity
en_GB: Graph colour for input network activity

en: Graph color for output network activity
en_GB: Graph colour for output network activity

en: Graph color for loopback network usage
en_GB: Graph colour for loopback network usage

en: Network graph background color
en_GB: Network graph background colour

en: Grid line color
en_GB: Grid line colour

en: Graph color for user-related swap usage
en_GB: Graph colour for user-related swap usage

en: Swap graph background color
en_GB: Swap graph background colour

en: Graph color for load average
en_GB: Graph colour for load average

en: Load graph background color
en_GB: Load graph background colour

en: Graph color for disk read
en_GB: Graph colour for disk read

en: Graph color for disk write
en_GB: Graph colour for disk write

en: Background color for disk load graph
en_GB: Background colour for disk load graph

en: _In graph color
en_GB: _In graph colour

en: _Out graph color
en_GB: _Out graph colour

en: In color
en_GB: In colour

en: The color of the graph of the inbound traffic
en_GB: The colour of the graph of the inbound traffic

en: Out color
en_GB: Out colour

en: The color of the graph of the outbound traffic
en_GB: The colour of the graph of the outbound traffic

en: _Delete Note...
en_GB: _Delete Note…

en: Use co_lor from the system theme
en_GB: Use co_lour from the system theme

en: Font Co_lor:
en_GB: Font Co_lour:

en: Note C_olor:
en_GB: Note C_olour:

en: Choose a font color to use for all sticky notes
en_GB: Choose a font colour to use for all sticky notes

en: Pick a default font color
en_GB: Pick a default font colour

en: Choose a base color to use for all sticky notes
en_GB: Choose a base colour to use for all sticky notes

en: Pick a default sticky note color
en_GB: Pick a default sticky note colour

en: Force _default color and font on notes
en_GB: Force _default colour and font on notes

en: Use default co_lor
en_GB: Use default co_lour

en: Font C_olor:
en_GB: Font C_olour:

en: Note _Color:
en_GB: Note _Colour:

en: Choose a font color for the note
en_GB: Choose a font colour for the note

en: Pick a font color for the sticky note
en_GB: Pick a font colour for the sticky note

en: Choose a color for the note
en_GB: Choose a colour for the note

en: Pick a color for the sticky note
en_GB: Pick a colour for the sticky note

en: Default color for new notes
en_GB: Default colour for new notes

en: Default color for new sticky notes. This should be in html hex specification, for example "#30FF50".
en_GB: Default colour for new sticky notes. This should be in html hex specification, for example "#30FF50".

en: Default color for font
en_GB: Default colour for font

en: Default font color for new sticky notes. This should be in html hex specification, for example "#000000".
en_GB: Default font colour for new sticky notes. This should be in html hex specification, for example "#000000".

en: Sticky notes' workspace stickyness
en_GB: Sticky notes' workspace stickiness

en: Whether to use the default system color
en_GB: Whether to use the default system colour

en: If this option is disabled, a custom color can be used as the default color for all sticky notes.
en_GB: If this option is disabled, a custom colour can be used as the default colour for all sticky notes.

en: Whether to force the default color and font on all notes
en_GB: Whether to force the default colour and font on all notes

en: If this option is enabled, the custom colors and fonts that have been assigned to individual notes will be ignored.
en_GB: If this option is enabled, the custom colours and fonts that have been assigned to individual notes will be ignored.

en: Show notification popup when timer finish
en_GB: Show notification popup when timer finishes

en: Show dialog window when timer finish
en_GB: Show dialogue window when timer finishes

en: Show _dialog
en_GB: Show _dialogue

en: Trash Applet Factory
en_GB: Bin Applet Factory

en: Error while spawning caja:
    %s
en_GB: Error while spawning Caja:
    %s

en: About Trash Applet
en_GB: About Bin Applet

en: A MATE trash bin that lives in your panel. You can use it to view the trash or drag and drop items into the trash.
en_GB: A MATE rubbish bin that lives in your panel. You can use it to view the rubbish or drag and drop items into the bin.

note: (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>Netspeed Applet</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>Netspeed Applet</guilabel>.

note: (itstool) path: sect1/para
en: In this dialog you can change the settings of Netspeed Applet:
en_GB: In this dialogue you can change the settings of Netspeed Applet:

note: (itstool) path: listitem/para
en: <guilabel>Change icon according to the selected device:</guilabel> Usually the applet will show an icon representing the type of network device you monitor. So it will show a phone for Point to Point connections (ppp - modems, etc.), a network card for Ethernet (eth), etc. When this is unchecked, the applet will always show the network card icon, no matter which device you monitor.
en_GB: <guilabel>Change icon according to the selected device:</guilabel> Usually the applet will show an icon representing the type of network device you monitor. So it will show a phone for Point-to-Point connections (ppp - modems, etc.), a network card for Ethernet (eth), etc. When this is unchecked, the applet will always show the network card icon, no matter which device you monitor.

note: (itstool) path: sect1/title (itstool) path: figure/title
en: The details dialog
en_GB: The details dialogue

note: (itstool) path: screenshot/mediaobject
en: <imageobject><imagedata fileref="figures/details.png" format="PNG"/> </imageobject> <textobject> <phrase>The details dialog</phrase> </textobject>
en_GB: <imageobject><imagedata fileref="figures/details.png" format="PNG"/> </imageobject> <textobject> <phrase>The details dialogue</phrase> </textobject>

note: (itstool) path: sect1/para
en: This dialog shows you some useful information on the configuration of your network device.
en_GB: This dialogue shows you some useful information on the configuration of your network device.

note: (itstool) path: listitem/para
en: <guilabel>Netmask:</guilabel> The netmask which depends on the size of your LAN (Local Area Network). A usual value is 255.255.255.0 (a class C network).
en_GB: <guilabel>Netmask:</guilabel> The netmask depends on the size of your LAN (Local Area Network). A usual value is 255.255.255.0 (a class C network).

note: (itstool) path: listitem/para
en: <guilabel>Bytes in:</guilabel> The amount of bytes that the network device has received since it has been connected to the network.
en_GB: <guilabel>Bytes in:</guilabel> The number of bytes that the network device has received since it has been connected to the network.

note: (itstool) path: listitem/para
en: <guilabel>Bytes out:</guilabel> The amount of bytes that the network device has sent since it has been connected to the network.
en_GB: <guilabel>Bytes out:</guilabel> The number of bytes that the network device has sent since it has been connected to the network.

note: (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>System Monitor</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>System Monitor</guilabel>.

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/title
en: Changing the Colors in a Graph
en_GB: Changing the Colours in a Graph

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To change the colors in a graph, perform the following steps:
en_GB: To change the colours in a graph, perform the following steps:

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Select the relevant tab in the <guilabel>Colors</guilabel> area of the <guilabel>System Monitor Preferences</guilabel> dialog.
en_GB: Select the relevant tab in the <guilabel>Colours</guilabel> area of the <guilabel>System Monitor Preferences</guilabel> dialogue.

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Click on the relevant color selector button in the selected tabbed section.
en_GB: Click on the relevant colour selector button in the selected tabbed section.

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: On the <guilabel>Pick a Color</guilabel> dialog, use the color wheel or spin boxes to choose the line color for the selected parameter.
en_GB: On the <guilabel>Pick a Colour</guilabel> dialogue, use the colour wheel or spin boxes to choose the line colour for the selected parameter.

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: The tabbed section for each resource provides color selection buttons that you can use to change the color of the parameters for each resource.
en_GB: The tabbed section for each resource provides colour selection buttons that you can use to change the colour of the parameters for each resource.

note: (itstool) path: entry/para
en: Graph background color
en_GB: Graph background colour

note: (itstool) path: entry/para
en: Color of indicator showing which threshold was reached
en_GB: Colour of indicator showing which threshold was reached

note: #-#-#-#-#  1837 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: entry/para #-#-#-#-#  1424 (ktechlab)  #-#-#-#-# i18n: ectx: label, entry (GridColor), group (General)
en: Color of grid lines
en_GB: Colour of grid lines

note: (itstool) path: note/para
en: If your computer is located behind a firewall, you must use a proxy server to access the weather servers. To configure the MATE Desktop to use a proxy server, use your preference tools to specify the network proxy server for Internet connections.
en_GB: If your computer is located behind a firewall, you must use a proxy server to access the weather servers. To configure the MATE Desktop to use a proxy server, use your preferred tools to specify the network proxy server for Internet connections.

note: (itstool) path: sect1/para
en: The preferences dialog is accessed by right-clicking on the Weather Report in the panel. <_:figure-1/>
en_GB: The preferences dialogue is accessed by right-clicking on the Weather Report in the panel. <_:figure-1/>

note: #-#-#-#-#  1836 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Choose <guimenuitem>Preferences</guimenuitem> from the application popup menu. The application displays the <guilabel>Weather Preferences</guilabel> dialog.
en_GB: Choose <guimenuitem>Preferences</guimenuitem> from the application popup menu. The application displays the <guilabel>Weather Preferences</guilabel> dialogue.

note: #-#-#-#-#  1836 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Click <guibutton>Close</guibutton> to close the <guilabel>Weather Preferences</guilabel> dialog.
en_GB: Click <guibutton>Close</guibutton> to close the <guilabel>Weather Preferences</guilabel> dialogue.

note: #-#-#-#-#  1836 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: In the <guilabel>Weather Preferences</guilabel> dialog under the <guilabel>General</guilabel> tab, select the <guilabel>Automatically update every ... minutes</guilabel> option.
en_GB: In the <guilabel>Weather Preferences</guilabel> dialogue under the <guilabel>General</guilabel> tab, select the <guilabel>Automatically update every ... minutes</guilabel> option.

note: #-#-#-#-#  1836 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: Go to the right-click menu and select <guimenuitem>Preferences</guimenuitem>. In the <guilabel>Weather Preferences</guilabel> dialog under the <guilabel>General</guilabel> tab, select the units of measurement you want to use.
en_GB: Go to the right-click menu and select <guimenuitem>Preferences</guimenuitem>. In the <guilabel>Weather Preferences</guilabel> dialogue under the <guilabel>General</guilabel> tab, select the units of measurement you want to use.

note: #-#-#-#-#  1836 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/para
en: To view detailed weather information, right-click on the Weather Report, then choose <guimenuitem>Details</guimenuitem>. The Weather Report displays the <guilabel>Details</guilabel> dialog. The <guilabel>Details</guilabel> dialog contains the following default tabbed sections:
en_GB: To view detailed weather information, right-click on the Weather Report, then choose <guimenuitem>Details</guimenuitem>. The Weather Report displays the <guilabel>Details</guilabel> dialogue. The <guilabel>Details</guilabel> dialogue contains the following default tabbed sections:

note: #-#-#-#-#  1836 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: Go to the <guilabel>Weather Preferences</guilabel> dialog by selecting <guilabel>Preferences</guilabel> in the right-click menu.
en_GB: Go to the <guilabel>Weather Preferences</guilabel> dialogue by selecting <guilabel>Preferences</guilabel> in the right-click menu.

note: (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>Eyes</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>Eyes</guilabel>.

note: (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>Disk Mounter</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>Disk Mounter</guilabel>.

note: (itstool) path: sect2/para
en: To unmount a drive, click on the drive icon in the panel and then select the <guimenuitem>Unmount Drive</guimenuitem> option, or if the device is a CD-ROM Drive, it may be labeled <guimenuitem>Eject Drive</guimenuitem>
en_GB: To unmount a drive, click on the drive icon in the panel and then select the <guimenuitem>Unmount Drive</guimenuitem> option, or if the device is a CD-ROM Drive, it may be labelled <guimenuitem>Eject Drive</guimenuitem>

note: (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>CPU Frequency Scaling Monitor</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>CPU Frequency Scaling Monitor</guilabel>.

note: #-#-#-#-#  1833 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/para
en: The <guimenuitem>Preferences</guimenuitem> dialog contains the following components:
en_GB: The <guimenuitem>Preferences</guimenuitem> dialogue contains the following components:

note: #-#-#-#-#  1833 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: figure/title
en: CPU Frequency Scaling Monitor Preferences Dialog
en_GB: CPU Frequency Scaling Monitor Preferences Dialogue

note: (itstool) path: screenshot/mediaobject
en: <imageobject><imagedata fileref="figures/cpufreq-applet-preferences.png" format="PNG"/> </imageobject> <textobject> <phrase>CPU Frequency Scaling Monitor preferences dialog</phrase> </textobject>
en_GB: <imageobject><imagedata fileref="figures/cpufreq-applet-preferences.png" format="PNG"/> </imageobject> <textobject> <phrase>CPU Frequency Scaling Monitor preferences dialogue</phrase> </textobject>

note: (itstool) path: screenshot/mediaobject
en: <imageobject><imagedata fileref="figures/cpufreq-applet-preferences-smp.png" format="PNG"/> </imageobject> <textobject> <phrase>CPU Frequency Scaling Monitor preferences dialog CPU selector</phrase> </textobject>
en_GB: <imageobject><imagedata fileref="figures/cpufreq-applet-preferences-smp.png" format="PNG"/> </imageobject> <textobject> <phrase>CPU Frequency Scaling Monitor preferences dialogue CPU selector</phrase> </textobject>

note: (itstool) path: listitem/para
en: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialog, then select <guilabel>Character Palette</guilabel>.
en_GB: Scroll down the list of items in the <guilabel>Add to Panel</guilabel> dialogue, then select <guilabel>Character Palette</guilabel>.

note: #-#-#-#-#  1832 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect1/title
en: Customizing Character Palette
en_GB: Customising Character Palette

note: #-#-#-#-#  1832 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: sect2/para
en: To configure <application>Character Palette</application>, right-click on the applet, then choose <guimenuitem>Preferences</guimenuitem>. The <guilabel>Character Palette Preferences</guilabel> dialog contains the <guilabel>Palettes</guilabel> list box, which lists the palettes that are available from the applet. To close the <guilabel>Character Palette Preferences</guilabel> dialog, click <guibutton>Close</guibutton>.
en_GB: To configure <application>Character Palette</application>, right-click on the applet, then choose <guimenuitem>Preferences</guimenuitem>. The <guilabel>Character Palette Preferences</guilabel> dialogue contains the <guilabel>Palettes</guilabel> list box, which lists the palettes that are available from the applet. To close the <guilabel>Character Palette Preferences</guilabel> dialogue, click <guibutton>Close</guibutton>.

note: #-#-#-#-#  1832 (PACKAGE VERSION)  #-#-#-#-# (itstool) path: listitem/para
en: To modify a palette, select the palette, then click on the <guibutton>Edit</guibutton> button. Modify the palette in the <guilabel>Edit Palette</guilabel> dialog, then click <guibutton>OK</guibutton>.
en_GB: To modify a palette, select the palette, then click on the <guibutton>Edit</guibutton> button. Modify the palette in the <guilabel>Edit Palette</guilabel> dialogue, then click <guibutton>OK</guibutton>.

note: (itstool) path: listitem/para
en: Right-click on the applet, then choose <guimenuitem>Preferences</guimenuitem>. The <guilabel>Character Palette Preferences</guilabel> dialog is displayed.
en_GB: Right-click on the applet, then choose <guimenuitem>Preferences</guimenuitem>. The <guilabel>Character Palette Preferences</guilabel> dialogue is displayed.

note: (itstool) path: listitem/para
en: Click on the <guibutton>Add</guibutton> button and the <guilabel>Add Palette</guilabel> dialog is displayed.
en_GB: Click on the <guibutton>Add</guibutton> button and the <guilabel>Add Palette</guilabel> dialogue is displayed.

note: (itstool) path: screenshot/mediaobject
en: <imageobject><imagedata fileref="figures/battstat-preferences.png" format="PNG"/> </imageobject> <textobject> <phrase>Preferences Dialog</phrase> </textobject>
en_GB: <imageobject><imagedata fileref="figures/battstat-preferences.png" format="PNG"/> </imageobject> <textobject> <phrase>Preferences Dialogue</phrase> </textobject>

note: (itstool) path: listitem/para
en: This view shows only a single graphic in the panel, either an upright battery to indicate remaining capacity or a plug to indicate your laptop is connected to an external power source. <_:figure-1/>
en_GB: This view shows only a single graphic in the panel, either an upright battery to indicate the remaining capacity or a plug to indicate your laptop is connected to an external power source. <_:figure-1/>

note: (itstool) path: listitem/para
en: The expanded view is old look from previous versions of MATE. It has the larger graphic for the battery as well as a separate graphic to indicate what state the battery is in. <_:figure-1/>
en_GB: The expanded view is an old look from previous versions of MATE. It has a larger graphic for the battery as well as a separate graphic to indicate what state the battery is in. <_:figure-1/>

note: (itstool) path: sect2/para
en: If you are using the upower interface, or the Hardware Abstraction Layer (see <xref linkend="battstat-power-backends"/>) then that will be indicated in the about dialog by placing a star next to the author of the HAL backend. <_:figure-1/>
en_GB: If you are using the upower interface, or the Hardware Abstraction Layer (see <xref linkend="battstat-power-backends"/>) then that will be indicated in the about dialogue by placing a star next to the author of the HAL backend. <_:figure-1/>

[ctx: @title:window]
en: Save Current Visualization
en_GB: Save Current Visualisation

en: Massif Visualizer
en_GB: Massif Visualiser

en: A visualizer for output generated by Valgrind's massif tool.
en_GB: A visualiser for output generated by Valgrind's massif tool.

[ctx: @info:tooltip]
en: Add custom allocator
en_GB: Add custom allocater

[ctx: @info:tooltip]
en: Remove selected allocator
en_GB: Remove selected allocater

[ctx: @action]
en: Mark as Custom Allocator
en_GB: Mark as Custom Allocater

[ctx: @label:textbox]
en: Allocator:
en_GB: Allocater:

en: Show the panel's &quot;Run Application&quot; dialog box
en_GB: Show the panel's &quot;Run Application&quot; dialogue box

en: Clicking a window while holding down this modifier key will move the window (left click), resize the window (middle click), or show the window menu (right click). The middle and right click operations may be swapped using the "resize_with_right_button" key. Modifier is expressed as "<Alt>" or "<Super>" for example.
en_GB: Clicking a window while holding down this modifier key will move the window (left click), resize the window (middle click), or show the window menu (right click). The middle and right click operations may be swapped using the "resize_with_right_button" key. The modifier is expressed as "<Alt>" or "<Super>" for example.

en: Determines if new windows are created on the center of the screen
en_GB: Determines if new windows are created on the centre of the screen

en: If set to true, new windows are opened in the center of the screen. Otherwise, they are opened at the top left of the screen.
en_GB: If set to true, new windows are opened in the centre of the screen. Otherwise, they are opened at the top left of the screen.

en: If enabled, dropping windows on screen edges maximizes them vertically and resizes them horizontally to cover half of the available area. Drag-dropping to the top maximizes the window if allow-top-tiling is enabled.
en_GB: If enabled, dropping windows on screen edges maximises them vertically and resizes them horizontally to cover half of the available area. Drag-dropping to the top maximises the window if allow-top-tiling is enabled.

en: Whether to maximize the window when dragged to the top of the screen
en_GB: Whether to maximise the window when dragged to the top of the screen

en: If enabled, drag-dropping a window to the top of the screen will maximize it. Only works when allow-tiling is enabled.
en_GB: If enabled, drag-dropping a window to the top of the screen will maximise it. Only works when allow-tiling is enabled.

[ctx: DGML|]
note: #-#-#-#-#  1825 (marble_qt)  #-#-#-#-# file data/maps/earth/citylights/citylights.dgml:21
en: This image of <i>Earth's city lights</i> was created with data from the Defense Meteorological Satellite Program (DMSP) Operational Linescan System (OLS).
en_GB: This image of <i>Earth's city lights</i> was created with data from the Defence Meteorological Satellite Program (DMSP) Operational Linescan System (OLS).

[ctx: DGML|]
note: #-#-#-#-#  1825 (marble_qt)  #-#-#-#-# file data/maps/earth/behaim1492/behaim1492.dgml:20
en: <p> Martin Behaim's <i>Erdapfel</i> is the oldest existent globe of the Earth. <i>Credits: Germanisches Nationalmuseum, Nuremberg, License: CC BY-SA 3.0.</i></p>
en_GB: <p> Martin Behaim's <i>Erdapfel</i> is the oldest existent globe of the Earth. <i>Credits: Germanisches Nationalmuseum, Nuremberg, Licence: CC BY-SA 3.0.</i></p>

[ctx: Marble::MainWindow|]
en: Show the configuration dialog
en_GB: Show the configuration dialogue

[ctx: Marble::MainWindow|]
en: Copy the center coordinates as text
en_GB: Copy the centre coordinates as text

[ctx: Marble::ControlView|]
en: Default (Resizable)
en_GB: Default (Resizeable)

[ctx: Marble::ControlView|]
en: Unable to start the external editor. Check that %1 is installed or choose a different external editor in the settings dialog.
en_GB: Unable to start the external editor. Check that %1 is installed or choose a different external editor in the settings dialogue.

[ctx: Marble::BookmarkManagerDialog|]
en: Unable to save bookmarks. Please check that the file is writable.
en_GB: Unable to save bookmarks. Please check that the file is writeable.

[ctx: Marble::ConflictDialog|]
en: Synchronization Conflict
en_GB: Synchronisation Conflict

[ctx: CurrentLocationWidget|Select the method to use to recenter your GPS location on map.]
en: Select the method to use to re-center your GPS location on map.
en_GB: Select the method to use to re-centre your GPS location on map.

[ctx: CurrentLocationWidget|Always keep gps location at the center of the map]
en: Keep at Center
en_GB: Keep at Centre

[ctx: Marble::Placemark|]
en: %n rooms | %n rooms
en_GB[0]: %n room
en_GB[1]: %n rooms

[ctx: Marble::Placemark|]
en: %n beds | %n beds
en_GB[0]: %n bed
en_GB[1]: %n beds

[ctx: Marble::Placemark|]
en: Medical center
en_GB: Medical centre

[ctx: Marble::Placemark|number of seats a bench provides]
en: %n seats | %n seats
en_GB[0]: 1 seat
en_GB[1]: %n seats

[ctx: Marble::Placemark|Public wireless Internet access is available here for a fee.]
en: Charged public wifi available
en_GB: Charged public Wi-Fi available

[ctx: Marble::Placemark|Public wireless Internet access is available here for no cost.]
en: Free public wifi available
en_GB: Free public Wi-Fi available

[ctx: Marble::Placemark|Public wireless Internet access is available here.]
en: Public wifi available
en_GB: Public Wi-Fi available

[ctx: Marble::Placemark|Public wifi is not available here.]
en: No public wifi
en_GB: No public Wi-Fi

[ctx: Marble::Placemark|Public wireless Internet is available here.]
en: Public wifi available
en_GB: Public Wi-Fi available

[ctx: Marble::Placemark|Public wireless Internet is available here for no cost.]
en: Free public wifi available
en_GB: Free public Wi-Fi available

[ctx: UiEditPlacemarkDialog|]
en: Style, Color
en_GB: Style, Colour

[ctx: UiEditPlacemarkDialog|]
en: Color:
en_GB: Colour:

[ctx: Marble::ExternalEditorDialog|]
en: JOSM is a powerful OpenStreetMap editor which is more complex to use than other editors. It is built on the Java platform and therefor runs on all systems for which Java is available but does not integrate well into the workspace. A Java SE-compatible runtime is required.
en_GB: JOSM is a powerful OpenStreetMap editor which is more complex to use than other editors. It is built on the Java platform and therefore runs on all systems for which Java is available but does not integrate well into the workspace. A Java SE-compatible runtime is required.

[ctx: Marble::FlyToEditWidget|]
en: Current map center
en_GB: Current map centre

[ctx: FormattedTextWidget|]
en: Color
en_GB: Colour

[ctx: GeoDataPlacemark|]
en: Jewelry Shop
en_GB: Jewellery Shop

[ctx: GeoDataPlacemark|]
en: Gas Station
en_GB: Petrol Station

[ctx: GeoLineStringGraphicsItem|]
en: Mountainbike Route
en_GB: Mountain bike Route

[ctx: Marble::MapViewWidget|]
en: &Favorite
en_GB: &Favourite

[ctx: MapWizard|]
en: Enter the base Url of the WMS service (e.g. <i>https://www.wms.nrw.de/geobasis/wms_nw_dop_overlay</i>)
en_GB: Enter the base URL of the WMS service (e.g. <i>https://www.wms.nrw.de/geobasis/wms_nw_dop_overlay</i>)

[ctx: MapWizard|]
en: Customize Backdrop
en_GB: Customise Backdrop

[ctx: MapWizard|]
en: XYZ Server Url
en_GB: XYZ Server URL

[ctx: MapWizard|]
en: Color
en_GB: Colour

[ctx: MapWizard|]
en: Select Color
en_GB: Select Colour

[ctx: MapWizard|]
en: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
    <html><head><meta name="qrichtext" content="1" /><style type="text/css">
    p, li { white-space: pre-wrap; }
    </style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;">
    <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Summary</span></p>
    <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Congratulations! You have entered all the data that is necessary to create your map theme. Check the summary below carefully and press the &quot;Finish&quot; button to create the theme. </p>
    <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Please consider contributing the map theme back to the Marble community if the license and the terms of use allow for it.</p>
    <p style="-qt-paragraph-type:empty; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></body></html>
en_GB: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
    <html><head><meta name="qrichtext" content="1" /><style type="text/css">
    p, li { white-space: pre-wrap; }
    </style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;">
    <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Summary</span></p>
    <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Congratulations! You have entered all the data that is necessary to create your map theme. Check the summary below carefully and press the &quot;Finish&quot; button to create the theme. </p>
    <p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Please consider contributing the map theme back to the Marble community if the licence and the terms of use allow for it.</p>
    <p style="-qt-paragraph-type:empty; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></body></html>

[ctx: QObject|]
en: <p>Ren&#xE9; K&#xFC;ttner, <a href="mailto:rene@bitkanal.net">rene@bitkanal.net</a><br /><i>Project: Visualization of planetary satellites</i></p>
en_GB: <p>Ren&#xE9; K&#xFC;ttner, <a href="mailto:rene@bitkanal.net">rene@bitkanal.net</a><br /><i>Project: Visualisation of planetary satellites</i></p>

[ctx: QObject|]
en: <p>Guillaume Martres, <a href="mailto:smarter@ubuntu.com">smarter@ubuntu.com</a><br /><i>Project: Visualization of Satellite Orbits</i></p>
en_GB: <p>Guillaume Martres, <a href="mailto:smarter@ubuntu.com">smarter@ubuntu.com</a><br /><i>Project: Visualisation of Satellite Orbits</i></p>

[ctx: QObject|]
en: <p><i>Blue Marble Next Generation (500 m / pixel)</i><br />NASA Goddard Space Flight Center Earth Observatory <a href="http://earthobservatory.nasa.gov/Newsroom/BlueMarble/">http://earthobservatory.nasa.gov/Newsroom/BlueMarble/</a></p>
en_GB: <p><i>Blue Marble Next Generation (500 m / pixel)</i><br />NASA Goddard Space Flight Centre Earth Observatory <a href="http://earthobservatory.nasa.gov/Newsroom/BlueMarble/">http://earthobservatory.nasa.gov/Newsroom/BlueMarble/</a></p>

[ctx: QObject|]
en: <p><i>OpenRouteService</i><br />Some of the routes used in Marble via download are provided by the <a href="https://maps.openrouteservice.org">OpenRouteService</a> Project ("ORS"). <br /><i>License</i>: OpenRouteService data can be used freely under the terms of the <a href="https://wiki.openstreetmap.org/index.php/OpenStreetMap_License">Creative Commons Attribution-ShareAlike 2.0 license</a>.</p>
en_GB: <p><i>OpenRouteService</i><br />Some of the routes used in Marble via download are provided by the <a href="https://maps.openrouteservice.org">OpenRouteService</a> Project ("ORS"). <br /><i>Licence</i>: OpenRouteService data can be used freely under the terms of the <a href="https://wiki.openstreetmap.org/index.php/OpenStreetMap_License">Creative Commons Attribution-ShareAlike 2.0 licence</a>.</p>

[ctx: QObject|]
en: <p><i>Open Source Routing Machine</i><br />Some of the routes used in Marble via download are provided by the <a href="http://project-osrm.org">Open Source Routing Machine</a> Project ("OSRM"). <br /><i>License</i>: Open Source Routing Machine data can be used freely under the terms of the <a href="https://wiki.openstreetmap.org/index.php/OpenStreetMap_License">Creative Commons Attribution-ShareAlike 2.0 license</a>.</p>
en_GB: <p><i>Open Source Routing Machine</i><br />Some of the routes used in Marble via download are provided by the <a href="http://project-osrm.org">Open Source Routing Machine</a> Project ("OSRM"). <br /><i>Licence</i>: Open Source Routing Machine data can be used freely under the terms of the <a href="https://wiki.openstreetmap.org/index.php/OpenStreetMap_License">Creative Commons Attribution-ShareAlike 2.0 licence</a>.</p>

[ctx: QObject|]
en: <p><i>MapQuest</i><br />Some of the routes used in Marble via download are provided by <a href="https://www.mapquest.com/">MapQuest</a> and their Open Data Map APIs and Web Services.<br />Directions courtesy of MapQuest working on OpenStreetMap data that can be used freely under the terms of the <a href="https://wiki.openstreetmap.org/index.php/OpenStreetMap_License">Creative Commons Attribution-ShareAlike 2.0 license</a>. Usage of the MapQuest routing service is subject to the <a href="https://info.mapquest.com/terms-of-use/">MapQuest terms of use</a>.</p>
en_GB: <p><i>MapQuest</i><br />Some of the routes used in Marble via download are provided by <a href="https://www.mapquest.com/">MapQuest</a> and their Open Data Map APIs and Web Services.<br />Directions courtesy of MapQuest working on OpenStreetMap data that can be used freely under the terms of the <a href="https://wiki.openstreetmap.org/index.php/OpenStreetMap_License">Creative Commons Attribution-ShareAlike 2.0 licence</a>. Usage of the MapQuest routing service is subject to the <a href="https://info.mapquest.com/terms-of-use/">MapQuest terms of use</a>.</p>

[ctx: QObject|]
en: <p><i>Geonames.org</i><br /><a href="https://www.geonames.org/">https://www.geonames.org/</a><i>License</i>: Geonames.org data can be used freely under the terms of the <a href="https://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 license</a>.</p>
en_GB: <p><i>Geonames.org</i><br /><a href="https://www.geonames.org/">https://www.geonames.org/</a><i>License</i>: Geonames.org data can be used freely under the terms of the <a href="https://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 licence</a>.</p>

[ctx: QObject|]
en: <p><i>Flags of the World</i><br />The flags were taken from Wikipedia (<a href="https://www.wikipedia.org">https://www.wikipedia.org</a>) which in turn took a subset from <a href="https://www.openclipart.org">https://www.openclipart.org</a> and reworked them. All flags are under the public domain (see comments inside the svg files).</p>
en_GB: <p><i>Flags of the World</i><br />The flags were taken from Wikipedia (<a href="https://www.wikipedia.org">https://www.wikipedia.org</a>) which in turn took a subset from <a href="https://www.openclipart.org">https://www.openclipart.org</a> and reworked them. All flags are under the public domain (see comments inside the SVG files).</p>

[ctx: MarbleAboutDialog|]
en: &License Agreement
en_GB: &Licence Agreement

[ctx: MarbleCloudSyncSettingsWidget|]
en: Enable synchronization
en_GB: Enable synchronisation

[ctx: MarbleCloudSyncSettingsWidget|]
en: Enable route synchronization
en_GB: Enable route synchronisation

[ctx: MarbleCloudSyncSettingsWidget|]
en: Enable bookmark synchronization
en_GB: Enable bookmark synchronisation

[ctx: MarbleNavigator|]
en: Rotates the globe counterclockwise around its axis.
en_GB: Rotates the globe anticlockwise around its axis.

[ctx: Marble::QtMarbleConfigDialog|]
en: Synchronization
en_GB: Synchronisation

[ctx: Marble::QtMarbleConfigDialog|]
en: Never synchronized.
en_GB: Never synchronised.

[ctx: Marble::QtMarbleConfigDialog|]
en: Last synchronization: %1
en_GB: Last synchronisation: %1

[ctx: Marble::RouteSimulationPositionProviderPlugin|]
en: Simulates traveling along the current route.
en_GB: Simulates travelling along the current route.

[ctx: QObject|]
en: &Center Map here
en_GB: &Centre Map here

[ctx: DownloadOsmDialog|]
en: Dialog
en_GB: Dialogue

[ctx: UiEditPolygonDialog|]
en: Style, Color
en_GB: Style, Colour

[ctx: UiEditPolygonDialog|]
en: Color:
en_GB: Colour:

[ctx: UiEditPolylineDialog|]
en: Style, Color
en_GB: Style, Colour

[ctx: UiEditPolylineDialog|]
en: Color:
en_GB: Colour:

[ctx: Marble::EclipsesPlugin|]
en: This plugin visualizes solar eclipses.
en_GB: This plugin visualises solar eclipses.

[ctx: GraticuleConfigWidget|]
en: C&olors
en_GB: C&olours

[ctx: GraticuleConfigWidget|]
en: Color of the coordinate grid.
en_GB: Colour of the coordinate grid.

[ctx: GraticuleConfigWidget|]
en: Color of the tropical circles.
en_GB: Colour of the tropical circles.

[ctx: GraticuleConfigWidget|]
en: Color of the equator.
en_GB: Colour of the equator.

[ctx: Marble::GraticulePlugin|]
en: Please choose the color for the coordinate grid.
en_GB: Please choose the colour for the coordinate grid.

[ctx: Marble::GraticulePlugin|]
en: Please choose the color for the tropic circles.
en_GB: Please choose the colour for the tropic circles.

[ctx: Marble::GraticulePlugin|]
en: Please choose the color for the equator.
en_GB: Please choose the colour for the equator.

[ctx: Marble::License|]
en: License
en_GB: Licence

[ctx: Marble::License|]
en: &License
en_GB: &Licence

[ctx: Marble::License|]
en: &Full License
en_GB: &Full Licence

[ctx: MapScaleConfigWidget|]
en: Minimize
en_GB: Minimise

[ctx: Marble::MapScaleFloatItem|]
en: Minimize
en_GB: Minimise

[ctx: OpenCachingCacheDialog|]
en: Dialog
en_GB: Dialogue

[ctx: OpenCachingConfigWidget|]
en: Dialog
en_GB: Dialogue

[ctx: Marble::OverviewMap|]
en: Please choose the color for the position indicator
en_GB: Please choose the colour for the position indicator

[ctx: OverviewMapConfigWidget|]
en: C&olors
en_GB: C&olours

[ctx: PhotoConfigWidget|]
en: License
en_GB: Licence

[ctx: Marble::PhotoPlugin|]
en: Attribution-NonCommercial-ShareAlike License
en_GB: Attribution-NonCommercial-ShareAlike Licence

[ctx: Marble::PhotoPlugin|]
en: Attribution-NonCommercial License
en_GB: Attribution-NonCommercial Licence

[ctx: Marble::PhotoPlugin|]
en: Attribution-NonCommercial-NoDerivs License
en_GB: Attribution-NonCommercial-NoDerivs Licence

[ctx: Marble::PhotoPlugin|]
en: Attribution License
en_GB: Attribution Licence

[ctx: Marble::PhotoPlugin|]
en: Attribution-ShareAlike License
en_GB: Attribution-ShareAlike Licence

[ctx: Marble::PhotoPlugin|]
en: Attribution-NoDerivs License
en_GB: Attribution-NoDerivs Licence

[ctx: Marble::PositionMarker|]
en: Please choose a color
en_GB: Please choose a colour

[ctx: PositionMarkerConfigWidget|]
en: C&olors
en_GB: C&olours

[ctx: PositionMarkerConfigWidget|]
en: Color of the position marker's accuracy indicator.
en_GB: Colour of the position marker's accuracy indicator.

[ctx: PositionMarkerConfigWidget|]
en: Color of the position marker's trail.
en_GB: Colour of the position marker's trail.

[ctx: Marble::SatellitesConfigModel|]
en: Catalogs
en_GB: Catalogues

[ctx: Marble::SatellitesPlugin|]
en: Keep centered
en_GB: Keep centred

[ctx: Marble::StarsPlugin|]
en: Please choose the color for the constellation lines.
en_GB: Please choose the colour for the constellation lines.

[ctx: Marble::StarsPlugin|]
en: Please choose the color for the constellation labels.
en_GB: Please choose the colour for the constellation labels.

[ctx: Marble::StarsPlugin|]
en: Please choose the color for the dso labels.
en_GB: Please choose the colour for the dso labels.

[ctx: Marble::StarsPlugin|]
en: Please choose the color for the ecliptic.
en_GB: Please choose the colour for the ecliptic.

[ctx: Marble::StarsPlugin|]
en: Please choose the color for the celestial equator.
en_GB: Please choose the colour for the celestial equator.

[ctx: WeatherConfigWidget|]
en: Kilometers per hour
en_GB: Kilometres per hour

[ctx: WeatherConfigWidget|]
en: Meters per second
en_GB: Metres per second

[ctx: WeatherConfigWidget|]
en: Millimeters of Mercury
en_GB: Millimetres of Mercury

[ctx: WeatherConfigWidget|]
en: Show only favorite items
en_GB: Show only favourite items

[ctx: WeatherItemPrivate|]
en: Remove from Favorites
en_GB: Remove from Favourites

[ctx: WeatherItemPrivate|]
en: Add to Favorites
en_GB: Add to Favourites

[ctx: Marble::MapQuestConfigWidget|]
en: Favor
en_GB: Favour

[ctx: Marble::TravelingSalesmanPlugin|]
en: Traveling Salesman
en_GB: Travelling Salesman

[ctx: Marble::TravelingSalesmanPlugin|]
en: Retrieves routes from traveling salesman
en_GB: Retrieves routes from travelling salesman

[ctx: Marble::TravelingSalesmanPlugin|]
en: Traveling Salesman Routing
en_GB: Travelling Salesman Routing

en: Center on:
en_GB: Centre on:

en: ESA Summer of Code in Space 2012 Project: Visualization of planetary satellites
en_GB: ESA Summer of Code in Space 2012 Project: Visualisation of planetary satellites

en: ESA Summer of Code in Space 2011 Project: Visualization of Satellite Orbits
en_GB: ESA Summer of Code in Space 2011 Project: Visualisation of Satellite Orbits

en: Do not use the interface optimized for small screens
en_GB: Do not use the interface optimised for small screens

en: Use the interface optimized for small screens
en_GB: Use the interface optimised for small screens

en: Do not use the interface optimized for high resolutions
en_GB: Do not use the interface optimised for high resolutions

en: Use the interface optimized for high resolutions
en_GB: Use the interface optimised for high resolutions

note: i18n: ectx: label, entry, group (View)
en: The localization of the labels.
en_GB: The localisation of the labels.

note: i18n: ectx: label, entry (proxyUser), group (Cache)
en: Username for authorization.
en_GB: Username for authorisation.

note: i18n: ectx: label, entry (proxyPass), group (Cache)
en: Password for authorization.
en_GB: Password for authorisation.

en: &License Agreement
en_GB: &Licence Agreement

note: #-#-#-#-#  299  #-#-#-#-# i18n: ectx: property (title), widget (QGroupBox, groupBox_2) i18n: ectx: property (title), widget (QGroupBox, groupBox)
en: C&olors
en_GB: C&olours

note: #-#-#-#-#  299  #-#-#-#-# i18n: ectx: property (toolTip), widget (QPushButton, gridPushButton)
en: Color of the coordinate grid.
en_GB: Colour of the coordinate grid.

note: #-#-#-#-#  299  #-#-#-#-# i18n: ectx: property (toolTip), widget (QPushButton, tropicsPushButton)
en: Color of the tropical circles.
en_GB: Colour of the tropical circles.

note: #-#-#-#-#  299  #-#-#-#-# i18n: ectx: property (toolTip), widget (QPushButton, equatorPushButton)
en: Color of the equator.
en_GB: Colour of the equator.

en: Millimeters of Mercury
en_GB: Millimetres of Mercury

note: i18n: ectx: label, entry (MapThemeId), group (General)
en: The marble theme id
en_GB: The marble theme ID

[ctx: @option:check]
en: Mountainbike Routes
en_GB: Mountain bike Routes

en: Digitized map based on orthophotographic gores by TU Vienna, 1990. Germanisches Nationalmuseum and Friedrich-Alexander-Universität Erlangen-Nürnberg, CC BY-SA 3.0. Ghillany map based on two planiglobes which are provided as a map supplement to F.W. Ghillany's "Geschichte des Seefahrers Ritter Martin Behaim nach den ältesten vorhandenen Urkunden", Nuremberg 1853. CC BY-SA 3.0.
en_GB: Digitised map based on orthophotographic gores by TU Vienna, 1990. Germanisches Nationalmuseum and Friedrich-Alexander-Universität Erlangen-Nürnberg, CC BY-SA 3.0. Ghillany map based on two planiglobes which are provided as a map supplement to F.W. Ghillany's "Geschichte des Seefahrers Ritter Martin Behaim nach den ältesten vorhandenen Urkunden", Nuremberg 1853. CC BY-SA 3.0.

en: Finished import, canceled by user.
en_GB: Finished import, cancelled by user.

en: <p><b>SeaMonkey import filter</b></p><p>Select your base SeaMonkey mailfolder (usually ~/.icedove/*.default/Mail/Local Folders/).</p><p><b>Note:</b> Never choose a Folder which <u>does not</u> contain mbox-files (for example, a maildir): if you do, you will get many new folders.</p><p>Since it is possible to recreate the folder structure, the folders will be stored under: "SeaMonkey-Import".</p>
en_GB: <p><b>SeaMonkey import filter</b></p><p>Select your base SeaMonkey mail folder (usually ~/.icedove/*.default/Mail/Local Folders/).</p><p><b>Note:</b> Never choose a Folder which <u>does not</u> contain mbox-files (for example, a maildir): if you do, you will get many new folders.</p><p>Since it is possible to recreate the folder structure, the folders will be stored under: "SeaMonkey-Import".</p>

en: You have configured this folder to contain groupware information. That means that this folder will disappear once the configuration dialog is closed.
en_GB: You have configured this folder to contain groupware information. That means that this folder will disappear once the configuration dialogue is closed.

[ctx: @option:check]
en: Hide this folder in the folder selection dialog
en_GB: Hide this folder in the folder selection dialogue

en: The operation was canceled by the user.
en_GB: The operation was cancelled by the user.

en: Unable to finalize the archive file.
en_GB: Unable to finalise the archive file.

en: Removing 1 old message from folder %2… | Removing %1 old messages from folder %2...
en_GB[0]: Removing 1 old message from folder %2...
en_GB[1]: Removing %1 old messages from folder %2...

[ctx: @title:window]
en: Customize File Name Attachment
en_GB: Customise File Name Attachment

[ctx: @option:check]
en: Change te&xt color:
en_GB: Change te&xt colour:

[ctx: @option:check]
en: Change &background color:
en_GB: Change &background colour:

en: Drop your favorite folders here…
en_GB: Drop your favourite folders here…

[ctx: @info:tooltip]
en: Use the Address-Selection Dialog
en_GB: Use the Address-Selection Dialogue

en: To enable experimental features, add the feature keyword to the list. Whether the feature requires restarting the compositor depends on the given feature. Any experimental feature is not required to still be available, or configurable. Don’t expect adding anything in this setting to be future proof. Currently possible keywords: • “scale-monitor-framebuffer” — makes mutter default to layout logical monitors in a logical pixel coordinate space, while scaling monitor framebuffers instead of window content, to manage HiDPI monitors. Does not require a restart. • “rt-scheduler” — makes mutter request a low priority real-time scheduling. The executable or user must have CAP_SYS_NICE. Requires a restart. • “dma-buf-screen-sharing" — enables DMA buffered screen sharing. This is already enabled by default when using the i915 driver, but disabled for everything else. Requires a restart. • “autoclose-xwayland” — automatically terminates Xwayland if all relevant X11 clients are gone. Does not require a restart.
en_GB: To enable experimental features, add the feature keyword to the list. Whether the feature requires restarting the compositor depends on the given feature. Any experimental feature is not required to still be available, or configurable. Don’t expect adding anything in this setting to be future proof. Currently possible keywords: • “scale-monitor-framebuffer” — makes mutter default to layout logical monitors in a logical pixel coordinate space, while scaling monitor frame-buffers instead of window content, to manage HiDPI monitors. Does not require a restart. • “rt-scheduler” — makes mutter request a low priority real-time scheduling. The executable or user must have CAP_SYS_NICE. Requires a restart. • “dma-buf-screen-sharing" — enables DMA buffered screen sharing. This is already enabled by default when using the i915 driver, but disabled for everything else. Requires a restart. • “autoclose-xwayland” — automatically terminates Xwayland if all relevant X11 clients are gone. Does not require a restart.

en: <b>Choose Icon From:</b>
en_GB: <b>Choose icon from:</b>

en: Choose An Icon...
en_GB: Choose an icon...

en: Science & Math
en_GB: Science & Maths

en: Beep when there is an error of keyboard input
en_GB: Beep when there is a keyboard input error

en: Hide quit button
en_GB: Hide Quit button

[ctx: shortcut window]
en: Move Image to Trash
en_GB: Move Image to Wastebasket

[ctx: shortcut window]
en: Rotate Counterclockwise
en_GB: Rotate Anticlockwise

en: Failed to restore image from trash
en_GB: Failed to restore image from wastebasket

en: Rotate Counter Clockwise
en_GB: Rotate Anticlockwise

en: Original image will be moved to the trash
en_GB: Original image will be moved to the wastebasket

en: Image moved to trash
en_GB: Image moved to wastebasket

en: Failed to move image to trash
en_GB: Failed to move image to wastebasket

note: #-#-#-#-#  1808 (loupe main)  #-#-#-#-# Translators: Addition of image being grayscale to format name
en: , grayscale
en_GB: , greyscale

en: Window maximized state.
en_GB: Window maximised state.

en: Favorite tag editor
en_GB: Favourite tag editor

en: Notifications behaviour
en_GB: Notification behaviour

en: Equalizer enabled
en_GB: Equaliser enabled

[ctx: Add your names here, do not remove previous names!]
note: Replace me with your names
en: translator1, translator2, ...
en_GB: Bruce Cowan

en: Synchronized:
en_GB: Synchronised:

en: Play playlist randomized
en_GB: Play playlist randomised

[ctx: shortcut window]
en: Show equalizer
en_GB: Show equaliser

en: No synchronized albums
en_GB: No synchronised albums

en: No synchronized playlists
en_GB: No synchronised playlists

en: Needs full localization
en_GB: Needs full localisation

en: Needs full localization review
en_GB: Needs full localisation review

[ctx: XLIFF mark type]
en: collocation: a recurrent word combination characterized by cohesion in that the components of the collocation must co-occur within an utterance or series of utterances, even though they do not necessarily have to maintain immediate proximity to one another
en_GB: collocation: a recurrent word combination characterised by cohesion in that the components of the collocation must co-occur within an utterance or series of utterances, even though they do not necessarily have to maintain immediate proximity to one another

[ctx: XLIFF mark type]
en: romanized form: a form of a term resulting from an operation whereby non-Latin writing systems are converted to the Latin alphabet
en_GB: romanised form: a form of a term resulting from an operation whereby non-Latin writing systems are converted to the Latin alphabet

[ctx: XLIFF mark type]
en: set phrase: a fixed, lexicalized phrase
en_GB: set phrase: a fixed, lexicalised phrase

en: Synchronization 1
en_GB: Synchronisation 1

en: Synchronization 2
en_GB: Synchronisation 2

[ctx: @info:status]
en: Open catalog to be merged into the current one / replicate base file changes to
en_GB: Open catalogue to be merged into the current one / replicate base file changes to

[ctx: @info:tooltip]
en: Entry is fully localized (i.e. final)
en_GB: Entry is fully localised (i.e. final)

en: &Window Color Scheme
en_GB: &Window Colour Scheme

[ctx: @info]
en: Error opening the file <filename>%1</filename> for synchronization, error line: %2
en_GB: Error opening the file <filename>%1</filename> for synchronisation, error line: %2

note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_Leds)
en: If checked, LEDS will be shown to display the message status: Fuzzy, Untranslated or Error. If unchecked, no LEDs will be displayed.
en_GB: If ticked, LEDS will be shown to display the message status: Fuzzy, Untranslated or Error. If unchecked, no LEDs will be displayed.

note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_MouseWheelGo)
en: <html>When this option is enabled, the mouse wheel is used to go to the previous or next translation unit (without modifier keys). Modifier keys can be used to change this behavior. Use:<ul><li><b>Shift</b> to scroll within the text of the current unit,</li><li><b>Ctrl+Shift</b> to go to previous or next non-ready unit,</li><li><b>Ctrl</b> to go to previous or next non-ready not empty unit,</li><li><b>Alt</b> to go to previous or next untranslated unit.</li></ul>When the option is disabled, the mouse wheel scrolls within the text of the current translation unit.</html>
en_GB: <html>When this option is enabled, the mouse wheel is used to go to the previous or next translation unit (without modifier keys). Modifier keys can be used to change this behaviour. Use:<ul><li><b>Shift</b> to scroll within the text of the current unit,</li><li><b>Ctrl+Shift</b> to go to previous or next non-ready unit,</li><li><b>Ctrl</b> to go to previous or next non-ready not empty unit,</li><li><b>Alt</b> to go to previous or next untranslated unit.</li></ul>When the option is disabled, the mouse wheel scrolls within the text of the current translation unit.</html>

note: i18n: ectx: property (text), widget (QCheckBox, kcfg_VisualizeSeparators)
en: Visualize separators such as spaces, tabs and new lines in the editor
en_GB: Visualise separators such as spaces, tabs and new lines in the editor

note: i18n: ectx: property (toolTip), widget (QLabel, l2)
en: Defines the behavior of the next/previous tab shortcuts
en_GB: Defines the behaviour of the next/previous tab shortcuts

note: i18n: ectx: property (text), widget (QLabel, l2)
en: Next/previous tab shortcut behavior
en_GB: Next/previous tab shortcut behaviour

[ctx: @label:textbox]
note: i18n: ectx: property (text), widget (QLabel, label_2)
en: Localized name:
en_GB: Localised name:

note: i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_PrefetchTM)
en: If checked, get translation memory suggestions
en_GB: If ticked, get translation memory suggestions

note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_PrefetchTM)
en: If this is checked, the program will fetch translation memories as soon as you open a file.
en_GB: If this is ticked, the program will fetch translation memories as soon as you open a file.

[ctx: @info:tooltip on TM entry continues]
en: <br />Is not present in the file anymore
en_GB: <br />Is not present in the file any more

en: Avoid any directory containing a file blocklisted here
en_GB: Avoid any directory containing a file listed here

note: Translators: description of a settings key, see 'dconf-editor /org/gnome/LightsOff/level'
en: The users’s most recent level.
en_GB: The user’s most recent level.

note: #-#-#-#-#  1803 (gnome-games)  #-#-#-#-# Translators: summary of a settings key, see 'dconf-editor /org/gnome/LightsOff/window-is-maximized' #-#-#-#-#  662 (gnome-games)  #-#-#-#-# Translators: summary of a settings key, see 'dconf-editor /org/gnome/iagno/window-is-maximized' #-#-#-#-#  583 (gnome-g
en: A flag to enable maximized mode
en_GB: A flag to enable maximised mode

note: #-#-#-#-#  1803 (gnome-games)  #-#-#-#-# Translators: description of a settings key, see 'dconf-editor /org/gnome/LightsOff/window-is-maximized' #-#-#-#-#  662 (gnome-games)  #-#-#-#-# Translators: description of a settings key, see 'dconf-editor /org/gnome/iagno/window-is-maximized' #-#-#-#-#  583 
en: If “true”, the main window starts in maximized mode.
en_GB: If “true”, the main window starts in maximised mode.

note: Description on how to use Light Display Manager displayed on command-line
en: Help Options:
      -c, --config <file>             Use configuration file
          --pid-file <file>           File to write PID into
      -d, --debug                     Print debugging messages
          --test-mode                 Run as unprivileged user
      -v, --version                   Show release version
      -h, --help                      Show help options
en_GB: Help Options:
      -c, --config <file>        Use configuration file
      --pid-file <file>            File to write PID into
      -d, --debug                   Print debugging messages
      --test-mode                 Run as unprivileged user
      -v, --version                  Show release version
      -h, --help                       Show help options

en: Lock the screen S seconds after the screensaver started
en_GB: _Lock screen when screensaver is active

en: Minimize to tray on close
en_GB: Minimise to tray on close

en: This program is free software; you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by the Free
    Software Foundation; either version 2 of the License, or (at your option)
    any later version.
    
    This program is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
    more details.
    
    You should have received a copy of the GNU General Public License along with
    this program; if not, write to the Free Software Foundation, Inc., 51 Franklin
    Street, Fifth Floor, Boston, MA 02110-1301, USA.
en_GB: This program is free software; you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by the Free
    Software Foundation; either version 2 of the Licence, or (at your option)
    any later version.
    
    This program is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
    more details.
    
    You should have received a copy of the GNU General Public License along with
    this program; if not, write to the Free Software Foundation, Inc., 51 Franklin
    Street, Fifth Floor, Boston, MA 02110-1301, USA.

en: This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
    
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
    
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the 
    Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 
    Boston, MA 02110-1301  USA.
en_GB: This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the Licence, or (at your option) any later version.
    
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
    
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the 
    Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 
    Boston, MA 02110-1301  USA.

en: The libxfce4ui, libxfce4util and exo packages are distributed under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: The libxfce4ui, libxfce4util and exo packages are distributed under the terms of the GNU Library General Public Licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.

en: The packages thunar, xfce4-appfinder, xfce4-panel, xfce4-session, xfce4-settings, xfconf, xfdesktop and xfwm4 are distributed under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
en_GB: The packages thunar, xfce4-appfinder, xfce4-panel, xfce4-session, xfce4-settings, xfconf, xfdesktop and xfwm4 are distributed under the terms of the GNU General Public Licence as published by the Free Software Foundation; either version 2 of the Licence, or (at your option) any later version.

en: Customize settings stored by Xfconf
en_GB: Customise settings stored by Xfconf

en: Unminimize the window
en_GB: Unminimise the window

en: Maximize horizontally the window
en_GB: Maximise the window horizontally

en: Unmaximize horizontally the window
en_GB: Unmaximise the window horizontally

en: Maximize vertically the window
en_GB: Maximise the window vertically

en: Unmaximize vertically the window
en_GB: Unmaximise the window vertically

en: Left Neighbor: %s
en_GB: Left Neighbour: %s

en: Right Neighbor: %s
en_GB: Right Neighbour: %s

en: Top Neighbor: %s
en_GB: Top Neighbour: %s

en: Bottom Neighbor: %s
en_GB: Bottom Neighbour: %s

en: dialog window
en_GB: dialogue window

en: minimized
en_GB: minimised

en: maximized
en_GB: maximised

en: maximized horizontally
en_GB: maximised horizontally

en: maximized vertically
en_GB: maximised vertically

en: maximize horizontally
en_GB: maximise horizontally

en: unmaximize horizontally
en_GB: unmaximise horizontally

en: maximize vertically
en_GB: maximise vertically

en: unmaximize vertically
en_GB: unmaximise vertically

en: minimize
en_GB: minimise

en: unminimize
en_GB: unminimise

en: maximize
en_GB: maximise

en: unmaximize
en_GB: unmaximise

en: No XML schema associated with this config object
en_GB: No XML document associated with this config object

en: %1$s: Unrecognized family '%2$s' in route definition
en_GB: %1$s: Unrecognised family '%2$s' in route definition

en: %1$s: initialization failed
en_GB: %1$s: initialisation failed

en: %1$s: initialization failed
en_GB: %1$s: initialisation failed

en: '%1$s' is currently not supported by the qemu encryption engine
en_GB: '%1$s' is currently not supported by the QEMU encryption engine

en: 'adapter' name must be specified for scsi hostdev source
en_GB: 'adapter' name must be specified for SCSI hostdev source

en: 'address' must be specified for scsi hostdev source
en_GB: 'address' must be specified for SCSI hostdev source

en: 3d acceleration is not supported by this QEMU binary
en_GB: 3D acceleration is not supported by this QEMU binary

en: 3d acceleration is supported only with 'virtio' video device
en_GB: 3D acceleration is supported only with 'virtio' video device

en: <reservations/> allowed only for lun devices
en_GB: <reservations/> allowed only for LUN devices

en: AES256CBC initialization vector invalid len=%1$zu
en_GB: AES256CBC initialisation vector invalid len=%1$zu

en: Accessing interface requires authorization
en_GB: Accessing interface requires authorisation

en: Accessing network filter requires authorization
en_GB: Accessing network filter requires authorisation

en: Accessing network port requires authorization
en_GB: Accessing network port requires authorisation

en: Accessing network requires authorization
en_GB: Accessing network requires authorisation

en: Accessing node device requires authorization
en_GB: Accessing node device requires authorisation

en: Accessing secret requires authorization
en_GB: Accessing secret requires authorisation

en: Accessing storage pool requires authorization
en_GB: Accessing storage pool requires authorisation

en: Accessing storage volume requires authorization
en_GB: Accessing storage volume requires authorisation

en: Accessing the connection requires authorization
en_GB: Accessing the connection requires authorisation

en: Accessing the domain requires authorization
en_GB: Accessing the domain requires authorisation

en: Add or remove vcpus
en_GB: Add or remove vCPUs

en: Add or updte a throttling group.
en_GB: Add or update a throttling group.

en: Advice from numad is needed in case of automatic numa placement
en_GB: Advice from numad is needed in case of automatic NUMA placement

en: Append, reset or remove specified key from the authorized keys file for given user
en_GB: Append, reset or remove specified key from the authorised keys file for given user

en: At least one numa node has to be configured when enabling memory hotplug
en_GB: At least one NUMA node has to be configured when enabling memory hotplug

en: At least one of name, mac, or ip attribute must be specified for static host definition in network '%1$s'
en_GB: At least one of name, MAC, or IP attribute must be specified for static host definition in network '%1$s'

en: CPU topology doesn't match the desired vcpu count
en_GB: CPU topology doesn't match the desired vCPU count

en: Calculate a vm's memory dirty rate
en_GB: Calculate a VM's memory dirty rate

en: Can't initialize access manager
en_GB: Can't initialise access manager

en: Cannot add uninitialized CURL handle to a multi handle
en_GB: Cannot add uninitialised CURL handle to a multi handle

en: Cannot initialize thread local for current identity
en_GB: Cannot initialise thread local for current identity

en: Cannot remove uninitialized CURL handle from a multi handle
en_GB: Cannot remove uninitialised CURL handle from a multi handle

en: Cannot share uninitialized CURL handle
en_GB: Cannot share uninitialised CURL handle

en: Cannot unshare uninitialized CURL handle
en_GB: Cannot unshare uninitialised CURL handle

en: Check that the 'kvm-intel' or 'kvm-amd' modules are loaded & the BIOS has enabled virtualization
en_GB: Check that the 'kvm-intel' or 'kvm-amd' modules are loaded & the BIOS has enabled virtualisation

en: Could not create thread. QEMU initialization might be incomplete
en_GB: Could not create thread. QEMU initialisation might be incomplete

en: Could not deserialize pull response item
en_GB: Could not deserialise pull response item

en: Could not find datacenter specified in '%1$s'
en_GB: Could not find datacentre specified in '%1$s'

en: Could not free deserialized data
en_GB: Could not free deserialised data

en: Could not initialize CURL
en_GB: Could not initialise CURL

en: Could not initialize CURL (multi)
en_GB: Could not initialise CURL (multi)

en: Could not initialize CURL (share)
en_GB: Could not initialise CURL (share)

en: Could not initialize CURL mutex
en_GB: Could not initialise CURL mutex

en: Could not initialize a CURL (share) mutex
en_GB: Could not initialise a CURL (share) mutex

en: Could not initialize openwsman transport
en_GB: Could not initialise openwsman transport

en: Could not initialize options
en_GB: Could not initialise options

en: Could not initialize session mutex
en_GB: Could not initialise session mutex

en: Domain requires KVM, but it is not available. Check that virtualization is enabled in the host BIOS, and host configuration is setup to load the kvm modules.
en_GB: Domain requires KVM, but it is not available. Check that virtualisation is enabled in the host BIOS, and host configuration is setup to load the kvm modules.

en: Driver state initialization failed
en_GB: Driver state initialisation failed

en: Expecting VI API type 'HostAgent' or 'VirtualCenter' but found '%1$s'
en_GB: Expecting VI API type 'HostAgent' or 'VirtualCentre' but found '%1$s'

en: Failed to initialize TLS session: %1$s
en_GB: Failed to initialise TLS session: %1$s

en: Failed to initialize libssh2 agent handle
en_GB: Failed to initialise libssh2 agent handle

en: Failed to initialize libssh2 known hosts table
en_GB: Failed to initialise libssh2 known hosts table

en: Failed to initialize libssh2 session
en_GB: Failed to initialise libssh2 session

en: Failed to initialize libvirt
en_GB: Failed to initialise libvirt

en: Failed to initialize mutex
en_GB: Failed to initialise mutex

en: Failed to initialize security drivers
en_GB: Failed to initialise security drivers

en: Failed to initialize storage pool '%1$s': %2$s
en_GB: Failed to initialise storage pool '%1$s': %2$s

en: Failed to load plugin %1$s: %2$s
en_GB: Failed to load plug-in %1$s: %2$s

en: HTTP response code %1$d for call to '%2$s'. Fault is unknown, deserialization failed
en_GB: HTTP response code %1$d for call to '%2$s'. Fault is unknown, deserialisation failed

en: Initialization of %1$s state driver failed: %2$s
en_GB: Initialisation of %1$s state driver failed: %2$s

en: Migration not possible without a vCenter
en_GB: Migration not possible without a vCentre

en: Migration source and destination have to refer to the same vCenter
en_GB: Migration source and destination have to refer to the same vCentre

en: Missing plugin initialization symbol 'virLockDriverImpl'
en_GB: Missing plug-in initialisation symbol 'virLockDriverImpl'

en: Path '%1$s' does not specify a datacenter
en_GB: Path '%1$s' does not specify a datacentre

en: Path has to specify the datacenter and compute resource
en_GB: Path has to specify the datacentre and compute resource

en: Plugin %1$s not accessible
en_GB: Plug-in %1$s not accessible

en: Sanlock plugin is not initialized
en_GB: Sanlock plug-in is not initialised

en: This host is not managed by a vCenter
en_GB: This host is not managed by a vCentre

en: Unable to initialize audit layer
en_GB: Unable to initialise audit layer

en: Unable to initialize certificate
en_GB: Unable to initialise certificate

en: Unable to initialize lease %1$s
en_GB: Unable to initialise lease %1$s

en: Unable to initialize lockspace %1$s
en_GB: Unable to initialise lockspace %1$s

en: Unable to initialize lockspace mutex
en_GB: Unable to initialise lockspace mutex

en: Unable to initialize mutex
en_GB: Unable to initialise mutex

en: Unrecognized family '%1$s' in network '%2$s'
en_GB: Unrecognised family '%1$s' in network '%2$s'

en: Welcome to %1$s, the virtualization interactive terminal.
en_GB: Welcome to %1$s, the virtualisation interactive terminal.

en: can't update unrecognized section of network
en_GB: can't update unrecognised section of network

en: canceled
en_GB: cancelled

en: canceled by client
en_GB: cancelled by client

en: cannot initialize cert object: %1$s
en_GB: cannot initialise cert object: %1$s

en: cannot initialize condition variable
en_GB: cannot initialise condition variable

en: cannot initialize libxenlight context, probably not running in a Xen Dom0, disabling driver
en_GB: cannot initialise libxenlight context, probably not running in a Xen Dom0, disabling driver

en: cannot initialize monitor condition
en_GB: cannot initialise monitor condition

en: cannot initialize mutex
en_GB: cannot initialise mutex

en: could not initialize domain event timer
en_GB: could not initialise domain event timer

en: creation of pid file requires daemonized command
en_GB: creation of pid file requires daemonised command

en: daemonized command cannot set working directory %1$s
en_GB: daemonised command cannot set working directory %1$s

en: daemonized command cannot use virCommandRunAsync
en_GB: daemonised command cannot use virCommandRunAsync

en: dynamic label type must use resource relabeling
en_GB: dynamic label type must use resource relabelling

en: failed to initialize RADOS
en_GB: failed to initialise RADOS

en: failed to initialize SASL library: %1$d (%2$s)
en_GB: failed to initialise SASL library: %1$d (%2$s)

en: failed to initialize netcf
en_GB: failed to initialise netcf

en: failed to serialize S-Expr
en_GB: failed to serialise S-Expr

en: failed to serialize S-Expr: %1$s
en_GB: failed to serialise S-Expr: %1$s

en: label overrides require relabeling to be enabled at the domain level
en_GB: label overrides require relabelling to be enabled at the domain level

en: migration canceled
en_GB: migration cancelled

en: mutex initialization failed
en_GB: mutex initialisation failed

en: resource relabeling is not compatible with 'none' label type
en_GB: resource relabelling is not compatible with 'none' label type

en: save canceled
en_GB: save cancelled

en: unable to initialize VirtualBox driver API
en_GB: unable to initialise VirtualBox driver API

en: unrecognized command name '%1$s'
en_GB: unrecognised command name '%1$s'

en: unrecognized network update command code %1$d
en_GB: unrecognised network update command code %1$d

en: unrecognized section name '%1$s'
en_GB: unrecognised section name '%1$s'

en: Password change canceled.
en_GB: Password change cancelled.

en: On the following screens, you will be asked to describe how the problem occurred, to choose how to analyze the problem (if needed), to review collected data, and to choose where the problem should be reported. Click 'Forward' to proceed.
en_GB: On the following screens, you will be asked to describe how the problem occurred, to choose how to analyse the problem (if needed), to review collected data, and to choose where the problem should be reported. Click 'Forward' to proceed.

en: Sending an email...
en_GB: Sending an e-mail...

en: Send via email
en_GB: Send via e-mail

en: Sender's email
en_GB: Sender's e-mail

en: Recipient's email
en_GB: Recipient's e-mail

[ctx: insert_frame.xhp par_id030720160603138925 help.text]
note: LZL3Y
en: <ahelp hid=".">This submenu contains both interactive and non-interactive means of inserting a frame.</ahelp>
en_GB: <ahelp hid=".">This sub-menu contains both interactive and non-interactive means of inserting a frame.</ahelp>

[ctx: insert_header_footer.xhp par_id030720160442296603 help.text]
note: RV7vJ
en: <ahelp hid=".">This submenu includes commands to add and remove page headers and footers.</ahelp>
en_GB: <ahelp hid=".">This sub-menu includes commands to add and remove page headers and footers.</ahelp>

[ctx: submenu_more_breaks.xhp tit help.text]
note: cSY5i
en: More Breaks (submenu)
en_GB: More Breaks (sub-menu)

[ctx: submenu_more_breaks.xhp par_id911601651828340 help.text]
note: CLUjA
en: <ahelp hid=".">Submenu with additional row, column, and page breaks</ahelp>
en_GB: <ahelp hid=".">Sub-menu with additional row, column and page breaks</ahelp>

[ctx: LibreLogo.xhp par_180 help.text]
note: HvLY3
en: LibreLogo is a simple, localized, Logo-like programming environment with turtle vector graphics for teaching of computing (programming and word processing), DTP and graphic design. See <link href="http://www.numbertext.org/logo/librelogo.pdf">http://www.numbertext.org/logo/librelogo.pdf</link>.
en_GB: LibreLogo is a simple, localised, Logo-like programming environment with turtle vector graphics for teaching of computing (programming and word processing), DTP and graphic design. See <link href="http://www.numbertext.org/logo/librelogo.pdf">http://www.numbertext.org/logo/librelogo.pdf</link>.

[ctx: LibreLogo.xhp par_450 help.text]
note: ykQmR
en: LibreLogo is an easily localizable, Logo-like programming language, localized in several languages by LibreOffice native language communities. It is back-compatible with the older Logo systems in the case of the simple Logo programs used in education, eg.
en_GB: LibreLogo is an easily localisable, Logo-like programming language, localised in several languages by LibreOffice native language communities. It is back-compatible with the older Logo systems in the case of the simple Logo programs used in education, eg.

[ctx: LibreLogo.xhp par_500 help.text]
note: FLEGH
en: Program blocks need space or new line at parenthesization: REPEAT 10 [ FORWARD 10 LEFT 36 ]
en_GB: Program blocks need space or new line at parenthesisation: REPEAT 10 [ FORWARD 10 LEFT 36 ]

[ctx: LibreLogo.xhp par_510 help.text]
note: hpwPD
en: Lists need close parenthesization: POSITION [0, 0], and not POSITION [ 0, 0 ]
en_GB: Lists need close parenthesisation: POSITION [0, 0], and not POSITION [ 0, 0 ]

[ctx: LibreLogo.xhp par_640 help.text]
note: SWbkD
en: PRINT FILLCOLOR<br/> p = POSITION<br/> PRINT p<br/> REPEAT 10 [ POSITION ANY POSITION p ]<br/>
en_GB: PRINT FILLCOLOUR<br/> p = POSITION<br/> PRINT p<br/> REPEAT 10 [ POSITION ANY POSITION p ]<br/>

[ctx: LibreLogo.xhp par_650 help.text]
note: DPDpi
en: Alternative parenthesization in function calls
en_GB: Alternative parenthesisation in function calls

[ctx: LibreLogo.xhp par_700 help.text]
note: s6ExK
en: Commands, color constants are case insensitive:
en_GB: Commands, colour constants are case insensitive:

[ctx: LibreLogo.xhp par_720 help.text]
note: gPcBk
en: Variable names are case sensitive:
en_GB: Variable names are case-sensitive:

[ctx: LibreLogo.xhp par_1150 help.text]
note: C57VA
en: PENCOLOR “red” ; set red pen color (by color name, see color constants)<br/> PENCOLOR [255, 255, 0] ; set yellow color (RGB list)<br/> PENCOLOR 0xffff00 ; set yellow color (hexa code)<br/> PENCOLOR 0 ; set black color (0x000000)<br/> PENCOLOR ANY ; random color<br/> PENCOLOR [5] ; set red color (by color identifier, see color constants)<br/> PENCOLOR “invisible” ; invisible pen color for shapes without visible outline<br/> PENCOLOR “~red” ; set random red color<br/>
en_GB: PENCOLOUR “red” ; set red pen colour (by colour name, see colour constants)<br/> PENCOLOUR [255, 255, 0] ; set yellow colour (RGB list)<br/> PENCOLOUR 0xffff00 ; set yellow colour (hexa code)<br/> PENCOLOUR 0 ; set black colour (0x000000)<br/> PENCOLOUR ANY ; random colour<br/> PENCOLOUR [5] ; set red colour (by colour identifier, see colour constants)<br/> PENCOLOUR “invisible” ; invisible pen colour for shapes without visible outline<br/> PENCOLOUR “~red” ; set random red colour<br/>

[ctx: LibreLogo.xhp par_1152 help.text]
note: i2ZFZ
en: PENTRANSPARENCY 80 ; set the transparency of the actual pen color to 80%<br/>
en_GB: PENTRANSPARENCY 80 ; set the transparency of the actual pen colour to 80%<br/>

[ctx: LibreLogo.xhp par_1220 help.text]
note: XsEBA
en: FILLCOLOR “blue” ; fill with blue color, see also PENCOLOR<br/> FILLCOLOR “invisible” CIRCLE 10 ; unfilled circle<br/> FILLCOLOR [“blue”, “red”] ; gradient between red and blue<br/> FILLCOLOR [[255, 255, 255], [255, 128, 0]] ; between white and orange<br/> FILLCOLOR [“blue”, “red”, 1, 0, 0] ; set axial gradient (with the required rotation and border settings), possible values: 0-5 = linear, axial, radial, elliptical, square and rectangle gradients<br/> FILLCOLOR [“red”, “blue”, 0, 90, 20] ; linear with 20% border, rotated with 90 degrees from the actual heading of the turtle<br/> FILLCOLOR [“red”, “blue”, 0, 90, 20, 0, 0, 200, 50] ; from 200% to 50% intensity<br/> FILLCOLOR [ANY, ANY, 2, 0, 0, 50, 50] ; radial gradient with random colors and 50-50% horizontal and vertical positions of the center<br/>
en_GB: FILLCOLOUR “blue” ; fill with blue colour, see also PENCOLOUR<br/> FILLCOLOUR “invisible” CIRCLE 10 ; unfilled circle<br/> FILLCOLOUR [“blue”, “red”] ; gradient between red and blue<br/> FILLCOLOUR [[255, 255, 255], [255, 128, 0]] ; between white and orange<br/> FILLCOLOUR [“blue”, “red”, 1, 0, 0] ; set axial gradient (with the required rotation and border settings), possible values: 0-5 = linear, axial, radial, elliptical, square and rectangle gradients<br/> FILLCOLOUR [“red”, “blue”, 0, 90, 20] ; linear with 20% border, rotated with 90 degrees from the actual heading of the turtle<br/> FILLCOLOUR [“red”, 'blue”, 0, 90, 20, 0, 0, 200, 50] ; from 200% to 50% intensity<br/> FILLCOLOUR [ANY, ANY, 2, 0, 0, 50, 50] ; radial gradient with random colours and 50-50% horizontal and vertical positions of the centre<br/>

[ctx: LibreLogo.xhp par_1226 help.text]
note: o3NSR
en: FILLTRANSPARENCY 80 ; set the transparency of the actual fill color to 80%<br/> FILLTRANSPARENCY [80] ; set linear transparency gradient from 80% to 0%<br/> FILLTRANSPARENCY [80, 20] ; set linear transparency gradient from 80% to 20%<br/> FILLTRANSPARENCY [80, 20, 1, 90] ; set axial transparency gradient rotated with 90 degrees from the actual heading of the turtle<br/> FILLTRANSPARENCY [80, 20, 2, 0, 20, 50, 50] ; set radial transparency gradient from outer 80% to inner 20% transparency with 20% border and with 50-50% horizontal and vertical positions of the center<br/>
en_GB: FILLTRANSPARENCY 80 ; set the transparency of the actual fill colour to 80%<br/> FILLTRANSPARENCY [80] ; set linear transparency gradient from 80% to 0%<br/> FILLTRANSPARENCY [80, 20] ; set linear transparency gradient from 80% to 20%<br/> FILLTRANSPARENCY [80, 20, 1, 90] ; set axial transparency gradient rotated with 90 degrees from the actual heading of the turtle<br/> FILLTRANSPARENCY [80, 20, 2, 0, 20, 50, 50] ; set radial transparency gradient from outer 80% to inner 20% transparency with 20% border and with 50-50% horizontal and vertical positions of the centre<br/>

[ctx: LibreLogo.xhp par_1240 help.text]
note: LKRzD
en: FILLSTYLE 0 ; fill without hatches (default)<br/> FILLSTYLE 1 ; black single hatches (horizontal)<br/> FILLSTYLE 2 ; black single hatches (45 degrees)<br/> FILLSTYLE 3 ; black single hatches (-45 degrees)<br/> FILLSTYLE 4 ; black single hatches (vertical)<br/> FILLSTYLE 5 ; red crossed hatches (45 degrees)<br/> FILLSTYLE 6 ; red crossed hatches (0 degrees)<br/> FILLSTYLE 7 ; blue crossed hatches (45 degrees)<br/> FILLSTYLE 8 ; blue crossed hatches (0 degrees)<br/> FILLSTYLE 9 ; blue triple crossed<br/> FILLSTYLE 10 ; black wide single hatches (45 degrees)<br/> <br/> ; custom hatches specified by a list with the following arguments:<br/> ; – style (1 = single, 2 = double, 3 = triple hatching)<br/> ; – color<br/> ; – distance<br/> ; – degree<br/> <br/> FILLSTYLE [2, “green”, 3pt, 15°] ; green crossed hatches (15 degrees)<br/>
en_GB: FILLSTYLE 0 ; fill without hatches (default)<br/> FILLSTYLE 1 ; black single hatches (horizontal)<br/> FILLSTYLE 2 ; black single hatches (45 degrees)<br/> FILLSTYLE 3 ; black single hatches (-45 degrees)<br/> FILLSTYLE 4 ; black single hatches (vertical)<br/> FILLSTYLE 5 ; red crossed hatches (45 degrees)<br/> FILLSTYLE 6 ; red crossed hatches (0 degrees)<br/> FILLSTYLE 7 ; blue crossed hatches (45 degrees)<br/> FILLSTYLE 8 ; blue crossed hatches (0 degrees)<br/> FILLSTYLE 9 ; blue triple crossed<br/> FILLSTYLE 10 ; black wide single hatches (45 degrees)<br/> <br/> ; custom hatches specified by a list with the following arguments:<br/> ; – style (1 = single, 2 = double, 3 = triple hatching)<br/> ; – colour<br/> ; – distance<br/> ; – degree<br/> <br/> FILLSTYLE [2, “green”, 3pt, 15°] ; green crossed hatches (15 degrees)<br/>

[ctx: LibreLogo.xhp par_1350 help.text]
note: 4ybCB
en: POINT ; draw a point with size and color of the pen<br/>
en_GB: POINT ; draw a point with size and colour of the pen<br/>

[ctx: LibreLogo.xhp par_1354 help.text]
note: rTcpT
en: CLOSE can join the last points, FILL can fill the shape defined by points. For example, it’s easy to draw a “flat” star starting from its center:
en_GB: CLOSE can join the last points, FILL can fill the shape defined by points. For example, it’s easy to draw a “flat” star starting from its centre:

[ctx: LibreLogo.xhp par_1420 help.text]
note: ZZjQ6
en: FONTCOLOR “green” ; set font color<br/>
en_GB: FONTCOLOUR “green” ; set font colour<br/>

[ctx: LibreLogo.xhp par_2030 help.text]
note: m66pW
en: Default random value of colors, etc.
en_GB: Default random value of colours, etc.

[ctx: LibreLogo.xhp par_2040 help.text]
note: vmg8Q
en: PENCOLOR ANY ; random pen color<br/>
en_GB: PENCOLOUR ANY ; random pen colour<br/>

[ctx: LibreLogo.xhp par_2120 help.text]
note: fWzPv
en: PRINT PAGESIZE ; print list of the page sizes in points, eg. [595.30, 841.89]<br/>
en_GB: PRINT PAGESIZE ; print list of the page sizes in points, e.g. [595.30, 841.89]<br/>

[ctx: LibreLogo.xhp par_2170 help.text]
note: a5BAu
en: PRINT “text” ; print “text” in a dialog box<br/> PRINT 5 + 10 ; print 15<br/>
en_GB: PRINT “text” ; print “text” in a dialogue box<br/> PRINT 5 + 10 ; print 15<br/>

[ctx: LibreLogo.xhp par_2190 help.text]
note: FFEEm
en: PRINT INPUT “Input value?” ; ask and print a string by a query dialog box<br/> PRINT FLOAT (INPUT “First number?”) + FLOAT (INPUT “Second number?”) ; simple calculator<br/>
en_GB: PRINT INPUT “Input value?” ; ask and print a string by a query dialogue box<br/> PRINT FLOAT (INPUT “First number?”) + FLOAT (INPUT “Second number?”) ; simple calculator<br/>

[ctx: LibreLogo.xhp par_2390 help.text]
note: XUEnV
en: PRINT COS 0 * PI/180 ; print 1.0 (cosinus of 0° in radians)<br/>
en_GB: PRINT COS 0 * PI/180 ; print 1.0 (cosine of 0° in radians)<br/>

[ctx: LibreLogo.xhp hd_2710 help.text]
note: CBQoA
en: Color constants
en_GB: Colour constants

[ctx: LibreLogo.xhp par_2720 help.text]
note: PdoH2
en: PENCOLOR “SILVER” ; set by name<br/> PENCOLOR [1] ; set by identifiers<br/> PENCOLOR “~SILVER” ; random silver color<br/> <br/>
en_GB: PENCOLOUR “SILVER” ; set by name<br/> PENCOLOUR [1] ; set by identifiers<br/> PENCOLOUR “~SILVER” ; random silver colour<br/> <br/>

[ctx: anchor_object.xhp bm_id3147828 help.text]
note: xUTz4
en: <bookmark_value>objects;anchoring options</bookmark_value>  <bookmark_value>positioning;objects (guide)</bookmark_value>  <bookmark_value>anchors;options</bookmark_value>  <bookmark_value>frames;anchoring options</bookmark_value>  <bookmark_value>pictures;anchoring options</bookmark_value>  <bookmark_value>centering;images on HTML pages</bookmark_value>
en_GB: <bookmark_value>objects;anchoring options</bookmark_value>  <bookmark_value>positioning;objects (guide)</bookmark_value>  <bookmark_value>anchors;objects</bookmark_value>  <bookmark_value>frames;anchoring options</bookmark_value>  <bookmark_value>pictures;anchoring options</bookmark_value>  <bookmark_value>centring;images on HTML pages</bookmark_value>

[ctx: anchor_object.xhp par_idN10674 help.text]
note: SNGPX
en: To center an image on an HTML page, insert the image, anchor it "as character", then center the paragraph.
en_GB: To centre an image on an HTML page, insert the image, anchor it "as character", then centre the paragraph.

[ctx: auto_numbering.xhp par_id3147773 help.text]
note: DE5Ph
en: Type 1., i., or I. to start a numbered list. Type * or - to start a bulleted list. You can also type a right parenthesis after the number instead of a period , for example, 1) or i).
en_GB: Type 1., i., or I. to start a numbered list. Type * or - to start a bulleted list. You can also type a right parenthesis after the number instead of a full stop, for example, 1) or i).

[ctx: auto_off.xhp par_idN1081B help.text]
note: n3vxM
en: To quickly undo an automatic correction or completion, press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Z.
en_GB: To quickly undo an automatic correction or completion, press <switchinline select="sys"><caseinline select="MAC">Command </caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Z.

[ctx: auto_off.xhp par_id3151220 help.text]
note: E3bi7
en: Click the <emph>Localized Options</emph> tab
en_GB: Click the <emph>Localised Options</emph> tab

[ctx: auto_off.xhp par_id3151245 help.text]
note: nRqek
en: Clear the "Replace" check box(es).
en_GB: Unmark the "Replace" check box(es).

[ctx: auto_off.xhp hd_id3155076 help.text]
note: 8KiPP
en: To Stop Capitalizing the First Letter of a Sentence
en_GB: To Stop Capitalising the First Letter of a Sentence

[ctx: auto_off.xhp par_id3155148 help.text]
note: v63kw
en: Clear the "Capitalize first letter of every sentence" check box.
en_GB: Unmark the "Capitalise first letter of every sentence" check box.

[ctx: auto_off.xhp par_id3155488 help.text]
note: vABgs
en: Clear the "Apply border" check box.
en_GB: Unmark the "Apply border" check box.

[ctx: auto_spellcheck.xhp bm_id3154265 help.text]
note: RLvAf
en: <bookmark_value>spellcheck;Automatic Spell Checking on/off</bookmark_value>      <bookmark_value>automatic spellcheck</bookmark_value>      <bookmark_value>checking spelling;while typing</bookmark_value>      <bookmark_value>words;disabling spellcheck</bookmark_value>
en_GB: <bookmark_value>spellcheck;Automatic Spell Checking on/off</bookmark_value>      <bookmark_value>automatic spell checking</bookmark_value>      <bookmark_value>checking spelling;while typing</bookmark_value>      <bookmark_value>words;disabling spell checking</bookmark_value>

[ctx: auto_spellcheck.xhp par_id3155569 help.text]
note: HVhVr
en: Right-click a word with a red wavy underline, and then choose a suggested replacement word from the list, or from the <emph>AutoCorrect </emph>submenu.
en_GB: Right-click a word with a red wavy underline, and then choose a suggested replacement word from the list, or from the <emph>AutoCorrect</emph> sub-menu.

[ctx: auto_spellcheck.xhp hd_id3147220 help.text]
note: zdKdc
en: To Exclude Words From the Spellcheck
en_GB: To Exclude Words From the Spell check

[ctx: autocorr_except.xhp bm_id3152887 help.text]
note: CGDPp
en: <bookmark_value>AutoCorrect function; adding exceptions</bookmark_value>      <bookmark_value>exceptions; AutoCorrect function</bookmark_value>      <bookmark_value>abbreviations</bookmark_value>      <bookmark_value>capital letters;avoiding after specific abbreviations</bookmark_value>
en_GB: <bookmark_value>AutoCorrect function; adding exceptions</bookmark_value><bookmark_value>exceptions; AutoCorrect function</bookmark_value><bookmark_value>abbreviations</bookmark_value><bookmark_value>capital letters;avoiding after specific abbreviations</bookmark_value>

[ctx: autocorr_except.xhp par_id3154254 help.text]
note: C8LFD
en: You can prevent AutoCorrect from correcting specific abbreviations or words that have mixed capital letters and lowercase letters.
en_GB: You can prevent AutoCorrect from correcting specific abbreviations or words that have mixed capital letters and lower-case letters.

[ctx: autocorr_except.xhp par_id3147786 help.text]
note: nw7Cq
en: Type the abbreviation followed by a period in the <emph>Abbreviations (no subsequent capital) </emph>box and click <emph>New</emph>.
en_GB: Type the abbreviation followed by a full stop in the <emph>Abbreviations (no subsequent capital)</emph> box and click <emph>New</emph>.

[ctx: autocorr_except.xhp par_id3147812 help.text]
note: ABEEd
en: Type the word in the <emph>Words with TWo INitial CApitals </emph>box and click <emph>New</emph>.
en_GB: Type the word in the <emph>Words with TWo INitial CApitals</emph> box and click <emph>New</emph>.

[ctx: autotext.xhp par_id3147761 help.text]
note: EX4jF
en: Select the category where you want to store the AutoText.
en_GB: Select the category in which you want to store the AutoText.

[ctx: autotext.xhp par_id3155136 help.text]
note: YnmNy
en: Choose <emph>Tools - Macros - Organize Macros - %PRODUCTNAME Basic</emph>.
en_GB: Choose <emph>Tools - Macros - Organise Macros - %PRODUCTNAME Basic</emph>.

[ctx: background.xhp tit help.text]
note: ZSCL9
en: Defining Background Colors or Background Graphics
en_GB: Defining Background Colours or Background Graphics

[ctx: background.xhp hd_id3149346 help.text]
note: rP8ZY
en: <variable id="background"><link href="text/swriter/guide/background.xhp">Defining Background Colors or Background Graphics</link></variable>
en_GB: <variable id="background"><link href="text/swriter/guide/background.xhp">Defining Background Colours or Background Graphics</link></variable>

[ctx: background.xhp par_id7355265 help.text]
note: wVXEV
en: You can define a background color or use a graphic as a background for various objects in $[officename] Writer.
en_GB: You can define a background colour or use a graphic as a background for various objects in $[officename] Writer.

[ctx: background.xhp par_id3153665 help.text]
note: vv3Ti
en: Click the <emph>Highlighting</emph> tab, select the background color.
en_GB: Click the <emph>Highlighting</emph> tab, select the background colour.

[ctx: background.xhp par_id3151245 help.text]
note: VGGuN
en: On the <emph>Area</emph> tab page, select the background color or a background graphic.
en_GB: On the <emph>Area</emph> tab page, select the background colour or a background graphic.

[ctx: background.xhp par_id3154938 help.text]
note: wLrJQ
en: On the <emph>Background</emph> tab page, select the background color or a background graphic.
en_GB: On the <emph>Background</emph> tab page, select the background colour or a background graphic.

[ctx: background.xhp par_id3156280 help.text]
note: B4nrM
en: In the <emph>For</emph> box, choose whether the color or graphic should apply to the current cell, the current row or the whole table. If you select several cells or rows before opening the dialog, the change applies to the selection.
en_GB: In the <emph>For</emph> box, choose whether the colour or graphic should apply to the current cell, the current row or the whole table. If you select several cells or rows before opening the dialogue box, the change applies to the selection.

[ctx: background.xhp par_id3150767 help.text]
note: PACzd
en: To apply a background color to cells, select the cells and use the <emph>Table Cell Background Color</emph> button dropdown on the <emph>Table</emph> toolbar.
en_GB: To apply a background colour to cells, select the cells and use the <emph>Table Cell Background Colour</emph> button dropdown on the <emph>Table</emph> toolbar.

[ctx: background.xhp par_id3147084 help.text]
note: DwPfY
en: To apply a background color to a text paragraph within a cell, place the cursor into the text paragraph and then use the <emph>Background Color</emph> dropdown button on the <emph>Formatting</emph> toolbar.
en_GB: To apply a background colour to a text paragraph within a cell, place the cursor into the text paragraph and then use the <emph>Background Colour</emph> drop-down button on the <emph>Formatting</emph> toolbar.

[ctx: background.xhp par_idN10A56 help.text]
note: wdq6J
en: <link href="text/shared/02/02160000.xhp">Character Highlighting Color icon</link>
en_GB: <link href="text/shared/02/02160000.xhp">Character Highlighting Colour icon</link>

[ctx: border_character.xhp par_id3148413 help.text]
note: SJe5c
en: If two adjacent text ranges' all border properties are identical (same style, width, color, padding and shadow), then those two ranges will be considered to be part of the same border group and rendered within the same border in the document.
en_GB: If two adjacent text ranges' all border properties are identical (same style, width, colour, padding and shadow), then those two ranges will be considered to be part of the same border group and rendered within the same border in the document.

[ctx: border_character.xhp par_id3151046 help.text]
note: uDZF9
en: Select a line style, width and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style, width and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: border_character.xhp hd_id3142068 help.text]
note: ioHhY
en: To Set a Customized Border Style
en_GB: To Set a Customised Border Style

[ctx: border_character.xhp par_id3119149 help.text]
note: 2P7AE
en: Select a line style, width and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style, width and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: border_object.xhp bm_id3146957 help.text]
note: 6CPBG
en: <bookmark_value>objects; defining borders</bookmark_value>      <bookmark_value>borders; for objects</bookmark_value>      <bookmark_value>frames; around objects</bookmark_value>      <bookmark_value>charts;borders</bookmark_value>      <bookmark_value>pictures;borders</bookmark_value>      <bookmark_value>OLE objects;borders</bookmark_value>      <bookmark_value>defining;object borders</bookmark_value>
en_GB: <bookmark_value>objects; defining borders</bookmark_value><bookmark_value>borders; for objects</bookmark_value><bookmark_value>frames; around objects</bookmark_value><bookmark_value>charts;borders</bookmark_value><bookmark_value>pictures;borders</bookmark_value><bookmark_value>OLE objects;borders</bookmark_value><bookmark_value>defining;object borders</bookmark_value>

[ctx: border_object.xhp hd_id3152474 help.text]
note: WKm9B
en: To Set a Customized Border Style
en_GB: To Set a Customised Border Style

[ctx: border_object.xhp par_id3156344 help.text]
note: hqKL6
en: Choose <item type="menuitem">Format - (object name) – Borders</item>.<br/>Replace (object name) with the actual name of the object type you selected.
en_GB: Choose <item type="menuitem">Format - (object name) - Borders</item>.<br/>Replace (object name) with the actual name of the object type you selected.

[ctx: border_object.xhp par_id3152933 help.text]
note: WUVyx
en: Select a line style and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: border_page.xhp bm_id3156136 help.text]
note: XbD3B
en: <bookmark_value>pages;defining borders</bookmark_value>      <bookmark_value>borders; for pages</bookmark_value>      <bookmark_value>frames; around pages</bookmark_value>      <bookmark_value>defining;page borders</bookmark_value>
en_GB: <bookmark_value>pages;defining borders</bookmark_value><bookmark_value>borders; for pages</bookmark_value><bookmark_value>frames; around pages</bookmark_value><bookmark_value>defining;page borders</bookmark_value>

[ctx: border_page.xhp par_id3148473 help.text]
note: yzA4z
en: In Writer, you define borders for <emph>page styles</emph>, not individual pages. All changes made to borders apply to all pages that use the same page style. Note that page style changes cannot be undone by the Undo function in $[officename].
en_GB: In Writer, borders may be defined for <emph>page styles</emph>, not individual pages. All changes made to borders apply to all pages that use the same page style. Note that page style changes cannot be undone by the Undo function in $[officename].

[ctx: border_page.xhp par_id3154046 help.text]
note: Dusij
en: Select a line style, width and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style, width and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: border_page.xhp hd_id3145068 help.text]
note: EAW2F
en: To Set a Customized Border Style
en_GB: To Set a Customised Border Style

[ctx: border_page.xhp par_id3159149 help.text]
note: gaFVX
en: Select a line style, width and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style, width and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: borders.xhp tit help.text]
note: EKaat
en: User Defined Borders in Text Documents
en_GB: User-Defined Borders in Text Documents

[ctx: borders.xhp bm_id6737876 help.text]
note: xXnc6
en: <bookmark_value>borders;for text tables</bookmark_value>      <bookmark_value>cells;borders in text tables</bookmark_value>      <bookmark_value>defining;table borders in Writer</bookmark_value>      <bookmark_value>frames;around text tables</bookmark_value>      <bookmark_value>tables;defining borders</bookmark_value>
en_GB: <bookmark_value>borders;for text tables</bookmark_value><bookmark_value>cells;borders in text tables</bookmark_value><bookmark_value>defining;table borders in Writer</bookmark_value><bookmark_value>frames;around text tables</bookmark_value><bookmark_value>tables;defining borders</bookmark_value>

[ctx: borders.xhp hd_id3614917 help.text]
note: BAKzs
en: <variable id="borders"><link href="text/swriter/guide/borders.xhp">User Defined Borders in Text Documents</link></variable>
en_GB: <variable id="borders"><link href="text/swriter/guide/borders.xhp">User-Defined Borders in Text Documents</link></variable>

[ctx: borders.xhp par_id1069368 help.text]
note: wQZ94
en: You can apply a variety of different cell borders to selected cells in a Writer table and to the whole table. Other objects in text documents can have user defined borders, too. For example, you can assign borders to page styles, to frames, and to inserted pictures or charts.
en_GB: You can apply a variety of different cell borders to selected cells in a Writer table and to the whole table. Other objects in text documents can have user-defined borders, too. For example, you can assign borders to page styles, to frames, and to inserted pictures or charts.

[ctx: borders.xhp par_id8141117 help.text]
note: a4UqX
en: In the dialog, click the <emph>Borders</emph> tab.
en_GB: In the dialogue box, click the <emph>Borders</emph> tab.

[ctx: borders.xhp par_id1076998 help.text]
note: X4dzC
en: One cell selected in a table that has more than one cells, or cursor inside a table with no cell selected
en_GB: One cell selected in a table that has more than one cell, or cursor inside a table with no cell selected

[ctx: borders.xhp par_id292062 help.text]
note: xRPTG
en: The thin gray lines inside an icon show the borders that will be reset or cleared.
en_GB: The thin grey lines inside an icon show the borders that will be reset or cleared.

[ctx: borders.xhp par_id1361735 help.text]
note: tCiZw
en: The dark lines inside an icon show the lines that will be set using the selected line style and color.
en_GB: The dark lines inside an icon show the lines that will be set using the selected line style and colour.

[ctx: borders.xhp par_id82399 help.text]
note: sayPR
en: The thick gray lines inside an icon show the lines that will not be changed.
en_GB: The thick grey lines inside an icon show the lines that will not be changed.

[ctx: borders.xhp hd_id5110019 help.text]
note: aecDs
en: User defined settings
en_GB: User-defined settings

[ctx: borders.xhp par_id1820734 help.text]
note: ogb6y
en: In the <emph>User defined</emph> area, you can click to set or remove individual lines. The preview shows lines in three different states.
en_GB: In the <emph>User-defined</emph> area, you can click to set or remove individual lines. The preview shows lines in three different states.

[ctx: borders.xhp par_id4618671 help.text]
note: NwPMF
en: A gray line
en_GB: A grey line

[ctx: borders.xhp par_id1239356 help.text]
note: AKNXQ
en: <image id="img_id2688680" src="media/helpimg/border_wr_7.png" width="1.4071in" height="1.2555in"><alt id="alt_id2688680">gray line for border</alt></image>
en_GB: <image id="img_id2688680" src="media/helpimg/border_wr_7.png" width="1.4071in" height="1.2555in"><alt id="alt_id2688680">grey line for border</alt></image>

[ctx: borders.xhp par_id9474166 help.text]
note: cCk6A
en: A gray line is shown when the corresponding line of the selected cells will not be changed. No line will be set or removed at this position.
en_GB: A grey line is shown when the corresponding line of the selected cells will not be changed. No line will be set or removed at this position.

[ctx: calculate_clipboard.xhp bm_id3147692 help.text]
note: rnfNq
en: <bookmark_value>pasting;results of formulas</bookmark_value>      <bookmark_value>clipboard;calculating in text</bookmark_value>      <bookmark_value>formulas;pasting results in text documents</bookmark_value>
en_GB: <bookmark_value>pasting;results of formulae</bookmark_value>      <bookmark_value>clipboard;calculating in text</bookmark_value>      <bookmark_value>formulae;pasting results in text documents</bookmark_value>

[ctx: calculate_intable.xhp bm_id3147400 help.text]
note: mADd9
en: <bookmark_value>calculating;sums in text tables</bookmark_value>      <bookmark_value>totals in text tables</bookmark_value>      <bookmark_value>tables;calculating sums</bookmark_value>      <bookmark_value>cells;calculating sums</bookmark_value>      <bookmark_value>table cells;calculating sums</bookmark_value>      <bookmark_value>sums of table cell series</bookmark_value>
en_GB: <bookmark_value>calculating;sums in text tables</bookmark_value><bookmark_value>totals in text tables</bookmark_value><bookmark_value>text tables;calculating sums</bookmark_value><bookmark_value>cells;calculating sums</bookmark_value><bookmark_value>table cells;calculating sums</bookmark_value><bookmark_value>sums of table cell series</bookmark_value>

[ctx: calculate_intable.xhp par_id3154222 help.text]
note: GHxFq
en: Place the cursor in the last cell of the column, and then click the <item type="menuitem">Sum</item> icon on the <item type="menuitem">Table Bar</item>.<br/>The               <item type="menuitem">Formula Bar</item> appears with the entry "=sum".
en_GB: Place the cursor in the last cell of the column, and then click the <item type="menuitem">Sum</item> icon on the <item type="menuitem">Table</item> bar.<br/>The <item type="menuitem">Formula</item> bar appears with the entry "=sum".

[ctx: calculate_intext.xhp tit help.text]
note: WivoG
en: Calculating Complex Formulas in Text Documents
en_GB: Calculating Complex Formulae in Text Documents

[ctx: calculate_intext.xhp bm_id3147406 help.text]
note: ajf6t
en: <bookmark_value>formulas; complex formulas in text</bookmark_value>  <bookmark_value>calculating;formulas/mean values</bookmark_value>
en_GB: <bookmark_value>formulae; complex formulae in text</bookmark_value>  <bookmark_value>calculating;formulae/mean values</bookmark_value>

[ctx: calculate_intext.xhp hd_id3147406 help.text]
note: dpsAE
en: <variable id="calculate_intext"><link href="text/swriter/guide/calculate_intext.xhp">Calculating Complex Formulas in Text Documents</link></variable>
en_GB: <variable id="calculate_intext"><link href="text/swriter/guide/calculate_intext.xhp">Calculating Complex Formulae in Text Documents</link></variable>

[ctx: calculate_intext2.xhp bm_id3153899 help.text]
note: HBPFV
en: <bookmark_value>calculating;in text tables</bookmark_value>      <bookmark_value>tables; performing calculations in</bookmark_value>
en_GB: <bookmark_value>calculating;in text tables</bookmark_value><bookmark_value>text tables; performing calculations in</bookmark_value>

[ctx: calculate_intext2.xhp par_id3155551 help.text]
note: BThRn
en: In the <item type="menuitem">Formula Bar</item>, enter the function that you want to perform, for example, <item type="literal">=SUM</item>.
en_GB: In the <item type="menuitem">Formula</item> bar, enter the function that you want to perform, for example, <item type="literal">=SUM</item>.

[ctx: calculate_multitable.xhp bm_id3154248 help.text]
note: sXiSw
en: <bookmark_value>calculating; across multiple text tables</bookmark_value>      <bookmark_value>tables;calculating across</bookmark_value>
en_GB: <bookmark_value>calculating; across multiple text tables</bookmark_value><bookmark_value>text tables;calculating across</bookmark_value>

[ctx: calculate_multitable.xhp par_id3147228 help.text]
note: HqCed
en: In the <item type="menuitem">Formula Bar</item>, enter the function that you want to perform, for example, <item type="literal">=SUM</item>.
en_GB: In the <item type="menuitem">Formula</item> bar, enter the function that you want to perform, for example, <item type="literal">=SUM</item>.

[ctx: captions.xhp bm_id3147691 help.text]
note: KJCFz
en: <bookmark_value>inserting; captions</bookmark_value>  <bookmark_value>captions; inserting and editing</bookmark_value>  <bookmark_value>editing;captions</bookmark_value>  <bookmark_value>objects; captioning</bookmark_value>  <bookmark_value>tables; labeling</bookmark_value>  <bookmark_value>charts; labeling</bookmark_value>  <bookmark_value>frames; labeling</bookmark_value>  <bookmark_value>draw objects; inserting captions</bookmark_value>  <bookmark_value>legends, see also captions</bookmark_value>
en_GB: <bookmark_value>inserting; captions</bookmark_value>  <bookmark_value>captions; inserting and editing</bookmark_value>  <bookmark_value>editing;captions</bookmark_value>  <bookmark_value>objects; captioning</bookmark_value>  <bookmark_value>tables; labelling</bookmark_value>  <bookmark_value>charts; labelling</bookmark_value>  <bookmark_value>frames; labelling</bookmark_value>  <bookmark_value>draw objects; inserting captions</bookmark_value>  <bookmark_value>legends, see also captions</bookmark_value>

[ctx: captions.xhp par_id3145671 help.text]
note: EJ2B4
en: $[officename] can automatically add a caption when you insert an object, graphic, frame, or table. Choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - AutoCaption</emph>.
en_GB: $[officename] can automatically add a caption when you insert an object, graphic, frame or table. Choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - AutoCaption</emph>.

[ctx: captions_numbers.xhp par_id3147226 help.text]
note: D6KRT
en: $[officename] can automatically add a caption when you insert an object, graphic, or table. Choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - AutoCaption</emph>.
en_GB: $[officename] can automatically add a caption when you insert an object, graphic or table. Choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - AutoCaption</emph>.

[ctx: captions_numbers.xhp par_id3145567 help.text]
note: 2tQf5
en: <link href="text/shared/optionen/01041100.xhp">AutoCaption dialog</link>
en_GB: <link href="text/shared/optionen/01041100.xhp">AutoCaption dialogue box</link>

[ctx: delete_from_dict.xhp bm_id3147688 help.text]
note: 8bwEC
en: <bookmark_value>user-defined dictionaries; removing words from</bookmark_value>  <bookmark_value>custom dictionaries; removing words from</bookmark_value>  <bookmark_value>deleting;words in user-defined dictionaries</bookmark_value>
en_GB: <bookmark_value>user-defined dictionaries; removing words from</bookmark_value>  <bookmark_value>custom dictionaries; removing words from</bookmark_value>  <bookmark_value>removing;words from user-defined dictionaries</bookmark_value>

[ctx: dragdroptext.xhp par_id3154236 help.text]
note: imU8h
en: To move the selected text, drag the text to a different location in the document and release. While you drag, the mouse pointer changes to include a gray box.<br/><image id="img_id3153148" src="media/helpimg/movedata.png" width="0.3335in" height="0.3335in"><alt id="alt_id3153148">Mouse cursor moving data</alt></image>
en_GB: To move the selected text, drag the text to a different location in the document and release. While you drag, the mouse pointer changes to include a grey box.<br/><image id="img_id3153148" src="media/helpimg/movedata.png" width="0.3335in" height="0.3335in"><alt id="alt_id3153148">Mouse cursor moving data</alt></image>

[ctx: even_odd_sdw.xhp par_id8147221 help.text]
note: 49PDE
en: Remove the check mark from <emph>Print automatically inserted blank pages</emph>.
en_GB: Remove the tick mark from <emph>Print automatically inserted blank pages</emph>.

[ctx: even_odd_sdw.xhp par_id3145596 help.text]
note: aiqGk
en: <link href="text/swriter/01/04010000.xhp">Insert Break dialog</link>
en_GB: <link href="text/swriter/01/04010000.xhp">Insert Break dialogue box</link>

[ctx: field_convert.xhp bm_id3154079 help.text]
note: 6jAjr
en: <bookmark_value>fields; converting into text</bookmark_value>      <bookmark_value>converting;fields, into text</bookmark_value>      <bookmark_value>replacing;fields, by text</bookmark_value>      <bookmark_value>changing;fields, into text</bookmark_value>
en_GB: <bookmark_value>fields; converting into text</bookmark_value><bookmark_value>converting;fields, into text</bookmark_value><bookmark_value>replacing;fields, by text</bookmark_value><bookmark_value>changing;fields, into text</bookmark_value>

[ctx: field_convert.xhp par_id3154262 help.text]
note: LwpWS
en: Click "Unformatted text" in the               <item type="menuitem">Selection</item> list, and then click               <item type="menuitem">OK</item>.
en_GB: Click "Unformatted text" in the <item type="menuitem">Selection</item> list, and then click <item type="menuitem">OK</item>.

[ctx: fields.xhp bm_id3145576 help.text]
note: PXvmb
en: <bookmark_value>fields;updating/viewing</bookmark_value>      <bookmark_value>updating;fields</bookmark_value>      <bookmark_value>Help tips;fields</bookmark_value>      <bookmark_value>properties;fields</bookmark_value>      <bookmark_value>disabling;field highlighting</bookmark_value>      <bookmark_value>changing;field shadings</bookmark_value>      <bookmark_value>viewing;fields</bookmark_value>
en_GB: <bookmark_value>fields;updating/viewing</bookmark_value><bookmark_value>updating;fields</bookmark_value><bookmark_value>Help tips;fields</bookmark_value><bookmark_value>properties;fields</bookmark_value><bookmark_value>disabling;field highlighting</bookmark_value><bookmark_value>changing;field shadings</bookmark_value><bookmark_value>viewing;fields</bookmark_value>

[ctx: fields.xhp par_id3150536 help.text]
note: QgDik
en: To display or hide field highlighting in a document, choose <emph>View - Field Shadings</emph>. To permanently disable this feature, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - $[officename] - Application Colors</emph>, and clear the check box in front of <emph>Field shadings</emph>.
en_GB: To display or hide field highlighting in a document, choose <emph>View - Field Shadings</emph>. To permanently disable this feature, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - $[officename] - Application Colours</emph>, and clear the check box in front of <emph>Field shadings</emph>.

[ctx: fields.xhp par_id3152885 help.text]
note: j9rYQ
en: To change the color of field shadings, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01012000.xhp"><item type="menuitem">$[officename] - Application Colors</item></link>, locate the <item type="menuitem">Field shadings</item> option, and then select a different color in the <item type="menuitem">Color setting</item> box.
en_GB: To change the colour of field shadings, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01012000.xhp"><item type="menuitem">$[officename] - Application Colours</item></link>, locate the <item type="menuitem">Field shadings</item> option, and then select a different colour in the <item type="menuitem">Colour setting</item> box.

[ctx: fields.xhp par_id3147812 help.text]
note: akCuX
en: Opens a dialog to insert the object corresponding to the placeholder, except for text placeholders. For text placeholders, click on the placeholder and type over it.
en_GB: Opens a dialogue box to insert the object corresponding to the placeholder, except for text placeholders. For text placeholders, click on the placeholder and type over it.

[ctx: fields.xhp par_id3145637 help.text]
note: aQQAY
en: Opens a dialog to edit the contents of the field.
en_GB: Opens a dialogue box to edit the content of the field.

[ctx: fields_date.xhp bm_id5111545 help.text]
note: MAPDo
en: <bookmark_value>inserting;date fields</bookmark_value>  <bookmark_value>dates;inserting</bookmark_value>  <bookmark_value>date fields;fixed/variable</bookmark_value>  <bookmark_value>fixed dates</bookmark_value>  <bookmark_value>variable dates</bookmark_value>
en_GB: <bookmark_value>inserting;date fields</bookmark_value>  <bookmark_value>dates;inserting</bookmark_value>     <bookmark_value>date fields;fixed/variable</bookmark_value>  <bookmark_value>fixed dates</bookmark_value> <bookmark_value>variable dates</bookmark_value>

[ctx: fields_date.xhp par_id3154491 help.text]
note: bAf7A
en: You can insert the current date as a field that updates each time you open the document, or as a field that does not update.
en_GB: You can insert the current date as a field that updates each time that you open the document, or as a field that does not update.

[ctx: fields_date.xhp par_id3155602 help.text]
note: bjJuQ
en: To insert the date as a field that updates each time you open the document, click ”Date” in the <item type="menuitem">Select</item> list.
en_GB: To insert the date as a field that updates each time that you open the document, click ”Date” in the <item type="menuitem">Select</item> list.

[ctx: fields_enter.xhp par_id3153409 help.text]
note: DwE3L
en: An input field is a variable that you can click in a document to open a dialog where you can edit the variable.
en_GB: An input field is a variable that you can click in a document to open a dialogue box in which you can edit the variable.

[ctx: fields_enter.xhp par_id3145776 help.text]
note: dHcxN
en: Choose <item type="menuitem">Insert - Field - More Fields</item> and click the <item type="menuitem">Functions</item> tab.
en_GB: Choose <item type="menuitem">Insert - Field - More Fields</item>, and then click the <item type="menuitem">Functions</item> tab.

[ctx: fields_enter.xhp par_id3155620 help.text]
note: mvGzC
en: Click “Input field”in the <item type="menuitem">Type</item> list.
en_GB: Click “Input field” in the <item type="menuitem">Type</item> list.

[ctx: fields_userdata.xhp par_id3155533 help.text]
note: 2JctZ
en: In the <emph>With Condition</emph> box, type <emph>user_lastname == "Doe"</emph>, where "Doe" is the last name of the user that you want to hide the text from.
en_GB: In the <emph>With Condition</emph> box, type <emph>user_lastname == "Doe"</emph>, where "Doe" is the surname of the user that you want to hide the text from.

[ctx: fields_userdata.xhp par_id3147268 help.text]
note: rNuKY
en: First name
en_GB: Forename

[ctx: fields_userdata.xhp par_id3145615 help.text]
note: snBXx
en: Last name
en_GB: Surname

[ctx: fields_userdata.xhp par_id3145679 help.text]
note: RVBtx
en: Zip Code
en_GB: Postcode

[ctx: fields_userdata.xhp par_id3145729 help.text]
note: VEjyu
en: City
en_GB: Post town

[ctx: fields_userdata.xhp par_id3147344 help.text]
note: E6nm9
en: State
en_GB: County

[ctx: finding.xhp bm_id1163670 help.text]
note: qUUFg
en: <bookmark_value>finding; text/text formats/styles/objects</bookmark_value>         <bookmark_value>replacing; text and text formats</bookmark_value>         <bookmark_value>styles;finding</bookmark_value>         <bookmark_value>searching, see also finding</bookmark_value>         <bookmark_value>text formats; finding</bookmark_value>         <bookmark_value>formats; finding and replacing</bookmark_value>         <bookmark_value>searching; formats</bookmark_value>         <bookmark_value>objects;finding by Navigator</bookmark_value>         <bookmark_value>Asian languages;search options</bookmark_value>
en_GB: <bookmark_value>finding; text/text formats/styles/objects</bookmark_value><bookmark_value>replacing; text and text formats</bookmark_value><bookmark_value>styles;finding</bookmark_value><bookmark_value>searching, see also finding</bookmark_value><bookmark_value>text formats; finding</bookmark_value><bookmark_value>formats; finding and replacing</bookmark_value><bookmark_value>searching; formats</bookmark_value><bookmark_value>objects;finding by Navigator</bookmark_value><bookmark_value>Asian languages;search options</bookmark_value>

[ctx: finding.xhp hd_id6226081 help.text]
note: oyKA8
en: The Find & Replace dialog
en_GB: The Find & Replace dialogue box

[ctx: finding.xhp par_id6702780 help.text]
note: AzAuN
en: To find text within the whole document, open the Find & Replace dialog without any active text selection. If you want to search only a part of your document, first select that part of text, then open the Find & Replace dialog.
en_GB: To find text within the whole document, open the Find & Replace dialogue box without any active text selection. If you want to search only a part of your document, first select that part of text, then open the Find & Replace dialogue box.

[ctx: finding.xhp par_id6957304 help.text]
note: CQPtA
en: Choose <emph>Edit - Find & Replace</emph> to open the Find & Replace dialog.
en_GB: Choose <emph>Edit - Find & Replace</emph> to open the Find & Replace dialogue box.

[ctx: finding.xhp par_id1371807 help.text]
note: ePJiu
en: If you closed the dialog, you can press a key combination (Ctrl+Shift+F) to find the next text without opening the dialog.
en_GB: If you closed the dialogue box, you can press a key combination (Ctrl+Shift+F) to find the next text without opening the dialogue box.

[ctx: finding.xhp par_id2467421 help.text]
note: FSkop
en: Choose Edit - Find & Replace to open the Find & Replace dialog.
en_GB: Choose Edit - Find & Replace to open the Find & Replace dialogue box.

[ctx: finding.xhp par_id2696920 help.text]
note: GQhki
en: Choose Edit - Find & Replace to open the Find & Replace dialog.
en_GB: Choose Edit - Find & Replace to open the Find & Replace dialogue box.

[ctx: finding.xhp par_id896938 help.text]
note: 4nxG5
en: Click <emph>Other options</emph> to expand the dialog.
en_GB: Click <emph>Other options</emph> to expand the dialogue box.

[ctx: finding.xhp par_id2448805 help.text]
note: 5nDAM
en: Choose Edit - Find & Replace to open the Find & Replace dialog.
en_GB: Choose Edit - Find & Replace to open the Find & Replace dialogue box.

[ctx: finding.xhp par_id4542985 help.text]
note: xVqTZ
en: Click <emph>More Options</emph> to expand the dialog.
en_GB: Click <emph>More Options</emph> to expand the dialogue box.

[ctx: footer_nextpage.xhp par_id3147134 help.text]
note: AgLUr
en: In the <emph>Fields</emph> dialog, click the <emph>Document</emph> tab.
en_GB: In the <emph>Fields</emph> dialogue box, click the <emph>Document</emph> tab.

[ctx: footer_pagenumber.xhp bm_id3155624 help.text]
note: bifRM
en: <bookmark_value>footers; with page numbers</bookmark_value>      <bookmark_value>pages; numbers and count of</bookmark_value>      <bookmark_value>page numbers; footers</bookmark_value>      <bookmark_value>numbering;pages</bookmark_value>
en_GB: <bookmark_value>footers; with page numbers</bookmark_value><bookmark_value>pages; numbers and count of</bookmark_value><bookmark_value>page numbers; footers</bookmark_value><bookmark_value>numbering;pages</bookmark_value>

[ctx: footer_pagenumber.xhp par_id3155532 help.text]
note: GBNZo
en: Click in front of the page number field, type <item type="literal">Page</item> and enter a space; click after the field, enter a space and then type <item type="literal">of</item> and enter another space.
en_GB: Click in front of the page number field, type <item type="literal">Page</item> followed by a space, click after the field, enter a space and then type <item type="literal">of</item> and enter another space.

[ctx: footnote_usage.xhp bm_id3145819 help.text]
note: EVnFz
en: <bookmark_value>endnotes;inserting and editing</bookmark_value>  <bookmark_value>inserting;footnotes/endnotes</bookmark_value>  <bookmark_value>deleting;footnotes</bookmark_value>  <bookmark_value>editing;footnotes/endnotes</bookmark_value>  <bookmark_value>organizing;footnotes</bookmark_value>  <bookmark_value>footnotes; inserting and editing</bookmark_value>
en_GB: <bookmark_value>endnotes;inserting and editing</bookmark_value>  <bookmark_value>inserting;footnotes/endnotes</bookmark_value>  <bookmark_value>deleting;footnotes</bookmark_value>  <bookmark_value>editing;footnotes/endnotes</bookmark_value>  <bookmark_value>organising;footnotes</bookmark_value>  <bookmark_value>footnotes; inserting and editing</bookmark_value>

[ctx: footnote_usage.xhp par_id781607164467521 help.text]
note: WFwj8
en: Shortcut keys can be made to insert, edit, and navigate to footnotes and endnotes. Choose <menuitem>Tools - Customize - Keyboard</menuitem> tab and enter <input>note</input> in the Functions box to see possibilities.
en_GB: Shortcut keys can be made to insert, edit, and navigate to footnotes and endnotes. Choose <menuitem>Tools - Customise - Keyboard</menuitem> tab and enter <input>note</input> in the Functions box to see possibilities.

[ctx: footnote_with_line.xhp par_id3145808 help.text]
note: TvzoQ
en: If you want to increase the spacing between footnote or endnote texts, you can add a top and bottom border to the corresponding paragraph style.
en_GB: If you want to increase the spacing between footnote or endnote elements, you can add a top and bottom border to the corresponding paragraph style.

[ctx: footnote_with_line.xhp par_id3150961 help.text]
note: dF8v9
en: Select "White" in the <item type="menuitem">Color</item> box. If the background of the page is not white, select the color that best matches the background color.
en_GB: Select "White" in the <item type="menuitem">Colour</item> box. If the background of the page is not white, select the colour that best matches the background colour.

[ctx: footnote_with_line.xhp par_id3150519 help.text]
note: FM2GH
en: In the <emph>Padding</emph> area, clear the <emph>Synchronize</emph> check box.
en_GB: In the <emph>Padding</emph> area, clear the <emph>Synchronise</emph> check box.

[ctx: form_letters_main.xhp par_idN10672 help.text]
note: mjyXE
en: You see the Mail Merge Wizard dialog. The following is an example of one of many possible ways to navigate the wizard's pages:
en_GB: You will see the Mail Merge Wizard dialogue box. The following is an example of one of many possible ways to navigate the wizard's pages:

[ctx: form_letters_main.xhp par_idN10681 help.text]
note: muvGa
en: You see the <emph>New</emph> dialog.
en_GB: You will see the <emph>New</emph> dialogue box.

[ctx: form_letters_main.xhp par_idN10685 help.text]
note: Fyg2M
en: Select <item type="literal">Business Correspondence</item> in the left list, and then <item type="literal">"Modern" business letter</item> in the right list. Click <emph>OK</emph> to close the Templates dialog, and click <emph>Next</emph> in the wizard.
en_GB: Select <item type="literal">Business Correspondence</item> in the left list, and then <item type="literal">"Modern" business letter</item> in the right list. Click <emph>OK</emph> to close the Templates dialogue box, and click <emph>Next</emph> in the wizard.

[ctx: form_letters_main.xhp par_idN106C5 help.text]
note: GFeTA
en: Next follows the <emph>Create a salutation</emph> step. Deselect the <emph>Insert personalized salutation</emph> box. Under <emph>General salutation</emph>, select the salutation that you want on top of all letters.
en_GB: Next follows the <emph>Create a salutation</emph> step. Unmark the <emph>Insert personalised salutation</emph> check box. Under <emph>General salutation</emph>, select the salutation that you want on top of all letters.

[ctx: form_letters_main.xhp par_idN106C6 help.text]
note: hnpkD
en: If you want to place mail merge fields anywhere else in the document select the corresponding column in your address data source and then drag and drop the column header into the document where you would like the field to be. Be sure to select the entire column.
en_GB: If you want to place mail merge fields anywhere else in the document select the corresponding column in your address data source and then drag-and-drop the column header into the document where you would like the field to be. Be sure to select the entire column.

[ctx: globaldoc.xhp tit help.text]
note: vAAGC
en: Master Documents and Subdocuments
en_GB: Master Documents and Sub-documents

[ctx: globaldoc.xhp bm_id3145246 help.text]
note: VYKuD
en: <bookmark_value>master documents;properties</bookmark_value>      <bookmark_value>subdocuments;properties</bookmark_value>      <bookmark_value>central documents</bookmark_value>      <bookmark_value>subsidiary documents</bookmark_value>      <bookmark_value>documents; master documents and subdocuments</bookmark_value>      <bookmark_value>styles;master documents</bookmark_value>
en_GB: <bookmark_value>master documents;properties</bookmark_value><bookmark_value>sub-documents;properties</bookmark_value><bookmark_value>central documents</bookmark_value><bookmark_value>subsidiary documents</bookmark_value><bookmark_value>documents; master documents and sub-documents</bookmark_value><bookmark_value>styles;master documents</bookmark_value>

[ctx: globaldoc.xhp hd_id3145246 help.text]
note: iAcnD
en: <variable id="globaldoc"><link href="text/swriter/guide/globaldoc.xhp">Master Documents and Subdocuments</link></variable>
en_GB: <variable id="globaldoc"><link href="text/swriter/guide/globaldoc.xhp">Master Documents and Sub-documents</link></variable>

[ctx: globaldoc.xhp par_id3149806 help.text]
note: uwqGi
en: A master document lets you manage large documents, such as a book with many chapters. The master document can be seen as a container for individual <item type="productname">%PRODUCTNAME</item> Writer files. The individual files are called subdocuments.
en_GB: A master document lets you manage large documents, such as a book with many chapters. The master document can be seen as a container for individual <item type="productname">%PRODUCTNAME</item> Writer files. The individual files are called sub-documents.

[ctx: globaldoc.xhp par_id3150096 help.text]
note: TvGNQ
en: When you print a master document, the contents of all subdocuments, indexes, and any text that you entered are printed.
en_GB: When you print a master document, the contents of all sub-documents, indexes, and any text that you entered are printed.

[ctx: globaldoc.xhp par_id3153400 help.text]
note: ZqCAM
en: You can create a table of contents and index in the master document for all of the subdocuments.
en_GB: You can create a table of contents and index in the master document for all of the sub-documents.

[ctx: globaldoc.xhp par_id3155854 help.text]
note: N6FjY
en: Styles that are used in subdocuments, such as new paragraph styles, are automatically imported into the master document.
en_GB: Styles that are used in sub-documents, such as new paragraph styles, are automatically imported into the master document.

[ctx: globaldoc.xhp par_id9033783 help.text]
note: 8BgGF
en: When viewing the master document, styles that are already present in the master document take precedence over styles with the same name that are imported from subdocuments.
en_GB: When viewing the master document, styles that are already present in the master document take precedence over styles with the same name that are imported from sub-documents.

[ctx: globaldoc.xhp par_id3419598 help.text]
note: TBRoC
en: Subdocuments never get changed by changes made to the master document.
en_GB: Sub-documents never get changed by changes made to the master document.

[ctx: globaldoc.xhp par_id3155180 help.text]
note: UMbbz
en: When you add a document to a master document or create a new subdocument, a link is created in the master document. You cannot edit the content of a subdocument directly in the master document, but you can use the Navigator to open any subdocument for edit.
en_GB: When you add a document to a master document or create a new sub-document, a link is created in the master document. You cannot edit the content of a sub-document directly in the master document, but you can use the Navigator to open any sub-document for edit.

[ctx: globaldoc.xhp par_id5817743 help.text]
note: gpEgs
en: A master document master.odm consists of some text and links to the subdocuments sub1.odt and sub2.odt. In each subdocument a new paragraph style with the same name Style1 is defined and used, and the subdocuments are saved.
en_GB: A master document master.odm consists of some text and links to the sub-documents sub1.odt and sub2.odt. In each sub-document a new paragraph style with the same name Style1 is defined and used, and the sub-documents are saved.

[ctx: globaldoc.xhp par_id9169591 help.text]
note: 5TBCY
en: When you save the master document, the styles from the subdocuments are imported into the master document. First, the new style Style1 from the sub1.odt is imported. Next, the new styles from sub2.odt will be imported, but as Style1 now already is present in the master document, this style from sub2.odt will not be imported.
en_GB: When you save the master document, the styles from the sub-documents are imported into the master document. First, the new style Style1 from the sub1.odt is imported. Next, the new styles from sub2.odt will be imported, but as Style1 now already is present in the master document, this style from sub2.odt will not be imported.

[ctx: globaldoc.xhp par_id1590014 help.text]
note: hD7fs
en: In the master document you now see the new style Style1 from the first subdocument. All Style1 paragraphs in the master document will be shown using the Style1 attributes from the first subdocument. However, the second subdocument by itself will not be changed. You see the Style1 paragraphs from the second subdocument with different attributes, depending whether you open the sub2.odt document by itself or as part of the master document.
en_GB: In the master document you now see the new style Style1 from the first sub-document. All Style1 paragraphs in the master document will be shown using the Style1 attributes from the first sub-document. However, the second sub-document by itself will not be changed. You will see the Style1 paragraphs from the second sub-document with different attributes, depending whether you open the sub2.odt document by itself or as part of the master document.

[ctx: globaldoc.xhp par_id5878780 help.text]
note: VoZ3f
en: To avoid confusion, use the same document template for the master document and its subdocuments. This happens automatically when you create the master document and its subdocuments from an existing document with headings, using the command <emph>File - Send - Create Master Document</emph>.
en_GB: To avoid confusion, use the same document template for the master document and its sub-documents. This happens automatically when you create the master document and its sub-documents from an existing document with headings, using the command <emph>File - Send - Create Master Document</emph>.

[ctx: globaldoc_howtos.xhp tit help.text]
note: BYbcU
en: Working with Master Documents and Subdocuments
en_GB: Working with Master Documents and Sub-documents

[ctx: globaldoc_howtos.xhp bm_id3145246 help.text]
note: 4EhSe
en: <bookmark_value>Navigator;master documents</bookmark_value>  <bookmark_value>master documents;creating/editing/exporting</bookmark_value>  <bookmark_value>subdocuments;creating/editing/removing</bookmark_value>  <bookmark_value>removing;subdocuments</bookmark_value>  <bookmark_value>indexes; master documents</bookmark_value>
en_GB: <bookmark_value>Navigator;master documents</bookmark_value>  <bookmark_value>master documents;creating/editing/exporting</bookmark_value>  <bookmark_value>sub-documents;creating/editing/removing</bookmark_value>  <bookmark_value>removing;sub-documents</bookmark_value>  <bookmark_value>indexes; master documents</bookmark_value>

[ctx: globaldoc_howtos.xhp hd_id3145246 help.text]
note: DQUJN
en: <variable id="globaldoc_howtos"><link href="text/swriter/guide/globaldoc_howtos.xhp">Working with Master Documents and Subdocuments</link></variable>
en_GB: <variable id="globaldoc_howtos"><link href="text/swriter/guide/globaldoc_howtos.xhp">Working with Master Documents and Sub-documents</link></variable>

[ctx: globaldoc_howtos.xhp par_id1522873 help.text]
note: v5KGZ
en: A master document lets you manage large documents, such as a book with many chapters. The master document can be seen as a container for individual <item type="productname">%PRODUCTNAME</item> Writer files. The individual files are called subdocuments.
en_GB: A master document lets you manage large documents, such as a book with many chapters. The master document can be seen as a container for individual <item type="productname">%PRODUCTNAME</item> Writer files. The individual files are called sub-documents.

[ctx: globaldoc_howtos.xhp par_id3149873 help.text]
note: 6AoKa
en: If you are creating a new master document, the first entry in the Navigator should be a <item type="menuitem">Text</item> entry. Type an introduction or enter some text. This ensures that after having edited an existing style in the master document, you see the changed style when viewing the subdocuments.
en_GB: If you are creating a new master document, the first entry in the Navigator should be a <item type="menuitem">Text</item> entry. Type an introduction or enter some text. This ensures that after having edited an existing style in the master document, you see the changed style when viewing the sub-documents.

[ctx: globaldoc_howtos.xhp par_id3145405 help.text]
note: DHqof
en: To create a new subdocument, choose <emph>New Document</emph>, type a name for the file, and then click <emph>Save</emph>.
en_GB: To create a new sub-document, choose <emph>New Document</emph>, type a name for the file, and then click <emph>Save</emph>.

[ctx: globaldoc_howtos.xhp par_id8550981 help.text]
note: DyEs4
en: To insert some text between subdocuments, choose <emph>Text</emph>. Then type the text. You cannot insert text next to an existing text entry in the Navigator.
en_GB: To insert some text between sub-documents, choose <emph>Text</emph>. Then type the text. You cannot insert text next to an existing text entry in the Navigator.

[ctx: globaldoc_howtos.xhp par_id3154255 help.text]
note: D9BYm
en: Use the Navigator for rearranging and editing the subdocuments in a master document.
en_GB: Use the Navigator for rearranging and editing the sub-documents in a master document.

[ctx: globaldoc_howtos.xhp par_id3155879 help.text]
note: wyens
en: To open a subdocument for editing, double-click the name of the subdocument in the Navigator.
en_GB: To open a sub-document for editing, double-click the name of the sub-document in the Navigator.

[ctx: globaldoc_howtos.xhp par_id3155931 help.text]
note: bae99
en: To remove a subdocument from the master document, right-click the subdocument in the Navigator list and choose <emph>Delete</emph>. The subdocument file is not deleted, only the entry in the Navigator is removed.
en_GB: To remove a sub-document from the master document, right-click the sub-document in the Navigator list and choose <emph>Delete</emph>. The sub-document file is not deleted, only the entry in the Navigator is removed.

[ctx: globaldoc_howtos.xhp par_id3148677 help.text]
note: 8PriS
en: To add text to a master document, right-click an item in the Navigator list, and then choose <emph>Insert - Text</emph>. A text section is inserted before the selected item in the master document where you can type the text that you want. You cannot insert text next to an existing text entry in the Navigator.
en_GB: To add text to a master document, right-click an item in the Navigator list, and then choose <emph>Insert - Text</emph>. A text section is inserted before the selected item in the master document in which you can type the text that you want. You cannot insert text next to an existing text entry in the Navigator.

[ctx: globaldoc_howtos.xhp par_id3149982 help.text]
note: dtCPm
en: To reorder the subdocuments in a master document, drag a subdocument to a new location in the Navigator list. You can also select a subdocument in the list, and click the <item type="menuitem">Move down</item> or <item type="menuitem">Move up</item> icon.
en_GB: To reorder the sub-documents in a master document, drag a sub-document to a new location in the Navigator list. You can also select a sub-document in the list, and click the <item type="menuitem">Move down</item> or <item type="menuitem">Move up</item> icon.

[ctx: globaldoc_howtos.xhp hd_id3153656 help.text]
note: D4ENL
en: To Start Each Subdocument on a New Page
en_GB: To Start Each Sub-document on a New Page

[ctx: globaldoc_howtos.xhp par_id3152760 help.text]
note: UDeGc
en: Ensure that each subdocument starts with a heading that uses the same paragraph style, for example "Heading 1".
en_GB: Ensure that each sub-document starts with a heading that uses the same paragraph style, for example "Heading 1".

[ctx: globaldoc_howtos.xhp par_id3150224 help.text]
note: M7uEC
en: If you want each subdocument to start on an odd page, select <emph>With Page Style</emph>, and select "Right page" in the box.
en_GB: If you want each sub-document to start on an odd page, select <emph>With Page Style</emph>, and select "Right page" in the box.

[ctx: globaldoc_howtos.xhp par_id8371227 help.text]
note: qGjnL
en: The subdocuments will be exported as sections. Use <item type="menuitem">Format - Sections</item> to unprotect and remove sections, if you prefer a plain text document without sections.
en_GB: The sub-documents will be exported as sections. Use <item type="menuitem">Format - Sections</item> to unprotect and remove sections, if you prefer a plain text document without sections.

[ctx: header_footer.xhp par_id3154255 help.text]
note: MS5mS
en: Headers and footers are areas in the top and the bottom page margins, where you can add text or graphics. Headers and footers are added to the current page style. Any page that uses the same style automatically receives the header or footer that you add. You can insert <link href="text/swriter/01/04090000.xhp">Fields</link>, such as page numbers and chapter headings, in headers and footers in a text document.
en_GB: Headers and footers are areas in the top and the bottom page margins in which you can add text or graphics. Headers and footers are added to the current page style. Any page that uses the same style automatically receives the header or footer that you add. You can insert <link href="text/swriter/01/04090000.xhp">Fields</link>, such as page numbers and chapter headings, in headers and footers in a text document.

[ctx: header_footer.xhp par_id3155896 help.text]
note: xVLv3
en: To add a header to a page, choose <emph>Insert - Header and Footer - Header</emph>, and then select the page style for the current page from the submenu.
en_GB: To add a header to a page, choose <emph>Insert - Header and Footer - Header</emph>, and then select the page style for the current page from the sub-menu.

[ctx: header_footer.xhp par_id3147119 help.text]
note: MsFCL
en: To add a footer to a page, choose <emph>Insert - Header and Footer - Footer</emph>, and then select the page style for the current page from the submenu.
en_GB: To add a footer to a page, choose <emph>Insert - Header and Footer - Footer</emph>, and then select the page style for the current page from the sub-menu.

[ctx: header_with_chapter.xhp par_id3153729 help.text]
note: ovYTz
en: Choose <item type="menuitem">Insert - Header and Footer - Header</item> or <item type="menuitem">Insert - Header and Footer - Footer</item>, and then select the page style for the current page from the submenu.
en_GB: Choose <item type="menuitem">Insert - Header and Footer - Header</item> or <item type="menuitem">Insert - Header and Footer - Footer</item>, and then select the page style for the current page from the sub-menu.

[ctx: header_with_line.xhp bm_id3154866 help.text]
note: zdqmE
en: <bookmark_value>inserting;lines under headers/above footers</bookmark_value>  <bookmark_value>lines; under headers/above footers</bookmark_value>  <bookmark_value>headers;formatting</bookmark_value>  <bookmark_value>footers;formatting</bookmark_value>  <bookmark_value>shadows;headers/footers</bookmark_value>  <bookmark_value>borders;for headers/footers</bookmark_value>
en_GB: <bookmark_value>inserting;lines under headers/above footers</bookmark_value>  <bookmark_value>lines; under headers/above footers</bookmark_value>  <bookmark_value>headers;formatting</bookmark_value>      <bookmark_value>footers;formatting</bookmark_value>  <bookmark_value>shadows;headers/footers</bookmark_value>  <bookmark_value>borders;for headers/footers</bookmark_value>

[ctx: header_with_line.xhp par_id3147128 help.text]
note: sBEAA
en: To add a border or a shadow to the header or the footer, click <item type="menuitem">More</item>. The <item type="menuitem">Border/Background</item> dialog opens.
en_GB: To add a border or a shadow to the header or the footer, click <item type="menuitem">More</item>. The <item type="menuitem">Border/Background</item> dialogue box opens.

[ctx: header_with_line.xhp par_id3153742 help.text]
note: duDop
en: To adjust the spacing between the content of the header or footer and the line, clear the <emph>Synchronize</emph> box, and then enter a value in the<emph> Bottom</emph> box.
en_GB: To adjust the spacing between the content of the header or footer and the line, clear the <emph>Synchronise</emph> box, and then enter a value in the<emph> Bottom</emph> box.

[ctx: hidden_text.xhp par_id3149640 help.text]
note: 4Aae2
en: Click the <emph>Variables </emph>tab and click "Set Variable" in the <emph>Type </emph>list.
en_GB: Click the <emph>Variables</emph> tab and click "Set Variable" in the <emph>Type</emph> list.

[ctx: hidden_text.xhp par_id3149970 help.text]
note: U32BC
en: Click "General" in the <emph>Format </emph>list.
en_GB: Click "General" in the <emph>Format</emph> list.

[ctx: hidden_text.xhp par_id3155325 help.text]
note: cYkTc
en: Click "Hidden Text" in the <emph>Type </emph>list.
en_GB: Click "Hidden Text" in the <emph>Type</emph> list.

[ctx: hidden_text.xhp par_id3153371 help.text]
note: CBzFh
en: Type the text that you want to hide in the <emph>Hidden text </emph>box.
en_GB: Type the text that you want to hide in the <emph>Hidden text</emph> box.

[ctx: hidden_text.xhp par_id3155902 help.text]
note: pBHeU
en: Click "Hidden Paragraph" in the <emph>Type </emph>list.
en_GB: Click "Hidden Paragraph" in the <emph>Type</emph> list.

[ctx: hidden_text.xhp par_id3793450 help.text]
note: xiaCq
en: You must enable this feature by removing the check mark <emph>Hidden Paragraphs</emph> in the dialog <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline> - <menuitem>%PRODUCTNAME Writer - View</menuitem>. When the check mark is set, you cannot hide any paragraph.
en_GB: You must enable this feature by removing the check mark <emph>Hidden Paragraphs</emph> in the dialogue box <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline> - <menuitem>%PRODUCTNAME Writer - View</menuitem>. When the check mark is set, you cannot hide any paragraph.

[ctx: hidden_text_display.xhp bm_id3148856 help.text]
note: 73jRh
en: <bookmark_value>hidden text; displaying</bookmark_value>      <bookmark_value>displaying;hidden text</bookmark_value>
en_GB: <bookmark_value>hidden text; displaying</bookmark_value><bookmark_value>displaying;hidden text</bookmark_value>

[ctx: hidden_text_display.xhp par_id5659962 help.text]
note: DGBMA
en: If you have a text that was hidden by defining a condition with a variable, you have several options to display the hidden text. Do one of the following:
en_GB: If you have some text that was hidden by defining a condition with a variable, you have several options to display the hidden text. Do one of the following:

[ctx: hidden_text_display.xhp par_id3152777 help.text]
note: hPpc8
en: Check the <emph>Hidden Paragraphs</emph> box in the dialog <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline> - <menuitem>%PRODUCTNAME Writer - View</menuitem>.
en_GB: Check the <emph>Hidden Paragraphs</emph> box in the dialogue box <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline> - <menuitem>%PRODUCTNAME Writer - View</menuitem>.

[ctx: hyphen_prevent.xhp bm_id3149695 help.text]
note: jKDe6
en: <bookmark_value>hyphenation;preventing for specific words</bookmark_value>      <bookmark_value>words;wrapping/not wrapping in text</bookmark_value>      <bookmark_value>switching off;hyphenation for specific words</bookmark_value>
en_GB: <bookmark_value>hyphenation;preventing for specific words</bookmark_value><bookmark_value>words;wrapping/not wrapping in text</bookmark_value><bookmark_value>switching off;hyphenation for specific words</bookmark_value>

[ctx: hyphen_prevent.xhp par_id3153658 help.text]
note: EkpCP
en: Select a dictionary in the <emph>User-defined dictionary </emph>list, and then click <emph>Edit</emph>.
en_GB: Select a dictionary in the <emph>User-defined dictionary</emph> list, and then click <emph>Edit</emph>.

[ctx: hyphen_prevent.xhp par_id3150218 help.text]
note: BogyJ
en: In the<emph> Word</emph> box, type the word you want to exclude from hyphenation, followed by an equal sign (=), for example, "pretentious=".
en_GB: In the <emph>Word</emph> box, type the word you want to exclude from hyphenation, followed by an equal sign (=), for example, "pretentious=".

[ctx: hyphen_prevent.xhp par_id3147036 help.text]
note: G4QeD
en: To quickly exclude a word from hyphenation, select the word, choose <emph>Format - Character</emph>, click the <emph>Font </emph>tab, and select "None" in the <emph>Language </emph>box.
en_GB: To quickly exclude a word from hyphenation, select the word, choose <emph>Format - Character</emph>, click the <emph>Font</emph> tab, and select "None" in the <emph>Language</emph> box.

[ctx: indenting.xhp bm_id3155869 help.text]
note: bdJQo
en: <bookmark_value>formatting; indenting paragraphs</bookmark_value>      <bookmark_value>indents;in text</bookmark_value>      <bookmark_value>paragraphs; indents</bookmark_value>      <bookmark_value>hanging indents in paragraphs</bookmark_value>      <bookmark_value>right indents in paragraphs</bookmark_value>      <bookmark_value>lines of text; indents</bookmark_value>      <bookmark_value>changing;indents</bookmark_value>
en_GB: <bookmark_value>formatting; indenting paragraphs</bookmark_value><bookmark_value>indents;in text</bookmark_value><bookmark_value>paragraphs; indents</bookmark_value><bookmark_value>hanging indents in paragraphs</bookmark_value><bookmark_value>right indents in paragraphs</bookmark_value><bookmark_value>lines of text; indents</bookmark_value><bookmark_value>changing;indents</bookmark_value>

[ctx: indenting.xhp par_id2136295 help.text]
note: bFAbP
en: The indents are different regarding the writing direction. For example, look at the <item type="menuitem">Before text </item>indent value in left-to-right languages. The left edge of the paragraph is indented with respect to the left page margin. In right-to-left languages, the right edge of the paragraph is indented with respect to the right page margin.
en_GB: The indents are different regarding the writing direction. For example, look at the <item type="menuitem">Before text</item> indent value in left-to-right languages. The left edge of the paragraph is indented with respect to the left page margin. In right-to-left languages, the right edge of the paragraph is indented with respect to the right page margin.

[ctx: indices_edit.xhp bm_id3149695 help.text]
note: 4WRZY
en: <bookmark_value>indexes; editing/updating/deleting</bookmark_value>      <bookmark_value>tables of contents; editing and deleting</bookmark_value>      <bookmark_value>updating;indexes/tables of contents</bookmark_value>      <bookmark_value>editing;indexes/tables of contents</bookmark_value>      <bookmark_value>deleting;indexes/tables of contents</bookmark_value>
en_GB: <bookmark_value>indexes; editing/updating/deleting</bookmark_value><bookmark_value>tables of contents; editing and deleting</bookmark_value><bookmark_value>updating;indexes/tables of contents</bookmark_value><bookmark_value>editing;indexes/tables of contents</bookmark_value><bookmark_value>deleting;indexes/tables of contents</bookmark_value>

[ctx: indices_form.xhp bm_id3155855 help.text]
note: AqmKB
en: <bookmark_value>indexes; formatting</bookmark_value>      <bookmark_value>editing; index format</bookmark_value>      <bookmark_value>tables of contents; formatting</bookmark_value>      <bookmark_value>entries; in tables of contents, as hyperlinks</bookmark_value>      <bookmark_value>tables of contents; hyperlinks as entries</bookmark_value>      <bookmark_value>hyperlinks; in tables of contents and indexes</bookmark_value>      <bookmark_value>formatting;indexes and tables of contents</bookmark_value>
en_GB: <bookmark_value>indexes; formatting</bookmark_value><bookmark_value>editing; index format</bookmark_value><bookmark_value>tables of contents; formatting</bookmark_value><bookmark_value>entries; in tables of contents, as hyperlinks</bookmark_value><bookmark_value>tables of contents; hyperlinks as entries</bookmark_value><bookmark_value>hyperlinks; in tables of contents and indexes</bookmark_value><bookmark_value>formatting;indexes and tables of contents</bookmark_value>

[ctx: indices_form.xhp par_id3154259 help.text]
note: HBS4r
en: You can apply different paragraph styles, assign hyperlinks to entries, change the layout of indexes, and change the background color of indexes in the <emph>Insert Index</emph> dialog.
en_GB: You can apply different paragraph styles, assign hyperlinks to entries, change the layout of indexes, and change the background colour of indexes in the <emph>Insert Index</emph> dialogue box.

[ctx: indices_form.xhp par_id3147135 help.text]
note: iG8Gs
en: Click the <emph>Styles </emph>tab.
en_GB: Click the <emph>Styles</emph> tab.

[ctx: indices_form.xhp par_id3150229 help.text]
note: Cfyqb
en: Click an index level in the <emph>Levels </emph>list.
en_GB: Click an index level in the <emph>Levels</emph> list.

[ctx: indices_form.xhp par_id3150934 help.text]
note: rr9MB
en: Click the style that you want to apply in the <emph>Paragraph Style </emph>list.
en_GB: Click the style that you want to apply in the <emph>Paragraph Style</emph> list.

[ctx: indices_index.xhp par_id3150223 help.text]
note: C9jSc
en: Set the formatting options for the index, either on the current tab, or on any of the other tabs of this dialog. For example, if you want to use single letter headings in your index, click the <emph>Entries</emph> tab, and then select <emph>Alphabetical delimiter</emph>. To change the formatting of levels in the index, click the <emph>Styles</emph> tab.
en_GB: Set the formatting options for the index, either on the current tab, or on any of the other tabs of this dialogue box. For example, if you want to use single letter headings in your index, click the <emph>Entries</emph> tab, and then select <emph>Alphabetic delimiter</emph>. To change the formatting of levels in the index, click the <emph>Styles</emph> tab.

[ctx: indices_literature.xhp par_id3146897 help.text]
note: 4R6uK
en: In the <item type="menuitem">Insert Bibliography Entry</item> dialog, click <item type="menuitem">Insert</item>, and then <item type="menuitem">Close</item>.
en_GB: In the <item type="menuitem">Insert Bibliography Entry</item> dialogue box, click <item type="menuitem">Insert</item>, and then <item type="menuitem">Close</item>.

[ctx: indices_multidoc.xhp par_id3150230 help.text]
note: PMqct
en: Create a <link href="text/shared/01/01010001.xhp">master document</link>, add as subdocuments the files that you want to include in the index, and then choose <emph>Insert - Table of Contents and Index - Table of Contents, Index or Bibliography</emph>.
en_GB: Create a <link href="text/shared/01/01010001.xhp">master document</link>, add as sub-documents the files that you want to include in the index, and then choose <emph>Insert - Table of Contents and Index - Table of Contents, Index or Bibliography</emph>.

[ctx: indices_userdef.xhp par_id3154248 help.text]
note: VDvA7
en: Click the <item type="menuitem">New User-defined Index</item> button next to the <item type="menuitem">Index</item> box.
en_GB: Click the <item type="menuitem">New User-Defined Index</item> button next to the <item type="menuitem">Index</item> box.

[ctx: insert_graphic_dialog.xhp bm_id3154896 help.text]
note: FBBrD
en: <bookmark_value>pictures; inserting by dialog</bookmark_value><bookmark_value>inserting; pictures, by dialog</bookmark_value>
en_GB: <bookmark_value>pictures; inserting by dialogue box</bookmark_value><bookmark_value>inserting; pictures, by dialogue box</bookmark_value>

[ctx: insert_graphic_dialog.xhp par_id3153396 help.text]
note: Wz9DW
en: By default, the inserted graphic is centered above the paragraph that you clicked in.
en_GB: By default, the inserted graphic is centred above the paragraph that you clicked in.

[ctx: insert_graphic_scan.xhp bm_id3156017 help.text]
note: yhUUQ
en: <bookmark_value>inserting;scanned images</bookmark_value>      <bookmark_value>pictures; scanning</bookmark_value>      <bookmark_value>scanning pictures</bookmark_value>
en_GB: <bookmark_value>inserting;scanned images</bookmark_value><bookmark_value>pictures; scanning</bookmark_value><bookmark_value>scanning pictures</bookmark_value>

[ctx: insert_graphic_scan.xhp par_id3155864 help.text]
note: 647j8
en: Choose <link href="text/shared/01/04060000.xhp"><emph>Insert - Media - Scan</emph></link>, and choose the scanning source from the submenu.
en_GB: Choose <link href="text/shared/01/04060000.xhp"><emph>Insert - Media - Scan</emph></link>, and choose the scanning source from the sub-menu.

[ctx: keyboard.xhp bm_id3151169 help.text]
note: ETbd7
en: <bookmark_value>keyboard; accessibility $[officename] Writer</bookmark_value>      <bookmark_value>accessibility; $[officename] Writer</bookmark_value>
en_GB: <bookmark_value>keyboard; accessibility $[officename] Writer</bookmark_value><bookmark_value>accessibility; $[officename] Writer</bookmark_value>

[ctx: keyboard.xhp par_id3155870 help.text]
note: 9gNAe
en: Press F6 until the focus is on the               <item type="menuitem">Insert</item> toolbar.
en_GB: Press F6 until the focus is on the <item type="menuitem">Insert</item> toolbar.

[ctx: keyboard.xhp par_id3153388 help.text]
note: LADBc
en: Press F6 until the focus is on the               <item type="menuitem">Standard</item> toolbar.
en_GB: Press F6 until the focus is on the <item type="menuitem">Standard</item> toolbar.

[ctx: load_styles.xhp par_id731529889382463 help.text]
note: StWyC
en: Open the <link href="text/swriter/01/05170000.xhp"><emph>Load Styles</emph></link> dialog box by either
en_GB: Open the <link href="text/swriter/01/05170000.xhp"><emph>Load Styles</emph></link> dialogue box by either

[ctx: load_styles.xhp par_id3149632 help.text]
note: MM5dc
en: Use the check boxes at the bottom of the dialog to select the style types that you want to import. To replace styles in the current document that have the same name as the ones you are importing, select <emph>Overwrite</emph>.
en_GB: Use the check boxes at the bottom of the dialogue box to select the style types that you want to import. To replace styles in the current document that have the same name as the ones you are importing, select <emph>Overwrite</emph>.

[ctx: navigator.xhp bm_id3154897 help.text]
note: Eyk8m
en: <bookmark_value>Navigator; overview in texts</bookmark_value>      <bookmark_value>hyperlinks;jumping to</bookmark_value>      <bookmark_value>objects;quickly moving to, within text</bookmark_value>      <bookmark_value>frames;jumping to</bookmark_value>      <bookmark_value>tables;jumping to</bookmark_value>      <bookmark_value>headings;jumping to</bookmark_value>      <bookmark_value>pages;jumping to</bookmark_value>      <bookmark_value>jumping;to text elements</bookmark_value>      <bookmark_value>overviews;Navigator in text documents</bookmark_value>
en_GB: <bookmark_value>Navigator; overview in texts</bookmark_value><bookmark_value>hyperlinks;jumping to</bookmark_value><bookmark_value>objects;quickly moving to, within text</bookmark_value><bookmark_value>frames;jumping to</bookmark_value><bookmark_value>tables;jumping to</bookmark_value><bookmark_value>headings;jumping to</bookmark_value><bookmark_value>pages;jumping to</bookmark_value><bookmark_value>jumping;to text elements</bookmark_value><bookmark_value>overviews;Navigator in text documents</bookmark_value>

[ctx: navigator.xhp par_id3155878 help.text]
note: 7RCxg
en: To quickly jump to a location in your document, double-click an item listed in the <emph>Navigator</emph> window or enter the respective page number in the spin box.
en_GB: To quickly jump to a location in your document, double-click an item listed in the <emph>Navigator</emph> window or enter the respective page number in the spin button.

[ctx: nonprintable_text.xhp bm_id3148856 help.text]
note: AWBYB
en: <bookmark_value>non-printing text</bookmark_value>      <bookmark_value>text; non-printable</bookmark_value>
en_GB: <bookmark_value>non-printing text</bookmark_value><bookmark_value>text; non-printable</bookmark_value>

[ctx: nonprintable_text.xhp par_id3149789 help.text]
note: rSjkA
en: Choose <item type="menuitem">Insert - Frame</item> and click <item type="menuitem">OK</item>.
en_GB: Choose <item type="menuitem">Insert – Frame</item> and click <item type="menuitem">OK</item>.

[ctx: nonprintable_text.xhp par_id3145227 help.text]
note: rGYxw
en: In the <emph>Properties</emph> area, clear the <emph>Print</emph> check box.
en_GB: In the <emph>Properties</emph> area, unmark the <emph>Print</emph> check box.

[ctx: number_date_conv.xhp par_id3155179 help.text]
note: BAtEX
en: $[officename] can automatically recognize numbers or dates that you enter into a table cell, converting them from text to an appropriate number format. Use <menuitem>Table - Number Format</menuitem> to change the display of the entered value.
en_GB: $[officename] can automatically recognise numbers or dates that you enter into a table cell, converting them from text to an appropriate number format. Use <menuitem>Table - Number Format</menuitem> to change the display of the entered value.

[ctx: numbering_lines.xhp par_id3149842 help.text]
note: dJpzm
en: $[officename] can insert line numbers in an entire document or to selected paragraphs in your document. Line numbers are included when you print your document. You can specify the line numbering interval, the starting line number, and whether to count blank lines or lines in frames. You can also add a separator between line numbers.
en_GB: $[officename] can automatically count and add line numbers to the lines in an entire document or to selected paragraphs in your document. Line numbers are included when you print your document. You can specify the line numbering interval, the starting line number, and whether to count blank lines or lines in frames. You can also add a separator between line numbers.

[ctx: numbering_lines.xhp par_id3150956 help.text]
note: kfFgy
en: In the <item type="menuitem">Line Numbering</item> area, clear the <item type="menuitem">Include this paragraph in line numbering</item> check box.
en_GB: In the <item type="menuitem">Line Numbering</item> area, unmark the <item type="menuitem">Include this paragraph in line numbering</item> check box.

[ctx: numbering_lines.xhp par_id3148389 help.text]
note: DB5Bp
en: Select the <item type="menuitem">Include this paragraph in line numbering</item> check box.
en_GB: Mark the <item type="menuitem">Include this paragraph in line numbering</item> check box.

[ctx: numbering_lines.xhp par_id3148414 help.text]
note: UjxGJ
en: Select <item type="menuitem">Restart at the paragraph</item> check box.
en_GB: Mark the <item type="menuitem">Restart at the paragraph</item> check box.

[ctx: numbering_paras.xhp par_id3155895 help.text]
note: Nkqj8
en: Choose <menuitem>Format - Bullets and Numbering</menuitem>, and then click the <menuitem>Customize</menuitem> tab.
en_GB: Choose <menuitem>Format - Bullets and Numbering</menuitem>, and then click the <menuitem>Customise</menuitem> tab.

[ctx: page_break.xhp par_id3153380 help.text]
note: nEFqF
en: Clear the <emph>Break</emph> check box.
en_GB: Unmark the <emph>Break</emph> check box.

[ctx: pagebackground.xhp par_idN10812 help.text]
note: 9RyTG
en: $[officename] uses page styles to specify the background of the pages in a document. For example, to change the page background of one or more pages in a document to a watermark, you need to create a page style that uses the watermark background, and then apply the page style to the pages.
en_GB: $[officename] uses page styles to specify the background of the pages in a document. For example, to change the page background of one or more pages in a document to a watermark, you must create a page style that uses the watermark background, and then apply the page style to the pages.

[ctx: pagebackground.xhp par_idN10867 help.text]
note: FivVF
en: Select whether you want a solid color or a graphic. Then select your options from the tab page.
en_GB: Select whether you want a solid colour or a graphic. Then select your options from the tab page.

[ctx: pagenumbers.xhp par_id5757621 help.text]
note: AF8ZK
en: Click into the first paragraph of your document.
en_GB: Click within the first paragraph of your document.

[ctx: pagenumbers.xhp par_id3032319 help.text]
note: LPSDA
en: Double-click directly before the page number field. You see the <emph>Edit Fields</emph> dialog.
en_GB: Double-click directly before the page number field. You will see the <emph>Edit Fields</emph> dialogue box.

[ctx: pagenumbers.xhp par_id4473403 help.text]
note: EhFZ8
en: Click into the first page of your document.
en_GB: Click within the first page of your document.

[ctx: pagenumbers.xhp par_id7588732 help.text]
note: seAET
en: Click at the start of the first paragraph on the page where a different page style will be applied.
en_GB: Click at the beginning of the first paragraph on the page where a different page style will be applied.

[ctx: pagenumbers.xhp par_id95828 help.text]
note: eQuvN
en: Choose <emph>Insert - More Breaks - Manual Break</emph>. You see the <emph>Insert Break</emph> dialog.
en_GB: Choose <emph>Insert - More Breaks - Manual Break</emph>. You see the <emph>Insert Break</emph> dialogue box.

[ctx: pageorientation.xhp par_id841633462305362 help.text]
note: sTgyV
en: Go to <menuitem>Insert - More Breaks - Manual Break</menuitem>. The <emph>Insert Break</emph> dialog will open.
en_GB: Go to <menuitem>Insert - More Breaks - Manual Break</menuitem>. The <emph>Insert Break</emph> dialogue box will open.

[ctx: pageorientation.xhp hd_id166020 help.text]
note: pj4B8
en: Manually Defined Range of a Page style
en_GB: Manually Defined Range of a Page Style

[ctx: pageorientation.xhp par_id1811578 help.text]
note: Ngvme
en: To insert a "page break with style" at the cursor position, choose <item type="menuitem">Insert - Manual Break</item>, select a <emph>Style</emph> name from the listbox, and click OK.
en_GB: To insert a "page break with style" at the cursor position, choose <item type="menuitem">Insert - Manual Break</item>, select a <emph>Style</emph> name from the list box, and click OK.

[ctx: pagestyles.xhp par_id3154252 help.text]
note: uqEFP
en: Use the tabs in the dialog to set the layout options for the page style, and then click <emph>OK</emph>.
en_GB: Use the tabs in the dialogue box to set the layout options for the page style, and then click <emph>OK</emph>.

[ctx: pagestyles.xhp par_id3154873 help.text]
note: JHnGZ
en: Click in the page that you want to apply the page style to.
en_GB: Click in the page to which you want to apply the page style.

[ctx: print_brochure.xhp bm_id6743064 help.text]
note: vDstW
en: <bookmark_value>printing; individual brochures</bookmark_value>      <bookmark_value>booklet printing</bookmark_value>      <bookmark_value>brochures; printing individual</bookmark_value>
en_GB: <bookmark_value>printing; individual brochures</bookmark_value><bookmark_value>booklet printing</bookmark_value><bookmark_value>brochures; printing individual</bookmark_value>

[ctx: print_brochure.xhp par_idN106B6 help.text]
note: k8fbd
en: In the <emph>Print</emph> dialog, click <emph>Properties</emph>.
en_GB: In the <emph>Print</emph> dialogue box, click <emph>Properties</emph>.

[ctx: print_brochure.xhp par_idN1070E help.text]
note: HnA4D
en: In the properties dialog for your printer, set the paper orientation to landscape.
en_GB: In the properties dialogue box for your printer, set the paper orientation to landscape.

[ctx: print_brochure.xhp par_id8947416 help.text]
note: 6eFBN
en: If your printer prints duplex, and because brochures always print in landscape mode, you should use the "duplex - short edge" setting in your printer setup dialog.
en_GB: If your printer prints duplex, and because brochures always print in landscape mode, you should use the "duplex - short edge" setting in your printer setup dialogue box.

[ctx: print_brochure.xhp par_idN10628 help.text]
note: ruTQn
en: Return to <emph>Print</emph> dialog.
en_GB: Return to <emph>Print</emph> dialogue box.

[ctx: print_preview.xhp par_idN1067F help.text]
note: xq69U
en: To print your document scaled down, set the print options on the <emph>Page Layout</emph> tab page of the <item type="menuitem">File - Print</item> dialog.
en_GB: To print your document scaled down, set the print options on the <emph>Page Layout</emph> tab page of the <item type="menuitem">File - Print</item> dialogue box.

[ctx: print_selection.xhp par_id571605684186001 help.text]
note: nFVLk
en: Choose <menuitem>File - Print</menuitem> to open the <emph>Print</emph> dialog.
en_GB: Choose <menuitem>File - Print</menuitem> to open the <emph>Print</emph> dialogue box.

[ctx: print_selection.xhp par_id731605685039891 help.text]
note: xdCdZ
en: Choose <menuitem>File - Print</menuitem> to open the <emph>Print</emph> dialog.
en_GB: Choose <menuitem>File - Print</menuitem> to open the <emph>Print</emph> dialogue box.

[ctx: print_selection.xhp par_id481605687683495 help.text]
note: Q82VP
en: Choose <menuitem>File - Print</menuitem> to open the <emph>Print</emph> dialog.
en_GB: Choose <menuitem>File - Print</menuitem> to open the <emph>Print</emph> dialogue box.

[ctx: print_small.xhp bm_id3149694 help.text]
note: qKF9L
en: <bookmark_value>multi-page view of documents</bookmark_value>      <bookmark_value>pages;printing multiple on one sheet</bookmark_value>      <bookmark_value>overviews;printing multi-page view</bookmark_value>      <bookmark_value>printing;multiple pages per sheet</bookmark_value>      <bookmark_value>reduced printing of multiple pages</bookmark_value>
en_GB: <bookmark_value>multi-page view of document</bookmark_value><bookmark_value>pages;printing multiple on one sheet</bookmark_value><bookmark_value>overviews; printing multi-page view</bookmark_value><bookmark_value>printing;multiple pages per sheet</bookmark_value><bookmark_value>reduced printing of multiple pages</bookmark_value>

[ctx: print_small.xhp par_id3149829 help.text]
note: Q9FyG
en: In the <emph>Page Layout</emph> section of the <menuitem>File - Print</menuitem> dialog, you have the option to print multiple pages on one sheet.
en_GB: In the <emph>Page Layout</emph> section of the <menuitem>File - Print</menuitem> dialogue box, you have the option to print multiple pages on one sheet.

[ctx: printing_order.xhp bm_id3149688 help.text]
note: F6jHC
en: <bookmark_value>ordering;printing in reverse order</bookmark_value>      <bookmark_value>printing; reverse order</bookmark_value>
en_GB: <bookmark_value>ordering;printing in reverse order</bookmark_value><bookmark_value>printing; reverse order</bookmark_value>

[ctx: protection.xhp par_id18112016456780 help.text]
note: DMsXm
en: If the protection does not have a password and you would like to use one, choose the <emph>With password</emph> checkbox, click the <emph>Password</emph> button, and enter and confirm a password of at least five characters.
en_GB: If the protection does not have a password and you would like to use one, choose the <emph>With password</emph> check box, click the <emph>Password</emph> button, then enter and confirm a password of at least five characters.

[ctx: references.xhp bm_id3145087 help.text]
note: WEj5W
en: <bookmark_value>references; inserting cross-references</bookmark_value>  <bookmark_value>cross-references; inserting and updating</bookmark_value>  <bookmark_value>tables; cross-referencing</bookmark_value>  <bookmark_value>pictures; cross-referencing</bookmark_value>  <bookmark_value>objects; cross-referencing</bookmark_value>  <bookmark_value>OLE objects;cross-referencing</bookmark_value>  <bookmark_value>draw objects;cross-referencing</bookmark_value>  <bookmark_value>updating;cross-references</bookmark_value>  <bookmark_value>inserting;cross-references</bookmark_value>
en_GB: <bookmark_value>references; inserting cross-references</bookmark_value>  <bookmark_value>cross-references; inserting and updating</bookmark_value>  <bookmark_value>tables; cross-referencing</bookmark_value>  <bookmark_value>pictures; cross-referencing</bookmark_value>  <bookmark_value>objects; cross-referencing</bookmark_value> <bookmark_value>OLE objects;cross-referencing</bookmark_value>  <bookmark_value>draw objects;cross-referencing</bookmark_value>  <bookmark_value>updating;cross-references</bookmark_value>  <bookmark_value>inserting;cross-references</bookmark_value>

[ctx: references.xhp par_id3156257 help.text]
note: ebCyE
en: Leave the dialog open and proceed to the next section.
en_GB: Leave the dialogue box open and proceed to the next section.

[ctx: references.xhp par_id7796868 help.text]
note: kKihW
en: Choose <emph>Insert - Cross-reference</emph> to open the dialog, if it is not open already.
en_GB: Choose <emph>Insert - Cross-reference</emph> to open the dialogue box, if it is not open already.

[ctx: references_modify.xhp par_id3154255 help.text]
note: kXCBo
en: Use the arrow buttons in the <item type="menuitem">Edit Fields</item> dialog to browse through the cross-references in the current document.
en_GB: Use the arrow buttons in the <item type="menuitem">Edit Fields</item> dialogue box to browse through the cross-references in the current document.

[ctx: registertrue.xhp bm_id4825891 help.text]
note: jawYy
en: <bookmark_value>rows; register-true text</bookmark_value>      <bookmark_value>lines of text; register-true</bookmark_value>      <bookmark_value>pages;register-true</bookmark_value>      <bookmark_value>paragraphs;register-true</bookmark_value>      <bookmark_value>register-true;pages and paragraphs</bookmark_value>      <bookmark_value>spacing;register-true text</bookmark_value>      <bookmark_value>formatting;register-true text</bookmark_value>
en_GB: <bookmark_value>rows; register-true text</bookmark_value><bookmark_value>lines of text;register-true</bookmark_value><bookmark_value>pages;register-true</bookmark_value><bookmark_value>paragraphs;register-true</bookmark_value><bookmark_value>register-true;pages and paragraphs</bookmark_value><bookmark_value>spacing;register-true text</bookmark_value><bookmark_value>formatting;register-true text</bookmark_value>

[ctx: registertrue.xhp par_idN1068C help.text]
note: qEey3
en: Open the Styles window (<switchinline select="sys"><caseinline select="MAC"><keycode>Command+T</keycode></caseinline><defaultinline><keycode>F11</keycode></defaultinline></switchinline>), click the Paragraph Style you want to exempt, right-click that style, choose <emph>Modify</emph>. In the dialog, click the <link href="text/shared/01/05030100.xhp"><emph>Indents & Spacing</emph></link> tab.
en_GB: Open the Styles window (<switchinline select="sys"><caseinline select="MAC"><keycode>Command+T</keycode></caseinline><defaultinline><keycode>F11</keycode></defaultinline></switchinline>), click the Paragraph Style you want to exempt, right-click that style, choose <emph>Modify</emph>. In the dialogue box, click the <link href="text/shared/01/05030100.xhp"><emph>Indents & Spacing</emph></link> tab.

[ctx: reset_format.xhp bm_id3149963 help.text]
note: QE2HC
en: <bookmark_value>formats; resetting</bookmark_value>      <bookmark_value>font attributes; resetting</bookmark_value>      <bookmark_value>fonts; resetting</bookmark_value>      <bookmark_value>resetting; fonts</bookmark_value>      <bookmark_value>direct formatting;exiting</bookmark_value>      <bookmark_value>formatting;exiting direct formatting</bookmark_value>      <bookmark_value>exiting;direct formatting</bookmark_value>
en_GB: <bookmark_value>formats; resetting</bookmark_value><bookmark_value>font attributes; resetting</bookmark_value><bookmark_value>fonts; resetting</bookmark_value><bookmark_value>resetting; fonts</bookmark_value><bookmark_value>direct formatting;exiting</bookmark_value><bookmark_value>formatting;exiting direct formatting</bookmark_value><bookmark_value>exiting;direct formatting</bookmark_value>

[ctx: ruler.xhp par_id3149164 help.text]
note: hWeKF
en: You can also double-click anywhere on the horizontal ruler, and adjust the indents in the <link href="text/shared/01/05030000.xhp"><emph>Paragraph</emph></link> dialog.
en_GB: You can also double-click anywhere on the horizontal ruler, and adjust the indents in the <link href="text/shared/01/05030000.xhp"><emph>Paragraph</emph></link> dialogue box.

[ctx: search_regexp.xhp par_id2142399 help.text]
note: LChLS
en: Click <item type="menuitem">More Options</item> to expand the dialog.
en_GB: Click <item type="menuitem">More Options</item> to expand the dialogue box.

[ctx: search_regexp.xhp par_id3155861 help.text]
note: hxcAK
en: Select the <item type="menuitem">Regular expressions</item> check box.
en_GB: Mark the <item type="menuitem">Regular expressions</item> check box.

[ctx: section_edit.xhp par_id861641501273184 help.text]
note: R2vBj
en: Select the section to unprotect in the <menuitem>Section</menuitem> area of the dialog.
en_GB: Select the section to unprotect in the <menuitem>Section</menuitem> area of the dialogue box.

[ctx: section_edit.xhp par_id221641501273326 help.text]
note: Zy4Tm
en: Uncheck the <menuitem>Protect</menuitem> option in the <menuitem>Write Protection</menuitem> area of the dialog.
en_GB: Uncheck the <menuitem>Protect</menuitem> option in the <menuitem>Write Protection</menuitem> area of the dialogue box.

[ctx: section_edit.xhp par_id791641501273494 help.text]
note: XcjAs
en: If the section was protected with a non-empty password, type the  password into the dialog that opens.
en_GB: If the section was protected with a non-empty password, type the  password into the dialogue box that opens.

[ctx: section_insert.xhp par_id3156103 help.text]
note: xdcT4
en: If you select a text that occurs within a paragraph, the text is automatically converted into a new paragraph.
en_GB: If you select some text that occurs within a paragraph, the text is automatically converted into a new paragraph.

[ctx: sections.xhp bm_id3149832 help.text]
note: 82paq
en: <bookmark_value>multi-column text</bookmark_value>      <bookmark_value>text; multi-column</bookmark_value>      <bookmark_value>columns; on text pages</bookmark_value>      <bookmark_value>text columns</bookmark_value>      <bookmark_value>sections; columns in/use of</bookmark_value>
en_GB: <bookmark_value>multi-column text</bookmark_value><bookmark_value>text; multi-column</bookmark_value><bookmark_value>columns; on text pages</bookmark_value><bookmark_value>text columns</bookmark_value><bookmark_value>sections; columns in/use of</bookmark_value>

[ctx: sections.xhp par_id3149855 help.text]
note: J5FBB
en: A section contains at least one paragraph. When you select a text and create a section, a paragraph break is automatically inserted at the end of the text.
en_GB: A section contains at least one paragraph. When you select some text and create a section, a paragraph break is automatically inserted at the end of the text.

[ctx: sections.xhp par_id3153367 help.text]
note: kzHjX
en: To insert a new paragraph immediately before or after a section, click in front or behind the section, and then press <switchinline select="sys"><caseinline select="MAC">Option </caseinline><defaultinline>Alt</defaultinline></switchinline>+Enter.
en_GB: To insert a new paragraph immediately before or after a section, click in front or behind the section, and then press <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Alt</defaultinline></switchinline>+Enter.

[ctx: send2html.xhp par_id3149825 help.text]
note: Riuhz
en: You can save a $[officename] Writer document in HTML format, so that you can view it in a web browser. If you want, you can associate a page break with a specific heading paragraph style to generate a separate HTML page each time the style appears in the document. $[officename] Writer automatically creates a page containing hyperlinks to each of these pages.
en_GB: You can save a $[officename] Writer document in HTML format, so that you can view it in a web browser. If you want, you can associate a page break with a specific heading paragraph style to generate a separate HTML page each time that the style appears in the document. $[officename] Writer automatically creates a page containing hyperlinks to each of these pages.

[ctx: shortcut_writing.xhp bm_id3149689 help.text]
note: 5gF4C
en: <bookmark_value>text; formatting bold while typing</bookmark_value>      <bookmark_value>formatting; bold, while typing</bookmark_value>      <bookmark_value>keyboard;bold formatting</bookmark_value>      <bookmark_value>bold;formatting while typing</bookmark_value>      <bookmark_value>shortcut keys;bold formatting</bookmark_value>
en_GB: <bookmark_value>text; formatting bold while typing</bookmark_value><bookmark_value>formatting; bold, while typing</bookmark_value><bookmark_value>keyboard;bold formatting</bookmark_value><bookmark_value>bold;formatting while typing</bookmark_value><bookmark_value>shortcut keys;bold formatting</bookmark_value>

[ctx: smarttags.xhp par_id1917477 help.text]
note: wt8DB
en: Any text in a Writer document can be marked with a Smart Tag, by default a magenta colored underline. You can change the color in <switchinline select="sys"><caseinline select="MAC"><item type="menuitem">%PRODUCTNAME - Preferences</item></caseinline><defaultinline><item type="menuitem">Tools - Options</item></defaultinline></switchinline><item type="menuitem"> - %PRODUCTNAME - Application Colors</item>.
en_GB: Any text in a Writer document can be marked with a Smart Tag, by default a magenta coloured underline. You can change the colour in <switchinline select="sys"><caseinline select="MAC"><item type="menuitem">%PRODUCTNAME - Preferences</item></caseinline><defaultinline><item type="menuitem">Tools - Options</item></defaultinline></switchinline><item type="menuitem"> - %PRODUCTNAME - Application Colours</item>.

[ctx: smarttags.xhp par_id1998962 help.text]
note: BsAXi
en: In the Smart Tags menu you see the available actions that are defined for this Smart Tag. Choose an option from the menu. The <item type="menuitem">Smart Tags Options</item> command opens the <link href="text/shared/01/06040700.xhp">Smart Tags</link> page of Tools - Autocorrect Options.
en_GB: In the Smart Tags menu you see the available actions that are defined for this Smart Tag. Choose an option from the menu. The <item type="menuitem">Smart Tags Options</item> command opens the <link href="text/shared/01/06040700.xhp">Smart Tags</link> page of Tools - AutoCorrect Options.

[ctx: smarttags.xhp par_id349131 help.text]
note: dFEPA
en: When you have installed at least one Smart Tags extension, you see the <link href="text/shared/01/06040700.xhp">Smart Tags</link> page in <item type="menuitem">Tools - AutoCorrect - AutoCorrect Options</item>. Use this dialog to enable or disable Smart Tags and to manage the installed tags.
en_GB: When you have installed at least one Smart Tags extension, you see the <link href="text/shared/01/06040700.xhp">Smart Tags</link> page in <item type="menuitem">Tools - AutoCorrect - AutoCorrect Options</item>. Use this dialogue box to enable or disable Smart Tags and to manage the installed tags.

[ctx: smarttags.xhp par_id1216467 help.text]
note: CPCjL
en: Text that is recognized as a Smart Tag is not checked by the automatic spellcheck.
en_GB: Text that is recognised as a Smart Tag is not checked by the automatic spell check.

[ctx: spellcheck_dialog.xhp tit help.text]
note: KGBAB
en: Checking Spelling and Grammar
en_GB: Checking Spelling Manually

[ctx: spellcheck_dialog.xhp bm_id3149684 help.text]
note: ogrxa
en: <bookmark_value>spellcheck; checking text documents manually</bookmark_value>  <bookmark_value>checking spelling;manually</bookmark_value>  <bookmark_value>grammar checker</bookmark_value>
en_GB: <bookmark_value>spell check; checking text documents manually</bookmark_value>  <bookmark_value>checking spelling;manually</bookmark_value>  <bookmark_value>grammar checker</bookmark_value>

[ctx: spellcheck_dialog.xhp par_id3149828 help.text]
note: X3zXc
en: The spellcheck starts at the current cursor position, or at the beginning of the text selection.
en_GB: The spell check starts at the current cursor position, or at the beginning of the text selection.

[ctx: spellcheck_dialog.xhp par_id3156104 help.text]
note: CGzAF
en: When a possible spelling error is encountered, the <item type="menuitem">Spelling</item> dialog opens and $[officename] offers some suggested corrections.
en_GB: When a possible spelling error is encountered, the <item type="menuitem">Spelling</item> dialogue box opens and $[officename] offers some suggested corrections.

[ctx: spellcheck_dialog.xhp par_id3147107 help.text]
note: SRLTD
en: <link href="text/shared/01/06010000.xhp">Spelling dialog</link>
en_GB: <link href="text/shared/01/06010000.xhp">Spelling dialogue box</link>

[ctx: stylist_fillformat.xhp bm_id3145084 help.text]
note: kP3p2
en: <bookmark_value>fill format mode</bookmark_value>      <bookmark_value>copying; styles, by fill format mode</bookmark_value>      <bookmark_value>brush for copying styles</bookmark_value>      <bookmark_value>styles; transferring</bookmark_value>      <bookmark_value>formats; copying and pasting</bookmark_value>      <bookmark_value>text formats; copying and pasting</bookmark_value>
en_GB: <bookmark_value>fill format mode</bookmark_value><bookmark_value>copying; styles, by fill format mode</bookmark_value><bookmark_value>brush for copying styles</bookmark_value><bookmark_value>styles; transferring</bookmark_value><bookmark_value>formats; copying and pasting</bookmark_value><bookmark_value>text formats; copying and pasting</bookmark_value>

[ctx: stylist_fromselect.xhp bm_id3155911 help.text]
note: wzJBC
en: <bookmark_value>styles; creating from selections</bookmark_value>  <bookmark_value>drag and drop;creating new styles</bookmark_value>  <bookmark_value>copying;styles, from selections</bookmark_value>
en_GB: <bookmark_value>styles; creating from selections</bookmark_value>  <bookmark_value>drag-and-drop;creating new styles</bookmark_value>  <bookmark_value>copying;styles, from selections</bookmark_value>

[ctx: stylist_fromselect.xhp par_id3156260 help.text]
note: XsHQe
en: <variable id="enter_name">Enter a name for the new style in the <menuitem>New Style from Selection</menuitem> dialog box.</variable>
en_GB: <variable id="enter_name">Enter a name for the new style in the <menuitem>New Style from Selection</menuitem> dialogue box.</variable>

[ctx: stylist_fromselect.xhp hd_id3153373 help.text]
note: AC6pZ
en: To Create a New Style by Drag-And-Drop
en_GB: To Create a New Style by Drag-and-Drop

[ctx: table_cellmerge.xhp bm_id3147240 help.text]
note: F9N9E
en: <bookmark_value>cells; merging/splitting</bookmark_value>      <bookmark_value>tables; merging cells</bookmark_value>      <bookmark_value>cell merges</bookmark_value>      <bookmark_value>splitting cells;by menu command</bookmark_value>      <bookmark_value>merging;cells</bookmark_value>
en_GB: <bookmark_value>cells; merging/splitting</bookmark_value><bookmark_value>tables; merging cells</bookmark_value><bookmark_value>cell merges</bookmark_value><bookmark_value>splitting cells;by menu command</bookmark_value><bookmark_value>merging;cells</bookmark_value>

[ctx: table_cellmerge.xhp par_id634174 help.text]
note: QvhBe
en: A dialog allows you to split the cell into two or more cells, horizontally or vertically.
en_GB: A dialogue box allows you to split the cell into two or more cells, horizontally or vertically.

[ctx: table_delete.xhp bm_id3149489 help.text]
note: 25PSQ
en: <bookmark_value>deleting; tables or table contents</bookmark_value>      <bookmark_value>tables; deleting</bookmark_value>
en_GB: <bookmark_value>deleting; tables or table contents</bookmark_value><bookmark_value>tables; deleting</bookmark_value>

[ctx: table_insert.xhp bm_id3156377 help.text]
note: VKWrN
en: <bookmark_value>tables; inserting text tables</bookmark_value>      <bookmark_value>inserting; tables in text</bookmark_value>      <bookmark_value>DDE; inserting tables</bookmark_value>      <bookmark_value>OLE objects; inserting tables in</bookmark_value>      <bookmark_value>cells;inserting from spreadsheets</bookmark_value>      <bookmark_value>tables in spreadsheets;inserting in text</bookmark_value>      <bookmark_value>spreadsheets;inserting tables from</bookmark_value>
en_GB: <bookmark_value>tables; inserting text tables</bookmark_value><bookmark_value>inserting; tables in text</bookmark_value><bookmark_value>DDE; inserting tables</bookmark_value><bookmark_value>OLE objects; inserting tables in</bookmark_value><bookmark_value>cells;inserting from spreadsheets</bookmark_value><bookmark_value>tables in spreadsheets;inserting in text</bookmark_value><bookmark_value>spreadsheets;inserting tables from</bookmark_value>

[ctx: table_sizing.xhp par_id3155891 help.text]
note: gsSuS
en: You can specify the behavior for the arrow keys by choosing <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - Table</emph>, and selecting the options that you want in the <emph>Keyboard handling</emph> area.
en_GB: You can specify the behaviour for the arrow keys by choosing <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - Table</emph>, and selecting the options that you want in the <emph>Keyboard handling</emph> area.

[ctx: table_sizing.xhp par_id5366679 help.text]
note: LbLAJ
en: Click inside the table. In the rulers, drag the border between the white and the gray area to resize the table.
en_GB: Click inside the table. In the rulers, drag the border between the white and the grey area to resize the table.

[ctx: table_sizing.xhp par_id1279030 help.text]
note: UCHCh
en: Click inside the table. Choose <item type="menuitem">Table - Properties</item> to open a dialog and set the properties to the numbers.
en_GB: Click inside the table. Choose <item type="menuitem">Table - Properties</item> to open a dialogue box and set the properties to the numbers.

[ctx: tablemode.xhp bm_id3155856 help.text]
note: iGzuT
en: <bookmark_value>table mode selection</bookmark_value><bookmark_value>proportional distribution of tables</bookmark_value><bookmark_value>relative distribution of table cells</bookmark_value><bookmark_value>tables; adapting the width by keyboard</bookmark_value><bookmark_value>cells; adapting the width by keyboard</bookmark_value><bookmark_value>keyboard;modifying the behavior of rows/columns</bookmark_value><bookmark_value>behavior of rows/columns</bookmark_value>
en_GB: <bookmark_value>table mode selection</bookmark_value><bookmark_value>proportional distribution of tables</bookmark_value><bookmark_value>relative distribution of table cells</bookmark_value><bookmark_value>tables; adapting the width by keyboard</bookmark_value><bookmark_value>cells; adapting the width by keyboard</bookmark_value><bookmark_value>keyboard;modifying the behaviour of rows/columns</bookmark_value><bookmark_value>behaviour of rows/columns</bookmark_value>

[ctx: tablemode.xhp par_id3149835 help.text]
note: 6rEkW
en: When you insert or delete cells, rows or columns in a table, the <item type="menuitem">Behavior of rows/columns</item> options determine how the neighboring elements are affected. For example, you can only insert new rows and columns into a table with fixed row and column dimensions if space permits.
en_GB: When you insert or delete cells, rows or columns in a table, the <item type="menuitem">Behaviour of rows/columns</item> options determine how the neighbouring elements are affected. For example, you can only insert new rows and columns into a table with fixed row and column dimensions if space permits.

[ctx: tablemode.xhp par_id3156110 help.text]
note: nnqb7
en: To set the <item type="menuitem">Behavior of rows/columns</item> options for tables in text documents, choose <switchinline select="sys"><caseinline select="MAC"><item type="menuitem">%PRODUCTNAME - Preferences</item></caseinline><defaultinline><item type="menuitem">Tools - Options</item></defaultinline></switchinline><item type="menuitem"> - %PRODUCTNAME Writer - Table</item>. There are three display modes for tables:
en_GB: To set the <item type="menuitem">Behaviour of rows/columns</item> options for tables in text documents, choose <switchinline select="sys"><caseinline select="MAC"><item type="menuitem">%PRODUCTNAME - Preferences</item></caseinline><defaultinline><item type="menuitem">Tools - Options</item></defaultinline></switchinline><item type="menuitem"> - %PRODUCTNAME Writer - Table</item>. There are three display modes for tables:

[ctx: templates_styles.xhp bm_id3153396 help.text]
note: eEY2x
en: <bookmark_value>formatting styles; styles and templates</bookmark_value>      <bookmark_value>styles; styles and templates</bookmark_value>      <bookmark_value>organizing; templates (guide)</bookmark_value>      <bookmark_value>templates; organizing (guide)</bookmark_value>
en_GB: <bookmark_value>formatting styles; styles and templates</bookmark_value><bookmark_value>styles; styles and templates</bookmark_value><bookmark_value>organising; templates (guide)</bookmark_value><bookmark_value>templates; organising (guide)</bookmark_value>

[ctx: text_capital.xhp bm_id3155182 help.text]
note: qoRse
en: <bookmark_value>characters; uppercase or lowercase</bookmark_value>      <bookmark_value>text; uppercase or lowercase</bookmark_value>      <bookmark_value>lowercase letters; text</bookmark_value>      <bookmark_value>uppercase; formatting text</bookmark_value>      <bookmark_value>capital letters;changing to small letters</bookmark_value>      <bookmark_value>changing;cases of text</bookmark_value>      <bookmark_value>initial capitals in titles</bookmark_value>      <bookmark_value>small capitals (guide)</bookmark_value>
en_GB: <bookmark_value>characters; upper-case or lower-case</bookmark_value><bookmark_value>text; upper-case or lower-case</bookmark_value><bookmark_value>lower-case letters; text</bookmark_value><bookmark_value>upper-case; formatting text</bookmark_value><bookmark_value>capital letters;changing to small letters</bookmark_value><bookmark_value>changing;cases of text</bookmark_value><bookmark_value>initial capitals in titles</bookmark_value><bookmark_value>small capitals (guide)</bookmark_value>

[ctx: text_capital.xhp par_id3155916 help.text]
note: HLzSM
en: You can change the case of text, format text with small capitals, or capitalize the first letter of each word in a selection.
en_GB: You can change the case of text, format text with small capitals, or capitalise the first letter of each word in a selection.

[ctx: text_capital.xhp hd_id3155861 help.text]
note: p9sab
en: To Capitalize Text
en_GB: To Capitalise Text

[ctx: text_capital.xhp par_id3147420 help.text]
note: LphFF
en: Select the text that you want to capitalize.
en_GB: Select the text that you want to capitalise.

[ctx: text_capital.xhp par_id1120200910485775 help.text]
note: NJpH2
en: Choose <item type="menuitem">Format - Character</item>, click the Font Effects tab, then select the type of capitalization in the Effects box. "Capitals" capitalizes all letters. "Title" capitalizes the first letter of each word. "Small capitals" capitalizes all letters, but in a reduced font size.
en_GB: Choose <item type="menuitem">Format - Character</item>, click the Font Effects tab, then select the type of capitalisation in the Effects box. "Capitals" capitalises all letters. "Title" capitalises the first letter of each word. "Small capitals" capitalises all letters, but in a reduced font size.

[ctx: text_capital.xhp hd_id3149644 help.text]
note: cALFP
en: To Change Text to Lowercase
en_GB: To Change Text to Lower-case

[ctx: text_capital.xhp par_id3149964 help.text]
note: BskVP
en: Select the text that you want to change to lowercase.
en_GB: Select the text that you want to change to lower-case.

[ctx: text_capital.xhp par_id1120200910490034 help.text]
note: QbrwR
en: Choose <item type="menuitem">Format - Character</item>, click the Font Effects tab, then select "Lowercase" in the Effects box.
en_GB: Choose <item type="menuitem">Format - Character</item>, click the Font Effects tab, then select "Lower-case" in the Effects box.

[ctx: text_centervert.xhp tit help.text]
note: XGBDs
en: Using a Frame to Center Text on a Page
en_GB: Using a Frame to Centre Text on a Page

[ctx: text_centervert.xhp bm_id3155177 help.text]
note: b3dV2
en: <bookmark_value>frames; centering on pages</bookmark_value>  <bookmark_value>centering;frames on pages</bookmark_value>  <bookmark_value>title pages; centering text on</bookmark_value>
en_GB: <bookmark_value>frames; centring on pages</bookmark_value>  <bookmark_value>centring;frames on pages</bookmark_value>  <bookmark_value>title pages; centring text on</bookmark_value>

[ctx: text_centervert.xhp hd_id3155177 help.text]
note: s6anJ
en: <variable id="text_centervert"><link href="text/swriter/guide/text_centervert.xhp">Using a Frame to Center Text on a Page</link></variable>
en_GB: <variable id="text_centervert"><link href="text/swriter/guide/text_centervert.xhp">Using a Frame to Centre Text on a Page</link></variable>

[ctx: text_centervert.xhp par_id3155920 help.text]
note: uBoZC
en: Select the text that you want to center on the page.
en_GB: Select the text that you want to centre on the page.

[ctx: text_centervert.xhp par_id3156114 help.text]
note: DEvXA
en: In the <item type="menuitem">Position</item> area, select "Center" in the <item type="menuitem">Horizontal</item> and <item type="menuitem">Vertical</item> boxes.
en_GB: In the <item type="menuitem">Position</item> area, select "Centre" in the <item type="menuitem">Horizontal</item> and <item type="menuitem">Vertical</item> boxes.

[ctx: text_direct_cursor.xhp par_id3155921 help.text]
note: S7Nnb
en: To set the behavior of the direct cursor, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - Formatting Aids</emph>.
en_GB: To set the behaviour of the direct cursor, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - Formatting Aids</emph>.

[ctx: text_direct_cursor.xhp par_id561637758600047 help.text]
note: Q8zi2
en: <image src="media/helpimg/dircurscent.png" id="img_id961637758600047" width="1cm" height="1cm"><alt id="alt_id311637758600047">Centered</alt></image>
en_GB: <image src="media/helpimg/dircurscent.png" id="img_id961637758600047" width="1cm" height="1cm"><alt id="alt_id311637758600047">Centred</alt></image>

[ctx: text_direct_cursor.xhp par_id321637758600047 help.text]
note: cHvxC
en: Centered
en_GB: Centred

[ctx: text_emphasize.xhp tit help.text]
note: 7p9Dn
en: Emphasizing Text
en_GB: Emphasising Text

[ctx: text_emphasize.xhp bm_id3149820 help.text]
note: fBy57
en: <bookmark_value>text; emphasizing</bookmark_value>      <bookmark_value>emphasizing text</bookmark_value>
en_GB: <bookmark_value>text; emphasising</bookmark_value><bookmark_value>emphasising text</bookmark_value>

[ctx: text_emphasize.xhp hd_id3149820 help.text]
note: 6AzWu
en: <variable id="text_emphasize"><link href="text/swriter/guide/text_emphasize.xhp">Emphasizing Text</link></variable>
en_GB: <variable id="text_emphasize"><link href="text/swriter/guide/text_emphasize.xhp">Emphasising Text</link></variable>

[ctx: text_emphasize.xhp par_id3155922 help.text]
note: uVqzq
en: Here are a few examples of how to emphasize text in a document:
en_GB: Here are a few examples of how to emphasise text in a document:

[ctx: text_emphasize.xhp par_id3149840 help.text]
note: 6CJxB
en: Right-click in a paragraph, choose <emph>Paragraph, </emph>set the options that you want, for example, the background color, and then click <emph>OK</emph>.
en_GB: Right-click in a paragraph, choose <emph>Paragraph</emph>, set the options that you want, for example, the background colour, and then click <emph>OK</emph>.

[ctx: text_frame.xhp tit help.text]
note: CiExc
en: Inserting, Editing, and Linking Frames
en_GB: Inserting, Editing and Linking Frames

[ctx: text_frame.xhp hd_id3149487 help.text]
note: rwmMJ
en: <variable id="text_frame"><link href="text/swriter/guide/text_frame.xhp">Inserting, Editing, and Linking Frames</link></variable>
en_GB: <variable id="text_frame"><link href="text/swriter/guide/text_frame.xhp">Inserting, Editing and Linking Frames</link></variable>

[ctx: textdoc_inframe.xhp bm_id3155185 help.text]
note: AkXYb
en: <bookmark_value>sections;inserting external content</bookmark_value>      <bookmark_value>text documents;merging</bookmark_value>      <bookmark_value>links;inserting text documents as</bookmark_value>      <bookmark_value>inserting;text documents</bookmark_value>
en_GB: <bookmark_value>sections;inserting external content</bookmark_value><bookmark_value>text documents;merging</bookmark_value><bookmark_value>links;inserting text documents as</bookmark_value><bookmark_value>inserting;text documents</bookmark_value>

[ctx: textdoc_inframe.xhp par_id3153127 help.text]
note: qZCCX
en: Type a name in the <emph>New Section</emph> box, and then select the <emph>Link</emph> check box.
en_GB: Type a name in the <emph>New Section</emph> box, and then mark the <emph>Link</emph> check box.

[ctx: textdoc_inframe.xhp par_id3149968 help.text]
note: sAU38
en: If the target text document contains sections, you can select the section that you want to insert in the               <item type="menuitem">Sections</item> box.
en_GB: If the target text document contains sections, you can select the section that you want to insert in the <item type="menuitem">Sections</item> box.

[ctx: using_hyphen.xhp bm_id3149695 help.text]
note: UnByp
en: <bookmark_value>hyphenation;manual/automatic</bookmark_value>      <bookmark_value>separation, see hyphenation</bookmark_value>      <bookmark_value>automatic hyphenation in text</bookmark_value>      <bookmark_value>manual hyphenation in text</bookmark_value>
en_GB: <bookmark_value>hyphenation;manual/automatic</bookmark_value><bookmark_value>separation, see hyphenation</bookmark_value><bookmark_value>automatic hyphenation in text</bookmark_value><bookmark_value>manual hyphenation in text</bookmark_value>

[ctx: using_hyphen.xhp par_id3150101 help.text]
note: CzTdG
en: In the Hyphenation area, select the Automatically check box.
en_GB: In the Hyphenation area, mark the Automatically check box.

[ctx: using_hyphen.xhp par_id3149582 help.text]
note: DU8PC
en: In the <emph>Hyphenation</emph> area, select the <emph>Automatically</emph> check box.
en_GB: In the <emph>Hyphenation</emph> area, mark the <emph>Automatically</emph> check box.

[ctx: using_numbered_lists.xhp par_id3153399 help.text]
note: XtKb5
en: To introduce another bulleting symbol, click on the <item type="menuitem">Customize</item> tab, click the <item type="menuitem">Select</item> button next to <item type="menuitem">Character</item>, then select a special character.
en_GB: To introduce another bulleting symbol, click on the <item type="menuitem">Customise</item> tab, click the <item type="menuitem">Select</item> button next to <item type="menuitem">Character</item>, then select a special character.

[ctx: using_thesaurus.xhp bm_id3145576 help.text]
note: S9RGn
en: <bookmark_value>thesaurus; related words</bookmark_value>      <bookmark_value>related words in thesaurus</bookmark_value>      <bookmark_value>spelling in thesaurus</bookmark_value>      <bookmark_value>dictionaries; thesaurus</bookmark_value>      <bookmark_value>lexicon, see thesaurus</bookmark_value>      <bookmark_value>synonyms in thesaurus</bookmark_value>      <bookmark_value>searching;synonyms</bookmark_value>
en_GB: <bookmark_value>thesaurus; related words</bookmark_value><bookmark_value>related words in thesaurus</bookmark_value><bookmark_value>spelling in thesaurus</bookmark_value><bookmark_value>dictionaries; thesaurus</bookmark_value><bookmark_value>lexicon, see thesaurus</bookmark_value><bookmark_value>synonyms in thesaurus</bookmark_value><bookmark_value>searching;synonyms</bookmark_value>

[ctx: using_thesaurus.xhp par_id3156263 help.text]
note: 3NdB9
en: Initially, the thesaurus uses the language of the selected word in the document, if a thesaurus library for that language is installed. The title bar of the Thesaurus dialog displays the language in use.
en_GB: Initially, the thesaurus uses the language of the selected word in the document, if a thesaurus library for that language is installed. The title bar of the Thesaurus dialogue box displays the language in use.

[ctx: using_thesaurus.xhp par_id3196263 help.text]
note: tLEYs
en: If a thesaurus library is installed for the language of a word, the context menu of the word shows a Synonyms submenu. Select any of the terms from the submenu to replace the word.
en_GB: If a thesaurus library is installed for the language of a word, the context menu of the word shows a Synonyms sub-menu. Select any of the terms from the sub-menu to replace the word.

[ctx: word_completion.xhp bm_id3148882 help.text]
note: 2sCje
en: <bookmark_value>automatic word completion</bookmark_value>      <bookmark_value>completion of words</bookmark_value>      <bookmark_value>AutoCorrect function; word completion</bookmark_value>      <bookmark_value>word completion;using/disabling</bookmark_value>      <bookmark_value>disabling;word completion</bookmark_value>      <bookmark_value>switching off;word completion</bookmark_value>      <bookmark_value>deactivating;word completion</bookmark_value>      <bookmark_value>refusing word completions</bookmark_value>      <bookmark_value>rejecting word completions</bookmark_value>
en_GB: <bookmark_value>automatic word completion</bookmark_value><bookmark_value>completion of words</bookmark_value><bookmark_value>AutoCorrect function; word completion</bookmark_value><bookmark_value>word completion;using/disabling</bookmark_value><bookmark_value>disabling;word completion</bookmark_value><bookmark_value>switching off;word completion</bookmark_value><bookmark_value>deactivating;word completion</bookmark_value><bookmark_value>refusing word completions</bookmark_value><bookmark_value>rejecting word completions</bookmark_value>

[ctx: word_completion.xhp par_idN107AD help.text]
note: d8W5b
en: Uncheck <emph>Enable word completion</emph>.
en_GB: Unmark <emph>Enable word completion</emph>.

[ctx: word_completion_adjust.xhp bm_id3148882 help.text]
note: 6BGBK
en: <bookmark_value>settings;word completion</bookmark_value>      <bookmark_value>word completion;settings</bookmark_value>      <bookmark_value>text documents;word completion settings</bookmark_value>      <bookmark_value>weekdays; automatically completing</bookmark_value>      <bookmark_value>months; automatically completing</bookmark_value>
en_GB: <bookmark_value>settings;word completion</bookmark_value><bookmark_value>word completion;settings</bookmark_value><bookmark_value>text documents;word completion settings</bookmark_value><bookmark_value>weekdays; automatically completing</bookmark_value><bookmark_value>months; automatically completing</bookmark_value>

[ctx: word_completion_adjust.xhp par_id4814294 help.text]
note: P8C3U
en: If you like it that $[officename] automatically completes the words that you frequently use, you can make further adjustments to refine that behavior. If you want, you can also save the current list of collected words so that it can be used in the next session.
en_GB: If you like it that $[officename] automatically completes the words that you frequently use, you can make further adjustments to refine that behaviour. If you want, you can also save the current list of collected words so that it can be used in subsequent sessions.

[ctx: word_completion_adjust.xhp par_id2593462 help.text]
note: F8dY5
en: To fine-tune the word completion choose <item type="menuitem">Tools – AutoCorrect Options - Word Completion</item> and select any of the following options:
en_GB: To fine-tune the word completion choose <item type="menuitem">Tools - AutoCorrect Options - Word Completion</item> and select any of the following options:

[ctx: word_completion_adjust.xhp par_idN10B4C help.text]
note: yBdBy
en: Disable the option <emph>When closing a document, remove the words collected from it from the list</emph>.
en_GB: Unmark the option <emph>When closing a document, remove the words collected from it from the list</emph>.

[ctx: word_completion_adjust.xhp par_idN10B56 help.text]
note: Scpju
en: If you enable the checkbox, the list is only valid as long as the current document is open.
en_GB: If you mark the check box, the list is only valid as long as the current document is open.

[ctx: word_completion_adjust.xhp par_idN10B94 help.text]
note: iEsvo
en: If the automatic spellcheck option is enabled, only the words that are recognized by the spellcheck are collected.
en_GB: If the automatic spell check option is enabled, only the words that are recognised by the spell check are collected.

[ctx: word_completion_adjust.xhp par_idN107F4 help.text]
note: WHGFA
en: Use <switchinline select="sys"><caseinline select="MAC">Command </caseinline><defaultinline>Ctrl</defaultinline></switchinline>+C to copy all selected words into the clipboard. Paste the clipboard into a new document and save it to get a reference list of collected words.
en_GB: Use <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+C to copy all selected words into the clipboard. Paste the clipboard into a new document and save it to get a reference list of collected words.

[ctx: word_completion_adjust.xhp par_idN10809 help.text]
note: r5NFf
en: <link href="text/shared/01/06040600.xhp">Word Completion</link>
en_GB: <link href="text/shared/01/06040600.xhp">Word Completion </link>

[ctx: words_count.xhp bm_id3149686 help.text]
note: YksvJ
en: <bookmark_value>words; counting in text</bookmark_value>      <bookmark_value>number of words</bookmark_value>      <bookmark_value>documents; number of words/characters</bookmark_value>      <bookmark_value>text; number of words/characters</bookmark_value>      <bookmark_value>characters; counting</bookmark_value>      <bookmark_value>number of characters</bookmark_value>      <bookmark_value>counting words</bookmark_value>      <bookmark_value>word counts</bookmark_value>
en_GB: <bookmark_value>words; counting in text</bookmark_value><bookmark_value>number of words</bookmark_value><bookmark_value>documents; number of words/characters</bookmark_value><bookmark_value>text; number of words/characters</bookmark_value><bookmark_value>characters; counting</bookmark_value><bookmark_value>number of characters</bookmark_value><bookmark_value>counting words</bookmark_value><bookmark_value>word counts</bookmark_value>

[ctx: wrap.xhp par_id3150231 help.text]
note: BGuvG
en: Use the tools to draw a new contour, and then click the <item type="menuitem">Apply</item> icon (green check mark).
en_GB: Use the tools to draw a new contour, and then click the <item type="menuitem">Apply</item> icon (green tick mark).

[ctx: 01020000.xhp par_id3148674 help.text]
note: 4fbWp
en: Nonprinting Characters on/off
en_GB: Non-printing Characters on/off

[ctx: 01020000.xhp par_id3148604 help.text]
note: Sfbo5
en: Centered
en_GB: Centred

[ctx: 01020000.xhp par_id3153930 help.text]
note: nkCM3
en: Move cursor to left
en_GB: Move cursor to the left

[ctx: 01020000.xhp par_id3148656 help.text]
note: AfCys
en: Go to beginning of word
en_GB: Go to the beginning of word

[ctx: 01020000.xhp par_id3153161 help.text]
note: fWN5N
en: Move cursor to right
en_GB: Move cursor to the right

[ctx: 01020000.xhp par_id3154093 help.text]
note: FGKdD
en: Go to start of next word
en_GB: Go to the beginning of the next word

[ctx: 01020000.xhp par_id778527 help.text]
note: VEwNS
en: <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Shift+Arrow Up
en_GB: <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Ctrl</defaultinline></switchinline>Shift+Arrow Up

[ctx: 01020000.xhp par_id1797235 help.text]
note: Mvja7
en: Select to beginning of paragraph. Next keystroke extends selection to beginning of previous paragraph
en_GB: Select to the beginning of the paragraph. Next keystroke extends selection to the beginning of the previous paragraph

[ctx: 01020000.xhp par_id3153331 help.text]
note: G2CEB
en: Selecting lines in a downward direction
en_GB: Selecting lines in a downwards direction

[ctx: 01020000.xhp par_id6164433 help.text]
note: dezro
en: Move cursor to beginning of next paragraph.
en_GB: Move cursor to the beginning of the next paragraph

[ctx: 01020000.xhp par_id7405011 help.text]
note: vB7xy
en: <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Shift+Arrow Down
en_GB: <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Ctrl</defaultinline></switchinline>Shift+Arrow Down

[ctx: 01020000.xhp par_id3729361 help.text]
note: 4Ygc8
en: Select to end of paragraph. Next keystroke extends selection to end of next paragraph
en_GB: Select to the end of the paragraph. Next keystroke extends selection to the end of the next paragraph

[ctx: 01020000.xhp par_id3154512 help.text]
note: FXCQV
en: Go to beginning of line
en_GB: Go to the beginning of the line

[ctx: 01020000.xhp par_id3154544 help.text]
note: MyZhF
en: Go and select to the beginning of a line
en_GB: Go and select to the beginning of the line

[ctx: 01020000.xhp par_id3150986 help.text]
note: MAucD
en: Go to end of line
en_GB: Go to the end of the line

[ctx: 01020000.xhp par_id3151019 help.text]
note: qCDwe
en: Go and select to end of line
en_GB: Go and select to the end of the line

[ctx: 01020000.xhp par_id3149396 help.text]
note: TyzSU
en: Go to start of document
en_GB: Go to the beginning of the document

[ctx: 01020000.xhp par_id3151055 help.text]
note: Soi4q
en: Go and select text to start of document
en_GB: Go and select text to the beginning of the document

[ctx: 01020000.xhp par_id3147064 help.text]
note: HD7Wn
en: Go and select text to end of document
en_GB: Go and select text to the end of the document

[ctx: 01020000.xhp par_id3148474 help.text]
note: 9dS2G
en: Delete text to end of word
en_GB: Delete text to the end of the word

[ctx: 01020000.xhp par_id3151106 help.text]
note: 3uHLP
en: Delete text to beginning of word
en_GB: Delete text to the beginning of the word

[ctx: 01020000.xhp par_id3146919 help.text]
note: CFwv6
en: Delete text to end of sentence
en_GB: Delete text to the end of the sentence

[ctx: 01020000.xhp par_id3153532 help.text]
note: m8Ajx
en: Delete text to beginning of sentence
en_GB: Delete text to the beginning of the sentence

[ctx: 01020000.xhp bm_id3155395 help.text]
note: 5Hhch
en: <bookmark_value>tab stops; before headings</bookmark_value>               <bookmark_value>headings; starting with tab stops</bookmark_value>
en_GB: <bookmark_value>tab stops; before headings</bookmark_value><bookmark_value>headings; starting with tab stops</bookmark_value>

[ctx: 01020000.xhp par_id3154285 help.text]
note: eYN6q
en: If the active cell is empty: goes to the beginning of the table. Otherwise: first press goes to beginning of the active cell, second press goes to beginning of the current table, third press goes to beginning of document.
en_GB: If the active cell is empty: goes to the beginning of the table. Otherwise: first press goes to the beginning of the active cell, second press goes to the beginning of the current table, third press goes to the beginning of the document.

[ctx: 04090000.xhp par_id3147407 help.text]
note: 46DLZ
en: <ahelp hid=".uno:InsertRows">Inserts one or more rows in the table, below the selection. You can insert more than one row by opening the dialog (choose <emph>Table - Insert - Rows</emph>), or by selecting more than one row before clicking the icon.</ahelp> The second method inserts rows of the same height as the originally selected rows.
en_GB: <ahelp hid=".uno:InsertRows">Inserts one or more rows in the table, below the cursor position or selection. You can insert more than one row by opening the corresponding dialogue box (choose <emph>Table - Insert - Rows</emph>), or by selecting more than one row before clicking the icon.</ahelp> The second method inserts rows of the same height as the originally selected rows.

[ctx: 04100000.xhp par_id3145078 help.text]
note: K7GFa
en: <ahelp hid=".uno:InsertColumns">Inserts one or more columns into the table, after the selection. You can insert several columns at the same time by opening the dialog (choose <emph>Table - Insert - Columns</emph>), or by selecting several columns before clicking the icon.</ahelp> If the latter method is used, the columns inserted will have the same relative width as the selected columns.
en_GB: <ahelp hid=".uno:InsertColumns">Inserts one or more columns into the table, to the right of the cursor position or selection. You can insert several columns at the same time by opening the corresponding dialogue box (choose <emph>Table - Insert - Columns</emph>), or by selecting several columns before clicking the icon.</ahelp> If the latter method is used, the columns inserted will have the same relative width as the selected columns.

[ctx: 04220000.xhp par_id3151174 help.text]
note: ACJtt
en: <ahelp hid=".uno:TableModeFix" visibility="visible">If this mode is active, changes to a line and/or column affect only the neighboring lines or columns in question.</ahelp>
en_GB: <ahelp hid=".uno:TableModeFix" visibility="visible">If this mode is active, changes to a line and/or column affect only the neighbouring lines or columns in question.</ahelp>

[ctx: 04250000.xhp par_id3154504 help.text]
note: Rv2Fi
en: %PRODUCTNAME recognizes the cell range for the sum function as long as the cells are filled with numbers. Prior to entering the data, you must choose <menuitem>Table - Number Recognition</menuitem> to enable this feature.
en_GB: %PRODUCTNAME recognises the cell range for the sum function as long as the cells are filled with numbers. Prior to entering the data, you must choose <menuitem>Table - Number Recognition</menuitem> to enable this feature.

[ctx: 04250000.xhp par_id3148771 help.text]
note: CmiXF
en: Click <emph>Apply</emph> to accept the sum formula as it appears in the entry line.
en_GB: Click the <emph>Apply</emph> icon to accept the sum formula as it appears in the entry line.

[ctx: 06070000.xhp tit help.text]
note: ARLxg
en: Demote Outline Level with Subpoints
en_GB: Demote Outline Level with Sub-points

[ctx: 06070000.xhp hd_id3145826 help.text]
note: JVsVH
en: <link href="text/swriter/02/06070000.xhp">Demote Outline Level with Subpoints</link>
en_GB: <link href="text/swriter/02/06070000.xhp">Demote Outline Level with Sub-points</link>

[ctx: 06070000.xhp par_id3145084 help.text]
note: EH6kY
en: <image id="img_id3156376" src="cmd/sc_decrementsublevels.svg" width="1cm" height="1cm"><alt id="alt_id3156376">Icon Demote Outline Level with Subpoints</alt></image>
en_GB: <image id="img_id3156376" src="cmd/sc_decrementsublevels.svg" width="1cm" height="1cm"><alt id="alt_id3156376">Icon Demote Outline Level with Sub-points</alt></image>

[ctx: 06070000.xhp par_id3145088 help.text]
note: gUUUN
en: Demote Outline Level With Subpoints
en_GB: Demote Outline Level With Sub-points

[ctx: 06080000.xhp tit help.text]
note: kG3Fb
en: Promote Outline Level With Subpoints
en_GB: Promote Outline Level With Sub-points

[ctx: 06080000.xhp hd_id3154507 help.text]
note: Gkdat
en: <link href="text/swriter/02/06080000.xhp">Promote Outline Level With Subpoints</link>
en_GB: <link href="text/swriter/02/06080000.xhp">Promote Outline Level With Sub-points</link>

[ctx: 06080000.xhp par_id3145410 help.text]
note: 98iKX
en: <image id="img_id3145421" src="cmd/sc_incrementsublevels.svg" width="1cm" height="1cm"><alt id="alt_id3145421">Icon Promote Outline Level With Subpoints</alt></image>
en_GB: <image id="img_id3145421" src="cmd/sc_incrementsublevels.svg" width="1cm" height="1cm"><alt id="alt_id3145421">Icon Promote Outline Level With Sub-points</alt></image>

[ctx: 06080000.xhp par_id3145417 help.text]
note: BEMRR
en: Promote Outline Level With Subpoints
en_GB: Promote Outline Level With Sub-points

[ctx: 06120000.xhp tit help.text]
note: D97qQ
en: Move Item Up with Subpoints
en_GB: Move Item Up with Sub-points

[ctx: 06120000.xhp hd_id3147174 help.text]
note: AF9FJ
en: <link href="text/swriter/02/06120000.xhp">Move Item Up with Subpoints</link>
en_GB: <link href="text/swriter/02/06120000.xhp">Move Item Up with Sub-points</link>

[ctx: 06120000.xhp par_id3145083 help.text]
note: KVXUP
en: <image src="cmd/sc_moveupsubitems.svg" id="img_id3156375" width="1cm" height="1cm"><alt id="alt_id3156375">Icon Move Up with Subpoints</alt></image>
en_GB: <image src="cmd/sc_moveupsubitems.svg" id="img_id3156375" width="1cm" height="1cm"><alt id="alt_id3156375">Icon Move Up with Sub-points</alt></image>

[ctx: 06120000.xhp par_id3156410 help.text]
note: SRDNE
en: Move Item Up with Subpoints
en_GB: Move Item Up with Sub-points

[ctx: 06130000.xhp tit help.text]
note: 9tvuo
en: Move Item Down with Subpoints
en_GB: Move Item Down with Sub-points

[ctx: 06130000.xhp hd_id3154501 help.text]
note: ByHPH
en: <link href="text/swriter/02/06130000.xhp">Move Item Down with Subpoints</link>
en_GB: <link href="text/swriter/02/06130000.xhp">Move Item Down with Sub-points</link>

[ctx: 06130000.xhp par_id3145086 help.text]
note: JX6PL
en: <image src="cmd/sc_movedownsubitems.svg" id="img_id3156377" width="1cm" height="1cm"><alt id="alt_id3156377">Icon Move Down with Subpoints</alt></image>
en_GB: <image src="cmd/sc_movedownsubitems.svg" id="img_id3156377" width="1cm" height="1cm"><alt id="alt_id3156377">Icon Move Down with Sub-points</alt></image>

[ctx: 06130000.xhp par_id3150749 help.text]
note: PE4NZ
en: Move Item Down with Subpoints
en_GB: Move Item Down with Sub-points

[ctx: 08010000.xhp par_id3145417 help.text]
note: Ywsr3
en: You can turn the <link href="text/swriter/01/02110000.xhp">Navigator</link> display on or off by double-clicking the<emph> Page Number </emph>field.
en_GB: You can turn the <link href="text/swriter/01/02110000.xhp">Navigator</link> display on or off by double-clicking the <emph>Page Number</emph> field.

[ctx: 10070000.xhp par_id3149822 help.text]
note: ACeQB
en: You can also choose settings by clicking <menuitem>More Options</menuitem> to open a new dialog, then use the two spin buttons to set the number of pages to be displayed.
en_GB: You can also choose settings by clicking <menuitem>More Options</menuitem> to open a new dialogue box, then use the two spin buttons to set the number of pages to be displayed.

[ctx: 14020000.xhp bm_id3149687 help.text]
note: AjuPD
en: <bookmark_value>formulas; in text documents</bookmark_value><bookmark_value>table formulas; in text documents</bookmark_value><bookmark_value>operators; in table formulas</bookmark_value><bookmark_value>statistical functions in tables</bookmark_value><bookmark_value>mathematical functions in tables</bookmark_value><bookmark_value>trigonometric functions in tables</bookmark_value><bookmark_value>pages;number of pages in table formulas</bookmark_value><bookmark_value>variables;document properties in table formulas</bookmark_value><bookmark_value>arithmetical operators in formulas</bookmark_value>
en_GB: <bookmark_value>formulae; in text documents</bookmark_value><bookmark_value>table formulae; in text documents</bookmark_value><bookmark_value>operators; in table formulae</bookmark_value><bookmark_value>statistical functions in tables</bookmark_value><bookmark_value>mathematical functions in tables</bookmark_value><bookmark_value>trigonometric functions in tables</bookmark_value><bookmark_value>pages;number of pages in table formulae</bookmark_value><bookmark_value>variables;document properties in table formulae</bookmark_value><bookmark_value>arithmetical operators in formulae</bookmark_value>

[ctx: 14020000.xhp par_id3143270 help.text]
note: fMazZ
en: <ahelp hid=".">Opens a submenu, from which you can insert a formula into the cell of a table.</ahelp> Place the cursor in a cell in the table or at the position in the document where you want the result to appear. Click the<emph> Formula </emph>icon and choose the desired formula from the submenu.
en_GB: <ahelp hid=".">Opens a sub-menu, from which you can insert a formula into the cell of a table.</ahelp> Place the cursor in a cell in the table or at the position in the document where you want the result to appear. Click the<emph> Formula </emph>icon and choose the desired formula from the sub-menu.

[ctx: 14020000.xhp par_id3149096 help.text]
note: iCkcq
en: The formula appears in the input line. To specify a range of cells in a table, select the desired cells with the mouse. The corresponding cell references also appear in the input line. Enter additional parameters, as necessary, and click <emph>Apply</emph> to confirm your entry. You can also enter the formula directly if you know the appropriate syntax. This is necessary, for example, in the <link href="text/swriter/01/04090000.xhp"><emph>Insert Fields</emph></link> and <emph>Edit Fields</emph> dialogs.
en_GB: The formula appears in the input line. To specify a range of cells in a table, select the desired cells with the mouse. The corresponding cell references also appear in the input line. Enter additional parameters, as necessary, and click the <emph>Apply</emph> icon to confirm your entry. You can also enter the formula directly if you know the appropriate syntax. This is necessary, for example, in the <link href="text/swriter/01/04090000.xhp"><emph>Insert Fields</emph></link> and <emph>Edit Fields</emph> dialogue boxes.

[ctx: 14020000.xhp hd_id3156260 help.text]
note: DdgLa
en: Basic Functions in the Submenu
en_GB: Basic Functions in the Sub-menu

[ctx: 14020000.xhp par_id3147553 help.text]
note: FuXYL
en: Less than or Equal
en_GB: Less than or Equal to

[ctx: 14020000.xhp par_id3153729 help.text]
note: 24FA3
en: Greater than or Equal
en_GB: Greater than or Equal to

[ctx: 14020000.xhp par_id3150836 help.text]
note: zEADu
en: Less
en_GB: Less than

[ctx: 14020000.xhp par_id3150720 help.text]
note: R7RyE
en: Greater
en_GB: Greater than

[ctx: 14020000.xhp par_id331599557734781 help.text]
note: 53YC3
en: Counts the number of non empty cells.
en_GB: Counts the number of non-empty cells.

[ctx: 14050000.xhp par_id3154501 help.text]
note: VRahE
en: <ahelp hid=".">Allows you to create a formula by typing it directly into the input line or by clicking the <emph>Formula</emph> icon to display the formulas in submenu.</ahelp>
en_GB: <ahelp hid=".">Allows you to create a formula by typing it directly into the input line or by clicking the <emph>Formula</emph> icon to display the formulas in sub-menu.</ahelp>

[ctx: 18030000.xhp par_id3147403 help.text]
note: VSSUW
en: <ahelp hid="." visibility="hidden">Click to open the Fields dialog. Click the arrow next to the icon to open a submenu.</ahelp> Click to open the <link href="text/swriter/01/04090000.xhp">Fields</link> dialog. Click the arrow next to the icon to open a submenu.
en_GB: <ahelp hid="." visibility="hidden">Click to open the Fields dialogue box. Click the arrow next to the icon to open a sub-menu.</ahelp> Click to open the <link href="text/swriter/01/04090000.xhp">Fields</link> dialogue box. Click the arrow next to the icon to open a sub-menu.

[ctx: 18030100.xhp par_id3151312 help.text]
note: 6pFWk
en: If you would like to define a different date format, or have the date updated automatically, select <emph>Insert - Field - More Fields</emph> to insert a field command and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialog. The format of an existing date field can be modified at any time by choosing <link href="text/swriter/01/02140000.xhp"><emph>Edit - Fields</emph></link>.
en_GB: If you would like to define a different date format, or have the date updated automatically, select <emph>Insert - Field - More Fields</emph> to insert a field command and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialogue box. The format of an existing date field can be modified at any time by choosing <link href="text/swriter/01/02140000.xhp"><emph>Edit - Fields</emph></link>.

[ctx: 18030200.xhp par_id3151177 help.text]
note: GjkbK
en: To assign a different time format, or adapt the actual time data, select <emph>Insert - Field - More Fields</emph> and make the desired changes in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialog. Additionally, you can modify the format of an inserted time field at any time by choosing <link href="text/swriter/01/02140000.xhp"><emph>Edit - Fields</emph></link>.
en_GB: To assign a different time format, or adapt the actual time data, select <emph>Insert - Field - More Fields</emph> and make the desired changes in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialogue box. Additionally, you can modify the format of an inserted time field at any time by choosing <link href="text/swriter/01/02140000.xhp"><emph>Edit - Fields</emph></link>.

[ctx: 18030300.xhp par_id3151175 help.text]
note: M86DV
en: If you would like to define a different format or modify the page number, insert a field with <emph>Insert - Field - More Fields</emph> and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialog. It is also possible to edit a field inserted with the <emph>Page Number</emph> command with <link href="text/swriter/01/02140000.xhp"><emph>Edit - Fields</emph></link>. To change page numbers, read the <link href="text/swriter/guide/pagenumbers.xhp"><emph>Page Numbers</emph></link> guide.
en_GB: If you would like to define a different format or modify the page number, insert a field with <emph>Insert - Field - More Fields</emph> and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialogue box. It is also possible to edit a field inserted with the <emph>Page Number</emph> command with <link href="text/swriter/01/02140000.xhp"><emph>Edit - Fields</emph></link>. To change page numbers, read the <link href="text/swriter/guide/pagenumbers.xhp"><emph>Page Numbers</emph></link> guide.

[ctx: 18030500.xhp par_id3156380 help.text]
note: C5Dwh
en: If you would like to insert a different document property as a field, select <emph>Insert - Field - More Fields</emph> and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialog. The <emph>DocInformation</emph> category contains all of the fields shown in the document properties.
en_GB: If you would like to insert a different document property as a field, select <emph>Insert - Field - More Fields</emph> and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialogue box. The <emph>DocInformation</emph> category contains all of the fields shown in the document properties.

[ctx: 18030600.xhp par_id3148768 help.text]
note: ejboP
en: If you would like to insert a different document property as a field, select <emph>Insert - Field - More Fields</emph> and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialog. The <emph>DocInformation</emph> category contains all of the fields shown in the document properties.
en_GB: If you would like to insert a different document property as a field, select <emph>Insert - Field - More Fields</emph> and make the desired settings in the <link href="text/swriter/01/04090000.xhp"><emph>Fields</emph></link> dialogue box. The <emph>DocInformation</emph> category contains all of the fields shown in the document properties.

[ctx: 18130000.xhp par_id651655490756305 help.text]
note: qPByH
en: You can specify the behavior of the direct cursor by choosing <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01040600.xhp"><emph>%PRODUCTNAME Writer - Formatting Aids</emph></link>.
en_GB: You can specify the behaviour of the direct cursor by choosing <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01040600.xhp"><emph>%PRODUCTNAME Writer - Formatting Aids</emph></link>.

[ctx: 18130000.xhp par_id3155902 help.text]
note: RwxaU
en: If you place the direct cursor approximately in the middle between the left and the right margin of a page or a table cell, the text you insert will be centered. Similarly, text is right-aligned when the direct cursor is placed on the right margin.
en_GB: If you place the direct cursor approximately in the middle between the left and the right margin of a page or a table cell, the text you insert will be centred. Similarly, text is right-aligned when the direct cursor is placed on the right margin.

[ctx: 18130000.xhp par_id3151255 help.text]
note: 5miBP
en: The AutoCorrect tool automatically removes empty paragraphs, tabs, and spaces that are inserted by the direct cursor. If you want to use the direct cursor, then disable the AutoCorrect tool.
en_GB: The AutoCorrect tool automatically removes empty paragraphs, tabs, and spaces that are inserted by the direct cursor. If you want to use the direct cursor, you must disable the AutoCorrect tool.

[ctx: add_to_list.xhp par_id711616001147778 help.text]
note: 6kruw
en: The list labeling and indent formatting are applied to the selected paragraphs. The position of the paragraphs in the document does not change.
en_GB: The list labelling and indent formatting are applied to the selected paragraphs. The position of the paragraphs in the document does not change.

[ctx: word_count_stb.xhp hd_id3149687 help.text]
note: mEywX
en: <ahelp hid=".uno:StateWordCount">The number of words in the document and selection is displayed in this field of the status bar. A double-click opens the <link href="text/swriter/01/06040000.xhp">word count dialog</link>, which shows extra document statistics.</ahelp>
en_GB: <ahelp hid=".uno:StateWordCount">The number of words in the document and selection is displayed in this field of the status bar. A double-click opens the <link href="text/swriter/01/06040000.xhp">word count dialogue box</link>, which shows extra document statistics.</ahelp>

[ctx: 01150000.xhp par_id3151187 help.text]
note: 9AvD2
en: <variable id="serienbrieftext"><ahelp hid=".">The <emph>Mail Merge</emph> dialog helps you in printing and saving form letters.</ahelp></variable>
en_GB: <variable id="serienbrieftext"><ahelp hid=".">The <emph>Mail Merge</emph> dialogue box helps you in printing and saving form letters.</ahelp></variable>

[ctx: 01150000.xhp par_id3149553 help.text]
note: RfKS7
en: <ahelp hid="modules/swriter/ui/mailmerge/pathpb">Opens the<emph> Select Path </emph>dialog.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/mailmerge/pathpb">Opens the <emph>Select Path</emph> dialogue box.</ahelp>

[ctx: 02110000.xhp par_id3155136 help.text]
note: SMFgG
en: A hidden section in a document appears gray in the Navigator, and displays the text "hidden" when you rest the mouse pointer over it. The same applies to header and footer contents of Page Styles that are not used in a document, and hidden contents in tables, frames, graphics, OLE objects, and indexes.
en_GB: A hidden section in a document appears grey in the Navigator, and displays the text "hidden" when you rest the mouse pointer over it. The same applies to header and footer contents of Page Styles that are not used in a document, and hidden contents in tables, frames, graphics, OLE objects, and indexes.

[ctx: 02110000.xhp par_id3155932 help.text]
note: R8cwF
en: To quickly reorder headings and their associated text in your document, select the "Headings" category in the list, and then click the<emph> Content View</emph> icon. Now you can use drag-and-drop to reorder contents.
en_GB: To quickly reorder headings and their associated text in your document, select the "Headings" category in the list, and then click the <emph>Content View</emph> icon. Now you can use drag-and-drop to reorder contents.

[ctx: 02110000.xhp par_id3150954 help.text]
note: 8BVxG
en: <ahelp hid="HID_NAVI_DRAG_HYP">Creates a hyperlink when you drag and drop an item into the current document. Click the hyperlink in the document to jump to the item that the hyperlink points to.</ahelp>
en_GB: <ahelp hid="HID_NAVI_DRAG_HYP">Creates a hyperlink when you drag-and-drop an item into the current document. Click the hyperlink in the document to jump to the item that the hyperlink points to.</ahelp>

[ctx: 02110000.xhp par_id3154371 help.text]
note: Q8EAG
en: <ahelp hid="HID_NAVI_DRAG_LINK">Inserts the selected item as a link where you drag and drop in the current document. Text is inserted as protected sections. The contents of the link are automatically updated when the source is changed. To manually update the links in a document, choose <emph>Tools - Update - Links</emph>. You cannot create links for graphics, OLE objects, references and indexes.</ahelp>
en_GB: <ahelp hid="HID_NAVI_DRAG_LINK">Inserts the selected item as a link where you drag-and-drop in the current document. Text is inserted as protected sections. The contents of the link are automatically updated when the source is changed. To manually update the links in a document, choose <emph>Tools - Update - Links</emph>. You cannot create links for graphics, OLE objects, references and indexes.</ahelp>

[ctx: 02110000.xhp par_id3155589 help.text]
note: GFSCB
en: <ahelp hid="HID_NAVI_DRAG_COPY">Inserts a copy of the selected item where you drag and drop in the current document. You cannot drag and drop copies of graphics, OLE objects, references and indexes.</ahelp>
en_GB: <ahelp hid="HID_NAVI_DRAG_COPY">Inserts a copy of the selected item where you drag-and-drop in the current document. You cannot drag-and-drop copies of graphics, OLE objects, references and indexes.</ahelp>

[ctx: 02110000.xhp par_id3148999 help.text]
note: rZmAa
en: <ahelp hid="HID_NAVIGATOR_LISTBOX">Lists the names of all open text documents. To view the contents of a document in the Navigator window, select the name of the document in the list. The current document displayed in the Navigator is indicated by the word "active" after its name in the list.</ahelp>
en_GB: <ahelp hid="HID_NAVIGATOR_LISTBOX">Lists the names of all open text documents. To view the content of a document in the Navigator window, select the name of the document in the list. The current document displayed in the Navigator is indicated by the word "active" after its name in the list.</ahelp>

[ctx: 02120000.xhp par_id3154571 help.text]
note: YDBoV
en: <variable id="autotexttext"><ahelp hid=".uno:EditGlossary">Creates, edits, or inserts AutoText. You can store formatted text, text with graphics, tables, and fields as AutoText. To quickly insert AutoText, type the shortcut for the AutoText in your document, and then press F3.</ahelp></variable>
en_GB: <variable id="autotexttext"><ahelp hid=".uno:EditGlossary">Creates, edits, or inserts AutoText. You can store formatted text, text with graphics, tables and fields as AutoText. To quickly insert AutoText, type the shortcut for the AutoText in your document, and then press F3.</ahelp></variable>

[ctx: 02120000.xhp par_id3153640 help.text]
note: E8EtV
en: The <emph>AutoText </emph>dialog lists the AutoText categories and entries.
en_GB: The <emph>AutoText </emph>dialogue box lists the AutoText categories and entries.

[ctx: 02120000.xhp par_id3155862 help.text]
note: uFCEf
en: <ahelp hid="modules/swriter/ui/autotext/name">Lists the name of the currently selected AutoText entry. If you have selected text in the document, type the name of the new AutoText entry, click the <emph>AutoText </emph>button, and then choose <emph>New</emph>.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/autotext/name">Lists the name of the currently selected AutoText entry. If you have selected text in the document, type the name of the new AutoText entry, click the <emph>AutoText</emph> button, and then choose <emph>New</emph>.</ahelp>

[ctx: 02120000.xhp par_id3153300 help.text]
note: C3uDS
en: You can drag and drop AutoText entries from one category to another.
en_GB: You can drag-and-drop AutoText entries from one category to another.

[ctx: 02120000.xhp par_id3149607 help.text]
note: AcAYU
en: <ahelp hid="modules/swriter/ui/autotext/replace">Replaces the contents of the selected AutoText entry with the selection that was made in the current document.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/autotext/replace">Replaces the content of the selected AutoText entry with the selection that was made in the current document.</ahelp>

[ctx: 02120000.xhp par_id3150786 help.text]
note: e5rwx
en: <ahelp hid="." visibility="hidden">Opens the Rename AutoText dialog, where you can change the name of the selected AutoText entry.</ahelp> Opens the <link href="text/swriter/01/02120100.xhp">Rename AutoText</link> dialog, where you can change the name of the selected AutoText entry.
en_GB: <ahelp hid="." visibility="hidden">Opens the Rename AutoText dialogue box, in which you can change the name of the selected AutoText entry.</ahelp> Opens the <link href="text/swriter/01/02120100.xhp">Rename AutoText</link> dialogue box, with which you can change the name of the selected AutoText entry.

[ctx: 02120000.xhp par_id3145106 help.text]
note: BFBo5
en: <ahelp hid="." visibility="hidden">Opens the Assign Macro dialog, where you attach a macro to the selected AutoText entry.</ahelp> Opens the <link href="text/swriter/01/05060700.xhp">Assign Macro</link> dialog, where you attach a macro to the selected AutoText entry.
en_GB: <ahelp hid="." visibility="hidden">Opens the Assign Macro dialogue box, with which you attach a macro to the selected AutoText entry.</ahelp> Opens the <link href="text/swriter/01/05060700.xhp">Assign Macro</link> dialogue box, with which you attach a macro to the selected AutoText entry.

[ctx: 02120000.xhp par_id3149583 help.text]
note: qxtvA
en: You can also use the macros that are linked to some of the provided AutoText entries in AutoText entries that you create. The AutoText entries must be created with the "text only" option. For example, insert the string <field:company> in an AutoText entry, and $[officename] replaces the string with the contents of the corresponding database field.
en_GB: You can also use the macros that are linked to some of the supplied AutoText entries in AutoText entries that you create. The AutoText entries must be created with the "text only" option. For example, insert the string <field:company> in an AutoText entry, and $[officename] replaces the string with the contents of the corresponding database field.

[ctx: 02120000.xhp par_id3148937 help.text]
note: UkFAa
en: <ahelp hid="modules/swriter/ui/autotext/import">Opens a dialog where you can select the 97/2000/XP Word document or template, containing the AutoText entries that you want to import.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/autotext/import">Opens a dialogue box where you can select the 97/2000/XP Word document or template, containing the AutoText entries that you want to import.</ahelp>

[ctx: 02120000.xhp par_id3154933 help.text]
note: JFBJJ
en: <ahelp hid="modules/swriter/ui/editcategories/new">Creates a new AutoText category using the name that you entered in the<emph> Name</emph> box.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/editcategories/new">Creates a new AutoText category using the name that you entered in the <emph>Name</emph> box.</ahelp>

[ctx: 02120000.xhp par_id3153379 help.text]
note: VZJjb
en: <ahelp hid="modules/swriter/ui/editcategories/rename">Changes the name of the selected AutoText category to the name that you enter in the <emph>Name </emph>box.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/editcategories/rename">Changes the name of the selected AutoText category to the name that you enter in the <emph>Name</emph> box.</ahelp>

[ctx: 02120000.xhp par_id3154852 help.text]
note: Azxm3
en: <ahelp hid="." visibility="hidden">Opens the Edit Paths dialog, where you can select the directory to store AutoText.</ahelp> Opens the <link href="text/shared/optionen/01010301.xhp">Edit Paths</link> dialog, where you can select the directory to store AutoText.
en_GB: <ahelp hid="." visibility="hidden">Opens the Edit Paths dialogue box, in which you can select the directory to store AutoText.</ahelp> Opens the <link href="text/shared/optionen/01010301.xhp">Edit Paths</link> dialogue box, in which you can select the directory to store AutoText.

[ctx: 02120000.xhp par_id3156064 help.text]
note: 2uAPt
en: To add a new path to an AutoText directory, click the <emph>Path</emph> button in the <emph>AutoText </emph>dialog.
en_GB: To add a new path to an AutoText directory, click the <emph>Path</emph> button in the <emph>AutoText</emph> dialogue box.

[ctx: 02130000.xhp par_id3154766 help.text]
note: F9TwU
en: Applies the changes that you made, and then closes the <emph>Edit Bibliography Entry </emph>dialog.
en_GB: Applies the changes that you made, and then closes the <emph>Edit Bibliography Entry</emph> dialogue box.

[ctx: 02130000.xhp par_id3166468 help.text]
note: UWaCM
en: Closes the dialog.
en_GB: Closes the dialogue box.

[ctx: 02130000.xhp par_id3151389 help.text]
note: VvYca
en: Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialog, where you can create a new entry.
en_GB: Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialogue box, in which you can create a new entry.

[ctx: 02130000.xhp par_id3155620 help.text]
note: U6KLb
en: Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialog, where you can edit the current entry.
en_GB: Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialogue box, with which you can edit the current entry.

[ctx: 02140000.xhp par_id3151184 help.text]
note: APCwH
en: <variable id="fields_text"><variable id="feldbefehltext"><ahelp hid=".uno:FieldDialog">Opens a dialog where you can edit the properties of a field. Click in front of a field, and then choose this command.</ahelp> In the dialog, you can use the arrow buttons to move to the previous or the next field. </variable></variable>
en_GB: <variable id="fields_text"><variable id="feldbefehltext"><ahelp hid=".uno:FieldDialog">Opens a dialogue box in which you can edit the properties of a field. Click in front of a field, and then choose this command.</ahelp> In the dialogue box, you can use the arrow buttons to move to the previous or the next field. </variable></variable>

[ctx: 02140000.xhp par_id3149106 help.text]
note: HpWj4
en: If you select a <link href="text/shared/00/00000005.xhp#dde">DDE</link> link in your document, and then choose <item type="menuitem">Edit - Fields</item>, the <link href="text/shared/01/02180000.xhp"><emph>Edit Links</emph></link> dialog opens.
en_GB: If you select a <link href="text/shared/00/00000005.xhp#dde">DDE</link> link in your document, and then choose <item type="menuitem">Edit - Fields</item>, the <link href="text/shared/01/02180000.xhp"><emph>Edit Links</emph></link> dialogue box opens.

[ctx: 02140000.xhp par_id3149036 help.text]
note: pJGco
en: If you click in front of a "sender" type field, and then choose <item type="menuitem">Edit - Fields</item>, the <link href="text/shared/optionen/01010100.xhp"><emph>User data</emph></link> dialog opens.
en_GB: If you click in front of a "sender" type field, and then choose <item type="menuitem">Edit - Fields</item>, the <link href="text/shared/optionen/01010100.xhp"><emph>User data</emph></link> dialogue box opens.

[ctx: 02140000.xhp par_id3151371 help.text]
note: qPvDs
en: The following dialog elements are only visible when the corresponding field type is selected.
en_GB: The following dialogue box elements are only visible when the corresponding field type is selected.

[ctx: 02140000.xhp par_id3147409 help.text]
note: 7gCVA
en: <ahelp hid="modules/swriter/ui/flddocumentpage/numformat">Select the format for the contents of the field. For date, time, and user-defined fields, you can also click "Additional formats" in the list, and then choose a different format.</ahelp> The formats that are available depend on the type of field that you are editing.
en_GB: <ahelp hid="modules/swriter/ui/flddocumentpage/numformat">Select the format for the content of the field. For date, time and user-defined fields, you can also click "Additional formats" in the list, and then choose a different format.</ahelp> The formats that are available depend on the type of field that you are editing.

[ctx: 02140000.xhp par_id3145256 help.text]
note: TX3VG
en: Displays the offset for the selected field type, for example, for "Next Page," "Page Numbers" or "Previous Page". You can enter a new offset value which will be added to the displayed page number.
en_GB: Displays the offset for the selected field type, for example, for "Next Page," "Page Numbers" or "Previous Page". If you want, you can enter a new offset value which will be added to the displayed page number.

[ctx: 02150000.xhp par_id3150772 help.text]
note: Y7AgF
en: <link href="text/swriter/01/04030000.xhp">Insert Footnote/Endnote</link> dialog.
en_GB: <link href="text/swriter/01/04030000.xhp">Insert Footnote/Endnote</link> dialogue box.

[ctx: 02170000.xhp par_id3143275 help.text]
note: QkAqn
en: The <emph>Edit Sections</emph> dialog is similar to the <link href="text/swriter/01/04020100.xhp"><emph>Insert - Section</emph></link> dialog, and offers the following additional options:
en_GB: The <emph>Edit Sections</emph> dialogue box is similar to the <link href="text/swriter/01/04020100.xhp"><emph>Insert - Section</emph></link> dialogue box, and offers the following additional options:

[ctx: 02170000.xhp par_id3149104 help.text]
note: t7ZoG
en: <ahelp hid="modules/swriter/ui/editsectiondialog/tree">Type the name of the section that you want to edit, or click a name in the <emph>Section </emph>list.</ahelp> If the cursor is currently in a section, the section name is displayed on the right side of the status bar at the bottom of the document window.
en_GB: <ahelp hid="modules/swriter/ui/editsectiondialog/tree">Type the name of the section that you want to edit, or click a name in the <emph>Section</emph> list.</ahelp> If the cursor is currently in a section, the section name is displayed on the right side of the status bar at the bottom of the document window.

[ctx: 02170000.xhp par_id3152773 help.text]
note: eQGUF
en: <ahelp hid="modules/swriter/ui/editsectiondialog/tree">Opens the <link href="text/swriter/01/05040501.xhp"><emph>Options</emph></link> dialog, where you can edit the column layout, background, footnote and endnote behavior of the selected section.</ahelp> If the section is password protected, you must enter the password first.
en_GB: <ahelp hid="modules/swriter/ui/editsectiondialog/tree">Opens the <link href="text/swriter/01/05040501.xhp"><emph>Options</emph></link> dialogue box, in which you can edit the column layout, background, footnote and endnote behaviour of the selected section.</ahelp> If the section is password-protected, you must enter the password first.

[ctx: 03050000.xhp par_id3147514 help.text]
note: 4CZcY
en: <ahelp hid=".">Contains a submenu for showing or hiding the horizontal and vertical rulers.</ahelp>
en_GB: <ahelp hid=".">Contains a sub-menu for showing or hiding the horizontal and vertical rulers.</ahelp>

[ctx: 03050000.xhp par_id3147517 help.text]
note: HqkF4
en: Show or hide the horizontal ruler and if activate, the vertical ruler. The horizontal ruler can be used to adjust page horizontal margins, tab stops, indents, borders, table cells, and to arrange objects on the page.
en_GB: Show or hide the horizontal ruler and, if active, the vertical ruler. The horizontal ruler can be used to adjust page horizontal margins, tab stops, indents, borders, table cells and to arrange objects on the page.

[ctx: 03050000.xhp par_id110120150347249577 help.text]
note: Aeydu
en: Show or hide the vertical ruler. The vertical ruler can be used to adjust page vertical margins, table cells, and object heights on the page.
en_GB: Show or hide the vertical ruler. The vertical ruler can be used to adjust page vertical margins, table cells and object heights on the page.

[ctx: 03090000.xhp par_id3147171 help.text]
note: j4HCh
en: <ahelp hid=".">Switches between showing fields as field names or field values.</ahelp> When enabled the field names are displayed, and when disabled the field values displayed. Some field contents cannot be displayed.
en_GB: <ahelp hid=".">Switches between showing fields as field names or field values.</ahelp> When enabled the field names are displayed, and when disabled the field values are displayed. Some field contents cannot be displayed.

[ctx: 03090000.xhp par_id3149287 help.text]
note: t6YzS
en: To change the default field display to field names instead of the field contents, choose <switchinline select="sys"><caseinline select="MAC"><item type="menuitem">%PRODUCTNAME - Preferences</item></caseinline><defaultinline><item type="menuitem">Tools - Options</item></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - View</emph>, and then select the <emph>Field codes</emph> checkbox in the <emph>Display</emph> area.
en_GB: To change the default field display to field names instead of the field contents, choose <switchinline select="sys"><caseinline select="MAC"><item type="menuitem">%PRODUCTNAME - Preferences</item></caseinline><defaultinline><item type="menuitem">Tools - Options</item></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - View</emph>, and then select the <emph>Field codes</emph> check box in the <emph>Display</emph> area.

[ctx: 04010000.xhp par_id3155182 help.text]
note: RoFAB
en: Inserts a manual column break (in a multiple column layout), and moves the text found to the right of the cursor to the beginning of the next <link href="text/swriter/01/05040500.xhp">column</link>. A manual column break is indicated by a nonprinting border at the top of the new column.
en_GB: Inserts a manual column break (in a multiple column layout), and moves the text found to the right of the cursor to the beginning of the next <link href="text/swriter/01/05040500.xhp">column</link>. A manual column break is indicated by a non-printing border at the top of the new column.

[ctx: 04010000.xhp par_id3149102 help.text]
note: mHBEG
en: Inserts a manual page break, and moves the text found to the right of the cursor to the beginning of the next page. The inserted page break is indicated by a nonprinting border at the top of the new page.
en_GB: Inserts a manual page break, and moves the text found to the right of the cursor to the beginning of the next page. The inserted page break is indicated by a non-printing border at the top of the new page.

[ctx: 04020000.xhp par_id3155183 help.text]
note: DqPAE
en: The <emph>Insert Section </emph>dialog contains the following tabs:
en_GB: The <emph>Insert Section </emph>dialogue box contains the following tabs:

[ctx: 04020100.xhp par_id3147742 help.text]
note: An8TC
en: <ahelp hid=".">Opens a dialog where you can change the current password.</ahelp>
en_GB: <ahelp hid=".">Opens a dialogue box where you can change the current password.</ahelp>

[ctx: 04020100.xhp par_id3148849 help.text]
note: EZthG
en: <ahelp hid=".">Hides and prevents the selected section from being printed.</ahelp> The components of a hidden sections appear gray in the Navigator. When you rest your mouse pointer over a hidden component in the Navigator, the Help tip "hidden" is displayed.
en_GB: <ahelp hid=".">Hides and prevents the selected section from being printed.</ahelp> The components of a hidden sections appear grey in the Navigator. When you rest your mouse pointer over a hidden component in the Navigator, the Help tip "hidden" is displayed.

[ctx: 04020100.xhp par_idN108E3 help.text]
note: j34CE
en: You see this area of the dialog when the current document is an XForms document.
en_GB: You see this area of the dialogue box when the current document is an XForms document.

[ctx: 04040000.xhp par_id971581935166865 help.text]
note: 9B5gm
en: To rename a bookmark, select the bookmark, press <emph>Rename</emph>, then type the new name in the dialog box.
en_GB: To rename a bookmark, select the bookmark, press <emph>Rename</emph>, then type the new name in the dialogue box.

[ctx: 04040000.xhp par_id3151251 help.text]
note: oHMfQ
en: <ahelp hid="modules/swriter/ui/insertbookmark/delete">To delete a bookmark, select the bookmark and click the <emph>Delete</emph> button. No confirmation dialog will follow.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/insertbookmark/delete">To delete a bookmark, select the bookmark and click the <emph>Delete</emph> button. No confirmation dialogue box will follow.</ahelp>

[ctx: 04070000.xhp par_id396130 help.text]
note: Cji5e
en: Click into the envelope page to make it the current page.
en_GB: Click within the envelope page to make it the current page.

[ctx: 04070000.xhp par_id7657704 help.text]
note: SUCEa
en: A submenu opens showing some page styles.
en_GB: A sub-menu opens showing some page styles.

[ctx: 04070000.xhp par_id5187536 help.text]
note: xckvs
en: Choose the "Default" page style from the submenu.
en_GB: Choose the "Default" page style from the sub-menu.

[ctx: 04070200.xhp par_id3149481 help.text]
note: 5DXo5
en: Opens a dialog where you can edit the character formatting that is used in the addressee field.
en_GB: Opens a dialogue box in which you can edit the character formatting that is used in the addressee field.

[ctx: 04070200.xhp par_id3149828 help.text]
note: HHtyG
en: Opens a dialog where you can edit the paragraph formatting that is used in the addressee field.
en_GB: Opens a dialogue box in which you can edit the paragraph formatting that is used in the addressee field.

[ctx: 04070200.xhp par_id3155918 help.text]
note: BzhWw
en: Opens a dialog where you can edit the character formatting that is used in the sender field.
en_GB: Opens a dialogue box in which you can edit the character formatting that is used in the sender field.

[ctx: 04070200.xhp par_id3150112 help.text]
note: iRmLL
en: Opens a dialog where you can edit the paragraph formatting that is used in the sender field.
en_GB: Opens a dialogue box in which you can edit the paragraph formatting that is used in the sender field.

[ctx: 04070200.xhp par_id3147422 help.text]
note: fTvFo
en: <ahelp hid="modules/swriter/ui/envformatpage/format">Select the envelope size that want, or select "User Defined", and then enter the width and the height of the custom size.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/envformatpage/format">Select the envelope size that you want, or select "User-defined", and then enter the width and the height of the custom size.</ahelp>

[ctx: 04070300.xhp hd_id3155898 help.text]
note: BztGH
en: Horizontal center
en_GB: Horizontal centre

[ctx: 04070300.xhp par_id3149694 help.text]
note: gAUjv
en: <ahelp hid="modules/swriter/ui/envprinterpage/horicenter">Feeds the envelope horizontally from the center of the printer tray.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/envprinterpage/horicenter">Feeds the envelope horizontally from the centre of the printer tray.</ahelp>

[ctx: 04070300.xhp hd_id3151260 help.text]
note: BSJav
en: Vertical center
en_GB: Vertical centre

[ctx: 04070300.xhp par_id3148968 help.text]
note: AdFPG
en: <ahelp hid="modules/swriter/ui/envprinterpage/vertcenter">Feeds the envelope vertically from the center of the printer tray.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/envprinterpage/vertcenter">Feeds the envelope vertically from the centre of the printer tray.</ahelp>

[ctx: 04070300.xhp par_id3147418 help.text]
note: 5tRJs
en: <ahelp hid="modules/swriter/ui/envprinterpage/setup">Opens the Print Setup dialog where you can define additional printer settings, such as paper format and orientation.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/envprinterpage/setup">Opens the Print Setup dialogue box in which you can define additional printer settings, such as paper format and orientation.</ahelp>

[ctx: 04090000.xhp par_id3149805 help.text]
note: mvJwN
en: <variable id="feldbefehltext"><ahelp hid=".uno:InsertField">Inserts a field at the current cursor position.</ahelp> The dialog lists all available fields.</variable>
en_GB: <variable id="feldbefehltext"><ahelp hid=".uno:InsertField">Inserts a field at the current cursor position.</ahelp> The dialogue box lists all available fields.</variable>

[ctx: 04090000.xhp par_id3154190 help.text]
note: xBNXy
en: <ahelp hid="HID_FIELD_INSERT">Inserts the selected field at the current cursor position in the document. To close the dialog, click the <emph>Close </emph>button.</ahelp>
en_GB: <ahelp hid="HID_FIELD_INSERT">Inserts the selected field at the current cursor position in the document. To close the dialogue box, click the <emph>Close</emph> button.</ahelp>

[ctx: 04090000.xhp par_id5591296 help.text]
note: 72scW
en: <ahelp hid="." visibility="hidden">Closes the dialog.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Closes the dialogue box.</ahelp>

[ctx: 04090001.xhp par_id3145613 help.text]
note: 2vKF6
en: <ahelp hid="modules/swriter/ui/flddocumentpage/format">If a field is displaying a date, time or number, then <emph>Format</emph> is used to customize the appearance of the date, time, or number. Common formats are shown in the Format window, or click "Additional formats" to define a custom format.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/flddocumentpage/format">If a field is displaying a date, time or number, then <emph>Format</emph> is used to customise the appearance of the date, time, or number. Common formats are shown in the Format window, or click "Additional formats" to define a custom format.</ahelp>

[ctx: 04090001.xhp par_id3150138 help.text]
note: UQ3xW
en: <variable id="datetimeformat">When you click "Additional formats", the <link href="text/shared/01/05020300.xhp"><emph>Number Format</emph></link> dialog opens, where you can define a custom format. </variable>
en_GB: <variable id="datetimeformat">When you click "Additional formats", the <link href="text/shared/01/05020300.xhp"><emph>Number Format</emph></link> dialogue box opens, where you can define a custom format. </variable>

[ctx: 04090002.xhp par_id3159197 help.text]
note: 4BgfB
en: The advantage of entering a cross-reference as a field is that you do not have to adjust the references manually every time you change the document. Just update the fields with F9 and the references in the document are updated too.
en_GB: The advantage of entering a cross-reference as a field is that you do not have to adjust the references manually every time that you change the document. Just update the fields with F9 and the references in the document are updated too.

[ctx: 04090002.xhp par_id3147746 help.text]
note: 2uYWW
en: Inserting a reference to another position in the document. The corresponding text position has to be defined with "Set Reference" first. Otherwise, inserting a reference by choosing a field name under <emph>Selection</emph> is not possible.
en_GB: Inserting a reference to another position in the document. The corresponding text position must be defined with "Set Reference" first. Otherwise, inserting a reference by choosing a field name under <emph>Selection</emph> is not possible.

[ctx: 04090002.xhp par_id3146344 help.text]
note: gGk3v
en: In master documents, you can also reference from one sub-document to another. Note that the reference name will not appear in the selection field and has to be entered "by hand".
en_GB: In master documents, you can also reference from one sub-document to another. Note that the reference name will not appear in the selection field and must be entered "by hand".

[ctx: 04090002.xhp par_id1001618826039875 help.text]
note: aJ9QE
en: ordered list paragraphs, formatted with the Formatting toolbar or Bullets and Numbering dialog
en_GB: ordered list paragraphs, formatted with the Formatting toolbar or Bullets and Numbering dialogue box

[ctx: 04090002.xhp par_id3154772 help.text]
note: 3Uoa3
en: References are fields. To remove a reference, delete the field. If you set a longer text as a reference and you do not want to reenter it after deleting the reference, select the text and copy it to the clipboard. You can then reinsert it as "unformatted text" at the same position using the command <emph>Edit - Paste special</emph>. The text remains intact while the reference is deleted.
en_GB: References are fields. To remove a reference, delete the field. If you set a longer text as a reference and you do not want to re-enter it after deleting the reference, select the text and copy it to the clipboard. You can then reinsert it as "unformatted text" at the same position using the command <emph>Edit - Paste special</emph>. The text remains intact while the reference is deleted.

[ctx: 04090002.xhp par_id3156032 help.text]
note: DRRLC
en: In a master document, targets that are in different sub-documents are not displayed in the<emph> Selection</emph> list. If you want to insert a reference to the target, you must type the path and the name in the <emph>Name </emph>box.
en_GB: In a master document, targets that are in different sub-documents are not displayed in the <emph>Selection</emph> list. If you want to insert a reference to the target, you must type the path and the name in the <emph>Name</emph> box.

[ctx: 04090002.xhp par_id3159216 help.text]
note: zRBwU
en: If you select text in the document, and then insert a reference, the selected text becomes the contents of the field that you insert.
en_GB: If you select text in the document, and then insert a reference, the selected text becomes the content of the field that you insert.

[ctx: 04090003.xhp par_id0902200804352037 help.text]
note: vXJzx
en: <ahelp hid="." visibility="hidden">Lists the available field types. To add a field to your document, click a field type, click a field in the <emph>Select </emph>list, and then click <emph>Insert</emph>.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Lists the available field types. To add a field to your document, click a field type, click a field in the <emph>Select</emph> list, and then click <emph>Insert</emph>.</ahelp>

[ctx: 04090003.xhp par_id3149881 help.text]
note: CfwF9
en: Inserts text if a certain <link href="text/swriter/01/04090200.xhp">condition</link> is met. For example, enter "sun eq 1" in the <emph>Condition</emph> box, and then the text that you want to insert when the variable "sun" equals "1" in the <emph>Then </emph>box. If you want, you can also enter the text that you want to display when this condition is not met in the <emph>Else</emph> box. To define the variable "sun", click the <link href="text/swriter/01/04090005.xhp"><emph>Variables</emph></link> tab, select "Set variable", type "sun" in the<emph> Name</emph> box, and its value in the<emph> Value</emph> box.
en_GB: Inserts text if a certain <link href="text/swriter/01/04090200.xhp">condition</link> is met. For example, enter "sun eq 1" in the <emph>Condition</emph> box, and then the text that you want to insert when the variable "sun" equals "1" in the <emph>Then</emph> box. If you want, you can also enter the text that you want to display when this condition is not met in the <emph>Else</emph> box. To define the variable "sun", click the <link href="text/swriter/01/04090005.xhp"><emph>Variables</emph></link> tab, select "Set variable", type "sun" in the <emph>Name</emph> box, and its value in the <emph>Value</emph> box.

[ctx: 04090003.xhp par_id3147564 help.text]
note: U6HBq
en: Inserts a text field that displays one item from a list. You can add, edit, and remove items, and change their order in the list. Click an <emph>Input list</emph> field in your document or press <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+Shift+F9</keycode> to display the <link href="text/swriter/01/04090003.xhp"><emph>Choose Item</emph></link> dialog.
en_GB: Inserts a text field that displays one item from a list. You can add, edit, and remove items, and change their order in the list. Click an <emph>Input list</emph> field in your document or press <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+Shift+F9</keycode> to display the <link href="text/swriter/01/04090003.xhp"><emph>Choose Item</emph></link> dialogue box.

[ctx: 04090003.xhp par_id3146865 help.text]
note: vA4qz
en: You can also insert database fields in the <emph>Then </emph>and <emph>Else </emph>boxes using the format "databasename.tablename.fieldname".
en_GB: You can also insert database fields in the <emph>Then</emph> and <emph>Else</emph> boxes using the format "databasename.tablename.fieldname".

[ctx: 04090003.xhp par_id3147455 help.text]
note: VuawG
en: This dialog is shown when you click an <emph>Input list</emph> field in the document.
en_GB: This dialogue box is shown when you click an <emph>Input list</emph> field in the document.

[ctx: 04090003.xhp par_id3148855 help.text]
note: y3cNZ
en: <ahelp hid="modules/swriter/ui/dropdownfielddialog/edit">Displays the <emph>Edit Fields: Functions</emph> dialog, where you can edit the <emph>Input list</emph>.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/dropdownfielddialog/edit">Displays the <emph>Edit Fields: Functions</emph> dialogue box, where you can edit the <emph>Input list</emph>.</ahelp>

[ctx: 04090003.xhp par_id3148434 help.text]
note: GVC5t
en: <ahelp hid="modules/swriter/ui/dropdownfielddialog/next">Closes the current <emph>Input list</emph> and displays the next, if available.</ahelp> You see this button when you open the <emph>Choose Item</emph> dialog by <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+Shift+F9</keycode>.
en_GB: <ahelp hid="modules/swriter/ui/dropdownfielddialog/next">Closes the current <emph>Input list</emph> and displays the next, if available.</ahelp> You see this button when you open the <emph>Choose Item</emph> dialogue box by <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+Shift+F9</keycode>.

[ctx: 04090004.xhp par_id3147490 help.text]
note: fyFFC
en: Inserts the comments as entered in the <emph>Description</emph> tab page of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialog.
en_GB: Inserts the comments as entered in the <emph>Description</emph> tab page of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialogue box.

[ctx: 04090004.xhp par_id3154784 help.text]
note: PHmFr
en: Inserts the contents of the properties found on the <emph>Custom Properties</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialog. (Only shown if Custom properties are added.)
en_GB: Inserts the contents of the properties found on the <emph>Custom Properties</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialogue box. (Only shown if Custom properties are added.)

[ctx: 04090004.xhp par_id3150912 help.text]
note: TMyDP
en: Inserts the keywords as entered in the <emph>Description</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialog.
en_GB: Inserts the keywords as entered in the <emph>Description</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialogue box.

[ctx: 04090004.xhp par_id3146942 help.text]
note: V7mGk
en: Inserts the subject as entered in the <emph>Description</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialog.
en_GB: Inserts the subject as entered in the <emph>Description</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialogue box.

[ctx: 04090004.xhp par_id3150033 help.text]
note: u4zmV
en: Inserts the title as entered in the <emph>Description</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialog.
en_GB: Inserts the title as entered in the <emph>Description</emph> tab of the <link href="text/shared/01/01100300.xhp"><menuitem>File - Properties</menuitem></link> dialogue box.

[ctx: 04090005.xhp par_id0903200802243625 help.text]
note: PM34A
en: <ahelp hid="." visibility="hidden">Lists the available field types. To add a field to your document, click a field type, click a field in the <emph>Select </emph>list, and then click <emph>Insert</emph>.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Lists the available field types. To add a field to your document, click a field type, click a field in the <emph>Select</emph> list, and then click <emph>Insert</emph>.</ahelp>

[ctx: 04090005.xhp par_id3151255 help.text]
note: LWrGQ
en: The variables are displayed in the <emph>Select</emph> field. When you click the <emph>Insert</emph> button, the dialog <link href="text/swriter/01/04090100.xhp"><emph>Review Fields</emph></link> appears, where you can enter the new value or additional text as a remark.
en_GB: The variables are displayed in the <emph>Select</emph> field. When you click the <emph>Insert</emph> button, the <link href="text/swriter/01/04090100.xhp"><emph>Review Fields</emph></link> dialogue box appears, where you can enter the new value or additional text as a remark.

[ctx: 04090005.xhp par_id3152772 help.text]
note: 7amgE
en: Inserts automatic numbering for tables, graphics, or frames.
en_GB: Inserts automatic numbering for tables, graphics or frames.

[ctx: 04090005.xhp par_id3150696 help.text]
note: C2c7a
en: In an HTML document, two additional fields are available for the "Set variable" field type: HTML_ON and HTML_OFF. The text that you type in the <emph>Value </emph>box is converted to an opening HTML <link href="text/shared/00/00000002.xhp#tags">tag</link> (<Value>) or to a closing HTML (</Value>) tag when the file is saved as an HTML document, depending on the option that you select.
en_GB: In an HTML document, two additional fields are available for the "Set variable" field type: HTML_ON and HTML_OFF. The text that you type in the <emph>Value</emph> box is converted to an opening HTML <link href="text/shared/00/00000002.xhp#tags">tag</link> (<Value>) or to a closing HTML (</Value>) tag when the file is saved as an HTML document, depending on the option that you select.

[ctx: 04090006.xhp par_id090220080439090 help.text]
note: hAFUi
en: <ahelp hid="." visibility="hidden">Lists the available field types. To add a field to your document, click a field type, click a field in the <emph>Select </emph>list, and then click <emph>Insert</emph>.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Lists the available field types. To add a field to your document, click a field type, click a field in the <emph>Select</emph> list, and then click <emph>Insert</emph>.</ahelp>

[ctx: 04090006.xhp hd_id3155084 help.text]
note: BZDCz
en: User defined
en_GB: User-defined

[ctx: 04090006.xhp par_idN10803 help.text]
note: CkAyn
en: <ahelp hid=".">When you print a document that contains database fields, a dialog asks you if you want to print a form letter. If you answer Yes, the <link href="text/swriter/01/01150000.xhp">Mail Merge</link> dialog opens where you can select the database records to print.</ahelp>
en_GB: <ahelp hid=".">When you print a document that contains database fields, a dialogue box asks you if you want to print a form letter. If you answer Yes, the <link href="text/swriter/01/01150000.xhp">Mail Merge</link> dialogue box opens in which you can select the database records to print.</ahelp>

[ctx: 04090007.xhp par_id3152960 help.text]
note: wqYAF
en: $[officename] Writer fields are identified by the <SDFIELD> tag in an HTML document. The field type, the format, and the name of the special field are included in the opening HTML tag. The format of a field tag that is recognized by an HTML filter depends on the field type.
en_GB: $[officename] Writer fields are identified by the <SDFIELD> tag in an HTML document. The field type, the format, and the name of the special field are included in the opening HTML tag. The format of a field tag that is recognised by an HTML filter depends on the field type.

[ctx: 04090007.xhp par_id3149485 help.text]
note: 5CDDm
en: Examples of date and time special HTML tags that are recognized by $[officename] as fields are shown in the following table:
en_GB: Examples of date and time special HTML tags that are recognised by $[officename] as fields are shown in the following table:

[ctx: 04090007.xhp par_id3149562 help.text]
note: GKr9N
en: Examples of DocInformation special HTML tags that are recognized by $[officename] as fields are shown in the following table:
en_GB: Examples of DocInformation special HTML tags that are recognised by $[officename] as fields are shown in the following table:

[ctx: 04090100.xhp par_id3154470 help.text]
note: Qrj7z
en: To change the content of an Input Field in a document, click the field, and then edit the text in the lower box of the dialog.
en_GB: To change the content of an Input Field in a document, click the field, and then edit the text in the lower box of the dialogue box.

[ctx: 04090100.xhp par_id3154571 help.text]
note: D7fsP
en: <ahelp hid="modules/swriter/ui/inputfielddialog/text">This box displays the name that you entered in the <emph>Reference</emph> box on the <emph>Functions</emph> or <emph>Variables</emph> tab of the <emph>Fields</emph> dialog. The box underneath displays the contents of the field.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/inputfielddialog/text">This box displays the name that you entered in the <emph>Reference</emph> box on the <emph>Functions</emph> or <emph>Variables</emph> tab of the <emph>Fields</emph> dialogue box. The box underneath displays the contents of the field.</ahelp>

[ctx: 04090200.xhp bm_id3145828 help.text]
note: w6GFr
en: <bookmark_value>logical expressions</bookmark_value>      <bookmark_value>formulating conditions</bookmark_value>      <bookmark_value>conditions; in fields and sections</bookmark_value>      <bookmark_value>fields;defining conditions</bookmark_value>      <bookmark_value>sections;defining conditions</bookmark_value>      <bookmark_value>variables; in conditions</bookmark_value>      <bookmark_value>user data;in conditions</bookmark_value>      <bookmark_value>databases;in conditions</bookmark_value>      <bookmark_value>hiding; database fields</bookmark_value>
en_GB: <bookmark_value>logical expressions</bookmark_value>      <bookmark_value>formulating conditions</bookmark_value>      <bookmark_value>conditions; in fields and sections</bookmark_value>      <bookmark_value>fields;defining conditions</bookmark_value>      <bookmark_value>sections;defining conditions</bookmark_value>      <bookmark_value>variables; in conditions</bookmark_value>      <bookmark_value>user data;in conditions</bookmark_value>      <bookmark_value>databases;in conditions</bookmark_value><bookmark_value>hiding; database fields</bookmark_value>

[ctx: 04090200.xhp par_id3149289 help.text]
note: i5GC7
en: Hidden text: hides the contents of the field if the condition is true.
en_GB: Hidden text: hides the content of the field if the condition is true.

[ctx: 04090200.xhp par_id3149802 help.text]
note: Rjj7J
en: The simplest way to define a condition is to type the logical expression directly in a <emph>Condition </emph>box using the following values:
en_GB: The simplest way to define a condition is to type the logical expression directly in a <emph>Condition</emph> box using the following values:

[ctx: 04090200.xhp par_id3147090 help.text]
note: hyaBZ
en: If you leave the <emph>Condition </emph>box empty, the condition is interpreted as not being met.
en_GB: If you leave the <emph>Condition</emph> box empty, the condition is interpreted as not being met.

[ctx: 04090200.xhp par_id3149953 help.text]
note: Ni7UQ
en: First name
en_GB: Forename

[ctx: 04090200.xhp par_id3149601 help.text]
note: mVhRE
en: Last name
en_GB: Surname

[ctx: 04090200.xhp par_id3156241 help.text]
note: VuC8X
en: Zip code
en_GB: Postcode

[ctx: 04090200.xhp par_id3148945 help.text]
note: NEsBf
en: City
en_GB: Post town

[ctx: 04090200.xhp par_id3154128 help.text]
note: V88Ua
en: You can define conditions for accessing databases, or database fields. For example, you can check the contents of a database field from a condition, or use database fields in logical expressions. The following table lists a few more examples of using databases in conditions:
en_GB: You can define conditions for accessing databases, or database fields. For example, you can check the content of a database field from a condition, or use database fields in logical expressions. The following table lists a few more examples of using databases in conditions:

[ctx: 04090200.xhp par_id3154605 help.text]
note: yas2m
en: Database.Table.Firstname AND Database.Table.Name
en_GB: Database.Table.Forename AND Database.Table.Surname

[ctx: 04090200.xhp par_id3153059 help.text]
note: JE4uA
en: Returns TRUE if the record contains the first and the last name.
en_GB: Returns TRUE if the record contains the forename and the surname.

[ctx: 04090200.xhp par_id3154294 help.text]
note: oQ9Es
en: In the <emph>Condition </emph>box, type "page == 1".
en_GB: In the <emph>Condition</emph> box, type "page == 1".

[ctx: 04090200.xhp par_id3150640 help.text]
note: q2GJJ
en: In the <emph>Or </emph>box, type "There are several pages".
en_GB: In the <emph>Or</emph> box, type "There are several pages".

[ctx: 04090200.xhp par_id3155109 help.text]
note: nFZmQ
en: In the <emph>Type </emph>list, click "Set Variable".
en_GB: In the <emph>Type</emph> list, click "Set Variable".

[ctx: 04090200.xhp par_id3147008 help.text]
note: BiGCY
en: In the<emph> Name</emph> box, type "Profit".
en_GB: In the <emph>Name</emph> box, type "Profit".

[ctx: 04090200.xhp par_id3147032 help.text]
note: HCCpo
en: In the<emph> Value</emph> box, type "5000".
en_GB: In the <emph>Value</emph> box, type "5000".

[ctx: 04090200.xhp par_id3156317 help.text]
note: tt2tE
en: In the <emph>Or </emph>box, type "Target is met".
en_GB: In the <emph>Or</emph> box, type "Target is met".

[ctx: 04090200.xhp hd_id3155573 help.text]
note: dnveA
en: To display conditional text based on the contents of a database field:
en_GB: To display conditional text based on the content of a database field:

[ctx: 04090200.xhp par_id3155587 help.text]
note: fTqTB
en: The first part of this example inserts a space between the "First Name" and "Last Name" fields in a document, and the second part inserts text based on the contents of a field. This example requires that an address data source is registered with $[officename].
en_GB: The first part of this example inserts a space between the "Forename" and "Surname" fields in a document, and the second part inserts text based on the content of a field. This example requires that an address data source is registered with $[officename].

[ctx: 04090200.xhp par_id3148811 help.text]
note: 5ANfT
en: In the <emph>Type </emph>list, click "Mail merge fields".
en_GB: In the <emph>Type</emph> list, click "Mail merge fields".

[ctx: 04090200.xhp par_id3148841 help.text]
note: 6y4CB
en: In the<emph> Database selection</emph> box, double-click an address book, click "First Name", and then click<emph> Insert</emph>. Repeat for "Last Name".
en_GB: In the <emph>Database selection</emph> box, double-click an address book, click "Forename", and then click <emph>Insert</emph>. Repeat for "Surname".

[ctx: 04090200.xhp par_id3147549 help.text]
note: EAvoR
en: In the document, place the cursor between the two fields, press Space, and then return to the <emph>Fields </emph>dialog:
en_GB: In the document, place the cursor between the two fields, press Space, and then return to the <emph>Fields</emph> dialogue box:

[ctx: 04090200.xhp par_id3153589 help.text]
note: VBTBK
en: In the <emph>Condition </emph>box, type: "Addressbook.addresses.firstname".
en_GB: In the <emph>Condition</emph> box, type: "Addressbook.addresses.forename".

[ctx: 04090200.xhp par_id3153615 help.text]
note: DGjxA
en: In the <emph>Then </emph>box, type a space and leave the <emph>Or </emph>box blank.
en_GB: In the <emph>Then</emph> box, type a space and leave the <emph>Or</emph> box blank.

[ctx: 04090200.xhp par_id3153562 help.text]
note: HNNFU
en: You can now use a condition to insert text based on the contents of the First Name field.
en_GB: You can now use a condition to insert text based on the contents of the Forename field.

[ctx: 04090200.xhp par_id3150574 help.text]
note: jLGF8
en: In the <emph>Fields </emph>dialog, click the <emph>Functions </emph>tab.
en_GB: In the <emph>Fields</emph> dialogue box, click the <emph>Functions</emph> tab.

[ctx: 04090200.xhp par_id3150605 help.text]
note: xpBc7
en: In the <emph>Type </emph>box, click "Conditional text".
en_GB: In the <emph>Type</emph> box, click "Conditional text".

[ctx: 04090200.xhp par_id3151277 help.text]
note: nLcRi
en: In the <emph>Condition </emph>box, type: Addressbook.addresses.firstname == "Michael"
en_GB: In the <emph>Condition</emph> box, type: Addressbook.addresses.forename == "Michael"

[ctx: 04090200.xhp par_id3151303 help.text]
note: FKcEF
en: In the <emph>Then </emph>box, type "Dear".
en_GB: In the <emph>Then</emph> box, type "Dear".

[ctx: 04090300.xhp par_id241519650657361 help.text]
note: jQWP3
en: When visible, opens a dialog to edit the contents of the field. The dialog depends on the type of the field.
en_GB: When visible, opens a dialogue box to edit the contents of the field. The dialogue box depends on the type of the field.

[ctx: 04120000.xhp par_idN105AC help.text]
note: tCd22
en: Opens a menu to insert an index or bibliography entry, as well as inserting a table of contents, index, and or bibliography.
en_GB: Opens a menu to insert an index or bibliography entry, as well as inserting a table of contents, index, and/or bibliography.

[ctx: 04120100.xhp par_id3150161 help.text]
note: ATPwD
en: <ahelp hid="modules/swriter/ui/indexentry/new">Opens the <emph>Create New User-defined Index</emph> dialog where you can create a custom index.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/indexentry/new">Opens the <emph>Create New User-defined Index</emph> dialogue box where you can create a custom index.</ahelp>

[ctx: 04120100.xhp par_id3154777 help.text]
note: mGVfH
en: <ahelp hid="modules/swriter/ui/indexentry/close">Closes the dialog.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/indexentry/close">Closes the dialogue box.</ahelp>

[ctx: 04120200.xhp par_id3154575 help.text]
note: ZBcCP
en: You can also preview the index or table in this dialog.
en_GB: You can also preview the index or table in this dialogue box.

[ctx: 04120212.xhp par_id3155962 help.text]
note: 4gs5m
en: <variable id="verzeichnis">The following options are available when you select <emph>Alphabetical Index </emph>as the <link href="text/swriter/01/04120210.xhp">index</link> type. </variable>
en_GB: <variable id="verzeichnis">The following options are available when you select <emph>Alphabetical Index</emph> as the <link href="text/swriter/01/04120210.xhp">index</link> type. </variable>

[ctx: 04120212.xhp par_id3145825 help.text]
note: KDtqw
en: <ahelp hid="modules/swriter/ui/tocindexpage/usedash">Replaces identical index entries that occur on consecutive pages with a single entry and the page range where the entry occurs. For example, the entries "View 10, View 11, View 12" are combined as "View 10-12".</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/tocindexpage/usedash">Replaces identical index entries that occur on consecutive pages with a single entry and the page range in which the entry occurs. For example, the entries "View 10, View 11, View 12" are combined as "View 10-12".</ahelp>

[ctx: 04120212.xhp hd_id3154502 help.text]
note: 9NZbj
en: Case sensitive
en_GB: Case-sensitive

[ctx: 04120212.xhp par_id3149880 help.text]
note: 4Uisa
en: <ahelp hid="modules/swriter/ui/tocindexpage/casesens">Distinguishes between uppercase and lowercase letters in identical index entries. For Asian languages special handling applies.</ahelp> If you want the first occurrence of the entry in the document to determine the case of the entry, select <emph>Combine identical entries</emph>.
en_GB: <ahelp hid="modules/swriter/ui/tocindexpage/casesens">Distinguishes between upper-case and lower-case letters in identical index entries. For Asian languages special handling applies.</ahelp> If you want the first occurrence of the entry in the document to determine the case of the entry, select <emph>Combine identical entries</emph>.

[ctx: 04120212.xhp par_idN10671 help.text]
note: Uk3yX
en: To use multi-level collation to Asian languages, select <emph>Case sensitive</emph>. In the multi-level collation, the cases and diacritics of the entries are ignored and only the primitive forms of the entries are compared. If the forms are identical, the diacritics of the forms are compared. If the forms are still identical, the cases of the forms as well as the widths of the characters, and the differences in the Japanese Kana are compared.
en_GB: To use multi-level collation with Asian languages, select <emph>Case-sensitive</emph>. In the multi-level collation, the cases and diacritics of the entries are ignored and only the primitive forms of the entries are compared. If the forms are identical, the diacritics of the forms are compared. If the forms are still identical, the cases of the forms as well as the widths of the characters, and the differences in the Japanese Kana are compared.

[ctx: 04120212.xhp hd_id3150569 help.text]
note: MLChM
en: AutoCapitalize entries
en_GB: AutoCapitalise entries

[ctx: 04120212.xhp par_id3148772 help.text]
note: EK4QN
en: <ahelp hid="modules/swriter/ui/tocindexpage/initcaps">Automatically capitalizes the first letter of an index entry.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/tocindexpage/initcaps">Automatically capitalises the first letter of an index entry.</ahelp>

[ctx: 04120212.xhp par_id3151184 help.text]
note: tgFPz
en: To define an index key, choose <link href="text/swriter/01/04120100.xhp"><emph>Insert Index Entry</emph></link> dialog.
en_GB: To define an index key, choose <link href="text/swriter/01/04120100.xhp"><emph>Insert Index Entry</emph></link> dialogue box.

[ctx: 04120214.xhp par_id3146320 help.text]
note: LxVpU
en: <variable id="verzeichnis">The following options are available when you select <emph>Index of Tables </emph>as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>
en_GB: <variable id="verzeichnis">The following options are available when you select <emph>Index of Tables</emph> as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>

[ctx: 04120215.xhp par_id3151183 help.text]
note: aeUF6
en: <variable id="verzeichnis">The following options are available when you select <emph>User-Defined </emph>as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>
en_GB: <variable id="verzeichnis">The following options are available when you select <emph>User-Defined</emph> as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>

[ctx: 04120216.xhp par_id3147175 help.text]
note: jg7Ha
en: <variable id="verzeichnis">The following options are available when you select <emph>Table of Objects </emph>as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>
en_GB: <variable id="verzeichnis">The following options are available when you select <emph>Table of Objects</emph> as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>

[ctx: 04120217.xhp par_id3145825 help.text]
note: CSfRi
en: <variable id="verzeichnis">The following options are available when you select <emph>Bibliography </emph>as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>
en_GB: <variable id="verzeichnis">The following options are available when you select <emph>Bibliography</emph> as the <link href="text/swriter/01/04120210.xhp">index</link> type.</variable>

[ctx: 04120221.xhp par_id3154638 help.text]
note: fsKwb
en: The <emph>Structure </emph>line defines how the entries in the index are composed. To change the appearance of an entry you can enter codes or text in the empty boxes on this line. You can also click in an empty box or on a code, and then click a code button.
en_GB: The <emph>Structure</emph> line defines how the entries in the index are composed. To change the appearance of an entry you can enter codes or text in the empty boxes on this line. You can also click in an empty box or on a code, and then click a code button.

[ctx: 04120221.xhp par_id3149292 help.text]
note: m3Jkx
en: <ahelp hid="." visibility="hidden">Displays the remainder of the <emph>Structure </emph>line.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Displays the remainder of the <emph>Structure</emph> line.</ahelp>

[ctx: 04120221.xhp par_id3149806 help.text]
note: aqo9k
en: To replace a code from the <emph>Structure </emph>line, click the code, and then click a code button.
en_GB: To replace a code from the <emph>Structure</emph> line, click the code, and then click a code button.

[ctx: 04120221.xhp par_id3154480 help.text]
note: qNe4D
en: To add a code to the <emph>Structure </emph>line, click in an empty box, and then click a code button.
en_GB: To add a code to the <emph>Structure</emph> line, click in an empty box, and then click a code button.

[ctx: 04120221.xhp par_id3149490 help.text]
note: E984A
en: <ahelp hid="modules/swriter/ui/tocentriespage/tabstop">Inserts a tab stop. To add leader dots to the tab stop, select a character in the <emph>Fill character box</emph>. To change the position of the tab stop, enter a value in the <emph>Tab stop position </emph>box, or select the <emph>Align right </emph>check box.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/tocentriespage/tabstop">Inserts a tab stop. To add leader dots to the tab stop, select a character in the <emph>Fill character box</emph>. To change the position of the tab stop, enter a value in the <emph>Tab stop position</emph> box, or mark the <emph>Align right</emph> check box.</ahelp>

[ctx: 04120221.xhp par_id3151372 help.text]
note: 63F9N
en: <ahelp hid="modules/swriter/ui/tocentriespage/edit">Opens a dialog where you can edit the selected character style.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/tocentriespage/edit">Opens a dialogue box in which you can edit the selected character style.</ahelp>

[ctx: 04120222.xhp par_id3153532 help.text]
note: EqsNj
en: Level "S" refers to the single letter headings that divide the index entries alphabetically. To enable these headings, select the <emph>Alphabetical delimiter</emph> check box in the <emph>Format</emph> area.
en_GB: Level "S" refers to the single letter headings that divide the index entries alphabetically. To enable these headings, mark the <emph>Alphabetic delimiter</emph> check box in the <emph>Format</emph> area.

[ctx: 04120222.xhp hd_id3148977 help.text]
note: enRHa
en: Alphabetical delimiter
en_GB: Alphabetic delimiter

[ctx: 04120227.xhp par_id3147175 help.text]
note: c5g3H
en: Lists the available bibliography entries. <ahelp hid=".">To add an entry to the Structure line, click the entry, click in an empty box on the Structure line, and then click <emph>Insert</emph>.</ahelp> Use the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialog to add new entries.
en_GB: Lists the available bibliography entries. <ahelp hid=".">To add an entry to the Structure line, click the entry, click in an empty box on the Structure line, and then click <emph>Insert</emph>.</ahelp> Use the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialogue box to add new entries.

[ctx: 04120250.xhp par_id837427 help.text]
note: rZWDJ
en: You can use the Find All button on the Find & Replace dialog to highlight all places where a word appears, then open the Insert Index Entry dialog to add that word and places to the alphabetical index. However, if you need the same set of alphabetical indexes in multiple documents, the concordance file allows you to enter every word just once, then use the list many times.
en_GB: You can use the Find All button on the Find & Replace dialogue box to highlight all places where a word appears, then open the Insert Index Entry dialogue box to add that word and places to the alphabetical index. However, if you need the same set of alphabetical indexes in multiple documents, the concordance file allows you to enter every word just once, then use the list many times.

[ctx: 04120250.xhp hd_id3154645 help.text]
note: cFHDU
en: To access the Edit Concordance File dialog:
en_GB: To access the Edit Concordance File dialogue box:

[ctx: 04120250.xhp par_id3145420 help.text]
note: YJSWn
en: In the <emph>Type </emph>box, select "Alphabetical Index".
en_GB: In the <emph>Type</emph> box, select "Alphabetical Index".

[ctx: 04120250.xhp par_id3154107 help.text]
note: tNeAS
en: In the <emph>Options </emph>area, select the <emph>Concordance file</emph> check box.
en_GB: In the <emph>Options</emph> area, mark the <emph>Concordance file</emph> check box.

[ctx: 04120250.xhp par_id3155184 help.text]
note: PqJ9t
en: "Match case" means that uppercase and lowercase letters are considered.
en_GB: "Match case" means that upper-case and lower-case letters are considered.

[ctx: 04120250.xhp par_id3147220 help.text]
note: YmG7P
en: To enable the "Match case" or "Word only" options, click in the corresponding cell, and then select the check box.
en_GB: To enable the "Match case" or "Word only" options, click in the corresponding cell, and then mark the check box.

[ctx: 04120250.xhp hd_id3153629 help.text]
note: xADn5
en: To create a concordance file without the Edit Concordance File dialog:
en_GB: To create a concordance file without the Edit Concordance File dialogue box:

[ctx: 04120250.xhp par_id3155907 help.text]
note: AFejJ
en: For example, to include the word "Boston" in your alphabetical index under the "Cities" entry, enter the following line in the concordance file:
en_GB: For example, to include the word "London" in your alphabetical index under the "Cities" entry, enter the following line in the concordance file:

[ctx: 04120250.xhp par_id3151383 help.text]
note: NQkQN
en: This also finds "Boston" if it is written in lowercase letters.
en_GB: This also finds "London" if it is written in lower-case letters.

[ctx: 04120250.xhp par_id3155866 help.text]
note: 3Skot
en: To include the "Beacon Hill" district in Boston under the "Cities" entry, enter the following line:
en_GB: To include the "Westminster" district in London under the "Cities" entry, enter the following line:

[ctx: 04120300.xhp par_id3149036 help.text]
note: twQjc
en: <ahelp hid="modules/swriter/ui/bibliographyentry/close">Closes the dialog.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/bibliographyentry/close">Closes the dialogue box.</ahelp>

[ctx: 04120300.xhp par_id3147579 help.text]
note: uAbVs
en: <ahelp hid="modules/swriter/ui/bibliographyentry/new">Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialog, where you can create a new bibliography record. This record is only stored in the document. To add a record to the bibliography database, choose <emph>Tools - Bibliography Database</emph>.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/bibliographyentry/new">Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialogue box, where you can create a new bibliography record. This record is only stored in the document. To add a record to the bibliography database, choose <emph>Tools - Bibliography Database</emph>.</ahelp>

[ctx: 04120300.xhp par_id3157900 help.text]
note: nmpbn
en: <ahelp hid="modules/swriter/ui/bibliographyentry/edit">Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialog where you can edit the selected bibliography record.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/bibliographyentry/edit">Opens the <link href="text/swriter/01/04120229.xhp">Define Bibliography Entry</link> dialogue box where you can edit the selected bibliography record.</ahelp>

[ctx: 04130000.xhp par_id3155896 help.text]
note: riDFE
en: In the preview area of the <emph>Frame</emph> dialog, the frame is represented by a green rectangle, and the reference area by a red rectangle.
en_GB: In the preview area of the <emph>Frame</emph> dialogue box, the frame is represented by a green rectangle, and the reference area by a red rectangle.

[ctx: 04150000.xhp par_id3153511 help.text]
note: pcCBW
en: On the Insert toolbar, click the <emph>Table</emph> icon to open the <emph>Insert Table</emph> dialog, where you can insert a table in the current document. You can also click the arrow, drag to select the number of rows and columns to include in the table, and then click in the last cell.
en_GB: On the Insert toolbar, click the <emph>Table</emph> icon to open the <emph>Insert Table</emph> dialogue box, in which you can insert a table in the current document. You can also click the arrow, drag to select the number of rows and columns to include in the table, and then click in the last cell.

[ctx: 04180400.xhp par_id3154651 help.text]
note: yBq8D
en: You can only change one database at a time in this dialog.
en_GB: You can only change one database at a time in this dialogue box.

[ctx: 04200000.xhp par_id3150572 help.text]
note: pB6kM
en: If your document contains more than one script, the <emph>Edit Script</emph> dialog contains previous and next buttons to jump from script to script.
en_GB: If your document contains more than one script, the <emph>Edit Script</emph> dialogue box contains previous and next buttons to jump from script to script.

[ctx: 04220000.xhp par_id3145827 help.text]
note: ZBFbd
en: <ahelp hid=".">Adds or removes a header from the page style that you select in the submenu. The header is added to all of the pages that use the same page style.</ahelp> In a new document, only the "Default" page style is listed. Other page styles are added to the list after you apply them in the document.
en_GB: <ahelp hid=".">Adds or removes a header from the page style that you select in the sub-menu. The header is added to all of the pages that use the same page style.</ahelp> In a new document, only the "Default" page style is listed. Other page styles are added to the list after you apply them in the document.

[ctx: 04220000.xhp par_id3150570 help.text]
note: yG4tD
en: A check mark is displayed in front of the page styles that have headers.
en_GB: A tick mark is displayed in front of the page styles that have headers.

[ctx: 04230000.xhp par_id3149353 help.text]
note: XjP6E
en: <ahelp hid=".">Adds or removes a footer from the page style that you select in the submenu. The footer is added to all of the pages that use the same page style.</ahelp> In a new document, only the "Default" page style is listed. Other page styles are added to the list after you apply them in the document.
en_GB: <ahelp hid=".">Adds or removes a footer from the page style that you select in the sub-menu. The footer is added to all of the pages that use the same page style.</ahelp> In a new document, only the "Default" page style is listed. Other page styles are added to the list after you apply them in the document.

[ctx: 04230000.xhp par_id3150018 help.text]
note: tVUjn
en: A check mark is displayed in front of the page styles that have footers.
en_GB: A tick mark is displayed in front of the page styles that have footers.

[ctx: 04990000.xhp par_id3145827 help.text]
note: qVhAD
en: The submenu lists the most common field types that can be inserted into a document at the current cursor position. To view all of the available fields, choose <emph>More Fields</emph>.
en_GB: The sub-menu lists the most common field types that can be inserted into a document at the current cursor position. To view all of the available fields, choose <emph>More Fields</emph>.

[ctx: 05030200.xhp par_id3154574 help.text]
note: tGvde
en: <ahelp hid="cui/ui/textflowpage/checkInsert">Select this check box, and then select the break type that you want to use.</ahelp>
en_GB: <ahelp hid="cui/ui/textflowpage/checkInsert">Mark this check box, and then select the break type that you want to use.</ahelp>

[ctx: 05030200.xhp par_id3143275 help.text]
note: qtPBp
en: <ahelp hid="cui/ui/textflowpage/checkPageStyle">Select this check box, and then select the page style that you want to use for the first page after the break.</ahelp>
en_GB: <ahelp hid="cui/ui/textflowpage/checkPageStyle">Mark this check box, and then select the page style that you want to use for the first page after the break.</ahelp>

[ctx: 05030200.xhp par_id3147089 help.text]
note: MkA9k
en: <ahelp hid="cui/ui/textflowpage/spinPageNumber">Enter the page number for the first page that follows the break. If you want to continue the current page numbering, leave the checkbox unchecked.</ahelp>
en_GB: <ahelp hid="cui/ui/textflowpage/spinPageNumber">Enter the page number for the first page that follows the break. If you want to continue the current page numbering, leave the check box unchecked.</ahelp>

[ctx: 05030200.xhp par_id3156279 help.text]
note: 8xv5r
en: <ahelp hid="cui/ui/textflowpage/spinOrphan">Specifies the minimum number of lines in a paragraph before a page break. Select this check box, and then enter a number in the <emph>Lines </emph>box.</ahelp> If the number of lines at the end of the page is less than the amount specified in the <emph>Lines </emph>box, the paragraph is shifted to the next page.
en_GB: <ahelp hid="cui/ui/textflowpage/spinOrphan">Specifies the minimum number of lines in a paragraph before a page break. Mark this check box, and then enter a number in the <emph>Lines</emph> box.</ahelp> If the number of lines at the end of the page is less than the amount specified in the <emph>Lines</emph> box, the paragraph is shifted to the next page.

[ctx: 05030200.xhp par_id3155918 help.text]
note: owvwc
en: <ahelp hid="cui/ui/textflowpage/spinWidow">Specifies the minimum number of lines in a paragraph in the first page after the break. Select this check box, and then enter a number in the <emph>Lines </emph>box.</ahelp> If the number of lines at the top of the page is less than the amount specified in the <emph>Lines </emph>box, the position of the break is adjusted.
en_GB: <ahelp hid="cui/ui/textflowpage/spinWidow">Specifies the minimum number of lines in a paragraph in the first page after the break. Mark this check box, and then enter a number in the <emph>Lines</emph> box.</ahelp> If the number of lines at the top of the page is less than the amount specified in the <emph>Lines</emph> box, the position of the break is adjusted.

[ctx: 05040500.xhp par_id3154827 help.text]
note: AgHsC
en: <ahelp hid="modules/swriter/ui/columnpage/applytolb">Select the item that you want to apply the column layout to.</ahelp> This option is only available if you access this dialog by choosing <emph>Format - Columns</emph>.
en_GB: <ahelp hid="modules/swriter/ui/columnpage/applytolb">Select the item to which you want to apply the column layout.</ahelp> This option is only available if you access this dialogue box by choosing <emph>Format - Columns</emph>.

[ctx: 05040500.xhp hd_id421604684687071 help.text]
note: jT4PA
en: Color
en_GB: Colour

[ctx: 05040500.xhp par_id601604684699407 help.text]
note: CuuBH
en: Select a color for the separator line.
en_GB: Select a colour for the separator line.

[ctx: 05040501.xhp par_id3151390 help.text]
note: kNCQC
en: Sections follow the text flow behavior of the page they are inserted into.
en_GB: Sections follow the text flow behaviour of the page they are inserted into.

[ctx: 05040600.xhp hd_id3151255 help.text]
note: SPoDG
en: Color
en_GB: Colour

[ctx: 05040600.xhp par_id3149107 help.text]
note: CLAvS
en: <ahelp hid="modules/swriter/ui/footnoteareapage/color">Select the color of the separator line.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/footnoteareapage/color">Select the colour of the separator line.</ahelp>

[ctx: 05040700.xhp par_id3143283 help.text]
note: TUuZv
en: <ahelp hid="modules/swriter/ui/footnotesendnotestabpage/ftnntnumfmt" visibility="visible">Specifies a custom numbering format for footnotes.</ahelp> This check box is only available if the <emph>Restart numbering</emph> check box is selected.
en_GB: <ahelp hid="modules/swriter/ui/footnotesendnotestabpage/ftnntnumfmt" visibility="visible">Specifies a custom numbering format for footnotes.</ahelp> This check box is only available if the <emph>Restart numbering</emph> check box is marked.

[ctx: 05040700.xhp par_id3145776 help.text]
note: XW542
en: <ahelp hid="modules/swriter/ui/footnotesendnotestabpage/endntnumfmt" visibility="visible">Specifies a custom numbering format for endnotes.</ahelp> This check box is only available if you the <emph>Restart numbering</emph> check box is selected.
en_GB: <ahelp hid="modules/swriter/ui/footnotesendnotestabpage/endntnumfmt" visibility="visible">Specifies a custom numbering format for endnotes.</ahelp> This check box is only available if the <emph>Restart numbering</emph> check box is marked.

[ctx: 05040800.xhp par_id3154193 help.text]
note: XLF6W
en: <ahelp hid="modules/swriter/ui/textgridpage/spinMF_TEXTSIZE">Enter the maximum base text size. A large value results in less characters per line.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/textgridpage/spinMF_TEXTSIZE">Enter the maximum base text size. A large value results in fewer characters per line.</ahelp>

[ctx: 05040800.xhp par_id3147089 help.text]
note: eFbLG
en: <ahelp hid="modules/swriter/ui/textgridpage/listLB_COLOR">Specifies the printing and color options of the text grid.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/textgridpage/listLB_COLOR">Specifies the printing and colour options of the text grid.</ahelp>

[ctx: 05060000.xhp par_id3150759 help.text]
note: Ah743
en: The <emph>Image</emph> dialog contains the following tab pages:
en_GB: The <emph>Image</emph> dialogue box contains the following tab pages:

[ctx: 05060100.xhp par_id3145413 help.text]
note: jCG6y
en: <ahelp hid="modules/swriter/ui/frmtypepage/relwidth">Calculates the width of the selected object as a percentage of the width of the page text area.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/frmtypepage/relwidth">Calculates the width of the selected object as a percentage of the width of the text area of the paragraph it is anchored to.</ahelp>

[ctx: 05060100.xhp par_id3154563 help.text]
note: StGCH
en: <ahelp hid="modules/swriter/ui/frmtypepage/relheight">Calculates the height of the selected object as a percentage of the height of the page text area.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/frmtypepage/relheight">Calculates the height of the selected object as a percentage of the height of the text area of the paragraph it is anchored to.</ahelp>

[ctx: 05060100.xhp par_id3153352 help.text]
note: 3AoMX
en: Specify the anchoring options for the selected object or frame. The anchor options are not available when you open the dialog from the Styles window.
en_GB: Specify the anchoring options for the selected object or frame. The anchor options are not available when you open the dialogue box from the Styles window.

[ctx: 05060100.xhp par_id3150463 help.text]
note: uAuov
en: If you anchor an object to a frame with a fixed height, only the "Bottom" and "Center" alignment options are available.
en_GB: If you anchor an object to a frame with a fixed height, only the "Bottom" and "Centre" alignment options are available.

[ctx: 05060201.xhp par_id3154219 help.text]
note: GDkjD
en: <ahelp hid="svx/ui/floatingcontour/TBI_REDO">Reverses the action of the last <emph>Undo </emph>command.</ahelp>
en_GB: <ahelp hid="svx/ui/floatingcontour/TBI_REDO">Reverses the action of the last <emph>Undo</emph> command.</ahelp>

[ctx: 05060201.xhp hd_id3153212 help.text]
note: 9mUfu
en: Color Replacer
en_GB: Colour Replacer

[ctx: 05060201.xhp par_id3145098 help.text]
note: 2EeVo
en: <ahelp hid="svx/ui/floatingcontour/TBI_PIPETTE">Selects the parts of the bitmap that are the same color. Click here, and then click a color in the bitmap. To increase the color range that is selected, increase the value in the <emph>Tolerance</emph> box.</ahelp>
en_GB: <ahelp hid="svx/ui/floatingcontour/TBI_PIPETTE">Selects the parts of the bitmap that are the same colour. Click here, and then click a colour in the bitmap. To increase the colour range that is selected, increase the value in the <emph>Tolerance</emph> box.</ahelp>

[ctx: 05060201.xhp par_id3149381 help.text]
note: ztVdS
en: Color Replacer
en_GB: Colour Replacer

[ctx: 05060201.xhp par_id3154735 help.text]
note: ZUrbQ
en: <ahelp hid=".">Enter the color tolerance for the Color Replacer as a percentage. To increase the color range that the Color Replacer selects, enter a high percentage.</ahelp>
en_GB: <ahelp hid=".">Enter the colour tolerance for the Colour Replacer as a percentage. To increase the colour range that the Colour Replacer selects, enter a high percentage.</ahelp>

[ctx: 05060700.xhp par_id3147391 help.text]
note: dQBpF
en: Nonprinting characters, such as tabs and line breaks, are entered
en_GB: Non-printing characters, such as tabs and line breaks, are entered

[ctx: 05060900.xhp par_id3151374 help.text]
note: 3repr
en: <ahelp hid="modules/swriter/ui/frmaddpage/textflow">Specifies the preferred text flow direction in a frame. To use the default text flow settings for the page, select <emph>Use superordinate object settings </emph>from the list.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/frmaddpage/textflow">Specifies the preferred text flow direction in a frame. To use the default text flow settings for the page, select <emph>Use superordinate object settings</emph> from the list.</ahelp>

[ctx: 05080000.xhp par_id3149352 help.text]
note: vAyCD
en: <variable id="objekttext"><ahelp hid=".uno:FrameDialog">Opens a dialog where you can modify the properties of the selected object, for example, its size and name.</ahelp></variable>
en_GB: <variable id="objekttext"><ahelp hid=".uno:FrameDialog">Opens a dialogue box where you can modify the properties of the selected object, for example, its size and name.</ahelp></variable>

[ctx: 05090100.xhp par_id3153672 help.text]
note: M4CRh
en: <ahelp hid="modules/swriter/ui/formattablepage/fromleft">Aligns the left edge of the table to the indent that you enter in the <emph>Left </emph>box in the <emph>Spacing </emph>area.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/formattablepage/fromleft">Aligns the left edge of the table to the indent that you enter in the <emph>Left</emph> box in the <emph>Spacing</emph> area.</ahelp>

[ctx: 05090100.xhp hd_id3155899 help.text]
note: BuSsP
en: Centered
en_GB: Centred

[ctx: 05090100.xhp par_id3149696 help.text]
note: NSV72
en: <ahelp hid="modules/swriter/ui/formattablepage/center">Centers the table horizontally on the page.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/formattablepage/center">Centres the table horizontally on the page.</ahelp>

[ctx: 05090100.xhp par_id3155180 help.text]
note: Rq8Kk
en: <ahelp hid="modules/swriter/ui/formattablepage/free">Horizontally aligns the table based on the values that you enter in the <emph>Left</emph> and <emph>Right</emph> boxes in the<emph> Spacing</emph> area.</ahelp> $[officename] automatically calculates the table width. Select this option if you want to specify the individual <link href="text/swriter/01/05090200.xhp">column widths</link>.
en_GB: <ahelp hid="modules/swriter/ui/formattablepage/free">Horizontally aligns the table based on the values that you enter in the <emph>Left</emph> and <emph>Right</emph> boxes in the <emph>Spacing</emph> area.</ahelp>$[officename] automatically calculates the table width. Select this option if you want to specify the individual <link href="text/swriter/01/05090200.xhp">column widths</link>.

[ctx: 05090100.xhp par_id3154836 help.text]
note: tSoCz
en: <ahelp hid="modules/swriter/ui/formattablepage/leftmf">Enter the amount of space that you want to leave between the left page margin and the edge of the table.</ahelp> This option is not available if the <emph>Automatic </emph>or the <emph>Left</emph> option is selected in the <emph>Alignment</emph> area.
en_GB: <ahelp hid="modules/swriter/ui/formattablepage/leftmf">Enter the amount of space that you want to leave between the left page margin and the edge of the table.</ahelp> This option is not available if the <emph>Automatic</emph> or the <emph>Left</emph> option is selected in the <emph>Alignment</emph> area.

[ctx: 05090100.xhp par_id3147220 help.text]
note: VgoK4
en: <ahelp hid="modules/swriter/ui/formattablepage/rightmf">Enter the amount of space that you want to leave between the right page margin and the edge of the table.</ahelp> This option is not available if the <emph>Automatic </emph>or the <emph>Right</emph> option is selected in the <emph>Alignment</emph> area.
en_GB: <ahelp hid="modules/swriter/ui/formattablepage/rightmf">Enter the amount of space that you want to leave between the right page margin and the edge of the table.</ahelp> This option is not available if the <emph>Automatic</emph> or the <emph>Right</emph> option is selected in the <emph>Alignment</emph> area.

[ctx: 05090201.xhp par_id3150983 help.text]
note: Zuiue
en: To change the behavior of tables in a text document, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01040500.xhp"><emph>%PRODUCTNAME Writer - Table</emph></link>.
en_GB: To change the behaviour of tables in a text document, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01040500.xhp"><emph>%PRODUCTNAME Writer - Table</emph></link>.

[ctx: 05090300.xhp par_id3154643 help.text]
note: AeBqQ
en: <ahelp hid="modules/swriter/ui/tabletextflowpage/break">Select this check box, and then select the type of break that you want to associate with the table.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/tabletextflowpage/break">Mark this check box, and then select the type of break that you want to associate with the table.</ahelp>

[ctx: 05090300.xhp par_id3148978 help.text]
note: xdFxH
en: <ahelp hid="modules/swriter/ui/tabletextflowpage/pagenonf">Enter the page number for the first page that follows the break. If you want to continue the current page numbering, leave the checkbox unchecked.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/tabletextflowpage/pagenonf">Enter the page number for the first page that follows the break. If you want to continue the current page numbering, leave the check box unchecked.</ahelp>

[ctx: 05130000.xhp par_id3155897 help.text]
note: GiASi
en: Use Page Styles to organize the structure of the document, and to add page numbers. You can also specify the page style to apply to the first page that follows after a page break.
en_GB: Use Page Styles to organise the structure of the document, and to add page numbers. You can also specify the page style to apply to the first page that follows after a page break.

[ctx: 05130002.xhp par_id3154650 help.text]
note: EQ4xC
en: Character styles provide a way to customize the formatting for individual characters. Use character styles to change the properties of a character, word or selected part of a paragraph. When you apply a character style to a text selection, the character style properties override the corresponding paragraph character properties.
en_GB: Character styles provide a way to customise the formatting for individual characters. Use character styles to change the properties of a character, word or selected part of a paragraph. When you apply a character style to a text selection, the character style properties override the corresponding paragraph character properties.

[ctx: 05130004.xhp par_id3151390 help.text]
note: mqfjF
en: Ordered lists and unordered lists created in the <link href="text/shared/01/06050000.xhp">Bullets and Numbering</link> dialog or with the <link href="text/swriter/02/02110000.xhp">Toggle Ordered List</link> and <link href="text/shared/02/06120000.xhp">Toggle Unordered List</link> icons of the <link href="text/swriter/main0202.xhp">Formatting</link> bar use <link href="text/shared/00/00000005.xhp#formatting">direct formatting</link>. They are not list styles.
en_GB: Ordered lists and unordered lists created in the <link href="text/shared/01/06050000.xhp">Bullets and Numbering</link> dialogue box or with the <link href="text/swriter/02/02110000.xhp">Toggle Ordered List</link> and <link href="text/shared/02/06120000.xhp">Toggle Unordered List</link> icons of the <link href="text/swriter/main0202.xhp">Formatting</link> bar use <link href="text/shared/00/00000005.xhp#formatting">direct formatting</link>. They are not list styles.

[ctx: 05130100.xhp par_id3149349 help.text]
note: keRBa
en: $[officename] applies the paragraph properties of conditional styles as follows (the bold terms correspond to the titles of dialog fields): If a paragraph formatted with a conditional style is in a <emph>Context</emph> that has an <emph>Applied Style</emph> linked to it, then the <emph>Paragraph Style</emph> from that condition is used. If no style is linked to the <emph>Context</emph>, then the attributes defined in the conditional style apply. The following example illustrates this relationship:
en_GB: $[officename] applies the paragraph properties of conditional styles as follows (the bold terms correspond to the titles of dialogue box fields): If a paragraph formatted with a conditional style is in a <emph>Context</emph> that has an <emph>Applied Style</emph> linked to it, then the <emph>Paragraph Style</emph> from that condition is used. If no style is linked to the <emph>Context</emph>, then the attributes defined in the conditional style apply. The following example illustrates this relationship:

[ctx: 05130100.xhp par_id3148768 help.text]
note: ybTYn
en: Define a new Paragraph Style by choosing <emph>New</emph> in the <emph>Styles</emph> window, and selecting all the paragraph properties that you want for your business letter in the <emph>Paragraph Style</emph> dialog. Name this style "Business letter".
en_GB: Define a new Paragraph Style by choosing <emph>New</emph> in the <emph>Styles</emph> window, and selecting all the paragraph properties that you want for your business letter in the <emph>Paragraph Style</emph> dialogue box. Name this style "Business letter".

[ctx: 05130100.xhp par_id3150760 help.text]
note: PvNZL
en: You can apply the Paragraph Style to the context by double-clicking the selected entry in the <emph>Paragraph Styles</emph> list box or by using <emph>Apply</emph>.
en_GB: You can apply the Paragraph Style to the context by double-clicking the selected entry in the <emph>Paragraph Styles</emph> list box or by using <emph>Assign</emph>.

[ctx: 05130100.xhp par_id3149753 help.text]
note: ZFDp8
en: Click <emph>OK</emph> to close the Paragraph Style dialog, and then format all paragraphs in your business letter, including the header, with the new "Business letter" conditional Paragraph Style. (When you click in the header, you may need to display <item type="literal">All Styles</item> or <item type="literal">Custom Styles</item> in the style list to use the new business letter style.)
en_GB: Click <emph>OK</emph> to close the Paragraph Style dialogue box, and then format all paragraphs in your business letter, including the header, with the new "Business letter" conditional Paragraph Style. (When you click in the header, you may need to display <item type="literal">All Styles</item> or <item type="literal">Custom Styles</item> in the style list to use the new business letter style.)

[ctx: 05130100.xhp par_id3150974 help.text]
note: JG6u9
en: <ahelp hid="modules/swriter/ui/conditionpage/condstyle">Check this box to define a new style as a conditional style.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/conditionpage/condstyle">Mark this check box to define a new style as a conditional style.</ahelp>

[ctx: 05150000.xhp par_id1029200810080924 help.text]
note: jMxQr
en: Opens the AutoCorrect dialog.
en_GB: Opens the AutoCorrect dialogue box.

[ctx: 05150200.xhp par_id3150763 help.text]
note: udjza
en: To create a numbered list, type a number followed by a period (.), followed by a space or tab at the beginning of a paragraph.
en_GB: To create a numbered list, type a number followed by a full stop (.), followed by a space or tab at the beginning of a paragraph.

[ctx: 05150300.xhp par_id3152999 help.text]
note: oMC8P
en: <ahelp hid=".uno:AutoFormatRedlineApply">Automatically formats the file according to the options that you set under <emph>Tools - AutoCorrect - AutoCorrect Options</emph>. In a dialog, you are asked to accept or reject the changes.</ahelp>
en_GB: <ahelp hid=".uno:AutoFormatRedlineApply">Automatically formats the file according to the options that you set under <emph>Tools - AutoCorrect - AutoCorrect Options</emph>. In a dialogue box, you are asked to accept or reject the changes.</ahelp>

[ctx: 05150300.xhp par_id3147570 help.text]
note: a4rKw
en: <ahelp hid="modules/swriter/ui/queryredlinedialog/edit">Opens a dialog where you can accept or reject AutoCorrect changes. You can also view the changes made by a specific author or on a specific date.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/queryredlinedialog/edit">Opens a dialogue box where you can accept or reject AutoCorrect changes. You can also view the changes made by a specific author or on a specific date.</ahelp>

[ctx: 05190000.xhp par_id3145411 help.text]
note: Gx63y
en: When you split a table that contains formulas, the formulas may be affected.
en_GB: When you split a table that contains formulae, the formulae may be affected.

[ctx: 05200000.xhp tit help.text]
note: JwChf
en: Merge Table
en_GB: Merge Tables

[ctx: 05200000.xhp hd_id3154652 help.text]
note: DJwCN
en: <link href="text/swriter/01/05200000.xhp">Merge Table</link>
en_GB: <link href="text/swriter/01/05200000.xhp">Merge Tables</link>

[ctx: 06030000.xhp par_id3153811 help.text]
note: SBBBo
en: To automatically hyphenate the current or selected paragraphs, choose <emph>Format - Paragraph</emph>, and then click the <link href="text/swriter/01/05030200.xhp">Text Flow</link> tab. You can also apply automatic hyphenation to a paragraph style. In text where automatic hyphenation is enabled, the Hyphenation dialog will not find any word to hyphenate.
en_GB: To automatically hyphenate the current or selected paragraphs, choose <emph>Format - Paragraph</emph>, and then click the <link href="text/swriter/01/05030200.xhp">Text Flow</link> tab. You can also apply automatic hyphenation to a paragraph style. In text where automatic hyphenation is enabled, the Hyphenation dialogue box will not find any word to hyphenate.

[ctx: 06030000.xhp par_id3150019 help.text]
note: S7Qtb
en: To end hyphenation, click <emph>Close</emph>. The hyphenation that is applied already will not be reverted. You can use <emph>Edit - Undo</emph> to undo all hyphenation that was applied while the Hyphenation dialog was open.
en_GB: To end hyphenation, click <emph>Close</emph>. The hyphenation that is applied already will not be reverted. You can use <emph>Edit - Undo</emph> to undo all hyphenation that was applied while the Hyphenation dialogue box was open.

[ctx: 06030000.xhp par_id3147562 help.text]
note: qc5UE
en: To exclude paragraphs from the automatic hyphenation, select the paragraphs, choose <emph>Format - Paragraph</emph>, click the Text Flow tab, and then clear the <emph>Automatically</emph> check box in the Hyphenation area.
en_GB: To exclude paragraphs from the automatic hyphenation, select the paragraphs, choose <emph>Format - Paragraph</emph>, click the Text Flow tab, and then unmark the <emph>Automatically</emph> check box in the Hyphenation area.

[ctx: 06030000.xhp par_id3152950 help.text]
note: nxwSz
en: To manually enter a hyphen directly in the document, click in the word where you want to add the hyphen, and then press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Minus sign (-).
en_GB: To manually enter a hyphen directly in the document, click in the word into which you want to add the hyphen, and then press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Minus sign (-).

[ctx: 06080100.xhp par_id3152940 help.text]
note: uviUq
en: Roman numerals (upper case)
en_GB: Roman numerals (upper-case)

[ctx: 06080100.xhp par_id3150359 help.text]
note: JQFJY
en: Roman numerals (lower case)
en_GB: Roman numerals (lower-case)

[ctx: 06080100.xhp par_id3148983 help.text]
note: 9hk8D
en: Restarts the numbering of footnotes at the top of each page. This option is only available if the <emph>End of page </emph>check box is selected in the <emph>Position </emph>area.
en_GB: Restarts the numbering of footnotes at the top of each page. This option is only available if the <emph>End of page</emph> check box is marked in the <emph>Position</emph> area.

[ctx: 06080100.xhp par_id334242345 help.text]
note: u4B7E
en: Footnote numbers are left aligned by default in the footnote area. For right aligned footnote numbers first edit the paragraph style <emph>Footnote</emph>. Press <switchinline select="sys"><caseinline select="MAC"><keycode>Command+T</keycode></caseinline><defaultinline><keycode>F11</keycode></defaultinline></switchinline> to open <emph>Styles</emph> dialog and select <emph>Footnote</emph> from the list of paragraph styles. Open the local menu with right click and choose <emph>Modify</emph>. Go to the <emph>Indents & Spacing</emph> tab page and set indent to 0 before and after the paragraph, including the first line. On <emph>Tabs</emph> tab page create a tab of right type at 12pt and a tab of left type at 14pt. Then in <emph>Footnotes/Endnotes Settings</emph> dialog enter <item type="input">\t</item> into the <emph>Before</emph> and <emph>After</emph> edit boxes.
en_GB: Footnote numbers are left aligned by default in the footnote area. For right aligned footnote numbers first edit the paragraph style <emph>Footnote</emph>. Press <switchinline select="sys"><caseinline select="MAC"><keycode>Command+T</keycode></caseinline><defaultinline><keycode>F11</keycode></defaultinline></switchinline> to open <emph>Styles</emph> dialogue box and select <emph>Footnote</emph> from the list of paragraph styles. Open the local menu with right click and choose <emph>Modify</emph>. Go to the <emph>Indents & Spacing</emph> tab page and set indent to 0 before and after the paragraph, including the first line. On <emph>Tabs</emph> tab page create a tab of right type at 12pt and a tab of left type at 14pt. Then in <emph>Footnotes/Endnotes Settings</emph> dialogue box enter <item type="input">\t</item> into the <emph>Before</emph> and <emph>After</emph> edit boxes.

[ctx: 06080100.xhp par_id3149229 help.text]
note: SyJgg
en: This option is only available if the <emph>End of Document</emph> check box is selected in the <emph>Position</emph> area.
en_GB: This option is only available if the <emph>End of Document</emph> check box is marked in the <emph>Position</emph> area.

[ctx: 06080100.xhp hd_id3154784 help.text]
note: AF7tD
en: Start of next page
en_GB: Beginning of next page

[ctx: 06090000.xhp bm_id3147402 help.text]
note: iF4fJ
en: <bookmark_value>converting; text, into tables</bookmark_value><bookmark_value>text; converting to tables</bookmark_value><bookmark_value>tables; converting to text</bookmark_value>
en_GB: <bookmark_value>converting; text to tables</bookmark_value><bookmark_value>text; converting to tables</bookmark_value><bookmark_value>tables; converting to text</bookmark_value>

[ctx: 06090000.xhp par_id3150015 help.text]
note: x3MAF
en: The options available in this dialog depending on the type of conversion.
en_GB: The options available in this dialogue box depending on the type of conversion.

[ctx: 06090000.xhp par_id31542781 help.text]
note: GGKFD
en: <ahelp hid=".">Opens the <emph>AutoFormat</emph> dialog, where you can select a predefined layout for table.</ahelp>
en_GB: <ahelp hid=".">Opens the <emph>AutoFormat</emph> dialogue box, in which you can select a predefined layout for table.</ahelp>

[ctx: 06100000.xhp par_id3150350 help.text]
note: 2Bs8N
en: Paragraphs are separated by nonprinting paragraph marks. You can also specify that tabs or a character act as separators when you sort paragraphs.
en_GB: Paragraphs are separated by non-printing paragraph marks. You can also specify that tabs or a character act as separators when you sort paragraphs.

[ctx: 06100000.xhp par_id3155178 help.text]
note: HhFEh
en: <ahelp hid="modules/swriter/ui/sortdialog/delimpb">Opens the <emph>Special Characters</emph> dialog, where you can select the character that you want to use as a separator.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/sortdialog/delimpb">Opens the <emph>Special Characters</emph> dialogue box, where you can select the character that you want to use as a separator.</ahelp>

[ctx: 06100000.xhp par_id3154838 help.text]
note: 5D9kq
en: <ahelp hid="modules/swriter/ui/sortdialog/matchcase">Distinguishes between uppercase and lowercase letters when you sort a table. For Asian languages special handling applies.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/sortdialog/matchcase">Distinguishes between upper-case and lower-case letters when you sort a table. For Asian languages special handling applies.</ahelp>

[ctx: accessibility_check.xhp par_id901630941406987 help.text]
note: FvnEV
en: The Accessibility Check tool traverses the document structure and gather all possible accessibility issues. The check can be run manually through the menu or it will be triggered after PDF export dialog, when the PDF/UA support is enabled.
en_GB: The Accessibility Check tool traverses the document structure and gather all possible accessibility issues. The check can be run manually through the menu or it will be triggered after PDF export dialogue box, when the PDF/UA support is enabled.

[ctx: legacynumbering.xhp par_id3150129 help.text]
note: TtTBG
en: <ahelp hid="modules/swriter/ui/outlinepositionpage/indentatmf">Enter the width of the numbering area. The numbering symbol can be left, center or right in this area.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/outlinepositionpage/indentatmf">Enter the width of the numbering area. The numbering symbol can be left, centre, or right in this area.</ahelp>

[ctx: legacynumbering.xhp par_id621580154011473 help.text]
note: 482Rm
en: Aligns the numbering symbol left, center, or right in the numbering area. The position might be adjusted to maintain the minimum space.
en_GB: Aligns the numbering symbol left, centre, or right in the numbering area. The position might be adjusted to maintain the minimum space.

[ctx: mailmerge00.xhp par_idN105F6 help.text]
note: tXUcc
en: <link href="text/swriter/01/01150000.xhp">Configurable Mail Merge dialog</link>
en_GB: <link href="text/swriter/01/01150000.xhp">Configurable Mail Merge dialogue box</link>

[ctx: mailmerge03.xhp par_idN1056C help.text]
note: AWG5X
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_seladdlis.xhp">Select Address List</link> dialog, where you can choose a data source for the addresses, add new addresses, or type in a new address list.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_seladdlis.xhp">Select Address List</link> dialogue box, in which you can choose a data source for the addresses, add new addresses, or type in a new address list.</ahelp>

[ctx: mailmerge03.xhp par_id7805416 help.text]
note: cnF64
en: If you select <emph>This document shall contain an address block</emph>, the third and fourth substeps become enabled on this page. Then you have to match the <link href="text/swriter/01/mailmerge03.xhp">address block elements</link> and the <link href="text/swriter/01/mm_matfie.xhp">field names</link> used in the mail.
en_GB: If you select <emph>This document shall contain an address block</emph>, the third and fourth sub-steps become enabled on this page. Then you have to match the <link href="text/swriter/01/mailmerge03.xhp">address block elements</link> and the <link href="text/swriter/01/mm_matfie.xhp">field names</link> used in the mail.

[ctx: mailmerge03.xhp par_idN1058B help.text]
note: vsaBC
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_seladdblo.xhp">Select Address Block</link> dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_seladdblo.xhp">Select Address Block</link> dialogue box.</ahelp>

[ctx: mailmerge03.xhp par_idN105A0 help.text]
note: VU5HE
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_matfie.xhp">Match Fields</link> dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_matfie.xhp">Match Fields</link> dialogue box.</ahelp>

[ctx: mailmerge04.xhp tit help.text]
note: 45mQF
en: Mail Merge Wizard - Greeting Line
en_GB: Mail Merge Wizard - Create a salutation

[ctx: mailmerge04.xhp par_idN1055D help.text]
note: 8iQqt
en: Insert personalized salutation
en_GB: Insert personalised salutation

[ctx: mailmerge04.xhp par_idN10561 help.text]
note: euaCv
en: <ahelp hid=".">Adds a personalized salutation to the mail merge document. To use the default salutation, clear this check box.</ahelp>
en_GB: <ahelp hid=".">Adds a personalised salutation to the mail merge document. To use the default salutation, unmark this check box.</ahelp>

[ctx: mailmerge04.xhp par_idN10568 help.text]
note: WgoRg
en: <ahelp hid=".">Select the personalized greeting for a female recipient.</ahelp>
en_GB: <ahelp hid=".">Select the personalised greeting for a female recipient.</ahelp>

[ctx: mailmerge04.xhp par_idN1056F help.text]
note: 4fd4C
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> (Female recipient) dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> (Female recipient) dialogue box.</ahelp>

[ctx: mailmerge04.xhp par_idN10584 help.text]
note: a5tPP
en: <ahelp hid=".">Select the personalized greeting for a male recipient.</ahelp>
en_GB: <ahelp hid=".">Select the personalised greeting for a male recipient.</ahelp>

[ctx: mailmerge04.xhp par_idN1058B help.text]
note: 77eUG
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> (Male recipient) dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> (Male recipient) dialogue box.</ahelp>

[ctx: mailmerge04.xhp par_idN105AE help.text]
note: BFkdS
en: <ahelp hid=".">Select the default salutation that is used when you do not specify a personalized salutation.</ahelp>
en_GB: <ahelp hid=".">Select the default salutation that is used when you do not specify a personalised salutation.</ahelp>

[ctx: mailmerge04.xhp par_idN105BC help.text]
note: BfFvG
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_matfie.xhp">Match Fields</link> dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_matfie.xhp">Match Fields</link> dialogue box.</ahelp>

[ctx: mm_cusaddlis.xhp tit help.text]
note: FHSJ5
en: Customize Address List
en_GB: Customise Address List

[ctx: mm_cusaddlis.xhp par_idN1053C help.text]
note: HiCed
en: Customize Address List
en_GB: Customise Address List

[ctx: mm_cusaddlis.xhp par_idN10540 help.text]
note: CSFHG
en: Customizes the address list for <link href="text/swriter/01/mm_newaddlis.xhp">mail merge</link> documents.
en_GB: Customises the address list for <link href="text/swriter/01/mm_newaddlis.xhp">mail merge</link> documents.

[ctx: mm_cusgrelin.xhp par_idN10540 help.text]
note: TVxhR
en: Specify the salutation layout for <link href="text/swriter/01/mailmerge04.xhp">mail merge</link> or <link href="text/swriter/01/mm_emabod.xhp">email merge</link> documents. The name of this dialog is different for female recipients and male recipients.
en_GB: Specify the salutation layout for <link href="text/swriter/01/mailmerge04.xhp">mail merge</link> or <link href="text/swriter/01/mm_emabod.xhp">email merge</link> documents. The name of this dialogue box is different for female recipients and male recipients.

[ctx: mm_cusgrelin.xhp par_idN1056D help.text]
note: JmqBg
en: Customize salutation
en_GB: Customise salutation

[ctx: mm_emabod.xhp par_idN1055B help.text]
note: GFHN4
en: Insert personalized salutation
en_GB: Insert personalised salutation

[ctx: mm_emabod.xhp par_idN1055F help.text]
note: CcCi7
en: <ahelp hid=".">Adds a personalized salutation. To use the default salutation, clear this check box.</ahelp>
en_GB: <ahelp hid=".">Adds a personalised salutation. To use the default salutation, unmark this check box.</ahelp>

[ctx: mm_emabod.xhp par_idN10566 help.text]
note: HoC7L
en: <ahelp hid=".">Select the personalized greeting for a female recipient.</ahelp>
en_GB: <ahelp hid=".">Select the personalised greeting for a female recipient.</ahelp>

[ctx: mm_emabod.xhp par_idN1056D help.text]
note: Y2QmN
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> dialog for a female recipient.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> dialogue box for a female recipient.</ahelp>

[ctx: mm_emabod.xhp par_idN10582 help.text]
note: AGB8N
en: <ahelp hid=".">Select the personalized greeting for a male recipient.</ahelp>
en_GB: <ahelp hid=".">Select the personalised greeting for a male recipient.</ahelp>

[ctx: mm_emabod.xhp par_idN10589 help.text]
note: FW7bL
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> dialog for a male recipient.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusgrelin.xhp">Custom Salutation</link> dialogue box for a male recipient.</ahelp>

[ctx: mm_emabod.xhp par_idN105AC help.text]
note: cegDP
en: <ahelp hid=".">Select the default greeting to use if a personalized salutation cannot be created.</ahelp>
en_GB: <ahelp hid=".">Select the default greeting to use if a personalised salutation cannot be created.</ahelp>

[ctx: mm_emailmergeddoc.xhp par_idN105F3 help.text]
note: E9Xmd
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_copyto.xhp">Copy To</link> dialog where you can specify one or more CC or BCC addresses.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_copyto.xhp">Copy To</link> dialogue box in which you can specify one or more CC or BCC addresses.</ahelp>

[ctx: mm_emailmergeddoc.xhp par_idN10615 help.text]
note: 9DVfj
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_emabod.xhp">Email Message</link> dialog where you can enter the email message for the mail merge files that are sent as attachments.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_emabod.xhp">Email Message</link> dialogue box where you can enter the email message for the mail merge files that are sent as attachments.</ahelp>

[ctx: mm_newaddlis.xhp par_idN10546 help.text]
note: jFDBk
en: <ahelp hid=".">Enter new addresses or edit the addresses for <link href="text/swriter/01/mailmerge03.xhp">mail merge</link> documents.</ahelp> When you click <emph>OK</emph>, a dialog prompts you for the location to save the address list.
en_GB: <ahelp hid=".">Enter new addresses or edit the addresses for <link href="text/swriter/01/mailmerge03.xhp">mail merge</link> documents.</ahelp> When you click <emph>OK</emph>, a dialogue box prompts you for the location to save the address list.

[ctx: mm_newaddlis.xhp par_idN10589 help.text]
note: U58Zi
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_finent.xhp">Find Entry</link> dialog. You can leave the dialog open while you edit the entries.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_finent.xhp">Find Entry</link> dialogue box. You can leave the dialogue box open while you edit the entries.</ahelp>

[ctx: mm_newaddlis.xhp par_idN1059A help.text]
note: UPmWa
en: Customize
en_GB: Customise

[ctx: mm_newaddlis.xhp par_idN1059E help.text]
note: HLwrS
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusaddlis.xhp">Customize Address List</link> dialog where you can rearrange, rename, add, and delete fields.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_cusaddlis.xhp">Customise Address List</link> dialogue box in which you can rearrange, rename, add and delete fields.</ahelp>

[ctx: mm_seladdblo.xhp par_idN1056E help.text]
note: SuFzs
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddblo.xhp">New Address Block</link> dialog where you can define a new address block layout.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddblo.xhp">New Address Block</link> dialogue box in which you can define a new address block layout.</ahelp>

[ctx: mm_seladdblo.xhp par_idN10583 help.text]
note: gFpeE
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddblo.xhp">Edit Address Block</link> dialog where you can edit the selected address block layout.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddblo.xhp">Edit Address Block</link> dialogue box where you can edit the selected address block layout.</ahelp>

[ctx: mm_seladdlis.xhp par_idN1055E help.text]
note: Sq8DA
en: <ahelp hid=".">Select the database file that contains the addresses that you want to use as an address list.</ahelp> If the file contains more than one table, the <link href="text/swriter/01/mm_seltab.xhp">Select Table</link> dialog opens.
en_GB: <ahelp hid=".">Select the database file that contains the addresses that you want to use as an address list.</ahelp> If the file contains more than one table, the <link href="text/swriter/01/mm_seltab.xhp">Select Table</link> dialogue box opens.

[ctx: mm_seladdlis.xhp par_idN10589 help.text]
note: PL7dd
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddlis.xhp">New Address List</link> dialog, where you can create a new address list.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddlis.xhp">New Address List</link> dialogue box, in which you can create a new address list.</ahelp>

[ctx: mm_seladdlis.xhp par_idN1059E help.text]
note: cFCzM
en: <ahelp hid=".">Opens the <link href="text/shared/02/12090100.xhp">Standard Filter</link> dialog , where you can apply filters to the address list to display the recipients that you want to see.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/shared/02/12090100.xhp">Standard Filter</link> dialogue box, in which you can apply filters to the address list to display the recipients that you want to see.</ahelp>

[ctx: mm_seladdlis.xhp par_idN105B3 help.text]
note: mCF6w
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddlis.xhp">New Address List</link> dialog, where you can edit the selected address list.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_newaddlis.xhp">New Address List</link> dialogue box, in which you can edit the selected address list.</ahelp>

[ctx: mm_seladdlis.xhp par_idN105C8 help.text]
note: vSBnj
en: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_seltab.xhp">Select Table</link> dialog, where you can select another table to use for mail merge.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/swriter/01/mm_seltab.xhp">Select Table</link> dialogue box, in which you can select another table to use for mail merge.</ahelp>

[ctx: mm_seltab.xhp par_idN1055B help.text]
note: 6J8Xg
en: <ahelp hid=".">Opens the <emph>Mail Merge Recipients</emph> dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the <emph>Mail Merge Recipients</emph> dialogue box.</ahelp>

[ctx: style_inspector.xhp par_id531641338286704 help.text]
note: MS6Q5
en: Custom color metadata field shadings can be set for an annotated text range or a metadata field, for visualization of metadata categories in the document editor. Use <menuitem>View - Field Shadings</menuitem> or press <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+F8</keycode> to disable or enable these field shadings.
en_GB: Custom colour metadata field shadings can be set for an annotated text range or a metadata field, for visualisation of metadata categories in the document editor. Use <menuitem>View - Field Shadings</menuitem> or press <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+F8</keycode> to disable or enable these field shadings.

[ctx: style_inspector.xhp par_id731641340265093 help.text]
note: AqRAE
en: <link href="https://wiki.documentfoundation.org/ReleaseNotes/7.2#Custom_color_metadata_field_shadings">Custom color metadata</link>
en_GB: <link href="https://wiki.documentfoundation.org/ReleaseNotes/7.2#Custom_color_metadata_field_shadings">Custom colour metadata</link>

[ctx: watermark.xhp par_id731516900297974 help.text]
note: EnyKB
en: Fill the dialog settings below.
en_GB: Fill the dialogue box settings below.

[ctx: watermark.xhp par_id501516905708560 help.text]
note: FhzgC
en: The values entered applies to the actual page style.
en_GB: The values entered apply to the actual page style.

[ctx: watermark.xhp par_id531516900343270 help.text]
note: rF8xW
en: <ahelp hid=".">Select the rotation angle for the watermark. The text will be rotated by this angle in counterclockwise direction.</ahelp>
en_GB: <ahelp hid=".">Select the rotation angle for the watermark. The text will be rotated by this angle in anticlockwise direction.</ahelp>

[ctx: watermark.xhp hd_id321516900368799 help.text]
note: t8xjF
en: Color
en_GB: Colour

[ctx: watermark.xhp par_id521516900373461 help.text]
note: 5TFmS
en: <ahelp hid=".">Select a color from the drop-down box.</ahelp>
en_GB: <ahelp hid=".">Select a colour from the drop-down box.</ahelp>

[ctx: watermark.xhp hd_id771516906476223 help.text]
note: Eabmi
en: To change a watermark contents or setting.
en_GB: To change a watermark content or setting.

[ctx: watermark.xhp par_id831516906589936 help.text]
note: YAnUx
en: If the watermark in use is a text inserted by the <item type="menuitem">Format - Watermark</item> menu command or by the <link href="text/shared/01/classificationbar.xhp">document classification settings</link>, you can edit the contents and settings on opening the watermark dialog.
en_GB: If the watermark in use is a text inserted by the <item type="menuitem">Format - Watermark</item> menu command or by the <link href="text/shared/01/classificationbar.xhp">document classification settings</link>, you can edit the contents and settings on opening the watermark dialogue box.

[ctx: 00000404.xhp par_id3149295 help.text]
note: C3Avr
en: <variable id="felddokument">Choose <emph>Insert - Field - More Fields - Document</emph> tab</variable>
en_GB: <variable id="felddokument">Choose <emph>Insert - Field - More Fields - Document</emph> tab </variable>

[ctx: 00000404.xhp par_id3147515 help.text]
note: GJDk8
en: <variable id="feldfunktionen">Choose <emph>Insert - Field - More Fields - Functions</emph> tab</variable>
en_GB: <variable id="feldfunktionen">Choose <emph>Insert - Field - More Fields - Functions</emph> tab </variable>

[ctx: 00000404.xhp par_id3153581 help.text]
note: gzeof
en: <variable id="felddokumentinfo">Choose <emph>Insert - Field - More Fields - DocInformation</emph> tab</variable>
en_GB: <variable id="felddokumentinfo">Choose <emph>Insert - Field - More Fields - DocInformation</emph> tab </variable>

[ctx: 00000404.xhp par_id3150710 help.text]
note: ApGDC
en: <variable id="feldvariablen">Choose <emph>Insert - Field - More Fields - Variables</emph> tab</variable>
en_GB: <variable id="feldvariablen">Choose <emph>Insert - Field - More Fields - Variables</emph> tab </variable>

[ctx: 00000404.xhp par_id3152945 help.text]
note: 2GeFY
en: <variable id="felddatenbank">Choose <emph>Insert - Field - More Fields - Database</emph> tab</variable>
en_GB: <variable id="felddatenbank">Choose <emph>Insert - Field - More Fields - Database</emph> tab </variable>

[ctx: 00000406.xhp par_id3151249 help.text]
note: w865X
en: <variable id="alles">Choose <emph>Tools - Update - Update All </emph></variable>
en_GB: <variable id="alles">Choose <emph>Tools - Update - Update All</emph></variable>

[ctx: 00000406.xhp par_id3154839 help.text]
note: vmmB6
en: Choose <emph>Tools - Update - Fields </emph>
en_GB: Choose <emph>Tools - Update - Fields</emph>

[ctx: align.xhp par_id3150249 help.text]
note: EJ2GY
en: To accomplish this, you must define empty groups and character strings. They do not require any space, but carry information that helps in the alignment process.
en_GB: To accomplish this, you must define empty groups and text strings. They do not require any space, but carry information that helps in the alignment process.

[ctx: align.xhp par_id3153912 help.text]
note: BLcvk
en: To create empty groups, enter curly brackets <emph>{}</emph> in the Commands window. In the following example, the goal is to achieve a line break so that the plus signs are beneath one another, even though one less character is entered in the upper line:
en_GB: To create empty groups, enter curly brackets <emph>{}</emph> in the Commands window. In the following example, the goal is to achieve a line break so that the plus signs are beneath one another, even though one fewer character is entered in the upper line:

[ctx: align.xhp par_id3143229 help.text]
note: wDfhJ
en: Empty character strings are a simple way to ensure that texts and formulas are left-aligned. They are defined using double inverted commas "" . Make sure you do not use any typographic inverted commas. Example:
en_GB: Empty text strings are a simple way to ensure that text strings and formulae are left-aligned. They are defined using double inverted commas "" . Ensure you do not use any typographic inverted commas. Example:

[ctx: attributes.xhp par_id3148870 help.text]
note: k9ADA
en: Some parts of formulas are always formatted bold or italic by default.
en_GB: Some parts of formulae are always formatted bold or italic by default.

[ctx: brackets.xhp bm_id3152596 help.text]
note: bDPkX
en: <bookmark_value>brackets; merging formula parts</bookmark_value><bookmark_value>formula parts; merging</bookmark_value><bookmark_value>fractions in formulas</bookmark_value><bookmark_value>merging;formula parts</bookmark_value>
en_GB: <bookmark_value>brackets; merging formula parts</bookmark_value><bookmark_value>formula parts; merging</bookmark_value><bookmark_value>fractions in formulae</bookmark_value><bookmark_value>merging;formula parts</bookmark_value>

[ctx: brackets.xhp hd_id3154511 help.text]
note: z6zop
en: Inserting fractions into formulas
en_GB: Inserting fractions into formulae

[ctx: color.xhp tit help.text]
note: x9te9
en: Applying Color to Formula Parts
en_GB: Applying Colour to Formula Parts

[ctx: color.xhp bm_id3156384 help.text]
note: F9aE8
en: <bookmark_value>Color in formulas</bookmark_value>
en_GB: <bookmark_value>Colour in formulae</bookmark_value>

[ctx: color.xhp hd_id601641846107898 help.text]
note: dBGoG
en: <variable id="color"><link href="text/smath/guide/color.xhp">Applying Color to Formula Parts</link></variable>
en_GB: <variable id="color"><link href="text/smath/guide/color.xhp">Applying Colour to Formula Parts</link></variable>

[ctx: color.xhp par_id481641846189425 help.text]
note: ckGgG
en: Use the command <literal>color</literal> to apply color to the subsequent formula part.
en_GB: Use the command <literal>color</literal> to apply colour to the subsequent formula part.

[ctx: color.xhp par_id141641846432331 help.text]
note: BnqGh
en: The example below creates a formula where <emph>a</emph> is shown using the default color (black) and <emph>b</emph> is shown in red.
en_GB: The example below creates a formula where <emph>a</emph> is shown using the default colour (black) and <emph>b</emph> is shown in red.

[ctx: color.xhp par_id211641848286949 help.text]
note: QBxDL
en: Be aware that the <literal>color</literal> command only changes the color of the formula part that comes immediately after it. For example, in the formula below only <emph>b</emph> will be shown in red, whereas <emph>c</emph> will be shown in black.
en_GB: Be aware that the <literal>color</literal> command only changes the colour of the formula part that comes immediately after it. For example, in the formula below only <emph>b</emph> will be shown in red, whereas <emph>c</emph> will be shown in black.

[ctx: color.xhp par_id841641848475043 help.text]
note: hLeFX
en: Use braces to apply color to more parts of the formula. In the following example, <emph>b</emph> and <emph>c</emph> are shown in red.
en_GB: Use braces to apply colour to more parts of the formula. In the following example, <emph>b</emph> and <emph>c</emph> are shown in red.

[ctx: color.xhp par_id651641851485699 help.text]
note: gLttS
en: A list with predefined color names is available <link href="text/smath/guide/color.xhp#PredefinedColors">here</link>.
en_GB: A list with predefined colour names is available <link href="text/smath/guide/color.xhp#PredefinedColors">here</link>.

[ctx: color.xhp bm_id521641858375937 help.text]
note: gQn7y
en: <bookmark_value>RGB colors</bookmark_value>
en_GB: <bookmark_value>RGB colours</bookmark_value>

[ctx: color.xhp hd_id831641851472401 help.text]
note: beAyt
en: Using RGB colors
en_GB: Using RGB colours

[ctx: color.xhp par_id701641851641673 help.text]
note: tj2xF
en: Use the command <literal>color rgb</literal> to apply colors using RGB (Red, Green, Blue) values.
en_GB: Use the command <literal>color rgb</literal> to apply colours using RGB (Red, Green, Blue) values.

[ctx: color.xhp bm_id521641858372217 help.text]
note: EFXpV
en: <bookmark_value>Hex colors</bookmark_value>
en_GB: <bookmark_value>Hex colours</bookmark_value>

[ctx: color.xhp par_id271641851832464 help.text]
note: zLQWy
en: Use the command <literal>color hex</literal> to apply colors using the hexadecimal notation.
en_GB: Use the command <literal>color hex</literal> to apply colours using the hexadecimal notation.

[ctx: color.xhp hd_id121641851982125 help.text]
note: rPHnc
en: Combining color with other commands
en_GB: Combining colour with other commands

[ctx: color.xhp par_id21641852173099 help.text]
note: vSVUb
en: To change color and font size, use <literal>color</literal> in combination with <literal>size</literal> and the desired font size.
en_GB: To change colour and font size, use <literal>color</literal> in combination with <literal>size</literal> and the desired font size.

[ctx: color.xhp bm_id52164185802587 help.text]
note: wEhmU
en: <bookmark_value>List of predefined colors</bookmark_value>
en_GB: <bookmark_value>List of predefined colours</bookmark_value>

[ctx: color.xhp hd_id621641846264365 help.text]
note: wbRDh
en: Predefined color names
en_GB: Predefined colour names

[ctx: color.xhp par_id911641846282038 help.text]
note: FGJS8
en: %PRODUCTNAME provides a set of predefined color names that can be used along with the <literal>color</literal> command.
en_GB: %PRODUCTNAME provides a set of predefined colour names that can be used along with the <literal>color</literal> command.

[ctx: color.xhp par_id661641846833413 help.text]
note: Qf5tX
en: Color
en_GB: Colour

[ctx: color.xhp par_id841641846896513 help.text]
note: gdQ5j
en: Gray
en_GB: Grey

[ctx: keyboard.xhp par_id3150537 help.text]
note: rvzhp
en: You can compose formulas using the Elements pane. Open it with the menu <emph>View - Elements</emph> if it is not already open.
en_GB: You can compose formulae using the Elements pane. Open it with the menu <emph>View - Elements</emph> if it is not already open.

[ctx: limits.xhp par_id6756187 help.text]
note: dJvvn
en: Now the formula is complete. Click into your text document outside the formula to leave the formula editor.
en_GB: Now the formula is complete. Click within your text document outside the formula to leave the formula editor.

[ctx: main.xhp hd_id3150199 help.text]
note: ArDuV
en: Entering and Editing Formulas
en_GB: Entering and Editing Formulae

[ctx: newline.xhp bm_id1295205 help.text]
note: S8pTx
en: <bookmark_value>line breaks; in formulas</bookmark_value><bookmark_value>formulas;line breaks</bookmark_value><bookmark_value>wrapping text;in formulas</bookmark_value>
en_GB: <bookmark_value>line breaks; in formulae</bookmark_value><bookmark_value>formulae;line breaks</bookmark_value><bookmark_value>wrapping text;in formulae</bookmark_value>

[ctx: newline.xhp hd_id3147339 help.text]
note: gLLUF
en: How to write formulas in $[officename] Math over two lines (with manual line break):
en_GB: How to write formulae in $[officename] Math over two lines (with manual line break):

[ctx: text.xhp par_id755943 help.text]
note: pgDrE
en: If you have set up Math to convert imported MathType formulas (in <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - Load/Save - Microsoft Office), you see the formula with a placeholder instead of the asterisk.
en_GB: If you have set up Math to convert imported MathType formulae (in <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - Load/Save - Microsoft Office), you will see the formula with a placeholder instead of the asterisk.

[ctx: text.xhp par_id9961851 help.text]
note: qELLZ
en: Some formulas start with an = sign. Use "=" to enter that character as direct text.
en_GB: Some formulae start with an = sign. Use "=" to enter that character as direct text.

[ctx: screenshots.xhp par_id141525570544232 help.text]
note: QABk4
en: <image src="media/screenshots/modules/smath/ui/alignmentdialog/AlignmentDialog.png" id="img_id331525570544232" localize="true"><alt id="alt_id641525570544232">Alignment Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/smath/ui/alignmentdialog/AlignmentDialog.png" id="img_id331525570544232" localize="true"><alt id="alt_id641525570544232">Alignment Dialogue Box</alt></image>

[ctx: screenshots.xhp par_id71525570710878 help.text]
note: XxMrP
en: <image src="media/screenshots/modules/smath/ui/fontdialog/FontDialog.png" id="img_id41525570710879" localize="true"><alt id="alt_id931525570710879">Font Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/smath/ui/fontdialog/FontDialog.png" id="img_id41525570710879" localize="true"><alt id="alt_id931525570710879">Font Dialogue Box</alt></image>

[ctx: screenshots.xhp par_id671525570713808 help.text]
note: FFXms
en: <image src="media/screenshots/modules/smath/ui/fontsizedialog/FontSizeDialog.png" id="img_id131525570713808" localize="true"><alt id="alt_id501525570713809">Font Size Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/smath/ui/fontsizedialog/FontSizeDialog.png" id="img_id131525570713808" localize="true"><alt id="alt_id501525570713809">Font Size Dialogue Box</alt></image>

[ctx: screenshots.xhp par_id891525570718035 help.text]
note: 7RGJx
en: <image src="media/screenshots/modules/smath/ui/fonttypedialog/FontsDialog.png" id="img_id441525570718035" localize="true"><alt id="alt_id401525570718036">Font Type Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/smath/ui/fonttypedialog/FontsDialog.png" id="img_id441525570718035" localize="true"><alt id="alt_id401525570718036">Font Type Dialogue Box</alt></image>

[ctx: screenshots.xhp par_id991525570721266 help.text]
note: qDFEC
en: <image src="media/screenshots/modules/smath/ui/savedefaultsdialog/SaveDefaultsDialog.png" id="img_id571525570721266" localize="true"><alt id="alt_id981525570721266">Save Default Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/smath/ui/savedefaultsdialog/SaveDefaultsDialog.png" id="img_id571525570721266" localize="true"><alt id="alt_id981525570721266">Save Default Dialogue Box</alt></image>

[ctx: screenshots.xhp par_id861525570725718 help.text]
note: 6KgFe
en: <image src="media/screenshots/modules/smath/ui/spacingdialog/SpacingDialog.png" id="img_id81525570725718" localize="true"><alt id="alt_id981525570725718">Spacing Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/smath/ui/spacingdialog/SpacingDialog.png" id="img_id81525570725718" localize="true"><alt id="alt_id981525570725718">Spacing Dialogue Box</alt></image>

[ctx: 01020000.xhp bm_id3154702 help.text]
note: 7PGFE
en: <bookmark_value>shortcut keys; in formulas</bookmark_value>
en_GB: <bookmark_value>shortcut keys; in formulae</bookmark_value>

[ctx: 01020000.xhp par_id3150345 help.text]
note: CraEp
en: A list of the shortcut keys specific to creating formulas is contained in this section.
en_GB: A list of the shortcut keys specific to creating formulae is contained in this section.

[ctx: 02100000.xhp bm_id3150299 help.text]
note: 9DRiM
en: <bookmark_value>error search; next error</bookmark_value><bookmark_value>finding ;errors in %PRODUCTNAME Math</bookmark_value>
en_GB: <bookmark_value>error search; next error</bookmark_value><bookmark_value>finding;errors in %PRODUCTNAME Math</bookmark_value>

[ctx: 03040000.xhp bm_id3153770 help.text]
note: WuHCk
en: <bookmark_value>zooming in on formula display</bookmark_value><bookmark_value>formulas; increasing size of display</bookmark_value>
en_GB: <bookmark_value>zooming in on formula display</bookmark_value><bookmark_value>formulae; increasing size of display</bookmark_value>

[ctx: 03050000.xhp bm_id3147338 help.text]
note: iTPGG
en: <bookmark_value>views; zooming out $[officename] Math</bookmark_value><bookmark_value>formula display sizes</bookmark_value><bookmark_value>formulas; zooming out</bookmark_value><bookmark_value>zooming out on formula display</bookmark_value>
en_GB: <bookmark_value>views; zooming out $[officename] Math</bookmark_value><bookmark_value>formula display sizes</bookmark_value><bookmark_value>formulae; zooming out</bookmark_value><bookmark_value>zooming out on formula display</bookmark_value>

[ctx: 03090000.xhp bm_id3155963 help.text]
note: JyRMq
en: <bookmark_value>selection options in formulas</bookmark_value><bookmark_value>formulas; selections</bookmark_value><bookmark_value>elements;in Math</bookmark_value>
en_GB: <bookmark_value>selection options in formulae</bookmark_value><bookmark_value>formulae; selections</bookmark_value><bookmark_value>elements;in Math</bookmark_value>

[ctx: 03090000.xhp par_id3153250 help.text]
note: g2E9M
en: You can access the same functions in submenus through the context menu of the <emph>Commands</emph> window.
en_GB: You can access the same functions in sub-menus through the context menu of the <emph>Commands</emph> window.

[ctx: 03090100.xhp bm_id3150342 help.text]
note: zq2pg
en: <bookmark_value>unary operators</bookmark_value><bookmark_value>binary operators</bookmark_value><bookmark_value>operators; unary and binary</bookmark_value><bookmark_value>plus signs</bookmark_value><bookmark_value>plus/minus signs</bookmark_value><bookmark_value>minus/plus signs</bookmark_value><bookmark_value>multiplication signs</bookmark_value><bookmark_value>NOT operator</bookmark_value><bookmark_value>AND operator</bookmark_value><bookmark_value>logical operators</bookmark_value><bookmark_value>Boolean operators</bookmark_value><bookmark_value>OR operator</bookmark_value><bookmark_value>concatenating math symbols</bookmark_value><bookmark_value>addition signs</bookmark_value><bookmark_value>subtraction signs</bookmark_value><bookmark_value>minus signs</bookmark_value><bookmark_value>slash division sign</bookmark_value><bookmark_value>backslash division sign</bookmark_value><bookmark_value>indexes; adding to formulas</bookmark_value><bookmark_value>powers</bookmark_value><bookmark_value>division signs</bookmark_value><bookmark_value>user-defined operators;unary and binary</bookmark_value>
en_GB: <bookmark_value>unary operators</bookmark_value><bookmark_value>binary operators</bookmark_value><bookmark_value>operators; unary and binary</bookmark_value><bookmark_value>plus signs</bookmark_value><bookmark_value>plus/minus signs</bookmark_value><bookmark_value>minus/plus signs</bookmark_value><bookmark_value>multiplication signs</bookmark_value><bookmark_value>NOT operator</bookmark_value><bookmark_value>AND operator</bookmark_value><bookmark_value>logical operators</bookmark_value><bookmark_value>Boolean operators</bookmark_value><bookmark_value>OR operator</bookmark_value><bookmark_value>concatenating mathematical symbols</bookmark_value><bookmark_value>addition signs</bookmark_value><bookmark_value>subtraction signs</bookmark_value><bookmark_value>minus signs</bookmark_value><bookmark_value>slash division sign</bookmark_value><bookmark_value>backslash division sign</bookmark_value><bookmark_value>indexes; adding to formulae</bookmark_value><bookmark_value>powers</bookmark_value><bookmark_value>division signs</bookmark_value><bookmark_value>user-defined operators;unary and binary</bookmark_value>

[ctx: 03090100.xhp par_id3149376 help.text]
note: UdDyV
en: Type <emph>sub</emph> or <emph>sup</emph> in the Commands window to add indexes and powers to the characters in your formula; for example, a sub 2.
en_GB: Type <emph>sub</emph> or <emph>sup</emph> in the Commands window to add indices and powers to the characters in your formula; for example, a sub 2.

[ctx: 03090100.xhp par_id3155383 help.text]
note: 86rJY
en: If you want to use a colon ':' as division sign, choose <emph>Tools - Symbols</emph> or click the <emph>Symbols</emph> icon on the Tools bar. Click the <emph>Edit</emph> button in the dialog that appears, then select the <emph>Special</emph> symbol set. Enter a meaningful name next to <emph>Symbol</emph>, for example, "divide" and then click the colon in the set of symbols. Click <emph>Add</emph> and then <emph>OK</emph>. Click <emph>OK</emph> to close the <emph>Symbols</emph> dialog,too. Now you can use the new symbol, in this case the colon, by entering its name in the Commands window, for example, <emph>a %divide b = c</emph>.
en_GB: If you want to use a colon ':' as division sign, choose <emph>Tools - Symbols</emph> or click the <emph>Symbols</emph> icon on the Tools bar. Click the <emph>Edit</emph> button in the dialogue box that appears, then select the <emph>Special</emph> symbol set. Enter a meaningful name next to <emph>Symbol</emph>, for example, "divide" and then click the colon in the set of symbols. Click <emph>Add</emph> and then <emph>OK</emph>. Click <emph>OK</emph> to close the <emph>Symbols</emph> dialogue box too. Now you can use the new symbol, in this case the colon, by entering its name in the Commands window, for example, <emph>a %divide b = c</emph>.

[ctx: 03090200.xhp par_id3154104 help.text]
note: ueeUi
en: is equal
en_GB: is equal to

[ctx: 03090200.xhp par_id3146904 help.text]
note: qb4iB
en: <ahelp hid="HID_SMA_XGTY">Inserts the <emph>greater than </emph>relation.</ahelp> You can also type <emph><?> gt <?></emph> or <?> > <?> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_XGTY">Inserts the <emph>greater than</emph> relation.</ahelp> You can also type <emph><?> gt <?></emph> or <?> > <?> in the <emph>Commands</emph> window.

[ctx: 03090200.xhp par_id3149231 help.text]
note: isebK
en: <ahelp hid="HID_SMA_XAPPROXY">Inserts the <emph>approximately equal</emph> relation with two placeholders.</ahelp> You can also type <emph><?> approx <?> </emph>in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_XAPPROXY">Inserts the <emph>approximately equal</emph> relation with two placeholders.</ahelp> You can also type <emph><?> approx <?></emph> in the <emph>Commands</emph> window.

[ctx: 03090200.xhp par_id3147449 help.text]
note: 8ZLvs
en: <ahelp hid="HID_SMA_XPARALLELY">Inserts a <emph>parallel </emph>relation with two placeholders.</ahelp> You can also type <emph><?>parallel<?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_XPARALLELY">Inserts a <emph>parallel</emph> relation with two placeholders.</ahelp> You can also type <emph><?>parallel<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090200.xhp par_id3156098 help.text]
note: vssMQ
en: <ahelp hid="HID_SMA_XGESLANTY">Inserts the <emph>greater than or equal to</emph> relation with two placeholders.</ahelp> You can also type <emph><?>geslant<?> </emph>in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_XGESLANTY">Inserts the <emph>greater than or equal to</emph> relation with two placeholders.</ahelp> You can also type <emph><?>geslant<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090200.xhp par_id3150659 help.text]
note: xpsMG
en: toward
en_GB: towards

[ctx: 03090200.xhp par_id3153545 help.text]
note: MgSpC
en: To create the <emph>much greater than</emph> relation with two placeholders, type <emph><?> gg <?> </emph>or <emph>>></emph> in the <emph>Commands</emph> window.
en_GB: To create the <emph>much greater than</emph> relation with two placeholders, type <emph><?> gg <?></emph> or <emph>>></emph> in the <emph>Commands</emph> window.

[ctx: 03090300.xhp par_id3153518 help.text]
note: 5Q6dW
en: <ahelp hid="HID_SMA_FROMXTOY">Inserts a range statement <emph>upper and lower limit</emph> for integral and summation with one placeholder.</ahelp> You can also type <emph>from{<?>} to{<?>} <?></emph> directly in the <emph>Commands</emph> window. Limit statements must be combined with the appropriate operators. The limits will be centered above/below the summation character.
en_GB: <ahelp hid="HID_SMA_FROMXTOY">Inserts a range statement <emph>upper and lower limit</emph> for integral and summation with one placeholder.</ahelp> You can also type <emph>from{<?>} to{<?>} <?></emph> directly in the <emph>Commands</emph> window. Limit statements must be combined with the appropriate operators. The limits will be centred above/below the summation character.

[ctx: 03090300.xhp par_id3146956 help.text]
note: fvFRo
en: By typing <emph>oper</emph> in the Commands window, you can insert <emph>user-defined operators</emph> in $[officename] Math, a feature useful for incorporating special characters into a formula. An example is <emph>oper %theta x</emph>. Using the <emph>oper</emph> command, you can also insert characters not in the default $[officename] character set. <emph>oper</emph> can also be used in connection with limits; for example, <emph>oper %union from {i=1} to n x_{i}</emph>. In this example, the union symbol is indicated by the name <emph>union</emph>. However, this is not one of the predefined symbols. To define it, choose <emph>Tools - Symbols</emph>. select <emph>Special</emph> as the symbol set in the dialog that appears, then click the <emph>Edit</emph> button. In the next dialog, select <emph>Special</emph> as the symbol set again. Enter a meaningful name in the <emph>Symbol</emph> text box, for example, "union" and then click the union symbol in the set of symbols. Click <emph>Add</emph> and then <emph>OK</emph>. Click <emph>Close</emph> to close the <emph>Symbols</emph> dialog. You are now finished and can type the union symbol in the Commands window, by entering <emph>oper %union</emph>.
en_GB: By typing <emph>oper</emph> in the Commands window, you can insert <emph>user-defined operators</emph> in $[officename] Math, a feature useful for incorporating special characters into a formula. An example is <emph>oper %theta x</emph>. Using the <emph>oper</emph> command, you can also insert characters not in the default $[officename] character set. <emph>oper</emph> can also be used in connection with limits; for example, <emph>oper %union from {i=1} to n x_{i}</emph>. In this example, the union symbol is indicated by the name <emph>union</emph>. However, this is not one of the predefined symbols. To define it, choose <emph>Tools - Symbols</emph>. select <emph>Special</emph> as the symbol set in the dialogue box that appears, then click the <emph>Edit</emph> button. In the next dialogue box, select <emph>Special</emph> as the symbol set again. Enter a meaningful name in the <emph>Symbol</emph> text box, for example, "union" and then click the union symbol in the set of symbols. Click <emph>Add</emph> and then <emph>OK</emph>. Click <emph>Close</emph> to close the <emph>Symbols</emph> dialogue box. You are now finished and can type the union symbol in the Commands window, by entering <emph>oper %union</emph>.

[ctx: 03090300.xhp par_id3154243 help.text]
note: 7E4dG
en: Limits can be arranged in ways other than centered above/below the operator. Use the options provided by $[officename] Math for working with superscript and subscript indexes. For example, type <emph>sum_a^b c</emph> in the Commands window to arrange the limits to the right of the sum symbol. If your limit entries contain longer expressions, you must put them in group brackets, for example, sum_{i=1}^{2*n} b. When formulas are imported from older versions this is done automatically. To change the spacing (gaps) between the characters choose <emph>Format - Spacing - Category - </emph><link href="text/smath/01/05030000.xhp"><emph>Indexes</emph></link> or <emph>Format - Spacing - Category - </emph><link href="text/smath/01/05030000.xhp"><emph>Limits</emph></link>. Additional basic information about indexes is given elsewhere in the <link href="text/smath/01/03091200.xhp">Help</link>.
en_GB: Limits can be arranged in ways other than centred above/below the operator. Use the options provided by $[officename] Math for working with superscript and subscript indices. For example, type <emph>sum_a^b c</emph> in the Commands window to arrange the limits to the right of the sum symbol. If your limit entries contain longer expressions, you must put them in group brackets, for example, sum_{i=1}^{2*n} b. When formulae are imported from older versions this is done automatically. To change the spacing (gaps) between the characters choose <emph>Format - Spacing - Category - </emph><link href="text/smath/01/05030000.xhp"><emph>Indices</emph></link> or <emph>Format - Spacing - Category - </emph><link href="text/smath/01/05030000.xhp"><emph>Limits</emph></link>. Additional basic information about indices is given elsewhere in the <link href="text/smath/01/03091200.xhp">Help</link>.

[ctx: 03090400.xhp par_id3155578 help.text]
note: gqW4K
en: <ahelp hid="HID_SMA_NROOTXY">Inserts an nth root function with two placeholders.</ahelp> You can also type <emph>nroot n x</emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_NROOTXY">Inserts an n-th root function with two placeholders.</ahelp> You can also type <emph>nroot n x</emph> in the <emph>Commands</emph> window.

[ctx: 03090500.xhp par_id3145107 help.text]
note: fpVQw
en: Be sure to put spaces (gaps) between elements when entering them directly in the Commands window. This ensures that the correct structure is recognized.
en_GB: Be sure to put spaces (gaps) between elements when entering them directly in the Commands window. This ensures that the correct structure is recognised.

[ctx: 03090500.xhp par_id3153198 help.text]
note: EBgFL
en: Useful information about <link href="text/smath/01/03091200.xhp">indexes and exponents</link> as well as <link href="text/smath/01/03091400.xhp">scaling</link> helps you structure formulas effectively. For more information about brackets, see <link href="text/smath/01/03091100.xhp">Brackets and Grouping</link>.
en_GB: Useful information about <link href="text/smath/01/03091200.xhp">indices and exponents</link> as well as <link href="text/smath/01/03091400.xhp">scaling</link> helps you structure formulae effectively. For more information about brackets, see <link href="text/smath/01/03091100.xhp">Brackets and Grouping</link>.

[ctx: 03090600.xhp bm_id3154011 help.text]
note: CEZMG
en: <bookmark_value>attributes; in %PRODUCTNAME Math</bookmark_value><bookmark_value>formulas; attributes in</bookmark_value><bookmark_value>accents; in %PRODUCTNAME Math</bookmark_value><bookmark_value>attributes; accents</bookmark_value><bookmark_value>vector arrows as attributes</bookmark_value><bookmark_value>harpoon arrow attribute</bookmark_value><bookmark_value>tilde as attribute</bookmark_value><bookmark_value>circumflex attribute</bookmark_value><bookmark_value>bold attribute</bookmark_value><bookmark_value>italic attribute in %PRODUCTNAME Math</bookmark_value><bookmark_value>resizing;fonts</bookmark_value><bookmark_value>scaling;fonts</bookmark_value><bookmark_value>attributes; changing fonts</bookmark_value><bookmark_value>changing; fonts</bookmark_value><bookmark_value>attributes; colored characters</bookmark_value><bookmark_value>colored characters</bookmark_value><bookmark_value>attributes; changing defaults</bookmark_value><bookmark_value>circle attribute</bookmark_value><bookmark_value>double dot attribute</bookmark_value><bookmark_value>dot attribute</bookmark_value><bookmark_value>line through attribute</bookmark_value><bookmark_value>line above attribute</bookmark_value><bookmark_value>reversed circumflex attribute</bookmark_value><bookmark_value>overline attribute</bookmark_value><bookmark_value>wide vector arrow attribute</bookmark_value><bookmark_value>wide harpoon arrow attribute</bookmark_value><bookmark_value>wide tilde attribute</bookmark_value><bookmark_value>wide circumflex attribute</bookmark_value><bookmark_value>underline attribute</bookmark_value><bookmark_value>triple dot attribute</bookmark_value><bookmark_value>transparent character as attribute</bookmark_value>
en_GB: <bookmark_value>attributes; in %PRODUCTNAME Math</bookmark_value><bookmark_value>formulas; attributes in</bookmark_value><bookmark_value>accents; in %PRODUCTNAME Math</bookmark_value><bookmark_value>attributes; accents</bookmark_value><bookmark_value>vector arrows as attributes</bookmark_value><bookmark_value>harpoon arrow attribute</bookmark_value><bookmark_value>tilde as attribute</bookmark_value><bookmark_value>circumflex attribute</bookmark_value><bookmark_value>bold attribute</bookmark_value><bookmark_value>italic attribute in %PRODUCTNAME Math</bookmark_value><bookmark_value>resizing;fonts</bookmark_value><bookmark_value>scaling;fonts</bookmark_value><bookmark_value>attributes; changing fonts</bookmark_value><bookmark_value>changing; fonts</bookmark_value><bookmark_value>attributes; coloured characters</bookmark_value><bookmark_value>coloured characters</bookmark_value><bookmark_value>attributes; changing defaults</bookmark_value><bookmark_value>circle attribute</bookmark_value><bookmark_value>double dot attribute</bookmark_value><bookmark_value>dot attribute</bookmark_value><bookmark_value>line through attribute</bookmark_value><bookmark_value>line above attribute</bookmark_value><bookmark_value>reversed circumflex attribute</bookmark_value><bookmark_value>overline attribute</bookmark_value><bookmark_value>wide vector arrow attribute</bookmark_value><bookmark_value>wide harpoon arrow attribute</bookmark_value><bookmark_value>wide tilde attribute</bookmark_value><bookmark_value>wide circumflex attribute</bookmark_value><bookmark_value>underline attribute</bookmark_value><bookmark_value>triple dot attribute</bookmark_value><bookmark_value>transparent character as attribute</bookmark_value>

[ctx: 03090600.xhp par_id3150533 help.text]
note: Wb4u8
en: <ahelp hid="HID_SMA_ACUTEX">Inserts a placeholder with an acute accent.</ahelp> You can also type <emph>acute <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_ACUTEX">Inserts a placeholder with an acute accent.</ahelp> You can also type <emph>acute<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3150018 help.text]
note: RunNE
en: <ahelp hid="HID_SMA_GRAVEX">Inserts a placeholder with a <emph>grave accent</emph> (grave).</ahelp> You can also type <emph>grave <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_GRAVEX">Inserts a placeholder with a <emph>grave accent</emph> (grave).</ahelp> You can also type <emph>grave<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3147167 help.text]
note: AKFE2
en: <ahelp hid="HID_SMA_CHECKX">Inserts a placeholder with a reverse circumflex ("checkmark") over it.</ahelp> You can also type <emph>check <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_CHECKX">Inserts a placeholder with a reverse circumflex ("check mark") over it.</ahelp> You can also type <emph>check<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3153573 help.text]
note: G2mnC
en: <ahelp hid="HID_SMA_CIRCLEX">Inserts a placeholder with a circle over it.</ahelp> You can also type <emph>circle <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_CIRCLEX">Inserts a placeholder with a circle over it.</ahelp> You can also type <emph>circle<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3153539 help.text]
note: 3AqX4
en: <ahelp hid="HID_SMA_VECX">Inserts a placeholder with a vector arrow.</ahelp> You can also type <emph>vec <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_VECX">Inserts a placeholder with a vector arrow.</ahelp> You can also type <emph>vec<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3154570 help.text]
note: FoB4a
en: <ahelp hid="HID_SMA_TILDEX">Inserts a placeholder with a tilde.</ahelp> You can also type <emph>tilde <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_TILDEX">Inserts a placeholder with a tilde.</ahelp> You can also type <emph>tilde<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3149815 help.text]
note: dY7yd
en: <ahelp hid="HID_SMA_BARX">Inserts a line ("bar") above a placeholder .</ahelp> You can also type <emph>bar <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_BARX">Inserts a line ("bar") above a placeholder .</ahelp> You can also type <emph>bar<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3154900 help.text]
note: FURzd
en: <ahelp hid="HID_SMA_DOTX">Inserts a placeholder with a dot over it.</ahelp> You can also type <emph>dot <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_DOTX">Inserts a placeholder with a dot over it.</ahelp> You can also type <emph>dot<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3149541 help.text]
note: VQ3Ff
en: <ahelp hid="HID_SMA_DDOTX">Inserts a placeholder with two dots over it.</ahelp> You can also directly enter <emph>ddot <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_DDOTX">Inserts a placeholder with two dots over it.</ahelp> You can also directly enter <emph>ddot<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3153269 help.text]
note: Dtbsz
en: <ahelp hid="HID_SMA_UNDERLINEX">Inserts a line below a placeholder.</ahelp> You can also type <emph>underline <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_UNDERLINEX">Inserts a line below a placeholder.</ahelp> You can also type <emph>underline<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3153304 help.text]
note: swCZV
en: <ahelp hid="HID_SMA_OVERSTRIKEX">Inserts a placeholder with a line (or overstrike) through it.</ahelp> You can also type <emph>overstrike <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_OVERSTRIKEX">Inserts a placeholder with a line (or overstrike) through it.</ahelp> You can also type <emph>overstrike<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3154718 help.text]
note: ETECU
en: <ahelp hid="HID_SMA_DDDOTX">Inserts three dots over a placeholder.</ahelp> You can also type <emph>dddot <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_DDDOTX">Inserts three dots over a placeholder.</ahelp> You can also type <emph>dddot<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3155074 help.text]
note: UbiAA
en: <ahelp hid="HID_SMA_PHANTOMX">Inserts a placeholder for a transparent character. This character takes up the space of "a" but does not display it.</ahelp> You can also type <emph>phantom <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_PHANTOMX">Inserts a placeholder for a transparent character. This character takes up the space of "a" but does not display it.</ahelp> You can also type <emph>phantom<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3147355 help.text]
note: oCjFq
en: <ahelp hid="HID_SMA_ITALX">Inserts a placeholder with italic formatting.</ahelp> You can also type <emph>ital <?></emph> or <emph>italic <?></emph> in the <emph>Commands</emph> window.
en_GB: <ahelp hid="HID_SMA_ITALX">Inserts a placeholder with italic formatting.</ahelp> You can also type <emph>ital<?></emph> or <emph>italic<?></emph> in the <emph>Commands</emph> window.

[ctx: 03090600.xhp par_id3149626 help.text]
note: 2E3CX
en: Use the <emph>color</emph> command to change the color of your formula. Type <emph>color</emph>, then type the color name (the available colors are white, black, cyan, magenta, red, blue, green and yellow), then the formula, character or character sequence. The input <emph>color green size 20 a</emph> results in a green letter "a" with a font size of 20.
en_GB: Use the <emph>colour</emph> command to change the colour of your formula. Type <emph>colour</emph>, then type the colour name (the available colours are white, black, cyan, magenta, red, blue, green and yellow), then the formula, character or character sequence. The input <emph>colour green size 20 a</emph> results in a green letter "a" with a font size of 20.

[ctx: 03090600.xhp par_id3154221 help.text]
note: un8c6
en: Information on <link href="text/smath/01/03091300.xhp">attributes</link>, <link href="text/smath/01/03091200.xhp">indexes and exponents</link>, and <link href="text/smath/01/03091400.xhp">scaling</link> can help you structure your documents more efficiently.
en_GB: Information on <link href="text/smath/01/03091300.xhp">attributes</link>, <link href="text/smath/01/03091200.xhp">indices and exponents</link>, and <link href="text/smath/01/03091400.xhp">scaling</link> can help you structure your documents more efficiently.

[ctx: 03090700.xhp bm_id3153150 help.text]
note: QGDfS
en: <bookmark_value>formatting;in $[officename] Math</bookmark_value><bookmark_value>$[officename] Math; formatting</bookmark_value><bookmark_value>superscripts</bookmark_value><bookmark_value>binomials</bookmark_value><bookmark_value>vertical elements</bookmark_value><bookmark_value>lines; inserting in formulas</bookmark_value><bookmark_value>subscripts</bookmark_value><bookmark_value>stacks</bookmark_value><bookmark_value>vertical arrangement of elements</bookmark_value><bookmark_value>small gaps</bookmark_value><bookmark_value>alignment; left (Math)</bookmark_value><bookmark_value>left-justified alignment (Math)</bookmark_value><bookmark_value>alignment; horizontally centered (Math)</bookmark_value><bookmark_value>centered horizontally; alignment (Math)</bookmark_value><bookmark_value>alignment; right (Math)</bookmark_value><bookmark_value>right-justified alignment in %PRODUCTNAME Math</bookmark_value><bookmark_value>matrices; arranging</bookmark_value><bookmark_value>spaces in formulas</bookmark_value><bookmark_value>gaps in formulas</bookmark_value><bookmark_value>inserting; gaps</bookmark_value><bookmark_value>arranging;matrices</bookmark_value><bookmark_value>formulas;aligning</bookmark_value><bookmark_value>aligning formulas</bookmark_value>
en_GB: <bookmark_value>formatting;in $[officename] Math</bookmark_value><bookmark_value>$[officename] Math; formatting</bookmark_value><bookmark_value>superscripts</bookmark_value><bookmark_value>binomials</bookmark_value><bookmark_value>vertical elements</bookmark_value><bookmark_value>lines; inserting in formulae</bookmark_value><bookmark_value>subscripts</bookmark_value><bookmark_value>stacks</bookmark_value><bookmark_value>vertical arrangement of elements</bookmark_value><bookmark_value>small gaps</bookmark_value><bookmark_value>alignment; left (Math)</bookmark_value><bookmark_value>left-justified alignment (Math)</bookmark_value><bookmark_value>alignment; horizontally centred (Math)</bookmark_value><bookmark_value>centred horizontally; alignment (Math)</bookmark_value><bookmark_value>alignment; right (Math)</bookmark_value><bookmark_value>right-justified alignment in %PRODUCTNAME Math</bookmark_value><bookmark_value>matrices; arranging</bookmark_value><bookmark_value>spaces in formulae</bookmark_value><bookmark_value>gaps in formulae</bookmark_value><bookmark_value>inserting; gaps</bookmark_value><bookmark_value>arranging;matrices</bookmark_value><bookmark_value>formulae;aligning</bookmark_value><bookmark_value>aligning formulae</bookmark_value>

[ctx: 03090700.xhp par_idN10317 help.text]
note: AwnKa
en: <image id="img_id3156130" src="media/helpimg/starmath/co21910.svg" width="1cm" height="1cm"><alt id="alt_id3156130">Align to horizontal center Icon</alt></image>
en_GB: <image id="img_id3156130" src="media/helpimg/starmath/co21910.svg" width="1cm" height="1cm"><alt id="alt_id3156130">Align to horizontal centre Icon</alt></image>

[ctx: 03090700.xhp par_id3154723 help.text]
note: VxdJT
en: Align to horizontal center
en_GB: Align to horizontal centre

[ctx: 03090700.xhp par_id3146941 help.text]
note: XzFx4
en: <ahelp hid="HID_SMA_MATRIX">This icon inserts a matrix with four placeholders.</ahelp> You can also type <emph>matrix{<?>#<?>##<?>#<?>}</emph> directly in the <emph>Commands</emph> window. The position of an element inside this diagram is indicated by two coordinates; the first specifies the line number and the second the column number. You can expand this matrix in any direction in the <emph>Commands</emph> window by adding characters.
en_GB: <ahelp hid="HID_SMA_MATRIX">This icon inserts a matrix with four placeholders.</ahelp> You can also type <emph>matrix{<?>#<?>##<?>#<?>}</emph> directly in the <emph>Commands</emph> window. The position of an element inside this diagram is indicated by two coordinates; the first specifies the row number and the second the column number. You can expand this matrix in any direction in the <emph>Commands</emph> window by adding characters.

[ctx: 03090700.xhp par_id3149645 help.text]
note: jP7FG
en: If a line or an expression begins with text, it is aligned on the left by default. You can change this with any of the <emph>align</emph> commands. An example is <emph>stack{a+b-c*d#alignr "text"}</emph>, where "text" appears aligned to the right. Note that text must always be surrounded by quotation marks.
en_GB: If a line or an expression begins with text, it is aligned on the left by default. You can change this with any of the <emph>align</emph> commands. An example is <emph>stack{a+b-c*d#alignr "text"}</emph>, where "text" appears aligned to the right. Note that text must always be enclosed by quotation marks.

[ctx: 03090700.xhp par_id3149966 help.text]
note: KwFtM
en: The standard centralized formulas can be aligned to the left without using the <emph>Format - Align</emph> menu. To do this, place an empty character string, that is, the inverted commas which surround any text "", before the section of formula that you want to align. For example, typing <emph>"" a+b newline "" c+d</emph> results in both equations being left-aligned instead of centered.
en_GB: The standard centralised formulas can be aligned to the left without using the <emph>Format - Align</emph> menu. To do this, place an empty character string, that is, the inverted commas which surround any text "", before the section of formula that you want to align. For example, typing <emph>"" a+b newline "" c+d</emph> results in both equations being left-aligned instead of centred.

[ctx: 03090700.xhp par_id3155340 help.text]
note: spENU
en: Useful information about <link href="text/smath/01/03091200.xhp">Indexes and Exponents</link> and <link href="text/smath/01/03091400.xhp">Scaling</link>, helps you organize your document in the best possible way.
en_GB: Useful information about <link href="text/smath/01/03091200.xhp">Indices and Exponents</link> and <link href="text/smath/01/03091400.xhp">Scaling</link>, helps you organise your document in the best possible way.

[ctx: 03090800.xhp par_id3150997 help.text]
note: 2G8CQ
en: <ahelp hid="HID_SMA_XNOTINY">Use this icon to insert the <emph>is not included in</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?> notin <?> </emph>in the Commands window.
en_GB: <ahelp hid="HID_SMA_XNOTINY">Use this icon to insert the <emph>is not included in</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?> notin <?></emph> in the Commands window.

[ctx: 03090800.xhp par_id3149338 help.text]
note: FL7zo
en: <ahelp hid="HID_SMA_XOWNSY">Use this icon to insert the set operator <emph>includes </emph>with two placeholders.</ahelp> You can also enter <emph><?> owns <?></emph> or <emph><?> ni <?></emph> directly in the Commands window.
en_GB: <ahelp hid="HID_SMA_XOWNSY">Use this icon to insert the set operator <emph>includes</emph> with two placeholders.</ahelp> You can also enter <emph><?> owns <?></emph> or <emph><?> ni <?></emph> directly in the Commands window.

[ctx: 03090800.xhp par_id3147573 help.text]
note: jaBUA
en: <ahelp hid="HID_SMA_XINTERSECTIONY">Use this icon to insert two placeholders with the set operator <emph>intersection of sets </emph>.</ahelp> The same happens if you enter <emph><?> intersection <?></emph> Commands window.
en_GB: <ahelp hid="HID_SMA_XINTERSECTIONY">Use this icon to insert two placeholders with the set operator <emph>intersection of sets</emph>.</ahelp> The same happens if you enter <emph><?> intersection <?></emph> Commands window.

[ctx: 03090800.xhp par_id3154376 help.text]
note: yrSwB
en: <ahelp hid="HID_SMA_XUNIONY">Use this icon to insert the <emph>union</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?> union <?> </emph>directly in the Commands window.
en_GB: <ahelp hid="HID_SMA_XUNIONY">Use this icon to insert the <emph>union</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?> union <?></emph> directly in the Commands window.

[ctx: 03090800.xhp par_id3151119 help.text]
note: TAET3
en: <ahelp hid="HID_SMA_XSUPSETEQY">Use this icon to insert the set operator <emph>is a super set or equal to</emph> with two placeholders.</ahelp> Alternatively, you can enter <emph><?>supseteq<?> </emph>in the Commands window.
en_GB: <ahelp hid="HID_SMA_XSUPSETEQY">Use this icon to insert the set operator <emph>is a super set or equal to</emph> with two placeholders.</ahelp> Alternatively, you can enter <emph><?>supseteq<?></emph> in the Commands window.

[ctx: 03090800.xhp par_id3149249 help.text]
note: i78Ja
en: <ahelp hid="HID_SMA_XNSUBSETEQY">Use this icon to insert the <emph>not subset or equal</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?>nsubseteq<?> </emph>in the Commands window.
en_GB: <ahelp hid="HID_SMA_XNSUBSETEQY">Use this icon to insert the <emph>not subset or equal</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?>nsubseteq<?></emph> in the Commands window.

[ctx: 03090800.xhp par_id3149995 help.text]
note: 9Tpek
en: <ahelp hid="HID_SMA_XNSUPSETY">Use this icon to insert the <emph>not superset</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?>nsupset<?> </emph>in the Commands window.
en_GB: <ahelp hid="HID_SMA_XNSUPSETY">Use this icon to insert the <emph>not superset</emph> set operator with two placeholders.</ahelp> You can also enter <emph><?>nsupset<?></emph> in the Commands window.

[ctx: 03090800.xhp par_id3155810 help.text]
note: BsS9o
en: <ahelp hid="HID_SMA_XNSUPSETEQY">Use this icon to insert the <emph>not superset or equal</emph> set operator with two placeholders.</ahelp> Instead of this you can type <emph><?>nsupseteq<?> </emph>in the Commands window.
en_GB: <ahelp hid="HID_SMA_XNSUPSETEQY">Use this icon to insert the <emph>not superset or equal</emph> set operator with two placeholders.</ahelp> Instead of this you can type <emph><?>nsupseteq<?></emph> in the Commands window.

[ctx: 03090900.xhp bm_id3151265 help.text]
note: vFMX8
en: <bookmark_value>examples;$[officename] Math formulas</bookmark_value><bookmark_value>$[officename] Math;examples</bookmark_value><bookmark_value>formulas;examples</bookmark_value>
en_GB: <bookmark_value>examples;$[officename] Math formulae</bookmark_value><bookmark_value>$[officename] Math;examples</bookmark_value><bookmark_value>formulae;examples</bookmark_value>

[ctx: 03090900.xhp par_id3153624 help.text]
note: vVC2F
en: The following is a list of sample formulas in <emph>$[officename] Math</emph>.
en_GB: The following is a list of sample formulae in <emph>$[officename] Math</emph>.

[ctx: 03090901.xhp par_id3150301 help.text]
note: QKn9S
en: The following example explains how to create symbols with indexes in <emph>$[officename] Math</emph>. You can copy this example to the <emph>Commands</emph> window by using the clipboard and use it in your own formula.
en_GB: The following example explains how to create symbols with indices in <emph>$[officename] Math</emph>. You can copy this example to the <emph>Commands</emph> window by using the clipboard and use it in your own formula.

[ctx: 03090902.xhp par_id3150300 help.text]
note: eBNEC
en: Here is another example of creating symbols with indexes in <emph>$[officename] Math</emph>. You can copy this example to the <emph>Commands</emph> window using the clipboard and use it in your own formula.
en_GB: Here is another example of creating symbols with indices in <emph>$[officename] Math</emph>. You can copy this example to the <emph>Commands</emph> window using the clipboard and use it in your own formula.

[ctx: 03090903.xhp par_id3150300 help.text]
note: Fdmr4
en: A third example of how to use <emph>$[officename] Math</emph> to create symbols with indexes is shown below. You can copy the example into the clipboard and use it in your own formula in the <emph>Commands</emph> window.
en_GB: A third example of how to use <emph>$[officename] Math</emph> to create symbols with indices is shown below. You can copy the example into the clipboard and use it in your own formula in the <emph>Commands</emph> window.

[ctx: 03090909.xhp bm_id7562181 help.text]
note: Sobwm
en: <bookmark_value>font sizes;example</bookmark_value><bookmark_value>sum range example</bookmark_value><bookmark_value>examples ;integral</bookmark_value><bookmark_value>range of integral example</bookmark_value><bookmark_value>integrals;example</bookmark_value>
en_GB: <bookmark_value>font sizes;example</bookmark_value><bookmark_value>sum range example</bookmark_value><bookmark_value>examples;integral</bookmark_value><bookmark_value>range of integral example</bookmark_value><bookmark_value>integrals;example</bookmark_value>

[ctx: 03091100.xhp par_id3150342 help.text]
note: QACAR
en: The quotation marks in the examples are used to emphasize text and do not belong to the content of the formulas and commands.
en_GB: The quotation marks in the examples are used to emphasise text and do not belong to the content of the formulae and commands.

[ctx: 03091100.xhp par_id3146962 help.text]
note: aR7w5
en: When typing example formulas into the <emph>Commands</emph> window, note that spaces are often required for correct structure.
en_GB: When typing example formulae into the <emph>Commands</emph> window, note that spaces are often required for correct structure.

[ctx: 03091100.xhp par_id3149030 help.text]
note: 9g4j9
en: The combination of mismatched brackets, single brackets and repositioned left and right brackets occurs often in mathematical formulas. The following is a formula that will create an error when typed:
en_GB: The combination of mismatched brackets, single brackets and repositioned left and right brackets occurs often in mathematical formulae. The following is a formula that will create an error when typed:

[ctx: 03091100.xhp par_id3153674 help.text]
note: gsyJL
en: Nesting groups within each other is relatively problem-free. In the formula <input>hat "{a + b}"</input>  the "hat" is displayed simply over the center of "{a + b}". Also, <input>color red lceil a rceil</input> and <input>grave hat langle x * y rangle</input>  work as expected. The result of the latter can be compared to <input>grave {hat langle x * y rangle}</input>. These attributes do not compete, but rather can be combined.
en_GB: Nesting groups within each other is relatively problem-free. In the formula <input>hat "{a + b}"</input>  the "hat" is displayed simply over the centre of "{a + b}". Also, <input>color red lceil a rceil</input> and <input>grave hat langle x * y rangle</input>  work as expected. The result of the latter can be compared to <input>grave {hat langle x * y rangle}</input>. These attributes do not compete, but rather can be combined.

[ctx: 03091100.xhp par_id3147526 help.text]
note: voLFs
en: This differs slightly for competing or mutually influencing attributes. This is often the case with font attributes. For example, which color does the b have in <input>color yellow color red (a + color green b)</input>, or which size does it have in <input>size *4 (a + size /2 b)</input>? Given a base size of 12, does it have the size 48, 6 or even 24 (which could be seen as a combination)? The following are basic resolution rules, which will be followed consistently in the future. In general, the rules apply to all group operations. This only has a visible effect on the font attributes, like "bold", "ital", "phantom", "size", "color" and "font":
en_GB: This differs slightly for competing or mutually influencing attributes. This is often the case with font attributes. For example, which colour does the b have in <input>color yellow color red (a + color green b)</input>, or which size does it have in <input>size *4 (a + size /2 b)</input>? Given a base size of 12, does it have the size 48, 6 or even 24 (which could be seen as a combination)? The following are basic resolution rules, which will be followed consistently in the future. In general, the rules apply to all group operations. This only has a visible effect on the font attributes, like "bold", "ital", "phantom", "size", "color" and "font":

[ctx: 03091100.xhp par_id3154196 help.text]
note: CFDtJ
en: "color ..." and "font ..." as well as "size n" (n is a decimal) replace any preceding operations of the same type
en_GB: "colour ..." and "font ..." as well as "size n" (n is a decimal) replace any preceding operations of the same type

[ctx: 03091100.xhp par_id3147587 help.text]
note: amAzE
en: Examples (with a base size of 12 and 50% for indexes):
en_GB: Examples (with a base size of 12 and 50% for indices):

[ctx: 03091200.xhp tit help.text]
note: XPEMa
en: Indexes and Exponents
en_GB: Indices and Exponents

[ctx: 03091200.xhp bm_id3150746 help.text]
note: cGqEr
en: <bookmark_value>indexes and exponents in $[officename] Math</bookmark_value><bookmark_value>exponents and indexes in $[officename] Math</bookmark_value>
en_GB: <bookmark_value>indices and exponents in $[officename] Math</bookmark_value><bookmark_value>exponents and indices in $[officename] Math</bookmark_value>

[ctx: 03091200.xhp hd_id3150746 help.text]
note: TMm9X
en: <link href="text/smath/01/03091200.xhp">Indexes and Exponents</link>
en_GB: <link href="text/smath/01/03091200.xhp">Indices and Exponents</link>

[ctx: 03091200.xhp par_id3153730 help.text]
note: zMeDt
en: Here, you will find basic information about indexes and exponents in <emph>$[officename] Math</emph>. You can try the examples described here to help you understand the details discussed. (The quotation marks in this text are for emphasis purposes only and are not part of the examples.)
en_GB: Here, you will find basic information about indices and exponents in <emph>$[officename] Math</emph>. You can try the examples described here to help you understand the details discussed. (The quotation marks in this text are for emphasis purposes only and are not part of the examples.)

[ctx: 03091300.xhp par_id3146966 help.text]
note: hQVAN
en: The <emph>acute</emph>, <emph>bar</emph>, <emph>breve</emph>, <emph>check</emph>, <emph>circle</emph>, <emph>dot</emph>, <emph>ddot</emph>, <emph>dddot</emph>, <emph>grave</emph>, <emph>hat</emph>, <emph>tilde</emph> and <emph>vec</emph> attributes always have a fixed size and do not become wider (longer) if they are above a long symbol. By default, the attributes are centered.
en_GB: The <emph>acute</emph>, <emph>bar</emph>, <emph>breve</emph>, <emph>check</emph>, <emph>circle</emph>, <emph>dot</emph>, <emph>ddot</emph>, <emph>dddot</emph>, <emph>grave</emph>, <emph>hat</emph>, <emph>tilde</emph> and <emph>vec</emph> attributes always have a fixed size and do not become wider (longer) if they are above a long symbol. By default, the attributes are centred.

[ctx: 03091300.xhp par_id3151180 help.text]
note: yno7Y
en: For some character strings, it is possible that a line inserted with <emph>underline</emph> is too close to the character. In this case, an empty group can solve the problem: <emph>underline Q sub {}</emph> instead of <emph>underline Q</emph>.
en_GB: For some text strings, it is possible that a line inserted with <emph>underline</emph> is too close to the character. In this case, an empty group can solve the problem: <emph>underline Q sub {}</emph> instead of <emph>underline Q</emph>.

[ctx: 03091400.xhp par_id3156316 help.text]
note: yva3E
en: The factorial is not scaled (example: "fact stack{a#b}" and "fact {a over b}") but is oriented using the baseline or center of the arguments.
en_GB: The factorial is not scaled (example: "fact stack{a#b}" and "fact {a over b}") but is oriented using the baseline or centre of the arguments.

[ctx: 03091500.xhp bm_id3155961 help.text]
note: CCojZ
en: <bookmark_value>$[officename] Math;reference list</bookmark_value><bookmark_value>formulas;reference tables</bookmark_value><bookmark_value>reference tables; formulas</bookmark_value><bookmark_value>operators;in Math</bookmark_value>
en_GB: <bookmark_value>$[officename] Math;reference list</bookmark_value><bookmark_value>formulae;reference tables</bookmark_value><bookmark_value>reference tables; formulae</bookmark_value><bookmark_value>operators;in Math</bookmark_value>

[ctx: 03091502.xhp par_id3155844 help.text]
note: FVEYx
en: Toward
en_GB: Towards

[ctx: 03091504.xhp par_id3164840 help.text]
note: YSmV5
en: <image id="img_id3164847" src="media/helpimg/starmath/fu21518.svg" width="1cm" height="1cm"><alt id="alt_id3164847">Icon Inverse cosine or arccosine</alt></image>
en_GB: <image id="img_id3164847" src="media/helpimg/starmath/fu21518.svg" width="1cm" height="1cm"><alt id="alt_id3164847">Icon Inverse cosine or arc cosine</alt></image>

[ctx: 03091504.xhp par_id3164961 help.text]
note: FC8Pe
en: Inverse cosine or arccosine
en_GB: Inverse cosine or arc cosine

[ctx: 03091504.xhp par_id3165134 help.text]
note: wUf6b
en: <image id="img_id3165141" src="media/helpimg/starmath/fu21520.svg" width="1cm" height="1cm"><alt id="alt_id3165141">Icon Inverse cotangent or arccotangent</alt></image>
en_GB: <image id="img_id3165141" src="media/helpimg/starmath/fu21520.svg" width="1cm" height="1cm"><alt id="alt_id3165141">Icon Inverse cotangent or arc cotangent</alt></image>

[ctx: 03091504.xhp par_id3165255 help.text]
note: rdmhn
en: Inverse cotangent or arccotangent
en_GB: Inverse cotangent or arc cotangent

[ctx: 03091504.xhp par_id3152238 help.text]
note: 8YxhP
en: <image id="img_id3152244" src="media/helpimg/starmath/fu21517.svg" width="1cm" height="1cm"><alt id="alt_id3152244">Icon Inverse sine or arcsine</alt></image>
en_GB: <image id="img_id3152244" src="media/helpimg/starmath/fu21517.svg" width="1cm" height="1cm"><alt id="alt_id3152244">Icon Inverse sine or arc sine</alt></image>

[ctx: 03091504.xhp par_id3152358 help.text]
note: pjMqW
en: Inverse sine or arcsine
en_GB: Inverse sine or arc sine

[ctx: 03091504.xhp par_id3164987 help.text]
note: q5wxY
en: <image id="img_id3164994" src="media/helpimg/starmath/fu21519.svg" width="1cm" height="1cm"><alt id="alt_id3164994">Icon Inverse tangent or arctangent</alt></image>
en_GB: <image id="img_id3164994" src="media/helpimg/starmath/fu21519.svg" width="1cm" height="1cm"><alt id="alt_id3164994">Icon Inverse tangent or arc tangent</alt></image>

[ctx: 03091504.xhp par_id3165108 help.text]
note: rSgdt
en: Inverse tangent or arctangent
en_GB: Inverse tangent or arc tangent

[ctx: 03091505.xhp par_id3167350 help.text]
note: FCNES
en: Limes inferior
en_GB: Limit inferior

[ctx: 03091505.xhp par_id3167458 help.text]
note: KD6gw
en: Limes superior
en_GB: Limit superior

[ctx: 03091506.xhp bm_id3161843 help.text]
note: KE3Hr
en: <bookmark_value>formulas;in color</bookmark_value><bookmark_value>colors;in formulas</bookmark_value>
en_GB: <bookmark_value>formulae;in colour</bookmark_value><bookmark_value>colours;in formulae</bookmark_value>

[ctx: 03091506.xhp par_id3161843 help.text]
note: BLGmB
en: The <emph>color</emph> command changes the character color; first enter the <emph>color</emph> command directly in the <emph>Commands</emph> window. Then enter the color name (black, white, cyan, magenta, red, blue, green, or yellow). Then enter the characters to be changed.
en_GB: The <emph>colour</emph> command changes the character colour; first enter the <emph>colour</emph> command directly in the <emph>Commands</emph> window. Then enter the colour name (black, white, cyan, magenta, red, blue, green, or yellow). Then enter the characters to be changed.

[ctx: 03091509.xhp par_id3186012 help.text]
note: tTBJA
en: Align to horizontal center
en_GB: Align to horizontal centre

[ctx: 03091600.xhp bm_id3149261 help.text]
note: sZuJH
en: <bookmark_value>mathematical symbols; other</bookmark_value><bookmark_value>real part of complex numbers</bookmark_value><bookmark_value>symbols;for complex numbers</bookmark_value><bookmark_value>partial differentiation symbol</bookmark_value><bookmark_value>infinity symbol</bookmark_value><bookmark_value>Nabla operator</bookmark_value><bookmark_value>there exists symbol</bookmark_value><bookmark_value>there does not exist symbol</bookmark_value><bookmark_value>existence quantor symbol</bookmark_value><bookmark_value>for all symbol</bookmark_value><bookmark_value>universal quantifier symbol</bookmark_value><bookmark_value>h-bar symbol</bookmark_value><bookmark_value>lambda-bar symbol</bookmark_value><bookmark_value>imaginary part of a complex number</bookmark_value><bookmark_value>complex numbers; symbols</bookmark_value><bookmark_value>weierstrass p symbol</bookmark_value><bookmark_value>left arrow symbol</bookmark_value><bookmark_value>right arrow symbol</bookmark_value><bookmark_value>up arrow symbol</bookmark_value><bookmark_value>down arrow symbol</bookmark_value><bookmark_value>arrows;symbols in %PRODUCTNAME Math</bookmark_value><bookmark_value>center dots symbol</bookmark_value><bookmark_value>axis-ellipsis</bookmark_value><bookmark_value>vertical dots symbol</bookmark_value><bookmark_value>diagonal upward dots;symbol</bookmark_value><bookmark_value>diagonal downward dots;symbol</bookmark_value><bookmark_value>epsilon; back</bookmark_value><bookmark_value>back epsilon symbol</bookmark_value><bookmark_value>placeholders; inserting in formulas</bookmark_value><bookmark_value>ellipsis symbols</bookmark_value>
en_GB: <bookmark_value>mathematical symbols; other</bookmark_value><bookmark_value>real part of complex numbers</bookmark_value><bookmark_value>symbols;for complex numbers</bookmark_value><bookmark_value>partial differentiation symbol</bookmark_value><bookmark_value>infinity symbol</bookmark_value><bookmark_value>Nabla operator</bookmark_value><bookmark_value>there exists symbol</bookmark_value><bookmark_value>there does not exist symbol</bookmark_value><bookmark_value>existence quantor symbol</bookmark_value><bookmark_value>for all symbol</bookmark_value><bookmark_value>universal quantifier symbol</bookmark_value><bookmark_value>h-bar symbol</bookmark_value><bookmark_value>lambda-bar symbol</bookmark_value><bookmark_value>imaginary part of a complex number</bookmark_value><bookmark_value>complex numbers; symbols</bookmark_value><bookmark_value>weierstrass p symbol</bookmark_value><bookmark_value>left arrow symbol</bookmark_value><bookmark_value>right arrow symbol</bookmark_value><bookmark_value>up arrow symbol</bookmark_value><bookmark_value>down arrow symbol</bookmark_value><bookmark_value>arrows;symbols in %PRODUCTNAME Math</bookmark_value><bookmark_value>centre dots symbol</bookmark_value><bookmark_value>axis-ellipsis</bookmark_value><bookmark_value>vertical dots symbol</bookmark_value><bookmark_value>diagonal upward dots;symbol</bookmark_value><bookmark_value>diagonal downward dots;symbol</bookmark_value><bookmark_value>epsilon; back</bookmark_value><bookmark_value>back epsilon symbol</bookmark_value><bookmark_value>placeholders; inserting in formulae</bookmark_value><bookmark_value>ellipsis symbols</bookmark_value>

[ctx: 03091600.xhp par_id3146757 help.text]
note: XWPDw
en: <ahelp hid="HID_SMA_DOTSAXIS">This icon inserts an axis-ellipsis (three vertically centered horizontal dots).</ahelp> Command for the <emph>Commands</emph> window: <emph>dotsaxis</emph>
en_GB: <ahelp hid="HID_SMA_DOTSAXIS">This icon inserts an axis-ellipsis (three vertically centred horizontal dots).</ahelp> Command for the <emph>Commands</emph> window: <emph>dotsaxis</emph>

[ctx: 05010000.xhp par_id3156318 help.text]
note: rPxeM
en: The list boxes in the <emph>Fonts</emph> dialog display a default font for all elements. To change to a different font, click <emph>Modify</emph>, then select the element type. A new dialog box appears. Select the desired font and check any desired attributes, then click <emph>OK</emph>. To set the changes as the default fonts, click the <emph>Default</emph> button.
en_GB: The list boxes in the <emph>Fonts</emph> dialogue box display a default font for all elements. To change to a different font, click <emph>Modify</emph>, then select the element type. A new dialogue box will appear. Select the desired font and mark any desired attributes, then click <emph>OK</emph>. To set the changes as the default font, click the <emph>Default</emph> button.

[ctx: 05010000.xhp par_id3154566 help.text]
note: jC47i
en: In this section of the <emph>Fonts</emph> dialog you can define fonts, with which you can format other text components in the formula. The three basic fonts <emph>Serif, Sans</emph> and <emph>Fixed</emph> are available. You can add any other font to each standard installed basic font. Every font installed on your system is available for you to use. Select the <emph>Modify</emph> button to expand the selection offered in the list box.
en_GB: In this section of the <emph>Fonts</emph> dialogue box you can define fonts, with which you can format other text components in the formula. The three basic fonts <emph>Serif, Sans</emph> and <emph>Fixed</emph> are available. You can add any other font to each standard installed basic font. Every font installed on your system is available for you to use. Select the <emph>Modify</emph> button to expand the selection offered in the list box.

[ctx: 05010000.xhp par_id3146932 help.text]
note: yb7LS
en: <ahelp hid="modules/smath/ui/fonttypedialog/modify">Click one of the choices from this pop-up menu to access the <link href="text/smath/01/05010100.xhp">Fonts</link> dialog, where you can define the font and attributes for the respective formula and for custom fonts.</ahelp>
en_GB: <ahelp hid="modules/smath/ui/fonttypedialog/modify">Click one of the choices from this pop-up menu to access the <link href="text/smath/01/05010100.xhp">Fonts</link> dialogue box, in which you can define the font and attributes for the respective formula and for custom fonts.</ahelp>

[ctx: 05010000.xhp par_id3155186 help.text]
note: CBFie
en: <ahelp hid="modules/smath/ui/fonttypedialog/default">Click this button to save your changes as the default for all new formulas.</ahelp> After confirming the changes, click the <emph>Yes</emph> button.
en_GB: <ahelp hid="modules/smath/ui/fonttypedialog/default">Click this button to save your changes as the default for all new formulae.</ahelp> After confirming the changes, click the <emph>Yes</emph> button.

[ctx: 05010100.xhp par_id3152598 help.text]
note: UqMP9
en: <ahelp visibility="visible" hid="modules/smath/ui/fontdialog/FontDialog">Use this dialog to select the font for the respective category in the <emph>Fonts</emph> dialog.</ahelp>
en_GB: <ahelp visibility="visible" hid="modules/smath/ui/fontdialog/FontDialog">Use this dialogue box to select the font for the respective category in the <emph>Fonts</emph> dialogue box.</ahelp>

[ctx: 05010100.xhp par_id3148839 help.text]
note: JhieD
en: <ahelp hid="modules/smath/ui/fontdialog/bold" visibility="visible">Check this box to assign the bold attribute to the font.</ahelp>
en_GB: <ahelp hid="modules/smath/ui/fontdialog/bold" visibility="visible">Mark this check box to assign the bold attribute to the font.</ahelp>

[ctx: 05010100.xhp par_id3149126 help.text]
note: TxHHL
en: <ahelp hid="modules/smath/ui/fontdialog/italic" visibility="visible">Check this box to assign the italic attribute to the font.</ahelp>
en_GB: <ahelp hid="modules/smath/ui/fontdialog/italic" visibility="visible">Mark this check box to assign the italic attribute to the font.</ahelp>

[ctx: 05020000.xhp par_id3150213 help.text]
note: D44KW
en: <variable id="schriftgroessentext"><ahelp hid="modules/smath/ui/fontsizedialog/FontSizeDialog">Use this dialog to specify the font sizes for your formula. Select a base size and all elements of the formula will be scaled in relation to this base.</ahelp></variable>
en_GB: <variable id="schriftgroessentext"><ahelp hid="modules/smath/ui/fontsizedialog/FontSizeDialog">Use this dialogue box to specify the font sizes for your formula. Select a base size and all elements of the formula will be scaled in relation to this base.</ahelp></variable>

[ctx: 05020000.xhp hd_id3148392 help.text]
note: aei3Q
en: Indexes
en_GB: Indices

[ctx: 05020000.xhp par_id3149029 help.text]
note: deCmC
en: <ahelp hid="modules/smath/ui/fontsizedialog/spinB_index">Select the relative size for the indexes in a formula in proportion to the base size.</ahelp>
en_GB: <ahelp hid="modules/smath/ui/fontsizedialog/spinB_index">Select the relative size for the indices in a formula in proportion to the base size.</ahelp>

[ctx: 05020000.xhp par_id3145206 help.text]
note: YmvPv
en: <ahelp hid="modules/smath/ui/fontsizedialog/default">Click this button to save your changes as a default for all new formulas.</ahelp> A security response appears before saving any changes.
en_GB: <ahelp hid="modules/smath/ui/fontsizedialog/default">Click this button to save your changes as a default for all new formulae.</ahelp> A security response appears before saving any changes.

[ctx: 05030000.xhp bm_id3154658 help.text]
note: z7FqZ
en: <bookmark_value>spacing; formula elements</bookmark_value><bookmark_value>formulas;element spacing</bookmark_value>
en_GB: <bookmark_value>spacing; formula elements</bookmark_value><bookmark_value>formulae;element spacing</bookmark_value>

[ctx: 05030000.xhp par_id3153818 help.text]
note: sScgF
en: <variable id="abstaendetext"><ahelp hid=".">Use this dialog to determine the spacing between formula elements. The spacing is specified as a percentage in relation to the base size defined under <emph>Format - Font Size</emph>.</ahelp></variable>
en_GB: <variable id="abstaendetext"><ahelp hid=".">Use this dialogue box to determine the spacing between formula elements. The spacing is specified as a percentage in relation to the base size defined under <emph>Format - Font Size</emph>.</ahelp></variable>

[ctx: 05030000.xhp par_id3143228 help.text]
note: GU5JT
en: Use the <emph>Category</emph> button to determine the formula element for which you would like to specify the spacing. The appearance of the dialog depends on the selected category. A preview window shows you which spacing is modified through the respective boxes.
en_GB: Use the <emph>Category</emph> button to determine the formula element for which you would like to specify the spacing. The appearance of the dialogue box depends on the selected category. A preview window shows you which spacing is modified through the respective boxes.

[ctx: 05030000.xhp hd_id3154508 help.text]
note: 9RbCB
en: Indexes
en_GB: Indices

[ctx: 05030000.xhp par_id3149885 help.text]
note: YewU9
en: Defines the spacing for superscript and subscript indexes.
en_GB: Defines the spacing for superscript and subscript indices.

[ctx: 05040000.xhp bm_id3148730 help.text]
note: cxKGc
en: <bookmark_value>aligning; multi-line formulas</bookmark_value><bookmark_value>multi-line formulas; aligning</bookmark_value>
en_GB: <bookmark_value>aligning; multi-line formulae</bookmark_value><bookmark_value>multi-line formulae; aligning</bookmark_value>

[ctx: 05040000.xhp par_id3152999 help.text]
note: bF47S
en: <variable id="ausrichtungtext"><ahelp hid="modules/smath/ui/alignmentdialog/AlignmentDialog" visibility="visible">You can define the alignment of multi-line formulas as well as formulas with several elements in one line.</ahelp> Create multi-line formulas by entering a <emph>NEWLINE</emph> command in the <emph>Commands</emph> window.</variable>
en_GB: <variable id="ausrichtungtext"><ahelp hid="modules/smath/ui/alignmentdialog/AlignmentDialog" visibility="visible">You can define the alignment of multi-line formulae as well as formulae with several elements in one line.</ahelp> Create multi-line formulae by entering a <emph>NEWLINE</emph> command in the <emph>Commands</emph> window.</variable>

[ctx: 05040000.xhp par_id3148388 help.text]
note: ZgKSC
en: Specifies the type of horizontal alignment for multi-line formulas.
en_GB: Specifies the type of horizontal alignment for multi-line formulae.

[ctx: 05040000.xhp hd_id3154646 help.text]
note: D2sDT
en: Centered
en_GB: Centred

[ctx: 05040000.xhp par_id3150762 help.text]
note: uEY2Z
en: <ahelp hid="modules/smath/ui/alignmentdialog/center" visibility="visible">Aligns the elements of a formula to the center.</ahelp>
en_GB: <ahelp hid="modules/smath/ui/alignmentdialog/center" visibility="visible">Aligns the elements of a formula to the centre.</ahelp>

[ctx: 05040000.xhp par_id3153622 help.text]
note: uYh2U
en: <ahelp hid="modules/smath/ui/alignmentdialog/default" visibility="visible">Click here to save your changes as the default settings for new formulas.</ahelp> A security response will appear before saving.
en_GB: <ahelp hid="modules/smath/ui/alignmentdialog/default" visibility="visible">Click here to save your changes as the default settings for new formulae.</ahelp> A security response will appear before saving.

[ctx: 05050000.xhp bm_id3147339 help.text]
note: 7UpAp
en: <bookmark_value>text mode in $[officename] Math</bookmark_value><bookmark_value>formulas; fit to text</bookmark_value>
en_GB: <bookmark_value>text mode in $[officename] Math</bookmark_value><bookmark_value>formulae; fit to text</bookmark_value>

[ctx: 05050000.xhp par_id3150206 help.text]
note: Xx962
en: <ahelp hid="SID_TEXTMODE">Switches the text mode on or off. In text mode, formulas are displayed as the same height as a line of text.</ahelp>
en_GB: <ahelp hid="SID_TEXTMODE">Switches the text mode on or off. In text mode, formulae are displayed as the same height as a line of text.</ahelp>

[ctx: 06010000.xhp bm_id3145799 help.text]
note: LPTC9
en: <bookmark_value>symbols; entering in %PRODUCTNAME Math</bookmark_value>  <bookmark_value>%PRODUCTNAME Math; entering symbols in</bookmark_value>  <bookmark_value>catalog for mathematical symbols</bookmark_value>  <bookmark_value>mathematical symbols;catalog</bookmark_value>  <bookmark_value>Greek symbols in formulas</bookmark_value>  <bookmark_value>formulas; entering symbols in</bookmark_value>
en_GB: <bookmark_value>symbols; entering in %PRODUCTNAME Math</bookmark_value>  <bookmark_value>%PRODUCTNAME Math; entering symbols in</bookmark_value>  <bookmark_value>catalogue for mathematical symbols</bookmark_value>  <bookmark_value>mathematical symbols;catalogue</bookmark_value>  <bookmark_value>Greek symbols in formulae</bookmark_value>  <bookmark_value>formulae; entering symbols in</bookmark_value>

[ctx: 06010000.xhp par_id3146313 help.text]
note: zFQGD
en: <variable id="symboletext"><ahelp hid=".">Opens the <emph>Symbols</emph> dialog, in which you can select a symbol to insert in the formula.</ahelp> </variable>
en_GB: <variable id="symboletext"><ahelp hid=".">Opens the <emph>Symbols</emph> dialogue box, in which you can select a symbol to insert in the formula.</ahelp> </variable>

[ctx: 06010000.xhp par_id3148699 help.text]
note: 3zK7W
en: <ahelp hid="modules/smath/ui/catalogdialog/symbolset">All symbols are organized into symbol sets. Select the desired symbol set from the list box. The corresponding group of symbols appear in the field below.</ahelp>
en_GB: <ahelp hid="modules/smath/ui/catalogdialog/symbolset">All symbols are organised into symbol sets. Select the desired symbol set from the list box. The corresponding group of symbols appear in the field below.</ahelp>

[ctx: 06010000.xhp par_id3153811 help.text]
note: DFEpC
en: <ahelp hid="modules/smath/ui/catalogdialog/edit">Click here to open the <link href="text/smath/01/06010100.xhp">Edit Symbols</link> dialog.</ahelp>
en_GB: <ahelp hid="modules/smath/ui/catalogdialog/edit">Click here to open the <link href="text/smath/01/06010100.xhp">Edit Symbols</link> dialogue box.</ahelp>

[ctx: 06010100.xhp par_id3154513 help.text]
note: KwoW9
en: <ahelp hid="modules/smath/ui/symdefinedialog/EditSymbols">Use this dialog to add symbols to a symbol set, to edit symbol sets, or to modify symbol notations.</ahelp> You can also define new symbol sets, assign names to symbols, or to modify existing symbol sets.
en_GB: <ahelp hid="modules/smath/ui/symdefinedialog/EditSymbols">Use this dialogue box to add symbols to a symbol set, to edit symbol sets, or to modify symbol notations.</ahelp> You can also define new symbol sets, assign names to symbols, or to modify existing symbol sets.

[ctx: 06010100.xhp par_id3153965 help.text]
note: SJuib
en: <ahelp hid="modules/smath/ui/symdefinedialog/oldSymbols">Select the name of the current symbol.</ahelp> The symbol, the name of the symbol, and the set that the symbol belongs to are displayed in the left preview pane at the bottom of the dialog box.
en_GB: <ahelp hid="modules/smath/ui/symdefinedialog/oldSymbols">Select the name of the current symbol.</ahelp> The symbol, the name of the symbol, and the set that the symbol belongs to are displayed in the left preview pane at the bottom of the dialogue box.

[ctx: 06010100.xhp par_id3147296 help.text]
note: rGmem
en: To change the name of a symbol, select the old name in the <emph>Old symbol</emph> list box. Then enter the new name in the <emph>Symbol</emph> box. Check whether the desired character is in the preview window before you click the <emph>Modify</emph> button. Click <emph>OK</emph>.
en_GB: To change the name of a symbol, select the old name in the <emph>Old symbol</emph> list box. Then enter the new name in the <emph>Symbol</emph> box. Check that the desired character is in the preview window before you click the <emph>Modify</emph> button. Click <emph>OK</emph>.

[ctx: 06010100.xhp par_id3145594 help.text]
note: ZGAEV
en: To create a new symbol set, type a name for it in the <emph>Symbol set</emph> list box and add at least one symbol. Click <emph>OK</emph> to close the dialog. The new symbol set is now available under the new name.
en_GB: To create a new symbol set, type a name for it in the <emph>Symbol set</emph> list box and add at least one symbol. Click <emph>OK</emph> to close the dialogue box. The new symbol set is now available under the new name.

[ctx: 06010100.xhp par_id3153527 help.text]
note: zCzGZ
en: You can also click <emph>Cancel</emph> at any time to close the dialog without saving any of the changes.
en_GB: You can also click <emph>Cancel</emph> at any time to close the dialogue box without saving any of the changes.

[ctx: 06020000.xhp bm_id3154659 help.text]
note: Vw4pc
en: <bookmark_value>importing; %PRODUCTNAME Math formulas</bookmark_value>
en_GB: <bookmark_value>importing; %PRODUCTNAME Math formulae</bookmark_value>

[ctx: 06020000.xhp par_id3150251 help.text]
note: oPdej
en: <variable id="formelimportierentext"><ahelp hid=".uno:ImportFormula" visibility="visible">This command opens a dialog for importing a formula.</ahelp></variable>
en_GB: <variable id="formelimportierentext"><ahelp hid=".uno:ImportFormula" visibility="visible">This command opens a dialogue box for importing a formula.</ahelp></variable>

[ctx: 06020000.xhp par_id3153916 help.text]
note: szJpE
en: The <emph>Insert</emph> dialog is set up like the <link href="text/shared/01/01020000.xhp"><emph>Open</emph></link> dialog under <emph>File</emph>. Use the <emph>Insert</emph> dialog to load, edit and display a formula saved as a file in the <emph>Commands</emph> window.
en_GB: The <emph>Insert</emph> dialogue box is set up like the <link href="text/shared/01/01020000.xhp"><emph>Open</emph></link> dialogue box under <emph>File</emph>. Use the <emph>Insert</emph> dialogue box to load, edit and display a formula saved as a file in the <emph>Commands</emph> window.

[ctx: 00000004.xhp par_id3154106 help.text]
note: F4bjv
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Unary/Binary Operators</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Unary/Binary Operators</emph> from the list box.

[ctx: 00000004.xhp par_id3154473 help.text]
note: BF7L6
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Relations</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Relations</emph> from the list box.

[ctx: 00000004.xhp par_id3149342 help.text]
note: kupZ9
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Operators</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Operators</emph> from the list box.

[ctx: 00000004.xhp par_id3143275 help.text]
note: uLDoL
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Functions</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Functions</emph> from the list box.

[ctx: 00000004.xhp par_id3147220 help.text]
note: Ecj7h
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Brackets</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Brackets</emph> from the list box.

[ctx: 00000004.xhp par_id3147126 help.text]
note: qFQk7
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Attributes</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Attributes</emph> from the list box.

[ctx: 00000004.xhp par_id3150581 help.text]
note: fEH8m
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Formats</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Formats</emph> from the list box.

[ctx: 00000004.xhp par_id3147313 help.text]
note: pBfZE
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Set Operations</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Set Operations</emph> from the list box.

[ctx: 00000004.xhp par_id3154594 help.text]
note: ELXVZ
en: <variable id="etsaps">Choose <emph>Tools - Customize</emph></variable>
en_GB: <variable id="etsaps">Choose <emph>Tools - Customise</emph></variable>

[ctx: 00000004.xhp par_id3153968 help.text]
note: fa4UR
en: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Others</emph> from the listbox.
en_GB: Choose <emph>View - Elements</emph>; then on the Elements pane select <emph>Others</emph> from the list box.

[ctx: 3d_create.xhp tit help.text]
note: S83CC
en: Converting 2D Objects to Curves, Polygons, and 3D Objects
en_GB: Converting 2-D Objects to Curves, Polygons, and 3-D Objects

[ctx: 3d_create.xhp bm_id3150207 help.text]
note: FHdwp
en: <bookmark_value>3D rotation objects; generating</bookmark_value><bookmark_value>3D objects; generating</bookmark_value><bookmark_value>3D scenes; creating</bookmark_value><bookmark_value>converting; to curves, polygons, 3D</bookmark_value><bookmark_value>extrusion objects</bookmark_value>
en_GB: <bookmark_value>3-D rotation objects; generating</bookmark_value><bookmark_value>3-D objects; generating</bookmark_value><bookmark_value>3-D scenes; creating</bookmark_value><bookmark_value>converting; to curves, polygons, 3-D</bookmark_value><bookmark_value>extrusion objects</bookmark_value>

[ctx: 3d_create.xhp hd_id3150207 help.text]
note: JfCYm
en: <variable id="3d_create"><link href="text/simpress/guide/3d_create.xhp">Converting 2D Objects to Curves, Polygons, and 3D Objects</link></variable>
en_GB: <variable id="3d_create"><link href="text/simpress/guide/3d_create.xhp">Converting 2-D Objects to Curves, Polygons, and 3-D Objects</link></variable>

[ctx: 3d_create.xhp par_id3153914 help.text]
note: eDyDq
en: You can convert two-dimensional (2D) objects to create different shapes. $[officename] can convert 2D objects to the following object types:
en_GB: You can convert two-dimensional (2-D) objects to create different shapes. $[officename] can convert 2-D objects to the following object types:

[ctx: 3d_create.xhp par_id3150051 help.text]
note: WAsFG
en: 3D object with shading and a light source
en_GB: 3-D object with shading and a light source

[ctx: 3d_create.xhp par_id3149873 help.text]
note: KF9D6
en: 3D rotation object with shading and a light source
en_GB: 3-D rotation object with shading and a light source

[ctx: 3d_create.xhp hd_id31490481 help.text]
note: xLDBZ
en: Two types of 3D objects
en_GB: Two types of 3-D objects

[ctx: 3d_create.xhp par_id31472951 help.text]
note: 6kv9m
en: The Status bar displays "3D scene selected". The 3D scenes are built from objects which have dimensions in x, y, and z coordinates. Examples are the objects inserted by the 3D Objects toolbar, and rectangles, ellipses, or text that got created by the Rectangle, Ellipse, or Text icons left on the Drawing toolbar, or any Custom Shapes, and that got converted to 3D by using the context menu "Convert - To 3D". These 3D scenes can be entered (for example, by pressing F3), and the objects can be rotated in 3D. Microsoft Office doesn't know these real 3D objects. When exporting these 3D scenes to Microsoft Office formats, a snapshot of the current view will be exported as a bitmap. 3D bars in charts are of this type, too.
en_GB: The Status bar displays "3-D scene selected". The 3-D scenes are built from objects which have dimensions in x-, y-, and z-coordinates. Examples are the objects inserted by the 3-D Objects toolbar, and rectangles, ellipses, or text that got created by the Rectangle, Ellipse, or Text icons left on the Drawing toolbar, or any Custom Shapes, and that got converted to 3-D by using the context menu "Convert - To 3-D". These 3-D scenes can be entered (for example, by pressing F3), and the objects can be rotated in 3-D. Microsoft Office doesn't know these real 3-D objects. When exporting these 3-D scenes to Microsoft Office formats, a snapshot of the current view will be exported as a bitmap. 3-D bars in charts are of this type, too.

[ctx: 3d_create.xhp par_id31506541 help.text]
note: xz9Bd
en: The Status bar displays "Shape selected". The Custom Shapes can be viewed in a 2D mode or in a 3D mode. At any time, you can switch the view between the two modes. You use the Basic Shapes, Symbol Shapes, and the following icons on the Drawing toolbar to create Custom Shapes. The Custom Shapes can be changed using the 3D Settings toolbar. They do not form a 3D scene, they cannot be illuminated by more than one light source, they show no reflections, and there are some more limitations. You can convert them to a 3D scene, but then they are no longer Custom Shapes. Custom Shapes in 2D or 3D mode can be exported to and imported from Microsoft Office formats.
en_GB: The Status bar displays "Shape selected". The Custom Shapes can be viewed in a 2-D mode or in a 3-D mode. At any time, you can switch the view between the two modes. You use the Basic Shapes, Symbol Shapes, and the following icons on the Drawing toolbar to create Custom Shapes. The Custom Shapes can be changed using the 3-D Settings toolbar. They do not form a 3-D scene, they cannot be illuminated by more than one light source, they show no reflections, and there are some more limitations. You can convert them to a 3-D scene, but then they are no longer Custom Shapes. Custom Shapes in 2-D or 3-D mode can be exported to and imported from Microsoft Office formats.

[ctx: 3d_create.xhp par_id3147295 help.text]
note: BoSHv
en: Select a 2D object on the slide or page.
en_GB: Select a 2-D object on the slide or page.

[ctx: 3d_create.xhp hd_id3153738 help.text]
note: 4BTiv
en: To convert a 2D object to a polygon:
en_GB: To convert a 2-D object to a polygon:

[ctx: 3d_create.xhp par_id3145241 help.text]
note: 6kXjq
en: Select a 2D object on the slide or page.
en_GB: Select a 2-D object on the slide or page.

[ctx: 3d_create.xhp hd_id3153919 help.text]
note: upFTG
en: To convert a 2D object to a 3D object:
en_GB: To convert a 2-D object to a 3-D object:

[ctx: 3d_create.xhp par_id3147172 help.text]
note: CBEGa
en: Select a 2D object on the slide or page.
en_GB: Select a 2-D object on the slide or page.

[ctx: 3d_create.xhp par_idN1088B help.text]
note: hBwxm
en: Click the <emph>Extrusion On/Off</emph> icon<image id="img_id2490920" src="cmd/sc_extrusiontoggle.png" width="0.1665inch" height="0.1665inch"><alt id="alt_id2490920">Icon</alt></image> on the <emph>Drawing</emph> bar, or right-click the object and choose <emph>Convert - To 3D</emph>.
en_GB: Click the <emph>Extrusion On/Off</emph> icon<image id="img_id2490920" src="cmd/sc_extrusiontoggle.png" width="0.1665inch" height="0.1665inch"><alt id="alt_id2490920">Icon</alt></image> on the <emph>Drawing</emph> bar, or right-click the object and choose <emph>Convert - To 3-D</emph>.

[ctx: 3d_create.xhp par_id3148828 help.text]
note: q8BK3
en: To edit the properties of the 3D object, use the <emph>Line and Filling</emph> toolbar and the <emph>3D Settings</emph> toolbar.
en_GB: To edit the properties of the 3-D object, use the <emph>Line and Filling</emph> toolbar and the <emph>3-D Settings</emph> toolbar.

[ctx: 3d_create.xhp par_idN108C5 help.text]
note: xJzam
en: To convert a text object to 3D, use the <emph>Fontwork</emph> icon<image id="img_id3821222" src="cmd/sc_fontworkgalleryfloater.png" width="0.1665inch" height="0.1665inch"><alt id="alt_id3821222">Icon</alt></image> on the <emph>Drawing</emph> toolbar.
en_GB: To convert a text object to 3-D, use the <emph>Fontwork</emph> icon<image id="img_id3821222" src="cmd/sc_fontworkgalleryfloater.png" width="0.1665inch" height="0.1665inch"><alt id="alt_id3821222">Icon</alt></image> on the <emph>Drawing</emph> toolbar.

[ctx: 3d_create.xhp hd_id3145410 help.text]
note: JLugK
en: To convert a 2D object to a 3D rotation object:
en_GB: To convert a 2-D object to a 3-D rotation object:

[ctx: 3d_create.xhp par_id3154260 help.text]
note: W9pia
en: A 3D rotation object is created by rotating the selected object around its vertical axis.
en_GB: A 3-D rotation object is created by rotating the selected object around its vertical axis.

[ctx: 3d_create.xhp par_id3147506 help.text]
note: erzuj
en: Select a 2D object on the slide or page.
en_GB: Select a 2-D object on the slide or page.

[ctx: 3d_create.xhp par_id3151318 help.text]
note: wddgX
en: Right-click the object and choose <emph>Convert - To 3D Rotation Object</emph>
en_GB: Right-click the object and choose <emph>Convert - To 3-D Rotation Object</emph>

[ctx: 3d_create.xhp par_id3146125 help.text]
note: ahWWg
en: To edit the properties of the 3D object, use the Line and Filling toolbar and the 3D Settings toolbar.
en_GB: To edit the properties of the 3-D object, use the Line and Filling toolbar and the 3-D Settings toolbar.

[ctx: 3d_create.xhp par_id3149336 help.text]
note: 6HLRb
en: You can rotate the 2D object before converting it to create a more complex shape.
en_GB: You can rotate the 2-D object before converting it to create a more complex shape.

[ctx: animated_gif_create.xhp par_id3149377 help.text]
note: BSa6o
en: You can animate drawing objects, text objects, and graphic objects (images) on your slides to make your presentation more interesting. $[officename] Impress provides you with a simple animation editor where you can create animation images (frames) by assembling objects from your slide. The animation effect is achieved by rotating through the static frames that you create.
en_GB: You can animate drawing objects, text objects, and graphic objects (images) on your slides to make your presentation more interesting. $[officename] Impress provides you with a simple animation editor with which you can create animation images (frames) by assembling objects from your slide. The animation effect is achieved by rotating through the static frames that you create.

[ctx: animated_gif_create.xhp par_id3145086 help.text]
note: DRZkF
en: Click the <emph>Apply Object </emph>button <image id="img_id3148489" src="sd/res/get1obj.png" width="0.423cm" height="0.423cm"><alt id="alt_id3148489">Note Icon</alt></image> to add a single object or a group of objects to the current animation frame.
en_GB: Click the <emph>Apply Object</emph> button <image id="img_id3148489" src="sd/res/get1obj.png" width="0.423cm" height="0.423cm"><alt id="alt_id3148489">Note Icon</alt></image> to add a single object or a group of objects to the current animation frame.

[ctx: animated_gif_create.xhp par_id3150860 help.text]
note: Q4qB8
en: Click the <emph>Apply Objects Individually </emph>button <image id="img_id3149355" src="sd/res/getallob.png" width="0.423cm" height="0.423cm"><alt id="alt_id3149355">Tip Icon</alt></image> to create a separate animation frame for each of the selected objects.
en_GB: Click the <emph>Apply Objects Individually</emph> button <image id="img_id3149355" src="sd/res/getallob.png" width="0.423cm" height="0.423cm"><alt id="alt_id3149355">Tip Icon</alt></image> to create a separate animation frame for each of the selected objects.

[ctx: animated_gif_create.xhp par_id3148391 help.text]
note: 379k2
en: In the <emph>Animation Group </emph>area, select <emph>Bitmap object</emph>.
en_GB: In the <emph>Animation Group</emph> area, select <emph>Bitmap object</emph>.

[ctx: animated_gif_create.xhp par_id3150756 help.text]
note: tDwjL
en: Enter the number of seconds you want the frame to display in the <emph>Duration </emph>box (middle box).
en_GB: Enter the number of seconds you want the frame to display in the <emph>Duration</emph> box (middle box).

[ctx: animated_gif_create.xhp par_id3151177 help.text]
note: FgojK
en: You can preview your animation by using the controls to the left of the <emph>Image Number </emph>box.
en_GB: You can preview your animation by using the controls to the left of the <emph>Image Number</emph> box.

[ctx: animated_gif_create.xhp par_id3154939 help.text]
note: FCnxj
en: Select the number of times you want the animation sequence to repeat in the <emph>Loop count </emph>box (right box).
en_GB: Select the number of times you want the animation sequence to repeat in the <emph>Loop count</emph> box (right box).

[ctx: animated_gif_save.xhp par_id3155064 help.text]
note: FpSXQ
en: Select <emph>GIF - Graphics Interchange Format (.gif)</emph> in the <emph>File type </emph>list.
en_GB: Select <emph>GIF - Graphics Interchange Format (.gif)</emph> in the <emph>File type</emph> list.

[ctx: animated_objects.xhp par_id3166462 help.text]
note: iHWsE
en: In the <emph>Custom Animation</emph> dialog, click a tab page to choose from a category of effects. Click an effect, then click <emph>OK</emph>.
en_GB: In the <emph>Custom Animation</emph> dialogue box, click a tab page to choose from a category of effects. Click an effect, then click <emph>OK</emph>.

[ctx: animated_objects.xhp par_id2629474 help.text]
note: S3QhW
en: If you select "Curve", "Polygon", or "Freeform Line", the dialog closes and you can draw your own path. If the drawing is finished and not canceled, the created path is removed from the document and inserted as a motion path effect.
en_GB: If you select "Curve", "Polygon", or "Free-form Line", the dialogue box closes and you can draw your own path. If the drawing is finished and not cancelled, the created path is removed from the document and inserted as a motion path effect.

[ctx: animated_objects.xhp par_id4396801 help.text]
note: teBif
en: A motion path can be selected by clicking on the path. A selected path will support handles, it can be moved and resized like a shape. A double click on a path starts the point edit mode. The point edit mode can also be started by <item type="menuitem">Edit - Points</item> or by pressing <item type="keycode">F8</item>.
en_GB: A motion path can be selected by clicking on the path. A selected path will support handles, it can be moved and resized like a shape. A double-click on a path starts the point edit mode. The point edit mode can also be started by <item type="menuitem">Edit - Points</item> or by pressing <item type="keycode">F8</item>.

[ctx: animated_slidechange.xhp par_id3151287 help.text]
note: XP3Fu
en: In <emph>Slide Sorter</emph> View, select the slides that you want to remove the transition effect from.
en_GB: In <emph>Slide Sorter</emph> view, select the slides that you want to remove the transition effect from.

[ctx: animated_slidechange.xhp par_id3146930 help.text]
note: WtZVS
en: Choose <emph>No Transition </emph>in the listbox on the <emph>Tasks</emph> pane.
en_GB: Choose <emph>No Transition</emph> from the list box on the <emph>Tasks</emph> pane.

[ctx: background.xhp par_id3155067 help.text]
note: DL4oF
en: You can change the background color or the background fill of the current slide or all of the slides in your document. For a background fill, you can use hatching, a gradient, or an image.
en_GB: You can change the background colour or the background fill of the current slide or all of the slides in your document. For a background fill, you can use hatching, a gradient, or an image.

[ctx: background.xhp par_id4155067 help.text]
note: 6eFDv
en: You can change the background color or the background fill of the current page or all of the pages in your document. For a background fill, you can use hatching, a gradient, or an image.
en_GB: You can change the background colour or the background fill of the current page or all of the pages in your document. For a background fill, you can use hatching, a gradient, or an image.

[ctx: background.xhp hd_id3150534 help.text]
note: KuE3E
en: To use a color, gradient, or hatching pattern for the <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><defaultinline>page</defaultinline></switchinline> background
en_GB: To use a colour, gradient, or hatching pattern for the <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><defaultinline>page</defaultinline></switchinline> background

[ctx: background.xhp par_id3148725 help.text]
note: EoCa7
en: In the <emph>Fill </emph>area, do one of the following:
en_GB: In the <emph>Fill</emph> area, do one of the following:

[ctx: background.xhp par_id3153040 help.text]
note: P7xAG
en: Select <widget>Color</widget>, and then click a color in the list.
en_GB: Select <widget>Colour</widget>, and then click a colour in the list.

[ctx: background.xhp par_id3150263 help.text]
note: wwFGB
en: To display the entire image as the background, clear the <emph>Tile </emph>check box in the <emph>Position </emph>area, and then select <emph>AutoFit</emph>.
en_GB: To display the entire image as the background, unmark the <emph>Tile</emph> check box in the <emph>Position</emph> area, and then select <emph>AutoFit</emph>.

[ctx: footer.xhp par_id8217413 help.text]
note: QGBFU
en: When you switch to the master view, you can move those areas to any position on the master. Also, you can enter additional text into them, resize them, and select their contents to apply text formatting. For example, you can change the font size or color.
en_GB: When you switch to the master view, you can move those areas to any position on the master. Also, you can enter additional text into them, resize them, and select their contents to apply text formatting. For example, you can change the font size or colour.

[ctx: footer.xhp par_id1876583 help.text]
note: U65tA
en: You see a dialog with two tab pages: <emph>Slides</emph> and <emph>Notes and Handouts</emph> where you can enter contents to the predefined areas.
en_GB: You see a dialogue box with two tab pages: <emph>Slides</emph> and <emph>Notes and Handouts</emph> in which you can enter contents to the predefined areas.

[ctx: footer.xhp par_id4101077 help.text]
note: Rw82K
en: By default, the <emph>Date and Time</emph> checkbox is enabled, but the format is set to Fixed and the text input box is empty, so no date and time is visible on the slides.
en_GB: By default, the <emph>Date and Time</emph> check box is marked, but the format is set to Fixed and the text input box is empty, so no date and time is visible on the slides.

[ctx: footer.xhp par_id204779 help.text]
note: nfX2N
en: By default, the <emph>Footer</emph> checkbox is enabled, but the text input box is empty, so no footer is visible on the slides.
en_GB: By default, the <emph>Footer</emph> check box is marked, but the text input box is empty, so no footer is visible on the slides.

[ctx: footer.xhp par_id1453901 help.text]
note: 28hEh
en: By default, the <emph>Slide number</emph> checkbox is cleared, so no slide numbers are visible.
en_GB: By default, the <emph>Slide number</emph> check box is unmarked, so no slide numbers are visible.

[ctx: footer.xhp par_id5259559 help.text]
note: M7H3u
en: You see the master slide with areas near the bottom. You can move the areas , and you can select the fields and apply some formatting. You can also enter some text here which will be shown next to the fields.
en_GB: You see the master slide with areas near the bottom. You can move the areas, and you can select the fields and apply some formatting. You can also enter some text here which will be shown next to the fields.

[ctx: gluepoints.xhp tit help.text]
note: 3GEWb
en: Using Gluepoints
en_GB: Using Glue Points

[ctx: gluepoints.xhp bm_id0919200803534995 help.text]
note: BwMLo
en: <bookmark_value>gluepoints;using</bookmark_value>
en_GB: <bookmark_value>glue points;using</bookmark_value>

[ctx: gluepoints.xhp par_idN1065F help.text]
note: W457q
en: <variable id="gluepoints"><link href="text/simpress/guide/gluepoints.xhp">Using Gluepoints</link></variable>
en_GB: <variable id="gluepoints"><link href="text/simpress/guide/gluepoints.xhp">Using Glue Points</link></variable>

[ctx: gluepoints.xhp par_id0919200803040964 help.text]
note: eh99z
en: In Impress and Draw, you can connect each two shapes with a line called a <link href="text/simpress/02/10100000.xhp">connector</link>. When you draw a connector between shapes, the connector will be attached to a gluepoint on each shape. Each shape has some default gluepoints, and the positions of the default gluepoints depend on the specific shape. You can add your own custom gluepoints to a shape and then attach connectors to the custom gluepoints.
en_GB: In Impress and Draw, you can connect each two shapes with a line called a <link href="text/simpress/02/10100000.xhp">connector</link>. When you draw a connector between shapes, the connector will be attached to a glue point on each shape. Each shape has some default glue points, and the positions of the default glue points depend on the specific shape. You can add your own custom glue points to a shape and then attach connectors to the custom glue points.

[ctx: gluepoints.xhp par_id0919200803041099 help.text]
note: cte7J
en: To add and edit gluepoints
en_GB: To add and edit glue points

[ctx: gluepoints.xhp par_id091920080304108 help.text]
note: 4CAyL
en: Do one of the following to get existing gluepoints visible for all elements:
en_GB: Do one of the following to get existing glue points visible for all elements:

[ctx: gluepoints.xhp par_id09192008030411601 help.text]
note: CEpWX
en: Select element on slide where you want to add gluepoints.
en_GB: Select element on slide where you want to add glue points.

[ctx: gluepoints.xhp par_id0919200803041115 help.text]
note: si9dG
en: Click inside the shape where you want to add the new gluepoint.
en_GB: Click inside the shape where you want to add the new glue point.

[ctx: gluepoints.xhp par_id0919200803041133 help.text]
note: 9FWhj
en: If the shape is filled, you can click anywhere inside the shape. If the shape is unfilled, you can click the border to insert a gluepoint. Once inserted, you can drag the gluepoint to another position inside the shape.
en_GB: If the shape is filled, you can click anywhere inside the shape. If the shape is unfilled, you can click the border to insert a glue point. Once inserted, you can drag the glue point to another position inside the shape.

[ctx: gluepoints.xhp par_id0919200803041250 help.text]
note: bPCgi
en: With the four icons next to the <emph>Insert Gluepoint</emph> icon, you choose the directions which will be permitted for a connector at this gluepoint. You can choose one or more directions for a particular gluepoint.
en_GB: With the four icons next to the <emph>Insert Glue Point</emph> icon, you choose the directions which will be permitted for a connector at this glue point. You can choose one or more directions for a particular glue point.

[ctx: gluepoints.xhp par_id0919200803041298 help.text]
note: 88UhH
en: If the <emph>Gluepoint Relative</emph> icon is active, the gluepoint moves when you resize the object to keep its position relative to the object borders.
en_GB: If the <emph>Glue Point Relative</emph> icon is active, the glue point moves when you resize the object to keep its position relative to the object borders.

[ctx: gluepoints.xhp par_id0919200803041223 help.text]
note: qqnmk
en: If the <emph>Gluepoint Relative</emph> icon is not active, the icons next to it are no longer grayed out. With these icons you can decide where a gluepoint will be placed when the size of the object is changed.
en_GB: If the <emph>Glue Point Relative</emph> icon is not active, the icons next to it are no longer greyed out. With these icons you can decide where a glue point will be placed when the size of the object is changed.

[ctx: individual.xhp par_id3153966 help.text]
note: 8YmrV
en: Click <emph>New</emph> and enter a name for your slide show in the <emph>Name </emph>box.
en_GB: Click <emph>New</emph> and enter a name for your slide show in the <emph>Name</emph> box.

[ctx: individual.xhp par_id3153916 help.text]
note: KyDj4
en: You can change the order of the slides in your custom slide show, by dragging and dropping the slides under <emph>Selected Slides</emph>.
en_GB: You can change the order of the slides in your custom slide show, by dragging-and-dropping the slides under <emph>Selected Slides</emph>.

[ctx: individual.xhp par_id3145593 help.text]
note: FSHN2
en: If you want the selected custom slide show to start when you click the <emph>Slide Show</emph> icon on the<emph> Presentation</emph> toolbar, or when you press F5, select <emph>Use Custom Slide Show</emph>.
en_GB: If you want the selected custom slide show to start when you click the <emph>Slide Show</emph> icon on the <emph>Presentation</emph> toolbar, or when you press F5, select <emph>Use Custom Slide Show</emph>.

[ctx: individual.xhp par_id3155932 help.text]
note: ST6yj
en: In the <emph>Start presentation</emph> area, select the <emph>Always with current page</emph> check box.
en_GB: In the <emph>Start presentation</emph> area, mark the <emph>Always with current page</emph> check box.

[ctx: keyboard.xhp par_id3083282 help.text]
note: LUhAj
en: Select <emph>Before </emph>or <emph>After</emph> the current slide, and then click <emph>OK</emph>.
en_GB: Select <emph>Before</emph> or <emph>After</emph> the current slide, and then click <emph>OK</emph>.

[ctx: line_arrow_styles.xhp bm_id3145253 help.text]
note: 8FXoU
en: <bookmark_value>line styles;loading</bookmark_value>      <bookmark_value>lines;about line ends</bookmark_value>      <bookmark_value>arrows;loading arrow styles</bookmark_value>      <bookmark_value>styles;arrow and line styles</bookmark_value>      <bookmark_value>loading;arrow and line styles</bookmark_value>
en_GB: <bookmark_value>line styles;loading</bookmark_value><bookmark_value>lines;about line ends</bookmark_value><bookmark_value>arrows;loading arrow styles</bookmark_value><bookmark_value>styles;arrow and line styles</bookmark_value><bookmark_value>loading;arrow and line styles</bookmark_value>

[ctx: line_arrow_styles.xhp par_id3154017 help.text]
note: CPjCD
en: You can use styles to organize similar line and arrow types. $[officename] provides a few standard style files that you can load and use in your document. If you want, you can add or delete elements from a style file, or even create a custom style file.
en_GB: You can use styles to organise similar line and arrow types. $[officename] provides a few standard style files that you can load and use in your document. If you want, you can add or delete elements from a style file, or even create a custom style file.

[ctx: line_draw.xhp hd_id2071596 help.text]
note: FPEFg
en: How to use the Freeform Line tool
en_GB: How to use the Free-form Line tool

[ctx: line_draw.xhp par_id4907681 help.text]
note: WLGAM
en: On the Drawing toolbar, open the <emph>Curves</emph> toolbar <image id="Graphic2" src="cmd/sc_linetoolbox.png" width="0.222inch" height="0.222inch"><alt id="alt_">Icon</alt></image> and select the <emph>Freeform Line</emph><image id="Graphic3" src="cmd/sc_freeline_unfilled.png" width="0.222inch" height="0.222inch"><alt id="alt_">Icon</alt></image> tool.
en_GB: On the Drawing toolbar, open the <emph>Curves</emph> toolbar <image id="Graphic2" src="cmd/sc_linetoolbox.png" width="0.222inch" height="0.222inch"><alt id="alt_">Icon</alt></image> and select the <emph>Free-form Line</emph><image id="Graphic3" src="cmd/sc_freeline_unfilled.png" width="0.222inch" height="0.222inch"><alt id="alt_">Icon</alt></image> tool.

[ctx: line_draw.xhp par_id5792107 help.text]
note: hEGxd
en: Draw the freeform line as you would do with a pencil.
en_GB: Draw the free-form line as you would do with a pencil.

[ctx: line_edit.xhp par_id3151241 help.text]
note: LCxxf
en: Select a curved line, and then click the <emph>Points </emph>icon on the <emph>Drawing</emph> Bar.
en_GB: Select a curved line, and then click the <emph>Points</emph> icon on the <emph>Drawing</emph> Bar.

[ctx: line_edit.xhp par_id3151392 help.text]
note: mUq5B
en: Select a curved line, and then click the <emph>Points </emph>icon on the <emph>Drawing</emph> Bar.
en_GB: Select a curved line, and then click the <emph>Points</emph> icon on the <emph>Drawing</emph> Bar.

[ctx: line_edit.xhp par_id3149941 help.text]
note: BXfm3
en: Select a data point, and then click the <emph>Split Curve </emph>icon on the <emph>Edit Points</emph> Bar.
en_GB: Select a data point, and then click the <emph>Split Curve</emph> icon on the <emph>Edit Points</emph> Bar.

[ctx: line_edit.xhp par_id3150743 help.text]
note: isLNx
en: Select a curved line, and then click the <emph>Points </emph>icon on the <emph>Drawing</emph> Bar.
en_GB: Select a curved line, and then click the <emph>Points</emph> icon on the <emph>Drawing</emph> Bar.

[ctx: line_edit.xhp par_id3150336 help.text]
note: Ucxix
en: Select a curved line, and then click the <emph>Points </emph>icon on the <emph>Drawing</emph> Bar.
en_GB: Select a curved line, and then click the <emph>Points</emph> icon on the <emph>Drawing</emph> Bar.

[ctx: line_edit.xhp par_id3155373 help.text]
note: V3U7g
en: Select a curved line, and then click the <emph>Points </emph>icon on the <emph>Drawing</emph> Bar.
en_GB: Select a curved line, and then click the <emph>Points</emph> icon on the <emph>Drawing</emph> Bar.

[ctx: line_edit.xhp par_id3156256 help.text]
note: 6p2a2
en: On the <emph>Edit Points</emph> Bar, click the<emph> Insert Points</emph> icon.
en_GB: On the <emph>Edit Points</emph> Bar, click the <emph>Insert Points</emph> icon.

[ctx: line_edit.xhp par_id3153624 help.text]
note: MYx8z
en: Select a curved line, and then click the <emph>Points </emph>icon on the <emph>Drawing</emph> Bar.
en_GB: Select a curved line, and then click the <emph>Points</emph> icon on the <emph>Drawing</emph> Bar.

[ctx: line_edit.xhp par_id3143230 help.text]
note: A92wW
en: On the <emph>Edit Points</emph> Bar, click the<emph> Delete Points</emph> icon.
en_GB: On the <emph>Edit Points</emph> Bar, click the <emph>Delete Points</emph> icon.

[ctx: main.xhp hd_id3153812 help.text]
note: pQAN7
en: Animated Objects and 3D Objects
en_GB: Animated Objects and 3-D Objects

[ctx: orgchart.xhp bm_id3150439 help.text]
note: MAXTv
en: <bookmark_value>connectors; using</bookmark_value><bookmark_value>flowcharts</bookmark_value><bookmark_value>organization charts</bookmark_value><bookmark_value>hot spots in flowcharts</bookmark_value><bookmark_value>interactions; hot spots</bookmark_value>
en_GB: <bookmark_value>connectors; using</bookmark_value><bookmark_value>flowcharts</bookmark_value><bookmark_value>organisation charts</bookmark_value><bookmark_value>hot spots in flowcharts</bookmark_value><bookmark_value>interactions; hot spots</bookmark_value>

[ctx: orgchart.xhp par_id3146967 help.text]
note: eWvD2
en: Open the <emph>Connectors </emph>toolbar on the <emph>Drawing</emph> bar, and select a connector line.
en_GB: Open the <emph>Connectors</emph> toolbar on the <emph>Drawing</emph> bar, and select a connector line.

[ctx: orgchart.xhp hd_id3153730 help.text]
note: UoXeT
en: To add a color fill to a shape:
en_GB: To add a colour fill to a shape:

[ctx: orgchart.xhp par_id3145348 help.text]
note: qwtGz
en: Select <emph>Color</emph>, and then click a color in the list.
en_GB: Select <emph>Colour</emph>, and then choose a colour from the list.

[ctx: orgchart.xhp par_idN108A0 help.text]
note: DFW6i
en: Select an interaction in the dialog. For example, select to go to the next slide when the user clicks the object.
en_GB: Select an interaction in the dialogue box. For example, select to go to the next slide when the user clicks the object.

[ctx: orgchart.xhp par_id3156257 help.text]
note: cMcA7
en: <link href="text/simpress/02/10030200.xhp">Gluepoints</link>
en_GB: <link href="text/simpress/02/10030200.xhp">Glue Points</link>

[ctx: page_copy.xhp par_id3153073 help.text]
note: jBCKp
en: In the presentation containing the slide(s) that you want to copy, choose<emph> View - Slide Sorter</emph>.
en_GB: In the presentation containing the slide(s) that you want to copy, choose <emph>View - Slide Sorter</emph>.

[ctx: page_copy.xhp par_id3147401 help.text]
note: tvhFh
en: Select the slide(s), and then choose<emph> Edit - Copy</emph>.
en_GB: Select the slide(s), and then choose <emph>Edit - Copy</emph>.

[ctx: page_copy.xhp par_id3147298 help.text]
note: Wka7H
en: Change to the presentation where you want to paste the slide(s), and then choose <emph>View - Normal</emph>.
en_GB: Change to the presentation into which you want to paste the slide(s), and then choose <emph>View - Normal</emph>.

[ctx: photo_album.xhp par_id221120161524586628 help.text]
note: K3GPg
en: Go to the slide that precede the photo album.
en_GB: Go to the slide that precedes the photo album.

[ctx: photo_album.xhp par_id221120161524582911 help.text]
note: mFDka
en: In the Create Photo Album dialog, click <item type="menuitem">Add</item>.
en_GB: In the Create Photo Album dialogue box, click <item type="menuitem">Add</item>.

[ctx: photo_album.xhp par_id221120161524598495 help.text]
note: MDy2f
en: Mark <item type="menuitem">Add caption to each slide</item> checkbox if necessary, to insert a text box for the caption.
en_GB: Mark <item type="menuitem">Add caption to each slide</item> check box if necessary, to insert a text box for the caption.

[ctx: photo_album.xhp par_id221120161524592767 help.text]
note: KU2Wq
en: Mark <item type="menuitem">Keep aspect ratio</item> checkbox to avoid distorting the images when laying them in the slide. The image will be fully contained in the slide.
en_GB: Mark <item type="menuitem">Keep aspect ratio</item> check box to avoid distorting the images when laying them in the slide. The image will be fully contained in the slide.

[ctx: presenter_console.xhp par_id190820172252291885 help.text]
note: BBPMC
en: <ahelp hid=".">The Presenter Console displays the slide show in an external screen (projector or large television), while the presentation controls are shown in the computer screen.</ahelp>
en_GB: <ahelp hid=".">The Presenter Console displays the slide show on an external screen (projector or large television), while the presentation controls are shown on the computer screen.</ahelp>

[ctx: presenter_console.xhp hd_id391512577186778 help.text]
note: BpyKy
en: Presenter console activation
en_GB: Presenter Console activation

[ctx: presenter_console.xhp par_id571512828767315 help.text]
note: 2WeyF
en: The Slide Sorter mode displays all slides in the computer screen and allows to display the selected slide out of the presentation order.
en_GB: The Slide Sorter mode displays all slides on the computer screen and allows display of the selected slide out of the presentation order.

[ctx: print_tofit.xhp par_id3148871 help.text]
note: Gbe2k
en: In <emph>Layout settings </emph>area, select the <emph>Fit object to paper format</emph> check box.
en_GB: In <emph>Layout settings</emph> area, mark the <emph>Fit object to paper format</emph> check box.

[ctx: printing.xhp bm_id3153726 help.text]
note: CB2Df
en: <bookmark_value>printing; presentations</bookmark_value>      <bookmark_value>slides; printing</bookmark_value>      <bookmark_value>notes; printing in presentations</bookmark_value>      <bookmark_value>outlines; printing</bookmark_value>      <bookmark_value>presentations; printing</bookmark_value>      <bookmark_value>tiled printing of slides</bookmark_value>      <bookmark_value>changing;layout for handouts</bookmark_value>      <bookmark_value>handout printing</bookmark_value>      <bookmark_value>layout;printing handouts</bookmark_value>
en_GB: <bookmark_value>printing; presentations</bookmark_value><bookmark_value>slides; printing</bookmark_value><bookmark_value>notes; printing in presentations</bookmark_value><bookmark_value>outlines; printing</bookmark_value><bookmark_value>presentations; printing</bookmark_value><bookmark_value>tiled printing of slides</bookmark_value><bookmark_value>changing;layout for handouts</bookmark_value><bookmark_value>handout printing</bookmark_value><bookmark_value>layout;printing handouts</bookmark_value>

[ctx: printing.xhp par_id1104159 help.text]
note: aPptT
en: On the <emph>General</emph> tab page of the <emph>Print</emph> dialog, select the "Handouts" entry from the Document listbox.
en_GB: On the <emph>General</emph> tab page of the <emph>Print</emph> dialogue box, select the "Handouts" entry from the Document list box.

[ctx: printing.xhp par_id996734 help.text]
note: UQvRq
en: Choose <emph>Insert - Page Number</emph> to open the <emph>Header and Footer</emph> dialog box.
en_GB: Choose <emph>Insert - Page Number</emph> to open the <emph>Header and Footer</emph> dialogue box.

[ctx: printing.xhp par_id5703909 help.text]
note: cssex
en: You see four areas on this dialog with check boxes for Header, Date and time, Footer, and Page number. These four areas correspond to the four areas in the corners of the master handout view.
en_GB: You see four areas on this dialogue box with check boxes for Header, Date and time, Footer, and Page number. These four areas correspond to the four areas in the corners of the master handout view.

[ctx: printing.xhp par_id4984282 help.text]
note: VaD3B
en: Enter text for header, footer, and date. Check the <emph>Page number</emph> box, if you want to number the handout pages. Ensure the <emph>Header</emph> check box is enabled if you want your header text to be printed.
en_GB: Enter text for header, footer, and date. Mark the <emph>Page number</emph> check box, if you want to number the handout pages. Ensure the <emph>Header</emph> check box is marked if you want your header text to be printed.

[ctx: printing.xhp par_id5674611 help.text]
note: DEC3A
en: Click the Document listbox and select the type of contents to print.
en_GB: Click the Document list box and select the type of contents to print.

[ctx: rehearse_timings.xhp par_id3153963 help.text]
note: yATDv
en: Prepare the slides, start the show using a special icon, tell your imaginary audience what you want to tell for the first slide, then advance to the next slide and so on. $[officename] records the display time for each slide, so the next time you play the show with automatic slide changes, the timing will be as recorded.
en_GB: Prepare the slides, start the show using a special icon, tell your imaginary audience what you want to tell for the first slide, then advance to the next slide and so on. $[officename] records the display time for each slide, so the next time that you play the show with automatic slide changes, the timing will be as recorded.

[ctx: rehearse_timings.xhp par_id3149874 help.text]
note: qQynC
en: Open a presentation, and switch to <emph>Slide Sorter</emph> View.
en_GB: Open a presentation, and switch to <emph>Slide Sorter</emph> view.

[ctx: rehearse_timings.xhp par_id3150651 help.text]
note: sQBAS
en: Start the show with the <emph>Rehearse Timings</emph> icon <image id="img_id3156396" src="cmd/sc_rehearsetimings.png" width="0.222inch" height="0.222inch"><alt id="alt_id3156396">Icon</alt></image> in the Slide View bar. You see the first slide, and a timer in the bottom corner.
en_GB: Start the show with the <emph>Rehearse Timings</emph> icon <image id="img_id3156396" src="cmd/sc_rehearsetimings.png" width="0.222inch" height="0.222inch"><alt id="alt_id3156396">Icon</alt></image> in the Slide View bar. You will see the first slide, and a timer in the bottom corner.

[ctx: table_insert.xhp par_id0916200803551581 help.text]
note: fgoBr
en: <ahelp hid="." visibility="hidden">Define the vertical alignment of selected or all cell contents. Split or merge cells.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Define the vertical alignment of selected or all cell content. Split or merge cells.</ahelp>

[ctx: table_insert.xhp par_id7184972 help.text]
note: 396YF
en: Go to the Impress slide or Draw page where you want to insert the table.
en_GB: Go to the Impress slide or Draw page into which you want to insert the table.

[ctx: table_insert.xhp par_id8270210 help.text]
note: HGJ2u
en: Select some cell contents and right-click to open the context menu. Choose commands to change the cell's contents, like font size and line spacing.
en_GB: Select some cell content and right-click to open the context menu. Choose commands to change the cell content, like font size and line spacing.

[ctx: table_insert.xhp par_id0916200803551725 help.text]
note: pH2SU
en: Select some cells and right-click to open a context menu, where you can insert or delete rows and columns, among other commands.
en_GB: Select some cells and right-click to open a context menu, with which you can insert or delete rows and columns, among other commands.

[ctx: table_insert.xhp par_id3150749 help.text]
note: cy6PU
en: Go to the slide where you want to insert the spreadsheet.
en_GB: Go to the slide into which you want to insert the spreadsheet.

[ctx: table_insert.xhp par_id3145112 help.text]
note: GZRkb
en: Go to the slide where you want to insert the spreadsheet.
en_GB: Go to the slide into which you want to insert the spreadsheet.

[ctx: table_insert.xhp par_id3150537 help.text]
note: Xbvuv
en: Locate the file you want to insert, and then click<emph> OK</emph>.
en_GB: Locate the file you want to insert, and then click <emph>OK</emph>.

[ctx: table_insert.xhp par_id1616565 help.text]
note: o9F8y
en: Enable the <emph>Link to file</emph> checkbox to insert the file as a live link.
en_GB: Mark the <emph>Link to file</emph> check box to insert the file as a live link.

[ctx: vectorize.xhp bm_id3153415 help.text]
note: 4mWfo
en: <bookmark_value>vectorizing bitmaps</bookmark_value><bookmark_value>converting; bitmaps to polygons</bookmark_value><bookmark_value>bitmaps; converting to vector graphics</bookmark_value><bookmark_value>vector graphics; converting bitmaps</bookmark_value>
en_GB: <bookmark_value>vectorising bitmaps</bookmark_value><bookmark_value>converting; bitmaps to polygons</bookmark_value><bookmark_value>bitmaps; converting to vector graphics</bookmark_value><bookmark_value>vector graphics; converting bitmaps</bookmark_value>

[ctx: 01020000.xhp par_id3154900 help.text]
note: BxpBJ
en: Bring Forward.
en_GB: Bring Forwards.

[ctx: 01020000.xhp par_id3147580 help.text]
note: t2wEB
en: Send Backward.
en_GB: Send Backwards.

[ctx: 01020000.xhp par_ii3153331 help.text]
note: GCin3
en: Selecting lines in a downward direction
en_GB: Selecting lines in a downwards direction

[ctx: 01020000.xhp par_id3156274 help.text]
note: mPqf2
en: Hold down <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Alt</defaultinline></switchinline> to draw or resize objects by dragging from the center of the object outward.
en_GB: Hold down <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Alt</defaultinline></switchinline> to draw or resize objects by dragging from the centre of the object outward.

[ctx: 01020000.xhp par_id3155908 help.text]
note: P8nhR
en: Select adjacent items or a text passage. Click at the start of a selection, move to the end of the selection, and then hold down Shift while you click.
en_GB: Select adjacent items or a text passage. Click at the beginning of a selection, move to the end of the selection, and then hold down Shift while you click.

[ctx: 08020000.xhp par_id3154321 help.text]
note: 5xBqE
en: <ahelp hid=".uno:Position">Displays the X and Y position of the cursor and the size of the selected object.</ahelp>
en_GB: <ahelp hid=".uno:Position">Displays the x- and y-position of the cursor and the size of the selected object.</ahelp>

[ctx: 10030000.xhp bm_id3150199 help.text]
note: R839F
en: <bookmark_value>flipping around a flip line</bookmark_value><bookmark_value>mirroring objects</bookmark_value><bookmark_value>3D rotation objects; converting to</bookmark_value><bookmark_value>slanting objects</bookmark_value><bookmark_value>objects; effects</bookmark_value><bookmark_value>distorting objects</bookmark_value><bookmark_value>shearing objects</bookmark_value><bookmark_value>transparency; of objects</bookmark_value><bookmark_value>gradients; transparent</bookmark_value><bookmark_value>colors; defining gradients interactively</bookmark_value><bookmark_value>gradients; defining colors</bookmark_value><bookmark_value>circles; of objects</bookmark_value>
en_GB: <bookmark_value>flipping around a flip line</bookmark_value><bookmark_value>mirroring objects</bookmark_value><bookmark_value>3-D rotation objects; converting to</bookmark_value><bookmark_value>slanting objects</bookmark_value><bookmark_value>objects; effects</bookmark_value><bookmark_value>distorting objects</bookmark_value><bookmark_value>shearing objects</bookmark_value><bookmark_value>transparency; of objects</bookmark_value><bookmark_value>gradients; transparent</bookmark_value><bookmark_value>colours; defining gradients interactively</bookmark_value><bookmark_value>gradients; defining colours</bookmark_value><bookmark_value>circles; of objects</bookmark_value>

[ctx: 10030000.xhp par_id3148489 help.text]
note: nDg6B
en: Rotates or skews the selected 2D object(s) around a pivot point. Drag a corner handle of the object in the direction you want to rotate it. To skew an object, drag a center handle in the direction you want to skew it.
en_GB: Rotates or skews the selected 2-D object(s) around a pivot point. Drag a corner handle of the object in the direction you want to rotate it. To skew an object, drag a centre handle in the direction you want to skew it.

[ctx: 10030000.xhp par_id3154022 help.text]
note: QVC2A
en: Each slide has only one pivot point. Double-click an object to move the pivot point to the center of the object. You can also drag the pivot point to a new location on the screen, and then rotate the object.
en_GB: Each slide has only one pivot point. Double-click an object to move the pivot point to the centre of the object. You can also drag the pivot point to a new location on the screen, and then rotate the object.

[ctx: 10030000.xhp par_id3153914 help.text]
note: NnrMf
en: If you select a group that includes a 3D object, only the 3D object is rotated. You cannot skew a 3D object, instead, you can rotate it about the X and Y axes by dragging the center handles.
en_GB: If you select a group that includes a 3-D object, only the 3-D object is rotated. You cannot skew a 3-D object, instead, you can rotate it about the x- and y-axes by dragging the centre handles.

[ctx: 10030000.xhp hd_id3155263 help.text]
note: dyHFf
en: In 3D Rotation Object
en_GB: In 3-D Rotation Object

[ctx: 10030000.xhp par_id3145169 help.text]
note: wawhs
en: <ahelp hid=".uno:ConvertInto3DLathe">Converts the selected 2D object(s) to a 3D object, by rotating the object(s) around a symmetry line.</ahelp>
en_GB: <ahelp hid=".uno:ConvertInto3DLathe">Converts the selected 2-D object(s) to a 3-D object, by rotating the object(s) around a symmetry line.</ahelp>

[ctx: 10030000.xhp par_id3150332 help.text]
note: 8HKkk
en: Drag the symmetry line to a new location to change the shape of the converted object. To change the orientation of the symmetry line, drag one of its end points. Click the object to convert it to 3D.
en_GB: Drag the symmetry line to a new location to change the shape of the converted object. To change the orientation of the symmetry line, drag one of its end points. Click the object to convert it to 3-D.

[ctx: 10030000.xhp par_id3150928 help.text]
note: EAroP
en: <image id="img_id3145295" src="svx/res/rotate3d.png" width="1cm" height="1cm"><alt id="alt_id3145295">Icon In 3D rotation object</alt></image>
en_GB: <image id="img_id3145295" src="svx/res/rotate3d.png" width="1cm" height="1cm"><alt id="alt_id3145295">Icon In 3-D rotation object</alt></image>

[ctx: 10030000.xhp par_id3149024 help.text]
note: vCf5c
en: In 3D Rotation Object
en_GB: In 3-D Rotation Object

[ctx: 10030000.xhp par_id3154258 help.text]
note: Jp4JC
en: <ahelp hid=".uno:InteractiveTransparence">Applies a transparency gradient to the selected object.</ahelp> The transparency line represents a grayscale, with the black handle corresponding to 0% transparency and the white handle to 100% transparency.
en_GB: <ahelp hid=".uno:InteractiveTransparence">Applies a transparency gradient to the selected object.</ahelp> The transparency line represents a greyscale, with the black handle corresponding to 0% transparency and the white handle to 100% transparency.

[ctx: 10030200.xhp tit help.text]
note: cZRpT
en: Gluepoints Bar
en_GB: Glue Points Bar

[ctx: 10030200.xhp bm_id3149948 help.text]
note: Qvuc5
en: <bookmark_value>object bars; editing gluepoints</bookmark_value>
en_GB: <bookmark_value>object bars; editing glue points</bookmark_value>

[ctx: 10030200.xhp hd_id3149948 help.text]
note: GWD99
en: <variable id="gluepointsbar"><link href="text/simpress/02/10030200.xhp">Gluepoints Bar</link></variable>
en_GB: <variable id="gluepointsbar"><link href="text/simpress/02/10030200.xhp">Glue Points Bar</link></variable>

[ctx: 10030200.xhp hd_id3149876 help.text]
note: a76g9
en: Insert Gluepoint
en_GB: Insert Glue Point

[ctx: 10030200.xhp par_id3150393 help.text]
note: ddyBH
en: <ahelp hid=".uno:GlueInsertPoint">Inserts a gluepoint where you click in an object.</ahelp>
en_GB: <ahelp hid=".uno:GlueInsertPoint">Inserts a glue point where you click in an object.</ahelp>

[ctx: 10030200.xhp par_id3150864 help.text]
note: WrtRK
en: <ahelp hid=".uno:GlueEscapeDirectionLeft">Connector attaches to the left edge of the selected gluepoint.</ahelp>
en_GB: <ahelp hid=".uno:GlueEscapeDirectionLeft">Connector attaches to the left edge of the selected glue point.</ahelp>

[ctx: 10030200.xhp par_id3147370 help.text]
note: 6dB3t
en: <ahelp hid=".uno:GlueEscapeDirectionTop">Connector attaches to the top edge of the selected gluepoint.</ahelp>
en_GB: <ahelp hid=".uno:GlueEscapeDirectionTop">Connector attaches to the top edge of the selected glue point.</ahelp>

[ctx: 10030200.xhp par_id3149030 help.text]
note: H6otk
en: <ahelp hid=".uno:GlueEscapeDirectionRight">Connector attaches to the right edge of the selected gluepoint.</ahelp>
en_GB: <ahelp hid=".uno:GlueEscapeDirectionRight">Connector attaches to the right edge of the selected glue point.</ahelp>

[ctx: 10030200.xhp par_id3149710 help.text]
note: TbvAt
en: <ahelp hid=".uno:GlueEscapeDirectionBottom">Connector attaches to the bottom edge of the selected gluepoint.</ahelp>
en_GB: <ahelp hid=".uno:GlueEscapeDirectionBottom">Connector attaches to the bottom edge of the selected glue point.</ahelp>

[ctx: 10030200.xhp hd_id3150875 help.text]
note: E8HuW
en: Gluepoint Relative
en_GB: Glue Point Relative

[ctx: 10030200.xhp par_id3147571 help.text]
note: eaDid
en: <ahelp hid=".uno:GluePercent">Maintains the relative position of a selected gluepoint when you resize an object.</ahelp>
en_GB: <ahelp hid=".uno:GluePercent">Maintains the relative position of a selected glue point when you resize an object.</ahelp>

[ctx: 10030200.xhp par_id3149286 help.text]
note: FtTLV
en: Gluepoint Relative
en_GB: Glue Point Relative

[ctx: 10030200.xhp hd_id3149755 help.text]
note: SpABR
en: Gluepoint Horizontal Left
en_GB: Glue Point Horizontal Left

[ctx: 10030200.xhp par_id3147252 help.text]
note: 3QrV9
en: <ahelp hid=".uno:GlueHorzAlignLeft">When the object is resized, the current gluepoint remains fixed to the left edge of the object.</ahelp>
en_GB: <ahelp hid=".uno:GlueHorzAlignLeft">When the object is resized, the current glue point remains fixed to the left edge of the object.</ahelp>

[ctx: 10030200.xhp par_id3158405 help.text]
note: 7PEgH
en: Gluepoint Horizontal Left
en_GB: Glue Point Horizontal Left

[ctx: 10030200.xhp hd_id3154214 help.text]
note: Wwiiy
en: Gluepoint Horizontal Center
en_GB: Glue Point Horizontal Centre

[ctx: 10030200.xhp par_id3147510 help.text]
note: sFGAs
en: <ahelp hid=".uno:GlueHorzAlignCenter">When the object is resized, the current gluepoint remains fixed to the center of the object.</ahelp>
en_GB: <ahelp hid=".uno:GlueHorzAlignCenter">When the object is resized, the current glue point remains fixed to the centre of the object.</ahelp>

[ctx: 10030200.xhp par_id3150706 help.text]
note: 3ge7d
en: Gluepoint Horizontal Center
en_GB: Glue Point Horizontal Centre

[ctx: 10030200.xhp hd_id3153748 help.text]
note: pGdhP
en: Gluepoint Horizontal Right
en_GB: Glue Point Horizontal Right

[ctx: 10030200.xhp par_id3154096 help.text]
note: j57kW
en: <ahelp hid=".uno:GlueHorzAlignRight">When the object is resized, the current gluepoint remains fixed to the right edge of the object.</ahelp>
en_GB: <ahelp hid=".uno:GlueHorzAlignRight">When the object is resized, the current glue point remains fixed to the right edge of the object.</ahelp>

[ctx: 10030200.xhp par_id3154799 help.text]
note: PsGcp
en: Gluepoint Horizontal Right
en_GB: Glue Point Horizontal Right

[ctx: 10030200.xhp hd_id3153540 help.text]
note: CqkDB
en: Gluepoint Vertical Top
en_GB: Glue Point Vertical Top

[ctx: 10030200.xhp par_id3149930 help.text]
note: HTixw
en: <ahelp hid=".uno:GlueVertAlignTop">When the object is resized, the current gluepoint remains fixed to the top edge of the object.</ahelp>
en_GB: <ahelp hid=".uno:GlueVertAlignTop">When the object is resized, the current glue point remains fixed to the top edge of the object.</ahelp>

[ctx: 10030200.xhp par_id3148681 help.text]
note: DzcPM
en: Gluepoint Vertical Top
en_GB: Glue Point Vertical Top

[ctx: 10030200.xhp hd_id3153678 help.text]
note: V5AvY
en: Gluepoint Vertical Center
en_GB: Glue Point Vertical Centre

[ctx: 10030200.xhp par_id3151310 help.text]
note: M5aQi
en: <ahelp hid=".uno:GlueVertAlignCenter">When the object is resized, the current gluepoint remains fixed to the vertical center of the object.</ahelp>
en_GB: <ahelp hid=".uno:GlueVertAlignCenter">When the object is resized, the current glue point remains fixed to the vertical centre of the object.</ahelp>

[ctx: 10030200.xhp par_id3146130 help.text]
note: DmqDC
en: Gluepoint Vertical Center
en_GB: Glue Point Vertical Centre

[ctx: 10030200.xhp hd_id3147529 help.text]
note: MbCWi
en: Gluepoint Vertical Bottom
en_GB: Glue Point Vertical Bottom

[ctx: 10030200.xhp par_id3148397 help.text]
note: azpMi
en: <ahelp hid=".uno:GlueVertAlignBottom">When the object is resized, the current gluepoint remains fixed to the bottom edge of the object.</ahelp>
en_GB: <ahelp hid=".uno:GlueVertAlignBottom">When the object is resized, the current glue point remains fixed to the bottom edge of the object.</ahelp>

[ctx: 10030200.xhp par_id3156204 help.text]
note: b7zcE
en: Gluepoint Vertical Bottom
en_GB: Glue Point Vertical Bottom

[ctx: 10060000.xhp par_id3145112 help.text]
note: 9GDww
en: <ahelp hid=".uno:RectangleToolbox">Using Customize Toolbar, you can add the <emph>Legacy Rectangles</emph> toolbar.</ahelp>
en_GB: <ahelp hid=".uno:RectangleToolbox">Using Customise Toolbar, you can add the <emph>Legacy Rectangles</emph> toolbar.</ahelp>

[ctx: 10070000.xhp par_id3153248 help.text]
note: mLRKP
en: <ahelp hid=".uno:EllipseToolbox">Using Customize Toolbar, you can add the Ellipse icon which opens the <emph>Legacy Circles and Ovals</emph> toolbar.</ahelp>
en_GB: <ahelp hid=".uno:EllipseToolbox">Using Customise Toolbar, you can add the Ellipse icon which opens the <emph>Legacy Circles and Ovals</emph> toolbar.</ahelp>

[ctx: 10080000.xhp bm_id3149050 help.text]
note: XjpFZ
en: <bookmark_value>toolbars;curves</bookmark_value><bookmark_value>curves; toolbar</bookmark_value><bookmark_value>polygons; inserting</bookmark_value><bookmark_value>inserting; polygons</bookmark_value><bookmark_value>freeform lines; drawing</bookmark_value><bookmark_value>drawing; freeform lines</bookmark_value>
en_GB: <bookmark_value>toolbars;curves</bookmark_value><bookmark_value>curves; toolbar</bookmark_value><bookmark_value>polygons; inserting</bookmark_value><bookmark_value>inserting; polygons</bookmark_value><bookmark_value>free-form lines; drawing</bookmark_value><bookmark_value>drawing; free-form lines</bookmark_value>

[ctx: 10080000.xhp hd_id3149292 help.text]
note: 88M9F
en: Freeform Line, Filled
en_GB: Free-form Line, Filled

[ctx: 10080000.xhp par_id3147256 help.text]
note: HUPMG
en: <ahelp hid=".uno:Freeline">Draws a freeform line where you drag in the slide. When you release, $[officename] creates a closed shape by drawing a straight line segment from the endpoint to the starting point of the line. The shape within the lines will be filled with the current area color.</ahelp>
en_GB: <ahelp hid=".uno:Freeline">Draws a free-form line where you drag in the slide. When you release, $[officename] creates a closed shape by drawing a straight line segment from the endpoint to the starting point of the line. The shape within the lines will be filled with the current area colour.</ahelp>

[ctx: 10080000.xhp par_id3154264 help.text]
note: tC6FB
en: Freeform Line, Filled
en_GB: Free-form Line, Filled

[ctx: 10080000.xhp hd_id3149340 help.text]
note: pmkYL
en: Freeform Line
en_GB: Free-form Line

[ctx: 10080000.xhp par_id3159192 help.text]
note: BCTyX
en: Freeform Line
en_GB: Free-form Line

[ctx: 10090000.xhp tit help.text]
note: nMjFR
en: 3D Objects
en_GB: 3-D Objects

[ctx: 10090000.xhp bm_id3150208 help.text]
note: cdTkQ
en: <bookmark_value>toolbars;3D objects</bookmark_value><bookmark_value>3D objects; inserting</bookmark_value><bookmark_value>inserting;3D objects</bookmark_value><bookmark_value>cubes</bookmark_value><bookmark_value>spheres</bookmark_value><bookmark_value>cylinders</bookmark_value><bookmark_value>cones</bookmark_value><bookmark_value>pyramids</bookmark_value><bookmark_value>torus</bookmark_value><bookmark_value>shells</bookmark_value><bookmark_value>half-spheres</bookmark_value><bookmark_value>drawing;3D objects</bookmark_value>
en_GB: <bookmark_value>toolbars;3-D objects</bookmark_value><bookmark_value>3-D objects; inserting</bookmark_value><bookmark_value>inserting;3-D objects</bookmark_value><bookmark_value>cubes</bookmark_value><bookmark_value>spheres</bookmark_value><bookmark_value>cylinders</bookmark_value><bookmark_value>cones</bookmark_value><bookmark_value>pyramids</bookmark_value><bookmark_value>torus</bookmark_value><bookmark_value>shells</bookmark_value><bookmark_value>hemispheres</bookmark_value><bookmark_value>drawing;3-D objects</bookmark_value>

[ctx: 10090000.xhp hd_id3159238 help.text]
note: DSGHk
en: <link href="text/simpress/02/10090000.xhp">3D Objects</link>
en_GB: <link href="text/simpress/02/10090000.xhp">3-D Objects</link>

[ctx: 10090000.xhp par_id3150397 help.text]
note: 9NmbF
en: 3D Objects
en_GB: 3-D Objects

[ctx: 10090000.xhp par_id3153038 help.text]
note: gJY2s
en: To rotate a 3D object around any of its three axes, click to select the object, and then click again to display its rotation handles. Drag a handle in the direction you want to rotate the object.
en_GB: To rotate a 3-D object around any of its three axes, click to select the object, and then click again to display its rotation handles. Drag a handle in the direction you want to rotate the object.

[ctx: 10090000.xhp hd_id3156209 help.text]
note: KRRjU
en: Half-Sphere
en_GB: Hemisphere

[ctx: 10090000.xhp par_id3149484 help.text]
note: CMfw5
en: Half-sphere
en_GB: Hemisphere

[ctx: 10100000.xhp par_id3148488 help.text]
note: QDCBk
en: <ahelp hid=".uno:ConnectorToolbox">Open the <emph>Connectors</emph> toolbar, where you can add connectors to objects in the current slide. A connector is a line that joins objects, and remains attached when the objects are moved. If you copy an object with a connector, the connector is also copied.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorToolbox">Open the <emph>Connectors</emph> toolbar, with which you can add connectors to objects in the current slide. A connector is a line that joins objects, and remains attached when the objects are moved. If you copy an object with a connector, the connector is also copied.</ahelp>

[ctx: 10100000.xhp par_id3148604 help.text]
note: KgM64
en: When you click a connector and move your mouse pointer over a filled object, or the edge of an unfilled object, gluepoints appear. A gluepoint is a fixed point where you can attach a connector line. You can add custom <link href="text/simpress/02/10030200.xhp">gluepoints</link> to an object.
en_GB: When you click a connector and move your mouse pointer over a filled object, or the edge of an unfilled object, glue points appear. A glue point is a fixed point where you can attach a connector line. You can add custom <link href="text/simpress/02/10030200.xhp">glue points</link> to an object.

[ctx: 10100000.xhp par_id3154762 help.text]
note: qX29Y
en: To draw a connector line, click a gluepoint on an object, drag to a gluepoint on another object, and then release. You can also drag to an empty part of you document and click. The unattached end of the connector is locked in place, until you drag the end to a different location. To detach a connector, drag either end of the connector line to a different location.
en_GB: To draw a connector line, click a glue point on an object, drag to a glue point on another object, and then release. You can also drag to an empty part of you document and click. The unattached end of the connector is locked in place, until you drag the end to a different location. To detach a connector, drag either end of the connector line to a different location.

[ctx: 10100000.xhp par_id3166468 help.text]
note: QtVhC
en: <ahelp hid=".uno:Connector">Draws a connector with one or more 90-degree angle bends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:Connector">Draws a connector with one or more 90-degree angle bends. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3153114 help.text]
note: P3p35
en: <ahelp hid=".uno:ConnectorArrowStart">Draws a connector with one or more 90-degree angle bends and an arrow at the starting point. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorArrowStart">Draws a connector with one or more 90-degree angle bends and an arrow at the starting point. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3145353 help.text]
note: Ro6qs
en: <ahelp hid=".uno:ConnectorArrowEnd">Draws a connector with one or more 90-degree angle bends and an arrow at the endpoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorArrowEnd">Draws a connector with one or more 90-degree angle bends and an arrow at the endpoint. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3155374 help.text]
note: kB7zr
en: <ahelp hid=".uno:ConnectorArrows">Draws a connector with one or more 90-degree angle bends and arrows at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorArrows">Draws a connector with one or more 90-degree angle bends and arrows at both ends. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3151183 help.text]
note: G7wAv
en: <ahelp hid=".uno:ConnectorCircleStart">Draws a connector with one or more 90-degree angle bends and a circle at the starting point. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCircleStart">Draws a connector with one or more 90-degree angle bends and a circle at the starting point. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3154054 help.text]
note: B9ZmB
en: <ahelp hid=".uno:ConnectorCircleEnd">Draws a connector with one or more 90-degree angle bends and a circle at the endpoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCircleEnd">Draws a connector with one or more 90-degree angle bends and a circle at the endpoint. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3154698 help.text]
note: WCbH8
en: <ahelp hid=".uno:ConnectorCircles">Draws a connector with one or more 90-degree angle bends and circles at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCircles">Draws a connector with one or more 90-degree angle bends and circles at both ends. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3148906 help.text]
note: oCvEA
en: <ahelp hid=".uno:ConnectorLines">Draws a connector that bends near a gluepoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release. To adjust the length of the line segment between a bend point and a gluepoint, click the connector and drag the bend point.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLines">Draws a connector that bends near a glue point. Click a glue point on an object, drag to a glue point on another object, and then release. To adjust the length of the line segment between a bend point and a glue point, click the connector and drag the bend point.</ahelp>

[ctx: 10100000.xhp par_id3153747 help.text]
note: E2HYN
en: <ahelp hid=".uno:ConnectorLinesArrowStart">Draws a connector that starts with an arrow and bends near a gluepoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release. To adjust the length of the line segment between a bend point and a gluepoint, click the connector and drag the bend point.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLinesArrowStart">Draws a connector that starts with an arrow and bends near a glue point. Click a glue point on an object, drag to a glue point on another object, and then release. To adjust the length of the line segment between a bend point and a glue point, click the connector and drag the bend point.</ahelp>

[ctx: 10100000.xhp par_id3148686 help.text]
note: hVCVt
en: <ahelp hid=".uno:ConnectorLinesArrowEnd">Draws a connector that ends with an arrow and bends near a gluepoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release. To adjust the length of the line segment between a bend point and a gluepoint, click the connector and drag the bend point.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLinesArrowEnd">Draws a connector that ends with an arrow and bends near a glue point. Click a glue point on an object, drag to a glue point on another object, and then release. To adjust the length of the line segment between a bend point and a glue point, click the connector and drag the bend point.</ahelp>

[ctx: 10100000.xhp par_id3158436 help.text]
note: iAPRP
en: <ahelp hid=".uno:ConnectorLinesArrows">Draws a connector that bends near a gluepoint and has arrows at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release. To adjust the length of the line segment between a bend point and a gluepoint, click the connector and drag the bend point.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLinesArrows">Draws a connector that bends near a glue point and has arrows at both ends. Click a glue point on an object, drag to a glue point on another object, and then release. To adjust the length of the line segment between a bend point and a glue point, click the connector and drag the bend point.</ahelp>

[ctx: 10100000.xhp par_id3149338 help.text]
note: nWHNP
en: <ahelp hid=".uno:ConnectorLinesCircleStart">Draws a connector that starts with a circle and bends near a gluepoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release. To adjust the length of the line segment between a bend point and a gluepoint, click the connector and drag the bend point.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLinesCircleStart">Draws a connector that starts with a circle and bends near a glue point. Click a glue point on an object, drag to a glue point on another object, and then release. To adjust the length of the line segment between a bend point and a glue point, click the connector and drag the bend point.</ahelp>

[ctx: 10100000.xhp par_id3155187 help.text]
note: EfgDP
en: <ahelp hid=".uno:ConnectorLinesCircleEnd">Draws a connector that ends with a circle and bends near a gluepoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release. To adjust the length of the line segment between a bend point and a gluepoint, click the connector and drag the bend point.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLinesCircleEnd">Draws a connector that ends with a circle and bends near a glue point. Click a glue point on an object, drag to a glue point on another object, and then release. To adjust the length of the line segment between a bend point and a glue point, click the connector and drag the bend point.</ahelp>

[ctx: 10100000.xhp par_id3149486 help.text]
note: P7bE9
en: <ahelp hid=".uno:ConnectorLinesCircles">Draws a connector that bends near a gluepoint and has circles at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release. To adjust the length of the line segment between a bend point and a gluepoint, click the connector and drag the bend point.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLinesCircles">Draws a connector that bends near a glue point and has circles at both ends. Click a glue point on an object, drag to a glue point on another object, and then release. To adjust the length of the line segment between a bend point and a glue point, click the connector and drag the bend point.</ahelp>

[ctx: 10100000.xhp par_id3149793 help.text]
note: MW88g
en: <ahelp hid=".uno:ConnectorLine">Draws a straight line connector. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLine">Draws a straight line connector. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3149435 help.text]
note: zDRpB
en: <ahelp hid=".uno:ConnectorLineArrowStart">Draws a straight line connector with an arrow at the starting point. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLineArrowStart">Draws a straight line connector with an arrow at the starting point. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3155135 help.text]
note: dFFGM
en: <ahelp hid=".uno:ConnectorLineArrowEnd">Draws a straight line connector with an arrow at the endpoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLineArrowEnd">Draws a straight line connector with an arrow at the endpoint. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3148650 help.text]
note: 4ucF5
en: <ahelp hid=".uno:ConnectorLineArrows">Draws a straight line connector with arrows at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLineArrows">Draws a straight line connector with arrows at both ends. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3151297 help.text]
note: g2F6m
en: <ahelp hid=".uno:ConnectorLineCircleStar">Draws a straight line connector with a circle at the starting point. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLineCircleStar">Draws a straight line connector with a circle at the starting point. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3155124 help.text]
note: DAfVF
en: <ahelp hid=".uno:ConnectorLineCircleEnd">Draws a straight line connector with a circle at the endpoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLineCircleEnd">Draws a straight line connector with a circle at the endpoint. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3149540 help.text]
note: dsjED
en: <ahelp hid=".uno:ConnectorLineCircles">Draws a straight line connector with circles at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorLineCircles">Draws a straight line connector with circles at both ends. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3153698 help.text]
note: gLjB8
en: <ahelp hid=".uno:ConnectorCurve">Draws a curved line connector. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCurve">Draws a curved line connector. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3149568 help.text]
note: aAD9b
en: <ahelp hid=".uno:ConnectorCurveArrowStart">Draws a curved line connector with an arrow at the starting point. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCurveArrowStart">Draws a curved line connector with an arrow at the starting point. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3145079 help.text]
note: fWTKs
en: <ahelp hid=".uno:ConnectorCurveArrowEnd">Draws a curved line connector with an arrow at the endpoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCurveArrowEnd">Draws a curved line connector with an arrow at the endpoint. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3154954 help.text]
note: TFnC4
en: <ahelp hid=".uno:ConnectorCurveArrows">Draws a curved line connector with arrows at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCurveArrows">Draws a curved line connector with arrows at both ends. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3153800 help.text]
note: 8bGGL
en: <ahelp hid=".uno:ConnectorCurveCircleStart">Draws a curved line connector with a circle at the starting point. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCurveCircleStart">Draws a curved line connector with a circle at the starting point. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3153977 help.text]
note: H94KE
en: <ahelp hid=".uno:ConnectorCurveCircleEnd">Draws a curved line connector with a circle at the endpoint. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCurveCircleEnd">Draws a curved line connector with a circle at the endpoint. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10100000.xhp par_id3156117 help.text]
note: dNBpr
en: <ahelp hid=".uno:ConnectorCurveCircles">Draws a curved line connector with circles at both ends. Click a gluepoint on an object, drag to a gluepoint on another object, and then release.</ahelp>
en_GB: <ahelp hid=".uno:ConnectorCurveCircles">Draws a curved line connector with circles at both ends. Click a glue point on an object, drag to a glue point on another object, and then release.</ahelp>

[ctx: 10110000.xhp par_id3147401 help.text]
note: FQFXD
en: <ahelp hid=".uno:InsertToolbox">Open the <emph>Insert</emph> toolbar, where you can add objects, including charts, spreadsheets, and images, to your document.</ahelp>
en_GB: <ahelp hid=".uno:InsertToolbox">Open the <emph>Insert</emph> toolbar, with which you can add objects, including charts, spreadsheets, and images, to your document.</ahelp>

[ctx: 13010000.xhp tit help.text]
note: fbcnv
en: Gluepoints
en_GB: Glue Points

[ctx: 13010000.xhp hd_id3153144 help.text]
note: taW46
en: <link href="text/simpress/02/13010000.xhp">Gluepoints</link>
en_GB: <link href="text/simpress/02/13010000.xhp">Glue Points</link>

[ctx: 13010000.xhp par_id3146120 help.text]
note: YwigX
en: <ahelp visibility="visible" hid=".uno:GlueEditMode">Insert or modify the properties of a gluepoint. A gluepoint is a custom connection point where you can attach a <link href="text/simpress/02/10100000.xhp">connector</link> line.</ahelp>
en_GB: <ahelp visibility="visible" hid=".uno:GlueEditMode">Insert or modify the properties of a glue point. A glue point is a custom connection point where you can attach a <link href="text/simpress/02/10100000.xhp">connector</link> line.</ahelp>

[ctx: 13010000.xhp par_id3147339 help.text]
note: 5NSN9
en: Show Gluepoints Functions
en_GB: Show Glue Points Functions

[ctx: 13020000.xhp par_id3154320 help.text]
note: 5ZKTc
en: <ahelp hid=".uno:ClickChangeRotation">Changes the mouse-click behavior, so that rotation handles appear after you click an object, and then click it again.</ahelp> Drag a handle to rotate the object in the direction you want.
en_GB: <ahelp hid=".uno:ClickChangeRotation">Changes the mouse-click behaviour, so that rotation handles appear after you click an object, and then click it again.</ahelp> Drag a handle to rotate the object in the direction you want.

[ctx: 13060000.xhp par_id3149378 help.text]
note: E4yVo
en: <ahelp hid=".uno:DoubleClickTextEdit">Changes the mouse-click behavior, so that you can double-click an object to add or edit text.</ahelp>
en_GB: <ahelp hid=".uno:DoubleClickTextEdit">Changes the mouse-click behaviour, so that you can double-click an object to add or edit text.</ahelp>

[ctx: 13090000.xhp bm_id3152596 help.text]
note: 6f8FK
en: <bookmark_value>attributes; objects with</bookmark_value>         <bookmark_value>objects; with attributes</bookmark_value>
en_GB: <bookmark_value>attributes; objects with</bookmark_value><bookmark_value>objects; with attributes</bookmark_value>

[ctx: 01170000.xhp par_id3148604 help.text]
note: 5Ej6X
en: <link href="text/shared/01/01070001.xhp">Export dialog</link>
en_GB: <link href="text/shared/01/01070001.xhp">Export dialogue box</link>

[ctx: 02110000.xhp par_id3157874 help.text]
note: M9QvY
en: <ahelp hid="HID_SD_NAVIGATOR_TBI_PEN">Switches the mouse pointer to a pen that you can use to write on slides during a slide show.</ahelp> You cannot change the color of the pen.
en_GB: <ahelp hid="HID_SD_NAVIGATOR_TBI_PEN">Switches the mouse pointer to a pen that you can use to write on slides during a slide show.</ahelp> You cannot change the colour of the pen.

[ctx: 02110000.xhp par_id9635914 help.text]
note: XD7nV
en: <ahelp hid=".">In the submenu you can choose to display a list of all shapes or only the named shapes. Use drag-and-drop in the list to reorder the shapes. When you set the focus to a slide and press the <item type="keycode">Tab</item> key, the next shape in the defined order is selected.</ahelp>
en_GB: <ahelp hid=".">In the sub-menu you can choose to display a list of all shapes or only the named shapes. Use drag-and-drop in the list to reorder the shapes. When you move the focus to a slide and press the <item type="keycode">Tab</item> key, the next shape in the defined order is selected.</ahelp>

[ctx: 02120000.xhp par_id3150744 help.text]
note: QpWWC
en: <ahelp hid="modules/sdraw/ui/copydlg/viewdata">Enters the width and the height values of the selected object in the <emph>X axis </emph>and the <emph>Y axis </emph>boxes respectively as well as the fill color of the object in the Start box.</ahelp> The rotation angle of the selected object is not entered.
en_GB: <ahelp hid="modules/sdraw/ui/copydlg/viewdata">Enters the width and the height values of the selected object in the <emph>x-Axis</emph> and the <emph>y-Axis</emph> boxes respectively as well as the fill colour of the object in the Start box.</ahelp> The rotation angle of the selected object is not entered.

[ctx: 02120000.xhp hd_id3153084 help.text]
note: c5AFb
en: X axis
en_GB: x-Axis

[ctx: 02120000.xhp par_id3153564 help.text]
note: BDQDA
en: <ahelp hid="modules/sdraw/ui/copydlg/x">Enter the horizontal distance between the centers of the selected object and the duplicate object. Positive values shift the duplicate object to the right and negative values shift the duplicate object to the left.</ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/copydlg/x">Enter the horizontal distance between the centres of the selected object and the duplicate object. Positive values shift the duplicate object to the right and negative values shift the duplicate object to the left.</ahelp>

[ctx: 02120000.xhp hd_id3154507 help.text]
note: VgPt6
en: Y axis
en_GB: y-Axis

[ctx: 02120000.xhp par_id3149882 help.text]
note: FgnE8
en: <ahelp hid="modules/sdraw/ui/copydlg/y">Enter the vertical distance between the centers of the selected object and the duplicate object. Positive values shift the duplicate object down and negative values shift the duplicate object up.</ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/copydlg/y">Enter the vertical distance between the centres of the selected object and the duplicate object. Positive values shift the duplicate object down and negative values shift the duplicate object up.</ahelp>

[ctx: 02120000.xhp par_id3153738 help.text]
note: A37bt
en: <ahelp hid="modules/sdraw/ui/copydlg/angle">Enter the angle (0 to 359 degrees) by which you want to rotate the duplicate object. Positive values rotate the duplicate object in a clockwise direction and negative values in a counterclockwise direction. </ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/copydlg/angle">Enter the angle (0 to 359 degrees) by which you want to rotate the duplicate object. Positive values rotate the duplicate object in a clockwise direction and negative values in a counter-clockwise direction. </ahelp>

[ctx: 02120000.xhp hd_id3154866 help.text]
note: cWJCp
en: Colors
en_GB: Colours

[ctx: 02120000.xhp par_id3150474 help.text]
note: fiWwi
en: Sets the colors for the selected object and the duplicate object. If you make more than one copy, these colors define the start and end points of a color gradient.
en_GB: Sets the colours for the selected object and the duplicate object. If you make more than one copy, these colours define the start and end points of a colour gradient.

[ctx: 02120000.xhp par_id3155987 help.text]
note: 9Z8oA
en: <ahelp hid="modules/sdraw/ui/copydlg/start">Choose a color for the selected object.</ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/copydlg/start">Choose a colour for the selected object.</ahelp>

[ctx: 02120000.xhp par_id3147167 help.text]
note: XXcM8
en: <ahelp hid="modules/sdraw/ui/copydlg/end">Choose a color for the duplicate object. If you are making more than one copy, this color is applied to the last copy. </ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/copydlg/end">Choose a colour for the duplicate object. If you are making more than one copy, this colour is applied to the last copy. </ahelp>

[ctx: 02130000.xhp hd_id3154485 help.text]
note: 4KJ5G
en: <switchinline select="appl"><caseinline select="IMPRESS">Rename Slide </caseinline><defaultinline>Rename Page</defaultinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="IMPRESS">Rename Slide</caseinline><defaultinline>Rename Page</defaultinline></switchinline>

[ctx: 02130000.xhp par_id3148702 help.text]
note: omrbS
en: <ahelp hid=".uno:RenamePage">Renames the selected <switchinline select="appl"><caseinline select="IMPRESS">slide </caseinline><defaultinline>page</defaultinline></switchinline>.</ahelp>
en_GB: <ahelp hid=".uno:RenamePage">Renames the selected <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><defaultinline>page</defaultinline></switchinline>.</ahelp>

[ctx: 02140000.xhp bm_id3153541 help.text]
note: FpuRB
en: <bookmark_value>layers; deleting</bookmark_value>      <bookmark_value>deleting; layers</bookmark_value>
en_GB: <bookmark_value>layers; deleting</bookmark_value><bookmark_value>deleting; layers</bookmark_value>

[ctx: 02150000.xhp par_id3150207 help.text]
note: CBLTE
en: <ahelp hid="modules/sdraw/ui/crossfadedialog/attributes">Applies cross-fading to the line and fill properties of the selected objects.</ahelp> For example, if the selected objects are filled with different colors, a color transition between the two colors is applied.
en_GB: <ahelp hid="modules/sdraw/ui/crossfadedialog/attributes">Applies cross-fading to the line and fill properties of the selected objects.</ahelp> For example, if the selected objects are filled with different colours, a colour transition between the two colours is applied.

[ctx: 03060000.xhp par_id3149378 help.text]
note: D4d9G
en: <ahelp hid=".">Displays or hides rulers at the top and left or right edges of the workspace.</ahelp>
en_GB: <ahelp hid=".">Displays or hides rulers at the top and at the left or right edges of the workspace.</ahelp>

[ctx: 03080000.xhp par_id3145251 help.text]
note: WRgyh
en: <ahelp hid="HID_SD_BTN_DRAW">Switches to normal view, where you can create and edit your slides.</ahelp>
en_GB: <ahelp hid="HID_SD_BTN_DRAW">Switches to normal view in which you can create and edit your slides.</ahelp>

[ctx: 03080000.xhp par_id3257545 help.text]
note: z7z7h
en: <ahelp hid="." visibility="hidden">Opens a file dialog to select a picture. The picture will be scaled and inserted on the background of the current master slide.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Opens a file dialogue box to select a picture. The picture will be scaled and inserted on the background of the current master slide.</ahelp>

[ctx: 03090000.xhp par_id3152597 help.text]
note: MF87J
en: <ahelp hid="HID_SD_BTN_OUTLINE">Switches to outline view, where you can add, edit and reorganize slide titles and headings.</ahelp>
en_GB: <ahelp hid="HID_SD_BTN_OUTLINE">Switches to outline view in which you can add, edit and reorganise slide titles and headings.</ahelp>

[ctx: 03110000.xhp par_id3154491 help.text]
note: F7s4S
en: <ahelp hid=".">Switches to notes view, where you can add notes to your slides.</ahelp> Notes are hidden from the audience when you give your presentation.
en_GB: <ahelp hid=".">Switches to notes view, in which you can add notes to your slides.</ahelp> Notes are hidden from the audience when you give your presentation.

[ctx: 03151000.xhp par_idN1057D help.text]
note: sk9Tn
en: <ahelp hid=".">Add header, footer, date, and slide number placeholders to the master slide.</ahelp>
en_GB: <ahelp hid=".">Add header, footer, date and slide number placeholders to the master slide.</ahelp>

[ctx: 03151100.xhp par_idN1053B help.text]
note: BFiHw
en: <ahelp hid="modules/simpress/ui/masterlayoutdlg/MasterLayoutDialog">Adds or removes header, footer, date, and slide number placeholders to the layout of the master slide.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/masterlayoutdlg/MasterLayoutDialog">Adds or removes header, footer, date and slide number placeholders to the layout of the master slide.</ahelp>

[ctx: 03151200.xhp par_idN1052B help.text]
note: 5xuE5
en: <ahelp hid="SID_MASTER_LAYOUTS_NOTES">Add header, footer, date, and slide number to the master notes.</ahelp>
en_GB: <ahelp hid="SID_MASTER_LAYOUTS_NOTES">Add header, footer, date and slide number to the master notes.</ahelp>

[ctx: 03152000.xhp par_idN10697 help.text]
note: DZHmF
en: The <emph>Header and Footer</emph> dialog contains the following tab pages:
en_GB: The <emph>Header and Footer</emph> dialogue box contains the following tab pages:

[ctx: 03152000.xhp par_idN1069D help.text]
note: vaXNa
en: <emph>Slide</emph> tab page where you can specify options for the current slide or for all slides.
en_GB: <emph>Slide</emph> tab page in which you can specify options for the current slide or for all slides.

[ctx: 03152000.xhp par_idN106A5 help.text]
note: tSGBD
en: <emph>Notes and Handouts</emph> tab page where you can specify options for the notes pages and the handout pages.
en_GB: <emph>Notes and Handouts</emph> tab page in which you can specify options for the notes pages and the handout pages.

[ctx: 03180000.xhp tit help.text]
note: SSxEL
en: Color/Grayscale
en_GB: Colour/Greyscale

[ctx: 03180000.xhp bm_id3153142 help.text]
note: DFQEU
en: <bookmark_value>display qualities of presentations</bookmark_value><bookmark_value>colors; displaying presentations</bookmark_value><bookmark_value>black and white display</bookmark_value><bookmark_value>grayscale display</bookmark_value>
en_GB: <bookmark_value>display qualities of presentations</bookmark_value><bookmark_value>colours; displaying presentations</bookmark_value><bookmark_value>black and white display</bookmark_value><bookmark_value>greyscale display</bookmark_value>

[ctx: 03180000.xhp hd_id3153142 help.text]
note: mEQaZ
en: <link href="text/simpress/01/03180000.xhp">Color/Grayscale</link>
en_GB: <link href="text/simpress/01/03180000.xhp">Colour/Greyscale</link>

[ctx: 03180000.xhp par_id3151073 help.text]
note: 4vVPz
en: Shows slides in color, grayscale, or black and white.
en_GB: Shows slides in colour, greyscale, or black and white.

[ctx: 03180000.xhp hd_id3149123 help.text]
note: FZMsi
en: Color
en_GB: Colour

[ctx: 03180000.xhp par_id3154757 help.text]
note: fGA94
en: <ahelp hid=".">Shows slides in color.</ahelp>
en_GB: <ahelp hid=".">Shows slides in colour.</ahelp>

[ctx: 03180000.xhp hd_id3155333 help.text]
note: uGGAY
en: Grayscale
en_GB: Greyscale

[ctx: 04030000.xhp par_id3150752 help.text]
note: YTzoX
en: <variable id="fangtext"><ahelp hid=".uno:CapturePoint">Inserts a snap point or snap line (also known as guide) that you can use to quickly align objects.</ahelp></variable> Snap points and snap lines do not appear in printed output.
en_GB: <variable id="fangtext"><ahelp hid=".uno:CapturePoint">Inserts a snap point or snap line (also known as a guide) that you can use to quickly align objects.</ahelp></variable> Snap points and snap lines do not appear in printed output.

[ctx: 04030000.xhp par_id3157978 help.text]
note: A6SUa
en: To set the snap range, choose <switchinline select="appl"><caseinline select="DRAW"><link href="text/shared/optionen/01070300.xhp"><emph>%PRODUCTNAME Draw - Grid</emph></link></caseinline><defaultinline><link href="text/shared/optionen/01070300.xhp"><emph>%PRODUCTNAME Impress - Grid</emph></link></defaultinline></switchinline> in the Options dialog box.
en_GB: To set the snap range, choose <switchinline select="appl"><caseinline select="DRAW"><link href="text/shared/optionen/01070300.xhp"><emph>%PRODUCTNAME Draw - Grid</emph></link></caseinline><defaultinline><link href="text/shared/optionen/01070300.xhp"><emph>%PRODUCTNAME Impress - Grid</emph></link></defaultinline></switchinline> in the Options dialogue box.

[ctx: 04030000.xhp hd_id3153078 help.text]
note: EGJbr
en: X axis
en_GB: x-Axis

[ctx: 04030000.xhp hd_id3153932 help.text]
note: MXDBF
en: Y axis
en_GB: y-Axis

[ctx: 04110100.xhp par_id3159236 help.text]
note: wySTA
en: At the prompt, click <emph>Yes </emph>to scale the elements to fit on the slide or <emph>No </emph>to preserve the original size of the elements.
en_GB: At the prompt, click <emph>Yes</emph> to scale the elements to fit on the slide or <emph>No</emph> to preserve the original size of the elements.

[ctx: 04110100.xhp par_id3156448 help.text]
note: mPnmN
en: <ahelp hid="modules/sdraw/ui/insertslidesdialog/links">Inserts a file or some file elements as a link that is automatically updated when the source file is modified.</ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/insertslidesdialog/links">Inserts a file, or some file elements, as a link that is automatically updated when the source file is modified.</ahelp>

[ctx: 04130000.xhp par_id3146972 help.text]
note: hEGu6
en: You can only use the <emph>Expand Slide </emph>command if your slide layout contains a title object and an outline object.
en_GB: You can only use the <emph>Expand Slide</emph> command if your slide layout contains a title object and an outline object.

[ctx: 05090000m.xhp par_id3154643 help.text]
note: nkTrY
en: <variable id="tabelletext"><ahelp hid=".">Specifies the properties of the selected table, for example, fonts, font effects, borders, and background.</ahelp></variable>
en_GB: <variable id="tabelletext"><ahelp hid=".">Specifies the properties of the selected table, for example, fonts, font effects, borders and background.</ahelp></variable>

[ctx: 05120000.xhp par_id3108485 help.text]
note: Pz8J7
en: <variable id="masterpagetext"><ahelp hid=".uno:PresentationLayout">Displays the <emph>Available Master Slides</emph> dialog, where you can select a layout scheme for the current page. Any objects in the page design are inserted behind objects in the current page.</ahelp></variable>
en_GB: <variable id="masterpagetext"><ahelp hid=".uno:PresentationLayout">Displays the <emph>Available Master Slides</emph> dialogue box, where you can select a layout scheme for the current page. Any objects in the page design are inserted behind objects in the current page.</ahelp></variable>

[ctx: 05120000.xhp par_id3148485 help.text]
note: Bi55Y
en: <variable id="seitenvorlagetext"><ahelp hid=".uno:PresentationLayout">Displays the <emph>Available Master Slides</emph> dialog, where you can select a layout scheme for the current slide. Any objects in the slide design are inserted behind objects in the current slide.</ahelp></variable>
en_GB: <variable id="seitenvorlagetext"><ahelp hid=".uno:PresentationLayout">Displays the <emph>Available Master Slides</emph> dialogue box, where you can select a layout scheme for the current slide. Any objects in the slide design are inserted behind objects in the current slide.</ahelp></variable>

[ctx: 05120000.xhp par_id3956020 help.text]
note: EmUM5
en: <ahelp hid="modules/simpress/ui/slidedesigndialog/load">Displays the <link href="text/swriter/01/05170000.xhp"><emph>Load Master Page</emph></link> dialog, where you can select additional page designs.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/slidedesigndialog/load">Displays the <link href="text/swriter/01/05170000.xhp"><emph>Load Master Page</emph></link> dialogue box, where you can select additional page designs.</ahelp>

[ctx: 05120000.xhp par_id3156020 help.text]
note: XA4GE
en: <ahelp hid="modules/simpress/ui/slidedesigndialog/load">Displays the <link href="text/swriter/01/05170000.xhp"><emph>Load Master Slide</emph></link> dialog, where you can select additional slide designs.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/slidedesigndialog/load">Displays the <link href="text/swriter/01/05170000.xhp"><emph>Load Master Slide</emph></link> dialogue box, where you can select additional slide designs.</ahelp>

[ctx: 05150000.xhp par_id3148569 help.text]
note: jXh4c
en: The <emph>AutoVertical </emph>and <emph>AutoHorizontal </emph>checkboxes must be cleared before you can assign the <emph>Text position</emph>.
en_GB: The <emph>AutoVertical</emph> and <emph>AutoHorizontal</emph> check boxes must be unmarked before you can assign the <emph>Text position</emph>.

[ctx: 06040000.xhp par_idN10751 help.text]
note: fcWAJ
en: <ahelp hid=".">Select to advance to the next slide after a number of seconds. Enter the seconds in the numerical field next to the spin button, or click the spin button.</ahelp>
en_GB: <ahelp hid=".">Select to advance to the next slide after a number of seconds. Enter the seconds in the numeric field next to the spin button, or click the spin button.</ahelp>

[ctx: 06060000.xhp par_idN1080B help.text]
note: MKkBo
en: <ahelp hid=".">Selects the additional properties of the animation. Click the <emph>Options</emph> button to open the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialog, where you can select and apply properties.</ahelp>
en_GB: <ahelp hid=".">Selects the additional properties of the animation. Click the <emph>Options</emph> button to open the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialogue box, where you can select and apply properties.</ahelp>

[ctx: 06070000.xhp par_id3157871 help.text]
note: e5Exj
en: Moves back one slide in the slide show.
en_GB: Moves backwards one slide in the slide show.

[ctx: 06070000.xhp par_id3150655 help.text]
note: BiGSu
en: Moves forward one slide in the slide show.
en_GB: Moves forwards one slide in the slide show.

[ctx: 06070000.xhp par_id3150566 help.text]
note: WtnAf
en: <ahelp hid="modules/simpress/ui/interactionpage/document">Enter a path to the file you want to open, or click <emph>Browse </emph>to locate the file.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/interactionpage/document">Enter a path to the file you want to open, or click <emph>Browse</emph> to locate the file.</ahelp>

[ctx: 06070000.xhp par_id3148918 help.text]
note: EgZ5f
en: <ahelp hid="modules/simpress/ui/interactionpage/program">Enter a path to the program you want to start, or click <emph>Browse </emph>to locate the program.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/interactionpage/program">Enter a path to the program you want to start, or click <emph>Browse</emph> to locate the program.</ahelp>

[ctx: 06070000.xhp par_id3148625 help.text]
note: wWHrw
en: <ahelp hid="modules/simpress/ui/interactionpage/macro">Enter a path to the macro you want to run, or click <emph>Browse </emph>to locate the macro.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/interactionpage/macro">Enter a path to the macro you want to run, or click <emph>Browse</emph> to locate the macro.</ahelp>

[ctx: 06080000.xhp par_id3147373 help.text]
note: gjhEC
en: <ahelp hid="modules/simpress/ui/presentationdialog/manualslides">Slides never change automatically when this box is selected.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/presentationdialog/manualslides">Slides never change automatically when this check box is marked.</ahelp>

[ctx: 06100100.xhp par_id3151240 help.text]
note: VB5Da
en: <ahelp visibility="visible" hid="modules/simpress/ui/definecustomslideshow/remove">Removes a slide from the <emph>Selected slides </emph>list. You need to choose a slide in the <emph>Selected slides </emph>list before you can use this button.</ahelp>
en_GB: <ahelp visibility="visible" hid="modules/simpress/ui/definecustomslideshow/remove">Removes a slide from the <emph>Selected slides</emph> list. You need to choose a slide in the <emph>Selected slides</emph> list before you can use this button.</ahelp>

[ctx: 13050200.xhp par_id3153713 help.text]
note: SFES2
en: The following options are required to convert a bitmap image to a polygon. The converted image is actually a collection of smaller polygons filled with color.
en_GB: The following options are required to convert a bitmap image to a polygon. The converted image is actually a collection of smaller polygons filled with colour.

[ctx: 13050200.xhp hd_id3146314 help.text]
note: nBFSE
en: Number of colors:
en_GB: Number of colours:

[ctx: 13050200.xhp par_id3145790 help.text]
note: K3h9g
en: <ahelp hid="modules/sdraw/ui/vectorize/colors">Enter the number of colors to be displayed in the converted image. $[officename] generates a polygon for each occurrence of a color in the image.</ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/vectorize/colors">Enter the number of colours to be displayed in the converted image. $[officename] generates a polygon for each occurrence of a colour in the image.</ahelp>

[ctx: 13050200.xhp par_id3159236 help.text]
note: 5fgWJ
en: <ahelp hid="modules/sdraw/ui/vectorize/points">Removes color polygons that are smaller than the pixel value you enter.</ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/vectorize/points">Removes colour polygons that are smaller than the pixel value you enter.</ahelp>

[ctx: 13050200.xhp par_id3145584 help.text]
note: rpZAB
en: <ahelp hid="modules/sdraw/ui/vectorize/fillholes">Fills the color gaps caused by applying a point reduction.</ahelp>
en_GB: <ahelp hid="modules/sdraw/ui/vectorize/fillholes">Fills the colour gaps caused by applying a point reduction.</ahelp>

[ctx: 13050200.xhp hd_id3149944 help.text]
note: dARnr
en: Vectorized image:
en_GB: Vectorised image:

[ctx: 13050200.xhp par_id3148605 help.text]
note: fi5Ff
en: Preview of the converted image. Click <emph>Preview</emph> to generate the vectorized image.
en_GB: Preview of the converted image. Click <emph>Preview</emph> to generate the vectorised image.

[ctx: 13050300.xhp tit help.text]
note: aocCm
en: Convert to 3D
en_GB: Convert to 3-D

[ctx: 13050300.xhp hd_id3154017 help.text]
note: AfbJN
en: <link href="text/simpress/01/13050300.xhp">Convert to 3D</link>
en_GB: <link href="text/simpress/01/13050300.xhp">Convert to 3-D</link>

[ctx: 13050300.xhp par_id3155066 help.text]
note: fE6mo
en: <ahelp hid=".uno:ConvertInto3D">Converts the selected object to a three-dimensional (3D) object.</ahelp>
en_GB: <ahelp hid=".uno:ConvertInto3D">Converts the selected object to a three-dimensional (3-D) object.</ahelp>

[ctx: 13050300.xhp par_id3147339 help.text]
note: U9nei
en: <variable id="anmerkung">The selected object is first converted to a contour, and then to a 3D object.</variable>
en_GB: <variable id="anmerkung">The selected object is first converted to a contour, and then to a 3-D object.</variable>

[ctx: 13050300.xhp par_id3149127 help.text]
note: qc8HD
en: If you select two or more objects and convert them to 3D, the result is a 3D group that acts as a single object. You can edit the individual objects in the group by choosing <switchinline select="appl"><caseinline select="DRAW"><emph>Shape - Group - Enter Group</emph></caseinline><defaultinline><emph>Format - Group - Enter Group</emph></defaultinline></switchinline>. Choose <switchinline select="appl"><caseinline select="DRAW"><emph>Shape - Group - Exit Group</emph></caseinline><defaultinline><emph>Format - Group - Exit Group</emph></defaultinline></switchinline> when you are finished.
en_GB: If you select two or more objects and convert them to 3-D, the result is a 3-D group that acts as a single object. You can edit the individual objects in the group by choosing <switchinline select="appl"><caseinline select="DRAW"><emph>Shape - Group - Enter Group</emph></caseinline><defaultinline><emph>Format - Group - Enter Group</emph></defaultinline></switchinline>. Choose <switchinline select="appl"><caseinline select="DRAW"><emph>Shape - Group - Exit Group</emph></caseinline><defaultinline><emph>Format - Group - Exit Group</emph></defaultinline></switchinline> when you are finished.

[ctx: 13050300.xhp par_id3151242 help.text]
note: S7yqE
en: Converting a group of objects to 3D does not change the stacking order of the individual objects.
en_GB: Converting a group of objects to 3-D does not change the stacking order of the individual objects.

[ctx: 13050300.xhp par_id3145114 help.text]
note: faBGW
en: You can also convert bitmap images and vector graphics, including clipart, to 3D objects. $[officename] treats bitmaps as rectangles and vector graphics as a group of polygons when converting to 3D.
en_GB: You can also convert bitmap images and vector graphics, including clipart, to 3-D objects. $[officename] treats bitmaps as rectangles and vector graphics as a group of polygons when converting to 3-D.

[ctx: 13050300.xhp par_id3153960 help.text]
note: sCemD
en: If you want, you can also apply a <link href="text/shared/01/05350000.xhp">3D Effect</link> to the converted object.
en_GB: If you want, you can also apply a <link href="text/shared/01/05350000.xhp">3-D Effect</link> to the converted object.

[ctx: 13050400.xhp tit help.text]
note: k8Bxk
en: Convert to 3D Rotation Object
en_GB: Convert to 3-D Rotation Object

[ctx: 13050400.xhp hd_id3146974 help.text]
note: ei7Cd
en: <link href="text/simpress/01/13050400.xhp">Convert to 3D Rotation Object</link>
en_GB: <link href="text/simpress/01/13050400.xhp">Convert to 3-D Rotation Object</link>

[ctx: 13050500.xhp par_id3155333 help.text]
note: AmCFw
en: You can also copy the selected object and choose <emph>Edit - Paste Special </emph>and select the bitmap format from the list.
en_GB: You can also copy the selected object and choose <emph>Edit - Paste Special</emph> and select the bitmap format from the list.

[ctx: 13050600.xhp par_id3147344 help.text]
note: ZF3LC
en: You can also copy the selected object and choose <emph>Edit - Paste Special </emph>and select MetaFile from the list.
en_GB: You can also copy the selected object and choose <emph>Edit - Paste Special</emph> and select MetaFile from the list.

[ctx: 13050700.xhp par_id3155601 help.text]
note: UTXAL
en: Once you convert a line or a text object to a contour, you can no longer edit it as you normally would. Instead, you can edit the contour as you would any polygon, including using the <emph>Edit – Points </emph>command to adjust its shape.
en_GB: Once you convert a line or a text object to a contour, you can no longer edit it as you normally would. Instead, you can edit the contour as you would any polygon, including using the <emph>Edit – Points</emph> command to adjust its shape.

[ctx: bulletandposition.xhp hd_id671623259902753 help.text]
note: CN44e
en: Color
en_GB: Colour

[ctx: bulletandposition.xhp par_id781623260255715 help.text]
note: HSGAj
en: Select the color of the list characters for ordered and unordered lists. Color does not apply for lists with graphic bullets.
en_GB: Select the colour of the list characters for ordered and unordered lists. Colour does not apply for lists with graphic bullets.

[ctx: effectoptions.xhp par_idN105BB help.text]
note: YqxSR
en: Assign an effect to an object, then click the <emph>Options</emph> button to open the Effect Options dialog.
en_GB: Assign an effect to an object, then click the <emph>Options</emph> button to open the Effect Options dialogue box.

[ctx: effectoptions.xhp par_idN1056E help.text]
note: DFH2e
en: The dialog contains the following tab pages:
en_GB: The dialogue box contains the following tab pages:

[ctx: effectoptionseffect.xhp par_idN106A0 help.text]
note: GANAz
en: Specifies the settings and enhancements for the current effect in the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialog.
en_GB: Specifies the settings and enhancements for the current effect in the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialogue box.

[ctx: effectoptionseffect.xhp par_idN10726 help.text]
note: jJ95b
en: <emph>Other sound</emph> - displays a file open dialog to select a sound file.
en_GB: <emph>Other sound</emph> - displays a file open dialogue box to select a sound file.

[ctx: effectoptionseffect.xhp par_idN10737 help.text]
note: FfkGz
en: <ahelp hid="modules/simpress/ui/customanimationeffecttab/aeffect_list">Select a color to be shown after the animation ends, or select another after-effect from the list</ahelp>:
en_GB: <ahelp hid="modules/simpress/ui/customanimationeffecttab/aeffect_list">Select a colour to be shown after the animation ends, or select another after-effect from the list</ahelp>:

[ctx: effectoptionseffect.xhp par_idN10752 help.text]
note: PNjG3
en: <emph>Dim with color</emph> - after the animation a dim color fills the shape.
en_GB: <emph>Dim with colour</emph> - after the animation a dim colour fills the shape.

[ctx: effectoptionseffect.xhp par_idN10865 help.text]
note: gE6Vp
en: Dim color
en_GB: Dim colour

[ctx: effectoptionseffect.xhp par_idN1087B help.text]
note: qM6b3
en: <ahelp hid="modules/simpress/ui/customanimationeffecttab/dim_color_list">Select the dim color.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/customanimationeffecttab/dim_color_list">Select the dim colour.</ahelp>

[ctx: effectoptionstext.xhp par_idN105CC help.text]
note: 2fHBa
en: Specifies the text animation settings for the current effect in the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialog.
en_GB: Specifies the text animation settings for the current effect in the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialogue box.

[ctx: effectoptionstiming.xhp par_idN10562 help.text]
note: FBL2g
en: Specifies the timing for the current effect in the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialog.
en_GB: Specifies the timing for the current effect in the <link href="text/simpress/01/effectoptions.xhp">Effect Options</link> dialogue box.

[ctx: effectoptionstiming.xhp par_idN1058F help.text]
note: A4Ghu
en: Rewind when done playing
en_GB: Rewind when finished playing

[ctx: remoteconnections.xhp bm_id181535058686707 help.text]
note: abuD8
en: <bookmark_value>Impress Remote;remote connection dialog</bookmark_value><bookmark_value>presentation;remote control connections</bookmark_value>
en_GB: <bookmark_value>Impress Remote;remote connection dialogue box</bookmark_value><bookmark_value>presentation;remote control connections</bookmark_value>

[ctx: remoteconnections.xhp par_id591535055142846 help.text]
note: xLNXR
en: Initially, mark the <emph>Enable remote control</emph> checkbox in <switchinline select="sys">            <caseinline select="MAC"><emph>%PRODUCTNAME – Preferences</emph></caseinline>            <defaultinline><emph>Tools – Options</emph></defaultinline>            </switchinline><emph> – %PRODUCTNAME Impress – General</emph>.
en_GB: Initially, mark the <emph>Enable remote control</emph> check box in <switchinline select="sys">            <caseinline select="MAC"><emph>%PRODUCTNAME – Preferences</emph></caseinline>            <defaultinline><emph>Tools – Options</emph></defaultinline>            </switchinline><emph> – %PRODUCTNAME Impress – General</emph>.

[ctx: remoteconnections.xhp par_id331535056422980 help.text]
note: ALBCG
en: Open the <emph>Remote Connection</emph> dialog,
en_GB: Open the <emph>Remote Connection</emph> dialogue box,

[ctx: remoteconnections.xhp par_id271535056452591 help.text]
note: XAbDh
en: Enter the PIN number displayed by the device and press <emph>Connect</emph> to authorize a connection.
en_GB: Enter the PIN displayed by the device and press <emph>Connect</emph> to authorise a connection.

[ctx: remoteconnections.xhp par_id111535056600848 help.text]
note: UsXSB
en: The device and the computer are now connected, the current presentation enters in Presentation Mode immediately, controlled by the mobile device.
en_GB: The device and the computer are now connected, the current presentation enters Presentation Mode immediately, controlled by the mobile device.

[ctx: remoteconnections.xhp par_id581535056968655 help.text]
note: LTPcU
en: Open the <emph>Remote Connection</emph> dialog,
en_GB: Open the <emph>Remote Connection</emph> dialogue box,

[ctx: remoteconnections.xhp par_id541535057041285 help.text]
note: g7ghk
en: Click <emph>Remove Client Authorization</emph>.
en_GB: Click <emph>Remove Client Authorisation</emph>.

[ctx: slide_properties.xhp par_id3145587 help.text]
note: uQ6mh
en: To change the background of all of the slides in the active file, select a background, click <emph>OK</emph> and click <emph>Yes</emph> in the <emph>Page Setup</emph> dialog.
en_GB: To change the background of all of the slides in the active file, select a background, click <emph>OK</emph> and click <emph>Yes</emph> in the <emph>Page Setup</emph> dialogue box.

[ctx: 00000004.xhp par_id8789025 help.text]
note: Aehfn
en: <ahelp hid="." visibility="hidden">Opens a dialog to save the selected bitmap picture as a file. The default file format is the internal format of the image.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Opens a dialogue box to save the selected bitmap picture as a file. The default file format is the internal format of the image.</ahelp>

[ctx: 00000405.xhp par_id3148489 help.text]
note: Px883
en: In the context menu of a dimension line, choose <emph>Dimensions</emph>.
en_GB: From the context menu of a dimension line, choose <emph>Dimensions</emph>.

[ctx: 00000413.xhp par_id3155111 help.text]
note: ZM2qM
en: Open the context menu of a selected object and choose <emph>Convert - To 3D </emph>
en_GB: Open the context menu of a selected object and choose <emph>Convert - To 3-D</emph>

[ctx: 00000413.xhp par_id3152992 help.text]
note: 6GqEg
en: Open the context menu of a selected object and choose <emph>Convert - To 3D Rotation Body</emph>
en_GB: Open the context menu of a selected object and choose <emph>Convert - To 3-D Rotation Body</emph>

[ctx: 01000000.xhp bm_id3153665 help.text]
note: F7Bz5
en: <bookmark_value>options; tools</bookmark_value>         <bookmark_value>defaults; program configuration</bookmark_value>         <bookmark_value>settings; program configuration</bookmark_value>
en_GB: <bookmark_value>options; tools</bookmark_value><bookmark_value>defaults; program configuration</bookmark_value><bookmark_value>settings; program configuration</bookmark_value>

[ctx: 01000000.xhp par_id3151384 help.text]
note: nF5Kc
en: <ahelp hid=".uno:OptionsTreeDialog">This command opens a dialog for a customized program configuration.</ahelp>
en_GB: <ahelp hid=".uno:OptionsTreeDialog">This command opens a dialogue box for a customised program configuration.</ahelp>

[ctx: 01000000.xhp par_id3156344 help.text]
note: tnVaU
en: All your settings are saved automatically. To expand an entry either double click this entry or click the plus sign. To collapse the entry, click the minus sign or double click the entry.
en_GB: All your settings will be automatically saved. To expand an entry either double-click this entry or click the plus sign. To collapse the entry, click the minus sign or double-click the entry.

[ctx: 01010000.xhp par_id3149177 help.text]
note: uArdT
en: <variable id="optionenallgemein">Use this dialog to create general settings for working with $[officename]. The information covers topics such as user data, saving, printing, paths to important files and directories.</variable> These settings are saved automatically.
en_GB: <variable id="optionenallgemein">Use this dialogue box to create general settings for working with $[officename]. The information covers topics such as user data, saving, printing, paths to important files and directories.</variable> These settings are saved automatically.

[ctx: 01010100.xhp par_id3153748 help.text]
note: 54GEJ
en: User data is used by templates and Wizards in $[officename]. For example, the "First name" and "Last name" data fields are used to automatically insert your name as the author of a new document. You can see this under <emph>File - Properties</emph>.
en_GB: User data is used by templates and Wizards in $[officename]. For example, the "Forename" and "Surname" data fields are used to automatically insert your name as the author of a new document. You can see this under <emph>File - Properties</emph>.

[ctx: 01010100.xhp par_id3153031 help.text]
note: jQejy
en: Some of the user data is included automatically in an internal dictionary so that it is recognized by the spellchecker. If typing errors are made, the program can use this data to suggest replacements. Note that changes to data take effect only after $[officename] is restarted.
en_GB: Some of the user data is included automatically in an internal dictionary so that it is recognised by the spell checker. If typing errors are made, the program can use this data to suggest replacements. Note that changes to data take effect only after $[officename] is restarted.

[ctx: 01010100.xhp hd_id3145315 help.text]
note: iG3zd
en: First name
en_GB: Forename

[ctx: 01010100.xhp hd_id3159158 help.text]
note: mUDNX
en: Last name
en_GB: Surname

[ctx: 01010100.xhp hd_id3154909 help.text]
note: rfoUH
en: ZIP
en_GB: Postcode

[ctx: 01010100.xhp hd_id3154685 help.text]
note: f6q7B
en: City
en_GB: Post town

[ctx: 01010100.xhp hd_id3154125 help.text]
note: 4wV8B
en: State
en_GB: County

[ctx: 01010100.xhp par_id311543858573650 help.text]
note: DqFbT
en: Set the preferred public key for OpenPGP encryption and digital signature. These preferred keys will be pre-selected in key selection dialog every time you sign or encrypt a document, so you don't have to select it yourself when signing with one specific key frequently.
en_GB: Set the preferred public key for OpenPGP encryption and digital signature. These preferred keys will be pre-selected in key selection dialogue box every time you sign or encrypt a document, so you don't have to select it yourself when signing with one specific key frequently.

[ctx: 01010200.xhp par_id5684987 help.text]
note: FEYtF
en: <ahelp hid=".">If enabled, the printer settings will be loaded with the document. This can cause a document to be printed on a distant printer, if you do not change the printer manually in the <emph>Print</emph> dialog. If disabled, your standard printer will be used to print this document. The current printer settings will be stored with the document whether or not this option is checked.</ahelp>
en_GB: <ahelp hid=".">If enabled, the printer settings will be loaded with the document. This can cause a document to be printed on a distant printer, if you do not change the printer manually in the <emph>Print</emph> dialogue box. If disabled, your standard printer will be used to print this document. The current printer settings will be stored with the document whether or not this option is checked.</ahelp>

[ctx: 01010200.xhp par_id3148798 help.text]
note: TBAwp
en: <ahelp hid="cui/ui/optsavepage/docinfo">Specifies that the <emph>Properties</emph> dialog will appear every time you select the <emph>Save As</emph> command.</ahelp>
en_GB: <ahelp hid="cui/ui/optsavepage/docinfo">Specifies that the <emph>Properties</emph> dialogue box will appear every time that you select the <emph>Save As</emph> command.</ahelp>

[ctx: 01010200.xhp hd_id3145606 help.text]
note: KBi2j
en: Always create backup copy
en_GB: Always create a backup copy

[ctx: 01010200.xhp par_id3145148 help.text]
note: SkE4n
en: The Help tip always displays an absolute path. However, if a document is saved in HTML format, <item type="productname">%PRODUCTNAME</item> will enter a relative path if the appropriate check box is selected.
en_GB: The Help tip always displays an absolute path. However, if a document is saved in HTML format, <item type="productname">%PRODUCTNAME</item> will enter a relative path if the appropriate check box is marked.

[ctx: 01010200.xhp hd_id3155334 help.text]
note: x9sAv
en: Save URLs relative to internet
en_GB: Save URLs relative to Internet

[ctx: 01010200.xhp par_id3149035 help.text]
note: JBywu
en: <ahelp hid="cui/ui/optsavepage/saveas">Specifies how documents of the type selected on the left will always be saved as this file type. You may select another file type for the current document in the <emph>Save as</emph> dialog.</ahelp>
en_GB: <ahelp hid="cui/ui/optsavepage/saveas">Specifies how documents of the type selected on the left will always be saved as this file type. You may select another file type for the current document in the <emph>Save as</emph> dialogue box.</ahelp>

[ctx: 01010200.xhp par_idN10922 help.text]
note: vavB7
en: <ahelp hid=".">You can choose to get a warning message when you save a document in a format that is not OpenDocument or which you did not set as default format in <emph>Load/Save - General</emph> in the Options dialog box.</ahelp>
en_GB: <ahelp hid=".">You can choose to get a warning message when you save a document in a format that is not OpenDocument or which you did not set as default format in <emph>Load/Save - General</emph> in the Options dialogue box.</ahelp>

[ctx: 01010300.xhp par_id3154923 help.text]
note: GCGpP
en: <ahelp hid="cui/ui/optpathspage/paths">To modify an entry in this list, click the entry and click <emph>Edit</emph>. You can also double click the entry.</ahelp>
en_GB: <ahelp hid="cui/ui/optpathspage/paths">To modify an entry in this list, click the entry and click <emph>Edit</emph>. You can also double-click the entry.</ahelp>

[ctx: 01010300.xhp par_id3153968 help.text]
note: MSfZZ
en: <ahelp hid="cui/ui/optpathspage/default">The<emph> Default </emph>button resets the predefined paths for all selected entries.</ahelp>
en_GB: <ahelp hid="cui/ui/optpathspage/default">The <emph>Default</emph> button resets the predefined paths for all selected entries.</ahelp>

[ctx: 01010300.xhp par_id3151177 help.text]
note: wYUQJ
en: <ahelp hid="cui/ui/optpathspage/edit">Click to display the <emph>Select Path</emph> or <emph>Edit Paths</emph> dialog.</ahelp>
en_GB: <ahelp hid="cui/ui/optpathspage/edit">Click to display the <emph>Select Path</emph> or <emph>Edit Paths</emph> dialogue box.</ahelp>

[ctx: 01010300.xhp par_id601607813017831 help.text]
note: cFiDw
en: The following list shows the default predefined paths for storing user data, and explains what type of user data is stored in each path. Use the <emph>Edit</emph> dialog to change, add, or delete paths for the different types.
en_GB: The following list shows the default predefined paths for storing user data, and explains what type of user data is stored in each path. Use the <emph>Edit</emph> dialogue box to change, add, or delete paths for the different types.

[ctx: 01010300.xhp par_id5284279 help.text]
note: dAcPa
en: This folder stores your own AutoCorrect texts.
en_GB: This folder stores your own AutoCorrect text strings.

[ctx: 01010300.xhp par_id973540 help.text]
note: UkYUE
en: This folder stores your own AutoText texts.
en_GB: This folder stores your own AutoText text strings.

[ctx: 01010300.xhp par_id3148597 help.text]
note: gA5VT
en: This folder is displayed when you first call the dialog for opening or saving a graphic object.
en_GB: This folder is displayed when you first call the dialogue box for opening or saving a graphic object.

[ctx: 01010300.xhp par_id3150439 help.text]
note: Vu8hD
en: <emph>Internal Paths</emph> shows the paths where predefined content for %PRODUCTNAME is installed. These paths cannot be edited in this dialog box.
en_GB: <emph>Internal Paths</emph> shows the paths where predefined content for %PRODUCTNAME is installed. These paths cannot be edited in this dialogue box.

[ctx: 01010301.xhp par_id3149762 help.text]
note: GFAAJ
en: In the <emph>Edit Paths </emph>dialog, you can select some folders that are available in $[officename].
en_GB: In the <emph>Edit Paths</emph> dialogue box, you can select the folders that contain the AutoText modules or templates that are available in $[officename].

[ctx: 01010301.xhp par_id3153106 help.text]
note: XqvmU
en: <ahelp hid="cui/ui/selectpathdialog/add">Opens the <emph>Select Path</emph> dialog to select another folder or the <emph>Open</emph> dialog to select another file.</ahelp>
en_GB: <ahelp hid="cui/ui/selectpathdialog/add">Opens the <emph>Select Path</emph> dialogue box to select another folder or the <emph>Open</emph> dialogue box to select another file.</ahelp>

[ctx: 01010400.xhp par_id3153663 help.text]
note: HfJED
en: A language module can contain one, two or three submodules: Spelling, hyphenation and thesaurus. Each sub-module can be available in one or more languages. If you click in front of the name of the module, you activate all the available sub-modules simultaneously. If you remove a set mark, you deactivate all the available sub-modules simultaneously. If you wish to activate or deactivate individual sub-modules, click the <emph>Edit</emph> button to open the <link href="text/shared/optionen/01010401.xhp"><emph>Edit Modules</emph></link> dialog.
en_GB: A language module can contain one, two or three sub-modules: Spelling, hyphenation and thesaurus. Each sub-module can be available in one or more languages. If you click in front of the name of the module, you activate all the available sub-modules simultaneously. If you remove a set mark, you deactivate all the available sub-modules simultaneously. If you wish to activate or deactivate individual sub-modules, click the <emph>Edit</emph> button to open the <link href="text/shared/optionen/01010401.xhp"><emph>Edit Modules</emph></link> dialogue box.

[ctx: 01010400.xhp par_id3294778 help.text]
note: oeBAY
en: The configuration allows two different directories: one folder where the user has write permissions, and one without write permissions. The user can only edit and delete the user dictionaries that are located in the writable path. Other dictionaries can be read only.
en_GB: The configuration allows two different directories: one folder where the user has write permissions, and one without write permissions. The user can only edit and delete the user dictionaries that are located in the writeable path. Other dictionaries can be read only.

[ctx: 01010400.xhp par_id3145673 help.text]
note: 3PU3U
en: <ahelp hid="cui/ui/optlingupage/lingumodulesedit">To edit a language module, select it and click <emph>Edit</emph>.</ahelp> The <link href="text/shared/optionen/01010401.xhp"><emph>Edit Modules</emph></link> dialog appears.
en_GB: <ahelp hid="cui/ui/optlingupage/lingumodulesedit">To edit a language module, select it and click <emph>Edit</emph>.</ahelp> The <link href="text/shared/optionen/01010401.xhp"><emph>Edit Modules</emph></link> dialogue box appears.

[ctx: 01010400.xhp par_id3146794 help.text]
note: UyKAq
en: <ahelp hid="cui/ui/optlingupage/lingudictsnew">Opens the <emph>New Dictionary</emph> dialog, in which you can name a new user-defined dictionary or dictionary of exceptions and specify the language.</ahelp>
en_GB: <ahelp hid="cui/ui/optlingupage/lingudictsnew">Opens the <emph>New Dictionary</emph> dialogue box, in which you can name a new user-defined dictionary or dictionary of exceptions and specify the language.</ahelp>

[ctx: 01010400.xhp par_id3149561 help.text]
note: APQJq
en: <ahelp hid="cui/ui/optnewdictionarydialog/except">Specifies whether you wish to avoid certain words in your documents.</ahelp> In this way, you can create a custom dictionary of all the words to be avoided. If this exception dictionary is activated, during spellchecking you receive a corresponding note about any words which should be avoided.
en_GB: <ahelp hid="cui/ui/optnewdictionarydialog/except">Specifies whether you wish to avoid certain words in your documents.</ahelp> In this way, you can create a custom dictionary of all the words to be avoided. If this exception dictionary is activated, during spell checking you receive a corresponding note about any words which should be avoided.

[ctx: 01010400.xhp par_id3152576 help.text]
note: MnrMo
en: <ahelp hid="cui/ui/optlingupage/lingudictsedit">Opens the <emph>Edit custom dictionary</emph> dialog, in which you can add to your custom dictionary or edit existing entries.</ahelp>
en_GB: <ahelp hid="cui/ui/optlingupage/lingudictsedit">Opens the <emph>Edit custom dictionary</emph> dialogue box, in which you can add to your custom dictionary or edit existing entries.</ahelp>

[ctx: 01010400.xhp par_id3147436 help.text]
note: H5mNz
en: <ahelp hid=".">In the <emph>Edit Custom Dictionary</emph> dialog you have the option to enter new terms or edit existing entries.</ahelp> If you edit an exception dictionary, the dialog has the added facility of defining an exception for a word. During the spellcheck this exception is then listed as a suggestion.
en_GB: <ahelp hid=".">In the <emph>Edit Custom Dictionary</emph> dialogue box you have the option to enter new terms or edit existing entries.</ahelp> If you edit an exception dictionary, the dialogue box has the added facility of defining an exception for a word. During the spell check this exception is then listed as a suggestion.

[ctx: 01010400.xhp par_id3154730 help.text]
note: C7hDb
en: <variable id="ignore">The <emph>List of Ignored Words (All)</emph> includes all words that have been marked with <emph>Ignore</emph> during spellcheck. This list is valid only for the current spellcheck.</variable>
en_GB: <variable id="ignore">The <emph>List of Ignored Words (All)</emph> includes all words that have been marked with <emph>Ignore</emph> during spell check. This list is valid only for the current spell check.</variable>

[ctx: 01010400.xhp par_id3145259 help.text]
note: owcVJ
en: <ahelp hid="cui/ui/optlingupage/linguoptions">Defines the options for the spellcheck and hyphenation.</ahelp>
en_GB: <ahelp hid="cui/ui/optlingupage/linguoptions">Defines the options for spell check and hyphenation.</ahelp>

[ctx: 01010400.xhp par_id3153231 help.text]
note: 2w8AR
en: <ahelp hid="cui/ui/optlingupage/linguoptionsedit">If you want to change a value, select the entry and then click <emph>Edit</emph>.</ahelp> You will see a dialog for entering a new value.
en_GB: <ahelp hid="cui/ui/optlingupage/linguoptionsedit">If you want to change a value, select the entry and then click <emph>Edit</emph>.</ahelp> You will see a dialogue box for entering a new value.

[ctx: 01010400.xhp hd_id3150983 help.text]
note: D4KJG
en: Check uppercase words
en_GB: Check upper-case words

[ctx: 01010400.xhp par_id3152582 help.text]
note: vBtGy
en: Specifies that capitalization is checked during spellcheck.
en_GB: Specifies that capitalisation is checked during a spell check.

[ctx: 01010400.xhp par_id3150345 help.text]
note: EpaaL
en: Specifies that special regions, such as drawing text, are checked during spellcheck.
en_GB: Specifies that special regions, such as drawing text, text in headers and footers, document tables, and text frames, are checked during a spell check.

[ctx: 01010400.xhp par_id3156291 help.text]
note: DxCYj
en: Typing errors are highlighted in the document with a red underline. If you place the cursor over a word marked in this way, you can open the context menu to obtain a list of corrections. Select a correction to replace the word. If you make the same mistake again while editing the document, it will be marked as an error again.
en_GB: Typing errors are highlighted in the document with a red underline. If you place the cursor over a word marked in this way, you can open the context menu to obtain a list of suggested corrections. Select a suggested correction to replace the suspect word with the suggestion. If you make the same mistake again while editing the document, it will be marked as an error again.

[ctx: 01010400.xhp par_id3153815 help.text]
note: riFFL
en: To place the word pair in the <link href="text/shared/01/06040200.xhp">AutoCorrect replacement table</link>, open the <link href="text/shared/01/06040500.xhp">AutoCorrect context menu</link> and choose <emph>AutoCorrect</emph>. Make your selection from the submenu. The word is replaced and at the same time the word pair is placed in the replacement table.
en_GB: To place the word pair in the <link href="text/shared/01/06040200.xhp">AutoCorrect replacement table</link>, open the <link href="text/shared/01/06040500.xhp">AutoCorrect context menu</link> and choose <emph>AutoCorrect</emph>. Make your selection from the sub-menu. The word is replaced and at the same time the word pair is placed in the replacement table.

[ctx: 01010400.xhp hd_id3150111 help.text]
note: jX9FE
en: Minimal number of characters for hyphenation
en_GB: Minimum number of characters for hyphenation

[ctx: 01010400.xhp par_id3151130 help.text]
note: PtFpp
en: Specifies that you will never be asked for a manual hyphenation. If the field is not marked, when a word is not recognized you will be presented with a dialog for entering hyphens.
en_GB: Specifies that you will never be prompted for manual hyphenation. If the field is not marked, when a word is not recognised you will be presented with a dialogue box for entering hyphens.

[ctx: 01010401.xhp par_id3148922 help.text]
note: kG3XF
en: <variable id="sprachenfeld">A language entry has a check mark in front of it if the spellcheck is activated for this language.</variable>
en_GB: <variable id="sprachenfeld">A language entry has a tick mark in front of it if spell checking is activated for this language.</variable>

[ctx: 01010501.xhp tit help.text]
note: M3rSX
en: Selecting a new color
en_GB: Selecting a new colour

[ctx: 01010501.xhp bm_id3150771 help.text]
note: B6n3s
en: <bookmark_value>pick color</bookmark_value><bookmark_value>color selector</bookmark_value>
en_GB: <bookmark_value>pick colour</bookmark_value><bookmark_value>colour selector</bookmark_value>

[ctx: 01010501.xhp hd_id3153126 help.text]
note: FExSo
en: <variable id="colorpickerh1"><link href="text/shared/optionen/01010501.xhp">Selecting a new color</link></variable>
en_GB: <variable id="colorpickerh1"><link href="text/shared/optionen/01010501.xhp">Selecting a new colour</link></variable>

[ctx: 01010501.xhp par_id3150771 help.text]
note: 2DKci
en: <variable id="farbentext"><ahelp hid=".">%PRODUCTNAME lets you define custom colors using a two-dimensional graphic and numerical gradient chart of the <emph>Pick a Color</emph> dialog.</ahelp></variable>
en_GB: <variable id="farbentext"><ahelp hid=".">%PRODUCTNAME lets you define custom colours using a two-dimensional graphic and numerical gradient chart of the <emph>Pick a Colour</emph> dialogue box.</ahelp></variable>

[ctx: 01010501.xhp hd_id3149514 help.text]
note: EtMYc
en: The Pick a Color Window
en_GB: The Pick a Colour Window

[ctx: 01010501.xhp par_id3148944 help.text]
note: Xu7fM
en: The Pick a Color dialog consists of four main areas.
en_GB: The Pick a Colour dialogue box consists of four main areas.

[ctx: 01010501.xhp par_id3148945 help.text]
note: JA9HB
en: The radio buttons select the color component of the color. This color component can be expressed in either RGB (Red, Green, Blue) or HSB (Hue, Saturation, Brightness) color models. The CMYK color model is not selectable and is provided only to ease the input of color values using CMYK notation.
en_GB: The radio buttons select the colour component of the colour. This colour component can be expressed in either RGB (Red, Green, Blue) or HSB (Hue, Saturation, Brightness) colour models. The CMYK colour model is not selectable and is provided only to ease the input of colour values using CMYK notation.

[ctx: 01010501.xhp par_id3148946 help.text]
note: FJTXy
en: The spin buttons are for entering the numerical value of the color component.
en_GB: The spin buttons are for entering the numerical value of the colour component.

[ctx: 01010501.xhp par_id3148947 help.text]
note: LDVtQ
en: <ahelp hid=".">With the vertical color component slider you can modify the value of each component of the color.</ahelp> With the large colored square you can select the color component approximately.
en_GB: <ahelp hid=".">With the vertical colour component slider you can modify the value of each component of the colour.</ahelp> With the large coloured square you can select the colour component approximately.

[ctx: 01010501.xhp par_id3148948 help.text]
note: 7noqJ
en: The horizontal bottom color bar shows the current color and the new color, side by side.
en_GB: The horizontal bottom colour bar shows the current colour and the new colour, side by side.

[ctx: 01010501.xhp par_id3153061 help.text]
note: TcRQF
en: <ahelp hid=".">Click in the big color area on the left to select a new color. Using this selector area you can modify two components of the color as represented in the RGB or HSB color models. Note that these are the two components not selected with the radio buttons on the right side of the dialog.</ahelp>
en_GB: <ahelp hid=".">Click in the big colour area on the left to select a new colour. Using this selector area you can modify two components of the colour as represented in the RGB or HSB colour models. Note that these are the two components not selected with the radio buttons on the right side of the dialogue box.</ahelp>

[ctx: 01010501.xhp par_id3154164 help.text]
note: Lnrj6
en: <ahelp hid=".">In the right part of the bottom bar, you will see the original color from the parent tab, <emph>Colors</emph>.</ahelp>
en_GB: <ahelp hid=".">In the right part of the bottom bar, you will see the original colour from the parent tab, <emph>Colours</emph>.</ahelp>

[ctx: 01010501.xhp par_id3154165 help.text]
note: NGZzA
en: <ahelp hid=".">In the left part of the bottom bar, the current result of your work in this dialog is visible.</ahelp>
en_GB: <ahelp hid=".">In the left part of the bottom bar, the current result of your work in this dialogue box is visible.</ahelp>

[ctx: 01010501.xhp par_id9701528 help.text]
note: pZFsP
en: %PRODUCTNAME uses only the RGB color model for printing in color. The CMYK controls are provided only to ease the input of color values using CMYK notation.
en_GB: %PRODUCTNAME uses only the RGB colour model for printing in colour. The CMYK controls are provided only to ease the input of colour values using CMYK notation.

[ctx: 01010501.xhp par_id3153727 help.text]
note: kAiQV
en: <ahelp hid=".">Sets the Red component modifiable on the vertical color slider, and the Green and Blue components in the two-dimensional color picker field. Allowed values are 0 to 255.</ahelp>
en_GB: <ahelp hid=".">Sets the Red component modifiable on the vertical colour slider, and the Green and Blue components in the two-dimensional colour picker field. Allowed values are 0 to 255.</ahelp>

[ctx: 01010501.xhp par_id3153726 help.text]
note: G5BRr
en: <ahelp hid="cui/ui/colorpickerdialog/redSpinbutton" visibility="hidden">Set the Red color value directly. Allowed values are 0 to 255.</ahelp>
en_GB: <ahelp hid="cui/ui/colorpickerdialog/redSpinbutton" visibility="hidden">Set the Red colour value directly. Allowed values are 0 to 255.</ahelp>

[ctx: 01010501.xhp par_id3153728 help.text]
note: jBJPJ
en: <ahelp hid=".">Sets the Green component modifiable on the vertical color slider, and the Red and Blue components in the two-dimensional color picker field. Allowed values are 0 to 255.</ahelp>
en_GB: <ahelp hid=".">Sets the Green component modifiable on the vertical colour slider, and the Red and Blue components in the two-dimensional colour picker field. Allowed values are 0 to 255.</ahelp>

[ctx: 01010501.xhp par_id3149298 help.text]
note: NauiA
en: <ahelp hid="cui/ui/colorpickerdialog/greenSpinbutton" visibility="hidden">Set the Green color value directly. Allowed values are 0 to 255.</ahelp>
en_GB: <ahelp hid="cui/ui/colorpickerdialog/greenSpinbutton" visibility="hidden">Set the Green colour value directly. Allowed values are 0 to 255.</ahelp>

[ctx: 01010501.xhp par_id3153729 help.text]
note: gBqSU
en: <ahelp hid=".">Sets the Blue component modifiable on the vertical color slider, and the Green and Red components in the two-dimensional color picker field. Allowed values are 0 to 255.</ahelp>
en_GB: <ahelp hid=".">Sets the Blue component modifiable on the vertical colour slider, and the Green and Red components in the two-dimensional colour picker field. Allowed values are 0 to 255.</ahelp>

[ctx: 01010501.xhp par_id3148455 help.text]
note: EHQDG
en: <ahelp hid="cui/ui/colorpickerdialog/blueSpinbutton" visibility="hidden">Set the Blue color value directly. Allowed values are 0 to 255.</ahelp>
en_GB: <ahelp hid="cui/ui/colorpickerdialog/blueSpinbutton" visibility="hidden">Set the Blue colour value directly. Allowed values are 0 to 255.</ahelp>

[ctx: 01010501.xhp par_id3148456 help.text]
note: YhKYN
en: <ahelp hid=".">Displays and sets the color value in the RGB color model expressed as a hexadecimal number.</ahelp>
en_GB: <ahelp hid=".">Displays and sets the colour value in the RGB colour model expressed as a hexadecimal number.</ahelp>

[ctx: 01010501.xhp par_id3153730 help.text]
note: 7Zvps
en: <ahelp hid=".">Sets the Hue component modifiable on the vertical color slider, and the Saturation and Brightness components in the two-dimensional color picker field. Values are expressed in degrees from 0 to 359.</ahelp>
en_GB: <ahelp hid=".">Sets the Hue component modifiable on the vertical colour slider, and the Saturation and Brightness components in the two-dimensional colour picker field. Values are expressed in degrees from 0 to 359.</ahelp>

[ctx: 01010501.xhp par_id3154729 help.text]
note: fGAJ5
en: <ahelp hid="cui/ui/colorpickerdialog/hueSpinbutton" visibility="hidden">Set the Hue directly in the HSB color model. Values are expressed in degrees from 0 to 359.</ahelp>
en_GB: <ahelp hid="cui/ui/colorpickerdialog/hueSpinbutton" visibility="hidden">Set the Hue directly in the HSB colour model. Values are expressed in degrees from 0 to 359.</ahelp>

[ctx: 01010501.xhp par_id3153731 help.text]
note: 7KBnT
en: <ahelp hid=".">Sets the Saturation component modifiable on the vertical color slider, and the Hue and Brightness components in the two-dimensional color picker field. Values are expressed in percent (0 to 100).</ahelp>
en_GB: <ahelp hid=".">Sets the Saturation component modifiable on the vertical colour slider, and the Hue and Brightness components in the two-dimensional colour picker field. Values are expressed in percent (0 to 100).</ahelp>

[ctx: 01010501.xhp par_id3153512 help.text]
note: cuCGT
en: <ahelp hid="cui/ui/colorpickerdialog/satSpinbutton" visibility="hidden">Set the Saturation directly in the HSB color model. Values are expressed in percent (0 to 100).</ahelp>
en_GB: <ahelp hid="cui/ui/colorpickerdialog/satSpinbutton" visibility="hidden">Set the Saturation directly in the HSB colour model. Values are expressed in percent (0 to 100).</ahelp>

[ctx: 01010501.xhp par_id3153732 help.text]
note: NEpUE
en: <ahelp hid=".">Sets the Brightness component modifiable on the vertical color slider, and the Hue and Saturation components in the two-dimensional color picker field. Values are expressed in percent (0 to 100).</ahelp>
en_GB: <ahelp hid=".">Sets the Brightness component modifiable on the vertical colour slider, and the Hue and Saturation components in the two-dimensional colour picker field. Values are expressed in percent (0 to 100).</ahelp>

[ctx: 01010501.xhp par_id3146969 help.text]
note: uDLZu
en: <ahelp hid="cui/ui/colorpickerdialog/brightSpinbutton" visibility="hidden">Set the Brightness directly in the HSB color model. Values are expressed in percent (0 to 100).</ahelp>
en_GB: <ahelp hid="cui/ui/colorpickerdialog/brightSpinbutton" visibility="hidden">Set the Brightness directly in the HSB colour model. Values are expressed in percent (0 to 100).</ahelp>

[ctx: 01010501.xhp par_id3159252 help.text]
note: m6ywe
en: <ahelp hid=".">Set the Cyan color value as expressed in the CMYK color model.</ahelp>
en_GB: <ahelp hid=".">Set the Cyan colour value as expressed in the CMYK colour model.</ahelp>

[ctx: 01010501.xhp par_id3152596 help.text]
note: NFfdH
en: <ahelp hid=".">Set the Magenta color value as expressed in the CMYK color model.</ahelp>
en_GB: <ahelp hid=".">Set the Magenta colour value as expressed in the CMYK colour model.</ahelp>

[ctx: 01010501.xhp par_id3155306 help.text]
note: Xn2LZ
en: <ahelp hid=".">Set the Yellow color value as expressed in the CMYK color model.</ahelp>
en_GB: <ahelp hid=".">Set the Yellow colour value as expressed in the CMYK colour model.</ahelp>

[ctx: 01010501.xhp par_id3146148 help.text]
note: KrgFG
en: <ahelp hid=".">Set the Black color value or key (black) as expressed in the CMYK color model.</ahelp>
en_GB: <ahelp hid=".">Set the Black colour value or key (black) as expressed in the CMYK colour model.</ahelp>

[ctx: 01010600.xhp bm_id3155450 help.text]
note: sWcX8
en: <bookmark_value>opening; dialog settings</bookmark_value>      <bookmark_value>saving; dialog settings</bookmark_value>      <bookmark_value>years; 2-digit options</bookmark_value>
en_GB: <bookmark_value>opening; dialogue box settings</bookmark_value>      <bookmark_value>saving; dialogue box settings</bookmark_value>      <bookmark_value>years; 2-digit options</bookmark_value>

[ctx: 01010600.xhp par_id3153525 help.text]
note: KT2NP
en: Specifies the behavior of the installed help.
en_GB: Specifies the behaviour of the installed help.

[ctx: 01010600.xhp par_idN106FA help.text]
note: Kzk7B
en: <ahelp hid=".">Displays a help text when you rest the cursor on an icon, a menu command, or a control on a dialog.</ahelp>
en_GB: <ahelp hid=".">Displays some short help text when you rest the cursor on an icon, a menu command, or a control in a dialogue box.</ahelp>

[ctx: 01010600.xhp par_id3145800 help.text]
note: K2CGB
en: <ahelp hid="cui/ui/optgeneralpage/docstatus">Specifies whether the printing of the document counts as a modification.</ahelp> When this option is marked, the very next time the document is closed you are asked if the changes should be saved. The print date is then entered in the document properties as a change.
en_GB: <ahelp hid="cui/ui/optgeneralpage/docstatus">Specifies whether the printing of the document counts as a modification.</ahelp> When this option is marked, the very next time that the document is closed you are asked if the changes should be saved. The print date is then entered in the document properties as a change.

[ctx: 01010600.xhp par_id3147530 help.text]
note: ftr3B
en: <ahelp hid="cui/ui/optgeneralpage/year">Defines a date range, within which the system recognizes a two-digit year.</ahelp>
en_GB: <ahelp hid="cui/ui/optgeneralpage/year">Defines a date range, within which the system recognises a two-digit year.</ahelp>

[ctx: 01010700.xhp par_id3153665 help.text]
note: zTJGT
en: <ahelp hid="cui/ui/optfontspage/replacements">Substitutes a font with a font of your choice. The substitution replaces a font only when it is displayed on screen, or on screen and when printing. The replacement does not change the font settings that are saved in the document.</ahelp>
en_GB: <ahelp hid="cui/ui/optfontspage/replacements">Substitutes a font with a font of your choice. The substitution only replaces a font when it is displayed on screen or during printing. It does not change the font specified in your document formatting.</ahelp>

[ctx: 01010700.xhp par_id3154073 help.text]
note: 6ADrE
en: <ahelp hid="cui/ui/optfontspage/checklb">Lists the original font and the font that will replace it. Select <emph>Always</emph> to replace the font, even if the original font is installed on your system. Select <emph>Screen only </emph>to replace the screen font only and never replace the font for printing.</ahelp>
en_GB: <ahelp hid="cui/ui/optfontspage/checklb">Lists the original font and the font that will replace it. Select <emph>Always</emph> to replace both the screen font and the printer font, even if the original font is installed on your system. Select <emph>Screen only</emph> to replace the screen font only and never replace the font for printing.</ahelp>

[ctx: 01010700.xhp par_id052020080402332 help.text]
note: Fkuwi
en: Always checkbox
en_GB: Always check box

[ctx: 01010700.xhp par_id0520200804023432 help.text]
note: Wzxgi
en: Screen only checkbox
en_GB: Screen only check box

[ctx: 01010700.xhp par_id3154362 help.text]
note: mwqhL
en: <ahelp hid="cui/ui/optfontspage/nonpropfontonly">Check to display only non-proportional fonts in the <emph>Fonts</emph> list box.</ahelp>
en_GB: <ahelp hid="cui/ui/optfontspage/nonpropfontonly">Mark this check box to display only non-proportional fonts in the <emph>Fonts</emph> list box.</ahelp>

[ctx: 01010800.xhp par_id310720161555341027 help.text]
note: omu6i
en: <ahelp hid="cui/ui/optviewpage/iconstyle">Specifies the icon style for icons in toolbars and dialogs.</ahelp>
en_GB: <ahelp hid="cui/ui/optviewpage/iconstyle">Specifies the icon style for icons in toolbars and dialogue boxes.</ahelp>

[ctx: 01010800.xhp hd_id1208200812004470 help.text]
note: dMnNi
en: Use Anti-Aliasing
en_GB: Use anti-aliasing

[ctx: 01010800.xhp hd_id3400982 help.text]
note: bPXzY
en: Screen font antialiasing
en_GB: Screen font anti-aliasing

[ctx: 01010800.xhp par_id4743797 help.text]
note: T8pbH
en: <ahelp hid="cui/ui/optviewpage/aanf">Enter the smallest font size to apply antialiasing to.</ahelp>
en_GB: <ahelp hid="cui/ui/optviewpage/aanf">Enter the smallest font size to apply anti-aliasing to.</ahelp>

[ctx: 01010900.xhp bm_id3147323 help.text]
note: dbR2J
en: <bookmark_value>printing; colors in grayscale</bookmark_value><bookmark_value>grayscale printing</bookmark_value><bookmark_value>colors; printing in grayscale</bookmark_value><bookmark_value>printing; warnings</bookmark_value><bookmark_value>paper size warning</bookmark_value>
en_GB: <bookmark_value>printing; colours in greyscale</bookmark_value><bookmark_value>greyscale printing</bookmark_value><bookmark_value>colours; printing in greyscale</bookmark_value><bookmark_value>printing; warnings</bookmark_value><bookmark_value>paper size warning</bookmark_value>

[ctx: 01010900.xhp hd_id3146313 help.text]
note: r6pvq
en: Intermediate color
en_GB: Intermediate colour

[ctx: 01010900.xhp par_id3145230 help.text]
note: 8Deiw
en: <ahelp hid="sfx/ui/optprintpage/reducegradcolor">Specifies that gradients are only printed in a single intermediate color.</ahelp>
en_GB: <ahelp hid="sfx/ui/optprintpage/reducegradcolor">Specifies that gradients are only printed in a single intermediate colour.</ahelp>

[ctx: 01010900.xhp hd_id3147323 help.text]
note: MfFYd
en: Convert colors to grayscale
en_GB: Convert colours to greyscale

[ctx: 01010900.xhp par_id3145150 help.text]
note: 3NCHE
en: <ahelp hid="sfx/ui/optprintpage/converttogray">Specifies that all colors are printed only as grayscale.</ahelp>
en_GB: <ahelp hid="sfx/ui/optprintpage/converttogray">Specifies that all colours are printed only as greyscale.</ahelp>

[ctx: 01010900.xhp par_id3152778 help.text]
note: Fj8xB
en: <ahelp hid="sfx/ui/optprintpage/trans">Mark this check box if you always want to be warned if transparent objects are contained in the document.</ahelp> If you print such a document, a dialog appears in which you can select if the transparency is to be printed in this print instruction.
en_GB: <ahelp hid="sfx/ui/optprintpage/trans">Mark this check box if you always want to be warned if transparent objects are contained in the document.</ahelp> If you print such a document, a dialogue box appears in which you can select if the transparency is to be printed in this print instruction.

[ctx: 01012000.xhp bm_id3153527 help.text]
note: QPR5c
en: <bookmark_value>colors; appearance</bookmark_value><bookmark_value>options; appearance</bookmark_value><bookmark_value>appearance options</bookmark_value><bookmark_value>colors; applications</bookmark_value>
en_GB: <bookmark_value>colours; appearance</bookmark_value><bookmark_value>options; appearance</bookmark_value><bookmark_value>appearance options</bookmark_value><bookmark_value>colours; applications</bookmark_value>

[ctx: 01012000.xhp par_id3154921 help.text]
note: SAQiE
en: The color settings for "Visited links" and "Unvisited links" only apply to documents created after the settings are applied.
en_GB: The colour settings for "Visited links" and "Unvisited links" only apply to documents created after the settings are applied.

[ctx: 01012000.xhp par_id3145365 help.text]
note: ebKkM
en: To enhance cursor visibility, set the application background color between 40% and 60% gray, it is automatically changed to 40% gray.
en_GB: To enhance cursor visibility, set the application background colour between 40% and 60% grey, it is automatically changed to 40% grey.

[ctx: 01013000.xhp bm_id3159411 help.text]
note: NEsnD
en: <bookmark_value>disabled persons</bookmark_value><bookmark_value>text colors for better accessibility</bookmark_value><bookmark_value>animations; accessibility options</bookmark_value><bookmark_value>Help tips; hiding</bookmark_value><bookmark_value>high contrast mode</bookmark_value><bookmark_value>accessibility; options</bookmark_value><bookmark_value>options; accessibility</bookmark_value>
en_GB: <bookmark_value>disabled persons</bookmark_value><bookmark_value>text colours for better accessibility</bookmark_value><bookmark_value>animations; accessibility options</bookmark_value><bookmark_value>Help tips; hiding</bookmark_value><bookmark_value>high-contrast mode</bookmark_value><bookmark_value>accessibility; options</bookmark_value><bookmark_value>options; accessibility</bookmark_value>

[ctx: 01013000.xhp hd_id3149809 help.text]
note: zXerC
en: Options for high contrast appearance
en_GB: Options for high-contrast appearance

[ctx: 01013000.xhp par_id3153106 help.text]
note: DkPVC
en: High contrast is an operating system setting that changes the system color scheme to improve readability. You can decide how <item type="productname">%PRODUCTNAME</item> uses the high contrast settings of the operating system.
en_GB: High-contrast is an operating system setting that changes the system colour scheme to improve readability. You can decide how <item type="productname">%PRODUCTNAME</item> uses the high-contrast settings of the operating system.

[ctx: 01013000.xhp par_id3125863 help.text]
note: 3GueN
en: Cell borders and shadows are always shown in text color when high contrast mode is active. The cell background color is ignored then.
en_GB: Cell borders and shadows are always shown in text colour when high-contrast mode is active. The cell background colour is ignored then.

[ctx: 01013000.xhp hd_id3155132 help.text]
note: RxDgd
en: Automatically detect high contrast mode of operating system
en_GB: Automatically detect high-contrast mode of operating system

[ctx: 01013000.xhp par_id3153768 help.text]
note: r5VKG
en: <ahelp hid="cui/ui/optaccessibilitypage/autodetecthc">Switches <item type="productname">%PRODUCTNAME</item> into high contrast mode when the system background color is very dark.</ahelp>
en_GB: <ahelp hid="cui/ui/optaccessibilitypage/autodetecthc">Switches <item type="productname">%PRODUCTNAME</item> into high-contrast mode when the system background colour is very dark.</ahelp>

[ctx: 01013000.xhp hd_id3154918 help.text]
note: adddF
en: Use automatic font color for screen display
en_GB: Use automatic font colour for screen display

[ctx: 01013000.xhp par_id3146984 help.text]
note: nd5gY
en: <ahelp hid="cui/ui/optaccessibilitypage/autofontcolor">Displays fonts in <item type="productname">%PRODUCTNAME</item> using the system color settings. This option only affects the screen display.</ahelp>
en_GB: <ahelp hid="cui/ui/optaccessibilitypage/autofontcolor">Displays fonts in <item type="productname">%PRODUCTNAME</item> using the system colour settings. This option only affects the screen display.</ahelp>

[ctx: 01013000.xhp hd_id3153091 help.text]
note: ACMLB
en: Use system colors for page previews
en_GB: Use system colours for page previews

[ctx: 01013000.xhp par_id3146923 help.text]
note: gdDWF
en: <ahelp hid="cui/ui/optaccessibilitypage/systempagepreviewcolor">Applies the high contrast settings of the operating system to page previews.</ahelp>
en_GB: <ahelp hid="cui/ui/optaccessibilitypage/systempagepreviewcolor">Applies the high-contrast settings of the operating system to page previews.</ahelp>

[ctx: 01020300.xhp par_idN10595 help.text]
note: DAjWA
en: <ahelp hid="cui/ui/optemailpage/browse">Opens a file dialog to select the email program.</ahelp>
en_GB: <ahelp hid="cui/ui/optemailpage/browse">Opens a file dialogue box to select the email program.</ahelp>

[ctx: 01030300.xhp par_idN10644 help.text]
note: j35gF
en: <ahelp hid=".">Opens the "Security Options and Warnings" dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the "Security Options and Warnings" dialogue box.</ahelp>

[ctx: 01030300.xhp par_id4571977 help.text]
note: huKG4
en: <ahelp hid=".">Opens the Enter Master Password dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the Enter Master Password dialogue box.</ahelp>

[ctx: 01030300.xhp par_id3472090 help.text]
note: JHCMm
en: <ahelp hid=".">Asks for the master password. If master password is correct, shows the Stored Web Connection Information dialog.</ahelp>
en_GB: <ahelp hid=".">Asks for the master password. If master password is correct, shows the Stored Web Connection Information dialogue box.</ahelp>

[ctx: 01030300.xhp par_id3289590 help.text]
note: QiepC
en: The Stored Web Connection Information dialog shows a list of web sites and user names that you entered previously. You can select any entry and remove it from the list. You can view the password for the selected entry.
en_GB: The Stored Web Connection Information dialogue box shows a list of web sites and user names that you entered previously. You can select any entry and remove it from the list. You can view the password for the selected entry.

[ctx: 01030300.xhp par_id1981261 help.text]
note: mxGYJ
en: <ahelp hid="." visibility="hidden">Opens a dialog where you can view and change the password for the selected entry.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Opens a dialogue box in which you can view and change the password for the selected entry.</ahelp>

[ctx: 01030300.xhp par_idN10692 help.text]
note: ch6a2
en: <ahelp hid="cui/ui/optsecuritypage/macro">Opens the <emph>Macro Security</emph> dialog.</ahelp>
en_GB: <ahelp hid="cui/ui/optsecuritypage/macro">Opens the <emph>Macro Security</emph> dialogue box.</ahelp>

[ctx: 01030300.xhp par_idN106920 help.text]
note: FRqVV
en: <ahelp hid="cui/ui/optsecuritypage/cert">Opens the <emph>Certificate Path</emph> dialog.</ahelp>
en_GB: <ahelp hid="cui/ui/optsecuritypage/cert">Opens the <emph>Certificate Path</emph> dialogue box.</ahelp>

[ctx: 01030500.xhp par_id8023926 help.text]
note: HvkQz
en: When importing numbers from an HTML page, the decimal separator and the thousands separator characters differ according to the locale of the HTML page. The clipboard however contains no information about the locale. For example, the characters "1.000" copied from a German Web page most possibly mean "one thousand" because the period is the thousands separator in a German locale. If copied from an English Web page, the same characters stand for the number 1 as in "one dot zero zero zero".
en_GB: When importing numbers from an HTML page, the decimal separator and the thousands separator characters differ according to the locale of the HTML page. The clipboard however contains no information about the locale. For example, the characters "1.000" copied from a German Web page most possibly mean "one thousand" because the dot-on-the-line is the thousands separator in a German locale. If copied from an English Web page, the same characters stand for the number 1 as in "one dot zero zero zero".

[ctx: 01030500.xhp par_id3149295 help.text]
note: e382Z
en: <ahelp hid="cui/ui/opthtmlpage/unknowntag">Mark this check box if you want <link href="text/shared/00/00000002.xhp#tags">tags</link> that are not recognized by $[officename] to be imported as fields.</ahelp> For an opening tag, an HTML_ON field will be created with the value of the tag name. For a closing tag, an HTML_OFF will be created. These fields will be converted to tags in the HTML export.
en_GB: <ahelp hid="cui/ui/opthtmlpage/unknowntag">Mark this check box if you want <link href="text/shared/00/00000002.xhp#tags">tags</link> that are not recognised by $[officename] to be imported as fields.</ahelp> For an opening tag, an HTML_ON field will be created with the value of the tag name. For a closing tag, an HTML_OFF will be created. These fields will be converted to tags in the HTML export.

[ctx: 01040200.xhp par_id3146798 help.text]
note: VGT9g
en: <ahelp hid="modules/swriter/ui/viewoptionspage/helplines">Displays snap lines around the frames when frames are moved. You can select the<emph> Helplines While Moving </emph>option to show the exact position of the object using lineal values.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/viewoptionspage/helplines">Displays snap lnes around the frames when frames are moved. You can select the <emph>Helplines While Moving</emph> option to show the exact position of the object using lineal values.</ahelp>

[ctx: 01040200.xhp par_id3159335 help.text]
note: AAT2g
en: <ahelp hid="modules/swriter/ui/viewoptionspage/comments">Displays comments. Click a comment to edit the text. Use the context menu in Navigator to locate or delete a comment. Use the comments's context menu to delete this comment or all comments or all comments of this author.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/viewoptionspage/comments">Displays comments. Click a comment to edit the text. Use the context menu in Navigator to locate or delete a comment. Use the comment's context menu to delete this comment or all comments or all comments of this author.</ahelp>

[ctx: 01040200.xhp par_id3153364 help.text]
note: JHe6k
en: <ahelp hid="modules/swriter/ui/viewoptionspage/smoothscroll">Activates the smooth page scrolling function. </ahelp> The scrolling speed depends of the area and of the color depth display.
en_GB: <ahelp hid="modules/swriter/ui/viewoptionspage/smoothscroll">Activates the smooth page scrolling function. </ahelp> The scrolling speed depends of the area and of the colour depth display.

[ctx: 01040300.xhp par_id3145609 help.text]
note: AVdy9
en: These settings define the basic fonts for the predefined templates. You can also modify or customize the <link href="text/shared/guide/standard_template.xhp">default text templates</link>.
en_GB: These settings define the basic fonts for the predefined templates. You can also modify or customise the <link href="text/shared/guide/standard_template.xhp">default text templates</link>.

[ctx: 01040400.xhp par_id3153542 help.text]
note: rwhVS
en: The print settings defined on this tab page apply to subsequent new documents, until you change the settings again. If you want to change the settings for the current print job only, use the <menuitem>File - Print</menuitem> dialog.
en_GB: The print settings defined on this tab page apply to subsequent new documents, until you change the settings again. If you want to change the settings for the current print job only, use the <menuitem>File - Print</menuitem> dialogue box.

[ctx: 01040400.xhp par_id3155628 help.text]
note: EGNdD
en: Specifies which document contents are to be printed.
en_GB: Specifies which types of document content are to be printed.

[ctx: 01040400.xhp par_id7242042 help.text]
note: 5YGAc
en: <ahelp hid=".">Enable this option to print text placeholders. Disable this option to leave the text placeholders blank in the printout.</ahelp><link href="text/swriter/01/04090003.xhp">Text placeholders</link> are fields.
en_GB: <ahelp hid=".">Enable this option to print text placeholders. Unmark this check box to leave the text placeholders blank in the printout.</ahelp><link href="text/swriter/01/04090003.xhp">Text placeholders</link> are fields.

[ctx: 01040400.xhp par_id3149410 help.text]
note: AcemF
en: If you print a document in portrait on a landscape page, two opposing sides in a brochure will be printed next to each other. If you have a printer with double-sided printing capability, you can create an entire brochure from your document without having to collate the pages later. If you have a printer that only has single-sided printing capability, you can achieve this effect by first printing the front pages with the "Front sides / right pages /odd pages" option marked, then re-inserting the entire paper stack in your printer and printing all the back pages with the "Back pages / left pages / even pages" option marked.
en_GB: If you print a document in portrait on a landscape page, two opposing sides in a brochure will be printed next to each other. If you have a printer with double-sided printing capability, you can create an entire brochure from your document without having to collate the pages later. If you have a printer that only has single-sided printing capability, you can achieve this effect by first printing the front pages with the "Front sides / right pages / odd pages" option marked, then re-inserting the entire paper stack in your printer and printing all the back pages with the "Back sides / left pages / even pages" option marked.

[ctx: 01040400.xhp par_id7894222 help.text]
note: 8GjGN
en: <ahelp hid=".">Check to print the pages of the brochure in the correct order for a right-to-left script.</ahelp>
en_GB: <ahelp hid=".">Mark this check box to print the pages of the brochure in the correct order for a right-to-left script.</ahelp>

[ctx: 01040400.xhp par_id8295541 help.text]
note: FeCMe
en: <ahelp hid=".">If this option is enabled, automatically-inserted blank pages are being printed. This is best if you are printing double-sided. For example, in a book, a "chapter" paragraph style has been set to always start with an odd numbered page. If the previous chapter ends on an odd page, %PRODUCTNAME inserts an even numbered blank page. This option controls whether to print that even numbered page or not.</ahelp>
en_GB: <ahelp hid=".">If this check box is marked, automatically-inserted blank pages will be printed. This is best if you are printing double-sided. For example, in a book, a "chapter" paragraph style has been set to always start with an odd numbered page. If the previous chapter ends on an odd page, %PRODUCTNAME inserts an even numbered blank page. This option controls whether to print that even numbered page or not.</ahelp>

[ctx: 01040500.xhp par_id3149481 help.text]
note: jgBdg
en: <ahelp hid="modules/swriter/ui/opttablepage/numformatting">Specifies that numbers entered into a text table cell are recognized and formatted as numbers.</ahelp> Table cells in %PRODUCTNAME Writer can recognize a number when it is represented in one of the number formats available in categories of Numbers, Percent, Currency, Date, Time, Scientific, Fraction and Boolean.
en_GB: <ahelp hid="modules/swriter/ui/opttablepage/numformatting">Specifies that numbers entered into a text table cell are recognised and formatted as numbers.</ahelp> Table cells in %PRODUCTNAME Writer can recognise a number when it is represented in one of the number formats available in categories of Numbers, Percent, Currency, Date, Time, Scientific, Fraction and Boolean.

[ctx: 01040500.xhp par_id451520542990536 help.text]
note: VKduk
en: Recognized Date and Time numbers are converted to internal date and time serial values. Percent numbers are converted internally to their numeric values. Boolean values are converted internally to 0 or 1.
en_GB: Recognised Date and Time numbers are converted to internal date and time serial values. Percent numbers are converted internally to their numeric values. Boolean values are converted internally to 0 or 1.

[ctx: 01040500.xhp par_id331520543028270 help.text]
note: CWUcK
en: When an input cannot be recognized as a number, the number category changes to <emph>Text</emph> and the input is not changed.
en_GB: When an input cannot be recognised as a number, the number category changes to <emph>Text</emph> and the input is not changed.

[ctx: 01040500.xhp par_id391520546159065 help.text]
note: oJ4kr
en: For example, if a cell contains a date value and has its cell format as date, a new input of a percent value in the cell set the cell format to <emph>Text</emph> and the percent input number is not recognized.
en_GB: For example, if a cell contains a date value and has its cell format as date, a new input of a percent value in the cell set the cell format to <emph>Text</emph> and the percent input number is not recognised.

[ctx: 01040500.xhp par_id961520546165825 help.text]
note: S6XTv
en: When <emph>Number format recognition</emph> is marked, input numbers sets the cell format to the recognized number category.
en_GB: When <emph>Number format recognition</emph> is marked, input numbers sets the cell format to the recognised number category.

[ctx: 01040500.xhp par_id3146792 help.text]
note: oGpv8
en: Direct formatting is not influenced by the <emph>Alignment</emph> field. If you center align the cell contents directly, they remain centered irrespective of whether text or numbers are involved.
en_GB: Direct formatting is not influenced by the <emph>Alignment</emph> field. If you centre align the cell content directly, it remains centred irrespective of whether text or numbers are involved.

[ctx: 01040500.xhp hd_id3150645 help.text]
note: He8Ln
en: Behavior of rows/columns
en_GB: Behaviour of rows/columns

[ctx: 01040600.xhp par_id3147230 help.text]
note: aQbZj
en: <ahelp hid="modules/swriter/ui/optformataidspage/hyphens">Specifies whether soft hyphens (called also as optional or discretionary hyphens) are displayed. These are hidden user-defined delimiters that you enter within a word by pressing <switchinline select="sys"><caseinline select="MAC">Command+Hyphen(-)</caseinline><defaultinline>Ctrl+Hyphen(-).</defaultinline></switchinline> Words with soft hyphens are only separated at the end of a line at the point where a soft hyphen has been inserted, irrespective of whether the automatic hyphenation is activated or deactivated.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/optformataidspage/hyphens">Specifies whether soft hyphens (also called optional or discretionary hyphens) are displayed. These are hidden user-defined delimiters that you enter within a word by pressing <switchinline select="sys"><caseinline select="MAC">Command+Hyphen(-)</caseinline><defaultinline>Ctrl+Hyphen(-).</defaultinline></switchinline> Words with soft hyphens are only separated at the end of a line at the point where a soft hyphen has been inserted, irrespective of whether the automatic hyphenation is activated or deactivated.</ahelp>

[ctx: 01040600.xhp par_id3152938 help.text]
note: 3hLF5
en: <ahelp hid="modules/swriter/ui/optformataidspage/nonbreak">Specifies that non-breaking spaces are shown as gray boxes. Non-breaking spaces are not broken at the end of a line and are entered with the <switchinline select="sys"><caseinline select="MAC">Command+Shift+Spacebar</caseinline><defaultinline>Ctrl+Shift+Spacebar</defaultinline></switchinline> shortcut keys.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/optformataidspage/nonbreak">Specifies that non-breaking spaces are shown as grey boxes. Non-breaking spaces are not broken at the end of a line and are entered with the <switchinline select="sys"><caseinline select="MAC">Command+Shift+Spacebar</caseinline><defaultinline>Ctrl+Shift+Spacebar</defaultinline></switchinline> shortcut keys.</ahelp>

[ctx: 01040600.xhp par_id3156384 help.text]
note: qSFt6
en: <ahelp hid="modules/swriter/ui/optformataidspage/fillmargin">Sets the paragraph alignment when the direct cursor is used. Depending on where the mouse is clicked, the paragraph is formatted left aligned, centered or right aligned. The cursor before the mouse-click shows, by means of a triangle, which alignment is set. </ahelp>
en_GB: <ahelp hid="modules/swriter/ui/optformataidspage/fillmargin">Sets the paragraph alignment when the direct cursor is used. Depending on where the mouse is clicked, the paragraph is formatted left aligned, centred or right aligned. The cursor before the mouse-click shows, by means of a triangle, which alignment is set. </ahelp>

[ctx: 01040700.xhp par_id3144510 help.text]
note: PMicr
en: Defines the settings for displaying recorded changes. Select the type of change and the corresponding display attribute and color. The preview field shows the effect of the selected display options.
en_GB: Defines the settings for displaying recorded changes. Select the type of change and the corresponding display attribute and colour. The preview field shows the effect of the selected display options.

[ctx: 01040700.xhp hd_id3153105 help.text]
note: gFHYs
en: Color
en_GB: Colour

[ctx: 01040700.xhp par_id3145419 help.text]
note: r7cZb
en: <ahelp hid="modules/swriter/ui/optredlinepage/changedcolor">You can also choose a color to display each type of recorded change. When you choose the condition "By author" in the list, the color is automatically determined by $[officename], then modified to match to the author of each change.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/optredlinepage/changedcolor">You can also choose a colour to display each type of recorded change. When you choose the condition "By author" in the list, the colour is automatically determined by $[officename], then modified to match to the author of each change.</ahelp>

[ctx: 01040700.xhp hd_id3163713 help.text]
note: kAFo7
en: Color
en_GB: Colour

[ctx: 01040700.xhp par_id3146975 help.text]
note: iVLuq
en: <ahelp hid="modules/swriter/ui/optredlinepage/markcolor">Specifies the color for highlighting the changed lines in the text.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/optredlinepage/markcolor">Specifies the colour for highlighting the changed lines in the text.</ahelp>

[ctx: 01040900.xhp par_id3154071 help.text]
note: 4Gi7B
en: <ahelp hid="modules/swriter/ui/optgeneralpage/updatefields">The contents of all fields are updated automatically whenever the screen contents are displayed as new. Even with this box unchecked, some fields are updated each time a special condition takes place.</ahelp> The following table lists the fields that are updated without regard to this checkbox.
en_GB: <ahelp hid="modules/swriter/ui/optgeneralpage/updatefields">The contents of all fields are updated automatically whenever the screen contents are displayed as new. Even with this box unchecked, some fields are updated each time a special condition takes place.</ahelp> The following table lists the fields that are updated without regard to this check box.

[ctx: 01040900.xhp par_idN107BC help.text]
note: sapHP
en: Editing the text line where the field is in
en_GB: Editing the text line containing the field

[ctx: 01040900.xhp hd_id691599000315902 help.text]
note: LBDBF
en: Show standardized page count
en_GB: Show standardised page count

[ctx: 01040900.xhp hd_id511599000321915 help.text]
note: eQjAd
en: Characters per standardized page
en_GB: Characters per standardised page

[ctx: 01040900.xhp par_id271599002636069 help.text]
note: AFkck
en: Set the number of characters for the standardized page.
en_GB: Set the number of characters for the standardised page.

[ctx: 01050100.xhp bm_id3147226 help.text]
note: gEeTL
en: <bookmark_value>grids; defaults (Writer/Calc)</bookmark_value>         <bookmark_value>defaults; grids (Writer/Calc)</bookmark_value>         <bookmark_value>snap grid defaults (Writer/Calc)</bookmark_value>
en_GB: <bookmark_value>grids; defaults (Writer/Calc)</bookmark_value><bookmark_value>defaults; grids (Writer/Calc)</bookmark_value><bookmark_value>snap grid defaults (Writer/Calc)</bookmark_value>

[ctx: 01050100.xhp par_id3149294 help.text]
note: uBNFD
en: <switchinline select="appl"><caseinline select="DRAW"><variable id="rastertextdraw">It is also possible to toggle the visibility of the grid with the <emph>Grid - Display Grid</emph> command in the context menu for the page. You can also select the <emph>Grid - Grid to Front</emph> submenu of this context menu to display the grid in front of objects.</variable></caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="DRAW"><variable id="rastertextdraw">It is also possible to toggle the visibility of the grid with the <emph>Grid - Display Grid</emph> command in the context menu for the page. You can also select the <emph>Grid - Grid to Front</emph> sub menu of this context menu to display the grid in front of objects.</variable></caseinline></switchinline>

[ctx: 01050100.xhp par_id3150791 help.text]
note: EEHpm
en: <switchinline select="appl"><caseinline select="IMPRESS"><variable id="rastertext">It is also possible to toggle the visibility of the grid with the <emph>Grid - Display Grid</emph> command in the context menu of the page. You can also select the <emph>Grid - Grid to Front</emph> submenu of this context menu to display the grid in front of objects.</variable></caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="IMPRESS"><variable id="rastertext">It is also possible to toggle the visibility of the grid with the <emph>Grid - Display Grid</emph> command in the context menu of the page. You can also select the <emph>Grid - Grid to Front</emph> sub-menu of this context menu to display the grid in front of objects.</variable></caseinline></switchinline>

[ctx: 01050100.xhp par_id3153104 help.text]
note: MrdYD
en: <ahelp hid="svx/ui/optgridpage/mtrflddrawx">Defines the unit of measure for the spacing between grid points on the X-axis.</ahelp>
en_GB: <ahelp hid="svx/ui/optgridpage/mtrflddrawx">Defines the unit of measure for the spacing between grid points on the x-axis.</ahelp>

[ctx: 01050100.xhp par_id3148923 help.text]
note: nvjp2
en: <ahelp hid="svx/ui/optgridpage/mtrflddrawy">Defines the grid points spacing in the desired unit of measurement on the Y-axis.</ahelp>
en_GB: <ahelp hid="svx/ui/optgridpage/mtrflddrawy">Defines the grid points spacing in the desired unit of measurement on the y-axis.</ahelp>

[ctx: 01050100.xhp par_id3150439 help.text]
note: HhGK9
en: <ahelp hid=".">Specify the number of intermediate spaces between grid points on the X-axis.</ahelp>
en_GB: <ahelp hid=".">Specify the number of intermediate spaces between grid points on the x-axis.</ahelp>

[ctx: 01050100.xhp par_id3154918 help.text]
note: JBPR3
en: <ahelp hid=".">Specify the number of intermediate spaces between grid points on the Y-axis.</ahelp>
en_GB: <ahelp hid=".">Specify the number of intermediate spaces between grid points on the y-axis.</ahelp>

[ctx: 01050100.xhp hd_id3149667 help.text]
note: jQ6kM
en: Synchronize axes
en_GB: Synchronise axes

[ctx: 01050100.xhp par_id3147350 help.text]
note: sWszH
en: <ahelp hid="svx/ui/optgridpage/synchronize">Specifies whether to change the current grid settings symmetrically.</ahelp> The resolution and subdivision for the X and Y axes remain the same.
en_GB: <ahelp hid="svx/ui/optgridpage/synchronize">Specifies whether to change the current grid settings symmetrically.</ahelp> The resolution and subdivision for the x- and y-axes remain the same.

[ctx: 01050100.xhp par_id984221 help.text]
note: 2zE2p
en: Set the grid color on <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - %PRODUCTNAME - <link href="text/shared/optionen/01012000.xhp">Application Colors</link>.
en_GB: Set the grid colour on <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - %PRODUCTNAME - <link href="text/shared/optionen/01012000.xhp">Application Colours</link>.

[ctx: 01050300.xhp par_id3151114 help.text]
note: S3B8f
en: <ahelp hid=".">Click a color. Click the <emph>None</emph> button to remove a background color.</ahelp>
en_GB: <ahelp hid=".">Click a colour. Click the <emph>None</emph> button to remove a background colour.</ahelp>

[ctx: 01060100.xhp hd_id3154218 help.text]
note: JAh2c
en: Formulas
en_GB: Formulae

[ctx: 01060100.xhp par_id3150440 help.text]
note: BZgyM
en: <ahelp hid="modules/scalc/ui/tpviewpage/formula">Specifies whether to show formulas instead of results in the cells.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/tpviewpage/formula">Specifies whether to show formulae instead of results in the cells.</ahelp>

[ctx: 01060100.xhp par_id3149667 help.text]
note: Dk85Q
en: You can type and edit comments with the <link href="text/shared/01/04050000.xhp"><emph>Insert - Comment</emph></link> command. Comments that are permanently displayed can be edited by clicking the comment box. Click the Navigator and under the <emph>Comments</emph> entry you can view all comments in the current document. By double clicking a comment in Navigator, the cursor will jump to the corresponding cell containing the comment.
en_GB: You can type and edit comments with the <link href="text/shared/01/04050000.xhp"><emph>Insert - Comment</emph></link> command. Comments that are permanently displayed can be edited by clicking the comment box. Click the Navigator and under the <emph>Comments</emph> entry you can view all comments in the current document. By double-clicking a comment in Navigator, the cursor will jump to the corresponding cell containing the comment.

[ctx: 01060100.xhp par_id3154792 help.text]
note: 8aPEg
en: <ahelp hid="modules/scalc/ui/tpviewpage/value">Mark the <emph>Value highlighting</emph> box to show the cell contents in different colors, depending on type. Text cells are formatted in black, formulas in green, number cells in blue, and protected cells are shown with light grey background, no matter how their display is formatted.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/tpviewpage/value">Mark the <emph>Value highlighting</emph> box to show the cell contents in different colours, depending on type. Text cells are formatted in black, formulas in green, number cells in blue, and protected cells are shown with light grey background, no matter how their display is formatted.</ahelp>

[ctx: 01060100.xhp par_id3151319 help.text]
note: qEmEC
en: When this command is active, any colors assigned in the document will not be displayed until the function is deactivated.
en_GB: When this command is active, any colours assigned in the document will not be displayed until the function is deactivated.

[ctx: 01060100.xhp hd_id3150327 help.text]
note: eMNiE
en: Show references in color
en_GB: Show references in colour

[ctx: 01060100.xhp par_id3153766 help.text]
note: T24A7
en: <ahelp hid="modules/scalc/ui/tpviewpage/rangefind">Specifies that each reference is highlighted in color in the formula. The cell range is also enclosed by a colored border as soon as the cell containing the reference is selected for editing.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/tpviewpage/rangefind">Specifies that each reference is highlighted in colour in the formula. The cell range is also enclosed by a coloured border as soon as the cell containing the reference is selected for editing.</ahelp>

[ctx: 01060100.xhp hd_id0909200810585881 help.text]
note: ihBVU
en: Synchronize sheets
en_GB: Synchronise sheets

[ctx: 01060100.xhp par_id0909200810585870 help.text]
note: Gq9P8
en: <ahelp hid=".">If checked, all sheets are shown with the same zoom factor. If not checked, each sheet can have its own zoom factor.</ahelp>
en_GB: <ahelp hid=".">If marked, all sheets are shown with the same zoom factor. If not marked, each sheet can have its own zoom factor.</ahelp>

[ctx: 01060300.xhp par_id3148943 help.text]
note: jHBp2
en: <ahelp hid="modules/scalc/ui/scgeneralpage/editmodecb">Determines the behavior of the Enter key in a spreadsheet. Checking this option causes Enter to open cell contents for editing.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/scgeneralpage/editmodecb">Determines the behaviour of the Enter key in a spreadsheet. Checking this option causes Enter to open cell contents for editing.</ahelp>

[ctx: 01060400.xhp par_id3153825 help.text]
note: 2o7qE
en: <ahelp hid="modules/scalc/ui/optsortlists/OptSortLists">All user-defined lists are displayed in the<emph> Sort Lists </emph>dialog. You can also define and edit your own lists. Only text can be used as sort lists, no numbers.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optsortlists/OptSortLists">All user-defined lists are displayed in the <emph>Sort Lists</emph> dialogue box. You can also define and edit your own lists. Only text can be used as sort lists, no numbers.</ahelp>

[ctx: 01060400.xhp par_id3158409 help.text]
note: rVZRC
en: <ahelp hid="modules/scalc/ui/optsortlists/copy">Copies the contents of the cells in the <emph>Copy list from</emph> box. If you select a reference to related rows and columns, the <link href="text/shared/optionen/01060401.xhp"><emph>Copy List</emph></link> dialog appears after clicking the button. You can use this dialog to define if the reference is converted to sort lists by row or by column.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optsortlists/copy">Copies the contents of the cells in the <emph>Copy list from</emph> box. If you select a reference to related rows and columns, the <link href="text/shared/optionen/01060401.xhp"><emph>Copy List</emph></link> dialogue box appears after clicking the button. You can use this dialogue box to define if the reference is converted to sort lists by row or by column.</ahelp>

[ctx: 01060401.xhp par_id3148563 help.text]
note: KRAPf
en: Choose between the options<emph> Rows</emph> and <emph>Columns</emph>. Cells without text will be ignored when copying.
en_GB: Choose between the options <emph>Rows</emph> and <emph>Columns</emph>. Cells without text will be ignored when copying.

[ctx: 01060401.xhp par_id3148664 help.text]
note: uedBx
en: <ahelp hid="modules/scalc/ui/colorrowdialog/rows">Select the<emph> Rows </emph>option to summarize the contents of the selected rows in a list.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/colorrowdialog/rows">Select the <emph>Rows</emph> option to summarise the contents of the selected rows in a list.</ahelp>

[ctx: 01060401.xhp par_id3154216 help.text]
note: Jno4E
en: <ahelp hid="modules/scalc/ui/colorrowdialog/columns">Select the<emph> Columns </emph>option to summarize the contents of the selected columns in a list.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/colorrowdialog/columns">Select the <emph>Columns</emph> option to summarise the contents of the selected columns in a list.</ahelp>

[ctx: 01060500.xhp par_id3147576 help.text]
note: RSiK5
en: <ahelp hid=".">Defines the calculation settings for spreadsheets.</ahelp> Defines the behavior of spreadsheets with iterative references, the date settings, the number of decimal places, and if capitalization or lower cases are to be considered when searching within sheets.
en_GB: <ahelp hid=".">Defines the calculation settings for spreadsheets.</ahelp> Defines the behaviour of spreadsheets with iterative references, the date settings, the number of decimal places, and if capitalisation or lower cases are to be considered when searching within sheets.

[ctx: 01060500.xhp hd_id3156449 help.text]
note: uLMHR
en: Enable wildcards in formulas
en_GB: Enable wildcards in formulae

[ctx: 01060500.xhp par_id3155094 help.text]
note: YRi3T
en: Enable wildcards in formulas for spreadsheets that need to be interoperable with Microsoft Excel.
en_GB: Enable wildcards in formulae for spreadsheets that need to be interoperable with Microsoft Excel.

[ctx: 01060500.xhp hd_id3156448 help.text]
note: Di7Eh
en: Enable regular expressions in formulas
en_GB: Enable regular expressions in formulae

[ctx: 01060500.xhp par_id3155095 help.text]
note: ysDUq
en: Do not enable regular expressions in formulas for spreadsheets that need to be interoperable with Microsoft Excel.
en_GB: Do not enable regular expressions in formulae for spreadsheets that need to be interoperable with Microsoft Excel.

[ctx: 01060500.xhp hd_id3156450 help.text]
note: 8gTsC
en: No wildcards or regular expressions in formulas
en_GB: No wildcards or regular expressions in formulae

[ctx: 01060500.xhp hd_id3153838 help.text]
note: MWGbu
en: Case sensitive
en_GB: Case-sensitive

[ctx: 01060500.xhp par_id3146793 help.text]
note: 7PKRF
en: <ahelp hid="modules/scalc/ui/optcalculatepage/case">Specifies whether to distinguish between upper and lower case in texts when comparing cell contents.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optcalculatepage/case">Specifies whether to distinguish between upper- and lower-case in text strings when comparing cell content.</ahelp>

[ctx: 01060500.xhp par_id3153707 help.text]
note: fKxzV
en: <emph>Example:</emph> Type the text 'Test' in cell A1; and the text 'test' in B1. Then type the formula "=A1=B1" in cell C1. If the <emph>Case sensitive</emph> box is marked, FALSE will appear in the cell; otherwise, TRUE will appear in the cell.
en_GB: <emph>Example:</emph> Type the text 'Test' in cell A1; and the text 'test' in B1. Then type the formula "=A1=B1" in cell C1. If the <emph>Case-sensitive</emph> box is marked, FALSE will appear in the cell; otherwise, TRUE will appear in the cell.

[ctx: 01060500.xhp par_id3153965 help.text]
note: u3A4u
en: The EXACT text function is always case-sensitive, independent of the settings in this dialog.
en_GB: The EXACT text function is always case-sensitive, independent of the settings in this dialogue box.

[ctx: 01060500.xhp par_id3153966 help.text]
note: ruRa7
en: Disable case sensitivity for spreadsheets that need to be interoperable with Microsoft Excel.
en_GB: Disable case-sensitivity for spreadsheets that need to be interoperable with Microsoft Excel.

[ctx: 01060500.xhp par_id3151242 help.text]
note: WtmZX
en: <emph>Example</emph>: Cell E5 contains the text "Europe". Below, in cell E6, is the value 100 and in cell E7 the value 200. If the <emph>Automatically find column and row labels</emph> box is marked, you can write the following formula in cell A1: =SUM(Europe).
en_GB: <emph>Example:</emph> Cell E5 contains the text "Europe". Below, in cell E6, is the value 100 and in cell E7 the value 200. If the <emph>Automatically find column and row labels</emph> box is marked, you can write the following formula in cell A1: =SUM(Europe).

[ctx: 01060500.xhp par_id3149795 help.text]
note: 6FaTZ
en: <ahelp hid="modules/scalc/ui/optcalculatepage/iterate">Specifies whether formulas with iterative references (formulas that are continuously repeated until the problem is solved) are calculated after a specific number of repetitions.</ahelp> If the<emph> Iterations </emph>box is not marked, an iterative reference in the table will cause an error message.
en_GB: <ahelp hid="modules/scalc/ui/optcalculatepage/iterate">Specifies whether formulae with iterative references (formulae that are continuously repeated until the problem is solved) are calculated after a specific number of repetitions.</ahelp> If the <emph>Iterations</emph> box is not marked, an iterative reference in the table will cause an error message.

[ctx: 01060500.xhp par_id3153061 help.text]
note: An5BC
en: You know that the value-added tax is calculated as 'net price times 15%' and that you arrive at the net price by deducting the value-added tax from the selling price. Type the formula <item type="literal">=B5-B7</item> in B6 to calculate the net price, and type the formula <item type="literal">=B6*0.15</item> in cell B7 to calculate the value-added tax.
en_GB: You know that the value-added tax is calculated as 'net price times 17.5%' and that you arrive at the net price by deducting the value-added tax from the selling price. Type the formula <item type="literal">=B5-B7</item> in B6 to calculate the net price, and type the formula <item type="literal">=B6*0.175</item> in cell B7 to calculate the value-added tax.

[ctx: 01060500.xhp par_id3154760 help.text]
note: 2cBCe
en: Switch on the iterations to correctly calculate the formulas, otherwise a 'Circular reference' error message appears in the <emph>Status</emph> Bar.
en_GB: Switch on the iterations to correctly calculate the formulae, otherwise a 'Circular reference' error message appears in the <emph>Status</emph> Bar.

[ctx: 01060600.xhp par_id3155390 help.text]
note: Eiu3d
en: <ahelp hid="modules/scalc/ui/optchangespage/OptChangesPage">The<emph> Changes </emph>dialog specifies various options for highlighting recorded changes in documents.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optchangespage/OptChangesPage">The <emph>Changes</emph> dialogue box specifies various options for highlighting recorded changes in documents.</ahelp>

[ctx: 01060600.xhp hd_id3152812 help.text]
note: 5VaNX
en: Color Definition for Changes
en_GB: Colour Definition for Changes

[ctx: 01060600.xhp par_id3150792 help.text]
note: MGAF3
en: Defines colors for recorded changes. If you select the "By author" entry, $[officename] will automatically set the color depending on the author who undertook the changes.
en_GB: Defines colours for recorded changes. If you select the "By author" entry, $[officename] will automatically set the colour depending on the author who made the changes.

[ctx: 01060600.xhp par_id3148451 help.text]
note: QCb6A
en: <ahelp hid="modules/scalc/ui/optchangespage/changes">Specifies the color for changes of cell contents.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optchangespage/changes">Specifies the colour for changes of cell contents.</ahelp>

[ctx: 01060600.xhp par_id3147084 help.text]
note: jaHbm
en: <ahelp hid="modules/scalc/ui/optchangespage/deletions">Specifies the color to highlight deletions in a document.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optchangespage/deletions">Specifies the colour to highlight deletions in a document.</ahelp>

[ctx: 01060600.xhp par_id3151383 help.text]
note: BqoXr
en: <ahelp hid="modules/scalc/ui/optchangespage/insertions">Specifies the color to highlight insertions in a document.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optchangespage/insertions">Specifies the colour to highlight insertions in a document.</ahelp>

[ctx: 01060600.xhp par_id3159151 help.text]
note: iwCYg
en: <ahelp hid="modules/scalc/ui/optchangespage/entries">Specifies the color to highlight moved cell contents.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optchangespage/entries">Specifies the colour to highlight moved cell contents.</ahelp>

[ctx: 01060700.xhp par_id3158430 help.text]
note: uCgD9
en: <ahelp hid="modules/scalc/ui/optdlg/suppressCB">Specifies that empty pages that have no cell contents or draw objects are not printed.</ahelp> Cell attributes such as borders or background colors are not considered cell contents. Empty pages are not counted for page numbering.
en_GB: <ahelp hid="modules/scalc/ui/optdlg/suppressCB">Specifies that empty pages that have no cell contents or draw objects are not printed.</ahelp> Cell attributes such as borders or background colours are not considered cell contents. Empty pages are not counted for page numbering.

[ctx: 01060700.xhp par_id3152349 help.text]
note: DjuvR
en: <ahelp hid="modules/scalc/ui/optdlg/printCB">Specifies that only contents from selected sheets are printed, even if you specify a wider range in the <emph>File - Print</emph> dialog or in the <emph>Format - Print Ranges</emph> dialog. Contents from sheets that are not selected will not be printed.</ahelp>
en_GB: <ahelp hid="modules/scalc/ui/optdlg/printCB">Specifies that only contents from selected sheets are printed, even if you specify a wider range in the <emph>File - Print</emph> dialogue box or in the <emph>Format - Print Ranges</emph> dialogue box. Contents from sheets that are not selected will not be printed.</ahelp>

[ctx: 01060800.xhp par_id3156155 help.text]
note: CX9hD
en: <emph>delete contents</emph> - launch the Delete Contents dialog.
en_GB: <emph>delete contents</emph> - launch the Delete Contents dialogue box.

[ctx: 01060800.xhp par_id3147530 help.text]
note: 5Taur
en: <emph>delete</emph> - immediately delete the cell content, without the dialog.
en_GB: <emph>delete</emph> - immediately delete the cell content, without the dialogue box.

[ctx: 01060800.xhp par_id3154760 help.text]
note: Ad2of
en: <emph>data select</emph> - launch the Selection List dialog.
en_GB: <emph>data select</emph> - launch the Selection List dialogue box.

[ctx: 01060900.xhp par_id4155419 help.text]
note: ViEA4
en: In %PRODUCTNAME Calc function names can be localized. By default, the check box is off, which means the localized function names are used. Checking this check box will swap localized function names with the English ones. This change takes effect in all of the following areas: formula input and display, function wizard, and formula tips. You can of course uncheck it to go back to the localized function names.
en_GB: In %PRODUCTNAME Calc function names can be localised. By default, the check box is off, which means the localised function names are used. Checking this check box will swap localised function names with the English ones. This change takes effect in all of the following areas: formula input and display, function wizard, and formula tips. You can of course uncheck it to go back to the localised function names.

[ctx: 01060900.xhp par_id2015549 help.text]
note: CgCmE
en: Loading a large spreadsheet file can take a long time. If you don't need to update your large spreadsheet data immediately, you can postpone the recalculation at a better time. %PRODUCTNAME allows you to defer recalculation of Excel 2007 (and above) spreadsheets to speedup loading time.
en_GB: Loading a large spreadsheet file can take a long time. If you don't need to update your large spreadsheet data immediately, you can postpone the recalculation at a better time. %PRODUCTNAME allows you to defer recalculation of Excel 2007 (and above) spreadsheets to speed-up loading time.

[ctx: 01060900.xhp par_id2017549 help.text]
note: 9Asyf
en: For ODF spreadsheets saved by other programs, where such cached formula results may not exist, recalculation can be deferred to speedup file loading as with Excel 2007 files.
en_GB: For ODF spreadsheets saved by other programs, where such cached formula results may not exist, recalculation can be deferred to speed-up file loading as with Excel 2007 files.

[ctx: 01060900.xhp par_id2010549 help.text]
note: btEey
en: %PRODUCTNAME saved ODF spreadsheets will honor <emph>Never recalculate</emph> and <emph>Always recalculate</emph> options.
en_GB: %PRODUCTNAME saved ODF spreadsheets will honour <emph>Never recalculate</emph> and <emph>Always recalculate</emph> options.

[ctx: 01060900.xhp par_id200920171902249043 help.text]
note: FZg3A
en: <link href="text/scalc/01/04060107.xhp">Array formulas</link>
en_GB: <link href="text/scalc/01/04060107.xhp">Array formulae</link>

[ctx: 01070300.xhp bm_id3163802 help.text]
note: bQsMp
en: <bookmark_value>snapping in presentations and drawings</bookmark_value>         <bookmark_value>points;reducing editing points when snapping (Impress/Draw)</bookmark_value>
en_GB: <bookmark_value>snapping in presentations and drawings</bookmark_value><bookmark_value>points;reducing editing points when snapping (Impress/Draw)</bookmark_value>

[ctx: 01070400.xhp par_id3145608 help.text]
note: EAvEp
en: <ahelp hid="modules/simpress/ui/prntopts/defaultrb">Specifies that you want to print in original colors.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/prntopts/defaultrb">Specifies that you want to print in original colours.</ahelp>

[ctx: 01070400.xhp hd_id3155131 help.text]
note: hVjsG
en: Grayscale
en_GB: Greyscale

[ctx: 01070400.xhp par_id3149260 help.text]
note: cqaXs
en: <ahelp hid="modules/simpress/ui/prntopts/grayscalerb">Specifies that you want to print colors as grayscale.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/prntopts/grayscalerb">Specifies that you want to print colours as greyscale.</ahelp>

[ctx: 01070500.xhp par_id3154270 help.text]
note: QTvq8
en: <ahelp hid="modules/simpress/ui/optimpressgeneralpage/distrotcb">Maintains relative alignment of Bézier points and 2D drawing objects to each other when you distort the object.</ahelp>
en_GB: <ahelp hid="modules/simpress/ui/optimpressgeneralpage/distrotcb">Maintains relative alignment of Bézier points and 2-D drawing objects to each other when you distort the object.</ahelp>

[ctx: 01070500.xhp par_id3146135 help.text]
note: bSnQ6
en: Microsoft PowerPoint adds the bottom spacing of a paragraph to the top spacing of the next paragraph to calculate the total spacing between both paragraphs. $[officename] Impress utilizes only the larger of the two spacings.
en_GB: Microsoft PowerPoint adds the bottom spacing of a paragraph to the top spacing of the next paragraph to calculate the total spacing between both paragraphs. $[officename] Impress utilises only the larger of the two spacings.

[ctx: 01090000.xhp par_id3166460 help.text]
note: W5UUi
en: <variable id="druckentext"><ahelp hid=".uno:SmEditOptions">Defines the print format and print options for all new formula documents. These options apply when you print a formula directly from <item type="productname">%PRODUCTNAME</item> Math.</ahelp></variable> You can also call the dialog by clicking the <emph>Options</emph> button in the <emph>Print</emph> dialog. The settings you define in the <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline> dialog will be permanent settings, whereas the settings in the Print dialog are only valid for the current document.
en_GB: <variable id="druckentext"><ahelp hid=".uno:SmEditOptions">Defines the print format and print options for all new formula documents. These options apply when you print a formula directly from <item type="productname">%PRODUCTNAME</item> Math.</ahelp></variable> You can also call the dialogue box by clicking the <emph>Options</emph> button in the <emph>Print</emph> dialogue box. The settings you define in the <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline> dialogue box will be permanent settings, whereas the settings in the Print dialogue box are only valid for the current document.

[ctx: 01090100.xhp bm_id3156410 help.text]
note: i3WC6
en: <bookmark_value>printing;formulas in $[officename] Math</bookmark_value><bookmark_value>title rows; printing in $[officename] Math</bookmark_value><bookmark_value>formula texts; printing in $[officename] Math</bookmark_value><bookmark_value>frames; printing in $[officename] Math</bookmark_value><bookmark_value>printing; in original size in $[officename] Math</bookmark_value><bookmark_value>original size; printing in $[officename] Math</bookmark_value><bookmark_value>printing; fitting to pages in $[officename] Math</bookmark_value><bookmark_value>format filling printing in $[officename] Math</bookmark_value><bookmark_value>printing; scaling in $[officename] Math</bookmark_value><bookmark_value>scaling; printing in $[officename] Math</bookmark_value><bookmark_value>fitting to pages;print settings in Math</bookmark_value>
en_GB: <bookmark_value>printing;formulae in $[officename] Math</bookmark_value><bookmark_value>title rows; printing in $[officename] Math</bookmark_value><bookmark_value>formula texts; printing in $[officename] Math</bookmark_value><bookmark_value>frames; printing in $[officename] Math</bookmark_value><bookmark_value>printing; in original size in $[officename] Math</bookmark_value><bookmark_value>original size; printing in $[officename] Math</bookmark_value><bookmark_value>printing; fitting to pages in $[officename] Math</bookmark_value><bookmark_value>format filling printing in $[officename] Math</bookmark_value><bookmark_value>printing; scaling in $[officename] Math</bookmark_value><bookmark_value>scaling; printing in $[officename] Math</bookmark_value><bookmark_value>fitting to pages;print settings in Math</bookmark_value>

[ctx: 01090100.xhp par_id3149516 help.text]
note: RmD8c
en: <ahelp hid=".">Applies a thin border to the formula area in the printout.</ahelp> <emph>Title</emph> and <emph>Formula text</emph> are only set down by a frame if the corresponding check box is active.
en_GB: <ahelp hid=".">Applies a thin border to the formula area in the printout.</ahelp> <emph>Title</emph> and <emph>Formula text</emph> are only set down by a frame if the corresponding check box is marked.

[ctx: 01090100.xhp par_id3153627 help.text]
note: P7AMM
en: <ahelp hid="modules/smath/ui/smathsettings/sizenormal">Prints the formula without adjusting the current font size.</ahelp> It is possible that with large formulas a part of the command text is cut off.
en_GB: <ahelp hid="modules/smath/ui/smathsettings/sizenormal">Prints the formula without adjusting the current font size.</ahelp> It is possible that with large formulae a part of the command text is cut off.

[ctx: 01090100.xhp par_id3789203 help.text]
note: 3T6ba
en: <ahelp hid=".">Saves only those symbols with each formula that are used in that formula.</ahelp> In earlier versions of $[officename], all symbols were saved with each formula.
en_GB: <ahelp hid=".">Saves only those symbols which each formula that are used in that formula.</ahelp> In earlier versions of $[officename], all symbols were saved with each formula.

[ctx: 01110100.xhp tit help.text]
note: Xzhv3
en: Default colors
en_GB: Default colours

[ctx: 01110100.xhp bm_id3154751 help.text]
note: jnCHD
en: <bookmark_value>charts; colors</bookmark_value><bookmark_value>colors;charts</bookmark_value>
en_GB: <bookmark_value>charts; colours</bookmark_value><bookmark_value>colours;charts</bookmark_value>

[ctx: 01110100.xhp hd_id3149760 help.text]
note: mAjE6
en: <link href="text/shared/optionen/01110100.xhp">Default colors</link>
en_GB: <link href="text/shared/optionen/01110100.xhp">Default colours</link>

[ctx: 01110100.xhp par_id3150713 help.text]
note: jHTpV
en: Assigns colors to the data rows. The settings only apply for all newly created charts.
en_GB: Assigns colours to the data rows. The settings only apply for all newly created charts.

[ctx: 01110100.xhp hd_id3154751 help.text]
note: g5E23
en: Chart colors
en_GB: Chart colours

[ctx: 01110100.xhp par_id3145345 help.text]
note: PeqhX
en: <ahelp hid="cui/ui/optchartcolorspage/colors">Displays all the colors available for the data series.</ahelp> Select a data series to change its color. Select the desired color from the adjacent color table.
en_GB: <ahelp hid="cui/ui/optchartcolorspage/colors">Displays all the colours available for the data series.</ahelp> Select a data series to change its colour. Select the desired colour from the adjacent colour table.

[ctx: 01110100.xhp hd_id3154823 help.text]
note: wHA9i
en: Color table
en_GB: Colour table

[ctx: 01110100.xhp par_id3149398 help.text]
note: is4sa
en: This table is used as a means of replacing the chart colors for the selected data rows. For example, if you selected data row 6 and then click on the color green 8, the old color of the data row is replaced by green 8. The name of the selected color is shown below the color table.
en_GB: This table is used as a means of replacing the chart colours for the selected data rows. For example, if you selected data row 6 and then click on the colour green 8, the old colour of the data row is replaced by green 8. The name of the selected colour is shown below the colour table.

[ctx: 01110100.xhp par_id3156347 help.text]
note: 37CXL
en: <ahelp hid="cui/ui/optchartcolorspage/default">Restores the color settings that were defined when the program was installed.</ahelp>
en_GB: <ahelp hid="cui/ui/optchartcolorspage/default">Restores the colour settings that were defined when the program was installed.</ahelp>

[ctx: 01130100.xhp par_id0523200811475733 help.text]
note: b4EWB
en: <ahelp hid=".">The VBA (Visual Basic for Applications) code will be loaded ready to be executed. If this checkbox is not checked, the VBA code will be commented out so it can be inspected, but will not run.</ahelp>
en_GB: <ahelp hid=".">The VBA (Visual Basic for Applications) code will be loaded ready to be executed. If this check box is not marked, the VBA code will be commented out so it can be inspected, but will not run.</ahelp>

[ctx: 01130100.xhp par_id3153088 help.text]
note: ExbdF
en: When saving in another format than Microsoft Format, the Microsoft Basic Code is not saved. For example, if the document contains Microsoft Basic Code and you save it in $[officename] format, you will be warned that the Microsoft Basic Code will not be saved.
en_GB: When saving in a format other than Microsoft Format, the Microsoft Basic Code is not saved. For example, if the document contains Microsoft Basic Code and you save it in $[officename] format, you will be warned that the Microsoft Basic Code will not be saved.

[ctx: 01130100.xhp par_id3151246 help.text]
note: YCZCR
en: The <emph>Save original Basic code</emph> checkbox takes precedence over the <emph>Load Basic code</emph> check box. If both boxes are marked and you edit the disabled Basic Code in the $[officename] Basic IDE, the original Microsoft Basic code will be saved when saving in the Microsoft format. A message appears to inform you of this.
en_GB: The <emph>Save original Basic code</emph> check box takes precedence over the <emph>Load Basic code</emph> check box. If both boxes are marked and you edit the disabled Basic Code in the $[officename] Basic IDE, the original Microsoft Basic code will be saved when saving in the Microsoft format. A message appears to inform you of this.

[ctx: 01130100.xhp par_id3148946 help.text]
note: PmM96
en: To remove any possible Microsoft Basic macro viruses from the Microsoft document, unmark the <emph>Save Original Basic Code </emph>check box and save the document in Microsoft format. The document will be saved without the Microsoft Basic code.
en_GB: To remove any possible Microsoft Basic macro viruses from the Microsoft document, unmark the <emph>Save Original Basic Code</emph> check box and save the document in Microsoft format. The document will be saved without the Microsoft Basic code.

[ctx: 01130200.xhp par_id11611125644396 help.text]
note: DxMaG
en: Highlighting exports the closest match between a $[officename] highlighting color and one of the 16 Microsoft highlighting colors, using the Office character attribute that makes it easy for Office users to edit with the highlighting tool in Office applications. This is the default setting in $[officename] 5.0 to 6.4.
en_GB: Highlighting exports the closest match between a $[officename] highlighting colour and one of the 16 Microsoft highlighting colours, using the Office character attribute that makes it easy for Office users to edit with the highlighting tool in Office applications. This is the default setting in $[officename] 5.0 to 6.4.

[ctx: 01130200.xhp par_id971611126299924 help.text]
note: vmGuu
en: Shading exports all RGB colors to the other Office character attribute. This preserves color fidelity between $[officename] and Microsoft Office documents, but Office users must edit this character attribute with a tool that is not commonly used or easy to find in Office applications. This is the default setting since $[officename] 7.0.
en_GB: Shading exports all RGB colours to the other Office character attribute. This preserves colour fidelity between $[officename] and Microsoft Office documents, but Office users must edit this character attribute with a tool that is not commonly used or easy to find in Office applications. This is the default setting since $[officename] 7.0.

[ctx: 01130200.xhp par_id11611137020276 help.text]
note: M4Xyh
en: The "compatibility" filter in the <emph>Character Highlighting Color</emph> dialog provides the Microsoft Office highlighting colors. Use those colors and choose <emph>Export as: Highlighting</emph> if you want both color fidelity and ease of editing for Office users.
en_GB: The "compatibility" filter in the <emph>Character Highlighting Colour</emph> dialogue box provides the Microsoft Office highlighting colours. Use those colours and choose <emph>Export as: Highlighting</emph> if you want both colour fidelity and ease of editing for Office users.

[ctx: 01140000.xhp par_idN10685 help.text]
note: KxwTu
en: <ahelp hid=".">Select the language used for the user interface, for example menus, dialogs, help files. You must have installed at least one additional language pack or a multi-language version of %PRODUCTNAME.</ahelp>
en_GB: <ahelp hid=".">Select the language used for the user interface, for example menus, dialogue boxes, help files. You must have installed at least one additional language pack or a multi-language version of %PRODUCTNAME.</ahelp>

[ctx: 01140000.xhp par_id3157909 help.text]
note: CE7iu
en: A change in <emph>Default currency</emph> field will be transmitted to all open documents and will lead to corresponding changes in the dialogs and icons that control the currency format in these documents.
en_GB: A change in <emph>Default currency</emph> field will be transmitted to all open documents and will lead to corresponding changes in the dialogue boxes and icons that control the currency format in these documents.

[ctx: 01140000.xhp par_idN106F1 help.text]
note: fDbEC
en: If this checkbox is activated, the character shown after "Same as locale setting" is inserted when you press the key on the number pad. If this checkbox is not activated, the character that your keyboard driver software provides is inserted.
en_GB: If this check box is marked, the character shown after "Same as locale setting" is inserted when you press the key on the number pad. If this check box is not marked, the character that your keyboard driver software provides is inserted.

[ctx: 01140000.xhp par_id3145121 help.text]
note: PPkac
en: <ahelp hid=".">Specifies the date acceptance patterns for the current locale. Calc spreadsheet and Writer table cell input needs to match locale dependent date acceptance patterns before it is recognized as a valid date.</ahelp>
en_GB: <ahelp hid=".">Specifies the date acceptance patterns for the current locale. Calc spreadsheet and Writer table cell input needs to match locale dependent date acceptance patterns before it is recognised as a valid date.</ahelp>

[ctx: 01140000.xhp par_id381606257267459 help.text]
note: 6ECpC
en: If you type numbers and characters that correspond to the defined date acceptance patterns in a table cell, and then move the cursor outside of the cell, %PRODUCTNAME will automatically recognize and convert the input to a date, and format it according to the locale setting.
en_GB: If you type numbers and characters that correspond to the defined date acceptance patterns in a table cell, and then move the cursor outside of the cell, %PRODUCTNAME will automatically recognise and convert the input to a date, and format it according to the locale setting.

[ctx: 01140000.xhp par_id821606257357323 help.text]
note: Jvd5V
en: In addition to the explicit patterns defined in the edit box, input matching the <literal>Y-M-D</literal> pattern is implicitly recognized and converted automatically to a date. Input that starts from 1 to 31 is not interpreted with this implicit Y-M-D pattern.  Since %PRODUCTNAME 3.5, this input is formatted as <literal>YYYY-MM-DD</literal> (ISO 8601).
en_GB: In addition to the explicit patterns defined in the edit box, input matching the <literal>Y-M-D</literal> pattern is implicitly recognised and converted automatically to a date. Input that starts from 1 to 31 is not interpreted with this implicit Y-M-D pattern.  Since %PRODUCTNAME 3.5, this input is formatted as <literal>YYYY-MM-DD</literal> (ISO 8601).

[ctx: 01140000.xhp par_id3148663 help.text]
note: CebA4
en: The spellcheck for the selected language only functions when you have installed the corresponding language module. <embedvar href="text/shared/optionen/01010401.xhp#sprachenfeld"/>
en_GB: The spell check for the selected language only functions when you have installed the corresponding language module. <embedvar href="text/shared/optionen/01010401.xhp#sprachenfeld"/>

[ctx: 01140000.xhp par_id3153192 help.text]
note: CBF9s
en: <ahelp hid="cui/ui/optlanguagespage/westernlanguage">Specifies the language used for the spellcheck function in western alphabets.</ahelp>
en_GB: <ahelp hid="cui/ui/optlanguagespage/westernlanguage">Specifies the language used for the spelling check function in western alphabets.</ahelp>

[ctx: 01140000.xhp par_id3159149 help.text]
note: 4gs4D
en: <ahelp hid="cui/ui/optlanguagespage/asianlanguage">Specifies the language used for the spellcheck function in Asian alphabets.</ahelp>
en_GB: <ahelp hid="cui/ui/optlanguagespage/asianlanguage">Specifies the language used for the spelling check function in Asian alphabets.</ahelp>

[ctx: 01140000.xhp par_id3156212 help.text]
note: wbSKU
en: <ahelp hid="cui/ui/optlanguagespage/complexlanguage">Specifies the language for the complex text layout spellcheck.</ahelp>
en_GB: <ahelp hid="cui/ui/optlanguagespage/complexlanguage">Specifies the language for the complex text layout spelling check.</ahelp>

[ctx: 01150000.xhp par_id3153665 help.text]
note: 9HKZd
en: The <emph>Searching in Japanese</emph> and <emph>Asian Layout</emph> tab pages are only visible if the <emph>Asian language support</emph> option in the <emph>Languages</emph> tab page is activated and the <emph>Options</emph> dialog is re-opened. The <emph>Complex Text Layout</emph> tab page is only visible if the <emph>CTL support</emph> is enabled.
en_GB: The <emph>Searching in Japanese</emph> and <emph>Asian Layout</emph> tab pages are only visible if the <emph>Asian language support</emph> option in the <emph>Languages</emph> tab page is activated and the <emph>Options</emph> dialogue box is re-opened. The <emph>Complex Text Layout</emph> tab page is only visible if the <emph>CTL support</emph> is enabled.

[ctx: 01150100.xhp par_id3149295 help.text]
note: PheCx
en: Defines the default settings for 'first' and 'last' characters. In the dialog that appears when you choose <emph>Format -</emph><link href="text/shared/01/05020700.xhp"><emph>Asian Typography</emph></link>, you can specify whether the list of forbidden characters applies to those at the beginning or end of a line in a paragraph.
en_GB: Defines the default settings for 'first' and 'last' characters. In the dialogue box that appears when you choose <emph>Format -</emph> <link href="text/shared/01/05020700.xhp"><emph>Asian Typography</emph></link>, you can specify whether the list of forbidden characters applies to those at the beginning or end of a line in a paragraph.

[ctx: 01150300.xhp par_id3155342 help.text]
note: 5sGkq
en: <ahelp hid="cui/ui/optctlpage/movementlogical">Pressing the Right Arrow key moves the text cursor toward the end of the current text. Pressing the Left Arrow key moves the text cursor toward the beginning of the current text.</ahelp>
en_GB: <ahelp hid="cui/ui/optctlpage/movementlogical">Pressing the Right Arrow key moves the text cursor towards the end of the current text. Pressing the Left Arrow key moves the text cursor towards the beginning of the current text.</ahelp>

[ctx: 01160100.xhp par_id3149415 help.text]
note: iSzXm
en: <ahelp hid="cui/ui/connpooloptions/enablepooling">Select a driver from the list and mark the <emph>Enable pooling for this driver</emph> checkbox in order to pool its connection.</ahelp>
en_GB: <ahelp hid="cui/ui/connpooloptions/enablepooling">Select a driver from the list and mark the <emph>Enable pooling for this driver</emph> check box in order to pool its connection.</ahelp>

[ctx: 01160100.xhp hd_id3155135 help.text]
note: GmaJF
en: Timeout (seconds)
en_GB: Time-out (seconds)

[ctx: 01160200.xhp par_idN10599 help.text]
note: DQT6u
en: <ahelp hid="cui/ui/dbregisterpage/new">Opens the <link href="text/shared/optionen/01160201.xhp">Database Link</link> dialog to create a new entry.</ahelp>
en_GB: <ahelp hid="cui/ui/dbregisterpage/new">Opens the <link href="text/shared/optionen/01160201.xhp">Database Link</link> dialogue box to create a new entry.</ahelp>

[ctx: 01160200.xhp par_idN105B5 help.text]
note: b8MpF
en: <ahelp hid="cui/ui/dbregisterpage/edit">Opens the <link href="text/shared/optionen/01160201.xhp">Database Link</link> dialog to edit the selected entry.</ahelp>
en_GB: <ahelp hid="cui/ui/dbregisterpage/edit">Opens the <link href="text/shared/optionen/01160201.xhp">Database Link</link> dialogue box to edit the selected entry.</ahelp>

[ctx: 01160201.xhp par_idN1055A help.text]
note: 2SBXB
en: <ahelp hid="cui/ui/databaselinkdialog/browse">Opens a file dialog where you can select the database file.</ahelp>
en_GB: <ahelp hid="cui/ui/databaselinkdialog/browse">Opens a file dialogue box in which you can select the database file.</ahelp>

[ctx: expertconfig.xhp par_id0609201521211455 help.text]
note: 7CGay
en: <ahelp hid="cui/ui/optadvancedpage/expertconfig">Opens the Expert Configuration dialog for advanced settings and configuration of %PRODUCTNAME.</ahelp> The Expert Configuration dialog allows user to access hundreds of %PRODUCTNAME configuration preferences, and most of them are not available in the user interface or in the options dialogs.
en_GB: <ahelp hid="cui/ui/optadvancedpage/expertconfig">Opens the Expert Configuration dialogue box for advanced settings and configuration of %PRODUCTNAME.</ahelp> The Expert Configuration dialogue box allows user to access hundreds of %PRODUCTNAME configuration preferences, and most of them are not available in the user interface or in the options dialogue boxes.

[ctx: expertconfig.xhp par_id0609201521211432 help.text]
note: hZVxK
en: The Expert Configuration dialog lets you access, edit and save configuration preferences that can harm your %PRODUCTNAME user profile. It can turn the user profile of %PRODUCTNAME unstable, inconsistent or even unusable. Proceed only if you know what you are doing.
en_GB: The Expert Configuration dialogue box lets you access, edit and save configuration preferences that can harm your %PRODUCTNAME user profile. It can turn the user profile of %PRODUCTNAME unstable, inconsistent or even unusable. Proceed only if you know what you are doing.

[ctx: expertconfig.xhp par_id0609201523011613 help.text]
note: oTkpT
en: <ahelp hid="cui/ui/aboutconfigdialog/searchEntry">Type the preference you want to display in the text area</ahelp>. Then click in the Search button.
en_GB: <ahelp hid="cui/ui/aboutconfigdialog/searchEntry">Type the preference you want to display in the text area</ahelp>. Then click the Search button.

[ctx: expertconfig.xhp par_id0609201523011650 help.text]
note: kLeGP
en: <ahelp hid="cui/ui/aboutconfigdialog/preferences">List the preferences organized hierarchically in a tree layout.</ahelp> To open the branches, double click in the (+) sign. Once the preference is visible in the tree, you can edit it.
en_GB: <ahelp hid="cui/ui/aboutconfigdialog/preferences">List the preferences organised hierarchically in a tree layout.</ahelp> To open the branches, double click in the (+) sign. Once the preference is visible in the tree, you can edit it.

[ctx: expertconfig.xhp par_id060920152301168 help.text]
note: A3Yuf
en: <ahelp hid="cui/ui/aboutconfigdialog/edit">Opens a dialog to edit the preference.</ahelp>
en_GB: <ahelp hid="cui/ui/aboutconfigdialog/edit">Opens a dialogue box to edit the preference.</ahelp>

[ctx: expertconfig.xhp par_id0709201508091160 help.text]
note: ok2UB
en: <ahelp hid="cui/ui/aboutconfigdialog/reset">Undo changes done so far in this dialog.</ahelp>
en_GB: <ahelp hid="cui/ui/aboutconfigdialog/reset">Undo changes done so far in this dialogue box.</ahelp>

[ctx: java.xhp par_idN10568 help.text]
note: EvCZY
en: Specifies the support options for Java applications in %PRODUCTNAME, including which Java Runtime Environment (JRE) to use. It also specifies whether to use experimental (unstable) features such as macro recording and access expert configuration.
en_GB: Specifies the support options for Java applications in %PRODUCTNAME, including which Java Runtime Environment (JRE) to use. It also specifies whether to use experimental (unstable) features such as macro recording.

[ctx: java.xhp par_idN10635 help.text]
note: AN5jJ
en: <ahelp hid="cui/ui/optadvancedpage/add">Add a path to the root folder of a JRE on your computer.</ahelp> The path is set in the following dialog.
en_GB: <ahelp hid="cui/ui/optadvancedpage/add">Add a path to the root folder of a JRE on your computer.</ahelp> The path is set in the following dialogue box.

[ctx: java.xhp par_idN10657 help.text]
note: pmosF
en: <ahelp hid="cui/ui/optadvancedpage/parameters">Opens the <link href="text/shared/optionen/javaparameters.xhp">Java Start Parameters</link> dialog.</ahelp>
en_GB: <ahelp hid="cui/ui/optadvancedpage/parameters">Opens the <link href="text/shared/optionen/javaparameters.xhp">Java Start Parameters</link> dialogue box.</ahelp>

[ctx: java.xhp par_idN10686 help.text]
note: S2Bhi
en: <ahelp hid="cui/ui/optadvancedpage/classpath">Opens the <link href="text/shared/optionen/javaclasspath.xhp">Class Path</link> dialog.</ahelp>
en_GB: <ahelp hid="cui/ui/optadvancedpage/classpath">Opens the <link href="text/shared/optionen/javaclasspath.xhp">Class Path</link> dialogue box.</ahelp>

[ctx: java.xhp par_id0609201521444658 help.text]
note: TPCys
en: <ahelp hid="cui/ui/optadvancedpage/expertconfig">Opens the Expert Configuration dialog for advanced settings and configuration of %PRODUCTNAME.</ahelp>
en_GB: <ahelp hid="cui/ui/optadvancedpage/expertconfig">Opens the Expert Configuration dialogue box for advanced settings and configuration of %PRODUCTNAME.</ahelp>

[ctx: javaclasspath.xhp par_idN1056A help.text]
note: 4aPLC
en: You use this dialog to add folders and archives to the Java class path. These paths are valid for any JRE that you start.
en_GB: You use this dialogue box to add folders and archives to the Java class path. These paths are valid for any JRE that you start.

[ctx: javaparameters.xhp par_idN10549 help.text]
note: FDCZA
en: You can use this dialog to enter optional start parameters for the Java runtime environment (JRE). The settings that you specify in this dialog are valid for any JRE that you start.
en_GB: You can use this dialogue box to enter optional start parameters for the Java runtime environment (JRE). The settings that you specify in this dialogue box are valid for any JRE that you start.

[ctx: javaparameters.xhp par_idN105C66 help.text]
note: 3AEqz
en: <ahelp hid="cui/ui/javastartparametersdialog/editbtn">Opens a dialog where the selected JRE start parameter can be edited.</ahelp>
en_GB: <ahelp hid="cui/ui/javastartparametersdialog/editbtn">Opens a dialogue box where the selected JRE start parameter can be edited.</ahelp>

[ctx: macrosecurity.xhp par_idN1056A help.text]
note: EHXhy
en: The Macro Security dialog appears when a document contains one or more macros. You can also call the dialog from the <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01030300.xhp"><emph>%PRODUCTNAME - Security</emph></link> page.
en_GB: The Macro Security dialogue box appears when a document contains one or more macros. You can also call the dialog from the <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01030300.xhp"><emph>%PRODUCTNAME - Security</emph></link> page.

[ctx: macrosecurity_ts.xhp par_idN10595 help.text]
note: 4gY5M
en: <ahelp hid=".">Opens the View Certificate dialog for the selected certificate.</ahelp>
en_GB: <ahelp hid=".">Opens the View Certificate dialogue box for the selected certificate.</ahelp>

[ctx: macrosecurity_ts.xhp par_idN105B1 help.text]
note: wC7cT
en: <ahelp hid=".">Document macros are only executed if they have been opened from one of the following locations.</ahelp>
en_GB: <ahelp hid=".">Trusted file locations are used only if the security level is set to "very high". With this setting, document macros are only executed if they have been opened from one of the following locations.</ahelp>

[ctx: macrosecurity_ts.xhp par_idN105B8 help.text]
note: HhkDS
en: <ahelp hid=".">Opens a folder selection dialog. Select a folder from which all macros are allowed to execute.</ahelp>
en_GB: <ahelp hid=".">Opens a folder selection dialogue box. Select a folder from which all macros are allowed to execute.</ahelp>

[ctx: mailmerge.xhp par_idN10652 help.text]
note: qp3FK
en: <ahelp hid=".">Opens the <link href="text/shared/optionen/serverauthentication.xhp">Server Authentication</link> dialog where you can specify the server authentication settings for secure email.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/shared/optionen/serverauthentication.xhp">Server Authentication</link> dialogue box where you can specify the server authentication settings for secure email.</ahelp>

[ctx: mailmerge.xhp par_idN1067B help.text]
note: fNvJc
en: <ahelp hid=".">Opens the <link href="text/shared/optionen/testaccount.xhp">Test Account Settings</link> dialog to test the current settings.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/shared/optionen/testaccount.xhp">Test Account Settings</link> dialogue box to test the current settings.</ahelp>

[ctx: online_update.xhp par_id476699 help.text]
note: qDUxL
en: If you disable the check, the icon is removed from the menu bar.
en_GB: If you unmark the check box, the icon is removed from the menu bar.

[ctx: online_update.xhp par_id331580578595346 help.text]
note: BMLAF
en: Enable the check to send information about your %PRODUCTNAME version, operating system and basic hardware. This information is used to optimize the download.
en_GB: Enable the check to send information about your %PRODUCTNAME version, operating system and basic hardware. This information is used to optimise the download.

[ctx: opencl.xhp par_id8266853 help.text]
note: ddvkj
en: OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software
en_GB: OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers, servers and hand-held/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software

[ctx: securityoptionsdialog.xhp par_id5616626 help.text]
note: FCh7E
en: The Security options and warnings dialog contains the following controls:
en_GB: The Security options and warnings dialogue box contains the following controls:

[ctx: securityoptionsdialog.xhp par_idN1064B help.text]
note: X3ctk
en: <ahelp hid="cui/ui/securityoptionsdialog/savesenddocs">Select to see a warning dialog when you try to save or send a document that contains recorded changes, versions, or comments.</ahelp>
en_GB: <ahelp hid="cui/ui/securityoptionsdialog/savesenddocs">Select to see a warning dialogue box when you try to save or send a document that contains recorded changes, versions, or comments.</ahelp>

[ctx: securityoptionsdialog.xhp par_idN10652 help.text]
note: 6FywK
en: <ahelp hid="cui/ui/securityoptionsdialog/whenprinting">Select to see a warning dialog when you try to print a document that contains recorded changes or comments.</ahelp>
en_GB: <ahelp hid="cui/ui/securityoptionsdialog/whenprinting">Select to see a warning dialogue box when you try to print a document that contains recorded changes or comments.</ahelp>

[ctx: securityoptionsdialog.xhp par_idN10659 help.text]
note: BzHPE
en: <ahelp hid="cui/ui/securityoptionsdialog/whensigning">Select to see a warning dialog when you try to sign a document that contains recorded changes, versions, fields, references to other sources (for example linked sections or linked pictures), or comments.</ahelp>
en_GB: <ahelp hid="cui/ui/securityoptionsdialog/whensigning">Select to see a warning dialogue box when you try to sign a document that contains recorded changes, versions, fields, references to other sources (for example linked sections or linked pictures), or comments.</ahelp>

[ctx: securityoptionsdialog.xhp par_idN10660 help.text]
note: d7MmM
en: <ahelp hid="cui/ui/securityoptionsdialog/whenpdf">Select to see a warning dialog when you try to export a document to PDF format that displays recorded changes in Writer, or that displays comments.</ahelp>
en_GB: <ahelp hid="cui/ui/securityoptionsdialog/whenpdf">Select to see a warning dialogue box when you try to export a document to PDF format that displays recorded changes in Writer, or that displays comments.</ahelp>

[ctx: securityoptionsdialog.xhp par_idN10680 help.text]
note: kFgn6
en: <ahelp hid="cui/ui/securityoptionsdialog/password">Select to always enable the <emph>Save with password</emph> option in the file save dialogs. Deselect the option to save files by default without password.</ahelp>
en_GB: <ahelp hid="cui/ui/securityoptionsdialog/password">Select to always enable the <emph>Save with password</emph> option in the file save dialogue boxes. Deselect the option to save files by default without password.</ahelp>

[ctx: securityoptionsdialog.xhp par_id79043 help.text]
note: fowAV
en: <ahelp hid="cui/ui/securityoptionsdialog/blockuntrusted">Blocks the use of linked images by documents not in the trusted locations defined on the <link href="text/shared/optionen/macrosecurity_ts.xhp">Trusted Sources</link> tab of the Macro Security dialog.</ahelp> This can increase security in case you work with documents from untrusted sources (e.g. the internet) and are worried about vulnerabilities in image processing software components. Blocking the use of links means that images are not loaded in untrusted documents, only a placeholder frame is visible.
en_GB: <ahelp hid="cui/ui/securityoptionsdialog/blockuntrusted">Blocks the use of linked images by documents not in the trusted locations defined on the <link href="text/shared/optionen/macrosecurity_ts.xhp">Trusted Sources</link> tab of the Macro Security dialogue box.</ahelp> This can increase security in case you work with documents from untrusted sources (e.g. the internet) and are worried about vulnerabilities in image processing software components. Blocking the use of links means that images are not loaded in untrusted documents, only a placeholder frame is visible.

[ctx: viewcertificate.xhp par_idN10545 help.text]
note: BoECF
en: The View Certificate dialog opens when you click the View Certificate button on the <link href="text/shared/optionen/macrosecurity_ts.xhp">Trusted Sources</link> tab page of the <link href="text/shared/optionen/macrosecurity.xhp">Macro Security</link> dialog.
en_GB: The View Certificate dialogue box opens when you click the View Certificate button on the <link href="text/shared/optionen/macrosecurity_ts.xhp">Trusted Sources</link> tab page of the <link href="text/shared/optionen/macrosecurity.xhp">Macro Security</link> dialogue box.

[ctx: viewcertificate.xhp par_idN10564 help.text]
note: RDvV8
en: The dialog has the following tab pages:
en_GB: The dialogue box has the following tab pages:

[ctx: viewcertificate_c.xhp par_idN1056B help.text]
note: vFrbF
en: <ahelp hid=".">The Certificate Path page of the <link href="text/shared/optionen/viewcertificate.xhp">View Certificate</link> dialog displays the location and the status of the certificate.</ahelp>
en_GB: <ahelp hid=".">The Certificate Path page of the <link href="text/shared/optionen/viewcertificate.xhp">View Certificate</link> dialogue box displays the location and the status of the certificate.</ahelp>

[ctx: viewcertificate_d.xhp par_idN10562 help.text]
note: KDRXi
en: <ahelp hid=".">The Details page of the <link href="text/shared/optionen/viewcertificate.xhp">View Certificate</link> dialog displays detailed information about the certificate.</ahelp>
en_GB: <ahelp hid=".">The Details page of the <link href="text/shared/optionen/viewcertificate.xhp">View Certificate</link> dialogue box displays detailed information about the certificate.</ahelp>

[ctx: viewcertificate_g.xhp par_idN1056B help.text]
note: cZAja
en: <ahelp hid=".">The General page of the <link href="text/shared/optionen/viewcertificate.xhp">View Certificate</link> dialog displays basic information about the certificate.</ahelp>
en_GB: <ahelp hid=".">The General page of the <link href="text/shared/optionen/viewcertificate.xhp">View Certificate</link> dialogue box displays basic information about the certificate.</ahelp>

[ctx: forms.xhp tit help.text]
note: rxCQJ
en: Forms submenu
en_GB: Forms sub-menu

[ctx: forms.xhp hd_id491647289210348 help.text]
note: zwjCw
en: <variable id="h1"><link href="text/shared/menu/forms.xhp">Forms Submenu</link></variable>
en_GB: <variable id="h1"><link href="text/shared/menu/forms.xhp">Forms Sub-menu</link></variable>

[ctx: insert_form_control.xhp par_id03072016061205929 help.text]
note: exnvH
en: <ahelp hid=".">This submenu contains form controls like a textbox, checkbox, option button, and listbox that can be inserted into the document.</ahelp>
en_GB: <ahelp hid=".">This sub-menu contains form controls like a text box, check box, option button, and list box that can be inserted into the document.</ahelp>

[ctx: insert_shape.xhp par_id030420161051456436 help.text]
note: 9QTsN
en: <ahelp hid=".">This submenu contains common shapes like a line, circle, triangle, and square, or a symbol shape like a smiley face, heart, and flower that can be inserted into the document.</ahelp>
en_GB: <ahelp hid=".">This sub-menu contains common shapes like a line, circle, triangle and square, or a symbol shape like a smiley face, heart and flower that can be inserted into the document.</ahelp>

[ctx: insert_shape.xhp par_id030720160640091844 help.text]
note: nsXTj
en: <ahelp hid=".">This submenu contains straight, freeform, curved and polygon line shapes.</ahelp>
en_GB: <ahelp hid=".">This sub-menu contains straight, free-form, curved and polygon line shapes.</ahelp>

[ctx: insert_shape.xhp par_id030720160644597415 help.text]
note: 8CEvF
en: This submenu contains basic shapes like rectangles, circles, triangles, pentagon, hexagon, octagon, cylinder, and cube.
en_GB: This sub-menu contains basic shapes like rectangles, circles, triangles, pentagon, hexagon, octagon, cylinder, and cube.

[ctx: insert_shape.xhp par_id030720160644595417 help.text]
note: GCKeF
en: This submenu contains symbols shapes like smiley face, heart, sun, moon, flower, puzzle, beveled shapes, and brackets.
en_GB: This sub-menu contains symbols shapes like smiley face, heart, sun, moon, flower, puzzle, bevelled shapes and brackets.

[ctx: save_image.xhp par_id291566144541584 help.text]
note: V2Dps
en: Opens the <emph>Export Image</emph> dialog to save the background image of the current <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><defaultinline>page</defaultinline></switchinline>. Select the image file format in the Filter box, enter a file name for the image and click <emph>Save</emph>.
en_GB: Opens the <emph>Export Image</emph> dialogue box to save the background image of the current <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><defaultinline>page</defaultinline></switchinline>. Select the image file format in the Filter box, enter a file name for the image and click <emph>Save</emph>.

[ctx: save_image.xhp par_id841566144548379 help.text]
note: LJVBr
en: Depending on the file format chosen, a dialog appears to set the image format properties.
en_GB: Depending on the file format chosen, a dialogue box appears to set the image format properties.

[ctx: aaa_start.xhp par_id0820200803563860 help.text]
note: tX3vu
en: Click the <emph>Browse online templates</emph> button in the dialog to select and download more templates.
en_GB: Click the <emph>Browse online templates</emph> button in the dialogue box to select and download more templates.

[ctx: aaa_start.xhp par_id3153824 help.text]
note: wD5qU
en: <switchinline select="appl"><caseinline select="MATH"><link href="text/smath/guide/main.xhp">Working with Formulas</link></caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="MATH"><link href="text/smath/guide/main.xhp">Working with Formulae</link></caseinline></switchinline>

[ctx: accessibility.xhp par_id3145071 help.text]
note: gDSgj
en: The user interface is scalable through your <switchinline select="sys"><caseinline select="UNIX">Window Manager</caseinline><defaultinline>operating system</defaultinline></switchinline> settings. The default font size for dialogs is 12pt, corresponding to a scale of 100%. You can also change the font size for dialogs in <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - <item type="productname">%PRODUCTNAME</item> - View</emph>. The zoom factor of a document can be changed in <emph>View - Zoom</emph>, or by double-clicking the zoom factor displayed in the Status Bar.
en_GB: The user interface is scalable through your <switchinline select="sys"><caseinline select="UNIX">Window Manager</caseinline><defaultinline>operating system</defaultinline></switchinline> settings. The default font size for dialogue boxes is 12pt, corresponding to a scale of 100%. You can also change the font size for dialogue boxes in <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - <item type="productname">%PRODUCTNAME</item> - View</emph>. The zoom factor of a document can be changed in <emph>View - Zoom</emph>, or by double-clicking the zoom factor displayed in the Status Bar.

[ctx: accessibility.xhp par_id3152349 help.text]
note: FWJVf
en: Please note that accessibility support relies on Java technology for communications with assistive technology tools. This means that the first program startup may take a few seconds longer, because the Java runtime environment has to be started as well.
en_GB: Please note that accessibility support relies on Java technology for communications with assistive technology tools. This means that the first program start-up may take a few seconds longer, because the Java runtime environment must be started as well.

[ctx: accessibility.xhp par_id3150084 help.text]
note: AMAw3
en: <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - <link href="text/shared/optionen/01012000.xhp"><item type="productname">%PRODUCTNAME</item> - Application Colors</link>
en_GB: <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - <link href="text/shared/optionen/01012000.xhp"><item type="productname">%PRODUCTNAME</item> - Application Colours</link>

[ctx: active_help_on_off.xhp par_id3149398 help.text]
note: Efdny
en: A check mark indicates that the extended tips are activated.
en_GB: A tick mark indicates that the extended tips are activated.

[ctx: active_help_on_off.xhp par_id3153825 help.text]
note: GjoTE
en: A question mark appears beside the mouse pointer. You can move this <emph>Help Mouse Pointer</emph> over all controls, icons and menu commands to obtain a description of the command. The <emph>Help Mouse Pointer</emph> is disabled the next time you click the mouse.
en_GB: A question mark appears beside the mouse pointer. You can move this <emph>Help Mouse Pointer</emph> over all controls, icons and menu commands to obtain a description of the command. The <emph>Help Mouse Pointer</emph> is disabled the next time that you click the mouse.

[ctx: activex.xhp par_id3159399 help.text]
note: cuFZi
en: Open the <emph>Optional Components</emph> entry and find the <emph>ActiveX Control</emph> entry. Open the sub menu of the icon and select to install the feature.
en_GB: Open the <emph>Optional Components</emph> entry and find the <emph>ActiveX Control</emph> entry. Open the sub-menu of the icon and select to install the feature.

[ctx: activex.xhp par_id3154072 help.text]
note: J7s8u
en: You may still right-click the link to save the file on your harddisk.
en_GB: You may still right-click the link to save the file on your hard disc.

[ctx: assistive.xhp par_id3155430 help.text]
note: Xn7Xj
en: <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - <link href="text/shared/optionen/01012000.xhp">$[officename] - Application Colors</link>
en_GB: <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - <link href="text/shared/optionen/01012000.xhp">$[officename] - Application Colours</link>

[ctx: auto_redact.xhp par_id101626028852152 help.text]
note: RGwFa
en: The <emph>Add Target</emph> dialog appears, to let you define a <emph>Name</emph> for the new target, as well as to choose its <emph>Type</emph> and <emph>Content</emph>. There are three types of targets to choose from in the <emph>Type</emph> dropdown list:
en_GB: The <emph>Add Target</emph> dialogue box appears, to let you define a <emph>Name</emph> for the new target, as well as to choose its <emph>Type</emph> and <emph>Content</emph>. There are three types of targets to choose from in the <emph>Type</emph> drop-down list:

[ctx: autocorr_url.xhp bm_id3149346 help.text]
note: Vv6ds
en: <bookmark_value>AutoCorrect function; URL recognition</bookmark_value>      <bookmark_value>recognizing URLs automatically</bookmark_value>      <bookmark_value>automatic hyperlink formatting</bookmark_value>      <bookmark_value>URL;turning off URL recognition</bookmark_value>      <bookmark_value>hyperlinks;turning off automatic recognition</bookmark_value>      <bookmark_value>links;turning off automatic recognition</bookmark_value>      <bookmark_value>predictive text, see also AutoCorrect function/AutoFill function/AutoInput function/word completion/text completion</bookmark_value>
en_GB: <bookmark_value>AutoCorrect function; URL recognition</bookmark_value><bookmark_value>recognising URLs automatically</bookmark_value><bookmark_value>automatic hyperlink formatting</bookmark_value><bookmark_value>URL;turning off URL recognition</bookmark_value><bookmark_value>hyperlinks;turning off automatic recognition</bookmark_value><bookmark_value>links;turning off automatic recognition</bookmark_value><bookmark_value>predictive text, see also AutoCorrect function/AutoFill function/AutoInput function/word completion/text completion</bookmark_value>

[ctx: autocorr_url.xhp par_id3166410 help.text]
note: YC2Pp
en: When you enter text, $[officename] automatically recognizes a word that may be a <link href="text/shared/00/00000002.xhp#url">URL</link> and replaces the word with a hyperlink. $[officename] formats the hyperlink with direct font attributes (color and underline) the properties of which are obtained from certain Character Styles.
en_GB: When you enter text, $[officename] automatically recognises a word that may be a <link href="text/shared/00/00000002.xhp#url">URL</link> and replaces the word with a hyperlink. $[officename] formats the hyperlink with direct font attributes (colour and underline) the properties of which are obtained from certain Character Styles.

[ctx: autocorr_url.xhp par_id3153561 help.text]
note: 6vSTS
en: If you do not want $[officename] to automatically recognize URLs as you are typing, there are several ways of turning off this feature.
en_GB: If you do not want $[officename] to automatically recognise URLs as you are typing, there are several ways of turning off this feature.

[ctx: autocorr_url.xhp par_id3149233 help.text]
note: XaGNs
en: When you are typing and notice that a text has just been automatically converted into a hyperlink, press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Z to undo this formatting.
en_GB: When you are typing and notice that some text has just been automatically converted into a hyperlink, press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Z to undo this formatting.

[ctx: autocorr_url.xhp par_id3148550 help.text]
note: JuDz9
en: In the <emph>AutoCorrect</emph> dialog, select the <emph>Options</emph> tab.
en_GB: In the <emph>AutoCorrect</emph> dialogue box, select the <emph>Options</emph> tab.

[ctx: autohide.xhp par_id3147242 help.text]
note: KEnze
en: Some windows in $[officename] are dockable, such as the Navigator window. You can move these windows, re-size them or dock them to an edge.
en_GB: Some windows in $[officename] are dockable, such as the Navigator window. You can move these windows, resize them or dock them to an edge.

[ctx: autohide.xhp par_id3150275 help.text]
note: WZVdu
en: Double-click inside a vacant area of the window while holding down the <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> key. In the Styles window, double-click a gray part of the window next to the icons while holding down the <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> key. Alternatively, press <switchinline select="sys"><caseinline select="MAC"><item type="keycode">Command</item></caseinline><defaultinline><item type="keycode">Ctrl</item></defaultinline></switchinline><item type="keycode">+Shift+F10</item>.
en_GB: Double-click inside a vacant area of the window while holding down the <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> key. In the Styles window, double-click a grey part of the window next to the icons while holding down the <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> key. Alternatively, press <switchinline select="sys"><caseinline select="MAC"><item type="keycode">Command</item></caseinline><defaultinline><item type="keycode">Ctrl</item></defaultinline></switchinline><item type="keycode">+Shift+F10</item>.

[ctx: background.xhp bm_id3149346 help.text]
note: kEZBy
en: <bookmark_value>backgrounds; defining colors/pictures</bookmark_value><bookmark_value>colors; backgrounds</bookmark_value><bookmark_value>pictures; backgrounds</bookmark_value><bookmark_value>pages; backgrounds in all applications</bookmark_value><bookmark_value>watermarks</bookmark_value><bookmark_value>text, see also text documents, paragraphs and characters</bookmark_value>
en_GB: <bookmark_value>backgrounds; defining colours/pictures</bookmark_value><bookmark_value>colours; backgrounds</bookmark_value><bookmark_value>pictures; backgrounds</bookmark_value><bookmark_value>pages; backgrounds in all applications</bookmark_value><bookmark_value>watermarks</bookmark_value><bookmark_value>text, see also text documents, paragraphs and characters</bookmark_value>

[ctx: background.xhp hd_id3149346 help.text]
note: X2ePi
en: <variable id="background"><link href="text/shared/guide/background.xhp">Defining Graphics or Colors in the Background of Pages (Watermark)</link></variable>
en_GB: <variable id="background"><link href="text/shared/guide/background.xhp">Defining Graphics or Colours in the Background of Pages (Watermark)</link></variable>

[ctx: background.xhp par_id3149581 help.text]
note: DjYpm
en: On the <emph>Area</emph> tab page, select a background color or a background graphic.
en_GB: On the <emph>Area</emph> tab page, select a background colour or a background graphic.

[ctx: border_paragraph.xhp hd_id3147571 help.text]
note: 4sRpK
en: <variable id="border_paragraph"><link href="text/shared/guide/border_paragraph.xhp">Defining Borders for Paragraphs</link> </variable>
en_GB: <variable id="border_paragraph"><link href="text/shared/guide/border_paragraph.xhp">Defining Borders for Paragraphs</link></variable>

[ctx: border_paragraph.xhp par_id3154285 help.text]
note: f5F8g
en: Select a line style, width and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style, width and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: border_paragraph.xhp hd_id3149237 help.text]
note: PMb5f
en: Setting a Customized Border Style
en_GB: Setting a Customised Border Style

[ctx: border_paragraph.xhp par_id3148948 help.text]
note: B4u6y
en: Select a line style, width and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style, width and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: border_table.xhp par_id3156346 help.text]
note: fuN3g
en: Click the <emph>Borders</emph> icon on the <emph>Table </emph>toolbar (Writer) or on the <emph>Line and Filling</emph> bar to open the <emph>Borders</emph> window.
en_GB: Click the <emph>Borders</emph> icon on the <emph>Table</emph> toolbar (Writer) or on the <emph>Line and Filling</emph> bar to open the <emph>Borders</emph> window.

[ctx: border_table.xhp hd_id3153666 help.text]
note: JJx8b
en: Setting a Customized Border Style
en_GB: Setting a Customised Border Style

[ctx: border_table.xhp par_id3153526 help.text]
note: 4Cnie
en: Select a line style and color for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.
en_GB: Select a line style and colour for the selected border style in the <emph>Line</emph> area. These settings apply to all border lines that are included in the selected border style.

[ctx: breaking_lines.xhp bm_id6305734 help.text]
note: sLrje
en: <bookmark_value>line breaks; in cells</bookmark_value>      <bookmark_value>cells; line breaks</bookmark_value>      <bookmark_value>text flow; in cells</bookmark_value>      <bookmark_value>text breaks in cells</bookmark_value>      <bookmark_value>wrapping text; in cells</bookmark_value>      <bookmark_value>words; wrapping in cells</bookmark_value>      <bookmark_value>automatic line breaks</bookmark_value>      <bookmark_value>new lines in cells</bookmark_value>      <bookmark_value>inserting;line breaks in cells</bookmark_value>      <bookmark_value>tables;inserting line breaks</bookmark_value>
en_GB: <bookmark_value>line breaks; in cells</bookmark_value><bookmark_value>cells; line breaks</bookmark_value><bookmark_value>text flow; in cells</bookmark_value><bookmark_value>text breaks in cells</bookmark_value><bookmark_value>wrapping text; in cells</bookmark_value><bookmark_value>words; wrapping in cells</bookmark_value><bookmark_value>automatic line breaks</bookmark_value><bookmark_value>new lines in cells</bookmark_value><bookmark_value>inserting;line breaks in cells</bookmark_value><bookmark_value>tables;inserting line breaks</bookmark_value>

[ctx: breaking_lines.xhp par_id0509200914160968 help.text]
note: Bb95V
en: You can search for a newline character in the Find & Replace dialog by searching for <literal>\n</literal> as a regular expression. You can use the text function CHAR(10) to insert a newline character into a text formula.
en_GB: You can search for a newline character in the Find & Replace dialogue box by searching for <literal>\n</literal> as a regular expression. You can use the text function CHAR(10) to insert a newline character into a text formula.

[ctx: change_title.xhp par_id3153345 help.text]
note: GMJ92
en: Choose <emph>File - Properties</emph>. This opens the <emph>Document Properties</emph> dialog.
en_GB: Choose <emph>File - Properties</emph>. This opens the <emph>Document Properties</emph> dialogue box.

[ctx: chart_axis.xhp par_id3147242 help.text]
note: ppDep
en: A gray border appears around the chart and the menu bar now contains commands for editing the objects in the chart.
en_GB: A grey border appears around the chart and the menu bar now contains commands for editing the objects in the chart.

[ctx: chart_axis.xhp par_id3154749 help.text]
note: DyEzK
en: Choose <emph>Format - Axis</emph>, then select the axis (or axes) that you would like to edit. A dialog appears.
en_GB: Choose <emph>Format - Axis</emph>, then select the axis (or axes) that you would like to edit. A dialogue box will appear.

[ctx: chart_barformat.xhp par_id3156136 help.text]
note: 3ZmxR
en: You can add texture to the bars in a graph or chart (instead of the default colors) via graphics:
en_GB: You can add texture to the bars in a graph or chart (instead of the default colours) via graphics:

[ctx: chart_insert.xhp par_id2356944 help.text]
note: 3WEyG
en: Insert a chart with a default data set, and then use the Data Table dialog to enter your own data for that chart.
en_GB: Insert a chart with a default data set, and then use the Chart Data Table dialogue box to enter your own data for that chart.

[ctx: chart_insert.xhp par_id3150275 help.text]
note: G9b8t
en: Click inside the cell range that you want to present in your chart.
en_GB: Select the cells that contain the data that you want to present in your chart.

[ctx: chart_insert.xhp par_id3155066 help.text]
note: 5uGFT
en: In a Writer document, you can insert a chart based on the values in a Writer table.
en_GB: In a Writer document, you can insert a chart obtained from the data of a Writer table.

[ctx: chart_legend.xhp par_id3154824 help.text]
note: fAvFC
en: A gray border appears around the chart and the menu bar now contains commands for editing the objects in the chart.
en_GB: A grey border appears around the chart and the menu bar now contains commands for editing the objects in the chart.

[ctx: chart_legend.xhp par_id3153031 help.text]
note: 4CEUb
en: Choose <emph>Format - Legend</emph> or double-click on the legend. This opens the <emph>Legend</emph> dialog.
en_GB: Choose <emph>Format - Legend</emph> or double-click on the legend. This opens the <emph>Legend</emph> dialogue box.

[ctx: chart_title.xhp par_id3145345 help.text]
note: mSjWw
en: A gray border appears around the chart and the menu bar now contains commands for editing the objects in the chart.
en_GB: A grey border appears around the chart and the menu bar now contains commands for editing the objects in the chart.

[ctx: chart_title.xhp par_id3149811 help.text]
note: NFGud
en: Double-click on an existing title text. A gray border appears around the text and you can now make changes. Press Enter to create a new line.
en_GB: Double-click on an existing title text. A grey border appears around the text and you can now make changes. Press Enter to create a new line.

[ctx: chart_title.xhp par_id2706991 help.text]
note: SKDwy
en: If no title text exists, choose <emph>Insert - Titles</emph> to enter the text in a dialog.
en_GB: If no title text exists, choose <emph>Insert - Titles</emph> to enter the text in a dialogue box.

[ctx: chart_title.xhp par_id3155341 help.text]
note: u8A3y
en: If you want to change the formatting of the main title, choose <emph>Format - Title - Main Title</emph>. This opens the <emph>Title</emph> dialog.
en_GB: If you want to change the formatting of the main title, choose <emph>Format - Title - Main Title</emph>. This opens the <emph>Title</emph> dialogue box.

[ctx: chart_title.xhp par_id3147336 help.text]
note: qmJVd
en: Select one of the available tabs in the dialog to make modifications.
en_GB: Select one of the available tabs in the dialogue box to make modifications.

[ctx: classification.xhp par_id030820161744118823 help.text]
note: zceBx
en: %PRODUCTNAME provides standardized means for such sensitivity information to be expressed and may be used between parties if interoperable systems are to be implemented. It provides a set of standard “fields” that can be used to hold sensitivity information. It does not attempt to define what the contents of these “fields” should be. This approach is an improvement upon the only alternative that exists at the moment, which is for the provider to use an arbitrary means to express sensitivity that may not be useful to a recipient.
en_GB: %PRODUCTNAME provides standardised means for such sensitivity information to be expressed and may be used between parties if interoperable systems are to be implemented. It provides a set of standard “fields” that can be used to hold sensitivity information. It does not attempt to define what the contents of these “fields” should be. This approach is an improvement upon the only alternative that exists at the moment, which is for the provider to use an arbitrary means to express sensitivity that may not be useful to a recipient.

[ctx: cmis-remote-files-setup.xhp par_id150820161816032923 help.text]
note: o7AGW
en: Click on the Remote Files button in the Start Center.
en_GB: Click on the Remote Files button in the Start Centre.

[ctx: cmis-remote-files-setup.xhp par_id150820161816034989 help.text]
note: jbNTE
en: <variable id="introservice">In the File Services dialog, set:</variable>
en_GB: <variable id="introservice">In the File Services dialogue box, set:</variable>

[ctx: cmis-remote-files-setup.xhp par_id150820161816035209 help.text]
note: GhY5g
en: <variable id="labelpar"><emph>Label</emph>: give a name for this connection. This name will show in the Service listbox of the Open or Save remote files dialog.</variable>
en_GB: <variable id="labelpar"><emph>Label</emph>: give a name for this connection. This name will show in the Service listbox of the Open or Save remote files dialogue box.</variable>

[ctx: cmis-remote-files-setup.xhp par_id150820161816036744 help.text]
note: 8hLk4
en: <variable id="okbutton">Once the connection is defined, click <emph>OK</emph> to connect. The dialog will dim until the connection is established with the server.</variable> A dialog asking for the user name and the password may pop up to let you log in the server. Proceed entering the right user name and password.
en_GB: <variable id="okbutton">Once the connection is defined, click <emph>OK</emph> to connect. The dialogue box will dim until the connection is established with the server.</variable> A dialogue box asking for the user name and the password may pop up to let you log in the server. Proceed entering the correct user name and password.

[ctx: cmis-remote-files.xhp par_id170820161605414687 help.text]
note: BxeLT
en: Click the <emph>Remote Files</emph> button the Start Center
en_GB: Click the <emph>Remote Files</emph> button the Start Centre

[ctx: cmis-remote-files.xhp par_id170820161605418205 help.text]
note: nAisF
en: The Remote Files dialog appears.
en_GB: The Remote Files dialogue box appears.

[ctx: cmis-remote-files.xhp par_id150820161816053974 help.text]
note: Fc3Ju
en: The Remote Files dialog which then appears has many parts. The upper list box contains the list of remote servers you have previously defined. The line below the list box shows the path to access the folder. On the left is the folder structure of the user space in the server. The main pane displays the files in the remote folder.
en_GB: The Remote Files dialogue box which then appears has many parts. The upper list box contains the list of remote servers you have previously defined. The line below the list box shows the path to access the folder. On the left is the folder structure of the user space in the server. The main pane displays the files in the remote folder.

[ctx: cmis-remote-files.xhp par_id17082016160542203 help.text]
note: DC5JZ
en: Checking out a document locks it, preventing other users from writing changes to it. Only one user can have a particular document checked out (locked) at any time. Checking in a document or canceling the checkout unlocks the document.
en_GB: Checking out a document locks it, preventing other users from writing changes to it. Only one user can have a particular document checked out (locked) at any time. Checking in a document or cancelling the checkout unlocks the document.

[ctx: cmis-remote-files.xhp par_id190820161707156843 help.text]
note: 27HBp
en: To check in the file, choose <item type="menuitem">File - Check In</item>. A dialog opens to insert comments about the last edition. These comments are recorded in the CMIS server for version control. The working copy replaces the existing file and its version number is updated.
en_GB: To check in the file, choose <item type="menuitem">File - Check In</item>. A dialogue box opens to insert comments about the last edition. These comments are recorded in the CMIS server for version control. The working copy replaces the existing file and its version number is updated.

[ctx: cmis-remote-files.xhp par_id170820161605428591 help.text]
note: DaEPC
en: The <emph>Remote files</emph> dialog appears. Select the remote file server.
en_GB: The <emph>Remote files</emph> dialogue box appears. Select the remote file server.

[ctx: collab.xhp par_id6799218 help.text]
note: uFAoi
en: Some commands are not available (grayed out) when change tracking or document sharing is activated. For a new spreadsheet you cannot apply or insert the grayed out elements.
en_GB: Some commands are not available (greyed out) when change tracking or document sharing is activated. For a new spreadsheet you cannot apply or insert the greyed out elements.

[ctx: collab.xhp par_id6844691 help.text]
note: sXZAB
en: The user chooses <item type="menuitem">Tools - Share Document</item> to activate the collaboration features for this document. A dialog opens where the user can choose to enable or disable sharing. If the user enables sharing, the document will be saved in shared mode, which is also shown on the title bar.
en_GB: The user chooses <item type="menuitem">Tools - Share Document</item> to activate the collaboration features for this document. A dialogue box opens where the user can choose to enable or disable sharing. If the user enables sharing, the document will be saved in shared mode, which is also shown on the title bar.

[ctx: collab.xhp par_id43946 help.text]
note: smLfo
en: If the changes conflict, the Resolve Conflicts dialog will be shown. User A must decide for the conflicts which version to keep, "Keep Mine" or "Keep Other". When all conflicts are resolved, the document is saved. While user A resolves the conflicts, no other user is able to save the shared document.
en_GB: If the changes conflict, the Resolve Conflicts dialogue box will be shown. User A must decide for the conflicts which version to keep, "Keep Mine" or "Keep Other". When all conflicts are resolved, the document is saved. While user A resolves the conflicts, no other user is able to save the shared document.

[ctx: collab.xhp par_id206610 help.text]
note: r7ows
en: User A sees a dialog that tells the user the document is locked. The dialog offers to open the document in read-only mode, or to open a copy for editing, or to cancel the Open command.
en_GB: User A sees a dialogue box that tells the user the document is locked. The dialogue box offers to open the document in read-only mode, or to open a copy for editing, or to cancel the Open command.

[ctx: configure_overview.xhp bm_id3152801 help.text]
note: ECG5G
en: <bookmark_value>configuring; $[officename]</bookmark_value><bookmark_value>customizing; $[officename]</bookmark_value>
en_GB: <bookmark_value>configuring; $[officename]</bookmark_value><bookmark_value>customising; $[officename]</bookmark_value>

[ctx: configure_overview.xhp par_id3153345 help.text]
note: ojFBZ
en: You can customize your $[officename] to suit your needs.
en_GB: You can customise your $[officename] to suit your needs.

[ctx: configure_overview.xhp par_id3155421 help.text]
note: Mvoqn
en: To change these, choose <link href="text/shared/01/06140000.xhp"><emph>Tools - Customize</emph></link> to open the <emph>Customize</emph> dialog.
en_GB: To change these, choose <link href="text/shared/01/06140000.xhp"><emph>Tools - Customise</emph></link> to open the <emph>Customise</emph> dialogue box.

[ctx: configure_overview.xhp par_id3155388 help.text]
note: g84tU
en: <link href="text/shared/01/06140000.xhp">Tools - Customize</link>
en_GB: <link href="text/shared/01/06140000.xhp">Tools - Customise</link>

[ctx: copytable2application.xhp par_id3147088 help.text]
note: hr5jw
en: Use the clipboard to copy the contents of a single cell. You can also copy a formula from a cell into the clipboard (for example, from the input line of the formula bar) so that the formula can be inserted into a text.
en_GB: Use the clipboard to copy the content of a single cell. You can also copy a formula from a cell into the clipboard (for example, from the input line of the formula bar) so that the formula can be inserted as text.

[ctx: copytext2application.xhp bm_id3152924 help.text]
note: fiDi3
en: <bookmark_value>sending; AutoAbstract function in presentations</bookmark_value><bookmark_value>AutoAbstract function for sending text to presentations</bookmark_value><bookmark_value>outlines; sending to presentations</bookmark_value><bookmark_value>text; copying by drag and drop</bookmark_value><bookmark_value>drag and drop; copying and pasting text</bookmark_value><bookmark_value>inserting;data from text documents</bookmark_value><bookmark_value>copying;data from text documents</bookmark_value><bookmark_value>pasting;data from text documents</bookmark_value>
en_GB: <bookmark_value>sending; AutoAbstract function in presentations</bookmark_value><bookmark_value>AutoAbstract function for sending text to presentations</bookmark_value><bookmark_value>outlines; sending to presentations</bookmark_value><bookmark_value>text; copying by drag-and-drop</bookmark_value><bookmark_value>drag-and-drop; copying and pasting text</bookmark_value><bookmark_value>inserting;data from text documents</bookmark_value><bookmark_value>copying;data from text documents</bookmark_value><bookmark_value>pasting;data from text documents</bookmark_value>

[ctx: csv_params.xhp par_id61638377631743 help.text]
note: uBq4B
en: If the line containing the <literal>sep=|</literal> is not to be imported as data, remember to set the <emph>From row</emph> number in the dialog to 2. Note that this line will not be preserved when re-saving.
en_GB: If the line containing the <literal>sep=|</literal> is not to be imported as data, remember to set the <emph>From row</emph> number in the dialogue box to 2. Note that this line will not be preserved when re-saving.

[ctx: data_addressbook.xhp par_id3147399 help.text]
note: FakeA
en: In order for the replacement to take place, you must tell <item type="productname">%PRODUCTNAME</item> which address book you use. The wizard asking for this information appears automatically the first time you activate, for example, a business letter template. You can also call the wizard by following the steps listed below.
en_GB: In order for the replacement to take place, you must tell <item type="productname">%PRODUCTNAME</item> which address book you use. The wizard asking for this information appears automatically the first time that you activate, for example, a business letter template. You can also call the wizard by following the steps listed below.

[ctx: data_addressbook.xhp hd_id3149096 help.text]
note: 2GnD5
en: Address Data Source Wizard
en_GB: Address Data Source Wizards

[ctx: data_addressbook.xhp par_id3150771 help.text]
note: vo3yD
en: Choose <emph>Tools - Address Book Source</emph>. The <link href="text/shared/01/01110101.xhp"><emph>Templates: Address Book Assignment</emph></link> dialog appears.
en_GB: Choose <emph>Tools - Address Book Source</emph>. The <link href="text/shared/01/01110101.xhp"><emph>Templates: Address Book Assignment</emph></link> dialogue box appears.

[ctx: data_addressbook.xhp par_id3147084 help.text]
note: iddcX
en: Under <emph>Field assignment</emph>, match the fields for first name, company, department, and so on to the actual field names used in your address book.
en_GB: Under <emph>Field assignment</emph>, match the fields for forename, company, department, and so on to the actual field names used in your address book.

[ctx: data_addressbook.xhp par_idN10784 help.text]
note: sD63Z
en: When finished, close the dialog with <emph>OK</emph>.
en_GB: When finished, close the dialogue box with <emph>OK</emph>.

[ctx: data_dbase2office.xhp par_id3150771 help.text]
note: QSETP
en: The <link href="text/shared/00/00000208.xhp"><emph>Text Import</emph></link> dialog appears. Decide which data to include from the text document.
en_GB: The <link href="text/shared/00/00000208.xhp"><emph>Text Import</emph></link> dialogue box will appear. Decide which data to include from the text document.

[ctx: data_dbase2office.xhp hd_id3150400 help.text]
note: hGN4c
en: Exporting in CSV Text Format
en_GB: Exporting to CSV Text Format

[ctx: data_dbase2office.xhp par_id3154908 help.text]
note: YiqhF
en: This opens the <link href="text/shared/00/00000207.xhp"><emph>Export of text files</emph></link> dialog, in which you can select the character set, field delimiter and text delimiter. Click <emph>OK</emph>. A warning informs you that only the active sheet was saved.
en_GB: This opens the <link href="text/shared/00/00000207.xhp"><emph>Export of text files</emph></link> dialogue box, in which you can select the character set, field delimiter and text delimiter. Click <emph>OK</emph>. A warning informs you that only the active sheet was saved.

[ctx: data_enter_sql.xhp bm_id3152801 help.text]
note: paAsq
en: <bookmark_value>SQL; executing SQL commands</bookmark_value>      <bookmark_value>queries;creating in SQL view</bookmark_value>      <bookmark_value>commands;SQL</bookmark_value>      <bookmark_value>executing SQL commands</bookmark_value>
en_GB: <bookmark_value>SQL; executing SQL commands</bookmark_value><bookmark_value>queries;creating in SQL view</bookmark_value><bookmark_value>commands;SQL</bookmark_value><bookmark_value>executing SQL commands</bookmark_value>

[ctx: data_enter_sql.xhp par_id3083443 help.text]
note: aZJF8
en: In the <emph>Query</emph> window, choose <emph>View - Switch Design View On/Off</emph>. Edit the SQL command.
en_GB: In the <emph>Query</emph> window, choose <emph>View - Switch Design View On/Off</emph>. Enter the SQL command that you want to execute, or edit an existing SQL command according to your requirements.

[ctx: data_forms.xhp par_idN10617 help.text]
note: LgWXf
en: Using forms, you can define how to present the data. Open a text document or a spreadsheet and insert the controls such as push buttons and list boxes. In the properties dialogs of the controls, you can define what data the forms should display.
en_GB: Using forms, you can define how to present the data. Open a text document or a spreadsheet and insert the controls such as push buttons and list boxes. In the properties dialogue boxes of the controls, you can define what data the forms should display.

[ctx: data_forms.xhp par_idN10632 help.text]
note: xuFRu
en: Open the database file where you want to create the new form.
en_GB: Open the database file in which you want to create the new form.

[ctx: data_forms.xhp par_idN1064C help.text]
note: 98tw6
en: Open the database file where you want to create the new form.
en_GB: Open the database file in which you want to create the new form.

[ctx: data_im_export.xhp par_id325632 help.text]
note: SWrCA
en: For example, to ensure the first column has a text format, you must make sure that the first field of the first valid data row contains text. If a field in the first valid data row contains a number, the whole column is set to number format, and only numbers, no text, will be shown in that column.
en_GB: For example, to ensure the first column has a text format, you must ensure that the first field of the first valid data row contains text. If a field in the first valid data row contains a number, the whole column is set to number format, and only numbers, no text, will be shown in that column.

[ctx: data_im_export.xhp par_id4815820 help.text]
note: CVYD4
en: You see the Copy Table dialog. Most databases need a primary key, so you may want to check the <emph>Create primary key</emph> box.
en_GB: You will see the Copy Table dialogue box. Most databases need a primary key, so you may want to mark the <emph>Create primary key</emph> check box.

[ctx: data_im_export.xhp par_id2584002 help.text]
note: xnEs2
en: On Windows systems, you can also use drag-and-drop instead of Copy and Paste. Also, for registered databases, you can open the datasource browser (press  <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> + Shift + F4 keys) instead of opening the Base window.
en_GB: On Windows systems, you can also use drag-and-drop instead of Copy and Paste. Also, for registered databases, you can open the data source browser (press  <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> + Shift + F4 keys) instead of opening the Base window.

[ctx: data_queries.xhp par_idN10632 help.text]
note: DaGBc
en: Open the database file where you want to create the new query.
en_GB: Open the database file in which you want to create the new query.

[ctx: data_queries.xhp par_idN1064C help.text]
note: Xremx
en: Open the database file where you want to create the new query.
en_GB: Open the database file in which you want to create the new query.

[ctx: data_register.xhp par_idN105C1 help.text]
note: CEh3D
en: Data from any <link href="text/sdatabase/dabadoc.xhp">database file</link> can be registered to the installed instance of %PRODUCTNAME. To register means to tell %PRODUCTNAME where the data is located, how it is organized, how to get that data, and more. Once the database is registered, you can use the menu command <emph>View - Data source</emph> to access the data records from your text documents and spreadsheets.
en_GB: Data from any <link href="text/sdatabase/dabadoc.xhp">database file</link> can be registered to the installed instance of %PRODUCTNAME. To register means to tell %PRODUCTNAME where the data is located, how it is organised, how to get that data, and more. Once the database is registered, you can use the menu command <emph>View - Data source</emph> to access the data records from your text documents and spreadsheets.

[ctx: data_report.xhp par_id3154758 help.text]
note: aCqvN
en: Choose <emph>File - Open</emph> and select the database file.
en_GB: Choose <emph>File - Open</emph> and select the database file that you want to create the report for.

[ctx: data_report.xhp par_id3125863 help.text]
note: mgNFD
en: On the <link href="text/shared/autopi/01100500.xhp">last dialog page of the Report Wizard</link>, you can choose to edit the report template before you use the report.
en_GB: On the <link href="text/shared/autopi/01100500.xhp">last dialogue box page of the Report Wizard</link>, you can choose to edit the report template before you use the report.

[ctx: data_reports.xhp par_idN105C1 help.text]
note: 4VHh6
en: A report is a Writer text document that can show your data in an organized order and formatting. In %PRODUCTNAME Base, you have a choice to create a report either manually using drag-and-drop in the Report Builder window, or semi-automatic by following a series of dialogs in the Report Wizard.
en_GB: A report is a Writer text document that can show your data in an organised order and formatting. In %PRODUCTNAME Base, you have a choice to create a report either manually using drag-and-drop in the Report Builder window, or semi-automatically by following a series of dialogue boxes in the Report Wizard.

[ctx: data_reports.xhp par_id3119602 help.text]
note: PPgYS
en: Open the database file where you want to create the new report.
en_GB: Open the database file in which you want to create the new report.

[ctx: data_reports.xhp par_idN105DC help.text]
note: XSaQ9
en: Open the database file where you want to create the new report.
en_GB: Open the database file in which you want to create the new report.

[ctx: data_search.xhp par_id3149178 help.text]
note: XfgsE
en: In spreadsheets and documents in which form controls are used, you can click the <emph>Find Record</emph> icon on the form bar to open a dialog to find any text and values.
en_GB: In spreadsheets and documents in which form controls are used, you can click the <emph>Find Record</emph> icon on the form bar to open a dialogue box to find any text and values.

[ctx: data_search.xhp par_id3149811 help.text]
note: B5Mpj
en: You can search in one or in all data fields. You can select whether the text must be at the beginning, end or any location of the data field. You also can use the ? and * wildcards, as in the <emph>Find & Replace</emph> dialog. You can find additional information about the database search function in the <link href="text/shared/02/12100200.xhp">$[officename] Help</link>.
en_GB: You can search in one or in all data fields. You can select whether the text must be at the beginning, end or any location of the data field. You also can use the ? and * wildcards, as in the <emph>Find & Replace</emph> dialogue box. You can find additional information about the database search function in the <link href="text/shared/02/12100200.xhp">$[officename] Help</link>.

[ctx: data_tabledefine.xhp bm_id3155448 help.text]
note: xGBJb
en: <bookmark_value>tables in databases; creating in design view (manually)</bookmark_value>      <bookmark_value>designing; database tables</bookmark_value>      <bookmark_value>properties;fields in databases</bookmark_value>      <bookmark_value>fields;database tables</bookmark_value>      <bookmark_value>AutoValue (Base)</bookmark_value>      <bookmark_value>primary keys;design view</bookmark_value>
en_GB: <bookmark_value>tables in databases; creating in design view (manually)</bookmark_value><bookmark_value>designing; database tables</bookmark_value><bookmark_value>properties;fields in databases</bookmark_value><bookmark_value>fields;database tables</bookmark_value><bookmark_value>AutoValue (Base)</bookmark_value><bookmark_value>primary keys;design view</bookmark_value>

[ctx: data_tabledefine.xhp par_id1595507 help.text]
note: JBGJb
en: Include a "primary key" data field. Base needs a primary key to be able to edit the table contents. A primary key has unique contents for each data record. For example, insert a numerical field, right-click the first column, and choose <emph>Primary Key</emph> from the context menu. Set <emph>AutoValue</emph> to "Yes", so Base can automatically increment the value for each new record.
en_GB: Include a "primary key" data field. Base needs a primary key to be able to edit the table contents. A primary key has unique contents for each data record. For example, insert a numeric field, right-click the first column, and choose <emph>Primary Key</emph> from the context menu. Set <emph>AutoValue</emph> to "Yes", so Base can automatically increment the value for each new record.

[ctx: data_tables.xhp par_idN10632 help.text]
note: aBysk
en: Open the database file where you want to create the new table.
en_GB: Open the database file in which you want to create the new table.

[ctx: data_tables.xhp par_idN1064C help.text]
note: QLNMY
en: Open the database file where you want to create the new table.
en_GB: Open the database file in which you want to create the new table.

[ctx: data_tables.xhp par_idN1065F help.text]
note: BCDNg
en: You see the <link href="text/shared/guide/data_tabledefine.xhp">Table Design</link> window.
en_GB: You will see the <link href="text/shared/guide/data_tabledefine.xhp">Table Design</link> window.

[ctx: data_tables.xhp par_idN10782 help.text]
note: FiEAR
en: Open the database file where you want to create the new table view.
en_GB: Open the database file in which you want to create the new table view.

[ctx: database_main.xhp par_id3147531 help.text]
note: BnvA4
en: On the left you can see the <link href="text/shared/02/12000000.xhp">Data source explorer</link>. If you select a table or query there, you see the contents of this table or query on the right. At the top margin is the <link href="text/shared/main0212.xhp">Table Data bar</link>.
en_GB: On the left you can see the <link href="text/shared/02/12000000.xhp">Data source explorer</link>. If you select a table or query there, you will see the contents of this table or query on the right. At the top margin is the <link href="text/shared/main0212.xhp">Table Data bar</link>.

[ctx: dev_tools.xhp par_id891627912224207 help.text]
note: DEPEn
en: The behavior of the tree view depends on the status of the <emph>Current Selection</emph> toggle button:
en_GB: The behaviour of the tree view depends on the status of the <emph>Current Selection</emph> toggle button:

[ctx: dev_tools.xhp par_id71627913884995 help.text]
note: hd4cE
en: The information about the object is organized in columns in each tab. The set of columns displayed depend on the selected tab.
en_GB: The information about the object is organised in columns in each tab. The set of columns displayed depend on the selected tab.

[ctx: digital_signatures.xhp par_id2008200911381426 help.text]
note: rFGYn
en: The result of the signature validation is displayed in the status bar and within the Digital Signature dialog. Several documents and macro signatures can exist inside an ODF document. If there is a problem with one signature, then the validation result of that one signature is assumed for all signatures. That is, if there are ten valid signatures and one invalid signature, then the status bar and the status field in the dialog will flag the signature as invalid.
en_GB: The result of the signature validation is displayed in the status bar and within the Digital Signature dialogue box. Several documents and macro signatures can exist inside an ODF document. If there is a problem with one signature, then the validation result of that one signature is assumed for all signatures. That is, if there are ten valid signatures and one invalid signature, then the status bar and the status field in the dialogue box will flag the signature as invalid.

[ctx: digitalsign_receive.xhp par_id598162 help.text]
note: EwHJJ
en: You must use the %PRODUCTNAME file dialogs to use WebDAV over HTTPS.
en_GB: You must use the %PRODUCTNAME file dialogue boxes to use WebDAV over HTTPS.

[ctx: digitalsign_receive.xhp par_id7309793 help.text]
note: cXXrz
en: Choose <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - <item type="menuitem">%PRODUCTNAME - General</item>. Ensure that <emph>Use %PRODUCTNAME dialogs</emph> is enabled. Click <emph>OK</emph> to close the dialog box.
en_GB: Choose <switchinline select="sys"><caseinline select="MAC">%PRODUCTNAME - Preferences</caseinline><defaultinline>Tools - Options</defaultinline></switchinline> - <item type="menuitem">%PRODUCTNAME - General</item>. Ensure that <emph>Use %PRODUCTNAME dialogue boxes</emph> is marked. Click <emph>OK</emph> to close the dialogue box.

[ctx: digitalsign_receive.xhp par_id1388592 help.text]
note: zzeAk
en: The first time you connect to a WebDAV server, you see the "<emph>Website Certified by an Unknown Authority</emph>" dialog.
en_GB: The first time that you connect to a WebDAV server, you will see the "<emph>Website Certified by an Unknown Authority</emph>" dialogue box.

[ctx: digitalsign_receive.xhp par_id3236182 help.text]
note: ySgN9
en: If there is a mismatch of the domain name given in the certificate and the domain name you entered in the file dialog, then you see a dialog that allows you to choose from any of the following options:
en_GB: If there is a mismatch of the domain name given in the certificate and the domain name that you entered in the file dialogue box, then you see a dialogue box that allows you to choose from any of the following options:

[ctx: digitalsign_receive.xhp par_id1251258 help.text]
note: EPogr
en: <emph>View Certificate</emph> - <ahelp hid=".">Opens the View Certificate dialog.</ahelp>
en_GB: <emph>View Certificate</emph> - <ahelp hid=".">Opens the View Certificate dialogue box.</ahelp>

[ctx: digitalsign_receive.xhp par_id4381847 help.text]
note: xrFHe
en: If you click <emph>Continue</emph>, you may see a dialog that asks you to enter your user name and password.
en_GB: If you click <emph>Continue</emph>, you may see a dialogue box that asks you to enter your user name and password.

[ctx: digitalsign_receive.xhp par_id3397320 help.text]
note: vtDJd
en: <ahelp hid="." visibility="hidden">If you enable <emph>Remember password till end of session</emph>, your password will be remembered for subsequent WebDAV connections until you exit %PRODUCTNAME.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">If you enable <emph>Remember password until end of session</emph>, your password will be remembered for subsequent WebDAV connections until you exit %PRODUCTNAME.</ahelp>

[ctx: digitalsign_send.xhp bm_id7430951 help.text]
note: VSMQG
en: <bookmark_value>signing documents with digital signatures</bookmark_value>      <bookmark_value>digital signatures;getting/managing/applying</bookmark_value>
en_GB: <bookmark_value>signing documents with digital signatures</bookmark_value><bookmark_value>digital signatures;getting/managing/applying</bookmark_value>

[ctx: digitalsign_send.xhp hd_id344248 help.text]
note: 2FBL5
en: <variable id="digitalsign_send"><link href="text/shared/guide/digitalsign_send.xhp">Applying Digital Signatures</link></variable>
en_GB: <variable id="digitalsign_send"><link href="text/shared/guide/digitalsign_send.xhp">Applying Digital Signatures</link> </variable>

[ctx: digitalsign_send.xhp par_id944242 help.text]
note: gFHy4
en: Open your web browser’s preferences, select the <emph>Advanced</emph> section, click on the <emph>Certificates</emph> tab, and then choose <emph>View Certificates</emph>. The <emph>Certificate Manager</emph> dialog will appear.
en_GB: Open your web browser’s preferences, select the <emph>Advanced</emph> section, click on the <emph>Certificates</emph> tab, and then choose <emph>View Certificates</emph>. The <emph>Certificate Manager</emph> dialogue box will appear.

[ctx: digitalsign_send.xhp par_id181519764008387 help.text]
note: R9DdF
en: If a private key is received by other means or you transfer it from another computer, you can install it on your Windows PC by double-clicking on the private key certificate and providing any required password. This private key may be known to others (such as an organizational or governmental security administration) depending on how it was issued to you.
en_GB: If a private key is received by other means or you transfer it from another computer, you can install it on your Windows PC by double-clicking on the private key certificate and providing any required password. This private key may be known to others (such as an organisational or governmental security administration) depending on how it was issued to you.

[ctx: digitalsign_send.xhp par_idN106AE help.text]
note: hDKuq
en: In the <link href="text/shared/01/selectcertificate.xhp"><emph>Select Certificate</emph></link> dialog, select your certificate and click <emph>OK</emph>.
en_GB: In the <link href="text/shared/01/selectcertificate.xhp"><emph>Select Certificate</emph></link> dialogue box, select your certificate and click <emph>OK</emph>.

[ctx: digitalsign_send.xhp par_idN106C0 help.text]
note: EUCrv
en: You see again the <emph>Digital Signatures</emph> dialog, where you can add more certificates if you want. Click <emph>OK</emph> to add the public key to the saved file.
en_GB: You see again the <emph>Digital Signatures</emph> dialogue box, where you can add more certificates if you want. Click <emph>OK</emph> to add the public key to the saved file.

[ctx: digitalsign_send.xhp par_id2008200911381426 help.text]
note: NudNc
en: The result of the signature validation is displayed in the status bar and within the <emph>Digital Signature</emph> dialog. Several documents and macro signatures can exist inside an ODF document. If there is a problem with one signature, then the validation result of that one signature is assumed for all signatures. That is, if there are ten valid signatures and one invalid signature, then the status bar and the status field in the dialog will flag the signature as <emph>invalid</emph>.
en_GB: The result of the signature validation is displayed in the status bar and within the <emph>Digital Signature</emph> dialogue box. Several documents and macro signatures can exist inside an ODF document. If there is a problem with one signature, then the validation result of that one signature is assumed for all signatures. That is, if there are ten valid signatures and one invalid signature, then the status bar and the status field in the dialogue box will flag the signature as <emph>invalid</emph>.

[ctx: digitalsign_send.xhp par_id5734733 help.text]
note: HABQ6
en: <ahelp hid="." visibility="hidden">Click to open the <emph>View Certificate</emph> dialog.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Click to open the <emph>View Certificate</emph> dialogue box.</ahelp>

[ctx: doc_autosave.xhp hd_id3166410 help.text]
note: 6GmAr
en: To create a backup file every time you save a document
en_GB: To create a backup file every time that you save a document

[ctx: doc_autosave.xhp par_id3148474 help.text]
note: cjfZJ
en: Mark <emph>Always create backup copy</emph>.
en_GB: Mark <emph>Always create a backup copy</emph>.

[ctx: doc_autosave.xhp par_id3149797 help.text]
note: iCikL
en: If the <emph>Always create backup copy</emph> option is selected, the old version of the file is saved to the backup directory whenever you save the current version of the file.
en_GB: If the <emph>Always create a backup copy</emph> option is selected, the old version of the file is saved to the backup directory whenever you save the current version of the file.

[ctx: doc_autosave.xhp par_id3148685 help.text]
note: wNN7X
en: You can change the backup directory by choosing <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - $[officename] - Paths</emph>, then change the <emph>Backups</emph> path in the dialog.
en_GB: You can change the backup directory by choosing <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - $[officename] - Paths</emph>, then change the <emph>Backups</emph> path in the dialogue box.

[ctx: doc_open.xhp par_id3150985 help.text]
note: UBkeK
en: To restrict the display of files in the <emph>Open</emph> dialog to a certain type select the corresponding <emph>File type</emph> from the list. Select <emph>All Files</emph> to display all files.
en_GB: To restrict the display of files in the <emph>Open</emph> dialogue box to a certain type select the corresponding <emph>File type</emph> from the list. Select <emph>All Files</emph> to display all files.

[ctx: doc_open.xhp par_id5509201 help.text]
note: rB6C2
en: In general, all documents open with the cursor at the start of the document.
en_GB: In general, all documents open with the cursor at the beginning of the document.

[ctx: doc_open.xhp par_id3153092 help.text]
note: Rcfnt
en: If you click the arrow next to the <emph>New</emph> icon, a submenu opens in which you can select another document type.
en_GB: If you click the arrow next to the <emph>New</emph> icon, a sub-menu opens in which you can select another document type.

[ctx: doc_save.xhp par_id3150984 help.text]
note: nXqWZ
en: When you save a new file for the first time, the <link href="text/shared/01/01070000.xhp">Save As</link> dialog opens, in which you can enter a name, folder and drive or volume for the file. To open this dialog, choose <emph>File - Save As</emph>.
en_GB: When you save a new file for the first time, the <link href="text/shared/01/01070000.xhp">Save As</link> dialogue box opens, in which you can enter a name, folder and drive or volume for the file. To open this dialogue box, choose <emph>File - Save As</emph>.

[ctx: dragdrop.xhp tit help.text]
note: 4ZyYC
en: Dragging and Dropping Within a $[officename] Document
en_GB: Dragging-and-Dropping Within a $[officename] Document

[ctx: dragdrop.xhp bm_id3154927 help.text]
note: a2D2g
en: <bookmark_value>drag and drop;overview</bookmark_value><bookmark_value>mouse; pointers when using drag and drop</bookmark_value><bookmark_value>links;by drag and drop</bookmark_value><bookmark_value>copying;by drag and drop</bookmark_value>
en_GB: <bookmark_value>drag-and-drop;overview</bookmark_value><bookmark_value>mouse; pointers when using drag-and-drop</bookmark_value><bookmark_value>links;by drag-and-drop</bookmark_value><bookmark_value>copying;by drag-and-drop</bookmark_value>

[ctx: dragdrop.xhp hd_id3147571 help.text]
note: F4BV4
en: <variable id="dragdrop"><link href="text/shared/guide/dragdrop.xhp">Dragging and Dropping Within a $[officename] Document</link></variable>
en_GB: <variable id="dragdrop"><link href="text/shared/guide/dragdrop.xhp">Dragging-and-Dropping Within a $[officename] Document</link></variable>

[ctx: dragdrop.xhp par_id3156422 help.text]
note: yM3LQ
en: If you drag objects out of the <link href="text/shared/guide/navigator.xhp"><emph>Navigator</emph></link>, you can specify in the submenu of the Navigator's <emph>Drag Mode</emph> icon whether to copy the object, insert it as a link or insert it as a hyperlink.
en_GB: If you drag objects out of the <link href="text/shared/guide/navigator.xhp"><emph>Navigator</emph></link>, you can specify in the sub-menu of the Navigator's <emph>Drag Mode</emph> icon whether to copy the object, insert it as a link or insert it as a hyperlink.

[ctx: dragdrop_beamer.xhp bm_id3145071 help.text]
note: SZBGi
en: <bookmark_value>drag and drop; data source view</bookmark_value><bookmark_value>data source view; drag and drop</bookmark_value><bookmark_value>copying;from data source view</bookmark_value><bookmark_value>pasting;from data source view</bookmark_value>
en_GB: <bookmark_value>drag-and-drop; data source view</bookmark_value><bookmark_value>data source view; drag-and-drop</bookmark_value><bookmark_value>copying;from data source view</bookmark_value><bookmark_value>pasting;from data source view</bookmark_value>

[ctx: dragdrop_beamer.xhp par_id3153105 help.text]
note: XtqH7
en: To insert a complete record, select the corresponding header and drag it into the document. When you release the mouse button, the <link href="text/shared/02/12070000.xhp"><emph>Insert database columns</emph></link> dialog appears, in which you can decide whether to use all database fields, and whether to copy the data into the document as text, a table or fields. All currently selected records will be inserted.
en_GB: To insert a complete record, select the corresponding header and drag it into the document. When you release the mouse button, the <link href="text/shared/02/12070000.xhp"><emph>Insert database columns</emph></link> dialogue box appears, in which you can decide whether to use all database fields, and whether to copy the data into the document as text, a table or fields. All currently selected records will be inserted.

[ctx: dragdrop_beamer.xhp par_id3125864 help.text]
note: LE87C
en: You can insert one or more records into the current sheet of a spreadsheet by selecting the rows in the data source view and dragging and dropping them into the spreadsheet. The data is inserted at the place where you release the mouse button.
en_GB: You can insert one or more records into the current sheet of a spreadsheet by selecting the rows in the data source view and dragging-and-dropping them into the spreadsheet. The data is inserted at the place where you release the mouse button.

[ctx: dragdrop_gallery.xhp bm_id3154927 help.text]
note: abH9P
en: <bookmark_value>drag and drop;to Gallery</bookmark_value><bookmark_value>copying;to Gallery</bookmark_value><bookmark_value>Gallery; adding pictures</bookmark_value><bookmark_value>pictures;adding to Gallery</bookmark_value><bookmark_value>inserting;pictures in Gallery</bookmark_value><bookmark_value>pasting;to Gallery</bookmark_value>
en_GB: <bookmark_value>drag-and-drop;to Gallery</bookmark_value><bookmark_value>copying;to Gallery</bookmark_value><bookmark_value>Gallery; adding pictures</bookmark_value><bookmark_value>pictures;adding to Gallery</bookmark_value><bookmark_value>inserting;pictures in Gallery</bookmark_value><bookmark_value>pasting;to Gallery</bookmark_value>

[ctx: dragdrop_graphic.xhp bm_id3159201 help.text]
note: rp8Bd
en: <bookmark_value>drag and drop; pictures</bookmark_value><bookmark_value>pictures; drag and drop between documents</bookmark_value><bookmark_value>copying;pictures, between documents</bookmark_value><bookmark_value>pasting;pictures from other documents</bookmark_value>
en_GB: <bookmark_value>drag-and-drop; pictures</bookmark_value><bookmark_value>pictures; drag-and-drop between documents</bookmark_value><bookmark_value>copying;pictures, between documents</bookmark_value><bookmark_value>pasting;pictures from other documents</bookmark_value>

[ctx: dragdrop_graphic.xhp par_id3155628 help.text]
note: gJ2Zh
en: Release the mouse button as soon as the gray text cursor indicates the position where you want to insert a copy of the picture.
en_GB: Release the mouse button as soon as the grey text cursor indicates the position where you want to insert a copy of the picture.

[ctx: edit_symbolbar.xhp bm_id3159201 help.text]
note: Cs2pQ
en: <bookmark_value>customizing; toolbars</bookmark_value><bookmark_value>buttons;toolbars</bookmark_value><bookmark_value>toolbars;adding buttons</bookmark_value><bookmark_value>configuring; toolbars</bookmark_value><bookmark_value>editing; toolbars</bookmark_value><bookmark_value>inserting;buttons in toolbars</bookmark_value>
en_GB: <bookmark_value>customising; toolbars</bookmark_value><bookmark_value>buttons;toolbars</bookmark_value><bookmark_value>toolbars;adding buttons</bookmark_value><bookmark_value>configuring; toolbars</bookmark_value><bookmark_value>editing; toolbars</bookmark_value><bookmark_value>inserting;buttons in toolbars</bookmark_value>

[ctx: edit_symbolbar.xhp par_id2439039 help.text]
note: AdQVC
en: <ahelp hid="." visibility="hidden">Opens a dialog where you can add, edit, and remove icons.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Opens a dialogue box in which you can add, edit and remove icons.</ahelp>

[ctx: edit_symbolbar.xhp par_id3147264 help.text]
note: NAZNp
en: Choose <menuitem>Tools - Customize</menuitem>, and click on the <emph>Toolbars</emph> tab.
en_GB: Choose <menuitem>Tools - Customise</menuitem>, and click on the <emph>Toolbars</emph> tab.

[ctx: email.xhp par_id3153127 help.text]
note: EGqDe
en: $[officename] opens your default email program.<switchinline select="sys"><caseinline select="UNIX"> If you want to send the current document with another email program, you can select the program to use with <emph>Internet - Email</emph> in the Options dialog box.</caseinline></switchinline>
en_GB: $[officename] opens your default email program.<switchinline select="sys"><caseinline select="UNIX"> If you want to send the current document with another email program, you can select the program to use with <emph>Internet - Email</emph> in the Options dialogue box.</caseinline></switchinline>

[ctx: error_report.xhp par_id731607157836334 help.text]
note: 73oD2
en: Information is also sent about the %PRODUCTNAME version, the operating system name and version, and the computing hardware (CPU type and features; total RAM memory size; graphics device and driver).
en_GB: Information is also sent about the %PRODUCTNAME version, the operating system name and version, and the computing hardware (CPU type and features; total RAM size; graphics device and driver).

[ctx: export_ms.xhp bm_id3159233 help.text]
note: ATDSd
en: <bookmark_value>documents; saving in other formats</bookmark_value><bookmark_value>saving; documents in other formats</bookmark_value><bookmark_value>files; saving in other formats</bookmark_value><bookmark_value>text documents;saving in other formats</bookmark_value><bookmark_value>spreadsheets; saving in other formats</bookmark_value><bookmark_value>drawings; saving in other formats</bookmark_value><bookmark_value>presentations; saving in other formats</bookmark_value><bookmark_value>exporting; to Microsoft Office formats</bookmark_value><bookmark_value>Word documents; saving as</bookmark_value><bookmark_value>Excel; saving as</bookmark_value><bookmark_value>PowerPoint export</bookmark_value>
en_GB: <bookmark_value>documents; saving in other formats</bookmark_value><bookmark_value>saving; documents in other formats</bookmark_value><bookmark_value>files; saving in other formats</bookmark_value><bookmark_value>text documents;saving in other formats</bookmark_value><bookmark_value>spreadsheets; saving in other formats</bookmark_value><bookmark_value>drawings; saving in other formats</bookmark_value><bookmark_value>presentations; saving in other formats</bookmark_value><bookmark_value>exporting; to Microsoft Office formats</bookmark_value><bookmark_value>Word documents; saving as</bookmark_value><bookmark_value>Excel; saving as</bookmark_value><bookmark_value>PowerPoint; saving as</bookmark_value>

[ctx: export_ms.xhp par_id3150084 help.text]
note: BFPDC
en: Choose <emph>File - Save as</emph>. You will see the <emph>Save as</emph> dialog.
en_GB: Choose <emph>File - Save as</emph>. You will see the <emph>Save as</emph> dialogue box.

[ctx: export_ms.xhp par_id3153252 help.text]
note: GYeTE
en: If you want the file dialogs to offer another file format as default, select that format in <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - Load/Save - General</emph> in the <emph>Default file format </emph>area.
en_GB: If you want the file dialogue boxes to offer another file format as default, select that format in <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - Load/Save - General</emph> in the <emph>Default file format </emph>area.

[ctx: fax.xhp bm_id3156426 help.text]
note: 3mFJ3
en: <bookmark_value>faxes; sending</bookmark_value><bookmark_value>faxes;configuring $[officename]</bookmark_value><bookmark_value>sending; documents as faxes </bookmark_value><bookmark_value>configuring;fax icon</bookmark_value>
en_GB: <bookmark_value>faxes; sending</bookmark_value><bookmark_value>faxes;configuring $[officename]</bookmark_value><bookmark_value>sending; documents as faxes</bookmark_value><bookmark_value>configuring;fax icon</bookmark_value>

[ctx: fax.xhp hd_id3166410 help.text]
note: QrwDB
en: Sending a Fax Through the Print Dialog
en_GB: Sending a Fax Through the Print Dialogue Box

[ctx: fax.xhp par_id3152996 help.text]
note: 5xeHr
en: Open the <emph>Print</emph> dialog by choosing <emph>File - Print</emph> and select the fax driver in the <emph>Name</emph> list box.
en_GB: Open the <emph>Print</emph> dialogue box by choosing <emph>File - Print</emph> and select the fax driver in the <emph>Name</emph> list box.

[ctx: fax.xhp par_id3155135 help.text]
note: jeN2h
en: Clicking <emph>OK</emph> opens the dialog for your fax driver, where you can select the fax recipient.
en_GB: Clicking <emph>OK</emph> opens the dialogue box for your fax driver, in which you can select the fax recipient.

[ctx: fax.xhp par_idN106EB help.text]
note: cNph4
en: Click the arrow icon at the end of the <emph>Standard</emph> bar. In the drop-down menu, choose <emph>Customize</emph>.
en_GB: Click the arrow icon at the end of the <emph>Standard</emph> bar. In the drop-down menu, choose <emph>Customise</emph>.

[ctx: fax.xhp par_idN106F6 help.text]
note: o5Wb7
en: The <emph>Toolbar</emph>s tab page of the <emph>Customize</emph> dialog appears.
en_GB: The <emph>Toolbar</emph>s tab page of the <emph>Customise</emph> dialogue box will appear.

[ctx: filternavigator.xhp par_id3150322 help.text]
note: T29tN
en: <ahelp hid=".uno:FormFilterNavigator">To connect several filter conditions with Boolean OR, click the <emph>Filter navigation</emph> icon on the filter bar.</ahelp> The <emph>Filter navigator</emph> window appears.
en_GB: <ahelp hid=".uno:FormFilterNavigator">To connect several filter conditions with Boolean OR, click the <emph>Filter navigation</emph> icon on the filter bar.</ahelp> The <emph>Filter navigator</emph> window will appear.

[ctx: filternavigator.xhp par_id3156374 help.text]
note: ZCGLY
en: You can move filter conditions in the <emph>Filter navigator</emph> by dragging and dropping, or use the keys <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Alt+Up Arrow or <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Alt+Down Arrow. To copy filter conditions, drag them while holding down the <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> key.
en_GB: You can move filter conditions in the <emph>Filter navigator</emph> by dragging-and-dropping, or use the keys <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Alt+Up Arrow or <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Alt+Down Arrow. To copy filter conditions, drag them while holding down the <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> key.

[ctx: find_attributes.xhp par_id6837672 help.text]
note: MZvyA
en: Searching for attributes is available in the Find & Replace dialog for text documents.
en_GB: Searching for attributes is available in the Find & Replace dialogue box for text documents.

[ctx: find_attributes.xhp par_idN10688 help.text]
note: E4Gso
en: If you want to find text with any font by name, click the <emph>Format</emph> button in the <link href="text/shared/01/02100000.xhp">Find & Replace</link> dialog of %PRODUCTNAME Writer.
en_GB: If you want to find text with any font by name, click the <emph>Format</emph> button in the <link href="text/shared/01/02100000.xhp">Find & Replace</link> dialogue box of %PRODUCTNAME Writer.

[ctx: find_attributes.xhp par_idN1069D help.text]
note: XHLxH
en: After you select the attributes that you want to search for, the <emph>Paragraph Styles</emph> box in the <emph>Other options</emph> area of the %PRODUCTNAME Writer <emph>Find & Replace </emph>dialog changes to <emph>Including Styles</emph>.
en_GB: After you select the attributes that you want to search for, the <emph>Paragraph Styles</emph> box in the <emph>Other options</emph> area of the %PRODUCTNAME Writer <emph>Find & Replace </emph>dialogue box changes to <emph>Including Styles</emph>.

[ctx: find_attributes.xhp par_idN106DD help.text]
note: 2bRsu
en: In the <emph>Attributes</emph> dialog, select the <emph>Font</emph> check box, and click OK.
en_GB: In the <emph>Attributes</emph> dialogue box, mark the <emph>Font</emph> check box and click OK.

[ctx: find_attributes.xhp par_idN10702 help.text]
note: BDSCB
en: To stop searching for the current attributes, reset the <emph>Find & Replace</emph> dialog to normal mode.
en_GB: To stop searching for the current attributes, reset the <emph>Find & Replace</emph> dialogue box to normal mode.

[ctx: find_attributes.xhp par_idN1071E help.text]
note: YBjpU
en: <link href="text/shared/01/02100000.xhp">Find & Replace</link> dialog
en_GB: <link href="text/shared/01/02100000.xhp">Find & Replace</link> dialogue box

[ctx: floating_toolbar.xhp par_id3143267 help.text]
note: i9a3V
en: Some toolbar icons, for example the <emph>Font Color</emph> icon, can open another toolbar. Click the arrow next to the icon to open a toolbar containing further icons.
en_GB: Some toolbar icons, for example the <emph>Font Colour</emph> icon, can open another toolbar. Click the arrow next to the icon to open a toolbar containing further icons.

[ctx: floating_toolbar.xhp par_id7296975 help.text]
note: pv9hG
en: Choose <menuitem>View – Toolbars – Reset</menuitem> to reset the toolbars to their default context sensitive behavior. Now some toolbars will be shown automatically, dependent on the context.
en_GB: Choose <menuitem>View – Toolbars – Reset</menuitem> to reset the toolbars to their default context sensitive behaviour. Now some toolbars will be shown automatically, dependent on the context.

[ctx: fontwork.xhp bm_id3696707 help.text]
note: 2VrLD
en: <bookmark_value>graphical text art</bookmark_value>      <bookmark_value>designing; fonts</bookmark_value>      <bookmark_value>TextArt, see Fontwork</bookmark_value>      <bookmark_value>WordArt, see Fontwork</bookmark_value>      <bookmark_value>Fontwork</bookmark_value>      <bookmark_value>text effects</bookmark_value>      <bookmark_value>effects; Fontwork icons</bookmark_value>      <bookmark_value>text; Fontwork icons</bookmark_value>      <bookmark_value>3D text creation</bookmark_value>      <bookmark_value>rotating;3D text</bookmark_value>      <bookmark_value>editing;Fontwork objects</bookmark_value>      <bookmark_value>inserting;Fontwork objects</bookmark_value>
en_GB: <bookmark_value>graphical text art</bookmark_value>      <bookmark_value>designing; fonts</bookmark_value><bookmark_value>TextArt, see Fontwork</bookmark_value>      <bookmark_value>WordArt, see Fontwork</bookmark_value>      <bookmark_value>Fontwork icons</bookmark_value>      <bookmark_value>text effects</bookmark_value>      <bookmark_value>effects; Fontwork icons</bookmark_value>      <bookmark_value>text; Fontwork icons</bookmark_value>      <bookmark_value>3-D text creation</bookmark_value>      <bookmark_value>rotating;3-D text</bookmark_value>      <bookmark_value>editing;Fontwork objects</bookmark_value>      <bookmark_value>inserting;Fontwork objects</bookmark_value>

[ctx: formfields.xhp par_idN10731 help.text]
note: CjP4o
en: You can use the Form Controls toolbar to add checkboxes, buttons, tables showing data records, and other controls to a document.
en_GB: You can use the Form Controls toolbar to add check boxes, buttons, tables showing data records, and other controls to a document.

[ctx: formfields.xhp par_id3147303 help.text]
note: AKKqx
en: To attach a macro to the button, click the <emph>Events</emph> tab, and click the <emph>... </emph>button beside the button action that you want to run the macro. In the <emph>Assign Macro</emph> dialog, locate the macro that you want to use, and then click <emph>OK</emph>.
en_GB: To attach a macro to the button, click the <emph>Events</emph> tab, and click the <emph>...</emph> button beside the button action that you want to run the macro. In the <emph>Assign Macro</emph> dialogue box, locate the macro that you want to use, and then click <emph>OK</emph>.

[ctx: formfields.xhp par_idN10814 help.text]
note: hDa2X
en: Close the <emph>Properties</emph> dialog.
en_GB: Close the <emph>Properties</emph> dialogue box.

[ctx: formfields.xhp par_idN1082F help.text]
note: kGATC
en: The <emph>Form Properties</emph> dialog opens.
en_GB: The <emph>Form Properties</emph> dialogue box opens.

[ctx: formfields.xhp par_idN10837 help.text]
note: 4E9yG
en: Specify the properties for the form and then close the dialog.
en_GB: Specify the properties for the form and then close the dialogue box.

[ctx: groups.xhp par_id5734733 help.text]
note: EeStU
en: You can change the properties (line size, fill color, and more) of all objects in a group together, and you can enter the group and change the individual objects.
en_GB: You can change the properties (line size, fill colour, and more) of all objects in a group together, and you can enter the group and change the individual objects.

[ctx: groups.xhp par_id1399578 help.text]
note: uEyzA
en: Right-click any of the selected objects to open the context menu. In Calc or Writer, commands are in a submenu <emph>Group</emph>, while in Impress or Draw, they are at the toplevel of the context menu.
en_GB: Right-click any of the selected objects to open the context menu. In Calc or Writer, commands are in a sub-menu <emph>Group</emph>, while in Impress or Draw, they are at the top level of the context menu.

[ctx: groups.xhp par_id1388592 help.text]
note: eAUtE
en: Right-click any object of the group. In Calc or Writer, commands are in a submenu <emph>Group</emph>, while in Impress or Draw, they are at the toplevel of the context menu.
en_GB: Right-click any object of the group. In Calc or Writer, commands are in a sub-menu <emph>Group</emph>, while in Impress or Draw, they are at the top level of the context menu.

[ctx: groups.xhp par_id9909665 help.text]
note: pbMff
en: The objects that are not part of the group are shown with dimmed colors.
en_GB: The objects that are not part of the group are shown with dimmed colours.

[ctx: groups.xhp par_id6354869 help.text]
note: ytVTd
en: Right-click any object of the group. In Calc or Writer, commands are in a submenu <emph>Group</emph>, while in Impress or Draw, they are at the toplevel of the context menu.
en_GB: Right-click any object of the group. In Calc or Writer, commands are in a sub-menu <emph>Group</emph>, while in Impress or Draw, they are at the top level of the context menu.

[ctx: groups.xhp par_id3236182 help.text]
note: sEPrg
en: Right-click any object of the group. In Calc or Writer, commands are in a submenu <emph>Group</emph>, while in Impress or Draw, they are at the toplevel of the context menu.
en_GB: Right-click any object of the group. In Calc or Writer, commands are in a sub-menu <emph>Group</emph>, while in Impress or Draw, they are at the top level of the context menu.

[ctx: hyperlink_edit.xhp par_id333262 help.text]
note: kCdeG
en: In all document types, you can open the Hyperlink dialog to edit a hyperlink. First set the cursor into the hyperlink or directly in front of the hyperlink, then click the Hyperlink icon on the Standard bar.
en_GB: In all document types, you can open the Hyperlink dialogue box to edit a hyperlink. First set the cursor into the hyperlink or directly in front of the hyperlink, then click the Hyperlink icon on the Standard bar.

[ctx: hyperlink_edit.xhp par_id3150503 help.text]
note: GqyXN
en: As described above, open <link href="text/shared/02/09070000.xhp">Hyperlink Dialog</link>.
en_GB: As described above, open <link href="text/shared/02/09070000.xhp">Hyperlink Dialogue Box</link>.

[ctx: hyperlink_edit.xhp par_idN10834 help.text]
note: YkLWs
en: In the dialog, select the new attributes, and click <emph>OK</emph>.
en_GB: In the dialogue box, select the new attributes, and click <emph>OK</emph>.

[ctx: hyperlink_edit.xhp par_id811565308009651 help.text]
note: hToHs
en: Edit the property in the control dialog box.
en_GB: Edit the property in the control dialogue box.

[ctx: hyperlink_insert.xhp par_id3149811 help.text]
note: hQf7h
en: Place the text cursor in the document at the point where you want to insert the hyperlink or select the text that you want to put the hyperlink on. Select <emph>Hyperlink</emph> command from the <emph>Insert</emph> menu. Alternatively click on the <image id="img_id3149763" src="cmd/sc_hyperlinkdialog.png" width="0.222inch" height="0.222inch"><alt id="alt_id3149763">Icon</alt></image> Hyperlink icon on the <emph>Standard</emph> toolbar. The <link href="text/shared/02/09070000.xhp">Hyperlink dialog</link> appears.
en_GB: Place the text cursor in the document at the point where you want to insert the hyperlink or select the text that you want to put the hyperlink on. Select <emph>Hyperlink</emph> command from the <emph>Insert</emph> menu. Alternatively click on the <image id="img_id3149763" src="cmd/sc_hyperlinkdialog.png" width="0.222inch" height="0.222inch"><alt id="alt_id3149763">Icon</alt></image> Hyperlink icon on the <emph>Standard</emph> toolbar. The <link href="text/shared/02/09070000.xhp">Hyperlink dialogue box</link> appears.

[ctx: hyperlink_insert.xhp par_id3146975 help.text]
note: bbdmu
en: If you wish to insert in a text a hyperlink that refers to Table 1, drag the entry Table 1 from the Navigator and drop it in the text. To do this, the <emph>Insert as Hyperlink</emph> drag mode must be selected in the Navigator.
en_GB: If you wish to insert in text a hyperlink that refers to Table 1, drag the entry Table 1 from the Navigator and drop it in the text. To do this, the <emph>Insert as Hyperlink</emph> drag mode must be selected in the Navigator.

[ctx: hyperlink_rel_abs.xhp par_id3145382 help.text]
note: Ue6zh
en: You should create the same directory structure on your hard disk as that which exists in the web space hosted by your Internet provider. Call the root directory for the homepage on your hard disk "homepage", for example. The start file is then "index.html", the full path being "C:\homepage\index.html" (assuming Windows operating system). The URL on your Internet provider's server might then be as follows: "http://www.myprovider.com/mypage/index.html". With relative addressing, you indicate the link relative to the location of the output document. For example, if you placed all the graphics for your homepage in a subfolder called "C:\homepage\images", you would need to give the following path to access the graphic "picture.gif": "images\picture.gif". This is the relative path, starting from the location of the file "index.html". On the provider's server, you would place the picture in the folder "mypage/images". When you transfer the document "index.html" to the provider's server through the <emph>File - Save As</emph> dialog, and if you have marked the option <emph>Copy local images to Internet</emph> under <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - Load/Save - HTML Compatibility</emph>, $[officename] will automatically copy the graphic to the correct directory on the server.
en_GB: You should create the same directory structure on your hard disk as that which exists in the web space hosted by your Internet provider. Call the root directory for the homepage on your hard disk "homepage", for example. The start file is then "index.html", the full path being "C:\homepage\index.html" (assuming Windows operating system). The URL on your Internet provider's server might then be as follows: "http://www.myprovider.com/mypage/index.html". With relative addressing, you indicate the link relative to the location of the output document. For example, if you placed all the graphics for your homepage in a subfolder called "C:\homepage\images", you would need to give the following path to access the graphic "picture.gif": "images\picture.gif". This is the relative path, starting from the location of the file "index.html". On the provider's server, you would place the picture in the folder "mypage/images". When you transfer the document "index.html" to the provider's server through the <emph>File - Save As</emph> dialogue box, and if you have marked the option <emph>Copy local images to Internet</emph> under <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - Load/Save - HTML Compatibility</emph>, $[officename] will automatically copy the graphic to the correct directory on the server.

[ctx: hyperlink_rel_abs.xhp par_id3153541 help.text]
note: qB8Yx
en: Be sure to organize all files for your homepage on the same drive as the start file of the homepage. In this way, $[officename] can set the protocol and target so that the reference on the server is always correct.
en_GB: Be sure to organise all files for your homepage on the same drive as the start file of the homepage. In this way, $[officename] can set the protocol and target so that the reference on the server is always correct.

[ctx: import_ms.xhp bm_id3153988 help.text]
note: Yq2q3
en: <bookmark_value>Microsoft Office;opening Microsoft documents</bookmark_value>         <bookmark_value>documents; importing</bookmark_value>         <bookmark_value>importing; documents in other formats</bookmark_value>         <bookmark_value>opening; documents from other formats</bookmark_value>         <bookmark_value>loading; documents from other formats</bookmark_value>         <bookmark_value>converting;Microsoft documents</bookmark_value>         <bookmark_value>saving; default file formats</bookmark_value>         <bookmark_value>defaults;document formats in file dialogs</bookmark_value>         <bookmark_value>file formats; saving always in other formats</bookmark_value>         <bookmark_value>Microsoft Office; as default file format</bookmark_value>         <bookmark_value>files;importing</bookmark_value>         <bookmark_value>XML converters</bookmark_value>         <bookmark_value>converters; XML</bookmark_value>         <bookmark_value>Document Converter Wizard</bookmark_value>         <bookmark_value>wizards; document converter</bookmark_value> <bookmark_value>converters; document converter</bookmark_value>         <bookmark_value>files, see also documents</bookmark_value>
en_GB: <bookmark_value>Microsoft Office;opening Microsoft documents</bookmark_value>         <bookmark_value>documents; importing</bookmark_value>         <bookmark_value>importing; documents in other formats</bookmark_value>         <bookmark_value>opening; documents from other formats</bookmark_value>         <bookmark_value>loading; documents from other formats</bookmark_value>         <bookmark_value>converting;Microsoft documents</bookmark_value>         <bookmark_value>saving; default file formats</bookmark_value>         <bookmark_value>defaults;document formats in file dialogue boxes</bookmark_value>         <bookmark_value>file formats; saving always in other formats</bookmark_value>         <bookmark_value>Microsoft Office; as default file format</bookmark_value><bookmark_value>files;importing</bookmark_value>         <bookmark_value>XML converters</bookmark_value><bookmark_value>converters; XML</bookmark_value>         <bookmark_value>Document Converter Wizard</bookmark_value>         <bookmark_value>wizards; document converter</bookmark_value> <bookmark_value>converters; document converter</bookmark_value>         <bookmark_value>files, see also documents</bookmark_value>

[ctx: import_ms.xhp par_id3152780 help.text]
note: AdmC5
en: Select a format from the<emph> Files of type</emph> list.
en_GB: Select a format from the <emph>Files of type</emph> list box.

[ctx: import_ms.xhp par_id3159399 help.text]
note: N5tDp
en: If you always want the file dialogs to show another format by default, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - Load/Save - General</emph> and select that format as <emph>Default file format</emph>.
en_GB: If you always want the file dialogue boxes to show another format by default, choose <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - Load/Save - General</emph> and select that format as <emph>Default file format</emph>.

[ctx: insert_bitmap.xhp bm_id3154136 help.text]
note: ExV7u
en: <bookmark_value>graphics, see also pictures</bookmark_value><bookmark_value>images, see also pictures</bookmark_value><bookmark_value>images; inserting and editing bitmaps</bookmark_value><bookmark_value>illustrations, see pictures</bookmark_value><bookmark_value>bitmaps; inserting and editing</bookmark_value><bookmark_value>pixel graphics; inserting and editing</bookmark_value><bookmark_value>exporting; bitmaps</bookmark_value><bookmark_value>importing; bitmaps</bookmark_value><bookmark_value>pictures; editing</bookmark_value><bookmark_value>editing; pictures</bookmark_value><bookmark_value>invert filter</bookmark_value><bookmark_value>smoothing filter</bookmark_value><bookmark_value>sharpening filter</bookmark_value><bookmark_value>remove noise filter</bookmark_value><bookmark_value>solarization filter</bookmark_value><bookmark_value>aging filter</bookmark_value><bookmark_value>posterizing filter</bookmark_value><bookmark_value>pop-art filter</bookmark_value><bookmark_value>charcoal sketches filter</bookmark_value><bookmark_value>mosaic filter</bookmark_value><bookmark_value>pictures;filters</bookmark_value><bookmark_value>filters;pictures</bookmark_value>
en_GB: <bookmark_value>graphics, see also pictures</bookmark_value><bookmark_value>images, see also pictures</bookmark_value><bookmark_value>images; inserting and editing bitmaps</bookmark_value><bookmark_value>illustrations, see pictures</bookmark_value><bookmark_value>bitmaps; inserting and editing</bookmark_value><bookmark_value>pixel graphics; inserting and editing</bookmark_value><bookmark_value>exporting; bitmaps</bookmark_value><bookmark_value>importing; bitmaps</bookmark_value><bookmark_value>pictures; editing</bookmark_value><bookmark_value>editing; pictures</bookmark_value><bookmark_value>invert filter</bookmark_value><bookmark_value>smoothing filter</bookmark_value><bookmark_value>sharpening filter</bookmark_value><bookmark_value>remove noise filter</bookmark_value><bookmark_value>solarisation filter</bookmark_value><bookmark_value>ageing filter</bookmark_value><bookmark_value>posterising filter</bookmark_value><bookmark_value>pop-art filter</bookmark_value><bookmark_value>charcoal sketches filter</bookmark_value><bookmark_value>mosaic filter</bookmark_value><bookmark_value>pictures;filters</bookmark_value><bookmark_value>filters;pictures</bookmark_value>

[ctx: insert_bitmap.xhp par_id3159413 help.text]
note: roqk5
en: The <emph>Image</emph> Bar may look slightly different depending to the module you are using.
en_GB: The <emph>Image</emph> Bar may look slightly different depending on the module you are using.

[ctx: insert_bitmap.xhp par_id3145273 help.text]
note: RGnNS
en: Some of the filters open a dialog, which you can use to select, for example, the intensity of the filter. Most filters can be applied multiple times to increase the filter effect.
en_GB: Some of the filters open a dialogue box, which you can use to select, for example, the intensity of the filter. Most filters can be applied multiple times to increase the filter effect.

[ctx: insert_bitmap.xhp hd_id2572405 help.text]
note: rfYCR
en: The Image dialog
en_GB: The Image dialogue box

[ctx: insert_bitmap.xhp par_id6457411 help.text]
note: LFwDN
en: Right-click the image and choose <emph>Image</emph> from the submenu to open a properties dialog.
en_GB: Right-click the image and choose <emph>Image</emph> from the sub-menu to open a properties dialogue box.

[ctx: insert_bitmap.xhp par_id3148618 help.text]
note: tADMD
en: Choose <emph>File - Export</emph>. The <emph>Export</emph> dialog opens.
en_GB: Choose <emph>File - Export</emph>. The <emph>Export</emph> dialogue box opens.

[ctx: insert_bitmap.xhp par_id0801200803525078 help.text]
note: Yuyp9
en: <ahelp hid=".">To export a bitmap in Writer: Right-click the bitmap, choose Save Graphics. You see the Image Export dialog. Enter a file name and select a file type.</ahelp>
en_GB: <ahelp hid=".">To export a bitmap in Writer: Right-click the bitmap, choose Save Graphics. You see the Image Export dialogue box. Enter a file name and select a file type.</ahelp>

[ctx: insert_graphic_drawit.xhp bm_id3145136 help.text]
note: nYz56
en: <bookmark_value>resizing, see also scaling/zooming</bookmark_value>      <bookmark_value>scaling, see also zooming</bookmark_value>      <bookmark_value>drawings, see also draw objects</bookmark_value>      <bookmark_value>graphic objects, see draw objects</bookmark_value>      <bookmark_value>text; drawing pictures</bookmark_value>      <bookmark_value>inserting; drawings</bookmark_value>      <bookmark_value>pictures; drawing</bookmark_value>      <bookmark_value>objects; copying when moving in presentations</bookmark_value>      <bookmark_value>draw objects; adding/editing/copying</bookmark_value>      <bookmark_value>circle drawings</bookmark_value>      <bookmark_value>square drawings</bookmark_value>      <bookmark_value>handles; scaling</bookmark_value>      <bookmark_value>scaling; objects</bookmark_value>      <bookmark_value>objects;moving and resizing with mouse</bookmark_value>      <bookmark_value>resizing;objects, by mouse</bookmark_value>      <bookmark_value>copying; draw objects</bookmark_value>      <bookmark_value>pasting;draw objects</bookmark_value>      <bookmark_value>editing;draw objects</bookmark_value>      <bookmark_value>pictures;scaling/resizing</bookmark_value>
en_GB: <bookmark_value>resizing, see also scaling/zooming</bookmark_value><bookmark_value>scaling, see also zooming</bookmark_value><bookmark_value>drawings, see also draw objects</bookmark_value><bookmark_value>graphic objects, see draw objects</bookmark_value><bookmark_value>text; drawing pictures</bookmark_value><bookmark_value>inserting; drawings</bookmark_value><bookmark_value>pictures; drawing</bookmark_value><bookmark_value>objects; copying when moving in presentations</bookmark_value><bookmark_value>draw objects; adding/editing/copying</bookmark_value><bookmark_value>circle drawings</bookmark_value><bookmark_value>square drawings</bookmark_value><bookmark_value>handles; scaling</bookmark_value><bookmark_value>scaling; objects</bookmark_value><bookmark_value>objects;moving and resizing with mouse</bookmark_value><bookmark_value>resizing;objects, by mouse</bookmark_value><bookmark_value>copying; draw objects</bookmark_value><bookmark_value>pasting;draw objects</bookmark_value><bookmark_value>editing;draw objects</bookmark_value><bookmark_value>pictures;scaling/resizing</bookmark_value>

[ctx: insert_graphic_drawit.xhp par_id3148473 help.text]
note: eyGmF
en: If you want to open up draw objects from the center instead of dragging from one corner to the other, hold down the <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Alt</defaultinline></switchinline> key while dragging. <switchinline select="sys"><caseinline select="UNIX">With some window managers, you may need to hold down also the meta key.</caseinline></switchinline>
en_GB: If you want to open up draw objects from the centre instead of dragging from one corner to the other, hold down the <switchinline select="sys"><caseinline select="MAC">Option</caseinline><defaultinline>Alt</defaultinline></switchinline> key while dragging. <switchinline select="sys"><caseinline select="UNIX">With some window managers, you may need to hold down also the meta key.</caseinline></switchinline>

[ctx: insert_specialchar.xhp par_id3147576 help.text]
note: aLZJA
en: This function allows you to insert special characters, such as check marks, boxes, and telephone symbols, into your text.
en_GB: This function allows you to insert special characters, such as tick marks, boxes, and telephone symbols, into your text.

[ctx: insert_specialchar.xhp par_id3153031 help.text]
note: p7XqC
en: In any text input field (such as the input fields in the <emph>Find & Replace</emph> dialog) you can press Shift+<switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+S to open the <emph>Special Characters</emph> dialog.
en_GB: In any text input field (such as the input fields in the <emph>Find & Replace</emph> dialogue box) you can press Shift+<switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+S to open the <emph>Special Characters</emph> dialogue box.

[ctx: insert_specialchar.xhp par_id3154897 help.text]
note: B4kWh
en: <switchinline select="sys"><caseinline select="UNIX"><emph>Solaris:</emph> Using a Sun keyboard. First press the Compose key to the right of the space bar, then enter the first and second modifiers.</caseinline></switchinline>
en_GB: <switchinline select="sys"><caseinline select="UNIX"><emph>Solaris</emph>: Using a Sun keyboard. First press the Compose key to the right of the space bar, then enter the first and second modifiers.</caseinline></switchinline>

[ctx: keyboard.xhp bm_id3158421 help.text]
note: DCFvC
en: <bookmark_value>accessibility;general shortcuts</bookmark_value>      <bookmark_value>shortcut keys; %PRODUCTNAME accessibility</bookmark_value>
en_GB: <bookmark_value>accessibility;general shortcuts</bookmark_value><bookmark_value>shortcut keys; %PRODUCTNAME accessibility</bookmark_value>

[ctx: keyboard.xhp par_id3153896 help.text]
note: 9tkak
en: Escape closes an open submenu, a toolbar, or the current free window.
en_GB: Escape closes an open sub-menu, a toolbar, or the current free window.

[ctx: keyboard.xhp par_id3153381 help.text]
note: GS4EY
en: Arrow down opens a selected menu. Any additional arrow down and up arrow move the selection through the menu commands. With right arrow you open any existing submenus.
en_GB: Arrow down opens a selected menu. Any additional arrow down and up arrow move the selection through the menu commands. With right arrow you open any existing sub-menus.

[ctx: keyboard.xhp par_id3150449 help.text]
note: 3DcDc
en: Press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Enter on the Selection tool to select the first draw object in the document. If you want to edit, size, or move the selected draw object, first use <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+F6 to set the focus into the document.
en_GB: Press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+Enter on the Selection tool to select the first draw object in the document. If you want to edit, size, or move the selected draw object, first use <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+F6 to move the focus into the document.

[ctx: keyboard.xhp par_id3154320 help.text]
note: 3XWAB
en: In several windows, dialogs, and in the table control field, there are tables to select data, for instance, in the right part of the <link href="text/shared/guide/database_main.xhp">Data Source View</link>. The following keys are used for selections in these tables:
en_GB: In several windows, dialogue boxes, and in the table control field, there are tables to select data, for instance, in the right part of the <link href="text/shared/guide/database_main.xhp">Data Source View</link>. The following keys are used for selections in these tables:

[ctx: keyboard.xhp hd_id3150592 help.text]
note: dE4w5
en: Size and Position of Windows and Dialogs
en_GB: Size and Position of Windows and Dialogue Boxes

[ctx: keyboard.xhp par_id3155083 help.text]
note: GtEXo
en: Now you can use the arrow keys to move or resize the dialog or window.
en_GB: Now you can use the arrow keys to move or resize the dialogue box or window.

[ctx: keyboard.xhp par_id3145615 help.text]
note: z6hBG
en: If the object is anchored<emph> To page</emph>, the keys Page Up or Page Down move it to the previous or next page.
en_GB: If the object is anchored <emph>To page</emph>, the keys Page Up or Page Down move it to the previous or next page.

[ctx: keyboard.xhp par_id3145256 help.text]
note: fjjjA
en: If the object is anchored<emph> As character</emph>, no anchor icon exists. You cannot move the object.
en_GB: If the object is anchored <emph>As character</emph>, no anchor icon exists. You cannot move the object.

[ctx: keyboard.xhp par_id3154529 help.text]
note: vPBuT
en: Enter: when a connection is selected, the Enter key opens the <emph>Properties</emph> dialog of the connection.
en_GB: Enter: when a connection is selected, the Enter key opens the <emph>Properties</emph> dialogue box of the connection.

[ctx: keyboard.xhp hd_id3150894 help.text]
note: DGCD3
en: Controlling the Text Import dialog (CSV file import)
en_GB: Controlling the Text Import dialogue box (CSV file import)

[ctx: keyboard.xhp hd_id3153298 help.text]
note: FYdWx
en: Controlling the Insert - Special Character Dialog
en_GB: Controlling the Insert - Special Character Dialogue Box

[ctx: keyboard.xhp par_id3153073 help.text]
note: nBvFy
en: Tab switches through all controls in the dialog.
en_GB: Tab switches through all controls in the dialogue box.

[ctx: labels.xhp bm_id3150774 help.text]
note: sVe5Y
en: <bookmark_value>labels; creating and synchronizing</bookmark_value><bookmark_value>business cards; creating and synchronizing</bookmark_value><bookmark_value>synchronizing;labels and business cards</bookmark_value>
en_GB: <bookmark_value>labels; creating and synchronising</bookmark_value><bookmark_value>business cards; creating and synchronising</bookmark_value><bookmark_value>synchronising;labels and business cards</bookmark_value>

[ctx: labels.xhp hd_id3153345 help.text]
note: a2rtY
en: Designing Business Cards Through a Dialog
en_GB: Designing Business Cards Through a Dialogue Box

[ctx: labels.xhp par_id3146798 help.text]
note: SxEpR
en: Choose <link href="text/shared/01/01010300.xhp"><emph>File - New - Business Cards</emph></link> to open the<emph> Business Cards </emph>dialog, which allows you to choose how your business cards will look.
en_GB: Choose <link href="text/shared/01/01010300.xhp"><emph>File - New - Business Cards</emph></link> to open the <emph>Business Cards</emph> dialogue box, which allows you to choose how your business cards will look.

[ctx: labels.xhp par_id3152349 help.text]
note: kPfrw
en: You can design both labels and business cards through the <emph>Labels</emph> dialog.
en_GB: You can design both labels and business cards through the <emph>Labels</emph> dialogue box.

[ctx: labels.xhp par_id3153880 help.text]
note: uhXze
en: Choose <link href="text/shared/01/01010200.xhp"><emph>File - New - Labels</emph></link> to open the <emph>Labels</emph> dialog.
en_GB: Choose <link href="text/shared/01/01010200.xhp"><emph>File - New - Labels</emph></link> to open the <emph>Labels</emph> dialogue box.

[ctx: labels.xhp par_id3151385 help.text]
note: BryGK
en: Use the <emph>Database </emph>and <emph>Table </emph>list boxes to select the database and table from which the data fields are obtained. Click on the arrow button to transfer the selected data field into the inscription area. Press Enter to insert a line break. You can also enter spaces and any other fixed text.
en_GB: Use the <emph>Database</emph> and <emph>Table</emph> list boxes to select the database and table from which the data fields are obtained. Click on the arrow button to transfer the selected data field into the inscription area. Press Enter to insert a line break. You can also enter spaces and any other fixed text.

[ctx: labels.xhp par_id3150358 help.text]
note: JxMzr
en: On the <emph>Options</emph> tab page, make sure that the <emph>Synchronize contents</emph> box is selected. If this is selected, a label only has to be entered (on the top left label) and edited once.
en_GB: On the <emph>Options</emph> tab page, ensure that the <emph>Synchronise contents</emph> box is selected. If this is selected, a label only has to be entered (on the top left label) and edited once.

[ctx: labels.xhp par_id3156424 help.text]
note: L2m7L
en: As soon as you click on <emph>New Document</emph>, you will see a small window with the <emph>Synchronize Labels</emph> button. Enter the first label. When you click on the <emph>Synchronize Labels</emph> button, the current individual label is copied to all the other labels on the sheet.
en_GB: As soon as you click on <emph>New Document</emph>, you will see a small window with the <emph>Synchronise Labels</emph> button. Enter the first label. When you click on the <emph>Synchronise Labels</emph> button, the current individual label is copied to all the other labels on the sheet.

[ctx: labels_database.xhp bm_id3147399 help.text]
note: PtRLG
en: <bookmark_value>address labels from databases</bookmark_value>      <bookmark_value>labels; from databases</bookmark_value>      <bookmark_value>stickers</bookmark_value>      <bookmark_value>databases;creating labels</bookmark_value>
en_GB: <bookmark_value>address labels from databases</bookmark_value><bookmark_value>labels; from databases</bookmark_value><bookmark_value>stickers</bookmark_value><bookmark_value>databases;creating labels</bookmark_value>

[ctx: labels_database.xhp par_id3153824 help.text]
note: VmdTK
en: Choose <emph>File - New - Labels</emph> to open the <emph>Labels</emph> dialog.
en_GB: Choose <emph>File - New - Labels</emph> to open the <emph>Labels</emph> dialogue box.

[ctx: labels_database.xhp par_id3150084 help.text]
note: XDnfi
en: On the <emph>Labels</emph> tab page, select the format of the label sheets you want to print on.
en_GB: On the <emph>Labels</emph> tab page, select the format of the label sheets that you want to print on.

[ctx: labels_database.xhp par_id0130200903370863 help.text]
note: FDWDY
en: Choose the database and table from which to get the data.
en_GB: Choose the database and table from which to obtain the data.

[ctx: labels_database.xhp par_id0130200903370924 help.text]
note: C4ZRE
en: Optionally, if you want to type more text, apply formatting, or insert images and line art, you should enable <emph>Synchronize contents</emph> on the <emph>Options</emph> tab. If you enable this, once you leave the Labels dialog box a small window opens with a Synchronize button. Now you only need to work on the first label on the labels document, then click the Synchronize button to copy your work to every label of the document.
en_GB: Optionally, if you want to type more text, apply formatting, or insert images and line art, you should enable <emph>Synchronise contents</emph> on the <emph>Options</emph> tab. If you enable this, once you leave the Labels dialogue box a small window opens with a Synchronise button. Now you only need to work on the first label on the labels document, then click the Synchronise button to copy your work to every label of the document.

[ctx: labels_database.xhp par_id8476821 help.text]
note: PAhf4
en: When you choose to print the document, you will be asked if you want to print a form letter. Answer Yes to open the <link href="text/swriter/01/01150000.xhp">Mail Merge</link> dialog. In the Mail Merge dialog, you can select the records for which you want to print labels.
en_GB: When you choose to print the document, you will be asked if you want to print a form letter. Answer Yes to open the <link href="text/swriter/01/01150000.xhp">Mail Merge</link> dialogue box. In the Mail Merge dialogue box, you can select the records for which you want to print labels.

[ctx: language_select.xhp par_id3150040 help.text]
note: DBMM5
en: The language you select for your document determines the dictionary used for spellcheck, thesaurus and hyphenation, the decimal and thousands delimiter used and the default currency format.
en_GB: The language you select for your document determines the dictionary used for spell check, thesaurus and hyphenation, the decimal and thousands delimiter used and the default currency format.

[ctx: language_select.xhp par_id3149664 help.text]
note: K5mG8
en: Under <emph>Default languages for documents</emph>, select the document language for all newly created documents. If you mark <emph>For the current document only</emph>, your choice will only apply to the current document. Close the dialog with <emph>OK</emph>.
en_GB: Under <emph>Default languages for documents</emph>, select the document language for all newly created documents. If you mark <emph>For the current document only</emph>, your choice will only apply to the current document. Close the dialogue box with <emph>OK</emph>.

[ctx: language_select.xhp par_id3145367 help.text]
note: D3oEg
en: Open the context menu and select <emph>Edit Paragraph Style</emph>. This opens the <emph>Paragraph Style</emph> dialog.
en_GB: Open the context menu and select <emph>Edit Paragraph Style</emph>. This opens the <emph>Paragraph Style</emph> dialogue box.

[ctx: language_select.xhp par_id3159348 help.text]
note: SGW8X
en: Choose <emph>Format - Character</emph>. This opens the <emph>Character</emph> dialog.
en_GB: Choose <emph>Format - Character</emph>. This opens the <emph>Character</emph> dialogue box.

[ctx: language_select.xhp par_id3912778 help.text]
note: W9rEa
en: Most users download the American English version, which gives you English menu commands and English application help. If you want another language for the menus (and for the application help, if available in that language), change the UI language as follows.
en_GB: Most users download the American English version, which gives you US English menu commands and application help. If you want another language for the menus (and for the application help, if available in that language), change the UI language as follows.

[ctx: language_select.xhp par_id121158 help.text]
note: m3uwf
en: Select another UI language in the "User interface" listbox.
en_GB: Select another UI language in the "User interface" list box.

[ctx: language_select.xhp par_id130619 help.text]
note: jocyk
en: If the listbox doesn't list the language that you want, see "Adding More UI Languages".
en_GB: If the list box doesn't list the language that you want, see "Adding More UI Languages".

[ctx: line_intext.xhp bm_id3143206 help.text]
note: UXGZD
en: <bookmark_value>arrows; drawing in text</bookmark_value><bookmark_value>indicator lines in text</bookmark_value><bookmark_value>lines; drawing in text</bookmark_value><bookmark_value>lines; removing automatic lines</bookmark_value><bookmark_value>deleting; lines in text</bookmark_value><bookmark_value>drawing lines in text</bookmark_value><bookmark_value>automatic lines/borders in text</bookmark_value>
en_GB: <bookmark_value>arrows; drawing in text</bookmark_value> <bookmark_value>indicator lines in text</bookmark_value><bookmark_value>lines; drawing in text</bookmark_value><bookmark_value>lines; removing automatic lines</bookmark_value><bookmark_value>deleting; lines in text</bookmark_value><bookmark_value>drawing lines in text</bookmark_value><bookmark_value>automatic lines/borders in text</bookmark_value>

[ctx: line_intext.xhp par_id3153361 help.text]
note: dfHJd
en: Release the mouse button once the line has the desired direction and length. You can then draw more lines. End this function by pressing the Esc key or by clicking the <emph>Select</emph> icon from the <emph>Drawing </emph>bar.
en_GB: Release the mouse button once the line has the desired direction and length. You can then draw more lines. End this function by pressing the Esc key or by clicking the <emph>Select</emph> icon from the <emph>Drawing</emph> bar.

[ctx: line_intext.xhp par_id3153049 help.text]
note: Faaqb
en: Create a horizontal line by applying the preset Paragraph Style <emph>Horizontal Line</emph>. Click into an empty paragraph, and double-click the <emph>Horizontal Line</emph> Style in the <emph>Styles</emph> window. If the entry for horizontal lines is not visible in the list of Paragraph Styles, select "All Styles" in the lower listbox.
en_GB: Create a horizontal line by applying the preset Paragraph Style <emph>Horizontal Line</emph>. Click into an empty paragraph, and double-click the <emph>Horizontal Line</emph> Style in the <emph>Styles</emph> window. If the entry for horizontal lines is not visible in the list of Paragraph Styles, select "All Styles" in the lower list box.

[ctx: lineend_define.xhp par_id3154306 help.text]
note: unyMH
en: In the dialog, click the <menuitem>Arrow Styles</menuitem> tab.
en_GB: In the dialogue box, click the <menuitem>Arrow Styles</menuitem> tab.

[ctx: lineend_define.xhp par_id3151176 help.text]
note: CdbXT
en: Click <emph>OK</emph> to close the dialog.
en_GB: Click <emph>OK</emph> to close the dialogue box.

[ctx: linestyle_define.xhp par_idN10671 help.text]
note: i9FDB
en: Click <emph>Close</emph> to close the dialog.
en_GB: Click <emph>Close</emph> to close the dialogue box.

[ctx: linestyles.xhp par_idN1070A help.text]
note: RqQJP
en: Select the line and arrow color in the <emph>Line Color</emph> box.
en_GB: Select the line and arrow colour in the <emph>Line Colour</emph> box.

[ctx: macro_recording.xhp par_id3150275 help.text]
note: nAGMJ
en: You see the small <emph>Recording</emph> dialog with just one button called <emph>Stop Recording</emph>.
en_GB: You will see the small <emph>Recording</emph> dialogue box with just one button called <emph>Stop Recording</emph>.

[ctx: macro_recording.xhp par_id3148686 help.text]
note: XXE4W
en: The <emph>Macro</emph> dialog appears, in which you can save and run the macro.
en_GB: The <emph>Macro</emph> dialogue box appears, in which you can save and run the macro.

[ctx: macro_recording.xhp par_id3159158 help.text]
note: nzxA9
en: If you want to abort the recording without saving a macro, click the <emph>Close</emph> button of the <emph>Recording</emph> dialog.
en_GB: If you want to abort the recording without saving a macro, click the <emph>Close</emph> button of the <emph>Recording</emph> dialogue box.

[ctx: macro_recording.xhp par_id3148550 help.text]
note: NNqEV
en: If you want the macro to be saved into a new library or module, click the <emph>New Library </emph>or <emph>New Module </emph>button and enter a name for the library or module.
en_GB: If you want the macro to be saved into a new library or module, click the <emph>New Library</emph> or <emph>New Module</emph> button and enter a name for the library or module.

[ctx: macro_recording.xhp par_id8014465 help.text]
note: YAhXo
en: Actions that are not related to the document contents are not recorded. For example, changes made in the Options dialog, macro organizer, customizing.
en_GB: Actions that are not related to the document content are not recorded. For example, changes made in the Options dialogue box, macro organiser, customising.

[ctx: macro_recording.xhp par_id2814416 help.text]
note: iFDLA
en: Selections are recorded only if they are done by using the keyboard (cursor traveling), but not when the mouse is used.
en_GB: Selections are recorded only if they are done by using the keyboard (cursor travelling), but not when the mouse is used.

[ctx: main.xhp hd_id3159149 help.text]
note: sfWYj
en: Copying Data by Drag and Drop or Menu Commands
en_GB: Copying Data by Drag-and-Drop or Menu Commands

[ctx: manage_templates.xhp par_id451607988966808 help.text]
note: 7veJC
en: The Template Manager recognizes template files by their file extension. The following extensions are recognized:
en_GB: The Template Manager recognises template files by their file extension. The following extensions are recognised:

[ctx: manage_templates.xhp par_id181608073292539 help.text]
note: XVZ5C
en: If you use the <menuitem>File - Save as Template</menuitem> dialog, then the name entered in that dialog is used as the filename and entered into the Title field. If you change the filename later, the template will still appear in the Template Manager according to the entry in the Title field.
en_GB: If you use the <menuitem>File - Save as Template</menuitem> dialogue box, then the name entered in that dialogue box is used as the filename and entered into the Title field. If you change the filename later, the template will still appear in the Template Manager according to the entry in the Title field.

[ctx: manage_templates.xhp par_id401607895018345 help.text]
note: VFSmq
en: The Template Manager displays templates located in the directories defined in the <emph>Paths</emph> dialog for Templates. The dialog is found by choosing <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME - Paths</menuitem>, selecting <emph>Templates</emph>, and clicking <widget>Edit</widget>.
en_GB: The Template Manager displays templates located in the directories defined in the <emph>Paths</emph> dialogue box for Templates. The dialogue box is found by choosing <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME - Paths</menuitem>, selecting <emph>Templates</emph>, and clicking <widget>Edit</widget>.

[ctx: manage_templates.xhp par_id851607959591934 help.text]
note: gV22c
en: Templates in the directories specified in User Path and its subdirectories are shown in the Template Manager. Subdirectories within subdirectories are not recognized.
en_GB: Templates in the directories specified in User Path and its subdirectories are shown in the Template Manager. Subdirectories within subdirectories are not recognised.

[ctx: manage_templates.xhp par_id241607963343716 help.text]
note: jz7d6
en: Categories within a Category are not possible, because subdirectories within subdirectories are not recognized.
en_GB: Categories within a Category are not possible, because subdirectories within subdirectories are not recognised.

[ctx: manage_templates.xhp par_id831608207492365 help.text]
note: 5UhGC
en: You can only rename and delete categories in the Default Path selected in the <emph>Edit Paths</emph> dialog.
en_GB: You can only rename and delete categories in the Default Path selected in the <emph>Edit Paths</emph> dialogue box.

[ctx: measurement_units.xhp bm_id3159201 help.text]
note: kxuW5
en: <bookmark_value>documents;measurement units in</bookmark_value><bookmark_value>measurement units;selecting</bookmark_value><bookmark_value>units;measurement units</bookmark_value><bookmark_value>centimeters</bookmark_value><bookmark_value>inches</bookmark_value><bookmark_value>distances</bookmark_value><bookmark_value>selecting;measurement units</bookmark_value>
en_GB: <bookmark_value>documents;measurement units in</bookmark_value><bookmark_value>measurement units;selecting</bookmark_value><bookmark_value>units;measurement units</bookmark_value><bookmark_value>centimetres</bookmark_value><bookmark_value>inches</bookmark_value><bookmark_value>distances</bookmark_value><bookmark_value>selecting;measurement units</bookmark_value>

[ctx: measurement_units.xhp par_id3154749 help.text]
note: nsUpQ
en: In the left pane of the dialog, double-click the application for which you want to select the measurement unit.
en_GB: In the left pane of the dialogue box, double-click the application for which you want to select the measurement unit.

[ctx: measurement_units.xhp par_id3147335 help.text]
note: DDNSQ
en: On the <emph>General</emph> tab page, select the measurement unit. Close the dialog with <emph>OK</emph>.
en_GB: On the <emph>General</emph> tab page, select the measurement unit. Close the dialogue box with <emph>OK</emph>.

[ctx: microsoft_terms.xhp par_id3150045 help.text]
note: ftwDF
en: <link href="text/swriter/01/03100000.xhp">Nonprinting Characters</link>, <link href="text/swriter/01/03140000.xhp">Hidden Paragraphs</link>
en_GB: <link href="text/swriter/01/03100000.xhp">Non-printing Characters</link>, <link href="text/swriter/01/03140000.xhp">Hidden Paragraphs</link>

[ctx: ms_import_export_limitations.xhp bm_id3149760 help.text]
note: iArtG
en: <bookmark_value>Microsoft Office;document import restrictions</bookmark_value>      <bookmark_value>import restrictions for Microsoft Office</bookmark_value>      <bookmark_value>Microsoft Office;importing password protected files</bookmark_value>
en_GB: <bookmark_value>Microsoft Office;document import restrictions</bookmark_value><bookmark_value>import restrictions for Microsoft Office</bookmark_value><bookmark_value>Microsoft Office;importing password-protected files</bookmark_value>

[ctx: ms_import_export_limitations.xhp par_id3147834 help.text]
note: Mojph
en: $[officename] can automatically open Microsoft Office 97/2000/XP documents. However, some layout features and formatting attributes in more complex Microsoft Office documents are handled differently in $[officename] or are unsupported. As a result, converted files require some degree of manual reformatting. The amount of reformatting that can be expected is proportional to the complexity of the structure and formatting of the source document. $[officename] cannot run Visual Basic Scripts, but can load them for you to analyze.
en_GB: $[officename] can automatically open Microsoft Office 97/2000/XP documents. However, some layout features and formatting attributes in more complex Microsoft Office documents are handled differently in $[officename] or are unsupported. As a result, converted files require some degree of manual reformatting. The amount of reformatting that can be expected is proportional to the complexity of the structure and formatting of the source document. $[officename] cannot run Visual Basic Scripts, but can load them for you to analyse.

[ctx: ms_import_export_limitations.xhp par_id3155342 help.text]
note: LwBeE
en: Tables, frames, and multi-column formatting
en_GB: Tables, frames and multi-column formatting

[ctx: ms_import_export_limitations.xhp par_id3156424 help.text]
note: A2zcR
en: Tab, line, and paragraph spacing
en_GB: Tab, line and paragraph spacing

[ctx: ms_import_export_limitations.xhp par_id3149456 help.text]
note: ZaV6e
en: Some functions/formulas (see below)
en_GB: Some functions/formulae (see below)

[ctx: ms_import_export_limitations.xhp par_id0811200801491971 help.text]
note: kSNMw
en: One example of differences between Calc and Excel is the handling of boolean values. Enter TRUE to cells A1 and A2.
en_GB: One example of differences between Calc and Microsoft Excel is the handling of boolean values. Enter TRUE to cells A1 and A2.

[ctx: ms_user.xhp bm_id3150789 help.text]
note: izN9E
en: <bookmark_value>Office;Microsoft Office and $[officename]</bookmark_value><bookmark_value>Microsoft Office;new users information</bookmark_value><bookmark_value>opening;Microsoft Office files</bookmark_value><bookmark_value>saving;in Microsoft Office file format</bookmark_value><bookmark_value>macros; in MS Office documents</bookmark_value>
en_GB: <bookmark_value>Office;Microsoft Office and $[officename]</bookmark_value><bookmark_value>Microsoft Office;new users information</bookmark_value><bookmark_value>opening;Microsoft Office files</bookmark_value><bookmark_value>saving;in Microsoft Office file format</bookmark_value><bookmark_value>macros; in Microsoft Office documents</bookmark_value>

[ctx: ms_user.xhp par_id3147008 help.text]
note: uRKix
en: Choose <emph>File - Open</emph>. Select a Microsoft Office file in the $[officename] file open dialog.
en_GB: Choose <emph>File - Open</emph>. Select a Microsoft Office file in the $[officename] file open dialogue box.

[ctx: ms_user.xhp par_id3156346 help.text]
note: K7FrB
en: MS Office file...
en_GB: Microsoft Office file...

[ctx: ms_user.xhp par_id3149807 help.text]
note: 2NnEW
en: From now on, if you save a document, the <emph>File type </emph>will be set according to your choice. Of course, you still can select another file type in the file save dialog.
en_GB: From now on, if you save a document, the <emph>File type</emph> will be set according to your choice. Of course, you still can select another file type in the file save dialogue box.

[ctx: navigator.xhp par_id3166461 help.text]
note: dcze2
en: You may dock the Navigator to any document border or turn it back into a free window (double click on the gray area). You can change the size of the Navigator when it is a free window.
en_GB: You may dock the Navigator to any document border or turn it back into a free window (double-click on the grey area). You can change the size of the Navigator when it is a free window.

[ctx: openpgp.xhp par_id621543694550648 help.text]
note: oDRsr
en: Mark the <widget>Encrypt with GPG key</widget> checkbox.
en_GB: Mark the <widget>Encrypt with GPG key</widget> check box.

[ctx: openpgp.xhp par_id91543694595310 help.text]
note: FzDEx
en: Click <widget>Save</widget>. %PRODUCTNAME opens the OpenPGP public key selection dialog.
en_GB: Click <widget>Save</widget>. %PRODUCTNAME opens the OpenPGP public key selection dialogue box.

[ctx: openpgp.xhp par_id811543694660297 help.text]
note: cNs8L
en: Click <widget>OK</widget> to close the dialog and save the file.
en_GB: Click <widget>OK</widget> to close the dialogue box and save the file.

[ctx: pageformat_max.xhp bm_id3149180 help.text]
note: W9R8z
en: <bookmark_value>page formats; maximizing</bookmark_value><bookmark_value>formats; maximizing page formats</bookmark_value><bookmark_value>printers; maximum page formats</bookmark_value>
en_GB: <bookmark_value>page formats; maximising</bookmark_value><bookmark_value>formats; maximising page formats</bookmark_value><bookmark_value>printers; maximum page formats</bookmark_value>

[ctx: pageformat_max.xhp par_id3159233 help.text]
note: bFyg7
en: Make sure that your printer has been setup under <emph>File - Printer Settings</emph>.
en_GB: Ensure that your printer has been setup under <emph>File - Printer Settings</emph>.

[ctx: pageformat_max.xhp par_id3156114 help.text]
note: MyG4n
en: Make sure that the <emph>Web</emph> in the <emph>View</emph> menu is not selected.
en_GB: Make sure that the <emph>Web</emph> option in the <emph>View</emph> menu is not selected.

[ctx: pageformat_max.xhp par_id3147335 help.text]
note: Ga8Eq
en: Under <emph>Margins</emph> you can define the maximum or minimum possible value for the page margins (left, right, top, and bottom). Click into the respective control, then press the Page Up or Page Down key. The preview displays a dashed line around the printable range.
en_GB: Under <emph>Margins</emph> you can define the maximum or minimum possible value for the page margins (left, right, top, and bottom). Click within the respective spin button, then press the Page Up or Page Down key. The preview displays a dashed line around the printable range.

[ctx: pageformat_max.xhp par_id3145120 help.text]
note: PsXtZ
en: Click <emph>OK</emph> to close the dialog.
en_GB: Click <emph>OK</emph> to close the dialogue box.

[ctx: paintbrush.xhp par_idN1066E help.text]
note: AZjCv
en: Select or click the text or object that you want to apply the formatting to.
en_GB: Select or click the text or object to which you want to apply the formatting.

[ctx: paintbrush.xhp par_id1001629997571404 help.text]
note: Q29RQ
en: In Calc, the Clone Formatting tool only copies formatting applied using the <menuitem>Format - Cells</menuitem> dialog or other equivalent methods. Therefore, any formatting applied directly to characters by selecting text inside a cell and then going to the <menuitem>Format - Character</menuitem> dialog will not be copied using the Clone Formatting tool.
en_GB: In Calc, the Clone Formatting tool only copies formatting applied using the <menuitem>Format - Cells</menuitem> dialogue box or other equivalent methods. Therefore, any formatting applied directly to characters by selecting text inside a cell and then going to the <menuitem>Format - Character</menuitem> dialogue box will not be copied using the Clone Formatting tool.

[ctx: paintbrush.xhp par_idN106CB help.text]
note: gkQQP
en: Copies the object formatting that is defined in the <item type="menuitem">Format - Graphics</item> or <item type="menuitem">Format - Drawing Object</item> dialogs. The contents, size, position, hyperlinks, and macros in the object are not copied.
en_GB: Copies the object formatting that is defined in the <item type="menuitem">Format - Graphics</item> or <item type="menuitem">Format - Drawing Object</item> dialogue boxes. The contents, size, position, hyperlinks, and macros in the object are not copied.

[ctx: paintbrush.xhp par_idN106E5 help.text]
note: 4DeiF
en: Copies all formatting attributes. In Impress and Draw, the text contents of the object is also copied.
en_GB: Copies all formatting attributes. In Impress and Draw, the text content of the object is also copied.

[ctx: paintbrush.xhp par_idN106FF help.text]
note: VWC7v
en: Copies the formatting that is specified in Table, Text Flow, Borders, and Background tab pages in the <item type="menuitem">Format - Table</item> dialog. The paragraph and character formatting are also copied.
en_GB: Copies the formatting that is specified in Table, Text Flow, Borders, and Background tab pages in the <item type="menuitem">Format - Table</item> dialogue box. The paragraph and character formatting are also copied.

[ctx: paintbrush.xhp par_idN1070C help.text]
note: kuPwA
en: Copies cell formatting specified using the <menuitem>Format - Cells</menuitem> dialog.
en_GB: Copies cell formatting specified using the <menuitem>Format - Cells</menuitem> dialogue box.

[ctx: palette_files.xhp tit help.text]
note: Sigiv
en: Loading Color, Gradient, and Hatching Palettes
en_GB: Loading Colour, Gradient, and Hatching Palettes

[ctx: palette_files.xhp bm_id3154510 help.text]
note: fj5SB
en: <bookmark_value>colors;loading lists</bookmark_value><bookmark_value>gradients;loading lists</bookmark_value><bookmark_value>hatching;loading lists</bookmark_value><bookmark_value>loading;colors/gradients/hatchings</bookmark_value>
en_GB: <bookmark_value>colours;loading lists</bookmark_value><bookmark_value>gradients;loading lists</bookmark_value><bookmark_value>hatching;loading lists</bookmark_value><bookmark_value>loading;colours/gradients/hatchings</bookmark_value>

[ctx: palette_files.xhp hd_id3154510 help.text]
note: khdnE
en: <variable id="palette_files"><link href="text/shared/guide/palette_files.xhp">Loading Color, Gradient, and Hatching Palettes</link></variable>
en_GB: <variable id="palette_files"><link href="text/shared/guide/palette_files.xhp">Loading Colour, Gradient, and Hatching Palettes</link></variable>

[ctx: palette_files.xhp par_id3156385 help.text]
note: wCTT3
en: You can use %PRODUCTNAME extensions to add colors palettes, gradients lists, or hatching patterns lists.
en_GB: You can use %PRODUCTNAME extensions to add colour palettes, gradients lists, or hatching patterns lists.

[ctx: palette_files.xhp hd_id3155961 help.text]
note: ZCUF9
en: To load a color palette:
en_GB: To load a colour palette:

[ctx: palette_files.xhp hd_id481653832380062 help.text]
note: ri65P
en: From the Area dialog box
en_GB: From the Area dialogue box

[ctx: palette_files.xhp par_id871653833259427 help.text]
note: 7CbVF
en: Loading color palettes from the Area dialog box brings a dialog with all color palettes available in the %PRODUCTNAME Extension Website.
en_GB: Loading colour palettes from the Area dialogue box brings a dialogue box with all colour palettes available in the %PRODUCTNAME Extension Website.

[ctx: palette_files.xhp par_id3154656 help.text]
note: 5yi7U
en: Choose <emph>Format - Area</emph>, and then click the <emph>Colors</emph> tab.
en_GB: Choose <emph>Format - Area</emph>, and then click the <emph>Colours</emph> tab.

[ctx: palette_files.xhp par_id3152896 help.text]
note: v8FEC
en: Click the <emph>Add color palette via extensions</emph> button. A dialog with all available color palettes in the %PRODUCTNAME extension site will appear.
en_GB: Click the <emph>Add colour palette via extensions</emph> button. A dialogue box with all available colour palettes in the %PRODUCTNAME extension site will appear.

[ctx: palette_files.xhp par_id3151239 help.text]
note: XafCz
en: Locate the color list that you want to load, and then click <emph>Install</emph>.
en_GB: Locate the colour list that you want to load, and then click <emph>Install</emph>.

[ctx: palette_files.xhp par_id891653833998608 help.text]
note: XbjUS
en: Close the Extension dialog.You will be asked to restart %PRODUCTNAME.
en_GB: Close the Extension dialogue box. You will be asked to restart %PRODUCTNAME.

[ctx: palette_files.xhp bm_id3149871 help.text]
note: EDN4C
en: <bookmark_value>colors; default colors</bookmark_value><bookmark_value>colors; %PRODUCTNAME colors</bookmark_value><bookmark_value>%PRODUCTNAME colors</bookmark_value><bookmark_value>colors; HLC colors</bookmark_value><bookmark_value>Material Design colors</bookmark_value><bookmark_value>colors; web</bookmark_value><bookmark_value>colors; freieFarbe</bookmark_value>
en_GB: <bookmark_value>colours; default colours</bookmark_value><bookmark_value>colours; %PRODUCTNAME colours</bookmark_value><bookmark_value>%PRODUCTNAME colours</bookmark_value><bookmark_value>colours; HLC colours</bookmark_value><bookmark_value>Material Design colours</bookmark_value><bookmark_value>colours; web</bookmark_value><bookmark_value>colours; freieFarbe</bookmark_value>

[ctx: palette_files.xhp hd_id691653835138200 help.text]
note: ELMea
en: About the Default Color palettes:
en_GB: About the Default Colour palettes:

[ctx: palette_files.xhp par_id3149871 help.text]
note: rDWo9
en: The freieFarbe HLC color list is based on the CIELAB model and is optimized for professional CMYK printing.
en_GB: The freieFarbe HLC color list is based on the CIELAB model and is optimised for professional CMYK printing.

[ctx: palette_files.xhp par_id991653835058847 help.text]
note: DtCSD
en: The colors in the Compatibility and HTML palettes are optimized for displays using a resolution of 256 colors.
en_GB: The colours in the Compatibility and HTML palettes are optimised for displays using a resolution of 256 colours.

[ctx: palette_files.xhp par_id441653835085498 help.text]
note: LHAim
en: The "tonal" palette provides a set of colors organized by luminance contrast that work across different hardware.
en_GB: The "tonal" palette provides a set of colours organised by luminance contrast that work across different hardware.

[ctx: pasting.xhp par_idN10743 help.text]
note: vHQPK
en: Contents that are stored on the clipboard can be pasted into your document using different formats. In %PRODUCTNAME you can choose how to paste the contents using a dialog or a drop-down icon.
en_GB: Contents that are stored on the clipboard can be pasted into your document using different formats. In %PRODUCTNAME you can choose how to paste the contents using a dialogue box or a drop-down icon.

[ctx: pasting.xhp par_idN10762 help.text]
note: nFhpt
en: Pasting clipboard contents using a dialog
en_GB: Pasting clipboard contents using a dialogue box

[ctx: pasting.xhp par_idN10774 help.text]
note: H8WvY
en: If you are in a spreadsheet and the contents of the clipboard are spreadsheet cells, then a different <emph>Paste Special</emph> dialog appears. Use the <emph>Paste Special</emph> dialog to copy cells using basic or advanced options.
en_GB: If you are in a spreadsheet and the contents of the clipboard are spreadsheet cells, then a different <emph>Paste Special</emph> dialogue box will appear. Use the <emph>Paste Special</emph> dialogue box to copy cells using basic or advanced options.

[ctx: pasting.xhp par_idN1078C help.text]
note: sHuP5
en: The other options are explained in the help, when you call the <link href="text/shared/01/02070000.xhp">Paste Special</link> dialog from within %PRODUCTNAME Calc.
en_GB: The other options are explained in the help, when you call the <link href="text/shared/01/02070000.xhp">Paste Special</link> dialogue box from within %PRODUCTNAME Calc.

[ctx: print_blackwhite.xhp bm_id3150125 help.text]
note: FDei5
en: <bookmark_value>printing; black and white</bookmark_value>      <bookmark_value>black and white printing</bookmark_value>      <bookmark_value>colors; not printing</bookmark_value>      <bookmark_value>text; printing in black</bookmark_value>
en_GB: <bookmark_value>printing; black and white</bookmark_value><bookmark_value>black and white printing</bookmark_value><bookmark_value>colours; not printing</bookmark_value><bookmark_value>text; printing in black</bookmark_value>

[ctx: print_blackwhite.xhp par_id3149346 help.text]
note: JEFQG
en: Choose <emph>File - Print</emph>. The <emph>General</emph> tab page of the dialog opens.
en_GB: Choose <emph>File - Print</emph>. The <emph>General</emph> tab page of the dialogue box opens.

[ctx: print_blackwhite.xhp par_id3155892 help.text]
note: M2gZA
en: Click on <emph>Properties</emph>. This opens the Properties dialog for your printer.
en_GB: Click on <emph>Properties</emph>. This opens the Properties dialogue box for your printer.

[ctx: print_blackwhite.xhp par_id3153345 help.text]
note: 3F6Cg
en: Confirm the <emph>Properties</emph> dialog and click <emph>Print</emph>.
en_GB: Confirm the <emph>Properties</emph> dialogue box and click <emph>Print</emph>.

[ctx: print_blackwhite.xhp par_id3147573 help.text]
note: uxocY
en: Under <emph>Quality,</emph> select either <emph>Grayscale</emph> or <emph>Black & white</emph> and click <emph>OK</emph>.
en_GB: Under <emph>Quality</emph>, select either <emph>Greyscale</emph> or <emph>Black & white</emph> and click <emph>OK</emph>.

[ctx: print_blackwhite.xhp par_id3154307 help.text]
note: kGhaY
en: When either of these options is selected, all presentations or drawings will be printed without color. If you only want to print in black for the <emph>current</emph> print job, select the option in <emph>File - Print - %PRODUCTNAME Draw/Impress</emph>.
en_GB: When either of these options is selected, all presentations or drawings will be printed without colour. If you only want to print in black for the <emph>current</emph> print job, select the option in <emph>File - Print - %PRODUCTNAME Draw/Impress</emph>.

[ctx: print_blackwhite.xhp par_id3147559 help.text]
note: SLPHu
en: In <item type="productname">%PRODUCTNAME</item> Writer you can choose to print color-formatted text in black and white. You can specify this either for all subsequent text documents to be printed, or only for the current printing process.
en_GB: In <item type="productname">%PRODUCTNAME</item> Writer you can choose to print colour-formatted text in black and white. You can specify this either for all subsequent text documents to be printed, or for only the current printing process.

[ctx: print_blackwhite.xhp par_id3154910 help.text]
note: oTD5i
en: Under <emph>Contents,</emph> mark <emph>Print black</emph> and click <emph>OK</emph>.
en_GB: Under <emph>Contents</emph>, mark <emph>Print black</emph> and click <emph>OK</emph>.

[ctx: print_blackwhite.xhp par_id3153726 help.text]
note: 8QE4C
en: <link href="text/shared/01/01130000.xhp">Printing dialogs</link>
en_GB: <link href="text/shared/01/01130000.xhp">Printing dialogue boxes</link>

[ctx: protection.xhp par_id3148492 help.text]
note: vEQSp
en: Open the document, entering the correct password. Choose <emph>File - Save As</emph> and clear the <emph>Save with password</emph> check box.
en_GB: Open the document, entering the correct password. Choose <emph>File - Save As</emph> and unmark the <emph>Save with password</emph> check box.

[ctx: protection.xhp par_id3166429 help.text]
note: E6X38
en: The draw objects that you insert into your documents with the <emph>Drawing </emph>toolbar can be protected from being accidentally moved or changed in size. You can do the same with form objects inserted with the <emph>Form Controls</emph> toolbar.
en_GB: The draw objects that you insert into your documents with the <emph>Drawing</emph> toolbar can be protected from being accidentally moved or changed in size. You can do the same with form objects inserted with the <emph>Form Controls</emph> toolbar.

[ctx: protection.xhp par_id3148815 help.text]
note: EASQQ
en: Choose <emph>Format - Object - Position and Size </emph>- <emph>Position and Size</emph> tab. Mark the <emph>Position</emph> or <emph>Size</emph> check box.
en_GB: Choose <emph>Format - Object - Position and Size</emph> - <emph>Position and Size</emph> tab. Mark the <emph>Position</emph> or <emph>Size</emph> check box.

[ctx: protection.xhp par_id3154991 help.text]
note: jQEDR
en: Choose <emph>Format - Object - Position and Size </emph>- <emph>Position and Size</emph> tab. Unmark the <emph>Position</emph> or <emph>Size</emph> check box.
en_GB: Choose <emph>Format - Object - Position and Size</emph> - <emph>Position and Size</emph> tab. Unmark the <emph>Position</emph> or <emph>Size</emph> check box.

[ctx: redaction.xhp par_id471562795247717 help.text]
note: 4DfDB
en: <variable id="redaction_desc"><ahelp hid=".">Redacting documents blocks out words or portions of a document for authorized use or viewing.</ahelp></variable>
en_GB: <variable id="redaction_desc"><ahelp hid=".">Redacting documents blocks out words or portions of a document for authorised use or viewing.</ahelp></variable>

[ctx: redaction.xhp par_id671562795811658 help.text]
note: 7a2gY
en: When redacting, the redaction shapes are transparent and in gray so the user can see what is being redacted.
en_GB: When redacting, the redaction shapes are transparent and in grey so the user can see what is being redacted.

[ctx: redaction.xhp par_id551562796791417 help.text]
note: iFMK3
en: <emph>Redacted Export (Black)</emph>: finalize your document by converting the semitransparent redaction shapes to opaque black and export as pixels in the PDF file.
en_GB: <emph>Redacted Export (Black)</emph>: finalise your document by converting the semitransparent redaction shapes to opaque black and export as pixels in the PDF file.

[ctx: redaction.xhp par_id191562796822685 help.text]
note: HSvWX
en: <emph>Redacted Export (White)</emph>: finalize your document by converting the semitransparent redaction shapes to opaque white shapes, and export as pixels in the PDF file.
en_GB: <emph>Redacted Export (White)</emph>: finalise your document by converting the semitransparent redaction shapes to opaque white shapes, and export as pixels in the PDF file.

[ctx: redlining_accept.xhp par_id3153748 help.text]
note: Rk8jv
en: Open the document and choose <emph>Edit - Track Changes - Manage</emph>. The <emph>Manage Changes</emph> dialog appears.
en_GB: Open the document and choose <emph>Edit - Track Changes - Manage</emph>. The <emph>Manage Changes</emph> dialogue box appears.

[ctx: redlining_accept.xhp par_id3148474 help.text]
note: bynhF
en: If the list of changes is too long, you can switch to the <emph>Filter</emph> tab in the dialog and specify that you only want to see the changes of certain authors, or only the changes of the last day, or that you want the list to be restricted in some other way.
en_GB: If the list of changes is too long, you can switch to the <emph>Filter</emph> tab in the dialogue box and specify that you only want to see the changes of certain authors, or only the changes of the last day, or that you want the list to be restricted in some other way.

[ctx: redlining_accept.xhp par_id3143271 help.text]
note: oj94V
en: Color-coded entries display the result of the filter that is set. Entries in black can be accepted or rejected and match the filter criteria. Entries in blue do not themselves match the filter criteria, but have subentries that are included by the filter. Gray entries cannot be accepted or rejected and do not match the filter criterion. Green entries do match the filter but cannot be accepted or rejected.
en_GB: Colour-coded entries display the result of the filter that is set. Entries in black can be accepted or rejected and match the filter criteria. Entries in blue do not themselves match the filter criteria, but have subentries that are included by the filter. Grey entries cannot be accepted or rejected and do not match the filter criterion. Green entries do match the filter but cannot be accepted or rejected.

[ctx: redlining_doccompare.xhp bm_id3154788 help.text]
note: 4Hv7i
en: <bookmark_value>documents; comparing</bookmark_value><bookmark_value>comparisons;document versions</bookmark_value><bookmark_value>versions; comparing documents</bookmark_value><bookmark_value>changes;comparing to original</bookmark_value><bookmark_value>review function; comparing documents</bookmark_value>
en_GB: <bookmark_value>documents; comparing</bookmark_value><bookmark_value>comparisons;document versions</bookmark_value><bookmark_value>versions; comparing documents</bookmark_value><bookmark_value>changes;comparing with original</bookmark_value><bookmark_value>review function; comparing documents</bookmark_value>

[ctx: redlining_doccompare.xhp par_id3145315 help.text]
note: Fg2eL
en: A file selection dialog appears. Select your older original document and confirm the dialog.
en_GB: A file selection dialogue box will appear. Select your older original document and confirm the dialogue box.

[ctx: redlining_doccompare.xhp par_id3149762 help.text]
note: sabfp
en: <item type="productname">%PRODUCTNAME</item> combines both documents into the reviewer's document. All text passages that occur in the reviewer's document but not in the original are identified as having been inserted, and all text passages that got deleted by the reviewer are identified as deletions.
en_GB: <item type="productname">%PRODUCTNAME</item> combines both documents into the reviewer's document. All text passages that occur in the reviewer's document but not in the original are identified as having been inserted, and all text passages that were deleted by the reviewer are identified as deletions.

[ctx: redlining_docmerge.xhp par_id3149177 help.text]
note: TKx7T
en: Choose <emph>Edit - Track Changes - Merge Document</emph>. A file selection dialog appears.
en_GB: Choose <emph>Edit - Track Changes - Merge Document</emph>. A file selection dialogue box appears.

[ctx: redlining_docmerge.xhp par_id3147576 help.text]
note: GPzNg
en: Select the copy of the document from the dialog. If there have been no subsequent changes to the original document, the copy is merged into the original.
en_GB: Select the copy of the document from the dialogue box. If there have been no subsequent changes to the original document, the copy is merged into the original.

[ctx: redlining_docmerge.xhp par_id3149182 help.text]
note: M9paZ
en: If changes have been made to the original document, an error dialog appears that informs you that the merge is unsuccessful.
en_GB: If changes have been made to the original document, an error dialogue box appears that informs you that the merge is unsuccessful.

[ctx: redlining_enter.xhp par_id3163802 help.text]
note: mAwJ3
en: Now start making your changes. You will note that all new text passages that you enter are underlined in color, while all text that you delete remains visible but is crossed out and shown in color.
en_GB: Now start making your changes. You will note that all new text passages that you enter are underlined in colour, while all text that you delete remains visible but is crossed out and shown in colour.

[ctx: redlining_enter.xhp par_id3148473 help.text]
note: oGG6d
en: You can enter a comment on each recorded change by placing the cursor in the area of the change and then choosing <emph>Edit - Track Changes - Comment</emph>. In addition to Extended Tips, the comment is also displayed in the list in the <link href="text/shared/01/02230400.xhp"><emph>Manage Changes</emph></link> dialog.
en_GB: You can enter a comment on each recorded change by placing the cursor in the area of the change and then choosing <emph>Edit - Track Changes - Comment</emph>. In addition to Extended Tips, the comment is also displayed in the list in the <link href="text/shared/01/02230400.xhp"><emph>Manage Changes</emph></link> dialogue box.

[ctx: redlining_enter.xhp par_id3153627 help.text]
note: N5onb
en: In a text document, you can highlight all lines that you have changed with an additional colored marking. This can be in the form of a red line in the margin, for example.
en_GB: In a text document, you can highlight all lines that you have changed with an additional coloured marking. This can be in the form of a red line in the margin, for example.

[ctx: redlining_navigation.xhp par_id3153885 help.text]
note: DvVMf
en: Using these commands in conjunction with the <emph>Accept</emph> and <emph>Reject</emph> commands allows navigating, accepting and rejecting changes without invoking the <emph>Edit - Track Changes - Manage</emph> dialog.
en_GB: Using these commands in conjunction with the <emph>Accept</emph> and <emph>Reject</emph> commands allows navigating, accepting and rejecting changes without invoking the <emph>Edit - Track Changes - Manage</emph> dialogue box.

[ctx: redlining_protect.xhp par_id3147088 help.text]
note: 4yKHh
en: Choose <emph>Protect</emph>. This opens the <link href="text/shared/01/password_dlg.xhp"><emph>Password</emph></link> dialog.
en_GB: Choose <emph>Protect</emph>. This opens the <link href="text/shared/01/password_dlg.xhp"><emph>Password</emph></link> dialogue box.

[ctx: redlining_versions.xhp par_id3149399 help.text]
note: PMQ9W
en: You can choose to view individual versions of a document, or you can display the differences between versions with color markings.
en_GB: You can choose to view individual versions of a document, or you can display the differences between versions with colour markings.

[ctx: redlining_versions.xhp par_id3149811 help.text]
note: MnzEq
en: In the dialog to open a document, you can select from a combo box which version of this document you want to open.
en_GB: In the dialogue box to open a document, you can select from a combo box which version of this document you want to open.

[ctx: round_corner.xhp bm_id3150040 help.text]
note: 8UqTR
en: <bookmark_value>corner roundings</bookmark_value><bookmark_value>rectangles with round corners</bookmark_value><bookmark_value>legends;rounding corners</bookmark_value><bookmark_value>round corners</bookmark_value><bookmark_value>customizing;round corners</bookmark_value>
en_GB: <bookmark_value>corner roundings</bookmark_value><bookmark_value>rectangles with round corners</bookmark_value><bookmark_value>legends;rounding corners</bookmark_value><bookmark_value>round corners</bookmark_value><bookmark_value>customising;round corners</bookmark_value>

[ctx: round_corner.xhp par_id3156136 help.text]
note: 6cVNR
en: When you insert a rectangle or a callout box using the drawing functions and activate the <emph>Points</emph> icon on the <emph>Drawing</emph> toolbar, you see a small frame at the upper left corner of the object. The frame indicates the amount by which the corners are rounded. When the frame is positioned at the top left corner, no rounding occurs. When the frame is positioned on the handle centered at the top of the object, the corners are rounded as much as possible. You adjust the degree of rounding by moving the frame between these two positions.
en_GB: When you insert a rectangle or a callout box using the drawing functions and activate the <emph>Points</emph> icon on the <emph>Drawing</emph> toolbar, you see a small frame at the upper left corner of the object. The frame indicates the amount by which the corners are rounded. When the frame is positioned at the top left corner, no rounding occurs. When the frame is positioned on the handle centred at the top of the object, the corners are rounded as much as possible. You adjust the degree of rounding by moving the frame between these two positions.

[ctx: scripting.xhp bm_id5277565 help.text]
note: MtucW
en: <bookmark_value>assigning scripts</bookmark_value>      <bookmark_value>programming;scripting</bookmark_value>      <bookmark_value>form controls;assigning macros</bookmark_value>      <bookmark_value>pictures;assigning macros</bookmark_value>      <bookmark_value>hyperlinks;assigning macros</bookmark_value>      <bookmark_value>shortcut keys;assigning macros</bookmark_value>      <bookmark_value>controls;assigning macros (Basic)</bookmark_value>      <bookmark_value>menus;assigning macros</bookmark_value>      <bookmark_value>events;assigning scripts</bookmark_value>
en_GB: <bookmark_value>assigning scripts</bookmark_value><bookmark_value>programming;scripting</bookmark_value><bookmark_value>form controls;assigning macros</bookmark_value><bookmark_value>pictures;assigning macros</bookmark_value><bookmark_value>hyperlinks;assigning macros</bookmark_value><bookmark_value>shortcut keys;assigning macros</bookmark_value><bookmark_value>controls;assigning macros (Basic)</bookmark_value><bookmark_value>menus;assigning macros</bookmark_value><bookmark_value>events;assigning scripts</bookmark_value>

[ctx: scripting.xhp par_idN10728 help.text]
note: MfK5X
en: You can assign custom scripts (macros) to menu items, icons, dialog controls, and events in %PRODUCTNAME.
en_GB: You can assign custom scripts (macros) to menu items, icons, dialogue box controls, and events in %PRODUCTNAME.

[ctx: scripting.xhp par_idN10758 help.text]
note: DGgS7
en: Choose <emph>Tools - Customize</emph>, and click the <emph>Menus</emph> tab.
en_GB: Choose <emph>Tools - Customise</emph>, and click the <emph>Menus</emph> tab.

[ctx: scripting.xhp par_idN10787 help.text]
note: EqrLt
en: Choose <emph>Tools - Customize - Keyboard</emph>.
en_GB: Choose <emph>Tools - Customise - Keyboard</emph>.

[ctx: scripting.xhp par_idN1078E help.text]
note: FDRbJ
en: Choose <emph>Tools - Customize - Events</emph>.
en_GB: Choose <emph>Tools - Customise - Events</emph>.

[ctx: scripting.xhp par_idN10B5D help.text]
note: SQWep
en: Click the <emph>Events</emph> tab of the Properties dialog.
en_GB: Click the <emph>Events</emph> tab of the Properties dialogue box.

[ctx: scripting.xhp par_idN10B61 help.text]
note: EjEFv
en: Click one of the <emph>...</emph> buttons to open a dialog where you can assign a script to the selected event.
en_GB: Click one of the <emph>...</emph> buttons to open a dialogue box in which you can assign a script to the selected event.

[ctx: scripting.xhp par_idN107B1 help.text]
note: w7JBM
en: Open the %PRODUCTNAME Basic dialog editor, then create a dialog with a control on it.
en_GB: Open the %PRODUCTNAME Basic dialog editor, then create a dialogue box with a control on it.

[ctx: scripting.xhp par_idN10B87 help.text]
note: 5LpF4
en: Click the <emph>Events</emph> tab of the Properties dialog.
en_GB: Click the <emph>Events</emph> tab of the Properties dialogue box.

[ctx: scripting.xhp par_idN10B8B help.text]
note: JiPEE
en: Click one of the <emph>...</emph> buttons to open a dialog where you can assign a script to the selected event.
en_GB: Click one of the <emph>...</emph> buttons to open a dialogue box in which you can assign a script to the selected event.

[ctx: spadmin.xhp par_id3156284 help.text]
note: vmnQN
en: In the <emph>Print</emph> dialog or the <emph>Printer Settings</emph> dialog, select the printer from the <emph>printers</emph> list box and click <emph>Properties</emph>. The <emph>Properties</emph> dialog appears containing several tab pages. This is where you can make settings that are used according to the PPD file of the selected printer.
en_GB: In the <emph>Print</emph> dialogue box or the <emph>Printer Settings</emph> dialogue box, select the printer from the <emph>printers</emph> list box and click <emph>Properties</emph>. The <emph>Properties</emph> dialogue box appears containing several tab pages. This is where you can make settings that are used according to the PPD file of the selected printer.

[ctx: spadmin.xhp par_id3145649 help.text]
note: FK9WE
en: On the <emph>Device</emph> tab page, you can activate the special options for your printer. If your printer can only print in black and white, choose "grayscale" under <emph>Color</emph>, otherwise choose "color". If switching to grayscale leads to unfavorable results, you can also select "color" under <emph>Color</emph> and see how the printer or PostScript emulator applies it. Furthermore, on this tab page you can set the precision with which colors are described as well as the PostScript level.
en_GB: On the <emph>Device</emph> tab page, you can activate the special options for your printer. If your printer can only print in black and white, choose "greyscale" under <emph>Colour</emph>, otherwise choose "colour". If switching to greyscale leads to unfavourable results, you can also select "colour" under <emph>Colour</emph> and see how the printer or PostScript emulator applies it. Furthermore, on this tab page you can set the precision with which colours are described as well as the PostScript level.

[ctx: spadmin.xhp par_id3150826 help.text]
note: FENqs
en: A dialog prompting you for the phone numbers to send the fax to will appear after the printout when printing to a fax4CUPS printer. Multiple numbers can be entered separated by ;
en_GB: A dialogue box prompting you for the phone numbers to send the fax to will appear after the printout when printing to a fax4CUPS printer. Multiple numbers can be entered separated by ;

[ctx: spadmin.xhp par_id3154196 help.text]
note: G4ipx
en: In $[officename] you can also activate an icon for sending faxes to a default fax. To do this, choose <emph>Tools - Customize - Toolbars</emph>, click <emph>Add Commands</emph> and add from "Documents" the <emph>Send Default Fax</emph> icon. You can set which fax is used when this button is pressed under <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - Print</emph>.
en_GB: In $[officename] you can also activate an icon for sending faxes to a default fax. To do this, choose <emph>Tools - Customise - Toolbars</emph>, click <emph>Add Commands</emph> and add from "Documents" the <emph>Send Default Fax</emph> icon. You can set which fax is used when this button is pressed under <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME Writer - Print</emph>.

[ctx: spadmin.xhp par_id3150517 help.text]
note: whrGj
en: Remember to create one separate print job for each fax, otherwise, the first recipient will receive all the faxes. In the <emph>Tools - Mail Merge</emph> dialog select the <emph>Printer</emph> option and then select the <emph>Single print jobs</emph> check box.
en_GB: Remember to create one separate print job for each fax, otherwise, the first recipient will receive all the faxes. In the <emph>Tools - Mail Merge</emph> dialogue box select the <emph>Printer</emph> option and then mark the <emph>Separate print jobs</emph> check box.

[ctx: standard_template.xhp par_id3152811 help.text]
note: nWgSj
en: When you open a new document with <emph>File - New</emph>, a blank document appears based on a $[officename] template. You can edit, modify, or replace this template so that the new document contains your customized Styles or other contents.
en_GB: When you open a new document with <emph>File - New</emph>, a blank document appears based on a $[officename] template. You can edit, modify, or replace this template so that the new document contains your customised Styles or other contents.

[ctx: standard_template.xhp par_id3146918 help.text]
note: eWjFn
en: You can save any document as a template by selecting "Template" file type in the Save dialog. To access the template from the Template Manager, save the template in the <emph>User Paths</emph> directory specified for <emph>Templates</emph> in <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><emph> - %PRODUCTNAME - Paths</emph>. It is often easier to save a document with <menuitem>File - Templates - Save As Template</menuitem>, because it automatically places the template in the appropriate directory.
en_GB: You can save any document as a template by selecting "Template" file type in the Save dialogue box. To access the template from the Template Manager, save the template in the <emph>User Paths</emph> directory specified for <emph>Templates</emph> in <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><emph> - %PRODUCTNAME - Paths</emph>. It is often easier to save a document with <menuitem>File - Templates - Save As Template</menuitem>, because it automatically places the template in the appropriate directory.

[ctx: start_parameters.xhp par_id215247284938 help.text]
note: DhG66
en: Using without any arguments opens the start center.
en_GB: Using without any arguments opens the start centre.

[ctx: start_parameters.xhp par_id3146080 help.text]
note: QNjce
en: Starts minimized. The splash screen is not displayed.
en_GB: Starts minimised. The splash screen is not displayed.

[ctx: start_parameters.xhp par_id3147341 help.text]
note: Rdt2A
en: Using the parameter, $[officename] can only be ended using the taskmanager (Windows) or the <emph>kill </emph>command (UNIX-like systems).
en_GB: Using the parameter, $[officename] can only be ended using the Task Manager (Windows) or the <emph>kill </emph>command (UNIX-like systems).

[ctx: start_parameters.xhp par_id20161204122216505 help.text]
note: 5J9rm
en: Exit after initialization complete (no documents loaded).
en_GB: Exit after initialisation complete (no documents loaded).

[ctx: start_parameters.xhp par_id621571707097884 help.text]
note: EybYK
en: strace is a diagnostic, debugging and instructional userspace utility for Linux.
en_GB: strace is a diagnostic, debugging and instructional user-space utility for Linux.

[ctx: start_parameters.xhp par_id3153655 help.text]
note: 2Fa6r
en: If the file name contains spaces, then it must be enclosed in quotation marks.
en_GB: If the file name contains spaces, then it must be enclosed by quotation marks.

[ctx: startcenter.xhp tit help.text]
note: DZDF6
en: Start Center
en_GB: Start Centre

[ctx: startcenter.xhp bm_id0820200802500562 help.text]
note: BezyC
en: <bookmark_value>backing window</bookmark_value>    <bookmark_value>start center</bookmark_value>
en_GB: <bookmark_value>backing window</bookmark_value>    <bookmark_value>start centre</bookmark_value>

[ctx: startcenter.xhp hd_id0820200802524447 help.text]
note: VxGgY
en: <variable id="startcenter"><link href="text/shared/guide/startcenter.xhp">Start Center</link></variable>
en_GB: <variable id="startcenter"><link href="text/shared/guide/startcenter.xhp">Start Centre</link></variable>

[ctx: startcenter.xhp par_id0820200802524413 help.text]
note: mg9A4
en: You see the Start Center when no document is open in %PRODUCTNAME. It is divided into two panes. <ahelp hid=".">Click a button on the left pane to open a new document or a file dialog.</ahelp>
en_GB: You see the Start Centre when no document is open in %PRODUCTNAME. It is divided into two panes. <ahelp hid=".">Click a button on the left pane to open a new document or a file dialogue box.</ahelp>

[ctx: startcenter.xhp par_id082020080310500 help.text]
note: P4QMD
en: <ahelp hid=".">The <emph>Open File</emph> button presents a <link href="text/shared/guide/doc_open.xhp">file open</link> dialog.</ahelp>
en_GB: <ahelp hid=".">The <emph>Open File</emph> button presents a <link href="text/shared/guide/doc_open.xhp">file open</link> dialogue box.</ahelp>

[ctx: startcenter.xhp par_id082020080310502 help.text]
note: k2XUn
en: <ahelp hid=".">The <emph>Remote Files</emph> button presents a <link href="text/shared/guide/cmis-remote-files.xhp">Remote files</link> dialog to open files stored on remote servers.</ahelp>
en_GB: <ahelp hid=".">The <emph>Remote Files</emph> button presents a <link href="text/shared/guide/cmis-remote-files.xhp">Remote files</link> dialogue box to open files stored on remote servers.</ahelp>

[ctx: startcenter.xhp par_id0820200802626412 help.text]
note: mDftQ
en: Click the down arrow after the <emph>Templates</emph> button to open a menu where you can select a filter to display templates by application type or open the <link href="text/shared/guide/template_manager.xhp">Template Manager</link> dialog.
en_GB: Click the down arrow after the <emph>Templates</emph> button to open a menu where you can select a filter to display templates by application type or open the <link href="text/shared/guide/template_manager.xhp">Template Manager</link> dialogue box.

[ctx: tabs.xhp par_id3153091 help.text]
note: brFyo
en: Setting centered tabs
en_GB: Setting centred tabs

[ctx: tabs.xhp par_id3154150 help.text]
note: myVDG
en: Double-click the ruler to open the <link href="text/shared/01/05030300.xhp"><emph>Paragraph</emph></link> dialog.
en_GB: Double-click the ruler to open the <link href="text/shared/01/05030300.xhp"><emph>Paragraph</emph></link> dialogue box.

[ctx: tabs.xhp par_id3154145 help.text]
note: NKHUs
en: Double-click the white area of the ruler to set one tab. The <emph>Paragraph</emph> dialog appears with the <emph>Tabs</emph> tab page open.
en_GB: Double-click the white area of the ruler to set one tab. The <emph>Paragraph</emph> dialogue box appears with the <emph>Tabs</emph> tab page open.

[ctx: tabs.xhp par_id3151059 help.text]
note: gfFWx
en: If you want to change the settings of your default tab stops, you will find further information under <switchinline select="appl"><caseinline select="WRITER"><link href="text/shared/optionen/01040900.xhp">%PRODUCTNAME Writer - General</link></caseinline><caseinline select="CALC"><link href="text/shared/optionen/01060300.xhp">%PRODUCTNAME Calc - General</link></caseinline><caseinline select="DRAW"><link href="text/shared/optionen/01070500.xhp">%PRODUCTNAME Draw - General</link></caseinline><caseinline select="IMPRESS"><link href="text/shared/optionen/01070500.xhp">%PRODUCTNAME Impress - General</link></caseinline><defaultinline>(module name) - General</defaultinline></switchinline> in the Options dialog box.
en_GB: If you want to change the settings of your default tab stops, you will find further information under <switchinline select="appl"><caseinline select="WRITER"><link href="text/shared/optionen/01040900.xhp">%PRODUCTNAME Writer - General</link></caseinline><caseinline select="CALC"><link href="text/shared/optionen/01060300.xhp">%PRODUCTNAME Calc - General</link></caseinline><caseinline select="DRAW"><link href="text/shared/optionen/01070500.xhp">%PRODUCTNAME Draw - General</link></caseinline><caseinline select="IMPRESS"><link href="text/shared/optionen/01070500.xhp">%PRODUCTNAME Impress - General</link></caseinline><defaultinline>(module name) - General</defaultinline></switchinline> in the Options dialogue box.

[ctx: template_manager.xhp par_id04162017064929216 help.text]
note: G4iJX
en: <ahelp hid=".">The Template Manager dialog makes it easy to manage templates and allows you to start new documents using templates.</ahelp>
en_GB: <ahelp hid=".">The Template Manager dialogue box makes it easy to manage templates and allows you to start new documents using templates.</ahelp>

[ctx: template_manager.xhp par_id041620170723497279 help.text]
note: RwG3b
en: Press the <item type="menuitem">Templates </item>button in the Start Center.
en_GB: Press the <item type="menuitem">Templates </item>button in the Start Centre.

[ctx: template_manager.xhp par_id041620170723509119 help.text]
note: oRLxn
en: Select any template type from the <item type="menuitem">Templates </item>button of the Start Center.
en_GB: Select any template type from the <item type="menuitem">Templates </item>button of the Start Centre.

[ctx: template_manager.xhp par_id041620170723502887 help.text]
note: 4HkCP
en: Templates save editing time by starting new documents with pre-filled contents and formatting. The Template Manager allows you to access and organize templates in %PRODUCTNAME.
en_GB: Templates save editing time by starting new documents with pre-filled contents and formatting. The Template Manager allows you to access and organise templates in %PRODUCTNAME.

[ctx: template_manager.xhp par_id041620170723521916 help.text]
note: Aa49E
en: Make use of categories to organize your templates. Create new templates or download templates and organize in the Template Manager. Use templates to save time for repetitive documents.
en_GB: Make use of categories to organise your templates. Create new templates or download templates and organise in the Template Manager. Use templates to save time for repetitive documents.

[ctx: template_manager.xhp par_id3155306 help.text]
note: GZysY
en: To show templates from another folder in the <emph>My Templates</emph> category, choose <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences - </menuitem></caseinline><defaultinline><menuitem>Tools - Options - </menuitem></defaultinline></switchinline><link href="text/shared/optionen/01010300.xhp"><menuitem>$[officename] - Paths</menuitem></link>, select <emph>Templates</emph>, press <widget>Edit</widget>, then press <widget>Add</widget> to open the file dialog for selecting the folder to add.
en_GB: To show templates from another folder in the <emph>My Templates</emph> category, choose <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences - </menuitem></caseinline><defaultinline><menuitem>Tools - Options - </menuitem></defaultinline></switchinline><link href="text/shared/optionen/01010300.xhp"><menuitem>$[officename] - Paths</menuitem></link>, select <emph>Templates</emph>, press <widget>Edit</widget>, then press <widget>Add</widget> to open the file dialogue box for selecting the folder to add.

[ctx: template_manager.xhp par_id041620170723507575 help.text]
note: rsfnV
en: <ahelp hid=".">You may filter for: All Applications, Text Documents, Spreadsheets, Presentations or Drawings by choosing an option from the dropdown box at the top-center. The main window displays the filtered templates.</ahelp>
en_GB: <ahelp hid=".">You may filter for: All Applications, Text Documents, Spreadsheets, Presentations or Drawings by choosing an option from the drop-down box at the top-centre. The main window displays the filtered templates.</ahelp>

[ctx: template_manager.xhp par_id041620170723509003 help.text]
note: BLKaw
en: Select a template in the main window and right-click and then choose Rename to rename the template. This will cause a dialog box to appear where a new name may be chosen for the template. Type in the name and then choose OK or choose Cancel to revert to the name that is already set.
en_GB: Select a template in the main window and right-click and then choose Rename to rename the template. This will cause a dialogue box to appear where a new name may be chosen for the template. Type in the name and then choose OK or choose Cancel to revert to the name that is already set.

[ctx: template_manager.xhp par_id041620170723504317 help.text]
note: vUVBi
en: Select one or more templates to delete in the main window and press the <keycode>Delete</keycode> key, or right-click then choose <menuitem>Delete</menuitem> to delete the selected template(s). A dialog box will appear requesting confirmation. Choose <widget>Yes</widget> to delete or <widget>No</widget> to cancel.
en_GB: Select one or more templates to delete in the main window and press the <keycode>Delete</keycode> key, or right-click then choose <menuitem>Delete</menuitem> to delete the selected template(s). A dialogue box will appear requesting confirmation. Choose <widget>Yes</widget> to delete or <widget>No</widget> to cancel.

[ctx: text_color.xhp tit help.text]
note: XFoCf
en: Changing the Color of Text
en_GB: Changing the Colour of Text

[ctx: text_color.xhp bm_id3156014 help.text]
note: tMJeE
en: <bookmark_value>text; coloring</bookmark_value>      <bookmark_value>characters; coloring</bookmark_value>      <bookmark_value>colors; fonts</bookmark_value>      <bookmark_value>fonts;colors</bookmark_value>
en_GB: <bookmark_value>text; colouring</bookmark_value>      <bookmark_value>characters; colouring</bookmark_value>      <bookmark_value>colours; fonts</bookmark_value>      <bookmark_value>fonts;colours</bookmark_value>

[ctx: text_color.xhp hd_id3156014 help.text]
note: VViQC
en: <variable id="text_color"><link href="text/shared/guide/text_color.xhp">Changing the Color of Text</link></variable>
en_GB: <variable id="text_color"><link href="text/shared/guide/text_color.xhp">Changing the Colour of Text</link></variable>

[ctx: text_color.xhp par_id3150040 help.text]
note: CMCLo
en: Click the arrow next to the <emph>Font Color</emph> icon to activate a <link href="text/shared/00/00000001.xhp#toolbars">toolbar</link> from which you can choose from a range of colors.
en_GB: Click the arrow next to the <emph>Font Colour</emph> icon to activate a <link href="text/shared/00/00000001.xhp#toolbars">toolbar</link> from which you can choose from a range of colours.

[ctx: text_color.xhp par_id3152781 help.text]
note: MFqAC
en: Font Color
en_GB: Font Colour

[ctx: text_color.xhp par_id3149795 help.text]
note: BwTCp
en: The following only applies to <item type="productname">%PRODUCTNAME</item> Writer: If you click the icon with a short-click while no text is selected, then the mouse pointer changes its appearance and is displayed as a paint can. Use this paint can symbol with the mouse key pressed to drag across a text area. This text area takes the selected color. The function remains active for as long as the icon is pressed, or until you click without dragging, or until you press the Escape key.
en_GB: The following only applies to <item type="productname">%PRODUCTNAME</item> Writer: If you click the icon with a short-click while no text is selected, then the mouse pointer changes its appearance and is displayed as a paint can. Use this paint can symbol with the mouse key pressed to drag across a text area. This text area takes the selected colour. The function remains active for as long as the icon is pressed, or until you click without dragging, or until you press the Escape key.

[ctx: text_color.xhp par_id3145120 help.text]
note: UUnHv
en: The following applies to all modules (<item type="productname">%PRODUCTNAME</item> Writer, Calc, Draw, Impress): Select the text that is to take another color, then click the color you want on the toolbar.
en_GB: The following applies to all modules (<item type="productname">%PRODUCTNAME</item> Writer, Calc, Draw, Impress): Select the text that is to take another colour, then click the colour you want on the toolbar.

[ctx: text_color.xhp par_id3154285 help.text]
note: LiGkU
en: <link href="text/shared/01/05020100.xhp">Font color</link>
en_GB: <link href="text/shared/01/05020100.xhp">Font colour</link>

[ctx: version_number.xhp par_id3149346 help.text]
note: J69PD
en: Choose <emph>Help - About $[officename]</emph>. This opens a dialog containing information about the program.
en_GB: Choose <emph>Help - About $[officename]</emph>. This opens a dialogue box containing information about the program.

[ctx: viewing_file_properties.xhp hd_id3150443 help.text]
note: 8C7yD
en: To view file properties for a document listed in the Windows File Open dialog
en_GB: To view file properties for a document listed in the Windows File Open dialogue box

[ctx: viewing_file_properties.xhp par_id3145121 help.text]
note: FkHvP
en: Right-click and choose<emph> Properties</emph>.
en_GB: Right-click and choose <emph>Properties</emph>.

[ctx: workfolder.xhp bm_id3150789 help.text]
note: WgG3C
en: <bookmark_value>working directory change</bookmark_value>         <bookmark_value>My Documents folder;changing work directory</bookmark_value>         <bookmark_value>paths; changing work directory</bookmark_value>         <bookmark_value>pictures; changing paths</bookmark_value>         <bookmark_value>changing;work directory</bookmark_value>
en_GB: <bookmark_value>working directory change</bookmark_value><bookmark_value>My Documents folder;changing working directory</bookmark_value><bookmark_value>paths; changing working directory</bookmark_value><bookmark_value>pictures; changing paths</bookmark_value><bookmark_value>changing;working directory</bookmark_value>

[ctx: workfolder.xhp par_id3163802 help.text]
note: 7PCZH
en: Click <emph>My Documents </emph>and click the <emph>Edit</emph> button, or double-click on <emph>My Documents</emph>.
en_GB: Click <emph>My Documents</emph> and click the <emph>Edit</emph> button, or double-click on <emph>My Documents</emph>.

[ctx: workfolder.xhp par_id3153880 help.text]
note: zMCsZ
en: In the <emph>Select Path</emph> dialog, choose the working directory you want and click <emph>Select</emph>.
en_GB: In the <emph>Select Path</emph> dialogue box, choose the working directory you want and click <emph>Select</emph>.

[ctx: xforms.xhp par_idN1074A help.text]
note: PCfAZ
en: In %PRODUCTNAME, an XForms document is a special type of Writer document. The <emph>Design Mode</emph> for an XForm document has additional toolbars and panes.
en_GB: In %PRODUCTNAME, an XForm document is a special type of Writer document. The <emph>Design Mode</emph> for an XForm document has additional toolbars and panes.

[ctx: xsltfilter.xhp par_idN10927 help.text]
note: o9iBH
en: %PRODUCTNAME <link href="text/shared/00/00000021.xhp">stores documents in XML format</link>. You can create customized filters that convert the native OpenDocument XML file format used by %PRODUCTNAME into another format. These filters can be integrated into %PRODUCTNAME seamlessly so that you can save or load these formats transparently.
en_GB: %PRODUCTNAME <link href="text/shared/00/00000021.xhp">stores documents in XML format</link>. You can create customised filters that convert the native OpenDocument XML file format used by %PRODUCTNAME into another format. These filters can be integrated into %PRODUCTNAME seamlessly so that you can save or load these formats transparently.

[ctx: xsltfilter.xhp par_idN10947 help.text]
note: DyNsY
en: <emph>Import Filters</emph> - load external XML files and transform the format of the files into the OpenDocument XML file format. After you install an import filter, the name of the filter is added to the list of file types in the <link href="text/shared/01/01020000.xhp"><emph>File Open</emph></link> dialog.
en_GB: <emph>Import Filters</emph> - load external XML files and transform the format of the files into the OpenDocument XML file format. After you install an import filter, the name of the filter is added to the list of file types in the <link href="text/shared/01/01020000.xhp"><emph>File Open</emph></link> dialogue box.

[ctx: xsltfilter.xhp par_idN10960 help.text]
note: 3anRN
en: <emph>Export Filters</emph> - transform OpenDocument XML files and <emph>save</emph> the files to a different XML format. After you install an export filter, the name of the filter is added to the list of file types in the <link href="text/shared/01/01070001.xhp"><emph>Export</emph></link> dialog.
en_GB: <emph>Export Filters</emph> - transform OpenDocument XML files and <emph>save</emph> the files to a different XML format. After you install an export filter, the name of the filter is added to the list of file types in the <link href="text/shared/01/01070001.xhp"><emph>Export</emph></link> dialogue box.

[ctx: xsltfilter.xhp par_idN10979 help.text]
note: a7v4e
en: <emph>Import/Export Filters</emph> - load and save OpenDocument XML files into a different XML <emph>format</emph>. After you install these filters, the names of the filters are added to the list of file types in the <link href="text/shared/01/01020000.xhp"><emph>File Open</emph></link> dialog and the <link href="text/shared/01/01070000.xhp"><emph>File Save As</emph></link> dialog.
en_GB: <emph>Import/Export Filters</emph> - load and save OpenDocument XML files into a different XML <emph>format</emph>. After you install these filters, the names of the filters are added to the list of file types in the <link href="text/shared/01/01020000.xhp"><emph>File Open</emph></link> dialogue box and the <link href="text/shared/01/01070000.xhp"><emph>File Save As</emph></link> dialogue box.

[ctx: xsltfilter_create.xhp par_idN109FC help.text]
note: JQPig
en: In the <emph>XML Filter</emph> dialog, click the <emph>General</emph> tab, and define the properties of the filter.
en_GB: In the <emph>XML Filter</emph> dialogue box, click the <emph>General</emph> tab, and define the properties of the filter.

[ctx: xsltfilter_create.xhp par_idN10CA1 help.text]
note: aacGq
en: This name is displayed in the <emph>XML Filter Settings</emph> dialog.
en_GB: This name is displayed in the <emph>XML Filter Settings</emph> dialogue box.

[ctx: xsltfilter_create.xhp par_idN10CC6 help.text]
note: oSSae
en: This name is displayed in the list of file types in the <emph>Open</emph>, <emph>Export</emph>, and <emph>Save As</emph> dialogs.
en_GB: This name is displayed in the list of file types in the <emph>Open</emph>, <emph>Export</emph>, and <emph>Save As</emph> dialogue boxes.

[ctx: xsltfilter_create.xhp par_idN10A82 help.text]
note: tCLvB
en: To test an <emph>Export</emph> filter, do one of the following in the <emph>Export</emph> area of the dialog:
en_GB: To test an <emph>Export</emph> filter, do one of the following in the <emph>Export</emph> area of the dialogue box:

[ctx: xsltfilter_create.xhp par_idN10A99 help.text]
note: jTkE2
en: To test an <emph>Import</emph> filter, click <emph>Browse</emph> in the <emph>Import</emph> area of the dialog, select a document, and click <emph>Open</emph>.
en_GB: To test an <emph>Import</emph> filter, click <emph>Browse</emph> in the <emph>Import</emph> area of the dialogue box, select a document, and click <emph>Open</emph>.

[ctx: xsltfilter_distribute.xhp par_idN10ACD help.text]
note: x2AhQ
en: The XML Filter Settings dialog is only available when a text document is open.
en_GB: The XML Filter Settings dialogue box is only available when a text document is open.

[ctx: xsltfilter_distribute.xhp par_idN10AEA help.text]
note: zyvUx
en: The XML Filter Settings dialog is only available when a text document is opened.
en_GB: The XML Filter Settings dialogue box is only available when a text document is opened.

[ctx: 01010000.xhp par_id3149178 help.text]
note: 7uF5N
en: $[officename] comes with sample templates for personal or business letters, which you can customize to your own needs with the help of the wizard. The wizard leads you step-by-step in creating a document template and offers numerous layout and design options. The preview gives you an impression of how the finished letter will appear according to the settings you choose.
en_GB: $[officename] comes with sample templates for personal or business letters, which you can customise to your own needs with the help of the wizard. The wizard leads you step-by-step in creating a document template and offers numerous layout and design options. The preview gives you an impression of how the finished letter will appear according to the settings you choose.

[ctx: 01010000.xhp par_id3153824 help.text]
note: oHQpt
en: If you are creating a business letter, you can select a variety of elements to include in your document, which usually do not apply to personal letters, such as a subject line. If you choose the <emph>Personal</emph> letter option, some pages which contain elements specific to business letters will not be included in the wizard dialog.
en_GB: If you are creating a business letter, you can select a variety of elements to include in your document, which usually do not apply to personal letters, such as a subject line. If you choose the <emph>Personal</emph> letter option, some pages which contain elements specific to business letters will not be included in the wizard dialogue box.

[ctx: 01010000.xhp par_id3149669 help.text]
note: TT8KQ
en: <ahelp hid="HID_LTRWIZARD_CREATE">According to your selections, the wizard creates a new document template and saves it on your hard disk.</ahelp> $[officename] creates a new document based on the existing templates with the "Untitled X" name (X stands for the consecutive numbering) and displays it on the work area.
en_GB: <ahelp hid="HID_LTRWIZARD_CREATE">According to your selections, the wizard creates a new document template and saves it on your hard disc.</ahelp> $[officename] creates a new document based on the existing templates with the "Untitled X" name (X stands for the consecutive numbering) and displays it on the work area.

[ctx: 01010000.xhp par_id3144433 help.text]
note: k2a98
en: $[officename] saves the current settings in the wizard according to the chosen template. These settings are used as the default settings the next time you activate the wizard.
en_GB: $[officename] saves the current settings in the wizard according to the chosen template. These settings are used as the default settings the next time that you activate the wizard.

[ctx: 01010100.xhp par_idN106AB help.text]
note: 8dkJA
en: <ahelp hid=".">Specifies whether paper is used that already contains an imprinted logo, address, or footer line. The Wizard shows the Letterhead layout page next.</ahelp>
en_GB: <ahelp hid=".">Specifies whether paper is used that already contains an imprinted logo, address or footer line. The Wizard shows the Letterhead layout page next.</ahelp>

[ctx: 01010400.xhp par_idN105EC help.text]
note: cuFFc
en: <ahelp hid=".">Use the address data from %PRODUCTNAME - User Data in the Options dialog box.</ahelp>
en_GB: <ahelp hid=".">Use the address data from %PRODUCTNAME - User Data in the Options dialogue box.</ahelp>

[ctx: 01010400.xhp par_idN10661 help.text]
note: UGDXD
en: Postcode/State/City
en_GB: Postcode/County/Post town

[ctx: 01010500.xhp par_idN10600 help.text]
note: Bd4Le
en: <ahelp hid=".">Select to suppress the footer on the first page.</ahelp>
en_GB: <ahelp hid=".">Select this option to suppress the footer on the first page.</ahelp>

[ctx: 01010600.xhp par_idN1061A help.text]
note: kFkEp
en: <ahelp hid=".">Enter the path and file name for the template, or click the <emph>...</emph> button to select the path and file name.</ahelp>
en_GB: <ahelp hid=".">Enter the path and file name for the template or click the <emph>...</emph> button to select the path and file name.</ahelp>

[ctx: 01010600.xhp par_idN1063C help.text]
note: ADCT6
en: <ahelp hid=".">Saves and closes the template, and then opens a new untitled document based on the template.</ahelp>
en_GB: <ahelp hid=".">Saves and closes the template and then opens a new untitled document based on the template.</ahelp>

[ctx: 01020000.xhp par_id3147088 help.text]
note: HcBVT
en: Within the dialog you can modify your entries and options at any time. You can also skip an entire page or even all the wizard pages, in which case the current (or default) settings will remain in effect.
en_GB: Within the dialogue box you can modify your entries and options at any time. You can also skip an entire page or even all the wizard pages, in which case the current (or default) settings will remain in effect.

[ctx: 01020000.xhp par_id3155628 help.text]
note: vMGxd
en: <ahelp hid=".">Click the<emph> Back </emph>button to view the settings chosen on the previous page. The current settings will not be modified or deleted if you click this button.<emph> Back </emph>will be active from the second page onwards.</ahelp>
en_GB: <ahelp hid=".">Click the <emph>Back</emph> button to view the settings chosen on the previous page. The current settings will not be modified or deleted if you click this button. <emph>Back</emph> will be active from the second page onwards.</ahelp>

[ctx: 01020000.xhp par_id3156117 help.text]
note: EEAfC
en: <ahelp hid=".">The wizard saves the current settings and goes to the next page. The<emph> Next </emph>button will become inactive once you have reached the last page.</ahelp>
en_GB: <ahelp hid=".">The wizard saves the current settings and goes to the next page. The <emph>Next</emph> button will become inactive once you have reached the last page.</ahelp>

[ctx: 01020300.xhp par_idN105E9 help.text]
note: GwDe4
en: <ahelp hid=".">Select to enter the address data in the following text boxes. The data is inserted as normal text in the fax document.</ahelp>
en_GB: <ahelp hid=".">Select this option to enter the address data in the following text boxes. The data is inserted as normal text in the fax document.</ahelp>

[ctx: 01020400.xhp par_idN105E1 help.text]
note: 9tppz
en: <ahelp hid=".">Suppresses the footer on the first page of a multipage fax document.</ahelp>
en_GB: <ahelp hid=".">Suppresses the footer on the first page of a multi-page fax document.</ahelp>

[ctx: 01040000.xhp par_id3156346 help.text]
note: Df3HR
en: According to your selections, the wizard creates a document template and saves it on your hard disk. A new document based on the template appears in the work area, with the filename "UntitledX" (X stands for an automatic number).
en_GB: According to your selections, the wizard creates a document template and saves it on your hard disc. A new document based on the template appears in the work area, with the filename "UntitledX" (X stands for an automatic number).

[ctx: 01040000.xhp par_id3149235 help.text]
note: BRhRd
en: $[officename] saves the current settings in the wizard according to the selected document template. These will be used as the default settings the next time you activate the wizard.
en_GB: $[officename] saves the current settings in the wizard according to the selected document template. These will be used as the default settings the next time that you activate the wizard.

[ctx: 01040400.xhp par_idN105DE help.text]
note: XV5jU
en: <ahelp hid=".">Specifies whether to print a line where you can enter the person who called the meeting.</ahelp>
en_GB: <ahelp hid=".">Specifies whether to print a line in which you can enter the person who called the meeting.</ahelp>

[ctx: 01040400.xhp par_idN105E5 help.text]
note: g2ENf
en: <ahelp hid=".">Specifies whether to print a line where you can enter the chairperson.</ahelp>
en_GB: <ahelp hid=".">Specifies whether to print a line in which you can enter the chairperson.</ahelp>

[ctx: 01040400.xhp par_idN105E8 help.text]
note: sCW9u
en: Minute keeper
en_GB: Secretary

[ctx: 01040400.xhp par_idN105EC help.text]
note: fCEm5
en: <ahelp hid=".">Specifies whether to print a line where you can enter the minute keeper.</ahelp>
en_GB: <ahelp hid=".">Specifies whether to print a line in which you can enter the secretary.</ahelp>

[ctx: 01040400.xhp par_idN105F3 help.text]
note: xteNq
en: <ahelp hid=".">Specifies whether to print a line where you can enter the moderator.</ahelp>
en_GB: <ahelp hid=".">Specifies whether to print a line in which you can enter the moderator.</ahelp>

[ctx: 01040400.xhp par_idN105FA help.text]
note: 8AmH5
en: <ahelp hid=".">Specifies whether to print a line where you can enter the attendees.</ahelp>
en_GB: <ahelp hid=".">Specifies whether to print a line in which you can enter the attendees.</ahelp>

[ctx: 01040400.xhp par_idN10601 help.text]
note: AXc3C
en: <ahelp hid=".">Specifies whether to print a line where you can enter the observers.</ahelp>
en_GB: <ahelp hid=".">Specifies whether to print a line in which you can enter the observers.</ahelp>

[ctx: 01040400.xhp par_idN10608 help.text]
note: TwjCN
en: <ahelp hid=".">Specifies whether to print a line where you can enter the facility personnel.</ahelp>
en_GB: <ahelp hid=".">Specifies whether to print a line in which you can enter the facility personnel.</ahelp>

[ctx: 01090100.xhp par_id3150398 help.text]
note: zPdeU
en: <link href="text/shared/autopi/01090200.xhp">Form Wizard - Set up a subform</link>
en_GB: <link href="text/shared/autopi/01090200.xhp">Form Wizard - Set up a sub-form</link>

[ctx: 01090200.xhp tit help.text]
note: fwpB4
en: Form Wizard - Set up a Subform
en_GB: Form Wizard - Set up a Sub-form

[ctx: 01090200.xhp par_idN10543 help.text]
note: aDCAa
en: <link href="text/shared/autopi/01090200.xhp">Form Wizard - Set up a Subform</link>
en_GB: <link href="text/shared/autopi/01090200.xhp">Form Wizard - Set up a Sub-form</link>

[ctx: 01090200.xhp par_idN10553 help.text]
note: 2n64M
en: Specify if you want to use a subform and enter the subform's properties. A subform is a form that is inserted in another form.
en_GB: Specify if you want to use a sub-form and enter the sub-form's properties. A sub-form is a form that is inserted in another form.

[ctx: 01090200.xhp par_idN10556 help.text]
note: kPtFb
en: Add subform
en_GB: Add sub-form

[ctx: 01090200.xhp par_idN105B4 help.text]
note: SnVCG
en: <ahelp hid=".">Select to add a subform.</ahelp>
en_GB: <ahelp hid=".">Select to add a sub-form.</ahelp>

[ctx: 01090200.xhp par_idN1055A help.text]
note: Y6FNL
en: Sub form based on existing relation
en_GB: Sub-form based on existing relation

[ctx: 01090200.xhp par_idN105C5 help.text]
note: 5GTNB
en: <ahelp hid=".">Click to add a subform based on an existing relation.</ahelp>
en_GB: <ahelp hid=".">Click to add a sub-form based on an existing relation.</ahelp>

[ctx: 01090200.xhp par_idN105D2 help.text]
note: tB7nj
en: <ahelp hid=".">Select the relation on which the subform is based.</ahelp>
en_GB: <ahelp hid=".">Select the relation on which the sub-form is based.</ahelp>

[ctx: 01090200.xhp par_idN105D1 help.text]
note: NTiTM
en: Sub form based on manual selection of fields
en_GB: Sub-form based on manual selection of fields

[ctx: 01090200.xhp par_idN105DF help.text]
note: qqGFs
en: <ahelp hid=".">Click to add a subform based on a manual selection of fields. </ahelp>
en_GB: <ahelp hid=".">Click to add a sub-form based on a manual selection of fields. </ahelp>

[ctx: 01090200.xhp par_idN105E2 help.text]
note: Japf2
en: <link href="text/shared/autopi/01090210.xhp">Form Wizard - Add subform fields</link>
en_GB: <link href="text/shared/autopi/01090210.xhp">Form Wizard - Add sub-form fields</link>

[ctx: 01090210.xhp tit help.text]
note: pRjtt
en: Form Wizard - Add Subform Fields
en_GB: Form Wizard - Add Sub-form Fields

[ctx: 01090210.xhp par_idN10546 help.text]
note: GFBi4
en: <link href="text/shared/autopi/01090210.xhp">Form Wizard - Add Subform Fields</link>
en_GB: <link href="text/shared/autopi/01090210.xhp">Form Wizard - Add Sub-form Fields</link>

[ctx: 01090210.xhp par_idN10556 help.text]
note: 72CSC
en: Specify the table or query you need to create the subform, and which fields you wish to include in the subform.
en_GB: Specify the table or query you need to create the sub-form, and which fields you wish to include in the sub-form.

[ctx: 01090210.xhp par_idN1055D help.text]
note: ztKcK
en: <ahelp hid=".">Specifies the table or query for which the subform is to be created.</ahelp>
en_GB: <ahelp hid=".">Specifies the table or query for which the sub-form is to be created.</ahelp>

[ctx: 01090210.xhp par_idN10590 help.text]
note: TSkRs
en: Fields in my subform
en_GB: Fields in my sub-form

[ctx: 01090210.xhp par_idN10594 help.text]
note: ZgoQx
en: <ahelp hid=".">Displays all fields that will be included in the new subform.</ahelp>
en_GB: <ahelp hid=".">Displays all fields that will be included in the new sub-form.</ahelp>

[ctx: 01090220.xhp par_idN10553 help.text]
note: GwQwB
en: If you chose in step 2 to set up a subform based on manual selection of fields, you can select the joined fields on this wizard page.
en_GB: If you chose in step 2 to set up a sub-form based on manual selection of fields, you can select the joined fields on this wizard page.

[ctx: 01090220.xhp par_idN10556 help.text]
note: uLL8F
en: First joined subform field
en_GB: First joined sub-form field

[ctx: 01090220.xhp par_idN105B4 help.text]
note: cZFUw
en: <ahelp hid=".">Select the subform field that is joined to the main form field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the sub-form field that is joined to the main form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090220.xhp par_idN105BF help.text]
note: TC65e
en: <ahelp hid=".">Select the main form field that is joined to the subform field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the main form field that is joined to the sub-form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090220.xhp par_idN105CE help.text]
note: 3JBGE
en: Second joined subform field
en_GB: Second joined sub-form field

[ctx: 01090220.xhp par_idN105D2 help.text]
note: SLyVM
en: <ahelp hid=".">Select the subform field that is joined to the main form field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the sub-form field that is joined to the main form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090220.xhp par_idN105D9 help.text]
note: FZGFD
en: <ahelp hid=".">Select the main form field that is joined to the subform field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the main form field that is joined to the sub-form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090220.xhp par_idN105DC help.text]
note: hgafV
en: Third joined subform field
en_GB: Third joined sub-form field

[ctx: 01090220.xhp par_idN105E0 help.text]
note: HGBBJ
en: <ahelp hid=".">Select the subform field that is joined to the main form field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the sub-form field that is joined to the main form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090220.xhp par_idN105E7 help.text]
note: GsVHD
en: <ahelp hid=".">Select the main form field that is joined to the subform field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the main form field that is joined to the sub-form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090220.xhp par_idN105EA help.text]
note: Aemww
en: Fourth joined subform field
en_GB: Fourth joined sub-form field

[ctx: 01090220.xhp par_idN105EE help.text]
note: PDajP
en: <ahelp hid=".">Select the subform field that is joined to the main form field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the sub-form field that is joined to the main form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090220.xhp par_idN105F5 help.text]
note: o9LHc
en: <ahelp hid=".">Select the main form field that is joined to the subform field, which you select in the list box next to this list box.</ahelp>
en_GB: <ahelp hid=".">Select the main form field that is joined to the sub-form field, which you select from the list box next to this list box.</ahelp>

[ctx: 01090300.xhp par_idN106C9 help.text]
note: AxksA
en: Arrangement of the subform
en_GB: Arrangement of the sub-form

[ctx: 01090500.xhp par_idN1056B help.text]
note: ogq9S
en: 3D look
en_GB: 3-D look

[ctx: 01090500.xhp par_idN1056F help.text]
note: 8yTjp
en: <ahelp hid=".">Specifies that the field borders have a 3D look.</ahelp>
en_GB: <ahelp hid=".">Specifies that the field borders have a 3-D look.</ahelp>

[ctx: 01100100.xhp par_id3150476 help.text]
note: k9HWM
en: Specifies the table or query for which you are creating the report, and which fields you wish to include in the report.
en_GB: Specifies the table or query for which you are creating the report and which fields you wish to include in the report.

[ctx: 01100100.xhp par_id3145609 help.text]
note: ebFt7
en: <link href="text/shared/autopi/01100150.xhp">More about Report Wizard - Labeling Fields</link>
en_GB: <link href="text/shared/autopi/01100150.xhp">More about Report Wizard - Labelling Fields</link>

[ctx: 01100150.xhp tit help.text]
note: CU6F5
en: Report Wizard - Labeling Fields
en_GB: Report Wizard - Labelling Fields

[ctx: 01100150.xhp hd_id3144415 help.text]
note: w745A
en: <link href="text/shared/autopi/01100150.xhp">Report Wizard - Labeling Fields</link>
en_GB: <link href="text/shared/autopi/01100150.xhp">Report Wizard - Labelling Fields</link>

[ctx: 01100300.xhp hd_id3154751 help.text]
note: resUF
en: Then by
en_GB: And then by

[ctx: 01100400.xhp par_id3153681 help.text]
note: xFhp9
en: <ahelp hid=".">Defines a set of styles for the report. The styles assign fonts, indents, table background, and more.</ahelp>
en_GB: <ahelp hid=".">Defines a set of styles for the report. The styles assign fonts, indents, table background and more.</ahelp>

[ctx: 01100400.xhp par_id3152551 help.text]
note: cJ5Sk
en: <ahelp hid=".">Defines a page layout for the report. The page layouts are loaded from template files, which assign a header, footer, and page background.</ahelp>
en_GB: <ahelp hid=".">Defines a page layout for the report. The page layouts are loaded from template files, which assign a header, footer and page background.</ahelp>

[ctx: 01120300.xhp par_id3152425 help.text]
note: 47Fhy
en: <ahelp hid="modules/sabpilot/ui/optionvaluespage/optionvalue" visibility="visible">Select a number or a text as a reference value for the selected option field.</ahelp>
en_GB: <ahelp hid="modules/sabpilot/ui/optionvaluespage/optionvalue" visibility="visible">Select a number or a text string as a reference value for the selected option field.</ahelp>

[ctx: 01130100.xhp hd_id3153088 help.text]
note: pBEKc
en: Create Log file
en_GB: Create log file

[ctx: 01130100.xhp par_id3149797 help.text]
note: EB93X
en: <ahelp hid="HID_DLGIMPORT_0_CHKLOGFILE">Creates a log file in your work directory showing which documents have been converted.</ahelp>
en_GB: <ahelp hid="HID_DLGIMPORT_0_CHKLOGFILE">Creates a log file in your working directory showing which documents have been converted.</ahelp>

[ctx: 01130200.xhp par_id3155388 help.text]
note: zfQQ7
en: <ahelp hid="HID_DLGIMPORT_2_CMDDOCUMENTPATHSELECT">Opens a dialog to select the desired path.</ahelp>
en_GB: <ahelp hid="HID_DLGIMPORT_2_CMDDOCUMENTPATHSELECT">Opens a dialogue box to select the desired path.</ahelp>

[ctx: 01150000.xhp bm_id3154840 help.text]
note: EKHAB
en: <bookmark_value>Euro; Euro Converter Wizard</bookmark_value><bookmark_value>wizards; Euro Converter</bookmark_value><bookmark_value>converters; Euro converter</bookmark_value><bookmark_value>currencies; converters</bookmark_value>
en_GB: <bookmark_value>euro; Euro Converter Wizard</bookmark_value><bookmark_value>wizards; Euro Converter</bookmark_value><bookmark_value>converters; Euro Converter</bookmark_value><bookmark_value>currencies; converters</bookmark_value>

[ctx: 01150000.xhp par_id3145669 help.text]
note: 9JFzG
en: Only closed files are converted. It is possible, however, to use the Euro Converter in an open $[officename] Calc document. In this case, a separate dialog opens. This dialog is described <link href="text/shared/autopi/01150000.xhp">at the end of this section</link>.
en_GB: Only closed files are converted. It is possible, however, to use the Euro Converter in an open $[officename] Calc document. In this case, a separate dialogue box opens. This dialogue box is described <link href="text/shared/autopi/01150000.xhp">at the end of this section</link>.

[ctx: 01150000.xhp par_id3155420 help.text]
note: BELnK
en: <ahelp hid=".">Converts a single $[officename] Calc file.</ahelp> To convert fields and tables in $[officename] Writer, first mark the <emph>Also convert fields and tables in text documents </emph>check box.
en_GB: <ahelp hid=".">Converts a single $[officename] Calc file.</ahelp> To convert fields and tables in $[officename] Writer, first mark the <emph>Also convert fields and tables in text documents</emph> check box.

[ctx: 01150000.xhp par_id3156002 help.text]
note: MF4uh
en: Specifies the currency to be converted into euros.
en_GB: Specifies the currency to be converted into euro.

[ctx: 01150000.xhp par_id3147264 help.text]
note: Ecwmi
en: <ahelp hid=".">Opens a dialog to select the desired directory or document.</ahelp>
en_GB: <ahelp hid=".">Opens a dialogue box to select the desired directory or document.</ahelp>

[ctx: 01150000.xhp par_id3152771 help.text]
note: FsG9U
en: <ahelp hid=".">Specifies whether all subfolders of the selected directory are included.</ahelp>
en_GB: <ahelp hid=".">Specifies whether all sub-folders of the selected directory are included.</ahelp>

[ctx: 01150000.xhp par_id3153192 help.text]
note: N2hUD
en: <ahelp hid=".">Specifies that sheet protection will be disabled during conversion and thereafter re-enabled. If sheet protection is covered by a password, you will see a dialog for entering the password.</ahelp>
en_GB: <ahelp hid=".">Specifies that sheet protection will be disabled during conversion and thereafter re-enabled. If sheet protection is covered by a password, you will see a dialogue box for entering the password.</ahelp>

[ctx: 01150000.xhp par_id3147427 help.text]
note: YMDjh
en: <ahelp hid=".">Opens a dialog in which you can select a directory to hold the converted files.</ahelp>
en_GB: <ahelp hid=".">Opens a dialogue box in which you can select a directory to hold the converted files.</ahelp>

[ctx: 01150000.xhp par_id3155413 help.text]
note: GDiFH
en: <ahelp hid=".">Activates the help for the dialog.</ahelp>
en_GB: <ahelp hid=".">Activates the help for the dialogue box.</ahelp>

[ctx: 01150000.xhp par_id3144766 help.text]
note: cq2Dh
en: The <emph>Euro Converter</emph> dialog contains the following functions:
en_GB: The <emph>Euro Converter</emph> dialogue box contains the following functions:

[ctx: 01150000.xhp par_id3148834 help.text]
note: AcEzX
en: <ahelp hid=".">Specifies the currency to be converted into euros.</ahelp>
en_GB: <ahelp hid=".">Specifies the currency to be converted into euro.</ahelp>

[ctx: 01150000.xhp par_id3153736 help.text]
note: 6dm7F
en: <ahelp hid=".">All currency cells in the range selected before the converter was called will be converted.</ahelp> All cells must have the same format so that they can be recognized as a selected range.
en_GB: <ahelp hid=".">All currency cells in the range selected before the converter was called will be converted.</ahelp> All cells must have the same format so that they can be recognised as a selected range.

[ctx: 01170000.xhp par_id3149795 help.text]
note: GcKDS
en: <ahelp hid="HID_ABSPILOT_FINISH">Establishes the connection to the data source and closes the dialog.</ahelp>
en_GB: <ahelp hid="HID_ABSPILOT_FINISH">Establishes the connection to the data source and closes the dialogue box.</ahelp>

[ctx: 01170200.xhp par_id3153311 help.text]
note: TNLzG
en: <ahelp hid="modules/sabpilot/ui/invokeadminpage/settings">Calls a dialog in which you can enter additional settings.</ahelp>
en_GB: <ahelp hid="modules/sabpilot/ui/invokeadminpage/settings">Calls a dialogue box in which you can enter additional settings.</ahelp>

[ctx: 01170400.xhp par_idN105C2 help.text]
note: 3256N
en: <ahelp hid=".">Specifies the location using a file dialog.</ahelp>
en_GB: <ahelp hid=".">Specifies the location using a file dialogue box.</ahelp>

[ctx: 01170500.xhp par_id3143284 help.text]
note: yEkbV
en: <ahelp hid=".">Opens a dialog that allows you to specify the field assignment.</ahelp>
en_GB: <ahelp hid=".">Opens a dialogue box that allows you to specify the field assignment.</ahelp>

[ctx: 01170500.xhp par_id3149549 help.text]
note: HrTyA
en: <ahelp hid="modules/sabpilot/ui/fieldassignpage/assign">Opens the <link href="text/shared/01/01110101.xhp">Templates: Address Book Assignment</link> dialog.</ahelp>
en_GB: <ahelp hid="modules/sabpilot/ui/fieldassignpage/assign">Opens the <link href="text/shared/01/01110101.xhp">Templates: Address Book Assignment</link> dialogue box.</ahelp>

[ctx: 02000000.xhp par_id3158397 help.text]
note: nERrh
en: Your text was corrected with <link href="text/shared/01/06040000.xhp">AutoCorrect</link> so that the current word began with a capital letter. AutoCorrect changes words at the beginning of a paragraph, and words after the character at the end of a sentence (period, exclamation point, question mark).
en_GB: Your text was corrected with <link href="text/shared/01/06040000.xhp">AutoCorrect</link> so that the current word began with a capital letter. AutoCorrect changes words at the beginning of a paragraph, and words after the character at the end of a sentence (full stop, exclamation mark, question mark).

[ctx: 06000000.xhp par_id3146060 help.text]
note: xqLMa
en: Your text was corrected by <link href="text/shared/01/06040000.xhp">Autocorrect</link> so that double quotation marks were replaced by <link href="text/shared/01/06040400.xhp">typographical quotation marks</link>.
en_GB: Your text was corrected by <link href="text/shared/01/06040000.xhp">AutoCorrect</link> so that double quotation marks were replaced by <link href="text/shared/01/06040400.xhp">typographical quotation marks</link>.

[ctx: 08000000.xhp hd_id3152823 help.text]
note: GDDY3
en: An URL has been detected and a hyperlink attribute has been set
en_GB: A URL has been detected and a hyperlink attribute has been set

[ctx: 08000000.xhp par_id3150278 help.text]
note: ApNEw
en: <link href="text/shared/01/06040000.xhp">AutoCorrect</link> has modified your text. A string has been detected as an URL and is now shown as a hyperlink.
en_GB: <link href="text/shared/01/06040000.xhp">AutoCorrect</link> has modified your text. A string has been detected as a URL and is now shown as a hyperlink.

[ctx: 09000000.xhp par_id3149297 help.text]
note: AAY6x
en: <link href="text/shared/01/06040000.xhp">AutoCorrect</link> has corrected your text so that the multiple spaces you have entered have now been reduced to one single space.
en_GB: <link href="text/shared/01/06040000.xhp">AutoCorrect</link> has corrected your text so that the multiple spaces you have entered have now been reduced to a single space.

[ctx: 10000000.xhp hd_id3155577 help.text]
note: S3H9i
en: Bold and underline attributes have been recognized and applied
en_GB: Bold and underline attributes have been recognised and applied

[ctx: filter_screenshots.xhp par_id431534783734366 help.text]
note: KKTAL
en: <image src="media/screenshots/filter/ui/pdfgeneralpage/PdfGeneralPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export General Options Dialog Image</alt></image>
en_GB: <image src="media/screenshots/filter/ui/pdfgeneralpage/PdfGeneralPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export General Options Dialogue Box Image</alt></image>

[ctx: filter_screenshots.xhp par_id434534783734366 help.text]
note: NiURr
en: <image src="media/screenshots/filter/ui/pdflinkspage/PdfLinksPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export Links Options Dialog Image</alt></image>
en_GB: <image src="media/screenshots/filter/ui/pdflinkspage/PdfLinksPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export Links Options Dialogue Box Image</alt></image>

[ctx: filter_screenshots.xhp par_id434534703734366 help.text]
note: 6V29R
en: <image src="media/screenshots/filter/ui/pdfviewpage/PdfViewPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export View Options Dialog Image</alt></image>
en_GB: <image src="media/screenshots/filter/ui/pdfviewpage/PdfViewPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export View Options Dialogue Box Image</alt></image>

[ctx: filter_screenshots.xhp par_id434534703734306 help.text]
note: csH2C
en: <image src="media/screenshots/filter/ui/pdfuserinterfacepage/PdfUserInterfacePage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export User Interface Options Dialog Image</alt></image>
en_GB: <image src="media/screenshots/filter/ui/pdfuserinterfacepage/PdfUserInterfacePage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export User Interface Options Dialogue Box Image</alt></image>

[ctx: filter_screenshots.xhp par_id434534703704306 help.text]
note: Ea8o3
en: <image src="media/screenshots/filter/ui/pdfsignpage/PdfSignPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export Digital Signature Options Dialog Image</alt></image>
en_GB: <image src="media/screenshots/filter/ui/pdfsignpage/PdfSignPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export Digital Signature Options Dialogue Box Image</alt></image>

[ctx: filter_screenshots.xhp par_id434034703704306 help.text]
note: mBPGC
en: <image src="media/screenshots/filter/ui/pdfsecuritypage/PdfSecurityPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export Security Options Dialog Image</alt></image>
en_GB: <image src="media/screenshots/filter/ui/pdfsecuritypage/PdfSecurityPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">PDF Export Security Options Dialogue Box Image</alt></image>

[ctx: filter_screenshots.xhp par_id19921 help.text]
note: UgJfc
en: <image id="img_id22170" src="media/screenshots/writerperfect/ui/exportepub/EpubDialog.png"><alt id="alt_id59843">EPUB dialog box</alt></image>
en_GB: <image id="img_id22170" src="media/screenshots/writerperfect/ui/exportepub/EpubDialog.png"><alt id="alt_id59843">EPUB dialogue box</alt></image>

[ctx: optionen_screenshots.xhp par_id431534783734366 help.text]
note: wCY4r
en: <image src="media/screenshots/cui/ui/optviewpage/OptViewPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">Options View Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optviewpage/OptViewPage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">Options View Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id431534383734366 help.text]
note: ncxnF
en: <image src="media/screenshots/cui/ui/optfltrpage/OptFltrPage.png" id="img_id131594783734367"><alt id="alt_id271534783734367">Options Load/Save Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optfltrpage/OptFltrPage.png" id="img_id131594783734367"><alt id="alt_id271534783734367">Options Load/Save Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id431534385734366 help.text]
note: 4ESEt
en: <image src="media/screenshots/cui/ui/opthtmlpage/OptHtmlPage.png" id="img_id131594783734368"><alt id="alt_id271534783734367">Options HTML Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/opthtmlpage/OptHtmlPage.png" id="img_id131594783734368"><alt id="alt_id271534783734367">Options HTML Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id431564385734366 help.text]
note: FjGtw
en: <image src="media/screenshots/cui/ui/optaccessibilitypage/OptAccessibilityPage.png" id="img_id131592783734368"><alt id="alt_id271534783734367">Options Accessibility Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optaccessibilitypage/OptAccessibilityPage.png" id="img_id131592783734368"><alt id="alt_id271534783734367">Options Accessibility Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id481564381734366 help.text]
note: FAeBR
en: <image src="media/screenshots/cui/ui/optadvancedpage/OptAdvancedPage.png" id="img_id231592783736368"><alt id="alt_id271534783734367">Options Advanced Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optadvancedpage/OptAdvancedPage.png" id="img_id231592783736368"><alt id="alt_id271534783734367">Options Advanced Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id481364381734366 help.text]
note: NJzQs
en: <image src="media/screenshots/cui/ui/optasianpage/OptAsianPage.png" id="img_id231592783736868"><alt id="alt_id271534783734367">Options Asian Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optasianpage/OptAsianPage.png" id="img_id231592783736868"><alt id="alt_id271534783734367">Options Asian Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id481394381734366 help.text]
note: zLdmq
en: <image src="media/screenshots/cui/ui/optctlpage/OptCTLPage.png" id="img_id231592783736868"><alt id="alt_id271534783734367">Options CTL Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optctlpage/OptCTLPage.png" id="img_id231592783736868"><alt id="alt_id271534783734367">Options CTL Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id481394381724366 help.text]
note: kEHFK
en: <image src="media/screenshots/cui/ui/optsecuritypage/OptSecurityPage.png" id="img_id231592783736868"><alt id="alt_id271534783734367">Options Security Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optsecuritypage/OptSecurityPage.png" id="img_id231592783736868"><alt id="alt_id271534783734367">Options Security Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id361572483243630 help.text]
note: 4HEUe
en: <image src="media/screenshots/cui/ui/optlanguagespage/OptLanguagesPage.png" id="img_id841572483243631"><alt id="alt_id131572483243632">Options Language Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optlanguagespage/OptLanguagesPage.png" id="img_id841572483243631"><alt id="alt_id131572483243632">Options Language Dialogue Box Image</alt></image>

[ctx: optionen_screenshots.xhp par_id511572514566037 help.text]
note: 9hcKT
en: <image src="media/screenshots/cui/ui/optgeneralpage/OptGeneralPage.png" id="img_id11572514566037"><alt id="alt_id41572514566038">Options General Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/optgeneralpage/OptGeneralPage.png" id="img_id11572514566037"><alt id="alt_id41572514566038">Options General Dialogue Box Image</alt></image>

[ctx: shared_cui_screenshots.xhp par_id341572255825997 help.text]
note: BQjvk
en: <image src="media/screenshots/cui/ui/effectspage/EffectsPage.png" id="img_id741572255825998"><alt id="alt_id261572255825998">Font Effects Page Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/effectspage/EffectsPage.png" id="img_id741572255825998"><alt id="alt_id261572255825998">Font Effects Page Dialogue Box Image</alt></image>

[ctx: shared_cui_screenshots.xhp par_id91572261220492 help.text]
note: 5Fp2F
en: <image src="media/screenshots/cui/ui/hyperlinkdocpage/HyperlinkDocPage.png" id="img_id41572261220494"><alt id="alt_id561572261220495">Hyperlink Doc Page Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/hyperlinkdocpage/HyperlinkDocPage.png" id="img_id41572261220494"><alt id="alt_id561572261220495">Hyperlink Doc Page Dialogue Box Image</alt></image>

[ctx: shared_cui_screenshots.xhp par_id321572273256466 help.text]
note: q52zT
en: <image src="media/screenshots/cui/ui/hyperlinkinternetpage/HyperlinkInternetPage.png" id="img_id691572273256467"><alt id="alt_id981572273256469">Hyperlink Internet Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/hyperlinkinternetpage/HyperlinkInternetPage.png" id="img_id691572273256467"><alt id="alt_id981572273256469">Hyperlink Internet Dialogue Box Image</alt></image>

[ctx: shared_cui_screenshots.xhp par_id681572278003926 help.text]
note: 7gbR6
en: <image src="media/screenshots/cui/ui/hyperlinkmailpage/HyperlinkMailPage.png" id="img_id791572287939226"><alt id="alt_id291572278003928">Hyperlink Mail Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/hyperlinkmailpage/HyperlinkMailPage.png" id="img_id791572287939226"><alt id="alt_id291572278003928">Hyperlink Mail Dialogue Box Image</alt></image>

[ctx: shared_cui_screenshots.xhp par_id911572279106813 help.text]
note: UZndE
en: <image src="media/screenshots/cui/ui/hyperlinknewdocpage/HyperlinkNewDocPage.png" id="img_id411572279106814"><alt id="alt_id611572279106816">Hyperlink New Document Dialog Image</alt></image>
en_GB: <image src="media/screenshots/cui/ui/hyperlinknewdocpage/HyperlinkNewDocPage.png" id="img_id411572279106814"><alt id="alt_id611572279106816">Hyperlink New Document Dialogue Box Image</alt></image>

[ctx: shared_cui_screenshots.xhp par_id61884 help.text]
note: j7M36
en: <image id="img_id5337" src="media/screenshots/cui/ui/colorpickerdialog/ColorPicker.png"><alt id="alt_id34144">The Pick a Color window</alt></image>
en_GB: <image id="img_id5337" src="media/screenshots/cui/ui/colorpickerdialog/ColorPicker.png"><alt id="alt_id34144">The Pick a Colour window</alt></image>

[ctx: shared_cui_screenshots.xhp par_id651578766209506 help.text]
note: WUBTK
en: <image id="img_id521237" src="media/screenshots/cui/ui/colorpage/ColorPage.png"><alt id="alt_id378144">Color page dialog</alt></image>
en_GB: <image id="img_id521237" src="media/screenshots/cui/ui/colorpage/ColorPage.png"><alt id="alt_id378144">Colour page dialogue box</alt></image>

[ctx: simpress_screenshots.xhp par_id431534783734366 help.text]
note: c6FJr
en: <image src="media/screenshots/modules/simpress/ui/optimpressgeneralpage/OptSavePage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">Impress General Options Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/optimpressgeneralpage/OptSavePage.png" id="img_id131534783734367"><alt id="alt_id271534783734367">Impress General Options Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id431514783734366 help.text]
note: 5EVvY
en: <image src="media/screenshots/modules/simpress/ui/sdviewpage/SdViewPage.png" id="img_id131531783734367"><alt id="alt_id271534783731367">Impress View Options Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/sdviewpage/SdViewPage.png" id="img_id131531783734367"><alt id="alt_id271534783731367">Impress View Options Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id231514783734366 help.text]
note: a5Djv
en: <image src="media/screenshots/modules/simpress/ui/prntopts/prntopts.png" id="img_id231531783734367"><alt id="alt_id671534783731367">Impress Print Options Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/prntopts/prntopts.png" id="img_id231531783734367"><alt id="alt_id671534783731367">Impress Print Options Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id231414783734366 help.text]
note: nUdKY
en: <image src="media/screenshots/modules/simpress/ui/photoalbum/PhotoAlbumCreatorDialog.png" id="img_id231591783734367"><alt id="alt_id671534783731067">Impress Photo Album Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/photoalbum/PhotoAlbumCreatorDialog.png" id="img_id231591783734367"><alt id="alt_id671534783731067">Impress Photo Album Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id231414783735366 help.text]
note: CitKQ
en: <image src="media/screenshots/modules/simpress/ui/presentationdialog/PresentationDialog.png" id="img_id231591783734567"><alt id="alt_id671538783731067">Presentation Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/presentationdialog/PresentationDialog.png" id="img_id231591783734567"><alt id="alt_id671538783731067">Presentation Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id231414783735360 help.text]
note: yFT8R
en: <image src="media/screenshots/modules/simpress/ui/slidedesigndialog/SlideDesignDialog.png" id="img_id231591783734560"><alt id="alt_id671538783731060">Slide Design Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/slidedesigndialog/SlideDesignDialog.png" id="img_id231591783734560"><alt id="alt_id671538783731060">Slide Design Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id231414780735360 help.text]
note: dgGzF
en: <image src="media/screenshots/modules/simpress/ui/headerfooterdialog/HeaderFooterDialog.png" id="img_id231591780734560"><alt id="alt_id671538780731060">Header Footer Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/headerfooterdialog/HeaderFooterDialog.png" id="img_id231591780734560"><alt id="alt_id671538780731060">Header Footer Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id891577672025399 help.text]
note: cxPnD
en: <image src="media/screenshots/modules/simpress/ui/masterlayoutdlg/MasterLayoutDialog.png" id="img_id231577672025400"><alt id="alt_id601577672025401">Master Layout Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/masterlayoutdlg/MasterLayoutDialog.png" id="img_id231577672025400"><alt id="alt_id601577672025401">Master Layout Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id521577673588040 help.text]
note: P2Ap4
en: <image src="media/screenshots/modules/simpress/ui/customslideshows/CustomSlideShows.png" id="img_id51577673588041"><alt id="alt_id171577673588042">Custom Slide Shows Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/customslideshows/CustomSlideShows.png" id="img_id51577673588041"><alt id="alt_id171577673588042">Custom Slide Shows Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id651577674792950 help.text]
note: fAstm
en: <image src="media/screenshots/modules/simpress/ui/definecustomslideshow/DefineCustomSlideShow.png" id="img_id791577674792951"><alt id="alt_id171577674792952">Define Custom Slide Show Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/definecustomslideshow/DefineCustomSlideShow.png" id="img_id791577674792951"><alt id="alt_id171577674792952">Define Custom Slide Show Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id291577710686074 help.text]
note: nwxvb
en: <image src="media/screenshots/modules/simpress/ui/customanimationeffecttab/EffectTab.png" id="img_id761577710686075"><alt id="alt_id701577710686076">Enhanced Animation Effects Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/customanimationeffecttab/EffectTab.png" id="img_id761577710686075"><alt id="alt_id701577710686076">Enhanced Animation Effects Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id911577712535653 help.text]
note: 7grsS
en: <image src="media/screenshots/modules/simpress/ui/customanimationtexttab/TextAnimationTab.png" id="img_id461577712535654"><alt id="alt_id501577712535655">Text Animation Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/customanimationtexttab/TextAnimationTab.png" id="img_id461577712535654"><alt id="alt_id501577712535655">Text Animation Dialogue Box</alt></image>

[ctx: simpress_screenshots.xhp par_id471577714065260 help.text]
note: 9FESr
en: <image src="media/screenshots/modules/simpress/ui/customanimationtimingtab/TimingTab.png" id="img_id381577714065261"><alt id="alt_id151577714065262">Custom Animation Timing Dialog</alt></image>
en_GB: <image src="media/screenshots/modules/simpress/ui/customanimationtimingtab/TimingTab.png" id="img_id381577714065261"><alt id="alt_id151577714065262">Custom Animation Timing Dialogue Box</alt></image>

[ctx: svx_screenshots.xhp par_id431534783734366 help.text]
note: tBy37
en: <image src="media/screenshots/svx/ui/compressgraphicdialog/CompressGraphicDialog.png" id="img_id131534783734367"><alt id="alt_id271534783734367">Compress Image Dialog</alt></image>
en_GB: <image src="media/screenshots/svx/ui/compressgraphicdialog/CompressGraphicDialog.png" id="img_id131534783734367"><alt id="alt_id271534783734367">Compress Image Dialogue Box</alt></image>

[ctx: 00000001.xhp par_id1318380 help.text]
note: h4cNk
en: The %PRODUCTNAME localization projects offer support pages in various languages. Find an overview of the native language projects at the <link href="https://www.libreoffice.org/community/nlc/">%PRODUCTNAME website</link>. You can find English-language help and support on the <link href="https://www.libreoffice.org/get-help/feedback">%PRODUCTNAME website</link> as well.
en_GB: The %PRODUCTNAME localisation projects offer support pages in various languages. Find an overview of the native language projects at the <link href="https://www.libreoffice.org/community/nlc/">%PRODUCTNAME website</link>. You can find English-language help and support on the <link href="https://www.libreoffice.org/get-help/feedback">%PRODUCTNAME website</link> as well.

[ctx: 00000001.xhp par_id3166335 help.text]
note: jLNYG
en: Ask about %PRODUCTNAME, find help by volunteers, and discuss topics on the public mailing lists. You can find many general and specialized mailing lists on the %PRODUCTNAME website at <link href="https://www.libreoffice.org/get-help/mailing-lists/">www.libreoffice.org</link>.
en_GB: Ask about %PRODUCTNAME, find help by volunteers, and discuss topics on the public mailing lists. You can find many general and specialised mailing lists on the %PRODUCTNAME website at <link href="https://www.libreoffice.org/get-help/mailing-lists/">www.libreoffice.org</link>.

[ctx: 00000100.xhp par_id3150699 help.text]
note: 54VKY
en: The Help references the default settings of the program on a system that is set to defaults. Descriptions of colors, mouse actions, or other configurable items can be different for your program and system.
en_GB: The Help references the default settings of the program on a system that is set to defaults. Descriptions of colours, mouse actions, or other configurable items can be different for your program and system.

[ctx: 00000110.xhp par_idN108FE help.text]
note: ZULza
en: <ahelp hid=".">Opens the <emph>Find on this page</emph> dialog.</ahelp>
en_GB: <ahelp hid=".">Opens the <emph>Find on this page</emph> dialogue box.</ahelp>

[ctx: 00000110.xhp par_idN10940 help.text]
note: HB6gA
en: The <emph>Find on this Page</emph> dialog opens.
en_GB: The <emph>Find on this Page</emph> dialogue box opens.

[ctx: 00000110.xhp par_idN109AA help.text]
note: morri
en: <ahelp hid="sfx/ui/searchdialog/matchcase" visibility="hidden">Distinguishes between uppercase text and lowercase text.</ahelp>
en_GB: <ahelp hid="sfx/ui/searchdialog/matchcase" visibility="hidden">Distinguishes between upper-case text and lower-case text.</ahelp>

[ctx: 00000140.xhp par_id3153323 help.text]
note: ZY75Y
en: <ahelp hid="sfx/ui/helpsearchpage/find" visibility="hidden">Click to start a full-text search for the term you entered.</ahelp>
en_GB: <ahelp hid="sfx/ui/helpsearchpage/find" visibility="hidden">Click to start a full-text search for the term that you entered.</ahelp>

[ctx: 00000140.xhp par_id3156027 help.text]
note: eJLq7
en: <ahelp hid="sfx/ui/helpsearchpage/completewords" visibility="hidden">Specifies whether to carry out an exact search for the word you entered. Incomplete words will not be found.</ahelp>
en_GB: <ahelp hid="sfx/ui/helpsearchpage/completewords" visibility="hidden">Specifies whether to carry out an exact search for the word that you entered. Incomplete words will not be found.</ahelp>

[ctx: 00000140.xhp par_id3153345 help.text]
note: tZvTM
en: The <emph>Search term</emph> text field stores the words you entered last. To repeat a previous search, click the arrow icon and select the term from the list.
en_GB: The <emph>Search term</emph> text field stores the words that you entered last. To repeat a previous search, click the arrow icon and select the term from the list.

[ctx: 00000140.xhp par_id3147210 help.text]
note: TWWt7
en: The <emph>Complete words only</emph> check box allows you to perform an exact search. If this box is marked, incomplete words will not be found. Do not mark this check box if the search term you enter should also be found as part of a longer word.
en_GB: The <emph>Complete words only</emph> check box allows you to perform an exact search. If this check box is marked, incomplete words will not be found. Do not mark this check box if the search term you enter should also be found as part of a longer word.

[ctx: 00000150.xhp par_id3150771 help.text]
note: KhCTF
en: <emph>Rename</emph> - <ahelp hid="HID_HELP_BOOKMARKS_RENAME" visibility="visible">opens a dialog for entering another name for the bookmark</ahelp>.
en_GB: <emph>Rename</emph> - <ahelp hid="HID_HELP_BOOKMARKS_RENAME" visibility="visible">opens a dialogue box for entering another name for the bookmark</ahelp>.

[ctx: new_help.xhp par_id871534889171418 help.text]
note: 35sF7
en: Use the <emph>Back</emph> and <emph>Forward</emph> buttons of the browser to navigate between pages. In most browsers, a long click on the <emph>Back</emph> button displays a dropdown list of previously visited pages and a long click on the <emph>Forward</emph> button display a list of visited pages after the current one.
en_GB: Use the <emph>Back</emph> and <emph>Forward</emph> buttons of the browser to navigate between pages. In most browsers, a long click on the <emph>Back</emph> button displays a drop-down list of previously visited pages and a long click on the <emph>Forward</emph> button display a list of visited pages after the current one.

[ctx: new_help.xhp par_id771534889897625 help.text]
note: 34WGE
en: Close the bookmark dialog of the web browser.
en_GB: Close the bookmark dialogue box of the web browser.

[ctx: 01010000.xhp par_id3151299 help.text]
note: UkinP
en: A great deal of your application's functionality can be called up by using shortcut keys. For example, the <switchinline select="sys"><caseinline select="MAC"><item type="keycode">Command+O</item></caseinline><defaultinline><item type="keycode">Ctrl+O</item></defaultinline></switchinline> shortcut keys are shown next to the <emph>Open</emph> entry in the <item type="menuitem">File</item> menu. If you want to access this function by using the shortcut keys, press and hold down <switchinline select="sys"><caseinline select="MAC"><item type="keycode">Command</item></caseinline><defaultinline><item type="keycode">Ctrl</item></defaultinline></switchinline> and then press the <item type="keycode">O</item> key. Release both keys after the dialog appears.
en_GB: A great deal of your application's functionality can be called up by using shortcut keys. For example, the <switchinline select="sys"><caseinline select="MAC"><item type="keycode">Command+O</item></caseinline><defaultinline><item type="keycode">Ctrl+O</item></defaultinline></switchinline> shortcut keys are shown next to the <emph>Open</emph> entry in the <item type="menuitem">File</item> menu. If you want to access this function by using the shortcut keys, press and hold down <switchinline select="sys"><caseinline select="MAC"><item type="keycode">Command</item></caseinline><defaultinline><item type="keycode">Ctrl</item></defaultinline></switchinline> and then press the <item type="keycode">O</item> key. Release both keys after the dialogue box appears.

[ctx: 01010000.xhp par_id1001591272531804 help.text]
note: PwHVE
en: The default Unicode conversion shortcut is <switchinline select="sys"><caseinline select="MAC"><keycode>Command+Option+X</keycode></caseinline><defaultinline><keycode>Alt+X</keycode></defaultinline></switchinline> and <switchinline select="sys"><caseinline select="MAC"><keycode>Command+Option+C</keycode></caseinline><defaultinline><keycode>Alt+C</keycode></defaultinline></switchinline> in some locales where the default Unicode shortcut interferes with the main menu shortcut. To reassign the shortcut, choose <menuitem>Tools - Customize - Keyboard</menuitem> and select <emph>Category:Options</emph> with <emph>Function:Toggle Unicode Notation</emph>.
en_GB: The default Unicode conversion shortcut is <switchinline select="sys"><caseinline select="MAC"><keycode>Command+Option+X</keycode></caseinline><defaultinline><keycode>Alt+X</keycode></defaultinline></switchinline> and <switchinline select="sys"><caseinline select="MAC"><keycode>Command+Option+C</keycode></caseinline><defaultinline><keycode>Alt+C</keycode></defaultinline></switchinline> in some locales where the default Unicode shortcut interferes with the main menu shortcut. To reassign the shortcut, choose <menuitem>Tools - Customise - Keyboard</menuitem> and select <emph>Category:Options</emph> with <emph>Function:Toggle Unicode Notation</emph>.

[ctx: 01010000.xhp hd_id3156410 help.text]
note: cBDHp
en: Using Shortcut Keys to Control Dialogs
en_GB: Using Shortcut Keys to Control Dialogue Boxes

[ctx: 01010000.xhp par_id3154288 help.text]
note: gYnek
en: There is always one element highlighted in any given dialog - usually shown by a broken frame. This element, which can be either a button, an option field, an entry in a list box or a check box, is said to have the focus on it. If the focal point is a button, pressing <item type="keycode">Enter</item> runs it as if you had clicked it. A check box is toggled by pressing the <item type="keycode">Spacebar</item>. If an option field has the focus, use the arrow keys to change the activated option field in that area. Use the <item type="keycode">Tab</item> key to go from one element or area to the next one, use <item type="keycode">Shift+Tab</item> to go in the reverse direction.
en_GB: There is always one element highlighted in any given dialogue box - usually shown by a broken frame. This element, which can be either a button, an option field, an entry in a list box or a check box, is said to have the focus on it. If the focal point is a button, pressing <item type="keycode">Enter</item> runs it as if you had clicked it. A check box is toggled by pressing the <item type="keycode">Spacebar</item>. If an option field has the focus, use the arrow keys to change the activated option field in that area. Use the <item type="keycode">Tab</item> key to go from one element or area to the next one, use <item type="keycode">Shift+Tab</item> to go in the reverse direction.

[ctx: 01010000.xhp par_id3149177 help.text]
note: MreaT
en: Pressing <item type="keycode">Esc</item> closes the dialog without saving changes. <switchinline select="sys"><caseinline select="MAC"></caseinline><defaultinline>If you place the focus on a button, not only will you see the dotted line framing the name of the button, but also a thicker shadow under the button selected. This indicates that if you exit the dialog by pressing the <item type="keycode">Enter</item> key, it is the equivalent of pressing that button itself.</defaultinline></switchinline>
en_GB: Pressing <item type="keycode">Esc</item> closes the dialogue box without saving changes. <switchinline select="sys"><caseinline select="MAC"></caseinline><defaultinline>If you place the focus on a button, not only will you see the dotted line framing the name of the button, but also a thicker shadow under the button selected. This indicates that if you exit the dialogue box by pressing the <item type="keycode">Enter</item> key, it is the equivalent of pressing that button itself.</defaultinline></switchinline>

[ctx: 01010000.xhp par_id3145421 help.text]
note: BmE6R
en: The shortcut keys are shown on the right hand side of the menu lists next to the corresponding menu command. <switchinline select="sys"><caseinline select="MAC">(Not all of the mentioned keys for controlling dialogs are available on macOS.)</caseinline></switchinline>
en_GB: The shortcut keys are shown on the right hand side of the menu lists next to the corresponding menu command. <switchinline select="sys"><caseinline select="MAC">(Not all of the mentioned keys for controlling dialogue boxes are available on macOS.)</caseinline></switchinline>

[ctx: 01010000.xhp hd_id31541231 help.text]
note: 44FiF
en: Shortcut keys for controlling dialogs
en_GB: Shortcut keys for controlling dialogue boxes

[ctx: 01010000.xhp par_id3153727 help.text]
note: 6FRpR
en: Activates the focused button in a dialog.
en_GB: Activates the focused button in a dialogue box.

[ctx: 01010000.xhp par_id3155412 help.text]
note: 9AiDc
en: Terminates the action or dialog. If in $[officename] Help: goes up one level.
en_GB: Terminates the action or dialogue box. If in $[officename] Help: goes up one level.

[ctx: 01010000.xhp par_id3147435 help.text]
note: BknTj
en: Toggles the focused check box in a dialog.
en_GB: Toggles the focused check box in a dialogue box.

[ctx: 01010000.xhp par_id3151113 help.text]
note: LFu4h
en: Changes the active control field in an option section of a dialog.
en_GB: Changes the active control field in an option section of a dialogue box.

[ctx: 01010000.xhp par_id3146975 help.text]
note: pSELE
en: Advances focus to the next section or element in a dialog.
en_GB: Advances focus to the next section or element in a dialogue box.

[ctx: 01010000.xhp par_id3149665 help.text]
note: DqJ9i
en: Moves the focus to the previous section or element in a dialog.
en_GB: Moves the focus to the previous section or element in a dialogue box.

[ctx: 01010000.xhp par_id3153224 help.text]
note: BZsFR
en: Opens the list of the control field currently selected in a dialog. These shortcut keys apply not only to combo boxes but also to icon buttons with pop-up menus. Close an opened list by pressing the <item type="keycode">Esc</item> key.
en_GB: Opens the list of the control field currently selected in a dialogue box. These shortcut keys apply not only to combo boxes but also to icon buttons with pop-up menus. Close an opened list by pressing the <item type="keycode">Esc</item> key.

[ctx: 01010000.xhp par_id3148408 help.text]
note: HYFcp
en: Opens the <emph>Templates</emph> dialog.
en_GB: Opens the <emph>Templates</emph> dialogue box.

[ctx: 01010000.xhp par_id3150090 help.text]
note: aKfgm
en: Calls the <emph>Find & Replace</emph> dialog.
en_GB: Calls the <emph>Find & Replace</emph> dialogue box.

[ctx: 01010000.xhp par_id3150567 help.text]
note: aYbuU
en: <switchinline select="sys"><caseinline select="MAC"/><defaultinline>Toggles the view between fullscreen mode and normal mode in Writer or Calc.</defaultinline></switchinline>
en_GB: <switchinline select="sys"><caseinline select="MAC"/><defaultinline>Toggles the view between full-screen mode and normal mode in Writer or Calc.</defaultinline></switchinline>

[ctx: 01010000.xhp par_id3144506 help.text]
note: G8yZx
en: Sets focus in next visible subwindow, including menu bar, toolbars, windows such as Sidebar and Navigator, and document canvas/data source.
en_GB: Sets focus in next visible sub-window, including menu bar, toolbars, windows such as Sidebar and Navigator, and document canvas/data source.

[ctx: 01010000.xhp par_id111612398626979 help.text]
note: QFqB4
en: Docks and undocks floating subwindows such as unlocked toolbars, Sidebar and Navigator.
en_GB: Docks and undocks floating sub-windows such as unlocked toolbars, Sidebar and Navigator.

[ctx: 01010000.xhp par_id3149912 help.text]
note: rRieV
en: When positioned at the start of a header, a tab is inserted.
en_GB: When positioned at the beginning of a header, a tab is inserted.

[ctx: 01010000.xhp par_idN10F4B help.text]
note: 6cHAW
en: Opens the <emph>Paste Special</emph> dialog.
en_GB: Opens the <emph>Paste Special</emph> dialogue box.

[ctx: 01010000.xhp par_id3154059 help.text]
note: Vk9qA
en: Moves backwards between areas.
en_GB: Moves backward between areas.

[ctx: 01010000.xhp par_id3146894 help.text]
note: dGTxG
en: Opens the <emph>Properties</emph> dialog.
en_GB: Opens the <emph>Properties</emph> dialogue box.

[ctx: 01010000.xhp par_id3146776 help.text]
note: oJgjw
en: Opens the <emph>Enter Title</emph> dialog.
en_GB: Opens the <emph>Enter Title</emph> dialogue box.

[ctx: 01010000.xhp par_id3156370 help.text]
note: prAMd
en: Opens the <emph>Enter Title</emph> dialog.
en_GB: Opens the <emph>Enter Title</emph> dialogue box.

[ctx: 01010000.xhp par_id3159244 help.text]
note: oSEbX
en: Opens the properties dialog for a drawing object.
en_GB: Opens the properties dialogue box for a drawing object.

[ctx: 01010000.xhp par_id3149753 help.text]
note: vEJKn
en: In <emph>Rotation</emph> mode, the center of rotation can also be selected.
en_GB: In <emph>Rotation</emph> mode, the centre of rotation can also be selected.

[ctx: 01010000.xhp par_id3145662 help.text]
note: cQM6k
en: A new drawing object with default size is placed in the center of the current view.
en_GB: A new drawing object with default size is placed in the centre of the current view.

[ctx: 01010000.xhp hd_id3148580 help.text]
note: CWKSa
en: Any text or numerical key
en_GB: Any text or numeric key

[ctx: 01010000.xhp par_id8308969 help.text]
note: cDSDC
en: The position of the object's center is fixed.
en_GB: The position of the object's centre is fixed.

[ctx: 01020000.xhp par_id3149018 help.text]
note: KHoRz
en: Sets the focus (if not in design mode) to the first control. The first control is the first one listed in the Form Navigator.
en_GB: Moves the focus (if not in design mode) to the first control. The first control is the first one listed in the Form Navigator.

[ctx: 01110000.xhp par_id3154398 help.text]
note: 7YZD2
en: <ahelp hid=".uno:PrintDefault">Click the <emph>Print File Directly</emph> icon to print the active document with the current default print settings.</ahelp> These can be found in the <emph>Printer Setup</emph> dialog, which you can call with the <link href="text/shared/01/01140000.xhp"><emph>Printer Settings</emph></link> menu command.
en_GB: <ahelp hid=".uno:PrintDefault">Click the <emph>Print File Directly</emph> icon to print the active document with the current default print settings.</ahelp> These can be found in the <emph>Printer Setup</emph> dialogue box, which you can call with the <link href="text/shared/01/01140000.xhp"><emph>Printer Settings</emph></link> menu command.

[ctx: 01110000.xhp par_id9547105 help.text]
note: 9hSsM
en: If the current document uses a printer that is not the default printer for your operating system, the <emph>Print File Direct</emph> icon opens the <link href="text/shared/01/01130000.xhp"><emph>Print</emph></link> dialog.
en_GB: If the current document uses a printer that is not the default printer for your operating system, the <emph>Print File Direct</emph> icon opens the <link href="text/shared/01/01130000.xhp"><emph>Print</emph></link> dialogue box.

[ctx: 01140000.xhp bm_id3150476 help.text]
note: VhD64
en: <bookmark_value>Drawing bar</bookmark_value><bookmark_value>lines; draw functions</bookmark_value><bookmark_value>polygon drawing</bookmark_value><bookmark_value>freeform lines; draw functions</bookmark_value><bookmark_value>text boxes; positioning</bookmark_value><bookmark_value>headings; entering as text box</bookmark_value><bookmark_value>text objects; draw functions</bookmark_value><bookmark_value>ticker text</bookmark_value><bookmark_value>text; animating</bookmark_value><bookmark_value>vertical callouts</bookmark_value><bookmark_value>vertical text boxes</bookmark_value><bookmark_value>cube drawing</bookmark_value><bookmark_value>triangle drawing</bookmark_value><bookmark_value>ellipse drawing</bookmark_value><bookmark_value>rectangle drawing</bookmark_value><bookmark_value>shapes</bookmark_value>
en_GB: <bookmark_value>Drawing bar</bookmark_value><bookmark_value>lines; draw functions</bookmark_value><bookmark_value>polygon drawing</bookmark_value><bookmark_value>free-form lines; draw functions</bookmark_value><bookmark_value>text boxes; positioning</bookmark_value><bookmark_value>headings; entering as text box</bookmark_value><bookmark_value>text objects; draw functions</bookmark_value><bookmark_value>ticker text</bookmark_value><bookmark_value>text; animating</bookmark_value><bookmark_value>vertical callouts</bookmark_value><bookmark_value>vertical text boxes</bookmark_value><bookmark_value>cube drawing</bookmark_value><bookmark_value>triangle drawing</bookmark_value><bookmark_value>ellipse drawing</bookmark_value><bookmark_value>rectangle drawing</bookmark_value><bookmark_value>shapes</bookmark_value>

[ctx: 01140000.xhp par_idN10849 help.text]
note: 4Bys6
en: You can switch on and off the <emph>Drawing</emph> toolbar of Writer and Calc documents using an icon on the <emph>Standard</emph> toolbar.
en_GB: You can switch the <emph>Drawing</emph> toolbar of Writer and Calc documents on and off using an icon on the <emph>Standard</emph> toolbar.

[ctx: 01140000.xhp par_id3148878 help.text]
note: yFBh6
en: <variable id="kurvetext"><ahelp hid=".uno:Bezier_Unfilled">Draws a smooth Bezier curve. Click where you want the curve to start, drag, release, and then move the pointer to where you want the curve to end and click. Move the pointer and click again to add a straight line segment to the curve. Double-click to finish drawing the curve. To create a closed shape, double click the starting point of the curve.</ahelp> The arc of the curve is determined by the distance you drag.</variable>
en_GB: <variable id="kurvetext"><ahelp hid=".uno:Bezier_Unfilled">Draws a smooth Bézier curve. Click where you want the curve to start, drag, release, and then move the pointer to where you want the curve to end and click. Move the pointer and click again to add a straight line segment to the curve. Double-click to finish drawing the curve. To create a closed shape, double click the starting point of the curve.</ahelp> The arc of the curve is determined by the distance you drag.</variable>

[ctx: 01140000.xhp hd_id3148587 help.text]
note: DJ3V6
en: Freeform Line
en_GB: Free-form Line

[ctx: 01140000.xhp par_id3154163 help.text]
note: oBGHD
en: <variable id="freihandtext"><ahelp hid=".uno:Freeline_Unfilled">Draws a freeform line where you drag in the current document. To end the line, release the mouse button. To draw a closed shape, release the mouse button near the starting point of the line.</ahelp></variable>
en_GB: <variable id="freihandtext"><ahelp hid=".uno:Freeline_Unfilled">Draws a free-form line where you drag in the current document. To end the line, release the mouse button. To draw a closed shape, release the mouse button near the starting point of the line.</ahelp></variable>

[ctx: 01170000.xhp par_id3151378 help.text]
note: wU73F
en: <variable id="formulartext"><ahelp hid=".uno:Config">The <emph>Form Controls</emph> toolbar or sub-menu contains tools that you need to create an interactive form.</ahelp></variable> You can use the toolbar or sub-menu to add controls to a form in a text, drawing, spreadsheet, presentation, or HTML document, for example a button that runs a macro.
en_GB: <variable id="formulartext"><ahelp hid=".uno:Config">The <emph>Form Controls</emph> toolbar or sub-menu contains tools that you need to create an interactive form.</ahelp></variable> You can use the toolbar or sub-menu to add controls to a form in a text, drawing, spreadsheet, presentation or HTML document, for example a button that runs a macro.

[ctx: 01170000.xhp par_id3148645 help.text]
note: FaDEk
en: Right-click the control and choose <menuitem>Control Properties</menuitem>. A dialog opens where you can define the properties of the control.
en_GB: Right-click the control and choose <menuitem>Control Properties</menuitem>. A dialogue box opens where you can define the properties of the control.

[ctx: 01170000.xhp par_id3152792 help.text]
note: AzFcG
en: You can drag and drop controls from one document to another document. You can also copy and paste controls between documents. When you insert a control from another document, $[officename] analyzes the data source, content type, and content properties of the control so that the control fits the logical structure in the target document. For example, a control that displays contents from an address book continues to display the same contents after you copy the control to a different document. You can view these properties on the <emph>Data</emph> tab page of the <emph>Form properties</emph> dialog.
en_GB: You can drag-and-drop controls from one document to another document. You can also copy and paste controls between documents. When you insert a control from another document, $[officename] analyses the data source, content type, and content properties of the control so that the control fits the logical structure in the target document. For example, a control that displays contents from an address book continues to display the same contents after you copy the control to a different document. You can view these properties on the <emph>Data</emph> tab page of the <emph>Form properties</emph> dialogue box.

[ctx: 01170000.xhp hd_id3154652 help.text]
note: Qw4Qa
en: Numerical Field
en_GB: Numeric Field

[ctx: 01170000.xhp par_id3145601 help.text]
note: 3jPvp
en: <ahelp hid=".uno:NumericField">Creates a numerical field.</ahelp> If the form is linked to a database, the numerical values in the form can be adopted from the database.
en_GB: <ahelp hid=".uno:NumericField">Creates a numeric field.</ahelp> If the form is linked to a database, the numeric values in the form can be adopted from the database.

[ctx: 01170000.xhp par_id3149596 help.text]
note: ZJDNH
en: <ahelp hid=".uno:ImageControl">Creates an image control. It can only be used to add images from a database.</ahelp> In the form document, double-click one of these controls to open the <emph>Insert Graphic</emph> dialog to insert the image. There is also a context menu (not in design mode) with commands for inserting and deleting the image.
en_GB: <ahelp hid=".uno:ImageControl">Creates an image control. It can only be used to add images from a database.</ahelp> In the form document, double-click one of these controls to open the <emph>Insert Graphic</emph> dialogue box to insert the image. There is also a context menu (not in design mode) with commands for inserting and deleting the image.

[ctx: 01170000.xhp par_id710776 help.text]
note: L6D5h
en: If you add a spin button to a Calc spreadsheet, you can use the Data tab page to create a two-way link between the spin button and a cell. As a result, when you change the contents of a cell, the contents of the spin button are updated. Conversely, if you change the value of the spin button, the contents of the cell are updated.
en_GB: If you add a spin button to a Calc spreadsheet, you can use the Data tab page to create a two-way link between the spin button and a cell. As a result, when you change the content of a cell, the contents of the spin button are updated. Conversely, if you change the value of the spin button, the contents of the cell are updated.

[ctx: 01170000.xhp par_idN11D42 help.text]
note: 4cEzG
en: Symbol color
en_GB: Symbol colour

[ctx: 01170000.xhp par_idN11D48 help.text]
note: wrXfx
en: Specifies the color of the arrows on the scrollbar.
en_GB: Specifies the colour of the arrows on the scrollbar.

[ctx: 01170001.xhp par_id3150400 help.text]
note: iadCT
en: <ahelp hid=".uno:ChangeControlType" visibility="visible">Calls a submenu where you can select a control type to replace the control selected in the document.</ahelp> As many properties as possible are adopted.
en_GB: <ahelp hid=".uno:ChangeControlType" visibility="visible">Calls a sub-menu from which you can choose a control type to replace the control selected in the document.</ahelp> As many properties as possible are adopted.

[ctx: 01170001.xhp hd_id3149667 help.text]
note: jBPdH
en: Numerical Field
en_GB: Numeric Field

[ctx: 01170001.xhp par_id3154321 help.text]
note: BH6wn
en: <ahelp hid=".uno:ConvertToNumeric" visibility="visible">The selected control is transformed into a numerical field.</ahelp>
en_GB: <ahelp hid=".uno:ConvertToNumeric" visibility="visible">The selected control is transformed into a numeric field.</ahelp>

[ctx: 01170002.xhp par_id3156410 help.text]
note: X63EU
en: <emph>Formatting</emph>: You can set the <emph>Formatting</emph> property by clicking the <emph>...</emph> button in the <emph>Formatting</emph> line of the <emph>Properties: Formatted Field</emph> dialog. The <emph>Number Format</emph> dialog appears.
en_GB: <emph>Formatting</emph>: You can set the <emph>Formatting</emph> property by clicking the <emph>...</emph> button in the <emph>Formatting</emph> line of the <emph>Properties: Formatted Field</emph> dialogue box. The <emph>Number Format</emph> dialogue box appears.

[ctx: 01170004.xhp par_id3159194 help.text]
note: YhmM5
en: The number of selected lines, if any are selected, is in parentheses after the total number of records.
en_GB: The number of selected lines, if any are selected, is in parentheses (round brackets) after the total number of records.

[ctx: 01170004.xhp par_id3153750 help.text]
note: Exsza
en: <ahelp hid="SID_FM_INSERTCOL">Calls a submenu to select a data field to adopt it in the table control.</ahelp>
en_GB: <ahelp hid="SID_FM_INSERTCOL">Calls a sub-menu to select a data field to adopt it in the table control.</ahelp>

[ctx: 01170004.xhp par_id3155552 help.text]
note: oMrah
en: Configure the table control using drag and drop: Open the data source browser and drag the desired fields out of the data source browser and on to the column heads of the table control. A pre-configured column is created.
en_GB: Configure the table control using drag-and-drop: Open the data source browser and drag the desired fields out of the data source browser and on to the column heads of the table control. A pre-configured column is created.

[ctx: 01170004.xhp par_id3153345 help.text]
note: VUawg
en: <ahelp hid="SID_FM_CHANGECOL">Opens a submenu to select a data field to replace the data field selected in the table control.</ahelp>
en_GB: <ahelp hid="SID_FM_CHANGECOL">Opens a sub-menu to select a data field to replace the data field selected in the table control.</ahelp>

[ctx: 01170004.xhp par_id3152996 help.text]
note: fzvdf
en: Opens the properties dialog of the selected column.
en_GB: Opens the properties dialogue box of the selected column.

[ctx: 01170004.xhp par_id3159400 help.text]
note: 3xqbM
en: <ahelp hid="SID_FM_SHOWCOLS">Calls a submenu where you can select the columns to show again.</ahelp> To show only one column, click the column name. You see only the first <emph>16</emph> hidden columns. If there are more hidden columns, choose the <emph>More</emph> command to call the <emph>Show Columns</emph> dialog.
en_GB: <ahelp hid="SID_FM_SHOWCOLS">Calls a sub-menu where you can select the columns to show again.</ahelp> To show only one column, click the column name. You see only the first <emph>16</emph> hidden columns. If there are more hidden columns, choose the <emph>More</emph> command to call the <emph>Show Columns</emph> dialogue box.

[ctx: 01170004.xhp par_id3159269 help.text]
note: HuXJC
en: <ahelp hid="SID_FM_SHOWCOLS_MORE">Calls the <emph>Show Columns</emph> dialog.</ahelp>
en_GB: <ahelp hid="SID_FM_SHOWCOLS_MORE">Calls the <emph>Show Columns</emph> dialogue box.</ahelp>

[ctx: 01170004.xhp par_id3149763 help.text]
note: USBtE
en: <ahelp hid="cui/ui/showcoldialog/ShowColDialog">In the <emph>Show Columns</emph> dialog you can select the columns to be shown. Hold down the <emph>Shift</emph> or <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline> key to select multiple entries.</ahelp>
en_GB: <ahelp hid="cui/ui/showcoldialog/ShowColDialog">In the <emph>Show Columns</emph> dialogue box you can select the columns to be shown. Hold down the <emph>Shift</emph> or <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline> key to select multiple entries.</ahelp>

[ctx: 01170100.xhp par_id3145345 help.text]
note: BJAGR
en: <variable id="kontroll"><ahelp hid=".">Opens a dialog for editing the properties of a selected control.</ahelp></variable>
en_GB: <variable id="kontroll"><ahelp hid=".">Opens a dialogue box for editing the properties of a selected control.</ahelp></variable>

[ctx: 01170100.xhp par_id3157910 help.text]
note: DxRQw
en: <variable id="hinweis">You can only call the <emph>Properties</emph> dialog when in the <emph>Design mode</emph> with a control selected.</variable>
en_GB: <variable id="hinweis">You can only call the <emph>Properties</emph> dialogue box when in the <emph>Design mode</emph> with a control selected.</variable>

[ctx: 01170100.xhp par_id3153760 help.text]
note: UABY9
en: If you enter data in the <emph>Properties</emph> dialog, note that multiline input is possible for certain drop-down combo boxes. This concerns all fields in which an SQL statement can be entered, as well as the properties of text boxes or label fields. You can open these fields and enter text in the opened list. The following shortcut keys are valid:
en_GB: If you enter data in the <emph>Properties</emph> dialogue box, note that multi-line input is possible for certain drop-down combo boxes. This concerns all fields in which an SQL statement can be entered, as well as the properties of text boxes or label fields. You can open these fields and enter text in the opened list. The following shortcut keys are valid:

[ctx: 01170101.xhp par_id3149235 help.text]
note: EvPKm
en: <ahelp hid="." visibility="hidden">Specifies how many lines should be displayed in the dropdown list. This setting is only active if you chose "<emph>Yes</emph>" in the <emph>Dropdown</emph> option.</ahelp> For combo boxes with the "Dropdown" property, you can specify how many lines should be displayed in the dropdown list. With control fields which do not have the <emph>Dropdown</emph> option, the line's display will be specified by the size of the control field and the font size.
en_GB: <ahelp hid="." visibility="hidden">Specifies how many lines should be displayed in the drop-down list. This setting is only active if you chose "<emph>Yes</emph>" in the <emph>Drop-down</emph> option.</ahelp> For combo boxes with the "Drop-down" property, you can specify how many lines should be displayed in the drop-down list. With control fields which do not have the <emph>Drop-down</emph> option, the line's display will be specified by the size of the control field and the font size.

[ctx: 01170101.xhp hd_id3154638 help.text]
note: Rmc37
en: Dropdown
en_GB: Drop-down

[ctx: 01170101.xhp par_id3152577 help.text]
note: vsFj2
en: <ahelp hid="." visibility="hidden">Specifies whether the combo box should dropdown (<emph>Yes</emph>) or not (<emph>No</emph>).</ahelp> A control field with the dropdown property has an additional arrow button which opens the list of the existing form entries per mouse click. Under <emph>Line count</emph>, you can specify how many lines (or rows) should be displayed in the dropdown state. Combination fields can have the dropdown property.
en_GB: <ahelp hid="." visibility="hidden">Specifies whether the combo box should drop down (<emph>Yes</emph>) or not (<emph>No</emph>).</ahelp> A control field with the drop-down property has an additional arrow button which opens the list of the existing form entries per mouse click. Under <emph>Line count</emph>, you can specify how many lines (or rows) should be displayed in the drop-down state. Combination fields can have the drop-down property.

[ctx: 01170101.xhp par_id3159198 help.text]
note: Jhjcy
en: Combo boxes that were inserted as columns in a table control are always dropdown as the default.
en_GB: Combo boxes that were inserted as columns in a table control are always drop-down as the default.

[ctx: 01170101.xhp par_id3151281 help.text]
note: ieJgt
en: <ahelp hid="." visibility="hidden">Specifies the alignment option for text or graphics that are used on a control.</ahelp> The alignment options are left-aligned, right-aligned, and centered. These options are available for the following elements:
en_GB: <ahelp hid="." visibility="hidden">Specifies the alignment option for text or graphics that are used on a control.</ahelp> The alignment options are left-aligned, right-aligned, and centred. These options are available for the following elements:

[ctx: 01170101.xhp par_id3145801 help.text]
note: jYExC
en: <ahelp hid=".">Specifies the source for the label of the control.</ahelp> The text of the label field will be used instead of the name of a database field. For example, in the <emph>Filter Navigator</emph>, <emph>Search</emph> dialog, and as a column name in the table view.
en_GB: <ahelp hid=".">Specifies the source for the label of the control.</ahelp> The text of the label field will be used instead of the name of a database field. For example, in the <emph>Filter Navigator</emph>, <emph>Search</emph> dialogue box, and as a column name in the table view.

[ctx: 01170101.xhp par_id3148587 help.text]
note: tyTGF
en: If you click on the <emph>...</emph> button next to the text field, you will see the <emph>Label Field Selection</emph> dialog. Select a label from the list.
en_GB: If you click on the <emph>...</emph> button next to the text field, you will see the <emph>Label Field Selection</emph> dialogue box. Select a label from the list.

[ctx: 01170101.xhp hd_id3159268 help.text]
note: ipubB
en: Tristate
en_GB: Tri-state

[ctx: 01170101.xhp par_id3150829 help.text]
note: X2Fet
en: The characters <emph>a-z</emph> and <emph>A-Z</emph> can be entered. Capital characters are not converted to lowercase characters.
en_GB: The characters <emph>a-z</emph> and <emph>A-Z</emph> can be entered. Capital characters are not converted to lower-case characters.

[ctx: 01170101.xhp par_id3156140 help.text]
note: MBwus
en: The characters <emph>A-Z</emph> can be entered. If a lowercase letter is entered, it is automatically converted to a capital letter.
en_GB: The characters <emph>A-Z</emph> can be entered. If a lower-case letter is entered, it is automatically converted to a capital letter.

[ctx: 01170101.xhp par_id3148873 help.text]
note: REnSG
en: The characters <emph>a-z</emph>, <emph>A-Z</emph>, and <emph>0-9</emph> can be entered. Capital characters are not converted to lowercase characters.
en_GB: The characters <emph>a-z</emph>, <emph>A-Z</emph>, and <emph>0-9</emph> can be entered. Capital characters are not converted to lower-case characters.

[ctx: 01170101.xhp par_id3154574 help.text]
note: 7wrCS
en: The characters <emph>A-Z</emph> and <emph>0-9</emph> can be entered. If a lowercase letter is entered, it is automatically converted to a capital letter.
en_GB: The characters <emph>A-Z</emph> and <emph>0-9</emph> can be entered. If a lower-case letter is entered, it is automatically converted to a capital letter.

[ctx: 01170101.xhp par_id3150429 help.text]
note: ELnXb
en: All printable characters can be entered. If a lowercase letter is entered, it is automatically converted to a capital letter.
en_GB: All printable characters can be entered. If a lower-case letter is entered, it is automatically converted to a capital letter.

[ctx: 01170101.xhp par_id3155081 help.text]
note: EPpP8
en: For the literal mask "__.__.2000", for example, define the "NNLNNLLLLL" edit mask so that the user can only enter four digits when entering a date.
en_GB: For the literal mask "__/__/2000", for example, define the "NNLNNLLLLL" edit mask so that the user can only enter four digits when entering a date.

[ctx: 01170101.xhp hd_id3152541 help.text]
note: Vmytb
en: Background color
en_GB: Background colour

[ctx: 01170101.xhp par_id3155073 help.text]
note: N7AFb
en: <ahelp hid="." visibility="hidden">Sets the background color of the control field.</ahelp> A background color is available for most control fields. If you click on <emph>Background color</emph>, a list will open which enables you to select among various colors. The "Standard" option adopts the system setting. If the desired color is not listed, click the <emph>...</emph> button to define a color in the <link href="text/shared/optionen/01010501.xhp"><emph>Color</emph></link> dialog.
en_GB: <ahelp hid="." visibility="hidden">Sets the background colour of the control field.</ahelp> A background colour is available for most control fields. If you click on <emph>Background colour</emph>, a list will open which enables you to select among various colours. The "Standard" option adopts the system setting. If the desired colour is not listed, click the <emph>...</emph> button to define a colour in the <link href="text/shared/optionen/01010501.xhp"><emph>Colour</emph></link> dialogue box.

[ctx: 01170101.xhp par_id3144430 help.text]
note: JgdCE
en: <ahelp hid="." visibility="hidden">Adds the scrollbar type that you specify to a text box.</ahelp> Adds the scrollbar type that you specify to a text box.
en_GB: <ahelp hid="." visibility="hidden">Adds the scroll bar type that you specify to a text box.</ahelp> Adds the scroll bar type that you specify to a text box.

[ctx: 01170101.xhp par_id3154767 help.text]
note: j7Ywy
en: If you do not want the list entries to be written to the database or transmitted to the recipient of the Web form, but rather assigned values that are not visible in the form, you can assign the list entries to other values in a value list. The value list is determined on the <link href="text/shared/02/01170102.xhp"><emph>Data</emph></link> tab. Under <emph>Type of List Contents</emph>, select the option "Value List". Then enter the values under <emph>List Contents</emph> that are to be assigned to the corresponding visible list entries of the form. For the correct assignment, the order in the value list is relevant.
en_GB: If you do not want the list entries to be written to the database or transmitted to the recipient of the web form, but rather assigned values that are not visible in the form, you can assign the list entries to other values in a value list. The value list is determined on the <link href="text/shared/02/01170102.xhp"><emph>Data</emph></link> tab. Under <emph>Type of List Contents</emph>, select the option "Value List". Then enter the values under <emph>List Contents</emph> that are to be assigned to the corresponding visible list entries of the form. For the correct assignment, the order in the value list is relevant.

[ctx: 01170101.xhp hd_id3154290 help.text]
note: jNMGe
en: Date max
en_GB: Date latest

[ctx: 01170101.xhp par_idN11391 help.text]
note: JjJPM
en: This control is named "Multiline input" for a text column inside a table control.
en_GB: This control is named "Multi-line input" for a text column inside a table control.

[ctx: 01170101.xhp par_idN115AE help.text]
note: 5EFi4
en: <ahelp hid=".">Specifies whether Check boxes and Option buttons are displayed in a 3D look (default) or a flat look.</ahelp>
en_GB: <ahelp hid=".">Specifies whether Check boxes and Option buttons are displayed in a 3-D look (default) or a flat look.</ahelp>

[ctx: 01170101.xhp par_idN115B8 help.text]
note: fDQ78
en: Border color
en_GB: Border colour

[ctx: 01170101.xhp par_idN115CE help.text]
note: eGv4b
en: <ahelp hid=".">Specifies the border color for controls that have the "Border" property set to "flat".</ahelp>
en_GB: <ahelp hid=".">Specifies the border colour for controls that have the "Border" property set to "flat".</ahelp>

[ctx: 01170101.xhp par_idN115B7 help.text]
note: qUkQm
en: Symbol color
en_GB: Symbol colour

[ctx: 01170101.xhp par_idN115BB help.text]
note: CaKVw
en: <ahelp hid=".">Specifies the color for symbols on controls, for example the arrows on a scrollbar.</ahelp>
en_GB: <ahelp hid=".">Specifies the colour for symbols on controls, for example the arrows on a scrollbar.</ahelp>

[ctx: 01170101.xhp par_id3153025 help.text]
note: MCCG9
en: If you work with macros, make sure that the names of the controls are unique.
en_GB: If you work with macros, ensure that the names of the controls are unique.

[ctx: 01170101.xhp par_id3150640 help.text]
note: bTZRR
en: You can also easily define the indices of the different controls in the <link href="text/shared/02/01170300.xhp"><emph>Tab Order</emph></link> dialog.
en_GB: You can also easily define the indices of the different controls in the <link href="text/shared/02/01170300.xhp"><emph>Tab Order</emph></link> dialogue box.

[ctx: 01170101.xhp par_id919217 help.text]
note: cCCEt
en: For a <emph>List box</emph> that contains a value list, you can click the <emph>...</emph> button to open the <emph>Default selection</emph> dialog.
en_GB: For a <emph>List box</emph> that contains a value list, you can click the <emph>...</emph> button to open the <emph>Default selection</emph> dialogue box.

[ctx: 01170101.xhp par_id50050 help.text]
note: 7JzPY
en: In the <emph>Default selection</emph> dialog, select the entries that you want to mark as selected when you open the form that contains the list box.
en_GB: In the <emph>Default selection</emph> dialogue box, select the entries that you want to mark as selected when you open the form that contains the list box.

[ctx: 01170101.xhp par_idN11B74 help.text]
note: jyGFB
en: <ahelp hid=".">Sets the default value for the scrollbar.</ahelp>
en_GB: <ahelp hid=".">Sets the default value for the scroll bar.</ahelp>

[ctx: 01170101.xhp par_id3154681 help.text]
note: t8Dmt
en: <ahelp hid=".">The "Default button" property specifies that the corresponding button will be operated when you press the <emph>Return</emph> key.</ahelp> If you open the dialog or form and do not carry out any further action, the button with this property is the default button.
en_GB: <ahelp hid=".">The "Default button" property specifies that the corresponding button will be operated when you press the <emph>Return</emph> key.</ahelp> If you open the dialogue box or form and do not carry out any further action, the button with this property is the default button.

[ctx: 01170101.xhp hd_id3154548 help.text]
note: YvfaQ
en: Tabstop
en_GB: Tab stop

[ctx: 01170101.xhp par_id3154568 help.text]
note: wxACC
en: When you create a new control, the description predefined in the "Name" property is used as the default for labeling the control. The label consists of the control field name and an integer numbering the control (for example, CommandButton1). With the "Title" property, you can assign another description to the control so that the label reflects the function of the control. Change this entry in order to assign an expressive label to the control that is visible to the user.
en_GB: When you create a new control, the description predefined in the "Name" property is used as the default for labelling the control. The label consists of the control field name and an integer numbering the control (for example, CommandButton1). With the "Title" property, you can assign another description to the control so that the label reflects the function of the control. Change this entry in order to assign an expressive label to the control that is visible to the user.

[ctx: 01170101.xhp par_id3159407 help.text]
note: D9jDp
en: The "Title" property is only used for labeling a form element in the interface visible to the user. If you work with macros, note that at runtime, a control is always addressed through the "Name" property.
en_GB: The "Title" property is only used for labelling a form element in the interface visible to the user. If you work with macros, note that at runtime, a control is always addressed through the "Name" property.

[ctx: 01170101.xhp par_id3152493 help.text]
note: P56Dk
en: The characters and their ASCII codes can be seen in the <emph>Special Characters</emph> dialog (<emph>Insert - Special Character</emph>).
en_GB: The characters and their ASCII codes can be seen in the <emph>Special Characters</emph> dialogue box (<emph>Insert - Special Character</emph>).

[ctx: 01170101.xhp par_id3151037 help.text]
note: ZrPbi
en: <ahelp hid="." visibility="hidden">Select the font for the text that is in the control field.</ahelp> For control fields which have visible text or titles, select the display font that you want to use. To open the <link href="text/shared/01/05020100.xhp"><emph>Font</emph></link> dialog, click the <emph>...</emph> button. The selected font is used in control fields names and to display data in table control fields.
en_GB: <ahelp hid="." visibility="hidden">Select the font for the text that is in the control field.</ahelp> For control fields which have visible text or titles, select the display font that you want to use. To open the <link href="text/shared/01/05020100.xhp"><emph>Font</emph></link> dialogue box, click the <emph>...</emph> button. The selected font is used in control fields names and to display data in table control fields.

[ctx: 01170102.xhp par_id3150654 help.text]
note: ACGAo
en: For database forms, you can also characterize the status of an option or a check box by a reference value, storing it in the database. If you have a set of three options, for example "in progress", "completed", and "resubmission", with the respective reference values, "ToDo", "OK", and "RS", these reference values appear in the database if the respective option is clicked.
en_GB: For database forms, you can also characterise the status of an option or a check box by a reference value, storing it in the database. If you have a set of three options, for example "in progress", "completed", and "resubmission", with the respective reference values, "ToDo", "OK", and "RS", these reference values appear in the database if the respective option is clicked.

[ctx: 01170102.xhp par_id3146898 help.text]
note: ZTCVz
en: Second case: The control belongs to a subform that is created by an SQL query.
en_GB: Second case: The control belongs to a sub-form that is created by an SQL query.

[ctx: 01170102.xhp par_id3163377 help.text]
note: 9FbN6
en: If the value list is to contain an empty string, enter the value "$$$empty$$$" under <emph>List content</emph> at the corresponding position (note uppercase/lowercase). $[officename] interprets this input as an empty string and assigns it to the respective list entry.
en_GB: If the value list is to contain an empty string, enter the value "$$$empty$$$" under <emph>List content</emph> at the corresponding position (note upper-case/lower-case). $[officename] interprets this input as an empty string and assigns it to the respective list entry.

[ctx: 01170102.xhp par_id3151221 help.text]
note: RZ44U
en: <variable id="filtervorschlag"><ahelp hid=".">While designing your form, you can set the "Filter proposal" property for each text box in the <emph>Data</emph> tab of the corresponding <emph>Properties</emph> dialog. In subsequent searches in the filter mode, you can select from all information contained in these fields.</ahelp> The field content can then be selected using the <emph>AutoComplete</emph> function. Note, however, that this function requires a greater amount of memory space and time, especially when used in large databases and should therefore be used sparingly.</variable>
en_GB: <variable id="filtervorschlag"><ahelp hid=".">While designing your form, you can set the "Filter proposal" property for each text box in the <emph>Data</emph> tab of the corresponding <emph>Properties</emph> dialogue box. In subsequent searches in the filter mode, you can select from all information contained in these fields.</ahelp> The field content can then be selected using the <emph>AutoComplete</emph> function. Note, however, that this function requires a greater amount of memory space and time, especially when used in large databases and should therefore be used sparingly.</variable>

[ctx: 01170102.xhp par_idN10F4D help.text]
note: TDeAr
en: Check box is set to "undetermined" state if it is a tri-state check box, else check box is deselected.
en_GB: Check box is set to "indeterminate" state if it is a tri-state check box, else check box is unmarked.

[ctx: 01170102.xhp par_idN11050 help.text]
note: Qp6RW
en: The check box is selected.
en_GB: The check box is marked.

[ctx: 01170102.xhp par_idN1105B help.text]
note: mWx4R
en: The check box is deselected.
en_GB: The check box is unmarked.

[ctx: 01170102.xhp par_idN1100B help.text]
note: nCB8r
en: Numerical field and formatted field with linked cell
en_GB: Numeric field and formatted field with linked cell

[ctx: 01170102.xhp par_idN11066 help.text]
note: 3sDGr
en: <emph>Linked contents:</emph> Synchronize the text contents of the selected list box entry with the cell contents.
en_GB: <emph>Linked contents:</emph> Synchronise the text contents of the selected list box entry with the cell contents.

[ctx: 01170102.xhp par_idN1106A help.text]
note: VBkXi
en: <emph>Linked selection position:</emph> The position of the single selected item in the list box is synchronized with the numerical value in the cell.
en_GB: <emph>Linked selection position:</emph> The position of the single selected item in the list box is synchronised with the numeric value in the cell.

[ctx: 01170102.xhp par_idN11179 help.text]
note: yEnp8
en: <emph>Linked contents:</emph> Synchronize the text contents of the selected list box entry with the cell contents. Select "The selected entry".
en_GB: <emph>Linked contents:</emph> Synchronise the text contents of the selected list box entry with the cell contents. Select "The selected entry".

[ctx: 01170102.xhp par_idN1117D help.text]
note: dcHoc
en: <emph>Linked selection position:</emph> The position of the single selected item in the list box is synchronized with the numerical value in the cell. Select "Position of the selected entry".
en_GB: <emph>Linked selection position:</emph> The position of the single selected item in the list box is synchronised with the numerical value in the cell. Select "Position of the selected entry".

[ctx: 01170103.xhp par_id3155419 help.text]
note: pGBLE
en: When the event occurs, the linked macro will be called. To assign a macro to an event, press the <emph>...</emph> button. The <link href="text/shared/01/06140500.xhp"><emph>Assign Action</emph></link> dialog opens.
en_GB: When the event occurs, the linked macro will be called. To assign a macro to an event, press the <emph>...</emph> button. The <link href="text/shared/01/06140500.xhp"><emph>Assign Action</emph></link> dialogue box opens.

[ctx: 01170103.xhp par_idN108BD help.text]
note: BQz9i
en: Note that this event is also used for notifying requests for a popup context menu on the control.
en_GB: Note that this event is also used for notifying requests for a pop-up context menu on the control.

[ctx: 01170200.xhp par_id3147088 help.text]
note: YnaQW
en: <variable id="form"><ahelp hid=".uno:FormProperties" visibility="visible">In this dialog you can specify, among others, the data source and the events for the whole form.</ahelp></variable>
en_GB: <variable id="form"><ahelp hid=".uno:FormProperties" visibility="visible">In this dialogue box you can specify, among others, the data source and the events for the whole form.</ahelp></variable>

[ctx: 01170201.xhp par_id3145065 help.text]
note: CwT2d
en: Using the "Get" method, the data of every control is transmitted as an environment variable. They are appended to the URL in the form "?Control1=Content1&Control2=Content2&..."; the character string is analyzed by a program on the recipient's server.
en_GB: Using the "Get" method, the data of every control is transmitted as an environment variable. They are appended to the URL in the form "?Control1=Content1&Control2=Content2&..."; the character string is analysed by a program on the recipient's server.

[ctx: 01170201.xhp par_id3157909 help.text]
note: haYMX
en: In addition to the controls that are recognized in HTML, $[officename] offers other controls. It should be noted that, for fields with a specific numerical format, the visible values are not transmitted but rather fixed default formats. The following table shows how the data of the $[officename]-specific controls is transmitted:
en_GB: In addition to the controls that are recognised in HTML, $[officename] offers other controls. It should be noted that, for fields with a specific numeric format, the visible values are not transmitted but rather fixed default formats. The following table shows how the data of the $[officename]-specific controls is transmitted:

[ctx: 01170201.xhp par_id3149734 help.text]
note: FWUB9
en: A decimal separator is always displayed as a period.
en_GB: A decimal separator is always displayed as a dot-on-the-line.

[ctx: 01170202.xhp par_id3159233 help.text]
note: Tw8Ez
en: To link an event with a macro, first write a macro that contains all the commands to be executed when the event happens. Then assign this macro to the respective event by clicking the <emph>... </emph>button beside the corresponding event. The<emph> Assign Macro </emph>dialog opens, where you can select the macro.
en_GB: To link an event with a macro, first write a macro that contains all the commands to be executed when the event happens. Then assign this macro to the respective event by clicking the <emph>...</emph> button beside the corresponding event. The <emph>Assign Macro</emph> dialogue box opens, in which you can select the macro.

[ctx: 01170202.xhp par_id3149182 help.text]
note: 7Fp8A
en: The following actions can be configured individually, meaning that you can use your own dialogs to depict an action:
en_GB: The following actions can be configured individually, meaning that you can use your own dialogue boxes to depict an action:

[ctx: 01170202.xhp par_id0409200920562590 help.text]
note: EC2ht
en: The events that are shown in the Events dialog cannot be edited directly. You can remove an event from the list by pressing the Del key.
en_GB: The events that are shown in the Events dialogue box cannot be edited directly. You can remove an event from the list by pressing the Del key.

[ctx: 01170202.xhp par_id3154988 help.text]
note: WqY9V
en: <ahelp hid=".">The<emph> Confirm deletion </emph>event occurs as soon as data has been deleted from the form.</ahelp> Return <literal>True</literal> to allow row deletion, <literal>False</literal> otherwise. For example, the linked macro can request confirmation in a dialog.
en_GB: <ahelp hid=".">The<emph> Confirm deletion </emph>event occurs as soon as data has been deleted from the form.</ahelp> Return <literal>True</literal> to allow row deletion, <literal>False</literal> otherwise. For example, the linked macro can request confirmation in a dialogue box.

[ctx: 01170202.xhp hd_id3149481 help.text]
note: qqitd
en: Before record action
en_GB: Before recording action

[ctx: 01170202.xhp par_id3156007 help.text]
note: V5TuU
en: <ahelp hid=".">The<emph> Before record action </emph>event occurs before the current record or record set are changed.</ahelp> Return <literal>True</literal> when changing is allowed, otherwise <literal>False</literal>. For example, the linked macro can request confirmation in a dialog.
en_GB: <ahelp hid=".">The<emph> Before record action </emph>event occurs before the current record or record set are changed.</ahelp> Return <literal>True</literal> when changing is allowed, otherwise <literal>False</literal>. For example, the linked macro can request confirmation in a dialogue box.

[ctx: 01170202.xhp hd_id3145749 help.text]
note: FgLFD
en: After record action
en_GB: After recording action

[ctx: 01170202.xhp par_id3149581 help.text]
note: HzPmk
en: Here :name is a parameter that must be filled out when loading. The parameter is automatically filled out from the parent form if possible. If the parameter cannot be filled out, this event is called and a linked macro can fill out the parameter. Return <literal>True</literal> when the execution of the parametrized statement should continue, <literal>False</literal> otherwise.
en_GB: Here :name is a parameter that must be filled out when loading. The parameter is automatically filled out from the parent form if possible. If the parameter cannot be filled out, this event is called and a linked macro can fill out the parameter. Return <literal>True</literal> when the execution of the parametrised statement should continue, <literal>False</literal> otherwise.

[ctx: 01170203.xhp bm_id3150040 help.text]
note: cGxUc
en: <bookmark_value>forms; data</bookmark_value><bookmark_value>data; forms and subforms</bookmark_value><bookmark_value>forms; subforms</bookmark_value><bookmark_value>subforms; description</bookmark_value>
en_GB: <bookmark_value>forms; data</bookmark_value><bookmark_value>data; forms and sub-forms</bookmark_value><bookmark_value>forms; sub-forms</bookmark_value><bookmark_value>sub-forms; description</bookmark_value>

[ctx: 01170203.xhp par_id3147242 help.text]
note: DcNE9
en: The<emph> Data </emph>tab page defines the form properties that refer to the database that is linked to the form.
en_GB: The <emph>Data</emph> tab page defines the form properties that refer to the database that is linked to the form.

[ctx: 01170203.xhp par_id3149398 help.text]
note: HhSFJ
en: Defines the data source on which the form is based, or specifies whether the data can be edited by the user. Apart from the sort and filter functions, you will also find all the necessary properties to create a <link href="text/shared/02/01170203.xhp">subform</link>.
en_GB: Defines the data source on which the form is based, or specifies whether the data can be edited by the user. Apart from the sort and filter functions, you will also find all the necessary properties to create a <link href="text/shared/02/01170203.xhp">sub-form</link>.

[ctx: 01170203.xhp par_id3153192 help.text]
note: pBBUS
en: If you choose "Table" or "Query", the form will refer to the table or query that you specify under <emph>Content</emph>. If you want to create a new query or a <link href="text/shared/02/01170203.xhp">subform</link>, then you have to choose the "SQL" option. You can then enter the statement for the SQL query or the subform directly in the <emph>List content</emph> box on the Control properties Data tab page.
en_GB: If you choose "Table" or "Query", the form will refer to the table or query that you specify under <emph>Content</emph>. If you want to create a new query or a <link href="text/shared/02/01170203.xhp">sub-form</link>, then you have to choose the "SQL" option. You can then enter the statement for the SQL query or the sub-form directly in the <emph>List content</emph> box on the Control properties Data tab page.

[ctx: 01170203.xhp hd_id3158409 help.text]
note: ZSNb6
en: Analyze SQL command
en_GB: Analyse SQL command

[ctx: 01170203.xhp par_id3145171 help.text]
note: 6XMSF
en: <ahelp hid=".">Specifies whether the SQL statement is to be analyzed by %PRODUCTNAME.</ahelp> If set to Yes, you can click the <emph>...</emph> button next to the <emph>Content</emph> list box. This will open a window where you can graphically create a database query. When you close that window, the SQL statement for the created query will be inserted in the <emph>Content</emph> list box.
en_GB: <ahelp hid=".">Specifies whether the SQL statement is to be analysed by %PRODUCTNAME.</ahelp> If set to Yes, you can click the <emph>...</emph> button next to the <emph>Content</emph> list box. This will open a window where you can graphically create a database query. When you close that window, the SQL statement for the created query will be inserted in the <emph>Content</emph> list box.

[ctx: 01170203.xhp par_id3149485 help.text]
note: CjNAE
en: The "Parent Form" option is used for subforms. If you choose this option for a subform, you can navigate using the records of the main form if the cursor is placed in the subform. A subform is linked to the parent form by a 1:1 relationship, so navigation is always performed in the parent form.
en_GB: The "Parent Form" option is used for sub-forms. If you choose this option for a sub-form you can navigate using the records of the main form if the cursor is placed in the sub-form. A sub-form is linked to the parent form by a 1:1 relationship, so navigation is always performed in the parent form.

[ctx: 01170203.xhp par_id3147339 help.text]
note: cDFUa
en: <ahelp hid=".">If you create a <link href="text/shared/02/01170203.xhp">subform</link>, enter the data field of the parent form responsible for the synchronization between parent and subform.</ahelp> To enter multiple values, press Shift + Enter after each input line.
en_GB: <ahelp hid=".">If you create a <link href="text/shared/02/01170203.xhp">subform</link>, enter the data field of the parent form responsible for the synchronisation between parent and subform.</ahelp> To enter multiple values, press Shift + Enter after each input line.

[ctx: 01170203.xhp par_id3151017 help.text]
note: nnWRE
en: The database table on which the form is based is, for example, a customer database ("Customer"), where every customer has been given a unique number in a data field named "Cust_ID". A customer's orders are maintained in another database table. You now want to see each customer's orders after entering them into the form. In order to do this you should create a subform. Under <emph>Link master fields</emph> enter the data field from the customer database which clearly identifies the customer, that is, Cust_ID. Under <emph>Link slave fields</emph> enter the name of a variable which is to accept the data of the field Cust_ID, for example, x.
en_GB: The database table on which the form is based is, for example, a customer database ("Customer"), where every customer has been given a unique number in a data field named "Cust_ID". A customer's orders are maintained in another database table. You now want to see each customer's orders after entering them into the form. In order to do this you should create a sub-form. Under <emph>Link master fields</emph> enter the data field from the customer database which clearly identifies the customer, that is, Cust_ID. Under <emph>Link slave fields</emph> enter the name of a variable which is to accept the data of the field Cust_ID, for example, x.

[ctx: 01170203.xhp par_id3151248 help.text]
note: FpEoP
en: The subform should show the appropriate data from the orders table ("Orders") for each customer ID (Customer_ID -> x). This is only possible if each order is uniquely assigned to one customer in the orders table. Alternatively, you can use another field called Customer_ID; however, to make sure that this field is not confused with the same field from the main form, the field is called Customer_Number.
en_GB: The sub-form should show the appropriate data from the orders table ("Orders") for each customer ID (Customer_ID -> x). This is only possible if each order is uniquely assigned to one customer in the orders table. Alternatively, you can use another field called Customer_ID; however, to ensure that this field is not confused with the same field from the main form, the field is called Customer_Number.

[ctx: 01170203.xhp par_id3155335 help.text]
note: QnzcR
en: SELECT * FROM Orders WHERE Customer_Number =: x (if you want the subform to show all data from the orders table)
en_GB: SELECT * FROM Orders WHERE Customer_Number =: x (if you want the sub-form to show all data from the orders table)

[ctx: 01170203.xhp par_id3153921 help.text]
note: KK2MB
en: SELECT Item FROM Orders WHERE Customer_Number =: x (if you want the subform from the orders table to show only the data contained in the "Item" field)
en_GB: SELECT Item FROM Orders WHERE Customer_Number =: x (if you want the sub-form from the orders table to show only the data contained in the "Item" field)

[ctx: 01170203.xhp par_id3148488 help.text]
note: PGoEB
en: The SQL statement can either be entered in the <emph>Data source</emph> field, or you can create an appropriate parameter query, which can be used to create the subform.
en_GB: The SQL statement can either be entered in the <emph>Data source</emph> field, or you can create an appropriate parameter query, which can be used to create the sub-form.

[ctx: 01170203.xhp par_id3155114 help.text]
note: 9A7by
en: If, for example, you specified the Customer_ID database field as a parent field under <emph>Link master fields</emph>, then you can define under <emph>Link slave fields</emph> the name of the variable in which the values of the Customer_ID database field are to be stored. If you now specify an SQL statement in the <emph>Data source</emph> box using this variable, the relevant values are displayed in the subform.
en_GB: If, for example, you specified the Customer_ID database field as a parent field under <emph>Link master fields</emph>, then you can define under <emph>Link slave fields</emph> the name of the variable in which the values of the Customer_ID database field are to be stored. If you now specify an SQL statement in the <emph>Data source</emph> box using this variable, the relevant values are displayed in the sub-form.

[ctx: 01170203.xhp hd_id3152778 help.text]
note: yRsdD
en: What is a subform?
en_GB: What is a sub-form?

[ctx: 01170203.xhp par_id3157972 help.text]
note: XHd6U
en: A subform is an additional component of the main form. The main form can be called the "parent form" or "master". Subforms are needed as soon as you want to access more than one table from a form. Each additional table requires its own subform.
en_GB: A sub-form is an additional component of the main form. The main form can be called the "parent form" or "master". Sub-forms are needed as soon as you want to access more than one table from a form. Each additional table requires its own sub-form.

[ctx: 01170203.xhp par_id4807275 help.text]
note: gCDCK
en: After creating a form, it can be changed into a subform. To do this, enter Design Mode, and open the Form Navigator. In the Form Navigator, drag a form (that will become a subform) onto any other form (that will become a master).
en_GB: After creating a form, it can be changed into a sub-form. To do this, enter Design Mode, and open the Form Navigator. In the Form Navigator, drag a form (that will become a sub-form) onto any other form (that will become a master).

[ctx: 01170203.xhp par_id3158444 help.text]
note: ibQCP
en: The user of your document will not see that a form has subforms. The user only sees a document in which data is entered or where existing data is displayed.
en_GB: The user of your document will not see that a form has sub-forms. The user only sees a document in which data is entered or where existing data is displayed.

[ctx: 01170203.xhp par_idN10C2A help.text]
note: osqs2
en: Specify the Link master field from the data fields in the master form. In the subform, the Link slave field can be set as a field which will be matched to the contents of the Link master field.
en_GB: Specify the Link master field from the data fields in the master form. In the sub-form, the Link slave field can be set as a field which will be matched to the contents of the Link master field.

[ctx: 01170203.xhp par_idN10C2D help.text]
note: fGSHb
en: When the user navigates through the data, the form always displays the current data record. If there are subforms defined, the contents of the subforms will be displayed after a short delay of approximate 200 ms. This delay enables you to quickly browse through the data records of the master form. If you navigate to the next master data record within the delay limit, the subform data need not be retrieved and displayed.
en_GB: When the user navigates through the data, the form always displays the current data record. If there are sub-forms defined, the contents of the sub-forms will be displayed after a short delay of approximate 200 ms. This delay enables you to quickly browse through the data records of the master form. If you navigate to the next master data record within the delay limit, the sub-form data need not be retrieved and displayed.

[ctx: 01170300.xhp par_id3150347 help.text]
note: ds3GH
en: <variable id="text"><ahelp hid=".uno:TabDialog">Opens the <emph>Tab Order</emph> dialog so you can modify the order in which control fields get the focus when the user presses the tab key.</ahelp></variable>
en_GB: <variable id="text"><ahelp hid=".uno:TabDialog">Opens the <emph>Tab Order</emph> dialogue box so you can modify the order in which control fields get the focus when the user presses the tab key.</ahelp></variable>

[ctx: 01170300.xhp par_id3109850 help.text]
note: oEDQP
en: If form elements are inserted into a document, <item type="productname">%PRODUCTNAME</item> automatically determines in which order to move from one control to the next when using the Tab key. Every new control added is automatically placed at the end of this series. In the <emph>Tab Order</emph> dialog, you can adapt the order of this series to your individual needs.
en_GB: If form elements are inserted into a document, <item type="productname">%PRODUCTNAME</item> automatically determines in which order to move from one control to the next when using the Tab key. Every new control added is automatically placed at the end of this series. In the <emph>Tab Order</emph> dialogue box, you can adapt the order of this series to your individual needs.

[ctx: 01170300.xhp par_id3155934 help.text]
note: dYLts
en: You can also define the index of a control through its specific properties by entering the desired value under <link href="text/shared/02/01170101.xhp"><emph>Order</emph></link> in the <emph>Properties</emph> dialog of the control.
en_GB: You can also define the index of a control through its specific properties by entering the desired value under <link href="text/shared/02/01170101.xhp"><emph>Order</emph></link> in the <emph>Properties</emph> dialogue box of the control.

[ctx: 01170300.xhp par_id3149760 help.text]
note: cquFG
en: A radio button inside a group can only be accessed by the Tab key when one of the radio buttons is set to "selected". If you have designed a group of radio buttons where no button is set to "selected", then the user will not be able to access the group or any of the radio buttons by keyboard.
en_GB: A radio button inside a group can only be accessed by the Tab key when one of the radio buttons is set to "selected". If you have designed a group of radio buttons where none are set to "selected", then the user will not be able to access the group or any of the radio buttons by keyboard.

[ctx: 01170300.xhp par_id3150789 help.text]
note: C3UJQ
en: <ahelp hid="modules/spropctrlr/ui/taborder/CTRLtree">Lists all controls in the form. These controls can be selected with the tab key in the given order from top to bottom.</ahelp> Select a control from the <emph>Controls </emph>list to assign the desired position in the tab order.
en_GB: <ahelp hid="modules/spropctrlr/ui/taborder/CTRLtree">Lists all controls in the form. These controls can be selected with the tab key in the given order from top to bottom.</ahelp> Select a control from the <emph>Controls</emph> list to assign the desired position in the tab order.

[ctx: 01170300.xhp par_id3154751 help.text]
note: geMCZ
en: <ahelp hid="modules/spropctrlr/ui/taborder/upB">Click the<emph> Move Up</emph> button to shift the selected control one position higher in the tab order.</ahelp>
en_GB: <ahelp hid="modules/spropctrlr/ui/taborder/upB">Click the <emph>Move Up</emph> button to shift the selected control one position higher in the tab order.</ahelp>

[ctx: 01170300.xhp par_id3154823 help.text]
note: dfnjF
en: <ahelp hid="modules/spropctrlr/ui/taborder/downB">Click the<emph> Move Down</emph> button to shift the selected control one position lower in the tab order.</ahelp>
en_GB: <ahelp hid="modules/spropctrlr/ui/taborder/downB">Click the <emph>Move Down</emph> button to shift the selected control one position lower in the tab order.</ahelp>

[ctx: 01170300.xhp par_id3153748 help.text]
note: ZLrhK
en: <ahelp hid="modules/spropctrlr/ui/taborder/autoB">Click the<emph> Automatic Sort</emph> button to automatically sort the controls according to their position in the document.</ahelp>
en_GB: <ahelp hid="modules/spropctrlr/ui/taborder/autoB">Click the <emph>Automatic Sort</emph> button to automatically sort the controls according to their position in the document.</ahelp>

[ctx: 01170400.xhp hd_id3144436 help.text]
note: GNGsG
en: <link href="text/shared/02/01170400.xhp">Add Field</link>
en_GB: <link href="text/shared/02/01170400.xhp">Add Field:</link>

[ctx: 01170400.xhp par_id3166460 help.text]
note: BxVuz
en: <variable id="text"><ahelp hid=".uno:AddField">Opens a window where you can select a database field to add to the form or report.</ahelp></variable>
en_GB: <variable id="text"><ahelp hid=".uno:AddField">Opens a window in which you can select a database field to add to the form or report.</ahelp></variable>

[ctx: 01170400.xhp par_id3147620 help.text]
note: HeoE8
en: You can insert a field into the current document by dragging and dropping. A field is then inserted which contains a link to the database.
en_GB: You can incorporate a field into the current document by dragging-and-dropping it into the document while holding down the mouse button. A corresponding field is then set up in the document with a link to the database.

[ctx: 01170400.xhp par_id3153541 help.text]
note: xJ4rK
en: If you add fields to a form and you switch off the <link href="text/shared/02/01170500.xhp">Design Mode</link>, you can see that $[officename] adds a labeled input field for every inserted database field.
en_GB: If you add fields to a form and you switch off the <link href="text/shared/02/01170500.xhp">Design Mode</link>, you can see that $[officename] sets up a labelled input field for every inserted database field where the user can enter data.

[ctx: 01170600.xhp bm_id3143284 help.text]
note: EcGLy
en: <bookmark_value>controls;arranging in forms</bookmark_value><bookmark_value>forms;Navigator</bookmark_value><bookmark_value>Form Navigator</bookmark_value><bookmark_value>subforms; creating</bookmark_value><bookmark_value>controls; hidden</bookmark_value><bookmark_value>hidden controls in Form Navigator</bookmark_value>
en_GB: <bookmark_value>controls;arranging in forms</bookmark_value><bookmark_value>forms;Navigator</bookmark_value><bookmark_value>Form Navigator</bookmark_value><bookmark_value>sub-forms; creating</bookmark_value><bookmark_value>controls; hidden</bookmark_value><bookmark_value>hidden controls in Form Navigator</bookmark_value>

[ctx: 01170600.xhp par_id3149760 help.text]
note: mMGrA
en: <ahelp hid=".uno:ShowFmExplorer">Opens the <emph>Form Navigator</emph>. The <emph>Form Navigator</emph> displays all forms and subforms of the current document with their respective controls.</ahelp>
en_GB: <ahelp hid=".uno:ShowFmExplorer">Opens the <emph>Form Navigator</emph>. The <emph>Form Navigator</emph> displays all forms and sub-forms of the current document with their respective controls.</ahelp>

[ctx: 01170600.xhp par_id3146957 help.text]
note: PoMB2
en: You can change how the different controls are arranged by dragging and dropping them in the <emph>Form Navigator</emph>. Select one or more controls and drag them into another form. Alternatively use <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+X or the context menu command <emph>Cut</emph> to move a control to the clipboard and <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+V or the command <emph>Insert</emph> to insert the control into another position.
en_GB: You can change how the different controls are arranged by dragging-and-dropping them in the <emph>Form Navigator</emph>. Select one or more controls and drag them into another form. Alternatively use <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+X or the context menu command <emph>Cut</emph> to move a control to the clipboard and <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>+V or the command <emph>Insert</emph> to insert the control into another position.

[ctx: 01170600.xhp par_id3153561 help.text]
note: UM92H
en: <ahelp hid="SID_FM_NEW">Adds new elements to the form. The<emph> Add </emph>function can only be called if a form is selected in the <emph>Form Navigator</emph>.</ahelp>
en_GB: <ahelp hid="SID_FM_NEW">Adds new elements to the form. The <emph>Add</emph> function can only be called if a form is selected in the <emph>Form Navigator</emph>.</ahelp>

[ctx: 01170600.xhp par_id3156117 help.text]
note: qHndD
en: <ahelp hid="SID_FM_NEW_FORM">Creates a new form in the document. </ahelp> To create a <link href="text/shared/02/01170203.xhp">subform</link>, add the new form under the desired parent form.
en_GB: <ahelp hid="SID_FM_NEW_FORM">Creates a new form in the document. </ahelp> To create a <link href="text/shared/02/01170203.xhp">sub-form</link> add the new form under the desired parent form.

[ctx: 01170600.xhp par_id3158430 help.text]
note: DGqL3
en: <ahelp hid="SID_FM_NEW_HIDDEN">Creates a hidden control in the selected form that is not displayed on the screen. A hidden control serves to include data that is transmitted together with the form.</ahelp> It contains additional information or clarifying text that you can specify when creating the form through the <link href="text/shared/02/01170101.xhp">Special Properties</link> of the control. Select the entry of the hidden control in the <emph>Form Navigator</emph> and select the <emph>Properties</emph> command.
en_GB: <ahelp hid="SID_FM_NEW_HIDDEN">Creates a hidden control in the selected form that is not visible on screen and is hidden from the user. A hidden control serves to include data that is transmitted together with the form.</ahelp> It contains additional information or clarifying text that you can specify when creating the form through the <link href="text/shared/02/01170101.xhp">Special Properties</link> of the control. Select the entry of the hidden control in the <emph>Form Navigator</emph> and select the <emph>Properties</emph> command.

[ctx: 01170600.xhp par_id3145068 help.text]
note: vLF5K
en: Drag and drop to copy controls within the same document or between documents. Open another form document and drag the hidden control from the <emph>Form Navigator</emph> into the <emph>Form Navigator</emph> of the target document. Click a visible control directly in the document, rest the mouse for a moment so that a copy of the control is added to the drag-and-drop clipboard, then drag the copy into the other document. If you want a copy in the same document, press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> while dragging.
en_GB: Drag-and-drop to copy controls within the same document or between documents. Open another form document and drag the hidden control from the <emph>Form Navigator</emph> into the <emph>Form Navigator</emph> of the target document. Click a visible control directly in the document, rest the mouse for a moment so that a copy of the control is added to the drag-and-drop clipboard, then drag the copy into the other document. If you want a copy in the same document, press <switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline> while dragging.

[ctx: 01170600.xhp par_id3156282 help.text]
note: xGdFi
en: When a form is selected, it opens the <link href="text/shared/02/01170300.xhp"><emph>Tab Order</emph></link> dialog, where the indices for focusing the control elements on the Tab key are defined.
en_GB: When a form is selected, it opens the <link href="text/shared/02/01170300.xhp"><emph>Tab Order</emph></link> dialogue box, where the indices for focusing the control elements on the Tab key are defined.

[ctx: 01170600.xhp par_id3149766 help.text]
note: XmBX5
en: <ahelp hid=".uno:ShowPropertyBrowser">Starts the <emph>Properties</emph> dialog for the selected entry.</ahelp> If a form is selected, the <link href="text/shared/02/01170200.xhp">Form Properties</link> dialog opens. If a control is selected, the <link href="text/shared/02/01170100.xhp">Control Properties</link> dialog opens.
en_GB: <ahelp hid=".uno:ShowPropertyBrowser">Starts the <emph>Properties</emph> dialogue box for the selected entry.</ahelp> If a form is selected, the <link href="text/shared/02/01170200.xhp">Form Properties</link> dialogue box opens. If a control is selected, the <link href="text/shared/02/01170100.xhp">Control Properties</link> dialogue box opens.

[ctx: 01170700.xhp par_id3152425 help.text]
note: MWAqg
en: Note that the XListener- and method components of this option are case sensitive.
en_GB: Note that the XListener- and method components of this option are case-sensitive.

[ctx: 01170901.xhp par_id3155338 help.text]
note: ZyEF4
en: <ahelp hid="modules/sabpilot/ui/contenttablepage/table">In the<emph> Table </emph>field, select the table containing the data field whose content should be displayed in the control field.</ahelp>
en_GB: <ahelp hid="modules/sabpilot/ui/contenttablepage/table">In the <emph>Table</emph> field, select the table containing the data field whose content should be displayed in the control field.</ahelp>

[ctx: 01170902.xhp tit help.text]
note: fiDLo
en: Combo/List Box Wizard: Field Selection
en_GB: Combo Box/List Box Wizard: Field Selection

[ctx: 01170902.xhp hd_id3153323 help.text]
note: NRkdi
en: <link href="text/shared/02/01170902.xhp">Combo/List Box Wizard: Field Selection</link>
en_GB: <link href="text/shared/02/01170902.xhp">Combo Box/List Box Wizard: Field Selection</link>

[ctx: 01170903.xhp par_id3154823 help.text]
note: eF3as
en: In <link href="text/shared/02/01170102.xhp">Control - Properties</link>, the specified field will appear in the <emph>Data</emph> tab page of a SQL statement under <emph>List Contents</emph>.
en_GB: In <link href="text/shared/02/01170102.xhp">Control - Properties</link>, the specified field will appear in the <emph>Data</emph> tab page of an SQL statement under <emph>List Contents</emph>.

[ctx: 01171000.xhp par_id3147089 help.text]
note: jUjGA
en: After you have finished editing your form, right-click "Forms" in the <emph>Form Navigator</emph> and deselect <emph>Open in Design Mode</emph>. Save your form when you are finished.
en_GB: After you have finished editing your form, right-click "Forms" in the <emph>Form Navigator</emph> and unmark <emph>Open in Design Mode</emph>. Save your form when you are finished.

[ctx: 01230000.xhp par_id3144436 help.text]
note: 8NLAN
en: <ahelp hid=".uno:DesignerDialog">Specifies whether to show or hide the <emph>Styles</emph> window, which is where you can assign and organize styles.</ahelp>
en_GB: <ahelp hid=".uno:DesignerDialog">Specifies whether to show or hide the <emph>Styles</emph> window, which is where you can assign and organise styles.</ahelp>

[ctx: 02020000.xhp par_id3148550 help.text]
note: AkdrM
en: <variable id="vorschautext">You can see the name of the fonts formatted in their respective font if you mark the <emph>Show preview of fonts</emph> field in <link href="text/shared/optionen/01010800.xhp"><emph>$[officename] - View</emph></link> in the <emph>Options</emph> dialog box.</variable>
en_GB: <variable id="vorschautext">You can see the name of the fonts formatted in their respective font if you mark the <emph>Show preview of fonts</emph> field in <link href="text/shared/optionen/01010800.xhp"><emph>$[officename] - View</emph></link> in the <emph>Options</emph> dialogue box.</variable>

[ctx: 02130000.xhp par_id3153031 help.text]
note: FFVqt
en: <switchinline select="appl"><caseinline select="WRITER">If you click the <emph>Decrease Indent</emph> icon while holding down the <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline> key, the indent for the selected paragraph is moved by the default tab stop that has been set under <link href="text/shared/optionen/01040200.xhp"><emph>%PRODUCTNAME Writer - General</emph></link> in the <emph>Options</emph> dialog box.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">If you click the <emph>Decrease Indent</emph> icon while holding down the <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline> key, the indent for the selected paragraph is moved by the default tab stop that has been set under <link href="text/shared/optionen/01040200.xhp"><emph>%PRODUCTNAME Writer - General</emph></link> in the <emph>Options</emph> dialogue box.</caseinline></switchinline>

[ctx: 02140000.xhp par_id3152996 help.text]
note: 8FJBt
en: <switchinline select="appl"><caseinline select="WRITER">Click the <emph>Increase Indent</emph> icon while holding down the <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline> key to move the indenting of the selected paragraph by the default tab distance set under <link href="text/shared/optionen/01040200.xhp"><emph>%PRODUCTNAME Writer - General</emph></link> in the <emph>Options</emph> dialog box.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Click the <emph>Increase Indent</emph> icon while holding down the <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline> key to move the indenting of the selected paragraph by the default tab distance set under <link href="text/shared/optionen/01040200.xhp"><emph>%PRODUCTNAME Writer - General</emph></link> in the <emph>Options</emph> dialogue box.</caseinline></switchinline>

[ctx: 02160000.xhp tit help.text]
note: GGHPA
en: Character Highlighting Color
en_GB: Character Highlighting Colour

[ctx: 02160000.xhp par_id3154927 help.text]
note: 6EDWk
en: <variable id="highlight_color"><ahelp hid=".uno:BackColor">Applies current highlighting color to the <switchinline select="appl"><caseinline select="WRITER">character style or</caseinline></switchinline> text selection.</ahelp></variable>
en_GB: <variable id="highlight_color"><ahelp hid=".uno:BackColor">Applies current highlighting colour to the <switchinline select="appl"><caseinline select="WRITER">character style or</caseinline></switchinline> text selection.</ahelp></variable>

[ctx: 02160000.xhp par_id481613812856744 help.text]
note: 8NF47
en: Click the <emph>Character Highlighting Color</emph> icon on the <switchinline select="appl"><caseinline select="WRITER">Formatting bar, Text Object bar or Character section of Properties Sidebar.</caseinline><defaultinline><emph>Text Formatting  bar.</emph></defaultinline></switchinline>
en_GB: Click the <emph>Character Highlighting Colour</emph> icon on the <switchinline select="appl"><caseinline select="WRITER">Formatting bar, Text Object bar or Character section of Properties Sidebar.</caseinline><defaultinline><emph>Text Formatting  bar.</emph></defaultinline></switchinline>

[ctx: 02160000.xhp par_id3152551 help.text]
note: YETEY
en: <image id="img_id3149177" src="cmd/sc_backcolor.png" width="1cm" height="1cm"><alt id="alt_id3149177">Character Highlighting Color Icon</alt></image>
en_GB: <image id="img_id3149177" src="cmd/sc_backcolor.png" width="1cm" height="1cm"><alt id="alt_id3149177">Character Highlighting Colour Icon</alt></image>

[ctx: 02160000.xhp par_id3147210 help.text]
note: zJCAE
en: Character Highlighting Color icon
en_GB: Character Highlighting Colour icon

[ctx: 02160000.xhp par_idN10736 help.text]
note: 4M9HV
en: To change the highlighting color, click the arrow next to the <emph>Character Highlighting Color</emph> icon, and then click the color that you want.
en_GB: To change the highlighting colour, click the arrow next to the <emph>Character Highlighting Colour</emph> icon, and then click the colour that you want.

[ctx: 02160000.xhp par_id851610983100948 help.text]
note: AQAQh
en: Click the <emph>Character Highlighting Color</emph> icon on the <switchinline select="appl"><caseinline select="WRITER"><emph>Formatting</emph> or <emph>Text Object</emph></caseinline><defaultinline><emph>Text Formatting</emph></defaultinline></switchinline> bar.
en_GB: Click the <emph>Character Highlighting Colour</emph> icon on the <switchinline select="appl"><caseinline select="WRITER"><emph>Formatting</emph> or <emph>Text Object</emph></caseinline><defaultinline><emph>Text Formatting</emph></defaultinline></switchinline> bar.

[ctx: 02160000.xhp par_idN1072B help.text]
note: SL9j6
en: On the <emph>Formatting</emph> bar, click the <emph>Character Highlighting Color</emph> icon.
en_GB: On the <emph>Formatting</emph> bar, click the <emph>Character Highlighting Colour</emph> icon.

[ctx: 02160000.xhp par_idN10757 help.text]
note: bDpTu
en: To turn off highlighting cursor, click the <emph>Character Highlighting Color</emph> icon again, or press <keycode>Esc</keycode>.
en_GB: To turn off highlighting cursor, click the <emph>Character Highlighting Colour</emph> icon again, or press <keycode>Esc</keycode>.

[ctx: 02160000.xhp par_id3149784 help.text]
note: yRMNb
en: On the <switchinline select="appl"><caseinline select="WRITER"/><defaultinline><emph>Text</emph></defaultinline></switchinline> <emph>Formatting</emph> bar, click the arrow next to the <emph>Character Highlighting Color</emph> icon, and then click <emph>No Fill</emph>.
en_GB: On the <switchinline select="appl"><caseinline select="WRITER"/><defaultinline><emph>Text</emph></defaultinline></switchinline> <emph>Formatting</emph> bar, click the arrow next to the <emph>Character Highlighting Colour</emph> icon, and then click <emph>No Fill</emph>.

[ctx: 02160000.xhp par_id681610983533210 help.text]
note: yDDr8
en: For multiple selections, click the <emph>Character Highlighting Color</emph> icon with <emph>No Fill</emph>, select highlighting to remove, then finish by clicking the icon again or pressing <keycode>Esc</keycode>.
en_GB: For multiple selections, click the <emph>Character Highlighting Colour</emph> icon with <emph>No Fill</emph>, select highlighting to remove, then finish by clicking the icon again or pressing <keycode>Esc</keycode>.

[ctx: 02170000.xhp tit help.text]
note: fRhjf
en: Background color/Paragraph background
en_GB: Background colour/Paragraph background

[ctx: 02170000.xhp hd_id3154232 help.text]
note: JFczU
en: <link href="text/shared/02/02170000.xhp">Background Color</link>
en_GB: <link href="text/shared/02/02170000.xhp">Background Colour</link>

[ctx: 02170000.xhp par_id3149140 help.text]
note: CKCF9
en: <variable id="hintergrundfarbetext"><ahelp hid=".">Click to open a toolbar where you can click a background color for a paragraph. The color is applied to the background of the current paragraph or the selected paragraphs.</ahelp></variable>
en_GB: <variable id="hintergrundfarbetext"><ahelp hid=".">Click to open a toolbar where you can click a background colour for a paragraph. The colour is applied to the background of the current paragraph or the selected paragraphs.</ahelp></variable>

[ctx: 02170000.xhp par_id3147276 help.text]
note: FpnJ5
en: <image id="img_id3148538" src="cmd/sc_backgroundcolor.svg" width="1cm" height="1cm"><alt id="alt_id3148538">Icon Background color</alt></image>
en_GB: <image id="img_id3148538" src="cmd/sc_backgroundcolor.svg" width="1cm" height="1cm"><alt id="alt_id3148538">Icon Background colour</alt></image>

[ctx: 02170000.xhp par_id3144439 help.text]
note: 22wMa
en: Background Color
en_GB: Background Colour

[ctx: 03130000.xhp par_id3153255 help.text]
note: kxF9k
en: <ahelp hid=".uno:SetBorderStyle">Click the <emph>Borders</emph> icon to open the <emph>Borders</emph> toolbar, where you can modify the border of a sheet area or an object.</ahelp>
en_GB: <ahelp hid=".uno:SetBorderStyle">Click the <emph>Borders</emph> icon to open the <emph>Borders</emph> toolbar, with which you can modify the border of a sheet area or an object.</ahelp>

[ctx: 03140000.xhp par_id3155577 help.text]
note: Lr4ML
en: <ahelp hid=".uno:LineStyle">Click this icon to open the <emph>Line Style</emph> toolbar, where you can modify the border line style.</ahelp>
en_GB: <ahelp hid=".uno:LineStyle">Click this icon to open the <emph>Line Style</emph> toolbar, with which you can modify the border line style.</ahelp>

[ctx: 03150000.xhp tit help.text]
note: CHGDB
en: Border Color
en_GB: Border Colour

[ctx: 03150000.xhp hd_id3154873 help.text]
note: kcDRF
en: <link href="text/shared/02/03150000.xhp">Border Color</link>
en_GB: <link href="text/shared/02/03150000.xhp">Border Colour</link>

[ctx: 03150000.xhp par_id3163829 help.text]
note: CTwNN
en: <ahelp hid=".uno:FrameLineColor">Click the <emph>Line Color (of the border)</emph> icon to open the <emph>Border Color</emph> toolbar, which enables you to change the border color of an object.</ahelp>
en_GB: <ahelp hid=".uno:FrameLineColor">Click the <emph>Line Colour (of the border)</emph> icon to open the <emph>Border Colour</emph> toolbar, which enables you to change the border colour of an object.</ahelp>

[ctx: 03150000.xhp par_id3156427 help.text]
note: uhAEB
en: Line Color (of the border)
en_GB: Line Colour (of the border)

[ctx: 04210000.xhp tit help.text]
note: 4EUzr
en: Optimize Size
en_GB: Optimise Size

[ctx: 04210000.xhp par_id3145412 help.text]
note: M3VPg
en: <ahelp hid=".uno:OptimizeTable">Opens a toolbar that contains functions for optimizing the rows and columns in a table.</ahelp>
en_GB: <ahelp hid=".uno:OptimizeTable">Opens a toolbar that contains functions for optimising the rows and columns in a table.</ahelp>

[ctx: 04210000.xhp par_id3143270 help.text]
note: XMFPC
en: Optimize Size
en_GB: Optimise Size

[ctx: 06120000.xhp par_id3145669 help.text]
note: BTu7F
en: <switchinline select="appl"><caseinline select="IMPRESS">Bullet options such as type and position are defined in the <link href="text/shared/01/06050000.xhp"><emph>Bullets and Numbering</emph></link> dialog. To open this dialog, click the <emph>Bullets and Numbering</emph> icon on the <emph>Text Formatting</emph> bar.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="IMPRESS">Bullet options such as type and position are defined in the <link href="text/shared/01/06050000.xhp"><emph>Bullets and Numbering</emph></link> dialogue box. To open this dialogue box, click the <emph>Bullets and Numbering</emph> icon on the <emph>Text Formatting</emph> bar.</caseinline></switchinline>

[ctx: 06120000.xhp par_id3154317 help.text]
note: gG3oE
en: <switchinline select="appl"><caseinline select="IMPRESS">The distance between the text and the left text box and the position of the bullets can be determined in the dialog under <link href="text/shared/01/05030100.xhp"><emph>Format - Paragraph</emph></link> by entering the left indent and the first-line indent.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="IMPRESS">The distance between the text and the left text box and the position of the bullets can be determined in the dialogue box under <link href="text/shared/01/05030100.xhp"><emph>Format - Paragraph</emph></link> by entering the left indent and the first-line indent.</caseinline></switchinline>

[ctx: 07010000.xhp par_id3155364 help.text]
note: j3DaG
en: <ahelp hid=".">Loads a document specified by an entered URL. You can type a new URL, edit an URL, or select one from the list. Displays the full path of the current document.</ahelp>
en_GB: <ahelp hid=".">Loads a document specified by an entered URL. You can type a new URL, edit an URL or select one from the list. Displays the full path of the current document.</ahelp>

[ctx: 07090000.xhp par_id3085157 help.text]
note: MKhDs
en: <ahelp hid=".uno:ExportDirectToPDF" visibility="visible">Exports the current document directly as <emph>PDF</emph>. No settings dialog is shown.</ahelp>
en_GB: <ahelp hid=".uno:ExportDirectToPDF" visibility="visible">Exports the current document directly as <emph>PDF</emph>. No settings dialogue box is shown.</ahelp>

[ctx: 09070000.xhp tit help.text]
note: EPcSZ
en: Hyperlink Dialog
en_GB: Hyperlink Dialogue Box

[ctx: 09070000.xhp par_id3155552 help.text]
note: Dty7B
en: Hyperlink Dialog
en_GB: Hyperlink Dialogue Box

[ctx: 09070000.xhp par_id3149734 help.text]
note: eiwVo
en: <ahelp hid=".">Closes the dialog without saving.</ahelp>
en_GB: <ahelp hid=".">Closes the dialogue box without saving.</ahelp>

[ctx: 09070000.xhp par_id3149234 help.text]
note: x6Hfw
en: <ahelp hid=".">Resets the entries in the dialog to their original state.</ahelp>
en_GB: <ahelp hid=".">Resets the entries in the dialogue box to their original state.</ahelp>

[ctx: 09070100.xhp par_id3144760 help.text]
note: EW8jA
en: <ahelp hid=".">Opens the <emph>Assign Macro</emph> dialog, in which you can give events such as "<emph>mouse over object</emph>" or "<emph>trigger hyperlink</emph>" their own program codes.</ahelp>
en_GB: <ahelp hid=".">Opens the <emph>Assign Macro</emph> dialogue box, in which you can give events such as "<emph>mouse over object</emph>" or "<emph>trigger hyperlink</emph>" their own program codes.</ahelp>

[ctx: 09070200.xhp par_id3153049 help.text]
note: jWGDW
en: <ahelp hid=".">On the <emph>Mail</emph> page in the <link href="text/shared/02/09070000.xhp"><emph>Hyperlink</emph> dialog</link> you can edit hyperlinks for email addresses.</ahelp>
en_GB: <ahelp hid=".">On the <emph>Mail</emph> page in the <link href="text/shared/02/09070000.xhp"><emph>Hyperlink</emph> dialogue box</link> you can edit hyperlinks for email addresses.</ahelp>

[ctx: 09070300.xhp par_id3154682 help.text]
note: C3p3t
en: <ahelp hid=".">Hyperlinks to any document or targets in documents can be edited using the <emph>Document</emph> tab from the <link href="text/shared/02/09070000.xhp"><emph>Hyperlink</emph> dialog</link>.</ahelp>
en_GB: <ahelp hid=".">Hyperlinks to any document or targets in documents can be edited using the <emph>Document</emph> tab from the <link href="text/shared/02/09070000.xhp"><emph>Hyperlink</emph> dialogue box</link>.</ahelp>

[ctx: 09070300.xhp par_id3149095 help.text]
note: HFYyC
en: <ahelp hid="cui/ui/hyperlinkdocpage/fileopen">Opens the <emph>Open</emph> dialog, where you can select a file.</ahelp>
en_GB: <ahelp hid="cui/ui/hyperlinkdocpage/fileopen">Opens the <emph>Open</emph> dialogue box, where you can select a file.</ahelp>

[ctx: 09070400.xhp par_id3150445 help.text]
note: dkgDW
en: <ahelp hid=".">Use the <emph>New Document</emph> tab from the <link href="text/shared/02/09070000.xhp"><emph>Hyperlink</emph> dialog</link> to set up a hyperlink to a new document and create the new document simultaneously.</ahelp>
en_GB: <ahelp hid=".">Use the <emph>New Document</emph> tab from the <link href="text/shared/02/09070000.xhp"><emph>Hyperlink</emph> dialogue box</link> to set up a hyperlink to a new document and create the new document simultaneously.</ahelp>

[ctx: 09070400.xhp par_id3147653 help.text]
note: ePDYU
en: <ahelp hid="cui/ui/hyperlinknewdocpage/create">Opens the <emph>Select Path</emph> dialog, where you can select a path.</ahelp>
en_GB: <ahelp hid="cui/ui/hyperlinknewdocpage/create">Opens the <emph>Select Path</emph> dialogue box, where you can select a path.</ahelp>

[ctx: 10030000.xhp tit help.text]
note: BBdk3
en: To Document Begin/First Page
en_GB: To Beginning of Document/First Page

[ctx: 10030000.xhp hd_id3149031 help.text]
note: GnXs6
en: <switchinline select="appl"> <caseinline select="WRITER"><link href="text/shared/02/10030000.xhp">To Document Begin</link></caseinline> <defaultinline><link href="text/shared/02/10030000.xhp">First Page</link></defaultinline> </switchinline>
en_GB: <switchinline select="appl"> <caseinline select="WRITER"><link href="text/shared/02/10030000.xhp">To Beginning of Document</link></caseinline> <defaultinline><link href="text/shared/02/10030000.xhp">First Page</link></defaultinline> </switchinline>

[ctx: 10030000.xhp par_id3143268 help.text]
note: mHeYZ
en: <switchinline select="appl"> <caseinline select="WRITER">To Document Begin</caseinline> <defaultinline>First Page</defaultinline> </switchinline>
en_GB: <switchinline select="appl"> <caseinline select="WRITER">To Beginning of Document</caseinline> <defaultinline>First Page</defaultinline> </switchinline>

[ctx: 10040000.xhp tit help.text]
note: VdsLW
en: To Document End/Last Page
en_GB: To End of Document/Last Page

[ctx: 10040000.xhp hd_id3154840 help.text]
note: xXjqV
en: <switchinline select="appl"> <caseinline select="WRITER"><link href="text/shared/02/10040000.xhp">To Document End</link></caseinline><defaultinline><link href="text/shared/02/10040000.xhp">Last Page</link></defaultinline></switchinline>
en_GB: <switchinline select="appl"> <caseinline select="WRITER"><link href="text/shared/02/10040000.xhp">To End of Document</link></caseinline><defaultinline><link href="text/shared/02/10040000.xhp">Last Page</link></defaultinline></switchinline>

[ctx: 12000000.xhp par_id3154860 help.text]
note: D5ALN
en: <ahelp hid="." visibility="hidden">Closes the connection to the data source. See <emph>%PRODUCTNAME Base - Connections</emph> in the Options dialog box.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Closes the connection to the data source. See <emph>%PRODUCTNAME Base - Connections</emph> in the Options dialogue box.</ahelp>

[ctx: 12000000.xhp par_id5943479 help.text]
note: SjD97
en: <ahelp hid="." visibility="hidden">Opens a dialog to add/edit/remove a database file from the list of registered databases. The same dialog opens by choosing <emph>%PRODUCTNAME Base - Databases</emph> in the Options dialog box.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Opens a dialogue box to add/edit/remove a database file from the list of registered databases. The same dialogue box opens by choosing <emph>%PRODUCTNAME Base - Databases</emph> in the Options dialogue box.</ahelp>

[ctx: 12050000.xhp par_id3145345 help.text]
note: xUBys
en: Click the arrow next to the <emph>Refresh </emph>icon to open a submenu with the following commands:
en_GB: Click the arrow next to the <emph>Refresh</emph> icon to open a sub-menu with the following commands:

[ctx: 12070000.xhp par_id3153577 help.text]
note: VMDWF
en: <switchinline select="appl"><caseinline select="CALC">In the data source browser, select the record that you want to insert into the document and then click the <emph>Data to Text</emph> icon. The record is inserted in the document at the cursor position, with the contents of each individual field of the record copied to a table column. You can also select multiple records and transfer them into the document by clicking the <emph>Data to Text </emph>icon. Each individual record is then written to a new row.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="CALC">In the data source browser, select the record that you want to insert into the document and then click the <emph>Data to Text</emph> icon. The record is inserted in the document at the cursor position, with the contents of each individual field of the record copied to a table column. You can also select multiple records and transfer them into the document by clicking the <emph>Data to Text</emph> icon. Each individual record is then written to a new row.</caseinline></switchinline>

[ctx: 12070000.xhp par_id3145345 help.text]
note: sCeZH
en: <switchinline select="appl"><caseinline select="WRITER">In the data source browser, select the records that you want to insert into the document and then click the <emph>Data to Text</emph> icon, or drag-and-drop data from the data source browser into the document. This opens the <emph>Insert Database Columns </emph>dialog. Select whether the data should be inserted as a <link href="text/shared/02/12070100.xhp">table</link>, as <link href="text/shared/02/12070200.xhp">fields</link> or as <link href="text/shared/02/12070300.xhp">text</link>.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">In the data source browser, select the records that you want to insert into the document and then click the <emph>Data to Text</emph> icon, or drag-and-drop data from the data source browser into the document. This opens the <emph>Insert Database Columns</emph> dialogue box. Select whether the data should be inserted as a <link href="text/shared/02/12070100.xhp">table</link>, as <link href="text/shared/02/12070200.xhp">fields</link> or as <link href="text/shared/02/12070300.xhp">text</link>.</caseinline></switchinline>

[ctx: 12070000.xhp par_id3153031 help.text]
note: s4gFx
en: <switchinline select="appl"><caseinline select="WRITER">The preferences you set in the<emph> Insert Database Columns </emph>dialog are saved and will be active the next time the dialog is called. This save process is independent of the database and can record the preferences for a maximum of 5 databases.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">The preferences you set in the <emph>Insert Database Columns</emph> dialogue box are saved and will be active the next time that the dialogue box is called. This save process is independent of the database and can record the preferences for a maximum of 5 databases.</caseinline></switchinline>

[ctx: 12070100.xhp par_id3156183 help.text]
note: 3PRiH
en: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/astable" visibility="hidden">Inserts data selected from the data source browser into the document as a table.</ahelp> In the <emph>Insert Database Columns</emph> dialog, select the <emph>Table</emph> option to insert the selected data into the document as a table. In the dialog, you can decide which database fields or columns are transferred, and how the text table is formatted.
en_GB: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/astable" visibility="hidden">Inserts data selected from the data source browser into the document as a table.</ahelp> In the <emph>Insert Database Columns</emph> dialogue box, select the <emph>Table</emph> option to insert the selected data into the document as a table. In the dialogue box, you can decide which database fields or columns are transferred, and how the text table is formatted.

[ctx: 12070100.xhp par_id3153662 help.text]
note: XcUVJ
en: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/oneright">Moves the selected database field into the <emph>Table column(s)</emph> list box. </ahelp> You can also double click an entry to move it to the <emph>Table column(s)</emph> list box. All fields listed in the <emph>Table column(s)</emph> list box are inserted into the document.
en_GB: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/oneright">Moves the selected database field into the <emph>Table column(s)</emph> list box. </ahelp> You can also double-click an entry to move it to the <emph>Table column(s)</emph> list box. All fields listed in the <emph>Table column(s)</emph> list box are inserted into the document.

[ctx: 12070100.xhp par_id3148685 help.text]
note: hFXoU
en: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/oneleft">Removes the selected database field from the<emph> Table column(s)</emph> list box</ahelp> The removed field is not inserted into the document.
en_GB: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/oneleft">Removes the selected database field from the <emph>Table column(s)</emph> list box</ahelp> The removed field is not inserted into the document.

[ctx: 12070100.xhp par_id3144511 help.text]
note: Nq8xH
en: If the format you want is not listed, select "Other Formats..." and define the desired format in the <link href="text/shared/01/05020300.xhp"><emph>Number Format</emph></link> dialog.
en_GB: If the format you want is not listed, select "Other Formats..." and define the desired format in the <link href="text/shared/01/05020300.xhp"><emph>Number Format</emph></link> dialogue box.

[ctx: 12070100.xhp par_id3153194 help.text]
note: bsfkt
en: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/rowonly">Inserts an empty heading line into the text table.</ahelp> Using the<emph> Create row only </emph>option, you can define headings in the document, which do not correspond to the database field names.
en_GB: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/rowonly">Inserts an empty heading line into the text table.</ahelp> Using the <emph>Create row only</emph> option, you can define headings in the document, which do not correspond to database field names.

[ctx: 12070100.xhp par_id3154299 help.text]
note: AwJYA
en: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/tableformat">Opens the <switchinline select="appl"><caseinline select="WRITER"><link href="text/swriter/01/05090000.xhp"><emph>Table Format</emph></link></caseinline><defaultinline><emph>Table Format</emph></defaultinline></switchinline> dialog, which enables you to define the table properties such as borders, background, and column width.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/tableformat">Opens the <switchinline select="appl"><caseinline select="WRITER"><link href="text/swriter/01/05090000.xhp"><emph>Table Format</emph></link></caseinline><defaultinline><emph>Table Format</emph></defaultinline></switchinline> dialogue box, which enables you to define the table properties such as borders, background, and column width.</ahelp>

[ctx: 12070200.xhp par_id3149987 help.text]
note: bwNki
en: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/asfields" visibility="hidden">Inserts data selected from the data source browser into the document as fields.</ahelp> In the <emph>Insert Database Columns</emph> dialog, select the <link href="text/swriter/01/04090000.xhp">Fields</link> to insert the selected data into the document as fields. These <link href="text/swriter/01/04090006.xhp">database fields</link> work as wildcards for the individual database columns and can be used for form letters. Click the <link href="text/shared/02/12080000.xhp"><emph>Data to Fields</emph></link> icon to match the contents of the fields to the currently selected record.
en_GB: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/asfields" visibility="hidden">Inserts data selected from the data source browser into the document as fields.</ahelp> In the <emph>Insert Database Columns</emph> dialogue box, select the <link href="text/swriter/01/04090000.xhp">Fields</link> to insert the selected data into the document as fields. These <link href="text/swriter/01/04090006.xhp">database fields</link> work as wildcards for the individual database columns and can be used for form letters. Click the <link href="text/shared/02/12080000.xhp"><emph>Data to Fields</emph></link> icon to match the contents of the fields to the currently selected record.

[ctx: 12070200.xhp par_id3145090 help.text]
note: EF3jc
en: The <emph>Insert Database Columns</emph> dialog lets you define which database fields to insert into the document and how to format the paragraphs.
en_GB: The <emph>Insert Database Columns</emph> dialogue box lets you define which database fields to insert into the document and how to format the paragraphs.

[ctx: 12070200.xhp par_id3158430 help.text]
note: iRXKV
en: By default, the inserted paragraphs are formatted with the current Paragraph Styles. This format corresponds to the "none" entry in the <emph>Paragraph Style</emph> list box. <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/parastyle" visibility="visible">This is where you can select other Paragraph Styles to apply to the paragraph you want to insert into the document.</ahelp> The list box displays the available Paragraph Styles defined in <item type="productname">%PRODUCTNAME</item> and managed in the <link href="text/swriter/01/05130000.xhp">Style Catalog</link>.
en_GB: By default, the inserted paragraphs are formatted with the current Paragraph Styles. This format corresponds to the "none" entry in the <emph>Paragraph Style</emph> list box. <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/parastyle" visibility="visible">This is where you can select other Paragraph Styles to apply to the paragraph you want to insert into the document.</ahelp> The list box displays the available Paragraph Styles defined in <item type="productname">%PRODUCTNAME</item> and managed in the <link href="text/swriter/01/05130000.xhp">Style Catalogue</link>.

[ctx: 12070300.xhp par_id3143284 help.text]
note: vPCCe
en: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/astext" visibility="hidden">Inserts data selected from the data source browser into the document as text.</ahelp> If you select the <emph>Text</emph> option in the <emph>Insert Database Columns</emph> dialog, the content of the data selected in the data source browser is inserted into the document as text. In the dialog, you can decide which database fields or columns are transferred, and how the text is formatted.
en_GB: <ahelp hid="modules/swriter/ui/insertdbcolumnsdialog/astext" visibility="hidden">Inserts data selected from the data source browser into the document as text.</ahelp> If you select the <emph>Text</emph> option in the <emph>Insert Database Columns</emph> dialogue box, the content of the data selected in the data source browser is inserted into the document as text. In the dialogue box, you can decide which database fields or columns are transferred, and how the text is formatted.

[ctx: 12090100.xhp par_id3149716 help.text]
note: u4zmZ
en: <ahelp hid=".">Specifies the logical conditions to filter your table data.</ahelp> This dialog is available for spreadsheet documents, database tables and database forms. The dialog for databases does not contain the <emph>More Options</emph> button.
en_GB: <ahelp hid=".">Specifies the logical conditions to filter your table data.</ahelp> This dialogue box is available for spreadsheet documents, database tables and database forms. The dialogue box for databases does not contain the <emph>More Options</emph> button.

[ctx: 12090100.xhp par_id3150976 help.text]
note: P4mPT
en: The<emph> Value </emph>list box contains all possible values for the specified <emph>Field name</emph> . Choose the value to be used in the filter. You can also choose the <emph>- empty -</emph> or <emph>-not empty -</emph> entries..
en_GB: The <emph>Value</emph> list box contains all possible values for the specified <emph>Field name</emph>. Choose the value to be used in the filter. You can also choose the <emph>- empty -</emph> or <emph>-not empty -</emph> entries..

[ctx: 12090100.xhp par_id3156118 help.text]
note: 6qxcN
en: If you use the filter function in database tables or forms, then type the value in the <emph>Value </emph>text box to be used for filtering.
en_GB: If you use the filter function in database tables or forms, then type the value in the <emph>Value</emph> text box to be used for filtering.

[ctx: 12090101.xhp bm_id3148983 help.text]
note: CKHGc
en: <bookmark_value>comparisons;operators in standard filter dialog</bookmark_value>      <bookmark_value>operators;standard filters</bookmark_value>      <bookmark_value>standard filters;comparison operators</bookmark_value>      <bookmark_value>filters; comparison operators</bookmark_value>      <bookmark_value>equal sign, see also operators</bookmark_value>
en_GB: <bookmark_value>comparisons;operators in default filter dialogue box</bookmark_value>      <bookmark_value>operators;standard filters</bookmark_value>      <bookmark_value>standard filters; comparison operators</bookmark_value>      <bookmark_value>filters; comparison operators</bookmark_value>      <bookmark_value>equal sign, see also operators</bookmark_value>

[ctx: 12090101.xhp par_id3155364 help.text]
note: nNSRo
en: The following comparative operators can be set under <item type="menuitem">Condition</item> in the <item type="menuitem">Standard Filter</item> dialog.
en_GB: The following comparative operators can be set under <item type="menuitem">Condition</item> in the <item type="menuitem">Standard Filter</item> dialogue box.

[ctx: 12100100.xhp par_id3149549 help.text]
note: MLADC
en: While the functions <link href="text/shared/02/12010000.xhp"><emph>Sort in Ascending Order</emph></link> and <link href="text/shared/02/12020000.xhp"><emph>Sort in Descending Order</emph></link> sort by one criterion only, you can combine several criteria in the <emph>Sort Order</emph> dialog.
en_GB: While the functions <link href="text/shared/02/12010000.xhp"><emph>Sort in Ascending Order</emph></link> and <link href="text/shared/02/12020000.xhp"><emph>Sort in Descending Order</emph></link> sort by one criterion only, you can combine several criteria in the <emph>Sort Order</emph> dialogue box.

[ctx: 12100200.xhp par_id3155434 help.text]
note: 2ABGD
en: The<emph> Form </emph>combo box is only visible if the current document is a form document with more than one logical form. It does not appear during a search in tables or queries.
en_GB: The <emph>Form</emph> combo box is only visible if the current document is a form document with more than one logical form. It does not appear during a search in tables or queries.

[ctx: 12100200.xhp par_id3154127 help.text]
note: aQDGK
en: Returns all fields containing the search pattern as an exact match to the contents of the field.
en_GB: Returns all fields containing the search pattern as an exact match to the content of the field.

[ctx: 12100200.xhp par_id3156736 help.text]
note: nrANt
en: If the <emph>Apply field format</emph> box is marked, the data source view of the table or form is searched using the formatting set there. If the box is not marked, the database is searched using the formatting saved in the database.
en_GB: If the <emph>Apply field format</emph> check box is marked, the data source view of the table or form is searched using the formatting set there. If the check box is not marked, the database is searched using the formatting saved in the database.

[ctx: 12100200.xhp par_id3153355 help.text]
note: H6aQK
en: If you are searching the values of check boxes, and <emph>Apply field format</emph> is on, then you will receive a "1" for marked check boxes, a "0" for unmarked check boxes, and an empty string for undefined (tristate) check boxes. If the search has been carried out with <emph>Apply field format</emph> set to off, you will see the language-dependent default values "TRUE" or "FALSE".
en_GB: If you are searching the values of check boxes, and <emph>Apply field format</emph> is on, then you will receive a "1" for marked check boxes, a "0" for unmarked check boxes, and an empty string for undefined (tri-state) check boxes. If the search has been carried out with <emph>Apply field format</emph> set to off, you will see the language-dependent default values "TRUE" or "FALSE".

[ctx: 12100200.xhp par_id3150995 help.text]
note: AnMv4
en: If you use <emph>Apply field format</emph> when searching in list boxes, you find the text displayed in list boxes. If you do not use <emph>Apply field format,</emph> you will find the contents corresponding to the standard field format.
en_GB: If you use <emph>Apply field format</emph> when searching in list boxes, you find the text displayed in list boxes. If you do not use <emph>Apply field format</emph>, you will find the contents corresponding to the standard field format.

[ctx: 12100200.xhp par_id3159267 help.text]
note: NpFFF
en: <ahelp hid="cui/ui/fmsearchdialog/cbCase">Specifies that upper and lower case are taken into consideration during the search.</ahelp>
en_GB: <ahelp hid="cui/ui/fmsearchdialog/cbCase">Specifies that upper- and lower-case are taken into consideration during the search.</ahelp>

[ctx: 12100200.xhp par_id3156316 help.text]
note: dfzuz
en: <ahelp hid="cui/ui/fmsearchdialog/cbStartOver">Restarts the search. A forward search restarts with the first record. A backwards search restarts with the last record.</ahelp>
en_GB: <ahelp hid="cui/ui/fmsearchdialog/cbStartOver">Restarts the search. A forwards search restarts with the first record. A backwards search restarts with the last record.</ahelp>

[ctx: 12100200.xhp par_id3150982 help.text]
note: kuF6v
en: <ahelp hid="cui/ui/fmsearchdialog/cbRegular">Searches with regular expressions.</ahelp> The same regular expressions that are supported here are also supported in the <item type="productname">%PRODUCTNAME</item> <link href="text/shared/01/02100000.xhp"><emph>Find & Replace</emph> dialog</link>.
en_GB: <ahelp hid="cui/ui/fmsearchdialog/cbRegular">Searches with regular expressions.</ahelp> The same regular expressions that are supported here are also supported in the <item type="productname">%PRODUCTNAME</item> <link href="text/shared/01/02100000.xhp"><emph>Find & Replace</emph> dialogue box</link>.

[ctx: 12100200.xhp par_id3156166 help.text]
note: LX6Mt
en: <ahelp hid="cui/ui/fmsearchdialog/close">Closes the dialog. The settings of the last search will be saved until you quit <item type="productname">%PRODUCTNAME</item>.</ahelp>
en_GB: <ahelp hid="cui/ui/fmsearchdialog/close">Closes the dialogue box. The settings of the last search will be saved until you quit <item type="productname">%PRODUCTNAME</item>.</ahelp>

[ctx: 14020100.xhp par_id3152821 help.text]
note: MGWBh
en: <variable id="tabellehinzufuegentext"><ahelp hid="." visibility="hidden">Specifies the tables to be inserted into the design window.</ahelp> In the <emph>Add Tables</emph> dialog, select the tables you need for your current task.</variable> When creating a query or a new table presentation, select the corresponding table to which the query or table presentation should refer. When working with relational databases, select the tables between which you want to build relationships.
en_GB: <variable id="tabellehinzufuegentext"><ahelp hid="." visibility="hidden">Specifies the tables to be inserted into the design window.</ahelp> In the <emph>Add Tables</emph> dialogue box, select the tables you need for your current task.</variable> When creating a query or a new table presentation, select the corresponding table to which the query or table presentation should refer. When working with relational databases, select the tables between which you want to build relationships.

[ctx: 14020100.xhp par_id3156410 help.text]
note: u5ZaY
en: <ahelp hid="dbaccess/ui/tablesjoindialog/close">Closes the <emph>Add Tables</emph> dialog.</ahelp>
en_GB: <ahelp hid="dbaccess/ui/tablesjoindialog/close">Closes the <emph>Add Tables</emph> dialogue box.</ahelp>

[ctx: 14030000.xhp par_id3155535 help.text]
note: zRLhG
en: Click the icon again to return to normal mode, in which the changes in the <link href="text/sdatabase/02010100.xhp"><emph>New Query Design</emph></link> are synchronized with the permitted changes through SQL.
en_GB: Click the icon again to return to normal mode, in which the changes in the <link href="text/sdatabase/02010100.xhp"><emph>New Query Design</emph></link> are synchronised with the permitted changes through SQL.

[ctx: 20020000.xhp par_id3149283 help.text]
note: aa2nF
en: <switchinline select="appl"><caseinline select="WRITER">Double-click the <emph>Page Style</emph> field to open the <link href="text/swriter/01/05040000.xhp"><emph>Page Style</emph></link> dialog, in which you can edit the style for the current page. In the context menu of this field, you can apply a page style.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Double-click the <emph>Page Style</emph> field to open the <link href="text/swriter/01/05040000.xhp"><emph>Page Style</emph></link> dialogue box, in which you can edit the style for the current page. In the context menu of this field, you can apply a page style.</caseinline></switchinline>

[ctx: 20020000.xhp par_id3151234 help.text]
note: qd75D
en: <switchinline select="appl"><caseinline select="CALC">Double-click the <emph>Page Style</emph> field to open the <link href="text/scalc/01/05070000.xhp"><emph>Page Style</emph></link> dialog, in which you can edit the style for the current page.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="CALC">Double-click the <emph>Page Style</emph> field to open the <link href="text/scalc/01/05070000.xhp"><emph>Page Style</emph></link> dialogue box, in which you can edit the style for the current page.</caseinline></switchinline>

[ctx: 20020000.xhp par_id3149346 help.text]
note: vQxGC
en: <switchinline select="appl"><caseinline select="IMPRESS">Double-click this field to open the <link href="text/simpress/01/05120000.xhp"><emph>Available Master Slides</emph></link> dialog in which you can select the style for the current slide. You can select a different paper format or background.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="IMPRESS">Double-click this field to open the <link href="text/simpress/01/05120000.xhp"><emph>Available Master Slides</emph></link> dialogue box in which you can select the style for the current slide. You can select a different paper format or background.</caseinline></switchinline>

[ctx: 20020000.xhp par_id3147008 help.text]
note: pxPbg
en: <switchinline select="appl"><caseinline select="DRAW">Double-click this field to open the <link href="text/simpress/01/05120000.xhp"><emph>Available Master Slides</emph></link> dialog in which you select the style for the current page. You can select a different paper format or background.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="DRAW">Double-click this field to open the <link href="text/simpress/01/05120000.xhp"><emph>Available Master Slides</emph></link> dialogue box in which you select the style for the current page. You can select a different paper format or background.</caseinline></switchinline>

[ctx: 20030000.xhp par_id3150935 help.text]
note: dfT2m
en: Click this field to open the <link href="text/shared/01/03010000.xhp"><emph>Zoom</emph></link> dialog, where you can change the current zoom factor.
en_GB: Click this field to open the <link href="text/shared/01/03010000.xhp"><emph>Zoom</emph></link> dialogue box, where you can change the current zoom factor.

[ctx: 24010000.xhp par_id3145345 help.text]
note: 2UBh5
en: <ahelp hid=".uno:GraphicFilterInvert">Inverts the color values of a color image, or the brightness values of a grayscale image. Apply the filter again to revert the effect.</ahelp>
en_GB: <ahelp hid=".uno:GraphicFilterInvert">Inverts the colour values of a colour image, or the brightness values of a greyscale image. Apply the filter again to revert the effect.</ahelp>

[ctx: 24010000.xhp hd_id3144760 help.text]
note: uoFzv
en: Solarization
en_GB: Solarisation

[ctx: 24010000.xhp par_id3159150 help.text]
note: xhXsE
en: <ahelp hid=".">Opens a dialog for defining solarization. Solarization refers to an effect that looks like what can happen when there is too much light during photo development. The colors become partly inverted.</ahelp>
en_GB: <ahelp hid=".">Opens a dialogue box for defining solarisation. Solarisation refers to an effect that looks like what can happen when there is too much light during photo development. The colours become partly inverted.</ahelp>

[ctx: 24010000.xhp par_id3150439 help.text]
note: A6GPu
en: Solarization
en_GB: Solarisation

[ctx: 24010000.xhp par_id3147352 help.text]
note: VKrKv
en: Specifies the degree and type of solarization.
en_GB: Specifies the degree and type of solarisation.

[ctx: 24010000.xhp par_id3083443 help.text]
note: XUrcG
en: <ahelp hid="cui/ui/solarizedialog/value">Specifies the degree of brightness, in percent, above which the pixels are to be solarized.</ahelp>
en_GB: <ahelp hid="cui/ui/solarizedialog/value">Specifies the degree of brightness, in percent, above which the pixels are to be solarised.</ahelp>

[ctx: 24010000.xhp par_id3146921 help.text]
note: UFRkp
en: <ahelp hid="cui/ui/solarizedialog/invert">Specifies to also invert all pixels.</ahelp>
en_GB: <ahelp hid="cui/ui/solarizedialog/invert">Specifies whether the pixels to be solarised are also to be inverted.</ahelp>

[ctx: 24010000.xhp hd_id3150875 help.text]
note: TLyKK
en: Aging
en_GB: Ageing

[ctx: 24010000.xhp par_id3163712 help.text]
note: AFEhH
en: <ahelp hid=".">All pixels are set to their gray values, and then the green and blue color channels are reduced by the amount you specify. The red color channel is not changed.</ahelp>
en_GB: <ahelp hid=".">All pixels are set to their grey values, and then the green and blue colour channels are reduced by the amount you specify. The red colour channel is not changed.</ahelp>

[ctx: 24010000.xhp par_id3145365 help.text]
note: Gyiz9
en: Aging
en_GB: Ageing

[ctx: 24010000.xhp hd_id3156443 help.text]
note: FbZbF
en: Aging Degree
en_GB: Ageing Degree

[ctx: 24010000.xhp par_id3155411 help.text]
note: 6HTPd
en: <ahelp hid="cui/ui/agingdialog/value">Defines the intensity of aging, in percent. At 0% you see the gray values of all pixels. At 100% only the red color channel remains.</ahelp>
en_GB: <ahelp hid="cui/ui/agingdialog/value">Defines the intensity of ageing, in percent. At 0% you see the grey values of all pixels. At 100% only the red colour channel remains.</ahelp>

[ctx: 24010000.xhp hd_id3146119 help.text]
note: 35U34
en: Posterize
en_GB: Posterise

[ctx: 24010000.xhp par_id3147396 help.text]
note: CqZpA
en: <ahelp hid=".">Opens a dialog to determine the number of poster colors.</ahelp> This effect is based on the reduction of the number of colors. It makes photos look like paintings.
en_GB: <ahelp hid=".">Opens a dialogue box to determine the number of poster colours.</ahelp> This effect is based on the reduction of the number of colours. It makes photos look like paintings.

[ctx: 24010000.xhp par_id3156284 help.text]
note: CxLBM
en: Posterize
en_GB: Posterise

[ctx: 24010000.xhp hd_id3156736 help.text]
note: k5FDj
en: Poster Colors
en_GB: Poster Colours

[ctx: 24010000.xhp par_id3151280 help.text]
note: BHUr7
en: <ahelp hid="cui/ui/posterdialog/value">Specifies the number of colors to which the image is to be reduced.</ahelp>
en_GB: <ahelp hid="cui/ui/posterdialog/value">Specifies the number of colours to which the image is to be reduced.</ahelp>

[ctx: 24010000.xhp par_id3152971 help.text]
note: saZB9
en: <ahelp hid=".">Displays the image as a charcoal sketch. The contours of the image are drawn in black, and the original colors are suppressed.</ahelp>
en_GB: <ahelp hid=".">Displays the image as a charcoal sketch. The contours of the image are drawn in black, and the original colours are suppressed.</ahelp>

[ctx: 24010000.xhp par_id3153714 help.text]
note: yDMmH
en: <ahelp hid=".">Displays a dialog for creating reliefs.</ahelp> You can choose the position of the imaginary light source that determines the type of shadow created, and how the graphic image looks in relief.
en_GB: <ahelp hid=".">Displays a dialogue box for creating reliefs.</ahelp> You can choose the position of the imaginary light source that determines the type of shadow created, and how the graphic image looks in relief.

[ctx: 24010000.xhp par_id3163807 help.text]
note: pMejE
en: <ahelp hid=".">Joins small groups of pixels into rectangular areas of the same color.</ahelp> The larger the individual rectangles are, the fewer details the graphic image has.
en_GB: <ahelp hid=".">Joins small groups of pixels into rectangular areas of the same colour.</ahelp> The larger the individual rectangles are, the fewer details the graphic image has.

[ctx: 24020000.xhp hd_id3147574 help.text]
note: KCwox
en: Grayscale
en_GB: Greyscale

[ctx: 24020000.xhp par_id3153760 help.text]
note: WC6Cg
en: The graphic object is shown in grayscale. A color graphic object can become monochrome in grayscale. You can also use the color sliders to apply a uniform color to the monochrome graphic object.
en_GB: The graphic object is shown in greyscale. A colour graphic object can become monochrome in greyscale. You can also achieve tinted monochrome colours by varying one of the colour parameters.

[ctx: 24030000.xhp par_id3151100 help.text]
note: DFUxs
en: <ahelp hid=".uno:GrafRed">Specifies the proportion of red RGB color components for the selected graphic object.</ahelp> Values from -100% (no red) to +100% (full red) are possible.
en_GB: <ahelp hid=".uno:GrafRed">Specifies the proportion of red RGB colour components for the selected graphic object.</ahelp> Values from -100% (no red) to +100% (full red) are possible.

[ctx: 24040000.xhp par_id3143284 help.text]
note: JBGCC
en: <ahelp hid=".uno:GrafGreen">Specifies the proportion of green RGB color components for the selected graphic object.</ahelp> Values from -100% (no green) to +100% (full green) are possible.
en_GB: <ahelp hid=".uno:GrafGreen">Specifies the proportion of green RGB colour components for the selected graphic object.</ahelp> Values from -100% (no green) to +100% (full green) are possible.

[ctx: 24050000.xhp par_id3155934 help.text]
note: o4cny
en: <ahelp hid=".uno:GrafBlue">Specifies the proportion of blue RGB color components for the selected graphic.</ahelp> Values from -100% (no blue) to +100% (full blue) are possible.
en_GB: <ahelp hid=".uno:GrafBlue">Specifies the proportion of blue RGB colour components for the selected graphic.</ahelp> Values from -100% (no blue) to +100% (full blue) are possible.

[ctx: 24100000.xhp par_id0514200804261097 help.text]
note: wV4yr
en: In Impress and Draw no dialog is shown when you click the icon, but you see eight cropping handles. Open the context menu of a selected picture and choose <item type="menuitem">Crop Image</item>, if you want to use the <link href="text/shared/01/05030800.xhp">dialog</link> for cropping.
en_GB: In Impress and Draw no dialog is shown when you click the icon, but you see eight cropping handles. Open the context menu of a selected picture and choose <item type="menuitem">Crop Image</item>, if you want to use the <link href="text/shared/01/05030800.xhp">dialogue box</link> for cropping.

[ctx: colortoolbar.xhp tit help.text]
note: TMQDK
en: Color
en_GB: Colour

[ctx: colortoolbar.xhp hd_id8983733 help.text]
note: G96BC
en: <link href="text/shared/02/colortoolbar.xhp">Color</link>
en_GB: <link href="text/shared/02/colortoolbar.xhp">Colour</link>

[ctx: colortoolbar.xhp par_id5855281 help.text]
note: rEAPw
en: To open the Color toolbar, click the Color icon on the Image toolbar.
en_GB: To open the Colour toolbar, click the Colour icon on the Image toolbar.

[ctx: fontwork.xhp par_idN10567 help.text]
note: iXRnj
en: <ahelp hid=".">Opens the Fontwork dialog from which you can insert styled text not possible through standard font formatting into your document.</ahelp>
en_GB: <ahelp hid=".">Opens the Fontwork dialogue box from which you can insert styled text not possible through standard font formatting into your document.</ahelp>

[ctx: namedialog.xhp hd_id581597430248366 help.text]
note: EnA4q
en: <variable id="namedialogh1"><link href="text/shared/02/namedialog.xhp">Enter Name Dialog</link></variable>
en_GB: <variable id="namedialogh1"><link href="text/shared/02/namedialog.xhp">Enter Name Dialogue Box</link></variable>

[ctx: querypropdlg.xhp tit help.text]
note: 3BJGy
en: Query Properties Dialog
en_GB: Query Properties Dialogue Box

[ctx: querypropdlg.xhp hd_id3154780 help.text]
note: 89XpA
en: Query Properties Dialog
en_GB: Query Properties Dialogue Box

[ctx: querypropdlg.xhp par_id3152820 help.text]
note: vvqfR
en: <ahelp hid=".">In the <emph>Query Properties</emph> dialog you can set two properties of the SQL Query, i.e. whether to return distinct values, and whether to limit the result set.</ahelp>
en_GB: <ahelp hid=".">In the <emph>Query Properties</emph> dialogue box you can set two properties of the SQL Query, i.e. whether to return distinct values, and whether to limit the result set.</ahelp>

[ctx: 01010001.xhp par_id3154682 help.text]
note: Un5RA
en: Use a master document to organize complex projects, such as a book. <ahelp hid=".">A master document can contain the individual files for each chapter of a book, as well as a table of contents, and an index.</ahelp>
en_GB: Use a master document to organise complex projects, such as a book. <ahelp hid=".">A master document can contain the individual files for each chapter of a book, as well as a table of contents, and an index.</ahelp>

[ctx: 01010201.xhp par_id3149762 help.text]
note: KXRDA
en: You can select a predefined size format for your label or a size format that you specify on the <emph>Format</emph> tab.
en_GB: You can select a pre-defined size format for your label or a size format that you specify on the <emph>Format</emph> tab.

[ctx: 01010203.xhp par_id3154497 help.text]
note: bLgJQ
en: <ahelp hid="modules/swriter/ui/labeloptionspage/LabelOptionsPage" visibility="visible">Sets additional options for your labels or business cards, including text synchronization and printer settings.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/labeloptionspage/LabelOptionsPage" visibility="visible">Sets additional options for your labels or business cards, including text synchronisation and printer settings.</ahelp>

[ctx: 01010203.xhp hd_id3149237 help.text]
note: NFzAn
en: Synchronize contents
en_GB: Synchronise contents

[ctx: 01010203.xhp hd_id3149164 help.text]
note: FgCBa
en: Synchronize Labels
en_GB: Synchronise Labels

[ctx: 01010203.xhp par_id3144438 help.text]
note: 6GXvA
en: <ahelp visibility="visible" hid="modules/swriter/ui/labeloptionspage/setup">Opens the <link href="text/shared/01/01140000.xhp"><emph>Printer Setup</emph></link> dialog.</ahelp>
en_GB: <ahelp visibility="visible" hid="modules/swriter/ui/labeloptionspage/setup">Opens the <link href="text/shared/01/01140000.xhp"><emph>Printer Setup</emph></link> dialogue box.</ahelp>

[ctx: 01010300.xhp par_id3149987 help.text]
note: TRVvT
en: <ahelp hid=".uno:InsertBusinessCard">Design and create your own business cards.</ahelp> You can choose from a number of pre-defined size formats or create your own.
en_GB: <ahelp hid=".uno:InsertBusinessCard">Design and create your own business cards.</ahelp> You can choose from a number of predefined size formats or create your own.

[ctx: 01010303.xhp hd_id3156427 help.text]
note: XMQk3
en: First name 2
en_GB: Forename 2

[ctx: 01010303.xhp par_id3149750 help.text]
note: dBVpy
en: <ahelp hid="modules/swriter/ui/privateuserpage/firstname2">Enter the first name of the person, whom you want to use as a second contact.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/privateuserpage/firstname2">Enter the forename of the person, whom you want to use as a second contact.</ahelp>

[ctx: 01010303.xhp hd_id3145345 help.text]
note: GiMKM
en: Last name 2
en_GB: Surname 2

[ctx: 01010303.xhp par_id3154288 help.text]
note: 3udgG
en: <ahelp hid="modules/swriter/ui/privateuserpage/lastname2">Enter the last name of the person, whom you want to use as a second contact.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/privateuserpage/lastname2">Enter the surname of the person, whom you want to use as a second contact.</ahelp>

[ctx: 01010303.xhp par_id3153666 help.text]
note: eJxeA
en: <ahelp hid="modules/swriter/ui/privateuserpage/url">Enter the address of your internet homepage.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/privateuserpage/url">Enter the address of your Internet homepage.</ahelp>

[ctx: 01010304.xhp par_id3148563 help.text]
note: mBZ43
en: <ahelp hid="modules/swriter/ui/businessdatapage/url">Enter the address of your company's internet homepage.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/businessdatapage/url">Enter the address of your company's Internet homepage.</ahelp>

[ctx: 01020000.xhp par_id341547247820173 help.text]
note: fGGBD
en: Modern system file dialogs present many features for file handling. Most allows you to rename, delete, create files, sort list of files, display files and folders in icons, tree or list views, traverse the file system folder tree and much more. Use the mouse right button to get a list of commands on the selected files in the display area.
en_GB: Modern system file dialogue boxes present many features for file handling. Most allow you to rename, delete, create files, sort list of files, display files and folders in icons, tree or list views, traverse the file system folder tree and much more. Use the mouse right button to get a list of commands on the selected files in the display area.

[ctx: 01020000.xhp par_id3153331 help.text]
note: fDrb4
en: <ahelp hid="svt/ui/querydeletedialog/yes" visibility="hidden">Click to delete the file with the name shown in this dialog.</ahelp>
en_GB: <ahelp hid="svt/ui/querydeletedialog/yes" visibility="hidden">Click to delete the file with the name shown in this dialogue box.</ahelp>

[ctx: 01020000.xhp par_id3161458 help.text]
note: xdn8x
en: <ahelp hid="svt/ui/querydeletedialog/no" visibility="hidden">Click to cancel deletion of the file with the name shown in this dialog.</ahelp>
en_GB: <ahelp hid="svt/ui/querydeletedialog/no" visibility="hidden">Click to cancel deletion of the file with the name shown in this dialogue box.</ahelp>

[ctx: 01020000.xhp par_id61547286521877 help.text]
note: 9FPNV
en: The following features are available in the dialog:
en_GB: The following features are available in the dialogue box:

[ctx: 01020000.xhp par_id3149291 help.text]
note: 7foCQ
en: <ahelp hid="HID_FILEOPEN_VERSION">If there are multiple versions of the selected file, select the version that you want to open.</ahelp> You can save and organize multiple versions of a document by choosing <emph>File - Versions</emph>. The versions of a document are opened in read-only mode.
en_GB: <ahelp hid="HID_FILEOPEN_VERSION">If there are multiple versions of the selected file, select the version that you want to open.</ahelp> You can save and organise multiple versions of a document by choosing <emph>File - Versions</emph>. The versions of a document are opened in read-only mode.

[ctx: 01020000.xhp par_id3150105 help.text]
note: DciWP
en: When you open a document created from a template, %PRODUCTNAME checks to see if the template has been modified since the document was last opened. If the template was changed, a dialog is shown where you can select which styles to apply to the document.
en_GB: When you open a document created from a template, %PRODUCTNAME checks to see if the template has been modified since the document was last opened. If the template was changed, a dialogue box is shown where you can select which styles to apply to the document.

[ctx: 01020000.xhp par_id3145367 help.text]
note: n4Dm9
en: %PRODUCTNAME recognizes templates located in any directory defined for <emph>Templates</emph> in <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - </menuitem><link href="text/shared/optionen/01010300.xhp"><menuitem>%PRODUCTNAME - Paths</menuitem></link>.
en_GB: %PRODUCTNAME recognises templates located in any directory defined for <emph>Templates</emph> in <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - </menuitem><link href="text/shared/optionen/01010300.xhp"><menuitem>%PRODUCTNAME - Paths</menuitem></link>.

[ctx: 01020000.xhp par_id3154988 help.text]
note: Nksvx
en: If a document was created using a template that cannot be found, a dialog is shown that asks you how to proceed next time the document is opened.
en_GB: If a document was created using a template that cannot be found, a dialogue box is shown that asks you how to proceed next time the document is opened.

[ctx: 01020101.xhp par_id3149750 help.text]
note: xhp9C
en: <link href="text/shared/01/01020000.xhp">Open dialog</link>
en_GB: <link href="text/shared/01/01020000.xhp">Open dialogue box</link>

[ctx: 01020103.xhp par_id3152918 help.text]
note: st3oG
en: If $[officename] does not recognize the file type of the document that your want to open, try any of the following:
en_GB: If $[officename] does not recognise the file type of the document that your want to open, try any of the following:

[ctx: 01050000.xhp par_id3159201 help.text]
note: KoyrB
en: When you close the last open document window, you see the <link href="text/shared/guide/startcenter.xhp"><emph>Start Center</emph></link>.
en_GB: When you close the last open document window, you see the <link href="text/shared/guide/startcenter.xhp"><emph>Start Centre</emph></link>.

[ctx: 01060002.xhp par_id881513473450156 help.text]
note: Eq5QD
en: Creates another file with same contents of the current file. The current file is kept open for editing.
en_GB: Creates another file with the same content as the current file. The current file is kept open for editing.

[ctx: 01070000.xhp par_id3159125 help.text]
note: KXQyK
en: <ahelp hid="HID_FILESAVE_SELECTION">Exports only the selected graphic objects in <item type="productname">%PRODUCTNAME</item> Draw and Impress to another format. If this box is not checked, the entire document is exported.</ahelp>
en_GB: <ahelp hid="HID_FILESAVE_SELECTION">Exports only the selected graphic objects in <item type="productname">%PRODUCTNAME</item> Draw and Impress to another format. If this check box is not marked, the entire document is exported.</ahelp>

[ctx: 01100000.xhp par_id3153748 help.text]
note: gpvEK
en: The <emph>Properties</emph> dialog contains the following tab pages:
en_GB: The <emph>Properties</emph> dialogue box contains the following tab pages:

[ctx: 01100000.xhp par_id3148643 help.text]
note: qEgAZ
en: Depending on your access rights to the file, you might not see all of the tabs in the <emph>Properties</emph> dialog.
en_GB: Depending on your access rights to the file, you might not see all of the tabs in the <emph>Properties</emph> dialogue box.

[ctx: 01100100.xhp par_id581602083308804 help.text]
note: DB262
en: <emph>Title</emph>, <emph>Subject</emph>, and <emph>Keywords</emph> are exported to PDF files as PDF Document Properties. Entered values are exported and will appear in the corresponding fields in the PDF Document Properties Description.
en_GB: <emph>Title</emph>, <emph>Subject</emph> and <emph>Keywords</emph> are exported to PDF files as PDF Document Properties. Entered values are exported and will appear in the corresponding fields in the PDF Document Properties Description.

[ctx: 01100200.xhp par_idN106D0 help.text]
note: EdEtn
en: Opens the <link href="text/shared/01/digitalsignatures.xhp"><emph>Digital Signatures</emph></link> dialog where you can manage digital signatures for the current document.
en_GB: Opens the <link href="text/shared/01/digitalsignatures.xhp"><emph>Digital Signatures</emph></link> dialogue box where you can manage digital signatures for the current document.

[ctx: 01100300.xhp par_id3152551 help.text]
note: srBoG
en: <ahelp hid="sfx/ui/custominfopage/properties">Enter your custom contents. You can change the name, type, and contents of each row. You can add or remove rows. The items will be exported as metadata to other file formats.</ahelp>
en_GB: <ahelp hid="sfx/ui/custominfopage/properties">Enter your custom contents. You can change the name, type and contents of each row. You can add or remove rows. The items will be exported as metadata to other file formats.</ahelp>

[ctx: 01100400.xhp par_id3156324 help.text]
note: 8nFMw
en: <switchinline select="appl"><caseinline select="WRITER">Some statistic values can be used as <link href="text/swriter/02/14020000.xhp">variables in formulas</link>.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Some statistic values can be used as <link href="text/swriter/02/14020000.xhp">variables in formulae</link>.</caseinline></switchinline>

[ctx: 01110000.xhp par_id3154894 help.text]
note: n2kjJ
en: <ahelp hid=".">Lets you organize and edit your templates, as well as save the current file as a template.</ahelp>
en_GB: <ahelp hid=".">Lets you organise and edit your templates, as well as save the current file as a template.</ahelp>

[ctx: 01110400.xhp par_id3144415 help.text]
note: VUYtJ
en: <ahelp hid=".uno:OpenTemplate">Opens a dialog where you can select a template for editing.</ahelp>
en_GB: <ahelp hid=".uno:OpenTemplate">Opens a dialogue box in which you can select a template for editing.</ahelp>

[ctx: 01130000.xhp par_id0818200912284853 help.text]
note: Y8AZi
en: The <emph>Print</emph> dialog consists of three main parts: A preview with navigation buttons, tab pages with control elements specific to the current document type, and the <emph>Print</emph>, <emph>Cancel</emph> and <emph>Help</emph> buttons.
en_GB: The <emph>Print</emph> dialogue box consists of three main parts: A preview with navigation buttons, tab pages with control elements specific to the current document type, and the <emph>Print</emph>, <emph>Cancel</emph> and <emph>Help</emph> buttons.

[ctx: 01130000.xhp par_id0818200912284952 help.text]
note: bau4s
en: The settings that you define in the <emph>Print</emph> dialog are valid <emph>only</emph> for the current print job that you start by clicking the <emph>Print</emph> button. If you want to change some options permanently, open <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME (application name) - Print</menuitem>.
en_GB: The settings that you define in the <emph>Print</emph> dialogue box are valid <emph>only</emph> for the current print job that you start by clicking the <emph>Print</emph> button. If you want to change some options permanently, open <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME (application name) - Print</menuitem>.

[ctx: 01130000.xhp par_id0818200901194137 help.text]
note: bEFFQ
en: Press <emph>Shift+F1</emph> or choose <item type="menuitem">Help - What's This?</item> and point to any control element in the <emph>Print</emph> dialog to see an extended help text.
en_GB: Press <emph>Shift+F1</emph> or choose <item type="menuitem">Help - What's This?</item> and point to any control element in the <emph>Print</emph> dialogue box to see an extended help text.

[ctx: 01130000.xhp par_id0818200912285064 help.text]
note: vgrqb
en: On the <emph>General</emph> tab page, you find the most important control elements for printing. You can define which contents of your document are to be printed. You can select the printer and open the <emph>Printer Settings</emph> dialog.
en_GB: On the <emph>General</emph> tab page, you find the most important control elements for printing. You can define which contents of your document are to be printed. You can select the printer and open the <emph>Printer Settings</emph> dialogue box.

[ctx: 01130000.xhp par_id3156113 help.text]
note: ZMfYb
en: <ahelp hid=".">Opens the <emph>Printer Properties</emph> dialog. The printer properties vary according to the printer that you select.</ahelp>
en_GB: <ahelp hid=".">Opens the <emph>Printer Properties</emph> dialogue box. The printer properties vary according to the printer that you select.</ahelp>

[ctx: 01130000.xhp hd_id321619228471188 help.text]
note: APiC3
en: Color
en_GB: Colour

[ctx: 01130000.xhp hd_id891619249661371 help.text]
note: bvwT2
en: Color
en_GB: Colour

[ctx: 01130000.xhp hd_id781619249791597 help.text]
note: pnfBm
en: Original colors
en_GB: Original colours

[ctx: 01130000.xhp par_id80 help.text]
note: pXcAY
en: <ahelp hid=".">Specifies to print in original colors.</ahelp>
en_GB: <ahelp hid=".">Specifies to print in original colours.</ahelp>

[ctx: 01130000.xhp par_id82 help.text]
note: A4gn3
en: <ahelp hid=".">Specifies to print colors as grayscale.</ahelp>
en_GB: <ahelp hid=".">Specifies to print colours as greyscale.</ahelp>

[ctx: 01130000.xhp par_id84 help.text]
note: TToES
en: <ahelp hid=".">Specifies to print colors as black and white.</ahelp>
en_GB: <ahelp hid=".">Specifies to print colours as black and white.</ahelp>

[ctx: 01140000.xhp par_id3157322 help.text]
note: BFmGE
en: Ensure that the <emph>Landscape</emph> or <emph>Portrait</emph> layout option set in the <emph>Printer Properties</emph> dialog matches the page format that you set by choosing <switchinline select="appl"><caseinline select="IMPRESS"><emph>Slide - Properties</emph></caseinline><caseinline select="DRAW"><emph>Page - Properties</emph></caseinline><defaultinline><emph>Format - Page</emph></defaultinline></switchinline>.
en_GB: Ensure that the <emph>Landscape</emph> or <emph>Portrait</emph> layout option set in the <emph>Printer Properties</emph> dialogue box matches the page format that you set by choosing <switchinline select="appl"><caseinline select="IMPRESS"><emph>Slide - Properties</emph></caseinline><caseinline select="DRAW"><emph>Page - Properties</emph></caseinline><defaultinline><emph>Format - Page</emph></defaultinline></switchinline>.

[ctx: 01140000.xhp par_id201612110239454950 help.text]
note: stdQG
en: <ahelp hid="svt/ui/printersetupdialog/options">Opens the <emph>Printer Options</emph> dialog where you can override the global printer options set on the <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME </emph><switchinline select="appl"><caseinline select="WRITER"><emph>Writer</emph></caseinline><caseinline select="CALC"><emph>Calc</emph></caseinline><defaultinline>Writer/Web</defaultinline></switchinline><emph> - Print</emph> panel for the current document.</ahelp>
en_GB: <ahelp hid="svt/ui/printersetupdialog/options">Opens the <emph>Printer Options</emph> dialogue box where you can override the global printer options set on the <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - %PRODUCTNAME </emph><switchinline select="appl"><caseinline select="WRITER"><emph>Writer</emph></caseinline><caseinline select="CALC"><emph>Calc</emph></caseinline><defaultinline>Writer/Web</defaultinline></switchinline><emph> - Print</emph> panel for the current document.</ahelp>

[ctx: 01180000.xhp par_id3148440 help.text]
note: Scj9G
en: If you are saving a new file or a copy of a read-only file, the <link href="text/shared/01/01070000.xhp"><emph>Save As</emph></link> dialog appears.
en_GB: If you are saving a new file or a copy of a read-only file, the <link href="text/shared/01/01070000.xhp"><emph>Save As</emph></link> dialogue box appears.

[ctx: 01190000.xhp par_id3157898 help.text]
note: cDPSg
en: <variable id="versionentext"><ahelp hid=".uno:VersionDialog">Saves and organizes multiple versions of the current document in the same file. You can also open, delete and compare previous versions.</ahelp></variable>
en_GB: <variable id="versionentext"><ahelp hid=".uno:VersionDialog">Saves and organises multiple versions of the current document in the same file. You can also open, delete and compare previous versions.</ahelp></variable>

[ctx: 01190000.xhp par_id3149149 help.text]
note: GfCBU
en: <ahelp hid="sfx/ui/versionsofdialog/save">Saves the current state of the document as a new version. If you want, you can also enter comments in the <emph>Insert Version Comment</emph> dialog before you save the new version.</ahelp>
en_GB: <ahelp hid="sfx/ui/versionsofdialog/save">Saves the current state of the document as a new version. If you want, you can also enter comments in the <emph>Insert Version Comment</emph> dialogue box before you save the new version.</ahelp>

[ctx: 01190000.xhp par_id3150466 help.text]
note: 3at8K
en: <ahelp hid="sfx/ui/versioncommentdialog/VersionCommentDialog">Enter a comment here when you are saving a new version. If you clicked <emph>Show</emph> to open this dialog, you cannot edit the comment.</ahelp>
en_GB: <ahelp hid="sfx/ui/versioncommentdialog/VersionCommentDialog">Enter a comment here when you are saving a new version. If you clicked <emph>Show</emph> to open this dialogue box, you cannot edit the comment.</ahelp>

[ctx: 01990000.xhp par_id3154794 help.text]
note: doka7
en: <ahelp hid=".">Lists the most recently opened files. To open a file in the list, click its name.</ahelp>
en_GB: <ahelp hid=".">Lists the most recently opened files. To open a file from the list, click its name.</ahelp>

[ctx: 02050000.xhp par_id3155552 help.text]
note: QqVZa
en: Each time you copy, the existing content of the clipboard is overwritten.
en_GB: Each time that you copy, the existing content of the clipboard is overwritten.

[ctx: 02060000.xhp par_id861521058166011 help.text]
note: x7oBY
en: There are two ways to paste the clipboard contents in a spreadsheet document:
en_GB: There are two ways to paste the clipboard content in a spreadsheet document:

[ctx: 02060000.xhp par_id811521057699468 help.text]
note: 33eAD
en: Using <emph>Enter</emph> key: the clipboard contents is pasted once and cleared. No further paste is possible with the clipboard contents. The copied selection mark is disabled.
en_GB: Using <emph>Enter</emph> key: the clipboard content is pasted once and cleared. No further paste is possible with the clipboard content. The copied selection mark is disabled.

[ctx: 02060000.xhp par_id531521057600924 help.text]
note: BVBac
en: To deactivate the copied selection mark press the <emph>Esc</emph> key. The clipboard contents is not cleared.
en_GB: To deactivate the copied selection mark press the <emph>Esc</emph> key. The clipboard content is not cleared.

[ctx: 02090000.xhp par_id3149999 help.text]
note: PDEFv
en: <variable id="allestext"><ahelp hid=".">Selects the entire content of the current file, frame, or text object.</ahelp></variable>
en_GB: <variable id="allestext"><ahelp hid=".">Selects the entire content of the current file, frame or text object.</ahelp></variable>

[ctx: 02100000.xhp bm_id501629842533945 help.text]
note: Qzs8e
en: <bookmark_value>Find & Replace dialog</bookmark_value>
en_GB: <bookmark_value>Find & Replace dialogue box</bookmark_value>

[ctx: 02100000.xhp par_id3153683 help.text]
note: fELUg
en: Search options are listed under the <emph>Find</emph> box and in the <emph>Other options</emph> area of the dialog.
en_GB: Search options are listed under the <emph>Find</emph> box and in the <emph>Other options</emph> area of the dialogue box.

[ctx: 02100000.xhp bm_id3154760 help.text]
note: TmSVg
en: <bookmark_value>case sensitivity;searching</bookmark_value>
en_GB: <bookmark_value>case-sensitivity;searching</bookmark_value>

[ctx: 02100000.xhp par_id3150506 help.text]
note: hncQB
en: Replacement options are listed under the <emph>Find</emph> box and in the <emph>Other options</emph> area of the dialog.
en_GB: Replacement options are listed under the <emph>Find</emph> box and in the <emph>Other options</emph> area of the dialogue box.

[ctx: 02100000.xhp par_id0302200901464150 help.text]
note: Wjco2
en: <ahelp hid=".">In Writer, you can select to include the comment texts in your searches.</ahelp>
en_GB: <ahelp hid=".">In Writer, you can select to include the comment text strings in your searches.</ahelp>

[ctx: 02100000.xhp par_id3155103 help.text]
note: sg7R3
en: <ahelp hid="svx/ui/findreplacedialog/layout">Searches for text formatted with the style that you specify. Select this checkbox, and then select a style from the <emph>Find</emph> list. To specify a replacement style, select a style from the <emph>Replace</emph> list.</ahelp>
en_GB: <ahelp hid="svx/ui/findreplacedialog/layout">Searches for text formatted with the style that you specify. Select this check box, and then select a style from the <emph>Find</emph> list. To specify a replacement style, select a style from the <emph>Replace</emph> list.</ahelp>

[ctx: 02100000.xhp par_id3145421 help.text]
note: pvCos
en: <variable id="aehnlichtext"><ahelp hid="svx/ui/findreplacedialog/soundslike">Lets you specify the search options for similar notation used in Japanese text. Select this checkbox, and then click the <emph>Sounds</emph> button to specify the search options.</ahelp></variable>
en_GB: <variable id="aehnlichtext"><ahelp hid="svx/ui/findreplacedialog/soundslike">Lets you specify the search options for similar notation used in Japanese text. Mark this check box, and then click the <emph>Sounds</emph> button to specify the search options. </ahelp></variable>

[ctx: 02100000.xhp par_id3151101 help.text]
note: S8hLy
en: After you close the <emph>Find & Replace</emph> dialog, you can still search using the last search criteria that you entered, by pressing <keycode>Shift+</keycode><switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+F</keycode>.
en_GB: After you close the <emph>Find & Replace</emph> dialogue box, you can still search using the last search criteria that you entered, by pressing <keycode>Shift+</keycode><switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline><keycode>+F</keycode>.

[ctx: 02100001.xhp par_id3152576 help.text]
note: PpQEZ
en: Represents a nonprinting character.
en_GB: Represents a non-printing character.

[ctx: 02100001.xhp par_id3145730 help.text]
note: YCGiZ
en: Represents a lowercase character if <emph>Match case</emph> is selected in <emph>Options</emph>.
en_GB: Represents a lower-case character if <emph>Match case</emph> is selected in <emph>Options</emph>.

[ctx: 02100001.xhp par_id3150092 help.text]
note: EVkR9
en: Represents an uppercase character if <emph>Match case</emph> is selected in <emph>Options</emph>.
en_GB: Represents an upper-case character if <emph>Match case</emph> is selected in <emph>Options.</emph>.

[ctx: 02100100.xhp par_id3146856 help.text]
note: cMi8S
en: <ahelp hid="svx/ui/findreplacedialog/similarity">Find terms that are similar to the <emph>Find</emph> text. Select this checkbox, and then click the <emph>Similarities</emph> button to define the similarity options.</ahelp>
en_GB: <ahelp hid="svx/ui/findreplacedialog/similarity">Find terms that are similar to the <emph>Find</emph> text. Select this check box, and then click the <emph>Similarities</emph> button to define the similarity options.</ahelp>

[ctx: 02100200.xhp par_id3154365 help.text]
note: AE9Up
en: Finds the <emph>Alignment</emph> (left, right, centered, justified) attribute.
en_GB: Finds the <emph>Alignment</emph> (left, right, centred, justified) attribute.

[ctx: 02100200.xhp par_id3149203 help.text]
note: Raf9F
en: Finds characters that use a <emph>Case</emph> effect (Uppercase, Lowercase, Capitalize every word, or Small capitals).
en_GB: Finds characters that use a <emph>Case</emph> effect (Upper-case, Lower-case, Capitalise every word, or Small capitals).

[ctx: 02100200.xhp hd_id3151113 help.text]
note: NdneG
en: Font Color
en_GB: Font Colour

[ctx: 02100200.xhp par_id3149664 help.text]
note: quDy5
en: Finds any instance where the default font color was changed.
en_GB: Finds any instance where the default font colour was changed.

[ctx: 02100300.xhp par_id3153821 help.text]
note: D9m7D
en: Use the <emph>Text Format (Search)</emph> or the <emph>Text Format (Replace)</emph> to define your formatting search criteria. These dialogs contain the following tab pages:
en_GB: Use the <emph>Text Format (Search)</emph> or the <emph>Text Format (Replace)</emph> to define your formatting search criteria. These dialogue boxes contain the following tab pages:

[ctx: 02110000.xhp par_id3147242 help.text]
note: mZBxJ
en: <ahelp hid="HID_GLBLTREE_EDIT">Edit the contents of the component selected in the <emph>Navigator</emph> list. If the selection is a file, the file is opened for editing. If the selection is an index, the <emph>Index</emph> dialog is opened.</ahelp>
en_GB: <ahelp hid="HID_GLBLTREE_EDIT">Edit the contents of the component selected in the <emph>Navigator</emph> list. If the selection is a file, the file is opened for editing. If the selection is an index, the <emph>Index</emph> dialogue box is opened.</ahelp>

[ctx: 02110000.xhp par_id3154321 help.text]
note: viSWz
en: <ahelp hid="HID_GLBLTREE_INS_NEW_FILE">Creates and inserts a new sub-document.</ahelp> When you create a new document, you are prompted to enter the file name and the location where you want to save the document.
en_GB: <ahelp hid="HID_GLBLTREE_INS_NEW_FILE">Creates and inserts a new sub-document.</ahelp> When you create a new document, you are prompted to enter the file name and the location in which you want to save the document.

[ctx: 02110000.xhp par_id3163712 help.text]
note: EBm6k
en: <ahelp hid="HID_GLBLTREE_INS_TEXT">Inserts a new paragraph in the master document where you can enter text. You cannot insert text next to an existing text entry in the Navigator.</ahelp>
en_GB: <ahelp hid="HID_GLBLTREE_INS_TEXT">Inserts a new paragraph in the master document in which you can enter text. You cannot insert text next to an existing text entry in the Navigator.</ahelp>

[ctx: 02180000.xhp par_idN10646 help.text]
note: grGV5
en: <ahelp hid="cui/ui/baselinksdialog/TB_LINKS">Double-click a link in the list to open a file dialog where you can select another object for this link.</ahelp>
en_GB: <ahelp hid="cui/ui/baselinksdialog/TB_LINKS">Double-click a link in the list to open a file dialogue box in which you can select another object for this link.</ahelp>

[ctx: 02180000.xhp par_id3149456 help.text]
note: aoEeS
en: The <emph>Automatic</emph> option is only available for DDE links. You can insert a DDE link by copying the contents from one file and pasting by choosing <emph>Edit - Paste Special</emph>, and then selecting the <emph>Link</emph> box. As DDE is a text based linking system, only the displayed decimals are copied into the target sheet.
en_GB: The <emph>Automatic</emph> option is only available for DDE links. You can insert a DDE link by copying the contents from one file and pasting by choosing <emph>Edit - Paste Special</emph>, and then selecting the <emph>Link</emph> box. As DDE is a text-based linking system, only the displayed decimals are copied into the target sheet.

[ctx: 02200200.xhp par_id3154230 help.text]
note: n4dqP
en: This menu command is inserted into <emph>Edit – Objects</emph> submenu by the application that created the linked object. Depending on the application, the <emph>Open</emph> command for the OLE object might have a different name.
en_GB: This menu command is inserted into <emph>Edit – Objects</emph> sub-menu by the application that created the linked object. Depending on the application, the <emph>Open</emph> command for the OLE object might have a different name.

[ctx: 02210101.xhp par_id3150355 help.text]
note: mC59J
en: <ahelp hid="cui/ui/insertfloatingframe/scrollbaron">Displays the scrollbar for the floating frame.</ahelp>
en_GB: <ahelp hid="cui/ui/insertfloatingframe/scrollbaron">Displays the scroll bar for the floating frame.</ahelp>

[ctx: 02210101.xhp par_id3150669 help.text]
note: ZaLE8
en: <ahelp hid="cui/ui/insertfloatingframe/scrollbaroff">Hides the scrollbar for the floating frame.</ahelp>
en_GB: <ahelp hid="cui/ui/insertfloatingframe/scrollbaroff">Hides the scroll bar for the floating frame.</ahelp>

[ctx: 02210101.xhp par_id3152909 help.text]
note: f8R7f
en: <ahelp hid="cui/ui/insertfloatingframe/scrollbarauto">Mark this option if the currently active floating frame can have a scrollbar when needed.</ahelp>
en_GB: <ahelp hid="cui/ui/insertfloatingframe/scrollbarauto">Mark this option if the currently active floating frame can have a scroll bar when needed.</ahelp>

[ctx: 02220000.xhp tit help.text]
note: xjTEq
en: ImageMap Editor
en_GB: Image Map Editor

[ctx: 02220000.xhp hd_id3153140 help.text]
note: rpyER
en: Freeform Polygon
en_GB: Free-form Polygon

[ctx: 02220000.xhp par_id3159128 help.text]
note: CrbLf
en: Freeform Polygon
en_GB: Free-form Polygon

[ctx: 02230100.xhp par_id3155934 help.text]
note: Fwimv
en: <switchinline select="appl"><caseinline select="WRITER">If you choose <emph>Edit - Track Changes - Show</emph>, the lines containing changed text passages are indicated by a vertical line in the left page margin. You can set the properties of the vertical line and the other markup elements by choosing <link href="text/shared/optionen/01040700.xhp"><emph>%PRODUCTNAME Writer - Changes</emph></link> in the <emph>Options</emph> dialog box.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">If you choose <emph>Edit - Track Changes - Show</emph>, the lines containing changed text passages are indicated by a vertical line in the left page margin. You can set the properties of the vertical line and the other markup elements by choosing <link href="text/shared/optionen/01040700.xhp"><emph>%PRODUCTNAME Writer - Changes</emph></link> in the <emph>Options</emph> dialogue box.</caseinline></switchinline>

[ctx: 02230100.xhp par_id3147261 help.text]
note: jrd6A
en: <switchinline select="appl"><caseinline select="CALC">You can set the properties of the markup elements by choosing <link href="text/shared/optionen/01060600.xhp"><emph>%PRODUCTNAME Calc - Changes</emph></link> in the <emph>Options</emph> dialog box.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="CALC">You can set the properties of the markup elements by choosing <link href="text/shared/optionen/01060600.xhp"><emph>%PRODUCTNAME Calc - Changes</emph></link> in the <emph>Options</emph> dialogue box.</caseinline></switchinline>

[ctx: 02230100.xhp par_id3145119 help.text]
note: ZqPJk
en: Move by dragging and dropping.
en_GB: Move by dragging-and-dropping.

[ctx: 02230200.xhp par_id3152425 help.text]
note: 8Mq8v
en: You can change the display properties of the markup elements by choosing <switchinline select="appl"><caseinline select="WRITER"><link href="text/shared/optionen/01060600.xhp"><emph>%PRODUCTNAME Writer - Changes</emph></link></caseinline></switchinline> <switchinline select="appl"><caseinline select="CALC"><link href="text/shared/optionen/01060600.xhp"><emph>%PRODUCTNAME Calc - Changes</emph></link></caseinline></switchinline> in the <emph>Options</emph> dialog box.
en_GB: You can change the display properties of the markup elements by choosing <switchinline select="appl"><caseinline select="WRITER"><link href="text/shared/optionen/01060600.xhp"><emph>%PRODUCTNAME Writer - Changes</emph></link></caseinline></switchinline> <switchinline select="appl"><caseinline select="CALC"><link href="text/shared/optionen/01060600.xhp"><emph>%PRODUCTNAME Calc - Changes</emph></link></caseinline></switchinline> in the <emph>Options</emph> dialogue box.

[ctx: 02230200.xhp par_id3155356 help.text]
note: ZBLxs
en: When you rest the mouse pointer over a change markup in the document, a <emph>Tip</emph> displays the author and the date and time that the change was made.<switchinline select="appl"><caseinline select="CALC"> If the <emph>Extended Tips</emph> are activated, the type of change and any attached comments are also displayed.</caseinline></switchinline>
en_GB: When you rest the mouse pointer over a change markup in the document, a <emph>Tip</emph> displays the author and the date and time that the change was made.<switchinline select="appl"><caseinline select="CALC"> If the <emph>Extended Tips</emph> are activated, the type of change and any attached comments are also displayed. </caseinline></switchinline>

[ctx: 02230300.xhp par_id3155391 help.text]
note: C9xGD
en: You can attach a comment when <switchinline select="appl"><caseinline select="WRITER">the cursor is in a changed text passage</caseinline><caseinline select="CALC">the changed cell is selected</caseinline></switchinline>, or in the <emph>Manage Changes</emph> dialog.
en_GB: You can attach a comment when <switchinline select="appl"><caseinline select="WRITER">the cursor is in a changed text passage</caseinline><caseinline select="CALC">the changed cell is selected</caseinline></switchinline>, or in the <emph>Manage Changes</emph> dialogue box.

[ctx: 02230300.xhp par_id3156426 help.text]
note: Botsg
en: <switchinline select="appl"><caseinline select="CALC">Comments are displayed as callouts in the sheet when you rest your mouse pointer over a cell with a recorded change. You can also view comments that are attached to a changed cell in the changes list in the <link href="text/shared/01/02230400.xhp"><emph>Manage Changes</emph></link> dialog.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="CALC">Comments are displayed as callouts in the sheet when you rest your mouse pointer over a cell with a recorded change. You can also view comments that are attached to a changed cell in the changes list in the <link href="text/shared/01/02230400.xhp"><emph>Manage Changes</emph></link> dialogue box.</caseinline></switchinline>

[ctx: 02230401.xhp par_id3154824 help.text]
note: rXo8V
en: <switchinline select="appl"><caseinline select="CALC">If one of the nested changes for a cell matches a filter criterion, all of the changes for the cell are displayed. When you filter the change list, the entries in the list appear in different colors according to the following table:</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="CALC">If one of the nested changes for a cell matches a filter criterion, all of the changes for the cell are displayed. When you filter the change list, the entries in the list appear in different colours according to the following table:</caseinline></switchinline>

[ctx: 02230401.xhp par_id3156426 help.text]
note: hCB3b
en: Color
en_GB: Colour

[ctx: 02230401.xhp par_id3156156 help.text]
note: ShSzC
en: gray
en_GB: grey

[ctx: 02230401.xhp par_id3151116 help.text]
note: PAJA5
en: <switchinline select="appl"><caseinline select="WRITER">If you made changes by choosing <emph>Tools - AutoCorrect - Apply and Edit Changes</emph>, the <emph>Undo</emph> button appears in the dialog.<ahelp hid="svx/ui/acceptrejectchangesdialog/undo"> Reverse the last Accept or Reject command.</ahelp></caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">If you made changes by choosing <emph>Tools - AutoCorrect - Apply and Edit Changes</emph>, the <emph>Undo</emph> button appears in the dialogue box.<ahelp hid="svx/ui/acceptrejectchangesdialog/undo"> Reverse the last Accept or Reject command.</ahelp></caseinline></switchinline>

[ctx: 02240000.xhp par_id3150838 help.text]
note: hoReE
en: <variable id="dokver"><ahelp hid=".uno:CompareDocuments">Compares the current document with a document that you select.</ahelp></variable> The contents of the selected document are marked as deletions in the dialog that opens. If you want, you can insert the contents of the selected file into the current document by selecting the relevant deleted entries, clicking <emph>Reject</emph>, and then clicking <emph>Insert</emph>.
en_GB: <variable id="dokver"><ahelp hid=".uno:CompareDocuments">Compares the current document with a document that you select.</ahelp></variable> The contents of the selected document are marked as deletions in the dialogue box that opens. If you want, you can insert the contents of the selected file into the current document by selecting the relevant deleted entries, clicking <emph>Reject</emph>, and then clicking <emph>Insert</emph>.

[ctx: 02250000.xhp par_id3149119 help.text]
note: 9GNiP
en: <variable id="litdattext"><ahelp hid="modules/sbibliography/ui/toolbar/TBC_BT_COL_ASSIGN">Insert, delete, edit, and organize records in the bibliography database.</ahelp></variable>
en_GB: <variable id="litdattext"><ahelp hid="modules/sbibliography/ui/toolbar/TBC_BT_COL_ASSIGN">Insert, delete, edit and organise records in the bibliography database.</ahelp></variable>

[ctx: 03010000.xhp bm_id3154682 help.text]
note: HL6hF
en: <bookmark_value>zooming;page views</bookmark_value>  <bookmark_value>views; scaling</bookmark_value>  <bookmark_value>screen; scaling</bookmark_value>  <bookmark_value>pages; scaling</bookmark_value>
en_GB: <bookmark_value>zooming;page views</bookmark_value><bookmark_value>views; scaling</bookmark_value><bookmark_value>screen; scaling</bookmark_value><bookmark_value>pages; scaling</bookmark_value>

[ctx: 03010000.xhp par_id3149655 help.text]
note: dD9qg
en: Zooming is handled differently on Unix, Linux, and Windows platforms. A document saved with a 100% zoom factor in Windows is displayed at a larger zoom factor on Unix/Linux platforms. To change the zoom factor, double-click or right-click the percentage value on the <emph>Status</emph> bar, and select the zoom factor that you want.
en_GB: Zooming is handled differently on Unix, Linux and Windows platforms. A document saved with a 100% zoom factor in Windows is displayed at a larger zoom factor on Unix/Linux platforms. To change the zoom factor, double-click or right-click the percentage value on the <emph>Status</emph> bar, and select the zoom factor that you want.

[ctx: 03110000.xhp bm_id3160463 help.text]
note: NS9w3
en: <bookmark_value>full screen view</bookmark_value>  <bookmark_value>screen; full screen views</bookmark_value>  <bookmark_value>complete screen view</bookmark_value>  <bookmark_value>views;full screen</bookmark_value>
en_GB: <bookmark_value>full screen view</bookmark_value><bookmark_value>screen; full screen views</bookmark_value><bookmark_value>complete screen view</bookmark_value><bookmark_value>views;full screen</bookmark_value>

[ctx: 03110000.xhp par_id3148983 help.text]
note: WXoo5
en: <ahelp hid=".">Shows or hides the menus and toolbars in Writer or Calc. To exit the full screen mode, click the <emph>Full Screen</emph> button or press the <emph>Esc</emph> key.</ahelp>
en_GB: <ahelp hid=".">Shows or hides the menus and toolbars in Writer or Calc. To exit the full-screen mode, click the <emph>Full Screen</emph> button or press the <emph>Esc</emph> key.</ahelp>

[ctx: 03110000.xhp par_id3152594 help.text]
note: zo2nc
en: <ahelp hid="HID_FULLSCREENTOOLBOX">In Writer and Calc, you can also use the shortcut keys <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline>+<emph>Shift</emph>+<emph>J</emph> to switch between the normal and full screen mode.</ahelp>
en_GB: <ahelp hid="HID_FULLSCREENTOOLBOX">In Writer and Calc, you can also use the shortcut keys <switchinline select="sys"><caseinline select="MAC"><emph>Command</emph></caseinline><defaultinline><emph>Ctrl</emph></defaultinline></switchinline>+<emph>Shift</emph>+<emph>J</emph> to switch between the normal and full-screen mode.</ahelp>

[ctx: 03170000.xhp tit help.text]
note: 75RuN
en: Color Bar
en_GB: Colour Bar

[ctx: 03170000.xhp bm_id3147477 help.text]
note: ACeDu
en: <bookmark_value>color bar</bookmark_value><bookmark_value>paint box</bookmark_value>
en_GB: <bookmark_value>colour bar</bookmark_value><bookmark_value>paint box</bookmark_value>

[ctx: 03170000.xhp hd_id3147477 help.text]
note: otDxy
en: <link href="text/shared/01/03170000.xhp">Color Bar</link>
en_GB: <link href="text/shared/01/03170000.xhp">Colour Bar</link>

[ctx: 03170000.xhp par_id3153255 help.text]
note: kTGpu
en: <ahelp hid=".uno:ColorControl"><variable id="colorbar_text">Show or hide the <emph>Color</emph> bar.</variable> To modify or change the color table that is displayed, choose <menuitem>Format - Area</menuitem>, and then click on the <emph>Colors</emph> tab.</ahelp>
en_GB: <ahelp hid=".uno:ColorControl"><variable id="colorbar_text">Show or hide the <emph>Colour</emph> bar.</variable> To modify or change the colour table that is displayed, choose <menuitem>Format - Area</menuitem>, and then click on the <emph>Colours</emph> tab.</ahelp>

[ctx: 03170000.xhp par_id3154186 help.text]
note: EFZwD
en: <ahelp hid="HID_COLOR_CTL_COLORS">To change the fill color of an object in the current file, select the object and then click a color. To change the line color of the selected object, right-click a color. To change the color of text in a text object, double-click the text-object, select the text, and then click a color.</ahelp>
en_GB: <ahelp hid="HID_COLOR_CTL_COLORS">To change the fill colour of an object in the current file, select the object and then click a colour. To change the line colour of the selected object, right-click a colour. To change the colour of text in a text object, double-click the text-object, select the text, and then click a colour.</ahelp>

[ctx: 03170000.xhp par_id3147399 help.text]
note: bo2uz
en: You can also drag a color from the <emph>Color</emph> bar and drop it on a draw object on your slide to change the fill color.
en_GB: You can also drag a colour from the <emph>Colour</emph> bar and drop it on a draw object on your slide to change the fill colour.

[ctx: 03170000.xhp par_id3147009 help.text]
note: RxUos
en: To detach the <emph>Color</emph> bar, click on a gray area of the toolbar and then drag. To reattach the <emph>Color</emph> bar, double click on an gray area of the color bar while pressing the <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline> key.
en_GB: To detach the <emph>Colour</emph> bar, click on a grey area of the toolbar and then drag. To reattach the <emph>Colour</emph> bar, double click on an grey area of the colour bar while pressing the <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode></caseinline><defaultinline><keycode>Ctrl</keycode></defaultinline></switchinline> key.

[ctx: 03990000.xhp par_id3149748 help.text]
note: BFA43
en: <ahelp hid=".">Opens a submenu to show and hide toolbars.</ahelp> A toolbar contains icons and options that let you quickly access $[officename] commands.
en_GB: <ahelp hid=".">Opens a sub-menu to show and hide toolbars.</ahelp> A toolbar contains icons and options that let you quickly access $[officename] commands.

[ctx: 03990000.xhp hd_id3153683 help.text]
note: FePVX
en: <link href="text/shared/guide/edit_symbolbar.xhp">Customize</link>
en_GB: <link href="text/shared/guide/edit_symbolbar.xhp">Customise</link>

[ctx: 03990000.xhp par_id2789086 help.text]
note: r5C3M
en: Opens a dialog where you can add, edit, and remove icons.
en_GB: Opens a dialogue box with which you can add, edit and remove icons.

[ctx: 03990000.xhp par_id1886654 help.text]
note: iivF7
en: <ahelp hid=".">Choose <item type="menuitem">View - Toolbars - Reset</item> to reset the toolbars to their default context sensitive behavior. Now some toolbars will be shown automatically, dependent on the context.</ahelp>
en_GB: <ahelp hid=".">Choose <item type="menuitem">View - Toolbars - Reset</item> to reset the toolbars to their default context sensitive behaviour. Now some toolbars will be shown automatically, dependent on the context.</ahelp>

[ctx: 04050000.xhp par_id6718649 help.text]
note: TCEw8
en: The comments by different authors get different colors. Choose <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME - User Data</menuitem> to enter your name so that it can show up as the comment author.
en_GB: The comments by different authors get different colours. Choose <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME - User Data</menuitem> to enter your name so that it can show up as the comment author.

[ctx: 04050000.xhp par_id3166460 help.text]
note: p3bv5
en: When you attach a comment to a cell, a callout appears where you can enter your text. A small square in the upper right corner of a cell marks the position of a comment. To display the comment permanently, right-click the cell, and choose <emph>Show Comment</emph>.
en_GB: When you attach a comment to a cell, a callout appears in which you can enter your text. A small square in the upper right corner of a cell marks the position of a comment. To display the comment permanently, right-click the cell, and choose <emph>Show Comment</emph>.

[ctx: 04050000.xhp par_id8336741 help.text]
note: HgUDA
en: To change the object properties of a comment, for example the background color, choose <emph>Show Comment</emph> as above, then right-click the comment. Do <emph>not</emph> double-click the text!
en_GB: To change the object properties of a comment, for example the background colour, choose <emph>Show Comment</emph> as above, then right-click the comment. Do <emph>not</emph> double-click the text!

[ctx: 04050000.xhp par_id901565974475262 help.text]
note: 6sk3F
en: Use the command <menuitem>Insert - Comment</menuitem> or the key combination above to insert a comment anchor to the current <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><caseinline select="DRAW">page</caseinline></switchinline>. A colored comment box is shown at the top left corner, to enter the text of the comment. A small colored box -  the anchor - in the top left of the <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><caseinline select="DRAW">page</caseinline></switchinline> contains the initials of the author name, followed by a sequential number. Click on the anchor to open or close the corresponding comment.
en_GB: Use the command <menuitem>Insert - Comment</menuitem> or the key combination above to insert a comment anchor to the current <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><caseinline select="DRAW">page</caseinline></switchinline>. A coloured comment box is shown at the top left corner, to enter the text of the comment. A small coloured box -  the anchor - in the top left of the <switchinline select="appl"><caseinline select="IMPRESS">slide</caseinline><caseinline select="DRAW">page</caseinline></switchinline> contains the initials of the author name, followed by a sequential number. Click on the anchor to open or close the corresponding comment.

[ctx: 04050000.xhp par_id1830500 help.text]
note: CigQE
en: Use the command <menuitem>Insert - Comment</menuitem> or the <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode>+<keycode>Option</keycode></caseinline><defaultinline><keycode>Ctrl</keycode>+<keycode>Alt</keycode></defaultinline></switchinline>+<keycode>C</keycode> key combination to insert a comment anchor at the current cursor position. A colored comment box is shown at the page margin, to enter the text of the comment. A line connects the anchor to the comment box. If a text range is selected, the comment is attached to the text range. The commented text range is shadowed.
en_GB: Use the command <menuitem>Insert - Comment</menuitem> or the <switchinline select="sys"><caseinline select="MAC"><keycode>Command</keycode>+<keycode>Option</keycode></caseinline><defaultinline><keycode>Ctrl</keycode>+<keycode>Alt</keycode></defaultinline></switchinline>+<keycode>C</keycode> key combination to insert a comment anchor at the current cursor position. A coloured comment box is shown at the page margin, to enter the text of the comment. A line connects the anchor to the comment box. If a text range is selected, the comment is attached to the text range. The commented text range is shadowed.

[ctx: 04050000.xhp par_id0302200901430918 help.text]
note: qJE7L
en: In the <emph>Find & Replace</emph> dialog of text documents, you can select to include the comments texts in your searches.
en_GB: In the <emph>Find & Replace</emph> dialogue box of text documents, you can select to include the comments texts in your searches.

[ctx: 04050000.xhp par_id961573491046250 help.text]
note: F4jJK
en: When the document has been reviewed and commented and requires your action in its contents, you can mark the comment  <emph>Resolved</emph> or <emph>Unresolved</emph>. Open the comment context menu or click on the comment dropdown list to mark the Resolved checkbox. When you mark the comment resolved, the word <literal>Resolved</literal> is inserted under the date in the comment box. When marking unresolved, the word <literal>Resolved</literal> is removed.
en_GB: When the document has been reviewed and commented and requires your action in its contents, you can mark the comment  <emph>Resolved</emph> or <emph>Unresolved</emph>. Open the comment context menu or click on the comment drop-down list to mark the Resolved check box. When you mark the comment resolved, the word <literal>Resolved</literal> is inserted under the date in the comment box. When marking unresolved, the word <literal>Resolved</literal> is removed.

[ctx: 04060100.xhp par_id661633376449596 help.text]
note: AJ5Lv
en: The dialog displays settings for the selected scanner and the scan job.
en_GB: The dialogue box displays settings for the selected scanner and the scan job.

[ctx: 04060100.xhp par_id361633369288384 help.text]
note: GvcAB
en: Displays a list of available scanners detected in your system. Click on a scanner in the list and press <emph>Select</emph> to open the scanner configuration dialog. The configuration dialog depends on the scanner driver installed.
en_GB: Displays a list of available scanners detected in your system. Click on a scanner in the list and press <emph>Select</emph> to open the scanner configuration dialogue box. The configuration dialogue box depends on the scanner driver installed.

[ctx: 04060100.xhp par_id851633375846639 help.text]
note: zWLcX
en: Scans an image, and then inserts the result into the document and closes the dialog.
en_GB: Scans an image, and then inserts the result into the document and closes the dialogue box.

[ctx: 04060200.xhp par_id3150278 help.text]
note: 2C9QF
en: <variable id="anford"><ahelp hid=".uno:TwainTransfer" visibility="visible">Scans an image, and then inserts the result into the document. The scanning dialog is provided by the manufacturer of the scanner.</ahelp></variable> For an explanation of the dialog please refer to the documentation on your scanner.
en_GB: <variable id="anford"><ahelp hid=".uno:TwainTransfer" visibility="visible">Scans an image, and then inserts the result into the document. The scanning dialogue box is provided by the manufacturer of the scanner.</ahelp></variable> For an explanation of the dialogue box please refer to the documentation on your scanner.

[ctx: 04100000.xhp par_id3152372 help.text]
note: gzkiW
en: When you click a character in the <emph>Special Characters</emph> dialog, a preview and the corresponding numerical code for the character is displayed.
en_GB: When you click a character in the <emph>Special Characters</emph> dialogue box, a preview and the corresponding numeric code for the character is displayed.

[ctx: 04100000.xhp hd_id9854317 help.text]
note: FhhBr
en: Favorite Characters
en_GB: Favourite Characters

[ctx: 04100000.xhp par_id3159351 help.text]
note: Qp8gh
en: Displays the special characters that were chosen with the <emph>Add to Favorites</emph> button. Up to 16 special characters can be saved as a favorite.
en_GB: Displays the special characters that were chosen with the <emph>Add to Favourites</emph> button. Up to 16 special characters can be saved as a favourite.

[ctx: 04140000.xhp par_id3159411 help.text]
note: qtoD9
en: <variable id="image_text"><variable id="grafiktext"><ahelp hid=".uno:InsertGraphic">Opens a file selection dialog to insert an image into the current document.</ahelp></variable></variable>
en_GB: <variable id="image_text"><variable id="grafiktext"><ahelp hid=".uno:InsertGraphic">Opens a file selection dialogue box to insert an image into the current document.</ahelp></variable></variable>

[ctx: 04150100.xhp par_id3145314 help.text]
note: HAHCE
en: You <emph>cannot</emph> use the clipboard or drag and drop to move OLE objects to other files.
en_GB: You <emph>cannot</emph> use the clipboard or drag-and-drop to move OLE objects to other files.

[ctx: 04150100.xhp par_id6636555 help.text]
note: WPFqG
en: <ahelp hid=".">Enable this checkbox to insert the OLE object as a link to the original file. If this checkbox is not enabled, the OLE object will be embedded into your document.</ahelp>
en_GB: <ahelp hid=".">Mark this check box to insert the OLE object as a link to the original file. If this check box is not marked, the OLE object will be embedded into your document.</ahelp>

[ctx: 04160300.xhp bm_id3152937 help.text]
note: wWFGR
en: <bookmark_value>formulas; starting formula editor</bookmark_value><bookmark_value>$[officename] Math start</bookmark_value><bookmark_value>Math formula editor</bookmark_value><bookmark_value>equations in formula editor</bookmark_value><bookmark_value>editors;formula editor</bookmark_value>
en_GB: <bookmark_value>formulae; starting formula editor</bookmark_value><bookmark_value>$[officename] Math start</bookmark_value><bookmark_value>Math formula editor</bookmark_value><bookmark_value>equations in formula editor</bookmark_value><bookmark_value>editors;formula editor</bookmark_value>

[ctx: 04160300.xhp par_id3154317 help.text]
note: AvvRC
en: <link href="text/smath/main0000.xhp">Formulas</link>
en_GB: <link href="text/smath/main0000.xhp">Formulae</link>

[ctx: 04990000.xhp par_id3154613 help.text]
note: YGAMw
en: <ahelp hid=".">The submenu presents various sources that an image, audio or video can be insert from.</ahelp>
en_GB: <ahelp hid=".">The sub-menu presents various sources that an image, audio or video can be insert from.</ahelp>

[ctx: 05020100.xhp par_id3157961 help.text]
note: MGSCA
en: <ahelp hid="cui/ui/charnamepage/ctllanglb">Sets the language that the spellchecker uses for the selected text or the text that you type. Available language modules have a check mark in front of them.</ahelp>
en_GB: <ahelp hid="cui/ui/charnamepage/ctllanglb">Sets the language that the spell checker uses for the selected text or the text that you type. Available language modules have a check mark in front of them.</ahelp>

[ctx: 05020200.xhp par_id3146924 help.text]
note: yZAbJ
en: <ahelp hid="cui/ui/effectspage/fontcolorlb">Sets the color for the selected text. If you select <emph>Automatic</emph>, the text color is set to black for light backgrounds and to white for dark backgrounds.</ahelp>
en_GB: <ahelp hid="cui/ui/effectspage/fontcolorlb">Sets the colour for the selected text. If you select <emph>Automatic</emph>, the text colour is set to black for light backgrounds and to white for dark backgrounds.</ahelp>

[ctx: 05020200.xhp par_idN10CC2 help.text]
note: ScU6M
en: To change the color of a text selection, select the text that you want to change, and click the <emph>Font Color</emph> icon. To apply a different color, click the arrow next to the <emph>Font Color</emph> icon, and then select the color that you want to use.
en_GB: To change the colour of a text selection, select the text that you want to change, and click the <emph>Font Colour</emph> icon. To apply a different colour, click the arrow next to the <emph>Font Colour</emph> icon, and then select the colour that you want to use.

[ctx: 05020200.xhp par_id3150037 help.text]
note: XqzQT
en: The text color is ignored when printing, if the <emph>Print text in black</emph> check box is selected in <link href="text/shared/optionen/01040400.xhp"><emph>%PRODUCTNAME Writer - Print</emph></link> in the <emph>Options</emph> dialog box.
en_GB: The text colour is ignored when printing, if the <emph>Print text in black</emph> check box is selected in <link href="text/shared/optionen/01040400.xhp"><emph>%PRODUCTNAME Writer - Print</emph></link> in the <emph>Options</emph> dialogue box.

[ctx: 05020200.xhp par_id7613757 help.text]
note: tFhVN
en: The text color is ignored on screen, if the <emph>Use automatic font color for screen display</emph> check box is selected in <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01013000.xhp"><emph>%PRODUCTNAME - Accessibility</emph></link>.
en_GB: The text colour is ignored on screen, if the <emph>Use automatic font colour for screen display</emph> check box is marked in <switchinline select="sys"><caseinline select="MAC"><emph>%PRODUCTNAME - Preferences</emph></caseinline><defaultinline><emph>Tools - Options</emph></defaultinline></switchinline><emph> - </emph><link href="text/shared/optionen/01013000.xhp"><emph>%PRODUCTNAME - Accessibility</emph></link>.

[ctx: 05020200.xhp par_id3144766 help.text]
note: zbPP3
en: <ahelp hid="." visibility="hidden"><variable id="textfarbe">Click to apply the current font color to the selected characters. You can also click here, and then drag a selection to change the text color. Click the arrow next to the icon to open the <emph>Font color</emph> toolbar.</variable></ahelp>
en_GB: <ahelp hid="." visibility="hidden"><variable id="textfarbe">Click to apply the current font colour to the selected characters. You can also click here, and then drag a selection to change the text colour. Click the arrow next to the icon to open the <emph>Font colour</emph> toolbar.</variable></ahelp>

[ctx: 05020200.xhp hd_id0123200902243470 help.text]
note: hjGmq
en: Overline color
en_GB: Overline colour

[ctx: 05020200.xhp par_id0123200902243466 help.text]
note: Qj5QS
en: <ahelp hid="cui/ui/effectspage/overlinecolorlb">Select the color for the overlining.</ahelp>
en_GB: <ahelp hid="cui/ui/effectspage/overlinecolorlb">Select the colour for the overlining.</ahelp>

[ctx: 05020200.xhp hd_id3148642 help.text]
note: PssvR
en: Underline color
en_GB: Underline colour

[ctx: 05020200.xhp par_id3150254 help.text]
note: iFDaB
en: <ahelp hid="cui/ui/effectspage/underlinecolorlb">Select the color for the underlining.</ahelp>
en_GB: <ahelp hid="cui/ui/effectspage/underlinecolorlb">Select the colour for the underlining.</ahelp>

[ctx: 05020200.xhp par_id3148944 help.text]
note: G2gCr
en: The following capitalization effects are available:
en_GB: The following capitalisation effects are available:

[ctx: 05020200.xhp par_id3154280 help.text]
note: 3FEXm
en: <emph>UPPERCASE</emph> - <variable id="uppercase">Changes the selected lowercase characters to uppercase characters.</variable>
en_GB: <emph>UPPERCASE</emph> - <variable id="uppercase">Changes the selected lower-case characters to upper-case characters.</variable>

[ctx: 05020200.xhp par_id3148947 help.text]
note: iRaV4
en: <emph>lowercase</emph> - <variable id="lowercase">Changes the selected uppercase characters to lower characters.</variable>
en_GB: <emph>lowercase</emph> - <variable id="lowercase">Changes the selected upper-case characters to lower-case characters.</variable>

[ctx: 05020200.xhp par_id3149456 help.text]
note: FEVh9
en: <emph>Capitalize Every Word</emph> - <variable id="capitalizeeveryword">Changes the first character of each selected word to an uppercase character.</variable>
en_GB: <emph>Capitalise Every Word</emph> - <variable id="capitalizeeveryword">Changes the first character of each selected word to an upper-case character.</variable>

[ctx: 05020200.xhp par_id3154937 help.text]
note: GBuCC
en: <emph>Small capitals</emph> - <variable id="smallcapitals">Changes the selected lowercase characters to uppercase characters, and then reduces their size.</variable>
en_GB: <emph>Small capitals</emph> - <variable id="smallcapitals">Changes the selected lower-case characters to upper-case characters, and then reduces their size.</variable>

[ctx: 05020300.xhp par_id3150866 help.text]
note: UnPNs
en: The format code for currencies uses the form [$xxx-nnn], where xxx is the currency symbol, and nnn the country code. Special banking symbols, such as EUR (for Euro), do not require the country code. The currency format is not dependent on the language that you select in the<emph> Language</emph> box.
en_GB: The format code for currencies uses the form [$xxx-nnn], where xxx is the currency symbol, and nnn the country code. Special banking symbols, such as EUR (for euro), do not require the country code. The currency format is not dependent on the language that you select in the <emph>Language</emph> box.

[ctx: 05020300.xhp par_id3147352 help.text]
note: mVfXH
en: <ahelp hid="cui/ui/numberingformatpage/leadzerosed">Enter the maximum number of zeroes to display in front of the decimal point.</ahelp>
en_GB: <ahelp hid="cui/ui/numberingformatpage/leadzerosed">Enter the maximum number of zeros to display in front of the decimal point.</ahelp>

[ctx: 05020300.xhp par_id3159252 help.text]
note: W2Gsi
en: <ahelp hid="cui/ui/numberingformatpage/negnumred">Changes the font color of negative numbers to <emph>red</emph>.</ahelp>
en_GB: <ahelp hid="cui/ui/numberingformatpage/negnumred">Changes the font colour of negative numbers to <emph>red</emph>.</ahelp>

[ctx: 05020301.xhp par_id3153624 help.text]
note: C9sBL
en: Use zero (<emph>0</emph>), the number sign (<emph>#</emph>) or the question mark (<emph>?</emph>) as placeholders in your number format code to represent numbers. The <emph>#</emph> only displays significant digits, while the <emph>0</emph> displays zeroes if there are fewer digits in the number than in the number format. The <emph>?</emph> works as the <emph>#</emph> but adds a space character to keep decimal alignment if there is a hidden non-significant zero.
en_GB: Use zero (<emph>0</emph>), the number sign (<emph>#</emph>) or the question mark (<emph>?</emph>) as placeholders in your number format code to represent numbers. The <emph>#</emph> only displays significant digits, while the <emph>0</emph> displays zeros if there are fewer digits in the number than in the number format. The <emph>?</emph> works as the <emph>#</emph> but adds a space character to keep decimal alignment if there is a hidden non-significant zero.

[ctx: 05020301.xhp par_id3153323 help.text]
note: A29X3
en: Use question marks (<emph>?</emph>), zeroes (<emph>0</emph>) or number signs (<emph>#</emph>) to represent the number of digits to include in the numerator and the denominator of a fraction. Fractions that do not fit the pattern that you define are displayed as floating point numbers.
en_GB: Use question marks (<emph>?</emph>), zeros (<emph>0</emph>) or number signs (<emph>#</emph>) to represent the number of digits to include in the numerator and the denominator of a fraction. Fractions that do not fit the pattern that you define are displayed as floating point numbers.

[ctx: 05020301.xhp hd_id3155994 help.text]
note: GHJRC
en: Color
en_GB: Colour

[ctx: 05020301.xhp par_id3156423 help.text]
note: h2xQq
en: To set the color of a section of a number format code, insert one of the following color names in square brackets [ ]:
en_GB: To set the colour of a section of a number format code, insert one of the following colour names in square brackets [ ]:

[ctx: 05020301.xhp par_id3159196 help.text]
note: EFbUr
en: For example, if you want to apply different colors to different temperature data, enter:
en_GB: For example, if you want to apply different colours to different temperature data, enter:

[ctx: 05020301.xhp par_id3147318 help.text]
note: VarjN
en: The default currency format for the cells in your spreadsheet is determined by the regional setting of your operating system. If you want, you can apply a custom currency symbol to a cell. For example, enter #,##0.00 € to display 4.50 € (Euros).
en_GB: The default currency format for the cells in your spreadsheet is determined by the regional setting of your operating system. If you want, you can apply a custom currency symbol to a cell. For example, enter #,##0.00 € to display 4.50 € (Euro).

[ctx: 05020301.xhp par_id3150032 help.text]
note: Z6dMA
en: You can also specify the locale setting for the currency by entering the locale code for the country after the symbol. For example, <emph>[$€-407]</emph> represents Euros in Germany. To view the locale code for a country, select the country in the <emph>Language</emph> list on the <emph>Numbers</emph> tab of the <emph>Format Cells</emph> dialog.
en_GB: You can also specify the locale setting for the currency by entering the locale code for the country after the symbol. For example, <emph>[$€-407]</emph> represents Euro in Germany. To view the locale code for a country, select the country in the <emph>Language</emph> list on the <emph>Numbers</emph> tab of the <emph>Format Cells</emph> dialogue box.

[ctx: 05020301.xhp par_id1002200811423556 help.text]
note: zz3PF
en: For example, if your software is set to an English locale, and you want to format a year with four digits, you enter YYYY as a formatting code. When you switch to a German locale, you must use JJJJ instead. The following table lists only the localized differences.
en_GB: For example, if your software is set to an English locale, and you want to format a year with four digits, you enter YYYY as a formatting code. When you switch to a German locale, you must use JJJJ instead. The following table lists only the localised differences.

[ctx: 05020301.xhp par_id130820161715331121110 help.text]
note: 9sGxx
en: Spell out with capitalization, as cardinal number: 1 → One
en_GB: Spell out with capitalisation, as cardinal number: 1 → One

[ctx: 05020301.xhp par_id1308201617965331455818 help.text]
note: AjRUC
en: [NatNum12 YYYY=title year,D=capitalize ordinal]D" of "MMMM, YYYY
en_GB: [NatNum12 YYYY=title year,D=capitalise ordinal]D" of "MMMM, YYYY

[ctx: 05020301.xhp par_id3158316 help.text]
note: i25EX
en: Other possible arguments: "money" before 3-letter currency codes, for example [NatNum12 capitalize money USD]0.00 will format number "1.99" as "One and 99/100 U.S. Dollars".
en_GB: Other possible arguments: "money" before 3-letter currency codes, for example [NatNum12 capitalise money USD]0.00 will format number "1.99" as "One and 99/100 U.S. Dollars".

[ctx: 05020500.xhp par_id3148585 help.text]
note: R9U8S
en: <ahelp hid="cui/ui/positionpage/PositionPage">Specify the position, scaling, rotation, and spacing for characters.</ahelp>
en_GB: <ahelp hid="cui/ui/positionpage/PositionPage">Specify the position, scaling, rotation and spacing for characters.</ahelp>

[ctx: 05020700.xhp par_id3149096 help.text]
note: aqwDd
en: <ahelp hid="cui/ui/asiantypography/checkHangPunct">Prevents commas and periods from breaking the line. Instead, these characters are added to the end of the line, even in the page margin.</ahelp>
en_GB: <ahelp hid="cui/ui/asiantypography/checkHangPunct">Prevents commas and full stops from breaking the line. Instead, these characters are added to the end of the line, even in the page margin.</ahelp>

[ctx: 05030100.xhp par_id3153910 help.text]
note: T66cG
en: To change the measurement units used in this dialog, choose <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME Writer - General</menuitem> , and then select a new measurement unit in the Settings area.
en_GB: To change the measurement units used in this dialogue box, choose <switchinline select="sys"><caseinline select="MAC"><menuitem>%PRODUCTNAME - Preferences</menuitem></caseinline><defaultinline><menuitem>Tools - Options</menuitem></defaultinline></switchinline><menuitem> - %PRODUCTNAME Writer - General</menuitem> , and then select a new measurement unit in the Settings area.

[ctx: 05030300.xhp par_id3153331 help.text]
note: 3aQbn
en: <ahelp hid="cui/ui/paratabspage/ED_TABPOS">Select a tab stop type, enter a new measurement, and then click <emph>New</emph>. If you want, you can also specify the measurement units to use for the tab (cm for centimeter, or " for inches). Existing tabs to the left of the first tab that you set are removed.</ahelp>
en_GB: <ahelp hid="cui/ui/paratabspage/ED_TABPOS">Select a tab stop type, enter a new measurement, and then click <emph>New</emph>. If you want, you can also specify the measurement units to use for the tab (cm for centimetre, or " for inches). Existing tabs to the left of the first tab that you set are removed.</ahelp>

[ctx: 05030300.xhp hd_id3153628 help.text]
note: pEYEz
en: Center
en_GB: Centre

[ctx: 05030300.xhp par_id3154347 help.text]
note: GJFU5
en: <ahelp hid="cui/ui/paratabspage/radiobuttonBTN_TABTYPE_CENTER">Aligns the center of the text to the tab stop.</ahelp>
en_GB: <ahelp hid="cui/ui/paratabspage/radiobuttonBTN_TABTYPE_CENTER">Aligns the centre of the text to the tab stop.</ahelp>

[ctx: 05030300.xhp par_id3144422 help.text]
note: GHk3X
en: <ahelp hid="cui/ui/paratabspage/radiobuttonBTN_TABTYPE_DECIMAL">Aligns the decimal separator of a number to the center of the tab stop and text to the left of the tab.</ahelp>
en_GB: <ahelp hid="cui/ui/paratabspage/radiobuttonBTN_TABTYPE_DECIMAL">Aligns the decimal separator of a number to the centre of the tab stop and text to the left of the tab.</ahelp>

[ctx: 05030500.xhp par_id3154938 help.text]
note: TDfwQ
en: <ahelp hid="cui/ui/borderpage/linecolorlb">Select the line color that you want to use for the selected border(s).</ahelp>
en_GB: <ahelp hid="cui/ui/borderpage/linecolorlb">Select the line colour that you want to use for the selected border(s).</ahelp>

[ctx: 05030500.xhp hd_id3155429 help.text]
note: Y66FH
en: Synchronize
en_GB: Synchronise

[ctx: 05030500.xhp hd_id3155307 help.text]
note: KhLvp
en: Color
en_GB: Colour

[ctx: 05030500.xhp par_id3146147 help.text]
note: VQrRT
en: <ahelp hid="cui/ui/borderpage/shadowcolorlb">Select a color for the shadow.</ahelp>
en_GB: <ahelp hid="cui/ui/borderpage/shadowcolorlb">Select a colour for the shadow.</ahelp>

[ctx: 05030700.xhp bm_id3150008 help.text]
note: Sn4GT
en: <bookmark_value>aligning; paragraphs</bookmark_value><bookmark_value>paragraphs; alignment</bookmark_value><bookmark_value>lines of text; alignment</bookmark_value><bookmark_value>left alignment of paragraphs</bookmark_value><bookmark_value>right alignment of paragraphs</bookmark_value><bookmark_value>centered text</bookmark_value><bookmark_value>justifying text</bookmark_value>
en_GB: <bookmark_value>aligning; paragraphs</bookmark_value><bookmark_value>paragraphs; alignment</bookmark_value><bookmark_value>lines of text; alignment</bookmark_value><bookmark_value>left alignment of paragraphs</bookmark_value><bookmark_value>right alignment of paragraphs</bookmark_value><bookmark_value>centred text</bookmark_value><bookmark_value>justifying text</bookmark_value>

[ctx: 05030700.xhp par_id3153257 help.text]
note: DnoAS
en: <variable id="zentrierttext"><ahelp hid="cui/ui/paragalignpage/radioBTN_CENTERALIGN">Centers the contents of the paragraph on the page.</ahelp></variable>
en_GB: <variable id="zentrierttext"><ahelp hid="cui/ui/paragalignpage/radioBTN_CENTERALIGN">Centres the contents of the paragraph on the page.</ahelp></variable>

[ctx: 05040100.xhp tit help.text]
note: fUcBP
en: Organizer
en_GB: Organiser

[ctx: 05040200.xhp par_id0522200809473845 help.text]
note: Rz6jD
en: <ahelp hid="." visibility="hidden">Centers the cells horizontally on the printed page.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Centres the cells horizontally on the printed page.</ahelp>

[ctx: 05040200.xhp par_id3153878 help.text]
note: eARTv
en: <ahelp hid="cui/ui/pageformatpage/checkbuttonHorz">Centers the cells horizontally on the printed page.</ahelp>
en_GB: <ahelp hid="cui/ui/pageformatpage/checkbuttonHorz">Centres the cells horizontally on the printed page.</ahelp>

[ctx: 05040200.xhp par_id0522200809473811 help.text]
note: TxE3H
en: <ahelp hid="." visibility="hidden">Centers the cells vertically on the printed page.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Centres the cells vertically on the printed page.</ahelp>

[ctx: 05040200.xhp par_id3149413 help.text]
note: o9bGn
en: <ahelp hid="cui/ui/pageformatpage/checkbuttonVert">Centers the cells vertically on the printed page.</ahelp>
en_GB: <ahelp hid="cui/ui/pageformatpage/checkbuttonVert">Centres the cells vertically on the printed page.</ahelp>

[ctx: 05040300.xhp par_id3148453 help.text]
note: ppRZY
en: <ahelp hid="svx/ui/headfootformatpage/checkDynSpacing">Overrides the <emph>Spacing </emph>setting, and allows the header to expand into the area between the header and the document text.</ahelp>
en_GB: <ahelp hid="svx/ui/headfootformatpage/checkDynSpacing">Overrides the <emph>Spacing</emph> setting, and allows the header to expand into the area between the header and the document text.</ahelp>

[ctx: 05040300.xhp par_id3145367 help.text]
note: FFC7G
en: <ahelp hid="svx/ui/headfootformatpage/buttonMore">Defines a border, a background color, or a background pattern for the header.</ahelp>
en_GB: <ahelp hid="svx/ui/headfootformatpage/buttonMore">Defines a border, a background colour, or a background pattern for the header.</ahelp>

[ctx: 05040400.xhp par_id3145421 help.text]
note: ANJcy
en: <ahelp hid="SVX_HID_FOOTER_BUTTONMORE">Defines a border, a background color, or a background pattern for the footer.</ahelp>
en_GB: <ahelp hid="SVX_HID_FOOTER_BUTTONMORE">Defines a border, a background colour, or a background pattern for the footer.</ahelp>

[ctx: 05070200.xhp tit help.text]
note: Dz6Hy
en: Center Horizontal
en_GB: Centre Horizontally

[ctx: 05070200.xhp hd_id3150278 help.text]
note: pFvba
en: <link href="text/shared/01/05070200.xhp">Center Horizontal</link>
en_GB: <link href="text/shared/01/05070200.xhp">Centre Horizontally</link>

[ctx: 05070200.xhp par_id3145138 help.text]
note: eBarq
en: <ahelp hid=".">Horizontally centers the selected objects. If only one object is selected in Draw or Impress, the center of the object is aligned to the horizontal center of the page.</ahelp>
en_GB: <ahelp hid=".">Horizontally centres the selected objects. If only one object is selected in Draw or Impress, the centre of the object is aligned to the horizontal centre of the page.</ahelp>

[ctx: 05070500.xhp tit help.text]
note: EQhGw
en: Align Vertical Center
en_GB: Align Vertical Centre

[ctx: 05070500.xhp hd_id3152876 help.text]
note: W7Gun
en: <link href="text/shared/01/05070500.xhp">Align Vertical Center</link>
en_GB: <link href="text/shared/01/05070500.xhp">Align Vertical Centre</link>

[ctx: 05070500.xhp par_id3160463 help.text]
note: MjCis
en: <ahelp hid=".">Vertically centers the selected objects. If only one object is selected in Draw or Impress, the center of the object is aligned to the vertical center of the page.</ahelp>
en_GB: <ahelp hid=".">Vertically centres the selected objects. If only one object is selected in Draw or Impress, the centre of the object is aligned to the vertical centre of the page.</ahelp>

[ctx: 05070600.xhp par_id3151330 help.text]
note: GdEq6
en: Objects are aligned to the bottom edge of the bottom most object in the selection. <embedvar href="text/shared/01/05070100.xhp#mehrfachselektion"/>
en_GB: Objects are aligned to the bottom edge of the bottommost object in the selection. <embedvar href="text/shared/01/05070100.xhp#mehrfachselektion"/>

[ctx: 05100200.xhp par_id3083451 help.text]
note: 3sZ8J
en: <variable id="teilentext"><ahelp hid=".">Displays the Split Cells Dialog where the split can be defined as either horizontally or vertically and the number the each cell will be split into.</ahelp></variable>
en_GB: <variable id="teilentext"><ahelp hid=".">Displays the Split Cells dialogue box where the split can be defined as either horizontally or vertically and the number the each cell will be split into.</ahelp></variable>

[ctx: 05100200.xhp hd_id3154558 help.text]
note: 4oLAA
en: Split Cells Dialog
en_GB: Split Cells Dialogue Box

[ctx: 05100200.xhp par_id3153927 help.text]
note: 9DZaG
en: <ahelp hid="cui/ui/splitcellsdialog/hori">Splits the selected cell(s) into the number of rows that you specify in the <emph>Split cell into </emph>box.</ahelp>
en_GB: <ahelp hid="cui/ui/splitcellsdialog/hori">Splits the selected cell(s) into the number of rows that you specify in the <emph>Split cell into</emph> box.</ahelp>

[ctx: 05100200.xhp par_id3145410 help.text]
note: muEVx
en: <ahelp hid="cui/ui/splitcellsdialog/vert">Splits the selected cell(s) into the number of columns that you specify in the <emph>Split cell into </emph>box.</ahelp>
en_GB: <ahelp hid="cui/ui/splitcellsdialog/vert">Splits the selected cell(s) into the number of columns that you specify in the <emph>Split cell into</emph> box.</ahelp>

[ctx: 05100600.xhp tit help.text]
note: zrdLe
en: Center (vertical)
en_GB: Centre (vertical)

[ctx: 05100600.xhp hd_id3149874 help.text]
note: mgNiJ
en: <link href="text/shared/01/05100600.xhp">Center (vertical)</link>
en_GB: <link href="text/shared/01/05100600.xhp">Centre (vertical)</link>

[ctx: 05100600.xhp par_id3149048 help.text]
note: bsy28
en: <ahelp hid=".">Centers the contents of the cell between top and bottom of the cell.</ahelp>
en_GB: <ahelp hid=".">Centres the contents of the cell between top and bottom of the cell.</ahelp>

[ctx: 05100600.xhp par_id3149525 help.text]
note: T7hNw
en: <variable id="zellemitte">In the context menu of a cell, choose <emph>Cell - Center</emph></variable>
en_GB: <variable id="zellemitte">In the context menu of a cell, choose <emph>Cell - Centre</emph></variable>

[ctx: 05200100.xhp hd_id3150789 help.text]
note: NrzDX
en: Colors
en_GB: Colours

[ctx: 05200100.xhp par_id3147226 help.text]
note: kJdyQ
en: <variable id="farbetext"><ahelp hid=".">Select a color for the line.</ahelp></variable>
en_GB: <variable id="farbetext"><ahelp hid=".">Select a colour for the line.</ahelp></variable>

[ctx: 05200100.xhp par_id3152996 help.text]
note: k8Wuo
en: <switchinline select="appl"><caseinline select="WRITER"></caseinline><caseinline select="DRAW"></caseinline><caseinline select="IMPRESS"></caseinline><defaultinline>The <emph>Line</emph> tab of the <emph>Data Series</emph> dialog is only available if you select an XY <emph>Chart type</emph>.</defaultinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER"></caseinline><caseinline select="DRAW"></caseinline><caseinline select="IMPRESS"></caseinline><defaultinline>The <emph>Line</emph> tab of the <emph>Data Series</emph> dialogue box is only available if you select an X-Y <emph>Chart type</emph>.</defaultinline></switchinline>

[ctx: 05200100.xhp par_id3161459 help.text]
note: kKxNr
en: You can add arrowheads to one end, or both ends of the selected line. To add a custom arrow style to the list, select the arrow in your document, and then click on the <link href="text/shared/01/05200300.xhp"><emph>Arrow Styles</emph></link> tab of this dialog.
en_GB: You can add arrowheads to one end, or both ends of the selected line. To add a custom arrow style to the list, select the arrow in your document, and then click on the <link href="text/shared/01/05200300.xhp"><emph>Arrow Styles</emph></link> tab of this dialogue box.

[ctx: 05200100.xhp hd_id3154935 help.text]
note: XhAhR
en: Center
en_GB: Centre

[ctx: 05200100.xhp par_id3153526 help.text]
note: J96mW
en: <ahelp hid="cui/ui/linetabpage/TSB_CENTER_END">Places the center of the arrowhead(s) on the endpoint(s) of the selected line.</ahelp>
en_GB: <ahelp hid="cui/ui/linetabpage/TSB_CENTER_END">Places the centre of the arrowhead(s) on the endpoint(s) of the selected line.</ahelp>

[ctx: 05200100.xhp hd_id3154072 help.text]
note: 6CxtP
en: Synchronize ends
en_GB: Synchronise ends

[ctx: 05200100.xhp par_id3154365 help.text]
note: RfRmR
en: <ahelp hid="cui/ui/linetabpage/CBX_SYNCHRONIZE">Automatically updates both arrowhead settings when you enter a different width, select a different arrowhead style,or center an arrowhead.</ahelp>
en_GB: <ahelp hid="cui/ui/linetabpage/CBX_SYNCHRONIZE">Automatically updates both arrowhead settings when you enter a different width, select a different arrowhead style,or centre an arrowhead.</ahelp>

[ctx: 05200100.xhp par_id3154583 help.text]
note: ieEoG
en: <ahelp hid="cui/ui/linetabpage/LB_EDGE_STYLE">Select the shape to be used at the corners of the line. In case of a small angle between lines, a mitered shape is replaced with a beveled shape.</ahelp>
en_GB: <ahelp hid="cui/ui/linetabpage/LB_EDGE_STYLE">Select the shape to be used at the corners of the line. In case of a small angle between lines, a mitred shape is replaced with a bevelled shape.</ahelp>

[ctx: 05200300.xhp par_id711654765705735 help.text]
note: B8DFA
en: You can add arrow styles to the start or end of a line using the <link href="text/shared/01/05200100.xhp"><menuitem>Line</menuitem></link> tab of the <menuitem>Line</menuitem> dialog.
en_GB: You can add arrow styles to the start or end of a line using the <link href="text/shared/01/05200100.xhp"><menuitem>Line</menuitem></link> tab of the <menuitem>Line</menuitem> dialogue box.

[ctx: 05210100.xhp bm_id3149999 help.text]
note: yN2qC
en: <bookmark_value>areas; styles</bookmark_value><bookmark_value>fill patterns for areas</bookmark_value><bookmark_value>fill colors for areas</bookmark_value><bookmark_value>invisible areas</bookmark_value><bookmark_value>frames; backgrounds</bookmark_value><bookmark_value>backgrounds; frames/sections/indexes</bookmark_value><bookmark_value>sections; backgrounds</bookmark_value><bookmark_value>indexes; backgrounds</bookmark_value><bookmark_value>footers;backgrounds</bookmark_value><bookmark_value>headers;backgrounds</bookmark_value>
en_GB: <bookmark_value>areas; styles</bookmark_value><bookmark_value>fill patterns for areas</bookmark_value><bookmark_value>fill colours for areas</bookmark_value><bookmark_value>invisible areas</bookmark_value><bookmark_value>frames; backgrounds</bookmark_value><bookmark_value>backgrounds; frames/sections/indexes</bookmark_value><bookmark_value>sections; backgrounds</bookmark_value><bookmark_value>indexes; backgrounds</bookmark_value><bookmark_value>footers;backgrounds</bookmark_value><bookmark_value>headers;backgrounds</bookmark_value>

[ctx: 05210100.xhp par_id3154863 help.text]
note: DB3Ez
en: You can add custom colors, gradients, hatchings, two color patterns and image patterns to the default lists for later use.
en_GB: You can add custom colours, gradients, hatchings, two colour patterns and image patterns to the default lists for later use.

[ctx: 05210200.xhp tit help.text]
note: GUfm5
en: Colors
en_GB: Colours

[ctx: 05210200.xhp bm_id37440771 help.text]
note: AKar8
en: <bookmark_value>colors;palette</bookmark_value><bookmark_value>palette;document colors</bookmark_value><bookmark_value>colors;adding</bookmark_value><bookmark_value>colors;delete</bookmark_value><bookmark_value>document colors;palette</bookmark_value>
en_GB: <bookmark_value>colours;palette</bookmark_value><bookmark_value>palette;document colours</bookmark_value><bookmark_value>colours;adding</bookmark_value><bookmark_value>colours;delete</bookmark_value><bookmark_value>document colours;palette</bookmark_value>

[ctx: 05210200.xhp hd_id681578759272545 help.text]
note: VEjAo
en: <variable id="colorpageh1"><link href="text/shared/01/05210200.xhp">Colors</link></variable>
en_GB: <variable id="colorpageh1"><link href="text/shared/01/05210200.xhp">Colours</link></variable>

[ctx: 05210200.xhp par_id3149119 help.text]
note: QfPqQ
en: Select a color to apply, save the current color list, or load a different color list.
en_GB: Select a colour to apply, save the current colour list, or load a different colour list.

[ctx: 05210200.xhp par_id291578764209687 help.text]
note: vUNGz
en: Press the <widget>Color</widget> button in one of the situations below:
en_GB: Press the <widget>Colour</widget> button in one of the situations below:

[ctx: 05210200.xhp hd_id931578758906569 help.text]
note: uiJLg
en: Colors
en_GB: Colours

[ctx: 05210200.xhp par_id411578758922329 help.text]
note: ebwpw
en: Select the color palette in the list box to pick the color for the selected object. The palette color set displays below.
en_GB: Select the colour palette in the list box to pick the colour for the selected object. The palette colour set displays below.

[ctx: 05210200.xhp par_id441641431603505 help.text]
note: EyGbC
en: The <emph>Theme colors</emph> palette shows the theme colors from the current theme, if the document has any.
en_GB: The <emph>Theme colours</emph> palette shows the theme colours from the current theme, if the document has any.

[ctx: 05210200.xhp par_id441641431603506 help.text]
note: CSCQY
en: The <emph>Document colors</emph> palette shows the colors used in the current document.
en_GB: The <emph>Document colours</emph> palette shows the colours used in the current document.

[ctx: 05210200.xhp par_id751578758975939 help.text]
note: 6LC8v
en: Displays the recent selected colors.
en_GB: Displays the recent selected colours.

[ctx: 05210200.xhp par_id641578758985603 help.text]
note: u7xEP
en: Click <widget>Add</widget> to open a dialog to set a name for the custom color. The palette changes to "custom".
en_GB: Click <widget>Add</widget> to open a dialogue box to set a name for the custom colour. The palette changes to "custom".

[ctx: 05210200.xhp par_id191578758991563 help.text]
note: 5Br7h
en: Click <widget>Delete</widget> to delete the color from the custom palette.
en_GB: Click <widget>Delete</widget> to delete the colour from the custom palette.

[ctx: 05210200.xhp par_id921578758048450 help.text]
note: ECZqn
en: You cannot add or delete colors of the palettes provided by your installation.
en_GB: You cannot add or delete colours of the palettes provided by your installation.

[ctx: 05210200.xhp par_id361578758881241 help.text]
note: 77qcm
en: Displays the current active color for the object. Red, blue and green components values and the color value in hexadecimal notation are displayed just below.
en_GB: Displays the current active colour for the object. Red, blue and green components values and the colour value in hexadecimal notation are displayed just below.

[ctx: 05210200.xhp par_id271578758868425 help.text]
note: dtNaW
en: Displays the new color for the object that will be applied when you click <widget>OK</widget>.
en_GB: Displays the new colour for the object that will be applied when you click <widget>OK</widget>.

[ctx: 05210200.xhp par_id691578758845984 help.text]
note: ufa4B
en: The values of the red, blue and green components of the new color. You can define the new color by entering the red, green and blue values in the respective <emph>R</emph>, <emph>G</emph> and <emph>B</emph> spin boxes. Allowed values are 0 to 255.
en_GB: The values of the red, blue and green components of the new colour. You can define the new colour by entering the red, green and blue values in the respective <emph>R</emph>, <emph>G</emph> and <emph>B</emph> spin boxes. Allowed values are 0 to 255.

[ctx: 05210200.xhp par_id121578758850944 help.text]
note: TBTQV
en: The color value in hexadecimal notation. You can enter the hexadecimal value in the <emph>Hex</emph> text box.
en_GB: The colour value in hexadecimal notation. You can enter the hexadecimal value in the <emph>Hex</emph> text box.

[ctx: 05210200.xhp par_id131578758826856 help.text]
note: 5GD3G
en: Opens the <link href="text/shared/optionen/01010501.xhp">color picker dialog</link> for a graphical selection of the desired color.
en_GB: Opens the <link href="text/shared/optionen/01010501.xhp">colour picker dialogue box</link> for a graphical selection of the desired colour.

[ctx: 05210300.xhp hd_id3149511 help.text]
note: PmsQk
en: Center X
en_GB: Centre X

[ctx: 05210300.xhp par_id3153114 help.text]
note: FtDpo
en: <ahelp hid="cui/ui/gradientpage/centerxmtr">Enter the horizontal offset for the gradient, where 0% corresponds to the current horizontal location of the endpoint color in the gradient. The endpoint color is the color that is selected in the <emph>To Color</emph> box.</ahelp>
en_GB: <ahelp hid="cui/ui/gradientpage/centerxmtr">Enter the horizontal offset for the gradient, where 0% corresponds to the current horizontal location of the endpoint colour in the gradient. The endpoint colour is the colour that is selected in the <emph>To Colour</emph> box.</ahelp>

[ctx: 05210300.xhp hd_id3157896 help.text]
note: TGhRA
en: Center Y
en_GB: Centre Y

[ctx: 05210300.xhp par_id3154751 help.text]
note: idHu9
en: <ahelp hid="cui/ui/gradientpage/centerymtr">Enter the vertical offset for the gradient, where 0% corresponds to the current vertical location of the endpoint color in the gradient. The endpoint color is the color that is selected in the <emph>To Color</emph> box.</ahelp>
en_GB: <ahelp hid="cui/ui/gradientpage/centerymtr">Enter the vertical offset for the gradient, where 0% corresponds to the current vertical location of the endpoint colour in the gradient. The endpoint colour is the colour that is selected in the <emph>To Colour</emph> box.</ahelp>

[ctx: 05210300.xhp par_id3155941 help.text]
note: avBLy
en: <ahelp hid="cui/ui/gradientpage/bordermtr">Enter the amount by which you want to adjust the area of the endpoint color on the gradient. The endpoint color is the color that is selected in the <emph>To Color</emph> box.</ahelp>
en_GB: <ahelp hid="cui/ui/gradientpage/bordermtr">Enter the amount by which you want to adjust the area of the endpoint colour on the gradient. The endpoint colour is the colour that is selected in the <emph>To Colour</emph> box.</ahelp>

[ctx: 05210300.xhp hd_id3152551 help.text]
note: JmtoS
en: From Color
en_GB: From Colour

[ctx: 05210300.xhp par_id3153527 help.text]
note: kA7FM
en: <ahelp hid="cui/ui/gradientpage/colorfromlb">Select a color for the beginning point of the gradient.</ahelp>
en_GB: <ahelp hid="cui/ui/gradientpage/colorfromlb">Select a colour for the beginning point of the gradient.</ahelp>

[ctx: 05210300.xhp par_id3149398 help.text]
note: DqxCm
en: <ahelp hid="cui/ui/gradientpage/colorfrommtr">Enter the intensity for the color in the <emph>From Color</emph> box, where 0% corresponds to black, and 100 % to the selected color.</ahelp>
en_GB: <ahelp hid="cui/ui/gradientpage/colorfrommtr">Enter the intensity for the colour in the <emph>From Colour</emph> box, where 0% corresponds to black, and 100 % to the selected colour.</ahelp>

[ctx: 05210300.xhp hd_id3149903 help.text]
note: iqyqC
en: To Color
en_GB: To Colour

[ctx: 05210300.xhp par_id3159269 help.text]
note: red4y
en: <ahelp hid="cui/ui/gradientpage/colortolb">Select a color for the endpoint of the gradient.</ahelp>
en_GB: <ahelp hid="cui/ui/gradientpage/colortolb">Select a colour for the endpoint of the gradient.</ahelp>

[ctx: 05210300.xhp par_id3154142 help.text]
note: tNBg6
en: <ahelp hid="cui/ui/gradientpage/colortomtr">Enter the intensity for the color in the <emph>To Color</emph> box, where 0% corresponds to black, and 100 % to the selected color.</ahelp>
en_GB: <ahelp hid="cui/ui/gradientpage/colortomtr">Enter the intensity for the colour in the <emph>To Colour</emph> box, where 0% corresponds to black, and 100 % to the selected colour.</ahelp>

[ctx: 05210400.xhp hd_id3150503 help.text]
note: PC8eA
en: Line color
en_GB: Line colour

[ctx: 05210400.xhp par_id3149578 help.text]
note: iDSCF
en: <ahelp hid="cui/ui/hatchpage/linecolorlb">Select the color of the hatch lines.</ahelp>
en_GB: <ahelp hid="cui/ui/hatchpage/linecolorlb">Select the colour of the hatch lines.</ahelp>

[ctx: 05210400.xhp hd_id961582995662197 help.text]
note: 7sdEx
en: Background Color
en_GB: Background Colour

[ctx: 05210400.xhp par_id591582995645878 help.text]
note: MPBD3
en: To apply a background color, select the <emph>Background color</emph> box, then select a color.
en_GB: To apply a background colour, select the <emph>Background colour</emph> box, then select a colour.

[ctx: 05210600.xhp hd_id3150276 help.text]
note: fc4EB
en: Color
en_GB: Colour

[ctx: 05210600.xhp par_id3155829 help.text]
note: zVn4X
en: <ahelp hid="cui/ui/shadowtabpage/LB_SHADOW_COLOR">Select a color for the shadow.</ahelp>
en_GB: <ahelp hid="cui/ui/shadowtabpage/LB_SHADOW_COLOR">Select a colour for the shadow.</ahelp>

[ctx: 05210700.xhp par_id3147226 help.text]
note: XFw5M
en: <ahelp hid="cui/ui/transparencytabpage/RBT_TRANS_OFF">Turns off color transparency.</ahelp> This is the default setting.
en_GB: <ahelp hid="cui/ui/transparencytabpage/RBT_TRANS_OFF">Turns off colour transparency.</ahelp> This is the default setting.

[ctx: 05210700.xhp par_id3150693 help.text]
note: XrPvj
en: <ahelp hid="cui/ui/transparencytabpage/RBT_TRANS_LINEAR">Turns on color transparency. Select this option, and then enter a number in the box, where 0% is fully opaque and 100% is fully transparent.</ahelp>
en_GB: <ahelp hid="cui/ui/transparencytabpage/RBT_TRANS_LINEAR">Turns on colour transparency. Select this option, and then enter a number in the box, where 0% is fully opaque and 100% is fully transparent.</ahelp>

[ctx: 05210700.xhp par_id3155892 help.text]
note: 5CcDw
en: <ahelp hid="cui/ui/transparencytabpage/MTR_TRANSPARENT">Adjusts the transparency of the current fill color. Enter a number between 0% (opaque) and 100% (transparent).</ahelp>
en_GB: <ahelp hid="cui/ui/transparencytabpage/MTR_TRANSPARENT">Adjusts the transparency of the current fill colour. Enter a number between 0% (opaque) and 100% (transparent).</ahelp>

[ctx: 05210700.xhp par_id3155338 help.text]
note: 79XFx
en: <ahelp hid="cui/ui/transparencytabpage/RBT_TRANS_GRADIENT">Applies a transparency gradient to the current fill color. Select this option, and then set the gradient properties.</ahelp>
en_GB: <ahelp hid="cui/ui/transparencytabpage/RBT_TRANS_GRADIENT">Applies a transparency gradient to the current fill colour. Select this option, and then set the gradient properties.</ahelp>

[ctx: 05210700.xhp hd_id3145317 help.text]
note: xPQpD
en: Center X
en_GB: Centre X

[ctx: 05210700.xhp hd_id3154897 help.text]
note: kHDGR
en: Center Y
en_GB: Centre Y

[ctx: 05210700.xhp par_id3149798 help.text]
note: RPqyN
en: Use the preview to view your changes before you apply the transparency effect to the color fill of the selected object.
en_GB: Use the preview to view your changes before you apply the transparency effect to the colour fill of the selected object.

[ctx: 05210800.xhp par_id3153626 help.text]
note: qLwKU
en: <ahelp hid="cui/ui/areatabpage/btnpattern">Fills the object with a simple two color pattern selected on this page.</ahelp>
en_GB: <ahelp hid="cui/ui/areatabpage/btnpattern">Fills the object with a simple two colour pattern selected on this page.</ahelp>

[ctx: 05210800.xhp hd_id3155355 help.text]
note: hNAPN
en: Foreground Color
en_GB: Foreground Colour

[ctx: 05210800.xhp par_id3156410 help.text]
note: sHjjw
en: <ahelp hid="cui/ui/patterntabpage/LB_COLOR">Set the color of the activated pattern pixels.</ahelp>
en_GB: <ahelp hid="cui/ui/patterntabpage/LB_COLOR">Set the colour of the activated pattern pixels.</ahelp>

[ctx: 05210800.xhp hd_id3155449 help.text]
note: nh8wk
en: Background Color
en_GB: Background Colour

[ctx: 05210800.xhp par_id3152909 help.text]
note: JqSDi
en: <ahelp hid="cui/ui/patterntabpage/LB_BACKGROUND_COLOR">Set the color of the deactivated pattern pixels.</ahelp>
en_GB: <ahelp hid="cui/ui/patterntabpage/LB_BACKGROUND_COLOR">Set the colour of the deactivated pattern pixels.</ahelp>

[ctx: 05220000.xhp bm_id3146856 help.text]
note: rCSp7
en: <bookmark_value>text; text/draw objects</bookmark_value>         <bookmark_value>draw objects; text in</bookmark_value>         <bookmark_value>frames; text fitting to frames</bookmark_value>
en_GB: <bookmark_value>text; text/draw objects</bookmark_value><bookmark_value>draw objects; text in</bookmark_value><bookmark_value>frames; text fitting to frames</bookmark_value>

[ctx: 05230100.xhp par_id61602773901231 help.text]
note: cE49F
en: The base point always returns to the left/top corner on reopening the dialog.
en_GB: The base point always returns to the left/top corner on reopening the dialogue box.

[ctx: 05230100.xhp par_id3155341 help.text]
note: LGisF
en: <ahelp hid="cui/ui/possizetabpage/CBX_SCALE">Maintains the width and height ratio when changing the width or height setting in the dialog box.</ahelp>
en_GB: <ahelp hid="cui/ui/possizetabpage/CBX_SCALE">Maintains the width and height ratio when changing the width or height setting in the dialogue box.</ahelp>

[ctx: 05230300.xhp par_id3150902 help.text]
note: Zzs3U
en: The selected object is rotated around a pivot point that you specify. The default pivot point is at the center of the object.
en_GB: The selected object is rotated around a pivot point that you specify. The default pivot point is at the centre of the object.

[ctx: 05230500.xhp par_id368358 help.text]
note: FBPWq
en: These callouts are a legacy of the first versions of %PRODUCTNAME. You must customize a toolbar or menu to insert these callouts. The newer custom shape callouts offer more features, for example a Callouts toolbar<image id="img_id3154508" src="cmd/sc_calloutshapes.png" width="0.222inch" height="0.222inch"><alt id="alt_id3154508">Icon</alt></image> where you can select the shape.
en_GB: These callouts are a legacy of the first versions of %PRODUCTNAME. You must customise a toolbar or menu to insert these callouts. The newer custom shape callouts offer more features, for example a Callouts toolbar<image id="img_id3154508" src="cmd/sc_calloutshapes.png" width="0.222inch" height="0.222inch"><alt id="alt_id3154508">Icon</alt></image> where you can select the shape.

[ctx: 05230500.xhp par_id3159269 help.text]
note: XFqt5
en: The <emph>Length </emph>box is only available if you select the <emph>Angled connector line</emph> callout style, and leave the <emph>Optimal </emph>checkbox cleared.
en_GB: The <emph>Length</emph> box is only available if you select the <emph>Angled connector line</emph> callout style, and leave the <emph>Optimal</emph> check box unmarked.

[ctx: 05250200.xhp tit help.text]
note: bEzE2
en: Bring Forward
en_GB: Bring Forwards

[ctx: 05250200.xhp hd_id3152790 help.text]
note: tVGu3
en: <link href="text/shared/01/05250200.xhp">Bring Forward </link>
en_GB: <link href="text/shared/01/05250200.xhp">Bring Forwards</link>

[ctx: 05250200.xhp par_id3151264 help.text]
note: 6besX
en: <ahelp hid=".">Moves the selected object up one level, so that it is closer to top of the stacking order.</ahelp>
en_GB: <ahelp hid=".">Moves the selected object up one level, so that it is closer to the top of the stacking order.</ahelp>

[ctx: 05250300.xhp tit help.text]
note: vFjiJ
en: Send Backward
en_GB: Send Backwards

[ctx: 05250300.xhp hd_id3150146 help.text]
note: bZzyD
en: <link href="text/shared/01/05250300.xhp">Send Backward</link>
en_GB: <link href="text/shared/01/05250300.xhp">Send Backwards</link>

[ctx: 05280000.xhp par_id3147578 help.text]
note: bmiBe
en: <ahelp hid="svx/ui/dockingfontwork/center">Centers the text on the text baseline.</ahelp>
en_GB: <ahelp hid="svx/ui/dockingfontwork/center">Centres the text on the text baseline.</ahelp>

[ctx: 05280000.xhp par_id3153530 help.text]
note: g6xDf
en: <ahelp hid="svx/ui/dockingfontwork/indent">Enter the amount of space to leave between the beginning of the text baseline, and the beginning of the text.</ahelp>
en_GB: <ahelp hid="svx/ui/dockingfontwork/indent">Enter the amount of space to leave between the beginning of the text baseline and the beginning of the text.</ahelp>

[ctx: 05280000.xhp par_id3154636 help.text]
note: TdeZF
en: <ahelp hid="svx/ui/dockingfontwork/contour">Shows or hides the text baseline, or the edges of the selected object.</ahelp>
en_GB: <ahelp hid="svx/ui/dockingfontwork/contour">Shows or hides the text baseline or the edges of the selected object.</ahelp>

[ctx: 05280000.xhp hd_id3149209 help.text]
note: DXmZb
en: Shadow Color
en_GB: Shadow Colour

[ctx: 05280000.xhp par_id3148681 help.text]
note: fbGYB
en: <ahelp hid="svx/ui/dockingfontwork/color">Select a color for the text shadow.</ahelp>
en_GB: <ahelp hid="svx/ui/dockingfontwork/color">Select a colour for the text shadow.</ahelp>

[ctx: 05320000.xhp par_id3145318 help.text]
note: NXzCx
en: <ahelp hid="cui/ui/textanimtabpage/TSB_ENDLESS">Plays the animation effect continuously. To specify the number of times to play the effect, clear this checkbox, and enter a number in the <emph>Continuous</emph> box.</ahelp>
en_GB: <ahelp hid="cui/ui/textanimtabpage/TSB_ENDLESS">Plays the animation effect continuously. To specify the number of times to play the effect, unmark this check box, and enter a number in the <emph>Continuous</emph> box.</ahelp>

[ctx: 05320000.xhp par_id3150439 help.text]
note: Xgwxk
en: <ahelp hid="cui/ui/textanimtabpage/TSB_AUTO">$[officename] automatically determines the amount of time to wait before repeating the effect. To manually assign the delay period, clear this checkbox, and then enter a value in the<emph> Automatic</emph> box.</ahelp>
en_GB: <ahelp hid="cui/ui/textanimtabpage/TSB_AUTO">$[officename] automatically determines the amount of time to wait before repeating the effect. To manually assign the delay period, unmark this check box, and then enter a value in the <emph>Automatic</emph> box.</ahelp>

[ctx: 05320002.xhp par_id3154788 help.text]
note: CeYvv
en: <ahelp hid="cui/ui/themetabpage/ThemePage">Adds colors to the selected master page.</ahelp>
en_GB: <ahelp hid="cui/ui/themetabpage/ThemePage">Adds colours to the selected master page.</ahelp>

[ctx: 05320002.xhp hd_id3152823 help.text]
note: Dh64z
en: Color Set
en_GB: Colour Set

[ctx: 05320002.xhp par_id3144437 help.text]
note: etPAe
en: Specifies a name for this set of colors.
en_GB: Specifies a name for this set of colours.

[ctx: 05320002.xhp par_id3144438 help.text]
note: pnURC
en: Specifies the first dark color to be used as dark background, typically black.
en_GB: Specifies the first dark colour to be used as dark background, typically black.

[ctx: 05320002.xhp par_id3144439 help.text]
note: 6BJ7P
en: Specifies the first light color to be used as light text, typically white.
en_GB: Specifies the first light colour to be used as light text, typically white.

[ctx: 05320002.xhp par_id3144440 help.text]
note: Yn3oE
en: Specifies the second dark color to be used as dark background. This is typically dark, but not exactly black.
en_GB: Specifies the second dark colour to be used as dark background. This is typically dark, but not exactly black.

[ctx: 05320002.xhp par_id3144441 help.text]
note: GEpE7
en: Specifies the second light color to be used as light text. This is typically light, but not exactly white.
en_GB: Specifies the second light colour to be used as light text. This is typically light, but not exactly white.

[ctx: 05320002.xhp par_id3144442 help.text]
note: jarvZ
en: First custom color. This is typically dark enough that light text is readable when the custom color is used as a background color.
en_GB: First custom colour. This is typically dark enough that light text is readable when the custom colour is used as a background colour.

[ctx: 05320002.xhp par_id3144443 help.text]
note: PhmYV
en: Second custom color.
en_GB: Second custom colour.

[ctx: 05320002.xhp par_id3144444 help.text]
note: AApC3
en: Third custom color.
en_GB: Third custom colour.

[ctx: 05320002.xhp par_id3144445 help.text]
note: B3ekD
en: Fourth custom color.
en_GB: Fourth custom colour.

[ctx: 05320002.xhp par_id3144446 help.text]
note: AVEe4
en: Fifth custom color.
en_GB: Fifth custom colour.

[ctx: 05320002.xhp par_id3144447 help.text]
note: Fc7BK
en: Sixth custom color.
en_GB: Sixth custom colour.

[ctx: 05320002.xhp par_id3144448 help.text]
note: sawNC
en: Color used for non-followed hyperlinks.
en_GB: Colour used for non-followed hyperlinks.

[ctx: 05320002.xhp par_id3144449 help.text]
note: sRoPn
en: Color used for followed hyperlinks.
en_GB: Colour used for followed hyperlinks.

[ctx: 05340200.xhp par_id3152821 help.text]
note: RyQYy
en: You can also change the width of a column by dragging the divider beside the column header.<switchinline select="appl"> <caseinline select="CALC"> To fit the column width to the cell contents, double-click the divider.</caseinline> </switchinline>
en_GB: You can also change the width of a column by dragging the divider beside the column header.<switchinline select="appl"> <caseinline select="CALC"> To fit the column width to the contents of cells, double-click the divider.</caseinline> </switchinline>

[ctx: 05340300.xhp par_id3155577 help.text]
note: XFgHs
en: <ahelp hid="cui/ui/cellalignment/CellAlignPage">Sets the alignment options for the contents of the current cell, or the selected cells.</ahelp>
en_GB: <ahelp hid="cui/ui/cellalignment/CellAlignPage">Sets the alignment options for the content of the current cell, or the selected cells.</ahelp>

[ctx: 05340300.xhp par_id3144436 help.text]
note: HDGDd
en: <ahelp hid="cui/ui/cellalignment/comboboxHorzAlign">Select the horizontal alignment option that you want to apply to the cell contents.</ahelp>
en_GB: <ahelp hid="cui/ui/cellalignment/comboboxHorzAlign">Select the horizontal alignment option that you want to apply to the cell content.</ahelp>

[ctx: 05340300.xhp par_idN107A0 help.text]
note: RFDMj
en: Repeats the cell contents (number and text) until the visible area of the cell is filled. This feature does not work on text that contains line breaks.
en_GB: Repeats the cell content (number and text) until the visible area of the cell is filled. This feature does not work on text that contains line breaks.

[ctx: 05340300.xhp par_id3148924 help.text]
note: CMFAj
en: <ahelp hid="cui/ui/cellalignment/comboboxVertAlign">Select the vertical alignment option that you want to apply to the cell contents.</ahelp>
en_GB: <ahelp hid="cui/ui/cellalignment/comboboxVertAlign">Select the vertical alignment option that you want to apply to the cell content.</ahelp>

[ctx: 05340300.xhp par_id3150822 help.text]
note: hsCDi
en: <ahelp hid="cui/ui/cellalignment/comboboxVertAlign">Aligns the cell contents to the bottom of the cell.</ahelp>
en_GB: <ahelp hid="cui/ui/cellalignment/comboboxVertAlign">Aligns the cell content to the bottom of the cell.</ahelp>

[ctx: 05340300.xhp par_id3151210 help.text]
note: LZiHe
en: <variable id="mittetext"><ahelp hid=".uno:AlignVCenter">Vertically centers the contents of the cell.</ahelp></variable>
en_GB: <variable id="mittetext"><ahelp hid=".uno:AlignVCenter">Vertically centres the contents of the cell.</ahelp></variable>

[ctx: 05340300.xhp par_id3151380 help.text]
note: VKcWT
en: <ahelp hid=".uno:AlignVCenter">Sets the text orientation of the cell contents.</ahelp>
en_GB: <ahelp hid=".uno:AlignVCenter">Sets the text orientation of the cell content.</ahelp>

[ctx: 05340300.xhp par_id3150010 help.text]
note: sBysR
en: This checkbox is only available if Asian language support is enabled and the text direction is set to vertical. <ahelp hid="cui/ui/cellalignment/checkAsianMode">Aligns Asian characters one below the other in the selected cell(s). If the cell contains more than one line of text, the lines are converted to text columns that are arranged from right to left. Western characters in the converted text are rotated 90 degrees to the right. Asian characters are not rotated.</ahelp>
en_GB: This check box is only available if Asian language support is enabled and the text direction is set to vertical. <ahelp hid="cui/ui/cellalignment/checkAsianMode">Aligns Asian characters one below the other in the selected cell(s). If the cell contains more than one line of text, the lines are converted to text columns that are arranged from right to left. Western characters in the converted text are rotated 90 degrees to the right. Asian characters are not rotated.</ahelp>

[ctx: 05340400.xhp par_id3149287 help.text]
note: 7R6Dg
en: You can cut, copy, and paste records in <emph>Data Source</emph> view. The Data Source browser also supports the dragging and dropping of records, or text and numbers from other $[officename] files.
en_GB: You can cut, copy, and paste records in <emph>Data Source</emph> view. The Data Source browser also supports the dragging-and-dropping of records, or text and numbers from other $[officename] files.

[ctx: 05340400.xhp par_id3146921 help.text]
note: w7Dpi
en: You cannot drag and drop to Yes/No, binary, image, or counting table fields.
en_GB: You cannot drag-and-drop to Yes/No, binary, image, or counting table fields.

[ctx: 05340400.xhp par_id3149064 help.text]
note: RnYQm
en: Drag and drop only works in <emph>Edit</emph> mode.
en_GB: Drag-and-drop only works in <emph>Edit</emph> mode.

[ctx: 05340400.xhp hd_id3151357 help.text]
note: VQiCT
en: Organizing tables
en_GB: Organising tables

[ctx: 05340600.xhp par_id3147212 help.text]
note: ebBLm
en: <ahelp hid=".">Displays hidden columns. Choose the column that you want to display from the list, or click <emph>All </emph>to display all of the hidden columns.</ahelp>
en_GB: <ahelp hid=".">Displays hidden columns. Choose the column that you want to display from the list, or click <emph>All</emph> to display all of the hidden columns.</ahelp>

[ctx: 05350000.xhp tit help.text]
note: TTBUf
en: 3D Effects
en_GB: 3-D Effects

[ctx: 05350000.xhp hd_id3153136 help.text]
note: CCokZ
en: <link href="text/shared/01/05350000.xhp">3D Effects</link>
en_GB: <link href="text/shared/01/05350000.xhp">3-D Effects</link>

[ctx: 05350000.xhp par_id741592536331459 help.text]
note: dG8Wm
en: Click here to apply the properties shown in the dialog to the selected object.
en_GB: Click here to apply the properties shown in the dialogue box to the selected object.

[ctx: 05350000.xhp par_id631592536255091 help.text]
note: 5hw4X
en: Click here to view in the dialog all the properties of the selected object.
en_GB: Click here to view in the dialogue box all the properties of the selected object.

[ctx: 05350200.xhp par_id3150008 help.text]
note: p3RzR
en: <ahelp hid="svx/ui/docking3deffects/geometry">Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose <emph>Convert - To 3D</emph>, or <emph>Convert - To 3D Rotation Object</emph>.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/geometry">Adjusts the shape of the selected 3-D object. You can only modify the shape of a -3D object that was created by converting a 2-D object. To convert a 2-D object to 3-D, select the object, right-click, and then choose <emph>Convert - To 3-D</emph>, or <emph>Convert - To 3-D Rotation Object</emph>.</ahelp>

[ctx: 05350200.xhp par_id3153662 help.text]
note: Qrt9Q
en: Define the shape properties for the selected 3D object.
en_GB: Define the shape properties for the selected 3-D object.

[ctx: 05350200.xhp par_id3154142 help.text]
note: JFFEG
en: <ahelp hid="svx/ui/docking3deffects/diagonal">Enter the amount by which you want to round the corners of the selected 3D object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/diagonal">Enter the amount by which you want to round the corners of the selected 3-D object.</ahelp>

[ctx: 05350200.xhp par_id3146137 help.text]
note: HBSGq
en: <ahelp hid="svx/ui/docking3deffects/scaleddepth">Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/scaleddepth">Enter the amount by which to increase or decrease the area of the front side of the selected 3-D object.</ahelp>

[ctx: 05350200.xhp par_id3153320 help.text]
note: SmCvY
en: <ahelp hid="svx/ui/docking3deffects/angle">Enter the angle in degrees to rotate the selected 3D rotation object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/angle">Enter the angle in degrees to rotate the selected 3-D rotation object.</ahelp>

[ctx: 05350200.xhp par_id3153252 help.text]
note: FP8FC
en: <ahelp hid="svx/ui/docking3deffects/depth">Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/depth">Enter the extrusion depth for the selected 3-D object. This option is not valid for 3-D rotation objects.</ahelp>

[ctx: 05350200.xhp par_id3155388 help.text]
note: 9BU3N
en: You can change the number of segments that are used to draw a 3D rotation object.
en_GB: You can change the number of segments that are used to draw a 3-D rotation object.

[ctx: 05350200.xhp par_id3150943 help.text]
note: QcuYg
en: <ahelp hid="svx/ui/docking3deffects/hori">Enter the number of horizontal segments to use in the selected 3D rotation object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/hori">Enter the number of horizontal segments to use in the selected 3-D rotation object.</ahelp>

[ctx: 05350200.xhp par_id3151245 help.text]
note: cvCvw
en: <ahelp hid="svx/ui/docking3deffects/veri">Enter the number of vertical segments to use in the selected 3D rotation object</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/veri">Enter the number of vertical segments to use in the selected 3-D rotation object</ahelp>

[ctx: 05350200.xhp par_id3150822 help.text]
note: xusYM
en: Allows you to modify the rendering style of the 3D surface.
en_GB: Allows you to modify the rendering style of the 3-D surface.

[ctx: 05350200.xhp par_id3149670 help.text]
note: VHWDm
en: <ahelp hid="svx/ui/docking3deffects/objspecific">Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/objspecific">Renders the 3-D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.</ahelp>

[ctx: 05350200.xhp par_id3146874 help.text]
note: PfYoX
en: <ahelp hid="svx/ui/docking3deffects/flat">Renders the 3D surface as polygons.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/flat">Renders the 3-D surface as polygons.</ahelp>

[ctx: 05350200.xhp par_id3150288 help.text]
note: UDReM
en: <ahelp hid="svx/ui/docking3deffects/spherical">Renders a smooth 3D surface.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/spherical">Renders a smooth 3-D surface.</ahelp>

[ctx: 05350200.xhp par_id3154692 help.text]
note: yUuhF
en: <ahelp hid="svx/ui/docking3deffects/doublesided">Closes the shape of a 3D object that was created by extruding a freeform line (<emph>Convert - To 3D</emph>).</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/doublesided">Closes the shape of a 3-D object that was created by extruding a freeform line (<emph>Convert - To 3-D</emph>).</ahelp>

[ctx: 05350300.xhp par_id3150008 help.text]
note: CzwCV
en: <ahelp hid="svx/ui/docking3deffects/representation">Sets the shading and shadow options for the selected 3D object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/representation">Sets the shading and shadow options for the selected 3-D object.</ahelp>

[ctx: 05350300.xhp par_id3148538 help.text]
note: qfA6F
en: Specify the type of shading to apply to the selected 3D object.
en_GB: Specify the type of shading to apply to the selected 3-D object.

[ctx: 05350300.xhp par_id3155583 help.text]
note: B3qpV
en: <ahelp hid="svx/ui/docking3deffects/mode">Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/mode">Select the shading method that you want to use. Flat shading assigns a single colour to a single polygon on the surface of the object. Gouraud shading blends colours across the polygons. Phong shading averages the colour of each pixel based on the pixels that surround it, and requires the most processing power.</ahelp>

[ctx: 05350300.xhp par_id3154046 help.text]
note: MoPst
en: <ahelp hid="svx/ui/docking3deffects/shadow">Adds or removes a shadow from the selected 3D object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/shadow">Adds or removes a shadow from the selected 3-D object.</ahelp>

[ctx: 05350300.xhp par_id3149796 help.text]
note: vJjvT
en: 3D Shadowing On/Off
en_GB: 3-D Shadowing On/Off

[ctx: 05350300.xhp par_id3161459 help.text]
note: hW5qh
en: Set the camera options for the selected 3D object.
en_GB: Set the camera options for the selected 3-D object.

[ctx: 05350300.xhp par_id3149047 help.text]
note: E7sMJ
en: <ahelp hid="svx/ui/docking3deffects/distance">Enter the distance to leave between the camera and the center of the selected object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/distance">Enter the distance to leave between the camera and the centre of the selected object.</ahelp>

[ctx: 05350400.xhp par_id3149741 help.text]
note: ARNKN
en: <ahelp hid="svx/ui/docking3deffects/light">Define the light source for the selected 3D object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/light">Define the light source for the selected 3-D object.</ahelp>

[ctx: 05350400.xhp par_id3155391 help.text]
note: eDdeU
en: Specify the light source for the object, as well as the color of the light source and of the ambient light. You can define up to eight different light sources.
en_GB: Specify the light source for the object, as well as the colour of the light source and of the ambient light. You can define up to eight different light sources.

[ctx: 05350400.xhp par_id3149149 help.text]
note: d4Xcc
en: <ahelp hid="svx/ui/docking3deffects/light8">Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the <emph>Ambient light</emph> box.</ahelp> You can also press the Spacebar to turn the light source on or off.
en_GB: <ahelp hid="svx/ui/docking3deffects/light8">Click twice to turn the light source on, and then select a colour for the light from the list. If you want, you can also set the colour of the surrounding light, by selecting a colour from the <emph>Ambient light</emph> box.</ahelp> You can also press the Spacebar to turn the light source on or off.

[ctx: 05350400.xhp hd_id3159166 help.text]
note: nW4Rx
en: Color Selection
en_GB: Colour Selection

[ctx: 05350400.xhp par_id3155421 help.text]
note: DFdrP
en: <ahelp hid="svx/ui/docking3deffects/lightcolor1">Select a color for the current light source.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/lightcolor1">Select a colour for the current light source.</ahelp>

[ctx: 05350400.xhp hd_id3149955 help.text]
note: XYGZk
en: <link href="text/shared/optionen/01010501.xhp">Select Color in the color dialog</link>
en_GB: <link href="text/shared/optionen/01010501.xhp">Select Colour in the colour dialogue box</link>

[ctx: 05350400.xhp hd_id3144511 help.text]
note: sxxmi
en: Color Selection
en_GB: Colour Selection

[ctx: 05350400.xhp par_id3153896 help.text]
note: KJKuf
en: <ahelp hid="svx/ui/docking3deffects/ambientcolor">Select a color for the ambient light.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/ambientcolor">Select a colour for the ambient light.</ahelp>

[ctx: 05350400.xhp hd_id3149670 help.text]
note: DEsFC
en: <link href="text/shared/optionen/01010501.xhp">Select Color Through the Color Dialog</link>
en_GB: <link href="text/shared/optionen/01010501.xhp">Select Colour Through the Colour Dialogue Box</link>

[ctx: 05350500.xhp par_id3147000 help.text]
note: 7EKzr
en: <ahelp hid="svx/ui/docking3deffects/texture">Sets the properties of the surface texture for the selected 3D object. This feature is only available after you apply a surface texture to the selected object. To quickly apply a surface texture, open the <emph>Gallery</emph>, hold down Shift+<switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>, and then drag an image onto the selected 3D object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/texture">Sets the properties of the surface texture for the selected 3-D object. This feature is only available after you apply a surface texture to the selected object. To quickly apply a surface texture, open the <emph>Gallery</emph>, hold down Shift+<switchinline select="sys"><caseinline select="MAC">Command</caseinline><defaultinline>Ctrl</defaultinline></switchinline>, and then drag an image onto the selected 3-D object.</ahelp>

[ctx: 05350500.xhp par_id3145345 help.text]
note: sUABe
en: Set the color properties of the texture.
en_GB: Set the colour properties of the texture.

[ctx: 05350500.xhp hd_id3150670 help.text]
note: 4ATv3
en: Color
en_GB: Colour

[ctx: 05350500.xhp par_id3145119 help.text]
note: apwHs
en: <ahelp hid="svx/ui/docking3deffects/texcolor">Converts the texture to color.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/texcolor">Converts the texture to colour.</ahelp>

[ctx: 05350500.xhp par_id3153126 help.text]
note: h9L4x
en: <image id="img_id3155388" src="svx/res/color.png" width="1cm" height="1cm"><alt id="alt_id3155388">Icon Color</alt></image>
en_GB: <image id="img_id3155388" src="svx/res/color.png" width="1cm" height="1cm"><alt id="alt_id3155388">Icon Colour</alt></image>

[ctx: 05350500.xhp par_id3145316 help.text]
note: bvQtQ
en: Color
en_GB: Colour

[ctx: 05350500.xhp par_id3154938 help.text]
note: 2B4pQ
en: <ahelp hid="svx/ui/docking3deffects/texmodulate">Applies the texture with shading. To define the shading options for the texture, click the <emph>Shading</emph> button in this dialog.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/texmodulate">Applies the texture with shading. To define the shading options for the texture, click the <emph>Shading</emph> button in this dialogue box.</ahelp>

[ctx: 05350500.xhp par_id3152878 help.text]
note: kSGZy
en: Click the respective buttons to define the texture for the object Y axis.
en_GB: Click the respective buttons to define the texture for the object y-axis.

[ctx: 05350500.xhp par_id3148456 help.text]
note: URBpa
en: Filters out some of the 'noise' that can occur when you apply a texture to a 3D object.
en_GB: Filters out some of the 'noise' that can occur when you apply a texture to a 3-D object.

[ctx: 05350600.xhp par_id3160463 help.text]
note: sCzNE
en: <ahelp hid="svx/ui/docking3deffects/material">Changes the coloring of the selected 3D object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/material">Changes the colouring of the selected 3-D object.</ahelp>

[ctx: 05350600.xhp par_id3152363 help.text]
note: 9aBDP
en: Assigns a predefined color scheme or lets you create your own color scheme.
en_GB: Assigns a predefined colour scheme or lets you create your own colour scheme.

[ctx: 05350600.xhp hd_id3154497 help.text]
note: HuVUi
en: Favorites
en_GB: Favourites

[ctx: 05350600.xhp par_id3153303 help.text]
note: zCTQw
en: <ahelp hid="svx/ui/docking3deffects/favorites">Select a predefined color scheme, or select <emph>User-defined</emph> to define a custom color scheme.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/favorites">Select a predefined colour scheme, or select <emph>User-defined</emph> to define a custom colour scheme.</ahelp>

[ctx: 05350600.xhp hd_id3093440 help.text]
note: PyqkY
en: Object color
en_GB: Object colour

[ctx: 05350600.xhp par_id3157896 help.text]
note: FLCgF
en: <ahelp hid="svx/ui/docking3deffects/objcolor">Select the color that you want to apply to the object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/objcolor">Select the colour that you want to apply to the object.</ahelp>

[ctx: 05350600.xhp hd_id3147373 help.text]
note: FcaDL
en: <link href="text/shared/optionen/01010501.xhp">Select Color Through the Color Dialog</link>
en_GB: <link href="text/shared/optionen/01010501.xhp">Select Colour Through the Colour Dialogue Box</link>

[ctx: 05350600.xhp hd_id3147571 help.text]
note: xjgvM
en: Illumination color
en_GB: Illumination colour

[ctx: 05350600.xhp par_id3159234 help.text]
note: DQuH2
en: <ahelp hid="svx/ui/docking3deffects/illumcolor">Select the color to illuminate the object.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/illumcolor">Select the colour to illuminate the object.</ahelp>

[ctx: 05350600.xhp hd_id3153748 help.text]
note: xdjsG
en: <link href="text/shared/optionen/01010501.xhp">Select Color Through the Color Dialog</link>
en_GB: <link href="text/shared/optionen/01010501.xhp">Select Colour Through the Colour Dialogue Box</link>

[ctx: 05350600.xhp hd_id3150355 help.text]
note: B4TkY
en: Color
en_GB: Colour

[ctx: 05350600.xhp par_id3151111 help.text]
note: Jjfpr
en: <ahelp hid="svx/ui/docking3deffects/speccolor">Select the color that you want the object to reflect.</ahelp>
en_GB: <ahelp hid="svx/ui/docking3deffects/speccolor">Select the colour that you want the object to reflect.</ahelp>

[ctx: 05350600.xhp hd_id3152996 help.text]
note: j3ax5
en: <link href="text/shared/optionen/01010501.xhp">Select Color Through the Color Dialog</link>
en_GB: <link href="text/shared/optionen/01010501.xhp">Select Colour Through the Colour Dialogue Box</link>

[ctx: 05360000.xhp hd_id3150130 help.text]
note: cT8gY
en: Horizontally Center
en_GB: Horizontally Centre

[ctx: 05360000.xhp par_id3153146 help.text]
note: JWvSE
en: <ahelp hid=".uno:DistributeHorzCenter">Distributes the selected objects, so that the horizontal centers of the objects are evenly spaced from one another.</ahelp>
en_GB: <ahelp hid=".uno:DistributeHorzCenter">Distributes the selected objects, so that the horizontal centres of the objects are evenly spaced from one another.</ahelp>

[ctx: 05360000.xhp par_id861601648972377 help.text]
note: 8jGYq
en: <image src="media/helpimg/sdraw/distribute-HC.svg" id="img_id101601648972378" width="416px" height="300px"><alt id="alt_id321601648972379">Object distribution horizontally center</alt></image>
en_GB: <image src="media/helpimg/sdraw/distribute-HC.svg" id="img_id101601648972378" width="416px" height="300px"><alt id="alt_id321601648972379">Object distribution horizontally centre</alt></image>

[ctx: 05360000.xhp hd_id3147264 help.text]
note: t6Fxc
en: Vertically Center
en_GB: Vertically Centre

[ctx: 05360000.xhp par_id3161656 help.text]
note: iJ5uJ
en: <ahelp hid=".uno:DistributeVertCenter">Distributes the selected objects, so that the vertical centers of the objects are evenly spaced from one another.</ahelp>
en_GB: <ahelp hid=".uno:DistributeVertCenter">Distributes the selected objects, so that the vertical centres of the objects are evenly spaced from one another.</ahelp>

[ctx: 05360000.xhp par_id561601655348463 help.text]
note: kjsCh
en: <image src="media/helpimg/sdraw/distribute-VC.svg" id="img_id911601655348464" width="416px" height="300px"><alt id="alt_id71601655348465">Distribute objects vertically center</alt></image>
en_GB: <image src="media/helpimg/sdraw/distribute-VC.svg" id="img_id911601655348464" width="416px" height="300px"><alt id="alt_id71601655348465">Distribute objects vertically centre</alt></image>

[ctx: 06010000.xhp par_id3154682 help.text]
note: WLdXq
en: <variable id="recht"><ahelp hid=".">Checks the document or the current selection for spelling errors. If a grammar checking extension is installed, the dialog also checks for grammar errors.</ahelp></variable>
en_GB: <variable id="recht"><ahelp hid=".">Checks the document or the current selection for spelling errors. If a grammar checking extension is installed, the dialogue box also checks for grammar errors.</ahelp></variable>

[ctx: 06010000.xhp par_idN1064B help.text]
note: y8GCg
en: The spellcheck starts at the current cursor position and advances to the end of the document or selection. You can then choose to continue the spellcheck from the beginning of the document.
en_GB: The spell check starts at the current cursor position and advances to the end of the document or selection. You can then choose to continue the spell check from the beginning of the document.

[ctx: 06010000.xhp par_id3166445 help.text]
note: Kf8uj
en: Spelling looks for misspelled words and gives you the option of adding an unknown word to a user dictionary. When the first misspelled word is found, the <emph>Spelling</emph> dialog opens.
en_GB: Spelling looks for misspelled words and gives you the option of adding an unknown word to a user dictionary. When the first misspelled word is found, the <emph>Spelling</emph> dialogue box opens.

[ctx: 06010000.xhp par_id3149798 help.text]
note: CENQq
en: <ahelp hid=".">Displays the sentence with the misspelled word highlighted. Edit the word or the sentence, or click one of the suggestions in the text box below.</ahelp>
en_GB: <ahelp hid=".">Displays the sentence with the misspelt word highlighted. Edit the word or the sentence, or click one of the suggestions in the text box below.</ahelp>

[ctx: 06010000.xhp par_id3148920 help.text]
note: GaNW7
en: <ahelp hid="cui/ui/spellingdialog/ignore">Skips the unknown word and continues with the spellcheck.</ahelp>
en_GB: <ahelp hid="cui/ui/spellingdialog/ignore">Skips the unknown word and continues with the spell check.</ahelp>

[ctx: 06010000.xhp par_idN107CB help.text]
note: GmjpL
en: This label of this button changes to <emph>Resume</emph> if you leave the Spelling dialog open when you return to your document. To continue the spellcheck from the current position of the cursor, click <emph>Resume</emph>.
en_GB: This label of this button changes to <emph>Resume</emph> if you leave the Spelling dialogue open when you return to your document. To continue the spellcheck from the current position of the cursor, click <emph>Resume</emph>.

[ctx: 06010000.xhp par_id3145318 help.text]
note: hECo2
en: <ahelp hid="cui/ui/spellingdialog/ignoreall">Skips all occurrences of the unknown word until the end of the current %PRODUCTNAME session and continues with the spellcheck.</ahelp>
en_GB: <ahelp hid="cui/ui/spellingdialog/ignoreall">Skips all occurrences of the unknown word until the end of the current %PRODUCTNAME session and continues with the spell check.</ahelp>

[ctx: 06010000.xhp par_id3148559 help.text]
note: DYuBb
en: <ahelp hid="cui/ui/spellingdialog/change">Replaces the unknown word with the current suggestion. If you changed more than just the misspelled word, the entire sentence is replaced.</ahelp>
en_GB: <ahelp hid="cui/ui/spellingdialog/change">Replaces the unknown word with the current suggestion. If you changed more than just the misspelt word, the entire sentence is replaced.</ahelp>

[ctx: 06010000.xhp par_id3154123 help.text]
note: xZYc7
en: <ahelp hid="cui/ui/spellingdialog/options">Opens a dialog, where you can select the user-defined dictionaries, and set the rules for the spellchecking.</ahelp>
en_GB: <ahelp hid="cui/ui/spellingdialog/options">Opens a dialogue box, in which you can select the user-defined dictionaries, and set the rules for checking spelling.</ahelp>

[ctx: 06010101.xhp par_id3148882 help.text]
note: FrXgs
en: Select the user-defined dictionaries and set the rules for the spellchecking.
en_GB: Select the user-defined dictionaries and set the rules for checking spelling.

[ctx: 06010500.xhp par_idN1056C help.text]
note: 8N8yz
en: <ahelp hid=".">Opens a submenu where you can choose language specific commands.</ahelp>
en_GB: <ahelp hid=".">Opens a sub-menu from which you can choose language-specific commands.</ahelp>

[ctx: 06010500.xhp par_id1507309 help.text]
note: C579a
en: <ahelp hid=".">Opens a submenu. Choose a language for the selected text. <br/>Choose None to exclude the selected text from spellchecking and hyphenation.<br/>Choose More to open a dialog with more options.</ahelp>
en_GB: <ahelp hid=".">Opens a sub-menu. Choose a language for the selected text. <br/>Choose None to exclude the selected text from spell checking and hyphenation.<br/>Choose More to open a dialogue box with more options.</ahelp>

[ctx: 06010500.xhp par_id3928952 help.text]
note: zN8jg
en: <ahelp hid=".">Opens a submenu. Choose a language for the current paragraph. <br/>Choose None to exclude the current paragraph from spellchecking and hyphenation.<br/>Choose More to open a dialog with more options.</ahelp>
en_GB: <ahelp hid=".">Opens a sub-menu. Choose a language for the current paragraph. <br/>Choose None to exclude the current paragraph from spell checking and hyphenation.<br/>Choose More to open a dialogue box with more options.</ahelp>

[ctx: 06010500.xhp par_id5735953 help.text]
note: SAb46
en: <ahelp hid=".">Opens a submenu. Choose a language for all text. <br/>Choose None to exclude all text from spellchecking and hyphenation.<br/>Choose More to open a dialog with more options.</ahelp>
en_GB: <ahelp hid=".">Opens a sub-menu. Choose a language for all text. <br/>Choose None to exclude all text from spell checking and hyphenation.<br/>Choose More to open a dialogue box with more options.</ahelp>

[ctx: 06010600.xhp par_idN105A0 help.text]
note: Hv8pG
en: <ahelp hid=".">Opens the <link href="text/shared/01/06010601.xhp">Edit Dictionary</link> dialog where you can edit the list of conversion terms.</ahelp>
en_GB: <ahelp hid=".">Opens the <link href="text/shared/01/06010601.xhp">Edit Dictionary</link> dialogue box in which you can edit the list of conversion terms.</ahelp>

[ctx: 06010601.xhp bm_id905789 help.text]
note: ZgDXA
en: <bookmark_value>common terms;Chinese dictionary</bookmark_value><bookmark_value>dictionaries;common terms in simplified and traditional chinese</bookmark_value>
en_GB: <bookmark_value>common terms;Chinese dictionary</bookmark_value><bookmark_value>dictionaries;common terms in simplified and traditional Chinese</bookmark_value>

[ctx: 06010601.xhp par_idN10566 help.text]
note: 6PQiT
en: You can use this dialog to edit, to add, or to delete entries from the conversion dictionary. The file path name for the conversion dictionary is user/wordbook/commonterms.ctd. You cannot delete the default entries in this file.
en_GB: You can use this dialogue box to edit, to add, or to delete entries from the conversion dictionary. The file path name for the conversion dictionary is user/wordbook/commonterms.ctd. You cannot delete the default entries in this file.

[ctx: 06020000.xhp par_id3147366 help.text]
note: haxwE
en: <variable id="thesaurustxt"><ahelp hid=".uno:Thesaurus">Opens a dialog box to replace the current word with a synonym, or a related term.</ahelp></variable>
en_GB: <variable id="thesaurustxt"><ahelp hid=".uno:Thesaurus">Opens a dialogue box to replace the current word with a synonym, or a related term.</ahelp></variable>

[ctx: 06030000.xhp tit help.text]
note: nhqJk
en: Color Replacer
en_GB: Colour Replacer

[ctx: 06030000.xhp hd_id3156324 help.text]
note: GD3JM
en: <link href="text/shared/01/06030000.xhp">Color Replacer</link>
en_GB: <link href="text/shared/01/06030000.xhp">Colour Replacer</link>

[ctx: 06030000.xhp par_id3145138 help.text]
note: tQEGW
en: <ahelp hid=".">Opens the Color Replacer dialog, where you can replace colors in bitmap and meta file graphics.</ahelp>
en_GB: <ahelp hid=".">Opens the Colour Replacer dialogue box, where you can replace colours in bitmap and meta file graphics.</ahelp>

[ctx: 06030000.xhp par_id3151262 help.text]
note: ZQBzV
en: You can replace up to four different colors at one time.
en_GB: You can replace up to four different colours at once.

[ctx: 06030000.xhp par_id3145669 help.text]
note: N73GB
en: Color Replacer
en_GB: Colour Replacer

[ctx: 06030000.xhp par_id3153683 help.text]
note: a3Cw7
en: <ahelp hid="." visibility="hidden">Select one of the four source color boxes. Move the mouse pointer over the selected image, and then click the color that you want to replace.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Select one of the four source colour boxes. Move the mouse pointer over the selected image, and then click the colour that you want to replace.</ahelp>

[ctx: 06030000.xhp hd_id3149827 help.text]
note: MMgV6
en: Color Replacer color
en_GB: Colour Replacer colour

[ctx: 06030000.xhp par_id3146957 help.text]
note: G6i5f
en: <ahelp hid=".">Displays the color in the selected image that directly underlies the current mouse pointer position. This features only works if the Color Replacer tool is selected.</ahelp>
en_GB: <ahelp hid=".">Displays the colour in the selected image that directly underlies the current mouse pointer position. This features only works if the Colour Replacer tool is selected.</ahelp>

[ctx: 06030000.xhp par_id3154983 help.text]
note: vxAhC
en: <ahelp hid="svx/ui/dockingcolorreplace/replace">Replaces the selected source colors in the current image with the colors that you specify in the <emph>Replace with </emph>boxes.</ahelp>
en_GB: <ahelp hid="svx/ui/dockingcolorreplace/replace">Replaces the selected source colours in the current image with the colours that you specify in the <emph>Replace with </emph>boxes.</ahelp>

[ctx: 06030000.xhp hd_id3147275 help.text]
note: YqbpG
en: Colors
en_GB: Colours

[ctx: 06030000.xhp par_id3153031 help.text]
note: bX6cX
en: Lists the source colors and the replacement colors.
en_GB: Lists the source colours and the replacement colours.

[ctx: 06030000.xhp hd_id3149416 help.text]
note: 79K86
en: Source color checkbox
en_GB: Source colour check box

[ctx: 06030000.xhp par_id3149819 help.text]
note: yKaoy
en: <ahelp hid=".">Select this checkbox to replace the current <emph>Source color</emph> with the color that you specify in the <emph>Replace with </emph>box.</ahelp>
en_GB: <ahelp hid=".">Select this check box to replace the current <emph>Source colour</emph> with the colour that you specify in the <emph>Replace with </emph>box.</ahelp>

[ctx: 06030000.xhp hd_id3159116 help.text]
note: bAZwq
en: Source color
en_GB: Source colour

[ctx: 06030000.xhp par_id3149903 help.text]
note: iH2pL
en: <ahelp hid=".">Displays the color in the selected image that you want to replace. To set the source color, click here, click the Color Replacer, and then click a color in the selected image.</ahelp>
en_GB: <ahelp hid=".">Displays the colour in the selected image that you want to replace. To set the source colour, click here, click the Colour Replacer, and then click a colour in the selected image.</ahelp>

[ctx: 06030000.xhp par_id3144438 help.text]
note: 2W7aQ
en: <ahelp hid=".">Set the tolerance for replacing a source color in the source image. To replace colors that are similar to the color that you selected, enter a low value. To replace a wider range of colors, enter a higher value.</ahelp>
en_GB: <ahelp hid=".">Set the tolerance for replacing a source colour in the source image. To replace colours that are similar to the colour that you selected, enter a low value. To replace a wider range of colours, enter a higher value.</ahelp>

[ctx: 06030000.xhp par_id3154173 help.text]
note: FzMDw
en: <ahelp hid=".">Lists the available replacement colors. To modify the current list of colors, deselect the image, choose <emph>Format - Area</emph>, and then click the <emph>Colors</emph> tab.</ahelp>
en_GB: <ahelp hid=".">Lists the available replacement colours. To modify the current list of colours, deselect the image, choose <emph>Format - Area</emph>, and then click the <emph>Colours</emph> tab.</ahelp>

[ctx: 06030000.xhp par_id3154905 help.text]
note: SZ4sB
en: <ahelp hid="svx/ui/dockingcolorreplace/cbx5">Replaces transparent areas in the current image with the color that you select.</ahelp>
en_GB: <ahelp hid="svx/ui/dockingcolorreplace/cbx5">Replaces transparent areas in the current image with the colour that you select.</ahelp>

[ctx: 06030000.xhp par_id3148946 help.text]
note: Vxhqt
en: <ahelp hid="svx/ui/dockingcolorreplace/color5">Select the color to replace the transparent areas in the current image.</ahelp>
en_GB: <ahelp hid="svx/ui/dockingcolorreplace/color5">Select the colour to replace the transparent areas in the current image.</ahelp>

[ctx: 06040000.xhp par_id911632159367467 help.text]
note: BTucf
en: To turn off AutoCorrect in %PRODUCTNAME Calc, go to <menuitem>Tools - AutoCorrect Options</menuitem> and uncheck all items in the <emph>Options</emph> and <emph>Localized Options</emph> tabs. Refer to the help page <link href="text/swriter/guide/auto_off.xhp">Turning Off AutoCorrect</link> to learn more about deactivating AutoCorrect in %PRODUCTNAME Calc.
en_GB: To turn off AutoCorrect in %PRODUCTNAME Calc, go to <menuitem>Tools - AutoCorrect Options</menuitem> and uncheck all items in the <emph>Options</emph> and <emph>Localised Options</emph> tabs. Refer to the help page <link href="text/swriter/guide/auto_off.xhp">Turning Off AutoCorrect</link> to learn more about deactivating AutoCorrect in %PRODUCTNAME Calc.

[ctx: 06040100.xhp par_id3149177 help.text]
note: KJmYG
en: If you type two uppercase letters at the beginning of a "WOrd", the second uppercase letter is automatically replaced with a lowercase letter.
en_GB: If you type two upper-case letters at the beginning of a "WOrd", the second upper-case letter is automatically replaced with a lower-case letter.

[ctx: 06040100.xhp hd_id3156426 help.text]
note: Z9y6a
en: Capitalize first letter of every sentence.
en_GB: Capitalise first letter of every sentence.

[ctx: 06040100.xhp par_id3155339 help.text]
note: ydgCD
en: Capitalizes the first letter of every sentence
en_GB: Capitalises the first letter of every sentence

[ctx: 06040100.xhp par_id5240028 help.text]
note: xDBFC
en: The first letter in a Calc cell will never be capitalized automatically.
en_GB: The first letter in a Calc cell will never be capitalised automatically.

[ctx: 06040100.xhp hd_id3152472 help.text]
note: 8kqb2
en: <switchinline select="appl"><caseinline select="WRITER">Delete spaces and tabs at beginning and end of paragraph</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Delete spaces and tabs at beginning and end of paragraph </caseinline></switchinline>

[ctx: 06040100.xhp par_id3156024 help.text]
note: FBQEM
en: <switchinline select="appl"><caseinline select="WRITER">Removes spaces and tabs at the beginning of a paragraph. To use this option, the <emph>Apply Styles</emph> option must also be selected.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Removes spaces and tabs at the beginning of a paragraph. To use this option, the <emph>Apply Styles</emph> option must also be selected. </caseinline></switchinline>

[ctx: 06040100.xhp par_id3150866 help.text]
note: m4ZBP
en: <switchinline select="appl"><caseinline select="WRITER">Removes spaces and tabs at the beginning of each line. To use this option, the <emph>Apply Styles</emph> option must also be selected.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Removes spaces and tabs at the beginning of each line. To use this option, the <emph>Apply Styles</emph> option must also be selected. </caseinline></switchinline>

[ctx: 06040100.xhp par_id971612310224117 help.text]
note: 2m6cj
en: Inverts a capitalized word entered with the <keycode>Caps Lock</keycode> key enabled, after a <keycode>space</keycode> is entered, and disables the <keycode>Caps Lock</keycode> key. For example, entering <literal>Libre</literal> with <keycode>Caps Lock</keycode> enabled appears as <literal>lIBRE</literal>, which is converted automatically to <literal>Libre</literal>.
en_GB: Inverts a capitalised word entered with the <keycode>Caps Lock</keycode> key enabled, after a <keycode>space</keycode> is entered, and disables the <keycode>Caps Lock</keycode> key. For example, entering <literal>Libre</literal> with <keycode>Caps Lock</keycode> enabled appears as <literal>lIBRE</literal>, which is converted automatically to <literal>Libre</literal>.

[ctx: 06040100.xhp par_id3150870 help.text]
note: MHn7L
en: <switchinline select="appl"><caseinline select="WRITER">Automatically creates a numbered list when you press Enter at the end of a line that starts with a number followed by a period, a space, and text. If a line starts with a hyphen (-), a plus sign (+), or an asterisk (*), followed by a space, and text, a bulleted list is created when you press Enter.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Automatically creates a numbered list when you press Enter at the end of a line that starts with a number followed by a full stop, a space, and text. If a line starts with a hyphen (-), a plus sign (+), or an asterisk (*), followed by a space, and text, a bulleted list is created when you press Enter. </caseinline></switchinline>

[ctx: 06040100.xhp par_id3146874 help.text]
note: KAfyj
en: <switchinline select="appl"><caseinline select="WRITER">To cancel automatic numbering when you press Enter at the end of a line that starts with a numbering symbol, press Enter again.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">To cancel automatic numbering when you press Enter at the end of a line that starts with a numbering symbol, press Enter again. </caseinline></switchinline>

[ctx: 06040100.xhp par_idN10C35 help.text]
note: yv7YY
en: The following table summarizes the line thickness for the different characters:
en_GB: The following table summarises the line thickness for the different characters:

[ctx: 06040100.xhp par_id381612261836746 help.text]
note: wzM8n
en: To modify attributes of a predefined border, such as color, style, width and shadow, click the paragraph above the line, choose <menuitem>Format - Paragraph - Borders</menuitem> tab.
en_GB: To modify attributes of a predefined border, such as colour, style, width and shadow, click the paragraph above the line, choose <menuitem>Format - Paragraph - Borders</menuitem> tab.

[ctx: 06040100.xhp hd_id3149064 help.text]
note: sQ22b
en: <switchinline select="appl"><caseinline select="WRITER">Create table</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Create table </caseinline></switchinline>

[ctx: 06040100.xhp par_id3146119 help.text]
note: Ypvef
en: <switchinline select="appl"><caseinline select="WRITER">Creates a table when you press Enter after typing a series of hyphens (-) or tabs separated by plus signs, that is, +------+---+. Plus signs indicate column dividers, while hyphens and tabs indicate the width of a column.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Creates a table when you press Enter after typing a series of hyphens (-) or tabs separated by plus signs, that is, +------+---+. Plus signs indicate column dividers, while hyphens and tabs indicate the width of a column. </caseinline></switchinline>

[ctx: 06040100.xhp par_id3147219 help.text]
note: 5W3Dm
en: <switchinline select="appl"><caseinline select="WRITER">+-----------------+---------------+------+</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">+-----------------+---------------+------+ </caseinline></switchinline>

[ctx: 06040100.xhp hd_id3151075 help.text]
note: RRoM9
en: <switchinline select="appl"><caseinline select="WRITER">Remove blank paragraphs</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Remove blank paragraphs </caseinline></switchinline>

[ctx: 06040100.xhp hd_id3152375 help.text]
note: 3wrpe
en: <switchinline select="appl"><caseinline select="WRITER">Replace Custom Styles</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Replace Custom Styles </caseinline></switchinline>

[ctx: 06040100.xhp hd_id3147045 help.text]
note: UsxjM
en: <switchinline select="appl"><caseinline select="WRITER">Replace bullets with</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Replace bullets with </caseinline></switchinline>

[ctx: 06040100.xhp hd_id3144749 help.text]
note: 8WspA
en: <switchinline select="appl"><caseinline select="WRITER">Edit</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">Edit </caseinline></switchinline>

[ctx: 06040200.xhp par_id3153349 help.text]
note: jH7Cp
en: You can use the AutoCorrect feature to apply a specific character format to a word, abbreviation or a word part. Select the formatted text in your document, open this dialog, clear the <emph>Text only</emph> box, and then enter the text that you want to replace in the<emph> Replace</emph> box.
en_GB: You can use the AutoCorrect feature to apply a specific character format to a word, abbreviation or a word part. Select the formatted text in your document, open this dialogue box, clear the <emph>Text only</emph> box, and then enter the text that you want to replace in the<emph> Replace</emph> box.

[ctx: 06040200.xhp par_id3154173 help.text]
note: E8kAC
en: <switchinline select="appl"><caseinline select="WRITER">You can also include frames, graphics, and OLE objects in an AutoCorrect entry, so long as they are anchored <emph>as characters</emph> in the text. Select the frame, graphic or OLE object and at least one text character in front of and behind the object. Open this dialog, type a name for this AutoCorrect entry in the <emph>Replace </emph>box, and then click <emph>New</emph>.</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER">You can also include frames, graphics and OLE objects in an AutoCorrect entry, so long as they are anchored <emph>as characters</emph> in the text. Select the frame, graphic or OLE object and at least one text character in front of and behind the object. Open this dialogue box, type a name for this AutoCorrect entry in the <emph>Replace </emph>box, and then click <emph>New</emph>.</caseinline></switchinline>

[ctx: 06040200.xhp par_id91613147197169 help.text]
note: avJCH
en: <literal>i18nized</literal>
en_GB: <literal>i18nised</literal>

[ctx: 06040200.xhp par_id301613146528171 help.text]
note: 5LuBF
en: internationalized
en_GB: internationalised

[ctx: 06040200.xhp par_id3149456 help.text]
note: gyEtq
en: <ahelp hid="cui/ui/acorreplacepage/newtext">Enter the replacement text, graphic, frame, or OLE object that you want to replace the text in the<emph> Replace</emph> box. If you have selected text, a graphic, a frame, or an OLE object in your document, the relevant information is already entered here.</ahelp>
en_GB: <ahelp hid="cui/ui/acorreplacepage/newtext">Enter the replacement text, graphic, frame, or OLE object that you want to replace the text in the <emph>Replace</emph> box. If you have selected text, a graphic, a frame, or an OLE object in your document, the relevant information is already entered here.</ahelp>

[ctx: 06040300.xhp par_id3156410 help.text]
note: kStmA
en: <ahelp hid="cui/ui/acorexceptpage/abbrev">Type an abbreviation followed by a period, and then click <emph>New</emph>. This prevents $[officename] from automatically capitalizing the first letter of the word that comes after the period at the end of the abbreviation.</ahelp>
en_GB: <ahelp hid="cui/ui/acorexceptpage/abbrev">Type an abbreviation followed by a full stop, and then click <emph>New</emph>. This prevents $[officename] from automatically capitalising the first letter of the word that comes after the full stop at the end of the abbreviation.</ahelp>

[ctx: 06040300.xhp par_id901613130624924 help.text]
note: gAGJ3
en: This feature is relevant when the <emph>Capitalize first letter of every sentence</emph> option or the <emph>Correct TWo INitial CApitals</emph> option are selected in the <emph>[T]</emph> column on the <link href="text/shared/01/06040100.xhp"><emph>Options</emph></link> tab of this dialog, and <menuitem>Tools - AutoCorrect - While Typing</menuitem> is enabled.
en_GB: This feature is relevant when the <emph>Capitalise first letter of every sentence</emph> option or the <emph>Correct TWo INitial CApitals</emph> option are selected in the <emph>[T]</emph> column on the <link href="text/shared/01/06040100.xhp"><emph>Options</emph></link> tab of this dialogue box, and <menuitem>Tools - AutoCorrect - While Typing</menuitem> is enabled.

[ctx: 06040400.xhp tit help.text]
note: iDNuq
en: Localized Options
en_GB: Localised Options

[ctx: 06040400.xhp hd_id3153899 help.text]
note: fwyhk
en: <link href="text/shared/01/06040400.xhp">Localized Options</link>
en_GB: <link href="text/shared/01/06040400.xhp">Localised Options</link>

[ctx: 06040500.xhp par_id3147000 help.text]
note: BVAGw
en: <ahelp hid="HID_LINGU_REPLACE">Click the word to replace the highlighted word. Use the AutoCorrect submenu for permanent replacement.</ahelp>
en_GB: <ahelp hid="HID_LINGU_REPLACE">Click the word to replace the highlighted word. Use the AutoCorrect sub-menu for permanent replacement.</ahelp>

[ctx: 06040500.xhp par_id3154497 help.text]
note: XsiAF
en: <ahelp hid="modules/swriter/ui/spellmenu/spelldialog">Opens the <link href="text/shared/01/06010000.xhp">Spelling</link> dialog.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/spellmenu/spelldialog">Opens the <link href="text/shared/01/06010000.xhp">Spelling</link> dialogue box.</ahelp>

[ctx: 06040600.xhp par_id3155449 help.text]
note: iiF9D
en: <ahelp hid="cui/ui/wordcompletionpage/collectwords">Adds the frequently used words to a list. To remove a word from the Word Completion list, select the word, and then click<emph> Delete Entry</emph>.</ahelp>
en_GB: <ahelp hid="cui/ui/wordcompletionpage/collectwords">Adds the frequently used words to a list. To remove a word from the Word Completion list, select the word, and then click <emph>Delete Entry</emph>.</ahelp>

[ctx: 06040600.xhp par_id3158430 help.text]
note: ZGFEt
en: <ahelp hid="cui/ui/wordcompletionpage/whenclosing">When enabled, the list gets cleared when closing the current document. When disabled, makes the current Word Completion list available to other documents after you close the current document. The list remains available until you exit %PRODUCTNAME.</ahelp>
en_GB: <ahelp hid="cui/ui/wordcompletionpage/whenclosing">When marked, the list is cleared upon closing the current document. When cleared, makes the current Word Completion list available to other documents after you close the current document. The list remains available until you exit %PRODUCTNAME.</ahelp>

[ctx: 06040600.xhp par_id3152773 help.text]
note: uBqx9
en: <ahelp hid="cui/ui/wordcompletionpage/entries">Lists the collected words. The list is valid until you close the current document. To make the list available to other documents in the current session, disable "When closing a document, remove the words collected from it from the list".</ahelp>
en_GB: <ahelp hid="cui/ui/wordcompletionpage/entries">Lists the collected words. The list is valid until you close the current document. To make the list available to other documents in the current session, unmark "When closing a document, remove the words collected from it from the list".</ahelp>

[ctx: 06040600.xhp par_id3156423 help.text]
note: GWAN7
en: If the automatic spellcheck option is enabled, only the words that are recognized by the spellcheck are collected.
en_GB: If the automatic spell check option is enabled, only the words that are recognised by the spell check are collected.

[ctx: 06040700.xhp par_id1827448 help.text]
note: WFgBn
en: <ahelp hid=".">When you have installed at least one Smart Tag extension, you see the Smart Tags page.</ahelp>
en_GB: <ahelp hid=".">When you have installed at least one Smart Tag extension, you will see the Smart Tags page.</ahelp>

[ctx: 06050000.xhp par_id3145211 help.text]
note: 7wAZT
en: The <emph>Bullets and Numbering</emph> dialog has the following tabs:
en_GB: The <emph>Bullets and Numbering</emph> dialogue box has the following tabs:

[ctx: 06050100.xhp par_id3149549 help.text]
note: bAEHs
en: <link href="text/shared/01/06050600.xhp">Position tab (Bullets and Numbering dialog)</link>
en_GB: <link href="text/shared/01/06050600.xhp">Position tab (Bullets and Numbering dialogue box)</link>

[ctx: 06050100.xhp par_id3154317 help.text]
note: cuzXH
en: <link href="text/shared/01/06050500.xhp">Customize tab (Bullets and Numbering dialog)</link>
en_GB: <link href="text/shared/01/06050500.xhp">Customise tab (Bullets and Numbering dialogue box)</link>

[ctx: 06050200.xhp par_id3149355 help.text]
note: qU8B9
en: <link href="text/shared/01/06050600.xhp">Position tab (Bullets and Numbering dialog)</link>
en_GB: <link href="text/shared/01/06050600.xhp">Position tab (Bullets and Numbering dialogue box)</link>

[ctx: 06050200.xhp par_id3152918 help.text]
note: Av8ue
en: <link href="text/shared/01/06050500.xhp">Customize tab (Bullets and Numbering dialog)</link>
en_GB: <link href="text/shared/01/06050500.xhp">Customise tab (Bullets and Numbering dialogue box)</link>

[ctx: 06050300.xhp par_id3144436 help.text]
note: FPCe9
en: <link href="text/shared/01/06050600.xhp">Position tab (Bullets and Numbering dialog)</link>
en_GB: <link href="text/shared/01/06050600.xhp">Position tab (Bullets and Numbering dialogue box)</link>

[ctx: 06050300.xhp par_id3153935 help.text]
note: x6Usk
en: <link href="text/shared/01/06050500.xhp">Options tab (Bullets and Numbering dialog)</link>
en_GB: <link href="text/shared/01/06050500.xhp">Options tab (Bullets and Numbering dialogue box)</link>

[ctx: 06050500.xhp tit help.text]
note: MZF62
en: Customize (Bullets and Numbering)
en_GB: Customise (Bullets and Numbering)

[ctx: 06050500.xhp par_id3154143 help.text]
note: Are5h
en: Roman numerals (uppercase)
en_GB: Roman numerals (upper-case)

[ctx: 06050500.xhp par_id3159344 help.text]
note: XXNd2
en: Roman numerals (lowercase)
en_GB: Roman numerals (lower-case)

[ctx: 06050500.xhp par_id3145085 help.text]
note: T6FLC
en: Adds a character bullet to the beginning of a line. Select this option, use the <emph>Character style</emph> drop-down menu to choose the bullet character style, and then press the <emph>Select</emph> button to open the Special Characters dialog to choose the bullet character.
en_GB: Adds a character bullet to the beginning of a line. Select this option, use the <emph>Character style</emph> drop-down menu to choose the bullet character style, and then press the <emph>Select</emph> button to open the Special Characters dialogue box to choose the bullet character.

[ctx: 06050500.xhp par_id3157817 help.text]
note: BJUoD
en: Displays an image for the bullet. Select this option, and then click <emph>Select</emph> to locate the image file that you want to use. The image gets embedded into the document.
en_GB: Displays an image for the bullet. Select this option, and then click <emph>Select</emph> to locate the image file that you want to use. The image is embedded into the document.

[ctx: 06050500.xhp par_id3151210 help.text]
note: BA2Fs
en: Displays an image for the bullet. Select this option, and then click <emph>Select</emph> to locate the image file that you want to use. The image gets inserted as a link to the image file.
en_GB: Displays an image for the bullet. Select this option, and then click <emph>Select</emph> to locate the image file that you want to use. The image is inserted as a link to the image file.

[ctx: 06050500.xhp hd_id3145114 help.text]
note: FWEse
en: <switchinline select="appl"><caseinline select="IMPRESS">Color</caseinline><caseinline select="DRAW">Color</caseinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="IMPRESS">Colour</caseinline><caseinline select="DRAW">Colour</caseinline></switchinline>

[ctx: 06050500.xhp par_id3156060 help.text]
note: DDWVd
en: <switchinline select="appl"><caseinline select="WRITER"></caseinline><caseinline select="CALC"></caseinline><caseinline select="MATH"></caseinline><defaultinline><ahelp hid="cui/ui/numberingoptionspage/color">Select a color for the current numbering scheme.</ahelp></defaultinline></switchinline>
en_GB: <switchinline select="appl"><caseinline select="WRITER"></caseinline><caseinline select="CALC"></caseinline><caseinline select="MATH"></caseinline><defaultinline><ahelp hid="cui/ui/numberingoptionspage/color">Select a colour for the current numbering scheme.</ahelp></defaultinline></switchinline>

[ctx: 06050600.xhp par_id3153063 help.text]
note: pGUa6
en: <ahelp hid="modules/swriter/ui/outlinepositionpage/numalignlb">Set the alignment of the numbering symbols. Select "Left" to align the numbering symbol to start directly at the "Aligned at" position. Select "Right" to align the symbol to end directly before the "Aligned at" position. Select "Centered" to center the symbol around the "Aligned at" position.</ahelp>
en_GB: <ahelp hid="modules/swriter/ui/outlinepositionpage/numalignlb">Set the alignment of the numbering symbols. Select "Left" to align the numbering symbol to start directly at the "Aligned at" position. Select "Right" to align the symbol to end directly before the "Aligned at" position. Select "Centred" to centre the symbol around the "Aligned at" position.</ahelp>

[ctx: 06050600.xhp par_id6081728 help.text]
note: DuuDV
en: <ahelp hid=".">Enter the distance from the left page margin to the start of all lines in the numbered paragraph that follow the first line.</ahelp>
en_GB: <ahelp hid=".">Enter the distance from the left page margin to the beginning of all lines in the numbered paragraph that follow the first line.</ahelp>

[ctx: 06130000.xhp par_id3148765 help.text]
note: S9vS4
en: <variable id="makro"><ahelp hid=".uno:MacroDialog">Opens a dialog to organize macros.</ahelp></variable>
en_GB: <variable id="makro"><ahelp hid=".uno:MacroDialog">Opens a dialogue box to organise macros.</ahelp></variable>

[ctx: 06130000.xhp par_id3150902 help.text]
note: 9JDbp
en: <ahelp hid="." visibility="hidden">Lists the macros that are contained in the module selected in the <emph>Macro from </emph>list.</ahelp>
en_GB: <ahelp hid="." visibility="hidden">Lists the macros that are contained in the module selected in the <emph>Macro from</emph> list.</ahelp>

[ctx: 06130000.xhp par_id3153394 help.text]
note: RWaK6
en: <ahelp hid="modules/BasicIDE/ui/basicmacrodialog/libraries">Lists the libraries and the modules where you can open or save your macros. To save a macro with a particular document, open the document, and then open this dialog.</ahelp>
en_GB: <ahelp hid="modules/BasicIDE/ui/basicmacrodialog/libraries">Lists the libraries and the modules where you can open or save your macros. To save a macro with a particular document, open the document, and then open this dialogue box.</ahelp>

[ctx: 06130000.xhp par_id3153577 help.text]
note: vXXCe
en: <ahelp hid="modules/BasicIDE/ui/basicmacrodialog/assign">Opens the <link href="text/shared/01/06140000.xhp">Customize</link> dialog, where you can assign the selected macro to a menu command, a toolbar, or an event.</ahelp>
en_GB: <ahelp hid="modules/BasicIDE/ui/basicmacrodialog/assign">Opens the <link href="text/shared/01/06140000.xhp">Customise</link> dialogue box, where you can assign the selected macro to a menu command, a toolbar, or an event.</ahelp>

[ctx: 06130000.xhp hd_id3153665 help.text]
note: 2AyFa
en: <link href="text/shared/01/06130300.xhp">Organizer</link>
en_GB: <link href="text/shared/01/06130300.xhp">Organiser</link>

[ctx: 06130000.xhp par_id3147618 help.text]
note: GvfVP
en: <ahelp hid="modules/BasicIDE/ui/basicmacrodialog/organize">Opens the <emph>Macro Organizer</emph> dialog, where you can add, edit, or delete existing macro modules, dialogs, and libraries.</ahelp>
en_GB: <ahelp hid="modules/BasicIDE/ui/basicmacrodialog/organize">Opens the <emph>Macro Organiser</emph> dialogue box, where you can add, edit, or delete existing macro modules, dialogue boxes, and libraries.</ahelp>

[ctx: 06130001.xhp par_id3150008 help.text]
note: QpEGb
en: Lets you record or organize and edit macros.
en_GB: Lets you record or organise and edit macros.

[ctx: 06130001.xhp par_idN10618 help.text]
note: FRSce
en: <ahelp hid=".">Adds and removes digital signatures to and from your macros. You can also use the dialog to view certificates.</ahelp>
en_GB: <ahelp hid=".">Adds and removes digital signatures to and from your macros. You can also use the dialogue box to view certificates.</ahelp>

[ctx: 06130001.xhp par_idN105D3 help.text]
note: M7NqY
en: <link href="text/shared/01/06130300.xhp">Organize Dialogs</link>
en_GB: <link href="text/shared/01/06130300.xhp">Organise Dialogs</link>

[ctx: 06130001.xhp par_idN105E3 help.text]
note: iewaq
en: <ahelp hid=".">Opens the Dialogs tab page of the Macro Organizer.</ahelp>
en_GB: <ahelp hid=".">Opens the Dialogs tab page of the Macro Organiser.</ahelp>

[ctx: 06130030.xhp par_idN10A4F help.text]
note: jjV85
en: <ahelp hid="cui/ui/scriptorganizer/rename">Opens a dialog where you can change the name of the selected script.</ahelp>
en_GB: <ahelp hid="cui/ui/scriptorganizer/rename">Opens a dialogue where you can change the name of the selected script.</ahelp>

[ctx: 06130100.xhp par_id3153114 help.text]
note: LQEVB
en: <ahelp hid="svx/ui/passwd/confirmpassEntry">Reenter the new password for the selected library.</ahelp>
en_GB: <ahelp hid="svx/ui/passwd/confirmpassEntry">Re-enter the new password for the selected library.</ahelp>

[ctx: 06130200.xhp tit help.text]
note: BpWEq
en: Organize Macros
en_GB: Organise Macros

[ctx: 06130200.xhp bm_id3237403 help.text]
note: BCrG9
en: <bookmark_value>macros;organizing</bookmark_value><bookmark_value>organizing;macros and scripts</bookmark_value><bookmark_value>script organization</bookmark_value>
en_GB: <bookmark_value>macros;organising</bookmark_value><bookmark_value>organising;macros and scripts</bookmark_value><bookmark_value>script organisation</bookmark_value>

[ctx: 06130200.xhp par_idN1054B help.text]
note: iVtHd
en: <variable id="organize_macros"><link href="text/shared/01/06130200.xhp">Organize Macros</link></variable>
en_GB: <variable id="organize_macros"><link href="text/shared/01/06130200.xhp">Organise Macros</link></variable>

[ctx: 06130200.xhp par_idN105B7 help.text]
note: Gsawt
en: <ahelp hid=".">Opens a submenu with links to dialogs where you can organize macros and scripts.</ahelp>
en_GB: <ahelp hid=".">Opens a sub-menu with links to dialogue boxes in which you can organise macros and scripts.</ahelp>

[ctx: 06130200.xhp par_idN105C3 help.text]
note: tCkr3
en: <ahelp hid=".">Opens a dialog where you can organize %PRODUCTNAME Basic macros.</ahelp>
en_GB: <ahelp hid=".">Opens a dialogue box in which you can organise %PRODUCTNAME Basic macros.</ahelp>

[ctx: 06130200.xhp par_idN105BA help.text]
note: R52U4
en: <ahelp hid=".">Opens a dialog where you can organize Javascript scripts.</ahelp>
en_GB: <ahelp hid=".">Opens a dialogue box where you can organise Javascript scripts.</ahelp>
